K 10 svn:author V 3 jtn K 8 svn:date V 27 2011-11-19T19:50:49.963947Z K 7 svn:log V 333 Fix bug with saving/loading player known information when use of player slots was sparse, i.e. after a player was /removed. Could cause segfaults or cause players to forget which bits of the map they knew on reload. Report and analysis by Michal Mazurek (akfaew@gna), patch by Matthias Pfafferodt (syntron@gna). See gna bug #19007. END