DELTA 151 49828 184
SVN  N}}}## Process this file with automake to produce Makefile.in

pkgsysconfdir = $(sysconfdir)/$(PACKAGE)

if CLIENT
CLIENT_FILES =				\
	amplio2.tilespec		\
	cimpletoon.tilespec		\
	hex2t.tilespec			\
	hexemplio.tilespec		\
	isophex.tilespec		\
	isotrident.tilespec		\
	toonhex.tilespec		\
	trident.tilespec		\
	stdmusic.musicspec		\
	stdsounds.soundspec		\
	helpdata.txt
if CLIENT_GUI_XAW
CLIENT_FILES += Freeciv
endif
if CLIENT_GUI_GTK_2_0
CLIENT_FILES += \
	freeciv.rc-2.0	\
	gtk_menus.xml
else
if CLIENT_GUI_GTK_3_0
CLIENT_FILES += \
	gtk_menus.xml
endif
endif
else
CLIENT_FILES =
endif

if SERVER
SERVER_FILES = \
	civ1.serv \
	civ2.serv \
	classic.serv \
	default.serv \
	experimental.serv \
	multiplayer.serv \
	alien.serv \
	civ2civ3.serv

SERVER_CONF = database.lua

else
SERVER_FILES =
SERVER_CONF =
endif

pkgsysconf_DATA = $(SERVER_CONF)
pkgdata_DATA = $(SERVER_FILES) $(CLIENT_FILES)

# Freeciv.rc was originally for gui-gtk but is also used by gui-sdl
EXTRA_DIST = \
	Freeciv	\
	freeciv-client.png \
	freeciv.rc	\
	freeciv.rc-2.0	\
	gtk_menus.xml	\
	civserver.dsc.in	\
	civclient.dsc.in	\
	civserver.room.in	\
	database.lua	\
	amplio2.tilespec \
	cimpletoon.tilespec \
	hex2t.tilespec	\
	hexemplio.tilespec	\
	isophex.tilespec	\
	isotrident.tilespec \
	toonhex.tilespec	\
	trident.tilespec	\
	stdmusic.musicspec	\
	stdsounds.soundspec	\
	helpdata.txt	\
	civ1.serv	\
	civ2.serv	\
	classic.serv	\
	default.serv	\
	experimental.serv \
	multiplayer.serv \
	alien.serv \
	civ2civ3.serv

if CLIENT
CLIENTDATADIRS = amplio2 misc flags buildings cimpletoon isotrident trident\
 isophex hex2t hexemplio stdsounds stdmusic themes wonders
else
CLIENTDATADIRS = 
endif

if SERVER
SERVERDATADIRS = default classic civ1 civ2 experimental multiplayer alien civ2civ3 scenarios nation
else
SERVERDATADIRS = 
endif

if CLIENT
ICONS = freeciv-client.png
else
ICONS = 
endif

icondir = $(prefix)/share/pixmaps
icon_DATA=$(ICONS)

SUBDIRS = icons $(CLIENTDATADIRS) $(SERVERDATADIRS) override

if GGZ_CLIENT
install-data-local:
	$(GGZ_CONFIG) -D --install --modfile=civclient.dsc --force

uninstall-local:
	$(GGZ_CONFIG) -D --remove --modfile=civclient.dsc
endif

if GGZ_SERVER
ggzroom_DATA = civserver.room
ggzroomdir = $(ggzdconfdir)/rooms/

ggzgame_DATA = civserver.dsc
ggzgamedir = $(ggzdconfdir)/games/
endif
ENDREP
DELTA
SVN   ;;;
[tilespec]

; Format and options of this tilespec file:
options = "+Freeciv-tilespec-Devel-2013.Oct.19"

; A simple name for the tileset specified by this file:
name = "toonhex"
; Based on hexemplio, which in turn is based on
; amplio2hexgbig by GriffonSpade

priority = 3

; TODO: add more overall information fields on tiles, 
; eg, description, authors, colors, etc.

; Basic tile sizes:
normal_tile_width  = 128
normal_tile_height = 64
small_tile_width   = 15
small_tile_height  = 20

; Basic tile style.
hex_side = 16
is_hex = TRUE
type = "isometric"

; Use fogstyle 0 (old iso style)
fogstyle = 0

; Was darkness style 1 (single-sprite)
darkness_style = 2

; Which terrain layer darkness is drawn top of (0-2)
darkness_layer = 0

; offset the flags by this amount when drawing units
unit_flag_offset_x = 46
unit_flag_offset_y = 39
city_flag_offset_x = 42
city_flag_offset_y = 10

; offset the units by this amount
unit_offset_x = 34
unit_offset_y = 38

; offset the cities by this amount
city_offset_x = 0
city_offset_y = 20

; offset the city bar text by this amount (from the city tile origin)
citybar_offset_y = 40

; offset the tile label text by this amount
tilelabel_offset_y = 20

; Font to use to draw city names:
city_names_font = "9x15bold"

; Font to use to draw city productions:
city_productions_font = "6x13"

; Should flags be drawn as transparent:  (else opaque)
flags_are_transparent = 1

; Font size (points) to use to draw city names and productions:
city_names_font_size = 10
city_productions_font_size = 10

; These are special because they get freed and reloaded
; as required:
main_intro_file    = "misc/intro"
minimap_intro_file = "misc/radar"

; Below, the graphics spec files; must be somewhere (anywhere) in 
; the data path. Order may be important for color allocation on 
; low-color systems, and if there are any duplicate tags (lattermost
; tag is used).

files =
  "misc/overlays.spec",
  "misc/citybar.spec",
  "misc/small.spec",
  "misc/governments.spec",
  "misc/specialists.spec",
  "misc/events.spec",
  "misc/buildings-large.spec",
  "misc/wonders-large.spec",
  "misc/flags-large.spec",
  "misc/shields-large.spec",
  "misc/cursors.spec",
  "misc/space.spec",
  "misc/techs.spec",
  "misc/treaty.spec",
  "misc/icons.spec",
  "misc/editor.spec",
  "cimpletoon/orient_units.spec",
  "amplio2/nuke.spec",
  "amplio2/explosions.spec",
  "amplio2/ancientcities.spec",
  "amplio2/medievalcities.spec",
  "amplio2/moderncities.spec",
  "hexemplio/terrain1.spec",
  "hexemplio/terrain2.spec",
  "hexemplio/terrain3.spec",
  "hexemplio/terrain4.spec",
  "hexemplio/terrain5.spec",
  "hexemplio/tiles.spec",
  "hexemplio/grid.spec",
  "hexemplio/rivers.spec",
  "hexemplio/roads.spec",
  "hexemplio/unitextras.spec",
  "hexemplio/unitcost.spec",
  "hexemplio/select.spec",
  "hexemplio/void.spec"


; Include color definitions
*include "misc/colors.tilespec"

; Terrain info - see README.graphics

[layer0]
match_types = "land", "water"

[layer1]
match_types = "notice", "ice", "void"

[layer2]
match_types = "floor", "coast", "woods", "hills"

; Water graphics referenced by terrain.ruleset
;

[tile_lake]
blend_layer = 1
num_layers = 2
layer0_match_type = "water"
layer0_match_with = "water"
layer0_sprite_type = "corner"
layer1_match_type = "notice"
layer1_match_with = "ice"
layer1_sprite_type = "corner"

[tile_coast]
blend_layer = 1
num_layers = 3
layer0_match_type = "water"
layer0_match_with = "water"
layer0_sprite_type = "corner"
layer1_match_type = "notice"
layer1_match_with = "ice"
layer1_sprite_type = "corner"
layer2_match_type = "coast"
layer2_match_with = "floor"
layer2_sprite_type = "corner"

[tile_floor]
blend_layer = 1
num_layers = 3
layer0_match_type = "water"
layer0_match_with = "water"
layer0_sprite_type = "corner"
layer1_match_type = "notice"
layer1_match_with = "ice"
layer1_sprite_type = "corner"
layer2_match_type = "floor"
layer2_match_with = "coast"
layer2_sprite_type = "corner"

[tile_void]
blend_layer = 0
num_layers = 2
layer0_match_type = "water"
layer1_match_type = "void"
layer1_match_with = "void"

[tile_void2]
blend_layer = 0
num_layers = 2
layer0_match_type = "land"
layer0_match_with = "land"
layer1_match_type = "void"
layer1_match_with = "void"
layer1_sprite_type = "corner"

[tile_inaccessible]
blend_layer = 0
num_layers = 3
layer0_match_type = "water"
layer1_match_type = "void"

; Land graphics referenced by terrain.ruleset
;
[tile_dirt]
blend_layer = 1
num_layers = 1
layer0_match_type = "land"

[tile_arctic]
blend_layer = 0
num_layers = 2
layer0_match_type = "land"
layer1_match_type = "ice"

[tile_desert]
blend_layer = 1
num_layers = 1
layer0_match_type = "land"

[tile_forest]
blend_layer = 1
num_layers = 3
layer0_match_type = "land"
layer2_match_type = "woods"
layer2_match_with = "woods"

[tile_grassland]
blend_layer = 1
num_layers = 1
layer0_match_type = "land"

[tile_hills]
blend_layer = 1
num_layers = 3
layer0_match_type = "land"
layer2_match_type = "hills"
layer2_match_with = "hills"

[tile_dryhills]
blend_layer = 1
num_layers = 3
layer0_match_type = "land"
layer2_match_type = "hills"
layer2_match_with = "hills"

[tile_highlands]
blend_layer = 1
num_layers = 3
layer0_match_type = "land"
layer2_match_type = "hills"
layer2_match_with = "hills"

[tile_icyhills]
blend_layer = 1
num_layers = 3
layer0_match_type = "land"
layer1_match_type = "ice"
layer2_match_type = "hills"
layer2_match_with = "hills"

[tile_jungle]
blend_layer = 1
num_layers = 3
layer0_match_type = "land"
layer2_match_type = "woods"
layer2_match_with = "woods"

[tile_mountains]
blend_layer = 1
num_layers = 3
layer0_match_type = "land"
layer2_match_type = "hills"
layer2_match_with = "hills"

[tile_plains]
blend_layer = 1
num_layers = 1
layer0_match_type = "land"

[tile_rock]
blend_layer = 1
num_layers = 1
layer0_match_type = "land"

[tile_swamp]
blend_layer = 1
num_layers = 1
layer0_match_type = "land"

[tile_taiga]
blend_layer = 1
num_layers = 3
layer0_match_type = "land"
layer2_match_type = "woods"
layer2_match_with = "woods"

[tile_tundra]
blend_layer = 1
num_layers = 1
layer0_match_type = "land"

[extras]
styles =
    { "name",  "style"
      "road.road",   "RoadAllSeparate"
      "road.rail",   "RoadAllCombined"
      "road.maglev", "RoadAllCombined"
      "road.pave",   "RoadAllSeparate"
      "road.river", "River"
      "tx.irrigation", "Cardinals"
      "tx.farmland", "Cardinals"
      "tx.mine", "Single1"
      "tx.oil_mine", "Single1"
      "tx.pollution", "Single2"
      "tx.fallout", "Single2"
      "tx.village", "Single1"
      "base.fortress", "3Layer"
      "base.airbase", "3layer"
      "base.buoyu", "3layer"
      "base.ruins", "3layer"
    }
ENDREP
id: 1ef5.5ck.r26601/9341
type: file
count: 0
text: 26601 2343 6985 6971 c9570a308adafac8200b629dabca0390
cpath: /trunk/data/toonhex.tilespec
copyroot: 15280 /trunk

id: 5l.5ck.r26601/9506
type: file
pred: 5l.5ck.r26582/1220
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cpath: /trunk/data/Makefile.am
copyroot: 15280 /trunk

PLAIN
K 10
Freeciv.in
V 24
file 2ph.5ck.r26579/1616
K 11
Makefile.am
V 23
file 5l.5ck.r26601/9506
K 5
alien
V 24
dir fav.5ck.r26581/19091
K 10
alien.serv
V 23
file fbk.5ck.r22305/900
K 6
amplio
V 24
dir 340.5ck.r24432/28130
K 15
amplio.tilespec
V 24
file 34t.5ck.r26509/4994
K 7
amplio2
V 23
dir 4na.5ck.r25703/2374
K 16
amplio2.tilespec
V 24
file 4oe.5ck.r26509/3815
K 9
buildings
V 22
dir 3co.0.r12672/18420
K 10
cimpletoon
V 26
dir 78f.5ck.r26001/2779465
K 19
cimpletoon.tilespec
V 24
file 78i.5ck.r26509/4061
K 4
civ1
V 23
dir 8l.5ck.r26581/13373
K 9
civ1.serv
V 23
file 8s.5ck.r20880/5228
K 4
civ2
V 23
dir ge.5ck.r26581/14480
K 9
civ2.serv
V 23
file gj.5ck.r20880/5465
K 8
civ2civ3
V 24
dir fum.5ck.r26581/17928
K 13
civ2civ3.serv
V 23
file fv0.5ck.r24155/112
K 16
civclient.dsc.in
V 27
file 396.5ck.r21487/1507487
K 16
civserver.dsc.in
V 27
file 397.5ck.r21487/1507238
K 17
civserver.room.in
V 23
file 398.0.r12670/25531
K 7
classic
V 23
dir csx.5ck.r26583/4341
K 12
classic.serv
V 23
file n1h.5ck.r22608/212
K 12
database.lua
V 24
file 6l2.5ck.r25798/5719
K 7
default
V 22
dir 89.5ck.r25112/4292
K 12
default.serv
V 25
file 2xa.5ck.r21163/12081
K 12
experimental
V 23
dir 4k5.5ck.r26583/5665
K 17
experimental.serv
V 24
file 4ki.5ck.r20880/5702
K 5
flags
V 25
dir 2gl.5ck.r25315/158474
K 5
fonts
V 24
dir 2lv.5bk.r13978/23004
K 19
freeciv-client.icns
V 24
file 3fa.0.r12705/354534
K 18
freeciv-client.png
V 24
file 33s.0.r12705/351588
K 19
freeciv-server.icns
V 24
file 3fc.0.r12705/355017
K 18
freeciv-server.png
V 25
file 3fd.5bk.r13732/27487
K 10
freeciv.rc
V 21
file 2yj.0.r10123/605
K 14
freeciv.rc-2.0
V 25
file 11h.5ck.r16281/11565
K 8
graphics
V 26
dir 2x2.5ck.r26001/2783854
K 13
gtk_menus.xml
V 25
file 4hw.5ck.r26137/21048
K 12
helpdata.txt
V 23
file y.5ck.r26139/10668
K 5
hex2t
V 24
dir 3dv.5ck.r25100/56861
K 14
hex2t.tilespec
V 24
file 3e7.5ck.r26509/5240
K 9
hexemplio
V 24
dir 1dwq.5ck.r26582/3113
K 18
hexemplio.tilespec
V 28
file 1dxl.5ck.r26541/1958254
K 5
icons
V 24
dir 4cb.5ck.r20125/42857
K 7
isophex
V 24
dir 2pl.5ck.r25100/55852
K 16
isophex.tilespec
V 24
file 2pz.5ck.r26509/4497
K 10
isotrident
V 24
dir 13p.5ck.r24432/29976
K 19
isotrident.tilespec
V 24
file 148.5ck.r26509/4744
K 4
misc
V 23
dir jl.5ck.r26563/27152
K 11
multiplayer
V 22
dir 89.5es.r26583/7133
K 16
multiplayer.serv
V 24
file 2xa.5et.r17702/1849
K 6
nation
V 23
dir ot.5ck.r25588/32684
K 8
override
V 23
dir 14ks.5ck.r25526/900
K 9
scenarios
V 22
dir io.5g6.r25391/1874
K 8
stdmusic
V 23
dir 146c.5ck.r25526/607
K 18
stdmusic.musicspec
V 27
file 10u1.5ck.r25054/880190
K 9
stdsounds
V 23
dir 32g.5ck.r26512/8768
K 19
stdsounds.soundspec
V 25
file 32y.5ck.r26563/24772
K 4
stub
V 25
dir 1556.5ck.r26581/12320
K 9
stub.serv
V 26
file 155p.5ck.r25199/65944
K 6
themes
V 24
dir 2m6.5ck.r26576/38577
K 16
toonhex.tilespec
V 25
file 1ef5.5ck.r26601/9341
K 7
trident
V 23
dir eb.5ck.r24432/44369
K 16
trident.tilespec
V 23
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K 7
wonders
V 25
dir 3qc.5ck.r24097/132835
END
ENDREP
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ABOUT-NLS
V 24
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K 7
AUTHORS
V 24
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K 7
COPYING
V 19
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K 9
ChangeLog
V 26
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K 7
INSTALL
V 22
file 6.5ck.r26104/4084
K 11
Makefile.am
V 24
file 59.5ck.r25866/38855
K 4
NEWS
V 24
file 6m.5ck.r25634/30702
K 6
README
V 20
file 7.0.r4421/96382
K 2
ai
V 22
dir 8.5ck.r26599/16453
K 10
autogen.sh
V 24
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K 9
bootstrap
V 23
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K 6
client
V 22
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K 6
common
V 22
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K 12
configure.ac
V 23
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K 4
data
V 22
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K 12
dependencies
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diff_ignore
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doc
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fc_version
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m4
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scripts
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server
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tests
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tools
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translations
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vms
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win32
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trunk
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website
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5l.5ck.t26600-1 modify true false /trunk/data/Makefile.am

_2.5ck.t26600-1 add true false /trunk/data/toonhex.tilespec


14534 14683
