K 10
svn:author
V 4
thue
K 8
svn:date
V 27
2000-05-27T22:06:27.000000Z
K 7
svn:log
V 842
Diplomatic states.
Introduces war, neutral, ceasefire peace and alliance between players.
Players now also have a reputation that is affected by their actions.
When players have ceasefire, peace or alliance their units cannot attack
each other unless a war is declaired first. The spy actions allowed varies
depending on the players' diplomatic state.
Allied players' units can overlap, and do not cause ZOC against each other.

What needs to be done:
-Reputation has no effect other than cosmetic.
-Senate not implemented, ie you can always declaire war.
-The ai is always at war with everybody, and will declaire war automatically
if toggled on to a player that is not at war with everybody.

Patch by Paul Thomas <Paul.Thomas@cmis.CSIRO.AU>
	 Falk Hueffner falk.hueffner@student.uni-tuebingen.de
	 Jeff Mallatt <jjm@codewell.com>
	 and me

END
