DELTA 27432 0 6435
SVN  †  †  ‡# …¯" €†s P±@° N‚® è…·if (!game.scenario.prevent_new_cities) {
    /* check within maximum (squared) city radius */
    city_tile_iterate(max_rad, ptile, tile1) {
      unit_list_iterate(tile1->units, psettler) {
        if ((NULL == client.conn.playing
             || unit_owner(psettler) == client.conn.playing)
            && unit_has_type_flag(psettler, UTYF_CITIES)
            && city_can_be_built_here(unit_tile(psettler), psettler)) {
          if (!closest_settler) {
            closest_settler = psettler;
          }
          if (!best_settler && psettler->client.colored) {
            best_settler = psettler;
          }
        }
      } unit_list_iterate_end;
    } city_tile_iterate_end;

    if (best_settler) {
      /* Rule e */
      *punit = best_settler;
    } else if (closest_settler) {
      /* Rule f */
      *punit = closest_settler;
    }
  }

  /* rule g */
  return NULL
  Find the nearest/best city that owns the tile†  È8É]€] È8 o be too large, the caching is disabled.  Another would
   * be to prevent the window from geENDREP
DELTA 26236 0 845
SVN  ‚Ôx‚Õ;‚E ¶# €‚E œS¸%contain_cityfounder(punits)) {
        if (!can_build) {
          menu_entry_rename(MENU_ORDER, MENU_ORDER_BUILD_CITY,
                            TEXT_ORDER_CITY_ADD_TO, NULL);
        } else {
          menu_entry_rename(MENU_ORDER, MENU_ORDER_BUILD_CITY,
                            TEXT_ORDER_CITY_BUILD, NULL);
        ENDREP
DELTA 27226 0 2740
SVN  †  †  H{ ‚• Œ °
‚•€G ¢j‚Å>Œ {‚Å> ñ,‚é#› Ž!„Úh­ Z„æ, b„œu ßq„é© L…É%› ÒK…Ë
POTENTIALLY_POTENTIALLY_HOSTILE_PLAYER. */
    if ((punit->id == 0 && !POTENTIALLY_POTENTIALLY_can_do_action(punit, ACTION
        || (unit_data->task == AIUNIT_WONDERpunit, city_dest             || unit_is_cityfounder(punitcan_do_action(punit, ACTION†  èLêw‚+€‚+ èL _map_destroy(pfrm);

  if (NULL == worst_danger) {
    unit_activity_handling(leader, ACTIVITY_IDLE);
    UNIT_LOG(LOG_DEBUG, leader, "Barbarian leader: no close enemy.");
    return;
  }

  pft_fill_unit_parameter(&parameter, worst_danger);
  parameter.omniscience = !has_handicap(pplayer, H_MAP);
ENDREP
DELTA 27467 428 216
SVN  …§T…©f òy ” „´;ó Q« • L„Ã €lis_cityfounder(punitIs a cityfounder unit**/
bool unit_is_cityfounder(const struct unit *punit)
{
  return utype_is_cityfounder(unit_type(punit));
}
ENDREP
DELTA 26877 0 832
SVN  †  †  6n ×% › ‚ûP×$€[ ‚0ƒ°i $ƒûl  	ƒÖ1€@ í}„öœ ±d…äœ ‡_†•f,
  OPID_GAME_PREVENT_CITIEcase OPID_GAME_PREVENT_CITIES:
        pv->data.v_bool = pgame->scenario.prevent_new_citiescase OPID_GAME_PREVENT_CITIES:
        packet->prevent_new_citiecase OPID_GAME_PREVENT_CITIEcase OPID_GAME_PREVENT_CITIE†  †ŒA†&b Eˆ@€[ Q…Ý@€J ‚° · I‚˜ † fƒÛ ƒÚJ‚±w
  Returns the gtk widget used to display or edit this property, or NULL
  if not applicablstatic GtkWidget *objprop_get_widget(struct objprop *op)
{
  if (!op) {
  ADDPROP(OPID_GAME_PREVENT_CITIES, _("Prevent New CitiesBOOL);ENDREP
DELTA 27577 0 761
SVN  ƒãDƒæe%ƒ4 ¥; €^ L¥9¢ K§€G ƒºC© Qƒ@“ K €Zif (utype_has_flag(ut, UTYF_SHIELD2GOLD)
      && (otype == O_GOLD || otype == O_SHIELD)) {
    if (gold_upkeep_factor > 0) {
  fc_assert(otype == O_GOLD || otype == O_SHIELD);
        break;
      }Is cityfounder type**/
bool utype_is_cityfounder(struct unit_type *utype)
{
  if (game.scenario.prevent_new_cities) {
    /* No unit is allowed to found new cities */
    return FALSE;
  }

  return utype_has_flag(utype, UTYF_CITIES);
}
ENDREP
DELTA 27467 0 398
SVN  ø ü†* ¸ € R¸t€„a µb»± ‡*ðv#define activity_type_list_iterate(_act_list_, _act_)                        \
{                                                                         \
  for (_act_i_ = 0; _act_list_[_act_i_] != ACTIVITY_LAST; _act_i_++) {       \
    Activity_type_id _act_ = _act_list_[_act_i_];

#define activity_type_list_iterate_end                                       \
  }                                                                          \
}

/* Iterates over the types of unit activity. */
#define activity_type_iterate(_act_)					    \
{									    \
  activity_type_list_iterate(real_activities, _act_)

#define activity_type_iterate_end                                           \
  activity_type_list_iterate_end                                        bool unit_is_cityfounder(const struct unit *punitENDREP
DELTA 25551 197 14537
SVN  ¼fÊ5¶ Ša £ œŠ`€…= z«L“ r¬U€a a® €z ]¯s€d Z±,Œ 	²˜ n³+ ´$ rµ,Ž v¶(Œ z·&“ k¸/€m gº{ r»m q¼k 9½e• ¿/€ƒ bÃ6€Šf jÊ,‚ mË€F …nÍ€”o mç †Pé5¡ ƒ ð€] œJó €… Ÿe³ …®v€_ ˆY´/* Used in the network protocol. *//* Cannot fortify even if class can */
#define SPECENUM_VALUE0 UTYF_CANT_FORTIFY
#define SPECENUM_VALUE0NAME N_("Cant_Fortify")
/* Unit has no ZOC */
#define SPECENUM_VALUE1 UTYF_NOZOC
#define SPECENUM_VALUE1NAME N_("HasNoZOC")
#define SPECENUM_VALUE2 UTYF_IGZOC
#define SPECENUM_VALUE2NAME N_("IgZOC")
#define SPECENUM_VALUE3 UTYF_CIVILIAN
#define SPECENUM_VALUE3NAME N_("NonMil")
#define SPECENUM_VALUE4 UTYF_IGTER
#define SPECENUM_VALUE4NAME N_("IgTer")
#define SPECENUM_VALUE5 UTYF_ONEATTACK
#define SPECENUM_VALUE5NAME N_("OneAttack")
#define SPECENUM_VALUE6 UTYF_FIELDUNIT
#define SPECENUM_VALUE6NAME N_("FieldUnit")
#define SPECENUM_VALUE7 UTYF_MARINES
#define SPECENUM_VALUE7NAME N_("Marines")N_("Partial_Invis")N_("Settlers")
#define SPECENUM_VALUE10 UTYF_DIPLOMAT
#define SPECENUM_VALUE10NAME N_("Diplomat")N_("Trireme")
/* Nuclear attack effect */
#define SPECENUM_VALUE12 UTYF_NUCLEAR
#define SPECENUM_VALUE12NAME N_("Nuclear")N_("Spy")
#define SPECENUM_VALUE14 UTYF_PARATROOPERS
#define SPECENUM_VALUE14NAME N_("Paratroopers")N_("Cities")N_("Only_Native_Attack")N_("AddToCity")N_("Fanatic")N_("GameLoss")N_("Unique")N_("Undisbandable")N_("SuperSpy")
/* Has no homecity */
#define SPECENUM_VALUE23 UTYF_NOHOME
#define SPECENUM_VALUE23NAME N_("NoHome")
/* Cannot increase veteran level */
#define SPECENUM_VALUE24 UTYF_NO_VETERAN
#define SPECENUM_VALUE24NAME N_("NoVeteran")N_("Bombarder")N_("CityBuster")N_("NoBuild")N_("BadWallAttacker")N_("BadCityDefender")
/* Only barbarians can build this unit */
#define SPECENUM_VALUE30 UTYF_BARBARIAN_ONLY
#define SPECENUM_VALUE30NAME N_("BarbarianOnly")
/* upkeep can switch from shield to gold */
#define SPECENUM_VALUE31 UTYF_SHIELD2GOLD
#define SPECENUM_VALUE31NAME N_("Shield2Gold")
/* Unit can be captured */
#define SPECENUM_VALUE32 UTYF_CAPTURABLE
#define SPECENUM_VALUE32NAME N_("Capturable")N_("Capturer")

#define SPECENUM_VALUE34 UTYF_USER_FLAG_1
#define SPECENUM_VALUE35 UTYF_USER_FLAG_2
#define SPECENUM_VALUE36 UTYF_USER_FLAG_3
#define SPECENUM_VALUE37 UTYF_USER_FLAG_4
#define SPECENUM_VALUE38 UTYF_USER_FLAG_5
#define SPECENUM_VALUE39 UTYF_USER_FLAG_6
#define SPECENUM_VALUE40 UTYF_USER_FLAG_7
#define SPECENUM_VALUE41 UTYF_USER_FLAG_8
#define SPECENUM_VALUE42 UTYF_USER_FLAG_9
#define SPECENUM_VALUE43 UTYF_USER_FLAG_10
#define SPECENUM_VALUE44 UTYF_USER_FLAG_11
#define SPECENUM_VALUE45 UTYF_USER_FLAG_12
#define SPECENUM_VALUE46 UTYF_USER_FLAG_13
#define SPECENUM_VALUE47 UTYF_USER_FLAG_14
#define SPECENUM_VALUE48 UTYF_USER_FLAG_15
#define SPECENUM_VALUE49 UTYF_USER_FLAG_16
#define SPECENUM_VALUE50 UTYF_USER_FLAG_17
#define SPECENUM_VALUE51 UTYF_USER_FLAG_18
#define SPECENUM_VALUE52 UTYF_USER_FLAG_19
#define SPECENUM_VALUE53 UTYF_USER_FLAG_20
#define SPECENUM_VALUE54 UTYF_USER_FLAG_21
#define SPECENUM_VALUE55 UTYF_USER_FLAG_22
#define SPECENUM_VALUE56 UTYF_USER_FLAG_23
#define SPECENUM_VALUE57 UTYF_USER_FLAG_24
#define SPECENUM_VALUE58 UTYF_USER_FLAG_25
#define SPECENUM_VALUE59 UTYF_USER_FLAG_26
#define SPECENUM_VALUE60 UTYF_USER_FLAG_27
#define SPECENUM_VALUE61 UTYF_USER_FLAG_28
#define SPECENUM_VALUE62 UTYF_USER_FLAG_29
#define SPECENUM_VALUE63 UTYF_USER_FLAG_30
#define SPECENUM_VALUE64 UTYF_USER_FLAG_31
#define SPECENUM_VALUE65 UTYF_USER_FLAG_3232define SPECENUM_BITVECTOR bv_unit_type_flags
#include "specenum_gen.h"66 L_FIRSTBUILD
#define SPECENUM_VALUE66NAME N_("FirstBuild")
/* initial explorer unit */
#define SPECENUM_VALUE67 L_EXPLORER
#define SPECENUM_VALUE67NAME N_("Explorer")
/* can be found in hut */
#define SPECENUM_VALUE68 L_HUT
#define SPECENUM_VALUE68NAME N_("Hut")
/* can be found in hut, global tech required */
#define SPECENUM_VALUE69 L_HUT_TECH
#define SPECENUM_VALUE69NAME N_("HutTech")
/* is created in Partisan circumstances */
#define SPECENUM_VALUE70 L_PARTISAN
#define SPECENUM_VALUE70NAME N_("Partisan")
/* ok on defense (AI) */
#define SPECENUM_VALUE71 L_DEFEND_OK
#define SPECENUM_VALUE71NAME N_("DefendOk")
/* primary purpose is defense (AI) */
#define SPECENUM_VALUE72 L_DEFEND_GOOD
#define SPECENUM_VALUE72NAME N_("DefendGood")
/* quick attacking unit (Horse..Armor) (unused)*/
#define SPECENUM_VALUE73 L_ATTACK_FAST
#define SPECENUM_VALUE73NAME N_("AttackFast")
/* powerful attacking unit (Catapult..) (unused) */
#define SPECENUM_VALUE74 L_ATTACK_STRONG
#define SPECENUM_VALUE74NAME N_("AttackStrong")
/* is useful for ferrying (AI) */
#define SPECENUM_VALUE75 L_FERRYBOAT
#define SPECENUM_VALUE75NAME N_("FerryBoat")
/* barbarians unit, land only */
#define SPECENUM_VALUE76 L_BARBARIAN
#define SPECENUM_VALUE76NAME N_("Barbarian")
/* barbarians unit, global tech required */
#define SPECENUM_VALUE77 L_BARBARIAN_TECH
#define SPECENUM_VALUE77NAME N_("BarbarianTech")
/* barbarian boat */
#define SPECENUM_VALUE78 L_BARBARIAN_BOAT
#define SPECENUM_VALUE78NAME N_("BarbarianBoat")
/* what barbarians should build */
#define SPECENUM_VALUE79 L_BARBARIAN_BUILD
#define SPECENUM_VALUE79NAME N_("BarbarianBuild")
/* barbarians build when global tech */
#define SPECENUM_VALUE80 L_BARBARIAN_BUILD_TECH
#define SPECENUM_VALUE80NAME N_("BarbarianBuildTech")
/* barbarian leader */
#define SPECENUM_VALUE81 L_BARBARIAN_LEADER
#define SPECENUM_VALUE81NAME N_("BarbarianLeader")
/* sea raider unit */
#define SPECENUM_VALUE82 L_BARBARIAN_SEA
#define SPECENUM_VALUE82NAME N_("BarbarianSea")
/* sea raider unit, global tech required */
#define SPECENUM_VALUE83 L_BARBARIAN_SEA_TECH
#define SPECENUM_VALUE83NAME N_("BarbarianSeaTech")
/* can found cities */
#define SPECENUM_VALUE84 L_CITIES
#define SPECENUM_VALUE84NAME N_("Cities")
/* can improve terrain */
#define SPECENUM_VALUE85 L_SETTLERS
#define SPECENUM_VALUE85NAME N_("Settlers")
/* loss results in loss of game */
#define SPECENUM_VALUE86 L_GAMELOSS
#define SPECENUM_VALUE86NAME N_("GameLoss")
/* can do diplomat actions */
#define SPECENUM_VALUE87 L_DIPLOMAT
#define SPECENUM_VALUE87NAME N_("Diplomat")
/* AI hunter type unit */
#define SPECENUM_VALUE88 L_HUNTER
#define SPECENUM_VALUE88NAME N_("Hunter")BV_DEFINE(bv_unit_types, U_LAST);bool disabled;                        /* Does not really exist - hole in improvments array */bool is_actor_unit_type(const struct unit_type *putype);
bool utype_can_do_action(const struct unit_type *putype,
                         const int action_id);
bool utype_acts_hostile(const struct unit_type *putype);

bool can_unit_act_when_ustate_is(const struct unit_type *punit_type,
                                 const enum ustate_prop prop,
                                 const bool is_there);
bool can_utype_do_act_if_tgt_diplrel(const struct unit_type *punit_type,
                                     const int action_id,
                                     const int prop,
                                     const bool is_therbool utype_is_cityfounder(struct unit_type *utype);void unit_type_action_cache_set(struct unit_type *ptype);
void unit_type_action_cache_init(voidENDREP
DELTA 27555 0 371
SVN  †  †  h ‚«A ¨ O‚¹<€@ ƒó‚«<game.scenario.prevent_new_cities) {
        _("Cities cannot be built on this scenario."));
      } else†  Œ.j<€< Œ. nit->orders.vigilant = packet->vigilant;
  punit->orders.list
    = fc_malloc(length * sizeof(*(punit->orders.list)));
  for (i = 0; i < length; i++) {
    punit->orders.list[i].order = paENDREP
DELTA 26450 0 1503
SVN  ƒ¢fƒ¢}3‚< Ç< Ž ÔsÇS€s P‚ý ‘ Kå  ëDŸ*Ž ˆV‚‹Ž Ù/‚“rŽ µ.‚í8calendar_text(if (!game.scenario.prevent_new_cities) {
    /* count up settlers */
    unit_list_iterate(pplayer->units, punit) {
      if (unit_has_type_flag(punit, UTYF_CITIES)) {
        result++;
      }
    } unit_list_iterate_end;
  }

  return result**
  Wonder scprecalendar_text(calendar_text(calendar_text(ENDREP
DELTA 27469 0 10352
SVN  †‚O†‚A „ö š ‹(„÷'contain_cityfounder(punitsENDREP
DELTA 27518 2737 1132
SVN  „­-„­T ÛW ” MÛw” 6Ýd¬ ‚Í`ßMis_cityfounder(punitis_cityfounder(punitis_cityfounder(pcity->production.value.utypeENDREP
DELTA 27446 0 539
SVN  †  †    †   †  ƒ¹9ƒºU Ëv €U ‚íMËlOld scenarios couldn't prevent cities */
    game.scenario.prevent_new_cities = FALSEENDREP
DELTA 26903 767 18516
SVN  ‚ºt‚À'T†'  º G £ J¶ €ƒz G  ‘L€F Óu¡X” …%õY Š	ûR” Ã…g ZÈ~Ÿ eÜ6› [Ý4  Ëu” Áé” 7‚ª=Activity_type_id as_activities_transform[ACTIVITY_LAST];

****
  Initialize advisor systems.
/
void advisors_init(void)
{
  int i = 0;

  as_activities_transform[i++] = ACTIVITY_IRRIGATE;
  as_activities_transform[i++] = ACTIVITY_MINE;
  as_activities_transform[i++] = ACTIVITY_TRANSFORM;

  /* TODO: Pollution and Fallout are not transform type of activities,
   *       but the autosettlers code currently expects them to be in this list */
  as_activities_transform[i++] = ACTIVITY_POLLUTION;
  as_activities_transform[i++] = ACTIVITY_FALLOUT;

  as_activities_transform[i++] = ACTIVITY_LAST;
}

;

            fc_assert(punit->activity_target != NULL);

           s_transform_activitys_transform_activityenum unit_activity *best_act,
  struct tile **best_tile,
 is_cityfounder(punitis_cityfounder(punitENDREP
DELTA 27410 1277 159
SVN  ƒ¥Gƒ¦F ‚ùy ® ©;‚ùw˜ ‚ƒ£/  BOOL   prevent_new_cities;
  BOOL   handmade  BOOL prevent_new_citieENDREP
DELTA 27409 0 379
SVN  „ „Ÿ% š9 ¥ ƒ…!šeis_cityfounder(bestchoice.value.utypeENDREP
DELTA 21517 46246 188
SVN  µIµ=
 ˜F ” œc˜fis_cityfounder(punitENDREP
DELTA 27501 56 1769
SVN  †  †    †   †  †–4†–- ‚¤4 ” ƒñe‚¤Ois_cityfounder(utypeENDREP
DELTA 26904 3281 450
SVN  É
É6
! × ¡ ñz×  game.scenario.prevent_new_citieENDREP
DELTA 26369 87524 973
SVN  ÉKÒ2%…$ ´U ¬ Gˆ €e º €B Gˆ €Q 7º  ”\´oDoes the list contain any cityfounder units
*****/
bool units_contain_cityfounder(const struct unit_list *punits)
{
  if (game.scenario.prevent_new_cities) {
    return FALSE;
  }

  unit_list_iterate(punits, punit) {
    if (EQ(TRUE, unit_has_type_flag(punit, UTYF_CITIES)
  If has_flag is true, returns true iff any of the units are able to do
  the specified action.

  If has_flag is false, returns true iff any of the units are unable do
  the specified action.
***/
bool units_can_do_action(const struct unit_list *punits,
                         int action_id, bool can_do)
{
  unit_list_iterate(punits, punit) {
    if (EQ(can_do, unit_can_do_action(punit, action_id)ENDREP
DELTA 27451 1070 124
SVN  œœZ
1 —p ± „9—aontain_cityfounder(const struct unit_list *punitsENDREP
DELTA 24932 724 3335
SVN  ‚à‚å(zŒ$ ‹$ ƒ •!‹€T ¡[± ì\±u± .žQ€‚T ¡%€ —y£0‰ 7»)‰ ¥`Ë` ‰8ñi€	 gûi… ƒüP¡ œg‚€B„ …A‚'€‚ |‚¢h€‚ ¯L‚¥d€@ Š]‚Õ'logINT_KEY_TYPE
#define SPECHASH_IDATA_TYPE struct tile_data_cache *
#define SPECHASH_Istruct player *pplayer,
                         struct player *pplayer,
                         extra_bonus = 0;
  struct tile *vtile = tile_virtual_new(result->tile);
  struct city *vcity = create_city_virtual(pplayer, vtile, "");

  tile_set_worked(vtile, vcity); /* Link tile_city(vtile) to vcity. */
  upgrade_city_extras(vcity, NULL); /* Give city free extras. */
  extra_type_iterate(pextra) {
    if (tile_has_extra(vtile, pextraextra_bonus += pextra->defense_bonus;
    }
  } extra_type_iterate_end;
  tile_virtual_destroy(vtile);

  defense_bonus += (defense_bonus * extrapplayer, pplayer,    && A_NEVER != boattype->require_advance) {
          struct ai_plr *plr_data = def_ai_player_data(pplayer, ait);

          plr_data->ait, c_assert(dai_is_ferry(ferry, ait)TRUE
    /* Have nearby cities requests? */
    best_impr = settler_evaluate_city_requests(punit, &best_act, &best_target,
                                           &best_tile, &path, state);

    if (best_impr > 0) {
      if (path != NULL) {
        completion_time = pf_path_last_position(path)->turn;
      } else {
        best_impr = 0;
      }
    }

    if (best_impr <= 0) {
    &best_tile, &path, state);
      if (path) {
        completion_time = pf_path_last_position(path)->turn;
      }
    }
    UNIT_LOG(LOG_DEBUG, punit, "impr want %d", best_impr);
    TIMING_LOG(AIT_WORKERS, TIMER_STOP);
  }

  if (unit_is_cityfounder(punit;

  if (game.scenario.prevent_new_cities) {
    return;
  }

  ENDREP
DELTA 26877 858 911
SVN  †  †  6n ×% › ‚ûP×$€[ ‚0ƒ°i $ƒûl  	ƒÖ1€@ ò0„öœ ²6…è:œ ‚Z†šk,
  OPID_GAME_PREVENT_CITIEcase OPID_GAME_PREVENT_CITIES:
        pv->data.v_bool = pgame->scenario.prevent_new_citiescase OPID_GAME_PREVENT_CITIES:
        packet->prevent_new_citiecase OPID_GAME_PREVENT_CITIEcase OPID_GAME_PREVENT_CITIE†  †—}†›C‚q€‚; ‚¸ ¶ ƒàC‚·:K_TOGGLE_BUTTON(button), FALSE);
    }
    enable_gobject_callback(G_OBJECT(button),
        G_CALLBACK(objprop_widget_toggle_button_changed));
    gtk_widget_set_sensitive(button, pv != NULL);
    break;
  }

  if (!modified) {
    propval_free(pv);
  }

  label = objprop_get_child_widget(op, "name-label");
  if ADDPROP(OPID_GAME_PREVENT_CITIES, _("Prevent New CitieENDREP
DELTA 27610 0 50
SVN  rr
 Œ& ‚ JŒ(11ENDREP
DELTA 27441 123 50
SVN  ‚Þ=‚Þ1 ‚¾] “ ŸA‚¾|is_cityfounder(bossENDREP
DELTA 27171 0 14987
SVN  ’R¤%£u ”7 £ ƒv”G› ‚˜V€R ›£ œ3€4 †B_€q o¤3­ ‰{¦9€e ’7°D€ƒl œ5€‚s ƒdÅL€j ‚0ÉY€ ŠZÌ¼ Ö[¼ ×h€C ƒ[Ø~€‚L “Ür€„e xô€) `ö6€‡ `ö6€‚& Œ€w€Z …Gaction_get_role(ACTION_HELP_WONDER)can_do_action(punit, ACTIONcan_do_action(acity->production.value.utype,
                               ACTIONaction_get_role(ACTION_HELP_WONDER)action_get_role(ACTION_HELP_WONDER), 0);
  }

  fc_assert_msg(utype_can_do_action(unit_type, ACTION_HELP_WONDER),
                "Non existence of wonder helper unit not caught");
                                      action_get_role(ACTION_HELP_WONDER),
                                     ACTION_HELP_WONDER unit, "
                 "action_get_role(ACTION_TRADE_ROUTE)) == 0
      && num_role_units(action_get_role(ACTION_MARKETPLACE)action_get_role(ACTION_TRADE_ROUTE));

  if (!unit_type) {
    /* Can't establish trade route yet. What about entering a market
     * place? */
    /* TODO: Should a future unit capable of establishing trade routes be
     * prioritized above a present unit capable of entering a market place?
     * In that case this should be below the check for a future unit
     * capable of establishing a trade route. */
    unit_type = best_role_unit(pcity, action_get_role(ACTION_MARKETPLACE));
  }action_get_role(ACTION_TRADE_ROUTE), 0);
  }

  if (!unit_type) {
    /* We'll never be able to establish a trade route. Consider a unit that
     * can enter the market place in stead to stimulate science. */
    unit_type = get_role_unit(action_get_role(ACTION_MARKETPLACE), 0);
  }

  fc_assert_msg(unit_type,
                "Non existance of trade unit not caught");if there already is route between them
   * or if the Establish Trade Route action is illegal. */

  /* The calculations of get_caravan_enter_city_trade_bonus() have to be
   * duplicated here because the city traded with is imaginary!utype_can_do_action(unit_type, ACTION_TRADE_ROUTE)) {
    /* Enter Marketplace has less initial income. */
    income = (income + 2) / 3;
  }
      && utype_can_do_action(unit_type, ACTION_TRADE_ROUTE)
      && utype_can_do_action(unit_type, ACTION_TRADE_ROUTE)
             && utype_can_do_action(unit_type, ACTION_TRADE_ROUTE)
                                    action_get_role(ACTION_TRADE_ROUTE),
                                    want);

    if (unit_type == NULL) {
      unit_type = dai_wants_role_unit(ait, pplayer, pcity,
                                      action_get_role(ACTION_MARKETPLACE),
                                      want);
    }
if (!game.scenario.prevent_new_cities) {
    founder_type = best_role_unit(pcity, UTYF_CITIES);

    /* founder_want calculated in aisettlers.c */
    founder_want = city_data->founder_want;

    if (ai->wonder_city == pcity->id) {
      founder_want /= 5;
    }
    
    if (ai->max_num_cities <= city_list_size(pplayer->cities)) {
      founder_want /= 100;
    }

    /* Adjust founder want by traits */
    founder_want *= ai_trait_get_value(TRAIT_EXPANSIONIST, pplayer)
      / TRAIT_DEFAULT_VALUE;

    if (founder_type
        && (pcity->id != ai->wonder_city
            || founder_type->pop_cost == 0)
    pplayer, O_FOOD)) {

      if (founder_want > choice->want) {
        CITY_LOG(LOG_DEBUG, pcity, "desires founders with passion %d",
                 founder_want);
    UTYF_CITIES, founder_want,
                             city_data->founder_boat);

      } else if (founder_want < -choice->want) {
        /* We need boats to colonize! */
        /* We might need boats even if there are boats free,
         * if they are blockaded or in inland seas. */
        struct ai_plr *ai = dai_plr_data_get(ait, pplayer, NULL);

        CITY_LOG(LOG_DEBUG, pcity, "desires founders with passion %d and asks"
                 " for a new boat (%d of %d free)",
                 -founder_want, ai->stats.available_boats, ai->stats.boats);

        /* First fill choice with founder information */
        choice->want = 0 - founder_want;
        choice->type = CT_CIVILIAN;
        choice->value.utype = founder_type; /* default */
        choice->need_boat = TRUE;

        /* Then try to overwrite it with ferryboat information
         * If no ferryboat is found, above founder choice stays. */
    L_FERRYBOAT, -founder_want, TRUE);
      }
    } else if (!founder_type
               && (founder_want > choice->want || founder_want < -choice->want)) {
      /* Can't build founders. Lets stimulate science */
      dai_wants_role_unit(ait, pplayer, pcity, UTYF_CITIES, founder_want);
    }
      action_get_role(ACTION_HELP_WONDER));

  if (!punittype) {
    return;
  }

  fc_assert_msg(utype_can_do_action(punittype, ACTION_HELP_WONDER),
                "Non existence of wonder helper unit not caught");
ENDREP
DELTA 27518 344 1467
SVN  †  †  O …Œ ¥ i…Œ‘ 2…‹|€ „…™
    game.scenario.prevent_new_citiesprevent_new_citieprevent_new_cities) {
    secfile_insert_bool(saving->file, game.scenario.prevent_new_cities,
                        "scenario.prevent_new_cities");
  }†  †  †  =€c T†–?œ A— ¾ †. nations", i);
    }
    i++;
  } map_startpos_iterate_end;

  fc_assert(map_startpos_count() == i);Load tile owner information
***********/
static void sg_load_map_owner(struct loaddata *loŒÀ ‚Ü^‚ß0‚R€‚R ‚Ü^ le_insert_int(saving->file, nat_x, "%s.x", buf);
    secfile_insert_int(saving->file, nat_y, "%s.y", buf);

    secfile_insert_str(saving->file, dirbuf, "%s.facing", buf);
    if (game.info.citizen_nationality) {
      secfile_insert_int(saving->file, player_number(unit_nationality(punit)),
                         "%s.nationality", bufENDREP
DELTA 25875 0 631
SVN  ¤D¥ šC € ‰7› = NULL;

  if (!game.scenario.prevent_new_cities) {
    u = best_role_unit_for_player(city_owner(pcity), UTYF_CITIES);
  }

  if (u != NULLENDREP
DELTA 27602 3011 6182
SVN  †  †    ‚«y ” ƒóg‚¬Œis_cityfounder(punit     return †  ŠYŠM  ŠMENDREP
DELTA 27417 154688 811
SVN  ƒ–ƒ—/ ƒ € ‡ƒŽtpacket->prevent_new_cities != game.scenario.prevent_new_cities) {
    game.scenario.prevent_new_cities = packet->prevent_new_citieENDREP
DELTA 27308 2856 746
SVN  †  †  ,ƒ
 ìg ª „xìb€} ô*ñU° ‚tƒå~˜ ƒg†ƒo€ •†‡Rstruct extra_type_list *flagged_bases_list
  if (t->flagged_bases_list != NULL) {
    extra_type_list_destroy(t->flagged_bases_list);
    t->flagged_bases_list = NULL;  t->flagged_bases_list = extra_type_list_new();  struct base_type *pbaspbase = extra_base_get(pextra);
  if (pbase != NULL && base_has_flag(pbase, BF_SHOW_FLAG)) {
    extra_type_list_append(t->flagged_bases_list, pextra);
  }†  †  †  0ƒ€A S…¥=› {õt ƒ‡#” ¦ƒ‡Q€ L„¨@ ‚„° ë„²+set_error(LOG_FATAL, _("Missing %s removal activity tag \"%s\" and alternative \"%s\"."),
                      extra_rule_name(pextra), pextra->rmact_gfx, pextra->rmact_gfx_alt);
      }
    }**
  Set road sprite valuesis_cityfounder(punitextra_type_list_iterate(t->flagged_bases_list, pextra) {
            if (tile_has_extra(ptile, pextra)) {
              bool hidden = FALSE;

  extra_type_listŒÀ žV¡‚C€‚8 I ‹ |‹' 	Monds to LAYER_SPECIAL{1,2,3} order. */
  ADD_SPRITE_IF_NOT_NULL(t->sprites.extras[index].u.bmf.background);
  ADD_SPRITE_IF_NOT_NULL(t->sprites.extras[index].u.bmf.middleground);
  ADD_SPRITE_IF_NOT_NULL(t->sprites.extras[index].u.bmf.foreground);

#undef ADD_SPRITE_IF_NOT_NULL

  return sprs - saved_sprs;
}

/***
  SetupENDREP
DELTA 27230 0 2729
SVN  ‚¹‚¸e&b °z Œ /°zŒ åH²)¢ "˜H” Qš
” ›{POTENTIALLY_POTENTIALLY_utype_acts_hostile(unit_type(punitis_cityfounder(punitis_cityfounder(punitENDREP
DELTA 27469 10382 140
SVN  †‚†‚ „öZ š ‹„÷contain_cityfounder(punitsENDREP
DELTA 27554 0 1374
SVN  †  †  . …ì ® ³F…ëyprevent_new_cities = packet->prevent_new_citie†  ‚Þ‚ÞNA€A ‚Þ       = p->firepower;
  u->obsoleted_by       = utype_by_number(pENDREP
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PLAIN
K 11
Makefile.am
V 24
file 18u.5ck.r15407/8822
K 11
aisupport.c
V 25
file 2em.5qi.r27612/27440
K 11
aisupport.h
V 22
file 2en.0.r8119/19806
K 9
caravan.c
V 25
file 33l.5qi.r27552/32291
K 9
caravan.h
V 25
file 33m.5ck.r23460/43433
K 9
citymap.c
V 25
file 2gj.5qi.r27612/27709
K 9
citymap.h
V 25
file 2gk.5ck.r20375/18425
K 4
cm.c
V 24
file 18x.5ck.r22885/7389
K 4
cm.h
V 26
file 18y.5ck.r19113/125877
K 14
path_finding.c
V 23
file 2ds.5ck.r26830/302
K 14
path_finding.h
V 25
file 2dt.5ck.r26443/10962
K 10
pf_tools.c
V 24
file 2du.5ck.r27228/1239
K 10
pf_tools.h
V 25
file 2dv.5ck.r26443/10709
END
ENDREP
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cpath: /branches/S2_6/common/aicore
copyroot: 27474 /branches/S2_6

PLAIN
K 11
Makefile.am
V 24
file 5h.5ck.r25801/35234
K 14
achievements.c
V 26
file qhc.5ck.r26905/214675
K 14
achievements.h
V 26
file qhe.5ck.r26905/215849
K 9
actions.c
V 24
file r7a.5qi.r27553/2591
K 9
actions.h
V 24
file r7c.5qi.r27553/2849
K 4
ai.c
V 26
file 4go.5ck.r26905/200613
K 4
ai.h
V 24
file 4gp.5ck.r27002/6597
K 6
aicore
V 24
dir 18t.5qi.r27612/28586
K 6
base.c
V 25
file 3jw.5ck.r27223/37135
K 6
base.h
V 24
file 3jx.5qi.r27606/1410
K 9
borders.c
V 25
file 4f0.5ck.r27223/36397
K 9
borders.h
V 26
file 4f1.5ck.r26905/213493
K 10
calendar.c
V 27
file 147p.5ck.r26905/214086
K 10
calendar.h
V 27
file 147r.5ck.r26905/215265
K 8
capstr.c
V 22
file dv.5ck.r24976/289
K 8
capstr.h
V 24
file dw.5ck.r18858/97074
K 10
citizens.c
V 26
file 6mx.5ck.r26905/203234
K 10
citizens.h
V 26
file 6my.5ck.r26905/204108
K 6
city.c
V 21
file q.5ck.r26947/614
K 6
city.h
V 23
file 3q.5ck.r26874/2910
K 13
clientutils.c
V 26
file zj9.5ck.r26905/212022
K 13
clientutils.h
V 26
file zjb.5ck.r26905/213199
K 8
combat.c
V 22
file wp.5ck.r27137/126
K 8
combat.h
V 24
file wq.5ck.r24573/25814
K 12
connection.c
V 24
file un.5ck.r27336/26800
K 12
connection.h
V 24
file uo.5ck.r27336/27042
K 9
culture.c
V 27
file 104t.5ck.r26905/202652
K 9
culture.h
V 27
file 104v.5ck.r26905/203523
K 8
dataio.c
V 24
file 15r.5ck.r27027/2551
K 8
dataio.h
V 24
file 15s.5ck.r26834/4081
K 11
diptreaty.c
V 23
file 3r.5qi.r27518/9475
K 11
diptreaty.h
V 23
file 3s.5qi.r27518/9734
K 10
disaster.c
V 26
file b2m.5ck.r26905/214973
K 10
disaster.h
V 26
file b2o.5ck.r26905/216145
K 9
effects.c
V 25
file 2eo.5ck.r26392/11084
K 9
effects.h
V 25
file 2ep.5ck.r27458/49187
K 8
events.c
V 25
file 33h.5ck.r26563/44746
K 8
events.h
V 24
file 3t.5ck.r26563/44988
K 8
extras.c
V 23
file o9u.5ck.r27367/103
K 8
extras.h
V 25
file o9w.5ck.r27223/36891
K 12
fc_cmdhelp.c
V 26
file 76j.5ck.r26905/216438
K 12
fc_cmdhelp.h
V 26
file 76k.5ck.r26905/216731
K 14
fc_interface.c
V 26
file 4up.5ck.r26905/201770
K 14
fc_interface.h
V 26
file 4uq.5ck.r26905/202358
K 10
fc_types.h
V 24
file 2ll.5ck.r27304/1178
K 15
featured_text.c
V 26
file 4h3.5ck.r26905/212899
K 15
featured_text.h
V 26
file 4h4.5ck.r26905/213786
K 6
game.c
V 24
file 3u.5qi.r27612/25628
K 6
game.h
V 21
file 3v.5ck.r27377/50
K 19
generate_packets.py
V 25
file 2f4.5ck.r27339/27191
K 12
government.c
V 25
file he.5ck.r25382/101248
K 12
government.h
V 24
file hf.5ck.r25151/83855
K 6
idex.c
V 24
file qo.5ck.r25151/84101
K 6
idex.h
V 24
file qp.5ck.r18858/92434
K 13
improvement.c
V 22
file vb.5ck.r27036/203
K 13
improvement.h
V 23
file vc.5ck.r26605/3666
K 5
map.c
V 22
file r.5qi.r27606/1159
K 5
map.h
V 23
file 41.5ck.r27446/5985
K 8
mapimg.c
V 26
file 6n9.5ck.r26905/214381
K 8
mapimg.h
V 26
file 6na.5ck.r26905/215559
K 15
metaknowledge.c
V 26
file siq.5ck.r26905/206154
K 15
metaknowledge.h
V 26
file sis.5ck.r26905/206455
K 10
movement.c
V 25
file 2xv.5ck.r26369/89463
K 10
movement.h
V 25
file 2xw.5ck.r26369/89711
K 13
multipliers.c
V 27
file 197b.5ck.r26905/218478
K 13
multipliers.h
V 27
file 197d.5ck.r26905/219360
K 18
name_translation.h
V 26
file 4k1.5ck.r26905/217596
K 8
nation.c
V 24
file il.5ck.r26881/35006
K 8
nation.h
V 22
file im.5ck.r27000/284
K 9
packets.c
V 23
file 43.5ck.r27337/9550
K 11
packets.def
V 25
file 2f5.5qi.r27612/25361
K 9
packets.h
V 24
file 44.5ck.r27336/26555
K 8
player.c
V 22
file 45.5ck.r27147/309
K 8
player.h
V 24
file 46.5ck.r26824/28997
K 14
requirements.c
V 24
file 2wq.5ck.r26954/4125
K 14
requirements.h
V 24
file 2wr.5ck.r26954/4373
K 10
research.c
V 24
file 4ro.5ck.r27017/5070
K 10
research.h
V 24
file 4rp.5ck.r27015/5557
K 10
rgbcolor.c
V 26
file 6i6.5ck.r26905/218776
K 10
rgbcolor.h
V 26
file 6i7.5ck.r26905/219068
K 6
road.c
V 26
file 6pq.5ck.r26905/202943
K 6
road.h
V 24
file 6pr.5qi.r27606/1665
K 10
scriptcore
V 24
dir 75a.5ck.r27081/11982
K 11
spaceship.c
V 23
file 98.5ck.r26349/9773
K 11
spaceship.h
V 24
file 99.5ck.r26349/10015
K 12
specialist.c
V 23
file 33f.5ck.r22372/258
K 12
specialist.h
V 25
file 33g.5ck.r23560/15220
K 7
style.c
V 26
file zzb.5ck.r26905/204398
K 7
style.h
V 26
file zzd.5ck.r26905/204988
K 6
team.c
V 23
file 33i.5ck.r25891/212
K 6
team.h
V 23
file 33j.5ck.r26183/314
K 6
tech.c
V 22
file t.5ck.r27149/7328
K 6
tech.h
V 23
file u.5ck.r27259/14496
K 9
terrain.c
V 24
file 2fp.5ck.r27149/7564
K 9
terrain.h
V 24
file qs.5ck.r27259/14981
K 6
tile.c
V 23
file 2ys.5ck.r27071/738
K 6
tile.h
V 25
file 2yt.5ck.r26109/28279
K 13
traderoutes.c
V 25
file bf8.5qi.r27552/33422
K 13
traderoutes.h
V 25
file bfa.5qi.r27552/33689
K 8
traits.h
V 26
file 7k3.5ck.r26905/202065
K 6
unit.c
V 23
file v.5qi.r27612/26407
K 6
unit.h
V 24
file 48.5qi.r27612/26919
K 10
unitlist.c
V 25
file 39m.5qi.r27612/25885
K 10
unitlist.h
V 25
file 39n.5qi.r27612/26147
K 10
unittype.c
V 24
file v9.5qi.r27612/26659
K 10
unittype.h
V 24
file va.5qi.r27612/27177
K 9
version.c
V 23
file oe.5ck.r26171/7093
K 9
version.h
V 23
file e7.5ck.r26171/7331
K 9
victory.c
V 26
file qex.5ck.r26905/217020
K 9
victory.h
V 26
file qez.5ck.r26905/217896
K 8
vision.c
V 26
file 4dm.5ck.r19259/404222
K 8
vision.h
V 24
file 4dn.5ck.r24742/9986
K 12
workertask.c
V 26
file llw.5ck.r26905/206753
K 12
workertask.h
V 26
file lly.5ck.r26905/212604
K 10
worklist.c
V 25
file o8.5ck.r19259/402799
K 10
worklist.h
V 24
file o9.5ck.r18858/98299
END
ENDREP
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