This is a list of main features of current main development version relative to freeciv-3.2. Last commit checked: commit 441f1634705ba95c8dac04012e90fe6e3223d22d Author: Marko Lindqvist Date: Sat Nov 2 09:08:15 2024 +0200 General: ======== - Autosettlers have been renamed as Autoworkers - Granularity ruleset added to the distribution - New "World Peace" victory type Non-ruleset rules: ================== - New MOST CULTURAL historian report type Included rulesets: ================== - Most rulesets with disasters enabled have got a new "Robbery" disaster Multiplayer ----------- Sandbox: (CHECK full list) -------- - In general; rules demonstrating each new ruleset engine feature added civ1: ----- civ2: ----- alien: ------ civ2civ3: --------- - Storm is a flagless unit Custom rulesets: ================ - New internal actions, things that can now be controlled by action enablers: - Gain Veterancy - Escape - New unit actions: - Stack Bribe - Fake Generalized actions: - Teleport - Build Road - Build Base - Build Irrigation - Built Mine - Cultivate - Plant - Transform Terrain - Fortify - Clean - Pillage - Added support for "Flagless" unit types - "Action" requirement can now refer to the action that started unit's current activity - New requirement types: - MinCities - MaxDistanceSq - MaxRegionTiles - TileRel - Goods have a priority properties - One controlling how the trade routes replace each other - One controlling which good a newly created trade route should carry - "Collect Ransom" action requirements unhardcoded - Target nation no longer needs to be barbarian - Separated "ProvidesRansom" unit type flag from "BarbarianLeader" role - New disaster effect type "Robbery" - Clauses can have "either_reqs" that either party need to meet - New building flag "Indestructible" - New effect types - "Tech_Leakage" enablement - "Culture_Pct", multiplicative with History and Performance effects - "Veteran_Work" - "Civil_War_City_Bonus" - New ranges supported for some requirements: - UnitType: Tile, CAdjacent, Adjacent - UnitTypeFlag: Tile, CAdjacent, Adjacent - UnitClass: Tile, CAdjacent, Adjacent - UnitClassFlag: Tile, CAdjacent, Adjacent - Tech: Local - TechFlag: Local - New improvement flag "Infra" - Terrain class specific border claiming rules unhardcoded - Requirement type "UnitFlag" renamed as "UnitTypeFlag" - Action "Conquer City" renamed as "Conquer City Shrink" - New field "ruledit.std_tileset_compat" to control how ruleset gets updated in relation to standard tileset changes - Martial_Law_Each renamed as Martial_Law_By_Unit and now supports unit granularity requirements - Comment field added for enablers. Unlike .ini -file format comments, these comments survive resaving of the loaded rulesets by ruledit or ruleup Custom scenarios: ================ Lua scripting: -------------- - New methods and variables: - edit.change_city_size() / City:change_size() - City:nationality_citizens() - edit.city_create() / Player:city_create(), depraceted edit.create_city() / Player:create_city() - edit.change_citizen_nationality() / City:change_nationality() - Unit.nationality - Player:tag_score() - Player:diplstate() - Player:love() - Player:add_love() - New signals: - unit_transferred - action_..._unit_units signals renamed as action_..._unit_stack Server operation: ================= - Map image is saved also on game end, like on regular turn change Settings: --------- AI: === Clients: ======== - Support for loading options from ancient .civclientrc dropped - Tilesets now have .modpack files Animations ---------- - Focus unit selection animation frame count unhardcoded - Animated action_decision_want icon supported, and animated in supplied tilesets gtk: ---- - Experimental gtk4x-client (supported on meson builds only, at the moment) qt: --- - Experimental Qt6x build-time mode Tools: ====== Ruledit: -------- Modpack Installers: ------------------- - Experimental gtk4x modpack installer Build & Portability: ==================== - Source directory can no longer be used as build directory in autotools builds - Web-version can no longer be built with autotools. It can be built with meson only. - Support for autotools based installer_cross builds dropped - meson-winbuild.sh supports using separate builddir (but scripts on top if it don't) - Dropped support for 32bit msys2 installers completely Other: ======