Freeciv-3.3
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Functions | |
struct color * | get_color (const struct tileset *t, enum color_std stdcolor) |
bool | player_has_color (const struct player *pplayer) |
struct color * | get_player_color (const struct tileset *t, const struct player *pplayer) |
struct color * | get_terrain_color (const struct tileset *t, const struct terrain *pterrain) |
struct color * | ensure_color (struct rgbcolor *rgb) |
struct color_system * | color_system_read (struct section_file *file) |
void | color_system_free (struct color_system *colors) |
struct color * | color_best_contrast (struct color *subject, struct color **candidates, int ncandidates) |
#define SPECENUM_COUNT COLOR_LAST |
Definition at line 120 of file colors_common.h.
Definition at line 35 of file colors_common.h.
#define SPECENUM_VALUE0 COLOR_MAPVIEW_UNKNOWN /* Black */ |
Definition at line 37 of file colors_common.h.
#define SPECENUM_VALUE0NAME "mapview_unknown" |
Definition at line 38 of file colors_common.h.
#define SPECENUM_VALUE1 COLOR_MAPVIEW_CITYTEXT /* white */ |
Definition at line 39 of file colors_common.h.
#define SPECENUM_VALUE10 COLOR_MAPVIEW_TRADE_ROUTES_NO_BUILT /* red */ |
Definition at line 57 of file colors_common.h.
#define SPECENUM_VALUE10NAME "mapview_trade_routes_no_built" |
Definition at line 58 of file colors_common.h.
#define SPECENUM_VALUE11 COLOR_MAPVIEW_CITY_LINK /* green */ |
Definition at line 59 of file colors_common.h.
#define SPECENUM_VALUE11NAME "mapview_city_link" |
Definition at line 60 of file colors_common.h.
#define SPECENUM_VALUE12 COLOR_MAPVIEW_TILE_LINK /* red */ |
Definition at line 61 of file colors_common.h.
#define SPECENUM_VALUE12NAME "mapview_tile_link" |
Definition at line 62 of file colors_common.h.
#define SPECENUM_VALUE13 COLOR_MAPVIEW_UNIT_LINK /* cyan */ |
Definition at line 63 of file colors_common.h.
#define SPECENUM_VALUE13NAME "mapview_unit_link" |
Definition at line 64 of file colors_common.h.
#define SPECENUM_VALUE14 COLOR_SPACESHIP_BACKGROUND /* black */ |
Definition at line 66 of file colors_common.h.
#define SPECENUM_VALUE14NAME "spaceship_background" |
Definition at line 67 of file colors_common.h.
#define SPECENUM_VALUE15 COLOR_OVERVIEW_UNKNOWN /* Black */ |
Definition at line 69 of file colors_common.h.
#define SPECENUM_VALUE15NAME "overview_unknown" |
Definition at line 70 of file colors_common.h.
#define SPECENUM_VALUE16 COLOR_OVERVIEW_MY_CITY /* white */ |
Definition at line 71 of file colors_common.h.
#define SPECENUM_VALUE16NAME "overview_mycity" |
Definition at line 72 of file colors_common.h.
#define SPECENUM_VALUE17 COLOR_OVERVIEW_ALLIED_CITY |
Definition at line 73 of file colors_common.h.
#define SPECENUM_VALUE17NAME "overview_alliedcity" |
Definition at line 74 of file colors_common.h.
#define SPECENUM_VALUE18 COLOR_OVERVIEW_ENEMY_CITY /* cyan */ |
Definition at line 75 of file colors_common.h.
#define SPECENUM_VALUE18NAME "overview_enemycity" |
Definition at line 76 of file colors_common.h.
#define SPECENUM_VALUE19 COLOR_OVERVIEW_MY_UNIT /* yellow */ |
Definition at line 77 of file colors_common.h.
#define SPECENUM_VALUE19NAME "overview_myunit" |
Definition at line 78 of file colors_common.h.
#define SPECENUM_VALUE1NAME "mapview_citytext" |
Definition at line 40 of file colors_common.h.
#define SPECENUM_VALUE2 COLOR_MAPVIEW_CITYTEXT_DARK /* black */ |
Definition at line 41 of file colors_common.h.
#define SPECENUM_VALUE20 COLOR_OVERVIEW_ALLIED_UNIT |
Definition at line 79 of file colors_common.h.
#define SPECENUM_VALUE20NAME "overview_alliedunit" |
Definition at line 80 of file colors_common.h.
#define SPECENUM_VALUE21 COLOR_OVERVIEW_ENEMY_UNIT /* red */ |
Definition at line 81 of file colors_common.h.
#define SPECENUM_VALUE21NAME "overview_enemyunit" |
Definition at line 82 of file colors_common.h.
#define SPECENUM_VALUE22 COLOR_OVERVIEW_OCEAN /* ocean/blue */ |
Definition at line 83 of file colors_common.h.
#define SPECENUM_VALUE22NAME "overview_ocean" |
Definition at line 84 of file colors_common.h.
#define SPECENUM_VALUE23 COLOR_OVERVIEW_LAND /* ground/green */ |
Definition at line 85 of file colors_common.h.
#define SPECENUM_VALUE23NAME "overview_ground" |
Definition at line 86 of file colors_common.h.
#define SPECENUM_VALUE24 COLOR_OVERVIEW_FROZEN /* frozen/grey */ |
Definition at line 87 of file colors_common.h.
#define SPECENUM_VALUE24NAME "overview_frozen" |
Definition at line 88 of file colors_common.h.
#define SPECENUM_VALUE25 COLOR_OVERVIEW_VIEWRECT /* white */ |
Definition at line 89 of file colors_common.h.
#define SPECENUM_VALUE25NAME "overview_viewrect" |
Definition at line 90 of file colors_common.h.
#define SPECENUM_VALUE26 COLOR_REQTREE_RESEARCHING /* cyan */ |
Definition at line 92 of file colors_common.h.
#define SPECENUM_VALUE26NAME "reqtree_researching" |
Definition at line 93 of file colors_common.h.
#define SPECENUM_VALUE27 COLOR_REQTREE_KNOWN /* green */ |
Definition at line 94 of file colors_common.h.
#define SPECENUM_VALUE27NAME "reqtree_known" |
Definition at line 95 of file colors_common.h.
#define SPECENUM_VALUE28 COLOR_REQTREE_GOAL_PREREQS_KNOWN |
Definition at line 96 of file colors_common.h.
#define SPECENUM_VALUE28NAME "reqtree_goal_prereqs_known" |
Definition at line 97 of file colors_common.h.
#define SPECENUM_VALUE29 COLOR_REQTREE_GOAL_UNKNOWN |
Definition at line 98 of file colors_common.h.
#define SPECENUM_VALUE29NAME "reqtree_goal_unknown" |
Definition at line 99 of file colors_common.h.
#define SPECENUM_VALUE2NAME "mapview_citytext_dark" |
Definition at line 42 of file colors_common.h.
#define SPECENUM_VALUE3 COLOR_MAPVIEW_CITYPROD_NEGATIVE /* red */ |
Definition at line 43 of file colors_common.h.
#define SPECENUM_VALUE30 COLOR_REQTREE_PREREQS_KNOWN /* yellow */ |
Definition at line 100 of file colors_common.h.
#define SPECENUM_VALUE30NAME "reqtree_prereqs_known" |
Definition at line 101 of file colors_common.h.
#define SPECENUM_VALUE31 COLOR_REQTREE_UNKNOWN /* red */ |
Definition at line 102 of file colors_common.h.
#define SPECENUM_VALUE31NAME "reqtree_unknown" |
Definition at line 103 of file colors_common.h.
#define SPECENUM_VALUE32 COLOR_REQTREE_UNREACHABLE |
Definition at line 104 of file colors_common.h.
#define SPECENUM_VALUE32NAME "reqtree_unreachable" |
Definition at line 105 of file colors_common.h.
#define SPECENUM_VALUE33 COLOR_REQTREE_NOT_GETTABLE |
Definition at line 106 of file colors_common.h.
#define SPECENUM_VALUE33NAME "reqtree_not_gettable" |
Definition at line 107 of file colors_common.h.
#define SPECENUM_VALUE34 COLOR_REQTREE_GOAL_NOT_GETTABLE |
Definition at line 108 of file colors_common.h.
#define SPECENUM_VALUE34NAME "reqtree_goal_not_gettable" |
Definition at line 109 of file colors_common.h.
#define SPECENUM_VALUE35 COLOR_REQTREE_BACKGROUND /* black */ |
Definition at line 110 of file colors_common.h.
#define SPECENUM_VALUE35NAME "reqtree_background" |
Definition at line 111 of file colors_common.h.
#define SPECENUM_VALUE36 COLOR_REQTREE_TEXT /* black */ |
Definition at line 112 of file colors_common.h.
#define SPECENUM_VALUE36NAME "reqtree_text" |
Definition at line 113 of file colors_common.h.
#define SPECENUM_VALUE37 COLOR_REQTREE_EDGE /* gray */ |
Definition at line 114 of file colors_common.h.
#define SPECENUM_VALUE37NAME "reqtree_edge" |
Definition at line 115 of file colors_common.h.
#define SPECENUM_VALUE38 COLOR_PLAYER_COLOR_BACKGROUND /* black */ |
Definition at line 117 of file colors_common.h.
#define SPECENUM_VALUE38NAME "playerdlg_background" |
Definition at line 118 of file colors_common.h.
#define SPECENUM_VALUE3NAME "mapview_cityprod_negative" |
Definition at line 44 of file colors_common.h.
#define SPECENUM_VALUE4 COLOR_MAPVIEW_CITYGROWTH_BLOCKED /* red */ |
Definition at line 45 of file colors_common.h.
#define SPECENUM_VALUE4NAME "mapview_cityblocked" |
Definition at line 46 of file colors_common.h.
#define SPECENUM_VALUE5 COLOR_MAPVIEW_GOTO /* cyan */ |
Definition at line 47 of file colors_common.h.
#define SPECENUM_VALUE5NAME "mapview_goto" |
Definition at line 48 of file colors_common.h.
#define SPECENUM_VALUE6 COLOR_MAPVIEW_SELECTION /* yellow */ |
Definition at line 49 of file colors_common.h.
#define SPECENUM_VALUE6NAME "mapview_selection" |
Definition at line 50 of file colors_common.h.
#define SPECENUM_VALUE7 COLOR_MAPVIEW_TRADE_ROUTE_LINE |
Definition at line 51 of file colors_common.h.
#define SPECENUM_VALUE7NAME "mapview_trade_route_line" |
Definition at line 52 of file colors_common.h.
#define SPECENUM_VALUE8 COLOR_MAPVIEW_TRADE_ROUTES_ALL_BUILT /* green */ |
Definition at line 53 of file colors_common.h.
#define SPECENUM_VALUE8NAME "mapview_trade_routes_all_built" |
Definition at line 54 of file colors_common.h.
#define SPECENUM_VALUE9 COLOR_MAPVIEW_TRADE_ROUTES_SOME_BUILT /* yellow */ |
Definition at line 55 of file colors_common.h.
#define SPECENUM_VALUE9NAME "mapview_trade_routes_some_built" |
Definition at line 56 of file colors_common.h.
struct color * color_best_contrast | ( | struct color * | subject, |
struct color ** | candidates, | ||
int | ncandidates | ||
) |
Find the colour from 'candidates' with the best perceptual contrast from 'subject'.
Definition at line 150 of file colors_common.c.
Referenced by diplo_wdg::diplo_wdg(), and show_full_citybar().
void color_system_free | ( | struct color_system * | colors | ) |
Called when the client first starts to free any allocated colors.
Definition at line 70 of file colors_common.c.
Referenced by tileset_free_toplevel().
struct color_system * color_system_read | ( | struct section_file * | file | ) |
Called when the client first starts to allocate the default colors.
Currently this must be called in ui_main, generally after UI initialization.
Definition at line 44 of file colors_common.c.
Referenced by tileset_read_toplevel().
Return the RGB color, allocating it if necessary.
Definition at line 87 of file colors_common.c.
Referenced by get_color(), get_player_color(), get_terrain_color(), and tileset_background_init().
Return a pointer to the given "standard" color.
Definition at line 100 of file colors_common.c.
Referenced by apply_tags(), apply_text_tag(), calculate_overview_dimensions(), city_dialog_redraw_map(), create_player_icon(), create_tech_tree(), diplo_wdg::diplo_wdg(), draw_calculated_trade_routes(), draw_reqtree(), draw_segment(), draw_selection_rectangle(), draw_trade_route_line(), get_game_color(), link_mark_color(), map_canvas_resized(), overview_tile_color(), put_spaceship(), redraw_overview(), show_full_citybar(), show_small_citybar(), show_tile_label(), and update_map_canvas().
Return the color of the player. In pregame, callers should check player_has_color() before calling this.
Definition at line 125 of file colors_common.c.
Referenced by create_player_icon(), plr_item::data(), diplo_wdg::diplo_wdg(), overview_tile_color(), popup_find_dialog(), show_full_citybar(), tileset_player_init(), update_goto_dialog(), and fc_client::update_start_page().
Return a pointer to the given "terrain" color.
Definition at line 137 of file colors_common.c.
Referenced by overview_tile_color().
Return whether the player has a color assigned yet. Should only be FALSE in pregame.
Definition at line 113 of file colors_common.c.
Referenced by create_player_icon(), tileset_player_init(), and fc_client::update_start_page().