K 10 svn:author V 3 jtn K 8 svn:date V 27 2015-02-24T08:36:53.943161Z K 7 svn:log V 1546 Updated Trident tiles with support for various new game elements. roads.spec/png: - Added new maglev graphics (palette swapped railroad: rails changed to sea blue, brown changed to grey) - Reverted patch #5598 (so Trident rails are now back as they were in 2.4) tiles.spec/png: - Added full set of unit upkeep icons - Added airstrip (single lane, original-coloured airbase); airbase monochromed to create contrast with it, similar to amplio - Added outpost (shortened, gape-walled fortress) - Added individual unit activity icons for roads/bases (replacing 'R', 'A', 'F') - Change fortifying from "F" to yellow hollow tower; tweak "fortified" -- 'tower' trunk widened by 2 pixels and a second window spot added, cosmetic improvement and brings it in line with new fortifying icon - "C" now used for convert (right side placement); connect now uses new arrow graphics - Autoexplore - 'X' moved to the right side to uncover shield, despite being an advisor control, does not call other activities - Change Inaccessible terrain to high contrast monochrome ocean, and use oceanic shore layers - Add extra strategic resources for modpacks: - aluminum: colour inverted and adjusted, horizontally flipped iron - uranium: monochromed gold - saltpeter: colour inverted, horizontally and vertically flipped, placement adjusted coal - elephant: monochromed, edited buffalo ("my lolephant isn't the greatest, but it's recognisably an elephant") By GriffonSpade on the forum. See gna patch #5856. END