K 10 svn:author V 8 sveinung K 8 svn:date V 27 2014-12-26T00:31:03.790435Z K 7 svn:log V 737 Let ruleset authors specify the action name shown to the user in the UI. This can be used to give the actions names that fits the story of the ruleset. This allows ruleset authors to avoid having the game breaking the suspension of disbelief by offering to poison a city populated by inorganic AIs. It can also be used to set what mnemonic an action should have in the action selection dialog. Bug #23088 changed the default mnemonic for some actions to avoid collisions. Giving two actions the same mnemonic isn't a problem in a ruleset were they never will share an action selection dialog. The ruleset variables are conservatively named to avoid giving the impression that generalized actions are supported in 2.6. See patch #4582 END