Freeciv-3.3
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packets_gen.h
Go to the documentation of this file.
1 /**************************************************************************
2 * THIS FILE WAS GENERATED *
3 * Script: common/generate_packets.py *
4 * Input: common/networking/packets.def *
5 * DO NOT CHANGE THIS FILE *
6 **************************************************************************/
7
8#ifndef FC__PACKETS_GEN_H
9#define FC__PACKETS_GEN_H
10
11#ifdef __cplusplus
12extern "C" {
13#endif /* __cplusplus */
14
15/* common */
16#include "actions.h"
17#include "city.h"
18#include "conn_types.h"
19#include "disaster.h"
20#include "events.h"
21#include "player.h"
22#include "tech.h"
23#include "unit.h"
24
25/* common/aicore */
26#include "cm.h"
27
29 char __dummy; /* to avoid malloc(0); */
30};
31
33 char __dummy; /* to avoid malloc(0); */
34};
35
39
43
52
55 char message[1536];
56 char capability[512];
57 char challenge_file[4095];
59};
60
65
69
71 char __dummy; /* to avoid malloc(0); */
72};
73
81
86
92
100
117
169 int gold;
210 int phase;
226 enum ai_level skill_level;
229 int tech;
245 int turn;
247 int year;
256};
257
265
270
280
282 int tile;
283};
284
289
291 int id;
292 bool gained;
293 bool first;
294};
295
304
313
317
321
329
332};
333
387
394
400
416
425
430
433};
434
440
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471
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567
569 int tax;
572};
573
577
582
584 char __dummy; /* to avoid malloc(0); */
585};
586
593
603
608
620
622 int id;
623};
624
628
632
635};
636
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709
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870
872 char __dummy; /* to avoid malloc(0); */
873};
874
876 char __dummy; /* to avoid malloc(0); */
877};
878
880 char __dummy; /* to avoid malloc(0); */
881};
882
888
890 char __dummy; /* to avoid malloc(0); */
891};
892
894 int phase;
895};
896
898 int year;
900 int turn;
901};
902
904 char __dummy; /* to avoid malloc(0); */
905};
906
908 char __dummy; /* to avoid malloc(0); */
909};
910
912 char __dummy; /* to avoid malloc(0); */
913};
914
916 char __dummy; /* to avoid malloc(0); */
917};
918
920 char __dummy; /* to avoid malloc(0); */
921};
922
927
948
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1006
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1035
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1109
1111 char __dummy; /* to avoid malloc(0); */
1112};
1113
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1126
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1644
1646 bool state;
1647};
1648
1650 char __dummy; /* to avoid malloc(0); */
1651};
1652
1654 char __dummy; /* to avoid malloc(0); */
1655};
1656
1660
1666
1674
1676 int id;
1678 int tag;
1679};
1680
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1704
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1869
1871 int id;
1872};
1873
1878
1883
1967 PACKET_PAGE_MSG = 110, /* 110 */
1983 PACKET_RULESET_UNIT = 140, /* 140 */
2012 PACKET_SCENARIO_INFO = 180, /* 180 */
2085
2086 PACKET_LAST /* leave this last */
2088
2090
2092
2094void lsend_packet_investigate_started(struct conn_list *dest, const struct packet_investigate_started *packet);
2095int dsend_packet_investigate_started(struct connection *pc, int city_id);
2096void dlsend_packet_investigate_started(struct conn_list *dest, int city_id);
2097
2099void lsend_packet_investigate_finished(struct conn_list *dest, const struct packet_investigate_finished *packet);
2100int dsend_packet_investigate_finished(struct connection *pc, int city_id);
2101void dlsend_packet_investigate_finished(struct conn_list *dest, int city_id);
2102
2103int send_packet_server_join_req(struct connection *pc, const struct packet_server_join_req *packet);
2104int dsend_packet_server_join_req(struct connection *pc, const char *username, const char *capability, const char *version_label, int major_version, int minor_version, int patch_version);
2105
2106int send_packet_server_join_reply(struct connection *pc, const struct packet_server_join_reply *packet);
2107
2110
2112
2114void lsend_packet_server_shutdown(struct conn_list *dest);
2115
2116int send_packet_nation_select_req(struct connection *pc, const struct packet_nation_select_req *packet);
2117int dsend_packet_nation_select_req(struct connection *pc, int player_no, Nation_type_id nation_no, bool is_male, const char *name, int style);
2118
2119int send_packet_player_ready(struct connection *pc, const struct packet_player_ready *packet);
2120int dsend_packet_player_ready(struct connection *pc, int player_no, bool is_ready);
2121
2122int send_packet_endgame_report(struct connection *pc, const struct packet_endgame_report *packet);
2123void lsend_packet_endgame_report(struct conn_list *dest, const struct packet_endgame_report *packet);
2124
2125int send_packet_endgame_player(struct connection *pc, const struct packet_endgame_player *packet);
2126void lsend_packet_endgame_player(struct conn_list *dest, const struct packet_endgame_player *packet);
2127
2128int send_packet_tile_info(struct connection *pc, const struct packet_tile_info *packet);
2129void lsend_packet_tile_info(struct conn_list *dest, const struct packet_tile_info *packet);
2130
2131int send_packet_game_info(struct connection *pc, const struct packet_game_info *packet);
2132
2133int send_packet_calendar_info(struct connection *pc, const struct packet_calendar_info *packet);
2134
2135int send_packet_timeout_info(struct connection *pc, const struct packet_timeout_info *packet);
2136
2137int send_packet_map_info(struct connection *pc, const struct packet_map_info *packet);
2138void lsend_packet_map_info(struct conn_list *dest, const struct packet_map_info *packet);
2139
2140int send_packet_nuke_tile_info(struct connection *pc, const struct packet_nuke_tile_info *packet);
2141void lsend_packet_nuke_tile_info(struct conn_list *dest, const struct packet_nuke_tile_info *packet);
2143void dlsend_packet_nuke_tile_info(struct conn_list *dest, int tile);
2144
2145int send_packet_team_name_info(struct connection *pc, const struct packet_team_name_info *packet);
2146void lsend_packet_team_name_info(struct conn_list *dest, const struct packet_team_name_info *packet);
2147
2148int send_packet_achievement_info(struct connection *pc, const struct packet_achievement_info *packet);
2149void lsend_packet_achievement_info(struct conn_list *dest, const struct packet_achievement_info *packet);
2150
2151int send_packet_chat_msg(struct connection *pc, const struct packet_chat_msg *packet);
2152void lsend_packet_chat_msg(struct conn_list *dest, const struct packet_chat_msg *packet);
2153
2154int send_packet_early_chat_msg(struct connection *pc, const struct packet_early_chat_msg *packet);
2155void lsend_packet_early_chat_msg(struct conn_list *dest, const struct packet_early_chat_msg *packet);
2156
2157int send_packet_chat_msg_req(struct connection *pc, const struct packet_chat_msg_req *packet);
2158int dsend_packet_chat_msg_req(struct connection *pc, const char *message);
2159
2160int send_packet_connect_msg(struct connection *pc, const struct packet_connect_msg *packet);
2161int dsend_packet_connect_msg(struct connection *pc, const char *message);
2162
2163int send_packet_server_info(struct connection *pc, const struct packet_server_info *packet);
2164int dsend_packet_server_info(struct connection *pc, const char *version_label, int major_version, int minor_version, int patch_version, int emerg_version);
2165
2166int send_packet_city_remove(struct connection *pc, const struct packet_city_remove *packet);
2167void lsend_packet_city_remove(struct conn_list *dest, const struct packet_city_remove *packet);
2168int dsend_packet_city_remove(struct connection *pc, int city_id);
2169void dlsend_packet_city_remove(struct conn_list *dest, int city_id);
2170
2171int send_packet_city_info(struct connection *pc, const struct packet_city_info *packet, bool force_to_send);
2172void lsend_packet_city_info(struct conn_list *dest, const struct packet_city_info *packet, bool force_to_send);
2173
2174int send_packet_city_nationalities(struct connection *pc, const struct packet_city_nationalities *packet, bool force_to_send);
2175void lsend_packet_city_nationalities(struct conn_list *dest, const struct packet_city_nationalities *packet, bool force_to_send);
2176
2178void lsend_packet_city_update_counters(struct conn_list *dest, const struct packet_city_update_counters *packet);
2179
2180int send_packet_city_short_info(struct connection *pc, const struct packet_city_short_info *packet);
2181void lsend_packet_city_short_info(struct conn_list *dest, const struct packet_city_short_info *packet);
2182
2183int send_packet_trade_route_info(struct connection *pc, const struct packet_trade_route_info *packet);
2184void lsend_packet_trade_route_info(struct conn_list *dest, const struct packet_trade_route_info *packet);
2185
2186int send_packet_city_sell(struct connection *pc, const struct packet_city_sell *packet);
2187int dsend_packet_city_sell(struct connection *pc, int city_id, int build_id);
2188
2189int send_packet_city_buy(struct connection *pc, const struct packet_city_buy *packet);
2190int dsend_packet_city_buy(struct connection *pc, int city_id);
2191
2192int send_packet_city_change(struct connection *pc, const struct packet_city_change *packet);
2193int dsend_packet_city_change(struct connection *pc, int city_id, int production_kind, int production_value);
2194
2195int send_packet_city_worklist(struct connection *pc, const struct packet_city_worklist *packet);
2196int dsend_packet_city_worklist(struct connection *pc, int city_id, const struct worklist *worklist);
2197
2199int dsend_packet_city_make_specialist(struct connection *pc, int city_id, int tile_id);
2200
2201int send_packet_city_make_worker(struct connection *pc, const struct packet_city_make_worker *packet);
2202int dsend_packet_city_make_worker(struct connection *pc, int city_id, int tile_id);
2203
2206
2207int send_packet_city_rename(struct connection *pc, const struct packet_city_rename *packet);
2208int dsend_packet_city_rename(struct connection *pc, int city_id, const char *name);
2209
2210int send_packet_city_options_req(struct connection *pc, const struct packet_city_options_req *packet);
2211int dsend_packet_city_options_req(struct connection *pc, int city_id, bv_city_options options);
2212
2213int send_packet_city_refresh(struct connection *pc, const struct packet_city_refresh *packet);
2214int dsend_packet_city_refresh(struct connection *pc, int city_id);
2215
2217int dsend_packet_city_name_suggestion_req(struct connection *pc, int unit_id);
2218
2221int dsend_packet_city_name_suggestion_info(struct connection *pc, int unit_id, const char *name);
2222void dlsend_packet_city_name_suggestion_info(struct conn_list *dest, int unit_id, const char *name);
2223
2225void lsend_packet_city_sabotage_list(struct conn_list *dest, const struct packet_city_sabotage_list *packet);
2226
2227int send_packet_city_rally_point(struct connection *pc, const struct packet_city_rally_point *packet, bool force_to_send);
2228void lsend_packet_city_rally_point(struct conn_list *dest, const struct packet_city_rally_point *packet, bool force_to_send);
2229
2230int send_packet_worker_task(struct connection *pc, const struct packet_worker_task *packet);
2231void lsend_packet_worker_task(struct conn_list *dest, const struct packet_worker_task *packet);
2232
2233int send_packet_player_remove(struct connection *pc, const struct packet_player_remove *packet);
2234int dsend_packet_player_remove(struct connection *pc, int playerno);
2235
2236int send_packet_player_info(struct connection *pc, const struct packet_player_info *packet);
2237
2238int send_packet_player_phase_done(struct connection *pc, const struct packet_player_phase_done *packet);
2239int dsend_packet_player_phase_done(struct connection *pc, int turn);
2240
2241int send_packet_player_rates(struct connection *pc, const struct packet_player_rates *packet);
2242int dsend_packet_player_rates(struct connection *pc, int tax, int luxury, int science);
2243
2246
2248int dsend_packet_player_place_infra(struct connection *pc, int tile, int extra);
2249
2251
2253
2254int send_packet_player_diplstate(struct connection *pc, const struct packet_player_diplstate *packet);
2255
2256int send_packet_player_multiplier(struct connection *pc, const struct packet_player_multiplier *packet);
2257
2258int send_packet_research_info(struct connection *pc, const struct packet_research_info *packet);
2259void lsend_packet_research_info(struct conn_list *dest, const struct packet_research_info *packet);
2260
2261int send_packet_unknown_research(struct connection *pc, const struct packet_unknown_research *packet);
2262
2263int send_packet_player_research(struct connection *pc, const struct packet_player_research *packet);
2264int dsend_packet_player_research(struct connection *pc, int tech);
2265
2266int send_packet_player_tech_goal(struct connection *pc, const struct packet_player_tech_goal *packet);
2267int dsend_packet_player_tech_goal(struct connection *pc, int tech);
2268
2269int send_packet_unit_remove(struct connection *pc, const struct packet_unit_remove *packet);
2270void lsend_packet_unit_remove(struct conn_list *dest, const struct packet_unit_remove *packet);
2271int dsend_packet_unit_remove(struct connection *pc, int unit_id);
2272void dlsend_packet_unit_remove(struct conn_list *dest, int unit_id);
2273
2274int send_packet_unit_info(struct connection *pc, const struct packet_unit_info *packet);
2275void lsend_packet_unit_info(struct conn_list *dest, const struct packet_unit_info *packet);
2276
2277int send_packet_unit_short_info(struct connection *pc, const struct packet_unit_short_info *packet, bool force_to_send);
2278void lsend_packet_unit_short_info(struct conn_list *dest, const struct packet_unit_short_info *packet, bool force_to_send);
2279
2280int send_packet_unit_combat_info(struct connection *pc, const struct packet_unit_combat_info *packet);
2281void lsend_packet_unit_combat_info(struct conn_list *dest, const struct packet_unit_combat_info *packet);
2282
2283int send_packet_unit_sscs_set(struct connection *pc, const struct packet_unit_sscs_set *packet);
2284int dsend_packet_unit_sscs_set(struct connection *pc, int unit_id, enum unit_ss_data_type type, int value);
2285
2286int send_packet_unit_orders(struct connection *pc, const struct packet_unit_orders *packet);
2287
2290
2291int send_packet_unit_action_query(struct connection *pc, const struct packet_unit_action_query *packet);
2292int dsend_packet_unit_action_query(struct connection *pc, int actor_id, int target_id, action_id action_type, int request_kind);
2293
2294int send_packet_unit_type_upgrade(struct connection *pc, const struct packet_unit_type_upgrade *packet);
2296
2297int send_packet_unit_do_action(struct connection *pc, const struct packet_unit_do_action *packet);
2298int dsend_packet_unit_do_action(struct connection *pc, int actor_id, int target_id, int sub_tgt_id, const char *name, action_id action_type);
2299
2301int dsend_packet_unit_action_answer(struct connection *pc, int actor_id, int target_id, int cost, action_id action_type, int request_kind);
2302
2303int send_packet_unit_get_actions(struct connection *pc, const struct packet_unit_get_actions *packet);
2304int dsend_packet_unit_get_actions(struct connection *pc, int actor_unit_id, int target_unit_id, int target_tile_id, int target_extra_id, int request_kind);
2305
2306int send_packet_unit_actions(struct connection *pc, const struct packet_unit_actions *packet);
2307int dsend_packet_unit_actions(struct connection *pc, int actor_unit_id, int target_unit_id, int target_city_id, int target_tile_id, int target_extra_id, int request_kind, const struct act_prob *action_probabilities);
2308
2310int dsend_packet_unit_change_activity(struct connection *pc, int unit_id, enum unit_activity activity, int target);
2311
2313int dsend_packet_diplomacy_init_meeting_req(struct connection *pc, int counterpart);
2314
2316void lsend_packet_diplomacy_init_meeting(struct conn_list *dest, const struct packet_diplomacy_init_meeting *packet);
2317int dsend_packet_diplomacy_init_meeting(struct connection *pc, int counterpart, int initiated_from);
2318void dlsend_packet_diplomacy_init_meeting(struct conn_list *dest, int counterpart, int initiated_from);
2319
2321int dsend_packet_diplomacy_cancel_meeting_req(struct connection *pc, int counterpart);
2322
2325int dsend_packet_diplomacy_cancel_meeting(struct connection *pc, int counterpart, int initiated_from);
2326void dlsend_packet_diplomacy_cancel_meeting(struct conn_list *dest, int counterpart, int initiated_from);
2327
2329int dsend_packet_diplomacy_create_clause_req(struct connection *pc, int counterpart, int giver, enum clause_type type, int value);
2330
2333int dsend_packet_diplomacy_create_clause(struct connection *pc, int counterpart, int giver, enum clause_type type, int value);
2334void dlsend_packet_diplomacy_create_clause(struct conn_list *dest, int counterpart, int giver, enum clause_type type, int value);
2335
2337int dsend_packet_diplomacy_remove_clause_req(struct connection *pc, int counterpart, int giver, enum clause_type type, int value);
2338
2341int dsend_packet_diplomacy_remove_clause(struct connection *pc, int counterpart, int giver, enum clause_type type, int value);
2342void dlsend_packet_diplomacy_remove_clause(struct conn_list *dest, int counterpart, int giver, enum clause_type type, int value);
2343
2345int dsend_packet_diplomacy_accept_treaty_req(struct connection *pc, int counterpart);
2346
2349int dsend_packet_diplomacy_accept_treaty(struct connection *pc, int counterpart, bool I_accepted, bool other_accepted);
2350void dlsend_packet_diplomacy_accept_treaty(struct conn_list *dest, int counterpart, bool I_accepted, bool other_accepted);
2351
2353int dsend_packet_diplomacy_cancel_pact(struct connection *pc, int other_player_id, enum clause_type clause);
2354
2355int send_packet_page_msg(struct connection *pc, const struct packet_page_msg *packet);
2356void lsend_packet_page_msg(struct conn_list *dest, const struct packet_page_msg *packet);
2357
2358int send_packet_page_msg_part(struct connection *pc, const struct packet_page_msg_part *packet);
2359void lsend_packet_page_msg_part(struct conn_list *dest, const struct packet_page_msg_part *packet);
2360
2361int send_packet_report_req(struct connection *pc, const struct packet_report_req *packet);
2363
2364int send_packet_conn_info(struct connection *pc, const struct packet_conn_info *packet);
2365void lsend_packet_conn_info(struct conn_list *dest, const struct packet_conn_info *packet);
2366
2367int send_packet_conn_ping_info(struct connection *pc, const struct packet_conn_ping_info *packet);
2368void lsend_packet_conn_ping_info(struct conn_list *dest, const struct packet_conn_ping_info *packet);
2369
2371
2373
2375
2376int send_packet_client_info(struct connection *pc, const struct packet_client_info *packet);
2377
2379void lsend_packet_end_phase(struct conn_list *dest);
2380
2381int send_packet_start_phase(struct connection *pc, const struct packet_start_phase *packet);
2382void lsend_packet_start_phase(struct conn_list *dest, const struct packet_start_phase *packet);
2383int dsend_packet_start_phase(struct connection *pc, int phase);
2384void dlsend_packet_start_phase(struct conn_list *dest, int phase);
2385
2386int send_packet_new_year(struct connection *pc, const struct packet_new_year *packet);
2387void lsend_packet_new_year(struct conn_list *dest, const struct packet_new_year *packet);
2388
2390void lsend_packet_begin_turn(struct conn_list *dest);
2391
2393void lsend_packet_end_turn(struct conn_list *dest);
2394
2396void lsend_packet_freeze_client(struct conn_list *dest);
2397
2399void lsend_packet_thaw_client(struct conn_list *dest);
2400
2402
2403int send_packet_spaceship_place(struct connection *pc, const struct packet_spaceship_place *packet);
2405
2406int send_packet_spaceship_info(struct connection *pc, const struct packet_spaceship_info *packet);
2407void lsend_packet_spaceship_info(struct conn_list *dest, const struct packet_spaceship_info *packet);
2408
2409int send_packet_ruleset_unit(struct connection *pc, const struct packet_ruleset_unit *packet);
2410void lsend_packet_ruleset_unit(struct conn_list *dest, const struct packet_ruleset_unit *packet);
2411
2413void lsend_packet_ruleset_unit_bonus(struct conn_list *dest, const struct packet_ruleset_unit_bonus *packet);
2414
2415int send_packet_ruleset_unit_flag(struct connection *pc, const struct packet_ruleset_unit_flag *packet);
2416void lsend_packet_ruleset_unit_flag(struct conn_list *dest, const struct packet_ruleset_unit_flag *packet);
2417
2420
2421int send_packet_ruleset_game(struct connection *pc, const struct packet_ruleset_game *packet);
2422void lsend_packet_ruleset_game(struct conn_list *dest, const struct packet_ruleset_game *packet);
2423
2425void lsend_packet_ruleset_specialist(struct conn_list *dest, const struct packet_ruleset_specialist *packet);
2426
2429
2430int send_packet_ruleset_tech(struct connection *pc, const struct packet_ruleset_tech *packet);
2431void lsend_packet_ruleset_tech(struct conn_list *dest, const struct packet_ruleset_tech *packet);
2432
2434void lsend_packet_ruleset_tech_class(struct conn_list *dest, const struct packet_ruleset_tech_class *packet);
2435
2436int send_packet_ruleset_tech_flag(struct connection *pc, const struct packet_ruleset_tech_flag *packet);
2437void lsend_packet_ruleset_tech_flag(struct conn_list *dest, const struct packet_ruleset_tech_flag *packet);
2438
2440void lsend_packet_ruleset_government(struct conn_list *dest, const struct packet_ruleset_government *packet);
2441
2444
2446void lsend_packet_rulesets_ready(struct conn_list *dest);
2447
2449void lsend_packet_ruleset_nation_sets(struct conn_list *dest, const struct packet_ruleset_nation_sets *packet);
2450
2452void lsend_packet_ruleset_nation_groups(struct conn_list *dest, const struct packet_ruleset_nation_groups *packet);
2453
2454int send_packet_ruleset_nation(struct connection *pc, const struct packet_ruleset_nation *packet);
2455void lsend_packet_ruleset_nation(struct conn_list *dest, const struct packet_ruleset_nation *packet);
2456
2458void lsend_packet_nation_availability(struct conn_list *dest, const struct packet_nation_availability *packet);
2459
2460int send_packet_ruleset_style(struct connection *pc, const struct packet_ruleset_style *packet);
2461void lsend_packet_ruleset_style(struct conn_list *dest, const struct packet_ruleset_style *packet);
2462
2463int send_packet_ruleset_city(struct connection *pc, const struct packet_ruleset_city *packet);
2464void lsend_packet_ruleset_city(struct conn_list *dest, const struct packet_ruleset_city *packet);
2465
2466int send_packet_ruleset_building(struct connection *pc, const struct packet_ruleset_building *packet);
2467void lsend_packet_ruleset_building(struct conn_list *dest, const struct packet_ruleset_building *packet);
2468
2469int send_packet_ruleset_impr_flag(struct connection *pc, const struct packet_ruleset_impr_flag *packet);
2470void lsend_packet_ruleset_impr_flag(struct conn_list *dest, const struct packet_ruleset_impr_flag *packet);
2471
2472int send_packet_ruleset_terrain(struct connection *pc, const struct packet_ruleset_terrain *packet);
2473void lsend_packet_ruleset_terrain(struct conn_list *dest, const struct packet_ruleset_terrain *packet);
2474
2476void lsend_packet_ruleset_terrain_flag(struct conn_list *dest, const struct packet_ruleset_terrain_flag *packet);
2477
2479void lsend_packet_ruleset_unit_class(struct conn_list *dest, const struct packet_ruleset_unit_class *packet);
2480
2481int send_packet_ruleset_extra(struct connection *pc, const struct packet_ruleset_extra *packet);
2482void lsend_packet_ruleset_extra(struct conn_list *dest, const struct packet_ruleset_extra *packet);
2483
2485void lsend_packet_ruleset_extra_flag(struct conn_list *dest, const struct packet_ruleset_extra_flag *packet);
2486
2487int send_packet_ruleset_base(struct connection *pc, const struct packet_ruleset_base *packet);
2488void lsend_packet_ruleset_base(struct conn_list *dest, const struct packet_ruleset_base *packet);
2489
2490int send_packet_ruleset_road(struct connection *pc, const struct packet_ruleset_road *packet);
2491void lsend_packet_ruleset_road(struct conn_list *dest, const struct packet_ruleset_road *packet);
2492
2493int send_packet_ruleset_goods(struct connection *pc, const struct packet_ruleset_goods *packet);
2494void lsend_packet_ruleset_goods(struct conn_list *dest, const struct packet_ruleset_goods *packet);
2495
2496int send_packet_ruleset_disaster(struct connection *pc, const struct packet_ruleset_disaster *packet);
2497void lsend_packet_ruleset_disaster(struct conn_list *dest, const struct packet_ruleset_disaster *packet);
2498
2500void lsend_packet_ruleset_achievement(struct conn_list *dest, const struct packet_ruleset_achievement *packet);
2501
2502int send_packet_ruleset_trade(struct connection *pc, const struct packet_ruleset_trade *packet);
2503void lsend_packet_ruleset_trade(struct conn_list *dest, const struct packet_ruleset_trade *packet);
2504
2505int send_packet_ruleset_action(struct connection *pc, const struct packet_ruleset_action *packet);
2506void lsend_packet_ruleset_action(struct conn_list *dest, const struct packet_ruleset_action *packet);
2507
2509void lsend_packet_ruleset_action_enabler(struct conn_list *dest, const struct packet_ruleset_action_enabler *packet);
2510
2512void lsend_packet_ruleset_action_auto(struct conn_list *dest, const struct packet_ruleset_action_auto *packet);
2513
2514int send_packet_ruleset_counter(struct connection *pc, const struct packet_ruleset_counter *packet);
2515void lsend_packet_ruleset_counter(struct conn_list *dest, const struct packet_ruleset_counter *packet);
2516
2517int send_packet_ruleset_music(struct connection *pc, const struct packet_ruleset_music *packet);
2518void lsend_packet_ruleset_music(struct conn_list *dest, const struct packet_ruleset_music *packet);
2519
2521void lsend_packet_ruleset_multiplier(struct conn_list *dest, const struct packet_ruleset_multiplier *packet);
2522
2523int send_packet_ruleset_clause(struct connection *pc, const struct packet_ruleset_clause *packet);
2524void lsend_packet_ruleset_clause(struct conn_list *dest, const struct packet_ruleset_clause *packet);
2525
2526int send_packet_ruleset_control(struct connection *pc, const struct packet_ruleset_control *packet);
2527void lsend_packet_ruleset_control(struct conn_list *dest, const struct packet_ruleset_control *packet);
2528
2529int send_packet_ruleset_summary(struct connection *pc, const struct packet_ruleset_summary *packet);
2530void lsend_packet_ruleset_summary(struct conn_list *dest, const struct packet_ruleset_summary *packet);
2531
2534
2536
2538int dsend_packet_single_want_hack_reply(struct connection *pc, bool you_have_hack);
2539
2540int send_packet_ruleset_choices(struct connection *pc, const struct packet_ruleset_choices *packet);
2541
2542int send_packet_ruleset_select(struct connection *pc, const struct packet_ruleset_select *packet);
2543
2544int send_packet_game_load(struct connection *pc, const struct packet_game_load *packet);
2545void lsend_packet_game_load(struct conn_list *dest, const struct packet_game_load *packet);
2546int dsend_packet_game_load(struct connection *pc, bool load_successful, const char *load_filename);
2547void dlsend_packet_game_load(struct conn_list *dest, bool load_successful, const char *load_filename);
2548
2550
2552
2554
2556
2558
2560
2562
2563int send_packet_set_topology(struct connection *pc, const struct packet_set_topology *packet);
2564
2565int send_packet_ruleset_effect(struct connection *pc, const struct packet_ruleset_effect *packet);
2566void lsend_packet_ruleset_effect(struct conn_list *dest, const struct packet_ruleset_effect *packet);
2567
2568int send_packet_ruleset_resource(struct connection *pc, const struct packet_ruleset_resource *packet);
2569void lsend_packet_ruleset_resource(struct conn_list *dest, const struct packet_ruleset_resource *packet);
2570
2571int send_packet_scenario_info(struct connection *pc, const struct packet_scenario_info *packet);
2572
2574
2575int send_packet_save_scenario(struct connection *pc, const struct packet_save_scenario *packet);
2576int dsend_packet_save_scenario(struct connection *pc, const char *name);
2577
2578int send_packet_vote_new(struct connection *pc, const struct packet_vote_new *packet);
2579
2580int send_packet_vote_update(struct connection *pc, const struct packet_vote_update *packet);
2581
2582int send_packet_vote_remove(struct connection *pc, const struct packet_vote_remove *packet);
2583
2584int send_packet_vote_resolve(struct connection *pc, const struct packet_vote_resolve *packet);
2585
2586int send_packet_vote_submit(struct connection *pc, const struct packet_vote_submit *packet);
2587
2588int send_packet_edit_mode(struct connection *pc, const struct packet_edit_mode *packet);
2589int dsend_packet_edit_mode(struct connection *pc, bool state);
2590
2592
2594
2597
2598int send_packet_edit_tile_terrain(struct connection *pc, const struct packet_edit_tile_terrain *packet);
2600
2601int send_packet_edit_tile_extra(struct connection *pc, const struct packet_edit_tile_extra *packet);
2602int dsend_packet_edit_tile_extra(struct connection *pc, int tile, int extra_type_id, bool removal, int eowner, int size);
2603
2604int send_packet_edit_startpos(struct connection *pc, const struct packet_edit_startpos *packet);
2605int dsend_packet_edit_startpos(struct connection *pc, int id, bool removal, int tag);
2606
2608
2609int send_packet_edit_tile(struct connection *pc, const struct packet_edit_tile *packet);
2610
2611int send_packet_edit_unit_create(struct connection *pc, const struct packet_edit_unit_create *packet);
2612int dsend_packet_edit_unit_create(struct connection *pc, int owner, int tile, Unit_type_id type, int count, int tag);
2613
2614int send_packet_edit_unit_remove(struct connection *pc, const struct packet_edit_unit_remove *packet);
2615int dsend_packet_edit_unit_remove(struct connection *pc, int owner, int tile, Unit_type_id type, int count);
2616
2619
2620int send_packet_edit_unit(struct connection *pc, const struct packet_edit_unit *packet);
2621
2622int send_packet_edit_city_create(struct connection *pc, const struct packet_edit_city_create *packet);
2623int dsend_packet_edit_city_create(struct connection *pc, int owner, int tile, int size, int tag);
2624
2625int send_packet_edit_city_remove(struct connection *pc, const struct packet_edit_city_remove *packet);
2626int dsend_packet_edit_city_remove(struct connection *pc, int id);
2627
2628int send_packet_edit_city(struct connection *pc, const struct packet_edit_city *packet);
2629
2631int dsend_packet_edit_player_create(struct connection *pc, int tag);
2632
2634int dsend_packet_edit_player_remove(struct connection *pc, int id);
2635
2636int send_packet_edit_player(struct connection *pc, const struct packet_edit_player *packet);
2637void lsend_packet_edit_player(struct conn_list *dest, const struct packet_edit_player *packet);
2638
2640int dsend_packet_edit_player_vision(struct connection *pc, int player, int tile, bool known, int size);
2641
2642int send_packet_edit_game(struct connection *pc, const struct packet_edit_game *packet);
2643
2645
2647int dsend_packet_edit_object_created(struct connection *pc, int tag, int id);
2648
2649int send_packet_play_music(struct connection *pc, const struct packet_play_music *packet);
2650void lsend_packet_play_music(struct conn_list *dest, const struct packet_play_music *packet);
2651
2652int send_packet_popup_image(struct connection *pc, const struct packet_popup_image *packet);
2653void lsend_packet_popup_image(struct conn_list *dest, const struct packet_popup_image *packet);
2654
2655int send_packet_web_city_info_addition(struct connection *pc, const struct packet_web_city_info_addition *packet, bool force_to_send);
2656void lsend_packet_web_city_info_addition(struct conn_list *dest, const struct packet_web_city_info_addition *packet, bool force_to_send);
2657
2658int send_packet_web_cma_set(struct connection *pc, const struct packet_web_cma_set *packet);
2659
2660int send_packet_web_cma_clear(struct connection *pc, const struct packet_web_cma_clear *packet);
2661
2663
2666
2667void delta_stats_report(void);
2668void delta_stats_reset(void);
2669
2670#ifdef __cplusplus
2671}
2672#endif /* __cplusplus */
2673
2674#endif /* FC__PACKETS_GEN_H */
#define MAX_NUM_ACTIONS
Definition actions.h:58
@ FEELING_LAST
Definition city.h:285
char * incite_cost
Definition comments.c:74
#define ATTRIBUTE_CHUNK_SIZE
Definition conn_types.h:66
#define MAX_LEN_CONTENT
Definition conn_types.h:32
#define MAX_LEN_PACKET
Definition conn_types.h:29
#define MAX_LEN_PASSWORD
Definition conn_types.h:31
#define MAX_LEN_MSG
Definition conn_types.h:37
#define MAX_LEN_CAPSTR
Definition conn_types.h:30
report_type
Definition conn_types.h:49
#define MAX_LEN_ROUTE
Definition conn_types.h:38
authentication_type
Definition conn_types.h:41
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit int cost
Definition dialogs_g.h:74
#define MAX_NUM_CONNECTIONS
Definition fc_types.h:38
#define MAX_CITY_NATIONALITIES
Definition fc_types.h:89
#define MAX_VET_LEVELS
Definition fc_types.h:49
road_compat
Definition fc_types.h:1233
#define MAX_RULESET_NAME_LENGTH
Definition fc_types.h:415
#define MAX_GRANARY_INIS
Definition fc_types.h:72
#define MAX_NUM_NATIONS
Definition fc_types.h:60
#define MAX_NUM_RULESETS
Definition fc_types.h:414
#define MAX_NUM_NATION_SETS
Definition fc_types.h:57
int Goods_type_id
Definition fc_types.h:391
diplomacy_mode
Definition fc_types.h:1029
#define MAX_NUM_BUILDING_LIST
Definition fc_types.h:46
#define MAX_LEN_ENUM
Definition fc_types.h:74
int Impr_type_id
Definition fc_types.h:380
revolen_type
Definition fc_types.h:1263
int Nation_type_id
Definition fc_types.h:384
int Terrain_type_id
Definition fc_types.h:377
int action_id
Definition fc_types.h:393
#define SP_MAX
Definition fc_types.h:412
int Specialist_type_id
Definition fc_types.h:379
int Government_type_id
Definition fc_types.h:385
#define MAX_CALENDAR_FRAGMENTS
Definition fc_types.h:62
#define MAX_NUM_NATION_GROUPS
Definition fc_types.h:58
#define MAX_NUM_PLAYER_SLOTS
Definition fc_types.h:32
#define MAX_NUM_LEADERS
Definition fc_types.h:56
happyborders_type
Definition fc_types.h:1270
#define MAX_NUM_MULTIPLIERS
Definition fc_types.h:55
int Resource_type_id
Definition fc_types.h:378
#define MAX_NUM_UNIT_LIST
Definition fc_types.h:45
#define MAX_EXTRA_TYPES
Definition fc_types.h:50
counter_target
Definition fc_types.h:126
#define MAX_LEN_MAP_LABEL
Definition fc_types.h:68
#define MAX_LEN_NAME
Definition fc_types.h:66
spaceship_place_type
Definition fc_types.h:1277
int Unit_type_id
Definition fc_types.h:386
#define MAX_NUM_TECH_LIST
Definition fc_types.h:44
victory_condition_type
Definition fc_types.h:1250
@ O_LAST
Definition fc_types.h:101
#define MAX_LEN_CITYNAME
Definition fc_types.h:67
signed short Continent_id
Definition fc_types.h:376
#define MAX_CITY_TILES
Definition fc_types.h:87
#define MAX_COUNTERS
Definition fc_types.h:106
borders_mode
Definition fc_types.h:1016
int Base_type_id
Definition fc_types.h:387
int Multiplier_type_id
Definition fc_types.h:390
static int actor_unit_id
static int target_extra_id
struct city * owner
Definition citydlg.c:226
static void load_filename(const char *filename)
Definition pages.c:2854
GType type
Definition repodlgs.c:1313
#define B_LAST
Definition improvement.h:42
const char * name
Definition inputfile.c:127
int dsend_packet_edit_city_create(struct connection *pc, int owner, int tile, int size, int tag)
int dsend_packet_unit_change_activity(struct connection *pc, int unit_id, enum unit_activity activity, int target)
void lsend_packet_ruleset_summary(struct conn_list *dest, const struct packet_ruleset_summary *packet)
int dsend_packet_diplomacy_create_clause_req(struct connection *pc, int counterpart, int giver, enum clause_type type, int value)
int send_packet_conn_ping(struct connection *pc)
void lsend_packet_diplomacy_create_clause(struct conn_list *dest, const struct packet_diplomacy_create_clause *packet)
int send_packet_player_change_government(struct connection *pc, const struct packet_player_change_government *packet)
int send_packet_diplomacy_accept_treaty(struct connection *pc, const struct packet_diplomacy_accept_treaty *packet)
int send_packet_ruleset_counter(struct connection *pc, const struct packet_ruleset_counter *packet)
int send_packet_city_rally_point(struct connection *pc, const struct packet_city_rally_point *packet, bool force_to_send)
void delta_stats_reset(void)
Definition packets_gen.c:45
int send_packet_vote_resolve(struct connection *pc, const struct packet_vote_resolve *packet)
void lsend_packet_start_phase(struct conn_list *dest, const struct packet_start_phase *packet)
void lsend_packet_ruleset_building(struct conn_list *dest, const struct packet_ruleset_building *packet)
int send_packet_edit_city(struct connection *pc, const struct packet_edit_city *packet)
int send_packet_server_setting_bitwise(struct connection *pc, const struct packet_server_setting_bitwise *packet)
void lsend_packet_new_year(struct conn_list *dest, const struct packet_new_year *packet)
void lsend_packet_endgame_player(struct conn_list *dest, const struct packet_endgame_player *packet)
int send_packet_ruleset_game(struct connection *pc, const struct packet_ruleset_game *packet)
void lsend_packet_ruleset_unit_class_flag(struct conn_list *dest, const struct packet_ruleset_unit_class_flag *packet)
int send_packet_unknown_research(struct connection *pc, const struct packet_unknown_research *packet)
void lsend_packet_tile_info(struct conn_list *dest, const struct packet_tile_info *packet)
int send_packet_ruleset_resource(struct connection *pc, const struct packet_ruleset_resource *packet)
int dsend_packet_player_rates(struct connection *pc, int tax, int luxury, int science)
int dsend_packet_spaceship_place(struct connection *pc, enum spaceship_place_type type, int num)
void dlsend_packet_city_remove(struct conn_list *dest, int city_id)
int send_packet_ruleset_unit_bonus(struct connection *pc, const struct packet_ruleset_unit_bonus *packet)
int send_packet_edit_unit_create(struct connection *pc, const struct packet_edit_unit_create *packet)
void lsend_packet_edit_player(struct conn_list *dest, const struct packet_edit_player *packet)
int send_packet_end_turn(struct connection *pc)
int send_packet_ruleset_achievement(struct connection *pc, const struct packet_ruleset_achievement *packet)
int send_packet_edit_city_create(struct connection *pc, const struct packet_edit_city_create *packet)
void lsend_packet_research_info(struct conn_list *dest, const struct packet_research_info *packet)
int send_packet_worker_task(struct connection *pc, const struct packet_worker_task *packet)
void lsend_packet_city_update_counters(struct conn_list *dest, const struct packet_city_update_counters *packet)
void lsend_packet_web_ruleset_unit_addition(struct conn_list *dest, const struct packet_web_ruleset_unit_addition *packet)
void lsend_packet_map_info(struct conn_list *dest, const struct packet_map_info *packet)
int dsend_packet_connect_msg(struct connection *pc, const char *message)
int send_packet_edit_toggle_fogofwar(struct connection *pc, const struct packet_edit_toggle_fogofwar *packet)
void lsend_packet_game_load(struct conn_list *dest, const struct packet_game_load *packet)
void lsend_packet_ruleset_achievement(struct conn_list *dest, const struct packet_ruleset_achievement *packet)
void lsend_packet_ruleset_nation_sets(struct conn_list *dest, const struct packet_ruleset_nation_sets *packet)
int send_packet_city_name_suggestion_info(struct connection *pc, const struct packet_city_name_suggestion_info *packet)
int send_packet_ruleset_government(struct connection *pc, const struct packet_ruleset_government *packet)
int send_packet_unit_remove(struct connection *pc, const struct packet_unit_remove *packet)
void lsend_packet_city_nationalities(struct conn_list *dest, const struct packet_city_nationalities *packet, bool force_to_send)
int send_packet_popup_image(struct connection *pc, const struct packet_popup_image *packet)
int send_packet_player_phase_done(struct connection *pc, const struct packet_player_phase_done *packet)
void lsend_packet_ruleset_multiplier(struct conn_list *dest, const struct packet_ruleset_multiplier *packet)
int dsend_packet_diplomacy_cancel_meeting(struct connection *pc, int counterpart, int initiated_from)
int dsend_packet_player_remove(struct connection *pc, int playerno)
void lsend_packet_ruleset_city(struct conn_list *dest, const struct packet_ruleset_city *packet)
int send_packet_edit_game(struct connection *pc, const struct packet_edit_game *packet)
void lsend_packet_diplomacy_cancel_meeting(struct conn_list *dest, const struct packet_diplomacy_cancel_meeting *packet)
int dsend_packet_diplomacy_cancel_pact(struct connection *pc, int other_player_id, enum clause_type clause)
int send_packet_nation_availability(struct connection *pc, const struct packet_nation_availability *packet)
int dsend_packet_authentication_req(struct connection *pc, enum authentication_type type, const char *message)
int send_packet_ruleset_nation_sets(struct connection *pc, const struct packet_ruleset_nation_sets *packet)
int dsend_packet_city_sell(struct connection *pc, int city_id, int build_id)
void lsend_packet_ruleset_unit(struct conn_list *dest, const struct packet_ruleset_unit *packet)
int send_packet_unit_action_query(struct connection *pc, const struct packet_unit_action_query *packet)
int dsend_packet_diplomacy_init_meeting_req(struct connection *pc, int counterpart)
int dsend_packet_unit_do_action(struct connection *pc, int actor_id, int target_id, int sub_tgt_id, const char *name, action_id action_type)
int send_packet_city_make_specialist(struct connection *pc, const struct packet_city_make_specialist *packet)
int send_packet_ruleset_unit_class(struct connection *pc, const struct packet_ruleset_unit_class *packet)
int send_packet_ruleset_multiplier(struct connection *pc, const struct packet_ruleset_multiplier *packet)
int send_packet_ruleset_extra_flag(struct connection *pc, const struct packet_ruleset_extra_flag *packet)
void lsend_packet_unit_remove(struct conn_list *dest, const struct packet_unit_remove *packet)
int dsend_packet_diplomacy_remove_clause(struct connection *pc, int counterpart, int giver, enum clause_type type, int value)
int send_packet_city_rename(struct connection *pc, const struct packet_city_rename *packet)
void dlsend_packet_diplomacy_init_meeting(struct conn_list *dest, int counterpart, int initiated_from)
int send_packet_ruleset_select(struct connection *pc, const struct packet_ruleset_select *packet)
int send_packet_endgame_player(struct connection *pc, const struct packet_endgame_player *packet)
void lsend_packet_ruleset_clause(struct conn_list *dest, const struct packet_ruleset_clause *packet)
int send_packet_new_year(struct connection *pc, const struct packet_new_year *packet)
int send_packet_server_setting_str(struct connection *pc, const struct packet_server_setting_str *packet)
int send_packet_ruleset_road(struct connection *pc, const struct packet_ruleset_road *packet)
void lsend_packet_chat_msg(struct conn_list *dest, const struct packet_chat_msg *packet)
int send_packet_ruleset_unit_flag(struct connection *pc, const struct packet_ruleset_unit_flag *packet)
int send_packet_ruleset_city(struct connection *pc, const struct packet_ruleset_city *packet)
int send_packet_ruleset_goods(struct connection *pc, const struct packet_ruleset_goods *packet)
void lsend_packet_begin_turn(struct conn_list *dest)
int send_packet_unit_type_upgrade(struct connection *pc, const struct packet_unit_type_upgrade *packet)
void delta_stats_report(void)
Definition packets_gen.c:44
int send_packet_processing_finished(struct connection *pc)
void lsend_packet_ruleset_unit_flag(struct conn_list *dest, const struct packet_ruleset_unit_flag *packet)
int send_packet_page_msg(struct connection *pc, const struct packet_page_msg *packet)
int send_packet_conn_pong(struct connection *pc)
int send_packet_player_multiplier(struct connection *pc, const struct packet_player_multiplier *packet)
int send_packet_server_join_req(struct connection *pc, const struct packet_server_join_req *packet)
void lsend_packet_endgame_report(struct conn_list *dest, const struct packet_endgame_report *packet)
int send_packet_endgame_report(struct connection *pc, const struct packet_endgame_report *packet)
int send_packet_server_setting_const(struct connection *pc, const struct packet_server_setting_const *packet)
int send_packet_city_remove(struct connection *pc, const struct packet_city_remove *packet)
int dsend_packet_city_options_req(struct connection *pc, int city_id, bv_city_options options)
void lsend_packet_conn_info(struct conn_list *dest, const struct packet_conn_info *packet)
int send_packet_server_info(struct connection *pc, const struct packet_server_info *packet)
int send_packet_edit_unit_remove(struct connection *pc, const struct packet_edit_unit_remove *packet)
int send_packet_unit_server_side_agent_set(struct connection *pc, const struct packet_unit_server_side_agent_set *packet)
void lsend_packet_early_chat_msg(struct conn_list *dest, const struct packet_early_chat_msg *packet)
int send_packet_city_name_suggestion_req(struct connection *pc, const struct packet_city_name_suggestion_req *packet)
int send_packet_ruleset_extra(struct connection *pc, const struct packet_ruleset_extra *packet)
int send_packet_city_info(struct connection *pc, const struct packet_city_info *packet, bool force_to_send)
void lsend_packet_ruleset_action(struct conn_list *dest, const struct packet_ruleset_action *packet)
int send_packet_unit_actions(struct connection *pc, const struct packet_unit_actions *packet)
int send_packet_ruleset_tech_class(struct connection *pc, const struct packet_ruleset_tech_class *packet)
void lsend_packet_trade_route_info(struct conn_list *dest, const struct packet_trade_route_info *packet)
void lsend_packet_diplomacy_accept_treaty(struct conn_list *dest, const struct packet_diplomacy_accept_treaty *packet)
int dsend_packet_server_join_req(struct connection *pc, const char *username, const char *capability, const char *version_label, int major_version, int minor_version, int patch_version)
int send_packet_ruleset_summary(struct connection *pc, const struct packet_ruleset_summary *packet)
void lsend_packet_ruleset_extra(struct conn_list *dest, const struct packet_ruleset_extra *packet)
int send_packet_edit_tile_extra(struct connection *pc, const struct packet_edit_tile_extra *packet)
int dsend_packet_server_info(struct connection *pc, const char *version_label, int major_version, int minor_version, int patch_version, int emerg_version)
void lsend_packet_ruleset_nation_groups(struct conn_list *dest, const struct packet_ruleset_nation_groups *packet)
void lsend_packet_ruleset_terrain_control(struct conn_list *dest, const struct packet_ruleset_terrain_control *packet)
int send_packet_single_want_hack_req(struct connection *pc, const struct packet_single_want_hack_req *packet)
void dlsend_packet_diplomacy_remove_clause(struct conn_list *dest, int counterpart, int giver, enum clause_type type, int value)
void dlsend_packet_investigate_finished(struct conn_list *dest, int city_id)
void lsend_packet_ruleset_government_ruler_title(struct conn_list *dest, const struct packet_ruleset_government_ruler_title *packet)
int send_packet_scenario_info(struct connection *pc, const struct packet_scenario_info *packet)
int send_packet_ruleset_base(struct connection *pc, const struct packet_ruleset_base *packet)
void dlsend_packet_unit_remove(struct conn_list *dest, int unit_id)
int send_packet_server_setting_int(struct connection *pc, const struct packet_server_setting_int *packet)
int send_packet_web_ruleset_unit_addition(struct connection *pc, const struct packet_web_ruleset_unit_addition *packet)
void lsend_packet_ruleset_music(struct conn_list *dest, const struct packet_ruleset_music *packet)
int send_packet_ruleset_choices(struct connection *pc, const struct packet_ruleset_choices *packet)
int send_packet_server_setting_control(struct connection *pc, const struct packet_server_setting_control *packet)
int dsend_packet_chat_msg_req(struct connection *pc, const char *message)
int send_packet_play_music(struct connection *pc, const struct packet_play_music *packet)
int send_packet_server_setting_bool(struct connection *pc, const struct packet_server_setting_bool *packet)
int dsend_packet_unit_remove(struct connection *pc, int unit_id)
int dsend_packet_city_worklist(struct connection *pc, int city_id, const struct worklist *worklist)
int send_packet_city_change(struct connection *pc, const struct packet_city_change *packet)
int send_packet_processing_started(struct connection *pc)
int send_packet_report_req(struct connection *pc, const struct packet_report_req *packet)
int dsend_packet_diplomacy_create_clause(struct connection *pc, int counterpart, int giver, enum clause_type type, int value)
int send_packet_vote_submit(struct connection *pc, const struct packet_vote_submit *packet)
int send_packet_trade_route_info(struct connection *pc, const struct packet_trade_route_info *packet)
void lsend_packet_city_info(struct conn_list *dest, const struct packet_city_info *packet, bool force_to_send)
int dsend_packet_city_make_specialist(struct connection *pc, int city_id, int tile_id)
int send_packet_chat_msg(struct connection *pc, const struct packet_chat_msg *packet)
void lsend_packet_ruleset_control(struct conn_list *dest, const struct packet_ruleset_control *packet)
void lsend_packet_popup_image(struct conn_list *dest, const struct packet_popup_image *packet)
int send_packet_unit_do_action(struct connection *pc, const struct packet_unit_do_action *packet)
int send_packet_early_chat_msg(struct connection *pc, const struct packet_early_chat_msg *packet)
int send_packet_ruleset_action_auto(struct connection *pc, const struct packet_ruleset_action_auto *packet)
int dsend_packet_nuke_tile_info(struct connection *pc, int tile)
int send_packet_city_make_worker(struct connection *pc, const struct packet_city_make_worker *packet)
int send_packet_diplomacy_remove_clause_req(struct connection *pc, const struct packet_diplomacy_remove_clause_req *packet)
int dsend_packet_diplomacy_cancel_meeting_req(struct connection *pc, int counterpart)
int send_packet_unit_orders(struct connection *pc, const struct packet_unit_orders *packet)
int send_packet_conn_ping_info(struct connection *pc, const struct packet_conn_ping_info *packet)
int dsend_packet_unit_get_actions(struct connection *pc, int actor_unit_id, int target_unit_id, int target_tile_id, int target_extra_id, int request_kind)
int dsend_packet_player_tech_goal(struct connection *pc, int tech)
int send_packet_player_rates(struct connection *pc, const struct packet_player_rates *packet)
int send_packet_player_diplstate(struct connection *pc, const struct packet_player_diplstate *packet)
int dsend_packet_city_change(struct connection *pc, int city_id, int production_kind, int production_value)
int send_packet_edit_player_remove(struct connection *pc, const struct packet_edit_player_remove *packet)
int send_packet_city_sabotage_list(struct connection *pc, const struct packet_city_sabotage_list *packet)
void lsend_packet_team_name_info(struct conn_list *dest, const struct packet_team_name_info *packet)
int send_packet_web_cma_clear(struct connection *pc, const struct packet_web_cma_clear *packet)
void lsend_packet_ruleset_effect(struct conn_list *dest, const struct packet_ruleset_effect *packet)
int send_packet_city_refresh(struct connection *pc, const struct packet_city_refresh *packet)
void lsend_packet_unit_short_info(struct conn_list *dest, const struct packet_unit_short_info *packet, bool force_to_send)
int send_packet_diplomacy_accept_treaty_req(struct connection *pc, const struct packet_diplomacy_accept_treaty_req *packet)
int send_packet_unit_action_answer(struct connection *pc, const struct packet_unit_action_answer *packet)
void lsend_packet_ruleset_terrain_flag(struct conn_list *dest, const struct packet_ruleset_terrain_flag *packet)
void lsend_packet_ruleset_unit_class(struct conn_list *dest, const struct packet_ruleset_unit_class *packet)
int dsend_packet_unit_server_side_agent_set(struct connection *pc, int unit_id, enum server_side_agent agent)
int send_packet_edit_player_vision(struct connection *pc, const struct packet_edit_player_vision *packet)
int send_packet_single_want_hack_reply(struct connection *pc, const struct packet_single_want_hack_reply *packet)
int send_packet_end_phase(struct connection *pc)
int send_packet_edit_startpos_full(struct connection *pc, const struct packet_edit_startpos_full *packet)
void lsend_packet_ruleset_disaster(struct conn_list *dest, const struct packet_ruleset_disaster *packet)
void lsend_packet_spaceship_info(struct conn_list *dest, const struct packet_spaceship_info *packet)
int dsend_packet_diplomacy_init_meeting(struct connection *pc, int counterpart, int initiated_from)
int dsend_packet_city_change_specialist(struct connection *pc, int city_id, Specialist_type_id from, Specialist_type_id to)
int send_packet_ruleset_terrain(struct connection *pc, const struct packet_ruleset_terrain *packet)
void lsend_packet_page_msg(struct conn_list *dest, const struct packet_page_msg *packet)
int send_packet_player_info(struct connection *pc, const struct packet_player_info *packet)
int send_packet_city_options_req(struct connection *pc, const struct packet_city_options_req *packet)
int dsend_packet_nation_select_req(struct connection *pc, int player_no, Nation_type_id nation_no, bool is_male, const char *name, int style)
int send_packet_ruleset_clause(struct connection *pc, const struct packet_ruleset_clause *packet)
int send_packet_diplomacy_create_clause_req(struct connection *pc, const struct packet_diplomacy_create_clause_req *packet)
int send_packet_city_nationalities(struct connection *pc, const struct packet_city_nationalities *packet, bool force_to_send)
int dsend_packet_edit_startpos(struct connection *pc, int id, bool removal, int tag)
int send_packet_nation_select_req(struct connection *pc, const struct packet_nation_select_req *packet)
void lsend_packet_ruleset_description_part(struct conn_list *dest, const struct packet_ruleset_description_part *packet)
void lsend_packet_city_short_info(struct conn_list *dest, const struct packet_city_short_info *packet)
int dsend_packet_city_refresh(struct connection *pc, int city_id)
void lsend_packet_ruleset_government(struct conn_list *dest, const struct packet_ruleset_government *packet)
int send_packet_ruleset_tech(struct connection *pc, const struct packet_ruleset_tech *packet)
int send_packet_player_place_infra(struct connection *pc, const struct packet_player_place_infra *packet)
int send_packet_ruleset_nation(struct connection *pc, const struct packet_ruleset_nation *packet)
int send_packet_begin_turn(struct connection *pc)
void lsend_packet_ruleset_unit_bonus(struct conn_list *dest, const struct packet_ruleset_unit_bonus *packet)
void dlsend_packet_nuke_tile_info(struct conn_list *dest, int tile)
int send_packet_connect_msg(struct connection *pc, const struct packet_connect_msg *packet)
int dsend_packet_city_make_worker(struct connection *pc, int city_id, int tile_id)
int send_packet_player_remove(struct connection *pc, const struct packet_player_remove *packet)
int send_packet_diplomacy_cancel_meeting_req(struct connection *pc, const struct packet_diplomacy_cancel_meeting_req *packet)
void lsend_packet_worker_task(struct conn_list *dest, const struct packet_worker_task *packet)
int dsend_packet_player_phase_done(struct connection *pc, int turn)
int send_packet_investigate_started(struct connection *pc, const struct packet_investigate_started *packet)
int send_packet_investigate_finished(struct connection *pc, const struct packet_investigate_finished *packet)
int send_packet_client_heartbeat(struct connection *pc)
int send_packet_city_short_info(struct connection *pc, const struct packet_city_short_info *packet)
int send_packet_edit_object_created(struct connection *pc, const struct packet_edit_object_created *packet)
int send_packet_authentication_reply(struct connection *pc, const struct packet_authentication_reply *packet)
int send_packet_edit_player(struct connection *pc, const struct packet_edit_player *packet)
void lsend_packet_ruleset_base(struct conn_list *dest, const struct packet_ruleset_base *packet)
int dsend_packet_game_load(struct connection *pc, bool load_successful, const char *load_filename)
int dsend_packet_unit_actions(struct connection *pc, int actor_unit_id, int target_unit_id, int target_city_id, int target_tile_id, int target_extra_id, int request_kind, const struct act_prob *action_probabilities)
int send_packet_unit_short_info(struct connection *pc, const struct packet_unit_short_info *packet, bool force_to_send)
int send_packet_ruleset_terrain_flag(struct connection *pc, const struct packet_ruleset_terrain_flag *packet)
void lsend_packet_unit_info(struct conn_list *dest, const struct packet_unit_info *packet)
int dsend_packet_player_change_government(struct connection *pc, Government_type_id government)
void lsend_packet_ruleset_resource(struct conn_list *dest, const struct packet_ruleset_resource *packet)
void dlsend_packet_diplomacy_create_clause(struct conn_list *dest, int counterpart, int giver, enum clause_type type, int value)
int send_packet_city_update_counters(struct connection *pc, const struct packet_city_update_counters *packet)
void lsend_packet_ruleset_specialist(struct conn_list *dest, const struct packet_ruleset_specialist *packet)
int send_packet_conn_info(struct connection *pc, const struct packet_conn_info *packet)
void lsend_packet_play_music(struct conn_list *dest, const struct packet_play_music *packet)
int send_packet_game_info(struct connection *pc, const struct packet_game_info *packet)
int dsend_packet_edit_player_create(struct connection *pc, int tag)
void lsend_packet_city_name_suggestion_info(struct conn_list *dest, const struct packet_city_name_suggestion_info *packet)
int send_packet_web_city_info_addition(struct connection *pc, const struct packet_web_city_info_addition *packet, bool force_to_send)
int send_packet_edit_unit_remove_by_id(struct connection *pc, const struct packet_edit_unit_remove_by_id *packet)
int send_packet_diplomacy_cancel_pact(struct connection *pc, const struct packet_diplomacy_cancel_pact *packet)
void dlsend_packet_diplomacy_accept_treaty(struct conn_list *dest, int counterpart, bool I_accepted, bool other_accepted)
int send_packet_edit_recalculate_borders(struct connection *pc)
int send_packet_set_topology(struct connection *pc, const struct packet_set_topology *packet)
int send_packet_spaceship_place(struct connection *pc, const struct packet_spaceship_place *packet)
void dlsend_packet_start_phase(struct conn_list *dest, int phase)
void dlsend_packet_city_name_suggestion_info(struct conn_list *dest, int unit_id, const char *name)
void lsend_packet_ruleset_tech(struct conn_list *dest, const struct packet_ruleset_tech *packet)
int send_packet_authentication_req(struct connection *pc, const struct packet_authentication_req *packet)
void lsend_packet_ruleset_trade(struct conn_list *dest, const struct packet_ruleset_trade *packet)
int send_packet_map_info(struct connection *pc, const struct packet_map_info *packet)
int send_packet_freeze_client(struct connection *pc)
int send_packet_player_attribute_chunk(struct connection *pc, const struct packet_player_attribute_chunk *packet)
int send_packet_tile_info(struct connection *pc, const struct packet_tile_info *packet)
int send_packet_edit_unit(struct connection *pc, const struct packet_edit_unit *packet)
int dsend_packet_player_research(struct connection *pc, int tech)
int dsend_packet_unit_action_query(struct connection *pc, int actor_id, int target_id, action_id action_type, int request_kind)
int dsend_packet_city_remove(struct connection *pc, int city_id)
int send_packet_nuke_tile_info(struct connection *pc, const struct packet_nuke_tile_info *packet)
int send_packet_ruleset_unit_class_flag(struct connection *pc, const struct packet_ruleset_unit_class_flag *packet)
int dsend_packet_city_rename(struct connection *pc, int city_id, const char *name)
int dsend_packet_investigate_finished(struct connection *pc, int city_id)
int send_packet_ruleset_terrain_control(struct connection *pc, const struct packet_ruleset_terrain_control *packet)
void lsend_packet_ruleset_action_enabler(struct conn_list *dest, const struct packet_ruleset_action_enabler *packet)
int send_packet_city_buy(struct connection *pc, const struct packet_city_buy *packet)
void dlsend_packet_game_load(struct conn_list *dest, bool load_successful, const char *load_filename)
int dsend_packet_edit_object_created(struct connection *pc, int tag, int id)
int send_packet_edit_scenario_desc(struct connection *pc, const struct packet_edit_scenario_desc *packet)
int send_packet_diplomacy_create_clause(struct connection *pc, const struct packet_diplomacy_create_clause *packet)
int send_packet_ruleset_trade(struct connection *pc, const struct packet_ruleset_trade *packet)
int send_packet_player_ready(struct connection *pc, const struct packet_player_ready *packet)
void lsend_packet_nuke_tile_info(struct conn_list *dest, const struct packet_nuke_tile_info *packet)
void lsend_packet_freeze_client(struct conn_list *dest)
void dlsend_packet_diplomacy_cancel_meeting(struct conn_list *dest, int counterpart, int initiated_from)
void lsend_packet_nation_availability(struct conn_list *dest, const struct packet_nation_availability *packet)
int dsend_packet_edit_unit_remove(struct connection *pc, int owner, int tile, Unit_type_id type, int count)
int send_packet_city_change_specialist(struct connection *pc, const struct packet_city_change_specialist *packet)
void lsend_packet_web_city_info_addition(struct conn_list *dest, const struct packet_web_city_info_addition *packet, bool force_to_send)
int send_packet_calendar_info(struct connection *pc, const struct packet_calendar_info *packet)
int dsend_packet_edit_unit_remove_by_id(struct connection *pc, int id)
int dsend_packet_investigate_started(struct connection *pc, int city_id)
int dsend_packet_diplomacy_remove_clause_req(struct connection *pc, int counterpart, int giver, enum clause_type type, int value)
int send_packet_vote_remove(struct connection *pc, const struct packet_vote_remove *packet)
int dsend_packet_city_buy(struct connection *pc, int city_id)
int send_packet_unit_get_actions(struct connection *pc, const struct packet_unit_get_actions *packet)
int send_packet_unit_change_activity(struct connection *pc, const struct packet_unit_change_activity *packet)
void dlsend_packet_investigate_started(struct conn_list *dest, int city_id)
int dsend_packet_start_phase(struct connection *pc, int phase)
void lsend_packet_ruleset_style(struct conn_list *dest, const struct packet_ruleset_style *packet)
int send_packet_chat_msg_req(struct connection *pc, const struct packet_chat_msg_req *packet)
void lsend_packet_conn_ping_info(struct conn_list *dest, const struct packet_conn_ping_info *packet)
void lsend_packet_end_phase(struct conn_list *dest)
int dsend_packet_edit_unit_create(struct connection *pc, int owner, int tile, Unit_type_id type, int count, int tag)
int dsend_packet_edit_player_remove(struct connection *pc, int id)
int dsend_packet_unit_type_upgrade(struct connection *pc, Unit_type_id type)
int send_packet_ruleset_action(struct connection *pc, const struct packet_ruleset_action *packet)
void lsend_packet_unit_combat_info(struct conn_list *dest, const struct packet_unit_combat_info *packet)
int send_packet_edit_city_remove(struct connection *pc, const struct packet_edit_city_remove *packet)
int send_packet_ruleset_effect(struct connection *pc, const struct packet_ruleset_effect *packet)
int send_packet_edit_mode(struct connection *pc, const struct packet_edit_mode *packet)
int dsend_packet_player_place_infra(struct connection *pc, int tile, int extra)
int send_packet_ruleset_style(struct connection *pc, const struct packet_ruleset_style *packet)
int send_packet_ruleset_disaster(struct connection *pc, const struct packet_ruleset_disaster *packet)
void lsend_packet_server_shutdown(struct conn_list *dest)
int dsend_packet_diplomacy_accept_treaty(struct connection *pc, int counterpart, bool I_accepted, bool other_accepted)
int send_packet_ruleset_unit(struct connection *pc, const struct packet_ruleset_unit *packet)
int send_packet_vote_update(struct connection *pc, const struct packet_vote_update *packet)
int dsend_packet_save_scenario(struct connection *pc, const char *name)
int dsend_packet_edit_tile_extra(struct connection *pc, int tile, int extra_type_id, bool removal, int eowner, int size)
int send_packet_ruleset_nation_groups(struct connection *pc, const struct packet_ruleset_nation_groups *packet)
int send_packet_server_join_reply(struct connection *pc, const struct packet_server_join_reply *packet)
int send_packet_edit_startpos(struct connection *pc, const struct packet_edit_startpos *packet)
void lsend_packet_ruleset_tech_flag(struct conn_list *dest, const struct packet_ruleset_tech_flag *packet)
void lsend_packet_investigate_finished(struct conn_list *dest, const struct packet_investigate_finished *packet)
int dsend_packet_unit_action_answer(struct connection *pc, int actor_id, int target_id, int cost, action_id action_type, int request_kind)
int send_packet_edit_tile_terrain(struct connection *pc, const struct packet_edit_tile_terrain *packet)
int send_packet_edit_tile(struct connection *pc, const struct packet_edit_tile *packet)
int send_packet_server_setting_enum(struct connection *pc, const struct packet_server_setting_enum *packet)
void lsend_packet_achievement_info(struct conn_list *dest, const struct packet_achievement_info *packet)
int send_packet_edit_check_tiles(struct connection *pc)
int send_packet_ruleset_control(struct connection *pc, const struct packet_ruleset_control *packet)
void lsend_packet_city_sabotage_list(struct conn_list *dest, const struct packet_city_sabotage_list *packet)
int send_packet_diplomacy_remove_clause(struct connection *pc, const struct packet_diplomacy_remove_clause *packet)
int send_packet_ruleset_government_ruler_title(struct connection *pc, const struct packet_ruleset_government_ruler_title *packet)
int send_packet_diplomacy_cancel_meeting(struct connection *pc, const struct packet_diplomacy_cancel_meeting *packet)
int send_packet_thaw_client(struct connection *pc)
int send_packet_edit_player_create(struct connection *pc, const struct packet_edit_player_create *packet)
int send_packet_unit_info(struct connection *pc, const struct packet_unit_info *packet)
int send_packet_ruleset_action_enabler(struct connection *pc, const struct packet_ruleset_action_enabler *packet)
int send_packet_player_tech_goal(struct connection *pc, const struct packet_player_tech_goal *packet)
int send_packet_diplomacy_init_meeting(struct connection *pc, const struct packet_diplomacy_init_meeting *packet)
int send_packet_team_name_info(struct connection *pc, const struct packet_team_name_info *packet)
int dsend_packet_single_want_hack_reply(struct connection *pc, bool you_have_hack)
int send_packet_server_shutdown(struct connection *pc)
int send_packet_research_info(struct connection *pc, const struct packet_research_info *packet)
packet_type
@ PACKET_PLAYER_MULTIPLIER
@ PACKET_DIPLOMACY_ACCEPT_TREATY
@ PACKET_PLAYER_CHANGE_GOVERNMENT
@ PACKET_WEB_PLAYER_INFO_ADDITION
@ PACKET_SAVE_SCENARIO
@ PACKET_RULESET_MULTIPLIER
@ PACKET_THAW_CLIENT
@ PACKET_EDIT_TOGGLE_FOGOFWAR
@ PACKET_WEB_CMA_SET
@ PACKET_EDIT_MODE
@ PACKET_RULESET_MUSIC
@ PACKET_LAST
@ PACKET_RULESET_GOODS
@ PACKET_ENDGAME_PLAYER
@ PACKET_UNIT_ACTION_ANSWER
@ PACKET_EDIT_PLAYER
@ PACKET_DIPLOMACY_CANCEL_MEETING_REQ
@ PACKET_SERVER_SETTING_ENUM
@ PACKET_SET_TOPOLOGY
@ PACKET_WEB_CITY_INFO_ADDITION
@ PACKET_CONN_PING
@ PACKET_CITY_MAKE_WORKER
@ PACKET_CITY_OPTIONS_REQ
@ PACKET_RULESET_COUNTER
@ PACKET_VOTE_UPDATE
@ PACKET_CITY_NAME_SUGGESTION_INFO
@ PACKET_CITY_CHANGE
@ PACKET_UNIT_SSCS_SET
@ PACKET_PROCESSING_STARTED
@ PACKET_UNIT_DO_ACTION
@ PACKET_UNIT_REMOVE
@ PACKET_END_PHASE
@ PACKET_SERVER_SETTING_INT
@ PACKET_RULESET_EXTRA
@ PACKET_EDIT_PLAYER_CREATE
@ PACKET_EDIT_GAME
@ PACKET_CONN_PING_INFO
@ PACKET_END_TURN
@ PACKET_EDIT_TILE_EXTRA
@ PACKET_SPACESHIP_PLACE
@ PACKET_NEW_YEAR
@ PACKET_NATION_SELECT_REQ
@ PACKET_ENDGAME_REPORT
@ PACKET_RULESET_ACTION_AUTO
@ PACKET_UNIT_COMBAT_INFO
@ PACKET_RULESETS_READY
@ PACKET_UNIT_SHORT_INFO
@ PACKET_SERVER_JOIN_REQ
@ PACKET_REPORT_REQ
@ PACKET_RULESET_UNIT_CLASS_FLAG
@ PACKET_RULESET_TECH_CLASS
@ PACKET_EDIT_CITY_CREATE
@ PACKET_SINGLE_WANT_HACK_REPLY
@ PACKET_GAME_INFO
@ PACKET_DIPLOMACY_INIT_MEETING_REQ
@ PACKET_PROCESSING_FINISHED
@ PACKET_RULESET_ACTION
@ PACKET_PLAYER_ATTRIBUTE_BLOCK
@ PACKET_CITY_SELL
@ PACKET_CITY_NAME_SUGGESTION_REQ
@ PACKET_UNKNOWN_RESEARCH
@ PACKET_CHAT_MSG_REQ
@ PACKET_NUKE_TILE_INFO
@ PACKET_PLAYER_DIPLSTATE
@ PACKET_RULESET_IMPR_FLAG
@ PACKET_RULESET_TECH
@ PACKET_CLIENT_HEARTBEAT
@ PACKET_RULESET_ROAD
@ PACKET_RULESET_NATION_SETS
@ PACKET_CITY_SABOTAGE_LIST
@ PACKET_MAP_INFO
@ PACKET_RULESET_CLAUSE
@ PACKET_DIPLOMACY_CREATE_CLAUSE_REQ
@ PACKET_CITY_BUY
@ PACKET_CHAT_MSG
@ PACKET_EDIT_CITY_REMOVE
@ PACKET_EDIT_STARTPOS
@ PACKET_SERVER_SETTING_CONST
@ PACKET_PLAYER_RESEARCH
@ PACKET_BEGIN_TURN
@ PACKET_RULESET_TERRAIN_CONTROL
@ PACKET_PLAYER_PHASE_DONE
@ PACKET_RULESET_SELECT
@ PACKET_GAME_LOAD
@ PACKET_CITY_UPDATE_COUNTERS
@ PACKET_PLAYER_REMOVE
@ PACKET_CLIENT_INFO
@ PACKET_CITY_WORKLIST
@ PACKET_DIPLOMACY_CANCEL_MEETING
@ PACKET_UNIT_TYPE_UPGRADE
@ PACKET_START_PHASE
@ PACKET_AUTHENTICATION_REPLY
@ PACKET_SPACESHIP_INFO
@ PACKET_UNIT_GET_ACTIONS
@ PACKET_PLAYER_ATTRIBUTE_CHUNK
@ PACKET_RULESET_TERRAIN_FLAG
@ PACKET_CITY_MAKE_SPECIALIST
@ PACKET_RULESET_ACHIEVEMENT
@ PACKET_RULESET_EFFECT
@ PACKET_RULESET_DISASTER
@ PACKET_RULESET_CONTROL
@ PACKET_SINGLE_WANT_HACK_REQ
@ PACKET_PLAYER_PLACE_INFRA
@ PACKET_VOTE_NEW
@ PACKET_AUTHENTICATION_REQ
@ PACKET_RULESET_TRADE
@ PACKET_EDIT_PLAYER_REMOVE
@ PACKET_CONN_INFO
@ PACKET_SERVER_SETTING_BITWISE
@ PACKET_EDIT_TILE_TERRAIN
@ PACKET_DIPLOMACY_INIT_MEETING
@ PACKET_RULESET_SUMMARY
@ PACKET_UNIT_ACTION_QUERY
@ PACKET_PLAY_MUSIC
@ PACKET_TRADE_ROUTE_INFO
@ PACKET_RULESET_STYLE
@ PACKET_RULESET_CITY
@ PACKET_CITY_NATIONALITIES
@ PACKET_EDIT_SCENARIO_DESC
@ PACKET_FREEZE_CLIENT
@ PACKET_VOTE_RESOLVE
@ PACKET_EDIT_UNIT_CREATE
@ PACKET_POPUP_IMAGE
@ PACKET_TIMEOUT_INFO
@ PACKET_RULESET_GAME
@ PACKET_UNIT_CHANGE_ACTIVITY
@ PACKET_EDIT_UNIT_REMOVE
@ PACKET_RULESET_UNIT_FLAG
@ PACKET_DIPLOMACY_REMOVE_CLAUSE
@ PACKET_TILE_INFO
@ PACKET_EDIT_OBJECT_CREATED
@ PACKET_CITY_SHORT_INFO
@ PACKET_CALENDAR_INFO
@ PACKET_SERVER_JOIN_REPLY
@ PACKET_SERVER_SETTING_STR
@ PACKET_VOTE_SUBMIT
@ PACKET_WEB_CMA_CLEAR
@ PACKET_EDIT_PLAYER_VISION
@ PACKET_SCENARIO_INFO
@ PACKET_EDIT_CHECK_TILES
@ PACKET_RULESET_CHOICES
@ PACKET_CITY_CHANGE_SPECIALIST
@ PACKET_RULESET_SPECIALIST
@ PACKET_CITY_REFRESH
@ PACKET_CITY_REMOVE
@ PACKET_UNIT_INFO
@ PACKET_RULESET_NATION_GROUPS
@ PACKET_CONNECT_MSG
@ PACKET_EARLY_CHAT_MSG
@ PACKET_RULESET_UNIT_CLASS
@ PACKET_PLAYER_INFO
@ PACKET_EDIT_TILE
@ PACKET_PLAYER_READY
@ PACKET_WEB_RULESET_UNIT_ADDITION
@ PACKET_SERVER_SHUTDOWN
@ PACKET_RULESET_TERRAIN
@ PACKET_RULESET_EXTRA_FLAG
@ PACKET_RULESET_DESCRIPTION_PART
@ PACKET_EDIT_UNIT
@ PACKET_RULESET_BASE
@ PACKET_SERVER_SETTING_BOOL
@ PACKET_RESEARCH_INFO
@ PACKET_CONN_PONG
@ PACKET_EDIT_RECALCULATE_BORDERS
@ PACKET_PAGE_MSG_PART
@ PACKET_EDIT_CITY
@ PACKET_RULESET_UNIT
@ PACKET_PLAYER_TECH_GOAL
@ PACKET_UNIT_ACTIONS
@ PACKET_INVESTIGATE_FINISHED
@ PACKET_RULESET_ACTION_ENABLER
@ PACKET_INVESTIGATE_STARTED
@ PACKET_CITY_RALLY_POINT
@ PACKET_RULESET_UNIT_BONUS
@ PACKET_RULESET_BUILDING
@ PACKET_RULESET_NATION
@ PACKET_UNIT_SERVER_SIDE_AGENT_SET
@ PACKET_SERVER_INFO
@ PACKET_RULESET_GOVERNMENT_RULER_TITLE
@ PACKET_SPACESHIP_LAUNCH
@ PACKET_DIPLOMACY_REMOVE_CLAUSE_REQ
@ PACKET_DIPLOMACY_ACCEPT_TREATY_REQ
@ PACKET_DIPLOMACY_CREATE_CLAUSE
@ PACKET_RULESET_GOVERNMENT
@ PACKET_SCENARIO_DESCRIPTION
@ PACKET_SERVER_SETTING_CONTROL
@ PACKET_ACHIEVEMENT_INFO
@ PACKET_PAGE_MSG
@ PACKET_RULESET_TECH_FLAG
@ PACKET_RULESET_RESOURCE
@ PACKET_UNIT_ORDERS
@ PACKET_EDIT_UNIT_REMOVE_BY_ID
@ PACKET_EDIT_STARTPOS_FULL
@ PACKET_DIPLOMACY_CANCEL_PACT
@ PACKET_TEAM_NAME_INFO
@ PACKET_CITY_INFO
@ PACKET_PLAYER_RATES
@ PACKET_NATION_AVAILABILITY
@ PACKET_CITY_RENAME
@ PACKET_VOTE_REMOVE
@ PACKET_WORKER_TASK
int send_packet_vote_new(struct connection *pc, const struct packet_vote_new *packet)
int send_packet_unit_sscs_set(struct connection *pc, const struct packet_unit_sscs_set *packet)
void lsend_packet_ruleset_tech_class(struct conn_list *dest, const struct packet_ruleset_tech_class *packet)
int send_packet_scenario_description(struct connection *pc, const struct packet_scenario_description *packet)
int send_packet_player_attribute_block(struct connection *pc)
int send_packet_achievement_info(struct connection *pc, const struct packet_achievement_info *packet)
int send_packet_web_player_info_addition(struct connection *pc, const struct packet_web_player_info_addition *packet)
int send_packet_web_cma_set(struct connection *pc, const struct packet_web_cma_set *packet)
int dsend_packet_report_req(struct connection *pc, enum report_type type)
void lsend_packet_ruleset_goods(struct conn_list *dest, const struct packet_ruleset_goods *packet)
int send_packet_spaceship_launch(struct connection *pc)
void lsend_packet_end_turn(struct conn_list *dest)
void lsend_packet_diplomacy_remove_clause(struct conn_list *dest, const struct packet_diplomacy_remove_clause *packet)
int send_packet_spaceship_info(struct connection *pc, const struct packet_spaceship_info *packet)
int send_packet_page_msg_part(struct connection *pc, const struct packet_page_msg_part *packet)
void lsend_packet_ruleset_game(struct conn_list *dest, const struct packet_ruleset_game *packet)
int send_packet_ruleset_building(struct connection *pc, const struct packet_ruleset_building *packet)
void lsend_packet_page_msg_part(struct conn_list *dest, const struct packet_page_msg_part *packet)
void lsend_packet_ruleset_nation(struct conn_list *dest, const struct packet_ruleset_nation *packet)
int send_packet_diplomacy_init_meeting_req(struct connection *pc, const struct packet_diplomacy_init_meeting_req *packet)
int dsend_packet_edit_tile_terrain(struct connection *pc, int tile, Terrain_type_id terrain, int size)
void lsend_packet_ruleset_counter(struct conn_list *dest, const struct packet_ruleset_counter *packet)
void lsend_packet_rulesets_ready(struct conn_list *dest)
int dsend_packet_edit_city_remove(struct connection *pc, int id)
int dsend_packet_diplomacy_accept_treaty_req(struct connection *pc, int counterpart)
int dsend_packet_city_name_suggestion_req(struct connection *pc, int unit_id)
int send_packet_rulesets_ready(struct connection *pc)
void lsend_packet_city_remove(struct conn_list *dest, const struct packet_city_remove *packet)
int send_packet_timeout_info(struct connection *pc, const struct packet_timeout_info *packet)
int send_packet_player_research(struct connection *pc, const struct packet_player_research *packet)
void lsend_packet_ruleset_impr_flag(struct conn_list *dest, const struct packet_ruleset_impr_flag *packet)
int send_packet_ruleset_music(struct connection *pc, const struct packet_ruleset_music *packet)
int send_packet_start_phase(struct connection *pc, const struct packet_start_phase *packet)
void lsend_packet_ruleset_extra_flag(struct conn_list *dest, const struct packet_ruleset_extra_flag *packet)
int send_packet_city_worklist(struct connection *pc, const struct packet_city_worklist *packet)
void lsend_packet_diplomacy_init_meeting(struct conn_list *dest, const struct packet_diplomacy_init_meeting *packet)
void lsend_packet_ruleset_road(struct conn_list *dest, const struct packet_ruleset_road *packet)
void lsend_packet_investigate_started(struct conn_list *dest, const struct packet_investigate_started *packet)
int send_packet_ruleset_tech_flag(struct connection *pc, const struct packet_ruleset_tech_flag *packet)
void lsend_packet_thaw_client(struct conn_list *dest)
int send_packet_ruleset_description_part(struct connection *pc, const struct packet_ruleset_description_part *packet)
int dsend_packet_edit_player_vision(struct connection *pc, int player, int tile, bool known, int size)
int dsend_packet_edit_toggle_fogofwar(struct connection *pc, int player)
void lsend_packet_ruleset_terrain(struct conn_list *dest, const struct packet_ruleset_terrain *packet)
int dsend_packet_unit_sscs_set(struct connection *pc, int unit_id, enum unit_ss_data_type type, int value)
int send_packet_ruleset_impr_flag(struct connection *pc, const struct packet_ruleset_impr_flag *packet)
void lsend_packet_ruleset_action_auto(struct conn_list *dest, const struct packet_ruleset_action_auto *packet)
int send_packet_ruleset_specialist(struct connection *pc, const struct packet_ruleset_specialist *packet)
int dsend_packet_player_ready(struct connection *pc, int player_no, bool is_ready)
int send_packet_client_info(struct connection *pc, const struct packet_client_info *packet)
int send_packet_game_load(struct connection *pc, const struct packet_game_load *packet)
int dsend_packet_edit_mode(struct connection *pc, bool state)
int send_packet_city_sell(struct connection *pc, const struct packet_city_sell *packet)
int send_packet_save_scenario(struct connection *pc, const struct packet_save_scenario *packet)
int dsend_packet_city_name_suggestion_info(struct connection *pc, int unit_id, const char *name)
int send_packet_unit_combat_info(struct connection *pc, const struct packet_unit_combat_info *packet)
void lsend_packet_city_rally_point(struct conn_list *dest, const struct packet_city_rally_point *packet, bool force_to_send)
#define MAX_LEN_ADDR
Definition shared.h:31
size_t size
Definition specvec.h:72
Definition agents.h:40
char password[MAX_LEN_PASSWORD]
Definition packets_gen.h:67
enum authentication_type type
Definition packets_gen.h:62
char positive_year_label[MAX_LEN_NAME]
char negative_year_label[MAX_LEN_NAME]
char calendar_fragment_name[MAX_CALENDAR_FRAGMENTS][MAX_LEN_NAME]
enum event_type event
int last_turns_shield_surplus
int usage[O_LAST]
int ppl_content[FEELING_LAST]
bv_city_options city_options
enum capital_type capital
int surplus[O_LAST]
int ppl_unhappy[FEELING_LAST]
int citizen_base[O_LAST]
int specialists[SP_MAX]
int ppl_angry[FEELING_LAST]
bv_imprs improvements
char name[MAX_LEN_CITYNAME]
int ppl_happy[FEELING_LAST]
int prod[O_LAST]
int unhappy_penalty[O_LAST]
int waste[O_LAST]
char name[MAX_LEN_CITYNAME]
int nation_id[MAX_CITY_NATIONALITIES]
int nation_citizens[MAX_CITY_NATIONALITIES]
bv_city_options options
struct unit_order orders[MAX_LEN_ROUTE]
char name[MAX_LEN_CITYNAME]
enum capital_type capital
char name[MAX_LEN_CITYNAME]
int counters[MAX_COUNTERS]
char distribution[MAX_LEN_NAME]
enum gui_type gui
char capability[MAX_LEN_CAPSTR]
char addr[MAX_LEN_ADDR]
char username[MAX_LEN_NAME]
enum cmdlevel access_level
float ping_time[MAX_NUM_CONNECTIONS]
int conn_id[MAX_NUM_CONNECTIONS]
enum event_type event
int specialists[SP_MAX]
int built[B_LAST]
char name[MAX_LEN_CITYNAME]
bv_city_options city_options
char scenario_name[256]
char scenario_authors[MAX_LEN_PACKET/3]
char ranked_username[MAX_LEN_NAME]
Nation_type_id nation
char username[MAX_LEN_NAME]
char name[MAX_LEN_NAME]
Government_type_id government
bool inventions[A_LAST+1]
Government_type_id target_government
char scenario_desc[MAX_LEN_CONTENT]
bv_startpos_nations nations
Terrain_type_id terrain
Resource_type_id resource
Nation_type_id startpos_nation
char label[MAX_LEN_NAME]
Terrain_type_id terrain
Unit_type_id utype
enum unit_activity activity
Base_type_id activity_base
char category_name[32][MAX_LEN_NAME]
Definition packets_gen.h:89
bool tech_steal_allow_holes
enum gameloss_style gameloss_style
enum goods_selection_method goods_selection
enum borders_mode borders
enum happyborders_type happyborders
Government_type_id government_during_revolution_id
enum gold_upkeep_style gold_upkeep_style
bool damage_reduces_bombard_rate
int nuke_defender_survival_chance_pct
enum tech_upkeep_style tech_upkeep_style
bool tech_trade_loss_allow_holes
int granary_food_ini[MAX_GRANARY_INIS]
enum diplomacy_mode diplomacy
enum free_tech_method free_tech_method
bool steal_maps_reveals_all_cities
enum trade_revenue_style trade_revenue_style
bool only_real_fight_makes_veteran
int great_wonder_owners[B_LAST]
int low_firepower_pearl_harbour
bool global_advances[A_LAST]
enum airlifting_style airlifting_style
enum tech_leakage_style tech_leakage
enum ai_level skill_level
enum revolen_type revolentype
enum phase_mode_type phase_mode
bool airlift_from_always_enabled
enum caravan_bonus_style caravan_bonus_style
bool only_killing_makes_veteran
bool poison_empties_food_stock
bv_actions diplchance_initial_odds
bool tech_trade_allow_holes
int low_firepower_nonnat_bombard
bool tech_parasite_allow_holes
int low_firepower_combat_bonus
int border_city_permanent_radius_sq
enum persistent_ready persistent_ready
int low_firepower_badwallattacker
bool airlift_to_always_enabled
enum wonder_visib_type small_wonder_visibility
enum tech_cost_style tech_cost_style
bool combat_odds_scaled_veterancy
bool unit_builders_nationality
enum victory_condition_type victory_conditions
int civil_war_bonus_celebrating
Government_type_id default_government_id
int min_city_center_output[O_LAST]
char load_filename[MAX_LEN_PACKET]
bool is_pickable[MAX_NUM_NATIONS]
char name[MAX_LEN_NAME]
Definition packets_gen.h:78
Nation_type_id nation_no
Definition packets_gen.h:76
char lines[MAX_LEN_CONTENT]
enum event_type event
char headline[MAX_LEN_MSG]
char caption[MAX_LEN_MSG]
char tag[MAX_LEN_NAME]
unsigned char data[ATTRIBUTE_CHUNK_SIZE]
Government_type_id government
enum diplstate_type type
enum ai_level ai_skill_level
char username[MAX_LEN_NAME]
bv_plr_flags flags
enum mood_type mood
bv_player gives_shared_vision
int love[MAX_NUM_PLAYER_SLOTS]
Government_type_id target_government
int multiplier_target[MAX_NUM_MULTIPLIERS]
int multiplier_changed[MAX_NUM_MULTIPLIERS]
bv_player gives_shared_tiles
Nation_type_id nation
enum barbarian_type barbarian_type
char name[MAX_LEN_NAME]
Government_type_id government
bv_player real_embassy
int wonders[B_LAST]
int multipliers[MAX_NUM_MULTIPLIERS]
char tag[MAX_LEN_NAME]
enum report_type type
char inventions[A_LAST+1]
char rule_name[MAX_LEN_NAME]
enum achievement_type type
char name[MAX_LEN_NAME]
action_id alternatives[MAX_NUM_ACTIONS]
struct requirement_vector reqs
enum action_auto_perf_cause cause
struct requirement_vector actor_reqs
struct requirement_vector target_reqs
enum action_sub_target_kind sub_tgt_kind
enum action_actor_kind act_kind
bv_action_sub_results sub_results
char ui_name[MAX_LEN_NAME]
enum action_target_kind tgt_kind
enum action_result result
enum base_gui_type gui_type
struct strvec * helptext
struct requirement_vector reqs
struct requirement_vector obs_reqs
char soundtag_alt[MAX_LEN_NAME]
enum impr_genus_id genus
char name[MAX_LEN_NAME]
char soundtag[MAX_LEN_NAME]
char soundtag_alt2[MAX_LEN_NAME]
char rule_name[MAX_LEN_NAME]
char graphic_alt2[MAX_LEN_NAME]
char graphic_str[MAX_LEN_NAME]
char graphic_alt[MAX_LEN_NAME]
char rulesets[MAX_NUM_RULESETS][MAX_RULESET_NAME_LENGTH]
char citizens_graphic[MAX_LEN_NAME]
char name[MAX_LEN_NAME]
char rule_name[MAX_LEN_NAME]
struct requirement_vector reqs
char graphic_alt[MAX_LEN_NAME]
char graphic[MAX_LEN_NAME]
struct requirement_vector giver_reqs
enum clause_type type
struct requirement_vector receiver_reqs
struct requirement_vector either_reqs
char preferred_soundset[MAX_LEN_NAME]
char version[MAX_LEN_NAME]
char preferred_tileset[MAX_LEN_NAME]
char alt_dir[MAX_LEN_NAME]
char preferred_musicset[MAX_LEN_NAME]
char name[MAX_LEN_NAME]
enum counter_behaviour behaviour
enum counter_target type
struct strvec * helptext
char name[MAX_LEN_NAME]
char rule_name[MAX_LEN_NAME]
char text[MAX_LEN_CONTENT]
char rule_name[MAX_LEN_NAME]
struct requirement_vector reqs
bv_disaster_effects effects
char name[MAX_LEN_NAME]
struct requirement_vector reqs
Multiplier_type_id multiplier
enum effect_type effect_type
char helptxt[MAX_LEN_PACKET]
char name[MAX_LEN_NAME]
bv_unit_classes native_to
char rmact_gfx_alt2[MAX_LEN_NAME]
struct requirement_vector appearance_reqs
char graphic_alt[MAX_LEN_NAME]
char act_gfx_alt2[MAX_LEN_NAME]
struct requirement_vector disappearance_reqs
bv_extra_flags flags
char act_gfx_alt[MAX_LEN_NAME]
char activity_gfx[MAX_LEN_NAME]
struct requirement_vector rmreqs
char rule_name[MAX_LEN_NAME]
enum extra_unit_seen_type eus
char name[MAX_LEN_NAME]
char graphic_str[MAX_LEN_NAME]
char rmact_gfx_alt[MAX_LEN_NAME]
char rmact_gfx[MAX_LEN_NAME]
struct strvec * helptext
struct requirement_vector reqs
int work_raise_chance[MAX_VET_LEVELS]
int base_raise_chance[MAX_VET_LEVELS]
int global_init_techs[MAX_NUM_TECH_LIST]
int move_bonus[MAX_VET_LEVELS]
char veteran_name[MAX_VET_LEVELS][MAX_LEN_NAME]
Impr_type_id global_init_buildings[MAX_NUM_BUILDING_LIST]
int power_fact[MAX_VET_LEVELS]
struct strvec * helptext
struct requirement_vector reqs
bv_goods_flags flags
char name[MAX_LEN_NAME]
char rule_name[MAX_LEN_NAME]
char sound_alt[MAX_LEN_NAME]
struct requirement_vector reqs
char graphic_alt[MAX_LEN_NAME]
char rule_name[MAX_LEN_NAME]
char name[MAX_LEN_NAME]
Government_type_id id
char sound_str[MAX_LEN_NAME]
char graphic_str[MAX_LEN_NAME]
char name[MAX_LEN_NAME]
char helptxt[MAX_LEN_PACKET]
struct requirement_vector reqs
char name[MAX_LEN_NAME]
Multiplier_type_id id
char rule_name[MAX_LEN_NAME]
char music_combat[MAX_LEN_NAME]
struct requirement_vector reqs
char music_peaceful[MAX_LEN_NAME]
char groups[MAX_NUM_NATION_GROUPS][MAX_LEN_NAME]
bool hidden[MAX_NUM_NATION_GROUPS]
char rule_names[MAX_NUM_NATION_SETS][MAX_LEN_NAME]
char names[MAX_NUM_NATION_SETS][MAX_LEN_NAME]
char descriptions[MAX_NUM_NATION_SETS][MAX_LEN_MSG]
int init_techs[MAX_NUM_TECH_LIST]
char leader_name[MAX_NUM_LEADERS][MAX_LEN_NAME]
char noun_plural[MAX_LEN_NAME]
char adjective[MAX_LEN_NAME]
Impr_type_id init_buildings[MAX_NUM_BUILDING_LIST]
Unit_type_id init_units[MAX_NUM_UNIT_LIST]
bool leader_is_male[MAX_NUM_LEADERS]
char translation_domain[MAX_LEN_NAME]
char graphic_str[MAX_LEN_NAME]
Government_type_id init_government_id
int groups[MAX_NUM_NATION_GROUPS]
enum barbarian_type barbarian_type
int sets[MAX_NUM_NATION_SETS]
char graphic_alt[MAX_LEN_NAME]
char rule_name[MAX_LEN_NAME]
char legend[MAX_LEN_MSG]
bv_road_flags flags
int tile_incr_const[O_LAST]
enum road_gui_type gui_type
bv_max_extras integrates
enum road_compat compat
enum road_move_mode move_mode
int tile_bonus[O_LAST]
int tile_incr[O_LAST]
struct requirement_vector first_reqs
char modpack[MAX_RULESET_NAME_LENGTH]
char rule_name[MAX_LEN_NAME]
char graphic_alt[MAX_LEN_NAME]
struct requirement_vector reqs
Specialist_type_id id
char short_name[MAX_LEN_NAME]
char graphic_str[MAX_LEN_NAME]
char plural_name[MAX_LEN_NAME]
char name[MAX_LEN_NAME]
char rule_name[MAX_LEN_NAME]
char text[MAX_LEN_CONTENT]
char name[MAX_LEN_NAME]
char rule_name[MAX_LEN_NAME]
char name[MAX_LEN_NAME]
char helptxt[MAX_LEN_PACKET]
char name[MAX_LEN_NAME]
char graphic_str[MAX_LEN_NAME]
char rule_name[MAX_LEN_NAME]
char graphic_alt[MAX_LEN_NAME]
bv_tech_flags flags
struct strvec * helptext
struct requirement_vector research_reqs
char gui_type_base0[MAX_LEN_NAME]
char gui_type_base1[MAX_LEN_NAME]
char name[MAX_LEN_NAME]
char helptxt[MAX_LEN_PACKET]
int extra_removal_times[MAX_EXTRA_TYPES]
Terrain_type_id transform_result
int resource_freq[MAX_EXTRA_TYPES]
Resource_type_id resources[MAX_EXTRA_TYPES]
bv_terrain_flags flags
char graphic_str[MAX_LEN_NAME]
struct strvec * helptext
bv_unit_classes native_to
Terrain_type_id cultivate_result
Terrain_type_id plant_result
char name[MAX_LEN_NAME]
int road_output_incr_pct[O_LAST]
char graphic_alt[MAX_LEN_NAME]
char graphic_alt2[MAX_LEN_NAME]
char rule_name[MAX_LEN_NAME]
enum trade_route_illegal_cancelling cancelling
enum trade_route_bonus_type bonus_type
enum combat_bonus_type type
enum unit_type_flag_id flag
char helptxt[MAX_LEN_PACKET]
char rule_name[MAX_LEN_NAME]
bv_unit_class_flags flags
char name[MAX_LEN_NAME]
char name[MAX_LEN_NAME]
char helptxt[MAX_LEN_PACKET]
char graphic_alt[MAX_LEN_NAME]
enum vision_layer vlayer
enum transp_def_type tp_defense
char rule_name[MAX_LEN_NAME]
int power_fact[MAX_VET_LEVELS]
char name[MAX_LEN_NAME]
char graphic_alt2[MAX_LEN_NAME]
char graphic_str[MAX_LEN_NAME]
struct strvec * helptext
char sound_fight_alt[MAX_LEN_NAME]
bv_unit_classes disembarks
bv_unit_classes cargo
bv_unit_type_flags flags
char sound_move_alt[MAX_LEN_NAME]
bv_unit_classes targets
struct requirement_vector build_reqs
int base_raise_chance[MAX_VET_LEVELS]
int work_raise_chance[MAX_VET_LEVELS]
char sound_fight[MAX_LEN_NAME]
bv_unit_classes embarks
char veteran_name[MAX_VET_LEVELS][MAX_LEN_NAME]
char sound_move[MAX_LEN_NAME]
bv_unit_type_roles roles
int move_bonus[MAX_VET_LEVELS]
char name[MAX_LEN_NAME]
char description[MAX_LEN_CONTENT]
char datafile[MAX_LEN_NAME]
char authors[MAX_LEN_PACKET/3]
char support_names[64][MAX_LEN_NAME]
char pretty_names[64][MAX_LEN_ENUM]
enum setting_default_level setdef
enum setting_default_level setdef
char name[MAX_LEN_NAME]
char short_help[MAX_LEN_PACKET]
char extra_help[MAX_LEN_PACKET]
char category_names[256][MAX_LEN_NAME]
enum setting_default_level setdef
char pretty_names[64][MAX_LEN_ENUM]
char support_names[64][MAX_LEN_NAME]
enum setting_default_level setdef
char default_val[MAX_LEN_PACKET]
char val[MAX_LEN_PACKET]
enum setting_default_level setdef
char token[MAX_LEN_NAME]
bv_spaceship_structure structure
enum spaceship_place_type type
char team_name[MAX_LEN_NAME]
Resource_type_id resource
enum known_type known
char label[MAX_LEN_MAP_LABEL]
Continent_id continent
Terrain_type_id terrain
char spec_sprite[MAX_LEN_NAME]
enum route_direction direction
struct act_prob action_probabilities[MAX_NUM_ACTIONS]
enum unit_activity activity
char name[MAX_LEN_NAME]
int upkeep[O_LAST]
enum action_decision action_decision_want
struct unit_order orders[MAX_LEN_ROUTE]
enum unit_activity activity
Unit_type_id type
enum unit_activity changed_from
enum direction8 facing
enum server_side_agent ssa_controller
struct unit_order orders[MAX_LEN_ROUTE]
enum server_side_agent agent
enum direction8 facing
enum unit_ss_data_type type
char user[MAX_LEN_NAME]
int output_shield[MAX_CITY_TILES+1]
int output_trade[MAX_CITY_TILES+1]
int output_food[MAX_CITY_TILES+1]
enum unit_activity activity
Definition tile.h:50
#define A_LAST
Definition tech.h:45
known_type
Definition tile.h:35
trade_route_illegal_cancelling
Definition traderoutes.h:29