K 10 svn:author V 5 cazfi K 8 svn:date V 27 2013-11-07T22:21:27.280604Z K 7 svn:log V 553 When AI calculates value for unit capable of occupying cities, choose higher one of the values based on units capability to occupy city or kill enemy unit. It was always assigning value based on occupying ability for the units capable of unit, even if that was the lower one. This change may cause AI to build more land units instead of ships, as now also land units get value based on unit killing ability when it's higher than one based on city occupying ability. Also made value of the target city to affect value of occupying unit. See patch #4015 END