K 10 svn:author V 8 sveinung K 8 svn:date V 27 2015-10-27T15:54:25.402904Z K 7 svn:log V 979 Introduce a heavy scenario rule setting class The player is normally allowed to change rule settings before the game starts. This is true both for completely new games and for games that take place on an unpopulated scenario. Doing it for a new game that uses a heavy scenario, one that comes pre populated with players, cities and units, has been forbidden. Allowing the player to change all rule settings of heavy scenarios can lead to illegal situations. A changed citymindist can result in two pre placed cities being illegaly close. A changed trademindist can make an existing trade route illegal. There are other rule settings should be safe to change as long as it is done before the game starts. Introduce the new setting class SSET_RULES_SCENARIO. Settings in this class can be changed before game start on a heavy scenario. Outside this corner case they should behave like SSET_RULES. Changing them once the game has started should still be illegal. See patch #6481 END