27#ifdef SDL2_PLAIN_INCLUDE
struct canvas int int int int struct sprite *sprite struct canvas struct color * pcolor
struct color * get_color(const struct tileset *t, enum color_std stdcolor)
struct color * color_alloc(int r, int g, int b)
void color_free(struct color *color)
int color_brightness_score(struct color *pcolor)
struct color * color_alloc_rgba(int r, int g, int b, int a)
SDL_Color * get_theme_color(enum theme_color themecolor)
SDL_Color * get_game_color(enum color_std stdcolor)
struct color * theme_get_color(const struct theme *t, enum theme_color color)
struct theme * active_theme
void rgbcolor_destroy(struct rgbcolor *prgbcolor)
struct rgbcolor * rgbcolor_new(int r, int g, int b)
int rgbcolor_brightness_score(struct rgbcolor *prgbcolor)