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Freeciv-3.1
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Go to the source code of this file.
Data Structures | |
| union | universals_u |
| struct | universal |
| struct | act_prob |
Macros | |
| #define | MAX_NUM_PLAYER_SLOTS 512 /* Used in the network protocol. */ |
| #define | MAX_NUM_BARBARIANS 12 /* 3, but slots reserved for future use. */ |
| #define | MAX_NUM_PLAYERS MAX_NUM_PLAYER_SLOTS - MAX_NUM_BARBARIANS |
| #define | MAX_NUM_CONNECTIONS (2 * (MAX_NUM_PLAYER_SLOTS)) |
| #define | MAX_NUM_ITEMS 200 |
| #define | MAX_NUM_ADVANCES 250 /* Used in the network protocol. */ |
| #define | MAX_NUM_UNITS 250 /* Used in the network protocol. */ |
| #define | MAX_NUM_BUILDINGS 200 /* Used in the network protocol. */ |
| #define | MAX_NUM_TECH_LIST 10 /* Used in the network protocol. */ |
| #define | MAX_NUM_UNIT_LIST 10 /* Used in the network protocol. */ |
| #define | MAX_NUM_BUILDING_LIST 10 /* Used in the network protocol. */ |
| #define | MAX_LEN_VET_SHORT_NAME 8 |
| #define | MAX_VET_LEVELS 20 |
| #define | MAX_EXTRA_TYPES 128 /* Used in the network protocol. */ |
| #define | MAX_GOODS_TYPES 25 |
| #define | MAX_DISASTER_TYPES 10 |
| #define | MAX_ACHIEVEMENT_TYPES 40 |
| #define | MAX_NUM_ACTION_AUTO_PERFORMERS 8 |
| #define | MAX_NUM_MULTIPLIERS 15 |
| #define | MAX_NUM_LEADERS MAX_NUM_ITEMS /* Used in the network protocol. */ |
| #define | MAX_NUM_NATION_SETS |
| #define | MAX_NUM_NATION_GROUPS 128 /* Used in the network protocol. */ |
| #define | MAX_NUM_NATIONS MAX_UINT16 |
| #define | MAX_NUM_STARTPOS_NATIONS 1024 /* Used in the network protocol. */ |
| #define | MAX_CALENDAR_FRAGMENTS 52 /* Used in the network protocol. */ |
| #define | MAX_NUM_TECH_CLASSES 16 /* Used in the network protocol. */ |
| #define | MAX_LEN_NAME 48 |
| #define | MAX_LEN_CITYNAME 80 |
| #define | MAX_LEN_MAP_LABEL 64 |
| #define | MAX_LEN_DEMOGRAPHY 16 |
| #define | MAX_LEN_ALLOW_TAKE 16 |
| #define | MAX_LEN_GAME_IDENTIFIER 33 |
| #define | MAX_GRANARY_INIS 24 |
| #define | MAX_LEN_STARTUNIT (20+1) |
| #define | MAX_LEN_ENUM 64 |
| #define | LINE_BREAK 70 |
| #define | MAX_CITY_NATIONALITIES (MIN(MAX_NUM_PLAYER_SLOTS, MAX_CITY_SIZE)) |
| #define | IDENTITY_NUMBER_ZERO (0) |
| #define | SPECENUM_NAME unit_activity |
| #define | SPECENUM_VALUE0 ACTIVITY_IDLE |
| #define | SPECENUM_VALUE0NAME N_("Idle") |
| #define | SPECENUM_VALUE1 ACTIVITY_POLLUTION |
| #define | SPECENUM_VALUE1NAME N_("Pollution") |
| #define | SPECENUM_VALUE2 ACTIVITY_OLD_ROAD |
| #define | SPECENUM_VALUE2NAME "Unused Road" |
| #define | SPECENUM_VALUE3 ACTIVITY_MINE |
| #define | SPECENUM_VALUE3NAME N_("?act:Mine") |
| #define | SPECENUM_VALUE4 ACTIVITY_IRRIGATE |
| #define | SPECENUM_VALUE4NAME N_("Irrigate") |
| #define | SPECENUM_VALUE5 ACTIVITY_FORTIFIED |
| #define | SPECENUM_VALUE5NAME N_("Fortified") |
| #define | SPECENUM_VALUE6 ACTIVITY_FORTRESS |
| #define | SPECENUM_VALUE6NAME "Fortress" |
| #define | SPECENUM_VALUE7 ACTIVITY_SENTRY |
| #define | SPECENUM_VALUE7NAME "Sentry" |
| #define | SPECENUM_VALUE8 ACTIVITY_OLD_RAILROAD |
| #define | SPECENUM_VALUE8NAME "Unused Railroad" |
| #define | SPECENUM_VALUE9 ACTIVITY_PILLAGE |
| #define | SPECENUM_VALUE9NAME N_("Pillage") |
| #define | SPECENUM_VALUE10 ACTIVITY_GOTO |
| #define | SPECENUM_VALUE10NAME "Goto" |
| #define | SPECENUM_VALUE11 ACTIVITY_EXPLORE |
| #define | SPECENUM_VALUE11NAME "Explore" |
| #define | SPECENUM_VALUE12 ACTIVITY_TRANSFORM |
| #define | SPECENUM_VALUE12NAME N_("Transform") |
| #define | SPECENUM_VALUE13 ACTIVITY_UNKNOWN |
| #define | SPECENUM_VALUE13NAME "Unused" |
| #define | SPECENUM_VALUE14 ACTIVITY_AIRBASE |
| #define | SPECENUM_VALUE14NAME "Unused Airbase" |
| #define | SPECENUM_VALUE15 ACTIVITY_FORTIFYING |
| #define | SPECENUM_VALUE15NAME N_("Fortifying") |
| #define | SPECENUM_VALUE16 ACTIVITY_FALLOUT |
| #define | SPECENUM_VALUE16NAME N_("Fallout") |
| #define | SPECENUM_VALUE17 ACTIVITY_PATROL_UNUSED |
| #define | SPECENUM_VALUE17NAME "Unused Patrol" |
| #define | SPECENUM_VALUE18 ACTIVITY_BASE |
| #define | SPECENUM_VALUE18NAME N_("Base") |
| #define | SPECENUM_VALUE19 ACTIVITY_GEN_ROAD |
| #define | SPECENUM_VALUE19NAME N_("Road") |
| #define | SPECENUM_VALUE20 ACTIVITY_CONVERT |
| #define | SPECENUM_VALUE20NAME N_("Convert") |
| #define | SPECENUM_VALUE21 ACTIVITY_CULTIVATE |
| #define | SPECENUM_VALUE21NAME N_("Cultivate") |
| #define | SPECENUM_VALUE22 ACTIVITY_PLANT |
| #define | SPECENUM_VALUE22NAME N_("Plant") |
| #define | SPECENUM_COUNT ACTIVITY_LAST |
| #define | SPECENUM_NAME action_result |
| #define | SPECENUM_VALUE0 ACTRES_ESTABLISH_EMBASSY |
| #define | SPECENUM_VALUE0NAME "Unit Establish Embassy" |
| #define | SPECENUM_VALUE1 ACTRES_SPY_INVESTIGATE_CITY |
| #define | SPECENUM_VALUE1NAME "Unit Investigate City" |
| #define | SPECENUM_VALUE2 ACTRES_SPY_POISON |
| #define | SPECENUM_VALUE2NAME "Unit Poison City" |
| #define | SPECENUM_VALUE3 ACTRES_SPY_STEAL_GOLD |
| #define | SPECENUM_VALUE3NAME "Unit Steal Gold" |
| #define | SPECENUM_VALUE4 ACTRES_SPY_SABOTAGE_CITY |
| #define | SPECENUM_VALUE4NAME "Unit Sabotage City" |
| #define | SPECENUM_VALUE5 ACTRES_SPY_TARGETED_SABOTAGE_CITY |
| #define | SPECENUM_VALUE5NAME "Unit Targeted Sabotage City" |
| #define | SPECENUM_VALUE6 ACTRES_SPY_SABOTAGE_CITY_PRODUCTION |
| #define | SPECENUM_VALUE6NAME "Unit Sabotage City Production" |
| #define | SPECENUM_VALUE7 ACTRES_SPY_STEAL_TECH |
| #define | SPECENUM_VALUE7NAME "Unit Steal Tech" |
| #define | SPECENUM_VALUE8 ACTRES_SPY_TARGETED_STEAL_TECH |
| #define | SPECENUM_VALUE8NAME "Unit Targeted Steal Tech" |
| #define | SPECENUM_VALUE9 ACTRES_SPY_INCITE_CITY |
| #define | SPECENUM_VALUE9NAME "Unit Incite City" |
| #define | SPECENUM_VALUE10 ACTRES_TRADE_ROUTE |
| #define | SPECENUM_VALUE10NAME "Unit Establish Trade Route" |
| #define | SPECENUM_VALUE11 ACTRES_MARKETPLACE |
| #define | SPECENUM_VALUE11NAME "Unit Enter Marketplace" |
| #define | SPECENUM_VALUE12 ACTRES_HELP_WONDER |
| #define | SPECENUM_VALUE12NAME "Unit Help Wonder" |
| #define | SPECENUM_VALUE13 ACTRES_SPY_BRIBE_UNIT |
| #define | SPECENUM_VALUE13NAME "Unit Bribe Unit" |
| #define | SPECENUM_VALUE14 ACTRES_SPY_SABOTAGE_UNIT |
| #define | SPECENUM_VALUE14NAME "Unit Sabotage Unit" |
| #define | SPECENUM_VALUE15 ACTRES_CAPTURE_UNITS |
| #define | SPECENUM_VALUE15NAME "Unit Capture Units" |
| #define | SPECENUM_VALUE16 ACTRES_FOUND_CITY |
| #define | SPECENUM_VALUE16NAME "Unit Found City" |
| #define | SPECENUM_VALUE17 ACTRES_JOIN_CITY |
| #define | SPECENUM_VALUE17NAME "Unit Join City" |
| #define | SPECENUM_VALUE18 ACTRES_STEAL_MAPS |
| #define | SPECENUM_VALUE18NAME "Unit Steal Maps" |
| #define | SPECENUM_VALUE19 ACTRES_BOMBARD |
| #define | SPECENUM_VALUE19NAME "Unit Bombard" |
| #define | SPECENUM_VALUE20 ACTRES_SPY_NUKE |
| #define | SPECENUM_VALUE20NAME "Unit Suitcase Nuke" |
| #define | SPECENUM_VALUE21 ACTRES_NUKE |
| #define | SPECENUM_VALUE21NAME "Unit Nuke" |
| #define | SPECENUM_VALUE22 ACTRES_NUKE_UNITS |
| #define | SPECENUM_VALUE22NAME "Unit Nuke Units" |
| #define | SPECENUM_VALUE23 ACTRES_DESTROY_CITY |
| #define | SPECENUM_VALUE23NAME "Unit Destroy City" |
| #define | SPECENUM_VALUE24 ACTRES_EXPEL_UNIT |
| #define | SPECENUM_VALUE24NAME "Unit Expel Unit" |
| #define | SPECENUM_VALUE25 ACTRES_DISBAND_UNIT_RECOVER |
| #define | SPECENUM_VALUE25NAME "Unit Disband Recover" |
| #define | SPECENUM_VALUE26 ACTRES_DISBAND_UNIT |
| #define | SPECENUM_VALUE26NAME "Unit Disband" |
| #define | SPECENUM_VALUE27 ACTRES_HOME_CITY |
| #define | SPECENUM_VALUE27NAME "Unit Home City" |
| #define | SPECENUM_VALUE28 ACTRES_UPGRADE_UNIT |
| #define | SPECENUM_VALUE28NAME "Unit Upgrade" |
| #define | SPECENUM_VALUE29 ACTRES_PARADROP |
| #define | SPECENUM_VALUE29NAME "Unit Paradrop" |
| #define | SPECENUM_VALUE30 ACTRES_AIRLIFT |
| #define | SPECENUM_VALUE30NAME "Unit Airlift" |
| #define | SPECENUM_VALUE31 ACTRES_ATTACK |
| #define | SPECENUM_VALUE31NAME "Unit Attack" |
| #define | SPECENUM_VALUE32 ACTRES_STRIKE_BUILDING |
| #define | SPECENUM_VALUE32NAME "Unit Surgical Strike Building" |
| #define | SPECENUM_VALUE33 ACTRES_STRIKE_PRODUCTION |
| #define | SPECENUM_VALUE33NAME "Unit Surgical Strike Production" |
| #define | SPECENUM_VALUE34 ACTRES_CONQUER_CITY |
| #define | SPECENUM_VALUE34NAME "Unit Conquer City" |
| #define | SPECENUM_VALUE35 ACTRES_HEAL_UNIT |
| #define | SPECENUM_VALUE35NAME "Unit Heal Unit" |
| #define | SPECENUM_VALUE36 ACTRES_TRANSFORM_TERRAIN |
| #define | SPECENUM_VALUE36NAME "Unit Transform Terrain" |
| #define | SPECENUM_VALUE37 ACTRES_CULTIVATE |
| #define | SPECENUM_VALUE37NAME "Unit Cultivate" |
| #define | SPECENUM_VALUE38 ACTRES_PLANT |
| #define | SPECENUM_VALUE38NAME "Unit Plant" |
| #define | SPECENUM_VALUE39 ACTRES_PILLAGE |
| #define | SPECENUM_VALUE39NAME "Unit Pillage" |
| #define | SPECENUM_VALUE40 ACTRES_FORTIFY |
| #define | SPECENUM_VALUE40NAME "Unit Fortify" |
| #define | SPECENUM_VALUE41 ACTRES_ROAD |
| #define | SPECENUM_VALUE41NAME "Unit Build Road" |
| #define | SPECENUM_VALUE42 ACTRES_CONVERT |
| #define | SPECENUM_VALUE42NAME "Unit Convert" |
| #define | SPECENUM_VALUE43 ACTRES_BASE |
| #define | SPECENUM_VALUE43NAME "Unit Build Base" |
| #define | SPECENUM_VALUE44 ACTRES_MINE |
| #define | SPECENUM_VALUE44NAME "Unit Build Mine" |
| #define | SPECENUM_VALUE45 ACTRES_IRRIGATE |
| #define | SPECENUM_VALUE45NAME "Unit Build Irrigation" |
| #define | SPECENUM_VALUE46 ACTRES_CLEAN_POLLUTION |
| #define | SPECENUM_VALUE46NAME "Unit Clean Pollution" |
| #define | SPECENUM_VALUE47 ACTRES_CLEAN_FALLOUT |
| #define | SPECENUM_VALUE47NAME "Unit Clean Fallout" |
| #define | SPECENUM_VALUE48 ACTRES_TRANSPORT_ALIGHT |
| #define | SPECENUM_VALUE48NAME "Unit Transport Alight" |
| #define | SPECENUM_VALUE49 ACTRES_TRANSPORT_UNLOAD |
| #define | SPECENUM_VALUE49NAME "Unit Transport Unload" |
| #define | SPECENUM_VALUE50 ACTRES_TRANSPORT_DISEMBARK |
| #define | SPECENUM_VALUE50NAME "Unit Transport Disembark" |
| #define | SPECENUM_VALUE51 ACTRES_TRANSPORT_BOARD |
| #define | SPECENUM_VALUE51NAME "Unit Transport Board" |
| #define | SPECENUM_VALUE52 ACTRES_TRANSPORT_EMBARK |
| #define | SPECENUM_VALUE52NAME "Unit Transport Embark" |
| #define | SPECENUM_VALUE53 ACTRES_SPY_SPREAD_PLAGUE |
| #define | SPECENUM_VALUE53NAME "Unit Spread Plague" |
| #define | SPECENUM_VALUE54 ACTRES_SPY_ATTACK |
| #define | SPECENUM_VALUE54NAME "Unit Spy Attack" |
| #define | SPECENUM_VALUE55 ACTRES_CONQUER_EXTRAS |
| #define | SPECENUM_VALUE55NAME "Unit Conquer Extras" |
| #define | SPECENUM_VALUE56 ACTRES_HUT_ENTER |
| #define | SPECENUM_VALUE56NAME "Unit Enter Hut" |
| #define | SPECENUM_VALUE57 ACTRES_HUT_FRIGHTEN |
| #define | SPECENUM_VALUE57NAME "Unit Frighten Hut" |
| #define | SPECENUM_VALUE58 ACTRES_UNIT_MOVE |
| #define | SPECENUM_VALUE58NAME "Unit Move" |
| #define | SPECENUM_VALUE59 ACTRES_PARADROP_CONQUER |
| #define | SPECENUM_VALUE59NAME "Unit Paradrop Conquer" |
| #define | SPECENUM_VALUE60 ACTRES_HOMELESS |
| #define | SPECENUM_VALUE60NAME "Unit Make Homeless" |
| #define | SPECENUM_COUNT ACTRES_NONE |
| #define | ACTRES_LAST ACTRES_NONE |
| #define | SPECENUM_NAME action_sub_result |
| #define | SPECENUM_VALUE0 ACT_SUB_RES_HUT_ENTER |
| #define | SPECENUM_VALUE0NAME "Unit Enter Hut" |
| #define | SPECENUM_VALUE1 ACT_SUB_RES_HUT_FRIGHTEN |
| #define | SPECENUM_VALUE1NAME "Unit Frighten Hut" |
| #define | SPECENUM_VALUE2 ACT_SUB_RES_MAY_EMBARK |
| #define | SPECENUM_VALUE2NAME "Unit May Embark" |
| #define | SPECENUM_BITVECTOR bv_action_sub_results |
| #define | SPECENUM_COUNT ACT_SUB_RES_COUNT |
| #define | ACT_TIME_INSTANTANEOUS (-1) |
| #define | NO_TARGET (-1) |
| #define | SPECENUM_NAME casus_belli_range |
| #define | SPECENUM_VALUE0 CBR_NONE |
| #define | SPECENUM_VALUE0NAME N_("No Casus Belli") |
| #define | SPECENUM_VALUE1 CBR_VICTIM_ONLY |
| #define | SPECENUM_VALUE1NAME N_("Victim Casus Belli") |
| #define | SPECENUM_VALUE2 CBR_INTERNATIONAL_OUTRAGE |
| #define | SPECENUM_VALUE2NAME N_("International Outrage") |
| #define | SPECENUM_COUNT CBR_LAST |
| #define | SP_MAX 20 |
| #define | MAX_NUM_REQS 40 |
| #define | MAX_NUM_RULESETS 63 /* Used in the network protocol. */ |
| #define | MAX_RULESET_NAME_LENGTH 64 /* Used in the network protocol. */ |
| #define | RULESET_SUFFIX ".serv" |
| #define | UCL_LAST 32 /* Used in the network protocol. */ |
| #define | SPECENUM_NAME direction8 |
| #define | SPECENUM_VALUE0 DIR8_NORTHWEST |
| #define | SPECENUM_VALUE0NAME "Northwest" |
| #define | SPECENUM_VALUE1 DIR8_NORTH |
| #define | SPECENUM_VALUE1NAME "North" |
| #define | SPECENUM_VALUE2 DIR8_NORTHEAST |
| #define | SPECENUM_VALUE2NAME "Northeast" |
| #define | SPECENUM_VALUE3 DIR8_WEST |
| #define | SPECENUM_VALUE3NAME "West" |
| #define | SPECENUM_VALUE4 DIR8_EAST |
| #define | SPECENUM_VALUE4NAME "East" |
| #define | SPECENUM_VALUE5 DIR8_SOUTHWEST |
| #define | SPECENUM_VALUE5NAME "Southwest" |
| #define | SPECENUM_VALUE6 DIR8_SOUTH |
| #define | SPECENUM_VALUE6NAME "South" |
| #define | SPECENUM_VALUE7 DIR8_SOUTHEAST |
| #define | SPECENUM_VALUE7NAME "Southeast" |
| #define | SPECENUM_INVALID ((enum direction8) (DIR8_SOUTHEAST + 1)) |
| #define | DIR8_ORIGIN direction8_invalid() |
| #define | SPECENUM_NAME free_tech_method |
| #define | SPECENUM_VALUE0 FTM_GOAL |
| #define | SPECENUM_VALUE0NAME "Goal" |
| #define | SPECENUM_VALUE1 FTM_RANDOM |
| #define | SPECENUM_VALUE1NAME "Random" |
| #define | SPECENUM_VALUE2 FTM_CHEAPEST |
| #define | SPECENUM_VALUE2NAME "Cheapest" |
| #define | DIR8_MAGIC_MAX 8 |
| #define | CASUS_BELLI_VICTIM 1 |
| #define | CASUS_BELLI_OUTRAGE 1000 |
| #define | SPECENUM_NAME ai_level |
| #define | SPECENUM_VALUE0 AI_LEVEL_AWAY |
| #define | SPECENUM_VALUE0NAME N_("Away") |
| #define | SPECENUM_VALUE1 AI_LEVEL_RESTRICTED |
| #define | SPECENUM_VALUE1NAME N_("Restricted") |
| #define | SPECENUM_VALUE2 AI_LEVEL_NOVICE |
| #define | SPECENUM_VALUE2NAME N_("Novice") |
| #define | SPECENUM_VALUE3 AI_LEVEL_EASY |
| #define | SPECENUM_VALUE3NAME N_("Easy") |
| #define | SPECENUM_VALUE4 AI_LEVEL_NORMAL |
| #define | SPECENUM_VALUE4NAME N_("Normal") |
| #define | SPECENUM_VALUE5 AI_LEVEL_HARD |
| #define | SPECENUM_VALUE5NAME N_("Hard") |
| #define | SPECENUM_VALUE6 AI_LEVEL_CHEATING |
| #define | SPECENUM_VALUE6NAME N_("Cheating") |
| #define | SPECENUM_COUNT AI_LEVEL_COUNT |
| #define | SPECENUM_NAME_UPDATER |
| #define | SPECENUM_NAME barbarian_type |
| #define | SPECENUM_VALUE0 NOT_A_BARBARIAN |
| #define | SPECENUM_VALUE0NAME "None" |
| #define | SPECENUM_VALUE1 LAND_BARBARIAN |
| #define | SPECENUM_VALUE1NAME "Land" |
| #define | SPECENUM_VALUE2 SEA_BARBARIAN |
| #define | SPECENUM_VALUE2NAME "Sea" |
| #define | SPECENUM_VALUE3 ANIMAL_BARBARIAN |
| #define | SPECENUM_VALUE3NAME "Animal" |
| #define | SPECENUM_VALUE4 LAND_AND_SEA_BARBARIAN |
| #define | SPECENUM_VALUE4NAME "LandAndSea" |
| #define | SPECENUM_NAME citytile_type |
| #define | SPECENUM_VALUE0 CITYT_CENTER |
| #define | SPECENUM_VALUE0NAME "Center" |
| #define | SPECENUM_VALUE1 CITYT_CLAIMED |
| #define | SPECENUM_VALUE1NAME "Claimed" |
| #define | SPECENUM_VALUE2 CITYT_EXTRAS_OWNED |
| #define | SPECENUM_VALUE2NAME "Extras Owned" |
| #define | SPECENUM_COUNT CITYT_LAST |
| #define | SPECENUM_NAME citystatus_type |
| #define | SPECENUM_VALUE0 CITYS_OWNED_BY_ORIGINAL |
| #define | SPECENUM_VALUE0NAME "OwnedByOriginal" |
| #define | SPECENUM_COUNT CITYS_LAST |
| #define | SPECENUM_NAME ustate_prop |
| #define | SPECENUM_VALUE0 USP_TRANSPORTED |
| #define | SPECENUM_VALUE0NAME "Transported" |
| #define | SPECENUM_VALUE1 USP_LIVABLE_TILE |
| #define | SPECENUM_VALUE1NAME "OnLivableTile" |
| #define | SPECENUM_VALUE2 USP_TRANSPORTING |
| #define | SPECENUM_VALUE2NAME "Transporting" |
| #define | SPECENUM_VALUE3 USP_HAS_HOME_CITY |
| #define | SPECENUM_VALUE3NAME "HasHomeCity" |
| #define | SPECENUM_VALUE4 USP_NATIVE_TILE |
| #define | SPECENUM_VALUE4NAME "OnNativeTile" |
| #define | SPECENUM_VALUE5 USP_NATIVE_EXTRA |
| #define | SPECENUM_VALUE5NAME "InNativeExtra" |
| #define | SPECENUM_VALUE6 USP_MOVED_THIS_TURN |
| #define | SPECENUM_VALUE6NAME "MovedThisTurn" |
| #define | SPECENUM_COUNT USP_COUNT |
| #define | SPECENUM_NAME topo_flag |
| #define | SPECENUM_BITWISE |
| #define | SPECENUM_VALUE0 TF_WRAPX |
| #define | SPECENUM_VALUE0NAME N_("WrapX") |
| #define | SPECENUM_VALUE1 TF_WRAPY |
| #define | SPECENUM_VALUE1NAME N_("WrapY") |
| #define | SPECENUM_VALUE2 TF_ISO |
| #define | SPECENUM_VALUE2NAME N_("ISO") |
| #define | SPECENUM_VALUE3 TF_HEX |
| #define | SPECENUM_VALUE3NAME N_("Hex") |
| #define | TOPO_FLAG_BITS 4 |
| #define | SPECENUM_NAME impr_genus_id |
| #define | SPECENUM_VALUE0 IG_GREAT_WONDER |
| #define | SPECENUM_VALUE0NAME "GreatWonder" |
| #define | SPECENUM_VALUE1 IG_SMALL_WONDER |
| #define | SPECENUM_VALUE1NAME "SmallWonder" |
| #define | SPECENUM_VALUE2 IG_IMPROVEMENT |
| #define | SPECENUM_VALUE2NAME "Improvement" |
| #define | SPECENUM_VALUE3 IG_SPECIAL |
| #define | SPECENUM_VALUE3NAME "Special" |
| #define | SPECENUM_COUNT IG_COUNT |
| #define | REVERSED_RPT(x) (x == RPT_CERTAIN ? RPT_POSSIBLE : RPT_CERTAIN) |
| #define | SPECENUM_NAME universals_n |
| #define | SPECENUM_VALUE0 VUT_NONE |
| #define | SPECENUM_VALUE0NAME "None" |
| #define | SPECENUM_VALUE1 VUT_ADVANCE |
| #define | SPECENUM_VALUE1NAME "Tech" |
| #define | SPECENUM_VALUE2 VUT_GOVERNMENT |
| #define | SPECENUM_VALUE2NAME "Gov" |
| #define | SPECENUM_VALUE3 VUT_IMPROVEMENT |
| #define | SPECENUM_VALUE3NAME "Building" |
| #define | SPECENUM_VALUE4 VUT_TERRAIN |
| #define | SPECENUM_VALUE4NAME "Terrain" |
| #define | SPECENUM_VALUE5 VUT_NATION |
| #define | SPECENUM_VALUE5NAME "Nation" |
| #define | SPECENUM_VALUE6 VUT_UTYPE |
| #define | SPECENUM_VALUE6NAME "UnitType" |
| #define | SPECENUM_VALUE7 VUT_UTFLAG |
| #define | SPECENUM_VALUE7NAME "UnitFlag" |
| #define | SPECENUM_VALUE8 VUT_UCLASS |
| #define | SPECENUM_VALUE8NAME "UnitClass" |
| #define | SPECENUM_VALUE9 VUT_UCFLAG |
| #define | SPECENUM_VALUE9NAME "UnitClassFlag" |
| #define | SPECENUM_VALUE10 VUT_OTYPE |
| #define | SPECENUM_VALUE10NAME "OutputType" |
| #define | SPECENUM_VALUE11 VUT_SPECIALIST |
| #define | SPECENUM_VALUE11NAME "Specialist" |
| #define | SPECENUM_VALUE12 VUT_MINSIZE |
| #define | SPECENUM_VALUE12NAME "MinSize" |
| #define | SPECENUM_VALUE13 VUT_AI_LEVEL |
| #define | SPECENUM_VALUE13NAME "AI" |
| #define | SPECENUM_VALUE14 VUT_TERRAINCLASS |
| #define | SPECENUM_VALUE14NAME "TerrainClass" |
| #define | SPECENUM_VALUE15 VUT_MINYEAR |
| #define | SPECENUM_VALUE15NAME "MinYear" |
| #define | SPECENUM_VALUE16 VUT_TERRAINALTER |
| #define | SPECENUM_VALUE16NAME "TerrainAlter" |
| #define | SPECENUM_VALUE17 VUT_CITYTILE |
| #define | SPECENUM_VALUE17NAME "CityTile" |
| #define | SPECENUM_VALUE18 VUT_GOOD |
| #define | SPECENUM_VALUE18NAME "Good" |
| #define | SPECENUM_VALUE19 VUT_TERRFLAG |
| #define | SPECENUM_VALUE19NAME "TerrainFlag" |
| #define | SPECENUM_VALUE20 VUT_NATIONALITY |
| #define | SPECENUM_VALUE20NAME "Nationality" |
| #define | SPECENUM_VALUE21 VUT_ROADFLAG |
| #define | SPECENUM_VALUE21NAME "RoadFlag" |
| #define | SPECENUM_VALUE22 VUT_EXTRA |
| #define | SPECENUM_VALUE22NAME "Extra" |
| #define | SPECENUM_VALUE23 VUT_TECHFLAG |
| #define | SPECENUM_VALUE23NAME "TechFlag" |
| #define | SPECENUM_VALUE24 VUT_ACHIEVEMENT |
| #define | SPECENUM_VALUE24NAME "Achievement" |
| #define | SPECENUM_VALUE25 VUT_DIPLREL |
| #define | SPECENUM_VALUE25NAME "DiplRel" |
| #define | SPECENUM_VALUE26 VUT_MAXTILEUNITS |
| #define | SPECENUM_VALUE26NAME "MaxUnitsOnTile" |
| #define | SPECENUM_VALUE27 VUT_STYLE |
| #define | SPECENUM_VALUE27NAME "Style" |
| #define | SPECENUM_VALUE28 VUT_MINCULTURE |
| #define | SPECENUM_VALUE28NAME "MinCulture" |
| #define | SPECENUM_VALUE29 VUT_UNITSTATE |
| #define | SPECENUM_VALUE29NAME "UnitState" |
| #define | SPECENUM_VALUE30 VUT_MINMOVES |
| #define | SPECENUM_VALUE30NAME "MinMoveFrags" |
| #define | SPECENUM_VALUE31 VUT_MINVETERAN |
| #define | SPECENUM_VALUE31NAME "MinVeteran" |
| #define | SPECENUM_VALUE32 VUT_MINHP |
| #define | SPECENUM_VALUE32NAME "MinHitPoints" |
| #define | SPECENUM_VALUE33 VUT_AGE |
| #define | SPECENUM_VALUE33NAME "Age" |
| #define | SPECENUM_VALUE34 VUT_NATIONGROUP |
| #define | SPECENUM_VALUE34NAME "NationGroup" |
| #define | SPECENUM_VALUE35 VUT_TOPO |
| #define | SPECENUM_VALUE35NAME "Topology" |
| #define | SPECENUM_VALUE36 VUT_IMPR_GENUS |
| #define | SPECENUM_VALUE36NAME "BuildingGenus" |
| #define | SPECENUM_VALUE37 VUT_ACTION |
| #define | SPECENUM_VALUE37NAME "Action" |
| #define | SPECENUM_VALUE38 VUT_MINTECHS |
| #define | SPECENUM_VALUE38NAME "MinTechs" |
| #define | SPECENUM_VALUE39 VUT_EXTRAFLAG |
| #define | SPECENUM_VALUE39NAME "ExtraFlag" |
| #define | SPECENUM_VALUE40 VUT_MINCALFRAG |
| #define | SPECENUM_VALUE40NAME "MinCalFrag" |
| #define | SPECENUM_VALUE41 VUT_SERVERSETTING |
| #define | SPECENUM_VALUE41NAME "ServerSetting" |
| #define | SPECENUM_VALUE42 VUT_CITYSTATUS |
| #define | SPECENUM_VALUE42NAME "CityStatus" |
| #define | SPECENUM_VALUE43 VUT_MINFOREIGNPCT |
| #define | SPECENUM_VALUE43NAME "MinForeignPct" |
| #define | SPECENUM_VALUE44 VUT_ACTIVITY |
| #define | SPECENUM_VALUE44NAME "Activity" |
| #define | SPECENUM_VALUE45 VUT_DIPLREL_TILE |
| #define | SPECENUM_VALUE45NAME "DiplRelTile" |
| #define | SPECENUM_VALUE46 VUT_DIPLREL_TILE_O |
| #define | SPECENUM_VALUE46NAME "DiplRelTileOther" |
| #define | SPECENUM_VALUE47 VUT_DIPLREL_UNITANY |
| #define | SPECENUM_VALUE47NAME "DiplRelUnitAny" |
| #define | SPECENUM_VALUE48 VUT_DIPLREL_UNITANY_O |
| #define | SPECENUM_VALUE48NAME "DiplRelUnitAnyOther" |
| #define | SPECENUM_COUNT VUT_COUNT |
| #define | SPECENUM_NAME gui_type |
| #define | SPECENUM_VALUE0 GUI_STUB |
| #define | SPECENUM_VALUE0NAME "stub" |
| #define | SPECENUM_VALUE1 GUI_GTK2 |
| #define | SPECENUM_VALUE1NAME "gtk2" |
| #define | SPECENUM_VALUE2 GUI_GTK3 |
| #define | SPECENUM_VALUE2NAME "gtk3" |
| #define | SPECENUM_VALUE3 GUI_GTK3_22 |
| #define | SPECENUM_VALUE3NAME "gtk3.22" |
| #define | SPECENUM_VALUE4 GUI_SDL |
| #define | SPECENUM_VALUE4NAME "sdl" |
| #define | SPECENUM_VALUE5 GUI_QT |
| #define | SPECENUM_VALUE5NAME "qt" |
| #define | SPECENUM_VALUE6 GUI_SDL2 |
| #define | SPECENUM_VALUE6NAME "sdl2" |
| #define | SPECENUM_VALUE7 GUI_WEB |
| #define | SPECENUM_VALUE7NAME "web" |
| #define | SPECENUM_VALUE8 GUI_GTK4 |
| #define | SPECENUM_VALUE8NAME "gtk4" |
| #define | SPECENUM_NAME airlifting_style |
| #define | SPECENUM_BITWISE |
| #define | SPECENUM_ZERO AIRLIFTING_CLASSICAL |
| #define | SPECENUM_VALUE0 AIRLIFTING_ALLIED_SRC |
| #define | SPECENUM_VALUE1 AIRLIFTING_ALLIED_DEST |
| #define | SPECENUM_VALUE2 AIRLIFTING_UNLIMITED_SRC |
| #define | SPECENUM_VALUE3 AIRLIFTING_UNLIMITED_DEST |
| #define | SPECENUM_NAME caravan_bonus_style |
| #define | SPECENUM_VALUE0 CBS_CLASSIC |
| #define | SPECENUM_VALUE0NAME "Classic" |
| #define | SPECENUM_VALUE1 CBS_LOGARITHMIC |
| #define | SPECENUM_VALUE1NAME "Logarithmic" |
| #define | SPECENUM_NAME persistent_ready |
| #define | SPECENUM_VALUE0 PERSISTENTR_DISABLED |
| #define | SPECENUM_VALUE0NAME "Disabled" |
| #define | SPECENUM_VALUE1 PERSISTENTR_CONNECTED |
| #define | SPECENUM_VALUE1NAME "Connected" |
| #define | SPECENUM_NAME reveal_map |
| #define | SPECENUM_BITWISE |
| #define | SPECENUM_ZERO REVEAL_MAP_NONE |
| #define | SPECENUM_VALUE0 REVEAL_MAP_START |
| #define | SPECENUM_VALUE1 REVEAL_MAP_DEAD |
| #define | SPECENUM_NAME gameloss_style |
| #define | SPECENUM_BITWISE |
| #define | SPECENUM_ZERO GAMELOSS_STYLE_CLASSICAL |
| #define | SPECENUM_VALUE0 GAMELOSS_STYLE_BARB |
| #define | SPECENUM_VALUE0NAME "Barbarians" |
| #define | SPECENUM_VALUE1 GAMELOSS_STYLE_CWAR |
| #define | SPECENUM_VALUE1NAME "CivilWar" |
| #define | SPECENUM_VALUE2 GAMELOSS_STYLE_LOOT |
| #define | SPECENUM_VALUE2NAME "Loot" |
| #define | SPECENUM_NAME tech_upkeep_style |
| #define | SPECENUM_VALUE0 TECH_UPKEEP_NONE |
| #define | SPECENUM_VALUE0NAME "None" |
| #define | SPECENUM_VALUE1 TECH_UPKEEP_BASIC |
| #define | SPECENUM_VALUE1NAME "Basic" |
| #define | SPECENUM_VALUE2 TECH_UPKEEP_PER_CITY |
| #define | SPECENUM_VALUE2NAME "Cities" |
| #define | SPECENUM_NAME trade_revenue_style |
| #define | SPECENUM_VALUE0 TRS_CLASSIC |
| #define | SPECENUM_VALUE0NAME "Classic" |
| #define | SPECENUM_VALUE1 TRS_SIMPLE |
| #define | SPECENUM_VALUE1NAME "Simple" |
| #define | SPECENUM_NAME phase_mode_type |
| #define | SPECENUM_VALUE0 PMT_CONCURRENT |
| #define | SPECENUM_VALUE0NAME "Concurrent" |
| #define | SPECENUM_VALUE1 PMT_PLAYERS_ALTERNATE |
| #define | SPECENUM_VALUE1NAME "Players Alternate" |
| #define | SPECENUM_VALUE2 PMT_TEAMS_ALTERNATE |
| #define | SPECENUM_VALUE2NAME "Teams Alternate" |
| #define | PHASE_INVALIDATED -1 |
| #define | PHASE_UNKNOWN -2 |
| #define | SPECENUM_NAME sset_type |
| #define | SPECENUM_VALUE0 SST_BOOL |
| #define | SPECENUM_VALUE1 SST_INT |
| #define | SPECENUM_VALUE2 SST_STRING |
| #define | SPECENUM_VALUE3 SST_ENUM |
| #define | SPECENUM_VALUE4 SST_BITWISE |
| #define | SPECENUM_COUNT SST_COUNT |
| #define | SPECENUM_NAME extra_category |
| #define | SPECENUM_VALUE0 ECAT_INFRA |
| #define | SPECENUM_VALUE0NAME "Infra" |
| #define | SPECENUM_VALUE1 ECAT_NATURAL |
| #define | SPECENUM_VALUE1NAME "Natural" |
| #define | SPECENUM_VALUE2 ECAT_NUISANCE |
| #define | SPECENUM_VALUE2NAME "Nuisance" |
| #define | SPECENUM_VALUE3 ECAT_BONUS |
| #define | SPECENUM_VALUE3NAME "Bonus" |
| #define | SPECENUM_VALUE4 ECAT_RESOURCE |
| #define | SPECENUM_VALUE4NAME "Resource" |
| #define | SPECENUM_COUNT ECAT_COUNT |
| #define | ECAT_NONE ECAT_COUNT |
| #define | SPECENUM_NAME extra_cause |
| #define | SPECENUM_VALUE0 EC_IRRIGATION |
| #define | SPECENUM_VALUE0NAME "Irrigation" |
| #define | SPECENUM_VALUE1 EC_MINE |
| #define | SPECENUM_VALUE1NAME "Mine" |
| #define | SPECENUM_VALUE2 EC_ROAD |
| #define | SPECENUM_VALUE2NAME "Road" |
| #define | SPECENUM_VALUE3 EC_BASE |
| #define | SPECENUM_VALUE3NAME "Base" |
| #define | SPECENUM_VALUE4 EC_POLLUTION |
| #define | SPECENUM_VALUE4NAME "Pollution" |
| #define | SPECENUM_VALUE5 EC_FALLOUT |
| #define | SPECENUM_VALUE5NAME "Fallout" |
| #define | SPECENUM_VALUE6 EC_HUT |
| #define | SPECENUM_VALUE6NAME "Hut" |
| #define | SPECENUM_VALUE7 EC_APPEARANCE |
| #define | SPECENUM_VALUE7NAME "Appear" |
| #define | SPECENUM_VALUE8 EC_RESOURCE |
| #define | SPECENUM_VALUE8NAME "Resource" |
| #define | SPECENUM_COUNT EC_COUNT |
| #define | SPECENUM_BITVECTOR bv_causes |
| #define | EC_NONE EC_COUNT |
| #define | EC_SPECIAL (EC_NONE + 1) |
| #define | EC_DEFENSIVE (EC_NONE + 2) |
| #define | EC_NATURAL_DEFENSIVE (EC_NONE + 3) |
| #define | EC_NOT_AGGRESSIVE (EC_NONE + 4) |
| #define | EC_LAST (EC_NONE + 5) |
| #define | SPECENUM_NAME extra_rmcause |
| #define | SPECENUM_VALUE0 ERM_PILLAGE |
| #define | SPECENUM_VALUE0NAME "Pillage" |
| #define | SPECENUM_VALUE1 ERM_CLEANPOLLUTION |
| #define | SPECENUM_VALUE1NAME "CleanPollution" |
| #define | SPECENUM_VALUE2 ERM_CLEANFALLOUT |
| #define | SPECENUM_VALUE2NAME "CleanFallout" |
| #define | SPECENUM_VALUE3 ERM_DISAPPEARANCE |
| #define | SPECENUM_VALUE3NAME "Disappear" |
| #define | SPECENUM_VALUE4 ERM_ENTER |
| #define | SPECENUM_VALUE4NAME "Enter" |
| #define | SPECENUM_COUNT ERM_COUNT |
| #define | SPECENUM_BITVECTOR bv_rmcauses |
| #define | ERM_NONE ERM_COUNT |
| #define | SPECENUM_NAME extra_unit_seen_type |
| #define | SPECENUM_VALUE0 EUS_NORMAL |
| #define | SPECENUM_VALUE0NAME "Normal" |
| #define | SPECENUM_VALUE1 EUS_HIDDEN |
| #define | SPECENUM_VALUE1NAME "Hidden" |
| #define | SPECENUM_NAME achievement_type |
| #define | SPECENUM_VALUE0 ACHIEVEMENT_SPACESHIP |
| #define | SPECENUM_VALUE0NAME "Spaceship" |
| #define | SPECENUM_VALUE1 ACHIEVEMENT_MAP |
| #define | SPECENUM_VALUE1NAME "Map_Known" |
| #define | SPECENUM_VALUE2 ACHIEVEMENT_MULTICULTURAL |
| #define | SPECENUM_VALUE2NAME "Multicultural" |
| #define | SPECENUM_VALUE3 ACHIEVEMENT_CULTURED_CITY |
| #define | SPECENUM_VALUE3NAME "Cultured_City" |
| #define | SPECENUM_VALUE4 ACHIEVEMENT_CULTURED_NATION |
| #define | SPECENUM_VALUE4NAME "Cultured_Nation" |
| #define | SPECENUM_VALUE5 ACHIEVEMENT_LUCKY |
| #define | SPECENUM_VALUE5NAME "Lucky" |
| #define | SPECENUM_VALUE6 ACHIEVEMENT_HUTS |
| #define | SPECENUM_VALUE6NAME "Huts" |
| #define | SPECENUM_VALUE7 ACHIEVEMENT_METROPOLIS |
| #define | SPECENUM_VALUE7NAME "Metropolis" |
| #define | SPECENUM_VALUE8 ACHIEVEMENT_LITERATE |
| #define | SPECENUM_VALUE8NAME "Literate" |
| #define | SPECENUM_VALUE9 ACHIEVEMENT_LAND_AHOY |
| #define | SPECENUM_VALUE9NAME "Land_Ahoy" |
| #define | SPECENUM_COUNT ACHIEVEMENT_COUNT |
| #define | SPECENUM_NAME mood_type |
| #define | SPECENUM_VALUE0 MOOD_PEACEFUL |
| #define | SPECENUM_VALUE0NAME "Peaceful" |
| #define | SPECENUM_VALUE1 MOOD_COMBAT |
| #define | SPECENUM_VALUE1NAME "Combat" |
| #define | SPECENUM_COUNT MOOD_COUNT |
| #define | SPECENUM_NAME action_decision |
| #define | SPECENUM_VALUE0 ACT_DEC_NOTHING |
| #define | SPECENUM_VALUE0NAME N_("nothing") |
| #define | SPECENUM_VALUE1 ACT_DEC_PASSIVE |
| #define | SPECENUM_VALUE1NAME N_("passive") |
| #define | SPECENUM_VALUE2 ACT_DEC_ACTIVE |
| #define | SPECENUM_VALUE2NAME N_("active") |
| #define | SPECENUM_COUNT ACT_DEC_COUNT |
| #define | MAX_TRADE_ROUTES 5 |
| #define | SPECENUM_NAME goods_selection_method |
| #define | SPECENUM_VALUE0 GSM_LEAVING |
| #define | SPECENUM_VALUE0NAME "Leaving" |
| #define | SPECENUM_VALUE1 GSM_ARRIVAL |
| #define | SPECENUM_VALUE1NAME "Arrival" |
| #define | SPECENUM_NAME tech_cost_style |
| #define | SPECENUM_VALUE0 TECH_COST_CIV1CIV2 |
| #define | SPECENUM_VALUE0NAME "Civ I|II" |
| #define | SPECENUM_VALUE1 TECH_COST_CLASSIC |
| #define | SPECENUM_VALUE1NAME "Classic" |
| #define | SPECENUM_VALUE2 TECH_COST_CLASSIC_PRESET |
| #define | SPECENUM_VALUE2NAME "Classic+" |
| #define | SPECENUM_VALUE3 TECH_COST_EXPERIMENTAL |
| #define | SPECENUM_VALUE3NAME "Experimental" |
| #define | SPECENUM_VALUE4 TECH_COST_EXPERIMENTAL_PRESET |
| #define | SPECENUM_VALUE4NAME "Experimental+" |
| #define | SPECENUM_VALUE5 TECH_COST_LINEAR |
| #define | SPECENUM_VALUE5NAME "Linear" |
| #define | SPECENUM_NAME tech_leakage_style |
| #define | SPECENUM_VALUE0 TECH_LEAKAGE_NONE |
| #define | SPECENUM_VALUE0NAME "None" |
| #define | SPECENUM_VALUE1 TECH_LEAKAGE_EMBASSIES |
| #define | SPECENUM_VALUE1NAME "Embassies" |
| #define | SPECENUM_VALUE2 TECH_LEAKAGE_PLAYERS |
| #define | SPECENUM_VALUE2NAME "All Players" |
| #define | SPECENUM_VALUE3 TECH_LEAKAGE_NO_BARBS |
| #define | SPECENUM_VALUE3NAME "Normal Players" |
| #define | SPECENUM_NAME gold_upkeep_style |
| #define | SPECENUM_VALUE0 GOLD_UPKEEP_CITY |
| #define | SPECENUM_VALUE0NAME "City" |
| #define | SPECENUM_VALUE1 GOLD_UPKEEP_MIXED |
| #define | SPECENUM_VALUE1NAME "Mixed" |
| #define | SPECENUM_VALUE2 GOLD_UPKEEP_NATION |
| #define | SPECENUM_VALUE2NAME "Nation" |
| #define | SPECENUM_NAME vision_layer |
| #define | SPECENUM_VALUE0 V_MAIN |
| #define | SPECENUM_VALUE0NAME "Main" |
| #define | SPECENUM_VALUE1 V_INVIS |
| #define | SPECENUM_VALUE1NAME "Stealth" |
| #define | SPECENUM_VALUE2 V_SUBSURFACE |
| #define | SPECENUM_VALUE2NAME "Subsurface" |
| #define | SPECENUM_COUNT V_COUNT |
| #define | ADV_WANT_PRINTF "%f" |
| #define | SPECENUM_NAME setting_default_level |
| #define | SPECENUM_VALUE0 SETDEF_INTERNAL |
| #define | SPECENUM_VALUE0NAME "Internal" |
| #define | SPECENUM_VALUE1 SETDEF_RULESET |
| #define | SPECENUM_VALUE1NAME "Ruleset" |
| #define | SPECENUM_VALUE2 SETDEF_CHANGED |
| #define | SPECENUM_VALUE2NAME "Changed" |
| #define | SPECENUM_NAME capital_type |
| #define | SPECENUM_VALUE0 CAPITAL_NOT |
| #define | SPECENUM_VALUE0NAME "Not" |
| #define | SPECENUM_VALUE1 CAPITAL_SECONDARY |
| #define | SPECENUM_VALUE1NAME "Secondary" |
| #define | SPECENUM_VALUE2 CAPITAL_PRIMARY |
| #define | SPECENUM_VALUE2NAME "Primary" |
| #define | SPECENUM_NAME wonder_visib_type |
| #define | SPECENUM_VALUE0 WV_ALWAYS |
| #define | SPECENUM_VALUE0NAME "Always" |
| #define | SPECENUM_VALUE1 WV_NEVER |
| #define | SPECENUM_VALUE1NAME "Never" |
| #define | SPECENUM_NAME transp_def_type |
| #define | SPECENUM_VALUE0 TDT_ALIGHT |
| #define | SPECENUM_VALUE0NAME "Alight" |
| #define | SPECENUM_VALUE1 TDT_BLOCKED |
| #define | SPECENUM_VALUE1NAME "Blocked" |
Typedefs | |
| typedef signed short | Continent_id |
| typedef int | Terrain_type_id |
| typedef int | Resource_type_id |
| typedef int | Specialist_type_id |
| typedef int | Impr_type_id |
| typedef int | Tech_type_id |
| typedef enum output_type_id | Output_type_id |
| typedef enum unit_activity | Activity_type_id |
| typedef int | Nation_type_id |
| typedef int | Government_type_id |
| typedef int | Unit_type_id |
| typedef int | Base_type_id |
| typedef int | Road_type_id |
| typedef int | Disaster_type_id |
| typedef int | Multiplier_type_id |
| typedef int | Goods_type_id |
| typedef unsigned char | citizens |
| typedef int | action_id |
| typedef int | Unit_Class_id |
| typedef int | ssetv |
| typedef int | server_setting_id |
| typedef float | adv_want |
Functions | |
| BV_DEFINE (bv_player, MAX_NUM_PLAYER_SLOTS) | |
| const char * | ai_level_name_update_cb (const char *old) |
| BV_DEFINE (bv_extras, MAX_EXTRA_TYPES) | |
| BV_DEFINE (bv_max_extras, MAX_EXTRA_TYPES) | |
| BV_DEFINE (bv_startpos_nations, MAX_NUM_STARTPOS_NATIONS) | |
| FC_STATIC_ASSERT (EC_COUNT< 16, extra_causes_over_limit) | |
| #define ACT_TIME_INSTANTANEOUS (-1) |
Definition at line 319 of file fc_types.h.
| #define ACTRES_LAST ACTRES_NONE |
Definition at line 300 of file fc_types.h.
| #define ADV_WANT_PRINTF "%f" |
Definition at line 1207 of file fc_types.h.
| #define CASUS_BELLI_OUTRAGE 1000 |
Definition at line 454 of file fc_types.h.
| #define CASUS_BELLI_VICTIM 1 |
Definition at line 448 of file fc_types.h.
| #define DIR8_MAGIC_MAX 8 |
Definition at line 441 of file fc_types.h.
| #define DIR8_ORIGIN direction8_invalid() |
Definition at line 427 of file fc_types.h.
| #define EC_DEFENSIVE (EC_NONE + 2) |
Definition at line 969 of file fc_types.h.
| #define EC_LAST (EC_NONE + 5) |
Definition at line 972 of file fc_types.h.
| #define EC_NATURAL_DEFENSIVE (EC_NONE + 3) |
Definition at line 970 of file fc_types.h.
| #define EC_NONE EC_COUNT |
Definition at line 967 of file fc_types.h.
| #define EC_NOT_AGGRESSIVE (EC_NONE + 4) |
Definition at line 971 of file fc_types.h.
| #define EC_SPECIAL (EC_NONE + 1) |
Definition at line 968 of file fc_types.h.
| #define ECAT_NONE ECAT_COUNT |
Definition at line 940 of file fc_types.h.
| #define ERM_NONE ERM_COUNT |
Definition at line 992 of file fc_types.h.
| #define IDENTITY_NUMBER_ZERO (0) |
Definition at line 82 of file fc_types.h.
| #define LINE_BREAK 70 |
Definition at line 77 of file fc_types.h.
| #define MAX_ACHIEVEMENT_TYPES 40 |
Definition at line 53 of file fc_types.h.
| #define MAX_CALENDAR_FRAGMENTS 52 /* Used in the network protocol. */ |
Definition at line 62 of file fc_types.h.
| #define MAX_CITY_NATIONALITIES (MIN(MAX_NUM_PLAYER_SLOTS, MAX_CITY_SIZE)) |
Definition at line 79 of file fc_types.h.
| #define MAX_DISASTER_TYPES 10 |
Definition at line 52 of file fc_types.h.
| #define MAX_EXTRA_TYPES 128 /* Used in the network protocol. */ |
Definition at line 50 of file fc_types.h.
| #define MAX_GOODS_TYPES 25 |
Definition at line 51 of file fc_types.h.
| #define MAX_GRANARY_INIS 24 |
Definition at line 72 of file fc_types.h.
| #define MAX_LEN_ALLOW_TAKE 16 |
Definition at line 70 of file fc_types.h.
| #define MAX_LEN_CITYNAME 80 |
Definition at line 67 of file fc_types.h.
| #define MAX_LEN_DEMOGRAPHY 16 |
Definition at line 69 of file fc_types.h.
| #define MAX_LEN_ENUM 64 |
Definition at line 74 of file fc_types.h.
| #define MAX_LEN_GAME_IDENTIFIER 33 |
Definition at line 71 of file fc_types.h.
| #define MAX_LEN_MAP_LABEL 64 |
Definition at line 68 of file fc_types.h.
| #define MAX_LEN_NAME 48 |
Definition at line 66 of file fc_types.h.
| #define MAX_LEN_STARTUNIT (20+1) |
Definition at line 73 of file fc_types.h.
| #define MAX_LEN_VET_SHORT_NAME 8 |
Definition at line 47 of file fc_types.h.
| #define MAX_NUM_ACTION_AUTO_PERFORMERS 8 |
Definition at line 54 of file fc_types.h.
| #define MAX_NUM_ADVANCES 250 /* Used in the network protocol. */ |
Definition at line 41 of file fc_types.h.
| #define MAX_NUM_BARBARIANS 12 /* 3, but slots reserved for future use. */ |
Definition at line 35 of file fc_types.h.
| #define MAX_NUM_BUILDING_LIST 10 /* Used in the network protocol. */ |
Definition at line 46 of file fc_types.h.
| #define MAX_NUM_BUILDINGS 200 /* Used in the network protocol. */ |
Definition at line 43 of file fc_types.h.
| #define MAX_NUM_CONNECTIONS (2 * (MAX_NUM_PLAYER_SLOTS)) |
Definition at line 38 of file fc_types.h.
| #define MAX_NUM_ITEMS 200 |
Definition at line 40 of file fc_types.h.
| #define MAX_NUM_LEADERS MAX_NUM_ITEMS /* Used in the network protocol. */ |
Definition at line 56 of file fc_types.h.
| #define MAX_NUM_MULTIPLIERS 15 |
Definition at line 55 of file fc_types.h.
| #define MAX_NUM_NATION_GROUPS 128 /* Used in the network protocol. */ |
Definition at line 58 of file fc_types.h.
| #define MAX_NUM_NATION_SETS |
Definition at line 57 of file fc_types.h.
| #define MAX_NUM_NATIONS MAX_UINT16 |
Definition at line 60 of file fc_types.h.
| #define MAX_NUM_PLAYER_SLOTS 512 /* Used in the network protocol. */ |
Definition at line 32 of file fc_types.h.
| #define MAX_NUM_PLAYERS MAX_NUM_PLAYER_SLOTS - MAX_NUM_BARBARIANS |
Definition at line 36 of file fc_types.h.
| #define MAX_NUM_REQS 40 |
Definition at line 380 of file fc_types.h.
| #define MAX_NUM_RULESETS 63 /* Used in the network protocol. */ |
Definition at line 382 of file fc_types.h.
| #define MAX_NUM_STARTPOS_NATIONS 1024 /* Used in the network protocol. */ |
Definition at line 61 of file fc_types.h.
| #define MAX_NUM_TECH_CLASSES 16 /* Used in the network protocol. */ |
Definition at line 63 of file fc_types.h.
| #define MAX_NUM_TECH_LIST 10 /* Used in the network protocol. */ |
Definition at line 44 of file fc_types.h.
| #define MAX_NUM_UNIT_LIST 10 /* Used in the network protocol. */ |
Definition at line 45 of file fc_types.h.
| #define MAX_NUM_UNITS 250 /* Used in the network protocol. */ |
Definition at line 42 of file fc_types.h.
| #define MAX_RULESET_NAME_LENGTH 64 /* Used in the network protocol. */ |
Definition at line 383 of file fc_types.h.
| #define MAX_TRADE_ROUTES 5 |
Definition at line 1111 of file fc_types.h.
| #define MAX_VET_LEVELS 20 |
Definition at line 49 of file fc_types.h.
| #define NO_TARGET (-1) |
Definition at line 324 of file fc_types.h.
| #define PHASE_INVALIDATED -1 |
Definition at line 885 of file fc_types.h.
| #define PHASE_UNKNOWN -2 |
Definition at line 887 of file fc_types.h.
| #define REVERSED_RPT | ( | x | ) | (x == RPT_CERTAIN ? RPT_POSSIBLE : RPT_CERTAIN) |
Definition at line 589 of file fc_types.h.
| #define RULESET_SUFFIX ".serv" |
Definition at line 384 of file fc_types.h.
| #define SP_MAX 20 |
Definition at line 379 of file fc_types.h.
| #define SPECENUM_BITVECTOR bv_action_sub_results |
Definition at line 314 of file fc_types.h.
| #define SPECENUM_BITVECTOR bv_causes |
Definition at line 314 of file fc_types.h.
| #define SPECENUM_BITVECTOR bv_rmcauses |
Definition at line 314 of file fc_types.h.
| #define SPECENUM_BITWISE |
Definition at line 552 of file fc_types.h.
| #define SPECENUM_BITWISE |
Definition at line 552 of file fc_types.h.
| #define SPECENUM_BITWISE |
Definition at line 552 of file fc_types.h.
| #define SPECENUM_BITWISE |
Definition at line 552 of file fc_types.h.
| #define SPECENUM_COUNT ACTIVITY_LAST |
Definition at line 169 of file fc_types.h.
| #define SPECENUM_COUNT ACTRES_NONE |
Definition at line 169 of file fc_types.h.
| #define SPECENUM_COUNT ACT_SUB_RES_COUNT |
Definition at line 169 of file fc_types.h.
| #define SPECENUM_COUNT CBR_LAST |
Definition at line 169 of file fc_types.h.
| #define SPECENUM_COUNT AI_LEVEL_COUNT |
Definition at line 169 of file fc_types.h.
| #define SPECENUM_COUNT CITYT_LAST |
Definition at line 169 of file fc_types.h.
| #define SPECENUM_COUNT CITYS_LAST |
Definition at line 169 of file fc_types.h.
| #define SPECENUM_COUNT USP_COUNT |
Definition at line 169 of file fc_types.h.
| #define SPECENUM_COUNT IG_COUNT |
Definition at line 169 of file fc_types.h.
| #define SPECENUM_COUNT VUT_COUNT |
Definition at line 169 of file fc_types.h.
| #define SPECENUM_COUNT SST_COUNT |
Definition at line 169 of file fc_types.h.
| #define SPECENUM_COUNT ECAT_COUNT |
Definition at line 169 of file fc_types.h.
| #define SPECENUM_COUNT EC_COUNT |
Definition at line 169 of file fc_types.h.
| #define SPECENUM_COUNT ERM_COUNT |
Definition at line 169 of file fc_types.h.
| #define SPECENUM_COUNT ACHIEVEMENT_COUNT |
Definition at line 169 of file fc_types.h.
| #define SPECENUM_COUNT MOOD_COUNT |
Definition at line 169 of file fc_types.h.
| #define SPECENUM_COUNT ACT_DEC_COUNT |
Definition at line 169 of file fc_types.h.
| #define SPECENUM_COUNT V_COUNT |
Definition at line 169 of file fc_types.h.
| #define SPECENUM_INVALID ((enum direction8) (DIR8_SOUTHEAST + 1)) |
Definition at line 422 of file fc_types.h.
| #define SPECENUM_NAME unit_activity |
Definition at line 98 of file fc_types.h.
| #define SPECENUM_NAME action_result |
Definition at line 98 of file fc_types.h.
| #define SPECENUM_NAME action_sub_result |
Definition at line 98 of file fc_types.h.
| #define SPECENUM_NAME casus_belli_range |
Definition at line 98 of file fc_types.h.
| #define SPECENUM_NAME direction8 |
Definition at line 98 of file fc_types.h.
| #define SPECENUM_NAME free_tech_method |
Definition at line 98 of file fc_types.h.
| #define SPECENUM_NAME ai_level |
Definition at line 98 of file fc_types.h.
| #define SPECENUM_NAME barbarian_type |
Definition at line 98 of file fc_types.h.
| #define SPECENUM_NAME citytile_type |
Definition at line 98 of file fc_types.h.
| #define SPECENUM_NAME citystatus_type |
Definition at line 98 of file fc_types.h.
| #define SPECENUM_NAME ustate_prop |
Definition at line 98 of file fc_types.h.
| #define SPECENUM_NAME topo_flag |
Definition at line 98 of file fc_types.h.
| #define SPECENUM_NAME impr_genus_id |
Definition at line 98 of file fc_types.h.
| #define SPECENUM_NAME universals_n |
Definition at line 98 of file fc_types.h.
| #define SPECENUM_NAME gui_type |
Definition at line 98 of file fc_types.h.
| #define SPECENUM_NAME airlifting_style |
Definition at line 98 of file fc_types.h.
| #define SPECENUM_NAME caravan_bonus_style |
Definition at line 98 of file fc_types.h.
| #define SPECENUM_NAME persistent_ready |
Definition at line 98 of file fc_types.h.
| #define SPECENUM_NAME reveal_map |
Definition at line 98 of file fc_types.h.
| #define SPECENUM_NAME gameloss_style |
Definition at line 98 of file fc_types.h.
| #define SPECENUM_NAME tech_upkeep_style |
Definition at line 98 of file fc_types.h.
| #define SPECENUM_NAME trade_revenue_style |
Definition at line 98 of file fc_types.h.
| #define SPECENUM_NAME phase_mode_type |
Definition at line 98 of file fc_types.h.
| #define SPECENUM_NAME sset_type |
Definition at line 98 of file fc_types.h.
| #define SPECENUM_NAME extra_category |
Definition at line 98 of file fc_types.h.
| #define SPECENUM_NAME extra_cause |
Definition at line 98 of file fc_types.h.
| #define SPECENUM_NAME extra_rmcause |
Definition at line 98 of file fc_types.h.
| #define SPECENUM_NAME extra_unit_seen_type |
Definition at line 98 of file fc_types.h.
| #define SPECENUM_NAME achievement_type |
Definition at line 98 of file fc_types.h.
| #define SPECENUM_NAME mood_type |
Definition at line 98 of file fc_types.h.
| #define SPECENUM_NAME action_decision |
Definition at line 98 of file fc_types.h.
| #define SPECENUM_NAME goods_selection_method |
Definition at line 98 of file fc_types.h.
| #define SPECENUM_NAME tech_cost_style |
Definition at line 98 of file fc_types.h.
| #define SPECENUM_NAME tech_leakage_style |
Definition at line 98 of file fc_types.h.
| #define SPECENUM_NAME gold_upkeep_style |
Definition at line 98 of file fc_types.h.
| #define SPECENUM_NAME vision_layer |
Definition at line 98 of file fc_types.h.
| #define SPECENUM_NAME setting_default_level |
Definition at line 98 of file fc_types.h.
| #define SPECENUM_NAME capital_type |
Definition at line 98 of file fc_types.h.
| #define SPECENUM_NAME wonder_visib_type |
Definition at line 98 of file fc_types.h.
| #define SPECENUM_NAME transp_def_type |
Definition at line 98 of file fc_types.h.
| #define SPECENUM_NAME_UPDATER |
Definition at line 483 of file fc_types.h.
| #define SPECENUM_VALUE0 ACTIVITY_IDLE |
Definition at line 100 of file fc_types.h.
| #define SPECENUM_VALUE0 ACTRES_ESTABLISH_EMBASSY |
Definition at line 100 of file fc_types.h.
| #define SPECENUM_VALUE0 ACT_SUB_RES_HUT_ENTER |
Definition at line 100 of file fc_types.h.
| #define SPECENUM_VALUE0 CBR_NONE |
Definition at line 100 of file fc_types.h.
| #define SPECENUM_VALUE0 DIR8_NORTHWEST |
Definition at line 100 of file fc_types.h.
| #define SPECENUM_VALUE0 FTM_GOAL |
Definition at line 100 of file fc_types.h.
| #define SPECENUM_VALUE0 AI_LEVEL_AWAY |
Definition at line 100 of file fc_types.h.
| #define SPECENUM_VALUE0 NOT_A_BARBARIAN |
Definition at line 100 of file fc_types.h.
| #define SPECENUM_VALUE0 CITYT_CENTER |
Definition at line 100 of file fc_types.h.
| #define SPECENUM_VALUE0 CITYS_OWNED_BY_ORIGINAL |
Definition at line 100 of file fc_types.h.
| #define SPECENUM_VALUE0 USP_TRANSPORTED |
Definition at line 100 of file fc_types.h.
| #define SPECENUM_VALUE0 TF_WRAPX |
Definition at line 100 of file fc_types.h.
| #define SPECENUM_VALUE0 IG_GREAT_WONDER |
Definition at line 100 of file fc_types.h.
| #define SPECENUM_VALUE0 VUT_NONE |
Definition at line 100 of file fc_types.h.
| #define SPECENUM_VALUE0 GUI_STUB |
Definition at line 100 of file fc_types.h.
| #define SPECENUM_VALUE0 AIRLIFTING_ALLIED_SRC |
Definition at line 100 of file fc_types.h.
| #define SPECENUM_VALUE0 CBS_CLASSIC |
Definition at line 100 of file fc_types.h.
| #define SPECENUM_VALUE0 PERSISTENTR_DISABLED |
Definition at line 100 of file fc_types.h.
| #define SPECENUM_VALUE0 REVEAL_MAP_START |
Definition at line 100 of file fc_types.h.
| #define SPECENUM_VALUE0 GAMELOSS_STYLE_BARB |
Definition at line 100 of file fc_types.h.
| #define SPECENUM_VALUE0 TECH_UPKEEP_NONE |
Definition at line 100 of file fc_types.h.
| #define SPECENUM_VALUE0 TRS_CLASSIC |
Definition at line 100 of file fc_types.h.
| #define SPECENUM_VALUE0 PMT_CONCURRENT |
Definition at line 100 of file fc_types.h.
| #define SPECENUM_VALUE0 SST_BOOL |
Definition at line 100 of file fc_types.h.
| #define SPECENUM_VALUE0 ECAT_INFRA |
Definition at line 100 of file fc_types.h.
| #define SPECENUM_VALUE0 EC_IRRIGATION |
Definition at line 100 of file fc_types.h.
| #define SPECENUM_VALUE0 ERM_PILLAGE |
Definition at line 100 of file fc_types.h.
| #define SPECENUM_VALUE0 EUS_NORMAL |
Definition at line 100 of file fc_types.h.
| #define SPECENUM_VALUE0 ACHIEVEMENT_SPACESHIP |
Definition at line 100 of file fc_types.h.
| #define SPECENUM_VALUE0 MOOD_PEACEFUL |
Definition at line 100 of file fc_types.h.
| #define SPECENUM_VALUE0 ACT_DEC_NOTHING |
Definition at line 100 of file fc_types.h.
| #define SPECENUM_VALUE0 GSM_LEAVING |
Definition at line 100 of file fc_types.h.
| #define SPECENUM_VALUE0 TECH_COST_CIV1CIV2 |
Definition at line 100 of file fc_types.h.
| #define SPECENUM_VALUE0 TECH_LEAKAGE_NONE |
Definition at line 100 of file fc_types.h.
| #define SPECENUM_VALUE0 GOLD_UPKEEP_CITY |
Definition at line 100 of file fc_types.h.
| #define SPECENUM_VALUE0 V_MAIN |
Definition at line 100 of file fc_types.h.
| #define SPECENUM_VALUE0 SETDEF_INTERNAL |
Definition at line 100 of file fc_types.h.
| #define SPECENUM_VALUE0 CAPITAL_NOT |
Definition at line 100 of file fc_types.h.
| #define SPECENUM_VALUE0 WV_ALWAYS |
Definition at line 100 of file fc_types.h.
| #define SPECENUM_VALUE0 TDT_ALIGHT |
Definition at line 100 of file fc_types.h.
| #define SPECENUM_VALUE0NAME N_("Idle") |
Definition at line 101 of file fc_types.h.
| #define SPECENUM_VALUE0NAME "Unit Establish Embassy" |
Definition at line 101 of file fc_types.h.
| #define SPECENUM_VALUE0NAME "Unit Enter Hut" |
Definition at line 101 of file fc_types.h.
| #define SPECENUM_VALUE0NAME N_("No Casus Belli") |
Definition at line 101 of file fc_types.h.
| #define SPECENUM_VALUE0NAME "Northwest" |
Definition at line 101 of file fc_types.h.
| #define SPECENUM_VALUE0NAME "Goal" |
Definition at line 101 of file fc_types.h.
| #define SPECENUM_VALUE0NAME N_("Away") |
Definition at line 101 of file fc_types.h.
| #define SPECENUM_VALUE0NAME "None" |
Definition at line 101 of file fc_types.h.
| #define SPECENUM_VALUE0NAME "Center" |
Definition at line 101 of file fc_types.h.
| #define SPECENUM_VALUE0NAME "OwnedByOriginal" |
Definition at line 101 of file fc_types.h.
| #define SPECENUM_VALUE0NAME "Transported" |
Definition at line 101 of file fc_types.h.
| #define SPECENUM_VALUE0NAME N_("WrapX") |
Definition at line 101 of file fc_types.h.
| #define SPECENUM_VALUE0NAME "GreatWonder" |
Definition at line 101 of file fc_types.h.
| #define SPECENUM_VALUE0NAME "None" |
Definition at line 101 of file fc_types.h.
| #define SPECENUM_VALUE0NAME "stub" |
Definition at line 101 of file fc_types.h.
| #define SPECENUM_VALUE0NAME "Classic" |
Definition at line 101 of file fc_types.h.
| #define SPECENUM_VALUE0NAME "Disabled" |
Definition at line 101 of file fc_types.h.
| #define SPECENUM_VALUE0NAME "Barbarians" |
Definition at line 101 of file fc_types.h.
| #define SPECENUM_VALUE0NAME "None" |
Definition at line 101 of file fc_types.h.
| #define SPECENUM_VALUE0NAME "Classic" |
Definition at line 101 of file fc_types.h.
| #define SPECENUM_VALUE0NAME "Concurrent" |
Definition at line 101 of file fc_types.h.
| #define SPECENUM_VALUE0NAME "Infra" |
Definition at line 101 of file fc_types.h.
| #define SPECENUM_VALUE0NAME "Irrigation" |
Definition at line 101 of file fc_types.h.
| #define SPECENUM_VALUE0NAME "Pillage" |
Definition at line 101 of file fc_types.h.
| #define SPECENUM_VALUE0NAME "Normal" |
Definition at line 101 of file fc_types.h.
| #define SPECENUM_VALUE0NAME "Spaceship" |
Definition at line 101 of file fc_types.h.
| #define SPECENUM_VALUE0NAME "Peaceful" |
Definition at line 101 of file fc_types.h.
| #define SPECENUM_VALUE0NAME N_("nothing") |
Definition at line 101 of file fc_types.h.
| #define SPECENUM_VALUE0NAME "Leaving" |
Definition at line 101 of file fc_types.h.
| #define SPECENUM_VALUE0NAME "Civ I|II" |
Definition at line 101 of file fc_types.h.
| #define SPECENUM_VALUE0NAME "None" |
Definition at line 101 of file fc_types.h.
| #define SPECENUM_VALUE0NAME "City" |
Definition at line 101 of file fc_types.h.
| #define SPECENUM_VALUE0NAME "Main" |
Definition at line 101 of file fc_types.h.
| #define SPECENUM_VALUE0NAME "Internal" |
Definition at line 101 of file fc_types.h.
| #define SPECENUM_VALUE0NAME "Not" |
Definition at line 101 of file fc_types.h.
| #define SPECENUM_VALUE0NAME "Always" |
Definition at line 101 of file fc_types.h.
| #define SPECENUM_VALUE0NAME "Alight" |
Definition at line 101 of file fc_types.h.
| #define SPECENUM_VALUE1 ACTIVITY_POLLUTION |
Definition at line 103 of file fc_types.h.
| #define SPECENUM_VALUE1 ACTRES_SPY_INVESTIGATE_CITY |
Definition at line 103 of file fc_types.h.
| #define SPECENUM_VALUE1 ACT_SUB_RES_HUT_FRIGHTEN |
Definition at line 103 of file fc_types.h.
| #define SPECENUM_VALUE1 CBR_VICTIM_ONLY |
Definition at line 103 of file fc_types.h.
| #define SPECENUM_VALUE1 DIR8_NORTH |
Definition at line 103 of file fc_types.h.
| #define SPECENUM_VALUE1 FTM_RANDOM |
Definition at line 103 of file fc_types.h.
| #define SPECENUM_VALUE1 AI_LEVEL_RESTRICTED |
Definition at line 103 of file fc_types.h.
| #define SPECENUM_VALUE1 LAND_BARBARIAN |
Definition at line 103 of file fc_types.h.
| #define SPECENUM_VALUE1 CITYT_CLAIMED |
Definition at line 103 of file fc_types.h.
| #define SPECENUM_VALUE1 USP_LIVABLE_TILE |
Definition at line 103 of file fc_types.h.
| #define SPECENUM_VALUE1 TF_WRAPY |
Definition at line 103 of file fc_types.h.
| #define SPECENUM_VALUE1 IG_SMALL_WONDER |
Definition at line 103 of file fc_types.h.
| #define SPECENUM_VALUE1 VUT_ADVANCE |
Definition at line 103 of file fc_types.h.
| #define SPECENUM_VALUE1 GUI_GTK2 |
Definition at line 103 of file fc_types.h.
| #define SPECENUM_VALUE1 AIRLIFTING_ALLIED_DEST |
Definition at line 103 of file fc_types.h.
| #define SPECENUM_VALUE1 CBS_LOGARITHMIC |
Definition at line 103 of file fc_types.h.
| #define SPECENUM_VALUE1 PERSISTENTR_CONNECTED |
Definition at line 103 of file fc_types.h.
| #define SPECENUM_VALUE1 REVEAL_MAP_DEAD |
Definition at line 103 of file fc_types.h.
| #define SPECENUM_VALUE1 GAMELOSS_STYLE_CWAR |
Definition at line 103 of file fc_types.h.
| #define SPECENUM_VALUE1 TECH_UPKEEP_BASIC |
Definition at line 103 of file fc_types.h.
| #define SPECENUM_VALUE1 TRS_SIMPLE |
Definition at line 103 of file fc_types.h.
| #define SPECENUM_VALUE1 PMT_PLAYERS_ALTERNATE |
Definition at line 103 of file fc_types.h.
| #define SPECENUM_VALUE1 SST_INT |
Definition at line 103 of file fc_types.h.
| #define SPECENUM_VALUE1 ECAT_NATURAL |
Definition at line 103 of file fc_types.h.
| #define SPECENUM_VALUE1 EC_MINE |
Definition at line 103 of file fc_types.h.
| #define SPECENUM_VALUE1 ERM_CLEANPOLLUTION |
Definition at line 103 of file fc_types.h.
| #define SPECENUM_VALUE1 EUS_HIDDEN |
Definition at line 103 of file fc_types.h.
| #define SPECENUM_VALUE1 ACHIEVEMENT_MAP |
Definition at line 103 of file fc_types.h.
| #define SPECENUM_VALUE1 MOOD_COMBAT |
Definition at line 103 of file fc_types.h.
| #define SPECENUM_VALUE1 ACT_DEC_PASSIVE |
Definition at line 103 of file fc_types.h.
| #define SPECENUM_VALUE1 GSM_ARRIVAL |
Definition at line 103 of file fc_types.h.
| #define SPECENUM_VALUE1 TECH_COST_CLASSIC |
Definition at line 103 of file fc_types.h.
| #define SPECENUM_VALUE1 TECH_LEAKAGE_EMBASSIES |
Definition at line 103 of file fc_types.h.
| #define SPECENUM_VALUE1 GOLD_UPKEEP_MIXED |
Definition at line 103 of file fc_types.h.
| #define SPECENUM_VALUE1 V_INVIS |
Definition at line 103 of file fc_types.h.
| #define SPECENUM_VALUE1 SETDEF_RULESET |
Definition at line 103 of file fc_types.h.
| #define SPECENUM_VALUE1 CAPITAL_SECONDARY |
Definition at line 103 of file fc_types.h.
| #define SPECENUM_VALUE1 WV_NEVER |
Definition at line 103 of file fc_types.h.
| #define SPECENUM_VALUE1 TDT_BLOCKED |
Definition at line 103 of file fc_types.h.
| #define SPECENUM_VALUE10 ACTIVITY_GOTO |
Definition at line 130 of file fc_types.h.
| #define SPECENUM_VALUE10 ACTRES_TRADE_ROUTE |
Definition at line 130 of file fc_types.h.
| #define SPECENUM_VALUE10 VUT_OTYPE |
Definition at line 130 of file fc_types.h.
| #define SPECENUM_VALUE10NAME "Goto" |
Definition at line 131 of file fc_types.h.
| #define SPECENUM_VALUE10NAME "Unit Establish Trade Route" |
Definition at line 131 of file fc_types.h.
| #define SPECENUM_VALUE10NAME "OutputType" |
Definition at line 131 of file fc_types.h.
| #define SPECENUM_VALUE11 ACTIVITY_EXPLORE |
Definition at line 133 of file fc_types.h.
| #define SPECENUM_VALUE11 ACTRES_MARKETPLACE |
Definition at line 133 of file fc_types.h.
| #define SPECENUM_VALUE11 VUT_SPECIALIST |
Definition at line 133 of file fc_types.h.
| #define SPECENUM_VALUE11NAME "Explore" |
Definition at line 134 of file fc_types.h.
| #define SPECENUM_VALUE11NAME "Unit Enter Marketplace" |
Definition at line 134 of file fc_types.h.
| #define SPECENUM_VALUE11NAME "Specialist" |
Definition at line 134 of file fc_types.h.
| #define SPECENUM_VALUE12 ACTIVITY_TRANSFORM |
Definition at line 136 of file fc_types.h.
| #define SPECENUM_VALUE12 ACTRES_HELP_WONDER |
Definition at line 136 of file fc_types.h.
| #define SPECENUM_VALUE12 VUT_MINSIZE |
Definition at line 136 of file fc_types.h.
| #define SPECENUM_VALUE12NAME N_("Transform") |
Definition at line 137 of file fc_types.h.
| #define SPECENUM_VALUE12NAME "Unit Help Wonder" |
Definition at line 137 of file fc_types.h.
| #define SPECENUM_VALUE12NAME "MinSize" |
Definition at line 137 of file fc_types.h.
| #define SPECENUM_VALUE13 ACTIVITY_UNKNOWN |
Definition at line 139 of file fc_types.h.
| #define SPECENUM_VALUE13 ACTRES_SPY_BRIBE_UNIT |
Definition at line 139 of file fc_types.h.
| #define SPECENUM_VALUE13 VUT_AI_LEVEL |
Definition at line 139 of file fc_types.h.
| #define SPECENUM_VALUE13NAME "Unused" |
Definition at line 140 of file fc_types.h.
| #define SPECENUM_VALUE13NAME "Unit Bribe Unit" |
Definition at line 140 of file fc_types.h.
| #define SPECENUM_VALUE13NAME "AI" |
Definition at line 140 of file fc_types.h.
| #define SPECENUM_VALUE14 ACTIVITY_AIRBASE |
Definition at line 142 of file fc_types.h.
| #define SPECENUM_VALUE14 ACTRES_SPY_SABOTAGE_UNIT |
Definition at line 142 of file fc_types.h.
| #define SPECENUM_VALUE14 VUT_TERRAINCLASS |
Definition at line 142 of file fc_types.h.
| #define SPECENUM_VALUE14NAME "Unused Airbase" |
Definition at line 143 of file fc_types.h.
| #define SPECENUM_VALUE14NAME "Unit Sabotage Unit" |
Definition at line 143 of file fc_types.h.
| #define SPECENUM_VALUE14NAME "TerrainClass" |
Definition at line 143 of file fc_types.h.
| #define SPECENUM_VALUE15 ACTIVITY_FORTIFYING |
Definition at line 145 of file fc_types.h.
| #define SPECENUM_VALUE15 ACTRES_CAPTURE_UNITS |
Definition at line 145 of file fc_types.h.
| #define SPECENUM_VALUE15 VUT_MINYEAR |
Definition at line 145 of file fc_types.h.
| #define SPECENUM_VALUE15NAME N_("Fortifying") |
Definition at line 146 of file fc_types.h.
| #define SPECENUM_VALUE15NAME "Unit Capture Units" |
Definition at line 146 of file fc_types.h.
| #define SPECENUM_VALUE15NAME "MinYear" |
Definition at line 146 of file fc_types.h.
| #define SPECENUM_VALUE16 ACTIVITY_FALLOUT |
Definition at line 148 of file fc_types.h.
| #define SPECENUM_VALUE16 ACTRES_FOUND_CITY |
Definition at line 148 of file fc_types.h.
| #define SPECENUM_VALUE16 VUT_TERRAINALTER |
Definition at line 148 of file fc_types.h.
| #define SPECENUM_VALUE16NAME N_("Fallout") |
Definition at line 149 of file fc_types.h.
| #define SPECENUM_VALUE16NAME "Unit Found City" |
Definition at line 149 of file fc_types.h.
| #define SPECENUM_VALUE16NAME "TerrainAlter" |
Definition at line 149 of file fc_types.h.
| #define SPECENUM_VALUE17 ACTIVITY_PATROL_UNUSED |
Definition at line 151 of file fc_types.h.
| #define SPECENUM_VALUE17 ACTRES_JOIN_CITY |
Definition at line 151 of file fc_types.h.
| #define SPECENUM_VALUE17 VUT_CITYTILE |
Definition at line 151 of file fc_types.h.
| #define SPECENUM_VALUE17NAME "Unused Patrol" |
Definition at line 152 of file fc_types.h.
| #define SPECENUM_VALUE17NAME "Unit Join City" |
Definition at line 152 of file fc_types.h.
| #define SPECENUM_VALUE17NAME "CityTile" |
Definition at line 152 of file fc_types.h.
| #define SPECENUM_VALUE18 ACTIVITY_BASE |
Definition at line 154 of file fc_types.h.
| #define SPECENUM_VALUE18 ACTRES_STEAL_MAPS |
Definition at line 154 of file fc_types.h.
| #define SPECENUM_VALUE18 VUT_GOOD |
Definition at line 154 of file fc_types.h.
| #define SPECENUM_VALUE18NAME N_("Base") |
Definition at line 155 of file fc_types.h.
| #define SPECENUM_VALUE18NAME "Unit Steal Maps" |
Definition at line 155 of file fc_types.h.
| #define SPECENUM_VALUE18NAME "Good" |
Definition at line 155 of file fc_types.h.
| #define SPECENUM_VALUE19 ACTIVITY_GEN_ROAD |
Definition at line 157 of file fc_types.h.
| #define SPECENUM_VALUE19 ACTRES_BOMBARD |
Definition at line 157 of file fc_types.h.
| #define SPECENUM_VALUE19 VUT_TERRFLAG |
Definition at line 157 of file fc_types.h.
| #define SPECENUM_VALUE19NAME N_("Road") |
Definition at line 158 of file fc_types.h.
| #define SPECENUM_VALUE19NAME "Unit Bombard" |
Definition at line 158 of file fc_types.h.
| #define SPECENUM_VALUE19NAME "TerrainFlag" |
Definition at line 158 of file fc_types.h.
| #define SPECENUM_VALUE1NAME N_("Pollution") |
Definition at line 104 of file fc_types.h.
| #define SPECENUM_VALUE1NAME "Unit Investigate City" |
Definition at line 104 of file fc_types.h.
| #define SPECENUM_VALUE1NAME "Unit Frighten Hut" |
Definition at line 104 of file fc_types.h.
| #define SPECENUM_VALUE1NAME N_("Victim Casus Belli") |
Definition at line 104 of file fc_types.h.
| #define SPECENUM_VALUE1NAME "North" |
Definition at line 104 of file fc_types.h.
| #define SPECENUM_VALUE1NAME "Random" |
Definition at line 104 of file fc_types.h.
| #define SPECENUM_VALUE1NAME N_("Restricted") |
Definition at line 104 of file fc_types.h.
| #define SPECENUM_VALUE1NAME "Land" |
Definition at line 104 of file fc_types.h.
| #define SPECENUM_VALUE1NAME "Claimed" |
Definition at line 104 of file fc_types.h.
| #define SPECENUM_VALUE1NAME "OnLivableTile" |
Definition at line 104 of file fc_types.h.
| #define SPECENUM_VALUE1NAME N_("WrapY") |
Definition at line 104 of file fc_types.h.
| #define SPECENUM_VALUE1NAME "SmallWonder" |
Definition at line 104 of file fc_types.h.
| #define SPECENUM_VALUE1NAME "Tech" |
Definition at line 104 of file fc_types.h.
| #define SPECENUM_VALUE1NAME "gtk2" |
Definition at line 104 of file fc_types.h.
| #define SPECENUM_VALUE1NAME "Logarithmic" |
Definition at line 104 of file fc_types.h.
| #define SPECENUM_VALUE1NAME "Connected" |
Definition at line 104 of file fc_types.h.
| #define SPECENUM_VALUE1NAME "CivilWar" |
Definition at line 104 of file fc_types.h.
| #define SPECENUM_VALUE1NAME "Basic" |
Definition at line 104 of file fc_types.h.
| #define SPECENUM_VALUE1NAME "Simple" |
Definition at line 104 of file fc_types.h.
| #define SPECENUM_VALUE1NAME "Players Alternate" |
Definition at line 104 of file fc_types.h.
| #define SPECENUM_VALUE1NAME "Natural" |
Definition at line 104 of file fc_types.h.
| #define SPECENUM_VALUE1NAME "Mine" |
Definition at line 104 of file fc_types.h.
| #define SPECENUM_VALUE1NAME "CleanPollution" |
Definition at line 104 of file fc_types.h.
| #define SPECENUM_VALUE1NAME "Hidden" |
Definition at line 104 of file fc_types.h.
| #define SPECENUM_VALUE1NAME "Map_Known" |
Definition at line 104 of file fc_types.h.
| #define SPECENUM_VALUE1NAME "Combat" |
Definition at line 104 of file fc_types.h.
| #define SPECENUM_VALUE1NAME N_("passive") |
Definition at line 104 of file fc_types.h.
| #define SPECENUM_VALUE1NAME "Arrival" |
Definition at line 104 of file fc_types.h.
| #define SPECENUM_VALUE1NAME "Classic" |
Definition at line 104 of file fc_types.h.
| #define SPECENUM_VALUE1NAME "Embassies" |
Definition at line 104 of file fc_types.h.
| #define SPECENUM_VALUE1NAME "Mixed" |
Definition at line 104 of file fc_types.h.
| #define SPECENUM_VALUE1NAME "Stealth" |
Definition at line 104 of file fc_types.h.
| #define SPECENUM_VALUE1NAME "Ruleset" |
Definition at line 104 of file fc_types.h.
| #define SPECENUM_VALUE1NAME "Secondary" |
Definition at line 104 of file fc_types.h.
| #define SPECENUM_VALUE1NAME "Never" |
Definition at line 104 of file fc_types.h.
| #define SPECENUM_VALUE1NAME "Blocked" |
Definition at line 104 of file fc_types.h.
| #define SPECENUM_VALUE2 ACTIVITY_OLD_ROAD |
Definition at line 106 of file fc_types.h.
| #define SPECENUM_VALUE2 ACTRES_SPY_POISON |
Definition at line 106 of file fc_types.h.
| #define SPECENUM_VALUE2 ACT_SUB_RES_MAY_EMBARK |
Definition at line 106 of file fc_types.h.
| #define SPECENUM_VALUE2 CBR_INTERNATIONAL_OUTRAGE |
Definition at line 106 of file fc_types.h.
| #define SPECENUM_VALUE2 DIR8_NORTHEAST |
Definition at line 106 of file fc_types.h.
| #define SPECENUM_VALUE2 FTM_CHEAPEST |
Definition at line 106 of file fc_types.h.
| #define SPECENUM_VALUE2 AI_LEVEL_NOVICE |
Definition at line 106 of file fc_types.h.
| #define SPECENUM_VALUE2 SEA_BARBARIAN |
Definition at line 106 of file fc_types.h.
| #define SPECENUM_VALUE2 CITYT_EXTRAS_OWNED |
Definition at line 106 of file fc_types.h.
| #define SPECENUM_VALUE2 USP_TRANSPORTING |
Definition at line 106 of file fc_types.h.
| #define SPECENUM_VALUE2 TF_ISO |
Definition at line 106 of file fc_types.h.
| #define SPECENUM_VALUE2 IG_IMPROVEMENT |
Definition at line 106 of file fc_types.h.
| #define SPECENUM_VALUE2 VUT_GOVERNMENT |
Definition at line 106 of file fc_types.h.
| #define SPECENUM_VALUE2 GUI_GTK3 |
Definition at line 106 of file fc_types.h.
| #define SPECENUM_VALUE2 AIRLIFTING_UNLIMITED_SRC |
Definition at line 106 of file fc_types.h.
| #define SPECENUM_VALUE2 GAMELOSS_STYLE_LOOT |
Definition at line 106 of file fc_types.h.
| #define SPECENUM_VALUE2 TECH_UPKEEP_PER_CITY |
Definition at line 106 of file fc_types.h.
| #define SPECENUM_VALUE2 PMT_TEAMS_ALTERNATE |
Definition at line 106 of file fc_types.h.
| #define SPECENUM_VALUE2 SST_STRING |
Definition at line 106 of file fc_types.h.
| #define SPECENUM_VALUE2 ECAT_NUISANCE |
Definition at line 106 of file fc_types.h.
| #define SPECENUM_VALUE2 EC_ROAD |
Definition at line 106 of file fc_types.h.
| #define SPECENUM_VALUE2 ERM_CLEANFALLOUT |
Definition at line 106 of file fc_types.h.
| #define SPECENUM_VALUE2 ACHIEVEMENT_MULTICULTURAL |
Definition at line 106 of file fc_types.h.
| #define SPECENUM_VALUE2 ACT_DEC_ACTIVE |
Definition at line 106 of file fc_types.h.
| #define SPECENUM_VALUE2 TECH_COST_CLASSIC_PRESET |
Definition at line 106 of file fc_types.h.
| #define SPECENUM_VALUE2 TECH_LEAKAGE_PLAYERS |
Definition at line 106 of file fc_types.h.
| #define SPECENUM_VALUE2 GOLD_UPKEEP_NATION |
Definition at line 106 of file fc_types.h.
| #define SPECENUM_VALUE2 V_SUBSURFACE |
Definition at line 106 of file fc_types.h.
| #define SPECENUM_VALUE2 SETDEF_CHANGED |
Definition at line 106 of file fc_types.h.
| #define SPECENUM_VALUE2 CAPITAL_PRIMARY |
Definition at line 106 of file fc_types.h.
| #define SPECENUM_VALUE20 ACTIVITY_CONVERT |
Definition at line 160 of file fc_types.h.
| #define SPECENUM_VALUE20 ACTRES_SPY_NUKE |
Definition at line 160 of file fc_types.h.
| #define SPECENUM_VALUE20 VUT_NATIONALITY |
Definition at line 160 of file fc_types.h.
| #define SPECENUM_VALUE20NAME N_("Convert") |
Definition at line 161 of file fc_types.h.
| #define SPECENUM_VALUE20NAME "Unit Suitcase Nuke" |
Definition at line 161 of file fc_types.h.
| #define SPECENUM_VALUE20NAME "Nationality" |
Definition at line 161 of file fc_types.h.
| #define SPECENUM_VALUE21 ACTIVITY_CULTIVATE |
Definition at line 163 of file fc_types.h.
| #define SPECENUM_VALUE21 ACTRES_NUKE |
Definition at line 163 of file fc_types.h.
| #define SPECENUM_VALUE21 VUT_ROADFLAG |
Definition at line 163 of file fc_types.h.
| #define SPECENUM_VALUE21NAME N_("Cultivate") |
Definition at line 164 of file fc_types.h.
| #define SPECENUM_VALUE21NAME "Unit Nuke" |
Definition at line 164 of file fc_types.h.
| #define SPECENUM_VALUE21NAME "RoadFlag" |
Definition at line 164 of file fc_types.h.
| #define SPECENUM_VALUE22 ACTIVITY_PLANT |
Definition at line 166 of file fc_types.h.
| #define SPECENUM_VALUE22 ACTRES_NUKE_UNITS |
Definition at line 166 of file fc_types.h.
| #define SPECENUM_VALUE22 VUT_EXTRA |
Definition at line 166 of file fc_types.h.
| #define SPECENUM_VALUE22NAME N_("Plant") |
Definition at line 167 of file fc_types.h.
| #define SPECENUM_VALUE22NAME "Unit Nuke Units" |
Definition at line 167 of file fc_types.h.
| #define SPECENUM_VALUE22NAME "Extra" |
Definition at line 167 of file fc_types.h.
| #define SPECENUM_VALUE23 ACTRES_DESTROY_CITY |
Definition at line 220 of file fc_types.h.
| #define SPECENUM_VALUE23 VUT_TECHFLAG |
Definition at line 220 of file fc_types.h.
| #define SPECENUM_VALUE23NAME "Unit Destroy City" |
Definition at line 221 of file fc_types.h.
| #define SPECENUM_VALUE23NAME "TechFlag" |
Definition at line 221 of file fc_types.h.
| #define SPECENUM_VALUE24 ACTRES_EXPEL_UNIT |
Definition at line 222 of file fc_types.h.
| #define SPECENUM_VALUE24 VUT_ACHIEVEMENT |
Definition at line 222 of file fc_types.h.
| #define SPECENUM_VALUE24NAME "Unit Expel Unit" |
Definition at line 223 of file fc_types.h.
| #define SPECENUM_VALUE24NAME "Achievement" |
Definition at line 223 of file fc_types.h.
| #define SPECENUM_VALUE25 ACTRES_DISBAND_UNIT_RECOVER |
Definition at line 224 of file fc_types.h.
| #define SPECENUM_VALUE25 VUT_DIPLREL |
Definition at line 224 of file fc_types.h.
| #define SPECENUM_VALUE25NAME "Unit Disband Recover" |
Definition at line 225 of file fc_types.h.
| #define SPECENUM_VALUE25NAME "DiplRel" |
Definition at line 225 of file fc_types.h.
| #define SPECENUM_VALUE26 ACTRES_DISBAND_UNIT |
Definition at line 226 of file fc_types.h.
| #define SPECENUM_VALUE26 VUT_MAXTILEUNITS |
Definition at line 226 of file fc_types.h.
| #define SPECENUM_VALUE26NAME "Unit Disband" |
Definition at line 227 of file fc_types.h.
| #define SPECENUM_VALUE26NAME "MaxUnitsOnTile" |
Definition at line 227 of file fc_types.h.
| #define SPECENUM_VALUE27 ACTRES_HOME_CITY |
Definition at line 228 of file fc_types.h.
| #define SPECENUM_VALUE27 VUT_STYLE |
Definition at line 228 of file fc_types.h.
| #define SPECENUM_VALUE27NAME "Unit Home City" |
Definition at line 229 of file fc_types.h.
| #define SPECENUM_VALUE27NAME "Style" |
Definition at line 229 of file fc_types.h.
| #define SPECENUM_VALUE28 ACTRES_UPGRADE_UNIT |
Definition at line 230 of file fc_types.h.
| #define SPECENUM_VALUE28 VUT_MINCULTURE |
Definition at line 230 of file fc_types.h.
| #define SPECENUM_VALUE28NAME "Unit Upgrade" |
Definition at line 231 of file fc_types.h.
| #define SPECENUM_VALUE28NAME "MinCulture" |
Definition at line 231 of file fc_types.h.
| #define SPECENUM_VALUE29 ACTRES_PARADROP |
Definition at line 232 of file fc_types.h.
| #define SPECENUM_VALUE29 VUT_UNITSTATE |
Definition at line 232 of file fc_types.h.
| #define SPECENUM_VALUE29NAME "Unit Paradrop" |
Definition at line 233 of file fc_types.h.
| #define SPECENUM_VALUE29NAME "UnitState" |
Definition at line 233 of file fc_types.h.
| #define SPECENUM_VALUE2NAME "Unused Road" |
Definition at line 107 of file fc_types.h.
| #define SPECENUM_VALUE2NAME "Unit Poison City" |
Definition at line 107 of file fc_types.h.
| #define SPECENUM_VALUE2NAME "Unit May Embark" |
Definition at line 107 of file fc_types.h.
| #define SPECENUM_VALUE2NAME N_("International Outrage") |
Definition at line 107 of file fc_types.h.
| #define SPECENUM_VALUE2NAME "Northeast" |
Definition at line 107 of file fc_types.h.
| #define SPECENUM_VALUE2NAME "Cheapest" |
Definition at line 107 of file fc_types.h.
| #define SPECENUM_VALUE2NAME N_("Novice") |
Definition at line 107 of file fc_types.h.
| #define SPECENUM_VALUE2NAME "Sea" |
Definition at line 107 of file fc_types.h.
| #define SPECENUM_VALUE2NAME "Extras Owned" |
Definition at line 107 of file fc_types.h.
| #define SPECENUM_VALUE2NAME "Transporting" |
Definition at line 107 of file fc_types.h.
| #define SPECENUM_VALUE2NAME N_("ISO") |
Definition at line 107 of file fc_types.h.
| #define SPECENUM_VALUE2NAME "Improvement" |
Definition at line 107 of file fc_types.h.
| #define SPECENUM_VALUE2NAME "Gov" |
Definition at line 107 of file fc_types.h.
| #define SPECENUM_VALUE2NAME "gtk3" |
Definition at line 107 of file fc_types.h.
| #define SPECENUM_VALUE2NAME "Loot" |
Definition at line 107 of file fc_types.h.
| #define SPECENUM_VALUE2NAME "Cities" |
Definition at line 107 of file fc_types.h.
| #define SPECENUM_VALUE2NAME "Teams Alternate" |
Definition at line 107 of file fc_types.h.
| #define SPECENUM_VALUE2NAME "Nuisance" |
Definition at line 107 of file fc_types.h.
| #define SPECENUM_VALUE2NAME "Road" |
Definition at line 107 of file fc_types.h.
| #define SPECENUM_VALUE2NAME "CleanFallout" |
Definition at line 107 of file fc_types.h.
| #define SPECENUM_VALUE2NAME "Multicultural" |
Definition at line 107 of file fc_types.h.
| #define SPECENUM_VALUE2NAME N_("active") |
Definition at line 107 of file fc_types.h.
| #define SPECENUM_VALUE2NAME "Classic+" |
Definition at line 107 of file fc_types.h.
| #define SPECENUM_VALUE2NAME "All Players" |
Definition at line 107 of file fc_types.h.
| #define SPECENUM_VALUE2NAME "Nation" |
Definition at line 107 of file fc_types.h.
| #define SPECENUM_VALUE2NAME "Subsurface" |
Definition at line 107 of file fc_types.h.
| #define SPECENUM_VALUE2NAME "Changed" |
Definition at line 107 of file fc_types.h.
| #define SPECENUM_VALUE2NAME "Primary" |
Definition at line 107 of file fc_types.h.
| #define SPECENUM_VALUE3 ACTIVITY_MINE |
Definition at line 109 of file fc_types.h.
| #define SPECENUM_VALUE3 ACTRES_SPY_STEAL_GOLD |
Definition at line 109 of file fc_types.h.
| #define SPECENUM_VALUE3 DIR8_WEST |
Definition at line 109 of file fc_types.h.
| #define SPECENUM_VALUE3 AI_LEVEL_EASY |
Definition at line 109 of file fc_types.h.
| #define SPECENUM_VALUE3 ANIMAL_BARBARIAN |
Definition at line 109 of file fc_types.h.
| #define SPECENUM_VALUE3 USP_HAS_HOME_CITY |
Definition at line 109 of file fc_types.h.
| #define SPECENUM_VALUE3 TF_HEX |
Definition at line 109 of file fc_types.h.
| #define SPECENUM_VALUE3 IG_SPECIAL |
Definition at line 109 of file fc_types.h.
| #define SPECENUM_VALUE3 VUT_IMPROVEMENT |
Definition at line 109 of file fc_types.h.
| #define SPECENUM_VALUE3 GUI_GTK3_22 |
Definition at line 109 of file fc_types.h.
| #define SPECENUM_VALUE3 AIRLIFTING_UNLIMITED_DEST |
Definition at line 109 of file fc_types.h.
| #define SPECENUM_VALUE3 SST_ENUM |
Definition at line 109 of file fc_types.h.
| #define SPECENUM_VALUE3 ECAT_BONUS |
Definition at line 109 of file fc_types.h.
| #define SPECENUM_VALUE3 EC_BASE |
Definition at line 109 of file fc_types.h.
| #define SPECENUM_VALUE3 ERM_DISAPPEARANCE |
Definition at line 109 of file fc_types.h.
| #define SPECENUM_VALUE3 ACHIEVEMENT_CULTURED_CITY |
Definition at line 109 of file fc_types.h.
| #define SPECENUM_VALUE3 TECH_COST_EXPERIMENTAL |
Definition at line 109 of file fc_types.h.
| #define SPECENUM_VALUE3 TECH_LEAKAGE_NO_BARBS |
Definition at line 109 of file fc_types.h.
| #define SPECENUM_VALUE30 ACTRES_AIRLIFT |
Definition at line 234 of file fc_types.h.
| #define SPECENUM_VALUE30 VUT_MINMOVES |
Definition at line 234 of file fc_types.h.
| #define SPECENUM_VALUE30NAME "Unit Airlift" |
Definition at line 235 of file fc_types.h.
| #define SPECENUM_VALUE30NAME "MinMoveFrags" |
Definition at line 235 of file fc_types.h.
| #define SPECENUM_VALUE31 ACTRES_ATTACK |
Definition at line 236 of file fc_types.h.
| #define SPECENUM_VALUE31 VUT_MINVETERAN |
Definition at line 236 of file fc_types.h.
| #define SPECENUM_VALUE31NAME "Unit Attack" |
Definition at line 237 of file fc_types.h.
| #define SPECENUM_VALUE31NAME "MinVeteran" |
Definition at line 237 of file fc_types.h.
| #define SPECENUM_VALUE32 ACTRES_STRIKE_BUILDING |
Definition at line 238 of file fc_types.h.
| #define SPECENUM_VALUE32 VUT_MINHP |
Definition at line 238 of file fc_types.h.
| #define SPECENUM_VALUE32NAME "Unit Surgical Strike Building" |
Definition at line 239 of file fc_types.h.
| #define SPECENUM_VALUE32NAME "MinHitPoints" |
Definition at line 239 of file fc_types.h.
| #define SPECENUM_VALUE33 ACTRES_STRIKE_PRODUCTION |
Definition at line 240 of file fc_types.h.
| #define SPECENUM_VALUE33 VUT_AGE |
Definition at line 240 of file fc_types.h.
| #define SPECENUM_VALUE33NAME "Unit Surgical Strike Production" |
Definition at line 241 of file fc_types.h.
| #define SPECENUM_VALUE33NAME "Age" |
Definition at line 241 of file fc_types.h.
| #define SPECENUM_VALUE34 ACTRES_CONQUER_CITY |
Definition at line 242 of file fc_types.h.
| #define SPECENUM_VALUE34 VUT_NATIONGROUP |
Definition at line 242 of file fc_types.h.
| #define SPECENUM_VALUE34NAME "Unit Conquer City" |
Definition at line 243 of file fc_types.h.
| #define SPECENUM_VALUE34NAME "NationGroup" |
Definition at line 243 of file fc_types.h.
| #define SPECENUM_VALUE35 ACTRES_HEAL_UNIT |
Definition at line 244 of file fc_types.h.
| #define SPECENUM_VALUE35 VUT_TOPO |
Definition at line 244 of file fc_types.h.
| #define SPECENUM_VALUE35NAME "Unit Heal Unit" |
Definition at line 245 of file fc_types.h.
| #define SPECENUM_VALUE35NAME "Topology" |
Definition at line 245 of file fc_types.h.
| #define SPECENUM_VALUE36 ACTRES_TRANSFORM_TERRAIN |
Definition at line 246 of file fc_types.h.
| #define SPECENUM_VALUE36 VUT_IMPR_GENUS |
Definition at line 246 of file fc_types.h.
| #define SPECENUM_VALUE36NAME "Unit Transform Terrain" |
Definition at line 247 of file fc_types.h.
| #define SPECENUM_VALUE36NAME "BuildingGenus" |
Definition at line 247 of file fc_types.h.
| #define SPECENUM_VALUE37 ACTRES_CULTIVATE |
Definition at line 248 of file fc_types.h.
| #define SPECENUM_VALUE37 VUT_ACTION |
Definition at line 248 of file fc_types.h.
| #define SPECENUM_VALUE37NAME "Unit Cultivate" |
Definition at line 249 of file fc_types.h.
| #define SPECENUM_VALUE37NAME "Action" |
Definition at line 249 of file fc_types.h.
| #define SPECENUM_VALUE38 ACTRES_PLANT |
Definition at line 250 of file fc_types.h.
| #define SPECENUM_VALUE38 VUT_MINTECHS |
Definition at line 250 of file fc_types.h.
| #define SPECENUM_VALUE38NAME "Unit Plant" |
Definition at line 251 of file fc_types.h.
| #define SPECENUM_VALUE38NAME "MinTechs" |
Definition at line 251 of file fc_types.h.
| #define SPECENUM_VALUE39 ACTRES_PILLAGE |
Definition at line 252 of file fc_types.h.
| #define SPECENUM_VALUE39 VUT_EXTRAFLAG |
Definition at line 252 of file fc_types.h.
| #define SPECENUM_VALUE39NAME "Unit Pillage" |
Definition at line 253 of file fc_types.h.
| #define SPECENUM_VALUE39NAME "ExtraFlag" |
Definition at line 253 of file fc_types.h.
| #define SPECENUM_VALUE3NAME N_("?act:Mine") |
Definition at line 110 of file fc_types.h.
| #define SPECENUM_VALUE3NAME "Unit Steal Gold" |
Definition at line 110 of file fc_types.h.
| #define SPECENUM_VALUE3NAME "West" |
Definition at line 110 of file fc_types.h.
| #define SPECENUM_VALUE3NAME N_("Easy") |
Definition at line 110 of file fc_types.h.
| #define SPECENUM_VALUE3NAME "Animal" |
Definition at line 110 of file fc_types.h.
| #define SPECENUM_VALUE3NAME "HasHomeCity" |
Definition at line 110 of file fc_types.h.
| #define SPECENUM_VALUE3NAME N_("Hex") |
Definition at line 110 of file fc_types.h.
| #define SPECENUM_VALUE3NAME "Special" |
Definition at line 110 of file fc_types.h.
| #define SPECENUM_VALUE3NAME "Building" |
Definition at line 110 of file fc_types.h.
| #define SPECENUM_VALUE3NAME "gtk3.22" |
Definition at line 110 of file fc_types.h.
| #define SPECENUM_VALUE3NAME "Bonus" |
Definition at line 110 of file fc_types.h.
| #define SPECENUM_VALUE3NAME "Base" |
Definition at line 110 of file fc_types.h.
| #define SPECENUM_VALUE3NAME "Disappear" |
Definition at line 110 of file fc_types.h.
| #define SPECENUM_VALUE3NAME "Cultured_City" |
Definition at line 110 of file fc_types.h.
| #define SPECENUM_VALUE3NAME "Experimental" |
Definition at line 110 of file fc_types.h.
| #define SPECENUM_VALUE3NAME "Normal Players" |
Definition at line 110 of file fc_types.h.
| #define SPECENUM_VALUE4 ACTIVITY_IRRIGATE |
Definition at line 112 of file fc_types.h.
| #define SPECENUM_VALUE4 ACTRES_SPY_SABOTAGE_CITY |
Definition at line 112 of file fc_types.h.
| #define SPECENUM_VALUE4 DIR8_EAST |
Definition at line 112 of file fc_types.h.
| #define SPECENUM_VALUE4 AI_LEVEL_NORMAL |
Definition at line 112 of file fc_types.h.
| #define SPECENUM_VALUE4 LAND_AND_SEA_BARBARIAN |
Definition at line 112 of file fc_types.h.
| #define SPECENUM_VALUE4 USP_NATIVE_TILE |
Definition at line 112 of file fc_types.h.
| #define SPECENUM_VALUE4 VUT_TERRAIN |
Definition at line 112 of file fc_types.h.
| #define SPECENUM_VALUE4 GUI_SDL |
Definition at line 112 of file fc_types.h.
| #define SPECENUM_VALUE4 SST_BITWISE |
Definition at line 112 of file fc_types.h.
| #define SPECENUM_VALUE4 ECAT_RESOURCE |
Definition at line 112 of file fc_types.h.
| #define SPECENUM_VALUE4 EC_POLLUTION |
Definition at line 112 of file fc_types.h.
| #define SPECENUM_VALUE4 ERM_ENTER |
Definition at line 112 of file fc_types.h.
| #define SPECENUM_VALUE4 ACHIEVEMENT_CULTURED_NATION |
Definition at line 112 of file fc_types.h.
| #define SPECENUM_VALUE4 TECH_COST_EXPERIMENTAL_PRESET |
Definition at line 112 of file fc_types.h.
| #define SPECENUM_VALUE40 ACTRES_FORTIFY |
Definition at line 254 of file fc_types.h.
| #define SPECENUM_VALUE40 VUT_MINCALFRAG |
Definition at line 254 of file fc_types.h.
| #define SPECENUM_VALUE40NAME "Unit Fortify" |
Definition at line 255 of file fc_types.h.
| #define SPECENUM_VALUE40NAME "MinCalFrag" |
Definition at line 255 of file fc_types.h.
| #define SPECENUM_VALUE41 ACTRES_ROAD |
Definition at line 256 of file fc_types.h.
| #define SPECENUM_VALUE41 VUT_SERVERSETTING |
Definition at line 256 of file fc_types.h.
| #define SPECENUM_VALUE41NAME "Unit Build Road" |
Definition at line 257 of file fc_types.h.
| #define SPECENUM_VALUE41NAME "ServerSetting" |
Definition at line 257 of file fc_types.h.
| #define SPECENUM_VALUE42 ACTRES_CONVERT |
Definition at line 258 of file fc_types.h.
| #define SPECENUM_VALUE42 VUT_CITYSTATUS |
Definition at line 258 of file fc_types.h.
| #define SPECENUM_VALUE42NAME "Unit Convert" |
Definition at line 259 of file fc_types.h.
| #define SPECENUM_VALUE42NAME "CityStatus" |
Definition at line 259 of file fc_types.h.
| #define SPECENUM_VALUE43 ACTRES_BASE |
Definition at line 260 of file fc_types.h.
| #define SPECENUM_VALUE43 VUT_MINFOREIGNPCT |
Definition at line 260 of file fc_types.h.
| #define SPECENUM_VALUE43NAME "Unit Build Base" |
Definition at line 261 of file fc_types.h.
| #define SPECENUM_VALUE43NAME "MinForeignPct" |
Definition at line 261 of file fc_types.h.
| #define SPECENUM_VALUE44 ACTRES_MINE |
Definition at line 262 of file fc_types.h.
| #define SPECENUM_VALUE44 VUT_ACTIVITY |
Definition at line 262 of file fc_types.h.
| #define SPECENUM_VALUE44NAME "Unit Build Mine" |
Definition at line 263 of file fc_types.h.
| #define SPECENUM_VALUE44NAME "Activity" |
Definition at line 263 of file fc_types.h.
| #define SPECENUM_VALUE45 ACTRES_IRRIGATE |
Definition at line 264 of file fc_types.h.
| #define SPECENUM_VALUE45 VUT_DIPLREL_TILE |
Definition at line 264 of file fc_types.h.
| #define SPECENUM_VALUE45NAME "Unit Build Irrigation" |
Definition at line 265 of file fc_types.h.
| #define SPECENUM_VALUE45NAME "DiplRelTile" |
Definition at line 265 of file fc_types.h.
| #define SPECENUM_VALUE46 ACTRES_CLEAN_POLLUTION |
Definition at line 266 of file fc_types.h.
| #define SPECENUM_VALUE46 VUT_DIPLREL_TILE_O |
Definition at line 266 of file fc_types.h.
| #define SPECENUM_VALUE46NAME "Unit Clean Pollution" |
Definition at line 267 of file fc_types.h.
| #define SPECENUM_VALUE46NAME "DiplRelTileOther" |
Definition at line 267 of file fc_types.h.
| #define SPECENUM_VALUE47 ACTRES_CLEAN_FALLOUT |
Definition at line 268 of file fc_types.h.
| #define SPECENUM_VALUE47 VUT_DIPLREL_UNITANY |
Definition at line 268 of file fc_types.h.
| #define SPECENUM_VALUE47NAME "Unit Clean Fallout" |
Definition at line 269 of file fc_types.h.
| #define SPECENUM_VALUE47NAME "DiplRelUnitAny" |
Definition at line 269 of file fc_types.h.
| #define SPECENUM_VALUE48 ACTRES_TRANSPORT_ALIGHT |
Definition at line 270 of file fc_types.h.
| #define SPECENUM_VALUE48 VUT_DIPLREL_UNITANY_O |
Definition at line 270 of file fc_types.h.
| #define SPECENUM_VALUE48NAME "Unit Transport Alight" |
Definition at line 271 of file fc_types.h.
| #define SPECENUM_VALUE48NAME "DiplRelUnitAnyOther" |
Definition at line 271 of file fc_types.h.
| #define SPECENUM_VALUE49 ACTRES_TRANSPORT_UNLOAD |
Definition at line 272 of file fc_types.h.
| #define SPECENUM_VALUE49NAME "Unit Transport Unload" |
Definition at line 273 of file fc_types.h.
| #define SPECENUM_VALUE4NAME N_("Irrigate") |
Definition at line 113 of file fc_types.h.
| #define SPECENUM_VALUE4NAME "Unit Sabotage City" |
Definition at line 113 of file fc_types.h.
| #define SPECENUM_VALUE4NAME "East" |
Definition at line 113 of file fc_types.h.
| #define SPECENUM_VALUE4NAME N_("Normal") |
Definition at line 113 of file fc_types.h.
| #define SPECENUM_VALUE4NAME "LandAndSea" |
Definition at line 113 of file fc_types.h.
| #define SPECENUM_VALUE4NAME "OnNativeTile" |
Definition at line 113 of file fc_types.h.
| #define SPECENUM_VALUE4NAME "Terrain" |
Definition at line 113 of file fc_types.h.
| #define SPECENUM_VALUE4NAME "sdl" |
Definition at line 113 of file fc_types.h.
| #define SPECENUM_VALUE4NAME "Resource" |
Definition at line 113 of file fc_types.h.
| #define SPECENUM_VALUE4NAME "Pollution" |
Definition at line 113 of file fc_types.h.
| #define SPECENUM_VALUE4NAME "Enter" |
Definition at line 113 of file fc_types.h.
| #define SPECENUM_VALUE4NAME "Cultured_Nation" |
Definition at line 113 of file fc_types.h.
| #define SPECENUM_VALUE4NAME "Experimental+" |
Definition at line 113 of file fc_types.h.
| #define SPECENUM_VALUE5 ACTIVITY_FORTIFIED |
Definition at line 115 of file fc_types.h.
| #define SPECENUM_VALUE5 ACTRES_SPY_TARGETED_SABOTAGE_CITY |
Definition at line 115 of file fc_types.h.
| #define SPECENUM_VALUE5 DIR8_SOUTHWEST |
Definition at line 115 of file fc_types.h.
| #define SPECENUM_VALUE5 AI_LEVEL_HARD |
Definition at line 115 of file fc_types.h.
| #define SPECENUM_VALUE5 USP_NATIVE_EXTRA |
Definition at line 115 of file fc_types.h.
| #define SPECENUM_VALUE5 VUT_NATION |
Definition at line 115 of file fc_types.h.
| #define SPECENUM_VALUE5 GUI_QT |
Definition at line 115 of file fc_types.h.
| #define SPECENUM_VALUE5 EC_FALLOUT |
Definition at line 115 of file fc_types.h.
| #define SPECENUM_VALUE5 ACHIEVEMENT_LUCKY |
Definition at line 115 of file fc_types.h.
| #define SPECENUM_VALUE5 TECH_COST_LINEAR |
Definition at line 115 of file fc_types.h.
| #define SPECENUM_VALUE50 ACTRES_TRANSPORT_DISEMBARK |
Definition at line 274 of file fc_types.h.
| #define SPECENUM_VALUE50NAME "Unit Transport Disembark" |
Definition at line 275 of file fc_types.h.
| #define SPECENUM_VALUE51 ACTRES_TRANSPORT_BOARD |
Definition at line 276 of file fc_types.h.
| #define SPECENUM_VALUE51NAME "Unit Transport Board" |
Definition at line 277 of file fc_types.h.
| #define SPECENUM_VALUE52 ACTRES_TRANSPORT_EMBARK |
Definition at line 278 of file fc_types.h.
| #define SPECENUM_VALUE52NAME "Unit Transport Embark" |
Definition at line 279 of file fc_types.h.
| #define SPECENUM_VALUE53 ACTRES_SPY_SPREAD_PLAGUE |
Definition at line 280 of file fc_types.h.
| #define SPECENUM_VALUE53NAME "Unit Spread Plague" |
Definition at line 281 of file fc_types.h.
| #define SPECENUM_VALUE54 ACTRES_SPY_ATTACK |
Definition at line 282 of file fc_types.h.
| #define SPECENUM_VALUE54NAME "Unit Spy Attack" |
Definition at line 283 of file fc_types.h.
| #define SPECENUM_VALUE55 ACTRES_CONQUER_EXTRAS |
Definition at line 284 of file fc_types.h.
| #define SPECENUM_VALUE55NAME "Unit Conquer Extras" |
Definition at line 285 of file fc_types.h.
| #define SPECENUM_VALUE56 ACTRES_HUT_ENTER |
Definition at line 286 of file fc_types.h.
| #define SPECENUM_VALUE56NAME "Unit Enter Hut" |
Definition at line 287 of file fc_types.h.
| #define SPECENUM_VALUE57 ACTRES_HUT_FRIGHTEN |
Definition at line 288 of file fc_types.h.
| #define SPECENUM_VALUE57NAME "Unit Frighten Hut" |
Definition at line 289 of file fc_types.h.
| #define SPECENUM_VALUE58 ACTRES_UNIT_MOVE |
Definition at line 290 of file fc_types.h.
| #define SPECENUM_VALUE58NAME "Unit Move" |
Definition at line 291 of file fc_types.h.
| #define SPECENUM_VALUE59 ACTRES_PARADROP_CONQUER |
Definition at line 292 of file fc_types.h.
| #define SPECENUM_VALUE59NAME "Unit Paradrop Conquer" |
Definition at line 293 of file fc_types.h.
| #define SPECENUM_VALUE5NAME N_("Fortified") |
Definition at line 116 of file fc_types.h.
| #define SPECENUM_VALUE5NAME "Unit Targeted Sabotage City" |
Definition at line 116 of file fc_types.h.
| #define SPECENUM_VALUE5NAME "Southwest" |
Definition at line 116 of file fc_types.h.
| #define SPECENUM_VALUE5NAME N_("Hard") |
Definition at line 116 of file fc_types.h.
| #define SPECENUM_VALUE5NAME "InNativeExtra" |
Definition at line 116 of file fc_types.h.
| #define SPECENUM_VALUE5NAME "Nation" |
Definition at line 116 of file fc_types.h.
| #define SPECENUM_VALUE5NAME "qt" |
Definition at line 116 of file fc_types.h.
| #define SPECENUM_VALUE5NAME "Fallout" |
Definition at line 116 of file fc_types.h.
| #define SPECENUM_VALUE5NAME "Lucky" |
Definition at line 116 of file fc_types.h.
| #define SPECENUM_VALUE5NAME "Linear" |
Definition at line 116 of file fc_types.h.
| #define SPECENUM_VALUE6 ACTIVITY_FORTRESS |
Definition at line 118 of file fc_types.h.
| #define SPECENUM_VALUE6 ACTRES_SPY_SABOTAGE_CITY_PRODUCTION |
Definition at line 118 of file fc_types.h.
| #define SPECENUM_VALUE6 DIR8_SOUTH |
Definition at line 118 of file fc_types.h.
| #define SPECENUM_VALUE6 AI_LEVEL_CHEATING |
Definition at line 118 of file fc_types.h.
| #define SPECENUM_VALUE6 USP_MOVED_THIS_TURN |
Definition at line 118 of file fc_types.h.
| #define SPECENUM_VALUE6 VUT_UTYPE |
Definition at line 118 of file fc_types.h.
| #define SPECENUM_VALUE6 GUI_SDL2 |
Definition at line 118 of file fc_types.h.
| #define SPECENUM_VALUE6 EC_HUT |
Definition at line 118 of file fc_types.h.
| #define SPECENUM_VALUE6 ACHIEVEMENT_HUTS |
Definition at line 118 of file fc_types.h.
| #define SPECENUM_VALUE60 ACTRES_HOMELESS |
Definition at line 294 of file fc_types.h.
| #define SPECENUM_VALUE60NAME "Unit Make Homeless" |
Definition at line 295 of file fc_types.h.
| #define SPECENUM_VALUE6NAME "Fortress" |
Definition at line 119 of file fc_types.h.
| #define SPECENUM_VALUE6NAME "Unit Sabotage City Production" |
Definition at line 119 of file fc_types.h.
| #define SPECENUM_VALUE6NAME "South" |
Definition at line 119 of file fc_types.h.
| #define SPECENUM_VALUE6NAME N_("Cheating") |
Definition at line 119 of file fc_types.h.
| #define SPECENUM_VALUE6NAME "MovedThisTurn" |
Definition at line 119 of file fc_types.h.
| #define SPECENUM_VALUE6NAME "UnitType" |
Definition at line 119 of file fc_types.h.
| #define SPECENUM_VALUE6NAME "sdl2" |
Definition at line 119 of file fc_types.h.
| #define SPECENUM_VALUE6NAME "Hut" |
Definition at line 119 of file fc_types.h.
| #define SPECENUM_VALUE6NAME "Huts" |
Definition at line 119 of file fc_types.h.
| #define SPECENUM_VALUE7 ACTIVITY_SENTRY |
Definition at line 121 of file fc_types.h.
| #define SPECENUM_VALUE7 ACTRES_SPY_STEAL_TECH |
Definition at line 121 of file fc_types.h.
| #define SPECENUM_VALUE7 DIR8_SOUTHEAST |
Definition at line 121 of file fc_types.h.
| #define SPECENUM_VALUE7 VUT_UTFLAG |
Definition at line 121 of file fc_types.h.
| #define SPECENUM_VALUE7 GUI_WEB |
Definition at line 121 of file fc_types.h.
| #define SPECENUM_VALUE7 EC_APPEARANCE |
Definition at line 121 of file fc_types.h.
| #define SPECENUM_VALUE7 ACHIEVEMENT_METROPOLIS |
Definition at line 121 of file fc_types.h.
| #define SPECENUM_VALUE7NAME "Sentry" |
Definition at line 122 of file fc_types.h.
| #define SPECENUM_VALUE7NAME "Unit Steal Tech" |
Definition at line 122 of file fc_types.h.
| #define SPECENUM_VALUE7NAME "Southeast" |
Definition at line 122 of file fc_types.h.
| #define SPECENUM_VALUE7NAME "UnitFlag" |
Definition at line 122 of file fc_types.h.
| #define SPECENUM_VALUE7NAME "web" |
Definition at line 122 of file fc_types.h.
| #define SPECENUM_VALUE7NAME "Appear" |
Definition at line 122 of file fc_types.h.
| #define SPECENUM_VALUE7NAME "Metropolis" |
Definition at line 122 of file fc_types.h.
| #define SPECENUM_VALUE8 ACTIVITY_OLD_RAILROAD |
Definition at line 124 of file fc_types.h.
| #define SPECENUM_VALUE8 ACTRES_SPY_TARGETED_STEAL_TECH |
Definition at line 124 of file fc_types.h.
| #define SPECENUM_VALUE8 VUT_UCLASS |
Definition at line 124 of file fc_types.h.
| #define SPECENUM_VALUE8 GUI_GTK4 |
Definition at line 124 of file fc_types.h.
| #define SPECENUM_VALUE8 EC_RESOURCE |
Definition at line 124 of file fc_types.h.
| #define SPECENUM_VALUE8 ACHIEVEMENT_LITERATE |
Definition at line 124 of file fc_types.h.
| #define SPECENUM_VALUE8NAME "Unused Railroad" |
Definition at line 125 of file fc_types.h.
| #define SPECENUM_VALUE8NAME "Unit Targeted Steal Tech" |
Definition at line 125 of file fc_types.h.
| #define SPECENUM_VALUE8NAME "UnitClass" |
Definition at line 125 of file fc_types.h.
| #define SPECENUM_VALUE8NAME "gtk4" |
Definition at line 125 of file fc_types.h.
| #define SPECENUM_VALUE8NAME "Resource" |
Definition at line 125 of file fc_types.h.
| #define SPECENUM_VALUE8NAME "Literate" |
Definition at line 125 of file fc_types.h.
| #define SPECENUM_VALUE9 ACTIVITY_PILLAGE |
Definition at line 127 of file fc_types.h.
| #define SPECENUM_VALUE9 ACTRES_SPY_INCITE_CITY |
Definition at line 127 of file fc_types.h.
| #define SPECENUM_VALUE9 VUT_UCFLAG |
Definition at line 127 of file fc_types.h.
| #define SPECENUM_VALUE9 ACHIEVEMENT_LAND_AHOY |
Definition at line 127 of file fc_types.h.
| #define SPECENUM_VALUE9NAME N_("Pillage") |
Definition at line 128 of file fc_types.h.
| #define SPECENUM_VALUE9NAME "Unit Incite City" |
Definition at line 128 of file fc_types.h.
| #define SPECENUM_VALUE9NAME "UnitClassFlag" |
Definition at line 128 of file fc_types.h.
| #define SPECENUM_VALUE9NAME "Land_Ahoy" |
Definition at line 128 of file fc_types.h.
| #define SPECENUM_ZERO AIRLIFTING_CLASSICAL |
Definition at line 797 of file fc_types.h.
| #define SPECENUM_ZERO REVEAL_MAP_NONE |
Definition at line 797 of file fc_types.h.
| #define SPECENUM_ZERO GAMELOSS_STYLE_CLASSICAL |
Definition at line 797 of file fc_types.h.
| #define TOPO_FLAG_BITS 4 |
Definition at line 561 of file fc_types.h.
| #define UCL_LAST 32 /* Used in the network protocol. */ |
Definition at line 387 of file fc_types.h.
| typedef int action_id |
Definition at line 359 of file fc_types.h.
| typedef enum unit_activity Activity_type_id |
Definition at line 349 of file fc_types.h.
| typedef float adv_want |
Definition at line 1206 of file fc_types.h.
| typedef int Base_type_id |
Definition at line 353 of file fc_types.h.
| typedef unsigned char citizens |
Definition at line 358 of file fc_types.h.
| typedef signed short Continent_id |
Definition at line 342 of file fc_types.h.
| typedef int Disaster_type_id |
Definition at line 355 of file fc_types.h.
| typedef int Goods_type_id |
Definition at line 357 of file fc_types.h.
| typedef int Government_type_id |
Definition at line 351 of file fc_types.h.
| typedef int Impr_type_id |
Definition at line 346 of file fc_types.h.
| typedef int Multiplier_type_id |
Definition at line 356 of file fc_types.h.
| typedef int Nation_type_id |
Definition at line 350 of file fc_types.h.
| typedef enum output_type_id Output_type_id |
Definition at line 348 of file fc_types.h.
| typedef int Resource_type_id |
Definition at line 344 of file fc_types.h.
| typedef int Road_type_id |
Definition at line 354 of file fc_types.h.
| typedef int server_setting_id |
Definition at line 924 of file fc_types.h.
| typedef int Specialist_type_id |
Definition at line 345 of file fc_types.h.
| typedef int ssetv |
Definition at line 578 of file fc_types.h.
| typedef int Tech_type_id |
Definition at line 347 of file fc_types.h.
| typedef int Terrain_type_id |
Definition at line 343 of file fc_types.h.
| typedef int Unit_Class_id |
Definition at line 388 of file fc_types.h.
| typedef int Unit_type_id |
Definition at line 352 of file fc_types.h.
| enum adv_unit_task |
| Enumerator | |
|---|---|
| AUT_NONE | |
| AUT_AUTO_SETTLER | |
| AUT_BUILD_CITY | |
Definition at line 340 of file fc_types.h.
| enum borders_mode |
| Enumerator | |
|---|---|
| BORDERS_DISABLED | |
| BORDERS_ENABLED | |
| BORDERS_SEE_INSIDE | |
| BORDERS_EXPAND | |
Definition at line 890 of file fc_types.h.
| enum diplomacy_mode |
| Enumerator | |
|---|---|
| DIPLO_FOR_ALL | |
| DIPLO_FOR_HUMANS | |
| DIPLO_FOR_AIS | |
| DIPLO_NO_AIS | |
| DIPLO_NO_MIXED | |
| DIPLO_FOR_TEAMS | |
| DIPLO_DISABLED | |
Definition at line 903 of file fc_types.h.
| Enumerator | |
|---|---|
| EUT_GLOBAL_WARMING | |
| EUT_NUCLEAR_WINTER | |
Definition at line 1128 of file fc_types.h.
| enum happyborders_type |
| Enumerator | |
|---|---|
| HB_DISABLED | |
| HB_NATIONAL | |
| HB_ALLIANCE | |
Definition at line 1141 of file fc_types.h.
| enum output_type_id |
| Enumerator | |
|---|---|
| O_FOOD | |
| O_SHIELD | |
| O_TRADE | |
| O_GOLD | |
| O_LUXURY | |
| O_SCIENCE | |
| O_LAST | |
Definition at line 90 of file fc_types.h.
| enum override_bool |
| Enumerator | |
|---|---|
| OVERRIDE_TRUE | |
| OVERRIDE_FALSE | |
| NO_OVERRIDE | |
Definition at line 84 of file fc_types.h.
| enum req_problem_type |
| Enumerator | |
|---|---|
| RPT_POSSIBLE | |
| RPT_CERTAIN | |
Definition at line 584 of file fc_types.h.
| enum revolen_type |
| Enumerator | |
|---|---|
| REVOLEN_FIXED | |
| REVOLEN_RANDOM | |
| REVOLEN_QUICKENING | |
| REVOLEN_RANDQUICK | |
Definition at line 1134 of file fc_types.h.
| enum road_compat |
| Enumerator | |
|---|---|
| ROCO_ROAD | |
| ROCO_RAILROAD | |
| ROCO_RIVER | |
| ROCO_NONE | |
Definition at line 1105 of file fc_types.h.
| enum spaceship_place_type |
| Enumerator | |
|---|---|
| SSHIP_PLACE_STRUCTURAL | |
| SSHIP_PLACE_FUEL | |
| SSHIP_PLACE_PROPULSION | |
| SSHIP_PLACE_HABITATION | |
| SSHIP_PLACE_LIFE_SUPPORT | |
| SSHIP_PLACE_SOLAR_PANELS | |
Definition at line 1148 of file fc_types.h.
| enum test_result |
| Enumerator | |
|---|---|
| TR_SUCCESS | |
| TR_OTHER_FAILURE | |
| TR_ALREADY_SOLD | |
Definition at line 1097 of file fc_types.h.
| enum trait_dist_mode |
| Enumerator | |
|---|---|
| TDM_FIXED | |
| TDM_EVEN | |
Definition at line 897 of file fc_types.h.
| Enumerator | |
|---|---|
| VC_SPACERACE | |
| VC_ALLIED | |
| VC_CULTURE | |
Definition at line 1121 of file fc_types.h.
| const char * ai_level_name_update_cb | ( | const char * | old | ) |
| BV_DEFINE | ( | bv_extras | , |
| MAX_EXTRA_TYPES | |||
| ) |
| BV_DEFINE | ( | bv_max_extras | , |
| MAX_EXTRA_TYPES | |||
| ) |
| BV_DEFINE | ( | bv_player | , |
| MAX_NUM_PLAYER_SLOTS | |||
| ) |
| BV_DEFINE | ( | bv_startpos_nations | , |
| MAX_NUM_STARTPOS_NATIONS | |||
| ) |
| FC_STATIC_ASSERT | ( | ) |