K 10
svn:author
V 2
nb
K 8
svn:date
V 27
1999-05-24T16:36:49.000000Z
K 7
svn:log
V 456
 When calculating trade produced in a square, Civ1 calculates
 railroad trade effects before governmental trade effects.  This patch fixes
 this.  If Civ2 does it differently, that needs to be protected by a
 game.civstyle test.

 This patch also streamlines other trade production math.  Working
 the numbers shows that many calculations could be avoided for squares that
 generate no trade.

 Patch submitted by Tony Stuckey <stuckey@jaka.ece.uiuc.edu>.

END
