Freeciv-3.1: Globals

Freeciv-3.1

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Here is a list of all functions with links to the files they belong to:

### - i -

- i_am_client() : fc_interface.h, fc_interface.c
- i_am_server() : fc_interface.h, fc_interface.c
- i_am_tool() : fc_interface.h
- icon_label_button_new() : gui_stuff.c, gui_stuff.h, gui_stuff.c
- icu_buffers_increase() : support.c
- icu_buffers_initial() : support.c
- identity_number() : srv_main.h, srv_main.c
- identity_number_is_used() : srv_main.c
- identity_number_release() : srv_main.c, srv_main.h
- identity_number_reserve() : srv_main.c, srv_main.h
- idex_free() : idex.c, idex.h
- idex_init() : idex.c, idex.h
- idex_lookup_city() : idex.c, idex.h
- idex_lookup_unit() : idex.c, idex.h
- idex_register_city() : idex.c, idex.h
- idex_register_unit() : idex.c, idex.h
- idex_unregister_city() : idex.c, idex.h
- idex_unregister_unit() : idex.h, idex.c
- idle_callback_wrapper() : gui_main.c
- ignore_command() : stdinhand.c
- il_gained_focus() : chatline.c
- il_lost_focus() : chatline.c
- illegal_action() : unithand.c
- illegal_action_msg() : unithand.c, unithand.h
- illegal_action_pay_price() : unithand.c
- image_copy() : canvas.h, canvas.cpp
- img_createmap() : mapimg.c
- img_destroy() : mapimg.c
- img_filename() : mapimg.c
- img_index() : mapimg.c
- img_new() : mapimg.c
- img_playerstr() : mapimg.c
- img_plot() : mapimg.c
- img_plot_tile() : mapimg.c
- img_save() : mapimg.c
- img_save_ppm() : mapimg.c
- img_set_pixel() : mapimg.c
- img_toolkit_get() : mapimg.c
- imgcolor_player() : mapimg.c
- imgcolor_special() : mapimg.c
- imgcolor_terrain() : mapimg.c
- immediate_destination() : aitools.c, aitools.h
- impr_allows_actions() : improvement.c
- impr_base_build_shield_cost() : improvement.c, improvement.h
- impr_build_shield_cost() : improvement.c, improvement.h
- impr_buy_gold_cost() : improvement.c, improvement.h
- impr_callback() : citydlg.c
- impr_contra_genus() : requirements.c
- impr_estimate_build_shield_cost() : improvement.c, improvement.h
- impr_or_unit_iterate() : cityrep.c
- impr_prevents_disaster() : improvement.c
- impr_protects_vs_actions() : improvement.c
- impr_provides_buildable_extras() : improvement.c
- impr_provides_buildable_units() : improvement.c
- impr_sell_gold() : improvement.h, improvement.c
- improve() : reqtree.c
- improvement_array_first() : improvement.c, improvement.h
- improvement_array_last() : improvement.c, improvement.h
- improvement_by_number() : improvement.c, improvement.h
- improvement_by_rule_name() : improvement.c, improvement.h
- improvement_by_translated_name() : improvement.h, improvement.c
- improvement_count() : improvement.c, improvement.h
- improvement_feature_cache_init() : improvement.c, improvement.h
- improvement_found() : requirements.c
- improvement_free() : improvement.c
- improvement_has_effects() : improvement.c
- improvement_has_flag() : improvement.c, improvement.h
- improvement_has_side_effects() : improvement.c
- improvement_index() : improvement.c, improvement.h
- improvement_name_translation() : improvement.c, improvement.h
- improvement_number() : improvement.c, improvement.h
- improvement_obsolete() : improvement.c, improvement.h
- improvement_replacement() : improvement.c, improvement.h
- improvement_rule_name() : improvement.c, improvement.h
- improvements_free() : improvement.c, improvement.h
- improvements_init() : improvement.c, improvement.h
- incite_dlg_window_callback() : action_dialog.c
- incite_response() : action_dialog.c
- incoming_client_packets() : sernet.c
- increase_maxbuycost() : daicity.c
- increase_secfile_turn_int() : savecompat.c
- increase_timeout_because_unit_moved() : gamehand.c, gamehand.h
- increment_identity_number() : srv_main.c
- index_to_map_pos_x() : map.h
- index_to_map_pos_y() : map.h
- index_to_tile() : map.h, map.c
- inf_at_eof() : inputfile.c, inputfile.h
- inf_close() : inputfile.c, inputfile.h
- inf_close_partial() : inputfile.c
- inf_discard_tokens() : inputfile.c, inputfile.h
- inf_filename() : inputfile.c
- inf_from_file() : inputfile.c, inputfile.h
- inf_from_stream() : inputfile.c, inputfile.h
- inf_log_str() : inputfile.c, inputfile.h
- inf_sanity_check() : inputfile.c
- inf_token() : inputfile.c, inputfile.h
- info_city_dlg_callback() : citydlg.c
- info_popup_closed() : gui_main.c
- infra_dialog_callback() : menu.c
- infra_dialog_open() : infradlg.c
- infra_dialog_popup() : infradlg.c, infradlg.h, infradlg.c
- infra_placement_mode() : infradlg.c, infradlg.h, infradlg.c, infradlg.h
- infra_placement_set_tile() : infradlg.c, infradlg.h, infradlg.c, infradlg.h
- infra_response_callback() : infradlg.c
- infra_selected_callback() : infradlg.c
- init_ai() : ai.c, ai.h
- init_character_encodings() : fciconv.c, fciconv.h
- init_city_report_game_data() : cityrepdata.c, cityrepdata.h
- init_citydlg_dimensions() : citydlg.c
- init_client_goto() : goto.c, goto.h
- init_connections() : sernet.c, sernet.h
- init_datum_number() : cityrepdata.c
- init_datum_string() : cityrepdata.c
- init_dir_checked_status() : barbarian.c
- init_game_seed() : srv_main.c, srv_main.h
- init_government_of_nation() : nation.c, nation.h
- init_mapcanvas_and_overview() : mapview_common.c, mapview_common.h
- init_min_production() : cm.c
- init_move_fragments() : movement.c, movement.h
- init_new_game() : gamehand.c, gamehand.h
- init_nls() : shared.c, shared.h
- init_options_button() : optiondlg.c, optiondlg.h
- init_our_capability() : capstr.c, capstr.h
- init_packet_hashes() : connection.c
- init_partial_solution() : cm.c
- init_player_dlg_common() : plrdlg_common.c, plrdlg_common.h
- init_sdl() : graphics.c, graphics.h
- init_sdl_audio() : audio_sdl.c
- init_specialist_lattice_nodes() : cm.c
- init_tech() : techtools.c, techtools.h
- init_themes() : themes_common.c, themes_common.h
- init_tile_lattice() : cm.c
- init_treaty() : diptreaty.c, diptreaty.h
- init_zeros() : inputfile.c
- initialize_city_dialogs() : citydlg.c
- initialize_globals() : game.c, game.h
- initialize_infrastructure_cache() : infracache.c, infracache.h
- initialize_isle_data() : startpos.c
- initworld() : mapgen.c
- input_dialog_close() : inputdlg.c
- input_dialog_create() : inputdlg.h, inputdlg.c, inputdlg.h
- input_dialog_response() : inputdlg.c
- input_edit_conn_callback() : chatline.c
- input_from_server() : clinet.c, clinet.h
- input_from_server_till_request_got_processed() : clinet.c, clinet.h
- inputline_grab_focus() : chatline.c, chatline.h, chatline.c, chatline.h, chatline.c, chatline.h
- inputline_handler() : chatline.c
- inputline_has_focus() : chatline.h, chatline.c, chatline.h, chatline.c
- inputline_is_visible() : chatline.c, chatline.h, chatline.c, chatline.h, chatline.c, chatline.h
- inputline_make_chat_link() : chatline.c, chatline.h, chatline.c, chatline.h, chatline.c
- inputline_make_tag() : chatline.c
- inputline_return() : chatline.c
- inputline_return_callback() : chatline.c
- inputline_toolkit_view_append_button() : chatline.h, chatline.c, chatline.h, chatline.c
- inputline_toolkit_view_new() : chatline.c, chatline.h, chatline.c, chatline.h, chatline.c, chatline.h
- insert_allows() : helpdata.c
- insert_allows_single() : helpdata.c
- insert_client_build_info() : gui_main.c, civmanual.c, gui_interface.c, gui_main.c
- insert_generated_text() : helpdata.c
- insert_server_side_agent() : savecompat.c
- insert_veteran_help() : helpdata.c
- insert_worklist() : wldlg.c
- inside_scroll_down_loop() : widget_scrollbar.c
- inside_scroll_up_loop() : widget_scrollbar.c
- install_clicked() : mpgui_gtk3.c, mpgui_gtk4.c
- int_to_text() : shared.c, shared.h
- intel_destroy_callback() : inteldlg.c
- intel_dialog_done() : inteldlg.c, inteldlg.h, inteldlg.c, inteldlg.h, inteldlg.c, inteldlg.h, inteldlg.c, inteldlg.h
- intel_dialog_init() : inteldlg.c, inteldlg.h, inteldlg.c, inteldlg.h, inteldlg.c, inteldlg.h, inteldlg.c
- intel_window_dlg_callback() : inteldlg.c
- intel_wonder_destroy_callback() : inteldlg.c
- internal_to_data_string_malloc() : fciconv.h
- internal_to_local_string_buffer() : fciconv.h
- internal_to_local_string_malloc() : fciconv.h
- interpret_tilde() : shared.c, shared.h
- interpret_tilde_alloc() : shared.c, shared.h
- intl_slist() : gui_stuff.c, gui_stuff.h, gui_stuff.c, gui_stuff.h, gui_stuff.c, gui_stuff.h
- intro_expose() : pages.c
- intro_free() : pages.c
- invalid_iter_get() : iterator.c
- invalid_iter_init() : iterator.c, iterator.h
- invalid_iter_next() : iterator.c
- invalid_iter_valid() : iterator.c
- invasion_funct() : aiunit.c
- irrigate() : dialogs.cpp
- irrigation_callback() : menu.c
- is_achievement_needed() : validity.c, validity.h
- is_achievement_req_active() : requirements.c
- is_action_enabled() : actions.c
- is_action_enabled_unit_on_city() : actions.c, actions.h
- is_action_enabled_unit_on_city_full() : actions.c
- is_action_enabled_unit_on_extras() : actions.c, actions.h
- is_action_enabled_unit_on_extras_full() : actions.c
- is_action_enabled_unit_on_self() : actions.c, actions.h
- is_action_enabled_unit_on_self_full() : actions.c
- is_action_enabled_unit_on_tile() : actions.c, actions.h
- is_action_enabled_unit_on_tile_full() : actions.c
- is_action_enabled_unit_on_unit() : actions.c, actions.h
- is_action_enabled_unit_on_unit_full() : actions.c
- is_action_enabled_unit_on_units() : actions.c, actions.h
- is_action_enabled_unit_on_units_full() : actions.c
- is_action_possible() : actions.c
- is_action_possible_on_city() : actions.h, actions.c
- is_action_req_active() : requirements.c
- is_activity_on_tile() : control.c
- is_activity_req_active() : requirements.c
- is_adv_data_phase_open() : advdata.c, advdata.h
- is_age_req_active() : requirements.c
- is_ai_data_phase_open() : aidata.c, aidata.h
- is_ai_req_active() : requirements.c
- is_allied_city_tile() : city.h
- is_allied_unit_tile() : unit.h
- is_allowed_city_name() : citytools.c, citytools.h
- is_allowed_to_take() : stdinhand.c
- is_ascii() : shared.c
- is_ascii_name() : shared.c, shared.h
- is_attack_unit() : unit.c, unit.h
- is_barbarian() : player.h
- is_base64url() : shared.c, shared.h
- is_bigendian() : support.h
- is_boat_free() : aiferry.h, aiferry.c
- is_border_source() : borders.c, borders.h
- is_border_tile() : map.h
- is_boss_of_boat() : aiferry.h, aiferry.c
- is_build_activity() : unit.h, unit.c
- is_building_needed() : validity.h, validity.c
- is_building_replaced() : effects.c, effects.h
- is_building_req_active() : requirements.c
- is_buildinggenus_req_active() : requirements.c
- is_capital() : city.c, city.h
- is_capitalization_enabled() : fcintl.c, fcintl.h
- is_cardinal_dir() : map.c, map.h
- is_cardinal_dir_calculate() : map.c
- is_cardinal_only_road() : road.c, road.h
- is_cardinal_tileset_dir() : tilespec.c
- is_city_center() : city.h
- is_city_channel_tile() : movement.c, movement.h
- is_city_event() : events.c, events.h
- is_city_hilited() : mapctrl_common.c, mapctrl_common.h
- is_city_in_tile() : requirements.c
- is_city_option_set() : city.h, city.c
- is_city_report_open() : cityrep.c, cityrep.h
- is_city_surrounded_by_our_spies() : aidiplomat.c
- is_citystatus_req_active() : requirements.c
- is_citytile_req_active() : requirements.c
- is_claimable_ocean() : maphand.c
- is_clean_activity() : unit.c, unit.h
- is_client_edit_packet() : srv_main.c
- is_client_quitting() : client_main.h, client_main.c
- is_comment() : inputfile.c
- is_default_city_name() : citytools.c
- is_diplrel_between() : player.c, player.h
- is_diplrel_in_range() : requirements.c
- is_diplrel_req_active() : requirements.c
- is_diplrel_tile_o_req_active() : requirements.c
- is_diplrel_tile_req_active() : requirements.c
- is_diplrel_to_other() : player.c, player.h
- is_diplrel_unitany_in_range() : requirements.c
- is_diplrel_unitany_o_req_active() : requirements.c
- is_diplrel_unitany_req_active() : requirements.c
- is_effect_prevented() : effects.c
- is_effect_val_known() : actions.c
- is_enabler_active() : actions.c
- is_enemy_city_tile() : city.h
- is_enemy_unit_tile() : unit.h
- is_extra_card_near() : extras.c, extras.h
- is_extra_caused_by_action() : extras.c, extras.h
- is_extra_caused_by_worker_action() : extras.c, extras.h
- is_extra_drawing_enabled() : tilespec.c
- is_extra_flag_card_near() : extras.c, extras.h
- is_extra_flag_near_tile() : extras.c, extras.h
- is_extra_near_tile() : extras.c, extras.h
- is_extra_needed() : validity.c, validity.h
- is_extra_removed_by() : extras.c, extras.h
- is_extra_removed_by_action() : extras.h, extras.c
- is_extra_removed_by_worker_action() : extras.c, extras.h
- is_extra_req_active() : requirements.c
- is_extraflag_req_active() : requirements.c
- is_field_unit() : unit.c, unit.h
- is_first_access_level_taken() : stdinhand.c
- is_focus_anim_enabled() : mapview.c
- is_free_worked() : city.c, city.h
- is_friendly_city_near() : city.h, city.c
- is_future_tech() : tech.c, tech.h
- is_good_needed() : validity.c, validity.h
- is_good_password() : auth.c
- is_good_req_active() : requirements.c
- is_gov_center() : city.c, city.h
- is_gov_req_active() : requirements.c
- is_government_needed() : validity.c, validity.h
- is_great_wonder() : improvement.c, improvement.h
- is_guest_name() : auth.c
- is_gui_up() : gui_main.h, gui_main.c, gui_main.h, gui_main.c, gui_main.h
- is_hiding_unit() : unit.c, unit.h
- is_improvement() : improvement.c, improvement.h
- is_improvement_productive() : improvement.c, improvement.h
- is_improvement_redundant() : improvement.c, improvement.h
- is_improvement_visible() : improvement.c, improvement.h
- is_in_rect_area() : graphics.c, graphics.h
- is_land_barbarian() : barbarian.c, barbarian.h
- is_legal_table_entry_name() : registry_ini.c
- is_losing_hp() : unit.c, unit.h
- is_maxunitsontile_req_active() : requirements.c
- is_metaserver_open() : meta.h, meta.c
- is_military_unit() : unit.c, unit.h
- is_mincalfrag_req_active() : requirements.c
- is_minculture_req_active() : requirements.c
- is_minforeignpct_req_active() : requirements.c
- is_minhitpoints_req_active() : requirements.c
- is_minmovefrags_req_active() : requirements.c
- is_minsize_req_active() : requirements.c
- is_mintechs_req_active() : requirements.c
- is_minveteran_req_active() : requirements.c
- is_minyear_req_active() : requirements.c
- is_move_cardinal() : map.c, map.h
- is_multiplier_needed() : validity.c, validity.h
- is_my_turn() : aiunit.c
- is_my_zoc() : unit.h
- is_nation_group_hidden() : nation.c, nation.h
- is_nation_pickable() : nation.c, nation.h
- is_nation_playable() : nation.c, nation.h
- is_nation_req_active() : requirements.c
- is_nationality_req_active() : requirements.c
- is_nationgroup_req_active() : requirements.c
- is_native_extra_to_uclass() : extras.h, extras.c
- is_native_extra_to_utype() : extras.c, extras.h
- is_native_move() : movement.c, movement.h
- is_native_near_tile() : movement.c, movement.h
- is_native_tile() : movement.c, movement.h
- is_native_tile_to_class() : movement.h
- is_native_tile_to_extra() : extras.h, extras.c
- is_native_tile_to_road() : road.c, road.h
- is_native_to_class() : movement.c, movement.h
- is_near_land() : barbarian.c, mapgen.c
- is_non_allied_city_adjacent() : goto.c
- is_non_allied_city_tile() : city.h
- is_non_allied_unit_tile() : unit.h
- is_non_attack_city_tile() : city.h
- is_non_attack_unit_tile() : unit.h
- is_none_req_active() : requirements.c
- is_normal_map_pos() : map.c, map.h
- is_normal_nat_pos() : mapgen_utils.c, mapgen_utils.h
- is_on_allowed_list() : ruleset.c
- is_on_unit_upgrade_path() : aiunit.c, aiunit.h
- is_option() : fc_cmdline.c, fc_cmdline.h
- is_other_players_unit_tile() : unit.h
- is_outputtype_req_active() : requirements.c
- is_outstanding_request() : agents.c
- is_plain_public_message() : chatline.c, chatline.cpp
- is_player_phase() : game.c, game.h
- is_plr_zoc_client() : unit.c, unit.h
- is_plr_zoc_srv() : unit.c, unit.h
- is_point_in_area() : mapview.cpp, mapview.h
- is_possible_base_fuel() : pf_tools.c
- is_production_equal() : citytools.h
- is_real_activity() : unit.c, unit.h
- is_real_map_pos() : map.c, map.h
- is_refuel_point() : unittools.c, unittools.h
- is_refuel_tile() : unittools.c
- is_reg_file_for_access() : support.c, support.h
- is_req_active() : requirements.c, requirements.h
- is_req_in_vec() : requirements.c, requirements.h
- is_req_knowable() : metaknowledge.c
- is_req_preventing() : requirements.c, requirements.h
- is_req_unchanging() : requirements.c, requirements.h
- is_resource_card_near() : terrain.c, terrain.h
- is_resource_close() : mapgen.c
- is_resource_near_tile() : terrain.c, terrain.h
- is_restricted() : stdinhand.c
- is_road_flag_card_near() : road.h, road.c
- is_road_flag_near_tile() : road.c, road.h
- is_roadflag_req_active() : requirements.c
- is_ruleset_compat_mode() : game.h
- is_safe_filename() : shared.c, shared.h
- is_safe_ocean() : map.c, map.h
- is_sea_barbarian() : barbarian.c, barbarian.h
- is_secfile_entry_name_valid() : registry_ini.c
- is_server() : fc_interface.h
- is_server_busy() : client_main.c, client_main.h
- is_server_running() : connectdlg_common.c, connectdlg_common.h
- is_serversetting_req_active() : requirements.c
- is_settable_ai_level() : player.c, player.h
- is_singular_tile() : map.c, map.h
- is_small_wonder() : improvement.c, improvement.h
- is_special_improvement() : improvement.h, improvement.c
- is_specialist_req_active() : requirements.c
- is_square_threatened() : unit.h, unit.c
- is_stack_vulnerable() : combat.c, combat.h
- is_style_req_active() : requirements.c
- is_target_possible() : actions.c
- is_tech_needed() : validity.c, validity.h
- is_tech_req_active() : requirements.c
- is_techflag_req_active() : requirements.c
- is_temperature_type_near() : temperature_map.c, temperature_map.h
- is_terrain_card_near() : terrain.c, terrain.h
- is_terrain_change_activity() : unit.c, unit.h
- is_terrain_class_card_near() : terrain.c, terrain.h
- is_terrain_class_near_tile() : terrain.c, terrain.h
- is_terrain_ecologically_wet() : maphand.c
- is_terrain_flag_card_near() : terrain.c, terrain.h
- is_terrain_flag_near_tile() : terrain.c, terrain.h
- is_terrain_near_tile() : terrain.c, terrain.h
- is_terrain_needed() : validity.c, validity.h
- is_terrain_req_active() : requirements.c
- is_terrainalter_req_active() : requirements.c
- is_terrainclass_req_active() : requirements.c
- is_terrainflag_req_active() : requirements.c
- is_this_widget_first_on_list() : widget.c, widget.h
- is_tile_activity() : unit.h, unit.c
- is_tile_seen_adj() : metaknowledge.c
- is_tile_seen_cadj() : metaknowledge.c
- is_tile_seen_city() : metaknowledge.c
- is_tile_seen_trade_route() : metaknowledge.c
- is_tiles_adjacent() : map.c, map.h
- is_tiny_island() : mapgen.c
- is_tired_attack() : combat.c, combat.h
- is_topology_req_active() : requirements.c
- is_ts_option_unset() : options.c
- is_unit_activity_on_tile() : unit.c, unit.h
- is_unit_being_refueled() : unittools.c, unittools.h
- is_unit_choice_type() : advchoice.c, advchoice.h
- is_unit_near_a_friendly_city() : city.c, city.h
- is_unit_reachable_at() : combat.c, combat.h
- is_unit_reachable_by_unit() : combat.c
- is_unitclass_req_active() : requirements.c
- is_unitclassflag_req_active() : requirements.c
- is_unitflag_req_active() : requirements.c
- is_unitstate_req_active() : requirements.c
- is_unittype_req_active() : requirements.c
- is_universal_needed() : validity.c
- is_utype_needed() : validity.c, validity.h
- is_valid_alliance() : player.c
- is_valid_city_coords() : city.c, city.h
- is_valid_demography() : report.c, report.h
- is_valid_dir() : map.c, map.h
- is_valid_dir_calculate() : map.c
- is_valid_goto_destination() : goto.c, goto.h
- is_valid_goto_draw_line() : goto.c, goto.h
- is_valid_start_pos() : startpos.c
- is_valid_tileset_dir() : tilespec.c
- is_valid_username() : player.c, player.h
- is_view_supported() : graphics.c, gui_interface.c
- is_waiting_turn_change() : client_main.c, client_main.h
- is_wonder() : improvement.c, improvement.h
- island_river_mouth_suitability() : mapgen.c
- island_river_suitability() : mapgen.c
- island_terrain_free() : mapgen.c
- island_terrain_init() : mapgen.c
- item_toggled() : messagedlg.c
- iterate_effect_cache() : effects.h, effects.c
- iterator_get() : iterator.h
- iterator_next() : iterator.h
- iterator_valid() : iterator.h
- itree_begin() : gui_stuff.c, gui_stuff.h, gui_stuff.c, gui_stuff.h, gui_stuff.c, gui_stuff.h
- itree_end() : gui_stuff.c, gui_stuff.h, gui_stuff.c, gui_stuff.h, gui_stuff.c
- itree_get() : gui_stuff.c, gui_stuff.h, gui_stuff.c, gui_stuff.h, gui_stuff.c, gui_stuff.h
- itree_is_selected() : gui_stuff.c, gui_stuff.h, gui_stuff.c
- itree_next() : gui_stuff.c, gui_stuff.h, gui_stuff.c, gui_stuff.h, gui_stuff.c, gui_stuff.h
- itree_select() : gui_stuff.c, gui_stuff.h, gui_stuff.c, gui_stuff.h, gui_stuff.c
- itree_set() : gui_stuff.c, gui_stuff.h, gui_stuff.c, gui_stuff.h, gui_stuff.c, gui_stuff.h
- itree_unselect() : gui_stuff.c, gui_stuff.h, gui_stuff.c, gui_stuff.h, gui_stuff.c, gui_stuff.h