K 10 svn:author V 3 jtn K 8 svn:date V 27 2012-03-09T00:07:59.220372Z K 7 svn:log V 439 Fix issue where saving/loading "known tiles" maps for players with indices >40 was depending on undefined C behaviour; on tested platforms this merely led to an odd save order rather than data loss. Now we save both broken and fixed formats; 2.3.0/2.3.1 servers will load the broken format, new servers will load the fixed one. Reported by Michal Mazurek (akfaew@gna); patch by Marko Lindqvist (cazfi@gna) and myself. See gna bug #19029. END