DELTA 25996 0 3181
SVN  †  †  q“x Ð4 €x á>Ða© ¼m²€†N {ƒÏd ÞMî KƒÍw€† -ƒÐV€r pƒÒ#€p ãƒÓ3€I ƒ3„¶K€r ƒ/„¹{€i …_„¾€Z ‚}„ÃV– d…°? ß_„ÊP ç\…ªO
#ifdef DEBUG
    if (!hackless || is_server_running())
#endif
    {
      send_client_wants_hack(challenge_file);
    }  pcity->client.culture = packet->cultureinvestigate) {
    /* Commit the collected supported and present units. */
    if (pcity->client.collecting_info_units_supported != NULL) {
      /* We got units, let's move the unit lists. */
      fc_assert(pcity->client.collecting_info_units_present != NULL);

      unit_list_destroy(pcity->client.info_units_present);
      pcity->client.info_units_present =
          pcity->client.collecting_info_units_present;
      pcity->client.collecting_info_units_present = NULL;

      unit_list_destroy(pcity->client.info_units_supported);
      pcity->client.info_units_supported =
          pcity->client.collecting_info_units_supported;
      pcity->client.collecting_info_units_supported = NULL;
    } else {
      /* We didn't get any unit, let's clear the unit lists. */
      fc_assert(pcity->client.collecting_info_units_present == NULL);
log_error("Investigate city: unknown city id %d!",
                packet->info_city_id);
      return;
    }

    /* New serial number: start collecting supported and present units. */
    if (last_serial_num
        != client.conn.client.request_id_of_currently_handled_packet) {
      last_serial_num =
          client.conn.client.request_id_of_currently_handled_packet;
      /* Ensure we are not already in an investigate cycle. */
      fc_assert(pcity->client.collecting_info_units_supported == NULL);
      fc_assert(pcity->client.collecting_info_units_present == NULL);
      pcity->client.collecting_info_units_supported =
          unit_list_new_full(unit_virtual_destroy);
      pcity->client.collecting_info_units_present =
          unit_list_new_full(unit_virtual_destroyfc_assert(pcity->client.collecting_info_units_supported != NULL);
      unit_list_append(pcity->client.collecting_fc_assert(pcity->client.collecting_info_units_present != NULL);
      unit_list_append(pcity->client.collecting_Tech_type_id gained_techs[advance_count()];
  int gained_techs_num = 0, iif (presearch->future_tech == 0 && packet->future_tech > 0) {
    gained_techs[gained_techs_num++] = A_FUTURE;
  }) {
      if (TECH_KNOWN == newstate) {
        tech_changed = TRUE;
        if (A_NONE != i) {
          gained_techs[gained_techs_num++] = i;
        }
      } else if (TECH_KNOWN == oldstate) {
        tech_changed = TRUE;
      }  for (i = 0; i < gained_techs_num; i++) {
        show_tech_gained_dialog(gained_techs[i]acket player_diplstate†  ‚Í&‚Ûi6|€U é, ´ „gé' Sƒ@ †Uï Sƒ@ Óöy¥ ¤mÊZ€s „ïB€[ ÙAóep->id);

  names_set(&u->name, NULL, p->name, p->rule_name);
  sz_strlcpy(u->graphic_str, p->graphic_str);
  sz_strlcpy(u->graphic_alt, p->graphic_alt);
  sz_strlcpy(u->sound_move, p->sound_move);
  sz_strlcpy(u->sound_move_alt, p->sound_move_alt);
  sz_strlcpy(u->sound_fight, p->sound_fight);
  sz_strlcpy(u->sound_fight_alt, p->sound_fight_alt);

  u->uclass             = uclass_by_number(p->unit_class_id);
  u->build_cost         = p->build_cost;
  u->pop_cost           = p->pop_cost;
  u->attack_strength    = p->attack_strength;
  u->defense_strength   = p->defense_strength;
  u->move_rate          = p->move_rate;
  u->require_advance    = advance_by_number(p->tech_requirement);
  u->need_improvement   = improvement_by_number(p->impr_requirement);
  u->need_government    = government_by_number(p->gov_requirement);
  u->vision_radius_sq = p->vision_radius_sq;
  u->transport_capacity = p->transport_capacity;
  u->hp                 = p->hp;
  u->firepower          = p->firepower;
  u->obsoleted_by       = utype_by_number(p->obsoleted_by);
  u->converted_to       = utype_by_number(p->converted_to);
  u->convert_time       = p->convert_time;
  u->fuel               = p->fuel;
  u->flags              = p->flags;
  u->roles              = p->roles;
  u->happy_cost         = p->happy_cost;
  output_type_iterate(o) {
    u->upkeep[o] = p->upkeep[o];
  } output_type_iterate_end;
  u->paratroopers_range = p->paratroopers_range;
  u->paratroopers_mr_req = p->paratroopers_mr_req;
  u->paratroopers_mr_sub = p->paratroopers_mr_sub;
  u->bombard_rate       = p->bombard_rate;
  u->city_size          = p->city_size;
  u->cargo              = p->cargo;
  u->targets            = p->targets;
  u->embarks            = p->embarks;
  u->diPACKET_STRVEC_EXTRACT(pextra->helptext, p->helptext)fc_assert(game.plr_bg_color == NULL);struct city *target_city = tile_city(target_tile);
  struct unit *target_unit = unit_list_get(target_tile->units, 0
                          target_city, target_unit, target_tile,
                         ENDREP
DELTA 21589 0 5036
SVN  §ÑR=­V † ž )†€3 G » G‰@€\ VŽ@« G‰@€N G  %ˆt yŠ€V „Œ !€h G  #’C€ v”l€m UŽ@£ G‰@€„S VŽ@Ÿ G‰@€‚ QŽ@™ G‰@€†K UŽ@¦ G‰@€ƒz G  C–/¾ \˜%Š C˜ G‰@‡ d’~— ž€% ~ŸY€ƒi ¡€„\ Q¤;€‡7// Qt
#include <QItemDelegate>Variant;
class QVBoxLayout;

#define NUM_INFO_FIELDS 13

// client
#include "canvas.h"

// Qt
#include <QProgressBar>
#include <QTableWidget>

class city_dialog;
class QChecBox;

******
  Subclassed QProgressBar to receive clicked signal
*****/
class progress_bar: public QProgressBar
{
  Q_OBJECT
signals:
  void clicked();
public:
  progress_bar(QWidget *parent): QProgressBar(parent) {}
  void mousePressEvent(QMouseEvent *event) {
    emit clicked();
  }ubclassed QLabel to receive clicked signal
*****/
class fc_label: public QLabel
{
  Q_OBJECT
signals:
  void clicked();
public:
  fc_label(QWidget *parent): QLabel(parent) {}
  void mousePressEvent(QMouseEvent *event) {
    emit clicked();
  }
};


   void mouseMoveEvent(QMouseEvent *event);
  void mousePressEvent(QMouseEvent *event);   QHBoxLayout *layout;
  QList<unit_item *> unit_list;
  void mouseMoveEvent(QMouseEvent *event);

};


 public QWidget
{

  Q_OBJECT
  canvas *view;
  canvas *miniview;

public:

  city_map(QWidget *parent);
  ~city_map();
  void set_pixmap(struct city *pcity)  int radius;
  int wdth;
  int hight;
  int cutted_width;
  int cutted_height;
  int delta_x;
  int delta_y;Item delegate for production popup
*****/
class city_production_delegate: public QItemDelegate
{
  Q_OBJECT

public:
  city_production_delegate(QPoint sh, QObject *parent, struct city* city);
  ~city_production_delegate() {}
  void paint(QPainter *painter, const QStyleOptionViewItem &option,
             const QModelIndex &index) const;
  QSize sizeHint(const QStyleOptionViewItem &option,
                 const QModelIndex &index) const;
private:
  int item_height;
  QPoint pd;
  struct city *pcity;
protected:
  void drawFocus(QPainter *painter, const QStyleOptionViewItem &option,
                 const QRect &rect) const;ingle item in production popup
*****/
class production_item: public QObject
{
  Q_OBJECT

public:
  production_item(struct universal *ptarget);
  ~production_item();
  inline int columnCount() const {
    return 1;
  }
  QVariant data() const;
  bool setData();
private:
  struct universal *target;
  City production model
****/
class city_production_model : public QAbstractListModel
{
  Q_OBJECT
public:
  city_production_model(struct city *pcity, bool f, bool su,
                        QObject *parent = 0);
  ~city_production_model();
  inline int rowCount(const QModelIndex &index = QModelIndex()) const {
    Q_UNUSED(index);
    return (qCeil(static_cast<float>(city_target_list.size()) / 3));
  }
  int columnCount(const QModelIndex &parent = QModelIndex()) const {
    Q_UNUSED(parent);
    return 3;
  }
  QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const;
  bool setData(const QModelIndex &index, const QVariant &value,
               int role = Qt::DisplayRole);
  QPoint size_hint();
  void populate();
  QPoint sh;
private:
  QList<production_item *> city_target_list;
  struct city *mcity;
  bool future_t;
  bool show_units;Class for popup avaialable production
*****/
class production_widget: public QTableView
{
  Q_OBJECT
  city_production_model *list_model;
  city_production_delegate *c_p_d;
public:
  production_widget(struct city *pcity, bool future, int when, int curr,
                    bool show_units);
  ~production_widget();
public slots:
  void prod_selected(const QItemSelection &sl, const QItemSelection &ds);
private:
  void mousePressEvent(QMouseEvent *event);
  struct city *pw_city;
  int when_change;
  int curr_selection;
  bool sh_units;
};


 public QLabel
{

  Q_OBJECT

public:

  city_label(int type,   int type***
  Cdialog: public QDialog
QGridLayout *happiness_grid_layout;
  QGridLayout *cma_grid_layout;
  city_map *view;
  city_map *info_view;
  city_label *citizens_label;
  city_label *lab_table[6]Label *cma_info_text;
  QLabel *cma_result;
  QLabel *cma_result_pix;
  QLabel *supp_units;
  QLabel *curr_units;
  progress_bar *production_combo;
  QTableWidget *production_table;
  progress_bar *production_combo_p;
  QTableWidget *p_table_p;
  QTableWidget *nationality_table;
  QTableWidget *cma_table;
  QPushButton *buy_button_p;
  QCheckBox *cma_celeb_checkbox;
  QCheckBox *future_targets_p;
  QCheckBox *show_units_p;
  QCheckBox *disband_at_one;
  QRadioButton *r1, *r2, *r3, *r4PushButton *button;
  QPushButton *buy_button;
  QPushButton *item_button;
  QPushButton *item_button_p;
  QPushButton *cma_enable_but;
  QPushButton *next_city_but;
  QPushButton *prev_city_but;
  QPushButton *but_remove_item;
  QPushButton *but_clear_worklist;
  QPixmap *citizen_pixmap;
  unit_info *current_units;
  unit_info *supported_units;
  fc_label *lcity_name;
  fc_label *pcity_name;
  int selected_row_p;
  QSlider* slider_tab[2*O_LAST+2];

public:

  city_dialog(QWidget *parent = 0);
  ~city_dialog();
  void setup_ui(struct city *qcity);
  void refresh();
  struct city *pcity;

private:
  void update_settings();
  void update_nation_table();
  void update_cma_tab();
  void update_disabled();

private slots:

  void next_city();
  void prev_city();
  void production_changed(int index);
  void show_targets();
  void show_targets_worklist();
  void buy();
  void dbl_click(QTableWidgetItem *item);
  void dbl_click_p(QTableWidgetItem *item);
  void delete_prod();;
  void item_selected(const QItemSelection &sl, const QItemSelection &ds);
  void clear_worklist();
  void save_worklist();
  void display_worklist_menu(const QPoint &p);
  void disband_state_changed(int state);
  void update_results_text();
  void cma_slider(int val);
  void cma_celebrate_changed(int val);
  void cma_remove();
  void cma_enable();
  void cma_changed();
  void cma_selected(const QItemSelection &sl, const QItemSelection &ds);
  void save_cma();
  void city_rename();
};

void destroy_city_dialog();

#endif                          /* FC__CITYDLG_H */
ENDREP
DELTA 18863 5769 194
SVN  LžAx ‘^ €x ‹k‘a, size_t bufsz);
void get_city_dialog_culture_text(const struct city *pcity,
                                  char *bufENDREP
DELTA 26134 2965 22
SVN  oo
 Œ# ‚ JŒ%30ENDREP
DELTA 25535 4295 42797
SVN  ƒ ƒŸ…qª Å* „GÆ± ¯3ÊOœ ‡ù~ —% šM˜+“ ‚U²u® …JµI€] ƒ.» ‰+¾o… ƒFÈ ,ÌE† gÙyƒ ¦,ÚxŽ ­‚$— Ž&‚®> ‡l‚¼]Ÿ }‚Ä>¡ O‚Å9€W ‚Ç¥ "‚È\ ‡;‚Ê!€> Q‚Ú? Êj‚Ò/*

Max used id:
============

Max id: 243type HAPPYBORDERSTYPE   = uint8(enum happybordersUINT16 culture_migration_pctHAPPYBORDERSTYPE  UINT16 cultureUINT16 tech_upkeep;  
  UINT32 multiplier[MAX_MULTIPLIERS_COUNT];PACKET_PLAYER_MULTIPLIER = 242; cs
  SINT32 multipliers[MAX_MULTIPLIERS_COUNT];
  UINT32 counforceACTIONGEN, is-game-info  BOOL nationset_change  UINT8 pillagebuild_time;
  UINT8 removal_tim  STRING helptext[MAX_LEN_PACKET]SINT8 border_sq;
  SINT8 vision_main_sq;
  SINT8 vision_invis_sq;
  BV_BASE_FLAGS flagsSINT8 move_cost;
  MOVE_MODE move_modPACKET_RULESET_MULTIPLIER = 243; sc, dsend, lsend
  SINT32 start;
  SINT32 stop;
  UINT32 step;
  SINT32 def;
  STRING name[MAX_LEN_NAME];
  STRING rule_name[MAX_LEN_NAME];
  STRING helptextENDREP
DELTA 25697 645 19026
SVN  †  †  V„t ˆ  ‡ ‚¬ˆ ‚´4€. ³‚¶¤ wƒÌ6 f‚êi§ ›j‚øKµ Lœ  „#ƒ”~² ÝVƒ™ iƒ÷%€f ãoƒøU§ Àd„ÜBcultureif (build_free) {
        city_build_free_buildings(pcity);
      } /* else caller should probably ensure palace is built */
      ptaker->server.got_first_city = TRUE;
    }/* Update wonder infos. */
  if (has  pplayer->server.got_first_city = TRUE
  CALL_PLR_AI_FUNC(city_got, pplayer, pplayer, pcityCALL_PLR_AI_FUNC(city_lost, powner, powner, pcity)/* FIXME: maybe it should be a ruleset option whether barbarians get
   * free buildings such as palaces? */
  city_remains = transfer_city(pplayer, pcity, 0, TRUE, TRUE, TRUE,
                               !is_barbarian(pplayer)  packet->culture = city_culture(pcity)†  ‘K”%>€5  ‰ ‘K d => %d", city_name(pcity),
            pcity->id, city_radius_sq_old, city_radius_sq_new);

  /* workers map before */
  log_debug("[%s (%d)] city size: %d; specialists: %d (beforecity_map_ENDREP
DELTA 24790 61132 983
SVN  †  †  < •E  ‚k•F† ƒ5˜( …r›a¦ E¡} %¡S† ýZ®j‘ Ž7ƒ¬C€J ‚ã ƒºe3CULTURCULTURE:
      get_city_dialog_cultureCulturCULTURE,
        CULTURE], sizeof(buf[CULTURE]), "%4d",
              pcity->client.culture†  ˆHŠC{€{ ˆH       break;
    }
  }

  if (!new_pcity) {
    /* Every other city has an open city dialog. */
    return;
  }

  /* cleanup happiness dialog */
  if (game.info.citizen_nationality) {
    citizens_dialog_close(pdialog->pcity);
  }
  close_happiness_dENDREP
DELTA 24790 62146 978
SVN  †  †  Bƒ2 •E  †•F† ‰+›\» Ž¤W† ‚Š'²`‘ Ž7ƒ½€J ê
ƒË(€ M…¶y€z äs…¹[3CULTURCULTURE:
      get_city_dialog_culture_text(pdialog->pcity,CulturCULTURE,
        CULTURE], sizeof(buf[CULTURE]), "%4d",
              pcity->client.culturew, GdkEventButton *ev,
                                  gpointer data)
{
  struct city_dialog *pdialog = data;
  struct city *pcity = pdialog->pcity > len) {
    /* no citizen that far to the right */
    return FALSE;
  }
  citnum = MIN(city_size_get(pcity) - 1, ev->x †  —˜Qi€P D ™ D  –`?his every time a new dialog is closed. */
  city_dialog_update_prev_next();
}

/****
  Close city dialog
ENDREP
DELTA 25981 0 78573
SVN  …Ïh…ÙnŽ6 ñ, ˆ ™eñ/ˆ ˆ>‹Š Øe“Nˆ Ÿ2ì6Š w‚‹Q€- ´Z‚9³ ‚u‚Âˆ ‚Å	€‚d r‚Æa€ƒ ^‚È$€ƒd Ûf‚ËKª ƒ§M€T ‡]ƒµ:€J ‚’fƒ½GovernorGovernorCulture:")Governorresult_pix3);
    cma_grid_layout->addWidget(cma_result, 1, 2, 1, 1);
    cma_grid_layout->addWidget(cma_result_pix, 1, 1, 1, 1);
    cma_grid_layout->addWidget(qsliderbox, 2, 1, 2, 3  struct cm_parameter param;
  QPixmap pix;
  int igovernorpix = style()->standardPixmap(QStyle::SP_DialogApplyButton);
    pix = pix.scaled(2 * pix.width(), 2 * pix.height(),
                     Qt::IgnoreAspectRatio,Qt::SmoothTransformation );
    cma_result_pix->setPixmap(pix);
    cma_result_pix->setAlignment(Qt::AlignRight | Qt::AlignVCenter);
    cma_result->setText(QString("<h3>") + QString(_("Governor ELeft | Qt::AlignVCenter);
  } else {
    pix = style()->standardPixmap(QStyle::SP_DialogCancelButton);
    pix = pix.scaled(1.6 * pix.width(), 1.6 * pix.height(),
                     Qt::IgnoreAspectRatio,Qt::SmoothTransformation );
    cma_result_pix->setPixmap(pix);
    cma_result_pix->setAlignment(Qt::AlignRight | Qt::AlignVCenter);
    cma_result->setText(QString("<h3>") + QString(_("Governor DLeft | Qt::AlignVCenter);
  }
  if (cma_is_city_under_agent(pcity, NULL)) {
    cmafec_get_fe_parameter(pcity, &param);
    i = cmafec_preset_get_index_of_parameter(const_cast<const struct
                                             cm_parameter *const>(&param));
    if (i >= 0 && i < cma_table->rowCount()){
      cma_table->blockSignals(true);
      cma_table->setCurrentCell(i, 0);
      cma_table->blockSignals(false);
    }
    cma_enable_but->setText(_("Disable"));
  } else {CULTURE = 20, POLLUTION = 22, ILLNESS = 24culture_text(pcity, buf[CULTURE + 1],
                               sizeof(buf[CULTURE + 1]));
  get_city_dialog_pollution_text(pcity, buf[POLLUTION + 1],
                                 sizeof(buf[POLLUTION + CULTURE], sizeof(buf[CULTURE]), "%4d",
              pcity->client.cultureENDREP
DELTA 24932 4089 2162
SVN  ‚£‚ªA9„ ¡0  J™= †O¢#º ŒE©« EŒ@€‚c *ª{› _¬y V¡:  Tÿ= í8µW= CITY_REL2ABS(*city_x);
  *city_y = CITY_REL2ABS(*city_y)Return text describing the culture output.
*****/
void get_city_dialog_culture_text(const struct city *pcity,
                                  char *buf, size_t bufsz)
{
  struct effect_list *plist;

  buf[0] = '\0';

  cat_snprintf(buf, bufsz,
               _("%4d : History\n"), pcity->history);

  plist = effect_list_new();

  (void) get_city_bonus_effects(plist, pcity, NULL, EFT_PERFORMANCE4d : %s\n"), peffect->valueculture"), pcity->client.cultureENDREP
DELTA 26118 4261 241
SVN  ÞÞ
 ø< ‘ åNø9      int  culturENDREP
id: 4g.5ck.r26149/16898
type: file
pred: 4g.5ck.r26127/10207
count: 580
text: 26149 12065 941 104997 ec1d06cdbee09498757cd81e2d732463
props: 10971 452 112 0 14688860b403b675ea6c3d1b6f5d2330
cpath: /trunk/server/citytools.c
copyroot: 15280 /trunk

PLAIN
K 11
Makefile.am
V 23
file 5q.5ck.r25961/7639
K 8
advisors
V 24
dir 4n2.5ck.r26118/12049
K 9
aiiface.c
V 25
file 4gm.5ck.r22318/27020
K 9
aiiface.h
V 24
file 4gn.5ck.r20559/1295
K 9
animals.c
V 24
file vnk.5ck.r26127/9532
K 9
animals.h
V 25
file vnm.5ck.r23831/63475
K 6
auth.c
V 25
file 39c.5ck.r20274/32101
K 6
auth.h
V 25
file 39d.5ck.r18977/19170
K 11
barbarian.c
V 23
file lw.5ck.r26127/8803
K 11
barbarian.h
V 24
file lx.5ck.r22667/36940
K 14
citizenshand.c
V 25
file 6mz.5ck.r22267/14643
K 14
citizenshand.h
V 25
file 6n0.5ck.r22267/14833
K 10
cityhand.c
V 24
file 10.5ck.r19573/66885
K 10
cityhand.h
V 23
file 4f.0.r13297/423686
K 11
citytools.c
V 24
file 4g.5ck.r26149/16898
K 11
citytools.h
V 23
file 4h.5ck.r25666/5191
K 10
cityturn.c
V 23
file 4i.5ck.r26134/6057
K 10
cityturn.h
V 24
file 4j.5ck.r24742/16670
K 11
civserver.c
V 23
file 4k.5ck.r26056/7312
K 10
commands.c
V 24
file 2ly.5ck.r25092/1594
K 10
commands.h
V 24
file 2lz.5ck.r24675/8215
K 13
connecthand.c
V 22
file 2dw.5ck.r26009/49
K 13
connecthand.h
V 24
file 2dx.5ck.r23606/2057
K 9
console.c
V 24
file dd.5ck.r24895/15492
K 9
console.h
V 23
file de.5ck.r19183/7918
K 10
diplhand.c
V 23
file 4m.5ck.r26123/8547
K 10
diplhand.h
V 21
file 4n.0.r13421/6826
K 11
diplomats.c
V 24
file vz.5ck.r26105/15254
K 11
diplomats.h
V 23
file w0.5ck.r19106/3619
K 10
edithand.c
V 24
file 3bk.5ck.r26127/8558
K 10
edithand.h
V 26
file 4ez.5ck.r18452/115476
K 6
fcdb.c
V 23
file 6l3.5ck.r25473/150
K 6
fcdb.h
V 25
file 6l4.5ck.r24496/15810
K 10
gamehand.c
V 23
file 4o.5ck.r25322/2690
K 10
gamehand.h
V 23
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canvas.h
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chatline.cpp
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chatline.h
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citydlg.cpp
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citydlg.h
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cityrep.cpp
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cityrep.h
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colors.cpp
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colors.h
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connectdlg.cpp
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connectdlg.h
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dialogs.cpp
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dialogs.h
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diplodlg.cpp
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diplodlg.h
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fc_client.h
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finddlg.h
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gotodlg.h
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graphics.h
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gui_main.h
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helpdlg.h
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inteldlg.cpp
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inteldlg.h
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luaconsole.h
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mapctrl.h
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mapview.h
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menu.cpp
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menu.h
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messagedlg.h
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messagewin.h
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optiondlg.h
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pages.h
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plrdlg.h
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qtg_cxxside.h
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ratesdlg.h
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repodlgs.h
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agents
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audio_sdl.h
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climap.h
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climisc.h
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clinet.h
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colors_common.h
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connectdlg_common.h
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control.h
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dummycxx.cpp
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editor.c
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editor.h
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ggzclient.c
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ggzclient.h
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global_worklist.h
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goto.c
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goto.h
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gui-qt
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gui-sdl2
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gui-stub
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gui_cbsetter.h
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gui_interface.c
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gui_interface.h
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include
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luaconsole_common.h
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luascript
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mapctrl_common.h
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packhand.h
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plrdlg_common.h
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repodlgs_common.h
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reqtree.c
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reqtree.h
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servers.c
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servers.h
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text.c
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themes_common.h
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Makefile.am
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achievements.c
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achievements.h
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actions.c
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actions.h
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ai.c
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ai.h
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file 4gp.5ck.r26118/17936
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aicore
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dir 18t.5ck.r26136/3731
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base.c
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base.h
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borders.c
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borders.h
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calendar.h
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capstr.c
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capstr.h
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citizens.c
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citizens.h
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city.c
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city.h
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clientutils.c
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clientutils.h
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combat.c
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combat.h
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connection.h
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game.h
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z4.5ck.t26148-1 modify true false /trunk/client/citydlg_common.c

3q.5ck.t26148-1 modify true false /trunk/common/city.h

n.5ck.t26148-1 modify true false /trunk/client/packhand.c

gr2.5ck.t26148-1 modify true false /trunk/client/gui-qt/citydlg.h

z5.5ck.t26148-1 modify true false /trunk/client/citydlg_common.h

2lo.5en.t26148-1 modify true false /trunk/fc_version

2f5.5ck.t26148-1 modify true false /trunk/common/packets.def

4g.5ck.t26148-1 modify true false /trunk/server/citytools.c

zy.5ck.t26148-1 modify true false /trunk/client/gui-gtk-2.0/citydlg.c

zy.5g7.t26148-1 modify true false /trunk/client/gui-gtk-3.0/citydlg.c

6ik.5ck.t26148-1 modify true false /trunk/client/gui-qt/citydlg.cpp


47416 47565
