K 10
svn:author
V 3
dwp
K 8
svn:date
V 27
1999-08-16T11:18:40.000000Z
K 7
svn:log
V 679
Minor fixes and debug output changes:

In aitools.c: ai_assess_military_unhappiness(), take account of
Republic allowing one aggressive/field unit before unhappiness.

In aicity.c: ai_new_spend_gold(), fixed LOG_DEBUG message where could
use units[id] for id==-1.

In player.h: in struct player_ai, make tech_want and tech_turns
be [A_LAST+1] instead of [A_LAST], since I think sometimes these
are used with index A_LAST (unit requirement without checking).

In cityturn, made worker_loop() static and added some more
LOG_DEBUG output.  Added extra LOG_DEBUG output in advmilitary.c:
process_attacker_want().  Less detailed LOG_DEBUG output by
default in inputfile and registry.

END
