DELTA 15734 0 390
SVN  ‚Ì$‚ÌvC‚] Çj  ¥)Çk„ 9í™ ƒú%€ ¡&þJ„ ¿.Ÿs„ “/ß$€# ós„ ž}‚‚x„ ª,‚¡x2LASTPACKET_CONNECT_MSG=182;scLAST];
  UINT16 waste[O_LAST];
  SINT16 unhappy_penalty[O_LAST];
  UINT16 prod[O_LAST];
  SINT16 citizen_base[O_LAST];
  SINT16 usage[O_LASTLASTLASTLAST];        /* % added to output if railroad */
  UINT8 pollution_tile_penalty[O_LAST]; /* % taken from output if polluted */
  UINT8 fallout_tile_penalty[O_LASTLASTLASTENDREP
DELTA 13297 26547 1102
SVN  m‘D  ‰  €@ „4ˆ}€@ ƒ]void popup_connect_msg(const char *headline, const char *message, int cost);
void popup_bribe_dialog(struct unit *punit, int cosENDREP
DELTA 14171 26483 1298
SVN  æGê:>ƒ( …\ – …[¿ †,‡° YÁ€R ZÙ?² YÁ ƒŽO‡ a‘RŠ ‰i“=‡ †b&‡ Â?¤/* common & utility *//* client */
#include "chatline_common.h"
#include "client_maindialog to display connection message from serverconnect_msg(const char *headline, const char *message)
{
  /* FIXME: Needs proper implementation.
   *        Now just puts to chat window so message is not completely lost. */

  append_output_window(message);generic dialog to display some generic informationnation_client.connation_nation_ENDREP
DELTA 13745 869 217
SVN  ¸!ºKv Š& ² H €D dŽ  ®Šdialog to display connection message from server.
**/
void popup_connect_msg(const char *headline, const char *messageENDREP
DELTA 14956 2741 4363
SVN  §G±i.™P ¹ €‚ z¹} †+»€‚X ƒeÁ1ª ‰MÅ˜ gÎG« ‡]Ðk€ 5ØC ƒÚ!€+ ‚TÞ
› Eé@ ‡á!€ Œé)¯ gõ1€v ƒ/öU€‚o Hé@ ˆ{ýu ƒ‡ ƒŠV ‚Ž€‚ N™€ƒx Eé@ „B›) Kš €‚ O~ ‡iŸ^ G €R L™€ƒstart_year    = GAME_START_YEAR;
  game.info.end_turn      = GAME_DEFAULT_END_TURN;
  game.info.year          = GAME_START_YEAR;
  game.info.year_0_hack   = FALSE;
  game.info.turn          = 0;
  game.info.positive_year_label[0] = '\0';
  game.info.negative_year_label[0] = '\0'migration        = GAME_DEFAULT_MIGRATION;
  game.info.mgr_turninterval = GAME_DEFAULT_MGR_TURNINTERVAL;
  game.info.mgr_foodneeded   = GAME_DEFAULT_MGR_FOODNEEDED;
  game.info.mgr_distance     = GAME_DEFAULT_MGR_DISTANCE;
  game.info.mgr_worldchance  = GAME_DEFAULT_MGR_WORLDCHANCE;
  game.info.mgr_nationchance = GAME_DEFAULT_MGR_NATIONCHANCEendspaceship  = GAME_DEFAULT_END_SPACESHIPcalendar_skip_0 = FALSE;phase_mode_stored = GAME_DEFAULT_PHASE_MODEgame.scenario.is_scenario = FALSE;
  game.scenario.name[0] = '\0';
  game.scenario.description[0] = '\0';
  game.scenario.players = TRUE
  /* players init */
  player_slots_iterate(pslot) {
    player_slot_set_used(pslot, FALSE);
    player_init(pslot);
  } player_slots_iterate_end;
  set_player_count(0);
  game.connectmsg[0] = '\0'player_slots_iterate(pslot) {
    game_remove_player(pslot);
    player_slot_set_used(pslot, FALSE);
  } player_slots_iterate_end;int increase = get_world_bonus(EFT_TURN_YEARS);game.info.year_0_hack) {
    /* hacked it to get rid of year 0 */
    year = 0;
    game.info.year_0_hack = FALSE;
  }slowdown >= 3) {
    if (increase > 1) {
      increase = 1;
    }
  } else if (slowdown >= 2) {
    if (increase > 2) {
      increase = 2;
    }
  } else if (slowdown >= 1) {
    if (increase > 5) {
      increase = 5;
    }
  }

  year += increase;

  if (year == 0 && game.info.calendar_skip_0) {
    year = 1;
    game.info.year_0_hack = TRUE;
  }

  return year
  Return TRUE if it is this player's phase.
  NB: The meaning of the 'phase' argument must match its use in the
  function begin_turn() in server/srv_main.c.
  NB: The phase mode PMT_TEAMS_ALTERNATE assumes that every player is
  on a team, i.e. that pplayer->team is never NULLbool is_player_phase(const struct player *pplayer, int phase)
{
  switch (game.info.phase_mode) {
  case PMT_CONCURRENT:
    return TRUE;
    break;
  case PMT_PLAYERS_ALTERNATE:
    return player_number(pplayer) == phase;
    break;
  case PMT_TEAMS_ALTERNATE:
    assert(pplayer->team != NULL);
    return team_number(pplayer->team) == phase;
    break;
  default:
    break;
  }

  freelog(LOG_FATAL, "Unrecognized phase mode %d in is_player_phase().",
          phase);
  assert(FALSE);
  return TRUEgui name string**/
const char *gui_name(enum gui_type gui)
{
  /* This must be in same order as enum gui_type in fc_types.h */
  const char *gui_names[] = {
    "stub", "gtk2", "sdl", "xaw", "win32", "ftwl" };

  if (gui < GUI_LAST) {
    return gui_names[gui];
  } else {
    return "Unknown";
  }
******
  Produce a statically allocated textual representation of the given
  year**/
const char *textyear(int year)
{
  static char y[32];
  if (year < 0) {
    /* TRANS: <year> <label> -> "1000 BC" */
    my_snprintf(y, sizeof(y), _("%d %s"), -year,
                game.info.negative_year_label);
  } else {
    /* TRANS: <year> <label> -> "1000 AD" */
    my_snprintf(y, sizeof(y), _("%d %s"), year,
                game.info.positive_year_label);
  }
  return y;
}
ENDREP
DELTA 15410 173237 819
SVN  †…E†‡~6ƒ! ³  E…@¿ I ?€{ Že³€ I ? ‚Âl€` S„ó@… x»l „½7È****
  Popup a dialog to display connection message from server***/
void popup_connect_msg(const char *headline, const char *message)
{
  freelog(LOG_ERROR, "popup_connect_msg() PORT ME"***********
  Return a (static) string with terrain defense bonus.
  This does not include bonuses some units may get out of bases
  my_snprintf(buffer, sizeof(buffer), "Terrain Defense Bonus: +%d%% ", bonus);

  return bufferPopupENDREP
DELTA 15365 0 1175
SVN  ‚Ë‚Õ2A†! ‡  – Y†€h ¡‰1° Pì €S P‚±? tªK€E Cë€i ‚-­M€‚r E‚±? Tê  ‚’¹/* common & utility *//* client */
#include "chatline.h"
#include "choice_dialog.h"
#include "citydlg.h"
#include "client_main
  User clicked close for connect message dialognotify_connect_msg_response(GtkWidget *w, gint response)
{
  gtk_widget_destroy(w);**********
  Popup a dialog to display connection message from server*********/
void popup_connect_msg(const char *headline, const char *message)
{
  GtkWidget *shell, *labelmessage);
  gtk_label_set_selectable(GTK_LABEL(label), 1);

  gtk_container_add(GTK_CONTAINER(GTK_DIALOG(shell)->vbox), label);
  gtk_widget_show(label);

  gtk_dialog_add_button(GTK_DIALOG(shell), GTK_STOCK_CLOSE,
			GTK_RESPONSE_CLOSE);

  g_signal_connect(shell, "response", G_CALLBACK(notify_connect_msg_response),
                   NULL);
  gtk_widget_show(shell);ENDREP
DELTA 15797 0 709
SVN  ÞÞmf ’Q — ÂX’^€O ˆ^Õ5connectmsg[MAX_LEN_MSG]#define GAME_MIN_SAVETURNS           0
#define GAME_MAX_SAVETURNS           200ENDREP
DELTA 15647 1880 4232
SVN  ‘Hžz‚>Œn †%  ‚~†!€{ †:‰ …XU ƒ/•- ˜\ Eÿ  ƒš/‘ ƒT1 „a¡§ C¾>€< …~¥c ƒ	«a™ Eÿ €O ƒx¯w‘ ‚<³o‘ ƒ$¶+‘ ¹O ƒ:ºm /¾'¢ Eÿ €U „Àq „Å ‚É  Eÿ  #Ì ‘ RÍ# ƒÎr‘ ‚zÑx‘ ƒÔr‘ ‚z×x‘ ƒÚr¥ GÕ  ƒ/Þ`£ F¾; Hâg‘ 	ó/Œ ‚$ô5œ Gÿ  6÷-Ÿ F¾; ƒ&ù7¦ BË> =ý5‘ þr‘ *€
 4 ‚Q– G ‹ C†@ ŒV„r G €N C†@€s G €M C†@€v#include "voting  int vote_flags;         /* how to handle votes */
  int vote_percent;       /* percent required, meaning depends on flags,
   VCF_NONE, 0,
   VCF_NONE, 0,
   VCF_NONE, 0,
   VCF_NONE, 0
  },
  {"cut,
   VCF_NONE, 50,
   VCF_NONE, 0,
   VCF_NONE, 0
  },
  {"connectmsg", connectmsg <message>"),
   N_("Set message to show to connecting players."),
   N_("Set message to sends to clients when they connect.\n"
      "Empty message means that no message is sent,
   VCF_NONE, 0 VCF_NONE, 0
  },
  {"setset <option-name> <value>"),
   N_("Set server option."), NULL,
   VCF_NONE, 50,
   VCF_NONE, 50,
   VCF_NONE, 50,
   VCF_NONE, 50,
   VCF_NONE, 0,
   VCF_NONE, 0,
   VCF_NONE, 0
  },
  {"aitoggleaitoggle <player-name>"),
   N_("Toggle AI status of player."), NULL,
   VCF_NONE, 50,
   VCF_NONE, 0,
   VCF_NONE, 0,
   VCF_NONE, 0
  },
  {"create,
   VCF_NONE, 50 VCF_NONE, 50,
   VCF_NONE, 50,
   VCF_NONE, 50,
   VCF_NONE, 50,
   VCF_NONE, 50,
   VCF_NONE, 50
  },
  {"experiment,
   VCF_NONE, 50
  },
  {"cmdlevel,
   VCF_NONE, 50 VCF_NONE, 0 VCF_NONE, 0
  },
  {"remove,
   VCF_NONE, 50
  },
  {"save,
   VCF_NONE, 0
  },
  {"load",      ,
   VCF_NONE, 50,
   VCF_NONE, 50,
   VCF_NONE, 0,
   VCF_NONE, 0 VCF_NONE, 0
  }
};


****
  ...

****
  Returns a bit-wise combination of all vote flags set for this command.
*******/
int command_vote_flags(const struct command *pcommand)
{
  return pcommand ? pcommand->vote_flags : 0;
}

****
  Returns the vote percent required for this command to pass in a vote.
*******/
int command_vote_percent(const struct command *pcommand)
{
  return pcommand ? pcommand->vote_percent : 0;
}
ENDREP
DELTA 15728 4404 51
SVN  †-†+$ † ¤l.13"
NETWORK_CAPSTRING_OPTIONAL=""
ENDREP
DELTA 15675 11974 544
SVN  –#–5

 ‹H Š Šc‹@CONNECTMSGENDREP
DELTA 15171 0 467
SVN  ‚ï ‚ò]0‚U ‰(  _‰'Œ |ŠŒ \‹ Š Ów‹d G ¿ CÁ €g ¡> ‚Žàf/* utility *//* common *//* client */lient_main****
  Popup a dialog to display connection message from server*********/
void popup_connect_msg(const char *headline, const char *message)
{
  /* FIXME: Needs proper implementation.
   *        Now just puts to chat window so message is not completely lost. */

  append_output_window(message)ENDREP
DELTA 15762 0 18250
SVN  †  †  |Š ºC €A ºu° z¼)¢ ¡¾/… µsßL´ T¡@ …I‚–4­ C¡@€…t b‚˜z ”Aƒœ€‚ ‘6ƒ²/… „KƒÃe… ‹ƒÈ0… ‚ƒÓ1… mƒÕJ… Çoƒ×7… ›…Ÿ&… Ý…º-_data.control = !pplayer->ai_data.control;
  if (pplayer->ai_data_data.skill_level == 0) {
      pplayer->ai_data
                 pplayer->ai_data_data Generate init script from settings currently in use
  Set message to send to all new connections/
static bool connectmsg_command(struct connection *caller, char *str,
                               bool check)
{
  unsigned int bufsize = sizeof(game.connectmsg);

  if (is_restricted(caller)) {
    return FALSE;
  }
  if (!check) {
    int i;
    int c = 0;

    for (i = 0; c < bufsize -1 && str[i] != '\0'; i++) {
      if (str[i] ==  '\\') {
        i++;

        if (str[i] == 'n') {
          game.connectmsg[c++] = '\n';
        } else {
          game.connectmsg[c++] = str[i];
        }
      } else {
        game.connectmsg[c++] = str[i];
      }
    }

    game.connectmsg[c++] = '\0';

    if (c == bufsize) {
      /* Truncated */
      cmd_reply(CMD_CONNECTMSG, caller, C_WARNING,
		_("Connectmsg truncated to %u bytes."), bufsize);
    }_data.handicaps = handicap_of_skill_level(level);
  pplayer->ai_data.fuzzy = fuzzy_of_skill_level(level);
  pplayer->ai_data.expand = expansionism_of_skill_level(level);
  pplayer->ai_data.science_cost = science_cost_of_skill_level(level);
  pplayer->ai_data_data_data_data_data_data_data_data†  ƒÖƒßH<‰€ˆH ƒ … ¦ƒ… Œ©!… õGµ;² ¥'ªj… ìZÐ… :‚¼k… x‚¾%… –v‚¿'t want the connection's username on another player */
  players_iterate(aplayer) {
    if (strncmp(aplayer->username, pconn->username, MAX_LEN_NAME) == 0) {
      sz_strlcpy(aplayer->username, ANON_USER_NAME);
      send_player_info_c(aplayer, NULL);
    }
  } players_iterate_end;

  if (!was_observing_this || !pconn->playing) {
    /* Now attach to new player */
    res = attach_connection_to_player(pconn, pplayer, FALSE);

    /* Check aifill even if attach failed. Maybe we already detached. */
    aifill(game.info.aifill);
  }

  if (res) {
    /* Successfully attached */
    pplayer = pconn->playing; /* In case pplayer was NULL. */
    if (was_observing_this) {
      pconn->observer = FALSE;
      sz_strlcpy(pplayer->username, pconn->username);
    }

    /* inform about the status before changes */
    cmd_reply(CMD_TAKE, caller, C_OK, _("%s now controls %s (%s, %s)."),
              pconn->username,
              player_name(pplayer),
              is_barbarian(pplayer)
              ? _("Barbarian")
              : pplayer->ai_data.control
              ? _("AI")
        _data_data_dataCONNECTMSG:
    return connectmsg_command(caller, _data_data_data_dataENDREP
DELTA 14105 0 12047
SVN  ƒ¼ƒÂl‹f †i – r†h¢ ¡;‰» MÍ €] ‡= ›«	‡ Š[ÆŠ •	Ðz€ ²æ@“ G˜]€ ’›"€f l®" †H¯¿ 1µa e®) N¸H“ „JÖ%Š ‚uÚyŠ pÚy B‡@ Tâ> „Dß~ª £Näb ˜‚ˆ9“ `‚ Lª ‚±R“ ƒ!‚²h“ ›Z‚¶“ Œa‚Ò ‚Þmª p‚à“ ‚~‚á“ ˆ‚ä* }‚ì: ¬‚í8€‚? ¡ƒš~/* common & utility *//* client */
#include "client_main  Popup a dialog to display connection message from server.void popup_connect_msg(const char *headline, const char *message)
{
  /* FIXME: Needs proper implementation.
   *        Now just puts to chat window so message is not completely lost. */

  append_output_window(message);nation_client.confcwin_listview_add_row() should be fixed to handle
     *        const strings. Now we just cast const away */
    strings[0] = (char *) nation_adjectivclient.conn.playing = player_find_unit_by_id(client.conn.playing,
							  unit_select_ids[id]);
	      if (NULL != punit && unit_owner(punit) == client.conn.playing = player_find_city_by_id(client.conn.playing, punit->homecity);

      unit_select_ids[i]=punit->id;
city_name(pcity) = player_find_city_by_id(client.conn.playing, punit->homecity)city_name(pcity)client.conn.playingclient.conclient.concity_name(phomecity), city_name(pdestcity)PREREQS_KNOWNclient.conn.playingcost <= client.conn.playing->economic.goldclient.conn.playingclient.conn.playingclient.conn.playingcity_name(pcity)cost <= client.conn.playing->economic.goldclient.conn.playingclient.conn.playingcity_name(pcity)if (what != S_PILLAGE_BASE) {
        bv_special what_bv;
        bv_bases bases;

        BV_CLR_ALL(what_bv);
        BV_SET(what_bv, what);
        BV_CLR_ALL(bases);
        if (pbase) {
          BV_SET(bases, base_index(pbase));
        }

        fcwin_box_add_button(vbox, get_infrastructure_text(what_bv, basesENDREP
DELTA 15813 52757 654
SVN  †  †   2 ‚•]  M† €l Z‚ô €F .†Œ{ „†‚—  Handle a connect message packet. Server sends connect message to
  client immediately when client connectsconnect_msg(char *message)
{
  popup_connect_msg(_("Welcome"), message†  ÆuÉR‚]€‚] Æu ements)
{
  struct city *pcity = game_find_city_by_number(city_id);
  struct unit *pdiplomat = player_find_unit_by_id(client.conn.playing, diplomat_id);

  if (NULL == pdiplomat) {
    freelog(LOG_ERROR,
	    "handle_city_sabotage_list() bad diplomat %d.",
	    diplomat_id);
    return;
  }

  if (NULL == pcity) {
    freelog(LOG_ERROR,
	    "handENDREP
DELTA 15785 91140 135
SVN  ¡p£ Ý8 € Ä@Ý0game.connectmsg[0] != '\0') {
    freelog(LOG_DEBUG, "Sending connectmsg: %s", game.connectmsg);
    dsend_packet_connect_msg(pconn, game.connectmsg);
  }ENDREP
id: 2f5.5ck.r15830/14328
type: file
pred: 2f5.5ck.r15813/54747
count: 266
text: 15830 0 430 42614 dccffd151475aa5884d8ea64e02a0b62
props: 11057 30210 112 0 64942f9576ccbd6a94350596bbb7a5cc
cpath: /trunk/common/packets.def
copyroot: 15280 /trunk

id: 3u.5ck.r15830/14574
type: file
pred: 3u.5ck.r15734/6624
count: 304
text: 15830 1347 3469 22761 f3c4ce3cfc3846415579973b60bea6e6
props: 11041 20516 112 0 779057fa36f350a13e5c75663a7074d1
cpath: /trunk/common/game.c
copyroot: 15280 /trunk

id: 3v.5ck.r15830/14816
type: file
pred: 3v.5ck.r15808/4981
count: 246
text: 15830 6266 130 12141 8c1421097bb48e5e0d8968eeac51d431
props: 11057 32714 112 0 2cf57fb6d11b8ba51814c6d419f0189e
cpath: /trunk/common/game.h
copyroot: 15280 /trunk

PLAIN
K 11
Makefile.am
V 24
file 5h.5ck.r15803/11217
K 4
ai.c
V 25
file 4go.5ck.r15803/10420
K 4
ai.h
V 25
file 4gp.5ck.r15803/10574
K 6
aicore
V 23
dir 18t.5ck.r15819/6843
K 6
base.c
V 25
file 3jw.5ck.r15428/12402
K 6
base.h
V 24
file 3jx.5ck.r15722/6060
K 9
borders.c
V 24
file 4f0.5ck.r15421/5997
K 9
borders.h
V 24
file 4f1.5ck.r15405/1971
K 8
capstr.c
V 24
file dv.5ck.r15284/31880
K 8
capstr.h
V 24
file dw.5bk.r14881/38989
K 6
city.c
V 23
file q.5ck.r15813/54994
K 6
city.h
V 24
file 3q.5ck.r15813/55233
K 8
combat.c
V 23
file wp.5ck.r15792/2238
K 8
combat.h
V 21
file wq.0.r12783/4096
K 12
connection.c
V 23
file un.5ck.r15657/2091
K 12
connection.h
V 23
file uo.5ck.r15657/2333
K 8
dataio.c
V 23
file 15r.5bk.r14513/681
K 8
dataio.h
V 23
file 15s.0.r10480/10050
K 11
diptreaty.c
V 24
file 3r.5ck.r15785/91679
K 11
diptreaty.h
V 20
file 3s.0.r9582/5141
K 9
effects.c
V 24
file 2eo.5ck.r15795/2760
K 9
effects.h
V 24
file 2ep.5ck.r15795/3002
K 8
events.c
V 25
file 33h.5ck.r15681/51107
K 8
events.h
V 24
file 3t.5ck.r15681/51837
K 10
fc_types.h
V 25
file 2ll.5ck.r15813/57055
K 6
game.c
V 24
file 3u.5ck.r15830/14574
K 6
game.h
V 24
file 3v.5ck.r15830/14816
K 19
generate_packets.py
V 24
file 2f4.5bk.r14820/5162
K 12
government.c
V 22
file he.0.r13247/25540
K 12
government.h
V 22
file hf.0.r13136/24006
K 6
idex.c
V 25
file qo.5bk.r14209/153709
K 6
idex.h
V 21
file qp.0.r8119/15235
K 13
improvement.c
V 23
file vb.5ck.r15652/8900
K 13
improvement.h
V 23
file vc.5ck.r15652/9146
K 5
map.c
V 21
file r.5ck.r15811/426
K 5
map.h
V 23
file 41.5ck.r15386/4048
K 10
movement.c
V 24
file 2xv.5ck.r15806/8655
K 10
movement.h
V 23
file 2xw.5ck.r15748/496
K 8
nation.c
V 25
file il.5bk.r14427/268264
K 8
nation.h
V 25
file im.5bk.r14209/153965
K 9
packets.c
V 22
file 43.5bk.r14482/143
K 11
packets.def
V 25
file 2f5.5ck.r15830/14328
K 9
packets.h
V 24
file 44.5bk.r14142/93896
K 8
player.c
V 24
file 45.5ck.r15803/10729
K 8
player.h
V 24
file 46.5ck.r15803/10973
K 14
requirements.c
V 25
file 2wq.5ck.r15815/55629
K 14
requirements.h
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aiiface.c
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aiiface.h
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airgoto.c
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airgoto.h
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auth.c
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auth.h
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barbarian.c
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barbarian.h
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cityhand.c
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cityhand.h
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citytools.c
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citytools.h
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cityturn.c
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cityturn.h
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civserver.c
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civserver.h
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commands.c
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commands.h
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file 2lz.5ck.r15830/18886
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connecthand.c
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connecthand.h
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file 2dx.5ck.r15647/14992
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console.c
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console.h
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diplhand.h
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gamehand.c
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gamehand.h
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generator
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ggzserver.h
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gotohand.h
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handchat.h
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maphand.h
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meta.c
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meta.h
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plrhand.h
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report.c
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report.h
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ruleset.c
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ruleset.h
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sanitycheck.c
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sanitycheck.h
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savegame.c
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savegame.h
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score.c
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score.h
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scripting
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sernet.h
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settings.c
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settings.h
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file 2m1.5bk.r15275/3312
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settlers.c
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settlers.h
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spacerace.c
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spacerace.h
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file 9b.0.r11338/1129
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srv_main.c
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srv_main.h
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stdinhand.c
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stdinhand.h
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techtools.c
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techtools.h
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END
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canvas.c
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file 376.5ck.r15410/339645
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chatline.c
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chatline.h
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choice_dialog.c
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choice_dialog.h
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citydlg.c
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citydlg.h
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file zz.0.r5493/6351
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cityrep.c
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cityrep.h
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cma_fe.c
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cma_fe.h
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colors.c
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file 104.0.r10458/4290
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colors.h
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connectdlg.c
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file 106.5ck.r15410/343701
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connectdlg.h
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dialogs.c
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file 108.5ck.r15830/23266
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dialogs.h
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diplodlg.c
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file 10a.5ck.r15785/110360
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diplodlg.h
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editgui.c
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editgui.h
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editprop.c
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embedggz.c
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finddlg.c
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finddlg.h
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gamedlgs.c
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gotodlg.c
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gotodlg.h
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graphics.c
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graphics.h
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gtkpixcomm.c
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gui_stuff.h
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happiness.h
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menu.h
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messagedlg.h
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messagewin.h
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pages.c
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pages.h
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plrdlg.h
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ratesdlg.h
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rc2c
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repodlgs.h
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resources.c
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resources.h
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spaceshipdlg.c
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sprite.h
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actions.c
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actions.h
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ad2c
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canvas.h
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chatline.h
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citydlg.h
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cityrep.h
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colors.h
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connectdlg.h
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dialogs.c
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dialogs.h
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diplodlg.c
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diplodlg.h
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diplomat_dialog.c
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graphics.c
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graphics.h
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gui_main.c
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gui_main.h
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menu.c
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messagewin.h
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pixcomm.h
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