K 10 svn:author V 3 jtn K 8 svn:date V 27 2016-07-18T22:33:23.816544Z K 7 svn:log V 1131 Reorganise Amplio2 tileset files. The only major functional change is bringing a separate low-fuel sprite into use. Other changes are internal reorganisations. - all city graphics moved to a single cities.png - some material moved from moderncities to bases - occupied sprites, cd.occupied, cd.disorder, cd.city/cd.city_wall (blank) - some material moved from activities to tiles - unit.{connect,auto_settler,auto_attack,stack,loaded} - some material moved from units to veterancy - fuel gauges; one of them is now actually used - activities: made cells much smaller; removed unused alternative output activity graphic - terrain2: removed dead space and unused individual trees - tiles: more sensible organisation (like S2_5), removed duplicate upkeep sprites, removed explode.nuke_* (obsolete since r7322 in 2004!) - units: removed duplicate veterancy, reduced size by a row The city graphics changes have knock-on effects on cimpletoon, hexemplio, toonhex, and alio. Fortunately hexemplio was prepared for it. New graphics and most of the spec changes by GriffonSpade on the forum. See gna patch #7438. END