Freeciv-3.3
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packhand.c
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1/***********************************************************************
2 Freeciv - Copyright (C) 1996 - A Kjeldberg, L Gregersen, P Unold
3 This program is free software; you can redistribute it and/or modify
4 it under the terms of the GNU General Public License as published by
5 the Free Software Foundation; either version 2, or (at your option)
6 any later version.
7
8 This program is distributed in the hope that it will be useful,
9 but WITHOUT ANY WARRANTY; without even the implied warranty of
10 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 GNU General Public License for more details.
12***********************************************************************/
13
14#ifdef HAVE_CONFIG_H
15#include <fc_config.h>
16#endif
17
18#include <string.h>
19
20/* utility */
21#include "bitvector.h"
22#include "capability.h"
23#include "fcintl.h"
24#include "log.h"
25#include "mem.h"
26#include "rand.h"
27#include "string_vector.h"
28#include "support.h"
29
30/* common */
31#include "achievements.h"
32#include "actions.h"
33#include "capstr.h"
34#include "citizens.h"
35#include "counters.h"
36#include "events.h"
37#include "extras.h"
38#include "game.h"
39#include "government.h"
40#include "idex.h"
41#include "map.h"
42#include "name_translation.h"
43#include "movement.h"
44#include "multipliers.h"
45#include "nation.h"
46#include "packets.h"
47#include "player.h"
48#include "research.h"
49#include "rgbcolor.h"
50#include "road.h"
51#include "spaceship.h"
52#include "specialist.h"
53#include "style.h"
54#include "traderoutes.h"
55#include "unit.h"
56#include "unitlist.h"
57#include "worklist.h"
58
59/* client/include */
60#include "chatline_g.h"
61#include "citydlg_g.h"
62#include "cityrep_g.h"
63#include "connectdlg_g.h"
64#include "dialogs_g.h"
65#include "editgui_g.h"
66#include "gui_main_g.h"
67#include "inteldlg_g.h"
68#include "mapctrl_g.h" /* popup_newcity_dialog() */
69#include "mapview_g.h"
70#include "menu_g.h"
71#include "messagewin_g.h"
72#include "pages_g.h"
73#include "plrdlg_g.h"
74#include "ratesdlg_g.h"
75#include "repodlgs_g.h"
76#include "spaceshipdlg_g.h"
77#include "voteinfo_bar_g.h"
78#include "wldlg_g.h"
79
80/* client */
81#include "agents.h"
82#include "attribute.h"
83#include "audio.h"
84#include "client_main.h"
85#include "climap.h"
86#include "climisc.h"
87#include "clitreaty.h"
88#include "connectdlg_common.h"
89#include "control.h"
90#include "editor.h"
91#include "goto.h" /* client_goto_init() */
92#include "helpdata.h" /* boot_help_texts() */
93#include "mapview_common.h"
94#include "music.h"
95#include "options.h"
96#include "overview_common.h"
97#include "tilespec.h"
98#include "update_queue.h"
99#include "voteinfo.h"
100
101/* client/luascript */
102#include "script_client.h"
103
104#include "packhand.h"
105
106/* Define this macro to get additional debug output about the transport
107 * status of the units. */
108#undef DEBUG_TRANSPORT
109
110static void city_packet_common(struct city *pcity, struct tile *pcenter,
111 struct player *powner,
112 struct tile_list *worked_tiles,
113 bool is_new, bool popup, bool investigate);
114static bool handle_unit_packet_common(struct unit *packet_unit);
115
116
117/* The dumbest of cities, placeholders for unknown and unseen cities. */
118static struct {
119 struct city_list *cities;
121} invisible = {
122 .cities = NULL,
123 .placeholder = NULL
125
126static struct {
127 int len;
129 char *caption;
130 char *headline;
131 char *lines;
132 int parts;
133} page_msg_report = { .parts = 0 };
134
135extern const char forced_tileset_name[];
136
137static int last_turn = 0;
138
139/* Refresh the action selection dialog */
140#define REQEST_BACKGROUND_REFRESH (1)
141/* Get possible actions for fast auto attack. */
142#define REQEST_BACKGROUND_FAST_AUTO_ATTACK (2)
143
144/* A unit will auto attack with the following actions. */
160
161/* A unit will not auto attack if any of these actions are legal. */
209 /* Actually an attack but it needs a target to be specified. */
211 /* End the action list. */
213};
214
215/************************************************************************/
219{
220 if (NULL != invisible.cities) {
221 city_list_iterate(invisible.cities, pcity) {
222 idex_unregister_city(&wld, pcity);
225
227 invisible.cities = NULL;
228 }
229
230 if (NULL != invisible.placeholder) {
231 free(invisible.placeholder);
232 invisible.placeholder = NULL;
233 }
234}
235
236/************************************************************************/
239static void packhand_init(void)
240{
242
243 invisible.cities = city_list_new();
244
245 /* Can't use player_new() here, as it will register the player. */
246 invisible.placeholder = fc_calloc(1, sizeof(*invisible.placeholder));
247 memset(invisible.placeholder, 0, sizeof(*invisible.placeholder));
248 /* Set some values to prevent bugs ... */
249 sz_strlcpy(invisible.placeholder->name, ANON_PLAYER_NAME);
250 sz_strlcpy(invisible.placeholder->username, _(ANON_USER_NAME));
251 invisible.placeholder->unassigned_user = TRUE;
252 sz_strlcpy(invisible.placeholder->ranked_username, ANON_USER_NAME);
253 invisible.placeholder->unassigned_ranked = TRUE;
254}
255
256/************************************************************************/
264static struct unit *unpackage_unit(const struct packet_unit_info *packet)
265{
267 nullptr,
268 utype_by_number(packet->type),
269 packet->veteran);
270
271 /* Owner, veteran, and type fields are already filled in by
272 * unit_virtual_create() */
274 punit->id = packet->id;
276 punit->facing = packet->facing;
277 punit->homecity = packet->homecity;
279 punit->upkeep[o] = packet->upkeep[o];
281 punit->moves_left = packet->movesleft;
282 punit->hp = packet->hp;
283 punit->activity = packet->activity;
285
286 if (packet->activity_tgt == EXTRA_NONE) {
287 punit->activity_target = nullptr;
288 } else {
290 }
291
294
295 if (packet->changed_from_tgt == EXTRA_NONE) {
296 punit->changed_from_target = nullptr;
297 } else {
299 }
300
302 punit->fuel = packet->fuel;
304 punit->paradropped = packet->paradropped;
305 punit->done_moving = packet->done_moving;
306 punit->stay = packet->stay;
307 punit->birth_turn = packet->birth_turn;
309
310 /* Transporter / transporting information. */
311 punit->client.occupied = packet->occupied;
312 if (packet->transported) {
314 } else {
316 }
317 if (packet->carrying >= 0) {
319 } else {
320 punit->carrying = nullptr;
321 }
322
323 punit->battlegroup = packet->battlegroup;
324 punit->has_orders = packet->has_orders;
325 punit->orders.length = packet->orders_length;
326 punit->orders.index = packet->orders_index;
327 punit->orders.repeat = packet->orders_repeat;
329 if (punit->has_orders) {
330 int i;
331
332 for (i = 0; i < packet->orders_length; i++) {
333 /* Just an assert. The client doesn't use the action data. */
335 || action_id_exists(packet->orders[i].action));
336 }
338 = fc_malloc(punit->orders.length * sizeof(*punit->orders.list));
339 memcpy(punit->orders.list, packet->orders,
340 punit->orders.length * sizeof(*punit->orders.list));
341 }
342
346
348
349 return punit;
350}
351
352/************************************************************************/
362static struct unit *
364{
365 struct unit *punit;
366 struct player *owner;
367
368 if (packet->owner == OWNER_NONE) {
369 owner = nullptr;
370 } else {
371 owner = player_by_number(packet->owner);
372 }
373
375 utype_by_number(packet->type),
376 0);
377
378 /* Owner and type fields are already filled in by unit_virtual_create() */
379 punit->id = packet->id;
381 punit->facing = packet->facing;
382 punit->nationality = nullptr;
383 punit->veteran = packet->veteran;
384 punit->hp = packet->hp;
385 punit->activity = packet->activity;
386
387 if (packet->activity_tgt == EXTRA_NONE) {
388 punit->activity_target = nullptr;
389 } else {
391 }
392
393 /* Transporter / transporting information. */
394 punit->client.occupied = packet->occupied;
395 if (packet->transported) {
397 } else {
399 }
400
401 return punit;
402}
403
404/************************************************************************/
408void handle_server_join_reply(bool you_can_join, const char *message,
409 const char *capability,
410 const char *challenge_file, int conn_id)
411{
412 const char *s_capability = client.conn.capability;
413
414 conn_set_capability(&client.conn, capability);
416
417 if (you_can_join) {
419
420 log_verbose("join game accept:%s", message);
422 client.conn.id = conn_id;
423
426
430 }
431
433#ifdef EMERGENCY_VERSION
434 client_info.emerg_version = EMERGENCY_VERSION;
435#else
436 client_info.emerg_version = 0;
437#endif
439 sizeof(client_info.distribution));
441
442 /* We could always use hack, verify we're local */
443#ifdef FREECIV_DEBUG
444 if (!hackless)
445#endif /* FREECIV_DEBUG */
446 {
447 send_client_wants_hack(challenge_file);
448 }
449
451 } else {
453 _("You were rejected from the game: %s"), message);
454 client.conn.id = -1; /* not in range of conn_info id */
455
456 if (auto_connect) {
457 log_normal(_("You were rejected from the game: %s"), message);
458 }
460
462 }
464 return;
465 }
466 output_window_printf(ftc_client, _("Client capability string: %s"),
468 output_window_printf(ftc_client, _("Server capability string: %s"),
470}
471
472/************************************************************************/
476void handle_city_remove(int city_id)
477{
478 struct city *pcity = game_city_by_number(city_id);
480
481 fc_assert_ret_msg(NULL != pcity, "Bad city %d.", city_id);
482
484
485 agents_city_remove(pcity);
487 client_remove_city(pcity);
488
489 /* Update menus if the focus unit is on the tile. */
490 if (need_menus_update) {
491 menus_update();
492 }
493}
494
495/************************************************************************/
499void handle_unit_remove(int unit_id)
500{
501 struct unit *punit = game_unit_by_number(unit_id);
502 struct unit_list *cargos;
503 struct player *powner;
505
506 if (!punit) {
507 log_error("Server wants us to remove unit id %d, "
508 "but we don't know about this unit!",
509 unit_id);
510 return;
511 }
512
513 /* Close the action selection dialog if the actor unit is lost. */
516 /* Open another action selection dialog if there are other actors in the
517 * current selection that want a decision. */
519 }
520
522 powner = unit_owner(punit);
523
524 /* Unload cargo if this is a transporter. */
526 if (unit_list_size(cargos) > 0) {
530 }
531
532 /* Unload unit if it is transported. */
535 }
537
541
542 if (!client_has_player() || powner == client_player()) {
545 }
547 }
548}
549
550/************************************************************************/
557
558/************************************************************************/
561void handle_team_name_info(int team_id, const char *team_name)
562{
563 struct team_slot *tslot = team_slot_by_number(team_id);
564
568}
569
570/************************************************************************/
577{
578 bool show_combat = FALSE;
581
582 if (punit0 && punit1) {
584 packet->attacker_hp, packet->defender_hp,
585 packet->make_att_veteran, packet->make_def_veteran);
592 } else {
594 }
596 }
597
598 if (show_combat) {
599 int hp0 = packet->attacker_hp, hp1 = packet->defender_hp;
600
602 unit_type_get(punit0)->sound_fight_alt,
603 NULL);
605 unit_type_get(punit1)->sound_fight_alt,
606 NULL);
607
610 } else {
611 punit0->hp = hp0;
612 punit1->hp = hp1;
613
617 }
618 }
619 if (packet->make_att_veteran && punit0) {
620 punit0->veteran++;
622 }
623 if (packet->make_def_veteran && punit1) {
624 punit1->veteran++;
626 }
627 }
628}
629
630/************************************************************************/
636static bool update_improvement_from_packet(struct city *pcity,
637 struct impr_type *pimprove,
638 bool have_impr)
639{
640 if (have_impr) {
641 if (pcity->built[improvement_index(pimprove)].turn <= I_NEVER) {
642 city_add_improvement(pcity, pimprove);
643 return TRUE;
644 }
645 } else {
646 if (pcity->built[improvement_index(pimprove)].turn > I_NEVER) {
647 city_remove_improvement(pcity, pimprove);
648 return TRUE;
649 }
650 }
651 return FALSE;
652}
653
654/************************************************************************/
658void handle_city_info(const struct packet_city_info *packet)
659{
660 struct universal product;
661 int i;
662 bool popup;
663 bool city_is_new = FALSE;
668 bool name_changed = FALSE;
671 bool production_changed = FALSE;
673 struct unit_list *pfocus_units = get_units_in_focus();
674 struct city *pcity = game_city_by_number(packet->id);
675 struct tile_list *worked_tiles = NULL;
676 struct tile *pcenter = index_to_tile(&(wld.map), packet->tile);
677 struct tile *ptile = NULL;
678 struct player *powner = player_by_number(packet->owner);
679
680 fc_assert_ret_msg(NULL != powner, "Bad player number %d.", packet->owner);
681 fc_assert_ret_msg(NULL != pcenter, "Invalid tile index %d.", packet->tile);
682
684 log_error("handle_city_info() bad production_kind %d.",
685 packet->production_kind);
686 product.kind = VUT_NONE;
687 } else {
689 packet->production_value);
690 if (!universals_n_is_valid(product.kind)) {
691 log_error("handle_city_info() "
692 "production_kind %d with bad production_value %d.",
693 packet->production_kind, packet->production_value);
694 product.kind = VUT_NONE;
695 }
696 }
697
698 if (NULL != pcity) {
699 ptile = city_tile(pcity);
700
701 if (NULL == ptile) {
702 /* Invisible worked city */
703 city_list_remove(invisible.cities, pcity);
705
706 pcity->tile = pcenter;
707 ptile = pcenter;
708 pcity->owner = powner;
709 pcity->original = player_by_number(packet->original);
710 } else if (city_owner(pcity) != powner) {
711 /* Remember what were the worked tiles. The server won't
712 * send them to us again. */
714 ptile, pworked, _index, _x, _y) {
715 if (pcity == tile_worked(pworked)) {
716 if (NULL == worked_tiles) {
717 worked_tiles = tile_list_new();
718 }
719 tile_list_append(worked_tiles, pworked);
720 }
722 client_remove_city(pcity);
723 pcity = NULL;
725 }
726 }
727
728 if (NULL == pcity) {
730 pcity = create_city_virtual(powner, pcenter, packet->name);
731 pcity->id = packet->id;
732 idex_register_city(&wld, pcity);
734 } else if (pcity->id != packet->id) {
735 log_error("handle_city_info() city id %d != id %d.",
736 pcity->id, packet->id);
737 return;
738 } else if (ptile != pcenter) {
739 log_error("handle_city_info() city tile (%d, %d) != (%d, %d).",
740 TILE_XY(ptile), TILE_XY(pcenter));
741 return;
742 } else {
743 name_changed = (fc_strncmp(packet->name, pcity->name, MAX_LEN_CITYNAME));
744
745 while (trade_route_list_size(pcity->routes) > packet->trade_route_count) {
746 struct trade_route *proute = trade_route_list_get(pcity->routes, -1);
747
751 }
752
753 /* Descriptions should probably be updated if the
754 * city name, production or time-to-grow changes.
755 * Note that if either the food stock or surplus
756 * have changed, the time-to-grow is likely to
757 * have changed as well. */
761 || pcity->surplus[O_SHIELD] != packet->surplus[O_SHIELD]
762 || pcity->shield_stock != packet->shield_stock))
764 && (pcity->food_stock != packet->food_stock
765 || pcity->surplus[O_FOOD] != packet->surplus[O_FOOD]))
767
768 city_name_set(pcity, packet->name);
769 }
770
771 /* Check data */
772 city_size_set(pcity, 0);
773 for (i = 0; i < FEELING_LAST; i++) {
774 pcity->feel[CITIZEN_HAPPY][i] = packet->ppl_happy[i];
775 pcity->feel[CITIZEN_CONTENT][i] = packet->ppl_content[i];
776 pcity->feel[CITIZEN_UNHAPPY][i] = packet->ppl_unhappy[i];
777 pcity->feel[CITIZEN_ANGRY][i] = packet->ppl_angry[i];
778 }
779 for (i = 0; i < CITIZEN_LAST; i++) {
780 city_size_add(pcity, pcity->feel[i][FEELING_FINAL]);
781 }
783 pcity->specialists[sp] = packet->specialists[sp];
784 city_size_add(pcity, pcity->specialists[sp]);
786
787 if (city_size_get(pcity) != packet->size) {
788 log_error("handle_city_info() "
789 "%d citizens not equal %d city size in \"%s\".",
790 city_size_get(pcity), packet->size, city_name_get(pcity));
791 city_size_set(pcity, packet->size);
792 }
793
794 pcity->history = packet->history;
795 pcity->client.culture = packet->culture;
796 pcity->client.buy_cost = packet->buy_cost;
797
798 pcity->city_radius_sq = packet->city_radius_sq;
799
800 pcity->city_options = packet->city_options;
801
802 if (pcity->surplus[O_SCIENCE] != packet->surplus[O_SCIENCE]
803 || pcity->surplus[O_SCIENCE] != packet->surplus[O_SCIENCE]
804 || pcity->waste[O_SCIENCE] != packet->waste[O_SCIENCE]
805 || (pcity->unhappy_penalty[O_SCIENCE]
806 != packet->unhappy_penalty[O_SCIENCE])
807 || pcity->prod[O_SCIENCE] != packet->prod[O_SCIENCE]
808 || pcity->citizen_base[O_SCIENCE] != packet->citizen_base[O_SCIENCE]
809 || pcity->usage[O_SCIENCE] != packet->usage[O_SCIENCE]) {
811 }
812
813 pcity->food_stock = packet->food_stock;
814 if (pcity->shield_stock != packet->shield_stock) {
816 pcity->shield_stock = packet->shield_stock;
817 }
818 pcity->pollution = packet->pollution;
819 pcity->illness_trade = packet->illness_trade;
820
821 if (!are_universals_equal(&pcity->production, &product)) {
822 production_changed = TRUE;
823 }
824 /* Need to consider shield stock/surplus for unit dialog as used build
825 * slots may change, affecting number of "in-progress" units. */
826 if ((city_is_new && VUT_UTYPE == product.kind)
827 || (production_changed && (VUT_UTYPE == pcity->production.kind
828 || VUT_UTYPE == product.kind))
829 || pcity->surplus[O_SHIELD] != packet->surplus[O_SHIELD]
832 }
833 pcity->production = product;
834
836 pcity->surplus[o] = packet->surplus[o];
837 pcity->waste[o] = packet->waste[o];
838 pcity->unhappy_penalty[o] = packet->unhappy_penalty[o];
839 pcity->prod[o] = packet->prod[o];
840 pcity->citizen_base[o] = packet->citizen_base[o];
841 pcity->usage[o] = packet->usage[o];
843
844#ifdef DONE_BY_create_city_virtual
845 if (city_is_new) {
846 worklist_init(&pcity->worklist);
847
848 for (i = 0; i < ARRAY_SIZE(pcity->built); i++) {
849 pcity->built[i].turn = I_NEVER;
850 }
851 }
852#endif /* DONE_BY_create_city_virtual */
853
854 worklist_copy(&pcity->worklist, &packet->worklist);
855
856 pcity->airlift = packet->airlift;
857 pcity->did_buy = packet->did_buy;
858 pcity->did_sell = packet->did_sell;
859 pcity->was_happy = packet->was_happy;
860 pcity->had_famine = packet->had_famine;
861
862 pcity->turn_founded = packet->turn_founded;
863 pcity->turn_last_built = packet->turn_last_built;
864
866 log_error("handle_city_info() bad changed_from_kind %d.",
867 packet->changed_from_kind);
868 product.kind = VUT_NONE;
869 } else {
871 packet->changed_from_value);
872 if (!universals_n_is_valid(product.kind)) {
873 log_error("handle_city_info() bad changed_from_value %d.",
874 packet->changed_from_value);
875 product.kind = VUT_NONE;
876 }
877 }
878 pcity->changed_from = product;
879
881 pcity->disbanded_shields = packet->disbanded_shields;
882 pcity->caravan_shields = packet->caravan_shields;
884
885 improvement_iterate(pimprove) {
886 bool have = BV_ISSET(packet->improvements, improvement_index(pimprove));
887
888 if (have && !city_is_new
889 && pcity->built[improvement_index(pimprove)].turn <= I_NEVER) {
890 audio_play_sound(pimprove->soundtag, pimprove->soundtag_alt,
891 pimprove->soundtag_alt2);
892 }
894 update_improvement_from_packet(pcity, pimprove, have);
896
897 /* We should be able to see units in the city. But for a diplomat
898 * investigating an enemy city we can't. In that case we don't update
899 * the occupied flag at all: it's already been set earlier and we'll
900 * get an update if it changes. */
902 pcity->client.occupied
903 = (unit_list_size(pcity->tile->units) > 0);
904 }
905
906 pcity->client.walls = packet->walls;
907 if (pcity->client.walls > NUM_WALL_TYPES) {
908 pcity->client.walls = NUM_WALL_TYPES;
909 }
910 pcity->style = packet->style;
911 pcity->capital = packet->capital;
912 if (packet->capital == CAPITAL_PRIMARY) {
913 powner->primary_capital_id = pcity->id;
914 } else if (powner->primary_capital_id == pcity->id) {
915 powner->primary_capital_id = 0;
916 }
917 pcity->client.city_image = packet->city_image;
918 pcity->steal = packet->steal;
919
920 pcity->client.happy = city_happy(pcity);
921 pcity->client.unhappy = city_unhappy(pcity);
922
924 && powner == client.conn.playing
926 || packet->diplomat_investigate;
927
928 city_packet_common(pcity, pcenter, powner, worked_tiles,
930
932 agents_city_new(pcity);
933 } else {
934 agents_city_changed(pcity);
935 }
936
937 /* Update the description if necessary. */
940 }
941
942 /* Update focus unit info label if necessary. */
943 if (name_changed) {
945 if (pfocus_unit->homecity == pcity->id) {
947 break;
948 }
950 }
951
952 /* Update the science dialog if necessary. */
955 }
956
957 /* Update the units dialog if necessary. */
960 }
961
962 /* Update the economy dialog if necessary. */
965 }
966
967 /* Update the panel text (including civ population). */
969
970 /* Update caravan dialog */
971 if ((production_changed || shield_stock_changed)
972 && action_selection_target_city() == pcity->id) {
976 city_tile(pcity)->index,
979 }
980
983 || (city_is_new && 0 < city_num_trade_routes(pcity)))) {
985 }
986}
987
988/************************************************************************/
992{
993 struct city *pcity = game_city_by_number(packet->id);
994
995 /* The nationality of the citizens. */
996 if (pcity != NULL && game.info.citizen_nationality) {
997 int i;
998
999 citizens_init(pcity);
1000 for (i = 0; i < packet->nationalities_count; i++) {
1002 packet->nation_citizens[i]);
1003 }
1004 fc_assert(citizens_count(pcity) == city_size_get(pcity));
1005 }
1006}
1007
1008/************************************************************************/
1012{
1013 struct city *pcity = game_city_by_number(packet->id);
1014
1015 if (pcity != NULL) {
1016 city_rally_point_receive(packet, pcity);
1017 }
1018}
1019
1020/************************************************************************/
1025static void city_packet_common(struct city *pcity, struct tile *pcenter,
1026 struct player *powner,
1027 struct tile_list *worked_tiles,
1028 bool is_new, bool popup, bool investigate)
1029{
1030 if (NULL != worked_tiles) {
1031 /* We need to transfer the worked infos because the server will assume
1032 * those infos are kept in our side and won't send to us again. */
1033 tile_list_iterate(worked_tiles, pwork) {
1034 tile_set_worked(pwork, pcity);
1036 tile_list_destroy(worked_tiles);
1037 }
1038
1039 if (is_new) {
1040 tile_set_worked(pcenter, pcity); /* is_free_worked() */
1041 city_list_prepend(powner->cities, pcity);
1042
1043 if (client_is_global_observer() || powner == client_player()) {
1045 }
1046
1048 unit_list_iterate(pp->units, punit) {
1049 if (punit->homecity == pcity->id) {
1051 }
1054
1056 } else {
1057 if (client_is_global_observer() || powner == client_player()) {
1059 }
1060 }
1061
1062 if (can_client_change_view()) {
1064 }
1065
1066 if (city_workers_display == pcity) {
1068 }
1069
1070 if (investigate) {
1071 /* Commit the collected supported and present units. */
1073 /* We got units, let's move the unit lists. */
1075
1077 pcity->client.info_units_present =
1080
1085 } else {
1086 /* We didn't get any unit, let's clear the unit lists. */
1088
1091 }
1092 }
1093
1094 if (popup
1095 && NULL != client.conn.playing
1098 menus_update();
1099 if (!city_dialog_is_open(pcity)) {
1100 popup_city_dialog(pcity);
1101 }
1102 }
1103
1104 if (!is_new
1106 refresh_city_dialog(pcity);
1107 }
1108
1109 /* update menus if the focus unit is on the tile. */
1111 menus_update();
1112 }
1113
1114 if (is_new) {
1115 log_debug("(%d,%d) creating city %d, %s %s", TILE_XY(pcenter),
1116 pcity->id, nation_rule_name(nation_of_city(pcity)),
1117 city_name_get(pcity));
1118 }
1119
1121}
1122
1123/************************************************************************/
1128{
1129 struct city *pcity = game_city_by_number(packet->city);
1130 struct trade_route *proute;
1131 bool city_changed = FALSE;
1132
1133 if (pcity == NULL) {
1134 return;
1135 }
1136
1137 proute = trade_route_list_get(pcity->routes, packet->index);
1138 if (proute == NULL) {
1139 fc_assert(trade_route_list_size(pcity->routes) == packet->index);
1140
1141 proute = fc_malloc(sizeof(struct trade_route));
1144 }
1145
1146 proute->partner = packet->partner;
1147 proute->value = packet->value;
1148 proute->dir = packet->direction;
1149 proute->goods = goods_by_number(packet->goods);
1150
1154 }
1155}
1156
1157/************************************************************************/
1163{
1165 bool city_is_new = FALSE;
1166 bool name_changed = FALSE;
1168 struct city *pcity = game_city_by_number(packet->id);
1169 struct tile *pcenter = index_to_tile(&(wld.map), packet->tile);
1170 struct tile *ptile = NULL;
1171 struct tile_list *worked_tiles = NULL;
1172 struct player *powner = player_by_number(packet->owner);
1173 int radius_sq = game.info.init_city_radius_sq;
1174
1175 fc_assert_ret_msg(NULL != powner, "Bad player number %d.", packet->owner);
1176 fc_assert_ret_msg(NULL != pcenter, "Invalid tile index %d.", packet->tile);
1177
1178 if (NULL != pcity) {
1179 ptile = city_tile(pcity);
1180
1181 if (NULL == ptile) {
1182 /* Invisible worked city */
1183 city_list_remove(invisible.cities, pcity);
1184 city_is_new = TRUE;
1185
1186 pcity->tile = pcenter;
1187 pcity->owner = powner;
1188 pcity->original = NULL;
1189
1191 if (wtile->worked == pcity) {
1193
1194 if (dist_sq > city_map_radius_sq_get(pcity)) {
1196 }
1197 }
1199 } else if (city_owner(pcity) != powner) {
1200 /* Remember what were the worked tiles. The server won't
1201 * send to us again. */
1203 pworked, _index, _x, _y) {
1204 if (pcity == tile_worked(pworked)) {
1205 if (NULL == worked_tiles) {
1206 worked_tiles = tile_list_new();
1207 }
1208 tile_list_append(worked_tiles, pworked);
1209 }
1211 radius_sq = city_map_radius_sq_get(pcity);
1212 client_remove_city(pcity);
1213 pcity = NULL;
1215 }
1216 }
1217
1218 if (NULL == pcity) {
1219 city_is_new = TRUE;
1220 pcity = create_city_virtual(powner, pcenter, packet->name);
1221 pcity->id = packet->id;
1222 city_map_radius_sq_set(pcity, radius_sq);
1223 idex_register_city(&wld, pcity);
1224 } else if (pcity->id != packet->id) {
1225 log_error("handle_city_short_info() city id %d != id %d.",
1226 pcity->id, packet->id);
1227 return;
1228 } else if (city_tile(pcity) != pcenter) {
1229 log_error("handle_city_short_info() city tile (%d, %d) != (%d, %d).",
1230 TILE_XY(city_tile(pcity)), TILE_XY(pcenter));
1231 return;
1232 } else {
1233 name_changed = (fc_strncmp(packet->name, pcity->name, MAX_LEN_CITYNAME));
1234
1235 /* Check if city descriptions should be updated */
1238 }
1239
1240 city_name_set(pcity, packet->name);
1241
1242 memset(pcity->feel, 0, sizeof(pcity->feel));
1243 memset(pcity->specialists, 0, sizeof(pcity->specialists));
1244 }
1245
1246 pcity->specialists[DEFAULT_SPECIALIST] = packet->size;
1247 city_size_set(pcity, packet->size);
1248
1249 /* We can't actually see the internals of the city, but the server tells
1250 * us this much. */
1251 if (pcity->client.occupied != packet->occupied) {
1252 pcity->client.occupied = packet->occupied;
1255 }
1256 }
1257 pcity->client.walls = packet->walls;
1258 if (pcity->client.walls > NUM_WALL_TYPES) {
1259 pcity->client.walls = NUM_WALL_TYPES;
1260 }
1261 pcity->style = packet->style;
1262 pcity->capital = packet->capital;
1263 if (packet->capital == CAPITAL_PRIMARY) {
1264 powner->primary_capital_id = pcity->id;
1265 } else if (powner->primary_capital_id == pcity->id) {
1266 powner->primary_capital_id = 0;
1267 }
1268 pcity->client.city_image = packet->city_image;
1269
1270 pcity->client.happy = packet->happy;
1271 pcity->client.unhappy = packet->unhappy;
1272
1273 improvement_iterate(pimprove) {
1274 /* Don't update the non-visible improvements, they could hide the
1275 * previously seen informations about the city (diplomat investigation).
1276 */
1277 if (is_improvement_visible(pimprove)) {
1278 bool have = BV_ISSET(packet->improvements,
1279 improvement_index(pimprove));
1280 update_improvement_from_packet(pcity, pimprove, have);
1281 }
1283
1284 city_packet_common(pcity, pcenter, powner, worked_tiles,
1286
1288 agents_city_new(pcity);
1289 } else {
1290 agents_city_changed(pcity);
1291 }
1292
1293 /* Update the description if necessary. */
1294 if (update_descriptions) {
1296 }
1297}
1298
1299/************************************************************************/
1302void handle_worker_task(const struct packet_worker_task *packet)
1303{
1304 struct city *pcity = game_city_by_number(packet->city_id);
1305 struct worker_task *ptask = NULL;
1306
1307 if (pcity == NULL
1308 || (pcity->owner != client.conn.playing && !client_is_global_observer())) {
1309 return;
1310 }
1311
1313 if (tile_index(ptask_old->ptile) == packet->tile_id) {
1314 ptask = ptask_old;
1315 break;
1316 }
1318
1319 if (ptask == NULL) {
1320 if (packet->activity == ACTIVITY_LAST) {
1321 return;
1322 } else {
1323 ptask = fc_malloc(sizeof(struct worker_task));
1325 }
1326 } else {
1327 if (packet->activity == ACTIVITY_LAST) {
1329 free(ptask);
1330 ptask = NULL;
1331 }
1332 }
1333
1334 if (ptask != NULL) {
1335 ptask->ptile = index_to_tile(&(wld.map), packet->tile_id);
1336 ptask->act = packet->activity;
1337 if (packet->tgt >= 0) {
1338 ptask->tgt = extra_by_number(packet->tgt);
1339 } else {
1340 ptask->tgt = NULL;
1341 }
1342 ptask->want = packet->want;
1343 }
1344
1345 if (ptask && !worker_task_is_sane(ptask)) {
1346 log_debug("Bad worker task");
1348 free(ptask);
1349 ptask = NULL;
1350 return;
1351 }
1352
1353 refresh_city_dialog(pcity);
1354}
1355
1356/************************************************************************/
1359void handle_new_year(int year, int fragments, int turn)
1360{
1361 game.info.year = year;
1362 game.info.fragment_count = fragments;
1363 /*
1364 * The turn was increased in handle_end_turn()
1365 */
1366 fc_assert(game.info.turn == turn);
1368
1371
1373 menus_update();
1374
1376
1377#if 0
1378 /* This information shouldn't be needed, but if it is this is the only
1379 * way we can get it. */
1380 if (NULL != client.conn.playing) {
1384 }
1385#endif
1386
1389
1392 _("Start of turn %d"), game.info.turn);
1393 }
1394
1396
1397 if (last_turn != turn) {
1398 start_turn();
1399 last_turn = turn;
1400 }
1401}
1402
1403/************************************************************************/
1409{
1410 /* Messagewindow will contain events happened since our own phase ended,
1411 * so player of the first phase and last phase are in equal situation. */
1413}
1414
1415/************************************************************************/
1419void handle_start_phase(int phase)
1420{
1422 /* We are on detached state, let ignore this packet. */
1423 return;
1424 }
1425
1426 if (phase < 0
1428 && phase >= player_count())
1430 && phase >= team_count())) {
1431 log_error("handle_start_phase() illegal phase %d.", phase);
1432 return;
1433 }
1434
1436
1437 game.info.phase = phase;
1438
1439 /* Possibly replace wait cursor with something else */
1440 if (phase == 0) {
1441 /* TODO: Have server set as busy also if switching phase
1442 * is taking long in a alternating phases mode. */
1444 }
1445
1446 if (NULL != client.conn.playing
1447 && is_player_phase(client.conn.playing, phase)) {
1450
1452
1456 }
1457
1459
1461 pcity->client.colored = FALSE;
1463
1467
1469 }
1470
1472}
1473
1474/************************************************************************/
1479{
1480 log_debug("handle_begin_turn()");
1481
1482 /* Server is still considered busy until it handles also the beginning
1483 * of the first phase. */
1484
1486}
1487
1488/************************************************************************/
1493{
1494 log_debug("handle_end_turn()");
1495
1496 /* Make sure wait cursor is in use */
1498
1500
1501 /*
1502 * The local idea of the game.info.turn is increased here since the
1503 * client will get unit updates (reset of move points for example)
1504 * between handle_end_turn() and handle_new_year(). These
1505 * unit updates will look like they did take place in the old turn
1506 * which is incorrect. If we get the authoritative information about
1507 * the game.info.turn in handle_new_year() we will check it.
1508 */
1509 game.info.turn++;
1510
1511 log_verbose(_("Beginning turn %d"), game.info.turn);
1512
1514}
1515
1516/************************************************************************/
1520{
1521 const char *sound_tag = get_event_tag(type);
1522
1523 if (sound_tag) {
1524 audio_play_sound(sound_tag, NULL, NULL);
1525 }
1526}
1527
1528/************************************************************************/
1532void handle_chat_msg(const struct packet_chat_msg *packet)
1533{
1534 handle_event(packet->message,
1535 index_to_tile(&(wld.map), packet->tile),
1536 packet->event,
1537 packet->turn,
1538 packet->phase,
1539 packet->conn_id);
1540}
1541
1542/************************************************************************/
1553{
1554 handle_event(packet->message,
1555 index_to_tile(&(wld.map), packet->tile),
1556 packet->event,
1557 packet->turn,
1558 packet->phase,
1559 packet->conn_id);
1560}
1561
1562/************************************************************************/
1567{
1568 popup_connect_msg(_("Welcome"), message);
1569}
1570
1571/************************************************************************/
1575void handle_server_info(const char *version_label, int major_version,
1576 int minor_version, int patch_version, int emerg_version)
1577{
1578 if (emerg_version > 0) {
1579 log_verbose("Server has version %d.%d.%d.%d%s",
1580 major_version, minor_version, patch_version, emerg_version,
1581 version_label);
1582 } else {
1583 log_verbose("Server has version %d.%d.%d%s",
1584 major_version, minor_version, patch_version, version_label);
1585 }
1586}
1587
1588/************************************************************************/
1591void handle_page_msg(const char *caption, const char *headline,
1592 enum event_type event, int len, int parts)
1593{
1594 if (!client_has_player()
1596 || event != E_BROADCAST_REPORT) {
1597 if (page_msg_report.parts > 0) {
1598 /* Previous one was never finished */
1599 free(page_msg_report.caption);
1600 free(page_msg_report.headline);
1601 free(page_msg_report.lines);
1602 }
1603 page_msg_report.len = len;
1604 page_msg_report.event = event;
1607 page_msg_report.parts = parts;
1608 page_msg_report.lines = fc_malloc(len + 1);
1609 page_msg_report.lines[0] = '\0';
1610
1611 if (parts == 0) {
1612 /* Empty report - handle as if last part was just received. */
1613 page_msg_report.parts = 1;
1615 }
1616 }
1617}
1618
1619/************************************************************************/
1623{
1624 if (page_msg_report.lines != NULL) {
1625 /* We have already decided to show the message at the time we got
1626 * the header packet. */
1628 page_msg_report.parts--;
1629
1630 if (page_msg_report.parts == 0) {
1631 /* This is the final part */
1633 page_msg_report.headline,
1634 page_msg_report.lines);
1636
1637 free(page_msg_report.caption);
1638 free(page_msg_report.headline);
1639 free(page_msg_report.lines);
1640 page_msg_report.lines = NULL;
1641 }
1642 }
1643}
1644
1645/************************************************************************/
1648void handle_unit_info(const struct packet_unit_info *packet)
1649{
1650 struct unit *punit;
1651
1652 punit = unpackage_unit(packet);
1656 }
1657}
1658
1659/**********************************************************************/
1665{
1668 if (utype_can_do_action(unit_type_get(punit), act_id)) {
1669 /* An auto action like auto attack could be legal. Check for those
1670 * at once so they won't have to wait for player focus. */
1672 punit->id,
1675 EXTRA_NONE,
1677 return;
1678 }
1680 }
1681
1682 /* This should be done in the foreground */
1684}
1685
1686/************************************************************************/
1703{
1704 struct city *pcity;
1705 struct unit *punit;
1706 bool need_menus_update = FALSE;
1709 bool repaint_unit = FALSE;
1710 bool repaint_city = FALSE; /* regards unit's homecity */
1711 struct tile *old_tile = nullptr;
1712 bool check_focus = FALSE; /* conservative focus change */
1713 bool moved = FALSE;
1714 bool ret = FALSE;
1716 struct player *plr = client_player();
1717
1718 if (owner == nullptr) {
1719 punit = nullptr;
1720 } else {
1722 }
1723
1724 if (punit == nullptr && game_unit_by_number(packet_unit->id)) {
1725 /* This means unit has changed owner. We deal with this here
1726 * by simply deleting the old one and creating a new one. */
1728 }
1729
1730 if (punit != nullptr) {
1731 /* In some situations, the size of repaint units require can change;
1732 * in particular, city-builder units sometimes get a potential-city
1733 * outline, but to speed up redraws we don't repaint this whole area
1734 * unnecessarily. We need to ensure that when the footprint shrinks,
1735 * old bits aren't left behind on the canvas.
1736 * If the current (old) status of the unit is such that it gets a large
1737 * repaint, as a special case, queue a large repaint immediately, to
1738 * schedule the correct amount/location to be redrawn; but rely on the
1739 * repaint being deferred until the unit is updated, so that what's
1740 * drawn reflects the new status (e.g., no city outline). */
1743 }
1744
1745 ret = TRUE;
1746 punit->activity_count = packet_unit->activity_count;
1748 if (punit->ssa_controller != packet_unit->ssa_controller) {
1749 punit->ssa_controller = packet_unit->ssa_controller;
1751 /* AI is set: May change focus */
1752 /* AI is cleared: Keep focus */
1753 if (packet_unit->ssa_controller != SSA_NONE
1754 && unit_is_in_focus(punit)) {
1755 check_focus = TRUE;
1756 }
1757 }
1758
1759 if (punit->facing != packet_unit->facing) {
1760 punit->facing = packet_unit->facing;
1762 }
1763
1764 if (punit->activity != packet_unit->activity
1765 || punit->activity_target == packet_unit->activity_target
1766 || punit->client.transported_by != packet_unit->client.transported_by
1767 || punit->client.occupied != packet_unit->client.occupied
1768 || punit->has_orders != packet_unit->has_orders
1769 || punit->orders.repeat != packet_unit->orders.repeat
1770 || punit->orders.vigilant != packet_unit->orders.vigilant
1771 || punit->orders.index != packet_unit->orders.index) {
1772
1773 /*** Change in activity or activity's target. ***/
1774
1775 /* May change focus if focus unit gets a new activity.
1776 * But if new activity is Idle, it means user specifically selected
1777 * the unit */
1779 && (packet_unit->activity != ACTIVITY_IDLE
1780 || packet_unit->has_orders)) {
1781 check_focus = TRUE;
1782 }
1783
1785
1786 /* Wakeup Focus */
1788 && plr != nullptr
1789 && is_human(plr)
1790 && owner == plr
1792 && packet_unit->activity == ACTIVITY_IDLE
1794 && is_player_phase(plr, game.info.phase)) {
1795 /* Many wakeup units per tile are handled */
1797 check_focus = FALSE; /* and keep it */
1798 }
1799
1800 punit->activity = packet_unit->activity;
1801 punit->activity_target = packet_unit->activity_target;
1802
1804 != packet_unit->client.transported_by) {
1805 if (packet_unit->client.transported_by == -1) {
1806 /* The unit was unloaded from its transport. The check for a new
1807 * transport is done below. */
1809 }
1810
1811 punit->client.transported_by = packet_unit->client.transported_by;
1812 }
1813
1814 if (punit->client.occupied != packet_unit->client.occupied) {
1816 /* Special case: (un)loading a unit in a transporter on the same
1817 * tile as the focus unit may (dis)allow the focus unit to be
1818 * loaded. Thus the orders->(un)load menu item needs updating. */
1820 }
1821 punit->client.occupied = packet_unit->client.occupied;
1822 }
1823
1824 punit->has_orders = packet_unit->has_orders;
1825 punit->orders.length = packet_unit->orders.length;
1826 punit->orders.index = packet_unit->orders.index;
1827 punit->orders.repeat = packet_unit->orders.repeat;
1828 punit->orders.vigilant = packet_unit->orders.vigilant;
1829
1830 /* We cheat by just stealing the packet unit's list. */
1831 if (punit->orders.list) {
1833 }
1834 punit->orders.list = packet_unit->orders.list;
1835 packet_unit->orders.list = nullptr;
1836
1837 if (plr == nullptr || owner == plr) {
1839 }
1840 } /*** End of Change in activity or activity's target. ***/
1841
1842 /* These two lines force the menus to be updated as appropriate when
1843 * the focus unit changes. */
1844 if (unit_is_in_focus(punit)) {
1846 }
1847
1848 if (punit->homecity != packet_unit->homecity) {
1849 /* change homecity */
1850 struct city *hcity;
1851
1853 unit_list_remove(hcity->units_supported, punit);
1855 }
1856
1857 punit->homecity = packet_unit->homecity;
1859 unit_list_prepend(hcity->units_supported, punit);
1861 }
1862
1863 /* This can change total upkeep figures */
1865 }
1866
1867 if (punit->hp != packet_unit->hp) {
1868 /* hp changed */
1869 punit->hp = packet_unit->hp;
1871 }
1872
1874 /* Unit type has changed (been upgraded) */
1875 struct city *ccity = tile_city(unit_tile(punit));
1876
1880 if (ccity != NULL && (ccity->id != punit->homecity)) {
1882 }
1883 if (unit_is_in_focus(punit)) {
1884 /* Update the orders menu -- the unit might have new abilities */
1886 }
1888 }
1889
1890 /* May change focus if an attempted move or attack exhausted unit */
1891 if (punit->moves_left != packet_unit->moves_left
1892 && unit_is_in_focus(punit)) {
1893 check_focus = TRUE;
1894 }
1895
1897 /*** Change position ***/
1898 struct city *ccity = tile_city(unit_tile(punit));
1899
1901 moved = TRUE;
1902
1903 /* Show where the unit is going. */
1905
1906 if (ccity != nullptr) {
1908 /* Unit moved out of a city - update the occupied status. */
1909 bool new_occupied =
1910 (unit_list_size(ccity->tile->units) > 0);
1911
1912 if (ccity->client.occupied != new_occupied) {
1913 ccity->client.occupied = new_occupied;
1917 }
1918 }
1919 }
1920
1921 if (ccity->id == punit->homecity) {
1923 } else {
1925 }
1926 }
1927
1928 if ((ccity = tile_city(unit_tile(punit)))) {
1930 /* Unit moved into a city - obviously it's occupied. */
1931 if (!ccity->client.occupied) {
1932 ccity->client.occupied = TRUE;
1936 }
1937 }
1938 }
1939
1940 if (ccity->id == punit->homecity) {
1942 } else {
1944 }
1945 }
1946
1947 } /*** End of Change position. ***/
1948
1949 if (repaint_city || repaint_unit) {
1950 /* We repaint the city if the unit itself needs repainting or if
1951 * there is a special city-only redrawing to be done. */
1952 if ((pcity = game_city_by_number(punit->homecity))) {
1953 refresh_city_dialog(pcity);
1954 }
1956 && tile_city(unit_tile(punit)) != pcity) {
1957 /* Refresh the city we're occupying too. */
1959 }
1960 }
1961
1963 != packet_unit->upkeep[O_GOLD]);
1964 /* unit upkeep information */
1966 punit->upkeep[o] = packet_unit->upkeep[o];
1968
1969 punit->nationality = packet_unit->nationality;
1970 punit->veteran = packet_unit->veteran;
1971 punit->moves_left = packet_unit->moves_left;
1972 punit->fuel = packet_unit->fuel;
1973 punit->goto_tile = packet_unit->goto_tile;
1974 punit->paradropped = packet_unit->paradropped;
1975 punit->stay = packet_unit->stay;
1976 if (punit->done_moving != packet_unit->done_moving) {
1977 punit->done_moving = packet_unit->done_moving;
1978 check_focus = TRUE;
1979 }
1980
1981 /* This won't change punit; it enqueues the call for later handling. */
1984
1985 if ((punit->action_decision_want != packet_unit->action_decision_want
1987 != packet_unit->action_decision_tile))
1989 /* The unit wants the player to decide. */
1991 /* Pop up an action selection dialog if the unit has focus or give
1992 * the unit higher priority in the focus queue if not. */
1993 punit->action_decision_tile = packet_unit->action_decision_tile;
1995 check_focus = TRUE;
1996 } else {
1997 /* Refresh already open action selection dialog. */
2001 tile_index(
2002 packet_unit->action_decision_tile),
2005 }
2006 }
2007 punit->action_decision_want = packet_unit->action_decision_want;
2008 punit->action_decision_tile = packet_unit->action_decision_tile;
2009 } else {
2010 /*** Create new unit ***/
2013
2014 if (owner != nullptr) {
2015 unit_list_prepend(owner->units, punit);
2016 }
2018
2020
2021 if ((pcity = game_city_by_number(punit->homecity))) {
2023 }
2024
2025 log_debug("New %s %s id %d (%d %d) hc %d %s",
2029 (pcity ? city_name_get(pcity) : "(unknown)"));
2030
2033
2034 /* Check if we should link cargo units.
2035 * (This might be necessary if the cargo info was sent to us before
2036 * this transporter.) */
2037 if (punit->client.occupied) {
2039 if (aunit->client.transported_by == punit->id) {
2040 fc_assert(aunit->transporter == NULL);
2042 }
2044 }
2045
2046 if ((pcity = tile_city(unit_tile(punit)))) {
2047 /* The unit is in a city - obviously it's occupied. */
2048 pcity->client.occupied = TRUE;
2049 }
2050
2052 /* The unit wants the player to decide. */
2054 check_focus = TRUE;
2055 }
2056
2058 } /*** End of Create new unit ***/
2059
2061
2062 /* Check if we have to load the unit on a transporter. */
2063 if (punit->client.transported_by != -1) {
2064 struct unit *ptrans
2065 = game_unit_by_number(packet_unit->client.transported_by);
2066
2067 /* Load unit only if transporter is known by the client.
2068 * (If not, cargo will be loaded later when the transporter info is
2069 * sent to the client.) */
2071 /* First, we have to unload the unit from its old transporter. */
2074
2075#ifdef DEBUG_TRANSPORT
2076 log_debug("load %s (ID: %d) onto %s (ID: %d)",
2079 } else if (ptrans && ptrans == unit_transport_get(punit)) {
2080 log_debug("%s (ID: %d) is loaded onto %s (ID: %d)",
2083 } else {
2084 log_debug("%s (ID: %d) is not loaded", unit_name_translation(punit),
2085 punit->id);
2086#endif /* DEBUG_TRANSPORT */
2087
2088 }
2089 }
2090
2095 /* Update (an possible active) unit select dialog. */
2097 }
2098
2099 if (repaint_unit) {
2101 }
2102
2103 if ((check_focus || get_num_units_in_focus() == 0)
2104 && plr != nullptr
2105 && is_human(plr)
2106 && is_player_phase(plr, game.info.phase)) {
2108 }
2109
2110 if (need_menus_update) {
2111 menus_update();
2112 }
2113
2114 if (!client_has_player() || owner == plr) {
2117 }
2120 }
2121 }
2122
2123 return ret;
2124}
2125
2126/************************************************************************/
2133{
2134 struct city *pcity = game_city_by_number(packet->city_id);
2135
2136 if (!pcity) {
2137 log_error("Investigate city: unknown city id %d!",
2138 packet->city_id);
2139 return;
2140 }
2141
2142 /* Start collecting supported and present units. */
2143
2144 /* Ensure we are not already in an investigate cycle. */
2151}
2152
2153/************************************************************************/
2157{
2158}
2159
2160/************************************************************************/
2164{
2165 struct city *pcity;
2166 struct unit *punit;
2167
2168 /* Special case for a diplomat/spy investigating a city: The investigator
2169 * needs to know the supported and present units of a city, whether or not
2170 * they are fogged. So, we send a list of them all before sending the city
2171 * info. */
2173 || packet->packet_use == UNIT_INFO_CITY_PRESENT) {
2174
2175 pcity = game_city_by_number(packet->info_city_id);
2176 if (!pcity) {
2177 log_error("Investigate city: unknown city id %d!",
2178 packet->info_city_id);
2179 return;
2180 }
2181
2182 /* Append a unit struct to the proper list. */
2183 punit = unpackage_short_unit(packet);
2184 if (punit != nullptr) {
2185 if (packet->packet_use == UNIT_INFO_CITY_SUPPORTED) {
2188 } else {
2192 }
2193 }
2194
2195 /* Done with special case. */
2196 return;
2197 }
2198
2199 if (player_by_number(packet->owner) == client.conn.playing) {
2200 log_error("handle_unit_short_info() for own unit.");
2201 }
2202
2203 punit = unpackage_short_unit(packet);
2204 if (punit != nullptr && handle_unit_packet_common(punit)) {
2207 }
2208}
2209
2210/************************************************************************/
2213void handle_set_topology(int topology_id, int wrap_id)
2214{
2215 wld.map.topology_id = topology_id;
2216 wld.map.wrap_id = wrap_id;
2217
2218 if (forced_tileset_name[0] == '\0'
2219 && (tileset_map_topo_compatible(topology_id, tileset, NULL)
2222 const char *ts_to_load;
2223
2225
2226 if (ts_to_load != NULL && ts_to_load[0] != '\0') {
2228 }
2229 }
2230}
2231
2232/************************************************************************/
2236void handle_map_info(const struct packet_map_info *packet)
2237{
2238 int ts_topo;
2239
2240 if (!map_is_empty()) {
2241 map_free(&(wld.map));
2243 }
2244
2245 wld.map.xsize = packet->xsize;
2246 wld.map.ysize = packet->ysize;
2247
2251
2255 _("Map topology (%s) and tileset (%s) incompatible."),
2257 }
2258
2259 wld.map.topology_id = packet->topology_id;
2260 wld.map.wrap_id = packet->wrap_id;
2261
2266 mapdeco_init();
2267
2269
2271
2272 packhand_init();
2273}
2274
2275/************************************************************************/
2279{
2280 bool boot_help;
2282 bool toggle_edit_ui = FALSE;
2283
2284 if (game.info.aifill != pinfo->aifill) {
2286 }
2287 if (game.info.skill_level != pinfo->skill_level) {
2289 }
2290
2291 if (game.info.is_edit_mode != pinfo->is_edit_mode) {
2293
2295 /* Clears the current goto command. */
2297
2298 if (pinfo->is_edit_mode) {
2300 /* Gui didn't handle this */
2302 _("This scenario may have manually set properties the editor "
2303 "cannot handle."));
2305 _("They won't be saved when scenario is saved from the editor."));
2306 }
2307 }
2308 }
2309
2310 game.info = *pinfo;
2311
2312 /* check the values! */
2313#define VALIDATE(_count, _maximum, _string) \
2314 if (game.info._count > _maximum) { \
2315 log_error("handle_game_info(): Too many " _string "; using %d of %d", \
2316 _maximum, game.info._count); \
2317 game.info._count = _maximum; \
2318 }
2319
2320 VALIDATE(granary_num_inis, MAX_GRANARY_INIS, "granary entries");
2321#undef VALIDATE
2322
2327
2329 && game.info.victory_conditions != pinfo->victory_conditions);
2330 if (boot_help) {
2331 boot_help_texts(); /* reboot, after setting game.spacerace */
2332 }
2334 menus_update();
2338 }
2339
2340 if (can_client_change_view()) {
2342 }
2343
2344 if (toggle_edit_ui) {
2346 }
2347
2349}
2350
2351/************************************************************************/
2358
2359/************************************************************************/
2362void handle_timeout_info(float seconds_to_phasedone, float last_turn_change_time)
2363{
2364 if (current_turn_timeout() != 0 && seconds_to_phasedone >= 0) {
2365 /* If this packet is received in the middle of a turn, this value
2366 * represents the number of seconds from now to the end of the turn
2367 * (not from the start of the turn). So we need to restart our
2368 * timer. */
2369 set_seconds_to_turndone(seconds_to_phasedone);
2370 }
2371
2372 game.tinfo.last_turn_change_time = last_turn_change_time;
2373}
2374
2375/************************************************************************/
2387
2388/************************************************************************/
2397
2398/************************************************************************/
2403void handle_player_remove(int playerno)
2404{
2405 struct player_slot *pslot;
2406 struct player *pplayer;
2407 int plr_nbr;
2408
2409 pslot = player_slot_by_number(playerno);
2410
2411 if (NULL == pslot || !player_slot_is_used(pslot)) {
2412 /* Ok, just ignore. */
2413 return;
2414 }
2415
2416 pplayer = player_slot_get_player(pslot);
2417
2418 if (can_client_change_view()) {
2419 close_intel_dialog(pplayer);
2420 }
2421
2422 /* Update the connection informations. */
2423 if (client_player() == pplayer) {
2425 }
2427 pconn->playing = NULL;
2429 conn_list_clear(pplayer->connections);
2430
2431 /* Save player number before player is freed */
2432 plr_nbr = player_number(pplayer);
2433
2434 player_destroy(pplayer);
2435
2438
2441}
2442
2443/************************************************************************/
2449{
2450 bool is_new_nation = FALSE;
2451 bool turn_done_changed = FALSE;
2452 bool new_player = FALSE;
2453 int i;
2454 struct player *pplayer, *my_player;
2455 struct nation_type *pnation;
2456 struct government *pgov, *ptarget_gov;
2457 struct player_slot *pslot;
2458 struct team_slot *tslot;
2459 bool gov_change;
2460
2461 /* Player. */
2462 pslot = player_slot_by_number(pinfo->playerno);
2463 fc_assert(NULL != pslot);
2465 pplayer = player_new(pslot);
2466
2467 if ((pplayer->rgb == NULL) != !pinfo->color_valid
2468 || (pinfo->color_valid
2469 && (pplayer->rgb->r != pinfo->color_red
2470 || pplayer->rgb->g != pinfo->color_green
2471 || pplayer->rgb->b != pinfo->color_blue))) {
2472 struct rgbcolor *prgbcolor;
2473
2474 if (pinfo->color_valid) {
2475 prgbcolor = rgbcolor_new(pinfo->color_red,
2476 pinfo->color_green,
2477 pinfo->color_blue);
2479 } else {
2480 prgbcolor = NULL;
2481 }
2482
2483 player_set_color(pplayer, prgbcolor);
2484 tileset_player_init(tileset, pplayer);
2485
2487
2488 /* Queue a map update -- may need to redraw borders, etc. */
2490 }
2491 pplayer->client.color_changeable = pinfo->color_changeable;
2492
2493 if (new_player) {
2494 /* Initialise client side player data (tile vision). At the moment
2495 * redundant as the values are initialised with 0 due to fc_calloc(). */
2496 client_player_init(pplayer);
2497 }
2498
2499 /* Team. */
2501 fc_assert(NULL != tslot);
2502
2503 /* Should never fail when slot given is not nullptr */
2504 team_add_player(pplayer, team_new(tslot));
2505
2506 pnation = nation_by_number(pinfo->nation);
2507 pgov = government_by_number(pinfo->government);
2508 ptarget_gov = government_by_number(pinfo->target_government);
2509
2510 /* Now update the player information. */
2511 sz_strlcpy(pplayer->name, pinfo->name);
2512 sz_strlcpy(pplayer->username, pinfo->username);
2513 pplayer->unassigned_user = pinfo->unassigned_user;
2514
2515 is_new_nation = player_set_nation(pplayer, pnation);
2516 pplayer->is_male = pinfo->is_male;
2517 pplayer->score.game = pinfo->score;
2518 pplayer->was_created = pinfo->was_created;
2519
2520 pplayer->autoselect_weight = pinfo->autoselect_weight;
2521 pplayer->economic.gold = pinfo->gold;
2522 pplayer->economic.tax = pinfo->tax;
2523 pplayer->economic.science = pinfo->science;
2524 pplayer->economic.luxury = pinfo->luxury;
2525 pplayer->client.tech_upkeep = pinfo->tech_upkeep;
2526 gov_change = (!new_player && pgov != pplayer->government);
2527 pplayer->government = pgov;
2528 pplayer->target_government = ptarget_gov;
2529 pplayer->real_embassy = pinfo->real_embassy;
2530 pplayer->gives_shared_vision = pinfo->gives_shared_vision;
2531 pplayer->gives_shared_tiles = pinfo->gives_shared_tiles;
2532 pplayer->style = style_by_number(pinfo->style);
2533
2534 if (pplayer == client.conn.playing) {
2535 bool music_change = FALSE;
2536
2537 if (pplayer->music_style != pinfo->music_style) {
2538 pplayer->music_style = pinfo->music_style;
2540 }
2541 if (pplayer->client.mood != pinfo->mood) {
2542 pplayer->client.mood = pinfo->mood;
2544 }
2545
2546 if (music_change) {
2548 }
2549
2550 if (gov_change) {
2551 audio_play_sound(pgov->sound_str, pgov->sound_alt, NULL);
2552 }
2553 }
2554
2555 pplayer->history = pinfo->history;
2556 pplayer->client.culture = pinfo->culture;
2557
2558 if (pplayer->economic.infra_points != pinfo->infrapoints) {
2559 pplayer->economic.infra_points = pinfo->infrapoints;
2561 }
2562
2563 /* Don't use player_iterate or player_slot_count here, because we ignore
2564 * the real number of players and we want to read all the datas. */
2565 fc_assert(ARRAY_SIZE(pplayer->ai_common.love) >= ARRAY_SIZE(pinfo->love));
2566 for (i = 0; i < ARRAY_SIZE(pinfo->love); i++) {
2567 pplayer->ai_common.love[i] = pinfo->love[i];
2568 }
2569
2571
2572 pplayer->is_connected = pinfo->is_connected;
2573
2574 for (i = 0; i < B_LAST; i++) {
2575 pplayer->wonders[i] = pinfo->wonders[i];
2576 }
2577
2578 /* Set AI.control. */
2579 if (is_ai(pplayer) != BV_ISSET(pinfo->flags, PLRF_AI)) {
2580 BV_SET_VAL(pplayer->flags, PLRF_AI, BV_ISSET(pinfo->flags, PLRF_AI));
2581 if (pplayer == my_player) {
2582 if (is_ai(my_player)) {
2583 output_window_append(ftc_client, _("AI mode is now ON."));
2584 if (!gui_options.ai_manual_turn_done && !pplayer->phase_done) {
2585 /* End turn immediately */
2587 }
2588 } else {
2589 output_window_append(ftc_client, _("AI mode is now OFF."));
2590 }
2591 }
2592 }
2593
2594 pplayer->flags = pinfo->flags;
2595
2596 pplayer->ai_common.science_cost = pinfo->science_cost;
2597
2598 turn_done_changed = (pplayer->phase_done != pinfo->phase_done
2599 || (BV_ISSET(pplayer->flags, PLRF_AI) !=
2600 BV_ISSET(pinfo->flags, PLRF_AI)));
2601 pplayer->phase_done = pinfo->phase_done;
2602
2603 pplayer->is_ready = pinfo->is_ready;
2604 pplayer->nturns_idle = pinfo->nturns_idle;
2605 pplayer->is_alive = pinfo->is_alive;
2606 pplayer->turns_alive = pinfo->turns_alive;
2607 pplayer->ai_common.barbarian_type = pinfo->barbarian_type;
2608 pplayer->revolution_finishes = pinfo->revolution_finishes;
2609 pplayer->ai_common.skill_level = pinfo->ai_skill_level;
2610
2611 fc_assert(pinfo->multip_count == multiplier_count());
2612 game.control.num_multipliers = pinfo->multip_count;
2613 multipliers_iterate(pmul) {
2614 int idx = multiplier_index(pmul);
2615
2616 pplayer->multipliers[idx].value = pinfo->multiplier[idx];
2617 pplayer->multipliers[idx].target = pinfo->multiplier_target[idx];
2618 pplayer->multipliers[idx].changed = pinfo->multiplier_changed[idx];
2620
2621 /* if the server requests that the client reset, then information about
2622 * connections to this player are lost. If this is the case, insert the
2623 * correct conn back into the player->connections list */
2624 if (conn_list_size(pplayer->connections) == 0) {
2626 if (pplayer == pconn->playing) {
2627 /* insert the controller into first position */
2628 if (pconn->observer) {
2630 } else {
2632 }
2633 }
2635 }
2636
2637
2638 /* The player information is now fully set. Update the GUI. */
2639
2640 if (pplayer == my_player && can_client_change_view()) {
2641 if (turn_done_changed) {
2643 }
2650 menus_update();
2651 }
2652
2654
2657
2658 if (is_new_nation) {
2660
2661 /* When changing nation during a running game, some refreshing is needed.
2662 * This may not be the only one! */
2664 }
2665
2666 if (can_client_change_view()) {
2667 /* Just about any changes above require an update to the intelligence
2668 * dialog. */
2669 update_intel_dialog(pplayer);
2670 }
2671
2674 FALSE);
2675}
2676
2677/************************************************************************/
2681{
2682 struct research *presearch;
2683 bool tech_changed = FALSE;
2684 bool poptechup = FALSE;
2686 int gained_techs_num = 0, i;
2688
2689#ifdef FREECIV_DEBUG
2690 log_verbose("Research nb %d inventions: %s",
2691 packet->id,
2692 packet->inventions);
2693#endif
2694 presearch = research_by_number(packet->id);
2696
2697 poptechup = (presearch->researching != packet->researching
2698 || presearch->tech_goal != packet->tech_goal);
2699 presearch->techs_researched = packet->techs_researched;
2700 if (presearch->future_tech == 0 && packet->future_tech > 0) {
2702 }
2703 presearch->future_tech = packet->future_tech;
2704 presearch->researching = packet->researching;
2705 presearch->client.researching_cost = packet->researching_cost;
2706 presearch->bulbs_researched = packet->bulbs_researched;
2707 presearch->tech_goal = packet->tech_goal;
2708 presearch->client.total_bulbs_prod = packet->total_bulbs_prod;
2709
2711 newstate = packet->inventions[advi] - '0';
2713
2714 if (newstate != oldstate) {
2715 if (TECH_KNOWN == newstate) {
2717 if (A_NONE != advi) {
2719 }
2720 } else if (TECH_KNOWN == oldstate) {
2722 }
2723 }
2725
2727
2728 if (C_S_RUNNING == client_state()) {
2730 if (poptechup && is_human(client_player())) {
2732 }
2734 if (tech_changed) {
2735 /* Some ways a new or lost tech can affect menus:
2736 * - If tech is needed for certain governments, the government
2737 * switching menus need updating.
2738 * - If we just learned/lost bridge building and focus is on a
2739 * worker on a river, the road menu item needs updating. */
2740 menus_update();
2741
2742 script_client_signal_emit("new_tech");
2743
2744 /* If we got a new tech the tech tree news an update. */
2746 }
2747 for (i = 0; i < gained_techs_num; i++) {
2749 }
2750 }
2751 if (editor_is_active()) {
2755 FALSE);
2757 }
2758 }
2759}
2760
2761/************************************************************************/
2765{
2767
2768 if (presearch == NULL) {
2769 log_error("Received unknown research for clearing: %d.", id);
2770 return;
2771 }
2772
2773 /* Do we need to set other fields? */
2774 presearch->researching = A_UNKNOWN;
2775 presearch->future_tech = 0;
2776 presearch->tech_goal = A_UNKNOWN;
2777
2781
2782 if (editor_is_active()) {
2786 FALSE);
2788 }
2789}
2790
2791/************************************************************************/
2795{
2796 struct player *plr1 = player_by_number(packet->plr1);
2797 struct player *plr2 = player_by_number(packet->plr2);
2798 struct player *my_player = client_player();
2799 struct player_diplstate *ds = player_diplstate_get(plr1, plr2);
2801
2802 fc_assert_ret(ds != NULL);
2803
2804 if (client_has_player() && my_player == plr2) {
2805 if (ds->type != packet->type) {
2807 }
2808
2809 /* Check if we detect change to armistice with us. If so,
2810 * ready all units for movement out of the territory in
2811 * question; otherwise they will be disbanded. */
2813 && DS_ARMISTICE == packet->type) {
2816 || tile_owner(unit_tile(punit)) != plr1) {
2817 continue;
2818 }
2821 }
2822 if (punit->activity != ACTIVITY_IDLE) {
2824 }
2826 }
2827 }
2828
2829 ds->type = packet->type;
2830 ds->turns_left = packet->turns_left;
2831 ds->has_reason_to_cancel = packet->has_reason_to_cancel;
2832 ds->contact_turns_left = packet->contact_turns_left;
2833
2836 }
2837
2840 /* An action selection dialog is open and our diplomatic state just
2841 * changed. Find out if the relationship that changed was to a
2842 * potential target. */
2843 struct tile *tgt_tile = NULL;
2844
2845 /* Is a refresh needed because of a unit target? */
2847 struct unit *tgt_unit;
2848
2850
2851 if (tgt_unit != NULL && tgt_unit->owner == plr1) {
2852 /* An update is needed because of this unit target. */
2855 }
2856 }
2857
2858 /* Is a refresh needed because of a city target? */
2860 struct city *tgt_city;
2861
2863
2864 if (tgt_city != NULL && tgt_city->owner == plr1) {
2865 /* An update is needed because of this city target.
2866 * Overwrites any target tile from a unit. */
2869 }
2870 }
2871
2872 if (tgt_tile
2873 || ((tgt_tile = index_to_tile(&(wld.map),
2875 && tile_owner(tgt_tile) == plr1)) {
2876 /* The diplomatic relationship to the target in an open action
2877 * selection dialog have changed. This probably changes
2878 * the set of available actions. */
2882 tgt_tile->index,
2885 }
2886 }
2887}
2888
2889/************************************************************************/
2896{
2897 struct connection *pconn = conn_by_number(pinfo->id);
2899
2900 log_debug("conn_info id%d used%d est%d plr%d obs%d acc%d",
2901 pinfo->id, pinfo->used, pinfo->established, pinfo->player_num,
2902 pinfo->observer, (int) pinfo->access_level);
2903 log_debug("conn_info \"%s\" \"%s\" \"%s\"",
2904 pinfo->username, pinfo->addr, pinfo->capability);
2905
2906 if (!pinfo->used) {
2907 /* Forget the connection */
2908 if (!pconn) {
2909 log_verbose("Server removed unknown connection %d", pinfo->id);
2910 return;
2911 }
2913 pconn = NULL;
2914 } else {
2915 struct player_slot *pslot = player_slot_by_number(pinfo->player_num);
2916 struct player *pplayer = NULL;
2917
2918 if (NULL != pslot) {
2919 pplayer = player_slot_get_player(pslot);
2920 }
2921
2922 if (!pconn) {
2923 log_verbose("Server reports new connection %d %s",
2924 pinfo->id, pinfo->username);
2925
2926 pconn = fc_calloc(1, sizeof(struct connection));
2927 pconn->buffer = NULL;
2928 pconn->send_buffer = NULL;
2929 pconn->ping_time = -1.0;
2930 if (pplayer) {
2932 }
2935 } else {
2936 log_packet("Server reports updated connection %d %s",
2937 pinfo->id, pinfo->username);
2938 if (pplayer != pconn->playing) {
2939 if (NULL != pconn->playing) {
2940 conn_list_remove(pconn->playing->connections, pconn);
2941 }
2942 if (pplayer) {
2944 }
2945 }
2946 }
2947
2948 pconn->id = pinfo->id;
2949 pconn->established = pinfo->established;
2950 pconn->observer = pinfo->observer;
2951 pconn->access_level = pinfo->access_level;
2952 pconn->playing = pplayer;
2953
2954 sz_strlcpy(pconn->username, pinfo->username);
2955 sz_strlcpy(pconn->addr, pinfo->addr);
2956 sz_strlcpy(pconn->capability, pinfo->capability);
2957
2958 if (pinfo->id == client.conn.id) {
2959 /* NB: In this case, pconn is not a duplication of client.conn.
2960 *
2961 * pconn->addr is our address that the server knows whereas
2962 * client.conn.addr is the address to the server. Also,
2963 * pconn->capability stores our capabilites known at server side
2964 * whereas client.conn.capability represents the capabilities of the
2965 * server. */
2966 if (client.conn.playing != pplayer
2967 || client.conn.observer != pinfo->observer) {
2968 /* Our connection state changed, let prepare the changes and reset
2969 * the game. */
2971 }
2972
2973 /* Copy our current state into the static structure (our connection
2974 * to the server). */
2975 client.conn.established = pinfo->established;
2976 client.conn.observer = pinfo->observer;
2977 client.conn.access_level = pinfo->access_level;
2978 client.conn.playing = pplayer;
2979 sz_strlcpy(client.conn.username, pinfo->username);
2980 }
2981 }
2982
2985
2986 if (pinfo->used && pinfo->id == client.conn.id) {
2987 /* For updating the sensitivity of the "Edit Mode" menu item,
2988 * among other things. */
2989 menus_update();
2990 }
2991
2994 }
2995}
2996
2997/************************************************************************/
3001void handle_conn_ping_info(int connections, const int *conn_id,
3002 const float *ping_time)
3003{
3004 int i;
3005
3006 for (i = 0; i < connections; i++) {
3007 struct connection *pconn = conn_by_number(conn_id[i]);
3008
3009 if (!pconn) {
3010 continue;
3011 }
3012
3013 pconn->ping_time = ping_time[i];
3014 log_debug("conn-id=%d, ping=%fs", pconn->id, pconn->ping_time);
3015 }
3016 /* The old_ping_time data is ignored. */
3017
3019}
3020
3021/************************************************************************/
3024void handle_achievement_info(int id, bool gained, bool first)
3025{
3026 struct achievement *pach;
3027
3029 log_error("Received illegal achievement info %d", id);
3030 return;
3031 }
3032
3034
3035 if (gained) {
3036 BV_SET(pach->achievers, player_index(client_player()));
3037 } else {
3038 BV_CLR(pach->achievers, player_index(client_player()));
3039 }
3040
3041 if (first) {
3042 pach->first = client_player();
3043 }
3044}
3045
3046/************************************************************************/
3061static bool spaceship_autoplace(struct player *pplayer,
3062 struct player_spaceship *ship)
3063{
3066
3067 if (next_spaceship_component(pplayer, ship, &place)) {
3069
3070 return TRUE;
3071 }
3072 }
3073
3074 return FALSE;
3075}
3076
3077/************************************************************************/
3081{
3082 struct player_spaceship *ship;
3083 struct player *pplayer = player_by_number(p->player_num);
3084
3085 fc_assert_ret_msg(NULL != pplayer, "Invalid player number %d.",
3086 p->player_num);
3087
3088 ship = &pplayer->spaceship;
3089 ship->state = p->sship_state;
3090 ship->structurals = p->structurals;
3091 ship->components = p->components;
3092 ship->modules = p->modules;
3093 ship->fuel = p->fuel;
3094 ship->propulsion = p->propulsion;
3095 ship->habitation = p->habitation;
3096 ship->life_support = p->life_support;
3097 ship->solar_panels = p->solar_panels;
3098 ship->launch_year = p->launch_year;
3099 ship->population = p->population;
3100 ship->mass = p->mass;
3101 ship->support_rate = p->support_rate;
3102 ship->energy_rate = p->energy_rate;
3103 ship->success_rate = p->success_rate;
3104 ship->travel_time = p->travel_time;
3105 ship->structure = p->structure;
3106
3107 if (pplayer != client_player()) {
3108 refresh_spaceship_dialog(pplayer);
3109 menus_update();
3110 return;
3111 }
3112
3113 if (!spaceship_autoplace(pplayer, ship)) {
3114 /* We refresh the dialog when the packet did *not* cause placing
3115 * of new part. That's because those cases where part is placed, are
3116 * followed by exactly one case where there's no more parts to place -
3117 * we want to refresh the dialog only when that last packet comes. */
3118 refresh_spaceship_dialog(pplayer);
3119 }
3120}
3121
3122/************************************************************************/
3125void handle_tile_info(const struct packet_tile_info *packet)
3126{
3127 enum known_type new_known;
3128 enum known_type old_known;
3129 bool known_changed = FALSE;
3130 bool tile_changed = FALSE;
3131 struct player *powner = player_by_number(packet->owner);
3132 struct player *eowner = player_by_number(packet->extras_owner);
3133 struct extra_type *presource = NULL;
3134 struct terrain *pterrain = terrain_by_number(packet->terrain);
3135 struct tile *ptile = index_to_tile(&(wld.map), packet->tile);
3136
3137 fc_assert_ret_msg(NULL != ptile, "Invalid tile index %d.", packet->tile);
3139
3140 if (packet->resource != MAX_EXTRA_TYPES) {
3141 presource = extra_by_number(packet->resource);
3142 }
3143
3144 if (NULL == tile_terrain(ptile) || pterrain != tile_terrain(ptile)) {
3146 switch (old_known) {
3147 case TILE_UNKNOWN:
3148 tile_set_terrain(ptile, pterrain);
3149 break;
3150 case TILE_KNOWN_UNSEEN:
3151 case TILE_KNOWN_SEEN:
3152 if (NULL != pterrain || TILE_UNKNOWN == packet->known) {
3153 tile_set_terrain(ptile, pterrain);
3154 } else {
3156 log_error("handle_tile_info() unknown terrain (%d, %d).",
3157 TILE_XY(ptile));
3158 }
3159 break;
3160 };
3161 }
3162
3163 if (!BV_ARE_EQUAL(ptile->extras, packet->extras)) {
3164 ptile->extras = packet->extras;
3166 }
3167
3168 tile_changed = tile_changed || (tile_resource(ptile) != presource);
3169
3170 /* Always called after setting terrain */
3171 tile_set_resource(ptile, presource);
3172
3173 if (tile_owner(ptile) != powner) {
3174 tile_set_owner(ptile, powner, NULL);
3176 }
3177 if (extra_owner(ptile) != eowner) {
3178 ptile->extras_owner = eowner;
3180 }
3181
3182 ptile->altitude = packet->altitude;
3183
3184 if (packet->placing < 0) {
3185 if (ptile->placing != NULL) {
3187 ptile->placing = NULL;
3188 ptile->infra_turns = 0;
3189 }
3190 } else {
3191 struct extra_type *old = ptile->placing;
3192
3193 ptile->placing = extra_by_number(packet->placing);
3194 if (ptile->placing != old
3195 || ptile->infra_turns != packet->place_turn - game.info.turn) {
3197 }
3198 ptile->infra_turns = packet->place_turn - game.info.turn;
3199 }
3200
3201 if (NULL == tile_worked(ptile)
3202 || tile_worked(ptile)->id != packet->worked) {
3203 if (IDENTITY_NUMBER_ZERO != packet->worked) {
3204 struct city *pwork = game_city_by_number(packet->worked);
3205
3206 if (NULL == pwork) {
3207 char named[MAX_LEN_CITYNAME];
3208
3209 /* New unseen ("invisible") city, or before city_info */
3210 fc_snprintf(named, sizeof(named), "%06u", packet->worked);
3211
3212 pwork = create_city_virtual(invisible.placeholder, NULL, named);
3213 pwork->id = packet->worked;
3215
3217
3218 log_debug("(%d,%d) invisible city %d, %s",
3219 TILE_XY(ptile), pwork->id, city_name_get(pwork));
3220 } else if (NULL == city_tile(pwork)) {
3221 /* Old unseen ("invisible") city, or before city_info */
3222 if (NULL != powner && city_owner(pwork) != powner) {
3223 /* Update placeholder with current owner */
3224 pwork->owner = powner;
3225 pwork->original = NULL;
3226 }
3227 } else {
3228 /* We have a real (not invisible) city record for this ID, but
3229 * perhaps our info about that city is out of date. */
3230 int dist_sq = sq_map_distance(city_tile(pwork), ptile);
3231
3233 /* This is probably enemy city which has grown in diameter since we
3234 * last saw it. We need city_radius_sq to be at least big enough so
3235 * that all workers fit in, so set it so. */
3237 }
3238 /* This might be a known city that is open in a dialog.
3239 * (And this might be our only prompt to refresh the worked tiles
3240 * display in its city map, if a worker rearrangement does not
3241 * change anything else about the city such as output.) */
3242 {
3243 struct city *oldwork = tile_worked(ptile);
3244 if (oldwork && NULL != city_tile(oldwork)) {
3245 /* Refresh previous city too if it's real and different */
3247 }
3248 /* Refresh new city working tile (which we already know is real) */
3250 }
3251 }
3252
3253 /* This marks tile worked by (possibly invisible) city. Other
3254 * parts of the code have to handle invisible cities correctly
3255 * (ptile->worked->tile == NULL) */
3256 tile_set_worked(ptile, pwork);
3257 } else {
3258 /* Tile is no longer being worked by a city.
3259 * (Again, this might be our only prompt to refresh the worked tiles
3260 * display for the previous working city.) */
3261 if (tile_worked(ptile) && NULL != city_tile(tile_worked(ptile))) {
3263 }
3264 tile_set_worked(ptile, NULL);
3265 }
3266
3268 }
3269
3270 if (old_known != packet->known) {
3272 }
3273
3274 if (NULL != client.conn.playing) {
3279
3280 switch (packet->known) {
3281 case TILE_KNOWN_SEEN:
3286 break;
3287 case TILE_KNOWN_UNSEEN:
3289 break;
3290 case TILE_UNKNOWN:
3291 break;
3292 default:
3293 log_error("handle_tile_info() invalid known (%d).", packet->known);
3294 break;
3295 };
3296 }
3298
3299 if (packet->spec_sprite[0] != '\0') {
3300 if (!ptile->spec_sprite
3301 || strcmp(ptile->spec_sprite, packet->spec_sprite) != 0) {
3302 if (ptile->spec_sprite) {
3303 free(ptile->spec_sprite);
3304 }
3305 ptile->spec_sprite = fc_strdup(packet->spec_sprite);
3307 }
3308 } else {
3309 if (ptile->spec_sprite) {
3310 free(ptile->spec_sprite);
3311 ptile->spec_sprite = NULL;
3313 }
3314 }
3315
3317 /* This is an error. So first we log the error,
3318 * then make an assertion. */
3319 unit_list_iterate(ptile->units, punit) {
3320 log_error("%p %d %s at (%d,%d) %s", punit, punit->id,
3324 fc_assert_msg(0 == unit_list_size(ptile->units), "Ghost units seen");
3325 /* Repairing... */
3326 unit_list_clear(ptile->units);
3327 }
3328
3329 ptile->continent = packet->continent;
3331
3332 if (packet->label[0] == '\0') {
3333 if (ptile->label != NULL) {
3334 FC_FREE(ptile->label);
3335 ptile->label = NULL;
3337 }
3338 } else if (ptile->label == NULL || strcmp(packet->label, ptile->label)) {
3339 tile_set_label(ptile, packet->label);
3341 }
3342
3343 if (known_changed || tile_changed) {
3344 /*
3345 * A tile can only change if it was known before and is still
3346 * known. In the other cases the tile is new or removed.
3347 */
3349 agents_tile_new(ptile);
3350 } else if (known_changed && TILE_KNOWN_UNSEEN == new_known) {
3351 agents_tile_remove(ptile);
3352 } else {
3353 agents_tile_changed(ptile);
3354 }
3356 }
3357
3358 /* refresh tiles */
3359 if (can_client_change_view()) {
3360 /* the tile itself (including the necessary parts of adjacent tiles) */
3361 if (tile_changed || old_known != new_known) {
3363 }
3364 }
3365
3366 /* update menus if the focus unit is on the tile. */
3367 if (tile_changed) {
3368 if (get_focus_unit_on_tile(ptile)) {
3369 menus_update();
3370 }
3371 }
3372
3373 /* FIXME: we really ought to call refresh_city_dialog() for any city
3374 * whose radii include this tile, to update the city map display.
3375 * But that would be expensive. We deal with the (common) special
3376 * case of changes in worked tiles above. */
3377}
3378
3379/************************************************************************/
3399
3400/************************************************************************/
3403void handle_scenario_description(const char *description)
3404{
3406
3408}
3409
3410/************************************************************************/
3416{
3417 /* The ruleset is going to load new nations. So close
3418 * the nation selection dialog if it is open. */
3420
3426 game.control = *packet;
3427
3428 /* check the values! */
3429#define VALIDATE(_count, _maximum, _string) \
3430 if (game.control._count > _maximum) { \
3431 log_error("handle_ruleset_control(): Too many " _string \
3432 "; using %d of %d", _maximum, game.control._count); \
3433 game.control._count = _maximum; \
3434 }
3435
3436 VALIDATE(num_unit_classes, UCL_LAST, "unit classes");
3437 VALIDATE(num_unit_types, U_LAST, "unit types");
3438 VALIDATE(num_impr_types, B_LAST, "improvements");
3439 VALIDATE(num_tech_types, A_LAST, "advances");
3440 VALIDATE(num_base_types, MAX_EXTRA_TYPES, "bases");
3441 VALIDATE(num_road_types, MAX_EXTRA_TYPES, "roads");
3442 VALIDATE(num_resource_types, MAX_EXTRA_TYPES, "resources");
3443 VALIDATE(num_disaster_types, MAX_DISASTER_TYPES, "disasters");
3444 VALIDATE(num_achievement_types, MAX_ACHIEVEMENT_TYPES, "achievements");
3445 VALIDATE(num_counters, MAX_COUNTERS, "counters");
3446
3447 /* game.control.government_count, game.control.nation_count and
3448 * game.control.num_city_styles are allocated dynamically, and do
3449 * not need a size check. See the allocation below. */
3450
3452
3453 VALIDATE(num_specialist_types, SP_MAX, "specialists");
3454#undef VALIDATE
3455
3461
3462 if (game.control.desc_length > 0) {
3464 game.ruleset_description[0] = '\0';
3465 }
3466
3467 if (packet->preferred_tileset[0] != '\0') {
3468 /* There is tileset suggestion */
3470 /* It's not currently in use */
3473 } else {
3475 }
3476 }
3477 }
3478
3479 if (packet->preferred_soundset[0] != '\0') {
3480 /* There is soundset suggestion */
3482 /* It's not currently in use */
3485 } else {
3487 }
3488 }
3489 }
3490
3491 if (packet->preferred_musicset[0] != '\0') {
3492 /* There is musicset suggestion */
3494 /* It's not currently in use */
3497 } else {
3499 }
3500 }
3501 }
3502
3504
3506}
3507
3508/************************************************************************/
3512{
3513 int len;
3514
3515 if (game.ruleset_summary != NULL) {
3517 }
3518
3519 len = strlen(packet->text);
3520
3522
3523 fc_strlcpy(game.ruleset_summary, packet->text, len + 1);
3524}
3525
3526/************************************************************************/
3535
3536/************************************************************************/
3540{
3541 /* Setup extra hiders caches */
3542 extra_type_iterate(pextra) {
3543 pextra->hiders = extra_type_list_new();
3545 if (BV_ISSET(pextra->hidden_by, extra_index(phider))) {
3546 extra_type_list_append(pextra->hiders, phider);
3547 }
3549 pextra->bridged = extra_type_list_new();
3551 if (BV_ISSET(pextra->bridged_over, extra_index(pbridged))) {
3552 extra_type_list_append(pextra->bridged, pbridged);
3553 }
3556
3561
3562 /* Setup improvement feature caches */
3564
3565 /* Setup road integrators caches */
3567
3568 /* Pre calculate action related data. */
3570
3571 /* Setup unit unknown move cost caches */
3573 ptype->unknown_move_cost = utype_unknown_move_cost(ptype);
3577
3578 /* Cache what city production can receive help from caravans. */
3580
3581 /* Adjust editor for changed ruleset. */
3583
3584 /* We are not going to crop any more sprites from big sprites, free them. */
3586
3588}
3589
3590/************************************************************************/
3594{
3595 struct unit_class *c = uclass_by_number(p->id);
3596
3597 fc_assert_ret_msg(NULL != c, "Bad unit_class %d.", p->id);
3598
3599 names_set(&c->name, NULL, p->name, p->rule_name);
3600 c->min_speed = p->min_speed;
3601 c->hp_loss_pct = p->hp_loss_pct;
3603 c->flags = p->flags;
3604
3606}
3607
3608/************************************************************************/
3612{
3613 int i;
3614 struct unit_type *u = utype_by_number(p->id);
3615
3616 fc_assert_ret_msg(NULL != u, "Bad unit_type %d.", p->id);
3617
3618 names_set(&u->name, NULL, p->name, p->rule_name);
3626
3628 u->build_cost = p->build_cost;
3629 u->pop_cost = p->pop_cost;
3632 u->move_rate = p->move_rate;
3636 u->hp = p->hp;
3637 u->firepower = p->firepower;
3640 u->convert_time = p->convert_time;
3641 u->fuel = p->fuel;
3642 u->flags = p->flags;
3643 u->roles = p->roles;
3644 u->happy_cost = p->happy_cost;
3646 u->upkeep[o] = p->upkeep[o];
3649 u->bombard_rate = p->bombard_rate;
3650 u->city_size = p->city_size;
3651 u->city_slots = p->city_slots;
3652 u->tp_defense = p->tp_defense;
3653 u->cargo = p->cargo;
3654 u->targets = p->targets;
3655 u->embarks = p->embarks;
3656 u->disembarks = p->disembarks;
3657 u->vlayer = p->vlayer;
3658
3659 if (p->veteran_levels == 0) {
3660 u->veteran = NULL;
3661 } else {
3663
3664 for (i = 0; i < p->veteran_levels; i++) {
3666 p->power_fact[i], p->move_bonus[i],
3667 p->base_raise_chance[i],
3668 p->work_raise_chance[i]);
3669 }
3670 }
3671
3673
3674 u->adv.worker = p->worker;
3675
3677}
3678
3679/************************************************************************/
3683{
3684 struct unit_type *u = utype_by_number(p->unit);
3685 struct combat_bonus *bonus;
3686
3687 fc_assert_ret_msg(NULL != u, "Bad unit_type %d.", p->unit);
3688
3689 bonus = malloc(sizeof(*bonus));
3690
3691 bonus->flag = p->flag;
3692 bonus->type = p->type;
3693 bonus->value = p->value;
3694 bonus->quiet = p->quiet;
3695
3697}
3698
3699/************************************************************************/
3703{
3704 const char *flagname;
3705 const char *helptxt;
3706
3707 fc_assert_ret_msg(p->id >= UTYF_USER_FLAG_1 && p->id <= UTYF_LAST_USER_FLAG, "Bad user flag %d.", p->id);
3708
3709 if (p->name[0] == '\0') {
3710 flagname = NULL;
3711 } else {
3712 flagname = p->name;
3713 }
3714
3715 if (p->helptxt[0] == '\0') {
3716 helptxt = NULL;
3717 } else {
3718 helptxt = p->helptxt;
3719 }
3720
3722}
3723
3724/************************************************************************/
3728 const struct packet_ruleset_unit_class_flag *p)
3729{
3730 const char *flagname;
3731 const char *helptxt;
3732
3734 "Bad user flag %d.", p->id);
3735
3736 if (p->name[0] == '\0') {
3737 flagname = NULL;
3738 } else {
3739 flagname = p->name;
3740 }
3741
3742 if (p->helptxt[0] == '\0') {
3743 helptxt = NULL;
3744 } else {
3745 helptxt = p->helptxt;
3746 }
3747
3749}
3750
3751/************************************************************************/
3757static int unpack_tech_req(const enum tech_req r_num,
3758 const struct requirement_vector *reqs,
3759 struct advance *a,
3760 int i)
3761{
3764 /* Extract the tech req so the old code can reason about it. */
3765
3766 /* This IS a traditional tech req... right? */
3769
3770 /* Put it in the advance structure. */
3771 a->require[r_num] = requirement_vector_get(reqs, i)->source.value.advance;
3772
3773 /* Move on in the requirement vector. */
3774 i++;
3775 } else {
3776 /* No tech req. */
3778 }
3779
3780 return i;
3781}
3782
3783/************************************************************************/
3787{
3788 int i;
3789 struct advance *a = advance_by_number(p->id);
3790
3791 fc_assert_ret_msg(NULL != a, "Bad advance %d.", p->id);
3792
3793 names_set(&a->name, NULL, p->name, p->rule_name);
3796
3797 i = 0;
3798
3800 if (p->tclass >= 0) {
3802 } else {
3803 a->tclass = NULL;
3804 }
3805
3806 /* The tech requirements req1 and req2 are send inside research_reqs
3807 * since they too are required to be fulfilled before the tech can be
3808 * researched. */
3809
3810 if (p->removed) {
3811 /* The Freeciv data structures currently records that a tech is removed
3812 * by setting req1 and req2 to "Never". */
3813 a->require[AR_ONE] = A_NEVER;
3814 a->require[AR_TWO] = A_NEVER;
3815 } else {
3816 /* Unpack req1 and req2 from the research_reqs requirement vector. */
3819 }
3820
3821 /* Any remaining requirements are a part of the research_reqs requirement
3822 * vector. */
3824 /* slice of the vector starting at index i */
3825 &(const struct requirement_vector) {
3826 .p = p->research_reqs.p + i,
3827 .size = p->research_reqs.size - i,
3828 /* .size_alloc shouldn't matter */
3829 });
3830
3831 /* The packet's research_reqs should contain req1, req2 and the
3832 * requirements of the tech's research_reqs. */
3833 fc_assert((a->research_reqs.size
3834 + ((a->require[AR_ONE]
3835 && (advance_number(a->require[AR_ONE]) != A_NONE)) ?
3836 1 : 0)
3837 + ((a->require[AR_TWO]
3838 && (advance_number(a->require[AR_TWO]) != A_NONE)) ?
3839 1 : 0))
3841
3843
3844 a->flags = p->flags;
3845 a->cost = p->cost;
3846 a->num_reqs = p->num_reqs;
3848
3850}
3851
3852/************************************************************************/
3856{
3858
3859 fc_assert_ret_msg(NULL != ptclass, "Bad tech_class %d.", p->id);
3860
3861 names_set(&ptclass->name, NULL, p->name, p->rule_name);
3862 ptclass->cost_pct = p->cost_pct;
3863}
3864
3865/************************************************************************/
3869{
3870 const char *flagname;
3871 const char *helptxt;
3872
3873 fc_assert_ret_msg(p->id >= TECH_USER_1 && p->id <= TECH_USER_LAST, "Bad user flag %d.", p->id);
3874
3875 if (p->name[0] == '\0') {
3876 flagname = NULL;
3877 } else {
3878 flagname = p->name;
3879 }
3880
3881 if (p->helptxt[0] == '\0') {
3882 helptxt = NULL;
3883 } else {
3884 helptxt = p->helptxt;
3885 }
3886
3887 set_user_tech_flag_name(p->id, flagname, helptxt);
3888}
3889
3890/************************************************************************/
3894{
3895 struct impr_type *b = improvement_by_number(p->id);
3896
3897 fc_assert_ret_msg(NULL != b, "Bad improvement %d.", p->id);
3898
3899 b->genus = p->genus;
3900 names_set(&b->name, NULL, p->name, p->rule_name);
3906 b->build_cost = p->build_cost;
3907 b->upkeep = p->upkeep;
3908 b->sabotage = p->sabotage;
3909 b->flags = p->flags;
3914
3915#ifdef FREECIV_DEBUG
3916 if (p->id == improvement_count() - 1) {
3918 log_debug("Improvement: %s...", improvement_rule_name(bdbg));
3919 log_debug(" build_cost %3d", bdbg->build_cost);
3920 log_debug(" upkeep %2d", bdbg->upkeep);
3921 log_debug(" sabotage %3d", bdbg->sabotage);
3922 if (NULL != bdbg->helptext) {
3923 strvec_iterate(bdbg->helptext, text) {
3924 log_debug(" helptext %s", text);
3926 }
3928 }
3929#endif /* FREECIV_DEBUG */
3930
3932}
3933
3934/************************************************************************/
3938{
3939 const char *flagname;
3940 const char *helptxt;
3941
3943 "Bad user flag %d.", p->id);
3944
3945 if (p->name[0] == '\0') {
3946 flagname = NULL;
3947 } else {
3948 flagname = p->name;
3949 }
3950
3951 if (p->helptxt[0] == '\0') {
3952 helptxt = NULL;
3953 } else {
3954 helptxt = p->helptxt;
3955 }
3956
3957 set_user_impr_flag_name(p->id, flagname, helptxt);
3958}
3959
3960/************************************************************************/
3964{
3965 struct multiplier *pmul = multiplier_by_number(p->id);
3966
3967 fc_assert_ret_msg(NULL != pmul, "Bad multiplier %d.", p->id);
3968
3969 pmul->start = p->start;
3970 pmul->stop = p->stop;
3971 pmul->step = p->step;
3972 pmul->def = p->def;
3973 pmul->offset = p->offset;
3974 pmul->factor = p->factor;
3975 pmul->minimum_turns = p->minimum_turns;
3976
3977 names_set(&pmul->name, NULL, p->name, p->rule_name);
3978 requirement_vector_copy(&pmul->reqs, &p->reqs);
3980}
3981
3982/************************************************************************/
3986{
3987 struct government *gov = government_by_number(p->id);
3988
3989 fc_assert_ret_msg(NULL != gov, "Bad government %d.", p->id);
3990
3991 gov->item_number = p->id;
3992
3993 requirement_vector_copy(&gov->reqs, &p->reqs);
3994 names_set(&gov->name, NULL, p->name, p->rule_name);
3997 sz_strlcpy(gov->sound_str, p->sound_str);
3998 sz_strlcpy(gov->sound_alt, p->sound_alt);
3999
4001
4003}
4004
4005/************************************************************************/
4009 (const struct packet_ruleset_government_ruler_title *packet)
4010{
4011 struct government *gov = government_by_number(packet->gov);
4012
4013 fc_assert_ret_msg(NULL != gov, "Bad government %d.", packet->gov);
4014
4016 packet->male_title,
4017 packet->female_title);
4018}
4019
4020/************************************************************************/
4024{
4025 int j;
4026 struct terrain *pterrain = terrain_by_number(p->id);
4027
4028 fc_assert_ret_msg(NULL != pterrain, "Bad terrain %d.", p->id);
4029
4030 pterrain->tclass = p->tclass;
4031 pterrain->native_to = p->native_to;
4032 names_set(&pterrain->name, NULL, p->name, p->rule_name);
4033 sz_strlcpy(pterrain->graphic_str, p->graphic_str);
4034 sz_strlcpy(pterrain->graphic_alt, p->graphic_alt);
4035 sz_strlcpy(pterrain->graphic_alt2, p->graphic_alt2);
4036 pterrain->movement_cost = p->movement_cost;
4037 pterrain->defense_bonus = p->defense_bonus;
4038
4040 pterrain->output[o] = p->output[o];
4042
4043 if (pterrain->resources != NULL) {
4044 free(pterrain->resources);
4045 }
4046 pterrain->resources = fc_calloc(p->num_resources + 1,
4047 sizeof(*pterrain->resources));
4048 if (pterrain->resource_freq != NULL) {
4049 free(pterrain->resource_freq);
4050 }
4051 pterrain->resource_freq = fc_calloc(p->num_resources + 1,
4052 sizeof(*pterrain->resource_freq));
4053 for (j = 0; j < p->num_resources; j++) {
4054 pterrain->resources[j] = extra_by_number(p->resources[j]);
4055 if (!pterrain->resources[j]) {
4056 log_error("handle_ruleset_terrain() "
4057 "Mismatched resource %d for terrain \"%s\".",
4058 p->resources[j], terrain_rule_name(pterrain));
4059 }
4060 pterrain->resource_freq[j] = p->resource_freq[j];
4061 }
4062 pterrain->resources[p->num_resources] = NULL;
4063 pterrain->resource_freq[p->num_resources] = 0;
4064
4068
4069 pterrain->base_time = p->base_time;
4070 pterrain->road_time = p->road_time;
4072 pterrain->cultivate_time = p->cultivate_time;
4074 pterrain->plant_time = p->plant_time;
4076 pterrain->irrigation_time = p->irrigation_time;
4078 pterrain->mining_time = p->mining_time;
4079 if (p->animal < 0) {
4080 pterrain->animal = NULL;
4081 } else {
4082 pterrain->animal = utype_by_number(p->animal);
4083 }
4085 pterrain->transform_time = p->transform_time;
4086 pterrain->placing_time = p->placing_time;
4087 pterrain->pillage_time = p->pillage_time;
4088
4089 for (j = 0; j < p->extra_count; j++) {
4090 pterrain->extra_removal_times[j] = p->extra_removal_times[j];
4091 }
4092
4093 pterrain->flags = p->flags;
4094
4095 fc_assert_ret(pterrain->rgb == NULL);
4096 pterrain->rgb = rgbcolor_new(p->color_red, p->color_green, p->color_blue);
4097
4099
4101}
4102
4103/************************************************************************/
4107{
4108 const char *flagname;
4109 const char *helptxt;
4110
4111 fc_assert_ret_msg(p->id >= TER_USER_1 && p->id <= TER_USER_LAST, "Bad user flag %d.", p->id);
4112
4113 if (p->name[0] == '\0') {
4114 flagname = NULL;
4115 } else {
4116 flagname = p->name;
4117 }
4118
4119 if (p->helptxt[0] == '\0') {
4120 helptxt = NULL;
4121 } else {
4122 helptxt = p->helptxt;
4123 }
4124
4126}
4127
4128/************************************************************************/
4132{
4133 struct resource_type *presource;
4134
4135 if (p->id < 0 || p->id > MAX_EXTRA_TYPES) {
4136 log_error("Bad resource %d.", p->id);
4137 return;
4138 }
4139
4140 presource = resource_type_init(extra_by_number(p->id));
4141
4143 presource->output[o] = p->output[o];
4145}
4146
4147/************************************************************************/
4151{
4152 struct extra_type *pextra = extra_by_number(p->id);
4153 int i;
4154 bool cbase;
4155 bool croad;
4156 bool cres;
4157
4158 fc_assert_ret_msg(NULL != pextra, "Bad extra %d.", p->id);
4159
4160 names_set(&pextra->name, NULL, p->name, p->rule_name);
4161
4162 pextra->category = p->category;
4163
4164 pextra->causes = 0;
4165 for (i = 0; i < EC_COUNT; i++) {
4166 if (BV_ISSET(p->causes, i)) {
4167 pextra->causes |= (1 << i);
4168 }
4169 }
4170
4171 pextra->rmcauses = 0;
4172 for (i = 0; i < ERM_COUNT; i++) {
4173 if (BV_ISSET(p->rmcauses, i)) {
4174 pextra->rmcauses |= (1 << i);
4175 }
4176 }
4177
4178 if (pextra->causes == 0) {
4180 } else {
4181 for (i = 0; i < EC_COUNT; i++) {
4182 if (is_extra_caused_by(pextra, i)) {
4183 extra_to_caused_by_list(pextra, i);
4184 }
4185 }
4186 }
4187
4188 cbase = is_extra_caused_by(pextra, EC_BASE);
4189 croad = is_extra_caused_by(pextra, EC_ROAD);
4191 if (cbase) {
4192 /* Index is one less than size of list when this base is already added. */
4194 }
4195 if (croad) {
4196 /* Index is one less than size of list when this road is already added. */
4198 }
4199 if (!cbase && !croad && !cres) {
4202 }
4203
4204 for (i = 0; i < ERM_COUNT; i++) {
4205 if (is_extra_removed_by(pextra, i)) {
4206 extra_to_removed_by_list(pextra, i);
4207 }
4208 }
4209
4211 sz_strlcpy(pextra->act_gfx_alt, p->act_gfx_alt);
4213 sz_strlcpy(pextra->rmact_gfx, p->rmact_gfx);
4216 sz_strlcpy(pextra->graphic_str, p->graphic_str);
4217 sz_strlcpy(pextra->graphic_alt, p->graphic_alt);
4218
4219 requirement_vector_copy(&pextra->reqs, &p->reqs);
4220 requirement_vector_copy(&pextra->rmreqs, &p->rmreqs);
4221
4224
4227
4228 pextra->visibility_req = p->visibility_req;
4229 pextra->buildable = p->buildable;
4230 pextra->generated = p->generated;
4231 pextra->build_time = p->build_time;
4233 pextra->removal_time = p->removal_time;
4235 pextra->infracost = p->infracost;
4236 pextra->defense_bonus = p->defense_bonus;
4237
4238 if (pextra->defense_bonus != 0) {
4239 if (extra_has_flag(pextra, EF_NATURAL_DEFENSE)) {
4241 } else {
4243 }
4244 }
4245
4247
4248 pextra->eus = p->eus;
4249 if (pextra->eus == EUS_HIDDEN) {
4251 }
4252
4253 pextra->native_to = p->native_to;
4254
4255 pextra->flags = p->flags;
4256 if (pextra->no_aggr_near_city >= 0) {
4258 }
4259 if (extra_has_flag(pextra, EF_CAUSE_ZOC)) {
4261 }
4262
4263 pextra->hidden_by = p->hidden_by;
4264 pextra->bridged_over = p->bridged_over;
4265 pextra->conflicts = p->conflicts;
4266
4268
4270}
4271
4272/************************************************************************/
4276{
4277 const char *flagname;
4278 const char *helptxt;
4279
4281 "Bad user flag %d.", p->id);
4282
4283 if (p->name[0] == '\0') {
4284 flagname = NULL;
4285 } else {
4286 flagname = p->name;
4287 }
4288
4289 if (p->helptxt[0] == '\0') {
4290 helptxt = NULL;
4291 } else {
4292 helptxt = p->helptxt;
4293 }
4294
4295 set_user_extra_flag_name(p->id, flagname, helptxt);
4296}
4297
4298/************************************************************************/
4302{
4303 struct base_type *pbase = base_by_number(p->id);
4304
4305 fc_assert_ret_msg(NULL != pbase, "Bad base %d.", p->id);
4306
4307 pbase->gui_type = p->gui_type;
4308 pbase->border_sq = p->border_sq;
4309 pbase->vision_main_sq = p->vision_main_sq;
4310 pbase->vision_invis_sq = p->vision_invis_sq;
4311 pbase->vision_subs_sq = p->vision_subs_sq;
4312
4316 }
4317}
4318
4319/************************************************************************/
4323{
4324 struct road_type *proad = road_by_number(p->id);
4325
4326 fc_assert_ret_msg(NULL != proad, "Bad road %d.", p->id);
4327
4328 proad->gui_type = p->gui_type;
4329
4330 requirement_vector_copy(&proad->first_reqs, &p->first_reqs);
4331
4332 proad->move_cost = p->move_cost;
4333 proad->move_mode = p->move_mode;
4334
4336 proad->tile_incr_const[o] = p->tile_incr_const[o];
4337 proad->tile_incr[o] = p->tile_incr[o];
4338 proad->tile_bonus[o] = p->tile_bonus[o];
4340
4341 proad->compat = p->compat;
4342 proad->integrates = p->integrates;
4343 proad->flags = p->flags;
4344}
4345
4346/************************************************************************/
4350{
4351 struct goods_type *pgood = goods_by_number(p->id);
4352
4353 fc_assert_ret_msg(NULL != pgood, "Bad goods %d.", p->id);
4354
4355 names_set(&pgood->name, NULL, p->name, p->rule_name);
4356
4357 requirement_vector_copy(&pgood->reqs, &p->reqs);
4358
4359 pgood->from_pct = p->from_pct;
4360 pgood->to_pct = p->to_pct;
4361 pgood->onetime_pct = p->onetime_pct;
4362 pgood->select_priority = p->select_priority;
4363 pgood->flags = p->flags;
4364
4365 PACKET_STRVEC_EXTRACT(pgood->helptext, p->helptext);
4366}
4367
4368/************************************************************************/
4372{
4373 struct action *act;
4374
4375 if (!action_id_exists(p->id)) {
4376 /* Action id out of range */
4377 log_error("handle_ruleset_action() the action id %d is out of range.",
4378 p->id);
4379
4380 return;
4381 }
4382
4383 act = action_by_number(p->id);
4384
4385 sz_strlcpy(act->ui_name, p->ui_name);
4386 act->quiet = p->quiet;
4387
4388 act->result = p->result;
4389 act->sub_results = p->sub_results;
4391
4392 act->actor_kind = p->act_kind;
4393 act->target_kind = p->tgt_kind;
4394 act->sub_target_kind = p->sub_tgt_kind;
4395
4396 act->min_distance = p->min_distance;
4397 act->max_distance = p->max_distance;
4398 act->blocked_by = p->blocked_by;
4399}
4400
4401/************************************************************************/
4404void
4406{
4407 struct action_enabler *enabler;
4408
4410 /* Non existing action */
4411 log_error("handle_ruleset_action_enabler() the action %d "
4412 "doesn't exist.",
4413 p->enabled_action);
4414
4415 return;
4416 }
4417
4419
4420 enabler->action = p->enabled_action;
4421
4422 requirement_vector_copy(&enabler->actor_reqs, &p->actor_reqs);
4423 requirement_vector_copy(&enabler->target_reqs, &p->target_reqs);
4424
4426}
4427
4428/************************************************************************/
4432{
4434 int i;
4435
4437
4438 auto_perf->cause = p->cause;
4439
4441
4442 for (i = 0; i < p->alternatives_count; i++) {
4443 auto_perf->alternatives[i] = p->alternatives[i];
4444 }
4445}
4446
4447/************************************************************************/
4451{
4453
4454 fc_assert_ret_msg(NULL != pdis, "Bad disaster %d.", p->id);
4455
4456 names_set(&pdis->name, NULL, p->name, p->rule_name);
4457
4458 requirement_vector_copy(&pdis->reqs, &p->reqs);
4459
4460 pdis->frequency = p->frequency;
4461
4462 pdis->effects = p->effects;
4463}
4464
4465/************************************************************************/
4469{
4471
4472 fc_assert_ret_msg(NULL != pach, "Bad achievement %d.", p->id);
4473
4474 names_set(&pach->name, NULL, p->name, p->rule_name);
4475
4476 pach->type = p->type;
4477 pach->unique = p->unique;
4478 pach->value = p->value;
4479}
4480
4481/************************************************************************/
4485{
4487
4488 if (pset != NULL) {
4489 pset->trade_pct = p->trade_pct;
4490 pset->cancelling = p->cancelling;
4491 pset->bonus_type = p->bonus_type;
4492 }
4493}
4494
4495/************************************************************************/
4499 (const struct packet_ruleset_terrain_control *p)
4500{
4501 /* Since terrain_control is the same as packet_ruleset_terrain_control
4502 * we can just copy the data directly. */
4503 terrain_control = *p;
4504 /* terrain_control.move_fragments likely changed */
4506}
4507
4508/************************************************************************/
4512 (const struct packet_ruleset_nation_sets *packet)
4513{
4514 int i;
4515
4516 for (i = 0; i < packet->nsets; i++) {
4517 struct nation_set *pset =
4518 nation_set_new(packet->names[i], packet->rule_names[i],
4519 packet->descriptions[i]);
4520
4521 if (pset == NULL) {
4522 break;
4523 } else {
4525 }
4526 }
4527}
4528
4529/************************************************************************/
4533 (const struct packet_ruleset_nation_groups *packet)
4534{
4535 int i;
4536
4537 for (i = 0; i < packet->ngroups; i++) {
4538 struct nation_group *pgroup;
4539
4540 pgroup = nation_group_new(packet->groups[i]);
4541
4542 if (pgroup != NULL) {
4544 pgroup->hidden = packet->hidden[i];
4545 } else {
4546 break;
4547 }
4548 }
4549}
4550
4551/************************************************************************/
4555{
4556 struct nation_type *pnation = nation_by_number(packet->id);
4557 int i;
4558
4559 fc_assert_ret_msg(NULL != pnation, "Bad nation %d.", packet->id);
4560
4561 if (packet->translation_domain[0] != '\0') {
4562 size_t len = strlen(packet->translation_domain) + 1;
4563 pnation->translation_domain = fc_malloc(len);
4565 } else {
4566 pnation->translation_domain = NULL;
4567 }
4568 names_set(&pnation->adjective, pnation->translation_domain,
4569 packet->adjective, packet->rule_name);
4570 name_set(&pnation->noun_plural, pnation->translation_domain, packet->noun_plural);
4571 sz_strlcpy(pnation->flag_graphic_str, packet->graphic_str);
4572 sz_strlcpy(pnation->flag_graphic_alt, packet->graphic_alt);
4573 pnation->style = style_by_number(packet->style);
4574 for (i = 0; i < packet->leader_count; i++) {
4575 (void) nation_leader_new(pnation, packet->leader_name[i],
4576 packet->leader_is_male[i]);
4577 }
4578
4579 /* set later by PACKET_NATION_AVAILABILITY */
4580 pnation->client.is_pickable = FALSE;
4581 pnation->is_playable = packet->is_playable;
4582 pnation->barb_type = packet->barbarian_type;
4583
4584 if ('\0' != packet->legend[0]) {
4585 pnation->legend = fc_strdup(nation_legend_translation(pnation, packet->legend));
4586 } else {
4587 pnation->legend = fc_strdup("");
4588 }
4589
4590 for (i = 0; i < packet->nsets; i++) {
4591 struct nation_set *pset = nation_set_by_number(packet->sets[i]);
4592
4593 if (NULL != pset) {
4594 nation_set_list_append(pnation->sets, pset);
4595 } else {
4596 log_error("handle_ruleset_nation() \"%s\" have unknown set %d.",
4597 nation_rule_name(pnation), packet->sets[i]);
4598 }
4599 }
4600
4601 for (i = 0; i < packet->ngroups; i++) {
4603
4604 if (NULL != pgroup) {
4606 } else {
4607 log_error("handle_ruleset_nation() \"%s\" have unknown group %d.",
4608 nation_rule_name(pnation), packet->groups[i]);
4609 }
4610 }
4611
4612 /* init_government may be NULL */
4614 for (i = 0; i < MAX_NUM_TECH_LIST; i++) {
4615 if (i < packet->init_techs_count) {
4616 pnation->init_techs[i] = packet->init_techs[i];
4617 } else {
4618 pnation->init_techs[i] = A_LAST;
4619 }
4620 }
4621 for (i = 0; i < MAX_NUM_UNIT_LIST; i++) {
4622 if (i < packet->init_units_count) {
4623 pnation->init_units[i] = utype_by_number(packet->init_units[i]);
4624 } else {
4625 /* TODO: should init_units be initialized in common/nation.c? */
4626 pnation->init_units[i] = utype_by_number(U_LAST);
4627 }
4628 }
4629 for (i = 0; i < MAX_NUM_BUILDING_LIST; i++) {
4630 if (i < packet->init_buildings_count) {
4631 pnation->init_buildings[i] = packet->init_buildings[i];
4632 } else {
4633 pnation->init_buildings[i] = B_LAST;
4634 }
4635 }
4636
4638}
4639
4640/************************************************************************/
4644void handle_nation_availability(int ncount, const bool *is_pickable,
4645 bool nationset_change)
4646{
4647 int i;
4648
4649 fc_assert_action(ncount == nation_count(),
4650 ncount = MIN(ncount, nation_count()));
4651
4652 for (i = 0; i < ncount; i++) {
4653 nation_by_number(i)->client.is_pickable = is_pickable[i];
4654 }
4655
4656 races_update_pickable(nationset_change);
4657}
4658
4659/************************************************************************/
4663{
4664 struct nation_style *pstyle = style_by_number(p->id);
4665
4666 fc_assert_ret_msg(NULL != pstyle, "Bad style %d.", p->id);
4667
4668 names_set(&pstyle->name, NULL, p->name, p->rule_name);
4669}
4670
4671/************************************************************************/
4675{
4676 struct clause_info *info = clause_info_get(p->type);
4677
4678 fc_assert_ret_msg(NULL != info, "Bad clause %d.", p->type);
4679
4680 info->enabled = p->enabled;
4681
4685}
4686
4687/************************************************************************/
4691{
4692 int id;
4693 struct citystyle *cs;
4694
4695 id = packet->style_id;
4697 "Bad citystyle %d.", id);
4698 cs = &city_styles[id];
4699
4700 requirement_vector_copy(&cs->reqs, &packet->reqs);
4701 names_set(&cs->name, NULL, packet->name, packet->rule_name);
4702 sz_strlcpy(cs->graphic, packet->graphic);
4703 sz_strlcpy(cs->graphic_alt, packet->graphic_alt);
4704 sz_strlcpy(cs->citizens_graphic, packet->citizens_graphic);
4705
4707}
4708
4709/************************************************************************/
4713{
4714 int id;
4715 struct music_style *pmus;
4716
4717 id = packet->id;
4719 "Bad music_style %d.", id);
4720
4722
4723 requirement_vector_copy(&pmus->reqs, &packet->reqs);
4724 sz_strlcpy(pmus->music_peaceful, packet->music_peaceful);
4725 sz_strlcpy(pmus->music_combat, packet->music_combat);
4726}
4727
4728/************************************************************************/
4732{
4733 int i;
4734
4735 /* Must set num_specialist_types before iterating over them. */
4737
4738 fc_assert_ret(packet->veteran_levels > 0);
4739
4741 game.veteran->levels = packet->veteran_levels;
4742
4743 for (i = 0; i < MAX_NUM_TECH_LIST; i++) {
4744 if (i < packet->global_init_techs_count) {
4746 } else {
4748 }
4749 }
4750 for (i = 0; i < MAX_NUM_BUILDING_LIST; i++) {
4751 if (i < packet->global_init_buildings_count) {
4753 } else {
4755 }
4756 }
4757
4758 for (i = 0; i < packet->veteran_levels; i++) {
4760 packet->power_fact[i], packet->move_bonus[i],
4761 packet->base_raise_chance[i],
4762 packet->work_raise_chance[i]);
4763 }
4764
4767 packet->background_green,
4768 packet->background_blue);
4769
4771}
4772
4773/************************************************************************/
4777{
4778 struct specialist *s = specialist_by_number(p->id);
4779
4780 fc_assert_ret_msg(NULL != s, "Bad specialist %d.", p->id);
4781
4782 names_set(&s->name, NULL, p->plural_name, p->rule_name);
4784
4789
4791}
4792
4793/************************************************************************/
4796void handle_city_name_suggestion_info(int unit_id, const char *name)
4797{
4798 struct unit *punit = player_unit_by_number(client_player(), unit_id);
4799
4800 if (!can_client_issue_orders()) {
4801 return;
4802 }
4803
4804 if (punit) {
4806 bool other_asking = FALSE;
4807
4809 if (other->client.asking_city_name) {
4811 }
4814
4815 if (!other_asking) {
4817 }
4818 } else {
4820 unit_id, tile_index(unit_tile(punit)),
4821 0, name);
4822 }
4823 }
4824}
4825
4826/************************************************************************/
4832void handle_unit_action_answer(int actor_id, int target_id, int cost,
4833 action_id action_type,
4834 int request_kind)
4835{
4836 struct city *pcity = game_city_by_number(target_id);
4837 struct unit *punit = game_unit_by_number(target_id);
4838 struct unit *pactor = player_unit_by_number(client_player(), actor_id);
4839 struct action *paction = action_by_number(action_type);
4840
4841 if (ACTION_NONE != action_type
4842 && !action_id_exists(action_type)) {
4843 /* Non existing action */
4844 log_error("handle_unit_action_answer() the action %d doesn't exist.",
4845 action_type);
4846
4847 if (request_kind == REQEST_PLAYER_INITIATED) {
4851 }
4852
4853 return;
4854 }
4855
4856 if (!pactor) {
4857 log_debug("Bad actor %d.", actor_id);
4858
4859 if (request_kind == REQEST_PLAYER_INITIATED) {
4862 }
4863
4864 return;
4865 }
4866
4867 switch ((enum gen_action)action_type) {
4869 if (punit && client.conn.playing
4871 if (request_kind == REQEST_PLAYER_INITIATED) {
4872 /* Focus on the unit so the player knows where it is */
4874
4876 } else {
4877 /* Not in use (yet). */
4878 log_error("Unimplemented: received background unit bribe cost.");
4879 }
4880 } else {
4881 log_debug("Bad target %d.", target_id);
4882 if (request_kind == REQEST_PLAYER_INITIATED) {
4886 }
4887 }
4888 break;
4891 if (pcity && client.conn.playing
4893 if (request_kind == REQEST_PLAYER_INITIATED) {
4894 /* Focus on the unit so the player knows where it is */
4896
4898 } else {
4899 /* Not in use (yet). */
4900 log_error("Unimplemented: received background city incite cost.");
4901 }
4902 } else {
4903 log_debug("Bad target %d.", target_id);
4904 if (request_kind == REQEST_PLAYER_INITIATED) {
4908 }
4909 }
4910 break;
4912 if (pcity && client.conn.playing
4914 /* TODO: The bundled clients will have to start showing the upgrade
4915 * price sent from the server before it can be allowed to rely on
4916 * things the player can't see. (Example: it becomes legal to upgrade
4917 * a unit in a foreign city.) */
4918
4919 /* Getting unit upgrade cost from the server is currently only used by
4920 * Freeciv-web. */
4921 log_error("Received upgrade unit price but can't forward it.");
4922 }
4923 break;
4924 case ACTION_NONE:
4925 log_debug("Server didn't respond to query.");
4926 if (request_kind == REQEST_PLAYER_INITIATED) {
4930 }
4931 break;
4932 default:
4933 log_error("handle_unit_action_answer() invalid action_type (%d).",
4934 action_type);
4935 if (request_kind == REQEST_PLAYER_INITIATED) {
4939 }
4940 break;
4941 };
4942}
4943
4944/************************************************************************/
4949{
4951
4953 if (action_prob_possible(act_probs[act_id])) {
4954 /* An attack. */
4955 if (attack_action == ACTION_NONE) {
4956 /* No previous attack action found. */
4957 attack_action = act_id;
4958 } else {
4959 /* More than one legal attack action found. */
4960 return ACTION_NONE;
4961 }
4962 }
4965 if (action_prob_possible(act_probs[act_id])) {
4966 /* An interesting non attack action has been found. */
4967 return ACTION_NONE;
4968 }
4970
4971 return attack_action;
4972}
4973
4974/**********************************************************************/
4979 const struct act_prob *act_probs,
4980 struct unit *target_unit,
4981 struct city *target_city,
4982 struct tile *target_tile)
4983{
4985
4987
4989
4990 if (auto_action != ACTION_NONE) {
4991 /* No interesting actions except a single attack action has been
4992 * found. The player wants it performed without questions. */
4993
4994 /* The order requests below doesn't send additional details. */
4996
4997 /* Give the order. */
4999 case ATK_TILE:
5000 case ATK_UNITS:
5001 case ATK_EXTRAS:
5002 if (target_tile != NULL) {
5005 0, "");
5006 }
5007 break;
5008 case ATK_CITY:
5009 if (target_city != NULL) {
5012 0, "");
5013 }
5014 break;
5015 case ATK_UNIT:
5016 if (target_unit != NULL) {
5019 0, "");
5020 }
5021 break;
5022 case ATK_SELF:
5025 0, "");
5026 break;
5027 case ATK_COUNT:
5029 break;
5030 }
5031
5032 /* Clean up. */
5034 } else {
5035 /* This should be done in the foreground */
5037 }
5038}
5039
5040/************************************************************************/
5047{
5049
5050 struct tile *target_tile = index_to_tile(&(wld.map), packet->target_tile_id);
5051 struct extra_type *target_extra = packet->target_extra_id == EXTRA_NONE ?
5055
5056 const struct act_prob *act_probs = packet->action_probabilities;
5057
5058 int request_kind = packet->request_kind;
5059 bool valid = FALSE;
5060
5061 /* The dead can't act */
5063 /* At least one action must be possible */
5064 action_iterate(act) {
5065 if (action_prob_possible(act_probs[act])) {
5066 valid = TRUE;
5067 break;
5068 }
5070 }
5071
5072 switch (request_kind) {
5074 if (valid) {
5075 /* The player can select an action and should be informed. */
5076
5077 /* Show the client specific action dialog */
5081 act_probs);
5082 } else {
5083 /* Nothing to do. */
5087 }
5088 break;
5090 /* This was a background action selection dialog refresh. */
5091
5092 if (actor_unit != NULL
5094 /* The situation may have changed. */
5098 act_probs);
5099 }
5100 break;
5102 if (actor_unit != NULL) {
5105 }
5106 break;
5107 default:
5108 log_warn("Unknown request_kind %d in reply", request_kind);
5109 break;
5110 }
5111}
5112
5113/************************************************************************/
5116void handle_city_sabotage_list(int actor_id, int city_id,
5117 bv_imprs improvements,
5118 action_id act_id,
5119 int request_kind)
5120{
5121 struct city *pcity = game_city_by_number(city_id);
5122 struct unit *pactor = player_unit_by_number(client_player(), actor_id);
5123 struct action *paction = action_by_number(act_id);
5124
5125 if (!pactor) {
5126 log_debug("Bad diplomat %d.", actor_id);
5127
5128 if (request_kind == REQEST_PLAYER_INITIATED) {
5131 }
5132
5133 return;
5134 }
5135
5136 if (!pcity) {
5137 log_debug("Bad city %d.", city_id);
5138
5139 if (request_kind == REQEST_PLAYER_INITIATED) {
5143 }
5144
5145 return;
5146 }
5147
5149 improvement_iterate(pimprove) {
5150 update_improvement_from_packet(pcity, pimprove,
5151 BV_ISSET(improvements,
5152 improvement_index(pimprove)));
5154
5155 if (request_kind == REQEST_PLAYER_INITIATED) {
5156 /* Focus on the unit so the player knows where it is */
5158
5160 } else {
5161 /* Not in use (yet). */
5162 log_error("Unimplemented: received background city building list.");
5163 }
5164 } else {
5165 log_debug("Can't issue orders");
5166 if (request_kind == REQEST_PLAYER_INITIATED) {
5169 }
5170 }
5171}
5172
5173/************************************************************************/
5182
5183/************************************************************************/
5187{
5188 if (client_has_player()
5189 && packet->player_id == player_number(client_player())) {
5190 if (packet->winner) {
5191 start_menu_music("music_victory", NULL);
5192 } else {
5193 start_menu_music("music_defeat", NULL);
5194 }
5195 }
5197}
5198
5199/************************************************************************/
5203 (const struct packet_player_attribute_chunk *packet)
5204{
5205 if (!client_has_player()) {
5206 return;
5207 }
5208
5210
5211 if (packet->offset + packet->chunk_length == packet->total_length) {
5212 /* We successful received the last chunk. The attribute block is
5213 now complete. */
5215 }
5216}
5217
5218/************************************************************************/
5222{
5224
5228 client.last_processed_request_id_seen);
5230 request_id_of_currently_handled_packet);
5231
5232 log_debug("start processing packet %d",
5234}
5235
5236/************************************************************************/
5255
5256/************************************************************************/
5260 int packet_type, int size)
5261{
5262 fc_assert(pc == &client.conn);
5263 log_debug("incoming packet={type=%d, size=%d}", packet_type, size);
5264}
5265
5266/************************************************************************/
5270 int packet_type, int size,
5271 int request_id)
5272{
5273 fc_assert(pc == &client.conn);
5274 log_debug("outgoing packet={type=%d, size=%d, request_id=%d}",
5276
5278}
5279
5280/************************************************************************/
5284{
5285 log_debug("handle_freeze_client");
5286
5288}
5289
5290/************************************************************************/
5294{
5295 log_debug("handle_thaw_client");
5296
5299}
5300
5301/************************************************************************/
5305{
5307}
5308
5309/************************************************************************/
5313{
5314 log_verbose("server shutdown");
5315}
5316
5317/************************************************************************/
5321{
5322 recv_ruleset_effect(packet);
5323}
5324
5325/************************************************************************/
5331void handle_edit_object_created(int tag, int id)
5332{
5334}
5335
5336/************************************************************************/
5340{
5341 struct tile *ptile = index_to_tile(&(wld.map), packet->id);
5342 bool changed = FALSE;
5343
5344 /* Check. */
5345 if (NULL == ptile) {
5346 log_error("%s(): invalid tile index %d.", __FUNCTION__, packet->id);
5347 return;
5348 }
5349
5350 /* Handle. */
5351 if (packet->removal) {
5352 changed = map_startpos_remove(ptile);
5353 } else {
5354 if (NULL != map_startpos_get(ptile)) {
5355 changed = FALSE;
5356 } else {
5357 map_startpos_new(ptile);
5358 changed = TRUE;
5359 }
5360 }
5361
5362 /* Notify. */
5363 if (changed && can_client_change_view()) {
5365 if (packet->removal) {
5367 packet->id, TRUE);
5368 } else {
5369 editgui_notify_object_created(packet->tag, packet->id);
5370 }
5371 }
5372}
5373
5374/************************************************************************/
5378 packet)
5379{
5380 struct tile *ptile = index_to_tile(&(wld.map), packet->id);
5381 struct startpos *psp;
5382
5383 /* Check. */
5384 if (NULL == ptile) {
5385 log_error("%s(): invalid tile index %d.", __FUNCTION__, packet->id);
5386 return;
5387 }
5388
5389 psp = map_startpos_get(ptile);
5390 if (NULL == psp) {
5391 log_error("%s(): no start position at (%d, %d)",
5392 __FUNCTION__, TILE_XY(ptile));
5393 return;
5394 }
5395
5396 /* Handle. */
5397 if (startpos_unpack(psp, packet) && can_client_change_view()) {
5398 /* Notify. */
5401 FALSE);
5402 }
5403}
5404
5405/************************************************************************/
5408void handle_vote_remove(int vote_no)
5409{
5412}
5413
5414/************************************************************************/
5417void handle_vote_update(int vote_no, int yes, int no, int abstain,
5418 int num_voters)
5419{
5420 struct voteinfo *vi;
5421
5424 "Got packet_vote_update for non-existant vote %d!",
5425 vote_no);
5426
5427 vi->yes = yes;
5428 vi->no = no;
5429 vi->abstain = abstain;
5430 vi->num_voters = num_voters;
5431
5433}
5434
5435/************************************************************************/
5438void handle_vote_new(const struct packet_vote_new *packet)
5439{
5441 "Got a packet_vote_new for already existing "
5442 "vote %d!", packet->vote_no);
5443
5445 packet->user,
5446 packet->desc,
5447 packet->percent_required,
5448 packet->flags);
5450}
5451
5452/************************************************************************/
5456{
5457 struct voteinfo *vi;
5458
5461 "Got packet_vote_resolve for non-existant vote %d!",
5462 vote_no);
5463
5464 vi->resolved = TRUE;
5465 vi->passed = passed;
5466
5468}
5469
5470/************************************************************************/
5473void handle_play_music(const char *tag)
5474{
5475 play_single_track(tag);
5476}
5477
5478/************************************************************************/
5481void handle_popup_image(const char *tag)
5482{
5483 popup_image(tag, 500, 500);
5484}
5485
5486/************************************************************************/
5489void handle_diplomacy_init_meeting(int counterpart, int initiated_from)
5490{
5491 client_init_meeting(counterpart, initiated_from);
5492}
5493
5494/************************************************************************/
5497void handle_diplomacy_accept_treaty(int counterpart, bool I_accepted,
5498 bool other_accepted)
5499{
5500 client_recv_accept_treaty(counterpart, I_accepted, other_accepted);
5501}
5502
5503/************************************************************************/
5506void handle_diplomacy_cancel_meeting(int counterpart, int initiated_from)
5507{
5508 client_recv_cancel_meeting(counterpart, initiated_from);
5509}
5510
5511/************************************************************************/
5514void handle_diplomacy_create_clause(int counterpart, int giver,
5515 enum clause_type type, int value)
5516{
5517 client_recv_create_clause(counterpart, giver, type, value);
5518}
5519
5520/************************************************************************/
5523void handle_diplomacy_remove_clause(int counterpart, int giver,
5524 enum clause_type type, int value)
5525{
5526 client_recv_remove_clause(counterpart, giver, type, value);
5527}
5528
5529/**********************************************************************/
5534{
5537
5538 names_set(&curr->name, NULL, packet->name, packet->rule_name);
5539 curr->checkpoint = packet->checkpoint;
5540 curr->type = packet->behaviour;
5541 curr->target = packet->type;
5542 curr->def = packet->def;
5543
5545 || curr->target != CTGT_CITY) {
5546 return;
5547 }
5548
5549 PACKET_STRVEC_EXTRACT(curr->helptext, packet->helptext);
5551}
5552
5553/**********************************************************************/
5557{
5558 int i;
5559 int counters_count;
5560 struct city *pcity = game_city_by_number(packet->city);
5561
5562 if (NULL == pcity) {
5563 return;
5564 }
5565
5567 if (counters_count != packet->count) {
5568 return;
5569 }
5570
5571 for (i = 0; i < counters_count; i++) {
5572 pcity->counter_values[i] = packet->counters[i];
5573 }
5574
5575 if (pcity->tile != NULL) {
5576 /* City's location known */
5578 }
5579
5581}
struct achievement * achievement_by_number(int id)
struct action_auto_perf * action_auto_perf_slot_number(const int num)
Definition actions.c:5675
bool action_prob_possible(const struct act_prob probability)
Definition actions.c:5044
void actions_rs_pre_san_gen(void)
Definition actions.c:879
void action_enabler_add(struct action_enabler *enabler)
Definition actions.c:1496
struct action_enabler * action_enabler_new(void)
Definition actions.c:1450
bool action_id_exists(const action_id act_id)
Definition actions.c:1043
static struct action * action_by_number(action_id act_id)
Definition actions.h:390
#define action_array_iterate(_act_array_, _act_id_)
Definition actions.h:252
#define action_id_requires_details(act_id)
Definition actions.h:428
#define action_array_iterate_end
Definition actions.h:264
#define action_iterate_end
Definition actions.h:209
#define action_iterate(_act_)
Definition actions.h:205
#define action_id_get_target_kind(act_id)
Definition actions.h:407
#define ACTION_NONE
Definition actions.h:55
void agents_unit_changed(struct unit *punit)
Definition agents.c:512
void agents_city_remove(struct city *pcity)
Definition agents.c:641
void agents_thaw_hint(void)
Definition agents.c:441
void agents_tile_remove(struct tile *ptile)
Definition agents.c:668
void agents_city_new(struct city *pcity)
Definition agents.c:615
void agents_start_turn(void)
Definition agents.c:475
void agents_tile_changed(struct tile *ptile)
Definition agents.c:692
void agents_unit_new(struct unit *punit)
Definition agents.c:537
void agents_unit_remove(struct unit *punit)
Definition agents.c:563
void agents_processing_started(void)
Definition agents.c:414
void agents_tile_new(struct tile *ptile)
Definition agents.c:716
void agents_processing_finished(void)
Definition agents.c:423
void agents_new_turn(void)
Definition agents.c:484
void agents_city_changed(struct city *pcity)
Definition agents.c:589
void agents_game_joined(void)
Definition agents.c:450
void agents_freeze_hint(void)
Definition agents.c:432
void agents_before_new_turn(void)
Definition agents.c:467
void attribute_restore(void)
Definition attribute.c:355
void audio_restart(const char *soundset_name, const char *musicset_name)
Definition audio.c:376
void audio_play_sound(const char *const tag, const char *const alt_tag, const char *const alt_tag2)
Definition audio.c:528
void base_type_init(struct extra_type *pextra, int idx)
Definition base.c:121
struct extra_type * base_extra_get(const struct base_type *pbase)
Definition base.c:105
struct base_type * base_by_number(const Base_type_id id)
Definition base.c:80
bool territory_claiming_base(const struct base_type *pbase)
Definition base.c:162
void dbv_set(struct dbv *pdbv, int bit)
Definition bitvector.c:144
void dbv_clr(struct dbv *pdbv, int bit)
Definition bitvector.c:167
#define BV_SET_VAL(bv, bit, val)
Definition bitvector.h:91
#define BV_SET(bv, bit)
Definition bitvector.h:81
#define BV_ARE_EQUAL(vec1, vec2)
Definition bitvector.h:113
#define BV_ISSET(bv, bit)
Definition bitvector.h:78
#define BV_CLR(bv, bit)
Definition bitvector.h:86
const char *const our_capability
Definition capstr.c:32
void output_window_append(const struct ft_color color, const char *featured_text)
void output_window_printf(const struct ft_color color, const char *format,...)
void citizens_nation_set(struct city *pcity, const struct player_slot *pslot, citizens count)
Definition citizens.c:145
citizens citizens_count(const struct city *pcity)
Definition citizens.c:162
void citizens_init(struct city *pcity)
Definition citizens.c:32
void city_map_radius_sq_set(struct city *pcity, int radius_sq)
Definition city.c:148
void city_name_set(struct city *pcity, const char *new_name)
Definition city.c:1141
void city_styles_alloc(int num)
Definition city.c:3392
const char * city_name_get(const struct city *pcity)
Definition city.c:1133
void city_production_caravan_shields_init(void)
Definition city.c:1774
void city_remove_improvement(struct city *pcity, const struct impr_type *pimprove)
Definition city.c:3367
void city_size_add(struct city *pcity, int add)
Definition city.c:1160
void free_city_map_index(void)
Definition city.c:609
bool city_unhappy(const struct city *pcity)
Definition city.c:1622
struct city * create_city_virtual(struct player *pplayer, struct tile *ptile, const char *name)
Definition city.c:3426
bool city_happy(const struct city *pcity)
Definition city.c:1610
void city_size_set(struct city *pcity, citizens size)
Definition city.c:1176
void city_add_improvement(struct city *pcity, const struct impr_type *pimprove)
Definition city.c:3353
int city_map_radius_sq_get(const struct city *pcity)
Definition city.c:137
void destroy_city_virtual(struct city *pcity)
Definition city.c:3512
void city_rally_point_receive(const struct packet_city_rally_point *packet, struct city *pcity)
Definition city.c:3637
static const struct city struct citystyle * city_styles
Definition city.c:84
#define city_list_iterate(citylist, pcity)
Definition city.h:508
#define city_tile(_pcity_)
Definition city.h:564
static citizens city_size_get(const struct city *pcity)
Definition city.h:569
#define city_tile_iterate_skip_free_worked(_nmap, _radius_sq, _city_tile, _tile, _index, _x, _y)
Definition city.h:214
@ CITIZEN_LAST
Definition city.h:272
@ CITIZEN_ANGRY
Definition city.h:271
@ CITIZEN_HAPPY
Definition city.h:268
@ CITIZEN_CONTENT
Definition city.h:269
@ CITIZEN_UNHAPPY
Definition city.h:270
#define output_type_iterate(output)
Definition city.h:836
#define city_owner(_pcity_)
Definition city.h:563
#define city_tile_iterate_skip_free_worked_end
Definition city.h:222
#define city_list_iterate_end
Definition city.h:510
#define I_NEVER
Definition city.h:247
@ FEELING_FINAL
Definition city.h:284
@ FEELING_LAST
Definition city.h:285
#define output_type_iterate_end
Definition city.h:842
void generate_citydlg_dimensions(void)
void popup_city_dialog(struct city *pcity)
void refresh_city_dialog(struct city *pcity)
void city_report_dialog_update_city(struct city *pcity)
void city_report_dialog_update(void)
char music_set_name[512]
void start_turn_change_wait(void)
bool client_is_global_observer(void)
void client_remove_cli_conn(struct connection *pconn)
bool client_is_observer(void)
void stop_turn_change_wait(void)
void set_server_busy(bool busy)
void user_ended_turn(void)
struct civclient client
bool auto_connect
enum client_states client_state(void)
void set_seconds_to_turndone(double seconds)
char sound_set_name[512]
bool can_client_issue_orders(void)
bool client_has_player(void)
void set_client_state(enum client_states newstate)
bool can_client_change_view(void)
#define client_player()
@ C_S_PREPARING
Definition client_main.h:46
@ C_S_RUNNING
Definition client_main.h:47
@ C_S_OVER
Definition client_main.h:48
enum known_type client_tile_get_known(const struct tile *ptile)
Definition climap.c:36
void create_event(struct tile *ptile, enum event_type event, const struct ft_color color, const char *format,...)
Definition climisc.c:1082
void client_player_init(struct player *pplayer)
Definition climisc.c:1362
void client_remove_city(struct city *pcity)
Definition climisc.c:134
void client_player_maps_reset(void)
Definition climisc.c:1373
void client_remove_unit(struct unit *punit)
Definition climisc.c:72
void unit_focus_set_status(struct player *pplayer)
Definition climisc.c:1352
void handle_event(const char *featured_text, struct tile *ptile, enum event_type event, int turn, int phase, int conn_id)
Definition climisc.c:957
void client_recv_remove_clause(int counterpart, int giver, enum clause_type type, int value)
Definition clitreaty.c:131
void client_recv_create_clause(int counterpart, int giver, enum clause_type type, int value)
Definition clitreaty.c:105
void client_recv_accept_treaty(int counterpart, bool I_accepted, bool other_accepted)
Definition clitreaty.c:59
void client_recv_cancel_meeting(int counterpart, int initiated_from)
Definition clitreaty.c:83
void client_init_meeting(int counterpart, int initiated_from)
Definition clitreaty.c:33
static void city_changed(int city_id)
Definition cma_core.c:447
char * incite_cost
Definition comments.c:74
void send_client_wants_hack(const char *filename)
int get_next_request_id(int old_request_id)
Definition connection.c:530
void conn_set_capability(struct connection *pconn, const char *capability)
Definition connection.c:661
struct connection * conn_by_number(int id)
Definition connection.c:421
#define conn_list_iterate(connlist, pconn)
Definition connection.h:108
#define conn_list_iterate_end
Definition connection.h:110
void do_move_unit(struct unit *punit, struct unit *target_unit)
Definition control.c:2775
bool unit_is_in_focus(const struct unit *punit)
Definition control.c:383
void action_selection_no_longer_in_progress(const int old_actor_id)
Definition control.c:1033
struct unit * get_focus_unit_on_tile(const struct tile *ptile)
Definition control.c:391
void action_decision_request(struct unit *actor_unit)
Definition control.c:1084
void set_units_in_combat(struct unit *pattacker, struct unit *pdefender)
Definition control.c:1014
void clear_hover_state(void)
Definition control.c:323
void unit_focus_set(struct unit *punit)
Definition control.c:501
bool should_ask_server_for_actions(const struct unit *punit)
Definition control.c:334
struct unit_list * get_units_in_focus(void)
Definition control.c:177
void request_do_action(action_id action, int actor_id, int target_id, int sub_tgt, const char *name)
Definition control.c:1704
void unit_focus_urgent(struct unit *punit)
Definition control.c:207
void unit_change_battlegroup(struct unit *punit, int battlegroup)
Definition control.c:250
bool non_ai_unit_focus
Definition control.c:125
void action_decision_clear_want(const int old_actor_id)
Definition control.c:1054
int get_num_units_in_focus(void)
Definition control.c:185
void unit_register_battlegroup(struct unit *punit)
Definition control.c:270
void unit_focus_update(void)
Definition control.c:771
void auto_center_on_focus_unit(void)
Definition control.c:429
void request_new_unit_activity(struct unit *punit, enum unit_activity act)
Definition control.c:1903
void action_selection_next_in_focus(const int old_actor_id)
Definition control.c:1066
int counters_get_city_counters_count(void)
Definition counters.c:74
struct counter * counter_by_id(int id)
Definition counters.c:82
void attach_city_counter(struct counter *counter)
Definition counters.c:94
struct unit struct city struct unit * target_unit
Definition dialogs_g.h:56
popup_action_selection
Definition dialogs_g.h:55
struct unit * actor_unit
Definition dialogs_g.h:55
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id popup_bribe_dialog
Definition dialogs_g.h:73
const char * caption
Definition dialogs_g.h:37
const char const char * headline
Definition dialogs_g.h:38
popup_notify_dialog
Definition dialogs_g.h:37
struct unit struct city struct unit struct tile * target_tile
Definition dialogs_g.h:57
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit * punit
Definition dialogs_g.h:74
struct unit struct city * target_city
Definition dialogs_g.h:56
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit int cost
Definition dialogs_g.h:74
struct unit struct city struct unit struct tile struct extra_type * target_extra
Definition dialogs_g.h:57
struct clause_info * clause_info_get(enum clause_type type)
Definition diptreaty.c:292
struct disaster_type * disaster_by_number(Disaster_type_id id)
Definition disaster.c:87
editgui_notify_object_changed
Definition editgui_g.h:27
int int id
Definition editgui_g.h:28
bool editor_is_active(void)
Definition editor.c:346
void editor_ruleset_changed(void)
Definition editor.c:180
@ OBJTYPE_PLAYER
Definition editor.h:30
@ OBJTYPE_UNIT
Definition editor.h:28
@ OBJTYPE_STARTPOS
Definition editor.h:27
@ OBJTYPE_GAME
Definition editor.h:31
@ OBJTYPE_CITY
Definition editor.h:29
@ OBJTYPE_TILE
Definition editor.h:26
void recv_ruleset_effect(const struct packet_ruleset_effect *packet)
Definition effects.c:591
struct @21::@22 reqs
enum event_type event
Definition events.c:81
const char * get_event_tag(enum event_type event)
Definition events.c:276
struct player * extra_owner(const struct tile *ptile)
Definition extras.c:1128
void set_user_extra_flag_name(enum extra_flag_id id, const char *name, const char *helptxt)
Definition extras.c:947
struct extra_type_list * extra_type_list_of_zoccers(void)
Definition extras.c:267
bool extra_has_flag(const struct extra_type *pextra, enum extra_flag_id flag)
Definition extras.c:875
struct extra_type_list * extra_type_list_by_cause(enum extra_cause cause)
Definition extras.c:249
void extra_to_caused_by_list(struct extra_type *pextra, enum extra_cause cause)
Definition extras.c:312
struct extra_type * extra_by_number(int id)
Definition extras.c:183
struct extra_type_list * extra_type_list_of_terr_claimers(void)
Definition extras.c:275
bool is_extra_removed_by(const struct extra_type *pextra, enum extra_rmcause rmcause)
Definition extras.c:353
struct extra_type_list * extra_type_list_of_unit_hiders(void)
Definition extras.c:259
#define extra_type_iterate(_p)
Definition extras.h:315
static void extra_to_removed_by_list(struct extra_type *pextra, enum extra_rmcause rmcause)
Definition extras.h:214
#define extra_type_iterate_end
Definition extras.h:321
#define is_extra_caused_by(e, c)
Definition extras.h:203
#define extra_index(_e_)
Definition extras.h:183
#define EXTRA_NONE
Definition extras.h:85
#define EF_LAST_USER_FLAG
Definition extras.h:82
#define MAX_DISASTER_TYPES
Definition fc_types.h:52
#define MAX_GRANARY_INIS
Definition fc_types.h:72
#define MAX_NUM_BUILDING_LIST
Definition fc_types.h:46
int Tech_type_id
Definition fc_types.h:381
#define EC_NATURAL_DEFENSIVE
Definition fc_types.h:1096
#define EC_SPECIAL
Definition fc_types.h:1094
int action_id
Definition fc_types.h:393
#define SP_MAX
Definition fc_types.h:412
#define EC_NONE
Definition fc_types.h:1093
#define EC_NOT_AGGRESSIVE
Definition fc_types.h:1097
#define EC_DEFENSIVE
Definition fc_types.h:1095
#define IF_LAST_USER_FLAG
Definition fc_types.h:654
#define MAX_NUM_UNIT_LIST
Definition fc_types.h:45
#define MAX_EXTRA_TYPES
Definition fc_types.h:50
@ CTGT_CITY
Definition fc_types.h:126
#define MAX_ACHIEVEMENT_TYPES
Definition fc_types.h:53
#define MAX_NUM_TECH_LIST
Definition fc_types.h:44
@ O_SHIELD
Definition fc_types.h:101
@ O_FOOD
Definition fc_types.h:101
@ O_SCIENCE
Definition fc_types.h:101
@ O_GOLD
Definition fc_types.h:101
#define MAX_LEN_CITYNAME
Definition fc_types.h:67
#define MAX_COUNTERS
Definition fc_types.h:106
#define UCL_LAST
Definition fc_types.h:419
#define IDENTITY_NUMBER_ZERO
Definition fc_types.h:92
#define _(String)
Definition fcintl.h:67
const struct ft_color ftc_client
struct civ_game game
Definition game.c:61
void game_ruleset_init(void)
Definition game.c:515
bool is_player_phase(const struct player *pplayer, int phase)
Definition game.c:710
int current_turn_timeout(void)
Definition game.c:851
void game_ruleset_free(void)
Definition game.c:564
struct world wld
Definition game.c:62
struct unit * game_unit_by_number(int id)
Definition game.c:115
struct city * game_city_by_number(int id)
Definition game.c:106
void init_client_goto(void)
Definition goto.c:153
struct ruler_title * government_ruler_title_new(struct government *pgovern, const struct nation_type *pnation, const char *ruler_male_title, const char *ruler_female_title)
Definition government.c:325
struct government * government_by_number(const Government_type_id gov)
Definition government.c:103
struct government * government_of_player(const struct player *pplayer)
Definition government.c:114
void governments_alloc(int num)
Definition government.c:528
Government_type_id government_number(const struct government *pgovern)
Definition government.c:91
int action_selection_target_extra(void)
int action_selection_target_tile(void)
int action_selection_actor_unit(void)
void action_selection_close(void)
int action_selection_target_city(void)
void action_selection_refresh(struct unit *actor_unit, struct city *target_city, struct unit *target_unit, struct tile *target_tile, struct extra_type *target_extra, const struct act_prob *act_probs)
void popup_sabotage_dialog(struct unit *actor, struct city *pcity, const struct action *paction)
int action_selection_target_unit(void)
void popup_incite_dialog(struct unit *actor, struct city *pcity, int cost, const struct action *paction)
bool city_dialog_is_open(struct city *pcity)
Definition citydlg.c:587
void popdown_all_city_dialogs(void)
Definition citydlg.c:607
void refresh_unit_city_dialogs(struct unit *punit)
Definition citydlg.c:546
struct city * owner
Definition citydlg.c:226
void server_connect(void)
Definition connectdlg.c:60
void close_connection_dialog(void)
Definition connectdlg.c:52
void popup_image(const char *tag, int width, int height)
Definition dialogs.c:1636
void races_update_pickable(bool nationset_change)
Definition dialogs.c:731
void show_tech_gained_dialog(Tech_type_id tech)
Definition dialogs.c:1524
void popdown_races_dialog(void)
Definition dialogs.c:1230
void popup_connect_msg(const char *headline, const char *message)
Definition dialogs.c:239
bool handmade_scenario_warning(void)
Definition dialogs.c:1573
void races_toggles_set_sensitive(void)
Definition dialogs.c:1245
void popup_combat_info(int attacker_unit_id, int defender_unit_id, int attacker_hp, int defender_hp, bool make_att_veteran, bool make_def_veteran)
Definition dialogs.c:1583
void editgui_notify_object_created(int tag, int id)
Definition editgui.c:1922
void editgui_refresh(void)
Definition editgui.c:1796
static GtkWidget * source
Definition gotodlg.c:58
enum gui_type get_gui_type(void)
Definition gui_main.c:2100
void update_infra_dialog(void)
Definition infradlg.c:138
void close_intel_dialog(struct player *p)
Definition inteldlg.c:223
void update_intel_dialog(struct player *p)
Definition inteldlg.c:462
void popup_newcity_dialog(struct unit *punit, const char *suggestname)
Definition mapctrl.c:197
void update_info_label(void)
Definition mapview.c:138
void start_turn(void)
Definition mapview.c:805
void update_unit_info_label(struct unit_list *punits)
Definition mapview.c:275
void update_city_descriptions(void)
Definition mapview.c:488
void update_start_page(void)
Definition pages.c:1673
void science_report_dialog_popup(bool raise)
Definition repodlgs.c:716
void endgame_report_dialog_start(const struct packet_endgame_report *packet)
Definition repodlgs.c:1983
GType type
Definition repodlgs.c:1313
void science_report_dialog_redraw(void)
Definition repodlgs.c:761
void popup_musicset_suggestion_dialog(void)
void popup_soundset_suggestion_dialog(void)
void refresh_spaceship_dialog(struct player *pplayer)
void popup_tileset_suggestion_dialog(void)
Definition tileset_dlg.c:58
void voteinfo_gui_update(void)
void conn_list_dialog_update(void)
void boot_help_texts(void)
Definition helpdata.c:710
void idex_register_unit(struct world *iworld, struct unit *punit)
Definition idex.c:82
void idex_unregister_city(struct world *iworld, struct city *pcity)
Definition idex.c:97
void idex_register_city(struct world *iworld, struct city *pcity)
Definition idex.c:67
struct impr_type * improvement_by_number(const Impr_type_id id)
const char * improvement_rule_name(const struct impr_type *pimprove)
bool is_improvement_visible(const struct impr_type *pimprove)
Impr_type_id improvement_index(const struct impr_type *pimprove)
void improvement_feature_cache_init(void)
Definition improvement.c:92
void set_user_impr_flag_name(enum impr_flag_id id, const char *name, const char *helptxt)
Impr_type_id improvement_count(void)
#define improvement_iterate_end
#define improvement_iterate(_p)
#define B_LAST
Definition improvement.h:42
const char * name
Definition inputfile.c:127
#define fc_assert_msg(condition, message,...)
Definition log.h:181
#define fc_assert_ret(condition)
Definition log.h:191
#define log_packet
Definition log.h:137
#define log_warn(message,...)
Definition log.h:105
#define log_verbose(message,...)
Definition log.h:109
#define fc_assert(condition)
Definition log.h:176
#define fc_assert_ret_msg(condition, message,...)
Definition log.h:205
#define fc_assert_ret_val(condition, val)
Definition log.h:194
#define fc_assert_action(condition, action)
Definition log.h:187
#define log_debug(message,...)
Definition log.h:115
#define log_normal(message,...)
Definition log.h:107
@ LOG_NORMAL
Definition log.h:32
#define log_error(message,...)
Definition log.h:103
struct startpos * map_startpos_get(const struct tile *ptile)
Definition map.c:1912
int startpos_number(const struct startpos *psp)
Definition map.c:1650
void map_free(struct civ_map *fmap)
Definition map.c:536
int sq_map_distance(const struct tile *tile0, const struct tile *tile1)
Definition map.c:647
struct startpos * map_startpos_new(struct tile *ptile)
Definition map.c:1895
void main_map_allocate(void)
Definition map.c:525
struct tile * index_to_tile(const struct civ_map *imap, int mindex)
Definition map.c:462
bool map_startpos_remove(struct tile *ptile)
Definition map.c:1928
bool same_pos(const struct tile *tile1, const struct tile *tile2)
Definition map.c:950
bool startpos_unpack(struct startpos *psp, const struct packet_edit_startpos_full *packet)
Definition map.c:1749
struct terrain_misc terrain_control
Definition map.c:68
bool map_is_empty(void)
Definition map.c:148
void map_init_topology(void)
Definition map.c:306
#define whole_map_iterate(_map, _tile)
Definition map.h:531
#define whole_map_iterate_end
Definition map.h:540
void upgrade_canvas_clipboard(void)
void update_turn_done_button_state(void)
struct city * city_workers_display
void put_nuke_mushroom_pixmaps(struct tile *ptile)
void update_map_canvas_visible(void)
bool tile_visible_mapcanvas(struct tile *ptile)
enum topo_comp_lvl tileset_map_topo_compatible(int topology_id, struct tileset *tset, int *tset_topo)
void refresh_city_mapcanvas(struct city *pcity, struct tile *ptile, bool full_refresh, bool write_to_screen)
void mapdeco_init(void)
void center_tile_mapcanvas(const struct tile *ptile)
void link_marks_decrease_turn_counters(void)
void update_city_description(struct city *pcity)
const char * describe_topology(int topo)
void refresh_tile_mapcanvas(struct tile *ptile, bool full_refresh, bool write_to_screen)
void refresh_unit_mapcanvas(struct unit *punit, struct tile *ptile, bool full_refresh, bool write_to_screen)
void decrease_unit_hp_smooth(struct unit *punit0, int hp0, struct unit *punit1, int hp1)
@ TOPO_INCOMP_HARD
#define fc_calloc(n, esz)
Definition mem.h:38
#define FC_FREE(ptr)
Definition mem.h:41
#define fc_strdup(str)
Definition mem.h:43
#define fc_malloc(sz)
Definition mem.h:34
void menus_update(void)
void meswin_clear_older(int turn, int phase)
int utype_unknown_move_cost(const struct unit_type *utype)
Definition movement.c:104
void init_move_fragments(void)
Definition movement.c:928
Multiplier_type_id multiplier_count(void)
Definition multipliers.c:88
struct multiplier * multiplier_by_number(Multiplier_type_id id)
Definition multipliers.c:57
Multiplier_type_id multiplier_index(const struct multiplier *pmul)
Definition multipliers.c:80
#define multipliers_iterate(_mul_)
Definition multipliers.h:61
#define multipliers_iterate_end
Definition multipliers.h:67
void play_single_track(const char *const tag)
Definition music.c:116
void start_menu_music(const char *const tag, char *const alt_tag)
Definition music.c:98
void start_style_music(void)
Definition music.c:44
static void name_set(struct name_translation *ptrans, const char *domain, const char *vernacular_name)
static void names_set(struct name_translation *ptrans, const char *domain, const char *vernacular_name, const char *rule_name)
const char * nation_rule_name(const struct nation_type *pnation)
Definition nation.c:138
int nation_group_index(const struct nation_group *pgroup)
Definition nation.c:943
Nation_type_id nation_count(void)
Definition nation.c:507
struct nation_group * nation_group_new(const char *name)
Definition nation.c:960
struct nation_type * nation_of_unit(const struct unit *punit)
Definition nation.c:463
struct nation_set * nation_set_new(const char *set_name, const char *set_rule_name, const char *set_description)
Definition nation.c:716
struct nation_type * nation_by_number(const Nation_type_id nation)
Definition nation.c:475
int nation_set_index(const struct nation_set *pset)
Definition nation.c:699
struct nation_type * nation_of_city(const struct city *pcity)
Definition nation.c:454
struct nation_set * nation_set_by_number(int id)
Definition nation.c:762
struct nation_group * nation_group_by_number(int id)
Definition nation.c:1004
struct nation_leader * nation_leader_new(struct nation_type *pnation, const char *name, bool is_male)
Definition nation.c:239
void nations_alloc(int num)
Definition nation.c:622
const char * nation_legend_translation(const struct nation_type *pnation, const char *legend)
Definition nation.c:299
void resend_desired_settable_options(void)
Definition options.c:6004
const char * tileset_name_for_topology(int topology_id)
Definition options.c:6777
struct client_options gui_options
Definition options.c:71
void calculate_overview_dimensions(void)
void generic_handle_player_attribute_chunk(struct player *pplayer, const struct packet_player_attribute_chunk *chunk)
Definition packets.c:690
#define PACKET_STRVEC_EXTRACT(dest, src)
Definition packets.h:190
#define REQEST_PLAYER_INITIATED
Definition packets.h:63
@ UNIT_INFO_CITY_PRESENT
Definition packets.h:69
@ UNIT_INFO_CITY_SUPPORTED
Definition packets.h:68
int dsend_packet_spaceship_place(struct connection *pc, enum spaceship_place_type type, int num)
int send_packet_conn_pong(struct connection *pc)
int dsend_packet_unit_get_actions(struct connection *pc, int actor_unit_id, int target_unit_id, int target_tile_id, int target_extra_id, int request_kind)
int dsend_packet_player_change_government(struct connection *pc, Government_type_id government)
int send_packet_client_info(struct connection *pc, const struct packet_client_info *packet)
packet_type
void handle_ruleset_game(const struct packet_ruleset_game *packet)
Definition packhand.c:4731
void handle_player_diplstate(const struct packet_player_diplstate *packet)
Definition packhand.c:2794
static action_id auto_attack_act(const struct act_prob *act_probs)
Definition packhand.c:4948
void handle_ruleset_nation_sets(const struct packet_ruleset_nation_sets *packet)
Definition packhand.c:4512
void handle_ruleset_nation(const struct packet_ruleset_nation *packet)
Definition packhand.c:4554
void handle_city_name_suggestion_info(int unit_id, const char *name)
Definition packhand.c:4796
static struct unit * unpackage_short_unit(const struct packet_unit_short_info *packet)
Definition packhand.c:363
void handle_nuke_tile_info(int tile)
Definition packhand.c:553
void handle_unknown_research(int id)
Definition packhand.c:2764
const action_id auto_attack_blockers[]
Definition packhand.c:162
void handle_ruleset_government_ruler_title(const struct packet_ruleset_government_ruler_title *packet)
Definition packhand.c:4009
void handle_city_info(const struct packet_city_info *packet)
Definition packhand.c:658
void handle_end_turn(void)
Definition packhand.c:1492
static struct unit * unpackage_unit(const struct packet_unit_info *packet)
Definition packhand.c:264
char * caption
Definition packhand.c:129
enum event_type event
Definition packhand.c:128
void handle_conn_info(const struct packet_conn_info *pinfo)
Definition packhand.c:2895
void handle_vote_remove(int vote_no)
Definition packhand.c:5408
void handle_investigate_finished(const struct packet_investigate_finished *packet)
Definition packhand.c:2156
void handle_page_msg_part(const char *lines)
Definition packhand.c:1622
void handle_unit_combat_info(const struct packet_unit_combat_info *packet)
Definition packhand.c:576
void handle_ruleset_style(const struct packet_ruleset_style *p)
Definition packhand.c:4662
void handle_unit_remove(int unit_id)
Definition packhand.c:499
void handle_vote_update(int vote_no, int yes, int no, int abstain, int num_voters)
Definition packhand.c:5417
static int last_turn
Definition packhand.c:137
void handle_ruleset_multiplier(const struct packet_ruleset_multiplier *p)
Definition packhand.c:3963
void handle_player_info(const struct packet_player_info *pinfo)
Definition packhand.c:2448
void handle_ruleset_extra(const struct packet_ruleset_extra *p)
Definition packhand.c:4150
void handle_ruleset_action_auto(const struct packet_ruleset_action_auto *p)
Definition packhand.c:4431
void handle_map_info(const struct packet_map_info *packet)
Definition packhand.c:2236
void handle_ruleset_unit_bonus(const struct packet_ruleset_unit_bonus *p)
Definition packhand.c:3682
void handle_start_phase(int phase)
Definition packhand.c:1419
void start_revolution(void)
Definition packhand.c:2392
void handle_timeout_info(float seconds_to_phasedone, float last_turn_change_time)
Definition packhand.c:2362
static struct @252 page_msg_report
void handle_ruleset_terrain_control(const struct packet_ruleset_terrain_control *p)
Definition packhand.c:4499
const action_id auto_attack_actions[]
Definition packhand.c:145
void handle_play_music(const char *tag)
Definition packhand.c:5473
void handle_investigate_started(const struct packet_investigate_started *packet)
Definition packhand.c:2132
void handle_edit_object_created(int tag, int id)
Definition packhand.c:5331
int parts
Definition packhand.c:132
void handle_conn_ping(void)
Definition packhand.c:5304
static int unpack_tech_req(const enum tech_req r_num, const struct requirement_vector *reqs, struct advance *a, int i)
Definition packhand.c:3757
void handle_ruleset_tech_class(const struct packet_ruleset_tech_class *p)
Definition packhand.c:3855
void handle_diplomacy_init_meeting(int counterpart, int initiated_from)
Definition packhand.c:5489
void handle_ruleset_control(const struct packet_ruleset_control *packet)
Definition packhand.c:3415
void handle_end_phase(void)
Definition packhand.c:1408
void handle_ruleset_counter(const struct packet_ruleset_counter *packet)
Definition packhand.c:5533
void handle_server_info(const char *version_label, int major_version, int minor_version, int patch_version, int emerg_version)
Definition packhand.c:1575
void handle_ruleset_nation_groups(const struct packet_ruleset_nation_groups *packet)
Definition packhand.c:4533
void handle_ruleset_effect(const struct packet_ruleset_effect *packet)
Definition packhand.c:5320
void handle_new_year(int year, int fragments, int turn)
Definition packhand.c:1359
char * headline
Definition packhand.c:130
void handle_research_info(const struct packet_research_info *packet)
Definition packhand.c:2680
void handle_ruleset_goods(const struct packet_ruleset_goods *p)
Definition packhand.c:4349
void handle_unit_info(const struct packet_unit_info *packet)
Definition packhand.c:1648
void handle_ruleset_city(const struct packet_ruleset_city *packet)
Definition packhand.c:4690
void handle_ruleset_unit_class(const struct packet_ruleset_unit_class *p)
Definition packhand.c:3593
void handle_ruleset_government(const struct packet_ruleset_government *p)
Definition packhand.c:3985
void handle_ruleset_terrain_flag(const struct packet_ruleset_terrain_flag *p)
Definition packhand.c:4106
void handle_connect_msg(const char *message)
Definition packhand.c:1566
#define REQEST_BACKGROUND_REFRESH
Definition packhand.c:140
void handle_rulesets_ready(void)
Definition packhand.c:3539
void handle_tile_info(const struct packet_tile_info *packet)
Definition packhand.c:3125
void handle_ruleset_action(const struct packet_ruleset_action *p)
Definition packhand.c:4371
static void action_decision_handle(struct unit *punit)
Definition packhand.c:1664
void handle_achievement_info(int id, bool gained, bool first)
Definition packhand.c:3024
void handle_scenario_description(const char *description)
Definition packhand.c:3403
void play_sound_for_event(enum event_type type)
Definition packhand.c:1519
void handle_edit_startpos(const struct packet_edit_startpos *packet)
Definition packhand.c:5339
void handle_processing_finished(void)
Definition packhand.c:5239
void handle_diplomacy_cancel_meeting(int counterpart, int initiated_from)
Definition packhand.c:5506
void handle_city_short_info(const struct packet_city_short_info *packet)
Definition packhand.c:1162
void handle_popup_image(const char *tag)
Definition packhand.c:5481
void handle_diplomacy_create_clause(int counterpart, int giver, enum clause_type type, int value)
Definition packhand.c:5514
void handle_endgame_player(const struct packet_endgame_player *packet)
Definition packhand.c:5186
void handle_ruleset_resource(const struct packet_ruleset_resource *p)
Definition packhand.c:4131
void handle_unit_action_answer(int actor_id, int target_id, int cost, action_id action_type, int request_kind)
Definition packhand.c:4832
void handle_ruleset_tech(const struct packet_ruleset_tech *p)
Definition packhand.c:3786
void handle_team_name_info(int team_id, const char *team_name)
Definition packhand.c:561
void handle_thaw_client(void)
Definition packhand.c:5293
void handle_calendar_info(const struct packet_calendar_info *pcalendar)
Definition packhand.c:2354
void packhand_free(void)
Definition packhand.c:218
void set_government_choice(struct government *government)
Definition packhand.c:2379
void handle_city_rally_point(const struct packet_city_rally_point *packet)
Definition packhand.c:1011
void handle_ruleset_disaster(const struct packet_ruleset_disaster *p)
Definition packhand.c:4450
static bool handle_unit_packet_common(struct unit *packet_unit)
Definition packhand.c:1702
void handle_ruleset_unit_class_flag(const struct packet_ruleset_unit_class_flag *p)
Definition packhand.c:3727
void handle_server_join_reply(bool you_can_join, const char *message, const char *capability, const char *challenge_file, int conn_id)
Definition packhand.c:408
void handle_ruleset_summary(const struct packet_ruleset_summary *packet)
Definition packhand.c:3511
void handle_set_topology(int topology_id, int wrap_id)
Definition packhand.c:2213
void handle_ruleset_impr_flag(const struct packet_ruleset_impr_flag *p)
Definition packhand.c:3937
void handle_page_msg(const char *caption, const char *headline, enum event_type event, int len, int parts)
Definition packhand.c:1591
void handle_city_update_counters(const struct packet_city_update_counters *packet)
Definition packhand.c:5556
void handle_edit_startpos_full(const struct packet_edit_startpos_full *packet)
Definition packhand.c:5377
void handle_conn_ping_info(int connections, const int *conn_id, const float *ping_time)
Definition packhand.c:3001
void handle_diplomacy_remove_clause(int counterpart, int giver, enum clause_type type, int value)
Definition packhand.c:5523
static bool spaceship_autoplace(struct player *pplayer, struct player_spaceship *ship)
Definition packhand.c:3061
void handle_player_remove(int playerno)
Definition packhand.c:2403
void handle_processing_started(void)
Definition packhand.c:5221
void handle_begin_turn(void)
Definition packhand.c:1478
void handle_endgame_report(const struct packet_endgame_report *packet)
Definition packhand.c:5177
void handle_early_chat_msg(const struct packet_early_chat_msg *packet)
Definition packhand.c:1552
void handle_ruleset_clause(const struct packet_ruleset_clause *p)
Definition packhand.c:4674
void handle_ruleset_road(const struct packet_ruleset_road *p)
Definition packhand.c:4322
void handle_unit_actions(const struct packet_unit_actions *packet)
Definition packhand.c:5046
void handle_ruleset_music(const struct packet_ruleset_music *packet)
Definition packhand.c:4712
void handle_ruleset_base(const struct packet_ruleset_base *p)
Definition packhand.c:4301
void notify_about_incoming_packet(struct connection *pc, int packet_type, int size)
Definition packhand.c:5259
void handle_freeze_client(void)
Definition packhand.c:5283
void handle_city_remove(int city_id)
Definition packhand.c:476
void handle_chat_msg(const struct packet_chat_msg *packet)
Definition packhand.c:1532
static void city_packet_common(struct city *pcity, struct tile *pcenter, struct player *powner, struct tile_list *worked_tiles, bool is_new, bool popup, bool investigate)
Definition packhand.c:1025
void handle_trade_route_info(const struct packet_trade_route_info *packet)
Definition packhand.c:1127
void handle_player_attribute_chunk(const struct packet_player_attribute_chunk *packet)
Definition packhand.c:5203
void handle_vote_new(const struct packet_vote_new *packet)
Definition packhand.c:5438
static void packhand_init(void)
Definition packhand.c:239
void handle_scenario_info(const struct packet_scenario_info *packet)
Definition packhand.c:3382
void handle_ruleset_extra_flag(const struct packet_ruleset_extra_flag *p)
Definition packhand.c:4275
char * lines
Definition packhand.c:131
void notify_about_outgoing_packet(struct connection *pc, int packet_type, int size, int request_id)
Definition packhand.c:5269
#define VALIDATE(_count, _maximum, _string)
const char forced_tileset_name[]
struct city_list * cities
Definition packhand.c:119
void handle_ruleset_tech_flag(const struct packet_ruleset_tech_flag *p)
Definition packhand.c:3868
void handle_nation_availability(int ncount, const bool *is_pickable, bool nationset_change)
Definition packhand.c:4644
void handle_spaceship_info(const struct packet_spaceship_info *p)
Definition packhand.c:3080
void handle_ruleset_specialist(const struct packet_ruleset_specialist *p)
Definition packhand.c:4776
void handle_unit_short_info(const struct packet_unit_short_info *packet)
Definition packhand.c:2163
void handle_diplomacy_accept_treaty(int counterpart, bool I_accepted, bool other_accepted)
Definition packhand.c:5497
void handle_ruleset_unit_flag(const struct packet_ruleset_unit_flag *p)
Definition packhand.c:3702
void handle_city_nationalities(const struct packet_city_nationalities *packet)
Definition packhand.c:991
void handle_server_shutdown(void)
Definition packhand.c:5312
void handle_ruleset_building(const struct packet_ruleset_building *p)
Definition packhand.c:3893
static bool update_improvement_from_packet(struct city *pcity, struct impr_type *pimprove, bool have_impr)
Definition packhand.c:636
void handle_ruleset_unit(const struct packet_ruleset_unit *p)
Definition packhand.c:3611
void handle_ruleset_terrain(const struct packet_ruleset_terrain *p)
Definition packhand.c:4023
static void action_decision_maybe_auto(struct unit *actor_unit, const struct act_prob *act_probs, struct unit *target_unit, struct city *target_city, struct tile *target_tile)
Definition packhand.c:4978
#define REQEST_BACKGROUND_FAST_AUTO_ATTACK
Definition packhand.c:142
void handle_city_sabotage_list(int actor_id, int city_id, bv_imprs improvements, action_id act_id, int request_kind)
Definition packhand.c:5116
void handle_ruleset_action_enabler(const struct packet_ruleset_action_enabler *p)
Definition packhand.c:4405
void handle_ruleset_achievement(const struct packet_ruleset_achievement *p)
Definition packhand.c:4468
static struct @251 invisible
void handle_game_info(const struct packet_game_info *pinfo)
Definition packhand.c:2278
struct player * placeholder
Definition packhand.c:120
void handle_vote_resolve(int vote_no, bool passed)
Definition packhand.c:5455
void handle_worker_task(const struct packet_worker_task *packet)
Definition packhand.c:1302
void handle_ruleset_description_part(const struct packet_ruleset_description_part *packet)
Definition packhand.c:3529
void handle_ruleset_trade(const struct packet_ruleset_trade *p)
Definition packhand.c:4484
int len
Definition packhand.c:127
bool player_slot_is_used(const struct player_slot *pslot)
Definition player.c:448
struct unit * player_unit_by_number(const struct player *pplayer, int unit_id)
Definition player.c:1229
struct player * player_new(struct player_slot *pslot)
Definition player.c:493
struct player * player_by_number(const int player_id)
Definition player.c:849
int player_count(void)
Definition player.c:817
struct player_slot * player_slot_by_number(int player_id)
Definition player.c:463
int player_number(const struct player *pplayer)
Definition player.c:837
const char * player_name(const struct player *pplayer)
Definition player.c:895
void player_set_color(struct player *pplayer, const struct rgbcolor *prgbcolor)
Definition player.c:648
int player_index(const struct player *pplayer)
Definition player.c:829
bool player_set_nation(struct player *pplayer, struct nation_type *pnation)
Definition player.c:861
struct player_diplstate * player_diplstate_get(const struct player *plr1, const struct player *plr2)
Definition player.c:324
bool can_player_see_units_in_city(const struct player *pplayer, const struct city *pcity)
Definition player.c:1133
struct player * player_slot_get_player(const struct player_slot *pslot)
Definition player.c:437
bool can_player_see_city_internals(const struct player *pplayer, const struct city *pcity)
Definition player.c:1149
void player_destroy(struct player *pplayer)
Definition player.c:756
#define players_iterate_end
Definition player.h:539
#define players_iterate(_pplayer)
Definition player.h:534
#define OWNER_NONE
Definition player.h:50
#define ANON_USER_NAME
Definition player.h:48
#define is_ai(plr)
Definition player.h:232
#define ANON_PLAYER_NAME
Definition player.h:43
#define is_human(plr)
Definition player.h:231
void players_dialog_update(void)
#define fc_rand(_size)
Definition rand.h:56
void multipliers_dialog_update(void)
endgame_report_dialog_player
Definition repodlgs_g.h:33
struct universal universal_by_number(const enum universals_n kind, const int value)
bool are_universals_equal(const struct universal *psource1, const struct universal *psource2)
enum tech_state research_invention_set(struct research *presearch, Tech_type_id tech, enum tech_state value)
Definition research.c:637
struct research * research_by_number(int number)
Definition research.c:118
struct research * research_get(const struct player *pplayer)
Definition research.c:128
void research_update(struct research *presearch)
Definition research.c:501
#define research_players_iterate(_presearch, _pplayer)
Definition research.h:166
#define research_players_iterate_end
Definition research.h:170
void rgbcolor_destroy(struct rgbcolor *prgbcolor)
Definition rgbcolor.c:74
struct rgbcolor * rgbcolor_new(int r, int g, int b)
Definition rgbcolor.c:34
void road_integrators_cache_init(void)
Definition road.c:111
struct road_type * road_by_number(Road_type_id id)
Definition road.c:58
void road_type_init(struct extra_type *pextra, int idx)
Definition road.c:93
void script_client_signal_emit(const char *signal_name,...)
static struct connection connections[MAX_NUM_CONNECTIONS]
Definition sernet.c:94
#define ARRAY_SIZE(x)
Definition shared.h:85
#define MIN(x, y)
Definition shared.h:55
#define MAX(x, y)
Definition shared.h:54
bool next_spaceship_component(struct player *pplayer, struct player_spaceship *ship, struct spaceship_component *fill)
Definition spaceship.c:130
struct specialist * specialist_by_number(const Specialist_type_id id)
Definition specialist.c:100
#define specialist_type_iterate_end
Definition specialist.h:79
#define specialist_type_iterate(sp)
Definition specialist.h:73
#define DEFAULT_SPECIALIST
Definition specialist.h:43
size_t size
Definition specvec.h:72
#define strvec_iterate(psv, str)
#define strvec_iterate_end
struct player * first
bool actor_consuming_always
Definition actions.h:139
int max_distance
Definition actions.h:122
bool quiet
Definition actions.h:129
enum action_sub_target_kind sub_target_kind
Definition actions.h:114
enum action_result result
Definition actions.h:109
char ui_name[MAX_LEN_NAME]
Definition actions.h:125
bv_action_sub_results sub_results
Definition actions.h:110
enum action_actor_kind actor_kind
Definition actions.h:112
bv_actions blocked_by
Definition actions.h:133
enum action_target_kind target_kind
Definition actions.h:113
int min_distance
Definition actions.h:122
struct requirement_vector research_reqs
Definition tech.h:137
struct tech_class * tclass
Definition tech.h:130
double cost
Definition tech.h:150
struct advance * require[AR_SIZE]
Definition tech.h:132
struct name_translation name
Definition tech.h:126
struct strvec * helptext
Definition tech.h:140
bv_tech_flags flags
Definition tech.h:139
int num_reqs
Definition tech.h:156
char graphic_str[MAX_LEN_NAME]
Definition tech.h:128
char graphic_alt[MAX_LEN_NAME]
Definition tech.h:129
int turn
Definition city.h:246
Definition city.h:320
struct worker_task_list * task_reqs
Definition city.h:412
int turn_last_built
Definition city.h:387
int surplus[O_LAST]
Definition city.h:355
int food_stock
Definition city.h:367
struct built_status built[B_LAST]
Definition city.h:394
struct player * original
Definition city.h:324
int history
Definition city.h:410
int * counter_values
Definition city.h:408
int pollution
Definition city.h:369
bool did_sell
Definition city.h:380
int id
Definition city.h:326
int last_turns_shield_surplus
Definition city.h:392
enum capital_type capital
Definition city.h:328
int disbanded_shields
Definition city.h:391
int waste[O_LAST]
Definition city.h:356
struct unit_list * info_units_present
Definition city.h:474
bv_city_options city_options
Definition city.h:403
int city_radius_sq
Definition city.h:375
bool was_happy
Definition city.h:381
struct player * owner
Definition city.h:323
int turn_founded
Definition city.h:386
int airlift
Definition city.h:378
int citizen_base[O_LAST]
Definition city.h:359
int caravan_shields
Definition city.h:390
bool did_buy
Definition city.h:379
struct unit_list * info_units_supported
Definition city.h:473
char * name
Definition city.h:321
struct trade_route_list * routes
Definition city.h:344
bool occupied
Definition city.h:460
int usage[O_LAST]
Definition city.h:360
struct worklist worklist
Definition city.h:401
struct universal production
Definition city.h:396
int walls
Definition city.h:461
bool happy
Definition city.h:462
struct unit_list * collecting_info_units_supported
Definition city.h:477
int steal
Definition city.h:414
int unhappy_penalty[O_LAST]
Definition city.h:357
unsigned char first_citizen_index
Definition city.h:483
int before_change_shields
Definition city.h:389
int culture
Definition city.h:465
int style
Definition city.h:327
bool had_famine
Definition city.h:382
struct unit_list * collecting_info_units_present
Definition city.h:478
int buy_cost
Definition city.h:466
citizens feel[CITIZEN_LAST][FEELING_LAST]
Definition city.h:333
citizens specialists[SP_MAX]
Definition city.h:336
struct tile * tile
Definition city.h:322
int shield_stock
Definition city.h:368
int prod[O_LAST]
Definition city.h:358
int city_image
Definition city.h:464
struct universal changed_from
Definition city.h:399
bool unhappy
Definition city.h:463
struct unit_list * units_supported
Definition city.h:406
int illness_trade
Definition city.h:370
struct city::@17::@20 client
struct rgbcolor * plr_bg_color
Definition game.h:103
struct packet_scenario_description scenario_desc
Definition game.h:88
struct packet_ruleset_control control
Definition game.h:83
char * ruleset_summary
Definition game.h:84
struct conn_list * est_connections
Definition game.h:97
int global_init_techs[MAX_NUM_TECH_LIST]
Definition game.h:108
struct packet_game_info info
Definition game.h:89
bool ruleset_ready
Definition game.h:117
int global_init_buildings[MAX_NUM_BUILDING_LIST]
Definition game.h:109
struct packet_scenario_info scenario
Definition game.h:87
char * ruleset_description
Definition game.h:85
struct conn_list * all_connections
Definition game.h:96
bool ruleset_init
Definition game.h:116
struct civ_game::@30 rgame
struct packet_timeout_info tinfo
Definition game.h:91
struct veteran_system * veteran
Definition game.h:101
struct packet_calendar_info calendar
Definition game.h:90
struct government * default_government
Definition game.h:93
struct civ_game::@31::@34 client
struct government * government_during_revolution
Definition game.h:94
int xsize
Definition map_types.h:79
int ysize
Definition map_types.h:79
int num_continents
Definition map_types.h:82
int north_latitude
Definition map_types.h:80
int south_latitude
Definition map_types.h:81
bool altitude_info
Definition map_types.h:74
int topology_id
Definition map_types.h:72
int wrap_id
Definition map_types.h:73
struct connection conn
Definition client_main.h:96
struct requirement_vector receiver_reqs
Definition diptreaty.h:59
struct requirement_vector giver_reqs
Definition diptreaty.h:58
struct requirement_vector either_reqs
Definition diptreaty.h:60
bool enabled
Definition diptreaty.h:57
bool sound_bell_at_new_turn
Definition options.h:151
bool autoaccept_tileset_suggestion
Definition options.h:184
bool autoaccept_musicset_suggestion
Definition options.h:186
bool draw_city_names
Definition options.h:197
bool draw_city_productions
Definition options.h:199
bool popup_new_cities
Definition options.h:168
bool draw_city_trade_routes
Definition options.h:201
bool wakeup_focus
Definition options.h:160
bool autoaccept_soundset_suggestion
Definition options.h:185
bool ask_city_name
Definition options.h:167
bool draw_city_growth
Definition options.h:198
bool ai_manual_turn_done
Definition options.h:155
int smooth_combat_step_msec
Definition options.h:154
bool draw_full_citybar
Definition options.h:217
bool auto_center_on_combat
Definition options.h:158
bool popup_attack_actions
Definition options.h:170
enum unit_type_flag_id flag
Definition unittype.h:474
enum combat_bonus_type type
Definition unittype.h:475
bool established
Definition connection.h:140
struct player * playing
Definition connection.h:151
int request_id_of_currently_handled_packet
Definition connection.h:193
struct connection::@58::@63 client
enum cmdlevel access_level
Definition connection.h:177
bool observer
Definition connection.h:147
char username[MAX_LEN_NAME]
Definition connection.h:164
char capability[MAX_LEN_CAPSTR]
Definition connection.h:171
int last_processed_request_id_seen
Definition connection.h:190
double ping_time
Definition connection.h:161
bv_unit_classes native_to
Definition extras.h:130
char rmact_gfx[MAX_LEN_NAME]
Definition extras.h:102
bv_extras conflicts
Definition extras.h:133
uint8_t rmcauses
Definition extras.h:95
char act_gfx_alt[MAX_LEN_NAME]
Definition extras.h:100
struct requirement_vector appearance_reqs
Definition extras.h:108
struct strvec * helptext
Definition extras.h:149
bv_extra_flags flags
Definition extras.h:132
char rmact_gfx_alt[MAX_LEN_NAME]
Definition extras.h:103
uint16_t causes
Definition extras.h:94
bv_extras bridged_over
Definition extras.h:135
struct extra_type::@25 data
int removal_time
Definition extras.h:120
char rmact_gfx_alt2[MAX_LEN_NAME]
Definition extras.h:104
int build_time_factor
Definition extras.h:119
struct requirement_vector disappearance_reqs
Definition extras.h:109
bool generated
Definition extras.h:117
int special_idx
Definition extras.h:153
struct requirement_vector rmreqs
Definition extras.h:107
Tech_type_id visibility_req
Definition extras.h:139
enum extra_category category
Definition extras.h:93
char graphic_alt[MAX_LEN_NAME]
Definition extras.h:98
char activity_gfx[MAX_LEN_NAME]
Definition extras.h:99
int disappearance_chance
Definition extras.h:126
int removal_time_factor
Definition extras.h:121
char act_gfx_alt2[MAX_LEN_NAME]
Definition extras.h:101
struct requirement_vector reqs
Definition extras.h:106
bool buildable
Definition extras.h:116
enum extra_unit_seen_type eus
Definition extras.h:128
int defense_bonus
Definition extras.h:124
int appearance_chance
Definition extras.h:125
char graphic_str[MAX_LEN_NAME]
Definition extras.h:97
int build_time
Definition extras.h:118
int infracost
Definition extras.h:122
int no_aggr_near_city
Definition extras.h:137
bv_extras hidden_by
Definition extras.h:134
struct name_translation name
Definition extras.h:90
struct strvec * helptext
Definition government.h:63
struct requirement_vector reqs
Definition government.h:60
char graphic_alt[MAX_LEN_NAME]
Definition government.h:57
Government_type_id item_number
Definition government.h:53
struct name_translation name
Definition government.h:54
char sound_str[MAX_LEN_NAME]
Definition government.h:58
char graphic_str[MAX_LEN_NAME]
Definition government.h:56
char sound_alt[MAX_LEN_NAME]
Definition government.h:59
int build_cost
Definition improvement.h:60
char graphic_str[MAX_LEN_NAME]
Definition improvement.h:55
char graphic_alt2[MAX_LEN_NAME]
Definition improvement.h:57
enum impr_genus_id genus
Definition improvement.h:63
char graphic_alt[MAX_LEN_NAME]
Definition improvement.h:56
struct requirement_vector obsolete_by
Definition improvement.h:59
char soundtag_alt[MAX_LEN_NAME]
Definition improvement.h:67
char soundtag_alt2[MAX_LEN_NAME]
Definition improvement.h:68
struct requirement_vector reqs
Definition improvement.h:58
struct strvec * helptext
Definition improvement.h:65
struct name_translation name
Definition improvement.h:52
bv_impr_flags flags
Definition improvement.h:64
char soundtag[MAX_LEN_NAME]
Definition improvement.h:66
struct requirement_vector reqs
Definition multipliers.h:42
struct strvec * helptext
Definition multipliers.h:43
int minimum_turns
Definition multipliers.h:41
struct name_translation name
Definition multipliers.h:33
int init_buildings[MAX_NUM_BUILDING_LIST]
Definition nation.h:123
struct nation_group_list * groups
Definition nation.h:116
struct name_translation noun_plural
Definition nation.h:102
struct nation_set_list * sets
Definition nation.h:113
char flag_graphic_str[MAX_LEN_NAME]
Definition nation.h:103
struct name_translation adjective
Definition nation.h:101
char flag_graphic_alt[MAX_LEN_NAME]
Definition nation.h:104
struct government * init_government
Definition nation.h:124
bool is_pickable
Definition nation.h:161
struct unit_type * init_units[MAX_NUM_UNIT_LIST]
Definition nation.h:125
char * legend
Definition nation.h:107
enum barbarian_type barb_type
Definition nation.h:110
struct nation_type::@51::@54 client
char * translation_domain
Definition nation.h:100
struct nation_style * style
Definition nation.h:106
int init_techs[MAX_NUM_TECH_LIST]
Definition nation.h:122
bool is_playable
Definition nation.h:109
char message[MAX_LEN_MSG]
enum event_type event
int last_turns_shield_surplus
int usage[O_LAST]
int ppl_content[FEELING_LAST]
bv_city_options city_options
enum capital_type capital
int surplus[O_LAST]
int ppl_unhappy[FEELING_LAST]
int citizen_base[O_LAST]
int specialists[SP_MAX]
int ppl_angry[FEELING_LAST]
bv_imprs improvements
struct worklist worklist
char name[MAX_LEN_CITYNAME]
int ppl_happy[FEELING_LAST]
int prod[O_LAST]
int unhappy_penalty[O_LAST]
int waste[O_LAST]
int nation_id[MAX_CITY_NATIONALITIES]
int nation_citizens[MAX_CITY_NATIONALITIES]
enum capital_type capital
char name[MAX_LEN_CITYNAME]
int counters[MAX_COUNTERS]
enum event_type event
char message[MAX_LEN_MSG]
Government_type_id government_during_revolution_id
enum ai_level skill_level
enum phase_mode_type phase_mode
enum victory_condition_type victory_conditions
Government_type_id default_government_id
enum diplstate_type type
char inventions[A_LAST+1]
char rule_name[MAX_LEN_NAME]
enum achievement_type type
char name[MAX_LEN_NAME]
action_id alternatives[MAX_NUM_ACTIONS]
struct requirement_vector reqs
enum action_auto_perf_cause cause
struct requirement_vector actor_reqs
struct requirement_vector target_reqs
enum action_sub_target_kind sub_tgt_kind
enum action_actor_kind act_kind
bv_action_sub_results sub_results
char ui_name[MAX_LEN_NAME]
enum action_target_kind tgt_kind
enum action_result result
enum base_gui_type gui_type
struct strvec * helptext
struct requirement_vector reqs
struct requirement_vector obs_reqs
char soundtag_alt[MAX_LEN_NAME]
enum impr_genus_id genus
char name[MAX_LEN_NAME]
char soundtag[MAX_LEN_NAME]
char soundtag_alt2[MAX_LEN_NAME]
char rule_name[MAX_LEN_NAME]
char graphic_alt2[MAX_LEN_NAME]
char graphic_str[MAX_LEN_NAME]
char graphic_alt[MAX_LEN_NAME]
char citizens_graphic[MAX_LEN_NAME]
char name[MAX_LEN_NAME]
char rule_name[MAX_LEN_NAME]
struct requirement_vector reqs
char graphic_alt[MAX_LEN_NAME]
char graphic[MAX_LEN_NAME]
struct requirement_vector giver_reqs
enum clause_type type
struct requirement_vector receiver_reqs
struct requirement_vector either_reqs
char preferred_soundset[MAX_LEN_NAME]
char preferred_tileset[MAX_LEN_NAME]
char preferred_musicset[MAX_LEN_NAME]
enum counter_behaviour behaviour
enum counter_target type
struct strvec * helptext
char name[MAX_LEN_NAME]
char rule_name[MAX_LEN_NAME]
char text[MAX_LEN_CONTENT]
char rule_name[MAX_LEN_NAME]
struct requirement_vector reqs
bv_disaster_effects effects
char name[MAX_LEN_NAME]
char helptxt[MAX_LEN_PACKET]
char name[MAX_LEN_NAME]
bv_unit_classes native_to
char rmact_gfx_alt2[MAX_LEN_NAME]
struct requirement_vector appearance_reqs
char graphic_alt[MAX_LEN_NAME]
char act_gfx_alt2[MAX_LEN_NAME]
struct requirement_vector disappearance_reqs
bv_extra_flags flags
char act_gfx_alt[MAX_LEN_NAME]
char activity_gfx[MAX_LEN_NAME]
struct requirement_vector rmreqs
char rule_name[MAX_LEN_NAME]
enum extra_unit_seen_type eus
char name[MAX_LEN_NAME]
char graphic_str[MAX_LEN_NAME]
char rmact_gfx_alt[MAX_LEN_NAME]
char rmact_gfx[MAX_LEN_NAME]
struct strvec * helptext
struct requirement_vector reqs
int work_raise_chance[MAX_VET_LEVELS]
int base_raise_chance[MAX_VET_LEVELS]
int global_init_techs[MAX_NUM_TECH_LIST]
int move_bonus[MAX_VET_LEVELS]
char veteran_name[MAX_VET_LEVELS][MAX_LEN_NAME]
Impr_type_id global_init_buildings[MAX_NUM_BUILDING_LIST]
int power_fact[MAX_VET_LEVELS]
struct strvec * helptext
struct requirement_vector reqs
bv_goods_flags flags
char name[MAX_LEN_NAME]
char rule_name[MAX_LEN_NAME]
char sound_alt[MAX_LEN_NAME]
struct requirement_vector reqs
char graphic_alt[MAX_LEN_NAME]
char rule_name[MAX_LEN_NAME]
char name[MAX_LEN_NAME]
Government_type_id id
char sound_str[MAX_LEN_NAME]
char graphic_str[MAX_LEN_NAME]
char name[MAX_LEN_NAME]
char helptxt[MAX_LEN_PACKET]
struct requirement_vector reqs
char name[MAX_LEN_NAME]
Multiplier_type_id id
char rule_name[MAX_LEN_NAME]
char music_combat[MAX_LEN_NAME]
struct requirement_vector reqs
char music_peaceful[MAX_LEN_NAME]
char groups[MAX_NUM_NATION_GROUPS][MAX_LEN_NAME]
bool hidden[MAX_NUM_NATION_GROUPS]
char rule_names[MAX_NUM_NATION_SETS][MAX_LEN_NAME]
char names[MAX_NUM_NATION_SETS][MAX_LEN_NAME]
char descriptions[MAX_NUM_NATION_SETS][MAX_LEN_MSG]
int init_techs[MAX_NUM_TECH_LIST]
char leader_name[MAX_NUM_LEADERS][MAX_LEN_NAME]
char noun_plural[MAX_LEN_NAME]
char adjective[MAX_LEN_NAME]
Impr_type_id init_buildings[MAX_NUM_BUILDING_LIST]
Unit_type_id init_units[MAX_NUM_UNIT_LIST]
bool leader_is_male[MAX_NUM_LEADERS]
char translation_domain[MAX_LEN_NAME]
char graphic_str[MAX_LEN_NAME]
Government_type_id init_government_id
int groups[MAX_NUM_NATION_GROUPS]
enum barbarian_type barbarian_type
int sets[MAX_NUM_NATION_SETS]
char graphic_alt[MAX_LEN_NAME]
char rule_name[MAX_LEN_NAME]
char legend[MAX_LEN_MSG]
bv_road_flags flags
int tile_incr_const[O_LAST]
enum road_gui_type gui_type
bv_max_extras integrates
enum road_compat compat
enum road_move_mode move_mode
int tile_bonus[O_LAST]
int tile_incr[O_LAST]
struct requirement_vector first_reqs
char rule_name[MAX_LEN_NAME]
char graphic_alt[MAX_LEN_NAME]
struct requirement_vector reqs
Specialist_type_id id
char short_name[MAX_LEN_NAME]
char graphic_str[MAX_LEN_NAME]
char plural_name[MAX_LEN_NAME]
char name[MAX_LEN_NAME]
char rule_name[MAX_LEN_NAME]
char text[MAX_LEN_CONTENT]
char name[MAX_LEN_NAME]
char rule_name[MAX_LEN_NAME]
char name[MAX_LEN_NAME]
char helptxt[MAX_LEN_PACKET]
char name[MAX_LEN_NAME]
char graphic_str[MAX_LEN_NAME]
char rule_name[MAX_LEN_NAME]
char graphic_alt[MAX_LEN_NAME]
bv_tech_flags flags
struct strvec * helptext
struct requirement_vector research_reqs
char name[MAX_LEN_NAME]
char helptxt[MAX_LEN_PACKET]
int extra_removal_times[MAX_EXTRA_TYPES]
Terrain_type_id transform_result
int resource_freq[MAX_EXTRA_TYPES]
Resource_type_id resources[MAX_EXTRA_TYPES]
bv_terrain_flags flags
char graphic_str[MAX_LEN_NAME]
struct strvec * helptext
bv_unit_classes native_to
Terrain_type_id cultivate_result
Terrain_type_id plant_result
char name[MAX_LEN_NAME]
int road_output_incr_pct[O_LAST]
char graphic_alt[MAX_LEN_NAME]
char graphic_alt2[MAX_LEN_NAME]
char rule_name[MAX_LEN_NAME]
enum trade_route_illegal_cancelling cancelling
enum trade_route_bonus_type bonus_type
enum combat_bonus_type type
enum unit_type_flag_id flag
char helptxt[MAX_LEN_PACKET]
char rule_name[MAX_LEN_NAME]
bv_unit_class_flags flags
char name[MAX_LEN_NAME]
char name[MAX_LEN_NAME]
char helptxt[MAX_LEN_PACKET]
char graphic_alt[MAX_LEN_NAME]
enum vision_layer vlayer
enum transp_def_type tp_defense
char rule_name[MAX_LEN_NAME]
int power_fact[MAX_VET_LEVELS]
char name[MAX_LEN_NAME]
char graphic_alt2[MAX_LEN_NAME]
char graphic_str[MAX_LEN_NAME]
struct strvec * helptext
char sound_fight_alt[MAX_LEN_NAME]
bv_unit_classes disembarks
bv_unit_classes cargo
bv_unit_type_flags flags
char sound_move_alt[MAX_LEN_NAME]
bv_unit_classes targets
struct requirement_vector build_reqs
int base_raise_chance[MAX_VET_LEVELS]
int work_raise_chance[MAX_VET_LEVELS]
char sound_fight[MAX_LEN_NAME]
bv_unit_classes embarks
char veteran_name[MAX_VET_LEVELS][MAX_LEN_NAME]
char sound_move[MAX_LEN_NAME]
bv_unit_type_roles roles
int move_bonus[MAX_VET_LEVELS]
char description[MAX_LEN_CONTENT]
char authors[MAX_LEN_PACKET/3]
bv_spaceship_structure structure
Resource_type_id resource
enum known_type known
char label[MAX_LEN_MAP_LABEL]
Continent_id continent
Terrain_type_id terrain
char spec_sprite[MAX_LEN_NAME]
enum route_direction direction
struct act_prob action_probabilities[MAX_NUM_ACTIONS]
int upkeep[O_LAST]
enum action_decision action_decision_want
struct unit_order orders[MAX_LEN_ROUTE]
enum unit_activity activity
Unit_type_id type
enum unit_activity changed_from
enum direction8 facing
enum server_side_agent ssa_controller
enum direction8 facing
char user[MAX_LEN_NAME]
enum unit_activity activity
enum ai_level skill_level
Definition player.h:116
enum barbarian_type barbarian_type
Definition player.h:122
int science_cost
Definition player.h:119
int love[MAX_NUM_PLAYER_SLOTS]
Definition player.h:124
int infra_points
Definition player.h:67
enum spaceship_state state
Definition spaceship.h:108
struct city_list * cities
Definition player.h:281
struct player_ai ai_common
Definition player.h:288
bv_plr_flags flags
Definition player.h:292
struct dbv tile_vision[V_COUNT]
Definition player.h:359
int primary_capital_id
Definition player.h:275
bool is_male
Definition player.h:257
int wonders[B_LAST]
Definition player.h:305
struct government * target_government
Definition player.h:259
int autoselect_weight
Definition player.h:299
char username[MAX_LEN_NAME]
Definition player.h:252
bool is_connected
Definition player.h:296
int revolution_finishes
Definition player.h:273
int nturns_idle
Definition player.h:265
struct government * government
Definition player.h:258
struct dbv tile_known
Definition player.h:310
int turns_alive
Definition player.h:266
bool was_created
Definition player.h:294
int tech_upkeep
Definition player.h:363
struct unit_list * units
Definition player.h:282
struct conn_list * connections
Definition player.h:298
bool is_alive
Definition player.h:268
bv_player real_embassy
Definition player.h:277
struct player::@70::@73 client
struct player_economic economic
Definition player.h:284
int culture
Definition player.h:367
struct player_spaceship spaceship
Definition player.h:286
char name[MAX_LEN_NAME]
Definition player.h:251
bv_player gives_shared_vision
Definition player.h:302
enum mood_type mood
Definition player.h:361
struct player_score score
Definition player.h:283
struct multiplier_value multipliers[MAX_NUM_MULTIPLIERS]
Definition player.h:314
bool color_changeable
Definition player.h:365
int music_style
Definition player.h:280
struct nation_style * style
Definition player.h:279
bool phase_done
Definition player.h:263
bv_player gives_shared_tiles
Definition player.h:304
bool is_ready
Definition player.h:262
int history
Definition player.h:316
struct rgbcolor * rgb
Definition player.h:312
bool unassigned_user
Definition player.h:253
int output[O_LAST]
Definition terrain.h:54
int g
Definition rgbcolor.h:34
int b
Definition rgbcolor.h:34
int r
Definition rgbcolor.h:34
struct requirement_vector reqs
Definition specialist.h:38
char graphic_alt[MAX_LEN_NAME]
Definition specialist.h:36
struct strvec * helptext
Definition specialist.h:40
char graphic_str[MAX_LEN_NAME]
Definition specialist.h:35
struct name_translation name
Definition specialist.h:31
struct name_translation abbreviation
Definition specialist.h:32
Definition map.c:40
struct terrain * cultivate_result
Definition terrain.h:108
int placing_time
Definition terrain.h:120
struct extra_type ** resources
Definition terrain.h:97
struct strvec * helptext
Definition terrain.h:156
char graphic_alt2[MAX_LEN_NAME]
Definition terrain.h:82
bv_terrain_flags flags
Definition terrain.h:152
int * resource_freq
Definition terrain.h:98
bv_unit_classes native_to
Definition terrain.h:150
int road_time
Definition terrain.h:106
struct name_translation name
Definition terrain.h:77
int plant_time
Definition terrain.h:112
struct terrain * plant_result
Definition terrain.h:111
int irrigation_food_incr
Definition terrain.h:114
int defense_bonus
Definition terrain.h:93
int cultivate_time
Definition terrain.h:109
int movement_cost
Definition terrain.h:92
const struct unit_type * animal
Definition terrain.h:130
int pillage_time
Definition terrain.h:125
int output[O_LAST]
Definition terrain.h:95
int transform_time
Definition terrain.h:124
char graphic_alt[MAX_LEN_NAME]
Definition terrain.h:81
int mining_time
Definition terrain.h:118
struct rgbcolor * rgb
Definition terrain.h:154
char graphic_str[MAX_LEN_NAME]
Definition terrain.h:80
enum terrain_class tclass
Definition terrain.h:90
int road_output_incr_pct[O_LAST]
Definition terrain.h:104
int extra_removal_times[MAX_EXTRA_TYPES]
Definition terrain.h:128
struct terrain * transform_result
Definition terrain.h:122
int irrigation_time
Definition terrain.h:115
int base_time
Definition terrain.h:105
int mining_shield_incr
Definition terrain.h:117
Definition tile.h:50
char * spec_sprite
Definition tile.h:67
char * label
Definition tile.h:66
int altitude
Definition tile.h:65
bv_extras extras
Definition tile.h:55
struct unit_list * units
Definition tile.h:58
struct player * extras_owner
Definition tile.h:63
int infra_turns
Definition tile.h:62
struct extra_type * placing
Definition tile.h:61
Continent_id continent
Definition tile.h:54
int hp_loss_pct
Definition unittype.h:155
int non_native_def_pct
Definition unittype.h:156
int min_speed
Definition unittype.h:154
struct name_translation name
Definition unittype.h:151
struct strvec * helptext
Definition unittype.h:159
bv_unit_class_flags flags
Definition unittype.h:157
enum unit_orders order
Definition unit.h:94
int action
Definition unit.h:102
int transport_capacity
Definition unittype.h:530
struct unit_type::@87 adv
struct unit_class * uclass
Definition unittype.h:563
int pop_cost
Definition unittype.h:520
struct requirement_vector build_reqs
Definition unittype.h:527
int defense_strength
Definition unittype.h:523
bv_unit_classes cargo
Definition unittype.h:565
int firepower
Definition unittype.h:532
int paratroopers_range
Definition unittype.h:548
char graphic_alt[MAX_LEN_NAME]
Definition unittype.h:513
bool worker
Definition unittype.h:582
char sound_move_alt[MAX_LEN_NAME]
Definition unittype.h:516
int build_cost
Definition unittype.h:519
int convert_time
Definition unittype.h:538
int city_size
Definition unittype.h:557
struct veteran_system * veteran
Definition unittype.h:551
const struct unit_type * obsoleted_by
Definition unittype.h:536
int vision_radius_sq
Definition unittype.h:529
int move_rate
Definition unittype.h:524
bv_unit_classes targets
Definition unittype.h:568
enum vision_layer vlayer
Definition unittype.h:576
struct strvec * helptext
Definition unittype.h:578
int bombard_rate
Definition unittype.h:554
char graphic_str[MAX_LEN_NAME]
Definition unittype.h:512
int city_slots
Definition unittype.h:559
char sound_move[MAX_LEN_NAME]
Definition unittype.h:515
char sound_fight_alt[MAX_LEN_NAME]
Definition unittype.h:518
struct name_translation name
Definition unittype.h:509
bv_unit_type_roles roles
Definition unittype.h:542
enum transp_def_type tp_defense
Definition unittype.h:561
int upkeep[O_LAST]
Definition unittype.h:545
char graphic_alt2[MAX_LEN_NAME]
Definition unittype.h:514
bv_unit_classes disembarks
Definition unittype.h:574
const struct unit_type * converted_to
Definition unittype.h:537
bv_unit_type_flags flags
Definition unittype.h:541
char sound_fight[MAX_LEN_NAME]
Definition unittype.h:517
bv_unit_classes embarks
Definition unittype.h:571
int attack_strength
Definition unittype.h:522
int happy_cost
Definition unittype.h:544
struct combat_bonus_list * bonuses
Definition unittype.h:533
Definition unit.h:140
int length
Definition unit.h:198
int upkeep[O_LAST]
Definition unit.h:150
bool has_orders
Definition unit.h:196
struct unit::@80 orders
bool occupied
Definition unit.h:222
enum action_decision action_decision_want
Definition unit.h:205
int battlegroup
Definition unit.h:194
enum unit_activity activity
Definition unit.h:159
int moves_left
Definition unit.h:152
struct unit::@81::@83 client
int id
Definition unit.h:147
bool moved
Definition unit.h:176
int index
Definition unit.h:198
bool vigilant
Definition unit.h:200
int hp
Definition unit.h:153
int fuel
Definition unit.h:155
struct extra_type * changed_from_target
Definition unit.h:173
int current_form_turn
Definition unit.h:211
bool stay
Definition unit.h:208
bool colored
Definition unit.h:225
enum direction8 facing
Definition unit.h:144
bool asking_city_name
Definition unit.h:228
struct extra_type * activity_target
Definition unit.h:167
int activity_count
Definition unit.h:165
struct unit_order * list
Definition unit.h:201
enum unit_activity changed_from
Definition unit.h:171
struct player * nationality
Definition unit.h:146
int transported_by
Definition unit.h:219
bool repeat
Definition unit.h:199
int homecity
Definition unit.h:148
bool paradropped
Definition unit.h:177
bool done_moving
Definition unit.h:184
int birth_turn
Definition unit.h:210
struct goods_type * carrying
Definition unit.h:189
struct tile * goto_tile
Definition unit.h:157
struct tile * action_decision_tile
Definition unit.h:206
const struct unit_type * utype
Definition unit.h:141
int veteran
Definition unit.h:154
int changed_from_count
Definition unit.h:172
enum unit_focus_status focus_status
Definition unit.h:217
enum server_side_agent ssa_controller
Definition unit.h:175
enum universals_n kind
Definition fc_types.h:880
int yes
Definition voteinfo.h:36
int num_voters
Definition voteinfo.h:39
bool passed
Definition voteinfo.h:41
int abstain
Definition voteinfo.h:38
int vote_no
Definition voteinfo.h:31
int no
Definition voteinfo.h:37
struct civ_map map
struct nation_style * style_by_number(int id)
Definition style.c:88
void styles_alloc(int count)
Definition style.c:36
struct music_style * music_style_by_number(int id)
Definition style.c:171
void music_styles_alloc(int count)
Definition style.c:133
int fc_snprintf(char *str, size_t n, const char *format,...)
Definition support.c:960
size_t fc_strlcpy(char *dest, const char *src, size_t n)
Definition support.c:777
size_t fc_strlcat(char *dest, const char *src, size_t n)
Definition support.c:822
#define sz_strlcpy(dest, src)
Definition support.h:189
#define TRUE
Definition support.h:46
#define FALSE
Definition support.h:47
#define fc_strncmp(_s1_, _s2_, _len_)
Definition support.h:154
int team_count(void)
Definition team.c:375
struct team_slot * team_slot_by_number(int team_id)
Definition team.c:175
bool team_add_player(struct player *pplayer, struct team *pteam)
Definition team.c:467
struct team * team_new(struct team_slot *tslot)
Definition team.c:317
void team_slot_set_defined_name(struct team_slot *tslot, const char *team_name)
Definition team.c:288
struct advance * advance_by_number(const Tech_type_id atype)
Definition tech.c:107
void set_user_tech_flag_name(enum tech_flag_id id, const char *name, const char *helptxt)
Definition tech.c:404
struct tech_class * tech_class_by_number(const int idx)
Definition tech.c:330
Tech_type_id advance_number(const struct advance *padvance)
Definition tech.c:98
#define A_FUTURE
Definition tech.h:46
#define A_NEVER
Definition tech.h:51
#define advance_index_iterate_end
Definition tech.h:249
tech_req
Definition tech.h:110
@ AR_TWO
Definition tech.h:112
@ AR_ROOT
Definition tech.h:113
@ AR_ONE
Definition tech.h:111
static Tech_type_id advance_count(void)
Definition tech.h:170
#define A_NONE
Definition tech.h:43
#define A_UNKNOWN
Definition tech.h:49
#define A_LAST
Definition tech.h:45
#define advance_index_iterate(_start, _index)
Definition tech.h:245
Terrain_type_id terrain_count(void)
Definition terrain.c:118
struct terrain * terrain_by_number(const Terrain_type_id type)
Definition terrain.c:156
const char * terrain_rule_name(const struct terrain *pterrain)
Definition terrain.c:247
struct resource_type * resource_type_init(struct extra_type *pextra)
Definition terrain.c:272
void set_user_terrain_flag_name(enum terrain_flag_id id, const char *name, const char *helptxt)
Definition terrain.c:788
#define MAX_NUM_TERRAINS
Definition terrain.h:69
void tile_set_terrain(struct tile *ptile, struct terrain *pterrain)
Definition tile.c:124
void tile_set_owner(struct tile *ptile, struct player *pplayer, struct tile *claimer)
Definition tile.c:69
bool tile_set_label(struct tile *ptile, const char *label)
Definition tile.c:1097
void tile_set_resource(struct tile *ptile, struct extra_type *presource)
Definition tile.c:349
struct city * tile_city(const struct tile *ptile)
Definition tile.c:83
void tile_set_worked(struct tile *ptile, struct city *pcity)
Definition tile.c:106
#define tile_index(_pt_)
Definition tile.h:89
#define tile_worked(_tile)
Definition tile.h:115
#define tile_resource(_tile)
Definition tile.h:103
known_type
Definition tile.h:35
@ TILE_KNOWN_UNSEEN
Definition tile.h:37
@ TILE_UNKNOWN
Definition tile.h:36
@ TILE_KNOWN_SEEN
Definition tile.h:38
#define tile_list_iterate(tile_list, ptile)
Definition tile.h:74
#define tile_terrain(_tile)
Definition tile.h:111
#define TILE_XY(ptile)
Definition tile.h:43
#define tile_list_iterate_end
Definition tile.h:76
#define tile_owner(_tile)
Definition tile.h:97
void tileset_setup_unit_type(struct tileset *t, struct unit_type *ut)
Definition tilespec.c:3840
void tileset_setup_government(struct tileset *t, struct government *gov)
Definition tilespec.c:4453
void tileset_setup_specialist_type_default_set(struct tileset *t, Specialist_type_id id)
Definition tilespec.c:2924
void tileset_setup_tile_type(struct tileset *t, const struct terrain *pterrain)
Definition tilespec.c:4187
void tileset_player_init(struct tileset *t, struct player *pplayer)
Definition tilespec.c:7414
bool unit_drawn_with_city_outline(const struct unit *punit, bool check_focus)
Definition tilespec.c:5547
void tileset_setup_impr_type(struct tileset *t, struct impr_type *pimprove)
Definition tilespec.c:3874
void tileset_background_init(struct tileset *t)
Definition tilespec.c:7494
void tileset_setup_tech_type(struct tileset *t, struct advance *padvance)
Definition tilespec.c:3890
void tileset_setup_city_tiles(struct tileset *t, int style)
Definition tilespec.c:6493
void tilespec_reread_frozen_refresh(const char *tname)
Definition tilespec.c:1566
void tileset_setup_extra(struct tileset *t, struct extra_type *pextra)
Definition tilespec.c:3909
const char * tileset_basename(const struct tileset *t)
Definition tilespec.c:705
void finish_loading_sprites(struct tileset *t)
Definition tilespec.c:3646
const char * tileset_name_get(struct tileset *t)
Definition tilespec.c:7565
void tileset_error(enum log_level level, const char *tset_name, const char *format,...)
Definition tilespec.c:625
bool tilespec_reread(const char *new_tileset_name, bool game_fully_initialized, float scale)
Definition tilespec.c:1376
void tileset_setup_nation_flag(struct tileset *t, struct nation_type *nation)
Definition tilespec.c:4468
void tileset_ruleset_reset(struct tileset *t)
Definition tilespec.c:7529
#define MAX_NUM_CITIZEN_SPRITES
Definition tilespec.h:199
#define NUM_WALL_TYPES
Definition tilespec.h:361
int city_num_trade_routes(const struct city *pcity)
struct trade_route_settings * trade_route_settings_by_type(enum trade_route_type type)
struct goods_type * goods_by_number(Goods_type_id id)
bool unit_transport_load(struct unit *pcargo, struct unit *ptrans, bool force)
Definition unit.c:2428
struct unit * unit_transport_get(const struct unit *pcargo)
Definition unit.c:2499
bool unit_transport_unload(struct unit *pcargo)
Definition unit.c:2448
struct unit * unit_virtual_create(struct player *pplayer, struct city *pcity, const struct unit_type *punittype, int veteran_level)
Definition unit.c:1662
void unit_virtual_destroy(struct unit *punit)
Definition unit.c:1767
void unit_tile_set(struct unit *punit, struct tile *ptile)
Definition unit.c:1285
bool unit_transported(const struct unit *pcargo)
Definition unit.c:2483
struct unit_list * unit_transport_cargo(const struct unit *ptrans)
Definition unit.c:2509
#define unit_tile(_pu)
Definition unit.h:397
@ FOCUS_AVAIL
Definition unit.h:54
@ FOCUS_WAIT
Definition unit.h:54
@ ORDER_PERFORM_ACTION
Definition unit.h:48
#define unit_owner(_pu)
Definition unit.h:396
#define unit_list_iterate(unitlist, punit)
Definition unitlist.h:31
#define unit_list_iterate_end
Definition unitlist.h:33
void set_unit_class_caches(struct unit_class *pclass)
Definition unittype.c:2742
const struct unit_type * unit_type_get(const struct unit *punit)
Definition unittype.c:123
const char * unit_name_translation(const struct unit *punit)
Definition unittype.c:1569
const char * unit_rule_name(const struct unit *punit)
Definition unittype.c:1587
void set_unit_move_type(struct unit_class *puclass)
Definition unittype.c:2910
void set_unit_type_caches(struct unit_type *ptype)
Definition unittype.c:2801
struct unit_class * uclass_by_number(const Unit_Class_id id)
Definition unittype.c:2476
void veteran_system_definition(struct veteran_system *vsystem, int level, const char *vlist_name, int vlist_power, int vlist_move, int vlist_raise, int vlist_wraise)
Definition unittype.c:2671
struct unit_type * utype_by_number(const Unit_type_id id)
Definition unittype.c:112
void unit_type_action_cache_set(struct unit_type *ptype)
Definition unittype.c:915
void set_user_unit_class_flag_name(enum unit_class_flag_id id, const char *name, const char *helptxt)
Definition unittype.c:1812
struct veteran_system * veteran_system_new(int count)
Definition unittype.c:2640
bool utype_can_do_action(const struct unit_type *putype, const action_id act_id)
Definition unittype.c:371
void set_user_unit_type_flag_name(enum unit_type_flag_id id, const char *name, const char *helptxt)
Definition unittype.c:1876
#define UCF_LAST_USER_FLAG
Definition unittype.h:127
#define unit_class_iterate(_p)
Definition unittype.h:912
#define UTYF_LAST_USER_FLAG
Definition unittype.h:337
#define unit_type_iterate(_p)
Definition unittype.h:859
#define U_LAST
Definition unittype.h:40
#define unit_class_iterate_end
Definition unittype.h:919
#define unit_type_iterate_end
Definition unittype.h:866
void economy_report_dialog_update(void)
void set_client_page(enum client_pages page)
void science_report_dialog_update(void)
void update_queue_processing_finished(int request_id)
void units_report_dialog_update(void)
void update_queue_processing_started(int request_id)
enum client_pages get_client_page(void)
void unit_select_dialog_update(void)
#define vision_layer_iterate(v)
Definition vision.h:77
#define vision_layer_iterate_end
Definition vision.h:80
void voteinfo_queue_delayed_remove(int vote_no)
Definition voteinfo.c:53
struct voteinfo * voteinfo_queue_find(int vote_no)
Definition voteinfo.c:150
void voteinfo_queue_add(int vote_no, const char *user, const char *desc, int percent_required, int flags)
Definition voteinfo.c:123
bool worker_task_is_sane(struct worker_task *ptask)
Definition workertask.c:40
#define worker_task_list_iterate(tasklist, ptask)
Definition workertask.h:33
#define worker_task_list_iterate_end
Definition workertask.h:35
void worklist_copy(struct worklist *dst, const struct worklist *src)
Definition worklist.c:112
void worklist_init(struct worklist *pwl)
Definition worklist.c:38