K 10
svn:author
V 3
jtn
K 8
svn:date
V 27
2015-03-02T22:01:33.042889Z
K 7
svn:log
V 1000
Reworked Trident tiles.png. Main changes are addition of lake, arctic
coasts, and brightening of ocean.

Detailed changes:
 - Reorganized the whole file, to preserve sanity while spec editing
 - Increased Saturation of Ocean-Coast tiles by 50%, to contrast
   fogged tiles better with Ocean-Floor unfogged tiles
 - Added Lake, with -30 Hue from Ocean-Coast tiles
 - Flattened oceanic terrain's layers 0 and 1 into layer 0
 - Added Ice Shelf sprites onto layer 1
   - Removed layer0 type 'arctic'
   - Added layer1 type 'arctic'
   - Changed Arctic layer0 type to 'water'
   - Changed Arctic layer1 type to 'arctic'
   - Changed all non-Arctic layer1 type to 'water' (AKA not-arctic)
 - Removed River-Grassland terrain (unreferenced)
 - Removed Duplicate Grassland tiles
 - -Removed Grassland layer0 match_with
 - Readded The Square Cow's Inaccessible tile, though the black-water
   tiles are the version called by tilespec

By GriffonSpade on the forum, spec corrections by me.

See gna patch #5877.
END
