K 10 svn:author V 7 freeciv K 8 svn:date V 27 1998-08-13T15:40:43.000000Z K 7 svn:log V 600 Removing unused and broken dist_nearest_enemy_* functs. Creating and protoing dist_nearest_city, then calling it in the combat-notify's. Adding minor (almost meaningless) change to let AI cities building wonders keep doing so. Stopping AI warships on GOTO. Rewriting the 'Hey idiot' debug code to use abort() and to abort() only if ai.passenger is nonzero, which should prevent human-induced crashes. Leaving the abort() in until I'm totally sure the AI doesn't cause the problem itself. Forcing AI units to end moves early instead of moving right next to something that will kill them. -- Syela END