void send_scenario_description(struct conn_list *dest)
void send_year_to_clients(void)
void send_scenario_info(struct conn_list *dest)
void send_game_info(struct conn_list *dest)
enum unit_role_id crole_to_role_id(char crole)
void increase_timeout_because_unit_moved(void)
struct unit_type * crole_to_unit_type(char crole, struct player *pplayer)
const char * new_challenge_filename(struct connection *pc)
void cache_rulesets(void)