K 10 svn:author V 8 sveinung K 8 svn:date V 27 2015-09-10T10:31:05.916479Z K 7 svn:log V 906 Qt client: Go to and... unit sub menu Auto generated a "Go to and..." menu based on what the unit legally can do. Since it's a goto it shouldn’t (by default) forbid what may become legal when a unit reaches its target. (Example: Join the city that will be built at the target tile next turn) Keep the existing goto and do X orders in the old locations even if this leads to duplication. They can be removed when the users are used to the new locations. Motivations: * Allow the user to specify the order before the unit moves into harms way. * The orders system can handle a lot more than the QT client currently sends. * Make it easy to find a "Go to and..." unit order. Putting it in an easy to discover context menu isn't in scope of this patch. Neither is adding menu items for non action enabler controlled actions and stuff like "nothing" (move) or "something" (action move). See patch #6339 END