Freeciv-3.3: Globals

Freeciv-3.3

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Here is a list of all enum values with links to the files they belong to:

### - a -

- A_SERIAL_FAIL : attribute.c
- A_SERIAL_OK : attribute.c
- A_SERIAL_OLD : attribute.c
- ADV_IMPR_CALCULATE : advdata.h
- ADV_IMPR_CALCULATE_FULL : advdata.h
- ADV_IMPR_ESTIMATE : advdata.h
- ADV_IMPR_LAST : advdata.h
- AI_CELEBRATION_NO : aihand.c
- AI_CELEBRATION_UNCHECKED : aihand.c
- AI_CELEBRATION_YES : aihand.c
- AI_RATE_COUNT : aihand.c
- AI_RATE_LUX : aihand.c
- AI_RATE_SCI : aihand.c
- AI_RATE_TAX : aihand.c
- AIRBASE : menu.h
- AIRLIFT : menu.h
- AIT_AIDATA : srv_log.h
- AIT_AIRLIFT : srv_log.h
- AIT_AIRUNIT : srv_log.h
- AIT_ALL : srv_log.h
- AIT_ATTACK : srv_log.h
- AIT_BODYGUARD : srv_log.h
- AIT_BUILDINGS : srv_log.h
- AIT_CARAVAN : srv_log.h
- AIT_CITIES : srv_log.h
- AIT_CITIZEN_ARRANGE : srv_log.h
- AIT_CITY_MILITARY : srv_log.h
- AIT_CITY_SETTLERS : srv_log.h
- AIT_CITY_TERRAIN : srv_log.h
- AIT_DANGER : srv_log.h
- AIT_DEFENDERS : srv_log.h
- AIT_DIPLOMAT : srv_log.h
- AIT_EMERGENCY : srv_log.h
- AIT_EXPLORER : srv_log.h
- AIT_FERRY : srv_log.h
- AIT_FSTK : srv_log.h
- AIT_GOVERNMENT : srv_log.h
- AIT_HUNTER : srv_log.h
- AIT_LAST : srv_log.h
- AIT_MILITARY : srv_log.h
- AIT_MOVEMAP : srv_log.h
- AIT_RAMPAGE : srv_log.h
- AIT_RECOVER : srv_log.h
- AIT_SETTLERS : srv_log.h
- AIT_TAXES : srv_log.h
- AIT_TECH : srv_log.h
- AIT_UNITS : srv_log.h
- AIT_WORKERS : srv_log.h
- AIUNIT_ATTACK : daiunit.h
- AIUNIT_AUTO_WORKER : daiunit.h
- AIUNIT_BUILD_CITY : daiunit.h
- AIUNIT_DEFEND_HOME : daiunit.h
- AIUNIT_ESCORT : daiunit.h
- AIUNIT_EXPLORE : daiunit.h
- AIUNIT_HUNTER : daiunit.h
- AIUNIT_NONE : daiunit.h
- AIUNIT_RECOVER : daiunit.h
- AIUNIT_TRADE : daiunit.h
- AIUNIT_WONDER : daiunit.h
- ANEK_ACT_NOT_ENOUGH_MONEY : explanation.h
- ANEK_ACTION_BLOCKS : explanation.h
- ANEK_ACTOR_HAS_HOME_CITY : explanation.h
- ANEK_ACTOR_HAS_NO_HOME_CITY : explanation.h
- ANEK_ACTOR_UNIT : explanation.h
- ANEK_BAD_TARGET : explanation.h
- ANEK_BAD_TERRAIN_ACT : explanation.h
- ANEK_BAD_TERRAIN_TGT : explanation.h
- ANEK_CITY_NO_CAPACITY : explanation.h
- ANEK_CITY_POP_LIMIT : explanation.h
- ANEK_CITY_TOO_BIG : explanation.h
- ANEK_CITY_TOO_CLOSE_TGT : explanation.h
- ANEK_DISEMBARK_ACT : explanation.h
- ANEK_DISTANCE_FAR : explanation.h
- ANEK_DISTANCE_NEAR : explanation.h
- ANEK_DOMESTIC : explanation.h
- ANEK_FOREIGN : explanation.h
- ANEK_IS_CITY_CENTER : explanation.h
- ANEK_IS_NOT_CITY_CENTER : explanation.h
- ANEK_IS_NOT_TRANSPORTED : explanation.h
- ANEK_IS_NOT_TRANSPORTING : explanation.h
- ANEK_IS_TRANSPORTED : explanation.h
- ANEK_IS_TRANSPORTING : explanation.h
- ANEK_LOW_MP : explanation.h
- ANEK_MISSING_TARGET : explanation.h
- ANEK_NATION_ACT : explanation.h
- ANEK_NATION_TGT : explanation.h
- ANEK_NO_WAR : explanation.h
- ANEK_NOT_WIPABLE : explanation.h
- ANEK_PEACE : explanation.h
- ANEK_SCENARIO_DISABLED : explanation.h
- ANEK_TGT_IS_CLAIMED : explanation.h
- ANEK_TGT_IS_UNCLAIMED : explanation.h
- ANEK_TGT_IS_UNIQUE_ACT_HAS : explanation.h
- ANEK_TGT_NON_ALLIED_UNITS_ON_TILE : explanation.h
- ANEK_TGT_TILE_UNKNOWN : explanation.h
- ANEK_TGT_UNREACHABLE : explanation.h
- ANEK_TRIREME_MOVE : explanation.h
- ANEK_UNKNOWN : explanation.h
- ANIM : gui_main.c
- ANIM_BATTLE : mapview_common.c
- ANIM_EXPL : mapview_common.c
- ANIM_MOVEMENT : mapview_common.c
- ANIM_NUKE : mapview_common.c
- ANNOUNCE_IPV4 : net_types.h
- ANNOUNCE_IPV6 : net_types.h
- ANNOUNCE_NONE : net_types.h
- AR_BAD_DST_CITY : unit.h
- AR_BAD_SRC_CITY : unit.h
- AR_DST_NO_FLIGHTS : unit.h
- AR_NO_MOVES : unit.h
- AR_NOT_IN_CITY : unit.h
- AR_OCCUPIED : unit.h
- AR_OK : unit.h
- AR_OK_DST_UNKNOWN : unit.h
- AR_OK_SRC_UNKNOWN : unit.h
- AR_ONE : tech.h
- AR_ROOT : tech.h
- AR_SIZE : tech.h
- AR_SRC_NO_FLIGHTS : unit.h
- AR_TWO : tech.h
- AR_WRONG_UNITTYPE : unit.h
- ARROW_LAST : tilespec.h
- ARROW_MINUS : tilespec.h
- ARROW_PLUS : tilespec.h
- ARROW_RIGHT : tilespec.h
- AS_ESTABLISHED : connection.h
- AS_FAILED : connection.h
- AS_GAME_OVER : game.h
- AS_INTERRUPT : game.h
- AS_NOT_ESTABLISHED : connection.h
- AS_QUITIDLE : game.h
- AS_REQUESTING_NEW_PASS : connection.h
- AS_REQUESTING_OLD_PASS : connection.h
- AS_TIMER : game.h
- AS_TURN : game.h
- ATT_NON_ATTACK : combat.h
- ATT_NONNATIVE_DST : combat.h
- ATT_NONNATIVE_SRC : combat.h
- ATT_NOT_WIPABLE : combat.h
- ATT_OK : combat.h
- ATT_UNREACHABLE : combat.h
- ATTR_CITY_CMA_PARAMETER : attribute.h
- ATTR_CITY_CMAFE_PARAMETER : attribute.h
- ATTR_CITY_START : attribute.h
- ATTR_PLAYER_DUMMY : attribute.h
- ATTR_PLAYER_START : attribute.h
- ATTR_TILE_DUMMY : attribute.h
- ATTR_TILE_START : attribute.h
- ATTR_UNIT_DUMMY : attribute.h
- ATTR_UNIT_START : attribute.h
- AUT_AUTO_WORKER : fc_types.h
- AUT_BUILD_CITY : fc_types.h
- AUT_NONE : fc_types.h
- AUTH_LOGIN_FIRST : conn_types.h
- AUTH_LOGIN_RETRY : conn_types.h
- AUTH_NEWUSER_FIRST : conn_types.h
- AUTH_NEWUSER_RETRY : conn_types.h
- AUTOTRADEROUTE : menu.h
- AUTOWORKER : menu.h