Freeciv-3.3: gui_layer Struct Reference

Freeciv-3.3

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Data Fields
gui_layer Struct Reference

`#include <graphics.h>`

## Data Fields

SDL_Rect | dest_rect
SDL_Surface * | surface

## Detailed Description

Definition at line 227 of file graphics.h.

## Field Documentation

## ◆ dest_rect

SDL_Rect gui_layer::dest_rect

Definition at line 228 of file graphics.h.

Referenced by blit_entire_src(), combo_popup(), find_next_widget_at_pos(), flush_dirty(), gui_layer_new(), layer_rect_to_screen_rect(), minimap_window_callback(), redraw_city_dialog(), redraw_widget_info_label(), resource_map_city_dlg_callback(), screen_rect_to_layer_rect(), scroll_mouse_motion_handler(), set_new_order_widget_start_pos(), toggle_map_window_callback(), toggle_unit_info_window_callback(), vertic_scroll_widget_list(), widget_core_flush(), widget_core_mark_dirty(), and window_set_position().

## ◆ surface

SDL_Surface * gui_layer::surface

Definition at line 229 of file graphics.h.

Referenced by buy_prod_city_dlg_callback(), combo_redraw(), create_surfaces(), draw_horiz(), flush_dirty(), flush_rect(), get_gui_layer(), gui_layer_new(), popdown_all_game_dialogs(), popup_advanced_terrain_dialog(), popup_conn_list_dialog(), popup_connection_dialog(), real_science_report_dialog_update(), redraw_checkbox(), redraw_city_dialog(), redraw_horiz(), redraw_icon(), redraw_icon2(), redraw_iconlabel(), redraw_impr_info_dlg(), redraw_label(), redraw_tech_info_dlg(), redraw_tech_tree_dlg(), redraw_themelabel2(), redraw_unit_info_dlg(), redraw_window(), refresh_widget_background(), resize_window(), show_game_page(), toggle_map_window_callback(), toggle_unit_info_window_callback(), update_info_label(), widget_core_undraw(), and window_set_position().