DELTA 23622 55197 1237
SVN  ‰G—C—C€—C# Polish translations for Freeciv
# Hubert Kowalewski <hubkow@gmail.com> 2013 - 2014
#
msgid ""
msgstr ""
"Project-Id-Version: freeciv 2.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2014-07-01 21:03+0300\n"
"PO-Revision-Date: 2014-06-29 19:33+0100\n"
"Last-Translator: Hubert Kowalewski <hubkow@gmai.com>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: pl\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 1.5.4\n"

#: tools/ruledit/ruledit.cpp:102
msgid "Print a summary of the options"
msgstr "PokaÅ¼ podsumowanie opcji"

#: tools/ruledit/ruledit.cpp:104
msgid "Print the version number"
msgstr "PokaÅ¼ nazwÄ™ wersji"

#: tools/ruledit/ruledit.cpp:118
#, c-format
msgid "Unrecognized option: \"%s\"\n"
msgstr "Nierozpoznana opcja: \"%s\"\n"

#: tools/ruledit/ruledit_qt.cpp:58
msgid "Freeciv ruleset editor"
msgstr "Edytor zestawu zasad Freeciv"

#: tools/ruledit/ruledit_qt.cpp:94
#, c-format
msgid "Needed by %s"
msgstr "Wymagane przez %s"

#: tools/ruledit/ruledit_qt.cpp:117
msgid "Give ruleset to use as starting point."
msgstr "Podaj zestaw zasad bÄ™dÄ…cy punktem wyjÅ›cia"

#: tools/ruledit/ruledit_qt.cpp:123
msgid "Start editing"
msgstr "Tryb edycji"

#: tools/ruledit/ruledit_qt.cpp:133
msgid "Misc"
msgstr "RÃ³Å¼ne"

#: tools/ruledit/ruledit_qt.cpp:135
msgid "Tech"
msgstr "Technologia"

#: tools/ruledit/ruledit_qt.cpp:144
msgid "Welcome to freeciv-ruledit"
msgstr "Witamy we freeciv-ruledit"

#: tools/ruledit/ruledit_qt.cpp:179
msgid "Ruleset loaded"
msgstr "Wczytano zestaw zasad"

#: tools/ruledit/ruledit_qt.cpp:184
msgid "Ruleset loading failed!"
msgstr "Nie udaÅ‚o siÄ™ wczytaÄ‡ zestawu zasad!"

#: tools/ruledit/tab_misc.cpp:53
msgid "Ruleset name"
msgstr "Nazwa zestawu zasad"

#: tools/ruledit/tab_misc.cpp:58
msgid "Ruleset version"
msgstr "Wersja zestawu zasad"

#: tools/ruledit/tab_misc.cpp:63
msgid "Save to directory"
msgstr "Zapisz w katalogu"

#: tools/ruledit/tab_misc.cpp:70
msgid "Save now"
msgstr "Zapisz teraz"

#: tools/ruledit/tab_misc.cpp:106
msgid "Ruleset saved"
msgstr "Zapisano zestaw zasad"

#: tools/ruledit/tab_tech.cpp:61
msgid "Name"
msgstr "Nazwa"

#: tools/ruledit/tab_tech.cpp:69
msgid "Rule Name"
msgstr "Nazwa zasady"

#: tools/ruledit/tab_tech.cpp:77
msgid "Req1"
msgstr ""

#: tools/ruledit/tab_tech.cpp:86
msgid "Req2"
msgstr ""

#: tools/ruledit/tab_tech.cpp:94
msgid "Root Req"
msgstr ""

#: tools/ruledit/tab_tech.cpp:103
msgid "Add tech"
msgstr "Dodaj technologiÄ™"

#: tools/ruledit/tab_tech.cpp:107
msgid "Remove this tech"
msgstr "UsuÅ„ tÄ… technologiÄ™"

#: tools/ruledit/tab_tech.cpp:186
msgid "Never"
msgstr "Nigdy"

#: tools/ruledit/validity.c:64
msgid "Effect"
msgstr "Efekt"

#: tools/ruledit/validity.c:145
msgid "Music Style"
msgstr "Styl muzyki"

#~ msgid "source RULESET"
#~ msgstr "source ZESTAW-ZASAD"

#~ msgid "Load given ruleset"
#~ msgstr "Wczytaj dany zestaw zasad"

#~ msgid "Set name of the ruleset"
#~ msgstr "Ustaw nazwÄ™ zestawu zasad"
ENDREP
DELTA 23604 39214288 1820564
SVN  †  †  �™ ‚u „ Eƒ Ÿ …ƒa �‰b �‹ � Eƒ … ‚EŒh€�p �~�z— »m’y� ‡-Îg� �ÀBÖ� ‡]‚–X� �–x‚ž6€ƒ! �ƒ½, wƒ¹:€ƒ! Êƒ½,€„O �³>„‹k€„  �s…Ã#€„  ¡u…É€y �e…ëW€y ‹:…î€�  ¢^…úA4
# *****
# KONWENCJE:
# ---------- *****Freeciv S2_6 (nations)\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2014-07-01 20:58+0300\n"
"PO-Revision-Date: 2014-06-29 19:28+0100\n"
"Last-Translator: Hubert Kowalewski <hubkow@gmai.com>\n"
"Language-Team: polski <hubkow@gmail.com>4\n"
"X-Language: pl-PL1199arantanian.ruleset:30 data/nation/centrallithuanian.ruleset:46
#: data/nation/curonian.ruleset:31 data/nation/florentine.ruleset:41
#: data/nation/lithuanian.ruleset:29 data/nation/luxembourgish.ruleset:30
#: data/nation/mecklenburgian.ruleset:32 data/nation/milanese.ruleset:28
#: data/nation/moravian.ruleset:34 data/nation/occitan.ruleset:29
#: data/nation/oldenburgian.ruleset:33 data/nation/rhenish.ruleset:39
#:arantanian.ruleset:30 data/nation/centrallithuanian.ruleset:46
#: data/nation/curonian.ruleset:31 data/nation/florentine.ruleset:41
#: data/nation/lithuanian.ruleset:29 data/nation/luxembourgish.ruleset:30
#: data/nation/mecklenburgian.ruleset:32 data/nation/milanese.ruleset:28
#: data/nation/moravian.ruleset:34 data/nation/occitan.ruleset:29
#: data/nation/oldenburgian.ruleset:33 data/nation/rhenish.ruleset:39
#:italiangreek.ruleset:45 data/nation/latin.ruleset:39
#: data/nation/median.ruleset:29 data/nation/mitanni.ruleset:30
#: data/nation/nubian.ruleset:32 data/nation/ostrogothic.ruleset:30
#: data/nation/palatinate.ruleset:28 data/nation/palmyrene.ruleset:19
#: data/nation/parthian.ruleset:33 data/nation/pelasgian.ruleset:24
#: data/nation/phoenician.ruleset:27 data/nation/pictish.ruleset:24
#: data/nation/pontic.ruleset:33 data/nation/sabine.ruleset:26
#: data/nation/samnite.ruleset:26 data/nation/seleucid.ruleset:28
#: data/nation/vandalic.ruleset:29 data/nation/visigothic.ruleset:37
#:arantanian.ruleset:29 data/nation/curonian.ruleset:29
#: data/nation/franconian.ruleset:24 data/nation/hanoverian.ruleset:22
#: data/nation/langobardic.ruleset:37 data/nation/lorrain.ruleset:30
#: data/nation/moravian.ruleset:33 data/nation/muscovite.ruleset:23
#: data/nation/norman.ruleset:24 data/nation/prussian.ruleset:27
#: data/nation/samogitian.ruleset:21 data/nation/savoyard.ruleset:31
#: data/nation/saxon.ruleset:21 data/nation/schleswig-holsteinian.ruleset:26
#: data/nation/serbian.ruleset:34 data/nation/westphalian.ruleset:31
#:arantanian.ruleset:29 data/nation/curonian.ruleset:29
#: data/nation/franconian.ruleset:24 data/nation/hanoverian.ruleset:22
#: data/nation/langobardic.ruleset:37 data/nation/lorrain.ruleset:30
#: data/nation/moravian.ruleset:33 data/nation/muscovite.ruleset:23
#: data/nation/norman.ruleset:24 data/nation/prussian.ruleset:27
#: data/nation/samogitian.ruleset:21 data/nation/savoyard.ruleset:31
#: data/nation/saxon.ruleset:21 data/nation/schleswig-holsteinian.ruleset:26
#: data/nation/serbian.ruleset:34 data/nation/westphalian.ruleset:31
#:italiangreek.ruleset:46 data/nation/kushan.ruleset:42
#: data/nation/latin.ruleset:40 data/nation/nestorian.ruleset:27
#:italiangreek.ruleset:46 data/nation/kushan.ruleset:42
#: data/nation/latin.ruleset:40 data/nation/nestorian.ruleset:27
#:italiangreek.ruleset:47
#: data/nation/liberian.ruleset:30 data/nation/marshallese.ruleset:23
#: data/nation/nauruan.ruleset:32 data/nation/toltec.ruleset:33
#:†  †  †  0˜€‚a ‚­ €Œ" �½)‚­‚ …ƒê2‚ �vƒê2 �Õ!ƒñF€‰ Àr…ÆS delty Nigru, a "
"okres najwiÄ™kszej Å›wietnoÅ›ci przypada na wiek XVI. KrÃ³l Eweka I powoÅ‚aÅ‚ radÄ™ "
"UzamÄ™, zwanÄ… teÅ¼ Kanclerzami Stanu, aby uÅ‚atwiÄ‡ objÄ™cie tronu przez nowego "
"Oba (krÃ³la). Kraj podupadÅ‚, gdy gÅ‚Ã³wny port Beninu zamuliÅ‚ siÄ™ i "
"Europejczycy zaczÄ™li handlowaÄ‡ z innymi paÅ„stwami. KrÃ³lestwo upadÅ‚o w roku "
"1897, rantanian.ruleset:3
msgid "Carantanian"
msgstr "KarantaÅ„ski"

#: data/nation/carantanian.ruleset:4
msgid "?plural:Carantanians"
msgstr "?plural:Karantanie"

#: data/nation/carantanian.ruleset:6
msgid ""
"The Carantanians or Alpine Slavs were an Early Medieval confederation of "
"South West Slavic tribes who settled in modern-day Austria. The Duchy of "
"Carantania was one of the earliest Slav states, existing since the seventh "
"century CE. In the eighth century, it fell into dependence on the Frankish "
"kingdom, which led to the adoption of Christianity in the Latin rite by duke "
"Gorazd. In 819 years Carantania joined the revolt of the Croatian duke "
"Ljudevit Posavski. After its fall in 822 the state was abolished and "
"incorporated directly into the realm of the Franks. Slovenians are the "
"modern descendants of the Carantanians."
msgstr ""
"Karantanie, zwani teÅ¼ SÅ‚owianami alpejskimi, to wczesnoÅ›redniowieczne "
"zrzeszenie poÅ‚udniowo-zachodnich plemion sÅ‚owiaÅ„skich zamieszkujÄ…cych tereny "
"dzisiejszej Austrii. ZaÅ‚oÅ¼ona przez nich Karantania byÅ‚a jednym z pierwszych "
"paÅ„stw sÅ‚owiaÅ„skich i istniaÅ‚a od VII w. n.e. W VIII wieku popadÅ‚a w "
"zaleÅ¼noÅ›Ä‡ od krÃ³lestwa FrankÃ³w, co doprowadziÅ‚o to wprowadzenia "
"chrzeÅ›cijaÅ„stwa w obrzÄ…dku Å‚aciÅ„skim przez ksiÄ™cia Gorazda. W 819 roku "
"Karantania przyÅ‚Ä…czyÅ‚a siÄ™ do powstania Ljudevita Posawskiego. Po jego "
"upadku w 822 roku, paÅ„stwo zostaÅ‚o zlikwidowane i wÅ‚Ä…czone bezpoÅ›rednio do "
"krÃ³lestwa FrankÃ³w. WspÃ³Å‚czesnymi potomkami Karantan sÄ… SÅ‚oweÅ„cy.3030cian.ruleset:3
msgid "Dacian"
msgstr "Dacki"

#: data/nation/dacian.ruleset:4
msgid "?plural:Dacians"
msgstr "?plural:Dakowie"

#: data/nation/dacian.ruleset:6
msgid ""
"The Dacians were ancient tribes who lived on the left bank of the Lower "
"Danube in Dacia in what is now Romania. They were probably related to the "
"Thracians and other Paleo-Balkanic tribes. The unification of Dacian tribes "
"occurred during the reign of king Burebista. After the wars with Rome, they "
"were defeated in 106 CE. Dacia became a Roman province and succumbed to "
"Roman colonization. The remains of the Dacians mingled with East Germanic "
"tribes and later with Slavs."
msgstr ""
"Dakowie to staroÅ¼ytne plemiona mieszkajÄ…ce na lewym brzegu dolnego Dunaju, "
"na terenach obecnej Rumunii. Prawdopodobnie byli spokrewnieni z Trakami i "
"innymi plemionami paleo-baÅ‚kaÅ„skimi. Plemiona dackie zjednoczyÅ‚y siÄ™ pod "
"rzÄ…dami krÃ³la Burebisty. Po wojnach z Rzymem zostali pokonani w roku 106 p.n."
"e. Dacja staÅ‚a siÄ™ prowincjÄ… rzymskÄ… i ulegÅ‚a rzymskiej kolonizacji. "
"Pozostali Dakowie zmieszali siÄ™ z plemionami wschodniogermaÅ„skimi, a pÃ³Åºniej "
"ze SÅ‚owianami.ŒÀ †  †  5¼€˜; ŠE ¤ òŠEš �nüK€‹ ƒÌ=þ&€Ž ÙM„ÊM� ›T…¤€Š £J…¿[orian"
msgstr "Ekwadorski"

#: data/nation/ecuadorian.ruleset:4
msgid "?plural:Ecuadorians"
msgstr "?plural:Ekwadorczycy"

#. TRANS: The fourth letter in "Galapagos" should be
#. TRANS: U+00E1 LATIN SMALL LETTER A WITH ACUTE if available in
#. TRANS: your charset. In ISO-8859-1 (ISO Latin 1) this is 00E1.
#: data/nation/ecuadorian.ruleset:9
msgid ""
"Ecuador is a country in western South America. It is divided into three very "
"distinct geographic regions: the coastal lowlands, the mountains of the "
"Andes and the jungles of the Oriente. The Galapagos islands are also part of "
"Ecuador. The country gained independence from Spain in 1821 and from "
"Colombia in 1830. Ecuador's history has been marked by rivalry between the "
"coast (Guayaquil) and the mountains (Quito). It also fought numerous border "
"wars with both Colombia and Peru. Nowadays Ecuador is one of the main oil "
"producing countries of South America."
msgstr ""
"Ekwador to kraj w zachodniej czÄ™Å›ci Ameryki PoÅ‚udniowej. Dzieli siÄ™ na trzy "
"bardzo rÃ³Å¼ne regiony geograficzne: przybrzeÅ¼ne niziny, gÃ³ry Andy oraz "
"dÅ¼ungle Oriente. Do Ekwadoru naleÅ¼Ä… teÅ¼ wyspy GalÃ¡pagos. Kraj uzyskaÅ‚ "
"niepodlegÅ‚oÅ›Ä‡ od Hiszpanii w roku 1821 r, a od Kolumbii 1830. Dzieje paÅ„stwa "
"naznaczone sÄ… rywalizacjÄ… pomiÄ™dzy wybrzeÅ¼em (Guayaquil) i gÃ³rami (Quito). "
"Ekwadorczycy toczyli teÅ¼ liczne wojny graniczne z KolumbiÄ… i Peru. DziÅ› kraj "
"jest jednym z najwiÄ™kszych producentÃ³w ropy naftowej w Ameryce PoÅ‚udniowej."

#: data/nation/egyptianarab.ruleset:3
msgid "Egyptian Arab"
msgstr "Arabski Egipski"

#: data/nation/egyptianarab.ruleset:4
msgid "?plural:Egyptian Arabs"
msgstr "?plural:Arabscy Egipcjanie"

#: data/nation/egyptianarab.ruleset:6
msgid ""
"Modern Egypt is the most populous Middle Eastern country as well as one of "
"the most populous in Africa. It is located on the site of one of the world's "
"most ancient civilizations."
msgstr ""
"WspÃ³Å‚czesny Egipt jest najludniejszym krajem Bliskiego Wschodu, a takÅ¼e "
"jednym z najludniejszych w Afryce. Przed tysiÄ…cleciami rozwijaÅ‚a siÄ™ tu "
"jedna z najstarszych cywilizacji Å›wiata."

#: data/nation/elamite.ruleset:3
msgid "Elamite"
msgstr "Elamicki"

#: data/nation/elamite.ruleset:4
msgid "?plural:Elamites"
msgstr "?plural:Elamici"

#: data/nation/elamite.ruleset:6
msgid ""
"Elam was an ancient civilization located in the area of modern southwest "
"Iran, which arose around 3100 BCE. The Elamite language, written in "
"cuneiform, is of unknown origin. In 643 BCE the Elamite civilization was "
"destroyed by the Assyrians under Assurbanipal."
msgstr ""
"Elam byÅ‚ staroÅ¼ytnym paÅ„stwem poÅ‚oÅ¼onym na terenie dzisiejszego poÅ‚udniowo-"
"zachodniego Iranu. PaÅ„stwo to powstaÅ‚o ok. 3100 r. p.n.e. JÄ™zyk elamicki "
"zapisywany byÅ‚ pismem klinowym, a jego pochodzenie nie jest znane. W 643 r. "
"p.n.e. cywilizacja ElamitÃ³w zostaÅ‚a zniszczona przez AsyryjczykÃ³w pod wodzÄ… "
"Assurbanipala."

#: data/nation/emirati.ruleset:3
msgid "Emirati"
msgstr "Emiracki"

#: data/nation/emirati.ruleset:4
msgid "?plural:Emiratis"
msgstr "?plural:Emiratczycy"

#:  data/nation/italiangreek.ruleset:48italiangreek.ruleset:49
#:ormosan.ruleset:3
msgid "Formosan"
msgstr "FormozaÅ„ski"

#: data/nation/formosan.ruleset:4
msgid "?plural:Formosans"
msgstr "?plural:Formozanie"

#: data/nation/formosan.ruleset:6
#, fuzzy, c-format
msgid ""
"Taiwan is home to fourteen officially recognized and twelve unrecognized "
"tribes, all of whom are traditionally speakers of a group of Austronesian "
"languages known as Formosan. Historical linguists consider the island to be "
"the home of the Austronesian family, as it is host to the most diverse set "
"of Austronesian languages. Many of the tribes are traditionally matrilineal. "
"Starting in the 17th century, European and East Asian colonists vied for "
"control of the island, encroaching on aboriginal lands. Today, Formosans "
"constitute around 2% of the population of Taiwan."
msgstr ""
"Na Tajwanie mieszka czternaÅ›cie oficjalnie uznanych i dwanaÅ›cie "
"nieuznawanych oficjalnie plemion. Wszystkie one posÅ‚ugujÄ… siÄ™ jÄ™zykami z "
"grupy jÄ™zykÃ³w austronezyjskich zwanych formozaÅ„skimi. JÄ™zykoznawcy "
"historyczni uwaÅ¼ajÄ…, Å¼e wyspa jest kolebkÄ… tej grupy, gdyÅ¼ wystÄ™puje na niej "
"najwiÄ™ksze zrÃ³Å¼nicowanie jÄ™zykowe. CzÄ™Å›Ä‡ tych plemion jest tradycyjnie "
"matrylinearna. Od XVII wieku koloniÅ›ci europejscy i wschodnioazjatyccy "
"usiÅ‚owali przejÄ…Ä‡ kontrolÄ™ nad wyspÄ… i wkraczali na tereny aborygenÃ³w. DziÅ› "
"Formozanie stanowiÄ… ok. 2% populacji Tajwanu.taliangreek.ruleset:3
msgid "Italian Greek"
msgstr "WÅ‚osko-grecki"

#: data/nation/italiangreek.ruleset:4
msgid "?plural:Italian Greeks"
msgstr "?plural:WÅ‚oscy Grecy"

#: data/nation/italiangreek.ruleset:6
msgid ""
"Ancient Magna Graecia was a complex of Greek cities-colonies on the coasts "
"of Italy and Sicily, founded during the Greek Colonization. They played an "
"important role in the development of Etruscan and Roman cultures. In the 5th "
"century BCE Magna Graecia was dominated by the city-state of Syracuse, a "
"great center of Greek culture. Other major urban centers included Taranto, "
"Croton, Sybaris and Messana. Magna Graecia was gradually conquered by Rome, "
"a conquest that was completed by 272 BC.  After the fall of the Western "
"Roman Empire Southern Italy was temporarily part of the Byzantine Empire as "
"Catepanate of Italia. A Greek-speaking population has survived in these "
"areas to modern times."
msgstr ""
"StaroÅ¼ytna Wielka Grecja byÅ‚a grupÄ… greckich paÅ„stw-miast na wybrzeÅ¼ach "
"WÅ‚och i Sycylii, stworzonÄ… przez greckich kolonistÃ³w. OdegraÅ‚y one waÅ¼nÄ… "
"rolÄ™ w rozwoju kultur etruskiej i rzymskiej. W V w. p.n.e. Wielka Grecja "
"zdominowana byÅ‚a przez paÅ„stwo-miasto Syrakuzy - waÅ¼ny oÅ›rodek kultury "
"greckiej. Innymi istotnymi oÅ›rodkami miejskimi byÅ‚y Tarent, Kroton, Sybaris "
"i Messana. Wielka Grecja byÅ‚a stopniowo podbijana przez Rzymian, ktÃ³rzy "
"podporzÄ…dkowali jÄ… sobie caÅ‚kowicie do roku 272 p.n.e. Po upadku cesarstwa "
"zachodniorzymskiego, poÅ‚udniowa Italia byÅ‚a przez jakiÅ› czas czÄ™Å›ciÄ… "
"Cesarstwa Bizantyjskiego zwanÄ… Katepanatem Italii. GreckojÄ™zyczna "
"spoÅ‚ecznoÅ›Ä‡ przetrwaÅ‚a na tych terenach do czasÃ³w obecnych."

#: data/nation/italiangreek.ruleset:48
#, c-format
msgid "Tyranne %s"
msgstr "Tyranaoisan.ruleset:3
msgid "Khoisan"
msgstr "KhoisaÅ„ski"

#: data/nation/khoisan.ruleset:4
msgid "?plural:Khoisan"
msgstr "?plural:Khoisanie"

#: data/nation/khoisan.ruleset:6
msgid ""
"Khoisan speakers are typically divided between the Khoikhoi, traditionally "
"herders, and the San, traditionally hunter gatherers. They are traditionally "
"among the most egalitarian societies on the planet. San society in "
"particular is organized around the institutions of family and band. Khoisan "
"peoples carry some of the most ancient genetic lineages in the world. Today "
"there are over 300,000 Khoisan people, forming significant minorities in and "
"around the Kalahari desert in Namibia, Botswana, South Africa, and Angola."
msgstr ""
"UÅ¼ytkownicy jÄ™zyka Khoisan sÄ… zazwyczaj dzieleni na Khoikhoi, lud "
"(tradycyjnie) pasterski, i San, lud (tradycyjnie) zbieracko-Å‚owiecki. SÄ… to "
"jedne z najbardziej egalitarnych spoÅ‚ecznoÅ›ci Å›wiata. SzczegÃ³lnie "
"spoÅ‚ecznoÅ›Ä‡ San zorganizowana jest wokÃ³Å‚ rodziny i gromady. Ludy Khoisan "
"noszÄ… jedne z najstarszych linii genetycznych na Å›wiecie. DziÅ› ludy Khoisan "
"liczÄ… sobie ponad 300 000 czÅ‚onkÃ³w, stanowiÄ…c znaczÄ…cÄ… mniejszoÅ›Ä‡ na "
"terenach skupionych wokÃ³Å‚ pustyni Kalahari w Namibii, Botswanie, RPA i "
"Angoli.’à †  †  Âb€¼[ �• €† „È�”r‚y "
"przez RepublikÄ™ NowogrodzkÄ…. W XV wieku tereny te zostaÅ‚y podporzÄ…dkowane "
"Moskwie, stajÄ…c siÄ™ tym samym czÄ™Å›ciÄ… Rosji."

#: data/nation/kongo.ruleset:3
msgid "Kongo"
msgstr "Kongijski"

#: data/nation/kongo.ruleset:4
msgid "?plural:Kongo"
msgstr "?plural:Kongijczycy"

#: data/nation/kongo.ruleset:7
msgid ""
"This Kingdom, lasting from roughly 1400 CE until the late 19th century, "
"existed in the present-day countries of Angola and the Democratic Republic "
"of the Congo. Soon after its formation, Portuguese explorers, missionaries "
"and slavers began to arrive and exerted considerable influence in the "
"Kingdom."
msgstr ""
"KrÃ³lestwo to istniaÅ‚o w wiekach XV-XIX na obszarze dzisiejszej Angoli i "
"Demokratycznej Republiki Konga. TuÅ¼ po jego powstaniu, pojawili siÄ™ tam "
"portugalscy podrÃ³Å¼nicy, misjonarze i handlarze niewolnikÃ³w, ktÃ³rzy wywarli "
"duÅ¼y wpÅ‚yw na kraj."

#: data/nation/kosovar.ruleset:3
msgid "Kosovar"
msgstr "Kosowski"

#: data/nation/kosovar.ruleset:4
msgid "?plural:Kosovars"
msgstr "?plural:Kosowianie"

#: data/nation/kosovar.ruleset:6
msgid ""
"Kosovo is a country on the Balkans. It declared independence in 2008. Serbia "
"claims Kosovo as a province and its independence is not universally "
"recognized."
msgstr ""
"Kosowo to kraj na PÃ³Å‚wyspie BaÅ‚kaÅ„skim. OgÅ‚osiÅ‚ on niepodlegÅ‚oÅ›Ä‡ w 2008 "
"roku. NiepodlegÅ‚oÅ›Ä‡ kraju nie jest powszechnie uznawana, a Serbia uwaÅ¼a "
"Kosowo za swojÄ… prowincjÄ™."

#: data/nation/kuna.ruleset:3
msgid "Kuna"
msgstr "Kuna"

#: data/nation/kuna.ruleset:4
msgid "?plural:Kunas"
msgstr "?plural:Kunowie"

#: data/nation/kuna.ruleset:6
msgid ""
"The Kunas are a Chibchan people living on the Isthmus of Darien, where North "
"and South America meet. In 1925 Kuna chief Nele Kantule led a revolt against "
"the Panamanian authorities. Since then Panama has granted significant "
"autonomy to Kuna Yala, the Kuna homeland. Currently Kuna Yala (also known as "
"San Blas) is known worldwide as a tourist center and the Kunas have "
"established something of a reputation for managing to combine tradition and "
"modernity."
msgstr ""
"Kunowie to lud chibchaÅ„ski zamieszkujÄ…cy okolice Przesmyku Panamskiego, "
"gdzie Ameryka PÃ³Å‚nocna spotyka AmerykÄ™ PoÅ‚udniowÄ…. W 1925 roku wÃ³dz Nele "
"Kantule poprowadziÅ‚ powstanie przeciwko wÅ‚adzom panamskim. Od tego czasu "
"ziema KunÃ³w, zwana Kuna Yala, cieszy siÄ™ sporÄ… autonomiÄ…. DziÅ› Kuna Yala "
"(nazywana teÅ¼ San Blas) jest popularnym oÅ›rodkiem turystycznym, a Kunowie "
"skutecznie Å‚Ä…czÄ… tradycjÄ™ z nowoczesnoÅ›ciÄ…."

#: data/nation/kurd.ruleset:3
msgid "Kurdish"
msgstr "Kurdyjski"

#: data/nation/kurd.ruleset:4
msgid "?plural:Kurds"
msgstr "?plural:Kurdowie"

#: data/nation/kurd.ruleset:6
msgid ""
"The Kurds are a distinct ethno-linguistic group speaking an Indo-Aryan "
"language. Their traditional homeland Kurdistan is situated in the northern "
"Middle East and partitioned between Iraq, Turkey, Syria, and Iran. The "
"medieval era saw the rise of several principalities ruled by Kurdish "
"dynasties, including Shaddadid, Rawadid, Hasanwayhid, Annazid, and Marwanid. "
"Subsequently subdued by the Ottomans, the Kurds' struggle for self-rule and "
"independence took off again after the fall of the Ottoman Empire and the end "
"of the colonial era. Today, Iraq's Kurdistan Autonomous Region is the only "
"Kurd-dominated political entity in the world."
msgstr ""
"Kurdowie to grupa etniczna i jÄ™zykowa posÅ‚ugujÄ…ca siÄ™ mowÄ… indoaryjskÄ…. Ich "
"kolebkÄ… jest Kurdystan na poÅ‚udniu Bliskiego Wschodu, podzielony dziÅ› "
"pomiÄ™dzy Irak, TurcjÄ™, SyriÄ™ i Iran. W Å›redniowieczu, powstaÅ‚o kilka ksiÄ™stw "
"rzÄ…dzonych przez kurdyjskie dynastie, w tym  SzaddadydÃ³w, RawadydÃ³w, "
"HasanwajhidÃ³w, AnnazydÃ³w i MarwanidÃ³w. PÃ³Åºniej zostali podbici przez "
"OsmanÃ³w, a po upadku ich imperium pod koniec epoki kolonialnej, podjÄ™li "
"walkÄ™ o odzyskanie niepodlegÅ‚oÅ›ci. Dzisiaj autonomiczny Region Kurdystanu w "
"Iraku jest jedynym bytem politycznym zdominowanym przez KurdÃ³w."

#: data/nation/kushan.ruleset:3
msgid "Kushan"
msgstr "KuszaÅ„ski"

#: data/nation/kushan.ruleset:4
msgid "?plural:Kushans"
msgstr "?plural:Kuszanowie"

#: data/nation/kushan.ruleset:6
msgid ""
"The Kushans were an ancient Indo-European people, perhaps of Tocharian "
"origin, originally leading a nomadic life in Central Asia. Under pressure "
"from Turkic peoples they left their old lands and migrated to India. In "
"India they founded a vast empire whose rulers converted to Buddhism. The "
"Kushans used the Greek alphabet to write their language. The Kushan empire "
"maintained trade relations with Rome and China. They were subordinated to "
"the Persian Sassanids and replaced by a Persian vassal kingdom. The last "
"remnants of the Kushans eventually succumbed to the Hephthalites."
msgstr ""
"Kuszanowie byli staroÅ¼ytnym ludem indoeuropejskim, byÄ‡ moÅ¼e wywodzÄ…cym od "
"TocharÃ³w. PoczÄ…tkowo prowadzili koczowniczy tryb Å¼ycia w Å›rodkowej Azji. Pod "
"naporem ludÃ³w tureckich porzucili swoje ziemie i przenieÅ›li siÄ™ do Indii. "
"Tam stworzyli rozlegÅ‚e paÅ„stwo, ktÃ³rego wÅ‚adcy przeszli na buddyzm. "
"Kuszanowie uÅ¼ywali alfabetu grackiego do zapisywania swojego jÄ™zyka. "
"Utrzymywali oni stosunki handlowe z Rzymem i Chinami. Potem ulegli wpÅ‚ywom "
"perskiej dynastii SasanidÃ³w, a ich paÅ„stwo staÅ‚o siÄ™ wasalem krÃ³lestwa "
"PersÃ³w. To, co pozostaÅ‚o z paÅ„stwa KuszanÃ³w, zostaÅ‚o ostatecznie podbite "
"przez HeftalitÃ³w."

#: data/nation/kushan.ruleset:43 data/nation/sikh.ruleset:33
#: data/nation/vedic.ruleset:24
#, c-format
msgid "Guru %s"
msgstr "Guru %s"

#: data/nation/kuwaiti.ruleset:3
msgid "Kuwaiti"
msgstr "Kuwejcki"

#: data/nation/kuwaiti.ruleset:4
msgid "?plural:Kuwaitis"
msgstr "?plural:Kuwejtczycy"

#: data/nation/kuwaiti.ruleset:6
msgid ""
"Kuwait is an Arab country, bordered by Iraq, Saudi Arabia and the Persian "
"Gulf. It was founded in 1756 by the Sabah dynasty, who has ruled the country "
"ever since. In 1990 the country was occupied by Iraqi forces, who were "
"subsequently ejected after an international military intervention. "
"Economically, Kuwait is one of the most developed countries in the Middle "
"East. Despite its relatively small size, the country has about ten percent "
"of the world's proven oil reserves."
msgstr ""
"Kuwejt to kraj arabski graniczÄ…cy z Irakiem, ArabiÄ… SaudyjskÄ… i ZatokÄ… "
"PerskÄ…. ZostaÅ‚ on zaÅ‚oÅ¼ony w 1756 roku przez dynastiÄ™ Sabah, ktÃ³ra po dziÅ› "
"dzieÅ„ rzÄ…dzi tym paÅ„stwem. W 1990 roku kraj znajdowaÅ‚ siÄ™ pod okupacjÄ… "
"irackÄ…, lecz zostaÅ‚ uwolniony po interwencji siÅ‚ miÄ™dzynarodowych. Kuwejt "
"jest jednym z najlepiej rozwiniÄ™tych gospodaczo krajÃ³w Bliskiego Wschodu. "
"Pomimo stosunkowo niewielkiego terytorium, posiada on okoÅ‚o 10% "
"udokumentowanych Å›wiatowych zÅ‚Ã³Å¼ ropy naftowej."

#: data/nation/kyrgyz.ruleset:3
msgid "Kyrgyz"
msgstr "Kirgiski"

#: data/nation/kyrgyz.ruleset:4
msgid "?plural:Kyrgyzs"
msgstr "?plural:Kirgizowie"

#: data/nation/kyrgyz.ruleset:6
msgid ""
"Nation in Central Asia. Conquered by the Russian Empire in the 19th century, "
"Kyrgyzstan got independence from the Soviet Union in 1991."
msgstr ""
"Jest to narÃ³d Å›rodkowej Azji. W XIX wieku, zostali podbici przez Imperium "
"Rosyjskie, a niepodlegÅ‚y Kirgistan powstaÅ‚ po upadku ZwiÄ…zku Radzieckiego w "
"1991 roku."

#: data/nation/langobardic.ruleset:3
msgid "Langobardic"
msgstr "Longobardzki"

#: data/nation/langobardic.ruleset:4
msgid "?plural:Langobards"
msgstr "?plural:Longobardowie"

#: data/nation/langobardic.ruleset:6
msgid ""
"The Langobards were an ancient Germanic people. They originated from "
"Scandinavia but settled in the area on the lower Elbe. Inlycian.ruleset:3
msgid "Lycian"
msgstr "Licyjski"

#: data/nation/lycian.ruleset:4
msgid "?plural:Lycians"
msgstr "?plural:Licyjczycy"

#: data/nation/lycian.ruleset:6
msgid ""
"Lycia was an ancient Southwest Anatolian state which existed from the 15th "
"to the 6th century BCE. Lycians were allies of Troy during the Trojan War, "
"when they were led by the legendary heroes Sarpedon and Glaucus. Their state "
"was subordinated to the Persian Empire in the 6th century BCE."
msgstr ""
"Licja byÅ‚a paÅ„stwem w poÅ‚udniowo-zachodniej Anatolii, istniejÄ…cym od XV do "
"VI w. p.n.e. Licyjczycy byli sojusznikami Troi podczas wojny trojaÅ„skiej i "
"walczyli pod wodzÄ… legendarnych herosÃ³w Sarpedona i Glaukosa. Ich paÅ„stwo "
"podporzÄ…dkowali sobie Persowie w VI w. p.n.e™€ †  †  Âv€Âu �é[ � ƒó/�é\iculture or even longer. A "
"warlike people, they served as mercenaries in the armies of many "
"Mesoamerican civilizations and got their name from the otmitl, the crack "
"military order of the Aztecs, in which many of them served. In their own "
"language they are called Hnahnu. With more than half a million people the "
"Otomi are still one of the biggest indigenous groups of Mexico."
msgstr ""
"Otomi to jeden z najstarszych ludÃ³w Meksyku. Mieszkali oni w Å›rodkowej "
"czÄ™Å›ci tego kraju od czasu rozwoju rolnictwa lub nawet dÅ‚uÅ¼ej. Otomi sÄ… "
"bardzo wojowniczy i sÅ‚uÅ¼yli jako najemnicy w armiach wielu mezoamerykaÅ„skich "
"cywilizacji. Ich nazwa pochodzi od \"otmitl\" - sÅ‚owa oznaczajÄ…cego doborowe "
"oddziaÅ‚y azteckie, w ktÃ³rych sÅ‚uÅ¼yÅ‚o wielu Otomi, lecz oni sami siebie "
"nazywajÄ… Hnahnu. Lud liczy sobie dziÅ› ponad pÃ³Å‚ miliona osÃ³b, co czyni ich "
"jednÄ… z najwiÄ™kszych rdzennych grup etnicznych Meksyku. [SÅ‚owa \"otomijski\" "
"oraz \"Otomijczyk\" to neologizmy wymyÅ›lone na potrzeby Freeciv. - przyp. "
"tÅ‚umacza.]"

#: data/nation/ottoman.ruleset:3
msgid "Ottoman"
msgstr "OsmaÅ„ski"

#: data/nation/ottoman.ruleset:4
msgid "?plural:Ottomans"
msgstr "?plural:Osmanie"

#: data/nation/ottoman.ruleset:6
msgid ""
"In the beginning of the 14th century Osman, a leader of a minor Turkish "
"tribe in western Anatolia, conquered all his neighboring tribes. A century "
"later the Byzantine capital fell to Turkish rule which gave the Ottoman "
"empire access to Europe. The Ottomans subsequently conquered large parts of "
"south-eastern Europe, the Islamic Arab world as well as Egypt and much of "
"North Africa, making it a regional superpower until its dissolution in the "
"aftermath of World War I."
msgstr ""
"Na poczÄ…tku XIV w. Osman, przywÃ³dca pomniejszego plemienia tureckiego z "
"zachodniej Anatolii, podbiÅ‚ wszystkie sÄ…siadujÄ…ce z nim plemiona. W "
"nastÄ™pnym stuleciu Osmanowie zdobyli Bizancjum, dziÄ™ki czemu zyskali dostÄ™p "
"do Europy. W kolejnych latach podbili duÅ¼e obszary poÅ‚udniowo-wschodniej "
"Europy, Å›wiat arabski, Egipt oraz duÅ¼Ä… czÄ™Å›Ä‡ pÃ³Å‚nocnej Afryki. Stali siÄ™ "
"dziÄ™ki temu regionalnym mocarstwem, ktÃ³re upadÅ‚o dopiero po zakoÅ„czeniu I "
"Wojny Åšwiatowej."

#: data/nation/ottoman.ruleset:29
#, c-format
msgid "Padishah %s"
msgstr "Padyszach %s"

#: data/nation/ottoman.ruleset:29
#, c-format
msgid "?female:Padishah %s"
msgstr "?female:Padyszach %s"

#: data/nation/ozite.ruleset:3
msgid "Ozite"
msgstr "Ozyjski"

#: data/nation/ozite.ruleset:4
msgid "?plural:Ozites"
msgstr "?plural:Ozyjczycy"

#: data/nation/ozite.ruleset:8
msgid ""
"The land of Oz was created by L. Frank Baum in 1900 in 'The Wonderful Wizard "
"of Oz' and was subsequently embellished in a number of other books. The "
"country consists of four main territories: Winkie Country, Quadling Country, "
"Munchkin Country, and Gillikin Country. Oz is surrounded by an impassable "
"desert."
msgstr ""
"Kraina Oz wymyÅ›lona zostaÅ‚a przez L. Franka Bauma w 1900 r. na potrzeby "
"ksiÄ…Å¼ki \"CzarnoksiÄ™Å¼nik z Krainy Oz\", a pÃ³Åºniej pojawiÅ‚a siÄ™ takÅ¼e w "
"innych utworach literackich. Oz skÅ‚ada siÄ™ z czterech gÅ‚Ã³wnych krain: kraju "
"WinkÃ³w, KwadlingÃ³w, ManczkinÃ³w i GilikinÃ³w. Otoczony jest bezkresnÄ… pustyniÄ…."

#: data/nation/ozite.ruleset:26
#, c-format
msgid "Wizard %s"
msgstr "Czarownik %s"

#: data/nation/ozite.ruleset:26
#, c-format
msgid "Witch %s"
msgstr "Czarownica %s"

#: data/nation/paeonian.ruleset:3
msgid "Paeonian"
msgstr "PaioÅ„ski"

#: data/nation/paeonian.ruleset:4
msgid "?plural:Paeonians"
msgstr "?plural:PaioÅ„czycy"

#: data/nation/paeonian.ruleset:6
msgid ""
"The Paeonians were an ancient people that inhabited the areas north of "
"Macedon, between the Thracian and Illyrian tribes. Their language probably "
"had a mixed Thraco-Illyrian origin. The seat of the Paeonian kings was "
"Bylazora. In 360-359 BCE, southern Paeonian tribes launched raids into "
"Macedon, but the Macedons defeated and conquered them. A Paeonian military "
"contingent participated in the expedition of Alexander the Great to Persia."
msgstr ""
"PaioÅ„czycy byli staroÅ¼ytnym ludem zamieszkujÄ…cym tereny na pÃ³Å‚noc od ziem "
"MadeÅ„czykÃ³w, TrakÃ³w oraz IlirÃ³w. PosÅ‚ugiwali siÄ™ zapewne jÄ™zykiem "
"pochodzenia tracko-iliryjskiego. SiedzibÄ… krÃ³lÃ³w paioÅ„skich byÅ‚a Bylazora. W "
"latach 360-359 p.n.e. poÅ‚udniowe plemiona paioÅ„skie najeÅ¼dÅ¼aÅ‚y "
"MacedoÅ„czykÃ³w, lecz ostatecznie to wÅ‚aÅ›nie MacedoÅ„czycy podbili PaioÅ„czykÃ³w. "
"PaioÅ„ski odziaÅ‚ wojskowy uczestniczyÅ‚ w ekspedycji Aleksandra Wielkiego do "
"Persji."

#: data/nation/pakistani.ruleset:3
msgid "Pakistani"
msgstr "PakistaÅ„ski"

#: data/nation/pakistani.ruleset:4
msgid "?plural:Pakistanis"
msgstr "?plural:PakistaÅ„czycy"

#: data/nation/pakistani.ruleset:6
msgid ""
"The Federation of Pakistan was formed from the predominantly Muslim regions "
"of British India in 1947."
msgstr ""
"Federacja Pakistanu stworzona zostaÅ‚a przez muzuÅ‚maÅ„skie krainy Indii "
"Brytyjskich w 1947 roku."

#: data/nation/palatinate.ruleset:3
msgid "Palatinate"
msgstr "Palatynacki"

#: data/nation/palatinate.ruleset:4
msgid "?plural:Palatinate Germans"
msgstr "?plural:Niemcy Palatynaccy"

#: data/nation/palatinate.ruleset:6
msgid ""
"The Electoral Palatinate was one of the electorates of the Holy Roman "
"Empire, located on the banks of the Rhine. It had a volatile political "
"history, continuously splitting and reuniting. Elector Frederick V's capture "
"of the Bohemian throne sparked the Thirty Years War in 1618, in which much "
"of the area was devastated. The Palatinate was united in a personal union "
"with Bavaria in 1777. Currently it is part of the German state of Rhineland-"
"Palatinate, with smaller areas in Baden-Wuerttemberg and Bavaria."
msgstr ""
"Palatynat ReÅ„ski, leÅ¼Ä…cy na brzegach Renu, byÅ‚ jednym z elektoratÃ³w ÅšwiÄ™tego "
"Cesarstwa Rzymskiego. Historia kraju byÅ‚a burzliwa, naznaczyÅ‚y jÄ… czÄ™ste "
"okresy rozbiÄ‡ i zjednoczeÅ„. Gdy w roku 1618 elektor Fryderyk V wstÄ…piÅ‚ na "
"tron Czech, wybuchÅ‚a Wojna Trzydziestoletnia, w wyniku ktÃ³rej wiÄ™kszoÅ›Ä‡ "
"terenÃ³w Palatynatu zostaÅ‚a zniszczona. W 1777 roku Palatynat poÅ‚Ä…czyÅ‚ siÄ™ "
"uniÄ… personalnÄ… z BawariÄ…. DziÅ› wiÄ™ksza czÄ™Å›Ä‡ krainy wchodzi w skÅ‚ad kraju "
"zwiÄ…zkowego Nadrenia-Palatynat, a mniejsze obszary naleÅ¼Ä… do Badenii-"
"Wirtembergii oraz Bawarii."

#: data/nation/palatinate.ruleset:29
#, c-format
msgid "Count Palatine %s"
msgstr "KsiÄ…Å¼Ä™-Palatyn %s"

#: data/nation/palatinate.ruleset:29
#, c-format
msgid "Countess Palatine %s"
msgstr "KsiÄ™Å¼na-Palatyn %s"

#: data/nation/palestinian.ruleset:3
msgid "Palestinian"
msgstr "PalestyÅ„ski"

#: data/nation/palestinian.ruleset:4
msgid "?plural:Palestinian"
msgstr "?plural:PalestyÅ„czycy"

#: data/nation/palestinian.ruleset:6
msgid ""
"Palestinians are the Arab inhabitants of the former British mandate of "
"Palestine."
msgstr ""
"PalestyÅ„czycy to Arabowie zamieszkujÄ…cy kontrolowanÄ… niegdyÅ› przez "
"BrytyjczykÃ³w PalestynÄ™."

#: data/nation/palmyrene.ruleset:3
msgid "Palmyrene"
msgstr "Palmyrski"

#: data/nation/palmyrene.ruleset:4
msgid "?plural:Palmyrenes"
msgstr "?plural:Palmyrczycy"

#: data/nation/palmyrene.ruleset:6
msgid ""
"Palmyra was a breakaway Roman state in Asia governed by queen Zenobia. In "
"273 CE Aurelian brought it back under Roman control."
msgstr ""
"Palmyra byÅ‚a azjatyckim krajem, ktÃ³ry oddzieliÅ‚ siÄ™ od paÅ„stwa rzymskiego. "
"WÅ‚adaÅ‚a nim krÃ³lowa Zenobia. W 273 r. n.e. Aurelian przyÅ‚Ä…czyÅ‚ PalmyrÄ™ na "
"powrÃ³t do Rzymu."

#: data/nation/palmyrene.ruleset:20 data/nation/paraguayan.ruleset:37
#, c-format
msgid "Dictatrix %s"
msgstr "Dyktatorka %s"

#: data/nation/panamanian.ruleset:3
msgid "Panamanian"
msgstr "Panamski"

#: data/nation/panamanian.ruleset:4
msgid "?plural:Panamanians"
msgstr "?plural:Panamczycy"

#: data/nation/panamanian.ruleset:6
msgid ""
"Located on a narrow isthmus connecting North and South America, Panama is "
"world famous for the Panama canal. Panama declared independence from "
"Colombia in 1903 under US protection. Panamanian politics remained dominated "
"by the United States for most of the 20th century, most notably in 1989 when "
"the United States launched a military invasion to unseat and arrest General "
"Noriega. Sovereignty over the Canal Zone was transferred to Panama in 1999. "
"Panama is one of the few countries in the world without a standing army."
msgstr ""
"Panama poÅ‚oÅ¼ona jest na niewielki skrawku lÄ…du Å‚Ä…czÄ…c7Ÿ  †  †  Âu€Âu …Ý ted to the Kuna of Panama and the Muisca of "
"central Colombia, the Tairona inhabit the modern Magdalena and La Guajira "
"Departments of northern Colombia. Their city of Teyuna was founded sometime "
"around 500 BCE. The Tairona, living in a mountainous area, built stone steps "
"and terraces on steep hillsides in order to farm the region. Though they "
"fought against the Spanish for 75 years, eventually they succumbed to the "
"various pressures that all Native American peoples were subject to during "
"this period."
msgstr ""
"Taironi to uÅ¼ytkownicy jÄ™zyka Chibchan, spokrewnieni z ludami Kuna z Panamy "
"i z Muiska ze Å›rodkowej Kolumbii. ZamieszkujÄ… oni pÃ³Å‚nocnokolumbijskie stany "
"Magdalena i La Guajira. TairoÅ„skie miasto Teyuna zaÅ‚oÅ¼one zostaÅ‚o ok. 500 r. "
"p.n.e. Taironi mieszkajÄ… na terenach gÃ³rzystych, wybudowali wiÄ™c kamienne "
"schody i tarasy na stromych zboczach, ktÃ³re sÅ‚uÅ¼Ä… im jako obszaru uprawne. "
"ChoÄ‡ w przeszÅ‚oÅ›ci przez 75 lat walczyli z Hiszpanami, ostatecznie poddali "
"siÄ™ rÃ³Å¼nym naciskom, na ktÃ³re byÅ‚y naraÅ¼one takÅ¼e inne rdzenne ludy Ameryki "
"PoÅ‚udniowej."

#: data/nation/taiwanese.ruleset:3
msgid "Taiwanese"
msgstr "TajwaÅ„ski"

#: data/nation/taiwanese.ruleset:4
msgid "?plural:Taiwanese"
msgstr "?plural:TajwaÅ„czycy"

#: data/nation/taiwanese.ruleset:6
msgid ""
"The Republic of China was established in 1912 as the successor state of the "
"Qing Empire, ending over two millennia of imperial rule in China. When the "
"Chinese Nationalists who ruled the Republic lost a civil war against the "
"Chinese Communists in 1949, the Nationalist government evacuated to the "
"island of Taiwan, establishing Taipei as the provisional capital of the "
"Republic of China."
msgstr ""
"Republika ChiÅ„ska powstaÅ‚a w 1912 roku jako nastÄ™pczyni paÅ„stwa Qing, "
"koÅ„czÄ…cego ponad dwa tysiÄ…clecia chiÅ„skiej wÅ‚adzy cesarskiej. Gdy rzÄ…dzÄ…cy "
"republikÄ… chiÅ„scy nacjonaliÅ›ci przegrali wojnÄ™ domowÄ… z chiÅ„skimi "
"komunistami, nacjonalistyczny rzÄ…d zbiegÅ‚ na wyspÄ™ Tajwan i obraÅ‚ Tajpej na "
"tymczasowÄ… stolicÄ™ Republiki ChiÅ„skiej."

#: data/nation/tajik.ruleset:3
msgid "Tajik"
msgstr "TadÅ¼ycki"

#: data/nation/tajik.ruleset:4
msgid "?plural:Tajiks"
msgstr "?plural:TadÅ¼ykowie"

#: data/nation/tajik.ruleset:6
msgid ""
"Tajikistan is a nation in Central Asia. The Tajiks trace the foundation of "
"their nation back to the Samanid Empire, one of the first Persian states to "
"appear after the Arab conquest."
msgstr ""
"TadÅ¼ykistan to kraj w Å›rodkowej Azji. TadÅ¼ykowie wywodzÄ… swoje pochodzenie "
"od mieszkaÅ„cÃ³w paÅ„stwa SamanidÃ³w, pierwszego kraju, ktÃ³ry pojawiÅ‚ siÄ™ po "
"podboju ArabÃ³w."

#: data/nation/tanganyikan.ruleset:3
msgid "Tanganyikan"
msgstr "TanganikaÅ„ski"

#: data/nation/tanganyikan.ruleset:4
msgid "?plural:Tanganyikans"
msgstr "?plural:TanganikaÅ„czycy"

#: data/nation/tanganyikan.ruleset:6
msgid ""
"Inhabited by Bantu tribes since the beginning of the Common Era, Tanganyika "
"became a German colony in the late 19th century. It was conquered by the "
"British during World War I and declared independence in 1961. Three years "
"later it merged with Zanzibar to form the Union of Tanzania."
msgstr ""
"Od pierwszych wiekÃ³w naszej ery Tanganika zamieszkiwana byÅ‚a przez ludy "
"Bantu. W pÃ³Åºnym wieku XIX kraj staÅ‚ siÄ™ koloniÄ… niemieckÄ…. Podczas I Wojny "
"Åšwiatowej zostaÅ‚a podbita przez BrytyjczykÃ³w, w 1961 ogÅ‚osiÅ‚a niepodlegÅ‚oÅ›Ä‡, "
"a trzy lata pÃ³Åºniej stworzyÅ‚a uniÄ™ z Zanzibarem tworzÄ…c TanzaniÄ™."

#: data/nation/tanzanian.ruleset:3
msgid "Tanzanian"
msgstr "TanzaÅ„ski"

#: data/nation/tanzanian.ruleset:4
msgid "?plural:Tanzanians"
msgstr "?plural:TanzaÅ„czycy"

#: data/nation/tanzanian.ruleset:6
msgid ""
"Tanzania was formed as a merger of the former British colonies of Tanganyika "
"and Zanzibar in 1964. For two decades the country was ruled by Julius "
"Nyerere, who followed the tenets of African socialism. In 1985 Nyerere was "
"the first African head of state to voluntarily step down."
msgstr ""
"Tanzania powstaÅ‚a w 1964 r. w wyniku poÅ‚Ä…czenia dwÃ³ch byÅ‚ych kolonii "
"brytyjskich: Tanganiki i Zanzibaru. Przez dwie dekady kraj rzÄ…dzony byÅ‚ "
"przez Juliusa Nyerere, zwolennika afrykaÅ„skiego socjalizmu. W 1985 roku "
"Nyerere staÅ‚ siÄ™ pierwszym afrykaÅ„skim wÅ‚adcÄ…, ktÃ³ry dobrowolnie ustÄ…piÅ‚ z "
"urzÄ™du."

#: data/nation/tatar.ruleset:3
msgid "Tatar"
msgstr "Tatarski"

#: data/nation/tatar.ruleset:4
msgid "?plural:Tatars"
msgstr "?plural:Tatarzy"

#: data/nation/tatar.ruleset:7
msgid ""
"The Tatars are a Turkic-speaking nation. Various Tatar states existed in the "
"Middle Ages: Kazan, Crimea, Astrakhan, Sibir and other khanates. Nowadays "
"Tatars live in many places in the former USSR. They have their own republic "
"called Tatarstan in the Russian Federation and the Autonomous Republic of "
"Crimea in Ukraine."
msgstr ""
"Tatarzy to lud posÅ‚ugujÄ…cy siÄ™ jÄ™zykiem z grupy tureckich. W Å›redniowieczu "
"istniaÅ‚y rÃ³Å¼ne paÅ„stwa tatarskie: Chanaty KazaÅ„ski, Krymski, AstrachaÅ„ski, "
"Syberyjski i inne. DziÅ› Tatarzy mieszkajÄ… w rÃ³Å¼nych miejscach byÅ‚ego ZSRR. "
"MajÄ… teÅ¼ wÅ‚asnÄ… republikÄ™, Tatarstan, w ramach Federacji Rosyjskiej i "
"AutonomicznÄ… RepublikÄ™ Krymu na Ukrainie."

#: data/nation/templar.ruleset:3
msgid "Knights Templar"
msgstr "Templariusze"

#: data/nation/templar.ruleset:4
msgid "?plural:Templars"
msgstr "?plural:Templariusze"

#: data/nation/templar.ruleset:6
msgid ""
"The Knights Templar were formed after the first Crusade in order to protect "
"Pilgrims on their journeys in the Holy Land. The organization grew to "
"immense power and wealth in the next 200 years, and were the innovators of "
"many modern concepts such as Banking."
msgstr ""
"Zakon Templariuszy powstaÅ‚ po pierwszej krucjacie w celu chronienia "
"pielgrzymÃ³w podczas podrÃ³Å¼y przez ZiemiÄ™ ÅšwiÄ™tÄ…. W ciÄ…gu kolejnych dwustu "
"lat, organizacja staÅ‚a siÄ™ niezwykle zamoÅ¼na i potÄ™Å¼na. Templariusze byli "
"prekursorami w wielu dziedzinach: jednym z ich wynalazkÃ³w sÄ… na przykÅ‚ad "
"banki."

#: data/nation/teutonic.ruleset:3
msgid "Teutonic"
msgstr "KrzyÅ¼acki"

#: data/nation/teutonic.ruleset:4
msgid "?plural:Teutonic Order"
msgstr "?plural:KrzyÅ¼acy"

#: data/nation/teutonic.ruleset:6
msgid ""
"The Teutonic Order led a series of crusades against pagan Balts during the "
"High Middle Ages. In 1224 it founded the 'Ordenstaat' or State of the Order, "
"which remained a powerful country for three centuries. The State was "
"secularized and replaced by the Duchy of Prussia in the 16th century."
msgstr ""
"Zakon KrzyÅ¼acki zorganizowaÅ‚ kilka wypraw przeciwko pogaÅ„skim plemionom "
"BaÅ‚tÃ³w w wiekach Å›rednich. W 1224 r. stworzyÅ‚ \"Ordenstaat\", czyli PaÅ„stwo "
"Zakonne, ktÃ³re byÅ‚o silnym tworem polityczno-militarnym przez trzy stulecia. "
"Ostatecznie PaÅ„stwo Zakonne zostaÅ‚o zsekularyzowane i w XVI w. "
"przeksztaÅ‚ciÅ‚o siÄ™ w KsiÄ™stwo Prus."

#: data/nation/texan.ruleset:3
msgid "Texan"
msgstr "TeksaÅ„ski"

#: data/nation/texan.ruleset:4
msgid "?plural:Texans"
msgstr "?plural:TeksaÅ„czycy"

#: data/nation/texan.ruleset:6
msgid ""
"Texas, \"the Lone Star State\" is the second largest and second most "
"populous state of the USA, famous for its \"larger than life\" cowboy "
"mentality. During its history, Texas has been ruled in full or in part by "
"six countries: France, Spain, Mexico, the Texas Republic, the Confederacy "
"and the USA - as expressed in the slogan \"six flags over Texas\"."
msgstr ""
"Teksas, zwany teÅ¼ \"Stanem Samotnej Gwiazdy\", jest drugim najwiÄ™kszym i "
"najludniejszym stanem USA, znanym z \"kowbojskiej\" mentalnoÅ›ci mieszkaÅ„cÃ³w. "
"W przeszÅ‚oÅ›ci Teksas rzÄ…dzony byÅ‚ (w caÅ‚oÅ›ci lub czÄ™Å›ci) przez szeÅ›Ä‡ krajÃ³w: "
"FrancjÄ™, HiszpaniÄ™, Meksyk, RepublikÄ™ TeksaÅ„skÄ…, Skonfederowane Stany "
"Ameryki oraz USA. Åšlad tej burzliwej historii zachowaÅ‚ siÄ™ w powiedzeniu "
"\"szeÅ›Ä‡ flag nad Teksasem\"."

#: data/nation/thracian.ruleset:3
msgid "Thracian"
msgstr "Tracki"

#: data/nation/thracian.ruleset:4
msgid "?plural:Thracians"
msgstr "?plural:Trakowie"

#: data/nation/thracian.ruleset:7
msgid "The second most numerous people in the ancient western world."
msgstr "Drugi najliczniejszy lud staroÅ¼ytnego Å›wiata zachodniego."

#: data/nation/thuringian.ruleset:3
msgid "Thuringian"
msgstr "Turyngijski"

#: data/nation/thuringian.ruleset:4
msgid "?plural:Thuringians"
msgstr "?plural:Turyngowie"

#: data/nation/thuringian.ruleset:6
msgid ""
"The Thuringians ¥À †  †  Âu€Âu …Ý  have to start one manually. Sorry..."
#~ msgstr "Musisz uruchomiÄ‡ go rÄ™cznie. Przepraszamy..."

#~ msgid "Couldn't connect to the server."
#~ msgstr "Nie moÅ¼na siÄ™ poÅ‚Ä…czyÄ‡ z serwerem."

#~ msgid "We probably couldn't start it from here."
#~ msgstr "Prawdopodobnie nie moÅ¼na wystartowaÄ‡ go w ten sposÃ³b."

#~ msgid ""
#~ "Established control over the server. You have command access level 'hack'."
#~ msgstr "Mamy kontrolÄ™ nad serwerem (poziom dostÄ™pu hack)"

#~ msgid ""
#~ "Failed to obtain the required access level to take control of the server. "
#~ "Attempting to shut down server."
#~ msgstr ""
#~ "Nie udaÅ‚o siÄ™ uzyskaÄ‡ wymaganego poziomu dostÄ™pu w celu przejÄ™cia "
#~ "kontroli nad serwerem. PrÃ³bujÄ™ wyÅ‚Ä…czyÄ‡ serwer."

#~ msgid "Only transporter units can be unloaded."
#~ msgstr "Jedynie jednostki transportowe moÅ¼na rozÅ‚adowywaÄ‡."

#~ msgid "Only settler units can be put into auto mode."
#~ msgstr "Jedynie jednostki osadnicze mogÄ… byÄ‡ przeÅ‚Ä…czone w tryb auto."

#~ msgid "Only nuclear units can do this."
#~ msgstr "MogÄ… to zrobiÄ‡ tylko jednostki atomowe."

#~ msgid "Only paratrooper units can do this."
#~ msgstr "MogÄ… to zrobiÄ‡ tylko jednostki spadochronowe."

#~ msgid "Too far for this unit."
#~ msgstr "Zbyt daleko dla tej jednostki."

#~ msgid "Didn't find a route to the destination!"
#~ msgstr "Nie znalazÅ‚em trasy do celu!"

#~ msgid "Oh my! You seem to have no capital!"
#~ msgstr "Co? Nie masz stolicy!??????"

#~ msgid "Terrain"
#~ msgstr "Teren"

#~ msgid ""
#~ "Change tile terrain.\n"
#~ "Shortcut: t\n"
#~ "Select terrain type: shift+t or right-click here."
#~ msgstr ""
#~ "ZmieÅ„ teren.\n"
#~ "SkrÃ³t: t\n"
#~ "Wybierz teren: shift+t lub prawym przyciskiem tutaj."

#~ msgid "Terrain Resource"
#~ msgstr "ZasÃ³b terenu"

#~ msgid ""
#~ "Change tile terrain resources.\n"
#~ "Shortcut: r\n"
#~ "Select resource type: shift+r or right-click here."
#~ msgstr ""
#~ "ZmieÅ„ zasÃ³b.\n"
#~ "SkrÃ³t: r\n"
#~ "Wybierz zasÃ³b: shift+r lub prawym przyciskiem tutaj."

#~ msgid "Terrain Special"
#~ msgstr "Zasoby specjalne"

#~ msgid ""
#~ "Modify tile specials.\n"
#~ "Shortcut: s\n"
#~ "Select special type: shift+s or right-click here."
#~ msgstr ""
#~ "ZmieÅ„ zasÃ³b specjalny.\n"
#~ "SkrÃ³t: s\n"
#~ "Wybierz zasÃ³b specjalny: shift+s lub prawym przyciskiem tutaj."

#~ msgid "Road"
#~ msgstr "Droga"

#~ msgid ""
#~ "Modify roads on tile.\n"
#~ "Shortcut: p\n"
#~ "Select road type: shift+p or right-click here."
#~ msgstr ""
#~ "ZmieÅ„ drogÄ™ na polu.\n"
#~ "SkrÃ³t: p\n"
#~ "Wybierz typ drogi: shift+p lub prawym przyciskiem tutaj."

#~ msgid "Military Base"
#~ msgstr "Baza wojskowa"

#~ msgid ""
#~ "Create a military base.\n"
#~ "Shortcut: m\n"
#~ "Select base type: shift+m or right-click here."
#~ msgstr ""
#~ "StwÃ³rz bazÄ™ wojskowÄ….\n"
#~ "SkrÃ³t: m\n"
#~ "Wybierz bazÄ™: shift+m lub prawym przyciskiem tutaj."

#~ msgid "Unit"
#~ msgstr "Jednostka"

#~ msgid ""
#~ "Create unit.\n"
#~ "Shortcut: u\n"
#~ "Select unit type: shift+u or right-click here."
#~ msgstr ""
#~ "StwÃ³rz jednostkÄ™.\n"
#~ "SkrÃ³t: u\n"
#~ "Wybierz jednostkÄ™: shift+u lub prawym przyciskiem tutaj."

#~ msgid "City"
#~ msgstr "Miasto"

#~ msgid ""
#~ "Create city.\n"
#~ "Shortcut: c"
#~ msgstr ""
#~ "StwÃ³rz miasto.\n"
#~ "SkrÃ³t: c"

#~ msgid "Vision"
#~ msgstr "WidocznoÅ›Ä‡"

#~ msgid ""
#~ "Modify player's tile knowledge.\n"
#~ "Shortcut: v"
#~ msgstr ""
#~ "ZmieÅ„ widocznoÅ›Ä‡ pola.\n"
#~ "SkrÃ³t: v"

#~ msgid "Start Position"
#~ msgstr "Pozycja poczÄ…tkowa"

#~ msgid ""
#~ "Place a start position which allows any nation to start at the tile. To "
#~ "allow only certain nations to start there, middle click on the start "
#~ "position on the map and use the property editor.\n"
#~ "Shortcut: b"
#~ msgstr ""
#~ "UmieÅ›Ä‡ pozycje poczÄ…tkowe tak, by jakiÅ› narÃ³d mÃ³gÅ‚ zaczÄ…Ä‡ na tym polu. "
#~ "Aby tylko wybrane narody mogÅ‚y zaczÄ…Ä‡ w tym miejscu, kliknij Å›rodkowym "
#~ "przyciskiem myszki na pozycjÄ™ startowÄ… i uÅ¼yj edytora wÅ‚aÅ›ciwoÅ›ci.\n"
#~ "SkrÃ³t: b"

#~ msgid "Copy/Paste"
#~ msgstr "Kopiuj/Wklej"

#~ msgid ""
#~ "Copy and paste tiles.\n"
#~ "Shortcut for copy mode: shift-c\n"
#~ "Shoftcut for paste mode: shift-v"
#~ msgstr ""
#~ "Kopiuj/wklej pola.\n"
#~ "SkrÃ³t kopiowania: shift-c\n"
#~ "SkrÃ³t wklejania: shift-v"

#~ msgid "Paint"
#~ msgstr "Rysuj"

#~ msgid "Erase Value"
#~ msgstr "UsuÅ„"

#~ msgid "Erase"
#~ msgstr "WymaÅ¼"

#~ msgid "Copy"
#~ msgstr "Kopiuj"

#~ msgid "Paste"
#~ msgstr "Wklej"

#~ msgid ""
#~ "Toggle erase mode.\n"
#~ "Shortcut: shift-d"
#~ msgstr ""
#~ "PrzeÅ‚Ä…cz tryb wymazywania.\n"
#~ "SkrÃ³t: shift-d"

#~ msgid ""
#~ "Toggle copy mode.\n"
#~ "Shortcut: shift-c"
#~ msgstr ""
#~ "PrzeÅ‚Ä…cz tryb kopiowania.\n"
#~ "SkrÃ³t: shift-c"

#~ msgid ""
#~ "Toggle paste mode.\n"
#~ "Shortcut: shift-v"
#~ msgstr ""
#~ "PrzeÅ‚Ä…cz tryb wklejania.\n"
#~ "SkrÃ³t: shift-v"

#~ msgid "Buffer empty."
#~ msgstr "Bufor pusty."

#~ msgid "%d tile copied."
#~ msgid_plural "%d tiles copied."
#~ msgstr[0] "skopiowano %d pole"
#~ msgstr[1] "skopiowano %d pola"
#~ msgstr[2] "skopiowano %d pÃ³l"

#~ msgid "Only the GGZ client must call freeciv-client in ggz mode!\n"
#~ msgstr "Tylko klienty GGZ muszÄ… wywoÅ‚ywaÄ‡ freeciv-client w trybie ggz!\n"

#~ msgid "(noname)"
#~ msgstr "(brak nazwy)"

#~ msgid "Help build _Wonder (%d remaining)"
#~ msgstr "PomÃ³Å¼ budowaÄ‡ Cud (pozostaÅ‚o %d)"

#~ msgid "Help build _Wonder"
#~ msgstr "PomÃ³Å¼ budowaÄ‡ Cud"

#~ msgid "Your %s Has Arrived"
#~ msgstr "Twoja %s  dotarÅ‚a do celu"

#~ msgid ""
#~ "Your %s from %s reaches the city of %s.\n"
#~ "What now?"
#~ msgstr ""
#~ "Jednostka %s z miasta %s dotarÅ‚a do miasta %s.\n"
#~ "Co teraz?"

#~ msgid "Establish _Trade route"
#~ msgstr "UstanÃ³w szlak handlowy"

#~ msgid "Enter Marketplace"
#~ msgstr "Rozpocznij handlowanie"

#~ msgid "_Keep moving"
#~ msgstr "Kontynuuj ruch"

#~ msgid "Suggestions: %s."
#~ msgstr "Sugestie: %s."

#~ msgid "No visible unit on this tile."
#~ msgstr "Na tym polu nie ma widocznych jednostek."

#~ msgid "This city isn't known!"
#~ msgstr "To miasto nie jest znane!"

#~ msgid "This tile doesn't exist in this game!"
#~ msgstr "To pole nie istnieje w tej grze!"

#~ msgid "This unit isn't known!"
#~ msgstr "Ta jednostka nie jest znana!"

#~ msgid "Cleared output window."
#~ msgstr "Okno powiadomieÅ„ zostaÅ‚o wyczyszczone."

#~ msgid "Select the %s color"
#~ msgstr "Wybierz kolor %s"

#~ msgid "Bold (Ctrl-B)"
#~ msgstr "Pogrubiona (Ctrl-B)"

#~ msgid "Italic (Ctrl-I)"
#~ msgstr "Kursywa (Ctrl-I)"

#~ msgid "Strikethrough (Ctrl-S)"
#~ msgstr "PrzekreÅ›lenie (Ctrl-S)"

#~ msgid "Underline (Ctrl-U)"
#~ msgstr "PodkreÅ›lenie (Ctrl-U)"

#~ msgid "Color (Ctrl-C)"
#~ msgstr "Kolor (Ctrl-C)"

#~ msgid "foreground"
#~ msgstr "pierwszy plan"

#~ msgid "Select the text color"
#~ msgstr "Wybierz kolor tekstu"

#~ msgid "background"
#~ msgstr "tÅ‚o"

#~ msgid "Select the background color"
#~ msgstr "Wybierz kolor tÅ‚a"

#~ msgid "Send the chat (Return)"
#~ msgstr "WyÅ›lij wiadomoÅ›Ä‡ (Enter)"

#~ msgid "Chat tools"
#~ msgstr "NarzÄ™dzia czatu"

#~ msgid "#"
#~ msgstr "#"

#~ msgid "Flag"
#~ msgstr "Flaga"

#~ msgid "Citizens"
#~ msgstr "MieszkaÅ„cy"

#~ msgid "Food:"
#~ msgstr "Å»ywnoÅ›Ä‡:"

#~ msgid "Prod:"
#~ msgstr "Produkcja:"

#~ msgid "Trade:"
#~ msgstr "Handel:"

#~ msgid "Gold:"
#~ msgstr "ZÅ‚oto:"

#~ msgid "Luxury:"
#~ msgstr "Luksus:"

#~ msgid "Science:"
#~ msgstr "Nauka:"

#~ msgid "Granary:"
#~ msgstr "Zapasy:"

#~ msgid "Change in:"
#~ msgstr "Czas wzrostu:"

#~ msgid "Corruption:"
#~ msgstr "Korupcja:"

#~ msgid "Waste:"
#~ msgstr "Straty:"

#~ msgid "Pollution:"
#~ msgstr "Zanieczyszczenie:"

#~ msgid "Plague Risk:"
#~ msgstr "Ryzyko epidemii:"

#~ msgid "_Overview"
#~ msgstr "OgÃ³lne"

#~ msgid "City map"
#~ msgstr "Mapa okolicy"

#~ msgid "Press ENTER or double-click to sell an improvement."
#~ msgstr "NaciÅ›nij Enter lub dwukrotnie kliknij na budynek, aby go sprzedaÄ‡."

#~ msgid "Production:"
#~ msgstr "Produkcja:"

#~ msgid "%d/%d %d turns"
#~ msgstr "%d/%d %d tur"

#~ msgid "_Buy"
#~ msgstr "Kup"

#~ msgid "I_mprovements:"
#~ msgstr "Budynki:"

#~ msgid "Info"
#~ msgstr "Info"

#~ msgid "P_roduction"
#~ msgstr "Produkcja"

#~ msgid "Happ_iness"
#~ msgstr "Zadowolenie"

#~ msgid "_Governor"
#~ msgstr "ZarzÄ…dca"

#~ msgid "_Settings"
#~ msgstr "Ustawienia"

#~ msgid "Entertainers"
#~ msgstr "Komicy"

#~ msgid "Scientists"
#~ msgstr "Naukowcy"

#~ msgid "Taxmen"
#~ msgstr "Poborcy podatkowi"

#~ msgid "Disband if build settler at size 1"
#~ msgstr "RozwiÄ…zywanie po wybudowaniu Osadni«à †  †  Âu€Âu …Ý s %s terrain class on the tile.\n"
#~ msgstr "Wymagania: typy %s teren.\n"

#~ msgid "Prevented by %s terrain class on the tile.\n"
#~ msgstr "NiemoÅ¼liwe na polu z typem terenu %s.\n"

#~ msgid "Requires %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr "Wymagania: teren %s na polu przylegajÄ…cym bezpoÅ›rednio.\n"

#~ msgid "Prevented by %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr "NiemoÅ¼liwe na polu typem terenu %s przylegajÄ…cym bezpoÅ›rednio.\n"

#~ msgid "Requires %s terrain class on an adjacent tile.\n"
#~ msgstr "Wymagania: teren typu %s na przylegajÄ…cym polu.\n"

#~ msgid "Prevented by %s terrain class on an adjacent tile.\n"
#~ msgstr "NiemoÅ¼liwe na polu przylegajÄ…cym do typu terenu %s.\n"

#~ msgid "Requires %s terrain class on a tile within the city radius.\n"
#~ msgstr "Wymagania: typ terenu %s w promieniu miasta.\n"

#~ msgid "Prevented by %s terrain class on a tile within the city radius.\n"
#~ msgstr "NiemoÅ¼liwe, jeÅ›li w promieniu miasta jest typ terenu %s.\n"

#~ msgid "Requires \"%s\" terrain flag on the tile.\n"
#~ msgstr "Wymagania: flaga terenu \"%s\" na polu.\n"

#~ msgid "Prevented by \"%s\" terrain flag on the tile.\n"
#~ msgstr "NiemoÅ¼liwe na polu z flagÄ… terenu \"%s\".\n"

#~ msgid "Requires \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "Wymagania: flaga terenu \"%s\" na polu przylegajÄ…cym bezpoÅ›rednio.\n"

#~ msgid "Prevented by \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "NiemoÅ¼liwe na polu z flagÄ… terenu %s na polu przylegajÄ…cym bezpoÅ›rednio.\n"

#~ msgid "Requires \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr "Wymagania: flaga terenu \"%s\" na przylegajÄ…cym polu.\n"

#~ msgid "Prevented by \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr "NiemoÅ¼liwe na polu z flagÄ… terenu %s na przylegajÄ…cym polu.\n"

#~ msgid "Requires \"%s\" terrain flag on a tile within the city radius.\n"
#~ msgstr "Wymagania: flaga terenu \"%s\" w promieniu miasta.\n"

#~ msgid "Prevented by \"%s\" terrain flag on a tile within the city radius.\n"
#~ msgstr ""
#~ "NiemoÅ¼liwe, jeÅ›li w promieniu miasta jest pole z flagÄ… terenu \"%s\".\n"

#~ msgid "Requires \"%s\" base flag on the tile.\n"
#~ msgstr "Wymagania: flaga bazy \"%s\" na polu.\n"

#~ msgid "Prevented by \"%s\" base flag on the tile.\n"
#~ msgstr "NiemoÅ¼liwe na polu z flagÄ… bazy \"%s\".\n"

#~ msgid "Requires \"%s\" base flag on a cardinally adjacent tile.\n"
#~ msgstr "Wymagania: flaga bazy \"%s\" na polu przylegajÄ…cym bezpoÅ›rednio.\n"

#~ msgid "Prevented by \"%s\" base flag on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "NiemoÅ¼liwe na polu z flagÄ… bazy %s na polu przylegajÄ…cym bezpoÅ›rednio.\n"

#~ msgid "Requires \"%s\" base flag on an adjacent tile.\n"
#~ msgstr "Wymagania: flaga bazy \"%s\" na przylegajÄ…cym polu.\n"

#~ msgid "Prevented by \"%s\" base flag on an adjacent tile.\n"
#~ msgstr "NiemoÅ¼liwe na polu z flagÄ… bazy %s na przylegajÄ…cym polu.\n"

#~ msgid "Requires \"%s\" base flag on a tile in the city.\n"
#~ msgstr "Wymagania: flaga bazy \"%s\" w promieniu miasta.\n"

#~ msgid "Prevented by \"%s\" base flag on a tile in the city.\n"
#~ msgstr ""
#~ "NiemoÅ¼liwe, jeÅ›li w promieniu miasta jest pole z flagÄ… bazy \"%s\".\n"

#~ msgid "Requires \"%s\" road flag on the tile.\n"
#~ msgstr "Wymagania: flaga drogi \"%s\" na polu.\n"

#~ msgid "Prevented by \"%s\" road flag on the tile.\n"
#~ msgstr "NiemoÅ¼liwe na polu z flagÄ… drogi \"%s\".\n"

#~ msgid "Requires \"%s\" road flag on a cardinally adjacent tile.\n"
#~ msgstr "Wymagania: flaga drogi \"%s\" na polu przylegajÄ…cym bezpoÅ›rednio.\n"

#~ msgid "Prevented by \"%s\" road flag on a cardinally adjacent tile.\n"
#~ msgstr ""
#~ "NiemoÅ¼liwe na polu z flagÄ… drogi %s na polu przylegajÄ…cym bezpoÅ›rednio.\n"

#~ msgid "Requires \"%s\" road flag on an adjacent tile.\n"
#~ msgstr "Wymagania: flaga drogi \"%s\" na przylegajÄ…cym polu.\n"

#~ msgid "Prevented by \"%s\" road flag on an adjacent tile.\n"
#~ msgstr "NiemoÅ¼liwe na polu z flagÄ… drogi %s na przylegajÄ…cym polu.\n"

#~ msgid "Requires \"%s\" road flag on a tile in the city.\n"
#~ msgstr "Wymagania: flaga drogi \"%s\" w promieniu miasta.\n"

#~ msgid "Prevented by \"%s\" road flag on a tile in the city.\n"
#~ msgstr ""
#~ "NiemoÅ¼liwe, jeÅ›li w promieniu miasta jest pole z flagÄ… drogi \"%s\".\n"

#~ msgid "Requires we reached the year %d.\n"
#~ msgstr "Wymagania: od roku %d.\n"

#~ msgid "Requires we have not yet reached the year %d.\n"
#~ msgstr "Wymagania: rozgrywka nie dotarÅ‚a do roku %d.\n"

#~ msgid "Requires terrain on which %s can be built on tile.\n"
#~ msgstr "Wymagania: teren, na ktÃ³rym moÅ¼na wybudowaÄ‡ %s.\n"

#~ msgid "Prevented by terrain on which %s can be built on tile.\n"
#~ msgstr "NiemoÅ¼liwe, jeÅ›li na polu moÅ¼na wybudowaÄ‡ %s.\n"

#~ msgid "Applies only to city centers.\n"
#~ msgstr "Dotyczy tylko centrÃ³w miast.\n"

#~ msgid "Does not apply to city centers.\n"
#~ msgstr "Nie dotyczy centrÃ³w miast.\n"

#~ msgid "?clistmore:, %s"
#~ msgstr "?clistmore:, %s"

#~ msgid "Allows %s."
#~ msgstr "Pozwala na %s."

#~ msgid "Allows %s (with %s)."
#~ msgstr "Pozwala na %s (z %s)."

#~ msgid "Current ruleset contains no description."
#~ msgstr "BieÅ¼Ä…cy zestaw zasad nie zawiera opisu."

#~ msgid "Sorry, no help topic for %s.\n"
#~ msgstr "Niestety, pomoc na temat %s nie istnieje.\n"

#~ msgid ""
#~ "Sorry, no help topic for %s.\n"
#~ "This page was auto-generated.\n"
#~ "\n"
#~ msgstr ""
#~ "Niestety, brak tematu pomocy dla %s.\n"
#~ "Ta strona zostaÅ‚a wygenerowana automatycznie.\n"
#~ "\n"

#~ msgid "* The discovery of %s will make %s obsolete.\n"
#~ msgstr "* Odkrycie %s sprawi, Å¼e %s bÄ™dzie przestarzaÅ‚e.\n"

#~ msgid ""
#~ "* A 'small wonder': at most one of your cities may possess this "
#~ "improvement.\n"
#~ msgstr ""
#~ "* 'MaÅ‚y cud': co najwyÅ¼ej jedno twoje miasto moÅ¼e mieÄ‡ ten budynek.\n"

#~ msgid "* Allows all players with knowledge of %s to build %s units.\n"
#~ msgstr ""
#~ "* Pozwala wszystkim graczom ze znajomoÅ›ciÄ… %s budowaÄ‡ jednostki %s.\n"

#~ msgid "* Allows %s (with %s).\n"
#~ msgstr "* Pozwala na %s (razem z %s).\n"

#~ msgid "* Allows %s.\n"
#~ msgstr "* Pozwala na %s.\n"

#~ msgid ""
#~ "* If you lose the city containing this improvement, it will be rebuilt "
#~ "for free in another of your cities (if the 'savepalace' server setting is "
#~ "enabled).\n"
#~ msgstr ""
#~ "* JeÅ›li stracisz miasto z tym budynkiem, zostanie on odbudowany za darmo "
#~ "w innym mieÅ›cie (jeÅ›li wÅ‚Ä…czono opcjÄ™ serwera 'saveplace').\n"

#~ msgid "* Belongs to %s unit class.\n"
#~ msgstr "* Jednostka typu %s.\n"

#~ msgid "  * Can occupy empty enemy cities.\n"
#~ msgstr "  * Potrafi zajmowaÄ‡ obce miasta.\n"

#~ msgid "  * Speed is not affected by terrain.\n"
#~ msgstr "  * SzybkoÅ›Ä‡ nie zaleÅ¼y od terenu.\n"

#~ msgid "  * Does not get defense bonuses from terrain.\n"
#~ msgstr "  * Nie otrzymuje dodatkowych punktÃ³w obrony z terenu.\n"

#~ msgid "  * Not subject to zones of control.\n"
#~ msgstr "  * Ignoruje strefy kontroli.\n"

#~ msgid "  * Slowed down while damaged.\n"
#~ msgstr "  * Spowalnia, jeÅ›li jest uszkodzona.\n"

#~ msgid "  * Gets used up in making an attack.\n"
#~ msgstr "  * Jest tracona podczas ataku.\n"

#~ msgid "  * Gets a 50% defensive bonus while in cities.\n"
#~ msgstr "  * Dostaje 50% dodatkowych punktÃ³w obrony w mieÅ›cie.\n"

#~ msgid ""
#~ "  * May fortify, granting a 50% defensive bonus when not in a city.\n"
#~ msgstr ""
#~ "  * Potrafi siÄ™ umacniaÄ‡, dziÄ™ki czemu siÅ‚a obrony poza miastem wzrasta o "
#~ "50%.\n"

#~ msgid "  * May fortify to stay put.\n"
#~ msgstr "  * MoÅ¼e siÄ™ umacniaÄ‡, by pozostaÄ‡ na miejscu.\n"

#~ msgid "  * Is unreachable. Most units cannot attack this one.\n"
#~ msgstr "  * Jest niedostÄ™pna. WiÄ™kszoÅ›ci jednostek nie moÅ¼e jej atakowaÄ‡.\n"

#~ msgid "  * Can pillage tile improvements.\n"
#~ msgstr "  * MoÅ¼e niszczyÄ‡ usprawnienia na polu.\n"

#~ msgid "  * Doesn't prevent enemy cities from working the tile it's on.\n"
#~ msgstr "  * Nie blokuje produkcji miasta z pola, ktÃ³re zajmuje.\n"

#~ msgid "  * Can attack units on non-native tiles.\n"
#~ msgstr " * MoÅ¼e atakowaÄ‡ jednostki na polach nienatywnych.\n"

#~ msgid "  * Can launch attack from non-native tiles.\n"
#~ msgstr "  * MoÅ¼e atakowaÄ‡ z pÃ³l nienatywnych.\n"

#~ msgid "* Can only be built if there is %s in the city.\n"
#~ msgstr "* JednostkÄ™ moÅ¼na stworzyÄ‡ tylko, gdy w mieÅ›cie jest %s.\n"

#~ msgid "* Can only be built with %s as government.\n"
²€ †  †  Âu€Âu …È1  ”Z…É(agick|jpg'"
#~ msgstr ""
#~ "To polecenie kontroluje tworzenie obrazu mapy. Wspierane argumenty:\n"
#~ "  define <definicja-mapy>  - okreÅ›la obraz mapy; zwraca wartoÅ›Ä‡ "
#~ "numerycznÄ… <identyfikator>\n"
#~ "  show <identyfikator>|all    - wypisuje listÄ™ definicji obrazÃ³w map lub "
#~ "pokazuje danÄ… definicjÄ™\n"
#~ "  create <identyfikator>|all  - zapisuje rÄ™cznie obraz(y) bieÅ¼Ä…cej mapy\n"
#~ "  delete <identyfikator>|all  - usuwa definicjÄ™ obrazu mapy\n"
#~ "  colortest        - tworzy obraz testowy pokazujÄ…cy wszystkie kolory\n"
#~ "\n"
#~ "Aktywnych moÅ¼e byÄ‡ kilka definicji na raz. Definicja <definicja-mapy> "
#~ "skÅ‚ada siÄ™ z opcji rozdzielonych dwukropkami:\n"
#~ "\n"
#~ "opcja                 (domyÅ›lnie)  opis\n"
#~ "\n"
#~ "format=<[narzÄ™dzie]|format> %-10s format pliku\n"
#~ "show=<show>           %-10s ktÃ³rych graczy pokazaÄ‡\n"
#~ "  plrname=<nazwa>                 nazwa gracza\n"
#~ "  plrid=<identyfikator>           numeryczny identyfikator gracza\n"
#~ "  plrbv=<wektor-bitowy>          zob. przykÅ‚ad; pierwszy znak = id 0\n"
#~ "turns=<tury>          %-10s zapisuje automatycznie co <tury> tury\n"
#~ "                                  (0=brak autozapisu, zapisuje poleceniem "
#~ "'create')\n"
#~ "zoom=<powiÄ™kszenie>   %-10s wartoÅ›Ä‡ powiÄ™kszenia (1-5)\n"
#~ "map=<mapa>            %-10s ktÃ³re warstwy pokazaÄ‡\n"
#~ "\n"
#~ "<[narzÄ™dzie]|format> = uÅ¼yj formatu <format>, opcjonalnie okreÅ›l "
#~ "narzÄ™dzia <narzÄ™dzie>. Wbudowane sÄ… nastÄ™pujÄ…ce narzÄ™dzia i formaty:\n"
#~ "%s\n"
#~ "\n"
#~ "<show> okreÅ›la ktÃ³rzy gracze sÄ… przedstawieni i jak wiele obrazÃ³w "
#~ "powstaje przy tej definicji:\n"
#~ "%s\n"
#~ "\n"
#~ "<mapa> moÅ¼e zawieraÄ‡ nastÄ™pujÄ…ce warstwy: \n"
#~ " - 'a' pokazuje obszar w granicach okreÅ›lonych graczy\n"
#~ " - 'b' pokazuje granice okreÅ›lonych graczy\n"
#~ " - 'c' pokazuje miasta okreÅ›lonych graczy\n"
#~ " - 'f' pokazuje \"mgÅ‚Ä™ wojny\" (obrazy tylko dla jednego gracza)\n"
#~ " - 'k' pokazuje wiedzÄ™ graczy (obrazy tylko dla jednego gracza)\n"
#~ " - 't' pokazuje peÅ‚ny teren\n"
#~ " - 'u' pokazuje jednostki  okreÅ›lonych graczy\n"
#~ "\n"
#~ "PrzykÅ‚ady <definicja-mapy>:\n"
#~ " 'zoom=1:map=tcub:show=all:format=ppm|ppm'\n"
#~ " 'zoom=2:map=tcub:show=each:format=png'\n"
#~ " 'zoom=1:map=tcub:show=plrname:plrname=Otto:format=gif'\n"
#~ " 'zoom=3:map=cu:show=plrbv:plrbv=010011:format=jpg'\n"
#~ " 'zoom=1:map=t:show=none:format=magickwand|jpg'"

#~ msgid "no map definition"
#~ msgstr "brak defincji mapy"

#~ msgid "map definition string too long (max %d characters)"
#~ msgstr "zbyt dÅ‚ugi ciÄ…g definicji mapy (maksymalnie %d znakÃ³w)"

#~ msgid "maximum number of map definitions reached (%d)"
#~ msgstr "osiÄ…gniÄ™to maksymalnÄ… liczbÄ™ definicji mapy (%d)"

#~ msgid "duplicate of map image definition %d ('%s')"
#~ msgstr "podwÃ³jna definicja obrazu mapy %d ('%s')"

#~ msgid "unknown map option: '%s'"
#~ msgstr "nieznana opcja mapy: '%s'"

#~ msgid "'show=%s' but no player name 'plrname'"
#~ msgstr "'show=%s' lecz nie ma nazwy 'plrname'"

#~ msgid "'show=%s' but no player id 'plrid'"
#~ msgstr "'show=%s' lecz nie ma 'plrid'"

#~ msgid "'show=%s' but no player bitvector 'plrbv'"
#~ msgstr "'show=%s' lecz nie ma wektora bitowego 'plrbv'"

#~ msgid "invalid character in bitvector: '%c' (%s)"
#~ msgstr "nieprawidÅ‚owy znak w wektorze bitowym: '%c' (%s)"

#~ msgid "'plrid' should be between 0 and %d"
#~ msgstr "'plrid' powinno mieÅ›ciÄ‡ siÄ™ w przedziale od 0 do %d"

#~ msgid "player name too long: '%s' (max: %lu)"
#~ msgstr "zbyt dÅ‚uga nazwa gracza: '%s' (maksymalnie %lu)"

#~ msgid "'turns' should be between 0 and 99"
#~ msgstr "'turns' powinno mieÅ›ciÄ‡ siÄ™ w przedziale od 0 do 99"

#~ msgid "'zoom' factor should be between 1 and 5"
#~ msgstr "'zoom' powinno mieÅ›ciÄ‡ siÄ™ w przedziale od 1 do 5"

#~ msgid "invalid value for option '%s': '%s'"
#~ msgstr "nieprawidÅ‚owa wartoÅ›Ä‡ opcji '%s': '%s'"

#~ msgid "map definition not checked (game not started)"
#~ msgstr "niesprawdzona definicja mapy (nie rozpoczÄ™to gry)"

#~ msgid "map definition deactivated: %s"
#~ msgstr "wyÅ‚Ä…czono definicjÄ™ mapy: %s"

#~ msgid "Detailed information for map image definition %d\n"
#~ msgstr "SzczegÃ³Å‚owa informacja dla definicji obrazu mapy %d\n"

#~ msgid "  - status:                   %s (%s)\n"
#~ msgstr "  - status:                    %s (%s)\n"

#~ msgid "  - status:                   %s\n"
#~ msgstr "  - status:                   %s\n"

#~ msgid "  - file name string:         %s\n"
#~ msgstr "  - ciÄ…g do nazwy pliku:      %s\n"

#~ msgid "  - image toolkit:            %s\n"
#~ msgstr "  - narzÄ™dzie graficzne obrazu: %s\n"

#~ msgid "  - image format:             %s\n"
#~ msgstr "  - format obrazu:            %s\n"

#~ msgid "  - zoom factor:              %d\n"
#~ msgstr "  - powiÄ™kszenie:             %d\n"

#~ msgid "  - show area within borders: %s\n"
#~ msgstr "  - pokaÅ¼ obszar w granicach: %s\n"

#~ msgid "yes"
#~ msgstr "tak"

#~ msgid "no"
#~ msgstr "nie"

#~ msgid "  - show borders:             %s\n"
#~ msgstr "  - pokaÅ¼ granice:            %s\n"

#~ msgid "  - show cities:              %s\n"
#~ msgstr "  - pokaÅ¼ miasta:             %s\n"

#~ msgid "  - show fog of war:          %s\n"
#~ msgstr "  - pokaÅ¼ \"mgÅ‚Ä™ wojny\":     %s\n"

#~ msgid "  - show player knowledge:    %s\n"
#~ msgstr "  - ujawnij wiedzÄ™ gracza:    %s\n"

#~ msgid "  - show terrain:             %s\n"
#~ msgstr "  - pokaÅ¼ teren:              %s\n"

#~ msgid "full"
#~ msgstr "peÅ‚ny"

#~ msgid "basic"
#~ msgstr "podstawowy"

#~ msgid "  - show units:               %s\n"
#~ msgstr "  - pokaÅ¼ jednostki:          %s\n"

#~ msgid "  - players included:         %s"
#~ msgstr "  - uczestnicy:               %s"

#~ msgid ""
#~ "\n"
#~ "  - player name:              %s"
#~ msgstr ""
#~ "\n"
#~ "  - nazwa gracza:             %s"

#~ msgid ""
#~ "\n"
#~ "  - player id:                %d"
#~ msgstr ""
#~ "\n"
#~ " - identyfikator gracza:      %d"

#~ msgid ""
#~ "\n"
#~ "  - players:                  %s"
#~ msgstr ""
#~ "\n"
#~ "  - gracze:                   %s"

#~ msgid "map not yet created"
#~ msgstr "mapa jeszcze nie przygotowana"

#~ msgid "map definition not checked or error"
#~ msgstr "bÅ‚Ä…d lub niesprawdzona definicja mapy"

#~ msgid "no map definition with id %d"
#~ msgstr "brak definicji mapy z identyfikatorem %d"

#~ msgid "unknown player name: '%s'"
#~ msgstr "nieznana nazwa gracza: '%s'"

#~ msgid "invalid player id: %d"
#~ msgstr "NieprawidÅ‚owy identyfikator gracza: %d"

#~ msgid "Turn: %4d - Year: %10s"
#~ msgstr "Tura: %4d - Rok: %10s"

#~ msgid "toolkit not defined"
#~ msgstr "nie zdefiniowano narzÄ™dzi graficznych"

#~ msgid "error generating the file name"
#~ msgstr "bÅ‚Ä…d podczas tworzenia nazwy pliku"

#~ msgid "error saving map image '%s'"
#~ msgstr "BÅ‚Ä…d podczas zapisywania obrazu mapy '%s'"

#~ msgid "the ppm toolkit can only create images in the ppm format"
#~ msgstr "NarzÄ™dzia ppm mogÄ… tworzyÄ‡ obrazy tylko w formacie ppm."

#~ msgid "could not open file: %s"
#~ msgstr "nie mogÄ™ otworzyÄ‡ pliku: %s."

#~ msgid "illegal packet size"
#~ msgstr "nieprawidÅ‚owa wielkoÅ›Ä‡ pakietu"

#~ msgid "decoding error"
#~ msgstr "bÅ‚Ä…d dekodowania"

#~ msgid "incompatible packet contents"
#~ msgstr "niekompatybiln treÅ›Ä‡ pakietu"

#~ msgid "Away"
#~ msgstr "Nieobecny"

#~ msgid "Novice"
#~ msgstr "poczÄ…tkujÄ…cy"

#~ msgid "Easy"
#~ msgstr "Å‚atwy"

#~ msgid "Hard"
#~ msgstr "trudny"

#~ msgid "Cheating"
#~ msgstr "oszust"

#~ msgid "Experimental"
#~ msgstr "eksperymentalny"

#~ msgid "?attitude:Genocidal"
#~ msgstr "?attitude:Å»Ä…dza krwi"

#~ msgid "?attitude:Belligerent"
#~ msgstr "?attitude:WojowniczoÅ›Ä‡"

#~ msgid "?attitude:Hostile"
#~ msgstr "?attitude:WrogoÅ›Ä‡"

#~ msgid "?attitude:Uncooperative"
#~ msgstr "?attitude:NiechÄ™Ä‡"

#~ msgid "?attitude:Uneasy"
#~ msgstr "?attitude:NiepokÃ³j"

#~ msgid "?attitude:Neutral"
#~ msgstr "?nation:ObojÄ™tnoÅ›Ä‡"

#~ msgid "?attitude:Respectful"
#~ msgstr "?attitude:Szacunek"

#~ msgid "?attitude:Helpful"
#~ msgstr "?attitude:Pomocny"

#~ msgid "?attitude:Enthusiastic"
#~ msgstr "?attitude:Sprzyjanie"

#~ msgid "?attitude:Admiring"
#~ msgstr "?attitude:Podziw"

#~ msgid "?attitude:Worshipful"
#~ msgstr "?attitude:Uwielbienie"

#~ msgid "?diplomatic_state:Armistice"
#~ msgstr "?diplomatic_state:Rozejm"

#~ msgid "?diplomatic_state:War"
#~ msgstr "?diplomatic_state:Wojna"

#~ msgid "?diplomatic_state:Never met"
#~ msgstr "?diplomatic_state:Brak kontaktu"

#~ msgid "?diplomatic_state:Team"
#~ msgstr "?diplomatic_sta¸  †  †  Z¶€�S D�Ø}€“/ �H�ã} �A�æ €‚D �:„£‚ �„¤D“ f„¥k‚ o„¦S€Œ �W�ñT€y ��ô1€ƒ/ ��ù‡ ��ú* …ÜV�,ibes: the Lakota, the Dakota and the Nakota."
#~ msgstr ""
#~ "Siuksowie byli narodem Ameryki PÃ³Å‚nocnej, ktÃ³ry walczyÅ‚ w kilku waÅ¼nych "
#~ "bitwach z armiÄ… StanÃ³w Zjednoczonych. W jego skÅ‚ad wchodziÅ‚y trzy rdzenne "
#~ "ludy: Lakoci, Dakoci i Nakoci."

#~ msgid "Spanish"
#~ msgstr "HiszpaÅ„ski"

#~ msgid "?plural:Spanish"
#~ msgstr "?plural:Hiszpanie"

#~ msgid ""
#~ "The modern Spanish nation was formed when the rulers of the kingdoms of "
#~ "Castile and Aragon led the recapture of the Iberian peninsula from the "
#~ "Moslems. The Reconquista was completed in 1492, the same year Columbus "
#~ "sailed. Spain then went on to create an empire on which the sun never set."
#~ msgstr ""
#~ "Za poczÄ…tki historii wspÃ³Å‚czesnej Hiszpanii uwaÅ¼a siÄ™ walki krÃ³lestw "
#~ "Kastylii i Aragonii prowadzone w celu odbicia pÃ³Å‚wyspu Iberyjskiego z rÄ…k "
#~ "muzuÅ‚manÃ³w. Tzw. Rekonkwista zakoÅ„czyÅ‚a siÄ™ powodzeniem w 1492, w tym "
#~ "samym roku, w ktÃ³rym Kolumb odbyÅ‚ podrÃ³Å¼ do Ameryki. W kolejnym stuleciu "
#~ "Hiszpania stworzyÅ‚a imperium, nad ktÃ³rym nigdy nie zachodziÅ‚o sÅ‚oÅ„ce."

#~ msgid "?female:Cardinal %s"
#~ msgstr "?female:KardynaÅ‚ %s"

#~ msgid "Viking"
#~ msgstr "WikiÅ„ski"

#~ msgid "?plural:Vikings"
#~ msgstr "?plural:Wikingowie"

#~ msgid ""
#~ "The Vikings raided and traded along the coasts of Europe between 800 AD "
#~ "and 1100 AD. Viking raiders eventually became the rulers of Normandy, "
#~ "Russia, and a short-lived kingdom in Sicily."
#~ msgstr ""
#~ "W latach 800-1100 n.e. Wikingowie podbijali i prowadzili handel z "
#~ "nadbrzeÅ¼nymi regionami Europy. Opanowali NormandiÄ…, RosjÄ… i krÃ³tko "
#~ "istniejÄ…cym krÃ³lestwem na Sycylii."

#~ msgid "%s Jarl"
#~ msgstr "%s Jarl"

#~ msgid "?female:%s Jarl"
#~ msgstr "?female:%s Jarl"

#~ msgid "Amphibious Warfare"
#~ msgstr "Amfibie"

#~ msgid "Combined Arms"
#~ msgstr "Wojsko Zespolone"

#~ msgid "Reduces the effect of Cathedrals."
#~ msgstr "Zmniejsza efekt katedr."

#~ msgid "Allows Settl i InÅ¼ynierom budowaÄ‡ fortece."

#~ msgid "Economics"
#~ msgstr "Ekonomia"

#~ msgid "Improves the effect of Colosseums."
#~ msgstr "Wzmacnia efekt KoloseÃ³w."

#~ msgid "Environmentalism"
#~ msgstr "Ochrona Przyrody"

#~ msgid "Espionage"
#~ msgstr "Szpiegostwo"

#~ msgid "Guerilla Warfare"
#~ msgstr "Partyzantka"

#~ msgid "Laser"
#~ msgstr "Laser"

#~ msgid "Leadership"
#~ msgstr "Dowodzenie"

#~ msgid "Machine Tools"
#~ msgstr "Mechanizacja"

#~ msgid "Miniaturization"
#~ msgstr "Miniaturyzacja"

#~ msgid "Mobile Warfare"
#~ msgstr "Wojna bÅ‚yskawiczna"

#~ msgid "Monotheism"
#~ msgstr "Monoteizm"

#~ msgid "Gives sea units one extra move."
#~ msgstr "Daje 1 dodatkowy punkt ruchu jednostkom morskim."

#~ msgid ""
#~ "Great philosophers from all the world join your civilization: you get an "
#~ "immediate advance."
#~ msgstr ""
#~ "Wielcy filozofowie z caÅ‚ego Å›wiata przyÅ‚Ä…czyli siÄ™ do twej cywilizacji; "
#~ "dostajesz dodatkowÄ… technologiÄ™."

#~ msgid "Polytheism"
#~ msgstr "Politeizm"

#~ msgid "Radio"
#~ msgstr "Radio"

#~ msgid "Allows Settlers and Engineers to build airbases."
#~ msgstr "Pozwala Osadnikom i InÅ¼ynierom budowaÄ‡ bazy lotnicze."

#~ msgid "Refrigeration"
#~ msgstr "ZamraÅ¼anie"

#~ msgid "Sanitation"
#~ msgstr "Higiena"

#~ msgid "Seafaring"
#~ msgstr "PodrÃ³Å¼e Morskie"

#~ msgid "Stealth"
#~ msgstr "Technologia \"niewidzialnoÅ›ci\""

#~ msgid "Tactics"
#~ msgstr "Taktyka"

#~ msgid "Theology"
#~ msgstr "Teologia"

#~ msgid "Improves the effect of Cathedrals."
#~ msgstr "Wzmacnia efekt katedr."

#~ msgid "Warrior Code"
#~ msgstr "Kodeks Wojownika"

#~ msgid "Glacier"
#~ msgstr "Lodowiec"

#~ msgid ""
#~ "Glaciers are found only in the most northerly or southerly reaches of the "
#~ "world.  They are very cold, and hence difficult to work with."
#~ msgstr ""
#~ "Lodowce znajdujÄ… siÄ™ tylko na poÅ‚udniowych i pÃ³Å‚nocnych kraÅ„cach Å›wiata. "
#~ "SÄ… to tereny bardzo zimne i trudno prowadziÄ‡ na nich prace."

#~ msgid "Iron"
#~ msgstr "Å»elazo"

#~ msgid "Furs"
#~ msgstr "SkÃ³ry"

#~ msgid "Fruit"
#~ msgstr "Owoce"

#~ msgid "Buffalo"
#~ msgstr "BawoÅ‚y"

#~ msgid "Wheat"
#~ msgstr "Pszenica"

#~ msgid "Peat"
#~ msgstr "Torf"

#~ msgid "Pheasant"
#~ msgstr "BaÅ¼anty"

#~ msgid "Ivory"
#~ msgstr "KoÅ›Ä‡ sÅ‚oniowa"

#~ msgid "Silk"
#~ msgstr "Jedwab"

#~ msgid "Spice"
#~ msgstr "Przyprawy"

#~ msgid "Whales"
#~ msgstr "Wieloryby"

#~ msgid "Wine"
#~ msgstr "Wino"

#~ msgid "Airbase"
#~ msgstr "Baza lotnicza"

#~ msgid ""
#~ "Airbases allow your air units to land and refuel. Air units in an airbase "
#~ "may be attacked by land units."
#~ msgstr ""
#~ "Bazy lotnicze pozwalajÄ… jednostkom powietrznym lÄ…dowaÄ‡ i uzupeÅ‚niaÄ‡ "
#~ "paliwo. Jednostki powietrzne w bazie lotniczej mogÄ… byÄ‡ atakowane przez "
#~ "jednostki lÄ…dowe50Pole Rzeki dodaje 150"
#~ "Roads and railroads can only be built on River tiles if your civilization "
#~ "has learned Bridge Building technology."
#~ msgstr ""
#~ "Drogi i koleje mogÄ… byÄ‡ budowane na Rzekach tylko jeÅ›li cywilizacja "
#~ "poznaÅ‚a juÅ¼ technologiÄ™ Budowa MostÃ³w."

#~ msgid "Can build Airbases."
#~ msgstr "Potrafi budowaÄ‡ bazy lotnicze."

#~ msgid "Can transform terrain."
#~ msgstr "MoÅ¼e przeksztaÅ‚caÄ‡ teren"

#~ msgid "Very bad at attacking AEGIS."
#~ msgstr "Bardzo sÅ‚aba do atakowania KrÄ…Å¼ownikÃ³w AEGIS."

#~ msgid "Attack value halved when attacking Pikemen."
#~ msgstr "WartoÅ›Ä‡ ataku zmniejszyÅ‚a siÄ™ o poÅ‚owÄ™ podczas ataku na PikinierÃ³w."

#~ msgid "Defends very badly against Fighters."
#~ msgstr "SÅ‚abo broni siÄ™ przed MyÅ›liwcami."

#~ msgid "?unitclass:Helicopter"
#~ msgstr "?unitclass:Helikopter"

#~ msgid ""
#~ "Upkeep for Settlers is in food as well as production, and a Settler can "
#~ "die if its supporting city runs out of food. Settlers in a Republic or "
#~ "Democracy require twice as much food per turn, and in Communist or "
#~ "Fundamentalist societies, three times as much."
#~ msgstr ""
#~ "Utrzymanie OsadnikÃ³w zuÅ¼ywa zarÃ³wno punkty produkcji, jak i Å¼ywnoÅ›ci, a "
#~ "Osadnicy mogÄ… zginÄ…Ä‡, jeÅ›li w utrzymujÄ…cym ich mieÅ›cie zabraknie "
#~ "Å¼ywnoÅ›ci. W Republice i Demokracji Osadnicy potrzebujÄ… dwukrotnie wiÄ™cej "
#~ "Å¼ywnoÅ›ci, a w Komunizmie i Fundamentalizmie trzykrotnie wiÄ™cej."

#~ msgid "Engineers"
#~ msgstr "InÅ¼ynierowie"

#~ msgid ""
#~ "Engineers are similar to SettlSettlers; see the Terrain Alterations section for more "
#~ "details."
#~ msgstr ""
#~ "InÅ¼ynierowie sÄ… podobni do OsadTundry w PustyniÄ™), ktÃ³re przekraczajÄ… moÅ¼liwoÅ›ci tych "
#~ "drugich. WiÄ™cej informacji znaleÅºÄ‡ moÅ¼na w sekcji \"Zmiany terenu\"."

#~ msgid ""
#~ "TIP 1:  Upgrade Settlers to Engineers when possible, as Engineers require "
#~ "the same resources as ordinary Settlers."
#~ msgstr ""
#~ "RADA 1: Ulepszaj OsadnikÃ³w do InÅ¼ynierÃ³w kiedy to tylko moÅ¼liwe, poniewaÅ¼ "
#~ "wymagajÄ… oni tych samych zasobÃ³w, co zwykli OsadSettler¾À †  †  Á~€Á~ …Þ er units save money - or make money to those producing "
#~ "them."
#~ msgstr ""
#~ "Standaryzowane cyber jednostki to oszczÄ™dnoÅ›Ä‡ pieniÄ™dzy lub niezÅ‚y "
#~ "interes dla tych, ktÃ³rzy je produkujÄ…."

#~ msgid "Cybernetics"
#~ msgstr "Cybernetyka"

#~ msgid ""
#~ "Making old Earth technology better than before is relatively easy task to "
#~ "do. For small investment, cybernetics gives us much better attack units."
#~ msgstr ""
#~ "Rozwijanie starych ziemskich technologii to stosunkowo Å‚atwe zadanie. "
#~ "DziÄ™ki cybernetyce moÅ¼na niewielkim kosztem stworzyÄ‡ znacznie lepsze "
#~ "jednostki zaczepne."

#~ msgid "Data Storage"
#~ msgstr "Przechowywanie Danych"

#~ msgid ""
#~ "Needs to archive all the media produced for and by politics drive "
#~ "development of better data storage methods."
#~ msgstr ""
#~ "Potrzeba przechowywanie wszystkich przekazÃ³w tworzonych przez politykÃ³w "
#~ "daÅ‚a impuls do rozwoju lepszych metod przechowywanie danych."

#~ msgid "Deep Pumping"
#~ msgstr "Pompy GÅ‚Ä™binowe"

#~ msgid ""
#~ "We can pump water from the depths of the crust. We no longerneed any of "
#~ "the adjacent tiles to have water in order to build irrigation."
#~ msgstr ""
#~ "MoÅ¼emy teraz pompowaÄ‡ wodÄ™ z gÅ‚Ä™bin skorupy planetarnej. Od teraz "
#~ "nawodnienia budowaÄ‡ moÅ¼na takÅ¼e na polach nie sÄ…siadujÄ…cych ze ÅºrÃ³dÅ‚ami "
#~ "wody."

#~ msgid "Deneb Radar"
#~ msgstr "Radar denebaÅ„ski"

#~ msgid ""
#~ "Not really an conventional radar, but named so as it fills similar role. "
#~ "It's based on Deneb 7 radiation and works on this planet."
#~ msgstr ""
#~ "Nie jest to wprawdzie konwencjonalny radar, ale peÅ‚ni podobnÄ… rolÄ™ "
#~ "wykorzystujÄ…c promieniowanie Deneba 7 i tylko on dziaÅ‚a na tej planecie."

#~ msgid "Dual Government"
#~ msgstr "DwuRzÄ…d"

#~ msgid "Government should consider both Humans and Native aliens."
#~ msgstr ""
#~ "UstrÃ³j powinien uwzglÄ™dniaÄ‡ przedstawicieli zarÃ³wno Ludzi, jak i Obcych"

#~ msgid ""
#~ "We are finally able to escape force field surrounding Deneb 7. In "
#~ "addition to technical insight it requires correct attitude."
#~ msgstr ""
#~ "MoÅ¼emy wreszcie wyrwaÄ‡ siÄ™ poza pole siÅ‚owe otaczajÄ…ce Deneb 7. OprÃ³cz "
#~ "odpowiedniej wiedzy technicznej potrzebne jest takÅ¼e odpowiednie "
#~ "podejÅ›cie."

#~ msgid "Faction Government"
#~ msgstr "RzÄ…d Frakcyjny"

#~ msgid "Familiar government types adjusted to local environment."
#~ msgstr "Znane typy ustrojÃ³w dostosowane do lokalnych warunkÃ³w."

#~ msgid "Faction Politics"
#~ msgstr "Polityka Frakcyjna"

#~ msgid ""
#~ "Human relations in this situation, where various factions have been "
#~ "forced to this strange planet, are quite unlike anything seen before. It "
#~ "very well deserves small study. Maybe we then can co-operate with other "
#~ "factions."
#~ msgstr ""
#~ "Na planecie, na ktÃ³rej rÃ³Å¼ne grupy zmuszone zostaÅ‚y do Å¼ycia obok siebie, "
#~ "relacje spoÅ‚eczne nie sÄ… podobne do niczego w znanym WszechÅ›wiecie. MoÅ¼e "
#~ "jeÅ›li dokÅ‚adnie zbadamy tÄ… nietypowÄ… sytuacjÄ™, wspÃ³Å‚praca miÄ™dzy rÃ³Å¼nymi "
#~ "grupami bÄ™dzie ukÅ‚adaÄ‡ siÄ™ gÅ‚adko?"

#~ msgid "Food Regeneration"
#~ msgstr "Odzyskiwanie Å»ywnoÅ›ci"

#~ msgid ""
#~ "If what we harvest grows back faster, we get more food. It's simple as "
#~ "that.\n"
#~ "\n"
#~ "Farmland tiles get additional 50% food production bonus."
#~ msgstr ""
#~ "To proste: jeÅ›li roÅ›iny, ktÃ³re zbierzemy bÄ™dÄ… odrastaÄ‡ szybciej, bÄ™dziemy "
#~ "mieli wiÄ™cej Å¼ywnoÅ›ci.\n"
#~ "\n"
#~ "Pola z farmami dajÄ… o 50% wiÄ™cej Å¼ywnoÅ›ci."

#~ msgid "Force Channeling"
#~ msgstr "InÅ¼ynieria Pola SiÅ‚owego"

#~ msgid ""
#~ "Radiation is obstacle for us, but now also an resource. We know how to "
#~ "channel Deneb 7's power to our own use.\n"
#~ "\n"
#~ "Engineers can build Force Fortresses."
#~ msgstr ""
#~ "Promieniowanie jest dla nas przeszkodÄ…, lecz takÅ¼e dobrodziejstwem, odkÄ…d "
#~ "nauczyliÅ›my siÄ™ wykorzystywaÄ‡ pole siÅ‚owe Deneba 7 do naszych potrzeb.\n"
#~ "\n"
#~ "InÅ¼ynierowie mogÄ… budowaÄ‡ Fortece SiÅ‚owe."

#~ msgid "Gravity Manipulation"
#~ msgstr "InÅ¼ynieria Grawitacyjna"

#~ msgid ""
#~ "From inside the crust we gather information required to understand how "
#~ "gravity works and what one can do with it."
#~ msgstr ""
#~ "BadajÄ…c skorupÄ™ planety, gromadzimy informacjÄ™ o tym, jak dziaÅ‚a "
#~ "grawitacja i jak moÅ¼emy jÄ… wykorzystaÄ‡."

#~ msgid "Global Knowledge"
#~ msgstr "Globalna Wiedza"

#~ msgid ""
#~ "Information flows to us. We learn any tech known by four other "
#~ "civilizations."
#~ msgstr ""
#~ "SpÅ‚ywajÄ… do nas informacje. Poznajemy kaÅ¼dÄ… technologiÄ™ znanÄ… czterem "
#~ "innym cywilizacjom."

#~ msgid "High-Tech Filtering"
#~ msgstr "Zaawansowane Filtrowanie"

#~ msgid "You can get a lot of things from ocean if you know how."
#~ msgstr "Oceany mogÄ… daÄ‡ nam wiele rzeczy, jeÅ›li tylko wiemy jak je wydobyÄ‡."

#~ msgid ""
#~ "Simply knowing this tech makes two content citizens happy in each city."
#~ msgstr ""
#~ "ZnajomoÅ›Ä‡ tej technologii czyni 2 zadowolonych mieszkaÅ„cÃ³w szczÄ™Å›liwymi w "
#~ "kaÅ¼dym mieÅ›cie."

#~ msgid "Low-Level Orbit"
#~ msgstr "Loty Na Niskiej Orbicie"

#~ msgid ""
#~ "With further advances in antigravitics we are able to enter orbit even if "
#~ "we still are prisoners of the force field surronding Deneb 7.\n"
#~ "\n"
#~ "Makes Antigrav Ports more efficient. They can airlift three units instead "
#~ "of just one."
#~ msgstr ""
#~ "Dalsze postÄ™py w badaniach nad antygrawitacjÄ… pozwoliÅ‚y nam wchodziÄ‡ na "
#~ "orbitÄ™, mimo tego Å¼e nadal jesteÅ›my wiÄ™Åºniami pola siÅ‚owego otaczajÄ…cego "
#~ "Deneb 7.\n"
#~ "\n"
#~ "Usprawnia dziaÅ‚anie PortÃ³w Antygrawitacyjnych. MogÄ… siÄ™ w nich "
#~ "przemieszczaÄ‡ trzy jednostki na turÄ™."

#~ msgid ""
#~ "Using Deneb 7's own power available everywhere land travel speeds can "
#~ "reach levels never seen before."
#~ msgstr ""
#~ "WykorzystujÄ…c energiÄ™ planety, moÅ¼e podrÃ³Å¼owaÄ‡ po lÄ…dzie z niespotykanÄ… "
#~ "dotÄ…d szybkoÅ›ciÄ…."

#~ msgid "Manufacturing"
#~ msgstr "WytwÃ³rstwo"

#~ msgid ""
#~ "It takes some research to even make basic manufacturing in this alien "
#~ "world."
#~ msgstr ""
#~ "Na tej planecie nawet podstawowa dziaÅ‚alnoÅ›Ä‡ wytwÃ³rcza jest trudna bez "
#~ "dodatkowych badaÅ„."

#~ msgid "Martial Law"
#~ msgstr "Stan WyjÄ…tkowy"

#~ msgid ""
#~ "Effective martial law requires that we can react quickly, to immediately "
#~ "send forces where they are needed.\n"
#~ "\n"
#~ "Maximum martial law for cities with Secret Police is increased from two "
#~ "to five."
#~ msgstr ""
#~ "Aby stan wyjÄ…tkowy byÅ‚ skuteczny, musimy byÄ‡ w stanie szybko wysyÅ‚aÄ‡ "
#~ "wojsko tam, gdzie jest potrzebne.\n"
#~ "\n"
#~ "Maksymalny stan wyjÄ…tkowy dla miast z TajnÄ… PolicjÄ… zwiÄ™ksza siÄ™ z 2 do 5."

#~ msgid "Mental Powers"
#~ msgstr "ZdolnoÅ›ci Mentalne"

#~ msgid ""
#~ "I WANT\n"
#~ "\n"
#~ "One way to resist radiation is willpower.\n"
#~ "\n"
#~ "Simply knowing this tech allows cities to grow 3 sizes bigger."
#~ msgstr ""
#~ "CHCÄ˜\n"
#~ "\n"
#~ "Jednym ze sposobÃ³w na uchronienie siÄ™ przed promieniowaniem jest siÅ‚a "
#~ "woli.\n"
#~ "\n"
#~ "ZnajomoÅ›Ä‡ tej technologii pozwala miastom wzrosnÄ…Ä‡ o 3 rozmiary."

#~ msgid "Mining"
#~ msgstr "Kopalnie"

#~ msgid ""
#~ "Earthly mining technologies were not sufficient for heavy scale mining on "
#~ "this planet."
#~ msgstr ""
#~ "Ziemska technologia gÃ³rnicza nie wystarczaÅ‚a, by prowadziÄ‡ duÅ¼e prace "
#~ "wydobywcze na tej planecie."

#~ msgid "Modified Spitter"
#~ msgstr "Zmodyfikowana Plujka"

#~ msgid ""
#~ "We already know how to make modifications to alien lifeforms. Let's "
#~ "improve spitters."
#~ msgstr "Potrafimy juÅ¼ modyfikowaÄ‡ ocbe formy Å¼ycia. Ulepszmy plujki!"

#~ msgid "Mood Manipulation"
#~ msgstr "InÅ¼ynieria Nastroju"

#~ msgid "People are happy if they believe that they are happy."
#~ msgstr "Ludzie sÄ… szczÄ™Å›liwi, jeÅ›li wierzÄ…, Å¼e sÄ… szczÄ™Å›liwi."

#~ msgid "Naval Superiority"
#~ msgstr "Zaawansowana Wojna Morska"

#~ msgid ""
#~ "It's no longer enough to replicate old Earth technologies. We want "
#~ "superiority."
#~ msgstr ""
#~ "Nie wystarcza nam juÅ¼ kopiowanie ziemskiej technologii. Chcemy jÄ… "
#~ "przeÅ›cignÄ…Ä‡."

#~ msgid "New Frontier"
#~ msgstr "Nowe Granice"

#~ msgid ""
#~ "We finally fully realize that we are not limited to what we had as part "
#~ "of Earth empire.\n"
#~ "\n"
#~ "Increases max tax/science/lux rate bÄà †  †  Á~€Á~ …Þ rÃ³w w "
#~ "innym mieÅ›cie. Te poczÄ…tkowe opÅ‚aty zaleÅ¼Ä… od produkcji wypracowanej juÅ¼ "
#~ "przez oba miasta, a takÅ¼e od dystansu pomiÄ™dzy nimi. NiektÃ³re odkrycia "
#~ "usprawniajÄ… transport i zmniejszajÄ… te jednorazowe sumy."

#~ msgid ""
#~ "Also, an ongoing trade route is established that benefits both its origin "
#~ "and destination equally by generating trade points for each city every "
#~ "turn. The amount of ongoing trade increases with the size of each city "
#~ "and the distance between them; it is doubled if the cities are on "
#~ "different continents, and doubled again if the cities are from different "
#~ "civilizations. This last condition means the net benefit to your "
#~ "civilization of a trade route is the same regardless of whether you own "
#~ "both cities or only one of them; if you only own one city, trade in each "
#~ "city is doubled, but you only get the benefit from one end of the route."
#~ msgstr ""
#~ "Ponadto ruchliwe szlaki handlowe przynoszÄ… zyski obu miastom, tworzÄ…c "
#~ "dodatkowe punkty handlu w kaÅ¼dej turze. Zyski te sÄ… tym wiÄ™ksze, im "
#~ "wiÄ™ksze sÄ… miasta i odlegÅ‚oÅ›Ä‡ pomiÄ™dzy nimi, a podwajajÄ… siÄ™, gdy miasta "
#~ "leÅ¼Ä… na innych kontynentach i podwajajÄ… siÄ™ ponownie, jeÅ›li naleÅ¼Ä… do "
#~ "innych narodÃ³w. Oznacza to, Å¼e zysk ze szlaku jest taki sam dla gracza "
#~ "niezaleÅ¼nie od tego, czy handlujÄ… ze sobÄ… dwa miasta naleÅ¼Ä…ce do niego, "
#~ "czy teÅ¼ jego miasto z miastem innego narodu - w pierwszym przypadku oba "
#~ "miasta generujÄ… zysk, w drugim zysk z handlu w jednym mieÅ›cie jest "
#~ "podwajany."

#~ msgid ""
#~ "(If a trade route already exists between two cities, the origin "
#~ "civilization can still gain initial revenue by entering the marketplace "
#~ "and selling trade goods, but it is reduced to a third.)"
#~ msgstr ""
#~ "(JeÅ›li szlak handlowy juÅ¼ istnieje, cywilizacja, z ktÃ³rej pochodzi "
#~ "jednostka moÅ¼e dostaÄ‡ poczÄ…tkowÄ… opÅ‚atÄ™, jeÅ›li wejdzie na rynek i sprzeda "
#~ "tam swoje dobra. Wtedy jednak zysk zmniejszany jest do jednej trzeciej.)"

#~ msgid ""
#~ "The number of trade routes per city is limited to four. If you attempt to "
#~ "establish more routes, the trade route with the smallest ongoing revenue "
#~ "is canceled if it would be less than the new route."
#~ msgstr ""
#~ "Jedno miasto moÅ¼e ustanowiÄ‡ tylko cztery szlaki handlowe. JeÅ›li "
#~ "sprÃ³bujesz stworzyÄ‡ piÄ…ty, najmniej opÅ‚acalny ustanowiony juÅ¼ szlak "
#~ "zostanie zlikwidowany, jeÅ›li nowy szlak przynosi wiÄ™cej zyskÃ³w."

#~ msgid ""
#~ "Beware: in rulesets where plague is enabled, it can travel along trade "
#~ "routes. See the section on Plague for more details."
#~ msgstr ""
#~ "UwaÅ¼aj: w zestawach zasad, w ktÃ³rym przewidziana jest epidemia, choroba "
#~ "rozprzestrzenia siÄ™ wzdÅ‚uÅ¼ szlakÃ³w handlowych. WiÄ™cej informacji znaleÅºÄ‡ "
#~ "moÅ¼na w sekcji \"Epidemia\"."

#~ msgid ""
#~ "To view the current trade routes of a city, click and hold over the "
#~ "Trade: line in the Overview tab in the city view."
#~ msgstr ""
#~ "Aby zobaczyÄ‡ szlaki handlowe miasta, wybierz polecenie \"PokaÅ¼ szlaki "
#~ "handlowe\" w menu \"Widok\"."

#~ msgid ""
#~ "Cities are your sole instrument for developing natural resources and "
#~ "channeling them toward expansion, technological progress, and warfare."
#~ msgstr ""
#~ "Miasta posÅ‚uÅ¼Ä… ci do eksploatowania zasobÃ³w naturalnych i do "
#~ "wykorzystywania ich w celu poszerzania granic, odkrywania technologii "
#~ "oraz dziaÅ‚aÅ„ wojennych."

#~ msgid ""
#~ "A city is created when Settlers are given the \"build city\" command on "
#~ "suitable terrain, removing the unit from play to provide the city with "
#~ "its first citizen. A city may grow to include dozens of citizens, some "
#~ "working within the city while others are dispatched as new settlers. "
#~ "Famine, war, and plague kill citizens and reduce population; with the "
#~ "loss of its last citizen a city disappears (in the default ruleset, this "
#~ "can leave ruins, although these have no effect on gameplay)."
#~ msgstr ""
#~ "Miasto zostanie zbudowane, gdy wydasz Osadnikom polecenie \"Zbuduj miasto"
#~ "\" na wybranym terenie, co usuwa jednostkÄ™ z gry, lecz daje miastu "
#~ "pierwszego mieszkaÅ„ca. Miasto moÅ¼e rosnÄ…Ä‡ i mieÄ‡ dziesiÄ…tki mieszkaÅ„cÃ³w; "
#~ "niektÃ³rzy z nich mogÄ… pracowaÄ‡ w mieÅ›cie, z innych moÅ¼esz zrobiÄ‡ nowych "
#~ "OsadnikÃ³w. GÅ‚Ã³d, wojna i epidemie zabijajÄ… mieszkaÅ„cÃ³w i zmniejszajÄ… "
#~ "populacjÄ™; wraz ze Å›mierciÄ… ostatniego mieszkaÅ„ca, miasto znika (w "
#~ "domyÅ›lnym zestawie zasad, w miejscu tym mogÄ… zostaÄ‡ ruiny, ale nie "
#~ "wpÅ‚ywajÄ… one na przebieg gry)."

#~ msgid ""
#~ "Each city may work the terrain within its reach. In the default ruleset, "
#~ "this is a fixed radius of approximately three tiles, giving access to 20 "
#~ "tiles on rectangular maps, or 18 tiles on hexagonal ones, in addition to "
#~ "the city center tile. In other rulesets it may be different, and may vary "
#~ "depending on factors such as the size of the city and known technologies."
#~ msgstr ""
#~ "Miasta mogÄ… obrabiaÄ‡ teren w swoim zasiÄ™gu. W domyÅ›lnym zestawie zasad "
#~ "tereny te leÅ¼Ä… w staÅ‚ym promieniu okoÅ‚o trzech pÃ³l, dajÄ…c dostÄ™p do 20 "
#~ "pÃ³l na mapach prostokÄ…tnych i 18 na mapach szeÅ›ciokÄ…tnych oraz do pola, "
#~ "na ktÃ³rych leÅ¼y miasto. W innych zestawach zasad promieÅ„ moÅ¼e siÄ™ "
#~ "zmieniaÄ‡ w zaleÅ¼noÅ›ci od rozmiaru miasta i posiadanych technologii."

#~ msgid ""
#~ "To extract resources from a tile, you must have a citizen working there. "
#~ "You cannot begin working a tile which a neighboring city is already "
#~ "working, nor can you work terrain upon which an enemy unit is standing, "
#~ "or terrain inside another player's borders. Thus you can simulate "
#~ "conditions of siege by stationing your units atop valuable resources "
#~ "around an enemy city. Units can also be ordered to pillage, which damages "
#~ "improvements. Workers, Settlers, and Engineers could even transform the "
#~ "terrain to make the tile less productive."
#~ msgstr ""
#~ "Aby wykorzystywaÄ‡ zasoby pÃ³l, muszÄ… pracowaÄ‡ na nich mieszkaÅ„cy miasta. "
#~ "Nie moÅ¼na jednak pracowaÄ‡ na polu wykorzystywanym juÅ¼ przez inne miasto, "
#~ "na ktÃ³rym przebywa jednostka wroga lub ktÃ³re leÅ¼y poza granicami paÅ„stwa. "
#~ "MoÅ¼esz wiÄ™c zmniejszaÄ‡ produkcjÄ™ obleganego miasta, zajmujÄ…c swymi "
#~ "jednostkami wykorzystywane przez to miasto pole. Ponadto jednostki mogÄ… "
#~ "niszczyÄ‡ usprawnienia terenu (drogi, nawodnienie itp.). Osadnicy, "
#~ "Robotnicy i InÅ¼ynierowie mogÄ… nawet zmieniÄ‡ teren tak, aby dawaÅ‚ mniej "
#~ "dÃ³br."

#~ msgid ""
#~ "The section on Terrain describes how the output of each tile is affected "
#~ "by the terrain, the presence of special resources such as game or "
#~ "minerals, and improvements like roads, irrigation, and mines. Note that "
#~ "the tile on which the city itself rests -- the city center -- gets worked "
#~ "for free, without being assigned a citizen. In the default ruleset, the "
#~ "city's tile always produces at least one food point and at least one "
#~ "production point regardless of terrain. It also gains whatever advantages "
#~ "the terrain offers with an irrigation system (because cities come with "
#~ "water systems built-in), but this may not be used as a basis for "
#~ "irrigating other tiles; for that, an irrigation system must be explicitly "
#~ "built on the tile (which will be of no further benefit to the city "
#~ "itself). Similarly, with sufficient technology and improvements, the city "
#~ "center automatically gets any bonus associated with Farmland. City "
#~ "centers are also automatically developed with roads and, when technology "
#~ "has made them available, railroads (because cities come with "
#~ "transportation built-in)."
#~ msgstr ""
#~ "W sekcji \"Teren\" znajdziesz informacje o tym, jaki wpÅ‚yw majÄ… na dane "
#~ "pole czynniki takie jak: typ terenu, zasoby specjalne (np. zwierzyna i "
#~ "surowce), usprawnienia (np. drogi i kopalnie). PamiÄ™taj, Å¼e pole, na "
#~ "ktÃ³rym leÅ¼y miasto jest wykorzystywane \"za darmo\", tj. bez koniecznoÅ›ci "
#~ "przydzielania dodatkowych pracownikÃ³w. W domyÅ›lnym zestawie zasad, pole "
#~ "miasta zawsze daje co najmniej jeden punkt Å¼ywnoÅ›ci i jeden punkt "
#~ "produkcji, niezaleÅ¼nie od terenu. Ponadto, miasto wykorzystuje teren na "
#~ "ktË€ †  †  Á~€Á~ ƒˆ>  ‚ÕDƒ‰  pokaÅ¼ pracownikÃ³w (kursor w pobliÅ¼u "
#~ "miasta)\n"
#~ "  Shift+prawy przycisk:          kopiuj produkcjÄ™ (miasta lub jednostki)\n"
#~ "  Shift+Ctrl+prawy przycisk:     wklej produkcjÄ™ do miasta"

#~ msgid ""
#~ "  Area Selection mode (GTK):\n"
#~ "  ==========================\n"
#~ "  Right-click-and-drag:          Select units/cities by area\n"
#~ "  Shift-right-click-and-drag:    Append area contents to existing "
#~ "selection\n"
#~ "\n"
#~ "  In this mode, multiple units and/or cities are selected. If the "
#~ "selection rectangle contains any cities, and \"Select cities before units"
#~ "\" is set in the options, only the cities are selected and the current "
#~ "unit selection is left alone; otherwise, both cities and units are "
#~ "selected.\n"
#~ "\n"
#~ "  Selected cities are highlighted on the map and in the Cities report for "
#~ "further mass actions. Immediately after selecting, the set of cities can "
#~ "be adjusted by left-clicking on individual cities; and the production for "
#~ "all the highlighted cities can be changed with Shift-Ctrl-right-click "
#~ "(see previous section). Right-clicking leaves this mode."
#~ msgstr ""
#~ "  Tryb wyboru obszaru (GTK):\n"
#~ "  ==========================\n"
#~ "  Prawy przycisk i ciÄ…gniÄ™cie:         wybierz jednostki/miasta na "
#~ "obszarze\n"
#~ "  Shift+prawy przycisk i ciÄ…gniÄ™cie:   dodaj elementy obszaru do obecnego "
#~ "wyrÃ³Å¼nienie\n"
#~ "\n"
#~ "  W tym trybie moÅ¼na wybieraÄ‡ wiele miast i jednostek. JeÅ›li prostokÄ…t "
#~ "wyboru zawiera miasta i wÅ‚Ä…czono opcjÄ™ \"Wybierz miasta, nie jednostki\", "
#~ "wybrane zostanÄ… jedynie miasta i nie wpÅ‚ynie to na wybrane jednostki. W "
#~ "przeciwnym razie wybrane zostanÄ… zarÃ³wno miasta, jak i jednostki.\n"
#~ "\n"
#~ "  Wybrane miasta zostajÄ… podÅ›wietlone na mapie i w raporcie o miastach. "
#~ "TuÅ¼ po wyborze grupa miast moÅ¼e zostaÄ‡ zmieniona poprzez klikniÄ™cie lewym "
#~ "przyciskiem myszy na dane miasto. MoÅ¼na teÅ¼ zmieniÄ‡ produkcjÄ™ wszystkich "
#~ "wybranych miast poprzez klikniÄ™cie Shift+Ctrl+prawy przycisk (zob. "
#~ "poprzednia sekcja). KlikniÄ™cie prawym przyciskiem myszy wyÅ‚Ä…cza tryb "
#~ "wyboru."

#~ msgid ""
#~ "  Chatline (GTK):\n"
#~ "  ===============\n"
#~ "  Ctrl-Alt-right-click:          Paste city or tile link into chatline\n"
#~ "  Shift-Ctrl-Alt-right-click:    Paste unit link into chatline\n"
#~ "\n"
#~ "  These controls allow map elements to be referred to in chat. See the "
#~ "Chatline help for more details.\n"
#~ msgstr ""
#~ "  Czat (GTK):\n"
#~ "  ===========\n"
#~ "  Ctrl+Alt+prawy przycisk:              wklej link miasta lub pola\n"
#~ "  Shift+Ctrl+Alt+prawy przycisk:        wklej link do jednostki\n"
#~ "\n"
#~ "  Te skrÃ³ty uÅ‚atwiajÄ… wskazywanie elementÃ³w mapy w czacie. WiÄ™cej "
#~ "informacji znajdziesz w sekcji pomocy \"Czat\".\n"

#~ msgid ""
#~ "Overview Map (Mouse):\n"
#~ "=====================\n"
#~ "  Left-click, Shift-left-click, and Right-click have the same functions "
#~ "as they do on the main map.\n"
#~ msgstr ""
#~ "Minimapa (myszka):\n"
#~ "==================\n"
#~ "  Lewy przycisk Shift+lewy przycisk i prawy przycisk dziaÅ‚ajÄ… tak samo "
#~ "jak na gÅ‚Ã³wnej mapie.\n"

#~ msgid ""
#~ "Dialogs and Reports:\n"
#~ "====================\n"
#~ "     F1: show Map View\n"
#~ "     F2: open Units Report\n"
#~ "     F3: open Nations Report\n"
#~ "     F4: open Cities Report\n"
#~ "     F5: open Economy Report\n"
#~ "     F6: open Research Report\n"
#~ "     F7: open World Wonders\n"
#~ "     F8: open Top Five Cities\n"
#~ "     F9: open Messages dialog\n"
#~ "    F11: open Demographics\n"
#~ "    F12: open Spaceship\n"
#~ "\n"
#~ "        Ctrl-F: open Find City dialog\n"
#~ "        Ctrl-L: open Worklists dialog\n"
#~ "        Ctrl-T: open Tax/Lux/Sci Rates dialog\n"
#~ "  Shift-Ctrl-R: open Revolution dialog\n"
#~ "\n"
#~ "Shift-Return: Turn done"
#~ msgstr ""
#~ "Okna dialogowe i raporty:\n"
#~ "=========================\n"
#~ "     F1: wyÅ›wietl mapÄ™\n"
#~ "     F2: wyÅ›wietl raport o jednostkach\n"
#~ "     F3: wyÅ›wietl raport o narodach\n"
#~ "     F4: wyÅ›wietl raport o miastach\n"
#~ "     F5: wyÅ›wietl raport ekonomiczny\n"
#~ "     F6: wyÅ›wietl raport naukowy\n"
#~ "     F7: wyÅ›wietl cudy Å›wiata\n"
#~ "     F8: wyÅ›wietl piÄ™Ä‡ najwspanialszych miast\n"
#~ "     F9: otwÃ³rz okno powiadomieÅ„\n"
#~ "    F11: wyÅ›wietl raport demograficzny\n"
#~ "    F12: wyÅ›wietl raport o Rakiecie Kosmicznej\n"
#~ "\n"
#~ "     Shift-F: otwÃ³rz wyszukiwarkÄ™ miast\n"
#~ "      Ctrl-L: otwÃ³rz edytor planÃ³w prac\n"
#~ "     Shift-T: otwÃ³rz okno dialogowe podatkÃ³w\n"
#~ "Ctrl-Shift-R: otwÃ³rz okno dialogowe rewolucji\n"
#~ "\n"
#~ " Shift-Enter: Koniec tury"

#~ msgid ""
#~ "Editing Mode (GTK):\n"
#~ "===================\n"
#~ "    Ctrl-E: toggle editing mode\n"
#~ "    Ctrl-M: toggle fog of war in editing mode\n"
#~ msgstr ""
#~ "Tryb edycji (GTK):\n"
#~ "==================\n"
#~ "    Ctrl-E: wÅ‚Ä…cz/wyÅ‚Ä…cz tryb edycji\n"
#~ "    Ctrl-M: wÅ‚Ä…cz/wyÅ‚Ä…cz \"mgÅ‚Ä™ wojny\" w trybie edycji\n"

#~ msgid ""
#~ "The Citizen Governor (formerly called the CMA) helps you manage your "
#~ "cities. It deploys the available workers on the free tiles around the "
#~ "city to achieve maximal city output. It also changes workers to "
#~ "specialists, if appropriate. And the governor has another ability: "
#~ "whenever possible, it keeps your cities content."
#~ msgstr ""
#~ "ZarzÄ…dca pomaga ci zarzÄ…dzaÄ‡ miastem. Przydziela on mieszkaÅ„cÃ³w do pracy "
#~ "na otaczajÄ…cych miasto polach tak, by zmaksymalizowaÄ‡ jego produkcjÄ™. "
#~ "ZarzÄ…dca moÅ¼e teÅ¼ przydzielaÄ‡ specjalnoÅ›ci, jeÅ›li jest to konieczne. "
#~ "Ponadto bÄ™dzie on prÃ³bowaÅ‚ utrzymaÄ‡ wysoki poziom zadowolenia mieszkaÅ„cÃ³w."

#~ msgid ""
#~ "There are various means to tell the governor what kind of output you "
#~ "would like. Open the city window and click on the governor tab. There are "
#~ "two kinds of sliders: On the left, you can set a Minimal Surplus for each "
#~ "kind of production; e.g. Gold = +3 means the city earns 3 gold more than "
#~ "it needs to upkeep its improvements. On the right, the sliders let you "
#~ "define by how much you prefer one kind of production to another; setting "
#~ "science to 3 means you prefer a single bulb to three shields (or gold, "
#~ "trade,...). You can set different factors for each kind of production, "
#~ "according to your needs."
#~ msgstr ""
#~ "Istnieje kilka sposobÃ³w na wyjaÅ›nienie zarzÄ…dcy jakiego rodzaju produkcji "
#~ "oczekujesz. OtwÃ³rz okno dialogowe miasta i wybierz zakÅ‚adkÄ™ zarzÄ…dcy. "
#~ "Znajdziesz tam dwa rodzaje suwakÃ³w. Po lewej stronie zobaczysz minimalnÄ… "
#~ "nadwyÅ¼kÄ™ dla kaÅ¼dego typu produkcji; np. ZÅ‚oto = +3 oznacza, Å¼e miasto "
#~ "zarabia 3 sztuki zÅ‚ota ponad koszt utrzymania budynkÃ³w. Po prawej stronie "
#~ "zobaczysz suwaki, dziÄ™ki ktÃ³rym okreÅ›lisz, ktÃ³ra typ produkcji jest dla "
#~ "ciebie waÅ¼niejszy; np. ustawienie nauki na 3 oznacza, Å¼e wolisz jeden "
#~ "punkt odkryÄ‡ niÅ¼ trzy punkty produkcji (lub zÅ‚ota, handlu...). MoÅ¼esz "
#~ "wybraÄ‡ rÃ³Å¼ne ustawienia dla kaÅ¼dego typu produkcji w zaleÅ¼noÅ›ci od "
#~ "potrzeb."

#~ msgid ""
#~ "If you set up some Minimal Surpluses which are impossible to fulfill, the "
#~ "governor can't be activated. Whenever the governor can't fulfill its task "
#~ "in the ongoing game, it passes back control to you. So you'd better not "
#~ "define too high a surplus; instead, use factors to achieve your goals."
#~ msgstr ""
#~ "JeÅ›li ustawisz minimalne nadwyÅ¼ki tak, Å¼e nie bÄ™dzie moÅ¼na ich osiÄ…gnÄ…Ä‡, "
#~ "zarzÄ…dca nie zostanie wÅ‚Ä…czony. Zawsze gdy zarzÄ…dca nie bÄ™dzie w stanie "
#~ "wypeÅ‚niÄ‡ postawionych mu zadaÅ„, przekaÅ¼e kontrolÄ™ tobie. UwaÅ¼aj wiÄ™c, by "
#~ "nie ustawiÄ‡ zbyt wysokich nadwyÅ¼ek; czasem lepiej uÅ¼yÄ‡ drugiego typu "
#~ "suwakÃ³w."

#~ msgid ""
#~ "The Celebrate checkbox lets your city - celebrate. This will work only "
#~ "with a high luxury rate. See help about 'Happiness'."
#~ msgstr ""
#~ "Zaznaczenie pola \"Å›wiÄ™tuj\" pozwoli twojemu miastu na... Å›wiÄ™towanie! "
#~ "MoÅ¼liwe to jednak bÄ™dzie jedynie przy wysokiej stawce luksusu. Zobacz teÅ¼ "
#~ "sekcjÄ™ \"Zadowolenie\"."

#~ msgid ""
#~ "Clicking on 'Control city' puts the city under control of the governor, "
#~ "'Release city' passes control back to you."
#~ msgstr ""
#~ "Gdy klikniesz 'ZarzÄ…dzaj miastem', oddasz miasto podÑ  †  †  Á€Á …Þb Gdy zechcesz wrÃ³ciÄ‡ do widoku mapy, naciÅ›nij F1."

#~ msgid ""
#~ "Now you have researched your second technology.  Go back into the\n"
#~ "Research report (F6) and take a quick look at your progress.  If you\n"
#~ "set Republic as your technology goal earlier, a new research target\n"
#~ "should have been chosen for you automatically.  If you do not have\n"
#~ "any goal set, however, there will not be any new target chosen until\n"
#~ "the end of the turn.\n"
#~ "\n"
#~ "In the turn when you complete your research, you can pick a new tech\n"
#~ "to research.  However, switching targets midway through researching a\n"
#~ "particular technology costs you all of the research done on\n"
#~ "it so far.  Setting your technology goal wisely means you do not have\n"
#~ "to worry about picking a new research target each time you finish\n"
#~ "researching a technology."
#~ msgstr ""
#~ "Twoi naukowcy odkryli wÅ‚aÅ›nie drugÄ… technologiÄ™! WrÃ³Ä‡ do okna "
#~ "dialogowego\n"
#~ "nauki (F6) i zwrÃ³Ä‡ uwagÄ™ na postÄ™p. JeÅ›li wybraÅ‚eÅ›/aÅ› RepublikÄ™ jako cel\n"
#~ "badaÅ„, technologia, na ktÃ³rej skupiÄ… siÄ™ twoi uczeni zostanie wybrana\n"
#~ "automatycznie. JeÅ›li jednak nie wybrano Å¼adnego celu, nowa technologia\n"
#~ "zostanie wybrana dopiero w kolejnej turze.\n"
#~ "\n"
#~ "W turze, w ktÃ³rej skoÅ„czono prace nad technologiÄ…, moÅ¼na wybraÄ‡ nowy cel\n"
#~ "badaÅ„. PamiÄ™taj jednak, Å¼e zmiana celu podczas pracy nad odkryciem "
#~ "spowoduje\n"
#~ "utratÄ™ wszystkich dotychczas wypracowanych punktÃ³w. JeÅ›li mÄ…drze "
#~ "ustawisz\n"
#~ "cel badaÅ„, nie trzeba bÄ™dzie martwiÄ‡ siÄ™ o wybÃ³r technologii za kaÅ¼dym "
#~ "razem,\n"
#~ "gdy dokonasz odkrycia."

#~ msgid ""
#~ "You have successfully completed research into The Republic.  This\n"
#~ "technology is particularly useful because it allows a new form of\n"
#~ "government.  The government your civilization follows is very\n"
#~ "important in determining your development.  In the beginning you\n"
#~ "started as a Despotism, a very inefficient form of government.  Later\n"
#~ "government options will give you some choice of whether your\n"
#~ "civilization is to be a peaceful trading nation or a conquering\n"
#~ "juggernaut.  Each has advantages.\n"
#~ "\n"
#~ "For now, you probably want to switch straight into Republic.  In the\n"
#~ "Civilization menu, go to the Government submenu and choose\n"
#~ "Republic.  Yes you want a revolution!  Changing governments means\n"
#~ "going through a few turns of anarchy, so it is not without cost.\n"
#~ "However Republic is a substantially better form of government\n"
#~ "than Despotism so the investment will soon pay off."
#~ msgstr ""
#~ "Twoi naukowcy zakoÅ„czyli prace nad RepublikÄ…. Technologia ta jest\n"
#~ "wyjÄ…tkowo uÅ¼yteczna, poniewaÅ¼ pozwala zmieniÄ‡ ustrÃ³j. UstrÃ³j twojego\n"
#~ "paÅ„stwa jest niezwykle waÅ¼ny, gdyÅ¼ wpÅ‚ywa na rozwÃ³j cywilizacji. Na "
#~ "samym\n"
#~ "poczÄ…tku, twÃ³j ustrÃ³j to Despotyzm - bardzo nieefektywny sposÃ³b "
#~ "rzÄ…dzenia.\n"
#~ "PÃ³Åºniej dostÄ™pne bÄ™dÄ… takÅ¼e inne ustroje, a wybÃ³r jednego z nich pozwoli "
#~ "ci\n"
#~ "zdecydowaÄ‡, czy chcesz mieÄ‡ narÃ³d pokojowo nastawionych handlarzy czy\n"
#~ "agresywnych wojownikÃ³w. Obie opcje majÄ… swoje zalety.\n"
#~ "\n"
#~ "Teraz zapewne zechcesz zmieniÄ‡ ustrÃ³j na RepublikÄ™. WejdÅº do menu\n"
#~ "\"Cywilizacja\", a potem do podmenu \"UstrÃ³j\" i wybierz tÄ™ formÄ™ "
#~ "rzÄ…dÃ³w.\n"
#~ "Tak, rozpoczynasz rewolucjÄ™! Zmiana rzÄ…du oznacza kilka tur anarchii,\n"
#~ "wiÄ™c przewrÃ³t polityczny ma swojÄ… cenÄ™. Jednak Republika jest znacznie\n"
#~ "lepszym ustrojem niÅ¼ Despotyzm, a straty szybko siÄ™ zwrÃ³cÄ…."

#~ msgid ""
#~ "Your unit has found a Hut.  These are small villages scattered across\n"
#~ "the landscape.  When a unit enters one, several things may happen.  The\n"
#~ "most likely outcome is that you will find resources worth a small\n"
#~ "amount of gold.  However it is also possible to find technologies or\n"
#~ "mercenary units inside a hut.  Some huts contain native settlers\n"
#~ "that will join your civilization and bring a new city into your\n"
#~ "empire.  Finally, some huts contain barbarians which will kill your\n"
#~ "unit instantly.  On average, it is beneficial to search out and enter\n"
#~ "any huts you find as soon as possible."
#~ msgstr ""
#~ "Twoja jednostka znalazÅ‚a chatkÄ™. Chatki to maÅ‚e wioski rozrzucone po\n"
#~ "caÅ‚ej mapie. Gdy wejdzie do niej jednostka, wydarzyÄ‡ siÄ™ moÅ¼e kilka "
#~ "rzeczy.\n"
#~ "Najbardziej prawdopodobne jest to, Å¼e znajdziesz tam nieco zÅ‚ota. MoÅ¼e "
#~ "siÄ™\n"
#~ "teÅ¼ zdarzyÄ‡, Å¼e odkryjesz nieznanÄ… technologiÄ™ lub przyÅ‚Ä…czÄ… siÄ™ do "
#~ "ciebie.\n"
#~ "najemnicy. W niektÃ³rych chatkach znajdziesz osadnikÃ³w, ktÃ³rzy oddadzÄ… siÄ™ "
#~ "pod\n"
#~ "twojÄ… opiekÄ™ i zbudujÄ… ci nowe miasto. MoÅ¼liwe teÅ¼, Å¼e z chatki wyskoczÄ…\n"
#~ "barbarzyÅ„cy, ktÃ³rzy zniszczÄ… twojÄ… jednostkÄ™. Zazwyczaj jednak opÅ‚aca siÄ™ "
#~ "szukaÄ‡\n"
#~ "chatek i sprawdzaÄ‡, co siÄ™ w nich znajduje."

#~ msgid "Loading tutorial events."
#~ msgstr "WczytujÄ™ samouczek."

#~ msgid "?vertag:stable"
#~ msgstr "?vertag:stable"

#~ msgid "?vertag:win32"
#~ msgstr "?vertag:win32"

#~ msgid "?vertag:S2_5"
#~ msgstr "?vertag:S2_5"

#~ msgid "?vertag:S2_6"
#~ msgstr "?vertag:S2_6"

#~ msgid "?vertag:crosser"
#~ msgstr "?vertag:crosser"

#~ msgid "Could not write manual file %s."
#~ msgstr "Nie moÅ¼na zapisaÄ‡ podrÄ™cznika do pliku %s."

#~ msgid ""
#~ "<h1>Freeciv %s server options</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Opcje serwera Freeciv %s</h1>\n"
#~ "\n"

#~ msgid "Level: %s.<br>"
#~ msgstr "Poziom: %s.<br>"

#~ msgid "Category: %s.<br>"
#~ msgstr "Kategoria: %s.<br>"

#~ msgid "Is locked by the ruleset."
#~ msgstr "Zablokowane przez zestaw zasad"

#~ msgid "Can only be used in server console."
#~ msgstr "MoÅ¼e byÄ‡ uÅ¼ywana jedynie w konsoli serwera. "

#~ msgid "Minimum:"
#~ msgstr "Minimum:"

#~ msgid "Default:"
#~ msgstr "DomyÅ›lnie:"

#~ msgid "Maximum:"
#~ msgstr "Maksimum:"

#~ msgid "Possible values:"
#~ msgstr "MoÅ¼liwe wartoÅ›ci:"

#~ msgid "Possible values (option can take any number of these):"
#~ msgstr "Dopuszczalne wartoÅ›ci (opcje przzbieraÄ‡ wiÄ™cej niÅ¼ jednÄ… wartoÅ›Ä‡):"

#~ msgid ""
#~ "<p class=\"changed\">Value set to %s</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"bounds\">WartoÅ›Ä‡ ustawiona na: %s</p>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s server commands</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Polecenia serwera Freeciv %s</h1>\n"
#~ "\n"

#~ msgid ""
#~ "<table>\n"
#~ "<tr>\n"
#~ "<td valign=\"top\"><pre>Synopsis:</pre></td>\n"
#~ "<td>"
#~ msgstr ""
#~ "<table>\n"
#~ "<tr>\n"
#~ "<td valign=\"top\"><pre>Streszczenie:</pre></td>\n"
#~ "<td>"

#~ msgid ""
#~ "<p class=\"level\">Level: %s</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"level\">Poziom: %s</p>\n"
#~ "\n"

#~ msgid ""
#~ "<p>Description:</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p>Opis:</p>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s terrain help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Pomoc Freeciv %s nt. terenu</h1>\n"
#~ "\n"

#~ msgid "Move cost"
#~ msgstr "Koszt ruchu"

#~ msgid "Defense bonus"
#~ msgstr "Bonus obrony"

#~ msgid "% of Road bonus"
#~ msgstr "% dodatku drogi"

#~ msgid "turns"
#~ msgstr "tury"

#~ msgid "Clean pollution"
#~ msgstr "UsuÅ„ zanieczyszczenie"

#~ msgid "Clean fallout"
#~ msgstr "UsuÅ„ skaÅ¼enie"

#~ msgid "impossible"
#~ msgstr "niemoÅ¼liwe"

#~ msgid ""
#~ "<h1>Freeciv %s buildings help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Pomoc Freeciv %s nt. budynkÃ³w</h1>\n"
#~ "\n"

#~ msgid ""
#~ "<h1>Freeciv %s wonders help</h1>\n"
#~ "\n"
#~ msgstr ""
#~ "<h1>Pomoc Freeciv %s nt. cudÃ³w Å›wiata</h1>\n"
#~ "\n"

#~ msgid "Upkeep"
#~ msgstr "Koszta"

#~ msgid "Requirement"
#~ msgstr "Wymagania"

#~ msgid "Obsolete by"
#~ msgstr "PrzestarzaÅ‚e przy"

#~ msgid "More info"
#~ msgstr "WiÄ™cej informacji"

#~ msgid "Manual file %s successfully written."
#~ msgstr "Zapisano plik podrÄ™cznika %s."

#~ msgid "Use FILE as logfile"
#~ msgstr "UÅ¼yj PLIK jako pliku dziennika"

#~ msgid "ruleset RULESET"
#~ msgstr "ruleset RULESET"

#~ msgid "Make manual for RULESET"
#~ msgstr "StwÃ³rz podrÄ™cznik dla zestawu zasad ZESTAW"

#~ msgid "No URL given"
#~ msgstr "Nie podano adresu URL"

#~ msgid "This does not look like modpack URL"
#~ msgstr "To nie wyglÄ…da jak adres URL dodatku"

#~×À †  †  Á€Á …Þb le at %s because given player id %d is "
#~ "invalid."
#~ msgstr ""
#~ "Nie moÅ¼na edytowaÄ‡ widzialnoÅ›ci pola %s, poniewaÅ¼ identyfikator gracza %d "
#~ "jest nieprawidÅ‚owy."

#~ msgid "No such city (ID %d)."
#~ msgstr "Nie ma takiego miasta (ident. %d)."

#~ msgid "Cannot toggle fog-of-war when it is already disabled."
#~ msgstr "Nie moÅ¼na przeÅ‚Ä…czyÄ‡ \"mgÅ‚y wojny\", gdy jest ona wyÅ‚Ä…czona."

#~ msgid "Cannot toggle fog-of-war for invalid player ID %d."
#~ msgstr ""
#~ "Nie moÅ¼na przeÅ‚Ä…czyÄ‡ \"mgÅ‚y wojny\" dla nieprawidÅ‚owego identyfikatora %d "
#~ "gracza."

#~ msgid "Invalid tile index %d for start position."
#~ msgstr "NieprawidÅ‚owy indeks pola %d dla pozycji poczÄ…tkowej."

#~ msgid ""
#~ "Cannot edit start position nations at (%d, %d) because there is no start "
#~ "position there."
#~ msgstr ""
#~ "Nie moÅ¼na zmieniÄ‡ pozycji poczÄ…tkowej na (%d, %d), poniewaÅ¼ nie ustawiono "
#~ "tam pozycji poczÄ…tkowej."

#~ msgid "Cannot set invalid game year %d. Valid year range is from %d to %d."
#~ msgstr ""
#~ "Nie moÅ¼na ustawiÄ‡ nieprawidÅ‚owego roku gry %d. Rok musi mieÅ›ciÄ‡ siÄ™ w "
#~ "zakresie od %d do %d."

#~ msgid "No permissions to remotely save scenario."
#~ msgstr "Brak uprawnieÅ„ do zdalnego zapisywania scenariusza."

#~ msgid "Scenario information not set. Cannot save scenario."
#~ msgstr "Nie ustawiono informacji scenariusza. Nie mogÄ™ go zapisaÄ‡."

#~ msgid "fcdb option \"%s\":"
#~ msgstr "Opcja fcdb \"%s\":"

#~ msgid " missing from config file (using default)"
#~ msgstr ""
#~ " Nie znaleziono w pliku konfiguracyjnym. UÅ¼ywam ustawieÅ„ domyÅ›lnych."

#~ msgid " (default)"
#~ msgstr " (domyÅ›lne)"

#~ msgid " (config)"
#~ msgstr " (z pliku config)"

#~ msgid " (set)"
#~ msgstr " (ustawiono)"

#~ msgid "Illegal value for fcdb port: \"%s\""
#~ msgstr "Niepoprawna wartoÅ›Ä‡ dla portu fcdb: \"%s\""

#~ msgid ""
#~ "Cannot load fcdb config file '%s':\n"
#~ "%s"
#~ msgstr ""
#~ "Nie mogÄ™ wczytaÄ‡ pliku konfiguracyjnego fcdb '%s':\n"
#~ "%s"

#~ msgid "Sea moving start units are not yet supported. Nobody gets %s."
#~ msgstr ""
#~ "Morskie jednostki poczÄ…tkowe nie sÄ… jeszcze wspierane. Nikt nie dostaÅ‚ %s."

#~ msgid "No units placed for %s!"
#~ msgstr "Nie wybrano jednostek dla %s!"

#~ msgid ""
#~ "The turn timeout has exceeded its maximum value, fixing at its maximum."
#~ msgstr "Czas tury przekroczyÅ‚ maksymalnÄ… wartoÅ›Ä‡, zatrzymujÄ™ na maksimum."

#~ msgid "The turn timeout is smaller than zero, fixing at zero."
#~ msgstr "Czas tury jest mniejszy od zera, zmieniam na zero."

#~ msgid "The server couldn't allocate starting positions."
#~ msgstr "Serwer nie mÃ³gÅ‚ rozmieÅ›ciÄ‡ pozycji poczÄ…tkowych."

#~ msgid "High landmass - this may take a few seconds."
#~ msgstr "DuÅ¼a iloÅ›Ä‡ lÄ…dÃ³w - moÅ¼e to zajÄ…Ä‡ kilka sekund."

#~ msgid "Generator 3 didn't place all big islands."
#~ msgstr "Generator 3 nie umiejscowiÅ‚ wszystkich duÅ¼ych wysp."

#~ msgid "Generator 3 left %li landmass unplaced."
#~ msgstr "Generator 3 nie umiejscowiÅ‚ %li lÄ…dÃ³w."

#~ msgid "Creating a map of size %d x %d = %d tiles (%d requested)."
#~ msgstr "TworzÄ™ mapÄ™ o wymiarach %d x %d = %d pÃ³l (zaÅ¼Ä…dano %d)."

#~ msgid "Creating a map of size %d x %d = %d tiles (map size: %d)."
#~ msgstr "TworzÄ™ mapÄ™ o wymiarach %d x %d = %d pÃ³l (rozmiar mapy: %d)."

#~ msgid ""
#~ "Map size calculated for %d (land) tiles per player and %d player(s) too "
#~ "small. Setting map size to the minimal size %d."
#~ msgstr ""
#~ "Rozmiar mapy obliczony dla %d (lÄ…dowych) pÃ³l na gracza i dla %d graczy "
#~ "jest zbyt maÅ‚y. Ustawiam rozmiar mapy na wartoÅ›Ä‡ minimalnÄ… %d."

#~ msgid ""
#~ "Map size calculated for %d (land) tiles per player and %d player(s) too "
#~ "large. Setting map size to the maximal size %d."
#~ msgstr ""
#~ "Rozmiar mapy obliczony dla %d (lÄ…dowych) pÃ³l na gracza i dla %d graczy "
#~ "jest zbyt duÅ¼y. Ustawiam rozmiar mapy na wartoÅ›Ä‡ maksymalnÄ… %d."

#~ msgid ""
#~ "Setting map size to %d (approx. %d (land) tiles for each of the %d "
#~ "player(s))."
#~ msgstr ""
#~ "Ustawiam rozmiar mapy na %d (ok. %d (lÄ…dowych) pÃ³l na kaÅ¼dego z %d "
#~ "graczy)."

#~ msgid ""
#~ "The server appears to have gotten into an infinite loop in the allocation "
#~ "of starting positions.\n"
#~ "Maybe the number of players is too high for this map."
#~ msgstr ""
#~ "Serwer prawdopodobnie wpadÅ‚ w nieskoÅ„czonÄ… pÄ™tlÄ™ podczas ustawiania "
#~ "pozycji startowych.\n"
#~ "ByÄ‡ moÅ¼e na tej mapie jest za duÅ¼o graczy."

#~ msgid "Unable to make temporary directory for GGZ game.\n"
#~ msgstr "Nie moÅ¼na utworzyÄ‡ folderu tymczasowego dla GGZ game.\n"

#~ msgid "Unable to change into temporary server directory %s.\n"
#~ msgstr "Nie moÅ¼na przejÅ›Ä‡ do tymczasowego folderu serwera %s.\n"

#~ msgid "%s is an ambiguous player name-prefix."
#~ msgstr "%s to niejednoznaczny prefiks nazwy gracza."

#~ msgid "%s is an ambiguous connection name-prefix."
#~ msgstr "%s to niejednoznaczny prefiks nazwy poÅ‚Ä…czenia."

#~ msgid "%s is an anonymous name. Use connection name."
#~ msgstr "%s jest nazwÄ… anonimowÄ…. UÅ¼yj nazwy poÅ‚Ä…czenia."

#~ msgid "You cannot send messages to %s; you are ignored."
#~ msgstr "Nie moÅ¼esz wysÅ‚aÄ‡ wiadomoÅ›ci do %s; zignorowano ciÄ™."

#~ msgid "%s to allies: %s"
#~ msgstr "%s do sojusznikÃ³w: %s"

#~ msgid "%s to global observers: %s"
#~ msgstr "%s do obserwatorÃ³w: %s"

#~ msgid "You are not attached to a player."
#~ msgstr "Nie jesteÅ› przyÅ‚Ä…czony/a do Å¼adnego gracza."

#~ msgid "%s is not connected."
#~ msgstr "%s nie jest poÅ‚Ä…czony/a."

#~ msgid "There is no connection by the name %s."
#~ msgstr "Nie ma poÅ‚Ä…czenia o nazwie %s."

#~ msgid "There is no player nor connection by the name %s."
#~ msgstr "Nie ma gracza ani poÅ‚Ä…czenia o nazwie %s."

#~ msgid "Global warming has occurred!"
#~ msgstr "NastÄ…piÅ‚o globalne ocieplenie!"

#~ msgid ""
#~ "Coastlines have been flooded and vast ranges of grassland have become "
#~ "deserts."
#~ msgstr ""
#~ "WybrzeÅ¼a zostaÅ‚y podtopione, a ogromna powierzchnia traw staÅ‚a siÄ™ "
#~ "pustyniÄ…."

#~ msgid "Nuclear winter has occurred!"
#~ msgstr "NastÄ…piÅ‚a zima nuklearna!"

#~ msgid ""
#~ "Wetlands have dried up and vast ranges of grassland have become tundra."
#~ msgstr "LÄ…dy wyschÅ‚y, a wielkie obszary traw zamieniÅ‚y siÄ™ w tundrÄ™."

#, fuzzy
#~ msgid ""
#~ "New hope sweeps like fire through the country as the discovery of new "
#~ "infrastructure building technology is announced."
#~ msgstr ""
#~ "Nowe nadzieje zwiÄ…zane z odkryciem nowoczesnej technologii budowy baz."

#, fuzzy
#~ msgid ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "new infrastructure building technology."
#~ msgstr ""
#~ "Ludzie sÄ… zadowoleni z tego, Å¼e twoi naukowcy w koÅ„cu odkryli nowÄ… "
#~ "technologiÄ™ budowy baz."

#, fuzzy
#~ msgid ""
#~ "Workers spontaneously gather and upgrade all possible cities with better "
#~ "infrastructure."
#~ msgstr ""
#~ "Robotnicy we wszystkich miastach spontanicznie ulepszajÄ… drogi miejskie, "
#~ "jeÅ›li to tylko moÅ¼liwe."

#~ msgid "Moved your %s due to changing terrain."
#~ msgstr "PrzesuniÄ™to jednostkÄ™ %s z powodu zmiany terenu."

#~ msgid "Disbanded your %s due to changing terrain."
#~ msgstr "RozwiÄ…zano jednostkÄ™ %s z powodu zmiany terenu."

#~ msgid "Not reporting to the metaserver in this game."
#~ msgstr "Nie meldujÄ™ siÄ™ na metaserwerze w tej grze."

#~ msgid "The %s are no more!"
#~ msgstr "%s zginÄ™li!"

#~ msgid "Cannot change rates before game start."
#~ msgstr "Nie moÅ¼esz zmieniaÄ‡ stawek przed rozpoczÄ™ciem gry."

#~ msgid "%s rate exceeds the max rate for %s."
#~ msgstr "Stawka podatkowa przekroczyÅ‚a maksimum dla %s (%s)."

#~ msgid "%s now governs the %s as a %s."
#~ msgstr "%s narzuciÅ‚/a narodowi %s ustrÃ³j %s."

#~ msgid ""
#~ "The tax rates for the %s are changed from %3d%%/%3d%%/%3d%% (tax/luxury/"
#~ "science) to %3d%%/%3d%%/%3d%%."
#~ msgstr ""
#~ "Stawki podatkowe na %s zmieniÅ‚y siÄ™ z %3d%%/%3d%%/%3d%% (zÅ‚oto/luksus/"
#~ "nauka) na %3d%%/%3d%%/%3d%%."

#~ msgid ""
#~ "The %s have incited a revolt! %d turn of anarchy will ensue! Target "
#~ "government is %s."
#~ msgid_plural ""
#~ "The %s have incited a revolt! %d turns of anarchy will ensue! Target "
#~ "government is %s."
#~ msgstr[0] ""
#~ "%s wszczÄ™li rewolucjÄ™! Anarchia potrwa %d turÄ™! DÝà †  †  Á€Á …Þb … zapisywane co turÄ™ "
#~ "do pliku o nazwie okreÅ›lonej przez opcjÄ™ 'scorefile'. Po zakoÅ„czeniu gry "
#~ "te statystyki mogÄ… byÄ‡ uÅ¼yte do stworzenia wykresÃ³w."

#~ msgid "Name for the score log file"
#~ msgstr "Nazwa pliku z punktacjÄ…"

#~ msgid "The default name for the score log file is 'freeciv-score.log'."
#~ msgstr "DomyÅ›lna nazwa pliku z punktacjÄ… to 'freeciv-score.log'."

#~ msgid "Maximum number of connections to the server per host"
#~ msgstr "Maksymalna liczba poÅ‚Ä…czeÅ„ z serwerem"

#~ msgid ""
#~ "New connections from a given host will be rejected if the total number of "
#~ "connections from the very same host equals or exceeds this value. A value "
#~ "of 0 means that there is no limit, at least up to the maximum number of "
#~ "connections supported by the server."
#~ msgstr ""
#~ "Nowe poÅ‚Ä…czenia z danego hosta bÄ™dÄ… odrzucane, jeÅ›li caÅ‚kowita liczba "
#~ "poÅ‚Ä…czeÅ„ z tego samego hosta jest rÃ³wna lub wiÄ™ksza niÅ¼ ta wartoÅ›Ä‡. 0 "
#~ "oznacza, Å¼e nie ma limitu poÅ‚Ä…czeÅ„, a jedynymi ograniczeniami sÄ… "
#~ "moÅ¼liwoÅ›ci techniczne serwera."

#~ msgid "Time before a kicked user can reconnect"
#~ msgstr "Czas przed ponownym poÅ‚Ä…czeniem odÅ‚Ä…czonego gracza"

#~ msgid ""
#~ "Gives the time in seconds before a user kicked using the \"kick\" command "
#~ "may reconnect. Changing this setting will affect users kicked in the past."
#~ msgstr ""
#~ "Podaje czas (w sekundach), przed upÅ‚ywem ktÃ³rego gracz odÅ‚Ä…czony "
#~ "poleceniem \"kick\" nie moÅ¼e ponownie poÅ‚Ä…czyÄ‡ siÄ™ z serwerem. Zmiana "
#~ "tego ustawienie wpÅ‚ynie teÅ¼ na graczy odÅ‚Ä…czonych wczeÅ›niej."

#~ msgid "You are not allowed to change the setting '%s'."
#~ msgstr "Nie moÅ¼esz zmieniaÄ‡ ustawienia '%s'."

#~ msgid "The setting '%s' is locked by the ruleset."
#~ msgstr "Ustawienie '%s' jest zablokowane zestawem zasad."

#~ msgid "The setting '%s' can't be modified after the map is fixed."
#~ msgstr "Ustawienie '%s' nie moÅ¼e byÄ‡ zmienione po stworzeniu mapy."

#~ msgid "The setting '%s' can't be modified after the game has started."
#~ msgstr "Ustawienie '%s' nie moÅ¼e byÄ‡ zmienione po rozpoczÄ™ciu gry."

#~ msgid "Internal error."
#~ msgstr "BÅ‚Ä…d wewnÄ™trzny"

#~ msgid "\"%s\" prefix is ambiguous. Candidates are: %s."
#~ msgstr "Prefiks \"%s\" jest niejednoznaczny. SprÃ³buj: %s."

#~ msgid "Missing value."
#~ msgstr "Brak wartoÅ›ci"

#~ msgid "No match for \"%s\"."
#~ msgstr "Nic nie pasuje do \"%s\""

#~ msgid "This setting is not a boolean."
#~ msgstr "To ustawienie nie przyjmuje wartoÅ›ci logicznej."

#~ msgid "This setting is not an integer."
#~ msgstr "To ustawienie nie przyjmuje liczby caÅ‚kowitej."

#~ msgid "Value out of range: %d (min: %d; max: %d)."
#~ msgstr "WartoÅ›Ä‡ spoza zakresu: %d (min: %d, maks: %d)."

#~ msgid "This setting is not a string."
#~ msgstr "To ustawienie nie przyjmuje ciÄ…gu znakÃ³w."

#~ msgid "String value too long (max length: %lu)."
#~ msgstr "Zbyt dÅ‚ugi ciÄ…g znakÃ³w (maksymalnie %lu)."

#~ msgid "This setting is not an enumerator."
#~ msgstr "To ustawienie nie przyjmuje wyliczenia."

#~ msgid "\"%s\""
#~ msgstr "\"%s\""

#~ msgid "empty value"
#~ msgstr "pusta wartoÅ›Ä‡"

#~ msgid "This setting is not a bitwise."
#~ msgstr "To ustawienie nie przyjmuje wartoÅ›ci bitowej."

#~ msgid "Ruleset: '%s' has been set to %s."
#~ msgstr "Zestaw zasad: %s zostaÅ‚a ustawiona na %s."

#~ msgid "Ruleset: '%s' has been locked by the ruleset."
#~ msgstr "Zestaw zasad: %s zostaÅ‚a zablokowana przez zestaw zasad."

#~ msgid "Savegame: '%s' has been set to %s."
#~ msgstr "Zapis gry: %s zostaÅ‚a ustawiona na %s."

#~ msgid "Geological"
#~ msgstr "Geologiczne"

#~ msgid "Sociological"
#~ msgstr "Socjologiczne"

#~ msgid "Economic"
#~ msgstr "Ekonomiczne"

#~ msgid "Military"
#~ msgstr "Wojskowe"

#~ msgid "Scientific"
#~ msgstr "Naukowe"

#~ msgid "Internal"
#~ msgstr "WewnÄ™trzne"

#~ msgid "Networking"
#~ msgstr "Sieciowe"

#~ msgid "Vital"
#~ msgstr "WaÅ¼ne"

#~ msgid "Situational"
#~ msgstr "DrugorzÄ™dne"

#~ msgid "Rare"
#~ msgstr "Rzadkie"

#~ msgid "Changed"
#~ msgstr "Zmienione"

#~ msgid "Locked"
#~ msgstr "Zablokowane"

#~ msgid "You need to have a capital in order to launch your spaceship."
#~ msgstr "Musisz mieÄ‡ stolicÄ™, aby wystrzeliÄ‡ RakietÄ™ KosmicznÄ…."

#~ msgid "Your spaceship is already launched!"
#~ msgstr "Twoja Rakieta Kosmiczna zostaÅ‚a juÅ¼ wystrzelona!"

#~ msgid "Your spaceship can't be launched yet!"
#~ msgstr "Nie moÅ¼esz jeszcze wystrzeliÄ‡ Rakiety Kosmicznej!"

#~ msgid ""
#~ "The %s have launched a spaceship!  It is estimated to arrive at Alpha "
#~ "Centauri in %s."
#~ msgstr ""
#~ "%s wystrzelili RakietÄ™ KosmicznÄ…! Szacuje siÄ™, Å¼e dotrze na Alfa Centauri "
#~ "w %s."

#~ msgid "Spaceship action received, but you don't have a spaceship!"
#~ msgstr "Oczekujesz dziaÅ‚aÅ„ w kosmosie, ale przecieÅ¼ nie masz Rakiety!"

#~ msgid "You can't modify your spaceship after launch!"
#~ msgstr "Nie moÅ¼esz modyfikowaÄ‡ Rakiety po jej wystrzeleniu!"

#~ msgid "You don't have any unplaced Space Structurals!"
#~ msgstr "Brak wolnych Å�Ä…cznikÃ³w Rakiety!"

#~ msgid "That Space Structural would not be connected!"
#~ msgstr "Ten Å�Ä…cznik Rakiety nie moÅ¼e zostaÄ‡ zamontowany!"

#~ msgid "You don't have any unplaced Space Components!"
#~ msgstr "Brak wolnych NapÄ™dÃ³w Rakiety!"

#~ msgid "Your spaceship already has the maximum number of Fuel Components!"
#~ msgstr "Twoja Rakieta ma juÅ¼ maksymalnÄ… liczbÄ™ ZbiornikÃ³w Paliwa!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Propulsion Components!"
#~ msgstr "Twoja Rakieta ma juÅ¼ maksymalnÄ… liczbÄ… PÄ™dnikÃ³w!"

#~ msgid "You don't have any unplaced Space Modules!"
#~ msgstr "Brak wolnych ModuÅ‚Ã³w Rakiety!"

#~ msgid "Your spaceship already has the maximum number of Habitation Modules!"
#~ msgstr "Twoja Rakieta ma juÅ¼ maksymalnÄ… liczbÄ™ ModuÅ‚Ã³w Mieszkalnych!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Life Support Modules!"
#~ msgstr ""
#~ "Twoja Rakieta ma juÅ¼ maksymalnÄ… liczbÄ™ ModuÅ‚Ã³w Podtrzymywania Å»ycia!"

#~ msgid ""
#~ "Your spaceship already has the maximum number of Solar Panel Modules!"
#~ msgstr "Twoja Rakieta ma juÅ¼ maksymalnÄ… liczbÄ™ Paneli SÅ‚onecznych!"

#~ msgid "Without guidance from the capital, the %s spaceship is lost!"
#~ msgstr "NarÃ³d %s straciÅ‚ RakietÄ™ KosmicznÄ… w wyniku utraty stolicy!"

#~ msgid "?winners:, the %s"
#~ msgstr "?winners:, %s"

#~ msgid "?winners:the %s"
#~ msgstr "?winners:the %s"

#~ msgid "Scenario victory to %s."
#~ msgstr "ZwyciÄ™stwo w scenariuszu dla %s"

#~ msgid "Game is over."
#~ msgstr "Koniec gry"

#~ msgid "Team victory to %s."
#~ msgstr "ZwyciÄ™stwo zespoÅ‚owe dla %s"

#~ msgid "Allied victory to %s."
#~ msgstr "ZwyciÄ™stwo sojusznikÃ³w dla %s"

#~ msgid "Game ended in victory for %s."
#~ msgstr "GrÄ™ wygraÅ‚/a %s."

#~ msgid "Game ended as the turn limit was exceeded."
#~ msgstr "Gra zakoÅ„czyÅ‚a siÄ™, gdyÅ¼ wyczerpaÅ‚ siÄ™ limit tur."

#~ msgid "The %s spaceship has arrived at Alpha Centauri."
#~ msgstr "%s Rakieta Kosmiczna dotarÅ‚a do Alfa Centauri."

#~ msgid ""
#~ "Your %s was disbanded in accordance with your peace treaty with the %s."
#~ msgstr ""
#~ "Twoja jednostka %s zostaÅ‚a rozwiÄ…zana zgodnie z ukÅ‚adem pokojowym z %s."

#~ msgid ""
#~ "Concerned citizens point out that the cease-fire with %s will run out "
#~ "soon."
#~ msgstr ""
#~ "Zaniepokojeni obywatele przypominajÄ…, ze zawieszenie broni z %s wkrÃ³tce "
#~ "siÄ™ skoÅ„czy."

#~ msgid "The cease-fire with %s has run out. You are now at war with the %s."
#~ msgstr "Rozejm z %s siÄ™ skoÅ„czyÅ‚. JesteÅ› w stanie wojny z %s."

#~ msgid ""
#~ "The cease-fire between %s and %s has run out. They are at war. You cancel "
#~ "your alliance with both."
#~ msgstr ""
#~ "Zawieszenie broni pomiÄ™dzy %s a %s dobiegÅ‚o koÅ„ca. SÄ… w stanie wojny. "
#~ "Zrywasz sojusz z oboma stronami."

#~ msgid "Unsupported compression type %d."
#~ msgstr "NieobsÅ‚ugiwany typ kompresji %d"

#~ msgid "Failed saving game as %s"
#~ msgstr "Nie udaÅ‚o siÄ™ zachowaÄ‡ gry jako %s"

#~ msgid "Game saved as %s"
#~ msgstr "Gra zachowana jako %s"

#~ msgid "The game is already running."
#~ msgstr "Gra jest juÅ¼ uruchomiona."

#~ msgid "%s lost control cmdlevel on game start.  Use voting from now on."
#~ msgstr ""
#~ "%s utraciÅ‚ poziom uprawnieÅ„ cmdlevel po stä€ †  †  Á€Á …Þb igned to the connection."
#~ msgstr ""
#~ "Tylko operator serwera i poÅ‚Ä…czenia o prawach 'hack' mogÄ… zmusiÄ‡ "
#~ "uÅ¼ytkownika do zajÄ™cia miejsca gracza. JeÅ›li nie masz takich praw, moÅ¼esz "
#~ "tylko uÅ¼yÄ‡ argumentu <nazwa-gracza>. JeÅ›li podano '-' jako nazwÄ™ gracza, "
#~ "a poÅ‚Ä…czenie nie kontroluje jeszcze gracza, gracz taki jest tworzony i "
#~ "przypisany do poÅ‚Ä…czenia."

#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to observe a player. If you're not one of these, only the "
#~ "[player-name] argument is allowed. If the console gives no player-name or "
#~ "the connection uses no arguments, then the connection is attached to a "
#~ "global observer."
#~ msgstr ""
#~ "Tylko operator serwera i poÅ‚Ä…czenia o prawach 'hack' majÄ… prawo zmusiÄ‡ "
#~ "uÅ¼ytkownika do obserwania gracza. JeÅ›li nie masz takich praw moÅ¼esz uÅ¼yÄ‡ "
#~ "jedynie argumentu [nazwa-gracza]. JeÅ›li nie podano nazwy-gracza wewnÄ…trz "
#~ "konsoli, to uÅ¼ywany jest globalny obserwator."

#~ msgid "create <player-name>"
#~ msgstr "create <gracz>"

#~ msgid ""
#~ "With the 'create' command a new player with the given name is created.\n"
#~ "If the game was started, the command checks for free player slots and, if "
#~ "no free slots are available, it tries to reuse the slots of dead players. "
#~ "The new player has no units or cities."
#~ msgstr ""
#~ "Komenda 'create' tworzy nowego gracza o podanej nazwie.\n"
#~ "JeÅ›li rozpoczÄ™to grÄ™, komenda sprawdza, czy w grze sÄ… jeszcze wolne "
#~ "miejsca, a jeÅ›li ich nie ma, prÃ³buje uÅ¼yÄ‡ miejsc martwych graczy. Nowy "
#~ "gracz nie ma miast ani jednostek."

#~ msgid "Evaluate a line of freeciv script in the current game."
#~ msgstr "Weryfikuje linijkÄ™ skryptu freeciv w grze."

#~ msgid "Metaserver: bad address: <%s %d>."
#~ msgstr "Metaserwer: niewÅ‚aÅ›ciwy adres: <%s %d>."

#~ msgid ""
#~ "When a player attempts to found a new city, there may be no other city in "
#~ "this distance. For example, when this value is 3, there have to be at "
#~ "least two empty fields between two cities in every direction. If set to 0 "
#~ "(default), the ruleset value will be used."
#~ msgstr ""
#~ "Kiedy gracz zakÅ‚ada miasto, sprawdzane jest czy w tej odlegÅ‚oÅ›ci nie ma "
#~ "juÅ¼ innego miasta. Na przykÅ‚ad, jeÅ¼eli wartoÅ›Ä‡ tej opcji ustawiona jest "
#~ "na 3, pomiÄ™dzy dwoma miastami, muszÄ… byÄ‡ co najmniej 2 pola. JeÅ¼eli opcja "
#~ "jest ustawiona na 0 (domyÅ›lnie), faktyczna wartoÅ›Ä‡ jest okreÅ›lana przez "
#~ "uÅ¼yty zestaw zasad."

#~ msgid ""
#~ "When changing governments, a period of anarchy lasting this many turns "
#~ "will occur. Setting this value to 0 will give a random length of 1-6 "
#~ "turns."
#~ msgstr ""
#~ "Podczas zmiany ustroju okres przejÅ›ciowy bÄ™dzie trwaÅ‚ podanÄ… liczbÄ™ tur. "
#~ "JeÅ›li podano wartoÅ›Ä‡ 0, to dÅ‚ugoÅ›Ä‡ rewolucji bÄ™dzie liczbÄ… losowÄ… z "
#~ "przedziaÅ‚u 1-6."

#~ msgid ""
#~ "If all players have not hit \"Turn Done\" before this time is up, then "
#~ "the turn ends automatically. Zero means there is no timeout. In servers "
#~ "compiled with debugging, a timeout of -1 sets the autogame test mode. "
#~ "Only connections with hack level access may set the timeout to lower than "
#~ "30 seconds. Use this with the command \"timeoutincrease\" to have a "
#~ "dynamic timer."
#~ msgstr ""
#~ "Tura koÅ„czy siÄ™ zawsze po podanym czasie, chyba Å¼e wczeÅ›niej wszyscy "
#~ "zawodnicy nacisnÄ™li \"Koniec Tury\". UÅ¼ywaj tej opcji razem z poleceniem "
#~ "\"timeoutincrease\", aby dynamicznie zmieniaÄ‡ timeout. W serwerach typu "
#~ "DEBUG, timeout ustawiony na -1 oznacza grÄ™ w testowym trybie autogry. "
#~ "Jedynie poÅ‚Ä…czenia z poziomu 'hack' mogÄ… ustawiaÄ‡ ten czas na mniej niÅ¼ "
#~ "30 sekund. StosujÄ…c to wraz z poleceniem \"timeoutincrease\", otrzymaÄ‡ "
#~ "moÅ¼na dynamiczny licznik."

#~ msgid ""
#~ "The game will be automatically saved per this number of turns. Zero means "
#~ "never auto-save."
#~ msgstr ""
#~ "Gra bÄ™dzie automatycznie zapisywana co podanÄ… liczbÄ™ tur. Zero oznacza "
#~ "brak autozapisu."

#~ msgid "Players cannot be removed once the game has started."
#~ msgstr "Gracz nie moÅ¼e byÄ‡ usuniÄ™ty po rozpoczÄ™ciu gry."

#~ msgid "user %s, "
#~ msgstr "uÅ¼ytkownik %s, "

#~ msgid " %d connection:"
#~ msgid_plural " %d connections:"
#~ msgstr[0] " %d poÅ‚Ä…czenie:"
#~ msgstr[1] " %d poÅ‚Ä…czenia:"
#~ msgstr[2] " %d poÅ‚Ä…czeÅ„:"

#~ msgid "  %s from %s (command access level %s), bufsize=%dkb"
#~ msgstr "  %s z %s (poziom dostÄ™pu do operacji: %s), bufor=%dKB"

#~ msgid "Show combat animation"
#~ msgstr "Animacja walki"

#~ msgid ""
#~ "Disabling this option will turn off combat animation between units on the "
#~ "mapview."
#~ msgstr "MoÅ¼esz tu wÅ‚Ä…czyÄ‡ i wyÅ‚Ä…czyÄ‡ animacjÄ™ bitew."

#~ msgid "%s: %d/%d."
#~ msgstr "%s: %d/%d"

#~ msgid "Inspect _City"
#~ msgstr "WyÅ›wietl miasto"

#~ msgid "Build _Railroad"
#~ msgstr "Zbuduj kolej"

#~ msgid "Pass"
#~ msgstr "Zatwierdzono"

#~ msgid "Cannot determine user home directory"
#~ msgstr "Nie moÅ¼na odnaleÅºÄ‡ katalogu domowego"

#~ msgid "Failed to download modpack control file from given URL"
#~ msgstr "Nie udaÅ‚o siÄ™ pobraÄ‡ pliku kontrolnego dodatku z podanego adresu."

#~ msgid "Cannot parse modpack control file"
#~ msgstr "Nie moÅ¼na odczytaÄ‡ pliku kontrolnego dodatku"

#~ msgid "Failed to download modpack list"
#~ msgstr "Nie udaÅ‚o siÄ™ pobraÄ‡ listy dodatkÃ³w"

#~ msgid "Cannot parse modpack list"
#~ msgstr "Nie moÅ¼na odczytaÄ‡ listy dodatkÃ³w"

#~ msgid ""
#~ "For more information about submitting bug reports see the file BUGS in "
#~ "the Freeciv distribution.  For more information in general, visit the "
#~ "Freeciv website, at:"
#~ msgstr ""
#~ "WiÄ™cej informacji o zgÅ‚aszaniu bÅ‚Ä™dÃ³w znaleÅºÄ‡ moÅ¼na w plik BUGS zaÅ‚Ä…czony "
#~ "do twojej dystrybucji Freeciv. WiÄ™cej informacji znajdziesz na stronie "
#~ "Freeciv:"

#~ msgid "Amir Al-Muminin %s"
#~ msgstr "Amir Al-Muminin %s"

#~ msgid "Amirat Al-Muminin %s"
#~ msgstr "Amirat Al-Muminin %s"

#~ msgid "Al-Andalus"
#~ msgstr "Andaluski"

#~ msgid "?plural:Al-Andalus"
#~ msgstr "?plural:Andalusowie"

#~ msgid "Sheik %s"
#~ msgstr "Szejk  %s"

#~ msgid "Malik %s"
#~ msgstr "Malik %s"

#~ msgid "Malika %s"
#~ msgstr "Malika %s"

#~ msgid "Presidente %s"
#~ msgstr "Presidente %s"

#~ msgid "Presidenta %s"
#~ msgstr "Presidenta %s"

#~ msgid "Mallku %s"
#~ msgstr "Mallku %s"

#~ msgid "Ttalla %s"
#~ msgstr "Ttalla %s"

#~ msgid "?title:Leader %s"
#~ msgstr "?title:PrzywÃ³dca %s"

#~ msgid "Liberator %s"
#~ msgstr "Wyzwoliciel %s"

#~ msgid "?female:Liberator %s"
#~ msgstr "?female:Wyzwolicielka %s"

#~ msgid "Mwami %s"
#~ msgstr "Mwami  %s"

#~ msgid "Mwamikazi %s"
#~ msgstr "Mwamikazi %s"

#~ msgid "Basileus %s"
#~ msgstr "Basileus %s"

#~ msgid "Basilissa %s"
#~ msgstr "Basilissa %s"

#~ msgid "Father %s"
#~ msgstr "Ojciec %s"

#~ msgid "Mother %s"
#~ msgstr "Matka %s"

#~ msgid ""
#~ "The Confederate States of America was a splinter nation of the United "
#~ "States during the American Civil War. It was formed in 1861 by six "
#~ "Southern states but had to abandon their claims of independence a few "
#~ "years later after several military defeats by United States troops."
#~ msgstr ""
#~ "Skonfederowane Stany Ameryki to kraj, ktÃ³ry odÅ‚Ä…czyÅ‚ siÄ™ od StanÃ³w "
#~ "Zjednoczonych podczas wojny secesyjnej. PowstaÅ‚y w 1861 na bazie szeÅ›ciu "
#~ "poÅ‚udniowych stanÃ³w, lecz utraciÅ‚y niezaleÅ¼noÅ›Ä‡ po dotkliwych poraÅ¼kach "
#~ "militarnych zadanych przez wojska PÃ³Å‚nocy."

#~ msgid "Thane %s"
#~ msgstr "Thane %s"

#~ msgid "Ratu %s"
#~ msgstr "Ratu %s"

#~ msgid "Adi %s"
#~ msgstr "Adi %s"

#~ msgid "Potestate %s"
#~ msgstr "Protestata %s"

#~ msgid "?female:Potestate %s"
#~ msgstr "?female:Protestatka %s"

#~ msgid "Don %s"
#~ msgstr "Don %s"

#~ msgid "Dona %s"
#~ msgstr "DoÃ±a %s"

#~ msgid "Mencey %s"
#~ msgstr "Mency %s"

#~ msgid "?female:Mencey %s"
#~ msgstr "?female:Mencey %s"

#~ msgid "Kikmongwi %s"
#~ msgstr "Kikmongwi %s"

#~ msgid "?female:Kikmongwi %s"
#~ msgstr "?female:Kikmongwi %s"

#~ msgid ""
#~ "The nation of Israel was founded in 1948 as a scattered collection of "
#~ "cantons in British Palestine, and has gradually expanded through winning "
#~ "a series of wars launched against it in 1948, 1967 and 1973."ê  „í&…®D¹'€Œ+ ‡wƒ×-€¬| „í& ebna jest Å¼ywnoÅ›Ä‡ oraz produkcja - mogÄ… oni umrzeÄ‡ przy "
#~ "braku Å¼ywnoÅ›ci w utrzymujÄ…cym ich mieÅ›cie.\n"
#~ "\n"
#~ "Osadnicy i inÅ¼ynierowie mogÄ… pracowaÄ‡ wspÃ³lnie, aby skrÃ³ciÄ‡ czas "
#~ "wykonywania dÅ‚ugich projektÃ³w. Przy wspÃ³lnej pracy na jednym polu dwÃ³ch "
#~ "lub wiÄ™cej osadnikÃ³w i/lub inÅ¼ynierÃ³w ich wysiÅ‚ki w kierunku ukoÅ„czenia "
#~ "zadania sÄ… w kaÅ¼dej turze Å‚Ä…czone. Nie naleÅ¼y jednak przydzielaÄ‡ zbyt "
#~ "wielu jednostek do jednego zadania, poniewaÅ¼ czÄ™Å›Ä‡ wysiÅ‚ku moÅ¼e byÄ‡ "
#~ "marnowana, ponadto zaÅ› grupy osadnikÃ³w i/lub inÅ¼ynierÃ³w sÄ… bardzo podatne "
#~ "na ataki wrogich jednostek."

#, fuzzy
#~ msgid ""
#~ "A Diplomat is an official that carries your dispatches and is authorized "
#~ "to deal with foreign dignitaries. He may also undertake various covert "
#~ "operations with the intent of harming your opponents.\n"
#~ "\n"
#~ "If an enemy unit is alone on a tile, you may attempt to bribe it with "
#~ "your diplomat. By paying a sum of gold the unit will immediately become "
#~ "yours.\n"
#~ "\n"
#~ "The diplomat can also perform a number of actions in another player's "
#~ "city:\n"
#~ "- \"Investigate\" Reveal detailed information about the city.\n"
#~ "- \"Establish Embassy\" Get permanent intelligence on the player.\n"
#~ "- \"Sabotage\" Ruin any production in the city.\n"
#~ "- \"Steal Technology\" Acquire an advance from the city's owner.\n"
#~ "- \"Incite a Revolt\" Make a city your own by paying a sum of gold. Note "
#~ "that you cannot incite a revolt in a capital city.\n"
#~ "\n"
#~ ""
#~ "A Spy is more skilled in the arts of espionage than her Diplomat "
#~ "predecessor.\n"
#~ "\n"
#~ "She can perform all the functions of the Diplomat, but with a higher rate "
#~ "of success. Refer to the Diplomat entry for an outline.\n"
#~ "\n"
#~ "She can also be used to: poison the water supply of an enemy city "
#~ "(reducing the population); steal specific technology; and sabotage "
#~ "predetermined city targets (note: sabotaging improvements in a capital or "
#~ "sabotaging City Walls increases the risks of capture). A Spy can also "
#~ "infiltrate a city and ferment a revolt.\n"
#~ "\n"
#~ "A Spy can also be of aid on the battlefield - sabotaging enemy units as "
#~ "well as bribing them to change allegiance."
#~ msgstr ""
#~ "Szpieg to prawdziwa profesjonalistka, i jako taka ma wiÄ™ksze moÅ¼liwoÅ›ci "
#~ "od dyplomaty - jej poprzednika.\n"
#~ "\n"
#~ "Najmniej ofensywnymi zdolnoÅ›ciami szpiega to moÅ¼liwoÅ›Ä‡ badania miast "
#~ "(przekazywania ci szczegÃ³Å‚owych informacji) oraz zakÅ‚adanie ambasad.  "
#~ "JednakÅ¼e jeÅ›li jednostka utraciÅ‚a pozytywnÄ… reputacjÄ™ podczas jej tajnej "
#~ "dziaÅ‚alnoÅ›ci, zostanie stracona podczas prÃ³by zaÅ‚oÅ¼enia ambasady.\n"
#~ "\n"
#~ "MoÅ¼na jej takÅ¼e uÅ¼yÄ‡ do: zatruwania miast (powoduje spadek populacji); "
#~ "kradzieÅ¼y technologii; sabotaÅ¼u produkcji w mieÅ›cie (zauwaÅ¼, Å¼e sabotaÅ¼ w "
#~ "stolicy lub sabotaÅ¼ murÃ³w miejskich jest Å‚atwiejszy do wykrycia). Szpieg "
#~ "moÅ¼e takÅ¼e podburzyÄ‡ miasto do buntu.\n"
#~ "\n"
#~ "Szpieg jest takÅ¼e przydatny na polu bitwy - moÅ¼e przekupiÄ‡ jednostki "
#~ "wroga lub je zsabotowaÄ‡."

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game.  They can be used to found "
#~ "new cities, irrigate land, build roads, railroads, fortresses, airbases "
#~ "and mines, and clean up pollution and nuclear fallout.  Upkeep for "
#~ "Settlers is in food as well as production, and a Settler can die if its "
#~ "supporting city runs out of food.\n"
#~ "\n"
#~ "Settlers and Engineers may work together to decrease the amount of time "
#~ "required for long projects.  If two or more Settlers and/or Engineers are "
#~ "both working on the same task in the same tile, their efforts will be "
#~ "added together each turn until the task is finished.  Be careful not to "
#~ "dedicate too many workers to one task, though; excess effort can be "
#~ "wasted, and a group of Settlers and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "Osadnicy sÄ… kluczowymi jednostkami w grze. SÄ… wykorzystywani do "
#~ "zakÅ‚adania nowych miast, nawadniania terenÃ³w, budowy drÃ³g, linii "
#~ "kolejowych, fortec, baz lotniczych, kopalÅ„ oraz do usuwania "
#~ "zanieczyszczeÅ„. Do utrzymania osadnikÃ³w potrzebna jest Å¼ywnoÅ›Ä‡ oraz "
#~ "produkcja - mogÄ… oni umrzeÄ‡ przy braku Å¼ywnoÅ›ci w utrzymujÄ…cym ich "
#~ "mieÅ›cie.\n"
#~ "\n"
#~ "Osadnicy i inÅ¼ynierowie mogÄ… pracowaÄ‡ wspÃ³lnie, aby skrÃ³ciÄ‡ czas "
#~ "wykonywania dÅ‚ugich projektÃ³w. Przy wspÃ³lnej pracy na jednym polu dwÃ³ch "
#~ "lub wiÄ™cej osadnikÃ³w i/lub inÅ¼ynierÃ³w ich wysiÅ‚ki w kierunku ukoÅ„czenia "
#~ "zadania sÄ… w kaÅ¼dej turze Å‚Ä…czone. Nie naleÅ¼y jednak przydzielaÄ‡ zbyt "
#~ "wielu jednostek do jednego zadania, poniewaÅ¼ czÄ™Å›Ä‡ wysiÅ‚ku moÅ¼e byÄ‡ "
#~ "marnowana, ponadto zaÅ› grupy osadnikÃ³w i/lub inÅ¼ynierÃ³w sÄ… bardzo podatne "
#~ "na ataki wrogich jednostek."

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game.  They can be used to found "
#~ "new cities, irrigate land, build roads, railroads, fortresses and mines, "
#~ "and clean up pollution and nuclear fallout.  Upkeep for Settlers is in "
#~ "food as well as production, and a Settler can die if its supporting city "
#~ "runs out of food.\n"
#~ "\n"
#~ "Settlers may work together to decrease the amount of time required for "
#~ "long projects.  If two or more Settlers are both working on the same task "
#~ "in the same tile, their efforts will be added together each turn until "
#~ "the task is finished.  Be careful not to dedicate too many workers to one "
#~ "task, though; excess effort can be wasted, and a group of Settlers is "
#~ "highly vulnerable to enemy attacks."
#~ msgstr ""
#~ "Osadnicy stanowiÄ… w sÄ… kluczowymi jednostkami w grze. SÄ… wykorzystywani  "
#~ "do zakÅ‚adania nowych miast, nawadniania terenÃ³w, budowy drÃ³g, linii "
#~ "kolejowych, fortec, kopalÅ„ oraz do usuwania zanieczyszczeÅ„. Do utrzymania "
#~ "osadnikÃ³w potrzebna jest Å¼ywnoÅ›Ä‡ oraz produkcja - mogÄ… oni umrzeÄ‡ przy "
#~ "braku Å¼ywnoÅ›ci w utrzymujÄ…cym ich mieÅ›cie.\n"
#~ "\n"
#~ "Osadnicy i inÅ¼ynierowie mogÄ… pracowaÄ‡ wspÃ³lnie, aby skrÃ³ciÄ‡ czas "
#~ "wykonywania dÅ‚ugich projektÃ³w. Przy wspÃ³lnej pracy na jednym polu dwÃ³ch "
#~ "lub wiÄ™cej osadnikÃ³w i/lub inÅ¼ynierÃ³w ich wysiÅ‚ki w kierunku ukoÅ„czenia "
#~ "zadania sÄ… w kaÅ¼dej turze Å‚Ä…czone. Nie naleÅ¼y jednak przydzielaÄ‡ zbyt "
#~ "wielu jednostek do jednego zadania, poniewaÅ¼ czÄ™Å›Ä‡ wysiÅ‚ku moÅ¼e byÄ‡ "
#~ "marnowana, ponadto zaÅ› grupy osadnikÃ³w i/lub inÅ¼ynierÃ³w sÄ… bardzo podatne "
#~ "na ataki wrogich jednostek."

#, fuzzy
#~ msgid "Tutorial message"
#~ msgstr "Samouczek"

#~ msgid "Server: %s has connected from %s."
#~ msgstr "Serwer: PoÅ‚Ä…czyÅ‚ siÄ™ %s z %s."

#~ msgid "Command access level could not be set to '%s' for connection %s."
#~ msgstr ""
#~ "Poziom dostÄ™pu do operacji nie moÅ¼e byÄ‡ ustawiony na '%s' dla poÅ‚Ä…czenia "
#~ "%s."

#~ msgid "Value: %d, Minimum: 0, Default: %d, Maximum: 1"
#~ msgstr "WartoÅ›Ä‡: %d, Minimalna: 0, DomyÅ›lna: %d, Maksymalna: 1"

#~ msgid "Value: %d, Minimum: %d, Default: %d, Maximum: %d"
#~ msgstr "WartoÅ›Ä‡: %d, Minimalna: %d, DomyÅ›lna: %d, Maksymalna: %d"

#~ msgid "Value: \"%ENDREP
DELTA 24877 2520 1868185
SVN  †  †  ‹ ø{ �h €o ‚U�X� �?“.� �”n� �W–‚ �!—\� �^˜~‚ �Gš^ƒ �"œ(‚ �C�L‚ �$Ÿ‚ � 7‚ �¡E‚ �¢d‚ �£r‚ ‚¥ƒ �§ƒ �>¨&‚ �
©f‚ �{ªr‚ �1¬o‚ �-®"‚ „~¯Q‚ �a´Q‚ †¶4‚ „w½5‚ �MÂ.‚ …:Ã}‚ �TÉ9‚ …Ë” {Ñ) „Ñ ‚ ‚>ÕA‚ �VØ‚ ‚ÙY‚ �AÛt‚ ‚Ý7‚ ‚aß;‚ ƒâƒ �zå/‚ �Oç+‚ ‚è|ƒ ‚pë™ �î™ �ï6� �ðC‚ †^ñX€� ‚$ùG£ „"ü€�N ‚��~” Š�„!‚ �M�Ž;� ƒ��	• †<�“4‚ ��™r‚ �G�šy‚ �t�œB‚ ��ž8€d �� 'ƒ U�¡/ƒ ‡-�¢Ÿ �!�©S€} ��«q€‚) ‚y�¯ €�| ƒ1�´€… �"�¹i€�! T�¼,ž h�½€z ~�¿ €v ~�Àt‚ l�Át‚ ��Âb‚ ��Ãq‚ ��Ät‚ …_�Åx€‚a �[�Î8� �q�Ð€J �k�ÒO¨ �P�âb¥ y�äW€b ��æ2� ��çD‚ ��èQ€m �2�ú=‚ �	�ûq‚ ‰)�ü|€�n ƒ7‚ˆ€‚) ƒ<‚�s� „`‚‘0€{ �3‚—� �‚˜?€�f �-‚›C¯ �K‚�€�' y‚ €G �"‚¡Q€n �h‚£a€C �/‚¦€C �>‚§~€Z �M‚ª€K �A‚¬.€Z �[‚®I€G �S‚°k� C‚²?� �1‚³€E �%‚´y€F �‚¶d€F Z‚¸0® �‚¹8³ T‚ºl� �!‚»A� �8‚¼c� �‚¾‚ � ‚¿*� �‚ÀK‚ �‚ÁZ� �&‚Ây‚ ­#‚Ä!� �‚ñE� t‚ò`� ~‚óU€� p‚õa� �
‚öR€�W ‡N‚ù3€ƒU „mƒ„U€J ƒƒŠ‚ fƒ�+‚ �dƒŽ¨ �ƒ�§ �yƒ’E£ �Vƒ£a£ �Iƒ¥Z� �@ƒ§$� ‚+ƒ¨e� �4ƒ«� �ƒ¬F€�2 —ƒ¯ �6ƒÇo€�Y �hƒÊ~  „ƒÍ¦ eƒÑ2§ �lƒÒ>¤ �gƒâNŸ Œi„€T¤ �:„�a€F �y„ža€†D ƒ„§  …1„ªM  ƒ„°£ ˜G„³`ƒ h„Ì*ƒ ‚4„Í€�B �„Ñ� r„Ò‚ „„Ó  ­I„×=€A �M……G€B �#…‡V€B �-…‰;‚ ‚;…Šj� �…�&– �)…ŽP� s…�z� Œy…�n� �I…�h� �O…Ÿ2€A �U…¡B‚ �…£€k ‚h…¥� g…§|‚ ƒm…¨e€b L…­4€‚4 �	…°4€…0 v…¶m€� g…¸|€� i…º{€�
 h…¼n€j a…¾@€‚5 m…ÁV€k V…Ã.€� �…Å€� �?…Ç9€�D ‚b…Ê<€� �8…Î=€�D ‚{…Ñ9€‚G �…Ö{€L }…ØO€‚ �…Ûa­ z…Ý€„N v…âc€‚8 �…æ€‚G ^…éf€�D �…ì€�  �5…î€�D ‚W…ñ€� �-…õ€�D ‚B…÷t€�k vƒÆc h…ú6€„_ �-…þ€t ”†€,� l†”@� „†•-€h7-04 03:11+0300\n"
"PO-Revision-Date: 2014-07-03 08:51+0100\n"
"Last-Translator: Hubert Kowalewski <hubkow@gmai999838115053547707481861720921420253138213137505863737988
#, c-format
msgid6176799663707970924399006 server/citytools.c:25967 server/citytools.c:26341299
#: client/gui-sdl2/mapview.c:166 server/console.c:71 server/srv_main.c:2716
#: utility/log.c:516 utility/netintf.c:93 utility/registry_ini.c:756
#: client/gui-sdl2/citydlg.c:2025403 client/gui-sdl/wldlg.c:1408
#: client/gui-sdl2/cityrep.c:555 client/gui-sdl2/cityrep.c:1100
#: client/gui-sdl2/wldlg.c:1398 client/gui-sdl2/wldlg.c:1403
#: client/gui-xaw/citydlg.c:252 client/text.c:8175 client/text.c:128668236 client/audio.c:3454344798284
msgid "Now ... Go give 'em hell!"
msgstr "A teraz ... dokop im!"

#: client/chatline_common.c:19620320672 client/gui-sdl2/wldlg.c:13675
#: client/gui-sdl/wldlg.c:1383 client/gui-sdl2/repodlgs.c:2064
#: client/gui-sdl2/wldlg.c:1370 client/gui-sdl2/wldlg.c:13787
#: client/gui-sdl2/wldlg.c:1372
msgid "Destroyed"
msgstr "Zniszczony"

#: client/citydlg_common.c:387 client/gui-sdl/wldlg.c:1379
#: client/gui-sdl2/wldlg.c:1374
msgid "Great Wonder"
msgstr "Cud Å›wiata"

#: client/citydlg_common.c:395 client/gui-sdl/wldlg.c:1385
#: client/gui-sdl2/wldlg.c:138092
#: client/gui-gtk-3.0/inteldlg.c:384 client/gui-qt/plrdlg.cpp:384
#: client/gui-sdl/inteldlg.c:314 client/gui-sdl/inteldlg.c:327
#: client/gui-sdl2/inteldlg.c:314 client/gui-sdl2/inteldlg.c:327
#: client/gui-xaw/inteldlg.c:281 server/stdinhand.c:32234
#, c-format
msgid "%+4d : Size penalty\n"
msgstr "%+4d : Strata z powodu rozmiaru\n"

#. TRANS: %s is normally empty, but becomes '?' if client is
#. * uncertain about its accounting (should never happen)
#: client/citydlg_common.c:551
#, c-format
msgid "%+4d : Waste%s\n"
msgstr "%+4d : Straty%s\n"

#. TRANS: %s is normally empty, but becomes '?' if client is
#. * uncertain about its accounting (should never happen)
#: client/citydlg_common.c:556
#, c-format
msgid "%+4d : Corruption%s\n"
msgstr "%+4d : Korupcja%s\n"

#: client/citydlg_common.c:566
#, c-format
msgid "%+4d : Disorder\n"
msgstr "%+4d : Zamieszki\n"

#: client/citydlg_common.c:57283
#, c-format
msgid "%+4d : (unknown)\n"
msgstr "%+4d : (nieznane)\n"

#: client/citydlg_common.c:587 client/citydlg_common.c:633
#: client/citydlg_common.c:65789 client/citydlg_common.c:659604
msgid "Illness deactivated in ruleset."
msgstr "Choroba wyÅ‚Ä…czona w zestawie zasad."

#: client/citydlg_common.c:611613
#, c-format
msgid "%+5.1f : Risk from trade\n"
msgstr "%+5.1f : Ryzyko z handlu\n"

#: client/citydlg_common.c:615283451535514 client/gui-gtk-2.0/editprop.c:4295
#: client/gui-gtk-2.0/gotodlg.c:213 client/gui-gtk-2.0/pages.c:1314
#: client/gui-gtk-2.0/pages.c:2682 client/gui-gtk-3.0/citizensinfo.c:65
#: client/gui-gtk-3.0/editprop.c:3539 client/gui-gtk-3.0/editprop.c:4319
#: client/gui-gtk-3.0/gotodlg.c:218 client/gui-gtk-3.0/pages.c:1338
#: client/gui-gtk-3.0/pages.c:2716676 client/gui-gtk-3.0/editgui.c:1299
#: client/gui-gtk-3.0/editprop.c:430040
#: client/gui-gtk-2.0/repodlgs.c:156241 client/gui-gtk-3.0/repodlgs.c:159338
#: client/gui-sdl/mapctrl.c:1617 client/gui-sdl/repodlgs.c:366
#: client/gui-sdl2/helpdlg.c:75443132
#: client/gui-gtk-2.0/repodlgs.c:1036 client/gui-gtk-3.0/menu.c:1433
#: client/gui-gtk-3.0/repodlgs.c:1069505189 data/civ2/terrain.ruleset:896
#: data/classic/terrain.ruleset:1089 data/experimental/terrain.ruleset:1065
#: data/civ2civ3/terrain.ruleset:1089 data/alien/terrain.ruleset:633
#: data/multiplayer/terrain.ruleset:1063 server/report.c:16863 client/gui-gtk-3.0/cityrep.c:1895
#: client/gui-gtk-3.0/menu.c:1464 client/gui-sdl/citydlg.c:3834
#: client/gui-sdl/cma_fe.c:898 client/gui-sdl2/citydlg.c:3821
#: client/gui-sdl2/cma_fe.c:898 client/gui-xaw/menu.c:266
#: client/include/helpdlg_g.h:36 data/Freeciv.in:1477 data/helpdata.txt:173354 server/civserver.c:329
msgid "Announce PROTO"
msgstr "Announce PROTO"

#: client/client_main.c:355 server/civserver.c:33082 client/client_main.c:369 tools/civmanual.c:576
#: tools/civmanual.c:582 server/civserver.c:354 server/civserver.c:360
msgid "debug NUM"
msgstr "debug NUM"

#: client/client_main.c:363 tools/civmanual.c:577 server/civserver.c:35570 tools/civmanual.c:583 server/civserver.c:3616 tools/civmanual.c:589 server/civserver.c:366
msgid "Fatal [SIGNAL]"
msgstr "Fatal [SIGNAL]"

#: client/client_main.c:377 tools/civmanual.c:590 server/civserver.c:36780 tools/civmanual.c:593 tools/mpcmdline.c:59
#: server/civserver.c:3743 tools/civmanual.c:596 server/civserver.c:381
msgid "log FILE"
msgstr "log FILE"

#: client/client_main.c:3847
msgid "Meta HOST"
msgstr "Meta HOST"

#: client/client_main.c:3881
msgid "name NAME"
msgstr "name NAME"

#: client/client_main.c:3925 server/civserver.c:391
msgid "port PORT"
msgstr "port PORT"

#: client/client_main.c:3969
msgid "Plugin PLUGIN"
msgstr "Plugin PLUGIN"

#: client/client_main.c:4004 server/civserver.c:413
msgid "read FILE"
msgstr "read FILE"

#: client/client_main.c:4058
msgid "server HOST"
msgstr "server HOST"

#: client/client_main.c:409236
msgid "music FILE"
msgstr "music PLIK"

#: client/client_main.c:41720
msgid "tiles FILE"
msgstr "tiles FILE"

#: client/client_main.c:4213 tools/civmanual.c:603 tools/mpcmdline.c:73
#: server/civserver.c:4263 tools/civmanual.c:528 server/civserver.c:2175 client/client_main.c:471 client/client_main.c:485933109917326225
msgid "Too far for this unit."
msgstr "Zbyt daleko dla tej jednostki."

#: client/control.c:2537 client/control.c:2567 client/control.c:2584279
#: client/gui-gtk-2.0/menu.c:1430 client/gui-gtk-3.0/editprop.c:4204
#: client/gui-gtk-3.0/menu.c:1431 client/gui-xaw/menu.c:151
#: client/gui-xaw/menu.c:249 client/include/helpdlg_g.h:48
#: data/helpdata.txt:28740
#: data/civ1/terrain.ruleset:995 data/civ2/terrain.ruleset:986
#: data/civ2/terrain.ruleset:1153 data/classic/terrain.ruleset:1230
#: data/classic/terrain.ruleset:1418 data/experimental/terrain.ruleset:1206
#: data/experimental/terrain.ruleset:1416 data/civ2civ3/terrain.ruleset:1234
#: data/civ2civ3/terrain.ruleset:1426 data/alien/terrain.ruleset:757
#: data/alien/terrain.ruleset:1001 data/multiplayer/terrain.ruleset:1204
#: data/multiplayer/terrain.ruleset:139249
#: client/gui-gtk-2.0/unitselect.c:95 client/gui-gtk-3.0/editprop.c:649515115
#: client/gui-gtk-3.0/editprop.c:423947
#: client/gui-gtk-3.0/editprop.c:6473
#: client/gui-qt/dialogs.cpp:17329
#: client/gui-qt/dialogs.cpp:17371345807
#: client/gui-gtk-2.0/diplomat_dialog.c:811
#: client/gui-gtk-3.0/caravan_dialog.c:125
#: client/gui-gtk-3.0/diplomat_dialog.c:817
#: client/gui-gtk-3.0/diplomat_dialog.c:82145
#: client/gui-gtk-2.0/editprop.c:3557 client/gui-gtk-2.0/pages.c:2680
#: client/gui-gtk-3.0/citizensinfo.c:64 client/gui-gtk-3.0/editprop.c:3570
#: client/gui-gtk-3.0/editprop.c:3582 client/gui-gtk-3.0/pages.c:27145 client/gui-sdl2/citydlg.c:25439
#: client/gui-gtk-2.0/diplodlg.c:84364
#: client/gui-gtk-3.0/diplodlg.c:84750
#: client/gui-sdl2/citydlg.c:25288 client/gui-sdl2/citydlg.c:97430
#: client/gui-sdl2/citydlg.c:331657
#: client/gui-gtk-3.0/citydlg.c:2313 client/gui-gtk-3.0/menu.c:16582
#: client/gui-gtk-2.0/diplomat_dialog.c:568 client/gui-gtk-2.0/repodlgs.c:1517
#: client/gui-gtk-3.0/citydlg.c:2669 client/gui-gtk-3.0/diplomat_dialog.c:92
#: client/gui-gtk-3.0/diplomat_dialog.c:578 client/gui-gtk-3.0/repodlgs.c:1548
#: client/gui-qt/citydlg.cpp:1945 client/gui-qt/dialogs.cpp:1362
#: client/gui-qt/dialogs.cpp:1428 client/gui-qt/repodlgs.cpp:676
#: client/gui-sdl/citydlg.c:1158 client/gui-sdl/diplomat_dialog.c:1275
#: client/gui-sdl/diplomat_dialog.c:1538 client/gui-sdl/repodlgs.c:188
#: client/gui-sdl2/citydlg.c:1151 client/gui-sdl2/diplomat_dialog.c:1275
#: client/gui-sdl2/diplomat_dialog.c:1538 client/gui-sdl2/repodlgs.c:188
#: client/gui-xaw/citydlg.c:1950 client/gui-xaw/diplomat_dialog.c:118
#: client/gui-xaw/diplomat_dialog.c:666 client/gui-xaw/repodlgs.c:1010
#: client/text.c:1188 common/unit.c:21039 client/gui-sdl2/citydlg.c:11625 client/gui-sdl2/citydlg.c:11689
#: client/gui-sdl2/citydlg.c:140860360434
#: client/gui-gtk-3.0/cityrep.c:1146 client/gui-gtk-3.0/menu.c:1435
#: client/gui-qt/cityrep.cpp:772 client/gui-qt/menu.cpp:377
#: client/gui-sdl/diplodlg.c:733 client/gui-sdl2/diplodlg.c:73313123 client/gui-sdl2/helpdlg.c:3316 client/gui-sdl/dialogs.c:2566
#: client/gui-sdl2/dialogs.c:255750 client/gui-sdl/dialogs.c:2585
#: client/gui-sdl2/dialogs.c:257660 client/gui-sdl/dialogs.c:2226
#: client/gui-sdl2/dialogs.c:22176046 data/Freeciv.in:314284161 client/gui-sdl/dialogs.c:2684
#: client/gui-sdl2/dialogs.c:2675757
#: client/gui-gtk-3.0/dialogs.c:1436 client/gui-gtk-3.0/repodlgs.c:1568
#: client/gui-qt/dialogs.cpp:17777804 client/gui-gtk-3.0/diplodlg.c:254
#: client/gui-xaw/diplodlg.c:407 client/gui-xaw/diplodlg.c:42560 client/gui-gtk-3.0/diplodlg.c:260
#: client/gui-xaw/diplodlg.c:411 client/gui-xaw/diplodlg.c:429
msgid "Sea-map"
msgstr "Mapa morska"

#: client/gui-gtk-2.0/diplodlg.c:266 client/gui-gtk-3.0/diplodlg.c:266
msgid "_Maps"
msgstr "Mapy"

#: client/gui-gtk-2.0/diplodlg.c:278 client/gui-gtk-3.0/diplodlg.c:2785 client/gui-gtk-3.0/diplodlg.c:305
msgid "All advances"
msgstr "Wszystkie wynalazki"

#: client/gui-gtk-2.0/diplodlg.c:382 client/gui-gtk-2.0/menu.c:1412
#: client/gui-gtk-3.0/diplodlg.c:382 client/gui-gtk-3.0/menu.c:1413
msgid "_Cities"
msgstr "Miasta"

#: client/gui-gtk-2.0/diplodlg.c:391 client/gui-gtk-3.0/diplodlg.c:391
msgid "_Give shared vision"
msgstr "Daj widok dzielony"

#: client/gui-gtk-2.0/diplodlg.c:404 client/gui-gtk-3.0/diplodlg.c:404
msgid "Give _embassy"
msgstr "Daj ambasadÄ™"

#: client/gui-gtk-2.0/diplodlg.c:424 client/gui-gtk-3.0/diplodlg.c:424
#: client/gui-sdl/diplodlg.c:499 client/gui-sdl2/diplodlg.c:499
#: client/gui-xaw/diplodlg.c:550 common/player.h:13030 client/gui-gtk-3.0/diplodlg.c:430
#: client/gui-sdl/diplodlg.c:513 client/gui-sdl2/diplodlg.c:513
#: client/gui-xaw/diplodlg.c:554 common/player.h:1326 client/gui-gtk-3.0/diplodlg.c:436
#: client/gui-sdl/diplodlg.c:528 client/gui-sdl2/diplodlg.c:528
#: client/gui-xaw/diplodlg.c:558 common/player.h:13442 client/gui-gtk-3.0/diplodlg.c:442
msgid "_Pacts"
msgstr "Pakty"

#: client/gui-gtk-2.0/diplodlg.c:501 client/gui-gtk-3.0/diplodlg.c:5028 client/gui-gtk-2.0/diplodlg.c:646
#: client/gui-gtk-3.0/diplodlg.c:579 client/gui-gtk-3.0/diplodlg.c:6486 client/gui-gtk-3.0/diplodlg.c:660
#: client/gui-sdl/diplodlg.c:925 client/gui-sdl2/diplodlg.c:923
#: data/Freeciv.in:528
msgid "Cancel meeting"
msgstr "Przerwij spotkanie"

#: client/gui-gtk-2.0/diplodlg.c:658 client/gui-gtk-3.0/diplodlg.c:658
#: client/gui-sdl/diplodlg.c:936 client/gui-sdl2/diplodlg.c:93431 client/gui-gtk-2.0/diplodlg.c:815
#: client/gui-gtk-3.0/diplodlg.c:737 client/gui-gtk-3.0/diplodlg.c:82082 client/gui-gtk-3.0/diplodlg.c:887
msgid "C_lauses:"
msgstr "Klauzule:"

#: client/gui-gtk-2.0/diplodlg.c:927 client/gui-gtk-3.0/diplodlg.c:93563 client/gui-gtk-3.0/diplodlg.c:1173
#: client/gui-sdl/diplodlg.c:404 client/gui-sdl2/diplodlg.c:404
#: client/gui-xaw/diplodlg.c:9801
#: client/gui-gtk-3.0/diplomat_dialog.c:101 client/gui-qt/dialogs.cpp:1435
#: client/gui-sdl/diplomat_dialog.c:1563
#: client/gui-sdl2/diplomat_dialog.c:1563 client/gui-xaw/diplomat_dialog.c:1263
#: client/gui-gtk-3.0/diplomat_dialog.c:103 client/gui-qt/dialogs.cpp:1433
#: client/gui-sdl/diplomat_dialog.c:1544
#: client/gui-sdl2/diplomat_dialog.c:15449
#: client/gui-gtk-3.0/diplomat_dialog.c:109 client/gui-qt/dialogs.cpp:1455
#: client/gui-sdl/diplomat_dialog.c:1613
#: client/gui-sdl2/diplomat_dialog.c:1613 client/gui-xaw/diplomat_dialog.c:1351
#: client/gui-gtk-2.0/diplomat_dialog.c:596
#: client/gui-gtk-3.0/diplomat_dialog.c:111
#: client/gui-gtk-3.0/diplomat_dialog.c:606 client/gui-qt/dialogs.cpp:1457
#: client/gui-sdl/diplomat_dialog.c:1400 client/gui-sdl/diplomat_dialog.c:1625
#: client/gui-sdl2/diplomat_dialog.c:1400
#: client/gui-sdl2/diplomat_dialog.c:16252
#: client/gui-gtk-3.0/diplomat_dialog.c:242 client/gui-qt/dialogs.cpp:11547
#: client/gui-gtk-3.0/diplomat_dialog.c:247 client/gui-qt/dialogs.cpp:1154
msgid "_Steal"
msgstr "KradzieÅ¼"

#: client/gui-gtk-2.0/diplomat_dialog.c:256
#: client/gui-gtk-3.0/diplomat_dialog.c:256
#: client/gui-sdl/diplomat_dialog.c:306 client/gui-sdl2/diplomat_dialog.c:3066
#: client/gui-gtk-3.0/diplomat_dialog.c:28122
#: client/gui-gtk-2.0/diplomat_dialog.c:466
#: client/gui-gtk-3.0/diplomat_dialog.c:327
#: client/gui-gtk-3.0/diplomat_dialog.c:476 client/gui-qt/dialogs.cpp:1174
#: client/gui-qt/dialogs.cpp:1535 client/gui-sdl/diplomat_dialog.c:393
#: client/gui-sdl/diplomat_dialog.c:1066 client/gui-sdl2/diplomat_dialog.c:393
#: client/gui-sdl2/diplomat_dialog.c:1066 client/gui-xaw/diplomat_dialog.c:428
#: client/gui-xaw/diplomat_dialog.c:519
#, c-format
msgid "At %s's Discretion"
msgstr "Niech %s zdecyduje"

#: client/gui-gtk-2.0/diplomat_dialog.c:397
#: client/gui-gtk-3.0/diplomat_dialog.c:402402
#: client/gui-gtk-3.0/diplomat_dialog.c:407 client/gui-qt/dialogs.cpp:1512
msgid "_Sabotage"
msgstr "SabotaÅ¼"

#: client/gui-gtk-2.0/diplomat_dialog.c:411
#: client/gui-gtk-3.0/diplomat_dialog.c:416 client/gui-qt/dialogs.cpp:1513
#: client/gui-sdl/diplomat_dialog.c:979 client/gui-sdl2/diplomat_dialog.c:97931
#: client/gui-gtk-3.0/diplomat_dialog.c:441
msgid "_Improvements:"
msgstr "Budynki:"

#: client/gui-gtk-2.0/diplomat_dialog.c:450
#: client/gui-gtk-3.0/diplomat_dialog.c:460 client/gui-qt/dialogs.cpp:1525
#: client/gui-sdl/diplomat_dialog.c:1008
#: client/gui-sdl2/diplomat_dialog.c:1008 client/gui-xaw/diplomat_dialog.c:5067
#: client/gui-gtk-3.0/diplomat_dialog.c:587 client/gui-qt/dialogs.cpp:1371
#: client/gui-sdl/diplomat_dialog.c:1314
#: client/gui-sdl2/diplomat_dialog.c:1314 client/gui-xaw/diplomat_dialog.c:6729
#: client/gui-gtk-3.0/diplomat_dialog.c:589
#: client/gui-sdl/diplomat_dialog.c:1325
#: client/gui-sdl2/diplomat_dialog.c:13255
#: client/gui-gtk-3.0/diplomat_dialog.c:595 client/gui-qt/dialogs.cpp:1378
#: client/gui-sdl/diplomat_dialog.c:1335
#: client/gui-sdl2/diplomat_dialog.c:1335 client/gui-xaw/diplomat_dialog.c:6797
#: client/gui-gtk-3.0/diplomat_dialog.c:597 client/gui-qt/dialogs.cpp:1384
#: client/gui-sdl/diplomat_dialog.c:1281
#: client/gui-sdl2/diplomat_dialog.c:12814
#: client/gui-gtk-3.0/diplomat_dialog.c:604 client/gui-qt/dialogs.cpp:1400
#: client/gui-sdl/diplomat_dialog.c:1387
#: client/gui-sdl2/diplomat_dialog.c:1387 client/gui-xaw/diplomat_dialog.c:689: client/gui-gtk-2.0/diplomat_dialog.c:682
#: client/gui-gtk-3.0/diplomat_dialog.c:692
msgid " (?%)"
msgstr " (?%)"

#: client/gui-gtk-2.0/diplomat_dialog.c:685
#: client/gui-gtk-3.0/diplomat_dialog.c:695 client/gui-qt/dialogs.cpp:10699
#: client/gui-gtk-3.0/diplomat_dialog.c:709
#: client/gui-sdl/diplomat_dialog.c:669 client/gui-sdl2/diplomat_dialog.c:669
#, c-format
msgid " (%.1f%%)"
msgstr " (%.1f%%)"

#: client/gui-gtk-2.0/diplomat_dialog.c:704
#: client/gui-gtk-3.0/diplomat_dialog.c:714
#, c-format
msgid "The probability of success is %.1f%%."
msgstr "PrawdopodobieÅ„stwo sukcesu wynosi %.1f%%."

#. TRANS: %s is a unit name, e.g., Spy
#: client/gui-gtk-2.0/diplomat_dialog.c:734
#: client/gui-gtk-3.0/diplomat_dialog.c:744 client/gui-qt/dialogs.cpp:941
#: client/gui-sdl/diplomat_dialog.c:727 client/gui-sdl2/diplomat_dialog.c:72737
#: client/gui-gtk-3.0/diplomat_dialog.c:747 client/gui-qt/dialogs.cpp:944
#: client/gui-xaw/diplomat_dialog.c:7985345 client/gui-gtk-3.0/editprop.c:645
msgid "Tile"
msgstr "Pole"

#: client/gui-gtk-2.0/editprop.c:653 cl†  †  †  �f‚Ô'€†& �8O€�3 Vƒ:€�* R…:¤ � †0¤ �<‡t€‚% � ‹U¥ ‚Œz€‹j �šv€‚ {ž¥ Ÿ?€…  C¥>€� �C§¦ �3©€…f c°¥ ^±'€n G¬~€‚b ‚¶€G �M¸w€�9 C»}€G Nšv€ƒ4 xÁ	€| S¾q€�O iÈ¥ SÉ-€‰ SÏ1€‚e ‚3Ö@€� †Ú€‚ „Aâ6¥ ƒFç¥ ‚aë¥ �î¥ �ïL¥ Pð}€�x ƒóE� †ö]¤ ŒAý” Ž^�‰X€A ��˜w¥ �G�š+€�  q�œrƒ ���f� ��žu� w�Ÿy� r� q€U ��¢8‚ ƒZ�£N� ��§)� ��¨5� ��©C� ��ªTƒ ��«kƒ �
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 �„‘€„n \„–|¢ Š„—z£ z„¢:€� �6„¥3€�. �-„¨£ �„©g€� �„¬£ j„­?€E �<„®n€�x �E„²"£ ‚ „´
£ �O„¶-£ �3„¸£ �S„¹u¤ �„»k¤ z„½.¤ v„¾L¤ q„¿f¤ �„À{¤ �„Â.¤ i„Ãb€� h„Å^¤ S„É< F„Ç=¤ q„È'¤ �„É<¤ g„Ê{€�, �r„Í¤ …„Ï$¤ |„ÔI€�{ I„×@€� �*„Ù¦ k„Úi¦ a„Ûz€�? �Q„Þ€†{ ‹„àE¸ ¡z„ëo� ‚)…�j‚ �#…�� �F…‘9� �v…“ � †"…”w£ x…›<£ ƒ=…œW‚ ‹;… €�A „…­® �t…±V� �8…ÂK‚ �c…Ä€ƒZ ƒ	…ÉB– „4…Ìa€f �7…Ñ{� O…Ó3€„, T…Ø.€Q �L…ÙS€ƒ` �
…Þ€C ~…àL� �…áKƒ �…â]� x…ã|¾ �G…å2� q…æz� k…çl‚ �…èY� Y…éx€I �m…ë¿ ƒ …íF� ‚T…ðg� h…ó<� „q…ô%± ‘s…ùG� ƒ†‹;� ƒ"†ŽL� ƒ†‘oient/gui-gtk-3.0/editprop.c:653
#: client/gui-qt/repodlgs.cpp:1076
msgid "Player"
msgstr "Gracz"

#: client/gui-gtk-2.0/editprop.c:655 client/gui-gtk-3.0/editprop.c:655
msgid "?play:Game"
msgstr "?Player:Gra"

#: client/gui-gtk-2.0/editprop.c:848 client/gui-gtk-3.0/editprop.c:848
#: utility/shared.c:2173
msgid "TRUE"
msgstr "PRAWDA"

#: client/gui-gtk-2.0/editprop.c:848 client/gui-gtk-3.0/editprop.c:848
#: utility/shared.c:2173
msgid "FALSE"
msgstr "FAÅ�SZ"

#. TRANS: "Number of buildings, number of small
#. * wonders (e.g. palace), number of great wonders."
#: client/gui-gtk-2.0/editprop.c:873 client/gui-gtk-3.0/editprop.c:873
#, c-format
msgid "%db %ds %dW"
msgstr "%dbud %dmc %dDc"

#. TRANS: "Number of technologies known".
#: client/gui-gtk-2.0/editprop.c:885 client/gui-gtk-3.0/editprop.c:885895 client/gui-gtk-2.0/editprop.c:903
#: client/gui-gtk-2.0/editprop.c:911 client/gui-gtk-3.0/editprop.c:895
#: client/gui-gtk-3.0/editprop.c:903 client/gui-gtk-3.0/editprop.c:91116 client/gui-gtk-2.0/editprop.c:3739
#: client/gui-gtk-3.0/editprop.c:916 client/gui-gtk-3.0/editprop.c:3764
#: data/civ1/nations.ruleset:59 data/civ2/nations.ruleset:6118 client/gui-gtk-3.0/editprop.c:91825 client/gui-gtk-3.0/editprop.c:9250 client/gui-gtk-3.0/editprop.c:950
msgid "(never)"
msgstr "(nigdy)"

#. TRANS: Improvement was destroyed.
#: client/gui-gtk-2.0/editprop.c:953 client/gui-gtk-3.0/editprop.c:953
msgid "(destroyed)"
msgstr "(zniszczone)"

#: client/gui-gtk-2.0/editprop.c:3407 client/gui-gtk-3.0/editprop.c:342709 client/gui-gtk-3.0/editprop.c:342903 client/gui-gtk-2.0/editprop.c:3528
#: client/gui-gtk-3.0/editprop.c:3528 client/gui-gtk-3.0/editprop.c:3553
msgid "Present"
msgstr "Obecne"

#: client/gui-gtk-2.0/editprop.c:3505 client/gui-gtk-2.0/editprop.c:3512
#: client/gui-gtk-2.0/editprop.c:3530 client/gui-gtk-2.0/editprop.c:3543
#: client/gui-gtk-2.0/editprop.c:3555 client/gui-gtk-2.0/editprop.c:3567
#: client/gui-gtk-2.0/editprop.c:4244 client/gui-gtk-2.0/editprop.c:4272
#: client/gui-gtk-3.0/editprop.c:3530 client/gui-gtk-3.0/editprop.c:3537
#: client/gui-gtk-3.0/editprop.c:3555 client/gui-gtk-3.0/editprop.c:3568
#: client/gui-gtk-3.0/editprop.c:3580 client/gui-gtk-3.0/editprop.c:3592
#: client/gui-gtk-3.0/editprop.c:4268 client/gui-gtk-3.0/editprop.c:4296
msgid "ID"
msgstr "Identyfikator"

#: client/gui-gtk-2.0/editprop.c:3507 client/gui-gtk-2.0/editprop.c:3516
#: client/gui-gtk-2.0/editprop.c:3532 client/gui-gtk-2.0/editprop.c:3547
#: client/gui-gtk-2.0/editprop.c:3559 client/gui-gtk-2.0/editprop.c:3569
#: client/gui-gtk-2.0/editprop.c:4266 client/gui-gtk-2.0/editprop.c:4289
#: client/gui-gtk-2.0/pages.c:1311 client/gui-gtk-2.0/pages.c:2670
#: client/gui-gtk-2.0/wldlg.c:998 client/gui-gtk-3.0/editprop.c:3532
#: client/gui-gtk-3.0/editprop.c:3541 client/gui-gtk-3.0/editprop.c:3557
#: client/gui-gtk-3.0/editprop.c:3572 client/gui-gtk-3.0/editprop.c:3584
#: client/gui-gtk-3.0/editprop.c:3594 client/gui-gtk-3.0/editprop.c:4290
#: client/gui-gtk-3.0/editprop.c:4313 client/gui-gtk-3.0/pages.c:1335
#: client/gui-gtk-3.0/pages.c:270477 tools/mpgui_gtk3.c:382
#: tools/mpgui_qt.cpp:189
msgid "Name"
msgstr "Nazwa"

#. TRANS: As in "this invention is known".
#: client/gui-gtk-2.0/editprop.c:3518 client/gui-gtk-2.0/editprop.c:3565
#: client/gui-gtk-3.0/editprop.c:3543 client/gui-gtk-3.0/editprop.c:359035 client/gui-gtk-3.0/editprop.c:356041 client/gui-gtk-2.0/editprop.c:3553
#: client/gui-gtk-3.0/editprop.c:3566 client/gui-gtk-3.0/editprop.c:3578
msgid "Set"
msgstr "Ustaw"

#: client/gui-gtk-2.0/editprop.c:4177 client/gui-gtk-2.0/editprop.c:4224
#: client/gui-gtk-2.0/editprop.c:4236 client/gui-gtk-2.0/editprop.c:4264
#: client/gui-gtk-3.0/editprop.c:4202 client/gui-gtk-3.0/editprop.c:4248
#: client/gui-gtk-3.0/editprop.c:4260 client/gui-gtk-3.0/editprop.c:4288
msgid "Image"
msgstr "Obraz"

#: client/gui-gtk-2.0/editprop.c:4181 client/gui-gtk-3.0/editprop.c:4206
msgid "Resource"
msgstr "Zasoby"

#: client/gui-gtk-2.0/editprop.c:4183 client/gui-gtk-3.0/editprop.c:420885 client/gui-gtk-3.0/editprop.c:4210
msgid "?coordinate:X"
msgstr "?coordinate:X"

#: client/gui-gtk-2.0/editprop.c:4187 client/gui-gtk-3.0/editprop.c:4212191 client/gui-gtk-3.0/editprop.c:4216195 client/gui-gtk-3.0/editprop.c:4220
msgid "NAT Y"
msgstr "NAT Y"

#: client/gui-gtk-2.0/editprop.c:4197 client/gui-gtk-3.0/editprop.c:4222
msgid "Continent"
msgstr "Kontynent"

#: client/gui-gtk-2.0/editprop.c:4199 client/gui-gtk-2.0/editprop.c:4226
#: client/gui-gtk-2.0/editprop.c:4246 client/gui-gtk-2.0/editprop.c:4274
#: client/gui-gtk-3.0/editprop.c:4224 client/gui-gtk-3.0/editprop.c:4250
#: client/gui-gtk-3.0/editprop.c:4270 client/gui-gtk-3.0/editprop.c:4298
msgid "?coordinates:X,Y"
msgstr "?coordinates:X,Y"

#: client/gui-gtk-2.0/editprop.c:4201 client/gui-gtk-3.0/editprop.c:4226
#: client/gui-xaw/menu.c:157
msgid "Specials"
msgstr "Zasoby specjalne"

#: client/gui-gtk-2.0/editprop.c:4203 client/gui-gtk-3.0/editprop.c:422805 client/gui-gtk-3.0/editprop.c:423008 client/gui-gtk-2.0/editprop.c:4239
#: client/gui-gtk-2.0/editprop.c:4269 client/gui-gtk-2.0/editprop.c:429263
#: client/gui-gtk-3.0/editprop.c:4293 client/gui-gtk-3.0/editprop.c:4316
msgid "Address"
msgstr "Adres"

#. TRANS: Tile property "Label" label in editor
#: client/gui-gtk-2.0/editprop.c:4219 client/gui-gtk-3.0/editprop.c:4243
msgid "?property:Label"
msgstr "?property:Etykieta"

#: client/gui-gtk-2.0/editprop.c:4228 client/gui-gtk-3.0/editprop.c:42520 client/gui-gtk-2.0/plrdlg.c:413
#: client/gui-gtk-3.0/editprop.c:42546 data/Freeciv.in:3207
msgid "Nations"
msgstr "Narody"

#. TRANS: Image header
#: client/gui-gtk-2.0/editprop.c:4242 client/gui-gtk-2.0/pages.c:1312
#: client/gui-gtk-2.0/repodlgs.c:74966 client/gui-gtk-3.0/pages.c:1336
#: client/gui-gtk-3.0/repodlgs.c:777repodlgs.cpp:751
msgid "Type"
msgstr "Typ"

#: client/gui-gtk-2.0/editprop.c:4248 client/gui-gtk-3.0/editprop.c:4272
msgid "Moves Left"
msgstr "Punkty ruchu"

#: client/gui-gtk-2.0/editprop.c:4250 client/gui-gtk-3.0/editprop.c:4274
msgid "Fuel"
msgstr "Paliwo"

#: client/gui-gtk-2.0/editprop.c:4252 client/gui-gtk-3.0/editprop.c:4276
msgid "Moved"
msgstr "Ruch"

#: client/gui-gtk-2.0/editprop.c:4254 client/gui-gtk-3.0/editprop.c:427857 client/gui-gtk-3.0/editprop.c:4281
#: client/gui-qt/dialogs.cpp:2005 client/gui-qt/mapview.cpp:1472
msgid "HP"
msgstr "POVeteran"
msgstr "weteran"

#: client/gui-gtk-2.0/editprop.c:4278 client/gui-gtk-3.0/editprop.c:4302
msgid "History"
msgstr "Historia"

#: client/gui-gtk-2.0/editprop.c:4280 client/gui-gtk-3.0/editprop.c:430482 client/gui-gtk-3.0/editprop.c:430684 client/gui-gtk-3.0/editprop.c:4308
msgid "Shield Stock"
msgstr "Tarcza"

#: client/gui-gtk-2.0/editprop.c:4297 client/gui-gtk-3.0/editprop.c:4321
msgid "Inventions"
msgstr "Technologie"

#: client/gui-gtk-2.0/editprop.c:4299 client/gui-gtk-2.0/repodlgs.c:1237
#: client/gui-gtk-3.0/editprop.c:4323 client/gui-gtk-3.0/repodlgs.c:1269
#: client/gui-qt/citydlg.cpp:906 client/gui-qt/mapview.cpp:1110
#: client/gui-qt/repodlgs.cpp:414 common/city.c:86
#: data/civ1/terrain.ruleset:620 data/civ2/terrain.ruleset:626
#: data/classic/terrain.ruleset:799 data/experimental/terrain.ruleset:775
#: data/civ2civ3/terrain.ruleset:799 data/multiplayer/terrain.ruleset:773
msgid "Gold"
msgstr "ZÅ‚oto"

#: client/gui-gtk-2.0/editprop.c:4304 client/gui-gtk-3.0/editprop.c:4328
msgid "Year"
msgstr "Rok"

#: client/gui-gtk-2.0/editprop.c:4306 client/gui-gtk-3.0/editprop.c:4330
msgid "Scenario"
msgstr "Wybierz scenariusz"

#: client/gui-gtk-2.0/editprop.c:4308 client/gui-gtk-3.0/editprop.c:4332
msgid "Scenario Name"
msgstr "Nazwa scenariusza"

#: client/gui-gtk-2.0/editprop.c:4310 client/gui-gtk-3.0/editprop.c:4334
msgid "Scenario Description"
msgstr "Opis scenariuszaSave Players"
msgstr "Zapisz graczy"

#: client/gui-gtk-2.0/editprop.c:4315 client/gui-gtk-3.0/editprop.c:4339
msgid "Nation Start Positions"
msgstr "Pozycje startowe narodÃ³w"

#: client/gui-gtk-2.0/editprop.c:4592 client/gui-gtk-3.0/editprop.c:4636
msgid "Destroy"
msgstr "Zniszcz"

#: client/gui-gtk-2.0/editprop.c:4597 client/gui-gtk-3.0/editprop.c:463908 client/gui-gtk-3.0/editprop.c:4619
msgid "Create"
msgstr "StwÃ³rz"

#: client/gui-gtk-2.0/editprop.c:4613 client/gui-gtk-3.0/editprop.c:462264 client/gui-gtk-3.0/editprop.c:4697
#, c-format
msgid "%s Properties"
msgstr "%s WÅ‚aÅ›ciwoÅ›ci"

#: client/gui-gtk-2.0/editprop.c:4703 client/gui-gtk-3.0/editprop.c:4738
msgid "Filter:"
msgstr "Filtr:"

#: client/gui-gtk-2.0/editprop.c:4708 client/gui-gtk-3.0/editprop.c:474322 client/gui-gtk-3.0/editprop.c:476833 client/gui-gtk-3.0/editprop.c:475888 client/gui-gtk-3.0/editprop.c:592966 client/gui-gtk-3.0/editprop.c:630769 client/gui-gtk-3.0/editprop.c:631075 client/gui-gtk-2.0/pages.c:655
#: client/gui-gtk-3.0/editprop.c:6316 client/gui-gtk-3.0/pages.c:677
#: client/gui-qt/pages.cpp:609 client/gui-sdl/citydlg.c:1999
#: client/gui-sdl2/citydlg.c:1988 client/gui-xaw/citydlg.c:1481
#: client/text.c:16973
#: client/gui-sdl2/repodlgs.c:19697 client/text.c:101925
#: client/gui-sdl/gui_main.c:807 client/gui-sdl/gui_main.c:82224 client/gui-gtk-3.0/gui_main.c:123232
#: client/gui-sdl/mapctrl.c:1575 client/gui-sdl/mapview.c:901
#: client/gui-sdl2/mapctrl.c:1578 client/gui-sdl2/mapview.c:91630925638
#: client/gui-qt/gui_main.cpp:322 tools/mpgui_gtk2.c:109
#: tools/mpgui_gtk3.c:10920678920020112
#: client/gui-qt/citydlg.cpp:580 client/gui-qt/citydlg.cpp:830
#: client/gui-sdl/citydlg.c:2069 client/gui-sdl/citydlg.c:3749
#: client/gui-sdl2/citydlg.c:2058 client/gui-sdl2/citydlg.c:3736
#: data/alien/techs.ruleset:34052100 client/gui-gtk-2.0/helpdlg.c:103
#: client/gui-gtk-2.0/helpdlg.c:107 client/gui-gtk-3.0/helpdlg.c:100
#: client/gui-gtk-3.0/helpdlg.c:103 client/gui-gtk-3.0/helpdlg.c:107
#: client/gui-sdl/helpdlg.c:369 client/gui-sdl/helpdlg.c:785
#: client/gui-sdl2/helpdlg.c:377 client/gui-sdl2/helpdlg.c:801
#: data/Freeciv.in:654 data/Freeciv.in:796
msgid "Cost:"
msgstr "Koszt:"

#: client/gui-gtk-2.0/helpdlg.c:100 client/gui-gtk-3.0/helpdlg.c:100
#: client/gui-sdl/helpdlg.c:377 client/gui-sdl/helpdlg.c:794
#: client/gui-sdl2/helpdlg.c:385 client/gui-sdl2/helpdlg.c:810
#: data/Freeciv.in:671
msgid "Upkeep:"
msgstr "Utrzymanie:"

#: client/gui-gtk-2.0/helpdlg.c:100 client/gui-gtk-2.0/helpdlg.c:103
#: client/gui-gtk-2.0/helpdlg.c:111 client/gui-gtk-3.0/helpdlg.c:100
#: client/gui-gtk-3.0/helpdlg.c:103 client/gui-gtk-3.0/helpdlg.c:111
#: client/gui-sdl/helpdlg.c:388 client/gui-sdl/helpdlg.c:834
#: client/gui-sdl2/helpdlg.c:396 client/gui-sdl2/helpdlg.c:850
#: data/Freeciv.in:712
msgid "Requirement:"
msgstr "Wymagania:"

#: client/gui-gtk-2.0/helpdlg.c:103 client/gui-gtk-2.0/helpdlg.c:111
#: client/gui-gtk-3.0/helpdlg.c:103 client/gui-gtk-3.0/helpdlg.c:111
#: client/gui-sdl/helpdlg.c:427 client/gui-sdl/helpdlg.c:861
#: client/gui-sdl2/helpdlg.c:435 client/gui-sdl2/helpdlg.c:8777 client/gui-gtk-3.0/helpdlg.c:107
#: client/gui-sdl/helpdlg.c:818 client/gui-sdl2/helpdlg.c:8348 client/gui-gtk-3.0/helpdlg.c:108
#: client/gui-sdl/helpdlg.c:819 client/gui-sdl2/helpdlg.c:8358 client/gui-gtk-3.0/helpdlg.c:108
#: client/gui-sdl/helpdlg.c:820 client/gui-sdl2/helpdlg.c:836
#: data/Freeciv.in:849
msgid "Move:"
msgstr "Ruch:"

#: client/gui-gtk-2.0/helpdlg.c:109 client/gui-gtk-3.0/helpdlg.c:109
#: client/gui-sdl/helpdlg.c:822 client/gui-sdl2/helpdlg.c:838
msgid "FirePower:"
msgstr "SiÅ‚a ognia:"

#: client/gui-gtk-2.0/helpdlg.c:109 client/gui-gtk-3.0/helpdlg.c:109
#: client/gui-sdl/helpdlg.c:823 client/gui-sdl2/helpdlg.c:839
#: data/Freeciv.in:894
msgid "Hitpoints:"
msgstr "Punkty obraÅ¼eÅ„:"

#: client/gui-gtk-2.0/helpdlg.c:110 client/gui-gtk-3.0/helpdlg.c:110
#: data/Freeciv.in:930
msgid "Basic Upkeep:"
msgstr "Utrzymanie:"

#: client/gui-gtk-2.0/helpdlg.c:110 client/gui-gtk-3.0/helpdlg.c:110
#: client/gui-sdl/helpdlg.c:821 client/gui-sdl2/helpdlg.c:837
#: data/Freeciv.in:912
msgid "Vision:"
msgstr "Pole widzenia:"

#: client/gui-gtk-2.0/helpdlg.c:116 client/gui-gtk-3.0/helpdlg.c:116
msgid "Move/Defense:"
msgstr "Ruch/Obrona:"

#: client/gui-gtk-2.0/helpdlg.c:116 client/gui-gtk-3.0/helpdlg.c:116
msgid "Food/Res/Trade:"
msgstr "Å»ywn/Zas/Hand#: data/Freeciv.in:990
msgid "Resources:"
msgstr "ZasobyRoad Rslt/Time:"
msgstr "DrogaIrrig. Rslt/Time:"
msgstr "Nawodn. daje/czas:"

#: client/gui-gtk-2.0/helpdlg.c:119 client/gui-gtk-3.0/helpdlg.c:1199 client/gui-gtk-3.0/helpdlg.c:1195 client/gui-gtk-2.0/helpdlg.c:133
#: client/gui-gtk-3.0/helpdlg.c:125 client/gui-gtk-3.0/helpdlg.c:1338 client/gui-gtk-3.0/helpdlg.c:1285 client/gui-gtk-3.0/helpdlg.c:135
#: client/gui-qt/plrdlg.cpp:456 client/gui-qt/plrdlg.cpp:462
#: client/gui-qt/repodlgs.cpp:314 client/gui-qt/repodlgs.cpp:329
#: client/gui-sdl/citydlg.c:733 client/gui-sdl/gui_tilespec.c:491
#: client/gui-sdl/helpdlg.c:396 client/gui-sdl/helpdlg.c:843
#: client/gui-sdl/helpdlg.c:869 client/gui-sdl/mapview.c:318
#: client/gui-sdl/mapview.c:335 client/gui-sdl/mapview.c:781
#: client/gui-sdl2/citydlg.c:728 client/gui-sdl2/gui_tilespec.c:491
#: client/gui-sdl2/helpdlg.c:404 client/gui-sdl2/helpdlg.c:859
#: client/gui-sdl2/helpdlg.c:885 client/gui-sdl2/mapview.c:331
#: client/gui-sdl2/mapview.c:348 client/gui-sdl2/mapview.c:800
#: client/gui-xaw/helpdlg.c:836 client/gui-xaw/helpdlg.c:881
#: client/gui-xaw/helpdlg.c:900 common/tech.c:1005 common/tech.c:10086 client/gui-gtk-3.0/helpdlg.c:136
#: client/gui-xaw/helpdlg.c:773 client/gui-xaw/helpdlg.c:827
#: client/gui-xaw/helpdlg.c:835 client/gui-xaw/helpdlg.c:873
#: client/gui-xaw/helpdlg.c:898
msgid "(Never)"
msgstr "(Nigdy)"

#: client/gui-gtk-2.0/helpdlg.c:219 client/gui-gtk-3.0/helpdlg.c:219
#: client/gui-xaw/helpdlg.c:277
msgid "Removed"
msgstr "UsuniÄ™te"

#: client/gui-gtk-2.0/helpdlg.c:451 client/gui-gtk-3.0/helpdlg.c:4511 client/gui-gtk-3.0/helpdlg.c:717
msgid "Expand All"
msgstr "RozwiÅ„ wszystko"

#: client/gui-gtk-2.0/helpdlg.c:712 client/gui-gtk-3.0/helpdlg.c:718
msgid "Collapse All"
msgstr "ZwiÅ„ wszystko"

#: client/gui-gtk-2.0/helpdlg.c:1008 client/gui-gtk-2.0/helpdlg.c:1041
#: client/gui-gtk-2.0/helpdlg.c:1053 client/gui-gtk-2.0/helpdlg.c:1061
#: client/gui-gtk-2.0/helpdlg.c:1078 client/gui-gtk-3.0/helpdlg.c:1027
#: client/gui-gtk-3.0/helpdlg.c:1060 client/gui-gtk-3.0/helpdlg.c:1072
#: client/gui-gtk-3.0/helpdlg.c:1080 client/gui-gtk-3.0/helpdlg.c:1097
#: client/gui-sdl/helpdlg.c:1041 client/gui-sdl2/helpdlg.c:1059
msgid "Allows"
msgstr "Pozwala na"

#: client/gui-gtk-2.0/helpdlg.c:1023 client/gui-gtk-3.0/helpdlg.c:1042
msgid "Obsoletes"
msgstr "Czyni przestarzaÅ‚ym"

#: client/gui-gtk-2.0/helpdlg.c:1065 client/gui-gtk-2.0/helpdlg.c:1082
#: client/gui-gtk-3.0/helpdlg.c:1084 client/gui-gtk-3.0/helpdlg.c:1101
msgid "with"
msgstr "razem z"

# Puste
#: client/gui-gtk-2.0/helpdlg.c:1070 client/gui-gtk-2.0/helpdlg.c:1087
#: client/gui-gtk-3.0/helpdlg.c:1089 client/gui-gtk-3.0/helpdlg.c:11065 client/gui-gtk-2.0/helpdlg.c:1230
#: client/gui-gtk-2.0/inteldlg.c:417 client/gui-gtk-3.0/helpdlg.c:1154
#: client/gui-gtk-3.0/helpdlg.c:1249 client/gui-gtk-3.0/inteldlg.c:409
#: client/gui-qt/plrdlg.cpp:366 client/gui-xaw/helpdlg.c:1029
#: client/gui-xaw/helpdlg.c:1112 common/requirements.c:2403
#, c-format
msgid "(none)"
msgstr "(brak)"

#: client/gui-gtk-2.0/helpdlg.c:1146 client/gui-gtk-2.0/helpdlg.c:1160
#: client/gui-gtk-3.0/helpdlg.c:1165 client/gui-gtk-3.0/helpdlg.c:1179
#: client/gui-xaw/helpdlg.c:1040 client/gui-xaw/helpdlg.c:1054
#: client/gui-xaw/helpdlg.c:1073
msgid "n/a"
msgstr "n/d"

#: client/gui-gtk-2.0/helpdlg.c:1149 client/gui-gtk-3.0/helpdlg.c:1168
#: client/gui-xaw/helpdlg.c:1043
#, c-format
msgid "+%d Food / %d"
msgstr "+%d Å¼ywnoÅ›ci / %d"

#: client/gui-gtk-2.0/helpdlg.c:1163 client/gui-gtk-3.0/helpdlg.c:1182
#: client/gui-xaw/helpdlg.c:105710 client/gui-gtk-2.0/helpdlg.c:1257
#: client/gui-gtk-3.0/helpdlg.c:1229 client/gui-gtk-3.0/helpdlg.c:12763 client/gui-gtk-2.0/helpdlg.c:1260
#: client/gui-gtk-3.0/helpdlg.c:1232 client/gui-gtk-3.0/helpdlg.c:12798 client/gui-gtk-3.0/inteldlg.c:31013 client/gui-gtk-3.0/inteldlg.c:405
#: client/gui-qt/plrdlg.cpp:363 common/tech.c:1015581
#: client/gui-gtk-3.0/menu.c:131 client/gui-gtk-3.0/pages.c:1506
#: client/gui-xaw/menu.c:619 data/Freeciv.in:3421 data/Freeciv.in:343053 client/gui-gtk-3.0/menu.c:1354
msgid "_Game"
msgstr "Gra"

#: client/gui-gtk-2.0/menu.c:1354 client/gui-gtk-3.0/menu.c:1355
msgid "_Options"
msgstr "Opcje"

#: client/gui-gtk-2.0/menu.c:1355 client/gui-gtk-3.0/menu.c:1356
msgid "_Edit"
msgstr "Edytuj"

#: client/gui-gtk-2.0/menu.c:1356 client/gui-gtk-3.0/menu.c:1357
msgid "?verb:_View"
msgstr "?verb:Widok"

#: client/gui-gtk-2.0/menu.c:1357 client/gui-gtk-3.0/menu.c:1358
msgid "_Improvements"
msgstr "Budynki"

#: client/gui-gtk-2.0/menu.c:1358 client/gui-gtk-3.0/menu.c:1359
msgid "C_ivilization"
msgstr "Cywilizacja"

#: client/gui-gtk-2.0/menu.c:1359 client/gui-gtk-3.0/menu.c:1360
msgid "_Help"
msgstr "Pomoc"

#: client/gui-gtk-2.0/menu.c:1367 client/gui-gtk-3.0/menu.c:13689 client/gui-gtk-3.0/menu.c:1370
msgid "Save Chat _Log"
msgstr "Zapisz dziennik czatu"

#: client/gui-gtk-2.0/menu.c:1372 client/gui-gtk-3.0/menu.c:1373
msgid "_Local Client"
msgstr "Opcje klienta"

#: client/gui-gtk-2.0/menu.c:1374 client/gui-gtk-3.0/menu.c:1375
msgid "_Message"
msgstr "Powiadomienia"

#: client/gui-gtk-2.0/menu.c:1376 client/gui-gtk-3.0/menu.c:13778 client/gui-gtk-3.0/menu.c:1379
msgid "Save Options _Now"
msgstr "Zapisz opcje"

#: client/gui-gtk-2.0/menu.c:1381 client/gui-gtk-3.0/menu.c:1382
msgid "_Reload Tileset"
msgstr "PrzeÅ‚aduj zestaw graficzny"

#: client/gui-gtk-2.0/menu.c:1383 client/gui-gtk-3.0/menu.c:1384
msgid "_Save Game"
msgstr "Zapisz grÄ™"

#: client/gui-gtk-2.0/menu.c:1385 client/gui-gtk-3.0/menu.c:138687 client/gui-gtk-3.0/menu.c:13889 client/gui-gtk-3.0/menu.c:139091 client/gui-gtk-3.0/menu.c:1392
msgid "_Leave"
msgstr "OpuÅ›Ä‡ grÄ™"

#: client/gui-gtk-2.0/menu.c:1393 client/gui-gtk-3.0/menu.c:1394
msgid "_Quit"
msgstr "ZakoÅ„cz"

#: client/gui-gtk-2.0/menu.c:1397 client/gui-gtk-3.0/menu.c:13989 client/gui-gtk-3.0/menu.c:1400
msgid "Work_lists"
msgstr "Plany prac"

#: client/gui-gtk-2.0/menu.c:1402 client/gui-gtk-3.0/menu.c:1403
msgid "Client _Lua Script"
msgstr "Skrypt Lua klienta"

#: client/gui-gtk-2.0/menu.c:1406 client/gui-gtk-3.0/menu.c:1407
msgid "?noun:_View"
msgstr "?noun:Widok"

#: client/gui-gtk-2.0/menu.c:1408 client/gui-gtk-2.0/menu.c:1535
#: client/gui-gtk-2.0/unitselect.c:273 client/gui-gtk-3.0/menu.c:1409
#: client/gui-gtk-3.0/menu.c:1536 client/gui-gtk-3.0/unitselect.c:271
msgid "_Units"
msgstr "Jednostki"

#: client/gui-gtk-2.0/menu.c:1410 client/gui-gtk-3.0/menu.c:1411
msgid "_Nations"
msgstr "Narody"

#: client/gui-gtk-2.0/menu.c:1415 client/gui-gtk-3.0/menu.c:1416
msgid "_17 client/gui-gtk-3.0/menu.c:14189 client/gui-gtk-3.0/menu.c:142021 client/gui-gtk-3.0/menu.c:142226 client/gui-gtk-3.0/menu.c:1427
#: client/gui-xaw/menu.c:2478 client/gui-gtk-3.0/menu.c:1429
#: client/gui-xaw/menu.c:248 client/include/helpdlg_g.h:31
#: data/helpdata.txt:80
msgid "Strategy and Tactics"
msgstr "Strategia i taktykgui-xaw/menu.c:252 client/include/helpdlg_g.h:42
#: data/helpdata.txt:984
msgid "City Improvements"
msgstr "Budynki"

#: client/gui-gtk-2.0/menu.c:1438 client/gui-gtk-3.0/menu.c:1439
#: client/gui-qt/menu.cpp:389 client/gui-xaw/menu.c:230
#: client/gui-xaw/menu.c:253 client/include/helpdlg_g.h:49
#: data/helpdata.txt:1009 server/report.c:44842 client/gui-gtk-3.0/menu.c:1443
#: client/gui-qt/menu.cpp:287 client/gui-xaw/menu.c:255
#: client/include/helpdlg_g.h:44 data/helpdata.txt:1106
msgid "Combat"
msgstr "Bitwa"

#: client/gui-gtk-2.0/menu.c:1444 client/gui-gtk-3.0/menu.c:1445
#: client/include/helpdlg_g.h:45 data/helpdata.txt:129646 client/gui-gtk-3.0/menu.c:1447
#: client/gui-qt/menu.cpp:362 client/gui-xaw/menu.c:257
#: client/include/helpdlg_g.h:50 data/Freeciv.in:2045 data/helpdata.txt:1341
msgid "Government"
msgstr "UstrÃ³j"

#: client/gui-gtk-2.0/menu.c:1448 client/gui-gtk-3.0/menu.c:1449
#: client/gui-xaw/menu.c:258 client/include/helpdlg_g.h:51 data/Freeciv.in:233
#: data/helpdata.txt:1400
msgid "Diplomacy"
msgstr "Dyplomacja"

#: client/gui-gtk-2.0/menu.c:1450 client/gui-gtk-3.0/menu.c:1451
#: client/gui-xaw/menu.c:259 client/include/helpdlg_g.h:46
#: data/helpdata.txt:1443
msgid "Technology"
msgstr "Technologia"

#: client/gui-gtk-2.0/menu.c:1452 client/gui-gtk-3.0/menu.c:1453
#: client/gui-xaw/menu.c:260 client/include/helpdlg_g.h:52
#: data/helpdata.txt:148254 client/gui-gtk-3.0/menu.c:1455
#: client/gui-xaw/menu.c:26156 client/gui-gtk-3.0/menu.c:1457
#: client/gui-xaw/menu.c:262 client/include/helpdlg_g.h:39
#: data/helpdata.txt:1519
msgid "About Nations"
msgstr "O narodach"

#: client/gui-gtk-2.0/menu.c:1459 client/gui-gtk-3.0/menu.c:1460
#: client/gui-xaw/menu.c:264 client/include/helpdlg_g.h:33
#: data/helpdata.txt:1534
msgid "Connecting"
msgstr "Å�Ä…czenie"

#: client/gui-gtk-2.0/menu.c:1461 client/gui-gtk-3.0/menu.c:1462
#: client/gui-xaw/menu.c:265 client/include/helpdlg_g.h:37
#: data/helpdata.txt:1561
msgid "Controls"
msgstr "SkrÃ³ty klawiszowe"

#: client/gui-gtk-2.0/menu.c:1465 client/gui-gtk-3.0/menu.c:1466
#: client/gui-xaw/menu.c:267 client/include/helpdlg_g.h:34
#: data/helpdata.txt:1782
msgid "Chatline"
msgstr "Czat"

#: client/gui-gtk-2.0/menu.c:1467 client/gui-gtk-3.0/menu.c:1468
#: client/gui-xaw/menu.c:268 client/include/helpdlg_g.h:35
#: data/helpdata.txt:1895
msgid "Worklist Editor"
msgstr "Edytor planu prac"

#: client/gui-gtk-2.0/menu.c:1470 client/gui-gtk-3.0/menu.c:1471
#: client/gui-xaw/menu.c:270 client/include/helpdlg_g.h:32
#: data/helpdata.txt:1919
msgid "Languages"
msgstr "JÄ™zyki#: client/gui-qt/menu.cpp:406 client/gui-qt/menu.cpp:919
#: client/gui-xaw/menu.c:271 client/include/helpdlg_g.h:53
#: data/helpdata.txt:1949
msgid "Copying"
msgstr "Kopiowanie"

#: client/gui-gtk-2.0/menu.c:1474 client/gui-gtk-3.0/menu.c:1475
#: client/gui-xaw/menu.c:272 client/include/helpdlg_g.h:54
#: data/helpdata.txt:2251
msgid "About Freeciv"
msgstr "O Freeciv"

#: client/gui-gtk-2.0/menu.c:1480 client/gui-gtk-3.0/menu.c:148184 client/gui-gtk-3.0/menu.c:1485
msgid "_Editing Mode"
msgstr "Tryb edycji"

#: client/gui-gtk-2.0/menu.c:1488 client/gui-gtk-3.0/menu.c:148990 client/gui-gtk-3.0/menu.c:149192 client/gui-gtk-3.0/menu.c:1493
msgid "Map _Grid"
msgstr "Siatka mapy"

#: client/gui-gtk-2.0/menu.c:1494 client/gui-gtk-3.0/menu.c:1495
msgid "National _Borders"
msgstr "Granice paÅ„stw"

#: client/gui-gtk-2.0/menu.c:1497 client/gui-gtk-3.0/menu.c:1498
msgid "Native Tiles"
msgstr "Pola natywne"

#: client/gui-gtk-2.0/menu.c:1500 client/gui-gtk-3.0/menu.c:1501502 client/gui-gtk-3.0/menu.c:1503
msgid "City _Names"
msgstr "Nazwy miast"

#: client/gui-gtk-2.0/menu.c:1504 client/gui-gtk-3.0/menu.c:1505506 client/gui-gtk-3.0/menu.c:15079 client/gui-gtk-3.0/menu.c:151011 client/gui-gtk-3.0/menu.c:151215 client/gui-gtk-3.0/menu.c:1516
msgid "_Terrain"
msgstr "Teren"

#: client/gui-gtk-2.0/menu.c:1517 client/gui-gtk-3.0/menu.c:1518
msgid "C_oastline"
msgstr "Linia brzegu"

#: client/gui-gtk-2.0/menu.c:1520 client/gui-gtk-3.0/menu.c:1521
msgid "_Paths"
msgstr "_ÅšcieÅ¼ki"

#: client/gui-gtk-2.0/menu.c:1522 client/gui-gtk-3.0/menu.c:1523
msgid "_Irrigation"
msgstr "Nawodnienie"

#: client/gui-gtk-2.0/menu.c:1524 client/gui-gtk-3.0/menu.c:1525
msgid "_Mines"
msgstr "Kopalnie"

#: client/gui-gtk-2.0/menu.c:1526 client/gui-gtk-3.0/menu.c:1527
msgid "_Bases"
msgstr "Bazy"

#: client/gui-gtk-2.0/menu.c:1529 client/gui-gtk-3.0/menu.c:1530
msgid "_Specials"
msgstr "Zasoby specjalne"

#: client/gui-gtk-2.0/menu.c:1531 client/gui-gtk-3.0/menu.c:153233 client/gui-gtk-3.0/menu.c:1534
msgid "Citi_es"
msgstr "Miasta9 client/gui-gtk-3.0/menu.c:1540
msgid "Unit shields"
msgstr "Tarcze jednostki"

#: client/gui-gtk-2.0/menu.c:1541 client/gui-gtk-3.0/menu.c:1542
msgid "Focu_s Unit"
msgstr "Zaznacz jednostkÄ™"

#: client/gui-gtk-2.0/menu.c:1543 client/gui-gtk-3.0/menu.c:1544
msgid "Fog of _War"
msgstr "\"MgÅ‚a wojny\""

#: client/gui-gtk-2.0/menu.c:1545 client/gui-gtk-3.0/menu.c:15468 client/gui-gtk-3.0/menu.c:154975 client/gui-gtk-3.0/menu.c:157677 client/gui-gtk-3.0/menu.c:15789 client/gui-gtk-3.0/menu.c:158081 client/gui-gtk-2.0/pages.c:3280
#: client/gui-gtk-3.0/menu.c:1582 client/gui-gtk-3.0/pages.c:3337604 client/gui-gtk-3.0/menu.c:1605
msgid "_Unit"
msgstr "Jednostki"

#: client/gui-gtk-2.0/menu.c:1605 client/gui-gtk-3.0/menu.c:1606
msgid "_Work"
msgstr "Zadania"

#: client/gui-gtk-2.0/menu.c:1606 client/gui-gtk-3.0/menu.c:1607
msgid "_Combat"
msgstr "BitwaBuild _Base"
msgstr "Zbuduj bazÄ™"

#: client/gui-gtk-2.0/menu.c:1608 client/gui-gtk-3.0/menu.c:160913 client/gui-gtk-3.0/menu.c:1614
msgid "_gtk-2.0/menu.c:1615 client/gui-gtk-3.0/menu.c:16168 client/gui-gtk-3.0/menu.c:161920 client/gui-gtk-3.0/menu.c:162122 client/gui-gtk-3.0/menu.c:162325 client/gui-gtk-3.0/menu.c:16268 client/gui-gtk-3.0/menu.c:1629
msgid "_Wait"
msgstr "Czekaj"

#: client/gui-gtk-2.0/menu.c:1630 client/gui-gtk-3.0/menu.c:1631
msgid "_Done"
msgstr "Gotowe"

#: client/gui-gtk-2.0/menu.c:1634 client/gui-gtk-3.0/menu.c:1635
msgid "_Go to"
msgstr "IdÅº do"

#: client/gui-gtk-2.0/menu.c:1636 client/gui-gtk-3.0/menu.c:16378 client/gui-gtk-3.0/menu.c:163940 client/gui-gtk-3.0/menu.c:164142 client/gui-gtk-3.0/menu.c:1643
msgid "_Patrol"
msgstr "Patroluj"

#: client/gui-gtk-2.0/menu.c:1645 client/gui-gtk-3.0/menu.c:1646
msgid "_Sentry"
msgstr "Czuwaj"

#: client/gui-gtk-2.0/menu.c:1647 client/gui-gtk-3.0/menu.c:164850 client/gui-gtk-3.0/menu.c:1651
msgid "_Load"
msgstr "ZaÅ‚aduj"

#: client/gui-gtk-2.0/menu.c:1652 client/gui-gtk-3.0/menu.c:1653
msgid "_Unload"
msgstr "WyÅ‚aduj"

#: client/gui-gtk-2.0/menu.c:1654 client/gui-gtk-3.0/menu.c:16559 client/gui-gtk-2.0/menu.c:2324
#: client/gui-gtk-3.0/menu.c:1660 client/gui-gtk-3.0/menu.c:2324
msgid "Upgr_ade"
msgstr "Ulepsz"

#: client/gui-gtk-2.0/menu.c:1661 client/gui-gtk-2.0/menu.c:2344
#: client/gui-gtk-3.0/menu.c:1662 client/gui-gtk-3.0/menu.c:2344
msgid "C_onvert"
msgstr "ZmieÅ„"

#: client/gui-gtk-2.0/menu.c:1663 client/gui-gtk-2.0/repodlgs.c:1113
#: client/gui-gtk-3.0/menu.c:1664 client/gui-gtk-3.0/repodlgs.c:113967 client/gui-gtk-2.0/menu.c:2276
#: client/gui-gtk-3.0/menu.c:1668 client/gui-gtk-3.0/menu.c:2276
msgid "_Build City"
msgstr "Zbuduj miasto"

#: client/gui-gtk-2.0/menu.c:1669 client/gui-gtk-3.0/menu.c:1670
msgid "Go _to and Build city"
msgstr "IdÅº i zbuduj miasto"

#: client/gui-gtk-2.0/menu.c:1671 client/gui-gtk-3.0/menu.c:1672
msgid "_Auto Settler"
msgstr "Automatyczny osadnik"

#: client/gui-gtk-2.0/menu.c:1674 client/gui-gtk-2.0/menu.c:2303
#: client/gui-gtk-3.0/menu.c:1675 client/gui-gtk-3.0/menu.c:2303
msgid "Build _Road"
msgstr "Zbuduj drogÄ™"

#: client/gui-gtk-2.0/menu.c:1676 client/gui-gtk-2.0/menu.c:2374
#: client/gui-gtk-2.0/menu.c:2377 client/gui-gtk-2.0/menu.c:2417
#: client/gui-gtk-3.0/menu.c:1677 client/gui-gtk-3.0/menu.c:2374
#: client/gui-gtk-3.0/menu.c:2377 client/gui-gtk-3.0/menu.c:24178 client/gui-gtk-2.0/menu.c:2402
#: client/gui-gtk-2.0/menu.c:2405 client/gui-gtk-2.0/menu.c:2418
#: client/gui-gtk-3.0/menu.c:1679 client/gui-gtk-3.0/menu.c:2402
#: client/gui-gtk-3.0/menu.c:2405 client/gui-gtk-3.0/menu.c:241881 client/gui-gtk-3.0/menu.c:1682
msgid "Connect With Roa_d"
msgstr "PoÅ‚Ä…cz drogÄ…"

#: client/gui-gtk-2.0/menu.c:1683 client/gui-gtk-3.0/menu.c:1684
msgid "Connect With Rai_l"
msgstr "PoÅ‚Ä…cz kolejÄ…"

#: client/gui-gtk-2.0/menu.c:1685 client/gui-gtk-3.0/menu.c:1686
msgid "Connect With Irri_gation"
msgstr "PoÅ‚Ä…cz nawodnieniem"

#: client/gui-gtk-2.0/menu.c:1688 client/gui-gtk-2.0/menu.c:2414
#: client/gui-gtk-2.0/menu.c:2419 client/gui-gtk-3.0/menu.c:1689
#: client/gui-gtk-3.0/menu.c:2414 client/gui-gtk-3.0/menu.c:2419
msgid "Transf_orm Terrain"
msgstr "PrzeksztaÅ‚Ä‡ teren"

#: client/gui-gtk-2.0/menu.c:1690 client/gui-gtk-2.0/menu.c:2435
#: client/gui-gtk-3.0/menu.c:1691 client/gui-gtk-3.0/menu.c:2435
msgid "Clean _Pollution"
msgstr "UsuÅ„ zanieczyszczenie"

#: client/gui-gtk-2.0/menu.c:1692 client/gui-gtk-3.0/menu.c:1693
msgid "Clean _Nuclear Fallout"
msgstr "UsuÅ„ skaÅ¼enie nuklearne"

#: client/gui-gtk-2.0/menu.c:1696 client/gui-gtk-2.0/menu.c:2429
#: client/gui-gtk-3.0/menu.c:1697 client/gui-gtk-3.0/menu.c:2429
#: client/gui-qt/menu.cpp:6498 client/gui-gtk-3.0/menu.c:1699701 client/gui-gtk-3.0/menu.c:1702
msgid "_Pillage"
msgstr "Niszcz"

#: client/gui-gtk-2.0/menu.c:1703 client/gui-gtk-3.0/menu.c:1704705 client/gui-gtk-3.0/menu.c:170630 client/gui-gtk-3.0/menu.c:1731
msgid "_Government"
msgstr "UstrÃ³j"

#: client/gui-gtk-2.0/menu.c:1735 client/gui-gtk-3.0/menu.c:1736
msgid "_Tax Rates..."
msgstr "Stawki podatkowe..."

#: client/gui-gtk-2.0/menu.c:1738 client/gui-gtk-3.0/menu.c:1739
msgid "_Revolution..."
msgstr "Rewolucja..."

#: client/gui-gtk-2.0/menu.c:1765 client/gui-gtk-3.0/menu.c:17669 client/gui-gtk-3.0/menu.c:1770
msgid "_Economy"
msgstr "Ekonomia"

#: client/gui-gtk-2.0/menu.c:1771 client/gui-gtk-3.0/menu.c:1772
msgid "_Research"
msgstr "Nauka"

#: client/gui-gtk-2.0/menu.c:1774 client/gui-gtk-2.0/plrdlg.c:359
#: client/gui-gtk-3.0/menu.c:1775 client/gui-gtk-3.0/plrdlg.c:366
msgid "_Spaceship"
msgstr "Rakieta Kosmiczna"

#: client/gui-gtk-2.0/menu.c:1776 client/gui-gtk-3.0/menu.c:1777
msgid "_Achievements"
msgstr "OsiÄ…gniÄ™cia"

#. TRANS: Connect with some road type (Road/Railroad)
#: client/gui-gtk-2.0/menu.c:2081 client/gui-gtk-2.0/menu.c:2088
#: client/gui-gtk-3.0/menu.c:2081 client/gui-gtk-3.0/menu.c:20859 client/gui-gtk-3.0/menu.c:225973 client/gui-gtk-3.0/menu.c:2273
#: client/gui-qt/menu.cpp:62381 client/gui-gtk-3.0/menu.c:228198 client/gui-gtk-2.0/menu.c:2371
#: client/gui-gtk-2.0/menu.c:2399 client/gui-gtk-3.0/menu.c:2298
#: client/gui-gtk-3.0/menu.c:2371 client/gui-gtk-3.0/menu.c:2399312 client/gui-gtk-3.0/menu.c:231232 client/gui-gtk-3.0/menu.c:233253 client/gui-gtk-2.0/menu.c:2382
#: client/gui-gtk-3.0/menu.c:2353 client/gui-gtk-3.0/menu.c:2382410 client/gui-gtk-3.0/menu.c:241027 client/gui-gtk-3.0/menu.c:2427
msgid "_Fortify Unit"
msgstr "Fortyfikuj jednostkÄ™"

#: client/gui-gtk-2.0/menu.c:2433 client/gui-gtk-3.0/menu.c:2433508 client/gui-gtk-3.0/menu.c:25087 data/Freeciv.in:3288 data/Freeciv.in:3297: client/gui-gtk-2.0/pages.c:117 client/gui-gtk-3.0/pages.c:117
msgid "Compiling scenario list."
msgstr "KompilujÄ™ listÄ™ scenariuszy71 client/gui-gtk-3.0/pages.c:17275 client/gui-gtk-3.0/pages.c:176
#, c-format
msgid "%s%s (%s), %s client"
msgstr "%s%s (%s), klient %s."

#: client/gui-gtk-2.0/pages.c:249 client/gui-gtk-3.0/pages.c:258
msgid "Start _New Game"
msgstr "Rozpocznij nowÄ… grÄ™"

#: client/gui-gtk-2.0/pages.c:255 client/gui-gtk-3.0/pages.c:264
msgid "Start _Scenario Game"
msgstr "Rozpocznij nowy scenariusz"

#: client/gui-gtk-2.0/pages.c:261 client/gui-gtk-3.0/pages.c:270
msgid "_Load Saved Game"
msgstr "Wczytaj zachowanÄ… grÄ™"

#: client/gui-gtk-2.0/pages.c:267 client/gui-gtk-3.0/pages.c:276
msgid "C_onnect to Network Game"
msgstr "PrzyÅ‚Ä…cz siÄ™ do gry sieciowej"

#: client/gui-gtk-2.0/pages.c:274 client/gui-gtk-3.0/pages.c:283
msgid "Connect to Gaming _Zone"
msgstr "PoÅ‚Ä…cz siÄ™ z Gaming Zone"

#: client/gui-gtk-2.0/pages.c:415 client/gui-gtk-3.0/pages.c:426
msgid "Select Location to Save"
msgstr "Wybierz miejsce zapisu"

#: client/gui-gtk-2.0/pages.c:519 client/gui-gtk-2.0/pages.c:2879
#: client/gui-gtk-2.0/pages.c:3080 client/gui-gtk-3.0/pages.c:530
#: client/gui-gtk-3.0/pages.c:2921 client/gui-gtk-3.0/pages.c:3137
msgid "_Browse..."
msgstr "PrzeglÄ…daj..."

#: client/gui-gtk-2.0/pages.c:975 client/gui-gtk-3.0/pages.c:997
#: client/gui-qt/pages.cpp:1010 client/gui-sdl/connectdlg.c:937
#: client/gui-sdl2/connectdlg.c:93837 client/gui-gtk-2.0/pages.c:1180
#: client/gui-gtk-3.0/pages.c:1163 client/gui-gtk-3.0/pages.c:120838 client/gui-gtk-2.0/pages.c:1181
#: client/gui-gtk-3.0/pages.c:1164 client/gui-gtk-3.0/pages.c:12097 client/gui-sdl2/mapview.c:644
#: data/Freeciv.in:89
msgid "Port"
msgstr "Port"

#: client/gui-gtk-2.0/pages.c:1139 client/gui-gtk-2.0/pages.c:1182
#: client/gui-gtk-3.0/pages.c:1165 client/gui-gtk-3.0/pages.c:1210
#: client/gui-qt/pages.cpp:244 tools/mpgui_gtk2.c:382 tools/mpgui_gtk3.c:387
#: tools/mpgui_qt.cpp:189
msgid "Version"
msgstr "Wersja"

#: client/gui-gtk-2.0/pages.c:1140 client/gui-gtk-2.0/pages.c:1183
#: client/gui-gtk-3.0/pages.c:1166 client/gui-gtk-3.0/pages.c:121141 client/gui-gtk-2.0/pages.c:1184
#: client/gui-gtk-3.0/pages.c:1167 client/gui-gtk-3.0/pages.c:1212529 client/gui-sdl2/plrdlg.c:342
msgid "Players"
msgstr "Gracze"

#: client/gui-gtk-2.0/pages.c:1142 client/gui-gtk-2.0/pages.c:1185
#: client/gui-gtk-3.0/pages.c:1168 client/gui-gtk-3.0/pages.c:1213
msgid "Humans"
msgstr "Ludzie"

#: client/gui-gtk-2.0/pages.c:1143 client/gui-gtk-2.0/pages.c:1186
#: client/gui-gtk-3.0/pages.c:1169 client/gui-gtk-3.0/pages.c:121445 client/gui-gtk-3.0/pages.c:117188 client/gui-gtk-3.0/pages.c:121625 client/gui-gtk-3.0/pages.c:1255
msgid "_Host:"
msgstr "Host:"

#: client/gui-gtk-2.0/pages.c:1242 client/gui-gtk-3.0/pages.c:1270
msgid "_Port:"
msgstr "Port:"

#: client/gui-gtk-2.0/pages.c:1259 client/gui-gtk-3.0/pages.c:1286
msgid "_Login:"
msgstr "UÅ¼ytkownik:"

#: client/gui-gtk-2.0/pages.c:1277 client/gui-gtk-3.0/pages.c:1303
msgid "Pass_word:"
msgstr "HasÅ‚o:"

#: client/gui-gtk-2.0/pages.c:1295 client/gui-gtk-3.0/pages.c:1319
msgid "Conf_irm Password:"
msgstr "PotwierdÅº hasÅ‚o:"

#: client/gui-gtk-2.0/pages.c:1313 client/gui-gtk-3.0/pages.c:1337
#: client/gui-qt/pages.cpp:247 data/Freeciv.in:81
msgid "Host"
msgstr "Host"

#: client/gui-gtk-2.0/pages.c:1342 client/gui-gtk-3.0/pages.c:1367
msgid "C_onnect"
msgstr "PoÅ‚Ä…cz"

#: client/gui-gtk-2.0/pages.c:1685 client/gui-gtk-3.0/pages.c:171088 client/gui-gtk-3.0/pages.c:1713
#, c-format
msgid "Player name: %s"
msgstr "Nazwa gracza: %s"

#: client/gui-gtk-2.0/pages.c:1693 client/gui-gtk-3.0/pages.c:1718
#, c-format
msgid "Host: %s"
msgstr "Host: %s"

#: client/gui-gtk-2.0/pages.c:1701 client/gui-gtk-3.0/pages.c:172634 client/gui-gtk-3.0/pages.c:1759
#, c-format
msgid "%s info"
msgstr "Statystyki %s"

#: client/gui-gtk-2.0/pages.c:1743 client/gui-gtk-3.0/pages.c:17689 client/gui-gtk-3.0/pages.c:177457 client/gui-gtk-3.0/pages.c:1782
msgid "Observe this player"
msgstr "Obserwuj tego gracza"

#: client/gui-gtk-2.0/pages.c:1764 client/gui-gtk-3.0/pages.c:178976 client/gui-gtk-3.0/pages.c:180187 client/gui-gtk-3.0/pages.c:181295 client/gui-gtk-3.0/pages.c:182011 client/gui-gtk-3.0/pages.c:183666 client/gui-gtk-3.0/pages.c:1891
#, c-format
msgid "Put on %s"
msgstr "UmieÅ›Ä‡ w %s"

#: client/gui-gtk-2.0/pages.c:2123 client/gui-gtk-3.0/pages.c:2148
msgid "Not _ready"
msgstr "Nie przygotowany"

#: client/gui-gtk-2.0/pages.c:2134 client/gui-gtk-2.0/pages.c:2749
#: client/gui-gtk-3.0/pages.c:2159 client/gui-gtk-3.0/pages.c:2785
msgid "_Ready"
msgstr "Gotowy"

#: client/gui-gtk-2.0/pages.c:2138 client/gui-gtk-2.0/pages.c:2142
#: client/gui-gtk-3.0/pages.c:2163 client/gui-gtk-3.0/pages.c:2167
msgid "_Start"
msgstr "Start"

#: client/gui-gtk-2.0/pages.c:2150 client/gui-gtk-3.0/pages.c:2175
#, c-format
msgid "_Take %s"
msgstr "Wybierz %s"

#: client/gui-gtk-2.0/pages.c:2154 client/gui-gtk-2.0/pages.c:2739
#: client/gui-gtk-3.0/pages.c:2179 client/gui-gtk-3.0/pages.c:2775
msgid "Pick _Nation"
msgstr "Wybierz narÃ³d"

#: client/gui-gtk-2.0/pages.c:2157 client/gui-gtk-3.0/pages.c:218265 client/gui-gtk-3.0/pages.c:219070 client/gui-gtk-2.0/pages.c:2744
#: client/gui-gtk-3.0/pages.c:2195 client/gui-gtk-3.0/pages.c:2780
msgid "_Observe"
msgstr "Obserwuj"

#: client/gui-gtk-2.0/pages.c:2173 client/gui-gtk-3.0/pages.c:2198
msgid "Do not _observe"
msgstr "Nie obserwuj"

#. TRANS: "<Novice AI>"
#: client/gui-gtk-2.0/pages.c:2303 client/gui-gtk-3.0/pages.c:232815 client/gui-gtk-3.0/pages.c:2340
#: client/gui-qt/dialogs.cpp:2069 client/gui-gtk-2.0/pages.c:2446
#: client/gui-gtk-3.0/pages.c:2414 client/gui-gtk-3.0/pages.c:247171 client/gui-gtk-3.0/pages.c:2496
#: client/gui-qt/pages.cpp:1202
msgid "Detached"
msgstr "OdÅ‚Ä…czony"

#: client/gui-gtk-2.0/pages.c:2594 client/gui-gtk-3.0/pages.c:26259 client/gui-gtk-3.0/pages.c:265145 client/gui-gtk-3.0/pages.c:2677
msgid "Ruleset _Version:"
msgstr "Zestaw zasad:"

#: client/gui-gtk-2.0/pages.c:2653 client/gui-gtk-3.0/pages.c:2684
msgid "_More Game Options..."
msgstr "WiÄ™cej opcji..."

#: client/gui-gtk-2.0/pages.c:2672 client/gui-gtk-3.0/pages.c:2706
msgid "Record"
msgstr "Rekord"

#: client/gui-gtk-2.0/pages.c:2674 client/gui-gtk-3.0/pages.c:270876 client/gui-gtk-2.0/unitselect.c:470
#: client/gui-gtk-3.0/pages.c:2710 client/gui-gtk-3.0/unitselect.c:472
#: client/gui-qt/pages.cpp:448 tools/mpgui_gtk2.c:161 tools/mpgui_gtk3.c:16178 client/gui-gtk-3.0/pages.c:271284 client/gui-gtk-3.0/pages.c:2718803 client/gui-gtk-3.0/pages.c:28399 client/gui-gtk-3.0/pages.c:290046 client/gui-gtk-3.0/pages.c:29887 client/gui-gtk-3.0/pages.c:3079
msgid "Choose a _Scenario:"
msgstr "Wybierz scenariusz:"

#: client/gui-gtk-2.0/pages.c:3060 client/gui-gtk-3.0/pages.c:3112
msgid "Filename:"
msgstr "Nazwa pliku:"

#: client/gui-gtk-2.0/pages.c:3245 client/gui-gtk-3.0/pages.c:33025 client/gui-gtk-3.0/pages.c:3302
msgid "Saved _Games:"
msgstr "Zapisane gry:"

#: client/gui-gtk-2.0/pages.c:3246 client/gui-gtk-3.0/pages.c:3303
msgid "Save _Filename:"
msgstr "Nazwa pliku:"

#: client/gui-gtk-2.0/pages.c:3280 client/gui-gtk-3.0/pages.c:3337
msgid "Saved Sce_narios:"
msgstr "Zapisane scenariusze"

#: client/gui-gtk-2.0/pages.c:3281 client/gui-gtk-3.0/pages.c:3338
msgid "Save Sc_enario:"
msgstr "Zapisz scenariusz:"

#: client/gui-gtk-2.0/pages.c:3309 client/gui-gtk-3.0/pages.c:3366
msgid "Save Map Image"
msgstr "Zapisz obraz mapy"

#: client/gui-gtk-2.0/pages.c:3309 client/gui-gtk-3.0/pages.c:336610 client/gui-gtk-3.0/pages.c:33671 client/gui-gtk-3.0/repodlgs.c:5404
#: client/gui-sdl/mapview.c:338 client/gui-sdl/mapview.c:344
#: client/gui-sdl/repodlgs.c:3292 client/gui-sdl2/mapctrl.c:1421
#: client/gui-sdl2/mapview.c:347 client/gui-sdl2/mapview.c:351
#: client/gui-sdl2/mapview.c:357 client/gui-sdl2/repodlgs.c:33253 client/gui-gtk-3.0/repodlgs.c:553
msgid "Researching"
msgstr "Badania"

#: client/gui-gtk-2.0/repodlgs.c:540 client/gui-gtk-3.0/repodlgs.c:560
#: client/gui-qt/menu.cpp:4052 client/gui-gtk-3.0/repodlgs.c:5853 client/gui-gtk-3.0/repodlgs.c:618
msgid "Show all"
msgstr "PokaÅ¼ wszystkie"

#: client/gui-gtk-2.0/repodlgs.c:751 client/gui-gtk-3.0/repodlgs.c:7793 client/gui-gtk-3.0/repodlgs.c:7817 client/gui-gtk-2.0/wldlg.c:998
#: client/gui-gtk-3.0/repodlgs.c:78560 client/gui-gtk-3.0/repodlgs.c:788
#: client/gui-qt/repodlgs.cpp:752 client/gui-sdl/repodlgs.c:2047
#: client/gui-sdl2/repodlgs.c:2064
msgid "U Total"
msgstr "CaÅ‚k. utrzym."

#: client/gui-gtk-2.0/repodlgs.c:852 client/gui-gtk-3.0/repodlgs.c:8853 client/gui-gtk-3.0/repodlgs.c:9466 client/gui-gtk-3.0/repodlgs.c:9491 client/gui-gtk-3.0/repodlgs.c:9542 client/gui-gtk-3.0/repodlgs.c:9757 client/gui-gtk-3.0/repodlgs.c:10005 client/gui-gtk-3.0/repodlgs.c:11479 client/gui-gtk-3.0/repodlgs.c:11432 client/gui-gtk-3.0/repodlgs.c:12544 client/gui-gtk-3.0/repodlgs.c:12565 client/gui-gtk-3.0/repodlgs.c:12579 client/gui-gtk-3.0/repodlgs.c:126130 client/gui-gtk-3.0/repodlgs.c:1262
msgid "In progress"
msgstr "W toku"

#: client/gui-gtk-2.0/repodlgs.c:1231 client/gui-gtk-3.0/repodlgs.c:12633 client/gui-gtk-3.0/repodlgs.c:12654 client/gui-gtk-3.0/repodlgs.c:12665 client/gui-gtk-3.0/repodlgs.c:12676 client/gui-gtk-3.0/repodlgs.c:12688 client/gui-gtk-3.0/repodlgs.c:1270
msgid "Total gold upkeep"
msgstr "Koszt utrzymania w zÅ‚ocie"

#: client/gui-gtk-2.0/repodlgs.c:1377 client/gui-gtk-3.0/repodlgs.c:14088 client/gui-gtk-3.0/repodlgs.c:15599 client/gui-gtk-3.0/repodlgs.c:16652 client/gui-gtk-3.0/repodlgs.c:1660
msgid "_Upgrade"
msgstr "Ulepsz"

#: client/gui-gtk-2.0/repodlgs.c:1728 client/gui-gtk-3.0/repodlgs.c:1758
msgid "Player\n"
msgstr "Gracz\n"

#: client/gui-gtk-2.0/repodlgs.c:1730 client/gui-gtk-3.0/repodlgs.c:17602 client/gui-gtk-3.0/repodlgs.c:1762
msgid "Score\n"
msgstr "Punkty\n"

#: client/gui-gtk-2.0/repodlgs.c:1843 client/gui-gtk-3.0/repodlgs.c:18735 client/gui-gtk-3.0/soundset_dlg.c:568 client/gui-gtk-3.0/soundset_dlg.c:5960 client/gui-gtk-3.0/soundset_dlg.c:61
msgid "Keep current soundset"
msgstr "Zachowaj obecny zestaw dÅºwiÄ™kÃ³w"

#: client/gui-gtk-2.0/soundset_dlg.c:67 client/gui-gtk-3.0/soundset_dlg.c:68Dodatek moÅ¼e nie dziaÅ‚aÄ‡ z innymi zestawami dÅºwiÄ™kÃ³w.\n"
"Teraz uÅ¼ywasz zestawu %s."

#: client/gui-gtk-2.0/soundset_dlg.c:108 client/gui-gtk-3.0/soundset_dlg.c:109
msgid "Preferred musicset"
msgstr "Zalecany zestaw muzyczny"

#: client/gui-gtk-2.0/soundset_dlg.c:111 client/gui-gtk-3.0/soundset_dlg.c:112
msgid "Load musicset"
msgstr "Wczytaj zestaw muzyczny"

#: client/gui-gtk-2.0/soundset_dlg.c:113 client/gui-gtk-3.0/soundset_dlg.c:114
msgid "Keep current musicset"
msgstr "Zachowaj obecny zestaw muzyczny"

#: client/gui-gtk-2.0/soundset_dlg.c:120 client/gui-gtk-3.0/soundset_dlg.c:121
#, c-format
msgid ""
"Modpack suggests using %s musicset.\n"
"It might not work with other musicsets.\n"
"You are currently using musicset %s."
msgstr ""
"Dodatek sugeruje uÅ¼ycie zestawu muzycznego %s.\n"
"Dodatek moÅ¼e nie dziaÅ‚aÄ‡ z innymi zestawami muzycznymi.\n"
"Teraz uÅ¼ywasz zestawuDodatek moÅ¼e nie dziaÅ‚aÄ‡ z innymi zestawami graficzny5694056
#: client/gui-sdl2/citydlg.c:37235
#: client/gui-sdl2/citydlg.c:3712105
#: data/civ2/techs.ruleset:742 data/classic/techs.ruleset:750
#: data/experimental/techs.ruleset:827 data/civ2civ3/techs.ruleset:836
#: data/Freeciv.in:3074 data/multiplayer/techs.ruleset:7567 data/Freeciv.in:3237
#: data/Freeciv.in:332123276 client/gui-sdl/dialogs.c:3349
#: client/gui-sdl/diplomat_dialog.c:855 client/gui-sdl/mapctrl.c:2621
#: client/gui-sdl2/citydlg.c:542 client/gui-sdl2/citydlg.c:1421
#: client/gui-sdl2/connectdlg.c:317 client/gui-sdl2/connectdlg.c:635
#: client/gui-sdl2/connectdlg.c:828 client/gui-sdl2/connectdlg.c:1001
#: client/gui-sdl2/dialogs.c:707 client/gui-sdl2/dialogs.c:901
#: client/gui-sdl2/dialogs.c:2567 client/gui-sdl2/dialogs.c:3340
#: client/gui-sdl2/diplomat_dialog.c:8557 data/Freeciv.in:345340
#: client/gui-sdl/repodlgs.c:1599 client/gui-sdl2/citydlg.c:1429
#: client/gui-sdl2/repodlgs.c:161453 client/gui-sdl/dialogs.c:2713
#: client/gui-sdl/dialogs.c:3092 client/gui-sdl2/dialogs.c:2704
#: client/gui-sdl2/dialogs.c:3083 data/Freeciv.in:3173
msgid "Female"
msgstr "Kobieta"

#: client/gui-qt/dialogs.cpp:144 client/gui-sdl/dialogs.c:2715
#: client/gui-sdl/dialogs.c:3090 client/gui-sdl/dialogs.c:3309
#: client/gui-sdl2/dialogs.c:2706 client/gui-sdl2/dialogs.c:3081
#: client/gui-sdl2/dialogs.c:3300
msgid "Male"
msgstr "MÄ™Å¼czyzna"

#: client/gui-qt/dialogs.cpp:149
msgid "Choose nation"
msgstr "Wybierz narÃ³d"

#: client/gui-qt/dialogs.cpp:1501
msgid "All Nations"
msgstr "Wszystkie narody"

#: client/gui-qt/dialogs.cpp:21050
msgid "Ok"
msgstr "Ok"

#: client/gui-qt/dialogs.cpp:873 client/gui-qt/dialogs.cpp:1026
#: client/gui-qt/dialogs.cpp:1029 client/gui-sdl/caravan_dialog.c:203
#: client/gui-sdl/diplomat_dialog.c:833 client/gui-sdl/diplomat_dialog.c:839
#: client/gui-sdl2/caravan_dialog.c:203 client/gui-sdl2/diplomat_dialog.c:833
#: client/gui-sdl2/diplomat_dialog.c:839 data/Freeciv.in:2292
#: data/Freeciv.in:2329
msgid "Keep moving"
msgstr "Kontynuuj ruch"

#: client/gui-qt/dialogs.cpp:10342
msgid " (%1%)"
msgstr " (%1%)"

#: client/gui-qt/dialogs.cpp:10918602621
msgid "MP:"
msgstr "PR:"

#: client/gui-qt/dialogs.cpp:2010686135
msgid "End Turn"
msgstr "Koniec tury"

#: client/gui-qt/mapview.cpp:8744
msgid "Turn"
msgstr "Tura"

#: client/gui-qt/mapview.cpp:146849412
#: client/options.c:2622 client/options.c:2738475ŒÀ †  †  ’�‘{€‹ …h €�q �$†`€` �)ˆd€f vŠs‚ ‰p‹k� ˆ•\� ��p€�k ] t€� ‚f¢d� ‚¥K€� |¨v€�u †«g‚ [±€ƒ ‡3µ`‚ �6½€ƒ> �:Â	€�& �<Äi€‚ [È4€d �És€g ƒOËx� �VÏH� rÑ‚ �9Ò€�	 �Ö¡ �×=  Øa  DÚ €‚2 nÜv€‚L `à0¡ Yá1€‚t fä~€‚; oè  dé.  Zê2  lë,¡ Wì9¡ dí1¡ eî6  ^ï;£ Sð<  hñ/€@ „òW€�\ ƒø?€� uü[  _ýp€�? ��€� ���€� �	�ƒ8€H M�…x€d K�†:  t�‡%  V�ˆ9€` Y�‰o€� ˆH�‹Z€� Š�•%� �K�Ÿ(� �n� t� �0�¢c� q�¤€z ��¥€�  ��¨  �.�©+€�  l�«y  }�­€‚1 ]�°3  m�±0¡ f�²>€‚Z Z�µ~€` �
�·8€a ��¹#€‚ w�¼P¡ b�½h€„u X�Ã?  f�Ä7¡ I�Å>€‚2 Z�È9€a o�Ét¡ ��Ë¡ X�Ì@¢ l�Í:€�% �:�ÏK¢ �<�Ñ'€ƒ* ��Ö€�! �k�Ú‚ �A�Ûn‚ �Y�Ý1‚ �>�ß‚ �M�àL‚ �]�â‚ ��ä� ��åE  �3�æy  � �èL  �(�ê¡ †�ëU€„- ��ö€‚T O�ùw€ƒc Y�þ)¾ }�ÿ@€^ �‚�¡ �‚‚N¡ {‚ƒt€‚S �‚‡B  �‚ˆj  �-‚Š$  ‚/‚‹q¡ �‚‹q‰ z‚Œ}€K Ž?‚‘€ ƒ‚ R� �9‚£bŸ �	‚¥:Ÿ �;‚¦b€Y S‚«7´ P‚¬>€„7 ‚-‚±EŸ u‚´Ÿ b‚µ%¶ M‚¶=¶ J‚·@¶ O‚¸@€‚( b‚»7Ÿ S‚¼8  ‚ ‚½+€‚8 �|‚ÂŸ ‚(‚ÄŸ o‚Æe  \‚Çt  s‚Èp€�	  Y‚Êl‚ ‰&‚ëG� �‚ôn‚ �,‚õ}� l‚÷*� p‚ø€j ~‚ùq� ƒ=‚úp™ ˆ‚þF� ‚ƒ†V‚ �'ƒˆZ€l uƒŠm� iƒ‹c€s tƒ�?� qƒŽ4‚ mƒ�'� �ƒ�� �ƒ‘#€b qƒ“¡ Pƒ”1¢ zƒ•#¢ ‚[ƒ–?¢ sƒ™<¢ ŠEƒšQ˜ �;ƒ¥.ž ‚$ƒ§ž � ƒ©Iž �ƒ«Ÿ �=ƒ¬;Ÿ vƒ®€� tƒ°ž aƒ±%Ÿ zƒ²%ž hƒ³=� �Uƒ´&� aƒµ|€� pƒ¸Sž �ƒ¹až �ƒ»ž mƒ¼)€ƒ �%ƒ½|� ƒƒ¿"� ‘PƒÂ/� �@ƒÔ   �IƒÕ`� ‚ƒ×*€z �"ƒÚ4€� hƒêpž �,ƒëvŸ �YƒíA� zƒï€h kƒð}� †Eƒñi� „,ƒø/€�Z †ƒþ4€�T Œ@„†%‚ �<„’g� �„”$� �+„•)� �3„–U€d z„˜l‚ v„™h� �+„š_� ‚F„œ€f �	„Ÿ7‚ �„ B� �>„¡Z� �H„£� �/„¤b� �2„¦� �"„§E� �„¨h� �'„ª� �1„«0� �g„¬b� �k„®J‚ �R„°7� �W„²
� �?„³b� �M„µ"� m„¶p� {„·^‚ �„¸[� �„¹jƒ �Y„ºt� �F„¼N� �K„¾� �;„¿a� �'„Á� �<„ÂE� �t„Ä‚ �!„Åx� �y„Ç� �'„É� �_„Ê<� �$„Ìƒ �~„ÍC� �7„ÏB� ‚U„Ðz i„Ðy �
„Ô8� ‚;„ÕC‚ �h„Ø � ‚„Ùi‚ �6„Ü� �|„Ý9� �9„ß6� ‚@„àp‚ �W„ã2‚ ‚/„å� �P„ç;� ‚„é� �<„ë+� ‚„ìh� �?„îk� �~„ð+� �I„ò*� ‚ „ót� �2„õu� �M„÷(‚ �„øw� �T„ú� �„ûX‚ ‚„üf� �E„þ{� ‚$…€A� �l…‚f‚ �=…„T� �…†� �[…‡%€�~ |…Š~� �…‹{� �…�� �[…Ž‚ �k…�l� �D…‘X› B…ž~ �…“y‚ �%…•� �:…–)� r…—d� �…˜W� �P…™[‚ �t…›-� �?…�"� �U…žb� �#… 8� �7…¡\� �…£� �…¤!� �V…¥0� �t…§� �>…¨|� �X…ª;� �!…¬‚ �a…­7� �0…¯� �A…°J� �F…²‚ �O…³T‚ �;…µ%� �J…¶a� �B…¸,� �I…¹o� �-…»9� �O…¼g� �d…¾7� �Z…À� �H…Áw� �…Ã@� �q…Ä`� �i…ÆR� ‚ …È<‚ ‚…Ê>� �z…ÌE� �}…Î@ƒ �H…Ð@� �m…Ò	� �@…Ów� ‚…Õ8� �…×>� �1…ØX� �…Ú
� �1…Û$� �&…ÜV� �@…Ý}� �5…ß>� �2…àt� �…â'� �…ã=� �#…äW� y…å{� ‚+…æu� ‚-…é!� ‚q…ëO� ƒ…îA� ‚y…ñG� ƒ…ôA� ƒf…÷O� „…û6� ƒr…ÿ:� „†ƒ-� ƒ†‡:� ƒ<†ŠT� ‚f†Ž� ‚†�x‚ „-†“y‹:630
#: client/gui-sdl/menu.c:1330 client/gui-sdl2/menu.c:630
#: client/gui-sdl2/menu.c:1330 client/gui-xaw/menu.c:197
msgid "Auto Settler"
msgstr "Automatyczny osadnik"

#: client/gui-qt/menu.cpp:317 client/gui-xaw/menu.c:171
msgid "Build Road"
msgstr "Zbuduj drogÄ™"

#: client/gui-qt/menu.cpp:321 client/gui-qt/menu.cpp:583
#: client/gui-qt/menu.cpp:586 client/gui-sdl/menu.c:835
#: client/gui-sdl/menu.c:1187 client/gui-sdl2/menu.c:835
#: client/gui-sdl2/menu.c:1187 client/gui-xaw/menu.c:173
msgid "Build Irrigation"
msgstr "StwÃ³rz nawodnienie"

#: client/gui-qt/menu.cpp:325 client/gui-qt/menu.cpp:543
#: client/gui-qt/menu.cpp:546 client/gui-sdl/menu.c:821
#: client/gui-sdl/menu.c:1222 client/gui-sdl2/menu.c:821
#: client/gui-sdl2/menu.c:1222 client/gui-xaw/menu.c:176
msgid "Build Mine"
msgstr "Zbuduj kopalniÄ™"

#: client/gui-qt/menu.cpp:330 client/gui-xaw/menu.c:200
msgid "Connect With Road"
msgstr "PoÅ‚Ä…cz drogÄ…"

#: client/gui-qt/menu.cpp:334
msgid "Connect With Railroad"
msgstr "PoÅ‚Ä…cz kolejÄ…"

#: client/gui-qt/menu.cpp:338 client/gui-sdl/menu.c:564
#: client/gui-sdl2/menu.c:564 client/gui-xaw/menu.c:202
msgid "Connect With Irrigation"
msgstr "PoÅ‚Ä…cz nawodnieniem"

#: client/gui-qt/menu.cpp:343 client/gui-qt/menu.cpp:610
#: client/gui-xaw/menu.c:178
msgid "Transform Terrain"
msgstr "PrzeksztaÅ‚Ä‡ teren"

#: client/gui-qt/menu.cpp:347 client/gui-qt/menu.cpp:667
#: client/gui-sdl/menu.c:1 client/gui-xaw/menu.c:235 common/events.c:142
msgid "Achievements"
msgstr "OsiÄ…gniÄ™cia"

#: client/gui-qt/menu.cpp:409
msgid "About Qt"
msgstr "O Qt"

#: client/gui-qt/menu.cpp:521 client/gui-qt/menu.cpp:561
#: client/gui-qt/menu.cpp:60540 client/gui-qt/menu.cpp:580
msgid "Build %1"
msgstr "Zbuduj %1"

#: client/gui-qt/menu.cpp:6656 client/gui-xaw/menu.c:134
msgid "Revolution..."
msgstr "Rewolucja..."

#: client/gui-qt/menu.cpp:911127210
msgid "Start"
msgstr "Start"

#: client/gui-qt/pages.cpp:1120 client/gui-sdl/citydlg.c:1226
#: client/gui-sdl/cma_fe.c:344 client/gui-sdl/diplodlg.c:1409
#: client/gui-sdl/diplomat_dialog.c:1348 client/gui-sdl/diplomat_dialog.c:157519 client/gui-sdl2/cma_fe.c:344
#: client/gui-sdl2/diplodlg.c:1406 client/gui-sdl2/diplomat_dialog.c:1348
#: client/gui-sdl2/diplomat_dialog.c:157545
#: client/gui-sdl/cma_fe.c:353 client/gui-sdl/diplodlg.c:1399
#: client/gui-sdl/diplomat_dialog.c:1359 client/gui-sdl/diplomat_dialog.c:158508
#: client/gui-sdl2/cma_fe.c:353 client/gui-sdl2/diplodlg.c:1396
#: client/gui-sdl2/diplomat_dialog.c:1359
#: client/gui-sdl2/diplomat_dialog.c:1585 client/gui-sdl2/plrdlg.c:224
#: client/gui-sdl2/repodlgs.c:232 client/gui-sdl2/repodlgs.c:1603302
msgid "nation"
msgstr "narÃ³d"

#: client/gui-qt/plrdlg.cpp:433
msgid "Techs unkown by you"
msgstr "Technologia znana tobie"

#: client/gui-qt/plrdlg.cpp:515 data/Freeciv.in:3252
msgid "Meet"
msgstr "Spotkanie"

#: client/gui-qt/plrdlg.cpp:517 client/gui-sdl/diplodlg.c:1540
#: client/gui-sdl2/diplodlg.c:1537
msgid "Cancel Treaty"
msgstr "Anuluj traktat"

#: client/gui-qt/plrdlg.cpp:519124
#: client/gui-sdl/dialogs.c:1674 client/gui-sdl/dialogs.c:2245
#: client/gui-sdl/diplomat_dialog.c:324 client/gui-sdl/diplomat_dialog.c:997
#: client/gui-sdl/diplomat_dialog.c:1303 client/gui-sdl/diplomat_dialog.c:1374
#: client/gui-sdl/diplomat_dialog.c:1600 client/gui-sdl/finddlg.c:158
#: client/gui-sdl/gotodlg.c:268 client/gui-sdl/helpdlg.c:254
#: client/gui-sdl/helpdlg.c:668 client/gui-sdl/helpdlg.c:1924
#: client/gui-sdl/inteldlg.c:25195 client/gui-sdl/repodlgs.c:3083
#: client/gui-sdl/repodlgs.c:3353 client/gui-sdl/spaceshipdlg.c:166
#: client/gui-sdl2/chatline.c:214 client/gui-sdl2/citydlg.c:36994
#: client/gui-sdl2/dialogs.c:1674 client/gui-sdl2/dialogs.c:2236
#: client/gui-sdl2/diplomat_dialog.c:324 client/gui-sdl2/diplomat_dialog.c:997
#: client/gui-sdl2/diplomat_dialog.c:1303
#: client/gui-sdl2/diplomat_dialog.c:1374
#: client/gui-sdl2/diplomat_dialog.c:160056
#: client/gui-sdl2/helpdlg.c:678 client/gui-sdl2/helpdlg.c:1959
#: client/gui-sdl2/inteldlg.c:2510
#: client/gui-sdl2/repodlgs.c:2928 client/gui-sdl2/repodlgs.c:3116
#: client/gui-sdl2/repodlgs.c:3386425628
#: data/Freeciv.in:1204
msgid "Upgrade unit"
msgstr "Ulepsz jednostkÄ™"

#: client/gui-sdl/citydlg.c:957 client/gui-sdl2/citydlg.c:95382 client/gui-sdl2/citydlg.c:11755 client/gui-sdl2/citydlg.c:11789 client/gui-sdl2/citydlg.c:11825 client/gui-sdl2/citydlg.c:1394
msgid "Sell it?"
msgstr "SprzedaÄ‡?"

#: client/gui-sdl/citydlg.c:1761 client/gui-sdl/citydlg.c:3792
#: client/gui-sdl2/citydlg.c:1750 client/gui-sdl2/citydlg.c:3779
msgid "City options"
msgstr "Opcje miasta"

#: client/gui-sdl/citydlg.c:1806 client/gui-sdl2/citydlg.c:17954 client/gui-sdl2/citydlg.c:1853
#, c-format
msgid "Present units: %d"
msgstr "Jednostki obecne: %d"

#: client/gui-sdl/citydlg.c:1913 client/gui-sdl/citydlg.c:3760
#: client/gui-sdl2/citydlg.c:1902 client/gui-sdl2/citydlg.c:3747
msgid "City info"
msgstr "Statystyki"

#: client/gui-sdl/citydlg.c:1934 client/gui-sdl2/citydlg.c:192362 client/gui-sdl2/citydlg.c:19515 client/gui-sdl2/citydlg.c:1964
msgid "Trade routes: "
msgstr "Szlaki handlowe: "

#: client/gui-sdl/citydlg.c:2024 client/gui-sdl2/citydlg.c:2013
#, c-format
msgid "Trade: +%d"
msgstr "Handel: +%d"

#: client/gui-sdl/citydlg.c:2579 client/gui-sdl2/citydlg.c:2557
msgid "City improvements"
msgstr "Budynki"

#: client/gui-sdl/citydlg.c:2594 client/gui-sdl2/citydlg.c:257231 client/gui-sdl2/citydlg.c:2609
#, c-format
msgid "?food:Surplus: %d"
msgstr "?food:NadwyÅ¼ka: %d"

#: client/gui-sdl/citydlg.c:2679 client/gui-sdl2/citydlg.c:2655
#, c-format
msgid "Production: %d (%d) per turn"
msgstr "Produkcja: %d (%d) / turÄ™"

#: client/gui-sdl/citydlg.c:2725 client/gui-sdl2/citydlg.c:27013 client/gui-sdl2/citydlg.c:27407 client/gui-sdl2/citydlg.c:27744 client/gui-sdl2/citydlg.c:281081 client/gui-sdl2/citydlg.c:285720 client/gui-sdl2/citydlg.c:289660 client/gui-sdl2/citydlg.c:29368 client/gui-sdl2/citydlg.c:29743000 client/gui-sdl2/citydlg.c:29764 client/gui-sdl2/citydlg.c:29805 client/gui-sdl/citydlg.c:3009
#: client/gui-sdl/citydlg.c:33337 client/gui-sdl/wldlg.c:1423
#: client/gui-sdl/wldlg.c:1542 client/gui-sdl2/citydlg.c:2981
#: client/gui-sdl2/citydlg.c:2985 client/gui-sdl2/citydlg.c:3319
#: client/gui-sdl2/cityrep.c:558 client/gui-sdl2/cityrep.c:110367 client/gui-sdl2/wldlg.c:924
#: client/gui-sdl2/wldlg.c:1110 client/gui-sdl2/wldlg.c:1412
#: client/gui-sdl2/wldlg.c:1418 client/gui-sdl2/wldlg.c:15388 client/gui-sdl2/citydlg.c:29847 client/gui-sdl/citydlg.c:3161
#: client/gui-sdl2/citydlg.c:3023 client/gui-sdl2/citydlg.c:3139
msgid "Stock"
msgstr "Zapasy"

#: client/gui-sdl/citydlg.c:3058 client/gui-sdl2/citydlg.c:303427 client/gui-sdl2/citydlg.c:3323
msgid "finished"
msgstr "zakoÅ„czono"

#: client/gui-sdl/citydlg.c:3630 client/gui-sdl2/citydlg.c:36175 client/gui-sdl2/citydlg.c:3622
msgid " - DISORDER"
msgstr " - ROZRUCHYcelebrating"
msgstr " - Å›wiÄ™tuje"

#: client/gui-sdl/citydlg.c:3641 client/gui-sdl2/citydlg.c:36287 client/gui-sdl2/citydlg.c:36345 client/gui-sdl2/citydlg.c:37929 client/gui-sdl/dialogs.c:1738
#: client/gui-sdl2/citydlg.c:3806 client/gui-sdl2/dialogs.c:17389 client/gui-sdl2/citydlg.c:3836
msgid "Previous city"
msgstr "Poprzednie miasto"

#: client/gui-sdl/citydlg.c:3864 client/gui-sdl2/citydlg.c:38512 client/gui-sdl2/cityrep.c:1083
msgid "worklist"
msgstr "plan prac"

#: client/gui-sdl/cityrep.c:544 client/gui-sdl2/cityrep.c:546577490
msgid "Freeciv Server :"
msgstr "Serwer Freeciv :"

#: client/gui-sdl/connectdlg.c:606 client/gui-sdl2/connectdlg.c:60720 client/gui-sdl2/connectdlg.c:994
msgid "Next"
msgstr "Dalej"

#: client/gui-sdl/dialogs.c:1113 client/gui-sdl2/dialogs.c:11134 client/gui-sdl2/dialogs.c:11247 client/gui-sdl/dialogs.c:1897
#: client/gui-sdl/dialogs.c:2024 client/gui-sdl2/dialogs.c:1137
#: client/gui-sdl2/dialogs.c:1896 client/gui-sdl2/dialogs.c:20216 client/gui-sdl2/dialogs.c:1276301 client/gui-sdl/dialogs.c:1684
#: client/gui-sdl2/dialogs.c:1301 client/gui-sdl2/dialogs.c:1684
msgid "Terrain Info"
msgstr "Teren"

#: client/gui-sdl/dialogs.c:1657 client/gui-sdl2/dialogs.c:1657
msgid "Advanced Menu"
msgstr "Wynalazki"

#: client/gui-sdl/dialogs.c:1712 client/gui-sdl2/dialogs.c:17126 client/gui-sdl2/dialogs.c:172650 client/gui-sdl2/dialogs.c:175072 client/gui-sdl2/dialogs.c:1772
msgid "Goto here"
msgstr "IdÅº tu"

#: client/gui-sdl/dialogs.c:1783 client/gui-sdl2/dialogs.c:1783
msgid "Patrol here"
msgstr "Patroluj tu"

#: client/gui-sdl/dialogs.c:1796 client/gui-sdl2/dialogs.c:1796
msgid "Connect here"
msgstr "PoÅ‚Ä…cz tu"

#: client/gui-sdl/dialogs.c:1816 client/gui-sdl2/dialogs.c:18166 client/gui-sdl/dialogs.c:1985
#: client/gui-sdl2/dialogs.c:1865 client/gui-sdl2/dialogs.c:198284 client/gui-sdl/dialogs.c:2012
#: client/gui-sdl2/dialogs.c:1883 client/gui-sdl2/dialogs.c:20096 client/gui-sdl2/dialogs.c:1945
#: data/Freeciv.in:579
msgid "Ready all"
msgstr "Zaznacz wszystkie"

#: client/gui-sdl/dialogs.c:1955 client/gui-sdl2/dialogs.c:1954
msgid "Sentry idle"
msgstr "Wartuj bezczynne jednostki"

#: client/gui-sdl/dialogs.c:2043 client/gui-sdl2/dialogs.c:203951 client/gui-sdl2/dialogs.c:244254 client/gui-sdl2/dialogs.c:2545
msgid "REVOLUTION!"
msgstr "REWOLUCJA!"

#: client/gui-sdl/dialogs.c:2959 client/gui-sdl/dialogs.c:3358
#: client/gui-sdl/mapctrl.c:2611 client/gui-sdl2/dialogs.c:2950
#: client/gui-sdl2/dialogs.c:3349 client/gui-sdl2/mapctrl.c:2624
#: common/mapimg.c:301
msgid "OK"
msgstr "OK"

#: client/gui-sdl/dialogs.c:3162 client/gui-sdl2/dialogs.c:3153
msgid "What nation will you be?"
msgstr "Jakim narodem chcesz graÄ‡?"

#: client/gui-sdl/diplodlg.c:490 client/gui-sdl2/diplodlg.c:490
#: data/Freeciv.in:510
msgid "Pacts"
msgstr "Pakty"

#: client/gui-sdl/diplodlg.c:548 client/gui-sdl2/diplodlg.c:5482 client/gui-sdl2/diplodlg.c:56270 client/gui-sdl2/diplodlg.c:5704 client/gui-sdl2/diplodlg.c:584
msgid "Sea map"
msgstr "Mapa morska"

#: client/gui-sdl/diplodlg.c:601 client/gui-sdl2/diplodlg.c:601
msgid "Give embassy"
msgstr "Daj ambasadÄ™"

#: client/gui-sdl/diplodlg.c:617 client/gui-sdl2/diplodlg.c:617
#: client/gui-xaw/diplodlg.c:497 client/gui-xaw/diplodlg.c:50754 client/gui-sdl/helpdlg.c:1972
#: client/gui-sdl2/diplodlg.c:654 client/gui-sdl2/helpdlg.c:200773 client/gui-sdl2/diplodlg.c:8738 client/gui-sdl2/diplodlg.c:136586 client/gui-sdl2/diplodlg.c:1383500 client/gui-sdl2/diplodlg.c:1497
msgid "Foreign Minister"
msgstr "Minister spraw zagranicznych"

#: client/gui-sdl/diplodlg.c:1517 client/gui-sdl2/diplodlg.c:151421 client/gui-sdl2/diplodlg.c:15188 client/gui-sdl2/diplodlg.c:1535
msgid "Declare WAR"
msgstr "Wypowiedz wojnÄ™"

#
#: client/gui-sdl/diplodlg.c:1563 client/gui-sdl2/diplodlg.c:1560
#: data/Freeciv.in:3268
msgid "Withdraw vision"
msgstr "Cofnij widok dzielony"

#: client/gui-sdl/diplodlg.c:1580 client/gui-sdl2/diplodlg.c:1577
msgid "Call Diplomatic Meeting"
msgstr "Spotkanie dyplomatyczne"

#: client/gui-sdl/diplodlg.c:1594 client/gui-sdl2/diplodlg.c:15917 client/gui-sdl2/diplomat_dialog.c:657
#, c-format
msgid " (?%%)"
msgstr " (?%%)"

#: client/gui-sdl/diplomat_dialog.c:734 client/gui-sdl2/diplomat_dialog.c:73403133947737863 client/gui-sdl2/graphics.c:6506 client/gui-sdl2/graphics.c:6532 client/gui-sdl2/graphics.c:65938 client/gui-sdl2/graphics.c:6657 client/gui-sdl2/gui_main.c:653
#, c-format
msgid "Making screenshot %s"
msgstr "TworzÄ™ zrzut ekranu %s"

#: client/gui-sdl/gui_main.c:779 client/gui-sdl2/gui_main.c:785
#, c-format
msgid "Using Video Output: %s"
msgstr "UÅ¼ywam wyjÅ›cia wideo: %s"

#: client/gui-sdl/gui_main.c:807 client/gui-sdl/gui_main.c:822
msgid "SDL Client for Freeciv"
msgstr "Klient SDL dla Freeciv"

#: client/gui-sdl/gui_main.c:834 client/gui-sdl2/gui_main.c:830
msgid "Initializing Client"
msgstr "Uruchamianie"

#: client/gui-sdl/gui_main.c:845 client/gui-sdl2/gui_main.c:8416 client/gui-sdl2/gui_tilespec.c:516
msgid "FT"
msgstr "Tech. Przysz."

#: client/gui-sdl/helpdlg.c:235 client/gui-sdl2/helpdlg.c:237
msgid "Help : Improvements"
msgstr "Pomoc: Budynki"

#: client/gui-sdl/helpdlg.c:442 client/gui-sdl2/helpdlg.c:450
msgid "Never"
msgstr "Nigdy"

#: client/gui-sdl/helpdlg.c:648 client/gui-sdl2/helpdlg.c:65886 client/gui-sdl/helpdlg.c:798
#: client/gui-sdl/wldlg.c:1401 client/gui-sdl/wldlg.c:1407
#: client/gui-sdl/wldlg.c:1415 client/gui-sdl/wldlg.c:1421
#: client/gui-sdl/wldlg.c:1439 client/gui-sdl/wldlg.c:1444
#: client/gui-sdl/wldlg.c:1533 client/gui-sdl/wldlg.c:1541
#: client/gui-sdl/wldlg.c:1551 client/gui-sdl2/helpdlg.c:802
#: client/gui-sdl2/helpdlg.c:814 client/gui-sdl2/wldlg.c:1396
#: client/gui-sdl2/wldlg.c:1402 client/gui-sdl2/wldlg.c:1410
#: client/gui-sdl2/wldlg.c:14169
#: client/gui-sdl2/wldlg.c:1537 client/gui-sdl2/wldlg.c:154791 client/gui-sdl/helpdlg.c:813
#: client/gui-sdl2/helpdlg.c:806 client/gui-sdl2/helpdlg.c:829803 client/gui-sdl2/helpdlg.c:819808 client/gui-sdl2/helpdlg.c:82461 client/gui-sdl2/helpdlg.c:1079
msgid "( with "
msgstr "( z "

#: client/gui-sdl/helpdlg.c:1064 client/gui-sdl2/helpdlg.c:1082
msgid " )"
msgstr " )"

#: client/gui-sdl/helpdlg.c:1903 client/gui-sdl2/helpdlg.c:1938
msgid "Help : Advances Tree"
msgstr "Pomoc : Technologie"

#: client/gui-sdl/inteldlg.c:232 client/gui-sdl2/inteldlg.c:2326 client/gui-sdl2/inteldlg.c:2764 client/gui-sdl2/inteldlg.c:2847 client/gui-sdl2/inteldlg.c:30720 client/gui-sdl2/inteldlg.c:320%s(%d/%d)%s(%d/%d)"

#: client/gui-sdl/inteldlg.c:391 client/gui-sdl2/inteldlg.c:3914
#: client/gui-sdl/mapview.c:317 client/gui-sdl2/mapctrl.c:1435
#: client/gui-sdl2/mapview.c:327 client/gui-sdl2/mapview.c:33063 client/gui-sdl2/mapview.c:4261 client/gui-sdl2/mapview.c:43466 client/gui-sdl2/mapview.c:581
#: client/text.c:145 client/text.c:146 client/text.c:1516 client/gui-sdl2/mapview.c:581
#: client/text.c:1458 client/gui-sdl2/mapview.c:583
#: client/text.c:147
msgid "?nation:Peaceful"
msgstr "?nation:Pokojowi"

#: client/gui-sdl/mapview.c:568 client/gui-sdl2/mapview.c:583
#: client/text.c:147
msgid "?nation:Friendly"
msgstr "?nation:PrzyjaÅºni"

#: client/gui-sdl/mapview.c:569 client/gui-sdl2/mapview.c:584
#: client/text.c:148
msgid "?nation:Mysterious"
msgstr "?nation:Nieznani"

#: client/gui-sdl/mapview.c:571 client/gui-sdl2/mapview.c:586
msgid ""
"\n"
"Our Territory"
msgstr ""
"\n"
"Nasze terytorium"

#: client/gui-sdl/mapview.c:580 client/gui-sdl2/mapview.c:5974 client/gui-sdl2/mapview.c:6019 client/gui-sdl2/mapview.c:606600 client/gui-sdl2/mapview.c:617
#: client/text.c:150600 client/gui-sdl2/mapview.c:617
#: client/text.c:150601 client/gui-sdl2/mapview.c:618
#: client/text.c:1522 client/gui-sdl2/mapview.c:619
#: client/text.c:152
msgid "?city:Friendly"
msgstr "?city:Przyjazne"

#: client/gui-sdl/mapview.c:602 client/gui-sdl2/mapview.c:619
#: client/text.c:152
msgid "?city:Mysterious"
msgstr "?city:Nieznane"

#: client/gui-sdl/mapview.c:605 client/gui-sdl2/mapview.c:6229 client/gui-sdl2/mapview.c:63621 client/gui-sdl2/mapview.c:6383 client/gui-sdl/mapview.c:629
#: client/gui-sdl/mapview.c:635 client/gui-sdl2/mapview.c:640
#: client/gui-sdl2/mapview.c:646 client/gui-sdl2/mapview.c:652
#: client/helpdata.c:4410 client/helpdata.c:4418
msgid "?blistmore:, "
msgstr "?blistmore:, "

#: client/gui-sdl/mapview.c:633 client/gui-sdl2/mapview.c:6509 client/gui-sdl2/mapview.c:6562 client/gui-sdl2/mapview.c:65950 client/gui-sdl2/mapview.c:66760 client/gui-sdl2/mapview.c:677901 client/gui-sdl2/mapview.c:916
msgid "End of Turn"
msgstr "Koniec tury"

#: client/gui-sdl/mapview.c:901 client/gui-sdl2/mapview.c:91610760599
msgid "Join Game"
msgstr "PoÅ‚Ä…cz siÄ™ z..."

#: client/gui-sdl/pages.c:232 client/gui-sdl2/pages.c:23494 server/stdinhand.c:62832694
msgid "Sell It?"
msgstr "SprzedaÄ‡ to?"

#: client/gui-sdl/repodlgs.c:1785 client/gui-sdl2/repodlgs.c:180055
msgid "Tax Rate: "
msgstr "Stawka podatkowa: "

#: client/gui-sdl/repodlgs.c:1839 client/gui-sdl2/repodlgs.c:185428910098
msgid "Wonder"
msgstr "Cud"

#: client/gui-sdl/repodlgs.c:2879 client/gui-sdl2/repodlgs.c:29127 client/gui-sdl2/repodlgs.c:310036 client/gui-sdl2/repodlgs.c:316929 client/gui-sdl2/repodlgs.c:346236 client/gui-sdl2/repodlgs.c:346937 client/gui-sdl2/repodlgs.c:34702 client/tilespec.c:13143 client/gui-sdl2/wldlg.c:11001 client/gui-sdl2/wldlg.c:11073 client/gui-sdl2/wldlg.c:110927 client/gui-sdl2/wldlg.c:111367 client/gui-sdl2/wldlg.c:108066
#, c-format
msgid ""
"Worklist of\n"
"%s"
msgstr ""
"Plan prac\n"
"%s"

#: client/gui-sdl/wldlg.c:1398 client/gui-sdl2/wldlg.c:13935 client/gui-sdl2/wldlg.c:140012 client/gui-sdl2/wldlg.c:14079 client/gui-sdl2/wldlg.c:141497: client/gui-sdl/wldlg.c:1442 client/gui-sdl2/wldlg.c:1438
#, c-format
msgid "%d %s"
msgstr "%d %s"

#: client/gui-sdl/wldlg.c:14488 client/gui-sdl2/wldlg.c:15246 client/gui-sdl2/wldlg.c:15326 client/gui-sdl2/wldlg.c:1542575
#, c-format
msgid "Unable to initialize SDL2 library: %s"
msgstr "Nie moÅ¼na uruchomiÄ‡ biblioteki SDL2: %s"

#: client/gui-sdl2/graphics.c:583
#, c-format
msgid "Unable to initialize SDL2_ttf library: %s"
msgstr "Nie moÅ¼na uruchomiÄ‡ biblioteki SDL2_ttf: %s"

#: client/gui-sdl2/graphics.c:606
msgid "SDL2 Client for Freeciv"
msgstr "Klient SDL2 dla Freeciv"

#: client/gui-sdl2/mapview.c:16358580 client/gui-xaw/diplodlg.c:3886604 client/gui-xaw/diplodlg.c:616
#, c-format
msgid "%s view:"
msgstr "Widok %s:"

#: client/gui-xaw/diplomat_dialog.c:4094 client/gui-xaw/helpdlg.c:951
#: client/gui-xaw/helpdlg.c:958
#, c-format
msgid "Allows %s.\n"
msgstr "Pozwala na %s.\n"

#: client/gui-xaw/helpdlg.c:9411 client/gui-xaw/helpdlg.c:9668 client/gui-xaw/helpdlg.c:114022
#, c-format
msgid "Ruler: %s"
msgstr "WÅ‚adca: %s"

#: client/gui-xaw/inteldlg.c:216 client/text.c:9441263
#: data/civ2/terrain.ruleset:869 data/classic/terrain.ruleset:1041
#: data/experimental/terrain.ruleset:1017 data/civ2civ3/terrain.ruleset:1041
#: data/alien/terrain.ruleset:606 data/multiplayer/terrain.ruleset:10156
msgid "Spaceship"
msgstr "Rakieta Kosmiczna"

#: client/gui-xaw/menu.c:240
msgid "Editing Mode"
msgstr "Tryb edycji"

#: client/gui-xaw/menu.c:241
msgid "Tools"
msgstr "NarzÄ™dzia"

#: client/gui-xaw/menu.c:256703592
msgid "Activity            Time\n"
msgstr "CzynnoÅ›Ä‡            Czas\n"

#: client/helpdata.c:28790675
#, c-format
msgid "This is %s, %s client."
msgstr "To jest %s, klient %s."

#: client/helpdata.c:3455084398349724053892914501526372608563601863513719631120797529752320855187490652
#, c-format
msgid "Prevented by %s in the city.\n"
msgstr "NiemoÅ¼liwe, jeÅ›li w mieÅ›cie jest %s.\n"

#: client/helpdata.c:921
#, c-format
msgid "Only applies to \"%s\" buildings.\n"
msgstr "Dotyczy tylko budynkÃ³w \"%s\".\n"

#: client/helpdata.c:9264856083
#, c-format
msgid "?extra8166962194278294275102755160549726238275808330164993374848934895732873287339308
#, c-form’à †  †  •gý€ƒ Iƒz€ƒg �	 � „&�
� �(…1� �"†Z� �2‡}� �C‰0� ‚Št‚ P‘2 �Z�\‚ �y�8� ‚‘2� �Z“P� �T•+� �!— ‚ �7˜#� �u™[� TŸ9 L¶t lœq� �Z�^� �pŸ9� �:¡*‚ �Q¢f‚ � ¤9� �2¥Z� �s§« u›| iª � �Q«
‚ �l¬]� �9®J� �Q°� �!±V� �3²x� �t´,� ‚¶!‚ �V¸*� �lº� �:»n� �P½)‚ �¾{� �(À� �"ÁA‚ �&Âe€m kÄx� �.Åd� �-Ç� �ÈA� �ÉW€ xËj‚ bÌd€i QÎ/€X }ÏX‚ �ÐW‚ �aÑZ‚ �Ó=‚ ‚$ÔZ‚ �>× ‚ oØ@‚ Ù1‚ ‚cÚ2‚ kÝ€x zÞz‚ �ßv€�d tâ ‚ tâv‚ �%ãl‚ �Zå‚ �æo‚ �,ç~‚ {é,™ �&ê@ƒ �ëiƒ �ìxƒ �í~ƒ �&ïƒ �ðHƒ qñeƒ �7òYƒ �+ô‚ wõ@‚ }ö9‚ �	÷8‚ �&øC‚ ƒùk‚ ‚dü€‡J aÿf€‡} �"�„€p �[�†.€ƒ= ƒC�‰*ƒ q�Œpƒ f��dƒ ��ŽMƒ s��]ƒ ���Sƒ ��‘Wƒ ��’^ƒ ��“wƒ z�•ƒ �R�–ƒ ��—bƒ �˜rƒ �k�™tƒ ��›bƒ ��œqƒ ��ž„ ‚E� €†1 Y�§y„ y�¨V„ �-�©S„ �J�«„ u�¬R„ �	�­K„ ‚�®Xƒ �=�°bƒ ƒ7�²"ƒ ƒ)�µ\ƒ �#�¹ƒ t�º.ƒ z�»%ƒ o�¼"ƒ �
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— g…µs— �Q…¶q˜ h…¸Z˜ ƒ…¹Z€� �B…½{€� ‚…À\€� �#…Ä€Q ~…È^š A…¾?’ \…Ê7“ |…Ë( |…É\€W p…Í} �…Ì€P p…ÐW �	…Îm€�( �%…Ñ€� ƒ…Óa€� �r…Ø® �,…Ú(€�& �?…Üz€�& �V…ß_€q �…â&€� �…äA— W…åt˜ �9…æc˜ T…è4˜ �Y…é � p…êz€‚o �0…îY˜ r…ð!­ � …ñ@‚ d…òb— �
…ó]˜ o…ô� „%…õo€at
msgid ""
"The tile and all cardinally adjacent tiles must have more than %d unit "
"each.\n"
msgid_plural ""
"The tile and all cardinally adjacent tiles must have more than %d units "
"each.\n"
msgstr[0] ""
"Na tym polu i na kaÅ¼dym polu przylegajÄ…cym bezpoÅ›rednio musi byÄ‡ wiÄ™cej niÅ¼ "
"%d jednostka.\n"
msgstr[1] ""
"Na tym polu i na kaÅ¼dym polu przylegajÄ…cym bezpoÅ›rednio musi byÄ‡ wiÄ™cej niÅ¼ "
"%d bezpoÅ›rednio musi byÄ‡ wiÄ™cej niÅ¼ "
"%d jednostek.\n"

#: client/helpdata.c:1649
#, c-format
msgid "The tile or at least one adjacent tile must have %d unit or fewer.\n"
msgid_plural ""
"The tile or at least one adjacent tile must have %d units or fewer.\n"
msgstr[0] ""
"Na tym polu lub na co najmniej jednym polu przylegajÄ…cym musi byÄ‡ %d "
"jednostka lub mniej.\n"
msgstr[1] ""
"Na tym polu lub na co najmniej jednym polu przylegajÄ…cym muszÄ… byÄ‡ %d "
"jednostki lub mniej.\n"
7389542131885781942752041538
#, c-format
msgid ""
"Prevented by a base671945972305387045906
msgid "Applies only to city centers.\n"
msgstr "Dotyczy tylko centrÃ³w miast.\n"

#: client/helpdata.c:201836259 client/text.c:1582 client/text.c:1660
#, c-format
msgid "?clistmore:, %s"
msgstr "?clistmore:, %s"

#: client/helpdata.c:2116206
#, c-format
msgid "Allows %s (absent %s)."
msgstr "Pozwala na %s (brak %s)."

#: client/helpdata.c:21306
#, c-format
msgid "Prevents %s."
msgstr "UniemoÅ¼liwia %s."

#: client/helpdata.c:238652565059728590994650
msgid "  * Can occupy empty enemy cities.\n"
msgstr "  * Potrafi zajmowaÄ‡ obce miasta.\n"

#: client/helpdata.c:27535659
msgid "  * Not subject to zones of control.\n"
msgstr "  * Ignoruje strefy kontroli.\n"

#: client/helpdata.c:2761
msgid "  * Subject to zones of control.\n"
msgstr "  * Podlega strefom kontroli.\n"

#: client/helpdata.c:276467747782879196 client/helpdata.c:3165800805809814820825828843515558627795923
msgid ""
"  * Some cargo cannot be loaded except in a city or a base native to this "
"transport.\n"
msgstr ""
"  * NiektÃ³re Å‚adunki nie mogÄ… byÄ‡ zaÅ‚adowane poza miastem lub bazÄ… natywnÄ… "
"dla tej jednostki.\n"

#: client/helpdata.c:2928
msgid ""
"  * Cargo cannot be loaded except in a city or a base native to this "
"transport.\n"
msgstr ""
"  * Å�adunki nie mogÄ… zostaÄ‡ zaÅ‚adowane poza miastem lub bazÄ… natywnÄ… dla tej "
"jednostki.\n"

#: client/helpdata.c:2936
msgid ""
"  * Some cargo cannot be unloaded except in a city or a base native to this "
"transport.\n"
msgstr ""
"  * NiektÃ³re Å‚adunki nie mogÄ… zostaÄ‡ wyÅ‚adowane poza miastem lub bazÄ… "
"natywnÄ… dla tej jednostki.\n"

#: client/helpdata.c:2941
msgid ""
"  * Cargo cannot be unloaded except in a city or a base native to this "
"transport.\n"
msgstr ""
"  * Å�adunki nie mogÄ… zostaÄ‡ wyÅ‚adowane poza miastem lub bazÄ… natywnÄ… dla tej "
"jednostki.\n"

#: client/helpdata.c:2948%s is a list of unit classes separated
#. * by "or".
#: client/helpdata.c:3006
#, c-format
msgid "* May load onto and unload from %s transports even when underway.\n"
msgstr ""
"* Jednostka moÅ¼e zostaÄ‡ zaÅ‚adowana lub wyÅ‚adowana z transportowcÃ³w %s nawet "
"podczas podrÃ³Å¼y.\n"

#. TRANS: %s is a list of unit classes separated
#. * by "or".
#: client/helpdata.c:3013
#, c-format
msgid "* May load onto %s transports even when underway.\n"
msgstr ""
"* Jednostka moÅ¼e zostaÄ‡ zaÅ‚adowana na transportowce %s nawet podczas "
"podrÃ³Å¼y.\n"

#. TRANS: %s is a list of unit classes separated
#. * by "or".
#: client/helpdata.c:3033
#, c-format
msgid "* May unload from %s transports even when underway.\n"
msgstr ""
"* Jednostka moÅ¼e zostaÄ‡ wyÅ‚adowana z transportowcÃ³w %s nawet podczas "
"podrÃ³Å¼y.\n"

#: client/helpdata.c:3040
msgid "* Can establish trade routes (must travel to target city).\n"
msgstr ""
"* MoÅ¼e ustanawiaÄ‡ szlaki handlowe (musi dotrzeÄ‡ do miasta docelowego).\n"

#: client/helpdata.c:30443048
msgid "* May not be disbanded.\n"
msgstr "* Jednostki nie moÅ¼na rozwiÄ…zaÄ‡.\n"

#: client/helpdata.c:30523057
#, c-format
msgid "* Can build new cities (initial population %d).\n"
msgid_plural "* Can build new cities (initial population %d).\n"
msgstr[0] "* Potrafi zakÅ‚adaÄ‡ nowe miasta (populacja poczÄ…tkowa: %d).\n"
msgstr[1] "* Potrafi zakÅ‚adaÄ‡ nowe miasta (populacja poczÄ…tkowa: %d).\n"
msgstr[2] "* Potrafi zakÅ‚adaÄ‡ nowe miasta (populacja poczÄ…tkowa: %d).\n"

#. TRANS: Plural in "%d population", not "size %d".
#: client/helpdata.c:3063073073073073083083083093093103103103113123123123132. TRANS: "MP" = movement points. %s may have a
#. * fractional part.
#: client/helpdata.c:3141
#, c-format
msgid "* Ignores terrain effects (moving costs at most %s MP per tile).\n"
msgstr "* Ignoruje wpÅ‚yw terenu (ruch kosztuje najwyÅ¼ej %s PR na pole).\n"

#: client/helpdata.c:3146
msgid "* Never imposes a zone of control.\n"
msgstr "* Nie tworzy strefy kontroli.\n"

#: client/helpdata.c:3148
msgid "* May impose a zone of control on its adjacent tiles.\n"
msgstr "* MoÅ¼e tworzyÄ‡ strefÄ™ kontroli na przylegajÄ…cych polach.\n"

#: client/helpdata.c:3152
msgid "* Not subject to zones of control imposed by other units.\n"
msgstr "* Ignoruje strefy kontroli tworzone przez inne jednostki.\n"

#: client/helpdata.c:3157
msgid "* A non-military unit:\n"
msgstr "* Jednostka cywilna:\n"

#: client/helpdata.c:3159316131633169317231753182190207218239271278293298305309314325367372384389401407413434473
msgid "* Pollutionzanieczyszczenia."

#: client/helpdata.c:3476481487507 client/helpdata.c:3618514
msgid ""
"* Units on this terrain neither impose zones of control nor are restricted "
"by them.\n"
msgstr ""
"* Jednostki na tym terenie nie ustanawiajÄ… stref kontroli ani nie sÄ… przez "
"nie ograniczane.\n"

#: client/helpdata.c:3518
msgid ""
"* Units on this terrain may impose a zone of control, or be restricted by "
"one.\n"
msgstr ""
"* Jednostki na tym terenie mogÄ… ustanawiaÄ‡ strefÄ™ kontroli lub byÄ‡ przez niÄ… "
"ograniczane.\n"

#: client/helpdata.c:3595622629638643649655664
msgid "* Allows infinite movement.\n"
msgstr "* Pozwala przemieszczaÄ‡ siÄ™ na dowolne odlwgÅ‚oÅ›ci.\n"

#. TRANS: "MP" = movement points. Second %s may have a
#. * fractional part.
#: client/helpdata.c:3669
#, c-format
msgid "* Movement cost along %s is %s MP.\n"
msgstr "* Koszt ruchu wzdÅ‚uÅ¼ %s to %s PR.\n"

#: client/helpdata.c:3677681685
msgid "* Can be cleaned by units.\n"
msgstr "* MoÅ¼e byÄ‡ oczyszczone przez jednostki.\n"

#: client/helpdata.c:3691696700704709718799916 client/helpdata.c:3917929942
#, c-format
msgid ""
"* Unhappiness from foreign citizens due to war with their home state is %d%% "
"the usual value.\n"
msgstr ""
"* Niezadowolenie spowodowane mieszkaÅ„cami-obcokrajowcami, z ktÃ³rych krajem "
"ojczystym toczymy wojnÄ™ to %d%% normalnej wartoÅ›ci.\n"

#: client/helpdata.c:3948
msgid ""
"* No unhappiness from foreign citizens even when at war with their home "
"state.\n"
msgstr ""
"* Brak niezadowolenia spowodowanego mieszkaÅ„cami-obcokrajowcami, nawet jeÅ›li "
"toczymy wojnÄ™ w ich krajem.\n"

#. TRANS: not pluralised as gettext doesn't support
#. * fractional numbers, which this might be
#: client/helpdata.c:3955
#, c-format
msgid ""
"* Each foreign citizen causes %.2g unhappiness in their city while you are "
"at war with their home state.\n"
msgstr ""
"* KaÅ¼dy mieszkaniec-obcokrajowiec powoduje %.2g niezadowolenia, jeÅ›li "
"toczysz wojnÄ™ z jego krajem.\n"

#: client/helpdata.c:3965976not including that caused "
"by aggression.\n"
msgid_pluralaggressionagresjÄ…agresjÄ…).\n"
msgstr[2agresjÄ…).\n"

#: client/helpdata.c:3987that caused by "
"aggressionthat caused by "
"aggressiontakÅ¼e to "
"spowodowane agresjÄ…takÅ¼e to "
"spowodowane agresjÄ…).\n"
msgstr[2takÅ¼e to "
"spowodowane agresjÄ…400240064014401940344043405440634076409040954102
#, c-format
msgid411541264132414141524158416541714176420142074219228238249 client/helpdata.c:4269258277288296301306315318328334340349352371380409
#, c-format
msgid "%s%d %s"
msgstr "%s%d %s"

#. TRANS: "2 Unhappy" or ", 1 Unhappy"
#: client/helpdata.c:4417
#, c-format
msgid "%s%d Unhappy"
msgstr "%s%d Niezadowolony"

#: client/helpdata.c:4444461466503523545550579
msgid "Merged"
msgstr "PoÅ‚Ä…cz5 server/settings.c:305
msgid "Enabled"
msgstr "W7 server/settings.c:3049
msgid "Ruleset"
msgstr "Zestaw zasad"

#: client/options.c:1737
msgid "Login name"
msgstr "Login"

#: client/options.c:1738
msgid ""
"This is the default login user3
msgid "Server"
msgstr "Serwer"

#: client/options.c:17449
msgid "Server port"
msgstr "Port serwera"

#: client/options.c:175062
msgid "Soundset"
msgstr "Zestaw dÅºwiÄ™kowy"

#: client/options.c:17638
msgid "Musicset"
msgstr "Zestaw muzyczny"

#: client/options.c:17694
msgid "Sound plugin"
msgstr "Wtyczka dÅºwiÄ™kowa"

#: client/options.c:17751
msgid "The chat log file"
msgstr "Plik dziennika rozmÃ³w"

#: client/options.c:17827 client/options.c:1792 client/options.c:1797
#: client/options.c:1802
msgid "Theme"
msgstr "Motyw"

#: client/options.c:1788 client/options.c:1793 client/options.c:1798
#: client/options.c:18033
msgid "Tileset"
msgstr "Zestaw graficzny"

#: client/options.c:1814201563014
msgid "Draw the city bar"
msgstr "PokaÅ¼ pasek miasta"

#: client/options.c:18351
msgid "Draw the city names"
msgstr "PokaÅ¼ nazwy miast"

#: client/options.c:1842671
msgid "Draw the city productions"
msgstr "PokaÅ¼ produkcjÄ™ miasta"

#: client/options.c:18526
msgid "Draw the city buy costs"
msgstr "PokaÅ¼ cenÄ™ zakupu produktu"

#: client/options.c:1857126
msgid "Draw the terrain"
msgstr "PokaÅ¼ teren"

#: client/options.c:186770
msgid "Draw the coast line"
msgstr "PokaÅ¼ liniÄ™ brzegowÄ…"

#: client/options.c:1871568015
msgid "Draw the mines"
msgstr "PokaÅ¼ kopalnie"

#: client/options.c:18869
msgid "Draw the bases"
msgstr "PokaÅ¼ fortece/bazy lotnicze"

#: client/options.c:18903
msgid "Draw the specials"
msgstr "PokaÅ¼ zasoby specjalne"

#: client/options.c:1894893
msgid "Draw the cities"
msgstr "PokaÅ¼ miasta"

#: client/options.c:19047
msgid "Draw the units"
msgstr "PokaÅ¼ jednostki"

#: client/options.c:1908
msgid "Setting this option will draw the unitjednostki."

#: client/options.c:1912389343014
msgid "Draw the borders"
msgstr "PokaÅ¼ granice narodÃ³w"

#: client/options.c:1935840782396056238
msgid "Show icons in the technology tree"
msgstr "PokaÅ¼ ikony na diagramie technologii"

#: client/options.c:19795634920004589459
msgid "Focus on awakened units"
msgstr "Wybierz jednostki uaktywnione"

#: client/options.c:20203
msgid "Keyboardless goto"
msgstr "Bezklawiaturowe 'IdÅº do'"

#: client/options.c:2024930458
msgid "Concise city production"
msgstr "ZwiÄ™zÅ‚a produkcja miasta"

#: client/options.c:2039236
msgid "Prompt for city names"
msgstr "Zatwierdzanie nazw miast"

#: client/options.c:20475014545701676
msgid "Enable vote bar"
msgstr "WÅ‚Ä…cz panel gÅ‚osowania"

#: client/options.c:20871267100
msgid "Set new votes at front"
msgstr "PrzesuÅ„ nowe gÅ‚osowania na poczÄ…tek"

#: client/options.c:210156237
msgid "Enable in-game music"
msgstr "WÅ‚Ä…cz muzykÄ™ w grze"

#: client/options.c:21182389Autoaccept musicset suggestions"
msgstr "Automatycznie akceptuj sugestie zestawu muzycznego"

#: client/options.c:2134
msgid ""
"If this option is enabled, musicmuzyczny "
"sugerowany przez zestaw zasad."

#: client/options.c:2139
msgid "Background layer"
msgstr "Warstwa tÅ‚a"

#: client/options.c:214044458
msgid "Borders layer"
msgstr "Warstwa granic"

#: client/options.c:2149535460
msgid "Units layer"
msgstr "Warstwa jednostek"

#: client/options.c:216164
msgid "Cities layer"
msgstr "Warstwa miast"

#: client/options.c:21658975
msgid "Image format"
msgstr "Format obrazu"

#: client/options.c:217681
msgid "Zoom factor for map images"
msgstr "PowiÄ™kszenie dla obrazÃ³w map"

#: client/options.c:218285690
msgid "Show borders"
msgstr "PokaÅ¼ granice"

#: client/options.c:219195
msgid "Show cities"
msgstr "PokaÅ¼ miasta"

#: client/options.c:2196
msgid "If set, cities areÄ… widoczne miasta."

#: client/options.c:2199200
msgid "If set, the extent of fog of wara \"mgÅ‚a "
"wojny\"."

#: client/options.c:2204
msgid "Show full terrain"
msgstr "PokaÅ¼ peÅ‚ny teren"

#: client/options.c:22051114
msgid "Map image file name"
msgstr "Nazwa pliku obrazu mapy"

#: client/options.c:221521 client/options.c:243122 client/options.c:243225 client/options.c:2435
msgid "Keep dialogs on top"
msgstr "Okna dialogowe na wierzchu"

#: client/options.c:2226 client/options.c:243630 client/options.c:244031 client/options.c:244135 client/options.c:2445
msgid "Enable status report tabs"
msgstr "WÅ‚Ä…cz zakÅ‚adki statusu"

#: client/options.c:2236 client/options.c:244641 client/options.c:245142 client/options.c:24528 client/options.c:24589 client/options.c:245954 client/options.c:246455 client/options.c:246560 client/options.c:2470
msgid "Show extra message window buttons"
msgstr "PokaÅ¼ dodatkowe przyciski okna powiadomieÅ„"

#: client/options.c:2261 client/options.c:247171 client/options.c:248172 client/options.c:24827 client/options.c:24878 client/options.c:248890 client/options.c:250093 client/options.c:25039 client/options.c:251910 client/options.c:25209 client/options.c:252920 client/options.c:253024 client/options.c:253425 client/options.c:253530 client/options.c:2540
msgid "Width of the city dialog"
msgstr "SzerokoÅ›Ä‡ okna dialogowego miasta"

#: client/options.c:2331 client/options.c:25417 client/options.c:25478 client/options.c:254844 client/options.c:255445 client/options.c:255552 client/options.c:2562 client/options.c:2678
msgid "City Label"
msgstr "Nazwa miasta"

#: client/options.c:2353 client/options.c:2563 client/options.c:26798 client/options.c:2568 client/options.c:2684
msgid "Notify Label"
msgstr "Powiadomienia"

#: client/options.c:2359 client/options.c:2569 client/options.c:268564 client/options.c:2574 client/options.c:2690
msgid "Spaceship Label"
msgstr "Rakieta"

#: client/options.c:2365 client/options.c:2575 client/options.c:26919 client/options.c:2579 client/options.c:2695
msgid "Help Label"
msgstr "NagÅ‚Ã³wheaders in the help windowgÅ‚Ã³wkÃ³w w oknieLink"
msgstr "Linki81 client/options.c:2591 client/options.c:2707
msgid "Help Text"
msgstr "TreÅ›Ä‡ pomocy7 client/options.c:2597 client/options.c:2713
msgid "Chatline Area"
msgstr "Czat93 client/options.c:2603 client/options.c:2719
msgid "Beta Label"
msgstr "Oznakowanie wersji beta"

#: client/options.c:2394 client/options.c:2604 client/options.c:27208 client/options.c:2608 client/options.c:2724
msgid "Small Font"
msgstr "MaÅ‚a czcionka"

#: client/options.c:2399 client/options.c:2609 client/options.c:27256 client/options.c:2616 client/options.c:2732
msgid "Comment Label"
msgstr "Komentarz"

#: client/options.c:2407 client/options.c:2617 client/options.c:273313 client/options.c:2623 client/options.c:27398 client/options.c:2628 client/options.c:2744
msgid "City Productions"
msgstr "Produkcja miasta"

#: client/options.c:2419 client/options.c:2629 client/options.c:274524 client/options.c:2634 client/options.c:2750
msgid "Requirement Tree"
msgstr "Drzewo wymagaÅ„"

#: client/options.c:2425 client/options.c:2635 client/options.c:275141 client/options.c:2659
msgid "Fullscreen"
msgstr "PeÅ‚ny ekran"

#: client/options.c:2642 client/options.c:266045 client/options.c:2663
msgid "Screen resolution"
msgstr "RozdzielczoÅ›Ä‡ monitora"

#: client/options.c:2646 client/options.c:26649 client/options.c:266750 client/options.c:266853 client/options.c:267154 client/options.c:2672730
msgid "?map:Overview"
msgstr "Minimapa"

#: client/options.c:2832
msgid "Sound"
msgstr "DÅºwiÄ™k"

#: client/options.c:2834
msgid "Interface"
msgstr "Interfejs"

#: client/options.c:2836
msgid "Map Image"
msgstr "Obraz mapy"

#: client/options.c:2838
msgid "Network"
msgstr "SieÄ‡"

#: client/options.c:2840
msgid "Font"
msgstr "Czcionka"

#: client/options.c:466415 client/options.c:47537 client/options.c:4789 client/options.c:4805595 client/options.c:541477 client/options.c:54161122
#, c-format
msgid "Start of turn %d"
msgstr "PoczÄ…tek %d tury"

#: client/packhand.c:1251
msgid "Welcome"
msgstr "Witaj"

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‚è� t‚é� � ‚ê� �‚ë"� {‚ì)� |‚í%� ~‚î"� {‚ï!� |‚ð� |‚ñ€‚< |‚ôR� |‚õO� ~‚öL� |‚÷K� |‚øH€r |‚ú6� w‚û3� �‚ü+� �‚ý3� �‚þ;€s uƒ€4� {ƒ�*� kƒ‚&� sƒƒ€d dƒ„i– mƒ…c� |ƒ†Q‚ �ƒ‡O� ƒƒˆm€� Uƒ�€�" Qƒ�v€�s Sƒ’:€_ Vƒ“l€f Zƒ•(€‚5 Tƒ˜7€� ^ƒš#€\ oƒ›]� }ƒœM€n hƒž8€Q dƒŸq‚ tƒ W� �Mƒ¡Lƒ fƒ£� ƒ¤€} hƒ¥� iƒ¦h€V ‚ƒ¨'ƒ Rƒª>ƒ ‡|ƒ«€� jƒ´&� �dƒµ‚ ‚Bƒ¶w‚ �@ƒ¹;‚ ‚_ƒº}‚ �ƒ½^‚ �7ƒ¾l‚ �HƒÀ%‚ bƒÁo‚ ±vƒÂS� …xƒôJ� ‚$ƒúC� ƒGƒüh� „6„€0� Šg„„g� ƒG„�O‚ ‚„“� ‚t„• � ‚„˜� ƒZ„š'� „!„ž� ‰g„¢$� �~„¬� ‡„®‚ „,„µ� ˆ„¹?� ‚„ÁC� ƒ	„ÃS‚ …{„Æ^� ‚3„ÌZ� †„Ï€X ƒ_„Ö� ‚/„Ùe‚ ƒ?„Ü� ‚p„ßV� ƒD„âG� ƒ„æ‚ ‚R„é� ‚9„ëg� „x„î!� †„ó€‚p ƒY„ü� †H„ÿqƒ ‚
…†<� ƒ{…ˆG� „%…ŒC� …;…�i‚ ‚…–&� „…˜B� ‚…œV� ƒ0…žr‚ ‚…¢$� ‚…¤6� †O…¦;� …D…­� ‚)…²P‚ ‚c…´{‚ …X…·`� ƒX…½9‚ ƒ3…Á‚ ‚ …ÄH© ƒ…Ç‚ „(…Ê!© ‚…Îr‚ „	…Ðz‚ ‚l…Õ‚ �z…×s� ƒb…Ùn€�  �…ÞP€�  ’j…à`� …B…óK€‚2#: client/packhand.c:1753 client/tilespec.c:1175
msgid "Map topology and tileset incompatible."
msgstr "Topologie mapy i zestawu graficznego sÄ… niezgodne."

#: client/packhand.c:2027
msgid "AI mode is now ON."
msgstr "Tryb AI jest teraz wÅ‚Ä…czony."

#: client/packhand.c:2029
msgid "AI mode is now OFF."
msgstr "Tryb AI jest teraz wyÅ‚Ä…czony."

#. TRANS: No connection
#: client/plrdlg_common.c:196
msgid "noconn"
msgstr "brak poÅ‚."

#: client/plrdlg_common.c:200 client/plrdlg_common.c:209
msgid "waiting"
msgstr "czeka"

#. TRANS: Turnblocking & player not connected
#: client/plrdlg_common.c:205
msgid "blocking"
msgstr "blokowanie"

#: client/plrdlg_common.c:257
msgid "?Player:Name"
msgstr "?Player:Nazwa"

#: client/plrdlg_common.c:258
msgid "Username"
msgstr "Nazwa uÅ¼ytkownika"

#: client/plrdlg_common.c:261
msgid "Border"
msgstr "Granica"

#: client/plrdlg_common.c:265
msgid "Attitude"
msgstr "Nastawienie"

#: client/plrdlg_common.c:266 common/events.c:119 common/events.c:126
#: common/events.c:156
msgid "Embassy"
msgstr "Ambasada"

#: client/plrdlg_common.c:267
msgid "Dipl.State"
msgstr "Stan Dypl."

#: client/plrdlg_common.c:270
msgid "?Player_dlg:Host"
msgstr "?Player_dlg:Host"

#: client/plrdlg_common.c:271
msgid "?Player_dlg:Idle"
msgstr "?Player_dlg:BezczynnoÅ›Ä‡"

#: client/plrdlg_common.c:272
msgid "Ping"
msgstr "Ping"

#: client/repodlgs_common.c:166
msgid "You cannot sell improvements."
msgstr "Nie moÅ¼esz sprzedawaÄ‡ budynkÃ³w."

#. TRANS: Obscure observer error.
#: client/repodlgs_common.c:207
msgid "You cannot disband units."
msgstr "Nie moÅ¼esz rozwiÄ…zywaÄ‡ jednostek."

#: client/repodlgs_common.c:212
#, c-format
msgid "%s cannot be disbanded."
msgstr "Jednostka %s nie moÅ¼e byÄ‡ rozwiÄ…zana."

#: client/repodlgs_common.c:233
#, c-format
msgid "Disbanded %d %s."
msgstr "RozwiÄ…zano %d %s."

#: client/repodlgs_common.c:236
#, c-format
msgid "No %s could be disbanded."
msgstr "Nie udaÅ‚o siÄ™ rozwiÄ…zaÄ‡ Å¼adnej jednostki %s."

#. TRANS: Type is version tag name like "stable", "S2_4",
#. * "win32" (which can also be localised -- msgids start
#. * '?vertag:')
#: client/servers.c:138
#, c-format
msgid "Latest %s release of Freeciv is %s, this is %s."
msgstr "Najnowsza %s wersja Freeciv to %s, ta wersja to %s."

#: client/servers.c:142
#, c-format
msgid "There is no newer %s release of Freeciv available."
msgstr "Nie ma nowszej %s wersji freeciv."

#: client/servers.c:226
#, c-format
msgid "Failed to read the metaserver data from %s."
msgstr "Nie udaÅ‚o siÄ™ odczytaÄ‡ danych z metaserwera z %s."

#: client/servers.c:244
#, c-format
msgid ""
"Failed to parse the metaserver data from %s:\n"
"%s."
msgstr ""
"Nie udaÅ‚o siÄ™ odczytaÄ‡ danych z metaserwera z %s:\n"
"%s."

#: client/servers.c:295 server/meta.c:234
msgid "Error connecting to metaserver"
msgstr "BÅ‚Ä…d poÅ‚Ä…czenia z metaserwerem"

#. TRANS: "AI <player name>"
#: client/text.c:104
#, c-format
msgid "AI %s"
msgstr "AI %s"

#. TRANS: "<nation adjective>, team <team name>"
#: client/text.c:128
#, c-format
msgid "%s, team %s"
msgstr "%s, druÅ¼yna %s"

#: client/text.c:148
msgid "?nation:Friendly(team)"
msgstr "?nation:PrzyjaÅºni(druÅ¼yna)"

#: client/text.c:153
msgid "?city:Friendly(team)"
msgstr "?city:Przyjazne(druÅ¼yna)"

#: client/text.c:162
#, c-format
msgid "Location: (%d, %d) [%d]"
msgstr "PoÅ‚oÅ¼enie: (%d, %d) [%d]"

#: client/text.c:165
#, c-format
msgid "Native coordinates: (%d, %d)"
msgstr "WspÃ³Å‚rzÄ™dne: (%d, %d)"

#: client/text.c:172
#, c-format
msgid "Terrain: %s"
msgstr "Teren: %s"

#: client/text.c:173
#, c-format
msgid "Food/Prod/Trade: %s"
msgstr "Å»ywn/Prod/Handel: %s"

#: client/text.c:193
msgid "Our territory"
msgstr "Nasze terytorium"

#. TRANS: "Territory of <username> (<nation + team>)"
#: client/text.c:196
#, c-format
msgid "Territory of %s (%s)"
msgstr "Terytorium %s (%s)"

#. TRANS: "Territory of <username> (<nation + team>)
#. * (<number> turn cease-fire)"
#: client/text.c:207
#, c-format
msgid "Territory of %s (%s) (%d turn cease-fire)"
msgid_plural "Territory of %s (%s) (%d turn cease-fire)"
msgstr[0] "Terytorium %s (%se, %d tura zawieszenia broni)"
msgstr[1] "Terytorium %s (%se, %d tury zawieszenia broni)"
msgstr[2] "Terytorium %s (%se, %d tur zawieszenia broni)"

#. TRANS: "Territory of <username>
#. * (<nation + team> | <diplomatic state>)"
#: client/text.c:216
#, c-format
msgid "Territory of %s (%s | %s)"
msgstr "Terytorium %s (%s | %s)"

#: client/text.c:221
msgid "Unclaimed territory"
msgstr "Ziemia niczyja"

#. TRANS: "City: <city name> | <username> (<nation + team>)"
#: client/text.c:236
#, c-fo6325 client/text.c:271
msgid " | Not occupied."
msgstr " | Nie zajmowane"

#: client/text.c:26978
#, c-format
msgid "Trade from %s: %d"
msgstr "Handel z miasta %s: %d"

#: client/text.c:30727 client/text.c:351236371836963 client/text.c:1051
#, c-format
msgid "%s people"
msgstr "NarÃ³d %s"

#: client/text.c:677 client/text.c:6819614 client/text.c:129092028
#, c-format
msgid "%d/- (never)"
msgstr "%d/- (nigdy)"

#: client/text.c:760 client/text.c:76670
#, c-format
msgid "%d/%d (never)"
msgstr "%d/%d (nigdy)"

#: client/text.c:80911
#, c-format
msgid "Population: %s"
msgstr "Populacja: %s"

#: client/text.c:844
#, c-format
msgid "Year: %s (T%d)"
msgstr "Rok: %s (T%d)"

#: client/text.c:8481
#, c-format
msgid "Tax: %d Lux: %d Sci: %d"
msgstr "Pod:%d Lux:%d Nau:%d"

#: client/text.c:858 client/text.c:865
msgid "Moving: Nobody"
msgstr "Ruch: nikt"

#: client/text.c:860 client/text.c:867
#, c-format
msgid "Moving: %s"
msgstr "Ruch: %s"

#: client/text.c:873
msgid "(Click for more info)"
msgstr "(Kliknij, by zobaczyÄ‡ wiÄ™cej informacji)"

#: client/text.c:891
#, c-format
msgid "%s People"
msgstr "NarÃ³d %s"

#: client/text.c:894 server/gamehand.c:482
#, c-format
msgid "Year: %s"
msgstr "Rok: %s"

#: client/text.c:895
#, c-format
msgid "Turn: %d"
msgstr "Tura: %d"

#: client/text.c:9036105
#, c-format
msgid "Bulbs per turn: %d - %d = %d"
msgstr "Punkty odkryÄ‡/turÄ™: %d - %d = %d"

#: client/text.c:91981 client/text.c:1317
msgid "Global warming deactivated."
msgstr "WyÅ‚Ä…czono globalne ocieplenie."

#: client/text.c:93740 client/text.c:1341
msgid "Nuclear winter deactivated."
msgstr "WyÅ‚Ä…czono zimÄ™ nuklearnÄ…."

#: client/text.c:96846
#, c-format
msgid "Turns to target: %d"
msgstr "Tur do celu: %d"

#: client/text.c:1008
#, c-format
msgid "Turns to target: %d to %d"
msgstr "Tur do celu: %d do %d"

#: client/text.c:10142
#, c-format
msgid "Others: %d civil; %d military"
msgstr "Inne: %d cywilnych; %d zbrojnych"

#: client/text.c:11146
#, c-format
msgid "Others: %d military"
msgstr "Inne: %d zbrojnych"

#: client/text.c:115595320491529
msgid "no research target."
msgstr "brak celu badaÅ„."

#: client/text.c:1284
msgid "No progress"
msgstr "Brak postÄ™pu"

#. TRANS: <tech>: <amount>/<total bulbs>
#: client/text.c:129312
#, c-format
msgid "Pollution rate: %d%%"
msgstr "Poziom zanieczyszczenia: %d%%"

#: client/text.c:13235
msgid "Shows the progress of nuclear winter:"
msgstr "WyÅ›wietla poziom zimy nuklearnej:"

#: client/text.c:1346749037171599
msgid "?timeout:off"
msgstr "?timeout:wyÅ‚"

#: client/text.c:1463
#, c-format
msgid "?seconds:%02ds"
msgstr "?seconds:%02dsek"

#: client/text.c:14657
#, c-format
msgid "?hrs/mns:%02dh %02dm"
msgstr "?hrs/mns:%02dgodz %d02min"

#: client/text.c:14692
msgid "?duration:overflow"
msgstr "?duration:przepeÅ‚nienie"

#: client/text.c:1495516
#, c-format
msgid "Observer - %s"
msgstr "Obserwator - %s"

#: client/text.c:1574
msgid "Buildings: "
msgstr "Budynki: "

#: client/text.c:1590 client/text.c:1630 client/text.c:1669
msgid "None. "
msgstr "Brak. "

#: client/text.c:1592 client/text.c:1671
msgid "?clistend:."
msgstr "?clistlast:."

#: client/text.c:1611
msgid "Nationality: "
msgstr "NarodowoÅ›Ä‡:"

#: client/text.c:16243
msgid "Disabled. "
msgstr "WyÅ‚Ä…czone."

#: client/text.c:1651
msgid "Wonders: "
msgstr "Cudy: "

#: client/text.c:16985958504149
#, c-format
msgid "Luxury: %d total."
msgstr "Luksus: ogÃ³Å‚em %d."

#: client/tilespec.c:108314
#, c-format
msgid "Loading tileset \"%s\"."
msgstr "WczytujÄ™ zestaw graficzny \"%s\"."

#: client/tilespec.c:128729518012 client/tilespec.c:1608
msgid "Using default tileset instead."
msgstr "UÅ¼ywam domyÅ›lnego zestawu."

#: client/tilespec.c:16071
#, c-format
msgid "[layer%d] match_types: \"%s\" initial ('%c') is not unique."
msgstr ""

#: client/tilespec.c:175309909780 client/tilespec.c:30500655347
msgid "Missing overlay-color sprite colors.overlay_0."
msgstr ""

#: client/tilespec.c:271958330681
#, c-format
msgid "Missing %s removal208413662756670589183813
#, c-format
msgid "You beat %d in 10000 odds! You're the first one to be so lucky."
msgstr "Wygrywasz %d do 10000! JesteÅ› pierwszym takim szczÄ™Å›liwcem."

#: common/achievements.c:3347
msgid "You have entire world mapped!"
msgstr "Znasz mapÄ™ caÅ‚ego Å›wiata."

#: common/achievements.c:340465156
#, c-format
msgid "You have %d culture points!"
msgstr "Masz %d punktÃ³w kultury!"

#: common/achievements.c:361
#, c-format
msgid "You beat %d in 10000 odds!"
msgstr "Wygrywasz %d do 10000!"

#. TRANS: _Poison City (3% chance of success).
#: common/actions.c:60482680482630373970 data/civ2/game.ruleset:31072 data/civ2/game.ruleset:312
msgid "BC"
msgstr "p.n.e."

#: common/government.c:406
#, c-format
msgid "Mr. %s"
msgstr "Pan %s"

#: common/government.c:408
#, c-format
msgid "Ms. %s"
msgstr "Pani %s"

#: common/mapimg.c:299
msgid "not checked"
msgstr "niesprawdzone"

#: common/mapimg.c:303
msgid "error"
msgstr "bÅ‚Ä…d"

#: common/mapimg.c:430
msgid "Standard ppm files"
msgstr "Standardowe pliki ppm"

#: common/mapimg.c:435
msgid "ImageMagick"
msgstr "ImageMagick"

#: common/mapimg.c:471
msgid "internal error"
msgstr "bÅ‚Ä…d wewnÄ™trzny"

#: common/mapimg.c:585
msgid "no players, only terrain"
msgstr "brak graczy, jedynie teren"

#: common/mapimg.c:5867
msgid "one image per human player"
msgstr "jeden obraz na gracza-czÅ‚owieka"

#: common/mapimg.c:588990
msgid "just the player specified with 'plrid'"
msgstr "tylko gracz oznaczony 'plrid'"

#: common/mapimg.c:59117
msgid "no map definition"
msgstr "brak defincji mapy"

#: common/mapimg.c:773978 common/mapimg.c:812
#, c-format
msgid "unknown map option: '%s'"
msgstr "nieznana opcja mapy: '%s'"

#: common/mapimg.c:82852562280937692579134 common/mapimg.c:1246 common/mapimg.c:1248
#: common/mapimg.c:1250 common/mapimg.c:1252 common/mapimg.c:1256
msgid "yes"
msgstr "tak"

#: common/mapimg.c:1244 common/mapimg.c:1246 common/mapimg.c:1248
#: common/mapimg.c:1250 common/mapimg.c:1252 common/mapimg.c:1256
msgid "no"
msgstr "nie"

#: common/mapimg.c:124579134
msgid "full"
msgstr "peÅ‚ny"

#: common/mapimg.c:1254
msgid "basic"
msgstr "podstawowy"

#: common/mapimg.c:1255771530
msgid "map not yet created"
msgstr "mapa jeszcze nie przygotowana"

#: common/mapimg.c:1338 common/mapimg.c:15669516
#, c-format
msgid "Turn: %4d - Year: %10s"
msgstr "Tura: %4d - Rok: %10s"

#: common/mapimg.c:20258 common/mapimg.c:229629028
msgid "?attitude:Genocidal"
msgstr "?attitude:Å»Ä…dza krwi"

#: common/player.c:1170
msgid "?attitude:Belligerent"
msgstr "?attitude:WojowniczoÅ›Ä‡"

#: common/player.c:1172
msgid "?attitude:Hostile"
msgstr "?attitude:WrogoÅ›Ä‡"

#: common/player.c:11746
msgid "?attitude:Uneasy"
msgstr "?attitude:NiepokÃ³j"

#: common/player.c:1178
msgid "?attitude:Neutral"
msgstr "?nation:ObojÄ™tnoÅ›Ä‡"

#: common/player.c:11802
msgid "?attitude:Helpful"
msgstr "?attitude:Pomocny"

#: common/player.c:1184
msgid "?attitude:Enthusiastic"
msgstr "?attitude:Sprzyjanie"

#: common/player.c:1186
msgid "?attitude:Admiring"
msgstr "?attitude:Podziw"

#: common/player.c:11896
msgid "?diplomatic_state:Armistice"
msgstr "?diplomatic_state:Rozejm"

#: common/player.h:1286
msgid "?diplomatic_state:Never met"
msgstr "?diplomatic_state:Brak kontaktu"

#: common/player.h:1380
msgid "Gives shared vision"
msgstr "Daje widok dzielony"

#: common/player.h:152
msgid "Receives shared vision"
msgstr "Otrzymuje widok dzielony"

#: common/player.h:154
msgid "Hosts embassy"
msgstr "GoÅ›ci ambasadÄ™"

#: common/player.h:156
msgid "Has embassy"
msgstr "Ma ambasadÄ™"

#: common/player.h:1580
msgid "Has real embassy"
msgstr "Ma realnÄ… ambasadÄ™"

#: common/player.h:162
msgid "Has Casus Belli"
msgstr "Ma casus belli"

#: common/player.h:1649
#, c-format
msgid "\"%s\" tech"
msgstr "Technologia \"%s\""

#: common/requirements.c:2443663
#, c-format
msgid "%s units"
msgstr "jednostki %s"

#. TRANS: Unit class flag
#: common/requirements.c:246982
#, c-format
msgid "Size %d"
msgstr "Rozmiar %d"

#: common/requirements.c:248691650285
#, c-format
msgid "?baseflag:\"%s\" base"
msgstr "?baseflag:baza \"%s\""

#. TRANS: Road flag
#: common/requirements.c:2521530
#, c-format
msgid "%s possible"
msgstr "%s moÅ¼liwe"

#: common/requirements.c:253485701137
#: data/experimental/terrain.ruleset:1113 data/civ2civ3/terrain.ruleset:1137
#: data/alien/terrain.ruleset:680 data/multiplayer/terrain.ruleset:1111413222838424736394968482183994638049650637
#: data/experimental/buildings.ruleset:993
#: data/experimental/buildings.ruleset:1020380358919643
#: data/civ2/buildings.ruleset:1008 data/civ2/techs.ruleset:750
#: data/classic/buildings.ruleset:1066 data/classic/techs.ruleset:758
#: data/experimental/buildings.ruleset:1130
#: data/experimental/techs.ruleset:836 data/civ2civ3/buildings.ruleset:1139
#: data/civ2civ3/techs.ruleset:846 data/multiplayer/buildings.ruleset:1046
#: data/multiplayer/techs.ruleset:7645202957739964297474240731535
#: data/civ2civ3/buildings.ruleset:1621226
#: data/civ2civ3/buildings.ruleset:171731709298
#: data/experimental/buildings.ruleset:1763
#: data/civ2civ3/buildings.ruleset:1839
#: data/multiplayer/buildings.ruleset:16717
#: data/experimental/buildings.ruleset:1792
#: data/civ2civ3/buildings.ruleset:1872
#: data/multiplayer/buildings.ruleset:1694494 data/classic/game.ruleset:374
#: data/experimental/game.ruleset:380 data/civ2civ3/game.ruleset:385
#: data/alien/game.ruleset:313
msgid "Earthquake"
msgstr "TrzÄ™sienie ziemi"

#: data/civ1/game.ruleset:312 data/classic/game.ruleset:384
#: data/experimental/game.ruleset:385 data/civ2civ3/game.ruleset:4Ÿ  †  †  Š‚þ €¤A ‚ €‚% L„@ƒ ‹;…€‚& o’p‚ �“a€�	 R±n€�= �}³}Ÿ �ÅŸ �Æ<Ÿ hÇ`Ÿ wÈgŸ ‚3É}€ �/Í/€ rÍ/€q ^Ñ@  ‚$Ò>  …Õ  lÚ%  Û1  ƒ~ÜP¡ �ào¡ Yào Jâ|€ƒ uæT  ˆ&çi€B ‚ðQ  �ó  �ô6  _õu  döt  x÷x  „ù¡ tý8¡ �þM¡ �ÿr¡ ���€‚6 ƒE�„\€�C ‚�‰d€�C ‚��(€�" q��[  ƒ�‘l  t�•  ��–3  t�—W  b�˜k¡ a�™n¡ o�šp¡ …&�œ   �\�¡F  ��¡F€s ��§U€r �w�§U¡ ]�©m¡ m�ªk¡ �d�«y¡ ��­~¡ U�­~€q a�°x¢ q�±{¢ �~�³¡ ��µ-¡ T�µ-€Y X�¹>€_ ��¹>¡ u�ºs¡ ��¼	¡ c�½/¡ u�¾3¢ „
�¿J¡ ��Ãu¡ Y�Ãu€Y ��ÆU¡ �!�È€‚4 ‚u�Ë\¡ ��Îr¡ [�Îr€‚P ƒ�ÓU¡ ƒ�Öy¢ d�Ú/¡ u�Û4¡ ‹-�ÜJ€ƒ u�ë¢ \�ì*¢ l�í(¢ „�î6€C ‚�ö3€� ‚k�ö3€a ‚�ù€a �\�ù€� ‚%�ÿZ€C �T�ÿZ€‚C }‚†Y¡ ‚
‚‡w¢ `‚Š#¢ p‚‹%¢ ¢‚Œ7€�$ V‚¯j€Š; O‚ºw€ˆw I‚Ä=€‡8 y‚Ì>€� �+‚ÜK€Œ} N‚ês€ƒ7 M‚îx€†q Q‚ö6€‡ ^ƒ€2€k k‚ÿg€�) Eƒ�{€ˆv Kƒ‹6€•u Oƒ¡t€†v Sƒ©9€„ yƒ®(€E ‚Nƒ¯f€ƒ) �bƒµ]€ƒ% �3ƒºd€ƒK �ƒ¿b€ƒJ �qƒÄC€ƒ* �QƒÉ^€ƒ) �sƒÎX€ƒ& �UƒÓq€ƒ% �PƒØk€ƒ' �PƒÝb€’ [ƒò1€‡) �ƒú4€ŒY {ƒÿ€�I y„�a€�) }„„€…2 ƒ„Š2€H ƒy„Žy€�k �y„”]€ƒ �.„™i€ƒ �}„ž(€�s ‚„¢€ƒ �H„§F€�* J„ª8‚ ‚S„«€�q ‚„¯G€�k �v„³D€ƒ �„¸Q€ƒ ‚„¼q€‚Y P„Ìv ƒ„Â6€ƒ ƒ:„ÈU€�/ B„Í>€�( i„În€„ ‚ „Ó€ƒ ‚„Ø4€‚ ‚x„ÜP€C �]„à€‚| ‚„äd€‚~ ‚;„éz€ƒ" �„ïW€ƒ" ‚„ô€�/ I„÷;€�1 ‚$„ù4€ƒ% s„þ|€�/ ‚W…�€ƒ' �h…‡€ƒ ‚L…Œ€�0 „V…�‚ „"…”[€�/ ‚O…š,� …m…œ|€ƒ! „O…¦
€�/ „…¬€�/ †`…±I€�/ ‡r…¹X€�/ �…Ây€�/ ƒ4…Å>€�/ ƒ…Ê!€�0 †E…Îm€�0 ……Öb€�0 Š…Ý€�/ ‚r…èi€‚x ‚E…îSŽ03
#: data/alien/game.ruleset:318
msgid "Fire"
msgstr "PoÅ¼ar"

#: data/civ1/game.ruleset:321 data/civ2civ3/game.ruleset:394
msgid "Flood"
msgstr "PowÃ³dÅº"

#: data/civ1/game.ruleset:331
msgid "Piracy"
msgstr "Piractwo"

#: data/civ1/game.ruleset:343 data/classic/game.ruleset:379
msgid "Plague"
msgstr "Epidemia"

#: data/civ1/game.ruleset:353
msgid "Volcano"
msgstr "Wulkan"

#: data/civ1/game.ruleset:459 data/civ2/game.ruleset:433
#: data/classic/game.ruleset:491 data/experimental/game.ruleset:495
#: data/civ2civ3/game.ruleset:514
msgid "Team 0"
msgstr "DruÅ¼yna 0"

#: data/civ1/game.ruleset:460 data/civ2/game.ruleset:434
#: data/classic/game.ruleset:492 data/experimental/game.ruleset:496
#: data/civ2civ3/game.ruleset:515
msgid "Team 1"
msgstr "DruÅ¼yna 1"

#: data/civ1/game.ruleset:461 data/civ2/game.ruleset:435
#: data/classic/game.ruleset:493 data/experimental/game.ruleset:497
#: data/civ2civ3/game.ruleset:516
msgid "Team 2"
msgstr "DruÅ¼yna 2"

#: data/civ1/game.ruleset:462 data/civ2/game.ruleset:436
#: data/classic/game.ruleset:494 data/experimental/game.ruleset:498
#: data/civ2civ3/game.ruleset:517
msgid "Team 3"
msgstr "DruÅ¼yna 3"

#: data/civ1/governments.ruleset:58 data/civ2/governments.ruleset:56
#: data/classic/governments.ruleset:59
#: data/experimental/governments.ruleset:61
#: data/civ2civ3/governments.ruleset:59 data/alien/governments.ruleset:49
#: data/multiplayer/governments.ruleset:59
msgid "Anarchy"
msgstr "Anarchia"

#: data/civ1/governments.ruleset:63 data/civ2/governments.ruleset:61
#: data/classic/governments.ruleset:64
#: data/experimental/governments.ruleset:66
#: data/civ2civ3/governments.ruleset:64 data/civ2civ3/governments.ruleset:82
#: data/multiplayer/governments.ruleset:64
#, c-format
msgid "Warlord %s"
msgstr "WÃ³dz %s"

#: data/civ1/governments.ruleset:64 data/civ2/governments.ruleset:62
#: data/classic/governments.ruleset:65
#: data/experimental/governments.ruleset:67
#: data/civ2civ3/governments.ruleset:65 data/civ2civ3/governments.ruleset:83
#: data/multiplayer/governments.ruleset:65
#, c-format
msgid "Warlady %s"
msgstr "WÃ³dz %s"

#: data/civ1/governments.ruleset:66 data/civ2/governments.ruleset:64
#: data/classic/governments.ruleset:67
#: data/experimental/governments.ruleset:69
#: data/civ2civ3/governments.ruleset:67
#: data/multiplayer/governments.ruleset:67
msgid ""
"Anarchy is simply the absence of any recognizable government. Citizens are "
"disorganized and unproductive, and will spend all income as quickly as "
"possible, rather than paying taxes or conducting research."
msgstr ""
"Anarchia to po prostu brak wÅ‚adzy. MieszkaÅ„cy sÄ… niezorganizowani i "
"nieproduktywni. Nikt nie pÅ‚aci podatkÃ³w i nie prowadzi badaÅ„ naukowych."

#: data/civ1/governments.ruleset:71 data/classic/governments.ruleset:72
#: data/experimental/governments.ruleset:74
#: data/multiplayer/governments.ruleset:72
msgid ""
"Anarchy offers slightly less corruption than Despotism, but slightly more "
"unhappiness."
msgstr ""
"W Anarchii poziom korupcji jest nieco niÅ¼szy niÅ¼ w Despotyzmie, lecz "
"obywatele sÄ… trochÄ™ bardziej niezadowoleni."

#: data/civ1/governments.ruleset:79 data/civ2/governments.ruleset:77
#: data/classic/governments.ruleset:80
#: data/experimental/governments.ruleset:84
#: data/civ2civ3/governments.ruleset:93 data/alien/governments.ruleset:64
#: data/multiplayer/governments.ruleset:80
msgid "Despotism"
msgstr "Despotyzm"

#: data/civ1/governments.ruleset:85 data/civ2/governments.ruleset:83
#: data/classic/governments.ruleset:86
#: data/experimental/governments.ruleset:90
#: data/civ2civ3/governments.ruleset:98
#: data/multiplayer/governments.ruleset:86
#, c-format
msgid "Chief %s"
msgstr "WÃ³dz %s"

#: data/civ1/governments.ruleset:86 data/civ2/governments.ruleset:84
#: data/classic/governments.ruleset:87
#: data/experimental/governments.ruleset:91
#: data/civ2civ3/governments.ruleset:99
#: data/multiplayer/governments.ruleset:87
#, c-format
msgid "?female:Chief %s"
msgstr "?female:PrzywÃ³dczyni %s"

#: data/civ1/governments.ruleset:88 data/civ2/governments.ruleset:86
#: data/classic/governments.ruleset:89
#: data/experimental/governments.ruleset:93
#: data/civ2civ3/governments.ruleset:101
#: data/multiplayer/governments.ruleset:89
msgid ""
"Under Despotism, you are the absolute ruler of your people.  Your control "
"over your citizens is maintained largely by martial law."
msgstr ""
"W Despotyzmie posiadasz absolutnÄ… wÅ‚adzÄ™ nad swoimi poddanymi. WÅ‚adza jest "
"sprawowana gÅ‚Ã³wnie przez wojsko (stan wyjÄ…tkowy)."

#: data/civ1/governments.ruleset:91 data/classic/governments.ruleset:92
#: data/experimental/governments.ruleset:96
#: data/mult9
#: data/civ2/governments.ruleset:97 data/civ2/techs.ruleset:487
#: data/classic/governments.ruleset:100 data/classic/techs.ruleset:494
#: data/experimental/governments.ruleset:104
#: data/experimental/techs.ruleset:542 data/civ2civ3/governments.ruleset:109
#: data/civ2civ3/techs.ruleset:5485023
#: data/civ2/governments.ruleset:119 data/civ2/techs.ruleset:179
#: data/classic/governments.ruleset:122 data/classic/techs.ruleset:192
#: data/experimental/governments.ruleset:126
#: data/experimental/techs.ruleset:206 data/civ2civ3/governments.ruleset:127
#: data/civ2civ3/techs.ruleset:209924
#: data/civ2/governments.ruleset:193 data/civ2/techs.ruleset:221
#: data/classic/governments.ruleset:168 data/classic/techs.ruleset:23453 data/civ2civ3/governments.ruleset:217
#: data/civ2civ3/techs.ruleset:256 data/alien/governments.ruleset:103
#: data/multiplayer/governments.ruleset:168 data/multiplayer/techs.ruleset:23471 data/civ2/nations.ruleset:7374 data/civ2/nations.ruleset:7681 data/civ2/nations.ruleset:8382 data/civ2/nations.ruleset:8484 data/civ2/nations.ruleset:8694 data/civ1/nations.ruleset:207
#: data/civ2/nations.ruleset:97 data/civ2/nations.ruleset:212
#: data/civ2/nations.ruleset:41194 data/civ1/nations.ruleset:207
#: data/civ2/nations.ruleset:97 data/civ2/nations.ruleset:212
#: data/civ2/nations.ruleset:411?female:Speaker %s"
msgstr "?female:MÃ³wczyni %s"

#: data/civ1/nations.ruleset:189 data/civ2/nations.ruleset:19390 data/civ2/nations.ruleset:19495 data/civ2/nations.ruleset:19988 data/civ2/nations.ruleset:29389 data/civ2/nations.ruleset:29491 data/civ2/nations.ruleset:296303 data/civ2/nations.ruleset:309303 data/civ2/nations.ruleset:309304 data/civ2/nations.ruleset:310
#, c-format
msgid "%s Ensi"
msgstr "%s Ensi"

#: data/civ1/nations.ruleset:304 data/civ2/nations.ruleset:310
#, c-format
msgid "?female:%s Ensi"
msgstr "?female:%s Ensi"

#: data/civ1/nations.ruleset:351 data/civ2/nations.ruleset:476
#: data/nation/chinese.ruleset:5
msgid "Chinese"
msgstr "ChiÅ„ski"

#: data/civ1/nations.ruleset:352 data/civ2/nations.ruleset:47754 data/civ2/nations.ruleset:47970 data/civ2/nations.ruleset:496
#: data/civ2/nations.ruleset:134770 data/civ2/nations.ruleset:49671 data/civ2/nations.ruleset:49771 data/civ2/nations.ruleset:49796 data/civ2/nations.ruleset:62297 data/civ2/nations.ruleset:62399 data/civ2/nations.ruleset:625510 data/civ2/nations.ruleset:637510 data/civ2/nations.ruleset:637511 data/civ2/nations.ruleset:638511 data/civ2/nations.ruleset:63874 data/civ2/nations.ruleset:701
#: data/nation/english.ruleset:5
msgid "English"
msgstr "Angielski"

#: data/civ1/nations.ruleset:575 data/civ2/nations.ruleset:702
#: data/nation/english.ruleset:6
msgid "?plural:English"
msgstr "?plural:Anglicy"

#: data/civ1/nations.ruleset:577 data/civ2/nations.ruleset:70488 data/civ1/nations.ruleset:969
#: data/civ2/nations.ruleset:716 data/civ2/nations.ruleset:1103
#: data/civ2/nations.ruleset:1349 data/civ2/nations.ruleset:1837
#: data/civ2/nations.ruleset:190788 data/civ1/nations.ruleset:969
#: data/civ2/nations.ruleset:716 data/civ2/nations.ruleset:1103
#: data/civ2/nations.ruleset:1349 data/civ2/nations.ruleset:1837
#: data/civ2/nations.ruleset:190783 data/civ2/nations.ruleset:812
#: data/nation/french.ruleset:5
msgid "French"
msgstr "Francuski"

#: data/civ1/nations.ruleset:684 data/civ2/nations.ruleset:81386 data/civ2/nations.ruleset:81597 data/civ2/nations.ruleset:82797 data/civ2/nations.ruleset:82798 data/civ2/nations.ruleset:82898 data/civ2/nations.ruleset:828804 data/civ2/nations.ruleset:935805 data/civ2/nations.ruleset:936808 data/civ2/nations.ruleset:93920 data/civ2/nations.ruleset:95220 data/civ2/nations.ruleset:952?female:Chancellor %s"
msgstr "?female:Kanclerz %s"

#: data/civ1/nations.ruleset:821 data/civ2/nations.ruleset:953First Secretary %s"
msgstr "Pierwszy Sekretarz %s"

#: data/civ1/nations.ruleset:821 data/civ2/nations.ruleset:95356 data/civ2/nations.ruleset:108957 data/civ2/nations.ruleset:109059 data/civ2/nations.ruleset:109268 data/civ2/nations.ruleset:110268 data/civ2/nations.ruleset:1102?female:Despot %s"
msgstr "?female:Despotka %s"

#: data/civ1/nations.ruleset:1104 data/civ2/nations.ruleset:1238105 data/civ2/nations.ruleset:1239107 data/civ2/nations.ruleset:124117 data/civ2/nations.ruleset:125217 data/civ2/nations.ruleset:1252ni %s"
msgstr "Rani %s"

#: data/civ1/nations.ruleset:1118 data/civ2/nations.ruleset:1253ja %s"
msgstr "MaharadÅ¼a %s"

#: data/civ1/nations.ruleset:1118 data/civ2/nations.ruleset:125319 data/civ2/nations.ruleset:125419 data/civ2/nations.ruleset:125497 data/civ2/nations.ruleset:144698 data/civ2/nations.ruleset:1447200 data/civ2/nations.ruleset:144912 data/civ2/nations.ruleset:146212 data/civ2/nations.ruleset:1462tan"
msgstr "%s Czatan"

#: data/civ1/nations.ruleset:1213 data/civ2/nations.ruleset:146313 data/civ2/nations.ruleset:146360 data/civ2/nations.ruleset:1582
#: data/nation/roman.ruleset:5
msgid "Roman"
msgstr "Rzymski"

#: data/civ1/nations.ruleset:1261 data/civ2/nations.ruleset:1583
#: data/nation/roman.ruleset:6
msgid "?plural:Romans"
msgstr "?plural:Rzymianie"

#: data/civ1/nations.ruleset:1263 data/civ2/nations.ruleset:158575 data/civ2/nations.ruleset:159775 data/civ2/nations.ruleset:1597rix %s"
msgstr "Dyktatorka %s"

#: data/civ1/nations.ruleset:1276 data/civ2/nations.ruleset:1598
#, c-format
msgid "Imperator %s"
msgstr "Cesarz %s"

#: data/civ1/nations.ruleset:1276 data/civ2/nations.ruleset:1598
#, c-format
msgid "Imperatrix %s"
msgstr "Cesarzowa %s"

#: data/civ1/nations.ruleset:1277 data/civ2/nations.ruleset:159977 data/civ2/nations.ruleset:1599311 data/civ2/nations.ruleset:163312 data/civ2/nations.ruleset:163414 data/civ2/nations.ruleset:163632 data/civ2/nations.ruleset:1655
#, c-format
msgid "Duke %s"
msgstr "KsiÄ…Å¼Ä™ %s"

#: data/civ1/nations.ruleset:1332 data/civ2/nations.ruleset:1655
#, c-format
msgid "Duchess %s"
msgstr "KsiÄ™Å¼na %s"

#: data/civ1/nations.ruleset:1333 data/civ2/nations.ruleset:1656
#: data/nation/russian.ruleset:50
#, c-format
msgid "Tsar %s"
msgstr "Car %s"

#: data/civ1/nations.ruleset:1333 data/civ2/nations.ruleset:1656404 data/civ2/nations.ruleset:1970405 data/civ2/nations.ruleset:1971407 data/civ2/nations.ruleset:197318 data/civ2/nations.ruleset:1743
#: data/civ2/nations.ruleset:1985Great Chief %s"
msgstr "Wielki WÃ³dz %s"

#: data/civ1/nations.ruleset:1418 data/civ2/nations.ruleset:1743
#: data/civ2/nations.ruleset:198519 data/civ2/nations.ruleset:410
#: data/civ2/nations.ruleset:1744 data/civ2/nations.ruleset:198619 data/civ2/nations.ruleset:410
#: data/civ2/nations.ruleset:1744 data/civ2/nations.ruleset:1986woman %s"
msgstr "Rzeczniczka %s"

#: data/civ1/nations.ruleset:1420 data/civ2/nations.ruleset:1745
#: data/civ2/nations.ruleset:198720 data/civ2/nations.ruleset:1745
#: data/civ2/nations.ruleset:1987?female:Principal Chief %s"
msgstr "?female:NajwyÅ¼sza WÃ³dz %s"

#: data/civ1/nations.ruleset:1472 data/civ2/nations.ruleset:2039
#: data/nation/barbarian.ruleset:5 server/stdinhand.c:3482
#: server/stdinhand.c:6281
msgid "Barbarian"
msgstr "BarbarzyÅ„ski"

#: data/civ1/nations.ruleset:1473 data/civ2/nations.ruleset:204074 data/civ2/nations.ruleset:2041506 data/civ2/nations.ruleset:2073507 data/civ2/nations.ruleset:2074508 data/civ2/nations.ruleset:20759 data/civ2/techs.ruleset:59
#: data/classic/techs.ruleset:72 data/experimental/techs.ruleset:74
#: data/civ2civ3/techs.ruleset:72 data/multiplayer/techs.ruleset:727 data/civ2/techs.ruleset:67
#: data/classic/techs.ruleset:80 data/experimental/techs.ruleset:83
#: data/civ2civ3/techs.ruleset:82 data/multiplayer/techs.ruleset:80
msgid "Alphabet"
msgstr "Alfabet"

#: data/civ1/techs.ruleset:75 data/civ2/techs.ruleset:83
#: data/classic/techs.ruleset:96 data/experimental/techs.ruleset:100
#: data/civ2civ3/techs.ruleset:100 data/multiplayer/techs.ruleset:96
msgid "Astronomy"
msgstr "Astronomia"

#: data/civ1/techs.ruleset:83 data/civ2/techs.ruleset:91
#: data/classic/techs.ruleset:104 data/experimental/techs.ruleset:109
#: data/civ2civ3/techs.ruleset:110 data/multiplayer/techs.ruleset:104
msgid "Atomic Theory"
msgstr "Teoria Atomu"

#: data/civ1/techs.ruleset:91 data/civ2/techs.ruleset:99
#: data/classic/techs.ruleset:112 data/experimental/techs.ruleset:118
#: data/civ2civ3/techs.ruleset:119 data/multiplayer/techs.ruleset:112
msgid "Automobile"
msgstr "SamochÃ³d"

#: data/civ1/techs.ruleset:99 data/civ2/techs.ruleset:107
#: data/classic/techs.ruleset:120 data/experimental/techs.ruleset:127
#: data/civ2civ3/techs.ruleset:128 data/multiplayer/techs.ruleset:120
msgid "Banking"
msgstr "Bank"

#: data/civ1/techs.ruleset:107 data/civ2/techs.ruleset:115
#: data/classic/techs.ruleset:128 data/experimental/techs.ruleset:136
#: data/civ2civ3/techs.ruleset:137 data/multiplayer/techs.ruleset:1285 data/civ2/techs.ruleset:123
#: data/classic/techs.ruleset:136 data/experimental/techs.ruleset:145
#: data/civ2civ3/techs.ruleset:146 data/multiplayer/techs.ruleset:136
msgid "Bronze Working"
msgstr "ObrÃ³bka BrÄ…zu"

#: data/civ1/techs.ruleset:123 data/civ2/techs.ruleset:131
#: data/classic/techs.ruleset:144 data/experimental/techs.ruleset:153
#: data/civ2civ3/techs.ruleset:155 data/multiplayer/techs.ruleset:144
msgid "Ceremonial Burial"
msgstr "Ceremonie Pogrzebowe"

#: data/civ1/techs.ruleset:131 data/civ2/techs.ruleset:139
#: data/classic/techs.ruleset:152 data/experimental/techs.ruleset:161
#: data/civ2civ3/techs.ruleset:164 data/multiplayer/techs.ruleset:152
msgid "Chemistry"
msgstr "Chemia"

#: data/civ1/techs.ruleset:139 data/civ2/techs.ruleset:147
#: data/classic/techs.ruleset:160 data/experimental/techs.ruleset:170
#: data/civ2civ3/techs.ruleset:173 data/multiplayer/techs.ruleset:160
msgid "Chivalry"
msgstr "Rycerstwo"

#: data/civ1/techs.ruleset:147 data/civ2/techs.ruleset:155
#: data/classic/techs.ruleset:168 data/experimental/techs.ruleset:179
#: data/civ2civ3/techs.ruleset:182 data/multiplayer/techs.ruleset:1685 data/civ2/techs.ruleset:171
#: data/classic/techs.ruleset:184 data/experimental/techs.ruleset:197
#: data/civ2civ3/techs.ruleset:200 data/multiplayer/techs.ruleset:184
msgid "Combustion"
msgstr "Silnik"

#: data/civ1/techs.ruleset:171 data/civ2/techs.ruleset:188
#: data/classic/techs.ruleset:201 data/experimental/techs.ruleset:216
#: data/civ2civ3/techs.ruleset:219 data/multiplayer/techs.ruleset:201
msgid "Computers"
msgstr "Komputery"

#: data/civ1/techs.ruleset:179 data/civ2/techs.ruleset:196
#: data/classic/techs.ruleset:209 data/experimental/techs.ruleset:225
#: data/civ2civ3/techs.ruleset:228 data/multiplayer/techs.ruleset:209
msgid "Conscription"
msgstr "PobÃ³r"

#: data/civ1/techs.ruleset:187 data/civ2/techs.ruleset:204
#: data/classic/techs.ruleset:217 data/experimental/techs.ruleset:234
#: data/civ2civ3/techs.ruleset:237 data/multiplayer/techs.ruleset:217
msgid "Construction"
msgstr "Konstrukcja"

#: data/civ1/techs.ruleset:1936 data/civ2/techs.ruleset:213
#: data/classic/techs.ruleset:226 data/experimental/techs.ruleset:244
#: data/civ2civ3/techs.ruleset:247 data/multiplayer/techs.ruleset:226
msgid "Currency"
msgstr "PieniÄ…dz"

#: data/civ1/techs.ruleset:212 data/civ2/techs.ruleset:237
#: data/classic/techs.ruleset:250 data/experimental/techs.ruleset:271
#: data/civ2civ3/techs.ruleset:274 data/multiplayer/techs.ruleset:250
msgid "Electricity"
msgstr "ElektrycznoÅ›Ä‡"

#: data/civ1/techs.ruleset:220 data/civ2/techs.ruleset:246
#: data/classic/techs.ruleset:259 data/experimental/techs.ruleset:281
#: data/civ2civ3/techs.ruleset:284 data/multiplayer/techs.ruleset:259
msgid "Electronics"
msgstr "Elektronika"

#: data/civ1/techs.ruleset:228 data/civ2/techs.ruleset:254
#: data/classic/techs.ruleset:267 data/experimental/techs.ruleset:290
#: data/civ2civ3/techs.ruleset:293 data/multiplayer/techs.ruleset:267
msgid "Engineering"
msgstr "InÅ¼ynieria"

#: data/civ1/techs.ruleset:236 data/civ2/techs.ruleset:278
#: data/classic/techs.ruleset:291 data/experimental/techs.ruleset:317
#: data/civ2civ3/techs.ruleset:320 data/multiplayer/techs.ruleset:293
msgid "Explosives"
msgstr "MateriaÅ‚y wybuchowe"

#: data/civ1/techs.ruleset:244 data/civ2/techs.ruleset:286
#: data/classic/techs.ruleset:299 data/experimental/techs.ruleset:326
#: data/civ2civ3/techs.ruleset:329 data/multiplayer/techs.ruleset:301
msgid "Feudalism"
msgstr "Feudalizm"

#: data/civ1/techs.ruleset:252 data/civ2/techs.ruleset:294
#: data/classic/techs.ruleset:307 data/experimental/techs.ruleset:335
#: data/civ2civ3/techs.ruleset:338 data/multiplayer/techs.ruleset:309
msgid "Flight"
msgstr "Lot"

#: data/civ1/techs.ruleset:258 data/civ1/techs.ruleset:468
#: data/civ2/techs.ruleset:300 data/civ2/techs.ruleset:594
#: data/classic/techs.ruleset:313 data/classic/techs.ruleset:601
#: data/experimental/techs.ruleset:342 data/experimental/techs.ruleset:661
#: data/civ2civ3/techs.ruleset:66761 data/civ2/techs.ruleset:311
#: data/classic/techs.ruleset:316 data/experimental/techs.ruleset:345
#: data/civ2civ3/techs.ruleset:347 data/multiplayer/techs.ruleset:325
msgid "Fusion Power"
msgstr "Fuzja JÄ…drowa"

#: data/civ1/techs.ruleset:269 data/civ2/techs.ruleset:319
#: data/classic/techs.ruleset:324 data/experimental/techs.ruleset:354
#: data/civ2civ3/techs.ruleset:357 data/multiplayer/techs.ruleset:333
msgid "Genetic Engineering"
msgstr "InÅ¼ynieria Genetyczna"

#: data/civ1/techs.ruleset:277 data/civ2/techs.ruleset:335
#: data/classic/techs.ruleset:340 data/experimental/techs.ruleset:372
#: data/civ2civ3/techs.ruleset:375 data/multiplayer/techs.ruleset:349
msgid "Gunpowder"
msgstr "Proch Strzelniczy"

#: data/civ1/techs.ruleset:285 data/civ2/techs.ruleset:343
#: data/classic/techs.ruleset:348 data/experimental/techs.ruleset:381
#: data/civ2civ3/techs.ruleset:383 data/multiplayer/techs.ruleset:357
msgid "Horseback Riding"
msgstr "Jazda Konno"

#: data/civ1/techs.ruleset:293 data/civ2/techs.ruleset:351
#: data/classic/techs.ruleset:356 data/experimental/techs.ruleset:389
#: data/civ2civ3/techs.ruleset:392 data/multiplayer/techs.ruleset:365
msgid "Industrialization"
msgstr "UprzemysÅ‚owienie"

#: data/civ1/techs.ruleset:301 data/civ2/techs.ruleset:359
#: data/classic/techs.ruleset:364 data/experimental/techs.ruleset:398
#: data/civ2civ3/techs.ruleset:401 data/multiplayer/techs.ruleset:373
msgid "Invention"
msgstr "WynalazczoÅ›Ä‡"

#: data/civ1/techs.ruleset:309 data/civ2/techs.ruleset:367
#: data/classic/techs.ruleset:373 data/experimental/techs.ruleset:408
#: data/civ2civ3/techs.ruleset:411 data/multiplayer/techs.ruleset:3827 data/civ2/techs.ruleset:375
#: data/classic/techs.ruleset:381 data/experimental/techs.ruleset:417
#: data/civ2civ3/techs.ruleset:420 data/multiplayer/techs.ruleset:390
msgid "Labor Union"
msgstr "ZwiÄ…zki Zawodowe"

#: data/civ1/techs.ruleset:325 data/civ2/techs.ruleset:399
#: data/classic/techs.ruleset:405 data/experimental/techs.ruleset:444
#: data/civ2civ3/techs.ruleset:447 data/multiplayer/techs.ruleset:414
#: server/report.c:1643 data/civ2/techs.ruleset:415
#: data/classic/techs.ruleset:421 data/experimental/techs.ruleset:462
#: data/civ2civ3/techs.ruleset:465 data/multiplayer/techs.ruleset:430
msgid "Magnetism"
msgstr "Magnetyzm"

#: data/civ1/techs.ruleset:341 data/civ2/techs.ruleset:423
#: data/classic/techs.ruleset:430 data/experimental/techs.ruleset:471
#: data/civ2civ3/techs.ruleset:474 data/multiplayer/techs.ruleset:438
msgid "Map Making"
msgstr "Kartografia"

#: data/civ1/techs.ruleset:349 data/civ2/techs.ruleset:431
#: data/classic/techs.ruleset:438 data/experimental/techs.ruleset:480
#: data/civ2civ3/techs.ruleset:483 data/multiplayer/techs.ruleset:446
msgid "Masonry"
msgstr "Murarstwo"

#: data/civ1/techs.ruleset:357 data/civ2/techs.ruleset:439
#: data/classic/techs.ruleset:446 data/experimental/techs.ruleset:488
#: data/civ2civ3/techs.ruleset:492 data/multiplayer/techs.ruleset:4545 data/civ2/techs.ruleset:447
#: data/classic/techs.ruleset:454 data/experimental/techs.ruleset:497
#: data/civ2civ3/techs.ruleset:501 data/multiplayer/techs.ruleset:462
msgid "Mathematics"
msgstr "Matematyka"

#: data/civ1/techs.ruleset:373 data/civ2/techs.ruleset:455
#: data/classic/techs.ruleset:462 data/experimental/techs.ruleset:506
#: data/civ2civ3/techs.ruleset:510 data/multiplayer/techs.ruleset:470
msgid "Medicine"
msgstr "Medycyna"

#: data/civ1/techs.ruleset:381 data/civ2/techs.ruleset:463
#: data/classic/techs.ruleset:470 data/experimental/techs.ruleset:515
#: data/civ2civ3/techs.ruleset:521 data/multiplayer/techs.ruleset:478
msgid "Metallurgy"
msgstr "Metalurgia"

#: data/civ1/techs.ruleset:397 data/civ2/techs.ruleset:503
#: data/classic/techs.ruleset:510 data/experimental/techs.ruleset:560
#: data/civ2civ3/techs.ruleset:566 data/multiplayer/techs.ruleset:518
msgid "Mysticism"
msgstr "Mistycyzm6 data/experimental/techs.ruleset:567
#: data/civ2civ3/techs.ruleset:572 data/multiplayer/techs.ruleset:5246 data/civ2/techs.ruleset:512
#: data/classic/techs.ruleset:519 data/experimental/techs.ruleset:570
#: data/civ2civ3/techs.ruleset:576 data/multiplayer/techs.ruleset:5274 data/civ2/techs.ruleset:520
#: data/classic/techs.ruleset:527 data/experimental/techs.ruleset:579
#: data/civ2civ3/techs.ruleset:585 data/multiplayer/techs.ruleset:535
msgid "Nuclear Fission"
msgstr "Rozszczepienie Atomu"

#: data/civ1/techs.ruleset:422 data/civ2/techs.ruleset:528
#: data/classic/techs.ruleset:535 data/experimental/techs.ruleset:588
#: data/civ2civ3/techs.ruleset:594 data/multiplayer/techs.ruleset:543
msgid "Nuclear Power"
msgstr "Energia Nuklearna"

#: data/civ1/techs.ruleset:430 data/civ2/techs.ruleset:537
#: data/classic/techs.ruleset:544 data/experimental/techs.ruleset:598
#: data/civ2civ3/techs.ruleset:604 data/multiplayer/techs.ruleset:552
msgid "Philosophy"
msgstr "Filozofia"

#: data/civ1/techs.ruleset:438 data/civ2/techs.ruleset:547
#: data/classic/techs.ruleset:554 data/experimental/techs.ruleset:609
#: data/civ2civ3/techs.ruleset:615 data/multiplayer/techs.ruleset:562
msgid "Physics"
msgstr "Fizyka"

#: data/civ1/techs.ruleset:446 data/civ2/techs.ruleset:555
#: data/classic/techs.ruleset:562 data/experimental/techs.ruleset:618
#: data/civ2civ3/techs.ruleset:624 data/multiplayer/techs.ruleset:5704 data/civ2/techs.ruleset:571
#: data/classic/techs.ruleset:578 data/experimental/techs.ruleset:636
#: data/civ2civ3/techs.ruleset:642 data/multiplayer/techs.ruleset:586
msgid "Pottery"
msgstr "Garncarstwo"

#: data/civ1/techs.ruleset:462 data/civ1/terrain.ruleset:860
#: data/civ1/terrain.ruleset:1008 data/civ2/techs.ruleset:588
#: data/civ2/terrain.ruleset:1006 data/civ2/terrain.ruleset:1166
#: data/classic/techs.ruleset:595 data/classic/terrain.ruleset:1250
#: data/classic/terrain.ruleset:1431 data/experimental/techs.ruleset:654
#: data/experimental/terrain.ruleset:1226
#: data/experimental/terrain.ruleset:1429 data/civ2civ3/techs.ruleset:661
#: data/civ2civ3/terrain.ruleset:1254 data/civ2civ3/terrain.ruleset:1439
#: data/multiplayer/techs.ruleset:603 data/multiplayer/terrain.ruleset:1224
#: data/multiplayer/terrain.ruleset:1405
msgid "Railroad"
msgstr "Kolej"

#: data/civ1/techs.ruleset:471 data/civ2/techs.ruleset:597
#: data/classic/techs.ruleset:604 data/experimental/techs.ruleset:664
#: data/civ2civ3/techs.ruleset:671 data/multiplayer/techs.ruleset:611
msgid "Recycling"
msgstr "Oczyszczalnie"

#: data/civ1/techs.ruleset:479 data/civ2/techs.ruleset:605
#: data/classic/techs.ruleset:612 data/experimental/techs.ruleset:673
#: data/civ2civ3/techs.ruleset:680 data/multiplayer/techs.ruleset:619
msgid "Refining"
msgstr "Rafinacja"

#: data/civ1/techs.ruleset:487
msgid "Religion"
msgstr "Religia"

#: data/civ1/techs.ruleset:495 data/civ2/techs.ruleset:621
#: data/classic/techs.ruleset:628 data/experimental/techs.ruleset:691
#: data/civ2civ3/techs.ruleset:698 data/multiplayer/techs.ruleset:635
msgid "Robotics"
msgstr "Automatyka"

#: data/civ1/techs.ruleset:503 data/civ2/techs.ruleset:629
#: data/classic/techs.ruleset:636 data/experimental/techs.ruleset:700
#: data/civ2civ3/techs.ruleset:707 data/multiplayer/techs.ruleset:643
msgid "Rocketry"
msgstr "Rakiety"

#: data/civ1/techs.ruleset:511 data/civ2/techs.ruleset:653
#: data/classic/techs.ruleset:660 data/experimental/techs.ruleset:727
#: data/civ2civ3/techs.ruleset:735 data/multiplayer/techs.ruleset:667
msgid "Space Flight"
msgstr "Loty w Kosmos"

#: data/civ1/techs.ruleset:519 data/civ2/techs.ruleset:669
#: data/classic/techs.ruleset:676 data/experimental/techs.ruleset:745
#: data/civ2civ3/techs.ruleset:753 data/multiplayer/techs.ruleset:683
msgid "Steam Engine"
msgstr "Maszyna Parowa"

#: data/civ1/techs.ruleset:527 data/civ2/techs.ruleset:677
#: data/classic/techs.ruleset:684 data/experimental/techs.ruleset:754
#: data/civ2civ3/techs.ruleset:762 data/multiplayer/techs.ruleset:691
msgid "Steel"
msgstr "Stal"

#: data/civ1/techs.ruleset:535 data/civ2/techs.ruleset:685
#: data/classic/techs.ruleset:692 data/experimental/techs.ruleset:763
#: data/civ2civ3/techs.ruleset:771 data/multiplayer/techs.ruleset:6993 data/civ2/techs.ruleset:701
#: data/classic/techs.ruleset:708 data/experimental/techs.ruleset:781
#: data/civ2civ3/techs.ruleset:789 data/multiplayer/techs.ruleset:715
msgid "The Corporation"
msgstr "Korporacje"

#: data/civ1/techs.ruleset:551 data/civ2/techs.ruleset:709
#: data/classic/techs.ruleset:717 data/experimental/techs.ruleset:790
#: data/civ2civ3/techs.ruleset:799 data/multiplayer/techs.ruleset:723
msgid "The Republic"
msgstr "Republika"

#: data/civ1/techs.ruleset:559 data/civ2/techs.ruleset:717
#: data/classic/techs.ruleset:725 data/experimental/techs.ruleset:799
#: data/civ2civ3/techs.ruleset:808 data/multiplayer/techs.ruleset:731
msgid "The Wheel"
msgstr "KoÅ‚o"

#: data/civ1/techs.ruleset:567 data/civ2/techs.ruleset:734
#: data/classic/techs.ruleset:742 data/experimental/techs.ruleset:818
#: data/civ2civ3/techs.ruleset:827 data/multiplayer/techs.ruleset:74891 data/civ2/techs.ruleset:766
#: data/classic/techs.ruleset:774 data/experimental/techs.ruleset:853
#: data/civ2civ3/techs.ruleset:864 data/multiplayer/techs.ruleset:780
msgid "Writing"
msgstr "Pismo"

#: data/civ1/terrain.ruleset:165 data/civ2/terrain.ruleset:165
#: data/classic/terrain.ruleset:251 data/experimental/terrain.ruleset:251
#: data/civ2civ3/terrain.ruleset:251 data/alien/terrain.ruleset:408
#: data/multiplayer/terrain.ruleset:249
msgid "Ocean"
msgstr "Ocean"

#: data/civ1/terrain.ruleset:198 data/civ2/terrain.ruleset:198203
msgid "Arctic"
msgstr "Arktyka"

#: data/civ1/terrain.ruleset:23643 data/civ2/terrain.ruleset:243
#: data/classic/terrain.ruleset:381 data/experimental/terrain.ruleset:375
#: data/civ2civ3/terrain.ruleset:381 data/multiplayer/terrain.ruleset:373
msgid "Desert"
msgstr "Pustynia"

#: data/civ1/terrain.ruleset:277 data/civ2/terrain.ruleset:278
#: data/classic/terrain.ruleset:420 data/experimental/terrain.ruleset:412
#: data/civ2civ3/terrain.ruleset:420 data/multiplayer/terrain.ruleset:41083 data/civ2/terrain.ruleset:284
#: data/classic/terrain.ruleset:426 data/experimental/terrain.ruleset:418
#: data/civ2civ3/terrain.ruleset:426 data/multiplayer/terrain.ruleset:416
msgid "Forest"
msgstr "Lasy"

#: data/civ1/terrain.ruleset:319 data/civ2/terrain.ruleset:320
#: data/classic/terrain.ruleset:466 data/experimental/terrain.ruleset:456
#: data/civ2civ3/terrain.ruleset:466 data/multiplayer/terrain.ruleset:45425 data/civ2/terrain.ruleset:326
#: data/classic/terrain.ruleset:472 data/experimental/terrain.ruleset:462
#: data/civ2civ3/terrain.ruleset:472 data/alien/terrain.ruleset:200
#: data/multiplayer/terrain.ruleset:460
msgid "Grassland"
msgstr "Trawy"

#: data/civ1/terrain.ruleset:359 data/civ2/terrain.ruleset:360
#: data/classic/terrain.ruleset:510 data/experimental/terrain.ruleset:498
#: data/civ2civ3/terrain.ruleset:510 data/multiplayer/terrain.ruleset:49664 data/civ2/terrain.ruleset:365
#: data/classic/terrain.ruleset:515 data/experimental/terrain.ruleset:503
#: data/civ2civ3/terrain.ruleset:515 data/alien/terrain.ruleset:328
#: data/multiplayer/terrain.ruleset:501
msgid "Hills"
msgstr "WzgÃ³rza"

#: data/civ1/terrain.ruleset:398 data/civ2/terrain.ruleset:399
#: data/classic/terrain.ruleset:553 data/experimental/terrain.ruleset:539
#: data/civ2civ3/terrain.ruleset:553 data/multiplayer/terrain.ruleset:537404 data/civ2/terrain.ruleset:405
#: data/classic/terrain.ruleset:559 data/experimental/terrain.ruleset:545
#: data/civ2civ3/terrain.ruleset:559 data/multiplayer/terrain.ruleset:543
msgid "Jungle"
msgstr "DÅ¼ungla"

#: data/civ1/terrain.ruleset:437 data/civ2/terrain.ruleset:440
#: data/classic/terrain.ruleset:598 data/experimental/terrain.ruleset:582
#: data/civ2civ3/terrain.ruleset:598 data/multiplayer/terrain.ruleset:58043 data/civ2/terrain.ruleset:446
#: data/classic/terrain.ruleset:604 data/experimental/terrain.ruleset:588
#: data/civ2civ3/terrain.ruleset:604 data/multiplayer/terrain.ruleset:586
msgid "Mountains"
msgstr "GÃ³ry"

#: data/civ1/terrain.ruleset:475 data/civ2/terrain.ruleset:479
#: data/classic/terrain.ruleset:641 data/experimental/terrain.ruleset:623
#: data/civ2civ3/terrain.ruleset:641 data/multiplayer/terrain.ruleset:62181 data/civ2/terrain.ruleset:485
#: data/classic/terrain.ruleset:647 data/experimental/terrain.ruleset:629
#: data/civ2civ3/terrain.ruleset:647 data/multiplayer/terrain.ruleset:627
msgid "Plains"
msgstr "Stepy"

#: data/civ1/terrain.ruleset:515 data/civ2/terrain.ruleset:520
#: data/classic/terrain.ruleset:685 data/experimental/terrain.ruleset:665
#: data/civ2civ3/terrain.ruleset:685 data/multiplayer/terrain.ruleset:66321 data/civ2/terrain.ruleset:526
#: data/classic/terrain.ruleset:691 data/experimental/terrain.ruleset:671
#: data/civ2civ3/terrain.ruleset:691 data/multiplayer/terrain.ruleset:669
msgid "Swamp"
msgstr "Bagna"

#: data/civ1/terrain.ruleset:556 data/civ2/terrain.ruleset:562
#: data/classic/terrain.ruleset:731 data/experimental/terrain.ruleset:709
#: data/civ2civ3/terrain.ruleset:731 data/multiplayer/terrain.ruleset:70762 data/civ2/terrain.ruleset:568
#: data/classic/terrain.ruleset:737 data/experimental/terrain.ruleset:715
#: data/civ2civ3/terrain.ruleset:737 data/multiplayer/terrain.ruleset:713
msgid "Tundra"
msgstr "Tundra"

#: data/civ1/terrain.ruleset:595 data/civ2/terrain.ruleset:601
#: data/classic/terrain.ruleset:774 data/experimental/terrain.ruleset:750
#: data/civ2civ3/terrain.ruleset:774 data/multiplayer/terrain.ruleset:74828 data/civ2/terrain.ruleset:642
#: data/classic/terrain.ruleset:815 data/experimental/terrain.ruleset:791
#: data/civ2civ3/terrain.ruleset:815 data/multiplayer/terrain.ruleset:789
msgid "?animals:Game"
msgstr "?animals:Zwierzyna Å‚owna"

#: data/civ1/terrain.ruleset:636 data/civ2/terrain.ruleset:660
#: data/classic/terrain.ruleset:833 data/experimental/terrain.ruleset:809
#: data/civ2civ3/terrain.ruleset:833 data/multiplayer/terrain.ruleset:807
msgid "Coal"
msgstr "WÄ™giel"

#: data/civ1/terrain.ruleset:644 data/civ2/terrain.ruleset:672
#: data/classic/terrain.ruleset:841 data/experimental/terrain.ruleset:817
#: data/civ2civ3/terrain.ruleset:841 data/alien/terrain.ruleset:525
#: data/multiplayer/terrain.ruleset:815
msgid "Fish"
msgstr "Ryby"

#: data/civ1/terrain.ruleset:652 data/civ2/terrain.ruleset:689
#: data/classic/terrain.ruleset:858 data/experimental/terrain.ruleset:834
#: data/civ2civ3/terrain.ruleset:858 data/multiplayer/terrain.ruleset:832
msgid "Gems"
msgstr "Klejnoty"

#: data/civ1/terrain.ruleset:660
msgid "Horses"
msgstr "Konie"

#: data/civ1/terrain.ruleset:668 data/civ2/terrain.ruleset:713
#: data/classic/terrain.ruleset:890 data/experimental/terrain.ruleset:866
#: data/civ2civ3/terrain.ruleset:890 data/multiplayer/terrain.ruleset:864
msgid "Oasis"
msgstr "Oaza"

#: data/civ1/terrain.ruleset:676 data/civ2/terrain.ruleset:789
#: data/civ2/terrain.ruleset:798 data/classic/terrain.ruleset:970
#: data/experimental/terrain.ruleset:946 data/civ2civ3/terrain.ruleset:970
#: data/multiplayer/terrain.ruleset:944
msgid "Oil"
msgstr "Ropa"

#: data/civ1/terrain.ruleset:684 data/civ2/terrain.ruleset:737
#: data/classic/terrain.ruleset:916 data/experimental/terrain.ruleset:892
#: data/civ2civ3/terrain.ruleset:916 data/alien/terrain.ruleset:489
#: data/multiplayer/terrain.ruleset:890 tools/civmanual.c:296
msgid "Resources"
msgstr "Zasoby"

#: data/civ1/terrain.ruleset:692
msgid "Seals"
msgstr "Foki"

#: data/civ1/terrain.ruleset:776 data/civ2/terrain.ruleset:883
#: data/classic/terrain.ruleset:1055 data/experimental/terrain.ruleset:1031
#: data/civ2civ3/terrain.ruleset:1055 data/alien/terrain.ruleset:620
#: data/multiplayer/terrain.ruleset:1029
msgid "Mine"
msgstr "Kopalnia"

#: data/civ1/terrain.ruleset:802 data/civ2/terrain.ruleset:909
#: data/classic/terrain.ruleset:1102 data/experimental/terrain.ruleset:1078
#: data/civ2civ3/terrain.ruleset:1102 data/multiplayer/terrain.ruleset:107619 data/civ1/terrain.ruleset:925
#: data/civ2/terrain.ruleset:944 data/civ2/terrain.ruleset:1071
#: data/classic/terrain.ruleset:1150 data/classic/terrain.ruleset:1315
#: data/experimental/terrain.ruleset:1126
#: data/experimental/terrain.ruleset:1314 data/civ2civ3/terrain.ruleset:1150
#: data/civ2civ3/terrain.ruleset:1320 data/multiplayer/terrain.ruleset:1124
#: data/multiplayer/terrain.ruleset:1289
msgid "Fortress"
msgstr "Forteca"

#: data/civ1/terrain.ruleset:881 data/civ1/terrain.ruleset:1021
#: data/civ2/terrain.ruleset:1027 data/civ2/terrain.ruleset:1179
#: data/classic/terrain.ruleset:1271 data/classic/terrain.ruleset:1444
#: data/experimental/terrain.ruleset:1269
#: data/experimental/terrain.ruleset:1454 data/civ2civ3/terrain.ruleset:1275
#: data/civ2civ3/terrain.ruleset:1452 data/multiplayer/terrain.ruleset:1245
#: data/multiplayer/terrain.ruleset:1418
msgid "River"
msgstr "Rzeka"

#: data/civ1/terrain.ruleset:9297 data/civ1/units.ruleset:1162
#: data/civ2/units.ruleset:32 data/civ2/units.ruleset:1861
#: data/civ2/units.ruleset:1956 data/classic/units.ruleset:38
#: data/classic/units.ruleset:400 data/classic/units.ruleset:444
#: data/classic/units.ruleset:483 data/classic/units.ruleset:1875
#: data/classic/units.ruleset:2224 data/classic/units.ruleset:2262
#: data/experimental/units.ruleset:41 data/experimental/units.ruleset:414
#: data/experimental/units.ruleset:1900 data/experimental/units.ruleset:2249
#: data/experimental/units.ruleset:2287 data/civ2civ3/units.ruleset:37
#: data/civ2civ3/units.ruleset:423 data/civ2civ3/units.ruleset:464
#: data/civ2civ3/units.ruleset:503 data/civ2civ3/units.ruleset:2015
#: data/civ2civ3/units.ruleset:2359 data/civ2civ3/units.ruleset:2397
#: data/multiplayer/units.ruleset:38 data/multiplayer/units.ruleset:400
#: data/multiplayer/units.ruleset:445 data/multiplayer/units.ruleset:484
#: data/multiplayer/units.ruleset:1974 data/multiplayer/units.ruleset:2315
#: data/multiplayer/units.ruleset:2353
msgid "green"
msgstr "zielony"

#: data/civ1/units.ruleset:27 data/civ1/units.ruleset:1162
#: data/civ2/units.ruleset:32 data/civ2/units.ruleset:1861
#: data/civ2/units.ruleset:1956 data/classic/units.ruleset:38
#: data/experimental/units.ruleset:41 data/civ2civ3/units.ruleset:37
#: data/multiplayer/units.ruleset:38
msgid "veteran"
msgstr "weteran"

#. TRANS: Unit class: used adjectivally
#: data/civ1/units.ruleset:110 data/civ2/units.ruleset:123
#: data/classic/units.ruleset:129 data/experimental/units.ruleset:132
#: data/civ2civ3/units.ruleset:128 data/multiplayer/units.ruleset:1299 data/civ2/units.ruleset:132
#: data/classic/units.ruleset:138 data/experimental/units.ruleset:152
#: data/civ2civ3/units.ruleset:161 data/alien/units.ruleset:115
#: data/multiplayer/units.ruleset:1386 data/civ2/units.ruleset:146
#: data/classic/units.ruleset:159 data/experimental/units.ruleset:173
#: data/civ2civ3/units.ruleset:182 data/multiplayer/units.ruleset:1594 data/civ2/units.ruleset:115
#: data/classic/units.ruleset:121 data/experimental/units.ruleset:124
#: data/civ2civ3/units.ruleset:120 data/alien/units.ruleset:142
#: data/multiplayer/units.ruleset:121
msgid "?unitclass:Missile"
msgstr "?unitclass:Pocisk"

#: data/civ1/units.ruleset:256 data/civ2/units.ruleset:259
#: data/classic/units.ruleset:374 data/experimental/units.ruleset:388
#: data/civ2civ3/units.ruleset:397 data/alien/units.ruleset:355
#: data/multiplayer/units.ruleset:374
msgid "Settlers"
msgstr "Osadnicy"

#: data/civ1/units.ruleset:282 data/civ2/units.ruleset:285
#: data/classic/units.ruleset:406 data/experimental/units.ruleset:420
#: data/multiplayer/units.ruleset:40687 data/classic/units.ruleset:411
#: data/experimental/units.ruleset:42594
msgid "Militia"
msgstr "Milicja"

#: data/civ1/units.ruleset:320 data/civ2/units.ruleset:366
#: data/classic/units.ruleset:531 data/experimental/units.ruleset:555
#: data/civ2civ3/units.ruleset:575 data/multiplayer/units.ruleset:53226 data/civ2/units.ruleset:372
#: data/classic/units.ruleset:537 data/experimental/units.ruleset:561
#: data/civ2civ3/units.ruleset:581 data/multiplayer/units.ruleset:538
msgid "Phalanx"
msgstr "Falanga"

#: data/civ1/units.ruleset:352 data/civ2/units.ruleset:398
#: data/classic/units.ruleset:563 data/experimental/units.ruleset:587
#: data/civ2civ3/units.ruleset:607 data/multiplayer/units.ruleset:56457 data/civ2/units.ruleset:435
#: data/classic/units.ruleset:600 data/experimental/units.ruleset:624
#: data/civ2civ3/units.ruleset:644 data/multiplayer/units.ruleset:601
msgid "Legion"
msgstr "Legion"

#: data/civ1/units.ruleset:383 data/civ2/units.ruleset:461
#: data/classic/units.ruleset:626 data/experimental/units.ruleset:650
#: data/civ2civ3/units.ruleset:670 data/multiplayer/units.ruleset:62789 data/civ2/units.ruleset:503
#: data/classic/units.ruleset:668 data/experimental/units.ruleset:692
#: data/civ2civ3/units.ruleset:708 data/multiplayer/units.ruleset:669
msgid "Musketeers"
msgstr "Muszkieterzy"

#: data/civ1/units.ruleset:41623 data/civ2/units.ruleset:644
#: data/classic/units.ruleset:774 data/experimental/units.ruleset:798
#: data/civ2civ3/units.ruleset:742 data/multiplayer/units.ruleset:810
msgid "Riflemen"
msgstr "Strzelcy"

#: data/civ1/units.ruleset:449 data/civ2/units.ruleset:670
#: data/classic/units.ruleset:800 data/experimental/units.ruleset:824
#: data/civ2civ3/units.ruleset:768 data/multiplayer/units.ruleset:83655 data/civ2/units.ruleset:742
#: data/classic/units.ruleset:872 data/experimental/units.ruleset:896
#: data/civ2civ3/units.ruleset:958 data/multiplayer/units.ruleset:9088188 data/civ2/units.ruleset:968
#: data/classic/units.ruleset:1034 data/experimental/units.ruleset:1059
#: data/civ2civ3/units.ruleset:1183 data/multiplayer/units.ruleset:1134
msgid "Cavalry"
msgstr "Kawaleria"

#: data/civ1/units.ruleset:51421 data/civ2/units.ruleset:808
#: data/classic/units.ruleset:938 data/experimental/units.ruleset:963
#: data/civ2civ3/units.ruleset:1024 data/multiplayer/units.ruleset:974
msgid "Chariot"
msgstr "Rydwan"

#: data/civ1/units.ruleset:54753 data/civ2/units.ruleset:904
#: data/classic/units.ruleset:970 data/experimental/units.ruleset:995
#: data/civ2civ3/units.ruleset:1120 data/multiplayer/units.ruleset:1070
msgid "Knights"
msgstr "Rycerze"

#: data/civ1/units.ruleset:580 data/civ2/units.ruleset:931
#: data/classic/units.ruleset:997 data/experimental/units.ruleset:1022
#: data/civ2civ3/units.ruleset:1147 data/multiplayer/units.ruleset:109785 data/civ2/units.ruleset:999
#: data/classic/units.ruleset:1065 data/experimental/units.ruleset:1090
#: data/civ2civ3/units.ruleset:1214 data/multiplayer/units.ruleset:1165
msgid "Armor"
msgstr "CzoÅ‚g"

#: data/civ1/units.ruleset:611 data/civ2/units.ruleset:1025
#: data/classic/units.ruleset:1091 data/experimental/units.ruleset:1116
#: data/civ2civ3/units.ruleset:1240 data/multiplayer/units.ruleset:1191618 data/civ2/units.ruleset:1032
#: data/classic/units.ruleset:1098 data/experimental/units.ruleset:1123
#: data/civ2civ3/units.ruleset:1247 data/multiplayer/units.ruleset:1198
msgid "Catapult"
msgstr "Katapulta"

#: data/civ1/units.ruleset:644 data/civ2/units.ruleset:1058
#: data/classic/units.ruleset:1124 data/experimental/units.ruleset:114951 data/civ2/units.ruleset:1065
#: data/classic/units.ruleset:1131 data/experimental/units.ruleset:1156
#: data/civ2civ3/units.ruleset:1280 data/multiplayer/units.ruleset:1231
msgid "Cannon"
msgstr "DziaÅ‚o"

#: data/civ1/units.ruleset:677 data/civ2/units.ruleset:1091
#: data/classic/units.ruleset:1157 data/experimental/units.ruleset:1182
#: data/civ2civ3/units.ruleset:1306 data/multiplayer/units.ruleset:125785 data/civ2/units.ruleset:1099
#: data/classic/units.ruleset:1165 data/experimental/units.ruleset:1190
#: data/civ2civ3/units.ruleset:1314 data/multiplayer/units.ruleset:1265711
msgid ""
"The artillery is an upgraded cannon with improved defensive as well as "
"offensive capabilities. They can shoot over city walls, ignoring their "
"effect MogÄ… strzelaÄ‡ ponad murami miasta, ignorujÄ…c w ten sposÃ³b ich "
"efekty."

#: data/civ1/units.ruleset:718 data/civ2/units.ruleset:1165
#: data/classic/units.ruleset:1231 data/experimental/units.ruleset:1256
#: data/civ2civ3/units.ruleset:1379 data/multiplayer/units.ruleset:1331
msgid "Fighter"
msgstr "MyÅ›liwiec"

#: data/civ1/units.ruleset:745 data/civ2/units.ruleset:1197
#: data/classic/units.ruleset:1263 data/experimental/units.ruleset:1288
#: data/civ2civ3/units.ruleset:1406 data/multiplayer/units.ruleset:136351 data/civ2/units.ruleset:1203
#: data/classic/units.ruleset:1269 data/experimental/units.ruleset:1294
#: data/civ2civ3/units.ruleset:1412 data/multiplayer/units.ruleset:1369
msgid "Bomber"
msgstr "Bombowiec"

#: data/civ1/units.ruleset:777 data/civ2/units.ruleset:1229
#: data/classic/units.ruleset:1295 data/experimental/units.ruleset:1320
#: data/civ2civ3/units.ruleset:1438 data/multiplayer/units.ruleset:139585 data/civ2/units.ruleset:1343
#: data/classic/units.ruleset:1409 data/experimental/units.ruleset:1434
#: data/civ2civ3/units.ruleset:1548 data/multiplayer/units.ruleset:1508
msgid "Trireme"
msgstr "Trirema"

#: data/civ1/units.ruleset:812 data/civ2/units.ruleset:1370819
msgid "Sail"
msgstr "Å»aglowiec"

#: data/civ1/units.ruleset:8452 data/civ2/units.ruleset:1444
#: data/classic/units.ruleset:1510 data/experimental/units.ruleset:1535
#: data/civ2civ3/units.ruleset:1649 data/multiplayer/units.ruleset:1609
msgid "Frigate"
msgstr "Fregata"

#: data/civ1/units.ruleset:879 data/civ2/units.ruleset:1471
#: data/classic/units.ruleset:1537 data/experimental/units.ruleset:1562
#: data/multiplayer/units.ruleset:163686 data/civ2/units.ruleset:1478
#: data/classic/units.ruleset:1544 data/experimental/units.ruleset:1569
#: data/civ2civ3/units.ruleset:1681 data/multiplayer/units.ruleset:1643
msgid "Ironclad"
msgstr "Parowiec"

#: data/civ1/units.ruleset:912 data/civ2/units.ruleset:1504
#: data/classic/units.ruleset:1570 data/experimental/units.ruleset:1595
#: data/multiplayer/units.ruleset:1669919 data/civ2/units.ruleset:1545
#: data/classic/units.ruleset:1611 data/experimental/units.ruleset:1636
#: data/civ2civ3/units.ruleset:1752 data/multiplayer/units.ruleset:1710
msgid "Cruiser"
msgstr "KrÄ…Å¼ownik"

#: data/civ1/units.ruleset:945 data/civ2/units.ruleset:1571
#: data/classic/units.ruleset:1637 data/experimental/units.ruleset:1662
#: data/civ2civ3/units.ruleset:1778 data/multiplayer/units.ruleset:173650 data/civ2/units.ruleset:1612
#: data/classic/units.ruleset:1678 data/experimental/units.ruleset:1703
#: data/civ2civ3/units.ruleset:1819 data/multiplayer/units.ruleset:1777
msgid "Battleship"
msgstr "Pancernik"

#: data/civ1/units.ruleset:976 data/civ2/units.ruleset:1638
#: data/classic/units.ruleset:1704 data/experimental/units.ruleset:1729
#: data/civ2civ3/units.ruleset:1845 data/multiplayer/units.ruleset:180382 data/civ2/units.ruleset:1644
#: data/classic/units.ruleset:1710 data/experimental/units.ruleset:1735
#: data/civ2civ3/units.ruleset:1851 data/multiplayer/units.ruleset:18091008 data/civ2/units.ruleset:1672
#: data/classic/units.ruleset:1738 data/experimental/units.ruleset:1763
#: data/civ2civ3/units.ruleset:1878 data/multiplayer/units.ruleset:18371015 data/civ2/units.ruleset:1679
#: data/classic/units.ruleset:1745 data/experimental/units.ruleset:1770
#: data/civ2civ3/units.ruleset:1885 data/multiplayer/units.ruleset:1844
msgid "Carrier"
msgstr "Lotniskowiec"

#: data/civ1/units.ruleset:1042 data/civ2/units.ruleset:1706
#: data/classic/units.ruleset:1772 data/experimental/units.ruleset:1797
#: data/civ2civ3/units.ruleset:1912 data/multiplayer/units.ruleset:187144 data/civ2/units.ruleset:1708
#: data/classic/units.ruleset:1774 data/experimental/units.ruleset:1799
#: data/civ2civ3/units.ruleset:1914 data/multiplayer/units.ruleset:187351 data/civ2/units.ruleset:1715
#: data/classic/units.ruleset:1781 data/experimental/units.ruleset:1806
#: data/civ2civ3/units.ruleset:1921 data/multiplayer/units.ruleset:1880
msgid "Transport"
msgstr "Transportowiec"

#: data/civ1/units.ruleset:1078 data/civ2/units.ruleset:1742
#: data/classic/units.ruleset:1808 data/experimental/units.ruleset:1833
#: data/civ2civ3/units.ruleset:1948 data/multiplayer/units.ruleset:190784 data/civ2/units.ruleset:1783
#: data/classic/units.ruleset:1849 data/experimental/units.ruleset:1874
#: data/civ2civ3/units.ruleset:1989 data/multiplayer/units.ruleset:1948
msgid "Nuclear"
msgstr "Bomba Atomowa"

#: data/civ1/units.ruleset:1110 data/civ2/units.ruleset:1809
#: data/classic/units.ruleset:1881 data/experimental/units.ruleset:1906
#: data/multiplayer/units.ruleset:1980113 data/civ2/units.ruleset:1812
#: data/classic/units.ruleset:1884 data/experimental/units.ruleset:1909
#: data/civ2civ3/units.ruleset:2025 data/multiplayer/units.ruleset:19831123 data/civ2/units.ruleset:1822
#: data/classic/units.ruleset:1894 data/experimental/units.ruleset:1919
#: data/civ2civ3/units.ruleset:2035 data/multiplayer/units.ruleset:1993237 data/civ2/units.ruleset:1836
#: data/classic/units.ruleset:1908 data/experimental/units.ruleset:1933
#: data/civ2civ3/units.ruleset:2049 data/multiplayer/units.ruleset:2007
msgid "Diplomat"
msgstr "Dyplomata"

#: data/civ1/units.ruleset:1168 data/civ2/units.ruleset:1867
#: data/classic/units.ruleset:1950 data/experimental/units.ruleset:1975
#: data/civ2civ3/units.ruleset:2091 data/multiplayer/units.ruleset:204974 data/civ2/units.ruleset:1873
#: data/classic/units.ruleset:1956 data/experimental/units.ruleset:1981
#: data/civ2civ3/units.ruleset:2097 data/multiplayer/units.ruleset:205578 data/civ2/units.ruleset:1877
#: data/classic/units.ruleset:1960 data/experimental/units.ruleset:1985
#: data/civ2civ3/units.ruleset:2101 data/multiplayer/units.ruleset:205985 data/civ2/units.ruleset:1884
#: data/classic/units.ruleset:1967 data/experimental/units.ruleset:1992
#: data/civ2civ3/units.ruleset:2108 data/multiplayer/units.ruleset:206692 data/civ2/units.ruleset:1891
#: data/classic/units.ruleset:1974 data/experimental/units.ruleset:1999
#: data/civ2civ3/units.ruleset:2115 data/multiplayer/units.ruleset:207394 data/civ2/units.ruleset:1893
#: data/classic/units.ruleset:1976 data/experimental/units.ruleset:2001
#: data/civ2civ3/units.ruleset:2117 data/multiplayer/units.ruleset:207598 data/civ2/units.ruleset:1897
#: data/classic/units.ruleset:1980 data/experimental/units.ruleset:2005
#: data/civ2civ3/units.ruleset:2121 data/multiplayer/units.ruleset:2079202 data/civ2/units.ruleset:1901
#: data/classic/units.ruleset:1984 data/experimental/units.ruleset:2009
#: data/civ2civ3/units.ruleset:2125 data/multiplayer/units.ruleset:2083209 data/civ2/units.ruleset:1908
#: data/classic/units.ruleset:1991 data/experimental/units.ruleset:2016
#: data/civ2civ3/units.ruleset:2132 data/multiplayer/units.ruleset:2090215 data/civ2/units.ruleset:1914
#: data/classic/units.ruleset:1997 data/experimental/units.ruleset:2022
#: data/civ2civ3/units.ruleset:2138 data/multiplayer/units.ruleset:209625 data/civ2/units.ruleset:1924
#: data/classic/units.ruleset:2007 data/experimental/units.ruleset:2032
#: data/civ2civ3/units.ruleset:2148 data/multiplayer/units.ruleset:210632 data/civ2/units.ruleset:1991
#: data/classic/units.ruleset:2086 data/experimental/units.ruleset:2111
#: data/civ2civ3/units.ruleset:2227 data/alien/units.ruleset:1238
#: data/multiplayer/units.ruleset:2185
msgid "Caravan"
msgstr "Karawana"

#: data/civ1/units.ruleset:1258 data/civ2/units.ruleset:2017
#: data/classic/units.ruleset:2112 data/experimental/units.ruleset:213761 data/civ2/u¥À †  †  Š]�èu€–P �
„» �)„¼2€˜8 ‚Q��€„{ “w � �a“x� †F•Z� †=œ!� �v¢_‚ ƒE¤W� �j¨� …ª‚ �g¯%� „±ƒ …:µ,� �sºg� ƒ9¼[� †À� „Æ(ƒ ‡EÊ:� �iÒ � „[Ój‚ �sØG� ‚GÚ;‚ �kÝ� „Þp‚ …oã‚ „èt� „$í� †gñ8‚ ƒø!� ‚tûA‚ ‚þ7� ‚Z�€9� �}�ƒƒ …c�…‚ ‚ �Šyª �n��#‚ Šl��© �S�š(© „f�œ$­ �O�¡7­ Š�£3� ‹)�­L� w�¸v� “"�¹n‚ ��Í‚ �%�Î(€r ��Ð?‚ ƒ!�ÑB‚ ^�Ôe€q ‡k�Ö4ƒ ~�Þ"ƒ ��ß#ƒ ��à7ƒ R�à7€@ y�âY‚ �	�ãT‚ � �ä_‚ � �åa  �<�ç  ��è]‚ l�éj‚ |�êX€h v�ì<‚ ‚�í4‚ �|�ïG€v ��ò9ƒ ^�ó=ƒ r�ô‚ ‚U�õ‚ n�÷i‚ u�øY‚ w�ùP‚ ��úI‚ R�ý6 ��ü$‚ �?�ý6‚ ^�þw‚ n�ÿW‚ ƒX‚€G‚ d‚„!€v †‚…{€y u‚Œ{‚ �‚�r€k `‚�t‚ r‚�V‚ ƒ,‚‘Jƒ M‚”y€… i‚ša‚ �‚›L€‡W M‚¤8€‹ � ‚°€h ‚‚±|€ƒ �‚· €� N‚Å?€‚o ‚S‚È|€‘o B‚Ý>€‡ �:…þ  �2†€€� ‚Q‚é€w „/‚ìW€� ‚‚ò €‚u b‚÷4€�	 ~‚ù€g �&‚û€g �"‚ý€� [‚ÿ@‚ „*ƒ€€�W …ƒ†‚ ‚5ƒ‹<‚ �†�} ‚ƒŽ€„
 ‚ƒ•€‚^ �mƒ™z€� ‚ƒœu€�Q �ƒ b¥ ‚ƒ¢%€‚_ �oƒ§	€h †,ƒª€‚m �Dƒ³ €‚c �ƒ·G€‚i �ƒ»E€� ‚Iƒ½k€‚] ‚ƒÃ€� �uƒÆ1€�1 ‚aƒÉU€J DƒÌ€J �OƒÎ€‚d �ƒÒ=€� �ƒÔn€� ‚[ƒ×€‚A iƒÜ[€„G …5ƒá€‚y �6ƒé2€� Sƒë{€� �5ƒí`€�U �]ƒðj€‚d ‚ƒõ+€‚e �)ƒú(€n �Sƒü?€‚v �B„�€‚v �x„…@€� ‚„ˆJƒ „B„Šl‚ †„�0€‚_ �_„˜€� …K„›€� ‰d„¡m€� ‚c„¬c‚ �9„¯H€‚a �<„³b€ƒ �f„¸€� ƒ„»‚ ˆ„¾'‚ ‚
„Æ>‚ ›T„ÈJ� „„ä� Š4„é€� …8„ôU� �u„ú� ‰K„ü� ‚k……P‚ †i…ˆ=‚ „%…�(� „%…“N‚ ‰X…—u‚ „r…¡O� ‚X…¦B� eê2 �n…ª ‚ „!…«p‚ Xî7 ‚…°k� ‚…²p� ƒ…´}� �S…¸� ƒ/…¹_‚ ƒ~…½� �~…Á€‚2 g…Ä*€ƒ N…Ç5€�! ˆ …É$€�5 l…Ò{€ƒ …T…Öx€l �,…Ý8€l �…ßP  �0…á	€l �…ã%nits.ruleset:2020
#: data/classic/units.ruleset:2115 data/experimental/units.ruleset:2140
msgid ""
"Caravans can establish trade routes with your own cities or those of other "
"nations (even enemies) by traveling to them. A route's ongoing revenue is "
"doubled if the two cities involved are on different continents, and doubled "
"again if the cities are from different civilizations. This last condition "
"means the net benefit to your civilization of a trade route is the same "
"regardless of whether you own both cities or only one of them; if you only "
"own one city, trade in each city is doubled, but you only get the benefit "
"from one end of the route."
msgstr ""
"Karawany mogÄ… ustanawiaÄ‡ szlaki handlowe z miastami innych narodÃ³w (nawet "
"wrogich). Aby ustanowiÄ‡ szlak, Karawana musi dotrzeÄ‡ do miasta docelowego. "
"Zyski ze szlaku podwajajÄ… siÄ™, gdy miasta leÅ¼Ä… na innych kontynentach i "
"podwajajÄ… siÄ™ ponownie, jeÅ›li naleÅ¼Ä… do innych narodÃ³w. Oznacza to, Å¼e zysk "
"ze szlaku jest taki sam dla gracza niezaleÅ¼nie od tego, czy handlujÄ… ze sobÄ… "
"dwa miasta naleÅ¼Ä…ce do niego, czy teÅ¼ miasto gracza z miastem innego narodu. "
"W pierwszym przypadku oba miasta generujÄ… zysk, w drugim zysk z handlu w "
"jednym mieÅ›cie jest podwajany."

#: data/civ1/units.ruleset:1270 data/civ2/units.ruleset:2029
#: data/classic/units.ruleset:2124 data/experimental/units.ruleset:2149
#: data/civ2civ3/units.ruleset:2263
msgid ""
"Every Caravan that is used to build a wonder will add 50 shields towards the "
"production of the wonder."
msgstr "KaÅ¼da Karawana uÅ¼yta do budowy cudu dodaje 50 tarcz do jego produkcji."

#: data/civ1/units.ruleset:1273 data/civ2/units.ruleset:2032
#: data/classic/units.ruleset:2127 data/experimental/units.ruleset:2152
#: data/multiplayer/units.ruleset:2217
msgid ""
"TIP:  You can stockpile a stack of Caravans in advance and bring them all "
"into a city where you have started to build a wonder, and finish it in only "
"one turn!"
msgstr ""
"RADA: MoÅ¼esz najpierw zgromadziÄ‡ Karawany, a potem przenieÅ›Ä‡ je wszystkie do "
"miasta, ktÃ³re wÅ‚aÅ›nie zaczÄ™Å‚o budowaÄ‡ cud i skoÅ„czyÄ‡ go w jednej turze!"

#: data/civ1/units.ruleset:1280 data/civ2/units.ruleset:2102
#: data/classic/units.ruleset:2235 data/experimental/units.ruleset:2260
#: data/civ2civ3/units.ruleset:2370 data/multiplayer/units.ruleset:2326
msgid "Barbarian Leader"
msgstr "BarbarzyÅ„ski WÃ³dz"

#: data/civ1/units.ruleset:1306 data/civ2/units.ruleset:2128
#: data/classic/units.ruleset:2268 data/experimental/units.ruleset:2293
#: data/civ2civ3/units.ruleset:2403 data/multiplayer/units.ruleset:2359
msgid ""
"One Barbarian Leader appears every time there is a barbarian uprising "
"somewhere in the world."
msgstr ""
"BarbarzyÅ„ski WÃ³dz pojawia siÄ™ zawsze, gdy gdzieÅ› na Å›wiecie wybucha "
"powstanie BarbarzyÅ„cÃ³w."

#: data/civ1/units.ruleset:1309. "

#: data/civ2/buildings.ruleset:44 data/classic/buildings.ruleset:64
#: data/experimental/buildings.ruleset:66 data/civ2civ3/buildings.ruleset:64
#: data/multiplayer/buildings.ruleset:63
msgid ""
"Allows a city to produce veteran air units (including helicopters).  Also, "
"damaged air units (again, including helicopters) which stay in town for one "
"full turn without moving are completely restored."
msgstr ""
"Pozwala miastu na budowÄ™ jednostek powietrznych o statusie weterana (w tym "
"HelikopterÃ³w). Ponadto uszkodzone jednostki powietrzne (w tym Helikoptery) "
"zostajÄ… caÅ‚kowicie naprawione po przeczekaniu caÅ‚ej tury w mieÅ›cie."

#: data/civ2/buildings.ruleset:48 data/classic/buildings.ruleset:68
#: data/experimental/buildings.ruleset:70 data/civ2civ3/buildings.ruleset:68
#: data/multiplayer/buildings.ruleset:67
msgid ""
"Two cities with Airports can airlift one unit per turn.  Airlifting "
"instantly transports the unit from one city to another and will use all of "
"the unit's movement points.  A unit must have some movement points left to "
"be airlifted."
msgstr ""
"MoÅ¼esz przetransportowaÄ‡ samolotem jednÄ… jednostkÄ™ na turÄ™ pomiÄ™dzy dwoma "
"miastami z lotniskiem. Taki transport zuÅ¼yje wszystkie punkty ruchu "
"transportowanej jednostki. Jednostka musi posiadaÄ‡ punkty ruchu, aby mogÅ‚a "
"zostaÄ‡ przetransportowana."

#: data/civ2/buildings.ruleset:72
msgid ""
"Allows a city to grow larger than size 8.  A Sewer System is also required "
"for a city to grow larger than size 12."
msgstr ""
"Pozwala miastu osiÄ…gnÄ…Ä‡ rozmiary wiÄ™ksze niÅ¼ 8. Kanalizacja jest potrzebna, "
"by miasto mogÅ‚o wzrosnÄ…Ä‡ powyÅ¼ej rozmiaru 12."

#: data/civ2/buildings.ruleset:120 data/civ2/buildings.ruleset:147
#: data/civ2/buildings.ruleset:173 data/classic/buildings.ruleset:143
#: data/classic/buildings.ruleset:171 data/classic/buildings.ruleset:197
#: data/experimental/buildings.ruleset:148
#: data/experimental/buildings.ruleset:176
#: data/experimental/buildings.ruleset:202 data/civ2civ3/buildings.ruleset:195
#: data/civ2civ3/buildings.ruleset:223 data/civ2civ3/buildings.ruleset:249
#: data/multiplayer/buildings.ruleset:169
#: data/multiplayer/buildings.ruleset:197
#: data/multiplayer/buildings.ruleset:223
#, no-c-format
msgid ""
"With a Barracks, each new land unit built in a city will automatically have "
"Veteran status, which means that its attack and defense strengths are "
"increased by 50%.  Also, damaged land units which stay in town for one full "
"turn without moving are completely restored."
msgstr ""
"Koszary dajÄ… ci moÅ¼liwoÅ›Ä‡ tworzenia jednostek ze statusem weterana, a wiÄ™c "
"takich, ktÃ³rych zdolnoÅ›ci ataku i obrony sÄ… wiÄ™ksze o poÅ‚owÄ™. Jednostki "
"\"wykrwawione w boju\", ktÃ³re przeczekajÄ… jednÄ… peÅ‚nÄ… turÄ™ w mieÅ›cie z "
"Koszarami, odzyskujÄ… wszystkie punkty obraÅ¼eÅ„."

#: data/civ2/buildings.ruleset:198 data/classic/buildings.ruleset:223
#: data/experimental/buildings.ruleset:228
#: data/multiplayer/buildings.ruleset:249
msgid ""
"A Cathedral makes 3 unhappy citizens content in a city, making it easier to "
"maintain order in thatKatedra czyni 3 niezadowolonych obywateli w zadowolonych, uÅ‚atwiajÄ…c tym "
"samym zarzÄ…dzanie miastem (nie wpÅ‚ywa jednak na niezadowolenie spowodowane "
"dziaÅ‚aniami wojennymi). Odkrycie Teologii zwiÄ™ksza efektywnoÅ›Ä‡ Katedr o "
"jednego obywatela. Odkrycie Komunizmu zmniejsza efektywnoÅ›Ä‡ Katedr o jednego "
"mieszkaÅ„ca."

#: data/civ2/buildings.ruleset:226 data/classic/buildings.ruleset:251
#: data/experimental/buildings.ruleset:256
#: data/multiplayer/buildings.ruleset:277
msgid ""
"City Walls make it easier to defend a city.  They triple the defense "
"strength of units within the city against land and helicopter un8673503920780284679026452980771806411662955027390
#: data/civ2civ3/buildings.ruleset:1616115
#: data/civ2civ3/buildings.ruleset:17908
#: data/civ2civ3/buildings.ruleset:18144
#: data/experimental/buildings.ruleset:17793
#: data/experimental/buildings.ruleset:1808437989857 data/nation/carthaginian.ruleset:5
msgid "Carthaginian"
msgstr "KartagiÅ„ski"

#: data/civ2/nations.ruleset:358608990 data/nation/celtic.ruleset:6
msgid "?plural:Celts"
msgstr "?plural:Celtowie"

#: data/civ2/nations.ruleset:392408408409409Sister %s"
msgstr "Siostra %s"

#: data/civ2/nations.ruleset:41212171729 data/civ2/nations.ruleset:95429 data/civ2/nations.ruleset:954555533 data/nation/japanese.ruleset:5
msgid "Japanese"
msgstr "JapoÅ„ski"

#: data/civ2/nations.ruleset:1334364748 data/nation/japanese.ruleset:24
#, c-format
msgid "Shogun %s"
msgstr "Szogun %s"

#: data/civ2/nations.ruleset:1348510511132424252557572829311819 data/nation/spanish.ruleset:6
msgid "?plural:Spanish"
msgstr "?plural:Hiszpanie"

#: data/civ2/nations.ruleset:182135 data/nation/spanish.ruleset:42
#, c-format
msgid "Caudillo %s"
msgstr "Caudillo %s"

#: data/civ2/nations.ruleset:18353636
#, c-format
msgid "?female:Cardinal %s"
msgstr "?female:KardynaÅ‚ %s"

#: data/civ2/nations.ruleset:18919294906906
#, c-format
msgid "?female:%s Jarl"
msgstr "?female:%s Jarl"

#: data/civ2/techs.ruleset:75 data/classic/techs.ruleset:88
#: data/experimental/techs.ruleset:91 data/civ2civ3/techs.ruleset:91
#: data/multiplayer/techs.ruleset:88
msgid "Amphibious Warfare"
msgstr "Amfibie"

#: data/civ2/techs.ruleset:163 data/classic/techs.ruleset:176
#: data/experimental/techs.ruleset:188 data/civ2civ3/techs.ruleset:191
#: data/multiplayer/techs.ruleset:176
msgid "Combined Arms"
msgstr "Wojsko Zespolone"

#: data/civ2/techs.ruleset:185 data/classic/techs.ruleset:198
#: data/experimental/techs.ruleset:213 data/civ2civ3/techs.ruleset:215
#: data/multiplayer/techs.ruleset:198109 data/classic/techs.ruleset:242
#: data/experimental/techs.ruleset:262 data/civ2civ3/techs.ruleset:265
#: data/multiplayer/techs.ruleset:242 server/report.c:166
msgid "Economics"
msgstr "Ekonomia"

#: data/civ2/techs.ruleset:243 data/classic/techs.ruleset:256
#: data/experimental/techs.ruleset:278
msgid "Improves the effect of Colosseums."
msgstr "Wzmacnia efekt KoloseÃ³w."

#: data/civ2/techs.ruleset:262 data/classic/techs.ruleset:275
#: data/experimental/techs.ruleset:299 data/civ2civ3/techs.ruleset:302
#: data/multiplayer/techs.ruleset:275
msgid "Environmentalism"
msgstr "Ochrona Przyrody"

#: data/civ2/techs.ruleset:270 data/classic/techs.ruleset:283
#: data/experimental/techs.ruleset:308 data/civ2civ3/techs.ruleset:311
#: data/multiplayer/techs.ruleset:285
msgid "Espionage"
msgstr "Szpiegostwo"

#: data/civ2/techs.ruleset:327 data/classic/techs.ruleset:332
#: data/experimental/techs.ruleset:363 data/civ2civ3/techs.ruleset:366
#: data/multiplayer/techs.ruleset:3413 data/classic/techs.ruleset:389
#: data/experimental/techs.ruleset:426 data/civ2civ3/techs.ruleset:429
#: data/multiplayer/techs.ruleset:398
msgid "Laser"
msgstr "Laser"

#: data/civ2/techs.ruleset:391 data/classic/techs.ruleset:397
#: data/experimental/techs.ruleset:435 data/civ2civ3/techs.ruleset:438
#: data/multiplayer/techs.ruleset:406
msgid "Leadership"
msgstr "Dowodzenie"

#: data/civ2/techs.ruleset:407 data/classic/techs.ruleset:413
#: data/experimental/techs.ruleset:453 data/civ2civ3/techs.ruleset:456
#: data/multiplayer/techs.ruleset:422
msgid "Machine Tools"
msgstr "Mechanizacja"

#: data/civ2/techs.ruleset:471 data/classic/techs.ruleset:478
#: data/experimental/techs.ruleset:524 data/civ2civ3/techs.ruleset:530
#: data/multiplayer/techs.ruleset:486
msgid "Miniaturization"
msgstr "Miniaturyzacja"

#: data/civ2/techs.ruleset:479 data/classic/techs.ruleset:486
#: data/experimental/techs.ruleset:533 data/civ2civ3/techs.ruleset:539
#: data/multiplayer/techs.ruleset:494
msgid "Mobile Warfare"
msgstr "Wojna BÅ‚yskawiczna"

#: data/civ2/techs.ruleset:495 data/classic/techs.ruleset:502
#: data/experimental/techs.ruleset:551 data/civ2civ3/techs.ruleset:557
#: data/multiplayer/techs.ruleset:510
msgid "Monotheism"
msgstr "Monoteizm"

#: data/civ2/techs.ruleset:534 data/classic/techs.ruleset:541
#: data/experimental/techs.ruleset:595 data/civ2civ3/techs.ruleset:600
#: data/multiplayer/techs.ruleset:54941 data/classic/techs.ruleset:548
#: data/experimental/techs.ruleset:603 data/civ2civ3/techs.ruleset:6083 data/classic/techs.ruleset:570
#: data/experimental/techs.ruleset:627 data/civ2civ3/techs.ruleset:633
#: data/multiplayer/techs.ruleset:578
msgid "Polytheism"
msgstr "Politeizm"

#: data/civ2/techs.ruleset:579 data/classic/techs.ruleset:586
#: data/experimental/techs.ruleset:644 data/civ2civ3/techs.ruleset:651
#: data/multiplayer/techs.ruleset:594
msgid "Radio"
msgstr "Radio"

#: data/civ2/techs.ruleset:5853 data/classic/techs.ruleset:620
#: data/experimental/techs.ruleset:682 data/civ2civ3/techs.ruleset:689
#: data/multiplayer/techs.ruleset:627
msgid "Refrigeration"
msgstr "ZamraÅ¼anie"

#: data/civ2/techs.ruleset:637 data/classic/techs.ruleset:644
#: data/experimental/techs.ruleset:709 data/civ2civ3/techs.ruleset:717
#: data/multiplayer/techs.ruleset:651
msgid "Sanitation"
msgstr "Higiena"

#: data/civ2/techs.ruleset:645 data/classic/techs.ruleset:652
#: data/experimental/techs.ruleset:718 data/civ2civ3/techs.ruleset:726
#: data/multiplayer/techs.ruleset:659
msgid "Seafaring"
msgstr "PodrÃ³Å¼e Morskie"

#: data/civ2/techs.ruleset:661 data/classic/techs.ruleset:668
#: data/experimental/techs.ruleset:736 data/civ2civ3/techs.ruleset:744
#: data/multiplayer/techs.ruleset:675
msgid "Stealth"
msgstr "Technologia \"niewidzialnoÅ›ci\""

#: data/civ2/techs.ruleset:693 data/classic/techs.ruleset:700
#: data/experimental/techs.ruleset:772 data/civ2civ3/techs.ruleset:780
#: data/multiplayer/techs.ruleset:707
msgid "Tactics"
msgstr "Taktyka"

#: data/civ2/techs.ruleset:725 data/classic/techs.ruleset:733
#: data/experimental/techs.ruleset:808 data/civ2civ3/techs.ruleset:817
#: data/multiplayer/techs.ruleset:739
msgid "Theology"
msgstr "Teologia"

#: data/civ2/techs.ruleset:731 data/classic/techs.ruleset:739
#: data/experimental/techs.ruleset:815 data/civ2civ3/techs.ruleset:823
#: data/multiplayer/techs.ruleset:745
msgid "Improves the effect of Cathedrals."
msgstr "Wzmacnia efekt Katedr."

#: data/civ2/techs.ruleset:758 data/classic/techs.ruleset:766
#: data/experimental/techs.ruleset:845 data/civ2civ3/techs.ruleset:855
#: data/multiplayer/techs.ruleset:772203 data/classic/terrain.ruleset:337
#: data/experimental/terrain.ruleset:333 data/civ2civ3/terrain.ruleset:337
#: data/multiplayer/terrain.ruleset:331
msgid "Glacier"
msgstr "Lodowiec"

#: data/civ2/terrain.ruleset:236 data/classic/terrain.ruleset:374
#: data/experimental/terrain.ruleset:368 data/civ2civ3/terrain.ruleset:374
#: data/multiplayer/terrain.ruleset:36634 data/classic/terrain.ruleset:807
#: data/experimental/terrain.ruleset:783 data/civ2civ3/terrain.ruleset:807
#: data/multiplayer/terrain.ruleset:781
msgid "Iron"
msgstr "Å»elazo"

#: data/civ2/terrain.ruleset:651 data/classic/terrain.ruleset:824
#: data/experimental/terrain.ruleset:800 data/civ2civ3/terrain.ruleset:824
#: data/multiplayer/terrain.ruleset:798
msgid "Furs"
msgstr "SkÃ³ry"

#: data/civ2/terrain.ruleset:680 data/classic/terrain.ruleset:849
#: data/experimental/terrain.ruleset:825 data/civ2civ3/terrain.ruleset:849
#: data/multiplayer/terrain.ruleset:823
msgid "Fruit"
msgstr "Owoce"

#: data/civ2/terrain.ruleset:697 data/classic/terrain.ruleset:868
#: data/experimental/terrain.ruleset:844 data/civ2civ3/terrain.ruleset:868
#: data/multiplayer/terrain.ruleset:842
msgid "Buffalo"
msgstr "BawoÅ‚y"

#: data/civ2/terrain.ruleset:705 data/classic/terrain.ruleset:876
#: data/experimental/terrain.ruleset:852 data/civ2civ3/terrain.ruleset:876
#: data/multiplayer/terrain.ruleset:850
msgid "Wheat"
msgstr "Pszenica"

#: data/civ2/terrain.ruleset:721 data/classic/terrain.ruleset:898
#: data/experimental/terrain.ruleset:874 data/civ2civ3/terrain.ruleset:898
#: data/multiplayer/terrain.ruleset:872
msgid "Peat"
msgstr "Torf"

#: data/civ2/terrain.ruleset:729 data/classic/terrain.ruleset:906
#: data/experimental/terrain.ruleset:882 data/civ2civ3/terrain.ruleset:906
#: data/multiplayer/terrain.ruleset:880
msgid "Pheasant"
msgstr "BaÅ¼anty"

#: data/civ2/terrain.ruleset:745 data/classic/terrain.ruleset:924
#: data/experimental/terrain.ruleset:900 data/civ2civ3/terrain.ruleset:924
#: data/multiplayer/terrain.ruleset:898
msgid "Ivory"
msgstr "KoÅ›Ä‡ sÅ‚oniowa"

#: data/civ2/terrain.ruleset:755 data/classic/terrain.ruleset:934
#: data/experimental/terrain.ruleset:910 data/civ2civ3/terrain.ruleset:934
#: data/multiplayer/terrain.ruleset:908
msgid "Silk"
msgstr "Jedwab"

#: data/civ2/terrain.ruleset:763 data/classic/terrain.ruleset:942
#: data/experimental/terrain.ruleset:918 data/civ2civ3/terrain.ruleset:942
#: data/multiplayer/terrain.ruleset:916
msgid "Spice"
msgstr "Przyprawy"

#: data/civ2/terrain.ruleset:772 data/classic/terrain.ruleset:953
#: data/experimental/terrain.ruleset:929 data/civ2civ3/terrain.ruleset:953
#: data/multiplayer/terrain.ruleset:92781 data/classic/terrain.ruleset:962
#: data/experimental/terrain.ruleset:938 data/civ2civ3/terrain.ruleset:962
#: data/multiplayer/terrain.ruleset:936
msgid "Wine"
msgstr "Wino"

#: data/civ2/terrain.ruleset:926 data/classic/terrain.ruleset:1119
#: data/experimental/terrain.ruleset:1095 data/civ2civ3/terrain.ruleset:1119
#: data/alien/terrain.ruleset:662 data/multiplayer/terrain.ruleset:1093
msgid "Farmland"
msgstr "Farma"

#: data/civ2/terrain.ruleset:965 data/civ2/terrain.ruleset:1082
#: data/classic/terrain.ruleset:1171 data/classic/terrain.ruleset:1328
#: data/experimental/terrain.ruleset:1147
#: data/experimental/terrain.ruleset:1327 data/civ2civ3/terrain.ruleset:1173
#: data/civ2civ3/terrain.ruleset:1332 data/multiplayer/terrain.ruleset:1145
#: data/multiplayer/terrain.ruleset:1302
msgid "Airbase"
msgstr "Baza lotnicza"

#: data/civ2/terrain.ruleset:1075 data/civ2civ3/terrain.ruleset:1325"

#: data/civ2/terrain.ruleset:1086 data/classic/terrain.ruleset:1332
#: data/experimental/terrain.ruleset:1331
#: data/multiplayer/terrain.ruleset:13085 data/classic/terrain.ruleset:1458
#: data/experimental/terrain.ruleset:1460
#: data/multiplayer/terrain.ruleset:142490 data/classic/terrain.ruleset:1463
#: data/experimental/terrain.ruleset:1465 data/civ2civ3/terrain.ruleset:1463
#: data/multiplayer/terrain.ruleset:14293 data/classic/units.ruleset:28
#: data/experimental/units.ruleset:31 data/civ2civ3/units.ruleset:28
#: data/multiplayer/units.ruleset:28
msgid "Can build Airbases."
msgstr "Potrafi budowaÄ‡ bazy lotnicze."

#: data/civ2/units.ruleset:24 data/classic/units.ruleset:29
#: data/experimental/units.ruleset:32 data/civ2civ3/units.ruleset:29
#: data/multiplayer/units.ruleset:295 data/classic/units.ruleset:30
#: data/experimental/units.ruleset:33 data/civ2civ3/units.ruleset:30
#: data/multiplayer/units.ruleset:306 data/classic/units.ruleset:31
#: data/experimental/units.ruleset:34 data/multiplayer/units.ruleset:317 data/classic/units.ruleset:32
#: data/experimental/units.ruleset:35 data/multiplayer/units.ruleset:329 data/classic/units.ruleset:152
#: data/experimental/units.ruleset:166 data/civ2civ3/units.ruleset:175
#: data/multiplayer/units.ruleset:1529098 data/classic/units.ruleset:457
#: data/experimental/units.ruleset:476 data/civ2civ3/units.ruleset:516
#: data/multiplayer/units.ruleset:458
msgid "Engineers"
msgstr "InÅ¼ynierowie"

#: data/civ2/units.ruleset:324303340 data/classic/units.ruleset:505
#: data/experimental/units.ruleset:529 data/civ2civ3/units.ruleset:549
#: data/multiplayer/units.ruleset:506
msgid "Warriors"
msgstr "Wojownicy"

#: data/civ2/units.ruleset:403 data/classic/units.ruleset:568
#: data/experimental/units.ruleset:592 data/civ2civ3/units.ruleset:612
#: data/multiplayer/units.ruleset:569
msgid "Archers"
msgstr "Å�ucznicy"

#: data/civ2/units.ruleset:429 data/classic/units.ruleset:594
#: data/experimental/units.ruleset:618 data/multiplayer/units.ruleset:59567 data/classic/units.ruleset:632
#: data/experimental/units.ruleset:656 data/civ2civ3/units.ruleset:676
#: data/multiplayer/units.ruleset:633
msgid "Pikemen"
msgstr "Pikinierzy"

#: data/civ2/units.ruleset:497 data/classic/units.ruleset:662
#: data/experimental/units.ruleset:686 data/civ2civ3/units.ruleset:702
#: data/multiplayer/units.ruleset:66330 data/classic/units.ruleset:695
#: data/experimental/units.ruleset:719 data/civ2civ3/units.ruleset:735
#: data/multiplayer/units.ruleset:69637 data/civ2civ3/units.ruleset:850
#: data/multiplayer/units.ruleset:703
msgid "Fanatics"
msgstr "Fanatycy"

#: data/civ2/units.ruleset:564 data/civ2civ3/units.ruleset:879
#: data/multiplayer/units.ruleset:73066 data/multiplayer/units.ruleset:73272 data/classic/units.ruleset:702
#: data/experimental/units.ruleset:726 data/civ2civ3/units.ruleset:808
#: data/multiplayer/units.ruleset:738
msgid "Partisan"
msgstr "Partyzanci"

#: data/civ2/units.ruleset:598 data/classic/units.ruleset:728
#: data/experimental/units.ruleset:752 data/civ2civ3/units.ruleset:836
#: data/multiplayer/units.ruleset:764601 data/classic/units.ruleset:731
#: data/civ2civ3/units.ruleset:839 data/multiplayer/units.ruleset:767612 data/classic/units.ruleset:742
#: data/experimental/units.ruleset:766 data/civ2civ3/units.ruleset:774
#: data/multiplayer/units.ruleset:778
msgid "Alpine Troops"
msgstr "OddziaÅ‚y GÃ³rskie"

#: data/civ2/units.ruleset:638 data/classic/units.ruleset:768
#: data/experimental/units.ruleset:792 data/civ2civ3/units.ruleset:802
#: data/multiplayer/units.ruleset:80476 data/classic/units.ruleset:806
#: data/experimental/units.ruleset:830 data/civ2civ3/units.ruleset:888
#: data/multiplayer/units.ruleset:842
msgid "Marines"
msgstr "Piechota Morska"

#: data/civ2/units.ruleset:702 data/classic/units.ruleset:832
#: data/experimental/units.ruleset:856 data/civ2civ3/units.ruleset:916
#: data/multiplayer/units.ruleset:868707 data/classic/units.ruleset:837
#: data/experimental/units.ruleset:861 data/civ2civ3/units.ruleset:921
#: data/multiplayer/units.ruleset:873
msgid "Paratroopers"
msgstr "Spadochroniarze"

#: data/civ2/units.ruleset:733 data/classic/units.ruleset:863
#: data/experimental/units.ruleset:887 data/civ2civ3/units.ruleset:949
#: data/multiplayer/units.ruleset:89968 data/classic/units.ruleset:898
#: data/experimental/units.ruleset:923 data/civ2civ3/units.ruleset:984
#: data/multiplayer/units.ruleset:93475 data/classic/units.ruleset:905
#: data/experimental/units.ruleset:930 data/civ2civ3/units.ruleset:991
#: data/multiplayer/units.ruleset:941
msgid "Horsemen"
msgstr "Konnica"

#: data/civ2/units.ruleset:801 data/classic/units.ruleset:931
#: data/experimental/units.ruleset:956 data/civ2civ3/units.ruleset:1017
#: data/multiplayer/units.ruleset:96734 data/classic/units.ruleset:964
#: data/experimental/units.ruleset:989 data/civ2civ3/units.ruleset:1050
#: data/multiplayer/units.ruleset:100040 data/civ2civ3/units.ruleset:1056
#: data/multiplayer/units.ruleset:1006
msgid "Elephants"
msgstr "SÅ‚onie"

#: data/civ2/units.ruleset:866 data/multiplayer/units.ruleset:103272 data/civ2civ3/units.ruleset:1088
#: data/multiplayer/units.ruleset:103898 data/civ2civ3/units.ruleset:1114
#: data/multiplayer/units.ruleset:106436 data/classic/units.ruleset:1002
#: data/experimental/units.ruleset:1027 data/civ2civ3/units.ruleset:1152
#: data/multiplayer/units.ruleset:1102
msgid "Dragoons"
msgstr "Dragoni"

#: data/civ2/units.ruleset:963 data/classic/units.ruleset:1029
#: data/experimental/units.ruleset:1054 data/civ2civ3/units.ruleset:1178
#: data/multiplayer/units.ruleset:112994 data/classic/units.ruleset:1060
#: data/experimental/units.ruleset:1085 data/civ2civ3/units.ruleset:1209
#: data/multiplayer/units.ruleset:116025 data/classic/units.ruleset:1191
#: data/experimental/units.ruleset:1216 data/civ2civ3/units.ruleset:1340
#: data/multiplayer/units.ruleset:129132 data/classic/units.ruleset:1198
#: data/experimental/units.ruleset:1223 data/civ2civ3/units.ruleset:1347
#: data/multiplayer/units.ruleset:1298
msgid "Howitzer"
msgstr "Haubica"

#: data/civ2/units.ruleset:1158 data/classic/units.ruleset:1224
#: data/experimental/units.ruleset:1249 data/multiplayer/units.ruleset:1324 They can shoot over city walls, ignoring their "
"effect."
msgstr ""
"Haubice to udoskonalona artyleria; majÄ… znacznie poprawione zdolnoÅ›ci "
"zaczepne i obronne. MogÄ… strzelaÄ‡ ponad murami miasta, ignorujÄ…c w ten "
"sposÃ³b ich efekty."

#. TRANS: unit type
#: data/civ2/units.ruleset:1237 data/classic/units.ruleset:1303
#: data/experimental/units.ruleset:1328 data/civ2civ3/units.ruleset:1446
#: data/multiplayer/units.ruleset:1403
msgid "Helicopter"
msgstr "Helikopter"

#: data/civ2/units.ruleset:1263 data/classic/units.ruleset:1329
#: data/experimental/units.ruleset:13572 data/classic/units.ruleset:1338
#: data/experimental/units.ruleset:1363 data/civ2civ3/units.ruleset:1482
#: data/multiplayer/units.ruleset:1437
msgid "Stealth Fighter"
msgstr "MyÅ›liwiec 'Stealth'"

#: data/civ2/units.ruleset:1304 data/classic/units.ruleset:1370
#: data/experimental/units.ruleset:1395 data/civ2civ3/units.ruleset:1509
#: data/multiplayer/units.ruleset:1469310 data/classic/units.ruleset:1376
#: data/experimental/units.ruleset:1401 data/civ2civ3/units.ruleset:1515
#: data/multiplayer/units.ruleset:147536 data/classic/units.ruleset:1402
#: data/experimental/units.ruleset:1427 data/civ2civ3/units.ruleset:1541
#: data/multiplayer/units.ruleset:150177 data/classic/units.ruleset:1443
#: data/experimental/units.ruleset:1468 data/civ2civ3/units.ruleset:1582
#: data/multiplayer/units.ruleset:1542
msgid "Caravel"
msgstr "Karawela"

#: data/civ2/units.ruleset:1404410 data/classic/units.ruleset:1476
#: data/experimental/units.ruleset:1501 data/civ2civ3/units.ruleset:1615
#: data/multiplayer/units.ruleset:1575
msgid "Galleon"
msgstr "Galeon"

#: data/civ2/units.ruleset:1437 data/classic/units.ruleset:1503
#: data/experimental/units.ruleset:1528 data/civ2civ3/units.ruleset:1642
#: data/multiplayer/units.ruleset:1602511 data/classic/units.ruleset:1577
#: data/experimental/units.ruleset:1602 data/civ2civ3/units.ruleset:1713
#: data/alien/units.ruleset:1112 data/multiplayer/units.ruleset:1676
msgid "Destroyer"
msgstr "Niszczyciel"

#: data/civ2/units.ruleset:1537 data/classic/units.ruleset:1603
#: data/experimental/units.ruleset:1628 data/multiplayer/units.ruleset:170239 data/classic/units.ruleset:1605
#: data/experimental/units.ruleset:1630 data/multiplayer/units.ruleset:170476 data/classic/units.ruleset:1642
#: data/experimental/units.ruleset:1667 data/civ2civ3/units.ruleset:1783
#: data/multiplayer/units.ruleset:1741
msgid "AEGIS Cruiser"
msgstr "KrÄ…Å¼ownik 'AEGIS'"

#: data/civ2/units.ruleset:1606 data/classic/units.ruleset:1672
#: data/experimental/units.ruleset:1697 data/civ2civ3/units.ruleset:1813
#: data/multiplayer/units.ruleset:177148 data/classic/units.ruleset:1814
#: data/experimental/units.ruleset:1839 data/civ2civ3/units.ruleset:1954
#: data/multiplayer/units.ruleset:1913
msgid "Cruise Missile"
msgstr "Pocisk Balistyczny"

#: data/civ2/units.ruleset:1774 data/classic/units.ruleset:1840
#: data/experimental/units.ruleset:1865 data/civ2civ3/units.ruleset:1980
#: data/multiplayer/units.ruleset:193977 data/classic/units.ruleset:1843
#: data/experimental/units.ruleset:1868 data/civ2civ3/units.ruleset:1983
#: data/multiplayer/units.ruleset:19428172631 data/classic/units.ruleset:2017
#: data/experimental/units.ruleset:2042 data/civ2civ3/units.ruleset:2158
#: data/multiplayer/units.ruleset:2116
msgid "Spy"
msgstr "Szpieg"

#: data/civ2/units.ruleset:1962 data/classic/units.ruleset:2056
#: data/experimental/units.ruleset:2081 data/civ2civ3/units.ruleset:2197
#: data/multiplayer/units.ruleset:215564 data/classic/units.ruleset:2058
#: data/experimental/units.ruleset:2083 data/civ2civ3/units.ruleset:2199
#: data/multiplayer/units.ruleset:215770 data/classic/units.ruleset:2064
#: data/experimental/units.ruleset:2089 data/civ2civ3/units.ruleset:2205
#: data/multiplayer/units.ruleset:216382 data/classic/units.ruleset:2076
#: data/experimental/units.ruleset:2101 data/civ2civ3/units.ruleset:2217
#: data/multiplayer/units.ruleset:21758639 data/classic/units.ruleset:2134
#: data/experimental/units.ruleset:2159 data/civ2civ3/units.ruleset:2269
#: data/alien/units.ruleset:1203 data/multiplayer/units.ruleset:2224
msgid "Freight"
msgstr "CiÄ™Å¼arÃ³wka"

#: data/civ2/units.ruleset:2065 data/classic/units.ruleset:2160
#: data/experimental/units.ruleset:2185 data/civ2civ3/units.ruleset:229570 data/classic/units.ruleset:2165
#: data/experimental/units.ruleset:2190 data/civ2civ3/units.ruleset:2300
#: data/alien/units.ruleset:984 data/multiplayer/units.ruleset:2256
msgid "Explorer"
msgstr "Badacz"

#: data/civ2/units.ruleset:2096 data/classic/units.ruleset:2191
#: data/experimental/units.ruleset:2216 data/civ2civ3/units.ruleset:2326
#: data/multiplayer/units.ruleset:2282131 data/classic/units.ruleset:2271
#: data/experimental/units.ruleset:2296 data/civ2civ3/units.ruleset:2406
#: data/multiplayer/units.ruleset:2362536063133
#: data/experimental/buildings.ruleset:622
#: data/experimental/buildings.ruleset:770
#: data/experimental/buildings.ruleset:93052662204202086631345896375
#: data/civ2civ3/buildings.ruleset:1831
msgid ""
"All your new military land units start with an additional veteran level "
"(this is cumulative with any Barracks building in a city; with both, units "
"are created as Hardened). The chance of a land unit getting the next veteran "
"level after a battle  (Å‚Ä…czy "
"siÄ™ z kaÅ¼dym rodzajem Koszar w mieÅ›cie; jeÅ›li miasto ma Koszary, jednostka "
"ma poziom \"doÅ›wiadczona\"). Szansa uzyskania nowego poziomu doÅ›wiadczenia "
"po bitwie zwiÄ™ksza siÄ™ o poÅ‚owÄ™."

#: data/classic/buildings.ruleset:1756
#: data/experimental/buildings.ruleset:1821
#: data/civ2civ3/buildings.ruleset:1898 data/alien/buildings.ruleset:496
#: data/multiplayer/buildings.ruleset:17209
#: data/experimental/buildings.ruleset:1844
#: data/civ2civ3/buildings.ruleset:1921 data/alien/buildings.ruleset:511
#: data/multiplayer/buildings.ruleset:1735Classic ruleset"
msgstr "Klasyczny zestaw zasad"

#: data/classic/game.ruleset:24
msgid "You are playing with classic Freeciv rules for single player games."
msgstr "Grasz z klasycz50 data/experimental/game.ruleset:356
#: data/civ2civ3/game.ruleset:361 data/multiplayer/game.ruleset:354
msgid "CE"
msgstr "n.e."

#. TRANS: year label (Before Common Era)
#: data/classic/game.ruleset:352 data/experimental/game.ruleset:358
#: data/civ2civ3/game.ruleset:363 data/multiplayer/game.ruleset:356
msgid "BCE"
msgstr "p.n.e."

#: data/classic/game.ruleset:389 data/civ2civ3/game.ruleset:41223 data/experimental/techs.ruleset:241
#: data/civ2civ3/techs.ruleset:243 data/multiplayer/techs.ruleset:22370 data/experimental/techs.ruleset:405
#: data/civ2civ3/techs.ruleset:106 data/multiplayer/techs.ruleset:3797 data/classic/techs.ruleset:71492 data/experimental/techs.ruleset:651
#: data/civ2civ3/techs.ruleset:657 data/multiplayer/techs.ruleset:600«à †  †  ˆV�ŠU€»V � €p ‚y‚€N �6…T€o „Z‡y€o ˆ�B€p ~–?€p �˜-€p š€‚; O§> �8ž(€q x Q€q x¢:€o q¤!€‚ �o§/€‚/ �I«M€‚* ‡t¯@€�c n·7� ‚h¸&€b „z»p­ ‚?Á� �3ÃW€o �Äp� „UÆ€e XË<‚ ‚-Ì€� ‚ÏN¡ �Ò ¦ �Ó)¦ �	ÔV€‡7 ŸZÖ?€‚7 ��sõq� ƒ(‚ƒe€e ƒN‚‡r€W ‚G‚Œ€b ƒ‚�@� „G‚’D€M ‚M‚—X� _‚š&� ƒ‚›� „0‚ž‚ …‚¥y� ƒr‚ª|� œ‚®o� �‚Êt‚ ‚G‚Ë~€� �‚Ï4� �*‚Ð=‚ z‚Ñi� �T‚Òd‚ �N‚Ô:‚ …‚Ö
‚ „.‚Û(‚ �T‚ßX� �‚á-� [‚â9‚ …‚ã€O ƒ>‚èv‚ ‚^‚ì6ƒ �L‚ï‚ ƒ;‚ðe‚ ‚‚ô"€�} „&‚ö3ƒ �9‚ú\‚ �X‚üƒ �+‚ýr‚ ‚‚ÿ‚ �{ƒ�/„ ƒqƒƒ.‚ ‚ƒ‡!ƒ ‚ƒ‰?€} �QƒŒQ‚ ‚ƒŽ$€ƒ5 Ûƒ�+� �Zƒë:€b ‚ƒí(€ƒr £^ƒò^� I„–=‚ ‚„—€P �„™^� O„šy‚ �„›J€] |„�2€P ‚„ž}€I ‚5„¡a€�! �,„¥7€O ‚„§2€e �n„ª1€N ƒ„¬m€I �„°;€R y„²€K �„³Y€M �x„µ(€K ‚v„·k€V ‚3„»7€R ‚a„¾<€Q ‚Q„Án� I„Ä@‚ �9„Å‚ ‚V„ÆF€V �#„Ér€W „<„Ël� [„Ð)� ‚|„Ñ€a ƒ)„Ôb€b ‚„Øm€U �g„Û`€a �1„Þ(� �`„ßZ‚ Y„á<� „G„â� ‚„æ^€N �e„é3€P ƒJ„ëh‚ Q„ï4ƒ ‚e„ð� V„òn‚ �z„óF€Y �M„ö€Z �%„ø@‚ \„ùg‚ �`„úE€N ƒ„üs� J…€ €u X…�?‚ ƒ …‚€C ƒA……|� R…‰>‚ …`…Š� \…�s� ‚x…�P€g ƒ|…”/€M ‚>…˜x‚ R…›8� ƒ2…œ‚ P…Ÿ?� ‚,… ¿ ……¢{€_ ‚c…¨x€Q �O…¬,� W…­|‚ ƒ…®U� Q…±sƒ ƒ6…²G� […µ~� ‚7…¶Z€K �B…¹\€Y ƒ1…»w€O ‚,…¿w€R „>…Âu‚ W…Ç5� ‚…È€D ‚,…ÊT€U �j…ÍU€] �.…Ð€[ ‚…Ò%boje."

#: data/classic/terrain.ruleset:24 data/experimental/terrain.ruleset:26
#: data/civ2civ3/terrain.ruleset:24 data/multiplayer/terrain.ruleset:24
msgid "Has Oil Derrick instead of Mine"
msgstr "Ma wieÅ¼Ä™ wiertniczÄ… zamiast kopalni"

#: data/classic/terrain.ruleset:170 data/experimental/terrain.ruleset:172
#: data/civ2civ3/terrain.ruleset:170 data/alien/terrain.ruleset:161
#: data/multiplayer/terrain.ruleset:170
msgid "Inaccessible"
msgstr "NiedostÄ™pne"

#: data/classic/terrain.ruleset:204 data/experimental/terrain.ruleset:206
#: data/civ2civ3/terrain.ruleset:204 data/alien/terrain.ruleset:195
#: data/multiplayer/terrain.ruleset:204
msgid "No unit can enter this terrain, nor can city work the tile."
msgstr ""
"Å»adna jednostka nie moÅ¼e wchodziÄ‡ na ten teren i nie moÅ¼e go wykorzystywaÄ‡ "
"Å¼adne miasto."

#: data/classic/terrain.ruleset:209 data/experimental/terrain.ruleset:211
#: data/civ2civ3/terrain.ruleset:209 data/multiplayer/terrain.ruleset:209
msgid "Lake"
msgstr "Jezioro"

#: data/classic/terrain.ruleset:246 data/experimental/terrain.ruleset:246
#: data/civ2civ3/terrain.ruleset:246 data/multiplayer/terrain.ruleset:244
msgid "Lakes are substantial bodies of fresh water."
msgstr "Jeziora to duÅ¼e zbiorniki sÅ‚odkiej wody."

#: data/classic/terrain.ruleset:288 data/experimental/terrain.ruleset:286
#: data/civ2civ3/terrain.ruleset:288 data/multiplayer/terrain.ruleset:284
msgid ""
"Shallow oceans are mostly found near coastlines, and are often rich sources "
"of food and other resources."
msgstr ""
"PÅ‚ytki ocean znajduje siÄ™ zazwyczaj blisko wybrzeÅ¼y; czÄ™sto stanowi bogate "
"ÅºrÃ³dÅ‚o Å¼ywnoÅ›ci i innych zasobÃ³w."

#: data/classic/terrain.ruleset:294 data/experimental/terrain.ruleset:292
#: data/civ2civ3/terrain.ruleset:294 data/multiplayer/terrain.ruleset:290
msgid "Deep Ocean"
msgstr "GÅ‚Ä™boki Ocean"

#: data/classic/terrain.ruleset:331 data/experimental/terrain.ruleset:327
#: data/civ2civ3/terrain.ruleset:331 data/multiplayer/terrain.ruleset:325
msgid ""
"Deep oceans cover much of the world away from coastlines, and only seaworthy "
"units (not including Triremes) can travel on them."
msgstr ""
"GÅ‚Ä™boki Ocean pokrywajÄ… wiÄ™kszoÅ›Ä‡ obszary z dala od wybrzeÅ¼y; jedynie lepsze "
"jednostki morskie (wyÅ‚Ä…czajÄ…c Triremy) mogÄ… siÄ™ po nich poruszaÄ‡."

#: data/classic/terrain.ruleset:1072 data/experimental/terrain.ruleset:1048
#: data/civ2civ3/terrain.ruleset:1072 data/multiplayer/terrain.ruleset:1046
msgid "Oil Well"
msgstr ""

#: data/classic/terrain.ruleset:1192 data/classic/terrain.ruleset:1338
#: data/experimental/terrain.ruleset:1168
#: data/experimental/terrain.ruleset:1337 data/civ2civ3/terrain.ruleset:1196
#: data/civ2civ3/terrain.ruleset:1346 data/multiplayer/terrain.ruleset:1166
#: data/multiplayer/terrain.ruleset:1312
msgid "Buoy"
msgstr "Boja"

#: data/classic/terrain.ruleset:1211 data/classic/terrain.ruleset:1347
#: data/experimental/terrain.ruleset:1187
#: data/experimental/terrain.ruleset:1346 data/civ2civ3/terrain.ruleset:1215
#: data/civ2civ3/terrain.ruleset:1355 data/multiplayer/terrain.ruleset:1185
#: data/multiplayer/terrain.ruleset:1321
msgid "Ruins"
msgstr "Ruiny"

#: data/classic/terrain.ruleset:1320 data/experimental/terrain.ruleset:1319
#: data/multiplayer/terrain.ruleset:1294
msgid ""
"Fortresses improve defense for land units. Among other effects, a land unit "
"remaining in a fortress for a whole turn without moving recovers a quarter "
"of its hit points. With Invention, fortresses gain watchtowers from which "
"units can see further afield."
msgstr ""
"Fortece poprawiajÄ… zdolnoÅ›ci obronne jednostek lÄ…dowych. Ponadto jednostki "
"lÄ…dowe pozostajÄ…ce w fortecy przez caÅ‚Ä… turÄ™ odzyskujÄ… 1/4 punktÃ³w obraÅ¼eÅ„. "
"JeÅ›li odkryÅ‚eÅ›/aÅ› WynalazczoÅ›Ä‡, fortece wzbogacajÄ… siÄ™ o wieÅ¼e obserwacyjne, "
"dziÄ™ki ktÃ³rym zwiÄ™ksza siÄ™ pole widzenia jednostek przebywajÄ…cych w fortecy."

#: data/classic/terrain.ruleset:1342 data/experimental/terrain.ruleset:1341
#: data/civ2civ3/terrain.ruleset:1350 data/multiplayer/terrain.ruleset:1316
msgid "Buoys may be built in the ocean (by units on a sea-going vessel)."
msgstr "Boje mogÄ… byÄ‡ stawiane na oceanie przez jednostki na statkach."

#: data/classic/terrain.ruleset:1350 data/experimental/terrain.ruleset:1349
#: data/civ2civ3/terrain.ruleset:1358 data/multiplayer/terrain.ruleset:1324
msgid ""
"Ruins mark the former site of a city that was destroyed or abandoned. They "
"have no effect on gameplay."
msgstr ""
"Ruiny wskazujÄ… gdzie kiedyÅ› mieÅ›ciÅ‚o siÄ™ zniszczone lub porzucone miast. Nie "
"majÄ… wpÅ‚ywu na rozgrywkÄ™."

#: data/classic/units.ruleset:33 data/experimental/units.ruleset:36
#: data/civ2civ3/units.ruleset:32 data/multiplayer/units.ruleset:33
msgid "May not be bribed."
msgstr "Nie moÅ¼e byÄ‡ przekupiona."

#: data/classic/units.ruleset:38 data/experimental/units.ruleset:41
#: data/civ2civ3/units.ruleset:37 data/multiplayer/units.ruleset:38
msgid "hardened"
msgstr "doÅ›wiadczony"

#: data/classic/units.ruleset:38 data/experimental/units.ruleset:41
#: data/civ2civ3/units.ruleset:37 data/multiplayer/units.ruleset:38
msgid "elite"
msgstr "elitarny"

#. TRANS: Unit class: used adjectivally
#: data/classic/units.ruleset:145 data/experimental/units.ruleset:159
#: data/civ2civ3/units.ruleset:168 data/multiplayer/units.ruleset:145
msgid "?unitclass:Trireme"
msgstr "?unitclass:Trirema"

#: data/classic/units.ruleset:418 data/experimental/units.ruleset:432
#: data/civ2civ3/units.ruleset:477 data/multiplayer/units.ruleset:419
msgid "?unit:Workers"
msgstr "?unit:Robotnicy"

#: data/classic/units.ruleset:450 data/experimental/units.ruleset:469
#: data/civ2civ3/units.ruleset:509 data/multiplayer/units.ruleset:451
msgid ""
"Workers are similar to Settlers in that they can improve terrain -- see the "
"Terrain Alterations section of the help for more details of the available "
"improvements. However, Workers cannot build new cities."
msgstr ""
"Robotnicy sÄ… podobni do OsadnikÃ³w, gdyÅ¼ potrafiÄ… zmieniaÄ‡ teren (zob. sekcja "
"\"Zmiany tereny\" w Pomocy). Robotnicy nie mogÄ… jednak budowaÄ‡ miast."

#: data/classic/units.ruleset:489 data/experimental/units.ruleset:513
#: data/multiplayer/units.ruleset:490
msgid ""
"Engineers are similar to Workers, but they work twice as fast and move twice "
"as fast.  Engineers may also perform major terrain transformations (for "
"example, converting Tundra into Desert) which are beyond the capabilities of "
"Workers and Settlers; see the Terrain Alterations section for more details."
msgstr ""
"InÅ¼ynierowie sÄ… podobni do RobotnikÃ³w, jednak pracujÄ… i poruszajÄ… siÄ™ "
"dwukrotnie szybciej. MogÄ… rÃ³wnieÅ¼ dokonywaÄ‡ gÅ‚Ä™bokich przeksztaÅ‚ceÅ„ terenu "
"(np. zmiany tundry w pustyniÄ™), ktÃ³re przekraczajÄ… moÅ¼liwoÅ›ci OsadnikÃ³w i "
"RobotnikÃ³w. WiÄ™cej informacji znaleÅºÄ‡ moÅ¼na w sekcji \"Zmiany terenu\"."

#: data/classic/units.ruleset:495 data/experimental/units.ruleset:519
#: data/multiplayer/units.ruleset:496
msgid ""
"TIP 1:  Upgrade Workers to Engineers when possible, as Engineers require the "
"same resources as ordinary Workers."
msgstr ""
"RADA 1: Ulepszaj RobotnikÃ³w do InÅ¼ynierÃ³w kiedy to tylko moÅ¼liwe, poniewaÅ¼ "
"wymagajÄ… oni tych samych zasobÃ³w, co zwykli Robotnicy."

#: data/classic/units.ruleset:498 data/experimental/units.ruleset:522
#: data/multiplayer/units.ruleset:499
msgid ""
"TIP 2:  If you manage to build Leonardo's Workshop, research Explosives "
"before the Workshop becomes obsolete.  This way, your Workers units will be "
"upgraded for free."
msgstr ""
"RADA 2: JeÅ›li uda ci siÄ™ zbudowaÄ‡ PracowniÄ™ Leonarda, odkry436 data/experimental/units.ruleset:1461
#: data/civ2civ3/units.ruleset:1575 data/multiplayer/units.ruleset:153570 data/experimental/units.ruleset:1495
#: data/multiplayer/units.ruleset:156989 data/experimental/units.ruleset:1914
#: data/civ2civ3/units.ruleset:2030 data/multiplayer/units.ruleset:198898 data/experimental/units.ruleset:1923
#: data/civ2civ3/units.ruleset:2039 data/multiplayer/units.ruleset:1997938 data/experimental/units.ruleset:1963
#: data/civ2civ3/units.ruleset:2079 data/multiplayer/units.ruleset:2037940 data/experimental/units.ruleset:1965
#: data/civ2civ3/units.ruleset:2081 data/multiplayer/units.ruleset:2039942 data/experimental/units.ruleset:1967
#: data/civ2civ3/units.ruleset:2083 data/multiplayer/units.ruleset:2041944 data/experimental/units.ruleset:1969
#: data/civ2civ3/units.ruleset:2085 data/multiplayer/units.ruleset:2043
msgid "?diplomatic_rank:ambassador"
msgstr "?diplomatic_rank:ambasador"

#: data/classic/units.ruleset:2011 data/experimental/units.ruleset:2036
#: data/multiplayer/units.ruleset:2110
msgid ""
"Diplomat2044 data/experimental/units.ruleset:2069
#: data/civ2civ3/units.ruleset:2185 data/multiplayer/units.ruleset:21432046 data/experimental/units.ruleset:2071
#: data/civ2civ3/units.ruleset:2187 data/multiplayer/units.ruleset:214548 data/experimental/units.ruleset:2073
#: data/civ2civ3/units.ruleset:2189 data/multiplayer/units.ruleset:214750 data/experimental/units.ruleset:2075
#: data/civ2civ3/units.ruleset:2191 data/multiplayer/units.ruleset:2149
msgid "?spy_level:spymaster"
msgstr "?spy_level:spiegomistrz"

#: data/classic/units.ruleset:2080 data/experimental/units.ruleset:2105
#: data/multiplayer/units.ruleset:217997 data/experimental/units.ruleset:2222
#: data/civ2civ3/units.ruleset:2332 data/multiplayer/units.ruleset:2288
msgid "?unit:Leader"
msgstr "?unit:PrzywÃ³dca"

#: data/classic/units.ruleset:2230 data/experimental/units.ruleset:2255
#: data/civ2civ3/units.ruleset:2365 data/multiplayer/units.ruleset:232177 data/experimental/units.ruleset:2302
#: data/civ2civ3/units.ruleset:2412 data/multiplayer/units.ruleset:2368
msgid "AWACS"
msgstr "Samolot zwiadowczy"

#: data/classic/units.ruleset:2303 data/experimental/units.ruleset:2328
#: data/civ2civ3/units.ruleset:2438 data/multiplayer/units.ruleset:2394309
#: data/experimental/buildings.ruleset:518
#: data/experimental/buildings.ruleset:690
msgid "Adds 2 points of culture each turn."
msgstr "Dodaje 2 punkty kultury w kaÅ¼dej turze."

#: data/experimental/buildings.ruleset:41282
msgid "Genetic Lab"
msgstr "Laboratorium Genetyczne"

#: data/experimental/buildings.ruleset:4893
#: data/experimental/buildings.ruleset:10725buildings.ruleset:1152
msgid "Adds 1 point of culture each turn."
msgstr "Dodaje 1 punkt kultury w kaÅ¼dej turz7408
msgid "Spaceship Launch"
msgstr "Start Rakiety Kosmicznej"

#: data/experimental/game.ruleset:4121748
#: data/experimental/terrain.ruleset:1442 data/alien/techs.ruleset:362
#: data/alien/terrain.ruleset:799 data/alien/terrain.ruleset:10333 data/civ2civ3/units.ruleset:14559 data/experimental/units.ruleset:50361 data/experimental/units.ruleset:50563 data/experimental/units.ruleset:507
msgid "?worker_level:master"
msgstr "?worker_level:mistrz"

#: data/experimental/units.ruleset:755
msgid ""
"A number of Partisans are granted free when an enemy conquers your city -- "
"they automatically assume defensive positions in the surrounding countryside "
"-- but only under these conditions:\n"
" - Guerilla Warfare must be known by at least one player.\n"
" - At least three quarters of the citizens must have your nationality.\n"
" - You must know about Communism and Gunpowder.\n"
" - You must run either a Democracy or a Communist government."
msgstr ""
"Kilku PartyzantÃ³w dostajesz za darmo (zajmujÄ… od razu pozycje obronne), "
"jeÅ›li wrÃ³g podbije twoje miasto, ale tylko jeÅ›li:\n"
" - co najmniej jeden gracz odkryÅ‚ PartyzantkÄ™,\n"
" - co najmniej 3/4 mieszkaÅ„cÃ³w naleÅ¼y do twojego narodu,\n"
" - masz juÅ¼ Komunizm i Proch Strzelniczy,\n"
" - twÃ³j ustrÃ³j to Demokracja lub Komunizm.28
msgid ""
"Granary also halves the waste of food caused by distance to Palace.  "
"Together with a Courthouse, it eliminates completely the waste of food."
msgstr ""
"Spichlerz zmniejsza o poÅ‚owÄ™ straty Å¼ywnoÅ›ci spowodowane odlegÅ‚oÅ›ciÄ… od "
"PaÅ‚acu. Wraz z SÄ…dem zupeÅ‚nie eliminuje straty Å¼ywnoÅ›ci85
msgid "Mausoleum of Mausolos"
msgstr "Mauzoleum Mauzolosa"

#: data/civ2civ3/buildings.ruleset:16629
msgid "Statue of Zeus"
msgstr "PosÄ…g Zeusa"

#: data/civ2civ3/buildings.ruleset:16862
msgid "Temple of Artemis"
msgstr "ÅšwiÄ…tynia Artemidy"

#: data/civ2civ3/buildings.ruleset:171053
msgid "Internet"
msgstr "Internet"

#: data/civ2civ3/buildings.ruleset:1761736558488053
msgid "Makes it possible for Engineers to transform terrains."
msgstr "UmoÅ¼liwia InÅ¼ynierom zmienianie terenu."

#: data/civ2civ3/techs.ruleset:407713542375831732938
msgid "Migrants"
msgstr "PrzesiedleÅ„cy"

#: data/civ2civ3/units.ruleset:470426388182373
msgid ""
"Howitzers are upgraded artillery with improved defensive as well as "
"offensive capabilities."
msgstr ""
"Haubice to udoskonalona artyleria; majÄ… znacznie poprawione zdolnoÅ›ci "
"zaczepne i obronne."

#: data/civ2civ3/units.ruleset:147360975707434620215222153
msgid ""
"A Caravan carries goods or material for trading with foreign countries,  or "
"to help build wonders in your own56civ2civ3/units.ruleset:2259
msgid ""
"Caravans can establish trade routes with the cities of other nations (even "
"your enemies). A trade route's ongoing revenue is doubled if the two cities "
"involved are on different continents."
msgstr ""
"Karawany mogÄ… ustanawiaÄ‡ szlaki handlowe z miastami innych narodÃ³w (nawet "
"wrogich). BieÅ¼Ä…cy przychÃ³d ze szlaku jest podwajany, jeÅ›li poÅ‚Ä…czone miasta "
"sÄ… na innych kontynentach.5http://www.freeciv.org/wiki/Alien_World, doc/README.ruleset_alien under "
"freeciv version controlInformacje o zestawie zasad znajdziesz na http://www.freeciv.org/wiki/"
"Alien_World, w doc/README.ruleset_alien w systemie kontroli wersji freeciv  "
"i na http://www.cazfi.net/freeciv/alien/ ."

#: data/alien/game.ruleset:290
msgid "GE"
msgstr "e.g."

#: data/alien/game.ruleset:291
msgid "BGE"
msgstr "p.e.g."

#: data/alien/game.ruleset:323
msgid "Radiation Burst"
msgstr "Wzrost promieniowania"

#: data/alien/game.ruleset:328
msgid "Rebels"
msgstr "Buntownicy"

#: data/alien/game.ruleset:3335716
msgid "Alien Taming"
msgstr "Oswajanie Obcych"

#: data/alien/techs.ruleset:8259194
msgid "Amphibious Tactics"
msgstr "Taktyka Wodno-lÄ…dowa"

#: data/alien/techs.ruleset:100103
msgid "Antigravity"
msgstr "Antygrawitacja"

#: data/alien/techs.ruleset:10913
msgid "Burrowing"
msgstr "DrÄ…Å¼enie"

#: data/alien/techs.ruleset:11923
msgid "Brain Development"
msgstr "RozwÃ³j mÃ³zgu"

#: data/alien/techs.ruleset:131
msgid "Brute Force"
msgstr "Wojna Totalna"

#: data/alien/techs.ruleset:13740
msgid "City Defense"
msgstr "Obrona Miasta"

#: data/alien/techs.ruleset:14650
msgid "Commercial Antigravity"
msgstr "Komercyjna Antygrawitacja"

#: data/alien/techs.ruleset:15660
msgid "Communication"
msgstr "Komunikacja"

#: data/alien/techs.ruleset:16670
msgid "Composites"
msgstr "Kompozyty"

#: data/alien/techs.ruleset:1769
msgid "Crust Defense"
msgstr "Obrona Podziemna"

#: data/alien/techs.ruleset:1858
msgid "Cyber Aliens"
msgstr "Cyber-Obcy"

#: data/alien/techs.ruleset:1947
msgid "Cybermodules"
msgstr "CybermoduÅ‚y"

#: data/alien/techs.ruleset:2037
msgid "Cybernetics"
msgstr "Cybernetyka"

#: data/alien/techs.ruleset:2137
msgid "Data Storage"
msgstr "Przechowywanie Danych"

#: data/alien/techs.ruleset:2237
msgid "Deep Pumping"
msgstr "Pompy GÅ‚Ä™binowe"

#: data/alien/techs.ruleset:2337
msgid "Deneb Radar"
msgstr "Radar denebaÅ„ski"

#: data/alien/techs.ruleset:243753637
msgid "Faction Government"
msgstr "RzÄ…d Frakcyjny"

#: data/alien/techs.ruleset:2736
msgid "Faction Politics"
msgstr "Polityka Frakcyjna"

#: data/alien/techs.ruleset:28285300
msgid "Force Channeling"
msgstr "InÅ¼ynieria Pola SiÅ‚owego"

#: data/alien/techs.ruleset:30611
msgid "Gravity Manipulation"
msgstr "InÅ¼ynieria Grawitacyjna"

#: data/alien/techs.ruleset:31721
msgid "Global Knowledge"
msgstr "Globalna Wiedza"

#: data/alien/techs.ruleset:32731
msgid "High-Tech Filtering"
msgstr "Zaawansowane Filtrowanie"

#: data/alien/techs.ruleset:3376506872
msgid "Manufacturing"
msgstr "WytwÃ³rstwo"

#: data/alien/techs.ruleset:37882
msgid "Martial Law"
msgstr "Stan WyjÄ…tkowy"

#: data/alien/techs.ruleset:388944005115
msgid "Modified Spitter"
msgstr "Zmodyfikowana Plujka"

#: data/alien/techs.ruleset:4215
msgid "Mood Manipulation"
msgstr "InÅ¼ynieria Nastroju"

#: data/alien/techs.ruleset:431344044
msgid "New Frontier"
msgstr "Nowe Granice"

#: data/alien/techs.ruleset:451662
msgid "Cities on ocean. Why not?"
msgstr "Miasta na Oceanie. DlaczegÃ³Å¼ by nie?"

#: data/alien/techs.ruleset:465716
msgid "Paradrop"
msgstr "Desant"

#: data/alien/techs.ruleset:4816929510
msgid "Radiation Resistance"
msgstr "OdpornoÅ›Ä‡ Na Promieniowanie"

#: data/alien/techs.ruleset:51621
msgid "Regeneration"
msgstr "Regeneracja"

#: data/alien/techs.ruleset:52731843953
msgid "Soul"
msgstr "Dusza"

#: data/alien/techs.ruleset:5596
msgid "Specialist Training"
msgstr "Szkolenia SpecjalistÃ³w"

#: data/alien/techs.ruleset:5727
msgid "Spitter Control"
msgstr "Plujki Bojowe"

#: data/alien/techs.ruleset:5837938604959
msgid "Supermodule"
msgstr "SupermoduÅ‚"

#: data/alien/techs.ruleset:6259
msgid "Synthetic Food"
msgstr "Syntetyczna Å»ywnoÅ›Ä‡"

#: data/alien/techs.ruleset:63541
msgid "Teleportation"
msgstr "Teleportacja"

#: data/alien/techs.ruleset:64751
msgid "Thermal Module"
msgstr "ModuÅ‚ Cieplny"

#: data/alien/techs.ruleset:65763973
msgid "Travel"
msgstr "PodrÃ³Å¼"

#: data/alien/techs.ruleset:67984
msgid "Unified Theory"
msgstr "Teoria Unifikacji"

#: data/alien/techs.ruleset:69094
msgid "Virtual Entertainment"
msgstr "Wirtualna Rozrywka"

#: data/alien/techs.ruleset:700703
msgid "Virtual Reality Training"
msgstr "Szkolenia VR"

#: data/alien/techs.ruleset:709²€ †  †  ˆ	�íd€Î zo€@ �‚)€P �R„€E � †,€K ‚|‡w½ �W‹0€L �
�S€N u�+€C ‚8�c€k ƒj”‚ J—x‚ ‚P˜D€U �Y›i€D �2ž‚ NŸ:‚ �t 
„ ‚d¢€K �O¥/€A �W§?€A ‚©W‚ �H«k€I k­|‚ ^®i‚ �I¯I€f �_±z€‚= �<³Z€N ‚(µd€` �P¸l‚ ]º>‚ ›R»� �,Öp‚ Å\Ø€� J�ž|€ƒi ]�£/€‚C �o�¦O€� G�©?€�R �0�«X� „]�­	� �e�±f“ �p�Âa€‡ ‚1�ÆA‚ ‚�Èt� †L�Ë� ˆ1�Ñ[‚ ‡!�Ú� †]�á0� †�è� Š(�î� ‡�øE� ˆ�ÿd� ˆ3‚‡j� ƒ`‚�‚ ƒ‚” � †`‚—‚ ‚^‚�v� ƒ‚ Uƒ …h‚£r‚ r‚©\€f ‚,‚«4€‚ …‚¯P‚ ‰A‚´V€T r‚¾k� …;‚¿^‚ „@‚Å� ˆ‚É\� …3‚Ñe‚ †A‚×‚ �G‚Ý]� …,‚ß%‚ „‚äS� „‚ègƒ ŠA‚ìp‚ ‚	‚÷3� �:‚ù=¿ �q‚û2€� SƒÎ<ƒ M‚þ|€„6 �ƒ�€† cƒ†m€� ƒ>ƒ‰€‹- �ƒ’
€�u �1ƒ“ €�
 �Eƒ•~€�+ �ƒ™$€‚B �?ƒ�‘ �kƒžU� Pƒ @€� jƒÁ(€�w ^ƒ¾|€k ˆpƒÏO‚ ƒLƒØA€P ‡bƒÜ]‚ †%ƒäA‚ ‚!ƒêh‚ ‚ƒí‚ …Hƒï¿ �ƒõ‡ �yƒö5‡ oƒø5‚ eƒù&‡ ƒTƒú‡ ƒƒýmƒ ˆ„�€E ‰
„‰dƒ ˆ\„’q› „U„›h‡ „3„ D‚ ƒx„¤y‡ ‡5„¨x€„$ †*„´*‚ …E„ºV€f �„Á‡ o„Â‚ ‚X„Ã¼ �^„Æ$€‚  ƒ]„Éz‰ q„Ía‚ …„ÎT‚ „I„ÓX‡ ‚]„Ø(€‚E E„Ý;€‘4 ‚„æz � „éP‡ �„êU€„ �X„ò€Š ‚k„þU‚ ‚…�B‚ ‚b…ƒT‚ �1…†8� �}…‡i‡ „)…‰m‡ {…Ž€L ‚y…�d‡ ‚_…’d‚ ƒT…•E¼ ‚…™l¼ �…œ>™ R…�n‚ ‚`…žB€ƒb ‚g…§+€„i ˆF…°=ƒ †T…¹€Š f…Åk€‰# „>…Ð–:713
msgid "War Monsters"
msgstr "Potwory Bojowe"

#: data/alien/techs.ruleset:719
msgid ""
"We can tame monsters suitable for war. These might be relatively weak, but "
"they are the only thing that can wage war on radiating areas for the time "
"being."
msgstr ""
"Potrafimy oswajaÄ‡ potwory nadajÄ…ce siÄ™ do walki. SÄ… wprawdzie stosunkowo "
"sÅ‚abe, lecz jak na razie tylko one potrafiÄ… prowadziÄ‡ dziaÅ‚ania wojenne na "
"radioaktywnych terenach."

#: data/alien/techs.ruleset:724
msgid "Water Flow"
msgstr "Fizyka PÅ‚ynÃ³w"

#: data/alien/techs.ruleset:730
msgid ""
"We understand Deneb 7 fluid dynamics and can get water to flow where we "
"want. Irrigation becomes possible in tiles adjacent to cities and rivers."
msgstr ""
"Wiedza na temat fizyki pÅ‚ynÃ³w na Denebie 7 pozwala nam doprowadziÄ‡ wodÄ… tam, "
"gdzie chcemy. MoÅ¼emy teraz tworzyÄ‡ nawodnienie na polach przylegajÄ…cych do "
"miast i rzek."

#: data/alien/terrain.ruleset:14
msgid "Terrain has alien radiation"
msgstr "Teren, na ktÃ³rym wystÄ™puje obce promieniowanie."

#: data/alien/terrain.ruleset:236
msgid "For some reason, there is Earth like grass and animals around."
msgstr ""
"Z jakichÅ› dziwnych powodÃ³w wystÄ™pujÄ… tu trawa i zwierzÄ™ta podobne do "
"ziemskich."

#: data/alien/terrain.ruleset:241
msgid "Alien Forest"
msgstr "Obcy Las"

#: data/alien/terrain.ruleset:277
msgid ""
"These forests are filled with strange alien organisms. This planet's "
"radiation makes it impossible for Earthly organisms to survive here.\n"
"\n"
"Cities can work these tiles only when Organic Structures is known. Inventing "
"Alien Rights gives +1 production bonus to Alien Forest tiles."
msgstr ""
"Lasy te zamieszkujÄ… dziwne obce formy Å¼ycia. Promieniowanie planety sprawia, "
"Å¼e ziemskie organizmy nie sÄ… tu wstanie przetrwaÄ‡.\n"
"\n"
"Miasta mogÄ… korzystaÄ‡ z tych pÃ³l tylko, jeÅ›li poznaliÅ›my technologiÄ™ "
"Struktury Organiczne. Poznanie Praw Obcych zwiÄ™ksza produkcjÄ™ na polach "
"Obcego Lasu o 1."

#: data/alien/terrain.ruleset:285
msgid "Radiating Rocks"
msgstr "Radioaktywne SkaÅ‚y"

#: data/alien/terrain.ruleset:321
msgid ""
"Planet's radiation makes it impossible for Earth organisms to survive here.\n"
"\n"
"Cities can work these tiles only when Organic Structures is known."
msgstr ""
"Promieniowanie planety sprawia, Å¼e ziemskie organizmy nie sÄ… w stanie tu "
"Å¼yÄ‡.\n"
"\n"
"Miasta mogÄ… zagospodarowaÄ‡ te pola tylko jeÅ›li poznamy technologiÄ™ Struktury "
"Organiczne."

#: data/alien/terrain.ruleset:363
msgid "Hills just like on Earth."
msgstr "WzgÃ³rza takie jak na Ziemi."

#: data/alien/terrain.ruleset:368
msgid "Thick Mountains"
msgstr "Twarde GÃ³ry"

#: data/alien/terrain.ruleset:402
msgid ""
"What are these mountains made of?!? Diamond drill makes no scratch on them.\n"
"\n"
"Burrowing units are unable to burrow through these mountains."
msgstr ""
"Z czego zrobione sÄ… te gÃ³ry?!? Diamentowe wiertÅ‚a nie mogÄ… ich nawet "
"zadrasnÄ…Ä‡.\n"
"\n"
"Jednostki drÄ…Å¼Ä…ce nie mogÄ… przedostaÄ‡ siÄ™ przez te gÃ³ry."

#: data/alien/terrain.ruleset:443
msgid "This is normal oceanic terrain."
msgstr "Normalny teren morski."

#: data/alien/terrain.ruleset:448
msgid "Boiling Ocean"
msgstr "WrzÄ…cy Ocean"

#: data/alien/terrain.ruleset:483
msgid ""
"This ocean is boiling. No ship without special equipment can enter.\n"
"\n"
"Cities can work these tiles only when Thermal Module is known."
msgstr ""
"Ten ocean wrze. MogÄ… go przemierzaÄ‡ jedynie jednostki ze specjalnym "
"wyposaÅ¼eniem.\n"
"\n"
"Miasta mogÄ… zagospodarowaÄ‡ te pola tylko, jeÅ›li znana jest technologia ModuÅ‚ "
"Cieplny."

#: data/alien/terrain.ruleset:498
msgid "Alien Mine"
msgstr "Obca kopalnia"

#: data/alien/terrain.ruleset:507
msgid "Huge Plant"
msgstr "Wielkie roÅ›liny"

#: data/alien/terrain.ruleset:516
msgid "Thermal Vent"
msgstr "Gejzer termiczny"

#: data/alien/terrain.ruleset:534
msgid "Glowing Rocks"
msgstr "ÅšwiecÄ…ce skaÅ‚y"

#: data/alien/terrain.ruleset:646
msgid "Space Capsule"
msgstr "KapsuÅ‚a Kosmiczna"

#: data/alien/terrain.ruleset:693 data/alien/terrain.ruleset:921
msgid "Tower"
msgstr "WieÅ¼a"

#: data/alien/terrain.ruleset:715 data/alien/terrain.ruleset:927
msgid "Force Fortress"
msgstr "Forteca SiÅ‚owa"

#: data/alien/terrain.ruleset:737 data/alien/terrain.ruleset:933
msgid "Antigrav Base"
msgstr "Baza Antygrawitacyjna"

#: data/alien/terrain.ruleset:777 data/alien/terrain.ruleset:1018
msgid "Highway"
msgstr "Autostrada"

#: data/alien/terrain.ruleset:820 data/alien/terrain.ruleset:1052
msgid "Tunnel"
msgstr "Tunel"

#: data/alien/terrain.ruleset:842 data/alien/terrain.ruleset:1070
msgid "Burrow Tube"
msgstr "KanaÅ‚ DrÄ…Å¼ne"

#: data/alien/terrain.ruleset:862 data/alien/terrain.ruleset:1092
msgid "Green River"
msgstr "Zielona Rzeka"

#: data/alien/terrain.ruleset:877 data/alien/terrain.ruleset:1108
msgid "Brown River"
msgstr "BrÄ…zowa Rzeka"

#: data/alien/terrain.ruleset:1011
msgid ""
"Basic Road is available for building from the beginning of the game.\n"
"\n"
"Having Road on Grassland tile provides increase of +1 to trade on that tile."
msgstr ""
"Podstawowe drogi moÅ¼na budowaÄ‡ od samego poczÄ…tku rozgrywki.\n"
"\n"
"Droga na trawach zwiÄ™ksza produkcjÄ™ handlu na tym polu o 1."

#: data/alien/terrain.ruleset:1028
msgid "You can upgrade Roads to Highways."
msgstr "MoÅ¼esz ulepszyÄ‡ drogi do autostrad."

#: data/alien/terrain.ruleset:1044
#, no-c-format
msgid ""
"You can upgrade Highways to Maglevs.\n"
"\n"
"Units can move via Maglevs indefinitely, Shield production of any tile with "
"Maglev is increased by 50%."
msgstr ""
"MoÅ¼esz ulepszych autostrady do maglewÃ³w.\n"
"\n"
"Poruszanie po maglewach nie zuÅ¼ywa punktÃ³w ruchu, a pole z maglewem zwiÄ™ksza "
"produkcjÄ™ tarcz o 50%."

#: data/alien/terrain.ruleset:1064
#, no-c-format
msgid ""
"Earthly units can travel on radiating tiles with tunnel built on them. "
"Tunnel provides no increase to unit speed, but they give 35% defense bonus."
msgstr ""
"Ziemskie jednostki mogÄ… poruszaÄ‡ siÄ™ po radioaktywnych polach tylko, jeÅ›li "
"zbudowano na nich tunele. Tunele nie zwiÄ™kszajÄ… szybkoÅ›ci jednostki, lecz "
"polepszajÄ… ich walory obronne o 35%."

#: data/alien/terrain.ruleset:1084
msgid ""
"Burrow Tubes provide the only way for burrowing units to cross oceans. They "
"can be built on oceanic terrains only, but first part of the tube must be "
"built cardinally adjacent to land and following parts must be built in order."
msgstr ""
"Jednostki drÄ…Å¼Ä…ce mogÄ… poruszaÄ‡ siÄ™ po oceanach jedynie przez KanaÅ‚y DrÄ…Å¼ne. "
"KanaÅ‚y mogÄ… byÄ‡ budowane jedynie na oceanach, lecz pierwsza czÄ™Å›Ä‡ KanaÅ‚u "
"musi znajdowaÄ‡ siÄ™ na polu przylegajÄ…cym bezpoÅ›rednio do lÄ…du, a kolejne "
"odcinki muszÄ… byÄ‡ budowane w kolejnoÅ›ci."

#: data/alien/terrain.ruleset:1100 data/alien/terrain.ruleset:1118
#, no-c-format
msgid ""
"Any river increases a tile's defense factor by 50%. Native and Amphibious "
"units may move along a River (but not diagonally) for fast travel."
msgstr ""
"KaÅ¼da Rzeka zwiÄ™ksza wspÃ³Å‚czynnik obrony pola o 50%. Jednostki natywne i "
"wodno-lÄ…dowe mogÄ… poruszaÄ‡ siÄ™ szybciej wzdÅ‚uÅ¼ Rzeki (ale nie po "
"przekÄ…tnych)."

#: data/alien/terrain.ruleset:1103
msgid "Green River increases also tile's food production by 1."
msgstr "Zielona Rzeka zwiÄ™ksza produkcjÄ™ Å¼ywnoÅ›ci na polu o 1."

#: data/alien/terrain.ruleset:1121
msgid "Brown River increases also tile's shield production by 1. "
msgstr "BrÄ…zowa Rzeka zwiÄ™ksza produkcjÄ™ tarcz na polu o 1."

#: data/alien/units.ruleset:17 data/alien/units.ruleset:1297
msgid "Regular"
msgstr "ZwykÅ‚y"

#: data/alien/units.ruleset:17 data/alien/units.ruleset:1297
msgid "Elite"
msgstr "Elitarny"

#: data/alien/units.ruleset:99
msgid "?unitclass:Earthly"
msgstr "?unitclass:Ziemska"

#: data/alien/units.ruleset:107
msgid "?unitclass:Native"
msgstr "?unitclass:Natywna"

#: data/alien/units.ruleset:122
msgid "?unitclass:Amphibious"
msgstr "?unitclass:Wodno-lÄ…dowa"

#: data/alien/units.ruleset:130
msgid "?unitclass:Antigravity"
msgstr "?unitclass:Antygrawitacyjna"

#: data/alien/units.ruleset:136
msgid "?unitclass:Burrowing"
msgstr "?unitclass:DrÄ…Å¼Ä…ca"

#: data/alien/units.ruleset:381
msgid ""
"This is Earth technology settler. Most military enemy units can capture it "
"instead of killing it."
msgstr ""
"Ten osadnik uÅ¼ywa ziemskiej technologii. WiÄ™kszoÅ›Ä‡ jednostek zbrojnych moÅ¼e "
"pojmaÄ‡ tÄ… jednostkÄ™, zamiast jÄ… niszczyÄ‡."

#: data/alien/units.ruleset:387
msgid "Native Settlers"
msgstr "Natywni Osadnicy"

#: data/alien/units.ruleset:413
msgid ""
"This is native Settler that can enter radiating areas. Most military enemy "
"units can capture it instead of killing it."
msgstr ""
"Ten natywne osadnik moÅ¼e poruszaÄ‡ siÄ™ po promieniotwÃ³rczych terenach. "
"WiÄ™kszoÅ›Ä‡ jednostek zbrojnych moÅ¼e pojmaÄ‡ tÄ… jednostkÄ™, zamiast jÄ… niszczyÄ‡."

#: data/alien/units.ruleset:419
msgid "Engineer"
msgstr "InÅ¼ynier"

#: data/alien/units.ruleset:445
msgid "This is Earth technology engineer."
msgstr "To jest inÅ¼ynier w zakresie ziemskiej technologii."

#: data/alien/units.ruleset:450
msgid "Native Engineer"
msgstr "Natywny InÅ¼ynier"

#: data/alien/units.ruleset:476
msgid "Native version of the Engineer unit."
msgstr "Natywna wersja InÅ¼yniera."

#: data/alien/units.ruleset:481
msgid "Water Engineer"
msgstr "InÅ¼ynier Wodno-lÄ…dowy"

#: data/alien/units.ruleset:508
msgid "Amphibious Engineer that can also establish new cities on Ocean."
msgstr "InÅ¼ynierowie Wodno-LÄ…dowi mogÄ… teÅ¼ budowaÄ‡ nowe miasta na Oceanie."

#: data/alien/units.ruleset:513
msgid "Star Marines"
msgstr "Piechota Gwiezdna"

#: data/alien/units.ruleset:539
msgid ""
"This unit may be built from the start of the game.  It is the weakest "
"military unit."
msgstr ""
"Ta jednostka moÅ¼e zostaÄ‡ utworzona juÅ¼ na poczÄ…tku rozgrywki. Jest to "
"najsÅ‚absza jednostka zbrojna."

#: data/alien/units.ruleset:545
msgid "Cyborgs"
msgstr "Cyborgi"

#: data/alien/units.ruleset:57176
msgid "Tank"
msgstr "CzoÅ‚g"

#: data/alien/units.ruleset:602607
msgid "War Monster"
msgstr "PotwÃ³r Bojowy"

#: data/alien/units.ruleset:63338
msgid "Crusher"
msgstr "Åšcigacz"

#: data/alien/units.ruleset:66469
msgid "Cyber Alien"
msgstr "Cyber-Obcy"

#: data/alien/units.ruleset:695701
msgid "Rex"
msgstr "Rex"

#: data/alien/units.ruleset:72631
msgid "Paradropper"
msgstr "Desantowiec"

#: data/alien/units.ruleset:75964
msgid "Turtle Defender"
msgstr "Tankietka"

#: data/alien/units.ruleset:79095
msgid "Earth Sub"
msgstr "Kret"

#: data/alien/units.ruleset:821DrÄ…Å¼ne."

#: data/alien/units.ruleset:826
msgid "Hunter"
msgstr "Å�owca"

#: data/alien/units.ruleset:853608691
msgid "Bomb Saucer"
msgstr "Spodek BombardujÄ…cy"

#: data/alien/units.ruleset:917921
msgid "Spitter"
msgstr "Plujka"

#: data/alien/units.ruleset:947527910101016
msgid "Scout Animal"
msgstr "Å�azik"

#: data/alien/units.ruleset:104247
msgid "Raft"
msgstr "Tratwa"

#: data/alien/units.ruleset:107479
msgid "Ship"
msgstr "Statek"

#: data/alien/units.ruleset:11063742
msgid "Battle Unit"
msgstr "Amfibia"

#: data/alien/units.ruleset:1167719829
msgid ""
"Earth technology unit that can establish trade routes and transfer goods to "
"help build2 data/alien/units.ruleset:1266
msgid ""
"Trade routes with other factions provide three times as much ongoing trade "
"as routes within your faction."
msgstr ""
"Szlaki handlowe z innymi grupami dajÄ… trzykrotnie wiÄ™cej handlu niÅ¼ szlaki "
"ustanawiane wewnÄ…trz wÅ‚asnej grupy. "

#: data/alien/units.ruleset:126472
msgid "Stealth Spy"
msgstr "Cicho-Szpieg"

#: data/alien/units.ruleset:1303308
msgid "Teleporting Missile"
msgstr "Pocisk TeleportujÄ…cy"

#: data/alien/units.ruleset:133236610ku5
msgid " Sell "
msgstr " Sprzedaj "

#: data/Freeciv.in:3072
msgid "Rename..."
msgstr "ZmieÅ„ nazwÄ™..."

#: data/Freeciv.in:30768
msgid "Unit List..."
msgstr "Lista jednostek..."

#: data/Freeciv.in:3080
msgid "City Options..."
msgstr "Opcje miasta..."

#: data/Freeciv.in:3082
msgid " Buy "
msgstr " Kup "

#: data/Freeciv.in:3084
msgid "Change..."
msgstr "ZmieÅ„..."

#: data/Freeciv.in:3086
msgid "Worklist..."
msgstr "Plan prac..."

#: data/Freeciv.in:3088
msgid "Supported units:"
msgstr "Utrzymywane jednostki:"

#: data/Freeciv.in:3111
msgid "Units present:"
msgstr "Jednostki obecne:"

#: data/Freeciv.in:31494
msgid "Pick Name"
msgstr "Wybierz nazwÄ™"

#: data/Freeciv.in:3168
msgid "Select your sex:"
msgstr "PÅ‚eÄ‡:"

#: data/Freeciv.in:3172
msgid "Male  "
msgstr "MÄ™Å¼czyzna  "

#: data/Freeciv.in:3179
msgid "Select city style:"
msgstr "Styl miast:"

#: data/Freeciv.in:3190
msgid " Ok "
msgstr " Ok "

#: data/Freeciv.in:32234
msgid "Intelligence"
msgstr "Wywiad"

#: data/Freeciv.in:3260
msgid "Cancel pact"
msgstr "Anuluj pakt"

#: data/Freeciv.in:33286
msgid "Popup City"
msgstr "WyÅ›wietl miasto"

#. TRANS: Game state for local server
#: data/Freeciv.in:3347 data/Freeciv.in:3348 server/sernet.c:1508
msgid "Pregame"
msgstr "Przedgra"

#: data/Freeciv.in:33642E"
"after 5000 turnspo 5000 tur, o ile nie wystrzelono do tego czasu Rakiety Kosmicznej. "
"Cywilizacje, ktÃ³re pozostaÅ‚y sÄ… nastÄ™pnie oceniane, a gracz, ktÃ³ry osiÄ…gnÄ…Å‚ "
"najwyÅ¼szy wynik zostaje zwyciÄ™zcÄ…."

#: data/helpdata.txt:71
msgid ""
"A word of warning: Freeciv is highly customizable, both through run-time "
"configuration and through custom rulesets which can change almost any aspect "
"of the game rules. This help system tries to adapt to different rules, but "
"may not completely cover rulesets which are very different from the classic "
"rules."
msgstr ""
"OstrzeÅ¼enie: Freeciv moÅ¼na modyfikowaÄ‡ zarÃ³wno poprzez opcje programu, jak i "
"wÅ‚asne zestawy zasad, ktÃ³re mogÄ… zmieniÄ‡ niemal kaÅ¼dy aspekt reguÅ‚ gry. Ten "
"system pomocy bierze pod uwagÄ™ rÃ³Å¼ne zestawy zasad, lecz moÅ¼liwe, Å¼e nie "
"opisuje w peÅ‚ni zasad rÃ³Å¼niÄ…cych siÄ™ znacznie od klasycznych."

#: data/helpdata.txt:81847910996887782895'20310'Nations' report, this is done by clicking on "
"the nation with whom you wish to meet and selecting 'gracza, z ktÃ³rym "
"chcesz siÄ™ spotkaÄ‡ i wybierz opcjÄ™ 'Spotkanie'. JeÅ¼eli kolumna ambasady nie "
"jest pusta, a dany gracz jest poÅ‚Ä…czony (lub kontrolowany przez komputer), "
"utworzone zostanie okno dialogowe spotkania dyplomatycznego."

#: data/helpdata.txt:2172333
msgid "    A couple of notes:"
msgstr "    Kilka uwag:"

#: data/helpdata.txt:2357449970818949303147may get some of these benefits for free; see the section "
"on mogÄ… doÅ›wiadczaÄ‡ efektÃ³w tych zmian "
"nawet bez dodatkowych usprawnieÅ„. WiÄ™cej informacji znaleÅºÄ‡ moÅ¼na w sekcji "
"\"Miasta\"32930
msgid ""
"Certain units (Settlers, Workers, and Engineers in the classic ruleset) have "
"the ability to alter terrain tiles in several ways. The following "
"description uses the classic ruleset to illustrate this; other rulesets may "
"have different rules."
msgstr ""
"NiektÃ³re jednostki (Osadnicy, Robotnicy, InÅ¼ynierowie w klasycznych "
"zestawach zasad) mogÄ… zmieniaÄ‡ teren na kilka sposobÃ³w. PoniÅ¼szy opis omawia "
"te zmiany na przykÅ‚adzie klasycznego zestawu zasad i moÅ¼e nie byÄ‡ w peÅ‚ni "
"zgodny z innymi zestawami."

#: data/helpdata.txt:335In the classic ruleset, "
"building irrigation requires a nearby source of water: an Ocean, Lake, or "
"River tile, or another tile with an irrigation system, must share an edge "
"(not just a corner) with the target tile. Once irrigated, land remains so "
"even if the water source is removed. Given sufficient technology, you may "
"upgrade the irrigation system on a tile into even more productive Farmland "
"by irrigating it a second time."
msgstr ""
"NiektÃ³re tereny mogÄ… zostaÄ‡ nawodnione. Nawodnienie zwiÄ™ksza produkcjÄ™ "
"Å¼ywnoÅ›ci. W klasycznym zestawie zasad nawodnienie wymaga pobliskiego ÅºrÃ³dÅ‚a "
"wody: Oceanu, Jeziora, Rzeki lub innego nawodnionego pola. Pole takie musi "
"przylegaÄ‡ bokiem (nie rogiem) do pola, na ktÃ³rym ma powstaÄ‡ nawodnienieJeÅ›li posiadasz odpowiedniÄ… technologiÄ™, moÅ¼esz nawodniÄ‡ pole "
"drugi raz, zamieniajÄ…c je w farmÄ™."

#: data/helpdata.txt:3459
msgid ""
"Units may be able to build other terrain improvements; see the following "
"sections for details. Roads typically ease movement, if adjacent tiles have "
"the same road, and bases often provide protection and refueling. Such "
"improvements can also provide other bonuses such as production bonuses; this "
"is up to the ruleset."
msgstr ""
"NiektÃ³re jednostki mogÄ… budowaÄ‡ inne usprawnienia na polach; wiÄ™cej "
"informacji znajdziesz w poniÅ¼szych sekcjach. Drogi uÅ‚atwiajÄ… poruszanie siÄ™, "
"jeÅ›li na sÄ…siadujÄ…cym pole jest taki sam typ drogi, a bazy zazwyczaj "
"zapewniajÄ… ochronÄ™ i moÅ¼liwoÅ›Ä‡ uzupeÅ‚nienia paliwa. Usprawnienia mogÄ… dawaÄ‡ "
"rÃ³wnieÅ¼ inne korzyÅ›ci, takie jak dodatki do produkcji -- zaleÅ¼y to od "
"zestawu zasad."

#: data/helpdata.txt:355
msgid ""
"Terrain can sometimes be permanently converted into a type more suitable to "
"the player's needs, although this usually takes longer than adding an "
"improvement. Converting terrain from one type to another in this way may "
"destroy existing improvements, if the new terrain is unsuitable, and may "
"also remove access to special resources if they were specific to the "
"original terrain type."
msgstr ""
"Czasem teren moÅ¼e zostaÄ‡ trwale przeksztaÅ‚cony na bardziej odpowiedni dla "
"gracza, choÄ‡ zazwyczaj zajmuje to trochÄ™ wiÄ™cej czasu niÅ¼ budowa "
"usprawnienia. Takie przeksztaÅ‚cenia mogÄ… zniszczyÄ‡ istniejÄ…ce juÅ¼ "
"usprawnienia62
msgid ""
"The requirements for terrain conversion are set by the ruleset. In the "
"classic ruleset:"
msgstr ""
"Wymagania dotyczÄ…ce przeksztaÅ‚ceÅ„ terenu sÄ… okreÅ›lone w zestawie zasad. W "
"klasycznym zestawie:"

#: data/helpdata.txt:365unsuitable for such improvements. (Converting one kind of "
"terrain into another with the \"irrigate\" order does not require a water "
"(Przy przeksztaÅ‚caniu jednego typu terenu na inny poleceniem "
"\"nawodnij\", nie jest konieczne, by na sÄ…siadujÄ…cy polu wystÄ™powaÅ‚a woda.)"

#: data/helpdata.txt:371Engineers on board sea-"
"going vessels can even reclaim land from water tiles, and similarly land can "
"be transformed to ocean, although such radical transformations may require a "
"certain number of surrounding tiles to already be land or water "
"respectively. (Units will move to safe neighboring tiles when the "
"\"przeksztaÅ‚Ä‡\"(, o "
"ile to moÅ¼liwe.)"

#: data/helpdata.txt:379
msgid ""
"Many units -- in the classic rules, all land units -- also have the ability "
"to Terrain conversions cannot be undone by "
"pillaging; for example, in the classic ruleset, if a Forest tile has been "
"irrigated to convert it into a Plain, you cannot convert it back into a "
"Forest by pillaging -- to do so, you would have to convert the tile again "
"with a Settler, Worker, or Engineer."
msgstr ""
"Wiele jednostek (w klasycznym zestawie zasad wszystkie jednostki lÄ…dowe) "
"mogÄ… plÄ…drowaÄ‡ usprawnienia terenu. PlÄ…drowanie usuwa jednÄ… zmianÄ™ terenu na "
"turÄ™. Zmiany terenu nie mogÄ… zostaÄ‡ odwrÃ³cone przez plÄ…drowanie. Na "
"przykÅ‚ad, jeÅ¼eli nawodniÅ‚eÅ›/aÅ› lasy (w wyniku czego otrzymaÅ‚eÅ›/aÅ› stepy), "
"splÄ…drowanie nie przeksztaÅ‚ci pola z powrotem w las. UÅ¼yj do tego celu "
"OsadnikÃ³w, RobotnikÃ³w lub InÅ¼ynierÃ³w."

#: data/helpdata.txt:387
msgid ""
"The time it takes a unit to alter terrain depends on its movement rate. The "
"following table shows the number of turns required for a unit with 1 "
"movement point to complete an activity; these numbers are reduced for units "
"with faster move rates (such as Engineers in the classic ruleset). The time "
"taken can be reduced further by several units working together as a team; if "
"two or more units are working on the same task on the same tile, their "
"efforts will be added together each turn until the task is finished. Be "
"careful not to dedicate too many units to one task, though; excess effort "
"can be wasted, and groups of terrain improving units are often vulnerable to "
"enemy attacks."
msgstr ""
"Czas potrzebny na przeksztaÅ‚cenie terenu zaleÅ¼y od punktÃ³w ruchu. PoniÅ¼sza "
"tabela pokazuje iloÅ›Ä‡ tur, ktÃ³rych potrzebuje jednostka z jednym punktem "
"ruchu, by zakoÅ„czyÄ‡ zadanie. Liczby te sÄ… niÅ¼sze w przypadku szybszych "
"jednostek (np. InÅ¼ynierÃ³w w klasycznym zestawie zasad). Jednostki mogÄ… "
"pracowaÄ‡ wspÃ³lnie, aby skrÃ³ciÄ‡ czas wykonywania dÅ‚ugich zadaÅ„. Przy wspÃ³lnej "
"pracy na jednym polu, praca jednostek jest sumowana w kaÅ¼dej turze, aÅ¼ do "
"ukoÅ„czenia zadania. PamiÄ™taj jednak, by nie uÅ¼ywaÄ‡ zbyt wielu jednostek na "
"raz, gdyÅ¼ praca niektÃ³rych z nich zostanie zmarnowana, a grupy OsadnikÃ³w, "
": it controls nesting
#: data/helpdata.txt:410
msgid " Villages"
msgstr " Wioski"

#: data/helpdata.txt:4112027
msgid " National Borders"
msgstr " Granice paÅ„stw"

#: data/helpdata.txt:4283542455262
msgid " Food"
msgstr " Å»ywnoÅ›Ä‡"

#: data/helpdata.txt:463classicklasycz68classicklasycz476488
msgid " Production"
msgstr " Produkcja"

#: data/helpdata.txt:48949808
msgid ""
"In the classicklasycz18classicklasycznym zestawie zasad), aktywnoÅ›Ä‡ ta nigdy siÄ™ nie koÅ„czy, umieszczenie "
"czegoÅ› w planie prac sprawi, Å¼e miasto podejmie budowÄ™ pozycji z planu w "
"nastÄ™pnej turze. W niektÃ³rych zestawach zasad miasto moÅ¼e stworzyÄ‡ kilka "
"pozycji z planu w jednej turze, lecz jeÅ›li kolejna pozycja jest innym typem "
"produktu, produkcja zostanie przerwana i rozpocznie siÄ™ na nowo dopiero w "
"nastÄ™pnej turze. MoÅ¼na wykorzystaÄ‡ to, by ograniczyÄ‡ liczbÄ™ tworzonych "
"jednostek w miastach o wysokiej produkcji."

#: data/helpdata.txt:5334046
msgid ""
"Some production points may be lost to waste, although there is no waste in "
"the classicklasycz5057
msgid " Trade"
msgstr " Handel"

#: data/helpdata.txt:558enter of "
"government. Each city distributes its remaining trade points among three "
"uses: gold, in the form of taxes, goes into your national treasury; luxury "
"points influence citizen morale; and science points (\"bulbs\") contribute "
"towards the zadowolen6772classicmiasto, ktÃ³re go produkuje. Wygodnie byÅ‚oby wiÄ™c przeznaczyÄ‡ punkty "
"z niezadowolonego miasta na luksus, a z innych na naukÄ™ i podatki, lecz "
"naleÅ¼y raczej sprawiedliwie \"wywaÅ¼aÄ‡\" punkty dla wszystkich miast (choÄ‡ "
"moÅ¼na powiÄ™kszaÄ‡ stawkÄ™ luksusu lokalnie, przydzielajÄ…c mieszkaÅ„com role "
"komikÃ³w w "
"w sekcji \"Zadowolenie\"."

#: data/helpdata.txt:583
msgid ""
"Besides working terrain gifted with rare commodities, or logistical benefits "
"such as waterways or roads, you can increase trade by using units to "
"establish permanent trade routes between two cities, if the ruleset allows "
"it."
msgstr ""
"Aby zwiÄ™kszyÄ‡ handel, moÅ¼esz wykorzystywaÄ‡ tereny ze specjalnymi zasobami, "
"budowaÄ‡ drogi i wykorzystywaÄ‡ rzeki, a takÅ¼e ustanawiaÄ‡ szlaki handlowe "
"pomiÄ™dzy miastami (w zestawach zasad, ktÃ³re na to pozwalajÄ…)."

#: data/helpdata.txt:588
msgid ""
"The ruleset may limit the ability to trade or the yield from doing so "
"depending on whether the two cities are on different continents and/or in "
"different nations; for international trade routes, on the diplomatic status "
"of the two trade partners; and for domestic routes, there must be a minimum "
"distance between the two cities, controlled by the 'trademindist' server "
"option (default nine tiles)."
msgstr ""
"Zestaw zasad moÅ¼e ograniczaÄ‡ moÅ¼liwoÅ›Ä‡ handlu lub przychÃ³d z niego "
"pozyskiwany w zaleÅ¼noÅ›ci od tego, czy miasta znajdujÄ… siÄ™ na innych "
"kontynentach i czy naleÅ¼Ä… do innych narodÃ³w. Dla szlakÃ³w wewnÄ…trz kraju "
"obowiÄ…zywaÄ‡ musi minimalny dystans miÄ™dzy dwoma miastami; jest on okreÅ›lany "
"opcjÄ… serwera 'trademindist' (domyÅ›lnie 9 pÃ³l)."

#: data/helpdata.txt:595
msgid ""
"A trade route is established when a suitable unit (in the classic ruleset, a "
"Caravan or Freight unit) enters an eligible city. For your own or allied "
"cities, you need to issue the \"Establish Trade Route\" command. This "
"creates a trade route between the unit's home city (which might be different "
"from the city that originally produced it) and the destination."
msgstr ""
"Szlak handlowy ustanawiany jest, gdy odpowiednia jednostka (Karawana lub "
"CiÄ™Å¼arÃ³wka w klasycznym zestawie zasad) wjeÅ¼dÅ¼a do miasta docelowego. W "
"przypadku wÅ‚asnego lub sprzymierzonego miasta musisz wydaÄ‡ polecenie "
"\"UstanÃ³w szlak handlowy\". Tworzy ono szlak handlowy miÄ™dzy miastem, z "
"ktÃ³rego pochodzi jednostka (nie musi byÄ‡ to miasta, ktÃ³re stworzyÅ‚o "
"jednostkÄ™) a miastem docelowym."

#: data/helpdata.txt:602odkryÄ‡odlegÅ‚oÅ›ci pomiÄ™dzy nimi."

#: data/helpdata.txt:607
msgid ""
"The ongoing trade route that is established benefits both its origin and "
"destination cities equally by generating trade points for each city every "
"turn. The amount of ongoing trade increases with the size of each city and "
"the distance between them, and may also depend on the factors mentioned "
"above. If a trade route ever becomes unsustainable -- for instance, if war "
"breaks out in a ruleset where enemies cannot trade -- it may be permanently "
"cancelledtakÅ¼e mogÄ… zaleÅ¼eÄ‡ od czynnikÃ³w "
"opisanych powyÅ¼ej. JeÅ›li szlaku handlowego nie da siÄ™ utrzymaÄ‡ -- na "
"przykÅ‚ad gdy zdobÄ™dziesz oba miasta przy zestawie zasad wykluczajÄ…cym handel "
"wewnÄ™trzny -- szlak moÅ¼e zostaÄ‡ zlikwidowany na staÅ‚e."

#: data/helpdata.txt:615
msgid ""
"Each city can only support a limited number of trade routes (the exact limit "
"is set by ruleset and circumstance). If you attempt to establish more, the "
"trade route with the smallest ongoing revenue is canceled if it would be "
"less than the new route. (Otherwise, the origin civilization can still gain "
"initial revenue by entering the marketplace and selling trade goods, but it "
"is reduced to a third.)"
msgstr ""
"Jedno miasto moÅ¼e mieÄ‡ tylko ograniczona liczbÄ™ szlakÃ³w handlowych "
"(konkretna liczba zaleÅ¼y od zestawu zasad i innych okolicznoÅ›ci). JeÅ›li "
"sprÃ³bujesz ustanowiÄ‡ szlak handlowy ponad limit, szlak przynoszÄ…cy "
"najmniejszy przychÃ³d zostanie anulowany, jeÅ›li przychÃ³d z niego jest "
"mniejszy niÅ¼ przychÃ³d z nowego szlaku. (W przeciwnym wypadku, cywilizacja z "
"ktÃ³rej pochodzi jednostka moÅ¼e dostaÄ‡ poczÄ…tkowÄ… opÅ‚atÄ™, jeÅ›li wejdzie na "
"rynek i sprzeda tam swoje dobra. Wtedy jednak zysk zmniejszany jest do "
"jednej trzeciej.)"

#: data/helpdata.txt:622253235sclassicklasycz44
msgid ""
"Each city may work the terrain within its reach. In the classicklasycz51 units "
"could even transform the terrain to make the tile symulowaÄ‡ oblÄ™Å¼enie wrogiego miasta, jeÅ›li zajmiesz swoiJednostki "
"inÅ¼ynieryjn60The city's tile may also receive other benefits. "
"In the classic ruleset, it always produces at least one food and one "
"production point regardless of terrain; gains whatever advantages the "
"terrain offers with an irrigation system (because cities come with water "
"systems built-in), although this may not be used as a basis for irrigating "
"other tiles; and is developed with roads (because cities come with "
"transportation built-in). Other rulesets may differ in detailPole miasta moÅ¼e teÅ¼ przynosiÄ‡ dodatkowe korzyÅ›ci. "
"W klasycznym zestawie zasad, pole miasta zawsze daje co najmniej jeden punkt "
"Å¼ywnoÅ›ci i jeden punkt produkcji, niezaleÅ¼nie od terenu. Ponadto, miasto "
"wykorzystuje teren na ktÃ³rym leÅ¼y tak, jakby byÅ‚ nawodniony (miasta majÄ… "
"wÅ‚asny system wodociÄ…gowy), lecz nie moÅ¼e to byÄ‡ podstawÄ… do nawadniania "
"sÄ…siednich pÃ³l. Miasto ma teÅ¼ drogi (przy odpowiedniej technologii takÅ¼e "
"koleje), poniewaÅ¼ system transportu jest jego domyÅ›lnym elementem. "
"Zachowanie to moÅ¼e siÄ™ rÃ³Å¼niÄ‡ w innych zestawach zasad."

#: data/helpdata.txt:673682690
msgid ""
"Citizens have a nationality distinct from that of the state they inhabit. "
"When a city grows due to food surplus, new citizens take the nationality of "
"the city's current owner, but when a city is conquered or otherwise "
"transferred, its citizens retain their original nationality, as do any "
"immigrants. Units founding or contributing citizens to a city can also bring "
"their own nationality."
msgstr ""
"MieszkaÅ„cy majÄ… okreÅ›lonÄ… narodowoÅ›Ä‡, ktÃ³ra moÅ¼e nie byÄ‡ narodowoÅ›ciÄ… "
"zamieszkiwanego miasta. Gdy miasto wzrasta dziÄ™ki nadwyÅ¼ce Å¼ywnoÅ›ci, nowi "
"mieszkaÅ„cy majÄ… narodowoÅ›Ä‡ wÅ‚aÅ›ciciela miasta, lecz gdy miasto zostanie "
"podbite, jego mieszkaÅ„cy zachowujÄ… pierwotnÄ… narodowoÅ›Ä‡; dotyczy to rÃ³wnieÅ¼ "
"imigrantÃ³w. Jednostki ktÃ³re \"dokÅ‚adajÄ…\" obywateli do miasta mogÄ… rÃ³wnieÅ¼ "
"wprowadziÄ‡ inne narodowoÅ›ci. "

#: data/helpdata.txt:697
msgid ""
"Citizens of another nationality will work in your cities just the same as "
"your own, and behave the same in most respects, but they may become unhappy "
"when you are at war with their associated state; their presence makes it "
"cheaper for their state's agents to incite revolt in your cities; and if "
"migration is enabled, they have an increased tendency to migrate to heir "
"state's "
msgstr ""
"MieszkaÅ„cy innej narodowoÅ›ci bÄ™dÄ… pracowaÄ‡ w mieÅ›cie i pod wieloma innymi "
"wzglÄ™dami zachowywaÄ‡ siÄ™ tak samo jak rodzimi mieszkaÅ„cy. MogÄ… jednak staÄ‡ "
"siÄ™ niezadowoleni, gdy rozpoczniesz wojnÄ™ z ich rodzimym narodem, Å‚atwiej "
"mogÄ… ich podburzyÄ‡ wrodzy agenci, a gdy wÅ‚Ä…czona jest migracja, chÄ™tniej "
"przenoszÄ… siÄ™ do miast rodzimego kraju. Z czasem mieszkaÅ„cy tacy mogÄ… "
"mocniej zasymilowaÄ‡ siÄ™ twoimi mieszkaÅ„cami (w zaleÅ¼noÅ›ci od zestawu zasad)."

#: data/helpdata.txt:705
msgid ""
"Some rulesets do not have nationality; in this case, citizens always "
"consider their nationality to be that of their home city.If nationality is "
"enabled, you can see the cultural makeup of your cities and any consequent "
"effects on happiness in the City dialog, on the Happiness tab."
msgstr ""
"NiektÃ³re zasady zasad nie przewidujÄ… odmiennej narodowoÅ›ci mieszkaÅ„cÃ³w; w "
"takim razie narodowoÅ›Ä‡ mieszkaÅ„cÃ³w zawsze odpowiada narodowoÅ›ci miasta. "
"JeÅ›li narodowoÅ›Ä‡ jest wÅ‚Ä…czona, moÅ¼esz podejrzeÄ‡ skÅ‚ad etniczny i jego wpÅ‚yw "
"na zadowolenie w oknie dialogowym miasta w zakÅ‚adce \"Zadowolenie\"."

#: data/helpdata.txt:71120
msgid " Specialists¸  †  †  ‰x�½€‹h Sƒ•>€¾e ‚ ‚ ƒC‚€�@ ^†}€‚T �-ŠE‡ �t‹y€�5 Šc�#€…h �1œK€‚R ƒŸ€J ‰W¢o‚ „z¬H‚ ‡±D‚ …r¸Q€‚ …
ÀSƒ ‡)Å`‚ ‚,Í€B �JÏy� ‚BÑD‚ „)Ô‚ ‡Ø3€N ‚2à‚ ‚1âG‚ ƒäz‚ ‚Pè‚ �êc‚ �>ì‚ �,íB� �kîo€T iñ.‚ �6ò‚ �_óQ‡ �{õ7€_ �=ø� ƒ>ùO‚ …Zý€�_ ƒv�„Yƒ ‰4�ˆSƒ ƒ@�’‚ ‚<�•M‡ �J�˜€‚j ‡
�œ<‚ „x�£H‚ Š4�¨B“ ‚'�³‚ �&�µ-€�\ �X�·€‚0 ‡T�»T‚ …#�Ã*‚ ƒw�ÈO‡ �.�ÌM‡ ‚�Î€�  n�Ñ0€‚y „f�ÔoŸ „�Ùn„ |�Þ€‰ �V�åY‡ ‚p�ç6� ��ê'‚ ‚�ë+€ƒ) ��íC� ‚$�îE� ‚ �ðj‚ ‚'‚‚{€�V ��óH¯ ‚R�õ"� ‚�÷s� �>�úq� �)�ü.† ��ý]� ��þd� �$‚€� �c‚�$� ‚$‚…/€h �‚ˆ<€� �<‚Šn� ‚<‚Œ+‚ �h‚Ži� �e‚�R� �‚’8 q‚“> |‚”0 ƒp‚•-ƒ �B‚™ ƒ o‚šeŽ �‚›c� �I‚œ}€^ ‚2‚Ÿ#‚ � ‚¡W€f �‚¢}€J Sƒ•?ƒ Q‚¯5‚ ƒ:‚°‚ „H‚³D‚ ƒ‚¸‚ �‚»-‚ ƒw‚¼E‚ †(‚À>€U „‚Ç;‚ �L‚ËU‚ …V‚Í#‚ �p‚Ò{‚ �‚Ôm‚ ƒT‚Õ{ƒ …D‚ÙRƒ ‚J‚ß€…T �N‚äo€�L \‚æl€ƒ\ �A‚êu€ˆA �.‚ñy€‚ …D‚úd‚ ‚"ƒ„F€† �3ƒŒ* ƒ.ƒ�^‚ �ƒ‘ �&ƒ’)€�c hƒ•+€…2 ‚ƒ›€L cƒ� ƒFƒžcƒ cƒ¢, �dƒ£€‚V ‚ƒ§9€d ƒYƒª‚ ‚ƒ­k‚ …Lƒ¯|‚ „sƒµJ‚ †ƒº?‚ Œ+ƒÀN‚ ‚.ƒÌ{‚ �ƒÏ+€�- �DƒÒ €‚O ‚0ƒÖ$‡ �mƒØ[‚ �ƒÚJ€e AƒÜ?€‚/ �*ƒß2‡ „ƒàc‚ …rƒäzƒ nƒêo zƒë^€Š ƒö ‚{ƒ÷‚ zƒú ‚[ƒû‚ ‚ƒýd‚ �ƒÿrŒ ‚"„�‚ �:„ƒ= �„…€„ ƒQ„ˆ+‚ …„‹~‚ ˆW„‘‚  
„™`‚ ˆ„¹l‚ „%„Áy‚ ˆ:„Æ ‚ Œ9„Î\‚ ˆ„Û‚ …_„ã%ƒ ŽW„éƒ …
„÷aƒ ‚a„ün‚ Š„ÿQ‚ ‚O…ŠR‚ …7…�#‚ Šc…’\‚ …&…�A‚ ‚f…¢i‚ ‚#…¥Q‚ †n…§v‚ �d…®f‚ …{…°Lƒ ‚…¶Jƒ ‚:…¸]ƒ „ …»ƒ ƒ…¿=ƒ �M…ÂO‚ „H…Ä‚ ƒg…Èh‚ „,…ÌQ"
msgstr " SpecjaliÅ›ci"

#: data/helpdata.txt:721
msgid ""
"The first citizens of each city usually work the land, each toiling to yield "
"up the resources of one terrain tile. However, there may be other specialist "
"roles citizens can assume; in fact, taking another role is the only way they "
"can stop working. A city may outgrow the land available for it to work, in "
"which case some citizens must become specialists."
msgstr ""
"Pierwsi mieszkaÅ„cy to zazwyczaj robotnicy pracujÄ…cy na polach otaczajÄ…cych "
"miasto. Lecz na mieszkaÅ„cÃ³w czekajÄ… teÅ¼ inne specjalnoÅ›ci i tylko przyjmujÄ…c "
"jednÄ… z nich mogÄ… przestaÄ‡ pracowaÄ‡ na polach. JeÅ›li miasto wzroÅ›nie tak, Å¼e "
"wokÃ³Å‚ miasta bÄ™dzie za maÅ‚o pÃ³l, na ktÃ³rych mogÄ… pracowaÄ‡, niektÃ³rzy "
"mieszkaÅ„cy bÄ™dÄ… musieli pracowaÄ‡ w specjalnoÅ›ciach."

#: data/helpdata.txt:728
msgid ""
"All specialists enjoy enough privilege to remain perpetually content -- they "
"do not contribute to unhappiness or to celebration. See the section on "
"Happiness for more details."
msgstr ""
"SpecjaliÅ›ci sÄ… tak uprzywilejowani, Å¼e zawsze sÄ… zadowoleni; nie zwiÄ™kszajÄ… "
"wiÄ™c niezadowolenia i nie biorÄ… udziaÅ‚u w Å›wiÄ™towaniu. WiÄ™cej informacji "
"znaleÅºÄ‡ moÅ¼na w sekcji \"Zadowolenie\"."

#: data/helpdata.txt:732
msgid ""
"This section describes the available specialist roles, their effects, and "
"their requirements, if any."
msgstr ""
"Ta sekcja opisuje specjalnoÅ›ci, ich dziaÅ‚anie i wymagania (jeÅ›li majÄ… "
"takowe)742
msgid " Happiness"
msgstr " Zadowolenie"

#: data/helpdata.txt:743
msgid ""
"Keeping your citizens happy (or at least content) is one of the most "
"important objectives in Freeciv. When your citizens become unhappy, your "
"cities will fall into disorder, which disrupts production; but when your "
"citizens are happy, your cities will celebrate, and your production will "
"increase greatly. (If migration is enabled, happiness also affects the "
"relative desirability of cities; see the section on Migration for details.)"
msgstr ""
"Utrzymywanie wysokiego poziomu szczÄ™Å›cia (lub przynajmniej zadowolenia) "
"mieszkaÅ„cÃ³w jest jednym z najwaÅ¼niejszych elementÃ³w gry. JeÅ›li mieszkaÅ„cy sÄ… "
"niezadowoleni, w mieÅ›cie wybuchajÄ… zamieszki, ktÃ³re przerywajÄ… produkcjÄ™. "
"JeÅ›li mieszkaÅ„cy sÄ… szczÄ™Å›liwi, miasto Å›wiÄ™tuje, co znacznie zwiÄ™ksza jego "
"produkcjÄ™. JeÅ›li ustawiono opcjÄ™ migracji, szczÄ™Å›cie mieszkaÅ„cÃ³w wpÅ‚ywa teÅ¼ "
"na atrakcyjnoÅ›Ä‡ miasta (wiÄ™cej informacji znaleÅºÄ‡ moÅ¼na w sekcji \"Migracja"
"\".)"

#: data/helpdata.txt:751
msgid ""
"Each citizen working the land is either happy, content, unhappy, or angry. "
"The normal state of a working citizen is contentment. However, as your "
"cities grow larger, crowding causes citizens to become unhappy. In the "
"classic rules, each citizen in a city after the fourth will be generated "
"unhappy, instead of content."
msgstr ""
"KaÅ¼dy mieszkaniec pracujÄ…cy wokÃ³Å‚ miasta moÅ¼e byÄ‡ szczÄ™Å›liwy, zadowolony, "
"niezadowolony lub wzburzony. Stanem normalnym pracujÄ…cego mieszkaÅ„ca jest "
"zadowolenie, lecz wraz ze wzrostem miasta, przeludnienie sprawia, Å¼e "
"mieszkaÅ„cy stajÄ… siÄ™ niezadowoleni. W klasycznym zestawie zasad, kaÅ¼dy nowy "
"mieszkaniec w mieÅ›cie o rozmiarze wiÄ™kszym niÅ¼ 4, bÄ™dzie na poczÄ…tku "
"niezadowolony."

#: data/helpdata.txt:757
msgid ""
"If the number of unhappy citizens in a city exceeds the number of happy "
"citizens, the city falls into disorder. A city in disorder produces no food "
"or production surplus, science, or taxes; only luxury production remains. "
"Cities which are in disorder are also easier for enemy agents to incite to "
"revolt. Prolonged disorder under certain governments can lead to a "
"spontaneous national revolution, overthrowing your government."
msgstr ""
"JeÅ›li liczba niezadowolonych mieszkaÅ„cÃ³w jest wiÄ™ksza od liczby szczÄ™Å›liwych "
"mieszkaÅ„cÃ³w, miasto pogrÄ…Å¼a siÄ™ w zamieszkach. Takie miasto nie wytwarza "
"zÅ‚ota, punktÃ³w produkcji, Å¼ywnoÅ›ci, nauki, a jedynie punkty luksusu. "
"Zbuntowane miasto jest teÅ¼ bardziej na podburzanie ze strony wrogich "
"agentÃ³w. PrzedÅ‚uÅ¼ajÄ…ce siÄ™ zamieszki mogÄ… przerodziÄ‡ siÄ™ w rewolucjÄ™, ktÃ³ra "
"obali rzÄ…d."

#: data/helpdata.txt:765
msgid ""
"It should be stressed that only citizens working the land vary in morale -- "
"specialists enjoy enough privilege to remain perpetually content (see the "
"section on Specialists). Thus one solution to the problem of an unhappy "
"citizen is simply to assign that citizen to the role of a specialist. But if "
"cities are ever to work more than four terrain tiles at once, the problem of "
"morale must be confronted more directly."
msgstr ""
"PodkreÅ›liÄ‡ naleÅ¼y, Å¼e jedynie mieszkaÅ„cy pracujÄ…cy poza miastem majÄ… rÃ³Å¼ne "
"poziomy zadowolenia; komicy, poborcy podatkowi i naukowcy to grupy "
"uprzywilejowane, sÄ… wiÄ™c zawsze zadowoleni. Dlatego teÅ¼ jednym rozwiÄ…zaniem "
"problemu niezadowolenia w mieÅ›cie, jest zdjÄ™cie czÄ™Å›ci mieszkaÅ„cÃ³w z pÃ³l "
"poza miastem i przydzielenie im specjalnoÅ›ci. PamiÄ™taj jednak, Å¼e jeÅ›li "
"chcesz, by miasto pracowaÅ‚o na wiÄ™cej niÅ¼ czterech polach jednoczeÅ›nie, "
"naleÅ¼y poszukaÄ‡ innych sposobÃ³w zmniejszania niezadowolenia."

#: data/helpdata.txt:773
msgid ""
"There are many ways of making unhappy citizens content, which does prevent "
"disorder but is without further benefit. Producing happy citizens can "
"balance the effect of unhappy citizens and also bring other benefits."
msgstr ""
"Istnieje wiele sposobÃ³w na uczynienie niezadowolonych mieszkaÅ„cÃ³w "
"zadowolonymi, co zaÅ¼egnuje ryzyko zamieszek, lecz nie przynosi innych "
"korzyÅ›ci. Czynienie mieszkaÅ„cÃ³w szczÄ™Å›liwymi moÅ¼e zrÃ³wnowaÅ¼yÄ‡ wpÅ‚yw osÃ³b "
"niezadowolonych oraz daÄ‡ dodatkowe korzyÅ›ci."

#: data/helpdata.txt:778
msgid ""
"Cities that are sufficiently large celebrate when at least half their "
"citizens are happy and none remain unhappy. The effects of celebration vary; "
"in the classic ruleset, they depend on your government type:"
msgstr ""
"Miasta ktÃ³re urosÅ‚y do odpowiedniego rozmiaru Å›wiÄ™tujÄ…, gdy co najmniej "
"poÅ‚owa mieszkaÅ„cÃ³w jest szczÄ™Å›liwa i nikt nie jest niezadowolony. Efekt "
"Å›wiÄ™towania rÃ³Å¼ni siÄ™ w zaleÅ¼noÅ›ci od ustroju. W klasycznym zestawie zasad:"

#: data/helpdata.txt:782
msgid ""
" - Under Anarchy or Despotism, you will not suffer the normal production "
"penalty for tiles which produce more than 2 points of any resource (food, "
"production, or trade)."
msgstr ""
" - Podczas Anarchii i Despotyzmu nie bÄ™dziesz odczuwaÄ‡ straty na polach "
"tworzÄ…cych wiÄ™cej niÅ¼ 2 punkty dowolnego rodzaju (Å¼ywnoÅ›Ä‡, produkcja, "
"handel)."

#: data/helpdata.txt:786
msgid ""
" - Under Monarchy or Communism, your city will gain the trade bonus of "
"Republican/Democratic governments: 1 bonus trade point in any tile which "
"already produces at least 1 trade."
msgstr ""
" - W Monarchii lub Komunizmie, pola dookoÅ‚a miasta bÄ™dÄ… produkowaÅ‚y tyle "
"punktÃ³w handlu, ile w Demokracji lub Republice, tj. jeden punkt, jeÅ›li "
"wytwarzajÄ… co najmniej jeden punkt."

#: data/helpdata.txt:790
msgid ""
" - Under a Republic or a Democracy, your city will enter \"rapture\": its "
"population will increase by 1 each turn until there is no excess food or "
"until the number of happy citizens is no longer sufficient for celebration. "
"Without rapture, large cities can grow only by struggling to produce a food "
"surplus -- which can be difficult enough -- and then waiting dozens of turns "
"for their granary to fill."
msgstr ""
" - W Republice lub Demokracji, miasto moÅ¼e zaczÄ…Ä‡ Å›wiÄ™towaÄ‡, a populacja "
"wzrasta o jednego mieszkaÅ„ca na turÄ™, o ile nie zabraknie Å¼ywnoÅ›ci lub "
"liczba mieszkaÅ„cÃ³w nie zmniejszy siÄ™ drastycznie, uniemoÅ¼liwiajÄ…c "
"Å›wiÄ™towanie. Miasta, ktÃ³re nie Å›wiÄ™tujÄ… wzrastajÄ… powoli, gdyÅ¼ muszÄ… "
"wyprodukowaÄ‡ nadwyÅ¼ki Å¼ywnoÅ›ci (co moÅ¼e byÄ‡ trudne) i czekajÄ… wiele tur, aÅ¼ "
"napeÅ‚ni siÄ™ spichlerz."

#: data/helpdata.txt:797
msgid ""
"In small empires, as already stated, the fifth citizen in each city is the "
"first unhappy one. As you gain more cities, this limit actually decreases, "
"to simulate the difficulty of imposing order upon a large empire. The "
"precise thresholds depend on government type; see the section on Government "
"for details."
msgstr ""
"W maÅ‚ych paÅ„stwach, jak juÅ¼ powiedziano, piÄ…ty mieszkaniec jest pierwszym, "
"ktÃ³ry staje siÄ™ automatycznie niezadowolony. W miarÄ™ powstawania nowych "
"miast, ten prÃ³g obniÅ¼a siÄ™, lecz wÃ³wczas musisz zmierzyÄ‡ siÄ™ z problemami "
"zwiÄ…zanymi z zarzÄ…dzaniem duÅ¼ym paÅ„stwem. Progi te rÃ³Å¼niÄ… siÄ™ w zaleÅ¼noÅ›ci "
"od ustroju; wiÄ™cej informacji znajdziesz w sekcji \"UstrÃ³j\"."

#: data/helpdata.txt:805
msgid ""
"Thus, you may find that founding or conquering a city triggers widespread "
"disorder across your empire. Continued empire growth may lead to further "
"penalty steps. In empires that grow beyond the point where no citizens are "
"naturally content, angry citizens will appear; these must all be made merely "
"unhappy before any unhappy citizens can be made content, but in all other "
"respects behave as unhappy citizens."
msgstr ""
"MoÅ¼e siÄ™ wiÄ™c zdarzyÄ‡, Å¼e zbudowanie lub podbicie miasta da poczÄ…tek "
"zamieszkom na obszarze caÅ‚ego paÅ„stwa. Dalszy wzrost moÅ¼e powodowaÄ‡ jeszcze "
"wiÄ™cej kÅ‚opotÃ³w. JeÅ›li paÅ„stwo rozroÅ›nie siÄ™ tak bardzo, Å¼e zadowolenie nie "
"bÄ™d15classic ruleset."
msgstr ""
"Luksus uszczÄ™Å›liwia mieszkaÅ„cÃ³w. KaÅ¼de dwa punkty luksusu sprawiajÄ…, Å¼e "
"jeden zadowolony mieszkaniec staje siÄ™ szczÄ™Å›liwy (jeÅ›li nie ma mieszkaÅ„cÃ³wKaÅ¼de miasto otrzymuje z powrotem czÄ™Å›Ä‡ wypracowanych punktÃ³w "
"handlu zamienianych na punkty luksusu zgodnie ze stawkami obowiÄ…zujÄ…cymi w "
"caÅ‚ym paÅ„stwie (zob. sekcja \"Handel\"). Punkty luksusu mogÄ… byÄ‡ teÅ¼ "
"wytwarzane w inny sposÃ³b, na przykÅ‚ad przez komikÃ³w w klasycznym zestawie "
"zasad."

#: data/helpdata.txt:823classicklasycznym zestawie zasad, sÄ… to "
"ÅšwiÄ…tynie i Kolosea. Podobnie dziaÅ‚aÄ‡ mogÄ… cudy. WiÄ™cej informacji znaleÅºÄ‡ "
"moÅ¼na w odpowiednich sekcjach."

#: data/helpdata.txt:82839
msgid ""
"If you are at war with a civilization and some of your citizens are of that "
"nationality, those citizens may also become unhappy."
msgstr ""
"JeÅ›li prowadzisz wojnÄ™ z narodem, z ktÃ³rym identyfikujÄ… siÄ™ niektÃ³rzy "
"mieszkaÅ„cy twoim miast, mogÄ… siÄ™ oni staÄ‡ niezadowoleni."

#: data/helpdata.txt:842
msgid ""
"These forms of unhappiness are distinct from that caused by overcrowding, "
"and cannot be offset by luxuries, or by most city improvements. In the "
"classic ruleset, Police Stations and the Women's Suffrage wonder can offset "
"unhappiness caused by units, and only a few wonders -- such as J.S. Bach's "
"Cathedral -- can offset any kind of unhappiness, even that caused by "
"military or diplomatic tensionklasycznym zestawie zasad, tylko RÃ³wnouprawnienie Kobiet (cud) i "
"Komisariat (budynek) zmniejszajÄ… niezadowolenie spowodowane jednostkami. "
"Tylko nieliczne cudy (np. Katedra J.S. Bacha) mogÄ… zniwelowaÄ‡ kaÅ¼dy rodzaj "
"niezadowolenia, takÅ¼e ten spowodowany napiÄ™ciami militarnymi i "
"dyplomatycznymi."

#: data/helpdata.txt:84956
msgid " Pollution"
msgstr " Zanieczyszczenie"

#: data/helpdata.txt:857667179889
msgid " Plague"
msgstr " Epidemia"

#: data/helpdata.txt:890
msgid "Plague is a ruleset option, and is not enabled in the classic ruleset."
msgstr ""
"Epidemia jest opcjÄ… zestawu zasad i nie jest wÅ‚Ä…czona przy ustawieniach "
"klasycznych."

#: data/helpdata.txt:8938990613
msgid " Migration"
msgstr " Migracja"

#: data/helpdata.txt:914'192431
msgid " - City size."
msgstr " - Rozmiar miasta."

#: data/helpdata.txt:933363943474951'55
msgid " - Trade surplus."
msgstr " - NadwyÅ¼ka handlu."

#: data/helpdata.txt:9575962classicpomocy. (Klasyczny zestaw zasad nie "
"okreÅ›la takich czynnikÃ³w.) "

#: data/helpdata.txt:967'7278
msgid ""
"Several of the details of migration can be changed with the 'mgr_*' server "
"options."
msgstr ""
"NiektÃ³re aspekty migracji moÅ¼na modyfikowaÄ‡ przy pomocy opcji serwera "
"'mgr_*'."

#: data/helpdata.txt:98598999910classic"
"rozgrywce i ktÃ³re czÄ™sto wpÅ‚ywajÄ… na caÅ‚Ä… cywilizacjÄ™. W przeciwieÅ„stwie do "
"zwykÅ‚ych budynkÃ³w, ktÃ³re muszÄ… byÄ‡ wznoszone produkcjÄ… danego miasta, "
"niektÃ³re jednostki z innych miast (Karawany i CiÄ™Å¼arÃ³wki w klasycznym "
"zestawie zasad) mogÄ… \"dokÅ‚adaÄ‡\" punkty zuÅ¼yte na ich produkcjÄ™ do budowy "
"cudu."

#: data/helpdata.txt:1018323849
msgid ""
"Most u52physical nature (the terrain they are 'native' to), by diplomatic "
"obligations (see the section on Diplomacy), and by enemy units (see the "
"section on Zones of Control). The number of movement points consumed may "
"wÅ‚asnoÅ›ciami "
"fizycznymi jednostki (terenem dla niej natywnym), postanowieniami "
"dyplomatycznymi (zob. sekcja \"Dyplomacja\") lub jednostkami wroga (zob. "
"sekcja \"Strefy kontroli\"). Liczba uÅ¼ytych punktÃ³w ruchu zaleÅ¼y od rodzaju "
"terenu (zob. sekcja \"Teren\")."

#: data/helpdata.txt:10606876classicclassicjednostki "
"odzyskujÄ… jeden punkt obraÅ¼eÅ„ na turÄ™. Jednostki umocnione odzyskujÄ… "
"dodatkowy punkt na turÄ™. Jednostka stacjonujÄ…ca w mieÅ›cie odzyskuje. Jednostki stacjonujÄ…ce w bazach mogÄ… odzyskiwaÄ‡ wiÄ™cej "
"punktÃ³w obraÅ¼eÅ„ (taki efekt majÄ… na przykÅ‚ad fortece w klasycznym zestawie "
"zasad). Podobny efekt majÄ… teÅ¼ niektÃ³re cudy (np. ONZ w klasycznym zestawie "
"zasad). JeÅ›li uszkodzona jednostka byÅ‚a wartowana, zostanie aktywowana po "
"odzyskaniu wszystkich punktÃ³w obraÅ¼eÅ„."

#: data/helpdata.txt:1089classic rules) it will "
"lose tychklasycznym) jednostka "
"traci czÄ™Å›Ä‡ lub caÅ‚oÅ›Ä‡ doÅ›wiadczenia."

#: data/helpdata.txt:1107
msgid ""
"In standard combat, when one unit attacks another unit, either the attacker "
"will be destroyed, or the defender will be destroyed -- never both (unless "
"the attacker was a missile). (Bombardment, in rulesets which have it, works "
"rather differently: the attacker sustains no damage, and the defender cannot "
"be completely destroyed.)"
msgstr ""
"W standardowych okolicznoÅ›ciach gdy jednostka atakuje innÄ… jednostkÄ™, jedna "
"z nich zostanie zniszczona (lecz nigdy obie na raz, chyba Å¼e jednostkÄ… "
"atakujÄ…cÄ… jest pocisk). (JeÅ›li zestaw zasad przewiduje bombardowanie, dziaÅ‚a "
"ono nieco inaczej: jednostka atakujÄ…ca nie odnosi Å¼adnych obraÅ¼eÅ„, a "
"jednostka broniÄ…ca siÄ™ nie moÅ¼e zostaÄ‡ caÅ‚kowicie zniszczona.)"

#: data/helpdata.txt:1113
msgid "The outcome of combat depends on several factors, including chance."
msgstr "Wynik starcia zaleÅ¼y od wielu czynnikÃ³w, rÃ³wnieÅ¼ od przypadku."

#: data/helpdata.txt:1115
msgid ""
"The description below is for the classic ruleset, but the principles are "
"similar for any ruleset.klasycz02225
msgid ""
" - Some rulesets (but not the classic rules) have 'tired attacks': a unit "
"that attacks with less than a full movement point will have its strength "
"proportionally reduced."
msgstr ""
" - NiektÃ³re zestawy zasad (lecz nie klasyczny) przewidujÄ… 'zmÄ™czone ataki': "
"jeÅ›li atakujÄ…ca jednostka zuÅ¼yÅ‚a wczeÅ›niej czÄ™Å›Ä‡ punktÃ³w ruch, jej siÅ‚a jest "
"proporcjonalne niÅ¼sza."

#: data/helpdata.txt:1129143740
msgid " - Ruleset-specific bonuses are applied:"
msgstr " - Zmiany wynikajÄ…ce z zestawu zasad:"

#: data/helpdata.txt:1142
msgid ""
"   - The defender's strength is doubled if it is a Pikeman unit defending "
"konna."

#: data/helpdata.txt:1145
msgid ""
"     okrÄ™t O  69
msgid ""
"If, after these modifications, the attacker has a strength of 0, it "
"automatically loses.ulega on "
"zniszczeniu. W przeciwnym wypadku, jeÅ›li siÅ‚a broniÄ…cego siÄ™ spadnie do "
"zera, to ulega on zniszczeniu."

#: data/helpdata.txt:117357814. W199In the classicsbieÅ„stwo uzyskania statusu weterana "
"zwiÄ™ksza siÄ™ o poÅ‚owÄ™."

#: data/helpdata.txt:120407may be destroyed along with the "
"defender. (This can be changed with the 'killstack' server option.) (Zachowanie "
"to moÅ¼na zmieniÄ‡ przy pomocy opcji serwera 'killstack'.)21617212630334455
msgid " Combat example 2"
msgstr " PrzykÅ‚ad starcia 2"

#: data/helpdata.txt:1256616470737628729701
msgid ""
"Zones of control are only enforceable on some terrain -- in the classic "
"rules, only on land tiles. When ZOC applies, the general rule is that a unit "
"which is adjacent to an enemy occupied tile cannot move directly to another "
"tile which is also adjacent to an enemy occupied tile. An enemy occupied "
"tile is one with a foreign unit of a type that imposes ZOC, unless you have "
"an Alliance pact with that nation. Adjacency means any of the eight tiles "
"surrounding a unit for rectangular grids, or six tiles for hexagonal grids."
msgstr ""
"Strefy kontroli dziaÅ‚ajÄ… tylko na niektÃ³rych terenach -- w klasycznym "
"zestawie zasad, tylko na polach lÄ…dowych. Gdy strefy kontroli obowiÄ…zujÄ…, "
"oPole zajÄ™te przez wroga to pole "
"zajÄ™te przez obcÄ… jednostkÄ™ ustanawiajÄ…cÄ… strefÄ™ kontroli, chyba Å¼e jesteÅ› w "
"sojuszu z narodem tej jednostki. KaÅ¼de pole ma 8 (na mapach prostokÄ…tnych) "
"10
msgid ""
"In the following special cases, units can move regardless of ZOC:\n"
"- A unit moving directly into or out of a city.\n"
"- A unit moving onto a tile already occupied by a friendly unit.\n"
"- A unit moving to or from a terrain where ZOC cannot be enforced; for "
"instance, in the classic rules, a land unit disembarking from a boat which "
"is on an ocean tile.\n"
"- A unit type which explicitly ignores ZOC, such as Diplomats and Spies in "
"the classic rulesprzemieszcza siÄ™ po terenie, na ktÃ³rym nie moÅ¼na ustanowiÄ‡ "
"strefy kontroli; na przykÅ‚ad, gdy przy klasycznym zestawie zasad jednostka "
"jest wyÅ‚adowywana na lÄ…d ze statku na polu oceanicznym.\n"
"- jednostka z definicji ignoruje strefy kontroli (np. Dyplomata lub Szpieg w "
"klasycznym zestawie zasad)."

#: data/helpdata.txt:1319
msgid "Notes:"
msgstr "Uwagi:"

#: data/helpdata.txt:1321
msgid "- ZOC does not restrict unit attacks, only movement."
msgstr ""
"- Strefa kontroli nie ogranicza moÅ¼liwoÅ›ci atakowania, a jedynie ruchy."

#: data/helpdata.txt:1323
msgid ""
"- Units may only impose ZOC when they are on terrain that supports it. Thus, "
"Units that are not native to terrain effectively cannot impose ZOC except "
"for the special case where they are in a city."
msgstr ""
"- Jednostki mogÄ… ustanawiaÄ‡ strefy kontroli jedynie na terenie, ktÃ³re je "
"umoÅ¼liwia. Tak wiÄ™c jednostki na terenie nie natywnym dla siebie ustanawiajÄ… "
"strefy kontroli jedynie w specjalnych przypadkach, czyli gdy znajdujÄ… siÄ™ w "
"mieÅ›cie."

#: data/helpdata.txt:1327
msgid ""
msgstr ""
"- Wrogie miasto traktowane jest jak pole zajÄ™te przez wroga, jeÅ›li znajdujÄ… "
"siÄ™ w nim jakieÅ› jednostki, lecz nie dzieje siÄ™ tak, jeÅ›li miasto jest "
"puste. (ObowiÄ…zujÄ… tu zasady takie same, jak przy kaÅ¼dym innym polu.)"

#: data/helpdata.txt:13314245
msgid ""
"In the classic rules, your start out ruling your civilization through "
"Despotism. As your technology improves, you can select other forms of "
"government (listed below). In order to change your form of government, you "
"must start a revolution. This will cause your civilization to undergo a "
"period of Anarchy (lasting 1-5 turns); at the end of this time, you will be "
"able to choose your new government."
msgstr ""
"W klasycznym zestawie zasad, twoim poczÄ…tkowym ustrojem jest Despotyzm. W "
"miarÄ™ rozwoju nauki moÅ¼esz wybieraÄ‡ inne typy rzÄ…dÃ³w (podane poniÅ¼ej). Aby "
"zmieniÄ‡ system rzÄ…dÃ³w, musisz rozpoczÄ…Ä‡ rewolucjÄ™, ktÃ³ra wprowadza anarchiÄ™ "
"w paÅ„stwie (na okres 1-5 tur), po ktÃ³rej bÄ™dziesz mÃ³gÅ‚ wybraÄ‡ nowy ustrÃ³j."

#: data/helpdata.txt:135359rozwiniÄ™tego handlu, ktÃ³ry jest Å‚atwiejszy do "
"osiÄ…gniÄ™cia podczas Republiki czy Demokracji. RozwaÅ¼ wprowadzenie tych "
"ustrojÃ³w najszybciej jak to moÅ¼liwe, gdyÅ¼ odkrycia na poczÄ…tku gry mogÄ… daÄ‡ "
"ci przewagÄ™ 72
msgid " Civil War"
msgstr " Wojna Domowa"

#: data/helpdata.txt:1373
msgid ""
"Civil war is devastating to any empire. In rulesets with civil war, it is "
"triggered by the loss of your capital. Up to half of your cities will rebel "
"and declare allegiance to a new (AI) leader, who will loot half of your "
"treasury and retain all of your scientific advances."
msgstr ""
"Wojna domowa potrafi zniszczyÄ‡ kaÅ¼de imperium. W zestawach zasad ktÃ³re jÄ… "
"dopuszczajÄ…, spowodowana jest utratÄ… stolicy. PoÅ‚owa miast odÅ‚Ä…cza siÄ™ od "
"imperium i deklaruje przymierze z nowym graczem (AI), ktÃ³ry otrzymuje poÅ‚owÄ™ "
"skarbca i wszystkie odkrycia naukowe."

#: data/helpdata.txt:1379382
msgid ""
"The capture of your capital does not always lead to civil war.388pod tym wzglÄ™dem lepsze od ustrojÃ³w "
"despotycznych."

#: data/helpdata.txt:1392
msgid ""
"The number of cities an empire needs before it can erupt into civil war is "
"by default 10. That is, empires with fewer than 10 cities are immune from "
"civil war. However, this is a server option ('civilwarsize'), and may vary "
"upwards from a serwera "
"('civilwarsize'), ktÃ³rej najniÅ¼sza moÅ¼liwa wartoÅ›Ä‡ to 6."

#: data/helpdata.txt:140105081521284448r agents can "
"steal advances; wonders can provide you with technology; and another player "
"might grant technology in the terms of a pact. But otherwise advances must "
"gÄ… jÄ… wykraÅ›Ä‡ twoi agenci "
"lub daÄ‡ niektÃ³re cudy, moÅ¼esz teÅ¼ otrzymaÄ‡ odkrycie od innego gracza na mocy "
"paktu dyplomatycznego. W przeciwnym razie, musisz dokonywaÄ‡ odkryÄ‡ wÅ‚asnymi "
"siÅ‚ami."

#: data/helpdata.txt:1455
msgid ""
"Most technology progress comes from trade (see the Trade section) and, in "
"the classicklasycz60classic rules), "
"some of it may be diverted to maintain expertise in existing technologies; "
"the "
"research cost of all advances known to you. The state of advancement at "
"which you start paying this upkeep may depend on factors such as your "
"government type. If research output drops below that required for upkeep, "
"your civilization will forget an advance, requiring it to be researched "
"klasycz70483to be "
"disabled on the server.)"
msgstr ""
"WyÅ›cig Kosmiczny jest drugÄ…, obok pokonania wszystkich graczy, moÅ¼liwoÅ›ciÄ… "
"wygrania rozgrywki. JeÅ›li twoja rakieta dotrze jako pierwsza na Alfa "
"Centauri, rozgrywka koÅ„czy siÄ™, a ty wygrywasz. (WyÅ›cig Kosmiczny moÅ¼na "
"wyÅ‚Ä…czyÄ‡ zmieniajÄ…c odpowiedniÄ… opcjÄ™ serwera.)"

#: data/helpdata.txt:1488
msgid ""
"In the classic rules, before you can build spaceship parts, the Apollo "
"Program wonder must have been built by any player. You also need specific "
"technologies to build the different spaceship parts: see the help texts for "
"Space Structural, Space Component, and Space Module, under City "
"Improvements. (If there are no help texts for these items, it probably means "
"the 'spacerace' server option is off for your game.)"
msgstr ""
"W klasycznym zestawie zasad zanim bÄ™dziesz mÃ³gÅ‚/a rozpoczÄ…Ä‡ budowÄ™ Rakiety, "
"jeden z graczy musi zbudowaÄ‡ cud Projekt Apollo. Do budowy poszczegÃ³lnych "
"elementÃ³w Rakiety potrzebne sÄ… odpowiednie technologie: zobacz pomoc dla "
"\"Å�Ä…cznik Rakiety\", \"NapÄ™d Rakiety\" i \"ModuÅ‚ Rakiety\" w sekcji \"Budynki"
"\". (JeÅ›li nie ma tych sekcji w Pomocy, prawdopodobnie WyÅ›cig Kosmiczny "
"zostaÅ‚ wyÅ‚Ä…czony przy pomocy opcji serwera.)"

#: data/helpdata.txt:1496010508earlier. "
"20"

#: data/helpdata.txt:1524
msgid ""
"Nations are distinguished by their flags, leaders and city names; in the "
"classic rules they are identical in all other aspects and play by the same "
"rules, but other rules may have nation-specific behavior."
msgstr ""
"Narody rÃ³Å¼niÄ… siÄ™ flagami, przywÃ³dcami i nazwami miast. W domyÅ›lnym zestawie "
"zasad pod kaÅ¼dym innym wzglÄ™dem narody sÄ… identyczne, lecz w innych "
"zestawach zasad niektÃ³re narody mogÄ… zachowywaÄ‡ siÄ™ w szczegÃ³lny sposÃ³b."

#: data/helpdata.txt:153542506407193045586867569169904253440515760637073783786789794798000713¾À †  †  ‚EÖ$€Ï ‚[ ‚ ‚‚]‚ �N„e‚ �(†5‚ �`‡_€d ‚=Š#‚ ÄRŒb€ƒ) ƒKÒu‚ ‡4ÖB� ˆ!Ýw‚ �æ‚ �ç4‚ �èQ‚ �ém‚ � ë‚ �ì-‚ �íL‚ �îm‚ �ð‚ �ñ*¹ hð@‚ �óf· eò~ƒ �"ö· eò~ƒ �ø^ƒ �ùzƒ �û‚ �ü)³ gð@ƒ �þb‚ �ÿ~‚ ���‚ ��‚@‚ ��ƒW‚ �!�„x‚ ��†‚ ��‡7‚ ��ˆT‚ ��‰u‚ ��‹‚ [�Œ6� y��‚ �K�Ž� �s��Y€^ �f�’*ƒ „f�”ƒ …�˜|ƒ �E�žƒ �u�ŸV‚ „­H�¡Md "
"'color' in blue on a yellow background."
msgstr ""
"* Znaczniki kolorÃ³w:\n"
"Wersja peÅ‚na: '[color] ... [/color]' \n"
"Wersja skrÃ³cona: '[c] ... [/c]'\n"
"SkrÃ³t klawiszowy: Ctrl-C (musisz teÅ¼ wybraÄ‡ kolor na pasku powyÅ¼ej wpisu)\n"
"Pierwszy znacznik koloru wymaga co najmniej jednego parametru:\n"
"- 'foreground' (wersja skrÃ³cona 'fg'): angielska nazwa koloru czcionki (np. "
"'red') lub wartoÅ›Ä‡ heksadecymalna (np. #3050b2 lub #35b).\n"
"- 'background' (wersja skrÃ³cona 'bg'): tak jak powyÅ¼ej.\n"
"PrzykÅ‚ad: '[c fg=\"blue\" bg=\"yellow\"]kolor[/c]' wyÅ›wietli sÅ‚owo \"kolor\" "
"niebieskÄ… czcionkÄ… na Å¼Ã³Å‚tym tle."

#: data/helpdata.txt:1826
msgid ""
"* Getting italic:\n"
"Full name sequence: '[italic] ... [/italic]'\n"
"Abbreviation sequence: '[i] ... [/i]'\n"
"Short cut in the entry: Ctrl-I\n"
"Example: '[i]italic[/i]' will display the word 'italic' in italic style."
msgstr ""
"* Znaczniki kursywy:\n"
"Wersja peÅ‚na: '[italic] ... [/italic]'\n"
"Wersja skrÃ³cona: '[i] ... [/i]'\n"
"SkrÃ³t klawiszowy: Ctrl-I\n"
"PrzykÅ‚ad: '[i]kursywa[/i]' wyÅ›wietli sÅ‚owo \"kursywa\" czcionkÄ… pochyÅ‚Ä…."

#: data/helpdata.txt:1832
msgid ""
"* Getting strikethrough:\n"
"Full name sequence: '[strike] ... [/strike]'\n"
"Abbreviation sequence: '[s] ... [/s]'\n"
"Short cut in the entry: Ctrl-S\n"
"Example: '[s]strikethrough[/s]' will display the word 'strikethrough' with a "
"strike."
msgstr ""
"* Znaczniki przekreÅ›lenia:\n"
"Wersja peÅ‚na: '[strike] ... [/strike]'\n"
"Wersja skrÃ³cona: '[s] ... [/s]'\n"
"SkrÃ³t klawiszowy: Ctrl-S\n"
"PrzykÅ‚ad: '[s]przekreÅ›lenie[/s]' wyÅ›wietli sÅ‚owo \"przekreÅ›lenie\" czcionkÄ… "
"przekreÅ›lonÄ…."

#: data/helpdata.txt:1839
msgid ""
"* Getting underline:\n"
"Full name sequence: '[underline] ... [/underline]'\n"
"Abbreviation sequence: '[u] ... [/u]'\n"
"Short cut in the entry: Ctrl-U\n"
"Example: '[u]underlined[/u]' will display the word 'underlined' with an "
"underline."
msgstr ""
"* Znaczniki podkreÅ›lenia:\n"
"Wersja peÅ‚na: '[underline] ... [/underline]'\n"
"Wersja skrÃ³cona: '[u] ... [/u]'\n"
"SkrÃ³t klawiszowy: Ctrl-U\n"
"PrzykÅ‚ad: '[u]podkreÅ›lenie[/u]' wyÅ›wietli sÅ‚owo \"podkreÅ›lenie\" czcionkÄ… "
"podkreÅ›lonÄ…."

#: data/helpdata.txt:1846
msgid ""
"* Getting city links:\n"
"Full name sequence: '[link target=\"city\"] ... [/link]'\n"
"Abbreviation sequence: '[l tgt=\"city\"] ... [/l]'\n"
"Short cut: Control-Alt-Right-click on a city on the map.\n"
"The 'id' parameter must be set to the id of the city you are pointing.\n"
"An optional 'name' parameter can be set to bind the city name in the case "
"the destination users don't know this city on their map.\n"
"This expression can also be started and finished within the same pair of "
"brackets, like '[link target=\"city\" id=121 /]' (note the slash at the "
"end).\n"
"Examples: '[l tgt=\"city\" id=65]city[/l]' will make the word 'city' "
"clickable and pointing to the city id 65.\n"
"'[l tgt=\"city\" id=65 name=\"noname\" /]' will display the name of the city "
"id 65 if known, else, the word 'noname'."
msgstr ""
"* Znaczniki linkÃ³w miast:\n"
"Wersja peÅ‚na: '[link target=\"city\"] ... [/link]'\n"
"Wersja skrÃ³cona: '[l tgt=\"city\"] ... [/l]'\n"
"SkrÃ³t klawiszowy: Ctrl-Alt-prawy przycisk myszy i klikniÄ™cie na miasto na "
"mapie.\n"
"Potrzebny jest teÅ¼ parametr 'id' zawierajÄ…cy identyfikator miasta, na ktÃ³re "
"wskazujesz.\n"
"Dodatkowo nazwie miasta przypisaÄ‡ moÅ¼na parametr 'name' w przypadku, gdy "
"adresat nie widzi tego miasta na mapie.\n"
"WyraÅ¼enie to moÅ¼na rozpoczÄ…Ä‡ i zakoÅ„czyÄ‡ w jednym znaczniku, np. '[link "
"target=\"city\" id=121 /]' (zwrÃ³Ä‡ uwagÄ™ na ukoÅ›nik przed ostatnim "
"nawiasem).\n"
"PrzykÅ‚ady: '[l tgt=\"city\" id=65]miasto[/l]' wyÅ›wietli sÅ‚owo \"miasto\" w "
"formie klikalnego linku do miasta o identyfikatorze 65.\n"
"'[l tgt=\"city\" id=65 name=\"bezimienne\" /]' wyÅ›wietli nazwÄ™ miasta o "
"identyfikatorze 65, jeÅ›li jest ono znane adresatowi; w przeciwnym razie "
"wyÅ›wietli siÄ™ sÅ‚owo \"bezimienne\"."

#: data/helpdata.txt:1861
msgid ""
"* Getting tile links:\n"
"Full name sequence: '[link target=\"tile\"] ... [/link]'\n"
"Abbreviation sequence: '[l tgt=\"tile\"] ... [/l]'\n"
"Short cut: Control-Alt-Right-click on a tile without city on the map.\n"
"The 'x' and 'y' parameters must be set to the tile location you are "
"pointing.\n"
"This expression can also be started and finished within the same pair of "
"brackets, like '[link target=\"tile\" x=5 y=36 /]' (note the slash at the "
"end).\n"
"Example: '[l tgt=\"tile\" x=17 y=3]this tile[/l]' will make the string 'this "
"tile' clickable and pointing to the tile (17, 3)."
msgstr ""
"* Znaczniki linkÃ³w pÃ³l:\n"
"Wersja peÅ‚na: '[link target=\"tile\"] ... [/link]'\n"
"Wersja skrÃ³cona: '[l tgt=\"tile\"] ... [/l]'\n"
"SkrÃ³t klawiszowy: Ctrl-Alt-prawy przycisk myszy i klikniÄ™cie na pole bez "
"miasta.\n"
"Potrzebne sÄ… teÅ¼ parametry 'x' i 'y' zawierajÄ…ce wspÃ³Å‚rzÄ™dne pola, na ktÃ³re "
"wskazujesz.\n"
"WyraÅ¼enie to moÅ¼na rozpoczÄ…Ä‡ i zakoÅ„czyÄ‡ w jednym znaczniku, np. '[link "
"target=\"tile\" x=5 y=36 /]' (zwrÃ³Ä‡ uwagÄ™ na ukoÅ›nik przed ostatnim "
"nawiasem).\n"
"PrzykÅ‚ad: '[l tgt=\"tile\" x=17 y=3]to pole[/l]' wyÅ›wietli sÅ‚owa \"to pole\" "
"w formie klikalnego linku wiodÄ…cego do pola o wspÃ³Å‚rzÄ™dnych (17, 3)."

#: data/helpdata.txt:1873
msgid ""
"* Getting unit links:\n"
"Full name sequence: '[link target=\"unit\"] ... [/link]'\n"
"Abbreviation sequence: '[l tgt=\"unit\"] ... [/l]'\n"
"Short cut: Shift-Control-Alt-Right-click on a unit on the map.\n"
"The 'id' parameter must be set to the id of the unit you are pointing to.  "
"An optional 'name' parameter can be set to bind the unit name in the case "
"the destination users don't know this unit on their map.\n"
"This expression can also be started and finished within the same pair of "
"brackets, like '[link target=\"unit\" id=109 /]' (note the slash at the "
"end).\n"
"Examples: '[l tgt=\"unit\" id=235]unit[/l]' will make the word 'unit' "
"clickable and pointing to the unit id 235.\n"
"'[l tgt=\"unit\" id=235 name=\"Warrior\" /]' will display the name of the "
"unit id 235 if known, else, the word 'Warrior'."
msgstr ""
"* Znaczniki linkÃ³w jednostek:\n"
"Wersja peÅ‚na: '[link target=\"unit\"] ... [/link]'\n"
"Wersja skrÃ³cona: '[l tgt=\"unit\"] ... [/l]'\n"
"SkrÃ³t klawiszowy: Ctrl-Alt-prawy przycisk myszy i klikniÄ™cie na jednostkÄ™ na "
"mapie.\n"
"Potrzebny jest teÅ¼ parametr 'id' zawierajÄ…cy identyfikator jednostki, na "
"ktÃ³rÄ… wskazujesz.\n"
"Dodatkowo, jednostce przypisaÄ‡ moÅ¼na parametr 'name' w przypadku, gdy "
"adresat nie widzi tej jednostki na mapie.\n"
"WyraÅ¼enie to moÅ¼na rozpoczÄ…Ä‡ i zakoÅ„czyÄ‡ w jednym znaczniku, np. '[link "
"target=\"unit\" id=109 /]' (zwrÃ³Ä‡ uwagÄ™ na ukoÅ›nik przed ostatnim "
"nawiasem).\n"
"PrzykÅ‚ady: '[l tgt=\"unit\" id=235]jednostka[/l]' wyÅ›wietli sÅ‚owo \"jednostka"
"\" jako klikalny link do jednostki o identyfikatorze 235.\n"
"'[l tgt=\"unit\" id=235 name=\"Wojownik\" /]' wyÅ›wietli nazwÄ™ jednostki o "
"identyfikatorze 235, jeÅ›li jest ona znana adresatowi; w przeciwnym razie "
"wyÅ›wietli siÄ™ sÅ‚owo \"Wojownik\"."

#: data/helpdata.txt:1888
msgid ""
"Of course, the different escape sequences can be combined in the same "
"sentence, like '[i][c fg=\"blue\"]this [b]is [s]funny[c bg=\"green\"] [u]to[/"
"i] test[/b] this[/s] [/c]new[/u] feature[/c]'."
msgstr ""
"Rzecz jasna moÅ¼na Å‚Ä…czyÄ‡ rÃ³Å¼ne rodzaje znacznikÃ³w w jednym zdaniu, np. '[i]"
"[c fg=\"blue\"]fajnie [b]jest [s]mÃ³c[c bg=\"green\"] [u]pobawiÄ‡[/i] siÄ™[/b] "
"tym[/s] [/c]nowym[/u] usprawnieniem[/c]'."

#: data/helpdata.txt:1896
msgid ""
"The worklist editor is used to edit both worklists for each city (from the "
"city dialog) and global worklists. Using this editor you can create lists "
"specifying what to build in the turns to come."
msgstr ""
"Edytor planu prac jest uÅ¼ywany do edycji planu prac w mieÅ›cie (w oknie "
"dialogowym miasta) oraz do edycji planÃ³w globalnych. DziÄ™ki niemu moÅ¼esz "
"definiowaÄ‡ kolejnoÅ›Ä‡ budowania elementÃ³w."

#: data/helpdata.txt:1900
msgid ""
"To add an item to the worklist, double-click the desired item in the list of "
"available items. You can also press the Help button to get help on the "
"selected item. Pressing Help with no item selected will display this page."
msgstr ""
"Aby dodaÄ‡ element do planu prac, kliknij dwukrotnie na wybrany element. "
"NaciskajÄ…c przycisk 'Pomoc' otrzymasz pomoc na temat wybranego elementu. "
"JeÅ›li nie jest wybrany Å¼aden element, zostanie wyÅ›wietlona ta oto strona."

#: data/helpdata.txt:1904
msgid ""
"To remove an item from the worklist simply double-click the item to remove. "
"Use the buttons below the worklist to move items up and/or down in the list."
msgstr ""
"Aby usunÄ…Ä‡ element z planu, kliknij dwukrotnie na wybrany element. Aby "
"zmieniÄ‡ kolejnoÅ›Ä‡ elementÃ³w, uÅ¼yj przyciskÃ³w [GÃ³ra]/[DÃ³Å‚] obok listy."

#: data/helpdata.txt:1907
msgid ""
"Keyboard shortcuts: Home to focus the worklist, End to focus the available "
"list, Up/Down arrows to select previous/next item in worklist or available "
"list, PageUp/Down to move items up/down in the worklist, Insert to insert "
"items from the available list into the worklist and Delete to delete the "
"selected item from the worklist."
msgstr ""
"SkrÃ³ty klawiszowe: [Home] aktywuje plan wykonywanych prac, [End] aktywuje "
"listÄ™ dostÄ™pnych elementÃ³w, [GÃ³ra]/[DÃ³Å‚], [Page Up]/[Page Down] sÅ‚uÅ¼Ä… do "
"poruszania siÄ™ po listach. [Insert] dodaje element do planu. [Delete] usuwa "
"element."

#: data/helpdata.txt:1913
msgid ""
"If you want to buy the unit that's first on the list, you can do that from "
"the City Overview window."
msgstr ""
"JeÅ¼eli chcesz kupiÄ‡ jednostkÄ™, ktÃ³ra znajduje siÄ™ na szczycie listy moÅ¼esz "
"to zrobiÄ‡ w zakÅ‚adce 'OgÃ³lne' w oknie dialogowym miasta."

#: data/helpdata.txt:1920
msgid ""
"Freeciv supports several local languages.  See the Native Language Support "
"section of the README file for instructions on how to use one of these "
"languages.\n"
"\n"
"First, check whethe2934505461
msgid "  Present administrators: "
msgstr "  Obecni administratorzy: "

#: data/helpdata.txt:226873with an additional veteran level (this is cumulative with any Barracks "
"building in a city; with both, units are created as Hardened)."
msgstr ""
"Wszystkie nowe jednostki lÄ…dowe stworzone na tym samym kontynencie dostajÄ… "
"pierwszy poziom doÅ›wiadczenia (Å‚Ä…czy siÄ™ z kaÅ¼dym rodzajem Koszar w mieÅ›cie; "
"jeÅ›li miasto ma Koszary, jednostka ma poziom \"doÅ›wiadczona\")."

#: data/multiplayer/buildings.ruleset:16871047779818385878991939597
msgid "?team name:Burgundy"
msgstr "?team name:Burgund99501
msgid "?team name:Silver"
msgstr "?team name:Srebrn503505
msgid "?team name:Fuchsia"
msgstr "?team name:Fuksj5075095111315
msgid "?team name:Mint"
msgstr "?team name:MiÄ™t5171921232527293133353739681892
msgid "Theory of Evolution"
msgstr "Teoria Ewolucji"

#: data/multiplayer/techs.ruleset:79941142921121450Äà †  †  �m� s€ÑB „J €…v ZŠ@€�m �Œ5‚ Y�<‚ ‡Ž€�5 y–S€†2 S�~ƒ nžT€t É 6€m �7ê:‚ �eës‚ �híZ€�~ ƒñ@‚ ‚ôP€^ `ø-‚ ƒù‚ ‚jü#€o bÿ|‚ ��€`‚ �C��n‚ �#�ƒ3ƒ ��„Y€a ƒ�†@ƒ z�‰U€� ��‹T‚ �)�Œi� �[�Ž‚ ���p� ���x� t�‘|� �1�’q� �(�”#€i ��–4� ��—7‚ ~�˜>˜ E�¦=Ž L�µ|€�= ��£'š W�ž8 �#�Ÿ€b ��ÒR€‚ �	��-‚ Y� 9Ž �1�¡!€O ��£'€�F D�¿|‚ Z�¦<ƒ I�µ}™ D�¿|ƒ S�¨? �(�©ƒ I�¨?€�. ]�ª>ƒ K�µ}€R S�ª>€�0 V�¬< �%�­ƒ L�¬<€t E�¿| L�°:– �"�±€�k l�²€` ��³a @�²@€�8 Z�´4ƒ ‚�µ€�X D�¿|€e K�µ}€�G K�µ}€f Z�¹/ �2�º
ƒ …�»?ƒ „}�ÀCƒ ‚�Ç[€‚ b�Éqƒ K�µ}Š T�Í:ƒ X�Éq€v D�¿|€e I�µ} _�Í/€�M D�¿|€e I�µ} `�Ï=€�N D�¿|€�1 f�Ó%ƒ t�Ôƒ ��Õƒ ��Ö$š ��×\ƒ ��Øuƒ s�Ù}„ ‚{�Út€� ��Þz„ �/�à„ �O�á9„ ‚{�ãƒ �)�æ
ƒ �ç6ƒ j�è8ƒ ��é%ƒ t�ê+ƒ ��ë"ƒ c�ì7ƒ }�íƒ q�îƒ �0�ïƒ �x�ðDƒ ��ò?„ ‚.�óR„ ‚;�ö¿ P�ö?Ÿ U�÷.¥ ‚%�úg„ ‚.�ý„ �p�ÿB„ �&‚�6„ ‚ ‚‚`„ ‚‚„d„ �w‚†uƒ ]‚ˆoƒ L‚�4€Y p‚Š$€�7 Y‚‹v€d �‚ŽX‚ �g‚�l‚ �<‚‘U� �‚“� �1‚”� �‚•J� �‚–_� �‚—t� {‚™� �^‚š� �‚›f� �‚œu‚ q‚�‚ �$‚žr� �G‚ €I �‚¢'‚ �‚£F� �#‚¤\� �z‚¦ €A g‚¨;� �>‚©#€A �!‚«"€�7 �J‚­z€�: �6‚°~€I {‚²}ƒ �Y‚³{€A �,‚¶€I �3‚¸
‚ C‚¹?€j �'‚ºl€G �6‚¼Z€I �‚¾Y‚ ËM‚¿sŒ fƒ�/´ �ƒ�� �ƒŽ.‚ ‚;ƒ�@� \ƒ‘|� zƒ’Y� †+ƒ“T� Vƒš ‚ rƒšX� †ƒ›K€X �$ƒ¢2€\ lƒ¤2‚ „|ƒ¥ €\ jƒªx� qƒ«c� „ƒ¬U€T �Dƒ±,� Rƒ²q� �ƒ³D� xƒ´[� �ƒµT� ‡$ƒ¶h� ~ƒ¾� �ƒ¿� cƒ¶h †ƒÁ
€a UƒÇo� cƒ¶h �NƒÉ(� iƒÊw� �'ƒËa� ˆvƒÍ	� �:ƒÖ � ‚ƒ×;� �ƒÙA² Fƒì|² „ƒÛp� jƒßs� �$ƒà^‚ ƒzƒâ� bƒå� �ƒæb‚ ƒkƒçy� jƒëe� �ƒìP‚ ƒnƒíp� bƒñ_� �ƒòB‚ ƒbƒóY� rƒ÷<� �ƒø/ƒ ƒpƒùQ� �ƒýB� �1ƒþE‚ …<ƒÿx� ‚„…5� �„‡R� ’M„ˆZ� �X„›(� �!„�� i„ž#� „„Ÿ� �M„£‚ �„¤k� ƒo„¥m€Z �„ª6� ˆO„«G€O � „´e� ‡_„µf� �>„½F€` �8„¿d� d„Ï€L ƒ„ÐM€P i„Ô)� ‚„Õ‚ f„×,€W †„Øi� n„Þn� q„ß]� †'„àO� e„æw€Y ‚H„è5� N„ê~� �+„ëM� P„ìy� �„íJƒ l„îf� …g„ïS� �h„õ;� �r„÷$€L �„ùb� „„úh� ‚v„ÿ� |…�y� �1…‚v� t…“(� w…”� ƒS…•� ‚N…˜i‚ �	…›9� �)…œC� š…�mhe beginning you\n"
"started as a Despotism, a very inefficient form of government.  Later\n"
"government options will give you some choice of whether your\n"
"civilization is to be a peaceful trading nation or a conquering\n"
"juggernaut.  Each has advantages.\n"
"\n"
"For now, you probably want to switch straight into Republic.  In the\n"
"Civilization menu, go to the Government submenu and choose\n"
"Republic.  Yes you want a revolution!  Changing governments means\n"
"going through a few turns of anarchy, so it is not without cost.\n"
"However Republic is a substantially better form of government\n"
"than Despotism so the investment will soon pay off."
msgstr ""
"Twoi naukowcy zakoÅ„czyli prace nad RepublikÄ…. Technologia ta jest\n"
"wyjÄ…tkowo uÅ¼yteczna, poniewaÅ¼ pozwala zmieniÄ‡ ustrÃ³j. UstrÃ³j twojego\n"
"paÅ„stwa jest niezwykle waÅ¼ny, gdyÅ¼ wpÅ‚ywa na rozwÃ³j cywilizacji. Na samym\n"
"poczÄ…tku, twÃ³j ustrÃ³j to Despotyzm - bardzo nieefektywny sposÃ³b rzÄ…dzenia.\n"
"PÃ³Åºniej dostÄ™pne bÄ™dÄ… takÅ¼e inne ustroje, a wybÃ³r jednego z nich pozwoli ci\n"
"zdecydowaÄ‡, czy chcesz mieÄ‡ narÃ³d pokojowo nastawionych handlarzy czy\n"
"agresywnych wojownikÃ³w. Obie opcje majÄ… swoje zalety.\n"
"\n"
"Teraz zapewne zechcesz zmieniÄ‡ ustrÃ³j na RepublikÄ™. WejdÅº do menu\n"
"\"Cywilizacja\", a potem do podmenu \"UstrÃ³j\" i wybierz tÄ™ formÄ™ rzÄ…dÃ³w.\n"
"Tak, rozpoczynasz rewolucjÄ™! Zmiana rzÄ…du oznacza kilka tur anarchii,\n"
"wiÄ™c przewrÃ³t polityczny ma swojÄ… cenÄ™. Jednak Republika jest znacznie\n"
"lepszym ustrojem niÅ¼ Despotyzm, a straty szybko siÄ™ zwrÃ³cÄ…."

#: data/scenarios/tutorial.sav:223
msgid ""
"Your unit has found a Hut.  These are small villages scattered across\n"
"the landscape.  When a unit enters one, several things may happen.  The\n"
"most likely outcome is that you will find resources worth a small\n"
"amount of gold.  However it is also possible to find technologies or\n"
"mercenary units inside a hut.  Some huts contain native settlers\n"
"that will join your civilization and bring a new city into your\n"
"empire.  Finally, some huts contain barbarians which will kill your\n"
"unit instantly.  On average, it is beneficial to search out and enter\n"
"any huts you find as soon as possible."
msgstr ""
"Twoja jednostka znalazÅ‚a chatkÄ™. Chatki to maÅ‚e wioski rozrzucone po\n"
"caÅ‚ej mapie. Gdy wejdzie do niej jednostka, wydarzyÄ‡ siÄ™ moÅ¼e kilka rzeczy.\n"
"Najbardziej prawdopodobne jest to, Å¼e znajdziesz tam nieco zÅ‚ota. MoÅ¼e siÄ™\n"
"teÅ¼ zdarzyÄ‡, Å¼e odkryjesz nieznanÄ… technologiÄ™ lub przyÅ‚Ä…czÄ… siÄ™ do ciebie.\n"
"najemnicy. W niektÃ³rych chatkach znajdziesz osadnikÃ³w, ktÃ³rzy oddadzÄ… siÄ™ "
"pod\n"
"twojÄ… opiekÄ™ i zbudujÄ… ci nowe miasto. MoÅ¼liwe teÅ¼, Å¼e z chatki wyskoczÄ…\n"
"barbarzyÅ„cy, ktÃ³rzy zniszczÄ… twojÄ… jednostkÄ™. Zazwyczaj jednak opÅ‚aca siÄ™ "
"szukaÄ‡\n"
"chatek i sprawdzaÄ‡, co siÄ™ w nich znajduje."

#: data/scenarios/tutorial.sav:230
msgid "Loading tutorial events."
msgstr "WczytujÄ™ samouczek."

#. TRANS: Version tag name received from metaserver
#: translations/Strings.txt:12
msgid "?vertag:stable"
msgstr "?vertag:stable"

#: translations/Strings.txt:13
msgid "?vertag:win32"
msgstr "?vertag:win32"

#: translations/Strings.txt:14
msgid "?vertag:S2_5"
msgstr "?vertag:S2_5"

#: translations/Strings.txt:15
msgid "?vertag:S2_6"
msgstr "?vertag:S2_6"

#: translations/Strings.txt:16
msgid "?vertag:crosser"
msgstr "?vertag:crosser"

#: translations/Strings.txt:17
msgid "?vertag:win32-S2_6"
msgstr "?vertag:win32-S2_6"

#: tools/civmanual.c:170
#, c-format
msgid "Could not write manual file %s."
msgstr "Nie moÅ¼na zapisaÄ‡ podrÄ™cznika do pliku %s."

#: tools/civmanual.c:178
#, c-format
msgid ""
"<h1>Freeciv %s server options</h1>\n"
"\n"
msgstr ""
"<h1>Opcje serwera Freeciv %s</h1>\n"
"\n"

#: tools/civmanual.c:195
#, c-format
msgid "Level: %s.<br>"
msgstr "Poziom: %s.<br>"

#: tools/civmanual.c:197
#, c-format
msgid "Category: %s.<br>"
msgstr "Kategoria: %s.<br>"

#: tools/civmanual.c:203
#, c-format
msgid "Is locked by the ruleset."
msgstr "Zablokowane przez zestaw zasad"

#: tools/civmanual.c:205
#, c-format
msgid "Can only be used in server console."
msgstr "MoÅ¼e byÄ‡ uÅ¼ywana jedynie w konsoli serwera. "

#: tools/civmanual.c:213 server/stdinhand.c:1793
msgid "Minimum:"
msgstr "Minimum:"

#: tools/civmanual.c:214 tools/civmanual.c:247 server/stdinhand.c:1794
#: server/stdinhand.c:1812 server/stdinhand.c:1828
msgid "Default:"
msgstr "DomyÅ›lnie:"

#: tools/civmanual.c:215 server/stdinhand.c:1795
msgid "Maximum:"
msgstr "Maksimum:"

#: tools/civmanual.c:222 server/stdinhand.c:1802
msgid "Possible values:"
msgstr "MoÅ¼liwe wartoÅ›ci:"

#: tools/civmanual.c:234 server/stdinhand.c:1820
msgid "Possible values (option can take any number of these):"
msgstr "Dopuszczalne wartoÅ›ci (opcje przzbieraÄ‡ wiÄ™cej niÅ¼ jednÄ… wartoÅ›Ä‡):"

#: tools/civmanual.c:250
#, c-format
msgid ""
"<p class=\"changed\">Value set to %s</p>\n"
"\n"
msgstr ""
"<p class=\"bounds\">WartoÅ›Ä‡ ustawiona na: %s</p>\n"
"\n"

#: tools/civmanual.c:257
#, c-format
msgid ""
"<h1>Freeciv %s server commands</h1>\n"
"\n"
msgstr ""
"<h1>Polecenia serwera Freeciv %s</h1>\n"
"\n"

#: tools/civmanual.c:270
#, c-format
msgid ""
"<table>\n"
"<tr>\n"
"<td valign=\"top\"><pre>Synopsis:</pre></td>\n"
"<td>"
msgstr ""
"<table>\n"
"<tr>\n"
"<td valign=\"top\"><pre>Streszczenie:</pre></td>\n"
"<td>"

#: tools/civmanual.c:275
#, c-format
msgid ""
"<p class=\"level\">Level: %s</p>\n"
"\n"
msgstr ""
"<p class=\"level\">Poziom: %s</p>\n"
"\n"

#: tools/civmanual.c:284
#, c-format
msgid ""
"<p>Description:</p>\n"
"\n"
msgstr ""
"<p>Opis:</p>\n"
"\n"

#: tools/civmanual.c:293
#, c-format
msgid ""
"<h1>Freeciv %s terrain help</h1>\n"
"\n"
msgstr ""
"<h1>Pomoc Freeciv %s nt. terenu</h1>\n"
"\n"

#: tools/civmanual.c:297
msgid "Move cost"
msgstr "Koszt ruchu"

#: tools/civmanual.c:297
msgid "Defense bonus"
msgstr "Bonus obrony"

#: tools/civmanual.c:301
#, no-c-format
msgid "% of Road bonus"
msgstr "% dodatku drogi"

#: tools/civmanual.c:301
msgid "turns"
msgstr "tury"

#: tools/civmanual.c:303
msgid "Clean pollution"
msgstr "UsuÅ„ zanieczyszczenie"

#: tools/civmanual.c:303
msgid "Clean fallout"
msgstr "UsuÅ„ skaÅ¼enie"

#: tools/civmanual.c:351 tools/civmanual.c:361
msgid "impossible"
msgstr "niemoÅ¼liwe"

#: tools/civmanual.c:406
#, c-format
msgid ""
"<h1>Freeciv %s buildings help</h1>\n"
"\n"
msgstr ""
"<h1>Pomoc Freeciv %s nt. budynkÃ³w</h1>\n"
"\n"

#: tools/civmanual.c:408
#, c-format
msgid ""
"<h1>Freeciv %s wonders help</h1>\n"
"\n"
msgstr ""
"<h1>Pomoc Freeciv %s nt. cudÃ³w Å›wiata</h1>\n"
"\n"

#: tools/civmanual.c:413
msgid "Upkeep"
msgstr "Koszta"

#: tools/civmanual.c:414
msgid "Requirement"
msgstr "Wymagania"

#: tools/civmanual.c:414
msgid "Obsolete by"
msgstr "PrzestarzaÅ‚e przy"

#: tools/civmanual.c:414
msgid "More info"
msgstr "WiÄ™cej informacji"

#. TRANS: improvement requires a feature to be absent.
#: tools/civmanual.c:438
#, c-format
msgid "no %s"
msgstr "brak %s"

#: tools/civmanual.c:463
#, c-format
msgid ""
"<h1>Freeciv %s governments help</h1>\n"
"\n"
msgstr ""
"<h1>Pomoc Freeciv %s nt. ustrojÃ³w</h1>\n"
"\n"

#: tools/civmanual.c:480
#, c-format
msgid "Manual file %s successfully written."
msgstr "Zapisano plik podrÄ™cznika %s."

#: tools/civmanual.c:509
msgid "Multiple rulesets requested. Only one ruleset at time supported"
msgstr ""
"ZaÅ¼Ä…dano wielu zestawÃ³w zasad. ObsÅ‚ugiwany jest tylko jeden zestaw zasad na "
"raz."

#: tools/civmanual.c:597 server/civserver.c:382
msgid "Use FILE as logfile"
msgstr "UÅ¼yj PLIK jako pliku dziennika"

#. TRANS: "ruleset" is exactly what user must type, do not translate.
#: tools/civmanual.c:600
msgid "ruleset RULESET"
msgstr "ruleset RULESET"

#: tools/civmanual.c:601
msgid "Make manual for RULESET"
msgstr "StwÃ³rz podrÄ™cznik dla zestawu zasad ZESTAW"

#: tools/download.c:98
msgid "Recursive dependencies too deep"
msgstr "Zbyt gÅ‚Ä™bokie zaleÅ¼noÅ›ci rekursywne"

#: tools/download.c:102
msgid "No URL given"
msgstr "Nie podano adresu URL"

#: tools/download.c:107
msgid "This does not look like modpack URL"
msgstr "To nie wyglÄ…da jak adres URL dodatku"

#: tools/download.c:116
#, c-format
msgid "Installing modpack %s from %s"
msgstr "InstalujÄ™ dodatek %s z %s"

#: tools/download.c:119
msgid "Cannot install to given directory hierarchy"
msgstr "Nie moÅ¼na zainstalowaÄ‡ w podanym katalogu"

#: tools/download.c:125
#, c-format
msgid "Downloading \"%s\" control file."
msgstr "Pobieram plik kontrolny \"%s\"."

#: tools/download.c:132
msgid "Failed to get and parse modpack control file"
msgstr "Nie moÅ¼na znaleÅºÄ‡ i odczytaÄ‡ pliku kontrolnego dodatku"

#: tools/download.c:138
msgid "Modpack control file has no capability string"
msgstr "Dodatek nie ma napisu okreÅ›lajÄ…cego funkcjonalnoÅ›Ä‡"

#: tools/download.c:148
msgid "Modpack control file is incompatible"
msgstr "Plik kontrolny dodatku jest niezgodny."

#: tools/download.c:153
msgid "Modpack name not defined in control file"
msgstr "Nazwa dodatku nie jest zdefiniowana w pliku kontrolnym"

#: tools/download.c:157
msgid "Modpack version not defined in control file"
msgstr "Wersja dodatku nie jest zdefiniowana w pliku kontrolnym"

#: tools/download.c:163
msgid "Illegal modpack type"
msgstr "NieprawidÅ‚owy typ dodatku"

#: tools/download.c:202
msgid "Dependency has no download URL"
msgstr "ZaleÅ¼noÅ›Ä‡ nie ma URLa do miejsca podbrania."

#: tools/download.c:208
msgid "Illegal dependency modpack type"
msgstr "NieprawidÅ‚owy typ zaleÅ¼noÅ›ci dodatku"

#: tools/download.c:228
msgid "Download dependency modpack"
msgstr "Pobierz zaleÅ¼noÅ›Ä‡ dodatku"

#: tools/download.c:281
#, c-format
msgid "Illegal path for %s"
msgstr "BÅ‚Ä™dna Å›cieÅ¼ka dla %s"

#: tools/download.c:299
msgid "Cannot create required directories"
msgstr "Nie moÅ¼na stworzyÄ‡ wymaganych folderÃ³w"

#: tools/download.c:306
#, c-format
msgid "Downloading %s"
msgstr "Pobieram %s"

#: tools/download.c:316
#, c-format
msgid "Failed to download %s"
msgstr "Nie udaÅ‚o siÄ™ pobraÄ‡ %s"

#: tools/download.c:333
msgid "Some parts of the modpack failed to install."
msgstr "Nie udaÅ‚o siÄ™ zainstalowaÄ‡ niektÃ³rych czÄ™Å›ci dodatku."

#: tools/download.c:359
msgid "Cannot fetch and parse modpack list"
msgstr "Nie moÅ¼na odczytaÄ‡ listy dodatkÃ³w"

#: tools/download.c:365
msgid "Modpack list has no capability string"
msgstr "Rozszerzenie nie ma okreÅ›lenia funkcj9 tools/mpgui_gtk2.c:300 tools/mpgui_gtk3.c:302
#: tools/mpgui_qt.cpp:322
msgid "?"
msgstr "?"

#. TRANS: License of modpack is not known
#: tools/mpcli.c:76 tools/mpgui_gtk2.c:307 tools/mpgui_gtk3.c:309
#: tools/mpgui_qt.cpp:329
msgid "?license:Unknown"
msgstr "?license:Nieznana"

#: tools/mpcli.c:81 tools/mpgui_gtk2.c:185 tools/mpgui_gtk2.c:312
#: tools/mpgui_gtk3.c:185 tools/mpgui_gtk3.c:314 tools/mpgui_qt.cpp:295
#: tools/mpgui_qt.cpp:334
msgid "Not installed"
msgstr "Nie zainstalowano"

#: tools/mpcli.c:85
#, c-format
msgid "Name=\"%s\""
msgstr "Nazwa=\"%s\""

#: tools/mpcli.c:86
#, c-format
msgid "Version=\"%s\""
msgstr "Wersja=\"%s\""

#: tools/mpcli.c:87
#, c-format
msgid "Installed=\"%s\""
msgstr "Zainstalowane=\"%s\""

#: tools/mpcli.c:889
#, c-format
msgid "License=\"%s\""
msgstr "Licencja=\"%s\""

#: tools/mpcli.c:90
#, c-format
msgid "URL=\"%s\""
msgstr "URL=\"%s\""

#: tools/mpcli.c:92
#, c-format
msgid "Comment=\"%s\""
msgstr "Komentarz=\"%s\""

#: tools/mpcli.c:120363810 tools/mpgui_gtk3.c:210 tools/mpgui_qt.cpp:260
msgid "Another download already active"
msgstr "Pobieram jeszcze jakiÅ› inny plik"

#: tools/mpgui_gtk2.c:223 tools/mpgui_gtk3.c:22387 tools/mpgui_gtk3.c:392 tools/mpgui_qt.cpp:189
msgid "Installed"
msgstr "Zainstawano"

#: tools/mpgui_gtk2.c:392 tools/mpgui_gtk3.c:397 tools/mpgui_qt.cpp:190
msgid "?modpack:Type"
msgstr "?modpack:Typ"

#: tools/mpgui_gtk2.c:398 tools/mpgui_gtk3.c:403 tools/mpgui_qt.cpp:190
msgid "SubType"
msgstr ""

#. TRANS: noun
#: tools/mpgui_gtk2.c:405 tools/mpgui_gtk3.c:410 tools/mpgui_qt.cpp:190
msgid "License"
msgstr "Licencja"

#: tools/mpgui_gtk2.c:410 tools/mpgui_gtk3.c:415 tools/mpgui_qt.cpp:191
msgid "URL"
msgstr "URL"

#: tools/mpgui_gtk2.c:416 tools/mpgui_gtk3.c:421 tools/mpgui_qt.cpp:166
msgid "Install modpack"
msgstr "Zainstaluj dodatek"

#: tools/mpgui_gtk2.c:422 tools/mpgui_gtk3.c:429
msgid "Modpack URL"
msgstr "Adres URL dodatku"

#: tools/mpgui_gtk2.c:439 tools/mpgui_gtk3.c:446 tools/mpgui_qt.cpp:227502510
msgid "Freeciv modpack installer (gtk3)"
msgstr "Instalator dodatkÃ³w Freeciv (gtk3)"

#: tools/mpgui_qt.cpp:10691
#, c-format
msgid "You have founded %s."
msgstr "ZaÅ‚oÅ¼yÅ‚eÅ›/aÅ› miasto %s."

#: server/citytools.c:14758821707
#, c-format
msgid "You destroy %s completely."
msgstr "CaÅ‚kowicie zniszczyÅ‚eÅ›/aÅ› miasto %s."

#: server/citytools.c:1710
#, c-format
msgid "%s has been destroyed by %s."
msgstr "Miasto %s zostaÅ‚o zniszczone przez %s."

#: server/citytools.c:17384554
#, c-format
msgid "You conquer %s."
msgstr "PodbiÅ‚eÅ›/aÅ› %s."

#: server/citytools.c:1757647180
#, c-format
msgid "You have liberated %s!"
msgstr "OswobodziÅ‚eÅ›/aÅ› miasto %s"

#: server/citytools.c:1783687378613625
#, c-format
msgid "%s is building %s%s."
msgstr "%s buduje %s%s."

#: server/citytools.c:2794917919
msgid "increased"
msgstr "zwiÄ™kszono"

#: server/citytools.c:2920
msgid "reduced"
msgstr "zmniejszono"

#: server/cityturn.c:2323168134623
#, c-format
msgid "%s grows to size %d."
msgstr "%s wzrosÅ‚o do rozmiaru %d."

#: server/cityturn.c:9305506 server/cityturn.c:1188%s government.ustrÃ³j to %s. PrzesuniÄ™to na "
"pÃ³Åºniejszy termin..."

#: server/cityturn.c:1028 server/cityturn.c:1159
#, c-format
msgid ""
"%s can't build %s from the worklist; need to have %s first.043 server/cityturn.c:1121056 server/cityturn.c:1673
#, c-format
msgid "%s can't build %s from the worklist; reason unknown!: server/cityturn.c:1069 server/cityturn.c:1693
#, c-format
msgid "%s can't build %s from the worklist. Purging..."
msgstr "%s nie moÅ¼na budowaÄ‡ %s. UsuniÄ™to z planu..."

#: server/cityturn.c:1090 server/cityturn.c:1681 server/cityturn.c:1813
#: server/cityturn.c:185940available. "
"72
#, c-format
msgid "%s can't build %s from the worklist; need to not have %s.200
#, c-format
msgid ""
"%s can't build %s from the worklist; it cannot have %s government. "
"Postponing..."
msgstr ""
"%s nie moÅ¼e zbudowaÄ‡ %s z planu prac; nie moÅ¼emy jeszcze mieÄ‡ ustroju %s21"
"e osiÄ…gniÄ™cie to \"%s\"233245prohibited. Postponing..."
msgstr ""
"?extra:%s nie moÅ¼e zbudowaÄ‡ %s z planu prac; %s jest zabronione. PrzesuniÄ™to "
"na pÃ³Åºniejszy termin..."

#: server/cityturn.c:1260"
"teren to %s. PrzesuniÄ™to na "
"pÃ³Åºniejszy termin..."

#: server/cityturn.c:1272prohibited. "
"Postponing..."
msgstr ""
"%s nie moÅ¼e zbudowaÄ‡ %s z planu prac; teren %s jest zabroniony. PrzesuniÄ™to "
"na pÃ³Åºniejszy termin..."

#: server/cityturn.c:1287302prohibited. "
"Postponing..."
msgstr ""
"?resource:%s nie moÅ¼e zbudowaÄ‡ %s z planu prac; zasÃ³b %s jest zabronionycities may build this.: server/cityturn.c:1336
#, c-format
msgid ""
"%s can't build %s from the worklist; %s style cities may not build this. "
"Postponing..."
msgstr ""
"%s nie moÅ¼e zbudowaÄ‡ %s z planu prac; narÃ³d ze stylem %s nie moÅ¼e tego "
"budowaÄ‡354
#, c-format
msgid ""
"%s can't build %s from the worklist; only city with %s may build this.367
#, c-format
msgid ""
"%s can't build %s from the worklist; only city without %s may build this. "
"Postponing..."
msgstr ""
"%s nie moÅ¼e zbudowaÄ‡ %s z planu prac; tylko miasto be382397
#, c-format
msgid ""
"%s can't build %s from the worklist; the diplomatic relationship %s is "
"prohibited.  Postponing..."
msgstr ""
"%s nie moÅ¼e zbudowaÄ‡ %s z planu prac; stan dyplomatyczny %s jest zabroniony415
#, c-format
msgid ""
"%s can't build %s from the worklist; city must be of size %d or larger. "
"minimalny rozmiar miasta to "
"%d. PrzesuniÄ™to na pÃ³Åºniejszy termin..."

#: server/cityturn.c:1428
#, c-format
msgid ""
"%s can't build %s from the worklist; city must be of size %d or smaller."
"maksymalny rozmiar miasta to "
"%d. PrzesuniÄ™to na pÃ³Åºniejszy termin..."

#: server/cityturn.c:1444462480505518
#, c-format
msgid ""
"?terrainclass:%s can't build %s from the worklist; %s terrain is "
"prohibited.  Postponing..."
msgstr ""
"?terrainclass:%s nie moÅ¼e zbudowaÄ‡ %s z planu prac; typ terenu %s jest "
"zabroniony. PrzesuniÄ™to na pÃ³Åºniejszy termin..."

#: server/cityturn.c:1534"
"jest teren547prohibited. "
"Postponing..."
msgstr ""
"%s nie moÅ¼e zbudowaÄ‡ %s z planu prac; teren z flagÄ… \"%s\" jest zabroniony563
#, c-format
msgid ""
"%s can't build %s from the worklist; base with \"%s\" flag is required. "
"576
#, c-format
msgid ""
"%s can't build %s from the worklist; base with \"%s\" flag is prohibited. "
"Postponing..."
msgstr ""
"%s nie moÅ¼e zbudowaÄ‡ %s z planu prac; baza z flagÄ… \"%s\" jest zabroniona592
#, c-format
msgid ""
"%s can't build %s from the worklist; road with \"%s\" flag is required. "
"605
#, c-format
msgid ""
"%s can't build %s from the worklist; road with \"%s\" flag is prohibited. "
"Postponing..."
msgstr ""
"%s nie moÅ¼e zbudowaÄ‡ %s z planu prac; droga z flagÄ… \"%s\" jest zabroniona632
#, c-format
msgid ""
"%s can't build %s from the worklist; only available from %s. Postponing..."
msgstr ""
"%s nie moÅ¼e zbudowaÄ‡ %s z planu prac; dostÄ™pne jedynie od %s.733881902947 server/cityturn.c:208198699320132022 server/techtools.c:178
#, c-format
msgid "The %s have acquired %s from %s."
msgstr "%s otrzymali %s od %s."

#: server/cityturn.c:2030210821472156241324570737743760806810816828870899309631033108
#, c-format
msgid ""
"Migrants from %s (%s) can't go to %s(%s) nie mogÄ… udaÄ‡ siÄ™ do %sto <city2>.
#: server/cityturn.c:3123313031353177321532213226299305313
msgid "Fallout contaminated tile."
msgstr "SkaÅ¼one pole."

#: server/cityturn.c:3323327
msgid "Some population lost."
msgstr "Utracono czÄ™Å›Ä‡ populacji."

#: server/cityturn.c:3349
#, c-format
msgid "%s destroyed."
msgstr "Zniszczono %s."

#: server/cityturn.c:3361372
msgid "Production box emptied."
msgstr "Rezerwa produkcji wyczerpana."

#: server/cityturn.c:3385456377410662081915
msgid "Database FILE"
msgstr "Database FILE"

#: server/civserver.c:33639137
msgid "bind ADDR"
msgstr "bind ADDR"

#: server/civserver.c:34801
msgid "file FILE"
msgstr "file FILE"

#: server/civserver.c:3727
msgid "identity ADDR"
msgstr "identity ADDR"

#: server/civserver.c:378
msgid "Be known as ADDR at metaserver"
msgstr "Ustal ADRES jako adres metaserwera"

#: server/civserver.c:3847
msgid "Metaserver ADDR"
msgstr "Metaserver ADDR"

#: server/civserver.c:388
msgid "Set ADDR as metaserver address"
msgstr "Ustaw ADDR jako adres metaserwera"

#: server/civserver.c:3925
msgid "quitidle TIME"
msgstr "quitidle TIME"

#: server/civserver.c:3963981
msgid "saves DIR"
msgstr "saves DIR"

#: server/civserver.c:4025
msgid "scenarios DIR"
msgstr "scenarios DIR"

#: server/civserver.c:406090
msgid "Sets the server id to ID"
msgstr "Ustawia identyfikator serwera na ID"

#: server/civserver.c:4147
msgid "Ranklog FILE"
msgstr "Ranklog FILE"

#: server/civserver.c:4182
msgid "LoadAI MODULE"
msgstr "LoadAI MODULE"

#: server/civserver.c:42339tech <playermsgstr ""
"debug diplomacy <gracz>\n"
"debug ferries80956882900
msgid "rulesetdir <directory>"
msgstr "rulesetdir <katalog>"

#: server/commands.c:2417
msgid "metamessage <meta-line>"
msgstr "metapatch <meta-wiersz>"

#: server/commands.c:248497
msgid "metapatches <meta-line>"
msgstr "metapatch <meta-wiersz>"

#: server/commands.c:258675
msgid "metaserver <address>"
msgstr "metaserver <adres>"

#: server/commands.c:276127801244
msgid "detach <connection-name>"
msgstr "detach <nazwa-poÅ‚Ä…czenia>"

#: server/commands.c:31562350168
msgid "Set one or all AI players to 'handicappedhandicapped' (uÅ‚omny)."

#: server/commands.c:3496859686968796889683996809834067856918
msgid "ignore [type=]<pattern>"
msgstr "ignore [type=]<wzÃ³r>"

#: server/commands.c:47901
msgid "unignore <range>"
msgstr "unignore <zakres>"

#: server/commands.c:492346
msgid "Define the color of a player."
msgstr "OkreÅ›l kolor gracza."

#: server/commands.c:50773
msgid "Concede the game."
msgstr "Poddaje grÄ™."

#: server/commands.c:5341
msgid "remove <player-name>"
msgstr "remove <gracz>"

#: server/commands.c:5423491
msgid "Save game to file."
msgstr "Zapisuje grÄ™ do pliku."

#: server/commands.c:552356779
msgid "Load game from file."
msgstr "Wczytuje grÄ™ z pliku."

#: server/commands.c:580672359900319
msgid "kick <user>"
msgstr "kick <uÅ¼ytkownik>"

#: server/commands.c:620183446746962Ë€ †  †  ŽG�´d€è \ � � ]� �#�~‚ �ƒ#� �„:ƒ �)…W‚ �/‡� �Xˆ2‚ �FŠ� �H‹S� �8�� �&ŽU� ��|� �.‘� �+’H� �7“t� �@•,� �J–m� �3˜8� �1™l� �!›� �œ@� � �_‚ ¡
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íz� �ï� � ð€p �8ós‚ ‚7õ-‚ �÷f‚ �ø~ƒ §)ú‚ ��¡=‚ …�¢N� z�§R‚ �y�¨N€ƒQ ƒ~�«‚ i�¯ƒ ��°‚ ��±‚ ��²‚ ��³‚ ��´,‚ ‚7�µ0ƒ �X�·jƒ �s�¹E‚ �#�»:‚ ��¼_‚ �p�¾`‚ ‹u�ÀR� �$�ÌH‚ �9�Ín‚ ��Ï)� ��ÐF‚ �*�Ñd‚ ƒR�Ó� ‚d�Öc� ��ÙH� �j�ÛH� �J�Ý3� �_�Þ~‚ �f�à_� �Q�âF� �N�ä� ^�åg€g o�ç+€] ^�èw€^ j�ê3€ƒk � �îO� � �ïP‚ w�ðR‚ ~�ñK� �òJ� {�óJ� � �ôFƒ }�õIƒ |�öI� {�÷F� �øB� � �ùB‚ ��úD‚ �	�ûJ€` ��ý3� ��þA‚ y�ÿH€J �‚�– Q‚‚@� �$‚ƒƒ [‚„9€U �‚…i‚ �‚†s� �$‚‡w� �5‚‰� �3‚ŠR� �‚Œ‚ �‚�‚ � ‚Ž€‚S S‚�r‚ � ‚‘G€‚ z‚“|ƒ ]‚”y€� m‚–\€F �‚˜ƒ �‚™'ƒ j‚š<ƒ Z‚›)€‚' ‚‚ž*ƒ �‚ Hƒ �!‚¡^€[ �h‚£Z˜ ‚w‚¥Z€J �#‚©™ �8‚ªWš �.‚¬)‚ �v‚­Y‚ ‚‚¯Q‚ ‹*‚±`€y Œ0‚¾€� X‚Ês€�s �	‚Í>€�r V‚Ð9€Z Y‚Ñi€o g‚Ó1� j‚Ô‚ �#‚Õ€R [‚Öz€� M‚Øs€�h ]‚Û(€„ `‚Ý9€e �‚Þ~ƒ �‚àƒ z‚á#‚ {‚â‚ r‚ã‚ s‚ä€�2 [‚æ5€‚  �‚é‚ �9‚ê+ƒ w‚ëgƒ �!‚ìa‚ �	‚î‚ ‚‚ï‚ ‚‚ñ‚ ‚‚ó€‚ �‚õ$ƒ �‚ö?ƒ �n‚÷Dƒ ‚M‚ù5‚ �a‚ü‚ �Q‚ýg˜ ‚‚ÿP‚ ‚Jƒ�^ƒ ‚?ƒ„+° �Bƒ‡˜ �,ƒˆs˜ �*ƒŠ7„ �3ƒ‹d‚ ‚hƒ�‚ †ƒ�‚ ‚{ƒ–ƒ „Aƒ™ƒ ‚}ƒ�Jƒ „Iƒ Jƒ ‚gƒ¥‚ ‚_ƒ§‚ ‚gƒª`£ iƒ¡~ �Wƒ®S‚ uƒ°,‚ �uƒ±#‚ ‚ƒÁ‚ ’kƒÄƒ ƒƒ×	ƒ ’0ƒÚ €\ �pƒí,‚ �	ƒï‚ �mƒð)‚ iƒò‚ ‚7ƒó‚ iƒõ<‚ ˆ/ƒö'€j �Hƒÿ@€] �l„�e€e ‚„„6€R ‚H„‡&€M �T„Š;€h ƒw„Œw‚ S„�p‚ ‚p„‘E‚ {„”7‚ ‚„•4‚ z„—Q‚ ƒ„˜M€` �h„œ4€a …j„ž}‚ d„¤i‚ „f„¥Oƒ �!„ª8ƒ ‡?„«\ƒ o„³ƒ ‚„´€h �'„¶‚ v„¸(‚ �V„¹ ‚ �5„ºx‚ ‚7„¼/‚ n„¾h€�: �f„À� ‚„Â[€e ‚{„Åg€�V ‚„Ê<€w �;„Í:‚ _„Îw‚ �-„ÏX‚ �X„Ñ‚ „T„Òaƒ z„×8ƒ ƒc„Ø5ƒ x„Üƒ ƒ`„Ýƒ �„àyƒ ‚.„â
‚ �„ä:‚ ‚[„åI‚ ^„è&‚ ‚~„é‚ �„ì‚ …„í ‚ �„ò#‚ „„ó+‚ �X„÷0‚ …K„ù
€� q…ˆ ƒ ƒ$…ˆtƒ �…Œƒ ƒ'…�$ƒ y…�Nƒ ‚B…‘J‚ �d…”‚ …3…•t‚ �T…›)‚ ƒz…œ‚ r… {‚ …;…¡o€U �l…§€K %d.%d.%d%s.  Upgrading may help!"
msgstr ""
"Serwerowi brakuje funkcji wymaganych przez klienta.\n"
"Wersja serwera: %d.%d.%d%s Wersja klienta: %d.%d.%d%s. Zaleca siÄ™ "
"aktualizacjÄ™!"

#: server/connecthand.c:396
#, c-format
msgid "Invalid username '%s'"
msgstr "NieprawidÅ‚owa nazwa uÅ¼ytkownika '%s'"

#: server/connecthand.c:398
#, c-format
msgid "%s was rejected: Invalid name [%s]."
msgstr "%s zostaÅ‚ odrzucony: NieprawidÅ‚owa nazwa [%s]."

#: server/connecthand.c:404
#, c-format
msgid ""
"You have been kicked from this server and cannot reconnect for %d seconds."
msgstr ""
"Odrzucono ciÄ™ z serwera i nie moÅ¼esz ponowiÄ‡ poÅ‚Ä…czenia przez %d sekund."

#: server/connecthand.c:408
#, c-format
msgid "%s was rejected: Connection kicked (%d seconds remaining)."
msgstr "%s zostaÅ‚ odrzucony: Zerwano poÅ‚Ä…czenie (pozostaÅ‚o %d sekund)."

#: server/connecthand.c:417
#, c-format
msgid "'%s' already connected."
msgstr "'%s' jest juÅ¼ poÅ‚Ä…czony/a."

#: server/connecthand.c:420
#, c-format
msgid "%s was rejected: Duplicate login name [%s]."
msgstr "%s zostaÅ‚ odrzucony: Zduplikowany login [%s]."

#: server/connecthand.c:462 server/connecthand.c:467
#, c-format
msgid "Lost connection: %s."
msgstr "Utracono poÅ‚Ä…czenie: %s."

#: server/connecthand.c:746
#, c-format
msgid "Detaching from %s."
msgstr "OdÅ‚Ä…czam od %s."

#: server/console.c:241
msgid "Ok. RFC-style set."
msgstr "Ok. Ustawiony styl RFC."

#: server/console.c:243
msgid "Ok. Standard style set."
msgstr "Ok. Ustawiony styl standardowy."

#: server/console.c:263
msgid "For introductory help, type 'help'."
msgstr "Aby uzyskaÄ‡ pomoc, wpisz 'help'."

#: server/diplhand.c:198
#, c-format
msgid "The %s can't accept %s."
msgstr "%s nie moÅ¼e przyjÄ…Ä‡ %s."

#: server/diplhand.c:210
#, c-format
msgid "You don't have tech %s, you can't accept treaty."
msgstr "Nie masz technologii %s, nie moÅ¼esz przyjÄ…Ä‡ traktatu."

#: server/diplhand.c:219
msgid "City you are trying to give no longer exists, you can't accept treaty."
msgstr ""
"Miasto, ktÃ³re prÃ³bujesz przekazaÄ‡ juÅ¼ nie istnieje, nie moÅ¼esz przyjÄ…Ä‡ "
"traktatu."

#: server/diplhand.c:225
#, c-format
msgid "You are not owner of %s, you can't accept treaty."
msgstr "Nie kontrolujesz miasta %s, nie moÅ¼esz przyjÄ…Ä‡ traktatu."

#: server/diplhand.c:231 server/diplhand.c:346
#, c-format
msgid "Your capital (%s) is requested, you can't accept treaty."
msgstr "Nie moÅ¼esz przekazaÄ‡ stolicy (%s), nie moÅ¼esz  przyjÄ…Ä‡ traktatu."

#: server/diplhand.c:253
#, c-format
msgid "You cannot form an alliance because you are at war with an ally of %s."
msgstr "Nie moÅ¼na zawrzeÄ‡ sojuszu, gdyÅ¼ prowadzisz wojnÄ™ z sojusznikiem %s."

#: server/diplhand.c:258
#, c-format
msgid "You cannot form an alliance because %s is at war with an ally of yours."
msgstr ""
"Nie moÅ¼na zawrzeÄ‡ sojuszu, poniewaÅ¼ %s prowadzi wojnÄ™ z twoim sojusznikiem."

#: server/diplhand.c:269
msgid "You don't have enough gold, you can't accept treaty."
msgstr "Masz za maÅ‚o zÅ‚ota, nie moÅ¼esz przyjÄ…Ä‡ traktatu."

#: server/diplhand.c:301 server/diplhand.c:306
#, c-format
msgid "A treaty containing %d clause was agreed upon."
msgid_plural "A treaty containing %d clauses was agreed upon."
msgstr[0] "Uchwalono traktat zawierajÄ…cy %d klauzulÄ™."
msgstr[1] "Uchwalono traktat zawierajÄ…cy %d klauzule."
msgstr[2] "Uchwalono traktat zawierajÄ…cy %d klauzul."

#: server/diplhand.c:322 server/diplhand.c:326
#, c-format
msgid "One of the cities the %s are giving away is destroyed! Treaty canceled!"
msgstr "%s przekazuje miasto, ktÃ³re zostaÅ‚o zniszczone! Traktat anulowany!"

#: server/diplhand.c:333 server/diplhand.c:338
#, c-format
msgid "The %s no longer control %s! Treaty canceled!"
msgstr "%s nie kontroluje juÅ¼ miasta %s! Traktat anulowany!"

#: server/diplhand.c:376 server/diplhand.c:380
#, c-format
msgid "The %s don't have the promised amount of gold! Treaty canceled!"
msgstr "%s nie majÄ… zadeklarowanej iloÅ›ci zÅ‚ota! Traktat anulowany!"

#: server/diplhand.c:408
#, c-format
msgid "You gave an embassy to %s."
msgstr "PozwoliÅ‚eÅ›/aÅ›, by %s zaÅ‚oÅ¼yÅ‚/a u ciebie ambasadÄ™."

#: server/diplhand.c:411
#, c-format
msgid "%s allowed you to create an embassy!"
msgstr "%s pozwoliÅ‚/a ci zaÅ‚oÅ¼yÄ‡ ambasadÄ™!"

#: server/diplhand.c:428
#, c-format
msgid "You are taught the knowledge of %s."
msgstr "PoznaÅ‚eÅ›/aÅ› technologiÄ™ %s."

#: server/diplhand.c:433
#, c-format
msgid "The %s have acquired %s from the %s."
msgstr "%s otrzymali %s od %s."

#: server/diplhand.c:454
#, c-format
msgid "You get %d gold."
msgid_plural "You get %d gold."
msgstr[0] "DostaÅ‚eÅ›/aÅ› %d sztukÄ™ zÅ‚ota."
msgstr[1] "DostaÅ‚eÅ›/aÅ› %d sztuki zÅ‚ota."
msgstr[2] "DostaÅ‚eÅ›/aÅ› %d sztuk zÅ‚ota."

#. TRANS: ... Polish worldmap.
#: server/diplhand.c:462
#, c-format
msgid "You receive the %s worldmap."
msgstr "OtrzymaÅ‚eÅ›/aÅ› mapÄ™ Å›wiata od %s."

#. TRANS: ... Polish seamap.
#: server/diplhand.c:471
#, c-format
msgid "You receive the %s seamap."
msgstr "OtrzymaÅ‚eÅ›/aÅ› mapÄ™ morskÄ… od %s."

#: server/diplhand.c:487
#, c-format
msgid "You receive the city of %s from %s."
msgstr "OtrzymaÅ‚eÅ›/aÅ› miasto %s od %s."

#: server/diplhand.c:491
#, c-format
msgid "You give the city of %s to %s."
msgstr "Dajesz %2$s miasto %1$s."

#: server/diplhand.c:503 server/diplhand.c:506
#, c-format
msgid "You agree on a cease-fire with %s."
msgstr "ZgodziÅ‚eÅ›/aÅ› siÄ™ na zawieszenie broni z %s."

#. TRANS: ... the Poles ... Polish territory.
#: server/diplhand.c:523 server/diplhand.c:535
#, c-format
msgid ""
"You agree on an armistice with the %s. In %d turn, it will become a peace "
"treaty. Move your units out of %s territory."
msgid_plural ""
"You agree on an armistice with the %s. In %d turns, it will become a peace "
"treaty. Move your units out of %s territory."
msgstr[0] ""
"ZgodziÅ‚eÅ›/aÅ› siÄ™ na rozejm z %s. W ciÄ…gu %d tury zmieni siÄ™ on w pokÃ³j. UsuÅ„ "
"swoje jednostki z terenÃ³w %s."
msgstr[1] ""
"ZgodziÅ‚eÅ›/aÅ› siÄ™ na rozejm z %s. W ciÄ…gu %d tur zmieni siÄ™ on w pokÃ³j. UsuÅ„ "
"swoje jednostki z terenÃ³w %s."
msgstr[2] ""
"ZgodziÅ‚eÅ›/aÅ› siÄ™ na rozejm z %s. W ciÄ…gu %d tur zmieni siÄ™ on w pokÃ³j. UsuÅ„ "
"swoje jednostki z terenÃ³w %s."

#: server/diplhand.c:557 server/diplhand.c:560
#, c-format
msgid "You agree on an alliance with %s."
msgstr "ZgodziÅ‚eÅ›/aÅ› siÄ™ na sojusz z %s."

#: server/diplhand.c:568
#, c-format
msgid "You give shared vision to %s."
msgstr "%s otrzymaÅ‚/a od ciebie widok dzielony."

#: server/diplhand.c:571
#, c-format
msgid "%s gives you shared vision."
msgstr "%s przekazaÅ‚/a ci widok dzielony."

#: server/diplhand.c:716
#, c-format
msgid "%s canceled the meeting!"
msgstr "%s zerwaÅ‚/a spotkanie!"

#: server/diplhand.c:723
#, c-format
msgid "Meeting with %s canceled."
msgstr "Spotkanie z %s zerwane."

#: server/diplhand.c:765
msgid "Your diplomatic envoy was decapitated!"
msgstr "Twoi wysÅ‚annicy zostali zabici!"

#: server/diplomats.c:115
#, c-format
msgid "Your %s poisoned the water supply of %s."
msgstr "Twoja jednostka %s zatruÅ‚a wodociÄ…gi w mieÅ›cie %s."

#: server/diplomats.c:119
#, c-format
msgid "%s is suspected of poisoning the water supply of %s."
msgstr "Jednostka %s jest podejrzewana o zatrucie wody w mieÅ›cie %s."

#: server/diplomats.c:128
#, c-format
msgid "Your %s destroyed %s by poisoning its water supply."
msgstr "Twoja jednostka %s zniszczyÅ‚a %s poprzez zatrucie ujÄ™cia wody."

#: server/diplomats.c:132
#, c-format
msgid "%s is suspected of destroying %s by poisoning its water supply."
msgstr ""
"Jednostka %s jest podejrzewana o zniszczenie %s poprzez zatrucie ujÄ™cia wody."

#: server/diplomats.c:272
#, c-format
msgid "You have established an embassy in %s."
msgstr "ZaÅ‚oÅ¼yÅ‚eÅ›/aÅ› ambasadÄ™ w mieÅ›cie %s."

#: server/diplomats.c:276
#, c-format
msgid "The %s have established an embassy in %s."
msgstr "%s zaÅ‚oÅ¼yli ambasadÄ™ w mieÅ›cie %s."

#: server/diplomats.c:332
#, c-format
msgid "Your %s could not sabotage the %s %s."
msgstr "Twoja jednostka %s nie mogÅ‚a zsabotowaÄ‡ %s %s."

#: server/diplomats.c:355
#, c-format
msgid "Your %s succeeded in sabotaging the %s %s."
msgstr "Twoja jednostka %s zsabotowaÅ‚a %s %s."

#. TRANS: ... the Poles!
#: server/diplomats.c:362
#, c-format
msgid "Your %s was sabotaged by the %s!"
msgstr "Twoja jednostka %s zostaÅ‚a zsabotowany przez %s!"

#: server/diplomats.c:413
#, c-format
msgid "You don't have enough gold to bribe the %s %s."
msgstr "Nie masz doÅ›Ä‡ zÅ‚ota, aby przekupiÄ‡ %s od %s."

#. TRANS: <diplomat> ... <unit>
#: server/diplomats.c:434
#, c-format
msgid "Your %s succeeded in bribing the %s."
msgstr "Twoja jednostka %s przekupiÅ‚a %s."

#. TRANS: <unit> ... <Poles>
#: server/diplomats.c:441
#, c-format
msgid "Your %s was bribed by the %s."
msgstr "Twoja jednostka %s zostaÅ‚a przekupiona przez %s."

#: server/diplomats.c:579
#, c-format
msgid ""
"%s was expecting your attempt to steal technology again. Your %s was caught "
"and executed."
msgstr ""
"Miasto %s spodziewaÅ‚o siÄ™ kolejnej prÃ³by kradzieÅ¼y technologii. Twoja "
"jednostka %s zostaÅ‚a zÅ‚apana i zgÅ‚adzona."

#: server/diplomats.c:586
#, c-format
msgid "Your %s was caught in the attempt of stealing technology from %s."
msgstr ""
"Twoja jednostka %s zostaÅ‚a zÅ‚apana podczas prÃ³by kradzieÅ¼y technologii z "
"miasta %s."

#: server/diplomats.c:593
#, c-format
msgid "The %s %s failed to steal technology from %s."
msgstr "%s %s nie daÅ‚ rady wykraÅ›Ä‡ technologii z miasta %s."

#: server/diplomats.c:609
#, c-format
msgid "No new technology found in %s."
msgstr "Nie znaleziono nowej technologii w mieÅ›cie %s."

#: server/diplomats.c:668
#, c-format
msgid "You don't have enough gold to subvert %s."
msgstr "Masz za maÅ‚o pieniÄ™dzy, aby przekupiÄ‡ miasto %s."

#: server/diplomats.c:686
#, c-format
msgid "Your %s was caught in the attempt of inciting a revolt!"
msgstr "Twoja jednostka %s zostaÅ‚a zÅ‚apana podczas podburzania ludnoÅ›ci!"

#: server/diplomats.c:691
#, c-format
msgid "You caught %s %s attempting to incite a revolt in %s!"
msgstr "ZÅ‚apaÅ‚eÅ›/aÅ› %s %s, ktÃ³ry prÃ³bowaÅ‚ podburzyÄ‡ tÅ‚um w mieÅ›cie %s!"

#: server/diplomats.c:715
#, c-format
msgid "Revolt incited in %s, you now rule the city!"
msgstr "Wzniecono bunt w mieÅ›cie %s, teraz ty nim rzÄ…dzisz!"

#: server/diplomats.c:719
#, c-format
msgid "%s has revolted, %s influence suspected."
msgstr "Bunt w %s! Podejrzewa siÄ™ %s o podburzanie."

#: server/diplomats.c:795
#, c-format
msgid "Your %s was caught in the attempt of industrial sabotage!"
msgstr ""
"Twoja jednostka %s zostaÅ‚a przyÅ‚apana na prÃ³bie sabotaÅ¼u przemysÅ‚owego!"

#: server/diplomats.c:800
#, c-format
msgid "You caught %s %s attempting sabotage in %s!"
msgstr "ZÅ‚apaÅ‚eÅ›/aÅ› %s %s prÃ³bujÄ…cego dokonaÄ‡ sabotaÅ¼u w mieÅ›cie %s!"

#: server/diplomats.c:835
#, c-format
msgid "Your %s could not find anything to sabotage in %s."
msgstr "Twoja jednostka %s nie znalazÅ‚a niczego do zniszczenia w %s."

#: server/diplomats.c:888
#, c-format
msgid "You cannot sabotage a %s!"
msgstr "Nie moÅ¼esz zsabotowaÄ‡ %s!"

#: server/diplomats.c:899
#, c-format
msgid "Your %s could not find the %s to sabotage in %s."
msgstr "Twoja jednostka %s nie znalazÅ‚a %s do zniszczenie w mieÅ›cie %s."

#: server/diplomats.c:924
#, c-format
msgid "Your %s succeeded in destroying the production of %s in %s."
msgstr "Twoja jednostka %s zsabotowaÅ‚a produkcjÄ™ %s w mieÅ›cie %s."

#: server/diplomats.c:931
#, c-format
msgid "The production of %s was destroyed in %s, %s are suspected."
msgstr "Utrata produkcji %s w mieÅ›cie %s. Podejrzewa siÄ™ %s."

#: server/diplomats.c:954
#, c-format
msgid "Your %s was caught in the attempt of sabotage!"
msgstr "Twoja jednostka %s zostaÅ‚a zÅ‚apana podczas prÃ³by sabotaÅ¼u!"

#: server/diplomats.c:958
#, c-format
msgid "You caught %s %s attempting to sabotage the %s in %s!"
msgstr "PrzyÅ‚apaÅ‚eÅ›/aÅ› %s %s na prÃ³bie sabotaÅ¼u %s w %s!"

#: server/diplomats.c:972
#, c-format
msgid "Your %s destroyed the %s in %s."
msgstr "Twoja jednostka %s zniszczyÅ‚a %s w mieÅ›cie %s."

#: server/diplomats.c:978
#, c-format
msgid "The %s destroyed the %s in %s."
msgstr "%s zniszczyli %s w mieÅ›cie %s."

#. TRANS: <unit> ... <diplomat>
#: server/diplomats.c:1123
#, c-format
msgid "An enemy %s has been eliminated by your %s."
msgstr "Wroga jednostka %s zostaÅ‚a zgÅ‚adzona przez twojÄ… jednostkÄ™ %s."

#. TRANS: <unit> ... <city> ... <diplomat>
#: server/diplomats.c:1130
#, c-format
msgid "Your %s has been eliminated defending %s against a %s."
msgstr "Twoja jednostka %s zostaÅ‚a zgÅ‚adzona broniÄ…c miasta %s przed %s."

#. TRANS: <nation adj> <unit> ... <city>
#. * TRANS: ... <diplomat>
#: server/diplomats.c:1137
#, c-format
msgid "A %s %s has been eliminated defending %s against a %s."
msgstr "%s %s zostaÅ‚ zgÅ‚adzony broniÄ…c miasta %s przed jednostkÄ… %s."

#. TRANS: ... <unit> ... <nation adj> <city>
#. * TRANS: ... <diplomat>
#: server/diplomats.c:1144
#, c-format
msgid "Your %s has been eliminated defending %s %s against a %s."
msgstr "Twoja jednostka %s zostaÅ‚a zgÅ‚adzona broniÄ…c %s %s przed %s."

#. TRANS: <unit> ... <diplomat>
#. TRANS: ... <unit> ... <diplomat>
#: server/diplomats.c:1153 server/diplomats.c:1164
#, c-format
msgid "Your %s has been eliminated defending against a %s."
msgstr "Twoja jednostka %s zostaÅ‚a zgÅ‚adzona broniÄ86927202105218738395484859620676862902152089754128702990873139 server/edithand.c:1478618634458
#, c-format
msgid "No units placed for %s!"
msgstr "Nie wybrano jednostek dla %s!"

#: server/gamehand.c:5707881574862138851: server/plrhand.c:413
msgid "You can't revolt without selecting target government."
msgstr "Nie moÅ¼esz wznieciÄ‡ rewolucji bez okreÅ›lenia docelowego ustroju."

#: server/plrhand.c:427
msgid "You can't revolt the same turn you finished previous revolution"
msgstr ""
"Nie moÅ¼esz wznieciÄ‡ rewolucji w tej samej turze, w ktÃ³rej zakoÅ„czyÅ‚a siÄ™ "
"poprzednia rewolucja."

#. TRANS: this is a message event so don't make it
#. * too long.
#: server/plrhand.c:4506352449535753647207256066849617707137580216890249101
msgid "Thucydides"
msgstr "Tukidydes"

#. TRANS: [year] <name> [reports ...]
#: server/report.c:1035
msgid "Livy"
msgstr "Liwiusz"

#. TRANS: [year] <name> [reports ...]
#: server/report.c:1079
msgid "Gibbon"
msgstr "Gibbon"

#. TRANS: [year] <name> [reports ...]
#: server/report.c:1113
msgid "Pan Ku"
msgstr "Pan Ku"

#: server/report.c:160
msgid "Population"
msgstr "Populacja"

#: server/report.c:161
msgid "Land Area"
msgstr "Obszar"

#: server/report.c:162
msgid "Settled Area"
msgstr "Obszar zamieszkany"

#: server/report.c:163
msgid "Research Speed"
msgstr "SzybkoÅ›Ä‡ badaÅ„"

#: server/report.c:167
msgid "Military Service"
msgstr "SÅ‚uÅ¼ba wojskowa"

#: server/report.c:169
msgid "Culture"
msgstr "Kultura"

#. TRANS: <#>: The <ranking> Poles
#: server/report.c:1879919357920120357911135
#, c-format
msgid "%2d: The Wretched %s"
msgstr "%2d: Beznadziejni %s"

#: server/report.c:2844607
msgid "with no wonders\n"
msgstr "brak cudÃ³w\n"

#: server/report.c:37073 server/report.c:44744006
#, c-format
msgid "%s in %s (%s)\n"
msgstr "%s w %s (%s)\n"

#: server/report.c:412327444435261
msgid " ton"
msgid_plural " tons"
msgstr[0] " tona"
msgstr[1] " tony"
msgstr[2] " ton"

#. TRANS: Unit(s) of culture
#: server/report.c:871
msgid " act"
msgid_plural " acts"
msgstr[0] ""
msgstr[1] ""
msgstr[2] ""

#: server/report.c:903
#, c-format
msgid "(ranked %d)"
msgstr "(miejsce %d)"

#: server/report.c:1019 server/report.c:10462025 server/report.c:1062
#, c-format
msgid "%s %s (%s)"
msgstr "%s %s (%s)"

#: server/report.c:1076
msgid "Achievements List:"
msgstr "Lista osiÄ…gniÄ™Ä‡:"

#: server/report.c:1520
msgid "Population\n"
msgstr "Populacja\n"

#. TRANS: "M goods" = million goods
#: server/report.c:1522524525
msgid "Cities\n"
msgstr "Miasta\n"

#: server/report.c:1526
msgid "Technologies\n"
msgstr "Technologie\n"

#: server/report.c:1527528
msgid "Wonders\n"
msgstr "Cudy Å›wiata\n"

#: server/report.c:1529531533534535
msgid "Culture\n"
msgstr "Kultura\n"

#: server/report.c:1536
msgid "Spaceship\n"
msgstr "Rakieta Kosmiczna\n"

#: server/report.c:1537
msgid "Built Units\n"
msgstr "Zbudowane jednostki\n"

#: server/report.c:1538
msgid "Killed Units\n"
msgstr "Pokonane jednostki\n"

#: server/report.c:1539250268298
msgid "Loading rulesets."
msgstr "WczytujÄ™ zestawy zasad."

#: server/savecompat.c:14337 server/savegame.c:19568 server/savegame.c:3923 server/srv_main.c:2070
#: server/srv_main.c:207573 server/savegame.c:3928401 server/savegame.c:39786775232
msgid "Running"
msgstr "W trakcie"

#. TRANS: Game state for local server
#: server/sernet.c:1516 server/settings.c:28976
#, fuzzy
msgid "Culture victory"
msgstr "ZwyciÄ™stwo sojusznikÃ³w"

#: server/settings.c:288
msgid "New turn"
msgstr "Nowa tura"

#: server/settings.c:2901
msgid "Server interrupted"
msgstr "Serwer rozÅ‚Ä…czony"

#: server/settings.c:292
msgid "Timer"
msgstr "Licznik"

#: server/settings.c:307
msgid "See everything inside borders"
msgstr "WidocznoÅ›Ä‡ wewnÄ…trz granic"

#: server/settings.c:30920
msgid "Per-player, in order"
msgstr "Na gracza, w kolejnoÅ›ci"

#: server/settings.c:321
msgid "Per-player, random"
msgstr "Na gracza, losowy"

#: server/settings.c:322
msgid "Set manually"
msgstr "Ustaw rÄ™cznie"

#: server/settings.c:3234
msgid "Per-nation, in order"
msgstr "Na narÃ³d, w kolejnoÅ›ci"

#: server/settings.c:3357
msgid "Only allowed between human players"
msgstr "MoÅ¼liwe tylko dla graczy-ludzi"

#: server/settings.c:3389401
msgid "Restricted to teams"
msgstr "Tylko dla druÅ¼yn"

#: server/settings.c:3423
msgid "No restrictions"
msgstr "Bez ograniczeÅ„"

#: server/settings.c:354
msgid "Unique to a player"
msgstr "Unikalne dla gracza"

#: server/settings.c:3556
msgid "No city name stealing"
msgstr "Bez podkradania"

#: server/settings.c:367
msgid "No barbarians"
msgstr "Brak barbarzyÅ„cÃ³w"

#: server/settings.c:368
msgid "Only in huts"
msgstr "Tylko w chatkach"

#: server/settings.c:36970
msgid "Frequent barbarian uprising"
msgstr "CzÄ™ste powstania barbarzyÅ„cÃ³w"

#: server/settings.c:371
msgid "Raging hordes"
msgstr "WÅ›ciekÅ‚e hordy"

#: server/settings.c:382
msgid "Fixed to 'revolen' turns"
msgstr "Ustawione na iloÅ›Ä‡ tur okreÅ›lonÄ… w 'revolen'"

#: server/settings.c:383
msgid "Randomly 1-'revolen' turns"
msgstr "Losowo przez 1-'revolen' tur"

#: server/settings.c:384
msgid "First time 'revolen', then always quicker"
msgstr "Najpierw przez okres 'revolen', potem zawsze szybciej."

#: server/settings.c:39596
msgid "Unfog map for dead players"
msgstr "Odkryj mapÄ™ martwych graczy"

#: server/settings.c:40841041214252728
msgid "Team alternate movement"
msgstr "DruÅ¼yny ruszajÄ… siÄ™ naprzemiennie"

#: server/settings.c:440
msgid "No compression"
msgstr "Bez kompresji"

#: server/settings.c:44245
msgid "Using bzip2"
msgstr "UÅ¼yj bzip2"

#: server/settings.c:448
msgid "Using xz"
msgstr "UÅ¼yj xz"

#: server/settings.c:460
msgid "disabled"
msgstr "wyÅ‚Ä…czone"

#: server/settings.c:461
msgid "enabled"
msgstr "wÅ‚Ä…czone"

#: server/settings.c:519866056122850154666
msgid ""
"The first starting unit must be native to at least one \"Starter\" terrain.  "
"Try \"help startunits\"."
msgstr ""
"Pierwsza jednostka poczÄ…tkowa musi byÄ‡ natywna przynajmniej dla jednego "
"terenu poczÄ…tkowego. SprÃ³buj \"help startunits\"."

#: server/settings.c:785803809818425766 server/settings.c:89476902922 server/settings.c:980 server/settings.c:100040 server/settings.c:96546 server/settings.c:9711023808697103113119130364450
msgid ""
"Defines the map height5961859121622251
msgid "Presence of 1x1 islands"
msgstr "Wyspy o rozmiarze 1x1"

#: server/settings.c:125258596465727390
msgid "Percentage of the map that is land"
msgstr "Procent lÄ…dÃ³w na mapie"

#: server/settings.c:129197
msgid "Amount of hills/mountains"
msgstr "IloÅ›Ä‡ gÃ³r/wzgÃ³rz"

#: server/settings.c:1298304
msgid "Amount of water on landmasses"
msgstr "IloÅ›Ä‡ wody na lÄ…dach"

#: server/settings.c:1305312
msgid "Global warming"
msgstr "Globalne ocieplenie"

#: server/settings.c:1313320
msgid "Nuclear winter"
msgstr "Nuklearna zima"

#: server/settings.c:1321327
msgid "Map generation random seed"
msgstr "Ziarno losowej generacji mapy"

#: server/settings.c:132841424950575869
msgid "Minimum number of players"
msgstr "Minimalna liczba graczy"

#: server/settings.c:137077
msgid "Maximum number of players"
msgstr "Maksymalna liczba graczy"

#: server/settings.c:13789091401403417418426
msgid "Size of the event cache"
msgstr "WielkoÅ›Ä‡ pamiÄ™ci powiadomieÅ„"

#: server/settings.c:1427343540425152
msgid ""
"This should be a string of characters, each of which specifies a unit role. "
"The first character must be native to at least one \"Starter\" terrain. The "
"characters and f   = Ferryboat (eg., Trireme."
"Pierwsza jednostka poczÄ…tkowa musi byÄ‡ natywna przynajmniej dla jednego "
"terenu poczÄ…tkowegozaczepna (np. Konnica)\n"
"    A   = Silna jednostka zaczepna (np. Katapulta)\n"

#: server/settings.c:1470
msgid "Whether player starts with a city"
msgstr "Czy gracz zaczyna z miastem?"

#: server/settings.c:147177
msgid "Area where initial units are located"
msgstr "Rozrzucenie poczÄ…tkowych jednostek"

#: server/settings.c:1478848591945035045135145235243233414249506061717485
msgid "Research point debt threshold for losing tech"
msgstr "PrÃ³g deficytu punktÃ³w odkryÄ‡ dla utraty technologii"

#: server/settings.c:1586
msgid ""
"When you have negative research points, and your shortfall is greater than "
"this percentage of the cost of your current research, you forget a "
"technology you already knew.\n"
"The special value -1 prevents loss of technology regardless of research "
"points."
msgstr ""
"Gdy masz ujemnÄ… iloÅ›Ä‡ punktÃ³w odkryÄ‡ i wartoÅ›Ä‡ ta przekracza okreÅ›lony tu "
"procent kosztu obecnych badaÅ„, zapominasz technologiÄ™, ktÃ³rÄ… juÅ¼ znasz.\n"
"Specjalna wartoÅ›Ä‡ -1 sprawia, Å¼e nie dochodzi do utraty technologii, nawet "
"przy ujemnej iloÅ›ci punktÃ³w odkryÄ‡."

#: server/settings.c:1597
msgid "Research points restored after losing a tech"
msgstr "Punkty odkryÄ‡ odzyskiwane po utracie technologii"

#: server/settings.c:1598
msgid ""
"When you lose a technology due to a negative research balance (see "
"'techlossforgiveness'), this percentage of its research cost is credited to "
"your research balance (this may not be sufficient to make it positive).\n"
"The special value -1 means that your research balance is always restored to "
"zero, regardless of your previous shortfall."
msgstr ""
"Gdy utracisz technologiÄ™ w wyniku deficytu punktÃ³w odkryÄ‡ (zobacz "
"'techlossforgiveness'), okreÅ›lony tu procent kosztÃ³w odkrycia tej "
"technologii jest dodawany to twojego bilansu punktÃ³w odkryÄ‡ (procent ten "
"moÅ¼e byÄ‡ zbyt maÅ‚y, byÅ› wyszedÅ‚/wyszÅ‚a na plus).\n"
"Specjalna wartoÅ›Ä‡ -1 sprawia, Å¼e twÃ³j bilans jest zawsze ustawiany na zero, "
"niezaleÅ¼nie od wczeÅ›niejszego deficytu."

#: server/settings.c:161061161962062963044475760697082
msgid "Technology trading"
msgstr "Wymiana technologii"

#: server/settings.c:168389
msgid "Gold trading"
msgstr "Wymiana zÅ‚ota"

#: server/settings.c:1690
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msgstr ""
"WyÅ‚Ä…czenie tej opcji sprawia, Å¼e w oknie dialogowym dyplomacji nie bÄ™dzie "
"moÅ¼na wymieniaÄ‡ zÅ‚ota."

#: server/settings.c:1696
msgid "City trading"
msgstr "Wymiana miast"

#: server/settings.c:1697
msgid "If turned off, trading cities in the diplomacy dialog is not allowed."
msgstr ""
"WyÅ‚Ä…czenie tej opcji sprawia, Å¼e w oknie dialogowym dyplomacji nie bÄ™dzie "
"moÅ¼na wymieniaÄ‡ miast."

#: server/settings.c:1703
msgid "Minimum distance for trade routes"
msgstr "Minimalna odlegÅ‚oÅ›Ä‡ dla szlakÃ³w handlowych"

#: server/settings.c:1704
msgid ""
"In order for two cities in the same civilization to establish a trade route, "
"they must be at least this far apart on the map. For square grids, the "
"distance is calculated as \"Manhattan distance\", that is, the sum of the "
"displacements along the x and y directions."
msgstr ""
"Aby ustanowiÄ‡ szlak handlowy, miasta musi dzieliÄ‡ co najmniej taka "
"odlegÅ‚oÅ›Ä‡. Dla klasycznych pÃ³l, odlegÅ‚oÅ›Ä‡ ta liczona jest jako suma "
"przesuniÄ™Ä‡ wzdÅ‚uÅ¼ osi x i y."

#: server/settings.c:1714
msgid "Number of turns between rapture effect"
msgstr "OpÃ³Åºnienie efektu Å›wiÄ™towania"

#: server/settings.c:1715
msgid ""
"Sets the number of turns between rapture growth of a city. If set to n a "
"city will grow after celebrating for n+1 turns."
msgstr ""
"OpÃ³Åºnia wzrost miasta spowodowany Å›wiÄ™towaniem. JeÅ¼eli ustawione na n, "
"miasto zacznie rosnÄ…Ä‡ po n+1 turach Å›wiÄ™towania."

#: server/settings.c:1724
msgid "Frequency of disasters"
msgstr "CzÄ™stotliwoÅ›Ä‡ katastrof"

#: server/settings.c:1725
msgid "Sets frequency of disasters occurring to cities."
msgstr "Ustawia czÄ™stotliwoÅ›Ä‡ wystÄ™powania katastrof w miastach."

#: server/settings.c:1732
msgid "Chance for conquered building destruction"
msgstr "Szansa na zniszczenie budynku podczas podboju"

#: server/settings.c:1733
msgid ""
"When a player conquers a city, each city improvement has this percentage "
"chance to be destroyed."
msgstr ""
"Kiedy gracz podbija miasto, ta zmienna okreÅ›la prawdopodobieÅ„stwo "
"zniszczenia jakiegoÅ› budynku w podbijanym mieÅ›cie."

#: server/settings.c:1739
msgid "Chance of moving into tile after attack"
msgstr "Szansa na przemieszczenie siÄ™ po ataku"

#: server/settings.c:1740
msgid ""
"If set to 0, combat is Civ1/2-style (when you attack, you remain in place). "
"If set to 100, attacking units will always move into the tile they attacked "
"when they win the combat (and no enemy units remain in the tile). If set to "
"a value between 0 and 100, this will be used as the percent chance of "
"\"occupying\" territory."
msgstr ""
"JeÅ¼eli ustawione na 0, walka odbywa siÄ™ w stylu Civ1/Civ2 (kiedy atakujesz, "
"pozostajesz na swoim polu). JeÅ¼eli ustawione na 100, atakujÄ…ca jednostka "
"zawsze ruszy siÄ™ na pole, ktÃ³re atakowaÅ‚a (jeÅ›li wygra walkÄ™, a na polu "
"zaatakowanym nie bÄ™dzie wrogÃ³w). JeÅ¼eli ustawione na wartoÅ›Ä‡ pomiÄ™dzy 0 i "
"100, bÄ™dzie oznaczaÄ‡ procentowe prawdopodobieÅ„stwo przemieszczenia siÄ™ na "
"atakowane pole."

#: server/settings.c:1751
msgid "Turn on/off server-side autoattack"
msgstr "WÅ‚Ä…cza i wyÅ‚Ä…cza autoatak (po stronie serwera)"

#: server/settings.c:1752
msgid ""
"If set to on, units with moves left will automatically consider attacking "
"enemy units that move adjacent to them."
msgstr ""
"JeÅ›li ta opcja jest wÅ‚Ä…czona, jednostki posiadajÄ…ce punkty ruchu bÄ™dÄ… "
"automatycznie rozwaÅ¼aÄ‡ atakowanie jednostek, ktÃ³re stanÄ… na polu obok."

#: server/settings.c:1758
msgid "Do all units in tile die with defender"
msgstr "Spraw, by wszystkie jednostki na polu ginÄ™Å‚y z broniÄ…cym siÄ™"

#: server/settings.c:1759
msgid ""
"If this is enabled, each time a defender unit loses in combat, and is not "
"inside a city or suitable base, all units in the same tile are destroyed "
"along with the defender. If this is disabled, only the defender unit is "
"destroyed."
msgstr ""
"WÅ‚Ä…czenie tej opcji sprawia, Å¼e jeÅ¼eli broniÄ…cy siÄ™ przegraÅ‚ potyczkÄ™ poza "
"miastem, fortecÄ… lub bazÄ… powietrznÄ… to wszystkie inne jednostki na tym "
"samym polu ginÄ…. WyÅ‚Ä…czenie tej opcji sprawia, Å¼e tylko jednostka broniÄ…ca "
"siÄ™ jest niszczona."

#: server/settings.c:1767
msgid "Reduce city population after attack"
msgstr "Zmniejsz populacjÄ™ po ataku"

#: server/settings.c:1768
msgid ""
"This flag indicates whether city population is reduced after successful "
"attack of enemy unit. If this is disabled population is never reduced. Even "
"when this is enabled only some units may kill citizens."
msgstr ""
"To ustawienie okreÅ›la, czy populacja miasta zostanie zmniejszona po udanym "
"ataku wrogiej jednostki, WyÅ‚aczenie tej opcji sprawia, Å¼e populacja nigdy "
"siÄ™ nie zmniejsza. Nawet po wÅ‚Ä…czeniu tej opcji tylko niektÃ³re jednostkÄ… "
"mogÄ… zabijaÄ‡ mieszkaÅ„cÃ³w."

#: server/settings.c:1776
msgid "Slowly kill units without home cities (e.g., starting units)"
msgstr ""
"Niszcz powoli jednostki bez miast pochodzenia (np. jednostki poczÄ…tkowe)"

#: server/settings.c:1777
msgid ""
"If greater than 0, then every unit without a homecity will lose hitpoints "
"each turn. The number of hitpoints lost is given by 'killunhomed' percent of "
"the hitpoints of the unit type. At least one hitpoint is lost every turn "
"until the death of the unit."
msgstr ""
"JeÅ›li wartoÅ›Ä‡ jest wiÄ™ksza od zera, kaÅ¼da jednostka bez miasta pochodzenia "
"bÄ™dzie traciÅ‚a pewnÄ… iloÅ›Ä‡ punktÃ³w obraÅ¼eÅ„ na turÄ™. IloÅ›Ä‡ traconych punktÃ³w "
"okreÅ›lana jest ustawieniem 'killunhomed' (procent punktÃ³w obraÅ¼eÅ„ dla danego "
"typu jednostki). Tracony jest co najmniej jeden punkt obraÅ¼eÅ„ na turÄ™, aÅ¼ do "
"Å›mierci jednostki."

#: server/settings.c:1787
msgid "National borders"
msgstr "Granice paÅ„stw"

#: server/settings.c:1788
msgid ""
"If this is not disabled, then any land tiles around a fortress or city will "
"be owned by that nation."
msgstr ""
"WÅ‚Ä…czenie tej opcji sprawia, Å¼e pola lÄ…dowe wokÃ³Å‚ fortecy lub miasta znajdÄ… "
"siÄ™ w posiadniu wÅ‚aÅ›ciciela tej fortecy lub miasta."

#: server/settings.c:1795
msgid "Units inside borders cause no unhappiness"
msgstr "Jednostki nie powodujÄ… niezadowolenia we wÅ‚asnych granicach"

#: server/settings.c:1796
msgid ""
"If this is set, units will not cause unhappiness when inside your own "
"borders."
msgstr ""
"JeÅ¼eli ta opcja jest ustawiona, jednostki znajdujÄ…ce siÄ™ wewnÄ…trz wÅ‚asnych "
"granic nie bÄ™dÄ… powodowaÄ‡ niezadowolenia."

#: server/settings.c:1802
msgid "Ability to do diplomacy with other players"
msgstr "MoÅ¼liwoÅ›Ä‡ prowadzenia dyplomacji z innymi graczami"

#: server/settings.c:1803
msgid "This setting controls the ability to do diplomacy with other players."
msgstr ""
"To ustawienie okreÅ›la moÅ¼liwoÅ›Ä‡ prowadzenia dyplomacji z innymi graczami"

#: server/settings.c:1809
msgid "Allowed city names"
msgstr "Nazwy miastparentheses
#. * and in uppercase must not be translated.
#: server/settings.c:1813
msgid ""
"- \"No restrictions\" (NO_RESTRICTIONS): players can have multiple cities "
"with the same names.\n"
"- \"Unique to a player\" (PLAYER_UNIQUE): one player can't have multiple "
"cities with the same name.\n"
"- \"Globally unique\" (GLOBAL_UNIQUE): all cities in a game have to have "
"different names.\n"
"- \"No city name stealing\" (NO_STEALING): like \"Globally unique\", but a "
"player isn't allowed to use a default city name of another nation unless it "
"is a default for their nation also."
msgstr ""
"- \"Bez ograniczeÅ„\" (NO_RESTRICTIONS): gracze mogÄ… mieÄ‡ wiele miast o tej "
"samej nazwie.\n"
"- \"Unikalne dla gracza\" (PLAYER_UNIQUE): nazwy miast nie mogÄ… siÄ™ "
"powtarzaÄ‡ w tej samej cywilizacji.\n"
"- \"Unikalne globalnie\" (GLOBAL_UNIQUE): nazwy miast nie mogÄ… siÄ™ powtarzaÄ‡ "
"nigdzie w grze.\n"
"- \"Bez podkradania\" (NO_STEALING): podobne do \"Unikalne globalnie\", lecz "
"gracze nie mogÄ… uÅ¼ywaÄ‡ domyÅ›lnych nazw miast innych narodÃ³w, chyba Å¼e jest "
"to nazwa domyÅ›lna takÅ¼e dla narodu tego gracza."

#: server/settings.c:1827
msgid "How to pick player colors"
msgstr "Jak wybraÄ‡ kolory graczy quotes
#. * are setting names and shouldn't be translated. The strings
#. * between parentheses and in uppercase must not be translated.
#: server/settings.c:1832
msgid ""
"This setting determines how player colors are chosen. Player colors are used "
"in the Nations report, for national borders on the map, and so on.\n"
"- \"Per-player, in order\" (PLR_ORDER): colors are assigned to individual "
"players in order from a list defined by the ruleset.\n"
"- \"Per-player, random\" (PLR_RANDOM): colors are assigned to invididual "
"players randomly from the set defined by the ruleset.\n"
"- \"Set manually\" (PLR_SET): colors can be set with the 'playercolor' "
"command before the game starts; these are not restricted to the ruleset "
"colors. Any players for which no color is set when the game starts get a "
"random color from the ruleset.\n"
"- \"Per-team, in order\" (TEAM_ORDER): colors are assigned to teams from the "
"list in the ruleset. Every player on the same team gets the same color.\n"
"- \"Per-nation, in order\" (NATION_ORDER): if the ruleset defines a color "
"for a player's nation, the player takes that color. Any players whose "
"nations don't have associated colors get a random color from the list in the "
"ruleset.\n"
"Regardless of this setting, individual player colors can be changed after "
"the game starts with the 'playercolor' command."
msgstr ""
"Ta opcja okreÅ›la sposÃ³b w jaki wybierane sÄ… kolory. Kolory graczy uÅ¼ywane sÄ… "
"w raporcie o narodach, okreÅ›lajÄ… kolory granic itd.\n"
"- \"Na gracza, w kolejnoÅ›ci\" (PLR_ORDER): kolory sÄ… przydzielane "
"poszczegÃ³lnym graczom w kolejnoÅ›ci okreÅ›lonej przez zestaw zasad.\n"
"- \"Na gracza, losowo\" (PLR_RANDOM): kolory przydzielane sÄ… poszczegÃ³lnym "
"graczom losowo ze zbioru okreÅ›lonego w zestawie zasad.\n"
"- \"Ustaw rÄ™cznie\" (PLR_SET): kolory mogÄ… byÄ‡ przydzielane poleceniem "
"'playercolor' przed rozpoczÄ™ciem gry; nie sÄ… wtedy ograniczone zestawem "
"zasad. Gracz, ktÃ³remu kolor nie zostaÅ‚ przydzielony rÄ™cznie przed "
"rozpoczÄ™ciem gry, otrzymuje losowy kolor z zestawu zasad.\n"
"- \"Na druÅ¼ynÄ™, w kolejnoÅ›ci\" (TEAM_ORDER): kolory przydzielane sÄ… druÅ¼ynom "
"z w kolejnoÅ›ci okreÅ›lonej przez zestaw zasad. KaÅ¼dy gracz w druÅ¼ynie dostaje "
"ten sam kolor.\n"
"- \"Na narÃ³d, w kolejnoÅ›ci\" (NATION_ORDER): jeÅ›li zestaw zasad okreÅ›la "
"kolor narodu, narÃ³d otrzymuje ten kolor. NarÃ³d, ktÃ³ry nie jest skojarzony z "
"Å¼adnym kolorem, otrzymuje on losowy kolor z listy okreÅ›lonej w zestawie "
"zasad.\n"
"Kolor gracza moÅ¼e byÄ‡ teÅ¼ zmieniony po rozpoczÄ™ciu gry poleceniem "
"'playercolor'."

#: server/settings.c:1873
msgid "Barbarian appearance frequency"
msgstr "CzÄ™stotliwoÅ›Ä‡ pojawiania siÄ™ barbarzyÅ„cÃ³w1876
msgid ""
"This setting controls how frequently the barbarians appear in the game. See "
"also the 'onsetbarbs' setting."
msgstr ""
"To ustawienie okreÅ›la czÄ™stoÅ›Ä‡ pojawiania siÄ™ barbarzyÅ„cÃ³w. Zobacz teÅ¼ "
"ustawienie 'onsetbarbs'."

#: server/settings.c:1882
msgid "Barbarian onset turn"
msgstr "Tura pojawienia siÄ™ barbarzyÅ„cÃ³w"

#: server/settings.c:1883
msgid "Barbarians will not appear before this turn."
msgstr "BarbarzyÅ„cy nie pojawiÄ… siÄ™ przed podanÄ… turÄ…."

#: server/settings.c:1889
msgid "Way to determine revolution length"
msgstr "SposÃ³b okreÅ›lania dÅ‚ugoÅ›ci rewolucji"

#: server/settings.c:1890
msgid ""
"Which method is used in determining how long period of anarchy lasts when "
"changing government. The actual value is set with 'revolen' setting."
msgstr ""
"Metoda ustalania dÅ‚ugoÅ›Ä‡ rewolucji podczas zmiany ustroju. WÅ‚aÅ›ciwa wartoÅ›Ä‡ "
"podana jest w ustawieniu 'revolen'."

#: server/settings.c:1897
msgid "Length in turns of revolution"
msgstr "Jak dÅ‚ugo trwa rewolucja?"

#: server/settings.c:1898
msgid ""
"When changing governments, a period of anarchy will occur. Value of this "
"setting, used the way 'revolentype' setting dictates, defines the length of "
"the anarchy."
msgstr ""
"Podczas zmiany ustroju nastÄ…pi przejÅ›ciowy okres anarchii. WartoÅ›Ä‡ tego "
"ustawienia, uÅ¼yta zgodnie z opcjÄ… 'revolentype', okreÅ›la dÅ‚ugoÅ›Ä‡ trwania "
"anarchii."

#: server/settings.c:1907
msgid "Whether to enable fog of war"
msgstr "Czy wyÅ›wietliÄ‡ \"mgÅ‚Ä™ wojny\"?"

#: server/settings.c:1908
msgid ""
"If this is enabled, only those units and cities within the vision range of "
"your own units and cities will be revealed to you. You will not see new "
"cities or terrain changes in tiles not observed."
msgstr ""
"WÅ‚Ä…czenie tej opcji sprawia, Å¼e widoczne bÄ™dÄ… tylko jednostki i miasta w "
"zasiÄ™gu twojego wzroku. Nie bÄ™dziesz widzieÄ‡ nowych miast i zmian na polach, "
"ktÃ³rych nie obserwujesz."

#: server/settings.c:1916
msgid "Whether fog of war applies to border changes"
msgstr "Czy \"mgÅ‚a wojny\" dotyczy zmian granic?"

#: server/settings.c:1917
msgid ""
"If this setting is enabled, players will not be able to see changes in tile "
"ownership if they do not have direct sight of the affected tiles. Otherwise, "
"players can see any or all changes to borders as long as they have "
"previously seen the tiles."
msgstr ""
"Gdy ta opcja jest wÅ‚Ä…czona, gracze nie bÄ™dÄ… widzieli zmian granic, jeÅ›li nie "
"widzÄ… bezpoÅ›rednio tych pÃ³l. W przeciwnym razie, gracze widzÄ… wszystkie "
"zmiany na polach, ktÃ³re wczeÅ›niej zobaczyli."

#: server/settings.c:1926
msgid "Airlifting style"
msgstr "Most powietrzny"

#. TRANS: The strings between double quotes are also
#. * translated separately (they must match!). The strings
#. * between parenthesis and in uppercase must not be
#. * translated.
#: server/settings.c:1931
msgid ""
"This setting affects airlifting units between cities. It can be a set of the "
"following values:\n"
"- \"Allows units to be airlifted from allied cities\" (FROM_ALLIES).\n"
"- \"Allows units to be airlifted to allied cities\" (TO_ALLIES).\n"
"- \"Unlimited units from source city\" (SRC_UNLIMITED): note that airlifting "
"from a city doesn't reduce the airlifted counter, but still needs at least "
"1.\n"
"- \"Unlimited units to destination city\" (DEST_UNLIMITED): note that "
"airlifting to a city doesn't reduce the airlifted counter, and doesn't need "
"any."
msgstr ""
"To ustawienie okreÅ›la sposÃ³b przenoszenia jednostek mostem powietrznym. MoÅ¼e "
"przyjmowaÄ‡ nastÄ™pujÄ…ce wartoÅ›ci:\n"
"- \"Pozwala na przenoszenie jednostek z sojuszniczych miast"
"\" (FROM_ALLIES).\n"
"- \"Pozwala na przenoszenie jednostek do sojuszniczych miast\" (TO_ALLIES).\n"
"- \"Nieograinczone przenoszenie z miast poczÄ…tkowych\" (SRC_UNLIMITED): "
"przenoszenie z miasta nie zmniejsza licznika przenoszonych jednostek, lecz "
"wymaga wartoÅ›ci co najmniej 1.\n"
"- \"Nieograniczone przenoszenie do miast docelowych\" (SRC_UNLIMITED): "
"przenoszenie do miasta nie zmniejsza licznika przenoszonych jednostek i nie "
"wymaga Å¼adnej wartoÅ›ci. "

#: server/settings.c:1948
msgid "495662
#, fuzzy\n"
"- \"Culture\" (CULTURE): Player has at least 1000 points of culture, and "
"thrice that of next one757682839293992000200820092019202020302033203920404649676982849294106108119121139142777884
msgid "Turn the game ends"
msgstr "Tura koÅ„ca gry"

#: server/settings.c:2185919720821322723023924046496566737483849293300
msgid "Time to cut a client"
msgstr "Maksymalny czas na odpowiedÅº"

#: server/settings.c:2301307
msgid "Turn-blocking game play mode"
msgstr "Tryb rozgrywek \"blokada koÅ„ca tury\""

#: server/settings.c:2308315318325328    C = include Culture    C = include CulturNjalepsz53576468778396984064074124174354384454753546467768498615627715722
msgid "Missing value."
msgstr "Brak wartoÅ›ci"

#: server/settings.c:273169909651573035204
#, c-format
msgid "\"%s\""
msgstr "\"%s\""

#. TRANS: Bitwise setting has no bits set.
#: server/settings.c:3213
msgid "empty value"
msgstr "pusta wartoÅ›Ä‡"

#: server/settings.c:3265526 server/settings.c:3546 server/settings.c:3566
#: server/settings.c:3590 server/settings.c:361463190 server/settings.c:3915 server/settings.c:3937
#: server/settings.c:3964 server/settings.c:39914806539959 server/spacerace.c:269451 server/spacerace.c:312 server/spacerace.c:33367874 server/srv_main.c:4548 server/srv_main.c:4499
#, c-format
msgid "Scenario victory to %s."
msgstr "ZwyciÄ™stwo w scenariuszu dla %s"

#: server/srv_main.c:368 server/stdinhand.c:4435
msgid "Game is over."
msgstr "Koniec gry"

#: server/srv_main.c:402 server/srv_main.c:573629
#, fuzzy, c-format
msgid "Game ended in conquest victory for %s."
msgstr "GrÄ™ wygraÅ‚/a %s."

#: server/srv_main.c:520
#, fuzzy, c-format
msgid "Game ended in cultural domination victory for %s."
msgstr "GrÄ™ wygraÅ‚/a %s."

#: server/srv_main.c:53344583708 server/srv_main.c:7195867 server/srv_main.c:7729369 server/srv_main.c:1372
#, c-format
msgid "Unsupported compression type %d."
msgstr "NieobsÅ‚ugiwany typ kompresji %d"

#: server/srv_main.c:1402
#, c-format
msgid "Failed saving game as %s"
msgstr "Nie udaÅ‚o siÄ™ zachowaÄ‡ gry jako %s"

#: server/srv_main.c:140467
msgid "The game is already running."
msgstr "Gra jest juÅ¼ uruchomiona."

#: server/srv_main.c:147582
msgid "Starting game."
msgstr "Uruchamiam grÄ™."

#: server/srv_main.c:156165060718924930
#, c-format
msgid "%s nation is already in use."
msgstr "NarÃ³d %s jest juÅ¼ uÅ¼ywany."

#: server/srv_main.c:19462000339 server/srv_main.c:23435198892613
msgid "The game is over..."
msgstr "Gra skoÅ„czona..."

#: server/srv_main.c:2699714924781619
msgid "(ambiguous)"
msgstr "(niejednoznaczne)"

#: server/stdinhand.c:4182604 server/stdinhand.c:4693571544972
msgid "Metaserver connection is open."
msgstr "PoÅ‚Ä…czenie z metaserwerem otwarte."

#: server/stdinhand.c:515561256890
#, c-format
msgid "Metaserver is now [%s]."
msgstr "Metaserwer jest teraz [%s]."

#: server/stdinhand.c:61937 server/stdinhand.c:7553056129
msgid "A living936452 server/stdinhand.c:9826 server/stdinhand.c:113222827788441370257 server/stdinhand.c:3633 server/stdinhand.c:38070786298 server/stdinhand.c:4576590399085828921174 server/stdinhand.c:1558 server/stdinhand.c:157949 server/stdinhand.c:1563 server/stdinhand.c:157308217241 server/stdinhand.c:2080 server/stdinhand.c:3190
#: server/stdinhand.c:3338 server/stdinhand.c:3350 server/stdinhand.c:3523
#: server/stdinhand.c:36218850
#, c-format
msgid "Option: %s"
msgstr "Opcja: %s"

#: server/stdinhand.c:1777 server/stdinhand.c:5951
msgid "Description:"
msgstr "Opis:"

#: server/stdinhand.c:1782
#, c-format
msgid "Status: %s"
msgstr "Status: %s"

#: server/stdinhand.c:1783
msgid "changeable"
msgstr "zmienialne"

#: server/stdinhand.c:1783
msgid "fixed"
msgstr "staÅ‚e"

#: server/stdinhand.c:1792 server/stdinhand.c:1812 server/stdinhand.c:1826
msgid "Value:"
msgstr "WartoÅ›Ä‡:"

#: server/stdinhand.c:184503 server/stdinhand.c:287832
#, c-format
msgid "Connectmsg truncated to %u bytes."
msgstr "Connectmsg skrÃ³cone do %u bajtÃ³w."

#: server/stdinhand.c:1999 server/stdinhand.c:2037 server/stdinhand.c:20552
#, c-format
msgid "%s is not controlled by the AI."
msgstr "%s nie jest kontrolowany przez AI."

#: server/stdinhand.c:20627760
#, c-format
msgid "%s set to away mode."
msgstr "%s ustawiony/a w tryb away."

#: server/stdinhand.c:2096546714
msgid "All options"
msgstr "Wszystkie opcje"

#: server/stdinhand.c:2197
msgid "Vital options"
msgstr "WaÅ¼ne opcje"

#: server/stdinhand.c:2200
msgid "Situational options"
msgstr "DrugorzÄ™dne opcje"

#: server/stdinhand.c:22036
msgid "Options locked by the ruleset"
msgstr "Opcje zablokowane przez zestaw zasad"

#: server/stdinhand.c:221819013
#, c-format
msgid "%-*s ## value (min, max)"
msgstr "%-*s wartoÅ›Ä‡ ## (min,max)"

#: server/stdinhand.c:2224
msgid "Option"
msgstr "Opcja"

#: server/stdinhand.c:22656966 server/stdinhand.c:2482 server/stdinhand.c:2673
#: server/stdinhand.c:2698 server/stdinhand.c:2739 server/stdinhand.c:2770
#: server/stdinhand.c:2812 server/stdinhand.c:2837 server/stdinhand.c:28646740080815
msgid " no dissent"
msgstr " bez sprzeciwu"

#: server/stdinhand.c:2423
msgid "There are no votes going on."
msgstr "Nie odbywa siÄ™ Å¼adne gÅ‚osowanie."

#: server/stdinhand.c:2468 server/stdinhand.c:2593 server/stdinhand.c:426677449749852 server/stdinhand.c:2602183
#, c-format
msgid "You voted for \"%s\""
msgstr "ZagÅ‚osowaÅ‚eÅ›/aÅ› za \"%s\""

#: server/stdinhand.c:25272696389085523488
#, c-format
msgid "%s diplomacy debugged"
msgstr "Dyplomacja %s debugowana"

#: server/stdinhand.c:2709327 server/stdinhand.c:27304 server/stdinhand.c:277548 server/stdinhand.c:27793
msgid "No city at this coordinate."
msgstr "Nie ma miasta na podanych wspÃ³Å‚rzÄ™dnych."

#: server/stdinhand.c:27585 server/stdinhand.c:282604171
#, c-format
msgid "Unit %d does not exist."
msgstr "Jednostka %d nie istnieje."

#: server/stdinhand.c:2875353531
#, c-format
msgid3509807
msgid "Sorry, one can't observe deadmartwych graczy."

#: server/stdinhand.c:3111144384830197 server/stdinhand.c:3345
msgid "Only the player name form is allowed."
msgstr "Tylko forma nazwy gracza jest dozwolona."

#: server/stdinhand.c:32475835
#, c-format
msgid "%s now observes %s"
msgstr "uÅ¼ytkownik %s obserwuje teraz gracza %s"

#: server/stdinhand.c:329960519539785 server/stdinhand.c:6285
msgid "Human"
msgstr "CzÅ‚owiek"

#: server/stdinhand.c:3487
msgid "Alive"
msgstr "Å»ywy"

#: server/stdinhand.c:3488
msgid "Dead"
msgstr "Martwy"

#: server/stdinhand.c:349143
#, c-format
msgid "%s is not attached63
#, c-format
msgid "%s detaching from %s"
msgstr "OdÅ‚Ä…czam uÅ¼ytkownika %s od gracza %s"

#: server/stdinhand.c:35662703884064922 server/stdinhand.c:3908 server/stdinhand.c:620179117 server/stdinhand.c:62064
msgid "Missing range. Try /help unignore."
msgstr "Brak zakresu. SprÃ³buj /help unignore."

#: server/stdinhand.c:3933 server/stdinhand.c:3941 server/stdinhand.c:3947659
#, c-format
msgid "Invalid range: %d to %d."
msgstr "NieprawidÅ‚owy zakres: %d do %d."

#: server/stdinhand.c:3973318295659
#, c-format
msgid "Color of player %s set to [%s]."
msgstr "Kolor gracza %s ustawiono na [%s]."

#: server/stdinhand.c:410256027466299
msgid "(server prompt)"
msgstr "(wiersz poleceÅ„ serwera)"

#: server/stdinhand.c:44394055
msgid "Guessing argument 'ruleset'."
msgstr "ZgadujÄ™ argument 'ruleset'."

#: server/stdinhand.c:4519272549
msgid "No game started..."
msgstr "Nie rozpoczÄ™to Å¼adnej gry..."

#: server/stdinhand.c:455816751
msgid "Settings re-initialized."
msgstr "Ustawienia wczytane ponownie."

#: server/stdinhand.c:4651146980287700 server/stdinhand.c:4940590 server/stdinhand.c:4900894549514998214 server/stdinhand.c:505147 server/stdinhand.c:50622 server/stdinhand.c:5158 server/stdinhand.c:518887260039484
#, c-format
msgid "%s is now controlling player '%s'."
msgstr "%s kontroluje teraz gracza '%s'."

#: server/stdinhand.c:5177×À †  †  ƒl�þW€ü ’% ‚ ƒq’'‚ �U–€� �W˜x� �šP� ›R� �$œR‚ �q�x� �+Ÿj� �
¡� �'¢!€w �7¤?� t¥w� l¦l� �Z§Y‚ �'©5� �#ª]‚ �d¬� �9­gš �)¯:˜ �U°{‚ „6²R� �·	‚ �-¸� �¹F� �ºN‚ �»b� �:¼j‚ �6¾&€c tÀ?€�N �7Á7‚ �#Âp‚ lÄ‚ �Å‚ �SÆƒ rÇqƒ �$Èf‚ „Ê‚ AÑ@ �Î_œ �;Ð‚ „[Ñ@‚ �lÖ‚ ‚#Ø‚ ƒzÚ0ƒ ‚`Þ-‚ �á€W xâj‚ �ãd‚ däiƒ �CåPš �Nç-‚ �è}‚ ~ê‚ �ë‚ �+ì‚ fí?‚ �î'‚ �Hï+ƒ �ðvƒ �=ò‚ �*óT‚ �8õ ‚ �9ö:‚ �;÷u� �Sù1� �Mû� �QüS‚ �4þ&� �ÿ[� �"�€xƒ ��‚‚ ��ƒ1� ­B�„4ƒ d�±x� —r�²]€æ> ^‚€1€� ^‚€1€’ �I�Ê<€�x ‚Øn�Ëw.c:5196
#, c-format
msgid "%s is now connected as %s."
msgstr "%s jest teraz poÅ‚Ä…czony/a jako %s."

#: server/stdinhand.c:5217
#, c-format
msgid "%s (observer)"
msgstr "%s (obserwator)"

#: server/stdinhand.c:5222
msgid "global observer"
msgstr "obserwator globalny"

#. TRANS: in place of player name or "global observer"
#: server/stdinhand.c:5225
msgid "nothing"
msgstr "nic"

#: server/stdinhand.c:5280
msgid "Ambiguous 'mapimg' command."
msgstr "Niejednoznaczne polecenie 'mapimg'."

#: server/stdinhand.c:5306 server/stdinhand.c:5559
#, c-format
msgid "The valid arguments are: %s."
msgstr "WÅ‚aÅ›ciwy argumenty to: %s."

#: server/stdinhand.c:5321
msgid "Missing argument for 'mapimg define'."
msgstr "Brak argumentu dla 'mapimg delete'."

#: server/stdinhand.c:5327 server/stdinhand.c:5336
#, c-format
msgid "Can't use definition: %s."
msgstr "Nie mogÄ™ uÅ¼yÄ‡ definicji: %s."

#: server/stdinhand.c:5343
#, c-format
msgid "Defined as map image definition %d: '%s'."
msgstr "Zdefiniowano jako obraz mapy %d: '%s'."

#: server/stdinhand.c:5353
msgid "Missing argument for 'mapimg delete'."
msgstr "Brak argumentu dla 'mapimg delete'."

#: server/stdinhand.c:5364
msgid "All map image definitions deleted."
msgstr "UsuniÄ™to wszystkie definicje obrazÃ³w mapy."

#: server/stdinhand.c:5374
#, c-format
msgid "Couldn't delete definition: %s."
msgstr "Nie mogÄ™ usunÄ…Ä‡ definicji: %s."

#: server/stdinhand.c:5377
#, c-format
msgid "Map image definition %d deleted."
msgstr "UsuniÄ™to definicjÄ™ obraz mapy %d."

#: server/stdinhand.c:5382
#, c-format
msgid "Bad argument for 'mapimg delete': '%s'."
msgstr "BÅ‚Ä™dny argument dla 'mapimg delete': '%s'."

#: server/stdinhand.c:5405
#, c-format
msgid "Couldn't show definition: %s."
msgstr "Nie mogÄ™ pokazaÄ‡ definicji: %s."

#: server/stdinhand.c:5410
#, c-format
msgid "Bad argument for 'mapimg show': '%s'."
msgstr "BÅ‚Ä™dny argument dla 'mapimg show': '%s'."

#: server/stdinhand.c:5421
msgid "Map color test images saved."
msgstr "Utworzono obrazy testowe kolorÃ³w mapy."

#: server/stdinhand.c:5427
msgid "Missing argument for 'mapimg create'."
msgstr "Brak argumentu dla 'mapimg create'."

#: server/stdinhand.c:5445 server/stdinhand.c:5462
#, c-format
msgid "Error saving map image %d: %s."
msgstr "BÅ‚Ä…d podczas zapisywania obrazu mapy %d: %s."

#: server/stdinhand.c:5467
#, c-format
msgid "Bad argument for 'mapimg create': '%s'."
msgstr "BÅ‚Ä™dny argument dla 'mapimg create': '%s'"

#: server/stdinhand.c:5511
msgid "Freeciv database script deactivated at compile time."
msgstr "WyÅ‚Ä…czono skrypt bazy danych Freeciv podczas kompilacji."

#: server/stdinhand.c:5529
msgid "Ambiguous fcdb command."
msgstr "Niejednoznaczne polecenie fcdb."

#: server/stdinhand.c:5661
msgid "Not enough human players; game will not start."
msgstr "Za maÅ‚o graczy, gra siÄ™ nie rozpocznie."

#: server/stdinhand.c:5666
msgid "No players; game will not start."
msgstr "Brak graczy, gra siÄ™ nie rozpocznie."

#: server/stdinhand.c:5670
msgid "Not enough nations for all players; game will not start."
msgstr "Za maÅ‚o narodÃ³w dla wszystkich graczy, gra nie rozpocznie siÄ™."

#: server/stdinhand.c:5680
msgid "All players are ready; starting game."
msgstr "Wszyscy gracze sÄ… gotowi; rozpoczynamy grÄ™!"

#. TRANS: given when /start is invoked during gameover.
#: server/stdinhand.c:5696
msgid ""
"Cannot start the game: the game is waiting for all clients to disconnect."
msgstr ""
"Nie moÅ¼na rozpoczÄ…Ä‡ gry: program czeka na rozÅ‚Ä…czenie siÄ™ wszystkich "
"uÅ¼ytkownikÃ³w."

#. TRANS: given when /start is invoked while the game
#. * is running.
#: server/stdinhand.c:5703
msgid "Cannot start the game: it is already running."
msgstr "Nie mogÄ™ wystartowaÄ‡ gry: jest juÅ¼ wÅ‚Ä…czona."

#: server/stdinhand.c:5734
#, c-format
msgid "Cutting connection %s."
msgstr "Przerywam poÅ‚Ä…czenie %s."

#: server/stdinhand.c:5735
msgid "connection cut"
msgstr "przerwano poÅ‚Ä…czenie"

#: server/stdinhand.c:5823
msgid "You may not kick yourself."
msgstr "Nie moÅ¼esz kopnÄ…Ä‡ samego siebie."

#: server/stdinhand.c:5846
#, c-format
msgid ""
"There must be at least %d unique connections to the server for this command "
"to be valid."
msgstr ""
"Musi istnieÄ‡ co najmniej %d unikalnych poÅ‚Ä…czeÅ„ do serwera, by to polecenie "
"zadziaÅ‚aÅ‚o."

#: server/stdinhand.c:5872
msgid "kicked"
msgstr "kopniÄ™ty/a"

#: server/stdinhand.c:5888
msgid ""
"Welcome - this is the introductory help text for the Freeciv server.\n"
"\n"
"Two important server concepts are Commands and Options. Commands, such as "
"'help', are used to interact with the server. Some commands take one or more "
"arguments, separated by spaces. In many cases commands and command arguments "
"may be abbreviated. Options are settings which control the server as it is "
"running.\n"
"\n"
"To find out how to get more information about commands and options, use "
"'help help'.\n"
"\n"
"For the impatient, the main commands to get going are:\n"
"  show   -  to see current options\n"
"  set    -  to set options\n"
"  start  -  to start the game once players have connected\n"
"  save   -  to save the current game\n"
"  quit   -  to exit"
msgstr ""
"Witamy w dziale pomocy serwera Freeciv.\n"
"\n"
"Dwa gÅ‚Ã³wne elementy serwera to polecenia (komendy) i opcje. Polecenia (np. "
"'help') sÅ‚uÅ¼Ä… do sterowania serwerem. NiektÃ³re polecenia pobierajÄ… "
"argumenty, ktÃ³re naleÅ¼y rozdzieliÄ‡ spacjÄ…. W wielu przypadkach nazwy poleceÅ„ "
"i opcji moÅ¼na skrÃ³ciÄ‡. Opcje to ustawienia serwera decydujÄ…ce o jego pracy.\n"
"\n"
"Aby dowiedzieÄ‡ siÄ™ wiÄ™cej o poleceniach i opcjach, wpisz 'help help'.\n"
"\n"
"Dla niecierpliwych, spis najwaÅ¼niejszych poleceÅ„:\n"
"  show   -  aby zobaczyÄ‡ aktualne ustawienia\n"
"  set    -  aby ustawiÄ‡ opcjÄ™\n"
"  start  -  aby rozpoczÄ…Ä‡ grÄ™, gdy gracze juÅ¼ siÄ™ poÅ‚Ä…czÄ…\n"
"  save   -  aby zapisaÄ‡ grÄ™\n"
"  quit   -  aby wyjÅ›Ä‡ z gry"

#. TRANS: <untranslated name> - translated short help
#: server/stdinhand.c:5925
#, c-format
msgid "Command: %s  -  %s"
msgstr "Polecenie: %s  -  %s"

#. TRANS: <untranslated name>
#: server/stdinhand.c:5931
#, c-format
msgid "Command: %s"
msgstr "Polecenie: %s"

#: server/stdinhand.c:5936
msgid "Synopsis: "
msgstr "Streszczenie: "

#: server/stdinhand.c:5945
#, c-format
msgid "Level: %s"
msgstr "Poziom: %s"

#: server/stdinhand.c:5969
msgid "The following server commands are available:"
msgstr "DostÄ™pne sÄ… poniÅ¼sze polecenia serwera:"

#: server/stdinhand.c:6030
#, c-format
msgid "Possible matches: %s"
msgstr "MoÅ¼liwe trafienia: %s"

#: server/stdinhand.c:6092
#, c-format
msgid "Help argument '%s' is ambiguous."
msgstr "Argument pomocy '%s' jest niejednoznaczny."

#: server/stdinhand.c:6099
#, c-format
msgid "No match for help argument '%s'."
msgstr "NieprawidÅ‚owy argument pomocy '%s'."

#: server/stdinhand.c:6140
msgid "List of connections to server:"
msgstr "Lista poÅ‚Ä…czeÅ„ z serwerem:"

#: server/stdinhand.c:6144
msgid "<no connections>"
msgstr "<brak poÅ‚Ä…czeÅ„>"

#: server/stdinhand.c:6165
msgid "List of all delegations:"
msgstr "Lista wszystkich peÅ‚nomocnictw:"

#. TRANS: last %s is either " (active)" or empty string
#: server/stdinhand.c:6177
#, c-format
msgid "%s delegates control over player '%s' to user %s%s."
msgstr "%s przekazuje kontrolÄ™ nad graczem '%s' uÅ¼ytkownikowi %s%s."

#: server/stdinhand.c:6179
msgid " (active)"
msgstr " (aktywny)"

#: server/stdinhand.c:6185
msgid "No delegations defined."
msgstr "Nie okreÅ›lono Å¼adnych peÅ‚nomocnictw."

#: server/stdinhand.c:6210
msgid "Your ignore list:"
msgstr "Twoja lista ignorowanych:"

#: server/stdinhand.c:6226
msgid "List of players:"
msgstr "Lista graczy:"

#: server/stdinhand.c:6230 server/stdinhand.c:6434
msgid "<no players>"
msgstr "<brak graczy>"

#: server/stdinhand.c:6260
#, c-format
msgid ", user %s"
msgstr ", uÅ¼ytkownik %s"

#: server/stdinhand.c:6264
msgid ", ready"
msgstr ", gotowy"

#: server/stdinhand.c:6268
msgid ", not ready"
msgstr ", nie przygotowany"

#: server/stdinhand.c:6274
msgid ", Dead"
msgstr ", Martwy"

#: server/stdinhand.c:6288
#, c-format
msgid ", %s"
msgstr ", %s"

#: server/stdinhand.c:6289
#, c-format
msgid ", difficulty level %s"
msgstr ", poziom trudnoÅ›ci %s"

#: server/stdinhand.c:6295
#, c-format
msgid ", %d connection:"
msgid_plural ", %d connections:"
msgstr[0] ", %d poÅ‚Ä…czenie:"
msgstr[1] ", %d poÅ‚Ä…czenia:"
msgstr[2] ", %d poÅ‚Ä…czeÅ„:"

#: server/stdinhand.c:6302
#, c-format
msgid "%s from %s (command access level %s), bufsize=%dkb"
msgstr "%s z %s (poziom dostÄ™pu %s), bufsize=%dkb"

#: server/stdinhand.c:6307
msgid " (observer mode)"
msgstr " (tryb obserwatora)"

#: server/stdinhand.c:6324
msgid "List of scenarios available:"
msgstr "Lista dostÄ™pnych scenariuszy:"

#. TRANS: don't translate text between ''
#: server/stdinhand.c:6345
msgid "List of nation sets available for 'nationset' option:"
msgstr "Lista grup narodÃ³w dostÄ™pna dla opcji 'nationset':"

#. TRANS: nation set description; %d refers to number of playable
#. * nations in set
#: server/stdinhand.c:6359
#, c-format
msgid " %-10s  %s (%d playable)"
msgid_plural " %-10s  %s (%d playable)"
msgstr[0] " %-10s  %s (%d dostÄ™pny)"
msgstr[1] " %-10s  %s (%d dostÄ™pne)"
msgstr[2] " %-10s  %s (%d dostÄ™pnych)"

#: server/stdinhand.c:6382
msgid "List of teams:"
msgstr "Lista druÅ¼yn:"

#. TRANS: There will always be at least 2 players here.
#: server/stdinhand.c:6392
#, c-format
msgid "%2d : '%s' : %d player :"
msgid_plural "%2d : '%s' : %d players :"
msgstr[0] "%2d : '%s' : %d gracz"
msgstr[1] "%2d : '%s' : %d graczy"
msgstr[2] "%2d : '%s' : %d graczy"

#: server/stdinhand.c:6413
msgid "No map image definitions."
msgstr "Brak definicji obrazÃ³w map."

#: server/stdinhand.c:6415
msgid "List of map image definitions:"
msgstr "Lista definicji obrazÃ³w map"

#: server/stdinhand.c:6420
#, c-format
msgid "[%2d] %s"
msgstr "[%2d] %s"

#: server/stdinhand.c:6431
msgid "List of player colors:"
msgstr "Lista kolorÃ³w graczy:"

#: server/stdinhand.c:6437
#, c-format
msgid "%s (user %s): [%s]"
msgstr "%s (uÅ¼ytkownik %s): [%s]"

#: server/stdinhand.c:6496
#, c-format
msgid "Bad list argument: '%s'.  Try '%shelp list'."
msgstr "ZÅ‚y argument polecenia list: '%s'. SprÃ³buj '%shelp list'."

#: server/techtools.c:108
#, c-format
msgid "The %s have researched %s."
msgstr "%s odkryli %s."

#: server/techtools.c:114
#, c-format
msgid "The %s have researched Future Tech. %d."
msgstr "%s odkryli TechnologiÄ™ PrzyszÅ‚oÅ›ci %d."

#: server/techtools.c:174
#, c-format
msgid "%s acquired from %s!"
msgstr "%s otrzymali od %s."

#: server/techtools.c:368
#, c-format
msgid "Discovery of %s OBSOLETES %s in %s!"
msgstr "Odkrycie %s czyni PRZESTARZAÅ�YM %s w %s!"

#: server/techtools.c:414
#, c-format
msgid ""
"Discovery of %s makes the government form %s available. You may want to "
"start a revolution."
msgstr ""
"Odkrycie %s sprawia, Å¼e dostÄ™pny jest ustrÃ³j %s. ByÄ‡ moÅ¼e zechcesz rozpoczÄ…Ä‡ "
"rewolucjÄ™."

#: server/techtools.c:436
#, c-format
msgid "Learned %s. Our scientists focus on %s; goal is %s."
msgstr "Twoi naukowcy odkryli %s. Teraz skupiajÄ… siÄ™ na %s; celem jest %s."

#: server/techtools.c:453
#, c-format
msgid "Learned %s. Scientists do not know what to research next."
msgstr "Twoi naukowcy odkryli %s. Jednak teraz nie wiedzÄ… nad czym pracowaÄ‡."

#: server/techtools.c:458
#, c-format
msgid "Learned %s. Scientists choose to research %s."
msgstr "Twoi naukowcy odkryli %s. Teraz skupiajÄ… siÄ™ na %s."

#: server/techtools.c:465
#, c-format
msgid "Learned %s. "
msgstr "Twoi naukowcy odkryli %s. "

#: server/techtools.c:468
#, c-format
msgid "Researching %s."
msgstr "Badania nad %s."

#: server/techtools.c:492
msgid ""
"Great scientists from all the world join your civilization: you get an "
"immediate advance."
msgstr ""
"Wielcy naukowcy z caÅ‚ego Å›wiata przyÅ‚Ä…czyli siÄ™ do twej cywilizacji; "
"dostajesz natychmiastowy wynalazek."

#: server/techtools.c:591
#, c-format
msgid "Insufficient science output. We lost Future Tech. %d."
msgstr "Za maÅ‚a produkcja nauki. StraciliÅ›my Tech. Przysz. %d."

#: server/techtools.c:603
#, c-format
msgid "Insufficient science output. We lost %s."
msgstr "Za maÅ‚a produkcja nauki. StraciliÅ›my %s."

#: server/techtools.c:741
#, c-format
msgid ""
"The required technology for our government '%s' was lost. The citizens have "
"started a revolution into '%s'."
msgstr ""
"UtraciliÅ›my technologiÄ™, ktÃ³ra pozwalaÅ‚a na nasz ustrÃ³j '%s'. Obywatele "
"rozpoczÄ™li rewolucjÄ™, w celu wporwadzenia '%s'."

#: server/techtools.c:764
#, c-format
msgid ""
"The required technology for our new government '%s' was lost. The citizens "
"chose '%s' as new target government."
msgstr ""
"UtraciliÅ›my technologiÄ™, ktÃ³ra pozwalaÅ‚a na nowy ustrÃ³j '%s'. Obywatele "
"wybrali '%s' na nowy ustrÃ³j."

#: server/techtools.c:798 server/techtools.c:810
#, c-format
msgid "%s can't build %s. The required technology was lost."
msgstr "%s nie moÅ¼e zbudowaÄ‡ %s. Wymagana technologia zostaÅ‚a utracona."

#: server/techtools.c:977
#, c-format
msgid "Technology goal is %s."
msgstr "Cel badaÅ„ to %s."

#: server/techtools.c:1197
#, c-format
msgid "You steal %s from the %s."
msgstr "Kradniesz %s od %s."

#: server/techtools.c:1202
#, c-format
msgid "The %s stole %s from you!"
msgstr "%s ukradli ci %s!"

#: server/techtools.c:1207
#, c-format
msgid "The %s have stolen %s from the %s."
msgstr "%s ukradli %s od %s."

#: server/techtools.c:1321
#, c-format
msgid "Too bad! You made a mistake transferring the tech %s and lost it."
msgstr ""
"Co za pech! PopeÅ‚niÅ‚eÅ›/aÅ› bÅ‚Ä…d przy przekazywaniu technologii %s i zostaÅ‚a "
"ona utracona."

#: server/unithand.c:116
#, c-format
msgid "Illegal packet, can't upgrade %s (yet)."
msgstr "NieprawidÅ‚owy pakiet, nie moÅ¼na ulepszyÄ‡ %s (na razie)."

#. TRANS: "2 Musketeers upgraded to Riflemen for 100 gold."
#. * Plurality is in gold (second %d), not units.
#: server/unithand.c:148
#, c-format
msgid "%d %s upgraded to %s for %d gold."
msgid_plural "%d %s upgraded to %s for %d gold."
msgstr[0] "%d %s ulepszono do %s za %d sztukÄ™ zÅ‚ota."
msgstr[1] "%d %s ulepszono do %s za %d sztuki zÅ‚ota."
msgstr[2] "%d %s ulepszono do %s za %d sztuk zÅ‚ota."

#: server/unithand.c:158
msgid "No units could be upgraded."
msgstr "Nie moÅ¼na ulepszyÄ‡ Å¼adnej jednostki."

#: server/unithand.c:184
#, c-format
msgid "%s upgraded to %s for %d gold."
msgid_plural "%s upgraded to %s for %d gold."
msgstr[0] "%s ulepszono do %s za %d sztukÄ™ zÅ‚ota."
msgstr[1] "%s ulepszono do %s za %d sztuki zÅ‚ota."
msgstr[2] "%s ulepszono do %s za %d sztuk zÅ‚ota."

#: server/unithand.c:266
#, c-format
msgid "Your %s was unable to %s."
msgstr "Twoja jednostka %s nie mogÅ‚a %s."

#. TRANS: <tile-terrain>.
#: server/unithand.c:697
#, c-format
msgid "Can't build a city on %s."
msgstr "Nie moÅ¼na zaÅ‚oÅ¼yÄ‡ miasta na %s."

#. TRANS: <unit> ... <tile-terrain>.
#: server/unithand.c:703
#, c-format
msgid "%s can't build a city on %s."
msgstr "%s nie moÅ¼e zaÅ‚oÅ¼yÄ‡ miasta na %s."

#: server/unithand.c:708
msgid "Can't place a city inside foreigner borders."
msgstr "Nie moÅ¼na zaÅ‚oÅ¼yÄ‡ miasta na terytorium innego gracza."

#: server/unithand.c:712
msgid "Can't place a city there because another city is too close."
msgstr "Nie moÅ¼na tu zaÅ‚oÅ¼yÄ‡ miasta, poniewaÅ¼ inne miasto jest za blisko."

#. TRANS: %s is list of units separated by "or".
#: server/unithand.c:722
#, c-format
msgid "Only %s can build a city."
msgstr "Tylko %s mogÄ… zakÅ‚adaÄ‡ miasta."

#: server/unithand.c:726
msgid "Can't build a city."
msgstr "Nie moÅ¼na zaÅ‚oÅ¼yÄ‡ miasta."

#. TRANS: %s is list of units separated by "or".
#: server/unithand.c:737
#, c-format
msgid "Only %s can add to a city."
msgstr "Tylko %s mogÄ… dodawaÄ‡ populacjÄ™ do miasta."

#: server/unithand.c:741
msgid "Can't add to a city."
msgstr "Nie moÅ¼na dodaÄ‡ do miasta."

#: server/unithand.c:747
#, 7279outside of a city or a native base for %s."
msgstr ""
"Jednostka %s nie moÅ¼e zostaÄ‡ wyÅ‚adowana poza miastem lub na polu bez "
"natywnej bazy 6719038380
#, c-format
msgid "%s is not an attack unit."
msgstr "%s nie jest jednostkÄ… ofensywnÄ…."

#: server/unithand.c:1684841891491897 server/unithand.c:19202 server/unithand.c:1925473797562392711
#, c-format
msgid "%s converted to %s."
msgstr "%s zmieniono na %s."

#: server/unittools.c:717923
#, c-format
msgid "Orders for %s aborted because activity is no more available."
msgstr ""
"Jednostka %s nie wykonaÅ‚a rozkazu, poniewaÅ¼ czynnoÅ›Ä‡ nie jest juÅ¼ dostÄ™pna."

#: server/unittools.c:10794564656961881670912000 server/unittools.c:2061367187981134043 server/unittools.c:2461
msgid "yourself"
msgstr "ciebie"

#: server/unittools.c:2447586651438 server/unittools.c:2546576728384461907027169483118065561898011081053* Can establish trade routes (must travel to target city and must be at "
#~ "least %d tiles [in Manhattan distance] from this unit's home city).\n"
#~ msgstr ""
#~ "* MoÅ¼e ustanawiaÄ‡ szlaki handlowe (musi dojÅ›Ä‡ do miasta docelowego "
#~ "odlegÅ‚ego o co najmniej %d pÃ³l [nie liczÄ…c drogi po przekÄ…tnej pola]).\n"

#~ msgid "* Ignores the effects of city walls.\n"
#~ msgstr "* Ignoruje efekt MurÃ³w Obronnych miasta.\n"

#~ msgid ""
#~ "* This unit imposes no zone of control on its adjacent tiles, thus it "
#~ "will not restrict movement of other units.\n"
#~ msgstr ""
#~ "* Ta jednostka nie ustanawia strefy kontroli na przylegÅ‚ych polach, wiÄ™c "
#~ "nie ogranicza ruchu innych jednostek.\n"

#~ msgid ""
#~ "* Each of your cities will avoid %d unhappiness, including unhappiness "
#~ "caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness, including unhappiness "
#~ "caused by units.\n"
#~ msgstr[0] ""
#~ "* W kaÅ¼dym mieÅ›cie niezadowolenie bÄ™dzie zmniejszone o %d (takÅ¼e to "
#~ "spowodowane jednostkami).\n"
#~ msgstr[1] ""
#~ "* W kaÅ¼dym mieÅ›cie niezadowolenie bÄ™dzie zmniejszone o %d (takÅ¼e to "
#~ "spowodowane jednostkami).\n"
#~ msgstr[2] ""
#~ "* W kaÅ¼dym mieÅ›cie niezadowolenie bÄ™dzie zmniejszone o %d (takÅ¼e to "
#~ "spowodowane jednostkami).\n"

#~ msgid ""
#~ "Settlers, Workers, and Engineers have the ability to alter terrain tiles "
#~ "in several ways."
#~ msgstr "Osadnicy i InÅ¼ynierowie mogÄ… zmieniaÄ‡ teren na kilka sposobÃ³w."

#~ msgid ""
#~ "Roads can be built on any land tile, even if there are other improvements "
#~ "on that tile. (To build a road on a River tile, though, you must know "
#~ "Bridge Building.) With the appropriate advance, roads may later be "
#~ "upgraded to railroads. Roads and railroads allow your units to move more "
#~ "quickly, and they increase the resources produced in cities."
#~ msgstr ""
#~ "Drogi i koleje mogÄ… byÄ‡ budowane na dowolnym terenie lÄ…dowym, nawet jeÅ›li "
#~ "sÄ… tam juÅ¼ inne usprawnienie (np. kopalnie). Aby zbudowaÄ‡ drogÄ™ lub kolej "
#~ "na rzece, musisz poznaÄ‡ technologiÄ™ Budowa MostÃ³w. Przy odpowiedniej "
#~ "technologii, droga moÅ¼e byÄ‡ przeksztaÅ‚cona na kolej. Drogi i koleje "
#~ "pozwalajÄ… jednostkom poruszaÄ‡ siÄ™ szybciej oraz zwiÄ™kszajÄ… produkcjÄ™ "
#~ "zasobÃ³w na polach, przez ktÃ³re przebiegajÄ…."

#~ msgid ""
#~ " - Units use only one third of a movement point when going from one tile "
#~ "to an adjacent tile, if both tiles have a road."
#~ msgstr ""
#~ " - JeÅ›li na dwÃ³ch sÄ…siadujÄ…cych polach jest zbudowana droga, jednostki "
#~ "tracÄ… tylko jednÄ… trzeciÄ… punktu ruchu przechodzÄ…c  z jednego na drugie."

#~ msgid ""
#~ " - Units expend no movement points when moving along a railroad. You may "
#~ "ride a railroad indefinitely. (As may your enemies!)"
#~ msgstr ""
#~ " - JeÅ›li na dwÃ³ch sÄ…siadujÄ…cych polach jest zbudowana kolej, jednostki "
#~ "nie tracÄ… punktÃ³w ruchu przechodzÄ…c z jednego na drugie."

#~ msgid ""
#~ " - A road may increase the trade resources produced by some types of "
#~ "terrain. This effect is retained when a road is upgraded to a railroad."
#~ msgstr ""
#~ " - Droga moÅ¼e zwiÄ™kszyÄ‡ punkty handlu na niektÃ³rych typach terenu. Efekt "
#~ "ten utrzymuje siÄ™ takÅ¼e przy przeksztaÅ‚ceniu drogi na kolej."

#~ msgid ""
#~ " - A railroad additionally increases the shield resources produced by a "
#~ "tile by 50%. (Depending on server options, railroads may also increase "
#~ "food and trade resources, or may increase shield resources by an amount "
#~ "other than 50%.)"
#~ msgstr ""
#~ " - Kolej zwiÄ™ksza produkcjÄ™ (tarcze) pola o 50%. (W zaleÅ¼noÅ›ci od opcji "
#~ "serwera, koleje mogÄ… takÅ¼e zwiÄ™kszaÄ‡ produkcjÄ™ Å¼ywnoÅ›ci i handlu o "
#~ "wartoÅ›Ä‡ innÄ… niÅ¼ 50%.)"

#~ msgid ""
#~ "Technology advances allow other kinds of structures to be built, "
#~ "sometimes known as \"bases\"; see the following sections for details."
#~ msgstr ""
#~ "Technologie, ktÃ³re pozwalajÄ… na budowanie innych struktur zwane sÄ… czasem "
#~ "\"bazami\"; wiÄ™cej informacji znajdziesz w kolejnej sekcji."

#~ msgid "  Pillaging"
#~ msgstr "  PlÄ…drowanie"

#~ msgid ""
#~ "Many units -- in the default rules, all land units -- have the ability to "
#~ "destroy terrain alterations, by pillaging. Pillaging removes one terrain "
#~ "alteration per turn per unit. Depending upon the ruleset, you may be "
#~ "given a choice of which terrain alteration to pillage, or they will be "
#~ "pillaged in the following order:"
#~ msgstr ""
#~ "Wiele jednostek, a w domyÅ›lnym zestawie zasad wszystkie jednostki lÄ…dowe, "
#~ "ma moÅ¼liwoÅ›Ä‡ niszczenia infrastruktury przez plÄ…drowanie. PlÄ…drowanie "
#~ "usuwa jeden element infrastruktury na turÄ™. W zaleÅ¼noÅ›ci od zestawu "
#~ "zasad, masz moÅ¼liwoÅ›Ä‡ wyboru obiektu do zniszczenia lub sÄ… one niszczone "
#~ "w takiej kolejnoÅ›ci:"

#~ msgid ""
#~ " - farmland\n"
#~ " - irrigation\n"
#~ " - mining\n"
#~ " - a base (fortress, airbase, ...)\n"
#~ " - a railroad\n"
#~ " - a road"
#~ msgstr ""
#~ " - farmy\n"
#~ " - nawodnienia\n"
#~ " - kopalnie\n"
#~ " - fortece, bazy lotnicze\n"
#~ " - koleje\n"
#~ " - drogi"

#~ msgid ""
#~ "Besides working terrain gifted with rare commodities, or with access to "
#~ "waterways and roads, you can increase trade by establishing trade routes "
#~ "between cities. In the default ruleset, you accomplish this by producing "
#~ "a Caravan or Freight unit, sending them to another city at least nine "
#~ "tiles away or belonging to a different civilization, and issuing the "
#~ "\"make trade route\" command. (The minimum distance can be changed with "
#~ "the 'trademindist' server option.)"
#~ msgstr ""
#~ "Handel wzrasta, gdy mieszkaÅ„cy pracujÄ… na terenach z pewnymi zasobami "
#~ "specjalnymi lub gdy miasta majÄ… dostÄ™p do drÃ³g i szlakÃ³w wodnych. Ponadto "
#~ "moÅ¼esz ustanowiÄ‡ szlak handlowy miÄ™dzy miastami. W domyÅ›lnym zestawie "
#~ "zasad, mogÄ… to robiÄ‡ Karawany i CiÄ™Å¼arÃ³wki, ktÃ³re naleÅ¼y wysÅ‚aÄ‡ do miasta "
#~ "oddalonego o co najmniej dziewiÄ™Ä‡ pÃ³l lub naleÅ¼Ä…cego do innego narodu, a "
#~ "nastÄ™pnie wybraÄ‡ polecenie \"UstanÃ³w szlak handlowy\". MinimalnÄ… "
#~ "odlegÅ‚oÅ›Ä‡ miÄ™dzy miastami ustawiÄ‡ moÅ¼na przy pomocy opcji serwera "
#~ "'trademindist'."

#~ msgid ""
#~ "The number of trade routes per city is limited to four. If you attempt to "
#~ "establish more routes, the trade route with the smallest ongoing revenue "
#~ "is canceled if it would be less than the new route."
#~ msgstr ""
#~ "Jedno miasto moÅ¼e ustanowiÄ‡ tylko cztery szlaki handlowe. JeÅ›li "
#~ "sprÃ³bujesz stworzyÄ‡ piÄ…ty, najmniej opÅ‚acalny ustanowiony juÅ¼ szlak "
#~ "zostanie zlikwidowany, jeÅ›li nowy szlak przynosi wiÄ™cej zyskÃ³w."

#~ msgid ""
#~ "In the default ruleset, citizens always consider their nationality to be "
#~ "that of their home city. However, in some rulesets, citizens' nationality "
#~ "can differ from that of the state they inhabit. When a city grows due to "
#~ "food surplus, new citizens take the nationality of the city's current "
#~ "owner, but when a city is conquered or otherwise transferred, its "
#~ "citizens retain their original nationality, as do any immigrants. "
#~ "Citizens of another nationality will work in your cities just the same as "
#~ "your own, and behave the same in most respects, but their presence makes "
#~ "it cheaper for agents of their associated state to incite a revolt in "
#~ "your cities, and if migration is enabled, they have an increased tendency "
#~ "to migrate to their state's cities. Over time, citizens may be "
#~ "assimilated into their home city, depending on ruleset settings. If "
#~ "nationality is enabled, you can see the cultural makeup of your cities in "
#~ "the City dialog, on the Happiness tab."
#~ msgstr ""
#~ "W domyÅ›lnym zestawie zasad obywatele przyjmujÄ… narodowoÅ›Ä‡ miasta, w "
#~ "ktÃ³rym mieszkajÄ…. Jednak w niektÃ³rych zestawach zasad w mieÅ›cie mogÄ… "
#~ "mieszkaÄ‡ przedstawiciele innym narodowoÅ›ci. Gdy miasto wzrasta dziÄ™ki "
#~ "nadwyÅ¼kom Å¼ywnoÅ›ci, nowi mieszkaÅ„cy przyjmujÄ… narodowoÅ›Ä‡ wÅ‚aÅ›ciciela "
#~ "miasta, a gdy miasto jest pdobijane lub przekazywane w inny sposÃ³b, "
#~ "mieszkaÅ„cy i migranci zachowujÄ… swÄ… oryginalnÄ… narodowoÅ›Ä‡. MieszkaÅ„cy "
#~ "innych narodowoÅ›ci bÄ™dÄ… pracowali i zachowywali siÄ™ tak jak mieszkaÅ„cy "
#~ "twojej narodowoÅ›ci, lecz ich obecnoÅ›Ä‡ sprawia, Å¼e agenci ich narodÃ³w bÄ™dÄ… "
#~ "ponosili mniejsze koszty podczas podburzania ludnoÅ›ci, a jeÅ›li wÅ‚Ä…czono "
#~ "opcjÄ™ migracji, bÄ™dÄ… oni chÄ™tniej przesiedlali siÄ™ do miast wÅ‚asnego "
#~ "narodu. MieszkaÅ„cy innej narodowoÅ›ci mogÄ… byÄ‡ stopniowo asymilowani, w "
#~ "zaleÅ¼noÅ›ci od ustawieÅ„ zestawu zasad. JeÅ›li wÅ‚Ä…czono opcjÄ™ narodowoÅ›ci, "
#~ "moÅ¼esz zobaczyÄ‡ jakie narody skÅ‚adajÄ… siÄ™ na ludnoÅ›Ä‡ miasta w oknie "
#~ "dialogowym miasta w zakÅ‚adce \"Zadowolenie\"."

#~ msgid ""
#~ "Default Combat Rules\n"
#~ "--------------------"
#~ msgstr ""
#~ "DomyÅ›lne zasady bitwy\n"
#~ "---------------------"

# SPACJE NA POCZÄ„TKU SÄ„ WAÅ»NE!!
#~ msgid " Modifying Combat Rules"
#~ msgstr " Zmienianie zasad walki"

#~ msgid ""
#~ "Modifying Combat Rules\n"
#~ "----------------------"
#~ msgstr ""
#~ "Zmienianie zasad walki\n"
#~ "-------------------------"

#~ msgid ""
#~ "The combat rules described before can be modified by changing the "
#~ "following modifiers in game.ruleset, section combat_rules: "
#~ msgstr ""
#~ "Zasady bitwy opisane powyÅ¼ej mogÄ… zostaÄ‡ zmienione za pomocÄ… poniÅ¼szych "
#~ "wspÃ³Å‚czynnikÃ³w w pliku game.ruleset, w sekcji combat_rules: "

#~ msgid ""
#~ " - killstack (default: 1). If set to 0, units on the same tile as a lost "
#~ "defender are not destroyed."
#~ msgstr ""
#~ " - killstack (domyÅ›lnie: 1). JeÅ›li ustawione na 0, jednostki znajdujÄ…ce "
#~ "siÄ™ na tym samym polu, co obroÅ„ca nie sÄ… niszczone w przypadku nieudanej "
#~ "obrony. "

#~ msgid ""
#~ " - tired_attack (default: 0). If set to 1, units that attack with only "
#~ "2/3 or 1/3 moves left will attack with proportionally reduced strength."
#~ msgstr ""
#~ " - tire_attack (domyÅ›lnie: 0). JeÅ›li ustawione na 1, atakujÄ…ce jednostki, "
#~ "ktÃ³re majÄ… 2/3 lub 1/3 punktÃ³w ruchu bÄ™dÄ… miaÅ‚y odpowiednio zmniejszonÄ… "
#~ "siÅ‚Ä™ ataku."

#~ msgid ""
#~ "Notes:\n"
#~ "\n"
#~ "- Only land units are restricted by ZOC.\n"
#~ "\n"
#~ "- Non-land units can impose ZOC (that is, count as enemy occupied tiles), "
#~ "but only if they are on a land tile.  So effectively sea units cannot "
#~ "impose ZOC (unless they are in a city), and air units (including "
#~ "helicopters) do not impose ZOC if they are over ocean tiles.\n"
#~ "\n"
#~ "- ZOC does not restrict unit attacks, only movement.\n"
#~ "\n"
#~ "- An enemy city counts as an enemy occupied tile if there are any units "
#~ "inside the city, but not if the city is empty. (This is the same rule as "
#~ "for any other tile).\n"
#~ "\n"
#~ "- Moving from an ocean tile is a special case; moving _to_ an ocean tile "
#~ "(moving back onto a boat) is also permitted, by the special case of "
#~ "moving onto a friendly unit (the boat)."
#~ msgstr ""
#~ "Uwagi:\n"
#~ "\n"
#~ "- Strefy kontroli dotyczÄ… jedynie jednostek lÄ…dowych.\n"
#~ "\n"
#~ "- NielÄ…dowe jednostki takÅ¼e tworzÄ… strefy kontroli, ale tylko wtedy, gdy "
#~ "znajdujÄ… siÄ™ na lÄ…dzie (np. w porcie). Innymi sÅ‚owy, jednostki morskie "
#~ "nie tworzÄ… stref kontroli (chyba Å¼e przebywajÄ… w mieÅ›cie), a jednostki "
#~ "powietrzne (w tym Helikoptery) nie tworzÄ… stref kontroli nad oceanem.\n"
#~ "\n"
#~ "- Strefy kontroli nie ograniczajÄ… ataku, a jedynie poruszanie siÄ™.\n"
#~ "\n"
#~ "- Puste miasta nie tworzÄ… stref kontroli (zasady sÄ… takie same jak w "
#~ "przypadku kaÅ¼dego innego pola).\n"
#~ "\n"
#~ "- WejÅ›cie na lÄ…d to specjalny przypadek; wejÅ›cie na pole oceanu jest "
#~ "takÅ¼e dozwolone, jeÅ›li wchodzimy na przyjazny statek."

#~ msgid ""
#~ "These rules differ slightly from previous versions of Freeciv (release "
#~ "1.8.0 and before) in the following ways:\n"
#~ "- Enemy cities with no units in them no longer impose ZOC.\n"
#~ "- The special case for land units disembarking is new."
#~ msgstr ""
#~ "Te zasady rÃ³Å¼niÄ… siÄ™ od poprzednich wersji Freeciv (wersja 1.8.0 i "
#~ "starsze) w poniÅ¼szych szczegÃ³Å‚ach:\n"
#~ "- Wrogie miasta bez jednostek wewnÄ…trz nie wytwarzajÄ… juÅ¼ stref "
#~ "kontroli.\n"
#~ "- Zmieniono zasady dotyczÄ…ce wyÅ‚adowywania jednostek."

#~ msgid "Sea moving start units are not yet supported. Nobody gets %s."
#~ msgstr ""
#~ "Morskie jednostki poczÄ…tkowe nie sÄ… jeszcze wspierane. Nikt nie dostaÅ‚ %s."

#~ msgid " (%.1f%% chance of success)"
#~ msgstr " (%.1f%% szansy na sukces)"

#~ msgid ""
#~ "\n"
#~ "veteran"
#~ msgstr ""
#~ "\n"
#~ "weteran"

#~ msgid "Could not open temp file."
#~ msgstr "Nie mogÄ™ otworzyÄ‡ pliku tymczasowego."

#~ msgid ""
#~ "%s can't build %s from the worklist; tech not yet available.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s nie moÅ¼e zbudowaÄ‡ %s z planu prac; brak wymaganej technologii. "
#~ "only %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s nie moÅ¼e zbudowaÄ‡ %s z planu prac; moÅ¼e to budowaÄ‡ jedynie narÃ³d %s. "
#~ "only AI of level %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s nie moÅ¼e zbudowaÄ‡ %s z planu prac; moÅ¼e to robiÄ‡ jedynie gracz AI "
#~ "poziomu %s. PrzesuniÄ™to na pÃ³Åºniejszy termin..."

#~ msgid "Negative bulbs allowed before losing tech"
#~ msgstr ""
#~ "Pozwala siÄ™ na ujemnÄ… liczbÄ™ punktÃ³w odkryÄ‡ przed utratÄ… technologii."

#~ msgid ""
#~ "When your number of bulbs gets negative value lower than this percentage "
#~ "of current research cost, you lose one tech and number of bulbs is "
#~ "restored to 0. Special value -1 disables tech loss completely."
#~ msgstr ""
#~ "Gdy liczba punktÃ³w odkryÄ‡ osiÄ…gnie wartoÅ›Ä‡ ujemnÄ… niÅ¼szÄ… niÅ¼ procent "
#~ "bieÅ¼Ä…cego kosztu badaÅ„, tracisz jednÄ… technologiÄ™, a liczba punktÃ³w "
#~ "odkryÄ‡ ustawiana jest na 0. WartoÅ›Ä‡ -1 wyÅ‚Ä…cza utratÄ™ technologii w "
#~ "czasie rozgrywki."

#~ msgid "Bulbs restored when one loses a tech"
#~ msgstr "Punkty odkryÄ‡ odzyskiwane po utracie technologii"

#~ msgid ""
#~ "When you lose a tech, this percentage of its research cost gets restored. "
#~ "Special value -1 means that bulb count is always restored to zero."
#~ msgstr ""
#~ "Gdy tracisz technologiÄ™, taki procent punktÃ³w odkryÄ‡ potrzebnych na jej "
#~ "odkrycie zostanie ci zwrÃ³cony. WartoÅ›Ä‡ -1 oznacza, Å¼e liczba punktÃ³w "
#~ "odkryÄ‡ jest zawsze ustawiana na zero."

#~ msgid "City style \"%s\": no wall graphics."
#~ msgstr "Styl miasta \"%s\": brak grafiki murÃ³w miasta."

#~ msgid ""
#~ "All your new military land units start at the first veteran level. The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."
#~ msgstr ""
#~ "Wszystkie nowe jednostki lÄ…dowe dostajÄ… pierwszy poziom doÅ›wiadczenia. "
#~ "Szansa uzyskania nowego poziomu doÅ›wiadczenia po bitwie zwiÄ™ksza siÄ™ o "
#~ "poÅ‚owÄ™."

#~ msgid "Default ruleset"
#~ msgstr "DomyÅ›lny zestaw zasad"

#~ msgid ""
#~ "All your new military land units start at the first veteran level.  The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."
#~ msgstr ""
#~ "Wszystkie nowe jednostki lÄ…dowe dostajÄ… pierwszy poziom doÅ›wiadczenia. W "
#~ "przypadku jednostek lÄ…dowych, szansa uzyskania nowego poziomu "
#~ "doÅ›wiadczenia po bitwie zwiÄ™ksza siÄ™ o poÅ‚owÄ™."
#~ "All your new military land units produced in cities on the same continent "
#~ "start at the first veteran level."
#~ msgstr ""
#~ "Wszystkie nowe jednostki morskie zbudowane na tym samym kontynencie "
#~ "dostajÄ… status weterana (1. poziom)Ýà †  †  	�û€�û „¤e ~ msgid "High King %s"
#~ msgstr "Wielki KrÃ³l %s"

#~ msgid "High Queen %s"
#~ msgstr "Wielka KrÃ³lowa %s"

#~ msgid "Australian"
#~ msgstr "Australijski"

#~ msgid "?plural:Australians"
#~ msgstr "?plural:Australijczycy"

#~ msgid ""
#~ "Australia was founded as a British penal colony in 1788 CE. Originally "
#~ "comprising several colonies (New South Wales, Victoria, Queensland, South "
#~ "Australia, Western Australia and Tasmania) it became a single country in "
#~ "1902. It is the only country on Earth to occupy an entire continent."
#~ msgstr ""
#~ "Australia byÅ‚a brytyjskÄ… koloniÄ… karnÄ…, zaÅ‚oÅ¼onÄ… w 1788. Na poczÄ…tku, "
#~ "skÅ‚adaÅ‚a siÄ™ z kilku kolonii (Nowa PoÅ‚udniowa Walia, Wiktoria, "
#~ "Queensland, PoÅ‚udniowa Australia, Zachodnia Australia i Tasmania), ktÃ³re "
#~ "staÅ‚y siÄ™ jednym paÅ„stwem w 1902. Jest to jedyny kraj na Å›wiecie, ktÃ³ry "
#~ "zajmuje caÅ‚y kontynent."

#~ msgid "Avar"
#~ msgstr "Awarski"

#~ msgid "?plural:Avars"
#~ msgstr "?plural:Awarowie"

#~ msgid ""
#~ "The Avars or Eurasian Avars were an ancient nomadic confederation of "
#~ "mixed origin. The dominant language of this group was presumably Proto-"
#~ "Bulgarian within the Turkic Oghuz language subgroup, but the true origin "
#~ "of the Avars is unknown. It is possible they were originally a Rouran or "
#~ "Hephthalite group. After settling in Pannonia they subjugated the local "
#~ "Slavic tribes. Gradually they lost power and political importance and "
#~ "eventually the Avars blended with Slavic peoples."
#~ msgstr ""
#~ "Awarowie byli staroÅ¼ytnym zwiÄ…zkiem koczownikÃ³w o rÃ³Å¼nym pochodzeniu. "
#~ "DominujÄ…cym jÄ™zykiem AwarÃ³w byÅ‚ zapewne proto-buÅ‚garski z grupy jÄ™zykÃ³w "
#~ "tureckich, lecz ich dokÅ‚adne pochodzenie nie jest znane. MoÅ¼liwe jest, Å¼e "
#~ "wywodzili siÄ™ oni z ludu Rouran lub od HeftalitÃ³w. Po osiedleniu siÄ™ w "
#~ "Panonii podporzÄ…dkowali sobie lokalne plemiona sÅ‚owiaÅ„skie, lecz z czasem "
#~ "tracili stopniowo znaczenie polityczne i ostatecznie zasymilowali siÄ™ z "
#~ "SÅ‚owianami."

#~ msgid "Aymara"
#~ msgstr "Ajmarski"

#~ msgid "?plural:Aymaras"
#~ msgstr "?plural:Ajmarowie"

#~ msgid ""
#~ "After the collapse of the Tiwanaku civilization in the Andes, their heirs "
#~ "reorganized into a set of culturally close Aymara kingdoms that thrived "
#~ "around the Titicaca lake until they were conquered by the Incas."
#~ msgstr ""
#~ "Po upadku andyjskiej cywilizacji Tiwanaku ich spadkobiercy stworzyli "
#~ "grupÄ™ krÃ³lestw Ajmara. ByÅ‚y one powiÄ…zane kulturowo i rozwijaÅ‚y siÄ™ wokÃ³Å‚ "
#~ "jeziora Titicaca, aÅ¼ do czasu, gdy zostaÅ‚y podbite przez InkÃ³w."

#~ msgid "Azeri"
#~ msgstr "Azerski"

#~ msgid "?plural:Azeris"
#~ msgstr "?plural:Azerowie"

#~ msgid ""
#~ "The Azeris are the people of Azerbaijan. The territory of modern "
#~ "Azerbaijan was the scene of rises and falls of different ancient states "
#~ "of the Caucasus region. In 1813 Azerbaijan became part of the Russian "
#~ "Empire, which was followed by a short period of independence in 1918-1920 "
#~ "- as the first Islamic republic in history. Then Azerbaijan became part "
#~ "of the Soviet Union until its dissolution in 1991."
#~ msgstr ""
#~ "Azerowie to mieszkaÅ„cy AzerbejdÅ¼anu. W przeszÅ‚oÅ›ci obszar tego kraju byÅ‚ "
#~ "scenÄ… wzrostu i upadku wielu staroÅ¼ytnych krajÃ³w Kaukazu. W 1813 "
#~ "AzerbejdÅ¼an zostaÅ‚ wcielony do Imperium Rosyjskiego, a w latach 1918-1920 "
#~ "byÅ‚ pierwszÄ… w historii niepodlegÅ‚Ä… republikÄ… islamskÄ…. Po 1920 kraj byÅ‚ "
#~ "czÄ™Å›ciÄ… ZwiÄ…zku Radzieckiego, aÅ¼ do jego rozwiÄ…zania w roku 1991."

#~ msgid "Badian"
#~ msgstr "BadeÅ„ski"

#~ msgid "?plural:Badians"
#~ msgstr "?plural:BadeÅ„czycy"

#~ msgid ""
#~ "Baden was a country in Swabia, in southwestern Germany. After World War "
#~ "II it was merged with Wuerttemberg and Hohenzollern to form the land of "
#~ "Baden-Wuerttemberg."
#~ msgstr ""
#~ "Badenia byÅ‚a krainÄ… w Szwabii na poÅ‚udniowym zachodzie Niemiec. Po II "
#~ "Wojnie Åšwiatowej Badenia poÅ‚Ä…czyÅ‚a siÄ™ z WirtembergiÄ… i utworzyÅ‚y one "
#~ "kraj zwiÄ…zkowy Badenia-Wirtembergia."

#~ msgid "Margrave %s"
#~ msgstr "Margrabia %s"

#~ msgid "Margravine %s"
#~ msgstr "Margrabini %s"

#~ msgid "Bahamian"
#~ msgstr "Bahamski"

#~ msgid "?plural:Bahamians"
#~ msgstr "?plural:Bahamczycy"

#~ msgid ""
#~ "The Bahamas are an island group in North America. It was somewhere in the "
#~ "Bahamas that Columbus first set foot on American soil. The Islands were "
#~ "subsequently depopulated and mostly ignored until they were settled by "
#~ "British colonists in the 17th century. The Bahamas have been an "
#~ "independent country within the Commonwealth since 1973. Nowadays the "
#~ "Bahamas are mostly famous for their beaches but it is also a major "
#~ "offshore financial center. The Bahamas are the most developed country of "
#~ "Latin America and the Caribbean as well as the world's wealthiest black-"
#~ "majority country."
#~ msgstr ""
#~ "Bahamy to grupa wysp w Ameryce PÃ³Å‚nocnej. To gdzieÅ› tutaj wylÄ…dowaÅ‚ "
#~ "Kolumb podczas pierwszej wyprawy do Ameryki. Po tym wydarzeniu wyspy "
#~ "wyludniÅ‚y siÄ™ i nie przyciÄ…gaÅ‚y uwagi kolonizatorÃ³w aÅ¼ do przybycia "
#~ "BrytyjczykÃ³w w XVII wieku. Od 1973 roku Bahamy sÄ… niepodlegÅ‚ym paÅ„stwem w "
#~ "ramach brytyjskiej WspÃ³lnoty NarodÃ³w. Bahamy sÅ‚ynÄ… ze swoich plaÅ¼, lecz "
#~ "sÄ… takÅ¼e waÅ¼nym oÅ›rodkiem finansowym. Jest to najlepiej rozwiniÄ™ty kraj "
#~ "Ameryki Å�aciÅ„skiej i KaraibÃ³w, a takÅ¼e najbogatszy kraj, w ktÃ³rym "
#~ "wiÄ™kszoÅ›Ä‡ mieszkaÅ„cÃ³w stanowiÄ… czarnoskÃ³rzy."

#~ msgid "Bahraini"
#~ msgstr "BahrajÅ„ski"

#~ msgid "?plural:Bahrainis"
#~ msgstr "?plural:Bahrajnczycy"

#~ msgid ""
#~ "Bahrain is an island country in the Persian Gulf and the smallest country "
#~ "of the Middle East. Bahrain has been independent from Persia since the "
#~ "18th century, although it was a British protectorate until 1971. The "
#~ "country became a constitutional monarchy in 2001 but a pro-democracy "
#~ "uprising in 2011 was violently crushed."
#~ msgstr ""
#~ "Bahrajn to wyspiarski kraj w Zatoce Perskiej i najmniejsze paÅ„stwo "
#~ "Bliskiego Wschodu. Bahrajn uzyskaÅ‚ niepodlegÅ‚oÅ›Ä‡ od Persji w XVIII wieku, "
#~ "choÄ‡ do 1917 roku pozostawaÅ‚ brytyjskim protektoratem. W 2001 Bahrajn "
#~ "staÅ‚ siÄ™ monarchiÄ… konstytucyjnÄ…, lecz w 2011 brutalnie stÅ‚umiÅ‚ "
#~ "prodemokratyczne powstanie."

#~ msgid "Mahdi %s"
#~ msgstr "Mahdi %s"

#~ msgid "?female:Mahdi %s"
#~ msgstr "?female:Mahdi %s"

#~ msgid "Bangladeshi"
#~ msgstr "Banglijski"

#~ msgid "?plural:Bangladeshis"
#~ msgstr "?plural:Banglijczycy"

#~ msgid ""
#~ "The People's Republic of Bangladesh was formed from the former Pakistani "
#~ "territory of East Bengal following a war of independence."
#~ msgstr ""
#~ "Ludowa Republika Bangladeszu wyÅ‚oniÅ‚a siÄ™ po wojnie niepodlegÅ‚oÅ›ciowej ze "
#~ "Wschodniego Bengalu, naleÅ¼Ä…cego kiedyÅ› do Pakistanu."

#~ msgid "Nabob %s"
#~ msgstr "Nabob %s"

#~ msgid "?female:Nabob %s"
#~ msgstr "?female:Nabob %s"

#~ msgid "Barbadian"
#~ msgstr "Barbadoski"

#~ msgid "?plural:Barbadians"
#~ msgstr "?plural:Barbadosyjczycy"

#~ msgid ""
#~ "Barbados is an island country in the Atlantic Ocean, about 100 km east of "
#~ "the Windward Islands in the Caribbean. Originally inhabited by Arawaks, "
#~ "the island was discovered by the Portuguese around 1500. When the English "
#~ "first settled Barbados in 1627 they found the island depopulated. The "
#~ "island has been independent since 1966. Barbados is a major international "
#~ "tourist destination and one of the most developed countries of the "
#~ "Caribbean."
#~ msgstr ""
#~ "Barbados to wyspiarski kraj na Oceanie Atlantyckim poÅ‚oÅ¼ony ok. 100 km na "
#~ "wschÃ³d od karaibskich Wysp Zawietrznych. Wyspa zamieszkiwana byÅ‚ przez "
#~ "ArawakÃ³w, a pierwsi Europejczycy (Portugalczycy) przybyli ok. roku 1500. "
#~ "Pierwsi Brytyjczycy osiedlili siÄ™ tu w 1627 roku, gdy wyspa byÅ‚a juÅ¼ "
#~ "wyludniona. Od 1966 roku Barbados jest niepodlegÅ‚y. Kraj ma prÄ™Å¼ny "
#~ "przemysÅ‚ turystyczny i jest jednym z najlepiej rozwiniÄ™tych krajÃ³w "
#~ "KaraibÃ³w."

#~ msgid "Bashkir"
#~ msgstr "Baszkirski"

#~ msgid "?plural:Bashkirs"
#~ msgstr "?plural:Baszkirzy"

#~ msgid ""
#~ "The Bashkirs are a Turkic-speaking nation in the southern Urals. Since "
#~ "the end of the 16th century, the Bashkirs were vassals of the Russian "
#~ "tsar, but have since participated in several uprisings against the "
#~ "Russian government. Today most of the Bashkirs live in the Bashkortostan "
#~ "Republic which is part of the Russian Federation."
#~ msgstr ""
#~ "Baszkirowie to lud poÅ‚udniowego Uralu. PosÅ‚ugujÄ… siÄ™ jÄ™zykiem z grupy "
#~ "jÄ™zykÃ³w tureckich. Od koÅ„ca XVI w. Baszkirowie byli poddanymi rosyjskiego "
#~ "cara, lecz brali udziaÅ‚ w kilku powstaniach przeciwko wÅ‚adzy centralnej. "
#~ "DziÅ› wiÄ™kszoÅ›Ä‡ BaszkirÃ³w mieszka w Republice Baszkirii, wchodzÄ…cej w "
#~ "skÅ‚ad Federacji Rosyjskiej."

#~ msgid "Basque"
#~ msgstr "Baskijski"

#~ msgid "?plural:Basques"
#~ msgstr "?plural:Baskowie"

#~ msgid ""
#~ "The Basques have lived since ancient times by the western foothills of "
#~ "the Pyrenees. The Kingdom of Navarre was the last independent Basque "
#~ "state, which fell to Aragon in the 16th century. Today, the Basque "
#~ "Country, or \"Euskal Herria\", lays right in the borderlands between "
#~ "Spain and France, divided into seven historical provinces. Their "
#~ "language, Euskara, has no known relatives and its origins are unknown."
#~ msgstr ""
#~ "Baskowie juÅ¼ w czasach staroÅ¼ytnych zamieszkiwali zachodnie podnÃ³Å¼a "
#~ "PirenejÃ³w. Ostatnim niezawisÅ‚ym paÅ„stwem baskijskim byÅ‚o KrÃ³lestwo "
#~ "Nawarry, podbite przez AragoniÄ™ w XVI wieku. Dzisiaj Kraj BaskÃ³w lub "
#~ "\"Euskal Herria\" leÅ¼y na granicy Hiszpanii oraz Francji i jest "
#~ "podzielony na siedem historycznych prowincji. Ich jÄ™zyk zwany Euskara nie "
#~ "jest spokrewniony z Å¼adnym znanym jÄ™zykiem."

#~ msgid "?female:Leader %s"
#~ msgstr "?female:PrzywÃ³dczyni %s"

#~ msgid "Lehendakari %s"
#~ msgstr "Lehendakari %s"

#~ msgid "?female:Lehendakari %s"
#~ msgstr "?female:Lehendakari %s"

#~ msgid "Bavarian"
#~ msgstr "Bawarski"

#~ msgid "?plural:Bavarians"
#~ msgstr "?plural:Bawarczycy"

#~ msgid ""
#~ "Bavaria, before national unification in 1870 CE, was one of the largest "
#~ "of the German kingdoms."
#~ msgstr ""
#~ "Bawaria, przed zjednoczeniem Niemiec w 1870 roku, byÅ‚a jednym z "
#~ "najwiÄ™kszych niemieckich krÃ³lestw."

#~ msgid "Belarusian"
#~ msgstr "BiaÅ‚oruski"

#~ msgid "?plural:Belarusians"
#~ msgstr "?plural:BiaÅ‚orusini"

#~ msgid ""
#~ "Belarus was part of the ancient Slavic state of Kievan Rus', then "
#~ "subsequently Lithuania, Rzeczpospolita, the Russian Empire and the Soviet "
#~ "Union. Belarus became independent in 1991 with the dissolution of the "
#~ "Soviet Union."
#~ msgstr ""
#~ "BiaÅ‚oruÅ› byÅ‚a niegdyÅ› czÄ™Å›ciÄ… staroÅ¼ytnej Rusi Kijowskiej, a potem Litwy, "
#~ "Rzeczpospolitej, Imperium Rosyjskiego i ZwiÄ…zku Radzieckiego. Kraj "
#~ "uzyskaÅ‚ niepodlegÅ‚oÅ›Ä‡ po upadku tego ostatniego w 1991."

#~ msgid "Belgian"
#~ msgstr "Belgijski"

#~ msgid "?plural:Belgians"
#~ msgstr "?plural:Belgowie"

#~ msgid ""
#~ "Belgium gained independence from the Dutch Kingdom in 1830. Belgium is "
#~ "mainly characterized by its movement from a unified state to a federal "
#~ "one. This is the result of the Flemish and the Walloon's nationalist "
#~ "(almost) peaceful fights."
#~ msgstr ""
#~ "Belgia uniezaleÅ¼niÅ‚a siÄ™ od KrÃ³lestwa Holenderskiego w roku 1830. Kraj "
#~ "znany jest z ruchu dÄ…Å¼Ä…cego do zmiany jednorodnego paÅ„stwa w federacjÄ™. "
#~ "Jest to skutek flamandzkich i waloÅ„skich ruchÃ³w narodowych, dziaÅ‚ajÄ…cych "
#~ "(prawie) pokojowo."

#~ msgid "Belgic"
#~ msgstr "Galijsko-belgijski"

#~ msgid "?plural:Belgae"
#~ msgstr "?plural:Galijscy Belgowie"

#~ msgid ""
#~ "The Belgae were an Ancient Celtic tribe that inhabited the area that "
#~ "would later become the Roman province of Gallia Belgica. Their origin was "
#~ "perhaps mixed Celtic and Germanic, because they had come to Gaul from "
#~ "behind the Rhine and included some Germanic elements, but the names of "
#~ "their chiefs were Gallic. Julius Caesar famously called the Belgae the "
#~ "bravest amongst the inhabitants of Gaul. They put up stiff resistance "
#~ "against Caesar's legions but eventually succumbed to the Romans. The "
#~ "modern country of Belgium derives its name from the Belgae."
#~ msgstr ""
#~ "Galijscy Belgowie byli staroÅ¼ytnym celtyckim plemieniem zamieszkujÄ…cym "
#~ "tereny, ktÃ³re pÃ³Åºniej staÅ‚y siÄ™ rzymskÄ… prowincjÄ… Gallia Belgica. ByÄ‡ "
#~ "moÅ¼e wywodzÄ… siÄ™ oni od CeltÃ³w i GermanÃ³w, poniewaÅ¼ przybyli do Galii zza "
#~ "Renu i pojawiajÄ… siÄ™ u nich pewne germaÅ„skie elementy, ale imiona ich "
#~ "wodzÃ³w sÄ… juÅ¼ galijskie. Juliusz Cezar nazywaÅ‚ ich najdzielniejszymi "
#~ "spoÅ›rÃ³d mieszkaÅ„cÃ³w Galii. Stawiali oni twardy opÃ³r legionom Cezara, lecz "
#~ "ostatecznie ulegli Rzymianom. WspÃ³Å‚czesna Belgia wziÄ™Å‚a swÄ… nazwÄ™ od tego "
#~ "plemienia."

#~ msgid "Belizean"
#~ msgstr "Belizejski"

#~ msgid "?plural:Belizeans"
#~ msgstr "?plural:Belizejczycy"

#~ msgid ""
#~ "Belize is the smallest country of Central America. Once part of the Maya "
#~ "region, it was settled by British pirates and loggers in the 17th "
#~ "century. Belize, then known as British Honduras, became a crown colony in "
#~ "1862. It has been an independent country since 1981. Belize is ethnically "
#~ "extremely diverse, its population consisting of Creoles, Mayans, Spanish-"
#~ "speaking mestizos, Garifunas, Chinese, Mennonites, and Indians."
#~ msgstr ""
#~ "Belize to najmniejszy kraj Ameryki Åšrodkowej. NiegdyÅ› obszar ten naleÅ¼aÅ‚ "
#~ "to MajÃ³w, lecz  XVII wieku zasiedlili go brytyjscy piraci i drwale. "
#~ "Belize znane byÅ‚o wÃ³wczas jako Brytyjski Honduras i staÅ‚o siÄ™ oficjalnÄ… "
#~ "koloniÄ… w 1862 roku. Od 1981 roku jest niepodlegÅ‚ym paÅ„stwem. Belize jest "
#~ "bardzo zrÃ³Å¼nicowane etnicznie, mieszkajÄ… w nim Kreole, Majowie, "
#~ "hiszpaÅ„skojÄ™zyczni Metysi, lud Garifuna, ChiÅ„czycy, Mennonici i Indianie."

#~ msgid "Superintendent %s"
#~ msgstr "Superintendent %s"

#~ msgid "?female:Superintendent %s"
#~ msgstr "?female:Superintendent %s"

#~ msgid "Bengali"
#~ msgstr "Bengalski"

#~ msgid "?plural:Bengalis"
#~ msgstr "?plural:Bengalczycy"

#~ msgid ""
#~ "Bengal is a region in the easternmost part of the Indian subcontinent. "
#~ "The first recorded independent king of the Bengali is Shashanka who "
#~ "reigned around 606 CE. Today the People's Republic of Bangladesh occupies "
#~ "the eastern part of the region, while the western part is the Indian "
#~ "state of West Bengal."
#~ msgstr ""
#~ "Bengal to najbardziej na zachÃ³d wysuniÄ™ty region subkontynentu "
#~ "indyjskiego. Pierwszym udokumentowanym niezaleÅ¼nym krÃ³lem Bengalu byÅ‚ "
#~ "Shashanka, ktÃ³ry Å¼yÅ‚ ok. roku 606 n.e. DziÅ› wschodniÄ… czÄ™Å›Ä‡ regionu "
#~ "zajmuje Ludowa Republika Bangladeszu, a czÄ™Å›Ä‡ zachodnia naleÅ¼y do "
#~ "indyjskiego stanu Bengal Zachodni."

#~ msgid "Beninese"
#~ msgstr "BeniÅ„ski"

#~ msgid "?plural:Beninese"
#~ msgstr "?plural:BeniÅ„czycy"

#~ msgid ""
#~ "Once the site of the Dahomey kingdom, the country was colonized by France "
#~ "in the 19th century. Dahomey became independent in 1960. Marxists seized "
#~ "power in 1972 and renamed the country Benin three years later. Multiparty "
#~ "rule returned in 1990."
#~ msgstr ""
#~ "Na terenach dzisiejszego Beninu istniaÅ‚o kiedyÅ› krÃ³lestwo Dahomej. W XIX "
#~ "wieku tereny te zostaÅ‚y skolonizowane przez FrancuzÃ³w. W 1960 roku "
#~ "Dahomej zyskaÅ‚ niepodlegÅ‚oÅ›Ä‡, a w 1972 wÅ‚adzÄ™ w kraju przejÄ™li marksiÅ›ci, "
#~ "ktÃ³rzy przemianowali kraj na Benin. System wielopartyjny powrÃ³ciÅ‚ w 1990 "
#~ "roku."

#~ msgid "Benin"
#~ msgstr "BeniÅ„ski"

#~ msgid "?plural:Benin"
#~ msgstr "?plural:BeniÅ„czycy"

#~ msgid ""
#~ "Not to be confused with the modern republic of Benin, the Kingdom of "
#~ "Benin was founded by Edo speakers sometime between the 12th and 14th "
#~ "centuries. Benin united a large area of land west of the Niger river "
#~ "delta, reaching its peak in the 16th century. Eweka I founded the Uzama, "
#~ "or Councilors of State, to aid in the accession of a new Oba, or king. "
#~ "Its fortunes waned as Europeans chose other kingdoms to trade with after "
#~ "Benin's main port silted up. The Kingdom finally ended in 1897 when the "
#~ "British assumed control."
#~ msgstr ""
#~ "KrÃ³lestwa Beninu nie naleÅ¼y myliÄ‡ ze wspÃ³Å‚czesnÄ… RepublikÄ… Beninu. "
#~ "KrÃ³lestwo zaÅ‚oÅ¼one zostaÅ‚o pomiÄ™dzy XII a XIV wiekiem przez ludnoÅ›Ä‡ "
#~ "posÅ‚ugujÄ…cÄ… siÄ™ jÄ™zykiem Edo. Benin zjednoczyÅ‚ ogromne obszary na zachÃ³d "
#~ "od delty Nigru, a okres najwiÄ™kszej Å›wietnoÅ›ci przypada na wiek XVI. KrÃ³l "
#~ "Eweka I powoÅ‚aÅ‚ radÄ™ UzamÄ™, zwanÄ… teÅ¼ Kanclerzami Stanu, aby uÅ‚atwiÄ‡ "
#~ "objÄ™cie tronu przez nowego Oba (krÃ³la). Kraj podupadÅ‚, gdy gÅ‚Ã³wny port "
#~ "Beninu zamuliÅ‚ siÄ™ i Europejczycy zaczÄ™li handlowaÄ‡ z innymi paÅ„stwami. "
#~ "KrÃ³lestwo upadÅ‚o w roku 1897, gdy kontrolÄ™ nad nim przejÄ™li Brytyjczycy."

#~ msgid "Bhutanese"
#~ msgstr "BhutaÅ„ski"

#~ msgid "?plural:Bhutanese"
#~ msgstr "?plural:BhutaÅ„czycy"

#~ msgid ""
#~ "Located in the Himalayas, Bhutan is one of the most isolated countries in "
#~ "the world. Bhutan has not been conquered or occupied by foreign invaders "
#~ "for a millennium if not more. In the 17th century Bhutan became a unified "
#~ "nation under Shabdrung Ngawang Namgyal, who repelled a Mongol invasion "
#~ "and united the rivaling Bhutanese tribes."
#~ msgstr ""
#~ "Bhutan poÅ‚oÅ¼ony jest w Himalajach i jest jednym z najbardziej "
#~ "niedostÄ™pnych krajÃ³w Å›wiata. Przez tysiÄ…clecie nie byÅ‚ podbity ani "
#~ "okupowany przez Å¼adne inne paÅ„stwo. W XVII wieku Bhutan zostaÅ‚ "
#~ "zjednoczony przez Shabdrunga Ngawang Namgyala, ktÃ³ry wyparÅ‚ MongoÅ‚Ã³w i "
#~ "zjednoczyÅ‚ zwaÅ›nione plemiona bhutaÅ„skie."

#~ msgid "Lama %s"
#~ msgstr "Lama %s"

#~ msgid "?female:Lama %s"
#~ msgstr "?female:Lama %s"

#~ msgid "Dragon King %s"
#~ msgstr "KrÃ³l-Smok %s"

#~ msgid "Dragon Queen %s"
#~ msgstr "KrÃ³lowa-Smok %s"

#~ msgid "Biafran"
#~ msgstr "BiafraÅ„ski"

#~ msgid "?plural:Biafrans"
#~ msgstr "?plural:BiafraÅ„czycy"

#~ msgid ""
#~ "Biafra declared independence from Nigeria in 1967 after years of ethnic, "
#~ "religious and economic tensions in newly independent Nigeria. A war "
#~ "between Nigeria and Biafra followed, which claimed up to two million "
#~ "lives, mostly because of famine and disease caused by the blockade of "
#~ "Biafran ports. Biafra surrendered in 1970."
#~ msgstr ""
#~ "Biafra ogÅ‚osiÅ‚a niezaleÅ¼noÅ›Ä‡ od nowo powstaÅ‚ej Nigerii w 1967 roku, po "
#~ "latach napiÄ™Ä‡ etnicznych, religijnych i ekonomicznych. DoprowadziÅ‚o to do "
#~ "wojny nigeryjsko-biafraÅ„skiej. W jej wyniku zginÄ™Å‚o dwa miliony ludzi, "
#~ "gÅ‚Ã³wnie za sprawÄ… chorÃ³b i gÅ‚odu spowodowanych przez blokadÄ™ biafraÅ„skich "
#~ "portÃ³w. Biafra skapitulowaÅ‚a w roku 1970."

#~ msgid "Colonel %s"
#~ msgstr "PuÅ‚kownik %s"

#~ msgid "?female:Colonel %s"
#~ msgstr "?female:PuÅ‚kownik %s"

#~ msgid "Bissau-Guinean"
#~ msgstr "Gwinejski (Gwinea Bissau)"

#~ msgid "?plural:Bissau-Guineans"
#~ msgstr "?plural:Gwinejczycy (Gwinea Bissau)"

#~ msgid ""
#~ "Guinea-Bissau is a country in West Africa. Formerly known as Portuguese "
#~ "Guinea, it declared independence in 1973."
#~ msgstr ""
#~ "Gwinea Bissau to kraj w zachodniej Afryce, w czasach kolonialnych znany "
#~ "jako Gwinea Portugalska. Gwinea Bissau ogÅ‚osiÅ‚a niepodlegÅ‚oÅ›Ä‡ w 1973 roku."

#~ msgid "Captain-Major %s"
#~ msgstr "Kapitan-Major %s"

#~ msgid "?female:Captain-Major %s"
#~ msgstr "?female:Kapitan-Major %s"

#~ msgid "Boer"
#~ msgstr "Burski"

#~ msgid "?plural:Boers"
#~ msgstr "?plural:Burowie"

#~ msgid ""
#~ "The Boers were descendants of Dutch colonists who settled in South Africa "
#~ "after 1650 CE. After migrating into the hinterland after the British "
#~ "takeover of South Africa, they briefly controlled a number of republics, "
#~ "including the Transvaal and the Orange Free State, before being defeated "
#~ "by the British in the war of 1899-1902."
#~ msgstr ""
#~ "Burowie, zwani takÅ¼e Afrykanerami, to potomkowie kolonistÃ³w "
#~ "holenderskich, ktÃ³rzy osiedlili siÄ™ w poÅ‚udniowej Afryce po 1650 roku. "
#~ "Gdy tereny te zostaÅ‚y zdobyte przez BrytyjczykÃ³w, Burowie musieli "
#~ "wyemigrowaÄ‡, po czym utworzyli wÅ‚asne republiki: Transwal i OraniÄ™. "
#~ "Zostali pokonani przez BrytyjczykÃ³w podczas wojny w latach 1899-1902."

#~ msgid "General %s"
#~ msgstr "GeneraÅ‚ %s"

#~ msgid "?female:General %s"
#~ msgstr "?female:GeneraÅ‚ %s"

#~ msgid "State President %s"
#~ msgstr "Prezydent PaÅ„stwa %s"

#~ msgid "?female:State President %s"
#~ msgstr "?female:Prezydent PaÅ„stwa %s"

#~ msgid "Boian"
#~ msgstr "Bojski"

#~ msgid "?plural:Boii"
#~ msgstr "?plural:Bojowie"

#~ msgid ""
#~ "The Boii were an ancient Celtic tribe or tribal confederation inhabiting "
#~ "Central Europe and Northern Italy. The names of both Bohemia and Bavaria "
#~ "probably derive from this people."
#~ msgstr ""
#~ "Bojowie byli staroÅ¼ytnym celtyckim plemieniem lub zwiÄ…zkiem plemiennym "
#~ "zamieszkujÄ…cym Å›rodkowÄ… EuropÄ™ i pÃ³Å‚nocne WÅ‚ochy. Prawdopodobnie Bawaria "
#~ "wziÄ™Å‚a nazwÄ™ wÅ‚aÅ›nie od BojÃ³w."

#~ msgid "Bolivian"
#~ msgstr "Boliwijski"

#~ msgid "?plural:Bolivians"
#~ msgstr "?plural:Boliwijczycy"

#~ msgid ""
#~ "Bolivia is a landlocked country in South America with a large indigenous "
#~ "heritage. The country is named after Simon Bolivar. Independent since "
#~ "1825, the country was wrecked by instability and lost its Pacific coast "
#~ "to Chile. The 1932-1936 Chaco war against Paraguay led to another "
#~ "humiliating defeat. Discontent with Bolivia's oligarchic regime led to a "
#~ "revolution in 1952. After a series of military coups in the 1970s the "
#~ "country returned to democratic rule in the 1980s. In 2006 Evo Morales "
#~ "became the country's first indigenous president."
#~ msgstr ""
#~ "Boliwia to kraj w Ameryce PoÅ‚udniowej, odciÄ™ty od morza, szczycÄ…cy siÄ™ "
#~ "jednak ogromnym bogactwem rdzennej kultury. Kraj nazwano na czeÅ›Ä‡ SimÃ³na "
#~ "Bolivara. Boliwia jest niepodlegÅ‚a od 1825 roku, nie byÅ‚a jednak stabilna "
#~ "politycznie i utraciÅ‚a dostÄ™p do Pacyfiku na rzecz Chile. W latach "
#~ "1932-1936 kraj prowadziÅ‚ wojnÄ™ z Paragwajem, ktÃ³ra zakoÅ„czyÅ‚a siÄ™ kolejnÄ… "
#~ "poniÅ¼ajÄ…cÄ… klÄ™skÄ… BoliwijczykÃ³w. Niezadowolenia spowodowane rzÄ…dami "
#~ "oligarchÃ³w doprowadziÅ‚o do rewolucji w 1952 roku. Po serii puczÃ³w "
#~ "wojskowych w latach 70-tych, w nastÄ™pnej dekadzie w kraju zapanowaÅ‚a "
#~ "demokracja. W 2006 Evo Morales zostaÅ‚ pierwszym prezydentem Boliwii "
#~ "wywodzÄ…cym siÄ™ z ludnoÅ›ci rdzennej."

#~ msgid "Bosnian-Herzegovinian"
#~ msgstr "BoÅ›nia i Hercegowina"

#~ msgid "?plural:Bosnians"
#~ msgstr "?plural:BoÅ›niacy"

#~ msgid ""
#~ "Bosnia and Herzegovina is a country in south-east Europe, and the home of "
#~ "three constituent peoples: Bosniaks, Serbs, and Croats."
#~ msgstr ""
#~ "BoÅ›nia i Hercegowina to kraj w Europie poÅ‚udniowo-wschodniej, "
#~ "zamieszkiwany przez trzy grupy etniczne: BoÅ›niakÃ³w, SebÃ³w i ChorwatÃ³w."

#~ msgid "Ban %s"
#~ msgstr "Ban  %s"

#~ msgid "?female:Ban %s"
#~ msgstr "?female:Ban %s"

#~ msgid "Bosporan"
#~ msgstr "BosforaÅ„ski"

#~ msgid "?plural:Bosporans"
#~ msgstr "?plural:BosforaÅ„czycy"

#~ msgid ""
#~ "The Bosporan Kingdom was an ancient state in eastern Crimea and the Taman "
#~ "Peninsula on the shores of the Cimmerian Bosporus."
#~ msgstr ""
#~ "KrÃ³lestwo Bosforu byÅ‚o staroÅ¼ytnym paÅ„stwem na wschodzie PÃ³Å‚wyspu "
#~ "Krymskiego i PÃ³Å‚wyspie TamaÅ„skim leÅ¼Ä…cym na wybrzeÅ¼ach Bosforu "
#~ "Kimeryjskiego."

#~ msgid "Botswanan"
#~ msgstr "BotswaÅ„ski"

#~ msgid "?plural:Botswanans"
#~ msgstr "?plural:BotswaÅ„czycy"

#~ msgid ""
#~ "The Republic of Botswana is a country in Southern Africa. It gained "
#~ "independence from the UK in 1966. Botswana is considered the least "
#~ "corrupt country in Africa and it has a rapidly developing economy."
#~ msgstr ""
#~ "Republika Botswany to kraj w poÅ‚udniowej Afryce. W 1966 kraj zyskaÅ‚ "
#~ "niepodlegÅ‚oÅ›Ä‡ od Wielkiej Brytanii. Botswana uwaÅ¼ana jest za najmniej "
#~ "skorumpowany kraj w Afryce, a jego gospodarka rozwija siÄ™ znakomicie."

#~ msgid "Brandenburgian"
#~ msgstr "Brandenburski"

#~ msgid "?plural:Brandenburgians"
#~ msgstr "?plural:Brandenburczycy"

#~ msgid ""
#~ "Formerly the Northern March of East Francia, Brandenburg became an "
#~ "electorate of the Holy Roman Empire in the 12th century. The rulers of "
#~ "Brandenburg acquired Prussia in 1618 and was absorbed by Prussia in 1701. "
#~ "Brandenburg kept its nominal independence until 1806, when it became a "
#~ "province of Prussia. Currently it is one of the states of the Federal "
#~ "Republic of Germany."
#~ msgstr ""
#~ "Brandenburgia, znana wczeÅ›niej jako Marchia PÃ³Å‚nocna Zachodniej Francji, "
#~ "staÅ‚a siÄ™ elektoratem ÅšwiÄ™tego Cesarstwa Rzymskiego w XII wieku. "
#~ "Brandenburgia zostaÅ‚a wchÅ‚oniÄ™ta przez Prusy w 1701 roku, lecz "
#~ "utrzymywaÅ‚a nominalnÄ… niepodlegÅ‚oÅ›Ä‡. UtraciÅ‚a jÄ… w 1806 roku, kiedy to "
#~ "staÅ‚a oficjalnie siÄ™ prowincjÄ… pruskÄ…. Dzisiaj Brandenburgia jest krajem "
#~ "zwiÄ…zkowym Republiki Federalnej Niemiec."

#~ msgid "Elector %s"
#~ msgstr "Wybrany %s"

#~ msgid "Electress %s"
#~ msgstr "Wybrana %s"

#~ msgid "Breton"
#~ msgstr "BretoÅ„ski"

#~ msgid "?plural:Bretons"
#~ msgstr "?plural:BretoÅ„czycy"

#~ msgid ""
#~ "Known to the Romans as Armorica, Brittany had been Celtic speaking for "
#~ "many centuries before Britons arrived in the peninsula as mercenaries, "
#~ "colonists and refugees in response to the chaos in Gaul and the invasion "
#~ "of Britain by Germanic tribes in the fifth century CE. Over the "
#~ "centuries, use of the Breton language has been pushed towards the west of "
#~ "the peninsula, with people speaking French instead. The Dukedom of "
#~ "Brittany itself was formally annexed to France in 1491."
#~ msgstr ""
#~ "Bretonia, zwana przez Rzymian ArmorykÄ…, byÅ‚a obszarem zamieszkiwanym "
#~ "przez ludnoÅ›Ä‡ celtyckÄ…. Nieco pÃ³Åºniej, na pÃ³Å‚wysep przybyli najemnicy, "
#~ "koloniÅ›ci i uchodÅºcy z najechanej przez GermanÃ³w Brytanii (V w. p.n.e.). "
#~ "Z czasem, ludnoÅ›Ä‡ posÅ‚ugujÄ…ca siÄ™ jÄ™zykiem bretoÅ„skim zostaÅ‚a zepchniÄ™ta "
#~ "na zachodniÄ… czÄ™Å›Ä‡ pÃ³Å‚wyspu przez ludnoÅ›Ä‡ francuskojÄ™zycznÄ…. KsiÄ™stwo "
#~ "Bretonii zostaÅ‚o oficjalnie przyÅ‚Ä…czone do Francji w roku 1491."

#~ msgid "British"
#~ msgstr "Brytyjski"

#~ msgid "?plural:British"
#~ msgstr "?plural:Brytyjczycy"

#~ msgid ""
#~ "The United Kingdom was created in 1707 as a negotiated agreement between "
#~ "the kingdom of England and the kingdom of Scotland. The country - also "
#~ "known as Great Britain - became the leading industrial and maritime power "
#~ "in the 19th century."
#~ msgstr ""
#~ "Zjednoczone KrÃ³lestwo powstaÅ‚o w 1707 r w wyniku ugody miÄ™dzy krÃ³lestwami "
#~ "Anglii i Szkocji. PaÅ„stwo to, znane rÃ³wnieÅ¼ jako Wielka Brytania, byÅ‚o w "
#~ "XIX w. potÄ™gÄ… przemysÅ‚owÄ… i morskÄ…."

#~ msgid "Briton"
#~ msgstr "BrytaÅ„ski"

#~ msgid "?plural:Britons"
#~ msgstr "?plural:Brytowie"

#~ msgid ""
#~ "The Britons were the inhabitants of most of Great Britain during the Iron "
#~ "Age. They spoke Brythonic Celtic languages and are the ancestors of the "
#~ "modern Welsh, Cornish and Breton people."
#~ msgstr ""
#~ "W epoce Å¼elaza Brytowie zamieszkiwali wiÄ™kszÄ… czÄ™Å›Ä‡ Wielkiej Brytanii. "
#~ "PosÅ‚ugiwali siÄ™ oni jÄ™zykami celtyckimi z podgrupy brytaÅ„skiej i byli "
#~ "przodkami dzisiejszych WalijczykÃ³w, KornwalijczykÃ³w i BretoÅ„czykÃ³w."

#~ msgid "Druid %s"
#~ msgstr "Druid %s"

#~ msgid "?female:Druid %s"
#~ msgstr "?female:Druid %s"

#~ msgid "Bruneian"
#~ msgstr "Brunejski"

#~ msgid "?plural:Bruneians"
#~ msgstr "?plural:Brunejczycy"

#~ msgid ""
#~ "Brunei Darussalam is a country on Borneo in the Malay achipelago. The "
#~ "sultanate dates from the 14th century and became a fairly powerful state "
#~ "a century later thanks to its control of the maritime trade in much of "
#~ "Southeast Asia. Brunei was a British protectorate from 1888 to 1984."
#~ msgstr ""
#~ "Brunei Darussalam to kraj na wyspie Borneo w Archipelagu Malajskim. Od "
#~ "XIV wieku Brunei byÅ‚o suÅ‚tanatem, ktÃ³ry zyskaÅ‚ silnÄ… pozycjÄ™ dziÄ™ki "
#~ "moÅ¼liwoÅ›ci kontrolowania handlu morskiego w poÅ‚udniowo-wschodniej Azji. W "
#~ "latach 1888-1984 Brunei byÅ‚o protektoratem brytyjskim."

#~ msgid "Grand Mufti %s"
#~ msgstr "Wielki Mufti %s"

#~ msgid "?female:Grand Mufti %s"
#~ msgstr "?female:Wielka Mufti %s"

#~ msgid "Bulgarian"
#~ msgstr "BuÅ‚garski"

#~ msgid "?plural:Bulgarians"
#~ msgstr "?plural:BuÅ‚garzy"

#~ msgid ""
#~ "Bulgar leader Khan Asparukh led his people into the northern Balkans, and "
#~ "founded Bulgaria in 681. This was the first Slavic nation-state in "
#~ "history."
#~ msgstr ""
#~ "BuÅ‚garski chan Asparuch przyprowadziÅ‚ swÃ³j lud na pÃ³Å‚nocne BaÅ‚kany i w "
#~ "roku 681 n.e. zaÅ‚oÅ¼yÅ‚ BuÅ‚gariÄ™ - pierwsze w historii paÅ„stwo sÅ‚owiaÅ„skie."

#~ msgid "Burgundian"
#~ msgstr "Burgundzki"

#~ msgid "?plural:Burgundians"
#~ msgstr "?plural:Burgundczycy"

#~ msgid ""
#~ "After the fall of the Western Roman Empire, a Germanic people known as "
#~ "the Burgundians settled in the river valleys of eastern Gaul, lending "
#~ "their name to the region. Centuries later, the Duchy of Burgundy was a "
#~ "prosperous country with the court in Dijon outshining that of Paris. "
#~ "Today, it is one of the regions of France."
#~ msgstr ""
#~ "Po upadku cesarstwa zachodniorzymskiego, w dolinie Renu osiedliÅ‚o siÄ™ "
#~ "germaÅ„skie plemiÄ™ BurgundÃ³w (to wÅ‚aÅ›nie od niego wziÄ™Å‚a siÄ™ nazwa caÅ‚ej "
#~ "krainy). Kilka stuleci pÃ³Åºniej, ksiÄ™stwo Burgundii byÅ‚o juÅ¼ zamoÅ¼nym "
#~ "krajem, a dwÃ³r w Dijon przyÄ‡miewaÅ‚ swym blaskiem dwÃ³r paryski. Obecnie "
#~ "Burgundia jest jednym z regionÃ³w Francji."

#~ msgid "Burgundic"
#~ msgstr "Burgundzki"

#~ msgid "?plural:Burgunds"
#~ msgstr "?plural:Burgundowie"

#~ msgid ""
#~ "The Burgundians were an ancient East Germanic people who probably "
#~ "originated on Bornholm island. After leaving Bornholm they lived between "
#~ "the Oder and Vistula rivers. During the Migration Period, along with "
#~ "other Germanic peoples they invaded the Roman Empire, and in 472 CE, some "
#~ "of them sacked Rome. Their first kingdom was founded in Worms, but after "
#~ "its destruction by the Huns they moved to what is today Savoy and "
#~ "Burgundy, where they founded was their second kingdom. Eventually they "
#~ "were subordinated by the Frankish Kingdom. The Bugundians gave their name "
#~ "to the later Romance nation and region of Burgundy."
#~ msgstr ""
#~ "Burgundowie byli staroÅ¼ytnym plemieniem wschodniogermaÅ„skim wywodzÄ…cym "
#~ "siÄ™ najprawdopodobniej z wyspy Bornholm. Po opuszczeniu wyspy, osiedlili "
#~ "siÄ™ na terenach pomiÄ™dzy OdrÄ… a WisÅ‚Ä…. W czasie migracji wraz z innymi "
#~ "ludami germaÅ„skimi najeÅ¼dÅ¼ali na Imperium Rzymskie, a w 472 r. n.e. "
#~ "zajÄ™li Rzym. Ich pierwszym paÅ„stwem byÅ‚a Wormacja, lecz po najazdach "
#~ "HunÃ³w Burgundowie przenieÅ›li siÄ™ na tereny dzisiejszej Sabaudii i "
#~ "Burgundii, gdzie zaÅ‚oÅ¼yli kolejne paÅ„stwo. Ostatecznie zostali "
#~ "podporzÄ…dkowani KrÃ³lestwu FrankÃ³w. Burgundowie dali nazwÄ™ pÃ³Åºniejszemu "
#~ "narodowi romaÅ„skienu i regionowi Burgundii."

#~ msgid "Burkinabe"
#~ msgstr "BurkiÅ„ski"

#~ msgid "?plural:Burkinabes"
#~ msgstr "?plural:BurkiÅ„czycy"

#~ msgid ""
#~ "Formerly Upper Volta, Burkina Faso is a country in inland West Africa. It "
#~ "achieved its independence from France in 1960."
#~ msgstr ""
#~ "Burkina Faso (zwane wczeÅ›niej GÃ³rnÄ… WoltÄ…) to kraj zachodniej Afryce. "
#~ "NiepodlegÅ‚oÅ›Ä‡ od Francji uzyskaÅ‚ w 196ä€ †  †  	�û€�û „¤e skowie to staroÅ¼ytny lud z Etrurii poÅ‚oÅ¼onej na terenie dzisiejszych "
#~ "WÅ‚och. ZasÅ‚ynÄ™li oni sztukÄ… oraz kunsztownymi nekropoliami. Ich pismo nie "
#~ "zostaÅ‚o jeszcze w peÅ‚ni odczytane, a pochodzenie jÄ™zyka jest nadal "
#~ "kwestiÄ… spornÄ…. Etruskowie nazywali samych siebie \"Rasna\" i tworzyli "
#~ "konfederacjÄ™ dwunastu miast. W VI w. p.n.e. ich cywilizacja zaczÄ™Å‚a "
#~ "podupadaÄ‡ na skutek najazdÃ³w Rzymian i GalÃ³w. Rzym byÅ‚ najprawdopodobniej "
#~ "paÅ„stwem-miastem, ktÃ³re wyzwoliÅ‚o siÄ™ spod etruskiej dominacji, co mogÅ‚o "
#~ "spowodowaÄ‡, Å¼e w podaniach rzymskich Etruskowie sÄ… czÄ™sto pokazywani w "
#~ "negatywny sposÃ³b (m.in. jako ludzie wyuzdani). NadmieniÄ‡ jednak trzeba, "
#~ "Å¼e rzymska kultura wiele zawdziÄ™cza swoim etruskim przodkom."

#~ msgid "European"
#~ msgstr "Europejski"

#~ msgid "?plural:Europeans"
#~ msgstr "?plural:Europejczycy"

#~ msgid ""
#~ "The foundation for the European Union was laid in 1957 with the Treaty of "
#~ "Rome. The EU project has developed since then and is beginning to "
#~ "resemble a fledgeling super state. But the question remains: Does such a "
#~ "thing as a common European identity and nation actually exist?"
#~ msgstr ""
#~ "Podwaliny pod obecnÄ… UniÄ™ EuropejskÄ… poÅ‚oÅ¼yÅ‚ Traktat Rzymski z 1957 roku. "
#~ "Unia Europejska bardzo siÄ™ rozwinÄ™Å‚a od tego czasu i zaczyna dziÅ› "
#~ "przypominaÄ‡ mÅ‚ode super-paÅ„stwo. Jednak pytanie brzmi: czy moÅ¼na mÃ³wiÄ‡ o "
#~ "wspÃ³lnej europejskiej toÅ¼samoÅ›ci narodowej?"

#~ msgid "Pope %s"
#~ msgstr "PapieÅ¼ %s"

#~ msgid "Popess %s"
#~ msgstr "PapieÅ¼ %s"

#~ msgid "Commissioner %s"
#~ msgstr "Wysoki Komisarz %s"

#~ msgid "?female:Commissioner %s"
#~ msgstr "?female:Wysoka Komisarz %s"

#~ msgid "Evenki"
#~ msgstr "Evenkowski"

#~ msgid "?plural:Evenks"
#~ msgstr "?plural:Ewenkowie"

#~ msgid ""
#~ "The Evenks are a Tungusic ethnic group in Siberia, Mongolia, and northern "
#~ "China. Historical evidence suggests that they have lived in the Baikal "
#~ "area on today's Russian-Mongolian border since the Stone Age. When "
#~ "encountered by the Russians in the 17th century, the Evenks were tribal "
#~ "hunter-gatherers and reindeer herders."
#~ msgstr ""
#~ "Ewenkowie to lud tunguski zamieszkujÄ…cy SyberiÄ™, MongoliÄ™ i pÃ³Å‚nocne "
#~ "Chiny. Przypuszcza siÄ™, Å¼e w epoce kamienia Å‚upanego zamieszkiwali rejony "
#~ "jeziora BajkaÅ‚ na dzisiejszej granicy rosyjsko-mongolskiej. Gdy w XVII "
#~ "wieku zetknÄ™li siÄ™ z nimi Rosjanie, Ewenkowie byli ludem zbieracko-"
#~ "Å‚owieckim i trudnili siÄ™ wypasem reniferÃ³w."

#~ msgid "Faroese"
#~ msgstr "Farerski"

#~ msgid "?plural:Faroese"
#~ msgstr "?plural:Farerowie"

#~ msgid ""
#~ "The Faroe Islands are an archipelago in the Northern Atlantic ocean. "
#~ "According to the sagas, they were first settled by Norsemen who fled the "
#~ "tyranny of Norway's king Harald Fairhair. The islands became a Norwegian "
#~ "possession in 1035 and passed to Denmark in 1814. The Faroes have home "
#~ "rule since 1948."
#~ msgstr ""
#~ "Wyspy Owcze to archipelag na pÃ³Å‚nocnym Atlantyku. WedÅ‚ug skandynawskich "
#~ "sag, zostaÅ‚y one zasiedlone przez ludy germaÅ„skie uciekajÄ…ce przed "
#~ "tyraniÄ… norweskiego krÃ³la Haralda PiÄ™knowÅ‚osego. Wyspy wpadÅ‚y w rÄ™cÄ™ "
#~ "NorwegÃ³w w 1035 roku, a w 1814 zostaÅ‚y przyÅ‚Ä…czone do Danii. Od 1984 "
#~ "Wyspy Owcze cieszÄ… siÄ™ autonomiÄ…."

#~ msgid "Fijian"
#~ msgstr "FidÅ¼yjski"

#~ msgid "?plural:Fijians"
#~ msgstr "?plural:FidÅ¼yjczycy"

#~ msgid ""
#~ "Fiji is the most populous of the small Oceanian island states. It "
#~ "consists of Viti Levu, Vanua Levu and hundreds of smaller islands. "
#~ "Settled by Polynesians, it became a British colony in the 19th century. "
#~ "Fiji has been independent from Britain since 1970. Since then the "
#~ "country's politics have been characterized by ethnic tensions between "
#~ "Indo-Fijians and indigenous Fijians."
#~ msgstr ""
#~ "FidÅ¼i jest najludniejszym maÅ‚ym krajem Oceanii. Obejmuje on wyspy Viti "
#~ "Levu, Vanua Levu i setki mniejszych wysepek. Jako pierwsi skolonizowali "
#~ "te tereny polinezyjscy osadnicy, lecz w XIX w. wyspy dostaÅ‚y siÄ™ pod "
#~ "wÅ‚adzÄ™ BrytyjczykÃ³w. FidÅ¼i zyskaÅ‚o niepodlegÅ‚oÅ›Ä‡ od Wielkiej Brytanii w "
#~ "1970 roku. Od tego czasu w kraju dochodzi do spiÄ™Ä‡ pomiÄ™dzy ludnoÅ›ciÄ… "
#~ "rdzennÄ… i ludnoÅ›ciÄ… pochodzenie indyjskiego."

#~ msgid "Paramount Chief %s"
#~ msgstr "WzniosÅ‚y WÃ³dz %s"

#~ msgid "?female:Paramount Chief %s"
#~ msgstr "?female:WzniosÅ‚a WÃ³dz %s"

#~ msgid "Filipino"
#~ msgstr "FilipiÅ„ski"

#~ msgid "?plural:Filipinos"
#~ msgstr "?plural:FilipiÅ„czycy"

#~ msgid ""
#~ "After centuries of Spanish rule, the Philippines were ceded to the "
#~ "Americans in 1898. They attained home rule in 1935 and independence in "
#~ "1946."
#~ msgstr ""
#~ "Po wiekach HiszpaÅ„skich rzÄ…dÃ³w, w 1898 roku Filipiny zostaÅ‚y przekazane "
#~ "Stanom Zjednoczonym. Filipiny otrzymaÅ‚y autonomiÄ™ w 1935, a niepodlegÅ‚oÅ›Ä‡ "
#~ "w 1946."

#~ msgid "Finnish"
#~ msgstr "FiÅ„ski"

#~ msgid "?plural:Finns"
#~ msgstr "?plural:Finowie"

#~ msgid ""
#~ "Finland is a small, cold country on the northern fringe of Europe, noted "
#~ "for exporting timber, cellular phones, and world-class operating systems."
#~ msgstr ""
#~ "Finlandia to niewielkie, mroÅºne paÅ„stwo na pÃ³Å‚nocy Europy, znane z "
#~ "eksportu drewna, telefonÃ³w komÃ³rkowych i znakomitych systemÃ³w "
#~ "operacyjnych."

#~ msgid "Flemish"
#~ msgstr "Flamandzki"

#~ msgid "?plural:Flemings"
#~ msgstr "?plural:Flamandowie"

#~ msgid ""
#~ "In the Middle Ages, Flanders was a county on the border of France and the "
#~ "Holy Roman Empire. In the 15th century, it came under Habsburg domination "
#~ "and subsequently it became one of the Seventeen Netherlands. Only after "
#~ "its conquest by Revolutionary France was the county legally dissolved. "
#~ "Nowadays the name is applied to the Dutch (or Flemish) speaking part of "
#~ "Belgium."
#~ msgstr ""
#~ "W Å›redniowieczu Flandria byÅ‚a hrabstwem na pograniczu Francji i "
#~ "Ã³wczesnego ÅšwiÄ™tego Cesarstwa Rzymskiego. W XV w. znalazÅ‚a siÄ™ pod wÅ‚adzÄ… "
#~ "HabsburgÃ³w i staÅ‚a siÄ™ czÄ™Å›ciÄ… NiderlandÃ³w. Hrabstwa zostaÅ‚o oficjalnie "
#~ "rozwiÄ…zane dopiero, gdy podbiÅ‚a je rewolucyjna Francja. DziÅ› nazwa "
#~ "\"Flandria\" odnosi siÄ™ do flamandzkojÄ™zycznej czÄ™Å›ci Belgii."

#~ msgid "Florentine"
#~ msgstr "Florencki"

#~ msgid "?plural:Florentines"
#~ msgstr "Florentczycy"

#~ msgid ""
#~ "The Florentine Republic was founded upon the overthrow of the Margraviate "
#~ "of Tuscany in 1115. Despite its seemingly endemic political intrigues, it "
#~ "became the most magnificent city-state of its era. Florence was the "
#~ "cultural and philosophical leader of Italy and indeed Europe in "
#~ "Renaissance, bringing forth such luminaries as Dante, Savonarola, "
#~ "Michelangelo, Da Vinci and Machiavelli. The De' Medici family eventually "
#~ "managed to consolidate its hold on Florence, and in the 16th century the "
#~ "Republic was turned into the Grand Duchy of Tuscany. In 1859 it was "
#~ "annexed by Italy."
#~ msgstr ""
#~ "Republika Florencka powstaÅ‚a w 1115 roku po upadku KsiÄ™stwa Toskanii. "
#~ "Pomimo licznych lokalnych intryg politycznych, Florencja staÅ‚a siÄ™ "
#~ "najwspanialszym paÅ„stwem-miastem swojej epoki. ByÅ‚a ona liderem w "
#~ "dziedzinie kultury i filozofii nie tylko na terenie WÅ‚och, lecz caÅ‚ej "
#~ "Europy doby Renesansu. Do znanych FlorentczykÃ³w zaliczajÄ… siÄ™ Dante, "
#~ "Savonarola, MichaÅ‚ AnioÅ‚, Leonardo Da Vinci and Machiavelli. WÅ‚adzÄ™ w "
#~ "mieÅ›cie zdobyÅ‚a rodzina Medyceuszy, a w XVI wieku Republika "
#~ "przedzierzgnÄ™Å‚a siÄ™ w Wielkie KsiÄ™stwo Toskanii. W 1859 roku Florencja "
#~ "zostaÅ‚a przyÅ‚Ä…czona do WÅ‚och."

#~ msgid "Condottiere %s"
#~ msgstr "Comandante %s"

#~ msgid "Condottiera %s"
#~ msgstr "Comandanta %s"

#~ msgid "Fra %s"
#~ msgstr "Emira %s"

#~ msgid "Captain %s"
#~ msgstr "Kapitan %s"

#~ msgid "?female:Captain %s"
#~ msgstr "?female:Kapitan %s"

#~ msgid "Franconian"
#~ msgstr "FrankoÅ„ski"

#~ msgid "?plural:Franconians"
#~ msgstr "?plural:FrankoÅ„czycy"

#~ msgid ""
#~ "Franconia was one of the stem duchies of the Holy Roman Empire. Founded "
#~ "in the 9th century, unlike the other stem duchies it didn't manage to "
#~ "consolidate itself and by the 12th century it had completely disappeared. "
#~ "Franconia continues to exist as a cultural region in the modern states of "
#~ "Bavaria, Thuringia and Baden-Wuerttemberg."
#~ msgstr ""
#~ "Frankonia byÅ‚a jednym z gÅ‚Ã³wnych hrabstw ÅšwiÄ™tego Cesarstwa Rzymskiego. "
#~ "PowstaÅ‚a w IX wieku, lecz w przeciwieÅ„stwie do innych hrabstw nie zdoÅ‚aÅ‚a "
#~ "okrzepnÄ…Ä‡ i zniknÄ™Å‚a caÅ‚kowicie do XII wieku. DziÅ› Frankonia jest "
#~ "regionem niemieckich krajÃ³w zwiÄ…zkowych: Bawarii, Turyngii i Badenii-"
#~ "Wirtembergii."

#~ msgid "Prince-Bishop %s"
#~ msgstr "KsiÄ…Å¼Ä™-Biskup %s"

#~ msgid "Frankish"
#~ msgstr "Frankijski"

#~ msgid "?plural:Franks"
#~ msgstr "?plural:Frankowie"

#~ msgid ""
#~ "The Franks were a Germanic confederation that formed in what is now "
#~ "Northwest Germany in the 3rd century CE. In the late 5th century their "
#~ "leader Clovis converted to Christianity, united the Frankish tribes and "
#~ "conquered much of Gaul. Clovis' successors expanded Frankish rule over "
#~ "much of Central Europe. The Frankish kingdom mixed Germanic and Roman "
#~ "elements and would lay the foundation for much of European Medieval "
#~ "culture, society and politics. After a period of stagnation the Frankish "
#~ "realm was reunited in the 8th century. In 800 the Frankish king "
#~ "Charlemagne was crowned emperor by the pope. Upon his death the Frankish "
#~ "Empire was divided once again. By the 10th century CE the Frankish empire "
#~ "had broken up for good into West Francia, which later became France, and "
#~ "East Francia, which later became the Holy Roman Empire or Germany."
#~ msgstr ""
#~ "Frankowie byli zwiÄ…zkiem ludÃ³w germaÅ„skich utworzonym w III w. n.e. na "
#~ "terenie obecnych pÃ³Å‚nocno-zachodnich Niemiec. W pÃ³Åºnym V wieku wÃ³dz "
#~ "FrankÃ³w Chlodwig przeszedÅ‚ na chrzeÅ›cijaÅ„stwo, zjednoczyÅ‚ ludy "
#~ "frankijskie i podbiÅ‚ duÅ¼Ä… czÄ™Å›Ä‡ Galii. Jego nastÄ™pca rozszerzyÅ‚ "
#~ "terytorium FrankÃ³w na Å›rodkowÄ… EuropÄ™. KrÃ³lestwo frankijskie Å‚Ä…czyÅ‚o "
#~ "elementy germaÅ„skie i rzymskie, co poÅ‚oÅ¼yÅ‚o fundament pod kulturÄ™, "
#~ "politykÄ™ i spoÅ‚eczeÅ„stwo Å›redniowiecznej Europy. Po okresie zastoju "
#~ "frankijskie wÅ‚oÅ›ci zostaÅ‚y ponownie zjednoczone w VIII wieku. W roku 800 "
#~ "krÃ³l Karol Wielki zostaÅ‚ koronowany na cesarza przez Ã³wczesnego papieÅ¼a. "
#~ "Po Å›mierci Karola Wielkiego cesarstwo zostaÅ‚o ponownie podzielone. Do "
#~ "koÅ„ca X wieku imperium rozpadÅ‚o siÄ™ ostatecznie na paÅ„stwo "
#~ "zachodniofrankijskie, ktÃ³re daÅ‚o poczÄ…tek Francji i paÅ„stwo "
#~ "wschodniofrankijskie, ktÃ³re daÅ‚o poczÄ…tek ÅšwiÄ™temu Cesarstwu Rzymskiemu."

#~ msgid "Mayor of the Palace %s"
#~ msgstr "ZarzÄ…dca PaÅ‚acu %s"

#~ msgid "?female:Mayor of the Palace %s"
#~ msgstr "?female:ZarzÄ…dczyni PaÅ‚acu %s"

#~ msgid "Frisian"
#~ msgstr "Fryzyjski"

#~ msgid "?plural:Frisians"
#~ msgstr "?plural:Fryzowie"

#~ msgid ""
#~ "Romans already mentioned the Frisii but historians are unsure whether "
#~ "they were the ancestors of today's Frisians or not. In the early Middle "
#~ "Ages the Frisians controlled a kingdom stretching from the Scheldt to "
#~ "Jutland. Although eventually defeated by the Franks, they kept enjoying "
#~ "the famous Frisian freedom, refusing to recognize the rule of any feudal "
#~ "lord. In the 15th and 16th centuries Frisian territory was eventually "
#~ "carved up, the core becoming a province of the United Netherlands. In "
#~ "1782 the Estates of Friesland was the first foreign government to "
#~ "recognize the independence of the United States of America."
#~ msgstr ""
#~ "Lud ten wspominali juÅ¼ staroÅ¼ytni Rzymianie, lecz historycy nie sÄ… pewni, "
#~ "czy chodzi tu o przodkÃ³w dzisiejszych FryzÃ³w. We wczesnych wiekach "
#~ "Å›rednich wÅ‚adali oni krÃ³lestwem rozciÄ…gajÄ…cym siÄ™ od rzeki Skaldy aÅ¼ po "
#~ "JutlandiÄ™. ChoÄ‡ ostatecznie zostali podbici przez FrankÃ³w, cieszyli siÄ™ "
#~ "nadal sÅ‚ynnÄ… fryzyjskÄ… wolnoÅ›ciÄ… i nie uznawali Å¼adnego feudalnego pana. "
#~ "W wiekach XV i XVI tereny FryzÃ³w zostaÅ‚y podzielone, a gÅ‚Ã³wna ich czÄ™Å›Ä‡ "
#~ "staÅ‚a siÄ™ niderlandzkÄ… RepublikÄ… Zjednoczonych Prowincji. W 1782 roku "
#~ "rzÄ…d stanÃ³w fryzyjskich jako pierwszy uznaÅ‚ niepodlegÅ‚oÅ›Ä‡ StanÃ³w "
#~ "Zjednoczonych Ameryki."

#~ msgid "Friulian"
#~ msgstr "Friulski"

#~ msgid "?plural:Friulian"
#~ msgstr "?plural:Friulijczycy"

#~ msgid ""
#~ "Friuli is a region in north-eastern Italy. A duchy of the Lombards and "
#~ "then a march of the Franks, it was ruled by the Patriarchs of Aquileia "
#~ "from the 11th century onward. In the 15th century Friuli was divided "
#~ "between Venice and Austria. The Friulian language is closely related to "
#~ "the Romansh language spoken in Switzerland."
#~ msgstr ""
#~ "Friuli to region pÃ³Å‚nocno-wschodnich WÅ‚och. PoczÄ…tkowo istniaÅ‚o to "
#~ "ksiÄ™stwo LombardÃ³w, a potem marchia FrankÃ³w, ktÃ³re od XI wieku rzÄ…dzone "
#~ "byÅ‚y przez PatriarchÃ³w Aquilei. W XV wieku Friuli zostaÅ‚o podzielone "
#~ "miÄ™dzy WenecjÄ™ i AustriÄ™. JÄ™zyk friulski jest blisko spokrewniony z "
#~ "jÄ™zykiem romansz uÅ¼ywanym w Szwajcarii."

#~ msgid "Fulani"
#~ msgstr "FulaÅ„ski"

#~ msgid "?plural:Fulani"
#~ msgstr "?plural:Fulanie"

#~ msgid ""
#~ "The Fulani or Fulbe are an ethnic group in West Africa. Originally "
#~ "pastoralists, in the 18th and 19th centuries they led the Fulani Jihads, "
#~ "founding a number of states across the region. The biggest Fulani state "
#~ "was the Sokoto Caliphate, founded by Usuman dan Fodio during the Fulani "
#~ "Jihad of 1809. It was one of the most powerful empires in Sub-Saharan "
#~ "Africa prior to the European conquest and colonization. The caliphate "
#~ "remained extant through the colonial period and afterwards, though with "
#~ "reduced power."
#~ msgstr ""
#~ "Fulanie, zwani teÅ¼ Fulbe, to grupa etniczna w zachodniej Afryce. Na "
#~ "poczÄ…tku byli ludem pasterskim, ale w XVIII i XIX wieku prowadzili wojny, "
#~ "w wyniku ktÃ³rych powstaÅ‚y liczne paÅ„stewka. NajwiÄ™kszym krajem fulaÅ„skim "
#~ "byÅ‚ Kalifat Sokoto, zaÅ‚oÅ¼ony przez Usumana dan Fodio podczas fulaÅ„skiego "
#~ "dÅ¼ihadu w 1809 roku. Kalifat byÅ‚ najwiÄ™kszym paÅ„stwem Afryki "
#~ "subsaharyjskiej do czasu podboju przez EuropejczykÃ³w. PrzetrwaÅ‚ on czasy "
#~ "kolonizacji, ale jego potÄ™ga zostaÅ‚a znaczÄ…co osÅ‚abiona."

#~ msgid "Gabonese"
#~ msgstr "GaboÅ„ski"

#~ msgid "?plural:Gabonese"
#~ msgstr "?plural:GaboÅ„czycy"

#~ msgid ""
#~ "Gabon is a country on the Atlantic coast of Central Africa. Gabon, then "
#~ "inhabited by Bantu peoples, became a French protectorate in the 19th "
#~ "century. It has been an independent republic since 1960. It is considered "
#~ "one of the most developed countries of Sub-Saharan Africa, in part "
#~ "because of its position as a major oil exporter."
#~ msgstr ""
#~ "Gabon jest krajem poÅ‚oÅ¼onym na atlantyckim wybrzeÅ¼u Å›rodkowej Afryki. "
#~ "Kraj jest zamieszkany przez ludy Bantu. W XIX wieku staÅ‚ siÄ™ "
#~ "protektoratem brytyjskim, a od 1960 roku jest niepodlegÅ‚Ä… republikÄ…. "
#~ "Gabon jest uwaÅ¼any za najlepiej rozwiniÄ™ty kraj subsaharyjskiej Afryki, "
#~ "po czÄ™Å›ci z uwagi na znaczne wydobycie ropy naftowej."

#~ msgid "Gaelic"
#~ msgstr "Gaelicki"

#~ msgid "?plural:Gaels"
#~ msgstr "?plural:Gaelowie"

#~ msgid ""
#~ "The Gaels were Celtic people, they may have originated in Spain but were "
#~ "first reported in Ireland. During the Migration Period the Gaels also "
#~ "moved to Scotland. They are the ancestors of the modern Irish, Scots and "
#~ "Manx. Today, Gaelic speaking areas remain in Ireland, Scotland, the Isle "
#~ "of Man and the Canadian province of Nova Scotia."
#~ msgstr ""
#~ "Gaelowie byli celtyckim ludem, ktÃ³ry mÃ³gÅ‚ wywodziÄ‡ siÄ™ z terenÃ³w obecnej "
#~ "Hiszpanii, lecz pierwsze udokumentowane Å›lady ich bytnoÅ›ci znaleÅºÄ‡ moÅ¼na "
#~ "w Irlandii. W okresie wielkiej migracji Gaelowie przenieÅ›li siÄ™ do "
#~ "Szkocji. SÄ… oni przodkami dzisiejszych IrlandczykÃ³w, SzkotÃ³w i ManxÃ³w. "
#~ "GaelickojÄ™zyczne regiony znaleÅºÄ‡ dziÅ› moÅ¼na w Irlandii, Szkocji, na "
#~ "wyspie Man i w kanadyjskiej prowincji Nowa Szkocja."

#~ msgid "Taoiseach %s"
#~ msgstr "Taoiseach %s"

#~ msgid "?female:Taoiseach %s"
#~ msgstr "?female:Taoiseach %s"

#~ msgid "Galician"
#~ msgstr "Galisyjski"

#~ msgid "?plural:Galicians"
#~ msgstr "?plural:Galisyjczycy"

#~ msgid "Galicia is a region in the northwest of Spain, just above Portugal."
#~ msgstr ""
#~ "Galicja to region na pÃ³Å‚nocnym zachodzie Hiszpanii, powyÅ¼ej Portugalii."

#~ msgid "Gallic"
#~ msgstr "Galijski"

#~ msgid "?plural:Gauls"
#~ msgstr "?plural:Galowie"

#~ msgid ""
#~ "The Gauls were a Celtic people occupying what is now France and Belgium. "
#~ "They lived in chiefdom-level societies that grew increasingly centralized "
#~ "and stratified under the influence of the Greek and Roman merchants and "
#~ "soldiers who came to Gaul. Julius Caesar launched his eight year invasion "
#~ "of Gaul in 59 BCE. He claimed to have killed one million people and "
#~ "enslaved another million out of an original population of three million. "
#~ "The Gauls united and rallied under Vercingetorix, who defeated Caesar at "
#~ "the battle of Gergovia, but was later crushed by him at the battle of "
#~ "Alesia."
#~ msgstr ""
#~ "Galowie to lud celtycki, ktÃ³ry zamieszkiwaÅ‚ tereny obecnej Francji i "
#~ "Belgii. PoczÄ…tkowo Å¼yli w maÅ‚ych grupach rzÄ…dzonych przez wodza, lecz pod "
#~ "wpÅ‚ywem greckich i rzymskich kupcÃ³w (oraz Å¼oÅ‚nierzy), galijskie "
#~ "spoÅ‚eczeÅ„stwo staÅ‚o siÄ™ bardziej rozwarstwione, a struktury wÅ‚adzy "
#~ "bardziej scentralizowane. W 59 r. p.n.e. Juliusz Cezar wyruszyÅ‚ na "
#~ "oÅ›mioletniÄ… kampaniÄ™ wojskowÄ…, ktÃ³ra miaÅ‚a podporzÄ…dkowaÄ‡ GaliÄ™ Rzymowi. "
#~ "Cezar chwaliÅ‚ siÄ™, Å¼e w trzymilionowej Galii zabiÅ‚ milion ludzi, a z "
#~ "kolejnego miliona uczyniÅ‚ niewolnikÃ³w. Galowie zjednoczyli siÄ™ pod wodzÄ… "
#~ "Wercyngetoryksa i pokonali Rzymian w bitwie pod GergowiÄ…, lecz pÃ³Åºniej "
#~ "zostali zmasakrowani w bitwie pod AlezjÄ…."

#~ msgid "Gambian"
#~ msgstr "Gambijski"

#~ msgid "?plural:Gambians"
#~ msgstr "?plural:Gambijczycy"

#~ msgid ""
#~ "The Gambia is a small country in West Africa, straddling both banks of "
#~ "the Gambia river. It achieved independence from the United Kingdom in "
#~ "1965."
#~ msgstr ""
#~ "Gambia to maÅ‚y kraj w zachodniej Afryce poÅ‚oÅ¼ony na obu brzegach rzeki "
#~ "Gambia. W 1965 roku ogÅ‚osiÅ‚ niepodlegÅ‚oÅ›Ä‡ od Zjednoczonego KrÃ³lestwa."

#~ msgid "Genoese"
#~ msgstr "GenueÅ„ski"

#~ msgid "?plural:Genoese"
#~ msgstr "?plural:GenueÅ„czycy"

#~ msgid ""
#~ "The Most Serene Republic of Genoa (Italian: Repubblica di Genova) was an "
#~ "independent state in Liguria on the northwestern Italian coast from the "
#~ "11th century to 1797, when it was invaded by armies of Revolutionary "
#~ "France under Napoleon. It was then succeeded by the Ligurian Republic, "
#~ "which existed until 1805 before being annexed by the French Empire. "
#~ "Although its restoration was briefly proclaimed in 1814, following the "
#~ "defeat of Napoleon, this was short-lived, and the Republic was ultimately "
#~ "annexed by the Kingdom of Sardinia."
#~ msgstr ""
#~ "Republika Genui byÅ‚a niepodlegÅ‚ym paÅ„stwem w Ligurii na pÃ³Å‚nocno-"
#~ "zachodnim wybrzeÅ¼u dzisiejszych WÅ‚och. IstniaÅ‚a od XI wieku do roku 1797, "
#~ "kiedy to zostaÅ‚a najechana przez rewolucyjnÄ… armiÄ™ Francji dowodzonÄ… "
#~ "przez Napoleona. RepublikÄ™ Genui zastÄ…piÅ‚a wtedy Republika Liguryjska, "
#~ "ktÃ³ra istniaÅ‚a do 1805 roku, a nastÄ™pnie zostaÅ‚a przyÅ‚Ä…czona do Cesarstwa "
#~ "Francuskiego. Po upadku Napoleona Republika Genui zostaÅ‚a na krÃ³tko "
#~ "odnowiona, lecz niedÅ‚ugo pÃ³Åºniej przyÅ‚Ä…czono jÄ… do KrÃ³lestwa Sardynii."

#~ msgid "Doge %s"
#~ msgstr "Doge %s"

#~ msgid "Dogaressa %s"
#~ msgstr "Dogaressa %s"

#~ msgid "Georgian"
#~ msgstr "GruziÅ„ski"

#~ msgid "?plural:Georgians"
#~ msgstr "?plural:Gruzini"

#~ msgid ""
#~ "The Georgians were one of the first peoples in history to adopt "
#~ "Christianity, in the 300s CE."
#~ msgstr ""
#~ "Gruzinie to jeden z pierwszych narodÃ³w w historii, ktÃ³ry przyjÄ…Å‚ "
#~ "chrzeÅ›cijaÅ„stwo (juÅ¼ na poczÄ…tku IV w.)."

#~ msgid "Gepid"
#~ msgstr "Gepidzki"

#~ msgid "?plural:Gepids"
#~ msgstr "?plural:Gepidowie"

#~ msgid ""
#~ "The Gepids were a group of ancient East Germanic tribes, closely related "
#~ "to the Goths. Their original settlement was located on the Scandinavian "
#~ "Peninsula. By the time of the wake of the Goths from Scandinavia they had "
#~ "relocated to the southern coast of the Baltic. According to Jordanes, "
#~ "they inhabited a land called Specis, near the mouth of the Vistula, "
#~ "probably located on the Elblag Uplands. After the migration of the Goths "
#~ "on the Black Sea, the Gepids extended their possessions in Pomerania. In "
#~ "the 3rd century CE they moved to Dacia. From the 4th to the mid 5th "
#~ "century they were under the authority of the Huns. After the death of "
#~ "Attila the Gepids moved to Pannonia, where they defeated the Huns in the "
#~ "Battle of the River Nedao and won a place to live east of the River "
#~ "Tisza. In Pannonia they fought constantly against the Longobards west of "
#~ "the Danube. In 567 the Longobards allied themselves with the nomadic "
#~ "Avars against the Gepids and defeated them, breaking up their country. "
#~ "Gepids formed part of the Avar Khaganate, founded on former Gepid "
#~ "territory."
#~ msgstr ""
#~ "Gepidowie to grupa starpÅ¼ytnych ludÃ³w wschodniogermaÅ„skich, "
#~ "spokrewnionych blisko z Gotami. Ich pierwotne siedziby znajdujÄ… siÄ™ na "
#~ "obszarza PÃ³Å‚wyspu Skandynawskiego, lecz okoÅ‚o przeÅ‚omu er w Å›lad za "
#~ "Gotami przemieÅ›cili siÄ™ ze Skandynawii na poÅ‚udniowe wybrzeÅ¼e BaÅ‚tyku. "
#~ "Przez dÅ‚uÅ¼szy czas zamieszkiwali, jak podaje Jordanes, w krainie Specis, "
#~ "niedaleko ujÅ›cia WisÅ‚y, prawdopodobnie zlokalizowanej na WysoczyÅºnie "
#~ "ElblÄ…skiej. Po migracji czÄ™Å›ci GotÃ³w nad Morze Czarne, rozszerzyli swoje "
#~ "posiadÅ‚oÅ›ci na Pomorzu. W III w. n.e. przybyli do Dacji. Od IV wieku do "
#~ "poÅ‚owy V wieku znajdowali siÄ™ pod zwierzchnictwem HunÃ³w. Po Å›mierci "
#~ "Attyli przenieÅ›li siÄ™ do Panonii, gdzie w bitwie nad rzekÄ… Nedao pokonali "
#~ "HunÃ³w i wywalczyli sobie miejsce do zamieszkania na wschÃ³d od rzeki Cisy. "
#~ "W Panonii toczyli nieustanne walki z Longobardami, zamieszkujÄ…cymi na "
#~ "zachÃ³d od poÅ‚udnikowego odcinka Dunaju. W 567 roku Longobardowie "
#~ "sprzymierzyli siÄ™ z koczowniczymi Awarami przeciwko Gepidom i pokonali "
#~ "ich, rozbijajÄ…c przy tym ich paÅ„stwo. Gepidowie weszli wtedy w skÅ‚ad "
#~ "kaganatu awarskiego, powstaÅ‚ego na dawnym terytorium gepidzkim."

#~ msgid "Presbyter %s"
#~ msgstr "Prezbiter %s"

#~ msgid "?female:Presbyter %s"
#~ msgstr "?female:Prezbiter %s"

#~ msgid "German Belgian"
#~ msgstr "Niemiecko-belgijski"

#~ msgid "?plural:German Belgians"
#~ msgstr "?plural:Niemieccy Belgowie"

#~ msgid ""
#~ "The German-speaking Community is one of the three federal communities of "
#~ "Belgium, part of the Walloon Region in the extreme east of the country. "
#~ "The area was annexed by Belgium after the First World War to compensate "
#~ "the country for the German occupation during that war. With about 75,000 "
#~ "inhabitants the German-speaking Community comprises less than one percent "
#~ "of Belgium's population. Long neglected, the German-speaking Belgians now "
#~ "enjoy the same rights as their Flemish and French-speaking compatriots. "
#~ "As a result, they are often dubbed 'the best protected minority of "
#~ "Europe' and 'the last true Belgians'."
#~ msgstr ""
#~ "NiemieckojÄ™zyczna spoÅ‚ecznoÅ›Ä‡ to jedna z trzech federalnych spoÅ‚ecznoÅ›ci "
#~ "Belgii, zamieszkujÄ…ca WaloniÄ™ na wschodzie kraju. Obszar ten zostaÅ‚ "
#~ "przyÅ‚Ä…czony do Belgii po I Wojnie Åšwiatowej, aby zrekompensowaÄ‡ krajowi "
#~ "niemieckÄ… okupacjÄ™. MniejszoÅ›Ä‡ liczy sobie okoÅ‚o 75 000 osÃ³b, co stanowi "
#~ "mniej niÅ¼ 1% ludnoÅ›ci Belgii. MniejszoÅ›Ä‡ byÅ‚a przez dÅ‚ugi czas "
#~ "ignorowana, lecz dziÅ› cieszy siÄ™ takimi samymi prawami jak flamandzcy i "
#~ "francuskojÄ™zyczni sÄ…siedzi. W zwiÄ…zku z tym nazywani sÄ… czÄ™sto "
#~ "\"najlepiej chronionÄ… mniejszoÅ›ciÄ… Europy\" i \"ostatnimi prawdziwymi "
#~ "Belgami\"."

#~ msgid "Germanic"
#~ msgstr "GermaÅ„ski"

#~ msgid "?plural:Germanics"
#~ msgstr "?plural:Germanie"

#~ msgid ""
#~ "The Germanic peoples are an ethno-linguistic complex in Northern and "
#~ "Northwestern Europe. The Germanic languages descended from a hypothetical "
#~ "Proto-Germanic language within the Indo-European language family. The "
#~ "first origins of the Ancient Germanic peoples are rather hypothetical; "
#~ "the Germanic languages contain numerous features that are nonexistent in "
#~ "other Indo-European languages. First attested on the North German Plain "
#~ "and in Southern Scandinavia, they clashed with the Romans from the second "
#~ "century BCE onward. Eventually, by the Early Middle Ages, Germanic "
#~ "kingdoms were established on what was once the Western Roman Empire. By "
#~ "this time most Germanic peoples had changed their ancestral polytheistic "
#~ "religion for Christianity."
#~ msgstr ""
#~ "Ludy germaÅ„skie byÅ‚y etnicznie i jÄ™zykowo niejednorodnÄ… grupÄ… plemion "
#~ "pÃ³Å‚nocnej i pÃ³Å‚nocno-zachodniej Europy. JÄ™zyki germaÅ„skie wywodzÄ… siÄ™ z "
#~ "hipotetycznego jÄ™zyka protogermaÅ„skiego naleÅ¼Ä…cego do rodziny jÄ™zykÃ³w "
#~ "indoeuropejskich. Niewiele wiemy o pochodzeniu staroÅ¼ytnych GermanÃ³w. Ich "
#~ "jÄ™zyki zawierajÄ… duÅ¼o elementÃ³w niespotyanych w innych jÄ™zykach "
#~ "indoeuropejskich. Pierwsze Å›lady GermanÃ³w znaleziono na Nizinie "
#~ "PÃ³Å‚nocnoniemieckiej i w poÅ‚udniowej Skandynawii. Od drugiej poÅ‚owy II w. "
#~ "p.n.e. Å›cierali siÄ™ z Rzymianami, a we wczesnych wiekach Å›rednich "
#~ "germaÅ„skie krÃ³lestwa powstaÅ‚y na terenach niegdysiejszego cesarstwa "
#~ "zachodniorzymskiego. Do tego czasu wiÄ™kszoÅ›Ä‡ ludÃ³w germaÅ„skich porzuciÅ‚o "
#~ "dawne religie politeistyczne na rzecz chrzeÅ›cijaÅ„stwa."

#~ msgid "Ghanaian"
#~ msgstr "GhaÅ„ski"

#~ msgid "?plural:Ghanaian"
#~ msgstr "?plural:GhaÅ„czycy"

#~ msgid ""
#~ "Ghana takes its name from the old Ghana Empire. Known as the Gold Coast "
#~ "by the Europeans, the Portuguese, Dutch and Swedes founded outposts but "
#~ "in the 19th century Ghana became a British colony. In 1957 Kwame Nkrumah "
#~ "proclaimed Ghana's independence."
#~ msgstr ""
#~ "Ghana przejÄ™Å‚a nazwÄ™ od dawnego Imperium Ghany, ktÃ³re Europejczycy "
#~ "nazywali \"ZÅ‚otym WybrzeÅ¼em\". Osiedlali siÄ™ tam Portugalczycy, Holendrzy "
#~ "i Szwedzi, lecz w XIX w. Ghana staÅ‚a siÄ™ koloniÄ… brytyjskÄ…. W 1957 r. "
#~ "Kwame Nkrumah ogÅ‚osiÅ‚ niepodlegÅ‚oÅ›Ä‡ kraju."

#~ msgid "Ghana"
#~ msgstr "GhaÅ„ski"

#~ msgid "?plural:Ghana"
#~ msgstr "?plural:GhaÅ„czycy"

#~ msgid ""
#~ "The Ghana or Wagadou Empire existed in West Africa from the 9th to the "
#~ "13th centuries CE. It takes its name from the king, whose title 'ghana' "
#~ "means 'great warrior'. The Ghana Empire grew rich thanks to the trans-"
#~ "Saharan trade and the goldmines in its territory. The modern Republic of "
#~ "Ghana takes its name from the Ghana Empire, even though the empire was "
#~ "located in what is now Mali and Mauretania."
#~ msgstr ""
#~ "Ghana lub Imperium Wagdou poÅ‚oÅ¼one byÅ‚o w zachodniej Afryce; istniaÅ‚o w "
#~ "wiekach IX-XIII. WziÄ™Å‚o ono nazwÄ™ od krÃ³la, ktÃ³rego tytuÅ‚ \"ghana\" "
#~ "oznacza \"wielki wojownik\". Imperium Ghany wzbogaciÅ‚o siÄ™ na handlu "
#~ "subsaharyjskim i wydobyciu zÅ‚ota. WspÃ³Å‚czesna Republika Ghany bierze "
#~ "swojÄ… nazwÄ™ od Imperium Ghany, choÄ‡ to drugie paÅ„stwo poÅ‚oÅ¼one byÅ‚o na "
#~ "terenach obecnego Mali i Mauretanii."

#~ msgid "Ghana %s"
#~ msgstr "Ghana %s"

#~ msgid "?female:Ghana %s"
#~ msgstr "?female:Ghana %s"

#~ msgid "Ghaznavid"
#~ msgstr "Ghaznawidzki"

#~ msgid "?plural:Ghaznavids"
#~ msgstr "?plural:Ghaznawidzi"

#~ msgid ""
#~ "The Ghaznavids were a Sunni Muslim dynasty of Turkish origin, reigning "
#~ "from 977 to 1186 CE in Afghanistan and Northern India, and at the peak of "
#~ "their power also in eastern Iran and Central Asia."
#~ msgstr ""
#~ "Ghaznawidzi byli sunnickÄ… dynastiÄ… muzuÅ‚maÅ„skÄ… pochodzenia tureckiego. W "
#~ "latach 977-1186 n.e. wÅ‚adali oni Afganistanem i pÃ³Å‚nocnymi Indiami, a w "
#~ "szczytowym okresie rÃ³wnieÅ¼ wschodnim Iranem i Å›rodkowÄ… AzjÄ…."

#~ msgid "Gokturk"
#~ msgstr "Turkucki"

#~ msgid "?plural:Gokturks"
#~ msgstr "?plural:Turkuci"

#~ msgid ""
#~ "The Gokturk or Old Turkic Khaganate was ruled by the Ashina dynasty which "
#~ "derived its legendary origins from the red she-wolf. The Gokturks were "
#~ "ancestors of the modern Turkic nations in Asia and Eastern Europe. They "
#~ "were the creators of a vast military empire, which covered the steppe "
#~ "areas from the Kuban river in the West to Korea in the East."
#~ msgstr ""
#~ "Chanat TurkutÃ³w rzÄ…dzony byÅ‚ przez dynastiÄ™ Aszyna, ktÃ³ra wywodziÅ‚a swe "
#~ "pochodzenie od mitycznej czerwonej wilczycy. Turkuci byli przodkami "
#~ "wspÃ³Å‚czesnych narodÃ³w tureckich z Azji i wschodniej Europy. Stworzyli oni "
#~ "rozlegÅ‚e imperium wojskowe rozciÄ…gajÄ…ce siÄ™ od rzeki KubaÅ„ na zachodzie "
#~ "aÅ¼ po KoreÄ™ na wschodzie."

#~ msgid "Golden Horde"
#~ msgstr "ZÅ‚otoordyÅ„ski"

#~ msgid "?plural:Golden Horde"
#~ msgstr "?plural:ZÅ‚otoordyÅ„cy"

#~ msgid ""
#~ "The Golden Horde was a historical Mongol and Tatar state, founded around "
#~ "1240 in the western part of the empire of Genghis Khan by his grandson "
#~ "Batu Khan, with its capital at Sarai Batu. After the conquests its "
#~ "greatest extent covered the territories from the Irtysh to the mountains "
#~ "of the Caucasus, Black Sea and the Volga and Kama basins. In 1375 the "
#~ "whole country was conquered by Tamerlane and became vassalized. From the "
#~ "14th century the country gradually descended into instability, which at "
#~ "the beginning of the 15th century led to the complete disintegration of "
#~ "the state."
#~ msgstr ""
#~ "ZÅ‚ota Orda byÅ‚a dawnym paÅ„stwem mongolskim i tatarskim stworzonym w 1240 "
#~ "roku w zachodniej czÄ™Å›ci imperium Czyngis-chana przez jego wnuka Batu-"
#~ "chana. Jej stolicÄ… byÅ‚o Saraj Batu. W wyniku podbojÃ³w paÅ„stwo objÄ™Å‚o "
#~ "obszary od rzeki Irtysz po gÃ³ry Kaukazu, Morze Czarne, rzeki WoÅ‚gÄ™ i "
#~ "KamÄ™. W roku 1375 caÅ‚y kraj zostaÅ‚ podbity przez Tamerlana i staÅ‚ siÄ™ "
#~ "jego lennem. Od XIV wieku kraj pogrÄ…Å¼aÅ‚ siÄ™ w kryzysie, ktÃ³ry doprowadziÅ‚ "
#~ "do caÅ‚kowitego rozpadu paÅ„stwa w wieku XV."

#~ msgid "Gothic"
#~ msgstr "Gocki"

#~ msgid "?plural:Goths"
#~ msgstr "?plural:Goci"

#~ msgid ""
#~ "The Goths were an East Germanic people who originated in what is now "
#~ "Poland or possibly in Scandinavia. They dominated Southeastern Europe in "
#~ "the fourth century CE. The Goths played a major role in the fall of the "
#~ "Roman Empire, sacking Rome itself in 410 CE. The Visigoths conquered "
#~ "Roman Iberia while the Ostrogoths founded a kingdom in Italy."
#~ msgstr ""
#~ "Goci byli wschodniogermaÅ„skim ludem, ktÃ³ry pochodziÅ‚ z terenÃ³w obecnej "
#~ "Polski i, prawdopodobnie, Skandynawii. Zdominowali oni poÅ‚udniowo-"
#~ "wschodniÄ… EuropÄ™ w IV wieku naszej ery. Goci przyczynili siÄ™ do upadku "
#~ "Cesarstwa Rzymskiego: zdobyli Rzym w 410 r. n.e., Wizygoci podbili "
#~ "rzymskÄ… IberiÄ™, a Ostrogoci zaÅ‚oÅ¼yli krÃ³lestwo w Italii."

#~ msgid "Greater Polish"
#~ msgstr "Wielkopolski"

#~ msgid "?plural:Greater Poles"
#~ msgstr "?plural:Wielkopolacy"

#~ msgid ""
#~ "Greater Poland or Wielkopolska is a historic aê  †  †  	�û€�û „¤e yÅ‚a siÄ™ w 1890 roku."

#~ msgid "Maasai"
#~ msgstr "Masajski"

#~ msgid "?plural:Maasais"
#~ msgstr "?plural:Masajowie"

#~ msgid ""
#~ "The Maasai are an indigenous African ethnic group of semi-nomadic people "
#~ "located in Kenya and northern Tanzania. Due to their distinctive customs "
#~ "and dress and residence near the many game parks of East Africa, they are "
#~ "among the most well known of African ethnic groups."
#~ msgstr ""
#~ "Masajowie to pÃ³Å‚koczowniczy rdzenny lud Afryki zamieszkujÄ…cy tereny Kenii "
#~ "i pÃ³Å‚nocnej Tanzanii. Ich zwyczaje, ubiory oraz fakt, Å¼e mieszkajÄ… w "
#~ "pobliÅ¼u wielu rezerwatÃ³w wschodniej Afryki sprawiÅ‚y, Å¼e Masajowie sÄ… "
#~ "jednym z najbardziej znanych ludÃ³w Czarnego LÄ…du."

#~ msgid "Macedonian"
#~ msgstr "(WspÃ³Å‚czesny) MacedoÅ„ski"

#~ msgid "?plural:Macedonians"
#~ msgstr "?plural:MacedoÅ„czycy"

#~ msgid ""
#~ "The Republic of Macedonia is located in the south-central part of the "
#~ "Balkan peninsula. It declared independence from Yugoslavia in 1991."
#~ msgstr ""
#~ "Republika Macedonii poÅ‚oÅ¼ona jest w poÅ‚udniowej czÄ™Å›ci PÃ³Å‚wyspu "
#~ "BaÅ‚kaÅ„skiego. NiepodlegÅ‚oÅ›Ä‡ od JugosÅ‚awii ogÅ‚osiÅ‚a w 1991 roku."

#~ msgid "Macedon"
#~ msgstr "MacedoÅ„ski"

#~ msgid "?plural:Macedons"
#~ msgstr "?plural:MacedoÅ„czycy"

#~ msgid ""
#~ "The Kingdom of Macedonia was located in the southern Balkans. Under "
#~ "Alexander the Great it became one of the most powerful states in the "
#~ "world but it splintered into several states after Alexander's death. "
#~ "Macedonia was eventually conquered by Rome in 146 BCE."
#~ msgstr ""
#~ "KrÃ³lestwo Macedonii poÅ‚oÅ¼one byÅ‚o w poÅ‚udniowej czÄ™Å›ci PÃ³Å‚wyspu "
#~ "BaÅ‚kaÅ„skiego. Za czasÃ³w Aleksandra Wielkiego staÅ‚o siÄ™ jednym z "
#~ "najpotÄ™Å¼niejszych paÅ„stw Ã³wczesnego Å›wiata, lecz po jego Å›mierci rozpadÅ‚o "
#~ "siÄ™ na kilka mniejszych krajÃ³w. W 146 r. p.n.e. Macedonia zostaÅ‚a podbita "
#~ "przez Rzymian."

#~ msgid "Diadochos %s"
#~ msgstr "Diadochos %s"

#~ msgid "Diadocha %s"
#~ msgstr "Diadocha %s"

#~ msgid "Majapahit"
#~ msgstr "Majapahicki"

#~ msgid "?plural:Majapahit"
#~ msgstr "?plural:Majapahici"

#~ msgid ""
#~ "This empire began in 1293 CE when a local prince used invading Yuan "
#~ "dynasty troops to his own advantage by having them defeat his enemies and "
#~ "then expelling them. The Majapahit, centered in eastern Java, was heavily "
#~ "influenced by Buddhism and Hinduism and was a major regional power in the "
#~ "insular Southeast Asian world, a position which allowed them to control "
#~ "much of the trade between China, India and the Middle East. They lasted "
#~ "until 1500 when they were eclipsed by the Sultanate of Malacca and the "
#~ "rise of Islam in the Indonesian world."
#~ msgstr ""
#~ "PaÅ„stwo majahapickie powstaÅ‚o na wyspie Jawa w 1293 roku. Miejscowy "
#~ "ksiÄ…Å¼Ä™ wykorzystaÅ‚ najeÅ¼dÅ¼cze wojska Juanu do wÅ‚asnych celÃ³w, pokonaÅ‚ "
#~ "dziÄ™ki nim wrogÃ³w, a nastÄ™pnie usunÄ…Å‚ je ze swego terytorium. W kraju "
#~ "silne byÅ‚y wpÅ‚ywy buddyzmu i hinduizmu. PaÅ„stwo staÅ‚o siÄ™ regionalnym "
#~ "mocarstwem i kontrolowaÅ‚o wiÄ™kszoÅ›Ä‡ handlu miÄ™dzy Chinami, Indiami i "
#~ "Bliskim Wschodem. PrzetrwaÅ‚o do roku 1500, gdy zostaÅ‚o przyÄ‡mione przez "
#~ "SuÅ‚tanat Malakki i ekspansjÄ™ islamu w tym regionie Å›wiata."

#~ msgid "Malagasy"
#~ msgstr "Malgaski"

#~ msgid "?plural:Malagasies"
#~ msgstr "?plural:Malgasze"

#~ msgid ""
#~ "The Malagasy are the people of Madagascar. For centuries, tribes from "
#~ "Indonesia, East Africa and the Arab world have gathered on the island."
#~ msgstr ""
#~ "Malgasze to mieszkaÅ„cy Madagaskaru. Przez wiele stuleci wyspa byÅ‚a celem "
#~ "podrÃ³Å¼y plemion z Indonezji, wschodniej Afryki i Å›wiata arabskiego."

#~ msgid "High Commissioner %s"
#~ msgstr "Wysoki Komisarz %s"

#~ msgid "?female:High Commissioner %s"
#~ msgstr "?female:Wysoka Komisarz %s"

#~ msgid "Malawian"
#~ msgstr "Malawijski"

#~ msgid "?plural:Malawians"
#~ msgstr "?plural:Malawijczycy"

#~ msgid ""
#~ "Called Nyasaland by the British, Malawi adopted its current name, "
#~ "referring to the old Maravi Empire upon independence in 1964. The "
#~ "country's politics were dominated by Dr. Hastings Banda for three "
#~ "decades, until he was stripped of his titles in 1993."
#~ msgstr ""
#~ "Malawi, zwane niegdyÅ› przez BrytyjczykÃ³w Nyasaland, przyjÄ™Å‚o obecnÄ… nazwÄ™ "
#~ "od dawnego imperium Marawi. StaÅ‚o siÄ™ to, gdy kraj zyskaÅ‚ niepodlegÅ‚oÅ›Ä‡ w "
#~ "roku 1964. Przez trzy dekady scena polityczna kraju zdominowana byÅ‚a "
#~ "przez dra. Hastingsa BandÄ™ aÅ¼ do czasu, gdy w 1993 r. pozbawiono go "
#~ "tytuÅ‚Ã³w."

#~ msgid "Malaysian"
#~ msgstr "Malezyjski"

#~ msgid "?plural:Malaysians"
#~ msgstr "?plural:Malezyjczycy"

#~ msgid ""
#~ "Malaysia was started with the founding of Malacca (Melaka) by Parameswara "
#~ "in the early 14th century."
#~ msgstr ""
#~ "Malezja powstaÅ‚a, gdy Parameswara zaÅ‚oÅ¼yÅ‚ w wczesnym XIV w. miasto "
#~ "Malakka."

#~ msgid "Maldivian"
#~ msgstr "Malediwski"

#~ msgid "?plural:Maldivians"
#~ msgstr "?plural:Malediwczycy"

#~ msgid ""
#~ "The Maldives are an archipelago in the Indian Ocean and the smallest "
#~ "country of Asia. According to tradition, the Maldives became a united "
#~ "sultanate when the Cholas were expelled in the 12th century. The islands "
#~ "were a British protectorate from 1887 to 1965. The monarchy was abolished "
#~ "three years after independence. Today, the Maldives are above all known "
#~ "as a tourist destination."
#~ msgstr ""
#~ "Malediwy to archipelag na Oceanie Indyjskim i najmniejszy kraj Azji. "
#~ "Przekazy mÃ³wiÄ…, Å¼e Malediwy staÅ‚y siÄ™ zjednoczonym suÅ‚tanatem po "
#~ "wyrzuceniu Ä†olan w XII wieku. W latach 1887-1965 wyspy byÅ‚y brytyjskim "
#~ "protektoratem. Monarchia zostaÅ‚a obalona trzy lata po ogÅ‚oszeniu "
#~ "niepodlegÅ‚oÅ›ci. DziÅ› Malediwy sÄ… przede wszystkim popularnym celem "
#~ "podrÃ³Å¼y turystÃ³w."

#~ msgid "Malian"
#~ msgstr "Malijski"

#~ msgid "?plural:Malians"
#~ msgstr "?plural:Malijczycy"

#~ msgid ""
#~ "Mali is a large country in Western Africa. Once part of French Sudan, it "
#~ "gained independence together with Senegal in 1959."
#~ msgstr ""
#~ "Mali to duÅ¼y kraj w Å›rodkowej Afryce. ByÅ‚ on kiedyÅ› czÄ™Å›ciÄ… francuskiego "
#~ "Sudanu, lecz w 1959 roku ogÅ‚osiÅ‚ niepodlegÅ‚oÅ›Ä‡ (wraz z Senegalem)."

#~ msgid "Maltese"
#~ msgstr "MaltaÅ„ski"

#~ msgid "?plural:Maltese"
#~ msgstr "?plural:MaltaÅ„czycy"

#~ msgid ""
#~ "Malta was first settled around 5200 BCE. Over the centuries, the islands "
#~ "have been ruled by the Phoenicians, Romans, Fatimids, Sicilians, Knights "
#~ "Hospitaller, French, and British. Malta became independent in 1964 and "
#~ "joined the EU in 2004."
#~ msgstr ""
#~ "Malta zostaÅ‚a zasiedlona okoÅ‚o 5200 r. p.n.e. Prze kolejne stulecia "
#~ "rzÄ…dzona byÅ‚a przez Fenicjan, Rzymian, FatymidÃ³w, SycylijczykÃ³w, Rycerski "
#~ "Zakon SzpitalnikÃ³w, FrancuzÃ³w i BrytyjczykÃ³w. W 1964 kraj uzyskaÅ‚ "
#~ "niepodlegÅ‚oÅ›Ä‡, a w 2004 przystÄ…piÅ‚ do Unii Europejskiej."

#~ msgid "Master %s"
#~ msgstr "Pan %s"

#~ msgid "Mistress %s"
#~ msgstr "Pani %s"

#~ msgid "Mamluk"
#~ msgstr "Mamelucki"

#~ msgid "?plural:Mamluks"
#~ msgstr "?plural:Mamelucy"

#~ msgid ""
#~ "The Mamluks were an Egyptian warrior caste who were recruited from slaves "
#~ "of Turkish or Caucasian origin. The Mamluks were known as elite military "
#~ "units. They held important roles in several Muslim countries. In 1250, "
#~ "they created their own state in Egypt. The Mamluk Sultanate was ruled by "
#~ "two dynasties Mamluks until it was conquered by the Ottoman Turks in 1517."
#~ msgstr ""
#~ "Mamelucy byli kastÄ… egipskich wojownikÃ³w rekrutowanych z niewolnikÃ³w "
#~ "pochodzenia tureckiego lub kaukaskiego. Mamelucy tworzyli elitarne "
#~ "oddziaÅ‚y wojskowe. PeÅ‚nili oni waÅ¼na rolÄ™ w kilku krajach muzuÅ‚maÅ„skich. "
#~ "W 1250 roku stworzyli swoje wÅ‚asne paÅ„stwo w Egipcie. SuÅ‚tanat MamelukÃ³w "
#~ "rzÄ…dzony byÅ‚ przez dwie dynastie do czasu, gdy zostaÅ‚ podbity przez "
#~ "osmaÅ„skich TurkÃ³w w 1517 roku."

#~ msgid "Manchu"
#~ msgstr "MandÅ¼urski"

#~ msgid "?plural:Manchus"
#~ msgstr "?plural:MandÅ¼urowie"

#~ msgid ""
#~ "The Manchus were a semi-nomadic people originating from the region called "
#~ "Manchuria in Northeast Asia. In the 17th century they conquered and ruled "
#~ "China as the Manchu Empire until 1911."
#~ msgstr ""
#~ "MandÅ¼urowie byli pÃ³Å‚koczowniczym ludem, ktÃ³rego kolebkÄ… byÅ‚ obszar w "
#~ "pÃ³Å‚nocno-wschodniej Azji zwany MandÅ¼uriÄ…. W XVII wieku MandÅ¼urowie "
#~ "podbili Chiny i rzÄ…dzili nimi do 1911 roku."

#~ msgid "Manx"
#~ msgstr "Manx"

#~ msgid "?plural:Manx"
#~ msgstr "?plural:Manxowie"

#~ msgid ""
#~ "The Isle of Man is an island in the British Isles located between Britain "
#~ "and Ireland. Formally not a part of United Kingdom, it is a self-"
#~ "governing British Crown Dependency. In the Middle Ages it was the center "
#~ "of the Kingdom of Mann and the Isles, and later of the Lordship of Man. "
#~ "Man is noted for having the oldest still functioning parliament in the "
#~ "world, the Tynwald, which has existed since 979 CE. Since 1765 the island "
#~ "depends on Great Britain."
#~ msgstr ""
#~ "Wyspa Man jest jednÄ… z Wysp Brytyjskich; poÅ‚oÅ¼ona jest pomiÄ™dzy BrytaniÄ… "
#~ "a IrlandiÄ…. Formalnie nie naleÅ¼y do Zjednoczonego KrÃ³lestwa, jest "
#~ "samostanowiÄ…cym terytorium zaleÅ¼nym Korony Brytyjskiej. W wiekach "
#~ "Å›rednich znajdowaÅ‚o siÄ™ tu KrÃ³lestwo Man, a pÃ³Åºniej KsiÄ™stwo Man. Wyspa "
#~ "posiada najstarszy dziaÅ‚ajÄ…cy do dzisiaj parlament, tzw. Tynwald, ktÃ³ry "
#~ "istnieje od roku 979. Od 1765 roku Man jest zaleÅ¼na od Wielkiej Brytanii."

#~ msgid "Chief Minister %s"
#~ msgstr "Pierwszy Minister %s"

#~ msgid "?female:Chief Minister %s"
#~ msgstr "?female:Pierwsza Minister %s"

#~ msgid "Maori"
#~ msgstr "Maoryski"

#~ msgid "?plural:Maori"
#~ msgstr "?plural:Maorysi"

#~ msgid ""
#~ "The Maori are a Polynesian people that migrated to and settled the island "
#~ "group that is now New Zealand. According to archeological evidence, the "
#~ "migration commenced in the 900s and continued until the 1400s."
#~ msgstr ""
#~ "Maorysi to polinezyjski lud, ktÃ³ry zasiedliÅ‚ grupÄ™ wysp bÄ™dÄ…cych "
#~ "dzisiejszÄ… NowÄ… ZelandiÄ…. Dowody archeologiczne wskazujÄ…, Å¼e migracja "
#~ "rozpoczÄ™Å‚a siÄ™ w X wieku, a dobiegÅ‚a koÅ„ca w wieku XV."

#~ msgid "Mapuche"
#~ msgstr "AraukaÅ„ski"

#~ msgid "?plural:Mapuche"
#~ msgstr "?plural:Araukanie"

#~ msgid ""
#~ "The Mapuche people successfully resisted the expansion of the Inka "
#~ "empire, halting them at the Maule river in what is now central Chile. "
#~ "They proved to be stubborn opponents of the Spanish, too, who, along with "
#~ "their Chilean successors, took 300 years to conquer them."
#~ msgstr ""
#~ "Araukanie to indiaÅ„ski lud, ktÃ³ry oparÅ‚ siÄ™ inwazji InkÃ³w, zatrzymujÄ…c "
#~ "ich na wysokoÅ›ci rzeki Maule w dzisiejszym Å›rodkowym Chile. PÃ³Åºniej "
#~ "stawiali teÅ¼ opÃ³r Hiszpanom i ich chilijskim nastÄ™pcom, ktÃ³rzy pokonali "
#~ "ich dopiero po trzystu latach."

#~ msgid "Marathi"
#~ msgstr "Marathyjski"

#~ msgid "?plural:Marathis"
#~ msgstr "?plural:Marathowie"

#~ msgid ""
#~ "The Marathi are people who inhabit the state of Maharashtra in India. In "
#~ "the 17th century, the Marathi prince Shivaji established the Maratha "
#~ "confederacy, waging war on the Moghul empire and eventually replacing the "
#~ "Moghuls as the main power on the Indian subcomtinent."
#~ msgstr ""
#~ "Marathowie to lud zamieszkujÄ…cy indyjski stan Maharasztra. w XVII wieku "
#~ "ksiÄ…Å¼Ä™ ÅšiwadÅºi stworzyÅ‚ zwiÄ…zek Maratha, ktÃ³ry prowadziÅ‚ wojny z "
#~ "cesarstwem Wielkich MogoÅ‚Ã³w. Ostatecznie paÅ„stwo MarathÃ³w zajÄ™Å‚o miejsce "
#~ "cesarstwa mogolskiego i staÅ‚o siÄ™ gÅ‚Ã³wnym mocarstwem subkontynentu "
#~ "indyjskiego."

#~ msgid "High Brahmin %s"
#~ msgstr "Wysoki Brahmin %s"

#~ msgid "?female:High Brahmin %s"
#~ msgstr "?female:Wysoka Brahmin %s"

#~ msgid "Marshallese"
#~ msgstr "Marszalski"

#~ msgid "?plural:Marshallese"
#~ msgstr "?plural:Marszalczycy"

#~ msgid ""
#~ "The Marshall Islands is a country in the Western Pacific, just north of "
#~ "the Equator, consisting of a large number of islands and atolls. "
#~ "Populated primarily by Micronesians, the islands became an independent "
#~ "republic in free association with the United States in 1986. In the "
#~ "mid-20th the United States carried out numerous nuclear tests on the "
#~ "islands."
#~ msgstr ""
#~ "Wyspy Marshalla to kraj na zachodnim Pacyfiku, na pÃ³Å‚noc od rÃ³wnika, "
#~ "skÅ‚adajÄ…cy siÄ™ z wielu wysp i atoli. Ich mieszkaÅ„cy to przewaÅ¼nie "
#~ "Mikronezyjczycy. Wyspy staÅ‚y siÄ™ niepodlegÅ‚Ä… republikÄ… powiÄ…zanÄ… ze "
#~ "Stanami Zjednoczonymi w 1986 roku. W poÅ‚owie XX wieku, Stany Zjednoczone "
#~ "przeprowadzaÅ‚y tam liczne prÃ³by nuklearne."

#~ msgid "Martian"
#~ msgstr "MarsjaÅ„ski"

#~ msgid "?plural:Martians"
#~ msgstr "?plural:Marsjanie"

#~ msgid "Marsmen landed on Earth in 4000 BCE!"
#~ msgstr "Marsjanie wylÄ…dowali na planecie Ziemia w roku 4000 p.n.e.!"

#~ msgid "Mauritanian"
#~ msgstr "MaurytaÅ„ski"

#~ msgid "?plural:Mauritanians"
#~ msgstr "?plural:MaurytaÅ„czycy"

#~ msgid ""
#~ "Mauritania is a country in North West Africa, where the Arab and Sub-"
#~ "Saharan African worlds meet. Mauritania became Islamized from the 11th "
#~ "century onwards. Colonized by France in the 19th century, the country "
#~ "became an independent republic in 1960."
#~ msgstr ""
#~ "Mauretania to kraj w pÃ³Å‚nocno-zachodniej Afryce, miejsce spotkaÅ„ Å›wiata "
#~ "arabskiego i subsaharyjskiej Afryki. Mauretania byÅ‚a islamizowana od XI "
#~ "wieku, a w XIX wieku skolonizowali jÄ… Francuzi. Kraj staÅ‚ siÄ™ niepodlegÅ‚Ä… "
#~ "republikÄ… w 1960 roku."

#~ msgid "Mauritian"
#~ msgstr "Maurytyjski"

#~ msgid "?plural:Mauritians"
#~ msgstr "?plural:Maurytyjski"

#~ msgid ""
#~ "Mauritius is an island in the Indian Ocean. It was first settled by the "
#~ "Dutch, who named it after Maurice of Nassau. The island is famous for "
#~ "being the habitat of the dodo, which was was brought to extinction within "
#~ "a century after its discovery. The Dutch abandoned the island in 1710 and "
#~ "Mauritius was subsequently settled by the French. During the Napoleonic "
#~ "Wars the island was captured by the British. The island became "
#~ "independent in 1968. Nowadays, Mauritius is one of the most developed "
#~ "countries of Africa. The population is mostly of Indian, African and "
#~ "European origin."
#~ msgstr ""
#~ "Mauritius to wyspa na Oceanie Indyjskim. ZostaÅ‚a ona zasiedlona przez "
#~ "HolendrÃ³w, ktÃ³rzy nazwali jÄ… na czeÅ›Ä‡ ksiÄ™cia Maurycego OraÅ„skiego. "
#~ "Mauritius znany jest jako siedlisko ptaka dodo, ktÃ³ry zostaÅ‚ wytrzebiony "
#~ "w przeciÄ…gu stu lat od odkrycia. Holendrzy porzucili wyspÄ™ w 1710 roku, a "
#~ "na ich miejsce przybyli Francuzi. Podczas wojen napoleoÅ„skich wyspÄ™ "
#~ "opanowali Brytyjczycy, a w 1968 zyskaÅ‚a ona niepodlegÅ‚oÅ›Ä‡. DziÅ› Mauritius "
#~ "jest jednym z najlepiej rozwiniÄ™tych krajÃ³w Afryki, a zamieszkuje go "
#~ "ludnoÅ›Ä‡ pochodzenia hinduskiego, afrykaÅ„skiego i europejskiego."

#~ msgid "Mazovian"
#~ msgstr "Mazowiecki"

#~ msgid "?plural:Mazovians"
#~ msgstr "?plural:Mazowszanie"

#~ msgid ""
#~ "Mazovia is a historic and geographic region of central-eastern Poland."
#~ msgstr "Mazowsze to historyczne i geograficzna kraina Å›rodkowej Polski."

#~ msgid "Mecklenburgian"
#~ msgstr "Maklemburski"

#~ msgid "?plural:Mecklenburgians"
#~ msgstr "?plural:Maklemburgowie"

#~ msgid ""
#~ "Mecklenburg was erected in the 12th century. Its ruling house, the "
#~ "Obrodites, were of Slavic origin - unique amongst the German states. The "
#~ "dynasty remained in power for eight centuries. The Duchy was divided into "
#~ "Mecklenburg-Strelitz and Mecklenburg-Schwerin. In the 19th century "
#~ "Mecklenburg got the reputation of being the most backward of the German "
#~ "states; its feudal institutions were abolished only at the downfall of "
#~ "the monarchy in 1918. Currently Mecklenburg forms the western two thirds "
#~ "of the German state of Mecklenburg-Cispomerania."
#~ msgstr ""
#~ "Maklemburgia powstaÅ‚a w XII wieku. Co nietypowe dla krajÃ³w germaÅ„skich, "
#~ "Obodrzycy, maklemburska dynastia rzÄ…dzÄ…ca, byÅ‚a pochodzenia "
#~ "sÅ‚owiaÅ„skiego. Obodrzycy pozostawali u wÅ‚adzy przez osiem stuleci. "
#~ "Maklemburgia podzieliÅ‚a siÄ™ MaklemburgiÄ™-Strelitz i MaklemburgiÄ™-"
#~ "Schwerin, a w XIX w. cieszyÅ‚a siÄ™ zÅ‚Ä… sÅ‚awÄ… najbardziej zacofanej krainy "
#~ "niemieckiej - jej feudalne instytucje rozwiÄ…zano dopiero po upadku "
#~ "monarchii w 1918 roku. DziÅ› Maklemburgia wchodzi w skÅ‚ad kraju "
#~ "federalnego Maklemburgia-Pomorze Przednie."

#~ msgid "Median"
#~ msgstr "Medyjski"

#~ msgid "?plural:Medians"
#~ msgstr "?plural:Medowie"

#~ msgid ""
#~ "Media was an ancient Iranian state that was created by a Western Iranic "
#~ "people, the Medes, relatives of the European Scythians. Their state "
#~ "preceded the Persian Achaemenid Empire, which was formed as a result of a "
#~ "rebellion of the Persians against the Median ruler Astyages. It was the "
#~ "first multi-ethnic empire and controlled a vast area spanning from the "
#~ "Halys river to what is now Afghanistan."
#~ msgstr ""
#~ "Media byÅ‚a staroÅ¼ytnym paÅ„stwem iraÅ„skim, stworzonym przez zachodnie "
#~ "plemiona iraÅ„skie zwane Medami, spokrewnione z europejskimi Scytami. Kraj "
#~ "poprzedzaÅ‚ perskie imperium AchemenidÃ³w, utworzone w wyniku buntu PersÃ³w "
#~ "przeciwko medyjskiemu wÅ‚adcy Astyagesowi. ByÅ‚o to pierwsze wieloetniczne "
#~ "imperium obejmujÄ…ce rozlegÅ‚y obszar od rzeki Halys aÅ¼ po dzisiejszy "
#~ "Afganistan."

#~ msgid "%s Shahanshah"
#~ msgstr "Szachinszach %s"

#~ msgid "Messapian"
#~ msgstr "Messapijski"

#~ msgid "?plural:Messapians"
#~ msgstr "?plural:Messapiowie"

#~ msgid ""
#~ "The Messapii were an Indo-European tribe that inhabited, in ancient "
#~ "times, Apulia, the south-eastern peninsula of Italy, before being "
#~ "absorbed by the Romans."
#~ msgstr ""
#~ "Messapiowie byli plemieniem indoeuropejskim zamieszkujÄ…cym w "
#~ "staroÅ¼ytnoÅ›ci ApuliÄ™, poÅ‚udniowo-wschodniÄ… czÄ™Å›Ä‡ PÃ³Å‚wyspy ApeniÅ„skiego, "
#~ "zanim obszar ten zostaÅ‚ wchÅ‚oniÄ™ty przez Rzym."

#~ msgid "Metis"
#~ msgstr "Metyski"

#~ msgid "?plural:Metis"
#~ msgstr "?plural:Metysi"

#~ msgid ""
#~ "The Metis are a people of mixed First Nations (Native American) and "
#~ "European (mostly French) descendance living mainly in the Canadian "
#~ "prairie provinces. Together with the First Nations and the Inuit they "
#~ "form one of the three indigenous groups of Canada. In the 19th century "
#~ "the Metis repeatedly rebelled against the British and Canadian "
#~ "authorities."
#~ msgstr ""
#~ "Metysi to lud zamieszkujÄ…cy kanadyjskie prerie. PochodzÄ… oni z maÅ‚Å¼eÅ„stw "
#~ "mieszanych i pÅ‚ynie w nich krew zarÃ³wno rdzennych Indian, jak i "
#~ "europejskich kolonistÃ³w (gÅ‚Ã³wnie FrancuzÃ³w). Wraz z Indianami i Inuitami "
#~ "sÄ… jednÄ… z trzech rdzennych grup etnicznych Kanady. W XIX w. Metysi "
#~ "czÄ™sto buntowali siÄ™ przeciwko brytyjskim i kanadyjskim wÅ‚adzom."

#~ msgid "Mexican"
#~ msgstr "MeksykaÅ„ski"

#~ msgid "?plural:Mexicans"
#~ msgstr "?plural:Meksykanie"

#~ msgid ""
#~ "Mexico borrows its name from the Mexica people, another name for the "
#~ "Aztecs. It achieved independence from Spain in 1821. For most of the 19th "
#~ "century the country was wrecked by rebellions and foreign invasions "
#~ "losing more than half of its territory to the United States. A liberal "
#~ "constitution was proclaimed in 1857, leading to ten years of civil war "
#~ "between liberals and conservatives, in which the latter crowned "
#~ "Maximilian of Austria as emperor under French occupation. The French and "
#~ "conservatives were ultimately defeated by the liberals of Benito Juarez "
#~ "in 1867. Mexico entered the modern era under Porifirio Diaz (1876-1911) "
#~ "but social inequality and political repression led to the Mexican "
#~ "Revolution of 1910 which left more than a million dead. The Revolution "
#~ "led to the establishment of a corporatist one party state in 1929. Only "
#~ "in 2000 did Mexico see its first democratic transfer of power."
#~ msgstr ""
#~ "Nazwa \"Meksyk\" pochodzi od nazwy plemienia Mexica, znanego lepiej jako "
#~ "Aztecy. Meksyk uniezaleÅ¼niÅ‚ siÄ™ od Hiszpanii w 1821 roku. Przez wiÄ™kszoÅ›Ä‡ "
#~ "XIX w. kraj nÄ™kany byÅ‚ buntami i najazdami sÄ…siednich paÅ„stw, w wyniku "
#~ "czego straciÅ‚ ponad poÅ‚owÄ™ terytorium na rzecz StanÃ³w Zjednoczonych. W "
#~ "1857 r. uchwalona zostaÅ‚a liberalna konstytucja, co doprowadziÅ‚o do "
#~ "dziesiÄ™cioletniej wojny domowej miÄ™dzy liberaÅ‚ami a konserwatystami. Gdy "
#~ "kraj opanowali Francuzi, konserwatyÅ›ci koronowali na cesarza Maksymiliana "
#~ "I. Ostatecznie Francuzi i konserwatyÅ›ci zostali pokonani przez liberaÅ‚Ã³w "
#~ "Benito Juareza w 1867 roku. NierÃ³wnoÅ›ci spoÅ‚eczne i represje polityczne "
#~ "za rzÄ…dÃ³w Porfirio Diaza (1876-1911) doprowadziÅ‚y do wybuchu Rewolucji "
#~ "MeksykaÅ„skiej w 1910 roku, ktÃ³ra kosztowaÅ‚a Å¼ycie ponad miliona ludzi. "
#~ "Rewolucja doprowadziÅ‚a do powstania jednopartyjnego ustroju w 1929, a "
#~ "rzÄ…dy demokratyczne wprowadzono dopiero w roku 2000."

#~ msgid "Miao"
#~ msgstr "Miaoski"

#~ msgid "?plural:Miao"
#~ msgstr "?plural:Miaosi"

#~ msgid ""
#~ "According to Chinese legend, the Yellow Emperor of Huaxia battled and "
#~ "defeated Chi You, leader of the Nine Li tribe, at the Battle of Zhuolu in "
#~ "the 26th century BCE. For the Miao people of modern-day China, Chi You - "
#~ "whom they refer to as \"Txiv Yawg\" - is a mythical king and founding "
#~ "father of their nation. Most Miao live in southern China, but there is a "
#~ "significant diaspora in southeast Asian countries as well as Europe and "
#~ "North America, of which many belong to the \"Hmong\" sub-group."
#~ msgstr ""
#~ "WedÅ‚ug chiÅ„skiej legendy, w XXVI w. p.n.e. Å»Ã³Å‚ty Cesarz Huaxia pokonaÅ‚ "
#~ "Chi You, wodza DziewiÄ…tego Plemienia Li, w bitwie pod Zhuolu. Dla "
#~ "wspÃ³Å‚czesnych MiaosÃ³w Chi You - ktÃ³rego nazywajÄ… \"Txiv Yawg\" - jest "
#~ "mitycznym krÃ³lem i ojcem-zaÅ‚oÅ¼ycielem ich narodu. WiÄ™kszoÅ›Ä‡ MiaosÃ³w "
#~ "mieszka w poÅ‚udniowych Chinach, lecz znaczÄ…cÄ… miaoskÄ… diasporÄ™ znaleÅºÄ‡ "
#~ "teÅ¼ moÅ¼na w krajach poÅ‚udniowo-wschodniej Azji, w Europie i Ameryce "
#~ "PÃ³Å‚nocnej; wiÄ™kszoÅ›Ä‡ z nich naleÅ¼y do podgrupy \"Hmong\"."

#~ msgid "Micronesian"
#~ msgstr "Mikronezyjski"

#~ msgid "?plural:Micronesian"
#~ msgstr "?plural:Mikronezyjczycy"

#~ msgid ""
#~ "Micronesia is located in the Central Western Pacific. The site of several "
#~ "ancient seafaring cultures, nowadays most of the region is governed by "
#~ "the Federated States of Micronesia."
#~ msgstr ""
#~ "Mikronezja poÅ‚oÅ¼ona jest na zachodnim Pacyfiku. Jest to kolebka kilku "
#~ "staroÅ¼ytnych kultur Å¼eglarzy, a dziÅ› wiÄ™kszoÅ›Ä‡ regionu naleÅ¼y do "
#~ "Federacji Mikronezji."

#~ msgid "Mi'kmaq"
#~ msgstr "Mikmacki"

#~ msgid "?plural:Mi'kmaq"
#~ msgstr "?plural:Mikmakowie"

#~ msgid ""
#~ "Today numbering roughly 25,000, the Mi'kmaq inhabited (and largely "
#~ "continue to) Nova Scotia. The first Mi'kmaq to convert to Christianity "
#~ "did so in 1610 under French suzerainty. French rule gave way to English "
#~ "and English to Canadian."
#~ msgstr ""
#~ "Mikmakowie zamieszkiwali (i nadal zamieszkujÄ…) kanadyjskÄ… NowÄ… SzkocjÄ™. "
#~ "DziÅ› lud liczy sobie ok. 25 000 osÃ³b. Mikmakowie zaczÄ™li przechodziÄ‡ na "
#~ "chrzeÅ›cijaÅ„stwo w 1610 roku, gdy znajdowali siÄ™ pod rzÄ…dami FrancuzÃ³w. "
#~ "PÃ³Åºniej Francuzi przekazali te tereny Anglikom, a ci - Kanadyjczykom."

#~ msgid "Milanese"
#~ msgstr "MediolaÅ„ski"

#~ msgid "?plural:Milanese"
#~ msgstr "?plural:MediolaÅ„czycy"

#~ msgid ""
#~ "Milan is the capital of Lombardy, a region in Northern Italy. From 1395 "
#~ "to 1797 it was the seat of the Duchy of Milan. Lombardy came under "
#~ "Austrian domination after the Napoleonic War. In 1859 it was annexed by "
#~ "Italy."
#~ msgstr ""
#~ "Mediolan jest stolicÄ… Lombardii, regionu w pÃ³Å‚nocnych WÅ‚oszech. W latach "
#~ "1395-1797 byÅ‚a stolicÄ… ksiÄ™stwa Mediolanu. Po wojnach napoleoÅ„skich "
#~ "miasto znalazÅ‚o siÄ™ pod rzÄ…dami Austrii, a w 1859 zostaÅ‚o przyÅ‚Ä…czone do "
#~ "WÅ‚och."

#~ msgid "Miskito"
#~ msgstr "Moskityjski"

#~ msgid "?plural:Miskito"
#~ msgstr "?plural:Moskityjczycy"

#~ msgid ""
#~ "Living along the eponymous Miskito Coast of Nicaragua and Honduras, the "
#~ "Miskito now number around 200,000 people. In 1625, the Miskito came into "
#~ "a long-lasting political relationship with the British Empire, whose "
#~ "interests in the Caribbean were contrary to those of the Spanish Empire. "
#~ "A loosely constructed Miskito 'kingdom' was formed in that year and a "
#~ "dynasty established by kings who went by English names and came under "
#~ "formal British protectorate status in 1740. Official protectorate status "
#~ "ended a century later and in 1894 the Nicaraguan government incorporated "
#~ "the territory."
#~ msgstr ""
#~ "Lud Miskito liczy sobie dziÅ› ok. 200 000 osÃ³b. ZamieszkujÄ… oni WybrzeÅ¼e "
#~ "MoskitÃ³w na terenie Nikaragui i Hondurasu. W 1625 Miskito zwiÄ…zali siÄ™ z "
#~ "Brytyjczykami, ktÃ³rzy konkurowali z Hiszpanami na obszarze KaraibÃ³w. "
#~ "PowstaÅ‚o wtedy krÃ³lestwo Moskitii, a czÅ‚onkowie dynastii rzÄ…dzÄ…cej "
#~ "przyjmowali angielskie imiona. W 1740 kraj staÅ‚ siÄ™ formalnie brytyjskim "
#~ "protektoratem, ktÃ³ry przestaÅ‚ istnieÄ‡ wiek pÃ³Åºniej, a w 1894 Moskitia "
#~ "zostaÅ‚a przyÅ‚Ä…czona do Nikaragui."

#~ msgid "Mitanni"
#~ msgstr "Mitannijski"

#~ msgid "?plural:Mitanni"
#~ msgstr "?plural:Mitannijczycy"

#~ msgid ""
#~ "Mitanni was an ancient Hurrian kingdom in what is now Northern Syria and "
#~ "Iraq. Mitanni was at the height of its power during the 14th century BCE, "
#~ "during which it rivalled Egypt."
#~ msgstr ""
#~ "Mitanni byÅ‚o staroÅ¼ytnym krÃ³lestwem huryckim poÅ‚oÅ¼onym na terenie "
#~ "dzisiejszej Syrii oraz Iraku. Szczytowy okres rozwoju paÅ„stwa przypadÅ‚ na "
#~ "XIV w. p.n.e., kiedy to Mitanni rywalizowaÅ‚o z Egiptem."

#~ msgid "Mixtec"
#~ msgstr "Mistecki"

#~ msgid "?plural:Mixtecs"
#~ msgstr "?plural:Mistekowie"

#~ msgid ""
#~ "The Mixtecs or Nuu Savi were one of the major Mesoamerican civilizations. "
#~ "The Mixtec territory was formed by a large number of city states. The "
#~ "Mixtec ruler Eight Deer 'Jaguar Claw', who ruled Tilantongo around 1100 "
#~ "CE, was famous in all of ancient Mexico. In the late 15th century most of "
#~ "the Mixtec territory was occupied by the Aztecs, though parts remained "
#~ "independent until the arrival of the Spanish. Nowadays there are about "
#~ "700,000 Mixtecs living in the Mexican states of Oaxaca, Guerrero and "
#~ "Puebla, as well as in emigrant communities in Northern Mexico and the US."
#~ msgstr ""
#~ "Mistekowie, zwani teÅ¼ Ã‘uu Savi, stworzyli jednÄ… z wiÄ™kszych cywilizacji "
#~ "Ameryki Åšrodkowej. SkÅ‚adaÅ‚y siÄ™ na niÄ… liczne miasta-paÅ„stwa. Mistecki "
#~ "wÅ‚adca Osiem Jeleni \"Pazur Jaguara\" z Tilantongo znany byÅ‚ w caÅ‚ym "
#~ "staroÅ¼ytnym Meksyku. W pÃ³Åºnym wieku XV wiÄ™kszoÅ›Ä‡ ziem MistekÃ³w zostaÅ‚a "
#~ "podbita przez AztekÃ³w, choÄ‡ niektÃ³re z nich pozostaÅ‚y niezaleÅ¼ne aÅ¼ do "
#~ "przybycia HiszpanÃ³w. Obecnie lud liczy sobie ok. 700 000 osÃ³b "
#~ "mieszkajÄ…cych gÅ‚Ã³wnie w meksykaÅ„skich stanach Oaxaca, Guerrero i Puebla, "
#~ "a takÅ¼e na pÃ³Å‚nocy Meksyku i w USA."

#~ msgid "Moldovan"
#~ msgstr "MoÅ‚dawski"

#~ msgid "?plural:Moldovans"
#~ msgstr "?plural:MoÅ‚dawianie"

#~ msgid ""
#~ "Moldova was conquered by the Ottomans in the 16th century. Then in 1812 "
#~ "Moldova became part of the Russian Empire. From 1918 Moldova was part of "
#~ "Romania until inclusion in the Soviet Union in 1940. The modern Republic "
#~ "of Moldova gained independence from the Soviet Union in 1991."
#~ msgstr ""
#~ "MoÅ‚dawia zostaÅ‚a podbita przez OsmanÃ³w w XVI w. W roku 1812 staÅ‚a siÄ™ "
#~ "czÄ™Å›ciÄ… Imperium Rosyjskiego, a od 1918 byÅ‚a czÄ™Å›ciÄ… Rumunii, wÅ‚Ä…czonej "
#~ "do ZwiÄ…zku Radzieckiego w 1940. MoÅ‚dawia odzyskaÅ‚a niepodlegÅ‚oÅ›Ä‡ po "
#~ "upadku ZSRR w 1991 roku."

#~ msgid "Moluccan"
#~ msgstr "MolukaÅ„ski"

#~ msgid "?plural:Moluccans"
#~ msgstr "?plural:MolukaÅ„czycy"

#~ msgid ""
#~ "The Moluccas, known as the Spice Islands during the era of colonizations, "
#~ "are an island group in the Indonesian archipelago. Inhabited by Malay "
#~ "peoples, the islands were contested by the Spanish, Portuguese and "
#~ "English but ended up under firm Dutch control by the 16th century. During "
#~ "the decolonization process many Moluccans sided with the Dutch East "
#~ "Indies Army. This, and the centralism exerted by Java after Indonesia's "
#~ "independence in 1949, led to the proclamation of the Republic of the "
#~ "South Moluccas in 1950. The rebellion was crushed, but a government in "
#~ "exile continues to operate, not recognized by any country."
#~ msgstr ""
#~ "Moluki, w czasach kolonialnych zwane Wyspami Korznnymi, to grupa wysp "
#~ "Archipelagu Malajskiego. Ich rdzenni mieszkaÅ„cy to Malajowie, lecz spÃ³r o "
#~ "wyspy toczyÅ‚y takÅ¼e potÄ™gi kolonialne - Hiszpanie, Portugalczycy i "
#~ "Anglicy. Ostatecznie Moluki znalazÅ‚y siÄ™ pod rzÄ…dami HolendrÃ³w w XVI "
#~ "wieku. W czasie dekolonizacji wielu MolukaÅ„czykÃ³w sprzymierzyÅ‚o siÄ™ "
#~ "HolenderskÄ… KompaniÄ… WschodnioindyjskÄ…. To, wraz z centralizmem "
#~ "wspieranym przez JawÄ™ po uzyskaniu niepodlegÅ‚oÅ›ci przez IndonezjÄ™ w 1949 "
#~ "roku, doprowadziÅ‚o do proklamowania Republiki MolukÃ³w w 1950 roku. "
#~ "Powstanie zostaÅ‚o stÅ‚umione, a rzÄ…d MolukÃ³w udaÅ‚ siÄ™ na wygnanie i nie "
#~ "jest dziÅ› uznawany przez Å¼adne paÅ„stwo."

#~ msgid "Monegasque"
#~ msgstr "Monakijski"

#~ msgid "?plural:Monegasque"
#~ msgstr "?plural:Monakijczycy"

#~ msgid ""
#~ "With only two square kilometers, Monaco is the second smallest country in "
#~ "the world. It has been ruled by the Grimaldi dynasty ever since the "
#~ "country was founded in 1297. In 1861 Monaco lost more than 95 percent of "
#~ "its territory to France. The principality is noted for its absence of "
#~ "income taxes, its casino and its Formula 1 track. Foreigners make up more "
#~ "than 80 percent of the population. In terms of GDP per capita Monaco is "
#~ "the wealthiest country in the world by a large margin."
#~ msgstr ""
#~ "Monako zajmuje jedynie 2 kmÂ² i jest tym samym drugim najmniejszym "
#~ "paÅ„stwem Å›wiata. Od powstania kraju w 1297 r. rzÄ…dzi nim dynastia "
#~ "Grimaldich. W 1861 r. Monako straciÅ‚o ponad 95% terytorium na rzecz "
#~ "Francji. DziÅ› ksiÄ™stwo znane jest z braku podatku dochodowego, kasyn i "
#~ "toru wyÅ›cigowego FormuÅ‚y 1. Obcokrajowcy to 80% mieszkaÅ„cÃ³w kraju, a pod "
#~ "wzglÄ™dem produktu krajowego brutto na mieszkaÅ„ca Monako jest najbogatszym "
#~ "krajem Å›wiata."

#~ msgid "Minister of State %s"
#~ msgstr "Premier PaÅ„stwa %s"

#~ msgid "?female:Minister of State %s"
#~ msgstr "?female:Premier PaÅ„stwa %s"

#~ msgid "Mon"
#~ msgstr "MoÅ„ski"

#~ msgid "?plural:Mons"
#~ msgstr "?plural:Monowie"

#~ msgid ""
#~ "The Mon people were among the earliest inhabitants of Southeast Asia and "
#~ "instrumental in the spread of Buddhism in the region."
#~ msgstr ""
#~ "Lud Mon to jedni z pierwszych mieszkaÅ„cÃ³w poÅ‚udniowo-wchdniej Azji. "
#~ "Odegrali oni waÅ¼nÄ… rolÄ™ z ekspansji buddyzmu w tym regionie Å›wiata."

#~ msgid "Montenegrin"
#~ msgstr "CzarnogÃ³rski"

#~ msgid "?plural:Montenegrins"
#~ msgstr "?plural:CzarnogÃ³rzanie"

#~ msgid ""
#~ "Montenegro is a small country on the Balkans, the last to be conquered by "
#~ "the Ottomans and the first to become independent again. Part of "
#~ "Yugoslavia in the 20th century, it dissolved its union with Serbia in "
#~ "2006."
#~ msgstr ""
#~ "CzarnogÃ³ra to maÅ‚y kraj na PÃ³Å‚wyspie BaÅ‚kaÅ„skim. ByÅ‚ on ostatnim "
#~ "nabytkðÀ †  †  	�û€�û „¤e wa Halicko-"
#~ "WoÅ‚yÅ„skiego i KrÃ³lestwa Rusi. W pÃ³Åºniejszych czasach tereny te znajdowaÅ‚y "
#~ "siÄ™ pod rzÄ…dami polskimi i austricackimi. Po I Wojnie Åšwiatowej "
#~ "Karpatorusini stworzyli dwa krÃ³tkotrwaÅ‚e paÅ„stwa: RuskÄ… LudowÄ… RepublikÄ™ "
#~ "Å�emkÃ³w i RepublikÄ™ KomaÅ„czaÅ„skÄ…."

#~ msgid "Kievan Rus'"
#~ msgstr "Rusko-kijowski"

#~ msgid "?plural:Kievan Rus'"
#~ msgstr "?plural:Rusini Kijowscy"

#~ msgid ""
#~ "The Kievan Rus' were a Medieval Slavic monarchy. It was centered in Kiev "
#~ "after that city was conquered by Oleg of Novgorod. In the 13th century "
#~ "the Rus' succumbed to a Mongol invasion. The Rus' were the precursors of "
#~ "the modern East Slavic nations."
#~ msgstr ""
#~ "RuÅ› Kijowska byÅ‚a Å›redniowiecznym krÃ³lestwem sÅ‚owiaÅ„skim. Jej stolicÄ… byÅ‚ "
#~ "KijÃ³w; miasto to podbiÅ‚ Oleg MÄ…dry. W XIII w. RuÅ› upadÅ‚a w wyniku "
#~ "najazdÃ³w MongoÅ‚Ã³w."

#~ msgid "Rwandan"
#~ msgstr "Rwandyjski"

#~ msgid "?plural:Rwandans"
#~ msgstr "?plural:Rwandyjczycy"

#~ msgid ""
#~ "Rwanda is a hilly and very fertile country in the Great Lakes region of "
#~ "eastern Africa. It supports the densest population of the continent."
#~ msgstr ""
#~ "Rwanda to wyÅ¼ynny i bardzo Å¼yzny kraj regionu Wielkich Jezior w Afryce "
#~ "wschodniej. PaÅ„stwo moÅ¼e pochwaliÄ‡ siÄ™ najwiÄ™kszÄ… gÄ™stoÅ›ciÄ… zaludnienia "
#~ "na kontynencie."

#~ msgid "Ryukyuan"
#~ msgstr "Riukiu"

#~ msgid "?plural:Ryukyuans"
#~ msgstr "?plural:Riukiowie"

#~ msgid ""
#~ "The Ryukyu Kingdom (1372-1879) was the Land of Propriety, a peaceful "
#~ "maritime trading nation eventually invaded, occupied, and annexed by "
#~ "Japan."
#~ msgstr ""
#~ "KrÃ³lestwo Riukiu (1372-1879) byÅ‚o pokojowym krajem kupcÃ³w-Å¼eglarzy, ktÃ³ry "
#~ "ostatecznie zostaÅ‚ podbity i przyÅ‚Ä…czony do Japonii."

#~ msgid "Sabine"
#~ msgstr "SabiÅ„ski"

#~ msgid "?plural:Sabines"
#~ msgstr "?plural:Sabinowie"

#~ msgid ""
#~ "The Sabines were an Italic tribe whose language was closest to Umbrian. "
#~ "They had an impact on the history of Rome. The Sabines and the early "
#~ "Roman Republic regularly warred against each other, but eventually the "
#~ "Sabines were assimilated into the Roman culture. Several Roman families "
#~ "prided themselves on their Sabine origins."
#~ msgstr ""
#~ "Sabinowie byli plemieniem italskim, ktÃ³rych jÄ™zyk zbliÅ¼ony byÅ‚ do "
#~ "umbryjskiego. Wywarli oni pewien wpÅ‚yw na historiÄ™ Rzymu. Sabinowie "
#~ "walczyli regularnie z wczesnymi Rzymianami, lecz ostatecznie zostali "
#~ "zromanizowani. NiektÃ³re rody rzymskie chlubiÅ‚y siÄ™ sabiÅ„skim pochodzeniem."

#~ msgid "Sahrawi"
#~ msgstr "Sahrawijski"

#~ msgid "?plural:Sahrawis"
#~ msgstr "?plural:Sahrawijczycy"

#~ msgid ""
#~ "The Sahrawi are the inhabitants of the Western Sahara, a former Spanish "
#~ "colony. Morocco currently controls most of the area, which is considered "
#~ "an illegal occupation by most of the international community. The "
#~ "Moroccan Army and Sahrawi Polisario rebels have been fighting each other "
#~ "since 1975."
#~ msgstr ""
#~ "Lud Sahrawi zamieszkuje tereny zachodniej Sahary, byÅ‚ej hiszpaÅ„skiej "
#~ "kolonii. Obszar ten zajmuje obecnie Maroko, choÄ‡ wiÄ™kszoÅ›Ä‡ wspÃ³lnoty "
#~ "miÄ™dzynarodowej uwaÅ¼a to za nielegalnÄ… okupacjÄ™. Armia marokaÅ„ska walczy "
#~ "z sahrawijskimi rebeliantami Frontu Palisario od 1975 roku. [SÅ‚owa "
#~ "\"sahrawijski\" oraz \"Sahrawijczyk\" to neologizmy wymyÅ›lone na potrzeby "
#~ "Freeciv. - przyp. tÅ‚umacza.]"

#~ msgid "Saint Lucian"
#~ msgstr "Saint Lucia"

#~ msgid "?plural:Saint Lucian"
#~ msgstr "?plural:Saint Lucia"

#~ msgid ""
#~ "Saint Lucia is an island nation in the Eastern Caribbean. During the "
#~ "colonial era, Saint Lucia changed hands between France and Britain no "
#~ "less than fourteen times until the British finally secured it in 1814. "
#~ "The island became independent in 1979. It a member both of the "
#~ "Commonwealth and La Francophonie. The economy is based on tourism, "
#~ "bananas and sugar."
#~ msgstr ""
#~ "Saint Lucia to wyspiarskie paÅ„stwo na wschodnich Karaibach. W czasach "
#~ "kolonialnych wyspÄ™ Lucia wyrywali sobie z rÄ…k Franzuzi i Brytyjczycy; "
#~ "zmieniÅ‚a ona wÅ‚aÅ›ciciela nie mniej niÅ¼ czternaÅ›cie razy do 1814 roku, "
#~ "kiedy to na dobre przejÄ™li jÄ… Brytyjczycy. Wyspa zyskaÅ‚a niepodlegÅ‚oÅ›Ä‡ w "
#~ "1979 roku i jest czÅ‚onkiem zarÃ³wno brytyjskiej WspÃ³lnoty NarodÃ³w, jak i "
#~ "francuskiej Frankofonii. Gospodarka opiera siÄ™ na turystyce, eksporcie "
#~ "bananÃ³w i cukru."

#~ msgid "Saka"
#~ msgstr "Sakijski"

#~ msgid "?plural:Saka"
#~ msgstr "?plural:Sakowie"

#~ msgid ""
#~ "The Saka were an ancient Iranian tribe from the Central Asian steppes. "
#~ "They were very closely related to the European Scythians, and were "
#~ "probably descendants of the Andronovo culture."
#~ msgstr ""
#~ "Sakowie to staroÅ¼ytny lud iraÅ„ski ze stepÃ³w Å›rodkowej Azji. Byli blisko "
#~ "spokrewnieni z europejskimi Scytami i pochodzÄ… zapewne od twÃ³rcÃ³w kultury "
#~ "andronowskiej."

#~ msgid "Salishan"
#~ msgstr "SaliszaÅ„ski"

#~ msgid "?plural:Salishans"
#~ msgstr "?plural:Saliszowie"

#~ msgid ""
#~ "The Salishans are a cultural-linguistic group of peoples in the Pacific "
#~ "Northwest region of the United States and Canada. Among the most famous "
#~ "Salishans is Chief Seattle, leader of the Duwamish tribe, after whom the "
#~ "city of Seattle is named. Other well known Salishan tribes include the "
#~ "Bella Coola (Nuxalk), Spokane and Coeur d'Alene. The Salishan languages "
#~ "are famous for their unusual characteristics. They have a large inventory "
#~ "of consonants and some even feature words without any vowels."
#~ msgstr ""
#~ "Lud Salisz to etniczna i jÄ™zykowa grupa pÃ³Å‚nocno-zachodnich StanÃ³w "
#~ "Zjednoczonych i zachodniej Kanady. Jednym z najsÅ‚ynniejdzych SaliszÃ³w byÅ‚ "
#~ "WÃ³dz Seattle, przewodzÄ…cy plemieniu Duwamish, od ktÃ³rego wziÄ™Å‚o swÄ… nazwÄ™ "
#~ "miasto Seattle. Innymi znanymi Saliszami byli Bella Coola (Nuxalk), "
#~ "Spokane oraz Coeur d'Alene. JÄ™zyki salisz charakteryzuje kilka "
#~ "nietypowych cech: majÄ… one bardzo bogaty repertuar spÃ³Å‚gÅ‚osek i moÅ¼liwe "
#~ "sÄ… zdania, ktÃ³re pozbawione sÄ… samogÅ‚osek."

#~ msgid "Salvadoran"
#~ msgstr "Salwadorski"

#~ msgid "?plural:Salvadorans"
#~ msgstr "?plural:Salwadorczycy"

#~ msgid ""
#~ "Originally inhabited by Pipil Indians, in the 16th century El Salvador "
#~ "was conquered by the Spanish. It joined the Central American federation "
#~ "upon independence and became a fully independent republic in 1840. "
#~ "Although formally El Salvador has been a democracy for most of its "
#~ "independence, in reality the country's government is highly oligarchic, "
#~ "the 'fourteen families' having dominated the country's political and "
#~ "economic life since independence. In the 1930s general Hernandez Martinez "
#~ "established a dictatorship. A nonviolent revolution overthrew Hernandez "
#~ "in 1944 but the country remained unstable and from 1979-1992 the country "
#~ "lived through another bloody civil war."
#~ msgstr ""
#~ "Tereny dzisiejszego Salwadoru zamieszkiwane byÅ‚y poczÄ…tkowo przez Indian "
#~ "Pipil. W XVI w. podbili je Hiszpanie. Po uniezaleÅ¼nieniu siÄ™ od Hiszpanii "
#~ "kraj przystÄ…piÅ‚ do Republiki Federalnej Ameryki Åšrodkowej, a w 1840 staÅ‚ "
#~ "siÄ™ w peÅ‚ni niepodlegÅ‚y. ChoÄ‡ przez wiÄ™kszoÅ›Ä‡ swej historii Salwador byÅ‚ "
#~ "formalnie demokracjÄ…, w rzeczywistoÅ›ci rzÄ…dzili nim oligarchowie - od "
#~ "czasu uzyskania niepodlegÅ‚oÅ›ci wÅ‚adzÄ™ dzierÅ¼yÅ‚a grupa tzw. \"czternastu "
#~ "rodzin\". W latach 30-tych ubiegÅ‚ego wieku generaÅ‚ HernadzÃ©z MartÃ­nez "
#~ "ustanowiÅ‚ dyktaturÄ™, ktÃ³ra zostaÅ‚a obalona w roku 1944 w wyniku pokojowej "
#~ "rewolucji. Salwador pozostawaÅ‚ jednak niestabilny, a w latach 1979-1992 "
#~ "toczyÅ‚a siÄ™ w nim krwawa wojna domowa."

# Nie ma oficjalnej wykÅ‚adni na temat przymiotnika od rzeczownika Saam
#~ msgid "Sami"
#~ msgstr "Saamijski"

#~ msgid "?plural:Sami"
#~ msgstr "?plural:Saamowie"

#~ msgid ""
#~ "The Sami are a people of northern Scandinavia. Their nation spans over "
#~ "the northernmost regions of the Scandinavian countries and northwestern "
#~ "Russia."
#~ msgstr ""
#~ "Saamowie to ludnoÅ›Ä‡ mieszkajÄ…ca w pÃ³Å‚nocnej Skandynawii, sÄ… jej "
#~ "najstarszymi mieszkaÅ„cami. ZamieszkujÄ… Finnmark w Norwegii oraz Lapland w "
#~ "Szwecji i Finlandii. Znani z hodowli reniferÃ³w. Popularne okreÅ›lenie "
#~ "\"LapoÅ„czycy\" dla samych zainteresowanych jest obelÅ¼ywe."

#~ msgid "Sammarinese"
#~ msgstr "SanmariÅ„ski"

#~ msgid "?plural:Sammarinese"
#~ msgstr "?plural:SanmariÅ„czycy"

#~ msgid ""
#~ "San Marino is a tiny landlocked country on the Italian Peninsula. It is "
#~ "the oldest independent republic in the world. According to legend, it was "
#~ "founded by Saint Marinus in 301 CE."
#~ msgstr ""
#~ "San Marino to maÅ‚y, odciÄ™ty od morza kraj na PÃ³Å‚wyspie ApeniÅ„skim. Jest "
#~ "to najstarsza republika Å›wiata; legenda gÅ‚osi, Å¼e zaÅ‚oÅ¼yÅ‚ jÄ… w 301 r. n."
#~ "e. ÅšwiÄ™ty Marinus."

#~ msgid "Captain-Regent %s"
#~ msgstr "Kapitan-Regent %s"

#~ msgid "?female:Captain-Regent %s"
#~ msgstr "?female:Kapitan-Regent %s"

#~ msgid "Samnite"
#~ msgstr "Samnicki"

#~ msgid "?plural:Samnites"
#~ msgstr "?plural:Samnici"

#~ msgid ""
#~ "The Samnites were an ancient confederation of Italic tribes who spoke the "
#~ "Oscan language and inhabited Central Italy, South of the Sabines. After "
#~ "losing the wars with Rome the Samnites were subjected to Rome and became "
#~ "Romanized. They were good soldiers and famed as Roman gladiators."
#~ msgstr ""
#~ "Samnici byli staroÅ¼ytnym zwiÄ…zkiem plemion italskich, ktÃ³re posÅ‚ugiwaÅ‚y "
#~ "siÄ™ jÄ™zykiem oskijskim i zamieszkiwaÅ‚y teren wspÃ³Å‚czesnych Å›rodkowych "
#~ "WÅ‚och, na poÅ‚udnie od SabinÃ³w. Po przegranej wojnie z Rzymem Samnici "
#~ "stali siÄ™ jego poddanymi i ulegli romanizacji. WsÅ‚awili siÄ™ jako "
#~ "znakomici Å¼oÅ‚nierze i gladiatorzy."

#~ msgid "Samoan"
#~ msgstr "SamoaÅ„ski"

#~ msgid "?plural:Samoans"
#~ msgstr "?plural:SamoaÅ„czycy"

#~ msgid ""
#~ "Samoa is a country occupying the Western part of the Samoan islands of "
#~ "the Central Pacific; the Eastern part is governed by the United States as "
#~ "American Samoa. Samoa was settled by Austronesian peoples around 1500 "
#~ "BCE. It was probably from Samoa that the Polynesians started the "
#~ "expansion throughout the Pacific. Colonized by Germany and New Zealand, "
#~ "Samoa became independent in 1962."
#~ msgstr ""
#~ "Samoa to kraj zajmujÄ…cy zachodniÄ… czÄ™Å›Ä‡ Wysp Samoa na Å›rodkowym Pacyfiku. "
#~ "CzÄ™Å›Ä‡ wschodnia rzÄ…dzona jest przez USA jako Samoa AmerykaÅ„skie. Wyspy "
#~ "zostaÅ‚y skolonizowane przez AustronezyjczykÃ³w ok. 1500 roku p.n.e. To "
#~ "prawdopodobnie stÄ…d rozpoczÄ™Å‚Ä… siÄ™ polinezyjska ekspansja terytorialna na "
#~ "obszarze Pacyfiku. Znacznie pÃ³Åºniej Somoa zostaÅ‚a skolonizowana przez "
#~ "NiemcÃ³w i NowozelandczykÃ³w, a w 1962 roku zyskaÅ‚a niepodlegÅ‚oÅ›Ä‡."

#~ msgid "Chief of the Government %s"
#~ msgstr "Szef RzÄ…du %s"

#~ msgid "?female:Chief of the Government %s"
#~ msgstr "?female:Szefowa RzÄ…du %s"

#~ msgid "Samogitian"
#~ msgstr "Å»mudzki"

#~ msgid "?plural:Samogitians"
#~ msgstr "?plural:Å»mudzianie"

#~ msgid ""
#~ "Samogitia - historical country near the Baltic Sea - home to the last "
#~ "pagans in Europe (official until 1413). Today, Samogitia is a region of "
#~ "Lithuania."
#~ msgstr ""
#~ "Å»mudÅº - kraina w pobliÅ¼u Morza BaÅ‚tyckiego - byÅ‚a siedzibÄ… ostatnich "
#~ "pogan Europy (oficjalnie do 1413 roku). Dzisiejsza Å»mudÅº jest czÄ™Å›ciÄ… "
#~ "Litwy."

#~ msgid "Santomean"
#~ msgstr "Santomejski"

#~ msgid "?plural:Santomeans"
#~ msgstr "?plural:Santomejczycy"

#~ msgid ""
#~ "Sao Tome and Principe are two islands in the Atlantic Ocean off the coast "
#~ "of Africa. The main island was named after Saint Thomas by the Portuguese "
#~ "sailors who first discovered the island on the saint's feast day around "
#~ "1470. The islands turned into the first major European plantation colony. "
#~ "Slavery was abolished in the 19th century and the country became "
#~ "independent in 1975. The islands' economy remains dependent on the export "
#~ "of cocoa."
#~ msgstr ""
#~ "Wyspy ÅšwiÄ™tego Tomasza i KsiÄ…Å¼Ä™ca to dwie wyspy na Oceanie Atlantyckim u "
#~ "wybrzeÅ¼y Afryki. Wyspa gÅ‚Ã³wna zostaÅ‚a ochrzczona imieniem Å›w. Tomasza "
#~ "przez portugalskich Å¼eglarzy, ktÃ³rzy odkryli jÄ… w dniu tego Å›wiÄ™tego "
#~ "okoÅ‚o roku 1470. StaÅ‚a siÄ™ ona pierwszÄ… duÅ¼Ä… europejskÄ… koloniÄ… "
#~ "plantatorskÄ…. W XIX wieku obalono tam niewolnictwo, a w 1975 roku paÅ„stwo "
#~ "zyskaÅ‚o niepodlegÅ‚oÅ›Ä‡. Gospodarka kraju opiera siÄ™ na eksporcie kakao. "
#~ "[SÅ‚owa \"santomejski\" oraz \"Santomejczyk\" to neologizmy wymyÅ›lone na "
#~ "potrzeby Freeciv - przyp. tÅ‚umacza.]"

#~ msgid "Sardinian"
#~ msgstr "SardyÅ„ski"

#~ msgid "?plural:Sardinians"
#~ msgstr "?plural:SardyÅ„czycy"

#~ msgid ""
#~ "Sardinia is an island in the Mediterranean Sea and an autonomous region "
#~ "of Italy. The site of the Nuraghic civilization in prehistory, the island "
#~ "passed to Phoenician and then Roman rule. Upon the collapse of the Roman "
#~ "Empire Sardinia was occupied by the Vandals and later by the Byzantines, "
#~ "but foreign rule quickly eroded and by the 9th century the Byzantine "
#~ "representatives had formed their own autonomous states. By the end of the "
#~ "Middle Ages however, the Aragonese had established dominance over the "
#~ "island. In 1718 Sardinia was handed to the house of Savoy, and it became "
#~ "a constituent part of the Kingdom of Piedmont-Sardinia, which eventually "
#~ "led Italy to its national unification in 1861."
#~ msgstr ""
#~ "Sardynia to wyspa na Morzu ÅšrÃ³dziemnym i region autonomiczny WÅ‚och. W "
#~ "czasach prehistorycznych istniaÅ‚a tu cywilizacja nuragijska, a w "
#~ "staroÅ¼ytnoÅ›ci wyspa przechodziÅ‚a we wÅ‚adanie Fenicjan i Rzymian. Po "
#~ "upadku Cesarstwa Rzymskiego Sardynia byÅ‚a okupowana przez WandalÃ³w, a "
#~ "potem przez BizantyjczykÃ³w, lecz w IX wieku przedstawiciele Bizancjum "
#~ "ogÅ‚osili powstanie autonomicznego paÅ„stwa. W wiekach Å›rednich kontrolÄ™ "
#~ "nad SardyniÄ… przejÄ™li AragoÅ„czycy. W 1718 roku wyspa zostaÅ‚a przekazana "
#~ "dynastii sabaudzkiej i staÅ‚a siÄ™ czÄ™Å›cia KrÃ³lestwa Sardynii-Piemontu, "
#~ "ktÃ³re w 1861 roku poprowadziÅ‚o WÅ‚ochy do zjednoczenia."

#~ msgid "Sarmatian"
#~ msgstr "Sarmacki"

#~ msgid "?plural:Sarmatians"
#~ msgstr "?plural:Sarmaci"

#~ msgid ""
#~ "The Sarmatians were Iranian pastoral tribes from Central Asia and "
#~ "Southwest Siberia. They were closely related to the Saka and the "
#~ "Scythians. The myth of the origin from the Sarmatians formed the basis of "
#~ "the Polish culture from the 15th to the 18th century."
#~ msgstr ""
#~ "Sarmaci to iraÅ„skie ludy pasterskie ze Å›rodkowej Azji i poÅ‚udniowo-"
#~ "zachodniej Syberii. Byli blisko spokrewnieni ze Scytami i Sakami. "
#~ "Sarmackie pochodzenie przypisywaÅ‚a sobie polska szlachta w wiekach XV-"
#~ "XVIII; mit wywarÅ‚ duÅ¼e piÄ™tno na polskiej kulturze tego okresu."

#~ msgid "Saudi"
#~ msgstr "Saudyjski"

#~ msgid "?plural:Saudis"
#~ msgstr "?plural:Saudyjczycy"

#~ msgid ""
#~ "Saudi Arabia is located on the Arabian Peninsula and includes Mecca and "
#~ "Medina, the holiest sites of Islam. The First Saudi state was established "
#~ "in 1744. Current Saudi Arabia dates from the union of Hejaz and Nejd in "
#~ "1925. Named after its ruling dynasty, the house of Saud, Saudi Arabia is "
#~ "one of the last countries retaining an absolute monarchy. It has the "
#~ "largest proven oil reserves of the world."
#~ msgstr ""
#~ "Arabia Saudyjska poÅ‚oÅ¼ona jest na PÃ³Å‚wyspie Arabskim. ZnajdujÄ… siÄ™ w niej "
#~ "miasta Mekka i Medyna, najÅ›wiÄ™tsze miejsca islamu. Pierwsze paÅ„stwo "
#~ "saudyjskie powstaÅ‚o w 1744 roku. Dzisiejsza Arabia Saudyjska stworzona "
#~ "zostaÅ‚a w roku 1925 w wyniku zjednoczenia krain HidÅ¼az i NadÅ¼d. Nazwa "
#~ "kraju pochodzi od rzÄ…dzÄ…cej dynastii SaudÃ³w, a paÅ„stwo jest jednÄ… z "
#~ "ostatnich na Å›wiecie monarchii absolutnych. Arabia Saudyjska posiada "
#~ "najwiÄ™ksze udokumentowane zÅ‚oÅ¼a ropy naftowej."

#~ msgid "Savoyard"
#~ msgstr "Sabaudzki"

#~ msgid "?plural:Savoyards"
#~ msgstr "?plural:Sabaudczycy"

#~ msgid ""
#~ "Savoy emerged in the Western Alps after the disintegration of the "
#~ "Burgundian Kingdom. Its dynasty established control over Sardinia and "
#~ "Piedmont and later all of Italy. Savoy's growth and survival over the "
#~ "centuries were not based on spectacular conquests, but on gradual "
#~ "territorial expansion through marriage and methodical and highly "
#~ "manipulative political acquisitions. Savoy itself was annexed by France "
#~ "in 1860."
#~ msgstr ""
#~ "Sabaudia byÅ‚a paÅ„stwem w zachodnich Alpach; powstaÅ‚a po rozpadzie "
#~ "KrÃ³lestwa Burgundii. Sabaudzka dynastia opanowaÅ‚a SardyniÄ™ i Piemont, a "
#~ "potem caÅ‚e WÅ‚ochy. RozwÃ³j terytorialny krÃ³lestwa nie opieraÅ‚ siÄ™ jednak "
#~ "na podbojach militarnych, lecz na powolnym rozszerzaniu strefy wpÅ‚ywÃ³w "
#~ "poprzez maÅ‚Å¼eÅ„stwa i systematyczne intrygi polityczne. W roku 1860 "
#~ "Sabaudia zostaÅ‚a przyÅ‚Ä…czona do Francji."

#~ msgid "Saxon"
#~ msgstr "SaksoÅ„ski"

#~ msgid "?plural:Saxons"
#~ msgstr "?plural:Saksoni"

#~ msgid ""
#~ "The Electorate of Saxony was an independent hereditary electorate of the "
#~ "Holy Roman Empire from 1356-1806."
#~ msgstr ""
#~ "W latach 1356-1806 Saksonia byÅ‚ dziedzicznym byÅ‚a elektoratem ÅšwiÄ™tego "
#~ "Cesarstwa Rzymskiego."

#~ msgid "Scanian"
#~ msgstr "Skanijski"

#~ msgid "?plural:Scanians"
#~ msgstr "?plural:Skanijczycy"

#~ msgid ""
#~ "Scania is the southernmost region of Sweden. Historically one of many "
#~ "petty kingdoms in Viking age Scandinavia, it became in medieval times "
#~ "part of Denmark but was ceded to Sweden through the Treaty of Roskilde in "
#~ "1658. Scania saw something of a national revival in the late 20th century "
#~ "with calls for greater autonomy within the Kingdom of Sweden."
#~ msgstr ""
#~ "Skania to najdalej na poÅ‚udnie wysuniÄ™ty region Szwecji. W czasach "
#~ "WikingÃ³w znajdowaÅ‚o siÄ™ tu pomniejsze krÃ³lestwo, w wiekach Å›rednich staÅ‚o "
#~ "siÄ™ ono czÄ™Å›ciÄ… Danii, a po traktacie z Roskilde w 1658 roku zostaÅ‚o "
#~ "przekazane Szwecji. W pÃ³Åºnym XX wieku w Skanii obudziÅ‚a siÄ™ nowa "
#~ "Å›wiadomoÅ›Ä‡ narodowa, w wyniku czego zaczÄ™to domagaÄ‡ siÄ™ wiÄ™kszej "
#~ "autonomii w ramach KrÃ³lestwa Szwecji."

#~ msgid "Schleswig-Holsteinian"
#~ msgstr "Szlezwik-holsztyÅ„ski"

#~ msgid "?plural:Schleswig-Holsteinians"
#~ msgstr "?plural:Szlezwik-holsztyÅ„czycy"

#~ msgid ""
#~ "For much of its history, the duchies of Schleswig and Holstein have been "
#~ "contested by Germany and Denmark. The territories were united in a "
#~ "personal union in 1375. In the 19th century, Schleswig-Holstein's "
#~ "confused status led to two wars between Denmark and Prussia, and in 1866 "
#~ "Schleswig-Holstein became a Prussian province. After World War I, "
#~ "Northern Schleswig was annexed by Denmark. Currently Schleswig-Holstein "
#~ "is a state of the Federal Republic of Germany."
#~ msgstr ""
#~ "Przez dÅ‚ugi czas o ksiÄ™stwa Szlezwiku i Holsztynu spieraÅ‚y siÄ™ Niemcy i "
#~ "Dania. W 1375 roku tereny te poÅ‚Ä…czyÅ‚y siÄ™ uniÄ… personalnÄ…. W XIX w. "
#~ "niejasny status Szlezwiku-Holsztynu doprowadziÅ‚ do dwÃ³ch wojen miÄ™dzy "
#~ "DaniÄ… i Prusami, a w roku 1866 ksiÄ™stwo staÅ‚o siÄ™ pruskÄ… prowincjÄ…. Po I "
#~ "Wojnie Åšwiatowej pÃ³Å‚nocny Szlezwik zostaÅ‚ przyÅ‚Ä…czony do Danii, a "
#~ "dzisiejszy Szlezwik-Holsztyn jest jednym z krajÃ³w federalnych Niemiec."

#~ msgid "Scottish Gaelic"
#~ msgstr "Szkoccy Gaelowie"

#~ msgid "?plural:Scottish Gaels"
#~ msgstr "?plural:Szkocko-gaelicki"

#~ msgid ""
#~ "Both Gaels and the Gaelic language were brought to Scotland by the "
#~ "Dalriada dynasty from Ireland. They first settled in Argyll (Earra "
#~ "Ghaidheal or the Coastland of the Gael) and soon expanded further into "
#~ "territory held by the indigenous Picts and culminating in Kenneth "
#~ "MacAlpin uniting the kingdoms of the Picts and Gaels around 843 CE. By "
#~ "the time of Malcolm III, Gaelic was the majority language of Scotland, as "
#~ "far south as Strathclyde, Galloway and parts of Lothian and the Borders. "
#~ "Today some 60,000 speakers of Gaelic remain, about half of which live in "
#~ "the Scottish Highlands and Islands, the other half living all over "
#~ "Scotland, in particular the Central Belt."
#~ msgstr ""
#~ "Gaelowie oraz jÄ™zyk gaelicki trafiÅ‚y do Szkocji dziÄ™ki irlandzkiej "
#~ "dynastii Dalriada. Gaelowie osiedlili siÄ™ najpierw w Argyll (Earra "
#~ "Ghaidheal lub WybrzeÅ¼e GaelÃ³w) i szybko zajÄ™li tereny rdzennych PiktÃ³w. W "
#~ "szczytowym okresie rozwoju Kenneth MacAlpin zjednoczyÅ‚ piktyjskie i "
#~ "gaelickie krÃ³lestwa okoÅ‚o roku 843 n.e. Do czasu rzÄ…dÃ³w Malcolma III "
#~ "gaelicki byÅ‚ jÄ™zykiem wiÄ™kszoÅ›ci w Szkocji aÅ¼ po Strathclyde i Galloway. "
#~ "DziÅ› jÄ™zykiem gaelickim posÅ‚uguje siÄ™ okoÅ‚o 60 000 uÅ¼ytkownikÃ³w - poÅ‚owa "
#~ "z nich mieszka na wyÅ¼ynach Szkocji i wyspach, a druga poÅ‚owa rozproszona "
#~ "jest po caÅ‚ej pozostaÅ‚ej czÄ™Å›ci krainy."

#~ msgid "Clan Chief %s"
#~ msgstr "WÃ³dz klanu %s"

#~ msgid "?female:Clan Chief %s"
#~ msgstr "?female:PrzywÃ³dczyni klanu %s"

#~ msgid "First Minister %s"
#~ msgstr "Premier %s"

#~ msgid "?female:First Minister %s"
#~ msgstr "?female:Premier %s"

#~ msgid "Scottish"
#~ msgstr "Szkocki"

#~ msgid "?plural:Scots"
#~ msgstr "?plural:Szkoci"

#~ msgid ""
#~ "Scotland, originally settled in late Roman times by Irish raiders who "
#~ "displaced the native Picts, was an independent kingdom from around 1034 "
#~ "CE to the Union of Crowns with England in 1701."
#~ msgstr ""
#~ "W w schyÅ‚kowej fazie Imperium Rzymskiego, Szkocja zostaÅ‚a opanowana przez "
#~ "irlandzkich wojownikÃ³w, ktÃ³rzy zajÄ™li miejsce PiktÃ³w. Od roku 1034 do "
#~ "unii angielsko-szkockiej w 1701, Szkocja byÅ‚a niezaleÅ¼nym krÃ³lestwem."

#~ msgid "Scythian"
#~ msgstr "Scytyjski"

#~ msgid "?plural:Scythians"
#~ msgstr "?plural:Scytowie"

#~ msgid ""
#~ "The Scythians or Scyths were an Ancient Iranian people of horse-riding "
#~ "nomadic pastoralists who throughout Classical Antiquity dominated the "
#~ "Pontic-Caspian steppe, known at the time as Scythia. By Late Antiquity "
#~ "the closely-related Sarmatians came to dominate the Scythians in this "
#~ "area. Much of the surviving information about the Scythians comes from "
#~ "the Greek historian Herodotus (c. 440 BCE) in his Histories and Ovid in "
#~ "his poem of exile Epistulae ex Ponto, and archaeologically from the "
#~ "exquisite goldwork found in Scythian burial mounds in Ukraine and "
#~ "Southern Russia."
#~ msgstr ""
#~ "Scytowie byli staroÅ¼ytnym koczowniczy ludem jeÅºdÅºcÃ³w i pasterzy. "
#~ "Wywodzili siÄ™ z terenÃ³w dzisiejszego Iranu, a w czasach staroÅ¼ytnych "
#~ "opanowali pontyjsko-kaspijskie stepy - krainÄ™ zwanÄ… wÃ³wczas ScytiÄ…. W "
#~ "pÃ³Åºnej staroÅ¼ytnoÅ›ci tereny te zdominowali spokrewnieni ze Scytami "
#~ "Sarmaci. Wiele informacji o Scytach pochodzi z \"DziejÃ³w \" greckiego "
#~ "historyka Herodota (ok. 400 r. p.n.e.) oraz z wygnaÅ„czych wierszy "
#~ "Owidiusza \"Wygnanie z Pontu\". Inne dane pochodzÄ… z wykopalisk "
#~ "archeologicznych na terenach Ukrainy i poÅ‚udniowej Rosji, gdzie w "
#~ "scytyjskich kopcach pogrzebowych znaleziono kunsztowne wyroby zÅ‚otnicze."

#~ msgid "Seleucid"
#~ msgstr "Seleucydzki"

#~ msgid "?plural:Seleucids"
#~ msgstr "?plural:Seleucydzi"

#~ msgid ""
#~ "The Seleucid Empire was one of the diadochi states founded when Alexander "
#~ "the Great's generals carved up his empire after his death. It was named "
#~ "after its founder Seleucus I Nicator. Centered in Syria, the Seleucids "
#~ "were the most powerful of the diadochi states but eventually succumbed to "
#~ "Rome in the last century BCE."
#~ msgstr ""
#~ "PaÅ„stwo SeleucydÃ³w byÅ‚o jednym z krajÃ³w zaÅ‚oÅ¼onych przez diadochÃ³w, "
#~ "dowÃ³dcÃ³w armii Aleksandra Wielkiego, po Å›mierci wodza i rozpadzie jego "
#~ "imperium. Nazwa pochodzi od Seleukosa I Nikatora. Imperium seleucydzkie "
#~ "znajdowaÅ‚o siÄ™ na terenach dzisiejszej Syrii i choÄ‡ byÅ‚o najsilniejszym "
#~ "paÅ„stwem zaÅ‚oÅ¼onym przez diadochÃ³w, w I w. p.n.e. ulegÅ‚o potÄ™dze Rzymu."

#~ msgid "Seljuk"
#~ msgstr "SeldÅ¼ucki"

#~ msgid "?plural:Seljuks"
#~ msgstr "?plural:SeldÅ¼ucy"

#~ msgid ""
#~ "The Seljuks were a Turkic horde whose name comes from their founder "
#~ "Seljuk. After the victory over the Ghaznavids in 1040 CE they created "
#~ "their own state. In 1055 CE the Seljuks took Baghdad, and their leader "
#~ "Tughril Beg took the title sultan. The Seljuks are famous for the defeat "
#~ "they inflicted upon the Byzantines at the battle of Manzikert in 1071. "
#~ "After the collapse of the Great Seljuk Empire in the 12th century the "
#~ "Seljuks continued to rule in the Sultanate of Rum, which would later form "
#~ "the basis of the Ottoman Turks."
#~ msgstr ""
#~ "SeldÅ¼ucy byli ludem tureckim, ktÃ³ry wziÄ…Å‚ swÄ… nazwÄ™ od zaÅ‚oÅ¼yciela "
#~ "SeldÅ¼uka. Po pokonaniu GhaznawidÃ³w w roku 1040, stworzyli wÅ‚asne paÅ„stwo. "
#~ "W roku 1055 SeldÅ¼ucy zdobyli Bagdad, a ich przywÃ³dca Tughril Beg zostaÅ‚ "
#~ "suÅ‚tanem. SeldÅ¼ucy wsÅ‚awili siÄ™ teÅ¼ pokonaniem BizantyjczykÃ³w w bitwie "
#~ "pod Manzikert w 1071. Po upadku Wielkiego Imperium SeldÅ¼uckiego w XII "
#~ "wieku, lud ten rzÄ…dziÅ‚ nadal w suÅ‚tanacie Rum, ktÃ³ry stanie siÄ™ pÃ³Åºniej "
#~ "kolebkÄ… OsmanÃ³w."

#~ msgid "Seminole"
#~ msgstr "Seminolski"

#~ msgid "?plural:Seminoles"
#~ msgstr "?plural:Seminole"

#~ msgid ""
#~ "The Seminole people emerged in the 18th century through a process of "
#~ "ethnogenesis, out of groups of lower Creek emigrants who fled the "
#~ "encroachment of White settlers in the U.S. state of Georgia and "
#~ "elsewhere, south to the Florida peninsula which at that time was under "
#~ "Spanish control. They intermingled with remnants of other tribes plus a "
#~ "significant number of Black African freedmen. Seminole leaders sided with "
#~ "the United States during the so-called Seminole wars against Spain, the "
#~ "outcome of which was the ceding of Florida to the U.S., and the removal "
#~ "of a majority of Seminoles to Indian Territory in what is now Oklahoma. "
#~ "Together with the Cherokee, Choctaw, Muskogee, and Chickasaw, the "
#~ "Seminole are known as one of the \"Five Civilized Tribes\" for their "
#~ "relatively amiable relationships with White European settlers during the "
#~ "early era of U.S. expansion."
#~ msgstr ""
#~ "Seminole to lud, ktÃ³ry wyÅ‚oniÅ‚ siÄ™ w XVIII wieku z grupy krickich "
#~ "emigrantÃ³w. Uciekali oni przed biaÅ‚ymi osadnikami ze stanu Georgia i "
#~ "innych obszarÃ³w na poÅ‚udnie, ku Florydzie, bÄ™dÄ…cej wÃ³wczas pod rzÄ…dami "
#~ "HiszpanÃ³w. Mieszali siÄ™ oni z przedstawicielami innych plemion oraz z "
#~ "czarnoskÃ³rymi wyzwoleÅ„cami. Seminole stanÄ™li po stronie USA w wojnie "
#~ "przeciwko Hiszpanom, w wyniku ktÃ³rych Floryda zostaÅ‚a przyÅ‚Ä…czona do USA, "
#~ "a wiÄ™kszoÅ›Ä‡ SeminolÃ³w przeniesiono do rezerwatu na Terytorium IndiaÅ„skim "
#~ "(dzisiejsza Oklahoma). Wraz z Czirokezami, Czoktawami, Muskogee i "
#~ "Czikasawami wchodzili w skÅ‚ad tzw. PiÄ™ciu Cywilizowanych Plemion, ktÃ³re "
#~ "utrzymywaÅ‚y wzglÄ™dnie przyjazne stosunki z biaÅ‚ymi osadnikami w czasach "
#~ "ekspansji terytorialnej USA."

#~ msgid "Senegalese"
#~ msgstr "Senegalski"

#~ msgid "?plural:Senegalese"
#~ msgstr "?plural:Senegalczycy"

#~ msgid ""
#~ "Senegal is the westernmost country of mainland Africa. It has been "
#~ "independent from France since 1960. Senegal is relatively stable and "
#~ "democratic compared to its neighbors."
#~ msgstr ""
#~ "SpoÅ›rÃ³d wszystkich krajÃ³w Afryki, Senegal jest najdalej wysuniÄ™ty na "
#~ "zachÃ³d. Od 1960 roku jest on niepodlegÅ‚y od Francji. W porÃ³wnaniu ze "
#~ "swoimi sÄ…siadami, Senegal jest paÅ„stwem stabilnym i demokratycznym."

#~ msgid "Serbian"
#~ msgstr "Serbski"

#~ msgid "?plural:Serbians"
#~ msgstr "?plural:Serbowie"

#~ msgid ""
#~ "Serbia is part of the region of the Southern Slavs that was conquered by "
#~ "the Ottomans after the collapse of the Byzantine Empire.  During most of "
#~ "the 20th century it was part of the Yugoslav Federation."
#~ msgstr ""
#~ "Serbia to obszar poÅ‚oÅ¼ony na BaÅ‚kanach, ktÃ³ry zostaÅ‚ podbity przez "
#~ "Imperium OsmaÅ„skie po upadku Bizancjum. Przez wiÄ™kszoÅ›Ä‡ XX wieku Serbia "
#~ "byÅ‚a czÄ™Å›ciÄ… JugosÅ‚awii."

#~ msgid "Seychellois"
#~ msgstr "Seszelski"

#~ msgid "?plural:Seychellois"
#~ msgstr "?plural:Seszelczycy"

#~ msgid ""
#~ "The Seychelles is an archipelagic country off the coast of Eastern Africa "
#~ "in the Indian Ocean. The Islands have been visited by Austronesian, "
#~ "Maldivian and Arab merchants in antiquity but by the time of the European "
#~ "discoveries the Seychelles had no indigenous population. The Seychelles "
#~ "were intermittently under French and British possession until becoming "
#~ "independent in 1976. Its population consists of people of African, "
#~ "Chinese, European, Indian and Malagasy descent. The Seychelles are the "
#~ "least populated country of Africa and have the highest human development "
#~ "of the continent."
#~ msgstr ""
#~ "Seszele to wyspiarski kraj poÅ‚oÅ¼ony u brzegÃ³w wschodniej Afryki na "
#~ "Oceanie Indyjskim. Archipelag byÅ‚ odwiedzany przez austronezyjskich, "
#~ "malediwskich i arabskich kupcÃ³w juÅ¼ w staroÅ¼ytnoÅ›ci, lecz do przybycia "
#~ "EuropejczykÃ³w wyspy nie miaÅ‚y rdzennej populacji. Seszele znajdowaÅ‚y siÄ™ "
#~ "pod wÅ‚adzÄ… FrancuzÃ³w i BrytyjczykÃ³w aÅ¼ do uzyskania niepodlegÅ‚oÅ›ci w 1976 "
#~ "roku. MieszkaÅ„cy kraju ludnoÅ›Ä‡ pochodzenia afrykaÅ„skiego, chiÅ„skiego, "
#~ "europejskiego, hinduskiego i malgaskiego. Seszele to najmniej zaludniony "
#~ "kraj Afryki, cechuje siÄ™ za to wysokim przyrostem naturalnym."

#~ msgid "Shan"
#~ msgstr "SzaÅ„ski"

#~ msgid "?plural:Shans"
#~ msgstr "?plural:Szanowie"

#~ msgid ""
#~ "The Shans are an ethnic group related to the Thais and the Laotians. "
#~ "After the fall of the Burmese dominated Bagan Kingdom to the Mongols in "
#~ "1287, a succession of Shan kingdoms known by historians as the Shan "
#~ "States controlled much of today's Myanmar, Laos, Thailand, as well as "
#~ "China's Yunnan Province."
#~ msgstr ""
#~ "Szanowie to grupa etniczna spokrewniona z Tajami i LaotaÅ„czykami. Po "
#~ "upadku zdominowanego przez BirmaÅ„czykÃ³w KrÃ³lestwa Bagan (podbitego przez "
#~ "MongoÅ‚Ã³w w 1287 roku) kilka krÃ³lestw, zwanych dziÅ› PaÅ„stwami Szan, "
#~ "kontrolowaÅ‚o duÅ¼Ä… czÄ™Å›Ä‡ dzisiejszej Birmy, Laosu i chiÅ„skÄ… prowincjÄ™ "
#~ "Yunnan."

#~ msgid "Shawnee"
#~ msgstr "Szauniski"

#~ msgid "?plural:Shawnee"
#~ msgstr "?plural:Szaunisi"

#~ msgid ""
#~ "An Algonquian people, the Shawnee were led by Tikamthi (better known as "
#~ "Tecumseh) and his brother Tenskwatawa in trying to create a pan-native "
#~ "alliance against American expansionism but were ultimately unsuccessful "
#~ "and made to resettle in the Indian Territory (modern Oklahoma)."
#~ msgstr ""
#~ "Szaunisi to algonkiÅ„ski lud Ameryki PÃ³Å‚nocnej. Pod wodzÄ… Tikamthu "
#~ "(znanego lepiej jako Tecumseh) oraz jego brata Tenskwatawy prÃ³bowali "
#~ "stworzyÄ‡ sojusz rdzennych ludÃ³w sprzeciwiajÄ…cy siÄ™ amerykaÅ„skiej "
#~ "ekspansji, ponieÅ›li jednak klÄ™skÄ™ i musieli osiedliÄ‡ siÄ™ na Terytorium "
#~ "IndiaÅ„skim (dzisiejsza Oklahoma)."

#~ msgid "Sherpa"
#~ msgstr "SzerpaÅ„ski"

#~ msgid "?plural:Sherpas"
#~ msgstr "?plural:Szerpowie"

#~ msgid ""
#~ "Sherpas are an ethnic group who settled in the Himalaya region of modern-"
#~ "day Nepal in the 15th century. They are of Tibetan stock and speak a "
#~ "language related to modern Tibetan though they are not mutually "
#~ "intelligible. After a few centuries of autonomy, Sherpa communities came "
#~ "by the 18th century under military presöà †  †  �û€�û ‚Ó  ³‚Ö_ �žIƒ‹mrench relinquished "
#~ "their claims. Saint Vincent and the Grenadines became independent from "
#~ "Britain in 1979 and are currently a Commonwealth realm."
#~ msgstr ""
#~ "Saint Vincent i Grenadyny byÅ‚y jednymi z ostatnich skolonizowanych wysp "
#~ "KaraibÃ³w, gdyÅ¼ ludnoÅ›Ä‡ rdzenna mieszaÅ‚a siÄ™ ze zbiegÅ‚ymi niewolnikami i "
#~ "walczyÅ‚a z europejskimi kolonizatorami. W XVIII w. prawa do wysp roÅ›cili "
#~ "sobie Francuzi i Brytyjczycy. W 1783 Francja zrzekÅ‚a siÄ™ roszczeÅ„, a w "
#~ "1979 kraj zyskaÅ‚ niepodlegÅ‚oÅ›Ä‡ od Wielkiej Brytanii. Obecnie Saint "
#~ "Vincent i Grenadyny jest czÅ‚onkiem brytyjskiej WspÃ³lnoty NarodÃ³w. [SÅ‚owa "
#~ "\"grenadyÅ„ski\" oraz \"GrenadyÅ„czyk\" to neologizmy wymyÅ›lone na potrzeby "
#~ "Freeciv. - przyp. tÅ‚umacza.]"

#~ msgid "Visigothic"
#~ msgstr "Wizygocki"

#~ msgid "?plural:Visigoths"
#~ msgstr "?plural:Wizygoci"

#~ msgid ""
#~ "The Thervingi or Visigoths were an East Germanic people, one of the two "
#~ "tribes of the Goths. They probably originated from Scandinavia. In the "
#~ "3rd century they migrated south, to modern Ukraine. They then crossed the "
#~ "Danube and sacked Rome in 410 CE. Recognized by the Romans as foederati, "
#~ "they eventually settled around Toulouse where they formed a kingdom. The "
#~ "Visigoths managed to conquer all of the Iberian Peninsula and moved their "
#~ "capital to Toledo. They lost all their territories north of the Pyrenees "
#~ "to the Franks but Visigothic rulers continued to rule the Romanized "
#~ "Iberians until the peninsula was eventually overrun by Muslim invaders in "
#~ "711."
#~ msgstr ""
#~ "Wizygoci, zwani teÅ¼ Terwingami, byli wschodniogermaÅ„skim ludem, jednym z "
#~ "dwÃ³ch plemion GotÃ³w. Ich kolebkÄ… jest najprawdopodobniej Skandynawia. W "
#~ "III w. n.e. ruszyli na poÅ‚udnie, na tereny dzisiejszej Ukrainy. NastÄ™pnie "
#~ "przekroczyli Dunaj i w 410 r. n.e. zÅ‚upili Rzym, choÄ‡ sami Rzymianie "
#~ "uwaÅ¼ali ich za federatÃ³w (tj. barbarzyÅ„ski lud sprzymierzony z "
#~ "Cesarstwem, ktÃ³ry dostawaÅ‚ ziemiÄ™ w zamian za obronÄ™ imperium). PÃ³Åºniej "
#~ "Wizygoci osiedlili siÄ™ w okolicach Tuluzy i stworzyli tam krÃ³lestwo. Gdy "
#~ "podbili caÅ‚y PÃ³Å‚wysep Iberyjski, przenieÅ›li swÄ… stolicÄ™ do Toledo. ChoÄ‡ z "
#~ "czasem utracili wszystkie ziemie na pÃ³Å‚noc od PirenejÃ³w na rzecz FrankÃ³w, "
#~ "rzÄ…dzili zromanizowanymi Iberami aÅ¼ do roku 711, gdy pÃ³Å‚wysep opanowali "
#~ "muzuÅ‚manie."

#~ msgid "Vistulan"
#~ msgstr "WiÅ›laÅ„ski"

#~ msgid "?plural:Vistulans"
#~ msgstr "?plural:WiÅ›lanie"

#~ msgid ""
#~ "Vistulans were a West Slavic tribe inhabiting what is today the area of "
#~ "Lesser Poland. Little is known about their history. Many historians agree "
#~ "that throughout the early Middle Ages Vistulans were one of the strongest "
#~ "Slavic tribes of today's Poland, but conflicts with Great Moravia and "
#~ "Magyars prevented them from forming a stable and lasting state. "
#~ "Eventually, the lands of Vistulans and several other Slavic tribes were "
#~ "unified by Polonians, who formed the first Polish state in the 10th "
#~ "century."
#~ msgstr ""
#~ "WiÅ›lanie byli plemieniem zachodniosÅ‚owiaÅ„skim zamieszkujÄ…cym tereny "
#~ "dzisiejszej MaÅ‚opolski. Niewiele wiemy o ich historii. Wielu badaczy "
#~ "zgadza siÄ™, Å¼e we wczesnych wiekach Å›rednich WiÅ›lanie byli jednym z "
#~ "najsilniejszych plemion zamieszkujÄ…cych obszar dzisiejszej Polski, lecz "
#~ "konflikty z PaÅ„stwem Wielkomorawskim i WÄ™grami uniemoÅ¼liwiÅ‚y im "
#~ "stworzenie stabilnego paÅ„stwa. Ostatecznie wraz z kilkoma innymi "
#~ "plemionami sÅ‚owiaÅ„skimi zostali podbici przez Polan, ktÃ³rzy stworzyli "
#~ "pierwsze paÅ„stwo polskie w X wieku."

#~ msgid "Volapukan"
#~ msgstr "VolapÃ¼kaÅ„ski"

#~ msgid "?plural:Volapukans"
#~ msgstr "?plural:VolapÃ¼kaÅ„czycy"

#~ msgid ""
#~ "Volapuk is an international auxiliary language constructed by the German "
#~ "priest Johann Martin Schleyer in 1879. It enjoyed a brief popularity in "
#~ "the late 19th century. The language is often considered unnecessarily "
#~ "complex when compared with alternatives like Esperanto, which had almost "
#~ "completely displaced Volapuk by the turn of the century. Today only a few "
#~ "dozen Volapuk speakers remain."
#~ msgstr ""
#~ "VolapÃ¼k jest miÄ™dzynarodowym jÄ™zykiem pomocniczym stworzonym przez "
#~ "niemieckiego ksiÄ™dza Johanna Martina Schleyera w 1879 roku. CieszyÅ‚ siÄ™ "
#~ "on popularnoÅ›ciÄ… w pÃ³Åºnym XIX wieku. JÄ™zyk ten jest czÄ™sto uznawany za "
#~ "nadmiernie skomplikowany w porÃ³wnaniu do innymi sztucznymi jÄ™zykami, jak "
#~ "na przykÅ‚ad esperanto, ktÃ³re niemal caÅ‚kowicie zastÄ…piÅ‚o volapÃ¼k do koÅ„ca "
#~ "stulecia. DziÅ› jÄ™zykiem volapÃ¼k wÅ‚ada zaledwie kilkadziesiÄ…t osÃ³b."

#~ msgid "Volga Bulgar"
#~ msgstr "BuÅ‚garzy WoÅ‚Å¼aÅ„scy"

#~ msgid "?plural:Volga Bulgars"
#~ msgstr "?plural:BuÅ‚garzy WoÅ‚Å¼aÅ„scy"

#~ msgid ""
#~ "The Volga Bulgars were Medieval Turkic people inhabiting the middle Volga "
#~ "region. They may have been descendants of European Huns who migrated from "
#~ "the Ukrainian Steppe to the North. Their descendants are the modern "
#~ "Chuvashes and Volga Tatars."
#~ msgstr ""
#~ "BuÅ‚garzy WoÅ‚Å¼aÅ„scy to Å›redniowieczny lud turecki zamieszkujÄ…cy obszar "
#~ "Å›rodkowej WoÅ‚gi. ByÄ‡ moÅ¼e sÄ… potomkami europejskich HunÃ³w, ktÃ³rzy "
#~ "przemigrowali ze stepÃ³w Ukrainy na pÃ³Å‚noc. Ich potomkami sÄ… wspÃ³Å‚czeÅ›ni "
#~ "Czuwasze i Tatarzy WoÅ‚Å¼aÅ„scy."

#~ msgid "Volga German"
#~ msgstr "Niemiecko-woÅ‚Å¼aÅ„ski"

#~ msgid "?plural:Volga Germans"
#~ msgstr "?plural:Niemcy WoÅ‚Å¼aÅ„scy"

#~ msgid ""
#~ "The Volga Germans were ethnic Germans who lived along the River Volga in "
#~ "Southern Russia, around the city of Saratov and to the South. They were "
#~ "recruited as immigrants in the 18th century. The Russian authorities "
#~ "allowed them to cultivate their German language and traditions. From 1918 "
#~ "to 1941 there was a Volga German ASSR within the Soviet Union. After the "
#~ "attack of the Third Reich in the USSR, the autonomous republic was "
#~ "abolished by a decree of Stalin. Volga Germans were sent to other parts "
#~ "of the Soviet Union, mainly to Kazakhstan and Siberia."
#~ msgstr ""
#~ "Niemcy WoÅ‚Å¼aÅ„scy byli niemieckim ludem zamieszkujÄ…cym tereny wzdÅ‚uÅ¼ rzeki "
#~ "WoÅ‚gi w poÅ‚udniowej Rosji, wokÃ³Å‚ miasta Saratow i obszary wysuniÄ™te dalej "
#~ "na poÅ‚udnie. W XVIII wieku znaleÅºli siÄ™ pod rzÄ…dami Rosji, a carskie "
#~ "wÅ‚adze pozwoliÅ‚y im uÅ¼ywaÄ‡ jÄ™zyka niemieckiego i kultywowaÄ‡ tradycje. W "
#~ "latach 1918-1941 Niemcy WoÅ‚Å¼aÅ„scy mieli wÅ‚asnÄ… autonomicznÄ… republikÄ™ w "
#~ "ramach ZwiÄ…zku Radzieckiego, lecz zostaÅ‚a ona zlikwidowana przez Stalina "
#~ "po ataku Trzeciej Rzeszy na ZSRR. Niemcy WoÅ‚Å¼aÅ„scy zostali wÃ³wczas "
#~ "przesiedleni na inne obszary ZwiÄ…zku Radzieckiego, gÅ‚Ã³wnie do Kazachstanu "
#~ "i na SyberiÄ™."

#~ msgid "Walloon"
#~ msgstr "WaloÅ„ski"

#~ msgid "?plural:Walloons"
#~ msgstr "?plural:WaloÅ„czycy"

#~ msgid ""
#~ "The Walloons are the French speaking inhabitants of Belgium. In the 19th "
#~ "century, Wallonia was first region on the European continent to "
#~ "industrialize and the second in the world after England. It subsequently "
#~ "became a hotbed of socialist and labor union activity."
#~ msgstr ""
#~ "Waloni to francuskojÄ™zyczni mieszkaÅ„cy Belgii. W XIX w. Walonia staÅ‚a siÄ™ "
#~ "pierwszym uprzemysÅ‚owionym regionem Europy kontynentalnej, a drugim na "
#~ "Å›wiecie (po Anglii). Nieco pÃ³Åºniej Walonia byÅ‚a kolebkÄ… socjalistÃ³w i "
#~ "zwiÄ…zkÃ³w zawodowych."

#~ msgid "Welsh"
#~ msgstr "Walijski"

#~ msgid "?plural:Welsh"
#~ msgstr "?plural:Walijczycy"

#~ msgid ""
#~ "The Welsh at one time controlled all of what is now England until being "
#~ "driven into the mountainous western reaches by invading Saxons."
#~ msgstr ""
#~ "Walijczycy przez pewien czas panowali nad caÅ‚Ä… dzisiejszÄ… AngliÄ…, dopÃ³ki "
#~ "nie zostali zepchniÄ™ci na gÃ³rzysty zachÃ³d przez saksoÅ„skich najeÅºdÅºcÃ³w."

#~ msgid "Werewolf"
#~ msgstr "WilkoÅ‚acki"

#~ msgid "?plural:Werewolves"
#~ msgstr "?plural:WilkoÅ‚acy"

#~ msgid ""
#~ "A werewolf is a human who under certain circumstances is transformed into "
#~ "a wolf-like beast. During the Middle Ages in Europe, werewolves were "
#~ "believed to terrorize villages in search of human flesh and were often "
#~ "blamed for unexplained or particularly brutal killings."
#~ msgstr ""
#~ "WilkoÅ‚ak to czÅ‚owiek, ktÃ³ry w pewnych okolicznoÅ›ciach przemienia siÄ™ w "
#~ "wilkopodobnÄ… bestiÄ™. W Å›redniowiecznej Europie wilkoÅ‚aki byÅ‚y oskarÅ¼ane o "
#~ "napady na wioski w poszukiwaniu ludzkiego miÄ™sa oraz o szczegÃ³lnie "
#~ "brutalne morderstwa."

#~ msgid "Western Pomeranian"
#~ msgstr "Zachodniopomorski"

#~ msgid "?plural:Western Pomeranians"
#~ msgstr "?plural:Zachodni Pomorzanie"

#~ msgid ""
#~ "Western Pomerania is a geographical and historical region in North West "
#~ "Poland and the extreme North East of Germany. Initially an independent "
#~ "Slavic state, Western Pomerania was twice conquered by the Polish. Later, "
#~ "Western Pomerania succumbed to Germanization and was divided into smaller "
#~ "feudal principalities which were gradually conquered by Brandenburg. For "
#~ "many years this land was part of Germany but in 1945 it was attached to "
#~ "Poland."
#~ msgstr ""
#~ "Pomorze Zachodnie to historyczna i geograficzna kraina pÃ³Å‚nocno-"
#~ "zachodniej Polski i pÃ³Å‚nocno-wschodnich Niemiec. PoczÄ…tkowo Pomorze "
#~ "Zachodnie byÅ‚o niepodlegÅ‚ym paÅ„stwem sÅ‚owiaÅ„skim, lecz zostaÅ‚o dwukrotnie "
#~ "podbite przez PolskÄ™. PÃ³Åºniej obszar ten zostaÅ‚ zgermanizowany, a Pomorze "
#~ "podzielono na mniejsze ksiÄ™stewka feudalne, podbijane stopniowo przez "
#~ "BrandenburgiÄ™. Przez wiele lat tereny te naleÅ¼aÅ‚y do Niemiec, lecz w 1945 "
#~ "roku przyÅ‚Ä…czono je do Polski."

#~ msgid "Western Roman"
#~ msgstr "Zachodniorzymski"

#~ msgid "?plural:West Romans"
#~ msgstr "?plural:Zachodni Rzymianie"

#~ msgid ""
#~ "The Roman Empire was first divided by Diocletian in 286 and split for "
#~ "good upon Theodosius' death in 395. Unlike its Eastern counterpart, the "
#~ "Byzantine empire, the Western Roman Empire was not capable of resisting "
#~ "barbarian invasions and economic disintegration. The last Western Roman "
#~ "emperor was deposed in 476 CE."
#~ msgstr ""
#~ "Cesarstwo Rzymskie zostaÅ‚o podzielone przez Dioklecjana w 286 r. n.e., a "
#~ "rozpadÅ‚o siÄ™ na dobre po Å›mierci Teodozjusza w roku 395. W "
#~ "przeciwieÅ„stwie do czÄ™Å›ci wschodniej, czyli Bizancjum, cesarstwo "
#~ "zachodniorzymskie nie byÅ‚o w stanie oprzeÄ‡ siÄ™ najazdom barbarzyÅ„cÃ³w i "
#~ "rozkÅ‚adowi gospodarczemu. Ostatni zachodniorzymski cesarz zostaÅ‚ usuniÄ™ty "
#~ "z tronu w 476 roku."

#~ msgid "West Indian"
#~ msgstr "Karaibski"

#~ msgid "?plural:West Indians"
#~ msgstr "?plural:Karaibczycy"

#~ msgid ""
#~ "The West Indies, known for pirates, rum, cricket and beaches. The British "
#~ "West Indies formed the short-lived West Indies Federation in 1958. The "
#~ "federation failed to consolidate because of tensions between Trinidad, "
#~ "Jamaica and the smaller members. The federation fell apart in 1962. Some "
#~ "islands became independent countries, others returned to the status of a "
#~ "British dependency."
#~ msgstr ""
#~ "Karaiby, zwane kiedyÅ› Indiami Zachodnimi, znane sÄ… z piratÃ³w, rumu, "
#~ "krykieta i plaÅ¼. W 1958 roku brytyjskie Indie Zachodnie utworzyÅ‚y na "
#~ "krÃ³tko FederacjÄ™ Indii Zachodnich. ZwiÄ…zkowi temu nie udaÅ‚o siÄ™ okrzepnÄ…Ä‡ "
#~ "z powodu napiÄ™Ä‡ miÄ™dzy Trynidadem, JamajkÄ… i mniejszymi czÅ‚onkami, w "
#~ "wyniku czego federacja rozpadÅ‚a siÄ™ w 1962 roku. NiektÃ³re z wysp "
#~ "pozostaÅ‚y wtedy niepodlegÅ‚ymi krajami, inne staÅ‚y siÄ™ na powrÃ³t "
#~ "brytyjskimi terytoriami zaleÅ¼nymi. [SÅ‚owo \"Karaibczyk\" to neologizm "
#~ "wymyÅ›lony na potrzeby Freeciv. - przyp. tÅ‚umacza.]"

#~ msgid "Westphalian"
#~ msgstr "Westfalski"

#~ msgid "?plural:Westphalians"
#~ msgstr "?plural:Westfalczycy"

#~ msgid ""
#~ "Westphalia, before becoming a Prussian province, was the western region "
#~ "of the Duchy of Saxony. Today it makes up the northern part of the "
#~ "largest German federal state, North Rhine-Westphalia."
#~ msgstr ""
#~ "Westfalia byÅ‚a zachodnim regionem ksiÄ™stwa Saksonii, a pÃ³Åºniej staÅ‚a siÄ™ "
#~ "prowincjÄ… PrusÃ³w. Dzisiaj jest pÃ³Å‚nocnÄ… czÄ™Å›ciÄ… najwiÄ™kszego stanu "
#~ "federalnych Niemiec o nazwie Nadrenia PÃ³Å‚nocna-Westfalia."

#~ msgid "Wuerttembergian"
#~ msgstr "Wirtemberski"

#~ msgid "?plural:Wuerttembergians"
#~ msgstr "?plural:Wirtemberczycy"

#~ msgid ""
#~ "Wuerttemberg was a country in Swabia, in southwestern Germany. After "
#~ "World War II it was merged with Baden and Hohenzollern to form the land "
#~ "of Baden-Wuerttemberg."
#~ msgstr ""
#~ "Wirtembergia byÅ‚a krainÄ… w Szwabii, w poÅ‚udniowo-zachodnich Niemczech. Po "
#~ "II Wojnie Åšwiatowej wraz z BadeniÄ… i paÅ„stwem HohenzollernÃ³w utworzyÅ‚a "
#~ "kraj zwiÄ…zkowy Badenia-Wirtembergia."

#~ msgid "Xhosa"
#~ msgstr "Xhosa"

#~ msgid "?plural:amaXhosa"
#~ msgstr "?plural:amaXhosowie"

#~ msgid ""
#~ "The Xhosa are Bantu people in South Africa, having arrived there from the "
#~ "Great Lakes region by the 17th century. During the apartheid era there "
#~ "were two Xhosa Bantustans, Transkei and Ciskei. Many of the leading anti-"
#~ "apartheid activists, including Nelson Mandela and Desmond Tutu, where "
#~ "Xhosa."
#~ msgstr ""
#~ "Xhosa to lud Bantu zamieszkujÄ…cy RepublikÄ™ PoÅ‚udniowej Afryki. Przybyli "
#~ "oni w te rejony w ok. XVII wieku. W czasach apartheidu powstaÅ‚y dwa "
#~ "bantustany dla Xhosa: Transkei i Ciskei. Wielu dziaÅ‚aczy na rzecz "
#~ "zniesienia apartheidu, jak Nelsona Mandela i Desmond Tutu, wywodziÅ‚o siÄ™ "
#~ "z ludu Xhosa."

#~ msgid "Xiongnu"
#~ msgstr "Xiongnu"

#~ msgid "?plural:Xiongnu"
#~ msgstr "?plural:Xiongnu"

#~ msgid ""
#~ "The Xiongnu, also known as Asiatic Huns, were an ancient tribal "
#~ "confederation of mixed origin. Their language is unknown; it may have "
#~ "belonged to the Altaic or Yeniseian language family. The Xiongnu created "
#~ "a strong state in the plains of the eastern part of Central Asia, which "
#~ "was an important threat to China. From the second century onwards the "
#~ "northern wing of the Xiongnu was known as Xianbei, while another group of "
#~ "the Xiongnu emigrated to the west."
#~ msgstr ""
#~ "Lud Xiongnu, zwany teÅ¼ azjatyckimi Hunami, to staroÅ¼ytna grupa plemion o "
#~ "rÃ³Å¼norodnym pochodzeniu. Niewiele wiemy o ich jÄ™zyku, byÄ‡ moÅ¼e naleÅ¼aÅ‚ "
#~ "grupy jÄ™zykÃ³w aÅ‚tajskich lub jenisejskich. Xiongnu stworzyli silne "
#~ "paÅ„stwo na nizinach centralnej Azji, ktÃ³re przez pewien czas byÅ‚o "
#~ "powaÅ¼nym zagroÅ¼eniem dla Chin. Od drugiego stulecia pÃ³Å‚nocna grupa "
#~ "Xiongnu znana jest jako Xianbei, a druga grupa ruszyÅ‚a na zachÃ³d."

#~ msgid "Yakut"
#~ msgstr "Jakucki"

#~ msgid "?plural:Yakuts"
#~ msgstr "?plural:Jakuci"

#~ msgid ""
#~ "Oral tradition indicates that the Yakuts - or Sakha as they call "
#~ "themselves - migrated north from the Central Asian steppes to the shores "
#~ "of Lake Baikal in the 10th century CE. They intermarried with the native "
#~ "population and established a nation along the Lena river, having "
#~ "diplomatic relations with at least the Chinese, the Mongols, and the "
#~ "various Turkic peoples of the region. By the 1620s, Cossacks had arrived "
#~ "in Yakut territory as agents of an expansionist Russia, eventually "
#~ "subduing the Yakut kings and securing Russian hegemony over Yakutia. "
#~ "Numbering about a million today, the Yakuts make up roughly half of the "
#~ "population of the vast Sakha Republic of Russia's Far Eastern district."
#~ msgstr ""
#~ "Tradycja ustna mÃ³wi, Å¼e w X w. n.e. Jakuci ruszyli ze stepÃ³w Å›rodkowej "
#~ "Azji na pÃ³Å‚noc ku BajkaÅ‚owi. Mieszali siÄ™ tam z rdzennÄ… ludnoÅ›ciÄ… i "
#~ "stworzyli paÅ„stwo wzdÅ‚uÅ¼ brzegÃ³w rzeki Leny. Kraj utrzymywaÅ‚ kontakty "
#~ "dyplomatyczne z ChiÅ„czykami, MongoÅ‚ami i rÃ³Å¼nymi ludami tureckimi tego "
#~ "regionu. Do lat 20-tych XVII w. na terytoria jakuckie przybyli Kozacy, by "
#~ "opanowaÄ‡ te obszary dla Rosji. OdnieÅ›li oni sukces, podporzÄ…dkowujÄ…c "
#~ "sobie jakuckich krÃ³lÃ³w i utrwalajÄ…c rosyjskÄ… dominacjÄ™ na tym obszarze. "
#~ "DziÅ› lud JakutÃ³w liczy sobie okoÅ‚o miliona osÃ³b, co stanowi poÅ‚owÄ™ "
#~ "populacji rozlegÅ‚ej Republiki Sacha (Jakucji) w rosyjskim Dalekowschodnim "
#~ "OkrÄ™gu Federalnym."

#~ msgid "Yemeni"
#~ msgstr "JemeÅ„ski"

#~ msgid "?plural:Yemenis"
#~ msgstr "?plural:JemeÅ„czycy"

#~ msgid ""
#~ "Yemen is the only republic on the Arabian Peninsula. Although it was the "
#~ "site of several ancient civilizations, Yemen only exists in its current "
#~ "form since North Yemen annexed South Yemen in 1990."
#~ msgstr ""
#~ "Jemen jest jedynÄ… republikÄ… PÃ³Å‚wyspu Arabskiego. ChoÄ‡ tereny te byÅ‚y "
#~ "siedzibami kilku staroÅ¼ytnych cywilizacji, wspÃ³Å‚czesne paÅ„stwo powstaÅ‚o w "
#~ "1990 roku, gdy PÃ³Å‚nocny Jemen poÅ‚Ä…czyÅ‚ siÄ™ z PoÅ‚udniowym Jemenem."

#~ msgid "Yucatecan"
#~ msgstr "JukataÅ„ski"

#~ msgid "?plural:Yucatecans"
#~ msgstr "?plural:JukataÅ„czycy"

#~ msgid ""
#~ "Yucatan is a peninsula of Mexico, famous for its Maya heritage and its "
#~ "white beaches. Its name is often claimed to mean \"we don't understand you"
#~ "\" in Yucatec Maya. On two occasions in the 19th century Yucatan declared "
#~ "independence from Mexico. Currently it is divided into three states: "
#~ "Yucatan, Campeche and Quintana Roo."
#~ msgstr ""
#~ "Jukatan to pÃ³Å‚wysep w Meksyku znany gÅ‚Ã³wnie dziÄ™ki budowlom MajÃ³w i "
#~ "biaÅ‚ym plaÅ¼om. Powiada siÄ™, Å¼e nazwa pÃ³Å‚wyspu pochodzi od wyraÅ¼enia \"nie "
#~ "rozumiemy ciÄ™\" w jÄ™zyku maya. W XIX w. Jukatan dwukrotnie ogÅ‚aszaÅ‚ "
#~ "niepodlegÅ‚oÅ›Ä‡ od Meksyku. DziÅ› pÃ³Å‚wysep podzielony jest na trzy stany: "
#~ "Jukatan, Campeche i Quintana Roo."

#~ msgid "Yugoslav"
#~ msgstr "JugosÅ‚owiaÅ„ski"

#~ msgid "?plural:Yugoslavs"
#~ msgstr "?plural:JugosÅ‚owianie"

#~ msgid ""
#~ "Yugoslavia was a state consisting of the Slavic nations of the western "
#~ "Balkans. It was a kingdom until 1941, when it was occupied by the Axis "
#~ "powers. After a national liberation war the communists threw out the "
#~ "occupants and continued to rule until the 1980s. The 1990s saw the bloody "
#~ "breakup of Yugoslavia into independent republics."
#~ msgstr ""
#~ "JugosÅ‚awia byÅ‚a krajem, ktÃ³ry tworzyÅ‚y sÅ‚owiaÅ„skie narody BaÅ‚kanÃ³w. ByÅ‚a "
#~ "ona krÃ³lestwem do roku 1941, gdy dostaÅ‚a siÄ™ pod okupacjÄ™ paÅ„stw Osi. Po "
#~ "narodowej wojnie wyzwoleÅ„czej zwyciÄ™scy komuniÅ›ci wyrzucili okupantÃ³w i "
#~ "rzÄ…dzili krajem do lat 80-tych. W kolejnej dekadzie JugosÅ‚awia rozpadÅ‚a "
#~ "siÄ™ na niezaleÅ¼ne republiki, co zaowocowaÅ‚o kilkoma wojnami."

#~ msgid "Zambian"
#~ msgstr "Zambijski"

#~ msgid "?plural:Zambians"
#~ msgstr "?plural:Zambijczycy"

#~ msgid ""
#~ "Zambia was inhabited by Bantu peoples when it was colonized by the "
#~ "British in the 19th century. Governed as Northern Rhodesia by the "
#~ "British, Zambia gained its independence in 1964."
#~ msgstr ""
#~ "Gdy w XIX wieku obszary Zambii podbijane byÅ‚y przez BrytyjczykÃ³w, "
#~ "zamieszkiwaÅ‚y je ludy Bantu. Kolonizatorzy nazwali ten kraj PÃ³Å‚nocna "
#~ "Rodezja. Zambia uzyskaÅ‚a niepodlegÅ‚oÅ›Ä‡ w roku 1964."

#~ msgid "Zanzibari"
#~ msgstr "Zanzibarski"

#~ msgid "?plural:Zanzibaris"
#~ msgstr "?plural:Zanzibarczycy"

#~ msgid ""
#~ "An archipelago off the coast of Eastern Africa, Zanzibar has been an "
#~ "international trading center since time immemorial. Zanzibari traders "
#~ "controlled much of the spice and slave trade in the western part of the "
#~ "Indian Ocean. Periods of relative independence and foreign control by "
#~ "Persians, Portuguese, Omanis and British followed each other. Occupied by "
#~ "the British in 1893, Zanzibar achieved independence in 1963. Shortly "
#~ "thereafter, the last sultan was overthrown and Zanzibar joined with "
#~ "Tanganyika to form the United Republic of Tanzania."
#~ msgstr ""
#~ "Zanzibar poÅ‚oÅ¼ony jest na archipelagu u wybrzeÅ¼y wschodniej Afryki. Od "
#~ "niepamiÄ™tnych czasÃ³w byÅ‚ on waÅ¼nym oÅ›rodkiem handlu miÄ™dzynarodowego, a "
#~ "zanzibarscy kupcy kontrolowali wiÄ™kszoÅ›Ä‡ handlu niewolnikami i "
#~ "przyprawami w rejonie Oceanu Indyjskiego. W dziejach kraju okresy "
#~ "wzglÄ™dnej niepodlegÅ‚oÅ›ci przeplataÅ‚y siÄ™ z rzÄ…dami PersÃ³w, "
#~ "PortugalczykÃ³w, OmaÅ„czykÃ³w i BrytyjczykÃ³w. W 1893 roku rozpoczÄ™Å‚a siÄ™ "
#~ "okupacja brytyjska, a w 1963 kraj uzyskaÅ‚ niepodlegÅ‚oÅ›Ä‡. Nie upÅ‚ynÄ™Å‚o "
#~ "wiele czasu, gdy obalono ostatniego suÅ‚tana, a Zanzibar poÅ‚Ä…czyÅ‚ siÄ™ z "
#~ "TanganikÄ…, co daÅ‚o poczÄ…tek Republice Tanzanii."

#~ msgid "Zapotec"
#~ msgstr "Zapotecki"

#~ msgid "?plural:Zapotecs"
#~ msgstr "?plural:Zapotekowie"

#~ msgid ""
#~ "The Zapotecs or Binniza live in the Mexican state of Oaxaca. They formed "
#~ "one of the oldest and most resilient Mesoamerican civilizations. The most "
#~ "notable Zapotec center, Monte Alban, was built on a razed mountain top. "
#~ "Benito Juarez, Mexico's first indigenous president, was a Zapotec."
#~ msgstr ""
#~ "Zapotekowie, zwani teÅ¼ BinnizÃ¡, zamieszkujÄ… meksykaÅ„ski stan Oaxaca. "
#~ "Stworzyli oni jednÄ… z najstarszych i najprÄ™Å¼niejszych cywilizacji "
#~ "mezozmerykaÅ„skich. Jeden z najwaÅ¼niejszych oÅ›rodkÃ³w ich cywilizacji, "
#~ "Monte AlbÃ¡n, powstaÅ‚ na Å›ciÄ™tym szczycie gÃ³ry. Zapotekiem byÅ‚ siÄ™ "
#~ "pierwszy rdzenny prezydent Meksyku Benito JuÃ¡rez."

#~ msgid "Zhuang"
#~ msgstr "Zhuang"

#~ msgid "?plural:Zhuang"
#~ msgstr "?plural:Zhuangowie"

#~ msgid ""
#~ "The Zhuang people live in far southwestern China, an ancient border "
#~ "region that has long separated Sinitic civilization from the aboriginal "
#~ "peoples of Southeast Asia. Known for their unique irrigation and scenic "
#~ "terraced rice paddies, they were under pressure from various Chinese "
#~ "dynasties for most of the Ancient era. By the 10th century CE the Zhuang "
#~ "were under harsh rule by the Chinese Song dynasty. After a rebellion in "
#~ "1052 led by folk-hero Nong Zhigao was crushed, many Zhuang migrated "
#~ "southward forming the basis of the Lao, Thai, and Shan nations. After the "
#~ "Han, the Zhuang are the most populous ethnic group of the People's "
#~ "Republic of China."
#~ msgstr ""
#~ "Lud Zhuang zamieszkuje tereny poÅ‚udniowo-zachodnich Chin, rejon "
#~ "graniczny, ktÃ³ry przez dÅ‚ugi czas oddzielaÅ‚ ludnoÅ›Ä‡ pochodzenia "
#~ "chiÅ„skiego od rdzennych mieszkaÅ„cÃ³w poÅ‚udniowo-wschodniej Azji. Lud ten "
#~ "znany jest z opracowania unikalnego systemu nawadniania oraz z tarasowego "
#~ "ukÅ‚adu pÃ³l ryÅ¼owych. W czasach staroÅ¼ytnych byli skonfliktowani wieloma "
#~ "chiÅ„skimi dynastiami, a w X wieku n.e. znaleÅºli siÄ™ pod okrutnymi rzÄ…dami "
#~ "dynastii Song. W 1052 toku wybuchÅ‚o powstanie prowadzone przez ludowego "
#~ "bohatera Nong Zhigao, lecz zostaÅ‚o ono brutalnie stÅ‚umione. Wielu "
#~ "czÅ‚onkÃ³w ludu Zhuang wyemigrowaÅ‚o wtedy na poÅ‚udnie tworzÄ…c zalÄ…Å¼ki ludÃ³w "
#~ "laotaÅ„skiego, tajskiego i szaÅ„skiego. Lud Zhuang jest drugÄ… najwiÄ™kszÄ… "
#~ "grupÄ… etnicznÄ… ChiÅ„skiej Republiki Ludowej, zaraz po ludzie Han."

#~ msgid "Zimbabwean"
#~ msgstr "ZimbabweÅ„ski"

#~ msgid "?plural:Zimbabweans"
#~ msgstr "?plural:ZimbabweÅ„czycy"

#~ msgid ""
#~ "Zimbabwe is a country in Southern Africa, named after the old Zimbabwe "
#~ "kingdom. It became a British colony called South Rhodesia in 1898. The "
#~ "white minority in South Rhodesia unilaterally declared independence in "
#~ "1965. Prime Minister Ian Smith installed a racist regime which excluded "
#~ "blacks from power. A civil war forced Smith to end white minority rule in "
#~ "1979. Since 1980 the country has been governed by Robert Mugabe, who has "
#~ "received an equally poor reputation internationally as the previous "
#~ "regime."
#~ msgstr ""
#~ "Zimbabwe to kraj w poÅ‚udniowej Afryce; jego nazwa pochodzi od dawnego "
#~ "krÃ³lestwa Zimbabwe. W 1898 roku kraj staÅ‚ siÄ™ brytyjskÄ… koloniÄ… zwanÄ… "
#~ "Rodezja PoÅ‚udniowa. W roku 1965 biaÅ‚a wiÄ™kszoÅ›Ä‡ Rodezji ogÅ‚osiÅ‚a "
#~ "jednostronnie niepodlegÅ‚oÅ›Ä‡. Premier Ian Smith stworzyÅ‚ rasistowski "
#~ "reÅ¼im, w ktÃ³rym czarnoskÃ³rzy mieszkaÅ„cy nie mieli dostÄ™pu do wÅ‚adzy. "
#~ "Wojna domowa zmusiÅ‚a Smitha to zakoÅ„czenia rzÄ…dÃ³w mniejszoÅ›ci w 1979. Od "
#~ "1980 roku Zimbabwe rzÄ…dzone jest przez Roberta Mugabe, ktÃ³ry wÅ›rÃ³d "
#~ "wspÃ³lnoty miÄ™dzynarodowej ma rÃ³wnie niskie notowania jak poprzedni reÅ¼im."

#~ msgid "Ooops..."
#~ msgstr "Ups..."

#~ msgid "This unit cannot be bribed!"
#~ msgstr "Tej jednostki nie moÅ¼na przekupiÄ‡!"

#~ msgid ""
#~ "In this early Qt-client development phase the only way to connect server "
#~ "is viacommandline autoconnect parameter \"-a\""
#~ msgstr ""
#~ "Klient Qt znajduje siÄ™ we wczesnej fazie rozwoj i jak na razie z serwerem "
#~ "poÅ‚Ä…czyÄ‡ siÄ™ moÅ¼na jedynie poprzez parametr autoconnect wiersza poleceÅ„ "
#~ "\"-a\""

#~ msgid "Hut"
#~ msgstr "Chatka"

#~ msgid "You cannot bribe the %s!"
#~ msgstr "Nie moÅ¼na przekupiÄ‡ %s!"

#~ msgid ""
#~ "New hope sweeps like fire through the country as the discovery of new "
#~ "road building technology is announced."
#~ msgstr ""
#~ "Nowe nadzieje zwiÄ…zane z odkryciem nowoczesnej technologii budowy drÃ³g."

#~ msgid ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "new road building technology."
#~ msgstr ""
#~ "Ludzie sÄ… zadowoleni z tego, Å¼e twoi naukowcy w koÅ„cu odkryli nowÄ… "
#~ "technologiÄ™ budowy drÃ³g."

#~ msgid "Bu_ild Farmland"
#~ msgstr "Zbuduj farmÄ™"

#~ msgid "Build Farmland"
#~ msgstr "Zbuduj farmÄ™"

#~ msgid "* Can build farmland.\n"
#~ msgstr "* Potrafi budowaÄ‡ farmy.\n"

#~ msgid "* Can build farmland (if %s is known).\n"
#~ msgstr "* Potrafi budowaÄ‡ farmy (gracz zna technologiÄ™ %s).\n"

#~ msgid "* Can build farmland (if any of the following are known: %s).\n"
#~ msgstr ""
#~ "* Potrafi budowaÄ‡ farmy (jeÅ›li gracz zna ktÃ³rÄ…kolwiek z technologii: "
#~ "%s).\n"

#~ msgid "* Allows %s to upgrade irrigation to farmland.\n"
#~ msgstr "* Pozwala %s ulepszaÄ‡ nawodnienie do farmy.\n"

#~ msgid "Enable alpha blending"
#~ msgstr "WÅ‚Ä…cz alpha blending"

#~ msgid ""
#~ "If this is enabled, then alpha blending will be used in rendering, "
#~ "instead of an ordered dither.  If there is no hardware support for alpha "
#~ "blending, this is much slower."
#~ msgstr ""
#~ "Ta opcja wÅ‚Ä…cza alpha blending zamiast rozmywania. JeÅ›li sprzÄ™t nie "
#~ "wspiera alpha blendingu, to rysowanie grafiki moÅ¼e byÄ‡ znacznie "
#~ "wolniejsze."

#~ msgid ""
#~ "You can upgrade Roads to Highways.\n"
#~ "\n"
#~ "Movement via Highway costs 1/3 movement points."
#~ msgstr ""
#~ "MoÅ¼esz ulepszyÄ‡ drogi do autostrad.\n"
#~ "\n"
#~ "Ruch po autostradzie zuÅ¼ywa 1/3 punktu ruchu."

#~ msgid "Ruthenian"
#~ msgstr "Ruski"

#~ msgid "?plural:Ruthenians"
#~ msgstr "?plural:Rusini"

#~ msgid "Whether to allow space race"
#~ msgstr "Czy pozwoliÄ‡ na WyÅ›cig Kosmiczny?"

#~ msgid "If this option is enabled, players can build spaceships."
#~ msgstr ""
#~ "WÅ‚Ä…czenie tej opcji sprawia, Å¼e gracze mogÄ… budowaÄ‡ Rakiety Kosmiczne."

#~ msgid "Whether allied players can win together"
#~ msgstr "Czy sprzymierzeni gracze mogÄ… wygraÄ‡ razem?"

#~ msgid ""
#~ "If this option is turned on and a point is reached where all the players "
#~ "still able to win the game are allies, and at least one defeated player "
#~ "is not part of this alliance, then the game will end in an immediate "
#~ "shared victory for the allied players."
#~ msgstr ""
#~ "WÅ‚Ä…czenie tej opcji sprawia, Å¼e jeÅ›li nastÄ…pi sytuacja, w ktÃ³rej wszyscy "
#~ "gracze, ktÃ³rzy mogÄ… jeszcze wygraÄ‡ grÄ™ sÄ… sprzymierzeni, a co najmniej "
#~ "jeden pokonany gracz nie jest czÄ™Å›ciÄ… sojuszu, gra zakoÅ„czy siÄ™ "
#~ "natychmiastowym zwyciÄ™stwem wszystkich sprzymierzonych graczy."

#~ msgid "Activate given unit"
#~ msgstr "Aktywuj jednostkÄ™"

#~ msgid "Activates given unit and closes dialog"
#~ msgstr "Aktywuje jednostkÄ™ i zamyka okno"

#~ msgid "Sentry given unit"
#~ msgstr "Wartuj jednostkÄ™"

#~ msgid ""
#~ "Fortify given unit ( Doesn't grant extra bonus to defence. Each unit in "
#~ "city gets such bonus without fortifying"
#~ msgstr ""
#~ "Umocnij danÄ… jednostkÄ™ (nie daje dodatkowych punktÃ³w obrony, kaÅ¼da "
#~ "jednostka w mieÅ›cie dostaje dodatkowe punktu nawet bez umacniania siÄ™"

#~ msgid "Disbands given unit ( City will get half of production of unit"
#~ msgstr ""
#~ "RozwiÄ…Å¼ danÄ… jednostkÄ™ (miastu zwracana jest poÅ‚owa kosztÃ³w produkcji "
#~ "jednostki"

#~ msgid "Changes homecity of given unit to current city"
#~ msgstr "Zmienia miasta pochodzenia danej jednostki na bieÅ¼Ä…ce miasto."

#~ msgid "Buy ( "
#~ msgstr "Kup ("

#~ msgid "TURN"
#~ msgstr "TURA"

#~ msgid "Fortify"
#~ msgstr "Umocnij"

#~ msgid "Build city"
#~ msgstr "Zbuduj miasto"

#~ msgid "Build road"
#~ msgstr "Zbuduj drogÄ™"

#~ msgid "Build irrigation"
#~ msgstr "StwÃ³rz nawodnienie"

#~ msgid "Build mine"
#~ msgstr "Zbuduj kopalniÄ™"

#~ msgid "Tax rates"
#~ msgstr "Stawki podatkowe"

#~ msgid "Requires the %s terrain special on the tile.\n"
#~ msgstr "Wymagania: zasÃ³b specjalny %s.\n"

#~ msgid "Prevented by the %s terrain special on the tile.\n"
#~ msgstr "NiemoÅ¼liwe, jeÅ›li na polu jest zasÃ³b specjalny %s.\n"

#~ msgid ""
#~ "Requires the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr ""
#~ "Wymagania: zasÃ³b specjalny %s na tym samym lub na polu przylegajÄ…cym "
#~ "bezpoÅ›rednio.\n"

#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr ""
#~ "NiemoÅ¼liwe, jeÅ›li na tym samym lub na polu przylegajÄ…cym bezpoÅ›rednio "
#~ "jest zasÃ³b specjalny %s.\n"

#~ msgid "Requires the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "Wymagania: zasÃ³b specjalny %s na tym samym lub na przylegajÄ…cym polu.\n"

#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr ""
#~ "NiemoÅ¼liwe na polu z terenem %s i na polu przylegajÄ…cym do tego terenu.\n"

#~ msgid "Requires the %s terrain special on a tile within the city radius.\n"
#~ msgstr "Wymagania: zasÃ³b specjalny %s w promieniu miasta.\n"

#~ msgid ""
#~ "Prevented by the %s terrain special on a tile within the city radius.\n"
#~ msgstr "NiemoÅ¼liwe, jeÅ›li w promieniu miasta jest zasÃ³b specjalny %s.\n"

#~ msgid "Prevented by a %s on a cardinally adjacent tile.\n"
#~ msgstr "NiemoÅ¼liwe na polu z %s na polu przylegajÄ…cym bezpoÅ›rednio.\n"

#~ msgid "Requires a %s on an adjacent tile.\n"
#~ msgstr "Tylko dla narodu %s na przylegajÄ…cym polu.\n"

#~ msgid "Prevented by a %s on an adjacent tile.\n"
#~ msgstr "NiemoÅ¼liwe na polu z %s na przylegajÄ…cym polu.\n"

#~ msgid "?road:%s"
#~ msgstr "?road:%s"

#~ msgid ""
#~ "Increases the luxury and tax output in a city by an additional 50%.  The "
#~ "total bonus is 150% if there are Marketplace, Bank, and Stock Exchange "
#~ "together in the same city."
#~ msgstr ""
#~ "ZwiÄ™ksza o 50% produkcjÄ™ luksusu i podatkÃ³w w mieÅ›cie. CaÅ‚kowity wzrost "
#~ "wynosi 150%, jeÅ›li w mieÅ›cie jest Targowisko, Bank oraz GieÅ‚da."

#~ msgid "Increases the luxury and tax output in a city by an additional 50%."
#~ msgstr "ZwiÄ™ksza produkcjÄ™ luksusu i dochody podatkowe miasta o 50%."

#~ msgid ""
#~ "%s can't build %s from the worklist; %s special is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s nie moÅ¼e zbudowaÄ‡ %s z planu prac; wymagany zasÃ³b to %s. PrzesuniÄ™to "
#~ "na pÃ³Åºniejszy termin..."

#~ msgid "_Roads & Rails"
#~ msgstr "Drogi i koleje"

#~ msgid "Roads & Rails"
#~ msgstr "Drogi i koleje"

#~ msgid ""
#~ "- Life Support Module: provides food and water for the population of  one "
#~ "Habitation Module."
#~ msgstr ""
#~ "- ModuÅ‚ Podtrzymywania Å»ycia: zapewnia Å¼ywý€ †  †  V�ä!§ ƒa„›Bƒ ‚+„Ÿ%€· �a�§.€— �M�®6€¤ �	‚¦$� �‚§8€­$ �	‚¦$� p‚§8€–v ‚	„êQ �P„ì[€­ „ª6 y and a Hydro Plant together give a 100100King"
#~ msgstr "KrÃ³l"

#~ msgid ""
#~ "Anarchy is simply the absence of any recognizable government. Citizens "
#~ "are disorganized and unproductive, and will spend all income as quickly "
#~ "as possible, rather than paying taxes or conducting research.\n"
#~ "\n"
#~ "Anarchy offers slightly less corruption and waste than Despotism, but "
#~ "slightly more unhappiness."
#~ msgstr ""
#~ "Anarchia to po prostu brak wÅ‚adzy. MieszkaÅ„cy sÄ… niezorganizowani i "
#~ "nieproduktywni. Nikt nie pÅ‚aci podatkÃ³w i nie prowadzi badaÅ„ naukowych.\n"
#~ "\n"
#~ "Anarchia oznacza mniejszÄ… korupcjÄ™ niÅ¼ w despotyzmie, ale trochÄ™ wiÄ™ksze "
#~ "niezadowolenie."

#~ msgid ""
#~ "Under Despotism, you are the absolute ruler of your people.  Your control "
#~ "over your citizens is maintained largely by martial law.\n"
#~ "\n"
#~ "Despotism suffers the highest level of corruption and waste of all forms "
#~ "of government."
#~ msgstr ""
#~ "Podczas despotyzmu posiadasz absolutnÄ… wÅ‚adzÄ™ nad swoimi poddanymi.  "
#~ "WÅ‚adza jest sprawowana gÅ‚Ã³wnie przez wojsko (stan wyjÄ…tkowy).\n"
#~ "\n"
#~ "Despotyzm odznacza siÄ™ najwiÄ™kszym poziomem korupcji wÅ›rÃ³d wszystkich "
#~ "ustrojÃ³w."

#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government.\n"
#~ "\n"
#~ "Under Communism, corruption and waste does not vary by distance from the "
#~ "capital; all cities (including the capital) have a modest amount of "
#~ "corruption."
#~ msgstr ""
#~ "Komunizm to ustrÃ³j oparty na pomyÅ›le, Å¼e wszyscy ludzie sÄ… rÃ³wni. Dobra "
#~ "sÄ… rozprowadzane po rÃ³wno przez organy paÅ„stwa. Nie istnieje wÅ‚asnoÅ›Ä‡ "
#~ "prywatna. Komunizm jest dobrym ustrojem poÅ›rednim miÄ™dzy ustrojami "
#~ "zorientowanymi militarnie i handlowo.\n"
#~ "\n"
#~ "Podczas komunizmu, korupcja nie zaleÅ¼y od odlegÅ‚oÅ›ci od stolicy. "
#~ "Wszystkie miasta, takÅ¼e stolica posiadajÄ… niewielki poziom korupcji."

#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption or waste during "
#~ "Democracy, but citizens become very upset during wars.\n"
#~ "\n"
#~ "Because (happy) citizens of Democracy believe strongly in the government, "
#~ "their loyalty is unswerving.  Military units of Democratic civilizations "
#~ "cannot be bribed, and Democratic cities cannot be incited to revolt by "
#~ "enemy Diplomats and Spies."
#~ msgstr ""
#~ "Demokracja to ustrÃ³j, w ktÃ³rym obywatele majÄ… moÅ¼liwoÅ›Ä‡ bezpoÅ›redniego "
#~ "wyboru swoich przeÅ‚oÅ¼onych. Liderzy dÄ…Å¼Ä…c do utrzymania popularnoÅ›ci dajÄ… "
#~ "obywatelom duÅ¼y poziom wolnoÅ›ci.  MieszkaÅ„cy Å‚atwo stajÄ… siÄ™ "
#~ "niezadowoleni szczegÃ³lnie podczas wojny, ale za to sÄ… bardzo "
#~ "przedsiÄ™biorczy i nieskorumpowani.\n"
#~ "\n"
#~ "Podczas demokracji nie da siÄ™ przekupiÄ‡ twoich jednostek ani miast."

#~ msgid ""
#~ "An improved Ironclad, with better move rate and vision.\n"
#~ "\n"
#~ "TIP:  A very fast unit, which is very useful for hunting down enemy "
#~ "Transports."
#~ msgstr ""
#~ "Udoskonalony Parowiec; jest szybszy i \"widzi\" wiÄ™kszy obszar.\n"
#~ "\n"
#~ "RADA: Bardzo szybka jednostka, bardzo przydatna do Å›cigania transportÃ³w "
#~ "wroga."

#~ msgid ""
#~ "The Carrier is a mobile airport.\n"
#~ "\n"
#~ "TIP:  Guard Carriers with a handful of fast-moving ships and a "
#~ "battleship, as losing a fully-equipped Carrier is VERY painful and "
#~ "expensive."
#~ msgstr ""
#~ "Lotniskowiec to \"ruchome lotnisko\".\n"
#~ "\n"
#~ "RADA:  ChroÅ„ Lotniskowce kilkoma szybkimi statkami i pancernikiem. Strata "
#~ "w peÅ‚ni zaÅ‚adowanego Lotniskowca jest BARDZO bolesna i kosztowna."

#~ msgid ""
#~ "The Cruise Missile is a long-distance missile that can strike deep into "
#~ "enemy territory.\n"
#~ "\n"
#~ "TIP:  A handful of these can successfully keep the waters around your "
#~ "treasured homeland free of enemy ships."
#~ msgstr ""
#~ "Pocisk Balistyczny to dalekosiÄ™Å¼ny pocisk, ktÃ³ry moÅ¼e raziÄ‡ cele w gÅ‚Ä™bi "
#~ "terytorium wroga.\n"
#~ "RADA:  Kilka takich jednostek moÅ¼e skutecznie ochroniÄ‡ wody wokÃ³Å‚ twojej "
#~ "drogiej ojczyzny przed wrogimi okrÄ™tami."

#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers, Workers, and "
#~ "Engineers can clean up nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers, Workers, and/or Engineers next "
#~ "to the city and have them ready to fix the fallout on the same turn it "
#~ "occurs!  This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "Budowa Bomb Atomowych jest moÅ¼liwa po osiÄ…gniÄ™ciu wymaganej technologii "
#~ "oraz stworzeniu cudu Projekt Manhattan przez ktÃ³regokolwiek z graczy.\n"
#~ "\n"
#~ "Podmuch przy uderzeniu atomowym niszczy wszystkie jednostki w promieniu 3 "
#~ "pÃ³l (wewnÄ…trz kwadratu o wymiarach 3x3 pola), wÅ‚Ä…czajÄ…c w to jednostki "
#~ "przyjazne. Przy uderzeniu w miasto, jego rozmiar spada o poÅ‚owÄ™, a na "
#~ "otaczajÄ…cych je polach pojawia siÄ™ skaÅ¼enie.\n"
#~ "\n"
#~ "Podobnie jak w przypadku zanieczyszczeÅ„ i glodalnego ocieplenia, skaÅ¼enie "
#~ "zwiÄ™ksza ryzyko wystÄ…pienia \"nuklearnej zimy\". Gdy to nastÄ…pi, teren na "
#~ "caÅ‚ym globie zamieni siÄ™ w pustyniÄ™, tundrÄ™ lub lodowiec. SkaÅ¼enia usuwaÄ‡ "
#~ "mogÄ… Osadnicy, Robotnicy i InÅ¼ynierowie.\n"
#~ "\n"
#~ "RADA 1:  Uderzenie w ocean nie tworzy zanieczyszczeÅ„ i jest najbardziej "
#~ "efektywnym (ale i kosztownym!) sposobem na eliminowanie wrogich statkÃ³w.\n"
#~ "\n"
#~ "RADA 2:  MoÅ¼e siÄ™ zdarzyÄ‡, Å¼e twoje jednostki masowo najechaÅ‚y obszar "
#~ "wroga, lecz jego miasta sÄ… zbyt silne. WÃ³wczas, przed uÅ¼yciem Bomb "
#~ "Atomowych, warto zgromadziÄ‡ grupÄ™ OsadnikÃ³w, RobotnikÃ³w i/lub InÅ¼ynierÃ³w "
#~ "i przygotowaÄ‡ ich do usuwania skaÅ¼eÅ„ w turze, w ktÃ³rej siÄ™ pojawiÄ…! "
#~ "Redukuje to ryzyko \"nuklearnej zimy\" (ekologiczne Bomby Atomowe!)."
; Diplomats in your "
#~ "own cities defend them against such actions.\n"
#~ "\n"
#~ "Many covert actions may be attempted even in peacetime, but the more "
#~ "aggressive actions will be discovered and cause diplomatic incidents, "
#~ "which can allow Republics and Democracies to break treaties.\n"
#~ "\n"
#~ "If a foreign unit is alone on a tile, you may attempt to bribe it with "
#~ "your Diplomat. By paying a sum of gold the unit will immediately become "
#~ "yours; the exact sum depends on the status of the unit and that of the "
#~ "civilization owning it. However, units belonging to Democratic "
#~ "governments cannot be bribed. Bribery when not at war will cause a "
#~ "diplomatic incident.\n"
#~ "\n"
#~ "Diplomats can also perform a number of actions in another player's city, "
#~ "although each Diplomat may attempt only one action. Most of these actions "
#~ "have a chance of failure. Also, any enemy Diplomats or Spies in the city "
#~ "will oppose hostile actions; in this case, either your unit or the "
#~ "defending unit will die. If the defending unit dies, you lose one "
#~ "movement point and may try again.\n"
#~ "\n"
#~ "The actions available to Diplomats in a city are:\n"
#~ "\n"
#~ " - \"Establish Embassy\": This action always succeeds, and gives "
#~ "permanent contact with the city's owner, as well as intelligence on their "
#~ "tax rates and technology.\n"
#~ "\n"
#~ " - \"Investigate City\": Your unit attempts to report detailed "
#~ "information about the city: its status, what buildings and units are "
#~ "within, and what it is currently producing.\n"
#~ "\n"
#~ " - \"Sabotage City\": Your unit attempts either to disrupt all the city's "
#~ "work so far towards its current project, or to destroy an existing "
#~ "building in the city, at random. Once built, Palaces and Wonders cannot "
#~ "be sabotaged, and attempts to sabotage City Walls or any building in a "
#~ "capital each halve the chance of success. Sabotage may only be attempted "
#~ "when openly at war.\n"
#~ "\n"
#~ " - \"Steal Technology\": Your unit attempts to learn the secrets of a "
#~ "random technology known to the city's owner but not to you. Technology "
#~ "may only be stolen once from a given enemy city by Diplomats. This action "
#~ "may be attempted even when not at war, but will cause a diplomatic "
#~ "incident.\n"
#~ "\n"
#~ " - \"Incite a Revolt\": In return for gold a foreign city will change "
#~ "allegiance and join your empire, bringing along all nearby units that "
#~ "call it home, but reducing its size by 1. Units in other cities remain in "
#~ "the enemy's control, but units outside cities are lost to both players. "
#~ "The exact sum depends on the status of the city and that of the "
#~ "civilization that owns it. It is not possible to incite a rebellion in a "
#~ "capital, or in any city governed by a democracy. Incitement may be "
#~ "attempted in peacetime, but will cause a diplomatic incidentDyplomata to przedstawiciel uprawniony do kontaktowania siÄ™ z obcymi "
#~ "dygnitarzami. MoÅ¼e rÃ³wnieÅ¼ przeprowdzaÄ‡ tajne akcje, majÄ…ce na celu "
#~ "zaszkodzenie przeciwnikowi. Dyplomaci broniÄ… teÅ¼ twoich miast przed "
#~ "takimi akcjami ze strony wrogich jednostek.\n"
#~ "\n"
#~ "Wiele tajnych akcji przeprowadzaÄ‡ moÅ¼na nawet w czasie pokoju, lecz jeÅ›li "
#~ "bardziej agresywne dziaÅ‚ania zostanÄ… wykryte, mogÄ… doprowadziÄ‡ do "
#~ "skandalu dyplomatycznego, a paÅ„stwa republikaÅ„skie i demokratyczne mogÄ… "
#~ "zerwaÄ‡ wczeÅ›niej podpisane traktaty.\n"
#~ "\n"
#~ "JeÅ›li na jakimÅ› polu przebywa tylko jedna obca jednostka, Dyplomata moÅ¼e "
#~ "sprÃ³bowaÄ‡ jÄ… przekupiÄ‡. Po zapÅ‚aceniu pewnej sumy w zÅ‚ocie, jednostka "
#~ "przejdzie na twojÄ… stronÄ™; wysokoÅ›Ä‡ sumy zaleÅ¼y od statusu jednostki i "
#~ "cywilizacji, do ktÃ³rej naleÅ¼y. PamiÄ™taj jednak, Å¼e jednostki paÅ„stw "
#~ "demokratycznych nie mogÄ… zostaÄ‡ przekupione. Przekupywanie w czasie "
#~ "pokoju doprowadzi do skandalu dyplomatycznego.\n"
#~ "\n"
#~ "Dyplomaci mogÄ… teÅ¼ przprowadzaÄ‡ akcje w miastach innej cywilizacji, choÄ‡ "
#~ "jeden Dyplomata moÅ¼e przeprowadziÄ‡ tylko jednÄ… akcjÄ™. WiÄ™kszoÅ›Ä‡ z nich "
#~ "moÅ¼e (choÄ‡ nie musi) zakoÅ„czyÄ‡ siÄ™ niepowodzeniem. Ponadto, kaÅ¼dy "
#~ "Dyplomaci i Szpiegdzy przeciwnika obecni w mieÅ›cie bÄ™dÄ… prÃ³bowali "
#~ "zniweczyÄ‡ tÄ™ akcjÄ™. W takim przypadku, jedna z jednostek (twoja, bÄ…dÅº ta, "
#~ "ktÃ³ra broni miasta) ulegnie zniszczeniu. JeÅ›li zginie broniÄ…ca miasta "
#~ "jednostka, tracisz jeden punkt ruchu, ale moÅ¼esz podjÄ…Ä‡ kolejnÄ… prÃ³bÄ™.\n"
#~ "\n"
#~ "Dyplomaci mogÄ… przeprowadzaÄ‡ nastÄ™pujÄ…ce akcje:\n"
#~ "\n"
#~ " - \"ZaÅ‚Ã³Å¼ ambasadÄ™\": Ta akcja zawsze koÅ„czy siÄ™ powodzeniem i daje "
#~ "staÅ‚y kontakt w graczem, do ktÃ³rego naleÅ¼y miasto. Ambasada dostarcza teÅ¼ "
#~ "informacji na temat stawek podatkÃ³w i technologii.\n"
#~ "\n"
#~ " - \"Zbadaj miasto\": Dyplomata sprÃ³buje zdobyÄ‡ szczegÃ³Å‚owe informacje o "
#~ "mieÅ›cie: o jego stanie, budynkach, jednostkach w nim stacjonujÄ…cych i "
#~ "bieÅ¼Ä…cej produkcji.\n"
#~ "\n"
#~ " - \"Sabotuj miasto\": Dyplomata sprÃ³buje zakÅ‚Ã³ciÄ‡ bieÅ¼Ä…cÄ… produkcjÄ™ "
#~ "miasta lub zniszczyÄ‡ jakiÅ› budynek (rodzaj akcji wybierany jest losowo). "
#~ "PaÅ‚ac oraz cudy nie mogÄ… byÄ‡ sabotowane, a sabotowanie MurÃ³w Obronnym lub "
#~ "budynkÃ³w w stolicy wiÄ…Å¼e siÄ™ z o poÅ‚owÄ™ mnieszym prawdopodobieÅ„stwem "
#~ "sukcesu. SabotowaÄ‡ moÅ¼na jedynie graczy, z ktÃ³rymi prowadzi siÄ™ wojnÄ™.\n"
#~ "\n"
#~ " - \"Wykradnij technologiÄ™\": Dyplomata sprÃ³buje wykraÅ›Ä‡ informacje o "
#~ "technologii innego gracza, ktÃ³rej ty nie znasz. Z jednego miasta moÅ¼na "
#~ "wykraÅ›Ä‡ tylko jednÄ… technologiÄ™. AkcjÄ™ tÄ™ przeprowadziÄ‡ moÅ¼na nawet w "
#~ "czasie pokoju, lecz doprowadzi ona do skandalu dyplomatycznego.\n"
#~ "\n"
#~ " - \"WznieÄ‡ bunt\": Po zapÅ‚aceniu okreÅ›lonej sumy w zÅ‚ocie, miasto "
#~ "przejdzie na twojÄ… stronÄ™ i bÄ™dzie naleÅ¼eÄ‡ do ciebie (wraz ze wszystkimi "
#~ "pobliskimi jednostkami, ktÃ³re z niego pochodzÄ…), lecz jego rozmiar "
#~ "zmniejszy siÄ™ o jeden. Jednostki na utrzymaniu miasta, ktÃ³re przebywajÄ… w "
#~ "innych miastach wroga pozostanÄ… przy przeciwniku, lecz te poza miastami "
#~ "bÄ™dÄ… stracone dla obu graczy. WysokoÅ›Ä‡ opÅ‚aty zaleÅ¼y od statusu miasta "
#~ "oraz cywilizacji, do ktÃ³rej naleÅ¼y. Nie da siÄ™ wznieciÄ‡ buntu w stolicy "
#~ "ani w miastach paÅ„stwa demokratycznego. AkcjÄ™ moÅ¼na przeprowadziÄ‡ w "
#~ "czasie pokoju, lecz doprowadzi ona do skandalu dyplomatycznego.\n"
#~ "\n"
#~ "WiÄ™ksze grupy DyplomatÃ³w moÅ¼na wykorzystaÄ‡ do siania zamÄ™tu w paÅ„stwie "
#~ "wroga. Nic dziwnego, Å¼e Dyplomaci wzbudzajÄ… strach i podejrzliwoÅ›Ä‡!"

#~ msgid ""
#~ "A Caravan carries goods or material for trading with distant cities and "
#~ "foreign countries, or to help build wonders in your cities.\n"
#~ "\n"
#~ "Every Caravan that is used to build a wonder will add 50 shields towards "
#~ "the production of the wonder.\n"
#~ "\n"
#~ "TIP:  You can stockpile a stack of Caravans in advance and bring them all "
#~ "into a city where you have started to build a wonder, and finish it in "
#~ "only one turn!"
#~ msgstr ""
#~ "Karawana wiezie towar na sprzedaÅ¼ do innego miasta na obszarze tego "
#~ "samego lub innego kraju. MoÅ¼e takÅ¼e pomÃ³c przy budowie cudu.\n"
#~ "KaÅ¼da Karawana uÅ¼yta do budowy cudu dodaje 50 tarcz do jego produkcji.\n"
#~ "\n"
#~ "RADA:  MoÅ¼esz najpierw zgromadziÄ‡ Karawany, a potem przenieÅ›Ä‡ je "
#~ "wszystkie do miasta, ktÃ³re wÅ‚aÅ›nie zaczÄ™Å‚o budowaÄ‡ cud i skoÅ„czyÄ‡ go w "
#~ "jednej turze!"
a Barbarian LBarbarzyÅ„ski WÃ³dz pojawia siÄ™ zawsze, gdy gdzieÅ› na Å›wiecie wybucha "
#~ "powstanie BrarbarzyÅ„cÃ³w.\n"
#~ "Gdy zabijesz BarbarzyÅ„ski Wodza, na polu bez innych jednostek broniÄ…cych, "
#~ "dostaniesz 100 zÅ‚ota nagrody, ale tylko jeÅ›li atakowaÅ‚eÅ› jednostkÄ… lÄ…dowÄ… "
#~ "lub Helikopterem."

#~ msgid ""
#~ "Fanatics are warriors extremely devoted to a higher cause.\n"
#~ "\n"
#~ "Fundamentalist nations can maintain Fanatic units without having to pay "
#~ "any shields for upkeep."
#~ msgstr ""
#~ "Fanatycy to wojownicy bezgranicznie oddani sprawie.\n"
#~ "Tylko narody fundamentalistyczne mogÄ… szkoliÄ‡ fanatykÃ³w bez koniecznoÅ›ci "
#~ "pÅ‚acenia za ich utrzymanie."

#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers and Engineers "
#~ "can clean up nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers and/or Engineers next to the "
#~ "city and have them ready to fix the fallout on the same turn it occurs!  "
#~ "This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "Budowa Bomb Atomowych jest moÅ¼liwa po osiÄ…gniÄ™ciu wymaganej technologii "
#~ "oraz stworzeniu cudu Projekt Manhattan przez ktÃ³regokolwiek z graczy.\n"
#~ "\n"
#~ "Podmuch przy uderzeniu atomowym niszczy wszystkie jednostki w promieniu 3 "
#~ "pÃ³l (wewnÄ…trz kwadratu o wymiarach 3x3 pola), wÅ‚Ä…czajÄ…c w to jednostki "
#~ "przyjazne. Przy uderzeniu w miasto, jego rozmiar spada o poÅ‚owÄ™, a na "
#~ "otaczajÄ…cych je polach pojawia siÄ™ skaÅ¼enie.\n"
#~ "\n"
#~ "Podobnie jak w przypadku zanieczyszczeÅ„ i glodalnego ocieplenia, skaÅ¼enie "
#~ "zwiÄ™ksza ryzyko wystÄ…pienia \"nuklearnej zimy\". Gdy to nastÄ…pi, teren na "
#~ "caÅ‚ym globie zamieni siÄ™ w pustyniÄ™, tundrÄ™ lub lodowiec. SkaÅ¼enia usuwaÄ‡ "
#~ "mogÄ… Osadnicy i InÅ¼ynierowie.\n"
#~ "\n"
#~ "RADA 1:  Uderzenie w ocean nie tworzy zanieczyszczeÅ„ i jest najbardziej "
#~ "efektywnym (ale i kosztownym!) sposobem na eliminowanie wrogich statkÃ³w.\n"
#~ "\n"
#~ "RADA 2:  MoÅ¼e siÄ™ zdarzyÄ‡, Å¼e twoje jednostki masowo najechaÅ‚y obszar "
#~ "wroga, lecz jego miasta sÄ… zbyt silne. WÃ³wczas, przed uÅ¼yciem Bomb "
#~ "Atomowych, warto zgromadziÄ‡ grupÄ™ OsadnikÃ³w i/lub InÅ¼ynierÃ³w i "
#~ "przygotowaÄ‡ ich do usuwania skaÅ¼eÅ„ w turze, w ktÃ³rej siÄ™ pojawiÄ…! "
#~ "Redukuje to ryzyko \"nuklearnej zimy\" (ekologiczne Bomby Atomowe!)."

#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers can clean up "
#~ "nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers next to the city and have them "
#~ "ready to fix the fallout on the same turn it occurs!  This minimizes the "
#~ "chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "Budowa Bomb Atomowych jest moÅ¼liwa po osiÄ…gniÄ™ciu wymaganej technologii "
#~ "oraz stworzeniu cudu Projekt Manhattan przez ktÃ³regokolwiek z graczy.\n"
#~ "\n"
#~ "Podmuch przy uderzeniu atomowym niszczy wszystkie jednostki w promieniu 3 "
#~ "pÃ³l (wewnÄ…trz kwadratu o wymiarach 3x3 pola), wÅ‚Ä…czajÄ…c w to jednostki "
#~ "przyjazne. Przy uderzeniu w miasto, jego rozmiar spada o poÅ‚owÄ™, a na "
#~ "otaczajÄ…cych je polach pojawia siÄ™ skaÅ¼enie.\n"
#~ "\n"
#~ "Podobnie jak w przypadku zanieczyszczeÅ„ i glodalnego ocieplenia, skaÅ¼enie "
#~ "zwiÄ™ksza ryzyko wystÄ…pienia \"nuklearnej zimy\". Gdy to nastÄ…pi, teren na "
#~ "caÅ‚ym globie zamieni siÄ™ w pustyniÄ™, tundrÄ™ lub lodowiec. SkaÅ¼enia usuwaÄ‡ "
#~ "mogÄ… Osadnicy.\n"
#~ "\n"
#~ "RADA 1:  Uderzenie w ocean nie tworzy zanieczyszczeÅ„ i jest najbardziej "
#~ "efektywnym (ale i kosztownym!) sposobem na eliminowanie wrogich statkÃ³w.\n"
#~ "\n"
#~ "RADA 2:  MoÅ¼e siÄ™ zdarzyÄ‡, Å¼e twoje jednostki masowo najechaÅ‚y obszar "
#~ "wroga, lecz jego miasta sÄ… zbyt silne. WÃ³wczas, przed uÅ¼yciem Bomb "
#~ "Atomowych, warto zgromadziÄ‡ grupÄ™ OsadnikÃ³w i przygotowaÄ‡ ich do usuwania "
#~ "skaÅ¼eÅ„ w turze, w ktÃ³rej siÄ™ pojawiÄ…! Redukuje to ryzyko \"nuklearnej zimy"
#~ "\" (ekologiczne Bomby Atomowe!)."
a Barbarian L."
#~ msgstr ""
#~ "BarbarzyÅ„ski WÃ³dz pojawia siÄ™ zawsze, gdy gdzieÅ› na Å›wiecie wybucha "
#~ "powstanie BrarbarzyÅ„cÃ³w.\n"
#~ "Gdy zabijesz BarbarzyÅ„ski Wodza, na polu bez innych jednostek broniÄ…cych, "
#~ "dostaniesz 100 zÅ‚ota nagrody, ale tylko jeÅ›li atakowaÅ‚eÅ› jednostkÄ… lÄ…dowÄ…."

#~ msgid "Nipa"
#~ msgstr "Nipa"

#~ msgid "?female:Nipa"
#~ msgstr "?female:Nipa"

#~ msgid "Nipsa"
#~ msgstr "Nipsa"

#~ msgid "?female:Nipsa"
#~ msgstr "?female:Nipsa"

#~ msgid "He'a"
#~ msgstr "He'a"

#~ msgid "?female:He'a"
#~ msgstr "?female:He'a"

#~ msgid "Malka"
#~ msgstr "Malka"

#~ msgid "Malikta"
#~ msgstr "Malikta"

#~ msgid ""
#~ "Austria means Eastern Realm, given its position as the far east territory "
#~ "of the medieval Holy Roman Empire."
#~ msgstr ""
#~ "Nazwa Austrii oznacza WschodniÄ… RzeszÄ™. Wynika to z faktu, Å¼e byÅ‚ to "
#~ "najbardziej na wschÃ³d wysuniÄ™ty teren ÅšwiÄ™tego Cesarstwa Rzymskiego."

#~ msgid "Tlahtoani"
#~ msgstr "Tlahtoani"

#~ msgid "Cihualahtoani"
#~ msgstr "Cihualahtoani"

#~ msgid ""
#~ "The Basques have lived since times immemorial by the western foothills of "
#~ "the Pyrenees. By maintaining their age-old cultural traditions, and "
#~ "keeping their historic identity alive, the Basques provide a link with "
#~ "man's distant past. Euskara, the language spoken by the Basque people, is "
#~ "probably the oldest living language in Europe."
#~ msgstr ""
#~ "Od niepamiÄ™tnych czasÃ³w, Baskowie zamieszkiwali zachodnie podnÃ³Å¼a "
#~ "PirenejÃ³w. PielÄ™gnujÄ… oni swojÄ… kulturÄ™ i toÅ¼samoÅ›Ä‡ etnicznÄ…, przez co "
#~ "zachowujÄ… pamiÄ™Ä‡ o odlegÅ‚ej przeszÅ‚oÅ›ci ludu. PosÅ‚ugujÄ… siÄ™ EuskarÄ… - "
#~ "prawdopodobnie najstarszym Å¼yjÄ…cym jÄ™zykiem Europy."

#~ msgid "Lehendakari"
#~ msgstr "Lehendakari"

#~ msgid "?female:Lehendakari"
#~ msgstr "?female:Lehendakari"

#~ msgid "Ban"
#~ msgstr "Ban"

#~ msgid "Dug"
#~ msgstr "Dug"

#~ msgid "Dugez"
#~ msgstr "Dugez"

#~ msgid "Roue"
#~ msgstr "Roue"

#~ msgid "Rouanez"
#~ msgstr "Rouanez"

#~ msgid "Drugariat"
#~ msgstr "Drugariat"

#~ msgid "Drugarkata"
#~ msgstr "Drugarkara"

#~ msgid "Sveta Maika"
#~ msgstr "Sveta Maika"

#~ msgid "Bohmugyi"
#~ msgstr "Bohmugyi"

#~ msgid "?female:Bohmugyi"
#~ msgstr "?female:Bohmugyi"

#~ msgid "Reina"
#~ msgstr "KrÃ³lowa"

#~ msgid "Arquebisbe"
#~ msgstr "Arcybiskup"

#~ msgid "Gran Bruixa"
#~ msgstr "Gran Bruixa"

#
#~ msgid "Chile is located on the south-western coast of South America."
#~ msgstr ""
#~ "Chile jest poÅ‚oÅ¼one na poÅ‚udniowo-zachodnim wybrzeÅ¼u Ameryki PoÅ‚udniowej."

#~ msgid "Dowager"
#~ msgstr "Dziedziczka"

#~ msgid "Uchimaahkaan"
#~ msgstr "Uchimaahkaan"

#~ msgid "Uchimaahkaaniskweu"
#~ msgstr "Uchimaahkaaniskweu"

#~ msgid "Pope"
#~ msgstr "PapieÅ¼"

#~ msgid "Don"
#~ msgstr "Don"

#~ msgid "Maharajadhiraja"
#~ msgstr "Maharanidhirani"

#~ msgid "Maharanidhirani"
#~ msgstr "Maharanidhirani"

#~ msgid ""
#~ "The Inuit people inhabit Wszyscy Inuici sÄ… dziÅ› "
#~ "spadkobiercami kultury Thule."

#~ msgid "Raiis Jomhoor"
#~ msgstr "Raiis Jomhoor"

#~ msgid "?female:Raiis Jomhoor"
#~ msgstr "?female:Raiis Jomhoor"

#~ msgid "Mai"
#~ msgstr "Mai"

#~ msgid "?female:Mai"
#~ msgstr "?female:Mai"

#~ msgid "Great Khan"
#~ msgstr "Wielki Chan"

#~ msgid "Great Khatan"
#~ msgstr "Wielki Khatan"

#~ msgid "Nabongo"
#~ msgstr "Nabongo"

#~ msgid "?female:Nabongo"
#~ msgstr "?female:Nabongo"

#~ msgid "Prince"
#~ msgstr "KsiÄ…Å¼Ä™"

#~ msgid "Mahapatih"
#~ msgstr "Mahapatih"

#~ msgid "?female:Mahapatih"
#~ msgstr "?female:Mahapatih"

#~ msgid "?female:Warlord"
#~ msgstr "?female:WÃ³dz"

#~ msgid ""
#~ "Mexico borrows its name from the Mexica people, another name for the "
#~ "Aztecs."
#~ msgstr "Nazwa Meksyku pochodzi od \"Mexico\" - innej nazwy AztekÃ³w."

#~ msgid "Doamna"
#~ msgstr "Doamna"

#~ msgid "Gospodarynya"
#~ msgstr "Gospodarina"

#~ msgid "Tovaras"
#~ msgstr "Tovarasa"

#~ msgid "Tovarasa"
#~ msgstr "Tovarasa"

#~ msgid "Chaabat"
#~ msgstr "Chaabat"

#~ msgid "?female:Chaabat"
#~ msgstr "?female:Chaabat"

#~ msgid "Hakan"
#~ msgstr "Hakan"

#~ msgid "Milk"
#~ msgstr "Milk"

#~ msgid "Milkot"
#~ msgstr "Milkot"

#~ msgid "Prymas"
#~ msgstr "Prezydent"

#~ msgid "?female:Elector"
#~ msgstr "?female:Wybrana"

#~ msgid "Caconzi"
#~ msgstr "Caconzi"

#~ msgid "?female:Caconzi"
#~ msgstr "?female:Caconzi"

#~ msgid "Noaydde"
#~ msgstr "Noaydde"

#~ msgid "Datu"
#~ msgstr "Datu"

#~ msgid "Ngwenyama"
#~ msgstr "Ngwenyama"

#~ msgid "Indovuzaki"
#~ msgstr "Indovuzaki"

#~ msgid ""
#~ "Switzerland is a federation of cantons, some of which have more than 700 "
#~ "years of history as a confederacy."
#~ msgstr ""
#~ "Szwajcaria jest federacjÄ… kantonÃ³w; niektÃ³re z nich pozostajÄ… w niej juÅ¼ "
#~ "od ponad siedmiuset lat."

#~ msgid "?female:Cacike"
#~ msgstr "?female:Kacyk"

#~ msgid "Hankwa"
#~ msgstr "Hankwa"

#~ msgid "?female:Hankwa"
#~ msgstr "?female:Hankwa"

#~ msgid ""
#~ "When the Chinese nationalists lost the armed struggle against the Chinese "
#~ "communists, the nationalist government evacuated to the island of Taiwan "
#~ "where they formed the Republic of China."
#~ msgstr ""
#~ "Gdy chiÅ„scy nacjonaliÅ›ci przegrali walkÄ™ z komunistami, zbiegli na wyspÄ™ "
#~ "Tajwan, gdzie zaÅ‚oÅ¼yli RepublikÄ™ ChiÅ„skÄ…."

#~ msgid ""
#~ "Nation in Central Asia. Conquered by the Russian Empire in 19th century, "
#~ "Tajikistan got independence from the Soviet Union in 1991."
#~ msgstr ""
#~ "TadÅ¼ykowie to narÃ³d Å›rodkowej Azji. W XIX w. zostali podbici przez "
#~ "Imperium Rosyjskie, a TadÅ¼ykistan staÅ‚ siÄ™ niepodlegÅ‚ym paÅ„stwem w 1991 "
#~ "roku."

#~ msgid "Rhesos"
#~ msgstr "Rhesos"

#~ msgid "Lant"
#~ msgstr "Lant"

#~ msgid "Lantsa"
#~ msgstr "Lantsa"

#~ msgid "Morubixaba"
#~ msgstr "Morubixaba"

#~ msgid "?female:Morubixaba"
#~ msgstr "?female:Morubixaba"

#~ msgid ""
#~ "Nation in Central Asia. Conquered by the Russian Empire in 19th century, "
#~ "Turkmenistan got independence from the Soviet Union in 1991."
#~ msgstr ""
#~ "Turmeni to narÃ³d Å›rodkowej Azji, podbity w XIX w. przez Imperium "
#~ "Rosyjskie. Turkmenistan zyskaÅ‚ niepodlegÅ‚oÅ›Ä‡ od ZwiÄ…zku Radzieckiego w "
#~ "1991 roku."

#~ msgid "Governador"
#~ msgstr "Gubernator"

#~ msgid "Governadora"
#~ msgstr "Gubernator"

#~ msgid "Team 4"
#~ msgstr "ZespÃ³Å‚ 4"

#~ msgid "Team 5"
#~ msgstr "ZespÃ³Å‚ 5"

#~ msgid "Team 6"
#~ msgstr "ZespÃ³Å‚ 6"

#~ msgid "Team 7"
#~ msgstr "ZespÃ³Å‚ 7"

#~ msgid "Team 8"
#~ msgstr "ZespÃ³Å‚ 8"

#~ msgid "Team 9"
#~ msgstr "ZespÃ³Å‚ 9"

#~ msgid "Team 10"
#~ msgstr "ZespÃ³Å‚ 10"

#~ msgid "Team 11"
#~ msgstr "ZespÃ³Å‚ 11"

#~ msgid "Team 12"
#~ msgstr "ZespÃ³Å‚ 12"

#~ msgid "Team 13"
#~ msgstr "ZespÃ³Å‚ 13"

#~ msgid "Team 14"
#~ msgstr "ZespÃ³Å‚ 14"

#~ msgid "Team 15"
#~ msgstr "ZespÃ³Å‚ 15"

#~ msgid "Team 16"
#~ msgstr "ZespÃ³Å‚ 16"

#~ msgid "Team 17"
#~ msgstr "ZespÃ³Å‚ 17"

#~ msgid "Team 18"
#~ msgstr "ZespÃ³Å‚ 18"

#~ msgid "Team 19"
#~ msgstr "ZespÃ³Å‚ 19"

#~ msgid "Team 20"
#~ msgstr "ZespÃ³Å‚ 20"

#~ msgid "Team 21"
#~ msgstr "ZespÃ³Å‚ 21"

#~ msgid "Team 22"
#~ msgstr "ZespÃ³Å‚ 22"

#~ msgid "Team 23"
#~ msgstr "ZespÃ³Å‚ 23"

#~ msgid "Team 24"
#~ msgstr "ZespÃ³Å‚ 24"

#~ msgid "Team 25"
#~ msgstr "ZespÃ³Å‚ 25"

#~ msgid "Team 26"
#~ msgstr "ZespÃ³Å‚ 26"

#~ msgid "Team 27"
#~ msgstr "ZespÃ³Å‚ 27"

#~ msgid "Team 28"
#~ msgstr "ZespÃ³Å‚ 28"

#~ msgid "Team 29"
#~ msgstr "ZespÃ³Å‚ 29"

#~ msgid "Team 30"
#~ msgstr "ZespÃ³Å‚ 30"

#~ msgid "Team 31"
#~ msgstr "ZespÃ³Å‚ 31"

#~ msgid "Cannot open IPv6 socket, trying IPv4 instead"
#~ msgstr "Nie mogÄ™ otworzyÄ‡ wejÅ›cia IPv6, prÃ³bujÄ™ wejÅ›cie IPv4"

#~ msgid "Bazy"
#~ msgstr "Straty"

#~ msgid "Towaras"
#~ msgstr "Tovaras"

#~ msgid ""
#~ "Sets a player as member of a team. If no team specified, the player is "
#~ "set teamless. Use \"\" if names contain whitespace. A team is a group of "
#~ "players that start out allied, with shared vision and embassies, and "
#~ "fight together to achieve team victory with averaged individual scores."
#~ msgstr ""
#~ "DoÅ‚Ä…cza gracza do podanego zespoÅ‚u. JeÅ›li nie podano zespoÅ‚u, to gracz "
#~ "zostanie usuniÄ™ty z tego, w ktÃ³rym aktualnie gra. JeÅ›li nazwy zawierajÄ… "
#~ "spacje, uÅ¼yj \"\". ZespÃ³Å‚ to grupa sojusznikÃ³w z widokiem dzielonym i "
#~ "ambasadami, ktÃ³ra dÄ…Å¼y do wspÃ³lnego zwyciÄ™stwa. Ale punktacja jest "
#~ "prowadzona osobno dla kaÅ¼dego czÅ‚onka zespoÅ‚u."

#~ msgid "Auto-save name prefix"
#~ msgstr "Przedrostek autosave'a"

#, fuzzy
#~ msgid ""
#~ "Automatically saved games will have name \"<prefix>-T<turn>-Y<year>.sav"
#~ "\". This setting sets the <prefix> part."
#~ msgstr ""
#~ "Autosave'y bÄ™dÄ… miaÅ‚y nazwÄ™ \"<prefix><rok>.sav\". Gdzie <prefix> jest "
#~ "podanym p�ƒ  §‚œU�ô|€�ô| Qƒ> §"Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 75% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant."
#~ msgstr ""
#~ "ZwiÄ™ksza produkcjÄ™ przemysÅ‚owÄ… Fabryki lub Mfg. Plant w mieÅ›cie: a "
#~ "Fabryka i Elektrownia Cieplna razem dajÄ… 75% bonus do produkcji, a "
#~ "Fabryka, Mfg. Plant i Elektrownia Cieplna razem dajÄ… 150% bonus do "
#~ "produkcji.  Dodatkowa produkcja prowadzi miasto do generowania wiÄ™kszego "
#~ "zanieczyszczenia.\n"
#~ "\n"
#~ "Miasto moÅ¼e mieÄ‡ tylko 1 Elektrownie : WodnÄ…, CieplnÄ… bÄ…dÅº JÄ…drowÄ…."

#~ msgid ""
#~ "Gives all your sea units 1 additional movement point and eliminates the "
#~ "risk of losing Triremes on the high seas.  Makes all your new sea units "
#~ "veterans (for all your cities)."
#~ msgstr ""
#~ "Daje wszystkim jednostkom morskim dodatkowy punkt ruchu i eliminuje "
#~ "ryzyko straty Trirem na otwartym morzu.  Czyni wszystkie nowe jednostki "
#~ "morskie weteranami (we wszystkich twoich miastach)."

#~ msgid ""
#~ "Eliminates all pollution generated by production in a city.  It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production "
#~ "bonus.\n"
#~ "\n"
#~ "A city can only have one Solar Plant, Hydro Plant, Power Plant, or "
#~ "Nuclear Plant."
#~ msgstr ""
#~ "Zmniejsza zanieczyszczenie tworzone podczas produkcji oraz zwiÄ™ksza "
#~ "produkcjÄ™ fabryki lub fabryki zautomatyzowanej.  Fabryka + elektrownia "
#~ "sÅ‚oneczna dajÄ… 100% wzrost, a Fabryka + fabryka zautomatyzowana + "
#~ "elektrownia sÅ‚oneczna dajÄ… w sumie 150% wzrost.\n"
#~ "\n"
#~ "Miasto moÅ¼e mieÄ‡ tylko jednÄ… elektrowniÄ™: sÅ‚onecznÄ…, wodnÄ…, cieplnÄ… lub "
#~ "atomowÄ…."

#~ msgid ""
#~ "Gives all sea units 1 additional movement point and eliminates the risk "
#~ "of losing Triremes on the high seas.  Makes all new sea units veterans "
#~ "(for all cities)."
#~ msgstr ""
#~ "Daje wszystkim jednostkom morskim dodatkowy punkt ruchu i eliminuje "
#~ "ryzyko straty Trirem na otwartym morzu.  Czyni wszystkie nowe jednostki "
#~ "morskie weteranami (we wszystkich miastach)."

#~ msgid ""
#~ "Fundamentalism is a form of government organized around a central set of "
#~ "beliefs. The beliefs, usually religious in nature, form a rigid guideline "
#~ "for actions and reactions of both the rulers and the people.\n"
#~ "\n"
#~ "In a fundamentalist society, the people and the rulers are entirely "
#~ "devoted to their beliefs, and are usually willing to die to preserve "
#~ "them.\n"
#~ "\n"
#~ "Improvement that normally convert unhappy citizens to content citizens, "
#~ "produces `tithes' (gold) equivalent to the number of people they would "
#~ "convert, and require no maintenance."
#~ msgstr ""
#~ "Fundamentalizm to ustrÃ³j opierajÄ…cy siÄ™ na zasadach, najczÄ™Å›ciej "
#~ "religijnych, ktÃ³re kierujÄ… wszystkimi poczynaniami rzÄ…dzÄ…cych i "
#~ "poddanych.\n"
#~ "\n"
#~ "Ludzie sÄ… najczÄ™Å›ciej gotowi umrzeÄ‡ za to, w co wierzÄ….\n"
#~ "\n"
#~ "Obiekty, ktÃ³re normalnie uszczÄ™Å›liwiajÄ… mieszkaÅ„cÃ³w, podczas "
#~ "fundamentalizmu produkujÄ… 'dziesiÄ™cinÄ™' (po 1 zÅ‚ota za kaÅ¼dego "
#~ "uszczÄ™Å›liwionego mieszkaÅ„ca)."

#~ msgid "Petroleum"
#~ msgstr "Ropa"

#~ msgid ""
#~ "A number of Partisans are granted free when an enemy conquers your city, "
#~ "but only under these conditions:\n"
#~ "\n"
#~ " - Guerilla Warfare must be known by at least 1 player.\n"
#~ "\n"
#~ " - You must be the player who originally built the city.\n"
#~ "\n"
#~ " - You must know about Communism and Gunpowder.\n"
#~ "\n"
#~ " - You must run either a Democracy or a Communist government."
#~ msgstr ""
#~ "Kilku PartyzantÃ³w dostajesz za darmo jeÅ›li wrÃ³g podbije twoje miasto, ale "
#~ "tylko jeÅ›li:\n"
#~ "\n"
#~ " - Wojna Partyzancka musi byÄ‡ znana przynajmniej 1 graczowi.\n"
#~ "\n"
#~ " - Musisz byÄ‡ pierwotnym budowniczym miasta.\n"
#~ "\n"
#~ " - Musisz znaÄ‡ Komunizm i Proch Strzelniczy.\n"
#~ "\n"
#~ " - Musisz mieÄ‡ DemokracjÄ™ albo Komunizm."

#~ msgid ""
#~ "Submarines have a very high strategic value, but have a weak defence."
#~ msgstr ""
#~ "Å�odzie podwodne sÄ… strategicznie bardzo istotne, lecz majÄ… sÅ‚abÄ… obronÄ™."

#~ msgid "Explorers are very useful for mapping unknown territory."
#~ msgstr "Badacze sÄ… przydatki przy badaniu nieznanego terytorium."

#~ msgid ""
#~ "Australia was founded as a British penal colony in 1788AD. It is the only "
#~ "country on earth to occupy an entire continent."
#~ msgstr ""
#~ "Australia zostaÅ‚a zaÅ‚oÅ¼ona jako Brytyjska kolonia karna w 1788. Jest to "
#~ "jedyne paÅ„stwo, ktÃ³rego obszar obejmuje caÅ‚y kontynent."

#~ msgid "Bosnia & Herzegovina"
#~ msgstr "BoÅ›nia i Harcegowina"

#~ msgid ""
#~ "Brazil was founded as a colony of Portugal but became independent in "
#~ "1822AD. It is the only country in the New World that has been the seat of "
#~ "a monarchy."
#~ msgstr ""
#~ "Brazylia zostaÅ‚a zaÅ‚oÅ¼ona jako portugalska kolonia, ale uzyskaÅ‚a "
#~ "niepodlegÅ‚oÅ›Ä‡ w 1822. Jest to jedyne paÅ„stwo w Nowym Åšwiecie, w ktÃ³rym "
#~ "obowiÄ…zywaÅ‚a monarchia."

#, fuzzy
#~ msgid ""
#~ "At the time of the decline of the old Roman empire, the Emperor "
#~ "Constantine moved the empire's capital to Byzantium and formed a new "
#~ "empire mostly known as the Eastern Roman empire or the Byzantine empire. "
#~ "This empire lasted until 1453 when its capital fell to the Ottomans. At "
#~ "the time of Justinian I, the Byzanines controlled nearly all of Middle "
#~ "East, nothern Africa, Italy and parts of Spain."
#~ msgstr ""
#~ "W czasach upadku Imperium Rzymskiego Cesarz Konstantyn przeniÃ³sÅ‚ stolicÄ™ "
#~ "do Bizancjum tworzÄ…c tym samym nowe imperium znane jako Wschodnie "
#~ "Cesarstwo Rzymskie. PrzetrwaÅ‚o ono aÅ¼ do roku 1453, w ktÃ³rym to zostaÅ‚o "
#~ "podbite przez OttomanÃ³w. W czasach Justyniana I Bizancjum kontrolowaÅ‚o "
#~ "prawie caÅ‚y Bliski WschÃ³d, pÃ³Å‚nocnÄ… AfrykÄ™, WÅ‚ochy oraz czÄ™Å›Ä‡ Hiszpanii."

#~ msgid ""
#~ "Catalunya (aka Catalonia in English) is the north-eastern-most coastal "
#~ "region of Spain near the southern foot of the Pyrenees."
#~ msgstr ""
#~ "Katalonia, region w pÃ³Å‚nocno-wschodniej Hiszpanii, graniczÄ…cy z FrancjÄ… i "
#~ "AndorÄ…."

#~ msgid ""
#~ "Colombia is a country in northern South America. The region was an "
#~ "Amerindian cultural center in pre-European time. The Spanish began "
#~ "settling Colombia's north coast around 1500. In 1819 the The Republic of "
#~ "Colombia gained independence."
#~ msgstr ""
#~ "Kolumbia to paÅ„stwo na pÃ³Å‚nocy Ameryki PoÅ‚udniowej. Region Kolumbii to "
#~ "centrum AmerindiaÅ„skiej kultury przed czasami europejczykÃ³w. Hiszpanie "
#~ "rozpoczÄ™li kolonizacjÄ™ Kolumbijskiego wybrzeÅ¼a okoÅ‚o roku 1500. W roku "
#~ "1819 Republika Kolumbii uzyskaÅ‚a niepodlegÅ‚oÅ›Ä‡."

#~ msgid "Emporer"
#~ msgstr "Imperator"

#~ msgid ""
#~ "The Inca were an Amerind people of the Northern Andes who conquered an "
#~ "empire stretching along the west coast of South America from what is now "
#~ "southern Chile nearly to the Equator. They had the bad timing to do it "
#~ "just a few decades before the Spanish conquistadors arrived in their part "
#~ "of the world in the mid-1500s AD."
#~ msgstr ""
#~ "Inkowie - plemiÄ™ zamieszkujÄ…ce poÅ‚udniowo-zachodniÄ… czÄ™Å›Ä‡ Ameryki "
#~ "PoÅ‚udniowej, ktÃ³re prawdopodobnie w poÅ‚owie XII w. stworzyÅ‚o doskonale "
#~ "zorganizowane paÅ„stwo o nazwie Tawantinsuyu (\"paÅ„stwo pszczÃ³Å‚\"). DziÄ™ki "
#~ "ekspansywnej polityce wÅ‚adcÃ³w szybko wchÅ‚onÄ™li okoliczne drobne "
#~ "paÅ„stewka, samodzielnie funkcjonujÄ…ce wczeÅ›niej na terenie Ameryki "
#~ "PoÅ‚udniowej. Niestety kilka dekad pÃ³Åºniej zostali podbici przez "
#~ "HiszpaÅ„skich konkwiskadorÃ³w w XVI w."

#~ msgid "Sapa Inca"
#~ msgstr "Sapa Inca"

#, fuzzy
#~ msgid ""
#~ "The Inuit people inhabits northern Canada and Greenland. Legend says that "
#~ "the Great Shaman Qitdlarssuaq lead his people to Thule (Qaanaaq) on the "
#~ "west coast of Greenland in the 10th century. All Inuit of today are "
#~ "descendents of the Thule culture."
#~ msgstr ""
#~ "Inuici , zwani teÅ¼ Eskimosami, zamieszkujÄ… pÃ³Å‚nocnÄ… KanadÄ™ i GrenlandiÄ™. "
#~ "Legenda mÃ³wi, Å¼e Wielki Szaman Qitdlarssuaq przyprowadziÅ‚ swoich ludzi do "
#~ "Thule (Qaanaaq) na zachodzie Grenlandii w X w."

#~ msgid "Kampuchean"
#~ msgstr "KambodÅ¼yjski"

#
#~ msgid "?plural:Kampucheans"
#~ msgstr "?plural:Khmerowie"

#~ msgid ""
#~ "Romania as a nation was formed at the beginning of the 20th century, when "
#~ "the states of Transylvania, Wallachia, and Moldavia merged. It is a "
#~ "country inhabited by people speaking a language reminiscent from the time "
#~ "of ancient Rome. It's history is convoluted as it was always at the "
#~ "borders of great empires: Roman, Ottoman, Austro-Hungarian, and Russian."
#~ msgstr ""
#~ "Rumunia pojawiÅ‚a siÄ™ na poczÄ…tku XX wieku kiedy maÅ‚e paÅ„stwa: "
#~ "Transylwania, WoÅ‚oszczyzna i MoÅ‚dawia poÅ‚Ä…czyÅ‚y siÄ™. RumuniÄ™ zamieszkujÄ… "
#~ "ludzie mÃ³wiÄ…cy jÄ™zykiem wywodzÄ…cym siÄ™ z czasÃ³w Imperium Rzymskiego. "
#~ "Historia tego kraju jest burzliwa, bo zawsze znajdowaÅ‚ siÄ™ on na granicy "
#~ "wielkich mocarstw: Rzymskiego, OttomaÅ„skiego, Austro-WÄ™gierskiego czy "
#~ "Rosyjskiego."

#~ msgid "Presedinte"
#~ msgstr "Prezydent"

#, fuzzy
#~ msgid ""
#~ "The Sami are a people of northern Scandinavia. Their nation spans over "
#~ "the northernmost regions of the Scandinavian countries: Finnmark of "
#~ "Norway and Lapland of Sweden and Finland."
#~ msgstr ""
#~ "Saamowie to ludnoÅ›Ä‡ mieszkajÄ…ca w pÃ³Å‚nocnej Skandynawii, sÄ… jej "
#~ "najstarszymi mieszkaÅ„cami. ZamieszkujÄ… Finnmark w Norwegii oraz Lapland w "
#~ "Szwecji i Finlandii. Znani z hodowli reniferÃ³w. Popularne okreÅ›lenie "
#~ "'LapoÅ„czycy' dla samych zainteresowanych jest obelÅ¼ywe."

#~ msgid "Elected King"
#~ msgstr "KrÃ³l"

#~ msgid "Elected Queen"
#~ msgstr "KrÃ³lowa"

#, fuzzy
#~ msgid "Elected Priest"
#~ msgstr "Skasuj schemat"

#~ msgid ""
#~ "Texas is second largest and second most populous state of the USA, famous "
#~ "for it's \"larger than life\" cowboy mentality."
#~ msgstr ""
#~ "Teksas to najwiÄ™kszy pod wzglÄ™dem ludnoÅ›ci i powierzchni stan USA. Znany "
#~ "z mentalnoÅ›ci swoich mieszkaÅ„cÃ³w."

#~ msgid "Turk"
#~ msgstr "Turecki"

#~ msgid "Venezuela"
#~ msgstr "Wenezuelski"

#, fuzzy
#~ msgid "Auth config filename \"%s\" not allowed!"
#~ msgstr "To imiÄ™ nie jest dozwolone."

#, fuzzy
#~ msgid ""
#~ "Illegal alliance structure detected: %s alliance to %s reduced to peace "
#~ "treaty."
#~ msgstr ""
#~ "Wykryto nieprawidÅ‚owy ukÅ‚ad sojuszÃ³w: Sojusz pomiÄ™dzy %s i %s zostaÅ‚ "
#~ "zamieniony na pokÃ³j."

#, fuzzy
#~ msgid "And, became more experienced!"
#~ msgstr "Jednostka zyskaÅ‚a doÅ›wiadczenie."

#~ msgid "We can't take control of server, attempting to kill it."
#~ msgstr "Nie moÅ¼na przejÄ…Ä‡ kontroli nad serwerem, prÃ³bujÄ™ go zabiÄ‡."

#, fuzzy
#~ msgid "%s territory"
#~ msgstr "%s"

#~ msgid "%s territory (%d turn cease-fire)"
#~ msgid_plural "%s territory (%d turn cease-fire)"
#~ msgstr[0] "%s (%d tura zawieszenia broni)"
#~ msgstr[1] "%s (%d tury zawieszenia broni)"
#~ msgstr[2] "%s (%d tur zawieszenia broni)"

#, fuzzy
#~ msgid "%s territory (%s)"
#~ msgstr "%s %s"

#~ msgid "City: %s (%s)"
#~ msgstr "Miasto: %s(%se)"

#, fuzzy
#~ msgid "Unit: %s (%s)"
#~ msgstr "Jednostka: %s(%s)"

#~ msgid "%d unit maximum, "
#~ msgid_plural "%d units maximum, "
#~ msgstr[0] "maksymalnie %d jednostka, "
#~ msgstr[1] "maksymalnie %d jednostki, "
#~ msgstr[2] "maksymalnie %d jednostek, "

#~ msgid "%d per unit). "
#~ msgstr "%d na jednostkÄ™). "

#~ msgid "Select same type"
#~ msgstr "Wybierz ten sam typ"

#~ msgid ""
#~ "* Military units away from home and field units will cause one citizen to "
#~ "become unhappy.\n"
#~ msgstr ""
#~ "* Jednostki militarne poza miastem i granicami bÄ™dÄ… powodowaÄ‡ "
#~ "niezadowolenie.\n"

#~ msgid ""
#~ "* Your units may impose martial law. Each military unit inside a city "
#~ "will force an unhappy citizen to become content.\n"
#~ msgstr ""
#~ "* MoÅ¼esz wprowadzaÄ‡ stan wojenny.  Jednostki militarne w mieÅ›cie bÄ™dÄ… "
#~ "'zadawalaÄ‡' mieszkaÅ„cÃ³w.\n"

#~ msgid ""
#~ "%s%s  -  %s%s\n"
#~ "\n"
#~ msgstr ""
#~ "%s%s  -  %s%s\n"
#~ "\n"

#~ msgid ", "
#~ msgstr ", "

#~ msgid "Your %s succeeded in bribing %s's %s and became more experienced."
#~ msgstr "TwÃ³j %s przekupiÅ‚ %s %s zwiÄ™kszajÄ…c swoje doÅ›wiadczenie."

#~ msgid ""
#~ "Your %s has successfully completed her mission and returned unharmed to "
#~ "%s and has become more experienced."
#~ msgstr ""
#~ "TwÃ³j %s zakoÅ„czyÅ‚ misjÄ™ i wrÃ³ciÅ‚ zyskujÄ…c doÅ›wiadczenie nietkniÄ™ty do "
#~ "miasta %s."

#~ msgid "Your bombarding %s%s became more experienced!"
#~ msgstr "TwÃ³j(a) bombardujÄ…cy(a) %s%s zyskaÅ‚(a) doÅ›wiadczenie!"

#~ msgid ""
#~ "Your %s%s survived the pathetic attack from %s's %s and became more "
#~ "experienced!"
#~ msgstr ""
#~ "Twoja jednostka %s stacjonujÄ…ca %s obroniÅ‚a siÄ™ przed %s %s. Jednostka "
#~ "zyskaÅ‚a doÅ›wiadczenie!"

#~ msgid " in %s"
#~ msgstr " w mieÅ›cie %s"

#~ msgid " near %s"
#~ msgstr " koÅ‚o miasta %s"

#~ msgid ""
#~ "Your attacking %s succeeded against %s's %s (and %d other unit)%s and "
#~ "became more experienced!"
#~ msgid_plural ""
#~ "Your attacking %s succeeded against %s's %s (and %d other units)%s and "
#~ "became more experienced!"
#~ msgstr[0] ""
#~ "Twoja jednostka %s przeprowadziÅ‚a udany atak przeciwko %s %s. (i %d "
#~ "dodatkowej jednostce) %s Jednostka zyskaÅ‚a doÅ›wiadczenie."
#~ msgstr[1] ""
#~ "Twoja jednostka %s przeprowadziÅ‚a udany atak przeciwko %s %s. (i %d "
#~ "dodatkowym jednostkom) %s Jednostka zyskaÅ‚a doÅ›wiadczenie."
#~ msgstr[2] ""
#~ "Twoja jednostka %s przeprowadziÅ‚a udany atak przeciwko %s %s. (i %d "
#~ "dodatkowym jednostkom) %s Jednostka zyskaÅ‚a doÅ›wiadczenie."

#~ msgid "%s lost to an attack from %s's %s."
#~ msgstr "Jednostka %s utracona podczas ataku %s %s."

#~ msgid " Choose Your Diplomat's Strategy"
#~ msgstr " Wybierz strategiÄ™ twego dyplomaty"

#~ msgid ""
#~ "Eliminated %s %s while infiltrating %s. The defender became more "
#~ "experienced."
#~ msgstr ""
#~ "Wyeliminowano %s %s w trakcie infiltracji m. %s. ObroÅ„ca zyskaÅ‚ "
#~ "doÅ›wiadczenie."

#~ msgid ""
#~ "Eliminated %s %s while infiltrating our troops. The defender became more "
#~ "experienced."
#~ msgstr ""
#~ "Wyeliminowano %s %s w trakcie infiltracji naszych oddziaÅ‚Ã³w. ObroÅ„ca "
#~ "zyskaÅ‚ doÅ›wiadczenie"

#, fuzzy
#~ msgid ""
#~ "Your client is too old. To use this server, please upgrade your client to "
#~ "a Freeciv 2.1 or later."
#~ msgstr ""
#~ "TwÃ³j klient jest zbyt stary. Aby wejÅ›Ä‡ na ten serwer musisz uÅ¼ywaÄ‡ "
#~ "klienta w wersji co najmniej 2.1."

#~ msgid "Ruleset directory name \"%s\" disallowed for security reasons."
#~ msgstr ""
#~ "Nazwa \"%s\" jest niedozwolona dla katalogu z zasadami ze wzglÄ™dÃ³w "
#~ "bezpieczeÅ„stwa."

#~ msgid "_Map"
#~ msgstr "_Mapa"

#, fuzzy
#~ msgid "Create _player"
#~ msgstr "create <gracz>"

#~ msgid "Gover_nment"
#~ msgstr "Ust_rÃ³j"

#~ msgid "_Players"
#~ msgstr "_Gracze"

#~ msgid "_Science"
#~ msgstr "_Nauka"

#~ msgid "S_paceship"
#~ msgstr "_Statek kosmiczny"

#~ msgid "Game _Options..."
#~ msgstr "_Opcje gry..."

#~ msgid "Clear _Log"
#~ msgstr "WyczyÅ›Ä‡ dziennik"

#~ msgid "Science Report"
#~ msgstr "Raport Naukowy"

#~ msgid "Reason: line not found"
#~ msgstr "PowÃ³d: linia nieznaleziona"

#~ msgid "Reason: line too short (expected %d got %lu"
#~ msgstr "PowÃ³d: linia zbyt krÃ³tka. Oczekiwano %d pobrano %lu"

#~ msgid "Plugin '%s' is now selected"
#~ msgstr "Wybrano wtyczkÄ™ '%s'"

#~ msgid "No real audio plugin present, proceeding with sound support disabled"
#~ msgstr "Brak prawdziwej wtyczki audio, kontynuujÄ™ z wyÅ‚Ä…czonym dÅºwiÄ™kiem"

#~ msgid "http://www.libsdl.org/projects/SDL_mixer/index.html"
#~ msgstr "http://www.libsdl.org/projects/SDL_mixer/index.html"

#~ msgid "Will continue with disabled sounds."
#~ msgstr "KontynuujÄ™ z wyÅ‚Ä…czonym dÅºwiÄ™kiem."

#~ msgid "file: \"%s\""
#~ msgstr "plik: \"%s\""

#~ msgid "supported options: %s"
#~ msgstr "dostÄ™pne opcje: %s"

#
#~ msgid "sound spec-file claims required option(s) which we don't support:"
#~ msgstr ""
#~ "Plik specyfikacyjny audio wymaga moÅ¼liwoÅ›ci, ktÃ³rych nie zapewniamy:"

#~ msgid "Goto _location"
#~ msgstr "IdÅº do miejsca"

#, fuzzy
#~ msgid "Couldn't blit text to display: %s"
#~ msgstr "Nie moÅ¼na przekonwertowaÄ‡ tekstu z %s do %s: %s"

#~ msgid ""
#~ "When built, every civilization's attitude toward you is improved by 25%."
#~ msgstr ""
#~ "Po jej wybudowaniu szacunek pozostaÅ‚ych cywilizacji do Twojej wzrasta o "
#~ "25%."

#~ msgid ""
#~ "- A Diplomat can establish embassies with other civilizations by moving "
#~ "into another player's city.\n"
#~ "\n"
#~ "- Diplomats can also try to sabotage enemy production, or steal an "
#~ "advance from an enemy city.  (An advance can only be stolen once per "
#~ "city).\n"
#~ "\n"
#~ "- A Diplomat can also bribe an enemy unit, if that unit is the only unit "
#~ "on its square.\n"
#~ "\n"
#~ "- Diplomats can even start a revolution in an enemy city and turn it into "
#~ "your own, if you have the money!\n"
#~ "\n"
#~ "- In some game strategies, hordes of Diplomats can be used to wreak havoc "
#~ "on the enemy.  Little wonder that Diplomats are often viewed with "
#~ "suspicion and fear!"
#~ msgstr ""
#~ "- Dyplomata moÅ¼e zakÅ‚adaÄ‡ ambasady przez wejÅ›cie do miast innych graczy.\n"
#~ "\n"
#~ "- Dyplomata moÅ¼e teÅ¼ prÃ³bowaÄ‡ zsabotowaÄ‡ produkcjÄ™ wroga, lub ukraÅ›Ä‡ "
#~ "technologiÄ™ z wrogiego miasta. (Z danego miasta moÅ¼na ukraÅ›Ä‡ technologiÄ™ "
#~ "tylko raz).\n"
#~ "\n"
#~ "- Dyplomata ma teÅ¼ moÅ¼liwoÅ›Ä‡ przekupienia jednostki wroga, jeÅ›li ta jest "
#~ "jedynÄ… jednostkÄ… na swoim polu.\n"
#~ "\n"
#~ "- Dyplomata moÅ¼e nawet wznieciÄ‡ bunt w mieÅ›cie wroga i przez to przejÄ…Ä‡ "
#~ "kontrolÄ™ nad miastem, oczywiÅ›cie jeÅ›li masz wystarczajÄ…co duÅ¼o "
#~ "pieniÄ™dzy!\n"
#~ "\n"
#~ "- JednÄ… z moÅ¼liwych strategii gry jest wysÅ‚anie ogromnej iloÅ›ci "
#~ "dyplomatÃ³w, ktÃ³rzy zniszczÄ… umocnienia wroga. ZauwaÅ¼, Å¼e dyplomaci sÄ… "
#~ "czÄ™sto jednostkÄ…, ktÃ³rej gracze siÄ™ bojÄ…!"

#, fuzzy
#~ msgid "Team 32"
#~ msgstr "ZespÃ³Å‚"

#~ msgid "Cleared output window.\n"
#~ msgstr "Okno komunikatÃ³w zostaÅ‚o wyczyszczone.\n"

#~ msgid "u8Unitsn"
#~ msgstr "u8Jednostkin"

#~ msgid "u8Improvementsn"
#~ msgstr "u8Budynkin"

#~ msgid "_Darn"
#~ msgstr "_Holipcia"

#~ msgid "Freeciv - Cityproduction"
#~ msgstr "Freeciv - Produkcja Miasta"

#~ msgid "Shields"
#~ msgstr "Tarcza"

#~ msgid "City Overview page"
#~ msgstr "ZakÅ‚adkÄ™ ogÃ³lne"

#~ msgid "Units page"
#~ msgstr "ZakÅ‚adkÄ™ jednostek"

#~ msgid "Worklist page"
#~ msgstr "Schemat prac"

#~ msgid "Trade Routes page"
#~ msgstr "Szlaki handlowe"

#~ msgid "This Misc. Settings page"
#~ msgstr "ZakÅ‚adkÄ™ inne"

#~ msgid "Freeciv - Cityview"
#~ msgstr "Freeciv - Widok miasta"

#~ msgid "Citymap"
#~ msgstr "Mapa okolic"

#~ msgid "_Sell"
#~ msgstr "_Sprzedaj"

#~ msgid "Name:"
#~ msgstr "ImiÄ™:"

#~ msgid "City grows:"
#~ msgstr "Czas wzrostu:"

#~ msgid "_Change"
#~ msgstr "_ZmieÅ„"

#~ msgid "C_hange permanent"
#~ msgstr "Z_mieÅ„ na staÅ‚e"

#~ msgid "_Release city"
#~ msgstr "_Zwolnij miasto"

#~ msgid "Auto attack vs"
#~ msgstr "Automatyczny atak przeciwko"

#~ msgid "Helicopters"
#~ msgstr "Helikopterom"

#~ msgid "Air units"
#~ msgstr "Jednostkom powietrznym"

#~ msgid "_Disband if build settler at size 1"
#~ msgstr "Likwidacja po utworzeniu osadnikÃ³w przy wielkoÅ›ci 1"

#~ msgid "_Close"
#~ msgstr "_Zamknij"

#~ msgid "%s (%s) (worklist)"
#~ msgstr "%s (%s) (schemat)"

#~ msgid "%s - %s citizens%s"
#~ msgstr "%s - %s mieszkaÅ„cÃ³w%s"

#~ msgid "Luxury: %d total (maximum %d usable). "
#~ msgstr "Luksus: w sumie %d (maksymalnie %d). "

#~ msgid "_Ok"
#~ msgstr "_Ok"

#~ msgid "_Refresh"
#~ msgstr "_OdÅ›wieÅ¼"

#~ msgid "Con_figure"
#~ msgstr "K_onfiguruj"

#~ msgid "Server Selection"
#~ msgstr "WybÃ³r serwera"

#~ msgid "_Name"
#~ msgstr "_Nazwa"

#~ msgid "_Host"
#~ msgstr "_Host"

#~ msgid "_Port"
#~ msgstr "_Port"

#~ msgid "_Goto and Close"
#~ msgstr "IdÅº do i zamknij"

#~ msgid "_Investigate city"
#~ msgstr "_Zbadaj miasto"

#~ msgid "_Sabotage city"
#~ msgstr "Sabotuj miasto"

#~ msgid "Steal _technology"
#~ msgstr "Wykradnij technologiÄ™"

#~ msgid "Incite a _revolt"
#~ msgstr "WznieÄ‡ bunt"

#~ msgid "_Poison city"
#~ msgstr "_Zatruj miasto"

#~ msgid "_Establish traderoute"
#~ msgstr "UstanÃ³w trasÄ™ _handlowÄ…"

#~ msgid "_Enter Marketplace"
#~ msgstr "_Rozpocznij handlowanie"

#~ msgid "_Help build Wonder"
#~ msgstr "PomÃ³Å¼ budowaÄ‡ _cud Å›wiata"

#~ msgid "Freeciv - Pillage"
#~ msgstr "Klient - Niszczenie"

#~ msgid "Freeciv - Connect"
#~ msgstr "Freeciv - PoÅ‚Ä…czenie"

#~ msgid "Freeciv - Select an unit"
#~ msgstr "Freeciv - WybÃ³r jednostki"

#~ msgid "_Ready All"
#~ msgstr "Zaznacz _wszystkie"

#~ msgid "Freeciv - Select a Nation"
#~ msgstr "Freeciv - WybÃ³r Narodu"

#~ msgid "_City Style"
#~ msgstr "_Styl miast"

#~ msgid "Sorry: cannot upgrade %s."
#~ msgstr "Niestety: nie moÅ¼na ulepszyÄ‡ %s."

#~ msgid "No technology"
#~ msgstr "Brak technologii"

#~ msgid "No city"
#~ msgstr "Brak miast"

#~ msgid "_Accept treaty"
#~ msgstr "Z_atwierdÅº traktat"

#~ msgid "World-Map"
#~ msgstr "Mapa Å›wiata"

#~ msgid "Sea-Map"
#~ msgstr "Mapa morska"

#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results\n"
#~ "of the diplomatic work between\n"
#~ "The %s %s %s\n"
#~ "and\n"
#~ "The %s %s %s"
#~ msgstr ""
#~ "Ten wieczysty traktat\n"
#~ "jest wynikiem\n"
#~ "prac dyplomatycznych pomiÄ™dzy\n"
#~ "%s %s %s\n"
#~ "i\n"
#~ "%s %s %s"

#~ msgid "Select a city"
#~ msgstr "Wybierz miasto"

#~ msgid "_Airlift"
#~ msgstr "Po_leÄ‡"

#~ msgid ""
#~ "Could not get the mask although there must be one (%s)! Graphics may look "
#~ "corrupt.\n"
#~ msgstr ""
#~ "Nie mogÄ™ pobraÄ‡ maski, chociaÅ¼ musi istnieÄ‡ co najmniej jedna! (%s). "
#~ "Zestaw graficzny zdaje siÄ™ byÄ‡ uszkodzony.\n"

#~ msgid "Options..."
#~ msgstr "Opcje..."

#~ msgid "Message Options..."
#~ msgstr "Opcje komunikatÃ³w..."

#~ msgid "Players..."
#~ msgstr "Gracze..."

#~ msgid "Message..."
#~ msgstr "Komunikat..."

#~ msgid "Server opt initial..."
#~ msgstr "PoczÄ…tkowe opcje serwera..."

#~ msgid "Server opt ongoing..."
#~ msgstr "Aktualne opcje serwera..."

#~ msgid "Kingdom"
#~ msgstr "KrÃ³lestwo"

#~ msgid "Find City..."
#~ msgstr "ZnajdÅº miasto..."

#~ msgid "Worklists..."
#~ msgstr "Schematy prac..."

#~ msgid "REVOLUTION..."
#~ msgstr "REWOLUCJA..."

#~ msgid "Road & Rails"
#~ msgstr "Drogi i koleje"

#~ msgid "Order"
#~ msgstr "Rozkaz"

#~ msgid "City Report..."
#~ msgstr "Raport o miastach..."

#~ msgid "Science Report..."
#~ msgstr "Raport naukowy..."

#~ msgid "Trade Report..."
#~ msgstr "Raport handlowy..."

#~ msgid "Military Report..."
#~ msgstr "Raport wojskowy..."

#~ msgid ""
#~ "Turn\n"
#~ "Done"
#~ msgstr ""
#~ "Koniec\n"
#~ "tury"

#~ msgid ""
#~ "Couldn't open the main window (Gfx memory problem or screensize too "
#~ "small)\n"
#~ msgstr ""
#~ "Nie mogÅ‚em stworzyÄ‡ gÅ‚Ã³wnego okna (problem z pamiÄ™ciÄ… gfx, lub za maÅ‚y "
#~ "rozmiar ekranu)\n"

#~ msgid "Cost: %ld"
#~ msgstr "Koszt: %ld"

#~ msgid " wonder"
#~ msgstr " cud"

#~ msgid " improvement"
#~ msgstr " budynek"

#~ msgid " unit"
#~ msgstr " jednostka"

#~ msgid "Movecost: %ld"
#~ msgstr "Koszt ruchu: %ld"

#~ msgid "Defense: %ld.%ld"
#~ msgstr "Obrona: %ld.%ld"

#~ msgid ""
#~ "Food:   %d\n"
#~ "Shield: %d\n"
#~ "Trade:  %d"
#~ msgstr ""
#~ "Å»ywnoÅ›Ä‡: %d\n"
#~ "Tarcza:  %d\n"
#~ "Handel:  %d"

#~ msgid "City: %s(%s)"
#~ msgstr "Miasto: %s(%s)"

#~ msgid "with City Walls"
#~ msgstr "z murami miejskimi"

#~ msgid "Unit: %s(%s%s)"
#~ msgstr "Jednostka: %s(%s%s)"

#~ msgid "A:%d D:%d FP:%d HP:%d0%%"
#~ msgstr "A:%d O:%d SO:%d HP:%d0%%"

#~ msgid "Wake up"
#~ msgstr "ObudÅº"

#~ msgid "Activate"
#~ msgstr "Aktywuj"

#~ msgid "List all units"
#~ msgstr "PokaÅ¼ wszystkie jednostki"

#~ msgid "Connect to this location"
#~ msgstr "PoÅ‚Ä…cz do tego miejsca"

#~ msgid "City_name"
#~ msgstr "_Nazwa miasta"

#~ msgid "Tax:%d Lux:%d Sci:%d"
#~ msgstr "Pod:%d Lux:%d Nau:%d"

#~ msgid "_Goto Location"
#~ msgstr "IdÅº do miejsca"

#~ msgid "Reputation"
#~ msgstr "Reputacja"

#~ msgid "(%ld steps)"
#~ msgstr "(%ld krokÃ³w)"

#~ msgid "Science Advisor"
#~ msgstr "Doradca naukowy"

#~ msgid ""
#~ "%s\n"
#~ "(no research)"
#~ msgstr ""
#~ "%s\n"
#~ "(brak badaÅ„)"

#~ msgid ""
#~ "%s\n"
#~ "(%d turn/advance)"
#~ msgid_plural ""
#~ "%s\n"
#~ "(%d turns/advance)"
#~ msgstr[0] ""
#~ "%s\n"
#~ "(%d tura/wynalazek)"
#~ msgstr[1] ""
#~ "%s\n"
#~ "(%d tury/wynalazek)"
#~ msgstr[2] ""
#~ "%s\n"
#~ "(%d tur/wynalazek)"

#~ msgid "_Goal"
#~ msgstr "Cel"

#~ msgid "Trade Advisor"
#~ msgstr "Doradca handlowy"

#~ msgid "Military Report"
#~ msgstr "Raport wojskowy"

#~ msgid ""
#~ "Population:\n"
#~ "Support:\n"
#~ "Energy:\n"
#~ "Mass:\n"
#~ "Travel time:\n"
#~ "Success prob.:\n"
#~ "Year of arrival:"
#~ msgstr ""
#~ "Populacja:\n"
#~ "ObsÅ‚uga:\n"
#~ "Energia:\n"
#~ "Masa:\n"
#~ "Czas podrÃ³Å¼y:\n"
#~ "Prawd. sukcesu:\n"
#~ "Rok przybycia:"

#~ msgid ""
#~ "%5d\n"
#~ "%5d %%\n"
#~ "%5d %%\n"
#~ "%5d tons\n"
#~ "%5.1f years\n"
#~ "%5d %%\n"
#~ "%8s"
#~ msgstr ""
#~ "%5d\n"
#~ "%5d %%\n"
#~ "%5d %%\n"
#~ "%5d ton\n"
#~ "%5.1f roku\n"
#~ "%5d %%\n"
#~ "%8s"

#~ msgid "Freeciv - Edit Worklists"
#~ msgstr "Freeciv - edycja schematu prac"

#~ msgid "Available Worklists"
#~ msgstr "DostÄ™pne schematy prac"

#~ msgid "_New"
#~ msgstr "_Nowa"

#~ msgid "_Remove"
#~ msgstr "UsuÅ„"

#~ msgid "Freeciv - Edit Worklist"
#~ msgstr "Freeciv - Edycja Schematu Prac"

#~ msgid "entry"
#~ msgid_plural "entries"
#~ msgstr[0] "pozycja"
#~ msgstr[1] "pozycje"
#~ msgstr[2] "pozycji"

#~ msgid "u8Worklistsn"
#~ msgstr "u8Schematy Pracn"

#~ msgid "Accept"
#~ msgstr "ZatwierdÅº"

#~ msgid "Current Targets"
#~ msgstr "Aktualne Cele"

#~ msgid "Available Targets"
#~ msgstr "DostÄ™pne Cele"

#~ msgid "Worklist for city"
#~ msgstr "Schemat prac dla miasta"

#~ msgid "Name of Worklist"
#~ msgstr "Nazwij schemat prac"

#, fuzzy
#~ msgid "Options panel"
#~ msgstr "Opcje"

#, fuzzy
#~ msgid "Happiness panel"
#~ msgstr "ZakÅ‚adkÄ™ szczÄ™Å›cia"

#, fuzzy
#~ msgid "Information panel"
#~ msgstr "Aby uzyskaÄ‡ pomoc na temat:"

#, fuzzy
#~ msgid "Exit Report"
#~ msgstr "Raport o miastach"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "finshed"
#~ msgstr "staÅ‚e"

#~ msgid "tech \"%s\": requires itself"
#~ msgstr "technologia \"%s\" wymaga samej siebie"

#, fuzzy
#~ msgid "%s's %s tried to build %s, which is not available."
#~ msgstr "%s miasto %s buduje %s, choÄ‡ nie jest juÅ¼ ona dostÄ™pna."

#~ msgid ""
#~ "Your %s was executed in %s on suspicion of spying.  The %s welcome future "
#~ "diplomatic efforts providing the Ambassador is reputable."
#~ msgstr ""
#~ "TwÃ³j %s, jako podejrzany o szpiegostwo, zostaÅ‚ zabity w m. %s. %s czekajÄ… "
#~ "na innego ambasadora, ale o lepszej reputacji."

#~ msgid ""
#~ "You executed a %s the %s had sent to establish an embassy in %s for being "
#~ "untrustworthy"
#~ msgstr ""
#~ "WykonaÅ‚eÅ› egzekucjÄ™ na %s, ktÃ³rego %s wysÅ‚ali, aby zaÅ‚oÅ¼yÅ‚ ambasadÄ™ w "
#~ "mieÅ›cie %s, gdyÅ¼ byÅ‚ on niegodny zaufania"

#~ msgid "Sea moving start units are not yet supported, %s not created."
#~ msgstr ""
#~ "Morskie jednostki startowe nie sÄ… jeszcze zaimplementowane, sorry, nie "
#~ "utworzono %s."

#~ msgid "Trying alternative ruleset filename syntax."
#~ msgstr "PrÃ³bujÄ™ alternatywnej skÅ‚adni nazwy pliku z zasadami."

#~ msgid "Could not load ruleset file \"%s\"."
#~ msgstr "Nie mogÄ™ wczytaÄ‡ pliku z zasadami \"%s\"."

#~ msgid "Could not load ruleset script file \"%s\"."
#~ msgstr "Nie mogÄ™ wczytaÄ‡ pliku ze skryptem \"%s\"."

#~ msgid "Ruleset datafile appears incompatible:"
#~ msgstr "Plik z reguÅ‚ami wyglÄ…da na niezgodny:"

#~ msgid "Ruleset datafile claims required option(s) which we don't support:"
#~ msgstr "Plik reguÅ‚ wymaga moÅ¼liwoÅ›ci, ktÃ³rych nie zapewniamy:"

#~ msgid "Section %s has unknown req: \"%s\" \"%s\" (%s)"
#~ msgstr "Budynek %s ma nieznany req \"%s\" \"%s\" (%s)"

#~ msgid "Unknown terrain %s in entry %s."
#~ msgstr "Nieznany teren %s w polu %s."

#~ msgid "Ruleset doesn't have any terrains (%s)"
#~ msgstr "Zasady nie zawierajÄ… Å¼adnego terenu (%s)"

#~ msgid "Terrains %s and %s have the same identifier."
#~ msgstr "Tereny %s i %s majÄ… te same nazwy."

#~ msgid "'%c' cannot be used as a terrain identifier; it is reserved."
#~ msgstr ""
#~ "Znak '%c' nie moÅ¼e byÄ‡ uÅ¼yty jako identyfikator terenu; jest "
#~ "zarezerwowany."

#~ msgid "Terrain %s has unknown flag %s"
#~ msgstr "Teren %s uÅ¼ywa nieznanej flagi %s"

#~ msgid "Resources %s and %s have the same identifier."
#~ msgstr "Zasoby %s i %s majÄ… te same nazwy."

#~ msgid "Section %s lists unknown effect type: \"%s\" (%s)"
#~ msgstr "Sekcja %s zawiera nieznany typ efektu: \"%s\" (%s)"

#~ msgid "Unknown terrain identifier '%c' in savegame."
#~ msgstr "Nieznany identyfikator terenu '%c' w pliku z grÄ…."

#~ msgid "Warning: Unknown nation %s for starting position no %d"
#~ msgstr "OstrzeÅ¼enie: Nieznany narÃ³d '%s' na pozycji startowej nr %d"

#~ msgid ""
#~ "Number of starts (%d) are lower than rules.max_players (%d), lowering "
#~ "rules.max_players."
#~ msgstr ""
#~ "Liczba pozycji startowych (%d) jest mniejsza od rules.max_players (%d), "
#~ "zmniejszam max_players."

#~ msgid "Wrong unit type id value (%d)"
#~ msgstr "NieprawidÅ‚owa wartoÅ›Ä‡ unit type (%d)"

#~ msgid "Wrong improvement type id value (%d)"
#~ msgstr "NieprawidÅ‚owa wartoÅ›Ä‡ improvement type (%d)"

#~ msgid "Wrong tech type id value (%d)"
#~ msgstr "NieprawidÅ‚owa wartoÅ›Ä‡ tech type id (%d)"

#~ msgid "Unknown technology (%s)"
#~ msgstr "Nieznana technologia (%s)"

#~ msgid "Wrong government type id value (%d)"
#~ msgstr "NieprawidÅ‚owa wartoÅ›Ä‡ id ustroju (%d)"

#~ msgid "Wrong player%d.u%d.type value (%d)"
#~ msgstr "NieprawidÅ‚owa wartoÅ›Ä‡ player%d.u%d.type (%d)"

#~ msgid "Unknown unit type '%s' in player%d section"
#~ msgstr "Nieznany typ jednostki '%s' w sekcji player%d"

#~ msgid "Savegame error: invalid unit orders."
#~ msgstr "BÅ‚ad w zapisie gry: nieprawidÅ‚owe rozkazy jednostki."

#~ msgid "Unsupported government found (%s)"
#~ msgstr "Odczytano niewspierany ustrÃ³j (%s)"

#~ msgid "Unsupported city style found in player%d section. Changed to %s"
#~ msgstr "Znaleziono nieznany styl miast w sekcji player%d. Zmieniono na %s"

#, fuzzy
#~ msgid ""
#~ "%s file requires option(s) which client doesn't support:\n"
#~ "file: \"%s\"\n"
#~ "file options: %s\n"
#~ "supported options: %s"
#~ msgstr ""
#~ "Plik z %s definiuje niewspieranÄ… opcjÄ™:\n"
#~ "plik: \"%s\"\n"
#~ "opcje pliku: %s\n"
#~ "wspierane opcje: %s"

#~ msgid "Trying \"%s\" tileset."
#~ msgstr "PrÃ³bujÄ™ zestaw graficzny \"%s\"."

#, fuzzy
#~ msgid "Can't find tilesetENDREP
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freeciv
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nations
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ruledit
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ai
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i9.5lw.t25380-1 modify true false /trunk/translations/freeciv/pl.po

u7r.5ck.t25380-1 modify true false /trunk/translations/ruledit/pl.po

tzm.5ck.t25380-1 modify true false /trunk/translations/nations/pl.po


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