K 10
svn:author
V 4
glip
K 8
svn:date
V 27
2003-08-18T16:46:07.000000Z
K 7
svn:log
V 422
AI units on rampage now
* instead of looking only at adjacent tiles, will look at all tiles
reachable within one turn.
* if a unit doesn't want to move from where it is, but still wants to
attack adjacent, it still can do by a proper choice of the thresholds.

I also put in a simple path-executing function.  It might grow into
something big, when we need to execute long paths, but right now what it
does is sufficient.

END
