Freeciv-3.1
Loading...
Searching...
No Matches
packhand.c
Go to the documentation of this file.
1/***********************************************************************
2 Freeciv - Copyright (C) 1996 - A Kjeldberg, L Gregersen, P Unold
3 This program is free software; you can redistribute it and/or modify
4 it under the terms of the GNU General Public License as published by
5 the Free Software Foundation; either version 2, or (at your option)
6 any later version.
7
8 This program is distributed in the hope that it will be useful,
9 but WITHOUT ANY WARRANTY; without even the implied warranty of
10 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 GNU General Public License for more details.
12***********************************************************************/
13
14#ifdef HAVE_CONFIG_H
15#include <fc_config.h>
16#endif
17
18#include <string.h>
19
20/* utility */
21#include "bitvector.h"
22#include "capability.h"
23#include "fcintl.h"
24#include "log.h"
25#include "mem.h"
26#include "rand.h"
27#include "string_vector.h"
28#include "support.h"
29
30/* common */
31#include "achievements.h"
32#include "actions.h"
33#include "capstr.h"
34#include "citizens.h"
35#include "events.h"
36#include "extras.h"
37#include "game.h"
38#include "government.h"
39#include "idex.h"
40#include "map.h"
41#include "name_translation.h"
42#include "movement.h"
43#include "multipliers.h"
44#include "nation.h"
45#include "packets.h"
46#include "player.h"
47#include "research.h"
48#include "rgbcolor.h"
49#include "road.h"
50#include "spaceship.h"
51#include "specialist.h"
52#include "style.h"
53#include "traderoutes.h"
54#include "unit.h"
55#include "unitlist.h"
56#include "worklist.h"
57
58/* client/include */
59#include "chatline_g.h"
60#include "citydlg_g.h"
61#include "cityrep_g.h"
62#include "connectdlg_g.h"
63#include "dialogs_g.h"
64#include "editgui_g.h"
65#include "gui_main_g.h"
66#include "inteldlg_g.h"
67#include "mapctrl_g.h" /* popup_newcity_dialog() */
68#include "mapview_g.h"
69#include "menu_g.h"
70#include "messagewin_g.h"
71#include "pages_g.h"
72#include "plrdlg_g.h"
73#include "ratesdlg_g.h"
74#include "repodlgs_g.h"
75#include "spaceshipdlg_g.h"
76#include "voteinfo_bar_g.h"
77#include "wldlg_g.h"
78
79/* client */
80#include "agents.h"
81#include "attribute.h"
82#include "audio.h"
83#include "client_main.h"
84#include "climap.h"
85#include "climisc.h"
86#include "connectdlg_common.h"
87#include "control.h"
88#include "editor.h"
89#include "goto.h" /* client_goto_init() */
90#include "helpdata.h" /* boot_help_texts() */
91#include "mapview_common.h"
92#include "music.h"
93#include "options.h"
94#include "overview_common.h"
95#include "tilespec.h"
96#include "update_queue.h"
97#include "voteinfo.h"
98
99/* client/luascript */
100#include "script_client.h"
101
102#include "packhand.h"
103
104/* Define this macro to get additional debug output about the transport
105 * status of the units. */
106#undef DEBUG_TRANSPORT
107
108static void city_packet_common(struct city *pcity, struct tile *pcenter,
109 struct player *powner,
110 struct tile_list *worked_tiles,
111 bool is_new, bool popup, bool investigate);
112static bool handle_unit_packet_common(struct unit *packet_unit);
113
114
115/* The dumbest of cities, placeholders for unknown and unseen cities. */
116static struct {
117 struct city_list *cities;
119} invisible = {
120 .cities = NULL,
121 .placeholder = NULL
123
124static struct {
125 int len;
126 enum event_type event;
127 char *caption;
128 char *headline;
129 char *lines;
130 int parts;
131} page_msg_report = { .parts = 0 };
132
133extern const char forced_tileset_name[];
134
135static int last_turn = 0;
136
137/* Refresh the action selection dialog */
138#define REQEST_BACKGROUND_REFRESH (1)
139/* Get possible actions for fast auto attack. */
140#define REQEST_BACKGROUND_FAST_AUTO_ATTACK (2)
141
142/* A unit will auto attack with the following actions. */
144 ACTION_CAPTURE_UNITS,
145 ACTION_BOMBARD, ACTION_BOMBARD2, ACTION_BOMBARD3,
146 ACTION_NUKE, ACTION_NUKE_CITY, ACTION_NUKE_UNITS,
147 ACTION_ATTACK, ACTION_SUICIDE_ATTACK,
148 ACTION_CONQUER_CITY, ACTION_CONQUER_CITY2,
149 ACTION_CONQUER_CITY3, ACTION_CONQUER_CITY4,
150 ACTION_STRIKE_PRODUCTION,
151 ACTION_CONQUER_EXTRAS, ACTION_CONQUER_EXTRAS2,
152 ACTION_CONQUER_EXTRAS3, ACTION_CONQUER_EXTRAS4,
153 /* End the action list. */
155};
156
157/* A unit will not auto attack if any of these actions are legal. */
159 ACTION_ESTABLISH_EMBASSY, ACTION_ESTABLISH_EMBASSY_STAY,
160 ACTION_SPY_INVESTIGATE_CITY, ACTION_INV_CITY_SPEND,
161 ACTION_SPY_POISON, ACTION_SPY_POISON_ESC,
162 ACTION_SPY_STEAL_GOLD, ACTION_SPY_STEAL_GOLD_ESC,
163 ACTION_SPY_SPREAD_PLAGUE,
164 ACTION_SPY_SABOTAGE_CITY, ACTION_SPY_SABOTAGE_CITY_ESC,
165 ACTION_SPY_TARGETED_SABOTAGE_CITY,
166 ACTION_SPY_TARGETED_SABOTAGE_CITY_ESC,
167 ACTION_SPY_SABOTAGE_CITY_PRODUCTION,
168 ACTION_SPY_SABOTAGE_CITY_PRODUCTION_ESC,
169 ACTION_SPY_STEAL_TECH, ACTION_SPY_STEAL_TECH_ESC,
170 ACTION_SPY_TARGETED_STEAL_TECH,
171 ACTION_SPY_TARGETED_STEAL_TECH_ESC,
172 ACTION_SPY_INCITE_CITY, ACTION_SPY_INCITE_CITY_ESC,
173 ACTION_TRADE_ROUTE, ACTION_MARKETPLACE,
174 ACTION_HELP_WONDER,
175 ACTION_SPY_BRIBE_UNIT,
176 ACTION_SPY_SABOTAGE_UNIT, ACTION_SPY_SABOTAGE_UNIT_ESC,
177 ACTION_SPY_ATTACK,
178 ACTION_FOUND_CITY,
179 ACTION_JOIN_CITY,
180 ACTION_STEAL_MAPS, ACTION_STEAL_MAPS_ESC,
181 ACTION_SPY_NUKE, ACTION_SPY_NUKE_ESC,
182 ACTION_DESTROY_CITY,
183 ACTION_EXPEL_UNIT,
184 ACTION_DISBAND_UNIT_RECOVER,
185 ACTION_HOME_CITY,
186 ACTION_HOMELESS,
187 ACTION_UPGRADE_UNIT,
188 ACTION_PARADROP, ACTION_PARADROP_CONQUER, ACTION_PARADROP_FRIGHTEN,
189 ACTION_PARADROP_FRIGHTEN_CONQUER, ACTION_PARADROP_ENTER,
190 ACTION_PARADROP_ENTER_CONQUER,
191 ACTION_AIRLIFT,
192 ACTION_HEAL_UNIT, ACTION_HEAL_UNIT2,
193 ACTION_TRANSFORM_TERRAIN,
194 ACTION_CULTIVATE,
195 ACTION_PLANT,
196 ACTION_PILLAGE,
197 ACTION_CLEAN_POLLUTION,
198 ACTION_CLEAN_FALLOUT,
199 ACTION_ROAD,
200 ACTION_BASE,
201 ACTION_MINE,
202 ACTION_IRRIGATE,
203 ACTION_HUT_ENTER, ACTION_HUT_ENTER2, ACTION_HUT_ENTER3, ACTION_HUT_ENTER4,
204 ACTION_HUT_FRIGHTEN, ACTION_HUT_FRIGHTEN2,
205 ACTION_HUT_FRIGHTEN3, ACTION_HUT_FRIGHTEN4,
206 /* Actually an attack but it needs a target to be specified. */
207 ACTION_STRIKE_BUILDING,
208 /* End the action list. */
210};
211
212/************************************************************************/
216{
217 if (NULL != invisible.cities) {
218 city_list_iterate(invisible.cities, pcity) {
219 idex_unregister_city(&wld, pcity);
222
223 city_list_destroy(invisible.cities);
224 invisible.cities = NULL;
225 }
226
227 if (NULL != invisible.placeholder) {
228 free(invisible.placeholder);
229 invisible.placeholder = NULL;
230 }
231}
232
233/************************************************************************/
236static void packhand_init(void)
237{
239
240 invisible.cities = city_list_new();
241
242 /* Can't use player_new() here, as it will register the player. */
243 invisible.placeholder = fc_calloc(1, sizeof(*invisible.placeholder));
244 memset(invisible.placeholder, 0, sizeof(*invisible.placeholder));
245 /* Set some values to prevent bugs ... */
246 sz_strlcpy(invisible.placeholder->name, ANON_PLAYER_NAME);
247 sz_strlcpy(invisible.placeholder->username, _(ANON_USER_NAME));
248 invisible.placeholder->unassigned_user = TRUE;
249 sz_strlcpy(invisible.placeholder->ranked_username, ANON_USER_NAME);
250 invisible.placeholder->unassigned_ranked = TRUE;
251}
252
253/************************************************************************/
261static struct unit *unpackage_unit(const struct packet_unit_info *packet)
262{
264 NULL,
265 utype_by_number(packet->type),
266 packet->veteran);
267
268 /* Owner, veteran, and type fields are already filled in by
269 * unit_virtual_create() */
270 if (!has_capability("ids32", client.conn.capability)) {
271 punit->id = packet->id16;
272 punit->homecity = packet->homecity16;
273 if (packet->transported) {
275 } else {
277 }
278 } else {
279 punit->id = packet->id32;
280 punit->homecity = packet->homecity32;
281 if (packet->transported) {
283 } else {
285 }
286 }
287
290 punit->facing = packet->facing;
292 punit->upkeep[o] = packet->upkeep[o];
294 punit->moves_left = packet->movesleft;
295 punit->hp = packet->hp;
296 punit->activity = packet->activity;
298
299 if (packet->activity_tgt == EXTRA_NONE) {
300 punit->activity_target = NULL;
301 } else {
303 }
304
307
308 if (packet->changed_from_tgt == EXTRA_NONE) {
310 } else {
312 }
313
315 punit->fuel = packet->fuel;
317 punit->paradropped = packet->paradropped;
318 punit->done_moving = packet->done_moving;
319 punit->stay = packet->stay;
320
321 /* Transporter / transporting information. */
322 punit->client.occupied = packet->occupied;
323 if (packet->carrying >= 0) {
325 } else {
326 punit->carrying = NULL;
327 }
328
329 punit->battlegroup = packet->battlegroup;
330 punit->has_orders = packet->has_orders;
331 punit->orders.length = packet->orders_length;
332 punit->orders.index = packet->orders_index;
333 punit->orders.repeat = packet->orders_repeat;
335 if (punit->has_orders) {
336 int i;
337
338 for (i = 0; i < packet->orders_length; i++) {
339 /* Just an assert. The client doesn't use the action data. */
341 || action_id_exists(packet->orders[i].action));
342 }
344 = fc_malloc(punit->orders.length * sizeof(*punit->orders.list));
345 memcpy(punit->orders.list, packet->orders,
346 punit->orders.length * sizeof(*punit->orders.list));
347 }
348
352
354
355 return punit;
356}
357
358/************************************************************************/
368static struct unit *
370{
372 NULL,
373 utype_by_number(packet->type),
374 0);
375
376 /* Owner and type fields are already filled in by unit_virtual_create() */
377 if (!has_capability("ids32", client.conn.capability)) {
378 punit->id = packet->id16;
379 if (packet->transported) {
381 } else {
383 }
384 } else {
385 punit->id = packet->id32;
386 if (packet->transported) {
388 } else {
390 }
391 }
392
394 punit->facing = packet->facing;
395 punit->nationality = NULL;
396 punit->veteran = packet->veteran;
397 punit->hp = packet->hp;
398 punit->activity = packet->activity;
399
400 if (packet->activity_tgt == EXTRA_NONE) {
401 punit->activity_target = NULL;
402 } else {
404 }
405
406 /* Transporter / transporting information. */
407 punit->client.occupied = packet->occupied;
408
409 return punit;
410}
411
412/************************************************************************/
416void handle_server_join_reply(bool you_can_join, const char *message,
417 const char *capability,
418 const char *challenge_file, int conn_id)
419{
420 const char *s_capability = client.conn.capability;
421
422 conn_set_capability(&client.conn, capability);
424
425 if (you_can_join) {
426 struct packet_client_info client_info;
427
428 log_verbose("join game accept:%s", message);
430 client.conn.id = conn_id;
431
434
435 if (get_client_page() == PAGE_MAIN
436 || get_client_page() == PAGE_NETWORK) {
437 set_client_page(PAGE_START);
438 }
439
440 client_info.gui = get_gui_type();
441#ifdef EMERGENCY_VERSION
442 client_info.emerg_version = EMERGENCY_VERSION;
443#else
444 client_info.emerg_version = 0;
445#endif
446 strncpy(client_info.distribution, FREECIV_DISTRIBUTOR,
447 sizeof(client_info.distribution));
448 send_packet_client_info(&client.conn, &client_info);
449
450 /* we could always use hack, verify we're local */
451#ifdef FREECIV_DEBUG
452 if (!hackless || is_server_running())
453#endif /* FREECIV_DEBUG */
454 {
455 send_client_wants_hack(challenge_file);
456 }
457
459 } else {
461 _("You were rejected from the game: %s"), message);
462 client.conn.id = -1; /* not in range of conn_info id */
463
464 if (auto_connect) {
465 log_normal(_("You were rejected from the game: %s"), message);
466 }
468
469 set_client_page(PAGE_MAIN);
470 }
471 if (strcmp(s_capability, our_capability) == 0) {
472 return;
473 }
474 output_window_printf(ftc_client, _("Client capability string: %s"),
476 output_window_printf(ftc_client, _("Server capability string: %s"),
477 s_capability);
478}
479
480/************************************************************************/
484void handle_city_remove(int city_id16, int city_id32)
485{
486 struct city *pcity;
487 bool need_menus_update;
488
489 if (!has_capability("ids32", client.conn.capability)) {
490 city_id32 = city_id16;
491 }
492
493 pcity = game_city_by_number(city_id32);
494
495 fc_assert_ret_msg(NULL != pcity, "Bad city %d.", city_id32);
496
497 need_menus_update = (NULL != get_focus_unit_on_tile(city_tile(pcity)));
498
499 agents_city_remove(pcity);
501 client_remove_city(pcity);
502
503 /* Update menus if the focus unit is on the tile. */
504 if (need_menus_update) {
505 menus_update();
506 }
507}
508
509/************************************************************************/
513void handle_unit_remove(int unit_id16, int unit_id32)
514{
515 struct unit *punit;
516 struct unit_list *cargos;
517 struct player *powner;
518 bool need_economy_report_update;
519
520 if (!has_capability("ids32", client.conn.capability)) {
521 unit_id32 = unit_id16;
522 }
523
524 punit = game_unit_by_number(unit_id32);
525
526 if (punit == NULL) {
527 log_error("Server wants us to remove unit id %d, "
528 "but we don't know about this unit!",
529 unit_id32);
530 return;
531 }
532
533 /* Close diplomat dialog if the diplomat is lost */
536 /* Open another action selection dialog if there are other actors in the
537 * current selection that want a decision. */
539 }
540
541 need_economy_report_update = (0 < punit->upkeep[O_GOLD]);
542 powner = unit_owner(punit);
543
544 /* Unload cargo if this is a transporter. */
545 cargos = unit_transport_cargo(punit);
546 if (unit_list_size(cargos) > 0) {
547 unit_list_iterate(cargos, pcargo) {
548 unit_transport_unload(pcargo);
550 }
551
552 /* Unload unit if it is transported. */
555 }
557
561
562 if (!client_has_player() || powner == client_player()) {
563 if (need_economy_report_update) {
565 }
567 }
568}
569
570/************************************************************************/
577
578/************************************************************************/
581void handle_team_name_info(int team_id, const char *team_name)
582{
583 struct team_slot *tslot = team_slot_by_number(team_id);
584
585 fc_assert_ret(NULL != tslot);
586 team_slot_set_defined_name(tslot, team_name);
588}
589
590/************************************************************************/
597{
598 bool show_combat = FALSE;
599 struct unit *punit0;
600 struct unit *punit1;
601 int attacker_unit_id;
602 int defender_unit_id;
603
604 if (!has_capability("ids32", client.conn.capability)) {
605 attacker_unit_id = packet->attacker_unit_id16;
606 defender_unit_id = packet->defender_unit_id16;
607 } else {
608 attacker_unit_id = packet->attacker_unit_id32;
609 defender_unit_id = packet->defender_unit_id32;
610 }
611
612 punit0 = game_unit_by_number(attacker_unit_id);
613 punit1 = game_unit_by_number(defender_unit_id);
614
615 if (punit0 && punit1) {
616 popup_combat_info(attacker_unit_id, defender_unit_id,
617 packet->attacker_hp, packet->defender_hp,
618 packet->make_att_veteran, packet->make_def_veteran);
620 && tile_visible_mapcanvas(unit_tile(punit1))) {
621 show_combat = TRUE;
623 if (unit_owner(punit0) == client.conn.playing) {
625 } else {
627 }
628 show_combat = TRUE;
629 }
630
631 if (show_combat) {
632 int hp0 = packet->attacker_hp, hp1 = packet->defender_hp;
633
634 audio_play_sound(unit_type_get(punit0)->sound_fight,
635 unit_type_get(punit0)->sound_fight_alt);
636 audio_play_sound(unit_type_get(punit1)->sound_fight,
637 unit_type_get(punit1)->sound_fight_alt);
638
640 decrease_unit_hp_smooth(punit0, hp0, punit1, hp1);
641 } else {
642 punit0->hp = hp0;
643 punit1->hp = hp1;
644
645 set_units_in_combat(NULL, NULL);
646 refresh_unit_mapcanvas(punit0, unit_tile(punit0), TRUE, FALSE);
647 refresh_unit_mapcanvas(punit1, unit_tile(punit1), TRUE, FALSE);
648 }
649 }
650 if (packet->make_att_veteran && punit0) {
651 punit0->veteran++;
652 refresh_unit_mapcanvas(punit0, unit_tile(punit0), TRUE, FALSE);
653 }
654 if (packet->make_def_veteran && punit1) {
655 punit1->veteran++;
656 refresh_unit_mapcanvas(punit1, unit_tile(punit1), TRUE, FALSE);
657 }
658 }
659}
660
661/************************************************************************/
667static bool update_improvement_from_packet(struct city *pcity,
668 struct impr_type *pimprove,
669 bool have_impr)
670{
671 if (have_impr) {
672 if (pcity->built[improvement_index(pimprove)].turn <= I_NEVER) {
673 city_add_improvement(pcity, pimprove);
674 return TRUE;
675 }
676 } else {
677 if (pcity->built[improvement_index(pimprove)].turn > I_NEVER) {
678 city_remove_improvement(pcity, pimprove);
679 return TRUE;
680 }
681 }
682 return FALSE;
683}
684
685/************************************************************************/
689void handle_city_info(const struct packet_city_info *packet)
690{
691 struct universal product;
692 int i;
693 bool popup;
694 bool city_is_new = FALSE;
695 bool city_has_changed_owner = FALSE;
696 bool need_science_dialog_update = FALSE;
697 bool need_units_dialog_update = FALSE;
698 bool need_economy_dialog_update = FALSE;
699 bool name_changed = FALSE;
700 bool update_descriptions = FALSE;
701 bool shield_stock_changed = FALSE;
702 bool production_changed = FALSE;
703 bool trade_routes_changed = FALSE;
704 struct unit_list *pfocus_units = get_units_in_focus();
705 struct city *pcity;
706 struct tile_list *worked_tiles = NULL;
707 struct tile *pcenter = index_to_tile(&(wld.map), packet->tile);
708 struct tile *ptile = NULL;
709 struct player *powner = player_by_number(packet->owner);
710 int city_id;
711
712 if (!has_capability("ids32", client.conn.capability)) {
713 city_id = packet->id16;
714 } else {
715 city_id = packet->id32;
716 }
717
718 pcity = game_city_by_number(city_id);
719
720 fc_assert_ret_msg(NULL != powner, "Bad player number %d.", packet->owner);
721 fc_assert_ret_msg(NULL != pcenter, "Invalid tile index %d.", packet->tile);
722
723 if (!universals_n_is_valid(packet->production_kind)) {
724 log_error("handle_city_info() bad production_kind %d.",
725 packet->production_kind);
726 product.kind = VUT_NONE;
727 } else {
728 product = universal_by_number(packet->production_kind,
729 packet->production_value);
730 if (!universals_n_is_valid(product.kind)) {
731 log_error("handle_city_info() "
732 "production_kind %d with bad production_value %d.",
733 packet->production_kind, packet->production_value);
734 product.kind = VUT_NONE;
735 }
736 }
737
738 if (NULL != pcity) {
739 ptile = city_tile(pcity);
740
741 if (NULL == ptile) {
742 /* Invisible worked city */
743 city_list_remove(invisible.cities, pcity);
744 city_is_new = TRUE;
745
746 pcity->tile = pcenter;
747 ptile = pcenter;
748 pcity->owner = powner;
749 if (has_capability("city-original", client.conn.capability)) {
750 pcity->original = player_by_number(packet->original);
751 } else {
752 pcity->original = NULL;
753 }
754 } else if (city_owner(pcity) != powner) {
755 /* Remember what were the worked tiles. The server won't
756 * send them to us again. */
758 ptile, pworked, _index, _x, _y) {
759 if (pcity == tile_worked(pworked)) {
760 if (NULL == worked_tiles) {
761 worked_tiles = tile_list_new();
762 }
763 tile_list_append(worked_tiles, pworked);
764 }
766 client_remove_city(pcity);
767 pcity = NULL;
768 city_has_changed_owner = TRUE;
769 }
770 }
771
772 if (NULL == pcity) {
773 city_is_new = TRUE;
774 pcity = create_city_virtual(powner, pcenter, packet->name);
775 pcity->id = city_id;
776 idex_register_city(&wld, pcity);
777 update_descriptions = TRUE;
778 } else if (pcity->id != city_id) {
779 log_error("handle_city_info() city id %d != id %d.",
780 pcity->id, city_id);
781 return;
782 } else if (ptile != pcenter) {
783 log_error("handle_city_info() city tile (%d, %d) != (%d, %d).",
784 TILE_XY(ptile), TILE_XY(pcenter));
785 return;
786 } else {
787 name_changed = (0 != strncmp(packet->name, pcity->name,
789
790 while (trade_route_list_size(pcity->routes) > packet->trade_route_count) {
791 struct trade_route *proute = trade_route_list_get(pcity->routes, -1);
792
793 trade_route_list_remove(pcity->routes, proute);
794 FC_FREE(proute);
795 trade_routes_changed = TRUE;
796 }
797
798 /* Descriptions should probably be updated if the
799 * city name, production or time-to-grow changes.
800 * Note that if either the food stock or surplus
801 * have changed, the time-to-grow is likely to
802 * have changed as well. */
803 update_descriptions = (gui_options.draw_city_names && name_changed)
805 && (!are_universals_equal(&pcity->production, &product)
806 || pcity->surplus[O_SHIELD] != packet->surplus[O_SHIELD]
807 || pcity->shield_stock != packet->shield_stock))
809 && (pcity->food_stock != packet->food_stock
810 || pcity->surplus[O_FOOD] != packet->surplus[O_FOOD]))
811 || (gui_options.draw_city_trade_routes && trade_routes_changed);
812
813 city_name_set(pcity, packet->name);
814 }
815
816 /* Check data */
817 city_size_set(pcity, 0);
818 for (i = 0; i < FEELING_LAST; i++) {
819 pcity->feel[CITIZEN_HAPPY][i] = packet->ppl_happy[i];
820 pcity->feel[CITIZEN_CONTENT][i] = packet->ppl_content[i];
821 pcity->feel[CITIZEN_UNHAPPY][i] = packet->ppl_unhappy[i];
822 pcity->feel[CITIZEN_ANGRY][i] = packet->ppl_angry[i];
823 }
824 for (i = 0; i < CITIZEN_LAST; i++) {
825 city_size_add(pcity, pcity->feel[i][FEELING_FINAL]);
826 }
828 pcity->specialists[sp] = packet->specialists[sp];
829 city_size_add(pcity, pcity->specialists[sp]);
831
832 if (city_size_get(pcity) != packet->size) {
833 log_error("handle_city_info() "
834 "%d citizens not equal %d city size in \"%s\".",
835 city_size_get(pcity), packet->size, city_name_get(pcity));
836 city_size_set(pcity, packet->size);
837 }
838
839 pcity->history = packet->history;
840 pcity->client.culture = packet->culture;
841 pcity->client.buy_cost = packet->buy_cost;
842
843 pcity->city_radius_sq = packet->city_radius_sq;
844
845 pcity->city_options = packet->city_options;
846
847 if (pcity->surplus[O_SCIENCE] != packet->surplus[O_SCIENCE]
848 || pcity->surplus[O_SCIENCE] != packet->surplus[O_SCIENCE]
849 || pcity->waste[O_SCIENCE] != packet->waste[O_SCIENCE]
850 || (pcity->unhappy_penalty[O_SCIENCE]
851 != packet->unhappy_penalty[O_SCIENCE])
852 || pcity->prod[O_SCIENCE] != packet->prod[O_SCIENCE]
853 || pcity->citizen_base[O_SCIENCE] != packet->citizen_base[O_SCIENCE]
854 || pcity->usage[O_SCIENCE] != packet->usage[O_SCIENCE]) {
855 need_science_dialog_update = TRUE;
856 }
857
858 pcity->food_stock=packet->food_stock;
859 if (pcity->shield_stock != packet->shield_stock) {
860 shield_stock_changed = TRUE;
861 pcity->shield_stock = packet->shield_stock;
862 }
863 pcity->pollution = packet->pollution;
864 pcity->illness_trade = packet->illness_trade;
865
866 if (!are_universals_equal(&pcity->production, &product)) {
867 production_changed = TRUE;
868 }
869 /* Need to consider shield stock/surplus for unit dialog as used build
870 * slots may change, affecting number of "in-progress" units. */
871 if ((city_is_new && VUT_UTYPE == product.kind)
872 || (production_changed && (VUT_UTYPE == pcity->production.kind
873 || VUT_UTYPE == product.kind))
874 || pcity->surplus[O_SHIELD] != packet->surplus[O_SHIELD]
875 || shield_stock_changed) {
876 need_units_dialog_update = TRUE;
877 }
878 pcity->production = product;
879
881 pcity->surplus[o] = packet->surplus[o];
882 pcity->waste[o] = packet->waste[o];
883 pcity->unhappy_penalty[o] = packet->unhappy_penalty[o];
884 pcity->prod[o] = packet->prod[o];
885 pcity->citizen_base[o] = packet->citizen_base[o];
886 pcity->usage[o] = packet->usage[o];
888
889#ifdef DONE_BY_create_city_virtual
890 if (city_is_new) {
891 worklist_init(&pcity->worklist);
892
893 for (i = 0; i < ARRAY_SIZE(pcity->built); i++) {
894 pcity->built[i].turn = I_NEVER;
895 }
896 }
897#endif /* DONE_BY_create_city_virtual */
898
899 worklist_copy(&pcity->worklist, &packet->worklist);
900
901 pcity->airlift = packet->airlift;
902 pcity->did_buy=packet->did_buy;
903 pcity->did_sell=packet->did_sell;
904 pcity->was_happy=packet->was_happy;
905
906 pcity->turn_founded = packet->turn_founded;
907 pcity->turn_last_built = packet->turn_last_built;
908
909 if (!universals_n_is_valid(packet->changed_from_kind)) {
910 log_error("handle_city_info() bad changed_from_kind %d.",
911 packet->changed_from_kind);
912 product.kind = VUT_NONE;
913 } else {
914 product = universal_by_number(packet->changed_from_kind,
915 packet->changed_from_value);
916 if (!universals_n_is_valid(product.kind)) {
917 log_error("handle_city_info() bad changed_from_value %d.",
918 packet->changed_from_value);
919 product.kind = VUT_NONE;
920 }
921 }
922 pcity->changed_from = product;
923
926 pcity->caravan_shields=packet->caravan_shields;
928
929 improvement_iterate(pimprove) {
930 bool have = BV_ISSET(packet->improvements, improvement_index(pimprove));
931
932 if (have && !city_is_new
933 && pcity->built[improvement_index(pimprove)].turn <= I_NEVER) {
934 audio_play_sound(pimprove->soundtag, pimprove->soundtag_alt);
935 }
936 need_economy_dialog_update |=
937 update_improvement_from_packet(pcity, pimprove, have);
939
940 /* We should be able to see units in the city. But for a diplomat
941 * investigating an enemy city we can't. In that case we don't update
942 * the occupied flag at all: it's already been set earlier and we'll
943 * get an update if it changes. */
945 pcity->client.occupied
946 = (unit_list_size(pcity->tile->units) > 0);
947 }
948
949 pcity->client.walls = packet->walls;
950 if (pcity->client.walls > NUM_WALL_TYPES) {
951 pcity->client.walls = NUM_WALL_TYPES;
952 }
953 pcity->style = packet->style;
954 pcity->capital = packet->capital;
955 if (packet->capital == CAPITAL_PRIMARY) {
956 powner->primary_capital_id = pcity->id;
957 } else if (powner->primary_capital_id == pcity->id) {
958 powner->primary_capital_id = 0;
959 }
960 pcity->client.city_image = packet->city_image;
961 pcity->steal = packet->steal;
962
963 pcity->client.happy = city_happy(pcity);
964 pcity->client.unhappy = city_unhappy(pcity);
965
966 popup = (city_is_new && can_client_change_view()
967 && powner == client.conn.playing
969 || packet->diplomat_investigate;
970
971 city_packet_common(pcity, pcenter, powner, worked_tiles,
972 city_is_new, popup, packet->diplomat_investigate);
973
974 if (city_is_new && !city_has_changed_owner) {
975 agents_city_new(pcity);
976 } else {
977 agents_city_changed(pcity);
978 }
979
980 /* Update the description if necessary. */
981 if (update_descriptions) {
983 }
984
985 /* Update focus unit info label if necessary. */
986 if (name_changed) {
987 unit_list_iterate(pfocus_units, pfocus_unit) {
988 if (pfocus_unit->homecity == pcity->id) {
989 update_unit_info_label(pfocus_units);
990 break;
991 }
993 }
994
995 /* Update the science dialog if necessary. */
996 if (need_science_dialog_update) {
998 }
999
1000 /* Update the units dialog if necessary. */
1001 if (need_units_dialog_update) {
1003 }
1004
1005 /* Update the economy dialog if necessary. */
1006 if (need_economy_dialog_update) {
1008 }
1009
1010 /* Update the panel text (including civ population). */
1012
1013 /* Update caravan dialog */
1014 if ((production_changed || shield_stock_changed)
1015 && action_selection_target_city() == pcity->id) {
1016 int acid = action_selection_actor_unit();
1017 int tgtid = action_selection_target_unit();
1018
1020 acid, acid,
1021 tgtid, tgtid,
1022 city_tile(pcity)->index,
1025 }
1026
1028 && (trade_routes_changed
1029 || (city_is_new && 0 < city_num_trade_routes(pcity)))) {
1031 }
1032}
1033
1034/************************************************************************/
1039void handle_web_city_info_addition(int id16, int id32, int granary_size,
1040 int granary_turns)
1041{
1042}
1043
1044/************************************************************************/
1048{
1049 struct city *pcity;
1050
1051 if (!has_capability("ids32", client.conn.capability)) {
1052 pcity = game_city_by_number(packet->id16);
1053 } else {
1054 pcity = game_city_by_number(packet->id32);
1055 }
1056
1057 /* The nationality of the citizens. */
1058 if (pcity != NULL && game.info.citizen_nationality) {
1059 int i;
1060
1061 citizens_init(pcity);
1062 for (i = 0; i < packet->nationalities_count; i++) {
1064 packet->nation_citizens[i]);
1065 }
1066 fc_assert(citizens_count(pcity) == city_size_get(pcity));
1067 }
1068}
1069
1070/************************************************************************/
1074{
1075 struct city *pcity;
1076
1077 if (!has_capability("ids32", client.conn.capability)) {
1078 pcity = game_city_by_number(packet->city_id16);
1079 } else {
1080 pcity = game_city_by_number(packet->city_id32);
1081 }
1082
1083 if (pcity != NULL) {
1084 city_rally_point_receive(packet, pcity);
1085 }
1086}
1087
1088/************************************************************************/
1093static void city_packet_common(struct city *pcity, struct tile *pcenter,
1094 struct player *powner,
1095 struct tile_list *worked_tiles,
1096 bool is_new, bool popup, bool investigate)
1097{
1098 if (NULL != worked_tiles) {
1099 /* We need to transfer the worked infos because the server will assume
1100 * those infos are kept in our side and won't send to us again. */
1101 tile_list_iterate(worked_tiles, pwork) {
1102 tile_set_worked(pwork, pcity);
1104 tile_list_destroy(worked_tiles);
1105 }
1106
1107 if (is_new) {
1108 tile_set_worked(pcenter, pcity); /* is_free_worked() */
1109 city_list_prepend(powner->cities, pcity);
1110
1111 if (client_is_global_observer() || powner == client_player()) {
1113 }
1114
1115 players_iterate(pp) {
1116 unit_list_iterate(pp->units, punit) {
1117 if (punit->homecity == pcity->id) {
1118 unit_list_prepend(pcity->units_supported, punit);
1119 }
1122
1124 } else {
1125 if (client_is_global_observer() || powner == client_player()) {
1127 }
1128 }
1129
1130 if (can_client_change_view()) {
1131 refresh_city_mapcanvas(pcity, pcenter, FALSE, FALSE);
1132 }
1133
1134 if (city_workers_display == pcity) {
1135 city_workers_display = NULL;
1136 }
1137
1138 if (investigate) {
1139 /* Commit the collected supported and present units. */
1140 if (pcity->client.collecting_info_units_supported != NULL) {
1141 /* We got units, let's move the unit lists. */
1143
1144 unit_list_destroy(pcity->client.info_units_present);
1145 pcity->client.info_units_present =
1148
1149 unit_list_destroy(pcity->client.info_units_supported);
1153 } else {
1154 /* We didn't get any unit, let's clear the unit lists. */
1156
1157 unit_list_clear(pcity->client.info_units_supported);
1158 unit_list_clear(pcity->client.info_units_present);
1159 }
1160 }
1161
1162 if (popup
1163 && NULL != client.conn.playing
1166 menus_update();
1167 if (!city_dialog_is_open(pcity)) {
1168 popup_city_dialog(pcity);
1169 }
1170 }
1171
1172 if (!is_new
1173 && (popup || can_player_see_city_internals(client.conn.playing, pcity))) {
1174 refresh_city_dialog(pcity);
1175 }
1176
1177 /* update menus if the focus unit is on the tile. */
1178 if (get_focus_unit_on_tile(pcenter)) {
1179 menus_update();
1180 }
1181
1182 if (is_new) {
1183 log_debug("(%d,%d) creating city %d, %s %s", TILE_XY(pcenter),
1184 pcity->id, nation_rule_name(nation_of_city(pcity)),
1185 city_name_get(pcity));
1186 }
1187
1189}
1190
1191/************************************************************************/
1196{
1197 struct city *pcity;
1198 struct trade_route *proute;
1199 bool city_changed = FALSE;
1200 int partner;
1201
1202 if (!has_capability("ids32", client.conn.capability)) {
1203 pcity = game_city_by_number(packet->city16);
1204 partner = packet->partner16;
1205 } else {
1206 pcity = game_city_by_number(packet->city32);
1207 partner = packet->partner32;
1208 }
1209
1210 if (pcity == NULL) {
1211 return;
1212 }
1213
1214 proute = trade_route_list_get(pcity->routes, packet->index);
1215 if (proute == NULL) {
1216 fc_assert(trade_route_list_size(pcity->routes) == packet->index);
1217
1218 proute = fc_malloc(sizeof(struct trade_route));
1219 trade_route_list_append(pcity->routes, proute);
1221 }
1222
1223 proute->partner = partner;
1224 proute->value = packet->value;
1225 proute->dir = packet->direction;
1226 proute->goods = goods_by_number(packet->goods);
1227
1231 }
1232}
1233
1234/************************************************************************/
1240{
1241 bool city_has_changed_owner = FALSE;
1242 bool city_is_new = FALSE;
1243 bool name_changed = FALSE;
1244 bool update_descriptions = FALSE;
1245 struct city *pcity;
1246 struct tile *pcenter = index_to_tile(&(wld.map), packet->tile);
1247 struct tile *ptile = NULL;
1248 struct tile_list *worked_tiles = NULL;
1249 struct player *powner = player_by_number(packet->owner);
1250 int radius_sq = game.info.init_city_radius_sq;
1251 int city_id;
1252
1253 if (!has_capability("ids32", client.conn.capability)) {
1254 city_id = packet->id16;
1255 } else {
1256 city_id = packet->id32;
1257 }
1258
1259 pcity = game_city_by_number(city_id);
1260
1261 fc_assert_ret_msg(NULL != powner, "Bad player number %d.", packet->owner);
1262 fc_assert_ret_msg(NULL != pcenter, "Invalid tile index %d.", packet->tile);
1263
1264 if (NULL != pcity) {
1265 ptile = city_tile(pcity);
1266
1267 if (NULL == ptile) {
1268 /* Invisible worked city */
1269 city_list_remove(invisible.cities, pcity);
1270 city_is_new = TRUE;
1271
1272 pcity->tile = pcenter;
1273 pcity->owner = powner;
1274 pcity->original = NULL;
1275
1276 whole_map_iterate(&(wld.map), wtile) {
1277 if (wtile->worked == pcity) {
1278 int dist_sq = sq_map_distance(pcenter, wtile);
1279
1280 if (dist_sq > city_map_radius_sq_get(pcity)) {
1281 city_map_radius_sq_set(pcity, dist_sq);
1282 }
1283 }
1285 } else if (city_owner(pcity) != powner) {
1286 /* Remember what were the worked tiles. The server won't
1287 * send to us again. */
1289 pworked, _index, _x, _y) {
1290 if (pcity == tile_worked(pworked)) {
1291 if (NULL == worked_tiles) {
1292 worked_tiles = tile_list_new();
1293 }
1294 tile_list_append(worked_tiles, pworked);
1295 }
1297 radius_sq = city_map_radius_sq_get(pcity);
1298 client_remove_city(pcity);
1299 pcity = NULL;
1300 city_has_changed_owner = TRUE;
1301 }
1302 }
1303
1304 if (NULL == pcity) {
1305 city_is_new = TRUE;
1306 pcity = create_city_virtual(powner, pcenter, packet->name);
1307 pcity->id = city_id;
1308 city_map_radius_sq_set(pcity, radius_sq);
1309 idex_register_city(&wld, pcity);
1310 } else if (pcity->id != city_id) {
1311 log_error("handle_city_short_info() city id %d != id %d.",
1312 pcity->id, city_id);
1313 return;
1314 } else if (city_tile(pcity) != pcenter) {
1315 log_error("handle_city_short_info() city tile (%d, %d) != (%d, %d).",
1316 TILE_XY(city_tile(pcity)), TILE_XY(pcenter));
1317 return;
1318 } else {
1319 name_changed = (0 != strncmp(packet->name, pcity->name,
1321
1322 /* Check if city descriptions should be updated */
1323 if (gui_options.draw_city_names && name_changed) {
1324 update_descriptions = TRUE;
1325 }
1326
1327 city_name_set(pcity, packet->name);
1328
1329 memset(pcity->feel, 0, sizeof(pcity->feel));
1330 memset(pcity->specialists, 0, sizeof(pcity->specialists));
1331 }
1332
1333 pcity->specialists[DEFAULT_SPECIALIST] = packet->size;
1334 city_size_set(pcity, packet->size);
1335
1336 /* We can't actually see the internals of the city, but the server tells
1337 * us this much. */
1338 if (pcity->client.occupied != packet->occupied) {
1339 pcity->client.occupied = packet->occupied;
1341 update_descriptions = TRUE;
1342 }
1343 }
1344 pcity->client.walls = packet->walls;
1345 if (pcity->client.walls > NUM_WALL_TYPES) {
1346 pcity->client.walls = NUM_WALL_TYPES;
1347 }
1348 pcity->style = packet->style;
1349 pcity->capital = packet->capital;
1350 if (packet->capital == CAPITAL_PRIMARY) {
1351 powner->primary_capital_id = pcity->id;
1352 } else if (powner->primary_capital_id == pcity->id) {
1353 powner->primary_capital_id = 0;
1354 }
1355 pcity->client.city_image = packet->city_image;
1356
1357 pcity->client.happy = packet->happy;
1358 pcity->client.unhappy = packet->unhappy;
1359
1360 improvement_iterate(pimprove) {
1361 /* Don't update the non-visible improvements, they could hide the
1362 * previously seen informations about the city (diplomat investigation).
1363 */
1364 if (is_improvement_visible(pimprove)) {
1365 bool have = BV_ISSET(packet->improvements,
1366 improvement_index(pimprove));
1367 update_improvement_from_packet(pcity, pimprove, have);
1368 }
1370
1371 city_packet_common(pcity, pcenter, powner, worked_tiles,
1372 city_is_new, FALSE, FALSE);
1373
1374 if (city_is_new && !city_has_changed_owner) {
1375 agents_city_new(pcity);
1376 } else {
1377 agents_city_changed(pcity);
1378 }
1379
1380 /* Update the description if necessary. */
1381 if (update_descriptions) {
1383 }
1384}
1385
1386/************************************************************************/
1389void handle_worker_task(const struct packet_worker_task *packet)
1390{
1391 struct city *pcity;
1392 struct worker_task *ptask = NULL;
1393
1394 if (!has_capability("ids32", client.conn.capability)) {
1395 pcity = game_city_by_number(packet->city_id16);
1396 } else {
1397 pcity = game_city_by_number(packet->city_id32);
1398 }
1399
1400 if (pcity == NULL
1401 || (pcity->owner != client.conn.playing && !client_is_global_observer())) {
1402 return;
1403 }
1404
1405 worker_task_list_iterate(pcity->task_reqs, ptask_old) {
1406 if (tile_index(ptask_old->ptile) == packet->tile_id) {
1407 ptask = ptask_old;
1408 break;
1409 }
1411
1412 if (ptask == NULL) {
1413 if (packet->activity == ACTIVITY_LAST) {
1414 return;
1415 } else {
1416 ptask = fc_malloc(sizeof(struct worker_task));
1417 worker_task_list_append(pcity->task_reqs, ptask);
1418 }
1419 } else {
1420 if (packet->activity == ACTIVITY_LAST) {
1421 worker_task_list_remove(pcity->task_reqs, ptask);
1422 free(ptask);
1423 ptask = NULL;
1424 }
1425 }
1426
1427 if (ptask != NULL) {
1428 ptask->ptile = index_to_tile(&(wld.map), packet->tile_id);
1429 ptask->act = packet->activity;
1430 if (packet->tgt >= 0) {
1431 ptask->tgt = extra_by_number(packet->tgt);
1432 } else {
1433 ptask->tgt = NULL;
1434 }
1435 ptask->want = packet->want;
1436 }
1437
1438 if (ptask && !worker_task_is_sane(ptask)) {
1439 log_debug("Bad worker task");
1440 worker_task_list_remove(pcity->task_reqs, ptask);
1441 free(ptask);
1442 ptask = NULL;
1443 return;
1444 }
1445
1446 refresh_city_dialog(pcity);
1447}
1448
1449/************************************************************************/
1452void handle_new_year(int year, int fragments, int turn)
1453{
1454 game.info.year = year;
1455 game.info.fragment_count = fragments;
1456 /*
1457 * The turn was increased in handle_end_turn()
1458 */
1459 fc_assert(game.info.turn == turn);
1461
1464
1466 menus_update();
1467
1469
1470#if 0
1471 /* This information shouldn't be needed, but if it is this is the only
1472 * way we can get it. */
1473 if (NULL != client.conn.playing) {
1474 turn_gold_difference =
1475 client.conn.playing->economic.gold - last_turn_gold_amount;
1476 last_turn_gold_amount = client.conn.playing->economic.gold;
1477 }
1478#endif
1479
1482
1484 create_event(NULL, E_TURN_BELL, ftc_client,
1485 _("Start of turn %d"), game.info.turn);
1486 }
1487
1489
1490 if (last_turn != turn) {
1491 start_turn();
1492 last_turn = turn;
1493 }
1494}
1495
1496/************************************************************************/
1502{
1503 /* Messagewindow will contain events happened since our own phase ended,
1504 * so player of the first phase and last phase are in equal situation. */
1506}
1507
1508/************************************************************************/
1512void handle_start_phase(int phase)
1513{
1515 /* We are on detached state, let ignore this packet. */
1516 return;
1517 }
1518
1519 if (phase < 0
1520 || (game.info.phase_mode == PMT_PLAYERS_ALTERNATE
1521 && phase >= player_count())
1522 || (game.info.phase_mode == PMT_TEAMS_ALTERNATE
1523 && phase >= team_count())) {
1524 log_error("handle_start_phase() illegal phase %d.", phase);
1525 return;
1526 }
1527
1529
1530 game.info.phase = phase;
1531
1532 /* Possibly replace wait cursor with something else */
1533 if (phase == 0) {
1534 /* TODO: Have server set as busy also if switching phase
1535 * is taking long in a alternating phases mode. */
1537 }
1538
1539 if (NULL != client.conn.playing
1540 && is_player_phase(client.conn.playing, phase)) {
1543
1545
1549 }
1550
1552
1554 pcity->client.colored = FALSE;
1556
1560
1562 }
1563
1565}
1566
1567/************************************************************************/
1572{
1573 log_debug("handle_begin_turn()");
1574
1575 /* Server is still considered busy until it handles also the beginning
1576 * of the first phase. */
1577
1579}
1580
1581/************************************************************************/
1586{
1587 log_debug("handle_end_turn()");
1588
1589 /* Make sure wait cursor is in use */
1591
1593
1594 /*
1595 * The local idea of the game.info.turn is increased here since the
1596 * client will get unit updates (reset of move points for example)
1597 * between handle_end_turn() and handle_new_year(). These
1598 * unit updates will look like they did take place in the old turn
1599 * which is incorrect. If we get the authoritative information about
1600 * the game.info.turn in handle_new_year() we will check it.
1601 */
1602 game.info.turn++;
1603
1604 log_verbose(_("Beginning turn %d"), game.info.turn);
1605
1607}
1608
1609/************************************************************************/
1612void play_sound_for_event(enum event_type type)
1613{
1614 const char *sound_tag = get_event_tag(type);
1615
1616 if (sound_tag) {
1617 audio_play_sound(sound_tag, NULL);
1618 }
1619}
1620
1621/************************************************************************/
1625void handle_chat_msg(const struct packet_chat_msg *packet)
1626{
1627 handle_event(packet->message,
1628 index_to_tile(&(wld.map), packet->tile),
1629 packet->event,
1630 packet->turn,
1631 packet->phase,
1632 packet->conn_id);
1633}
1634
1635/************************************************************************/
1646{
1647 handle_event(packet->message,
1648 index_to_tile(&(wld.map), packet->tile),
1649 packet->event,
1650 packet->turn,
1651 packet->phase,
1652 packet->conn_id);
1653}
1654
1655/************************************************************************/
1660{
1661 popup_connect_msg(_("Welcome"), message);
1662}
1663
1664/************************************************************************/
1668void handle_server_info(const char *version_label, int major_version,
1669 int minor_version, int patch_version, int emerg_version)
1670{
1671 if (emerg_version > 0) {
1672 log_verbose("Server has version %d.%d.%d.%d%s",
1673 major_version, minor_version, patch_version, emerg_version,
1674 version_label);
1675 } else {
1676 log_verbose("Server has version %d.%d.%d%s",
1677 major_version, minor_version, patch_version, version_label);
1678 }
1679}
1680
1681/************************************************************************/
1684void handle_page_msg(const char *caption, const char *headline,
1685 enum event_type event, int len, int parts)
1686{
1687 if (!client_has_player()
1689 || event != E_BROADCAST_REPORT) {
1690 if (page_msg_report.parts > 0) {
1691 /* Previous one was never finished */
1692 free(page_msg_report.caption);
1693 free(page_msg_report.headline);
1694 free(page_msg_report.lines);
1695 }
1696 page_msg_report.len = len;
1697 page_msg_report.event = event;
1700 page_msg_report.parts = parts;
1701 page_msg_report.lines = fc_malloc(len + 1);
1702 page_msg_report.lines[0] = '\0';
1703
1704 if (parts == 0) {
1705 /* Empty report - handle as if last part was just received. */
1706 page_msg_report.parts = 1;
1708 }
1709 }
1710}
1711
1712/************************************************************************/
1716{
1717 if (page_msg_report.lines != NULL) {
1718 /* We have already decided to show the message at the time we got
1719 * the header packet. */
1721 page_msg_report.parts--;
1722
1723 if (page_msg_report.parts == 0) {
1724 /* This is the final part */
1726 page_msg_report.headline,
1727 page_msg_report.lines);
1729
1730 free(page_msg_report.caption);
1731 free(page_msg_report.headline);
1732 free(page_msg_report.lines);
1733 page_msg_report.lines = NULL;
1734 }
1735 }
1736}
1737
1738/************************************************************************/
1741void handle_unit_info(const struct packet_unit_info *packet)
1742{
1743 struct unit *punit;
1744
1745 punit = unpackage_unit(packet);
1749 }
1750}
1751
1752/**********************************************************************/
1758{
1761 if (utype_can_do_action(unit_type_get(punit), act_id)) {
1762 /* An auto action like auto attack could be legal. Check for those
1763 * at once so they won't have to wait for player focus. */
1765 punit->id, punit->id,
1768 EXTRA_NONE,
1770 return;
1771 }
1773 }
1774
1775 /* This should be done in the foreground */
1777}
1778
1779/************************************************************************/
1795static bool handle_unit_packet_common(struct unit *packet_unit)
1796{
1797 struct city *pcity;
1798 struct unit *punit;
1799 bool need_menus_update = FALSE;
1800 bool need_economy_report_update = FALSE;
1801 bool need_units_report_update = FALSE;
1802 bool repaint_unit = FALSE;
1803 bool repaint_city = FALSE; /* regards unit's homecity */
1804 struct tile *old_tile = NULL;
1805 bool check_focus = FALSE; /* conservative focus change */
1806 bool moved = FALSE;
1807 bool ret = FALSE;
1808
1809 punit = player_unit_by_number(unit_owner(packet_unit), packet_unit->id);
1810 if (!punit && game_unit_by_number(packet_unit->id)) {
1811 /* This means unit has changed owner. We deal with this here
1812 * by simply deleting the old one and creating a new one. */
1813 handle_unit_remove(packet_unit->id, packet_unit->id);
1814 }
1815
1816 if (punit) {
1817 /* In some situations, the size of repaint units require can change;
1818 * in particular, city-builder units sometimes get a potential-city
1819 * outline, but to speed up redraws we don't repaint this whole area
1820 * unnecessarily. We need to ensure that when the footprint shrinks,
1821 * old bits aren't left behind on the canvas.
1822 * If the current (old) status of the unit is such that it gets a large
1823 * repaint, as a special case, queue a large repaint immediately, to
1824 * schedule the correct amount/location to be redrawn; but rely on the
1825 * repaint being deferred until the unit is updated, so that what's
1826 * drawn reflects the new status (e.g., no city outline). */
1829 }
1830
1831 ret = TRUE;
1832 punit->activity_count = packet_unit->activity_count;
1834 if (punit->ssa_controller != packet_unit->ssa_controller) {
1835 punit->ssa_controller = packet_unit->ssa_controller;
1836 repaint_unit = TRUE;
1837 /* AI is set: may change focus */
1838 /* AI is cleared: keep focus */
1839 if (packet_unit->ssa_controller != SSA_NONE
1840 && unit_is_in_focus(punit)) {
1841 check_focus = TRUE;
1842 }
1843 }
1844
1845 if (punit->facing != packet_unit->facing) {
1846 punit->facing = packet_unit->facing;
1847 repaint_unit = TRUE;
1848 }
1849
1850 if (punit->activity != packet_unit->activity
1851 || punit->activity_target == packet_unit->activity_target
1852 || punit->client.transported_by != packet_unit->client.transported_by
1853 || punit->client.occupied != packet_unit->client.occupied
1854 || punit->has_orders != packet_unit->has_orders
1855 || punit->orders.repeat != packet_unit->orders.repeat
1856 || punit->orders.vigilant != packet_unit->orders.vigilant
1857 || punit->orders.index != packet_unit->orders.index) {
1858
1859 /*** Change in activity or activity's target. ***/
1860
1861 /* May change focus if focus unit gets a new activity.
1862 * But if new activity is Idle, it means user specifically selected
1863 * the unit */
1865 && (packet_unit->activity != ACTIVITY_IDLE
1866 || packet_unit->has_orders)) {
1867 check_focus = TRUE;
1868 }
1869
1870 repaint_unit = TRUE;
1871
1872 /* Wakeup Focus */
1874 && NULL != client.conn.playing
1877 && punit->activity == ACTIVITY_SENTRY
1878 && packet_unit->activity == ACTIVITY_IDLE
1881 /* many wakeup units per tile are handled */
1883 check_focus = FALSE; /* and keep it */
1884 }
1885
1886 punit->activity = packet_unit->activity;
1887 punit->activity_target = packet_unit->activity_target;
1888
1890 != packet_unit->client.transported_by) {
1891 if (packet_unit->client.transported_by == -1) {
1892 /* The unit was unloaded from its transport. The check for a new
1893 * transport is done below. */
1895 }
1896
1898 }
1899
1900 if (punit->client.occupied != packet_unit->client.occupied) {
1901 if (get_focus_unit_on_tile(unit_tile(packet_unit))) {
1902 /* Special case: (un)loading a unit in a transporter on the same
1903 *tile as the focus unit may (dis)allow the focus unit to be
1904 * loaded. Thus the orders->(un)load menu item needs updating. */
1905 need_menus_update = TRUE;
1906 }
1907 punit->client.occupied = packet_unit->client.occupied;
1908 }
1909
1910 punit->has_orders = packet_unit->has_orders;
1911 punit->orders.length = packet_unit->orders.length;
1912 punit->orders.index = packet_unit->orders.index;
1913 punit->orders.repeat = packet_unit->orders.repeat;
1914 punit->orders.vigilant = packet_unit->orders.vigilant;
1915
1916 /* We cheat by just stealing the packet unit's list. */
1917 if (punit->orders.list) {
1918 free(punit->orders.list);
1919 }
1920 punit->orders.list = packet_unit->orders.list;
1921 packet_unit->orders.list = NULL;
1922
1923 if (NULL == client.conn.playing
1926 }
1927 } /*** End of Change in activity or activity's target. ***/
1928
1929 /* These two lines force the menus to be updated as appropriate when
1930 * the focus unit changes. */
1931 if (unit_is_in_focus(punit)) {
1932 need_menus_update = TRUE;
1933 }
1934
1935 if (punit->homecity != packet_unit->homecity) {
1936 /* change homecity */
1937 struct city *hcity;
1938
1939 if ((hcity = game_city_by_number(punit->homecity))) {
1940 unit_list_remove(hcity->units_supported, punit);
1941 refresh_city_dialog(hcity);
1942 }
1943
1944 punit->homecity = packet_unit->homecity;
1945 if ((hcity = game_city_by_number(punit->homecity))) {
1946 unit_list_prepend(hcity->units_supported, punit);
1947 repaint_city = TRUE;
1948 }
1949
1950 /* This can change total upkeep figures */
1951 need_units_report_update = TRUE;
1952 }
1953
1954 if (punit->hp != packet_unit->hp) {
1955 /* hp changed */
1956 punit->hp = packet_unit->hp;
1957 repaint_unit = TRUE;
1958 }
1959
1960 if (punit->utype != unit_type_get(packet_unit)) {
1961 /* Unit type has changed (been upgraded) */
1962 struct city *ccity = tile_city(unit_tile(punit));
1963
1964 punit->utype = unit_type_get(packet_unit);
1965 repaint_unit = TRUE;
1966 repaint_city = TRUE;
1967 if (ccity != NULL && (ccity->id != punit->homecity)) {
1968 refresh_city_dialog(ccity);
1969 }
1970 if (unit_is_in_focus(punit)) {
1971 /* Update the orders menu -- the unit might have new abilities */
1972 need_menus_update = TRUE;
1973 }
1974 need_units_report_update = TRUE;
1975 }
1976
1977 /* May change focus if an attempted move or attack exhausted unit */
1978 if (punit->moves_left != packet_unit->moves_left
1979 && unit_is_in_focus(punit)) {
1980 check_focus = TRUE;
1981 }
1982
1983 if (!same_pos(unit_tile(punit), unit_tile(packet_unit))) {
1984 /*** Change position ***/
1985 struct city *ccity = tile_city(unit_tile(punit));
1986
1987 old_tile = unit_tile(punit);
1988 moved = TRUE;
1989
1990 /* Show where the unit is going. */
1991 do_move_unit(punit, packet_unit);
1992
1993 if (ccity != NULL) {
1995 /* Unit moved out of a city - update the occupied status. */
1996 bool new_occupied =
1997 (unit_list_size(ccity->tile->units) > 0);
1998
1999 if (ccity->client.occupied != new_occupied) {
2000 ccity->client.occupied = new_occupied;
2001 refresh_city_mapcanvas(ccity, ccity->tile, FALSE, FALSE);
2004 }
2005 }
2006 }
2007
2008 if (ccity->id == punit->homecity) {
2009 repaint_city = TRUE;
2010 } else {
2011 refresh_city_dialog(ccity);
2012 }
2013 }
2014
2015 if ((ccity = tile_city(unit_tile(punit)))) {
2017 /* Unit moved into a city - obviously it's occupied. */
2018 if (!ccity->client.occupied) {
2019 ccity->client.occupied = TRUE;
2020 refresh_city_mapcanvas(ccity, ccity->tile, FALSE, FALSE);
2023 }
2024 }
2025 }
2026
2027 if (ccity->id == punit->homecity) {
2028 repaint_city = TRUE;
2029 } else {
2030 refresh_city_dialog(ccity);
2031 }
2032 }
2033
2034 } /*** End of Change position. ***/
2035
2036 if (repaint_city || repaint_unit) {
2037 /* We repaint the city if the unit itself needs repainting or if
2038 * there is a special city-only redrawing to be done. */
2039 if ((pcity = game_city_by_number(punit->homecity))) {
2040 refresh_city_dialog(pcity);
2041 }
2042 if (repaint_unit && tile_city(unit_tile(punit))
2043 && tile_city(unit_tile(punit)) != pcity) {
2044 /* Refresh the city we're occupying too. */
2046 }
2047 }
2048
2049 need_economy_report_update = (punit->upkeep[O_GOLD]
2050 != packet_unit->upkeep[O_GOLD]);
2051 /* unit upkeep information */
2053 punit->upkeep[o] = packet_unit->upkeep[o];
2055
2056 punit->nationality = packet_unit->nationality;
2057 punit->veteran = packet_unit->veteran;
2058 punit->moves_left = packet_unit->moves_left;
2059 punit->fuel = packet_unit->fuel;
2060 punit->goto_tile = packet_unit->goto_tile;
2061 punit->paradropped = packet_unit->paradropped;
2062 punit->stay = packet_unit->stay;
2063 if (punit->done_moving != packet_unit->done_moving) {
2064 punit->done_moving = packet_unit->done_moving;
2065 check_focus = TRUE;
2066 }
2067
2068 /* This won't change punit; it enqueues the call for later handling. */
2071
2072 if ((punit->action_decision_want != packet_unit->action_decision_want
2074 != packet_unit->action_decision_tile))
2075 && should_ask_server_for_actions(packet_unit)) {
2076 /* The unit wants the player to decide. */
2078 /* Pop up an action selection dialog if the unit has focus or give
2079 * the unit higher priority in the focus queue if not. */
2082 check_focus = TRUE;
2083 } else {
2084 /* Refresh already open action selection dialog. */
2085 int acid = action_selection_actor_unit();
2086 int tgtid = action_selection_target_unit();
2087
2089 acid, acid,
2090 tgtid, tgtid,
2091 tile_index(
2092 packet_unit->action_decision_tile),
2095 }
2096 }
2099 } else {
2100 /*** Create new unit ***/
2101 punit = packet_unit;
2103
2104 unit_list_prepend(unit_owner(punit)->units, punit);
2105 unit_list_prepend(unit_tile(punit)->units, punit);
2106
2108
2109 if ((pcity = game_city_by_number(punit->homecity))) {
2110 unit_list_prepend(pcity->units_supported, punit);
2111 }
2112
2113 log_debug("New %s %s id %d (%d %d) hc %d %s",
2117 (pcity ? city_name_get(pcity) : "(unknown)"));
2118
2119 repaint_unit = !unit_transported(punit);
2121
2122 /* Check if we should link cargo units.
2123 * (This might be necessary if the cargo info was sent to us before
2124 * this transporter.) */
2125 if (punit->client.occupied) {
2126 unit_list_iterate(unit_tile(punit)->units, aunit) {
2127 if (aunit->client.transported_by == punit->id) {
2128 fc_assert(aunit->transporter == NULL);
2130 }
2132 }
2133
2134 if ((pcity = tile_city(unit_tile(punit)))) {
2135 /* The unit is in a city - obviously it's occupied. */
2136 pcity->client.occupied = TRUE;
2137 }
2138
2140 /* The unit wants the player to decide. */
2142 check_focus = TRUE;
2143 }
2144
2145 need_units_report_update = TRUE;
2146 } /*** End of Create new unit ***/
2147
2148 fc_assert_ret_val(punit != NULL, ret);
2149
2150 /* Check if we have to load the unit on a transporter. */
2151 if (punit->client.transported_by != -1) {
2152 struct unit *ptrans
2154
2155 /* Load unit only if transporter is known by the client.
2156 * (If not, cargo will be loaded later when the transporter info is
2157 * sent to the client.) */
2158 if (ptrans && ptrans != unit_transport_get(punit)) {
2159 /* First, we have to unload the unit from its old transporter. */
2161 unit_transport_load(punit, ptrans, TRUE);
2162#ifdef DEBUG_TRANSPORT
2163 log_debug("load %s (ID: %d) onto %s (ID: %d)",
2165 unit_name_translation(ptrans), ptrans->id);
2166 } else if (ptrans && ptrans == unit_transport_get(punit)) {
2167 log_debug("%s (ID: %d) is loaded onto %s (ID: %d)",
2169 unit_name_translation(ptrans), ptrans->id);
2170 } else {
2171 log_debug("%s (ID: %d) is not loaded", unit_name_translation(punit),
2172 punit->id);
2173#endif /* DEBUG_TRANSPORT */
2174 }
2175 }
2176
2179 || (moved && get_focus_unit_on_tile(old_tile))) {
2181 /* Update (an possible active) unit select dialog. */
2183 }
2184
2185 if (repaint_unit) {
2187 }
2188
2189 if ((check_focus || get_num_units_in_focus() == 0)
2190 && NULL != client.conn.playing
2194 }
2195
2196 if (need_menus_update) {
2197 menus_update();
2198 }
2199
2201 if (need_economy_report_update) {
2203 }
2204 if (need_units_report_update) {
2206 }
2207 }
2208
2209 return ret;
2210}
2211
2212/************************************************************************/
2218void handle_investigate_started(int unit_id16, int unit_id32,
2219 int city_id16, int city_id32)
2220{
2221 struct city *pcity;
2222
2223 if (!has_capability("ids32", client.conn.capability)) {
2224 city_id32 = city_id16;
2225 /* Unit id not used by this function. */
2226 }
2227
2228 pcity = game_city_by_number(city_id32);
2229
2230 if (pcity == NULL) {
2231 log_error("Investigate city: unknown city id %d!",
2232 city_id32);
2233 return;
2234 }
2235
2236 /* Start collecting supported and present units. */
2237
2238 /* Ensure we are not already in an investigate cycle. */
2242 unit_list_new_full(unit_virtual_destroy);
2244 unit_list_new_full(unit_virtual_destroy);
2245}
2246
2247/************************************************************************/
2250void handle_investigate_finished(int unit_id16, int unit_id32,
2251 int city_id16, int city_id32)
2252{
2253}
2254
2255/************************************************************************/
2259{
2260 struct city *pcity;
2261 struct unit *punit;
2262 int info_city_id;
2263
2264 if (!has_capability("ids32", client.conn.capability)) {
2265 info_city_id = packet->info_city_id16;
2266 } else {
2267 info_city_id = packet->info_city_id32;
2268 }
2269
2270 /* Special case for a diplomat/spy investigating a city: The investigator
2271 * needs to know the supported and present units of a city, whether or not
2272 * they are fogged. So, we send a list of them all before sending the city
2273 * info. */
2275 || packet->packet_use == UNIT_INFO_CITY_PRESENT) {
2276 static int last_serial_num = 0;
2277
2278 pcity = game_city_by_number(info_city_id);
2279 if (!pcity) {
2280 log_error("Investigate city: unknown city id %d!",
2281 info_city_id);
2282 return;
2283 }
2284
2285 if (!has_capability("obsinv", client.conn.capability)) {
2286 /* New serial number: start collecting supported and present units. */
2287 if (last_serial_num
2289 last_serial_num =
2291 /* Ensure we are not already in an investigate cycle. */
2295 unit_list_new_full(unit_virtual_destroy);
2297 unit_list_new_full(unit_virtual_destroy);
2298 }
2299 }
2300
2301 /* Append a unit struct to the proper list. */
2302 punit = unpackage_short_unit(packet);
2303 if (packet->packet_use == UNIT_INFO_CITY_SUPPORTED) {
2304 if (pcity->client.collecting_info_units_supported != NULL) {
2305 unit_list_append(pcity->client.collecting_info_units_supported, punit);
2306 } else {
2307 /* pcity->client.collecting_info_units_supported should not be NULL,
2308 * but older servers never started the sequence for observers. */
2310 && client_is_observer()),
2311 "Supported units list NULL");
2312 }
2313 } else {
2315 if (pcity->client.collecting_info_units_present != NULL) {
2316 unit_list_append(pcity->client.collecting_info_units_present, punit);
2317 } else {
2318 /* pcity->client.collecting_info_units_present should not be NULL,
2319 * but older servers never started the sequence for observers. */
2321 && client_is_observer()),
2322 "Present units list NULL");
2323 }
2324 }
2325
2326 /* Done with special case. */
2327 return;
2328 }
2329
2330 if (player_by_number(packet->owner) == client.conn.playing) {
2331 log_error("handle_unit_short_info() for own unit.");
2332 }
2333
2334 punit = unpackage_short_unit(packet);
2338 }
2339}
2340
2341/************************************************************************/
2344void handle_set_topology(int topology_id)
2345{
2346 wld.map.topology_id = topology_id;
2347
2348 if (forced_tileset_name[0] == '\0'
2349 && (tileset_map_topo_compatible(topology_id, tileset, NULL)
2352 const char *ts_to_load;
2353
2354 ts_to_load = tileset_name_for_topology(topology_id);
2355
2356 if (ts_to_load != NULL && ts_to_load[0] != '\0') {
2358 }
2359 }
2360}
2361
2362/************************************************************************/
2366void handle_map_info(int xsize, int ysize, int topology_id)
2367{
2368 int ts_topo;
2369
2370 if (!map_is_empty()) {
2371 map_free(&(wld.map));
2373 }
2374
2375 wld.map.xsize = xsize;
2376 wld.map.ysize = ysize;
2377
2378 if (tileset_map_topo_compatible(topology_id, tileset, &ts_topo) == TOPO_INCOMP_HARD) {
2380 _("Map topology (%s) and tileset (%s) incompatible."),
2381 describe_topology(topology_id), describe_topology(ts_topo));
2382 }
2383
2384 wld.map.topology_id = topology_id;
2385
2390 mapdeco_init();
2391
2393
2395
2396 packhand_init();
2397}
2398
2399/************************************************************************/
2402void handle_game_info(const struct packet_game_info *pinfo)
2403{
2404 bool boot_help;
2405 bool update_aifill_button = FALSE, update_ai_skill_level = FALSE;
2406 bool toggle_edit_ui = FALSE;
2407
2408 if (game.info.aifill != pinfo->aifill) {
2409 update_aifill_button = TRUE;
2410 }
2411 if (game.info.skill_level != pinfo->skill_level) {
2412 update_ai_skill_level = TRUE;
2413 }
2414
2415 if (game.info.is_edit_mode != pinfo->is_edit_mode) {
2416 toggle_edit_ui = TRUE;
2417
2419 /* Clears the current goto command. */
2421
2422 if (pinfo->is_edit_mode) {
2424 /* Gui didn't handle this */
2426 _("This scenario may have manually set properties the editor "
2427 "cannot handle."));
2429 _("They won't be saved when scenario is saved from the editor."));
2430 }
2431 }
2432 }
2433
2434 game.info = *pinfo;
2435
2436 /* check the values! */
2437#define VALIDATE(_count, _maximum, _string) \
2438 if (game.info._count > _maximum) { \
2439 log_error("handle_game_info(): Too many " _string "; using %d of %d", \
2440 _maximum, game.info._count); \
2441 game.info._count = _maximum; \
2442 }
2443
2444 VALIDATE(granary_num_inis, MAX_GRANARY_INIS, "granary entries");
2445#undef VALIDATE
2446
2451
2452 boot_help = (can_client_change_view()
2454 if (boot_help) {
2455 boot_help_texts(); /* reboot, after setting game.spacerace */
2456 }
2458 menus_update();
2460 if (update_aifill_button || update_ai_skill_level) {
2462 }
2463
2464 if (can_client_change_view()) {
2466 }
2467
2468 if (toggle_edit_ui) {
2470 }
2471
2473}
2474
2475/************************************************************************/
2478void handle_calendar_info(const struct packet_calendar_info *pcalendar)
2479{
2480 game.calendar = *pcalendar;
2481}
2482
2483/************************************************************************/
2486void handle_timeout_info(float seconds_to_phasedone, float last_turn_change_time)
2487{
2488 if (current_turn_timeout() != 0 && seconds_to_phasedone >= 0) {
2489 /* If this packet is received in the middle of a turn, this value
2490 * represents the number of seconds from now to the end of the turn
2491 * (not from the start of the turn). So we need to restart our
2492 * timer. */
2493 set_seconds_to_turndone(seconds_to_phasedone);
2494 }
2495
2496 game.tinfo.last_turn_change_time = last_turn_change_time;
2497}
2498
2499/************************************************************************/
2511
2512/************************************************************************/
2521
2522/************************************************************************/
2527void handle_player_remove(int playerno)
2528{
2529 struct player_slot *pslot;
2530 struct player *pplayer;
2531 int plr_nbr;
2532
2533 pslot = player_slot_by_number(playerno);
2534
2535 if (NULL == pslot || !player_slot_is_used(pslot)) {
2536 /* Ok, just ignore. */
2537 return;
2538 }
2539
2540 pplayer = player_slot_get_player(pslot);
2541
2542 if (can_client_change_view()) {
2543 close_intel_dialog(pplayer);
2544 }
2545
2546 /* Update the connection informations. */
2547 if (client_player() == pplayer) {
2548 client.conn.playing = NULL;
2549 }
2550 conn_list_iterate(pplayer->connections, pconn) {
2551 pconn->playing = NULL;
2553 conn_list_clear(pplayer->connections);
2554
2555 /* Save player number before player is freed */
2556 plr_nbr = player_number(pplayer);
2557
2558 player_destroy(pplayer);
2559
2562
2565}
2566
2567/************************************************************************/
2573{
2574 bool is_new_nation = FALSE;
2575 bool turn_done_changed = FALSE;
2576 bool new_player = FALSE;
2577 int i;
2578 struct player *pplayer, *my_player;
2579 struct nation_type *pnation;
2580 struct government *pgov, *ptarget_gov;
2581 struct player_slot *pslot;
2582 struct team_slot *tslot;
2583
2584 /* Player. */
2585 pslot = player_slot_by_number(pinfo->playerno);
2586 fc_assert(NULL != pslot);
2587 new_player = !player_slot_is_used(pslot);
2588 pplayer = player_new(pslot);
2589
2590 if ((pplayer->rgb == NULL) != !pinfo->color_valid
2591 || (pinfo->color_valid
2592 && (pplayer->rgb->r != pinfo->color_red
2593 || pplayer->rgb->g != pinfo->color_green
2594 || pplayer->rgb->b != pinfo->color_blue))) {
2595 struct rgbcolor *prgbcolor;
2596
2597 if (pinfo->color_valid) {
2598 prgbcolor = rgbcolor_new(pinfo->color_red,
2599 pinfo->color_green,
2600 pinfo->color_blue);
2601 fc_assert_ret(prgbcolor != NULL);
2602 } else {
2603 prgbcolor = NULL;
2604 }
2605
2606 player_set_color(pplayer, prgbcolor);
2607 tileset_player_init(tileset, pplayer);
2608
2609 rgbcolor_destroy(prgbcolor);
2610
2611 /* Queue a map update -- may need to redraw borders, etc. */
2613 }
2614 pplayer->client.color_changeable = pinfo->color_changeable;
2615
2616 if (new_player) {
2617 /* Initialise client side player data (tile vision). At the moment
2618 * redundant as the values are initialised with 0 due to fc_calloc(). */
2619 client_player_init(pplayer);
2620 }
2621
2622 /* Team. */
2623 tslot = team_slot_by_number(pinfo->team);
2624 fc_assert(NULL != tslot);
2625
2626 /* Should never fail when slot given is not NULL */
2627 team_add_player(pplayer, team_new(tslot));
2628
2629 pnation = nation_by_number(pinfo->nation);
2630 pgov = government_by_number(pinfo->government);
2631 ptarget_gov = government_by_number(pinfo->target_government);
2632
2633 /* Now update the player information. */
2634 sz_strlcpy(pplayer->name, pinfo->name);
2635 sz_strlcpy(pplayer->username, pinfo->username);
2636 pplayer->unassigned_user = pinfo->unassigned_user;
2637
2638 is_new_nation = player_set_nation(pplayer, pnation);
2639 pplayer->is_male = pinfo->is_male;
2640 pplayer->score.game = pinfo->score;
2641 pplayer->was_created = pinfo->was_created;
2642
2643 pplayer->economic.gold = pinfo->gold;
2644 pplayer->economic.tax = pinfo->tax;
2645 pplayer->economic.science = pinfo->science;
2646 pplayer->economic.luxury = pinfo->luxury;
2647 pplayer->client.tech_upkeep = pinfo->tech_upkeep;
2648 pplayer->government = pgov;
2649 pplayer->target_government = ptarget_gov;
2650 /* Don't use player_iterate here, because we ignore the real number
2651 * of players and we want to read all the datas. */
2652 BV_CLR_ALL(pplayer->real_embassy);
2653 fc_assert(8 * sizeof(pplayer->real_embassy)
2654 >= ARRAY_SIZE(pinfo->real_embassy));
2655 for (i = 0; i < ARRAY_SIZE(pinfo->real_embassy); i++) {
2656 if (pinfo->real_embassy[i]) {
2657 BV_SET(pplayer->real_embassy, i);
2658 }
2659 }
2660 pplayer->gives_shared_vision = pinfo->gives_shared_vision;
2661 pplayer->style = style_by_number(pinfo->style);
2662
2663 if (pplayer == client.conn.playing) {
2664 bool music_change = FALSE;
2665
2666 if (pplayer->music_style != pinfo->music_style) {
2667 pplayer->music_style = pinfo->music_style;
2668 music_change = TRUE;
2669 }
2670 if (pplayer->client.mood != pinfo->mood) {
2671 pplayer->client.mood = pinfo->mood;
2672 music_change = TRUE;
2673 }
2674
2675 if (music_change) {
2677 }
2678 }
2679
2680 pplayer->history = pinfo->history;
2681 pplayer->client.culture = pinfo->culture;
2682
2683 if (pplayer->economic.infra_points != pinfo->infrapoints) {
2684 pplayer->economic.infra_points = pinfo->infrapoints;
2686 }
2687
2688 /* Don't use player_iterate or player_slot_count here, because we ignore
2689 * the real number of players and we want to read all the datas. */
2690 fc_assert(ARRAY_SIZE(pplayer->ai_common.love) >= ARRAY_SIZE(pinfo->love));
2691 for (i = 0; i < ARRAY_SIZE(pinfo->love); i++) {
2692 pplayer->ai_common.love[i] = pinfo->love[i];
2693 }
2694
2695 my_player = client_player();
2696
2697 pplayer->is_connected = pinfo->is_connected;
2698
2699 for (i = 0; i < B_LAST; i++) {
2700 pplayer->wonders[i] = pinfo->wonders[i];
2701 }
2702
2703 /* Set AI.control. */
2704 if (is_ai(pplayer) != BV_ISSET(pinfo->flags, PLRF_AI)) {
2705 BV_SET_VAL(pplayer->flags, PLRF_AI, BV_ISSET(pinfo->flags, PLRF_AI));
2706 if (pplayer == my_player) {
2707 if (is_ai(my_player)) {
2708 output_window_append(ftc_client, _("AI mode is now ON."));
2709 if (!gui_options.ai_manual_turn_done && !pplayer->phase_done) {
2710 /* End turn immediately */
2712 }
2713 } else {
2714 output_window_append(ftc_client, _("AI mode is now OFF."));
2715 }
2716 }
2717 }
2718
2719 pplayer->flags = pinfo->flags;
2720
2721 pplayer->ai_common.science_cost = pinfo->science_cost;
2722
2723 turn_done_changed = (pplayer->phase_done != pinfo->phase_done
2724 || (BV_ISSET(pplayer->flags, PLRF_AI) !=
2725 BV_ISSET(pinfo->flags, PLRF_AI)));
2726 pplayer->phase_done = pinfo->phase_done;
2727
2728 pplayer->is_ready = pinfo->is_ready;
2729 pplayer->nturns_idle = pinfo->nturns_idle;
2730 pplayer->is_alive = pinfo->is_alive;
2731 pplayer->turns_alive = pinfo->turns_alive;
2732 pplayer->ai_common.barbarian_type = pinfo->barbarian_type;
2733 pplayer->revolution_finishes = pinfo->revolution_finishes;
2734 pplayer->ai_common.skill_level = pinfo->ai_skill_level;
2735
2738 multipliers_iterate(pmul) {
2739 int idx = multiplier_index(pmul);
2740
2741 pplayer->multipliers[idx].value = pinfo->multiplier[idx];
2742 pplayer->multipliers[idx].target = pinfo->multiplier_target[idx];
2743 pplayer->multipliers[idx].changed = pinfo->multiplier_changed[idx];
2745
2746 /* if the server requests that the client reset, then information about
2747 * connections to this player are lost. If this is the case, insert the
2748 * correct conn back into the player->connections list */
2749 if (conn_list_size(pplayer->connections) == 0) {
2751 if (pplayer == pconn->playing) {
2752 /* insert the controller into first position */
2753 if (pconn->observer) {
2754 conn_list_append(pplayer->connections, pconn);
2755 } else {
2756 conn_list_prepend(pplayer->connections, pconn);
2757 }
2758 }
2760 }
2761
2762
2763 /* The player information is now fully set. Update the GUI. */
2764
2765 if (pplayer == my_player && can_client_change_view()) {
2766 if (turn_done_changed) {
2768 }
2775 menus_update();
2776 }
2777
2779
2782
2783 if (is_new_nation) {
2785
2786 /* When changing nation during a running game, some refreshing is needed.
2787 * This may not be the only one! */
2789 }
2790
2791 if (can_client_change_view()) {
2792 /* Just about any changes above require an update to the intelligence
2793 * dialog. */
2794 update_intel_dialog(pplayer);
2795 }
2796
2799 FALSE);
2800}
2801
2802/************************************************************************/
2807void handle_web_player_info_addition(int playerno, int expected_income)
2808{
2809}
2810
2811/************************************************************************/
2815{
2816 struct research *presearch;
2817 bool tech_changed = FALSE;
2818 bool poptechup = FALSE;
2819 Tech_type_id gained_techs[advance_count()];
2820 int gained_techs_num = 0, i;
2821 enum tech_state newstate, oldstate;
2822
2823#ifdef FREECIV_DEBUG
2824 log_verbose("Research nb %d inventions: %s",
2825 packet->id,
2826 packet->inventions);
2827#endif
2828 presearch = research_by_number(packet->id);
2829 fc_assert_ret(NULL != presearch);
2830
2831 poptechup = (presearch->researching != packet->researching
2832 || presearch->tech_goal != packet->tech_goal);
2833 presearch->techs_researched = packet->techs_researched;
2834 if (presearch->future_tech == 0 && packet->future_tech > 0) {
2835 gained_techs[gained_techs_num++] = A_FUTURE;
2836 }
2837 presearch->future_tech = packet->future_tech;
2838 presearch->researching = packet->researching;
2839 presearch->client.researching_cost = packet->researching_cost;
2840 presearch->bulbs_researched = packet->bulbs_researched;
2841 presearch->tech_goal = packet->tech_goal;
2842 presearch->client.total_bulbs_prod = packet->total_bulbs_prod;
2843
2845 newstate = packet->inventions[advi] - '0';
2846 oldstate = research_invention_set(presearch, advi, newstate);
2847
2848 if (newstate != oldstate) {
2849 if (TECH_KNOWN == newstate) {
2850 tech_changed = TRUE;
2851 if (A_NONE != advi) {
2852 gained_techs[gained_techs_num++] = advi;
2853 }
2854 } else if (TECH_KNOWN == oldstate) {
2855 tech_changed = TRUE;
2856 }
2857 }
2859
2860 research_update(presearch);
2861
2862 if (C_S_RUNNING == client_state()) {
2863 if (presearch == research_get(client_player())) {
2864 if (poptechup && is_human(client_player())) {
2866 }
2868 if (tech_changed) {
2869 /* Some ways a new or lost tech can affect menus:
2870 * - If tech is needed for certain governments, the government
2871 * switching menus need updating.
2872 * - If we just learned/lost bridge building and focus is on a
2873 * worker on a river, the road menu item needs updating. */
2874 menus_update();
2875
2876 script_client_signal_emit("new_tech");
2877
2878 /* If we got a new tech the tech tree news an update. */
2880 }
2881 for (i = 0; i < gained_techs_num; i++) {
2882 show_tech_gained_dialog(gained_techs[i]);
2883 }
2884 }
2885 if (editor_is_active()) {
2887 research_players_iterate(presearch, pplayer) {
2889 FALSE);
2891 }
2892 }
2893}
2894
2895/************************************************************************/
2899{
2900 struct research *presearch = research_by_number(id);
2901
2902 if (presearch == NULL) {
2903 log_error("Received unknown research for clearing: %d.", id);
2904 return;
2905 }
2906
2907 /* Do we need to set other fields? */
2908 presearch->researching = A_UNKNOWN;
2909 presearch->future_tech = 0;
2910 presearch->tech_goal = A_UNKNOWN;
2911
2913 research_invention_set(presearch, advi, TECH_UNKNOWN);
2915
2916 if (editor_is_active()) {
2918 research_players_iterate(presearch, pplayer) {
2920 FALSE);
2922 }
2923}
2924
2925/************************************************************************/
2929{
2930 struct player *plr1 = player_by_number(packet->plr1);
2931 struct player *plr2 = player_by_number(packet->plr2);
2932 struct player *my_player = client_player();
2933 struct player_diplstate *ds = player_diplstate_get(plr1, plr2);
2934 bool need_players_dialog_update = FALSE;
2935
2936 fc_assert_ret(ds != NULL);
2937
2938 if (client_has_player() && my_player == plr2) {
2939 if (ds->type != packet->type) {
2940 need_players_dialog_update = TRUE;
2941 }
2942
2943 /* Check if we detect change to armistice with us. If so,
2944 * ready all units for movement out of the territory in
2945 * question; otherwise they will be disbanded. */
2946 if (DS_ARMISTICE != player_diplstate_get(plr1, my_player)->type
2947 && DS_ARMISTICE == packet->type) {
2948 unit_list_iterate(my_player->units, punit) {
2950 || tile_owner(unit_tile(punit)) != plr1) {
2951 continue;
2952 }
2955 }
2956 if (punit->activity != ACTIVITY_IDLE) {
2957 request_new_unit_activity(punit, ACTIVITY_IDLE);
2958 }
2960 }
2961 }
2962
2963 ds->type = packet->type;
2964 ds->turns_left = packet->turns_left;
2967
2968 if (need_players_dialog_update) {
2970 }
2971
2972 if (need_players_dialog_update
2974 /* An action selection dialog is open and our diplomatic state just
2975 * changed. Find out if the relationship that changed was to a
2976 * potential target. */
2977 struct tile *tgt_tile = NULL;
2978
2979 /* Is a refresh needed because of a unit target? */
2981 struct unit *tgt_unit;
2982
2984
2985 if (tgt_unit != NULL && tgt_unit->owner == plr1) {
2986 /* An update is needed because of this unit target. */
2987 tgt_tile = unit_tile(tgt_unit);
2988 fc_assert(tgt_tile != NULL);
2989 }
2990 }
2991
2992 /* Is a refresh needed because of a city target? */
2994 struct city *tgt_city;
2995
2997
2998 if (tgt_city != NULL && tgt_city->owner == plr1) {
2999 /* An update is needed because of this city target.
3000 * Overwrites any target tile from a unit. */
3001 tgt_tile = city_tile(tgt_city);
3002 fc_assert(tgt_tile != NULL);
3003 }
3004 }
3005
3006 if (tgt_tile
3007 || ((tgt_tile = index_to_tile(&(wld.map),
3009 && tile_owner(tgt_tile) == plr1)) {
3010 /* The diplomatic relationship to the target in an open action
3011 * selection dialog have changed. This probably changes
3012 * the set of available actions. */
3013 int acid = action_selection_actor_unit();
3014 int tgtid = action_selection_target_unit();
3015
3017 acid, acid,
3018 tgtid, tgtid,
3019 tgt_tile->index,
3022 }
3023 }
3024}
3025
3026/************************************************************************/
3032void handle_conn_info(const struct packet_conn_info *pinfo)
3033{
3034 struct connection *pconn = conn_by_number(pinfo->id);
3035 bool preparing_client_state = FALSE;
3036
3037 log_debug("conn_info id%d used%d est%d plr%d obs%d acc%d",
3038 pinfo->id, pinfo->used, pinfo->established, pinfo->player_num,
3039 pinfo->observer, (int) pinfo->access_level);
3040 log_debug("conn_info \"%s\" \"%s\" \"%s\"",
3041 pinfo->username, pinfo->addr, pinfo->capability);
3042
3043 if (!pinfo->used) {
3044 /* Forget the connection */
3045 if (!pconn) {
3046 log_verbose("Server removed unknown connection %d", pinfo->id);
3047 return;
3048 }
3050 pconn = NULL;
3051 } else {
3052 struct player_slot *pslot = player_slot_by_number(pinfo->player_num);
3053 struct player *pplayer = NULL;
3054
3055 if (NULL != pslot) {
3056 pplayer = player_slot_get_player(pslot);
3057 }
3058
3059 if (!pconn) {
3060 log_verbose("Server reports new connection %d %s",
3061 pinfo->id, pinfo->username);
3062
3063 pconn = fc_calloc(1, sizeof(struct connection));
3064 pconn->buffer = NULL;
3065 pconn->send_buffer = NULL;
3066 pconn->ping_time = -1.0;
3067 if (pplayer) {
3068 conn_list_append(pplayer->connections, pconn);
3069 }
3070 conn_list_append(game.all_connections, pconn);
3071 conn_list_append(game.est_connections, pconn);
3072 } else {
3073 log_packet("Server reports updated connection %d %s",
3074 pinfo->id, pinfo->username);
3075 if (pplayer != pconn->playing) {
3076 if (NULL != pconn->playing) {
3077 conn_list_remove(pconn->playing->connections, pconn);
3078 }
3079 if (pplayer) {
3080 conn_list_append(pplayer->connections, pconn);
3081 }
3082 }
3083 }
3084
3085 pconn->id = pinfo->id;
3086 pconn->established = pinfo->established;
3087 pconn->observer = pinfo->observer;
3088 pconn->access_level = pinfo->access_level;
3089 pconn->playing = pplayer;
3090
3091 sz_strlcpy(pconn->username, pinfo->username);
3092 sz_strlcpy(pconn->addr, pinfo->addr);
3093 sz_strlcpy(pconn->capability, pinfo->capability);
3094
3095 if (pinfo->id == client.conn.id) {
3096 /* NB: In this case, pconn is not a duplication of client.conn.
3097 *
3098 * pconn->addr is our address that the server knows whereas
3099 * client.conn.addr is the address to the server. Also,
3100 * pconn->capability stores our capabilites known at server side
3101 * whereas client.conn.capability represents the capabilities of the
3102 * server. */
3103 if (client.conn.playing != pplayer
3104 || client.conn.observer != pinfo->observer) {
3105 /* Our connection state changed, let prepare the changes and reset
3106 * the game. */
3107 preparing_client_state = TRUE;
3108 }
3109
3110 /* Copy our current state into the static structure (our connection
3111 * to the server). */
3113 client.conn.observer = pinfo->observer;
3115 client.conn.playing = pplayer;
3117 }
3118 }
3119
3122
3123 if (pinfo->used && pinfo->id == client.conn.id) {
3124 /* For updating the sensitivity of the "Edit Mode" menu item,
3125 * among other things. */
3126 menus_update();
3127 }
3128
3129 if (preparing_client_state) {
3131 }
3132}
3133
3134/************************************************************************/
3138void handle_conn_ping_info(int connections, const int *conn_id,
3139 const float *ping_time)
3140{
3141 int i;
3142
3143 for (i = 0; i < connections; i++) {
3144 struct connection *pconn = conn_by_number(conn_id[i]);
3145
3146 if (!pconn) {
3147 continue;
3148 }
3149
3150 pconn->ping_time = ping_time[i];
3151 log_debug("conn-id=%d, ping=%fs", pconn->id, pconn->ping_time);
3152 }
3153 /* The old_ping_time data is ignored. */
3154
3156}
3157
3158/************************************************************************/
3161void handle_achievement_info(int id, bool gained, bool first)
3162{
3163 struct achievement *pach;
3164
3165 if (id < 0 || id >= game.control.num_achievement_types) {
3166 log_error("Received illegal achievement info %d", id);
3167 return;
3168 }
3169
3170 pach = achievement_by_number(id);
3171
3172 if (gained) {
3174 } else {
3176 }
3177
3178 if (first) {
3179 pach->first = client_player();
3180 }
3181}
3182
3183/************************************************************************/
3198static bool spaceship_autoplace(struct player *pplayer,
3199 struct player_spaceship *ship)
3200{
3202 struct spaceship_component place;
3203
3204 if (next_spaceship_component(pplayer, ship, &place)) {
3206
3207 return TRUE;
3208 }
3209 }
3210
3211 return FALSE;
3212}
3213
3214/************************************************************************/
3218{
3219 struct player_spaceship *ship;
3220 struct player *pplayer = player_by_number(p->player_num);
3221
3222 fc_assert_ret_msg(NULL != pplayer, "Invalid player number %d.",
3223 p->player_num);
3224
3225 ship = &pplayer->spaceship;
3226 ship->state = p->sship_state;
3227 ship->structurals = p->structurals;
3228 ship->components = p->components;
3229 ship->modules = p->modules;
3230 ship->fuel = p->fuel;
3231 ship->propulsion = p->propulsion;
3232 ship->habitation = p->habitation;
3233 ship->life_support = p->life_support;
3234 ship->solar_panels = p->solar_panels;
3235 ship->launch_year = p->launch_year;
3236 ship->population = p->population;
3237 ship->mass = p->mass;
3238 ship->support_rate = p->support_rate;
3239 ship->energy_rate = p->energy_rate;
3240 ship->success_rate = p->success_rate;
3241 ship->travel_time = p->travel_time;
3242 ship->structure = p->structure;
3243
3244 if (pplayer != client_player()) {
3245 refresh_spaceship_dialog(pplayer);
3246 menus_update();
3247 return;
3248 }
3249
3250 if (!spaceship_autoplace(pplayer, ship)) {
3251 /* We refresh the dialog when the packet did *not* cause placing
3252 * of new part. That's because those cases where part is placed, are
3253 * followed by exactly one case where there's no more parts to place -
3254 * we want to refresh the dialog only when that last packet comes. */
3255 refresh_spaceship_dialog(pplayer);
3256 }
3257}
3258
3259/************************************************************************/
3262void handle_tile_info(const struct packet_tile_info *packet)
3263{
3264 enum known_type new_known;
3265 enum known_type old_known;
3266 bool known_changed = FALSE;
3267 bool tile_changed = FALSE;
3268 struct player *powner = player_by_number(packet->owner);
3269 struct player *eowner = player_by_number(packet->extras_owner);
3270 struct extra_type *presource = NULL;
3271 struct terrain *pterrain = terrain_by_number(packet->terrain);
3272 struct tile *ptile = index_to_tile(&(wld.map), packet->tile);
3273 int worked;
3274
3275 fc_assert_ret_msg(NULL != ptile, "Invalid tile index %d.", packet->tile);
3276 old_known = client_tile_get_known(ptile);
3277
3278 if (packet->resource != MAX_EXTRA_TYPES) {
3279 presource = extra_by_number(packet->resource);
3280 }
3281
3282 if (NULL == tile_terrain(ptile) || pterrain != tile_terrain(ptile)) {
3283 tile_changed = TRUE;
3284 switch (old_known) {
3285 case TILE_UNKNOWN:
3286 tile_set_terrain(ptile, pterrain);
3287 break;
3288 case TILE_KNOWN_UNSEEN:
3289 case TILE_KNOWN_SEEN:
3290 if (NULL != pterrain || TILE_UNKNOWN == packet->known) {
3291 tile_set_terrain(ptile, pterrain);
3292 } else {
3293 tile_changed = FALSE;
3294 log_error("handle_tile_info() unknown terrain (%d, %d).",
3295 TILE_XY(ptile));
3296 }
3297 break;
3298 };
3299 }
3300
3301 if (!BV_ARE_EQUAL(ptile->extras, packet->extras)) {
3302 ptile->extras = packet->extras;
3303 tile_changed = TRUE;
3304 }
3305
3306 tile_changed = tile_changed || (tile_resource(ptile) != presource);
3307
3308 /* Always called after setting terrain */
3309 tile_set_resource(ptile, presource);
3310
3311 if (tile_owner(ptile) != powner) {
3312 tile_set_owner(ptile, powner, NULL);
3313 tile_changed = TRUE;
3314 }
3315 if (extra_owner(ptile) != eowner) {
3316 ptile->extras_owner = eowner;
3317 tile_changed = TRUE;
3318 }
3319
3320 if (packet->placing < 0) {
3321 if (ptile->placing != NULL) {
3322 tile_changed = TRUE;
3323 ptile->placing = NULL;
3324 ptile->infra_turns = 0;
3325 }
3326 } else {
3327 struct extra_type *old = ptile->placing;
3328
3329 ptile->placing = extra_by_number(packet->placing);
3330 if (ptile->placing != old
3331 || ptile->infra_turns != packet->place_turn - game.info.turn) {
3332 tile_changed = TRUE;
3333 }
3334 ptile->infra_turns = packet->place_turn - game.info.turn;
3335 }
3336
3337 if (!has_capability("ids32", client.conn.capability)) {
3338 worked = packet->worked16;
3339 } else {
3340 worked = packet->worked32;
3341 }
3342
3343 if (NULL == tile_worked(ptile)
3344 || tile_worked(ptile)->id != worked) {
3345 if (IDENTITY_NUMBER_ZERO != worked) {
3346 struct city *pwork = game_city_by_number(worked);
3347
3348 if (NULL == pwork) {
3349 char named[MAX_LEN_CITYNAME];
3350
3351 /* New unseen ("invisible") city, or before city_info */
3352 fc_snprintf(named, sizeof(named), "%06u", worked);
3353
3354 pwork = create_city_virtual(invisible.placeholder, NULL, named);
3355 pwork->id = worked;
3356 idex_register_city(&wld, pwork);
3357
3358 city_list_prepend(invisible.cities, pwork);
3359
3360 log_debug("(%d,%d) invisible city %d, %s",
3361 TILE_XY(ptile), pwork->id, city_name_get(pwork));
3362 } else if (NULL == city_tile(pwork)) {
3363 /* Old unseen ("invisible") city, or before city_info */
3364 if (NULL != powner && city_owner(pwork) != powner) {
3365 /* Update placeholder with current owner */
3366 pwork->owner = powner;
3367 pwork->original = NULL;
3368 }
3369 } else {
3370 /* We have a real (not invisible) city record for this ID, but
3371 * perhaps our info about that city is out of date. */
3372 int dist_sq = sq_map_distance(city_tile(pwork), ptile);
3373
3374 if (dist_sq > city_map_radius_sq_get(pwork)) {
3375 /* This is probably enemy city which has grown in diameter since we
3376 * last saw it. We need city_radius_sq to be at least big enough so
3377 * that all workers fit in, so set it so. */
3378 city_map_radius_sq_set(pwork, dist_sq);
3379 }
3380 /* This might be a known city that is open in a dialog.
3381 * (And this might be our only prompt to refresh the worked tiles
3382 * display in its city map, if a worker rearrangement does not
3383 * change anything else about the city such as output.) */
3384 {
3385 struct city *oldwork = tile_worked(ptile);
3386 if (oldwork && NULL != city_tile(oldwork)) {
3387 /* Refresh previous city too if it's real and different */
3388 refresh_city_dialog(oldwork);
3389 }
3390 /* Refresh new city working tile (which we already know is real) */
3391 refresh_city_dialog(pwork);
3392 }
3393 }
3394
3395 /* This marks tile worked by (possibly invisible) city. Other
3396 * parts of the code have to handle invisible cities correctly
3397 * (ptile->worked->tile == NULL) */
3398 tile_set_worked(ptile, pwork);
3399 } else {
3400 /* Tile is no longer being worked by a city.
3401 * (Again, this might be our only prompt to refresh the worked tiles
3402 * display for the previous working city.) */
3403 if (tile_worked(ptile) && NULL != city_tile(tile_worked(ptile))) {
3405 }
3406 tile_set_worked(ptile, NULL);
3407 }
3408
3409 tile_changed = TRUE;
3410 }
3411
3412 if (old_known != packet->known) {
3413 known_changed = TRUE;
3414 }
3415
3416 if (NULL != client.conn.playing) {
3421
3422 switch (packet->known) {
3423 case TILE_KNOWN_SEEN:
3428 break;
3429 case TILE_KNOWN_UNSEEN:
3431 break;
3432 case TILE_UNKNOWN:
3433 break;
3434 default:
3435 log_error("handle_tile_info() invalid known (%d).", packet->known);
3436 break;
3437 };
3438 }
3439 new_known = client_tile_get_known(ptile);
3440
3441 if (packet->spec_sprite[0] != '\0') {
3442 if (!ptile->spec_sprite
3443 || strcmp(ptile->spec_sprite, packet->spec_sprite) != 0) {
3444 if (ptile->spec_sprite) {
3445 free(ptile->spec_sprite);
3446 }
3447 ptile->spec_sprite = fc_strdup(packet->spec_sprite);
3448 tile_changed = TRUE;
3449 }
3450 } else {
3451 if (ptile->spec_sprite) {
3452 free(ptile->spec_sprite);
3453 ptile->spec_sprite = NULL;
3454 tile_changed = TRUE;
3455 }
3456 }
3457
3458 if (TILE_KNOWN_SEEN == old_known && TILE_KNOWN_SEEN != new_known) {
3459 /* This is an error. So first we log the error,
3460 * then make an assertion. */
3461 unit_list_iterate(ptile->units, punit) {
3462 log_error("%p %d %s at (%d,%d) %s", punit, punit->id,
3466 fc_assert_msg(0 == unit_list_size(ptile->units), "Ghost units seen");
3467 /* Repairing... */
3468 unit_list_clear(ptile->units);
3469 }
3470
3471 ptile->continent = packet->continent;
3473
3474 if (packet->label[0] == '\0') {
3475 if (ptile->label != NULL) {
3476 FC_FREE(ptile->label);
3477 ptile->label = NULL;
3478 tile_changed = TRUE;
3479 }
3480 } else if (ptile->label == NULL || strcmp(packet->label, ptile->label)) {
3481 tile_set_label(ptile, packet->label);
3482 tile_changed = TRUE;
3483 }
3484
3485 if (known_changed || tile_changed) {
3486 /*
3487 * A tile can only change if it was known before and is still
3488 * known. In the other cases the tile is new or removed.
3489 */
3490 if (known_changed && TILE_KNOWN_SEEN == new_known) {
3491 agents_tile_new(ptile);
3492 } else if (known_changed && TILE_KNOWN_UNSEEN == new_known) {
3493 agents_tile_remove(ptile);
3494 } else {
3495 agents_tile_changed(ptile);
3496 }
3498 }
3499
3500 /* refresh tiles */
3501 if (can_client_change_view()) {
3502 /* the tile itself (including the necessary parts of adjacent tiles) */
3503 if (tile_changed || old_known != new_known) {
3505 }
3506 }
3507
3508 /* update menus if the focus unit is on the tile. */
3509 if (tile_changed) {
3510 if (get_focus_unit_on_tile(ptile)) {
3511 menus_update();
3512 }
3513 }
3514
3515 /* FIXME: we really ought to call refresh_city_dialog() for any city
3516 * whose radii include this tile, to update the city map display.
3517 * But that would be expensive. We deal with the (common) special
3518 * case of changes in worked tiles above. */
3519}
3520
3521/************************************************************************/
3541
3542/************************************************************************/
3545void handle_scenario_description(const char *description)
3546{
3548
3550}
3551
3552/************************************************************************/
3558{
3559 /* The ruleset is going to load new nations. So close
3560 * the nation selection dialog if it is open. */
3562
3568 game.control = *packet;
3569
3570 /* check the values! */
3571#define VALIDATE(_count, _maximum, _string) \
3572 if (game.control._count > _maximum) { \
3573 log_error("handle_ruleset_control(): Too many " _string \
3574 "; using %d of %d", _maximum, game.control._count); \
3575 game.control._count = _maximum; \
3576 }
3577
3578 VALIDATE(num_unit_classes, UCL_LAST, "unit classes");
3579 VALIDATE(num_unit_types, U_LAST, "unit types");
3580 VALIDATE(num_impr_types, B_LAST, "improvements");
3581 VALIDATE(num_tech_types, A_LAST, "advances");
3582 VALIDATE(num_base_types, MAX_EXTRA_TYPES, "bases");
3583 VALIDATE(num_road_types, MAX_EXTRA_TYPES, "roads");
3584 VALIDATE(num_resource_types, MAX_RESOURCE_TYPES, "resources");
3585 VALIDATE(num_disaster_types, MAX_DISASTER_TYPES, "disasters");
3586 VALIDATE(num_achievement_types, MAX_ACHIEVEMENT_TYPES, "achievements");
3587
3588 /* game.control.government_count, game.control.nation_count and
3589 * game.control.styles_count are allocated dynamically, and do
3590 * not need a size check. See the allocation below. */
3591
3593
3594 VALIDATE(num_specialist_types, SP_MAX, "specialists");
3595#undef VALIDATE
3596
3602
3603 if (!has_capability("rsdesc32", client.conn.capability)) {
3605 }
3606
3607 if (game.control.desc_length32 > 0) {
3609 game.ruleset_description[0] = '\0';
3610 }
3611
3612 if (packet->preferred_tileset[0] != '\0') {
3613 /* There is tileset suggestion */
3614 if (strcmp(packet->preferred_tileset, tileset_basename(tileset))) {
3615 /* It's not currently in use */
3618 } else {
3620 }
3621 }
3622 }
3623
3624 if (packet->preferred_soundset[0] != '\0') {
3625 /* There is soundset suggestion */
3626 if (strcmp(packet->preferred_soundset, sound_set_name)) {
3627 /* It's not currently in use */
3630 } else {
3632 }
3633 }
3634 }
3635
3636 if (packet->preferred_musicset[0] != '\0') {
3637 /* There is musicset suggestion */
3638 if (strcmp(packet->preferred_musicset, music_set_name)) {
3639 /* It's not currently in use */
3642 } else {
3644 }
3645 }
3646 }
3647
3649
3651}
3652
3653/************************************************************************/
3657{
3658 int len;
3659
3660 if (game.ruleset_summary != NULL) {
3661 free(game.ruleset_summary);
3662 }
3663
3664 len = strlen(packet->text);
3665
3667
3668 fc_strlcpy(game.ruleset_summary, packet->text, len + 1);
3669}
3670
3671/************************************************************************/
3680
3681/************************************************************************/
3685{
3686 /* Setup extra hiders caches */
3687 extra_type_iterate(pextra) {
3688 pextra->hiders = extra_type_list_new();
3689 extra_type_iterate(phider) {
3690 if (BV_ISSET(pextra->hidden_by, extra_index(phider))) {
3691 extra_type_list_append(pextra->hiders, phider);
3692 }
3694 pextra->bridged = extra_type_list_new();
3695 extra_type_iterate(pbridged) {
3696 if (BV_ISSET(pextra->bridged_over, extra_index(pbridged))) {
3697 extra_type_list_append(pextra->bridged, pbridged);
3698 }
3701
3702 unit_class_iterate(pclass) {
3703 set_unit_class_caches(pclass);
3704 set_unit_move_type(pclass);
3706
3707 /* Setup improvement feature caches */
3709
3710 /* Setup road integrators caches */
3712
3713 /* Pre calculate action related data. */
3715
3716 /* Setup unit unknown move cost caches */
3717 unit_type_iterate(ptype) {
3718 ptype->unknown_move_cost = utype_unknown_move_cost(ptype);
3719 set_unit_type_caches(ptype);
3722
3723 /* Cache what city production can receive help from caravans. */
3725
3726 /* Adjust editor for changed ruleset. */
3728
3729 /* We are not going to crop any more sprites from big sprites, free them. */
3731
3733}
3734
3735/************************************************************************/
3739{
3740 struct unit_class *c = uclass_by_number(p->id);
3741
3742 fc_assert_ret_msg(NULL != c, "Bad unit_class %d.", p->id);
3743
3744 names_set(&c->name, NULL, p->name, p->rule_name);
3745 c->min_speed = p->min_speed;
3746 c->hp_loss_pct = p->hp_loss_pct;
3748 c->flags = p->flags;
3749
3751}
3752
3753/************************************************************************/
3757{
3758 int i;
3759 struct unit_type *u = utype_by_number(p->id);
3760
3761 fc_assert_ret_msg(NULL != u, "Bad unit_type %d.", p->id);
3762
3763 names_set(&u->name, NULL, p->name, p->rule_name);
3770
3772 u->build_cost = p->build_cost;
3773 u->pop_cost = p->pop_cost;
3776 u->move_rate = p->move_rate;
3778 for (i = 0; i < p->build_reqs_count; i++) {
3779 requirement_vector_append(&u->build_reqs, p->build_reqs[i]);
3780 }
3783 u->hp = p->hp;
3784 u->firepower = p->firepower;
3787 u->convert_time = p->convert_time;
3788 u->fuel = p->fuel;
3789 u->flags = p->flags;
3790 u->roles = p->roles;
3791 u->happy_cost = p->happy_cost;
3793 u->upkeep[o] = p->upkeep[o];
3796 u->bombard_rate = p->bombard_rate;
3797 u->city_size = p->city_size;
3798 u->city_slots = p->city_slots;
3799 u->tp_defense = p->tp_defense;
3800 u->cargo = p->cargo;
3801 u->targets = p->targets;
3802 u->embarks = p->embarks;
3803 u->disembarks = p->disembarks;
3804 u->vlayer = p->vlayer;
3805
3806 if (p->veteran_levels == 0) {
3807 u->veteran = NULL;
3808 } else {
3810
3811 for (i = 0; i < p->veteran_levels; i++) {
3813 p->power_fact[i], p->move_bonus[i],
3814 p->base_raise_chance[i],
3815 p->work_raise_chance[i]);
3816 }
3817 }
3818
3820
3821 u->adv.worker = p->worker;
3822
3824}
3825
3826/************************************************************************/
3831void handle_web_ruleset_unit_addition(int id, bv_actions utype_actions)
3832{
3833}
3834
3835/************************************************************************/
3839{
3840 struct unit_type *u = utype_by_number(p->unit);
3841 struct combat_bonus *bonus;
3842
3843 fc_assert_ret_msg(NULL != u, "Bad unit_type %d.", p->unit);
3844
3845 bonus = malloc(sizeof(*bonus));
3846
3847 bonus->flag = p->flag;
3848 bonus->type = p->type;
3849 bonus->value = p->value;
3850 bonus->quiet = p->quiet;
3851
3852 combat_bonus_list_append(u->bonuses, bonus);
3853}
3854
3855/************************************************************************/
3859{
3860 const char *flagname;
3861 const char *helptxt;
3862
3863 fc_assert_ret_msg(p->id >= UTYF_USER_FLAG_1 && p->id <= UTYF_LAST_USER_FLAG, "Bad user flag %d.", p->id);
3864
3865 if (p->name[0] == '\0') {
3866 flagname = NULL;
3867 } else {
3868 flagname = p->name;
3869 }
3870
3871 if (p->helptxt[0] == '\0') {
3872 helptxt = NULL;
3873 } else {
3874 helptxt = p->helptxt;
3875 }
3876
3877 set_user_unit_type_flag_name(p->id, flagname, helptxt);
3878}
3879
3880/************************************************************************/
3884 const struct packet_ruleset_unit_class_flag *p)
3885{
3886 const char *flagname;
3887 const char *helptxt;
3888
3889 fc_assert_ret_msg(p->id >= UCF_USER_FLAG_1 && p->id <= UCF_LAST_USER_FLAG,
3890 "Bad user flag %d.", p->id);
3891
3892 if (p->name[0] == '\0') {
3893 flagname = NULL;
3894 } else {
3895 flagname = p->name;
3896 }
3897
3898 if (p->helptxt[0] == '\0') {
3899 helptxt = NULL;
3900 } else {
3901 helptxt = p->helptxt;
3902 }
3903
3904 set_user_unit_class_flag_name(p->id, flagname, helptxt);
3905}
3906
3907/************************************************************************/
3915static int unpack_tech_req(const enum tech_req r_num,
3916 const int reqs_size,
3917 const struct requirement *reqs,
3918 struct advance *a,
3919 int i)
3920{
3921 if (i < reqs_size
3922 && reqs[i].source.kind == VUT_ADVANCE) {
3923 /* Extract the tech req so the old code can reason about it. */
3924
3925 /* This IS a traditional tech req... right? */
3926 fc_assert(reqs[i].present);
3927 fc_assert(reqs[i].range == REQ_RANGE_PLAYER);
3928
3929 /* Put it in the advance structure. */
3930 a->require[r_num] = reqs[i].source.value.advance;
3931
3932 /* Move on in the requirement vector. */
3933 i++;
3934 } else {
3935 /* No tech req. */
3936 a->require[r_num] = advance_by_number(A_NONE);
3937 }
3938
3939 return i;
3940}
3941
3942/************************************************************************/
3946{
3947 int i;
3948 struct advance *a = advance_by_number(p->id);
3949
3950 fc_assert_ret_msg(NULL != a, "Bad advance %d.", p->id);
3951
3952 names_set(&a->name, NULL, p->name, p->rule_name);
3955
3956 i = 0;
3957
3959 if (p->tclass >= 0) {
3961 } else {
3962 a->tclass = NULL;
3963 }
3964
3965 /* The tech requirements req1 and req2 are send inside research_reqs
3966 * since they too are required to be fulfilled before the tech can be
3967 * researched. */
3968
3969 if (p->removed) {
3970 /* The Freeciv data structures currently records that a tech is removed
3971 * by setting req1 and req2 to "Never". */
3972 a->require[AR_ONE] = A_NEVER;
3973 a->require[AR_TWO] = A_NEVER;
3974 } else {
3975 /* Unpack req1 and req2 from the research_reqs requirement vector. */
3978 }
3979
3980 /* Any remaining requirements are a part of the research_reqs requirement
3981 * vector. */
3982 for (; i < p->research_reqs_count; i++) {
3983 requirement_vector_append(&a->research_reqs, p->research_reqs[i]);
3984 }
3985
3986 /* The packet's research_reqs should contain req1, req2 and the
3987 * requirements of the tech's research_reqs. */
3988 fc_assert((a->research_reqs.size
3989 + ((a->require[AR_ONE]
3990 && (advance_number(a->require[AR_ONE]) != A_NONE)) ?
3991 1 : 0)
3992 + ((a->require[AR_TWO]
3993 && (advance_number(a->require[AR_TWO]) != A_NONE)) ?
3994 1 : 0))
3995 == p->research_reqs_count);
3996
3998
3999 a->flags = p->flags;
4000 a->cost = p->cost;
4001 a->num_reqs = p->num_reqs;
4003
4005}
4006
4007/************************************************************************/
4011{
4012 struct tech_class *ptclass = tech_class_by_number(p->id);
4013
4014 fc_assert_ret_msg(NULL != ptclass, "Bad tech_class %d.", p->id);
4015
4016 names_set(&ptclass->name, NULL, p->name, p->rule_name);
4017 ptclass->cost_pct = p->cost_pct;
4018}
4019
4020/************************************************************************/
4024{
4025 const char *flagname;
4026 const char *helptxt;
4027
4028 fc_assert_ret_msg(p->id >= TECH_USER_1 && p->id <= TECH_USER_LAST, "Bad user flag %d.", p->id);
4029
4030 if (p->name[0] == '\0') {
4031 flagname = NULL;
4032 } else {
4033 flagname = p->name;
4034 }
4035
4036 if (p->helptxt[0] == '\0') {
4037 helptxt = NULL;
4038 } else {
4039 helptxt = p->helptxt;
4040 }
4041
4042 set_user_tech_flag_name(p->id, flagname, helptxt);
4043}
4044
4045/************************************************************************/
4049{
4050 int i;
4051 struct impr_type *b = improvement_by_number(p->id);
4052
4053 fc_assert_ret_msg(NULL != b, "Bad improvement %d.", p->id);
4054
4055 b->genus = p->genus;
4056 names_set(&b->name, NULL, p->name, p->rule_name);
4059 for (i = 0; i < p->reqs_count; i++) {
4060 requirement_vector_append(&b->reqs, p->reqs[i]);
4061 }
4062 fc_assert(b->reqs.size == p->reqs_count);
4063 for (i = 0; i < p->obs_count; i++) {
4064 requirement_vector_append(&b->obsolete_by, p->obs_reqs[i]);
4065 }
4066 fc_assert(b->obsolete_by.size == p->obs_count);
4067 b->build_cost = p->build_cost;
4068 b->upkeep = p->upkeep;
4069 b->sabotage = p->sabotage;
4070 b->flags = p->flags;
4074
4075#ifdef FREECIV_DEBUG
4076 if (p->id == improvement_count() - 1) {
4077 improvement_iterate(bdbg) {
4078 log_debug("Improvement: %s...", improvement_rule_name(bdbg));
4079 log_debug(" build_cost %3d", bdbg->build_cost);
4080 log_debug(" upkeep %2d", bdbg->upkeep);
4081 log_debug(" sabotage %3d", bdbg->sabotage);
4082 if (NULL != bdbg->helptext) {
4083 strvec_iterate(bdbg->helptext, text) {
4084 log_debug(" helptext %s", text);
4086 }
4088 }
4089#endif /* FREECIV_DEBUG */
4090
4092}
4093
4094/************************************************************************/
4098{
4099 struct multiplier *pmul = multiplier_by_number(p->id);
4100 int j;
4101
4102 fc_assert_ret_msg(NULL != pmul, "Bad multiplier %d.", p->id);
4103
4104 pmul->start = p->start;
4105 pmul->stop = p->stop;
4106 pmul->step = p->step;
4107 pmul->def = p->def;
4108 pmul->offset = p->offset;
4109 pmul->factor = p->factor;
4110 pmul->minimum_turns = p->minimum_turns;
4111
4112 names_set(&pmul->name, NULL, p->name, p->rule_name);
4113
4114 for (j = 0; j < p->reqs_count; j++) {
4115 requirement_vector_append(&pmul->reqs, p->reqs[j]);
4116 }
4117 fc_assert(pmul->reqs.size == p->reqs_count);
4118
4120}
4121
4122/************************************************************************/
4126{
4127 int j;
4128 struct government *gov = government_by_number(p->id);
4129
4130 fc_assert_ret_msg(NULL != gov, "Bad government %d.", p->id);
4131
4132 gov->item_number = p->id;
4133
4134 for (j = 0; j < p->reqs_count; j++) {
4135 requirement_vector_append(&gov->reqs, p->reqs[j]);
4136 }
4137 fc_assert(gov->reqs.size == p->reqs_count);
4138
4139 names_set(&gov->name, NULL, p->name, p->rule_name);
4142
4144
4146}
4147
4148/************************************************************************/
4152 (const struct packet_ruleset_government_ruler_title *packet)
4153{
4154 struct government *gov = government_by_number(packet->gov);
4155
4156 fc_assert_ret_msg(NULL != gov, "Bad government %d.", packet->gov);
4157
4159 packet->male_title,
4160 packet->female_title);
4161}
4162
4163/************************************************************************/
4167{
4168 int j;
4169 struct terrain *pterrain = terrain_by_number(p->id);
4170
4171 fc_assert_ret_msg(NULL != pterrain, "Bad terrain %d.", p->id);
4172
4173 pterrain->tclass = p->tclass;
4174 pterrain->native_to = p->native_to;
4175 names_set(&pterrain->name, NULL, p->name, p->rule_name);
4176 sz_strlcpy(pterrain->graphic_str, p->graphic_str);
4177 sz_strlcpy(pterrain->graphic_alt, p->graphic_alt);
4178 pterrain->movement_cost = p->movement_cost;
4179 pterrain->defense_bonus = p->defense_bonus;
4180
4182 pterrain->output[o] = p->output[o];
4184
4185 if (pterrain->resources != NULL) {
4186 free(pterrain->resources);
4187 }
4188 pterrain->resources = fc_calloc(p->num_resources + 1,
4189 sizeof(*pterrain->resources));
4190 for (j = 0; j < p->num_resources; j++) {
4191 pterrain->resources[j] = extra_by_number(p->resources[j]);
4192 if (!pterrain->resources[j]) {
4193 log_error("handle_ruleset_terrain() "
4194 "Mismatched resource %d for terrain \"%s\".",
4195 p->resources[j], terrain_rule_name(pterrain));
4196 }
4197 }
4198 pterrain->resources[p->num_resources] = NULL;
4199
4201 pterrain->road_output_incr_pct[o] = p->road_output_incr_pct[o];
4203
4204 pterrain->base_time = p->base_time;
4205 pterrain->road_time = p->road_time;
4207 pterrain->cultivate_time = p->cultivate_time;
4209 pterrain->plant_time = p->plant_time;
4211 pterrain->irrigation_time = p->irrigation_time;
4213 pterrain->mining_time = p->mining_time;
4214 if (p->animal < 0) {
4215 pterrain->animal = NULL;
4216 } else {
4217 pterrain->animal = utype_by_number(p->animal);
4218 }
4220 pterrain->transform_time = p->transform_time;
4221 pterrain->placing_time = p->placing_time;
4222 pterrain->pillage_time = p->pillage_time;
4225
4226 pterrain->flags = p->flags;
4227
4228 fc_assert_ret(pterrain->rgb == NULL);
4229 pterrain->rgb = rgbcolor_new(p->color_red, p->color_green, p->color_blue);
4230
4232
4234}
4235
4236/************************************************************************/
4240{
4241 const char *flagname;
4242 const char *helptxt;
4243
4244 fc_assert_ret_msg(p->id >= TER_USER_1 && p->id <= TER_USER_LAST, "Bad user flag %d.", p->id);
4245
4246 if (p->name[0] == '\0') {
4247 flagname = NULL;
4248 } else {
4249 flagname = p->name;
4250 }
4251
4252 if (p->helptxt[0] == '\0') {
4253 helptxt = NULL;
4254 } else {
4255 helptxt = p->helptxt;
4256 }
4257
4258 set_user_terrain_flag_name(p->id, flagname, helptxt);
4259}
4260
4261/************************************************************************/
4265{
4266 struct resource_type *presource;
4267
4268 if (p->id < 0 || p->id > MAX_EXTRA_TYPES) {
4269 log_error("Bad resource %d.", p->id);
4270 return;
4271 }
4272
4273 presource = resource_type_init(extra_by_number(p->id));
4274
4276 presource->output[o] = p->output[o];
4278}
4279
4280/************************************************************************/
4284{
4285 struct extra_type *pextra = extra_by_number(p->id);
4286 int i;
4287 bool cbase;
4288 bool croad;
4289 bool cres;
4290
4291 fc_assert_ret_msg(NULL != pextra, "Bad extra %d.", p->id);
4292
4293 names_set(&pextra->name, NULL, p->name, p->rule_name);
4294
4295 pextra->category = p->category;
4296
4297 pextra->causes = 0;
4298 for (i = 0; i < EC_COUNT; i++) {
4299 if (BV_ISSET(p->causes, i)) {
4300 pextra->causes |= (1 << i);
4301 }
4302 }
4303
4304 pextra->rmcauses = 0;
4305 for (i = 0; i < ERM_COUNT; i++) {
4306 if (BV_ISSET(p->rmcauses, i)) {
4307 pextra->rmcauses |= (1 << i);
4308 }
4309 }
4310
4311 if (pextra->causes == 0) {
4313 } else {
4314 for (i = 0; i < EC_COUNT; i++) {
4315 if (is_extra_caused_by(pextra, i)) {
4316 extra_to_caused_by_list(pextra, i);
4317 }
4318 }
4319 }
4320
4321 cbase = is_extra_caused_by(pextra, EC_BASE);
4322 croad = is_extra_caused_by(pextra, EC_ROAD);
4323 cres = is_extra_caused_by(pextra, EC_RESOURCE);
4324 if (cbase) {
4325 /* Index is one less than size of list when this base is already added. */
4326 base_type_init(pextra, extra_type_list_size(extra_type_list_by_cause(EC_BASE)) - 1);
4327 }
4328 if (croad) {
4329 /* Index is one less than size of list when this road is already added. */
4330 road_type_init(pextra, extra_type_list_size(extra_type_list_by_cause(EC_ROAD)) - 1);
4331 }
4332 if (!cbase && !croad && !cres) {
4333 pextra->data.special_idx = extra_type_list_size(extra_type_list_by_cause(EC_SPECIAL));
4335 }
4336
4337 for (i = 0; i < ERM_COUNT; i++) {
4338 if (is_extra_removed_by(pextra, i)) {
4339 extra_to_removed_by_list(pextra, i);
4340 }
4341 }
4342
4344 sz_strlcpy(pextra->act_gfx_alt, p->act_gfx_alt);
4346 sz_strlcpy(pextra->rmact_gfx, p->rmact_gfx);
4348 sz_strlcpy(pextra->graphic_str, p->graphic_str);
4349 sz_strlcpy(pextra->graphic_alt, p->graphic_alt);
4350
4351 for (i = 0; i < p->reqs_count; i++) {
4352 requirement_vector_append(&pextra->reqs, p->reqs[i]);
4353 }
4354 fc_assert(pextra->reqs.size == p->reqs_count);
4355
4356 for (i = 0; i < p->rmreqs_count; i++) {
4357 requirement_vector_append(&pextra->rmreqs, p->rmreqs[i]);
4358 }
4359 fc_assert(pextra->rmreqs.size == p->rmreqs_count);
4360
4362 for (i = 0; i < p->appearance_reqs_count; i++) {
4363 requirement_vector_append(&pextra->appearance_reqs, p->appearance_reqs[i]);
4364 }
4366
4368 for (i = 0; i < p->disappearance_reqs_count; i++) {
4369 requirement_vector_append(&pextra->disappearance_reqs, p->disappearance_reqs[i]);
4370 }
4372
4373 pextra->visibility_req = p->visibility_req;
4374 pextra->buildable = p->buildable;
4375 pextra->generated = p->generated;
4376 pextra->build_time = p->build_time;
4378 pextra->removal_time = p->removal_time;
4380 pextra->infracost = p->infracost;
4381 pextra->defense_bonus = p->defense_bonus;
4382
4383 if (pextra->defense_bonus != 0) {
4384 if (extra_has_flag(pextra, EF_NATURAL_DEFENSE)) {
4386 } else {
4388 }
4389 }
4390
4391 pextra->eus = p->eus;
4392 if (pextra->eus == EUS_HIDDEN) {
4393 extra_type_list_append(extra_type_list_of_unit_hiders(), pextra);
4394 }
4395
4396 pextra->native_to = p->native_to;
4397
4398 pextra->flags = p->flags;
4399 if (extra_has_flag(pextra, EF_NOT_AGGRESSIVE)) {
4401 }
4402
4403 pextra->hidden_by = p->hidden_by;
4404 pextra->bridged_over = p->bridged_over;
4405 pextra->conflicts = p->conflicts;
4406
4408
4410}
4411
4412/************************************************************************/
4416{
4417 const char *flagname;
4418 const char *helptxt;
4419
4420 fc_assert_ret_msg(p->id >= EF_USER_FLAG_1 && p->id <= EF_LAST_USER_FLAG,
4421 "Bad user flag %d.", p->id);
4422
4423 if (p->name[0] == '\0') {
4424 flagname = NULL;
4425 } else {
4426 flagname = p->name;
4427 }
4428
4429 if (p->helptxt[0] == '\0') {
4430 helptxt = NULL;
4431 } else {
4432 helptxt = p->helptxt;
4433 }
4434
4435 set_user_extra_flag_name(p->id, flagname, helptxt);
4436}
4437
4438/************************************************************************/
4442{
4443 struct base_type *pbase = base_by_number(p->id);
4444
4445 fc_assert_ret_msg(NULL != pbase, "Bad base %d.", p->id);
4446
4447 pbase->gui_type = p->gui_type;
4448 pbase->border_sq = p->border_sq;
4449 pbase->vision_main_sq = p->vision_main_sq;
4450 pbase->vision_invis_sq = p->vision_invis_sq;
4451 pbase->vision_subs_sq = p->vision_subs_sq;
4452
4453 if (territory_claiming_base(pbase)) {
4454 extra_type_list_append(extra_type_list_of_terr_claimers(),
4455 base_extra_get(pbase));
4456 }
4457}
4458
4459/************************************************************************/
4463{
4464 int i;
4465 struct road_type *proad = road_by_number(p->id);
4466
4467 fc_assert_ret_msg(NULL != proad, "Bad road %d.", p->id);
4468
4469 proad->gui_type = p->gui_type;
4470
4471 for (i = 0; i < p->first_reqs_count; i++) {
4472 requirement_vector_append(&proad->first_reqs, p->first_reqs[i]);
4473 }
4474 fc_assert(proad->first_reqs.size == p->first_reqs_count);
4475
4476 proad->move_cost = p->move_cost;
4477 proad->move_mode = p->move_mode;
4478
4480 proad->tile_incr_const[o] = p->tile_incr_const[o];
4481 proad->tile_incr[o] = p->tile_incr[o];
4482 proad->tile_bonus[o] = p->tile_bonus[o];
4484
4485 proad->compat = p->compat;
4486 proad->integrates = p->integrates;
4487 proad->flags = p->flags;
4488}
4489
4490/************************************************************************/
4494{
4495 struct goods_type *pgood = goods_by_number(p->id);
4496 int i;
4497
4498 fc_assert_ret_msg(NULL != pgood, "Bad goods %d.", p->id);
4499
4500 names_set(&pgood->name, NULL, p->name, p->rule_name);
4501
4502 for (i = 0; i < p->reqs_count; i++) {
4503 requirement_vector_append(&pgood->reqs, p->reqs[i]);
4504 }
4505 fc_assert(pgood->reqs.size == p->reqs_count);
4506
4507 pgood->from_pct = p->from_pct;
4508 pgood->to_pct = p->to_pct;
4509 pgood->onetime_pct = p->onetime_pct;
4510 pgood->flags = p->flags;
4511
4513}
4514
4515/************************************************************************/
4519{
4520 struct action *act;
4521
4522 if (!action_id_exists(p->id)) {
4523 /* Action id out of range */
4524 log_error("handle_ruleset_action() the action id %d is out of range.",
4525 p->id);
4526
4527 return;
4528 }
4529
4530 act = action_by_number(p->id);
4531
4532 sz_strlcpy(act->ui_name, p->ui_name);
4533 act->quiet = p->quiet;
4534
4535 act->result = p->result;
4536 act->sub_results = p->sub_results;
4538
4539 act->actor_kind = p->act_kind;
4540 act->target_kind = p->tgt_kind;
4541 act->sub_target_kind = p->sub_tgt_kind;
4542
4543 act->min_distance = p->min_distance;
4544 act->max_distance = p->max_distance;
4545 act->blocked_by = p->blocked_by;
4546}
4547
4548/************************************************************************/
4551void
4553{
4554 struct action_enabler *enabler;
4555 int i;
4556
4558 /* Non existing action */
4559 log_error("handle_ruleset_action_enabler() the action %d "
4560 "doesn't exist.",
4561 p->enabled_action);
4562
4563 return;
4564 }
4565
4566 enabler = action_enabler_new();
4567
4568 enabler->action = p->enabled_action;
4569
4570 for (i = 0; i < p->actor_reqs_count; i++) {
4571 requirement_vector_append(&enabler->actor_reqs, p->actor_reqs[i]);
4572 }
4573 fc_assert(enabler->actor_reqs.size == p->actor_reqs_count);
4574
4575 for (i = 0; i < p->target_reqs_count; i++) {
4576 requirement_vector_append(&enabler->target_reqs, p->target_reqs[i]);
4577 }
4578 fc_assert(enabler->target_reqs.size == p->target_reqs_count);
4579
4580 action_enabler_add(enabler);
4581}
4582
4583/************************************************************************/
4587{
4588 struct action_auto_perf *auto_perf;
4589 int i;
4590
4591 auto_perf = action_auto_perf_slot_number(p->id);
4592
4593 auto_perf->cause = p->cause;
4594
4595 for (i = 0; i < p->reqs_count; i++) {
4596 requirement_vector_append(&auto_perf->reqs, p->reqs[i]);
4597 }
4598 fc_assert(auto_perf->reqs.size == p->reqs_count);
4599
4600 for (i = 0; i < p->alternatives_count; i++) {
4601 auto_perf->alternatives[i] = p->alternatives[i];
4602 }
4603}
4604
4605/************************************************************************/
4609{
4610 struct disaster_type *pdis = disaster_by_number(p->id);
4611 int i;
4612
4613 fc_assert_ret_msg(NULL != pdis, "Bad disaster %d.", p->id);
4614
4615 names_set(&pdis->name, NULL, p->name, p->rule_name);
4616
4617 for (i = 0; i < p->reqs_count; i++) {
4618 requirement_vector_append(&pdis->reqs, p->reqs[i]);
4619 }
4620 fc_assert(pdis->reqs.size == p->reqs_count);
4621
4622 pdis->frequency = p->frequency;
4623
4624 pdis->effects = p->effects;
4625}
4626
4627/************************************************************************/
4631{
4632 struct achievement *pach = achievement_by_number(p->id);
4633
4634 fc_assert_ret_msg(NULL != pach, "Bad achievement %d.", p->id);
4635
4636 names_set(&pach->name, NULL, p->name, p->rule_name);
4637
4638 pach->type = p->type;
4639 pach->unique = p->unique;
4640 pach->value = p->value;
4641}
4642
4643/************************************************************************/
4647{
4649
4650 if (pset != NULL) {
4651 pset->trade_pct = p->trade_pct;
4652 pset->cancelling = p->cancelling;
4653 pset->bonus_type = p->bonus_type;
4654 }
4655}
4656
4657/************************************************************************/
4661 (const struct packet_ruleset_terrain_control *p)
4662{
4663 /* Since terrain_control is the same as packet_ruleset_terrain_control
4664 * we can just copy the data directly. */
4665 terrain_control = *p;
4666 /* terrain_control.move_fragments likely changed */
4668}
4669
4670/************************************************************************/
4674 (const struct packet_ruleset_nation_sets *packet)
4675{
4676 int i;
4677
4678 for (i = 0; i < packet->nsets; i++) {
4679 struct nation_set *pset =
4680 nation_set_new(packet->names[i], packet->rule_names[i],
4681 packet->descriptions[i]);
4682
4683 if (pset == NULL) {
4684 break;
4685 } else {
4686 fc_assert(i == nation_set_index(pset));
4687 }
4688 }
4689}
4690
4691/************************************************************************/
4695 (const struct packet_ruleset_nation_groups *packet)
4696{
4697 int i;
4698
4699 for (i = 0; i < packet->ngroups; i++) {
4700 struct nation_group *pgroup;
4701
4702 pgroup = nation_group_new(packet->groups[i]);
4703
4704 if (pgroup != NULL) {
4705 fc_assert(i == nation_group_index(pgroup));
4706 pgroup->hidden = packet->hidden[i];
4707 } else {
4708 break;
4709 }
4710 }
4711}
4712
4713/************************************************************************/
4717{
4718 struct nation_type *pnation = nation_by_number(packet->id);
4719 int i;
4720
4721 fc_assert_ret_msg(NULL != pnation, "Bad nation %d.", packet->id);
4722
4723 if (packet->translation_domain[0] != '\0') {
4724 size_t len = strlen(packet->translation_domain) + 1;
4725 pnation->translation_domain = fc_malloc(len);
4727 } else {
4728 pnation->translation_domain = NULL;
4729 }
4730 names_set(&pnation->adjective, pnation->translation_domain,
4731 packet->adjective, packet->rule_name);
4732 name_set(&pnation->noun_plural, pnation->translation_domain, packet->noun_plural);
4733 sz_strlcpy(pnation->flag_graphic_str, packet->graphic_str);
4734 sz_strlcpy(pnation->flag_graphic_alt, packet->graphic_alt);
4735 pnation->style = style_by_number(packet->style);
4736 for (i = 0; i < packet->leader_count; i++) {
4737 (void) nation_leader_new(pnation, packet->leader_name[i],
4738 packet->leader_is_male[i]);
4739 }
4740
4741 /* set later by PACKET_NATION_AVAILABILITY */
4742 pnation->client.is_pickable = FALSE;
4743 pnation->is_playable = packet->is_playable;
4744 pnation->barb_type = packet->barbarian_type;
4745
4746 if ('\0' != packet->legend[0]) {
4747 pnation->legend = fc_strdup(nation_legend_translation(pnation, packet->legend));
4748 } else {
4749 pnation->legend = fc_strdup("");
4750 }
4751
4752 for (i = 0; i < packet->nsets; i++) {
4753 struct nation_set *pset = nation_set_by_number(packet->sets[i]);
4754
4755 if (NULL != pset) {
4756 nation_set_list_append(pnation->sets, pset);
4757 } else {
4758 log_error("handle_ruleset_nation() \"%s\" have unknown set %d.",
4759 nation_rule_name(pnation), packet->sets[i]);
4760 }
4761 }
4762
4763 for (i = 0; i < packet->ngroups; i++) {
4764 struct nation_group *pgroup = nation_group_by_number(packet->groups[i]);
4765
4766 if (NULL != pgroup) {
4767 nation_group_list_append(pnation->groups, pgroup);
4768 } else {
4769 log_error("handle_ruleset_nation() \"%s\" have unknown group %d.",
4770 nation_rule_name(pnation), packet->groups[i]);
4771 }
4772 }
4773
4774 /* init_government may be NULL */
4776 for (i = 0; i < MAX_NUM_TECH_LIST; i++) {
4777 if (i < packet->init_techs_count) {
4778 pnation->init_techs[i] = packet->init_techs[i];
4779 } else {
4780 pnation->init_techs[i] = A_LAST;
4781 }
4782 }
4783 for (i = 0; i < MAX_NUM_UNIT_LIST; i++) {
4784 if (i < packet->init_units_count) {
4785 pnation->init_units[i] = utype_by_number(packet->init_units[i]);
4786 } else {
4787 /* TODO: should init_units be initialized in common/nation.c? */
4788 pnation->init_units[i] = utype_by_number(U_LAST);
4789 }
4790 }
4791 for (i = 0; i < MAX_NUM_BUILDING_LIST; i++) {
4792 if (i < packet->init_buildings_count) {
4793 pnation->init_buildings[i] = packet->init_buildings[i];
4794 } else {
4795 pnation->init_buildings[i] = B_LAST;
4796 }
4797 }
4798
4800}
4801
4802/************************************************************************/
4806void handle_nation_availability(int ncount, const bool *is_pickable,
4807 bool nationset_change)
4808{
4809 int i;
4810
4811 fc_assert_action(ncount == nation_count(),
4812 ncount = MIN(ncount, nation_count()));
4813
4814 for (i = 0; i < ncount; i++) {
4815 nation_by_number(i)->client.is_pickable = is_pickable[i];
4816 }
4817
4818 races_update_pickable(nationset_change);
4819}
4820
4821/************************************************************************/
4825{
4826 struct nation_style *pstyle = style_by_number(p->id);
4827
4828 fc_assert_ret_msg(NULL != pstyle, "Bad style %d.", p->id);
4829
4830 names_set(&pstyle->name, NULL, p->name, p->rule_name);
4831}
4832
4833/************************************************************************/
4837{
4838 struct clause_info *info = clause_info_get(p->type);
4839 int i;
4840
4841 fc_assert_ret_msg(NULL != info, "Bad clause %d.", p->type);
4842
4843 info->enabled = p->enabled;
4844
4845 for (i = 0; i < p->giver_reqs_count; i++) {
4846 requirement_vector_append(&info->giver_reqs, p->giver_reqs[i]);
4847 }
4848 fc_assert(info->giver_reqs.size == p->giver_reqs_count);
4849
4850 for (i = 0; i < p->receiver_reqs_count; i++) {
4851 requirement_vector_append(&info->receiver_reqs, p->receiver_reqs[i]);
4852 }
4854}
4855
4856/************************************************************************/
4860{
4861 int id, j;
4862 struct citystyle *cs;
4863
4864 id = packet->style_id;
4866 "Bad citystyle %d.", id);
4867 cs = &city_styles[id];
4868
4869 for (j = 0; j < packet->reqs_count; j++) {
4870 requirement_vector_append(&cs->reqs, packet->reqs[j]);
4871 }
4872 fc_assert(cs->reqs.size == packet->reqs_count);
4873
4874 names_set(&cs->name, NULL, packet->name, packet->rule_name);
4875 sz_strlcpy(cs->graphic, packet->graphic);
4876 sz_strlcpy(cs->graphic_alt, packet->graphic_alt);
4878
4880}
4881
4882/************************************************************************/
4886{
4887 int id, j;
4888 struct music_style *pmus;
4889
4890 id = packet->id;
4892 "Bad music_style %d.", id);
4893
4894 pmus = music_style_by_number(id);
4895
4896 for (j = 0; j < packet->reqs_count; j++) {
4897 requirement_vector_append(&pmus->reqs, packet->reqs[j]);
4898 }
4899 fc_assert(pmus->reqs.size == packet->reqs_count);
4900
4902 sz_strlcpy(pmus->music_combat, packet->music_combat);
4903}
4904
4905/************************************************************************/
4909{
4910 int i;
4911
4912 /* Must set num_specialist_types before iterating over them. */
4914
4915 fc_assert_ret(packet->veteran_levels > 0);
4916
4918 game.veteran->levels = packet->veteran_levels;
4919
4920 for (i = 0; i < MAX_NUM_TECH_LIST; i++) {
4921 if (i < packet->global_init_techs_count) {
4923 } else {
4925 }
4926 }
4927 for (i = 0; i < MAX_NUM_BUILDING_LIST; i++) {
4928 if (i < packet->global_init_buildings_count) {
4930 } else {
4932 }
4933 }
4934
4935 for (i = 0; i < packet->veteran_levels; i++) {
4937 packet->power_fact[i], packet->move_bonus[i],
4938 packet->base_raise_chance[i],
4939 packet->work_raise_chance[i]);
4940 }
4941
4942 fc_assert(game.plr_bg_color == NULL);
4944 packet->background_green,
4945 packet->background_blue);
4946
4948}
4949
4950/************************************************************************/
4954{
4955 int j;
4956 struct specialist *s = specialist_by_number(p->id);
4957
4958 fc_assert_ret_msg(NULL != s, "Bad specialist %d.", p->id);
4959
4960 names_set(&s->name, NULL, p->plural_name, p->rule_name);
4961 name_set(&s->abbreviation, NULL, p->short_name);
4962
4965
4966 for (j = 0; j < p->reqs_count; j++) {
4967 requirement_vector_append(&s->reqs, p->reqs[j]);
4968 }
4969 fc_assert(s->reqs.size == p->reqs_count);
4970
4972
4974}
4975
4976/************************************************************************/
4979void handle_city_name_suggestion_info(int unit_id16, int unit_id32,
4980 const char *name)
4981{
4982 struct unit *punit;
4983
4984 if (!has_capability("ids32", client.conn.capability)) {
4985 unit_id32 = unit_id16;
4986 }
4987
4989
4990 if (!can_client_issue_orders()) {
4991 return;
4992 }
4993
4994 if (punit) {
4996 bool other_asking = FALSE;
4997
4998 unit_list_iterate(unit_tile(punit)->units, other) {
4999 if (other->client.asking_city_name) {
5000 other_asking = TRUE;
5001 }
5004
5005 if (!other_asking) {
5007 }
5008 } else {
5009 request_do_action(ACTION_FOUND_CITY,
5010 unit_id32, tile_index(unit_tile(punit)),
5011 0, name);
5012 }
5013 }
5014}
5015
5016/************************************************************************/
5023{
5024 struct city *pcity = game_city_by_number(packet->target_id);
5025 struct unit *punit = game_unit_by_number(packet->target_id);
5026 struct unit *pactor;
5027 struct action *paction = action_by_number(packet->action_type);
5028 int actor_id;
5029
5030 if (!has_capability("ids32", client.conn.capability)) {
5031 actor_id = packet->actor_id16;
5032 } else {
5033 actor_id = packet->actor_id32;
5034 }
5035
5036 pactor = player_unit_by_number(client_player(), actor_id);
5037
5038 if (ACTION_NONE != packet->action_type
5039 && !action_id_exists(packet->action_type)) {
5040 /* Non existing action */
5041 log_error("handle_unit_action_answer() the action %d doesn't exist.",
5042 packet->action_type);
5043
5044 if (packet->request_kind == REQEST_PLAYER_INITIATED) {
5048 }
5049
5050 return;
5051 }
5052
5053 if (!pactor) {
5054 log_debug("Bad actor %d.", actor_id);
5055
5056 if (packet->request_kind == REQEST_PLAYER_INITIATED) {
5059 }
5060
5061 return;
5062 }
5063
5064 switch ((enum gen_action)packet->action_type) {
5065 case ACTION_SPY_BRIBE_UNIT:
5066 if (punit && client.conn.playing
5068 if (packet->request_kind == REQEST_PLAYER_INITIATED) {
5069 /* Focus on the unit so the player knows where it is */
5070 unit_focus_set(pactor);
5071
5072 popup_bribe_dialog(pactor, punit, packet->cost, paction);
5073 } else {
5074 /* Not in use (yet). */
5075 log_error("Unimplemented: received background unit bribe cost.");
5076 }
5077 } else {
5078 log_debug("Bad target %d.", packet->target_id);
5079 if (packet->request_kind == REQEST_PLAYER_INITIATED) {
5083 }
5084 }
5085 break;
5086 case ACTION_SPY_INCITE_CITY:
5087 case ACTION_SPY_INCITE_CITY_ESC:
5088 if (pcity && client.conn.playing
5090 if (packet->request_kind == REQEST_PLAYER_INITIATED) {
5091 /* Focus on the unit so the player knows where it is */
5092 unit_focus_set(pactor);
5093
5094 popup_incite_dialog(pactor, pcity, packet->cost, paction);
5095 } else {
5096 /* Not in use (yet). */
5097 log_error("Unimplemented: received background city incite cost.");
5098 }
5099 } else {
5100 log_debug("Bad target %d.", packet->target_id);
5101 if (packet->request_kind == REQEST_PLAYER_INITIATED) {
5105 }
5106 }
5107 break;
5108 case ACTION_UPGRADE_UNIT:
5109 if (pcity && client.conn.playing
5111 /* TODO: The bundled clients will have to start showing the upgrade
5112 * price sent from the server before it can be allowed to rely on
5113 * things the player can't see. (Example: it becomes legal to upgrade
5114 * a unit in a foreign city.) */
5115
5116 /* Getting unit upgrade cost from the server is currently only used by
5117 * Freeciv-web. */
5118 log_error("Received upgrade unit price but can't forward it.");
5119 }
5120 break;
5121 case ACTION_NONE:
5122 log_debug("Server didn't respond to query.");
5123 if (packet->request_kind == REQEST_PLAYER_INITIATED) {
5127 }
5128 break;
5129 default:
5130 log_error("handle_unit_action_answer() invalid action_type (%d).",
5131 packet->action_type);
5132 if (packet->request_kind == REQEST_PLAYER_INITIATED) {
5136 }
5137 break;
5138 };
5139}
5140
5141/************************************************************************/
5145static action_id auto_attack_act(const struct act_prob *act_probs)
5146{
5147 action_id attack_action = ACTION_NONE;
5148
5150 if (action_prob_possible(act_probs[act_id])) {
5151 /* An attack. */
5152 if (attack_action == ACTION_NONE) {
5153 /* No previous attack action found. */
5154 attack_action = act_id;
5155 } else {
5156 /* More than one legal attack action found. */
5157 return ACTION_NONE;
5158 }
5159 }
5162 if (action_prob_possible(act_probs[act_id])) {
5163 /* An interesting non attack action has been found. */
5164 return ACTION_NONE;
5165 }
5167
5168 return attack_action;
5169}
5170
5171/**********************************************************************/
5176 const struct act_prob *act_probs,
5177 struct unit *target_unit,
5178 struct city *target_city,
5179 struct tile *target_tile)
5180{
5181 action_id auto_action;
5182
5183 fc_assert_ret(actor_unit != NULL);
5184
5185 auto_action = auto_attack_act(act_probs);
5186
5187 if (auto_action != ACTION_NONE) {
5188 /* No interesting actions except a single attack action has been
5189 * found. The player wants it performed without questions. */
5190
5191 /* The order requests below doesn't send additional details. */
5193
5194 /* Give the order. */
5195 switch (action_id_get_target_kind(auto_action)) {
5196 case ATK_TILE:
5197 case ATK_UNITS:
5198 case ATK_EXTRAS:
5199 if (target_tile != NULL) {
5200 request_do_action(auto_action,
5202 0, "");
5203 }
5204 break;
5205 case ATK_CITY:
5206 if (target_city != NULL) {
5207 request_do_action(auto_action,
5209 0, "");
5210 }
5211 break;
5212 case ATK_UNIT:
5213 if (target_unit != NULL) {
5214 request_do_action(auto_action,
5216 0, "");
5217 }
5218 break;
5219 case ATK_SELF:
5220 request_do_action(auto_action,
5222 0, "");
5223 break;
5224 case ATK_COUNT:
5225 fc_assert(action_id_get_target_kind(auto_action) != ATK_COUNT);
5226 break;
5227 }
5228
5229 /* Clean up. */
5231 } else {
5232 /* This should be done in the foreground */
5234 }
5235}
5236
5237/************************************************************************/
5244{
5245 struct unit *actor_unit;
5246 struct tile *target_tile = index_to_tile(&(wld.map), packet->target_tile_id);
5247 struct extra_type *target_extra = packet->target_extra_id == EXTRA_NONE ?
5248 NULL : extra_by_number(packet->target_extra_id);
5249 struct city *target_city;
5250 struct unit *target_unit;
5251 int actor_unit_id;
5252
5253 const struct act_prob *act_probs = packet->action_probabilities;
5254
5255 int request_kind = packet->request_kind;
5256 bool valid = FALSE;
5257
5258 if (!has_capability("ids32", client.conn.capability)) {
5262 } else {
5266 }
5267
5269
5270 /* The dead can't act */
5272 /* At least one action must be possible */
5273 action_iterate(act) {
5274 if (action_prob_possible(act_probs[act])) {
5275 valid = TRUE;
5276 break;
5277 }
5279 }
5280
5281 switch (request_kind) {
5283 if (valid) {
5284 /* The player can select an action and should be informed. */
5285
5286 /* Show the client specific action dialog */
5290 act_probs);
5291 } else {
5292 /* Nothing to do. */
5296 }
5297 break;
5299 /* This was a background action selection dialog refresh. */
5300
5301 if (actor_unit != NULL
5303 /* The situation may have changed. */
5307 act_probs);
5308 }
5309 break;
5311 if (actor_unit != NULL) {
5314 }
5315 break;
5316 default:
5317 log_warn("Unknown request_kind %d in reply", request_kind);
5318 break;
5319 }
5320}
5321
5322/************************************************************************/
5326{
5327 struct city *pcity;
5328 struct unit *pactor;
5329 struct action *paction = action_by_number(packet->act_id);
5330 int actor_id;
5331 int city_id;
5332
5333 if (!has_capability("ids32", client.conn.capability)) {
5334 actor_id = packet->actor_id16;
5335 city_id = packet->city_id16;
5336 } else {
5337 actor_id = packet->actor_id32;
5338 city_id = packet->city_id32;
5339 }
5340
5341 pactor = player_unit_by_number(client_player(), actor_id);
5342 pcity = game_city_by_number(city_id);
5343
5344 if (pactor == NULL) {
5345 log_debug("Bad diplomat %d.", actor_id);
5346
5347 if (packet->request_kind == REQEST_PLAYER_INITIATED) {
5350 }
5351
5352 return;
5353 }
5354
5355 if (!pcity) {
5356 log_debug("Bad city %d.", city_id);
5357
5358 if (packet->request_kind == REQEST_PLAYER_INITIATED) {
5362 }
5363
5364 return;
5365 }
5366
5368 improvement_iterate(pimprove) {
5369 update_improvement_from_packet(pcity, pimprove,
5370 BV_ISSET(packet->improvements,
5371 improvement_index(pimprove)));
5373
5374 if (packet->request_kind == REQEST_PLAYER_INITIATED) {
5375 /* Focus on the unit so the player knows where it is */
5376 unit_focus_set(pactor);
5377
5378 popup_sabotage_dialog(pactor, pcity, paction);
5379 } else {
5380 /* Not in use (yet). */
5381 log_error("Unimplemented: received background city building list.");
5382 }
5383 } else {
5384 log_debug("Can't issue orders");
5385 if (packet->request_kind == REQEST_PLAYER_INITIATED) {
5388 }
5389 }
5390}
5391
5392/************************************************************************/
5401
5402/************************************************************************/
5406{
5407 if (client_has_player()
5408 && packet->player_id == player_number(client_player())) {
5409 if (packet->winner) {
5410 start_menu_music("music_victory", NULL);
5411 } else {
5412 start_menu_music("music_defeat", NULL);
5413 }
5414 }
5416}
5417
5418/************************************************************************/
5422 (const struct packet_player_attribute_chunk *packet)
5423{
5424 if (!client_has_player()) {
5425 return;
5426 }
5427
5429
5430 if (packet->offset + packet->chunk_length == packet->total_length) {
5431 /* We successful received the last chunk. The attribute block is
5432 now complete. */
5434 }
5435}
5436
5437/************************************************************************/
5441{
5443
5447 client.last_processed_request_id_seen);
5449 request_id_of_currently_handled_packet);
5450
5451 log_debug("start processing packet %d",
5453}
5454
5455/************************************************************************/
5474
5475/************************************************************************/
5479 int packet_type, int size)
5480{
5481 fc_assert(pc == &client.conn);
5482 log_debug("incoming packet={type=%d, size=%d}", packet_type, size);
5483}
5484
5485/************************************************************************/
5489 int packet_type, int size,
5490 int request_id)
5491{
5492 fc_assert(pc == &client.conn);
5493 log_debug("outgoing packet={type=%d, size=%d, request_id=%d}",
5494 packet_type, size, request_id);
5495
5496 fc_assert(request_id);
5497}
5498
5499/************************************************************************/
5503{
5504 log_debug("handle_freeze_client");
5505
5507}
5508
5509/************************************************************************/
5513{
5514 log_debug("handle_thaw_client");
5515
5518}
5519
5520/************************************************************************/
5524{
5526}
5527
5528/************************************************************************/
5532{
5533 log_verbose("server shutdown");
5534}
5535
5536/************************************************************************/
5540{
5541 recv_ruleset_effect(packet);
5542}
5543
5544/************************************************************************/
5550void handle_edit_object_created(int tag, int id)
5551{
5553}
5554
5555/************************************************************************/
5559{
5560 struct tile *ptile = index_to_tile(&(wld.map), packet->id);
5561 bool changed = FALSE;
5562
5563 /* Check. */
5564 if (NULL == ptile) {
5565 log_error("%s(): invalid tile index %d.", __FUNCTION__, packet->id);
5566 return;
5567 }
5568
5569 /* Handle. */
5570 if (packet->removal) {
5571 changed = map_startpos_remove(ptile);
5572 } else {
5573 if (NULL != map_startpos_get(ptile)) {
5574 changed = FALSE;
5575 } else {
5576 map_startpos_new(ptile);
5577 changed = TRUE;
5578 }
5579 }
5580
5581 /* Notify. */
5582 if (changed && can_client_change_view()) {
5584 if (packet->removal) {
5586 packet->id, TRUE);
5587 } else {
5588 editgui_notify_object_created(packet->tag, packet->id);
5589 }
5590 }
5591}
5592
5593/************************************************************************/
5597 packet)
5598{
5599 struct tile *ptile = index_to_tile(&(wld.map), packet->id);
5600 struct startpos *psp;
5601
5602 /* Check. */
5603 if (NULL == ptile) {
5604 log_error("%s(): invalid tile index %d.", __FUNCTION__, packet->id);
5605 return;
5606 }
5607
5608 psp = map_startpos_get(ptile);
5609 if (NULL == psp) {
5610 log_error("%s(): no start position at (%d, %d)",
5611 __FUNCTION__, TILE_XY(ptile));
5612 return;
5613 }
5614
5615 /* Handle. */
5616 if (startpos_unpack(psp, packet) && can_client_change_view()) {
5617 /* Notify. */
5620 FALSE);
5621 }
5622}
5623
5624/************************************************************************/
5627void handle_vote_remove(int vote_no)
5628{
5631}
5632
5633/************************************************************************/
5636void handle_vote_update(int vote_no, int yes, int no, int abstain,
5637 int num_voters)
5638{
5639 struct voteinfo *vi;
5640
5642 fc_assert_ret_msg(NULL != vi,
5643 "Got packet_vote_update for non-existant vote %d!",
5644 vote_no);
5645
5646 vi->yes = yes;
5647 vi->no = no;
5648 vi->abstain = abstain;
5649 vi->num_voters = num_voters;
5650
5652}
5653
5654/************************************************************************/
5657void handle_vote_new(const struct packet_vote_new *packet)
5658{
5660 "Got a packet_vote_new for already existing "
5661 "vote %d!", packet->vote_no);
5662
5664 packet->user,
5665 packet->desc,
5666 packet->percent_required,
5667 packet->flags);
5669}
5670
5671/************************************************************************/
5675{
5676 struct voteinfo *vi;
5677
5679 fc_assert_ret_msg(NULL != vi,
5680 "Got packet_vote_resolve for non-existant vote %d!",
5681 vote_no);
5682
5683 vi->resolved = TRUE;
5684 vi->passed = passed;
5685
5687}
5688
5689/************************************************************************/
5692void handle_play_music(const char *tag)
5693{
5694 play_single_track(tag);
5695}
struct achievement * achievement_by_number(int id)
struct action_auto_perf * action_auto_perf_slot_number(const int num)
Definition actions.c:7353
bool action_prob_possible(const struct act_prob probability)
Definition actions.c:6707
void actions_rs_pre_san_gen(void)
Definition actions.c:1520
void action_enabler_add(struct action_enabler *enabler)
Definition actions.c:2442
struct action_enabler * action_enabler_new(void)
Definition actions.c:2396
bool action_id_exists(const action_id act_id)
Definition actions.c:1697
static struct action * action_by_number(action_id act_id)
Definition actions.h:638
#define action_id_requires_details(act_id)
Definition actions.h:676
#define action_array_iterate(_act_list_, _act_id_)
Definition actions.h:504
#define action_array_iterate_end
Definition actions.h:516
#define action_iterate_end
Definition actions.h:472
#define action_iterate(_act_)
Definition actions.h:467
#define action_id_get_target_kind(act_id)
Definition actions.h:655
#define ACTION_NONE
Definition actions.h:293
void agents_unit_changed(struct unit *punit)
Definition agents.c:507
void agents_city_remove(struct city *pcity)
Definition agents.c:636
void agents_thaw_hint(void)
Definition agents.c:436
void agents_tile_remove(struct tile *ptile)
Definition agents.c:663
void agents_city_new(struct city *pcity)
Definition agents.c:610
void agents_start_turn(void)
Definition agents.c:470
void agents_tile_changed(struct tile *ptile)
Definition agents.c:687
void agents_unit_new(struct unit *punit)
Definition agents.c:532
void agents_unit_remove(struct unit *punit)
Definition agents.c:558
void agents_processing_started(void)
Definition agents.c:409
void agents_tile_new(struct tile *ptile)
Definition agents.c:711
void agents_processing_finished(void)
Definition agents.c:418
void agents_new_turn(void)
Definition agents.c:479
void agents_city_changed(struct city *pcity)
Definition agents.c:584
void agents_game_joined(void)
Definition agents.c:445
void agents_freeze_hint(void)
Definition agents.c:427
void agents_before_new_turn(void)
Definition agents.c:462
void attribute_restore(void)
Definition attribute.c:354
void audio_restart(const char *soundset_name, const char *musicset_name)
Definition audio.c:369
void audio_play_sound(const char *const tag, const char *const alt_tag)
Definition audio.c:521
void base_type_init(struct extra_type *pextra, int idx)
Definition base.c:117
struct extra_type * base_extra_get(const struct base_type *pbase)
Definition base.c:101
struct base_type * base_by_number(const Base_type_id id)
Definition base.c:76
bool territory_claiming_base(const struct base_type *pbase)
Definition base.c:158
void dbv_set(struct dbv *pdbv, int bit)
Definition bitvector.c:144
void dbv_clr(struct dbv *pdbv, int bit)
Definition bitvector.c:167
#define BV_SET_VAL(bv, bit, val)
Definition bitvector.h:91
#define BV_CLR_ALL(bv)
Definition bitvector.h:95
#define BV_SET(bv, bit)
Definition bitvector.h:81
#define BV_ARE_EQUAL(vec1, vec2)
Definition bitvector.h:113
#define BV_ISSET(bv, bit)
Definition bitvector.h:78
#define BV_CLR(bv, bit)
Definition bitvector.h:86
bool has_capability(const char *cap, const char *capstr)
Definition capability.c:77
const char *const our_capability
Definition capstr.c:32
void output_window_append(const struct ft_color color, const char *featured_text)
void output_window_printf(const struct ft_color color, const char *format,...)
void citizens_nation_set(struct city *pcity, const struct player_slot *pslot, citizens count)
Definition citizens.c:145
citizens citizens_count(const struct city *pcity)
Definition citizens.c:162
void citizens_init(struct city *pcity)
Definition citizens.c:32
void city_map_radius_sq_set(struct city *pcity, int radius_sq)
Definition city.c:143
void city_name_set(struct city *pcity, const char *new_name)
Definition city.c:1119
struct citystyle * city_styles
Definition city.c:79
void city_styles_alloc(int num)
Definition city.c:3305
const char * city_name_get(const struct city *pcity)
Definition city.c:1111
void city_production_caravan_shields_init(void)
Definition city.c:1747
void city_remove_improvement(struct city *pcity, const struct impr_type *pimprove)
Definition city.c:3280
void city_size_add(struct city *pcity, int add)
Definition city.c:1138
void free_city_map_index(void)
Definition city.c:604
bool city_unhappy(const struct city *pcity)
Definition city.c:1595
struct city * create_city_virtual(struct player *pplayer, struct tile *ptile, const char *name)
Definition city.c:3339
bool city_happy(const struct city *pcity)
Definition city.c:1583
void city_size_set(struct city *pcity, citizens size)
Definition city.c:1154
void city_add_improvement(struct city *pcity, const struct impr_type *pimprove)
Definition city.c:3266
int city_map_radius_sq_get(const struct city *pcity)
Definition city.c:132
void destroy_city_virtual(struct city *pcity)
Definition city.c:3415
void city_rally_point_receive(const struct packet_city_rally_point *packet, struct city *pcity)
Definition city.c:3536
#define city_list_iterate(citylist, pcity)
Definition city.h:488
#define city_tile(_pcity_)
Definition city.h:544
static citizens city_size_get(const struct city *pcity)
Definition city.h:549
#define city_tile_iterate_skip_free_worked(_nmap, _radius_sq, _city_tile, _tile, _index, _x, _y)
Definition city.h:206
@ CITIZEN_LAST
Definition city.h:264
@ CITIZEN_ANGRY
Definition city.h:263
@ CITIZEN_HAPPY
Definition city.h:260
@ CITIZEN_CONTENT
Definition city.h:261
@ CITIZEN_UNHAPPY
Definition city.h:262
#define output_type_iterate(output)
Definition city.h:812
#define city_owner(_pcity_)
Definition city.h:543
#define city_tile_iterate_skip_free_worked_end
Definition city.h:214
#define city_list_iterate_end
Definition city.h:490
#define I_NEVER
Definition city.h:239
@ FEELING_FINAL
Definition city.h:276
@ FEELING_LAST
Definition city.h:277
#define output_type_iterate_end
Definition city.h:818
void generate_citydlg_dimensions(void)
void popup_city_dialog(struct city *pcity)
void refresh_city_dialog(struct city *pcity)
void city_report_dialog_update_city(struct city *pcity)
void city_report_dialog_update(void)
char music_set_name[512]
void start_turn_change_wait(void)
bool client_is_global_observer(void)
void client_remove_cli_conn(struct connection *pconn)
bool client_is_observer(void)
void stop_turn_change_wait(void)
void set_server_busy(bool busy)
void user_ended_turn(void)
struct civclient client
bool auto_connect
enum client_states client_state(void)
void set_seconds_to_turndone(double seconds)
char sound_set_name[512]
bool can_client_issue_orders(void)
bool client_has_player(void)
void set_client_state(enum client_states newstate)
bool can_client_change_view(void)
#define client_player()
@ C_S_PREPARING
Definition client_main.h:46
@ C_S_RUNNING
Definition client_main.h:47
@ C_S_OVER
Definition client_main.h:48
enum known_type client_tile_get_known(const struct tile *ptile)
Definition climap.c:36
void create_event(struct tile *ptile, enum event_type event, const struct ft_color color, const char *format,...)
Definition climisc.c:1075
void client_player_init(struct player *pplayer)
Definition climisc.c:1355
void client_remove_city(struct city *pcity)
Definition climisc.c:134
void client_player_maps_reset(void)
Definition climisc.c:1366
void client_remove_unit(struct unit *punit)
Definition climisc.c:72
void unit_focus_set_status(struct player *pplayer)
Definition climisc.c:1345
void handle_event(const char *featured_text, struct tile *ptile, enum event_type event, int turn, int phase, int conn_id)
Definition climisc.c:950
static void city_changed(int city_id)
Definition cma_core.c:447
void send_client_wants_hack(const char *filename)
bool is_server_running(void)
int get_next_request_id(int old_request_id)
Definition connection.c:529
void conn_set_capability(struct connection *pconn, const char *capability)
Definition connection.c:658
struct connection * conn_by_number(int id)
Definition connection.c:420
#define conn_list_iterate(connlist, pconn)
Definition connection.h:113
#define conn_list_iterate_end
Definition connection.h:115
void do_move_unit(struct unit *punit, struct unit *target_unit)
Definition control.c:2662
bool unit_is_in_focus(const struct unit *punit)
Definition control.c:384
void action_selection_no_longer_in_progress(const int old_actor_id)
Definition control.c:1032
struct unit * get_focus_unit_on_tile(const struct tile *ptile)
Definition control.c:392
void action_decision_request(struct unit *actor_unit)
Definition control.c:1083
void set_units_in_combat(struct unit *pattacker, struct unit *pdefender)
Definition control.c:1013
void clear_hover_state(void)
Definition control.c:323
void unit_focus_set(struct unit *punit)
Definition control.c:502
bool should_ask_server_for_actions(const struct unit *punit)
Definition control.c:334
struct unit_list * get_units_in_focus(void)
Definition control.c:177
void request_do_action(action_id action, int actor_id, int target_id, int sub_tgt, const char *name)
Definition control.c:1675
void unit_focus_urgent(struct unit *punit)
Definition control.c:207
void unit_change_battlegroup(struct unit *punit, int battlegroup)
Definition control.c:250
bool non_ai_unit_focus
Definition control.c:125
void action_decision_clear_want(const int old_actor_id)
Definition control.c:1053
int get_num_units_in_focus(void)
Definition control.c:185
void unit_register_battlegroup(struct unit *punit)
Definition control.c:270
void unit_focus_update(void)
Definition control.c:772
void auto_center_on_focus_unit(void)
Definition control.c:430
void request_new_unit_activity(struct unit *punit, enum unit_activity act)
Definition control.c:1828
void action_selection_next_in_focus(const int old_actor_id)
Definition control.c:1065
struct unit struct city struct unit * target_unit
Definition dialogs_g.h:55
popup_action_selection
Definition dialogs_g.h:54
struct unit * actor_unit
Definition dialogs_g.h:54
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id popup_bribe_dialog
Definition dialogs_g.h:72
const char * caption
Definition dialogs_g.h:36
const char const char * headline
Definition dialogs_g.h:37
popup_notify_dialog
Definition dialogs_g.h:36
struct unit struct city struct unit struct tile * target_tile
Definition dialogs_g.h:56
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit * punit
Definition dialogs_g.h:73
struct unit struct city * target_city
Definition dialogs_g.h:55
struct unit struct city struct unit struct tile struct extra_type * target_extra
Definition dialogs_g.h:56
struct clause_info * clause_info_get(enum clause_type type)
Definition diptreaty.c:273
struct disaster_type * disaster_by_number(Disaster_type_id id)
Definition disaster.c:87
editgui_notify_object_changed
Definition editgui_g.h:27
int int id
Definition editgui_g.h:28
bool editor_is_active(void)
Definition editor.c:346
void editor_ruleset_changed(void)
Definition editor.c:180
@ OBJTYPE_PLAYER
Definition editor.h:30
@ OBJTYPE_UNIT
Definition editor.h:28
@ OBJTYPE_STARTPOS
Definition editor.h:27
@ OBJTYPE_GAME
Definition editor.h:31
@ OBJTYPE_CITY
Definition editor.h:29
@ OBJTYPE_TILE
Definition editor.h:26
void recv_ruleset_effect(const struct packet_ruleset_effect *packet)
Definition effects.c:534
struct @21::@22 reqs
enum event_type event
Definition events.c:81
const char * get_event_tag(enum event_type event)
Definition events.c:274
struct player * extra_owner(const struct tile *ptile)
Definition extras.c:1068
void set_user_extra_flag_name(enum extra_flag_id id, const char *name, const char *helptxt)
Definition extras.c:882
bool extra_has_flag(const struct extra_type *pextra, enum extra_flag_id flag)
Definition extras.c:810
struct extra_type_list * extra_type_list_by_cause(enum extra_cause cause)
Definition extras.c:241
void extra_to_caused_by_list(struct extra_type *pextra, enum extra_cause cause)
Definition extras.c:296
struct extra_type * extra_by_number(int id)
Definition extras.c:175
void extra_to_removed_by_list(struct extra_type *pextra, enum extra_rmcause rmcause)
Definition extras.c:316
struct extra_type_list * extra_type_list_of_terr_claimers(void)
Definition extras.c:259
bool is_extra_removed_by(const struct extra_type *pextra, enum extra_rmcause rmcause)
Definition extras.c:327
struct extra_type_list * extra_type_list_of_unit_hiders(void)
Definition extras.c:251
#define extra_type_iterate(_p)
Definition extras.h:291
#define extra_type_iterate_end
Definition extras.h:297
#define is_extra_caused_by(e, c)
Definition extras.h:196
#define extra_index(_e_)
Definition extras.h:177
#define EXTRA_NONE
Definition extras.h:82
#define EF_LAST_USER_FLAG
Definition extras.h:79
#define MAX_DISASTER_TYPES
Definition fc_types.h:52
#define MAX_GRANARY_INIS
Definition fc_types.h:72
#define MAX_NUM_BUILDING_LIST
Definition fc_types.h:46
int Tech_type_id
Definition fc_types.h:347
#define EC_NATURAL_DEFENSIVE
Definition fc_types.h:970
#define EC_SPECIAL
Definition fc_types.h:968
int action_id
Definition fc_types.h:359
#define SP_MAX
Definition fc_types.h:379
#define EC_NONE
Definition fc_types.h:967
#define EC_NOT_AGGRESSIVE
Definition fc_types.h:971
#define EC_DEFENSIVE
Definition fc_types.h:969
#define MAX_NUM_UNIT_LIST
Definition fc_types.h:45
#define MAX_EXTRA_TYPES
Definition fc_types.h:50
#define MAX_ACHIEVEMENT_TYPES
Definition fc_types.h:53
#define MAX_NUM_TECH_LIST
Definition fc_types.h:44
@ O_SHIELD
Definition fc_types.h:91
@ O_FOOD
Definition fc_types.h:91
@ O_SCIENCE
Definition fc_types.h:91
@ O_GOLD
Definition fc_types.h:91
#define MAX_LEN_CITYNAME
Definition fc_types.h:67
#define UCL_LAST
Definition fc_types.h:387
#define IDENTITY_NUMBER_ZERO
Definition fc_types.h:82
#define _(String)
Definition fcintl.h:67
const struct ft_color ftc_client
struct civ_game game
Definition game.c:57
void game_ruleset_init(void)
Definition game.c:499
bool is_player_phase(const struct player *pplayer, int phase)
Definition game.c:687
int current_turn_timeout(void)
Definition game.c:828
void game_ruleset_free(void)
Definition game.c:544
struct world wld
Definition game.c:58
struct unit * game_unit_by_number(int id)
Definition game.c:111
struct city * game_city_by_number(int id)
Definition game.c:102
void init_client_goto(void)
Definition goto.c:152
struct ruler_title * government_ruler_title_new(struct government *pgovern, const struct nation_type *pnation, const char *ruler_male_title, const char *ruler_female_title)
Definition government.c:324
struct government * government_by_number(const Government_type_id gov)
Definition government.c:102
struct government * government_of_player(const struct player *pplayer)
Definition government.c:113
void governments_alloc(int num)
Definition government.c:527
Government_type_id government_number(const struct government *pgovern)
Definition government.c:90
int action_selection_target_extra(void)
static int actor_unit_id
int action_selection_target_tile(void)
int action_selection_actor_unit(void)
void action_selection_close(void)
int action_selection_target_city(void)
void action_selection_refresh(struct unit *actor_unit, struct city *target_city, struct unit *target_unit, struct tile *target_tile, struct extra_type *target_extra, const struct act_prob *act_probs)
void popup_sabotage_dialog(struct unit *actor, struct city *pcity, const struct action *paction)
int action_selection_target_unit(void)
void popup_incite_dialog(struct unit *actor, struct city *pcity, int cost, const struct action *paction)
bool city_dialog_is_open(struct city *pcity)
Definition citydlg.c:579
void popdown_all_city_dialogs(void)
Definition citydlg.c:599
void refresh_unit_city_dialogs(struct unit *punit)
Definition citydlg.c:538
void server_connect(void)
Definition connectdlg.c:58
void close_connection_dialog(void)
Definition connectdlg.c:50
void races_update_pickable(bool nationset_change)
Definition dialogs.c:737
void show_tech_gained_dialog(Tech_type_id tech)
Definition dialogs.c:1533
void popdown_races_dialog(void)
Definition dialogs.c:1238
void popup_connect_msg(const char *headline, const char *message)
Definition dialogs.c:243
bool handmade_scenario_warning(void)
Definition dialogs.c:1582
void races_toggles_set_sensitive(void)
Definition dialogs.c:1253
void popup_combat_info(int attacker_unit_id, int defender_unit_id, int attacker_hp, int defender_hp, bool make_att_veteran, bool make_def_veteran)
Definition dialogs.c:1592
void editgui_notify_object_created(int tag, int id)
Definition editgui.c:1921
void editgui_refresh(void)
Definition editgui.c:1795
static GtkWidget * source
Definition gotodlg.c:58
enum gui_type get_gui_type(void)
Definition gui_main.c:1883
void update_infra_dialog(void)
Definition infradlg.c:24
void close_intel_dialog(struct player *p)
Definition inteldlg.c:222
void update_intel_dialog(struct player *p)
Definition inteldlg.c:460
void popup_newcity_dialog(struct unit *punit, const char *suggestname)
Definition mapctrl.c:194
void update_info_label(void)
Definition mapview.c:121
void start_turn(void)
Definition mapview.c:787
void update_unit_info_label(struct unit_list *punits)
Definition mapview.c:258
void update_city_descriptions(void)
Definition mapview.c:470
void update_start_page(void)
Definition pages.c:1670
void science_report_dialog_popup(bool raise)
Definition repodlgs.c:716
void endgame_report_dialog_start(const struct packet_endgame_report *packet)
Definition repodlgs.c:1980
GType type
Definition repodlgs.c:1312
void science_report_dialog_redraw(void)
Definition repodlgs.c:761
void popup_musicset_suggestion_dialog(void)
void popup_soundset_suggestion_dialog(void)
void refresh_spaceship_dialog(struct player *pplayer)
void popup_tileset_suggestion_dialog(void)
Definition tileset_dlg.c:57
void voteinfo_gui_update(void)
void conn_list_dialog_update(void)
void boot_help_texts(void)
Definition helpdata.c:741
void idex_register_unit(struct world *iworld, struct unit *punit)
Definition idex.c:81
void idex_unregister_city(struct world *iworld, struct city *pcity)
Definition idex.c:96
void idex_register_city(struct world *iworld, struct city *pcity)
Definition idex.c:66
struct impr_type * improvement_by_number(const Impr_type_id id)
const char * improvement_rule_name(const struct impr_type *pimprove)
bool is_improvement_visible(const struct impr_type *pimprove)
Impr_type_id improvement_index(const struct impr_type *pimprove)
void improvement_feature_cache_init(void)
Definition improvement.c:90
Impr_type_id improvement_count(void)
#define improvement_iterate_end
#define improvement_iterate(_p)
#define B_LAST
Definition improvement.h:42
const char * name
Definition inputfile.c:127
#define fc_assert_msg(condition, message,...)
Definition log.h:181
#define fc_assert_ret(condition)
Definition log.h:191
#define log_packet
Definition log.h:137
#define log_warn(message,...)
Definition log.h:105
#define log_verbose(message,...)
Definition log.h:109
#define fc_assert(condition)
Definition log.h:176
#define fc_assert_ret_msg(condition, message,...)
Definition log.h:205
#define fc_assert_ret_val(condition, val)
Definition log.h:194
#define fc_assert_action(condition, action)
Definition log.h:187
#define log_debug(message,...)
Definition log.h:115
#define log_normal(message,...)
Definition log.h:107
@ LOG_NORMAL
Definition log.h:32
#define log_error(message,...)
Definition log.h:103
struct startpos * map_startpos_get(const struct tile *ptile)
Definition map.c:1686
int startpos_number(const struct startpos *psp)
Definition map.c:1436
void map_free(struct civ_map *fmap)
Definition map.c:528
int sq_map_distance(const struct tile *tile0, const struct tile *tile1)
Definition map.c:639
struct startpos * map_startpos_new(struct tile *ptile)
Definition map.c:1669
void main_map_allocate(void)
Definition map.c:517
struct tile * index_to_tile(const struct civ_map *imap, int mindex)
Definition map.c:454
bool map_startpos_remove(struct tile *ptile)
Definition map.c:1702
bool same_pos(const struct tile *tile1, const struct tile *tile2)
Definition map.c:938
bool startpos_unpack(struct startpos *psp, const struct packet_edit_startpos_full *packet)
Definition map.c:1529
struct terrain_misc terrain_control
Definition map.c:69
bool map_is_empty(void)
Definition map.c:149
void map_init_topology(void)
Definition map.c:301
#define whole_map_iterate(_map, _tile)
Definition map.h:539
#define whole_map_iterate_end
Definition map.h:548
void upgrade_canvas_clipboard(void)
void update_turn_done_button_state(void)
struct city * city_workers_display
void put_nuke_mushroom_pixmaps(struct tile *ptile)
void update_map_canvas_visible(void)
bool tile_visible_mapcanvas(struct tile *ptile)
enum topo_comp_lvl tileset_map_topo_compatible(int topology_id, struct tileset *tset, int *tset_topo)
void refresh_city_mapcanvas(struct city *pcity, struct tile *ptile, bool full_refresh, bool write_to_screen)
void mapdeco_init(void)
void center_tile_mapcanvas(const struct tile *ptile)
void link_marks_decrease_turn_counters(void)
void update_city_description(struct city *pcity)
const char * describe_topology(int topo)
void refresh_tile_mapcanvas(struct tile *ptile, bool full_refresh, bool write_to_screen)
void refresh_unit_mapcanvas(struct unit *punit, struct tile *ptile, bool full_refresh, bool write_to_screen)
void decrease_unit_hp_smooth(struct unit *punit0, int hp0, struct unit *punit1, int hp1)
@ TOPO_INCOMP_HARD
#define fc_calloc(n, esz)
Definition mem.h:38
#define FC_FREE(ptr)
Definition mem.h:41
#define fc_strdup(str)
Definition mem.h:43
#define fc_malloc(sz)
Definition mem.h:34
void menus_update(void)
void meswin_clear_older(int turn, int phase)
int utype_unknown_move_cost(const struct unit_type *utype)
Definition movement.c:105
void init_move_fragments(void)
Definition movement.c:885
Multiplier_type_id multiplier_count(void)
Definition multipliers.c:88
struct multiplier * multiplier_by_number(Multiplier_type_id id)
Definition multipliers.c:57
Multiplier_type_id multiplier_index(const struct multiplier *pmul)
Definition multipliers.c:80
#define multipliers_iterate(_mul_)
Definition multipliers.h:61
#define multipliers_iterate_end
Definition multipliers.h:67
void play_single_track(const char *const tag)
Definition music.c:108
void start_menu_music(const char *const tag, char *const alt_tag)
Definition music.c:90
void start_style_music(void)
Definition music.c:36
static void name_set(struct name_translation *ptrans, const char *domain, const char *vernacular_name)
static void names_set(struct name_translation *ptrans, const char *domain, const char *vernacular_name, const char *rule_name)
const char * nation_rule_name(const struct nation_type *pnation)
Definition nation.c:137
int nation_group_index(const struct nation_group *pgroup)
Definition nation.c:942
Nation_type_id nation_count(void)
Definition nation.c:506
struct nation_group * nation_group_new(const char *name)
Definition nation.c:959
struct nation_type * nation_of_unit(const struct unit *punit)
Definition nation.c:462
struct nation_set * nation_set_new(const char *set_name, const char *set_rule_name, const char *set_description)
Definition nation.c:715
struct nation_type * nation_by_number(const Nation_type_id nation)
Definition nation.c:474
int nation_set_index(const struct nation_set *pset)
Definition nation.c:698
struct nation_type * nation_of_city(const struct city *pcity)
Definition nation.c:453
struct nation_set * nation_set_by_number(int id)
Definition nation.c:761
struct nation_group * nation_group_by_number(int id)
Definition nation.c:1003
struct nation_leader * nation_leader_new(struct nation_type *pnation, const char *name, bool is_male)
Definition nation.c:238
void nations_alloc(int num)
Definition nation.c:621
const char * nation_legend_translation(const struct nation_type *pnation, const char *legend)
Definition nation.c:298
void resend_desired_settable_options(void)
Definition options.c:5742
const char * tileset_name_for_topology(int topology_id)
Definition options.c:6469
struct client_options gui_options
Definition options.c:71
void calculate_overview_dimensions(void)
void generic_handle_player_attribute_chunk(struct player *pplayer, const struct packet_player_attribute_chunk *chunk)
Definition packets.c:690
#define PACKET_STRVEC_EXTRACT(strvec, str)
Definition packets.h:211
#define REQEST_PLAYER_INITIATED
Definition packets.h:70
@ UNIT_INFO_CITY_PRESENT
Definition packets.h:84
@ UNIT_INFO_CITY_SUPPORTED
Definition packets.h:83
int dsend_packet_spaceship_place(struct connection *pc, enum spaceship_place_type type, int num)
int send_packet_conn_pong(struct connection *pc)
int dsend_packet_player_change_government(struct connection *pc, Government_type_id government)
int dsend_packet_unit_get_actions(struct connection *pc, int actor_unit_id16, int actor_unit_id32, int target_unit_id16, int target_unit_id32, int target_tile_id, int target_extra_id, int request_kind)
int send_packet_client_info(struct connection *pc, const struct packet_client_info *packet)
packet_type
void handle_ruleset_game(const struct packet_ruleset_game *packet)
Definition packhand.c:4908
void handle_player_diplstate(const struct packet_player_diplstate *packet)
Definition packhand.c:2928
static action_id auto_attack_act(const struct act_prob *act_probs)
Definition packhand.c:5145
void handle_ruleset_nation_sets(const struct packet_ruleset_nation_sets *packet)
Definition packhand.c:4674
void handle_ruleset_nation(const struct packet_ruleset_nation *packet)
Definition packhand.c:4716
static struct unit * unpackage_short_unit(const struct packet_unit_short_info *packet)
Definition packhand.c:369
void handle_nuke_tile_info(int tile)
Definition packhand.c:573
void handle_unknown_research(int id)
Definition packhand.c:2898
void handle_city_sabotage_list(const struct packet_city_sabotage_list *packet)
Definition packhand.c:5325
const action_id auto_attack_blockers[]
Definition packhand.c:158
void handle_ruleset_government_ruler_title(const struct packet_ruleset_government_ruler_title *packet)
Definition packhand.c:4152
void handle_city_info(const struct packet_city_info *packet)
Definition packhand.c:689
void handle_end_turn(void)
Definition packhand.c:1585
static struct unit * unpackage_unit(const struct packet_unit_info *packet)
Definition packhand.c:261
char * caption
Definition packhand.c:127
enum event_type event
Definition packhand.c:126
void handle_conn_info(const struct packet_conn_info *pinfo)
Definition packhand.c:3032
void handle_vote_remove(int vote_no)
Definition packhand.c:5627
void handle_page_msg_part(const char *lines)
Definition packhand.c:1715
void handle_unit_combat_info(const struct packet_unit_combat_info *packet)
Definition packhand.c:596
void handle_ruleset_style(const struct packet_ruleset_style *p)
Definition packhand.c:4824
void handle_vote_update(int vote_no, int yes, int no, int abstain, int num_voters)
Definition packhand.c:5636
static int last_turn
Definition packhand.c:135
void handle_unit_remove(int unit_id16, int unit_id32)
Definition packhand.c:513
void handle_ruleset_multiplier(const struct packet_ruleset_multiplier *p)
Definition packhand.c:4097
void handle_player_info(const struct packet_player_info *pinfo)
Definition packhand.c:2572
void handle_ruleset_extra(const struct packet_ruleset_extra *p)
Definition packhand.c:4283
void handle_ruleset_action_auto(const struct packet_ruleset_action_auto *p)
Definition packhand.c:4586
static struct @243 invisible
void handle_web_player_info_addition(int playerno, int expected_income)
Definition packhand.c:2807
void handle_ruleset_unit_bonus(const struct packet_ruleset_unit_bonus *p)
Definition packhand.c:3838
void handle_start_phase(int phase)
Definition packhand.c:1512
void start_revolution(void)
Definition packhand.c:2516
void handle_timeout_info(float seconds_to_phasedone, float last_turn_change_time)
Definition packhand.c:2486
void handle_ruleset_terrain_control(const struct packet_ruleset_terrain_control *p)
Definition packhand.c:4661
const action_id auto_attack_actions[]
Definition packhand.c:143
void handle_play_music(const char *tag)
Definition packhand.c:5692
void handle_edit_object_created(int tag, int id)
Definition packhand.c:5550
int parts
Definition packhand.c:130
void handle_conn_ping(void)
Definition packhand.c:5523
void handle_ruleset_tech_class(const struct packet_ruleset_tech_class *p)
Definition packhand.c:4010
void handle_ruleset_control(const struct packet_ruleset_control *packet)
Definition packhand.c:3557
void handle_end_phase(void)
Definition packhand.c:1501
void handle_server_info(const char *version_label, int major_version, int minor_version, int patch_version, int emerg_version)
Definition packhand.c:1668
void handle_ruleset_nation_groups(const struct packet_ruleset_nation_groups *packet)
Definition packhand.c:4695
void handle_ruleset_effect(const struct packet_ruleset_effect *packet)
Definition packhand.c:5539
void handle_new_year(int year, int fragments, int turn)
Definition packhand.c:1452
char * headline
Definition packhand.c:128
void handle_research_info(const struct packet_research_info *packet)
Definition packhand.c:2814
void handle_ruleset_goods(const struct packet_ruleset_goods *p)
Definition packhand.c:4493
void handle_unit_info(const struct packet_unit_info *packet)
Definition packhand.c:1741
void handle_ruleset_city(const struct packet_ruleset_city *packet)
Definition packhand.c:4859
void handle_ruleset_unit_class(const struct packet_ruleset_unit_class *p)
Definition packhand.c:3738
void handle_ruleset_government(const struct packet_ruleset_government *p)
Definition packhand.c:4125
void handle_ruleset_terrain_flag(const struct packet_ruleset_terrain_flag *p)
Definition packhand.c:4239
void handle_connect_msg(const char *message)
Definition packhand.c:1659
#define REQEST_BACKGROUND_REFRESH
Definition packhand.c:138
void handle_rulesets_ready(void)
Definition packhand.c:3684
void handle_tile_info(const struct packet_tile_info *packet)
Definition packhand.c:3262
void handle_ruleset_action(const struct packet_ruleset_action *p)
Definition packhand.c:4518
static void action_decision_handle(struct unit *punit)
Definition packhand.c:1757
void handle_achievement_info(int id, bool gained, bool first)
Definition packhand.c:3161
void handle_scenario_description(const char *description)
Definition packhand.c:3545
void play_sound_for_event(enum event_type type)
Definition packhand.c:1612
void handle_edit_startpos(const struct packet_edit_startpos *packet)
Definition packhand.c:5558
void handle_processing_finished(void)
Definition packhand.c:5458
void handle_city_remove(int city_id16, int city_id32)
Definition packhand.c:484
static int unpack_tech_req(const enum tech_req r_num, const int reqs_size, const struct requirement *reqs, struct advance *a, int i)
Definition packhand.c:3915
void handle_city_name_suggestion_info(int unit_id16, int unit_id32, const char *name)
Definition packhand.c:4979
void handle_city_short_info(const struct packet_city_short_info *packet)
Definition packhand.c:1239
void handle_endgame_player(const struct packet_endgame_player *packet)
Definition packhand.c:5405
void handle_ruleset_resource(const struct packet_ruleset_resource *p)
Definition packhand.c:4264
void handle_web_ruleset_unit_addition(int id, bv_actions utype_actions)
Definition packhand.c:3831
void handle_ruleset_tech(const struct packet_ruleset_tech *p)
Definition packhand.c:3945
void handle_team_name_info(int team_id, const char *team_name)
Definition packhand.c:581
void handle_thaw_client(void)
Definition packhand.c:5512
void handle_calendar_info(const struct packet_calendar_info *pcalendar)
Definition packhand.c:2478
void packhand_free(void)
Definition packhand.c:215
void set_government_choice(struct government *government)
Definition packhand.c:2503
void handle_unit_action_answer(const struct packet_unit_action_answer *packet)
Definition packhand.c:5022
void handle_city_rally_point(const struct packet_city_rally_point *packet)
Definition packhand.c:1073
void handle_ruleset_disaster(const struct packet_ruleset_disaster *p)
Definition packhand.c:4608
static bool handle_unit_packet_common(struct unit *packet_unit)
Definition packhand.c:1795
void handle_ruleset_unit_class_flag(const struct packet_ruleset_unit_class_flag *p)
Definition packhand.c:3883
void handle_server_join_reply(bool you_can_join, const char *message, const char *capability, const char *challenge_file, int conn_id)
Definition packhand.c:416
void handle_ruleset_summary(const struct packet_ruleset_summary *packet)
Definition packhand.c:3656
void handle_page_msg(const char *caption, const char *headline, enum event_type event, int len, int parts)
Definition packhand.c:1684
void handle_edit_startpos_full(const struct packet_edit_startpos_full *packet)
Definition packhand.c:5596
void handle_conn_ping_info(int connections, const int *conn_id, const float *ping_time)
Definition packhand.c:3138
static bool spaceship_autoplace(struct player *pplayer, struct player_spaceship *ship)
Definition packhand.c:3198
void handle_player_remove(int playerno)
Definition packhand.c:2527
void handle_processing_started(void)
Definition packhand.c:5440
void handle_begin_turn(void)
Definition packhand.c:1571
void handle_endgame_report(const struct packet_endgame_report *packet)
Definition packhand.c:5396
void handle_early_chat_msg(const struct packet_early_chat_msg *packet)
Definition packhand.c:1645
void handle_ruleset_clause(const struct packet_ruleset_clause *p)
Definition packhand.c:4836
void handle_ruleset_road(const struct packet_ruleset_road *p)
Definition packhand.c:4462
void handle_web_city_info_addition(int id16, int id32, int granary_size, int granary_turns)
Definition packhand.c:1039
void handle_unit_actions(const struct packet_unit_actions *packet)
Definition packhand.c:5243
void handle_ruleset_music(const struct packet_ruleset_music *packet)
Definition packhand.c:4885
void handle_ruleset_base(const struct packet_ruleset_base *p)
Definition packhand.c:4441
void notify_about_incoming_packet(struct connection *pc, int packet_type, int size)
Definition packhand.c:5478
void handle_freeze_client(void)
Definition packhand.c:5502
void handle_chat_msg(const struct packet_chat_msg *packet)
Definition packhand.c:1625
static void city_packet_common(struct city *pcity, struct tile *pcenter, struct player *powner, struct tile_list *worked_tiles, bool is_new, bool popup, bool investigate)
Definition packhand.c:1093
void handle_trade_route_info(const struct packet_trade_route_info *packet)
Definition packhand.c:1195
void handle_player_attribute_chunk(const struct packet_player_attribute_chunk *packet)
Definition packhand.c:5422
void handle_vote_new(const struct packet_vote_new *packet)
Definition packhand.c:5657
void handle_set_topology(int topology_id)
Definition packhand.c:2344
static void packhand_init(void)
Definition packhand.c:236
void handle_scenario_info(const struct packet_scenario_info *packet)
Definition packhand.c:3524
void handle_ruleset_extra_flag(const struct packet_ruleset_extra_flag *p)
Definition packhand.c:4415
char * lines
Definition packhand.c:129
void notify_about_outgoing_packet(struct connection *pc, int packet_type, int size, int request_id)
Definition packhand.c:5488
#define VALIDATE(_count, _maximum, _string)
const char forced_tileset_name[]
struct city_list * cities
Definition packhand.c:117
void handle_ruleset_tech_flag(const struct packet_ruleset_tech_flag *p)
Definition packhand.c:4023
void handle_nation_availability(int ncount, const bool *is_pickable, bool nationset_change)
Definition packhand.c:4806
void handle_spaceship_info(const struct packet_spaceship_info *p)
Definition packhand.c:3217
void handle_investigate_finished(int unit_id16, int unit_id32, int city_id16, int city_id32)
Definition packhand.c:2250
void handle_ruleset_specialist(const struct packet_ruleset_specialist *p)
Definition packhand.c:4953
void handle_unit_short_info(const struct packet_unit_short_info *packet)
Definition packhand.c:2258
void handle_ruleset_unit_flag(const struct packet_ruleset_unit_flag *p)
Definition packhand.c:3858
void handle_city_nationalities(const struct packet_city_nationalities *packet)
Definition packhand.c:1047
void handle_server_shutdown(void)
Definition packhand.c:5531
void handle_ruleset_building(const struct packet_ruleset_building *p)
Definition packhand.c:4048
void handle_map_info(int xsize, int ysize, int topology_id)
Definition packhand.c:2366
static bool update_improvement_from_packet(struct city *pcity, struct impr_type *pimprove, bool have_impr)
Definition packhand.c:667
void handle_ruleset_unit(const struct packet_ruleset_unit *p)
Definition packhand.c:3756
void handle_ruleset_terrain(const struct packet_ruleset_terrain *p)
Definition packhand.c:4166
static void action_decision_maybe_auto(struct unit *actor_unit, const struct act_prob *act_probs, struct unit *target_unit, struct city *target_city, struct tile *target_tile)
Definition packhand.c:5175
#define REQEST_BACKGROUND_FAST_AUTO_ATTACK
Definition packhand.c:140
void handle_ruleset_action_enabler(const struct packet_ruleset_action_enabler *p)
Definition packhand.c:4552
void handle_ruleset_achievement(const struct packet_ruleset_achievement *p)
Definition packhand.c:4630
void handle_game_info(const struct packet_game_info *pinfo)
Definition packhand.c:2402
struct player * placeholder
Definition packhand.c:118
void handle_vote_resolve(int vote_no, bool passed)
Definition packhand.c:5674
static struct @244 page_msg_report
void handle_worker_task(const struct packet_worker_task *packet)
Definition packhand.c:1389
void handle_ruleset_description_part(const struct packet_ruleset_description_part *packet)
Definition packhand.c:3674
void handle_ruleset_trade(const struct packet_ruleset_trade *p)
Definition packhand.c:4646
void handle_investigate_started(int unit_id16, int unit_id32, int city_id16, int city_id32)
Definition packhand.c:2218
int len
Definition packhand.c:125
void set_client_page(enum client_pages page)
enum client_pages get_client_page(void)
bool player_slot_is_used(const struct player_slot *pslot)
Definition player.c:441
struct unit * player_unit_by_number(const struct player *pplayer, int unit_id)
Definition player.c:1205
struct player * player_new(struct player_slot *pslot)
Definition player.c:486
struct player * player_by_number(const int player_id)
Definition player.c:840
int player_count(void)
Definition player.c:808
struct player_slot * player_slot_by_number(int player_id)
Definition player.c:456
int player_number(const struct player *pplayer)
Definition player.c:828
const char * player_name(const struct player *pplayer)
Definition player.c:886
void player_set_color(struct player *pplayer, const struct rgbcolor *prgbcolor)
Definition player.c:639
int player_index(const struct player *pplayer)
Definition player.c:820
bool player_set_nation(struct player *pplayer, struct nation_type *pnation)
Definition player.c:852
struct player_diplstate * player_diplstate_get(const struct player *plr1, const struct player *plr2)
Definition player.c:317
bool can_player_see_units_in_city(const struct player *pplayer, const struct city *pcity)
Definition player.c:1113
struct player * player_slot_get_player(const struct player_slot *pslot)
Definition player.c:430
bool can_player_see_city_internals(const struct player *pplayer, const struct city *pcity)
Definition player.c:1129
void player_destroy(struct player *pplayer)
Definition player.c:747
#define players_iterate_end
Definition player.h:535
#define players_iterate(_pplayer)
Definition player.h:530
#define ANON_USER_NAME
Definition player.h:48
#define is_ai(plr)
Definition player.h:234
#define ANON_PLAYER_NAME
Definition player.h:43
#define is_human(plr)
Definition player.h:233
void players_dialog_update(void)
#define fc_rand(_size)
Definition rand.h:34
void multipliers_dialog_update(void)
const struct packet_endgame_player *packet void science_report_dialog_update(void)
void economy_report_dialog_update(void)
void units_report_dialog_update(void)
endgame_report_dialog_player
Definition repodlgs_g.h:33
struct universal universal_by_number(const enum universals_n kind, const int value)
bool are_universals_equal(const struct universal *psource1, const struct universal *psource2)
enum tech_state research_invention_set(struct research *presearch, Tech_type_id tech, enum tech_state value)
Definition research.c:634
struct research * research_by_number(int number)
Definition research.c:116
struct research * research_get(const struct player *pplayer)
Definition research.c:126
void research_update(struct research *presearch)
Definition research.c:499
#define research_players_iterate(_presearch, _pplayer)
Definition research.h:168
#define research_players_iterate_end
Definition research.h:172
void rgbcolor_destroy(struct rgbcolor *prgbcolor)
Definition rgbcolor.c:74
struct rgbcolor * rgbcolor_new(int r, int g, int b)
Definition rgbcolor.c:34
void road_integrators_cache_init(void)
Definition road.c:111
struct road_type * road_by_number(Road_type_id id)
Definition road.c:58
void road_type_init(struct extra_type *pextra, int idx)
Definition road.c:93
void script_client_signal_emit(const char *signal_name,...)
static struct connection connections[MAX_NUM_CONNECTIONS]
Definition sernet.c:94
#define ARRAY_SIZE(x)
Definition shared.h:85
#define MIN(x, y)
Definition shared.h:55
#define MAX(x, y)
Definition shared.h:54
bool next_spaceship_component(struct player *pplayer, struct player_spaceship *ship, struct spaceship_component *fill)
Definition spaceship.c:130
struct specialist * specialist_by_number(const Specialist_type_id id)
Definition specialist.c:100
#define specialist_type_iterate_end
Definition specialist.h:79
#define specialist_type_iterate(sp)
Definition specialist.h:73
#define DEFAULT_SPECIALIST
Definition specialist.h:43
size_t size
Definition specvec.h:72
#define strvec_iterate(psv, str)
#define strvec_iterate_end
enum achievement_type type
struct player * first
bv_player achievers
struct name_translation name
struct requirement_vector reqs
Definition actions.h:574
enum action_auto_perf_cause cause
Definition actions.h:570
action_id alternatives[MAX_NUM_ACTIONS]
Definition actions.h:578
action_id action
Definition actions.h:439
struct requirement_vector actor_reqs
Definition actions.h:440
struct requirement_vector target_reqs
Definition actions.h:441
bool actor_consuming_always
Definition actions.h:412
int max_distance
Definition actions.h:395
bool quiet
Definition actions.h:402
enum action_sub_target_kind sub_target_kind
Definition actions.h:387
enum action_result result
Definition actions.h:382
char ui_name[MAX_LEN_NAME]
Definition actions.h:398
bv_action_sub_results sub_results
Definition actions.h:383
enum action_actor_kind actor_kind
Definition actions.h:385
bv_actions blocked_by
Definition actions.h:406
enum action_target_kind target_kind
Definition actions.h:386
int min_distance
Definition actions.h:395
struct requirement_vector research_reqs
Definition tech.h:137
struct tech_class * tclass
Definition tech.h:130
double cost
Definition tech.h:150
struct advance * require[AR_SIZE]
Definition tech.h:132
struct name_translation name
Definition tech.h:126
struct strvec * helptext
Definition tech.h:140
bv_tech_flags flags
Definition tech.h:139
int num_reqs
Definition tech.h:156
char graphic_str[MAX_LEN_NAME]
Definition tech.h:128
char graphic_alt[MAX_LEN_NAME]
Definition tech.h:129
int border_sq
Definition base.h:44
int vision_main_sq
Definition base.h:45
enum base_gui_type gui_type
Definition base.h:43
int vision_invis_sq
Definition base.h:46
int vision_subs_sq
Definition base.h:47
int turn
Definition city.h:238
Definition city.h:309
struct worker_task_list * task_reqs
Definition city.h:395
int turn_last_built
Definition city.h:373
int surplus[O_LAST]
Definition city.h:343
int food_stock
Definition city.h:354
struct built_status built[B_LAST]
Definition city.h:380
struct player * original
Definition city.h:313
int history
Definition city.h:393
int pollution
Definition city.h:356
bool did_sell
Definition city.h:367
int id
Definition city.h:315
int last_turns_shield_surplus
Definition city.h:378
enum capital_type capital
Definition city.h:317
int disbanded_shields
Definition city.h:377
int waste[O_LAST]
Definition city.h:344
struct unit_list * info_units_present
Definition city.h:457
bv_city_options city_options
Definition city.h:389
int city_radius_sq
Definition city.h:362
bool was_happy
Definition city.h:368
struct player * owner
Definition city.h:312
int turn_founded
Definition city.h:372
int airlift
Definition city.h:365
int citizen_base[O_LAST]
Definition city.h:347
int caravan_shields
Definition city.h:376
bool did_buy
Definition city.h:366
struct unit_list * info_units_supported
Definition city.h:456
char * name
Definition city.h:310
struct trade_route_list * routes
Definition city.h:332
bool occupied
Definition city.h:443
int usage[O_LAST]
Definition city.h:348
struct worklist worklist
Definition city.h:387
struct universal production
Definition city.h:382
int walls
Definition city.h:444
bool happy
Definition city.h:445
struct unit_list * collecting_info_units_supported
Definition city.h:460
int steal
Definition city.h:397
int unhappy_penalty[O_LAST]
Definition city.h:345
unsigned char first_citizen_index
Definition city.h:466
int before_change_shields
Definition city.h:375
int culture
Definition city.h:448
int style
Definition city.h:316
struct unit_list * collecting_info_units_present
Definition city.h:461
int buy_cost
Definition city.h:449
citizens feel[CITIZEN_LAST][FEELING_LAST]
Definition city.h:321
citizens specialists[SP_MAX]
Definition city.h:324
struct tile * tile
Definition city.h:311
int shield_stock
Definition city.h:355
int prod[O_LAST]
Definition city.h:346
int city_image
Definition city.h:447
struct universal changed_from
Definition city.h:385
bool unhappy
Definition city.h:446
struct unit_list * units_supported
Definition city.h:391
int illness_trade
Definition city.h:357
struct city::@17::@20 client
struct requirement_vector reqs
Definition city.h:476
char citizens_graphic[MAX_LEN_NAME]
Definition city.h:475
char graphic_alt[MAX_LEN_NAME]
Definition city.h:474
struct name_translation name
Definition city.h:472
char graphic[MAX_LEN_NAME]
Definition city.h:473
struct civ_game::@29 rgame
struct rgbcolor * plr_bg_color
Definition game.h:102
struct packet_scenario_description scenario_desc
Definition game.h:88
struct packet_ruleset_control control
Definition game.h:83
char * ruleset_summary
Definition game.h:84
struct conn_list * est_connections
Definition game.h:97
int global_init_techs[MAX_NUM_TECH_LIST]
Definition game.h:107
struct packet_game_info info
Definition game.h:89
struct civ_game::@30::@33 client
bool ruleset_ready
Definition game.h:116
int global_init_buildings[MAX_NUM_BUILDING_LIST]
Definition game.h:108
struct packet_scenario_info scenario
Definition game.h:87
char * ruleset_description
Definition game.h:85
struct conn_list * all_connections
Definition game.h:96
bool ruleset_init
Definition game.h:115
struct packet_timeout_info tinfo
Definition game.h:91
struct veteran_system * veteran
Definition game.h:100
struct packet_calendar_info calendar
Definition game.h:90
struct government * default_government
Definition game.h:93
struct government * government_during_revolution
Definition game.h:94
int xsize
Definition map_types.h:77
int ysize
Definition map_types.h:77
int num_continents
Definition map_types.h:78
int topology_id
Definition map_types.h:72
struct connection conn
Definition client_main.h:96
struct requirement_vector receiver_reqs
Definition diptreaty.h:57
struct requirement_vector giver_reqs
Definition diptreaty.h:56
bool enabled
Definition diptreaty.h:55
bool sound_bell_at_new_turn
Definition options.h:143
bool autoaccept_tileset_suggestion
Definition options.h:176
bool autoaccept_musicset_suggestion
Definition options.h:178
bool draw_city_names
Definition options.h:188
bool draw_city_productions
Definition options.h:190
bool popup_new_cities
Definition options.h:160
bool draw_city_trade_routes
Definition options.h:192
bool wakeup_focus
Definition options.h:152
bool autoaccept_soundset_suggestion
Definition options.h:177
bool ask_city_name
Definition options.h:159
bool draw_city_growth
Definition options.h:189
bool ai_manual_turn_done
Definition options.h:147
int smooth_combat_step_msec
Definition options.h:146
bool draw_full_citybar
Definition options.h:208
bool auto_center_on_combat
Definition options.h:150
bool popup_attack_actions
Definition options.h:162
enum unit_type_flag_id flag
Definition unittype.h:448
enum combat_bonus_type type
Definition unittype.h:449
bool established
Definition connection.h:145
struct player * playing
Definition connection.h:156
struct connection::@57::@62 client
int request_id_of_currently_handled_packet
Definition connection.h:198
enum cmdlevel access_level
Definition connection.h:182
bool observer
Definition connection.h:152
char username[MAX_LEN_NAME]
Definition connection.h:169
struct socket_packet_buffer * send_buffer
Definition connection.h:159
char capability[MAX_LEN_CAPSTR]
Definition connection.h:176
int last_processed_request_id_seen
Definition connection.h:195
char addr[MAX_LEN_ADDR]
Definition connection.h:170
double ping_time
Definition connection.h:166
struct socket_packet_buffer * buffer
Definition connection.h:158
struct name_translation name
Definition disaster.h:48
struct requirement_vector reqs
Definition disaster.h:50
bv_disaster_effects effects
Definition disaster.h:56
bv_unit_classes native_to
Definition extras.h:126
char rmact_gfx[MAX_LEN_NAME]
Definition extras.h:99
bv_extras conflicts
Definition extras.h:129
uint8_t rmcauses
Definition extras.h:92
char act_gfx_alt[MAX_LEN_NAME]
Definition extras.h:97
struct requirement_vector appearance_reqs
Definition extras.h:104
struct strvec * helptext
Definition extras.h:143
bv_extra_flags flags
Definition extras.h:128
char rmact_gfx_alt[MAX_LEN_NAME]
Definition extras.h:100
uint16_t causes
Definition extras.h:91
bv_extras bridged_over
Definition extras.h:131
int removal_time
Definition extras.h:116
int build_time_factor
Definition extras.h:115
struct requirement_vector disappearance_reqs
Definition extras.h:105
bool generated
Definition extras.h:113
int special_idx
Definition extras.h:147
struct requirement_vector rmreqs
Definition extras.h:103
struct extra_type::@24 data
Tech_type_id visibility_req
Definition extras.h:133
enum extra_category category
Definition extras.h:90
char graphic_alt[MAX_LEN_NAME]
Definition extras.h:95
char activity_gfx[MAX_LEN_NAME]
Definition extras.h:96
int disappearance_chance
Definition extras.h:122
int removal_time_factor
Definition extras.h:117
char act_gfx_alt2[MAX_LEN_NAME]
Definition extras.h:98
struct requirement_vector reqs
Definition extras.h:102
bool buildable
Definition extras.h:112
enum extra_unit_seen_type eus
Definition extras.h:124
int defense_bonus
Definition extras.h:120
int appearance_chance
Definition extras.h:121
char graphic_str[MAX_LEN_NAME]
Definition extras.h:94
int build_time
Definition extras.h:114
int infracost
Definition extras.h:118
bv_extras hidden_by
Definition extras.h:130
struct name_translation name
Definition extras.h:87
struct requirement_vector reqs
bv_goods_flags flags
struct strvec * helptext
struct name_translation name
struct strvec * helptext
Definition government.h:61
struct requirement_vector reqs
Definition government.h:58
char graphic_alt[MAX_LEN_NAME]
Definition government.h:57
Government_type_id item_number
Definition government.h:53
struct name_translation name
Definition government.h:54
char graphic_str[MAX_LEN_NAME]
Definition government.h:56
int build_cost
Definition improvement.h:77
char graphic_str[MAX_LEN_NAME]
Definition improvement.h:73
enum impr_genus_id genus
Definition improvement.h:80
char graphic_alt[MAX_LEN_NAME]
Definition improvement.h:74
struct requirement_vector obsolete_by
Definition improvement.h:76
char soundtag_alt[MAX_LEN_NAME]
Definition improvement.h:84
struct requirement_vector reqs
Definition improvement.h:75
struct strvec * helptext
Definition improvement.h:82
struct name_translation name
Definition improvement.h:70
bv_impr_flags flags
Definition improvement.h:81
char soundtag[MAX_LEN_NAME]
Definition improvement.h:83
struct requirement_vector reqs
Definition multipliers.h:42
struct strvec * helptext
Definition multipliers.h:43
int minimum_turns
Definition multipliers.h:41
struct name_translation name
Definition multipliers.h:33
struct requirement_vector reqs
Definition style.h:33
char music_peaceful[MAX_LEN_NAME]
Definition style.h:31
char music_combat[MAX_LEN_NAME]
Definition style.h:32
bool hidden
Definition nation.h:168
struct name_translation name
Definition style.h:24
int init_buildings[MAX_NUM_BUILDING_LIST]
Definition nation.h:122
struct nation_group_list * groups
Definition nation.h:115
struct name_translation noun_plural
Definition nation.h:101
struct nation_set_list * sets
Definition nation.h:112
char flag_graphic_str[MAX_LEN_NAME]
Definition nation.h:102
struct name_translation adjective
Definition nation.h:100
struct nation_type::@50::@53 client
char flag_graphic_alt[MAX_LEN_NAME]
Definition nation.h:103
struct government * init_government
Definition nation.h:123
bool is_pickable
Definition nation.h:160
struct unit_type * init_units[MAX_NUM_UNIT_LIST]
Definition nation.h:124
char * legend
Definition nation.h:106
enum barbarian_type barb_type
Definition nation.h:109
char * translation_domain
Definition nation.h:99
struct nation_style * style
Definition nation.h:105
int init_techs[MAX_NUM_TECH_LIST]
Definition nation.h:121
bool is_playable
Definition nation.h:108
char message[MAX_LEN_MSG]
enum event_type event
int last_turns_shield_surplus
int usage[O_LAST]
int ppl_content[FEELING_LAST]
bv_city_options city_options
enum capital_type capital
int surplus[O_LAST]
int ppl_unhappy[FEELING_LAST]
int citizen_base[O_LAST]
int specialists[SP_MAX]
int ppl_angry[FEELING_LAST]
bv_imprs improvements
struct worklist worklist
char name[MAX_LEN_CITYNAME]
int ppl_happy[FEELING_LAST]
int prod[O_LAST]
int unhappy_penalty[O_LAST]
int waste[O_LAST]
int nation_id[MAX_CITY_NATIONALITIES]
int nation_citizens[MAX_CITY_NATIONALITIES]
enum capital_type capital
char name[MAX_LEN_CITYNAME]
char distribution[MAX_LEN_NAME]
enum gui_type gui
char capability[MAX_LEN_CAPSTR]
char addr[MAX_LEN_ADDR]
char username[MAX_LEN_NAME]
enum cmdlevel access_level
enum event_type event
char message[MAX_LEN_MSG]
Government_type_id government_during_revolution_id
enum ai_level skill_level
enum phase_mode_type phase_mode
enum victory_condition_type victory_conditions
Government_type_id default_government_id
enum diplstate_type type
enum ai_level ai_skill_level
int multiplier[MAX_NUM_MULTIPLIERS]
char username[MAX_LEN_NAME]
bv_plr_flags flags
enum mood_type mood
bv_player gives_shared_vision
int love[MAX_NUM_PLAYER_SLOTS]
Government_type_id target_government
int multiplier_target[MAX_NUM_MULTIPLIERS]
bool real_embassy[MAX_NUM_PLAYER_SLOTS]
int multiplier_changed[MAX_NUM_MULTIPLIERS]
Nation_type_id nation
enum barbarian_type barbarian_type
char name[MAX_LEN_NAME]
Government_type_id government
int wonders[B_LAST]
char inventions[A_LAST+1]
char rule_name[MAX_LEN_NAME]
enum achievement_type type
char name[MAX_LEN_NAME]
action_id alternatives[MAX_NUM_ACTIONS]
struct requirement reqs[MAX_NUM_REQS]
enum action_auto_perf_cause cause
struct requirement actor_reqs[MAX_NUM_REQS]
struct requirement target_reqs[MAX_NUM_REQS]
enum action_sub_target_kind sub_tgt_kind
enum action_actor_kind act_kind
bv_action_sub_results sub_results
char ui_name[MAX_LEN_NAME]
enum action_target_kind tgt_kind
enum action_result result
enum base_gui_type gui_type
char helptext[MAX_LEN_PACKET]
struct requirement obs_reqs[MAX_NUM_REQS]
char soundtag_alt[MAX_LEN_NAME]
struct requirement reqs[MAX_NUM_REQS]
enum impr_genus_id genus
char name[MAX_LEN_NAME]
char soundtag[MAX_LEN_NAME]
char rule_name[MAX_LEN_NAME]
char graphic_str[MAX_LEN_NAME]
char graphic_alt[MAX_LEN_NAME]
char citizens_graphic[MAX_LEN_NAME]
char name[MAX_LEN_NAME]
char rule_name[MAX_LEN_NAME]
char graphic_alt[MAX_LEN_NAME]
char graphic[MAX_LEN_NAME]
struct requirement reqs[MAX_NUM_REQS]
enum clause_type type
struct requirement receiver_reqs[MAX_NUM_REQS]
struct requirement giver_reqs[MAX_NUM_REQS]
char preferred_soundset[MAX_LEN_NAME]
char preferred_tileset[MAX_LEN_NAME]
char preferred_musicset[MAX_LEN_NAME]
char text[MAX_LEN_CONTENT]
char rule_name[MAX_LEN_NAME]
struct requirement reqs[MAX_NUM_REQS]
bv_disaster_effects effects
char name[MAX_LEN_NAME]
char helptxt[MAX_LEN_PACKET]
char name[MAX_LEN_NAME]
bv_unit_classes native_to
struct requirement reqs[MAX_NUM_REQS]
char graphic_alt[MAX_LEN_NAME]
char act_gfx_alt2[MAX_LEN_NAME]
struct requirement disappearance_reqs[MAX_NUM_REQS]
bv_extra_flags flags
char act_gfx_alt[MAX_LEN_NAME]
char activity_gfx[MAX_LEN_NAME]
char rule_name[MAX_LEN_NAME]
enum extra_unit_seen_type eus
struct requirement appearance_reqs[MAX_NUM_REQS]
char name[MAX_LEN_NAME]
char graphic_str[MAX_LEN_NAME]
char rmact_gfx_alt[MAX_LEN_NAME]
char rmact_gfx[MAX_LEN_NAME]
struct requirement rmreqs[MAX_NUM_REQS]
char helptext[MAX_LEN_PACKET]
int work_raise_chance[MAX_VET_LEVELS]
int base_raise_chance[MAX_VET_LEVELS]
int global_init_techs[MAX_NUM_TECH_LIST]
int move_bonus[MAX_VET_LEVELS]
char veteran_name[MAX_VET_LEVELS][MAX_LEN_NAME]
Impr_type_id global_init_buildings[MAX_NUM_BUILDING_LIST]
int power_fact[MAX_VET_LEVELS]
char helptext[MAX_LEN_PACKET]
bv_goods_flags flags
char name[MAX_LEN_NAME]
char rule_name[MAX_LEN_NAME]
struct requirement reqs[MAX_NUM_REQS]
char graphic_alt[MAX_LEN_NAME]
char rule_name[MAX_LEN_NAME]
char name[MAX_LEN_NAME]
Government_type_id id
char graphic_str[MAX_LEN_NAME]
struct requirement reqs[MAX_NUM_REQS]
char helptext[MAX_LEN_PACKET]
char name[MAX_LEN_NAME]
Multiplier_type_id id
struct requirement reqs[MAX_NUM_REQS]
char rule_name[MAX_LEN_NAME]
char helptext[MAX_LEN_PACKET]
char music_combat[MAX_LEN_NAME]
struct requirement reqs[MAX_NUM_REQS]
char music_peaceful[MAX_LEN_NAME]
char groups[MAX_NUM_NATION_GROUPS][MAX_LEN_NAME]
bool hidden[MAX_NUM_NATION_GROUPS]
char rule_names[MAX_NUM_NATION_SETS][MAX_LEN_NAME]
char names[MAX_NUM_NATION_SETS][MAX_LEN_NAME]
char descriptions[MAX_NUM_NATION_SETS][MAX_LEN_MSG]
int init_techs[MAX_NUM_TECH_LIST]
char leader_name[MAX_NUM_LEADERS][MAX_LEN_NAME]
char noun_plural[MAX_LEN_NAME]
char adjective[MAX_LEN_NAME]
Impr_type_id init_buildings[MAX_NUM_BUILDING_LIST]
Unit_type_id init_units[MAX_NUM_UNIT_LIST]
bool leader_is_male[MAX_NUM_LEADERS]
char translation_domain[MAX_LEN_NAME]
char graphic_str[MAX_LEN_NAME]
Government_type_id init_government_id
int groups[MAX_NUM_NATION_GROUPS]
enum barbarian_type barbarian_type
int sets[MAX_NUM_NATION_SETS]
char graphic_alt[MAX_LEN_NAME]
char rule_name[MAX_LEN_NAME]
char legend[MAX_LEN_MSG]
bv_road_flags flags
int tile_incr_const[O_LAST]
enum road_gui_type gui_type
bv_max_extras integrates
enum road_compat compat
enum road_move_mode move_mode
int tile_bonus[O_LAST]
int tile_incr[O_LAST]
struct requirement first_reqs[MAX_NUM_REQS]
char rule_name[MAX_LEN_NAME]
char graphic_alt[MAX_LEN_NAME]
struct requirement reqs[MAX_NUM_REQS]
Specialist_type_id id
char helptext[MAX_LEN_PACKET]
char short_name[MAX_LEN_NAME]
char graphic_str[MAX_LEN_NAME]
char plural_name[MAX_LEN_NAME]
char name[MAX_LEN_NAME]
char rule_name[MAX_LEN_NAME]
char text[MAX_LEN_CONTENT]
char name[MAX_LEN_NAME]
char rule_name[MAX_LEN_NAME]
char name[MAX_LEN_NAME]
char helptxt[MAX_LEN_PACKET]
char name[MAX_LEN_NAME]
struct requirement research_reqs[MAX_NUM_REQS]
char graphic_str[MAX_LEN_NAME]
char rule_name[MAX_LEN_NAME]
char graphic_alt[MAX_LEN_NAME]
bv_tech_flags flags
char helptext[MAX_LEN_PACKET]
char name[MAX_LEN_NAME]
char helptxt[MAX_LEN_PACKET]
Terrain_type_id transform_result
char helptext[MAX_LEN_PACKET]
bv_terrain_flags flags
Resource_type_id resources[MAX_RESOURCE_TYPES]
char graphic_str[MAX_LEN_NAME]
bv_unit_classes native_to
Terrain_type_id cultivate_result
Terrain_type_id plant_result
char name[MAX_LEN_NAME]
int road_output_incr_pct[O_LAST]
char graphic_alt[MAX_LEN_NAME]
char rule_name[MAX_LEN_NAME]
enum trade_route_illegal_cancelling cancelling
enum trade_route_bonus_type bonus_type
enum combat_bonus_type type
enum unit_type_flag_id flag
char helptxt[MAX_LEN_PACKET]
char rule_name[MAX_LEN_NAME]
bv_unit_class_flags flags
char name[MAX_LEN_NAME]
char helptext[MAX_LEN_PACKET]
char name[MAX_LEN_NAME]
char helptxt[MAX_LEN_PACKET]
char graphic_alt[MAX_LEN_NAME]
enum vision_layer vlayer
enum transp_def_type tp_defense
char rule_name[MAX_LEN_NAME]
int power_fact[MAX_VET_LEVELS]
char name[MAX_LEN_NAME]
char graphic_str[MAX_LEN_NAME]
char sound_fight_alt[MAX_LEN_NAME]
bv_unit_classes disembarks
bv_unit_classes cargo
bv_unit_type_flags flags
char sound_move_alt[MAX_LEN_NAME]
bv_unit_classes targets
struct requirement build_reqs[MAX_NUM_REQS]
int base_raise_chance[MAX_VET_LEVELS]
int work_raise_chance[MAX_VET_LEVELS]
char sound_fight[MAX_LEN_NAME]
bv_unit_classes embarks
char veteran_name[MAX_VET_LEVELS][MAX_LEN_NAME]
char sound_move[MAX_LEN_NAME]
char helptext[MAX_LEN_PACKET]
bv_unit_type_roles roles
int move_bonus[MAX_VET_LEVELS]
char description[MAX_LEN_CONTENT]
char authors[MAX_LEN_PACKET/3]
bv_spaceship_structure structure
Resource_type_id resource
enum known_type known
char label[MAX_LEN_MAP_LABEL]
Continent_id continent
Terrain_type_id terrain
char spec_sprite[MAX_LEN_NAME]
enum route_direction direction
struct act_prob action_probabilities[MAX_NUM_ACTIONS]
int upkeep[O_LAST]
enum action_decision action_decision_want
struct unit_order orders[MAX_LEN_ROUTE]
enum unit_activity activity
Unit_type_id type
enum unit_activity changed_from
enum direction8 facing
enum server_side_agent ssa_controller
enum direction8 facing
char user[MAX_LEN_NAME]
enum unit_activity activity
enum ai_level skill_level
Definition player.h:122
enum barbarian_type barbarian_type
Definition player.h:128
int science_cost
Definition player.h:125
int love[MAX_NUM_PLAYER_SLOTS]
Definition player.h:130
char contact_turns_left
Definition player.h:206
enum diplstate_type type
Definition player.h:201
char has_reason_to_cancel
Definition player.h:205
int infra_points
Definition player.h:74
bv_spaceship_structure structure
Definition spaceship.h:100
double success_rate
Definition spaceship.h:115
double support_rate
Definition spaceship.h:113
enum spaceship_state state
Definition spaceship.h:108
struct city_list * cities
Definition player.h:281
struct player_ai ai_common
Definition player.h:288
bv_plr_flags flags
Definition player.h:292
struct dbv tile_vision[V_COUNT]
Definition player.h:359
int primary_capital_id
Definition player.h:275
bool is_male
Definition player.h:257
int wonders[B_LAST]
Definition player.h:301
struct government * target_government
Definition player.h:259
char username[MAX_LEN_NAME]
Definition player.h:252
bool is_connected
Definition player.h:296
int revolution_finishes
Definition player.h:273
struct player::@69::@72 client
int nturns_idle
Definition player.h:265
struct government * government
Definition player.h:258
struct dbv tile_known
Definition player.h:306
int turns_alive
Definition player.h:266
bool was_created
Definition player.h:294
int tech_upkeep
Definition player.h:363
struct unit_list * units
Definition player.h:282
struct conn_list * connections
Definition player.h:298
bool is_alive
Definition player.h:268
bv_player real_embassy
Definition player.h:277
struct player_economic economic
Definition player.h:284
int culture
Definition player.h:367
struct player_spaceship spaceship
Definition player.h:286
char name[MAX_LEN_NAME]
Definition player.h:251
bv_player gives_shared_vision
Definition player.h:299
enum mood_type mood
Definition player.h:361
struct player_score score
Definition player.h:283
struct multiplier_value multipliers[MAX_NUM_MULTIPLIERS]
Definition player.h:310
bool color_changeable
Definition player.h:365
int music_style
Definition player.h:280
struct nation_style * style
Definition player.h:279
bool phase_done
Definition player.h:263
bool is_ready
Definition player.h:262
int history
Definition player.h:312
struct rgbcolor * rgb
Definition player.h:308
bool unassigned_user
Definition player.h:253
Tech_type_id researching
Definition research.h:52
int future_tech
Definition research.h:42
Tech_type_id tech_goal
Definition research.h:85
struct research::@75::@77 client
int techs_researched
Definition research.h:42
int total_bulbs_prod
Definition research.h:99
int researching_cost
Definition research.h:98
int bulbs_researched
Definition research.h:53
int output[O_LAST]
Definition terrain.h:49
int g
Definition rgbcolor.h:34
int b
Definition rgbcolor.h:34
int r
Definition rgbcolor.h:34
enum road_gui_type gui_type
Definition road.h:84
struct requirement_vector first_reqs
Definition road.h:86
enum road_move_mode move_mode
Definition road.h:79
int tile_bonus[O_LAST]
Definition road.h:82
int tile_incr_const[O_LAST]
Definition road.h:80
int tile_incr[O_LAST]
Definition road.h:81
bv_road_flags flags
Definition road.h:89
int move_cost
Definition road.h:78
enum road_compat compat
Definition road.h:83
bv_max_extras integrates
Definition road.h:88
enum spaceship_place_type type
Definition spaceship.h:133
struct requirement_vector reqs
Definition specialist.h:38
char graphic_alt[MAX_LEN_NAME]
Definition specialist.h:36
struct strvec * helptext
Definition specialist.h:40
char graphic_str[MAX_LEN_NAME]
Definition specialist.h:35
struct name_translation name
Definition specialist.h:31
struct name_translation abbreviation
Definition specialist.h:32
Definition map.c:41
struct name_translation name
Definition tech.h:119
int cost_pct
Definition tech.h:121
struct terrain * cultivate_result
Definition terrain.h:203
int placing_time
Definition terrain.h:215
struct extra_type ** resources
Definition terrain.h:197
struct strvec * helptext
Definition terrain.h:249
bv_terrain_flags flags
Definition terrain.h:245
bv_unit_classes native_to
Definition terrain.h:243
int road_time
Definition terrain.h:201
struct name_translation name
Definition terrain.h:178
int plant_time
Definition terrain.h:207
struct terrain * plant_result
Definition terrain.h:206
int irrigation_food_incr
Definition terrain.h:209
int clean_fallout_time
Definition terrain.h:220
int defense_bonus
Definition terrain.h:193
int cultivate_time
Definition terrain.h:204
int movement_cost
Definition terrain.h:192
const struct unit_type * animal
Definition terrain.h:223
int pillage_time
Definition terrain.h:221
int output[O_LAST]
Definition terrain.h:195
int transform_time
Definition terrain.h:218
char graphic_alt[MAX_LEN_NAME]
Definition terrain.h:182
int mining_time
Definition terrain.h:213
struct rgbcolor * rgb
Definition terrain.h:247
int clean_pollution_time
Definition terrain.h:219
char graphic_str[MAX_LEN_NAME]
Definition terrain.h:181
enum terrain_class tclass
Definition terrain.h:190
int road_output_incr_pct[O_LAST]
Definition terrain.h:199
struct terrain * transform_result
Definition terrain.h:217
int irrigation_time
Definition terrain.h:210
int base_time
Definition terrain.h:200
int mining_shield_incr
Definition terrain.h:212
Definition tile.h:49
char * spec_sprite
Definition tile.h:65
char * label
Definition tile.h:64
int index
Definition tile.h:50
bv_extras extras
Definition tile.h:54
struct unit_list * units
Definition tile.h:57
struct player * extras_owner
Definition tile.h:62
int infra_turns
Definition tile.h:61
struct extra_type * placing
Definition tile.h:60
struct city * worked
Definition tile.h:58
Continent_id continent
Definition tile.h:53
enum trade_route_bonus_type bonus_type
Definition traderoutes.h:78
enum trade_route_illegal_cancelling cancelling
Definition traderoutes.h:77
enum route_direction dir
Definition traderoutes.h:86
struct goods_type * goods
Definition traderoutes.h:87
int hp_loss_pct
Definition unittype.h:142
int non_native_def_pct
Definition unittype.h:143
int min_speed
Definition unittype.h:141
struct name_translation name
Definition unittype.h:138
struct strvec * helptext
Definition unittype.h:146
bv_unit_class_flags flags
Definition unittype.h:144
enum unit_orders order
Definition unit.h:93
int action
Definition unit.h:100
int transport_capacity
Definition unittype.h:504
struct unit_type::@87 adv
struct unit_class * uclass
Definition unittype.h:537
int pop_cost
Definition unittype.h:493
struct requirement_vector build_reqs
Definition unittype.h:501
int defense_strength
Definition unittype.h:496
bv_unit_classes cargo
Definition unittype.h:539
int firepower
Definition unittype.h:506
int paratroopers_range
Definition unittype.h:522
char graphic_alt[MAX_LEN_NAME]
Definition unittype.h:487
bool worker
Definition unittype.h:556
char sound_move_alt[MAX_LEN_NAME]
Definition unittype.h:489
int build_cost
Definition unittype.h:492
int convert_time
Definition unittype.h:512
int city_size
Definition unittype.h:531
struct veteran_system * veteran
Definition unittype.h:525
const struct unit_type * obsoleted_by
Definition unittype.h:510
int vision_radius_sq
Definition unittype.h:503
int move_rate
Definition unittype.h:497
bv_unit_classes targets
Definition unittype.h:542
enum vision_layer vlayer
Definition unittype.h:550
struct advance * require_advance
Definition unittype.h:500
struct strvec * helptext
Definition unittype.h:552
int bombard_rate
Definition unittype.h:528
char graphic_str[MAX_LEN_NAME]
Definition unittype.h:486
int city_slots
Definition unittype.h:533
char sound_move[MAX_LEN_NAME]
Definition unittype.h:488
char sound_fight_alt[MAX_LEN_NAME]
Definition unittype.h:491
struct name_translation name
Definition unittype.h:483
bv_unit_type_roles roles
Definition unittype.h:516
enum transp_def_type tp_defense
Definition unittype.h:535
int upkeep[O_LAST]
Definition unittype.h:519
bv_unit_classes disembarks
Definition unittype.h:548
const struct unit_type * converted_to
Definition unittype.h:511
bv_unit_type_flags flags
Definition unittype.h:515
char sound_fight[MAX_LEN_NAME]
Definition unittype.h:490
bv_unit_classes embarks
Definition unittype.h:545
int attack_strength
Definition unittype.h:495
int happy_cost
Definition unittype.h:518
struct combat_bonus_list * bonuses
Definition unittype.h:507
Definition unit.h:138
int length
Definition unit.h:195
int upkeep[O_LAST]
Definition unit.h:148
bool has_orders
Definition unit.h:193
bool occupied
Definition unit.h:216
enum action_decision action_decision_want
Definition unit.h:202
int battlegroup
Definition unit.h:191
enum unit_activity activity
Definition unit.h:157
int moves_left
Definition unit.h:150
int id
Definition unit.h:145
bool moved
Definition unit.h:173
int index
Definition unit.h:195
bool vigilant
Definition unit.h:197
int hp
Definition unit.h:151
struct unit::@80::@82 client
struct unit::@79 orders
int fuel
Definition unit.h:153
struct extra_type * changed_from_target
Definition unit.h:170
bool stay
Definition unit.h:205
bool colored
Definition unit.h:219
enum direction8 facing
Definition unit.h:142
bool asking_city_name
Definition unit.h:222
struct extra_type * activity_target
Definition unit.h:164
int activity_count
Definition unit.h:162
struct unit_order * list
Definition unit.h:198
enum unit_activity changed_from
Definition unit.h:168
struct player * nationality
Definition unit.h:144
int transported_by
Definition unit.h:213
bool repeat
Definition unit.h:196
int homecity
Definition unit.h:146
bool paradropped
Definition unit.h:174
bool done_moving
Definition unit.h:181
struct goods_type * carrying
Definition unit.h:186
struct tile * goto_tile
Definition unit.h:155
struct tile * action_decision_tile
Definition unit.h:203
const struct unit_type * utype
Definition unit.h:139
int veteran
Definition unit.h:152
int changed_from_count
Definition unit.h:169
struct player * owner
Definition unit.h:143
enum unit_focus_status focus_status
Definition unit.h:211
enum server_side_agent ssa_controller
Definition unit.h:172
enum universals_n kind
Definition fc_types.h:758
int yes
Definition voteinfo.h:36
int num_voters
Definition voteinfo.h:39
bool passed
Definition voteinfo.h:41
int abstain
Definition voteinfo.h:38
bool resolved
Definition voteinfo.h:40
int vote_no
Definition voteinfo.h:31
int no
Definition voteinfo.h:37
enum unit_activity act
Definition workertask.h:23
struct tile * ptile
Definition workertask.h:22
struct extra_type * tgt
Definition workertask.h:24
struct civ_map map
struct nation_style * style_by_number(int id)
Definition style.c:88
void styles_alloc(int count)
Definition style.c:36
struct music_style * music_style_by_number(int id)
Definition style.c:171
void music_styles_alloc(int count)
Definition style.c:133
int fc_snprintf(char *str, size_t n, const char *format,...)
Definition support.c:969
size_t fc_strlcpy(char *dest, const char *src, size_t n)
Definition support.c:787
size_t fc_strlcat(char *dest, const char *src, size_t n)
Definition support.c:832
#define sz_strlcpy(dest, src)
Definition support.h:161
#define TRUE
Definition support.h:46
#define FALSE
Definition support.h:47
int team_count(void)
Definition team.c:375
struct team_slot * team_slot_by_number(int team_id)
Definition team.c:175
bool team_add_player(struct player *pplayer, struct team *pteam)
Definition team.c:467
struct team * team_new(struct team_slot *tslot)
Definition team.c:317
void team_slot_set_defined_name(struct team_slot *tslot, const char *team_name)
Definition team.c:288
struct advance * advance_by_number(const Tech_type_id atype)
Definition tech.c:107
void set_user_tech_flag_name(enum tech_flag_id id, const char *name, const char *helptxt)
Definition tech.c:394
struct tech_class * tech_class_by_number(const int idx)
Definition tech.c:320
Tech_type_id advance_number(const struct advance *padvance)
Definition tech.c:98
#define A_FUTURE
Definition tech.h:46
#define A_NEVER
Definition tech.h:51
#define advance_index_iterate_end
Definition tech.h:248
tech_req
Definition tech.h:110
@ AR_TWO
Definition tech.h:112
@ AR_ROOT
Definition tech.h:113
@ AR_ONE
Definition tech.h:111
static Tech_type_id advance_count(void)
Definition tech.h:170
#define A_NONE
Definition tech.h:43
#define A_UNKNOWN
Definition tech.h:49
#define A_LAST
Definition tech.h:45
#define advance_index_iterate(_start, _index)
Definition tech.h:244
Terrain_type_id terrain_count(void)
Definition terrain.c:106
struct terrain * terrain_by_number(const Terrain_type_id type)
Definition terrain.c:144
const char * terrain_rule_name(const struct terrain *pterrain)
Definition terrain.c:235
struct resource_type * resource_type_init(struct extra_type *pextra)
Definition terrain.c:260
void set_user_terrain_flag_name(enum terrain_flag_id id, const char *name, const char *helptxt)
Definition terrain.c:776
#define MAX_RESOURCE_TYPES
Definition terrain.h:67
#define MAX_NUM_TERRAINS
Definition terrain.h:64
void tile_set_terrain(struct tile *ptile, struct terrain *pterrain)
Definition tile.c:124
void tile_set_owner(struct tile *ptile, struct player *pplayer, struct tile *claimer)
Definition tile.c:69
bool tile_set_label(struct tile *ptile, const char *label)
Definition tile.c:1080
void tile_set_resource(struct tile *ptile, struct extra_type *presource)
Definition tile.c:343
struct city * tile_city(const struct tile *ptile)
Definition tile.c:83
void tile_set_worked(struct tile *ptile, struct city *pcity)
Definition tile.c:106
#define tile_index(_pt_)
Definition tile.h:87
#define tile_worked(_tile)
Definition tile.h:113
#define tile_resource(_tile)
Definition tile.h:101
known_type
Definition tile.h:34
@ TILE_KNOWN_UNSEEN
Definition tile.h:36
@ TILE_UNKNOWN
Definition tile.h:35
@ TILE_KNOWN_SEEN
Definition tile.h:37
#define tile_list_iterate(tile_list, ptile)
Definition tile.h:72
#define tile_terrain(_tile)
Definition tile.h:109
#define TILE_XY(ptile)
Definition tile.h:42
#define tile_list_iterate_end
Definition tile.h:74
#define tile_owner(_tile)
Definition tile.h:95
void tileset_setup_unit_type(struct tileset *t, struct unit_type *ut)
Definition tilespec.c:3580
void tileset_setup_government(struct tileset *t, struct government *gov)
Definition tilespec.c:4182
void tileset_setup_specialist_type(struct tileset *t, Specialist_type_id id)
Definition tilespec.c:2764
void tileset_setup_tile_type(struct tileset *t, const struct terrain *pterrain)
Definition tilespec.c:3917
void tileset_player_init(struct tileset *t, struct player *pplayer)
Definition tilespec.c:7072
bool unit_drawn_with_city_outline(const struct unit *punit, bool check_focus)
Definition tilespec.c:5270
void tileset_setup_impr_type(struct tileset *t, struct impr_type *pimprove)
Definition tilespec.c:3610
void tileset_background_init(struct tileset *t)
Definition tilespec.c:7152
void tileset_setup_tech_type(struct tileset *t, struct advance *padvance)
Definition tilespec.c:3625
void tileset_setup_city_tiles(struct tileset *t, int style)
Definition tilespec.c:6212
void tilespec_reread_frozen_refresh(const char *tname)
Definition tilespec.c:1484
void tileset_setup_extra(struct tileset *t, struct extra_type *pextra)
Definition tilespec.c:3644
const char * tileset_basename(const struct tileset *t)
Definition tilespec.c:667
void finish_loading_sprites(struct tileset *t)
Definition tilespec.c:3436
const char * tileset_name_get(struct tileset *t)
Definition tilespec.c:7215
void tileset_error(enum log_level level, const char *tset_name, const char *format,...)
Definition tilespec.c:587
bool tilespec_reread(const char *new_tileset_name, bool game_fully_initialized, float scale)
Definition tilespec.c:1299
void tileset_setup_nation_flag(struct tileset *t, struct nation_type *nation)
Definition tilespec.c:4197
void tileset_ruleset_reset(struct tileset *t)
Definition tilespec.c:7187
#define MAX_NUM_CITIZEN_SPRITES
Definition tilespec.h:196
#define NUM_WALL_TYPES
Definition tilespec.h:356
int city_num_trade_routes(const struct city *pcity)
struct trade_route_settings * trade_route_settings_by_type(enum trade_route_type type)
struct goods_type * goods_by_number(Goods_type_id id)
bool unit_transport_load(struct unit *pcargo, struct unit *ptrans, bool force)
Definition unit.c:2356
struct unit * unit_transport_get(const struct unit *pcargo)
Definition unit.c:2427
bool unit_transport_unload(struct unit *pcargo)
Definition unit.c:2376
struct unit * unit_virtual_create(struct player *pplayer, struct city *pcity, const struct unit_type *punittype, int veteran_level)
Definition unit.c:1619
void unit_virtual_destroy(struct unit *punit)
Definition unit.c:1715
void unit_tile_set(struct unit *punit, struct tile *ptile)
Definition unit.c:1282
bool unit_transported(const struct unit *pcargo)
Definition unit.c:2411
struct unit_list * unit_transport_cargo(const struct unit *ptrans)
Definition unit.c:2437
#define unit_tile(_pu)
Definition unit.h:388
@ FOCUS_AVAIL
Definition unit.h:53
@ FOCUS_WAIT
Definition unit.h:53
@ ORDER_PERFORM_ACTION
Definition unit.h:47
#define unit_owner(_pu)
Definition unit.h:387
#define unit_list_iterate(unitlist, punit)
Definition unitlist.h:31
#define unit_list_iterate_end
Definition unitlist.h:33
void set_unit_class_caches(struct unit_class *pclass)
Definition unittype.c:2758
const struct unit_type * unit_type_get(const struct unit *punit)
Definition unittype.c:123
const char * unit_name_translation(const struct unit *punit)
Definition unittype.c:1621
const char * unit_rule_name(const struct unit *punit)
Definition unittype.c:1639
void set_unit_move_type(struct unit_class *puclass)
Definition unittype.c:2926
void set_unit_type_caches(struct unit_type *ptype)
Definition unittype.c:2817
struct unit_class * uclass_by_number(const Unit_Class_id id)
Definition unittype.c:2524
void veteran_system_definition(struct veteran_system *vsystem, int level, const char *vlist_name, int vlist_power, int vlist_move, int vlist_raise, int vlist_wraise)
Definition unittype.c:2719
struct unit_type * utype_by_number(const Unit_type_id id)
Definition unittype.c:112
void unit_type_action_cache_set(struct unit_type *ptype)
Definition unittype.c:967
void set_user_unit_class_flag_name(enum unit_class_flag_id id, const char *name, const char *helptxt)
Definition unittype.c:1864
struct veteran_system * veteran_system_new(int count)
Definition unittype.c:2688
bool utype_can_do_action(const struct unit_type *putype, const action_id act_id)
Definition unittype.c:443
void set_user_unit_type_flag_name(enum unit_type_flag_id id, const char *name, const char *helptxt)
Definition unittype.c:1928
#define UCF_LAST_USER_FLAG
Definition unittype.h:112
#define unit_class_iterate(_p)
Definition unittype.h:876
#define UTYF_LAST_USER_FLAG
Definition unittype.h:315
#define unit_type_iterate(_p)
Definition unittype.h:838
#define U_LAST
Definition unittype.h:40
#define unit_class_iterate_end
Definition unittype.h:883
#define unit_type_iterate_end
Definition unittype.h:845
void update_queue_processing_finished(int request_id)
void update_queue_processing_started(int request_id)
void unit_select_dialog_update(void)
#define vision_layer_iterate(v)
Definition vision.h:77
#define vision_layer_iterate_end
Definition vision.h:80
void voteinfo_queue_delayed_remove(int vote_no)
Definition voteinfo.c:53
struct voteinfo * voteinfo_queue_find(int vote_no)
Definition voteinfo.c:150
void voteinfo_queue_add(int vote_no, const char *user, const char *desc, int percent_required, int flags)
Definition voteinfo.c:123
bool worker_task_is_sane(struct worker_task *ptask)
Definition workertask.c:40
#define worker_task_list_iterate(tasklist, ptask)
Definition workertask.h:33
#define worker_task_list_iterate_end
Definition workertask.h:35
void worklist_copy(struct worklist *dst, const struct worklist *src)
Definition worklist.c:112
void worklist_init(struct worklist *pwl)
Definition worklist.c:38