This is a list of main features of current main development version relative to freeciv-3.2. Last commit checked: commit 6d4cad879cdb401d20ebe8f7d70de2e7bff5c71c Author: Marko Lindqvist Date: Sat Nov 4 19:17:40 2023 +0200 General: ======== - Autosettlers have been renamed as Autoworkers Non-ruleset rules: ================== Included rulesets: ================== Multiplayer ----------- Sandbox: (CHECK full list) -------- - In general; rules demonstrating each new ruleset engine feature added civ1: ----- civ2: ----- alien: ------ civ2civ3: --------- - Storm is a flagless unit Custom rulesets: ================ - New internal actions, things that can now be controlled by action enablers: - Gain Veterancy - Fake Generalized actions: - Teleport - Added support for "Flagless" unit types - Goods have a priority property controlling how the trade routes replace each other - "Collect Ransom" action requirement unhardcoded - Target nation no longer needs to be barbarian - Separated "ProvidesRansom" unit type flag from "BarbarianLeader" role Custom scenarios: ================ Lua scripting: -------------- Server operation: ================= - Map image is saved also on game end, like on regular turn change Settings: --------- AI: === Clients: ======== - Support for loading options from ancient .civclientrc dropped General: -------- gtk: ---- - Experimental gtk4x-client (supported on meson builds only, at the moment) qt: --- - Experimental Qt6x build-time mode Tools: ====== Ruledit: -------- Modpack Installers: ------------------- - Experimental gtk4x modpack installer (supported on meson builds only, at the moment) Build & Portability: ==================== - Source directory can no longer be used as build directory in autotools builds - Web-version can no longer be built with autotools. It can be built with meson only. Other: ======