Here is a list of all macros with links to the files they belong to:
- s -
- SAME_TER_SCORE : autoexplorer.c
- sanity_check : sanitycheck.h
- sanity_check_city : sanitycheck.h
- sanity_check_tile : sanitycheck.h
- SAVE_MAP_CHAR : savegame3.c, savegame2.c
- SAVE_TABLES : registry_ini.c
- SAVED_PARAMETER_SIZE : cma_core.c
- SC_NUM_SHORTCUTS : shortcuts.h
- SCRIPT_SUFFIX : ruleset.c
- SCROLL_MAP_AREA : gui_main.c
- scrollbar_size : widget_scrollbar.h
- secfile_entry_ignore : registry_ini.h
- secfile_entry_ignore_by_path : registry_ini.h
- secfile_insert_bool : registry_ini.h
- secfile_insert_bool_comment : registry_ini.h
- secfile_insert_bool_vec : registry_ini.h
- secfile_insert_bool_vec_comment : registry_ini.h
- secfile_insert_enum : registry_ini.h
- secfile_insert_enum_comment : registry_ini.h
- secfile_insert_enum_data : registry_ini.h
- secfile_insert_enum_data_comment : registry_ini.h
- secfile_insert_enum_full : registry_ini.h
- secfile_insert_enum_vec : registry_ini.h
- secfile_insert_enum_vec_comment : registry_ini.h
- secfile_insert_enum_vec_data : registry_ini.h
- secfile_insert_enum_vec_data_comment : registry_ini.h
- secfile_insert_enum_vec_full : registry_ini.h
- secfile_insert_float : registry_ini.h
- secfile_insert_int : registry_ini.h
- secfile_insert_int_comment : registry_ini.h
- secfile_insert_int_vec : registry_ini.h
- secfile_insert_int_vec_comment : registry_ini.h
- secfile_insert_str : registry_ini.h
- secfile_insert_str_comment : registry_ini.h
- secfile_insert_str_noescape : registry_ini.h
- secfile_insert_str_noescape_comment : registry_ini.h
- secfile_insert_str_vec : registry_ini.h
- secfile_insert_str_vec_comment : registry_ini.h
- secfile_insert_str_vec_noescape : registry_ini.h
- secfile_insert_str_vec_noescape_comment : registry_ini.h
- SECFILE_LOG : section_file.h
- secfile_lookup_enum : registry_ini.h
- secfile_lookup_enum_default : registry_ini.h
- secfile_lookup_enum_vec : registry_ini.h
- secfile_replace_bool : registry_ini.h
- secfile_replace_bool_comment : registry_ini.h
- secfile_replace_bool_vec : registry_ini.h
- secfile_replace_bool_vec_comment : registry_ini.h
- secfile_replace_enum : registry_ini.h
- secfile_replace_enum_comment : registry_ini.h
- secfile_replace_enum_data : registry_ini.h
- secfile_replace_enum_data_comment : registry_ini.h
- secfile_replace_enum_vec : registry_ini.h
- secfile_replace_enum_vec_comment : registry_ini.h
- secfile_replace_enum_vec_data : registry_ini.h
- secfile_replace_enum_vec_data_comment : registry_ini.h
- secfile_replace_int : registry_ini.h
- secfile_replace_int_comment : registry_ini.h
- secfile_replace_int_vec : registry_ini.h
- secfile_replace_int_vec_comment : registry_ini.h
- secfile_replace_str : registry_ini.h
- secfile_replace_str_comment : registry_ini.h
- secfile_replace_str_noescape : registry_ini.h
- secfile_replace_str_noescape_comment : registry_ini.h
- secfile_replace_str_vec : registry_ini.h
- secfile_replace_str_vec_comment : registry_ini.h
- secfile_replace_str_vec_noescape : registry_ini.h
- secfile_replace_str_vec_noescape_comment : registry_ini.h
- SECFILE_RETURN_IF_FAIL : section_file.h
- SECFILE_RETURN_VAL_IF_FAIL : section_file.h
- section_list_iterate : registry_ini.h
- section_list_iterate_end : registry_ini.h
- section_list_iterate_rev : registry_ini.h
- section_list_iterate_rev_end : registry_ini.h
- section_strlcpy : ruleset.c
- SEND_PACKET_END : packets.h, packets_json.h
- SEND_PACKET_START : packets.h, packets_json.h
- SEQ_END : featured_text.c
- SEQ_START : featured_text.c
- SEQ_STOP : featured_text.c
- SERVER_COMMAND_PREFIX : chat.h
- SERVER_COMMAND_PREFIX_STR : chat.h
- SERVER_LAN_PORT : servers.h, sernet.h
- SERVER_LAN_TTL : sernet.h, servers.h
- SERVER_LAN_VERSION : sernet.h, servers.h
- server_list_iterate : servers.h
- server_list_iterate_end : servers.h
- SERVER_OPTION : options.c
- SERVER_SETTING_NONE : server_settings.h
- SET : md5.c
- set_action : widget.h
- set_as_ai : player.h
- set_as_human : player.h
- SET_EDITOR_SPRITE : tilespec.c
- SET_GOTO_TURN_SPRITE : tilespec.c
- set_key : widget.h
- SET_MAX : helpdlg.cpp
- set_midpoints : height_map.c
- set_mod : widget.h
- set_output_window_text : chatline.h
- SET_SPRITE : themespec.c, tilespec.c
- SET_SPRITE_ALT : themespec.c, tilespec.c
- SET_SPRITE_ALT_OPT : themespec.c, tilespec.c
- SET_SPRITE_NOTSMOOTH : tilespec.c
- SET_SPRITE_OPT : tilespec.c, themespec.c
- SET_SPRITE_UNSCALED : tilespec.c
- settable_options_hash_iterate : options.c
- settable_options_hash_iterate_end : options.c
- SETTING_CASE : options.c
- setting_list_iterate : settings.h
- setting_list_iterate_end : settings.h
- settings_iterate : settings.h
- settings_iterate_end : settings.h
- settings_snprintf : settings.c
- SF_CENTER : gui_string.h
- SF_CENTER_RIGHT : gui_string.h
- sg_check_ret : savecompat.h
- sg_check_ret_val : savecompat.h
- sg_failure_ret : savecompat.h
- sg_failure_ret_val : savecompat.h
- sg_regr : savecompat.h
- sg_warn : savecompat.h
- sg_warn_ret : savecompat.h
- sg_warn_ret_val : savecompat.h
- SHIELD_WEIGHTING : advbuilding.h
- show : widget.h
- SHOW_APPLY_RESULT_ON_SERVER_ERRORS : cma_core.c
- show_scrollbar : widget_scrollbar.h
- SHOW_TIME_STATS : cma_core.c
- shuffled_players_iterate : plrhand.h
- shuffled_players_iterate_end : plrhand.h
- signal_callback_list_iterate : luascript_signal.c
- signal_callback_list_iterate_end : luascript_signal.c
- signal_hash_iterate : luascript_signal.c
- signal_hash_iterate_end : luascript_signal.c
- simple_ai_unit_type_iterate : aiunit.h
- simple_ai_unit_type_iterate_end : aiunit.h
- SINGLE_MOVE : movement.h
- single_tile_pixmap : gui_main.h
- SIZE_X : mapimg.c
- SIZE_Y : mapimg.c
- SMALL_PRIME : rand.c
- small_sprite_hash_iterate : themespec.c
- small_sprite_hash_iterate_end : themespec.c
- small_sprite_list_iterate : themespec.c, tilespec.c
- small_sprite_list_iterate_end : themespec.c, tilespec.c
- SNDSPEC_SUFFIX : audio.c
- sorted_event_iterate : events.h
- sorted_event_iterate_end : events.h
- SOUNDSPEC_CAPSTR : audio.c
- SP_MAX : fc_types.h
- SPEC_CAPSTR : tilespec.c
- SPEC_SDL2_CAPSTR : themespec.c
- SPECENUM_BITVECTOR : player.h, unittype.h, traderoutes.h, terrain.h, tech.h, road.h, improvement.h, fc_types.h, extras.h, disaster.h, city.h, actions.h
- SPECENUM_BITWISE : fc_types.h, mapimg.c, fc_types.h
- SPECENUM_COUNT : player.h, terrain.h, tech.h, road.h, requirements.h, player.h, connection.h, mapimg.h, mapimg.c, improvement.h, traderoutes.h, traits.h, unit.h, unittype.h, settings.h, stdinhand.c, city.h, stdinhand.c, colors_common.h, control.h, citydlg.h, gotodlg.cpp, tilespec.c, tilespec.h, fc_types.h, actions.h, diptreaty.h, disaster.h, effects.h, events.h, extras.h, fc_types.h
- SPECENUM_COUNTNAME : mapimg.h
- SPECENUM_FOO : specenum_gen.h
- SPECENUM_INVALID : specenum_gen.h, fc_types.h
- SPECENUM_NAME : road.h, unittype.h, unit.h, traits.h, traderoutes.h, terrain.h, tech.h, luascript_types.h, road.h, mapimg.c, research.h, requirements.h, player.h, connection.h, mapimg.h, fc_types.h, control.h, modinst.h, taimsg.h, texaimsg.h, aidata.h, tilespec.h, tilespec.c, options.h, pages_g.h, gotodlg.cpp, citydlg.h, unittype.h, control.h, colors_common.h, unittools.h, stdinhand.c, srv_main.h, settings.h, unittype.h, events.h, fc_types.h, extras.h, mapimg.c, effects.h, disaster.h, diptreaty.h, city.h, base.h, actions.h, fc_types.h, mapimg.c, map_types.h, improvement.h, fc_types.h
- SPECENUM_NAME_UPDATER : actions.h, fc_types.h
- SPECENUM_NAMEOVERRIDE : extras.h, unittype.h, terrain.h, tech.h
- SPECENUM_PASTE : specenum_gen.h
- SPECENUM_PASTE_ : specenum_gen.h
- SPECENUM_STRING : specenum_gen.h
- SPECENUM_STRING_ : specenum_gen.h
- SPECENUM_VALUE : specenum_gen.h
- SPECENUM_VALUE0 : unittype.h, mapimg.c, unittype.h, unit.h, traits.h, traderoutes.h, terrain.h, tech.h, luascript_types.h, road.h, research.h, requirements.h, player.h, connection.h, mapimg.h, mapimg.c, actions.h, citydlg.h, modinst.h, taimsg.h, texaimsg.h, aidata.h, tilespec.h, tilespec.c, options.h, pages_g.h, gotodlg.cpp, unittype.h, control.h, colors_common.h, unittools.h, stdinhand.c, srv_main.h, settings.h, extras.h, fc_types.h, mapimg.c, events.h, effects.h, disaster.h, diptreaty.h, city.h, base.h, actions.h, fc_types.h, mapimg.c, map_types.h, improvement.h, fc_types.h
- SPECENUM_VALUE0NAME : road.h, luascript_types.h, tech.h, terrain.h, traderoutes.h, traits.h, unit.h, unittype.h, road.h, requirements.h, player.h, connection.h, mapimg.h, mapimg.c, colors_common.h, modinst.h, taimsg.h, texaimsg.h, aidata.h, tilespec.h, tilespec.c, gotodlg.cpp, citydlg.h, unittype.h, unittools.h, stdinhand.c, settings.h, unittype.h, disaster.h, fc_types.h, extras.h, effects.h, improvement.h, diptreaty.h, city.h, base.h, actions.h, mapimg.c, fc_types.h
- SPECENUM_VALUE1 : tech.h, terrain.h, traderoutes.h, traits.h, unit.h, unittype.h, luascript_types.h, road.h, research.h, requirements.h, mapimg.c, requirements.h, player.h, connection.h, mapimg.h, fc_types.h, citydlg.h, modinst.h, taimsg.h, texaimsg.h, aidata.h, tilespec.h, tilespec.c, options.h, pages_g.h, gotodlg.cpp, unittype.h, control.h, colors_common.h, unittools.h, stdinhand.c, srv_main.h, settings.h, extras.h, fc_types.h, mapimg.c, events.h, effects.h, disaster.h, diptreaty.h, city.h, base.h, actions.h, fc_types.h, mapimg.c, map_types.h, improvement.h, fc_types.h
- SPECENUM_VALUE10 : terrain.h, unittype.h, stdinhand.c, unittools.h, fc_types.h, colors_common.h, citydlg.h, tilespec.h, texaimsg.h, luascript_types.h, player.h, fc_types.h, extras.h, events.h, effects.h, actions.h, tech.h
- SPECENUM_VALUE100 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE100NAME : actions.h, unittype.h, effects.h
- SPECENUM_VALUE101 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE101NAME : actions.h, effects.h, unittype.h
- SPECENUM_VALUE102 : actions.h, effects.h, events.h
- SPECENUM_VALUE102NAME : actions.h, effects.h
- SPECENUM_VALUE103 : actions.h, events.h, effects.h
- SPECENUM_VALUE103NAME : actions.h, effects.h
- SPECENUM_VALUE104 : actions.h, effects.h, events.h
- SPECENUM_VALUE104NAME : actions.h, effects.h
- SPECENUM_VALUE105 : actions.h, effects.h, events.h
- SPECENUM_VALUE105NAME : actions.h, effects.h
- SPECENUM_VALUE106 : effects.h, events.h
- SPECENUM_VALUE106NAME : effects.h
- SPECENUM_VALUE107 : effects.h, events.h
- SPECENUM_VALUE107NAME : effects.h
- SPECENUM_VALUE108 : effects.h, events.h
- SPECENUM_VALUE108NAME : effects.h
- SPECENUM_VALUE109 : events.h, effects.h
- SPECENUM_VALUE109NAME : effects.h
- SPECENUM_VALUE10NAME : unittools.h, texaimsg.h, tilespec.h, citydlg.h, colors_common.h, stdinhand.c, unittype.h, player.h, actions.h, effects.h, extras.h, fc_types.h, luascript_types.h
- SPECENUM_VALUE11 : fc_types.h, texaimsg.h, tilespec.h, citydlg.h, colors_common.h, unittools.h, unittype.h, terrain.h, luascript_types.h, tech.h, effects.h, events.h, extras.h, actions.h, fc_types.h, player.h, fc_types.h
- SPECENUM_VALUE110 : effects.h, events.h
- SPECENUM_VALUE110NAME : effects.h
- SPECENUM_VALUE111 : effects.h, events.h
- SPECENUM_VALUE111NAME : effects.h
- SPECENUM_VALUE112 : effects.h, events.h
- SPECENUM_VALUE112NAME : effects.h
- SPECENUM_VALUE113 : effects.h, events.h
- SPECENUM_VALUE113NAME : effects.h
- SPECENUM_VALUE114 : effects.h, events.h
- SPECENUM_VALUE114NAME : effects.h
- SPECENUM_VALUE115 : events.h, effects.h
- SPECENUM_VALUE115NAME : effects.h
- SPECENUM_VALUE116 : effects.h, events.h
- SPECENUM_VALUE116NAME : effects.h
- SPECENUM_VALUE117 : effects.h, events.h
- SPECENUM_VALUE117NAME : effects.h
- SPECENUM_VALUE118 : effects.h, events.h
- SPECENUM_VALUE118NAME : effects.h
- SPECENUM_VALUE119 : effects.h, events.h
- SPECENUM_VALUE119NAME : effects.h
- SPECENUM_VALUE11NAME : colors_common.h, texaimsg.h, tilespec.h, citydlg.h, unittools.h, unittype.h, player.h, luascript_types.h, effects.h, extras.h, fc_types.h, actions.h, fc_types.h
- SPECENUM_VALUE12 : actions.h, texaimsg.h, tilespec.h, citydlg.h, colors_common.h, unittools.h, unittype.h, terrain.h, tech.h, luascript_types.h, player.h, fc_types.h, extras.h, events.h, effects.h
- SPECENUM_VALUE120 : effects.h, events.h
- SPECENUM_VALUE120NAME : effects.h
- SPECENUM_VALUE121 : effects.h, events.h
- SPECENUM_VALUE121NAME : effects.h
- SPECENUM_VALUE122 : effects.h, events.h
- SPECENUM_VALUE122NAME : effects.h
- SPECENUM_VALUE123 : effects.h, events.h
- SPECENUM_VALUE123NAME : effects.h
- SPECENUM_VALUE124 : effects.h, events.h
- SPECENUM_VALUE124NAME : effects.h
- SPECENUM_VALUE125 : events.h, effects.h
- SPECENUM_VALUE125NAME : effects.h
- SPECENUM_VALUE126 : effects.h, events.h
- SPECENUM_VALUE126NAME : effects.h
- SPECENUM_VALUE127 : effects.h, events.h
- SPECENUM_VALUE127NAME : effects.h
- SPECENUM_VALUE128 : effects.h, events.h
- SPECENUM_VALUE128NAME : effects.h
- SPECENUM_VALUE129 : effects.h, events.h
- SPECENUM_VALUE129NAME : effects.h
- SPECENUM_VALUE12NAME : colors_common.h, texaimsg.h, tilespec.h, citydlg.h, unittools.h, unittype.h, luascript_types.h, player.h, fc_types.h, effects.h, actions.h
- SPECENUM_VALUE13 : unittype.h, tilespec.h, citydlg.h, colors_common.h, unittools.h, unittype.h, terrain.h, luascript_types.h, fc_types.h, extras.h, events.h, effects.h, actions.h, player.h
- SPECENUM_VALUE130 : effects.h, events.h
- SPECENUM_VALUE130NAME : effects.h
- SPECENUM_VALUE131 : effects.h, events.h
- SPECENUM_VALUE131NAME : effects.h
- SPECENUM_VALUE132 : effects.h, events.h
- SPECENUM_VALUE132NAME : effects.h
- SPECENUM_VALUE133 : effects.h, events.h
- SPECENUM_VALUE133NAME : effects.h
- SPECENUM_VALUE134 : events.h
- SPECENUM_VALUE135 : events.h
- SPECENUM_VALUE136 : events.h
- SPECENUM_VALUE13NAME : luascript_types.h, tilespec.h, citydlg.h, colors_common.h, unittools.h, unittype.h, player.h, fc_types.h, effects.h, actions.h
- SPECENUM_VALUE14 : luascript_types.h, tilespec.h, citydlg.h, colors_common.h, unittools.h, unittype.h, terrain.h, player.h, fc_types.h, extras.h, events.h, effects.h, actions.h
- SPECENUM_VALUE14NAME : luascript_types.h, tilespec.h, citydlg.h, colors_common.h, unittools.h, unittype.h, player.h, fc_types.h, effects.h, actions.h
- SPECENUM_VALUE15 : luascript_types.h, tilespec.h, citydlg.h, colors_common.h, unittools.h, unittype.h, terrain.h, player.h, fc_types.h, extras.h, events.h, effects.h, actions.h
- SPECENUM_VALUE15NAME : fc_types.h, tilespec.h, citydlg.h, colors_common.h, unittools.h, unittype.h, player.h, luascript_types.h, effects.h, actions.h, fc_types.h
- SPECENUM_VALUE16 : terrain.h, tilespec.h, colors_common.h, unittools.h, unittype.h, luascript_types.h, fc_types.h, extras.h, events.h, effects.h, actions.h
- SPECENUM_VALUE16NAME : tilespec.h, colors_common.h, unittools.h, unittype.h, fc_types.h, effects.h, actions.h, luascript_types.h
- SPECENUM_VALUE17 : luascript_types.h, tilespec.h, colors_common.h, unittools.h, unittype.h, terrain.h, fc_types.h, extras.h, events.h, effects.h, actions.h
- SPECENUM_VALUE17NAME : fc_types.h, tilespec.h, colors_common.h, unittools.h, unittype.h, fc_types.h, actions.h, effects.h, luascript_types.h, fc_types.h
- SPECENUM_VALUE18 : unittype.h, tilespec.h, colors_common.h, unittools.h, unittype.h, terrain.h, fc_types.h, extras.h, events.h, effects.h, actions.h
- SPECENUM_VALUE18NAME : actions.h, tilespec.h, colors_common.h, unittools.h, unittype.h, fc_types.h, effects.h
- SPECENUM_VALUE19 : tilespec.h, colors_common.h, unittools.h, unittype.h, fc_types.h, extras.h, events.h, effects.h, actions.h, fc_types.h
- SPECENUM_VALUE19NAME : tilespec.h, colors_common.h, unittools.h, unittype.h, fc_types.h, effects.h, fc_types.h, actions.h
- SPECENUM_VALUE1NAME : tech.h, terrain.h, traderoutes.h, traits.h, unit.h, unittype.h, mapimg.c, luascript_types.h, road.h, requirements.h, player.h, connection.h, mapimg.h, mapimg.c, citydlg.h, fc_types.h, modinst.h, taimsg.h, texaimsg.h, aidata.h, tilespec.h, tilespec.c, gotodlg.cpp, unittype.h, colors_common.h, unittools.h, stdinhand.c, settings.h, unittype.h, disaster.h, fc_types.h, extras.h, effects.h, mapimg.c, diptreaty.h, city.h, base.h, actions.h, mapimg.c, fc_types.h, improvement.h, fc_types.h
- SPECENUM_VALUE2 : terrain.h, traderoutes.h, traits.h, unit.h, unittype.h, mapimg.c, unittype.h, tech.h, luascript_types.h, road.h, research.h, requirements.h, player.h, connection.h, mapimg.h, citydlg.h, modinst.h, taimsg.h, texaimsg.h, aidata.h, tilespec.h, tilespec.c, options.h, pages_g.h, gotodlg.cpp, settings.h, control.h, colors_common.h, unittools.h, stdinhand.c, srv_main.h, settings.h, disaster.h, fc_types.h, extras.h, events.h, effects.h, mapimg.c, diptreaty.h, city.h, base.h, actions.h, fc_types.h, mapimg.c, map_types.h, improvement.h, fc_types.h
- SPECENUM_VALUE20 : actions.h, tilespec.h, colors_common.h, unittools.h, unittype.h, fc_types.h, events.h, effects.h, fc_types.h
- SPECENUM_VALUE20NAME : fc_types.h, tilespec.h, colors_common.h, unittools.h, unittype.h, fc_types.h, effects.h, actions.h
- SPECENUM_VALUE21 : tilespec.h, colors_common.h, unittools.h, unittype.h, fc_types.h, events.h, effects.h, actions.h, fc_types.h
- SPECENUM_VALUE21NAME : fc_types.h, tilespec.h, colors_common.h, unittools.h, unittype.h, fc_types.h, effects.h, actions.h
- SPECENUM_VALUE22 : fc_types.h, tilespec.h, colors_common.h, unittools.h, unittype.h, fc_types.h, events.h, effects.h, actions.h
- SPECENUM_VALUE22NAME : fc_types.h, tilespec.h, colors_common.h, unittools.h, unittype.h, fc_types.h, effects.h, actions.h
- SPECENUM_VALUE23 : colors_common.h, tilespec.h, unittools.h, unittype.h, fc_types.h, events.h, actions.h, effects.h, fc_types.h
- SPECENUM_VALUE23NAME : unittype.h, tilespec.h, colors_common.h, unittools.h, fc_types.h, effects.h, actions.h
- SPECENUM_VALUE24 : actions.h, colors_common.h, unittools.h, unittype.h, fc_types.h, events.h, effects.h
- SPECENUM_VALUE24NAME : colors_common.h, effects.h, unittools.h, unittype.h, fc_types.h, actions.h, fc_types.h
- SPECENUM_VALUE25 : colors_common.h, unittools.h, unittype.h, fc_types.h, events.h, effects.h, actions.h
- SPECENUM_VALUE25NAME : actions.h, effects.h, fc_types.h, unittype.h, unittools.h, colors_common.h
- SPECENUM_VALUE26 : colors_common.h, unittype.h, fc_types.h, events.h, fc_types.h, actions.h, effects.h
- SPECENUM_VALUE26NAME : actions.h, effects.h, fc_types.h, unittype.h, colors_common.h
- SPECENUM_VALUE27 : unittype.h, colors_common.h, fc_types.h, events.h, effects.h, actions.h
- SPECENUM_VALUE27NAME : actions.h, effects.h, fc_types.h, unittype.h, colors_common.h
- SPECENUM_VALUE28 : effects.h, colors_common.h, unittype.h, fc_types.h, events.h, actions.h, fc_types.h
- SPECENUM_VALUE28NAME : actions.h, effects.h, fc_types.h, unittype.h, colors_common.h
- SPECENUM_VALUE29 : actions.h, colors_common.h, unittype.h, fc_types.h, events.h, effects.h
- SPECENUM_VALUE29NAME : colors_common.h, fc_types.h, effects.h, actions.h, fc_types.h
- SPECENUM_VALUE2NAME : unittype.h, mapimg.c, unittype.h, unit.h, traits.h, traderoutes.h, terrain.h, tech.h, luascript_types.h, road.h, requirements.h, player.h, connection.h, mapimg.h, mapimg.c, citydlg.h, modinst.h, taimsg.h, texaimsg.h, aidata.h, tilespec.h, tilespec.c, gotodlg.cpp, unittype.h, colors_common.h, unittools.h, stdinhand.c, settings.h, unittype.h, city.h, fc_types.h, extras.h, effects.h, disaster.h, diptreaty.h, improvement.h, base.h, actions.h, mapimg.c, fc_types.h
- SPECENUM_VALUE3 : settings.h, unittype.h, unit.h, traits.h, traderoutes.h, terrain.h, tech.h, luascript_types.h, road.h, requirements.h, player.h, pages_g.h, stdinhand.c, modinst.h, texaimsg.h, aidata.h, tilespec.h, tilespec.c, options.h, stdinhand.c, gotodlg.cpp, citydlg.h, control.h, colors_common.h, unittools.h, stdinhand.c, events.h, fc_types.h, actions.h, fc_types.h, extras.h, connection.h, effects.h, disaster.h, diptreaty.h, actions.h, player.h, fc_types.h, mapimg.h, mapimg.c, map_types.h, improvement.h, fc_types.h
- SPECENUM_VALUE30 : colors_common.h, unittype.h, fc_types.h, events.h, effects.h, actions.h, fc_types.h
- SPECENUM_VALUE30NAME : actions.h, effects.h, fc_types.h, colors_common.h
- SPECENUM_VALUE31 : fc_types.h, colors_common.h, unittype.h, fc_types.h, events.h, effects.h, actions.h
- SPECENUM_VALUE31NAME : actions.h, effects.h, fc_types.h, colors_common.h
- SPECENUM_VALUE32 : colors_common.h, effects.h, unittype.h, fc_types.h, events.h, fc_types.h, actions.h
- SPECENUM_VALUE32NAME : actions.h, effects.h, fc_types.h, colors_common.h
- SPECENUM_VALUE33 : actions.h, effects.h, events.h, fc_types.h, unittype.h, colors_common.h
- SPECENUM_VALUE33NAME : effects.h, colors_common.h, fc_types.h, actions.h
- SPECENUM_VALUE34 : actions.h, effects.h, events.h, fc_types.h, unittype.h, colors_common.h
- SPECENUM_VALUE34NAME : colors_common.h, fc_types.h, actions.h, effects.h
- SPECENUM_VALUE35 : actions.h, effects.h, events.h, fc_types.h, unittype.h, colors_common.h
- SPECENUM_VALUE35NAME : actions.h, colors_common.h, fc_types.h, effects.h
- SPECENUM_VALUE36 : actions.h, colors_common.h, unittype.h, fc_types.h, events.h, effects.h
- SPECENUM_VALUE36NAME : actions.h, effects.h, fc_types.h, colors_common.h
- SPECENUM_VALUE37 : unittype.h, colors_common.h, fc_types.h, events.h, fc_types.h, effects.h, actions.h
- SPECENUM_VALUE37NAME : actions.h, effects.h, fc_types.h, colors_common.h
- SPECENUM_VALUE38 : fc_types.h, colors_common.h, unittype.h, fc_types.h, events.h, effects.h, actions.h
- SPECENUM_VALUE38NAME : actions.h, effects.h, fc_types.h, colors_common.h
- SPECENUM_VALUE39 : fc_types.h, unittype.h, fc_types.h, events.h, effects.h, actions.h
- SPECENUM_VALUE39NAME : actions.h, effects.h, fc_types.h
- SPECENUM_VALUE3NAME : settings.h, requirements.h, settings.h, unittype.h, traits.h, traderoutes.h, terrain.h, tech.h, luascript_types.h, road.h, stdinhand.c, unittools.h, colors_common.h, citydlg.h, gotodlg.cpp, tilespec.c, tilespec.h, aidata.h, texaimsg.h, modinst.h, mapimg.h, connection.h, actions.h, diptreaty.h, disaster.h, effects.h, extras.h, fc_types.h, player.h, fc_types.h, mapimg.c, improvement.h, fc_types.h
- SPECENUM_VALUE4 : stdinhand.c, player.h, settings.h, unittype.h, terrain.h, tech.h, luascript_types.h, requirements.h, unittools.h, colors_common.h, control.h, citydlg.h, gotodlg.cpp, pages_g.h, options.h, tilespec.c, tilespec.h, aidata.h, texaimsg.h, modinst.h, fc_types.h, mapimg.h, connection.h, actions.h, diptreaty.h, disaster.h, effects.h, events.h, extras.h, fc_types.h, map_types.h, mapimg.c, fc_types.h
- SPECENUM_VALUE40 : actions.h, unittype.h, fc_types.h, events.h, effects.h
- SPECENUM_VALUE40NAME : actions.h, effects.h, fc_types.h
- SPECENUM_VALUE41 : unittype.h, fc_types.h, effects.h, actions.h, events.h
- SPECENUM_VALUE41NAME : actions.h, effects.h, fc_types.h
- SPECENUM_VALUE42 : fc_types.h, unittype.h, fc_types.h, events.h, effects.h, actions.h
- SPECENUM_VALUE42NAME : actions.h, effects.h, fc_types.h
- SPECENUM_VALUE43 : unittype.h, fc_types.h, effects.h, actions.h, events.h
- SPECENUM_VALUE43NAME : actions.h, effects.h, fc_types.h
- SPECENUM_VALUE44 : unittype.h, fc_types.h, events.h, effects.h, actions.h
- SPECENUM_VALUE44NAME : actions.h, effects.h, fc_types.h
- SPECENUM_VALUE45 : actions.h, effects.h, events.h, fc_types.h, unittype.h
- SPECENUM_VALUE45NAME : effects.h, fc_types.h, actions.h
- SPECENUM_VALUE46 : effects.h, events.h, fc_types.h, unittype.h, actions.h
- SPECENUM_VALUE46NAME : fc_types.h, effects.h, actions.h
- SPECENUM_VALUE47 : actions.h, effects.h, events.h, fc_types.h, unittype.h
- SPECENUM_VALUE47NAME : actions.h, fc_types.h, effects.h
- SPECENUM_VALUE48 : actions.h, effects.h, events.h, fc_types.h, unittype.h
- SPECENUM_VALUE48NAME : actions.h, effects.h, fc_types.h
- SPECENUM_VALUE49 : effects.h, unittype.h, fc_types.h, actions.h, events.h
- SPECENUM_VALUE49NAME : actions.h, effects.h, fc_types.h
- SPECENUM_VALUE4NAME : terrain.h, stdinhand.c, settings.h, unittype.h, terrain.h, unittools.h, tech.h, luascript_types.h, requirements.h, player.h, stdinhand.c, colors_common.h, citydlg.h, gotodlg.cpp, tilespec.c, tilespec.h, aidata.h, texaimsg.h, modinst.h, fc_types.h, mapimg.h, actions.h, diptreaty.h, disaster.h, effects.h, extras.h, fc_types.h, connection.h, mapimg.c, fc_types.h
- SPECENUM_VALUE5 : luascript_types.h, tech.h, terrain.h, unittype.h, settings.h, stdinhand.c, unittools.h, colors_common.h, control.h, citydlg.h, gotodlg.cpp, pages_g.h, options.h, tilespec.c, tilespec.h, aidata.h, texaimsg.h, modinst.h, fc_types.h, player.h, requirements.h, actions.h, diptreaty.h, disaster.h, effects.h, events.h, extras.h, fc_types.h, mapimg.h, fc_types.h, connection.h, mapimg.c, fc_types.h, actions.h
- SPECENUM_VALUE50 : actions.h, effects.h, events.h, fc_types.h, unittype.h
- SPECENUM_VALUE50NAME : effects.h, fc_types.h, actions.h
- SPECENUM_VALUE51 : actions.h, effects.h, events.h, fc_types.h, unittype.h
- SPECENUM_VALUE51NAME : actions.h, effects.h, fc_types.h
- SPECENUM_VALUE52 : actions.h, effects.h, events.h, fc_types.h, unittype.h
- SPECENUM_VALUE52NAME : fc_types.h, effects.h, actions.h
- SPECENUM_VALUE53 : actions.h, effects.h, events.h, fc_types.h, unittype.h
- SPECENUM_VALUE53NAME : actions.h, effects.h, fc_types.h
- SPECENUM_VALUE54 : fc_types.h, unittype.h, events.h, effects.h, actions.h
- SPECENUM_VALUE54NAME : actions.h, effects.h, fc_types.h
- SPECENUM_VALUE55 : actions.h, effects.h, events.h, fc_types.h, unittype.h
- SPECENUM_VALUE55NAME : actions.h, fc_types.h, effects.h
- SPECENUM_VALUE56 : actions.h, effects.h, events.h, fc_types.h, unittype.h
- SPECENUM_VALUE56NAME : actions.h, effects.h, fc_types.h
- SPECENUM_VALUE57 : effects.h, unittype.h, fc_types.h, events.h, actions.h
- SPECENUM_VALUE57NAME : actions.h, effects.h, fc_types.h
- SPECENUM_VALUE58 : unittype.h, effects.h, fc_types.h, actions.h, events.h
- SPECENUM_VALUE58NAME : actions.h, effects.h, fc_types.h
- SPECENUM_VALUE59 : actions.h, effects.h, events.h, fc_types.h, unittype.h
- SPECENUM_VALUE59NAME : effects.h, fc_types.h, actions.h
- SPECENUM_VALUE5NAME : player.h, tilespec.h, requirements.h, luascript_types.h, terrain.h, unittype.h, settings.h, stdinhand.c, unittools.h, colors_common.h, citydlg.h, gotodlg.cpp, tilespec.c, aidata.h, texaimsg.h, modinst.h, mapimg.h, connection.h, actions.h, diptreaty.h, actions.h, disaster.h, effects.h, extras.h, fc_types.h, mapimg.c, fc_types.h
- SPECENUM_VALUE6 : luascript_types.h, tech.h, terrain.h, unittype.h, settings.h, fc_types.h, settings.h, stdinhand.c, unittools.h, colors_common.h, control.h, citydlg.h, gotodlg.cpp, options.h, tilespec.c, tilespec.h, texaimsg.h, modinst.h, player.h, actions.h, diptreaty.h, disaster.h, effects.h, events.h, extras.h, fc_types.h, mapimg.c, mapimg.h, requirements.h
- SPECENUM_VALUE60 : actions.h, effects.h, events.h, fc_types.h, unittype.h
- SPECENUM_VALUE60NAME : actions.h, fc_types.h, effects.h
- SPECENUM_VALUE61 : actions.h, unittype.h, effects.h, events.h
- SPECENUM_VALUE61NAME : actions.h, effects.h
- SPECENUM_VALUE62 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE62NAME : actions.h, effects.h
- SPECENUM_VALUE63 : events.h, unittype.h, effects.h, actions.h
- SPECENUM_VALUE63NAME : actions.h, effects.h
- SPECENUM_VALUE64 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE64NAME : actions.h, effects.h
- SPECENUM_VALUE65 : actions.h, unittype.h, effects.h, events.h
- SPECENUM_VALUE65NAME : actions.h, effects.h
- SPECENUM_VALUE66 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE66NAME : actions.h, effects.h
- SPECENUM_VALUE67 : actions.h, unittype.h, events.h, effects.h
- SPECENUM_VALUE67NAME : actions.h, effects.h
- SPECENUM_VALUE68 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE68NAME : effects.h, actions.h
- SPECENUM_VALUE69 : actions.h, unittype.h, effects.h, events.h
- SPECENUM_VALUE69NAME : actions.h, effects.h
- SPECENUM_VALUE6NAME : player.h, requirements.h, luascript_types.h, terrain.h, unittype.h, settings.h, stdinhand.c, unittools.h, colors_common.h, citydlg.h, gotodlg.cpp, tilespec.c, tilespec.h, texaimsg.h, modinst.h, mapimg.c, actions.h, diptreaty.h, disaster.h, effects.h, extras.h, fc_types.h, mapimg.c, mapimg.h
- SPECENUM_VALUE7 : terrain.h, unittype.h, stdinhand.c, unittools.h, tech.h, colors_common.h, citydlg.h, gotodlg.cpp, options.h, tilespec.c, tilespec.h, texaimsg.h, fc_types.h, requirements.h, luascript_types.h, actions.h, diptreaty.h, effects.h, events.h, extras.h, fc_types.h, mapimg.c, player.h
- SPECENUM_VALUE70 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE70NAME : actions.h, effects.h
- SPECENUM_VALUE71 : unittype.h, events.h, effects.h, actions.h
- SPECENUM_VALUE71NAME : effects.h, actions.h
- SPECENUM_VALUE72 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE72NAME : actions.h, effects.h
- SPECENUM_VALUE73 : unittype.h, events.h, effects.h, actions.h
- SPECENUM_VALUE73NAME : actions.h, effects.h
- SPECENUM_VALUE74 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE74NAME : actions.h, effects.h, unittype.h
- SPECENUM_VALUE75 : unittype.h, effects.h, events.h, actions.h
- SPECENUM_VALUE75NAME : actions.h, effects.h, unittype.h
- SPECENUM_VALUE76 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE76NAME : effects.h, unittype.h, actions.h
- SPECENUM_VALUE77 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE77NAME : actions.h, effects.h, unittype.h
- SPECENUM_VALUE78 : actions.h, unittype.h, effects.h, events.h
- SPECENUM_VALUE78NAME : actions.h, effects.h, unittype.h
- SPECENUM_VALUE79 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE79NAME : actions.h, unittype.h, effects.h
- SPECENUM_VALUE7NAME : luascript_types.h, terrain.h, unittype.h, stdinhand.c, colors_common.h, citydlg.h, gotodlg.cpp, tilespec.c, tilespec.h, texaimsg.h, unittools.h, player.h, requirements.h, diptreaty.h, effects.h, extras.h, fc_types.h, mapimg.c, actions.h
- SPECENUM_VALUE8 : luascript_types.h, unittype.h, tech.h, terrain.h, unittype.h, stdinhand.c, unittools.h, colors_common.h, citydlg.h, tilespec.h, texaimsg.h, player.h, fc_types.h, extras.h, events.h, effects.h, diptreaty.h, actions.h, requirements.h
- SPECENUM_VALUE80 : effects.h, unittype.h, events.h, actions.h
- SPECENUM_VALUE80NAME : actions.h, effects.h, unittype.h
- SPECENUM_VALUE81 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE81NAME : actions.h, effects.h, unittype.h
- SPECENUM_VALUE82 : unittype.h, effects.h, actions.h, events.h
- SPECENUM_VALUE82NAME : actions.h, effects.h, unittype.h
- SPECENUM_VALUE83 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE83NAME : actions.h, effects.h, unittype.h
- SPECENUM_VALUE84 : events.h, unittype.h, effects.h, actions.h
- SPECENUM_VALUE84NAME : actions.h, effects.h, unittype.h
- SPECENUM_VALUE85 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE85NAME : actions.h, effects.h, unittype.h
- SPECENUM_VALUE86 : actions.h, unittype.h, effects.h, events.h
- SPECENUM_VALUE86NAME : actions.h, effects.h, unittype.h
- SPECENUM_VALUE87 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE87NAME : actions.h, effects.h, unittype.h
- SPECENUM_VALUE88 : actions.h, unittype.h, events.h, effects.h
- SPECENUM_VALUE88NAME : actions.h, effects.h, unittype.h
- SPECENUM_VALUE89 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE89NAME : effects.h, unittype.h, actions.h
- SPECENUM_VALUE8NAME : actions.h, texaimsg.h, tilespec.h, citydlg.h, colors_common.h, unittools.h, stdinhand.c, unittype.h, terrain.h, luascript_types.h, player.h, requirements.h, diptreaty.h, effects.h, extras.h, fc_types.h
- SPECENUM_VALUE9 : tech.h, terrain.h, unittype.h, stdinhand.c, unittools.h, colors_common.h, citydlg.h, tilespec.h, texaimsg.h, effects.h, requirements.h, actions.h, diptreaty.h, events.h, extras.h, fc_types.h, player.h, luascript_types.h
- SPECENUM_VALUE90 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE90NAME : actions.h, unittype.h, effects.h
- SPECENUM_VALUE91 : actions.h, unittype.h, effects.h, events.h
- SPECENUM_VALUE91NAME : actions.h, effects.h, unittype.h
- SPECENUM_VALUE92 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE92NAME : effects.h, unittype.h, actions.h
- SPECENUM_VALUE93 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE93NAME : actions.h, effects.h, unittype.h
- SPECENUM_VALUE94 : unittype.h, events.h, actions.h, effects.h
- SPECENUM_VALUE94NAME : actions.h, effects.h, unittype.h
- SPECENUM_VALUE95 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE95NAME : actions.h, effects.h, unittype.h
- SPECENUM_VALUE96 : actions.h, unittype.h, events.h, effects.h
- SPECENUM_VALUE96NAME : actions.h, effects.h, unittype.h
- SPECENUM_VALUE97 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE97NAME : actions.h, unittype.h, effects.h
- SPECENUM_VALUE98 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE98NAME : actions.h, effects.h, unittype.h
- SPECENUM_VALUE99 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE99NAME : actions.h, unittype.h, effects.h
- SPECENUM_VALUE9NAME : player.h, texaimsg.h, tilespec.h, citydlg.h, colors_common.h, unittools.h, stdinhand.c, unittype.h, terrain.h, requirements.h, actions.h, fc_types.h, extras.h, effects.h, diptreaty.h, luascript_types.h
- SPECENUM_ZERO : fc_types.h
- specfile_list_iterate : themespec.c, tilespec.c
- specfile_list_iterate_end : themespec.c, tilespec.c
- SPECHASH_ASTR_DATA_TYPE : options.c
- SPECHASH_ASTR_KEY_TYPE : tilespec.c, options.c, luascript_signal.c, luascript_func.c, packets.c, section_file.h, stdinhand.c
- SPECHASH_CSTR_KEY_TYPE : section_file.h, tilespec.c
- SPECHASH_ENUM_DATA_TYPE : tilespec.c
- SPECHASH_FOO : spechash.h
- SPECHASH_HASH : spechash.h
- SPECHASH_IDATA_COMP : spechash.h
- SPECHASH_IDATA_COPY : spechash.h, stdinhand.c
- SPECHASH_IDATA_FREE : daisettler.c, update_queue.c, tilespec.c, mapview_common.c, editprop.c, attribute.c, stdinhand.c, luascript_signal.c, luascript_func.c, packets.c, map.c, path_finding.c, spechash.h, editprop.c
- SPECHASH_IDATA_TO_UDATA : spechash.h, options.c, stdinhand.c
- SPECHASH_IDATA_TYPE : editprop.c, control.c, editprop.c, themespec.c, mapview_common.c, options.c, tilespec.c, unitselect_common.h, update_queue.c, daisettler.c, nation.h, editprop.c, section_file.h, path_finding.c, government.h, map.c, packets.c, luascript_func.c, luascript_signal.c, tile.h, world_object.h, stdinhand.c, attribute.c, control.c, editprop.c
- SPECHASH_IKEY_COMP : spechash.h, path_finding.c, attribute.c, themespec.c
- SPECHASH_IKEY_COPY : themespec.c, attribute.c, spechash.h
- SPECHASH_IKEY_FREE : path_finding.c, attribute.c, themespec.c, spechash.h
- SPECHASH_IKEY_TO_UKEY : spechash.h
- SPECHASH_IKEY_TYPE : srv_main.c, update_queue.c, mapview_common.c, themespec.c, control.c, attribute.c, tile.h, nation.h, map.c, government.h, path_finding.c
- SPECHASH_IKEY_VAL : spechash.h, path_finding.c, attribute.c, themespec.c
- SPECHASH_INT_DATA_TYPE : editprop.c, srv_main.c, editprop.c
- SPECHASH_INT_KEY_TYPE : world_object.h, daisettler.c, update_queue.c, unitselect_common.h, editprop.c, control.c, world_object.h
- SPECHASH_ITER : spechash.h
- SPECHASH_PASTE : spechash.h
- SPECHASH_PASTE_ : spechash.h
- SPECHASH_TAG : options.c, editprop.c, themespec.c, mapview_common.c, options.c, tilespec.c, unitselect_common.h, update_queue.c, daisettler.c, editprop.c, map.c, section_file.h, path_finding.c, government.h, nation.h, packets.c, luascript_func.c, luascript_signal.c, tile.h, world_object.h, editprop.c, control.c, world_object.h, attribute.c, stdinhand.c, srv_main.c, control.c
- SPECHASH_UDATA_TO_IDATA : spechash.h, stdinhand.c, options.c
- SPECHASH_UDATA_TYPE : stdinhand.c, spechash.h
- SPECHASH_UKEY_TO_IKEY : spechash.h
- SPECHASH_UKEY_TYPE : spechash.h
- SPECHASH_VPTR_TO_IDATA : spechash.h, options.c
- SPECHASH_VPTR_TO_IKEY : spechash.h
- SPECIALIST_SECTION_PREFIX : ruleset.c
- specialist_type_iterate : specialist.h
- specialist_type_iterate_end : specialist.h
- specialist_type_re_active_iterate : specialist.h
- specialist_type_re_active_iterate_end : specialist.h
- SPECLIST_FOO : speclist.h
- SPECLIST_LINK : speclist.h
- SPECLIST_LIST : speclist.h
- SPECLIST_PASTE : speclist.h
- SPECLIST_PASTE_ : speclist.h
- SPECLIST_TAG : happiness.c, inteldlg.c, optiondlg.c, spaceshipdlg.c, citizensinfo.c, citydlg.c, cma_fe.c, citydlg.c, happiness.c, inteldlg.c, diplodlg.c, cma_fe.c, citydlg.c, citizensinfo.c, spaceshipdlg.c, optiondlg.c, inteldlg.c, happiness.c, diplodlg.c, cma_fe.c, diplodlg.c, servers.h, ruledit_qt.h, mpdb.h, taimsg.h, texaimsg.h, voteinfo.c, update_queue.c, tilespec.c, optiondlg.c, mapview_common.c, helpdata.c, themespec.c, spaceshipdlg.c, inteldlg.c, gui_main.c, diplodlg.c, dialogs.c, spaceshipdlg.c, extras.h, rgbcolor.h, player.h, connection.h, nation.h, mapimg.c, featured_text.h, fc_cmdhelp.c, goto.c, effects.h, diptreaty.h, city.h, actions.h, timing.h, shared.h, registry_ini.h, netintf.h, fc_cmdline.c, citizensinfo.c, luascript_signal.c, road.h, global_worklist.h, cma_fec.c, agents.c, voting.h, unittools.c, settings.h, notify.c, mapgen.c, gamehand.c, cityturn.c, diplhand.h, luascript_signal.c, tile.h, traderoutes.h, unitlist.h, unittype.h, workertask.h, citytools.h
- SPECLIST_TYPE : optiondlg.c, inteldlg.c, happiness.c, diplodlg.c, cma_fe.c, citydlg.c, citizensinfo.c, spaceshipdlg.c, optiondlg.c, inteldlg.c, happiness.c, diplodlg.c, cma_fe.c, citydlg.c, citizensinfo.c, spaceshipdlg.c, optiondlg.c, inteldlg.c, happiness.c, diplodlg.c, tilespec.c, ruledit_qt.h, mpdb.h, taimsg.h, texaimsg.h, voteinfo.c, update_queue.c, tilespec.c, spaceshipdlg.c, servers.h, mapview_common.c, helpdata.c, themespec.c, spaceshipdlg.c, inteldlg.c, gui_main.c, diplodlg.c, dialogs.c, fc_cmdhelp.c, road.h, rgbcolor.h, player.h, connection.h, nation.h, mapimg.c, featured_text.h, nation.h, extras.h, effects.h, diptreaty.h, city.h, actions.h, timing.h, shared.h, netintf.h, fc_cmdline.c, cma_fe.c, agents.c, citydlg.c, citizensinfo.c, goto.c, global_worklist.h, cma_fec.c, luascript_signal.c, voting.h, unittools.c, settings.h, notify.c, gamehand.c, cityturn.c, luascript_signal.c, tile.h, traderoutes.h, unitlist.h, unittype.h, diplhand.h, unittype.h, workertask.h, citytools.h, unittype.h
- SPECPQ_CELL_ : specpq.h
- SPECPQ_DATA_TYPE : path_finding.c, gamehand.c
- SPECPQ_FOO : specpq.h
- SPECPQ_PASTE : specpq.h
- SPECPQ_PASTE_ : specpq.h
- SPECPQ_PQ : specpq.h
- SPECPQ_PQ_ : specpq.h
- SPECPQ_PRIORITY_TYPE : path_finding.c, gamehand.c
- SPECPQ_TAG : path_finding.c, gamehand.c
- SPECVEC_FOO : specvec.h
- SPECVEC_PASTE : specvec.h
- SPECVEC_PASTE_ : specvec.h
- SPECVEC_TAG : registry_ini.c, daicity.c, tilespec.h, citydlg.c, requirements.h, connection.h, cm.c, actions.c, cityrepdata.c
- SPECVEC_TYPE : requirements.h, daicity.c, tilespec.h, citydlg.c, connection.h, cm.c, actions.c, specvec.h
- SPECVEC_VECTOR : specvec.h
- sprite_hash_iterate : tilespec.c
- sprite_hash_iterate_end : tilespec.c
- sprite_vector_iterate : tilespec.h
- sprite_vector_iterate_end : tilespec.h
- square_dxy_iterate : map.h
- square_dxy_iterate_end : map.h
- square_iterate : map.h
- square_iterate_end : map.h
- SSETV_NONE : server_settings.h
- startpos_hash_iterate : srv_main.c
- startpos_hash_iterate_end : srv_main.c
- STARTPOS_ITER : map.c
- startpos_list_iterate : gamehand.c
- startpos_list_iterate_end : gamehand.c
- startpos_nations_iterate : map.h
- startpos_nations_iterate_end : map.h
- STATE_MASK : widget_p.h
- STEP : md5.c
- str : astring.h, astring.c
- strvec_iterate : string_vector.h
- strvec_iterate_end : string_vector.h
- STYLE_SECTION_PREFIX : ruleset.c
- styles_iterate : style.h
- styles_iterate_end : style.h
- styles_re_active_iterate : style.h
- styles_re_active_iterate_end : style.h
- submenu_append_unref : gui_stuff.h
- submenu_insert_unref : gui_stuff.h
- SYN_ORIG_ : commands.c
- SYN_TRANS_ : commands.c
- sz_loud_strlcpy : shared.h
- sz_strlcat : support.h
- sz_strlcpy : support.h