DELTA 14287 152876 284703
SVN  †  †  }ˆ] ƒF � ’)ƒV€�: �I—nœ e™c€�	 ‡@›j �3£3Ž †¤f­ ˆ«1® —d³gŸ ZËw€[ ‰ÍA› ‰DÖ€�! dázž �ó\ã �‚!‚Ö^€A �¼$ƒÙIŠ æ…•m£ ŸG…ü- „	†›w€�C8-01-23 10:29+01msgid "Captured/Destroyed"
msgstr "Dobito/ZniÄ�eno"

#: common/events.c:46
msgid "Celebrating"
msgstr "Oslavuje"

#: common/events.c:47
msgid "Civil Disorder"
msgstr "ObÄ�anskÃ© nepokojemsgid "Growth"
msgstr "RÅ¯stmsgid "Needs Aqueduct"
msgstr "PotÅ™ebuje Akvadukt"

#: common/events.c:53
msgid "Needs Aqueduct Being Built"
msgstr "PotÅ™ebuje postavitPrvnÃ­ kontaktmsgid "Diplomat Action"
msgstr "DiplomatickÃ©msgid "Enemy Diplomat"
msgstr "NepÅ™Ã¡telskÃ½ msgid "Alliance"
msgstr "Aliancmsgid "Cease-fire"
msgstr "PÅ™Ã­mÄ›Å™Ã­"

#: common/events.c:120
msgid "Peace"
msgstr "MÃ­rmsgid "Finished"
msgstr "DoPryÄ�"

#: common/player.c:42
msgid "Novice"
msgstr "NovÃ¡Ä�ek"

#: common/player.c:42
msgid "Easy"
msgstr "LehkÃ¡"

#: common/player.c:43
msgid "Hard"
msgstr "Tmsgid "Experimental"
msgstr "Ec-format
msgid "Report bugs at %s.\n"
msgstr "Chyby hlaÅ¡te na %skapitulaces uspÄ›l pÅ™i uplÃ¡cenÃ­ jednotky %88
#, fuzzy, c-format
msgid ""
"Your %s has successfully completed the mission and returned unharmed to %s."
msgstr "VÃ¡Å¡ %s ÃºspÄ›Å¡nÄ› spnil misi a vrÃ¡til se nepozorovanÄ› do mÄ›sta %s."

#: †  †  †  S‚\ �ð0�C ¦7�ñ| ‰u‚˜< „[‚¢: ŠK‚§ �n‚±r ˆ4‚Ïi «y‚Ø& „5ƒ„( „mƒˆf ‡Xƒ�\ ƒ†ƒ•=­ ƒu†œ€‚/c-format
msgid "?clistmore:, %s"
msgstr ", %smsgid " (observer mode)"
msgstr " (reÅ¾im pozorovatele)"

#: server/stdinhand.c:4183
msgid "List of teams:"
msgstr "Seznam tÃ½mÅ¯:"

#. TRANS: There will always be at least 2 players here.
#: server/stdinhand.c:4192
#, c-format
msgid "%2d : '%s' : %d player"
msgid_plural "%2d : '%s' : %d players"
msgstŒÀ †  †  �=‡4 ¦%‚/¡ CÔ@ � ©:� œª? „WÆF› ŠVË< �GÖ ‚C×]€� Gâ= tÛ~… �[Üq„ ‚lÞK€d ‚Yâ€r …YåE ¯ë% ðs�šF t‚‹@ îE‚Œ; ‚W‚û ï7‚ýg› ädƒíCŠ ƒ4„Ò-� …}„Öº ƒ„Ü,� „d„ß- ”g„ä¾ ´„ù y…­) �…®$¡ Ê;…¾2— –q†‰€‚$ pÅ™eÅ¾ila patetickÃ½ Ãºtok %s %s  a stala se vÃ­ce zkuÅ¡enou!"
msgstr[1] "VaÅ¡e ÃºtoÄ�Ã­cÃ­ %s byla uspÄ›Å¡nÃ¡ proti %s %s!"
msgstr[2] "VaÅ¡e ÃºtoÄ�Ã­cÃ­ %s byla uspÄ›Å¡nÃ¡ proti %s %s!"

#. TRANS: "Cannon%s %s(%s)(%d) ztracena pÅ™i Ãºtoku %s %s."
msgstr[1] "%s (%d) ztracena pÅ™i Ãºtoku %s %s."
msgstr[2] "%s (%d)d ztracena %s %s pÅ™i Ãºtoku %s %s."
msgstr[1] "%d ztracena %s %s pÅ™i Ãºtoku %s %s."
msgstr[2] "%d ztracena %s %smsgid "Theme"
msgstr "MotivÃšzemÃ­ %sÃšzemÃ­ %s %sfuzzy, c-format
msgid "?clistbegin: with %s"
msgstr " s %s.%d Å¾Ã¡rovka"
msgstr[1] "%d Å¾Ã¡rovky"
msgstr[2] "%d Å¾Ã¡rovekPouÅ¾iji vÃ½chozÃ­ sadu dlaÅ¾dic.msgid "Known"
msgstr "Zi-gtk-2.0/inteldlg.c:47
#: client/gui-win32/citydlg.c:676
msgid "Science:"
msgstr "VÄ›da:"

#: client/gui-gtk-2.0/citydlg.c:584 client/gui-win32/citydlg.c:677
msgid "Granary:"
msgstr "SÃ½pka:"

#: client/gui-gtk-2.0/citydlg.c:585 client/gui-win32/citydlg.c:678
msgid "Change in:"
msgstr "ZmÄ›’à †  †  ‚‹e ‹‚$� ®>�(ˆ „»pŒ ¤P¿y† “(äQˆ ÉO÷• ˆt�Ám� �Ÿ�Êu ±‚ê� ¡[ƒ› �ƒ½™ �`ƒÍ4 ˜ ƒÛ%š ˜6ƒóE¨ ‚b„‹{« ”<„�� �@„£U� „p„±€\ ]„¶r œ„·X� ‡\„Óo‡ ‡]„ÛT¹ y„ã_¥ ®„äXŽ ‹…’^¤ k…�|© ƒ^…žgœ Š…¢k� ˆ …¬€` �L…µe€Y ”#…¸€c �a…Í#¯ „…Û'Š ‚<…ß?Š ¡k…á{¦ ‰M†„™ ‚!†�Y¡ ŠY†�z€�X K†œ8¸ �>†�,€�p_Zobrazit_SamostatnÃ©_UkÃ¡zL_egendamsgid "Chat"
msgstr "nynÃ­ _pozoruje_msgid "Research"
msgstr "PreferovanÃ¡ sada dlaÅ¾dicCelkem pÅ™ihlÃ¡Å¡enÃ½ch uÅ¾ivatelÅ¯ : %dmsgid "Server Settings"
msgstr "NastavenÃ­ !!c-format
msgid "Pollution: %d"
msgstr "ZneÄ�iÅ¡tÄ›nÃ­: %d"

#: client/gui-sdl/citydlg.c:1944_FinskÃ½msgid "No LAN servers found"
msgstr "Nenalezeny Å¾Ã¡dnÃ© Nenalezeny Å¾Ã¡dnÃ© veÅ™ejnÃ© serveryPoslat zpÃ¡tkyNelze inicializovat SDL knihovnu: %sNelze inicializovat  SDL_ttf knihovnu: %smsgid "Full Screen"
msgstr "PouÅ¾Ã­vÃ¡m Video VÃ½stup: %smsgid "shield"
msgid_plural "shields"
msgstr[0] "Å¡tÃ­t"
msgstr[1] "Å¡tÃ­ty"
msgstr[2] "Å¡tÃ­tÅ¯msgid "food"
msgid_plural "foods"
msgstr[0] "jÃ­dlo"
msgstr[1] "jÃ­dla"
msgstr[2] "jÃ­dlamsgid "or"
msgstr " nebo "

#: client/gui-sdl/mapctrl.c:1616
msgid "Hide Messages"
msgstr "Schovat #, fuzzy
msgid "?blistbegin: with "
msgstr " s ?blistend:Konec tahumsgid "Plant Forest"
msgstr "VysÃ¡zet PouÅ¾Ã­t barevnÃ© kurzoryKreslit mÅ™Ã­Å¾ku na mapÄ› mÄ›stamsgid "Join Game"
msgstr "PÅ™ipojit do hry"

#: client/gui-sdl/pages.c:213
msgid "Join Pubserver"
msgstr "PÅ™ipojit na Pubserver"

#: client/gui-sdl/pages.c:227
msgid "Join LAN Server"
msgstr "PÅ™ipojit na LAN serverSDL Klient tÄ› vÃ­tÃ¡..."

#: client/gui-sdl/pages.c:309 za urÄ�itÃ½ch "
"podmÃ­nek;"

#: client/gui-sdl/pages.c:312
msgid "See the \"Copying\" item on the Help menu."
msgstr " PÅ™eÄ�tÄ›te si poloÅ¾ku \"LicenÄ�nÃ­ ujednÃ¡nÃ­\" v menu NÃ¡povÄ›dy."

#: client/gui-sdl/pages.c:314
msgid "Now.. Go gi™€ †  †  �U© �p�
­ ‡�/ óQ–IŒ …•S�Š-€sve'em hell!"
msgstr "TakÅ¾e... ZaÄ�nÄ›me!msgid "Select target :"
msgstr "Vyberte cÃ­l me: %s(%d/%d72% chance), the attacker loses 1 point."
msgstr ""
"KaÅ¾dÃ© kolo boje je vygenerovÃ¡no nÃ¡hodnÃ© Ä�Ã­slo mezi 1 a Ÿ  †  †  s †Ÿs€sk "
"pro lid.\n"
"\n"
"Ve fundamentalisticÃ© spoleÄ�nosti jsou jak lidÃ©, tak vlÃ¡dci kompletnÄ› oddÃ¡ni "
"svÃ© vÃ¥À †  †  s ��s� ‚�‚	Ž …›s�„€U?ocean:MÄ›lÄ�ina?ocean:Propastd often call themselves \"Iiyiyuu\" or "
"\"Iinuu,\" meaning \"people.\" They origina«à †  †  ‚% ‚äU€K ‰'‚äZ€�Z ƒ°/‚íNigÃ©rie zvÃ­tÄ›zila v boji o nezÃ¡vislost na VelkÃ© BritÃ¡nii v roce 1960."V roce 1945 byla Korea rozdÄ›lena SovÄ›tskÃ½m svazem a USA do dvou stÃ¡tÅ¯ v "
"mÃ­stech, kterÃ© protÃ­nÃ¡ 38.rovnobÄ›Å¾ka. Po 60ti letech zÅ¯stÃ¡vÃ¡ SevernÃ­ Korea "
"(KLDR) socialistickÃ½m stÃ¡tem StalinskÃ©ho typu.²€ „üC†  �W‚�n€�R £ œ ž£5€‰ �4ÁD€ƒM …YÂj€‹, �SÈ5€Õ> „=Ê€‚@ ‚qÎ4€�S „=Ñ!€Œ8 ‚YÖ3€O ˆØ€� ‚+àu€Œ4 �uã€^ �ã~§ �å® �%æ€�H �yç€�	 �Yé€„ ‚ë€„[ ™gøB¢ ©+�’œ „1�»:€�v ‚2�¿U€n �7î9¬ �hïc€¯ �Mñ8€¿e …ó U�Âu› ë6�Ã=ž �ä ‚®f grassland is best; plains or hills are almost as good."
msgstr ""

#: data/scenario/tutorial.sav:279
msgid ""
"You have built your first military unit!  Military units have two\n"
"basic purposes: attack and dmsgid "Team 0"
msgstr "TÃ½m , fuzzy
#~ msgid "%s from %s lost in transfer to %s's %s"
#~ msgstr "%s ztracena pÅ™i Ãºtoku %s %s."

#~ msgid "%s's worklist is now empty."
#~ msgstr "MÄ›sto %s mÃ¡ nynÃ­ prÃ¡zdnÃ½ seznam pracÃ­."

#, fuzzy
#~ msgid "Celebrations cancelled in %s."
#~ msgstr "%s uÅ¾ nadÃ¡le nenÃ­ oslavovÃ¡n ve mÄ›stÄ› %s."

#~ msgid "  -a  --auth\t\tEnable server authentication.\n"
#~ msgstr "  -a  --auth\t\tZapne autentifikaci serveru.\n"

#~ msgid "You receive %s's worldmap."
#~ msgstr "ZÃ­skal(a) jste mapu kontinentÅ¯, kterÃ© %s znÃ¡."

#~ msgid "You receive %s's seamap."
#~ msgstr "ZÃ­skal(a) jste mapu moÅ™Ã­, kterÃ© %s znÃ¡."

#~ msgid "Your %s could not sabotage %s's %s."
#~ msgstr "VÃ¡Å¡ %1$s neuspÄ›l pÅ™i sabotÃ¡Å¾i jednotky %3$s hrÃ¡Ä�e %2$s."

#~ msgid "Your %s succeeded in sabotaging %s's %s."
#~ msgstr "VÃ¡Å¡ %1$s uspÄ›l pÅ™i sabotÃ¡Å¾i jednotky %3$s hrÃ¡Ä�e %2$s."

#~ msgid "Your %s was sabotaged by %s!"
#~ msgstr "VÃ¡Å¡ %s byl sabotovÃ¡n hrÃ¡Ä�em %s!"

#~ msgid "You don't have enough gold to bribe %s's %s."
#~ msgstr "NemÃ¡te dostatek penÄ›z na uplacenÃ­ jednotky %2$s hrÃ¡Ä�e %1$s."

#~ msgid "You cannot bribe %s!"
#~ msgstr "%s nemÅ¯Å¾ete uplatit!Your %s succeeded in bribing %s's %s."
#~ msgstr "VÃ¡Å¡ %1$s uspÄ›l pÅ™i uplÃ¡cenÃ­ jednotky %3$s hrÃ¡Ä�e %2$s."

#~ msgid "Your %s was bribed by %s."
#~ msgstr "Jednotka %s byla uplacena hrÃ¡Ä�em %s."

#~ msgid "%s's %s failed to steal technology from %s."
#~ msgstr "%2$s hrÃ¡Ä�e %1$s neuspÄ›la pÅ™i krÃ¡deÅ¾i technologie ve mÄ›stÄ› %3$s."

#~ msgid "An enemy %s has been eliminated defending %s."
#~ msgstr "NepÅ™Ã¡telskÃ½ %s byl zlikvidovÃ¡n pÅ™i obranÄ› %s"
#~ "Your %s has successfully completed her mission and returned unharmed to %"
#~ "s."
#~ msgstr "VÃ¡Å¡ %s ÃºspÄ›Å¡nÄ› spnil misi a vrÃ¡til se nepozorovanÄ› do mÄ›sta %s."

#~ msgid "Your %s was captured after completing her mission in %s."
#~ msgstr "VÃ¡Å¡ %s byl zajat potÃ©, co dokonÄ�il svoji misi ve mÄ›stÄ› %s."

#~ msgid "Your %s was captured after completing her mission."
#~ msgstr "VÃ¡Å¡ %s byl zajat potÃ©, co dokonÄ�il svoji misi."

#~ msgid "You have caused an incident while bribing %s's %s."
#~ msgstr "VÃ¡Å¡ pokus o uplacenÃ­ %2$s hrÃ¡Ä�e %1$s vyvolal incident."

#~ msgid ""
#~ "The capture of %s's capital and the destruction of the empire's "
#~ "administrative\n"
#~ "      structures have sparked a civil war.  Opportunists have flocked to "
#~ "the rebel cause,\n"
#~ "      and the upstart %s now holds power in %d rebel provinces."
#~ msgstr ""
#~ "PÃ¡d hlavnÃ­ho mÄ›sta %s a zniÄ�enÃ­ imperiÃ¡lnÃ­ administrativy\n"
#~ "      zaÅ¾ehlo obÄ�anskou vÃ¡lku.  OpportunistÃ© se shromÃ¡Å¾dili k rebeliÃ­m\n"
#~ "      a zbohatlÃ­k %s mÃ¡ v rukou %d vzbouÅ™enÃ½ch provinciÃ­."

#~ msgid ""
#~ "The save file contains incomplete map data.  This can happen with old "
#~ "saved games, or it may indicate an invalid saved game file.  Proceed at "
#~ "your own risk."
#~ msgstr ""
#~ "UloÅ¾enÃ¡ hra obsahuje neÃºplnÃ¡ data mapy. MÅ¯Å¾e se jednat o starÅ¡Ã­ verzi "
#~ "souboru nebo o neplatnÃ½ soubor. PokraÄ�ujte na vlastnÃ­ nebezpeÄ�Ã­~ msgid "Savegame too old, at least version 1.9.0 required."
#~ msgstr "UloÅ¾enÃ¡ hra je pÅ™Ã­liÅ¡ starÃ¡. NutnÃ¡ je alespoÅˆ verze 1.9.0."

#~ msgid ""
#~ "The savegame uses the classic terrain ruleset which is no longer "
#~ "supported."
#~ msgstr ""
#~ "UloÅ¾enÃ¡ hra pouÅ¾Ã­vÃ¡ soubor pravidel pro terÃ©n, kterÃ½ jiÅ¾ nenÃ­ podporovÃ¡n."

#~ msgid ""
#~ "Illegal alliance structure detected: %s's alliance to %s reduced to peace "
#~ "treaty."
#~ msgstr "NeplatnÃ¡ struktura aliance: Aliance %s s %s byla redukovÃ¡na na mÃ­r."

#~ msgid "Number of players is higher than requested value; Keeping old value."
#~ msgstr ""
#~ "PoÄ�et hrÃ¡Ä�Å¯ je vyÅ¡Å¡Ã­ neÅ¾ poÅ¾adovanÃ¡ hodnota, zÅ¯stÃ¡vÃ¡ pÅ¯vodnÃ­ hodnota"

#~ msgid ""
#~ "This setting gives the exact number of huts that will be placed on the "
#~ "entire map. Huts are small tribal villages that may be investiged by "
#~ "units."
#~ msgstr ""
#~ "Toto nastavenÃ­ Å™Ã­kÃ¡, kolik chÃ½Å¡Ã­ se mÃ¡ na mapÄ› nachÃ¡zet. ChÃ½Å¡e jsou palÃ© "
#~ "vesnice domorodcÅ¯, jeÅ¾ mohou bÃ½t nalezeny VaÅ¡imi jednotkami."

#~ msgid ""
#~ "If you change your current research technology, and you have positive "
#~ "research points, you lose this percentage of those research points. This "
#~ "does not apply if you have just gained a technology this turn."
#~ msgstr ""
#~ "Pokud zmÄ›nÃ­te cÃ­l vÃ½zkumu a mÃ¡te li jiÅ¾ v pÅ¯vodnÃ­m nÄ›jakÃ© body, ztratÃ­te "
#~ "z nich urÄ�itÃ© procento. Penalizace se nepoÄ�Ã­tÃ¡, pokud jste tento tah "
#~ "technologii dokonÄ�ili."

#, fuzzy
#~ msgid ""
#~ "For each technology you gain from a diplomatic treaty, you lost research "
#~ "points equal to this percentage of the cost to research a new technology. "
#~ "You can end up with negative research points if this is non-zero. Also "
#~ "applies to gold transfers in diplomatic treaties."
#~ msgstr ""
#~ "Za kaÅ¾dou technologii, zÃ­skanou diplomatickou cestou, ztratÃ­te tyto "
#~ "procenta pÅ™i vÃ½zkumu novÃ© technologie. Pokud tato hodnota nenÃ­ nulovÃ¡, "
#~ "mÅ¯Å¾ete skonÄ�it i se zÃ¡pornou hodnotou bodÅ¯ na vÃ½zkum."

#~ msgid ""
#~ "For each technology you gain by conquering an enemy city, you lose "
#~ "research points equal to this percentage of the cost to research a new "
#~ "technology. You can end up with negative research points if this is non-"
#~ "zero."
#~ msgstr ""
#~ "Za kaÅ¾dou technologii, zÃ­skanou dobytÃ­m mÄ›sta, ztratÃ­te tyto procenta pÅ™i "
#~ "vÃ½zkumu novÃ© technologie. Pokud tento parametr nenÃ­ nulovÃ½, mÅ¯Å¾ete "
#~ "skonÄ�it i se zÃ¡pornou hodnotou bodÅ¯ na vÃ½zkum."

#~ msgid ""
#~ "For each technology you gain \"for free\" (other than covered by diplcost "
#~ "or conquercost: specifically, from huts or from Great Library effects), "
#~ "you lose research points equal to this percentage of the cost to research "
#~ "a new technology. You can end up with negative research points if this is "
#~ "non-zero."
#~ msgstr ""
#~ "Za kaÅ¾dou technologii, zÃ­skanou \"zdarma\" (jinak neÅ¾ diplomatickou nebo "
#~ "vojenskou cestou, kontrÃ©tnÄ› z VelkÃ© knihovny nebo z chÃ½Å¡e), ztratÃ­te tyto "
#~ "procenta pÅ™i vÃ½zkumu novÃ© technologie. Pokud tato hodnota nenÃ­ nulovÃ¡, "
#~ "mÅ¯Å¾ete skonÄ�it i se zÃ¡pornou hodnotou bodÅ¯ na vÃ½zkum."

#~ msgid "Percentage food lost when need aqueduct"
#~ msgstr "ZtrÃ¡ta jÃ­dla pÅ™i neexistenci akvaduktu"

#~ msgid ""
#~ "If a city would expand, but it can't because it needs an Aqueduct (or "
#~ "Sewer System), it loses this percentage of its foodbox (or half that "
#~ "amount if it has a Granary)."
#~ msgstr ""
#~ "Pokud by se mÄ›sto chtÄ›lo rozrÅ¯st, ale nemÅ¯Å¾e, protoÅ¾e potÅ™ebuje Akvadukt "
#~ "(nebo kanalizaci), ztratÃ­ urÄ�itÃ© mnoÅ¾stvÃ­ (v procentech) zÃ¡sob jÃ­dla "
#~ "(nebo polovinu tohoto mnoÅ¾stvÃ­, pokud je ve mÄ›stÄ› sÃ½pka)."

#~ msgid ""
#~ "When a player founds a new city, it is checked if there is no other city "
#~ "in citymindist distance. For example, if citymindist is 3, there have to "
#~ "be at least two empty fields between two cities in every direction. If "
#~ "set to 0 (default), the ruleset value will be used."
#~ msgstr ""
#~ "Pokud hrÃ¡Ä� zaklÃ¡dÃ¡ novÃ© mÄ›sto, je testovÃ¡no, jestli jiÅ¾ v okolÃ­ neleÅ¾Ã­ "
#~ "jinÃ© ve vzdÃ¡lenosti citymindist (minimÃ¡lnÃ­ vzdÃ¡lenost mÄ›sta). NapÅ™Ã­klad, "
#~ "je-li citymindist 3, musÃ­ bÃ½t mezi novÃ½m a pÅ¯vodnÃ­m mÄ›stem alespoÅˆ 2 "
#~ "prÃ¡zdn polÃ­Ä�ka. Pokud je pouÅ¾ita hodnota 0, bere se Ãºdaj z pravidel."

#~ msgid ""
#~ "If set to 0, combat is Civ1/2-style (when you attack, you remain in "
#~ "place). If set to 100, attacking units will always move into the tile "
#~ "they attacked if they win the combat (and no enemy units remain in the "
#~ "tile). If set to a value between 0 and 100, this will be used as the "
#~ "percent chance of \"occupying\" territory."
#~ msgstr ""
#~ "Pokud je nastaveno na 0, boj je ve stylu Civ1/2(pokud ÃºtoÄ�Ã­Å¡, zÅ¯stÃ¡vÃ¡Å¡ na "
#~ "mÃ­stÄ›). Pokud je nastaveno na 100, ÃºtoÄ�Ã­cÃ­ jednotka se vÅ¾dy pÅ™esune na "
#~ "mÃ­sto, na kterÃ© ÃºtoÄ�Ã­, kdyÅ¾ vyhraje (a nezbydou tam Å¾Ã¡dnÃ­ neÅ™Ã¡telÃ©). "
#~ "Hodnota mezi 0 a 100 je pouÅ¾ita jako procentuÃ¡lnÃ­ Å¡ance na \"obsazenÃ­\" "
#~ "mÃ­sta."

#~ msgid ""
#~ "This flag indicates if city population is reduced after successful attack "
#~ "of enemy unit, depending on its movement type (OR-ed):\n"
#~ "  1 = land\n"
#~ "  2 = sea\n"
#~ "  4 = heli\n"
#~ "  8 = air"
#~ msgstr ""
#~ "Tento pÅ™Ã­znak indikuje, zda je populace mÄ›sta snÃ­Å¾ena po ÃºspÄ›Å¡nÃ©m Ãºtoku "
#~ "nepÅ™Ã¡telskÃ© jednotky, v zÃ¡vislosti na jejÃ­m typu (OR-ovÃ¡no):\n"
#~ "  1 = pozemnÃ­\n"
#~ "  2 = nÃ¡moÅ™nÃ­\n"
#~ "  4 = helikoptÃ©ry\n"
#~ "  8 = letectvo"

#~ msgid ""
#~ "A civil war is triggered if a player has at least this many cities and "
#~ "the player's capital is captured. If this option is set to the maximum "
#~ "value, civil wars are turned off altogether."
#~ msgstr ""
#~ "ObÄ�anskÃ¡ vÃ¡lka zaÄ�ne, pokud mÃ¡ hrÃ¡Ä� alespoÅˆ tento poÄ�et mÄ›st a ztratÃ­ "
#~ "hlavnÃ­ mÄ›sto. Pokud je tato volba nastavena na maximum, je obÄ�anskÃ¡ vÃ¡lka "
#~ "celkovÄ› zakÃ¡zÃ¡na."

#~ msgid ""
#~ "Players may meet for diplomacy this number of turns after their units "
#~ "have last met, even if they do not have an embassy. If set to zero then "
#~ "players cannot meet unless they have an embassy."
#~ msgstr ""
#~ "HrÃ¡Ä�i se mohou schÃ¡zet za ÃºÄ�elem diplomacie tento poÄ�et tahÅ¯ po tÃ©, co se "
#~ "naposledy setkaly jejich jednotky, kdyÅ¾ nemajÃ­ ambasÃ¡du. Pokud je tato "
#~ "hodnota nastavena na 0, nemohou se sejÃ­t, pokud nemajÃ­ ambasÃ¡du."

#~ msgid "Rebuild palace if capital is conquered"
#~ msgstr "VybudovÃ¡nÃ­ palÃ¡ce pÅ™i dobytÃ­ hl. mÄ›sta"

#~ msgid ""
#~ "If this is set to 1, then when the capital is conquered the palace is "
#~ "automatically rebuilt for free in another randomly choosen city. This is "
#~ "significant because the technology requirement for building a palace will "
#~ "be ignored."
#~ msgstr ""
#~ "Pokud je nastaveno na 1, je po pÃ¡du hlavnÃ­ho mÄ›sta postaven automaticky "
#~ "palÃ¡c v jinÃ©m, nÃ¡hodnÄ› zvolenÃ©m, mÄ›stÄ›. To je podstatnÃ©, protoÅ¾e "
#~ "technologie potÅ™ebnÃ¡ k budovÃ¡nÃ­ palÃ¡ce bude ignorovÃ¡na."

#~ msgid ""
#~ "This should be a string of characters, each of which specifies a type or "
#~ "status of a civilization (player). Clients will only be permitted to take "
#~ "or observe those players which match one of the specified letters. This "
#~ "only affects future uses of the take or observe command; it is not "
#~ "retroactive. The characters and their meanings are:\n"
#~ "    o,O = Global observer\n"
#~ "    b   = Barbarian players\n"
#~ "    d   = Dead players\n"
#~ "    a,A = AI players\n"
#~ "    h,H = Human players\n"
#~ "The first description on this list which matches a player is the one "
#~ "which applies. Thus 'd' does not include dead barbarians, 'a' does not "
#~ "include dead AI players, and so on. Upper case letters apply before the "
#~ "game has started, lower case letters afterwards.\n"
#~ "\n"
#~ "Each character above may be followed by one of the following numbers to "
#~ "allow or restrict the manner of connection:\n"
#~ "\n"
#~ "(none) = Controller allowed, observers allowed, can displace connections. "
#~ "(Displacing a connection means that you may take over a player, even if "
#~ "another user already controls that player.)\n"
#~ "\n"
#~ "1 = Controller allowed, observers allowed, can't displace connections;\n"
#~ "\n"
#~ "2 = Controller allowed, no observers allowed, can displace connections;\n"
#~ "\n"
#~ "3 = Controller allowed, no observers allowed, can't displace "
#~ "connections;\n"
#~ "\n"
#~ "4 = No controller allowed, observers allowed;\n"
#~ "\n"
#~ msgstr ""
#~ "Toto je Å™etÄ›zec znakÅ¯, kaÅ¾dÃ½ urÄ�uje typ nebo status civilizace (hrÃ¡Ä�e). "
#~ "Klienti mohou vzÃ­t nebo pozorovat jen ty hrÃ¡Ä�e, ke kterÃ½m jim pasujÃ­ "
#~ "uvedenÃ© pÃ­smena. Toto omezuje pouze budoucÃ­ uÅ¾ivatele ve vÃ½bÄ›ru nebo "
#~ "pozorovÃ¡nÃ­, neuplatÅˆuje se zpÄ›tnÄ›.VÃ½znamy jednotlivÃ½ch znakÅ¯ jsou:\n"
#~ "    o,O = GlobÃ¡lnÃ­ pozorovatel\n"
#~ "    b   = BarbaÅ™i\n"
#~ "    d   = MrtvÃ­ hrÃ¡Ä�i\n"
#~ "    a,A = HrÃ¡Ä�i Å™Ã­zeni poÄ�Ã­taÄ�em\n"
#~ "    h,H = HrÃ¡Ä�i Å™Ã­zeni Ä�lovÄ›kem\n"
#~ "Pouze prvnÃ­ popis, kterÃ½ vyhovuje bude zahrnovat hrÃ¡Ä�e. TakÅ¾e 'd' "
#~ "nezahrnuje mrtvÃ© barbary, 'a' se nevztahuje na mrtvÃ© hrÃ¡Ä�e Å™Ã­zenÃ© "
#~ "poÄ�Ã­taÄ�em. VelkÃ© pÃ­smena se aplikujÃ­ pÅ™i startu hry, malÃ© potom.\n"
#~ "\n"
#~ "KaÅ¾dÃ© pÃ­smeno mÅ¯Å¾e bÃ½t nÃ¡sledovÃ¡no Ä�Ã­slem, urÄ�ujÃ­cÃ­m nebo omezujÃ­cÃ­m typ "
#~ "pÅ™ipojenÃ­:\n"
#~ "\n"
#~ "(Å¾Ã¡dnÃ©) = OvlÃ¡dÃ¡nÃ­ povoleno, PozorovÃ¡nÃ­ povoleno, mÅ¯Å¾e pÅ™evzÃ­t spojenÃ­. "
#~ "(pÅ™evzetÃ­ spojenÃ­ znamenÃ¡, Å¾e pÅ™evezmete hrÃ¡Ä�e ikdyÅ¾ je jiÅ¾ nÄ›kÃ½m "
#~ "ovlÃ¡dÃ¡n.)\n"
#~ "\n"
#~ "1 = OvlÃ¡dÃ¡nÃ­ povoleno, PozorovÃ¡nÃ­ povoleno, nemÅ¯Å¾e pÅ™evzÃ­t spojenÃ­;\n"
#~ "\n"
#~ "2 = OvlÃ¡dÃ¡nÃ­ povoleno, PozorovÃ¡nÃ­ zakÃ¡zÃ¡no, mÅ¯Å¾e pÅ™evzÃ­t spojenÃ­;\n"
#~ "\n"
#~ "3 = OvlÃ¡dÃ¡nÃ­ povoleno, PozorovÃ¡nÃ­ zakÃ¡zÃ¡no, nemÅ¯Å¾e pÅ™evzÃ­t spojenÃ­;\n"
#~ "\n"
#~ "4 = OvlÃ¡dÃ¡nÃ­ nenÃ­ povoleno, PozorovÃ¡nÃ­ povoleno;\n"
#~ "\n"

#~ msgid ""
#~ "Any time a unit moves when in sight of an enemy player, the remaining "
#~ "timeout is set to this value if it was lower."
#~ msgstr ""
#~ "Kdykoliv se pÅ™esouvÃ¡ jednotka poblÃ­Å¾ nepÅ™Ã¡telskÃ©ho hrÃ¡Ä�e, zbÃ½vajÃ­cÃ­ "
#~ "prodlevy jsou nastaveny na tuto hodnotu, kdyÅ¾ jsou niÅ¾Å¡Ã­."

#, fuzzy
#~ msgid ""
#~ "If this is set to 1 the game turn will not advance until the timeout has "
#~ "expired, even if all players have clicked on \"Turn Done\"."
#~ msgstr ""
#~ "Pokud je tato volba nastavena na 1 nepÅ™ejde hra do dalÅ¡Ã­ho kola dÅ™Ã­ve neÅ¾ "
#~ "uplyne Ä�as potÅ™ebnÃ½ pro jedno kolo, bez ohledu na to zda hrÃ¡Ä�i stiskli "
#~ "\"Konec tahu\"."

#~ msgid "%s's %s no longer debugged."
#~ msgstr "%s %s se jiÅ¾ neladÃ­."

#~ msgid "%s's %s debugged."
#~ msgstr "%s %s se ladÃ­.Your %s%s survived the pathetic attack from %s's %s."
#~ msgstr "VaÅ¡e %s%s pÅ™eÅ¾ila patetickÃ½ Ãºtok %s %s."

#~ msgid "Your attacking %s failed against %s's %s%s!"
#~ msgstr "VaÅ¡e ÃºtoÄ�Ã­cÃ­ %s selhala proti %s's %s%s!"

#~ msgid "%s was upgraded for free to %s%s."
#~ msgstr "Jednotka %s vylepÅ¡ena zdarma na %s%s.~ msgid "Your attacking %s succeeded against %s's %s%s!"
#~ msgstr "VaÅ¡e ÃºtoÄ�Ã­cÃ­ %s byla uspÄ›Å¡nÃ¡ proti %s %s%s!"

#~ msgid "%s lost to an attack by %s's %s%s."
#~ msgstr "%s ztracena pÅ™i Ãºtoku %s %s%s., fuzzy
#~ msgid "Your attacking %s succeeded against %s's %s (and %d other unit)%s!"
#~ msgid_plural ""
#~ "Your attacking %s succeeded against %s's %s (and %d other units)%s!"
#~ msgstr[0] "VaÅ¡e ÃºtoÄ�Ã­cÃ­ %s byla uspÄ›Å¡nÃ¡ proti %s %s%s!"
#~ msgstr[1] "VaÅ¡e ÃºtoÄ�Ã­cÃ­ %s byla uspÄ›Å¡nÃ¡ proti %s %s%s!"
#~ msgstr[2] "VaÅ¡e ÃºtoÄ�Ã­cÃ­ %s byla uspÄ›Å¡nÃ¡ proti %s %s%s!"

#~ msgid "%s lost to an attack from %s's %s."
#~ msgstr "%s ztracena pÅ™i Ãºtoku %s %s."

#, fuzzy
#~ msgid "%s lost when %s's %s attacked %s's %s."
#~ msgstr "%s ztracena pÅ™i Ãºtoku %s %s."

#, fuzzy
#~ msgid "%s (and %s) lost to an attack from %s's %s."
#~ msgstr "%s ztracena pÅ™i Ãºtoku %s %s."

#, fuzzy
#~ msgid "%s and %d other unit lost to an attack from %s's %s."
#~ msgid_plural "%s and %d other units lost to an attack from %s's %s."
#~ msgstr[0] "%s ztracena pÅ™i Ãºtoku %s %s."
#~ msgstr[1] "%s ztracena pÅ™i Ãºtoku %s %s."
#~ msgstr[2] "%s ztracena pÅ™i Ãºtoku %s %s."

#, fuzzy
#~ msgid "%d unit lost when %s's %s attacked %s's %s."
#~ msgid_plural "%d units lost when %s's %s attacked %s's %s."
#~ msgstr[0] "%s ztracena pÅ™i Ãºtoku %s %s."
#~ msgstr[1] "%s ztracena pÅ™i Ãºtoku %s %s."
#~ msgstr[2] "%s ztracena pÅ™i Ãºtoku %s %s."

#~ msgid "%s's %s was nuked."
#~ msgstr "Na %s %s byl proveden jadernÃ½ Ãºtok."

#~ msgid "%s detonated a nuke!"
#~ msgstr "%s odpÃ¡lili atomovou zbraÅˆ."

#~ msgid "%s transported succesfully."
#~ msgstr "Jednotka %s byla ÃºspÄ›Å¡nÄ› transportovÃ¡na."

#~ msgid "You cannot paradrop a transporter unit."
#~ msgstr "Nelze provÃ©st vÃ½sadek transportnÃ­ jednotkyProceeding with sound support disabled"
#~ msgstr "PokraÄ�uji bez podpory zvukuPerhaps there is some misconfigurationg or bad permissions"
#~ msgstr "Je moÅ¾nÃ©, Å¾e pÅ™Ã­Ä�inou je Å¡patnÃ¡ konfigurace nebo oprÃ¡vnÄ›nÃ­~ msgid "  -p, --port PORT\tConnect to server port PORT\n"
#~ msgstr "  -p, --port PORT\tPÅ™ipojit na port serveru PORT\n"

#~ msgid "  -s, --server HOST\tConnect to the server at HOST\n"
#~ msgstr "  -s, --server HOST\tPÅ™ipojit k serveru HOST\n"

#~ msgid "The %s gives shared vision"
#~ msgstr "%s dovolÃ­ nahlÃ­Å¾et do svÃ½ch map"

#~ msgid "The %s gives an embassy"
#~ msgstr "%s dajÃ­ ambasÃ¡du"

#~ msgid ""
#~ "* May be disbanded in a city to recover 50%% of the production cost.\n"
#~ msgstr ""
#~ "* MÅ¯Å¾e bÃ½t rozloÅ¾en ve mÄ›stÄ›, za ÃºÄ�elem zÃ­skÃ¡nÃ­ 50%% surovin potÅ™ebnÃ½ch k "
#~ "vÃ½robÄ›.\n"

#~ msgid "* May fortify, granting a 50%% defensive bonus.\n"
#~ msgstr "* MÅ¯Å¾e se opevnit, aby ziskal o 50%% vyÅ¡Å¡Ã­ obrannou sÃ­lu.\n"

#~ msgid ""
#~ "* Does bombard attacks (%d per turn).  These attacks will only damage "
#~ "(never kill) the defender but has no risk to the attacker.\n"
#~ msgstr ""
#~ "* ProvÃ¡dÃ­ bombardovÃ¡nÃ­ (%d za tah).  Tento typ Ãºtoku jenom zranÃ­ obrÃ¡nce "
#~ "(nikdy nezabije), ale nenÃ­ Å¾Ã¡dnÃ½m rizikem pro ÃºtoÄ�nÃ­ka.\n"

#~ msgid "* Gets quintuple defence against missiles and aircraft.\n"
#~ msgstr "* ZÃ­skÃ¡vÃ¡ Ä�tyÅ™nÃ¡sobnou obranu proti raketÃ¡m a letadlÅ¯m.\n"

#~ msgid "* May become veteran through training or combat.\n"
#~ msgstr "* MÅ¯Å¾e se stÃ¡t vetrÃ¡nem bÄ›hem trÃ©ninku nebo boje.\n"

#~ msgid ""
#~ "* Must end turn in a city or next to land, or has a 50%% risk of being "
#~ "lost at sea.\n"
#~ msgstr ""
#~ "* MusÃ­ konÄ�it kolo ve mÄ›stÄ› nebo u pevniny, nebo je 50%% pravdÄ›podobnost "
#~ "ztrÃ¡ty v moÅ™i.\n, fuzzy
#~ msgid ""
#~ "* Military units away from home and field units will cause %d citizensOur Territory"
#~ msgstr "NaÅ¡e ÃºzemÃ­Unit: %s (%s%s)"
#~ msgstr "Jednotka: %s(%s%s)Sir, the diplomat is waiting for your command"
#~ msgstr "Pane, diplomat oÄ�ekÃ¡vÃ¡ VaÅ¡e rozkazy"

#~ msgid "Sir, the spy is waiting for your command"
#~ msgstr "Pane, Å¡pion oÄ�ekÃ¡vÃ¡ VaÅ¡e rozkazy_Nations:"
#~ msgstr "_NÃ¡rody:"

#~ msgid "Random Nation"
#~ msgstr "NÃ¡hodnÃ½ nÃ¡rod"

#~ msgid "_City Styles:"
#~ msgstr "_Styl mÄ›st:, fuzzy
#~ msgid "_Do not observe"
#~ msgstr "%s nynÃ­ pozoruje %s"

#~ msgid "Cities: %d total, %d over threshold of %d cities.\n"
#~ msgstr "MÄ›sta: %d celkem, %d nad hranicÃ­ z %d mÄ›st.\n"

#~ msgid "%d content before penalty with "
#~ msgstr "%d spokojenÃ½ pÅ™ed postihem s "

#~ msgid "%d additional unhappy citizens."
#~ msgstr "%d dalÅ¡Ã­ch nespokojenÃ½ch obyvatel."

#~ msgid "Units: "
#~ msgstr "Jednotek: "

#, fuzzy
#~ msgid "Sa_ve Options"
#~ msgstr "MoÅ¾nosti hry"

#~ msgid "E_xport Log"
#~ msgstr "E_xportovat log, fuzzy
#~ msgid "_Editing Mode"
#~ msgstr "_Upravit"

#~ msgid "_Tools"
#~ msgstr "_NÃ¡stroje"

#~ msgid "Goto _location"
#~ msgstr "JÃ­t k po_loze"

#~ msgid "_Cancel Treaty"
#~ msgstr "_ZruÅ¡it dohodu"

#~ msgid "_Number of Players (including AI):"
#~ msgstr "_PoÄ�et hrÃ¡Ä�Å¯ (vÄ�etnÄ› poÄ�Ã­taÄ�ovÃ½ch):"

#~ msgid "_AI Skill Level:"
#~ msgstr "ÃšroveÅˆ poÄ�Ã­taÄ�em ovlÃ¡danÃ½ch hrÃ¡Ä�Å¯:"

#, fuzzy
#~ msgid "_Ruleset:"
#~ msgstr "VlÃ¡dce:"

#~ msgid "More Game _Options..."
#~ msgstr "VÃ­ce M_oÅ¾nostÃ­ Hry..."

#~ msgid "Game _Options..."
#~ msgstr "M_oÅ¾nosti hry.."

#~ msgid "U"
#~ msgstr "V (veteran)"
#~ msgstr " (veterÃ¡n)_Remove"
#~ msgstr "_OdebratSorry, You have already bought here in this turn."
#~ msgstr "V tomto kole jste jiÅ¾ nakoupil(a)."

#, fuzzy
#~ msgid "Sorry, You can't buy here in this turn."
#~ msgstr "V tomto kole jste jiÅ¾ nakoupil(a)."

#~ msgid "Buy It?"
#~ msgstr "Koupit?~ msgid "Prev city"
#~ msgstr "PÅ™edchozÃ­ mÄ›sto"

#, fuzzy
#~ msgid "Exit Report"
#~ msgstr "PÅ™ehled mÄ›sta%s's SpaceShip"
#~ msgstr "%s KosmickÃ¡ loÄ�Freeciv supports several local languages.  See the Native Language "
#~ "Support section of the README file for instructions on how to use one of "
#~ "these languages.\n"
#~ "\n"
#~ "If you would like to add a localization (translation) for your language, "
#~ "please see the instructions at:\n"
#~ "\n"
#~ "  http://www.freeciv.org/index.php/Localization\n"
#~ "\n"
#~ "Check first if a localization is already in progress for your language:\n"
#~ "\n"
#~ "  http://www.freeciv.org/index.php/Translations\n"
#~ "\n"
#~ "You are also welcome to send any questions to the freeciv-i18n mailing "
#~ "list:\n"
#~ "\n"
#~ "  freeciv-i18n@freeciv.org"
#~ msgstr ""
#~ "Freeciv podporuje nÄ›kolik jazykÅ¯.  PodÃ­vejte se do sekce Native Language "
#~ "Support v souboru README pro instrukce jak pouÅ¾Ã­t tyto jazyky.\n"
#~ "\n"
#~ "Pokud chcete pÅ™idat lokalizaci (pÅ™eklad) pro svÅ¯j jazyk, prosÃ­m podÃ­vejte "
#~ "se na instrukce na:\n"
#~ "\n"
#~ "  http://www.freeciv.org/index.php/Localization\n"
#~ "\n"
#~ "NejdÅ™Ã­ve si zkontrolujte, zda jiÅ¾ lokalizace pro vÃ¡Å¡ jazyk neprobÃ­hÃ¡.\n"
#~ "\n"
#~ "RÃ¡di uvÃ­tÃ¡me poslanÃ© otÃ¡zky do mailing listu freeciv-i18n:\n"
#~ "\n"
#~ "  freeciv-i18n@freeciv.org"

#~ msgid ""
#~ "Main Map (Keys):\n"
#~ "================\n"
#~ "    Shift-home: center on capital\n"
#~ "  Shift-arrows: scroll map\n"
#~ "        Ctrl-G: show grid lines on/off\n"
#~ "        Ctrl-B: show national borders on/off\n"
#~ "        Ctrl-N: show city names on/off\n"
#~ "        Ctrl-R: show city growth on/off\n"
#~ "        Ctrl-P: show city production on/off\n"
#~ "             t: show city workers (mouse over or near city)\n"
#~ msgstr ""
#~ "HlavnÃ­ mapa (klÃ¡vesy):\n"
#~ "===================\n"
#~ "    Shift-home: centrovat na hlavnÃ­ mÄ›sto\n"
#~ "    Shift-Å¡ipky: skrolovÃ¡nÃ­ mapou\n"
#~ "        Ctrl-G: zobrazit mÅ™Ã­Å¾ku zap/vyp\n"
#~ "        Ctrl-B: zobrazit stÃ¡tnÃ­ hranice zap/vyp\n"
#~ "        Ctrl-N: zobrazit nÃ¡zvy mÄ›st zap/vyp\n"
#~ "        Ctrl-R: zobrazit rÅ¯st mÄ›st zap/vyp\n"
#~ "        Ctrl-P: zobrazit produkci mÄ›st zap/vyp\n"
#~ "             t: zobrazit pracovnÃ­ky mÄ›sta (myÅ¡ nad nebo blÃ­zko mÄ›sta)\n"

#~ msgid ""
#~ "Main Map (Mouse):\n"
#~ "=================\n"
#~ "  Left-click on city:          Pop up city dialog\n"
#~ "  Left-click on unit:          Activate unit\n"
#~ "  Left-click-and-drag on unit: Goto command for unit\n"
#~ "  Center-click:                Show tile info\n"
#~ "  Right-click:                 Center tile in view\n"
#~ "\n"
#~ "  Shift-Left-click:            Copy production (GTK)\n"
#~ "  Shift-Right-click on city:   Paste production into city (GTK)\n"
#~ "\n"
#~ "  Shift-Control-Left-click:    Adjust city workers\n"
#~ "  Control-Center-click:        Wake up sentried units\n"
#~ "\n"
#~ "  Area Selection mode (GTK):\n"
#~ "  ==========================\n"
#~ "  Right-click-and-drag: Enter Area Selection mode\n"
#~ "  Left-click:           Toggle tile highlighting\n"
#~ "  Shift-Right-click:    Paste production into highlighted cities\n"
#~ "  Right-click:          Cancel Area Selection mode\n"
#~ "\n"
#~ "  The cities that become highlighted on the map,\n"
#~ "  will also be highlighted in the City Report."
#~ msgstr ""
#~ "HlavnÃ­ mapa (myÅ¡):\n"
#~ "=================\n"
#~ "  LevÃ½-klik na mÄ›sto:   ZobrazÃ­ okno mÄ›sta\n"
#~ "  LevÃ½ klik na jednotku: Aktivuje jednotku\n"
#~ "  LevÃ½ klik a drag na jednotku: PÅ™esun jednotky\n"
#~ "  StÅ™ednÃ­-klik:              UkÃ¡Å¾e vlastnosti polÃ­Ä�ka\n"
#~ "  PravÃ½ klik:                Vycentruje vÃ½hled na polÃ­Ä�ko\n"
#~ "\n"
#~ "  Shift-LevÃ½-klik:                   KopÃ­rovat produkci (GTK)\n"
#~ "  Shift-PravÃ½-klik na mÄ›sto:    VloÅ¾it produkci do mÄ›sta (GTK)\n"
#~ "\n"
#~ "  Shift-Ctrl-LevÃ½-klik:     PÅ™izpÅ¯sobÃ­ zamÄ›stnanost pracovnÃ­kÅ¯ ve mÄ›stÄ›\n"
#~ "  Ctrl-StÅ™ednÃ­-klik:        ProbudÃ­ stÃ¡Å¾Ã­cÃ­ jednotky\n"
#~ "\n"
#~ "   V reÅ¾imu vÃ½bÄ›ru oblasti (GTK):\n"
#~ "  =============================\n"
#~ "  LevÃ½-klik a drag:         Vstup do vÃ½bÄ›ru polÃ­Ä�ka\n"
#~ "  LevÃ½-klik:           PÅ™epne zvÃ½raznÄ›nÃ­ polÃ­Ä�ka\n"
#~ "  Shift-PravÃ½-klik:  VloÅ¾it produkci vybranÃ½m mÄ›stÅ¯m\n"
#~ "\n"
#~ "  PravÃ½-klik:        ZruÅ¡Ã­ reÅ¾im vÃ½bÄ›ru oblasti\n"
#~ "\n"
#~ "  MÄ›sta zvÃ½raznÄ›nÃ¡ na mapÄ›,\n"
#~ " budou zvÃ½raznÄ›na i v pÅ™ehledu mÄ›st."

#~ msgid ""
#~ "Dialogs and Reports:\n"
#~ "====================\n"
#~ "     F1: open City Report\n"
#~ "     F2: open Unit Report\n"
#~ "     F3: open Players dialog\n"
#~ "     F5: open Economy Report\n"
#~ "     F6: open Science Report\n"
#~ "     F7: open World Wonders\n"
#~ "     F8: open Top Five Cities\n"
#~ "     F9: open Messages dialog\n"
#~ "    F11: open Demographics\n"
#~ "    F12: open Spaceship\n"
#~ "\n"
#~ "      T: open Tax/Lux/Sci Rates dialog\n"
#~ "      F: open Find City dialog\n"
#~ " Ctrl-L: open Worklists dialog\n"
#~ "      R: open Revolution dialog\n"
#~ "\n"
#~ "Shift-Return: Turn done"
#~ msgstr ""
#~ "Dialogy a PÅ™ehledy:\n"
#~ "================\n"
#~ "     F1: otevÅ™e PÅ™ehled mÄ›sta\n"
#~ "     F2: otevÅ™e PÅ™ehled jednotek\n"
#~ "     F3: otevÅ™e dialog HrÃ¡Ä�Å¯\n"
#~ "     F5: otevÅ™e EkonomickÃ½ pÅ™ehled\n"
#~ "     F6: otevÅ™e VÄ›deckÃ½ pÅ™ehled\n"
#~ "     F7: otevÅ™e Divy SvÄ›ta\n"
#~ "     F8: otevÅ™e PÄ›t Nej MÄ›st\n"
#~ "     F9: otevÅ™e dialog ZprÃ¡v\n"
#~ "    F11: otevÅ™e Demografii\n"
#~ "    F12: optevÅ™e Kosmickou loÄ�\n"
#~ "\n"
#~ "      T: otevÅ™e dialog DaÅˆ/Lux/VÄ›d hodnot\n"
#~ "      F: otevÅ™e dialog HledÃ¡nÃ­ mÄ›sta\n"
#~ " Ctrl-L: otevÅ™e dialog Seznamu pracÃ­\n"
#~ "      R: otevÅ™e dialog Revoluce\n"
#~ "\n"
#~ "Shift-Return: Konec tahu"

#~ msgid ""
#~ "Your reputation and goodwill among other nations is increased while you "
#~ "possess this wonder.  Reputation is recovered twice as fast as it would "
#~ "otherwise."
#~ msgstr ""
#~ "VaÅ¡e reputace a dobrÃ¡ vÅ¯le vÅ¯Ä�i ostatnÃ­m nÃ¡rodÅ¯m se zvÃ½Å¡Ã­, pokud "
#~ "vlastnÃ­te tento div. Reputace se navracÃ­ dvakrÃ¡t rychleji neÅ¾ normÃ¡lnÄ›."
#~ "Fundamentalism is a form of government organized around a central set of "
#~ "beliefs. The beliefs, usually religious in nature, form a rigid guideline "
#~ "for actions and reactions of both the rulers and the people.\n"
#~ "\n"
#~ "In a fundamentalist society, the people and the rulers are entirely "
#~ "devoted to their beliefs, and are usually willing to die to preserve "
#~ "them.\n"
#~ "\n"
#~ "Improvement that normally convert unhappy citizens to content citizens, "
#~ "produces `tithes' (gold) equivalent to the number of people they would "
#~ "convert, and require no maintenance."
#~ msgstr ""
#~ "Ve fundamentalismu je vlÃ¡da soustÅ™edÄ›na kolem vÃ­ry. VlÃ¡da, obvykle "
#~ "nÃ¡boÅ¾enskÃ©ho rÃ¡zu, vytyÄ�uje pevnÃ© vymezenÃ­ akcÃ­ a reakcÃ­ jak pro vlÃ¡dce "
#~ "tak pro lid.\n"
#~ "\n"
#~ "Ve fundamentalisticÃ© spoleÄ�nosti jsou jak lidÃ©, tak vlÃ¡dci kompletnÄ› "
#~ "oddÃ¡ni svÃ© vÃ­Å™e, obvykle ochotnÃ­ pro ni i zemÅ™Ã­t..\n"
#~ "\n"
#~ "Stavby, kterÃ© normÃ¡lnÄ› konvertujÃ­ obyvatele z nespokojenÃ½ch na spokojenÃ© "
#~ "produkujÃ­ desÃ¡tky (zlato) ÃºmÄ›rnÃ© poÄ�tu lidÃ­, kterÃ© konvertujÃ­ a "
#~ "nepotÅ™ebujÃ­ ÃºdrÅ¾bu."

#~ msgid "Petroleum"
#~ msgstr "Ropa"

#~ msgid ""
#~ "This unit may be built from the start of the game.  It is the weakest "
#~ "unit."
#~ msgstr ""
#~ "Tato jednotka mÅ¯Å¾e bÃ½t postavena jiÅ¾ od zaÄ�Ã¡tku hry. Je ovÅ¡em taky "
#~ "nejslabÅ¡Ã­."

#~ msgid ""
#~ "A number of Partisans are granted free when an enemy conquers your city, "
#~ "but only under these conditions:\n"
#~ "\n"
#~ " - Guerilla Warfare must be known by at least 1 player.\n"
#~ "\n"
#~ " - You must be the player who originally built the city.\n"
#~ "\n"
#~ " - You must know about Communism and Gunpowder.\n"
#~ "\n"
#~ " - You must run either a Democracy or a Communist government."
#~ msgstr ""
#~ "Skupinu partyzÃ¡nÅ¯ dostanete zdarma, pokud VÃ¡m nepÅ™Ã­tel obsadÃ­ mÄ›sto, ale "
#~ "jen pokud jsou splnÄ›ny nÃ¡sledujÃ­cÃ­ podmÃ­nky: \n"
#~ "\n"
#~ " - PartyzÃ¡nskÃ¡ vÃ¡lka musÃ­ bÃ½t znÃ¡ma alespoÅˆ jednomu nÃ¡rodu. \n"
#~ "\n"
#~ " - MusÃ­te bÃ½t hrÃ¡Ä�, kterÃ½ mÄ›sto pÅ¯vodnÄ› zaloÅ¾il.\n"
#~ "\n"
#~ " - MusÃ­te znÃ¡t technologie StÅ™elnÃ½ prach a Socialismus.\n"
#~ "\n"
#~ " - Typ vlÃ¡dy musÃ­ bÃ½t buÄ� Socialismus nebo Demokracie."

#~ msgid ""
#~ "TIP:  A very fast unit, which is very useful for hunting down enemy "
#~ "Transports."
#~ msgstr ""
#~ "TIP: Velmi rychlÃ¡ jednotka, kterÃ¡ je vhodnÃ¡ ke stÃ­hÃ¡nÃ­ nepÅ™Ã¡telskÃ½ch "
#~ "transportÅ¯."

#~ msgid ""
#~ "Submarines have a very high strategic value, but have a weak defence."
#~ msgstr ""
#~ "Ponorky majÃ­ velmi vysokou strategickou hodnotu, ale jsou velmi "
#~ "zranitelnÃ©."

#~ msgid ""
#~ "TIP:  Guard Carriers with a handful of fast-moving ships and a "
#~ "battleship, as losing a fully-equipped Carrier is VERY painful and "
#~ "expensive."
#~ msgstr ""
#~ "TIP :  HlÃ­dejte si letadlovÃ© lodÄ› spoustou rychlÃ½ch a bitevnÃ­ch lodÃ­, "
#~ "neboÅ¥ ztrÃ¡ta plnÄ› naloÅ¾enÃ© letadlovÃ© lodi je velmi bolestivÃ¡ a drahÃ¡."

#~ msgid ""
#~ "TIP:  A handful of these can successfully keep the waters around your "
#~ "treasured homeland free of enemy ships."
#~ msgstr ""
#~ "TIP : PÃ¡r tÄ›chto milÃ½ch hraÄ�ek udrÅ¾Ã­ s pÅ™ehledem vody kolem VaÅ¡eho "
#~ "milovanÃ©ho domova bez nepÅ™Ã¡telskÃ½ch lodÃ­."

#~ msgid ""
#~ "- A Diplomat can establish embassies with other civilizations by moving "
#~ "into another player's city.\n"
#~ "\n"
#~ "- Diplomats can also try to sabotage enemy production, or steal an "
#~ "advance from an enemy city.  (An advance can only be stolen once per "
#~ "city).\n"
#~ "\n"
#~ "- A Diplomat can also bribe an enemy unit, if that unit is the only unit "
#~ "on its square.\n"
#~ "\n"
#~ "- Diplomats can even start a revolution in an enemy city and turn it into "
#~ "your own, if you have the money!\n"
#~ "\n"
#~ "- In some game strategies, hordes of Diplomats can be used to wreak havoc "
#~ "on the enemy.  Little wonder that Diplomats are often viewed with "
#~ "suspicion and fear!"
#~ msgstr ""
#~ " - DiplomatÃ© mohou zÅ™Ã­zovat ambasÃ¡dy u ostatnÃ­ch civilizacÃ­ tak, Å¾e "
#~ "vstoupÃ­ do jejich mÄ›st.\n"
#~ "\n"
#~ " - Mohou sabotovat nepÅ™Ã¡telskou produkci nebo ukrÃ¡st technologii (z mÄ›sta "
#~ "mÅ¯Å¾e bÃ½t ukradena jen jedna technologie)\n"
#~ "\n"
#~ "Diplomat mÅ¯Å¾e podplatit nepÅ™Ã¡telskou jednotku, pokud ta je na svÃ©m "
#~ "polÃ­Ä�ku sama\n"
#~ "\n"
#~ " - Mohou vyvolat revoluci v nepÅ™Ã¡telskÃ©m mÄ›stÄ› a dostat je tak pod "
#~ "vlastnÃ­ kontrolu, pokud na to mÃ¡te finance!\n"
#~ "\n"
#~ " - V nÄ›kterÃ½ch strategiÃ­ch mohou bÃ½t stÃ¡da diplomatÅ¯ pouÅ¾ity k pustoÅ¡enÃ­ "
#~ "nepÅ™Ã­tele. NenÃ­ se Ä�emu divit, Å¾e se na diplomaty Ä�asto hledÃ­ s "
#~ "oprÃ¡vnÄ›nÃ½m strachem."

#~ msgid ""
#~ "A Spy is a full time professional and as such is much more skilled in the "
#~ "arts of espionage than her Diplomat predecessor.\n"
#~ "\n"
#~ "The most inoffensive skills in a Spy's repertoire are her ability to "
#~ "investigate cities - revealing detailed information, and the "
#~ "establishment of embassies.  However, if your Spy has gained herself a "
#~ "reputation for clandestine behaviour she will be executed if she tries to "
#~ "establish an embassy.\n"
#~ "\n"
#~ "She can also be used to: poison the water supply of an enemy city "
#~ "(reducing the population); steal specific technology; and sabotage "
#~ "predetermined city targets (note: sabotaging improvements in a capital or "
#~ "sabotaging City Walls increases the risks of capture). A Spy can also "
#~ "infiltrate a city and ferment a revolt.\n"
#~ "\n"
#~ "A Spy can also be of aid on the battlefield - sabotaging enemy units as "
#~ "well as bribing them to change allegiance."
#~ msgstr ""
#~ "Å pion je jako profesionÃ¡l na plnÃ½ Ãºvazek daleko zdatnÄ›jÅ¡Ã­ neÅ¾ jeho "
#~ "pÅ™edchÅ¯dce Diplomat.\n"
#~ "\n"
#~ "NejmÃ­Åˆ ÃºtoÄ�nou schopnostÃ­ Å¡pionÅ¯ je repertoÃ¡r moÅ¾nostÃ­ prÅ¯zkumu mÄ›st - "
#~ "zjiÅ¡Å¥ovÃ¡nÃ­ podrobnÃ½ch informacÃ­ a zÅ™izovÃ¡nÃ­ ambasÃ¡d.\n"
#~ "\n"
#~ "MÅ¯Å¾e bÃ½t tÃ©Å¾ pouÅ¾it otraÄ› vody ve mÄ›stÄ› (coÅ¾ ponÄ›kud sniÅ¾uje populaci), "
#~ "kradenÃ­ technologiÃ­ dle vlastnÃ­ho uvÃ¡Å¾enÃ­, sabotÃ¡Å¾e vybavenÃ­ mÄ›sta "
#~ "(sabotÃ¡Å¾e v hlavnÃ­m mÄ›stÄ› nebo sabotÃ¡Å¾e hradeb zvyÅ¡ujÃ­ Å¡anci na "
#~ "dopadenÃ­). MÅ¯Å¾e taky infiltrovat mÄ›sto a podnÃ­tit pÅ™evrat.\n"
#~ "\n"
#~ "Å pion najde uÅ¾itek i v boji - zvlÃ¡dÃ¡ jak podplÃ¡cenÃ­ tak sabotÃ¡Å¾e "
#~ "nepÅ™Ã¡telskÃ½ch jednotek."

#~ msgid ""
#~ "Every Caravan that is used to build a wonder will add 50 shields towards "
#~ "the production of the wonder.\n"
#~ "\n"
#~ "TIP:  You can stockpile a stack of Caravans in advance and bring them all "
#~ "into a city where you have started to build a wonder, and finish it in "
#~ "only one turn!"
#~ msgstr ""
#~ "KaÅ¾dÃ¡ karavana, kterÃ¡ je pouÅ¾ita pÅ™i stavbÄ› divu svÄ›ta pÅ™idÃ¡ 50 Å¡tÃ­tÅ¯ k "
#~ "jeho produkci.\n"
#~ "\n"
#~ "TIP:  MÅ¯Å¾ete nakupit spoustu karavan a poslat je vÅ¡echny do mÄ›sta, kde "
#~ "jste zaÄ�ali stavÄ›t div svÄ›ta a dokonÄ�it jej tak za jedinÃ½ tah!"

#~ msgid "Explorers are very useful for mapping unknown territory."
#~ msgstr "PrÅ¯zkumnÃ­ci jsou velice uÅ¾iteÄ�nÃ­ pÅ™i mapovÃ¡nÃ­ neznÃ¡mÃ©ho ÃºzemÃ­."

#~ msgid ""
#~ "When barbarian leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units and helicopters."
#~ msgstr ""
#~ "Pokud je barbarskÃ½ vÅ¯dce zabit na polÃ­Ä�ku bez obrannÃ½ch jednotek, je "
#~ "vyplacena odmÄ›na 100 zlatÃ½ch, ale jen pozemnÃ­m jednotkÃ¡m nebo vrtulnÃ­kÅ¯m."

#~ msgid ""
#~ "Fundamentalist nations can maintain Fanatic units without having to pay "
#~ "any shields for upkeep."
#~ msgstr ""
#~ "FundamentalistickÃ© nÃ¡rody jsou schopny udrÅ¾ovat fanatiky bez nutnosti "
#~ "platit Å¡tÃ­ty pro ÃºdrÅ¾bu."

#~ msgid ""
#~ "When barbarian leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units."
#~ msgstr ""
#~ "Pokud vÅ¯dce barbarÅ¯ zemÅ™e na polÃ­Ä�ku bez obrÃ¡ncÅ¯, bude vyplacena odmÄ›na "
#~ "100 zlatÃ½ch, ale jen v pÅ™Ã­padÄ› pozemnÃ­ch jednotek."

#~ msgid "Modern"
#~ msgstr "ModernÃ­Team 32"
#~ msgstr "TÃ½m 32Tropical"
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#~ "Under Communism, corruption does not vary by distance from the capital; all cities (including) have a modest amount of. In addi,tmore than 10 squares awayre considered to be onlywhen computosinng a revolt (see Units, Diplomat)Settlersume 1 food per turn uIf ay ed is celebra, it will receibonusof 1 trade in each which already product least.  SeeHappiness for detailss and Spcreated always veteranyourcan support up3 militu withoutpayshieldupkeep.  (Aalrequir.)You may impose martial law: i a one unhappyznt  (Or,ll act,causeorder.)msgstr "ocialismus je postaven na ideÃ¡lu, Å¾e jsou si vÅ¡ichni lidÃ© rovni. VÅ¡echnoje vlastnÄ›no radÄ›ji stÃ¡tem neÅ¾ jednotlivci. vovÃ¡zmezintnÃ­m a komerÄ�stylem vlÃ¡dyV s nezÃ¡visÃ­ korupcevzdÃ¡lenosti od hlavnÃ­ho mÄ›sta (vÄ�e) majÃ­ mÃ­rnÃ­ru. NavÃ­c 10olÃ­Ä�ek sÄ�Ã­tjako ve10, pri vÃ½tueny povnÃ­. (viz.kaOsadnÃ­ci spotÅ™ebuednuu potravitahMo zÃ­skÃ¡ 1 bod k obchodukaÅ¾ko, kterkujespoÅˆ 1bod, pokud oslavujeSpokoji a Å¡pioni vytvoÅ™enÃ­ podemvÅ¾dyÃ¡ticmohodporovat aÅ¾ 3yiÅ¾musela platina jejprovoz. (¡ dalÅ¡e zceenÅ¡tÃ­MÅ¯Å¾etesadit omezeanÃ¡vo. VveÄ› (alaximÃ¡ljen 3) udrÅ¾Ã­ DVA nÃ© obyvatele½m."
ida Republi,s hold an eleto srepresentatwhom; sieddmust remaipopularirolgia ggreefreedom.  C becomeasily, butself-sufficiencyllows high levelsesm2 resource ge growa rat1; ,foaggress:-attack strength0orfortin 3ofriendlyairmissilnd helicopters), regardlheir locaTtole1; subsequentenV reÃ© v svÃ© zvÄ›dzÃ¡st, pÅ™iÄ�emÅ¾ zvolmuzÅ¯stat oblÃ­b, aohli bÃ½t u moOdovu svobody,dnoduÅ¡ee½mi,samt umoÅ¾ÅˆvyÅ¡atrpalÄ›ro2 Pa¡vnÃ­ rostou ohoz©Ãºbu.NÃ¡sledcypovaÅ¾nyai: - J ÃºtoÄ�sijaknenebo veva3apÅ™lletecrakvrtulnÃ­kÅ¯ sjimktÃ­ha) bez ohozibudou. KuÄ�iDemocracydirectlvoon issues.fpossiblealso .  Therenourvepsetwartic,,2- As2rulespontaneouslplungeviliz intAnarchBe()believronglyyaltyunswerving.  Mcanbe bribedbenemyPod demokraciÃ­)­molbpr©mÅ¯e snejtakÄ›tciproost. Vi nlmi naÅ¡tvabÄ›hkjÃ­dl½vyvol 2,hoPo ne dÃ©ak dvy vzbou©,Ã¡nucstrhci do aiProto(­)ivÄ› vu,loajanezlomnÃ¡nelaavyka kp nedyAbasedideall peopleequalAodowtate,hbisalbetweencommerasteumyetse, taxluxuris 80%limet.  Eaof 3,Ã½tdvMu, daiRifleryPuÅ¡kaÅ™stvÃ­G KhaVelkÃ½ chÃ¡n, fuzzyNoyd Bardoservertriconnis too (1.12.0earlier). Phoanonext time. Gbyekemu jkusil(a)pojiliÅ¡rÃ½boÅ¡zkujinÃ½sanoumetatopic <-line>dek>Set NaÃ­ ts tÃ©maA global ob:mangplayerGlobzem:mhrÃ¡Ä�Å¯'nseha N%s (uby %s) isn't availablÃ¡rod¾itupnÃ½Mstto '%s'T,re,udsÃ­la%taken%spÅ™evzal%i%s's %s%id_plurstr[0] "Ztli jsmeÅ™iku1y2ek%s aborGOTO arwazruÅ¡sunnarazcerclled pa bit enceigiaa hlÃ­dkboÅ¥acizFaiquerocketSelhal dotazso Vrgssouth-coof S AmericajÃ­njihovÃ½pobÅ™eJiÅ¾?:OsPÃ©Russia origin Kievan Rus, territory seizededri Vikingsww SwRuszniklo zvaKijevRusi, ÃºzemÃ­ d©Å™edky znynÄ›jho Å vÃ©dskCzarCinaevENDREP
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