26#ifdef SDL2_PLAIN_INCLUDE
40#ifdef GUI_SDL2_SMALL_SCREEN
44#define DEFAULT_OVERVIEW_W 78
45#define DEFAULT_OVERVIEW_H 52
46#define DEFAULT_UNITS_W (78 + BLOCKU_W)
47#define DEFAULT_UNITS_H 52
53#define DEFAULT_OVERVIEW_W 156
54#define DEFAULT_OVERVIEW_H 104
55#define DEFAULT_UNITS_W (158 + BLOCKU_W)
56#define DEFAULT_UNITS_H 104
static struct mouse_button_behavior button_behavior
int resize_unit_info(void)
void popdown_newcity_dialog(void)
struct widget * get_minimap_window_widget(void)
void button_down_on_map(struct mouse_button_behavior *button_behavior)
struct widget * get_research_widget(void)
void button_up_on_map(struct mouse_button_behavior *button_behavior)
void enable_main_widgets(void)
void finger_up_on_map(struct finger_behavior *finger_behavior)
struct widget * get_unit_info_window_widget(void)
void close_game_page(void)
void enable_and_redraw_revolution_button(void)
bool map_event_handler(SDL_Keysym key)
void show_game_page(void)
struct widget * get_revolution_widget(void)
void popup_minimap_window(void)
void hide_unitinfo_window_buttons(void)
void disable_main_widgets(void)
void disable_minimap_window_buttons(void)
void enable_and_redraw_find_city_button(void)
void show_minimap_window_buttons(void)
void set_new_minimap_window_pos(void)
void hide_minimap_window_buttons(void)
void show_unitinfo_window_buttons(void)
void popdown_minimap_window(void)
void disable_unitinfo_window_buttons(void)
void set_new_unitinfo_window_pos(void)
void popdown_unitinfo_window(void)
void popup_unitinfo_window(void)
void redraw_minimap_window_buttons(void)
void finger_down_on_map(struct finger_behavior *finger_behavior)
struct widget * get_tax_rates_widget(void)