K 10 svn:author V 3 jtn K 8 svn:date V 27 2012-03-08T23:58:55.137106Z K 7 svn:log V 559 Fix issue where saving/loading "known tiles" maps for players with indices >40 was depending on undefined C behaviour; on tested platforms this merely led to an odd save order rather than data loss. Now we save/load only a new, fixed format (which takes less space) by default, but load/save compatibility with 2.3.x is built in. (Note that S2_4/trunk savegames created before this fix which use player indices >=32 will no longer load correctly.) Reported by Michal Mazurek (akfaew@gna); patch by Marko Lindqvist (cazfi@gna) and myself. See gna bug #19029. END