25#ifdef FREECIV_HAVE_LIBREADLINE
26#include <readline/readline.h>
95#define OPTION_NAME_SPACE 25
103#define SPECHASH_TAG kick
104#define SPECHASH_ASTR_KEY_TYPE
105#define SPECHASH_IDATA_TYPE time_t *
106#define SPECHASH_UDATA_TYPE time_t
107#define SPECHASH_IDATA_COPY time_duplicate
108#define SPECHASH_IDATA_FREE (kick_hash_data_free_fn_t) free
109#define SPECHASH_UDATA_TO_IDATA(t) (&(t))
110#define SPECHASH_IDATA_TO_UDATA(p) (NULL != p ? *p : 0)
125 const char *level_name,
bool check);
127 enum ai_level
level,
bool check);
134 char *
str,
bool check);
138 bool check,
int read_recursion);
147 bool check,
int read_recursion);
149 char *script_filename,
bool from_cmdline,
150 bool check,
int read_recursion);
167 char *
str,
bool check);
169 char *
str,
bool check);
176"------------------------------------------------------------------------------";
196 fc_snprintf(buf, buflen,
_(
"Can't use an empty name."));
199 fc_snprintf(buf, buflen,
_(
"That name exceeds the maximum of %d chars."),
204 fc_snprintf(buf, buflen,
_(
"That name is not allowed."));
335 const char *cmdname = cmd <
CMD_NUM
347 "/%s: %s%s", cmdname, prefix, line);
361 if (caller != pconn) {
367 if (NULL != caller) {
380 const char *format, va_list ap)
388 while ((c1 = strstr(c0,
"\n"))) {
403 const char *format, ...)
407 const
char *format, ...)
410 va_start(ap, format);
422 va_start(ap, format);
436 switch (match_result) {
439 _(
"Name is empty, so cannot be a player."));
443 _(
"Name is too long, so cannot be a player."));
447 _(
"Player name prefix '%s' is ambiguous."),
name);
451 _(
"No player by the name of '%s'."),
name);
455 _(
"Unexpected match_result %d (%s) for '%s'."),
457 log_error(
"Unexpected match_result %d (%s) for '%s'.",
471 switch (match_result) {
474 _(
"Name is empty, so cannot be a connection."));
478 _(
"Name is too long, so cannot be a connection."));
482 _(
"Connection name prefix '%s' is ambiguous."),
name);
486 _(
"No connection by the name of '%s'."),
name);
490 _(
"Unexpected match_result %d (%s) for '%s'."),
492 log_error(
"Unexpected match_result %d (%s) for '%s'.",
506 _(
"Open metaserver connection to [%s]."),
519 _(
"Close metaserver connection to [%s]."),
533 || (!strcmp(arg,
"?"))) {
536 _(
"Metaserver connection is open."));
539 _(
"Metaserver connection is closed."));
558 _(
"Metaserver connection is already open."));
569 _(
"Metaserver connection is already closed."));
574 _(
"Argument must be 'u', 'up', 'd', 'down', 'p', 'persistent', or '?'."));
584 char *arg,
bool check)
595 _(
"Metaserver patches string set to '%s'."), arg);
598 _(
"Metaserver patches string set to '%s', "
599 "not reporting to metaserver."), arg);
609 char *arg,
bool check)
614 "Set metamessage setting instead."));
624 _(
"Metaserver message string set to '%s'."), arg);
627 _(
"Metaserver message string set to '%s', "
628 "not reporting to metaserver."), arg);
675 _(
"You cannot save games manually on this server."));
692 _(
"You cannot save games manually on this server."));
710 _(
"%s is now under AI control."),
719 _(
"%s is now under human control."),
761 const char *ai_type_name;
768 }
else if (ntokens == 2) {
769 ai_type_name = arg[1];
772 _(
"Wrong number of arguments to create command."));
779 NULL, NULL, buf,
sizeof(buf));
782 NULL, buf,
sizeof(buf));
793 if (strlen(buf) > 0) {
814 struct player **newplayer,
815 char *buf,
size_t buflen)
817 struct player *pplayer = NULL;
819 bool new_slot =
FALSE;
831 _(
"A living user already exists by that name."));
839 _(
"A living player already exists by that name."));
846 _(
"Can't create player, requested nation %s not in "
847 "current nation set."),
854 _(
"Can't create players, nation %s conflicts with %s."),
865 _(
"Can't create players, no nations available."));
870 if (pplayer == NULL) {
872 bool dead_found =
FALSE;
875 if (!aplayer->is_alive) {
883 _(
"Can't create players, no slots available."));
888 _(
"Maxplayers setting prevents creation of more players."));
905 _(
"%s is replacing dead player %s as an AI-controlled "
912 bool dead_found =
FALSE;
915 if (!aplayer->is_alive) {
919 _(
"%s is replacing dead player %s as an AI-controlled "
960 cat_snprintf(buf, buflen,
_(
" Nation of the new player: %s."),
985 if (newplayer != NULL) {
986 *newplayer = pplayer;
997 struct player **newplayer,
998 char *buf,
size_t buflen)
1001 struct player *pplayer = NULL;
1002 bool rand_name =
FALSE;
1004 if (
name[0] ==
'\0') {
1021 _(
"A player already exists by that name."));
1026 _(
"A user already exists by that name."));
1033 if (NULL == pplayer) {
1037 _(
"Can't add more players, server is full."));
1044 _(
"Can't add more players, not enough playable nations "
1045 "in current nation set (see 'nationset' setting)."));
1048 _(
"Can't add more players, not enough playable nations."));
1059 _(
"There is no AI type %s."), ai);
1076 _(
"%s replacing %s as an AI-controlled player."),
1087 _(
"Failed to create new player %s."),
name);
1092 _(
"%s has been added as an AI-controlled player (%s)."),
1112 if (newplayer != NULL) {
1113 *newplayer = pplayer;
1130 if (NULL == pplayer) {
1137 _(
"Command level '%s' or greater needed to remove a player "
1138 "once the game has started."), cmdlevel_name(ALLOW_ADMIN));
1147 if (!caller || caller->
used) {
1149 _(
"Removed player %s from the game."),
name);
1168 bool from_cmdline,
bool check)
1186 char *script_filename,
bool from_cmdline,
1187 bool check,
int read_recursion)
1190 char serv_filename[strlen(
script_extension) + strlen(script_filename) + 2];
1191 char tilde_filename[4096];
1192 const char *real_filename;
1197 log_error(
"Error: recursive calls to read!");
1202 fnlen = strlen(script_filename);
1203 real_filename = script_filename + fnlen
1206 fc_snprintf(serv_filename,
sizeof(serv_filename),
"%s%s",
1215 _(
"Name \"%s\" disallowed for security reasons."),
1221 interpret_tilde(tilde_filename,
sizeof(tilde_filename), serv_filename);
1225 if (!real_filename) {
1228 _(
"No command script found by the name \"%s\"."),
1233 real_filename = tilde_filename;
1239 && (script_file =
fc_fopen(real_filename,
"r"))) {
1247 fclose(script_file);
1254 _(
"Cannot read command line scriptfile '%s'."), real_filename);
1255 if (NULL != caller) {
1256 log_error(
_(
"Could not read script file '%s'."), real_filename);
1280 char real_filename[1024], buf[256];
1283 interpret_tilde(real_filename,
sizeof(real_filename), script_filename);
1286 && (script_file =
fc_fopen(real_filename,
"w"))) {
1287 fprintf(script_file,
1288 "#FREECIV SERVER COMMAND FILE, version %s\n", VERSION_STRING);
1289 fputs(
"# These are server options saved from a running freeciv-server.\n",
1298 fprintf(script_file,
"cmdlevel %s new\n",
1301 fprintf(script_file,
"cmdlevel %s first\n",
1304 fprintf(script_file,
"%s\n",
1322 fprintf(script_file,
"set %s \"%s\"\n",
setting_name(pset),
1326 fclose(script_file);
1330 log_error(
_(
"Could not write script file '%s'."), real_filename);
1343 _(
"You cannot use the write command on this server"
1344 " for security reasons."));
1346 }
else if (!check) {
1348 const char *real_filename;
1349 size_t arglen = strlen(arg);
1354 fc_snprintf(serv_filename,
sizeof(serv_filename),
"%s%s",
1363 _(
"Failed to write %s."), serv_filename);
1369 _(
"Wrote %s."), serv_filename);
1380 enum cmdlevel
level)
1395 _(
"Cannot decrease command access level '%s' "
1396 "for connection '%s'; you only have '%s'."),
1404 _(
"Command access level set to '%s' for connection %s."),
1454 _(
"Anyone can now become game organizer "
1455 "'%s' by issuing the 'first' command."),
1469 enum cmdlevel
level;
1478 _(
"Command access levels in effect:"));
1483 if (lvl_name != NULL) {
1491 _(
"Command access level for new connections: %s"),
1494 _(
"Command access level for first player to take it: %s"),
1502 if (!cmdlevel_is_valid(
level)) {
1503 const char *cmdlevel_names[CMDLEVEL_COUNT];
1507 for (
level = cmdlevel_begin();
level != cmdlevel_end();
1509 cmdlevel_names[i++] = cmdlevel_name(
level);
1513 _(
"Command access level must be one of %s."),
1519 _(
"Cannot increase command access level to '%s';"
1520 " you only have '%s' yourself."),
1532 if (pconn != caller) {
1546 _(
"Command access level set to '%s' for new players."),
1547 cmdlevel_name(
level));
1551 _(
"Command access level set to '%s' "
1552 "for first player to grab it."),
1553 cmdlevel_name(
level));
1560 _(
"Command access level set to '%s' for new players."),
1561 cmdlevel_name(
level));
1565 _(
"Command access level set to '%s' "
1566 "for first player to grab it."),
1567 cmdlevel_name(
level));
1575 _(
"Command access level set to '%s' "
1576 "for first player to grab it."),
1577 cmdlevel_name(
level));
1581 _(
"Command access level set to '%s' for new players."),
1582 cmdlevel_name(
level));
1610 _(
"The 'first' command makes no sense from the server command line."));
1614 _(
"You already have command access level '%s' or better."),
1619 _(
"Someone else is already game organizer."));
1621 }
else if (!check) {
1624 _(
"Connection %s has opted to become the game organizer."),
1637 _(
"Default cmdlevel lowered to 'basic' on game start."));
1651#ifdef FREECIV_HAVE_LIBREADLINE
1655static const char *olvlname_accessor(
int i)
1658 return "rulesetdir";
1659 }
else if (i < OLEVELS_NUM+1) {
1660 return sset_level_name(i-1);
1685 for (i = 0; i < ntokens; i++) {
1718 for (i = SSET_ALL; i < OLEVELS_NUM; i++) {
1728#define LOOKUP_OPTION_NO_RESULT (-1)
1729#define LOOKUP_OPTION_AMBIGUOUS (-2)
1730#define LOOKUP_OPTION_LEVEL_NAME (-3)
1731#define LOOKUP_OPTION_RULESETDIR (-4)
1756 }
else if (
'\0' !=
name[0]
1772 char val_buf[256], def_buf[256];
1774 const char *sethelp;
1788 if (strlen(sethelp) > 0) {
1798 ?
_(
"changeable") :
_(
"fixed")));
1807 _(
"Value:"), val_buf,
1809 _(
"Default:"), def_buf,
1828 _(
"Value:"), val_buf,
_(
"Default:"), def_buf);
1836 _(
"Possible values (option can take any number of these):"));
1842 _(
"Value:"), val_buf);
1844 _(
"Default:"), def_buf);
1864 _(
"Explanations are available for the following server options:"));
1878 if ((++j % 4) == 0) {
1885 if (buf[0] !=
'\0') {
1909 _(
"No explanation for that yet."));
1915 log_error(
"Unexpected case %d in %s line %d", cmd, __FILE__,
1932 _(
"Server Operator: %s"),
str);
1952 for (i = 0; c < bufsize -1 &&
str[i] !=
'\0'; i++) {
1953 if (
str[i] ==
'\\') {
1956 if (
str[i] ==
'n') {
1971 _(
"Connectmsg truncated to %u bytes."), bufsize);
1984 case AI_LEVEL_AWAY :
return CMD_AWAY;
1987 case AI_LEVEL_EASY :
return CMD_EASY;
1989 case AI_LEVEL_HARD :
return CMD_HARD;
1992 case AI_LEVEL_EXPERIMENTAL :
return CMD_EXPERIMENTAL;
2008 _(
"Player '%s' now has AI skill level '%s'."),
2010 ai_level_translated_name(
level));
2018 const char *level_name,
bool check)
2029 enum ai_level
level,
bool check)
2039 if (
is_ai(pplayer)) {
2046 _(
"Player '%s' now has AI skill level '%s'."),
2048 ai_level_translated_name(
level));
2051 _(
"%s is not controlled by the AI."),
2060 if (
is_ai(cplayer)) {
2064 _(
"Player '%s' now has AI skill level '%s'."),
2066 ai_level_translated_name(
level));
2072 _(
"Default AI skill level set to '%s'."),
2073 ai_level_translated_name(
level));
2088 if (caller == NULL) {
2096 _(
"Only players may use the away command."));
2126 bool check,
int read_recursion)
2128 char *show_arg =
"changed";
2131 if (read_recursion != 0) {
2162 char *
str,
bool check)
2165 enum sset_level
level = SSET_ALL;
2169 if (
str[0] !=
'\0') {
2179 _(
"Sorry, you do not have access to view option '%s'."),
2201 _(
"Current ruleset directory is \"%s\""),
2216#define cmd_reply_show(string) \
2217 cmd_reply(called_as, caller, C_COMMENT, "%s", string)
2220 const char *heading = NULL;
2225 heading =
_(
"All options with non-default values");
2228 heading =
_(
"All options");
2231 heading =
_(
"Vital options");
2233 case SSET_SITUATIONAL:
2234 heading =
_(
"Situational options");
2237 heading =
_(
"Rarely used options");
2240 heading =
_(
"Options locked by the ruleset");
2252 cmd_reply_show(
_(
"In the column '##' the status of the option is shown:"));
2253 cmd_reply_show(
_(
" - a '!' means the option is locked by the ruleset."));
2255 cmd_reply_show(
_(
" - a '~' means that option follows default value."));
2278 case SSET_SITUATIONAL:
2302 cmd_reply_show(
_(
"A help text for each option is available via 'help "
2305 if (
level == SSET_VITAL) {
2308 "Try 'show changed' to show settings with "
2309 "non-default values.\n"
2310 "Try 'show locked' to show settings locked "
2311 "by the ruleset."));
2316#undef cmd_reply_show
2348 if (prefix[0] ==
'\0') {
2349 memset(prefix,
' ',
sizeof(prefix)-1);
2364 char *p = strchr(nl,
'\n');
2379 }
else if (is_changed) {
2406 _(
"Cannot change teams once game has begun."));
2410 if (
str != NULL || strlen(
str) > 0) {
2416 _(
"Undefined argument. Usage:\n%s"),
2422 if (pplayer == NULL) {
2428 if (NULL == tslot) {
2436 if (NULL == tslot) {
2438 _(
"No such team %s. Please give a "
2439 "valid team name or number."), arg[1]);
2461 for (i = 0; i < ntokens; i++) {
2486 _(
"%s %d \"%s\" (needs %0.0f%%%s): %d for, "
2487 "%d against, and %d abstained out of %d players."),
2488 title, pvote->vote_no, pvote->cmdline,
2489 MIN(100, pvote->need_pc * 100 + 1),
2492 pvote->yes, pvote->no, pvote->abstain,
count_voters(pvote));
2499 _(
"There are no votes going on."));
2525 int ntokens = 0, i = 0, which = -1;
2527 struct vote *pvote = NULL;
2544 _(
"You are not allowed to use this command."));
2553 _(
"The argument \"%s\" is ambiguous."), arg[0]);
2558 _(
"Undefined argument. Usage:\n%s"),
2568 int num_votes = vote_list_size(
vote_list);
2569 if (num_votes == 0) {
2574 num_votes,
PL_(
"other vote running",
"other votes running",
2594 _(
"You are not allowed to vote on that."));
2608 _(
"You abstained from voting on \"%s\""), pvote->
cmdline);
2626 char *arg,
bool check)
2628 struct vote *pvote = NULL;
2640 if (arg[0] ==
'\0') {
2641 if (caller == NULL) {
2645 _(
"Missing argument <vote number> or "
2646 "the string \"all\"."));
2652 _(
"You don't have any vote going on."));
2659 _(
"There isn't any vote going on."));
2665 _(
"All votes have been removed."));
2669 _(
"You are not allowed to use this command."));
2684 _(
"You are not allowed to cancel this vote (%d)."),
2691 _(
"Usage: /cancelvote [<vote number>|all]"));
2701 _(
"%s has canceled the vote \"%s\" (number %d)."),
2708 _(
"The vote \"%s\" (number %d) has been canceled."),
2729 _(
"Can only use this command once game has begun."));
2736 if (
str != NULL && strlen(
str) > 0) {
2743 if (ntokens > 0 && strcmp(arg[0],
"diplomacy") == 0) {
2749 _(
"Undefined argument. Usage:\n%s"),
2754 if (pplayer == NULL) {
2768 }
else if (ntokens > 0 && strcmp(arg[0],
"tech") == 0) {
2774 _(
"Undefined argument. Usage:\n%s"),
2779 if (pplayer == NULL) {
2793 }
else if (ntokens > 0 && strcmp(arg[0],
"info") == 0) {
2794 int cities = 0, players = 0,
units = 0, citizen_count = 0;
2802 units += unit_list_size(plr->units);
2804 log_normal(
_(
"players=%d cities=%d citizens=%d units=%d"),
2807 _(
"players=%d cities=%d citizens=%d units=%d"),
2809 }
else if (ntokens > 0 && strcmp(arg[0],
"city") == 0) {
2816 _(
"Undefined argument. Usage:\n%s"),
2841 }
else if (ntokens > 0 && strcmp(arg[0],
"units") == 0) {
2847 _(
"Undefined argument. Usage:\n%s"),
2872 }
else if (ntokens > 0 && strcmp(arg[0],
"timing") == 0) {
2874 }
else if (ntokens > 0 && strcmp(arg[0],
"ferries") == 0) {
2883 }
else if (ntokens > 0 && strcmp(arg[0],
"unit") == 0) {
2889 _(
"Undefined argument. Usage:\n%s"),
2914 _(
"Undefined argument. Usage:\n%s"),
2918 for (i = 0; i < ntokens; i++) {
2946 _(
"Use the '%srulesetdir' command to change the ruleset "
2947 "directory."), caller ?
"/" :
"");
2968 char reject_msg[256] =
"";
2976 _(
"Undefined argument. Usage:\n%s"),
3002 reject_msg,
sizeof(reject_msg)))) {
3007 reject_msg,
sizeof(reject_msg))) {
3018 _(
"The parameter %s should only contain +- and 0-9."),
3026 sizeof(reject_msg))) {
3032 sizeof(reject_msg))) {
3046 sizeof(reject_msg))) {
3052 sizeof(reject_msg))) {
3066 reject_msg,
sizeof(reject_msg)))) {
3071 reject_msg,
sizeof(reject_msg))) {
3084 reject_msg,
sizeof(reject_msg)))) {
3089 reject_msg,
sizeof(reject_msg))) {
3105 if (!check && do_update) {
3148 struct player *pplayer,
bool will_obs,
3149 char *msg,
size_t msg_len)
3153 if (!pplayer && !will_obs) {
3157 fc_strlcpy(msg,
_(
"You cannot take a new player at this time."),
3165 PL_(
"You cannot take a new player because "
3166 "the maximum of %d player has already "
3167 "been reached (maxplayers setting).",
3168 "You cannot take a new player because "
3169 "the maximum of %d players has already "
3170 "been reached (maxplayers setting).",
3177 fc_strlcpy(msg,
_(
"You cannot take a new player because there "
3178 "are no free player slots."),
3198 if (!pplayer && will_obs) {
3202 fc_strlcpy(msg,
_(
"Sorry, one can't observe globally in this game."),
3210 _(
"Sorry, one can't observe barbarians in this game."),
3213 fc_strlcpy(msg,
_(
"Sorry, one can't take barbarians in this game."),
3222 _(
"Sorry, one can't observe dead players in this game."),
3226 _(
"Sorry, one can't take dead players in this game."),
3231 }
else if (
is_ai(pplayer)) {
3236 _(
"Sorry, one can't observe AI players in this game."),
3239 fc_strlcpy(msg,
_(
"Sorry, one can't take AI players in this game."),
3249 _(
"Sorry, one can't observe human players in this game."),
3253 _(
"Sorry, one can't take human players in this game."),
3262 if (will_obs && (*allow ==
'2' || *allow ==
'3')) {
3263 fc_strlcpy(msg,
_(
"Sorry, one can't observe in this game."), msg_len);
3267 if (!will_obs && *allow ==
'4') {
3268 fc_strlcpy(msg,
_(
"Sorry, one can't take players in this game."),
3274 && (*allow ==
'1' || *allow ==
'3')) {
3275 fc_strlcpy(msg,
_(
"Sorry, one can't take players already "
3276 "connected in this game."), msg_len);
3290 int i = 0, ntokens = 0;
3295 struct player *pplayer = NULL;
3304 if (!caller && ntokens < 1) {
3310 if (ntokens == 2 && (caller && caller->
access_level != ALLOW_HACK)) {
3312 _(
"Only the player name form is allowed."));
3362 _(
"%s already controls %s. Using 'observe' would remove %s"),
3373 _(
"%s is already observing %s."),
3378 _(
"%s is already observing."),
3421 for (i = 0; i < ntokens; i++) {
3438 int i = 0, ntokens = 0;
3443 struct player *pplayer = NULL;
3452 if (!caller && ntokens != 2) {
3458 if (caller && caller->
access_level != ALLOW_HACK && ntokens != 1) {
3460 _(
"Only the player name form is allowed."));
3478 if (strcmp(arg[i],
"-") == 0) {
3481 _(
"You cannot issue \"/take -\" when "
3482 "the game has already started."));
3506 "'%s'. /take not possible."),
3518 if ((NULL != pplayer && !pconn->
observer && pplayer == pconn->
playing)
3530 if (!pplayer && !pconn->
playing
3534 _(
"There is no free player slot for %s."),
3548 if (NULL == caller) {
3550 _(
"Reassigned nation to %s by server console."),
3554 _(
"Reassigned nation to %s by %s."),
3562 if (!aconn->observer) {
3606 _(
"%s failed to attach to any player."),
3612 for (i = 0; i < ntokens; i++) {
3627 int i = 0, ntokens = 0;
3631 struct player *pplayer = NULL;
3637 if (!caller && ntokens == 0) {
3657 if (pconn != caller && caller && caller->
access_level != ALLOW_HACK) {
3659 _(
"You can not detach other users."));
3666 if (!pplayer && !pconn->
observer) {
3668 _(
"%s is not attached to any player."), pconn->
username);
3693 aplayer->unassigned_user =
TRUE;
3704 for (i = 0; i < ntokens; i++) {
3734 struct timer *loadtimer, *uloadtimer;
3737 struct conn_list *global_observers;
3739 if (!filename || filename[0] ==
'\0') {
3746 _(
"Cannot load a game while another is running."));
3751 _(
"Name \"%s\" disallowed for security reasons."),
3759 const struct strvec *paths[] = {
3762 const char *exts[] = {
3763 "sav",
"gz",
"bz2",
"xz",
"sav.gz",
"sav.bz2",
"sav.xz",
"sav.zst", NULL
3765 const char **ext, *found = NULL;
3766 const struct strvec **path;
3775 for (path = paths; !found && *path; path++) {
3777 if (found != NULL) {
3783 for (path = paths; !found && *path; path++) {
3784 for (ext = exts; !found && *ext; ext++) {
3785 fc_snprintf(testfile,
sizeof(testfile),
"%s.%s", filename, *ext);
3787 if (found != NULL) {
3795 "scenario with the name \"%s\"."), filename);
3819 global_observers = conn_list_new();
3821 if (pconn->playing != NULL) {
3823 }
else if (pconn->observer) {
3824 conn_list_append(global_observers, pconn);
3849 log_verbose(
"Load time: %g seconds (%g apparent)",
3856 log_verbose(
"load_command() does send_rulesets()");
3876 if (strcmp(pconn->username, pplayer->username) == 0) {
3885 if (NULL == pconn->playing) {
3890 conn_list_destroy(global_observers);
3900 pack.
first = (pach->first == pplayer);
3922 const char *pfilename;
3924 if (NULL ==
str ||
'\0' ==
str[0]) {
3926 _(
"You must provide a ruleset name. Use \"/show ruleset\" to "
3927 "see what is the current ruleset."));
3932 _(
"This setting can't be modified after the game has started."));
3937 _(
"The ruleset of \"%s\" can be changed by switching to a"
3938 " compatible ruleset before loading it."),
3946 _(
"Ruleset directory is already \"%s\""),
str);
3953 _(
"Name \"%s\" disallowed for security reasons."),
3962 _(
"Ruleset directory \"%s\" not found"),
str);
3967 bool success =
TRUE;
3971 log_verbose(
"set_rulesetdir() does load_rulesets() with \"%s\"",
str);
3995 _(
"Ruleset directory set to \"%s\""),
str);
3998 _(
"Failed loading rulesets from directory \"%s\", using \"%s\""),
4016 if (NULL == caller) {
4018 _(
"That would be rather silly, since you are not a player."));
4023 if (NULL == ppattern) {
4025 _(
"%s. Try /help ignore"), buf);
4037 _(
"Added pattern %s as entry %d to your ignore list."),
4047 char *
str,
bool check)
4054 _(
"That would be rather silly, since you are not a player."));
4068 if (
'\0' == buf[0]) {
4070 _(
"Missing range. Try /help unignore."));
4072 }
else if ((c = strchr(buf,
'-'))) {
4074 if (
'\0' == buf[0]) {
4079 _(
"\"%s\" is not a valid range. Try /help unignore."), buf);
4087 _(
"\"%s\" is not a valid range. Try /help unignore."), buf);
4093 _(
"\"%s\" is not a valid range. Try /help unignore."), buf);
4099 if (!(1 <= first && first <= last && last <=
n)) {
4100 if (first == last) {
4102 _(
"Invalid entry number: %d."), first);
4105 _(
"Invalid range: %d to %d."), first, last);
4119 _(
"Removed pattern %s (entry %d) from your ignore list."),
4136 char *
str,
bool check)
4149 _(
"Two arguments needed. See '/help playercolor'."));
4176 _(
"Can only unset player color before game starts."));
4182 _(
"Invalid player color definition. See '/help playercolor'."));
4187 if (prgbcolor != NULL) {
4189 if (pother != pplayer && pother->
rgb != NULL
4193 _(
"Warning: new color [%s] for %s is identical to %s."),
4206 _(
"Color of player %s set to [%s]."),
player_name(pplayer),
4221 char *
str,
bool check)
4227 bool is_male =
FALSE;
4235 _(
"At least one argument needed. See '/help playernation'."));
4242 _(
"Can only set player nation before game starts."));
4259 _(
"Nation of player %s reset."),
player_name(pplayer));
4266 _(
"Unrecognized nation: %s."), token[1]);
4273 _(
"%s nation is not available for user selection."),
4281 _(
"%s nation is already in use."), token[1]);
4289 _(
"Leader sex must be given when setting nation."));
4294 if (!strcmp(token[2],
"0")) {
4296 }
else if (!strcmp(token[2],
"1")) {
4300 _(
"Unrecognized gender: %s, expecting 1 or 0."), token[2]);
4309 _(
"Unrecognized style: %s."), token[4]);
4318 char error_buf[256];
4321 pplayer->
style = pstyle;
4326 error_buf,
sizeof(error_buf))) {
4333 _(
"Nation of player %s set to [%s]."),
player_name(pplayer),
4388 bool check,
int read_recursion)
4392 char *cptr_s, *cptr_d;
4394 enum cmdlevel
level;
4398 if (
'\0' == *cptr_s ||
'#' == *cptr_s) {
4408 if (
'\0' == *cptr_s) {
4416 if (!check && caller) {
4423 _(
"Sorry, you are not allowed to use server commands."));
4448 _(
"Warning: '%s' interpreted as '%s', but it is ambiguous."
4454 caller ?
"/" :
"",
command, caller ?
"/" :
"");
4473 const struct player *teamplr;
4477 if (caller_had_vote) {
4480 _(
"Your new vote canceled your previous vote."));
4487 what =
_(
"New teamvote");
4492 what =
_(
"New vote");
4499 _(
"%s (number %d) by %s: %s"), what,
4509 _(
"Your new vote (\"%s\") was not "
4510 "legal or was not recognized."), full_command);
4518 &&
level == ALLOW_CTRL)
4521 _(
"You are not allowed to use this command."));
4526 struct conn_list *echo_list = NULL;
4527 bool echo_list_allocated =
FALSE;
4535 if (NULL == echo_list) {
4536 echo_list = conn_list_new();
4537 echo_list_allocated =
TRUE;
4539 conn_list_append(echo_list, pconn);
4548 if (NULL != echo_list) {
4554 "%s: '%s %s'",
_(
"(server prompt)"),
command, arg);
4556 if (echo_list_allocated) {
4557 conn_list_destroy(echo_list);
4604 case CMD_EXPERIMENTAL:
4624 return wall(arg, check);
4632 return read_command(caller, arg, check, read_recursion);
4640 return lua_command(caller, arg, check, read_recursion);
4682 log_error(
"Unknown command variant: %d.", cmd);
4696 _(
"Game is over."));
4700 _(
"Ending the game. The server will restart once all clients "
4701 "have disconnected."));
4705 _(
"Cannot end the game: no game running."));
4720 _(
"You are not allowed to use this command."));
4732 _(
"You have already conceded the game."));
4741 _(
"%s has conceded the game and can no longer win."),
4748#define SPECENUM_NAME reset_args
4749#define SPECENUM_VALUE0 RESET_GAME
4750#define SPECENUM_VALUE0NAME "game"
4751#define SPECENUM_VALUE1 RESET_RULESET
4752#define SPECENUM_VALUE1NAME "ruleset"
4753#define SPECENUM_VALUE2 RESET_SCRIPT
4754#define SPECENUM_VALUE2NAME "script"
4755#define SPECENUM_VALUE3 RESET_DEFAULT
4756#define SPECENUM_VALUE3NAME "default"
4764 i =
CLIP(0, i, reset_args_max());
4765 return reset_args_name((
enum reset_args) i);
4792 _(
"Guessing argument 'ruleset'."));
4793 ind = RESET_RULESET;
4796 _(
"Guessing argument 'game'."));
4804 _(
"The valid arguments are: 'game', 'ruleset', 'script' "
4819 _(
"Reset all settings to the values at the game start."));
4822 _(
"No saved settings from the game start available."));
4835 _(
"Reset all settings to ruleset values."));
4838 _(
"Failed to reset settings to ruleset values."));
4844 _(
"Reset all settings and rereading the server start "
4850 read_recursion + 1)) {
4851 if (NULL != caller) {
4853 _(
"Could not read script file '%s'."),
4862 _(
"Reset all settings to default values."));
4882 char reject_msg[256] =
"";
4900 _(
"Option '%s' reset to default value, and will track any "
4901 "default changes."), arg);
4908#define SPECENUM_NAME lua_args
4909#define SPECENUM_VALUE0 LUA_CMD
4910#define SPECENUM_VALUE0NAME "cmd"
4911#define SPECENUM_VALUE1 LUA_FILE
4912#define SPECENUM_VALUE1NAME "file"
4913#define SPECENUM_VALUE2 LUA_UNSAFE_CMD
4914#define SPECENUM_VALUE2NAME "unsafe-cmd"
4915#define SPECENUM_VALUE3 LUA_UNSAFE_FILE
4916#define SPECENUM_VALUE3NAME "unsafe-file"
4924 i =
CLIP(0, i, lua_args_max());
4925 return lua_args_name((
enum lua_args) i);
4934 struct stat statbuf;
4935 const char extension[] =
".lua", *real_filename = NULL;
4936 char luafile[4096], tilde_filename[4096];
4937 char *tokens[1], *luaarg = NULL;
4953 luaarg = arg + strlen(lua_args_name(ind));
4965 _(
"Fall back to old syntax '%slua <script command>'."),
4973 if (luaarg == NULL) {
4975 _(
"No lua command or lua script file. See '%shelp lua'."),
4985 case LUA_UNSAFE_CMD:
4986 if (read_recursion > 0) {
4988 _(
"Unsafe Lua code can only be run by explicit command."));
4993 _(
"You aren't allowed to run unsafe Lua code."));
4998 case LUA_UNSAFE_FILE:
4999 if (read_recursion > 0) {
5001 _(
"Unsafe Lua code can only be run by explicit command."));
5006 _(
"You aren't allowed to run unsafe Lua code."));
5014 real_filename = luaarg + strlen(luaarg) -
MIN(strlen(extension),
5016 if (strcmp(real_filename, extension) != 0) {
5017 fc_snprintf(luafile,
sizeof(luafile),
"%s%s", luaarg, extension);
5025 _(
"Freeciv script '%s' disallowed for security reasons."),
5036 if (!real_filename) {
5039 _(
"No Freeciv script found by the name '%s'."),
5045 real_filename = tilde_filename;
5059 case LUA_UNSAFE_CMD:
5064 _(
"Loading Freeciv script file '%s'."), real_filename);
5067 && !
fc_stat(real_filename, &statbuf)) {
5071 _(
"Cannot read Freeciv script '%s'."), real_filename);
5075 case LUA_UNSAFE_FILE:
5077 _(
"Loading Freeciv script file '%s'."), real_filename);
5080 && !
fc_stat(real_filename, &statbuf)) {
5084 _(
"Cannot read Freeciv script '%s'."), real_filename);
5096#define SPECENUM_NAME delegate_args
5097#define SPECENUM_VALUE0 DELEGATE_CANCEL
5098#define SPECENUM_VALUE0NAME "cancel"
5099#define SPECENUM_VALUE1 DELEGATE_RESTORE
5100#define SPECENUM_VALUE1NAME "restore"
5101#define SPECENUM_VALUE2 DELEGATE_SHOW
5102#define SPECENUM_VALUE2NAME "show"
5103#define SPECENUM_VALUE3 DELEGATE_TAKE
5104#define SPECENUM_VALUE3NAME "take"
5105#define SPECENUM_VALUE4 DELEGATE_TO
5106#define SPECENUM_VALUE4NAME "to"
5114 i =
CLIP(0, i, delegate_args_max());
5115 return delegate_args_name((
enum delegate_args) i);
5125 int ntokens, ind = delegate_args_invalid();
5127 bool player_specified =
FALSE;
5129 const char *username = NULL;
5130 struct player *dplayer = NULL;
5134 "cannot delegate yet."));
5153 ind = DELEGATE_SHOW;
5160 ind = delegate_args_invalid();
5166 ind = DELEGATE_SHOW;
5170 if (!delegate_args_is_valid(ind)) {
5172 enum delegate_args valid_args;
5174 for (valid_args = delegate_args_begin();
5175 valid_args != delegate_args_end();
5176 valid_args = delegate_args_next(valid_args)) {
5177 const char *
name = delegate_args_name(valid_args);
5181 if (valid_args != delegate_args_max()) {
5189 _(
"Valid arguments for 'delegate' are: %s."), buf);
5196 case DELEGATE_CANCEL:
5200 player_specified =
TRUE;
5209 _(
"Command level '%s' or greater needed to modify "
5210 "others' delegations."), cmdlevel_name(ALLOW_ADMIN));
5218 _(
"Please specify a player for whom delegation should "
5225 case DELEGATE_RESTORE:
5229 _(
"You can't switch players from the console."));
5237 player_specified =
TRUE;
5248 _(
"Please specify a player for whom the delegation should "
5259 _(
"You can't switch players from the console."));
5264 player_specified =
TRUE;
5273 _(
"Please specify a player to take control of."));
5295 _(
"Please specify a user to whom control is to be delegated."));
5300 player_specified =
TRUE;
5316 _(
"Command level '%s' or greater or special permission "
5317 "needed to modify others' delegations."),
5318 cmdlevel_name(ALLOW_ADMIN));
5326 _(
"You do not control a player."));
5351 _(
"Can't delegate control of '%s' belonging to %s while "
5352 "they are controlling another player."),
5354 }
else if (player_specified) {
5357 _(
"Can't change delegation of '%s' while controlled by "
5364 _(
"You can't delegate control while you are controlling "
5365 "a delegated player yourself."));
5374 if (player_specified) {
5378 _(
"%s already owns '%s', so cannot also be delegate. "
5379 "Use '%sdelegate cancel' to cancel an existing "
5387 _(
"You can't delegate control to yourself. "
5388 "Use '/delegate cancel' to cancel an existing "
5400 _(
"Control of player '%s' delegated to user %s."),
5412 _(
"No delegation defined for '%s'."),
5416 _(
"Control of player '%s' delegated to user %s."),
5422 case DELEGATE_CANCEL:
5426 _(
"No delegation defined for '%s'."),
5442 log_error(
"Failed to restore %s's connection as %s during "
5443 "'delegate cancel'.", pdelegate->
username,
5451 _(
"Your delegated control of player '%s' was canceled."),
5469 _(
"You are already controlling a delegated player. "
5470 "Use '/delegate restore' to relinquish control of your "
5471 "current player first."));
5483 _(
"Can't take player while you have delegated control "
5484 "yourself. Use '/delegate cancel' to cancel your own "
5485 "delegation first."));
5502 _(
"Control of player '%s' has not been delegated to you."),
5511 _(
"Another user already controls player '%s'."),
5519 log_error(
"%s failed to take control of '%s' during 'delegate take'.",
5527 _(
"%s is now controlling player '%s'."), caller->
username,
5532 case DELEGATE_RESTORE:
5539 _(
"You are not currently controlling a delegated player."));
5546 log_error(
"Failed to restore %s's connection as %s during "
5547 "'delegate restore'.", caller->
username,
5558 _(
"%s is now connected as %s."), caller->
username,
5582 }
else if (observer) {
5583 astr_set(&buf,
"%s",
_(
"global observer"));
5594#define SPECENUM_NAME mapimg_args
5595#define SPECENUM_VALUE0 MAPIMG_COLORTEST
5596#define SPECENUM_VALUE0NAME "colortest"
5597#define SPECENUM_VALUE1 MAPIMG_CREATE
5598#define SPECENUM_VALUE1NAME "create"
5599#define SPECENUM_VALUE2 MAPIMG_DEFINE
5600#define SPECENUM_VALUE2NAME "define"
5601#define SPECENUM_VALUE3 MAPIMG_DELETE
5602#define SPECENUM_VALUE3NAME "delete"
5603#define SPECENUM_VALUE4 MAPIMG_SHOW
5604#define SPECENUM_VALUE4NAME "show"
5605#define SPECENUM_COUNT MAPIMG_COUNT
5613 i =
CLIP(0, i, mapimg_args_max());
5614 return mapimg_args_name((
enum mapimg_args) i);
5623 int ind, ntokens,
id;
5641 _(
"Ambiguous 'mapimg' command."));
5654 enum mapimg_args valid_args;
5656 for (valid_args = mapimg_args_begin();
5657 valid_args != mapimg_args_end();
5658 valid_args = mapimg_args_next(valid_args)) {
5660 mapimg_args_name(valid_args));
5661 if (valid_args != mapimg_args_max()) {
5667 _(
"The valid arguments are: %s."), buf);
5682 _(
"Missing argument for 'mapimg define'."));
5706 "definition %d: '%s'."),
5715 _(
"Missing argument for 'mapimg delete'."));
5717 }
else if (ntokens == 2 && strcmp(token[1],
"all") == 0) {
5728 }
else if (ntokens == 2 && sscanf(token[1],
"%d", &
id) != 0) {
5744 _(
"Bad argument for 'mapimg delete': '%s'."), token[1]);
5750 if (ntokens < 2 || (ntokens == 2 && strcmp(token[1],
"all") == 0)) {
5756 }
else if (ntokens == 2 && sscanf(token[1],
"%d", &
id) != 0) {
5772 _(
"Bad argument for 'mapimg show': '%s'."), token[1]);
5777 case MAPIMG_COLORTEST:
5789 _(
"Missing argument for 'mapimg create'."));
5794 if (strcmp(token[1],
"all") == 0) {
5811 }
else if (sscanf(token[1],
"%d", &
id) != 0) {
5829 _(
"Bad argument for 'mapimg create': '%s'."), token[1]);
5849 char *tokens[1], *cmd = NULL;
5857 _(
"No player given for aicmd."));
5863 if (NULL == pplayer) {
5869 cmd = arg + strlen(tokens[0]);
5872 if (strlen(cmd) == 0) {
5874 _(
"No command for the AI console defined."));
5885 if (pplayer && pplayer->
ai) {
5888 _(
"AI console for player %s. Command: '%s'."),
5894 _(
"No AI console defined for the AI '%s' of player %s."),
5908#define SPECENUM_NAME fcdb_args
5909#define SPECENUM_VALUE0 FCDB_RELOAD
5910#define SPECENUM_VALUE0NAME "reload"
5911#define SPECENUM_VALUE1 FCDB_LUA
5912#define SPECENUM_VALUE1NAME "lua"
5913#define SPECENUM_COUNT FCDB_COUNT
5921 i =
CLIP(0, i, fcdb_args_max());
5922 return fcdb_args_name((
enum fcdb_args) i);
5938 _(
"Freeciv database script deactivated at compile time."));
5945 _(
"Freeciv database script not activated at server start. "
5946 "See the Freeciv server's --auth command line option."));
5964 _(
"Ambiguous fcdb command."));
5981 enum fcdb_args valid_args;
5983 for (valid_args = fcdb_args_begin();
5984 valid_args != fcdb_args_end();
5985 valid_args = fcdb_args_next(valid_args)) {
5987 fcdb_args_name(valid_args));
5988 if (valid_args != fcdb_args_max()) {
5994 _(
"The valid arguments are: %s."), buf);
6056 log_verbose(
"Reduced maxplayers from %d to %d to fit "
6057 "to the number of start positions.",
6076 log_verbose(
"Had to cut down the number of players to the "
6077 "number of map start positions, there must be "
6078 "something wrong with the savegame or you "
6079 "adjusted the maxplayers value.");
6098 _(
"Not enough human players ('minplayers' server setting has value %d); game will not start."),
6105 _(
"No players; game will not start."));
6110 _(
"Not enough nations in the current nation set "
6111 "for all players; game will not start. "
6112 "(See 'nationset' setting.)"));
6115 _(
"Not enough nations for all players; game will "
6121 _(
"Neither 'startcity' nor 'startunits' setting gives "
6122 "players anything to start game with; game will "
6127 }
else if (!caller) {
6132 _(
"All players are ready; starting game."));
6148 _(
"Cannot start the game: the game is waiting for all clients "
6155 _(
"Cannot start the game: it is already running."));
6187 _(
"Cutting connection %s."), ptarget->
username);
6210 time_t time_of_addr_kick, time_of_user_kick;
6211 time_t now, time_of_kick = 0;
6213 if (NULL != time_remaining) {
6214 *time_remaining = 0;
6222 &time_of_addr_kick)) {
6223 time_of_kick = time_of_addr_kick;
6227 && time_of_user_kick > time_of_kick) {
6228 time_of_kick = time_of_user_kick;
6231 if (0 == time_of_kick) {
6238 if (0 != time_of_addr_kick) {
6241 if (0 != time_of_user_kick) {
6247 if (NULL != time_remaining) {
6265 if (NULL == pconn) {
6271 const int MIN_UNIQUE_CONNS = 3;
6272 const char *unique_ipaddr[MIN_UNIQUE_CONNS];
6273 int i, num_unique_connections = 0;
6275 if (pconn == caller) {
6281 for (i = 0; i < num_unique_connections; i++) {
6282 if (0 == strcmp(unique_ipaddr[i], aconn->server.ipaddr)) {
6287 if (i >= num_unique_connections) {
6288 num_unique_connections++;
6289 if (MIN_UNIQUE_CONNS <= num_unique_connections) {
6293 unique_ipaddr[num_unique_connections - 1] = aconn->server.ipaddr;
6297 if (MIN_UNIQUE_CONNS > num_unique_connections) {
6299 _(
"There must be at least %d unique connections to the "
6300 "server for this command to be valid."), MIN_UNIQUE_CONNS);
6314 if (0 != strcmp(
ipaddr, aconn->server.ipaddr)) {
6321 aconn->playing->unassigned_user =
TRUE;
6342 _(
"Welcome - this is the introductory help text for the Freeciv "
6345 "Two important server concepts are Commands and Options. Commands, "
6346 "such as 'help', are used to interact with the server. Some commands "
6347 "take one or more arguments, separated by spaces. In many cases "
6348 "commands and command arguments may be abbreviated. Options are "
6349 "settings which control the server as it is running.\n"
6351 "To find out how to get more information about commands and options, "
6352 "use 'help help'.\n"
6354 "For the impatient, the main commands to get going are:\n"
6355 " show - to see current options\n"
6356 " set - to set options\n"
6357 " start - to start the game once players have connected\n"
6358 " save - to save the current game\n"
6359 " quit - to exit"));
6379 _(
"Command: %s - %s"),
6390 const char *syn =
_(
"Synopsis: ");
6391 size_t synlen = strlen(syn);
6394 fc_snprintf(prefix,
sizeof(prefix),
"%*s", (
int) synlen,
" ");
6423 _(
"The following server commands are available:"));
6426 for (i = 0; i <
CMD_NUM; i++) {
6434 for (i=0, j=0; i<
CMD_NUM; i++) {
6437 if ((++j % 4) == 0) {
6443 if (buf[0] !=
'\0') {
6457 int *matches,
int num_matches)
6460 const char *src, *end;
6464 if (accessor_fn == NULL || matches == NULL || num_matches < 1) {
6469 end = buf +
sizeof(buf) - 1;
6471 for (i = 0; i < num_matches && dest < end; i++) {
6472 src = accessor_fn(matches[i]);
6479 while (*src !=
'\0' && dest < end) {
6491#define SPECENUM_NAME help_general_args
6492#define SPECENUM_VALUE0 HELP_GENERAL_COMMANDS
6493#define SPECENUM_VALUE0NAME "commands"
6494#define SPECENUM_VALUE1 HELP_GENERAL_OPTIONS
6495#define SPECENUM_VALUE1NAME "options"
6496#define SPECENUM_COUNT HELP_GENERAL_COUNT
6505#define HELP_ARG_NUM (CMD_NUM + HELP_GENERAL_COUNT + settings_number())
6517 if (i < HELP_GENERAL_COUNT) {
6518 return help_general_args_name((
enum help_general_args) i);
6521 i -= HELP_GENERAL_COUNT;
6530 int matches[64], num_matches = 0;
6547 _(
"Help argument '%s' is ambiguous."), arg);
6549 matches, num_matches);
6554 _(
"No match for help argument '%s'."), arg);
6567 if (ind == HELP_GENERAL_OPTIONS) {
6571 if (ind == HELP_GENERAL_COMMANDS) {
6575 ind -= HELP_GENERAL_COUNT;
6595 _(
"List of connections to server:"));
6603 if (pconn->established) {
6604 cat_snprintf(buf,
sizeof(buf),
" command access level %s",
6605 cmdlevel_name(pconn->access_level));
6625 if (delegate_to != NULL) {
6628 : pplayer->username;
6632 _(
"%s delegates control over player '%s' to user %s%s."),
6655 if (NULL == caller) {
6657 _(
"That would be rather silly, since you are not a player."));
6714 if (strlen(pplayer->username) > 0
6715 && strcmp(pplayer->username,
"nouser") != 0) {
6716 cat_snprintf(buf,
sizeof(buf),
_(
", user %s"), pplayer->username);
6718 if (S_S_INITIAL ==
server_state() && pplayer->is_connected) {
6719 if (pplayer->is_ready) {
6725 buf +
n,
sizeof(buf) -
n,
6729 }
else if (!pplayer->is_alive) {
6738 }
else if (
is_ai(pplayer)) {
6743 if (
is_ai(pplayer)) {
6746 ai_level_translated_name(pplayer->ai_common.skill_level));
6748 n = conn_list_size(pplayer->connections);
6751 PL_(
", %d connection:",
", %d connections:",
n),
n);
6758 _(
"%s from %s (command access level %s), "
6759 "bufsize=%dkb"), pconn->username, pconn->addr,
6760 cmdlevel_name(pconn->access_level),
6761 (pconn->send_buffer->nsize >> 10));
6762 if (pconn->observer) {
6779 struct strvec *serv_list;
6783 _(
"List of rulesets available with '%sread' command:"),
6784 (caller ?
"/" :
""));
6802 struct fileinfo_list *files;
6817 fileinfo_list_destroy(files);
6829 _(
"List of nation sets available for 'nationset' option:"));
6834 int num_nations = 0;
6843 PL_(
" %-10s %s (%d playable)",
6844 " %-10s %s (%d playable)", num_nations),
6847 if (strlen(description) > 0) {
6848 static const char prefix[] =
" ";
6870 const struct player_list *members =
team_members(pteam);
6876 PL_(
"%2d : '%s' : %d player :",
6877 "%2d : '%s' : %d players :",
6878 player_list_size(members)),
6880 player_list_size(members));
6932#define SPECENUM_NAME list_args
6933#define SPECENUM_VALUE0 LIST_COLORS
6934#define SPECENUM_VALUE0NAME "colors"
6935#define SPECENUM_VALUE1 LIST_CONNECTIONS
6936#define SPECENUM_VALUE1NAME "connections"
6937#define SPECENUM_VALUE2 LIST_DELEGATIONS
6938#define SPECENUM_VALUE2NAME "delegations"
6939#define SPECENUM_VALUE3 LIST_IGNORE
6940#define SPECENUM_VALUE3NAME "ignored users"
6941#define SPECENUM_VALUE4 LIST_MAPIMG
6942#define SPECENUM_VALUE4NAME "map image definitions"
6943#define SPECENUM_VALUE5 LIST_PLAYERS
6944#define SPECENUM_VALUE5NAME "players"
6945#define SPECENUM_VALUE6 LIST_RULESETS
6946#define SPECENUM_VALUE6NAME "rulesets"
6947#define SPECENUM_VALUE7 LIST_SCENARIOS
6948#define SPECENUM_VALUE7NAME "scenarios"
6949#define SPECENUM_VALUE8 LIST_NATIONSETS
6950#define SPECENUM_VALUE8NAME "nationsets"
6951#define SPECENUM_VALUE9 LIST_TEAMS
6952#define SPECENUM_VALUE9NAME "teams"
6953#define SPECENUM_VALUE10 LIST_VOTES
6954#define SPECENUM_VALUE10NAME "votes"
6962 i =
CLIP(0, i, list_args_max());
6963 return list_args_name((
enum list_args) i);
6982 _(
"Bad list argument: '%s'. Try '%shelp list'."),
6983 arg, (caller ?
"/" :
""));
6995 case LIST_CONNECTIONS:
6998 case LIST_DELEGATIONS:
7012 case LIST_SCENARIOS:
7015 case LIST_NATIONSETS:
7027 "Internal error: ind %d in show_list", ind);
7028 log_error(
"Internal error: ind %d in show_list", ind);
7032#ifdef FREECIV_HAVE_LIBREADLINE
7047static char *generic_generator(
const char *text,
int state,
int num,
7048 const char*(*index2str)(
int))
7050 static int list_index,
len;
7051 const char *
name =
"";
7066 len = strlen(mytext);
7070 while ((num < 0 &&
name) || (list_index < num)) {
7071 name = index2str(list_index);
7082 return ((
char *)NULL);
7088static char *command_generator(
const char *text,
int state)
7096static char *option_generator(
const char *text,
int state)
7104static char *olevel_generator(
const char *text,
int state)
7106 return generic_generator(text, state,
settings_number() + OLEVELS_NUM + 1,
7114static int completion_option;
7115static const char *option_value_accessor(
int idx) {
7134static char *option_value_generator(
const char *text,
int state)
7136 return generic_generator(text, state, -1, option_value_accessor);
7142static const char *playername_accessor(
int idx)
7156static char *player_generator(
const char *text,
int state)
7159 playername_accessor);
7165static const char *connection_name_accessor(
int idx)
7173static char *connection_generator(
const char *text,
int state)
7176 connection_name_accessor);
7182static const char *cmdlevel_arg1_accessor(
int idx)
7184 return cmdlevel_name(idx);
7190static char *cmdlevel_arg1_generator(
const char *text,
int state)
7192 return generic_generator(text, state, cmdlevel_max()+1,
7193 cmdlevel_arg1_accessor);
7200static const char *cmdlevel_arg2_accessor(
int idx)
7202 return ((idx == 0) ?
"first" :
7203 (idx == 1) ?
"new" :
7204 connection_name_accessor(idx - 2));
7210static char *cmdlevel_arg2_generator(
const char *text,
int state)
7212 return generic_generator(text, state,
7215 cmdlevel_arg2_accessor);
7221static const char *aitype_accessor(
int idx)
7229static char *aitype_generator(
const char *text,
int state)
7238static char *reset_generator(
const char *text,
int state)
7240 return generic_generator(text, state, reset_args_max() + 1,
reset_accessor);
7246static char *vote_generator(
const char *text,
int state)
7254static char *delegate_generator(
const char *text,
int state)
7256 return generic_generator(text, state, delegate_args_max() + 1,
7263static char *mapimg_generator(
const char *text,
int state)
7265 return generic_generator(text, state, mapimg_args_max() + 1,
7272static char *fcdb_generator(
const char *text,
int state)
7274 return generic_generator(text, state, FCDB_COUNT,
fcdb_accessor);
7280static char *lua_generator(
const char *text,
int state)
7282 return generic_generator(text, state, lua_args_max() + 1,
lua_accessor);
7288static char *help_generator(
const char *text,
int state)
7296static char *list_generator(
const char *text,
int state)
7298 return generic_generator(text, state, list_args_max() + 1,
list_accessor);
7305static bool contains_token_before_start(
int start,
int token,
const char *arg,
7308 char *str_itr = rl_line_buffer;
7309 int arg_len = strlen(arg);
7313 while (str_itr < rl_line_buffer + start && !
fc_isalnum(*str_itr)) {
7316 while (str_itr < rl_line_buffer + start &&
fc_isalnum(*str_itr)) {
7322 while (str_itr < rl_line_buffer + start && !
fc_isalnum(*str_itr)) {
7337 for (; str_itr < rl_line_buffer + start; str_itr++) {
7352static bool contains_str_before_start(
int start,
const char *cmd,
7355 return contains_token_before_start(start, 0, cmd, allow_fluff);
7362static bool is_command(
int start)
7370 str_itr = rl_line_buffer;
7371 while (str_itr - rl_line_buffer < start) {
7383static int num_tokens(
int start)
7387 char *chptr = rl_line_buffer;
7389 while (chptr - rl_line_buffer < start) {
7407static const int player_cmd[] = {
7427static bool is_player(
int start)
7431 while (player_cmd[i] != -1) {
7444static const int connection_cmd[] = {
7453static bool is_connection(
int start)
7457 while (connection_cmd[i] != -1) {
7458 if (contains_str_before_start(start,
7472static bool is_cmdlevel_arg2(
int start)
7475 && num_tokens(start) == 2);
7481static bool is_cmdlevel_arg1(
int start)
7492static const int server_option_cmd[] = {
7503static bool is_server_option(
int start)
7507 while (server_option_cmd[i] != -1) {
7521static const int option_level_cmd[] = {
7530static bool is_option_level(
int start)
7534 while (option_level_cmd[i] != -1) {
7550static bool is_enum_option_value(
int start,
int *opt_p)
7561 if (contains_token_before_start(start, 1,
setting_name(pset),
7565 rl_completion_suppress_append = (
setting_type(pset) == SST_BITWISE);
7576static const int filename_cmd[] = {
7587static bool is_filename(
int start)
7591 while (filename_cmd[i] != -1) {
7604static bool is_create_arg2(
int start)
7607 && num_tokens(start) == 2);
7613static bool is_reset(
int start)
7615 return contains_str_before_start(start,
7623static bool is_vote(
int start)
7625 return contains_str_before_start(start,
7633static bool is_delegate_arg1(
int start)
7635 return contains_str_before_start(start,
7643static bool is_mapimg(
int start)
7645 return contains_str_before_start(start,
7653static bool is_fcdb(
int start)
7655 return contains_str_before_start(start,
7663static bool is_lua(
int start)
7665 return contains_str_before_start(start,
7673static bool is_help(
int start)
7681static bool is_list(
int start)
7693char **freeciv_completion(
const char *text,
int start,
int end)
7695 char **matches = (
char **)NULL;
7697 if (is_help(start)) {
7698 matches = rl_completion_matches(text, help_generator);
7699 }
else if (is_command(start)) {
7700 matches = rl_completion_matches(text, command_generator);
7701 }
else if (is_list(start)) {
7702 matches = rl_completion_matches(text, list_generator);
7703 }
else if (is_cmdlevel_arg2(start)) {
7704 matches = rl_completion_matches(text, cmdlevel_arg2_generator);
7705 }
else if (is_cmdlevel_arg1(start)) {
7706 matches = rl_completion_matches(text, cmdlevel_arg1_generator);
7707 }
else if (is_connection(start)) {
7708 matches = rl_completion_matches(text, connection_generator);
7709 }
else if (is_player(start)) {
7710 matches = rl_completion_matches(text, player_generator);
7711 }
else if (is_server_option(start)) {
7712 matches = rl_completion_matches(text, option_generator);
7713 }
else if (is_option_level(start)) {
7714 matches = rl_completion_matches(text, olevel_generator);
7715 }
else if (is_enum_option_value(start, &completion_option)) {
7716 matches = rl_completion_matches(text, option_value_generator);
7717 }
else if (is_filename(start)) {
7719 matches = rl_completion_matches(text, rl_filename_completion_function);
7720 }
else if (is_create_arg2(start)) {
7721 matches = rl_completion_matches(text, aitype_generator);
7722 }
else if (is_reset(start)) {
7723 matches = rl_completion_matches(text, reset_generator);
7724 }
else if (is_vote(start)) {
7725 matches = rl_completion_matches(text, vote_generator);
7726 }
else if (is_delegate_arg1(start)) {
7727 matches = rl_completion_matches(text, delegate_generator);
7728 }
else if (is_mapimg(start)) {
7729 matches = rl_completion_matches(text, mapimg_generator);
7730 }
else if (is_fcdb(start)) {
7731 matches = rl_completion_matches(text, fcdb_generator);
7732 }
else if (is_lua(start)) {
7733 matches = rl_completion_matches(text, lua_generator);
7740 rl_attempted_completion_over = 1;
bool achievement_player_has(const struct achievement *pach, const struct player *pplayer)
int achievement_index(const struct achievement *pach)
#define achievements_iterate_end
#define achievements_iterate(_ach_)
const char * ai_name(const struct ai_type *ai)
struct ai_type * ai_type_by_name(const char *search)
int ai_type_get_count(void)
struct ai_type * get_ai_type(int id)
#define CALL_PLR_AI_FUNC(_func, _player,...)
const char * default_ai_type_name(void)
void astr_free(struct astring *astr)
const char * astr_build_or_list(struct astring *astr, const char *const *items, size_t number)
void astr_set(struct astring *astr, const char *format,...)
static const char * astr_str(const struct astring *astr) fc__attribute((nonnull(1)))
#define BV_ISSET(bv, bit)
#define SERVER_COMMAND_PREFIX
const char * city_name_get(const struct city *pcity)
#define city_list_iterate(citylist, pcity)
static citizens city_size_get(const struct city *pcity)
#define city_list_iterate_end
enum cmd_echo command_echo(const struct command *pcommand)
const char * command_name_by_number(int i)
const char * command_name(const struct command *pcommand)
const struct command * command_by_number(int i)
const char * command_short_help(const struct command *pcommand)
char * command_extra_help(const struct command *pcommand)
enum cmdlevel command_level(const struct command *pcommand)
const char * command_synopsis(const struct command *pcommand)
bool connection_attach(struct connection *pconn, struct player *pplayer, bool observing)
bool connection_delegate_take(struct connection *pconn, struct player *dplayer)
struct player * find_uncontrolled_player(void)
void connection_close_server(struct connection *pconn, const char *reason)
void connection_detach(struct connection *pconn, bool remove_unused_player)
void conn_set_access(struct connection *pconn, enum cmdlevel new_level, bool granted)
bool connection_delegate_restore(struct connection *pconn)
size_t conn_pattern_to_string(const struct conn_pattern *ppattern, char *buf, size_t buf_len)
struct player * conn_get_player(const struct connection *pconn)
struct connection * conn_by_user_prefix(const char *user_name, enum m_pre_result *result)
struct connection * conn_by_user(const char *user_name)
void conn_list_compression_thaw(const struct conn_list *pconn_list)
void conn_pattern_destroy(struct conn_pattern *ppattern)
void conn_list_compression_freeze(const struct conn_list *pconn_list)
bool conn_controls_player(const struct connection *pconn)
const char * conn_description(const struct connection *pconn)
struct conn_pattern * conn_pattern_from_string(const char *pattern, enum conn_pattern_type prefer, char *error_buf, size_t error_buf_len)
enum cmdlevel conn_get_access(const struct connection *pconn)
#define conn_pattern_list_iterate_end
#define conn_list_iterate(connlist, pconn)
#define conn_pattern_list_iterate(plist, ppatern)
#define conn_list_iterate_end
void con_set_style(bool i)
void con_write(enum rfc_status rfc_status, const char *message,...)
#define MAX_LEN_CONSOLE_LINE
#define log_deprecation(message,...)
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit * punit
void set_ai_level_directer(struct player *pplayer, enum ai_level level)
void free_tokens(char **tokens, size_t ntokens)
int get_tokens(const char *str, char **tokens, size_t num_tokens, const char *delimiterset)
char * internal_to_local_string_malloc(const char *text)
char * local_to_internal_string_malloc(const char *text)
#define PL_(String1, String2, n)
size_t featured_text_apply_tag(const char *text_source, char *featured_text, size_t featured_text_len, enum text_tag_type tag_type, ft_offset_t start_offset, ft_offset_t stop_offset,...)
const struct ft_color ftc_log
const struct ft_color ftc_command
const struct ft_color ftc_server
const struct ft_color ftc_any
const struct ft_color ftc_vote_team
const struct ft_color ftc_game_start
const struct ft_color ftc_server_prompt
struct ft_color ftc_changed
const struct ft_color ftc_vote_public
struct unit * game_unit_by_number(int id)
#define GAME_MAX_READ_RECURSION
void send_scenario_description(struct conn_list *dest)
void send_scenario_info(struct conn_list *dest)
void send_game_info(struct conn_list *dest)
static GtkWidget * persistent
static char * leader_name
void handle_player_ready(struct player *pplayer, int player_no, bool is_ready)
#define fc_assert_ret(condition)
#define log_verbose(message,...)
#define fc_assert(condition)
#define log_testmatic_alt(altlvl, message,...)
#define fc_assert_ret_val(condition, val)
#define fc_assert_action(condition, action)
#define log_normal(message,...)
#define log_error(message,...)
struct tile * map_pos_to_tile(const struct civ_map *nmap, int map_x, int map_y)
int map_startpos_count(void)
bool mapimg_id2str(int id, char *str, size_t str_len)
bool mapimg_colortest(const char *savename, const char *path)
struct mapdef * mapimg_isvalid(int id)
bool mapimg_define(const char *maparg, bool check)
bool mapimg_delete(int id)
bool mapimg_create(struct mapdef *pmapdef, bool force, const char *savename, const char *path)
const char * mapimg_error(void)
bool mapimg_show(int id, char *str, size_t str_len, bool detail)
const char * nation_rule_name(const struct nation_type *pnation)
int nations_match(const struct nation_type *pnation1, const struct nation_type *pnation2, bool ignore_conflicts)
struct nation_type * nation_of_unit(const struct unit *punit)
const char * nation_adjective_for_player(const struct player *pplayer)
const char * nation_set_name_translation(const struct nation_set *pset)
struct nation_type * nation_of_player(const struct player *pplayer)
bool is_nation_playable(const struct nation_type *nation)
bool nation_is_in_set(const struct nation_type *pnation, const struct nation_set *pset)
const char * nation_set_description(const struct nation_set *pset)
int nation_set_count(void)
struct nation_type * nation_by_rule_name(const char *name)
const char * nation_plural_translation(const struct nation_type *pnation)
const char * nation_set_rule_name(const struct nation_set *pset)
const char * nation_plural_for_player(const struct player *pplayer)
struct government * init_government_of_nation(const struct nation_type *pnation)
struct nation_style * style_of_nation(const struct nation_type *pnation)
#define nation_sets_iterate_end
#define nation_sets_iterate(NAME_pset)
#define nations_iterate_end
#define nations_iterate(NAME_pnation)
#define NO_NATION_SELECTED
void notify_conn(struct conn_list *dest, const struct tile *ptile, enum event_type event, const struct ft_color color, const char *format,...)
void notify_team(const struct player *pplayer, const struct tile *ptile, enum event_type event, const struct ft_color color, const char *format,...)
void package_event(struct packet_chat_msg *packet, const struct tile *ptile, enum event_type event, const struct ft_color color, const char *format,...)
void event_cache_add_for_all(const struct packet_chat_msg *packet)
int send_packet_chat_msg(struct connection *pc, const struct packet_chat_msg *packet)
void dlsend_packet_game_load(struct conn_list *dest, bool load_successful, const char *load_filename)
void lsend_packet_achievement_info(struct conn_list *dest, const struct packet_achievement_info *packet)
struct city_list * cities
bool player_slot_is_used(const struct player_slot *pslot)
struct player * player_by_name_prefix(const char *name, enum m_pre_result *result)
struct player * player_by_number(const int player_id)
int player_slot_count(void)
struct player_slot * player_slot_by_number(int player_id)
int player_number(const struct player *pplayer)
const char * player_name(const struct player *pplayer)
struct player * player_by_name(const char *name)
struct player * player_by_user(const char *name)
bool player_set_nation(struct player *pplayer, struct nation_type *pnation)
struct player * player_slot_get_player(const struct player_slot *pslot)
#define ai_level_cmd(_level_)
#define players_iterate_end
#define players_iterate(_pplayer)
#define player_list_iterate(playerlist, pplayer)
static bool is_barbarian(const struct player *pplayer)
#define player_list_iterate_end
#define set_as_human(plr)
void server_player_set_name(struct player *pplayer, const char *name)
struct player * server_create_player(int player_id, const char *ai_tname, struct rgbcolor *prgbcolor, bool allow_ai_type_fallbacking)
void player_status_add(struct player *plr, enum player_status pstatus)
int normal_player_count(void)
void player_set_under_human_control(struct player *pplayer)
void server_player_set_color(struct player *pplayer, const struct rgbcolor *prgbcolor)
void player_set_to_ai_mode(struct player *pplayer, enum ai_level skill_level)
bool server_player_set_name_full(const struct connection *caller, struct player *pplayer, const struct nation_type *pnation, const char *name, char *error_buf, size_t error_buf_len)
bool player_delegation_active(const struct player *pplayer)
void player_info_thaw(void)
void player_info_freeze(void)
struct nation_type * pick_a_nation(const struct nation_list *choices, bool ignore_conflicts, bool needs_startpos, enum barbarian_type barb_type)
const char * player_color_ftstr(struct player *pplayer)
void send_player_info_c(struct player *src, struct conn_list *dest)
bool player_status_check(struct player *plr, enum player_status pstatus)
void player_delegation_set(struct player *pplayer, const char *username)
void server_remove_player(struct player *pplayer)
void server_player_init(struct player *pplayer, bool initmap, bool needs_team)
bool player_color_changeable(const struct player *pplayer, const char **reason)
void assign_player_colors(void)
bool client_can_pick_nation(const struct nation_type *pnation)
void send_player_diplstate_c(struct player *src, struct conn_list *dest)
const char * player_delegation_get(const struct player *pplayer)
bool nation_is_in_current_set(const struct nation_type *pnation)
void reset_all_start_commands(bool plrchange)
struct section_file * secfile_load(const char *filename, bool allow_duplicates)
const char * secfile_error(void)
void secfile_destroy(struct section_file *secfile)
void secfile_check_unused(const struct section_file *secfile)
struct section_file * secfile_load_section(const char *filename, const char *section, bool allow_duplicates)
bool secfile_lookup_bool_default(const struct section_file *secfile, bool def, const char *path,...)
struct research * research_get(const struct player *pplayer)
bool rgbcolor_from_hex(struct rgbcolor **prgbcolor, const char *hex)
void rgbcolor_destroy(struct rgbcolor *prgbcolor)
bool rgbcolors_are_equal(const struct rgbcolor *c1, const struct rgbcolor *c2)
bool load_rulesets(const char *restore, const char *alt, bool compat_mode, rs_conversion_logger logger, bool act, bool buffer_script, bool load_luadata)
bool reload_rulesets_settings(void)
void send_rulesets(struct conn_list *dest)
void savegame_load(struct section_file *sfile)
void save_game(const char *orig_filename, const char *save_reason, bool scenario)
void script_fcdb_free(void)
bool script_fcdb_do_string(struct connection *caller, const char *str)
bool script_fcdb_call(const char *func_name,...)
bool script_fcdb_init(const char *fcdb_luafile)
bool script_server_unsafe_do_string(struct connection *caller, const char *str)
bool script_server_do_string(struct connection *caller, const char *str)
bool script_server_unsafe_do_file(struct connection *caller, const char *filename)
bool script_server_do_file(struct connection *caller, const char *filename)
bool setting_int_validate(const struct setting *pset, int val, struct connection *caller, char *reject_msg, size_t reject_msg_len)
void setting_action(const struct setting *pset)
const char * setting_default_name(const struct setting *pset, bool pretty, char *buf, size_t buf_len)
bool setting_enum_validate(const struct setting *pset, const char *val, struct connection *caller, char *reject_msg, size_t reject_msg_len)
struct setting * setting_by_name(const char *name)
void setting_set_to_default(struct setting *pset)
const char * setting_value_name(const struct setting *pset, bool pretty, char *buf, size_t buf_len)
const char * setting_extra_help(const struct setting *pset, bool constant)
int setting_number(const struct setting *pset)
struct setting * setting_by_number(int id)
bool setting_int_set(struct setting *pset, int val, struct connection *caller, char *reject_msg, size_t reject_msg_len)
bool setting_is_visible(const struct setting *pset, struct connection *caller)
bool setting_locked(const struct setting *pset)
bool setting_non_default(const struct setting *pset)
enum sset_type setting_type(const struct setting *pset)
bool setting_str_set(struct setting *pset, const char *val, struct connection *caller, char *reject_msg, size_t reject_msg_len)
int setting_int_max(const struct setting *pset)
bool setting_bitwise_set(struct setting *pset, const char *val, struct connection *caller, char *reject_msg, size_t reject_msg_len)
int settings_number(void)
bool setting_str_validate(const struct setting *pset, const char *val, struct connection *caller, char *reject_msg, size_t reject_msg_len)
const char * setting_enum_val(const struct setting *pset, int val, bool pretty)
struct setting_list * level[OLEVELS_NUM]
void setting_changed(struct setting *pset)
enum setting_default_level setting_get_setdef(const struct setting *pset)
bool setting_enum_set(struct setting *pset, const char *val, struct connection *caller, char *reject_msg, size_t reject_msg_len)
const char * setting_short_help(const struct setting *pset)
const char * setting_bitwise_bit(const struct setting *pset, int bit, bool pretty)
int setting_int_min(const struct setting *pset)
bool setting_bitwise_validate(const struct setting *pset, const char *val, struct connection *caller, char *reject_msg, size_t reject_msg_len)
bool setting_bool_validate(const struct setting *pset, const char *val, struct connection *caller, char *reject_msg, size_t reject_msg_len)
bool setting_is_changeable(const struct setting *pset, struct connection *caller, char *reject_msg, size_t reject_msg_len)
void settings_reset(void)
const char * setting_name(const struct setting *pset)
bool settings_game_reset(void)
void settings_list_update(void)
bool setting_bool_set(struct setting *pset, const char *val, struct connection *caller, char *reject_msg, size_t reject_msg_len)
void send_server_setting(struct conn_list *dest, const struct setting *pset)
void send_server_settings(struct conn_list *dest)
#define settings_iterate(_level, _pset)
#define settings_iterate_end
const char * fileinfoname(const struct strvec *dirs, const char *filename)
void remove_trailing_spaces(char *s)
bool str_to_int(const char *str, int *pint)
const char * m_pre_description(enum m_pre_result result)
struct strvec * fileinfolist(const struct strvec *dirs, const char *suffix)
char * skip_leading_spaces(char *s)
enum m_pre_result match_prefix_full(m_pre_accessor_fn_t accessor_fn, size_t n_names, size_t max_len_name, m_pre_strncmp_fn_t cmp_fn, m_strlen_fn_t len_fn, const char *prefix, int *ind_result, int *matches, int max_matches, int *pnum_matches)
const struct strvec * get_scenario_dirs(void)
void interpret_tilde(char *buf, size_t buf_size, const char *filename)
const struct strvec * get_save_dirs(void)
void remove_leading_spaces(char *s)
enum m_pre_result match_prefix(m_pre_accessor_fn_t accessor_fn, size_t n_names, size_t max_len_name, m_pre_strncmp_fn_t cmp_fn, m_strlen_fn_t len_fn, const char *prefix, int *ind_result)
bool is_safe_filename(const char *name)
void remove_leading_trailing_spaces(char *s)
const struct strvec * get_data_dirs(void)
struct fileinfo_list * fileinfolist_infix(const struct strvec *dirs, const char *infix, bool nodups)
#define CLIP(lower, current, upper)
#define FC_MEMBER_SIZEOF(type, member)
#define fileinfo_list_iterate(list, pnode)
#define fileinfo_list_iterate_end
const char *(* m_pre_accessor_fn_t)(int)
#define CITY_LOG(loglevel, pcity, msg,...)
#define UNIT_LOG(loglevel, punit, msg,...)
void server_game_init(bool keep_ruleset_value)
void player_nation_defaults(struct player *pplayer, struct nation_type *pnation, bool set_name)
const char * aifill(int amount)
void set_server_state(enum server_states newstate)
bool game_was_started(void)
struct server_arguments srvarg
void check_for_full_turn_done(void)
enum server_states server_state(void)
void server_game_free(void)
static bool write_command(struct connection *caller, char *arg, bool check)
static const char * reset_accessor(int i)
static bool set_cmdlevel(struct connection *caller, struct connection *ptarget, enum cmdlevel level)
static struct setting * validate_setting_arg(enum command_id cmd, struct connection *caller, char *arg)
#define LOOKUP_OPTION_AMBIGUOUS
static const char * mapimg_accessor(int i)
void cmd_reply(enum command_id cmd, struct connection *caller, enum rfc_status rfc_status, const char *format,...)
static bool read_init_script_real(struct connection *caller, char *script_filename, bool from_cmdline, bool check, int read_recursion)
bool read_init_script(struct connection *caller, char *script_filename, bool from_cmdline, bool check)
static bool set_command(struct connection *caller, char *str, bool check)
static enum command_id cmd_of_level(enum ai_level level)
static void show_delegations(struct connection *caller)
static char setting_status(struct connection *caller, const struct setting *pset)
static void show_scenarios(struct connection *caller)
static bool delegate_command(struct connection *caller, char *arg, bool check)
static bool ignore_command(struct connection *caller, char *str, bool check)
static void show_help_command(struct connection *caller, enum command_id help_cmd, enum command_id id)
void set_running_game_access_level(void)
void notify_if_first_access_level_is_available(void)
static const char * lua_accessor(int i)
static const char * fcdb_accessor(int i)
static void show_help_command_list(struct connection *caller, enum command_id help_cmd)
void stdinhand_turn(void)
static void show_connections(struct connection *caller)
static bool explain_option(struct connection *caller, char *str, bool check)
static struct kick_hash * kick_table_by_user
bool conn_is_kicked(struct connection *pconn, int *time_remaining)
enum rfc_status create_command_newcomer(const char *name, const char *ai, bool check, struct nation_type *pnation, struct player **newplayer, char *buf, size_t buflen)
static void show_colors(struct connection *caller)
static bool set_ai_level(struct connection *caller, const char *name, enum ai_level level, bool check)
static struct kick_hash * kick_table_by_addr
static void show_help_option_list(struct connection *caller, enum command_id help_cmd)
void stdinhand_init(void)
static bool take_command(struct connection *caller, char *str, bool check)
static bool wall(char *str, bool check)
static enum cmdlevel default_access_level
static void show_ruleset_info(struct connection *caller, enum command_id cmd, bool check, int read_recursion)
void show_players(struct connection *caller)
static void cmd_reply_matches(enum command_id cmd, struct connection *caller, m_pre_accessor_fn_t accessor_fn, int *matches, int num_matches)
#define LOOKUP_OPTION_NO_RESULT
static const char * list_accessor(int i)
static int lookup_option(const char *name)
static bool reset_command(struct connection *caller, char *arg, bool check, int read_recursion)
static void show_teams(struct connection *caller)
static bool handle_stdin_input_real(struct connection *caller, char *str, bool check, int read_recursion)
enum rfc_status create_command_pregame(const char *name, const char *ai, bool check, struct player **newplayer, char *buf, size_t buflen)
static bool metaconnection_command(struct connection *caller, char *arg, bool check)
static bool show_serverid(struct connection *caller, char *arg)
static void show_nationsets(struct connection *caller)
static const char * helparg_accessor(int i)
static bool metamessage_command(struct connection *caller, char *arg, bool check)
static bool away_command(struct connection *caller, bool check)
enum cmdlevel access_level_for_next_connection(void)
static bool playercolor_command(struct connection *caller, char *str, bool check)
bool handle_stdin_input_free(struct connection *caller, char *str)
void set_ai_level_direct(struct player *pplayer, enum ai_level level)
static bool player_name_check(const char *name, char *buf, size_t buflen)
static bool default_command(struct connection *caller, char *arg, bool check)
static bool create_command(struct connection *caller, const char *str, bool check)
static void vcmd_reply_prefix(enum command_id cmd, struct connection *caller, enum rfc_status rfc_status, const char *prefix, const char *format, va_list ap)
static const char * delegate_accessor(int i)
static void show_rulesets(struct connection *caller)
static bool surrender_command(struct connection *caller, char *str, bool check)
static bool end_command(struct connection *caller, char *str, bool check)
static const char * delegate_player_str(struct player *pplayer, bool observer)
static void cmd_reply_prefix(enum command_id cmd, struct connection *caller, enum rfc_status rfc_status, const char *prefix, const char *format,...) fc__attribute((__format__(__printf__
#define LOOKUP_OPTION_RULESETDIR
static bool timeout_command(struct connection *caller, char *str, bool check)
static void cmd_reply_no_such_player(enum command_id cmd, struct connection *caller, const char *name, enum m_pre_result match_result)
static bool metaserver_command(struct connection *caller, char *arg, bool check)
bool handle_stdin_input(struct connection *caller, char *str)
static bool cut_client_connection(struct connection *caller, char *name, bool check)
static void open_metaserver_connection(struct connection *caller, bool persistent)
static time_t * time_duplicate(const time_t *t)
static void show_mapimg(struct connection *caller, enum command_id cmd)
static bool may_use_nothing(struct connection *caller)
static void show_votes(struct connection *caller)
static const char *const vote_args[]
static bool show_settings(struct connection *caller, enum command_id called_as, char *str, bool check)
static bool a_connection_exists(void)
void stdinhand_free(void)
static bool cmdlevel_command(struct connection *caller, char *str, bool check)
static bool is_first_access_level_taken(void)
#define LOOKUP_OPTION_LEVEL_NAME
static bool firstlevel_command(struct connection *caller, bool check)
static void start_cmd_reply(struct connection *caller, bool notify, char *msg)
static bool connectmsg_command(struct connection *caller, char *str, bool check)
static const char horiz_line[]
static void cmd_reply_no_such_conn(enum command_id cmd, struct connection *caller, const char *name, enum m_pre_result match_result)
static void cmd_reply_line(enum command_id cmd, struct connection *caller, enum rfc_status rfc_status, const char *prefix, const char *line)
static void show_help_intro(struct connection *caller, enum command_id help_cmd)
static bool cancelvote_command(struct connection *caller, char *arg, bool check)
bool load_command(struct connection *caller, const char *filename, bool check, bool cmdline_load)
static void show_settings_one(struct connection *caller, enum command_id cmd, struct setting *pset)
static bool toggle_ai_command(struct connection *caller, char *arg, bool check)
static bool playernation_command(struct connection *caller, char *str, bool check)
static bool team_command(struct connection *caller, char *str, bool check)
static bool quit_game(struct connection *caller, bool check)
static bool vote_command(struct connection *caller, char *str, bool check)
#define cmd_reply_show(string)
bool start_command(struct connection *caller, bool check, bool notify)
static const char * optname_accessor(int i)
static bool show_help(struct connection *caller, char *arg)
#define OPTION_NAME_SPACE
struct strvec * get_init_script_choices(void)
static bool remove_player_command(struct connection *caller, char *arg, bool check)
static bool debug_command(struct connection *caller, char *str, bool check)
static enum command_id command_named(const char *token, bool accept_ambiguity)
static bool fcdb_command(struct connection *caller, char *arg, bool check)
static bool set_rulesetdir(struct connection *caller, char *str, bool check, int read_recursion)
static bool mapimg_command(struct connection *caller, char *arg, bool check)
static bool unignore_command(struct connection *caller, char *str, bool check)
static bool observe_command(struct connection *caller, char *str, bool check)
static bool show_list(struct connection *caller, char *arg)
static bool scensave_command(struct connection *caller, char *arg, bool check)
static enum sset_level lookup_option_level(const char *name)
static bool may_use(struct connection *caller, enum command_id cmd)
static bool kick_command(struct connection *caller, char *name, bool check)
static const char * vote_arg_accessor(int i)
static bool is_restricted(struct connection *caller)
const char * script_extension
static bool show_command(struct connection *caller, char *str, bool check)
static bool lua_command(struct connection *caller, char *arg, bool check, int read_recursion)
static bool write_init_script(char *script_filename)
static enum cmdlevel first_access_level
static bool detach_command(struct connection *caller, char *str, bool check)
static bool aicmd_command(struct connection *caller, char *arg, bool check)
static void close_metaserver_connection(struct connection *caller)
static bool save_command(struct connection *caller, char *arg, bool check)
static bool set_ai_level_named(struct connection *caller, const char *name, const char *level_name, bool check)
static bool metapatches_command(struct connection *caller, char *arg, bool check)
static bool show_ignore(struct connection *caller)
static bool is_allowed_to_take(struct connection *requester, struct connection *taker, struct player *pplayer, bool will_obs, char *msg, size_t msg_len)
void toggle_ai_player_direct(struct connection *caller, struct player *pplayer)
static void show_help_option(struct connection *caller, enum command_id help_cmd, int id)
static bool read_command(struct connection *caller, char *arg, bool check, int read_recursion)
void strvec_destroy(struct strvec *psv)
#define strvec_iterate(psv, str)
#define strvec_iterate_end
struct ai_type::@14 funcs
void(* gained_control)(struct player *pplayer)
void(* player_console)(struct player *pplayer, const char *cmd)
struct city::@17::@19 server
struct civ_game::@30::@34 server
char start_units[MAX_LEN_STARTUNIT]
char connectmsg[MAX_LEN_MSG]
struct conn_list * est_connections
struct packet_game_info info
char rulesetdir[MAX_LEN_NAME]
struct packet_scenario_info scenario
struct conn_list * all_connections
char save_name[MAX_LEN_NAME]
char allow_take[MAX_LEN_ALLOW_TAKE]
struct connection::@57::@63::@64 delegation
enum cmdlevel access_level
char username[MAX_LEN_NAME]
struct connection::@57::@63 server
char ipaddr[MAX_LEN_ADDR]
struct conn_pattern_list * ignore_list
char message[MAX_LEN_MSG]
enum ai_level skill_level
enum ai_level skill_level
struct player_ai ai_common
struct government * target_government
char username[MAX_LEN_NAME]
struct government * government
const struct ai_type * ai
struct conn_list * connections
struct nation_style * style
struct player::@69::@71 server
char metaserver_addr[256]
struct unit::@80::@83 server
struct nation_style * style_by_rule_name(const char *name)
int fc_snprintf(char *str, size_t n, const char *format,...)
size_t fc_strlcpy(char *dest, const char *src, size_t n)
int fc_strcasecmp(const char *str0, const char *str1)
int cat_snprintf(char *str, size_t n, const char *format,...)
int fc_vsnprintf(char *str, size_t n, const char *format, va_list ap)
FILE * fc_fopen(const char *filename, const char *opentype)
int fc_break_lines(char *str, size_t desired_len)
int fc_stat(const char *filename, struct stat *buf)
bool is_reg_file_for_access(const char *name, bool write_access)
int fc_strncasecmp(const char *str0, const char *str1, size_t n)
#define sz_strlcpy(dest, src)
#define sz_strlcat(dest, src)
int team_index(const struct team *pteam)
const char * team_name_translation(const struct team *pteam)
struct team_slot * team_slot_by_number(int team_id)
const char * team_slot_name_translation(const struct team_slot *tslot)
bool team_add_player(struct player *pplayer, struct team *pteam)
struct team * team_new(struct team_slot *tslot)
struct team_slot * team_slot_by_rule_name(const char *team_name)
const struct player_list * team_members(const struct team *pteam)
void team_remove_player(struct player *pplayer)
#define teams_iterate_end
#define teams_iterate(_pteam)
struct city * tile_city(const struct tile *ptile)
struct timer * timer_new(enum timer_timetype type, enum timer_use use)
void timer_destroy(struct timer *t)
void timer_start(struct timer *t)
double timer_read_seconds(struct timer *t)
#define unit_list_iterate(unitlist, punit)
#define unit_list_iterate_end
const char * unit_name_translation(const struct unit *punit)
int describe_vote(struct vote *pvote, char *buf, int buflen)
bool conn_can_vote(const struct connection *pconn, const struct vote *pvote)
struct vote * vote_new(struct connection *caller, const char *allargs, int command_id)
bool vote_is_team_only(const struct vote *pvote)
struct vote * get_vote_by_no(int vote_no)
bool vote_would_pass_immediately(const struct connection *caller, int command_id)
void clear_all_votes(void)
struct vote * get_vote_by_caller(const struct connection *caller)
void connection_vote(struct connection *pconn, struct vote *pvote, enum vote_type type)
struct vote_list * vote_list
const struct connection * vote_get_caller(const struct vote *pvote)
int count_voters(const struct vote *pvote)
void remove_vote(struct vote *pvote)
bool conn_can_see_vote(const struct connection *pconn, const struct vote *pvote)
#define vote_list_iterate_end
#define vote_list_iterate(alist, pvote)