DELTA 33249 196 106
SVN  Ë2ç_# 7  )3 ~3¤ 'G !> H ľ B@ Gî~L B@Ş fő> źl\ yś> ç+ś!t Twu ­w;unitselunitdlgNEW_UNIT_TGT BUTTON_MOVE + 1
#define BUTTON_LOCATION BUTTON_MOVE + 2
#define BUTTON_WAIT BUTTON_MOVE + 3
#define BUTTON_CANCEL BUTTON_MOVE + 4
#define BUTTON_COUNT BUTTON_MOVE + 5static bool action_selection_restartif (action_selection_restart) {
      /* The action selection dialog was closed but only so it can be
       * redrawn with fresh data. */

      action_selection_restart = FALSE;
    } else {
      /* The action selection process is over, at least for now. */
      action_selection_no_longer_in_progress(actor_unit_id);
    }***
  Callback from the unit target selection dialog.*********/
static void tgt_unit_change_callback(GtkWidget *dlg, gint arg)
{
  int act_id = GPOINTER_TO_INT(g_object_get_data(G_OBJECT(dlg), "actor"));

  if (arg == GTK_RESPONSE_YES) {
    struct unit *actor = game_unit_by_number(act_id);

    if (actor != NULL) {
      int tgt_id = GPOINTER_TO_INT(g_object_get_data(G_OBJECT(dlg),
                                                     "target"));
      struct unit *tgt_unit = game_unit_by_number(tgt_id);
      struct tile *tgt_tile = g_object_get_data(G_OBJECT(dlg), "tile");

      if (tgt_unit == NULL) {
        /* Make the action dialog pop up again. */
        dsend_packet_unit_get_actions(&client.conn,
                                      actor->id,
                                      /* Let the server choose the target
                                       * unit. */
                                      IDENTITY_NUMBER_ZERO,
                                      /* Let the server choose the target
                                       * city. */
                                      IDENTITY_NUMBER_ZERO,
                                      tgt_tile->index,
                                      TRUE);
      } else {
        dsend_packet_unit_get_actions(&client.conn,
                                      actor->id,
                                      tgt_id,
                                      /* Let the server choose the target
                                       * city. */
                                      IDENTITY_NUMBER_ZERO,
                                      tgt_tile->index,
                                      TRUE);
      }
    }
  } else {
    /* Dialog canceled. This ends the action selection process. */
    action_selection_no_longer_in_progress(act_id);
  }

  gtk_widget_destroy(dlg**********
  Callback from action selection dialog for "Change unit target".*********/
static void act_sel_new_unit_tg) {
    select_tgt_unit(punit, ptile, ptile->units,
                    _("Target unit selection"),
                    _("Looking for target unit:"),
                    _("Units at tile:"),
                    _("Select"),
                    G_CALLBACK(tgt_unit_change_callback));
  }

  did_not_decide = TRUE;
  action_selection_restart = TRUE;if (target_unit != NULL
      && unit_list_size(target_tile->units) > 1) {
    action_button_map[BUTTON_NEW_UNIT_TGTChange unit target"),
                      (GCallback)act_sel_new_unit_tgt_callback,
                      data, TRUENDREP
DELTA 33249 331 106
SVN  Íqé\`# 7  )3 ~3¤ 'G f> H ľ B@ Gî~L B@Ş fĂ@ ż1\ yś> ç+¸ft T<u ­q  unitselunitdlgNEW_UNIT_TGT BUTTON_MOVE + 1
#define BUTTON_LOCATION BUTTON_MOVE + 2
#define BUTTON_WAIT BUTTON_MOVE + 3
#define BUTTON_CANCEL BUTTON_MOVE + 4
#define BUTTON_COUNT BUTTON_MOVE + 5static bool action_selection_restartif (action_selection_restart) {
      /* The action selection dialog was closed but only so it can be
       * redrawn with fresh data. */

      action_selection_restart = FALSE;
    } else {
      /* The action selection process is over, at least for now. */
      action_selection_no_longer_in_progress(actor_unit_id);
    }***
  Callback from the unit target selection dialog.*********/
static void tgt_unit_change_callback(GtkWidget *dlg, gint arg)
{
  int act_id = GPOINTER_TO_INT(g_object_get_data(G_OBJECT(dlg), "actor"));

  if (arg == GTK_RESPONSE_YES) {
    struct unit *actor = game_unit_by_number(act_id);

    if (actor != NULL) {
      int tgt_id = GPOINTER_TO_INT(g_object_get_data(G_OBJECT(dlg),
                                                     "target"));
      struct unit *tgt_unit = game_unit_by_number(tgt_id);
      struct tile *tgt_tile = g_object_get_data(G_OBJECT(dlg), "tile");

      if (tgt_unit == NULL) {
        /* Make the action dialog pop up again. */
        dsend_packet_unit_get_actions(&client.conn,
                                      actor->id,
                                      /* Let the server choose the target
                                       * unit. */
                                      IDENTITY_NUMBER_ZERO,
                                      /* Let the server choose the target
                                       * city. */
                                      IDENTITY_NUMBER_ZERO,
                                      tgt_tile->index,
                                      TRUE);
      } else {
        dsend_packet_unit_get_actions(&client.conn,
                                      actor->id,
                                      tgt_id,
                                      /* Let the server choose the target
                                       * city. */
                                      IDENTITY_NUMBER_ZERO,
                                      tgt_tile->index,
                                      TRUE);
      }
    }
  } else {
    /* Dialog canceled. This ends the action selection process. */
    action_selection_no_longer_in_progress(act_id);
  }

  gtk_widget_destroy(dlg**********
  Callback from action selection dialog for "Change unit target".*********/
static void act_sel_new_unit_tg) {
    select_tgt_unit(punit, ptile, ptile->units,
                    _("Target unit selection"),
                    _("Looking for target unit:"),
                    _("Units at tile:"),
                    _("Select"),
                    G_CALLBACK(tgt_unit_change_callback));
  }

  did_not_decide = TRUE;
  action_selection_restart = TRUE;if (target_unit != NULL
      && unit_list_size(target_tile->units) > 1) {
    action_button_map[BUTTON_NEW_UNIT_TGTChange unit target"),
                      (GCallback)act_sel_new_unit_tgt_callback,
                      data, TRUENDREP
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copyroot: 26375 /trunk/client/gui-gtk-3.0/action_dialog.c

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Makefile.am
V 23
file zu.5g7.r33389/7672
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action_dialog.c
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file 36n.5oz.r33390/6487
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canvas.c
V 24
file 2y6.5g7.r31279/6773
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canvas.h
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chatline.c
V 23
file zw.5g7.r33223/9315
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chatline.h
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file zx.5g7.r25812/5717
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choice_dialog.c
V 24
file 377.5g7.r31040/7333
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choice_dialog.h
V 24
file 378.5g7.r31040/7614
K 14
citizensinfo.c
V 24
file 6n1.5g7.r29072/5229
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citizensinfo.h
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file 6n2.5g7.r31040/7889
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citydlg.c
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citydlg.h
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file zz.0.r5493/6351
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cityrep.c
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file 100.5g7.r32721/55216
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cityrep.h
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file 101.5ck.r18101/91562
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cma_fe.c
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file 102.5g7.r32658/8948
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cma_fe.h
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file 103.5g7.r28713/21190
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colors.c
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file 104.5g7.r31090/18380
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colors.h
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file 105.5g7.r21920/14399
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connectdlg.c
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file 106.5g7.r27275/44221
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connectdlg.h
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file 107.5ck.r19154/49180
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dialogs.c
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file 108.5g7.r31922/17162
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dialogs.h
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file 109.5g7.r31040/8710
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diplodlg.c
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file 10a.5g7.r33014/2718
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diplodlg.h
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file 10b.0.r9577/108261
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editgui.c
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editgui.h
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file 4ek.5g7.r32577/2209
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editprop.c
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editprop.h
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finddlg.h
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file 2d0.0.r5989/22356
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gamedlgs.c
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gamedlgs.h
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file 197l.5g7.r26905/69711
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gotodlg.c
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gotodlg.h
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file 10f.5ck.r19505/20989
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graphics.c
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graphics.h
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file 10h.5g7.r33224/461
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gtkpixcomm.c
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gtkpixcomm.h
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gui_main.c
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gui_main.h
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file 10l.5g7.r31100/20765
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gui_stuff.c
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gui_stuff.h
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happiness.c
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happiness.h
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mapview.h
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menu.h
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messagedlg.h
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messagewin.c
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messagewin.h
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optiondlg.h
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spaceshipdlg.h
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Makefile.am
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action_dialog.c
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canvas.c
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chatline.h
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choice_dialog.h
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citizensinfo.h
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36n.5oz.t33389-1 modify true false /trunk/client/gui-gtk-3.0/action_dialog.c

36n.5u3.t33389-1 modify true false /trunk/client/gui-gtk-3.x/action_dialog.c


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