Freeciv-3.3: /fast/freeciv/nightly/main/client/packhand.c Source File

Freeciv-3.3

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packhand.c
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1/***********************************************************************
2 Freeciv - Copyright (C) 1996 - A Kjeldberg, L Gregersen, P Unold
3 This program is free software; you can redistribute it and/or modify
4 it under the terms of the GNU General Public License as published by
5 the Free Software Foundation; either version 2, or (at your option)
6 any later version.
7
8 This program is distributed in the hope that it will be useful,
9 but WITHOUT ANY WARRANTY; without even the implied warranty of
10 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 GNU General Public License for more details.
12***********************************************************************/
13
14#ifdef HAVE_CONFIG_H
15#include <fc_config.h>
16#endif
17
18#include <string.h>
19
20/* utility */
21#include "bitvector.h"
22#include "capability.h"
23#include "fcintl.h"
24#include "log.h"
25#include "mem.h"
26#include "rand.h"
27#include "string_vector.h"
28#include "support.h"
29
30/* common */
31#include "achievements.h"
32#include "actions.h"
33#include "capstr.h"
34#include "citizens.h"
35#include "counters.h"
36#include "events.h"
37#include "extras.h"
38#include "game.h"
39#include "government.h"
40#include "idex.h"
41#include "map.h"
42#include "name_translation.h"
43#include "movement.h"
44#include "multipliers.h"
45#include "nation.h"
46#include "packets.h"
47#include "player.h"
48#include "research.h"
49#include "rgbcolor.h"
50#include "road.h"
51#include "spaceship.h"
52#include "specialist.h"
53#include "style.h"
54#include "traderoutes.h"
55#include "unit.h"
56#include "unitlist.h"
57#include "worklist.h"
58
59/* client/include */
60#include "chatline_g.h"
61#include "citydlg_g.h"
62#include "cityrep_g.h"
63#include "connectdlg_g.h"
64#include "dialogs_g.h"
65#include "editgui_g.h"
66#include "gui_main_g.h"
67#include "inteldlg_g.h"
68#include "mapctrl_g.h" /* popup_newcity_dialog() */
69#include "mapview_g.h"
70#include "menu_g.h"
71#include "messagewin_g.h"
72#include "pages_g.h"
73#include "plrdlg_g.h"
74#include "ratesdlg_g.h"
75#include "repodlgs_g.h"
76#include "spaceshipdlg_g.h"
77#include "voteinfo_bar_g.h"
78#include "wldlg_g.h"
79
80/* client */
81#include "agents.h"
82#include "attribute.h"
83#include "audio.h"
84#include "client_main.h"
85#include "climap.h"
86#include "climisc.h"
87#include "clitreaty.h"
88#include "connectdlg_common.h"
89#include "control.h"
90#include "editor.h"
91#include "goto.h" /* client_goto_init() */
92#include "helpdata.h" /* boot_help_texts() */
93#include "mapview_common.h"
94#include "music.h"
95#include "options.h"
96#include "overview_common.h"
97#include "tilespec.h"
98#include "update_queue.h"
99#include "voteinfo.h"
100
101/* client/luascript */
102#include "script_client.h"
103
104#include "packhand.h"
105
106/* Define this macro to get additional debug output about the transport
107 * status of the units. */
108#undef DEBUG_TRANSPORT
109
110static void city_packet_common(struct city *pcity, struct tile *pcenter,
111 struct player *powner,
112 struct tile_list *worked_tiles,
113 bool is_new, bool popup, bool investigate);
114static bool handle_unit_packet_common(struct unit *packet_unit);
115
116
117/* The dumbest of cities, placeholders for unknown and unseen cities. */
118static struct {
119 struct city_list *cities;
120 struct player *placeholder;
121} invisible = {
122 .cities = NULL,
123 .placeholder = NULL
124};
125
126static struct {
127 int len;
128 enum event_type event;
129 char *caption;
130 char *headline;
131 char *lines;
132 int parts;
133} page_msg_report = { .parts = 0 };
134
135extern const char forced_tileset_name[];
136
137 static int last_turn = 0;
138
139/* Refresh the action selection dialog */
140#define REQEST_BACKGROUND_REFRESH (1)
141/* Get possible actions for fast auto attack. */
142#define REQEST_BACKGROUND_FAST_AUTO_ATTACK (2)
143
144/* A unit will auto attack with the following actions. */
145 const action_id auto_attack_actions[] = {
146 ACTION_CAPTURE_UNITS,
147 ACTION_BOMBARD, ACTION_BOMBARD2, ACTION_BOMBARD3,
148 ACTION_BOMBARD_LETHAL,
149 ACTION_NUKE, ACTION_NUKE_CITY, ACTION_NUKE_UNITS,
150 ACTION_ATTACK, ACTION_SUICIDE_ATTACK,
151 ACTION_WIPE_UNITS,
152 ACTION_CONQUER_CITY, ACTION_CONQUER_CITY2,
153 ACTION_CONQUER_CITY3, ACTION_CONQUER_CITY4,
154 ACTION_STRIKE_PRODUCTION,
155 ACTION_CONQUER_EXTRAS, ACTION_CONQUER_EXTRAS2,
156 ACTION_CONQUER_EXTRAS3, ACTION_CONQUER_EXTRAS4,
157 /* End the action list. */
158 ACTION_NONE
159};
160
161/* A unit will not auto attack if any of these actions are legal. */
162 const action_id auto_attack_blockers[] = {
163 ACTION_ESTABLISH_EMBASSY, ACTION_ESTABLISH_EMBASSY_STAY,
164 ACTION_SPY_INVESTIGATE_CITY, ACTION_INV_CITY_SPEND,
165 ACTION_SPY_POISON, ACTION_SPY_POISON_ESC,
166 ACTION_SPY_STEAL_GOLD, ACTION_SPY_STEAL_GOLD_ESC,
167 ACTION_SPY_SPREAD_PLAGUE,
168 ACTION_SPY_SABOTAGE_CITY, ACTION_SPY_SABOTAGE_CITY_ESC,
169 ACTION_SPY_TARGETED_SABOTAGE_CITY,
170 ACTION_SPY_TARGETED_SABOTAGE_CITY_ESC,
171 ACTION_SPY_SABOTAGE_CITY_PRODUCTION,
172 ACTION_SPY_SABOTAGE_CITY_PRODUCTION_ESC,
173 ACTION_SPY_STEAL_TECH, ACTION_SPY_STEAL_TECH_ESC,
174 ACTION_SPY_TARGETED_STEAL_TECH,
175 ACTION_SPY_TARGETED_STEAL_TECH_ESC,
176 ACTION_SPY_INCITE_CITY, ACTION_SPY_INCITE_CITY_ESC,
177 ACTION_TRADE_ROUTE, ACTION_MARKETPLACE,
178 ACTION_HELP_WONDER,
179 ACTION_SPY_BRIBE_UNIT,
180 ACTION_SPY_SABOTAGE_UNIT, ACTION_SPY_SABOTAGE_UNIT_ESC,
181 ACTION_SPY_ATTACK,
182 ACTION_FOUND_CITY,
183 ACTION_JOIN_CITY,
184 ACTION_STEAL_MAPS, ACTION_STEAL_MAPS_ESC,
185 ACTION_SPY_NUKE, ACTION_SPY_NUKE_ESC,
186 ACTION_DESTROY_CITY,
187 ACTION_EXPEL_UNIT,
188 ACTION_DISBAND_UNIT_RECOVER,
189 ACTION_HOME_CITY,
190 ACTION_HOMELESS,
191 ACTION_UPGRADE_UNIT,
192 ACTION_PARADROP, ACTION_PARADROP_CONQUER, ACTION_PARADROP_FRIGHTEN,
193 ACTION_PARADROP_FRIGHTEN_CONQUER, ACTION_PARADROP_ENTER,
194 ACTION_PARADROP_ENTER_CONQUER,
195 ACTION_AIRLIFT,
196 ACTION_HEAL_UNIT, ACTION_HEAL_UNIT2,
197 ACTION_TRANSFORM_TERRAIN,
198 ACTION_CULTIVATE,
199 ACTION_PLANT,
200 ACTION_PILLAGE,
201 ACTION_CLEAN,
202 ACTION_ROAD,
203 ACTION_BASE,
204 ACTION_MINE,
205 ACTION_IRRIGATE,
206 ACTION_HUT_ENTER, ACTION_HUT_ENTER2, ACTION_HUT_ENTER3, ACTION_HUT_ENTER4,
207 ACTION_HUT_FRIGHTEN, ACTION_HUT_FRIGHTEN2,
208 ACTION_HUT_FRIGHTEN3, ACTION_HUT_FRIGHTEN4,
209 /* Actually an attack but it needs a target to be specified. */
210 ACTION_STRIKE_BUILDING,
211 /* End the action list. */
212 ACTION_NONE
213};
214
215/************************************************************************/
218 void packhand_free(void)
219{
220 if (NULL != invisible.cities) {
221 city_list_iterate(invisible.cities, pcity) {
222 idex_unregister_city(&wld, pcity);
223 destroy_city_virtual(pcity);
224 } city_list_iterate_end;
225
226 city_list_destroy(invisible.cities);
227 invisible.cities = NULL;
228 }
229
230 if (NULL != invisible.placeholder) {
231 free(invisible.placeholder);
232 invisible.placeholder = NULL;
233 }
234}
235
236/************************************************************************/
239 static void packhand_init(void)
240{
241 packhand_free();
242
243 invisible.cities = city_list_new();
244
245 /* Can't use player_new() here, as it will register the player. */
246 invisible.placeholder = fc_calloc(1, sizeof(*invisible.placeholder));
247 memset(invisible.placeholder, 0, sizeof(*invisible.placeholder));
248 /* Set some values to prevent bugs ... */
249 sz_strlcpy(invisible.placeholder->name, ANON_PLAYER_NAME);
250 sz_strlcpy(invisible.placeholder->username, _(ANON_USER_NAME));
251 invisible.placeholder->unassigned_user = TRUE;
252 sz_strlcpy(invisible.placeholder->ranked_username, ANON_USER_NAME);
253 invisible.placeholder->unassigned_ranked = TRUE;
254}
255
256/************************************************************************/
264 static struct unit *unpackage_unit(const struct packet_unit_info *packet)
265{
266 struct unit *punit = unit_virtual_create(player_by_number(packet->owner),
267 nullptr,
268 utype_by_number(packet->type),
269 packet->veteran);
270
271 /* Owner, veteran, and type fields are already filled in by
272 * unit_virtual_create() */
273 punit->nationality = player_by_number(packet->nationality);
274 punit->id = packet->id;
275 unit_tile_set(punit, index_to_tile(&(wld.map), packet->tile));
276 punit->facing = packet->facing;
277 punit->homecity = packet->homecity;
278 output_type_iterate(o) {
279 punit->upkeep[o] = packet->upkeep[o];
280 } output_type_iterate_end;
281 punit->moves_left = packet->movesleft;
282 punit->hp = packet->hp;
283 punit->activity = packet->activity;
284 punit->activity_count = packet->activity_count;
285
286 if (packet->activity_tgt == EXTRA_NONE) {
287 punit->activity_target = nullptr;
288 } else {
289 punit->activity_target = extra_by_number(packet->activity_tgt);
290 }
291
292 punit->changed_from = packet->changed_from;
293 punit->changed_from_count = packet->changed_from_count;
294
295 if (packet->changed_from_tgt == EXTRA_NONE) {
296 punit->changed_from_target = nullptr;
297 } else {
298 punit->changed_from_target = extra_by_number(packet->changed_from_tgt);
299 }
300
301 punit->ssa_controller = packet->ssa_controller;
302 punit->fuel = packet->fuel;
303 punit->goto_tile = index_to_tile(&(wld.map), packet->goto_tile);
304 punit->paradropped = packet->paradropped;
305 punit->done_moving = packet->done_moving;
306 punit->stay = packet->stay;
307 punit->birth_turn = packet->birth_turn;
308 punit->current_form_turn = packet->current_form_turn;
309
310 /* Transporter / transporting information. */
311 punit->client.occupied = packet->occupied;
312 if (packet->transported) {
313 punit->client.transported_by = packet->transported_by;
314 } else {
315 punit->client.transported_by = -1;
316 }
317 if (packet->carrying >= 0) {
318 punit->carrying = goods_by_number(packet->carrying);
319 } else {
320 punit->carrying = nullptr;
321 }
322
323 punit->battlegroup = packet->battlegroup;
324 punit->has_orders = packet->has_orders;
325 punit->orders.length = packet->orders_length;
326 punit->orders.index = packet->orders_index;
327 punit->orders.repeat = packet->orders_repeat;
328 punit->orders.vigilant = packet->orders_vigilant;
329 if (punit->has_orders) {
330 int i;
331
332 for (i = 0; i < packet->orders_length; i++) {
333 /* Just an assert. The client doesn't use the action data. */
334 fc_assert(packet->orders[i].order != ORDER_PERFORM_ACTION
335 || action_id_exists(packet->orders[i].action));
336 }
337 punit->orders.list
338 = fc_malloc(punit->orders.length * sizeof(*punit->orders.list));
339 memcpy(punit->orders.list, packet->orders,
340 punit->orders.length * sizeof(*punit->orders.list));
341 }
342
343 punit->action_decision_want = packet->action_decision_want;
344 punit->action_decision_tile
345 = index_to_tile(&(wld.map), packet->action_decision_tile);
346
347 punit->client.asking_city_name = FALSE;
348
349 return punit;
350}
351
352/************************************************************************/
362static struct unit *
363unpackage_short_unit(const struct packet_unit_short_info *packet)
364{
365 struct unit *punit;
366 struct player *owner;
367
368 if (packet->owner == OWNER_NONE) {
369 owner = nullptr;
370 } else {
371 owner = player_by_number(packet->owner);
372 }
373
374 punit = unit_virtual_create(owner, nullptr,
375 utype_by_number(packet->type),
376 0);
377
378 /* Owner and type fields are already filled in by unit_virtual_create() */
379 punit->id = packet->id;
380 unit_tile_set(punit, index_to_tile(&(wld.map), packet->tile));
381 punit->facing = packet->facing;
382 punit->nationality = nullptr;
383 punit->veteran = packet->veteran;
384 punit->hp = packet->hp;
385 punit->activity = packet->activity;
386
387 if (packet->activity_tgt == EXTRA_NONE) {
388 punit->activity_target = nullptr;
389 } else {
390 punit->activity_target = extra_by_number(packet->activity_tgt);
391 }
392
393 /* Transporter / transporting information. */
394 punit->client.occupied = packet->occupied;
395 if (packet->transported) {
396 punit->client.transported_by = packet->transported_by;
397 } else {
398 punit->client.transported_by = -1;
399 }
400
401 return punit;
402}
403
404/************************************************************************/
408 void handle_server_join_reply(bool you_can_join, const char *message,
409 const char *capability,
410 const char *challenge_file, int conn_id)
411{
412 const char *s_capability = client.conn.capability;
413
414 conn_set_capability(&client.conn, capability);
415 close_connection_dialog();
416
417 if (you_can_join) {
418 struct packet_client_info client_info;
419
420 log_verbose("join game accept:%s", message);
421 client.conn.established = TRUE;
422 client.conn.id = conn_id;
423
424 agents_game_joined();
425 set_server_busy(FALSE);
426
427 if (get_client_page() == PAGE_MAIN
428 || get_client_page() == PAGE_NETWORK) {
429 set_client_page(PAGE_START);
430 }
431
432 client_info.gui = get_gui_type();
433#ifdef EMERGENCY_VERSION
434 client_info.emerg_version = EMERGENCY_VERSION;
435#else
436 client_info.emerg_version = 0;
437#endif
438 strncpy(client_info.distribution, FREECIV_DISTRIBUTOR,
439 sizeof(client_info.distribution));
440 send_packet_client_info(&client.conn, &client_info);
441
442 /* We could always use hack, verify we're local */
443#ifdef FREECIV_DEBUG
444 if (!hackless)
445#endif /* FREECIV_DEBUG */
446 {
447 send_client_wants_hack(challenge_file);
448 }
449
450 set_client_state(C_S_PREPARING);
451 } else {
452 output_window_printf(ftc_client,
453 _("You were rejected from the game: %s"), message);
454 client.conn.id = -1; /* not in range of conn_info id */
455
456 if (auto_connect) {
457 log_normal(_("You were rejected from the game: %s"), message);
458 }
459 server_connect();
460
461 set_client_page(PAGE_MAIN);
462 }
463 if (strcmp(s_capability, our_capability) == 0) {
464 return;
465 }
466 output_window_printf(ftc_client, _("Client capability string: %s"),
467 our_capability);
468 output_window_printf(ftc_client, _("Server capability string: %s"),
469 s_capability);
470}
471
472/************************************************************************/
476 void handle_city_remove(int city_id)
477{
478 struct city *pcity = game_city_by_number(city_id);
479 bool need_menus_update;
480
481 fc_assert_ret_msg(NULL != pcity, "Bad city %d.", city_id);
482
483 need_menus_update = (NULL != get_focus_unit_on_tile(city_tile(pcity)));
484
485 agents_city_remove(pcity);
486 editgui_notify_object_changed(OBJTYPE_CITY, pcity->id, TRUE);
487 client_remove_city(pcity);
488
489 /* Update menus if the focus unit is on the tile. */
490 if (need_menus_update) {
491 menus_update();
492 }
493}
494
495/************************************************************************/
499 void handle_unit_remove(int unit_id)
500{
501 struct unit *punit = game_unit_by_number(unit_id);
502 struct unit_list *cargos;
503 struct player *powner;
504 bool need_economy_report_update;
505
506 if (!punit) {
507 log_error("Server wants us to remove unit id %d, "
508 "but we don't know about this unit!",
509 unit_id);
510 return;
511 }
512
513 /* Close the action selection dialog if the actor unit is lost. */
514 if (action_selection_actor_unit() == punit->id) {
515 action_selection_close();
516 /* Open another action selection dialog if there are other actors in the
517 * current selection that want a decision. */
518 action_selection_next_in_focus(unit_id);
519 }
520
521 need_economy_report_update = (0 < punit->upkeep[O_GOLD]);
522 powner = unit_owner(punit);
523
524 /* Unload cargo if this is a transporter. */
525 cargos = unit_transport_cargo(punit);
526 if (unit_list_size(cargos) > 0) {
527 unit_list_iterate(cargos, pcargo) {
528 unit_transport_unload(pcargo);
529 } unit_list_iterate_end;
530 }
531
532 /* Unload unit if it is transported. */
533 if (unit_transport_get(punit)) {
534 unit_transport_unload(punit);
535 }
536 punit->client.transported_by = -1;
537
538 agents_unit_remove(punit);
539 editgui_notify_object_changed(OBJTYPE_UNIT, punit->id, TRUE);
540 client_remove_unit(punit);
541
542 if (!client_has_player() || powner == client_player()) {
543 if (need_economy_report_update) {
544 economy_report_dialog_update();
545 }
546 units_report_dialog_update();
547 }
548}
549
550/************************************************************************/
553 void handle_nuke_tile_info(int tile)
554{
555 put_nuke_mushroom_pixmaps(index_to_tile(&(wld.map), tile));
556}
557
558/************************************************************************/
561 void handle_team_name_info(int team_id, const char *team_name)
562{
563 struct team_slot *tslot = team_slot_by_number(team_id);
564
565 fc_assert_ret(NULL != tslot);
566 team_slot_set_defined_name(tslot, team_name);
567 conn_list_dialog_update();
568}
569
570/************************************************************************/
576 void handle_unit_combat_info(const struct packet_unit_combat_info *packet)
577{
578 bool show_combat = FALSE;
579 struct unit *punit0 = game_unit_by_number(packet->attacker_unit_id);
580 struct unit *punit1 = game_unit_by_number(packet->defender_unit_id);
581
582 if (punit0 && punit1) {
583 popup_combat_info(packet->attacker_unit_id, packet->defender_unit_id,
584 packet->attacker_hp, packet->defender_hp,
585 packet->make_att_veteran, packet->make_def_veteran);
586 if (tile_visible_mapcanvas(unit_tile(punit0))
587 && tile_visible_mapcanvas(unit_tile(punit1))) {
588 show_combat = TRUE;
589 } else if (gui_options.auto_center_on_combat) {
590 if (unit_owner(punit0) == client.conn.playing) {
591 center_tile_mapcanvas(unit_tile(punit0));
592 } else {
593 center_tile_mapcanvas(unit_tile(punit1));
594 }
595 show_combat = TRUE;
596 }
597
598 if (show_combat) {
599 int hp0 = packet->attacker_hp, hp1 = packet->defender_hp;
600
601 audio_play_sound(unit_type_get(punit0)->sound_fight,
602 unit_type_get(punit0)->sound_fight_alt,
603 NULL);
604 audio_play_sound(unit_type_get(punit1)->sound_fight,
605 unit_type_get(punit1)->sound_fight_alt,
606 NULL);
607
608 if (gui_options.smooth_combat_step_msec > 0) {
609 decrease_unit_hp_smooth(punit0, hp0, punit1, hp1);
610 } else {
611 punit0->hp = hp0;
612 punit1->hp = hp1;
613
614 set_units_in_combat(NULL, NULL);
615 refresh_unit_mapcanvas(punit0, unit_tile(punit0), TRUE, FALSE);
616 refresh_unit_mapcanvas(punit1, unit_tile(punit1), TRUE, FALSE);
617 }
618 }
619 if (packet->make_att_veteran && punit0) {
620 punit0->veteran++;
621 refresh_unit_mapcanvas(punit0, unit_tile(punit0), TRUE, FALSE);
622 }
623 if (packet->make_def_veteran && punit1) {
624 punit1->veteran++;
625 refresh_unit_mapcanvas(punit1, unit_tile(punit1), TRUE, FALSE);
626 }
627 }
628}
629
630/************************************************************************/
636 static bool update_improvement_from_packet(struct city *pcity,
637 struct impr_type *pimprove,
638 bool have_impr)
639{
640 if (have_impr) {
641 if (pcity->built[improvement_index(pimprove)].turn <= I_NEVER) {
642 city_add_improvement(pcity, pimprove);
643 return TRUE;
644 }
645 } else {
646 if (pcity->built[improvement_index(pimprove)].turn > I_NEVER) {
647 city_remove_improvement(pcity, pimprove);
648 return TRUE;
649 }
650 }
651 return FALSE;
652}
653
654/************************************************************************/
658 void handle_city_info(const struct packet_city_info *packet)
659{
660 struct universal product;
661 int i;
662 bool popup;
663 bool city_is_new = FALSE;
664 bool city_has_changed_owner = FALSE;
665 bool need_science_dialog_update = FALSE;
666 bool need_units_dialog_update = FALSE;
667 bool need_economy_dialog_update = FALSE;
668 bool name_changed = FALSE;
669 bool update_descriptions = FALSE;
670 bool shield_stock_changed = FALSE;
671 bool production_changed = FALSE;
672 bool trade_routes_changed = FALSE;
673 struct unit_list *pfocus_units = get_units_in_focus();
674 struct city *pcity = game_city_by_number(packet->id);
675 struct tile_list *worked_tiles = NULL;
676 struct tile *pcenter = index_to_tile(&(wld.map), packet->tile);
677 struct tile *ptile = NULL;
678 struct player *powner = player_by_number(packet->owner);
679
680 fc_assert_ret_msg(NULL != powner, "Bad player number %d.", packet->owner);
681 fc_assert_ret_msg(NULL != pcenter, "Invalid tile index %d.", packet->tile);
682
683 if (!universals_n_is_valid(packet->production_kind)) {
684 log_error("handle_city_info() bad production_kind %d.",
685 packet->production_kind);
686 product.kind = VUT_NONE;
687 } else {
688 product = universal_by_number(packet->production_kind,
689 packet->production_value);
690 if (!universals_n_is_valid(product.kind)) {
691 log_error("handle_city_info() "
692 "production_kind %d with bad production_value %d.",
693 packet->production_kind, packet->production_value);
694 product.kind = VUT_NONE;
695 }
696 }
697
698 if (NULL != pcity) {
699 ptile = city_tile(pcity);
700
701 if (NULL == ptile) {
702 /* Invisible worked city */
703 city_list_remove(invisible.cities, pcity);
704 city_is_new = TRUE;
705
706 pcity->tile = pcenter;
707 ptile = pcenter;
708 pcity->owner = powner;
709 pcity->original = player_by_number(packet->original);
710 } else if (city_owner(pcity) != powner) {
711 /* Remember what were the worked tiles. The server won't
712 * send them to us again. */
713 city_tile_iterate_skip_free_worked(&(wld.map), city_map_radius_sq_get(pcity),
714 ptile, pworked, _index, _x, _y) {
715 if (pcity == tile_worked(pworked)) {
716 if (NULL == worked_tiles) {
717 worked_tiles = tile_list_new();
718 }
719 tile_list_append(worked_tiles, pworked);
720 }
721 } city_tile_iterate_skip_free_worked_end;
722 client_remove_city(pcity);
723 pcity = NULL;
724 city_has_changed_owner = TRUE;
725 }
726 }
727
728 if (NULL == pcity) {
729 city_is_new = TRUE;
730 pcity = create_city_virtual(powner, pcenter, packet->name);
731 pcity->id = packet->id;
732 idex_register_city(&wld, pcity);
733 update_descriptions = TRUE;
734 } else if (pcity->id != packet->id) {
735 log_error("handle_city_info() city id %d != id %d.",
736 pcity->id, packet->id);
737 return;
738 } else if (ptile != pcenter) {
739 log_error("handle_city_info() city tile (%d, %d) != (%d, %d).",
740 TILE_XY(ptile), TILE_XY(pcenter));
741 return;
742 } else {
743 name_changed = (fc_strncmp(packet->name, pcity->name, MAX_LEN_CITYNAME));
744
745 while (trade_route_list_size(pcity->routes) > packet->trade_route_count) {
746 struct trade_route *proute = trade_route_list_get(pcity->routes, -1);
747
748 trade_route_list_remove(pcity->routes, proute);
749 FC_FREE(proute);
750 trade_routes_changed = TRUE;
751 }
752
753 /* Descriptions should probably be updated if the
754 * city name, production or time-to-grow changes.
755 * Note that if either the food stock or surplus
756 * have changed, the time-to-grow is likely to
757 * have changed as well. */
758 update_descriptions = (gui_options.draw_city_names && name_changed)
759 || (gui_options.draw_city_productions
760 && (!are_universals_equal(&pcity->production, &product)
761 || pcity->surplus[O_SHIELD] != packet->surplus[O_SHIELD]
762 || pcity->shield_stock != packet->shield_stock))
763 || (gui_options.draw_city_growth
764 && (pcity->food_stock != packet->food_stock
765 || pcity->surplus[O_FOOD] != packet->surplus[O_FOOD]))
766 || (gui_options.draw_city_trade_routes && trade_routes_changed);
767
768 city_name_set(pcity, packet->name);
769 }
770
771 /* Check data */
772 city_size_set(pcity, 0);
773 for (i = 0; i < FEELING_LAST; i++) {
774 pcity->feel[CITIZEN_HAPPY][i] = packet->ppl_happy[i];
775 pcity->feel[CITIZEN_CONTENT][i] = packet->ppl_content[i];
776 pcity->feel[CITIZEN_UNHAPPY][i] = packet->ppl_unhappy[i];
777 pcity->feel[CITIZEN_ANGRY][i] = packet->ppl_angry[i];
778 }
779 for (i = 0; i < CITIZEN_LAST; i++) {
780 city_size_add(pcity, pcity->feel[i][FEELING_FINAL]);
781 }
782 specialist_type_iterate(sp) {
783 pcity->specialists[sp] = packet->specialists[sp];
784 city_size_add(pcity, pcity->specialists[sp]);
785 } specialist_type_iterate_end;
786
787 if (city_size_get(pcity) != packet->size) {
788 log_error("handle_city_info() "
789 "%d citizens not equal %d city size in \"%s\".",
790 city_size_get(pcity), packet->size, city_name_get(pcity));
791 city_size_set(pcity, packet->size);
792 }
793
794 pcity->history = packet->history;
795 pcity->client.culture = packet->culture;
796 pcity->client.buy_cost = packet->buy_cost;
797
798 pcity->city_radius_sq = packet->city_radius_sq;
799
800 pcity->city_options = packet->city_options;
801
802 if (pcity->surplus[O_SCIENCE] != packet->surplus[O_SCIENCE]
803 || pcity->surplus[O_SCIENCE] != packet->surplus[O_SCIENCE]
804 || pcity->waste[O_SCIENCE] != packet->waste[O_SCIENCE]
805 || (pcity->unhappy_penalty[O_SCIENCE]
806 != packet->unhappy_penalty[O_SCIENCE])
807 || pcity->prod[O_SCIENCE] != packet->prod[O_SCIENCE]
808 || pcity->citizen_base[O_SCIENCE] != packet->citizen_base[O_SCIENCE]
809 || pcity->usage[O_SCIENCE] != packet->usage[O_SCIENCE]) {
810 need_science_dialog_update = TRUE;
811 }
812
813 pcity->food_stock = packet->food_stock;
814 if (pcity->shield_stock != packet->shield_stock) {
815 shield_stock_changed = TRUE;
816 pcity->shield_stock = packet->shield_stock;
817 }
818 pcity->pollution = packet->pollution;
819 pcity->illness_trade = packet->illness_trade;
820
821 if (!are_universals_equal(&pcity->production, &product)) {
822 production_changed = TRUE;
823 }
824 /* Need to consider shield stock/surplus for unit dialog as used build
825 * slots may change, affecting number of "in-progress" units. */
826 if ((city_is_new && VUT_UTYPE == product.kind)
827 || (production_changed && (VUT_UTYPE == pcity->production.kind
828 || VUT_UTYPE == product.kind))
829 || pcity->surplus[O_SHIELD] != packet->surplus[O_SHIELD]
830 || shield_stock_changed) {
831 need_units_dialog_update = TRUE;
832 }
833 pcity->production = product;
834
835 output_type_iterate(o) {
836 pcity->surplus[o] = packet->surplus[o];
837 pcity->waste[o] = packet->waste[o];
838 pcity->unhappy_penalty[o] = packet->unhappy_penalty[o];
839 pcity->prod[o] = packet->prod[o];
840 pcity->citizen_base[o] = packet->citizen_base[o];
841 pcity->usage[o] = packet->usage[o];
842 } output_type_iterate_end;
843
844#ifdef DONE_BY_create_city_virtual
845 if (city_is_new) {
846 worklist_init(&pcity->worklist);
847
848 for (i = 0; i < ARRAY_SIZE(pcity->built); i++) {
849 pcity->built[i].turn = I_NEVER;
850 }
851 }
852#endif /* DONE_BY_create_city_virtual */
853
854 worklist_copy(&pcity->worklist, &packet->worklist);
855
856 pcity->airlift = packet->airlift;
857 pcity->did_buy = packet->did_buy;
858 pcity->did_sell = packet->did_sell;
859 pcity->was_happy = packet->was_happy;
860 pcity->had_famine = packet->had_famine;
861
862 pcity->turn_founded = packet->turn_founded;
863 pcity->turn_last_built = packet->turn_last_built;
864
865 if (!universals_n_is_valid(packet->changed_from_kind)) {
866 log_error("handle_city_info() bad changed_from_kind %d.",
867 packet->changed_from_kind);
868 product.kind = VUT_NONE;
869 } else {
870 product = universal_by_number(packet->changed_from_kind,
871 packet->changed_from_value);
872 if (!universals_n_is_valid(product.kind)) {
873 log_error("handle_city_info() bad changed_from_value %d.",
874 packet->changed_from_value);
875 product.kind = VUT_NONE;
876 }
877 }
878 pcity->changed_from = product;
879
880 pcity->before_change_shields = packet->before_change_shields;
881 pcity->disbanded_shields = packet->disbanded_shields;
882 pcity->caravan_shields = packet->caravan_shields;
883 pcity->last_turns_shield_surplus = packet->last_turns_shield_surplus;
884
885 improvement_iterate(pimprove) {
886 bool have = BV_ISSET(packet->improvements, improvement_index(pimprove));
887
888 if (have && !city_is_new
889 && pcity->built[improvement_index(pimprove)].turn <= I_NEVER) {
890 audio_play_sound(pimprove->soundtag, pimprove->soundtag_alt,
891 pimprove->soundtag_alt2);
892 }
893 need_economy_dialog_update |=
894 update_improvement_from_packet(pcity, pimprove, have);
895 } improvement_iterate_end;
896
897 /* We should be able to see units in the city. But for a diplomat
898 * investigating an enemy city we can't. In that case we don't update
899 * the occupied flag at all: it's already been set earlier and we'll
900 * get an update if it changes. */
901 if (can_player_see_units_in_city(client.conn.playing, pcity)) {
902 pcity->client.occupied
903 = (unit_list_size(pcity->tile->units) > 0);
904 }
905
906 pcity->client.walls = packet->walls;
907 if (pcity->client.walls > NUM_WALL_TYPES) {
908 pcity->client.walls = NUM_WALL_TYPES;
909 }
910 pcity->style = packet->style;
911 pcity->capital = packet->capital;
912 if (packet->capital == CAPITAL_PRIMARY) {
913 powner->primary_capital_id = pcity->id;
914 } else if (powner->primary_capital_id == pcity->id) {
915 powner->primary_capital_id = 0;
916 }
917 pcity->client.city_image = packet->city_image;
918 pcity->steal = packet->steal;
919
920 pcity->client.happy = city_happy(pcity);
921 pcity->client.unhappy = city_unhappy(pcity);
922
923 popup = (city_is_new && can_client_change_view()
924 && powner == client.conn.playing
925 && gui_options.popup_new_cities)
926 || packet->diplomat_investigate;
927
928 city_packet_common(pcity, pcenter, powner, worked_tiles,
929 city_is_new, popup, packet->diplomat_investigate);
930
931 if (city_is_new && !city_has_changed_owner) {
932 agents_city_new(pcity);
933 } else {
934 agents_city_changed(pcity);
935 }
936
937 /* Update the description if necessary. */
938 if (update_descriptions) {
939 update_city_description(pcity);
940 }
941
942 /* Update focus unit info label if necessary. */
943 if (name_changed) {
944 unit_list_iterate(pfocus_units, pfocus_unit) {
945 if (pfocus_unit->homecity == pcity->id) {
946 update_unit_info_label(pfocus_units);
947 break;
948 }
949 } unit_list_iterate_end;
950 }
951
952 /* Update the science dialog if necessary. */
953 if (need_science_dialog_update) {
954 science_report_dialog_update();
955 }
956
957 /* Update the units dialog if necessary. */
958 if (need_units_dialog_update) {
959 units_report_dialog_update();
960 }
961
962 /* Update the economy dialog if necessary. */
963 if (need_economy_dialog_update) {
964 economy_report_dialog_update();
965 }
966
967 /* Update the panel text (including civ population). */
968 update_info_label();
969
970 /* Update caravan dialog */
971 if ((production_changed || shield_stock_changed)
972 && action_selection_target_city() == pcity->id) {
973 dsend_packet_unit_get_actions(&client.conn,
974 action_selection_actor_unit(),
975 action_selection_target_unit(),
976 city_tile(pcity)->index,
977 action_selection_target_extra(),
978 REQEST_BACKGROUND_REFRESH);
979 }
980
981 if (gui_options.draw_city_trade_routes
982 && (trade_routes_changed
983 || (city_is_new && 0 < city_num_trade_routes(pcity)))) {
984 update_map_canvas_visible();
985 }
986}
987
988/************************************************************************/
991 void handle_city_nationalities(const struct packet_city_nationalities *packet)
992{
993 struct city *pcity = game_city_by_number(packet->id);
994
995 /* The nationality of the citizens. */
996 if (pcity != NULL && game.info.citizen_nationality) {
997 int i;
998
999 citizens_init(pcity);
1000 for (i = 0; i < packet->nationalities_count; i++) {
1001 citizens_nation_set(pcity, player_slot_by_number(packet->nation_id[i]),
1002 packet->nation_citizens[i]);
1003 }
1004 fc_assert(citizens_count(pcity) == city_size_get(pcity));
1005 }
1006}
1007
1008/************************************************************************/
1011 void handle_city_rally_point(const struct packet_city_rally_point *packet)
1012{
1013 struct city *pcity = game_city_by_number(packet->id);
1014
1015 if (pcity != NULL) {
1016 city_rally_point_receive(packet, pcity);
1017 }
1018}
1019
1020/************************************************************************/
1025 static void city_packet_common(struct city *pcity, struct tile *pcenter,
1026 struct player *powner,
1027 struct tile_list *worked_tiles,
1028 bool is_new, bool popup, bool investigate)
1029{
1030 if (NULL != worked_tiles) {
1031 /* We need to transfer the worked infos because the server will assume
1032 * those infos are kept in our side and won't send to us again. */
1033 tile_list_iterate(worked_tiles, pwork) {
1034 tile_set_worked(pwork, pcity);
1035 } tile_list_iterate_end;
1036 tile_list_destroy(worked_tiles);
1037 }
1038
1039 if (is_new) {
1040 tile_set_worked(pcenter, pcity); /* is_free_worked() */
1041 city_list_prepend(powner->cities, pcity);
1042
1043 if (client_is_global_observer() || powner == client_player()) {
1044 city_report_dialog_update();
1045 }
1046
1047 players_iterate(pp) {
1048 unit_list_iterate(pp->units, punit) {
1049 if (punit->homecity == pcity->id) {
1050 unit_list_prepend(pcity->units_supported, punit);
1051 }
1052 } unit_list_iterate_end;
1053 } players_iterate_end;
1054
1055 pcity->client.first_citizen_index = fc_rand(MAX_NUM_CITIZEN_SPRITES);
1056 } else {
1057 if (client_is_global_observer() || powner == client_player()) {
1058 city_report_dialog_update_city(pcity);
1059 }
1060 }
1061
1062 if (can_client_change_view()) {
1063 refresh_city_mapcanvas(pcity, pcenter, FALSE, FALSE);
1064 }
1065
1066 if (city_workers_display == pcity) {
1067 city_workers_display = NULL;
1068 }
1069
1070 if (investigate) {
1071 /* Commit the collected supported and present units. */
1072 if (pcity->client.collecting_info_units_supported != NULL) {
1073 /* We got units, let's move the unit lists. */
1074 fc_assert(pcity->client.collecting_info_units_present != NULL);
1075
1076 unit_list_destroy(pcity->client.info_units_present);
1077 pcity->client.info_units_present =
1078 pcity->client.collecting_info_units_present;
1079 pcity->client.collecting_info_units_present = NULL;
1080
1081 unit_list_destroy(pcity->client.info_units_supported);
1082 pcity->client.info_units_supported =
1083 pcity->client.collecting_info_units_supported;
1084 pcity->client.collecting_info_units_supported = NULL;
1085 } else {
1086 /* We didn't get any unit, let's clear the unit lists. */
1087 fc_assert(pcity->client.collecting_info_units_present == NULL);
1088
1089 unit_list_clear(pcity->client.info_units_supported);
1090 unit_list_clear(pcity->client.info_units_present);
1091 }
1092 }
1093
1094 if (popup
1095 && NULL != client.conn.playing
1096 && is_human(client.conn.playing)
1097 && can_client_issue_orders()) {
1098 menus_update();
1099 if (!city_dialog_is_open(pcity)) {
1100 popup_city_dialog(pcity);
1101 }
1102 }
1103
1104 if (!is_new
1105 && (popup || can_player_see_city_internals(client.conn.playing, pcity))) {
1106 refresh_city_dialog(pcity);
1107 }
1108
1109 /* update menus if the focus unit is on the tile. */
1110 if (get_focus_unit_on_tile(pcenter)) {
1111 menus_update();
1112 }
1113
1114 if (is_new) {
1115 log_debug("(%d,%d) creating city %d, %s %s", TILE_XY(pcenter),
1116 pcity->id, nation_rule_name(nation_of_city(pcity)),
1117 city_name_get(pcity));
1118 }
1119
1120 editgui_notify_object_changed(OBJTYPE_CITY, pcity->id, FALSE);
1121}
1122
1123/************************************************************************/
1127 void handle_trade_route_info(const struct packet_trade_route_info *packet)
1128{
1129 struct city *pcity = game_city_by_number(packet->city);
1130 struct trade_route *proute;
1131 bool city_changed = FALSE;
1132
1133 if (pcity == NULL) {
1134 return;
1135 }
1136
1137 proute = trade_route_list_get(pcity->routes, packet->index);
1138 if (proute == NULL) {
1139 fc_assert(trade_route_list_size(pcity->routes) == packet->index);
1140
1141 proute = fc_malloc(sizeof(struct trade_route));
1142 trade_route_list_append(pcity->routes, proute);
1143 city_changed = TRUE;
1144 }
1145
1146 proute->partner = packet->partner;
1147 proute->value = packet->value;
1148 proute->dir = packet->direction;
1149 proute->goods = goods_by_number(packet->goods);
1150
1151 if (gui_options.draw_city_trade_routes && city_changed) {
1152 update_city_description(pcity);
1153 update_map_canvas_visible();
1154 }
1155}
1156
1157/************************************************************************/
1162 void handle_city_short_info(const struct packet_city_short_info *packet)
1163{
1164 bool city_has_changed_owner = FALSE;
1165 bool city_is_new = FALSE;
1166 bool name_changed = FALSE;
1167 bool update_descriptions = FALSE;
1168 struct city *pcity = game_city_by_number(packet->id);
1169 struct tile *pcenter = index_to_tile(&(wld.map), packet->tile);
1170 struct tile *ptile = NULL;
1171 struct tile_list *worked_tiles = NULL;
1172 struct player *powner = player_by_number(packet->owner);
1173 int radius_sq = game.info.init_city_radius_sq;
1174
1175 fc_assert_ret_msg(NULL != powner, "Bad player number %d.", packet->owner);
1176 fc_assert_ret_msg(NULL != pcenter, "Invalid tile index %d.", packet->tile);
1177
1178 if (NULL != pcity) {
1179 ptile = city_tile(pcity);
1180
1181 if (NULL == ptile) {
1182 /* Invisible worked city */
1183 city_list_remove(invisible.cities, pcity);
1184 city_is_new = TRUE;
1185
1186 pcity->tile = pcenter;
1187 pcity->owner = powner;
1188 pcity->original = NULL;
1189
1190 whole_map_iterate(&(wld.map), wtile) {
1191 if (wtile->worked == pcity) {
1192 int dist_sq = sq_map_distance(pcenter, wtile);
1193
1194 if (dist_sq > city_map_radius_sq_get(pcity)) {
1195 city_map_radius_sq_set(pcity, dist_sq);
1196 }
1197 }
1198 } whole_map_iterate_end;
1199 } else if (city_owner(pcity) != powner) {
1200 /* Remember what were the worked tiles. The server won't
1201 * send to us again. */
1202 city_tile_iterate_skip_free_worked(&(wld.map), city_map_radius_sq_get(pcity), ptile,
1203 pworked, _index, _x, _y) {
1204 if (pcity == tile_worked(pworked)) {
1205 if (NULL == worked_tiles) {
1206 worked_tiles = tile_list_new();
1207 }
1208 tile_list_append(worked_tiles, pworked);
1209 }
1210 } city_tile_iterate_skip_free_worked_end;
1211 radius_sq = city_map_radius_sq_get(pcity);
1212 client_remove_city(pcity);
1213 pcity = NULL;
1214 city_has_changed_owner = TRUE;
1215 }
1216 }
1217
1218 if (NULL == pcity) {
1219 city_is_new = TRUE;
1220 pcity = create_city_virtual(powner, pcenter, packet->name);
1221 pcity->id = packet->id;
1222 city_map_radius_sq_set(pcity, radius_sq);
1223 idex_register_city(&wld, pcity);
1224 } else if (pcity->id != packet->id) {
1225 log_error("handle_city_short_info() city id %d != id %d.",
1226 pcity->id, packet->id);
1227 return;
1228 } else if (city_tile(pcity) != pcenter) {
1229 log_error("handle_city_short_info() city tile (%d, %d) != (%d, %d).",
1230 TILE_XY(city_tile(pcity)), TILE_XY(pcenter));
1231 return;
1232 } else {
1233 name_changed = (fc_strncmp(packet->name, pcity->name, MAX_LEN_CITYNAME));
1234
1235 /* Check if city descriptions should be updated */
1236 if (gui_options.draw_city_names && name_changed) {
1237 update_descriptions = TRUE;
1238 }
1239
1240 city_name_set(pcity, packet->name);
1241
1242 memset(pcity->feel, 0, sizeof(pcity->feel));
1243 memset(pcity->specialists, 0, sizeof(pcity->specialists));
1244 }
1245
1246 pcity->specialists[DEFAULT_SPECIALIST] = packet->size;
1247 city_size_set(pcity, packet->size);
1248
1249 /* We can't actually see the internals of the city, but the server tells
1250 * us this much. */
1251 if (pcity->client.occupied != packet->occupied) {
1252 pcity->client.occupied = packet->occupied;
1253 if (gui_options.draw_full_citybar) {
1254 update_descriptions = TRUE;
1255 }
1256 }
1257 pcity->client.walls = packet->walls;
1258 if (pcity->client.walls > NUM_WALL_TYPES) {
1259 pcity->client.walls = NUM_WALL_TYPES;
1260 }
1261 pcity->style = packet->style;
1262 pcity->capital = packet->capital;
1263 if (packet->capital == CAPITAL_PRIMARY) {
1264 powner->primary_capital_id = pcity->id;
1265 } else if (powner->primary_capital_id == pcity->id) {
1266 powner->primary_capital_id = 0;
1267 }
1268 pcity->client.city_image = packet->city_image;
1269
1270 pcity->client.happy = packet->happy;
1271 pcity->client.unhappy = packet->unhappy;
1272
1273 improvement_iterate(pimprove) {
1274 /* Don't update the non-visible improvements, they could hide the
1275 * previously seen informations about the city (diplomat investigation).
1276 */
1277 if (is_improvement_visible(pimprove)) {
1278 bool have = BV_ISSET(packet->improvements,
1279 improvement_index(pimprove));
1280 update_improvement_from_packet(pcity, pimprove, have);
1281 }
1282 } improvement_iterate_end;
1283
1284 city_packet_common(pcity, pcenter, powner, worked_tiles,
1285 city_is_new, FALSE, FALSE);
1286
1287 if (city_is_new && !city_has_changed_owner) {
1288 agents_city_new(pcity);
1289 } else {
1290 agents_city_changed(pcity);
1291 }
1292
1293 /* Update the description if necessary. */
1294 if (update_descriptions) {
1295 update_city_description(pcity);
1296 }
1297}
1298
1299/************************************************************************/
1302 void handle_worker_task(const struct packet_worker_task *packet)
1303{
1304 struct city *pcity = game_city_by_number(packet->city_id);
1305 struct worker_task *ptask = NULL;
1306
1307 if (pcity == NULL
1308 || (pcity->owner != client.conn.playing && !client_is_global_observer())) {
1309 return;
1310 }
1311
1312 worker_task_list_iterate(pcity->task_reqs, ptask_old) {
1313 if (tile_index(ptask_old->ptile) == packet->tile_id) {
1314 ptask = ptask_old;
1315 break;
1316 }
1317 } worker_task_list_iterate_end;
1318
1319 if (ptask == NULL) {
1320 if (packet->activity == ACTIVITY_LAST) {
1321 return;
1322 } else {
1323 ptask = fc_malloc(sizeof(struct worker_task));
1324 worker_task_list_append(pcity->task_reqs, ptask);
1325 }
1326 } else {
1327 if (packet->activity == ACTIVITY_LAST) {
1328 worker_task_list_remove(pcity->task_reqs, ptask);
1329 free(ptask);
1330 ptask = NULL;
1331 }
1332 }
1333
1334 if (ptask != NULL) {
1335 ptask->ptile = index_to_tile(&(wld.map), packet->tile_id);
1336 ptask->act = packet->activity;
1337 if (packet->tgt >= 0) {
1338 ptask->tgt = extra_by_number(packet->tgt);
1339 } else {
1340 ptask->tgt = NULL;
1341 }
1342 ptask->want = packet->want;
1343 }
1344
1345 if (ptask && !worker_task_is_sane(ptask)) {
1346 log_debug("Bad worker task");
1347 worker_task_list_remove(pcity->task_reqs, ptask);
1348 free(ptask);
1349 ptask = NULL;
1350 return;
1351 }
1352
1353 refresh_city_dialog(pcity);
1354}
1355
1356/************************************************************************/
1359 void handle_new_year(int year, int fragments, int turn)
1360{
1361 game.info.year = year;
1362 game.info.fragment_count = fragments;
1363 /*
1364 * The turn was increased in handle_end_turn()
1365 */
1366 fc_assert(game.info.turn == turn);
1367 update_info_label();
1368
1369 unit_focus_update();
1370 auto_center_on_focus_unit();
1371
1372 update_unit_info_label(get_units_in_focus());
1373 menus_update();
1374
1375 set_seconds_to_turndone(current_turn_timeout());
1376
1377#if 0
1378 /* This information shouldn't be needed, but if it is this is the only
1379 * way we can get it. */
1380 if (NULL != client.conn.playing) {
1381 turn_gold_difference =
1382 client.conn.playing->economic.gold - last_turn_gold_amount;
1383 last_turn_gold_amount = client.conn.playing->economic.gold;
1384 }
1385#endif
1386
1387 update_city_descriptions();
1388 link_marks_decrease_turn_counters();
1389
1390 if (gui_options.sound_bell_at_new_turn) {
1391 create_event(NULL, E_TURN_BELL, ftc_client,
1392 _("Start of turn %d"), game.info.turn);
1393 }
1394
1395 agents_new_turn();
1396
1397 if (last_turn != turn) {
1398 start_turn();
1399 last_turn = turn;
1400 }
1401}
1402
1403/************************************************************************/
1408 void handle_end_phase(void)
1409{
1410 /* Messagewindow will contain events happened since our own phase ended,
1411 * so player of the first phase and last phase are in equal situation. */
1412 meswin_clear_older(game.info.turn, game.info.phase);
1413}
1414
1415/************************************************************************/
1419 void handle_start_phase(int phase)
1420{
1421 if (!client_has_player() && !client_is_observer()) {
1422 /* We are on detached state, let ignore this packet. */
1423 return;
1424 }
1425
1426 if (phase < 0
1427 || (game.info.phase_mode == PMT_PLAYERS_ALTERNATE
1428 && phase >= player_count())
1429 || (game.info.phase_mode == PMT_TEAMS_ALTERNATE
1430 && phase >= team_count())) {
1431 log_error("handle_start_phase() illegal phase %d.", phase);
1432 return;
1433 }
1434
1435 set_client_state(C_S_RUNNING);
1436
1437 game.info.phase = phase;
1438
1439 /* Possibly replace wait cursor with something else */
1440 if (phase == 0) {
1441 /* TODO: Have server set as busy also if switching phase
1442 * is taking long in a alternating phases mode. */
1443 set_server_busy(FALSE);
1444 }
1445
1446 if (NULL != client.conn.playing
1447 && is_player_phase(client.conn.playing, phase)) {
1448 agents_start_turn();
1449 non_ai_unit_focus = FALSE;
1450
1451 update_turn_done_button_state();
1452
1453 if (is_ai(client.conn.playing)
1454 && !gui_options.ai_manual_turn_done) {
1455 user_ended_turn();
1456 }
1457
1458 unit_focus_set_status(client.conn.playing);
1459
1460 city_list_iterate(client.conn.playing->cities, pcity) {
1461 pcity->client.colored = FALSE;
1462 } city_list_iterate_end;
1463
1464 unit_list_iterate(client.conn.playing->units, punit) {
1465 punit->client.colored = FALSE;
1466 } unit_list_iterate_end;
1467
1468 update_map_canvas_visible();
1469 }
1470
1471 update_info_label();
1472}
1473
1474/************************************************************************/
1478 void handle_begin_turn(void)
1479{
1480 log_debug("handle_begin_turn()");
1481
1482 /* Server is still considered busy until it handles also the beginning
1483 * of the first phase. */
1484
1485 stop_turn_change_wait();
1486}
1487
1488/************************************************************************/
1492 void handle_end_turn(void)
1493{
1494 log_debug("handle_end_turn()");
1495
1496 /* Make sure wait cursor is in use */
1497 set_server_busy(TRUE);
1498
1499 start_turn_change_wait();
1500
1501 /*
1502 * The local idea of the game.info.turn is increased here since the
1503 * client will get unit updates (reset of move points for example)
1504 * between handle_end_turn() and handle_new_year(). These
1505 * unit updates will look like they did take place in the old turn
1506 * which is incorrect. If we get the authoritative information about
1507 * the game.info.turn in handle_new_year() we will check it.
1508 */
1509 game.info.turn++;
1510
1511 log_verbose(_("Beginning turn %d"), game.info.turn);
1512
1513 agents_before_new_turn();
1514}
1515
1516/************************************************************************/
1519 void play_sound_for_event(enum event_type type)
1520{
1521 const char *sound_tag = get_event_tag(type);
1522
1523 if (sound_tag) {
1524 audio_play_sound(sound_tag, NULL, NULL);
1525 }
1526}
1527
1528/************************************************************************/
1532 void handle_chat_msg(const struct packet_chat_msg *packet)
1533{
1534 handle_event(packet->message,
1535 index_to_tile(&(wld.map), packet->tile),
1536 packet->event,
1537 packet->turn,
1538 packet->phase,
1539 packet->conn_id);
1540}
1541
1542/************************************************************************/
1552 void handle_early_chat_msg(const struct packet_early_chat_msg *packet)
1553{
1554 handle_event(packet->message,
1555 index_to_tile(&(wld.map), packet->tile),
1556 packet->event,
1557 packet->turn,
1558 packet->phase,
1559 packet->conn_id);
1560}
1561
1562/************************************************************************/
1566 void handle_connect_msg(const char *message)
1567{
1568 popup_connect_msg(_("Welcome"), message);
1569}
1570
1571/************************************************************************/
1575 void handle_server_info(const char *version_label, int major_version,
1576 int minor_version, int patch_version, int emerg_version)
1577{
1578 if (emerg_version > 0) {
1579 log_verbose("Server has version %d.%d.%d.%d%s",
1580 major_version, minor_version, patch_version, emerg_version,
1581 version_label);
1582 } else {
1583 log_verbose("Server has version %d.%d.%d%s",
1584 major_version, minor_version, patch_version, version_label);
1585 }
1586}
1587
1588/************************************************************************/
1591 void handle_page_msg(const char *caption, const char *headline,
1592 enum event_type event, int len, int parts)
1593{
1594 if (!client_has_player()
1595 || is_human(client_player())
1596 || event != E_BROADCAST_REPORT) {
1597 if (page_msg_report.parts > 0) {
1598 /* Previous one was never finished */
1599 free(page_msg_report.caption);
1600 free(page_msg_report.headline);
1601 free(page_msg_report.lines);
1602 }
1603 page_msg_report.len = len;
1604 page_msg_report.event = event;
1605 page_msg_report.caption = fc_strdup(caption);
1606 page_msg_report.headline = fc_strdup(headline);
1607 page_msg_report.parts = parts;
1608 page_msg_report.lines = fc_malloc(len + 1);
1609 page_msg_report.lines[0] = '\0';
1610
1611 if (parts == 0) {
1612 /* Empty report - handle as if last part was just received. */
1613 page_msg_report.parts = 1;
1614 handle_page_msg_part("");
1615 }
1616 }
1617}
1618
1619/************************************************************************/
1622 void handle_page_msg_part(const char *lines)
1623{
1624 if (page_msg_report.lines != NULL) {
1625 /* We have already decided to show the message at the time we got
1626 * the header packet. */
1627 fc_strlcat(page_msg_report.lines, lines, page_msg_report.len + 1);
1628 page_msg_report.parts--;
1629
1630 if (page_msg_report.parts == 0) {
1631 /* This is the final part */
1632 popup_notify_dialog(page_msg_report.caption,
1633 page_msg_report.headline,
1634 page_msg_report.lines);
1635 play_sound_for_event(page_msg_report.event);
1636
1637 free(page_msg_report.caption);
1638 free(page_msg_report.headline);
1639 free(page_msg_report.lines);
1640 page_msg_report.lines = NULL;
1641 }
1642 }
1643}
1644
1645/************************************************************************/
1648 void handle_unit_info(const struct packet_unit_info *packet)
1649{
1650 struct unit *punit;
1651
1652 punit = unpackage_unit(packet);
1653 if (handle_unit_packet_common(punit)) {
1654 punit->client.transported_by = -1;
1655 unit_virtual_destroy(punit);
1656 }
1657}
1658
1659/**********************************************************************/
1664 static void action_decision_handle(struct unit *punit)
1665{
1666 if (!gui_options.popup_attack_actions) {
1667 action_array_iterate(auto_attack_actions, act_id) {
1668 if (utype_can_do_action(unit_type_get(punit), act_id)) {
1669 /* An auto action like auto attack could be legal. Check for those
1670 * at once so they won't have to wait for player focus. */
1671 dsend_packet_unit_get_actions(&client.conn,
1672 punit->id,
1673 IDENTITY_NUMBER_ZERO,
1674 tile_index(punit->action_decision_tile),
1675 EXTRA_NONE,
1676 REQEST_BACKGROUND_FAST_AUTO_ATTACK);
1677 return;
1678 }
1679 } action_array_iterate_end;
1680 }
1681
1682 /* This should be done in the foreground */
1683 action_decision_request(punit);
1684}
1685
1686/************************************************************************/
1702 static bool handle_unit_packet_common(struct unit *packet_unit)
1703{
1704 struct city *pcity;
1705 struct unit *punit;
1706 bool need_menus_update = FALSE;
1707 bool need_economy_report_update = FALSE;
1708 bool need_units_report_update = FALSE;
1709 bool repaint_unit = FALSE;
1710 bool repaint_city = FALSE; /* regards unit's homecity */
1711 struct tile *old_tile = nullptr;
1712 bool check_focus = FALSE; /* conservative focus change */
1713 bool moved = FALSE;
1714 bool ret = FALSE;
1715 struct player *owner = unit_owner(packet_unit);
1716 struct player *plr = client_player();
1717
1718 if (owner == nullptr) {
1719 punit = nullptr;
1720 } else {
1721 punit = player_unit_by_number(owner, packet_unit->id);
1722 }
1723
1724 if (punit == nullptr && game_unit_by_number(packet_unit->id)) {
1725 /* This means unit has changed owner. We deal with this here
1726 * by simply deleting the old one and creating a new one. */
1727 handle_unit_remove(packet_unit->id);
1728 }
1729
1730 if (punit != nullptr) {
1731 /* In some situations, the size of repaint units require can change;
1732 * in particular, city-builder units sometimes get a potential-city
1733 * outline, but to speed up redraws we don't repaint this whole area
1734 * unnecessarily. We need to ensure that when the footprint shrinks,
1735 * old bits aren't left behind on the canvas.
1736 * If the current (old) status of the unit is such that it gets a large
1737 * repaint, as a special case, queue a large repaint immediately, to
1738 * schedule the correct amount/location to be redrawn; but rely on the
1739 * repaint being deferred until the unit is updated, so that what's
1740 * drawn reflects the new status (e.g., no city outline). */
1741 if (unit_drawn_with_city_outline(punit, TRUE)) {
1742 refresh_unit_mapcanvas(punit, unit_tile(punit), TRUE, FALSE);
1743 }
1744
1745 ret = TRUE;
1746 punit->activity_count = packet_unit->activity_count;
1747 unit_change_battlegroup(punit, packet_unit->battlegroup);
1748 if (punit->ssa_controller != packet_unit->ssa_controller) {
1749 punit->ssa_controller = packet_unit->ssa_controller;
1750 repaint_unit = TRUE;
1751 /* AI is set: May change focus */
1752 /* AI is cleared: Keep focus */
1753 if (packet_unit->ssa_controller != SSA_NONE
1754 && unit_is_in_focus(punit)) {
1755 check_focus = TRUE;
1756 }
1757 }
1758
1759 if (punit->facing != packet_unit->facing) {
1760 punit->facing = packet_unit->facing;
1761 repaint_unit = TRUE;
1762 }
1763
1764 if (punit->activity != packet_unit->activity
1765 || punit->activity_target == packet_unit->activity_target
1766 || punit->client.transported_by != packet_unit->client.transported_by
1767 || punit->client.occupied != packet_unit->client.occupied
1768 || punit->has_orders != packet_unit->has_orders
1769 || punit->orders.repeat != packet_unit->orders.repeat
1770 || punit->orders.vigilant != packet_unit->orders.vigilant
1771 || punit->orders.index != packet_unit->orders.index) {
1772
1773 /*** Change in activity or activity's target. ***/
1774
1775 /* May change focus if focus unit gets a new activity.
1776 * But if new activity is Idle, it means user specifically selected
1777 * the unit */
1778 if (unit_is_in_focus(punit)
1779 && (packet_unit->activity != ACTIVITY_IDLE
1780 || packet_unit->has_orders)) {
1781 check_focus = TRUE;
1782 }
1783
1784 repaint_unit = TRUE;
1785
1786 /* Wakeup Focus */
1787 if (gui_options.wakeup_focus
1788 && plr != nullptr
1789 && is_human(plr)
1790 && owner == plr
1791 && punit->activity == ACTIVITY_SENTRY
1792 && packet_unit->activity == ACTIVITY_IDLE
1793 && !unit_is_in_focus(punit)
1794 && is_player_phase(plr, game.info.phase)) {
1795 /* Many wakeup units per tile are handled */
1796 unit_focus_urgent(punit);
1797 check_focus = FALSE; /* and keep it */
1798 }
1799
1800 punit->activity = packet_unit->activity;
1801 punit->activity_target = packet_unit->activity_target;
1802
1803 if (punit->client.transported_by
1804 != packet_unit->client.transported_by) {
1805 if (packet_unit->client.transported_by == -1) {
1806 /* The unit was unloaded from its transport. The check for a new
1807 * transport is done below. */
1808 unit_transport_unload(punit);
1809 }
1810
1811 punit->client.transported_by = packet_unit->client.transported_by;
1812 }
1813
1814 if (punit->client.occupied != packet_unit->client.occupied) {
1815 if (get_focus_unit_on_tile(unit_tile(packet_unit))) {
1816 /* Special case: (un)loading a unit in a transporter on the same
1817 * tile as the focus unit may (dis)allow the focus unit to be
1818 * loaded. Thus the orders->(un)load menu item needs updating. */
1819 need_menus_update = TRUE;
1820 }
1821 punit->client.occupied = packet_unit->client.occupied;
1822 }
1823
1824 punit->has_orders = packet_unit->has_orders;
1825 punit->orders.length = packet_unit->orders.length;
1826 punit->orders.index = packet_unit->orders.index;
1827 punit->orders.repeat = packet_unit->orders.repeat;
1828 punit->orders.vigilant = packet_unit->orders.vigilant;
1829
1830 /* We cheat by just stealing the packet unit's list. */
1831 if (punit->orders.list) {
1832 free(punit->orders.list);
1833 }
1834 punit->orders.list = packet_unit->orders.list;
1835 packet_unit->orders.list = nullptr;
1836
1837 if (plr == nullptr || owner == plr) {
1838 refresh_unit_city_dialogs(punit);
1839 }
1840 } /*** End of Change in activity or activity's target. ***/
1841
1842 /* These two lines force the menus to be updated as appropriate when
1843 * the focus unit changes. */
1844 if (unit_is_in_focus(punit)) {
1845 need_menus_update = TRUE;
1846 }
1847
1848 if (punit->homecity != packet_unit->homecity) {
1849 /* change homecity */
1850 struct city *hcity;
1851
1852 if ((hcity = game_city_by_number(punit->homecity))) {
1853 unit_list_remove(hcity->units_supported, punit);
1854 refresh_city_dialog(hcity);
1855 }
1856
1857 punit->homecity = packet_unit->homecity;
1858 if ((hcity = game_city_by_number(punit->homecity))) {
1859 unit_list_prepend(hcity->units_supported, punit);
1860 repaint_city = TRUE;
1861 }
1862
1863 /* This can change total upkeep figures */
1864 need_units_report_update = TRUE;
1865 }
1866
1867 if (punit->hp != packet_unit->hp) {
1868 /* hp changed */
1869 punit->hp = packet_unit->hp;
1870 repaint_unit = TRUE;
1871 }
1872
1873 if (punit->utype != unit_type_get(packet_unit)) {
1874 /* Unit type has changed (been upgraded) */
1875 struct city *ccity = tile_city(unit_tile(punit));
1876
1877 punit->utype = unit_type_get(packet_unit);
1878 repaint_unit = TRUE;
1879 repaint_city = TRUE;
1880 if (ccity != NULL && (ccity->id != punit->homecity)) {
1881 refresh_city_dialog(ccity);
1882 }
1883 if (unit_is_in_focus(punit)) {
1884 /* Update the orders menu -- the unit might have new abilities */
1885 need_menus_update = TRUE;
1886 }
1887 need_units_report_update = TRUE;
1888 }
1889
1890 /* May change focus if an attempted move or attack exhausted unit */
1891 if (punit->moves_left != packet_unit->moves_left
1892 && unit_is_in_focus(punit)) {
1893 check_focus = TRUE;
1894 }
1895
1896 if (!same_pos(unit_tile(punit), unit_tile(packet_unit))) {
1897 /*** Change position ***/
1898 struct city *ccity = tile_city(unit_tile(punit));
1899
1900 old_tile = unit_tile(punit);
1901 moved = TRUE;
1902
1903 /* Show where the unit is going. */
1904 do_move_unit(punit, packet_unit);
1905
1906 if (ccity != nullptr) {
1907 if (can_player_see_units_in_city(plr, ccity)) {
1908 /* Unit moved out of a city - update the occupied status. */
1909 bool new_occupied =
1910 (unit_list_size(ccity->tile->units) > 0);
1911
1912 if (ccity->client.occupied != new_occupied) {
1913 ccity->client.occupied = new_occupied;
1914 refresh_city_mapcanvas(ccity, ccity->tile, FALSE, FALSE);
1915 if (gui_options.draw_full_citybar) {
1916 update_city_description(ccity);
1917 }
1918 }
1919 }
1920
1921 if (ccity->id == punit->homecity) {
1922 repaint_city = TRUE;
1923 } else {
1924 refresh_city_dialog(ccity);
1925 }
1926 }
1927
1928 if ((ccity = tile_city(unit_tile(punit)))) {
1929 if (can_player_see_units_in_city(plr, ccity)) {
1930 /* Unit moved into a city - obviously it's occupied. */
1931 if (!ccity->client.occupied) {
1932 ccity->client.occupied = TRUE;
1933 refresh_city_mapcanvas(ccity, ccity->tile, FALSE, FALSE);
1934 if (gui_options.draw_full_citybar) {
1935 update_city_description(ccity);
1936 }
1937 }
1938 }
1939
1940 if (ccity->id == punit->homecity) {
1941 repaint_city = TRUE;
1942 } else {
1943 refresh_city_dialog(ccity);
1944 }
1945 }
1946
1947 } /*** End of Change position. ***/
1948
1949 if (repaint_city || repaint_unit) {
1950 /* We repaint the city if the unit itself needs repainting or if
1951 * there is a special city-only redrawing to be done. */
1952 if ((pcity = game_city_by_number(punit->homecity))) {
1953 refresh_city_dialog(pcity);
1954 }
1955 if (repaint_unit && tile_city(unit_tile(punit))
1956 && tile_city(unit_tile(punit)) != pcity) {
1957 /* Refresh the city we're occupying too. */
1958 refresh_city_dialog(tile_city(unit_tile(punit)));
1959 }
1960 }
1961
1962 need_economy_report_update = (punit->upkeep[O_GOLD]
1963 != packet_unit->upkeep[O_GOLD]);
1964 /* unit upkeep information */
1965 output_type_iterate(o) {
1966 punit->upkeep[o] = packet_unit->upkeep[o];
1967 } output_type_iterate_end;
1968
1969 punit->nationality = packet_unit->nationality;
1970 punit->veteran = packet_unit->veteran;
1971 punit->moves_left = packet_unit->moves_left;
1972 punit->fuel = packet_unit->fuel;
1973 punit->goto_tile = packet_unit->goto_tile;
1974 punit->paradropped = packet_unit->paradropped;
1975 punit->stay = packet_unit->stay;
1976 if (punit->done_moving != packet_unit->done_moving) {
1977 punit->done_moving = packet_unit->done_moving;
1978 check_focus = TRUE;
1979 }
1980
1981 /* This won't change punit; it enqueues the call for later handling. */
1982 agents_unit_changed(punit);
1983 editgui_notify_object_changed(OBJTYPE_UNIT, punit->id, FALSE);
1984
1985 if ((punit->action_decision_want != packet_unit->action_decision_want
1986 || (punit->action_decision_tile
1987 != packet_unit->action_decision_tile))
1988 && should_ask_server_for_actions(packet_unit)) {
1989 /* The unit wants the player to decide. */
1990 if (action_selection_actor_unit() != punit->id) {
1991 /* Pop up an action selection dialog if the unit has focus or give
1992 * the unit higher priority in the focus queue if not. */
1993 punit->action_decision_tile = packet_unit->action_decision_tile;
1994 action_decision_handle(punit);
1995 check_focus = TRUE;
1996 } else {
1997 /* Refresh already open action selection dialog. */
1998 dsend_packet_unit_get_actions(&client.conn,
1999 action_selection_actor_unit(),
2000 action_selection_target_unit(),
2001 tile_index(
2002 packet_unit->action_decision_tile),
2003 action_selection_target_extra(),
2004 REQEST_BACKGROUND_REFRESH);
2005 }
2006 }
2007 punit->action_decision_want = packet_unit->action_decision_want;
2008 punit->action_decision_tile = packet_unit->action_decision_tile;
2009 } else {
2010 /*** Create new unit ***/
2011 punit = packet_unit;
2012 idex_register_unit(&wld, punit);
2013
2014 if (owner != nullptr) {
2015 unit_list_prepend(owner->units, punit);
2016 }
2017 unit_list_prepend(unit_tile(punit)->units, punit);
2018
2019 unit_register_battlegroup(punit);
2020
2021 if ((pcity = game_city_by_number(punit->homecity))) {
2022 unit_list_prepend(pcity->units_supported, punit);
2023 }
2024
2025 log_debug("New %s %s id %d (%d %d) hc %d %s",
2026 nation_rule_name(nation_of_unit(punit)),
2027 unit_rule_name(punit), TILE_XY(unit_tile(punit)),
2028 punit->id, punit->homecity,
2029 (pcity ? city_name_get(pcity) : "(unknown)"));
2030
2031 repaint_unit = !unit_transported(punit);
2032 agents_unit_new(punit);
2033
2034 /* Check if we should link cargo units.
2035 * (This might be necessary if the cargo info was sent to us before
2036 * this transporter.) */
2037 if (punit->client.occupied) {
2038 unit_list_iterate(unit_tile(punit)->units, aunit) {
2039 if (aunit->client.transported_by == punit->id) {
2040 fc_assert(aunit->transporter == NULL);
2041 unit_transport_load(aunit, punit, TRUE);
2042 }
2043 } unit_list_iterate_end;
2044 }
2045
2046 if ((pcity = tile_city(unit_tile(punit)))) {
2047 /* The unit is in a city - obviously it's occupied. */
2048 pcity->client.occupied = TRUE;
2049 }
2050
2051 if (should_ask_server_for_actions(punit)) {
2052 /* The unit wants the player to decide. */
2053 action_decision_handle(punit);
2054 check_focus = TRUE;
2055 }
2056
2057 need_units_report_update = TRUE;
2058 } /*** End of Create new unit ***/
2059
2060 fc_assert_ret_val(punit != NULL, ret);
2061
2062 /* Check if we have to load the unit on a transporter. */
2063 if (punit->client.transported_by != -1) {
2064 struct unit *ptrans
2065 = game_unit_by_number(packet_unit->client.transported_by);
2066
2067 /* Load unit only if transporter is known by the client.
2068 * (If not, cargo will be loaded later when the transporter info is
2069 * sent to the client.) */
2070 if (ptrans && ptrans != unit_transport_get(punit)) {
2071 /* First, we have to unload the unit from its old transporter. */
2072 unit_transport_unload(punit);
2073 unit_transport_load(punit, ptrans, TRUE);
2074
2075#ifdef DEBUG_TRANSPORT
2076 log_debug("load %s (ID: %d) onto %s (ID: %d)",
2077 unit_name_translation(punit), punit->id,
2078 unit_name_translation(ptrans), ptrans->id);
2079 } else if (ptrans && ptrans == unit_transport_get(punit)) {
2080 log_debug("%s (ID: %d) is loaded onto %s (ID: %d)",
2081 unit_name_translation(punit), punit->id,
2082 unit_name_translation(ptrans), ptrans->id);
2083 } else {
2084 log_debug("%s (ID: %d) is not loaded", unit_name_translation(punit),
2085 punit->id);
2086#endif /* DEBUG_TRANSPORT */
2087
2088 }
2089 }
2090
2091 if (unit_is_in_focus(punit)
2092 || get_focus_unit_on_tile(unit_tile(punit))
2093 || (moved && get_focus_unit_on_tile(old_tile))) {
2094 update_unit_info_label(get_units_in_focus());
2095 /* Update (an possible active) unit select dialog. */
2096 unit_select_dialog_update();
2097 }
2098
2099 if (repaint_unit) {
2100 refresh_unit_mapcanvas(punit, unit_tile(punit), TRUE, FALSE);
2101 }
2102
2103 if ((check_focus || get_num_units_in_focus() == 0)
2104 && plr != nullptr
2105 && is_human(plr)
2106 && is_player_phase(plr, game.info.phase)) {
2107 unit_focus_update();
2108 }
2109
2110 if (need_menus_update) {
2111 menus_update();
2112 }
2113
2114 if (!client_has_player() || owner == plr) {
2115 if (need_economy_report_update) {
2116 economy_report_dialog_update();
2117 }
2118 if (need_units_report_update) {
2119 units_report_dialog_update();
2120 }
2121 }
2122
2123 return ret;
2124}
2125
2126/************************************************************************/
2132 void handle_investigate_started(const struct packet_investigate_started *packet)
2133{
2134 struct city *pcity = game_city_by_number(packet->city_id);
2135
2136 if (!pcity) {
2137 log_error("Investigate city: unknown city id %d!",
2138 packet->city_id);
2139 return;
2140 }
2141
2142 /* Start collecting supported and present units. */
2143
2144 /* Ensure we are not already in an investigate cycle. */
2145 fc_assert(pcity->client.collecting_info_units_supported == NULL);
2146 fc_assert(pcity->client.collecting_info_units_present == NULL);
2147 pcity->client.collecting_info_units_supported =
2148 unit_list_new_full(unit_virtual_destroy);
2149 pcity->client.collecting_info_units_present =
2150 unit_list_new_full(unit_virtual_destroy);
2151}
2152
2153/************************************************************************/
2156 void handle_investigate_finished(const struct packet_investigate_finished *packet)
2157{
2158}
2159
2160/************************************************************************/
2163 void handle_unit_short_info(const struct packet_unit_short_info *packet)
2164{
2165 struct city *pcity;
2166 struct unit *punit;
2167
2168 /* Special case for a diplomat/spy investigating a city: The investigator
2169 * needs to know the supported and present units of a city, whether or not
2170 * they are fogged. So, we send a list of them all before sending the city
2171 * info. */
2172 if (packet->packet_use == UNIT_INFO_CITY_SUPPORTED
2173 || packet->packet_use == UNIT_INFO_CITY_PRESENT) {
2174
2175 pcity = game_city_by_number(packet->info_city_id);
2176 if (!pcity) {
2177 log_error("Investigate city: unknown city id %d!",
2178 packet->info_city_id);
2179 return;
2180 }
2181
2182 /* Append a unit struct to the proper list. */
2183 punit = unpackage_short_unit(packet);
2184 if (punit != nullptr) {
2185 if (packet->packet_use == UNIT_INFO_CITY_SUPPORTED) {
2186 fc_assert(pcity->client.collecting_info_units_supported != NULL);
2187 unit_list_append(pcity->client.collecting_info_units_supported, punit);
2188 } else {
2189 fc_assert(packet->packet_use == UNIT_INFO_CITY_PRESENT);
2190 fc_assert(pcity->client.collecting_info_units_present != NULL);
2191 unit_list_append(pcity->client.collecting_info_units_present, punit);
2192 }
2193 }
2194
2195 /* Done with special case. */
2196 return;
2197 }
2198
2199 if (player_by_number(packet->owner) == client.conn.playing) {
2200 log_error("handle_unit_short_info() for own unit.");
2201 }
2202
2203 punit = unpackage_short_unit(packet);
2204 if (punit != nullptr && handle_unit_packet_common(punit)) {
2205 punit->client.transported_by = -1;
2206 unit_virtual_destroy(punit);
2207 }
2208}
2209
2210/************************************************************************/
2213 void handle_set_topology(int topology_id, int wrap_id)
2214{
2215 wld.map.topology_id = topology_id;
2216 wld.map.wrap_id = wrap_id;
2217
2218 if (forced_tileset_name[0] == '\0'
2219 && (tileset_map_topo_compatible(topology_id, tileset, NULL)
2220 == TOPO_INCOMP_HARD
2221 || strcmp(tileset_basename(tileset), game.control.preferred_tileset))) {
2222 const char *ts_to_load;
2223
2224 ts_to_load = tileset_name_for_topology(topology_id);
2225
2226 if (ts_to_load != NULL && ts_to_load[0] != '\0') {
2227 tilespec_reread_frozen_refresh(ts_to_load);
2228 }
2229 }
2230}
2231
2232/************************************************************************/
2236 void handle_map_info(const struct packet_map_info *packet)
2237{
2238 int ts_topo;
2239
2240 if (!map_is_empty()) {
2241 map_free(&(wld.map));
2242 free_city_map_index();
2243 }
2244
2245 wld.map.xsize = packet->xsize;
2246 wld.map.ysize = packet->ysize;
2247
2248 wld.map.north_latitude = packet->north_latitude;
2249 wld.map.south_latitude = packet->south_latitude;
2250 wld.map.altitude_info = packet->altitude_info;
2251
2252 if (tileset_map_topo_compatible(packet->topology_id,
2253 tileset, &ts_topo) == TOPO_INCOMP_HARD) {
2254 tileset_error(LOG_NORMAL, tileset_name_get(tileset),
2255 _("Map topology (%s) and tileset (%s) incompatible."),
2256 describe_topology(packet->topology_id), describe_topology(ts_topo));
2257 }
2258
2259 wld.map.topology_id = packet->topology_id;
2260 wld.map.wrap_id = packet->wrap_id;
2261
2262 map_init_topology();
2263 main_map_allocate();
2264 client_player_maps_reset();
2265 init_client_goto();
2266 mapdeco_init();
2267
2268 generate_citydlg_dimensions();
2269
2270 calculate_overview_dimensions();
2271
2272 packhand_init();
2273}
2274
2275/************************************************************************/
2278 void handle_game_info(const struct packet_game_info *pinfo)
2279{
2280 bool boot_help;
2281 bool update_aifill_button = FALSE, update_ai_skill_level = FALSE;
2282 bool toggle_edit_ui = FALSE;
2283
2284 if (game.info.aifill != pinfo->aifill) {
2285 update_aifill_button = TRUE;
2286 }
2287 if (game.info.skill_level != pinfo->skill_level) {
2288 update_ai_skill_level = TRUE;
2289 }
2290
2291 if (game.info.is_edit_mode != pinfo->is_edit_mode) {
2292 toggle_edit_ui = TRUE;
2293
2294 popdown_all_city_dialogs();
2295 /* Clears the current goto command. */
2296 clear_hover_state();
2297
2298 if (pinfo->is_edit_mode) {
2299 if (game.scenario.handmade && !handmade_scenario_warning()) {
2300 /* Gui didn't handle this */
2301 output_window_append(ftc_client,
2302 _("This scenario may have manually set properties the editor "
2303 "cannot handle."));
2304 output_window_append(ftc_client,
2305 _("They won't be saved when scenario is saved from the editor."));
2306 }
2307 }
2308 }
2309
2310 game.info = *pinfo;
2311
2312 /* check the values! */
2313#define VALIDATE(_count, _maximum, _string) \
2314 if (game.info._count > _maximum) { \
2315 log_error("handle_game_info(): Too many " _string "; using %d of %d", \
2316 _maximum, game.info._count); \
2317 game.info._count = _maximum; \
2318 }
2319
2320 VALIDATE(granary_num_inis, MAX_GRANARY_INIS, "granary entries");
2321#undef VALIDATE
2322
2323 game.default_government =
2324 government_by_number(game.info.default_government_id);
2325 game.government_during_revolution =
2326 government_by_number(game.info.government_during_revolution_id);
2327
2328 boot_help = (can_client_change_view()
2329 && game.info.victory_conditions != pinfo->victory_conditions);
2330 if (boot_help) {
2331 boot_help_texts(); /* reboot, after setting game.spacerace */
2332 }
2333 unit_focus_update();
2334 menus_update();
2335 players_dialog_update();
2336 if (update_aifill_button || update_ai_skill_level) {
2337 update_start_page();
2338 }
2339
2340 if (can_client_change_view()) {
2341 update_info_label();
2342 }
2343
2344 if (toggle_edit_ui) {
2345 editgui_refresh();
2346 }
2347
2348 editgui_notify_object_changed(OBJTYPE_GAME, 1, FALSE);
2349}
2350
2351/************************************************************************/
2354 void handle_calendar_info(const struct packet_calendar_info *pcalendar)
2355{
2356 game.calendar = *pcalendar;
2357}
2358
2359/************************************************************************/
2362 void handle_timeout_info(float seconds_to_phasedone, float last_turn_change_time)
2363{
2364 if (current_turn_timeout() != 0 && seconds_to_phasedone >= 0) {
2365 /* If this packet is received in the middle of a turn, this value
2366 * represents the number of seconds from now to the end of the turn
2367 * (not from the start of the turn). So we need to restart our
2368 * timer. */
2369 set_seconds_to_turndone(seconds_to_phasedone);
2370 }
2371
2372 game.tinfo.last_turn_change_time = last_turn_change_time;
2373}
2374
2375/************************************************************************/
2379 void set_government_choice(struct government *government)
2380{
2381 if (NULL != client.conn.playing
2382 && can_client_issue_orders()
2383 && government != government_of_player(client.conn.playing)) {
2384 dsend_packet_player_change_government(&client.conn, government_number(government));
2385 }
2386}
2387
2388/************************************************************************/
2392 void start_revolution(void)
2393{
2394 dsend_packet_player_change_government(&client.conn,
2395 game.info.government_during_revolution_id);
2396}
2397
2398/************************************************************************/
2403 void handle_player_remove(int playerno)
2404{
2405 struct player_slot *pslot;
2406 struct player *pplayer;
2407 int plr_nbr;
2408
2409 pslot = player_slot_by_number(playerno);
2410
2411 if (NULL == pslot || !player_slot_is_used(pslot)) {
2412 /* Ok, just ignore. */
2413 return;
2414 }
2415
2416 pplayer = player_slot_get_player(pslot);
2417
2418 if (can_client_change_view()) {
2419 close_intel_dialog(pplayer);
2420 }
2421
2422 /* Update the connection informations. */
2423 if (client_player() == pplayer) {
2424 client.conn.playing = NULL;
2425 }
2426 conn_list_iterate(pplayer->connections, pconn) {
2427 pconn->playing = NULL;
2428 } conn_list_iterate_end;
2429 conn_list_clear(pplayer->connections);
2430
2431 /* Save player number before player is freed */
2432 plr_nbr = player_number(pplayer);
2433
2434 player_destroy(pplayer);
2435
2436 players_dialog_update();
2437 conn_list_dialog_update();
2438
2439 editgui_refresh();
2440 editgui_notify_object_changed(OBJTYPE_PLAYER, plr_nbr, TRUE);
2441}
2442
2443/************************************************************************/
2448 void handle_player_info(const struct packet_player_info *pinfo)
2449{
2450 bool is_new_nation = FALSE;
2451 bool turn_done_changed = FALSE;
2452 bool new_player = FALSE;
2453 int i;
2454 struct player *pplayer, *my_player;
2455 struct nation_type *pnation;
2456 struct government *pgov, *ptarget_gov;
2457 struct player_slot *pslot;
2458 struct team_slot *tslot;
2459 bool gov_change;
2460
2461 /* Player. */
2462 pslot = player_slot_by_number(pinfo->playerno);
2463 fc_assert(NULL != pslot);
2464 new_player = !player_slot_is_used(pslot);
2465 pplayer = player_new(pslot);
2466
2467 if ((pplayer->rgb == NULL) != !pinfo->color_valid
2468 || (pinfo->color_valid
2469 && (pplayer->rgb->r != pinfo->color_red
2470 || pplayer->rgb->g != pinfo->color_green
2471 || pplayer->rgb->b != pinfo->color_blue))) {
2472 struct rgbcolor *prgbcolor;
2473
2474 if (pinfo->color_valid) {
2475 prgbcolor = rgbcolor_new(pinfo->color_red,
2476 pinfo->color_green,
2477 pinfo->color_blue);
2478 fc_assert_ret(prgbcolor != NULL);
2479 } else {
2480 prgbcolor = NULL;
2481 }
2482
2483 player_set_color(pplayer, prgbcolor);
2484 tileset_player_init(tileset, pplayer);
2485
2486 rgbcolor_destroy(prgbcolor);
2487
2488 /* Queue a map update -- may need to redraw borders, etc. */
2489 update_map_canvas_visible();
2490 }
2491 pplayer->client.color_changeable = pinfo->color_changeable;
2492
2493 if (new_player) {
2494 /* Initialise client side player data (tile vision). At the moment
2495 * redundant as the values are initialised with 0 due to fc_calloc(). */
2496 client_player_init(pplayer);
2497 }
2498
2499 /* Team. */
2500 tslot = team_slot_by_number(pinfo->team);
2501 fc_assert(NULL != tslot);
2502
2503 /* Should never fail when slot given is not nullptr */
2504 team_add_player(pplayer, team_new(tslot));
2505
2506 pnation = nation_by_number(pinfo->nation);
2507 pgov = government_by_number(pinfo->government);
2508 ptarget_gov = government_by_number(pinfo->target_government);
2509
2510 /* Now update the player information. */
2511 sz_strlcpy(pplayer->name, pinfo->name);
2512 sz_strlcpy(pplayer->username, pinfo->username);
2513 pplayer->unassigned_user = pinfo->unassigned_user;
2514
2515 is_new_nation = player_set_nation(pplayer, pnation);
2516 pplayer->is_male = pinfo->is_male;
2517 pplayer->score.game = pinfo->score;
2518 pplayer->was_created = pinfo->was_created;
2519
2520 pplayer->autoselect_weight = pinfo->autoselect_weight;
2521 pplayer->economic.gold = pinfo->gold;
2522 pplayer->economic.tax = pinfo->tax;
2523 pplayer->economic.science = pinfo->science;
2524 pplayer->economic.luxury = pinfo->luxury;
2525 pplayer->client.tech_upkeep = pinfo->tech_upkeep;
2526 gov_change = (!new_player && pgov != pplayer->government);
2527 pplayer->government = pgov;
2528 pplayer->target_government = ptarget_gov;
2529 pplayer->real_embassy = pinfo->real_embassy;
2530 pplayer->gives_shared_vision = pinfo->gives_shared_vision;
2531 pplayer->gives_shared_tiles = pinfo->gives_shared_tiles;
2532 pplayer->style = style_by_number(pinfo->style);
2533
2534 if (pplayer == client.conn.playing) {
2535 bool music_change = FALSE;
2536
2537 if (pplayer->music_style != pinfo->music_style) {
2538 pplayer->music_style = pinfo->music_style;
2539 music_change = TRUE;
2540 }
2541 if (pplayer->client.mood != pinfo->mood) {
2542 pplayer->client.mood = pinfo->mood;
2543 music_change = TRUE;
2544 }
2545
2546 if (music_change) {
2547 start_style_music();
2548 }
2549
2550 if (gov_change) {
2551 audio_play_sound(pgov->sound_str, pgov->sound_alt, NULL);
2552 }
2553 }
2554
2555 pplayer->history = pinfo->history;
2556 pplayer->client.culture = pinfo->culture;
2557
2558 if (pplayer->economic.infra_points != pinfo->infrapoints) {
2559 pplayer->economic.infra_points = pinfo->infrapoints;
2560 update_infra_dialog();
2561 }
2562
2563 /* Don't use player_iterate or player_slot_count here, because we ignore
2564 * the real number of players and we want to read all the datas. */
2565 fc_assert(ARRAY_SIZE(pplayer->ai_common.love) >= ARRAY_SIZE(pinfo->love));
2566 for (i = 0; i < ARRAY_SIZE(pinfo->love); i++) {
2567 pplayer->ai_common.love[i] = pinfo->love[i];
2568 }
2569
2570 my_player = client_player();
2571
2572 pplayer->is_connected = pinfo->is_connected;
2573
2574 for (i = 0; i < B_LAST; i++) {
2575 pplayer->wonders[i] = pinfo->wonders[i];
2576 }
2577
2578 /* Set AI.control. */
2579 if (is_ai(pplayer) != BV_ISSET(pinfo->flags, PLRF_AI)) {
2580 BV_SET_VAL(pplayer->flags, PLRF_AI, BV_ISSET(pinfo->flags, PLRF_AI));
2581 if (pplayer == my_player) {
2582 if (is_ai(my_player)) {
2583 output_window_append(ftc_client, _("AI mode is now ON."));
2584 if (!gui_options.ai_manual_turn_done && !pplayer->phase_done) {
2585 /* End turn immediately */
2586 user_ended_turn();
2587 }
2588 } else {
2589 output_window_append(ftc_client, _("AI mode is now OFF."));
2590 }
2591 }
2592 }
2593
2594 pplayer->flags = pinfo->flags;
2595
2596 pplayer->ai_common.science_cost = pinfo->science_cost;
2597
2598 turn_done_changed = (pplayer->phase_done != pinfo->phase_done
2599 || (BV_ISSET(pplayer->flags, PLRF_AI) !=
2600 BV_ISSET(pinfo->flags, PLRF_AI)));
2601 pplayer->phase_done = pinfo->phase_done;
2602
2603 pplayer->is_ready = pinfo->is_ready;
2604 pplayer->nturns_idle = pinfo->nturns_idle;
2605 pplayer->is_alive = pinfo->is_alive;
2606 pplayer->turns_alive = pinfo->turns_alive;
2607 pplayer->ai_common.barbarian_type = pinfo->barbarian_type;
2608 pplayer->revolution_finishes = pinfo->revolution_finishes;
2609 pplayer->ai_common.skill_level = pinfo->ai_skill_level;
2610
2611 fc_assert(pinfo->multip_count == multiplier_count());
2612 game.control.num_multipliers = pinfo->multip_count;
2613 multipliers_iterate(pmul) {
2614 int idx = multiplier_index(pmul);
2615
2616 pplayer->multipliers[idx].value = pinfo->multiplier[idx];
2617 pplayer->multipliers[idx].target = pinfo->multiplier_target[idx];
2618 pplayer->multipliers[idx].changed = pinfo->multiplier_changed[idx];
2619 } multipliers_iterate_end;
2620
2621 /* if the server requests that the client reset, then information about
2622 * connections to this player are lost. If this is the case, insert the
2623 * correct conn back into the player->connections list */
2624 if (conn_list_size(pplayer->connections) == 0) {
2625 conn_list_iterate(game.est_connections, pconn) {
2626 if (pplayer == pconn->playing) {
2627 /* insert the controller into first position */
2628 if (pconn->observer) {
2629 conn_list_append(pplayer->connections, pconn);
2630 } else {
2631 conn_list_prepend(pplayer->connections, pconn);
2632 }
2633 }
2634 } conn_list_iterate_end;
2635 }
2636
2637
2638 /* The player information is now fully set. Update the GUI. */
2639
2640 if (pplayer == my_player && can_client_change_view()) {
2641 if (turn_done_changed) {
2642 update_turn_done_button_state();
2643 }
2644 science_report_dialog_update();
2645 economy_report_dialog_update();
2646 units_report_dialog_update();
2647 city_report_dialog_update();
2648 multipliers_dialog_update();
2649 update_info_label();
2650 menus_update();
2651 }
2652
2653 upgrade_canvas_clipboard();
2654
2655 players_dialog_update();
2656 update_start_page();
2657
2658 if (is_new_nation) {
2659 races_toggles_set_sensitive();
2660
2661 /* When changing nation during a running game, some refreshing is needed.
2662 * This may not be the only one! */
2663 update_map_canvas_visible();
2664 }
2665
2666 if (can_client_change_view()) {
2667 /* Just about any changes above require an update to the intelligence
2668 * dialog. */
2669 update_intel_dialog(pplayer);
2670 }
2671
2672 editgui_refresh();
2673 editgui_notify_object_changed(OBJTYPE_PLAYER, player_number(pplayer),
2674 FALSE);
2675}
2676
2677/************************************************************************/
2680 void handle_research_info(const struct packet_research_info *packet)
2681{
2682 struct research *presearch;
2683 bool tech_changed = FALSE;
2684 bool poptechup = FALSE;
2685 Tech_type_id gained_techs[advance_count()];
2686 int gained_techs_num = 0, i;
2687 enum tech_state newstate, oldstate;
2688
2689#ifdef FREECIV_DEBUG
2690 log_verbose("Research nb %d inventions: %s",
2691 packet->id,
2692 packet->inventions);
2693#endif
2694 presearch = research_by_number(packet->id);
2695 fc_assert_ret(NULL != presearch);
2696
2697 poptechup = (presearch->researching != packet->researching
2698 || presearch->tech_goal != packet->tech_goal);
2699 presearch->techs_researched = packet->techs_researched;
2700 if (presearch->future_tech == 0 && packet->future_tech > 0) {
2701 gained_techs[gained_techs_num++] = A_FUTURE;
2702 }
2703 presearch->future_tech = packet->future_tech;
2704 presearch->researching = packet->researching;
2705 presearch->client.researching_cost = packet->researching_cost;
2706 presearch->bulbs_researched = packet->bulbs_researched;
2707 presearch->tech_goal = packet->tech_goal;
2708 presearch->client.total_bulbs_prod = packet->total_bulbs_prod;
2709
2710 advance_index_iterate(A_NONE, advi) {
2711 newstate = packet->inventions[advi] - '0';
2712 oldstate = research_invention_set(presearch, advi, newstate);
2713
2714 if (newstate != oldstate) {
2715 if (TECH_KNOWN == newstate) {
2716 tech_changed = TRUE;
2717 if (A_NONE != advi) {
2718 gained_techs[gained_techs_num++] = advi;
2719 }
2720 } else if (TECH_KNOWN == oldstate) {
2721 tech_changed = TRUE;
2722 }
2723 }
2724 } advance_index_iterate_end;
2725
2726 research_update(presearch);
2727
2728 if (C_S_RUNNING == client_state()) {
2729 if (presearch == research_get(client_player())) {
2730 if (poptechup && is_human(client_player())) {
2731 science_report_dialog_popup(FALSE);
2732 }
2733 science_report_dialog_update();
2734 if (tech_changed) {
2735 /* Some ways a new or lost tech can affect menus:
2736 * - If tech is needed for certain governments, the government
2737 * switching menus need updating.
2738 * - If we just learned/lost bridge building and focus is on a
2739 * worker on a river, the road menu item needs updating. */
2740 menus_update();
2741
2742 script_client_signal_emit("new_tech");
2743
2744 /* If we got a new tech the tech tree news an update. */
2745 science_report_dialog_redraw();
2746 }
2747 for (i = 0; i < gained_techs_num; i++) {
2748 show_tech_gained_dialog(gained_techs[i]);
2749 }
2750 }
2751 if (editor_is_active()) {
2752 editgui_refresh();
2753 research_players_iterate(presearch, pplayer) {
2754 editgui_notify_object_changed(OBJTYPE_PLAYER, player_number(pplayer),
2755 FALSE);
2756 } research_players_iterate_end;
2757 }
2758 }
2759}
2760
2761/************************************************************************/
2764 void handle_unknown_research(int id)
2765{
2766 struct research *presearch = research_by_number(id);
2767
2768 if (presearch == NULL) {
2769 log_error("Received unknown research for clearing: %d.", id);
2770 return;
2771 }
2772
2773 /* Do we need to set other fields? */
2774 presearch->researching = A_UNKNOWN;
2775 presearch->future_tech = 0;
2776 presearch->tech_goal = A_UNKNOWN;
2777
2778 advance_index_iterate(A_NONE, advi) {
2779 research_invention_set(presearch, advi, TECH_UNKNOWN);
2780 } advance_index_iterate_end;
2781
2782 if (editor_is_active()) {
2783 editgui_refresh();
2784 research_players_iterate(presearch, pplayer) {
2785 editgui_notify_object_changed(OBJTYPE_PLAYER, player_number(pplayer),
2786 FALSE);
2787 } research_players_iterate_end;
2788 }
2789}
2790
2791/************************************************************************/
2794 void handle_player_diplstate(const struct packet_player_diplstate *packet)
2795{
2796 struct player *plr1 = player_by_number(packet->plr1);
2797 struct player *plr2 = player_by_number(packet->plr2);
2798 struct player *my_player = client_player();
2799 struct player_diplstate *ds = player_diplstate_get(plr1, plr2);
2800 bool need_players_dialog_update = FALSE;
2801
2802 fc_assert_ret(ds != NULL);
2803
2804 if (client_has_player() && my_player == plr2) {
2805 if (ds->type != packet->type) {
2806 need_players_dialog_update = TRUE;
2807 }
2808
2809 /* Check if we detect change to armistice with us. If so,
2810 * ready all units for movement out of the territory in
2811 * question; otherwise they will be disbanded. */
2812 if (DS_ARMISTICE != player_diplstate_get(plr1, my_player)->type
2813 && DS_ARMISTICE == packet->type) {
2814 unit_list_iterate(my_player->units, punit) {
2815 if (!tile_owner(unit_tile(punit))
2816 || tile_owner(unit_tile(punit)) != plr1) {
2817 continue;
2818 }
2819 if (punit->client.focus_status == FOCUS_WAIT) {
2820 punit->client.focus_status = FOCUS_AVAIL;
2821 }
2822 if (punit->activity != ACTIVITY_IDLE) {
2823 request_new_unit_activity(punit, ACTIVITY_IDLE);
2824 }
2825 } unit_list_iterate_end;
2826 }
2827 }
2828
2829 ds->type = packet->type;
2830 ds->turns_left = packet->turns_left;
2831 ds->has_reason_to_cancel = packet->has_reason_to_cancel;
2832 ds->contact_turns_left = packet->contact_turns_left;
2833
2834 if (need_players_dialog_update) {
2835 players_dialog_update();
2836 }
2837
2838 if (need_players_dialog_update
2839 && action_selection_actor_unit() != IDENTITY_NUMBER_ZERO) {
2840 /* An action selection dialog is open and our diplomatic state just
2841 * changed. Find out if the relationship that changed was to a
2842 * potential target. */
2843 struct tile *tgt_tile = NULL;
2844
2845 /* Is a refresh needed because of a unit target? */
2846 if (action_selection_target_unit() != IDENTITY_NUMBER_ZERO) {
2847 struct unit *tgt_unit;
2848
2849 tgt_unit = game_unit_by_number(action_selection_target_unit());
2850
2851 if (tgt_unit != NULL && tgt_unit->owner == plr1) {
2852 /* An update is needed because of this unit target. */
2853 tgt_tile = unit_tile(tgt_unit);
2854 fc_assert(tgt_tile != NULL);
2855 }
2856 }
2857
2858 /* Is a refresh needed because of a city target? */
2859 if (action_selection_target_city() != IDENTITY_NUMBER_ZERO) {
2860 struct city *tgt_city;
2861
2862 tgt_city = game_city_by_number(action_selection_target_city());
2863
2864 if (tgt_city != NULL && tgt_city->owner == plr1) {
2865 /* An update is needed because of this city target.
2866 * Overwrites any target tile from a unit. */
2867 tgt_tile = city_tile(tgt_city);
2868 fc_assert(tgt_tile != NULL);
2869 }
2870 }
2871
2872 if (tgt_tile
2873 || ((tgt_tile = index_to_tile(&(wld.map),
2874 action_selection_target_tile()))
2875 && tile_owner(tgt_tile) == plr1)) {
2876 /* The diplomatic relationship to the target in an open action
2877 * selection dialog have changed. This probably changes
2878 * the set of available actions. */
2879 dsend_packet_unit_get_actions(&client.conn,
2880 action_selection_actor_unit(),
2881 action_selection_target_unit(),
2882 tgt_tile->index,
2883 action_selection_target_extra(),
2884 REQEST_BACKGROUND_REFRESH);
2885 }
2886 }
2887}
2888
2889/************************************************************************/
2895 void handle_conn_info(const struct packet_conn_info *pinfo)
2896{
2897 struct connection *pconn = conn_by_number(pinfo->id);
2898 bool preparing_client_state = FALSE;
2899
2900 log_debug("conn_info id%d used%d est%d plr%d obs%d acc%d",
2901 pinfo->id, pinfo->used, pinfo->established, pinfo->player_num,
2902 pinfo->observer, (int) pinfo->access_level);
2903 log_debug("conn_info \"%s\" \"%s\" \"%s\"",
2904 pinfo->username, pinfo->addr, pinfo->capability);
2905
2906 if (!pinfo->used) {
2907 /* Forget the connection */
2908 if (!pconn) {
2909 log_verbose("Server removed unknown connection %d", pinfo->id);
2910 return;
2911 }
2912 client_remove_cli_conn(pconn);
2913 pconn = NULL;
2914 } else {
2915 struct player_slot *pslot = player_slot_by_number(pinfo->player_num);
2916 struct player *pplayer = NULL;
2917
2918 if (NULL != pslot) {
2919 pplayer = player_slot_get_player(pslot);
2920 }
2921
2922 if (!pconn) {
2923 log_verbose("Server reports new connection %d %s",
2924 pinfo->id, pinfo->username);
2925
2926 pconn = fc_calloc(1, sizeof(struct connection));
2927 pconn->buffer = NULL;
2928 pconn->send_buffer = NULL;
2929 pconn->ping_time = -1.0;
2930 if (pplayer) {
2931 conn_list_append(pplayer->connections, pconn);
2932 }
2933 conn_list_append(game.all_connections, pconn);
2934 conn_list_append(game.est_connections, pconn);
2935 } else {
2936 log_packet("Server reports updated connection %d %s",
2937 pinfo->id, pinfo->username);
2938 if (pplayer != pconn->playing) {
2939 if (NULL != pconn->playing) {
2940 conn_list_remove(pconn->playing->connections, pconn);
2941 }
2942 if (pplayer) {
2943 conn_list_append(pplayer->connections, pconn);
2944 }
2945 }
2946 }
2947
2948 pconn->id = pinfo->id;
2949 pconn->established = pinfo->established;
2950 pconn->observer = pinfo->observer;
2951 pconn->access_level = pinfo->access_level;
2952 pconn->playing = pplayer;
2953
2954 sz_strlcpy(pconn->username, pinfo->username);
2955 sz_strlcpy(pconn->addr, pinfo->addr);
2956 sz_strlcpy(pconn->capability, pinfo->capability);
2957
2958 if (pinfo->id == client.conn.id) {
2959 /* NB: In this case, pconn is not a duplication of client.conn.
2960 *
2961 * pconn->addr is our address that the server knows whereas
2962 * client.conn.addr is the address to the server. Also,
2963 * pconn->capability stores our capabilites known at server side
2964 * whereas client.conn.capability represents the capabilities of the
2965 * server. */
2966 if (client.conn.playing != pplayer
2967 || client.conn.observer != pinfo->observer) {
2968 /* Our connection state changed, let prepare the changes and reset
2969 * the game. */
2970 preparing_client_state = TRUE;
2971 }
2972
2973 /* Copy our current state into the static structure (our connection
2974 * to the server). */
2975 client.conn.established = pinfo->established;
2976 client.conn.observer = pinfo->observer;
2977 client.conn.access_level = pinfo->access_level;
2978 client.conn.playing = pplayer;
2979 sz_strlcpy(client.conn.username, pinfo->username);
2980 }
2981 }
2982
2983 players_dialog_update();
2984 conn_list_dialog_update();
2985
2986 if (pinfo->used && pinfo->id == client.conn.id) {
2987 /* For updating the sensitivity of the "Edit Mode" menu item,
2988 * among other things. */
2989 menus_update();
2990 }
2991
2992 if (preparing_client_state) {
2993 set_client_state(C_S_PREPARING);
2994 }
2995}
2996
2997/************************************************************************/
3001 void handle_conn_ping_info(int connections, const int *conn_id,
3002 const float *ping_time)
3003{
3004 int i;
3005
3006 for (i = 0; i < connections; i++) {
3007 struct connection *pconn = conn_by_number(conn_id[i]);
3008
3009 if (!pconn) {
3010 continue;
3011 }
3012
3013 pconn->ping_time = ping_time[i];
3014 log_debug("conn-id=%d, ping=%fs", pconn->id, pconn->ping_time);
3015 }
3016 /* The old_ping_time data is ignored. */
3017
3018 players_dialog_update();
3019}
3020
3021/************************************************************************/
3024 void handle_achievement_info(int id, bool gained, bool first)
3025{
3026 struct achievement *pach;
3027
3028 if (id < 0 || id >= game.control.num_achievement_types) {
3029 log_error("Received illegal achievement info %d", id);
3030 return;
3031 }
3032
3033 pach = achievement_by_number(id);
3034
3035 if (gained) {
3036 BV_SET(pach->achievers, player_index(client_player()));
3037 } else {
3038 BV_CLR(pach->achievers, player_index(client_player()));
3039 }
3040
3041 if (first) {
3042 pach->first = client_player();
3043 }
3044}
3045
3046/************************************************************************/
3061 static bool spaceship_autoplace(struct player *pplayer,
3062 struct player_spaceship *ship)
3063{
3064 if (can_client_issue_orders()) {
3065 struct spaceship_component place;
3066
3067 if (next_spaceship_component(pplayer, ship, &place)) {
3068 dsend_packet_spaceship_place(&client.conn, place.type, place.num);
3069
3070 return TRUE;
3071 }
3072 }
3073
3074 return FALSE;
3075}
3076
3077/************************************************************************/
3080 void handle_spaceship_info(const struct packet_spaceship_info *p)
3081{
3082 struct player_spaceship *ship;
3083 struct player *pplayer = player_by_number(p->player_num);
3084
3085 fc_assert_ret_msg(NULL != pplayer, "Invalid player number %d.",
3086 p->player_num);
3087
3088 ship = &pplayer->spaceship;
3089 ship->state = p->sship_state;
3090 ship->structurals = p->structurals;
3091 ship->components = p->components;
3092 ship->modules = p->modules;
3093 ship->fuel = p->fuel;
3094 ship->propulsion = p->propulsion;
3095 ship->habitation = p->habitation;
3096 ship->life_support = p->life_support;
3097 ship->solar_panels = p->solar_panels;
3098 ship->launch_year = p->launch_year;
3099 ship->population = p->population;
3100 ship->mass = p->mass;
3101 ship->support_rate = p->support_rate;
3102 ship->energy_rate = p->energy_rate;
3103 ship->success_rate = p->success_rate;
3104 ship->travel_time = p->travel_time;
3105 ship->structure = p->structure;
3106
3107 if (pplayer != client_player()) {
3108 refresh_spaceship_dialog(pplayer);
3109 menus_update();
3110 return;
3111 }
3112
3113 if (!spaceship_autoplace(pplayer, ship)) {
3114 /* We refresh the dialog when the packet did *not* cause placing
3115 * of new part. That's because those cases where part is placed, are
3116 * followed by exactly one case where there's no more parts to place -
3117 * we want to refresh the dialog only when that last packet comes. */
3118 refresh_spaceship_dialog(pplayer);
3119 }
3120}
3121
3122/************************************************************************/
3125 void handle_tile_info(const struct packet_tile_info *packet)
3126{
3127 enum known_type new_known;
3128 enum known_type old_known;
3129 bool known_changed = FALSE;
3130 bool tile_changed = FALSE;
3131 struct player *powner = player_by_number(packet->owner);
3132 struct player *eowner = player_by_number(packet->extras_owner);
3133 struct extra_type *presource = NULL;
3134 struct terrain *pterrain = terrain_by_number(packet->terrain);
3135 struct tile *ptile = index_to_tile(&(wld.map), packet->tile);
3136
3137 fc_assert_ret_msg(NULL != ptile, "Invalid tile index %d.", packet->tile);
3138 old_known = client_tile_get_known(ptile);
3139
3140 if (packet->resource != MAX_EXTRA_TYPES) {
3141 presource = extra_by_number(packet->resource);
3142 }
3143
3144 if (NULL == tile_terrain(ptile) || pterrain != tile_terrain(ptile)) {
3145 tile_changed = TRUE;
3146 switch (old_known) {
3147 case TILE_UNKNOWN:
3148 tile_set_terrain(ptile, pterrain);
3149 break;
3150 case TILE_KNOWN_UNSEEN:
3151 case TILE_KNOWN_SEEN:
3152 if (NULL != pterrain || TILE_UNKNOWN == packet->known) {
3153 tile_set_terrain(ptile, pterrain);
3154 } else {
3155 tile_changed = FALSE;
3156 log_error("handle_tile_info() unknown terrain (%d, %d).",
3157 TILE_XY(ptile));
3158 }
3159 break;
3160 };
3161 }
3162
3163 if (!BV_ARE_EQUAL(ptile->extras, packet->extras)) {
3164 ptile->extras = packet->extras;
3165 tile_changed = TRUE;
3166 }
3167
3168 tile_changed = tile_changed || (tile_resource(ptile) != presource);
3169
3170 /* Always called after setting terrain */
3171 tile_set_resource(ptile, presource);
3172
3173 if (tile_owner(ptile) != powner) {
3174 tile_set_owner(ptile, powner, NULL);
3175 tile_changed = TRUE;
3176 }
3177 if (extra_owner(ptile) != eowner) {
3178 ptile->extras_owner = eowner;
3179 tile_changed = TRUE;
3180 }
3181
3182 ptile->altitude = packet->altitude;
3183
3184 if (packet->placing < 0) {
3185 if (ptile->placing != NULL) {
3186 tile_changed = TRUE;
3187 ptile->placing = NULL;
3188 ptile->infra_turns = 0;
3189 }
3190 } else {
3191 struct extra_type *old = ptile->placing;
3192
3193 ptile->placing = extra_by_number(packet->placing);
3194 if (ptile->placing != old
3195 || ptile->infra_turns != packet->place_turn - game.info.turn) {
3196 tile_changed = TRUE;
3197 }
3198 ptile->infra_turns = packet->place_turn - game.info.turn;
3199 }
3200
3201 if (NULL == tile_worked(ptile)
3202 || tile_worked(ptile)->id != packet->worked) {
3203 if (IDENTITY_NUMBER_ZERO != packet->worked) {
3204 struct city *pwork = game_city_by_number(packet->worked);
3205
3206 if (NULL == pwork) {
3207 char named[MAX_LEN_CITYNAME];
3208
3209 /* New unseen ("invisible") city, or before city_info */
3210 fc_snprintf(named, sizeof(named), "%06u", packet->worked);
3211
3212 pwork = create_city_virtual(invisible.placeholder, NULL, named);
3213 pwork->id = packet->worked;
3214 idex_register_city(&wld, pwork);
3215
3216 city_list_prepend(invisible.cities, pwork);
3217
3218 log_debug("(%d,%d) invisible city %d, %s",
3219 TILE_XY(ptile), pwork->id, city_name_get(pwork));
3220 } else if (NULL == city_tile(pwork)) {
3221 /* Old unseen ("invisible") city, or before city_info */
3222 if (NULL != powner && city_owner(pwork) != powner) {
3223 /* Update placeholder with current owner */
3224 pwork->owner = powner;
3225 pwork->original = NULL;
3226 }
3227 } else {
3228 /* We have a real (not invisible) city record for this ID, but
3229 * perhaps our info about that city is out of date. */
3230 int dist_sq = sq_map_distance(city_tile(pwork), ptile);
3231
3232 if (dist_sq > city_map_radius_sq_get(pwork)) {
3233 /* This is probably enemy city which has grown in diameter since we
3234 * last saw it. We need city_radius_sq to be at least big enough so
3235 * that all workers fit in, so set it so. */
3236 city_map_radius_sq_set(pwork, dist_sq);
3237 }
3238 /* This might be a known city that is open in a dialog.
3239 * (And this might be our only prompt to refresh the worked tiles
3240 * display in its city map, if a worker rearrangement does not
3241 * change anything else about the city such as output.) */
3242 {
3243 struct city *oldwork = tile_worked(ptile);
3244 if (oldwork && NULL != city_tile(oldwork)) {
3245 /* Refresh previous city too if it's real and different */
3246 refresh_city_dialog(oldwork);
3247 }
3248 /* Refresh new city working tile (which we already know is real) */
3249 refresh_city_dialog(pwork);
3250 }
3251 }
3252
3253 /* This marks tile worked by (possibly invisible) city. Other
3254 * parts of the code have to handle invisible cities correctly
3255 * (ptile->worked->tile == NULL) */
3256 tile_set_worked(ptile, pwork);
3257 } else {
3258 /* Tile is no longer being worked by a city.
3259 * (Again, this might be our only prompt to refresh the worked tiles
3260 * display for the previous working city.) */
3261 if (tile_worked(ptile) && NULL != city_tile(tile_worked(ptile))) {
3262 refresh_city_dialog(tile_worked(ptile));
3263 }
3264 tile_set_worked(ptile, NULL);
3265 }
3266
3267 tile_changed = TRUE;
3268 }
3269
3270 if (old_known != packet->known) {
3271 known_changed = TRUE;
3272 }
3273
3274 if (NULL != client.conn.playing) {
3275 dbv_clr(&client.conn.playing->tile_known, tile_index(ptile));
3276 vision_layer_iterate(v) {
3277 dbv_clr(&client.conn.playing->client.tile_vision[v], tile_index(ptile));
3278 } vision_layer_iterate_end;
3279
3280 switch (packet->known) {
3281 case TILE_KNOWN_SEEN:
3282 dbv_set(&client.conn.playing->tile_known, tile_index(ptile));
3283 vision_layer_iterate(v) {
3284 dbv_set(&client.conn.playing->client.tile_vision[v], tile_index(ptile));
3285 } vision_layer_iterate_end;
3286 break;
3287 case TILE_KNOWN_UNSEEN:
3288 dbv_set(&client.conn.playing->tile_known, tile_index(ptile));
3289 break;
3290 case TILE_UNKNOWN:
3291 break;
3292 default:
3293 log_error("handle_tile_info() invalid known (%d).", packet->known);
3294 break;
3295 };
3296 }
3297 new_known = client_tile_get_known(ptile);
3298
3299 if (packet->spec_sprite[0] != '\0') {
3300 if (!ptile->spec_sprite
3301 || strcmp(ptile->spec_sprite, packet->spec_sprite) != 0) {
3302 if (ptile->spec_sprite) {
3303 free(ptile->spec_sprite);
3304 }
3305 ptile->spec_sprite = fc_strdup(packet->spec_sprite);
3306 tile_changed = TRUE;
3307 }
3308 } else {
3309 if (ptile->spec_sprite) {
3310 free(ptile->spec_sprite);
3311 ptile->spec_sprite = NULL;
3312 tile_changed = TRUE;
3313 }
3314 }
3315
3316 if (TILE_KNOWN_SEEN == old_known && TILE_KNOWN_SEEN != new_known) {
3317 /* This is an error. So first we log the error,
3318 * then make an assertion. */
3319 unit_list_iterate(ptile->units, punit) {
3320 log_error("%p %d %s at (%d,%d) %s", punit, punit->id,
3321 unit_rule_name(punit), TILE_XY(unit_tile(punit)),
3322 player_name(unit_owner(punit)));
3323 } unit_list_iterate_end;
3324 fc_assert_msg(0 == unit_list_size(ptile->units), "Ghost units seen");
3325 /* Repairing... */
3326 unit_list_clear(ptile->units);
3327 }
3328
3329 ptile->continent = packet->continent;
3330 wld.map.num_continents = MAX(ptile->continent, wld.map.num_continents);
3331
3332 if (packet->label[0] == '\0') {
3333 if (ptile->label != NULL) {
3334 FC_FREE(ptile->label);
3335 ptile->label = NULL;
3336 tile_changed = TRUE;
3337 }
3338 } else if (ptile->label == NULL || strcmp(packet->label, ptile->label)) {
3339 tile_set_label(ptile, packet->label);
3340 tile_changed = TRUE;
3341 }
3342
3343 if (known_changed || tile_changed) {
3344 /*
3345 * A tile can only change if it was known before and is still
3346 * known. In the other cases the tile is new or removed.
3347 */
3348 if (known_changed && TILE_KNOWN_SEEN == new_known) {
3349 agents_tile_new(ptile);
3350 } else if (known_changed && TILE_KNOWN_UNSEEN == new_known) {
3351 agents_tile_remove(ptile);
3352 } else {
3353 agents_tile_changed(ptile);
3354 }
3355 editgui_notify_object_changed(OBJTYPE_TILE, tile_index(ptile), FALSE);
3356 }
3357
3358 /* refresh tiles */
3359 if (can_client_change_view()) {
3360 /* the tile itself (including the necessary parts of adjacent tiles) */
3361 if (tile_changed || old_known != new_known) {
3362 refresh_tile_mapcanvas(ptile, TRUE, FALSE);
3363 }
3364 }
3365
3366 /* update menus if the focus unit is on the tile. */
3367 if (tile_changed) {
3368 if (get_focus_unit_on_tile(ptile)) {
3369 menus_update();
3370 }
3371 }
3372
3373 /* FIXME: we really ought to call refresh_city_dialog() for any city
3374 * whose radii include this tile, to update the city map display.
3375 * But that would be expensive. We deal with the (common) special
3376 * case of changes in worked tiles above. */
3377}
3378
3379/************************************************************************/
3382 void handle_scenario_info(const struct packet_scenario_info *packet)
3383{
3384 game.scenario.is_scenario = packet->is_scenario;
3385 sz_strlcpy(game.scenario.name, packet->name);
3386 sz_strlcpy(game.scenario.authors, packet->authors);
3387 game.scenario.players = packet->players;
3388 game.scenario.startpos_nations = packet->startpos_nations;
3389 game.scenario.prevent_new_cities = packet->prevent_new_cities;
3390 game.scenario.lake_flooding = packet->lake_flooding;
3391 game.scenario.have_resources = packet->have_resources;
3392 game.scenario.ruleset_locked = packet->ruleset_locked;
3393 game.scenario.save_random = packet->save_random;
3394 game.scenario.handmade = packet->handmade;
3395 game.scenario.allow_ai_type_fallback = packet->allow_ai_type_fallback;
3396
3397 editgui_notify_object_changed(OBJTYPE_GAME, 1, FALSE);
3398}
3399
3400/************************************************************************/
3403 void handle_scenario_description(const char *description)
3404{
3405 sz_strlcpy(game.scenario_desc.description, description);
3406
3407 editgui_notify_object_changed(OBJTYPE_GAME, 1, FALSE);
3408}
3409
3410/************************************************************************/
3415 void handle_ruleset_control(const struct packet_ruleset_control *packet)
3416{
3417 /* The ruleset is going to load new nations. So close
3418 * the nation selection dialog if it is open. */
3419 popdown_races_dialog();
3420
3421 game.client.ruleset_init = FALSE;
3422 game.client.ruleset_ready = FALSE;
3423 game_ruleset_free();
3424 game_ruleset_init();
3425 game.client.ruleset_init = TRUE;
3426 game.control = *packet;
3427
3428 /* check the values! */
3429#define VALIDATE(_count, _maximum, _string) \
3430 if (game.control._count > _maximum) { \
3431 log_error("handle_ruleset_control(): Too many " _string \
3432 "; using %d of %d", _maximum, game.control._count); \
3433 game.control._count = _maximum; \
3434 }
3435
3436 VALIDATE(num_unit_classes, UCL_LAST, "unit classes");
3437 VALIDATE(num_unit_types, U_LAST, "unit types");
3438 VALIDATE(num_impr_types, B_LAST, "improvements");
3439 VALIDATE(num_tech_types, A_LAST, "advances");
3440 VALIDATE(num_base_types, MAX_EXTRA_TYPES, "bases");
3441 VALIDATE(num_road_types, MAX_EXTRA_TYPES, "roads");
3442 VALIDATE(num_resource_types, MAX_EXTRA_TYPES, "resources");
3443 VALIDATE(num_disaster_types, MAX_DISASTER_TYPES, "disasters");
3444 VALIDATE(num_achievement_types, MAX_ACHIEVEMENT_TYPES, "achievements");
3445 VALIDATE(num_counters, MAX_COUNTERS, "counters");
3446
3447 /* game.control.government_count, game.control.nation_count and
3448 * game.control.num_city_styles are allocated dynamically, and do
3449 * not need a size check. See the allocation below. */
3450
3451 VALIDATE(terrain_count, MAX_NUM_TERRAINS, "terrains");
3452
3453 VALIDATE(num_specialist_types, SP_MAX, "specialists");
3454#undef VALIDATE
3455
3456 governments_alloc(game.control.government_count);
3457 nations_alloc(game.control.nation_count);
3458 styles_alloc(game.control.num_styles);
3459 city_styles_alloc(game.control.num_city_styles);
3460 music_styles_alloc(game.control.num_music_styles);
3461
3462 if (game.control.desc_length > 0) {
3463 game.ruleset_description = fc_malloc(game.control.desc_length + 1);
3464 game.ruleset_description[0] = '\0';
3465 }
3466
3467 if (packet->preferred_tileset[0] != '\0') {
3468 /* There is tileset suggestion */
3469 if (strcmp(packet->preferred_tileset, tileset_basename(tileset))) {
3470 /* It's not currently in use */
3471 if (gui_options.autoaccept_tileset_suggestion) {
3472 tilespec_reread(game.control.preferred_tileset, TRUE, 1.0f);
3473 } else {
3474 popup_tileset_suggestion_dialog();
3475 }
3476 }
3477 }
3478
3479 if (packet->preferred_soundset[0] != '\0') {
3480 /* There is soundset suggestion */
3481 if (strcmp(packet->preferred_soundset, sound_set_name)) {
3482 /* It's not currently in use */
3483 if (gui_options.autoaccept_soundset_suggestion) {
3484 audio_restart(game.control.preferred_soundset, music_set_name);
3485 } else {
3486 popup_soundset_suggestion_dialog();
3487 }
3488 }
3489 }
3490
3491 if (packet->preferred_musicset[0] != '\0') {
3492 /* There is musicset suggestion */
3493 if (strcmp(packet->preferred_musicset, music_set_name)) {
3494 /* It's not currently in use */
3495 if (gui_options.autoaccept_musicset_suggestion) {
3496 audio_restart(sound_set_name, game.control.preferred_musicset);
3497 } else {
3498 popup_musicset_suggestion_dialog();
3499 }
3500 }
3501 }
3502
3503 tileset_ruleset_reset(tileset);
3504
3505 resend_desired_settable_options();
3506}
3507
3508/************************************************************************/
3511 void handle_ruleset_summary(const struct packet_ruleset_summary *packet)
3512{
3513 int len;
3514
3515 if (game.ruleset_summary != NULL) {
3516 free(game.ruleset_summary);
3517 }
3518
3519 len = strlen(packet->text);
3520
3521 game.ruleset_summary = fc_malloc(len + 1);
3522
3523 fc_strlcpy(game.ruleset_summary, packet->text, len + 1);
3524}
3525
3526/************************************************************************/
3529 void handle_ruleset_description_part(
3530 const struct packet_ruleset_description_part *packet)
3531{
3532 fc_strlcat(game.ruleset_description, packet->text,
3533 game.control.desc_length + 1);
3534}
3535
3536/************************************************************************/
3539 void handle_rulesets_ready(void)
3540{
3541 /* Setup extra hiders caches */
3542 extra_type_iterate(pextra) {
3543 pextra->hiders = extra_type_list_new();
3544 extra_type_iterate(phider) {
3545 if (BV_ISSET(pextra->hidden_by, extra_index(phider))) {
3546 extra_type_list_append(pextra->hiders, phider);
3547 }
3548 } extra_type_iterate_end;
3549 pextra->bridged = extra_type_list_new();
3550 extra_type_iterate(pbridged) {
3551 if (BV_ISSET(pextra->bridged_over, extra_index(pbridged))) {
3552 extra_type_list_append(pextra->bridged, pbridged);
3553 }
3554 } extra_type_iterate_end;
3555 } extra_type_iterate_end;
3556
3557 unit_class_iterate(pclass) {
3558 set_unit_class_caches(pclass);
3559 set_unit_move_type(pclass);
3560 } unit_class_iterate_end;
3561
3562 /* Setup improvement feature caches */
3563 improvement_feature_cache_init();
3564
3565 /* Setup road integrators caches */
3566 road_integrators_cache_init();
3567
3568 /* Pre calculate action related data. */
3569 actions_rs_pre_san_gen();
3570
3571 /* Setup unit unknown move cost caches */
3572 unit_type_iterate(ptype) {
3573 ptype->unknown_move_cost = utype_unknown_move_cost(ptype);
3574 set_unit_type_caches(ptype);
3575 unit_type_action_cache_set(ptype);
3576 } unit_type_iterate_end;
3577
3578 /* Cache what city production can receive help from caravans. */
3579 city_production_caravan_shields_init();
3580
3581 /* Adjust editor for changed ruleset. */
3582 editor_ruleset_changed();
3583
3584 /* We are not going to crop any more sprites from big sprites, free them. */
3585 finish_loading_sprites(tileset);
3586
3587 game.client.ruleset_ready = TRUE;
3588}
3589
3590/************************************************************************/
3593 void handle_ruleset_unit_class(const struct packet_ruleset_unit_class *p)
3594{
3595 struct unit_class *c = uclass_by_number(p->id);
3596
3597 fc_assert_ret_msg(NULL != c, "Bad unit_class %d.", p->id);
3598
3599 names_set(&c->name, NULL, p->name, p->rule_name);
3600 c->min_speed = p->min_speed;
3601 c->hp_loss_pct = p->hp_loss_pct;
3602 c->non_native_def_pct = p->non_native_def_pct;
3603 c->flags = p->flags;
3604
3605 PACKET_STRVEC_EXTRACT(c->helptext, p->helptext);
3606}
3607
3608/************************************************************************/
3611 void handle_ruleset_unit(const struct packet_ruleset_unit *p)
3612{
3613 int i;
3614 struct unit_type *u = utype_by_number(p->id);
3615
3616 fc_assert_ret_msg(NULL != u, "Bad unit_type %d.", p->id);
3617
3618 names_set(&u->name, NULL, p->name, p->rule_name);
3619 sz_strlcpy(u->graphic_str, p->graphic_str);
3620 sz_strlcpy(u->graphic_alt, p->graphic_alt);
3621 sz_strlcpy(u->graphic_alt2, p->graphic_alt2);
3622 sz_strlcpy(u->sound_move, p->sound_move);
3623 sz_strlcpy(u->sound_move_alt, p->sound_move_alt);
3624 sz_strlcpy(u->sound_fight, p->sound_fight);
3625 sz_strlcpy(u->sound_fight_alt, p->sound_fight_alt);
3626
3627 u->uclass = uclass_by_number(p->unit_class_id);
3628 u->build_cost = p->build_cost;
3629 u->pop_cost = p->pop_cost;
3630 u->attack_strength = p->attack_strength;
3631 u->defense_strength = p->defense_strength;
3632 u->move_rate = p->move_rate;
3633 requirement_vector_copy(&u->build_reqs, &p->build_reqs);
3634 u->vision_radius_sq = p->vision_radius_sq;
3635 u->transport_capacity = p->transport_capacity;
3636 u->hp = p->hp;
3637 u->firepower = p->firepower;
3638 u->obsoleted_by = utype_by_number(p->obsoleted_by);
3639 u->converted_to = utype_by_number(p->converted_to);
3640 u->convert_time = p->convert_time;
3641 u->fuel = p->fuel;
3642 u->flags = p->flags;
3643 u->roles = p->roles;
3644 u->happy_cost = p->happy_cost;
3645 output_type_iterate(o) {
3646 u->upkeep[o] = p->upkeep[o];
3647 } output_type_iterate_end;
3648 u->paratroopers_range = p->paratroopers_range;
3649 u->bombard_rate = p->bombard_rate;
3650 u->city_size = p->city_size;
3651 u->city_slots = p->city_slots;
3652 u->tp_defense = p->tp_defense;
3653 u->cargo = p->cargo;
3654 u->targets = p->targets;
3655 u->embarks = p->embarks;
3656 u->disembarks = p->disembarks;
3657 u->vlayer = p->vlayer;
3658
3659 if (p->veteran_levels == 0) {
3660 u->veteran = NULL;
3661 } else {
3662 u->veteran = veteran_system_new(p->veteran_levels);
3663
3664 for (i = 0; i < p->veteran_levels; i++) {
3665 veteran_system_definition(u->veteran, i, p->veteran_name[i],
3666 p->power_fact[i], p->move_bonus[i],
3667 p->base_raise_chance[i],
3668 p->work_raise_chance[i]);
3669 }
3670 }
3671
3672 PACKET_STRVEC_EXTRACT(u->helptext, p->helptext);
3673
3674 u->adv.worker = p->worker;
3675
3676 tileset_setup_unit_type(tileset, u);
3677}
3678
3679/************************************************************************/
3682 void handle_ruleset_unit_bonus(const struct packet_ruleset_unit_bonus *p)
3683{
3684 struct unit_type *u = utype_by_number(p->unit);
3685 struct combat_bonus *bonus;
3686
3687 fc_assert_ret_msg(NULL != u, "Bad unit_type %d.", p->unit);
3688
3689 bonus = malloc(sizeof(*bonus));
3690
3691 bonus->flag = p->flag;
3692 bonus->type = p->type;
3693 bonus->value = p->value;
3694 bonus->quiet = p->quiet;
3695
3696 combat_bonus_list_append(u->bonuses, bonus);
3697}
3698
3699/************************************************************************/
3702 void handle_ruleset_unit_flag(const struct packet_ruleset_unit_flag *p)
3703{
3704 const char *flagname;
3705 const char *helptxt;
3706
3707 fc_assert_ret_msg(p->id >= UTYF_USER_FLAG_1 && p->id <= UTYF_LAST_USER_FLAG, "Bad user flag %d.", p->id);
3708
3709 if (p->name[0] == '\0') {
3710 flagname = NULL;
3711 } else {
3712 flagname = p->name;
3713 }
3714
3715 if (p->helptxt[0] == '\0') {
3716 helptxt = NULL;
3717 } else {
3718 helptxt = p->helptxt;
3719 }
3720
3721 set_user_unit_type_flag_name(p->id, flagname, helptxt);
3722}
3723
3724/************************************************************************/
3727 void handle_ruleset_unit_class_flag(
3728 const struct packet_ruleset_unit_class_flag *p)
3729{
3730 const char *flagname;
3731 const char *helptxt;
3732
3733 fc_assert_ret_msg(p->id >= UCF_USER_FLAG_1 && p->id <= UCF_LAST_USER_FLAG,
3734 "Bad user flag %d.", p->id);
3735
3736 if (p->name[0] == '\0') {
3737 flagname = NULL;
3738 } else {
3739 flagname = p->name;
3740 }
3741
3742 if (p->helptxt[0] == '\0') {
3743 helptxt = NULL;
3744 } else {
3745 helptxt = p->helptxt;
3746 }
3747
3748 set_user_unit_class_flag_name(p->id, flagname, helptxt);
3749}
3750
3751/************************************************************************/
3757 static int unpack_tech_req(const enum tech_req r_num,
3758 const struct requirement_vector *reqs,
3759 struct advance *a,
3760 int i)
3761{
3762 if (i < requirement_vector_size(reqs)
3763 && requirement_vector_get(reqs, i)->source.kind == VUT_ADVANCE) {
3764 /* Extract the tech req so the old code can reason about it. */
3765
3766 /* This IS a traditional tech req... right? */
3767 fc_assert(requirement_vector_get(reqs, i)->present);
3768 fc_assert(requirement_vector_get(reqs, i)->range == REQ_RANGE_PLAYER);
3769
3770 /* Put it in the advance structure. */
3771 a->require[r_num] = requirement_vector_get(reqs, i)->source.value.advance;
3772
3773 /* Move on in the requirement vector. */
3774 i++;
3775 } else {
3776 /* No tech req. */
3777 a->require[r_num] = advance_by_number(A_NONE);
3778 }
3779
3780 return i;
3781}
3782
3783/************************************************************************/
3786 void handle_ruleset_tech(const struct packet_ruleset_tech *p)
3787{
3788 int i;
3789 struct advance *a = advance_by_number(p->id);
3790
3791 fc_assert_ret_msg(NULL != a, "Bad advance %d.", p->id);
3792
3793 names_set(&a->name, NULL, p->name, p->rule_name);
3794 sz_strlcpy(a->graphic_str, p->graphic_str);
3795 sz_strlcpy(a->graphic_alt, p->graphic_alt);
3796
3797 i = 0;
3798
3799 fc_assert(game.control.num_tech_classes == 0 || p->tclass < game.control.num_tech_classes);
3800 if (p->tclass >= 0) {
3801 a->tclass = tech_class_by_number(p->tclass);
3802 } else {
3803 a->tclass = NULL;
3804 }
3805
3806 /* The tech requirements req1 and req2 are send inside research_reqs
3807 * since they too are required to be fulfilled before the tech can be
3808 * researched. */
3809
3810 if (p->removed) {
3811 /* The Freeciv data structures currently records that a tech is removed
3812 * by setting req1 and req2 to "Never". */
3813 a->require[AR_ONE] = A_NEVER;
3814 a->require[AR_TWO] = A_NEVER;
3815 } else {
3816 /* Unpack req1 and req2 from the research_reqs requirement vector. */
3817 i = unpack_tech_req(AR_ONE, &p->research_reqs, a, i);
3818 i = unpack_tech_req(AR_TWO, &p->research_reqs, a, i);
3819 }
3820
3821 /* Any remaining requirements are a part of the research_reqs requirement
3822 * vector. */
3823 requirement_vector_copy(&a->research_reqs,
3824 /* slice of the vector starting at index i */
3825 &(const struct requirement_vector) {
3826 .p = p->research_reqs.p + i,
3827 .size = p->research_reqs.size - i,
3828 /* .size_alloc shouldn't matter */
3829 });
3830
3831 /* The packet's research_reqs should contain req1, req2 and the
3832 * requirements of the tech's research_reqs. */
3833 fc_assert((a->research_reqs.size
3834 + ((a->require[AR_ONE]
3835 && (advance_number(a->require[AR_ONE]) != A_NONE)) ?
3836 1 : 0)
3837 + ((a->require[AR_TWO]
3838 && (advance_number(a->require[AR_TWO]) != A_NONE)) ?
3839 1 : 0))
3840 == requirement_vector_size(&p->research_reqs));
3841
3842 a->require[AR_ROOT] = advance_by_number(p->root_req);
3843
3844 a->flags = p->flags;
3845 a->cost = p->cost;
3846 a->num_reqs = p->num_reqs;
3847 PACKET_STRVEC_EXTRACT(a->helptext, p->helptext);
3848
3849 tileset_setup_tech_type(tileset, a);
3850}
3851
3852/************************************************************************/
3855 void handle_ruleset_tech_class(const struct packet_ruleset_tech_class *p)
3856{
3857 struct tech_class *ptclass = tech_class_by_number(p->id);
3858
3859 fc_assert_ret_msg(NULL != ptclass, "Bad tech_class %d.", p->id);
3860
3861 names_set(&ptclass->name, NULL, p->name, p->rule_name);
3862 ptclass->cost_pct = p->cost_pct;
3863}
3864
3865/************************************************************************/
3868 void handle_ruleset_tech_flag(const struct packet_ruleset_tech_flag *p)
3869{
3870 const char *flagname;
3871 const char *helptxt;
3872
3873 fc_assert_ret_msg(p->id >= TECH_USER_1 && p->id <= TECH_USER_LAST, "Bad user flag %d.", p->id);
3874
3875 if (p->name[0] == '\0') {
3876 flagname = NULL;
3877 } else {
3878 flagname = p->name;
3879 }
3880
3881 if (p->helptxt[0] == '\0') {
3882 helptxt = NULL;
3883 } else {
3884 helptxt = p->helptxt;
3885 }
3886
3887 set_user_tech_flag_name(p->id, flagname, helptxt);
3888}
3889
3890/************************************************************************/
3893 void handle_ruleset_building(const struct packet_ruleset_building *p)
3894{
3895 struct impr_type *b = improvement_by_number(p->id);
3896
3897 fc_assert_ret_msg(NULL != b, "Bad improvement %d.", p->id);
3898
3899 b->genus = p->genus;
3900 names_set(&b->name, NULL, p->name, p->rule_name);
3901 sz_strlcpy(b->graphic_str, p->graphic_str);
3902 sz_strlcpy(b->graphic_alt, p->graphic_alt);
3903 sz_strlcpy(b->graphic_alt2, p->graphic_alt2);
3904 requirement_vector_copy(&b->reqs, &p->reqs);
3905 requirement_vector_copy(&b->obsolete_by, &p->obs_reqs);
3906 b->build_cost = p->build_cost;
3907 b->upkeep = p->upkeep;
3908 b->sabotage = p->sabotage;
3909 b->flags = p->flags;
3910 PACKET_STRVEC_EXTRACT(b->helptext, p->helptext);
3911 sz_strlcpy(b->soundtag, p->soundtag);
3912 sz_strlcpy(b->soundtag_alt, p->soundtag_alt);
3913 sz_strlcpy(b->soundtag_alt2, p->soundtag_alt2);
3914
3915#ifdef FREECIV_DEBUG
3916 if (p->id == improvement_count() - 1) {
3917 improvement_iterate(bdbg) {
3918 log_debug("Improvement: %s...", improvement_rule_name(bdbg));
3919 log_debug(" build_cost %3d", bdbg->build_cost);
3920 log_debug(" upkeep %2d", bdbg->upkeep);
3921 log_debug(" sabotage %3d", bdbg->sabotage);
3922 if (NULL != bdbg->helptext) {
3923 strvec_iterate(bdbg->helptext, text) {
3924 log_debug(" helptext %s", text);
3925 } strvec_iterate_end;
3926 }
3927 } improvement_iterate_end;
3928 }
3929#endif /* FREECIV_DEBUG */
3930
3931 tileset_setup_impr_type(tileset, b);
3932}
3933
3934/************************************************************************/
3937 void handle_ruleset_impr_flag(const struct packet_ruleset_impr_flag *p)
3938{
3939 const char *flagname;
3940 const char *helptxt;
3941
3942 fc_assert_ret_msg(p->id >= IF_USER_FLAG_1 && p->id <= IF_LAST_USER_FLAG,
3943 "Bad user flag %d.", p->id);
3944
3945 if (p->name[0] == '\0') {
3946 flagname = NULL;
3947 } else {
3948 flagname = p->name;
3949 }
3950
3951 if (p->helptxt[0] == '\0') {
3952 helptxt = NULL;
3953 } else {
3954 helptxt = p->helptxt;
3955 }
3956
3957 set_user_impr_flag_name(p->id, flagname, helptxt);
3958}
3959
3960/************************************************************************/
3963 void handle_ruleset_multiplier(const struct packet_ruleset_multiplier *p)
3964{
3965 struct multiplier *pmul = multiplier_by_number(p->id);
3966
3967 fc_assert_ret_msg(NULL != pmul, "Bad multiplier %d.", p->id);
3968
3969 pmul->start = p->start;
3970 pmul->stop = p->stop;
3971 pmul->step = p->step;
3972 pmul->def = p->def;
3973 pmul->offset = p->offset;
3974 pmul->factor = p->factor;
3975 pmul->minimum_turns = p->minimum_turns;
3976
3977 names_set(&pmul->name, NULL, p->name, p->rule_name);
3978 requirement_vector_copy(&pmul->reqs, &p->reqs);
3979 PACKET_STRVEC_EXTRACT(pmul->helptext, p->helptext);
3980}
3981
3982/************************************************************************/
3985 void handle_ruleset_government(const struct packet_ruleset_government *p)
3986{
3987 struct government *gov = government_by_number(p->id);
3988
3989 fc_assert_ret_msg(NULL != gov, "Bad government %d.", p->id);
3990
3991 gov->item_number = p->id;
3992
3993 requirement_vector_copy(&gov->reqs, &p->reqs);
3994 names_set(&gov->name, NULL, p->name, p->rule_name);
3995 sz_strlcpy(gov->graphic_str, p->graphic_str);
3996 sz_strlcpy(gov->graphic_alt, p->graphic_alt);
3997 sz_strlcpy(gov->sound_str, p->sound_str);
3998 sz_strlcpy(gov->sound_alt, p->sound_alt);
3999
4000 PACKET_STRVEC_EXTRACT(gov->helptext, p->helptext);
4001
4002 tileset_setup_government(tileset, gov);
4003}
4004
4005/************************************************************************/
4008 void handle_ruleset_government_ruler_title
4009 (const struct packet_ruleset_government_ruler_title *packet)
4010{
4011 struct government *gov = government_by_number(packet->gov);
4012
4013 fc_assert_ret_msg(NULL != gov, "Bad government %d.", packet->gov);
4014
4015 (void) government_ruler_title_new(gov, nation_by_number(packet->nation),
4016 packet->male_title,
4017 packet->female_title);
4018}
4019
4020/************************************************************************/
4023 void handle_ruleset_terrain(const struct packet_ruleset_terrain *p)
4024{
4025 int j;
4026 struct terrain *pterrain = terrain_by_number(p->id);
4027
4028 fc_assert_ret_msg(NULL != pterrain, "Bad terrain %d.", p->id);
4029
4030 pterrain->tclass = p->tclass;
4031 pterrain->native_to = p->native_to;
4032 names_set(&pterrain->name, NULL, p->name, p->rule_name);
4033 sz_strlcpy(pterrain->graphic_str, p->graphic_str);
4034 sz_strlcpy(pterrain->graphic_alt, p->graphic_alt);
4035 sz_strlcpy(pterrain->graphic_alt2, p->graphic_alt2);
4036 pterrain->movement_cost = p->movement_cost;
4037 pterrain->defense_bonus = p->defense_bonus;
4038
4039 output_type_iterate(o) {
4040 pterrain->output[o] = p->output[o];
4041 } output_type_iterate_end;
4042
4043 if (pterrain->resources != NULL) {
4044 free(pterrain->resources);
4045 }
4046 pterrain->resources = fc_calloc(p->num_resources + 1,
4047 sizeof(*pterrain->resources));
4048 if (pterrain->resource_freq != NULL) {
4049 free(pterrain->resource_freq);
4050 }
4051 pterrain->resource_freq = fc_calloc(p->num_resources + 1,
4052 sizeof(*pterrain->resource_freq));
4053 for (j = 0; j < p->num_resources; j++) {
4054 pterrain->resources[j] = extra_by_number(p->resources[j]);
4055 if (!pterrain->resources[j]) {
4056 log_error("handle_ruleset_terrain() "
4057 "Mismatched resource %d for terrain \"%s\".",
4058 p->resources[j], terrain_rule_name(pterrain));
4059 }
4060 pterrain->resource_freq[j] = p->resource_freq[j];
4061 }
4062 pterrain->resources[p->num_resources] = NULL;
4063 pterrain->resource_freq[p->num_resources] = 0;
4064
4065 output_type_iterate(o) {
4066 pterrain->road_output_incr_pct[o] = p->road_output_incr_pct[o];
4067 } output_type_iterate_end;
4068
4069 pterrain->base_time = p->base_time;
4070 pterrain->road_time = p->road_time;
4071 pterrain->cultivate_result = terrain_by_number(p->cultivate_result);
4072 pterrain->cultivate_time = p->cultivate_time;
4073 pterrain->plant_result = terrain_by_number(p->plant_result);
4074 pterrain->plant_time = p->plant_time;
4075 pterrain->irrigation_food_incr = p->irrigation_food_incr;
4076 pterrain->irrigation_time = p->irrigation_time;
4077 pterrain->mining_shield_incr = p->mining_shield_incr;
4078 pterrain->mining_time = p->mining_time;
4079 if (p->animal < 0) {
4080 pterrain->animal = NULL;
4081 } else {
4082 pterrain->animal = utype_by_number(p->animal);
4083 }
4084 pterrain->transform_result = terrain_by_number(p->transform_result);
4085 pterrain->transform_time = p->transform_time;
4086 pterrain->placing_time = p->placing_time;
4087 pterrain->pillage_time = p->pillage_time;
4088
4089 for (j = 0; j < p->extra_count; j++) {
4090 pterrain->extra_removal_times[j] = p->extra_removal_times[j];
4091 }
4092
4093 pterrain->flags = p->flags;
4094
4095 fc_assert_ret(pterrain->rgb == NULL);
4096 pterrain->rgb = rgbcolor_new(p->color_red, p->color_green, p->color_blue);
4097
4098 PACKET_STRVEC_EXTRACT(pterrain->helptext, p->helptext);
4099
4100 tileset_setup_tile_type(tileset, pterrain);
4101}
4102
4103/************************************************************************/
4106 void handle_ruleset_terrain_flag(const struct packet_ruleset_terrain_flag *p)
4107{
4108 const char *flagname;
4109 const char *helptxt;
4110
4111 fc_assert_ret_msg(p->id >= TER_USER_1 && p->id <= TER_USER_LAST, "Bad user flag %d.", p->id);
4112
4113 if (p->name[0] == '\0') {
4114 flagname = NULL;
4115 } else {
4116 flagname = p->name;
4117 }
4118
4119 if (p->helptxt[0] == '\0') {
4120 helptxt = NULL;
4121 } else {
4122 helptxt = p->helptxt;
4123 }
4124
4125 set_user_terrain_flag_name(p->id, flagname, helptxt);
4126}
4127
4128/************************************************************************/
4131 void handle_ruleset_resource(const struct packet_ruleset_resource *p)
4132{
4133 struct resource_type *presource;
4134
4135 if (p->id < 0 || p->id > MAX_EXTRA_TYPES) {
4136 log_error("Bad resource %d.", p->id);
4137 return;
4138 }
4139
4140 presource = resource_type_init(extra_by_number(p->id));
4141
4142 output_type_iterate(o) {
4143 presource->output[o] = p->output[o];
4144 } output_type_iterate_end;
4145}
4146
4147/************************************************************************/
4150 void handle_ruleset_extra(const struct packet_ruleset_extra *p)
4151{
4152 struct extra_type *pextra = extra_by_number(p->id);
4153 int i;
4154 bool cbase;
4155 bool croad;
4156 bool cres;
4157
4158 fc_assert_ret_msg(NULL != pextra, "Bad extra %d.", p->id);
4159
4160 names_set(&pextra->name, NULL, p->name, p->rule_name);
4161
4162 pextra->category = p->category;
4163
4164 pextra->causes = 0;
4165 for (i = 0; i < EC_COUNT; i++) {
4166 if (BV_ISSET(p->causes, i)) {
4167 pextra->causes |= (1 << i);
4168 }
4169 }
4170
4171 pextra->rmcauses = 0;
4172 for (i = 0; i < ERM_COUNT; i++) {
4173 if (BV_ISSET(p->rmcauses, i)) {
4174 pextra->rmcauses |= (1 << i);
4175 }
4176 }
4177
4178 if (pextra->causes == 0) {
4179 extra_to_caused_by_list(pextra, EC_NONE);
4180 } else {
4181 for (i = 0; i < EC_COUNT; i++) {
4182 if (is_extra_caused_by(pextra, i)) {
4183 extra_to_caused_by_list(pextra, i);
4184 }
4185 }
4186 }
4187
4188 cbase = is_extra_caused_by(pextra, EC_BASE);
4189 croad = is_extra_caused_by(pextra, EC_ROAD);
4190 cres = is_extra_caused_by(pextra, EC_RESOURCE);
4191 if (cbase) {
4192 /* Index is one less than size of list when this base is already added. */
4193 base_type_init(pextra, extra_type_list_size(extra_type_list_by_cause(EC_BASE)) - 1);
4194 }
4195 if (croad) {
4196 /* Index is one less than size of list when this road is already added. */
4197 road_type_init(pextra, extra_type_list_size(extra_type_list_by_cause(EC_ROAD)) - 1);
4198 }
4199 if (!cbase && !croad && !cres) {
4200 pextra->data.special_idx = extra_type_list_size(extra_type_list_by_cause(EC_SPECIAL));
4201 extra_to_caused_by_list(pextra, EC_SPECIAL);
4202 }
4203
4204 for (i = 0; i < ERM_COUNT; i++) {
4205 if (is_extra_removed_by(pextra, i)) {
4206 extra_to_removed_by_list(pextra, i);
4207 }
4208 }
4209
4210 sz_strlcpy(pextra->activity_gfx, p->activity_gfx);
4211 sz_strlcpy(pextra->act_gfx_alt, p->act_gfx_alt);
4212 sz_strlcpy(pextra->act_gfx_alt2, p->act_gfx_alt2);
4213 sz_strlcpy(pextra->rmact_gfx, p->rmact_gfx);
4214 sz_strlcpy(pextra->rmact_gfx_alt, p->rmact_gfx_alt);
4215 sz_strlcpy(pextra->rmact_gfx_alt2, p->rmact_gfx_alt2);
4216 sz_strlcpy(pextra->graphic_str, p->graphic_str);
4217 sz_strlcpy(pextra->graphic_alt, p->graphic_alt);
4218
4219 requirement_vector_copy(&pextra->reqs, &p->reqs);
4220 requirement_vector_copy(&pextra->rmreqs, &p->rmreqs);
4221
4222 pextra->appearance_chance = p->appearance_chance;
4223 requirement_vector_copy(&pextra->appearance_reqs, &p->appearance_reqs);
4224
4225 pextra->disappearance_chance = p->disappearance_chance;
4226 requirement_vector_copy(&pextra->disappearance_reqs, &p->disappearance_reqs);
4227
4228 pextra->visibility_req = p->visibility_req;
4229 pextra->buildable = p->buildable;
4230 pextra->generated = p->generated;
4231 pextra->build_time = p->build_time;
4232 pextra->build_time_factor = p->build_time_factor;
4233 pextra->removal_time = p->removal_time;
4234 pextra->removal_time_factor = p->removal_time_factor;
4235 pextra->infracost = p->infracost;
4236 pextra->defense_bonus = p->defense_bonus;
4237
4238 if (pextra->defense_bonus != 0) {
4239 if (extra_has_flag(pextra, EF_NATURAL_DEFENSE)) {
4240 extra_to_caused_by_list(pextra, EC_NATURAL_DEFENSIVE);
4241 } else {
4242 extra_to_caused_by_list(pextra, EC_DEFENSIVE);
4243 }
4244 }
4245
4246 pextra->no_aggr_near_city = p->no_aggr_near_city;
4247
4248 pextra->eus = p->eus;
4249 if (pextra->eus == EUS_HIDDEN) {
4250 extra_type_list_append(extra_type_list_of_unit_hiders(), pextra);
4251 }
4252
4253 pextra->native_to = p->native_to;
4254
4255 pextra->flags = p->flags;
4256 if (pextra->no_aggr_near_city >= 0) {
4257 extra_to_caused_by_list(pextra, EC_NOT_AGGRESSIVE);
4258 }
4259 if (extra_has_flag(pextra, EF_CAUSE_ZOC)) {
4260 extra_type_list_append(extra_type_list_of_zoccers(), pextra);
4261 }
4262
4263 pextra->hidden_by = p->hidden_by;
4264 pextra->bridged_over = p->bridged_over;
4265 pextra->conflicts = p->conflicts;
4266
4267 PACKET_STRVEC_EXTRACT(pextra->helptext, p->helptext);
4268
4269 tileset_setup_extra(tileset, pextra);
4270}
4271
4272/************************************************************************/
4275 void handle_ruleset_extra_flag(const struct packet_ruleset_extra_flag *p)
4276{
4277 const char *flagname;
4278 const char *helptxt;
4279
4280 fc_assert_ret_msg(p->id >= EF_USER_FLAG_1 && p->id <= EF_LAST_USER_FLAG,
4281 "Bad user flag %d.", p->id);
4282
4283 if (p->name[0] == '\0') {
4284 flagname = NULL;
4285 } else {
4286 flagname = p->name;
4287 }
4288
4289 if (p->helptxt[0] == '\0') {
4290 helptxt = NULL;
4291 } else {
4292 helptxt = p->helptxt;
4293 }
4294
4295 set_user_extra_flag_name(p->id, flagname, helptxt);
4296}
4297
4298/************************************************************************/
4301 void handle_ruleset_base(const struct packet_ruleset_base *p)
4302{
4303 struct base_type *pbase = base_by_number(p->id);
4304
4305 fc_assert_ret_msg(NULL != pbase, "Bad base %d.", p->id);
4306
4307 pbase->gui_type = p->gui_type;
4308 pbase->border_sq = p->border_sq;
4309 pbase->vision_main_sq = p->vision_main_sq;
4310 pbase->vision_invis_sq = p->vision_invis_sq;
4311 pbase->vision_subs_sq = p->vision_subs_sq;
4312
4313 if (territory_claiming_base(pbase)) {
4314 extra_type_list_append(extra_type_list_of_terr_claimers(),
4315 base_extra_get(pbase));
4316 }
4317}
4318
4319/************************************************************************/
4322 void handle_ruleset_road(const struct packet_ruleset_road *p)
4323{
4324 struct road_type *proad = road_by_number(p->id);
4325
4326 fc_assert_ret_msg(NULL != proad, "Bad road %d.", p->id);
4327
4328 proad->gui_type = p->gui_type;
4329
4330 requirement_vector_copy(&proad->first_reqs, &p->first_reqs);
4331
4332 proad->move_cost = p->move_cost;
4333 proad->move_mode = p->move_mode;
4334
4335 output_type_iterate(o) {
4336 proad->tile_incr_const[o] = p->tile_incr_const[o];
4337 proad->tile_incr[o] = p->tile_incr[o];
4338 proad->tile_bonus[o] = p->tile_bonus[o];
4339 } output_type_iterate_end;
4340
4341 proad->compat = p->compat;
4342 proad->integrates = p->integrates;
4343 proad->flags = p->flags;
4344}
4345
4346/************************************************************************/
4349 void handle_ruleset_goods(const struct packet_ruleset_goods *p)
4350{
4351 struct goods_type *pgood = goods_by_number(p->id);
4352
4353 fc_assert_ret_msg(NULL != pgood, "Bad goods %d.", p->id);
4354
4355 names_set(&pgood->name, NULL, p->name, p->rule_name);
4356
4357 requirement_vector_copy(&pgood->reqs, &p->reqs);
4358
4359 pgood->from_pct = p->from_pct;
4360 pgood->to_pct = p->to_pct;
4361 pgood->onetime_pct = p->onetime_pct;
4362 pgood->select_priority = p->select_priority;
4363 pgood->flags = p->flags;
4364
4365 PACKET_STRVEC_EXTRACT(pgood->helptext, p->helptext);
4366}
4367
4368/************************************************************************/
4371 void handle_ruleset_action(const struct packet_ruleset_action *p)
4372{
4373 struct action *act;
4374
4375 if (!action_id_exists(p->id)) {
4376 /* Action id out of range */
4377 log_error("handle_ruleset_action() the action id %d is out of range.",
4378 p->id);
4379
4380 return;
4381 }
4382
4383 act = action_by_number(p->id);
4384
4385 sz_strlcpy(act->ui_name, p->ui_name);
4386 act->quiet = p->quiet;
4387
4388 act->result = p->result;
4389 act->sub_results = p->sub_results;
4390 act->actor_consuming_always = p->actor_consuming_always;
4391
4392 act->actor_kind = p->act_kind;
4393 act->target_kind = p->tgt_kind;
4394 act->sub_target_kind = p->sub_tgt_kind;
4395
4396 act->min_distance = p->min_distance;
4397 act->max_distance = p->max_distance;
4398 act->blocked_by = p->blocked_by;
4399}
4400
4401/************************************************************************/
4404void
4405handle_ruleset_action_enabler(const struct packet_ruleset_action_enabler *p)
4406{
4407 struct action_enabler *enabler;
4408
4409 if (!action_id_exists(p->enabled_action)) {
4410 /* Non existing action */
4411 log_error("handle_ruleset_action_enabler() the action %d "
4412 "doesn't exist.",
4413 p->enabled_action);
4414
4415 return;
4416 }
4417
4418 enabler = action_enabler_new();
4419
4420 enabler->action = p->enabled_action;
4421
4422 requirement_vector_copy(&enabler->actor_reqs, &p->actor_reqs);
4423 requirement_vector_copy(&enabler->target_reqs, &p->target_reqs);
4424
4425 action_enabler_add(enabler);
4426}
4427
4428/************************************************************************/
4431 void handle_ruleset_action_auto(const struct packet_ruleset_action_auto *p)
4432{
4433 struct action_auto_perf *auto_perf;
4434 int i;
4435
4436 auto_perf = action_auto_perf_slot_number(p->id);
4437
4438 auto_perf->cause = p->cause;
4439
4440 requirement_vector_copy(&auto_perf->reqs, &p->reqs);
4441
4442 for (i = 0; i < p->alternatives_count; i++) {
4443 auto_perf->alternatives[i] = p->alternatives[i];
4444 }
4445}
4446
4447/************************************************************************/
4450 void handle_ruleset_disaster(const struct packet_ruleset_disaster *p)
4451{
4452 struct disaster_type *pdis = disaster_by_number(p->id);
4453
4454 fc_assert_ret_msg(NULL != pdis, "Bad disaster %d.", p->id);
4455
4456 names_set(&pdis->name, NULL, p->name, p->rule_name);
4457
4458 requirement_vector_copy(&pdis->reqs, &p->reqs);
4459
4460 pdis->frequency = p->frequency;
4461
4462 pdis->effects = p->effects;
4463}
4464
4465/************************************************************************/
4468 void handle_ruleset_achievement(const struct packet_ruleset_achievement *p)
4469{
4470 struct achievement *pach = achievement_by_number(p->id);
4471
4472 fc_assert_ret_msg(NULL != pach, "Bad achievement %d.", p->id);
4473
4474 names_set(&pach->name, NULL, p->name, p->rule_name);
4475
4476 pach->type = p->type;
4477 pach->unique = p->unique;
4478 pach->value = p->value;
4479}
4480
4481/************************************************************************/
4484 void handle_ruleset_trade(const struct packet_ruleset_trade *p)
4485{
4486 struct trade_route_settings *pset = trade_route_settings_by_type(p->id);
4487
4488 if (pset != NULL) {
4489 pset->trade_pct = p->trade_pct;
4490 pset->cancelling = p->cancelling;
4491 pset->bonus_type = p->bonus_type;
4492 }
4493}
4494
4495/************************************************************************/
4498 void handle_ruleset_terrain_control
4499 (const struct packet_ruleset_terrain_control *p)
4500{
4501 /* Since terrain_control is the same as packet_ruleset_terrain_control
4502 * we can just copy the data directly. */
4503 terrain_control = *p;
4504 /* terrain_control.move_fragments likely changed */
4505 init_move_fragments();
4506}
4507
4508/************************************************************************/
4511 void handle_ruleset_nation_sets
4512 (const struct packet_ruleset_nation_sets *packet)
4513{
4514 int i;
4515
4516 for (i = 0; i < packet->nsets; i++) {
4517 struct nation_set *pset =
4518 nation_set_new(packet->names[i], packet->rule_names[i],
4519 packet->descriptions[i]);
4520
4521 if (pset == NULL) {
4522 break;
4523 } else {
4524 fc_assert(i == nation_set_index(pset));
4525 }
4526 }
4527}
4528
4529/************************************************************************/
4532 void handle_ruleset_nation_groups
4533 (const struct packet_ruleset_nation_groups *packet)
4534{
4535 int i;
4536
4537 for (i = 0; i < packet->ngroups; i++) {
4538 struct nation_group *pgroup;
4539
4540 pgroup = nation_group_new(packet->groups[i]);
4541
4542 if (pgroup != NULL) {
4543 fc_assert(i == nation_group_index(pgroup));
4544 pgroup->hidden = packet->hidden[i];
4545 } else {
4546 break;
4547 }
4548 }
4549}
4550
4551/************************************************************************/
4554 void handle_ruleset_nation(const struct packet_ruleset_nation *packet)
4555{
4556 struct nation_type *pnation = nation_by_number(packet->id);
4557 int i;
4558
4559 fc_assert_ret_msg(NULL != pnation, "Bad nation %d.", packet->id);
4560
4561 if (packet->translation_domain[0] != '\0') {
4562 size_t len = strlen(packet->translation_domain) + 1;
4563 pnation->translation_domain = fc_malloc(len);
4564 fc_strlcpy(pnation->translation_domain, packet->translation_domain, len);
4565 } else {
4566 pnation->translation_domain = NULL;
4567 }
4568 names_set(&pnation->adjective, pnation->translation_domain,
4569 packet->adjective, packet->rule_name);
4570 name_set(&pnation->noun_plural, pnation->translation_domain, packet->noun_plural);
4571 sz_strlcpy(pnation->flag_graphic_str, packet->graphic_str);
4572 sz_strlcpy(pnation->flag_graphic_alt, packet->graphic_alt);
4573 pnation->style = style_by_number(packet->style);
4574 for (i = 0; i < packet->leader_count; i++) {
4575 (void) nation_leader_new(pnation, packet->leader_name[i],
4576 packet->leader_is_male[i]);
4577 }
4578
4579 /* set later by PACKET_NATION_AVAILABILITY */
4580 pnation->client.is_pickable = FALSE;
4581 pnation->is_playable = packet->is_playable;
4582 pnation->barb_type = packet->barbarian_type;
4583
4584 if ('\0' != packet->legend[0]) {
4585 pnation->legend = fc_strdup(nation_legend_translation(pnation, packet->legend));
4586 } else {
4587 pnation->legend = fc_strdup("");
4588 }
4589
4590 for (i = 0; i < packet->nsets; i++) {
4591 struct nation_set *pset = nation_set_by_number(packet->sets[i]);
4592
4593 if (NULL != pset) {
4594 nation_set_list_append(pnation->sets, pset);
4595 } else {
4596 log_error("handle_ruleset_nation() \"%s\" have unknown set %d.",
4597 nation_rule_name(pnation), packet->sets[i]);
4598 }
4599 }
4600
4601 for (i = 0; i < packet->ngroups; i++) {
4602 struct nation_group *pgroup = nation_group_by_number(packet->groups[i]);
4603
4604 if (NULL != pgroup) {
4605 nation_group_list_append(pnation->groups, pgroup);
4606 } else {
4607 log_error("handle_ruleset_nation() \"%s\" have unknown group %d.",
4608 nation_rule_name(pnation), packet->groups[i]);
4609 }
4610 }
4611
4612 /* init_government may be NULL */
4613 pnation->init_government = government_by_number(packet->init_government_id);
4614 for (i = 0; i < MAX_NUM_TECH_LIST; i++) {
4615 if (i < packet->init_techs_count) {
4616 pnation->init_techs[i] = packet->init_techs[i];
4617 } else {
4618 pnation->init_techs[i] = A_LAST;
4619 }
4620 }
4621 for (i = 0; i < MAX_NUM_UNIT_LIST; i++) {
4622 if (i < packet->init_units_count) {
4623 pnation->init_units[i] = utype_by_number(packet->init_units[i]);
4624 } else {
4625 /* TODO: should init_units be initialized in common/nation.c? */
4626 pnation->init_units[i] = utype_by_number(U_LAST);
4627 }
4628 }
4629 for (i = 0; i < MAX_NUM_BUILDING_LIST; i++) {
4630 if (i < packet->init_buildings_count) {
4631 pnation->init_buildings[i] = packet->init_buildings[i];
4632 } else {
4633 pnation->init_buildings[i] = B_LAST;
4634 }
4635 }
4636
4637 tileset_setup_nation_flag(tileset, pnation);
4638}
4639
4640/************************************************************************/
4644 void handle_nation_availability(int ncount, const bool *is_pickable,
4645 bool nationset_change)
4646{
4647 int i;
4648
4649 fc_assert_action(ncount == nation_count(),
4650 ncount = MIN(ncount, nation_count()));
4651
4652 for (i = 0; i < ncount; i++) {
4653 nation_by_number(i)->client.is_pickable = is_pickable[i];
4654 }
4655
4656 races_update_pickable(nationset_change);
4657}
4658
4659/************************************************************************/
4662 void handle_ruleset_style(const struct packet_ruleset_style *p)
4663{
4664 struct nation_style *pstyle = style_by_number(p->id);
4665
4666 fc_assert_ret_msg(NULL != pstyle, "Bad style %d.", p->id);
4667
4668 names_set(&pstyle->name, NULL, p->name, p->rule_name);
4669}
4670
4671/************************************************************************/
4674 void handle_ruleset_clause(const struct packet_ruleset_clause *p)
4675{
4676 struct clause_info *info = clause_info_get(p->type);
4677
4678 fc_assert_ret_msg(NULL != info, "Bad clause %d.", p->type);
4679
4680 info->enabled = p->enabled;
4681
4682 requirement_vector_copy(&info->giver_reqs, &p->giver_reqs);
4683 requirement_vector_copy(&info->receiver_reqs, &p->receiver_reqs);
4684 requirement_vector_copy(&info->either_reqs, &p->either_reqs);
4685}
4686
4687/************************************************************************/
4690 void handle_ruleset_city(const struct packet_ruleset_city *packet)
4691{
4692 int id;
4693 struct citystyle *cs;
4694
4695 id = packet->style_id;
4696 fc_assert_ret_msg(0 <= id && game.control.num_city_styles > id,
4697 "Bad citystyle %d.", id);
4698 cs = &city_styles[id];
4699
4700 requirement_vector_copy(&cs->reqs, &packet->reqs);
4701 names_set(&cs->name, NULL, packet->name, packet->rule_name);
4702 sz_strlcpy(cs->graphic, packet->graphic);
4703 sz_strlcpy(cs->graphic_alt, packet->graphic_alt);
4704 sz_strlcpy(cs->citizens_graphic, packet->citizens_graphic);
4705
4706 tileset_setup_city_tiles(tileset, id);
4707}
4708
4709/************************************************************************/
4712 void handle_ruleset_music(const struct packet_ruleset_music *packet)
4713{
4714 int id;
4715 struct music_style *pmus;
4716
4717 id = packet->id;
4718 fc_assert_ret_msg(0 <= id && game.control.num_music_styles > id,
4719 "Bad music_style %d.", id);
4720
4721 pmus = music_style_by_number(id);
4722
4723 requirement_vector_copy(&pmus->reqs, &packet->reqs);
4724 sz_strlcpy(pmus->music_peaceful, packet->music_peaceful);
4725 sz_strlcpy(pmus->music_combat, packet->music_combat);
4726}
4727
4728/************************************************************************/
4731 void handle_ruleset_game(const struct packet_ruleset_game *packet)
4732{
4733 int i;
4734
4735 /* Must set num_specialist_types before iterating over them. */
4736 DEFAULT_SPECIALIST = packet->default_specialist;
4737
4738 fc_assert_ret(packet->veteran_levels > 0);
4739
4740 game.veteran = veteran_system_new(packet->veteran_levels);
4741 game.veteran->levels = packet->veteran_levels;
4742
4743 for (i = 0; i < MAX_NUM_TECH_LIST; i++) {
4744 if (i < packet->global_init_techs_count) {
4745 game.rgame.global_init_techs[i] = packet->global_init_techs[i];
4746 } else {
4747 game.rgame.global_init_techs[i] = A_LAST;
4748 }
4749 }
4750 for (i = 0; i < MAX_NUM_BUILDING_LIST; i++) {
4751 if (i < packet->global_init_buildings_count) {
4752 game.rgame.global_init_buildings[i] = packet->global_init_buildings[i];
4753 } else {
4754 game.rgame.global_init_buildings[i] = B_LAST;
4755 }
4756 }
4757
4758 for (i = 0; i < packet->veteran_levels; i++) {
4759 veteran_system_definition(game.veteran, i, packet->veteran_name[i],
4760 packet->power_fact[i], packet->move_bonus[i],
4761 packet->base_raise_chance[i],
4762 packet->work_raise_chance[i]);
4763 }
4764
4765 fc_assert(game.plr_bg_color == NULL);
4766 game.plr_bg_color = rgbcolor_new(packet->background_red,
4767 packet->background_green,
4768 packet->background_blue);
4769
4770 tileset_background_init(tileset);
4771}
4772
4773/************************************************************************/
4776 void handle_ruleset_specialist(const struct packet_ruleset_specialist *p)
4777{
4778 struct specialist *s = specialist_by_number(p->id);
4779
4780 fc_assert_ret_msg(NULL != s, "Bad specialist %d.", p->id);
4781
4782 names_set(&s->name, NULL, p->plural_name, p->rule_name);
4783 name_set(&s->abbreviation, NULL, p->short_name);
4784
4785 sz_strlcpy(s->graphic_str, p->graphic_str);
4786 sz_strlcpy(s->graphic_alt, p->graphic_alt);
4787 requirement_vector_copy(&s->reqs, &p->reqs);
4788 PACKET_STRVEC_EXTRACT(s->helptext, p->helptext);
4789
4790 tileset_setup_specialist_type_default_set(tileset, p->id);
4791}
4792
4793/************************************************************************/
4796 void handle_city_name_suggestion_info(int unit_id, const char *name)
4797{
4798 struct unit *punit = player_unit_by_number(client_player(), unit_id);
4799
4800 if (!can_client_issue_orders()) {
4801 return;
4802 }
4803
4804 if (punit) {
4805 if (gui_options.ask_city_name) {
4806 bool other_asking = FALSE;
4807
4808 unit_list_iterate(unit_tile(punit)->units, other) {
4809 if (other->client.asking_city_name) {
4810 other_asking = TRUE;
4811 }
4812 } unit_list_iterate_end;
4813 punit->client.asking_city_name = TRUE;
4814
4815 if (!other_asking) {
4816 popup_newcity_dialog(punit, name);
4817 }
4818 } else {
4819 request_do_action(ACTION_FOUND_CITY,
4820 unit_id, tile_index(unit_tile(punit)),
4821 0, name);
4822 }
4823 }
4824}
4825
4826/************************************************************************/
4832 void handle_unit_action_answer(int actor_id, int target_id, int cost,
4833 action_id action_type,
4834 int request_kind)
4835{
4836 struct city *pcity = game_city_by_number(target_id);
4837 struct unit *punit = game_unit_by_number(target_id);
4838 struct unit *pactor = player_unit_by_number(client_player(), actor_id);
4839 struct action *paction = action_by_number(action_type);
4840
4841 if (ACTION_NONE != action_type
4842 && !action_id_exists(action_type)) {
4843 /* Non existing action */
4844 log_error("handle_unit_action_answer() the action %d doesn't exist.",
4845 action_type);
4846
4847 if (request_kind == REQEST_PLAYER_INITIATED) {
4848 action_selection_no_longer_in_progress(actor_id);
4849 action_decision_clear_want(actor_id);
4850 action_selection_next_in_focus(actor_id);
4851 }
4852
4853 return;
4854 }
4855
4856 if (!pactor) {
4857 log_debug("Bad actor %d.", actor_id);
4858
4859 if (request_kind == REQEST_PLAYER_INITIATED) {
4860 action_selection_no_longer_in_progress(actor_id);
4861 action_selection_next_in_focus(actor_id);
4862 }
4863
4864 return;
4865 }
4866
4867 switch ((enum gen_action)action_type) {
4868 case ACTION_SPY_BRIBE_UNIT:
4869 if (punit && client.conn.playing
4870 && is_human(client.conn.playing)) {
4871 if (request_kind == REQEST_PLAYER_INITIATED) {
4872 /* Focus on the unit so the player knows where it is */
4873 unit_focus_set(pactor);
4874
4875 popup_bribe_dialog(pactor, punit, cost, paction);
4876 } else {
4877 /* Not in use (yet). */
4878 log_error("Unimplemented: received background unit bribe cost.");
4879 }
4880 } else {
4881 log_debug("Bad target %d.", target_id);
4882 if (request_kind == REQEST_PLAYER_INITIATED) {
4883 action_selection_no_longer_in_progress(actor_id);
4884 action_decision_clear_want(actor_id);
4885 action_selection_next_in_focus(actor_id);
4886 }
4887 }
4888 break;
4889 case ACTION_SPY_INCITE_CITY:
4890 case ACTION_SPY_INCITE_CITY_ESC:
4891 if (pcity && client.conn.playing
4892 && is_human(client.conn.playing)) {
4893 if (request_kind == REQEST_PLAYER_INITIATED) {
4894 /* Focus on the unit so the player knows where it is */
4895 unit_focus_set(pactor);
4896
4897 popup_incite_dialog(pactor, pcity, cost, paction);
4898 } else {
4899 /* Not in use (yet). */
4900 log_error("Unimplemented: received background city incite cost.");
4901 }
4902 } else {
4903 log_debug("Bad target %d.", target_id);
4904 if (request_kind == REQEST_PLAYER_INITIATED) {
4905 action_selection_no_longer_in_progress(actor_id);
4906 action_decision_clear_want(actor_id);
4907 action_selection_next_in_focus(actor_id);
4908 }
4909 }
4910 break;
4911 case ACTION_UPGRADE_UNIT:
4912 if (pcity && client.conn.playing
4913 && is_human(client.conn.playing)) {
4914 /* TODO: The bundled clients will have to start showing the upgrade
4915 * price sent from the server before it can be allowed to rely on
4916 * things the player can't see. (Example: it becomes legal to upgrade
4917 * a unit in a foreign city.) */
4918
4919 /* Getting unit upgrade cost from the server is currently only used by
4920 * Freeciv-web. */
4921 log_error("Received upgrade unit price but can't forward it.");
4922 }
4923 break;
4924 case ACTION_NONE:
4925 log_debug("Server didn't respond to query.");
4926 if (request_kind == REQEST_PLAYER_INITIATED) {
4927 action_selection_no_longer_in_progress(actor_id);
4928 action_decision_clear_want(actor_id);
4929 action_selection_next_in_focus(actor_id);
4930 }
4931 break;
4932 default:
4933 log_error("handle_unit_action_answer() invalid action_type (%d).",
4934 action_type);
4935 if (request_kind == REQEST_PLAYER_INITIATED) {
4936 action_selection_no_longer_in_progress(actor_id);
4937 action_decision_clear_want(actor_id);
4938 action_selection_next_in_focus(actor_id);
4939 }
4940 break;
4941 };
4942}
4943
4944/************************************************************************/
4948 static action_id auto_attack_act(const struct act_prob *act_probs)
4949{
4950 action_id attack_action = ACTION_NONE;
4951
4952 action_array_iterate(auto_attack_actions, act_id) {
4953 if (action_prob_possible(act_probs[act_id])) {
4954 /* An attack. */
4955 if (attack_action == ACTION_NONE) {
4956 /* No previous attack action found. */
4957 attack_action = act_id;
4958 } else {
4959 /* More than one legal attack action found. */
4960 return ACTION_NONE;
4961 }
4962 }
4963 } action_array_iterate_end;
4964 action_array_iterate(auto_attack_blockers, act_id) {
4965 if (action_prob_possible(act_probs[act_id])) {
4966 /* An interesting non attack action has been found. */
4967 return ACTION_NONE;
4968 }
4969 } action_array_iterate_end;
4970
4971 return attack_action;
4972}
4973
4974/**********************************************************************/
4978 static void action_decision_maybe_auto(struct unit *actor_unit,
4979 const struct act_prob *act_probs,
4980 struct unit *target_unit,
4981 struct city *target_city,
4982 struct tile *target_tile)
4983{
4984 action_id auto_action;
4985
4986 fc_assert_ret(actor_unit != NULL);
4987
4988 auto_action = auto_attack_act(act_probs);
4989
4990 if (auto_action != ACTION_NONE) {
4991 /* No interesting actions except a single attack action has been
4992 * found. The player wants it performed without questions. */
4993
4994 /* The order requests below doesn't send additional details. */
4995 fc_assert(!action_id_requires_details(auto_action));
4996
4997 /* Give the order. */
4998 switch (action_id_get_target_kind(auto_action)) {
4999 case ATK_TILE:
5000 case ATK_UNITS:
5001 case ATK_EXTRAS:
5002 if (target_tile != NULL) {
5003 request_do_action(auto_action,
5004 actor_unit->id, tile_index(target_tile),
5005 0, "");
5006 }
5007 break;
5008 case ATK_CITY:
5009 if (target_city != NULL) {
5010 request_do_action(auto_action,
5011 actor_unit->id, target_city->id,
5012 0, "");
5013 }
5014 break;
5015 case ATK_UNIT:
5016 if (target_unit != NULL) {
5017 request_do_action(auto_action,
5018 actor_unit->id, target_unit->id,
5019 0, "");
5020 }
5021 break;
5022 case ATK_SELF:
5023 request_do_action(auto_action,
5024 actor_unit->id, actor_unit->id,
5025 0, "");
5026 break;
5027 case ATK_COUNT:
5028 fc_assert(action_id_get_target_kind(auto_action) != ATK_COUNT);
5029 break;
5030 }
5031
5032 /* Clean up. */
5033 action_decision_clear_want(actor_unit->id);
5034 } else {
5035 /* This should be done in the foreground */
5036 action_decision_request(actor_unit);
5037 }
5038}
5039
5040/************************************************************************/
5046 void handle_unit_actions(const struct packet_unit_actions *packet)
5047{
5048 struct unit *actor_unit = game_unit_by_number(packet->actor_unit_id);
5049
5050 struct tile *target_tile = index_to_tile(&(wld.map), packet->target_tile_id);
5051 struct extra_type *target_extra = packet->target_extra_id == EXTRA_NONE ?
5052 NULL : extra_by_number(packet->target_extra_id);
5053 struct city *target_city = game_city_by_number(packet->target_city_id);
5054 struct unit *target_unit = game_unit_by_number(packet->target_unit_id);
5055
5056 const struct act_prob *act_probs = packet->action_probabilities;
5057
5058 int request_kind = packet->request_kind;
5059 bool valid = FALSE;
5060
5061 /* The dead can't act */
5062 if (actor_unit && (target_tile || target_city || target_unit)) {
5063 /* At least one action must be possible */
5064 action_iterate(act) {
5065 if (action_prob_possible(act_probs[act])) {
5066 valid = TRUE;
5067 break;
5068 }
5069 } action_iterate_end;
5070 }
5071
5072 switch (request_kind) {
5073 case REQEST_PLAYER_INITIATED:
5074 if (valid) {
5075 /* The player can select an action and should be informed. */
5076
5077 /* Show the client specific action dialog */
5078 popup_action_selection(actor_unit,
5079 target_city, target_unit,
5080 target_tile, target_extra,
5081 act_probs);
5082 } else {
5083 /* Nothing to do. */
5084 action_selection_no_longer_in_progress(packet->actor_unit_id);
5085 action_decision_clear_want(packet->actor_unit_id);
5086 action_selection_next_in_focus(packet->actor_unit_id);
5087 }
5088 break;
5089 case REQEST_BACKGROUND_REFRESH:
5090 /* This was a background action selection dialog refresh. */
5091
5092 if (actor_unit != NULL
5093 && action_selection_actor_unit() == actor_unit->id) {
5094 /* The situation may have changed. */
5095 action_selection_refresh(actor_unit,
5096 target_city, target_unit,
5097 target_tile, target_extra,
5098 act_probs);
5099 }
5100 break;
5101 case REQEST_BACKGROUND_FAST_AUTO_ATTACK:
5102 if (actor_unit != NULL) {
5103 action_decision_maybe_auto(actor_unit, act_probs,
5104 target_unit, target_city, target_tile);
5105 }
5106 break;
5107 default:
5108 log_warn("Unknown request_kind %d in reply", request_kind);
5109 break;
5110 }
5111}
5112
5113/************************************************************************/
5116 void handle_city_sabotage_list(int actor_id, int city_id,
5117 bv_imprs improvements,
5118 action_id act_id,
5119 int request_kind)
5120{
5121 struct city *pcity = game_city_by_number(city_id);
5122 struct unit *pactor = player_unit_by_number(client_player(), actor_id);
5123 struct action *paction = action_by_number(act_id);
5124
5125 if (!pactor) {
5126 log_debug("Bad diplomat %d.", actor_id);
5127
5128 if (request_kind == REQEST_PLAYER_INITIATED) {
5129 action_selection_no_longer_in_progress(actor_id);
5130 action_selection_next_in_focus(actor_id);
5131 }
5132
5133 return;
5134 }
5135
5136 if (!pcity) {
5137 log_debug("Bad city %d.", city_id);
5138
5139 if (request_kind == REQEST_PLAYER_INITIATED) {
5140 action_selection_no_longer_in_progress(actor_id);
5141 action_decision_clear_want(actor_id);
5142 action_selection_next_in_focus(actor_id);
5143 }
5144
5145 return;
5146 }
5147
5148 if (can_client_issue_orders()) {
5149 improvement_iterate(pimprove) {
5150 update_improvement_from_packet(pcity, pimprove,
5151 BV_ISSET(improvements,
5152 improvement_index(pimprove)));
5153 } improvement_iterate_end;
5154
5155 if (request_kind == REQEST_PLAYER_INITIATED) {
5156 /* Focus on the unit so the player knows where it is */
5157 unit_focus_set(pactor);
5158
5159 popup_sabotage_dialog(pactor, pcity, paction);
5160 } else {
5161 /* Not in use (yet). */
5162 log_error("Unimplemented: received background city building list.");
5163 }
5164 } else {
5165 log_debug("Can't issue orders");
5166 if (request_kind == REQEST_PLAYER_INITIATED) {
5167 action_selection_no_longer_in_progress(actor_id);
5168 action_decision_clear_want(actor_id);
5169 }
5170 }
5171}
5172
5173/************************************************************************/
5177 void handle_endgame_report(const struct packet_endgame_report *packet)
5178{
5179 set_client_state(C_S_OVER);
5180 endgame_report_dialog_start(packet);
5181}
5182
5183/************************************************************************/
5186 void handle_endgame_player(const struct packet_endgame_player *packet)
5187{
5188 if (client_has_player()
5189 && packet->player_id == player_number(client_player())) {
5190 if (packet->winner) {
5191 start_menu_music("music_victory", NULL);
5192 } else {
5193 start_menu_music("music_defeat", NULL);
5194 }
5195 }
5196 endgame_report_dialog_player(packet);
5197}
5198
5199/************************************************************************/
5202 void handle_player_attribute_chunk
5203 (const struct packet_player_attribute_chunk *packet)
5204{
5205 if (!client_has_player()) {
5206 return;
5207 }
5208
5209 generic_handle_player_attribute_chunk(client_player(), packet);
5210
5211 if (packet->offset + packet->chunk_length == packet->total_length) {
5212 /* We successful received the last chunk. The attribute block is
5213 now complete. */
5214 attribute_restore();
5215 }
5216}
5217
5218/************************************************************************/
5221 void handle_processing_started(void)
5222{
5223 agents_processing_started();
5224
5225 fc_assert(client.conn.client.request_id_of_currently_handled_packet == 0);
5226 client.conn.client.request_id_of_currently_handled_packet =
5227 get_next_request_id(client.conn.
5228 client.last_processed_request_id_seen);
5229 update_queue_processing_started(client.conn.client.
5230 request_id_of_currently_handled_packet);
5231
5232 log_debug("start processing packet %d",
5233 client.conn.client.request_id_of_currently_handled_packet);
5234}
5235
5236/************************************************************************/
5239 void handle_processing_finished(void)
5240{
5241 log_debug("finish processing packet %d",
5242 client.conn.client.request_id_of_currently_handled_packet);
5243
5244 fc_assert(client.conn.client.request_id_of_currently_handled_packet != 0);
5245
5246 client.conn.client.last_processed_request_id_seen =
5247 client.conn.client.request_id_of_currently_handled_packet;
5248 update_queue_processing_finished(client.conn.client.
5249 last_processed_request_id_seen);
5250
5251 client.conn.client.request_id_of_currently_handled_packet = 0;
5252
5253 agents_processing_finished();
5254}
5255
5256/************************************************************************/
5259 void notify_about_incoming_packet(struct connection *pc,
5260 int packet_type, int size)
5261{
5262 fc_assert(pc == &client.conn);
5263 log_debug("incoming packet={type=%d, size=%d}", packet_type, size);
5264}
5265
5266/************************************************************************/
5269 void notify_about_outgoing_packet(struct connection *pc,
5270 int packet_type, int size,
5271 int request_id)
5272{
5273 fc_assert(pc == &client.conn);
5274 log_debug("outgoing packet={type=%d, size=%d, request_id=%d}",
5275 packet_type, size, request_id);
5276
5277 fc_assert(request_id);
5278}
5279
5280/************************************************************************/
5283 void handle_freeze_client(void)
5284{
5285 log_debug("handle_freeze_client");
5286
5287 agents_freeze_hint();
5288}
5289
5290/************************************************************************/
5293 void handle_thaw_client(void)
5294{
5295 log_debug("handle_thaw_client");
5296
5297 agents_thaw_hint();
5298 update_turn_done_button_state();
5299}
5300
5301/************************************************************************/
5304 void handle_conn_ping(void)
5305{
5306 send_packet_conn_pong(&client.conn);
5307}
5308
5309/************************************************************************/
5312 void handle_server_shutdown(void)
5313{
5314 log_verbose("server shutdown");
5315}
5316
5317/************************************************************************/
5320 void handle_ruleset_effect(const struct packet_ruleset_effect *packet)
5321{
5322 recv_ruleset_effect(packet);
5323}
5324
5325/************************************************************************/
5331 void handle_edit_object_created(int tag, int id)
5332{
5333 editgui_notify_object_created(tag, id);
5334}
5335
5336/************************************************************************/
5339 void handle_edit_startpos(const struct packet_edit_startpos *packet)
5340{
5341 struct tile *ptile = index_to_tile(&(wld.map), packet->id);
5342 bool changed = FALSE;
5343
5344 /* Check. */
5345 if (NULL == ptile) {
5346 log_error("%s(): invalid tile index %d.", __FUNCTION__, packet->id);
5347 return;
5348 }
5349
5350 /* Handle. */
5351 if (packet->removal) {
5352 changed = map_startpos_remove(ptile);
5353 } else {
5354 if (NULL != map_startpos_get(ptile)) {
5355 changed = FALSE;
5356 } else {
5357 map_startpos_new(ptile);
5358 changed = TRUE;
5359 }
5360 }
5361
5362 /* Notify. */
5363 if (changed && can_client_change_view()) {
5364 refresh_tile_mapcanvas(ptile, TRUE, FALSE);
5365 if (packet->removal) {
5366 editgui_notify_object_changed(OBJTYPE_STARTPOS,
5367 packet->id, TRUE);
5368 } else {
5369 editgui_notify_object_created(packet->tag, packet->id);
5370 }
5371 }
5372}
5373
5374/************************************************************************/
5377 void handle_edit_startpos_full(const struct packet_edit_startpos_full *
5378 packet)
5379{
5380 struct tile *ptile = index_to_tile(&(wld.map), packet->id);
5381 struct startpos *psp;
5382
5383 /* Check. */
5384 if (NULL == ptile) {
5385 log_error("%s(): invalid tile index %d.", __FUNCTION__, packet->id);
5386 return;
5387 }
5388
5389 psp = map_startpos_get(ptile);
5390 if (NULL == psp) {
5391 log_error("%s(): no start position at (%d, %d)",
5392 __FUNCTION__, TILE_XY(ptile));
5393 return;
5394 }
5395
5396 /* Handle. */
5397 if (startpos_unpack(psp, packet) && can_client_change_view()) {
5398 /* Notify. */
5399 refresh_tile_mapcanvas(ptile, TRUE, FALSE);
5400 editgui_notify_object_changed(OBJTYPE_STARTPOS, startpos_number(psp),
5401 FALSE);
5402 }
5403}
5404
5405/************************************************************************/
5408 void handle_vote_remove(int vote_no)
5409{
5410 voteinfo_queue_delayed_remove(vote_no);
5411 voteinfo_gui_update();
5412}
5413
5414/************************************************************************/
5417 void handle_vote_update(int vote_no, int yes, int no, int abstain,
5418 int num_voters)
5419{
5420 struct voteinfo *vi;
5421
5422 vi = voteinfo_queue_find(vote_no);
5423 fc_assert_ret_msg(NULL != vi,
5424 "Got packet_vote_update for non-existant vote %d!",
5425 vote_no);
5426
5427 vi->yes = yes;
5428 vi->no = no;
5429 vi->abstain = abstain;
5430 vi->num_voters = num_voters;
5431
5432 voteinfo_gui_update();
5433}
5434
5435/************************************************************************/
5438 void handle_vote_new(const struct packet_vote_new *packet)
5439{
5440 fc_assert_ret_msg(NULL == voteinfo_queue_find(packet->vote_no),
5441 "Got a packet_vote_new for already existing "
5442 "vote %d!", packet->vote_no);
5443
5444 voteinfo_queue_add(packet->vote_no,
5445 packet->user,
5446 packet->desc,
5447 packet->percent_required,
5448 packet->flags);
5449 voteinfo_gui_update();
5450}
5451
5452/************************************************************************/
5455 void handle_vote_resolve(int vote_no, bool passed)
5456{
5457 struct voteinfo *vi;
5458
5459 vi = voteinfo_queue_find(vote_no);
5460 fc_assert_ret_msg(NULL != vi,
5461 "Got packet_vote_resolve for non-existant vote %d!",
5462 vote_no);
5463
5464 vi->resolved = TRUE;
5465 vi->passed = passed;
5466
5467 voteinfo_gui_update();
5468}
5469
5470/************************************************************************/
5473 void handle_play_music(const char *tag)
5474{
5475 play_single_track(tag);
5476}
5477
5478/************************************************************************/
5481 void handle_popup_image(const char *tag)
5482{
5483 popup_image(tag, 500, 500);
5484}
5485
5486/************************************************************************/
5489 void handle_diplomacy_init_meeting(int counterpart, int initiated_from)
5490{
5491 client_init_meeting(counterpart, initiated_from);
5492}
5493
5494/************************************************************************/
5497 void handle_diplomacy_accept_treaty(int counterpart, bool I_accepted,
5498 bool other_accepted)
5499{
5500 client_recv_accept_treaty(counterpart, I_accepted, other_accepted);
5501}
5502
5503/************************************************************************/
5506 void handle_diplomacy_cancel_meeting(int counterpart, int initiated_from)
5507{
5508 client_recv_cancel_meeting(counterpart, initiated_from);
5509}
5510
5511/************************************************************************/
5514 void handle_diplomacy_create_clause(int counterpart, int giver,
5515 enum clause_type type, int value)
5516{
5517 client_recv_create_clause(counterpart, giver, type, value);
5518}
5519
5520/************************************************************************/
5523 void handle_diplomacy_remove_clause(int counterpart, int giver,
5524 enum clause_type type, int value)
5525{
5526 client_recv_remove_clause(counterpart, giver, type, value);
5527}
5528
5529/**********************************************************************/
5533 void handle_ruleset_counter(const struct packet_ruleset_counter *packet)
5534{
5535 int counter_count = counters_get_city_counters_count();
5536 struct counter *curr = counter_by_id(counter_count);
5537
5538 names_set(&curr->name, NULL, packet->name, packet->rule_name);
5539 curr->checkpoint = packet->checkpoint;
5540 curr->type = packet->behaviour;
5541 curr->target = packet->type;
5542 curr->def = packet->def;
5543
5544 if (!counter_behaviour_is_valid(curr->type)
5545 || curr->target != CTGT_CITY) {
5546 return;
5547 }
5548
5549 PACKET_STRVEC_EXTRACT(curr->helptext, packet->helptext);
5550 attach_city_counter(curr);
5551}
5552
5553/**********************************************************************/
5556 void handle_city_update_counters(const struct packet_city_update_counters *packet)
5557{
5558 int i;
5559 int counters_count;
5560 struct city *pcity = game_city_by_number(packet->city);
5561
5562 if (NULL == pcity) {
5563 return;
5564 }
5565
5566 counters_count = counters_get_city_counters_count();
5567 if (counters_count != packet->count) {
5568 return;
5569 }
5570
5571 for (i = 0; i < counters_count; i++) {
5572 pcity->counter_values[i] = packet->counters[i];
5573 }
5574
5575 if (pcity->tile != NULL) {
5576 /* City's location known */
5577 update_city_description(pcity);
5578 }
5579
5580 city_report_dialog_update_city(pcity);
5581}
achievement_by_number
struct achievement * achievement_by_number(int id)
Definition achievements.c:96
achievements.h
action_auto_perf_slot_number
struct action_auto_perf * action_auto_perf_slot_number(const int num)
Definition actions.c:5675
action_prob_possible
bool action_prob_possible(const struct act_prob probability)
Definition actions.c:5044
actions_rs_pre_san_gen
void actions_rs_pre_san_gen(void)
Definition actions.c:879
action_enabler_add
void action_enabler_add(struct action_enabler *enabler)
Definition actions.c:1496
action_enabler_new
struct action_enabler * action_enabler_new(void)
Definition actions.c:1450
action_id_exists
bool action_id_exists(const action_id act_id)
Definition actions.c:1043
actions.h
action_by_number
static struct action * action_by_number(action_id act_id)
Definition actions.h:390
action_array_iterate
#define action_array_iterate(_act_array_, _act_id_)
Definition actions.h:252
action_id_requires_details
#define action_id_requires_details(act_id)
Definition actions.h:428
action_array_iterate_end
#define action_array_iterate_end
Definition actions.h:264
action_iterate_end
#define action_iterate_end
Definition actions.h:209
action_iterate
#define action_iterate(_act_)
Definition actions.h:205
action_id_get_target_kind
#define action_id_get_target_kind(act_id)
Definition actions.h:407
ACTION_NONE
#define ACTION_NONE
Definition actions.h:55
agents_unit_changed
void agents_unit_changed(struct unit *punit)
Definition agents.c:512
agents_city_remove
void agents_city_remove(struct city *pcity)
Definition agents.c:641
agents_thaw_hint
void agents_thaw_hint(void)
Definition agents.c:441
agents_tile_remove
void agents_tile_remove(struct tile *ptile)
Definition agents.c:668
agents_city_new
void agents_city_new(struct city *pcity)
Definition agents.c:615
agents_start_turn
void agents_start_turn(void)
Definition agents.c:475
agents_tile_changed
void agents_tile_changed(struct tile *ptile)
Definition agents.c:692
agents_unit_new
void agents_unit_new(struct unit *punit)
Definition agents.c:537
agents_unit_remove
void agents_unit_remove(struct unit *punit)
Definition agents.c:563
agents_processing_started
void agents_processing_started(void)
Definition agents.c:414
agents_tile_new
void agents_tile_new(struct tile *ptile)
Definition agents.c:716
agents_processing_finished
void agents_processing_finished(void)
Definition agents.c:423
agents_new_turn
void agents_new_turn(void)
Definition agents.c:484
agents_city_changed
void agents_city_changed(struct city *pcity)
Definition agents.c:589
agents_game_joined
void agents_game_joined(void)
Definition agents.c:450
agents_freeze_hint
void agents_freeze_hint(void)
Definition agents.c:432
agents_before_new_turn
void agents_before_new_turn(void)
Definition agents.c:467
agents.h
attribute_restore
void attribute_restore(void)
Definition attribute.c:355
attribute.h
audio_restart
void audio_restart(const char *soundset_name, const char *musicset_name)
Definition audio.c:376
audio_play_sound
void audio_play_sound(const char *const tag, const char *const alt_tag, const char *const alt_tag2)
Definition audio.c:528
audio.h
base_type_init
void base_type_init(struct extra_type *pextra, int idx)
Definition base.c:121
base_extra_get
struct extra_type * base_extra_get(const struct base_type *pbase)
Definition base.c:105
base_by_number
struct base_type * base_by_number(const Base_type_id id)
Definition base.c:80
territory_claiming_base
bool territory_claiming_base(const struct base_type *pbase)
Definition base.c:162
dbv_set
void dbv_set(struct dbv *pdbv, int bit)
Definition bitvector.c:144
dbv_clr
void dbv_clr(struct dbv *pdbv, int bit)
Definition bitvector.c:167
bitvector.h
BV_SET_VAL
#define BV_SET_VAL(bv, bit, val)
Definition bitvector.h:91
BV_SET
#define BV_SET(bv, bit)
Definition bitvector.h:81
BV_ARE_EQUAL
#define BV_ARE_EQUAL(vec1, vec2)
Definition bitvector.h:113
BV_ISSET
#define BV_ISSET(bv, bit)
Definition bitvector.h:78
BV_CLR
#define BV_CLR(bv, bit)
Definition bitvector.h:86
capability.h
our_capability
const char *const our_capability
Definition capstr.c:32
capstr.h
output_window_append
void output_window_append(const struct ft_color color, const char *featured_text)
Definition chatline_common.c:104
output_window_printf
void output_window_printf(const struct ft_color color, const char *format,...)
Definition chatline_common.c:153
chatline_g.h
citizens_nation_set
void citizens_nation_set(struct city *pcity, const struct player_slot *pslot, citizens count)
Definition citizens.c:145
citizens_count
citizens citizens_count(const struct city *pcity)
Definition citizens.c:162
citizens_init
void citizens_init(struct city *pcity)
Definition citizens.c:32
citizens.h
city_map_radius_sq_set
void city_map_radius_sq_set(struct city *pcity, int radius_sq)
Definition city.c:148
city_name_set
void city_name_set(struct city *pcity, const char *new_name)
Definition city.c:1141
city_styles_alloc
void city_styles_alloc(int num)
Definition city.c:3392
city_name_get
const char * city_name_get(const struct city *pcity)
Definition city.c:1133
city_production_caravan_shields_init
void city_production_caravan_shields_init(void)
Definition city.c:1774
city_remove_improvement
void city_remove_improvement(struct city *pcity, const struct impr_type *pimprove)
Definition city.c:3367
city_size_add
void city_size_add(struct city *pcity, int add)
Definition city.c:1160
free_city_map_index
void free_city_map_index(void)
Definition city.c:609
city_unhappy
bool city_unhappy(const struct city *pcity)
Definition city.c:1622
create_city_virtual
struct city * create_city_virtual(struct player *pplayer, struct tile *ptile, const char *name)
Definition city.c:3426
city_happy
bool city_happy(const struct city *pcity)
Definition city.c:1610
city_size_set
void city_size_set(struct city *pcity, citizens size)
Definition city.c:1176
city_add_improvement
void city_add_improvement(struct city *pcity, const struct impr_type *pimprove)
Definition city.c:3353
city_map_radius_sq_get
int city_map_radius_sq_get(const struct city *pcity)
Definition city.c:137
destroy_city_virtual
void destroy_city_virtual(struct city *pcity)
Definition city.c:3512
city_rally_point_receive
void city_rally_point_receive(const struct packet_city_rally_point *packet, struct city *pcity)
Definition city.c:3637
city_styles
static const struct city struct citystyle * city_styles
Definition city.c:84
city_list_iterate
#define city_list_iterate(citylist, pcity)
Definition city.h:508
city_tile
#define city_tile(_pcity_)
Definition city.h:564
city_size_get
static citizens city_size_get(const struct city *pcity)
Definition city.h:569
city_tile_iterate_skip_free_worked
#define city_tile_iterate_skip_free_worked(_nmap, _radius_sq, _city_tile, _tile, _index, _x, _y)
Definition city.h:214
CITIZEN_LAST
@ CITIZEN_LAST
Definition city.h:272
CITIZEN_ANGRY
@ CITIZEN_ANGRY
Definition city.h:271
CITIZEN_HAPPY
@ CITIZEN_HAPPY
Definition city.h:268
CITIZEN_CONTENT
@ CITIZEN_CONTENT
Definition city.h:269
CITIZEN_UNHAPPY
@ CITIZEN_UNHAPPY
Definition city.h:270
output_type_iterate
#define output_type_iterate(output)
Definition city.h:836
city_owner
#define city_owner(_pcity_)
Definition city.h:563
city_tile_iterate_skip_free_worked_end
#define city_tile_iterate_skip_free_worked_end
Definition city.h:222
city_list_iterate_end
#define city_list_iterate_end
Definition city.h:510
I_NEVER
#define I_NEVER
Definition city.h:247
FEELING_FINAL
@ FEELING_FINAL
Definition city.h:284
FEELING_LAST
@ FEELING_LAST
Definition city.h:285
output_type_iterate_end
#define output_type_iterate_end
Definition city.h:842
generate_citydlg_dimensions
void generate_citydlg_dimensions(void)
Definition citydlg_common.c:67
citydlg_g.h
popup_city_dialog
void popup_city_dialog(struct city *pcity)
Definition update_queue.c:623
refresh_city_dialog
void refresh_city_dialog(struct city *pcity)
Definition update_queue.c:632
cityrep_g.h
city_report_dialog_update_city
void city_report_dialog_update_city(struct city *pcity)
Definition update_queue.c:641
city_report_dialog_update
void city_report_dialog_update(void)
Definition update_queue.c:666
music_set_name
char music_set_name[512]
Definition client_main.c:143
start_turn_change_wait
void start_turn_change_wait(void)
Definition client_main.c:1143
client_is_global_observer
bool client_is_global_observer(void)
Definition client_main.c:1353
client_remove_cli_conn
void client_remove_cli_conn(struct connection *pconn)
Definition client_main.c:1042
client_is_observer
bool client_is_observer(void)
Definition client_main.c:1091
stop_turn_change_wait
void stop_turn_change_wait(void)
Definition client_main.c:1156
set_server_busy
void set_server_busy(bool busy)
Definition client_main.c:1331
user_ended_turn
void user_ended_turn(void)
Definition client_main.c:806
client
struct civclient client
Definition client_main.c:153
auto_connect
bool auto_connect
Definition client_main.c:149
client_state
enum client_states client_state(void)
Definition client_main.c:1034
set_seconds_to_turndone
void set_seconds_to_turndone(double seconds)
Definition client_main.c:1118
sound_set_name
char sound_set_name[512]
Definition client_main.c:142
can_client_issue_orders
bool can_client_issue_orders(void)
Definition client_main.c:1272
client_has_player
bool client_has_player(void)
Definition client_main.c:1372
set_client_state
void set_client_state(enum client_states newstate)
Definition client_main.c:852
can_client_change_view
bool can_client_change_view(void)
Definition client_main.c:1320
client_main.h
client_player
#define client_player()
Definition client_main.h:106
C_S_PREPARING
@ C_S_PREPARING
Definition client_main.h:46
C_S_RUNNING
@ C_S_RUNNING
Definition client_main.h:47
C_S_OVER
@ C_S_OVER
Definition client_main.h:48
client_tile_get_known
enum known_type client_tile_get_known(const struct tile *ptile)
Definition climap.c:36
climap.h
create_event
void create_event(struct tile *ptile, enum event_type event, const struct ft_color color, const char *format,...)
Definition climisc.c:1082
client_player_init
void client_player_init(struct player *pplayer)
Definition climisc.c:1362
client_remove_city
void client_remove_city(struct city *pcity)
Definition climisc.c:134
client_player_maps_reset
void client_player_maps_reset(void)
Definition climisc.c:1373
client_remove_unit
void client_remove_unit(struct unit *punit)
Definition climisc.c:72
unit_focus_set_status
void unit_focus_set_status(struct player *pplayer)
Definition climisc.c:1352
handle_event
void handle_event(const char *featured_text, struct tile *ptile, enum event_type event, int turn, int phase, int conn_id)
Definition climisc.c:957
climisc.h
client_recv_remove_clause
void client_recv_remove_clause(int counterpart, int giver, enum clause_type type, int value)
Definition clitreaty.c:131
client_recv_create_clause
void client_recv_create_clause(int counterpart, int giver, enum clause_type type, int value)
Definition clitreaty.c:105
client_recv_accept_treaty
void client_recv_accept_treaty(int counterpart, bool I_accepted, bool other_accepted)
Definition clitreaty.c:59
client_recv_cancel_meeting
void client_recv_cancel_meeting(int counterpart, int initiated_from)
Definition clitreaty.c:83
client_init_meeting
void client_init_meeting(int counterpart, int initiated_from)
Definition clitreaty.c:33
clitreaty.h
city_changed
static void city_changed(int city_id)
Definition cma_core.c:447
incite_cost
char * incite_cost
Definition comments.c:74
send_client_wants_hack
void send_client_wants_hack(const char *filename)
Definition connectdlg_common.c:679
connectdlg_common.h
connectdlg_g.h
get_next_request_id
int get_next_request_id(int old_request_id)
Definition connection.c:530
conn_set_capability
void conn_set_capability(struct connection *pconn, const char *capability)
Definition connection.c:661
conn_by_number
struct connection * conn_by_number(int id)
Definition connection.c:421
conn_list_iterate
#define conn_list_iterate(connlist, pconn)
Definition connection.h:108
conn_list_iterate_end
#define conn_list_iterate_end
Definition connection.h:110
do_move_unit
void do_move_unit(struct unit *punit, struct unit *target_unit)
Definition control.c:2775
unit_is_in_focus
bool unit_is_in_focus(const struct unit *punit)
Definition control.c:383
action_selection_no_longer_in_progress
void action_selection_no_longer_in_progress(const int old_actor_id)
Definition control.c:1033
get_focus_unit_on_tile
struct unit * get_focus_unit_on_tile(const struct tile *ptile)
Definition control.c:391
action_decision_request
void action_decision_request(struct unit *actor_unit)
Definition control.c:1084
set_units_in_combat
void set_units_in_combat(struct unit *pattacker, struct unit *pdefender)
Definition control.c:1014
clear_hover_state
void clear_hover_state(void)
Definition control.c:323
unit_focus_set
void unit_focus_set(struct unit *punit)
Definition control.c:501
should_ask_server_for_actions
bool should_ask_server_for_actions(const struct unit *punit)
Definition control.c:334
get_units_in_focus
struct unit_list * get_units_in_focus(void)
Definition control.c:177
request_do_action
void request_do_action(action_id action, int actor_id, int target_id, int sub_tgt, const char *name)
Definition control.c:1704
unit_focus_urgent
void unit_focus_urgent(struct unit *punit)
Definition control.c:207
unit_change_battlegroup
void unit_change_battlegroup(struct unit *punit, int battlegroup)
Definition control.c:250
non_ai_unit_focus
bool non_ai_unit_focus
Definition control.c:125
action_decision_clear_want
void action_decision_clear_want(const int old_actor_id)
Definition control.c:1054
get_num_units_in_focus
int get_num_units_in_focus(void)
Definition control.c:185
unit_register_battlegroup
void unit_register_battlegroup(struct unit *punit)
Definition control.c:270
unit_focus_update
void unit_focus_update(void)
Definition control.c:771
auto_center_on_focus_unit
void auto_center_on_focus_unit(void)
Definition control.c:429
request_new_unit_activity
void request_new_unit_activity(struct unit *punit, enum unit_activity act)
Definition control.c:1903
action_selection_next_in_focus
void action_selection_next_in_focus(const int old_actor_id)
Definition control.c:1066
control.h
counters_get_city_counters_count
int counters_get_city_counters_count(void)
Definition counters.c:74
counter_by_id
struct counter * counter_by_id(int id)
Definition counters.c:82
attach_city_counter
void attach_city_counter(struct counter *counter)
Definition counters.c:94
counters.h
dialogs_g.h
target_unit
struct unit struct city struct unit * target_unit
Definition dialogs_g.h:56
popup_action_selection
popup_action_selection
Definition dialogs_g.h:55
actor_unit
struct unit * actor_unit
Definition dialogs_g.h:55
popup_bribe_dialog
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id popup_bribe_dialog
Definition dialogs_g.h:73
caption
const char * caption
Definition dialogs_g.h:37
headline
const char const char * headline
Definition dialogs_g.h:38
popup_notify_dialog
popup_notify_dialog
Definition dialogs_g.h:37
target_tile
struct unit struct city struct unit struct tile * target_tile
Definition dialogs_g.h:57
punit
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit * punit
Definition dialogs_g.h:74
target_city
struct unit struct city * target_city
Definition dialogs_g.h:56
cost
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit int cost
Definition dialogs_g.h:74
target_extra
struct unit struct city struct unit struct tile struct extra_type * target_extra
Definition dialogs_g.h:57
clause_info_get
struct clause_info * clause_info_get(enum clause_type type)
Definition diptreaty.c:292
disaster_by_number
struct disaster_type * disaster_by_number(Disaster_type_id id)
Definition disaster.c:87
editgui_g.h
editgui_notify_object_changed
editgui_notify_object_changed
Definition editgui_g.h:27
id
int int id
Definition editgui_g.h:28
editor_is_active
bool editor_is_active(void)
Definition editor.c:346
editor_ruleset_changed
void editor_ruleset_changed(void)
Definition editor.c:180
editor.h
OBJTYPE_PLAYER
@ OBJTYPE_PLAYER
Definition editor.h:30
OBJTYPE_UNIT
@ OBJTYPE_UNIT
Definition editor.h:28
OBJTYPE_STARTPOS
@ OBJTYPE_STARTPOS
Definition editor.h:27
OBJTYPE_GAME
@ OBJTYPE_GAME
Definition editor.h:31
OBJTYPE_CITY
@ OBJTYPE_CITY
Definition editor.h:29
OBJTYPE_TILE
@ OBJTYPE_TILE
Definition editor.h:26
recv_ruleset_effect
void recv_ruleset_effect(const struct packet_ruleset_effect *packet)
Definition effects.c:591
reqs
struct @21::@22 reqs
event
enum event_type event
Definition events.c:81
get_event_tag
const char * get_event_tag(enum event_type event)
Definition events.c:276
events.h
extra_owner
struct player * extra_owner(const struct tile *ptile)
Definition extras.c:1128
set_user_extra_flag_name
void set_user_extra_flag_name(enum extra_flag_id id, const char *name, const char *helptxt)
Definition extras.c:947
extra_type_list_of_zoccers
struct extra_type_list * extra_type_list_of_zoccers(void)
Definition extras.c:267
extra_has_flag
bool extra_has_flag(const struct extra_type *pextra, enum extra_flag_id flag)
Definition extras.c:875
extra_type_list_by_cause
struct extra_type_list * extra_type_list_by_cause(enum extra_cause cause)
Definition extras.c:249
extra_to_caused_by_list
void extra_to_caused_by_list(struct extra_type *pextra, enum extra_cause cause)
Definition extras.c:312
extra_by_number
struct extra_type * extra_by_number(int id)
Definition extras.c:183
extra_type_list_of_terr_claimers
struct extra_type_list * extra_type_list_of_terr_claimers(void)
Definition extras.c:275
is_extra_removed_by
bool is_extra_removed_by(const struct extra_type *pextra, enum extra_rmcause rmcause)
Definition extras.c:353
extra_type_list_of_unit_hiders
struct extra_type_list * extra_type_list_of_unit_hiders(void)
Definition extras.c:259
extras.h
extra_type_iterate
#define extra_type_iterate(_p)
Definition extras.h:315
extra_to_removed_by_list
static void extra_to_removed_by_list(struct extra_type *pextra, enum extra_rmcause rmcause)
Definition extras.h:214
extra_type_iterate_end
#define extra_type_iterate_end
Definition extras.h:321
is_extra_caused_by
#define is_extra_caused_by(e, c)
Definition extras.h:203
extra_index
#define extra_index(_e_)
Definition extras.h:183
EXTRA_NONE
#define EXTRA_NONE
Definition extras.h:85
EF_LAST_USER_FLAG
#define EF_LAST_USER_FLAG
Definition extras.h:82
MAX_DISASTER_TYPES
#define MAX_DISASTER_TYPES
Definition fc_types.h:52
MAX_GRANARY_INIS
#define MAX_GRANARY_INIS
Definition fc_types.h:72
MAX_NUM_BUILDING_LIST
#define MAX_NUM_BUILDING_LIST
Definition fc_types.h:46
Tech_type_id
int Tech_type_id
Definition fc_types.h:381
EC_NATURAL_DEFENSIVE
#define EC_NATURAL_DEFENSIVE
Definition fc_types.h:1096
EC_SPECIAL
#define EC_SPECIAL
Definition fc_types.h:1094
action_id
int action_id
Definition fc_types.h:393
SP_MAX
#define SP_MAX
Definition fc_types.h:412
EC_NONE
#define EC_NONE
Definition fc_types.h:1093
EC_NOT_AGGRESSIVE
#define EC_NOT_AGGRESSIVE
Definition fc_types.h:1097
EC_DEFENSIVE
#define EC_DEFENSIVE
Definition fc_types.h:1095
IF_LAST_USER_FLAG
#define IF_LAST_USER_FLAG
Definition fc_types.h:654
MAX_NUM_UNIT_LIST
#define MAX_NUM_UNIT_LIST
Definition fc_types.h:45
MAX_EXTRA_TYPES
#define MAX_EXTRA_TYPES
Definition fc_types.h:50
CTGT_CITY
@ CTGT_CITY
Definition fc_types.h:126
MAX_ACHIEVEMENT_TYPES
#define MAX_ACHIEVEMENT_TYPES
Definition fc_types.h:53
MAX_NUM_TECH_LIST
#define MAX_NUM_TECH_LIST
Definition fc_types.h:44
O_SHIELD
@ O_SHIELD
Definition fc_types.h:101
O_FOOD
@ O_FOOD
Definition fc_types.h:101
O_SCIENCE
@ O_SCIENCE
Definition fc_types.h:101
O_GOLD
@ O_GOLD
Definition fc_types.h:101
MAX_LEN_CITYNAME
#define MAX_LEN_CITYNAME
Definition fc_types.h:67
MAX_COUNTERS
#define MAX_COUNTERS
Definition fc_types.h:106
UCL_LAST
#define UCL_LAST
Definition fc_types.h:419
IDENTITY_NUMBER_ZERO
#define IDENTITY_NUMBER_ZERO
Definition fc_types.h:92
fcintl.h
_
#define _(String)
Definition fcintl.h:67
ftc_client
const struct ft_color ftc_client
Definition featured_text.c:78
game
struct civ_game game
Definition game.c:61
game_ruleset_init
void game_ruleset_init(void)
Definition game.c:515
is_player_phase
bool is_player_phase(const struct player *pplayer, int phase)
Definition game.c:710
current_turn_timeout
int current_turn_timeout(void)
Definition game.c:851
game_ruleset_free
void game_ruleset_free(void)
Definition game.c:564
wld
struct world wld
Definition game.c:62
game_unit_by_number
struct unit * game_unit_by_number(int id)
Definition game.c:115
game_city_by_number
struct city * game_city_by_number(int id)
Definition game.c:106
game.h
init_client_goto
void init_client_goto(void)
Definition goto.c:153
goto.h
government_ruler_title_new
struct ruler_title * government_ruler_title_new(struct government *pgovern, const struct nation_type *pnation, const char *ruler_male_title, const char *ruler_female_title)
Definition government.c:325
government_by_number
struct government * government_by_number(const Government_type_id gov)
Definition government.c:103
government_of_player
struct government * government_of_player(const struct player *pplayer)
Definition government.c:114
governments_alloc
void governments_alloc(int num)
Definition government.c:528
government_number
Government_type_id government_number(const struct government *pgovern)
Definition government.c:91
government.h
action_selection_target_extra
int action_selection_target_extra(void)
Definition action_dialog.c:1641
action_selection_target_tile
int action_selection_target_tile(void)
Definition action_dialog.c:1626
action_selection_actor_unit
int action_selection_actor_unit(void)
Definition action_dialog.c:1583
action_selection_close
void action_selection_close(void)
Definition action_dialog.c:1732
action_selection_target_city
int action_selection_target_city(void)
Definition action_dialog.c:1597
action_selection_refresh
void action_selection_refresh(struct unit *actor_unit, struct city *target_city, struct unit *target_unit, struct tile *target_tile, struct extra_type *target_extra, const struct act_prob *act_probs)
Definition action_dialog.c:1653
popup_sabotage_dialog
void popup_sabotage_dialog(struct unit *actor, struct city *pcity, const struct action *paction)
Definition action_dialog.c:931
action_selection_target_unit
int action_selection_target_unit(void)
Definition action_dialog.c:1611
popup_incite_dialog
void popup_incite_dialog(struct unit *actor, struct city *pcity, int cost, const struct action *paction)
Definition action_dialog.c:966
city_dialog_is_open
bool city_dialog_is_open(struct city *pcity)
Definition citydlg.c:587
popdown_all_city_dialogs
void popdown_all_city_dialogs(void)
Definition citydlg.c:607
refresh_unit_city_dialogs
void refresh_unit_city_dialogs(struct unit *punit)
Definition citydlg.c:546
owner
struct city * owner
Definition citydlg.c:226
server_connect
void server_connect(void)
Definition connectdlg.c:60
close_connection_dialog
void close_connection_dialog(void)
Definition connectdlg.c:52
popup_image
void popup_image(const char *tag, int width, int height)
Definition dialogs.c:1636
races_update_pickable
void races_update_pickable(bool nationset_change)
Definition dialogs.c:731
show_tech_gained_dialog
void show_tech_gained_dialog(Tech_type_id tech)
Definition dialogs.c:1524
popdown_races_dialog
void popdown_races_dialog(void)
Definition dialogs.c:1230
popup_connect_msg
void popup_connect_msg(const char *headline, const char *message)
Definition dialogs.c:239
handmade_scenario_warning
bool handmade_scenario_warning(void)
Definition dialogs.c:1573
races_toggles_set_sensitive
void races_toggles_set_sensitive(void)
Definition dialogs.c:1245
popup_combat_info
void popup_combat_info(int attacker_unit_id, int defender_unit_id, int attacker_hp, int defender_hp, bool make_att_veteran, bool make_def_veteran)
Definition dialogs.c:1583
editgui_notify_object_created
void editgui_notify_object_created(int tag, int id)
Definition editgui.c:1922
editgui_refresh
void editgui_refresh(void)
Definition editgui.c:1796
source
static GtkWidget * source
Definition gotodlg.c:58
get_gui_type
enum gui_type get_gui_type(void)
Definition gui_main.c:2100
update_infra_dialog
void update_infra_dialog(void)
Definition infradlg.c:138
close_intel_dialog
void close_intel_dialog(struct player *p)
Definition inteldlg.c:223
update_intel_dialog
void update_intel_dialog(struct player *p)
Definition inteldlg.c:462
popup_newcity_dialog
void popup_newcity_dialog(struct unit *punit, const char *suggestname)
Definition mapctrl.c:197
update_info_label
void update_info_label(void)
Definition mapview.c:138
start_turn
void start_turn(void)
Definition mapview.c:805
update_unit_info_label
void update_unit_info_label(struct unit_list *punits)
Definition mapview.c:275
update_city_descriptions
void update_city_descriptions(void)
Definition mapview.c:488
update_start_page
void update_start_page(void)
Definition pages.c:1673
science_report_dialog_popup
void science_report_dialog_popup(bool raise)
Definition repodlgs.c:716
endgame_report_dialog_start
void endgame_report_dialog_start(const struct packet_endgame_report *packet)
Definition repodlgs.c:1983
type
GType type
Definition repodlgs.c:1313
science_report_dialog_redraw
void science_report_dialog_redraw(void)
Definition repodlgs.c:761
popup_musicset_suggestion_dialog
void popup_musicset_suggestion_dialog(void)
Definition soundset_dlg.c:109
popup_soundset_suggestion_dialog
void popup_soundset_suggestion_dialog(void)
Definition soundset_dlg.c:55
refresh_spaceship_dialog
void refresh_spaceship_dialog(struct player *pplayer)
Definition spaceshipdlg.c:117
popup_tileset_suggestion_dialog
void popup_tileset_suggestion_dialog(void)
Definition tileset_dlg.c:58
voteinfo_gui_update
void voteinfo_gui_update(void)
Definition voteinfo_bar.c:214
gui_main_g.h
conn_list_dialog_update
void conn_list_dialog_update(void)
Definition update_queue.c:650
boot_help_texts
void boot_help_texts(void)
Definition helpdata.c:710
helpdata.h
idex_register_unit
void idex_register_unit(struct world *iworld, struct unit *punit)
Definition idex.c:82
idex_unregister_city
void idex_unregister_city(struct world *iworld, struct city *pcity)
Definition idex.c:97
idex_register_city
void idex_register_city(struct world *iworld, struct city *pcity)
Definition idex.c:67
idex.h
improvement_by_number
struct impr_type * improvement_by_number(const Impr_type_id id)
Definition improvement.c:194
improvement_rule_name
const char * improvement_rule_name(const struct impr_type *pimprove)
Definition improvement.c:252
is_improvement_visible
bool is_improvement_visible(const struct impr_type *pimprove)
Definition improvement.c:393
improvement_index
Impr_type_id improvement_index(const struct impr_type *pimprove)
Definition improvement.c:175
improvement_feature_cache_init
void improvement_feature_cache_init(void)
Definition improvement.c:92
set_user_impr_flag_name
void set_user_impr_flag_name(enum impr_flag_id id, const char *name, const char *helptxt)
Definition improvement.c:1184
improvement_count
Impr_type_id improvement_count(void)
Definition improvement.c:164
improvement_iterate_end
#define improvement_iterate_end
Definition improvement.h:205
improvement_iterate
#define improvement_iterate(_p)
Definition improvement.h:199
B_LAST
#define B_LAST
Definition improvement.h:42
name
const char * name
Definition inputfile.c:127
inteldlg_g.h
log.h
fc_assert_msg
#define fc_assert_msg(condition, message,...)
Definition log.h:181
fc_assert_ret
#define fc_assert_ret(condition)
Definition log.h:191
log_packet
#define log_packet
Definition log.h:137
log_warn
#define log_warn(message,...)
Definition log.h:105
log_verbose
#define log_verbose(message,...)
Definition log.h:109
fc_assert
#define fc_assert(condition)
Definition log.h:176
fc_assert_ret_msg
#define fc_assert_ret_msg(condition, message,...)
Definition log.h:205
fc_assert_ret_val
#define fc_assert_ret_val(condition, val)
Definition log.h:194
fc_assert_action
#define fc_assert_action(condition, action)
Definition log.h:187
log_debug
#define log_debug(message,...)
Definition log.h:115
log_normal
#define log_normal(message,...)
Definition log.h:107
LOG_NORMAL
@ LOG_NORMAL
Definition log.h:32
log_error
#define log_error(message,...)
Definition log.h:103
map_startpos_get
struct startpos * map_startpos_get(const struct tile *ptile)
Definition map.c:1912
startpos_number
int startpos_number(const struct startpos *psp)
Definition map.c:1650
map_free
void map_free(struct civ_map *fmap)
Definition map.c:536
sq_map_distance
int sq_map_distance(const struct tile *tile0, const struct tile *tile1)
Definition map.c:647
map_startpos_new
struct startpos * map_startpos_new(struct tile *ptile)
Definition map.c:1895
main_map_allocate
void main_map_allocate(void)
Definition map.c:525
index_to_tile
struct tile * index_to_tile(const struct civ_map *imap, int mindex)
Definition map.c:462
map_startpos_remove
bool map_startpos_remove(struct tile *ptile)
Definition map.c:1928
same_pos
bool same_pos(const struct tile *tile1, const struct tile *tile2)
Definition map.c:950
startpos_unpack
bool startpos_unpack(struct startpos *psp, const struct packet_edit_startpos_full *packet)
Definition map.c:1749
terrain_control
struct terrain_misc terrain_control
Definition map.c:68
map_is_empty
bool map_is_empty(void)
Definition map.c:148
map_init_topology
void map_init_topology(void)
Definition map.c:306
map.h
whole_map_iterate
#define whole_map_iterate(_map, _tile)
Definition map.h:531
whole_map_iterate_end
#define whole_map_iterate_end
Definition map.h:540
upgrade_canvas_clipboard
void upgrade_canvas_clipboard(void)
Definition mapctrl_common.c:469
update_turn_done_button_state
void update_turn_done_button_state(void)
Definition mapctrl_common.c:647
city_workers_display
struct city * city_workers_display
Definition mapctrl_common.c:74
mapctrl_g.h
put_nuke_mushroom_pixmaps
void put_nuke_mushroom_pixmaps(struct tile *ptile)
Definition mapview_common.c:1525
update_map_canvas_visible
void update_map_canvas_visible(void)
Definition mapview_common.c:1860
tile_visible_mapcanvas
bool tile_visible_mapcanvas(struct tile *ptile)
Definition mapview_common.c:1264
tileset_map_topo_compatible
enum topo_comp_lvl tileset_map_topo_compatible(int topology_id, struct tileset *tset, int *tset_topo)
Definition mapview_common.c:3999
refresh_city_mapcanvas
void refresh_city_mapcanvas(struct city *pcity, struct tile *ptile, bool full_refresh, bool write_to_screen)
Definition mapview_common.c:541
mapdeco_init
void mapdeco_init(void)
Definition mapview_common.c:3278
center_tile_mapcanvas
void center_tile_mapcanvas(const struct tile *ptile)
Definition mapview_common.c:1237
link_marks_decrease_turn_counters
void link_marks_decrease_turn_counters(void)
Definition mapview_common.c:3943
update_city_description
void update_city_description(struct city *pcity)
Definition mapview_common.c:1880
describe_topology
const char * describe_topology(int topo)
Definition mapview_common.c:4045
refresh_tile_mapcanvas
void refresh_tile_mapcanvas(struct tile *ptile, bool full_refresh, bool write_to_screen)
Definition mapview_common.c:504
refresh_unit_mapcanvas
void refresh_unit_mapcanvas(struct unit *punit, struct tile *ptile, bool full_refresh, bool write_to_screen)
Definition mapview_common.c:520
decrease_unit_hp_smooth
void decrease_unit_hp_smooth(struct unit *punit0, int hp0, struct unit *punit1, int hp1)
Definition mapview_common.c:2519
mapview_common.h
TOPO_INCOMP_HARD
@ TOPO_INCOMP_HARD
Definition mapview_common.h:364
mapview_g.h
mem.h
fc_calloc
#define fc_calloc(n, esz)
Definition mem.h:38
FC_FREE
#define FC_FREE(ptr)
Definition mem.h:41
fc_strdup
#define fc_strdup(str)
Definition mem.h:43
fc_malloc
#define fc_malloc(sz)
Definition mem.h:34
menu_g.h
menus_update
void menus_update(void)
Definition update_queue.c:562
meswin_clear_older
void meswin_clear_older(int turn, int phase)
Definition messagewin_common.c:65
messagewin_g.h
utype_unknown_move_cost
int utype_unknown_move_cost(const struct unit_type *utype)
Definition movement.c:104
init_move_fragments
void init_move_fragments(void)
Definition movement.c:928
movement.h
multiplier_count
Multiplier_type_id multiplier_count(void)
Definition multipliers.c:88
multiplier_by_number
struct multiplier * multiplier_by_number(Multiplier_type_id id)
Definition multipliers.c:57
multiplier_index
Multiplier_type_id multiplier_index(const struct multiplier *pmul)
Definition multipliers.c:80
multipliers.h
multipliers_iterate
#define multipliers_iterate(_mul_)
Definition multipliers.h:61
multipliers_iterate_end
#define multipliers_iterate_end
Definition multipliers.h:67
play_single_track
void play_single_track(const char *const tag)
Definition music.c:116
start_menu_music
void start_menu_music(const char *const tag, char *const alt_tag)
Definition music.c:98
start_style_music
void start_style_music(void)
Definition music.c:44
music.h
name_translation.h
name_set
static void name_set(struct name_translation *ptrans, const char *domain, const char *vernacular_name)
Definition name_translation.h:88
names_set
static void names_set(struct name_translation *ptrans, const char *domain, const char *vernacular_name, const char *rule_name)
Definition name_translation.h:60
nation_rule_name
const char * nation_rule_name(const struct nation_type *pnation)
Definition nation.c:138
nation_group_index
int nation_group_index(const struct nation_group *pgroup)
Definition nation.c:943
nation_count
Nation_type_id nation_count(void)
Definition nation.c:507
nation_group_new
struct nation_group * nation_group_new(const char *name)
Definition nation.c:960
nation_of_unit
struct nation_type * nation_of_unit(const struct unit *punit)
Definition nation.c:463
nation_set_new
struct nation_set * nation_set_new(const char *set_name, const char *set_rule_name, const char *set_description)
Definition nation.c:716
nation_by_number
struct nation_type * nation_by_number(const Nation_type_id nation)
Definition nation.c:475
nation_set_index
int nation_set_index(const struct nation_set *pset)
Definition nation.c:699
nation_of_city
struct nation_type * nation_of_city(const struct city *pcity)
Definition nation.c:454
nation_set_by_number
struct nation_set * nation_set_by_number(int id)
Definition nation.c:762
nation_group_by_number
struct nation_group * nation_group_by_number(int id)
Definition nation.c:1004
nation_leader_new
struct nation_leader * nation_leader_new(struct nation_type *pnation, const char *name, bool is_male)
Definition nation.c:239
nations_alloc
void nations_alloc(int num)
Definition nation.c:622
nation_legend_translation
const char * nation_legend_translation(const struct nation_type *pnation, const char *legend)
Definition nation.c:299
nation.h
resend_desired_settable_options
void resend_desired_settable_options(void)
Definition options.c:6004
tileset_name_for_topology
const char * tileset_name_for_topology(int topology_id)
Definition options.c:6777
gui_options
struct client_options gui_options
Definition options.c:71
options.h
calculate_overview_dimensions
void calculate_overview_dimensions(void)
Definition overview_common.c:450
overview_common.h
generic_handle_player_attribute_chunk
void generic_handle_player_attribute_chunk(struct player *pplayer, const struct packet_player_attribute_chunk *chunk)
Definition packets.c:690
packets.h
PACKET_STRVEC_EXTRACT
#define PACKET_STRVEC_EXTRACT(dest, src)
Definition packets.h:190
REQEST_PLAYER_INITIATED
#define REQEST_PLAYER_INITIATED
Definition packets.h:63
UNIT_INFO_CITY_PRESENT
@ UNIT_INFO_CITY_PRESENT
Definition packets.h:69
UNIT_INFO_CITY_SUPPORTED
@ UNIT_INFO_CITY_SUPPORTED
Definition packets.h:68
dsend_packet_spaceship_place
int dsend_packet_spaceship_place(struct connection *pc, enum spaceship_place_type type, int num)
Definition packets_gen.c:45896
send_packet_conn_pong
int send_packet_conn_pong(struct connection *pc)
Definition packets_gen.c:44508
dsend_packet_unit_get_actions
int dsend_packet_unit_get_actions(struct connection *pc, int actor_unit_id, int target_unit_id, int target_tile_id, int target_extra_id, int request_kind)
Definition packets_gen.c:38523
dsend_packet_player_change_government
int dsend_packet_player_change_government(struct connection *pc, Government_type_id government)
Definition packets_gen.c:29248
send_packet_client_info
int send_packet_client_info(struct connection *pc, const struct packet_client_info *packet)
Definition packets_gen.c:44847
packet_type
packet_type
Definition packets_gen.h:1884
handle_ruleset_game
void handle_ruleset_game(const struct packet_ruleset_game *packet)
Definition packhand.c:4731
handle_player_diplstate
void handle_player_diplstate(const struct packet_player_diplstate *packet)
Definition packhand.c:2794
auto_attack_act
static action_id auto_attack_act(const struct act_prob *act_probs)
Definition packhand.c:4948
handle_ruleset_nation_sets
void handle_ruleset_nation_sets(const struct packet_ruleset_nation_sets *packet)
Definition packhand.c:4512
handle_ruleset_nation
void handle_ruleset_nation(const struct packet_ruleset_nation *packet)
Definition packhand.c:4554
handle_city_name_suggestion_info
void handle_city_name_suggestion_info(int unit_id, const char *name)
Definition packhand.c:4796
unpackage_short_unit
static struct unit * unpackage_short_unit(const struct packet_unit_short_info *packet)
Definition packhand.c:363
handle_nuke_tile_info
void handle_nuke_tile_info(int tile)
Definition packhand.c:553
handle_unknown_research
void handle_unknown_research(int id)
Definition packhand.c:2764
auto_attack_blockers
const action_id auto_attack_blockers[]
Definition packhand.c:162
handle_ruleset_government_ruler_title
void handle_ruleset_government_ruler_title(const struct packet_ruleset_government_ruler_title *packet)
Definition packhand.c:4009
handle_city_info
void handle_city_info(const struct packet_city_info *packet)
Definition packhand.c:658
handle_end_turn
void handle_end_turn(void)
Definition packhand.c:1492
unpackage_unit
static struct unit * unpackage_unit(const struct packet_unit_info *packet)
Definition packhand.c:264
caption
char * caption
Definition packhand.c:129
event
enum event_type event
Definition packhand.c:128
handle_conn_info
void handle_conn_info(const struct packet_conn_info *pinfo)
Definition packhand.c:2895
handle_vote_remove
void handle_vote_remove(int vote_no)
Definition packhand.c:5408
handle_investigate_finished
void handle_investigate_finished(const struct packet_investigate_finished *packet)
Definition packhand.c:2156
handle_page_msg_part
void handle_page_msg_part(const char *lines)
Definition packhand.c:1622
handle_unit_combat_info
void handle_unit_combat_info(const struct packet_unit_combat_info *packet)
Definition packhand.c:576
handle_ruleset_style
void handle_ruleset_style(const struct packet_ruleset_style *p)
Definition packhand.c:4662
handle_unit_remove
void handle_unit_remove(int unit_id)
Definition packhand.c:499
handle_vote_update
void handle_vote_update(int vote_no, int yes, int no, int abstain, int num_voters)
Definition packhand.c:5417
last_turn
static int last_turn
Definition packhand.c:137
handle_ruleset_multiplier
void handle_ruleset_multiplier(const struct packet_ruleset_multiplier *p)
Definition packhand.c:3963
handle_player_info
void handle_player_info(const struct packet_player_info *pinfo)
Definition packhand.c:2448
handle_ruleset_extra
void handle_ruleset_extra(const struct packet_ruleset_extra *p)
Definition packhand.c:4150
handle_ruleset_action_auto
void handle_ruleset_action_auto(const struct packet_ruleset_action_auto *p)
Definition packhand.c:4431
handle_map_info
void handle_map_info(const struct packet_map_info *packet)
Definition packhand.c:2236
handle_ruleset_unit_bonus
void handle_ruleset_unit_bonus(const struct packet_ruleset_unit_bonus *p)
Definition packhand.c:3682
handle_start_phase
void handle_start_phase(int phase)
Definition packhand.c:1419
start_revolution
void start_revolution(void)
Definition packhand.c:2392
handle_timeout_info
void handle_timeout_info(float seconds_to_phasedone, float last_turn_change_time)
Definition packhand.c:2362
page_msg_report
static struct @252 page_msg_report
handle_ruleset_terrain_control
void handle_ruleset_terrain_control(const struct packet_ruleset_terrain_control *p)
Definition packhand.c:4499
auto_attack_actions
const action_id auto_attack_actions[]
Definition packhand.c:145
handle_play_music
void handle_play_music(const char *tag)
Definition packhand.c:5473
handle_investigate_started
void handle_investigate_started(const struct packet_investigate_started *packet)
Definition packhand.c:2132
handle_edit_object_created
void handle_edit_object_created(int tag, int id)
Definition packhand.c:5331
parts
int parts
Definition packhand.c:132
handle_conn_ping
void handle_conn_ping(void)
Definition packhand.c:5304
unpack_tech_req
static int unpack_tech_req(const enum tech_req r_num, const struct requirement_vector *reqs, struct advance *a, int i)
Definition packhand.c:3757
handle_ruleset_tech_class
void handle_ruleset_tech_class(const struct packet_ruleset_tech_class *p)
Definition packhand.c:3855
handle_diplomacy_init_meeting
void handle_diplomacy_init_meeting(int counterpart, int initiated_from)
Definition packhand.c:5489
handle_ruleset_control
void handle_ruleset_control(const struct packet_ruleset_control *packet)
Definition packhand.c:3415
handle_end_phase
void handle_end_phase(void)
Definition packhand.c:1408
handle_ruleset_counter
void handle_ruleset_counter(const struct packet_ruleset_counter *packet)
Definition packhand.c:5533
handle_server_info
void handle_server_info(const char *version_label, int major_version, int minor_version, int patch_version, int emerg_version)
Definition packhand.c:1575
handle_ruleset_nation_groups
void handle_ruleset_nation_groups(const struct packet_ruleset_nation_groups *packet)
Definition packhand.c:4533
handle_ruleset_effect
void handle_ruleset_effect(const struct packet_ruleset_effect *packet)
Definition packhand.c:5320
handle_new_year
void handle_new_year(int year, int fragments, int turn)
Definition packhand.c:1359
headline
char * headline
Definition packhand.c:130
handle_research_info
void handle_research_info(const struct packet_research_info *packet)
Definition packhand.c:2680
handle_ruleset_goods
void handle_ruleset_goods(const struct packet_ruleset_goods *p)
Definition packhand.c:4349
handle_unit_info
void handle_unit_info(const struct packet_unit_info *packet)
Definition packhand.c:1648
handle_ruleset_city
void handle_ruleset_city(const struct packet_ruleset_city *packet)
Definition packhand.c:4690
handle_ruleset_unit_class
void handle_ruleset_unit_class(const struct packet_ruleset_unit_class *p)
Definition packhand.c:3593
handle_ruleset_government
void handle_ruleset_government(const struct packet_ruleset_government *p)
Definition packhand.c:3985
handle_ruleset_terrain_flag
void handle_ruleset_terrain_flag(const struct packet_ruleset_terrain_flag *p)
Definition packhand.c:4106
handle_connect_msg
void handle_connect_msg(const char *message)
Definition packhand.c:1566
REQEST_BACKGROUND_REFRESH
#define REQEST_BACKGROUND_REFRESH
Definition packhand.c:140
handle_rulesets_ready
void handle_rulesets_ready(void)
Definition packhand.c:3539
handle_tile_info
void handle_tile_info(const struct packet_tile_info *packet)
Definition packhand.c:3125
handle_ruleset_action
void handle_ruleset_action(const struct packet_ruleset_action *p)
Definition packhand.c:4371
action_decision_handle
static void action_decision_handle(struct unit *punit)
Definition packhand.c:1664
handle_achievement_info
void handle_achievement_info(int id, bool gained, bool first)
Definition packhand.c:3024
handle_scenario_description
void handle_scenario_description(const char *description)
Definition packhand.c:3403
play_sound_for_event
void play_sound_for_event(enum event_type type)
Definition packhand.c:1519
handle_edit_startpos
void handle_edit_startpos(const struct packet_edit_startpos *packet)
Definition packhand.c:5339
handle_processing_finished
void handle_processing_finished(void)
Definition packhand.c:5239
handle_diplomacy_cancel_meeting
void handle_diplomacy_cancel_meeting(int counterpart, int initiated_from)
Definition packhand.c:5506
handle_city_short_info
void handle_city_short_info(const struct packet_city_short_info *packet)
Definition packhand.c:1162
handle_popup_image
void handle_popup_image(const char *tag)
Definition packhand.c:5481
handle_diplomacy_create_clause
void handle_diplomacy_create_clause(int counterpart, int giver, enum clause_type type, int value)
Definition packhand.c:5514
handle_endgame_player
void handle_endgame_player(const struct packet_endgame_player *packet)
Definition packhand.c:5186
handle_ruleset_resource
void handle_ruleset_resource(const struct packet_ruleset_resource *p)
Definition packhand.c:4131
handle_unit_action_answer
void handle_unit_action_answer(int actor_id, int target_id, int cost, action_id action_type, int request_kind)
Definition packhand.c:4832
handle_ruleset_tech
void handle_ruleset_tech(const struct packet_ruleset_tech *p)
Definition packhand.c:3786
handle_team_name_info
void handle_team_name_info(int team_id, const char *team_name)
Definition packhand.c:561
handle_thaw_client
void handle_thaw_client(void)
Definition packhand.c:5293
handle_calendar_info
void handle_calendar_info(const struct packet_calendar_info *pcalendar)
Definition packhand.c:2354
packhand_free
void packhand_free(void)
Definition packhand.c:218
set_government_choice
void set_government_choice(struct government *government)
Definition packhand.c:2379
handle_city_rally_point
void handle_city_rally_point(const struct packet_city_rally_point *packet)
Definition packhand.c:1011
handle_ruleset_disaster
void handle_ruleset_disaster(const struct packet_ruleset_disaster *p)
Definition packhand.c:4450
handle_unit_packet_common
static bool handle_unit_packet_common(struct unit *packet_unit)
Definition packhand.c:1702
handle_ruleset_unit_class_flag
void handle_ruleset_unit_class_flag(const struct packet_ruleset_unit_class_flag *p)
Definition packhand.c:3727
handle_server_join_reply
void handle_server_join_reply(bool you_can_join, const char *message, const char *capability, const char *challenge_file, int conn_id)
Definition packhand.c:408
handle_ruleset_summary
void handle_ruleset_summary(const struct packet_ruleset_summary *packet)
Definition packhand.c:3511
handle_set_topology
void handle_set_topology(int topology_id, int wrap_id)
Definition packhand.c:2213
handle_ruleset_impr_flag
void handle_ruleset_impr_flag(const struct packet_ruleset_impr_flag *p)
Definition packhand.c:3937
handle_page_msg
void handle_page_msg(const char *caption, const char *headline, enum event_type event, int len, int parts)
Definition packhand.c:1591
handle_city_update_counters
void handle_city_update_counters(const struct packet_city_update_counters *packet)
Definition packhand.c:5556
handle_edit_startpos_full
void handle_edit_startpos_full(const struct packet_edit_startpos_full *packet)
Definition packhand.c:5377
handle_conn_ping_info
void handle_conn_ping_info(int connections, const int *conn_id, const float *ping_time)
Definition packhand.c:3001
handle_diplomacy_remove_clause
void handle_diplomacy_remove_clause(int counterpart, int giver, enum clause_type type, int value)
Definition packhand.c:5523
spaceship_autoplace
static bool spaceship_autoplace(struct player *pplayer, struct player_spaceship *ship)
Definition packhand.c:3061
handle_player_remove
void handle_player_remove(int playerno)
Definition packhand.c:2403
handle_processing_started
void handle_processing_started(void)
Definition packhand.c:5221
handle_begin_turn
void handle_begin_turn(void)
Definition packhand.c:1478
handle_endgame_report
void handle_endgame_report(const struct packet_endgame_report *packet)
Definition packhand.c:5177
handle_early_chat_msg
void handle_early_chat_msg(const struct packet_early_chat_msg *packet)
Definition packhand.c:1552
handle_ruleset_clause
void handle_ruleset_clause(const struct packet_ruleset_clause *p)
Definition packhand.c:4674
handle_ruleset_road
void handle_ruleset_road(const struct packet_ruleset_road *p)
Definition packhand.c:4322
handle_unit_actions
void handle_unit_actions(const struct packet_unit_actions *packet)
Definition packhand.c:5046
handle_ruleset_music
void handle_ruleset_music(const struct packet_ruleset_music *packet)
Definition packhand.c:4712
handle_ruleset_base
void handle_ruleset_base(const struct packet_ruleset_base *p)
Definition packhand.c:4301
notify_about_incoming_packet
void notify_about_incoming_packet(struct connection *pc, int packet_type, int size)
Definition packhand.c:5259
handle_freeze_client
void handle_freeze_client(void)
Definition packhand.c:5283
handle_city_remove
void handle_city_remove(int city_id)
Definition packhand.c:476
handle_chat_msg
void handle_chat_msg(const struct packet_chat_msg *packet)
Definition packhand.c:1532
city_packet_common
static void city_packet_common(struct city *pcity, struct tile *pcenter, struct player *powner, struct tile_list *worked_tiles, bool is_new, bool popup, bool investigate)
Definition packhand.c:1025
handle_trade_route_info
void handle_trade_route_info(const struct packet_trade_route_info *packet)
Definition packhand.c:1127
handle_player_attribute_chunk
void handle_player_attribute_chunk(const struct packet_player_attribute_chunk *packet)
Definition packhand.c:5203
handle_vote_new
void handle_vote_new(const struct packet_vote_new *packet)
Definition packhand.c:5438
packhand_init
static void packhand_init(void)
Definition packhand.c:239
handle_scenario_info
void handle_scenario_info(const struct packet_scenario_info *packet)
Definition packhand.c:3382
handle_ruleset_extra_flag
void handle_ruleset_extra_flag(const struct packet_ruleset_extra_flag *p)
Definition packhand.c:4275
lines
char * lines
Definition packhand.c:131
notify_about_outgoing_packet
void notify_about_outgoing_packet(struct connection *pc, int packet_type, int size, int request_id)
Definition packhand.c:5269
VALIDATE
#define VALIDATE(_count, _maximum, _string)
forced_tileset_name
const char forced_tileset_name[]
Definition client_main.c:140
cities
struct city_list * cities
Definition packhand.c:119
handle_ruleset_tech_flag
void handle_ruleset_tech_flag(const struct packet_ruleset_tech_flag *p)
Definition packhand.c:3868
handle_nation_availability
void handle_nation_availability(int ncount, const bool *is_pickable, bool nationset_change)
Definition packhand.c:4644
handle_spaceship_info
void handle_spaceship_info(const struct packet_spaceship_info *p)
Definition packhand.c:3080
handle_ruleset_specialist
void handle_ruleset_specialist(const struct packet_ruleset_specialist *p)
Definition packhand.c:4776
handle_unit_short_info
void handle_unit_short_info(const struct packet_unit_short_info *packet)
Definition packhand.c:2163
handle_diplomacy_accept_treaty
void handle_diplomacy_accept_treaty(int counterpart, bool I_accepted, bool other_accepted)
Definition packhand.c:5497
handle_ruleset_unit_flag
void handle_ruleset_unit_flag(const struct packet_ruleset_unit_flag *p)
Definition packhand.c:3702
handle_city_nationalities
void handle_city_nationalities(const struct packet_city_nationalities *packet)
Definition packhand.c:991
handle_server_shutdown
void handle_server_shutdown(void)
Definition packhand.c:5312
handle_ruleset_building
void handle_ruleset_building(const struct packet_ruleset_building *p)
Definition packhand.c:3893
update_improvement_from_packet
static bool update_improvement_from_packet(struct city *pcity, struct impr_type *pimprove, bool have_impr)
Definition packhand.c:636
handle_ruleset_unit
void handle_ruleset_unit(const struct packet_ruleset_unit *p)
Definition packhand.c:3611
handle_ruleset_terrain
void handle_ruleset_terrain(const struct packet_ruleset_terrain *p)
Definition packhand.c:4023
action_decision_maybe_auto
static void action_decision_maybe_auto(struct unit *actor_unit, const struct act_prob *act_probs, struct unit *target_unit, struct city *target_city, struct tile *target_tile)
Definition packhand.c:4978
REQEST_BACKGROUND_FAST_AUTO_ATTACK
#define REQEST_BACKGROUND_FAST_AUTO_ATTACK
Definition packhand.c:142
handle_city_sabotage_list
void handle_city_sabotage_list(int actor_id, int city_id, bv_imprs improvements, action_id act_id, int request_kind)
Definition packhand.c:5116
handle_ruleset_action_enabler
void handle_ruleset_action_enabler(const struct packet_ruleset_action_enabler *p)
Definition packhand.c:4405
handle_ruleset_achievement
void handle_ruleset_achievement(const struct packet_ruleset_achievement *p)
Definition packhand.c:4468
invisible
static struct @251 invisible
handle_game_info
void handle_game_info(const struct packet_game_info *pinfo)
Definition packhand.c:2278
placeholder
struct player * placeholder
Definition packhand.c:120
handle_vote_resolve
void handle_vote_resolve(int vote_no, bool passed)
Definition packhand.c:5455
handle_worker_task
void handle_worker_task(const struct packet_worker_task *packet)
Definition packhand.c:1302
handle_ruleset_description_part
void handle_ruleset_description_part(const struct packet_ruleset_description_part *packet)
Definition packhand.c:3529
handle_ruleset_trade
void handle_ruleset_trade(const struct packet_ruleset_trade *p)
Definition packhand.c:4484
len
int len
Definition packhand.c:127
packhand.h
pages_g.h
player_slot_is_used
bool player_slot_is_used(const struct player_slot *pslot)
Definition player.c:448
player_unit_by_number
struct unit * player_unit_by_number(const struct player *pplayer, int unit_id)
Definition player.c:1229
player_new
struct player * player_new(struct player_slot *pslot)
Definition player.c:493
player_by_number
struct player * player_by_number(const int player_id)
Definition player.c:849
player_count
int player_count(void)
Definition player.c:817
player_slot_by_number
struct player_slot * player_slot_by_number(int player_id)
Definition player.c:463
player_number
int player_number(const struct player *pplayer)
Definition player.c:837
player_name
const char * player_name(const struct player *pplayer)
Definition player.c:895
player_set_color
void player_set_color(struct player *pplayer, const struct rgbcolor *prgbcolor)
Definition player.c:648
player_index
int player_index(const struct player *pplayer)
Definition player.c:829
player_set_nation
bool player_set_nation(struct player *pplayer, struct nation_type *pnation)
Definition player.c:861
player_diplstate_get
struct player_diplstate * player_diplstate_get(const struct player *plr1, const struct player *plr2)
Definition player.c:324
can_player_see_units_in_city
bool can_player_see_units_in_city(const struct player *pplayer, const struct city *pcity)
Definition player.c:1133
player_slot_get_player
struct player * player_slot_get_player(const struct player_slot *pslot)
Definition player.c:437
can_player_see_city_internals
bool can_player_see_city_internals(const struct player *pplayer, const struct city *pcity)
Definition player.c:1149
player_destroy
void player_destroy(struct player *pplayer)
Definition player.c:756
player.h
players_iterate_end
#define players_iterate_end
Definition player.h:539
players_iterate
#define players_iterate(_pplayer)
Definition player.h:534
OWNER_NONE
#define OWNER_NONE
Definition player.h:50
ANON_USER_NAME
#define ANON_USER_NAME
Definition player.h:48
is_ai
#define is_ai(plr)
Definition player.h:232
ANON_PLAYER_NAME
#define ANON_PLAYER_NAME
Definition player.h:43
is_human
#define is_human(plr)
Definition player.h:231
plrdlg_g.h
players_dialog_update
void players_dialog_update(void)
Definition update_queue.c:658
rand.h
fc_rand
#define fc_rand(_size)
Definition rand.h:56
ratesdlg_g.h
multipliers_dialog_update
void multipliers_dialog_update(void)
Definition update_queue.c:572
repodlgs_g.h
endgame_report_dialog_player
endgame_report_dialog_player
Definition repodlgs_g.h:33
universal_by_number
struct universal universal_by_number(const enum universals_n kind, const int value)
Definition requirements.c:627
are_universals_equal
bool are_universals_equal(const struct universal *psource1, const struct universal *psource2)
Definition requirements.c:6769
research_invention_set
enum tech_state research_invention_set(struct research *presearch, Tech_type_id tech, enum tech_state value)
Definition research.c:637
research_by_number
struct research * research_by_number(int number)
Definition research.c:118
research_get
struct research * research_get(const struct player *pplayer)
Definition research.c:128
research_update
void research_update(struct research *presearch)
Definition research.c:501
research.h
research_players_iterate
#define research_players_iterate(_presearch, _pplayer)
Definition research.h:166
research_players_iterate_end
#define research_players_iterate_end
Definition research.h:170
rgbcolor_destroy
void rgbcolor_destroy(struct rgbcolor *prgbcolor)
Definition rgbcolor.c:74
rgbcolor_new
struct rgbcolor * rgbcolor_new(int r, int g, int b)
Definition rgbcolor.c:34
rgbcolor.h
road_integrators_cache_init
void road_integrators_cache_init(void)
Definition road.c:111
road_by_number
struct road_type * road_by_number(Road_type_id id)
Definition road.c:58
road_type_init
void road_type_init(struct extra_type *pextra, int idx)
Definition road.c:93
road.h
script_client_signal_emit
void script_client_signal_emit(const char *signal_name,...)
Definition script_client.c:320
script_client.h
connections
static struct connection connections[MAX_NUM_CONNECTIONS]
Definition sernet.c:94
ARRAY_SIZE
#define ARRAY_SIZE(x)
Definition shared.h:85
MIN
#define MIN(x, y)
Definition shared.h:55
MAX
#define MAX(x, y)
Definition shared.h:54
next_spaceship_component
bool next_spaceship_component(struct player *pplayer, struct player_spaceship *ship, struct spaceship_component *fill)
Definition spaceship.c:130
spaceship.h
spaceshipdlg_g.h
specialist_by_number
struct specialist * specialist_by_number(const Specialist_type_id id)
Definition specialist.c:100
specialist.h
specialist_type_iterate_end
#define specialist_type_iterate_end
Definition specialist.h:79
specialist_type_iterate
#define specialist_type_iterate(sp)
Definition specialist.h:73
DEFAULT_SPECIALIST
#define DEFAULT_SPECIALIST
Definition specialist.h:43
size
size_t size
Definition specvec.h:72
string_vector.h
strvec_iterate
#define strvec_iterate(psv, str)
Definition string_vector.h:61
strvec_iterate_end
#define strvec_iterate_end
Definition string_vector.h:68
achievement
Definition achievements.h:26
achievement::first
struct player * first
Definition achievements.h:34
act_prob
Definition fc_types.h:1220
action_auto_perf
Definition actions.h:316
action_enabler
Definition actions.h:165
action
Definition actions.h:106
action::actor_consuming_always
bool actor_consuming_always
Definition actions.h:139
action::max_distance
int max_distance
Definition actions.h:122
action::quiet
bool quiet
Definition actions.h:129
action::sub_target_kind
enum action_sub_target_kind sub_target_kind
Definition actions.h:114
action::result
enum action_result result
Definition actions.h:109
action::ui_name
char ui_name[MAX_LEN_NAME]
Definition actions.h:125
action::sub_results
bv_action_sub_results sub_results
Definition actions.h:110
action::actor_kind
enum action_actor_kind actor_kind
Definition actions.h:112
action::blocked_by
bv_actions blocked_by
Definition actions.h:133
action::target_kind
enum action_target_kind target_kind
Definition actions.h:113
action::min_distance
int min_distance
Definition actions.h:122
advance
Definition tech.h:124
advance::research_reqs
struct requirement_vector research_reqs
Definition tech.h:137
advance::tclass
struct tech_class * tclass
Definition tech.h:130
advance::cost
double cost
Definition tech.h:150
advance::require
struct advance * require[AR_SIZE]
Definition tech.h:132
advance::name
struct name_translation name
Definition tech.h:126
advance::helptext
struct strvec * helptext
Definition tech.h:140
advance::flags
bv_tech_flags flags
Definition tech.h:139
advance::num_reqs
int num_reqs
Definition tech.h:156
advance::graphic_str
char graphic_str[MAX_LEN_NAME]
Definition tech.h:128
advance::graphic_alt
char graphic_alt[MAX_LEN_NAME]
Definition tech.h:129
base_type
Definition base.h:41
built_status::turn
int turn
Definition city.h:246
city
Definition city.h:320
city::task_reqs
struct worker_task_list * task_reqs
Definition city.h:412
city::turn_last_built
int turn_last_built
Definition city.h:387
city::surplus
int surplus[O_LAST]
Definition city.h:355
city::food_stock
int food_stock
Definition city.h:367
city::built
struct built_status built[B_LAST]
Definition city.h:394
city::original
struct player * original
Definition city.h:324
city::history
int history
Definition city.h:410
city::counter_values
int * counter_values
Definition city.h:408
city::pollution
int pollution
Definition city.h:369
city::did_sell
bool did_sell
Definition city.h:380
city::id
int id
Definition city.h:326
city::last_turns_shield_surplus
int last_turns_shield_surplus
Definition city.h:392
city::capital
enum capital_type capital
Definition city.h:328
city::disbanded_shields
int disbanded_shields
Definition city.h:391
city::waste
int waste[O_LAST]
Definition city.h:356
city::info_units_present
struct unit_list * info_units_present
Definition city.h:474
city::city_options
bv_city_options city_options
Definition city.h:403
city::city_radius_sq
int city_radius_sq
Definition city.h:375
city::was_happy
bool was_happy
Definition city.h:381
city::owner
struct player * owner
Definition city.h:323
city::turn_founded
int turn_founded
Definition city.h:386
city::airlift
int airlift
Definition city.h:378
city::citizen_base
int citizen_base[O_LAST]
Definition city.h:359
city::caravan_shields
int caravan_shields
Definition city.h:390
city::did_buy
bool did_buy
Definition city.h:379
city::info_units_supported
struct unit_list * info_units_supported
Definition city.h:473
city::name
char * name
Definition city.h:321
city::routes
struct trade_route_list * routes
Definition city.h:344
city::occupied
bool occupied
Definition city.h:460
city::usage
int usage[O_LAST]
Definition city.h:360
city::worklist
struct worklist worklist
Definition city.h:401
city::production
struct universal production
Definition city.h:396
city::walls
int walls
Definition city.h:461
city::happy
bool happy
Definition city.h:462
city::collecting_info_units_supported
struct unit_list * collecting_info_units_supported
Definition city.h:477
city::steal
int steal
Definition city.h:414
city::unhappy_penalty
int unhappy_penalty[O_LAST]
Definition city.h:357
city::first_citizen_index
unsigned char first_citizen_index
Definition city.h:483
city::before_change_shields
int before_change_shields
Definition city.h:389
city::culture
int culture
Definition city.h:465
city::style
int style
Definition city.h:327
city::had_famine
bool had_famine
Definition city.h:382
city::collecting_info_units_present
struct unit_list * collecting_info_units_present
Definition city.h:478
city::buy_cost
int buy_cost
Definition city.h:466
city::feel
citizens feel[CITIZEN_LAST][FEELING_LAST]
Definition city.h:333
city::specialists
citizens specialists[SP_MAX]
Definition city.h:336
city::tile
struct tile * tile
Definition city.h:322
city::shield_stock
int shield_stock
Definition city.h:368
city::prod
int prod[O_LAST]
Definition city.h:358
city::city_image
int city_image
Definition city.h:464
city::changed_from
struct universal changed_from
Definition city.h:399
city::unhappy
bool unhappy
Definition city.h:463
city::units_supported
struct unit_list * units_supported
Definition city.h:406
city::illness_trade
int illness_trade
Definition city.h:370
city::client
struct city::@17::@20 client
citystyle
Definition city.h:491
civ_game::plr_bg_color
struct rgbcolor * plr_bg_color
Definition game.h:103
civ_game::scenario_desc
struct packet_scenario_description scenario_desc
Definition game.h:88
civ_game::control
struct packet_ruleset_control control
Definition game.h:83
civ_game::ruleset_summary
char * ruleset_summary
Definition game.h:84
civ_game::est_connections
struct conn_list * est_connections
Definition game.h:97
civ_game::global_init_techs
int global_init_techs[MAX_NUM_TECH_LIST]
Definition game.h:108
civ_game::info
struct packet_game_info info
Definition game.h:89
civ_game::ruleset_ready
bool ruleset_ready
Definition game.h:117
civ_game::global_init_buildings
int global_init_buildings[MAX_NUM_BUILDING_LIST]
Definition game.h:109
civ_game::scenario
struct packet_scenario_info scenario
Definition game.h:87
civ_game::ruleset_description
char * ruleset_description
Definition game.h:85
civ_game::all_connections
struct conn_list * all_connections
Definition game.h:96
civ_game::ruleset_init
bool ruleset_init
Definition game.h:116
civ_game::rgame
struct civ_game::@30 rgame
civ_game::tinfo
struct packet_timeout_info tinfo
Definition game.h:91
civ_game::veteran
struct veteran_system * veteran
Definition game.h:101
civ_game::calendar
struct packet_calendar_info calendar
Definition game.h:90
civ_game::default_government
struct government * default_government
Definition game.h:93
civ_game::client
struct civ_game::@31::@34 client
civ_game::government_during_revolution
struct government * government_during_revolution
Definition game.h:94
civ_map::xsize
int xsize
Definition map_types.h:79
civ_map::ysize
int ysize
Definition map_types.h:79
civ_map::num_continents
int num_continents
Definition map_types.h:82
civ_map::north_latitude
int north_latitude
Definition map_types.h:80
civ_map::south_latitude
int south_latitude
Definition map_types.h:81
civ_map::altitude_info
bool altitude_info
Definition map_types.h:74
civ_map::topology_id
int topology_id
Definition map_types.h:72
civ_map::wrap_id
int wrap_id
Definition map_types.h:73
civclient::conn
struct connection conn
Definition client_main.h:96
clause_info
Definition diptreaty.h:55
clause_info::receiver_reqs
struct requirement_vector receiver_reqs
Definition diptreaty.h:59
clause_info::giver_reqs
struct requirement_vector giver_reqs
Definition diptreaty.h:58
clause_info::either_reqs
struct requirement_vector either_reqs
Definition diptreaty.h:60
clause_info::enabled
bool enabled
Definition diptreaty.h:57
client_options::sound_bell_at_new_turn
bool sound_bell_at_new_turn
Definition options.h:151
client_options::autoaccept_tileset_suggestion
bool autoaccept_tileset_suggestion
Definition options.h:184
client_options::autoaccept_musicset_suggestion
bool autoaccept_musicset_suggestion
Definition options.h:186
client_options::draw_city_names
bool draw_city_names
Definition options.h:197
client_options::draw_city_productions
bool draw_city_productions
Definition options.h:199
client_options::popup_new_cities
bool popup_new_cities
Definition options.h:168
client_options::draw_city_trade_routes
bool draw_city_trade_routes
Definition options.h:201
client_options::wakeup_focus
bool wakeup_focus
Definition options.h:160
client_options::autoaccept_soundset_suggestion
bool autoaccept_soundset_suggestion
Definition options.h:185
client_options::ask_city_name
bool ask_city_name
Definition options.h:167
client_options::draw_city_growth
bool draw_city_growth
Definition options.h:198
client_options::ai_manual_turn_done
bool ai_manual_turn_done
Definition options.h:155
client_options::smooth_combat_step_msec
int smooth_combat_step_msec
Definition options.h:154
client_options::draw_full_citybar
bool draw_full_citybar
Definition options.h:217
client_options::auto_center_on_combat
bool auto_center_on_combat
Definition options.h:158
client_options::popup_attack_actions
bool popup_attack_actions
Definition options.h:170
combat_bonus
Definition unittype.h:473
combat_bonus::value
int value
Definition unittype.h:476
combat_bonus::flag
enum unit_type_flag_id flag
Definition unittype.h:474
combat_bonus::quiet
bool quiet
Definition unittype.h:479
combat_bonus::type
enum combat_bonus_type type
Definition unittype.h:475
connection
Definition connection.h:136
connection::established
bool established
Definition connection.h:140
connection::playing
struct player * playing
Definition connection.h:151
connection::request_id_of_currently_handled_packet
int request_id_of_currently_handled_packet
Definition connection.h:193
connection::client
struct connection::@58::@63 client
connection::access_level
enum cmdlevel access_level
Definition connection.h:177
connection::observer
bool observer
Definition connection.h:147
connection::username
char username[MAX_LEN_NAME]
Definition connection.h:164
connection::capability
char capability[MAX_LEN_CAPSTR]
Definition connection.h:171
connection::last_processed_request_id_seen
int last_processed_request_id_seen
Definition connection.h:190
connection::ping_time
double ping_time
Definition connection.h:161
connection::id
int id
Definition connection.h:137
counter
Definition counters.h:27
disaster_type
Definition disaster.h:48
extra_type
Definition extras.h:88
extra_type::native_to
bv_unit_classes native_to
Definition extras.h:130
extra_type::rmact_gfx
char rmact_gfx[MAX_LEN_NAME]
Definition extras.h:102
extra_type::conflicts
bv_extras conflicts
Definition extras.h:133
extra_type::rmcauses
uint8_t rmcauses
Definition extras.h:95
extra_type::act_gfx_alt
char act_gfx_alt[MAX_LEN_NAME]
Definition extras.h:100
extra_type::appearance_reqs
struct requirement_vector appearance_reqs
Definition extras.h:108
extra_type::helptext
struct strvec * helptext
Definition extras.h:149
extra_type::flags
bv_extra_flags flags
Definition extras.h:132
extra_type::rmact_gfx_alt
char rmact_gfx_alt[MAX_LEN_NAME]
Definition extras.h:103
extra_type::causes
uint16_t causes
Definition extras.h:94
extra_type::bridged_over
bv_extras bridged_over
Definition extras.h:135
extra_type::data
struct extra_type::@25 data
extra_type::removal_time
int removal_time
Definition extras.h:120
extra_type::rmact_gfx_alt2
char rmact_gfx_alt2[MAX_LEN_NAME]
Definition extras.h:104
extra_type::build_time_factor
int build_time_factor
Definition extras.h:119
extra_type::disappearance_reqs
struct requirement_vector disappearance_reqs
Definition extras.h:109
extra_type::generated
bool generated
Definition extras.h:117
extra_type::special_idx
int special_idx
Definition extras.h:153
extra_type::rmreqs
struct requirement_vector rmreqs
Definition extras.h:107
extra_type::visibility_req
Tech_type_id visibility_req
Definition extras.h:139
extra_type::category
enum extra_category category
Definition extras.h:93
extra_type::graphic_alt
char graphic_alt[MAX_LEN_NAME]
Definition extras.h:98
extra_type::activity_gfx
char activity_gfx[MAX_LEN_NAME]
Definition extras.h:99
extra_type::disappearance_chance
int disappearance_chance
Definition extras.h:126
extra_type::removal_time_factor
int removal_time_factor
Definition extras.h:121
extra_type::act_gfx_alt2
char act_gfx_alt2[MAX_LEN_NAME]
Definition extras.h:101
extra_type::reqs
struct requirement_vector reqs
Definition extras.h:106
extra_type::buildable
bool buildable
Definition extras.h:116
extra_type::eus
enum extra_unit_seen_type eus
Definition extras.h:128
extra_type::defense_bonus
int defense_bonus
Definition extras.h:124
extra_type::appearance_chance
int appearance_chance
Definition extras.h:125
extra_type::graphic_str
char graphic_str[MAX_LEN_NAME]
Definition extras.h:97
extra_type::build_time
int build_time
Definition extras.h:118
extra_type::infracost
int infracost
Definition extras.h:122
extra_type::no_aggr_near_city
int no_aggr_near_city
Definition extras.h:137
extra_type::hidden_by
bv_extras hidden_by
Definition extras.h:134
extra_type::name
struct name_translation name
Definition extras.h:90
goods_type
Definition traderoutes.h:187
government
Definition government.h:52
government::helptext
struct strvec * helptext
Definition government.h:63
government::reqs
struct requirement_vector reqs
Definition government.h:60
government::graphic_alt
char graphic_alt[MAX_LEN_NAME]
Definition government.h:57
government::item_number
Government_type_id item_number
Definition government.h:53
government::name
struct name_translation name
Definition government.h:54
government::sound_str
char sound_str[MAX_LEN_NAME]
Definition government.h:58
government::graphic_str
char graphic_str[MAX_LEN_NAME]
Definition government.h:56
government::sound_alt
char sound_alt[MAX_LEN_NAME]
Definition government.h:59
impr_type
Definition improvement.h:50
impr_type::build_cost
int build_cost
Definition improvement.h:60
impr_type::graphic_str
char graphic_str[MAX_LEN_NAME]
Definition improvement.h:55
impr_type::upkeep
int upkeep
Definition improvement.h:61
impr_type::graphic_alt2
char graphic_alt2[MAX_LEN_NAME]
Definition improvement.h:57
impr_type::genus
enum impr_genus_id genus
Definition improvement.h:63
impr_type::graphic_alt
char graphic_alt[MAX_LEN_NAME]
Definition improvement.h:56
impr_type::obsolete_by
struct requirement_vector obsolete_by
Definition improvement.h:59
impr_type::sabotage
int sabotage
Definition improvement.h:62
impr_type::soundtag_alt
char soundtag_alt[MAX_LEN_NAME]
Definition improvement.h:67
impr_type::soundtag_alt2
char soundtag_alt2[MAX_LEN_NAME]
Definition improvement.h:68
impr_type::reqs
struct requirement_vector reqs
Definition improvement.h:58
impr_type::helptext
struct strvec * helptext
Definition improvement.h:65
impr_type::name
struct name_translation name
Definition improvement.h:52
impr_type::flags
bv_impr_flags flags
Definition improvement.h:64
impr_type::soundtag
char soundtag[MAX_LEN_NAME]
Definition improvement.h:66
message
Definition messagewin_common.h:29
multiplier_value::value
int value
Definition player.h:241
multiplier_value::target
int target
Definition player.h:243
multiplier_value::changed
int changed
Definition player.h:245
multiplier
Definition multipliers.h:31
multiplier::start
int start
Definition multipliers.h:35
multiplier::reqs
struct requirement_vector reqs
Definition multipliers.h:42
multiplier::step
int step
Definition multipliers.h:37
multiplier::def
int def
Definition multipliers.h:38
multiplier::helptext
struct strvec * helptext
Definition multipliers.h:43
multiplier::offset
int offset
Definition multipliers.h:39
multiplier::minimum_turns
int minimum_turns
Definition multipliers.h:41
multiplier::factor
int factor
Definition multipliers.h:40
multiplier::stop
int stop
Definition multipliers.h:36
multiplier::name
struct name_translation name
Definition multipliers.h:33
music_style
Definition style.h:29
nation_group
Definition nation.h:167
nation_set
Definition nation.c:41
nation_style
Definition style.h:22
nation_type
Definition nation.h:98
nation_type::init_buildings
int init_buildings[MAX_NUM_BUILDING_LIST]
Definition nation.h:123
nation_type::groups
struct nation_group_list * groups
Definition nation.h:116
nation_type::noun_plural
struct name_translation noun_plural
Definition nation.h:102
nation_type::sets
struct nation_set_list * sets
Definition nation.h:113
nation_type::flag_graphic_str
char flag_graphic_str[MAX_LEN_NAME]
Definition nation.h:103
nation_type::adjective
struct name_translation adjective
Definition nation.h:101
nation_type::flag_graphic_alt
char flag_graphic_alt[MAX_LEN_NAME]
Definition nation.h:104
nation_type::init_government
struct government * init_government
Definition nation.h:124
nation_type::is_pickable
bool is_pickable
Definition nation.h:161
nation_type::init_units
struct unit_type * init_units[MAX_NUM_UNIT_LIST]
Definition nation.h:125
nation_type::legend
char * legend
Definition nation.h:107
nation_type::barb_type
enum barbarian_type barb_type
Definition nation.h:110
nation_type::client
struct nation_type::@51::@54 client
nation_type::translation_domain
char * translation_domain
Definition nation.h:100
nation_type::style
struct nation_style * style
Definition nation.h:106
nation_type::init_techs
int init_techs[MAX_NUM_TECH_LIST]
Definition nation.h:122
nation_type::is_playable
bool is_playable
Definition nation.h:109
packet_calendar_info
Definition packets_gen.h:258
packet_chat_msg
Definition packets_gen.h:296
packet_chat_msg::phase
int phase
Definition packets_gen.h:301
packet_chat_msg::message
char message[MAX_LEN_MSG]
Definition packets_gen.h:297
packet_chat_msg::conn_id
int conn_id
Definition packets_gen.h:302
packet_chat_msg::event
enum event_type event
Definition packets_gen.h:299
packet_chat_msg::turn
int turn
Definition packets_gen.h:300
packet_chat_msg::tile
int tile
Definition packets_gen.h:298
packet_city_info
Definition packets_gen.h:334
packet_city_info::style
int style
Definition packets_gen.h:341
packet_city_info::last_turns_shield_surplus
int last_turns_shield_surplus
Definition packets_gen.h:372
packet_city_info::usage
int usage[O_LAST]
Definition packets_gen.h:357
packet_city_info::before_change_shields
int before_change_shields
Definition packets_gen.h:369
packet_city_info::ppl_content
int ppl_content[FEELING_LAST]
Definition packets_gen.h:344
packet_city_info::city_options
bv_city_options city_options
Definition packets_gen.h:384
packet_city_info::capital
enum capital_type capital
Definition packets_gen.h:342
packet_city_info::surplus
int surplus[O_LAST]
Definition packets_gen.h:352
packet_city_info::had_famine
bool had_famine
Definition packets_gen.h:377
packet_city_info::ppl_unhappy
int ppl_unhappy[FEELING_LAST]
Definition packets_gen.h:345
packet_city_info::original
int original
Definition packets_gen.h:338
packet_city_info::citizen_base
int citizen_base[O_LAST]
Definition packets_gen.h:356
packet_city_info::changed_from_kind
int changed_from_kind
Definition packets_gen.h:367
packet_city_info::specialists
int specialists[SP_MAX]
Definition packets_gen.h:348
packet_city_info::changed_from_value
int changed_from_value
Definition packets_gen.h:368
packet_city_info::ppl_angry
int ppl_angry[FEELING_LAST]
Definition packets_gen.h:346
packet_city_info::food_stock
int food_stock
Definition packets_gen.h:358
packet_city_info::id
int id
Definition packets_gen.h:335
packet_city_info::owner
int owner
Definition packets_gen.h:337
packet_city_info::walls
int walls
Definition packets_gen.h:379
packet_city_info::improvements
bv_imprs improvements
Definition packets_gen.h:383
packet_city_info::shield_stock
int shield_stock
Definition packets_gen.h:359
packet_city_info::was_happy
bool was_happy
Definition packets_gen.h:376
packet_city_info::worklist
struct worklist worklist
Definition packets_gen.h:382
packet_city_info::steal
int steal
Definition packets_gen.h:381
packet_city_info::airlift
int airlift
Definition packets_gen.h:373
packet_city_info::did_buy
bool did_buy
Definition packets_gen.h:374
packet_city_info::turn_founded
int turn_founded
Definition packets_gen.h:365
packet_city_info::buy_cost
int buy_cost
Definition packets_gen.h:351
packet_city_info::name
char name[MAX_LEN_CITYNAME]
Definition packets_gen.h:385
packet_city_info::pollution
int pollution
Definition packets_gen.h:361
packet_city_info::trade_route_count
int trade_route_count
Definition packets_gen.h:360
packet_city_info::ppl_happy
int ppl_happy[FEELING_LAST]
Definition packets_gen.h:343
packet_city_info::did_sell
bool did_sell
Definition packets_gen.h:375
packet_city_info::production_value
int production_value
Definition packets_gen.h:364
packet_city_info::prod
int prod[O_LAST]
Definition packets_gen.h:355
packet_city_info::caravan_shields
int caravan_shields
Definition packets_gen.h:371
packet_city_info::illness_trade
int illness_trade
Definition packets_gen.h:362
packet_city_info::culture
int culture
Definition packets_gen.h:350
packet_city_info::diplomat_investigate
bool diplomat_investigate
Definition packets_gen.h:378
packet_city_info::unhappy_penalty
int unhappy_penalty[O_LAST]
Definition packets_gen.h:354
packet_city_info::history
int history
Definition packets_gen.h:349
packet_city_info::turn_last_built
int turn_last_built
Definition packets_gen.h:366
packet_city_info::city_image
int city_image
Definition packets_gen.h:380
packet_city_info::disbanded_shields
int disbanded_shields
Definition packets_gen.h:370
packet_city_info::production_kind
int production_kind
Definition packets_gen.h:363
packet_city_info::tile
int tile
Definition packets_gen.h:336
packet_city_info::size
int size
Definition packets_gen.h:339
packet_city_info::city_radius_sq
int city_radius_sq
Definition packets_gen.h:340
packet_city_info::waste
int waste[O_LAST]
Definition packets_gen.h:353
packet_city_nationalities
Definition packets_gen.h:388
packet_city_nationalities::nation_id
int nation_id[MAX_CITY_NATIONALITIES]
Definition packets_gen.h:391
packet_city_nationalities::id
int id
Definition packets_gen.h:389
packet_city_nationalities::nation_citizens
int nation_citizens[MAX_CITY_NATIONALITIES]
Definition packets_gen.h:392
packet_city_nationalities::nationalities_count
int nationalities_count
Definition packets_gen.h:390
packet_city_rally_point
Definition packets_gen.h:493
packet_city_rally_point::id
int id
Definition packets_gen.h:494
packet_city_short_info
Definition packets_gen.h:401
packet_city_short_info::walls
int walls
Definition packets_gen.h:409
packet_city_short_info::style
int style
Definition packets_gen.h:406
packet_city_short_info::size
int size
Definition packets_gen.h:405
packet_city_short_info::improvements
bv_imprs improvements
Definition packets_gen.h:413
packet_city_short_info::capital
enum capital_type capital
Definition packets_gen.h:407
packet_city_short_info::owner
int owner
Definition packets_gen.h:404
packet_city_short_info::id
int id
Definition packets_gen.h:402
packet_city_short_info::city_image
int city_image
Definition packets_gen.h:412
packet_city_short_info::happy
bool happy
Definition packets_gen.h:410
packet_city_short_info::unhappy
bool unhappy
Definition packets_gen.h:411
packet_city_short_info::tile
int tile
Definition packets_gen.h:403
packet_city_short_info::occupied
bool occupied
Definition packets_gen.h:408
packet_city_short_info::name
char name[MAX_LEN_CITYNAME]
Definition packets_gen.h:414
packet_city_update_counters
Definition packets_gen.h:395
packet_city_update_counters::count
int count
Definition packets_gen.h:397
packet_city_update_counters::counters
int counters[MAX_COUNTERS]
Definition packets_gen.h:398
packet_city_update_counters::city
int city
Definition packets_gen.h:396
packet_client_info
Definition packets_gen.h:883
packet_conn_info
Definition packets_gen.h:853
packet_early_chat_msg
Definition packets_gen.h:305
packet_early_chat_msg::event
enum event_type event
Definition packets_gen.h:308
packet_early_chat_msg::message
char message[MAX_LEN_MSG]
Definition packets_gen.h:306
packet_early_chat_msg::phase
int phase
Definition packets_gen.h:310
packet_early_chat_msg::conn_id
int conn_id
Definition packets_gen.h:311
packet_early_chat_msg::turn
int turn
Definition packets_gen.h:309
packet_early_chat_msg::tile
int tile
Definition packets_gen.h:307
packet_edit_startpos_full
Definition packets_gen.h:1681
packet_edit_startpos_full::id
int id
Definition packets_gen.h:1682
packet_edit_startpos
Definition packets_gen.h:1675
packet_edit_startpos::removal
bool removal
Definition packets_gen.h:1677
packet_edit_startpos::tag
int tag
Definition packets_gen.h:1678
packet_edit_startpos::id
int id
Definition packets_gen.h:1676
packet_endgame_player
Definition packets_gen.h:93
packet_endgame_player::winner
bool winner
Definition packets_gen.h:98
packet_endgame_player::player_id
int player_id
Definition packets_gen.h:95
packet_endgame_report
Definition packets_gen.h:87
packet_game_info
Definition packets_gen.h:118
packet_game_info::aifill
int aifill
Definition packets_gen.h:120
packet_game_info::government_during_revolution_id
Government_type_id government_during_revolution_id
Definition packets_gen.h:175
packet_game_info::citizen_nationality
bool citizen_nationality
Definition packets_gen.h:144
packet_game_info::init_city_radius_sq
int init_city_radius_sq
Definition packets_gen.h:188
packet_game_info::is_edit_mode
bool is_edit_mode
Definition packets_gen.h:189
packet_game_info::fragment_count
int fragment_count
Definition packets_gen.h:250
packet_game_info::skill_level
enum ai_level skill_level
Definition packets_gen.h:226
packet_game_info::phase_mode
enum phase_mode_type phase_mode
Definition packets_gen.h:211
packet_game_info::turn
int turn
Definition packets_gen.h:245
packet_game_info::year
int year
Definition packets_gen.h:247
packet_game_info::phase
int phase
Definition packets_gen.h:210
packet_game_info::victory_conditions
enum victory_condition_type victory_conditions
Definition packets_gen.h:227
packet_game_info::default_government_id
Government_type_id default_government_id
Definition packets_gen.h:174
packet_investigate_finished
Definition packets_gen.h:40
packet_investigate_started
Definition packets_gen.h:36
packet_investigate_started::city_id
int city_id
Definition packets_gen.h:37
packet_map_info
Definition packets_gen.h:271
packet_map_info::wrap_id
int wrap_id
Definition packets_gen.h:275
packet_map_info::south_latitude
int south_latitude
Definition packets_gen.h:277
packet_map_info::ysize
int ysize
Definition packets_gen.h:273
packet_map_info::topology_id
int topology_id
Definition packets_gen.h:274
packet_map_info::xsize
int xsize
Definition packets_gen.h:272
packet_map_info::north_latitude
int north_latitude
Definition packets_gen.h:276
packet_map_info::altitude_info
bool altitude_info
Definition packets_gen.h:278
packet_player_attribute_chunk
Definition packets_gen.h:587
packet_player_attribute_chunk::chunk_length
int chunk_length
Definition packets_gen.h:590
packet_player_attribute_chunk::total_length
int total_length
Definition packets_gen.h:589
packet_player_attribute_chunk::offset
int offset
Definition packets_gen.h:588
packet_player_diplstate
Definition packets_gen.h:594
packet_player_diplstate::plr1
int plr1
Definition packets_gen.h:596
packet_player_diplstate::type
enum diplstate_type type
Definition packets_gen.h:598
packet_player_diplstate::has_reason_to_cancel
int has_reason_to_cancel
Definition packets_gen.h:600
packet_player_diplstate::turns_left
int turns_left
Definition packets_gen.h:599
packet_player_diplstate::plr2
int plr2
Definition packets_gen.h:597
packet_player_diplstate::contact_turns_left
int contact_turns_left
Definition packets_gen.h:601
packet_player_info
Definition packets_gen.h:513
packet_research_info
Definition packets_gen.h:609
packet_research_info::tech_goal
int tech_goal
Definition packets_gen.h:616
packet_research_info::researching
int researching
Definition packets_gen.h:613
packet_research_info::inventions
char inventions[A_LAST+1]
Definition packets_gen.h:618
packet_research_info::techs_researched
int techs_researched
Definition packets_gen.h:611
packet_research_info::id
int id
Definition packets_gen.h:610
packet_research_info::future_tech
int future_tech
Definition packets_gen.h:612
packet_research_info::bulbs_researched
int bulbs_researched
Definition packets_gen.h:615
packet_research_info::researching_cost
int researching_cost
Definition packets_gen.h:614
packet_research_info::total_bulbs_prod
int total_bulbs_prod
Definition packets_gen.h:617
packet_ruleset_achievement
Definition packets_gen.h:1351
packet_ruleset_achievement::id
int id
Definition packets_gen.h:1352
packet_ruleset_achievement::rule_name
char rule_name[MAX_LEN_NAME]
Definition packets_gen.h:1354
packet_ruleset_achievement::unique
bool unique
Definition packets_gen.h:1356
packet_ruleset_achievement::value
int value
Definition packets_gen.h:1357
packet_ruleset_achievement::type
enum achievement_type type
Definition packets_gen.h:1355
packet_ruleset_achievement::name
char name[MAX_LEN_NAME]
Definition packets_gen.h:1353
packet_ruleset_action_auto
Definition packets_gen.h:1388
packet_ruleset_action_auto::id
int id
Definition packets_gen.h:1389
packet_ruleset_action_auto::alternatives
action_id alternatives[MAX_NUM_ACTIONS]
Definition packets_gen.h:1393
packet_ruleset_action_auto::reqs
struct requirement_vector reqs
Definition packets_gen.h:1391
packet_ruleset_action_auto::alternatives_count
int alternatives_count
Definition packets_gen.h:1392
packet_ruleset_action_auto::cause
enum action_auto_perf_cause cause
Definition packets_gen.h:1390
packet_ruleset_action_enabler
Definition packets_gen.h:1382
packet_ruleset_action_enabler::enabled_action
action_id enabled_action
Definition packets_gen.h:1383
packet_ruleset_action_enabler::actor_reqs
struct requirement_vector actor_reqs
Definition packets_gen.h:1384
packet_ruleset_action_enabler::target_reqs
struct requirement_vector target_reqs
Definition packets_gen.h:1385
packet_ruleset_action
Definition packets_gen.h:1367
packet_ruleset_action::quiet
bool quiet
Definition packets_gen.h:1370
packet_ruleset_action::sub_tgt_kind
enum action_sub_target_kind sub_tgt_kind
Definition packets_gen.h:1376
packet_ruleset_action::act_kind
enum action_actor_kind act_kind
Definition packets_gen.h:1374
packet_ruleset_action::actor_consuming_always
bool actor_consuming_always
Definition packets_gen.h:1373
packet_ruleset_action::blocked_by
bv_actions blocked_by
Definition packets_gen.h:1379
packet_ruleset_action::max_distance
int max_distance
Definition packets_gen.h:1378
packet_ruleset_action::id
action_id id
Definition packets_gen.h:1368
packet_ruleset_action::min_distance
int min_distance
Definition packets_gen.h:1377
packet_ruleset_action::sub_results
bv_action_sub_results sub_results
Definition packets_gen.h:1372
packet_ruleset_action::ui_name
char ui_name[MAX_LEN_NAME]
Definition packets_gen.h:1369
packet_ruleset_action::tgt_kind
enum action_target_kind tgt_kind
Definition packets_gen.h:1375
packet_ruleset_action::result
enum action_result result
Definition packets_gen.h:1371
packet_ruleset_base
Definition packets_gen.h:1306
packet_ruleset_base::vision_subs_sq
int vision_subs_sq
Definition packets_gen.h:1312
packet_ruleset_base::vision_invis_sq
int vision_invis_sq
Definition packets_gen.h:1311
packet_ruleset_base::border_sq
int border_sq
Definition packets_gen.h:1309
packet_ruleset_base::vision_main_sq
int vision_main_sq
Definition packets_gen.h:1310
packet_ruleset_base::gui_type
enum base_gui_type gui_type
Definition packets_gen.h:1308
packet_ruleset_base::id
int id
Definition packets_gen.h:1307
packet_ruleset_building
Definition packets_gen.h:1177
packet_ruleset_building::flags
bv_impr_flags flags
Definition packets_gen.h:1190
packet_ruleset_building::id
Impr_type_id id
Definition packets_gen.h:1178
packet_ruleset_building::helptext
struct strvec * helptext
Definition packets_gen.h:1194
packet_ruleset_building::build_cost
int build_cost
Definition packets_gen.h:1187
packet_ruleset_building::reqs
struct requirement_vector reqs
Definition packets_gen.h:1185
packet_ruleset_building::upkeep
int upkeep
Definition packets_gen.h:1188
packet_ruleset_building::obs_reqs
struct requirement_vector obs_reqs
Definition packets_gen.h:1186
packet_ruleset_building::soundtag_alt
char soundtag_alt[MAX_LEN_NAME]
Definition packets_gen.h:1192
packet_ruleset_building::genus
enum impr_genus_id genus
Definition packets_gen.h:1179
packet_ruleset_building::name
char name[MAX_LEN_NAME]
Definition packets_gen.h:1180
packet_ruleset_building::soundtag
char soundtag[MAX_LEN_NAME]
Definition packets_gen.h:1191
packet_ruleset_building::sabotage
int sabotage
Definition packets_gen.h:1189
packet_ruleset_building::soundtag_alt2
char soundtag_alt2[MAX_LEN_NAME]
Definition packets_gen.h:1193
packet_ruleset_building::rule_name
char rule_name[MAX_LEN_NAME]
Definition packets_gen.h:1181
packet_ruleset_building::graphic_alt2
char graphic_alt2[MAX_LEN_NAME]
Definition packets_gen.h:1184
packet_ruleset_building::graphic_str
char graphic_str[MAX_LEN_NAME]
Definition packets_gen.h:1182
packet_ruleset_building::graphic_alt
char graphic_alt[MAX_LEN_NAME]
Definition packets_gen.h:1183
packet_ruleset_city
Definition packets_gen.h:1167
packet_ruleset_city::citizens_graphic
char citizens_graphic[MAX_LEN_NAME]
Definition packets_gen.h:1171
packet_ruleset_city::style_id
int style_id
Definition packets_gen.h:1168
packet_ruleset_city::name
char name[MAX_LEN_NAME]
Definition packets_gen.h:1169
packet_ruleset_city::rule_name
char rule_name[MAX_LEN_NAME]
Definition packets_gen.h:1170
packet_ruleset_city::reqs
struct requirement_vector reqs
Definition packets_gen.h:1172
packet_ruleset_city::graphic_alt
char graphic_alt[MAX_LEN_NAME]
Definition packets_gen.h:1174
packet_ruleset_city::graphic
char graphic[MAX_LEN_NAME]
Definition packets_gen.h:1173
packet_ruleset_clause
Definition packets_gen.h:1428
packet_ruleset_clause::giver_reqs
struct requirement_vector giver_reqs
Definition packets_gen.h:1431
packet_ruleset_clause::type
enum clause_type type
Definition packets_gen.h:1429
packet_ruleset_clause::receiver_reqs
struct requirement_vector receiver_reqs
Definition packets_gen.h:1432
packet_ruleset_clause::either_reqs
struct requirement_vector either_reqs
Definition packets_gen.h:1433
packet_ruleset_clause::enabled
bool enabled
Definition packets_gen.h:1430
packet_ruleset_control
Definition packets_gen.h:1436
packet_ruleset_control::preferred_soundset
char preferred_soundset[MAX_LEN_NAME]
Definition packets_gen.h:1460
packet_ruleset_control::num_styles
int num_styles
Definition packets_gen.h:1450
packet_ruleset_control::nation_count
int nation_count
Definition packets_gen.h:1453
packet_ruleset_control::preferred_tileset
char preferred_tileset[MAX_LEN_NAME]
Definition packets_gen.h:1459
packet_ruleset_control::num_music_styles
int num_music_styles
Definition packets_gen.h:1451
packet_ruleset_control::government_count
int government_count
Definition packets_gen.h:1452
packet_ruleset_control::num_achievement_types
int num_achievement_types
Definition packets_gen.h:1448
packet_ruleset_control::preferred_musicset
char preferred_musicset[MAX_LEN_NAME]
Definition packets_gen.h:1461
packet_ruleset_control::num_tech_classes
int num_tech_classes
Definition packets_gen.h:1440
packet_ruleset_control::num_city_styles
int num_city_styles
Definition packets_gen.h:1454
packet_ruleset_control::num_multipliers
int num_multipliers
Definition packets_gen.h:1449
packet_ruleset_control::desc_length
int desc_length
Definition packets_gen.h:1466
packet_ruleset_counter
Definition packets_gen.h:1396
packet_ruleset_counter::checkpoint
int checkpoint
Definition packets_gen.h:1401
packet_ruleset_counter::behaviour
enum counter_behaviour behaviour
Definition packets_gen.h:1403
packet_ruleset_counter::type
enum counter_target type
Definition packets_gen.h:1402
packet_ruleset_counter::helptext
struct strvec * helptext
Definition packets_gen.h:1399
packet_ruleset_counter::name
char name[MAX_LEN_NAME]
Definition packets_gen.h:1397
packet_ruleset_counter::def
int def
Definition packets_gen.h:1400
packet_ruleset_counter::rule_name
char rule_name[MAX_LEN_NAME]
Definition packets_gen.h:1398
packet_ruleset_description_part
Definition packets_gen.h:1474
packet_ruleset_description_part::text
char text[MAX_LEN_CONTENT]
Definition packets_gen.h:1475
packet_ruleset_disaster
Definition packets_gen.h:1342
packet_ruleset_disaster::frequency
int frequency
Definition packets_gen.h:1347
packet_ruleset_disaster::id
int id
Definition packets_gen.h:1343
packet_ruleset_disaster::rule_name
char rule_name[MAX_LEN_NAME]
Definition packets_gen.h:1345
packet_ruleset_disaster::reqs
struct requirement_vector reqs
Definition packets_gen.h:1346
packet_ruleset_disaster::effects
bv_disaster_effects effects
Definition packets_gen.h:1348
packet_ruleset_disaster::name
char name[MAX_LEN_NAME]
Definition packets_gen.h:1344
packet_ruleset_effect
Definition packets_gen.h:1577
packet_ruleset_extra_flag
Definition packets_gen.h:1300
packet_ruleset_extra_flag::helptxt
char helptxt[MAX_LEN_PACKET]
Definition packets_gen.h:1303
packet_ruleset_extra_flag::id
int id
Definition packets_gen.h:1301
packet_ruleset_extra_flag::name
char name[MAX_LEN_NAME]
Definition packets_gen.h:1302
packet_ruleset_extra
Definition packets_gen.h:1260
packet_ruleset_extra::id
int id
Definition packets_gen.h:1261
packet_ruleset_extra::removal_time
int removal_time
Definition packets_gen.h:1286
packet_ruleset_extra::defense_bonus
int defense_bonus
Definition packets_gen.h:1289
packet_ruleset_extra::infracost
int infracost
Definition packets_gen.h:1288
packet_ruleset_extra::native_to
bv_unit_classes native_to
Definition packets_gen.h:1291
packet_ruleset_extra::build_time_factor
int build_time_factor
Definition packets_gen.h:1285
packet_ruleset_extra::rmact_gfx_alt2
char rmact_gfx_alt2[MAX_LEN_NAME]
Definition packets_gen.h:1272
packet_ruleset_extra::appearance_reqs
struct requirement_vector appearance_reqs
Definition packets_gen.h:1278
packet_ruleset_extra::generated
bool generated
Definition packets_gen.h:1283
packet_ruleset_extra::appearance_chance
int appearance_chance
Definition packets_gen.h:1277
packet_ruleset_extra::graphic_alt
char graphic_alt[MAX_LEN_NAME]
Definition packets_gen.h:1274
packet_ruleset_extra::rmcauses
bv_rmcauses rmcauses
Definition packets_gen.h:1266
packet_ruleset_extra::act_gfx_alt2
char act_gfx_alt2[MAX_LEN_NAME]
Definition packets_gen.h:1269
packet_ruleset_extra::removal_time_factor
int removal_time_factor
Definition packets_gen.h:1287
packet_ruleset_extra::disappearance_reqs
struct requirement_vector disappearance_reqs
Definition packets_gen.h:1280
packet_ruleset_extra::buildable
bool buildable
Definition packets_gen.h:1282
packet_ruleset_extra::flags
bv_extra_flags flags
Definition packets_gen.h:1292
packet_ruleset_extra::act_gfx_alt
char act_gfx_alt[MAX_LEN_NAME]
Definition packets_gen.h:1268
packet_ruleset_extra::hidden_by
bv_extras hidden_by
Definition packets_gen.h:1293
packet_ruleset_extra::activity_gfx
char activity_gfx[MAX_LEN_NAME]
Definition packets_gen.h:1267
packet_ruleset_extra::build_time
int build_time
Definition packets_gen.h:1284
packet_ruleset_extra::rmreqs
struct requirement_vector rmreqs
Definition packets_gen.h:1276
packet_ruleset_extra::rule_name
char rule_name[MAX_LEN_NAME]
Definition packets_gen.h:1263
packet_ruleset_extra::eus
enum extra_unit_seen_type eus
Definition packets_gen.h:1290
packet_ruleset_extra::category
int category
Definition packets_gen.h:1264
packet_ruleset_extra::disappearance_chance
int disappearance_chance
Definition packets_gen.h:1279
packet_ruleset_extra::bridged_over
bv_extras bridged_over
Definition packets_gen.h:1294
packet_ruleset_extra::name
char name[MAX_LEN_NAME]
Definition packets_gen.h:1262
packet_ruleset_extra::graphic_str
char graphic_str[MAX_LEN_NAME]
Definition packets_gen.h:1273
packet_ruleset_extra::no_aggr_near_city
int no_aggr_near_city
Definition packets_gen.h:1296
packet_ruleset_extra::rmact_gfx_alt
char rmact_gfx_alt[MAX_LEN_NAME]
Definition packets_gen.h:1271
packet_ruleset_extra::rmact_gfx
char rmact_gfx[MAX_LEN_NAME]
Definition packets_gen.h:1270
packet_ruleset_extra::helptext
struct strvec * helptext
Definition packets_gen.h:1297
packet_ruleset_extra::reqs
struct requirement_vector reqs
Definition packets_gen.h:1275
packet_ruleset_extra::conflicts
bv_extras conflicts
Definition packets_gen.h:1295
packet_ruleset_extra::visibility_req
int visibility_req
Definition packets_gen.h:1281
packet_ruleset_extra::causes
bv_causes causes
Definition packets_gen.h:1265
packet_ruleset_game
Definition packets_gen.h:1019
packet_ruleset_game::work_raise_chance
int work_raise_chance[MAX_VET_LEVELS]
Definition packets_gen.h:1030
packet_ruleset_game::base_raise_chance
int base_raise_chance[MAX_VET_LEVELS]
Definition packets_gen.h:1029
packet_ruleset_game::global_init_techs
int global_init_techs[MAX_NUM_TECH_LIST]
Definition packets_gen.h:1022
packet_ruleset_game::veteran_levels
int veteran_levels
Definition packets_gen.h:1025
packet_ruleset_game::move_bonus
int move_bonus[MAX_VET_LEVELS]
Definition packets_gen.h:1028
packet_ruleset_game::background_red
int background_red
Definition packets_gen.h:1031
packet_ruleset_game::veteran_name
char veteran_name[MAX_VET_LEVELS][MAX_LEN_NAME]
Definition packets_gen.h:1026
packet_ruleset_game::global_init_buildings
Impr_type_id global_init_buildings[MAX_NUM_BUILDING_LIST]
Definition packets_gen.h:1024
packet_ruleset_game::default_specialist
int default_specialist
Definition packets_gen.h:1020
packet_ruleset_game::background_green
int background_green
Definition packets_gen.h:1032
packet_ruleset_game::power_fact
int power_fact[MAX_VET_LEVELS]
Definition packets_gen.h:1027
packet_ruleset_game::background_blue
int background_blue
Definition packets_gen.h:1033
packet_ruleset_goods
Definition packets_gen.h:1329
packet_ruleset_goods::helptext
struct strvec * helptext
Definition packets_gen.h:1339
packet_ruleset_goods::select_priority
int select_priority
Definition packets_gen.h:1337
packet_ruleset_goods::reqs
struct requirement_vector reqs
Definition packets_gen.h:1333
packet_ruleset_goods::flags
bv_goods_flags flags
Definition packets_gen.h:1338
packet_ruleset_goods::from_pct
int from_pct
Definition packets_gen.h:1334
packet_ruleset_goods::onetime_pct
int onetime_pct
Definition packets_gen.h:1336
packet_ruleset_goods::name
char name[MAX_LEN_NAME]
Definition packets_gen.h:1331
packet_ruleset_goods::to_pct
int to_pct
Definition packets_gen.h:1335
packet_ruleset_goods::id
int id
Definition packets_gen.h:1330
packet_ruleset_goods::rule_name
char rule_name[MAX_LEN_NAME]
Definition packets_gen.h:1332
packet_ruleset_government_ruler_title
Definition packets_gen.h:1047
packet_ruleset_government_ruler_title::nation
Nation_type_id nation
Definition packets_gen.h:1049
packet_ruleset_government_ruler_title::female_title
char female_title[MAX_LEN_NAME]
Definition packets_gen.h:1051
packet_ruleset_government_ruler_title::gov
Government_type_id gov
Definition packets_gen.h:1048
packet_ruleset_government_ruler_title::male_title
char male_title[MAX_LEN_NAME]
Definition packets_gen.h:1050
packet_ruleset_government
Definition packets_gen.h:1083
packet_ruleset_government::sound_alt
char sound_alt[MAX_LEN_NAME]
Definition packets_gen.h:1091
packet_ruleset_government::reqs
struct requirement_vector reqs
Definition packets_gen.h:1085
packet_ruleset_government::graphic_alt
char graphic_alt[MAX_LEN_NAME]
Definition packets_gen.h:1089
packet_ruleset_government::rule_name
char rule_name[MAX_LEN_NAME]
Definition packets_gen.h:1087
packet_ruleset_government::name
char name[MAX_LEN_NAME]
Definition packets_gen.h:1086
packet_ruleset_government::id
Government_type_id id
Definition packets_gen.h:1084
packet_ruleset_government::sound_str
char sound_str[MAX_LEN_NAME]
Definition packets_gen.h:1090
packet_ruleset_government::helptext
struct strvec * helptext
Definition packets_gen.h:1092
packet_ruleset_government::graphic_str
char graphic_str[MAX_LEN_NAME]
Definition packets_gen.h:1088
packet_ruleset_impr_flag
Definition packets_gen.h:1197
packet_ruleset_impr_flag::name
char name[MAX_LEN_NAME]
Definition packets_gen.h:1199
packet_ruleset_impr_flag::helptxt
char helptxt[MAX_LEN_PACKET]
Definition packets_gen.h:1200
packet_ruleset_impr_flag::id
int id
Definition packets_gen.h:1198
packet_ruleset_multiplier
Definition packets_gen.h:1413
packet_ruleset_multiplier::stop
int stop
Definition packets_gen.h:1416
packet_ruleset_multiplier::reqs
struct requirement_vector reqs
Definition packets_gen.h:1424
packet_ruleset_multiplier::step
int step
Definition packets_gen.h:1417
packet_ruleset_multiplier::helptext
struct strvec * helptext
Definition packets_gen.h:1425
packet_ruleset_multiplier::name
char name[MAX_LEN_NAME]
Definition packets_gen.h:1422
packet_ruleset_multiplier::id
Multiplier_type_id id
Definition packets_gen.h:1414
packet_ruleset_multiplier::offset
int offset
Definition packets_gen.h:1419
packet_ruleset_multiplier::def
int def
Definition packets_gen.h:1418
packet_ruleset_multiplier::start
int start
Definition packets_gen.h:1415
packet_ruleset_multiplier::minimum_turns
int minimum_turns
Definition packets_gen.h:1421
packet_ruleset_multiplier::rule_name
char rule_name[MAX_LEN_NAME]
Definition packets_gen.h:1423
packet_ruleset_multiplier::factor
int factor
Definition packets_gen.h:1420
packet_ruleset_music
Definition packets_gen.h:1406
packet_ruleset_music::music_combat
char music_combat[MAX_LEN_NAME]
Definition packets_gen.h:1409
packet_ruleset_music::id
int id
Definition packets_gen.h:1407
packet_ruleset_music::reqs
struct requirement_vector reqs
Definition packets_gen.h:1410
packet_ruleset_music::music_peaceful
char music_peaceful[MAX_LEN_NAME]
Definition packets_gen.h:1408
packet_ruleset_nation_groups
Definition packets_gen.h:1121
packet_ruleset_nation_groups::ngroups
int ngroups
Definition packets_gen.h:1122
packet_ruleset_nation_groups::groups
char groups[MAX_NUM_NATION_GROUPS][MAX_LEN_NAME]
Definition packets_gen.h:1123
packet_ruleset_nation_groups::hidden
bool hidden[MAX_NUM_NATION_GROUPS]
Definition packets_gen.h:1124
packet_ruleset_nation_sets
Definition packets_gen.h:1114
packet_ruleset_nation_sets::rule_names
char rule_names[MAX_NUM_NATION_SETS][MAX_LEN_NAME]
Definition packets_gen.h:1117
packet_ruleset_nation_sets::names
char names[MAX_NUM_NATION_SETS][MAX_LEN_NAME]
Definition packets_gen.h:1116
packet_ruleset_nation_sets::nsets
int nsets
Definition packets_gen.h:1115
packet_ruleset_nation_sets::descriptions
char descriptions[MAX_NUM_NATION_SETS][MAX_LEN_MSG]
Definition packets_gen.h:1118
packet_ruleset_nation
Definition packets_gen.h:1127
packet_ruleset_nation::ngroups
int ngroups
Definition packets_gen.h:1144
packet_ruleset_nation::init_techs
int init_techs[MAX_NUM_TECH_LIST]
Definition packets_gen.h:1148
packet_ruleset_nation::leader_name
char leader_name[MAX_NUM_LEADERS][MAX_LEN_NAME]
Definition packets_gen.h:1138
packet_ruleset_nation::style
int style
Definition packets_gen.h:1136
packet_ruleset_nation::is_playable
bool is_playable
Definition packets_gen.h:1140
packet_ruleset_nation::id
Nation_type_id id
Definition packets_gen.h:1128
packet_ruleset_nation::noun_plural
char noun_plural[MAX_LEN_NAME]
Definition packets_gen.h:1132
packet_ruleset_nation::adjective
char adjective[MAX_LEN_NAME]
Definition packets_gen.h:1130
packet_ruleset_nation::init_buildings
Impr_type_id init_buildings[MAX_NUM_BUILDING_LIST]
Definition packets_gen.h:1152
packet_ruleset_nation::init_units
Unit_type_id init_units[MAX_NUM_UNIT_LIST]
Definition packets_gen.h:1150
packet_ruleset_nation::leader_is_male
bool leader_is_male[MAX_NUM_LEADERS]
Definition packets_gen.h:1139
packet_ruleset_nation::translation_domain
char translation_domain[MAX_LEN_NAME]
Definition packets_gen.h:1129
packet_ruleset_nation::graphic_str
char graphic_str[MAX_LEN_NAME]
Definition packets_gen.h:1133
packet_ruleset_nation::init_government_id
Government_type_id init_government_id
Definition packets_gen.h:1146
packet_ruleset_nation::leader_count
int leader_count
Definition packets_gen.h:1137
packet_ruleset_nation::groups
int groups[MAX_NUM_NATION_GROUPS]
Definition packets_gen.h:1145
packet_ruleset_nation::barbarian_type
enum barbarian_type barbarian_type
Definition packets_gen.h:1141
packet_ruleset_nation::sets
int sets[MAX_NUM_NATION_SETS]
Definition packets_gen.h:1143
packet_ruleset_nation::graphic_alt
char graphic_alt[MAX_LEN_NAME]
Definition packets_gen.h:1134
packet_ruleset_nation::rule_name
char rule_name[MAX_LEN_NAME]
Definition packets_gen.h:1131
packet_ruleset_nation::legend
char legend[MAX_LEN_MSG]
Definition packets_gen.h:1135
packet_ruleset_nation::nsets
int nsets
Definition packets_gen.h:1142
packet_ruleset_resource
Definition packets_gen.h:1585
packet_ruleset_resource::id
int id
Definition packets_gen.h:1586
packet_ruleset_resource::output
int output[O_LAST]
Definition packets_gen.h:1587
packet_ruleset_road
Definition packets_gen.h:1315
packet_ruleset_road::flags
bv_road_flags flags
Definition packets_gen.h:1326
packet_ruleset_road::tile_incr_const
int tile_incr_const[O_LAST]
Definition packets_gen.h:1321
packet_ruleset_road::gui_type
enum road_gui_type gui_type
Definition packets_gen.h:1317
packet_ruleset_road::integrates
bv_max_extras integrates
Definition packets_gen.h:1325
packet_ruleset_road::move_cost
int move_cost
Definition packets_gen.h:1319
packet_ruleset_road::compat
enum road_compat compat
Definition packets_gen.h:1324
packet_ruleset_road::move_mode
enum road_move_mode move_mode
Definition packets_gen.h:1320
packet_ruleset_road::tile_bonus
int tile_bonus[O_LAST]
Definition packets_gen.h:1323
packet_ruleset_road::tile_incr
int tile_incr[O_LAST]
Definition packets_gen.h:1322
packet_ruleset_road::id
int id
Definition packets_gen.h:1316
packet_ruleset_road::first_reqs
struct requirement_vector first_reqs
Definition packets_gen.h:1318
packet_ruleset_specialist
Definition packets_gen.h:1036
packet_ruleset_specialist::rule_name
char rule_name[MAX_LEN_NAME]
Definition packets_gen.h:1039
packet_ruleset_specialist::graphic_alt
char graphic_alt[MAX_LEN_NAME]
Definition packets_gen.h:1042
packet_ruleset_specialist::reqs
struct requirement_vector reqs
Definition packets_gen.h:1043
packet_ruleset_specialist::id
Specialist_type_id id
Definition packets_gen.h:1037
packet_ruleset_specialist::short_name
char short_name[MAX_LEN_NAME]
Definition packets_gen.h:1040
packet_ruleset_specialist::graphic_str
char graphic_str[MAX_LEN_NAME]
Definition packets_gen.h:1041
packet_ruleset_specialist::plural_name
char plural_name[MAX_LEN_NAME]
Definition packets_gen.h:1038
packet_ruleset_specialist::helptext
struct strvec * helptext
Definition packets_gen.h:1044
packet_ruleset_style
Definition packets_gen.h:1161
packet_ruleset_style::name
char name[MAX_LEN_NAME]
Definition packets_gen.h:1163
packet_ruleset_style::rule_name
char rule_name[MAX_LEN_NAME]
Definition packets_gen.h:1164
packet_ruleset_style::id
int id
Definition packets_gen.h:1162
packet_ruleset_summary
Definition packets_gen.h:1470
packet_ruleset_summary::text
char text[MAX_LEN_CONTENT]
Definition packets_gen.h:1471
packet_ruleset_tech_class
Definition packets_gen.h:1070
packet_ruleset_tech_class::name
char name[MAX_LEN_NAME]
Definition packets_gen.h:1072
packet_ruleset_tech_class::id
int id
Definition packets_gen.h:1071
packet_ruleset_tech_class::rule_name
char rule_name[MAX_LEN_NAME]
Definition packets_gen.h:1073
packet_ruleset_tech_class::cost_pct
int cost_pct
Definition packets_gen.h:1074
packet_ruleset_tech_flag
Definition packets_gen.h:1077
packet_ruleset_tech_flag::name
char name[MAX_LEN_NAME]
Definition packets_gen.h:1079
packet_ruleset_tech_flag::id
int id
Definition packets_gen.h:1078
packet_ruleset_tech_flag::helptxt
char helptxt[MAX_LEN_PACKET]
Definition packets_gen.h:1080
packet_ruleset_tech
Definition packets_gen.h:1054
packet_ruleset_tech::name
char name[MAX_LEN_NAME]
Definition packets_gen.h:1063
packet_ruleset_tech::removed
bool removed
Definition packets_gen.h:1059
packet_ruleset_tech::id
int id
Definition packets_gen.h:1055
packet_ruleset_tech::graphic_str
char graphic_str[MAX_LEN_NAME]
Definition packets_gen.h:1066
packet_ruleset_tech::rule_name
char rule_name[MAX_LEN_NAME]
Definition packets_gen.h:1064
packet_ruleset_tech::num_reqs
int num_reqs
Definition packets_gen.h:1062
packet_ruleset_tech::graphic_alt
char graphic_alt[MAX_LEN_NAME]
Definition packets_gen.h:1067
packet_ruleset_tech::flags
bv_tech_flags flags
Definition packets_gen.h:1060
packet_ruleset_tech::helptext
struct strvec * helptext
Definition packets_gen.h:1065
packet_ruleset_tech::tclass
int tclass
Definition packets_gen.h:1058
packet_ruleset_tech::root_req
int root_req
Definition packets_gen.h:1056
packet_ruleset_tech::research_reqs
struct requirement_vector research_reqs
Definition packets_gen.h:1057
packet_ruleset_tech::cost
float cost
Definition packets_gen.h:1061
packet_ruleset_terrain_control
Definition packets_gen.h:1095
packet_ruleset_terrain_flag
Definition packets_gen.h:1243
packet_ruleset_terrain_flag::name
char name[MAX_LEN_NAME]
Definition packets_gen.h:1245
packet_ruleset_terrain_flag::id
int id
Definition packets_gen.h:1244
packet_ruleset_terrain_flag::helptxt
char helptxt[MAX_LEN_PACKET]
Definition packets_gen.h:1246
packet_ruleset_terrain
Definition packets_gen.h:1203
packet_ruleset_terrain::extra_removal_times
int extra_removal_times[MAX_EXTRA_TYPES]
Definition packets_gen.h:1236
packet_ruleset_terrain::cultivate_time
int cultivate_time
Definition packets_gen.h:1223
packet_ruleset_terrain::irrigation_food_incr
int irrigation_food_incr
Definition packets_gen.h:1226
packet_ruleset_terrain::base_time
int base_time
Definition packets_gen.h:1220
packet_ruleset_terrain::transform_result
Terrain_type_id transform_result
Definition packets_gen.h:1231
packet_ruleset_terrain::tclass
int tclass
Definition packets_gen.h:1205
packet_ruleset_terrain::extra_count
int extra_count
Definition packets_gen.h:1235
packet_ruleset_terrain::mining_shield_incr
int mining_shield_incr
Definition packets_gen.h:1228
packet_ruleset_terrain::resource_freq
int resource_freq[MAX_EXTRA_TYPES]
Definition packets_gen.h:1218
packet_ruleset_terrain::resources
Resource_type_id resources[MAX_EXTRA_TYPES]
Definition packets_gen.h:1217
packet_ruleset_terrain::irrigation_time
int irrigation_time
Definition packets_gen.h:1227
packet_ruleset_terrain::placing_time
int placing_time
Definition packets_gen.h:1233
packet_ruleset_terrain::flags
bv_terrain_flags flags
Definition packets_gen.h:1206
packet_ruleset_terrain::transform_time
int transform_time
Definition packets_gen.h:1232
packet_ruleset_terrain::defense_bonus
int defense_bonus
Definition packets_gen.h:1214
packet_ruleset_terrain::plant_time
int plant_time
Definition packets_gen.h:1225
packet_ruleset_terrain::graphic_str
char graphic_str[MAX_LEN_NAME]
Definition packets_gen.h:1210
packet_ruleset_terrain::num_resources
int num_resources
Definition packets_gen.h:1216
packet_ruleset_terrain::output
int output[O_LAST]
Definition packets_gen.h:1215
packet_ruleset_terrain::animal
int animal
Definition packets_gen.h:1230
packet_ruleset_terrain::color_red
int color_red
Definition packets_gen.h:1237
packet_ruleset_terrain::helptext
struct strvec * helptext
Definition packets_gen.h:1240
packet_ruleset_terrain::native_to
bv_unit_classes native_to
Definition packets_gen.h:1207
packet_ruleset_terrain::pillage_time
int pillage_time
Definition packets_gen.h:1234
packet_ruleset_terrain::cultivate_result
Terrain_type_id cultivate_result
Definition packets_gen.h:1222
packet_ruleset_terrain::color_green
int color_green
Definition packets_gen.h:1238
packet_ruleset_terrain::road_time
int road_time
Definition packets_gen.h:1221
packet_ruleset_terrain::plant_result
Terrain_type_id plant_result
Definition packets_gen.h:1224
packet_ruleset_terrain::name
char name[MAX_LEN_NAME]
Definition packets_gen.h:1208
packet_ruleset_terrain::road_output_incr_pct
int road_output_incr_pct[O_LAST]
Definition packets_gen.h:1219
packet_ruleset_terrain::movement_cost
int movement_cost
Definition packets_gen.h:1213
packet_ruleset_terrain::graphic_alt
char graphic_alt[MAX_LEN_NAME]
Definition packets_gen.h:1211
packet_ruleset_terrain::graphic_alt2
char graphic_alt2[MAX_LEN_NAME]
Definition packets_gen.h:1212
packet_ruleset_terrain::mining_time
int mining_time
Definition packets_gen.h:1229
packet_ruleset_terrain::id
Terrain_type_id id
Definition packets_gen.h:1204
packet_ruleset_terrain::color_blue
int color_blue
Definition packets_gen.h:1239
packet_ruleset_terrain::rule_name
char rule_name[MAX_LEN_NAME]
Definition packets_gen.h:1209
packet_ruleset_trade
Definition packets_gen.h:1360
packet_ruleset_trade::cancelling
enum trade_route_illegal_cancelling cancelling
Definition packets_gen.h:1363
packet_ruleset_trade::trade_pct
int trade_pct
Definition packets_gen.h:1362
packet_ruleset_trade::id
int id
Definition packets_gen.h:1361
packet_ruleset_trade::bonus_type
enum trade_route_bonus_type bonus_type
Definition packets_gen.h:1364
packet_ruleset_unit_bonus
Definition packets_gen.h:999
packet_ruleset_unit_bonus::type
enum combat_bonus_type type
Definition packets_gen.h:1002
packet_ruleset_unit_bonus::unit
Unit_type_id unit
Definition packets_gen.h:1000
packet_ruleset_unit_bonus::quiet
bool quiet
Definition packets_gen.h:1004
packet_ruleset_unit_bonus::value
int value
Definition packets_gen.h:1003
packet_ruleset_unit_bonus::flag
enum unit_type_flag_id flag
Definition packets_gen.h:1001
packet_ruleset_unit_class_flag
Definition packets_gen.h:1013
packet_ruleset_unit_class_flag::name
char name[MAX_LEN_NAME]
Definition packets_gen.h:1015
packet_ruleset_unit_class_flag::helptxt
char helptxt[MAX_LEN_PACKET]
Definition packets_gen.h:1016
packet_ruleset_unit_class_flag::id
int id
Definition packets_gen.h:1014
packet_ruleset_unit_class
Definition packets_gen.h:1249
packet_ruleset_unit_class::rule_name
char rule_name[MAX_LEN_NAME]
Definition packets_gen.h:1252
packet_ruleset_unit_class::helptext
struct strvec * helptext
Definition packets_gen.h:1257
packet_ruleset_unit_class::flags
bv_unit_class_flags flags
Definition packets_gen.h:1256
packet_ruleset_unit_class::name
char name[MAX_LEN_NAME]
Definition packets_gen.h:1251
packet_ruleset_unit_class::non_native_def_pct
int non_native_def_pct
Definition packets_gen.h:1255
packet_ruleset_unit_class::hp_loss_pct
int hp_loss_pct
Definition packets_gen.h:1254
packet_ruleset_unit_class::id
int id
Definition packets_gen.h:1250
packet_ruleset_unit_class::min_speed
int min_speed
Definition packets_gen.h:1253
packet_ruleset_unit_flag
Definition packets_gen.h:1007
packet_ruleset_unit_flag::name
char name[MAX_LEN_NAME]
Definition packets_gen.h:1009
packet_ruleset_unit_flag::id
int id
Definition packets_gen.h:1008
packet_ruleset_unit_flag::helptxt
char helptxt[MAX_LEN_PACKET]
Definition packets_gen.h:1010
packet_ruleset_unit
Definition packets_gen.h:949
packet_ruleset_unit::paratroopers_range
int paratroopers_range
Definition packets_gen.h:977
packet_ruleset_unit::graphic_alt
char graphic_alt[MAX_LEN_NAME]
Definition packets_gen.h:954
packet_ruleset_unit::vlayer
enum vision_layer vlayer
Definition packets_gen.h:992
packet_ruleset_unit::tp_defense
enum transp_def_type tp_defense
Definition packets_gen.h:987
packet_ruleset_unit::unit_class_id
int unit_class_id
Definition packets_gen.h:960
packet_ruleset_unit::rule_name
char rule_name[MAX_LEN_NAME]
Definition packets_gen.h:952
packet_ruleset_unit::vision_radius_sq
int vision_radius_sq
Definition packets_gen.h:967
packet_ruleset_unit::obsoleted_by
int obsoleted_by
Definition packets_gen.h:971
packet_ruleset_unit::upkeep
int upkeep[O_LAST]
Definition packets_gen.h:976
packet_ruleset_unit::power_fact
int power_fact[MAX_VET_LEVELS]
Definition packets_gen.h:980
packet_ruleset_unit::name
char name[MAX_LEN_NAME]
Definition packets_gen.h:951
packet_ruleset_unit::hp
int hp
Definition packets_gen.h:969
packet_ruleset_unit::pop_cost
int pop_cost
Definition packets_gen.h:962
packet_ruleset_unit::city_slots
int city_slots
Definition packets_gen.h:986
packet_ruleset_unit::graphic_alt2
char graphic_alt2[MAX_LEN_NAME]
Definition packets_gen.h:955
packet_ruleset_unit::firepower
int firepower
Definition packets_gen.h:970
packet_ruleset_unit::fuel
int fuel
Definition packets_gen.h:974
packet_ruleset_unit::graphic_str
char graphic_str[MAX_LEN_NAME]
Definition packets_gen.h:953
packet_ruleset_unit::convert_time
int convert_time
Definition packets_gen.h:973
packet_ruleset_unit::helptext
struct strvec * helptext
Definition packets_gen.h:993
packet_ruleset_unit::sound_fight_alt
char sound_fight_alt[MAX_LEN_NAME]
Definition packets_gen.h:959
packet_ruleset_unit::disembarks
bv_unit_classes disembarks
Definition packets_gen.h:991
packet_ruleset_unit::veteran_levels
int veteran_levels
Definition packets_gen.h:978
packet_ruleset_unit::move_rate
int move_rate
Definition packets_gen.h:965
packet_ruleset_unit::attack_strength
int attack_strength
Definition packets_gen.h:963
packet_ruleset_unit::cargo
bv_unit_classes cargo
Definition packets_gen.h:988
packet_ruleset_unit::build_cost
int build_cost
Definition packets_gen.h:961
packet_ruleset_unit::transport_capacity
int transport_capacity
Definition packets_gen.h:968
packet_ruleset_unit::flags
bv_unit_type_flags flags
Definition packets_gen.h:994
packet_ruleset_unit::sound_move_alt
char sound_move_alt[MAX_LEN_NAME]
Definition packets_gen.h:957
packet_ruleset_unit::happy_cost
int happy_cost
Definition packets_gen.h:975
packet_ruleset_unit::worker
bool worker
Definition packets_gen.h:996
packet_ruleset_unit::targets
bv_unit_classes targets
Definition packets_gen.h:989
packet_ruleset_unit::build_reqs
struct requirement_vector build_reqs
Definition packets_gen.h:966
packet_ruleset_unit::defense_strength
int defense_strength
Definition packets_gen.h:964
packet_ruleset_unit::base_raise_chance
int base_raise_chance[MAX_VET_LEVELS]
Definition packets_gen.h:982
packet_ruleset_unit::work_raise_chance
int work_raise_chance[MAX_VET_LEVELS]
Definition packets_gen.h:983
packet_ruleset_unit::sound_fight
char sound_fight[MAX_LEN_NAME]
Definition packets_gen.h:958
packet_ruleset_unit::embarks
bv_unit_classes embarks
Definition packets_gen.h:990
packet_ruleset_unit::city_size
int city_size
Definition packets_gen.h:985
packet_ruleset_unit::bombard_rate
int bombard_rate
Definition packets_gen.h:984
packet_ruleset_unit::veteran_name
char veteran_name[MAX_VET_LEVELS][MAX_LEN_NAME]
Definition packets_gen.h:979
packet_ruleset_unit::converted_to
int converted_to
Definition packets_gen.h:972
packet_ruleset_unit::sound_move
char sound_move[MAX_LEN_NAME]
Definition packets_gen.h:956
packet_ruleset_unit::roles
bv_unit_type_roles roles
Definition packets_gen.h:995
packet_ruleset_unit::id
Unit_type_id id
Definition packets_gen.h:950
packet_ruleset_unit::move_bonus
int move_bonus[MAX_VET_LEVELS]
Definition packets_gen.h:981
packet_scenario_description::description
char description[MAX_LEN_CONTENT]
Definition packets_gen.h:1608
packet_scenario_info
Definition packets_gen.h:1590
packet_scenario_info::lake_flooding
bool lake_flooding
Definition packets_gen.h:1598
packet_scenario_info::have_resources
bool have_resources
Definition packets_gen.h:1603
packet_scenario_info::is_scenario
bool is_scenario
Definition packets_gen.h:1591
packet_scenario_info::ruleset_locked
bool ruleset_locked
Definition packets_gen.h:1601
packet_scenario_info::allow_ai_type_fallback
bool allow_ai_type_fallback
Definition packets_gen.h:1600
packet_scenario_info::players
bool players
Definition packets_gen.h:1594
packet_scenario_info::authors
char authors[MAX_LEN_PACKET/3]
Definition packets_gen.h:1593
packet_scenario_info::name
char name[256]
Definition packets_gen.h:1592
packet_scenario_info::prevent_new_cities
bool prevent_new_cities
Definition packets_gen.h:1597
packet_scenario_info::handmade
bool handmade
Definition packets_gen.h:1599
packet_scenario_info::startpos_nations
bool startpos_nations
Definition packets_gen.h:1595
packet_scenario_info::save_random
bool save_random
Definition packets_gen.h:1596
packet_spaceship_info
Definition packets_gen.h:928
packet_spaceship_info::sship_state
int sship_state
Definition packets_gen.h:930
packet_spaceship_info::propulsion
int propulsion
Definition packets_gen.h:935
packet_spaceship_info::habitation
int habitation
Definition packets_gen.h:936
packet_spaceship_info::mass
int mass
Definition packets_gen.h:941
packet_spaceship_info::life_support
int life_support
Definition packets_gen.h:937
packet_spaceship_info::structure
bv_spaceship_structure structure
Definition packets_gen.h:942
packet_spaceship_info::structurals
int structurals
Definition packets_gen.h:931
packet_spaceship_info::fuel
int fuel
Definition packets_gen.h:934
packet_spaceship_info::population
int population
Definition packets_gen.h:940
packet_spaceship_info::success_rate
float success_rate
Definition packets_gen.h:945
packet_spaceship_info::player_num
int player_num
Definition packets_gen.h:929
packet_spaceship_info::launch_year
int launch_year
Definition packets_gen.h:939
packet_spaceship_info::travel_time
float travel_time
Definition packets_gen.h:946
packet_spaceship_info::energy_rate
float energy_rate
Definition packets_gen.h:944
packet_spaceship_info::solar_panels
int solar_panels
Definition packets_gen.h:938
packet_spaceship_info::support_rate
float support_rate
Definition packets_gen.h:943
packet_spaceship_info::modules
int modules
Definition packets_gen.h:933
packet_spaceship_info::components
int components
Definition packets_gen.h:932
packet_tile_info
Definition packets_gen.h:101
packet_tile_info::resource
Resource_type_id resource
Definition packets_gen.h:109
packet_tile_info::extras
bv_extras extras
Definition packets_gen.h:110
packet_tile_info::place_turn
int place_turn
Definition packets_gen.h:112
packet_tile_info::placing
int placing
Definition packets_gen.h:111
packet_tile_info::owner
int owner
Definition packets_gen.h:105
packet_tile_info::known
enum known_type known
Definition packets_gen.h:104
packet_tile_info::label
char label[MAX_LEN_MAP_LABEL]
Definition packets_gen.h:115
packet_tile_info::extras_owner
int extras_owner
Definition packets_gen.h:106
packet_tile_info::tile
int tile
Definition packets_gen.h:102
packet_tile_info::continent
Continent_id continent
Definition packets_gen.h:103
packet_tile_info::terrain
Terrain_type_id terrain
Definition packets_gen.h:108
packet_tile_info::worked
int worked
Definition packets_gen.h:107
packet_tile_info::altitude
int altitude
Definition packets_gen.h:113
packet_tile_info::spec_sprite
char spec_sprite[MAX_LEN_NAME]
Definition packets_gen.h:114
packet_timeout_info::last_turn_change_time
float last_turn_change_time
Definition packets_gen.h:268
packet_trade_route_info
Definition packets_gen.h:417
packet_trade_route_info::city
int city
Definition packets_gen.h:418
packet_trade_route_info::value
int value
Definition packets_gen.h:421
packet_trade_route_info::partner
int partner
Definition packets_gen.h:420
packet_trade_route_info::goods
Goods_type_id goods
Definition packets_gen.h:423
packet_trade_route_info::direction
enum route_direction direction
Definition packets_gen.h:422
packet_trade_route_info::index
int index
Definition packets_gen.h:419
packet_unit_actions
Definition packets_gen.h:760
packet_unit_actions::target_unit_id
int target_unit_id
Definition packets_gen.h:762
packet_unit_actions::target_city_id
int target_city_id
Definition packets_gen.h:763
packet_unit_actions::action_probabilities
struct act_prob action_probabilities[MAX_NUM_ACTIONS]
Definition packets_gen.h:767
packet_unit_actions::target_extra_id
int target_extra_id
Definition packets_gen.h:765
packet_unit_actions::request_kind
int request_kind
Definition packets_gen.h:766
packet_unit_actions::actor_unit_id
int actor_unit_id
Definition packets_gen.h:761
packet_unit_actions::target_tile_id
int target_tile_id
Definition packets_gen.h:764
packet_unit_combat_info
Definition packets_gen.h:695
packet_unit_combat_info::defender_hp
int defender_hp
Definition packets_gen.h:699
packet_unit_combat_info::attacker_hp
int attacker_hp
Definition packets_gen.h:698
packet_unit_combat_info::make_att_veteran
bool make_att_veteran
Definition packets_gen.h:700
packet_unit_combat_info::make_def_veteran
bool make_def_veteran
Definition packets_gen.h:701
packet_unit_combat_info::attacker_unit_id
int attacker_unit_id
Definition packets_gen.h:696
packet_unit_combat_info::defender_unit_id
int defender_unit_id
Definition packets_gen.h:697
packet_unit_info
Definition packets_gen.h:637
packet_unit_info::movesleft
int movesleft
Definition packets_gen.h:657
packet_unit_info::upkeep
int upkeep[O_LAST]
Definition packets_gen.h:644
packet_unit_info::carrying
int carrying
Definition packets_gen.h:656
packet_unit_info::action_decision_want
enum action_decision action_decision_want
Definition packets_gen.h:674
packet_unit_info::owner
int owner
Definition packets_gen.h:639
packet_unit_info::has_orders
bool has_orders
Definition packets_gen.h:668
packet_unit_info::orders
struct unit_order orders[MAX_LEN_ROUTE]
Definition packets_gen.h:673
packet_unit_info::fuel
int fuel
Definition packets_gen.h:659
packet_unit_info::activity
enum unit_activity activity
Definition packets_gen.h:663
packet_unit_info::activity_tgt
int activity_tgt
Definition packets_gen.h:664
packet_unit_info::current_form_turn
int current_form_turn
Definition packets_gen.h:653
packet_unit_info::nationality
int nationality
Definition packets_gen.h:640
packet_unit_info::transported
bool transported
Definition packets_gen.h:649
packet_unit_info::goto_tile
int goto_tile
Definition packets_gen.h:662
packet_unit_info::orders_index
int orders_index
Definition packets_gen.h:670
packet_unit_info::type
Unit_type_id type
Definition packets_gen.h:654
packet_unit_info::changed_from
enum unit_activity changed_from
Definition packets_gen.h:665
packet_unit_info::homecity
int homecity
Definition packets_gen.h:643
packet_unit_info::orders_length
int orders_length
Definition packets_gen.h:669
packet_unit_info::transported_by
int transported_by
Definition packets_gen.h:655
packet_unit_info::veteran
int veteran
Definition packets_gen.h:645
packet_unit_info::orders_repeat
bool orders_repeat
Definition packets_gen.h:671
packet_unit_info::activity_count
int activity_count
Definition packets_gen.h:660
packet_unit_info::id
int id
Definition packets_gen.h:638
packet_unit_info::occupied
bool occupied
Definition packets_gen.h:648
packet_unit_info::action_decision_tile
int action_decision_tile
Definition packets_gen.h:675
packet_unit_info::battlegroup
int battlegroup
Definition packets_gen.h:667
packet_unit_info::facing
enum direction8 facing
Definition packets_gen.h:642
packet_unit_info::orders_vigilant
bool orders_vigilant
Definition packets_gen.h:672
packet_unit_info::hp
int hp
Definition packets_gen.h:658
packet_unit_info::changed_from_count
int changed_from_count
Definition packets_gen.h:661
packet_unit_info::stay
bool stay
Definition packets_gen.h:651
packet_unit_info::tile
int tile
Definition packets_gen.h:641
packet_unit_info::birth_turn
int birth_turn
Definition packets_gen.h:652
packet_unit_info::ssa_controller
enum server_side_agent ssa_controller
Definition packets_gen.h:646
packet_unit_info::done_moving
bool done_moving
Definition packets_gen.h:650
packet_unit_info::paradropped
bool paradropped
Definition packets_gen.h:647
packet_unit_info::changed_from_tgt
int changed_from_tgt
Definition packets_gen.h:666
packet_unit_short_info
Definition packets_gen.h:678
packet_unit_short_info::activity
int activity
Definition packets_gen.h:688
packet_unit_short_info::packet_use
int packet_use
Definition packets_gen.h:691
packet_unit_short_info::tile
int tile
Definition packets_gen.h:681
packet_unit_short_info::transported
bool transported
Definition packets_gen.h:686
packet_unit_short_info::hp
int hp
Definition packets_gen.h:687
packet_unit_short_info::id
int id
Definition packets_gen.h:679
packet_unit_short_info::veteran
int veteran
Definition packets_gen.h:684
packet_unit_short_info::info_city_id
int info_city_id
Definition packets_gen.h:692
packet_unit_short_info::type
Unit_type_id type
Definition packets_gen.h:683
packet_unit_short_info::owner
int owner
Definition packets_gen.h:680
packet_unit_short_info::occupied
bool occupied
Definition packets_gen.h:685
packet_unit_short_info::transported_by
int transported_by
Definition packets_gen.h:690
packet_unit_short_info::facing
enum direction8 facing
Definition packets_gen.h:682
packet_unit_short_info::activity_tgt
int activity_tgt
Definition packets_gen.h:689
packet_vote_new
Definition packets_gen.h:1615
packet_vote_new::flags
int flags
Definition packets_gen.h:1620
packet_vote_new::vote_no
int vote_no
Definition packets_gen.h:1616
packet_vote_new::desc
char desc[512]
Definition packets_gen.h:1618
packet_vote_new::percent_required
int percent_required
Definition packets_gen.h:1619
packet_vote_new::user
char user[MAX_LEN_NAME]
Definition packets_gen.h:1617
packet_worker_task
Definition packets_gen.h:501
packet_worker_task::city_id
int city_id
Definition packets_gen.h:502
packet_worker_task::tile_id
int tile_id
Definition packets_gen.h:503
packet_worker_task::activity
enum unit_activity activity
Definition packets_gen.h:504
packet_worker_task::want
int want
Definition packets_gen.h:506
packet_worker_task::tgt
int tgt
Definition packets_gen.h:505
player_ai::skill_level
enum ai_level skill_level
Definition player.h:116
player_ai::barbarian_type
enum barbarian_type barbarian_type
Definition player.h:122
player_ai::science_cost
int science_cost
Definition player.h:119
player_ai::love
int love[MAX_NUM_PLAYER_SLOTS]
Definition player.h:124
player_diplstate
Definition player.h:198
player_economic::luxury
int luxury
Definition player.h:66
player_economic::science
int science
Definition player.h:65
player_economic::tax
int tax
Definition player.h:64
player_economic::infra_points
int infra_points
Definition player.h:67
player_economic::gold
int gold
Definition player.h:63
player_score::game
int game
Definition player.h:110
player_slot
Definition player.c:46
player_spaceship
Definition spaceship.h:94
player_spaceship::state
enum spaceship_state state
Definition spaceship.h:108
player
Definition player.h:249
player::cities
struct city_list * cities
Definition player.h:281
player::ai_common
struct player_ai ai_common
Definition player.h:288
player::flags
bv_plr_flags flags
Definition player.h:292
player::tile_vision
struct dbv tile_vision[V_COUNT]
Definition player.h:359
player::primary_capital_id
int primary_capital_id
Definition player.h:275
player::is_male
bool is_male
Definition player.h:257
player::wonders
int wonders[B_LAST]
Definition player.h:305
player::target_government
struct government * target_government
Definition player.h:259
player::autoselect_weight
int autoselect_weight
Definition player.h:299
player::username
char username[MAX_LEN_NAME]
Definition player.h:252
player::is_connected
bool is_connected
Definition player.h:296
player::revolution_finishes
int revolution_finishes
Definition player.h:273
player::nturns_idle
int nturns_idle
Definition player.h:265
player::government
struct government * government
Definition player.h:258
player::tile_known
struct dbv tile_known
Definition player.h:310
player::turns_alive
int turns_alive
Definition player.h:266
player::was_created
bool was_created
Definition player.h:294
player::tech_upkeep
int tech_upkeep
Definition player.h:363
player::units
struct unit_list * units
Definition player.h:282
player::connections
struct conn_list * connections
Definition player.h:298
player::is_alive
bool is_alive
Definition player.h:268
player::real_embassy
bv_player real_embassy
Definition player.h:277
player::client
struct player::@70::@73 client
player::economic
struct player_economic economic
Definition player.h:284
player::culture
int culture
Definition player.h:367
player::spaceship
struct player_spaceship spaceship
Definition player.h:286
player::name
char name[MAX_LEN_NAME]
Definition player.h:251
player::gives_shared_vision
bv_player gives_shared_vision
Definition player.h:302
player::mood
enum mood_type mood
Definition player.h:361
player::score
struct player_score score
Definition player.h:283
player::multipliers
struct multiplier_value multipliers[MAX_NUM_MULTIPLIERS]
Definition player.h:314
player::color_changeable
bool color_changeable
Definition player.h:365
player::music_style
int music_style
Definition player.h:280
player::style
struct nation_style * style
Definition player.h:279
player::phase_done
bool phase_done
Definition player.h:263
player::gives_shared_tiles
bv_player gives_shared_tiles
Definition player.h:304
player::is_ready
bool is_ready
Definition player.h:262
player::history
int history
Definition player.h:316
player::rgb
struct rgbcolor * rgb
Definition player.h:312
player::unassigned_user
bool unassigned_user
Definition player.h:253
range
Definition unittype.c:879
research
Definition research.h:39
resource_type
Definition terrain.h:48
resource_type::output
int output[O_LAST]
Definition terrain.h:54
rgbcolor
Definition rgbcolor.h:33
rgbcolor::g
int g
Definition rgbcolor.h:34
rgbcolor::b
int b
Definition rgbcolor.h:34
rgbcolor::r
int r
Definition rgbcolor.h:34
road_type
Definition road.h:71
spaceship_component
Definition spaceship.h:132
specialist
Definition specialist.h:29
specialist::reqs
struct requirement_vector reqs
Definition specialist.h:38
specialist::graphic_alt
char graphic_alt[MAX_LEN_NAME]
Definition specialist.h:36
specialist::helptext
struct strvec * helptext
Definition specialist.h:40
specialist::graphic_str
char graphic_str[MAX_LEN_NAME]
Definition specialist.h:35
specialist::name
struct name_translation name
Definition specialist.h:31
specialist::abbreviation
struct name_translation abbreviation
Definition specialist.h:32
startpos
Definition map.c:40
team_slot
Definition team.c:31
tech_class
Definition tech.h:117
terrain
Definition terrain.h:75
terrain::cultivate_result
struct terrain * cultivate_result
Definition terrain.h:108
terrain::placing_time
int placing_time
Definition terrain.h:120
terrain::resources
struct extra_type ** resources
Definition terrain.h:97
terrain::helptext
struct strvec * helptext
Definition terrain.h:156
terrain::graphic_alt2
char graphic_alt2[MAX_LEN_NAME]
Definition terrain.h:82
terrain::flags
bv_terrain_flags flags
Definition terrain.h:152
terrain::resource_freq
int * resource_freq
Definition terrain.h:98
terrain::native_to
bv_unit_classes native_to
Definition terrain.h:150
terrain::road_time
int road_time
Definition terrain.h:106
terrain::name
struct name_translation name
Definition terrain.h:77
terrain::plant_time
int plant_time
Definition terrain.h:112
terrain::plant_result
struct terrain * plant_result
Definition terrain.h:111
terrain::irrigation_food_incr
int irrigation_food_incr
Definition terrain.h:114
terrain::defense_bonus
int defense_bonus
Definition terrain.h:93
terrain::cultivate_time
int cultivate_time
Definition terrain.h:109
terrain::movement_cost
int movement_cost
Definition terrain.h:92
terrain::animal
const struct unit_type * animal
Definition terrain.h:130
terrain::pillage_time
int pillage_time
Definition terrain.h:125
terrain::output
int output[O_LAST]
Definition terrain.h:95
terrain::transform_time
int transform_time
Definition terrain.h:124
terrain::graphic_alt
char graphic_alt[MAX_LEN_NAME]
Definition terrain.h:81
terrain::mining_time
int mining_time
Definition terrain.h:118
terrain::rgb
struct rgbcolor * rgb
Definition terrain.h:154
terrain::graphic_str
char graphic_str[MAX_LEN_NAME]
Definition terrain.h:80
terrain::tclass
enum terrain_class tclass
Definition terrain.h:90
terrain::road_output_incr_pct
int road_output_incr_pct[O_LAST]
Definition terrain.h:104
terrain::extra_removal_times
int extra_removal_times[MAX_EXTRA_TYPES]
Definition terrain.h:128
terrain::transform_result
struct terrain * transform_result
Definition terrain.h:122
terrain::irrigation_time
int irrigation_time
Definition terrain.h:115
terrain::base_time
int base_time
Definition terrain.h:105
terrain::mining_shield_incr
int mining_shield_incr
Definition terrain.h:117
tile
Definition tile.h:50
tile::spec_sprite
char * spec_sprite
Definition tile.h:67
tile::label
char * label
Definition tile.h:66
tile::altitude
int altitude
Definition tile.h:65
tile::extras
bv_extras extras
Definition tile.h:55
tile::units
struct unit_list * units
Definition tile.h:58
tile::extras_owner
struct player * extras_owner
Definition tile.h:63
tile::infra_turns
int infra_turns
Definition tile.h:62
tile::placing
struct extra_type * placing
Definition tile.h:61
tile::continent
Continent_id continent
Definition tile.h:54
tileset
Definition tilespec.c:482
trade_route_settings
Definition traderoutes.h:75
trade_route
Definition traderoutes.h:83
unit_class
Definition unittype.h:149
unit_class::hp_loss_pct
int hp_loss_pct
Definition unittype.h:155
unit_class::non_native_def_pct
int non_native_def_pct
Definition unittype.h:156
unit_class::min_speed
int min_speed
Definition unittype.h:154
unit_class::name
struct name_translation name
Definition unittype.h:151
unit_class::helptext
struct strvec * helptext
Definition unittype.h:159
unit_class::flags
bv_unit_class_flags flags
Definition unittype.h:157
unit_order::order
enum unit_orders order
Definition unit.h:94
unit_order::action
int action
Definition unit.h:102
unit_type
Definition unittype.h:507
unit_type::transport_capacity
int transport_capacity
Definition unittype.h:530
unit_type::adv
struct unit_type::@87 adv
unit_type::uclass
struct unit_class * uclass
Definition unittype.h:563
unit_type::pop_cost
int pop_cost
Definition unittype.h:520
unit_type::build_reqs
struct requirement_vector build_reqs
Definition unittype.h:527
unit_type::defense_strength
int defense_strength
Definition unittype.h:523
unit_type::cargo
bv_unit_classes cargo
Definition unittype.h:565
unit_type::firepower
int firepower
Definition unittype.h:532
unit_type::paratroopers_range
int paratroopers_range
Definition unittype.h:548
unit_type::graphic_alt
char graphic_alt[MAX_LEN_NAME]
Definition unittype.h:513
unit_type::worker
bool worker
Definition unittype.h:582
unit_type::sound_move_alt
char sound_move_alt[MAX_LEN_NAME]
Definition unittype.h:516
unit_type::build_cost
int build_cost
Definition unittype.h:519
unit_type::convert_time
int convert_time
Definition unittype.h:538
unit_type::city_size
int city_size
Definition unittype.h:557
unit_type::veteran
struct veteran_system * veteran
Definition unittype.h:551
unit_type::obsoleted_by
const struct unit_type * obsoleted_by
Definition unittype.h:536
unit_type::vision_radius_sq
int vision_radius_sq
Definition unittype.h:529
unit_type::move_rate
int move_rate
Definition unittype.h:524
unit_type::targets
bv_unit_classes targets
Definition unittype.h:568
unit_type::vlayer
enum vision_layer vlayer
Definition unittype.h:576
unit_type::helptext
struct strvec * helptext
Definition unittype.h:578
unit_type::bombard_rate
int bombard_rate
Definition unittype.h:554
unit_type::graphic_str
char graphic_str[MAX_LEN_NAME]
Definition unittype.h:512
unit_type::city_slots
int city_slots
Definition unittype.h:559
unit_type::sound_move
char sound_move[MAX_LEN_NAME]
Definition unittype.h:515
unit_type::hp
int hp
Definition unittype.h:531
unit_type::sound_fight_alt
char sound_fight_alt[MAX_LEN_NAME]
Definition unittype.h:518
unit_type::name
struct name_translation name
Definition unittype.h:509
unit_type::fuel
int fuel
Definition unittype.h:539
unit_type::roles
bv_unit_type_roles roles
Definition unittype.h:542
unit_type::tp_defense
enum transp_def_type tp_defense
Definition unittype.h:561
unit_type::upkeep
int upkeep[O_LAST]
Definition unittype.h:545
unit_type::graphic_alt2
char graphic_alt2[MAX_LEN_NAME]
Definition unittype.h:514
unit_type::disembarks
bv_unit_classes disembarks
Definition unittype.h:574
unit_type::converted_to
const struct unit_type * converted_to
Definition unittype.h:537
unit_type::flags
bv_unit_type_flags flags
Definition unittype.h:541
unit_type::sound_fight
char sound_fight[MAX_LEN_NAME]
Definition unittype.h:517
unit_type::embarks
bv_unit_classes embarks
Definition unittype.h:571
unit_type::attack_strength
int attack_strength
Definition unittype.h:522
unit_type::happy_cost
int happy_cost
Definition unittype.h:544
unit_type::bonuses
struct combat_bonus_list * bonuses
Definition unittype.h:533
unit
Definition unit.h:140
unit::length
int length
Definition unit.h:198
unit::upkeep
int upkeep[O_LAST]
Definition unit.h:150
unit::has_orders
bool has_orders
Definition unit.h:196
unit::orders
struct unit::@80 orders
unit::occupied
bool occupied
Definition unit.h:222
unit::action_decision_want
enum action_decision action_decision_want
Definition unit.h:205
unit::battlegroup
int battlegroup
Definition unit.h:194
unit::activity
enum unit_activity activity
Definition unit.h:159
unit::moves_left
int moves_left
Definition unit.h:152
unit::client
struct unit::@81::@83 client
unit::id
int id
Definition unit.h:147
unit::moved
bool moved
Definition unit.h:176
unit::index
int index
Definition unit.h:198
unit::vigilant
bool vigilant
Definition unit.h:200
unit::hp
int hp
Definition unit.h:153
unit::fuel
int fuel
Definition unit.h:155
unit::changed_from_target
struct extra_type * changed_from_target
Definition unit.h:173
unit::current_form_turn
int current_form_turn
Definition unit.h:211
unit::stay
bool stay
Definition unit.h:208
unit::colored
bool colored
Definition unit.h:225
unit::facing
enum direction8 facing
Definition unit.h:144
unit::asking_city_name
bool asking_city_name
Definition unit.h:228
unit::activity_target
struct extra_type * activity_target
Definition unit.h:167
unit::activity_count
int activity_count
Definition unit.h:165
unit::list
struct unit_order * list
Definition unit.h:201
unit::changed_from
enum unit_activity changed_from
Definition unit.h:171
unit::nationality
struct player * nationality
Definition unit.h:146
unit::transported_by
int transported_by
Definition unit.h:219
unit::repeat
bool repeat
Definition unit.h:199
unit::homecity
int homecity
Definition unit.h:148
unit::paradropped
bool paradropped
Definition unit.h:177
unit::done_moving
bool done_moving
Definition unit.h:184
unit::birth_turn
int birth_turn
Definition unit.h:210
unit::carrying
struct goods_type * carrying
Definition unit.h:189
unit::goto_tile
struct tile * goto_tile
Definition unit.h:157
unit::action_decision_tile
struct tile * action_decision_tile
Definition unit.h:206
unit::utype
const struct unit_type * utype
Definition unit.h:141
unit::veteran
int veteran
Definition unit.h:154
unit::changed_from_count
int changed_from_count
Definition unit.h:172
unit::focus_status
enum unit_focus_status focus_status
Definition unit.h:217
unit::ssa_controller
enum server_side_agent ssa_controller
Definition unit.h:175
universal
Definition fc_types.h:878
universal::kind
enum universals_n kind
Definition fc_types.h:880
veteran_system::levels
int levels
Definition unittype.h:502
voteinfo
Definition voteinfo.h:29
voteinfo::yes
int yes
Definition voteinfo.h:36
voteinfo::num_voters
int num_voters
Definition voteinfo.h:39
voteinfo::passed
bool passed
Definition voteinfo.h:41
voteinfo::abstain
int abstain
Definition voteinfo.h:38
voteinfo::vote_no
int vote_no
Definition voteinfo.h:31
voteinfo::no
int no
Definition voteinfo.h:37
worker_task
Definition workertask.h:21
world::map
struct civ_map map
Definition world_object.h:38
style_by_number
struct nation_style * style_by_number(int id)
Definition style.c:88
styles_alloc
void styles_alloc(int count)
Definition style.c:36
music_style_by_number
struct music_style * music_style_by_number(int id)
Definition style.c:171
music_styles_alloc
void music_styles_alloc(int count)
Definition style.c:133
style.h
fc_snprintf
int fc_snprintf(char *str, size_t n, const char *format,...)
Definition support.c:960
fc_strlcpy
size_t fc_strlcpy(char *dest, const char *src, size_t n)
Definition support.c:777
fc_strlcat
size_t fc_strlcat(char *dest, const char *src, size_t n)
Definition support.c:822
support.h
sz_strlcpy
#define sz_strlcpy(dest, src)
Definition support.h:189
TRUE
#define TRUE
Definition support.h:46
FALSE
#define FALSE
Definition support.h:47
fc_strncmp
#define fc_strncmp(_s1_, _s2_, _len_)
Definition support.h:154
team_count
int team_count(void)
Definition team.c:375
team_slot_by_number
struct team_slot * team_slot_by_number(int team_id)
Definition team.c:175
team_add_player
bool team_add_player(struct player *pplayer, struct team *pteam)
Definition team.c:467
team_new
struct team * team_new(struct team_slot *tslot)
Definition team.c:317
team_slot_set_defined_name
void team_slot_set_defined_name(struct team_slot *tslot, const char *team_name)
Definition team.c:288
advance_by_number
struct advance * advance_by_number(const Tech_type_id atype)
Definition tech.c:107
set_user_tech_flag_name
void set_user_tech_flag_name(enum tech_flag_id id, const char *name, const char *helptxt)
Definition tech.c:404
tech_class_by_number
struct tech_class * tech_class_by_number(const int idx)
Definition tech.c:330
advance_number
Tech_type_id advance_number(const struct advance *padvance)
Definition tech.c:98
A_FUTURE
#define A_FUTURE
Definition tech.h:46
A_NEVER
#define A_NEVER
Definition tech.h:51
advance_index_iterate_end
#define advance_index_iterate_end
Definition tech.h:249
tech_req
tech_req
Definition tech.h:110
AR_TWO
@ AR_TWO
Definition tech.h:112
AR_ROOT
@ AR_ROOT
Definition tech.h:113
AR_ONE
@ AR_ONE
Definition tech.h:111
advance_count
static Tech_type_id advance_count(void)
Definition tech.h:170
A_NONE
#define A_NONE
Definition tech.h:43
A_UNKNOWN
#define A_UNKNOWN
Definition tech.h:49
A_LAST
#define A_LAST
Definition tech.h:45
advance_index_iterate
#define advance_index_iterate(_start, _index)
Definition tech.h:245
terrain_count
Terrain_type_id terrain_count(void)
Definition terrain.c:118
terrain_by_number
struct terrain * terrain_by_number(const Terrain_type_id type)
Definition terrain.c:156
terrain_rule_name
const char * terrain_rule_name(const struct terrain *pterrain)
Definition terrain.c:247
resource_type_init
struct resource_type * resource_type_init(struct extra_type *pextra)
Definition terrain.c:272
set_user_terrain_flag_name
void set_user_terrain_flag_name(enum terrain_flag_id id, const char *name, const char *helptxt)
Definition terrain.c:788
MAX_NUM_TERRAINS
#define MAX_NUM_TERRAINS
Definition terrain.h:69
tile_set_terrain
void tile_set_terrain(struct tile *ptile, struct terrain *pterrain)
Definition tile.c:124
tile_set_owner
void tile_set_owner(struct tile *ptile, struct player *pplayer, struct tile *claimer)
Definition tile.c:69
tile_set_label
bool tile_set_label(struct tile *ptile, const char *label)
Definition tile.c:1097
tile_set_resource
void tile_set_resource(struct tile *ptile, struct extra_type *presource)
Definition tile.c:349
tile_city
struct city * tile_city(const struct tile *ptile)
Definition tile.c:83
tile_set_worked
void tile_set_worked(struct tile *ptile, struct city *pcity)
Definition tile.c:106
tile_index
#define tile_index(_pt_)
Definition tile.h:89
tile_worked
#define tile_worked(_tile)
Definition tile.h:115
tile_resource
#define tile_resource(_tile)
Definition tile.h:103
known_type
known_type
Definition tile.h:35
TILE_KNOWN_UNSEEN
@ TILE_KNOWN_UNSEEN
Definition tile.h:37
TILE_UNKNOWN
@ TILE_UNKNOWN
Definition tile.h:36
TILE_KNOWN_SEEN
@ TILE_KNOWN_SEEN
Definition tile.h:38
tile_list_iterate
#define tile_list_iterate(tile_list, ptile)
Definition tile.h:74
tile_terrain
#define tile_terrain(_tile)
Definition tile.h:111
TILE_XY
#define TILE_XY(ptile)
Definition tile.h:43
tile_list_iterate_end
#define tile_list_iterate_end
Definition tile.h:76
tile_owner
#define tile_owner(_tile)
Definition tile.h:97
tileset_setup_unit_type
void tileset_setup_unit_type(struct tileset *t, struct unit_type *ut)
Definition tilespec.c:3840
tileset_setup_government
void tileset_setup_government(struct tileset *t, struct government *gov)
Definition tilespec.c:4453
tileset_setup_specialist_type_default_set
void tileset_setup_specialist_type_default_set(struct tileset *t, Specialist_type_id id)
Definition tilespec.c:2924
tileset_setup_tile_type
void tileset_setup_tile_type(struct tileset *t, const struct terrain *pterrain)
Definition tilespec.c:4187
tileset_player_init
void tileset_player_init(struct tileset *t, struct player *pplayer)
Definition tilespec.c:7414
unit_drawn_with_city_outline
bool unit_drawn_with_city_outline(const struct unit *punit, bool check_focus)
Definition tilespec.c:5547
tileset_setup_impr_type
void tileset_setup_impr_type(struct tileset *t, struct impr_type *pimprove)
Definition tilespec.c:3874
tileset_background_init
void tileset_background_init(struct tileset *t)
Definition tilespec.c:7494
tileset_setup_tech_type
void tileset_setup_tech_type(struct tileset *t, struct advance *padvance)
Definition tilespec.c:3890
tileset_setup_city_tiles
void tileset_setup_city_tiles(struct tileset *t, int style)
Definition tilespec.c:6493
tilespec_reread_frozen_refresh
void tilespec_reread_frozen_refresh(const char *tname)
Definition tilespec.c:1566
tileset_setup_extra
void tileset_setup_extra(struct tileset *t, struct extra_type *pextra)
Definition tilespec.c:3909
tileset_basename
const char * tileset_basename(const struct tileset *t)
Definition tilespec.c:705
finish_loading_sprites
void finish_loading_sprites(struct tileset *t)
Definition tilespec.c:3646
tileset_name_get
const char * tileset_name_get(struct tileset *t)
Definition tilespec.c:7565
tileset_error
void tileset_error(enum log_level level, const char *tset_name, const char *format,...)
Definition tilespec.c:625
tilespec_reread
bool tilespec_reread(const char *new_tileset_name, bool game_fully_initialized, float scale)
Definition tilespec.c:1376
tileset_setup_nation_flag
void tileset_setup_nation_flag(struct tileset *t, struct nation_type *nation)
Definition tilespec.c:4468
tileset_ruleset_reset
void tileset_ruleset_reset(struct tileset *t)
Definition tilespec.c:7529
tilespec.h
MAX_NUM_CITIZEN_SPRITES
#define MAX_NUM_CITIZEN_SPRITES
Definition tilespec.h:199
NUM_WALL_TYPES
#define NUM_WALL_TYPES
Definition tilespec.h:361
city_num_trade_routes
int city_num_trade_routes(const struct city *pcity)
Definition traderoutes.c:392
trade_route_settings_by_type
struct trade_route_settings * trade_route_settings_by_type(enum trade_route_type type)
Definition traderoutes.c:201
goods_by_number
struct goods_type * goods_by_number(Goods_type_id id)
Definition traderoutes.c:620
traderoutes.h
unit_transport_load
bool unit_transport_load(struct unit *pcargo, struct unit *ptrans, bool force)
Definition unit.c:2428
unit_transport_get
struct unit * unit_transport_get(const struct unit *pcargo)
Definition unit.c:2499
unit_transport_unload
bool unit_transport_unload(struct unit *pcargo)
Definition unit.c:2448
unit_virtual_create
struct unit * unit_virtual_create(struct player *pplayer, struct city *pcity, const struct unit_type *punittype, int veteran_level)
Definition unit.c:1662
unit_virtual_destroy
void unit_virtual_destroy(struct unit *punit)
Definition unit.c:1767
unit_tile_set
void unit_tile_set(struct unit *punit, struct tile *ptile)
Definition unit.c:1285
unit_transported
bool unit_transported(const struct unit *pcargo)
Definition unit.c:2483
unit_transport_cargo
struct unit_list * unit_transport_cargo(const struct unit *ptrans)
Definition unit.c:2509
unit.h
unit_tile
#define unit_tile(_pu)
Definition unit.h:397
FOCUS_AVAIL
@ FOCUS_AVAIL
Definition unit.h:54
FOCUS_WAIT
@ FOCUS_WAIT
Definition unit.h:54
ORDER_PERFORM_ACTION
@ ORDER_PERFORM_ACTION
Definition unit.h:48
unit_owner
#define unit_owner(_pu)
Definition unit.h:396
unitlist.h
unit_list_iterate
#define unit_list_iterate(unitlist, punit)
Definition unitlist.h:31
unit_list_iterate_end
#define unit_list_iterate_end
Definition unitlist.h:33
set_unit_class_caches
void set_unit_class_caches(struct unit_class *pclass)
Definition unittype.c:2742
unit_type_get
const struct unit_type * unit_type_get(const struct unit *punit)
Definition unittype.c:123
unit_name_translation
const char * unit_name_translation(const struct unit *punit)
Definition unittype.c:1569
unit_rule_name
const char * unit_rule_name(const struct unit *punit)
Definition unittype.c:1587
set_unit_move_type
void set_unit_move_type(struct unit_class *puclass)
Definition unittype.c:2910
set_unit_type_caches
void set_unit_type_caches(struct unit_type *ptype)
Definition unittype.c:2801
uclass_by_number
struct unit_class * uclass_by_number(const Unit_Class_id id)
Definition unittype.c:2476
veteran_system_definition
void veteran_system_definition(struct veteran_system *vsystem, int level, const char *vlist_name, int vlist_power, int vlist_move, int vlist_raise, int vlist_wraise)
Definition unittype.c:2671
utype_by_number
struct unit_type * utype_by_number(const Unit_type_id id)
Definition unittype.c:112
unit_type_action_cache_set
void unit_type_action_cache_set(struct unit_type *ptype)
Definition unittype.c:915
set_user_unit_class_flag_name
void set_user_unit_class_flag_name(enum unit_class_flag_id id, const char *name, const char *helptxt)
Definition unittype.c:1812
veteran_system_new
struct veteran_system * veteran_system_new(int count)
Definition unittype.c:2640
utype_can_do_action
bool utype_can_do_action(const struct unit_type *putype, const action_id act_id)
Definition unittype.c:371
set_user_unit_type_flag_name
void set_user_unit_type_flag_name(enum unit_type_flag_id id, const char *name, const char *helptxt)
Definition unittype.c:1876
UCF_LAST_USER_FLAG
#define UCF_LAST_USER_FLAG
Definition unittype.h:127
unit_class_iterate
#define unit_class_iterate(_p)
Definition unittype.h:912
UTYF_LAST_USER_FLAG
#define UTYF_LAST_USER_FLAG
Definition unittype.h:337
unit_type_iterate
#define unit_type_iterate(_p)
Definition unittype.h:859
U_LAST
#define U_LAST
Definition unittype.h:40
unit_class_iterate_end
#define unit_class_iterate_end
Definition unittype.h:919
unit_type_iterate_end
#define unit_type_iterate_end
Definition unittype.h:866
economy_report_dialog_update
void economy_report_dialog_update(void)
Definition update_queue.c:682
set_client_page
void set_client_page(enum client_pages page)
Definition update_queue.c:496
science_report_dialog_update
void science_report_dialog_update(void)
Definition update_queue.c:674
update_queue_processing_finished
void update_queue_processing_finished(int request_id)
Definition update_queue.c:288
units_report_dialog_update
void units_report_dialog_update(void)
Definition update_queue.c:690
update_queue_processing_started
void update_queue_processing_started(int request_id)
Definition update_queue.c:279
get_client_page
enum client_pages get_client_page(void)
Definition update_queue.c:520
unit_select_dialog_update
void unit_select_dialog_update(void)
Definition update_queue.c:698
update_queue.h
vision_layer_iterate
#define vision_layer_iterate(v)
Definition vision.h:77
vision_layer_iterate_end
#define vision_layer_iterate_end
Definition vision.h:80
voteinfo_queue_delayed_remove
void voteinfo_queue_delayed_remove(int vote_no)
Definition voteinfo.c:53
voteinfo_queue_find
struct voteinfo * voteinfo_queue_find(int vote_no)
Definition voteinfo.c:150
voteinfo_queue_add
void voteinfo_queue_add(int vote_no, const char *user, const char *desc, int percent_required, int flags)
Definition voteinfo.c:123
voteinfo.h
voteinfo_bar_g.h
wldlg_g.h
worker_task_is_sane
bool worker_task_is_sane(struct worker_task *ptask)
Definition workertask.c:40
worker_task_list_iterate
#define worker_task_list_iterate(tasklist, ptask)
Definition workertask.h:33
worker_task_list_iterate_end
#define worker_task_list_iterate_end
Definition workertask.h:35
worklist_copy
void worklist_copy(struct worklist *dst, const struct worklist *src)
Definition worklist.c:112
worklist_init
void worklist_init(struct worklist *pwl)
Definition worklist.c:38
worklist.h