Freeciv-3.3: /fast/freeciv/nightly/main/client/gui-qt/connectdlg.cpp File Reference

Freeciv-3.3

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connectdlg.cpp File Reference
`#include "fcintl.h"`
`#include "log.h"`
`#include "support.h"`
`#include "connectdlg_g.h"`
`#include "chatline_common.h"`
`#include "client_main.h"`
`#include "packhand_gen.h"`
`#include "connectdlg.h"`
`#include "fc_client.h"`

Go to the source code of this file.

## Functions

void | qtg_close_connection_dialog ()
void | handle_authentication_req (enum authentication_type type, const char *message)
void | handle_game_load (bool load_successful, const char *filename)
void | qtg_server_connect ()

## Function Documentation

## ◆ handle_authentication_req()

void handle_authentication_req | ( | enum authentication_type | type,
|  | const char * | message
| ) |  |

Configure the dialog depending on what type of authentication request the server is making.

Definition at line 50 of file connectdlg.cpp.

## ◆ handle_game_load()

void handle_game_load | ( | bool | load_successful,
|  | const char * | filename
| ) |  |

Provide a packet handler for packet_game_load.

This regenerates the player information from a loaded game on the server.

Definition at line 62 of file connectdlg.cpp.

## ◆ qtg_close_connection_dialog()

void qtg_close_connection_dialog | ( |  | ) |

Close and destroy the dialog. But only if we don't have a local server running (that we started).

Definition at line 39 of file connectdlg.cpp.

Referenced by setup_gui_funcs().

## ◆ qtg_server_connect()

void qtg_server_connect | ( |  | ) |

Provide an interface for connecting to a Freeciv server.

Definition at line 77 of file connectdlg.cpp.

Referenced by setup_gui_funcs().