K 10 svn:author V 8 sveinung K 8 svn:date V 27 2016-11-13T18:29:46.965410Z K 7 svn:log V 552 An unknown target can't make an action possible. An action can be known to be impossible because of the actor unit. When this is true it doesn't matter what the target is. Example: It doesn't matter if the unseen distant tile the unit wants to bombard has units or not when it is out of moves and the rules requires a bombarding unit to have a move fragment left. Have the action probability calculation for unit stack targeted actions return impossible rather than unknown when the actor unit is known to make the action impossible. See bug #25281 END