Freeciv-3.1: tai_thr Struct Reference

Freeciv-3.1

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Data Fields
tai_thr Struct Reference

## Data Fields

int | num_players
struct tai_msgs | msgs_to
struct tai_reqs | reqs_from
bool | thread_running
fc_thread | ait

## Detailed Description

Definition at line 51 of file taiplayer.c.

## Field Documentation

## ◆ ait

fc_thread tai_thr::ait

Definition at line 57 of file taiplayer.c.

Referenced by tai_control_gained(), and tai_control_lost().

## ◆ msgs_to

struct tai_msgs tai_thr::msgs_to

Definition at line 54 of file taiplayer.c.

Referenced by tai_check_messages(), tai_control_gained(), tai_control_lost(), tai_msg_to_thr(), and tai_thread_start().

## ◆ num_players

int tai_thr::num_players

Definition at line 53 of file taiplayer.c.

Referenced by tai_control_gained(), tai_control_lost(), and tai_init_threading().

## ◆ reqs_from

struct tai_reqs tai_thr::reqs_from

Definition at line 55 of file taiplayer.c.

Referenced by tai_control_gained(), tai_control_lost(), tai_refresh(), and tai_req_from_thr().

## ◆ thread_running

bool tai_thr::thread_running

Definition at line 56 of file taiplayer.c.

Referenced by tai_control_gained(), tai_control_lost(), tai_init_threading(), tai_refresh(), and tai_thread_running().