# translation of et.po to eesti
# Estonian translation of Freeciv po file.
# Copyright (C) 2002,2003,2004, 2006, 2007 Free Software Foundation, Inc.
#
# Ahti Akel <akel@stallion.ee>, 2002,2003.
# Ekke Vasli <ekke@chamber.ee>, 2001,2003,2004.
# Silver Juurik <silverjuurik@gmail.com>, 2006, 2007.
# Elmo Todurov <todurov@gmail.com>, 2006, 2007, 2008.
msgid ""
msgstr ""
"Project-Id-Version: et\n"
"Report-Msgid-Bugs-To: https://redmine.freeciv.org/projects/freeciv\n"
"POT-Creation-Date: 2026-01-09 08:44+0200\n"
"PO-Revision-Date: 2013-09-09 09:58+0300\n"
"Last-Translator: Elmo Todurov <todurov@gmail.com>\n"
"Language-Team: eesti\n"
"Language: et\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms:  nplurals=2; plural=(n != 1);\n"

#: ai/default/daicity.c:1000
#, fuzzy, c-format
#| msgid "%s is selling %s (obsolete) for %d."
msgid "%s is selling %s for %d."
msgid_plural "%s is selling %s for %d."
msgstr[0] "%s müüb %s (iganenud) %d eest."
msgstr[1] "%s müüb %s (iganenud) %d eest."

#: ai/default/daidiplomacy.c:372
#, c-format
msgid "*%s (AI)* In away mode AI can't sign such a treaty."
msgstr "*%s (AI)* Mitteaktiivses režiimis ei saa AI sellist lepet sõlmida."

#: ai/default/daidiplomacy.c:382
#, c-format
msgid "*%s (AI)* First break alliance with %s, %s."
msgstr "*%s (AI)* Esiteks astu %s liidust välja, %s."

#: ai/default/daidiplomacy.c:392
#, fuzzy, c-format
msgid ""
"*%s (AI)* I would like to see you keep your distance from %s for some time, "
"%s."
msgstr "*%s (AI)* Ma tahan praegust vaherahu natuke kauemaks jätta, %s."

#: ai/default/daidiplomacy.c:406
#, c-format
msgid "*%s (AI)* Let us first cease hostilities, %s."
msgstr "*%s (AI)* Lõpetame kõigepealt vaenutsemise, %s."

#: ai/default/daidiplomacy.c:411
#, c-format
msgid ""
"*%s (AI)* I wish to see you keep the current ceasefire for a bit longer "
"first, %s."
msgstr "*%s (AI)* Ma tahan praegust vaherahu natuke kauemaks jätta, %s."

#: ai/default/daidiplomacy.c:434
#, c-format
msgid "*%s (AI)* I simply do not trust you with an alliance yet, %s."
msgstr "*%s (AI)* Ma lihtsalt ei usalda veel astuda sinuga liitu, %s."

#: ai/default/daidiplomacy.c:528
#, c-format
msgid "*%s (AI)* I do not know the city you mention."
msgstr "*%s (AI)* Ma ei tunne sellist linna."

#: ai/default/daidiplomacy.c:559
#, c-format
msgid "*%s (AI)* Sorry, sharing vision with you is not safe."
msgstr "*%s (AI)* Vabanda, aga sinuga vaate jagamine ei ole ohutu."

#: ai/default/daidiplomacy.c:689
#, c-format
msgid "*%s (AI)* This deal was not very good for us, %s!"
msgstr "*%s (AI)* See lepe pole meile eriti hea, %s!"

#: ai/default/daidiplomacy.c:712
#, c-format
msgid "*%s (AI)* Welcome into our alliance %s!"
msgstr "*%s (AI)* Tere tulemast meie liitlaseks %s!"

#: ai/default/daidiplomacy.c:716
#, c-format
msgid "*%s (AI)* Yes, may we forever stand united, %s."
msgstr "*%s (AI)* Jah, me võime jääda alatiseks ühendatuks, %s."

#: ai/default/daidiplomacy.c:723
#, c-format
msgid "*%s (AI)* Yes, peace in our time!"
msgstr "*%s (AI)* Jah, rahu selleks korraks!"

#: ai/default/daidiplomacy.c:728
#, c-format
msgid "*%s (AI)* Agreed. No more hostilities, %s."
msgstr "*%s (AI)* Nõus, lõpetame vaenutsemise, %s."

#: ai/default/daidiplomacy.c:995
#, c-format
msgid ""
"*%s (AI)* Greetings %s! May we suggest a ceasefire while we get to know each "
"other better?"
msgstr ""
"*%s (AI)* Tervitus, %s! Kas me tohime ette panna sõjategevus peatada kuni "
"õpime teineteist paremini tundma?"

#: ai/default/daidiplomacy.c:1003
#, c-format
msgid ""
"*%s (AI)* I found you %s! Now make it worth my letting you live, or be "
"crushed."
msgstr ""

#: ai/default/daidiplomacy.c:1357
#, fuzzy, c-format
#| msgid "*%s (AI)* Space will never be yours. "
msgid "*%s (AI)* Space will never be yours."
msgstr "*%s (AI)* Kosmos ei saa iial sinu omaks. "

#: ai/default/daidiplomacy.c:1363
#, c-format
msgid "*%s (AI)* I have tolerated your vicious antics long enough! To war!"
msgstr "*%s (AI)* Ma olen sind juba piisavalt kaua kannatanud! Elagu sõda!"

#: ai/default/daidiplomacy.c:1369
#, c-format
msgid "*%s (AI)* Peace in ... some other time."
msgstr "*%s (AI)* Rahu ... mõni teine kord."

#: ai/default/daidiplomacy.c:1375
#, c-format
msgid ""
"*%s (AI)* Finally I get around to you! Did you really think you could get "
"away with your crimes?"
msgstr ""
"*%s (AI)*Lõpuks ometi sain su kätte. Kas sa tõesti arvasid, et sinu kuritöid "
"ei panda tähele?"

#: ai/default/daidiplomacy.c:1382
#, c-format
msgid "*%s (AI)* Your covert hostilities brought this war upon you!"
msgstr "*%s (AI)* Sinu varjatud vaenulikkus tõi sulle selle sõja kaela!"

#: ai/default/daidiplomacy.c:1390
#, c-format
msgid "*%s (AI)* Your aggression against %s was your last mistake!"
msgstr "*%s (AI)* Sinu rünnakud %s vastu oli su viimane viga!"

#: ai/default/daidiplomacy.c:1500
#, c-format
msgid ""
"*%s (AI)* We will be launching an all-out war against %s in %d turn to stop "
"the spaceship launch."
msgid_plural ""
"*%s (AI)* We will be launching an all-out war against %s in %d turns to stop "
"the spaceship launch."
msgstr[0] ""
"*%s (AI)* Me alustame meeleheitlikku sõda %s vastu %d käigu pärast, et "
"takistada teda saatmast välja kosmoselaeva."
msgstr[1] ""
"*%s (AI)* Me alustame meeleheitlikku sõda %s vastu %d käigu pärast, et "
"takistada teda saatmast välja kosmoselaeva."

#: ai/default/daidiplomacy.c:1511
#, c-format
msgid ""
"*%s (AI)* Your aid in this matter will be expected. Long live our glorious "
"alliance!"
msgstr ""
"*%s (AI)* Me ootame su abi selles asjas. Elagu meie kuulsusrikas liiit!"

#: ai/default/daidiplomacy.c:1518
#, fuzzy, c-format
#| msgid ""
#| "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#| "will answer in force in %d turn and expect you to honor your alliance "
#| "with us and do likewise!"
#| msgid_plural ""
#| "*%s (AI)* %s has grossly violated his treaties with us for own gain.  We "
#| "will answer in force in %d turns and expect you to honor your alliance "
#| "with us and do likewise!"
msgid ""
"*%s (AI)* %s has grossly violated their treaties with us for own gain.  We "
"will answer in force in %d turn and expect you to honor your alliance with "
"us and do likewise!"
msgid_plural ""
"*%s (AI)* %s has grossly violated their treaties with us for own gain.  We "
"will answer in force in %d turns and expect you to honor your alliance with "
"us and do likewise!"
msgstr[0] ""
"*%s (AI)* %s rikkus jämedalt oma leppeid omakasu pärast. Me vastame sellele "
"sõjalise jõuga %d käigu pärast ja ootame, et te austaks meie liitu ja teeks "
"samamoodi!"
msgstr[1] ""
"*%s (AI)* %s rikkus jämedalt oma leppeid omakasu pärast. Me vastame sellele "
"sõjalise jõuga %d käigu pärast ja ootame, et te austaks meie liitu ja teeks "
"samamoodi!"

#: ai/default/daidiplomacy.c:1532
#, c-format
msgid ""
"*%s (AI)* We intend to pillage and plunder the rich civilization of %s. We "
"declare war in %d turn."
msgid_plural ""
"*%s (AI)* We intend to pillage and plunder the rich civilization of %s. We "
"declare war in %d turns."
msgstr[0] ""
"*%s (AI)* Me kavatseme rüüstada %s rikast tsivilisatsioon. Me kuulutame sõja "
"%d käigu pärast."
msgstr[1] ""
"*%s (AI)* Me kavatseme rüüstada %s rikast tsivilisatsioon. Me kuulutame sõja "
"%d käigu pärast."

#: ai/default/daidiplomacy.c:1541
#, c-format
msgid ""
"*%s (AI)* If you want a piece of the loot, feel free to join in the action!"
msgstr "*%s (AI)* Kui tahad ka rüüstada, löö kaasa!"

#: ai/default/daidiplomacy.c:1547
#, c-format
msgid ""
"*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
"apart. We declare war in %d turn."
msgid_plural ""
"*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
"apart. We declare war in %d turns."
msgstr[0] ""
"*%s (AI)* Meil on kopp ees %s-idest. Rebime ta haleda tsivilisatsiooni "
"tükkideks. Me kuulutame sõja %d käigu pärast."
msgstr[1] ""
"*%s (AI)* Meil on kopp ees %s-idest. Rebime ta haleda tsivilisatsiooni "
"tükkideks. Me kuulutame sõja %d käigu pärast."

#: ai/default/daidiplomacy.c:1558
#, c-format
msgid "*%s (AI)* As our glorious allies, we expect your help in this war."
msgstr ""
"*%s (AI)* Meie kuulsusrikka liidu pärast me ootame teie abi selles sõjas."

#: ai/default/daidiplomacy.c:1565
#, c-format
msgid ""
"*%s (AI)* We will honor our alliance and declare war on %s in %d turn.  Hold "
"on - we are coming!"
msgid_plural ""
"*%s (AI)* We will honor our alliance and declare war on %s in %d turns.  "
"Hold on - we are coming!"
msgstr[0] ""
"*%s (AI)* Me austame oma liitu ja kuulutame sõja %s-le %d käigu pärast. "
"Pidage vastu - me tuleme!"
msgstr[1] ""
"*%s (AI)* Me austame oma liitu ja kuulutame sõja %s-le %d käigu pärast. "
"Pidage vastu - me tuleme!"

#: ai/default/daidiplomacy.c:1575
#, c-format
msgid ""
"*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
"turns.  We expect you to do likewise."
msgid_plural ""
"*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
"turns.  We expect you to do likewise."
msgstr[0] ""
"*%s (AI)* Me austame oma liitu %s-ga ja kuulutame sõja %s-le %d käigu "
"pärast. Me ootame, et te samamoodi käituks."
msgstr[1] ""
"*%s (AI)* Me austame oma liitu %s-ga ja kuulutame sõja %s-le %d käigu "
"pärast. Me ootame, et te samamoodi käituks."

#: ai/default/daidiplomacy.c:1656
#, c-format
msgid ""
"*%s (AI)* Your attempt to conquer space for yourself alone betrays your true "
"intentions, and I will have no more of our alliance!"
msgstr ""
"*%s (AI)* Teie soov vallutada kosmos ainult endale reedab teie tõelisi "
"kavatsusi. Meie liit on läbi!"

#: ai/default/daidiplomacy.c:1672
#, c-format
msgid ""
"*%s (AI)* Your attempt to unilaterally dominate outer space is highly "
"offensive."
msgstr "*%s (AI)* Teie katse üksi domineerida kosmoses on väga solvav."

#: ai/default/daidiplomacy.c:1676
#, c-format
msgid ""
"*%s (AI)* If you do not stop constructing your spaceship, I may be forced to "
"take action!"
msgstr ""
"*%s (AI)* Kui Sa ei lõpeta kosmoselaeva ehitamist, olen ma sunnitud midagi "
"ette võtma!"

#: ai/default/daidiplomacy.c:1799
#, c-format
msgid "*%s (AI)* Sorry, sharing vision with you is no longer safe."
msgstr "*%s (AI)* Vabanda, sinuga vaate jagamine ei ole enam ohutu."

#: ai/default/daidiplomacy.c:1870
#, c-format
msgid ""
"*%s (AI)* Greetings our most trustworthy ally. We call upon you to destroy "
"our enemy, %s."
msgstr ""
"*%s (AI)* Tervitus, me ustavaim liitlane. Me kutsume teid üles hävitama meie "
"vaenlast %s."

#: ai/default/daidiplomacy.c:1878
#, c-format
msgid ""
"*%s (AI)* Greetings ally, I see you have not yet made war with our enemy, "
"%s. Why do I need to remind you of your promises?"
msgstr ""
"*%s (AI)* Tervist, liitlane! Ma näen, et te pole veel kuulutanud sõda me "
"vaenlastele %s-le. Miks ma pean teile te lubadusi meelde tuletama?"

#: ai/default/daidiplomacy.c:1888
#, c-format
msgid ""
"*%s (AI)* Dishonored one, we made a pact of alliance, and yet you remain at "
"peace with our mortal enemy, %s! This is unacceptable; our alliance is no "
"more!"
msgstr ""
"*%s (AI)* Autu, me tegime liidu ja ikkagi on sul rahu meie surmavaenlastega "
"%s! Me ei lepi sellega, meie liitu pole enam!"

#: ai/default/daidiplomacy.c:1922
#, c-format
msgid ""
"*%s (AI)* Greetings friend, may we suggest making a common cause and join in "
"an alliance?"
msgstr ""
"*%s (AI)* Tervist, sõber. Kas me tohiks soovitada ühiseid eesmärke ja liitu?"

#: ai/default/daidiplomacy.c:1939
#, c-format
msgid "*%s (AI)* Greetings neighbor, may we suggest more peaceful relations?"
msgstr ""
"*%s (AI)* Tervist, sõber. Kas me tohiks soovitada rahumeelsemaid suhteid?"

#: ai/default/daidiplomacy.c:1956
#, c-format
msgid ""
"*%s (AI)* We grow weary of this constant bloodshed. May we suggest a "
"cessation of hostilities?"
msgstr ""
"*%s (AI)* Me oleme väsinud pidevast verevalamisest. Kas me tohiks soovitada "
"sõjategevuse peatamist?"

#: ai/default/daidiplomacy.c:2245
#, c-format
msgid ""
"*%s (AI)* We have been savagely attacked by %s, and we need your help! Honor "
"our glorious alliance and your name will never be forgotten!"
msgstr ""
"*%s (AI)* %s ründavad meid barbaarselt ja me vajame te abi! Austa meie "
"kuulsat liitu ja su nime ei unustata kunagi!"

#: ai/difficulty.c:252
#, fuzzy
#| msgid "The AI will govern your nation but do minimal changes."
msgid ""
"Toggles 'away' mode for your nation. In away mode, the AI will govern your "
"nation but make only minimal changes."
msgstr "Tehisintellekt võtab valitsuse üle, aga teeb minimaalselt muudatusi."

#: ai/difficulty.c:258
#, fuzzy, c-format
msgid ""
"With no arguments, sets all AI players to skill level '%s', and sets the "
"default level for any new AI players to '%s'. With an argument, sets the "
"skill level for the specified player only."
msgstr ""
"Ilma argumentideta määrab kõigi tehismõistuste tasemeks \"lihtne\" ja "
"edaspidi kõigi uute tehismõistuste jaoks ka.  Argumendiga määrab ainult "
"selle mängija taseme."

#: ai/difficulty.c:276
msgid "Has erratic decision-making."
msgstr ""

#: ai/difficulty.c:283
#, c-format
msgid "Research takes %d%% as long as usual."
msgstr ""

#: ai/difficulty.c:287
msgid "Has reduced appetite for expansion."
msgstr ""

#: ai/difficulty.c:294
msgid ""
"\n"
"This skill level has the same features as 'Novice', but may suffer "
"additional ruleset-defined penalties."
msgstr ""

#: ai/difficulty.c:300
msgid ""
"\n"
"This skill level has the same features as 'Hard', but may enjoy additional "
"ruleset-defined bonuses."
msgstr ""

#: ai/difficulty.c:309
msgid ""
"\n"
"This skill level's features include the following. (Some rulesets may define "
"extra level-specific behavior.)"
msgstr ""

#: ai/handicaps.c:86
msgid "Doesn't build offensive diplomatic units."
msgstr ""

#: ai/handicaps.c:90
msgid "Gets reduced bonuses from huts."
msgstr ""

#: ai/handicaps.c:92
#, fuzzy
msgid "Prefers defensive buildings and avoids close diplomatic relations."
msgstr "* Saab diplomaatilisi tegevusi teha.\n"

#: ai/handicaps.c:95
msgid ""
"THIS IS ONLY FOR TESTING OF NEW AI FEATURES! For ordinary servers, this "
"level is no different to 'Hard'."
msgstr ""

#: ai/handicaps.c:99
msgid "Has no restrictions on tax rates."
msgstr ""

#: ai/handicaps.c:102
msgid "Can target units and cities in unseen or unexplored territory."
msgstr ""

#: ai/handicaps.c:105
msgid "Knows the location of huts in unexplored territory."
msgstr ""

#: ai/handicaps.c:108
#, fuzzy
msgid "Can see through fog of war."
msgstr "Sõjaudu ülevaade"

#: ai/handicaps.c:110
#, fuzzy
#| msgid "Can't build a city."
msgid "Doesn't build air units."
msgstr "Linna ei saa rajada."

#: ai/handicaps.c:113
msgid "Has complete map knowledge, including unexplored territory."
msgstr ""

#: ai/handicaps.c:115
msgid "Naive at diplomacy."
msgstr ""

#: ai/handicaps.c:118
msgid "Can skip anarchy during revolution."
msgstr ""

#: ai/handicaps.c:120
#, fuzzy
#| msgid "%s is not attached to any player."
msgid "Limits growth to match human players."
msgstr "%s ei ole ühendatud ühegi mängija külge."

#: ai/handicaps.c:122
msgid "Believes its cities are always under threat."
msgstr ""

#: ai/handicaps.c:124
msgid "Always offers cease-fire on first contact."
msgstr ""

#: ai/handicaps.c:126
msgid "Doesn't bribe worker or city founder units."
msgstr ""

#: ai/handicaps.c:129
msgid "Can change city production type without penalty."
msgstr ""

#: ai/handicaps.c:131
msgid "Limits the distance to search for threatening enemy units."
msgstr ""

#: ai/tex/texai.c:594
msgid ""
"This Freeciv compilation has no full threads implementation, tex ai cannot "
"be used."
msgstr ""

#: client/agents/cma_core.c:403 server/cityturn.c:423
#, c-format
msgid ""
"The citizen governor can't fulfill the requirements for %s. Passing back "
"control."
msgstr "Linnapea ei suuda täita nõudmisi linnas %s. Annab juhtimise tagasi."

#: client/agents/cma_core.c:412 client/agents/cma_core.c:432
#, c-format
msgid ""
"The citizen governor has gotten confused dealing with %s.  You may want to "
"have a look."
msgstr ""

#: client/agents/cma_fec.c:226 client/gui-gtk-3.22/cityrep.c:771
#: client/gui-gtk-3.22/cityrep.c:797 client/gui-gtk-4.0/cityrep.c:782
#: client/gui-gtk-4.0/cityrep.c:821
#, fuzzy
#| msgid "?cma:Governor"
msgid "?cma:none"
msgstr "?cma:Linnapea"

#: client/agents/cma_fec.c:242 client/gui-gtk-3.22/cityrep.c:818
#: client/gui-gtk-4.0/cityrep.c:849
msgid "?cma:custom"
msgstr ""

#. TRANS: city is not growing.  Keep short.
#. TRANS: city is not growing. Keep short.
#: client/agents/cma_fec.c:257 client/agents/cma_fec.c:291
#: client/citydlg_common.c:311 client/citydlg_common.c:369
#: client/citydlg_common.c:473 client/gui-gtk-3.22/citydlg.c:1972
#: client/gui-gtk-4.0/citydlg.c:1961 client/gui-qt/citydlg.cpp:3211
#: client/gui-sdl2/cityrep.c:572 client/gui-sdl2/cityrep.c:1114
#: client/gui-sdl2/wldlg.c:1481 client/gui-sdl2/wldlg.c:1485
#: client/gui-sdl3/cityrep.c:568 client/gui-sdl3/cityrep.c:1110
#: client/gui-sdl3/wldlg.c:1477 client/gui-sdl3/wldlg.c:1481 client/text.c:951
msgid "never"
msgstr "mitte iialgi"

#: client/agents/cma_fec.c:277 client/agents/cma_fec.c:314
#: client/citydlg_common.c:366 client/gui-gtk-3.22/citydlg.c:1978
#: client/gui-gtk-3.22/helpdlg.c:1345 client/gui-gtk-3.22/helpdlg.c:1355
#: client/gui-gtk-3.22/helpdlg.c:1366 client/gui-gtk-4.0/citydlg.c:1967
#: client/gui-gtk-4.0/helpdlg.c:1392 client/gui-gtk-4.0/helpdlg.c:1402
#: client/gui-gtk-4.0/helpdlg.c:1413 client/gui-qt/citydlg.cpp:3217
#: client/gui-qt/helpdlg.cpp:1345 client/gui-qt/helpdlg.cpp:1367
#: client/gui-qt/helpdlg.cpp:1390 client/helpdata.c:3816 client/text.c:949
#: client/text.c:1440
#, c-format
msgid "%d turn"
msgid_plural "%d turns"
msgstr[0] "%d käik"
msgstr[1] "%d käiku"

#. TRANS: "W" is worker citizens, as opposed to specialists;
#. * %s will represent the specialist types, for instance "E/S/T"
#: client/agents/cma_fec.c:335
#, c-format
msgid "People (W/%s)"
msgstr ""

#. TRANS: preserve leading space
#: client/agents/cma_fec.c:350
msgid " happy"
msgstr " õnnelik"

#: client/agents/cma_fec.c:362
#, fuzzy, c-format
msgid ""
"Name: %s\n"
"Food:       %10s Gold:    %10s\n"
"Production: %10s Luxury:  %10s\n"
"Trade:      %10s Science: %10s\n"
"\n"
"%*s%s: %s\n"
"          City grows: %s\n"
"Production completed: %s"
msgstr ""
"Nimi: %s\n"
"Toit:       %10s Raha:    %10s\n"
"Toodang: %10s Hüved:  %10s\n"
"Kaubandus:      %10s Teadus: %10s\n"
"\n"
"    Rahvas (Tö/Lõ/Te/Ma): %s\n"
"          Linn kasvab: %s\n"
"Toodang valmis: %s"

#: client/agents/cma_fec.c:430
msgid "?cma:Very happy"
msgstr "?cma:Väga õnnelik"

#: client/agents/cma_fec.c:431
#, fuzzy
#| msgid "?cma:Max food"
msgid "?cma:Prefer food"
msgstr "?cma:Max toit"

#: client/agents/cma_fec.c:432
#, fuzzy
#| msgid "?cma:Max production"
msgid "?cma:Prefer production"
msgstr "?cma:Max toodang"

#: client/agents/cma_fec.c:433
#, fuzzy
#| msgid "?cma:Max gold"
msgid "?cma:Prefer gold"
msgstr "?cma:Max raha"

#: client/agents/cma_fec.c:434
#, fuzzy
#| msgid "?cma:Max science"
msgid "?cma:Prefer science"
msgstr "?cma:Max teadus"

#: client/attribute.c:375
#, fuzzy
msgid ""
"There has been a CMA error. Your citizen governor settings may be broken."
msgstr "Juhtus linnapea viga:  Su linnapea seaded võivad olla vigased."

#: client/attribute.c:379
msgid "Old attributes detected and removed."
msgstr "Leitud ja eemaldatud vanad atribuudid."

#: client/audio.c:166
#, c-format
msgid "Plugin '%s' isn't available. Available are %s"
msgstr "Plugin '%s' ei ole saadaval. Saadaval on järgmised pluginad: %s"

#: client/audio.c:230
#, fuzzy, c-format
#| msgid "Couldn't find soundset \"%s\" trying \"%s\"."
msgid "Couldn't find audioset \"%s\", trying \"%s\"."
msgstr "Ei leidnud helikomplekti \"%s\", üritan kasutada \"%s\"."

#: client/audio.c:294
msgid "No real audio plugin present."
msgstr "Helipluginat pole."

#: client/audio.c:295 client/audio.c:322 client/audio.c:361 client/audio.c:370
msgid "Proceeding with sound support disabled."
msgstr ""

#: client/audio.c:296
#, fuzzy
#| msgid "For sound support, install SDL_mixer"
msgid "For sound support, install SDL2_mixer"
msgstr "Heli toe lisamiseks paigalda SDL_mixer"

#: client/audio.c:319
msgid "To get sound you need to download a sound set!"
msgstr "Heli jaoks on vaja alla laadida helikomplekt."

#: client/audio.c:320
#, c-format
msgid "Get sound sets from <%s>."
msgstr ""

#: client/audio.c:330
#, fuzzy, c-format
msgid ""
"Could not load sound spec-file '%s':\n"
"%s"
msgstr "Ei suuda laadida salvestatud faili: %s"

#: client/audio.c:335
#, fuzzy, c-format
msgid ""
"Could not load music spec-file '%s':\n"
"%s"
msgstr "Ei suuda laadida salvestatud faili: %s"

#: client/audio.c:368
msgid "No real audio subsystem managed to initialize!"
msgstr ""

#: client/audio.c:369
#, fuzzy
msgid "Perhaps there is some misconfiguration or bad permissions."
msgstr "Võibolla on asi vigastes seadetes või valedes pääsuõigustes"

#: client/chatline_common.c:179
msgid ""
"Freeciv is free software and you are welcome to distribute copies of it "
"under certain conditions;"
msgstr ""
"Freeciv on vaba tarkvara ja sa võid vabalt levitada selle koopiaid\n"
"arvestades teatud tingimusi;"

#: client/chatline_common.c:183
msgid "See the \"Copying\" item on the Help menu."
msgstr "Loe lähemalt Abi menüü kopeerimise osast"

#: client/chatline_common.c:186
msgid "See COPYING file distributed with this program."
msgstr ""

#: client/chatline_common.c:189
msgid "Now ... Go give 'em hell!"
msgstr "Nüüd aga... mine ja anna neile nii et tolmab!"

#: client/chatline_common.c:201
#, fuzzy, c-format
msgid "Exporting output window to '%s' ..."
msgstr "Ekspordin väljundakna sisu faili civgame.log ..."

#: client/chatline_common.c:208
msgid "Export complete."
msgstr "Eksportimine valmis."

#: client/chatline_common.c:211
msgid "Export failed, couldn't write to file."
msgstr "Eksportimine ebaõnnestus, ei suutnud kirjutada faili."

#. TRANS: Use longer of "XXX turns" and "never"
#: client/citydlg_common.c:276
msgid "?filler:XXX/XXX XXX turns"
msgstr "?filler:XXX/XXX XXX käiku"

#: client/citydlg_common.c:286
#, fuzzy, c-format
msgid "%3d gold per turn"
msgid_plural "%3d gold per turn"
msgstr[0] "%3d raha käigus"
msgstr[1] "%3d raha käigus"

#: client/citydlg_common.c:290
#, fuzzy, c-format
#| msgid "Hitpoints:"
msgid "%3d infrapoint per turn"
msgid_plural "%3d infrapoints per turn"
msgstr[0] "Löögipunkte:"
msgstr[1] "Löögipunkte:"

#: client/citydlg_common.c:307
#, c-format
msgid "%3d turn"
msgid_plural "%3d turns"
msgstr[0] "%3d käik"
msgstr[1] "%3d käiku"

#: client/citydlg_common.c:315
#, fuzzy, c-format
msgid "%3d/%s:%s"
msgstr "%3d/%3d:%s"

#: client/citydlg_common.c:318
#, fuzzy, c-format
msgid "%3d/%s %s"
msgstr "%3d/%3d %s"

#: client/citydlg_common.c:350 client/citydlg_common.c:462
#, c-format
msgid "%d/turn"
msgstr "%d/käik"

#: client/citydlg_common.c:415 client/citydlg_common.c:425
#: client/gui-sdl2/wldlg.c:1449 client/gui-sdl3/wldlg.c:1445
msgid "Obsolete"
msgstr "Aegunud"

#: client/citydlg_common.c:417 client/citydlg_common.c:427
#: client/gui-sdl2/repodlgs.c:2131 client/gui-sdl2/wldlg.c:1452
#: client/gui-sdl2/wldlg.c:1460 client/gui-sdl3/repodlgs.c:2131
#: client/gui-sdl3/wldlg.c:1448 client/gui-sdl3/wldlg.c:1456 common/events.c:93
#: common/events.c:170
msgid "Built"
msgstr "Ehitatud"

#: client/citydlg_common.c:419 client/gui-sdl2/wldlg.c:1454
#: client/gui-sdl3/wldlg.c:1450
#, fuzzy
msgid "Destroyed"
msgstr "Hävitaja"

#: client/citydlg_common.c:421 client/gui-sdl2/wldlg.c:1456
#: client/gui-sdl3/wldlg.c:1452
msgid "Great Wonder"
msgstr "Ilmaime"

#: client/citydlg_common.c:429 client/gui-sdl2/wldlg.c:1462
#: client/gui-sdl3/wldlg.c:1458
msgid "Small Wonder"
msgstr "Väike ilmaime"

#. TRANS: Client cannot explain some aspect of city
#. * output. Should never happen.
#: client/citydlg_common.c:724
#, fuzzy
#| msgid "(unknown)"
msgid "?city_sum:(unknown)"
msgstr "(teadmata)"

#. TRANS: format string for a row of the city output sum that adds up
#. * to "Total surplus"
#: client/citydlg_common.c:764
#, c-format
msgid "?city_surplus:%+4.0f : %s"
msgstr ""

#: client/citydlg_common.c:769
msgid "?city_surplus:Citizens"
msgstr ""

#: client/citydlg_common.c:775
#, fuzzy
#| msgid "%+4d : Taxed from trade\n"
msgid "?city_surplus:Taxed from trade"
msgstr "%+4d : Maksud kaubandusest\n"

#. TRANS: unrecognized command
#: client/citydlg_common.c:786 server/stdinhand.c:338
msgid "(unknown)"
msgstr "(teadmata)"

#: client/citydlg_common.c:792
#, fuzzy, c-format
#| msgid "%+4d : Trade route with %s\n"
msgid "?city_surplus:Trading %s with %s"
msgstr "%+4d : Kaubatee linnaga %s\n"

#: client/citydlg_common.c:797
#, fuzzy, c-format
msgid "?city_surplus:Trading %s to %s"
msgstr "%+4d : Saast\n"

#: client/citydlg_common.c:802
#, fuzzy, c-format
#| msgid "%+4d : Taxed from trade\n"
msgid "?city_surplus:Trading %s from %s"
msgstr "%+4d : Maksud kaubandusest\n"

#: client/citydlg_common.c:815
msgid "?city_surplus:Building tithes"
msgstr ""

#: client/citydlg_common.c:854 client/citydlg_common.c:863
#, c-format
msgid "?city_surplus:Bonus from %s"
msgstr ""

#: client/citydlg_common.c:855 client/citydlg_common.c:864
#, c-format
msgid "?city_surplus:Loss from %s"
msgstr ""

#. TRANS: percentage city output bonus/loss from
#. * some source; preserve leading space
#: client/citydlg_common.c:862
#, c-format
msgid "?city_surplus: (%+.0f%%)"
msgstr ""

#: client/citydlg_common.c:883
msgid "?city_surplus:Size penalty"
msgstr ""

#. TRANS: %s is normally empty, but becomes '?' if client is
#. * uncertain about its accounting (should never happen)
#: client/citydlg_common.c:899
#, c-format
msgid "?city_surplus:Waste%s"
msgstr ""

#. TRANS: %s is normally empty, but becomes '?' if client is
#. * uncertain about its accounting (should never happen)
#: client/citydlg_common.c:904
#, c-format
msgid "?city_surplus:Corruption%s"
msgstr ""

#: client/citydlg_common.c:912
#, fuzzy
#| msgid "?city_state:Disorder"
msgid "?city_surplus:Disorder"
msgstr "?city_state:Rahutused"

#: client/citydlg_common.c:916
msgid "?city_surplus:Used"
msgstr ""

#: client/citydlg_common.c:920
#, c-format
msgid ""
"?city_surplus:==== : Adds up to\n"
"%4.0f : Total surplus"
msgstr ""

#: client/citydlg_common.c:938
msgid "Illness deactivated in ruleset."
msgstr ""

#: client/citydlg_common.c:942
#, c-format
msgid "?city_plague:%+5.1f%% : %s"
msgstr ""

#: client/citydlg_common.c:948
#, fuzzy
msgid "?city_plague:Risk from overcrowding"
msgstr "%+4d : Maksud kaubandusest\n"

#: client/citydlg_common.c:950
#, fuzzy
#| msgid "?city_state:Disorder"
msgid "?city_plague:Risk from trade"
msgstr "?city_state:Rahutused"

#: client/citydlg_common.c:952
#, fuzzy
msgid "?city_plague:Risk from pollution"
msgstr "%+4d : Maksud kaubandusest\n"

#: client/citydlg_common.c:980
#, c-format
msgid "?city_plague: (%+.0f%%)"
msgstr ""

#: client/citydlg_common.c:981
#, c-format
msgid "?city_plague:Risk from %s"
msgstr ""

#: client/citydlg_common.c:982
#, c-format
msgid "?city_plague:Bonus from %s"
msgstr ""

#: client/citydlg_common.c:991
#, c-format
msgid ""
"?city_plague:====== : Adds up to\n"
"%5.1f%% : Plague chance per turn"
msgstr ""

#: client/citydlg_common.c:1004
#, c-format
msgid "?city_pollution:%+4.0f : %s"
msgstr ""

#: client/citydlg_common.c:1014
#, fuzzy
msgid "?city_pollution:Pollution from shields"
msgstr "* Võib ruutudelt eemaldada saasta.\n"

#: client/citydlg_common.c:1015
#, fuzzy
msgid "?city_pollution:Pollution from citizens"
msgstr "* Võib ruutudelt eemaldada saasta.\n"

#: client/citydlg_common.c:1016
#, fuzzy
msgid "?city_pollution:Pollution modifier"
msgstr "Korruptsioon"

#: client/citydlg_common.c:1018
#, c-format
msgid ""
"?city_pollution:==== : Adds up to\n"
"%4.0f : Total surplus"
msgstr ""

#: client/citydlg_common.c:1030
#, c-format
msgid "?city_culture:%4.0f : %s"
msgstr ""

#: client/citydlg_common.c:1035
#, c-format
msgid "?city_culture:History (%+d/turn)"
msgstr ""

#. TRANS: Text describing source of culture bonus ("Library+Republic")
#: client/citydlg_common.c:1063
#, c-format
msgid "?city_culture:%s"
msgstr ""

#: client/citydlg_common.c:1068
#, c-format
msgid ""
"?city_culture:==== : Adds up to\n"
"%4.0f : Total culture"
msgstr ""

#. TRANS: airlift. Possible take offs text. String is a
#. * proviso that take offs can't occur if landings spend all the
#. * remaining airlift when landings are limited and empty when they
#. * aren't limited.
#: client/citydlg_common.c:1092
#, c-format
msgid "unlimited take offs%s"
msgstr ""

#. TRANS: Airlift unlimited take offs proviso used above.
#. * Plural based on remaining airlift capacity.
#: client/citydlg_common.c:1096
msgid " (until the landing has been spent)"
msgid_plural " (until all landings have been spent)"
msgstr[0] ""
msgstr[1] ""

#. TRANS: Airlift. Possible take offs text. Number is
#. * airlift capacity.
#: client/citydlg_common.c:1103
#, c-format
msgid "%d take off"
msgid_plural "%d take offs"
msgstr[0] ""
msgstr[1] ""

#. TRANS: Airlift. Possible landings text.
#: client/citydlg_common.c:1113
#, fuzzy
#| msgid "United Nations"
msgid "unlimited landings"
msgstr "ÜRO"

#. TRANS: Airlift. Possible landings text.
#. * Number is airlift capacity.
#: client/citydlg_common.c:1118
#, fuzzy, c-format
msgid "%d landing"
msgid_plural "%d landings"
msgstr[0] "Kulda: %d"
msgstr[1] "Kulda: %d"

#. TRANS: Airlift take offs and landings
#: client/citydlg_common.c:1125
msgid "unlimited take offs and landings"
msgstr ""

#. TRANS: Airlift take offs and landings. One is unlimited. The first
#. * string is the take offs text. The 2nd string is the landings text.
#: client/citydlg_common.c:1130
#, fuzzy, c-format
#| msgid "%s%d %s"
msgid "%s and %s"
msgstr "%s%d %s"

#. TRANS: Airlift take offs or landings, no unlimited.
#. * Number is airlift capacity.
#: client/citydlg_common.c:1136
#, c-format
msgid "%d take off or landing"
msgid_plural "%d take offs or landings"
msgstr[0] ""
msgstr[1] ""

#. TRANS: Airlift. Possible take offs text. String is a symbol that
#. * indicates that terms and conditions apply when landings are limited
#. * and empty when they aren't limited.
#: client/citydlg_common.c:1161
#, c-format
msgid "   ∞%s"
msgstr ""

#. TRANS: airlift unlimited take offs may be spent symbol
#. * used above.
#: client/citydlg_common.c:1165
#, fuzzy
msgid "?landings:*"
msgstr "Kulda: %d"

#. TRANS: Airlift. Possible take offs text. Number is
#. * airlift capacity.
#: client/citydlg_common.c:1169
#, c-format
msgid "?takeoffs:%4d"
msgstr ""

#. TRANS: Airlift. Possible landings text.
#. TRANS: Unlimited airlift take offs and landings
#: client/citydlg_common.c:1178 client/citydlg_common.c:1187
msgid "   ∞"
msgstr ""

#. TRANS: Airlift. Possible landings text.
#: client/citydlg_common.c:1181
#, fuzzy, c-format
msgid "?landings:%4d"
msgstr "Kulda: %d"

#. TRANS: Airlift take offs and landings. One is unlimited. The first
#. * string is the take offs text. The 2nd string is the landings text.
#. * For English, initials of d)epartures and a)rrivals were chosen.
#: client/citydlg_common.c:1193
#, fuzzy, c-format
msgid "d: %s a: %s"
msgstr "Käsk: %s  -  %s"

#. TRANS: Airlift take offs or landings, no unlimited
#: client/citydlg_common.c:1197
#, fuzzy, c-format
msgid "?airlifts:%s"
msgstr "%s liidule: %s"

#: client/cityrepdata.c:111
#, fuzzy
msgid "?city_state:Celebrating"
msgstr "Linn: Pühitseb"

#: client/cityrepdata.c:112
msgid "?city_state:Disorder"
msgstr "?city_state:Rahutused"

#: client/cityrepdata.c:113
msgid "?city_state:Peace"
msgstr "?city_state:Rahu"

#: client/cityrepdata.c:602
msgid "(worklist)"
msgstr "(tööde nimekiri)"

#: client/cityrepdata.c:745
msgid "?city:Name"
msgstr "?city:Nimi"

#: client/cityrepdata.c:745 client/gui-sdl2/cityrep.c:209
#: client/gui-sdl3/cityrep.c:205
msgid "City Name"
msgstr "Linna nimi"

#. TRANS: this and similar literal strings interpreted as (Qt) HTML
#: client/cityrepdata.c:747 client/gui-gtk-3.22/citizensinfo.c:66
#: client/gui-gtk-3.22/editprop.c:3702 client/gui-gtk-3.22/editprop.c:4570
#: client/gui-gtk-3.22/gotodlg.c:219 client/gui-gtk-3.22/pages.c:1416
#: client/gui-gtk-3.22/pages.c:2760 client/gui-gtk-4.0/citizensinfo.c:65
#: client/gui-gtk-4.0/editprop.c:3711 client/gui-gtk-4.0/editprop.c:4580
#: client/gui-gtk-4.0/gotodlg.c:216 client/gui-gtk-4.0/pages.c:1447
#: client/gui-gtk-4.0/pages.c:2886 client/gui-qt/citydlg.cpp:3088
#: client/gui-qt/gotodlg.cpp:49 client/gui-qt/pages.cpp:342
#: client/gui-qt/pages.cpp:677 client/gui-qt/pages.cpp:1329
#: client/gui-qt/plrdlg.cpp:588 client/gui-qt/repodlgs.cpp:1582
#: client/gui-sdl2/repodlgs.c:2164 client/gui-sdl3/repodlgs.c:2164
#: client/plrdlg_common.c:578
msgid "Nation"
msgstr "Rahvus"

#: client/cityrepdata.c:749
msgid "?size [short]:Sz"
msgstr "?size [short]:Ss"

#: client/cityrepdata.c:749 client/gui-gtk-3.22/editgui.c:1273
#: client/gui-gtk-3.22/editprop.c:4549 client/gui-gtk-4.0/editgui.c:1276
#: client/gui-gtk-4.0/editprop.c:4559 client/gui-qt/gotodlg.cpp:57
msgid "Size"
msgstr "Suurus"

#: client/cityrepdata.c:751 client/plrdlg_common.c:588
msgid "State"
msgstr "Staatus"

#: client/cityrepdata.c:751
#, fuzzy
msgid "Celebrating/Peace/Disorder"
msgstr "Joovastus/Rahu/Rahutused"

#: client/cityrepdata.c:753
#, fuzzy
msgid "Concise *=Celebrating, X=Disorder"
msgstr "+ Joovastus, - Rahutused"

#: client/cityrepdata.c:756
msgid "?Happy workers:H"
msgstr "?Happy workers:Õ"

#: client/cityrepdata.c:756
msgid "Workers: Happy"
msgstr "Töölised: õnnelikud"

#: client/cityrepdata.c:758
msgid "?Content workers:C"
msgstr "?Content workers:R"

#: client/cityrepdata.c:758
msgid "Workers: Content"
msgstr "Töölised: Rahul"

#: client/cityrepdata.c:760
msgid "?Unhappy workers:U"
msgstr "?Unhappy workers:K"

#: client/cityrepdata.c:760
msgid "Workers: Unhappy"
msgstr "Töölised: Kurvad"

#: client/cityrepdata.c:762
msgid "?Angry workers:A"
msgstr "?Angry workers:V"

#: client/cityrepdata.c:762
msgid "Workers: Angry"
msgstr "Töölised: vihased"

#: client/cityrepdata.c:764
#, fuzzy
msgid "?city:Workers"
msgstr "Töölised"

#: client/cityrepdata.c:765
msgid "?happy/content/unhappy/angry:H/C/U/A"
msgstr "?happy/content/unhappy/angry:Õ/R/K/V"

#: client/cityrepdata.c:766
msgid "Workers: Happy, Content, Unhappy, Angry"
msgstr "Töölised: Õnnelikud, Rahul, Õnnetud, Vihased"

#: client/cityrepdata.c:769 client/cityrepdata.c:771
msgid "Best"
msgstr "Parimad"

#: client/cityrepdata.c:769
msgid "attack"
msgstr "ründe"

#: client/cityrepdata.c:770
msgid "Best attacking units"
msgstr "Parimad ründeüksused"

#: client/cityrepdata.c:771
msgid "defense"
msgstr "kaitse"

#: client/cityrepdata.c:772
msgid "Best defending units"
msgstr "Parimad kaitseüksused"

#: client/cityrepdata.c:773 client/cityrepdata.c:777
#: client/gui-gtk-3.22/cityrep.c:1520 client/gui-gtk-3.22/cityrep.c:1539
#: client/gui-gtk-3.22/cityrep.c:1558 client/gui-gtk-3.22/cityrep.c:1577
#: client/gui-gtk-3.22/cityrep.c:1597 client/gui-gtk-3.22/menu.c:397
#: client/gui-gtk-3.22/repodlgs.c:1665 client/gui-gtk-4.0/menu.c:968
#: client/gui-gtk-4.0/repodlgs.c:1697 client/gui-qt/cityrep.cpp:740
#: client/gui-qt/menu.cpp:1553 client/gui-qt/pages.cpp:756
#: client/gui-qt/pages.cpp:1341 client/gui-sdl2/helpdlg.c:768
#: client/gui-sdl2/mapctrl.c:1732 client/gui-sdl2/repodlgs.c:394
#: client/gui-sdl3/helpdlg.c:766 client/gui-sdl3/mapctrl.c:1728
#: client/gui-sdl3/repodlgs.c:394 client/include/helpdlg_g.h:48
#: data/helpdata.txt:1039 gen_headers/enums/manual_enums.def:14
msgid "Units"
msgstr "Üksused"

#. TRANS: Header "Number of units inside city"
#: client/cityrepdata.c:775
msgid "?Present (units):Here"
msgstr ""

#: client/cityrepdata.c:776
msgid "Number of units present"
msgstr "Kohalolevad väed"

#. TRANS: Header "Number of units supported by given city"
#: client/cityrepdata.c:779
msgid "?Supported (units):Owned"
msgstr ""

#: client/cityrepdata.c:780
msgid "Number of units supported"
msgstr "Toetatud üksuste arv"

#. TRANS: Header "It will take this many turns before city grows"
#: client/cityrepdata.c:783
msgid "?food (population):Grow"
msgstr "?food (population):Kasvab"

#: client/cityrepdata.c:784 client/cityrepdata.c:840
msgid "?Stock/Target:(Have/Need)"
msgstr "?Stock/Target:(On/Vaja)"

#: client/cityrepdata.c:785
msgid "Turns until growth/famine"
msgstr "Käike kasvamise/näljani"

#: client/cityrepdata.c:788
msgid "Surplus"
msgstr "Ülejääk"

#: client/cityrepdata.c:788
msgid "?food/production/trade:F/P/T"
msgstr "?food/production/trade:T/Tm/K"

#: client/cityrepdata.c:789
msgid "Surplus: Food, Production, Trade"
msgstr "Ülejääk: Toit, Tootmine, Kaubandus"

#: client/cityrepdata.c:791
msgid "?Food surplus [short]:+F"
msgstr "?Food surplus [short]:+T"

#: client/cityrepdata.c:791
msgid "Surplus: Food"
msgstr "Jääk: Toit"

#: client/cityrepdata.c:793
msgid "?Production surplus [short]:+P"
msgstr "?Production surplus [short]:+Tm"

#: client/cityrepdata.c:794
msgid "Surplus: Production"
msgstr "Ülejääk: Tootmine"

#: client/cityrepdata.c:795
msgid "?Production loss (waste) [short]:-P"
msgstr "?Production loss (waste) [short]:-Tm"

#: client/cityrepdata.c:796
msgid "Waste"
msgstr "Jäätmed"

#: client/cityrepdata.c:797
msgid "?Trade surplus [short]:+T"
msgstr "?Trade surplus [short]:+K"

#: client/cityrepdata.c:797
msgid "Surplus: Trade"
msgstr "Ülejääk: Taubandus"

#: client/cityrepdata.c:799
msgid "?Trade loss (corruption) [short]:-T"
msgstr "?Trade loss (corruption) [short]:-K"

#: client/cityrepdata.c:800
msgid "Corruption"
msgstr "Korruptsioon"

#: client/cityrepdata.c:802 client/gui-gtk-3.22/menu.c:389
#: client/gui-gtk-3.22/repodlgs.c:1129 client/gui-gtk-4.0/menu.c:956
#: client/gui-gtk-4.0/repodlgs.c:1163 client/gui-qt/menu.cpp:1565
#: client/gui-qt/pages.cpp:771 client/gui-sdl2/mapctrl.c:1498
#: client/gui-sdl3/mapctrl.c:1494 client/include/helpdlg_g.h:45
#: data/helpdata.txt:453
msgid "Economy"
msgstr "Majandus"

#: client/cityrepdata.c:802
msgid "?gold/luxury/science:G/L/S"
msgstr "?gold/luxury/science:K/H/T"

#: client/cityrepdata.c:803
msgid "Economy: Gold, Luxuries, Science"
msgstr "Majandus: Kuld, Hüved, Teadus"

#: client/cityrepdata.c:805
msgid "?Gold:G"
msgstr "?Gold:K"

#: client/cityrepdata.c:805
msgid "Economy: Gold"
msgstr "Majandus: Kuld"

#: client/cityrepdata.c:807
msgid "?Luxury:L"
msgstr "?Hüved:L"

#: client/cityrepdata.c:807
msgid "Economy: Luxury"
msgstr "Majandus: Hüved"

#: client/cityrepdata.c:809
msgid "?Science:S"
msgstr "?Science:T"

#: client/cityrepdata.c:809
msgid "Economy: Science"
msgstr "Majandus: Teadus"

#: client/cityrepdata.c:811
#, fuzzy
msgid "?Culture:Clt"
msgstr "Tuleviku tehnoloogia %d"

#: client/cityrepdata.c:811
msgid "Culture (History+Performance)"
msgstr ""

#: client/cityrepdata.c:813
msgid "?History:Hst"
msgstr ""

#: client/cityrepdata.c:814
msgid "Culture: History (and gain per turn)"
msgstr ""

#: client/cityrepdata.c:816
msgid "?Performance:Prf"
msgstr ""

#: client/cityrepdata.c:816
#, fuzzy
#| msgid "Cure For Cancer"
msgid "Culture: Performance"
msgstr "Vähiravi"

#: client/cityrepdata.c:818
#, fuzzy
msgid "?Continent:C"
msgstr "Ühenda"

#: client/cityrepdata.c:818
#, fuzzy
msgid "Continent number"
msgstr "Ühenda"

#: client/cityrepdata.c:820
#, fuzzy
msgid "?number_trade_routes:Trade"
msgstr "K"

#: client/cityrepdata.c:821
#, fuzzy
msgid "?number_trade_routes:Routes"
msgstr "a"

#: client/cityrepdata.c:822
#, fuzzy
msgid "Number (and total value) of trade routes"
msgstr "Kaubateede arv"

#: client/cityrepdata.c:824
msgid "?pollution [short]:Pol"
msgstr "?pollution [short]:Sst"

#: client/cityrepdata.c:824 server/report.c:255
#, fuzzy
#| msgid "Pollution"
msgid "?stats:Pollution"
msgstr "Saast"

#: client/cityrepdata.c:826
#, fuzzy
msgid "?plague risk [short]:Pla"
msgstr "?pollution [short]:Sst"

#: client/cityrepdata.c:826
msgid "(%)"
msgstr ""

#: client/cityrepdata.c:827
#, fuzzy
msgid "Plague risk per turn"
msgstr "Mängijaid"

#: client/cityrepdata.c:829
msgid "?cma:Governor"
msgstr "?cma:Linnapea"

#: client/cityrepdata.c:829 client/gui-gtk-3.22/cityrep.c:1886
#: client/gui-gtk-3.22/menu.c:423 client/gui-gtk-4.0/cityrep.c:1860
#: client/gui-gtk-4.0/menu.c:1007 client/gui-sdl2/citydlg.c:3730
#: client/gui-sdl2/cma_fe.c:921 client/gui-sdl3/citydlg.c:3726
#: client/gui-sdl3/cma_fe.c:917 client/include/helpdlg_g.h:39
#: data/helpdata.txt:1829
msgid "Citizen Governor"
msgstr "Linnapea"

#. TRANS: "BS" = "build slots"
#: client/cityrepdata.c:833
msgid "BS"
msgstr ""

#: client/cityrepdata.c:833
#, fuzzy
msgid "Maximum units buildable per turn"
msgstr "Maksimaalne käigu aeg"

#: client/cityrepdata.c:835 client/cityrepdata.c:837
#: client/gui-qt/cityrep.cpp:485 client/gui-sdl2/cityrep.c:214
#: client/gui-sdl3/cityrep.c:210 server/report.c:252
msgid "Production"
msgstr "Toodang"

#: client/cityrepdata.c:835
msgid "Turns/Buy"
msgstr "Käike/Hind"

#: client/cityrepdata.c:839 client/cityrepdata.c:841
msgid "Currently Building"
msgstr "Hetkel ehitamisel"

#: client/cityrepdata.c:892
#, fuzzy
msgid "Specialists: "
msgstr "Spetsialistid"

#: client/cityrepdata.c:898
msgid "?specialist:S"
msgstr "?specialist:S"

#: client/cityrepdata.c:901
#, fuzzy, c-format
msgid "Specialists: %s"
msgstr "Spetsialistid"

#: client/cityrepdata.c:918
msgid "Special"
msgstr "Spetsiaal"

#: client/client_main.c:333
#, fuzzy, c-format
#| msgid "Can't add %s to %s."
msgid "Can't load requested tileset %s!"
msgstr "Ei saa lisada üksust %s linnale %s."

#. TRANS: "Announce" is exactly what user must type, do not translate.
#: client/client_main.c:421 server/srv_entrypoint.c:239
msgid "Announce PROTO"
msgstr ""

#: client/client_main.c:422 server/srv_entrypoint.c:240
msgid "Announce game in LAN using protocol PROTO (IPv4/IPv6/none)"
msgstr ""

#: client/client_main.c:425
#, fuzzy
msgid "Skip connect dialog"
msgstr "  -a, --autoconnect\tÄra näita ühendumisdialoogi\n"

#. TRANS: "debug" is exactly what user must type, do not translate.
#: client/client_main.c:429 client/client_main.c:435 tools/fcmp/mpcmdline.c:77
#: tools/fcmp/mpcmdline.c:83 tools/manual/fc_manual.c:468
#: tools/manual/fc_manual.c:474 server/srv_entrypoint.c:264
#: server/srv_entrypoint.c:270
msgid "debug LEVEL"
msgstr ""

#: client/client_main.c:430 tools/fcmp/mpcmdline.c:78
#: tools/manual/fc_manual.c:469 server/srv_entrypoint.c:265
#, fuzzy
msgid "Set debug log level (one of f,e,w,n,v,d, or d:file1,min,max:...)"
msgstr ""
"  -d, --debug NUM\tMäära silumise logimistase (0 - 4 või 4:file1,min, "
"max:...)\n"

#: client/client_main.c:436 tools/fcmp/mpcmdline.c:84
#: tools/manual/fc_manual.c:475 server/srv_entrypoint.c:271
#, fuzzy
msgid "Set debug log level (one of f,e,w,n,v)"
msgstr ""
"  -d, --debug NUM\tMäära silumise logimistase (0 - 4 või 4:file1,min, "
"max:...)\n"

#. TRANS: "Fatal" is exactly what user must type, do not translate.
#: client/client_main.c:441 tools/ruleup.c:69 tools/manual/fc_manual.c:480
#: server/srv_entrypoint.c:276
msgid "Fatal [SIGNAL]"
msgstr ""

#: client/client_main.c:442 tools/manual/fc_manual.c:481
#: server/srv_entrypoint.c:277
msgid "Raise a signal on failed assertion"
msgstr ""

#. TRANS: "file" is exactly what user must type, do not translate.
#: client/client_main.c:446 server/srv_entrypoint.c:281
msgid "file FILE"
msgstr ""

#: client/client_main.c:447 server/srv_entrypoint.c:282
#, fuzzy
msgid "Load saved game FILE"
msgstr "Lae salvestatud mäng"

#: client/client_main.c:449 tools/ruleup.c:65 tools/fcmp/mpcmdline.c:61
#: tools/manual/fc_manual.c:484 server/srv_entrypoint.c:284
#, fuzzy
msgid "Print a summary of the options"
msgstr "  -h, --help\t\tVõtmete ülevaade\n"

#: client/client_main.c:452
msgid "Do not request hack access to local server"
msgstr ""

#. TRANS: "log" is exactly what user must type, do not translate.
#: client/client_main.c:456 tools/manual/fc_manual.c:487
#: server/srv_entrypoint.c:291
msgid "log FILE"
msgstr ""

#: client/client_main.c:457
#, fuzzy
msgid "Use FILE as logfile (spawned server also uses this)"
msgstr ""
"  -l, --log FILE\tKasuta FILE logimiseks (lokaalne server kasutab ka seda)\n"

#. TRANS: "Meta" is exactly what user must type, do not translate.
#: client/client_main.c:460
msgid "Meta HOST"
msgstr ""

#: client/client_main.c:461
#, fuzzy
msgid "Connect to the metaserver at HOST"
msgstr "  -m, --meta AADRESS\tÜhenda metaserveriga aadressil AADRESS\n"

#. TRANS: "name" is exactly what user must type, do not translate.
#: client/client_main.c:464
msgid "name NAME"
msgstr ""

#: client/client_main.c:465
#, fuzzy
msgid "Use NAME as username on server"
msgstr "  -n, --name NIMI\tKasuta NIME oma nimena\n"

#. TRANS: "port" is exactly what user must type, do not translate.
#: client/client_main.c:468 server/srv_entrypoint.c:310
msgid "port PORT"
msgstr ""

#: client/client_main.c:469
#, fuzzy
msgid "Connect to server port PORT (usually with -a)"
msgstr ""
"  -p, --port PORT\tÜhendu serveri porti PORT (tavaliselt koos valikuga -a)\n"

#. TRANS: "Plugin" is exactly what user must type, do not translate.
#: client/client_main.c:472
msgid "Plugin PLUGIN"
msgstr ""

#: client/client_main.c:473
#, fuzzy, c-format
msgid "Use PLUGIN for sound output %s"
msgstr "  -P, --Plugin PLUGIN\tKasuta PLUGINat heli väljastamiseks %s\n"

#. TRANS: "read" is exactly what user must type, do not translate.
#: client/client_main.c:477 server/srv_entrypoint.c:332
msgid "read FILE"
msgstr ""

#: client/client_main.c:478
#, fuzzy
msgid "Read startup script FILE (for spawned server only)"
msgstr ""
"  -r, --read FILE\tLoe stardikäske FILE-st (ainult kohalike serverite "
"jaoks)\n"

#. TRANS: "server" is exactly what user must type, do not translate.
#: client/client_main.c:481
#, fuzzy
msgid "server HOST"
msgstr "Vaatleja"

#: client/client_main.c:482
#, fuzzy
msgid "Connect to the server at HOST (usually with -a)"
msgstr ""
"  -s, --server AADRESS\tÜhendu serveriga AADRESSil (tavaliselt koos valikuga "
"-a)\n"

#. TRANS: "Sound" is exactly what user must type, do not translate.
#: client/client_main.c:485
#, fuzzy
msgid "Sound FILE"
msgstr "Heli"

#: client/client_main.c:486
#, fuzzy
msgid "Read sound tags from FILE"
msgstr "  -s, --sound FAIL\tLoe hääleinfo failist FAIL\n"

#. TRANS: "music" is exactly what user must type, do not translate.
#: client/client_main.c:489
#, fuzzy
msgid "music FILE"
msgstr "Heli"

#: client/client_main.c:490
#, fuzzy
msgid "Read music tags from FILE"
msgstr "  -s, --sound FAIL\tLoe hääleinfo failist FAIL\n"

#. TRANS: "tiles" is exactly what user must type, do not translate.
#: client/client_main.c:493
msgid "tiles FILE"
msgstr ""

#: client/client_main.c:494
#, fuzzy
msgid "Use data file FILE.tilespec for tiles"
msgstr "  -t, --tiles FILE\tKasuta FAIL.tilespeci andmeid ruutudeks\n"

#: client/client_main.c:496 tools/fcmp/mpcmdline.c:87
#: tools/manual/fc_manual.c:494 server/srv_entrypoint.c:349
#, fuzzy
msgid "Print the version number"
msgstr "  -v, --version\t\tNäita versiooninumbrit\n"

#: client/client_main.c:498 server/srv_entrypoint.c:351
msgid "Warn about deprecated modpack constructs"
msgstr ""

#: client/client_main.c:522 tools/ruleup.c:112 tools/manual/fc_manual.c:419
#: server/srv_entrypoint.c:113
#, fuzzy, c-format
msgid "Invalid signal number \"%s\".\n"
msgstr "Vigane nimi '%s'"

#: client/client_main.c:524 client/client_main.c:553 client/client_main.c:567
#: tools/ruleup.c:114 tools/fcmp/mpcmdline.c:105
msgid "Try using --help.\n"
msgstr "Proovi --help.\n"

#: client/client_main.c:551
#, c-format
msgid "Invalid port \"%s\" specified with --port option.\n"
msgstr "Võtme --port abil ette antud port \"%s\" on vigane.\n"

#: client/client_main.c:565 tools/fcmp/mpcmdline.c:103
#, c-format
msgid "Invalid debug level \"%s\" specified with --debug option.\n"
msgstr "Võtme --debug abil ette antud silumistase \"%s\" on vigane.\n"

#: client/client_main.c:584
#, c-format
msgid "Invalid announce protocol \"%s\".\n"
msgstr ""

#: client/client_main.c:593 client/gui-sdl2/gui_main.c:220
#: client/gui-sdl3/gui_main.c:213 tools/ruleup.c:121 tools/fcmp/mpcmdline.c:116
#: tools/manual/fc_manual.c:432
#, c-format
msgid "Unrecognized option: \"%s\"\n"
msgstr "Tundmatu võti: \"%s\"\n"

#. TRANS: don't translate option names
#: client/client_main.c:601
msgid "-f/--file and -a/--autoconnect options are incompatible\n"
msgstr ""

#: client/client_main.c:864
#, fuzzy
msgid "Failed to start local server; aborting."
msgstr "Viga uue AI mängija %s loomisel"

#: client/client_main.c:871
msgid "There was an error while auto connecting; aborting."
msgstr "Automaatse ühendamise käigus tekkis viga; katkestan ühendamise."

#: client/client_main.c:957
msgid "Game started."
msgstr "Mäng algas."

#: client/climisc.c:172
#, c-format
msgid "Changing production of every %s into %s."
msgstr "Iga %s asemel hakatakse tootma %s."

#: client/climisc.c:205
msgid "?embassy:Both"
msgstr "?embassy:Mõlemal"

#: client/climisc.c:207
msgid "?embassy:Yes"
msgstr "?embassy:Jah"

#: client/climisc.c:210
msgid "?embassy:With Us"
msgstr "?embassy:Meiega"

#: client/climisc.c:213
msgid "?embassy:Contact"
msgstr "?embassy:Kontakt"

#: client/climisc.c:215
msgid "?embassy:No Contact"
msgstr "?embassy:Kontakt puudub"

#: client/climisc.c:227
msgid "?vision:Both"
msgstr "?vision:Mõlemal"

#: client/climisc.c:229
msgid "?vision:To Them"
msgstr "?vision:Neile"

#: client/climisc.c:232
msgid "?vision:To Us"
msgstr "?vision:Meile"

#: client/climisc.c:248 client/climisc.c:255
#, c-format
msgid "The %s give %s"
msgstr "%s annavad %s"

#: client/climisc.c:259
#, fuzzy, c-format
msgid "The %s give an unknown city"
msgstr "%s annavad tundmatu linna."

#: client/climisc.c:264
#, fuzzy, c-format
msgid "The %s give %d gold"
msgid_plural "The %s give %d gold"
msgstr[0] "%s annavad %d raha"
msgstr[1] "%s annavad %d raha"

#: client/climisc.c:270
#, c-format
msgid "The %s give their worldmap"
msgstr "%s annavad oma maakaardi."

#: client/climisc.c:274
#, c-format
msgid "The %s give their seamap"
msgstr "%s annavad oma merekaardi"

#: client/climisc.c:278
msgid "The parties agree on a cease-fire"
msgstr "Osapooled teevad vaherahu"

#: client/climisc.c:281
msgid "The parties agree on a peace"
msgstr "Osapooled sõlmivad rahu"

#: client/climisc.c:284
msgid "The parties create an alliance"
msgstr "Osapooled loovad alliantsi"

#: client/climisc.c:287
#, c-format
msgid "The %s give shared vision"
msgstr "%s annavad jagatud vaate"

#: client/climisc.c:291
#, c-format
msgid "The %s give an embassy"
msgstr "%s annavad saatkonna"

#: client/climisc.c:295
#, fuzzy, c-format
#| msgid "The %s give shared vision"
msgid "The %s share tiles"
msgstr "%s annavad jagatud vaate"

#: client/climisc.c:1054
msgid "Popup Request"
msgstr ""

#: client/climisc.c:1161
#, fuzzy, c-format
msgid "You can't buy %s in %s!"
msgstr "Sa ei osta %s!"

#. TRANS: %s is a production type; this whole string is a sentence
#. * fragment that is only ever included in one other string
#. * (search comments for this string to find it)
#: client/climisc.c:1177
#, fuzzy, c-format
msgid "%s costs %d gold"
msgid_plural "%s costs %d gold"
msgstr[0] "Müü %s %d raha eest?"
msgstr[1] "Müü %s %d raha eest?"

#. TRANS: %s is a pre-pluralised sentence fragment:
#. * "%s costs %d gold"
#: client/climisc.c:1184
#, fuzzy, c-format
msgid "%s and you only have %d gold."
msgid_plural "%s and you only have %d gold."
msgstr[0] "%s maksab %d raha, aga meil on ainult %d raha."
msgstr[1] "%s maksab %d raha, aga meil on ainult %d raha."

#: client/clinet.c:129
#, fuzzy
msgid "unknown reason"
msgstr "teadmata"

#: client/clinet.c:136
#, fuzzy, c-format
msgid "Lost connection to server (%s)!"
msgstr "Kadus ühendus serveriga!"

#: client/clinet.c:176
msgid "Failed looking up host."
msgstr "Ei suutnud hosti nime resolvida."

#: client/clinet.c:203
msgid "Connection in progress."
msgstr "Ühendumine..."

#: client/clinet.c:323
msgid "Disconnected from server."
msgstr "Ühendus serveriga katkestati."

#: client/clinet.c:435 client/clinet.c:484
#, fuzzy
msgid "server disconnected"
msgstr "ühendus katkestatud"

#: client/clinet.c:437 client/clinet.c:487 server/sernet.c:901
#, fuzzy
msgid "read error"
msgstr "Meie territoorium"

#: client/clinet.c:513
#, c-format
msgid "Failed to contact server \"%s\" at port %d as \"%s\" after %d attempts"
msgstr ""
"Ei suutnud ühenduda serveri \"%s\" porti %d mängijana \"%s\" %d katsega"

#: client/clinet.c:529
msgid "Connection to server refused. Please start the server."
msgstr "Serveriga ühendamisest keelduti. Palun käivita server."

#: client/clinet.c:537 client/clinet.c:565
#, c-format
msgid ""
"Error contacting server \"%s\" at port %d as \"%s\":\n"
" %s\n"
msgstr ""
"Viga ühendumisel serveri \"%s\" porti %d mängijana \"%s\":\n"
" %s\n"

#: client/clinet.c:558
#, c-format
msgid ""
"Auto-connecting to server \"%s\" at port %d as \"%s\" every %f second(s) for "
"%d times"
msgstr ""
"Automaatselt ühendun serveri \"%s\" porti %d mängijana \"%s\" iga %f sekundi "
"takka %d korda"

#: client/connectdlg_common.c:271
#, fuzzy
msgid "Starting local server..."
msgstr "Käivitan serverit..."

#: client/connectdlg_common.c:282 client/connectdlg_common.c:564
msgid "Couldn't start the server."
msgstr "Ei suutnud käivitada serverit."

#: client/connectdlg_common.c:284 client/connectdlg_common.c:566
#: client/connectdlg_common.c:605
msgid "You'll have to start one manually. Sorry..."
msgstr "Vabanda, aga sa pead ühe käsitsi käivitama."

#: client/connectdlg_common.c:290 client/options.c:5369 client/options.c:5418
#, fuzzy
#| msgid "Cannot find your home directory"
msgid "Cannot find freeciv storage directory"
msgstr "Sinu kodukataloogi ei suuda leida."

#: client/connectdlg_common.c:292
#, fuzzy
#| msgid "You'll have to start one manually. Sorry..."
msgid "You'll have to start server manually. Sorry..."
msgstr "Vabanda, aga sa pead ühe käsitsi käivitama."

#: client/connectdlg_common.c:601
msgid "Couldn't connect to the server."
msgstr "Ei suutnud serverisse ühenduda."

#: client/connectdlg_common.c:603
msgid "We probably couldn't start it from here."
msgstr ""

#: client/connectdlg_common.c:735
#, fuzzy
msgid ""
"Established control over the server. You have command access level 'hack'."
msgstr "Meil on täielik võim serveri üle (käsutase 'hack')"

#: client/connectdlg_common.c:741
msgid ""
"Failed to obtain the required access level to take control of the server. "
"Attempting to shut down server."
msgstr ""

#. TRANS: Only Nuclear or ICBM can do Explode
#. * Nuclear.
#. TRANS: Only Diplomat or Spy can do Steal Gold.
#: client/control.c:1173 server/unithand.c:2540
#, fuzzy, c-format
#| msgid "Only %s can add to a city."
msgid "Only %s can do %s."
msgstr "Ainult %s saab linnale lisanduda."

#. TRANS: Spy can't do Explode Nuclear.
#. TRANS: Spy can't do Capture Units.
#: client/control.c:1181 server/unithand.c:2548
#, fuzzy, c-format
msgid "%s can't do %s."
msgstr "Ainult %s suudab merelt rünnata."

#: client/control.c:1530
msgid "Only transporter units can be unloaded."
msgstr "Ainult transportivaid aluseid saab tühjaks laadida."

#: client/control.c:1722
#, fuzzy
#| msgid "Investigate City (free)"
msgid "Joining a city uses the unit"
msgstr "Uuri Linna (tasuta)"

#. TRANS: Unable to get rid of Leader.
#: client/control.c:2006
#, fuzzy, c-format
#| msgid "Unable to open fontset: %s"
msgid "Unable to get rid of %s."
msgstr "Ei õnnestunud laadida fonti: %s"

#: client/control.c:2159
#, fuzzy
#| msgid "Only settler units can be put into auto mode."
msgid "Only worker units can be put into auto working mode."
msgstr "Ainult asunikke saab panna automaatrežiimi."

#. TRANS: paradrop target tile.
#: client/control.c:2279
msgid "Click on a tile to paradrop to it."
msgstr ""

#: client/control.c:2286
msgid "Only paratrooper units can do this."
msgstr "Ainult langevarjurid saavad seda teha."

#. TRANS: teleport target tile.
#: client/control.c:2317
msgid "Click on a tile to teleport to it."
msgstr ""

#: client/control.c:2324
#, fuzzy
#| msgid "Only paratrooper units can do this."
msgid "Only teleporting units can do this."
msgstr "Ainult langevarjurid saavad seda teha."

#: client/control.c:3151 client/control.c:3244 client/control.c:3261
msgid "Didn't find a route to the destination!"
msgstr "Sihtkohani ei leidnud teed."

#: client/control.c:3317
msgid "Oh my! You seem to have no capital!"
msgstr "Jama! Sul vist polegi pealinna!"

#. TRANS: Perform action inside a goto.
#: client/control.c:3451
#, c-format
msgid "Click on a tile to do %s against it."
msgstr ""

#. TRANS: "Do..." action selection dialog target.
#: client/control.c:3465
msgid ""
"Click on a tile to act against it. Press 'd' again to act against own tile."
msgstr ""

#: client/editor.c:199 client/gui-gtk-3.22/editprop.c:4448
#: client/gui-gtk-3.22/menu.c:387 client/gui-gtk-4.0/editprop.c:4458
#: client/gui-gtk-4.0/menu.c:953 client/include/helpdlg_g.h:53
#: data/helpdata.txt:291 gen_headers/enums/manual_enums.def:9
#: tools/manual/manual_terrain.c:47
msgid "Terrain"
msgstr "Maastik"

#: client/editor.c:201
msgid ""
"Change tile terrain.\n"
"Shortcut: t\n"
"Select terrain type: shift+t or right-click here."
msgstr ""

#: client/editor.c:203
#, fuzzy
msgid "Terrain Resource"
msgstr "Maastik: %s"

#: client/editor.c:205
msgid ""
"Change tile terrain resources.\n"
"Shortcut: r\n"
"Select resource type: shift+r or right-click here."
msgstr ""

#: client/editor.c:207
#, fuzzy
msgid "Terrain Special"
msgstr "Spetsiaal"

#: client/editor.c:209
msgid ""
"Modify tile specials.\n"
"Shortcut: s\n"
"Select special type: shift+s or right-click here."
msgstr ""

#: client/editor.c:211 client/gui-gtk-3.22/citydlg.c:3095
#: client/gui-gtk-4.0/citydlg.c:3208 client/gui-qt/citydlg.cpp:1399
#: common/fc_types.h:178 common/unit.c:693 data/civ1/terrain.ruleset:1151
#: data/civ2/terrain.ruleset:1290 data/classic/terrain.ruleset:1591
#: data/sandbox/terrain.ruleset:1862 data/civ2civ3/terrain.ruleset:1756
#: data/alien/terrain.ruleset:1051 data/multiplayer/terrain.ruleset:1563
#: data/granularity/terrain.ruleset:803
msgid "Road"
msgstr "Tee"

#: client/editor.c:213
msgid ""
"Modify roads on tile.\n"
"Shortcut: p\n"
"Select road type: shift+p or right-click here."
msgstr ""

#: client/editor.c:215
#, fuzzy
msgid "Military Base"
msgstr "Sõjavägi"

#: client/editor.c:217
msgid ""
"Create a military base.\n"
"Shortcut: m\n"
"Select base type: shift+m or right-click here."
msgstr ""

#: client/editor.c:219 client/gui-gtk-3.22/editprop.c:675
#: client/gui-gtk-3.22/unitselect.c:95 client/gui-gtk-4.0/cityrep.c:1573
#: client/gui-gtk-4.0/cityrep.c:1770 client/gui-gtk-4.0/cityrep.c:1808
#: client/gui-gtk-4.0/cityrep.c:1816 client/gui-gtk-4.0/cityrep.c:1840
#: client/gui-gtk-4.0/editprop.c:675 client/gui-gtk-4.0/unitselect.c:95
#: client/gui-qt/menu.cpp:1195
msgid "Unit"
msgstr "Üksus"

#: client/editor.c:221
msgid ""
"Create unit.\n"
"Shortcut: u\n"
"Select unit type: shift+u or right-click here."
msgstr ""

#: client/editor.c:223 client/gui-gtk-3.22/citydlg.c:1590
#: client/gui-gtk-3.22/editprop.c:677 client/gui-gtk-3.22/gotodlg.c:208
#: client/gui-gtk-4.0/citydlg.c:1506 client/gui-gtk-4.0/editprop.c:677
#: client/gui-gtk-4.0/gotodlg.c:205 client/gui-qt/gotodlg.cpp:47
msgid "City"
msgstr "Linn"

#: client/editor.c:224
msgid ""
"Create city.\n"
"Shortcut: c"
msgstr ""

#: client/editor.c:225 client/gui-gtk-3.22/editprop.c:4486
#: client/gui-gtk-4.0/editprop.c:4496 client/plrdlg_common.c:587
msgid "Vision"
msgstr "Vaateväli"

#: client/editor.c:226
msgid ""
"Modify player's tile knowledge.\n"
"Shortcut: v"
msgstr ""

#: client/editor.c:227 client/gui-gtk-3.22/editprop.c:673
#: client/gui-gtk-4.0/editprop.c:673
#, fuzzy
msgid "Start Position"
msgstr "Mõnikord kasutatavad seaded"

#: client/editor.c:228
msgid ""
"Place a start position which allows any nation to start at the tile. To "
"allow only certain nations to start there, middle click on the start "
"position on the map and use the property editor.\n"
"Shortcut: b"
msgstr ""

#: client/editor.c:233
#, fuzzy
msgid "Copy/Paste"
msgstr "Rannajoon"

#: client/editor.c:234
msgid ""
"Copy and paste tiles.\n"
"Shortcut for copy mode: shift-c\n"
"Shoftcut for paste mode: shift-v"
msgstr ""

#: client/editor.c:1787
#, fuzzy
msgid "Paint"
msgstr "Ping"

#: client/editor.c:1791
#, fuzzy
msgid "Erase Value"
msgstr "Kustuta klausel"

#: client/editor.c:1793
#, fuzzy
msgid "Erase"
msgstr "Lennubaas"

#: client/editor.c:1797
#, fuzzy
msgid "Copy"
msgstr "Koopiate tegemine"

#: client/editor.c:1800
#, fuzzy
msgid "Paste"
msgstr "Jäätmed"

#: client/editor.c:1819
msgid ""
"Toggle erase mode.\n"
"Shortcut: shift-d"
msgstr ""

#: client/editor.c:1822
msgid ""
"Toggle copy mode.\n"
"Shortcut: shift-c"
msgstr ""

#: client/editor.c:1825
msgid ""
"Toggle paste mode.\n"
"Shortcut: shift-v"
msgstr ""

#: client/editor.c:1880
msgid "Buffer empty."
msgstr ""

#: client/editor.c:1887
#, c-format
msgid "%d tile copied."
msgid_plural "%d tiles copied."
msgstr[0] ""
msgstr[1] ""

#: client/global_worklist.c:357
#, fuzzy
msgid "(noname)"
msgstr "(pole)"

#. TRANS: Used below. Separate so treasury content too can determine
#. * if this is plural.
#: client/gui-gtk-3.22/action_dialog.c:502
#: client/gui-gtk-3.22/action_dialog.c:541
#: client/gui-gtk-3.22/action_dialog.c:1030 client/gui-gtk-3.22/citydlg.c:3199
#: client/gui-gtk-3.22/repodlgs.c:1620 client/gui-gtk-4.0/action_dialog.c:501
#: client/gui-gtk-4.0/action_dialog.c:540
#: client/gui-gtk-4.0/action_dialog.c:1027 client/gui-gtk-4.0/citydlg.c:3335
#: client/gui-gtk-4.0/repodlgs.c:1653 client/gui-qt/citydlg.cpp:3491
#: client/gui-qt/dialogs.cpp:3694 client/gui-qt/dialogs.cpp:3757
#: client/gui-qt/dialogs.cpp:3805 client/gui-qt/repodlgs.cpp:214
#: client/gui-sdl2/action_dialog.c:1659 client/gui-sdl2/action_dialog.c:1938
#: client/gui-sdl2/action_dialog.c:2103 client/gui-sdl2/citydlg.c:1192
#: client/gui-sdl2/repodlgs.c:211 client/gui-sdl3/action_dialog.c:1659
#: client/gui-sdl3/action_dialog.c:1938 client/gui-sdl3/action_dialog.c:2102
#: client/gui-sdl3/citydlg.c:1188 client/gui-sdl3/repodlgs.c:211
#: client/text.c:1348 common/unit.c:2126 server/unithand.c:2183
#: server/unithand.c:2893
#, fuzzy, c-format
msgid "Treasury contains %d gold."
msgid_plural "Treasury contains %d gold."
msgstr[0] ""
"%s maksab %d raha.\n"
"Meil on %d raha."
msgstr[1] ""
"%s maksab %d raha.\n"
"Meil on %d raha."

#. TRANS: %s is pre-pluralised "Treasury contains %d gold."
#: client/gui-gtk-3.22/action_dialog.c:511
#: client/gui-gtk-4.0/action_dialog.c:510 client/gui-qt/dialogs.cpp:3763
#: client/gui-sdl2/action_dialog.c:1963 client/gui-sdl3/action_dialog.c:1963
#, fuzzy, c-format
msgid ""
"Bribe unit for %d gold?\n"
"%s"
msgid_plural ""
"Bribe unit for %d gold?\n"
"%s"
msgstr[0] ""
"Anna üksusele pistist %d raha?\n"
"Meil on %d raha."
msgstr[1] ""
"Anna üksusele pistist %d raha?\n"
"Meil on %d raha."

#: client/gui-gtk-3.22/action_dialog.c:513
#: client/gui-gtk-3.22/action_dialog.c:552
#: client/gui-gtk-4.0/action_dialog.c:512
#: client/gui-gtk-4.0/action_dialog.c:551 client/gui-qt/dialogs.cpp:3766
#: client/gui-sdl2/action_dialog.c:1944 client/gui-sdl3/action_dialog.c:1944
msgid "Bribe Enemy Unit"
msgstr "Paku vaenlasele pistist"

#. TRANS: %s is pre-pluralised "Treasury contains %d gold."
#: client/gui-gtk-3.22/action_dialog.c:519
#: client/gui-gtk-4.0/action_dialog.c:518 client/gui-qt/dialogs.cpp:3778
#: client/gui-sdl2/action_dialog.c:2013 client/gui-sdl3/action_dialog.c:2013
#, fuzzy, c-format
msgid ""
"Bribing the unit costs %d gold.\n"
"%s"
msgid_plural ""
"Bribing the unit costs %d gold.\n"
"%s"
msgstr[0] ""
"Pistise pakkumine läheb maksma %d raha.\n"
"Meil on %d raha."
msgstr[1] ""
"Pistise pakkumine läheb maksma %d raha.\n"
"Meil on %d raha."

#: client/gui-gtk-3.22/action_dialog.c:521
#: client/gui-gtk-3.22/action_dialog.c:560
#: client/gui-gtk-3.22/action_dialog.c:1057
#: client/gui-gtk-4.0/action_dialog.c:520
#: client/gui-gtk-4.0/action_dialog.c:559
#: client/gui-gtk-4.0/action_dialog.c:1054 client/gui-qt/dialogs.cpp:3780
#: client/gui-qt/dialogs.cpp:3828 client/gui-sdl2/action_dialog.c:1781
#: client/gui-sdl2/action_dialog.c:2025 client/gui-sdl2/action_dialog.c:2190
#: client/gui-sdl3/action_dialog.c:1781 client/gui-sdl3/action_dialog.c:2025
#: client/gui-sdl3/action_dialog.c:2189
msgid "Traitors Demand Too Much!"
msgstr "Reeturid nõuavad liiga palju!"

#. TRANS: %s is pre-pluralised "Treasury contains %d gold."
#: client/gui-gtk-3.22/action_dialog.c:550
#: client/gui-gtk-4.0/action_dialog.c:549 client/gui-qt/dialogs.cpp:3811
#: client/gui-sdl2/action_dialog.c:2128 client/gui-sdl3/action_dialog.c:2127
#, fuzzy, c-format
msgid ""
"Bribe unit stack for %d gold?\n"
"%s"
msgid_plural ""
"Bribe unit stack for %d gold?\n"
"%s"
msgstr[0] ""
"Anna üksusele pistist %d raha?\n"
"Meil on %d raha."
msgstr[1] ""
"Anna üksusele pistist %d raha?\n"
"Meil on %d raha."

#. TRANS: %s is pre-pluralised "Treasury contains %d gold."
#: client/gui-gtk-3.22/action_dialog.c:558
#: client/gui-gtk-4.0/action_dialog.c:557
#, fuzzy, c-format
msgid ""
"Bribing units costs %d gold.\n"
"%s"
msgid_plural ""
"Bribing units costs %d gold.\n"
"%s"
msgstr[0] ""
"Pistise pakkumine läheb maksma %d raha.\n"
"Meil on %d raha."
msgstr[1] ""
"Pistise pakkumine läheb maksma %d raha.\n"
"Meil on %d raha."

#: client/gui-gtk-3.22/action_dialog.c:642
#: client/gui-gtk-4.0/action_dialog.c:641 client/gui-qt/dialogs.cpp:3207
msgid "Steal Technology"
msgstr "Näppa tehnoloogia"

#: client/gui-gtk-3.22/action_dialog.c:644
#: client/gui-gtk-3.22/action_dialog.c:832
#: client/gui-gtk-3.22/action_dialog.c:1609 client/gui-gtk-3.22/chatline.c:1134
#: client/gui-gtk-3.22/citydlg.c:3113 client/gui-gtk-3.22/dialogs.c:869
#: client/gui-gtk-3.22/editgui.c:1011 client/gui-gtk-3.22/finddlg.c:77
#: client/gui-gtk-3.22/gamedlgs.c:317 client/gui-gtk-3.22/gamedlgs.c:412
#: client/gui-gtk-3.22/gotodlg.c:144 client/gui-gtk-3.22/inputdlg.c:80
#: client/gui-gtk-3.22/luaconsole.c:317 client/gui-gtk-3.22/messagedlg.c:74
#: client/gui-gtk-3.22/optiondlg.c:338 client/gui-gtk-3.22/optiondlg.c:370
#: client/gui-gtk-3.22/pages.c:472 client/gui-gtk-3.22/pages.c:602
#: client/gui-gtk-3.22/pages.c:1440 client/gui-gtk-3.22/pages.c:2814
#: client/gui-gtk-3.22/pages.c:2971 client/gui-gtk-3.22/pages.c:3329
#: client/gui-gtk-4.0/action_dialog.c:643
#: client/gui-gtk-4.0/action_dialog.c:830
#: client/gui-gtk-4.0/action_dialog.c:1604 client/gui-gtk-4.0/chatline.c:1177
#: client/gui-gtk-4.0/citydlg.c:3226 client/gui-gtk-4.0/dialogs.c:877
#: client/gui-gtk-4.0/editgui.c:1004 client/gui-gtk-4.0/finddlg.c:77
#: client/gui-gtk-4.0/gamedlgs.c:308 client/gui-gtk-4.0/gamedlgs.c:400
#: client/gui-gtk-4.0/gotodlg.c:143 client/gui-gtk-4.0/inputdlg.c:81
#: client/gui-gtk-4.0/luaconsole.c:319 client/gui-gtk-4.0/messagedlg.c:75
#: client/gui-gtk-4.0/optiondlg.c:362 client/gui-gtk-4.0/optiondlg.c:393
#: client/gui-gtk-4.0/pages.c:486 client/gui-gtk-4.0/pages.c:616
#: client/gui-gtk-4.0/pages.c:1470 client/gui-gtk-4.0/pages.c:2949
#: client/gui-gtk-4.0/pages.c:3108 client/gui-gtk-4.0/pages.c:3478
msgid "_Cancel"
msgstr "Katkesta"

#: client/gui-gtk-3.22/action_dialog.c:645
#: client/gui-gtk-4.0/action_dialog.c:644
msgid "_Steal"
msgstr "_Näppa"

#: client/gui-gtk-3.22/action_dialog.c:653
#: client/gui-gtk-4.0/action_dialog.c:651 client/gui-sdl2/action_dialog.c:397
#: client/gui-sdl3/action_dialog.c:397
msgid "Select Advance to Steal"
msgstr "Vali teadus, mida varastada"

#: client/gui-gtk-3.22/action_dialog.c:678
#: client/gui-gtk-4.0/action_dialog.c:676
msgid "_Advances:"
msgstr "_Leiutised:"

#. TRANS: %s is a unit name, e.g., Spy
#: client/gui-gtk-3.22/action_dialog.c:726
#: client/gui-gtk-3.22/action_dialog.c:908
#: client/gui-gtk-4.0/action_dialog.c:723
#: client/gui-gtk-4.0/action_dialog.c:904 client/gui-qt/dialogs.cpp:3236
#: client/gui-qt/dialogs.cpp:3935 client/gui-sdl2/action_dialog.c:493
#: client/gui-sdl2/action_dialog.c:1448 client/gui-sdl3/action_dialog.c:493
#: client/gui-sdl3/action_dialog.c:1448
#, c-format
msgid "At %s's Discretion"
msgstr ""

#: client/gui-gtk-3.22/action_dialog.c:830
#: client/gui-gtk-4.0/action_dialog.c:828
msgid "Sabotage Improvements"
msgstr "Saboteeri ehitisi"

#: client/gui-gtk-3.22/action_dialog.c:833
#: client/gui-gtk-4.0/action_dialog.c:831
msgid "_Sabotage"
msgstr "_Saboteeri"

#: client/gui-gtk-3.22/action_dialog.c:841
#: client/gui-gtk-4.0/action_dialog.c:838 client/gui-qt/dialogs.cpp:3898
#: client/gui-sdl2/action_dialog.c:1355 client/gui-sdl3/action_dialog.c:1355
msgid "Select Improvement to Sabotage"
msgstr "Vali saboteeritav ehitis"

#: client/gui-gtk-3.22/action_dialog.c:866
#: client/gui-gtk-4.0/action_dialog.c:863
msgid "_Improvements:"
msgstr "_Ehitised:"

#: client/gui-gtk-3.22/action_dialog.c:888
#: client/gui-gtk-4.0/action_dialog.c:884 client/gui-qt/dialogs.cpp:3918
#: client/gui-qt/menu.cpp:1129 client/gui-sdl2/action_dialog.c:1388
#: client/gui-sdl3/action_dialog.c:1388
msgid "City Production"
msgstr "Linna toodang"

#: client/gui-gtk-3.22/action_dialog.c:1038
#: client/gui-gtk-4.0/action_dialog.c:1035 client/gui-qt/dialogs.cpp:3703
#: client/gui-sdl2/action_dialog.c:1697 client/gui-sdl3/action_dialog.c:1697
#, c-format
msgid "You can't incite a revolt in %s."
msgstr "Sa ei saa algatada ülestõusu linnas %s."

#: client/gui-gtk-3.22/action_dialog.c:1040
#: client/gui-gtk-4.0/action_dialog.c:1037 client/gui-sdl2/action_dialog.c:1708
#: client/gui-sdl3/action_dialog.c:1708
msgid "City can't be incited!"
msgstr ""

#. TRANS: %s is pre-pluralised "Treasury contains %d gold."
#: client/gui-gtk-3.22/action_dialog.c:1046
#: client/gui-gtk-4.0/action_dialog.c:1043 client/gui-qt/dialogs.cpp:3712
#: client/gui-sdl2/action_dialog.c:1718 client/gui-sdl3/action_dialog.c:1718
#, fuzzy, c-format
msgid ""
"Incite a revolt for %d gold?\n"
"%s"
msgid_plural ""
"Incite a revolt for %d gold?\n"
"%s"
msgstr[0] ""
"Algata %d raha eest ülestõus?\n"
"Meil on %d raha."
msgstr[1] ""
"Algata %d raha eest ülestõus?\n"
"Meil on %d raha."

#: client/gui-gtk-3.22/action_dialog.c:1048
#: client/gui-gtk-4.0/action_dialog.c:1045 client/gui-qt/dialogs.cpp:3716
#: client/gui-sdl2/action_dialog.c:1665 client/gui-sdl3/action_dialog.c:1665
msgid "Incite a Revolt!"
msgstr "Alusta mäss!"

#. TRANS: %s is pre-pluralised "Treasury contains %d gold."
#: client/gui-gtk-3.22/action_dialog.c:1055
#: client/gui-gtk-4.0/action_dialog.c:1052 client/gui-qt/dialogs.cpp:3728
#: client/gui-sdl2/action_dialog.c:1769 client/gui-sdl3/action_dialog.c:1769
#, fuzzy, c-format
msgid ""
"Inciting a revolt costs %d gold.\n"
"%s"
msgid_plural ""
"Inciting a revolt costs %d gold.\n"
"%s"
msgstr[0] ""
"Mässu alustamine maksab %d raha.\n"
"Meil on %d raha."
msgstr[1] ""
"Mässu alustamine maksab %d raha.\n"
"Meil on %d raha."

#: client/gui-gtk-3.22/action_dialog.c:1126
#: client/gui-gtk-4.0/action_dialog.c:1123
#, fuzzy
#| msgid "Unit selection"
msgid "Target unit selection"
msgstr "Üksuse valimine"

#: client/gui-gtk-3.22/action_dialog.c:1127
#: client/gui-gtk-4.0/action_dialog.c:1124
msgid "Looking for target unit:"
msgstr ""

#: client/gui-gtk-3.22/action_dialog.c:1128
#: client/gui-gtk-4.0/action_dialog.c:1125
#, fuzzy
#| msgid "Units layer"
msgid "Units at tile:"
msgstr "Üksuste kiht"

#: client/gui-gtk-3.22/action_dialog.c:1129
#: client/gui-gtk-3.22/action_dialog.c:1227
#: client/gui-gtk-4.0/action_dialog.c:1126
#: client/gui-gtk-4.0/action_dialog.c:1224 client/gui-qt/cityrep.cpp:523
#: client/gui-qt/hudwidget.cpp:1417 client/gui-qt/menu.cpp:1153
msgid "Select"
msgstr "Vali"

#. TRANS: GTK action selection dialog extra target
#. * selection dialog title.
#: client/gui-gtk-3.22/action_dialog.c:1220
#: client/gui-gtk-4.0/action_dialog.c:1217
#, fuzzy
#| msgid "Unit selection"
msgid "Target extra selection"
msgstr "Üksuse valimine"

#. TRANS: GTK action selection dialog extra target
#. * selection dialog actor unit label.
#. TRANS: Pillage dialog actor text.
#. TRANS: GTK action selection dialog extra target
#. * selection dialog actor unit label.
#. TRANS: Pillage dialog actor text.
#: client/gui-gtk-3.22/action_dialog.c:1223 client/gui-gtk-3.22/dialogs.c:365
#: client/gui-gtk-4.0/action_dialog.c:1220 client/gui-gtk-4.0/dialogs.c:365
msgid "Looking for target extra:"
msgstr ""

#. TRANS: GTK action selection dialog extra target
#. * selection dialog extra list label.
#: client/gui-gtk-3.22/action_dialog.c:1226
#: client/gui-gtk-4.0/action_dialog.c:1223
#, fuzzy
#| msgid "Show future targets:"
msgid "Extra targets:"
msgstr "Näita tulevasi töid:"

#. TRANS: %s is a unit name, e.g., Spy
#: client/gui-gtk-3.22/action_dialog.c:1459
#: client/gui-gtk-4.0/action_dialog.c:1454 client/gui-qt/dialogs.cpp:2064
#: client/gui-sdl2/action_dialog.c:991 client/gui-sdl3/action_dialog.c:991
#, fuzzy, c-format
msgid "Choose Your %s's Strategy"
msgstr "Vali spooni strateegia"

#: client/gui-gtk-3.22/action_dialog.c:1464
#: client/gui-gtk-4.0/action_dialog.c:1459 client/gui-qt/dialogs.cpp:2069
#, fuzzy, c-format
msgid ""
"Your %s from %s reaches the city of %s.\n"
"What now?"
msgstr ""
"Su karavan linnast %s jõuab linna %s.\n"
"Mis nüüd?"

#: client/gui-gtk-3.22/action_dialog.c:1470
#: client/gui-gtk-4.0/action_dialog.c:1465 client/gui-qt/dialogs.cpp:2075
#, c-format
msgid ""
"Your %s has arrived at %s.\n"
"What is your command?"
msgstr ""
"Sinu %s jõudis linna %s.\n"
"Millised on edasised käsud?"

#. TRANS: Your Spy is ready to act against Roman Freight.
#: client/gui-gtk-3.22/action_dialog.c:1476
#: client/gui-gtk-4.0/action_dialog.c:1471 client/gui-qt/dialogs.cpp:2081
#, fuzzy, c-format
#| msgid "Your %s succeeded in sabotaging the %s %s."
msgid "Your %s is ready to act against %s %s."
msgstr "Su %s saboteeris rahvuse %s üksust %s."

#. TRANS: %s is a unit name, e.g., Diplomat, Spy
#: client/gui-gtk-3.22/action_dialog.c:1485
#: client/gui-gtk-4.0/action_dialog.c:1480 client/gui-qt/dialogs.cpp:2093
#, fuzzy, c-format
msgid "Your %s is waiting for your command."
msgstr "Spioon ootab sinu käsklusi"

#: client/gui-gtk-3.22/action_dialog.c:1580
#: client/gui-gtk-4.0/action_dialog.c:1575
#, fuzzy
#| msgid "Current Targets"
msgid "Change unit target"
msgstr "Praegused eesmärgid"

#: client/gui-gtk-3.22/action_dialog.c:1588
#: client/gui-gtk-4.0/action_dialog.c:1583
#, fuzzy
#| msgid "Current Targets"
msgid "Change extra target"
msgstr "Praegused eesmärgid"

#: client/gui-gtk-3.22/action_dialog.c:1595
#: client/gui-gtk-4.0/action_dialog.c:1590
#, fuzzy
#| msgid "Goto _Location"
msgid "Show Location"
msgstr "_Mine sinna"

#: client/gui-gtk-3.22/action_dialog.c:1602 client/gui-gtk-3.22/menu.c:542
#: client/gui-gtk-4.0/action_dialog.c:1597 client/gui-gtk-4.0/menu.c:790
msgid "_Wait"
msgstr "_Oota"

#. TRANS: comma-separated list of player/user names for completion
#: client/gui-gtk-3.22/chatline.c:336 client/gui-gtk-4.0/chatline.c:361
#, fuzzy, c-format
msgid "Suggestions: %s."
msgstr "faili seaded: %s"

#: client/gui-gtk-3.22/chatline.c:488 client/gui-gtk-4.0/chatline.c:525
#, fuzzy
msgid "No visible unit on this tile."
msgstr "Sa ei saa selle rahvuse üksust ära osta."

#: client/gui-gtk-3.22/chatline.c:634 client/gui-gtk-4.0/chatline.c:669
#: client/gui-qt/chatline.cpp:405
msgid "This city isn't known!"
msgstr ""

#: client/gui-gtk-3.22/chatline.c:643 client/gui-gtk-4.0/chatline.c:678
#: client/gui-qt/chatline.cpp:414
msgid "This tile doesn't exist in this game!"
msgstr ""

#: client/gui-gtk-3.22/chatline.c:653 client/gui-gtk-4.0/chatline.c:688
#: client/gui-qt/chatline.cpp:423
msgid "This unit isn't known!"
msgstr ""

#: client/gui-gtk-3.22/chatline.c:946 client/gui-gtk-4.0/chatline.c:986
#: client/gui-qt/chatline.cpp:821
msgid "Cleared output window."
msgstr "Väljundi aken puhastatud"

#. TRANS: "text" or "background".
#: client/gui-gtk-3.22/chatline.c:1130 client/gui-gtk-4.0/chatline.c:1173
#, c-format
msgid "Select the %s color"
msgstr ""

#: client/gui-gtk-3.22/chatline.c:1135 client/gui-gtk-3.22/optiondlg.c:339
#: client/gui-gtk-4.0/chatline.c:1178 client/gui-gtk-4.0/optiondlg.c:363
#, fuzzy
msgid "C_lear"
msgstr "Puhasta logi"

#: client/gui-gtk-3.22/chatline.c:1136 client/gui-gtk-3.22/dialogs.c:873
#: client/gui-gtk-3.22/editgui.c:1010 client/gui-gtk-3.22/gamedlgs.c:319
#: client/gui-gtk-3.22/gamedlgs.c:414 client/gui-gtk-3.22/inputdlg.c:81
#: client/gui-gtk-3.22/messagedlg.c:73 client/gui-gtk-3.22/optiondlg.c:340
#: client/gui-gtk-3.22/optiondlg.c:375 client/gui-gtk-3.22/pages.c:2976
#: client/gui-gtk-3.22/pages.c:3334 client/gui-gtk-4.0/chatline.c:1179
#: client/gui-gtk-4.0/dialogs.c:881 client/gui-gtk-4.0/editgui.c:1003
#: client/gui-gtk-4.0/gamedlgs.c:310 client/gui-gtk-4.0/gamedlgs.c:402
#: client/gui-gtk-4.0/inputdlg.c:82 client/gui-gtk-4.0/messagedlg.c:74
#: client/gui-gtk-4.0/optiondlg.c:364 client/gui-gtk-4.0/optiondlg.c:398
#: client/gui-gtk-4.0/pages.c:3113 client/gui-gtk-4.0/pages.c:3483
#, fuzzy
#| msgid "OK"
msgid "_OK"
msgstr "Olgu"

#: client/gui-gtk-3.22/chatline.c:1343
msgid "Bold"
msgstr ""

#: client/gui-gtk-3.22/chatline.c:1349 client/gui-gtk-4.0/chatline.c:1397
msgid "Bold (Ctrl-B)"
msgstr ""

#: client/gui-gtk-3.22/chatline.c:1353
#, fuzzy
#| msgid "Italian"
msgid "Italic"
msgstr "Itaallane"

#: client/gui-gtk-3.22/chatline.c:1358 client/gui-gtk-4.0/chatline.c:1408
msgid "Italic (Ctrl-I)"
msgstr ""

#: client/gui-gtk-3.22/chatline.c:1362
msgid "Strikethrough"
msgstr ""

#: client/gui-gtk-3.22/chatline.c:1367 client/gui-gtk-4.0/chatline.c:1418
msgid "Strikethrough (Ctrl-S)"
msgstr ""

#: client/gui-gtk-3.22/chatline.c:1371
msgid "Underline"
msgstr ""

#: client/gui-gtk-3.22/chatline.c:1376 client/gui-gtk-4.0/chatline.c:1428
msgid "Underline (Ctrl-U)"
msgstr ""

#: client/gui-gtk-3.22/chatline.c:1379 client/gui-gtk-4.0/chatline.c:1433
#, fuzzy
#| msgid "Colossus"
msgid "Color"
msgstr "Kolossus"

#: client/gui-gtk-3.22/chatline.c:1384 client/gui-gtk-4.0/chatline.c:1439
msgid "Color (Ctrl-C)"
msgstr ""

#: client/gui-gtk-3.22/chatline.c:1394 client/gui-gtk-4.0/chatline.c:1448
msgid "foreground"
msgstr ""

#: client/gui-gtk-3.22/chatline.c:1397 client/gui-gtk-3.22/optiondlg.c:633
#: client/gui-gtk-4.0/chatline.c:1451 client/gui-gtk-4.0/optiondlg.c:666
#: client/gui-qt/optiondlg.cpp:724
#, fuzzy
msgid "Select the text color"
msgstr "Vali sihtmärk: "

#: client/gui-gtk-3.22/chatline.c:1410 client/gui-gtk-4.0/chatline.c:1464
#, fuzzy
msgid "background"
msgstr "Tagatausta kiht"

#: client/gui-gtk-3.22/chatline.c:1414 client/gui-gtk-3.22/optiondlg.c:642
#: client/gui-gtk-4.0/chatline.c:1468 client/gui-gtk-4.0/optiondlg.c:675
#: client/gui-qt/optiondlg.cpp:741
msgid "Select the background color"
msgstr ""

#: client/gui-gtk-3.22/chatline.c:1426 client/gui-gtk-4.0/chatline.c:1479
#: client/gui-sdl2/dialogs.c:2937 client/gui-sdl2/dialogs.c:3385
#: client/gui-sdl2/mapctrl.c:2798 client/gui-sdl3/dialogs.c:2934
#: client/gui-sdl3/dialogs.c:3383 client/gui-sdl3/mapctrl.c:2793
#: common/mapimg.c:304
msgid "OK"
msgstr "Olgu"

#. TRANS: "Return" means the return key.
#: client/gui-gtk-3.22/chatline.c:1432 client/gui-gtk-4.0/chatline.c:1485
#, fuzzy
msgid "Send the chat (Return)"
msgstr "Helimärguanne käigu alguses"

#: client/gui-gtk-3.22/chatline.c:1446 client/gui-gtk-4.0/chatline.c:1499
msgid "Chat tools"
msgstr ""

#: client/gui-gtk-3.22/citizensinfo.c:64 client/gui-gtk-4.0/citizensinfo.c:63
#: client/gui-qt/citydlg.cpp:3088
msgid "#"
msgstr ""

#: client/gui-gtk-3.22/citizensinfo.c:65 client/gui-gtk-3.22/editprop.c:3733
#: client/gui-gtk-3.22/editprop.c:3747 client/gui-gtk-3.22/pages.c:2756
#: client/gui-gtk-4.0/citizensinfo.c:64 client/gui-gtk-4.0/editprop.c:3742
#: client/gui-gtk-4.0/editprop.c:3756 client/gui-gtk-4.0/pages.c:2882
#: client/gui-qt/citydlg.cpp:3088 client/gui-qt/pages.cpp:677
#: client/plrdlg_common.c:577
msgid "Flag"
msgstr "Lipp"

#: client/gui-gtk-3.22/citizensinfo.c:254 client/gui-gtk-4.0/citizensinfo.c:252
#: client/gui-sdl2/citydlg.c:2488 client/gui-sdl3/citydlg.c:2484
msgid "Citizens"
msgstr "Elanikud"

#: client/gui-gtk-3.22/citydlg.c:672 client/gui-gtk-4.0/citydlg.c:677
#: client/gui-qt/citydlg.cpp:3165
#, fuzzy, c-format
#| msgid "Population:      %5d"
msgid "Population: %d, Specialists: %d"
msgstr "Rahvaarv:      %5d"

#: client/gui-gtk-3.22/citydlg.c:753 client/gui-gtk-4.0/citydlg.c:746
#: client/gui-qt/citydlg.h:54
#, fuzzy
#| msgid "Size"
msgid "Size:"
msgstr "Suurus"

#: client/gui-gtk-3.22/citydlg.c:754 client/gui-gtk-4.0/citydlg.c:747
#: client/gui-qt/citydlg.h:56 client/gui-qt/helpdlg.cpp:1321
msgid "Food:"
msgstr "Toit:"

#: client/gui-gtk-3.22/citydlg.c:755 client/gui-gtk-4.0/citydlg.c:748
#: client/gui-qt/citydlg.h:58
msgid "Prod:"
msgstr "Tootm:"

#: client/gui-gtk-3.22/citydlg.c:756 client/gui-gtk-4.0/citydlg.c:749
#: client/gui-qt/citydlg.h:60 client/gui-qt/helpdlg.cpp:1325
msgid "Trade:"
msgstr "Kaubandus:"

#: client/gui-gtk-3.22/citydlg.c:757 client/gui-gtk-3.22/diplodlg.c:829
#: client/gui-gtk-3.22/diplodlg.c:911 client/gui-gtk-3.22/inteldlg.c:52
#: client/gui-gtk-4.0/citydlg.c:750 client/gui-gtk-4.0/diplodlg.c:893
#: client/gui-gtk-4.0/diplodlg.c:972 client/gui-gtk-4.0/inteldlg.c:52
#: client/gui-qt/citydlg.h:62 client/gui-qt/diplodlg.cpp:180
#: client/gui-qt/diplodlg.cpp:182 client/gui-qt/plrdlg.cpp:599
msgid "Gold:"
msgstr "Kuld:"

#: client/gui-gtk-3.22/citydlg.c:758 client/gui-gtk-3.22/inteldlg.c:56
#: client/gui-gtk-4.0/citydlg.c:751 client/gui-gtk-4.0/inteldlg.c:56
#: client/gui-qt/citydlg.h:64 client/gui-qt/plrdlg.cpp:605
msgid "Luxury:"
msgstr "Hüved:"

#: client/gui-gtk-3.22/citydlg.c:759 client/gui-gtk-3.22/inteldlg.c:55
#: client/gui-gtk-4.0/citydlg.c:752 client/gui-gtk-4.0/inteldlg.c:55
#: client/gui-qt/citydlg.h:66 client/gui-qt/plrdlg.cpp:603
msgid "Science:"
msgstr "Teadus:"

#: client/gui-gtk-3.22/citydlg.c:760 client/gui-gtk-4.0/citydlg.c:753
#: client/gui-qt/citydlg.h:68
msgid "Granary:"
msgstr "Viljaait:"

#: client/gui-gtk-3.22/citydlg.c:761 client/gui-gtk-4.0/citydlg.c:754
#: client/gui-qt/citydlg.h:70
msgid "Change in:"
msgstr "Muutus:"

#: client/gui-gtk-3.22/citydlg.c:762 client/gui-gtk-4.0/citydlg.c:755
#: client/gui-qt/citydlg.h:72
msgid "Corruption:"
msgstr "Korruptsioon:"

#: client/gui-gtk-3.22/citydlg.c:763 client/gui-gtk-4.0/citydlg.c:756
#: client/gui-qt/citydlg.h:74
msgid "Waste:"
msgstr "Jäätmed:"

#: client/gui-gtk-3.22/citydlg.c:764 client/gui-gtk-3.22/inteldlg.c:59
#: client/gui-gtk-4.0/citydlg.c:757 client/gui-gtk-4.0/inteldlg.c:59
#: client/gui-qt/citydlg.h:76 client/gui-qt/plrdlg.cpp:609
#, fuzzy
msgid "Culture:"
msgstr "Tuleviku tehnoloogia %d"

#: client/gui-gtk-3.22/citydlg.c:765 client/gui-gtk-4.0/citydlg.c:758
#: client/gui-qt/citydlg.h:78
msgid "Pollution:"
msgstr "Saast:"

#: client/gui-gtk-3.22/citydlg.c:766 client/gui-gtk-4.0/citydlg.c:759
#: client/gui-qt/citydlg.h:80
#, fuzzy
msgid "Plague risk:"
msgstr "Mängijaid"

#: client/gui-gtk-3.22/citydlg.c:767 client/gui-gtk-4.0/citydlg.c:760
#: client/gui-qt/citydlg.h:82
msgid "Tech Stolen:"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:768 client/gui-gtk-4.0/citydlg.c:761
#: client/gui-qt/citydlg.h:84
#, fuzzy
#| msgid "Airlift"
msgid "Airlift:"
msgstr "Lennuta"

#: client/gui-gtk-3.22/citydlg.c:885 client/gui-gtk-3.22/citydlg.c:1365
#: client/gui-gtk-4.0/citydlg.c:871 client/gui-gtk-4.0/citydlg.c:1339
#: client/gui-qt/citydlg.cpp:1598 client/gui-sdl2/citydlg.c:2473
#: client/gui-sdl3/citydlg.c:2469
msgid "City map"
msgstr "Linna kaart"

#. TRANS: Overview tab in city dialog
#. TRANS: Overview tab of foreign intelligence report dialog
#. TRANS: Overview tab in city dialog
#. TRANS: Overview tab of foreign intelligence report dialog
#: client/gui-gtk-3.22/citydlg.c:964 client/gui-gtk-3.22/inteldlg.c:284
#: client/gui-gtk-4.0/citydlg.c:950 client/gui-gtk-4.0/inteldlg.c:287
msgid "_Overview"
msgstr "_Linna ülevaade"

#: client/gui-gtk-3.22/citydlg.c:994 client/gui-gtk-3.22/citydlg.c:1287
#: client/gui-gtk-3.22/citydlg.c:2106 client/gui-gtk-4.0/citydlg.c:985
#: client/gui-gtk-4.0/citydlg.c:1258 client/gui-gtk-4.0/citydlg.c:2094
#: client/gui-qt/helpdlg.cpp:1323
msgid "Production:"
msgstr "Tootmine:"

#: client/gui-gtk-3.22/citydlg.c:1033 client/gui-gtk-3.22/citydlg.c:1220
#: client/gui-gtk-4.0/citydlg.c:1001 client/gui-gtk-4.0/citydlg.c:1185
#, c-format
msgid "%d/%d %d turns"
msgstr "%d/%d %d käiku"

#: client/gui-gtk-3.22/citydlg.c:1036 client/gui-gtk-3.22/citydlg.c:1228
#: client/gui-gtk-3.22/cityrep.c:1171 client/gui-gtk-4.0/citydlg.c:1026
#: client/gui-gtk-4.0/citydlg.c:1190 client/gui-gtk-4.0/cityrep.c:1200
msgid "_Buy"
msgstr "_Osta"

#: client/gui-gtk-3.22/citydlg.c:1043 client/gui-gtk-4.0/citydlg.c:1033
#, fuzzy
msgid "I_mprovements:"
msgstr "_Ehitised:"

#: client/gui-gtk-3.22/citydlg.c:1068 client/gui-gtk-3.22/citydlg.c:1336
#: client/gui-gtk-3.22/wldlg.c:996 client/gui-gtk-4.0/citydlg.c:1056
#: client/gui-gtk-4.0/citydlg.c:1315 client/gui-gtk-4.0/wldlg.c:1017
msgid "Info"
msgstr "Info"

#: client/gui-gtk-3.22/citydlg.c:1149 client/gui-gtk-4.0/citydlg.c:1118
msgid "Citymap"
msgstr "Linnakaart"

#: client/gui-gtk-3.22/citydlg.c:1245 client/gui-gtk-3.22/editprop.c:4553
#: client/gui-gtk-4.0/citydlg.c:1210 client/gui-gtk-4.0/editprop.c:4563
#: client/gui-qt/cityrep.cpp:739 gen_headers/enums/manual_enums.def:11
#, fuzzy
msgid "Buildings"
msgstr "Ehitised: "

#: client/gui-gtk-3.22/citydlg.c:1274 client/gui-gtk-4.0/citydlg.c:1241
#, fuzzy
msgid "P_roduction"
msgstr "Toodang"

#: client/gui-gtk-3.22/citydlg.c:1319 client/gui-gtk-4.0/citydlg.c:1293
#, fuzzy
msgid "Happ_iness"
msgstr "Rahulolu"

#: client/gui-gtk-3.22/citydlg.c:1396 client/gui-gtk-4.0/citydlg.c:1369
#: client/include/helpdlg_g.h:61
#, fuzzy
#| msgid "Computers"
msgid "Counters"
msgstr "Arvutid"

#: client/gui-gtk-3.22/citydlg.c:1438 client/gui-gtk-4.0/citydlg.c:1880
#, fuzzy
msgid "Current value is: "
msgstr "Praegune andmete asukoht on: \"%s\""

#: client/gui-gtk-3.22/citydlg.c:1446 client/gui-gtk-4.0/citydlg.c:1888
msgid "Activated once value equal or higher than: "
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:1483 client/gui-gtk-4.0/citydlg.c:1389
msgid "_Governor"
msgstr "_Valitseja"

#: client/gui-gtk-3.22/citydlg.c:1506 client/gui-gtk-4.0/citydlg.c:1412
msgid "_Settings"
msgstr "Seaded"

#: client/gui-gtk-3.22/citydlg.c:1509 client/gui-gtk-3.22/gamedlgs.c:450
#: client/gui-gtk-4.0/citydlg.c:1416 client/gui-gtk-4.0/gamedlgs.c:436
#: client/gui-qt/citydlg.cpp:1916 client/plrdlg_common.c:597 common/city.c:93
#: server/plrhand.c:312
msgid "Luxury"
msgstr "Hüved"

#: client/gui-gtk-3.22/citydlg.c:1510 client/gui-gtk-3.22/editprop.c:4587
#: client/gui-gtk-3.22/gamedlgs.c:475 client/gui-gtk-4.0/citydlg.c:1417
#: client/gui-gtk-4.0/editprop.c:4597 client/gui-gtk-4.0/gamedlgs.c:460
#: client/gui-qt/citydlg.cpp:1916 client/plrdlg_common.c:596 common/city.c:94
#: data/granularity/techs.ruleset:573 server/plrhand.c:314
msgid "Science"
msgstr "Teadus"

#: client/gui-gtk-3.22/citydlg.c:1511 client/gui-gtk-3.22/editprop.c:4589
#: client/gui-gtk-3.22/repodlgs.c:1334 client/gui-gtk-4.0/citydlg.c:1418
#: client/gui-gtk-4.0/editprop.c:4599 client/gui-gtk-4.0/repodlgs.c:1367
#: client/gui-qt/citydlg.cpp:1915 client/gui-qt/pages.cpp:1347
#: client/plrdlg_common.c:594 common/city.c:92 data/civ1/terrain.ruleset:1246
#: data/civ2/terrain.ruleset:1389 data/classic/terrain.ruleset:1689
#: data/sandbox/terrain.ruleset:2016 data/civ2civ3/terrain.ruleset:1906
#: data/multiplayer/terrain.ruleset:1661
msgid "Gold"
msgstr "Kuld"

#: client/gui-gtk-3.22/citydlg.c:1515 client/gui-gtk-4.0/citydlg.c:1422
msgid "Allow unit production to disband city"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:1518 client/gui-gtk-4.0/citydlg.c:1425
msgid "Overview page"
msgstr "Ülevaate leht"

#: client/gui-gtk-3.22/citydlg.c:1519 client/gui-gtk-4.0/citydlg.c:1426
msgid "Production page"
msgstr "Toodangu leht"

#: client/gui-gtk-3.22/citydlg.c:1520 client/gui-gtk-4.0/citydlg.c:1427
msgid "Happiness page"
msgstr "Meeleolu leht"

#: client/gui-gtk-3.22/citydlg.c:1521 client/gui-gtk-4.0/citydlg.c:1429
msgid "Governor page"
msgstr "Valitseja leht"

#: client/gui-gtk-3.22/citydlg.c:1522 client/gui-gtk-4.0/citydlg.c:1430
msgid "This Settings page"
msgstr "Seadete leht"

#: client/gui-gtk-3.22/citydlg.c:1523 client/gui-gtk-4.0/citydlg.c:1431
msgid "Last active page"
msgstr "Viimane aktiivne leht"

#: client/gui-gtk-3.22/citydlg.c:1544 client/gui-gtk-4.0/citydlg.c:1455
#: client/gui-sdl2/citydlg.c:1007 client/gui-sdl3/citydlg.c:1003
#, fuzzy
#| msgid "New citizens are"
msgid "New citizens produce"
msgstr "Uued elanikud on"

#: client/gui-gtk-3.22/citydlg.c:1567 client/gui-gtk-4.0/citydlg.c:1480
msgid "Next time open"
msgstr "Järgmine kord ava"

#: client/gui-gtk-3.22/citydlg.c:1600 client/gui-gtk-4.0/citydlg.c:1517
#, fuzzy
msgid "R_ename..."
msgstr "Nimeta ümber..."

#: client/gui-gtk-3.22/citydlg.c:1774 client/gui-gtk-4.0/citydlg.c:1689
msgid "_List present units..."
msgstr "_Kohalolevate üksuste nimekiri..."

#: client/gui-gtk-3.22/citydlg.c:1793 client/gui-gtk-3.22/dialogs.c:112
#: client/gui-gtk-3.22/dialogs.c:204 client/gui-gtk-3.22/dialogs.c:213
#: client/gui-gtk-3.22/dialogs.c:218 client/gui-gtk-3.22/dialogs.c:255
#: client/gui-gtk-3.22/editprop.c:4976 client/gui-gtk-3.22/gamedlgs.c:326
#: client/gui-gtk-3.22/helpdlg.c:532 client/gui-gtk-3.22/inteldlg.c:259
#: client/gui-gtk-3.22/inteldlg.c:391 client/gui-gtk-3.22/luaconsole.c:242
#: client/gui-gtk-3.22/messagewin.c:379 client/gui-gtk-3.22/plrdlg.c:439
#: client/gui-gtk-3.22/repodlgs.c:594 client/gui-gtk-3.22/repodlgs.c:1200
#: client/gui-gtk-3.22/repodlgs.c:1730 client/gui-gtk-3.22/spaceshipdlg.c:230
#: client/gui-gtk-3.22/unitselect.c:281 client/gui-gtk-3.22/wldlg.c:228
#: client/gui-gtk-3.22/wldlg.c:395 client/gui-gtk-4.0/citydlg.c:1708
#: client/gui-gtk-4.0/dialogs.c:113 client/gui-gtk-4.0/dialogs.c:204
#: client/gui-gtk-4.0/dialogs.c:213 client/gui-gtk-4.0/dialogs.c:218
#: client/gui-gtk-4.0/dialogs.c:255 client/gui-gtk-4.0/editprop.c:4994
#: client/gui-gtk-4.0/gamedlgs.c:317 client/gui-gtk-4.0/helpdlg.c:554
#: client/gui-gtk-4.0/inteldlg.c:259 client/gui-gtk-4.0/inteldlg.c:405
#: client/gui-gtk-4.0/luaconsole.c:242 client/gui-gtk-4.0/messagewin.c:383
#: client/gui-gtk-4.0/plrdlg.c:595 client/gui-gtk-4.0/repodlgs.c:628
#: client/gui-gtk-4.0/repodlgs.c:1234 client/gui-gtk-4.0/repodlgs.c:1761
#: client/gui-gtk-4.0/spaceshipdlg.c:229 client/gui-gtk-4.0/unitselect.c:280
#: client/gui-gtk-4.0/wldlg.c:232 client/gui-gtk-4.0/wldlg.c:393
msgid "_Close"
msgstr "Sulge"

#. TRANS: city dialog title
#: client/gui-gtk-3.22/citydlg.c:1837 client/gui-gtk-4.0/citydlg.c:1755
#, fuzzy, c-format
msgid "<b>%s</b> - %s citizens - DISORDER"
msgstr "<b>%s</b> - %s kodanikku"

#. TRANS: city dialog title
#: client/gui-gtk-3.22/citydlg.c:1842 client/gui-gtk-4.0/citydlg.c:1760
#, fuzzy, c-format
msgid "<b>%s</b> - %s citizens - celebrating"
msgstr "<b>%s</b> - %s kodanikku"

#. TRANS: city dialog title
#: client/gui-gtk-3.22/citydlg.c:1847 client/gui-gtk-4.0/citydlg.c:1765
#, fuzzy, c-format
msgid "<b>%s</b> - %s citizens - happy"
msgstr "<b>%s</b> - %s kodanikku"

#. TRANS: city dialog title
#: client/gui-gtk-3.22/citydlg.c:1852 client/gui-gtk-4.0/citydlg.c:1770
#, c-format
msgid "<b>%s</b> - %s citizens"
msgstr "<b>%s</b> - %s kodanikku"

#. TRANS: city growth is blocked.  Keep short.
#. TRANS: city growth is blocked. Keep short.
#: client/gui-gtk-3.22/citydlg.c:1969 client/gui-gtk-4.0/citydlg.c:1958
#: client/gui-qt/citydlg.cpp:3208 client/gui-sdl2/citydlg.c:3256
#: client/gui-sdl3/citydlg.c:3252
msgid "blocked"
msgstr "blokeeritud"

#: client/gui-gtk-3.22/citydlg.c:1998 client/gui-gtk-4.0/citydlg.c:1987
#: client/gui-qt/citydlg.cpp:3241
#, fuzzy, c-format
#| msgid "Load tileset"
msgid "%d time"
msgid_plural "%d times"
msgstr[0] "Lae ruudustik"
msgstr[1] "Lae ruudustik"

#: client/gui-gtk-3.22/citydlg.c:2001 client/gui-gtk-4.0/citydlg.c:1990
#: client/gui-qt/citydlg.cpp:3244
msgid "Not stolen"
msgstr ""

#. TRANS: never actually used with built_slots <= 1
#: client/gui-gtk-3.22/citydlg.c:2099 client/gui-gtk-4.0/citydlg.c:2087
#, fuzzy, c-format
msgid "Production (up to %d unit per turn):"
msgid_plural "Production (up to %d units per turn):"
msgstr[0] "Toodang : %d (%d) käigus"
msgstr[1] "Toodang : %d (%d) käigus"

#: client/gui-gtk-3.22/citydlg.c:2200 client/gui-gtk-4.0/citydlg.c:2193
#, fuzzy
#| msgid "Press ENTER or double-click to sell an improvement."
msgid "Press <b>ENTER</b> or double-click to sell an improvement."
msgstr "Ehitise müümiseks vajuta ENTER või tee topeltklõps."

#: client/gui-gtk-3.22/citydlg.c:2202 client/gui-gtk-4.0/citydlg.c:2195
msgid "Great Wonder - cannot be sold."
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:2203 client/gui-gtk-4.0/citydlg.c:2196
msgid "Small Wonder - cannot be sold."
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:2348 client/gui-gtk-4.0/citydlg.c:2360
#: client/gui-qt/citydlg.cpp:3328
#, c-format
msgid "Supported units %d"
msgstr "Toetatud väed %d"

#: client/gui-gtk-3.22/citydlg.c:2451 client/gui-gtk-4.0/citydlg.c:2482
#: client/gui-qt/citydlg.cpp:3349
#, c-format
msgid "Present units %d"
msgstr "Kohaleolevad väed %d"

#: client/gui-gtk-3.22/citydlg.c:2559 client/gui-gtk-3.22/cityrep.c:1179
#: client/gui-gtk-4.0/citydlg.c:2587 client/gui-gtk-4.0/cityrep.c:1208
msgid "Cen_ter"
msgstr "Keskele"

#: client/gui-gtk-3.22/citydlg.c:2565 client/gui-gtk-3.22/citydlg.c:2621
#: client/gui-gtk-4.0/citydlg.c:2595
msgid "_Activate unit"
msgstr "_Aktiveeri üksus"

#: client/gui-gtk-3.22/citydlg.c:2571 client/gui-gtk-3.22/citydlg.c:2627
#: client/gui-gtk-4.0/citydlg.c:2613
msgid "Activate unit, _close dialog"
msgstr "Aktiveeri üksus, _sulge dialoog"

#: client/gui-gtk-3.22/citydlg.c:2577 client/gui-gtk-3.22/citydlg.c:2676
#: client/gui-gtk-4.0/citydlg.c:2670
msgid "_Disband unit"
msgstr "Saada üksus laiali"

#: client/gui-gtk-3.22/citydlg.c:2633 client/gui-gtk-4.0/citydlg.c:2623
msgid "_Load unit"
msgstr "_Lae üksus"

#: client/gui-gtk-3.22/citydlg.c:2643 client/gui-gtk-4.0/citydlg.c:2635
msgid "_Unload unit"
msgstr "L_ae üksus maha"

#: client/gui-gtk-3.22/citydlg.c:2654 client/gui-gtk-4.0/citydlg.c:2647
msgid "_Sentry unit"
msgstr "Üksus _vahiteenistusse"

#: client/gui-gtk-3.22/citydlg.c:2665 client/gui-gtk-4.0/citydlg.c:2659
msgid "_Fortify unit"
msgstr "_Kindlusta üksus"

#: client/gui-gtk-3.22/citydlg.c:2695 client/gui-gtk-4.0/citydlg.c:2697
msgid "U_pgrade unit"
msgstr "_Uuenda üksust"

#: client/gui-gtk-3.22/citydlg.c:3016 client/gui-gtk-4.0/citydlg.c:3129
#, fuzzy
msgid "There's no suitable extra to order."
msgstr "Mängijale %s pole vaba mängijakohta."

#: client/gui-gtk-3.22/citydlg.c:3060 client/gui-gtk-4.0/citydlg.c:3173
msgid "What Action to Request"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:3061 client/gui-gtk-4.0/citydlg.c:3174
#, fuzzy
#| msgid "Select a city:"
msgid "Select autoworker activity:"
msgstr "Vali linn:"

#: client/gui-gtk-3.22/citydlg.c:3065 client/gui-gtk-4.0/citydlg.c:3178
#, fuzzy
msgid "Clear request"
msgstr "_Tööde nimekiri:"

#. TRANS: Activity name, verb in English
#: client/gui-gtk-3.22/citydlg.c:3071 client/gui-gtk-4.0/citydlg.c:3184
#: client/gui-qt/citydlg.cpp:1381 common/fc_types.h:145 common/unit.c:668
#, fuzzy
msgid "?act:Mine"
msgstr "Kaevandus"

#. TRANS: Activity name, verb in English
#: client/gui-gtk-3.22/citydlg.c:3078 client/gui-gtk-3.22/menu.c:588
#: client/gui-gtk-4.0/citydlg.c:3191 client/gui-gtk-4.0/menu.c:816
#: client/gui-qt/citydlg.cpp:1378 client/gui-qt/menu.cpp:1345
#: client/gui-qt/menu.cpp:2346 client/gui-qt/menu.cpp:2349
#: client/gui-qt/shortcuts.cpp:120 common/fc_types.h:184 common/unit.c:671
#: tools/manual/manual_terrain.c:51
#, fuzzy
msgid "Plant"
msgstr "Manufaktuur"

#: client/gui-gtk-3.22/citydlg.c:3083 client/gui-gtk-4.0/citydlg.c:3196
#: client/gui-qt/citydlg.cpp:1389 common/fc_types.h:148 common/unit.c:673
#, fuzzy
msgid "Irrigate"
msgstr "_Niisuta"

#: client/gui-gtk-3.22/citydlg.c:3090 client/gui-gtk-3.22/menu.c:584
#: client/gui-gtk-4.0/citydlg.c:3203 client/gui-gtk-4.0/menu.c:813
#: client/gui-qt/citydlg.cpp:1386 client/gui-qt/menu.cpp:1335
#: client/gui-qt/menu.cpp:2323 client/gui-qt/menu.cpp:2326
#: client/gui-qt/shortcuts.cpp:124 common/fc_types.h:142 common/unit.c:675
#: tools/manual/manual_terrain.c:51
#, fuzzy
#| msgid "Activate"
msgid "Cultivate"
msgstr "Aktiveeri"

#: client/gui-gtk-3.22/citydlg.c:3102 client/gui-gtk-4.0/citydlg.c:3215
#: client/gui-qt/citydlg.cpp:1395 client/gui-qt/shortcuts.cpp:138
#: common/fc_types.h:166 common/unit.c:689 data/civ2/units.ruleset:25
#: data/classic/units.ruleset:31 data/sandbox/units.ruleset:31
#: data/civ2civ3/units.ruleset:31 data/multiplayer/units.ruleset:31
#: tools/manual/manual_terrain.c:51
msgid "Transform"
msgstr "Muuda"

#: client/gui-gtk-3.22/citydlg.c:3108 client/gui-gtk-4.0/citydlg.c:3221
#: client/gui-qt/citydlg.cpp:1404 client/gui-qt/menu.cpp:1373
#: client/gui-qt/shortcuts.cpp:152 common/fc_types.h:172 common/unit.c:665
#, fuzzy
msgid "Clean"
msgstr "Puhasta logi"

#. TRANS: Last %s is pre-pluralised "Treasury contains %d gold."
#: client/gui-gtk-3.22/citydlg.c:3209 client/gui-gtk-4.0/citydlg.c:3345
#: client/gui-sdl2/citydlg.c:1203 client/gui-sdl3/citydlg.c:1199
#, fuzzy, c-format
msgid ""
"Buy %s for %d gold?\n"
"%s"
msgid_plural ""
"Buy %s for %d gold?\n"
"%s"
msgstr[0] "Müü %s %d raha eest?"
msgstr[1] "Müü %s %d raha eest?"

#: client/gui-gtk-3.22/citydlg.c:3213 client/gui-gtk-3.22/citydlg.c:3227
#: client/gui-gtk-4.0/citydlg.c:3349 client/gui-gtk-4.0/citydlg.c:3363
msgid "Buy It!"
msgstr "Osta see!"

#. TRANS: Last %s is pre-pluralised "Treasury contains %d gold."
#: client/gui-gtk-3.22/citydlg.c:3223 client/gui-gtk-4.0/citydlg.c:3359
#: client/gui-sdl2/citydlg.c:1209 client/gui-sdl3/citydlg.c:1205
#, fuzzy, c-format
msgid ""
"%s costs %d gold.\n"
"%s"
msgid_plural ""
"%s costs %d gold.\n"
"%s"
msgstr[0] "Sa said %d raha."
msgstr[1] "Sa said %d raha."

#: client/gui-gtk-3.22/citydlg.c:3277 client/gui-gtk-4.0/citydlg.c:3413
#: client/gui-qt/citydlg.cpp:629 client/gui-sdl2/citydlg.c:1454
#: client/gui-sdl3/citydlg.c:1450
#, fuzzy, c-format
msgid "Sell %s for %d gold?"
msgid_plural "Sell %s for %d gold?"
msgstr[0] "Müü %s %d raha eest?"
msgstr[1] "Müü %s %d raha eest?"

#: client/gui-gtk-3.22/citydlg.c:3283 client/gui-gtk-4.0/citydlg.c:3419
msgid "Sell It!"
msgstr "Müü see!"

#: client/gui-gtk-3.22/citydlg.c:3357 client/gui-gtk-4.0/citydlg.c:3489
#: client/gui-qt/citydlg.cpp:2384
msgid "Rename City"
msgstr "Muuda linna nimi"

#: client/gui-gtk-3.22/citydlg.c:3358 client/gui-gtk-4.0/citydlg.c:3490
#: client/gui-qt/citydlg.cpp:2383
msgid "What should we rename the city to?"
msgstr "Millise nime peaksime linnale panema ?"

#: client/gui-gtk-3.22/cityrep.c:629 client/gui-gtk-4.0/cityrep.c:635
#: client/gui-qt/cityrep.cpp:667
#, fuzzy, c-format
msgid "Are you sure you want to sell those %s?"
msgstr "Ära välju veel, kogu maailm polegi sinu ideoloogiat täis."

#. TRANS: "Sold 3 Harbor for 90 gold." (Pluralisation is in gold --
#. * second %d -- not in buildings.)
#: client/gui-gtk-3.22/cityrep.c:648 client/gui-gtk-4.0/cityrep.c:654
#: client/repodlgs_common.c:184
#, fuzzy, c-format
msgid "Sold %d %s for %d gold."
msgid_plural "Sold %d %s for %d gold."
msgstr[0] "Müüsid %d %s %d raha eest."
msgstr[1] "Müüsid %d %s %d raha eest."

#: client/gui-gtk-3.22/cityrep.c:655 client/gui-gtk-4.0/cityrep.c:661
#: client/repodlgs_common.c:188
#, c-format
msgid "No %s could be sold."
msgstr "Ühtegi %s ei saanud müüa"

#: client/gui-gtk-3.22/cityrep.c:976 client/gui-gtk-4.0/cityrep.c:1018
#: client/gui-qt/citydlg.cpp:2815 client/gui-qt/cityrep.cpp:477
#, fuzzy
msgid "(no worklists defined)"
msgstr "(tööde nimekiri)"

#: client/gui-gtk-3.22/cityrep.c:1053 client/gui-gtk-4.0/cityrep.c:1128
#: client/gui-gtk-4.0/cityrep.c:1695
msgid "_Production"
msgstr "_Toodang"

#: client/gui-gtk-3.22/cityrep.c:1060 client/gui-gtk-4.0/cityrep.c:1627
msgid "Chan_ge"
msgstr "Vaheta"

#: client/gui-gtk-3.22/cityrep.c:1064 client/gui-gtk-4.0/cityrep.c:1634
msgid "Add _First"
msgstr ""

#: client/gui-gtk-3.22/cityrep.c:1068 client/gui-gtk-4.0/cityrep.c:1650
msgid "Add _Next"
msgstr ""

#: client/gui-gtk-3.22/cityrep.c:1072 client/gui-gtk-4.0/cityrep.c:1658
msgid "Add _2nd Last"
msgstr ""

#: client/gui-gtk-3.22/cityrep.c:1076 client/gui-gtk-4.0/cityrep.c:1642
msgid "Add _Last"
msgstr ""

#: client/gui-gtk-3.22/cityrep.c:1083 client/gui-gtk-4.0/cityrep.c:1662
#, fuzzy
msgid "Set Worklist"
msgstr "Tööde nimekiri"

#: client/gui-gtk-3.22/cityrep.c:1089 client/gui-gtk-4.0/cityrep.c:1666
#, fuzzy
msgid "Append Worklist"
msgstr "Nimeta tööde nimekiri ümber"

#: client/gui-gtk-3.22/cityrep.c:1095 client/gui-gtk-4.0/cityrep.c:1673
#, fuzzy
msgid "Clear _Worklist"
msgstr "_Tööde nimekiri:"

#: client/gui-gtk-3.22/cityrep.c:1100 client/gui-gtk-4.0/cityrep.c:894
#: client/gui-gtk-4.0/cityrep.c:1131
#, fuzzy
msgid "Gover_nor"
msgstr "Kuberner"

#: client/gui-gtk-3.22/cityrep.c:1105 client/gui-gtk-4.0/cityrep.c:1135
#: client/gui-gtk-4.0/cityrep.c:1612
#, fuzzy
msgid "S_ell"
msgstr "Müü"

#: client/gui-gtk-3.22/cityrep.c:1110 client/gui-gtk-3.22/menu.c:521
#: client/gui-gtk-3.22/unitselect.c:497 client/gui-gtk-4.0/cityrep.c:1136
#: client/gui-gtk-4.0/cityrep.c:1886 client/gui-gtk-4.0/menu.c:3171
#: client/gui-gtk-4.0/unitselect.c:505
msgid "_Select"
msgstr "_Vali"

#: client/gui-gtk-3.22/cityrep.c:1114 client/gui-gtk-3.22/plrdlg.c:554
#: client/gui-gtk-4.0/cityrep.c:1139 client/gui-gtk-4.0/plrdlg.c:718
msgid "_Display"
msgstr "_Näita"

#: client/gui-gtk-3.22/cityrep.c:1151 client/gui-gtk-3.22/menu.c:391
#: client/gui-gtk-4.0/cityrep.c:1180 client/gui-gtk-4.0/menu.c:959
#: client/gui-qt/diplodlg.cpp:414 client/gui-qt/menu.cpp:1561
#: client/gui-qt/pages.cpp:759 client/gui-qt/pages.cpp:1335
#: client/gui-sdl2/diplodlg.c:821 client/gui-sdl3/diplodlg.c:817
#: client/include/helpdlg_g.h:46 data/civ1/units.ruleset:26
#: data/civ2/units.ruleset:31 data/classic/units.ruleset:38
#: data/sandbox/units.ruleset:44 data/civ2civ3/units.ruleset:40
#: data/alien/units.ruleset:32 data/helpdata.txt:659
#: data/multiplayer/units.ruleset:37 data/granularity/units.ruleset:30
msgid "Cities"
msgstr "Linnad"

#: client/gui-gtk-3.22/cityrep.c:1175 client/gui-gtk-4.0/cityrep.c:1204
msgid "_Inspect"
msgstr "_Vaata"

#: client/gui-gtk-3.22/cityrep.c:1522 client/gui-gtk-3.22/cityrep.c:1541
#: client/gui-gtk-3.22/cityrep.c:1560 client/gui-gtk-3.22/cityrep.c:1579
#: client/gui-gtk-3.22/cityrep.c:1601 client/gui-sdl2/helpdlg.c:339
#: client/gui-sdl3/helpdlg.c:336
msgid "Improvements"
msgstr "Ehitised"

#: client/gui-gtk-3.22/cityrep.c:1524 client/gui-gtk-3.22/cityrep.c:1543
#: client/gui-gtk-3.22/cityrep.c:1562 client/gui-gtk-3.22/cityrep.c:1581
#: client/gui-gtk-3.22/cityrep.c:1605 client/gui-qt/cityrep.cpp:741
#: gen_headers/enums/manual_enums.def:12
msgid "Wonders"
msgstr "Ilmaimed"

#: client/gui-gtk-3.22/cityrep.c:1782 client/gui-gtk-4.0/cityrep.c:1727
#: client/gui-qt/cityrep.cpp:960
msgid "All Cities"
msgstr "Kõik linnad"

#: client/gui-gtk-3.22/cityrep.c:1787 client/gui-gtk-4.0/cityrep.c:1734
#: client/gui-qt/cityrep.cpp:962
msgid "No Cities"
msgstr "Linnu pole"

#: client/gui-gtk-3.22/cityrep.c:1792 client/gui-gtk-4.0/cityrep.c:1741
#: client/gui-qt/cityrep.cpp:964
msgid "Invert Selection"
msgstr ""

#: client/gui-gtk-3.22/cityrep.c:1802 client/gui-gtk-4.0/cityrep.c:1748
#: client/gui-qt/cityrep.cpp:975
msgid "Building Units"
msgstr "Ehitavad üksusi"

#: client/gui-gtk-3.22/cityrep.c:1808 client/gui-gtk-4.0/cityrep.c:1755
#: client/gui-qt/cityrep.cpp:978
msgid "Building Improvements"
msgstr "Ehitavad ehitisi"

#: client/gui-gtk-3.22/cityrep.c:1814 client/gui-gtk-4.0/cityrep.c:1762
#: client/gui-qt/cityrep.cpp:981
msgid "Building Wonders"
msgstr "Ehitavad imesid"

#: client/gui-gtk-3.22/cityrep.c:1826
msgid "Building Unit"
msgstr "Ehitavad seda üksust"

#: client/gui-gtk-3.22/cityrep.c:1830
msgid "Building Improvement"
msgstr "Ehitavad seda ehitist"

#: client/gui-gtk-3.22/cityrep.c:1834
msgid "Building Wonder"
msgstr "Ehitavad seda imet"

#: client/gui-gtk-3.22/cityrep.c:1842 client/gui-gtk-4.0/cityrep.c:1793
#: client/gui-qt/cityrep.cpp:967
msgid "Coastal Cities"
msgstr "Rannikulinnad"

#: client/gui-gtk-3.22/cityrep.c:1847 client/gui-gtk-4.0/cityrep.c:1800
#: client/gui-qt/cityrep.cpp:969
msgid "Same Island"
msgstr "Samal saarel"

#: client/gui-gtk-3.22/cityrep.c:1857 client/gui-qt/cityrep.cpp:994
msgid "Supported Units"
msgstr "Toetatud üksused"

#: client/gui-gtk-3.22/cityrep.c:1860 client/gui-qt/cityrep.cpp:998
msgid "Units Present"
msgstr "Kohalolevad väed"

#: client/gui-gtk-3.22/cityrep.c:1864 client/gui-qt/cityrep.cpp:985
msgid "Improvements in City"
msgstr "Ehitised Linnas"

#: client/gui-gtk-3.22/cityrep.c:1868 client/gui-qt/cityrep.cpp:989
msgid "Wonders in City"
msgstr "Ilmaimed linnas"

#: client/gui-gtk-3.22/cityrep.c:1877 client/gui-qt/cityrep.cpp:1003
msgid "Available Units"
msgstr "Saadaolevad väed"

#: client/gui-gtk-3.22/cityrep.c:1880 client/gui-qt/cityrep.cpp:1007
msgid "Available Improvements"
msgstr "Saadaolevad ehitised"

#: client/gui-gtk-3.22/cityrep.c:1883 client/gui-qt/cityrep.cpp:1011
msgid "Available Wonders"
msgstr "Saadaolevad ilmaimed"

#: client/gui-gtk-3.22/cityrep.c:1996 client/gui-gtk-4.0/cityrep.c:1927
#, fuzzy, c-format
msgid "Total Buy Cost: %d"
msgstr "Kulud kokku: "

#: client/gui-gtk-3.22/cma_fe.c:268 client/gui-gtk-4.0/cma_fe.c:279
#, fuzzy
#| msgid ""
#| "For information on\n"
#| "the citizen governor and governor presets,\n"
#| "including sample presets,\n"
#| "see README.cma."
msgid ""
"For information on\n"
"the citizen governor and governor presets,\n"
"including sample presets,\n"
"see README.governor."
msgstr ""
"Linnapea, linnapea mallide ja\n"
"näidismallide kohta leiad infot \n"
"README.cma failist"

#: client/gui-gtk-3.22/cma_fe.c:283 client/gui-gtk-4.0/cma_fe.c:294
#, fuzzy
msgid "Prese_ts:"
msgstr "_Mallid:"

#: client/gui-gtk-3.22/cma_fe.c:299 client/gui-gtk-4.0/cma_fe.c:311
#, fuzzy
msgid "Ne_w"
msgstr "Uus"

#: client/gui-gtk-3.22/cma_fe.c:306 client/gui-gtk-3.22/pages.c:601
#: client/gui-gtk-3.22/wldlg.c:224 client/gui-gtk-4.0/cma_fe.c:318
#: client/gui-gtk-4.0/pages.c:615 client/gui-gtk-4.0/wldlg.c:228
#, fuzzy
#| msgid "Delete"
msgid "_Delete"
msgstr "Kustuta"

#: client/gui-gtk-3.22/cma_fe.c:321 client/gui-gtk-4.0/cma_fe.c:333
msgid "Results"
msgstr "Tulemused"

#: client/gui-gtk-3.22/cma_fe.c:341 client/gui-gtk-4.0/cma_fe.c:355
#: client/gui-qt/citydlg.cpp:1918 client/gui-sdl2/cma_fe.c:951
#: client/gui-sdl3/cma_fe.c:947
msgid "Minimal Surplus"
msgstr "Ülejääk vähemalt"

#: client/gui-gtk-3.22/cma_fe.c:345 client/gui-gtk-4.0/cma_fe.c:359
#: client/gui-sdl2/cma_fe.c:954 client/gui-sdl3/cma_fe.c:950
msgid "Factor"
msgstr "Faktor"

#: client/gui-gtk-3.22/cma_fe.c:391 client/gui-gtk-4.0/cma_fe.c:411
#: client/gui-qt/citydlg.cpp:1916 client/gui-sdl2/cma_fe.c:1000
#: client/gui-sdl3/cma_fe.c:996
msgid "Celebrate"
msgstr "Pühitse"

#: client/gui-gtk-3.22/cma_fe.c:422 client/gui-gtk-4.0/cma_fe.c:444
#: client/gui-qt/citydlg.cpp:1917
msgid "Maximize growth"
msgstr ""

#: client/gui-gtk-3.22/cma_fe.c:441 client/gui-gtk-3.22/repodlgs.c:613
#: client/gui-gtk-3.22/wldlg.c:1229 client/gui-gtk-4.0/cma_fe.c:462
#: client/gui-gtk-4.0/repodlgs.c:645 client/gui-gtk-4.0/wldlg.c:1312
#: client/gui-qt/menu.cpp:1649
msgid "Help"
msgstr "Abi"

#: client/gui-gtk-3.22/cma_fe.c:506 client/gui-gtk-4.0/cma_fe.c:523
msgid "Governor Enabl_ed"
msgstr "_Valitseja sisse lülitatud"

#: client/gui-gtk-3.22/cma_fe.c:509 client/gui-gtk-4.0/cma_fe.c:526
msgid "Governor Disabl_ed"
msgstr "_Valitseja välja lülitatud"

#: client/gui-gtk-3.22/cma_fe.c:578 client/gui-gtk-4.0/cma_fe.c:595
#: client/gui-qt/citydlg.cpp:2435 client/gui-sdl2/cma_fe.c:269
#: client/gui-sdl2/cma_fe.c:348 client/gui-sdl3/cma_fe.c:265
#: client/gui-sdl3/cma_fe.c:344
msgid "new preset"
msgstr "uus mall"

#: client/gui-gtk-3.22/cma_fe.c:582 client/gui-gtk-4.0/cma_fe.c:599
#: client/gui-qt/citydlg.cpp:2434 client/gui-sdl2/cma_fe.c:319
#: client/gui-sdl3/cma_fe.c:315
msgid "Name new preset"
msgstr "Anna uuele mallile nimi"

#: client/gui-gtk-3.22/cma_fe.c:583 client/gui-gtk-4.0/cma_fe.c:600
#: client/gui-qt/citydlg.cpp:2433 client/gui-sdl2/cma_fe.c:336
#: client/gui-sdl3/cma_fe.c:332
msgid "What should we name the preset?"
msgstr "Milline oleks sobiv nimi uuele mallile?"

#: client/gui-gtk-3.22/cma_fe.c:668 client/gui-gtk-4.0/cma_fe.c:685
#: client/gui-qt/citydlg.cpp:2681
msgid "Remove this preset?"
msgstr "Eemalda see mall?"

#: client/gui-gtk-3.22/dialogs.c:211 client/gui-gtk-3.22/dialogs.c:217
#: client/gui-gtk-3.22/messagewin.c:389 client/gui-gtk-4.0/dialogs.c:211
#: client/gui-gtk-4.0/dialogs.c:217 client/gui-gtk-4.0/messagewin.c:393
msgid "Goto _Location"
msgstr "_Mine sinna"

#: client/gui-gtk-3.22/dialogs.c:212 client/gui-gtk-3.22/messagewin.c:384
#: client/gui-gtk-4.0/dialogs.c:212 client/gui-gtk-4.0/messagewin.c:388
#, fuzzy
msgid "I_nspect City"
msgstr "Vaata _linna"

#: client/gui-gtk-3.22/dialogs.c:294 client/gui-gtk-4.0/dialogs.c:294
#: client/gui-qt/dialogs.cpp:1313
msgid "You say you wanna revolution?"
msgstr "Ütlesid, et tahad revolutsiooni?"

#: client/gui-gtk-3.22/dialogs.c:295 client/gui-gtk-4.0/dialogs.c:295
#: client/gui-qt/dialogs.cpp:1314
msgid "Revolution!"
msgstr "Revolutsioon!"

#. TRANS: Pillage dialog title.
#: client/gui-gtk-3.22/dialogs.c:363 client/gui-gtk-4.0/dialogs.c:363
#: client/gui-qt/dialogs.cpp:3962 client/gui-sdl2/dialogs.c:2301
#: client/gui-sdl3/dialogs.c:2298
msgid "What To Pillage"
msgstr "Mida lõhkuda"

#. TRANS: Pillage dialog target text.
#: client/gui-gtk-3.22/dialogs.c:367 client/gui-gtk-4.0/dialogs.c:367
#: client/gui-qt/dialogs.cpp:3962
msgid "Select what to pillage:"
msgstr "Vali mille maha lõhkuda:"

#. TRANS: Pillage dialog do button text.
#: client/gui-gtk-3.22/dialogs.c:369 client/gui-gtk-4.0/dialogs.c:369
#: client/gui-qt/menu.cpp:1299 client/gui-sdl2/menu.c:705
#: client/gui-sdl3/menu.c:701 common/fc_types.h:157 common/unit.c:683
msgid "Pillage"
msgstr "Rüüsta"

#: client/gui-gtk-3.22/dialogs.c:721 client/gui-gtk-4.0/dialogs.c:725
#: server/settings.h:61
msgid "All"
msgstr "Kõik"

#: client/gui-gtk-3.22/dialogs.c:859 client/gui-gtk-4.0/dialogs.c:867
#: client/gui-qt/dialogs.cpp:591
#, fuzzy
msgid "Edit Nation"
msgstr "Politseimaja"

#: client/gui-gtk-3.22/dialogs.c:861 client/gui-gtk-4.0/dialogs.c:869
#: client/gui-qt/dialogs.cpp:593
msgid "What Nation Will You Be?"
msgstr "Mis rahvusest sa oled?"

#: client/gui-gtk-3.22/dialogs.c:863 client/gui-gtk-4.0/dialogs.c:871
#: client/gui-qt/dialogs.cpp:595 client/gui-qt/pages.cpp:699
#: client/gui-sdl2/chatline.c:818 client/gui-sdl3/chatline.c:814
msgid "Pick Nation"
msgstr "Vali rahvus"

#: client/gui-gtk-3.22/dialogs.c:871 client/gui-gtk-4.0/dialogs.c:879
msgid "_Random Nation"
msgstr "_Juhuslik rahvus"

#: client/gui-gtk-3.22/dialogs.c:883 client/gui-gtk-4.0/dialogs.c:890
msgid "Select a nation"
msgstr "Vali rahvus"

#. TRANS: nation set name followed by number of playable nations;
#. * <b> and </b> are Pango markup and should be left alone
#: client/gui-gtk-3.22/dialogs.c:922 client/gui-gtk-4.0/dialogs.c:934
#, fuzzy, c-format
msgid "<b>%s</b> (%d nation)"
msgid_plural "<b>%s</b> (%d nations)"
msgstr[0] "<b>%s</b> - %s kodanikku"
msgstr[1] "<b>%s</b> - %s kodanikku"

#: client/gui-gtk-3.22/dialogs.c:995 client/gui-gtk-4.0/dialogs.c:1007
#, fuzzy
msgid "_Nation Set:"
msgstr "Rahvus valitud"

#: client/gui-gtk-3.22/dialogs.c:1028 client/gui-gtk-4.0/dialogs.c:1040
#, fuzzy
msgid "Nation _Groups:"
msgstr "_Rahvused:"

#: client/gui-gtk-3.22/dialogs.c:1051 client/gui-gtk-3.22/wldlg.c:226
#: client/gui-gtk-4.0/dialogs.c:1063 client/gui-gtk-4.0/wldlg.c:230
msgid "_Properties"
msgstr "_Omadused"

#: client/gui-gtk-3.22/dialogs.c:1072 client/gui-gtk-4.0/dialogs.c:1087
msgid "_Leader:"
msgstr "_Juht:"

#: client/gui-gtk-3.22/dialogs.c:1119 client/gui-gtk-4.0/dialogs.c:1136
msgid "City _Styles:"
msgstr "Linnade _stiil:"

#: client/gui-gtk-3.22/dialogs.c:1157 client/gui-gtk-4.0/dialogs.c:1174
#, fuzzy
msgid "_Description"
msgstr "L_egend"

#: client/gui-gtk-3.22/dialogs.c:1391 client/gui-gtk-4.0/dialogs.c:1412
msgid "You must select your sex."
msgstr "Sa pead valima endale soo"

#: client/gui-gtk-3.22/dialogs.c:1396 client/gui-gtk-4.0/dialogs.c:1417
#: client/gui-qt/dialogs.cpp:849
#, fuzzy
msgid "You must select your style."
msgstr "Sa pead valima endale soo"

#: client/gui-gtk-3.22/dialogs.c:1405 client/gui-gtk-4.0/dialogs.c:1427
#: client/gui-qt/dialogs.cpp:854 client/gui-sdl2/dialogs.c:2613
#: client/gui-sdl3/dialogs.c:2610
msgid "You must type a legal name."
msgstr "Sa pead sisestama korraliku nime."

#: client/gui-gtk-3.22/dialogs.c:1448 client/gui-gtk-4.0/dialogs.c:1488
#: client/gui-qt/dialogs.cpp:4471
msgid "Upgrade Unit!"
msgstr "Uuenda üksust!"

#: client/gui-gtk-3.22/dialogs.c:1457 client/gui-gtk-3.22/repodlgs.c:1640
#: client/gui-gtk-4.0/dialogs.c:1497 client/gui-gtk-4.0/repodlgs.c:1673
#: client/gui-qt/dialogs.cpp:4474 client/gui-qt/repodlgs.cpp:226
#: client/gui-sdl2/dialogs.c:704 client/gui-sdl2/repodlgs.c:225
#: client/gui-sdl3/dialogs.c:700 client/gui-sdl3/repodlgs.c:225
msgid "Upgrade Obsolete Units"
msgstr "Uuenda aegunud üksuseid"

#: client/gui-gtk-3.22/dialogs.c:1486 client/gui-gtk-3.22/dialogs.c:1495
#: client/gui-gtk-3.22/repodlgs.c:1040 client/gui-gtk-4.0/dialogs.c:1527
#: client/gui-gtk-4.0/dialogs.c:1536 client/gui-gtk-4.0/repodlgs.c:1074
#: client/gui-qt/repodlgs.cpp:1462 client/gui-sdl2/dialogs.c:905
#: client/gui-sdl3/dialogs.c:901
#, fuzzy
msgid "Disband Units"
msgstr "Saada laiali"

#: client/gui-gtk-3.22/dialogs.c:1548 client/gui-gtk-4.0/dialogs.c:1590
#: client/gui-qt/dialogs.cpp:4428
#, c-format
msgid ""
"Tileset \"%s\" problem, it's probably incompatible with the ruleset:\n"
"%s"
msgstr ""

#: client/gui-gtk-3.22/dialogs.c:1555 client/gui-gtk-4.0/dialogs.c:1597
#: client/gui-qt/dialogs.cpp:4432
#, c-format
msgid ""
"Tileset problem, it's probably incompatible with the ruleset:\n"
"%s"
msgstr ""

#: client/gui-gtk-3.22/dialogs.c:1614 client/gui-gtk-4.0/dialogs.c:1656
#, fuzzy, c-format
msgid ""
"Are you sure you want to do %s?\n"
"%s"
msgstr "Ära välju veel, kogu maailm polegi sinu ideoloogiat täis."

#: client/gui-gtk-3.22/dialogs.c:1617 client/gui-gtk-4.0/dialogs.c:1659
#, fuzzy, c-format
msgid "Are you sure you want to do %s?"
msgstr "Ära välju veel, kogu maailm polegi sinu ideoloogiat täis."

#: client/gui-gtk-3.22/dialogs.c:1651 client/gui-gtk-4.0/dialogs.c:1696
#: client/gui-qt/dialogs.cpp:5070 client/gui-sdl2/dialogs.c:3808
#: client/gui-sdl3/dialogs.c:3806
#, c-format
msgid "No image for tag \"%s\", requested by the server."
msgstr ""

#: client/gui-gtk-3.22/diplodlg.c:269 client/gui-gtk-4.0/diplodlg.c:302
#: client/gui-qt/diplodlg.cpp:352
msgid "World-map"
msgstr "Maakaart"

#: client/gui-gtk-3.22/diplodlg.c:282 client/gui-gtk-4.0/diplodlg.c:320
#: client/gui-qt/diplodlg.cpp:364
msgid "Sea-map"
msgstr "Merekaart"

#: client/gui-gtk-3.22/diplodlg.c:291 client/gui-gtk-4.0/diplodlg.c:326
msgid "_Maps"
msgstr "_Kaardid"

#: client/gui-gtk-3.22/diplodlg.c:305 client/gui-gtk-4.0/diplodlg.c:402
msgid "_Advances"
msgstr ""

#. TRANS: All technologies menu item in the diplomatic dialog.
#: client/gui-gtk-3.22/diplodlg.c:333 client/gui-gtk-4.0/diplodlg.c:373
#: client/gui-qt/diplodlg.cpp:389
#, fuzzy
msgid "All advances"
msgstr "Leiutised"

#: client/gui-gtk-3.22/diplodlg.c:417 client/gui-gtk-3.22/menu.c:331
#: client/gui-gtk-4.0/diplodlg.c:463 client/gui-gtk-4.0/menu.c:865
msgid "_Cities"
msgstr "_Linnad"

#: client/gui-gtk-3.22/diplodlg.c:427 client/gui-gtk-4.0/diplodlg.c:476
msgid "_Give shared vision"
msgstr "Jaga vaadet"

#: client/gui-gtk-3.22/diplodlg.c:441 client/gui-gtk-4.0/diplodlg.c:492
msgid "Give _embassy"
msgstr "Anna _saatkond"

#: client/gui-gtk-3.22/diplodlg.c:456 client/gui-gtk-4.0/diplodlg.c:509
#, fuzzy
msgid "_Share tiles"
msgstr "Vali see mängija"

#: client/gui-gtk-3.22/diplodlg.c:475 client/gui-gtk-4.0/diplodlg.c:530
#: client/gui-qt/diplodlg.cpp:462 client/gui-sdl2/diplodlg.c:542
#: client/gui-sdl3/diplodlg.c:538 common/player.h:142
msgid "?diplomatic_state:Cease-fire"
msgstr "?diplomatic_state:Peatatud sõjategevus"

#: client/gui-gtk-3.22/diplodlg.c:484 client/gui-gtk-4.0/diplodlg.c:546
#: client/gui-qt/diplodlg.cpp:471 client/gui-sdl2/diplodlg.c:557
#: client/gui-sdl3/diplodlg.c:553 common/player.h:144
msgid "?diplomatic_state:Peace"
msgstr "?diplomatic_state:Rahu"

#: client/gui-gtk-3.22/diplodlg.c:493 client/gui-gtk-4.0/diplodlg.c:563
#: client/gui-qt/diplodlg.cpp:480 client/gui-sdl2/diplodlg.c:573
#: client/gui-sdl3/diplodlg.c:569 common/player.h:146
msgid "?diplomatic_state:Alliance"
msgstr "?diplomatic_state:Liitlane"

#: client/gui-gtk-3.22/diplodlg.c:502 client/gui-gtk-4.0/diplodlg.c:572
msgid "_Pacts"
msgstr "_Paktid"

#: client/gui-gtk-3.22/diplodlg.c:564 client/gui-gtk-4.0/diplodlg.c:637
#, fuzzy
msgid "Cancel _all meetings"
msgstr "Katkesta kohtumine"

#: client/gui-gtk-3.22/diplodlg.c:641 client/gui-gtk-3.22/diplodlg.c:714
#: client/gui-gtk-4.0/diplodlg.c:711 client/gui-gtk-4.0/diplodlg.c:787
#, fuzzy, c-format
msgid "Diplomacy [%d]"
msgstr "Diplomaatia: %s"

#: client/gui-gtk-3.22/diplodlg.c:724 client/gui-gtk-4.0/diplodlg.c:797
#: client/gui-qt/diplodlg.cpp:232 client/gui-sdl2/diplodlg.c:1028
#: client/gui-sdl3/diplodlg.c:1024
msgid "Accept treaty"
msgstr "Nõustu lepinguga"

#: client/gui-gtk-3.22/diplodlg.c:726 client/gui-gtk-4.0/diplodlg.c:799
#: client/gui-qt/diplodlg.cpp:235 client/gui-sdl2/diplodlg.c:1017
#: client/gui-sdl3/diplodlg.c:1013
msgid "Cancel meeting"
msgstr "Katkesta kohtumine"

#: client/gui-gtk-3.22/diplodlg.c:805 client/gui-gtk-3.22/diplodlg.c:887
#: client/gui-qt/diplodlg.cpp:204 client/gui-qt/diplodlg.cpp:206
#, fuzzy
msgid "Add Clause..."
msgstr "Lisa tingimus..."

#: client/gui-gtk-3.22/diplodlg.c:951 client/gui-gtk-4.0/diplodlg.c:1015
msgid "C_lauses:"
msgstr "_Tingimused:"

#: client/gui-gtk-3.22/diplodlg.c:999 client/gui-gtk-4.0/diplodlg.c:1062
#: client/gui-qt/diplodlg.cpp:726
msgid "--- This treaty is blank. Please add some clauses. ---"
msgstr "--- See leping on tühi. Palun lisa mõned punktid. ---"

#: client/gui-gtk-3.22/diplodlg.c:1253 client/gui-gtk-4.0/diplodlg.c:1335
#: client/gui-sdl2/diplodlg.c:435 client/gui-sdl3/diplodlg.c:431
msgid "Invalid amount of gold specified."
msgstr "Määratud vigane hulk raha."

#: client/gui-gtk-3.22/editgui.c:188 client/gui-gtk-4.0/editgui.c:189
msgid ""
"The current ruleset does not define any objects corresponding to this editor "
"tool."
msgstr ""

#: client/gui-gtk-3.22/editgui.c:239 client/gui-gtk-4.0/editgui.c:240
#, fuzzy
msgid "Global Observer"
msgstr "Vaatleja"

#: client/gui-gtk-3.22/editgui.c:585 client/gui-gtk-4.0/editgui.c:592
msgid ""
"Switch player point-of-view. Use this to edit from the perspective of "
"different players, or even as a global observer."
msgstr ""

#: client/gui-gtk-3.22/editgui.c:597 client/gui-gtk-4.0/editgui.c:604
msgid "Show the property editor."
msgstr ""

#: client/gui-gtk-3.22/editgui.c:1008 client/gui-gtk-4.0/editgui.c:1000
#, fuzzy
msgid "Select Tool Value"
msgstr "Vali"

#: client/gui-gtk-3.22/editgui.c:1178 client/gui-gtk-4.0/editgui.c:1178
#, fuzzy
msgid "Editor Tool"
msgstr "Kokku"

#: client/gui-gtk-3.22/editgui.c:1195 client/gui-gtk-4.0/editgui.c:1198
msgid "Click to change value if applicable."
msgstr ""

#: client/gui-gtk-3.22/editgui.c:1228 client/gui-gtk-4.0/editgui.c:1231
#, fuzzy
msgid "Click to change tool mode."
msgstr "Ei suutnud laadida reeglistiku faili \"%s\""

#: client/gui-gtk-3.22/editgui.c:1245 client/gui-gtk-4.0/editgui.c:1247
#, fuzzy
msgid "Mode"
msgstr "Käike"

#: client/gui-gtk-3.22/editgui.c:1264 client/gui-gtk-4.0/editgui.c:1267
msgid ""
"Use this to change the \"size\" parameter for the tool. This parameter "
"controls for example the half-width of the square of tiles that will be "
"affected by the tool, or the size of a created city."
msgstr ""

#: client/gui-gtk-3.22/editgui.c:1282 client/gui-gtk-4.0/editgui.c:1286
msgid ""
"Use this to change the tool's \"count\" parameter. This controls for example "
"how many units are placed at once with the unit tool."
msgstr ""

#: client/gui-gtk-3.22/editgui.c:1290 client/gui-gtk-3.22/repodlgs.c:837
#: client/gui-gtk-3.22/unitselect.c:97 client/gui-gtk-4.0/editgui.c:1294
#: client/gui-gtk-4.0/repodlgs.c:869 client/gui-gtk-4.0/unitselect.c:97
#: client/gui-qt/repodlgs.cpp:1222
msgid "Count"
msgstr "Arv"

#: client/gui-gtk-3.22/editgui.c:1316 client/gui-gtk-4.0/editgui.c:1321
msgid ""
"Use this to change the \"applied player\" tool parameter. This controls for "
"example under which player units and cities are created."
msgstr ""

#: client/gui-gtk-3.22/editprop.c:671 client/gui-gtk-4.0/editprop.c:671
#, fuzzy
msgid "Tile"
msgstr "Ruudustik"

#: client/gui-gtk-3.22/editprop.c:679 client/gui-gtk-4.0/editprop.c:679
#: client/gui-qt/repodlgs.cpp:1582
#, fuzzy
msgid "Player"
msgstr "Mängijaid"

#: client/gui-gtk-3.22/editprop.c:681 client/gui-gtk-4.0/editprop.c:681
#, fuzzy
msgid "?play:Game"
msgstr "?Player:Nimi"

#: client/gui-gtk-3.22/editprop.c:876 client/gui-gtk-4.0/editprop.c:876
#: utility/shared.c:2269
msgid "TRUE"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:876 client/gui-gtk-4.0/editprop.c:876
#: utility/shared.c:2269
msgid "FALSE"
msgstr ""

#. TRANS: "Number of buildings, number of small
#. * wonders (e.g. palace), number of great wonders."
#: client/gui-gtk-3.22/editprop.c:908 client/gui-gtk-4.0/editprop.c:908
#, fuzzy, c-format
msgid "%db %ds %dW"
msgstr "%d %s"

#. TRANS: "Number of technologies known".
#: client/gui-gtk-3.22/editprop.c:920 client/gui-gtk-4.0/editprop.c:920
#, fuzzy, c-format
msgid "%d known"
msgstr "Teadmata"

#. TRANS: "The number of terrain specials (e.g. hut,
#. * river, pollution, etc.) present on a tile."
#: client/gui-gtk-3.22/editprop.c:930 client/gui-gtk-3.22/editprop.c:940
#: client/gui-gtk-3.22/editprop.c:950 client/gui-gtk-4.0/editprop.c:930
#: client/gui-gtk-4.0/editprop.c:940 client/gui-gtk-4.0/editprop.c:950
#, fuzzy, c-format
msgid "%d present"
msgstr "Lis_a mall"

#: client/gui-gtk-3.22/editprop.c:955 client/gui-gtk-3.22/editprop.c:3935
#: client/gui-gtk-4.0/editprop.c:955 client/gui-gtk-4.0/editprop.c:3945
#: client/gui-qt/dialogs.cpp:625 data/civ1/nations.ruleset:87
#: data/civ2/nations.ruleset:89 data/alien/nations.ruleset:89
#, fuzzy
msgid "All nations"
msgstr "Kõik seaded"

#: client/gui-gtk-3.22/editprop.c:957 client/gui-gtk-4.0/editprop.c:957
#, fuzzy, c-format
msgid "%d nation"
msgid_plural "%d nations"
msgstr[0] "Teadmata"
msgstr[1] "Teadmata"

#: client/gui-gtk-3.22/editprop.c:964 client/gui-gtk-4.0/editprop.c:964
#, fuzzy, c-format
msgid "%d byte"
msgid_plural "%d bytes"
msgstr[0] "%d samm"
msgstr[1] "%d sammu"

#. TRANS: Improvement never built.
#: client/gui-gtk-3.22/editprop.c:989 client/gui-gtk-4.0/editprop.c:989
#, fuzzy
msgid "(never)"
msgstr "(iialgi)"

#. TRANS: Improvement was destroyed.
#: client/gui-gtk-3.22/editprop.c:992 client/gui-gtk-4.0/editprop.c:992
#, fuzzy
msgid "(destroyed)"
msgstr "Hävitaja"

#: client/gui-gtk-3.22/editprop.c:3588 client/gui-gtk-4.0/editprop.c:3599
#: client/gui-qt/menu.cpp:1029
#, fuzzy
msgid "?verb:View"
msgstr "Ülevaade"

#: client/gui-gtk-3.22/editprop.c:3590 client/gui-gtk-4.0/editprop.c:3601
msgid "Edit"
msgstr "Redigeeri"

#. TRANS: As in "this tile special is present".
#. TRANS: As in "this building is present".
#. TRANS: As in "this tile special is present".
#. TRANS: As in "this building is present".
#: client/gui-gtk-3.22/editprop.c:3691 client/gui-gtk-3.22/editprop.c:3716
#: client/gui-gtk-4.0/editprop.c:3700 client/gui-gtk-4.0/editprop.c:3725
#, fuzzy
msgid "Present"
msgstr "President"

#: client/gui-gtk-3.22/editprop.c:3693 client/gui-gtk-3.22/editprop.c:3700
#: client/gui-gtk-3.22/editprop.c:3718 client/gui-gtk-3.22/editprop.c:3731
#: client/gui-gtk-3.22/editprop.c:3744 client/gui-gtk-3.22/editprop.c:3758
#: client/gui-gtk-3.22/editprop.c:4515 client/gui-gtk-3.22/editprop.c:4545
#: client/gui-gtk-4.0/editprop.c:3702 client/gui-gtk-4.0/editprop.c:3709
#: client/gui-gtk-4.0/editprop.c:3727 client/gui-gtk-4.0/editprop.c:3740
#: client/gui-gtk-4.0/editprop.c:3753 client/gui-gtk-4.0/editprop.c:3767
#: client/gui-gtk-4.0/editprop.c:4525 client/gui-gtk-4.0/editprop.c:4555
msgid "ID"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:3695 client/gui-gtk-3.22/editprop.c:3704
#: client/gui-gtk-3.22/editprop.c:3720 client/gui-gtk-3.22/editprop.c:3735
#: client/gui-gtk-3.22/editprop.c:3750 client/gui-gtk-3.22/editprop.c:3760
#: client/gui-gtk-3.22/editprop.c:4539 client/gui-gtk-3.22/editprop.c:4563
#: client/gui-gtk-3.22/pages.c:1413 client/gui-gtk-3.22/pages.c:2750
#: client/gui-gtk-3.22/wldlg.c:996 client/gui-gtk-4.0/editprop.c:3704
#: client/gui-gtk-4.0/editprop.c:3713 client/gui-gtk-4.0/editprop.c:3729
#: client/gui-gtk-4.0/editprop.c:3744 client/gui-gtk-4.0/editprop.c:3759
#: client/gui-gtk-4.0/editprop.c:3769 client/gui-gtk-4.0/editprop.c:4549
#: client/gui-gtk-4.0/editprop.c:4573 client/gui-gtk-4.0/pages.c:1444
#: client/gui-gtk-4.0/pages.c:2876 client/gui-gtk-4.0/wldlg.c:1017
#: client/gui-qt/pages.cpp:342 client/gui-qt/pages.cpp:676
#: tools/fcmp/mpgui_gtk3.c:460 tools/fcmp/mpgui_gtk4.c:476
#: tools/fcmp/mpgui_qt.cpp:231 tools/manual/manual_buildings.c:60
msgid "Name"
msgstr "Nimi"

#. TRANS: As in "this invention is known".
#: client/gui-gtk-3.22/editprop.c:3706 client/gui-gtk-3.22/editprop.c:3756
#: client/gui-gtk-4.0/editprop.c:3715 client/gui-gtk-4.0/editprop.c:3765
#, fuzzy
msgid "Known"
msgstr "Teadmata"

#. TRANS: As in "the turn when this building was built".
#: client/gui-gtk-3.22/editprop.c:3723 client/gui-gtk-4.0/editprop.c:3732
#, fuzzy
msgid "Turn Built"
msgstr "Käigulõpu heli"

#. TRANS: As in "the player has set this nation".
#: client/gui-gtk-3.22/editprop.c:3729 client/gui-gtk-3.22/editprop.c:3742
#: client/gui-gtk-4.0/editprop.c:3738 client/gui-gtk-4.0/editprop.c:3751
#, fuzzy
msgid "Set"
msgstr "Vahiteenistus"

#: client/gui-gtk-3.22/editprop.c:3747 client/gui-gtk-4.0/editprop.c:3756
msgid "Icon"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:4446 client/gui-gtk-3.22/editprop.c:4495
#: client/gui-gtk-3.22/editprop.c:4507 client/gui-gtk-3.22/editprop.c:4537
#: client/gui-gtk-4.0/editprop.c:4456 client/gui-gtk-4.0/editprop.c:4505
#: client/gui-gtk-4.0/editprop.c:4517 client/gui-gtk-4.0/editprop.c:4547
msgid "Image"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:4450 client/gui-gtk-4.0/editprop.c:4460
#, fuzzy
msgid "Resource"
msgstr "Loodusvarad"

#: client/gui-gtk-3.22/editprop.c:4452 client/gui-gtk-4.0/editprop.c:4462
#, fuzzy
msgid "Index"
msgstr "Tegevusetu"

#: client/gui-gtk-3.22/editprop.c:4454 client/gui-gtk-4.0/editprop.c:4464
#, fuzzy
msgid "?coordinate:X"
msgstr "Vigased kaardi koordinaadid."

#: client/gui-gtk-3.22/editprop.c:4456 client/gui-gtk-4.0/editprop.c:4466
#, fuzzy
msgid "?coordinate:Y"
msgstr "Vigased kaardi koordinaadid."

#. TRANS: The coordinate X in native coordinates.
#. * The freeciv coordinate system is described in doc/HACKING.
#: client/gui-gtk-3.22/editprop.c:4460 client/gui-gtk-4.0/editprop.c:4470
msgid "NAT X"
msgstr ""

#. TRANS: The coordinate Y in native coordinates.
#. * The freeciv coordinate system is described in doc/HACKING.
#: client/gui-gtk-3.22/editprop.c:4464 client/gui-gtk-4.0/editprop.c:4474
msgid "NAT Y"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:4466 client/gui-gtk-4.0/editprop.c:4476
#: client/gui-qt/gotodlg.cpp:51
#, fuzzy
msgid "Continent"
msgstr "Ühenda"

#: client/gui-gtk-3.22/editprop.c:4468 client/gui-gtk-3.22/editprop.c:4497
#: client/gui-gtk-3.22/editprop.c:4517 client/gui-gtk-3.22/editprop.c:4547
#: client/gui-gtk-4.0/editprop.c:4478 client/gui-gtk-4.0/editprop.c:4507
#: client/gui-gtk-4.0/editprop.c:4527 client/gui-gtk-4.0/editprop.c:4557
#, fuzzy
msgid "?coordinates:X,Y"
msgstr "Vigased kaardi koordinaadid."

#: client/gui-gtk-3.22/editprop.c:4470 client/gui-gtk-4.0/editprop.c:4480
msgid "Specials"
msgstr "Spetsiaalid"

#: client/gui-gtk-3.22/editprop.c:4473 client/gui-gtk-4.0/editprop.c:4483
#, fuzzy
msgid "Roads"
msgstr "Tee"

#: client/gui-gtk-3.22/editprop.c:4476 client/gui-gtk-4.0/editprop.c:4486
#, fuzzy
msgid "Bases"
msgstr "Jäätmed"

#: client/gui-gtk-3.22/editprop.c:4480 client/gui-gtk-3.22/editprop.c:4510
#: client/gui-gtk-3.22/editprop.c:4542 client/gui-gtk-3.22/editprop.c:4567
#: client/gui-gtk-4.0/editprop.c:4490 client/gui-gtk-4.0/editprop.c:4520
#: client/gui-gtk-4.0/editprop.c:4552 client/gui-gtk-4.0/editprop.c:4577
#, fuzzy
msgid "Address"
msgstr "Lisa mall"

#. TRANS: Tile property "Label" label in editor
#: client/gui-gtk-3.22/editprop.c:4490 client/gui-gtk-4.0/editprop.c:4500
msgid "?property:Label"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:4499 client/gui-gtk-4.0/editprop.c:4509
#, fuzzy
msgid "Exclude Nations"
msgstr "Politseimaja"

#. TRANS: Nations report title
#. TRANS: Nations report action
#. TRANS: Nations report title
#. TRANS: Nations report action
#. TRANS: Nations report title
#: client/gui-gtk-3.22/editprop.c:4501 client/gui-gtk-3.22/plrdlg.c:437
#: client/gui-gtk-4.0/editprop.c:4511 client/gui-gtk-4.0/plrdlg.c:593
#: client/gui-qt/menu.cpp:1557 client/gui-qt/pages.cpp:764
#: client/gui-sdl2/mapctrl.c:1705 client/gui-sdl2/plrdlg.c:684
#: client/gui-sdl3/mapctrl.c:1701 client/gui-sdl3/plrdlg.c:680
msgid "Nations"
msgstr "Rahvused"

#. TRANS: Image header
#: client/gui-gtk-3.22/editprop.c:4513 client/gui-gtk-3.22/pages.c:1414
#: client/gui-gtk-3.22/repodlgs.c:831 client/gui-gtk-3.22/wldlg.c:996
#: client/gui-gtk-4.0/editprop.c:4523 client/gui-gtk-4.0/pages.c:1445
#: client/gui-gtk-4.0/repodlgs.c:863 client/gui-gtk-4.0/wldlg.c:1017
#: client/gui-qt/pages.cpp:342 client/gui-qt/repodlgs.cpp:1221
msgid "Type"
msgstr "Tüüp"

#: client/gui-gtk-3.22/editprop.c:4519 client/gui-gtk-4.0/editprop.c:4529
#, fuzzy
msgid "Moves Left"
msgstr "Käike"

#: client/gui-gtk-3.22/editprop.c:4521 client/gui-gtk-4.0/editprop.c:4531
#, fuzzy
msgid "Fuel"
msgstr "Naine"

#: client/gui-gtk-3.22/editprop.c:4523 client/gui-gtk-4.0/editprop.c:4533
#, fuzzy
msgid "Moved"
msgstr "Käike"

#: client/gui-gtk-3.22/editprop.c:4525 client/gui-gtk-4.0/editprop.c:4535
#: client/gui-qt/shortcuts.cpp:103
#, fuzzy
msgid "Done Moving"
msgstr "Pronksi töötlemine"

#. TRANS: HP = Hit Points of a unit.
#: client/gui-gtk-3.22/editprop.c:4528 client/gui-gtk-4.0/editprop.c:4538
msgid "HP"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:4530 client/gui-gtk-4.0/editprop.c:4540
msgid "Veteran"
msgstr "Veteran"

#: client/gui-gtk-3.22/editprop.c:4532 client/gui-gtk-4.0/editprop.c:4542
msgid "Stay put"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:4551 client/gui-gtk-4.0/editprop.c:4561
msgid "History"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:4556 client/gui-gtk-4.0/editprop.c:4566
#, fuzzy
msgid "Food Stock"
msgstr "Toiduvaru"

#: client/gui-gtk-3.22/editprop.c:4558 client/gui-gtk-4.0/editprop.c:4568
#, fuzzy
msgid "Shield Stock"
msgstr "Toodang"

#: client/gui-gtk-3.22/editprop.c:4573 client/gui-gtk-3.22/menu.c:403
#: client/gui-gtk-4.0/editprop.c:4583 client/gui-gtk-4.0/menu.c:977
#: client/gui-qt/menu.cpp:570 client/include/helpdlg_g.h:55
#: client/plrdlg_common.c:592 data/helpdata.txt:1401
#: data/granularity/techs.ruleset:369
msgid "Government"
msgstr "Valitsus"

#: client/gui-gtk-3.22/editprop.c:4576 client/gui-gtk-4.0/editprop.c:4586
msgid "Age"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:4578 client/gui-gtk-4.0/editprop.c:4588
#, fuzzy
msgid "Inventions"
msgstr "Leiutamine"

#: client/gui-gtk-3.22/editprop.c:4581 client/gui-gtk-4.0/editprop.c:4591
#, fuzzy
msgid "Reserved"
msgstr "_Vaatle"

#: client/gui-gtk-3.22/editprop.c:4583 client/gui-gtk-4.0/editprop.c:4593
#, fuzzy
#| msgid "Screen height"
msgid "Select Weight"
msgstr "Ekraani kõrgus"

#: client/gui-gtk-3.22/editprop.c:4584 client/gui-gtk-4.0/editprop.c:4594
msgid ""
"How likely user is to get this player by autoselect. '-1' for default "
"behavior."
msgstr ""

#: client/gui-gtk-3.22/editprop.c:4592 client/gui-gtk-4.0/editprop.c:4602
#: common/events.c:226
#, fuzzy
#| msgid "Hitpoints:"
msgid "Infrapoints"
msgstr "Löögipunkte:"

#: client/gui-gtk-3.22/editprop.c:4598 client/gui-gtk-4.0/editprop.c:4608
#: tools/fcmp/modinst.h:45
#, fuzzy
msgid "Scenario"
msgstr "Vali stsenaarium"

#: client/gui-gtk-3.22/editprop.c:4602 client/gui-gtk-4.0/editprop.c:4612
#, fuzzy
msgid "Scenario Name"
msgstr "Alusta uut s_tsenaariumi"

#: client/gui-gtk-3.22/editprop.c:4606 client/gui-gtk-4.0/editprop.c:4616
#, fuzzy
msgid "Scenario Authors"
msgstr "Võitis meeskond %s"

#: client/gui-gtk-3.22/editprop.c:4610 client/gui-gtk-4.0/editprop.c:4620
#, fuzzy
msgid "Scenario Description"
msgstr "Kirjeldus:"

#: client/gui-gtk-3.22/editprop.c:4614 client/gui-gtk-4.0/editprop.c:4624
msgid "Save Random Number State"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:4617 client/gui-gtk-4.0/editprop.c:4627
#, fuzzy
msgid "Save Players"
msgstr "Vali see mängija"

#: client/gui-gtk-3.22/editprop.c:4620 client/gui-gtk-4.0/editprop.c:4630
#, fuzzy
msgid "Nation Start Positions"
msgstr "Mõnikord kasutatavad seaded"

#: client/gui-gtk-3.22/editprop.c:4623 client/gui-gtk-4.0/editprop.c:4633
#, fuzzy
#| msgid "Present units"
msgid "Prevent New Cities"
msgstr "Kohaleolevad väed"

#: client/gui-gtk-3.22/editprop.c:4626 client/gui-gtk-4.0/editprop.c:4636
msgid "Saltwater Flooding Lakes"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:4629 client/gui-gtk-4.0/editprop.c:4639
#, fuzzy
#| msgid "Keep current tileset"
msgid "Lock to current Ruleset"
msgstr "Jäta praegune ruudustik"

#: client/gui-gtk-3.22/editprop.c:4908 client/gui-gtk-4.0/editprop.c:4921
#, fuzzy
msgid "Create"
msgstr "Suurepärased"

#: client/gui-gtk-3.22/editprop.c:4911 client/gui-gtk-4.0/editprop.c:4924
msgid ""
"Pressing this button will create a new object of the same type as the "
"current property page and add it to the page. The specific type and count of "
"the objects is taken from the editor tool state. So for example, the \"tool "
"value\" of the unit tool and its \"count\" parameter affect unit creation."
msgstr ""

#: client/gui-gtk-3.22/editprop.c:4925 client/gui-gtk-4.0/editprop.c:4936
#, fuzzy
msgid "Destroy"
msgstr "Hävitaja"

#: client/gui-gtk-3.22/editprop.c:4928 client/gui-gtk-4.0/editprop.c:4939
msgid ""
"Pressing this button will send a request to the server to destroy (i.e. "
"erase) the objects selected in the object list."
msgstr ""

#. TRANS: %s is a type of object that can be edited, such as "Tile",
#. * "Unit", "Start Position", etc.
#: client/gui-gtk-3.22/editprop.c:4986 client/gui-gtk-4.0/editprop.c:5004
#, fuzzy, c-format
msgid "%s Properties"
msgstr "_Omadused"

#: client/gui-gtk-3.22/editprop.c:5030 client/gui-gtk-4.0/editprop.c:5053
#, fuzzy
msgid "Filter:"
msgstr "Hävitaja"

#: client/gui-gtk-3.22/editprop.c:5035 client/gui-gtk-4.0/editprop.c:5058
msgid ""
"Enter a filter string to limit which properties are shown. The filter is one "
"or more text patterns separated by | (\"or\") or & (\"and\"). The symbol & "
"has higher precedence than |. A pattern may also be negated by prefixing it "
"with !."
msgstr ""

#: client/gui-gtk-3.22/editprop.c:5047 client/gui-gtk-3.22/optiondlg.c:372
#: client/gui-gtk-4.0/editprop.c:5071 client/gui-gtk-4.0/optiondlg.c:395
msgid "_Refresh"
msgstr "Vä_rskenda"

#: client/gui-gtk-3.22/editprop.c:5050 client/gui-gtk-4.0/editprop.c:5074
msgid ""
"Pressing this button will reset all modified properties of the selected "
"objects to their current values (the values they have on the server)."
msgstr ""

#: client/gui-gtk-3.22/editprop.c:5057 client/gui-gtk-3.22/optiondlg.c:374
#: client/gui-gtk-4.0/editprop.c:5081 client/gui-gtk-4.0/optiondlg.c:397
#, fuzzy
msgid "_Apply"
msgstr "Kehtib vaid korra"

#: client/gui-gtk-3.22/editprop.c:5060 client/gui-gtk-4.0/editprop.c:5084
msgid ""
"Pressing this button will send all modified properties of the objects "
"selected in the object list to the server. Modified properties' names are "
"shown in red in the properties panel."
msgstr ""

#: client/gui-gtk-3.22/editprop.c:6213 client/gui-gtk-4.0/editprop.c:6240
#, fuzzy
msgid "Property Editor"
msgstr "Töönimekiri"

#. TRANS: Vision layer name. Feel free to leave untranslated.
#: client/gui-gtk-3.22/editprop.c:6591 client/gui-gtk-4.0/editprop.c:6619
msgid "Seen (Main)"
msgstr ""

#. TRANS: Vision layer name. Feel free to leave untranslated.
#: client/gui-gtk-3.22/editprop.c:6594 client/gui-gtk-4.0/editprop.c:6622
#, fuzzy
msgid "Seen (Invis)"
msgstr "Vali üksus(ed)"

#. TRANS: Vision layer name. Feel free to leave untranslated.
#: client/gui-gtk-3.22/editprop.c:6597 client/gui-gtk-4.0/editprop.c:6625
msgid "Seen (Subsurface)"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:6603 client/gui-gtk-3.22/pages.c:747
#: client/gui-gtk-4.0/editprop.c:6631 client/gui-gtk-4.0/pages.c:758
#: client/gui-qt/pages.cpp:958 client/gui-sdl2/citydlg.c:2047
#: client/gui-sdl3/citydlg.c:2043 client/text.c:216 common/unit.c:701
msgid "Unknown"
msgstr "Teadmata"

#: client/gui-gtk-3.22/finddlg.c:72 client/gui-gtk-4.0/finddlg.c:72
#: client/gui-sdl2/finddlg.c:153 client/gui-sdl2/mapctrl.c:1717
#: client/gui-sdl3/finddlg.c:149 client/gui-sdl3/mapctrl.c:1713
msgid "Find City"
msgstr "Leia linn"

#: client/gui-gtk-3.22/finddlg.c:75 client/gui-gtk-4.0/finddlg.c:75
#, fuzzy
#| msgid "Find City"
msgid "_Find"
msgstr "Leia linn"

#: client/gui-gtk-3.22/finddlg.c:117 client/gui-gtk-4.0/finddlg.c:117
msgid "Ci_ties:"
msgstr "_Linnad:"

#. TRANS: current value of policy in force
#: client/gui-gtk-3.22/gamedlgs.c:281 client/gui-gtk-4.0/gamedlgs.c:272
#, fuzzy
msgid "?multiplier:Now"
msgstr "Kustuta mall"

#: client/gui-gtk-3.22/gamedlgs.c:314 client/gui-gtk-4.0/gamedlgs.c:305
#: client/gui-qt/ratesdlg.cpp:143
#, fuzzy
msgid "Change policies"
msgstr "Nimeta tööde nimekiri ümber"

#: client/gui-gtk-3.22/gamedlgs.c:323 client/gui-gtk-3.22/menu.c:385
#: client/gui-gtk-4.0/gamedlgs.c:314 client/gui-gtk-4.0/menu.c:950
#: client/include/helpdlg_g.h:60 data/helpdata.txt:1460
#, fuzzy
#| msgid "Polish"
msgid "Policies"
msgstr "Poolakas"

#: client/gui-gtk-3.22/gamedlgs.c:336 client/gui-gtk-4.0/gamedlgs.c:326
#, fuzzy
msgid "Changes will not take effect until next turn."
msgstr "Barbarid ei ilmu enne seda aastat."

#: client/gui-gtk-3.22/gamedlgs.c:409 client/gui-gtk-4.0/gamedlgs.c:397
#: client/gui-qt/ratesdlg.cpp:70
msgid "Select tax, luxury and science rates"
msgstr "Vali maksude, hüvede ja teaduse määrad"

#: client/gui-gtk-3.22/gamedlgs.c:425 client/gui-gtk-4.0/gamedlgs.c:412
#: client/plrdlg_common.c:595 server/plrhand.c:310
msgid "Tax"
msgstr "Maksud"

#: client/gui-gtk-3.22/gamedlgs.c:447 client/gui-gtk-3.22/gamedlgs.c:472
#: client/gui-gtk-3.22/gamedlgs.c:497 client/gui-gtk-4.0/gamedlgs.c:433
#: client/gui-gtk-4.0/gamedlgs.c:457 client/gui-gtk-4.0/gamedlgs.c:481
#: client/gui-sdl2/repodlgs.c:1987 client/gui-sdl2/repodlgs.c:2034
#: client/gui-sdl3/repodlgs.c:1987 client/gui-sdl3/repodlgs.c:2034
msgid "Lock"
msgstr "Lukusta"

#: client/gui-gtk-3.22/gamedlgs.c:546 client/gui-gtk-4.0/gamedlgs.c:530
#, c-format
msgid "%s max rate: %d%%"
msgstr "%s maksimaalne määr: %d%%"

#: client/gui-gtk-3.22/gotodlg.c:141 client/gui-gtk-4.0/gotodlg.c:140
msgid "Goto/Airlift Unit"
msgstr "Liiguta/Lennuta Üksust"

#: client/gui-gtk-3.22/gotodlg.c:146 client/gui-gtk-4.0/gotodlg.c:145
msgid "Air_lift"
msgstr "Lenda"

#: client/gui-gtk-3.22/gotodlg.c:148 client/gui-gtk-4.0/gotodlg.c:147
msgid "_Goto"
msgstr "_Mine"

#: client/gui-gtk-3.22/gotodlg.c:167 client/gui-gtk-4.0/gotodlg.c:165
#, fuzzy
msgid "Select destination ci_ty"
msgstr "Vali sihtkoht"

#: client/gui-gtk-3.22/gotodlg.c:201 client/gui-gtk-4.0/gotodlg.c:198
#, fuzzy
msgid "Id"
msgstr "Tegevusetu"

#: client/gui-gtk-3.22/gotodlg.c:225 client/gui-gtk-4.0/gotodlg.c:223
#: client/gui-qt/gotodlg.cpp:55
msgid "Airlift"
msgstr "Lennuta"

#: client/gui-gtk-3.22/gotodlg.c:238 client/gui-gtk-4.0/gotodlg.c:237
msgid "Show _All Cities"
msgstr "Näita kõiki linnu"

#: client/gui-gtk-3.22/gotodlg.c:346 client/gui-gtk-4.0/gotodlg.c:346
#: client/text.c:1175
msgid "No units selected."
msgstr "Ühtegi üksust pole valitud."

#. TRANS: goto/airlift dialog. "Paris (airlift: 2/4)".
#. * A set of these appear in an "and"-separated list.
#: client/gui-gtk-3.22/gotodlg.c:386 client/gui-gtk-4.0/gotodlg.c:386
#, fuzzy, c-format
msgid "%s (airlift: %s)"
msgstr "%s liidule: %s"

#. TRANS: goto/airlift dialog. Too many cities to list, some omitted.
#. * Appears at the end of an "and"-separated list.
#: client/gui-gtk-3.22/gotodlg.c:397 client/gui-gtk-4.0/gotodlg.c:397
#, fuzzy
msgid "?gotodlg:more"
msgstr "Juhi linna"

#. TRANS: goto/airlift dialog. For units not currently in a city.
#. * Appears at the end of an "and"-separated list.
#: client/gui-gtk-3.22/gotodlg.c:402 client/gui-gtk-4.0/gotodlg.c:402
#, fuzzy
msgid "?gotodlg:no city"
msgstr "Juhi linna"

#. TRANS: goto/airlift dialog. Current location of units; %s is an
#. * "and"-separated list of cities and associated info
#: client/gui-gtk-3.22/gotodlg.c:415 client/gui-gtk-4.0/gotodlg.c:415
#, fuzzy, c-format
msgid "Currently in: %s"
msgstr "Hetkel ehitamisel"

#: client/gui-gtk-3.22/gui_main.c:270
msgid ""
"This client accepts the standard Gtk command-line options\n"
"after '--'. See the Gtk documentation.\n"
"\n"
msgstr ""

#: client/gui-gtk-3.22/gui_main.c:274 client/gui-qt/gui_main.cpp:115
msgid "Other gui-specific options are:\n"
msgstr ""

#: client/gui-gtk-3.22/gui_main.c:277
msgid ""
"-r, --resolution WIDTHxHEIGHT\tAssume given resolution screen\n"
"\n"
msgstr ""

#. TRANS: No full stop after the URL, could cause confusion.
#: client/gui-gtk-3.22/gui_main.c:281 client/gui-gtk-4.0/gui_main.c:285
#: client/gui-qt/gui_main.cpp:124 client/gui-sdl2/gui_main.c:190
#: client/gui-sdl3/gui_main.c:185 tools/fcmp/mpcli.c:115
#: tools/fcmp/mpgui_gtk3.c:579 tools/fcmp/mpgui_gtk4.c:626
#: tools/fcmp/mpgui_qt.cpp:102 utility/fc_cmdhelp.c:136
#, fuzzy, c-format
msgid "Report bugs at %s\n"
msgstr "Teata vigadest aadressile %s.\n"

#: client/gui-gtk-3.22/gui_main.c:300 client/gui-gtk-4.0/gui_main.c:314
#, fuzzy, c-format
msgid "Illegal video mode '%s'\n"
msgstr "Vigane väärtus autentimise pordile: \"%s\""

#: client/gui-gtk-3.22/gui_main.c:802 client/gui-gtk-4.0/gui_main.c:803
msgid "Freeciv"
msgstr "Freeciv"

#: client/gui-gtk-3.22/gui_main.c:869 client/gui-gtk-4.0/gui_main.c:863
msgid "Detach/Attach the pane."
msgstr ""

#: client/gui-gtk-3.22/gui_main.c:1114 client/gui-gtk-4.0/gui_main.c:1058
#: client/gui-qt/sidebar.cpp:663
#, fuzzy
#| msgid "Fixed-length turns play mode"
msgid "Fixed length turns"
msgstr "Määratud pikkusega käigud"

#: client/gui-gtk-3.22/gui_main.c:1119 client/gui-gtk-3.22/gui_main.c:1408
#: client/gui-gtk-4.0/gui_main.c:1063 client/gui-gtk-4.0/gui_main.c:1352
#: client/gui-qt/pages.cpp:774 client/gui-qt/sidebar.cpp:668
#: client/gui-sdl2/mapctrl.c:1690 client/gui-sdl3/mapctrl.c:1686
msgid "Turn Done"
msgstr "Käigud käidud"

#: client/gui-gtk-3.22/gui_main.c:1119 client/gui-gtk-4.0/gui_main.c:1063
#: client/gui-qt/sidebar.cpp:668 client/gui-sdl2/mapctrl.c:1690
#: client/gui-sdl2/mapview.c:952 client/gui-sdl3/mapctrl.c:1686
#: client/gui-sdl3/mapview.c:948
msgid "Shift+Return"
msgstr "Shift+Return"

#: client/gui-gtk-3.22/gui_main.c:1496 client/gui-gtk-4.0/gui_main.c:1445
#: client/gui-qt/menu.cpp:1549 client/gui-qt/pages.cpp:750
#, fuzzy
msgid "?noun:View"
msgstr "_Vaade"

#: client/gui-gtk-3.22/gui_main.c:1619 client/gui-gtk-4.0/gui_main.c:1576
msgid "Chat"
msgstr "Loba"

#: client/gui-gtk-3.22/gui_main.c:1649 client/gui-gtk-4.0/gui_main.c:1607
msgid "Allies Only"
msgstr ""

#: client/gui-gtk-3.22/gui_main.c:1658 client/gui-gtk-4.0/gui_main.c:1616
#: client/gui-qt/chatline.cpp:282
#, fuzzy
msgid "Clear links"
msgstr "_Tööde nimekiri:"

#: client/gui-gtk-3.22/gui_main.c:1775 client/gui-gtk-4.0/gui_main.c:1736
msgid "Migrating options from gtk2 to gtk3 client"
msgstr ""

#: client/gui-gtk-3.22/gui_main.c:1830 client/gui-gtk-4.0/gui_main.c:1791
msgid "Migrating options from gtk3 to gtk3.22 client"
msgstr ""

#: client/gui-gtk-3.22/gui_main.c:1841 client/gui-gtk-4.0/gui_main.c:1802
msgid "Migrating gtk3-client options from freeciv-2.5 options."
msgstr ""

#: client/gui-gtk-3.22/gui_main.c:1901 client/gui-gtk-4.0/gui_main.c:1911
#: tools/fcmp/mpgui_gtk3.c:626 tools/fcmp/mpgui_gtk4.c:643
msgid "Failed to open graphical mode."
msgstr ""

#: client/gui-gtk-3.22/gui_main.c:1953 client/gui-gtk-4.0/gui_main.c:2010
#, fuzzy, c-format
msgid "Freeciv (%s)"
msgstr "Freeciv"

#: client/gui-gtk-3.22/gui_main.c:2358 client/gui-gtk-4.0/gui_main.c:2376
#: client/gui-qt/gui_main.cpp:569
msgid "Are you sure you want to quit?"
msgstr "Ära välju veel, kogu maailm polegi sinu ideoloogiat täis."

#: client/gui-gtk-3.22/gui_main.c:2541
#, c-format
msgid ""
"\n"
"Built against gtk+ %d.%d.%d, using %d.%d.%d\n"
"Built against glib %d.%d.%d, using %d.%d.%d"
msgstr ""

#: client/gui-gtk-3.22/gui_stuff.c:609 client/gui-gtk-4.0/gui_stuff.c:589
#, c-format
msgid ""
"Close Tab:\n"
"%s"
msgstr ""
"Sulge kaart:\n"
"%s"

#: client/gui-gtk-3.22/gui_stuff.c:609 client/gui-gtk-4.0/gui_stuff.c:589
msgid "Ctrl+W"
msgstr "Ctrl+W"

#: client/gui-gtk-3.22/happiness.c:208 client/gui-gtk-4.0/happiness.c:178
#: client/gui-qt/citydlg.cpp:1846
#, fuzzy
msgid "Cities:"
msgstr "_Linnad:"

#: client/gui-gtk-3.22/happiness.c:209 client/gui-gtk-4.0/happiness.c:179
#: client/gui-qt/citydlg.cpp:1846
#, fuzzy
msgid "Luxuries:"
msgstr "Hüved:"

#: client/gui-gtk-3.22/happiness.c:210 client/gui-gtk-4.0/happiness.c:180
#: client/gui-qt/citydlg.cpp:1846
#, fuzzy
msgid "Buildings:"
msgstr "Ehitised: "

#: client/gui-gtk-3.22/happiness.c:211 client/gui-gtk-4.0/happiness.c:181
#: client/gui-qt/citydlg.cpp:1847
#, fuzzy
msgid "Nationality:"
msgstr "Rahvus"

#: client/gui-gtk-3.22/happiness.c:212 client/gui-gtk-4.0/happiness.c:182
#: client/gui-qt/citydlg.cpp:1847
#, fuzzy
msgid "Units:"
msgstr "Üksused: "

#: client/gui-gtk-3.22/happiness.c:213 client/gui-gtk-4.0/happiness.c:183
#: client/gui-qt/citydlg.cpp:1847
#, fuzzy
msgid "Wonders:"
msgstr "Ilmaimed: "

#: client/gui-gtk-3.22/happiness.c:224 client/gui-gtk-4.0/happiness.c:194
#: client/gui-qt/citydlg.cpp:1834 client/gui-sdl2/citydlg.c:2114
#: client/gui-sdl2/citydlg.c:3642 client/gui-sdl3/citydlg.c:2110
#: client/gui-sdl3/citydlg.c:3638 data/alien/techs.ruleset:410
msgid "Happiness"
msgstr "Rahulolu"

#: client/gui-gtk-3.22/happiness.c:272 client/gui-gtk-4.0/happiness.c:247
#, c-format
msgid "Additional information is available%svia left click on the citizens."
msgstr ""

#: client/gui-gtk-3.22/helpdlg.c:108 client/gui-gtk-3.22/helpdlg.c:112
#: client/gui-gtk-4.0/helpdlg.c:108 client/gui-gtk-4.0/helpdlg.c:112
#: client/gui-qt/helpdlg.cpp:1022 client/gui-sdl2/helpdlg.c:387
#: client/gui-sdl3/helpdlg.c:384
#, fuzzy
#| msgid "Total Cost:"
msgid "Base Cost:"
msgstr "Kogumaksumus:"

#: client/gui-gtk-3.22/helpdlg.c:108 client/gui-gtk-4.0/helpdlg.c:108
#: client/gui-qt/helpdlg.cpp:1028 client/gui-sdl2/helpdlg.c:397
#: client/gui-sdl2/helpdlg.c:825 client/gui-sdl3/helpdlg.c:394
#: client/gui-sdl3/helpdlg.c:823
msgid "Upkeep:"
msgstr "Ülalpidamine:"

#: client/gui-gtk-3.22/helpdlg.c:108 client/gui-gtk-3.22/helpdlg.c:112
#: client/gui-gtk-3.22/helpdlg.c:123 client/gui-gtk-4.0/helpdlg.c:108
#: client/gui-gtk-4.0/helpdlg.c:112 client/gui-gtk-4.0/helpdlg.c:123
#: client/gui-qt/helpdlg.cpp:1054 client/gui-sdl2/helpdlg.c:409
#: client/gui-sdl2/helpdlg.c:865 client/gui-sdl3/helpdlg.c:406
#: client/gui-sdl3/helpdlg.c:863
msgid "Requirement:"
msgstr "Nõudmised:"

#: client/gui-gtk-3.22/helpdlg.c:112 client/gui-gtk-3.22/helpdlg.c:123
#: client/gui-gtk-4.0/helpdlg.c:112 client/gui-gtk-4.0/helpdlg.c:123
#: client/gui-qt/citydlg.cpp:4022 client/gui-qt/helpdlg.cpp:1073
#: client/gui-sdl2/helpdlg.c:450 client/gui-sdl2/helpdlg.c:897
#: client/gui-sdl3/helpdlg.c:447 client/gui-sdl3/helpdlg.c:895
msgid "Obsolete by:"
msgstr "Igandatud:"

#: client/gui-gtk-3.22/helpdlg.c:119 client/gui-gtk-4.0/helpdlg.c:119
#: client/gui-qt/citydlg.cpp:4095 client/gui-qt/helpdlg.cpp:919
#: client/gui-sdl2/helpdlg.c:816 client/gui-sdl3/helpdlg.c:814
msgid "Cost:"
msgstr "Hind:"

#: client/gui-gtk-3.22/helpdlg.c:119 client/gui-gtk-4.0/helpdlg.c:119
#: client/gui-qt/citydlg.cpp:4088 client/gui-qt/helpdlg.cpp:909
#: client/gui-sdl2/helpdlg.c:849 client/gui-sdl3/helpdlg.c:847
msgid "Attack:"
msgstr "Rünnak:"

#: client/gui-gtk-3.22/helpdlg.c:120 client/gui-gtk-4.0/helpdlg.c:120
#: client/gui-qt/citydlg.cpp:4090 client/gui-qt/helpdlg.cpp:911
#: client/gui-sdl2/helpdlg.c:850 client/gui-sdl3/helpdlg.c:848
msgid "Defense:"
msgstr "Kaitse:"

#: client/gui-gtk-3.22/helpdlg.c:120 client/gui-gtk-4.0/helpdlg.c:120
#: client/gui-qt/citydlg.cpp:4092 client/gui-sdl2/helpdlg.c:851
#: client/gui-sdl3/helpdlg.c:849
msgid "Move:"
msgstr "Käike:"

#: client/gui-gtk-3.22/helpdlg.c:121 client/gui-gtk-4.0/helpdlg.c:121
#: client/gui-qt/citydlg.cpp:4104 client/gui-qt/helpdlg.cpp:921
#: client/gui-sdl2/helpdlg.c:853 client/gui-sdl3/helpdlg.c:851
msgid "Firepower:"
msgstr "Tulejõud:"

#: client/gui-gtk-3.22/helpdlg.c:121 client/gui-gtk-4.0/helpdlg.c:121
#: client/gui-qt/citydlg.cpp:4102 client/gui-qt/helpdlg.cpp:918
#: client/gui-sdl2/helpdlg.c:854 client/gui-sdl3/helpdlg.c:852
msgid "Hitpoints:"
msgstr "Löögipunkte:"

#: client/gui-gtk-3.22/helpdlg.c:122 client/gui-gtk-4.0/helpdlg.c:122
#: client/gui-qt/citydlg.cpp:4099
msgid "Basic Upkeep:"
msgstr "Alalhoid:"

#: client/gui-gtk-3.22/helpdlg.c:122 client/gui-gtk-4.0/helpdlg.c:122
#: client/gui-qt/citydlg.cpp:4106 client/gui-sdl2/helpdlg.c:852
#: client/gui-sdl3/helpdlg.c:850
msgid "Vision:"
msgstr "Nägemisulatus:"

#: client/gui-gtk-3.22/helpdlg.c:128 client/gui-gtk-4.0/helpdlg.c:128
msgid "Move/Defense:"
msgstr "Liikumine/Kaitse:"

#: client/gui-gtk-3.22/helpdlg.c:128 client/gui-gtk-4.0/helpdlg.c:128
msgid "Food/Res/Trade:"
msgstr "Toit/Res/Kaubandus:"

#: client/gui-gtk-3.22/helpdlg.c:129 client/gui-gtk-4.0/helpdlg.c:129
msgid "Resources:"
msgstr "Resurssid:"

#. TRANS: Label for build cost for extras in help. Will be followed by
#. * something like "3 MP" (where MP = Movement Points)
#: client/gui-gtk-3.22/helpdlg.c:135 client/gui-gtk-4.0/helpdlg.c:135
#, fuzzy
msgid "Build:"
msgstr "Ehitised: "

#. TRANS: Extra conflicts in help. Will be followed by a list of extras
#. * that can't be built on the same tile as this one.
#: client/gui-gtk-3.22/helpdlg.c:138 client/gui-gtk-4.0/helpdlg.c:138
msgid "Conflicts with:"
msgstr ""

#. TRANS: Extra bonus in help. Will be followed by food/production/trade
#. * stats like "0/0/+1", "0/+50%/0"
#: client/gui-gtk-3.22/helpdlg.c:141 client/gui-gtk-4.0/helpdlg.c:141
msgid "Bonus (F/P/T):"
msgstr ""

#. TRANS: "None" tech
#: client/gui-gtk-3.22/helpdlg.c:143 client/gui-gtk-4.0/helpdlg.c:143
#: client/gui-qt/citydlg.cpp:4007 client/gui-qt/helpdlg.cpp:55
#: client/gui-qt/plrdlg.cpp:690 client/gui-qt/plrdlg.cpp:696
#: client/gui-qt/repodlgs.cpp:1091 client/gui-qt/repodlgs.cpp:1173
#: client/gui-sdl2/gui_tilespec.c:383 client/gui-sdl2/helpdlg.c:875
#: client/gui-sdl2/mapview.c:346 client/gui-sdl3/gui_tilespec.c:380
#: client/gui-sdl3/helpdlg.c:873 client/gui-sdl3/mapview.c:342
#: common/research.c:88 common/tech.c:488
#, fuzzy
#| msgid "?techhelp:"
msgid "?tech:None"
msgstr "?tehnoabi:"

#: client/gui-gtk-3.22/helpdlg.c:144 client/gui-gtk-4.0/helpdlg.c:144
#: client/gui-qt/helpdlg.cpp:54
msgid "(Never)"
msgstr "(iialgi)"

#: client/gui-gtk-3.22/helpdlg.c:244 client/gui-gtk-4.0/helpdlg.c:241
msgid "Removed"
msgstr "Eemaldatud"

#: client/gui-gtk-3.22/helpdlg.c:525 client/gui-gtk-4.0/helpdlg.c:547
#: client/gui-qt/helpdlg.cpp:131
msgid "Freeciv Help Browser"
msgstr "Freeciv'i Abi Brauser"

#: client/gui-gtk-3.22/helpdlg.c:528 client/gui-gtk-4.0/helpdlg.c:550
#, fuzzy
#| msgid "Back"
msgid "_Back"
msgstr "Tagasi"

#: client/gui-gtk-3.22/helpdlg.c:530 client/gui-gtk-4.0/helpdlg.c:552
msgid "_Forward"
msgstr ""

#: client/gui-gtk-3.22/helpdlg.c:789 client/gui-gtk-4.0/helpdlg.c:819
msgid "Expand All"
msgstr "Ava kõik"

#: client/gui-gtk-3.22/helpdlg.c:790 client/gui-gtk-4.0/helpdlg.c:820
msgid "Collapse All"
msgstr "Sulge kõik"

#: client/gui-gtk-3.22/helpdlg.c:1133 client/gui-gtk-3.22/helpdlg.c:1150
#: client/gui-gtk-3.22/helpdlg.c:1187 client/gui-gtk-3.22/helpdlg.c:1199
#: client/gui-gtk-3.22/helpdlg.c:1207 client/gui-gtk-3.22/helpdlg.c:1225
#: client/gui-gtk-4.0/helpdlg.c:1179 client/gui-gtk-4.0/helpdlg.c:1196
#: client/gui-gtk-4.0/helpdlg.c:1232 client/gui-gtk-4.0/helpdlg.c:1244
#: client/gui-gtk-4.0/helpdlg.c:1252 client/gui-gtk-4.0/helpdlg.c:1270
#: client/gui-qt/helpdlg.cpp:1120 client/gui-qt/helpdlg.cpp:1136
#: client/gui-qt/helpdlg.cpp:1179 client/gui-sdl2/helpdlg.c:1082
#: client/gui-sdl3/helpdlg.c:1080
msgid "Allows"
msgstr "Võimaldab"

#: client/gui-gtk-3.22/helpdlg.c:1166 client/gui-gtk-4.0/helpdlg.c:1212
#: client/gui-qt/helpdlg.cpp:1155
msgid "Obsoletes"
msgstr "Muudab kasutuks"

#: client/gui-gtk-3.22/helpdlg.c:1211 client/gui-gtk-3.22/helpdlg.c:1229
#: client/gui-gtk-4.0/helpdlg.c:1256 client/gui-gtk-4.0/helpdlg.c:1274
msgid "with"
msgstr "kui on"

#: client/gui-gtk-3.22/helpdlg.c:1217 client/gui-gtk-3.22/helpdlg.c:1234
#: client/gui-gtk-4.0/helpdlg.c:1262 client/gui-gtk-4.0/helpdlg.c:1280
msgid "?techhelp:"
msgstr "?tehnoabi:"

#. TRANS: "Resources: (none)"
#. TRANS: "Conflicts with: (none)" (extras)
#. TRANS: missing value
#. TRANS: "Resources: (none)"
#. TRANS: "Conflicts with: (none)" (extras)
#. TRANS: Missing value
#. TRANS: missing value
#: client/gui-gtk-3.22/helpdlg.c:1335 client/gui-gtk-3.22/helpdlg.c:1447
#: client/gui-gtk-3.22/inteldlg.c:597 client/gui-gtk-4.0/helpdlg.c:1382
#: client/gui-gtk-4.0/helpdlg.c:1494 client/gui-gtk-4.0/inteldlg.c:616
#: client/gui-qt/plrdlg.cpp:552 client/gui-sdl2/inteldlg.c:343
#: client/gui-sdl3/inteldlg.c:339 common/requirements.c:7747
#, c-format
msgid "(none)"
msgstr "(pole)"

#: client/gui-gtk-3.22/helpdlg.c:1347 client/gui-gtk-4.0/helpdlg.c:1394
#, fuzzy
#| msgid "Mine Rslt/Time:"
msgid "Cultivate Rslt/Time"
msgstr "Kaevand. Tulem/Aeg:"

#: client/gui-gtk-3.22/helpdlg.c:1357 client/gui-gtk-4.0/helpdlg.c:1404
#, fuzzy
#| msgid "Trans. Rslt/Time:"
msgid "Plant Rslt/Time"
msgstr "Trans. Tulem/Aeg:"

#: client/gui-gtk-3.22/helpdlg.c:1368 client/gui-gtk-4.0/helpdlg.c:1415
#, fuzzy
#| msgid "Trans. Rslt/Time:"
msgid "Trans. Rslt/Time"
msgstr "Trans. Tulem/Aeg:"

#: client/gui-gtk-3.22/helpdlg.c:1375 client/gui-gtk-4.0/helpdlg.c:1422
#: client/gui-qt/helpdlg.cpp:1410
#, fuzzy
msgid "Build as irrigation"
msgstr "Niisuta maa-ala"

#: client/gui-gtk-3.22/helpdlg.c:1379 client/gui-gtk-4.0/helpdlg.c:1426
#: client/gui-qt/helpdlg.cpp:1414
#, fuzzy
msgid "Build as mine"
msgstr "Ehita kaevandus"

#: client/gui-gtk-3.22/helpdlg.c:1383 client/gui-gtk-4.0/helpdlg.c:1430
#: client/gui-qt/helpdlg.cpp:1418
#, fuzzy
msgid "Build as road"
msgstr "Ehita tee"

#: client/gui-gtk-3.22/helpdlg.c:1387 client/gui-gtk-4.0/helpdlg.c:1434
#: client/gui-qt/helpdlg.cpp:1422
#, fuzzy
#| msgid "Build Airbase"
msgid "Build as base"
msgstr "Ehita lennubaas"

#. TRANS: "MP" = movement points
#: client/gui-gtk-3.22/helpdlg.c:1422 client/gui-gtk-4.0/helpdlg.c:1469
#, c-format
msgid "%d MP"
msgstr ""

#. TRANS: Build time depends on terrain.
#. TRANS: Road bonus depends on terrain.
#. TRANS: Build time depends on terrain.
#. TRANS: Road bonus depends on terrain.
#: client/gui-gtk-3.22/helpdlg.c:1425 client/gui-gtk-3.22/helpdlg.c:1456
#: client/gui-gtk-4.0/helpdlg.c:1472 client/gui-gtk-4.0/helpdlg.c:1503
#, fuzzy, c-format
msgid "Terrain specific"
msgstr "Spetsiaal"

#. TRANS: (Resource extra) Conflicts with:
#: client/gui-gtk-3.22/helpdlg.c:1435 client/gui-gtk-4.0/helpdlg.c:1482
#, fuzzy
#| msgid "Resources"
msgid "Other Resources"
msgstr "Loodusvarad"

#. TRANS: No output bonus from a road
#: client/gui-gtk-3.22/helpdlg.c:1465 client/gui-gtk-4.0/helpdlg.c:1512
#, fuzzy
#| msgid "Wonders: "
msgid "?bonus:None"
msgstr "Ilmaimed: "

#: client/gui-gtk-3.22/infradlg.c:96 client/gui-gtk-4.0/infradlg.c:97
#, fuzzy
msgid "Place infrastructure"
msgstr "Infrastruktuur: "

#: client/gui-gtk-3.22/infradlg.c:97 client/gui-gtk-3.22/rallypointdlg.c:78
#: client/gui-gtk-3.22/unitselextradlg.c:131
#: client/gui-gtk-3.22/unitselunitdlg.c:94 client/gui-gtk-4.0/infradlg.c:98
#: client/gui-gtk-4.0/rallypointdlg.c:78
#: client/gui-gtk-4.0/unitselextradlg.c:135
#: client/gui-gtk-4.0/unitselunitdlg.c:96 client/gui-qt/helpdlg.cpp:171
msgid "Close"
msgstr "Sulge"

#: client/gui-gtk-3.22/infradlg.c:108 client/gui-gtk-4.0/infradlg.c:109
msgid "First click a tile."
msgstr ""

#: client/gui-gtk-3.22/infradlg.c:114 client/gui-gtk-4.0/infradlg.c:115
#, fuzzy
#| msgid "Hitpoints:"
msgid "- infrapoints"
msgstr "Löögipunkte:"

#: client/gui-gtk-3.22/infradlg.c:144 client/gui-gtk-4.0/infradlg.c:145
#, fuzzy, c-format
#| msgid "Hitpoints:"
msgid "%d infrapoint"
msgid_plural "%d infrapoints"
msgstr[0] "Löögipunkte:"
msgstr[1] "Löögipunkte:"

#: client/gui-gtk-3.22/infradlg.c:191 client/gui-gtk-4.0/infradlg.c:199
#, fuzzy
msgid "No infra possible. Select another tile."
msgstr "Sa ei saa selle rahvuse üksust ära osta."

#: client/gui-gtk-3.22/infradlg.c:194 client/gui-gtk-4.0/infradlg.c:202
msgid "Select infra for the tile, or another tile."
msgstr ""

#: client/gui-gtk-3.22/inteldlg.c:49 client/gui-gtk-4.0/inteldlg.c:49
#: client/gui-qt/plrdlg.cpp:590
msgid "Ruler:"
msgstr "Juht:"

#: client/gui-gtk-3.22/inteldlg.c:50 client/gui-gtk-4.0/inteldlg.c:50
#: client/gui-qt/plrdlg.cpp:593
msgid "Government:"
msgstr "Valitsus:"

#: client/gui-gtk-3.22/inteldlg.c:51 client/gui-gtk-4.0/inteldlg.c:51
#: client/gui-qt/plrdlg.cpp:595
msgid "Capital:"
msgstr "Pealinn:"

#: client/gui-gtk-3.22/inteldlg.c:54 client/gui-gtk-4.0/inteldlg.c:54
#: client/gui-qt/plrdlg.cpp:601
msgid "Tax:"
msgstr "Maksud:"

#: client/gui-gtk-3.22/inteldlg.c:58 client/gui-gtk-4.0/inteldlg.c:58
#: client/gui-qt/plrdlg.cpp:607
msgid "Researching:"
msgstr "Uurimisel:"

#: client/gui-gtk-3.22/inteldlg.c:330 client/gui-gtk-4.0/inteldlg.c:338
msgid "_Diplomacy"
msgstr "_Diplomaatia"

#: client/gui-gtk-3.22/inteldlg.c:364 client/gui-gtk-4.0/inteldlg.c:377
msgid "_Techs"
msgstr "_Tehnoloogiad"

#: client/gui-gtk-3.22/inteldlg.c:476 client/gui-gtk-4.0/inteldlg.c:495
#, c-format
msgid "Foreign Intelligence: %s Empire"
msgstr "Välisluure: %s impeerium"

#. TRANS: "unknown" location
#. TRANS: "Unknown" advance/technology
#. TRANS: "unknown" location
#. TRANS: "Unknown" advance/technology
#. TRANS: "unknown" location
#. TRANS: "Unknown" advance/technology
#: client/gui-gtk-3.22/inteldlg.c:549 client/gui-gtk-3.22/inteldlg.c:555
#: client/gui-gtk-3.22/inteldlg.c:561 client/gui-gtk-3.22/inteldlg.c:568
#: client/gui-gtk-3.22/inteldlg.c:575 client/gui-gtk-3.22/inteldlg.c:582
#: client/gui-gtk-3.22/inteldlg.c:592 client/gui-gtk-3.22/inteldlg.c:599
#: client/gui-gtk-3.22/inteldlg.c:616 client/gui-gtk-4.0/inteldlg.c:568
#: client/gui-gtk-4.0/inteldlg.c:574 client/gui-gtk-4.0/inteldlg.c:580
#: client/gui-gtk-4.0/inteldlg.c:587 client/gui-gtk-4.0/inteldlg.c:594
#: client/gui-gtk-4.0/inteldlg.c:601 client/gui-gtk-4.0/inteldlg.c:611
#: client/gui-gtk-4.0/inteldlg.c:618 client/gui-gtk-4.0/inteldlg.c:635
#: client/gui-qt/plrdlg.cpp:548 client/gui-qt/plrdlg.cpp:554
#: client/gui-qt/plrdlg.cpp:570 client/gui-qt/plrdlg.cpp:571
#: client/gui-qt/plrdlg.cpp:572 client/gui-qt/plrdlg.cpp:573
#: client/gui-qt/plrdlg.cpp:582 client/gui-qt/plrdlg.cpp:583
#: client/gui-qt/plrdlg.cpp:597 client/gui-sdl2/inteldlg.c:340
#: client/gui-sdl2/inteldlg.c:343 client/gui-sdl2/inteldlg.c:356
#: client/gui-sdl2/inteldlg.c:375 client/gui-sdl3/inteldlg.c:336
#: client/gui-sdl3/inteldlg.c:339 client/gui-sdl3/inteldlg.c:352
#: client/gui-sdl3/inteldlg.c:371 common/research.c:91
msgid "(Unknown)"
msgstr "(Teadmata)"

#: client/gui-gtk-3.22/inteldlg.c:641 client/gui-gtk-4.0/inteldlg.c:660
#, fuzzy, c-format
#| msgid "Wonders of the World"
msgid "Wonders of %s Empire"
msgstr "Ilmaimed"

#: client/gui-gtk-3.22/inteldlg.c:650 client/gui-gtk-4.0/inteldlg.c:669
#: client/gui-qt/plrdlg.cpp:720
msgid "All Wonders are known"
msgstr ""

#: client/gui-gtk-3.22/inteldlg.c:653 client/gui-gtk-4.0/inteldlg.c:672
#: client/gui-qt/plrdlg.cpp:723
#, fuzzy
#| msgid "Small Wonder"
msgid "Small Wonders not known"
msgstr "Väike ilmaime"

#: client/gui-gtk-3.22/inteldlg.c:656 client/gui-gtk-4.0/inteldlg.c:675
#: client/gui-qt/plrdlg.cpp:726
msgid "Small Wonders visible if we have an embassy"
msgstr ""

#: client/gui-gtk-3.22/inteldlg.c:675 client/gui-gtk-4.0/inteldlg.c:695
#: client/gui-qt/plrdlg.cpp:746 client/gui-sdl2/inteldlg.c:455
#: client/gui-sdl3/inteldlg.c:451
#, fuzzy
#| msgid "(unknown)"
msgid "(unknown city)"
msgstr "(teadmata)"

#: client/gui-gtk-3.22/inteldlg.c:681 client/gui-gtk-4.0/inteldlg.c:701
#: client/gui-qt/plrdlg.cpp:752 client/gui-sdl2/inteldlg.c:461
#: client/gui-sdl3/inteldlg.c:457
msgid "(lost)"
msgstr ""

#: client/gui-gtk-3.22/luaconsole.c:196 client/gui-gtk-4.0/luaconsole.c:196
msgid "Client Lua Console"
msgstr ""

#: client/gui-gtk-3.22/luaconsole.c:246 client/gui-gtk-4.0/luaconsole.c:246
#, fuzzy
msgid "Load Lua Script"
msgstr "_Lae üksus"

#: client/gui-gtk-3.22/luaconsole.c:318 client/gui-gtk-3.22/pages.c:474
#: client/gui-gtk-4.0/luaconsole.c:320 client/gui-gtk-4.0/pages.c:488
msgid "_Open"
msgstr ""

#: client/gui-gtk-3.22/mapctrl.c:200 client/gui-gtk-4.0/mapctrl.c:143
#: client/gui-qt/mapctrl.cpp:60
msgid "Build New City"
msgstr "Raja uus linn"

#: client/gui-gtk-3.22/mapctrl.c:201 client/gui-gtk-4.0/mapctrl.c:144
#: client/gui-qt/mapctrl.cpp:59 client/gui-sdl2/mapctrl.c:2819
#: client/gui-sdl3/mapctrl.c:2814
msgid "What should we call our new city?"
msgstr "Mis on uue linna nimi?"

#: client/gui-gtk-3.22/mapview.c:124 client/gui-gtk-4.0/mapview.c:127
msgid ""
"Time to forced turn change,\n"
"or estimated time to finish turn change processing."
msgstr ""

#: client/gui-gtk-3.22/mapview.c:129 client/gui-gtk-4.0/mapview.c:132
msgid ""
"Turn timeout disabled.\n"
"Between turns this shows estimated time to finish turn change processing."
msgstr ""

#. TRANS: preserve leading space.
#: client/gui-gtk-3.22/mapview.c:157 client/gui-gtk-4.0/mapview.c:160
#: client/gui-qt/hudwidget.cpp:1684 common/networking/connection.c:502
msgid " (observer)"
msgstr " (pealtvaataja)"

#: client/gui-gtk-3.22/mapview.c:219 client/gui-gtk-4.0/mapview.c:222
#, fuzzy
msgid "Shows your current luxury/science/tax rates; click to toggle them."
msgstr ""
"Näitab su praegusi hüve/teaduse/maksude määrasid. Klõpsa nende "
"ümberlülitamiseks."

#: client/gui-gtk-3.22/menu.c:271 client/gui-gtk-4.0/menu.c:3110
msgid "_Game"
msgstr "_Mäng"

#: client/gui-gtk-3.22/menu.c:272 client/gui-gtk-4.0/menu.c:3095
#, fuzzy
msgid "_Options"
msgstr "Seaded"

#: client/gui-gtk-3.22/menu.c:273 client/gui-gtk-4.0/menu.c:3124
msgid "_Edit"
msgstr "R_edigeeri"

#: client/gui-gtk-3.22/menu.c:274 client/gui-gtk-4.0/menu.c:3160
#, fuzzy
msgid "?verb:_View"
msgstr "Ülevaade"

#: client/gui-gtk-3.22/menu.c:275
#, fuzzy
msgid "_Improvements"
msgstr "_Ehitised:"

#: client/gui-gtk-3.22/menu.c:277 client/gui-gtk-4.0/menu.c:3265
#, fuzzy
msgid "C_ivilization"
msgstr "Miniaturiseerimine"

#: client/gui-gtk-3.22/menu.c:279 client/gui-gtk-4.0/menu.c:3286
#, fuzzy
msgid "_Battle Groups"
msgstr "_Rahvused:"

#: client/gui-gtk-3.22/menu.c:281 client/gui-gtk-4.0/menu.c:3318
msgid "_Help"
msgstr "_Abi"

#: client/gui-gtk-3.22/menu.c:282 client/gui-gtk-4.0/menu.c:548
#, fuzzy
msgid "_Clear Chat Log"
msgstr "_Puhasta logi"

#: client/gui-gtk-3.22/menu.c:284 client/gui-gtk-4.0/menu.c:551
msgid "Save Chat _Log"
msgstr ""

#: client/gui-gtk-3.22/menu.c:286 client/gui-gtk-4.0/menu.c:555
#, fuzzy
msgid "_Local Client"
msgstr "Kohalikud seaded"

#: client/gui-gtk-3.22/menu.c:288 client/gui-gtk-4.0/menu.c:558
#, fuzzy
msgid "_Message"
msgstr "_Teated"

#: client/gui-gtk-3.22/menu.c:290 client/gui-gtk-4.0/menu.c:561
#, fuzzy
msgid "_Remote Server"
msgstr "Kustuta"

#: client/gui-gtk-3.22/menu.c:292 client/gui-gtk-4.0/menu.c:564
#, fuzzy
msgid "Save Options _Now"
msgstr "_Salvesta valikud"

#: client/gui-gtk-3.22/menu.c:294 client/gui-gtk-4.0/menu.c:572
msgid "_Reload Tileset"
msgstr "Lae ruudustik uuesti"

#: client/gui-gtk-3.22/menu.c:297 client/gui-gtk-4.0/menu.c:577
msgid "_Save Game"
msgstr "_Salvesta mäng"

#: client/gui-gtk-3.22/menu.c:299 client/gui-gtk-4.0/menu.c:580
msgid "Save Game _As..."
msgstr "Salvesta mäng _kui..."

#: client/gui-gtk-3.22/menu.c:301 client/gui-gtk-4.0/menu.c:583
#, fuzzy
msgid "Save Map _Image"
msgstr "Salvesta mäng"

#: client/gui-gtk-3.22/menu.c:303 client/gui-gtk-4.0/menu.c:586
#, fuzzy
msgid "Save _Map Image As..."
msgstr "Salvesta mäng _kui..."

#: client/gui-gtk-3.22/menu.c:305 client/gui-gtk-4.0/menu.c:589
#: client/gui-qt/menu.cpp:1014
msgid "Volume Up"
msgstr ""

#: client/gui-gtk-3.22/menu.c:307 client/gui-gtk-4.0/menu.c:592
#: client/gui-qt/menu.cpp:1017
msgid "Volume Down"
msgstr ""

#: client/gui-gtk-3.22/menu.c:309 client/gui-gtk-4.0/menu.c:595
msgid "_Leave"
msgstr "_Lahku"

#: client/gui-gtk-3.22/menu.c:310 client/gui-gtk-4.0/menu.c:598
msgid "_Quit"
msgstr "_Välju"

#: client/gui-gtk-3.22/menu.c:312 client/gui-gtk-4.0/menu.c:603
msgid "_Find City"
msgstr "_Leia linn"

#: client/gui-gtk-3.22/menu.c:314 client/gui-gtk-4.0/menu.c:606
msgid "Work_lists"
msgstr "_Tööde nimekirjad"

#: client/gui-gtk-3.22/menu.c:317 client/gui-gtk-4.0/menu.c:609
#, fuzzy
#| msgid "Close Dialog"
msgid "Rally point dialog"
msgstr "Sule dialoog"

#: client/gui-gtk-3.22/menu.c:320 client/gui-gtk-4.0/menu.c:612
msgid "Infra dialog"
msgstr ""

#: client/gui-gtk-3.22/menu.c:323 client/gui-gtk-4.0/menu.c:627
msgid "Client _Lua Script"
msgstr ""

#: client/gui-gtk-3.22/menu.c:325 client/gui-gtk-4.0/menu.c:856
#, fuzzy
msgid "?noun:_View"
msgstr "_Vaade"

#: client/gui-gtk-3.22/menu.c:327 client/gui-gtk-3.22/menu.c:481
#: client/gui-gtk-3.22/unitselect.c:271 client/gui-gtk-4.0/menu.c:695
#: client/gui-gtk-4.0/menu.c:859 client/gui-gtk-4.0/unitselect.c:270
msgid "_Units"
msgstr "Üks_used"

#: client/gui-gtk-3.22/menu.c:329 client/gui-gtk-4.0/menu.c:862
msgid "_Nations"
msgstr "_Rahvad"

#: client/gui-gtk-3.22/menu.c:333 client/gui-gtk-4.0/menu.c:885
msgid "_Wonders of the World"
msgstr "_Ilmaimed"

#: client/gui-gtk-3.22/menu.c:335 client/gui-gtk-3.22/menu.c:2473
#: client/gui-gtk-4.0/menu.c:888 client/gui-qt/menu.cpp:1577
#: client/gui-qt/menu.cpp:2161
#, fuzzy
#| msgid "No Cities"
msgid "Top Cities"
msgstr "Linnu pole"

#: client/gui-gtk-3.22/menu.c:337 client/gui-gtk-4.0/menu.c:891
msgid "_Messages"
msgstr "_Teated"

#: client/gui-gtk-3.22/menu.c:339 client/gui-gtk-4.0/menu.c:894
msgid "_Demographics"
msgstr "_Demograafia"

#: client/gui-gtk-3.22/menu.c:344 client/gui-gtk-4.0/menu.c:906
#: client/gui-qt/menu.cpp:1600
msgid "Select Battle Group 1"
msgstr ""

#: client/gui-gtk-3.22/menu.c:347 client/gui-gtk-4.0/menu.c:909
#: client/gui-qt/menu.cpp:1604
msgid "Assign Battle Group 1"
msgstr ""

#: client/gui-gtk-3.22/menu.c:350 client/gui-gtk-4.0/menu.c:912
#: client/gui-qt/menu.cpp:1608
msgid "Append to Battle Group 1"
msgstr ""

#: client/gui-gtk-3.22/menu.c:353 client/gui-gtk-4.0/menu.c:915
#: client/gui-qt/menu.cpp:1612
msgid "Select Battle Group 2"
msgstr ""

#: client/gui-gtk-3.22/menu.c:356 client/gui-gtk-4.0/menu.c:918
#: client/gui-qt/menu.cpp:1616
msgid "Assign Battle Group 2"
msgstr ""

#: client/gui-gtk-3.22/menu.c:359 client/gui-gtk-4.0/menu.c:921
#: client/gui-qt/menu.cpp:1620
msgid "Append to Battle Group 2"
msgstr ""

#: client/gui-gtk-3.22/menu.c:362 client/gui-gtk-4.0/menu.c:924
#: client/gui-qt/menu.cpp:1624
msgid "Select Battle Group 3"
msgstr ""

#: client/gui-gtk-3.22/menu.c:365 client/gui-gtk-4.0/menu.c:927
#: client/gui-qt/menu.cpp:1628
msgid "Assign Battle Group 3"
msgstr ""

#: client/gui-gtk-3.22/menu.c:368 client/gui-gtk-4.0/menu.c:930
#: client/gui-qt/menu.cpp:1632
msgid "Append to Battle Group 3"
msgstr ""

#: client/gui-gtk-3.22/menu.c:371 client/gui-gtk-4.0/menu.c:933
#: client/gui-qt/menu.cpp:1636
msgid "Select Battle Group 4"
msgstr ""

#: client/gui-gtk-3.22/menu.c:374 client/gui-gtk-4.0/menu.c:936
#: client/gui-qt/menu.cpp:1640
msgid "Assign Battle Group 4"
msgstr ""

#: client/gui-gtk-3.22/menu.c:377 client/gui-gtk-4.0/menu.c:939
#: client/gui-qt/menu.cpp:1644
msgid "Append to Battle Group 4"
msgstr ""

#. TRANS: "Overview" topic in built-in help
#: client/gui-gtk-3.22/menu.c:381 client/gui-gtk-4.0/menu.c:944
#: client/include/helpdlg_g.h:33 data/helpdata.txt:43
#, fuzzy
msgid "?help:Overview"
msgstr "Ülevaade"

#: client/gui-gtk-3.22/menu.c:383 client/gui-gtk-4.0/menu.c:947
#: client/include/helpdlg_g.h:34 data/helpdata.txt:82
#, fuzzy
msgid "Strategy and Tactics"
msgstr "Strateegia ja taktika"

#: client/gui-gtk-3.22/menu.c:393 client/gui-gtk-4.0/menu.c:962
#: client/include/helpdlg_g.h:47 data/helpdata.txt:991
msgid "City Improvements"
msgstr "Linna ehitised"

#: client/gui-gtk-3.22/menu.c:395 client/gui-gtk-4.0/menu.c:965
#: client/gui-qt/menu.cpp:1573 client/include/helpdlg_g.h:54
#: data/helpdata.txt:1016 server/report.c:597 server/report.c:671
msgid "Wonders of the World"
msgstr "Ilmaimed"

#: client/gui-gtk-3.22/menu.c:399 client/gui-gtk-4.0/menu.c:971
#: client/gui-qt/menu.cpp:1276 client/include/helpdlg_g.h:49
#: data/helpdata.txt:1114
msgid "Combat"
msgstr "Lahing"

#: client/gui-gtk-3.22/menu.c:401 client/gui-gtk-4.0/menu.c:974
#: client/include/helpdlg_g.h:50 data/helpdata.txt:1357
msgid "Zones of Control"
msgstr "Kontrolltsoonid"

#: client/gui-gtk-3.22/menu.c:405 client/gui-gtk-4.0/menu.c:980
#: client/include/helpdlg_g.h:56 data/helpdata.txt:1474
#: data/granularity/techs.ruleset:301
msgid "Diplomacy"
msgstr "Diplomaatia"

#: client/gui-gtk-3.22/menu.c:407 client/gui-gtk-4.0/menu.c:983
#: client/include/helpdlg_g.h:51 data/helpdata.txt:1517
msgid "Technology"
msgstr "Tehnoloogia"

#: client/gui-gtk-3.22/menu.c:409 client/gui-gtk-4.0/menu.c:986
#: client/include/helpdlg_g.h:57 data/helpdata.txt:1556
msgid "Space Race"
msgstr "Kosmose võidujooks"

#: client/gui-gtk-3.22/menu.c:411 client/gui-gtk-4.0/menu.c:989
#: client/include/helpdlg_g.h:41
#, fuzzy
#| msgid "Keep current tileset"
msgid "About Current Ruleset"
msgstr "Jäta praegune ruudustik"

#: client/gui-gtk-3.22/menu.c:413 client/gui-gtk-4.0/menu.c:992
#: client/include/helpdlg_g.h:42
#, fuzzy
#| msgid "Keep current tileset"
msgid "About Current Tileset"
msgstr "Jäta praegune ruudustik"

#: client/gui-gtk-3.22/menu.c:415 client/gui-gtk-4.0/menu.c:995
#: client/include/helpdlg_g.h:43
#, fuzzy
#| msgid "Keep current tileset"
msgid "About Current Musicset"
msgstr "Jäta praegune ruudustik"

#: client/gui-gtk-3.22/menu.c:417 client/gui-gtk-4.0/menu.c:998
#: client/include/helpdlg_g.h:44 data/helpdata.txt:1599
#, fuzzy
msgid "About Nations"
msgstr "Rahvused"

#: client/gui-gtk-3.22/menu.c:419 client/gui-gtk-4.0/menu.c:1001
#: client/include/helpdlg_g.h:36 data/helpdata.txt:1614
msgid "Connecting"
msgstr "Ühendamine"

#: client/gui-gtk-3.22/menu.c:421 client/gui-gtk-4.0/menu.c:1004
#: client/include/helpdlg_g.h:40 data/helpdata.txt:1641
msgid "Controls"
msgstr "Juhtnupud"

#: client/gui-gtk-3.22/menu.c:425 client/gui-gtk-4.0/menu.c:1010
#: client/include/helpdlg_g.h:37 data/helpdata.txt:1878
msgid "Chatline"
msgstr "Lobariba"

#: client/gui-gtk-3.22/menu.c:427 client/gui-gtk-4.0/menu.c:1013
#: client/include/helpdlg_g.h:38 data/helpdata.txt:1996
msgid "Worklist Editor"
msgstr "Töönimekiri"

#: client/gui-gtk-3.22/menu.c:429 client/gui-gtk-4.0/menu.c:1016
#: client/include/helpdlg_g.h:35 data/helpdata.txt:2020
msgid "Languages"
msgstr "Keeled"

#: client/gui-gtk-3.22/menu.c:431 client/gui-gtk-4.0/menu.c:1019
#: client/include/helpdlg_g.h:58 data/helpdata.txt:2050
msgid "Copying"
msgstr "Koopiate tegemine"

#: client/gui-gtk-3.22/menu.c:433 client/gui-gtk-4.0/menu.c:1022
#: client/include/helpdlg_g.h:59 data/helpdata.txt:2355
#, fuzzy
msgid "About Freeciv"
msgstr "Freeciv"

#: client/gui-gtk-3.22/menu.c:435 client/gui-gtk-4.0/menu.c:567
msgid "Save Options on _Exit"
msgstr "Salvesta seaded _Väljumisel."

#: client/gui-gtk-3.22/menu.c:437 client/gui-gtk-4.0/menu.c:615
msgid "_Editing Mode"
msgstr ""

#: client/gui-gtk-3.22/menu.c:439 client/gui-gtk-4.0/menu.c:632
#, fuzzy
msgid "Cit_y Outlines"
msgstr "Linna piirid"

#: client/gui-gtk-3.22/menu.c:441 client/gui-gtk-4.0/menu.c:635
#: client/gui-qt/menu.cpp:1089 client/gui-qt/shortcuts.cpp:67
#, fuzzy
msgid "City Output"
msgstr "Linna seaded"

#: client/gui-gtk-3.22/menu.c:443 client/gui-gtk-4.0/menu.c:638
msgid "Map _Grid"
msgstr "_Kaardiruudustik"

#: client/gui-gtk-3.22/menu.c:445 client/gui-gtk-4.0/menu.c:641
msgid "National _Borders"
msgstr "_Riigipiirid"

#: client/gui-gtk-3.22/menu.c:447 client/gui-gtk-4.0/menu.c:644
#: client/gui-qt/menu.cpp:1107
msgid "Native Tiles"
msgstr ""

#: client/gui-gtk-3.22/menu.c:449 client/gui-gtk-4.0/menu.c:647
#: client/gui-qt/menu.cpp:1112
#, fuzzy
msgid "City Full Bar"
msgstr "Linnamüür"

#: client/gui-gtk-3.22/menu.c:451 client/gui-gtk-4.0/menu.c:650
msgid "City _Names"
msgstr "Linna_nimed"

#: client/gui-gtk-3.22/menu.c:453 client/gui-gtk-4.0/menu.c:653
msgid "City G_rowth"
msgstr "Linna kasv"

#: client/gui-gtk-3.22/menu.c:455 client/gui-gtk-4.0/menu.c:656
#, fuzzy
#| msgid "City Production"
msgid "City _Production"
msgstr "Linna toodang"

#: client/gui-gtk-3.22/menu.c:457 client/gui-gtk-4.0/menu.c:659
#: client/gui-qt/menu.cpp:1135
#, fuzzy
msgid "City Buy Cost"
msgstr "Kulud kokku: "

#: client/gui-gtk-3.22/menu.c:459 client/gui-gtk-4.0/menu.c:662
#, fuzzy
msgid "City Tra_deroutes"
msgstr "Kaubateed : "

#: client/gui-gtk-3.22/menu.c:461 client/gui-gtk-4.0/menu.c:665
msgid "_Terrain"
msgstr "Maas_tik"

#: client/gui-gtk-3.22/menu.c:463 client/gui-gtk-4.0/menu.c:668
#, fuzzy
msgid "C_oastline"
msgstr "Rannajoon"

#: client/gui-gtk-3.22/menu.c:465 client/gui-gtk-4.0/menu.c:671
#, fuzzy
msgid "_Paths"
msgstr "Patrulli"

#: client/gui-gtk-3.22/menu.c:467 client/gui-gtk-4.0/menu.c:674
#, fuzzy
msgid "_Irrigation"
msgstr "Niisutus"

#: client/gui-gtk-3.22/menu.c:469 client/gui-gtk-4.0/menu.c:677
#, fuzzy
msgid "_Mines"
msgstr "Kaevandused"

#: client/gui-gtk-3.22/menu.c:471 client/gui-gtk-4.0/menu.c:680
#, fuzzy
msgid "_Bases"
msgstr "Jäätmed"

#: client/gui-gtk-3.22/menu.c:473 client/gui-gtk-4.0/menu.c:683
#, fuzzy
#| msgid "Resources"
msgid "_Resources"
msgstr "Loodusvarad"

#: client/gui-gtk-3.22/menu.c:475 client/gui-gtk-4.0/menu.c:686
msgid "_Huts"
msgstr ""

#: client/gui-gtk-3.22/menu.c:477 client/gui-gtk-4.0/menu.c:689
#, fuzzy
msgid "Po_llution & Fallout"
msgstr "Saast & Tuumajäätmed"

#: client/gui-gtk-3.22/menu.c:479 client/gui-gtk-4.0/menu.c:692
#, fuzzy
msgid "Citi_es"
msgstr "Linnad"

#: client/gui-gtk-3.22/menu.c:483 client/gui-gtk-4.0/menu.c:698
msgid "Unit Solid Background"
msgstr ""

#: client/gui-gtk-3.22/menu.c:485 client/gui-gtk-4.0/menu.c:701
#, fuzzy
msgid "Unit shields"
msgstr "toodang"

#: client/gui-gtk-3.22/menu.c:487 client/gui-gtk-4.0/menu.c:704
#: client/gui-qt/menu.cpp:1145 client/gui-qt/shortcuts.cpp:176
#, fuzzy
#| msgid "Unit: Attack Failed"
msgid "Unit Stack Size"
msgstr "Üksus: Rünnak ebaõnnestus"

#: client/gui-gtk-3.22/menu.c:490 client/gui-gtk-4.0/menu.c:707
#, fuzzy
msgid "Focu_s Unit"
msgstr "Fokusseeri üksus"

#: client/gui-gtk-3.22/menu.c:492 client/gui-gtk-4.0/menu.c:710
#, fuzzy
msgid "Fog of _War"
msgstr "Sõjaudu"

#: client/gui-gtk-3.22/menu.c:494 client/gui-gtk-4.0/menu.c:714
#, fuzzy
msgid "_Fullscreen"
msgstr "Täisekraan"

#: client/gui-gtk-3.22/menu.c:497
msgid "Recalculate _Borders"
msgstr ""

#: client/gui-gtk-3.22/menu.c:499 client/gui-gtk-4.0/menu.c:618
#, fuzzy
msgid "Toggle Fog of _War"
msgstr "Sõjaudu"

#: client/gui-gtk-3.22/menu.c:502 client/gui-gtk-4.0/menu.c:621
msgid "Game/Scenario Properties"
msgstr ""

#: client/gui-gtk-3.22/menu.c:504 client/gui-gtk-3.22/pages.c:3530
#: client/gui-gtk-4.0/menu.c:624 client/gui-gtk-4.0/pages.c:3677
#, fuzzy
msgid "Save Scenario"
msgstr "Alusta uut s_tsenaariumi"

#: client/gui-gtk-3.22/menu.c:507 client/gui-gtk-4.0/menu.c:717
msgid "_Center View"
msgstr "_Tsentreeri vaade"

#: client/gui-gtk-3.22/menu.c:509 client/gui-gtk-4.0/menu.c:868
msgid "_Economy"
msgstr "M_ajandus"

#: client/gui-gtk-3.22/menu.c:511 client/gui-gtk-4.0/menu.c:871
msgid "_Research"
msgstr "_Teadus"

#: client/gui-gtk-3.22/menu.c:513 client/gui-gtk-4.0/menu.c:878
#, fuzzy
#| msgid "Polish"
msgid "_Policies..."
msgstr "Poolakas"

#: client/gui-gtk-3.22/menu.c:516 client/gui-gtk-3.22/plrdlg.c:383
#: client/gui-gtk-4.0/menu.c:897 client/gui-gtk-4.0/plrdlg.c:490
msgid "_Spaceship"
msgstr "Ko_smoselaev"

#: client/gui-gtk-3.22/menu.c:518 client/gui-gtk-4.0/menu.c:900
#, fuzzy
msgid "_Achievements"
msgstr "_Ehitised:"

#: client/gui-gtk-3.22/menu.c:522 client/gui-gtk-4.0/menu.c:3199
#, fuzzy
msgid "_Unit"
msgstr "Üks_used"

#: client/gui-gtk-3.22/menu.c:523 client/gui-gtk-4.0/menu.c:3227
#, fuzzy
msgid "_Work"
msgstr "_Tööde nimekirjad"

#: client/gui-gtk-3.22/menu.c:524 client/gui-gtk-4.0/menu.c:3238
#, fuzzy
msgid "_Combat"
msgstr "Lahing"

#: client/gui-gtk-3.22/menu.c:525 client/gui-gtk-4.0/menu.c:3236
#: client/gui-gtk-4.0/menu.c:3729
#, fuzzy
msgid "Build _Base"
msgstr "Ehita lennubaas"

#: client/gui-gtk-3.22/menu.c:526 client/gui-gtk-4.0/menu.c:3207
#: client/gui-gtk-4.0/menu.c:3630
#, fuzzy
msgid "Build _Path"
msgstr "Ehita lennubaas"

#: client/gui-gtk-3.22/menu.c:527 client/gui-gtk-4.0/menu.c:3213
#: client/gui-gtk-4.0/menu.c:3703
#, fuzzy
#| msgid "Clean Pollution"
msgid "_Clean Nuisance"
msgstr "Puhasta saastast"

#: client/gui-gtk-3.22/menu.c:528 client/gui-gtk-4.0/menu.c:722
msgid "_Single Unit (Unselect Others)"
msgstr ""

#: client/gui-gtk-3.22/menu.c:530 client/gui-gtk-4.0/menu.c:725
msgid "_All On Tile"
msgstr ""

#: client/gui-gtk-3.22/menu.c:532 client/gui-gtk-4.0/menu.c:728
#, fuzzy
msgid "Same Type on _Tile"
msgstr "Salvesta mäng faili."

#: client/gui-gtk-3.22/menu.c:535 client/gui-gtk-4.0/menu.c:731
msgid "Same Type on _Continent"
msgstr ""

#: client/gui-gtk-3.22/menu.c:538 client/gui-gtk-4.0/menu.c:734
msgid "Same Type _Everywhere"
msgstr ""

#: client/gui-gtk-3.22/menu.c:540 client/gui-gtk-4.0/menu.c:737
#, fuzzy
msgid "Unit Selection Dialog"
msgstr "Üksuse valimine"

#: client/gui-gtk-3.22/menu.c:544 client/gui-gtk-4.0/menu.c:793
#, fuzzy
msgid "_Done"
msgstr "_Valmis"

#: client/gui-gtk-3.22/menu.c:546 client/gui-gtk-4.0/menu.c:742
msgid "_Go to"
msgstr "_Mine"

#: client/gui-gtk-3.22/menu.c:548 client/gui-gtk-4.0/menu.c:3179
#: client/gui-gtk-4.0/menu.c:3576
#, fuzzy
#| msgid "Goto and Close"
msgid "Go to a_nd..."
msgstr "Mine ja sulge"

#: client/gui-gtk-3.22/menu.c:549 client/gui-gtk-4.0/menu.c:745
#, fuzzy
msgid "Go _to/Airlift to City..."
msgstr "Mine/Lenda Linna"

#: client/gui-gtk-3.22/menu.c:551 client/gui-gtk-4.0/menu.c:748
#, fuzzy
msgid "_Return to Nearest City"
msgstr "Naase lähimasse linna"

#: client/gui-gtk-3.22/menu.c:553 client/gui-gtk-4.0/menu.c:751
msgid "Auto E_xplore"
msgstr "Automaatne avastamin_e"

#: client/gui-gtk-3.22/menu.c:555 client/gui-gtk-4.0/menu.c:754
#, fuzzy
msgid "_Patrol"
msgstr "Patrulli"

#: client/gui-gtk-3.22/menu.c:557 client/gui-gtk-4.0/menu.c:760
msgid "_Sentry"
msgstr "Pea vahti"

#: client/gui-gtk-3.22/menu.c:559 client/gui-gtk-4.0/menu.c:763
#, fuzzy
msgid "Uns_entry All On Tile"
msgstr "Jõudeolekus ük_sused vahti pidama"

#: client/gui-gtk-3.22/menu.c:561 client/gui-gtk-4.0/menu.c:766
msgid "_Load"
msgstr "_Lae"

#: client/gui-gtk-3.22/menu.c:563 client/gui-gtk-4.0/menu.c:769
msgid "_Unload"
msgstr "Lae maha"

#: client/gui-gtk-3.22/menu.c:565 client/gui-gtk-4.0/menu.c:772
#, fuzzy
msgid "U_nload All From Transporter"
msgstr "Lae transporter tühjaks"

#: client/gui-gtk-3.22/menu.c:568 client/gui-gtk-4.0/menu.c:775
#, fuzzy
msgid "Set _Home City"
msgstr "Tee kodulinnaks"

#: client/gui-gtk-3.22/menu.c:570 client/gui-gtk-3.22/menu.c:2782
#: client/gui-gtk-4.0/menu.c:778 client/gui-gtk-4.0/menu.c:4033
#, fuzzy
msgid "Upgr_ade"
msgstr "Uuenda"

#: client/gui-gtk-3.22/menu.c:572 client/gui-gtk-3.22/menu.c:2803
#: client/gui-gtk-4.0/menu.c:781 client/gui-gtk-4.0/menu.c:4053
#, fuzzy
msgid "C_onvert"
msgstr "_Ühendu"

#: client/gui-gtk-3.22/menu.c:574 client/gui-gtk-3.22/repodlgs.c:1203
#: client/gui-gtk-4.0/menu.c:784 client/gui-gtk-4.0/repodlgs.c:1237
#, fuzzy
msgid "_Disband"
msgstr "Saada laiali"

#: client/gui-gtk-3.22/menu.c:576 client/gui-gtk-4.0/menu.c:798
msgid "_Build City"
msgstr "Raja _linn"

#: client/gui-gtk-3.22/menu.c:578 client/gui-gtk-4.0/menu.c:801
#, fuzzy
#| msgid "Auto Explore"
msgid "_Auto Worker"
msgstr "Automaatne avastamine"

#: client/gui-gtk-3.22/menu.c:580 client/gui-gtk-3.22/menu.c:2760
#: client/gui-gtk-4.0/menu.c:804 client/gui-gtk-4.0/menu.c:4010
msgid "Build _Road"
msgstr "Ehita Tee"

#: client/gui-gtk-3.22/menu.c:582 client/gui-gtk-3.22/menu.c:2829
#: client/gui-gtk-3.22/menu.c:2832 client/gui-gtk-3.22/menu.c:2883
#: client/gui-gtk-4.0/menu.c:807 client/gui-gtk-4.0/menu.c:3209
#: client/gui-gtk-4.0/menu.c:3655 client/gui-gtk-4.0/menu.c:4079
#: client/gui-gtk-4.0/menu.c:4082 client/gui-gtk-4.0/menu.c:4133
msgid "Build _Irrigation"
msgstr "_Niisuta maa-ala"

#: client/gui-gtk-3.22/menu.c:586 client/gui-gtk-3.22/menu.c:2861
#: client/gui-gtk-3.22/menu.c:2864 client/gui-gtk-3.22/menu.c:2885
#: client/gui-gtk-4.0/menu.c:810 client/gui-gtk-4.0/menu.c:3211
#: client/gui-gtk-4.0/menu.c:3680 client/gui-gtk-4.0/menu.c:4111
#: client/gui-gtk-4.0/menu.c:4114 client/gui-gtk-4.0/menu.c:4135
msgid "Build _Mine"
msgstr "Ehita Kaevandus"

#: client/gui-gtk-3.22/menu.c:590 client/gui-gtk-4.0/menu.c:822
#, fuzzy
msgid "Connect With Roa_d"
msgstr "Ühenda tee"

#: client/gui-gtk-3.22/menu.c:592 client/gui-gtk-4.0/menu.c:825
#, fuzzy
msgid "Connect With Rai_l"
msgstr "Ühenda/raudtee"

#: client/gui-gtk-3.22/menu.c:594 client/gui-gtk-4.0/menu.c:828
#, fuzzy
msgid "Connect With _Maglev"
msgstr "Ühenda/raudtee"

#: client/gui-gtk-3.22/menu.c:596 client/gui-gtk-4.0/menu.c:831
#, fuzzy
msgid "Connect With Irri_gation"
msgstr "Ühenda niisutus"

#: client/gui-gtk-3.22/menu.c:599 client/gui-gtk-3.22/menu.c:2880
#: client/gui-gtk-3.22/menu.c:2887 client/gui-gtk-4.0/menu.c:819
#: client/gui-gtk-4.0/menu.c:4130 client/gui-gtk-4.0/menu.c:4137
msgid "Transf_orm Terrain"
msgstr "_Muuda maastikku"

#: client/gui-gtk-3.22/menu.c:601 client/gui-gtk-4.0/menu.c:834
#, fuzzy
msgid "_Clean"
msgstr "Puhasta logi"

#: client/gui-gtk-3.22/menu.c:603 client/gui-gtk-4.0/menu.c:839
#: client/gui-qt/shortcuts.cpp:132
msgid "Fortify"
msgstr "Kindlusta"

#: client/gui-gtk-3.22/menu.c:605 client/gui-gtk-4.0/menu.c:842
msgid "Build Fortress"
msgstr "Ehita kindlus"

#: client/gui-gtk-3.22/menu.c:607 client/gui-gtk-4.0/menu.c:845
msgid "Build Airbase"
msgstr "Ehita lennubaas"

#: client/gui-gtk-3.22/menu.c:609 client/gui-gtk-4.0/menu.c:848
#, fuzzy
#| msgid "Paradrop"
msgid "P_aradrop"
msgstr "Langevarjuta"

#: client/gui-gtk-3.22/menu.c:611 client/gui-gtk-4.0/menu.c:851
#, fuzzy
msgid "_Pillage"
msgstr "Rüüsta"

#: client/gui-gtk-3.22/menu.c:613 client/gui-gtk-4.0/menu.c:787
msgid "_Do..."
msgstr ""

#: client/gui-gtk-3.22/menu.c:616 client/gui-gtk-4.0/menu.c:3256
#: client/gui-gtk-4.0/menu.c:3605
msgid "_Government"
msgstr "_Valitsus"

#: client/gui-gtk-3.22/menu.c:618 client/gui-gtk-4.0/menu.c:875
#, fuzzy
msgid "_Tax Rates..."
msgstr "Maksumäär..."

#: client/gui-gtk-3.22/menu.c:620 client/gui-gtk-4.0/menu.c:881
msgid "_Revolution..."
msgstr "_Revolutsioon..."

#: client/gui-gtk-3.22/menu.c:649 client/gui-gtk-3.22/pages.c:143
#: client/gui-gtk-4.0/menu.c:1211 client/gui-gtk-4.0/pages.c:147
#: client/gui-qt/fc_client.cpp:892 client/gui-qt/menu.cpp:985
msgid "Set local options"
msgstr "Määra kohalikke seadeid"

#: client/gui-gtk-3.22/menu.c:665 client/gui-gtk-3.22/pages.c:1583
#: client/gui-gtk-4.0/menu.c:1231 client/gui-gtk-4.0/pages.c:1612
msgid "Game Settings"
msgstr "Mängu seaded"

#: client/gui-gtk-3.22/menu.c:741 client/gui-gtk-4.0/menu.c:1337
#: client/gui-qt/menu.cpp:3909
msgid "Leaving a local game will end it!"
msgstr "Kohalikust mängust lahkumine lõpetab selle!"

#. TRANS: Connect with some road type (Road/Railroad)
#: client/gui-gtk-3.22/menu.c:2443 client/gui-gtk-3.22/menu.c:2450
#: client/gui-gtk-3.22/menu.c:2457 client/gui-gtk-4.0/menu.c:3820
#: client/gui-gtk-4.0/menu.c:3827
#, fuzzy, c-format
msgid "Connect With %s"
msgstr "Ühenda siia"

#: client/gui-gtk-3.22/menu.c:2468
#, fuzzy, c-format
#| msgid "Find City"
msgid "Top %d City"
msgid_plural "Top %d Cities"
msgstr[0] "Leia linn"
msgstr[1] "Leia linn"

#. TRANS: Build road of specific type (Road/Railroad/Maglev)
#. TRANS: Build irrigation of specific type
#. TRANS: Build mine of specific type
#. TRANS: Build road of specific type (Road/Railroad)
#. TRANS: Build irrigation of specific type
#. TRANS: Build mine of specific type
#: client/gui-gtk-3.22/menu.c:2755 client/gui-gtk-3.22/menu.c:2826
#: client/gui-gtk-3.22/menu.c:2858 client/gui-gtk-4.0/menu.c:4005
#: client/gui-gtk-4.0/menu.c:4076 client/gui-gtk-4.0/menu.c:4108
#, fuzzy, c-format
msgid "Build %s"
msgstr "Druiid"

#. TRANS: %s is a unit type.
#: client/gui-gtk-3.22/menu.c:2769 client/gui-gtk-4.0/menu.c:4020
#, fuzzy, c-format
msgid "Upgr_ade to %s"
msgstr "Uuenda"

#. TRANS: %s is a unit type.
#: client/gui-gtk-3.22/menu.c:2791 client/gui-gtk-4.0/menu.c:4041
#, fuzzy, c-format
msgid "C_onvert to %s"
msgstr "Arvutid"

#. TRANS: Menu name part to be used like "Change to Improvement"
#. *        This is about changing current production.
#: client/gui-gtk-3.22/menu.c:2836 client/gui-gtk-3.22/menu.c:2868
#: client/gui-gtk-4.0/cityrep.c:1626 client/gui-gtk-4.0/menu.c:4086
#: client/gui-gtk-4.0/menu.c:4118
#, c-format
msgid "Change to %s"
msgstr ""

#: client/gui-gtk-3.22/menu.c:2840 client/gui-gtk-3.22/menu.c:2884
#: client/gui-gtk-4.0/menu.c:4090 client/gui-gtk-4.0/menu.c:4134
#, fuzzy
#| msgid "Activate"
msgid "_Cultivate"
msgstr "Aktiveeri"

#: client/gui-gtk-3.22/menu.c:2871 client/gui-gtk-3.22/menu.c:2886
#: client/gui-gtk-4.0/menu.c:4121 client/gui-gtk-4.0/menu.c:4136
#, fuzzy
msgid "_Plant"
msgstr "Manufaktuur"

#: client/gui-gtk-3.22/menu.c:2876 client/gui-gtk-4.0/menu.c:4126
#, c-format
msgid "Transf_orm to %s"
msgstr "_Muuda %s-iks"

#. TRANS: %s is a government name
#: client/gui-gtk-3.22/menu.c:3001 client/gui-gtk-4.0/menu.c:3598
#, c-format
msgid "%s..."
msgstr "%s..."

#: client/gui-gtk-3.22/messagedlg.c:69 client/gui-gtk-4.0/messagedlg.c:70
msgid "Message Options"
msgstr "Teadete seaded"

#: client/gui-gtk-3.22/messagedlg.c:79 client/gui-gtk-4.0/messagedlg.c:83
msgid ""
"Where to display messages?\n"
"<b>Out</b>put window ; <b>Mes</b>sages window ; <b>Pop</b>up individual "
"window"
msgstr ""
"Kus näidata teateid?\n"
"<b>Väl</b>jundaknas ; <b>Tea</b>deteaknas ; <b>Uues</b> aknas"

#: client/gui-gtk-3.22/messagedlg.c:126 client/gui-gtk-4.0/messagedlg.c:130
#: client/gui-qt/messagedlg.cpp:53
msgid "Event"
msgstr "Sündmus"

#: client/gui-gtk-3.22/messagedlg.c:136 client/gui-gtk-4.0/messagedlg.c:140
#: client/gui-qt/messagedlg.cpp:53
msgid "Out"
msgstr "Väl"

#: client/gui-gtk-3.22/messagedlg.c:144 client/gui-gtk-4.0/messagedlg.c:148
#: client/gui-qt/messagedlg.cpp:53
msgid "Mes"
msgstr "Tea"

#: client/gui-gtk-3.22/messagedlg.c:152 client/gui-gtk-4.0/messagedlg.c:156
#: client/gui-qt/messagedlg.cpp:53
msgid "Pop"
msgstr "Uues"

#: client/gui-gtk-3.22/messagewin.c:337 client/gui-gtk-4.0/messagewin.c:336
#: client/gui-qt/menu.cpp:989 client/gui-sdl2/messagewin.c:257
#: client/gui-sdl3/messagewin.c:253
msgid "Messages"
msgstr "Teated"

#: client/gui-gtk-3.22/optiondlg.c:206 client/gui-gtk-4.0/optiondlg.c:225
#, fuzzy
msgid "Refresh this option"
msgstr "Harva kasutatavad seaded"

#: client/gui-gtk-3.22/optiondlg.c:211 client/gui-gtk-4.0/optiondlg.c:231
#, fuzzy
msgid "Reset this option"
msgstr "Mine asukohta"

#: client/gui-gtk-3.22/optiondlg.c:216 client/gui-gtk-4.0/optiondlg.c:238
msgid "Apply the changes for this option"
msgstr ""

#: client/gui-gtk-3.22/optiondlg.c:336 client/gui-gtk-4.0/optiondlg.c:360
#, fuzzy
msgid "Select a color"
msgstr "Vali sihtmärk: "

#: client/gui-gtk-3.22/optiondlg.c:371 client/gui-gtk-3.22/pages.c:474
#: client/gui-gtk-3.22/pages.c:603 client/gui-gtk-4.0/optiondlg.c:394
#: client/gui-gtk-4.0/pages.c:488 client/gui-gtk-4.0/pages.c:617
#, fuzzy
msgid "_Save"
msgstr "Salvesta mäng"

#: client/gui-gtk-3.22/optiondlg.c:373 client/gui-gtk-4.0/optiondlg.c:396
#: client/gui-qt/optiondlg.cpp:147 client/gui-qt/shortcuts.cpp:632
#, fuzzy
msgid "Reset"
msgstr "Kõrb"

#: client/gui-gtk-3.22/pages.c:117 client/gui-gtk-4.0/pages.c:121
msgid "Compiling scenario list."
msgstr ""

#. TRANS: "version 2.6.0, gui-gtk-3.22 client"
#: client/gui-gtk-3.22/pages.c:189 client/gui-gtk-4.0/pages.c:194
#, fuzzy, c-format
msgid "%s%s, %s client"
msgstr "See käsk on ainult kliendile."

#. TRANS: "version 2.6.0
#. *         commit: [modified] <git commit id>
#. *         gui-gtk-3.22 client"
#: client/gui-gtk-3.22/pages.c:195 client/gui-gtk-4.0/pages.c:200
#, fuzzy, c-format
msgid ""
"%s%s\n"
"commit: %s\n"
"%s client"
msgstr "See käsk on ainult kliendile."

#: client/gui-gtk-3.22/pages.c:316 client/gui-gtk-4.0/pages.c:325
msgid "Start _New Game"
msgstr "_Alusta uut mängu"

#: client/gui-gtk-3.22/pages.c:320 client/gui-gtk-4.0/pages.c:329
#: client/gui-qt/pages.cpp:223
msgid "Launches local server, and connects to it for a single-player game."
msgstr ""

#: client/gui-gtk-3.22/pages.c:324 client/gui-gtk-4.0/pages.c:333
msgid "Start _Scenario Game"
msgstr "Alusta uut s_tsenaariumi"

#: client/gui-gtk-3.22/pages.c:328 client/gui-gtk-4.0/pages.c:337
#: client/gui-qt/pages.cpp:229
msgid ""
"Loads one of the scenarios for a single-player game. Tutorial is one of the "
"scenarios."
msgstr ""

#: client/gui-gtk-3.22/pages.c:333 client/gui-gtk-4.0/pages.c:342
msgid "_Load Saved Game"
msgstr "Lae _salvestatud mäng"

#: client/gui-gtk-3.22/pages.c:337 client/gui-gtk-4.0/pages.c:346
#: client/gui-qt/pages.cpp:238
msgid "Continues previously saved single-player game."
msgstr ""

#: client/gui-gtk-3.22/pages.c:341 client/gui-gtk-4.0/pages.c:350
msgid "C_onnect to Network Game"
msgstr "Ühendu _võrgumängu"

#: client/gui-gtk-3.22/pages.c:345 client/gui-gtk-4.0/pages.c:354
#: client/gui-qt/pages.cpp:246
msgid ""
"Connects to outside server. Sometimes you want to launch a separate server "
"even for local games."
msgstr ""

#: client/gui-gtk-3.22/pages.c:350 client/gui-gtk-4.0/pages.c:359
#, fuzzy
#| msgid "Delete settings"
msgid "Client Settings"
msgstr "Kustuta seaded"

#: client/gui-gtk-3.22/pages.c:354 client/gui-gtk-4.0/pages.c:363
#: client/gui-qt/pages.cpp:254
msgid "Adjusting client-side options."
msgstr ""

#: client/gui-gtk-3.22/pages.c:357 client/gui-gtk-4.0/pages.c:366
msgid "E_xit"
msgstr ""

#: client/gui-gtk-3.22/pages.c:362 client/gui-gtk-4.0/pages.c:371
#: client/gui-qt/pages.cpp:259
msgid "Gives you a break from playing freeciv."
msgstr ""

#: client/gui-gtk-3.22/pages.c:496 client/gui-gtk-4.0/pages.c:509
msgid "Select Location to Save"
msgstr "Vali koht salvestamiseks"

#: client/gui-gtk-3.22/pages.c:600 client/gui-gtk-3.22/pages.c:2965
#: client/gui-gtk-3.22/pages.c:3323 client/gui-gtk-4.0/pages.c:614
#: client/gui-gtk-4.0/pages.c:3103 client/gui-gtk-4.0/pages.c:3473
msgid "_Browse..."
msgstr "Lehitse..."

#: client/gui-gtk-3.22/pages.c:943 client/gui-gtk-3.22/pages.c:973
#: client/gui-gtk-3.22/pages.c:985 client/gui-gtk-3.22/pages.c:1381
#: client/gui-gtk-4.0/pages.c:956 client/gui-gtk-4.0/pages.c:988
#: client/gui-gtk-4.0/pages.c:1000 client/gui-gtk-4.0/pages.c:1412
msgid "Pass_word:"
msgstr "_Parool:"

#: client/gui-gtk-3.22/pages.c:957 client/gui-gtk-4.0/pages.c:971
#, fuzzy
#| msgid "Pass_word:"
msgid "New Pass_word:"
msgstr "_Parool:"

#: client/gui-gtk-3.22/pages.c:1074 client/gui-gtk-4.0/pages.c:1091
#: client/gui-qt/pages.cpp:1682 client/gui-sdl2/connectdlg.c:942
#: client/gui-sdl3/connectdlg.c:938
msgid "Passwords don't match, enter password."
msgstr "Paroolid ei kattu, sisesta parool."

#: client/gui-gtk-3.22/pages.c:1241 client/gui-gtk-3.22/pages.c:1286
#: client/gui-gtk-4.0/pages.c:1264 client/gui-gtk-4.0/pages.c:1315
#: client/gui-qt/pages.cpp:339
msgid "Server Name"
msgstr "Serveri nimi"

#: client/gui-gtk-3.22/pages.c:1242 client/gui-gtk-3.22/pages.c:1287
#: client/gui-gtk-4.0/pages.c:1265 client/gui-gtk-4.0/pages.c:1316
#: client/gui-qt/pages.cpp:339 client/gui-qt/pages.cpp:400
#: client/gui-sdl2/mapview.c:673 client/gui-sdl3/mapview.c:670
msgid "Port"
msgstr "Port"

#: client/gui-gtk-3.22/pages.c:1243 client/gui-gtk-3.22/pages.c:1288
#: client/gui-gtk-4.0/pages.c:1266 client/gui-gtk-4.0/pages.c:1317
#: client/gui-qt/pages.cpp:339 tools/fcmp/mpgui_gtk3.c:465
#: tools/fcmp/mpgui_gtk4.c:481 tools/fcmp/mpgui_qt.cpp:231
msgid "Version"
msgstr "Versioon"

#: client/gui-gtk-3.22/pages.c:1244 client/gui-gtk-3.22/pages.c:1289
#: client/gui-gtk-4.0/pages.c:1267 client/gui-gtk-4.0/pages.c:1318
#: client/gui-qt/pages.cpp:340
msgid "Status"
msgstr "Staatus"

#: client/gui-gtk-3.22/pages.c:1245 client/gui-gtk-3.22/pages.c:1290
#: client/gui-gtk-4.0/pages.c:1268 client/gui-gtk-4.0/pages.c:1319
#: client/gui-qt/pages.cpp:1298
msgid "Players"
msgstr "Mängijaid"

#: client/gui-gtk-3.22/pages.c:1246 client/gui-gtk-3.22/pages.c:1291
#: client/gui-gtk-4.0/pages.c:1269 client/gui-gtk-4.0/pages.c:1320
#, fuzzy
msgid "Humans"
msgstr "inimene"

#: client/gui-gtk-3.22/pages.c:1247 client/gui-gtk-3.22/pages.c:1292
#: client/gui-gtk-4.0/pages.c:1270 client/gui-gtk-4.0/pages.c:1321
#: client/gui-qt/pages.cpp:340
msgid "Comment"
msgstr "Kommentaar"

#: client/gui-gtk-3.22/pages.c:1249 client/gui-gtk-4.0/pages.c:1272
msgid "Local _Area Network"
msgstr "_Kohtvõrk"

#: client/gui-gtk-3.22/pages.c:1294 client/gui-gtk-4.0/pages.c:1323
msgid "Internet _Metaserver"
msgstr "Interneti _metaserver"

#: client/gui-gtk-3.22/pages.c:1333 client/gui-gtk-4.0/pages.c:1364
msgid "_Host:"
msgstr "_Host:"

#: client/gui-gtk-3.22/pages.c:1348 client/gui-gtk-4.0/pages.c:1379
msgid "_Port:"
msgstr "_Port:"

#: client/gui-gtk-3.22/pages.c:1364 client/gui-gtk-4.0/pages.c:1395
msgid "_Login:"
msgstr "K_asutajanimi:"

#: client/gui-gtk-3.22/pages.c:1397 client/gui-gtk-4.0/pages.c:1428
msgid "Conf_irm Password:"
msgstr "Kinnita _parool:"

#: client/gui-gtk-3.22/pages.c:1415 client/gui-gtk-4.0/pages.c:1446
#: client/gui-qt/pages.cpp:342 client/gui-qt/pages.cpp:678
msgid "Host"
msgstr "Host"

#: client/gui-gtk-3.22/pages.c:1445 client/gui-gtk-4.0/pages.c:1475
msgid "C_onnect"
msgstr "_Ühendu"

#: client/gui-gtk-3.22/pages.c:1773 client/gui-gtk-4.0/pages.c:1838
#, c-format
msgid "Connection name: %s"
msgstr "Ühenduse nimi: %s"

#: client/gui-gtk-3.22/pages.c:1776 client/gui-gtk-4.0/pages.c:1841
#, c-format
msgid "Player name: %s"
msgstr "Mängija nimi: %s"

#: client/gui-gtk-3.22/pages.c:1781 client/gui-gtk-4.0/pages.c:1846
#, c-format
msgid "Host: %s"
msgstr "Masin: %s"

#: client/gui-gtk-3.22/pages.c:1789 client/gui-gtk-4.0/pages.c:1854
msgid "Player/conn info"
msgstr "Mängija/ühenduse info"

#: client/gui-gtk-3.22/pages.c:1822 client/gui-gtk-4.0/pages.c:1895
#, c-format
msgid "%s info"
msgstr "%s info"

#: client/gui-gtk-3.22/pages.c:1831 client/gui-gtk-4.0/pages.c:1908
msgid "Toggle player ready"
msgstr "Lülita mängija valmidust"

#: client/gui-gtk-3.22/pages.c:1837 client/gui-gtk-4.0/pages.c:1917
#: client/gui-qt/pages.cpp:2065
msgid "Pick nation"
msgstr "Vali rahvus"

#: client/gui-gtk-3.22/pages.c:1845 client/gui-gtk-4.0/pages.c:1924
msgid "Observe this player"
msgstr "Vaatle seda mängijat"

#: client/gui-gtk-3.22/pages.c:1852 client/gui-gtk-4.0/pages.c:1930
#: client/gui-qt/pages.cpp:2055
msgid "Take this player"
msgstr "Vali see mängija"

#: client/gui-gtk-3.22/pages.c:1864 client/gui-gtk-4.0/pages.c:1941
msgid "Cut connection"
msgstr "Katkesta ühendus"

#: client/gui-gtk-3.22/pages.c:1875 client/gui-gtk-4.0/pages.c:1950
#: client/gui-qt/pages.cpp:2122
msgid "Aitoggle player"
msgstr "Lülita tehismõistusele"

#: client/gui-gtk-3.22/pages.c:1883 client/gui-gtk-4.0/pages.c:1958
#: client/gui-qt/pages.cpp:2047
msgid "Remove player"
msgstr "Eemalda mängija"

#. TRANS: Give access level to a connection.
#: client/gui-gtk-3.22/pages.c:1899 client/gui-gtk-4.0/pages.c:1970
#, fuzzy, c-format
msgid "Give %s access"
msgstr "Anna käsutase info "

#. TRANS: e.g., "Put on Team 5"
#: client/gui-gtk-3.22/pages.c:1954 client/gui-gtk-4.0/pages.c:2030
#, c-format
msgid "Put on %s"
msgstr "Lisa %s hulka"

#: client/gui-gtk-3.22/pages.c:2211 client/gui-gtk-4.0/pages.c:2321
msgid "Not _ready"
msgstr "Pole _valmis"

#: client/gui-gtk-3.22/pages.c:2222 client/gui-gtk-3.22/pages.c:2829
#: client/gui-gtk-4.0/pages.c:2332 client/gui-gtk-4.0/pages.c:2964
msgid "_Ready"
msgstr "_Valmis"

#: client/gui-gtk-3.22/pages.c:2226 client/gui-gtk-3.22/pages.c:2230
#: client/gui-gtk-4.0/pages.c:2336 client/gui-gtk-4.0/pages.c:2340
msgid "_Start"
msgstr "_Alusta"

#: client/gui-gtk-3.22/pages.c:2250 client/gui-gtk-4.0/pages.c:2360
#, fuzzy, c-format
msgid "_Take %s"
msgstr "Vali see mängija"

#: client/gui-gtk-3.22/pages.c:2254 client/gui-gtk-3.22/pages.c:2819
#: client/gui-gtk-4.0/pages.c:2364 client/gui-gtk-4.0/pages.c:2954
msgid "Pick _Nation"
msgstr "Vali _Rahvus"

#: client/gui-gtk-3.22/pages.c:2257 client/gui-gtk-4.0/pages.c:2367
#, fuzzy
msgid "_Take a Player"
msgstr "Vali see mängija"

#: client/gui-gtk-3.22/pages.c:2265 client/gui-gtk-4.0/pages.c:2375
#, fuzzy, c-format
msgid "_Observe %s"
msgstr "Pealtvaataja: %s"

#: client/gui-gtk-3.22/pages.c:2270 client/gui-gtk-3.22/pages.c:2824
#: client/gui-gtk-4.0/pages.c:2380 client/gui-gtk-4.0/pages.c:2959
msgid "_Observe"
msgstr "_Vaatle"

#: client/gui-gtk-3.22/pages.c:2273 client/gui-gtk-4.0/pages.c:2383
msgid "Do not _observe"
msgstr "Ära _vaatle"

#. TRANS: "<Novice AI>"
#: client/gui-gtk-3.22/pages.c:2406 client/gui-gtk-4.0/pages.c:2516
#, fuzzy, c-format
msgid "<%s AI>"
msgstr "<Kerge tehisintellekt>"

#: client/gui-gtk-3.22/pages.c:2418 client/gui-gtk-4.0/pages.c:2528
#: client/gui-qt/dialogs.cpp:568 client/gui-qt/fc_client.cpp:1287
#: client/gui-qt/pages.cpp:1765
msgid "Random"
msgstr "Juhuslik"

#: client/gui-gtk-3.22/pages.c:2467 client/gui-gtk-3.22/pages.c:2528
#: client/gui-gtk-4.0/pages.c:2577 client/gui-gtk-4.0/pages.c:2638
#: client/gui-qt/pages.cpp:1862 client/gui-qt/pages.cpp:1892
msgid "Observer"
msgstr "Vaatleja"

#: client/gui-gtk-3.22/pages.c:2553 client/gui-gtk-4.0/pages.c:2663
#: client/gui-qt/pages.cpp:1910
msgid "Detached"
msgstr "Lahti ühenduund"

#. TRANS: Keep individual lines short
#: client/gui-gtk-3.22/pages.c:2682 client/gui-gtk-4.0/pages.c:2804
#, fuzzy
#| msgid "Number of _Players (including AI):"
msgid ""
"Number of _Players\n"
"(including AI):"
msgstr "_Mängijate arv (tehismõistus kaasa arvatud):"

#: client/gui-gtk-3.22/pages.c:2708 client/gui-gtk-4.0/pages.c:2830
msgid "AI Skill _Level:"
msgstr "_Tehisintellekti tase:"

#: client/gui-gtk-3.22/pages.c:2723 client/gui-gtk-4.0/pages.c:2845
#, fuzzy
msgid "Ruleset:"
msgstr "Kõrb"

#: client/gui-gtk-3.22/pages.c:2730 client/gui-gtk-4.0/pages.c:2852
msgid "_More Game Options..."
msgstr "Rohkem mängu_seadeid..."

#: client/gui-gtk-3.22/pages.c:2752 client/gui-gtk-3.22/unitselect.c:475
#: client/gui-gtk-4.0/pages.c:2878 client/gui-gtk-4.0/unitselect.c:481
#: client/gui-qt/pages.cpp:676 client/gui-qt/pages.cpp:1961
#: tools/fcmp/mpgui_gtk3.c:262 tools/fcmp/mpgui_gtk4.c:274
#: tools/fcmp/mpgui_qt_worker.cpp:54
msgid "Ready"
msgstr "Valmis"

#: client/gui-gtk-3.22/pages.c:2754 client/gui-gtk-4.0/pages.c:2880
#: client/gui-qt/pages.cpp:676
#, fuzzy
msgid "?player:Leader"
msgstr "?Player:Nimi"

#: client/gui-gtk-3.22/pages.c:2758 client/gui-gtk-4.0/pages.c:2884
#: client/gui-qt/pages.cpp:677 client/plrdlg_common.c:579
msgid "Border"
msgstr "Piir"

#: client/gui-gtk-3.22/pages.c:2762 client/gui-gtk-4.0/pages.c:2888
#: client/gui-qt/pages.cpp:677 client/plrdlg_common.c:581
msgid "Team"
msgstr "Meeskond"

#: client/gui-gtk-3.22/pages.c:2883 client/gui-gtk-4.0/pages.c:3018
#: client/gui-qt/pages.cpp:514 client/gui-sdl2/chatline.c:204
#: client/gui-sdl3/chatline.c:200
msgid "Choose Saved Game to Load"
msgstr "Vali salvestatud mäng laadimiseks"

#: client/gui-gtk-3.22/pages.c:2944 client/gui-gtk-4.0/pages.c:3084
msgid "Choose Saved Game to _Load:"
msgstr "Vali salvestatud mäng _laadimiseks:"

#. TRANS: Old scenario format version
#. TRANS: Unknown scenario format
#: client/gui-gtk-3.22/pages.c:3023 client/gui-gtk-4.0/pages.c:3160
#: client/gui-qt/pages.cpp:1547
msgid "pre-2.6"
msgstr ""

#: client/gui-gtk-3.22/pages.c:3061 client/gui-gtk-4.0/pages.c:3198
#: client/gui-qt/pages.cpp:599
msgid "Choose a Scenario"
msgstr "Vali stsenaarium"

#: client/gui-gtk-3.22/pages.c:3225 client/gui-gtk-4.0/pages.c:3369
msgid "Choose a _Scenario:"
msgstr "Vali _stsenaarium:"

#: client/gui-gtk-3.22/pages.c:3281 client/gui-gtk-4.0/pages.c:3422
#, fuzzy
msgid "Filename:"
msgstr "Salvestise _failinimi:"

#. TRANS: Scenario format version
#: client/gui-gtk-3.22/pages.c:3295 client/gui-gtk-4.0/pages.c:3440
#: client/gui-qt/pages.cpp:1573
#, fuzzy
msgid "Format:"
msgstr "tavaline"

#: client/gui-gtk-3.22/pages.c:3495 client/gui-gtk-4.0/pages.c:3642
#: client/gui-qt/menu.cpp:1002 client/gui-sdl2/optiondlg.c:862
#: client/gui-sdl3/optiondlg.c:876
msgid "Save Game"
msgstr "Salvesta mäng"

#: client/gui-gtk-3.22/pages.c:3495 client/gui-gtk-4.0/pages.c:3642
msgid "Saved _Games:"
msgstr "_Salvestatud mängud:"

#: client/gui-gtk-3.22/pages.c:3496 client/gui-gtk-4.0/pages.c:3643
msgid "Save _Filename:"
msgstr "Salvestise _failinimi:"

#: client/gui-gtk-3.22/pages.c:3530 client/gui-gtk-4.0/pages.c:3677
#, fuzzy
msgid "Saved Sce_narios:"
msgstr "Alusta uut s_tsenaariumi"

#: client/gui-gtk-3.22/pages.c:3531 client/gui-gtk-4.0/pages.c:3678
#, fuzzy
msgid "Save Sc_enario:"
msgstr "Alusta uut s_tsenaariumi"

#: client/gui-gtk-3.22/pages.c:3559 client/gui-gtk-4.0/pages.c:3706
#, fuzzy
msgid "Save Map Image"
msgstr "Salvesta mäng"

#: client/gui-gtk-3.22/pages.c:3559 client/gui-gtk-4.0/pages.c:3706
#, fuzzy
msgid "Saved Map _Images:"
msgstr "_Salvestatud mängud:"

#: client/gui-gtk-3.22/pages.c:3560 client/gui-gtk-4.0/pages.c:3707
#, fuzzy
msgid "Save _Map Images:"
msgstr "_Salvestatud mängud:"

#: client/gui-gtk-3.22/pages.c:3576 client/gui-gtk-4.0/pages.c:3723
#: client/gui-qt/menu.cpp:3860
#, fuzzy
msgid "Error"
msgstr "Meie territoorium"

#: client/gui-gtk-3.22/pages.c:3577 client/gui-gtk-4.0/pages.c:3724
#, fuzzy
msgid "Error Creating the Map Image!"
msgstr "Loen skriptifaili: %s"

#: client/gui-gtk-3.22/plrdlg.c:341 client/gui-gtk-4.0/plrdlg.c:445
msgid "_Meet"
msgstr "_Kohta"

#: client/gui-gtk-3.22/plrdlg.c:347 client/gui-gtk-4.0/plrdlg.c:451
msgid "Cancel _Treaty"
msgstr "Katkesta _leping"

#: client/gui-gtk-3.22/plrdlg.c:353 client/gui-gtk-4.0/plrdlg.c:458
#, fuzzy
msgid "_Withdraw Vision"
msgstr "_Võta vaade tagasi"

#: client/gui-gtk-3.22/plrdlg.c:372 client/gui-gtk-4.0/plrdlg.c:479
#, fuzzy
msgid "_Report"
msgstr "_Raportid"

#: client/gui-gtk-3.22/plrdlg.c:378 client/gui-gtk-4.0/plrdlg.c:485
#, fuzzy
#| msgid "Wonders"
msgid "_Wonders"
msgstr "Ilmaimed"

#: client/gui-gtk-3.22/plrdlg.c:415 client/gui-gtk-4.0/plrdlg.c:387
msgid "?show:Dead Players"
msgstr "?show:Surnud mängijad"

#: client/gui-gtk-3.22/plrdlg.c:544 client/gui-gtk-4.0/plrdlg.c:712
#, fuzzy
msgid "Di_plomacy"
msgstr "Diplomaatia"

#: client/gui-gtk-3.22/plrdlg.c:549 client/gui-gtk-4.0/plrdlg.c:715
msgid "_Intelligence"
msgstr "Luure_info"

#: client/gui-gtk-3.22/plrdlg.c:559 client/gui-gtk-4.0/plrdlg.c:721
msgid "_AI"
msgstr "_Tehismõistus"

#: client/gui-gtk-3.22/plrdlg.c:565 client/gui-gtk-4.0/plrdlg.c:551
msgid "_Toggle AI Mode"
msgstr "_Lülita tehismõistuseks"

#. TRANS: %s is a diplomatic state: "Cancel Cease-fire"
#: client/gui-gtk-3.22/plrdlg.c:827 client/gui-gtk-4.0/plrdlg.c:965
#, fuzzy, c-format
msgid "Cancel %s"
msgstr "Kantsler"

#: client/gui-gtk-3.22/plrdlg.c:830 client/gui-gtk-4.0/plrdlg.c:968
#, fuzzy, c-format
#| msgid "Shall we declare WAR on them?"
msgid "Really declare war on the %s?"
msgstr "Kas kuulutame neile SÕJA?"

#. TRANS: "Cancel Belgian Alliance? ... will be Armistice."
#: client/gui-gtk-3.22/plrdlg.c:834 client/gui-gtk-4.0/plrdlg.c:972
#, c-format
msgid "Cancel %s %s? New diplomatic state will be %s."
msgstr ""

#. TRANS: "...from the Belgians?"
#: client/gui-gtk-3.22/plrdlg.c:864 client/gui-gtk-4.0/plrdlg.c:1003
#, fuzzy, c-format
#| msgid "The %s have stolen %s from the %s."
msgid "Withdraw shared vision from the %s?"
msgstr "%s varastasid tehnoloogia %s rahvuselt %s."

#: client/gui-gtk-3.22/plrdlg.c:868 client/gui-gtk-4.0/plrdlg.c:1007
#, fuzzy
msgid "Withdraw Shared Vision"
msgstr "_Võta vaade tagasi"

#: client/gui-gtk-3.22/rallypointdlg.c:77 client/gui-gtk-4.0/rallypointdlg.c:77
msgid "Place Rally Point"
msgstr ""

#: client/gui-gtk-3.22/rallypointdlg.c:89 client/gui-gtk-4.0/rallypointdlg.c:87
msgid "First click a city."
msgstr ""

#: client/gui-gtk-3.22/rallypointdlg.c:95 client/gui-gtk-4.0/rallypointdlg.c:93
msgid "Persistent rallypoint"
msgstr ""

#: client/gui-gtk-3.22/rallypointdlg.c:156
#: client/gui-gtk-4.0/rallypointdlg.c:157
#, fuzzy
#| msgid "Select a city:"
msgid "Select another city."
msgstr "Vali linn:"

#: client/gui-gtk-3.22/rallypointdlg.c:171
#: client/gui-gtk-4.0/rallypointdlg.c:172
#, fuzzy, c-format
#| msgid "Shall we declare WAR on them?"
msgid "Now select rally point for %s"
msgstr "Kas kuulutame neile SÕJA?"

#: client/gui-gtk-3.22/rallypointdlg.c:184
#: client/gui-gtk-4.0/rallypointdlg.c:185
#, fuzzy, c-format
msgid "%s rally point set. Select another city."
msgstr "Sa ei saa selle rahvuse üksust ära osta."

#: client/gui-gtk-3.22/rallypointdlg.c:188
#: client/gui-gtk-4.0/rallypointdlg.c:189
#, c-format
msgid "%s rally point setting failed. Select next city."
msgstr ""

#. TRANS: Research report title
#. TRANS: Research report action
#. TRANS: Research report title
#. TRANS: Research report action
#. TRANS: Research report title
#: client/gui-gtk-3.22/repodlgs.c:592 client/gui-gtk-4.0/repodlgs.c:626
#: client/gui-qt/menu.cpp:1569 client/gui-qt/pages.cpp:768
#: client/gui-sdl2/mapctrl.c:1513 client/gui-sdl2/mapview.c:345
#: client/gui-sdl2/mapview.c:353 client/gui-sdl2/mapview.c:361
#: client/gui-sdl2/repodlgs.c:3393 client/gui-sdl3/mapctrl.c:1509
#: client/gui-sdl3/mapview.c:341 client/gui-sdl3/mapview.c:349
#: client/gui-sdl3/mapview.c:357 client/gui-sdl3/repodlgs.c:3393
#: client/plrdlg_common.c:598
msgid "Research"
msgstr "Teadus"

#: client/gui-gtk-3.22/repodlgs.c:606 client/gui-gtk-4.0/repodlgs.c:638
#: client/gui-qt/pages.cpp:1425
msgid "Researching"
msgstr "Uurimisel"

#: client/gui-gtk-3.22/repodlgs.c:638 client/gui-gtk-4.0/repodlgs.c:670
msgid "Goal"
msgstr "Eesmärk"

#. TRANS: As in 'Show all (even not reachable) techs'.
#: client/gui-gtk-3.22/repodlgs.c:671 client/gui-gtk-4.0/repodlgs.c:703
msgid "Show all"
msgstr ""

#: client/gui-gtk-3.22/repodlgs.c:833 client/gui-gtk-4.0/repodlgs.c:865
#: client/gui-qt/repodlgs.cpp:1221
#, fuzzy
msgid "?Building or Unit type:Name"
msgstr "?Building: Nimi"

#: client/gui-gtk-3.22/repodlgs.c:835 client/gui-gtk-4.0/repodlgs.c:867
#: client/gui-qt/repodlgs.cpp:1221
#, fuzzy
msgid "Redundant"
msgstr "?redundant:*"

#: client/gui-gtk-3.22/repodlgs.c:839 client/gui-gtk-3.22/wldlg.c:996
#: client/gui-gtk-4.0/repodlgs.c:871 client/gui-gtk-4.0/wldlg.c:1017
#: client/gui-qt/repodlgs.cpp:1222 tools/manual/manual_buildings.c:60
msgid "Cost"
msgstr "Hind"

#. TRANS: Upkeep total, count*cost.
#: client/gui-gtk-3.22/repodlgs.c:842 client/gui-gtk-4.0/repodlgs.c:874
#: client/gui-qt/repodlgs.cpp:1222 client/gui-sdl2/repodlgs.c:2131
#: client/gui-sdl3/repodlgs.c:2131
msgid "U Total"
msgstr "Kogumaksumus"

#: client/gui-gtk-3.22/repodlgs.c:945 client/gui-gtk-4.0/repodlgs.c:977
#: client/gui-qt/pages.cpp:2200 client/gui-qt/repodlgs.cpp:1393
#, c-format
msgid "Income: %d    Total Costs: %d"
msgstr "Sissetulek: %d    Kogukulu: %d"

#. TRANS: %s is an improvement
#: client/gui-gtk-3.22/repodlgs.c:1006 client/gui-gtk-4.0/repodlgs.c:1039
#: client/gui-qt/repodlgs.cpp:1542
#, fuzzy, c-format
msgid "Do you really wish to sell every redundant %s (%d total)?"
msgstr "Kas tõesti tahad müüa oma %s?\n"

#. TRANS: %s is an improvement
#: client/gui-gtk-3.22/repodlgs.c:1009 client/gui-gtk-4.0/repodlgs.c:1042
#: client/gui-qt/repodlgs.cpp:1499
#, fuzzy, c-format
msgid "Do you really wish to sell every %s (%d total)?"
msgstr "Kas tõesti tahad müüa oma %s?\n"

#: client/gui-gtk-3.22/repodlgs.c:1014 client/gui-gtk-4.0/repodlgs.c:1047
#: client/gui-qt/repodlgs.cpp:1503 client/gui-qt/repodlgs.cpp:1546
msgid "Sell Improvements"
msgstr "Müü ehitisi"

#. TRANS: %s is a unit
#: client/gui-gtk-3.22/repodlgs.c:1035 client/gui-gtk-4.0/repodlgs.c:1069
#: client/gui-qt/repodlgs.cpp:1459
#, fuzzy, c-format
msgid "Do you really wish to disband every %s (%d total)?"
msgstr "Kas tõesti tahad müüa oma %s?\n"

#: client/gui-gtk-3.22/repodlgs.c:1060 client/gui-gtk-4.0/repodlgs.c:1094
#: client/gui-qt/repodlgs.cpp:1519 client/gui-qt/repodlgs.cpp:1562
msgid "Sell-Off: Results"
msgstr "Müük: Tulemused"

#: client/gui-gtk-3.22/repodlgs.c:1207 client/gui-gtk-4.0/repodlgs.c:1241
msgid "Sell _All"
msgstr "Müü kõik"

#: client/gui-gtk-3.22/repodlgs.c:1211 client/gui-gtk-4.0/repodlgs.c:1245
msgid "Sell _Redundant"
msgstr ""

#: client/gui-gtk-3.22/repodlgs.c:1319 client/gui-gtk-4.0/repodlgs.c:1352
msgid "Unit Type"
msgstr "Üksuse tüüp"

#: client/gui-gtk-3.22/repodlgs.c:1321 client/gui-gtk-4.0/repodlgs.c:1354
msgid "?Upgradable unit [short]:U"
msgstr "?Upgradable unit [short]:U"

#: client/gui-gtk-3.22/repodlgs.c:1322 client/gui-gtk-4.0/repodlgs.c:1355
#, fuzzy
msgid "Upgradable"
msgstr "Uuenda"

#. TRANS: "In progress" abbreviation.
#. URD_COL_IN_PROGRESS
#: client/gui-gtk-3.22/repodlgs.c:1326 client/gui-gtk-4.0/repodlgs.c:1359
msgid "In-Prog"
msgstr "Tegemisel"

#: client/gui-gtk-3.22/repodlgs.c:1327 client/gui-gtk-4.0/repodlgs.c:1360
#, fuzzy
msgid "In progress"
msgstr "Ehitamine"

#: client/gui-gtk-3.22/repodlgs.c:1328 client/gui-gtk-4.0/repodlgs.c:1361
msgid "Active"
msgstr "Aktiivne"

#: client/gui-gtk-3.22/repodlgs.c:1330 client/gui-gtk-4.0/repodlgs.c:1363
#: client/gui-qt/citydlg.cpp:1915 common/city.c:90
msgid "Shield"
msgstr "Toodang"

#: client/gui-gtk-3.22/repodlgs.c:1331 client/gui-gtk-4.0/repodlgs.c:1364
msgid "Total shield upkeep"
msgstr ""

#: client/gui-gtk-3.22/repodlgs.c:1332 client/gui-gtk-4.0/repodlgs.c:1365
#: client/gui-qt/citydlg.cpp:1915 common/city.c:89
msgid "Food"
msgstr "Toit"

#: client/gui-gtk-3.22/repodlgs.c:1333 client/gui-gtk-4.0/repodlgs.c:1366
msgid "Total food upkeep"
msgstr ""

#: client/gui-gtk-3.22/repodlgs.c:1335 client/gui-gtk-4.0/repodlgs.c:1368
msgid "Total gold upkeep"
msgstr ""

#: client/gui-gtk-3.22/repodlgs.c:1478 client/gui-gtk-4.0/repodlgs.c:1511
msgid "Totals:"
msgstr "Kokku:"

#. TRANS: Last %s is pre-pluralised
#. * "Treasury contains %d gold."
#. TRANS: Last %s is pre-pluralised "Treasury contains %d gold."
#: client/gui-gtk-3.22/repodlgs.c:1631 client/gui-gtk-4.0/repodlgs.c:1664
#: client/gui-qt/repodlgs.cpp:219 client/gui-sdl2/repodlgs.c:218
#: client/gui-sdl3/repodlgs.c:218
#, fuzzy, c-format
msgid ""
"Upgrade as many %s to %s as possible for %d gold each?\n"
"%s"
msgid_plural ""
"Upgrade as many %s to %s as possible for %d gold each?\n"
"%s"
msgstr[0] ""
"Kas uuendada võimalikult palju üksusi %s üksusteks %s %d raha eest näkku?\n"
"Meil on %d raha."
msgstr[1] ""
"Kas uuendada võimalikult palju üksusi %s üksusteks %s %d raha eest näkku?\n"
"Meil on %d raha."

#: client/gui-gtk-3.22/repodlgs.c:1733 client/gui-gtk-4.0/repodlgs.c:1764
msgid "_Upgrade"
msgstr "_Uuenda"

#: client/gui-gtk-3.22/repodlgs.c:1738 client/gui-gtk-4.0/repodlgs.c:1769
msgid "Find _Nearest"
msgstr "Leia lähim"

#: client/gui-gtk-3.22/repodlgs.c:1832 client/gui-gtk-4.0/repodlgs.c:1862
msgid "Player\n"
msgstr "Mängija\n"

#: client/gui-gtk-3.22/repodlgs.c:1834 client/gui-gtk-4.0/repodlgs.c:1864
#, fuzzy
msgid "Nation\n"
msgstr "Rahvus"

#: client/gui-gtk-3.22/repodlgs.c:1836 client/gui-gtk-4.0/repodlgs.c:1866
msgid "Score\n"
msgstr "Skoor\n"

#: client/gui-gtk-3.22/repodlgs.c:1955 client/gui-gtk-4.0/repodlgs.c:1985
#: client/gui-qt/repodlgs.cpp:1582 client/plrdlg_common.c:580
msgid "Score"
msgstr "Skoor"

#: client/gui-gtk-3.22/soundset_dlg.c:60 client/gui-gtk-4.0/soundset_dlg.c:57
#, fuzzy
msgid "Preferred soundset"
msgstr "Soovituslik ruudustik"

#: client/gui-gtk-3.22/soundset_dlg.c:63 client/gui-gtk-4.0/soundset_dlg.c:60
#, fuzzy
msgid "_Load soundset"
msgstr "_Lae üksus"

#: client/gui-gtk-3.22/soundset_dlg.c:65 client/gui-gtk-4.0/soundset_dlg.c:62
#, fuzzy
msgid "_Keep current soundset"
msgstr "Jäta praegune ruudustik"

#: client/gui-gtk-3.22/soundset_dlg.c:73 client/gui-gtk-4.0/soundset_dlg.c:70
#, fuzzy, c-format
msgid ""
"Modpack suggests using %s soundset.\n"
"It might not work with other soundsets.\n"
"You are currently using soundset %s."
msgstr ""
"Ruudustik soovitab kasutada %s teemat.\n"
"Sul on kasutusel %s."

#: client/gui-gtk-3.22/soundset_dlg.c:114 client/gui-gtk-4.0/soundset_dlg.c:109
#, fuzzy
msgid "Preferred musicset"
msgstr "Soovituslik ruudustik"

#: client/gui-gtk-3.22/soundset_dlg.c:117 client/gui-gtk-4.0/soundset_dlg.c:112
#, fuzzy
msgid "_Load musicset"
msgstr "Lae ruudustik"

#: client/gui-gtk-3.22/soundset_dlg.c:119 client/gui-gtk-4.0/soundset_dlg.c:114
#, fuzzy
msgid "_Keep current musicset"
msgstr "Jäta praegune ruudustik"

#: client/gui-gtk-3.22/soundset_dlg.c:126 client/gui-gtk-4.0/soundset_dlg.c:121
#, fuzzy, c-format
msgid ""
"Modpack suggests using %s musicset.\n"
"It might not work with other musicsets.\n"
"You are currently using musicset %s."
msgstr ""
"Ruudustik soovitab kasutada %s teemat.\n"
"Sul on kasutusel %s."

#: client/gui-gtk-3.22/spaceshipdlg.c:232 client/gui-gtk-4.0/spaceshipdlg.c:231
msgid "_Launch"
msgstr "_Saada välja"

#: client/gui-gtk-3.22/sprite.c:187 client/gui-gtk-4.0/sprite.c:187
#, fuzzy, c-format
#| msgid "Can't add %s to %s."
msgid "Can't load %s: %s"
msgstr "Ei saa lisada üksust %s linnale %s."

#: client/gui-gtk-3.22/theme_dlg.c:59 client/gui-gtk-4.0/theme_dlg.c:58
msgid "Theme suggested"
msgstr "Soovituslik teema"

#: client/gui-gtk-3.22/theme_dlg.c:62 client/gui-gtk-4.0/theme_dlg.c:61
msgid "Load theme"
msgstr "Lae teema"

#: client/gui-gtk-3.22/theme_dlg.c:64 client/gui-gtk-4.0/theme_dlg.c:63
msgid "Keep current theme"
msgstr "Jäta praegune teema"

#: client/gui-gtk-3.22/theme_dlg.c:71 client/gui-gtk-4.0/theme_dlg.c:70
#, c-format
msgid ""
"Tileset suggests using %s theme.\n"
"You are currently using %s."
msgstr ""
"Ruudustik soovitab kasutada %s teemat.\n"
"Sul on kasutusel %s."

#: client/gui-gtk-3.22/tileset_dlg.c:49 client/gui-gtk-4.0/tileset_dlg.c:48
#: client/gui-qt/dialogs.cpp:4061
#, fuzzy
#| msgid "Can't add %s to %s."
msgid "Can't load requested tileset."
msgstr "Ei saa lisada üksust %s linnale %s."

#: client/gui-gtk-3.22/tileset_dlg.c:63 client/gui-gtk-4.0/tileset_dlg.c:62
msgid "Preferred tileset"
msgstr "Soovituslik ruudustik"

#: client/gui-gtk-3.22/tileset_dlg.c:66 client/gui-gtk-4.0/tileset_dlg.c:65
#, fuzzy
#| msgid "Load tileset"
msgid "_Load tileset"
msgstr "Lae ruudustik"

#: client/gui-gtk-3.22/tileset_dlg.c:68 client/gui-gtk-4.0/tileset_dlg.c:67
#, fuzzy
#| msgid "Keep current tileset"
msgid "_Keep current tileset"
msgstr "Jäta praegune ruudustik"

#: client/gui-gtk-3.22/tileset_dlg.c:76 client/gui-gtk-4.0/tileset_dlg.c:75
#, c-format
msgid ""
"Modpack suggests using %s tileset.\n"
"It might not work with other tilesets.\n"
"You are currently using tileset %s."
msgstr ""

#: client/gui-gtk-3.22/transportdlg.c:112 client/gui-gtk-4.0/transportdlg.c:112
#, fuzzy
msgid "Transport selection"
msgstr "Transport"

#: client/gui-gtk-3.22/transportdlg.c:113 client/gui-gtk-4.0/transportdlg.c:113
msgid "Looking for transport:"
msgstr ""

#: client/gui-gtk-3.22/transportdlg.c:114 client/gui-gtk-4.0/transportdlg.c:114
#, fuzzy
#| msgid "All resolutions available."
msgid "Transports available:"
msgstr "Kõik eraldustasemed võimalikud."

#: client/gui-gtk-3.22/transportdlg.c:115 client/gui-gtk-4.0/transportdlg.c:115
#: client/gui-qt/citydlg.cpp:837 client/gui-qt/menu.cpp:1238
#: client/gui-qt/pages.cpp:571 client/gui-qt/shortcuts.cpp:142
msgid "Load"
msgstr "Lae"

#: client/gui-gtk-3.22/unitselect.c:96 client/gui-gtk-4.0/unitselect.c:96
#, fuzzy
msgid "Description"
msgstr "Kirjeldus:"

#: client/gui-gtk-3.22/unitselect.c:255 client/gui-gtk-4.0/unitselect.c:255
#: client/gui-sdl2/dialogs.c:1113 client/gui-sdl3/dialogs.c:1109
msgid "Unit selection"
msgstr "Üksuse valimine"

#: client/gui-gtk-3.22/unitselect.c:272 client/gui-gtk-4.0/unitselect.c:271
#, fuzzy
msgid "_Tile"
msgstr "Ruudustik"

#: client/gui-gtk-3.22/unitselect.c:273 client/gui-gtk-4.0/unitselect.c:272
#, fuzzy
msgid "C_ontinent"
msgstr "Ühenda"

#: client/gui-gtk-3.22/unitselect.c:274 client/gui-gtk-4.0/unitselect.c:273
#, fuzzy
msgid "_Land"
msgstr "Maavägi"

#: client/gui-gtk-3.22/unitselect.c:275 client/gui-gtk-4.0/unitselect.c:274
msgid "_Sea"
msgstr ""

#: client/gui-gtk-3.22/unitselect.c:276 client/gui-gtk-4.0/unitselect.c:275
msgid "_Both"
msgstr ""

#: client/gui-gtk-3.22/unitselect.c:277 client/gui-gtk-4.0/unitselect.c:276
#, fuzzy
msgid "_World"
msgstr "_Tööde nimekirjad"

#: client/gui-gtk-3.22/unitselect.c:484 client/gui-gtk-4.0/unitselect.c:491
#: client/gui-qt/menu.cpp:1227 client/gui-qt/shortcuts.cpp:130
#: common/unit.c:681
msgid "Sentry"
msgstr "Vahiteenistus"

#: client/gui-gtk-3.22/unitselect.c:506 client/gui-gtk-4.0/unitselect.c:515
#, fuzzy
msgid "_Deselect"
msgstr "_Vali"

#: client/gui-gtk-3.22/unitselect.c:519 client/gui-gtk-4.0/unitselect.c:529
#, fuzzy
msgid "C_enter"
msgstr "Keskele"

#: client/gui-gtk-3.22/unitselect.c:528 client/gui-gtk-4.0/unitselect.c:539
#, fuzzy
msgid "_Focus"
msgstr "Fokusseeri üksus"

#. TRANS: used in place of unit home city name
#: client/gui-gtk-3.22/unitselect.c:798 client/gui-gtk-4.0/unitselect.c:810
#, fuzzy
msgid "no home city"
msgstr "Leia kodulinn"

#. TRANS: used in place of unit home city name
#: client/gui-gtk-3.22/unitselect.c:801 client/gui-gtk-4.0/unitselect.c:813
msgid "unknown"
msgstr "teadmata"

#. TRANS: unit type and home city, e.g. "Transport\n(New Orleans)"
#. TRANS: extra name ... one of the above strings depending on if the
#. * target extra currently exists at the target tile and if it has an
#. * owner.
#. TRANS: unit type and home city, e.g. "Transport\n(New Orleans)"
#. TRANS: extra name ... one of the above strings depending on if the
#. * target extra currently exists at the target tile and if it has an
#. * owner.
#: client/gui-gtk-3.22/unitselect.c:818
#: client/gui-gtk-3.22/unitselextradlg.c:76 client/gui-gtk-4.0/unitselect.c:830
#: client/gui-gtk-4.0/unitselextradlg.c:76
#, fuzzy, c-format
msgid ""
"%s\n"
"(%s)"
msgstr "%s %s-s (%s)\n"

#. TRANS: nation adjective for extra owner used below if the target
#. * tile has the target extra and it has an owner.
#: client/gui-gtk-3.22/unitselextradlg.c:60
#: client/gui-gtk-4.0/unitselextradlg.c:60
#, c-format
msgid "?eowner:%s"
msgstr ""

#. TRANS: used below if the target tile has the target extra but it
#. * doesn't have an owner.
#: client/gui-gtk-3.22/unitselextradlg.c:65
#: client/gui-gtk-4.0/unitselextradlg.c:65
msgid "target"
msgstr ""

#. TRANS: used below if the target tile doesn't have the target
#. * extra (so it is assumed that it will be created).
#: client/gui-gtk-3.22/unitselextradlg.c:70
#: client/gui-gtk-4.0/unitselextradlg.c:70
#, fuzzy
msgid "create"
msgstr "Suurepärased"

#: client/gui-gtk-3.22/voteinfo_bar.c:156 client/gui-gtk-4.0/voteinfo_bar.c:154
msgid "_YES"
msgstr ""

#: client/gui-gtk-3.22/voteinfo_bar.c:171 client/gui-gtk-4.0/voteinfo_bar.c:169
#, fuzzy
msgid "_NO"
msgstr "Ei"

#: client/gui-gtk-3.22/voteinfo_bar.c:186 client/gui-gtk-4.0/voteinfo_bar.c:184
msgid "_ABSTAIN"
msgstr ""

#. TRANS: Describing a vote that passed.
#: client/gui-gtk-3.22/voteinfo_bar.c:243 client/gui-gtk-4.0/voteinfo_bar.c:241
#: client/gui-qt/voteinfo_bar.cpp:123
msgid "[passed]"
msgstr ""

#. TRANS: Describing a vote that failed.
#: client/gui-gtk-3.22/voteinfo_bar.c:247 client/gui-gtk-4.0/voteinfo_bar.c:245
#: client/gui-qt/voteinfo_bar.cpp:127
#, fuzzy
msgid "[failed]"
msgstr "Naine"

#. TRANS: Describing a vote that was removed.
#: client/gui-gtk-3.22/voteinfo_bar.c:251 client/gui-gtk-4.0/voteinfo_bar.c:249
#: client/gui-qt/voteinfo_bar.cpp:131
#, fuzzy
msgid "[removed]"
msgstr "Eemaldatud"

#. TRANS: "Vote" as a process
#: client/gui-gtk-3.22/voteinfo_bar.c:276 client/gui-gtk-4.0/voteinfo_bar.c:274
#, fuzzy, c-format
msgid "%sVote %d by %s: %s%s"
msgstr "Uus hääletus (number %d) mängijalt %s: %s."

#: client/gui-gtk-3.22/wldlg.c:154 client/gui-gtk-4.0/wldlg.c:156
msgid "new"
msgstr "uus"

#: client/gui-gtk-3.22/wldlg.c:219 client/gui-gtk-4.0/wldlg.c:223
msgid "Edit worklists"
msgstr "Muuda töönimekirju"

#: client/gui-gtk-3.22/wldlg.c:222 client/gui-gtk-4.0/wldlg.c:226
msgid "_New"
msgstr "Uus"

#: client/gui-gtk-3.22/wldlg.c:274 client/gui-gtk-4.0/wldlg.c:274
msgid "_Worklists:"
msgstr "Tööde nimekirjad"

#: client/gui-gtk-3.22/wldlg.c:510 client/gui-gtk-4.0/wldlg.c:527
msgid "Edit Global _Worklists"
msgstr "_Muuda üldiseid tööde nimekirju"

#: client/gui-gtk-3.22/wldlg.c:996 client/gui-gtk-4.0/wldlg.c:1017
msgid "Turns"
msgstr "Käike"

#: client/gui-gtk-3.22/wldlg.c:1112 client/gui-gtk-4.0/wldlg.c:1194
msgid "Source _Tasks:"
msgstr "_Võimalikud tööd:"

#: client/gui-gtk-3.22/wldlg.c:1116 client/gui-gtk-4.0/wldlg.c:1198
msgid "Show _Future Targets"
msgstr "Näita _tuleviku sihtmärke:"

#: client/gui-gtk-3.22/wldlg.c:1205 client/gui-gtk-4.0/wldlg.c:1294
msgid "Target _Worklist:"
msgstr "_Tööde nimekiri:"

#: client/gui-gtk-3.22/wldlg.c:1221
msgid "_Add Global Worklist"
msgstr "_Lisa tööde nimekiri"

#: client/gui-gtk-3.22/wldlg.c:1236 client/gui-gtk-4.0/wldlg.c:1319
#, fuzzy
msgid "Change Prod_uction"
msgstr "Muuda tootmist"

#: client/gui-gtk-4.0/citydlg.c:1428
#, fuzzy
#| msgid "Computers"
msgid "Counters Page"
msgstr "Arvutid"

#: client/gui-gtk-4.0/cityrep.c:1581 client/gui-gtk-4.0/cityrep.c:1778
#: client/gui-gtk-4.0/cityrep.c:1824 client/gui-gtk-4.0/cityrep.c:1848
msgid "Improvement"
msgstr "Ehitis"

#: client/gui-gtk-4.0/cityrep.c:1589 client/gui-gtk-4.0/cityrep.c:1786
#: client/gui-gtk-4.0/cityrep.c:1832 client/gui-gtk-4.0/cityrep.c:1856
#: client/gui-sdl2/repodlgs.c:2166 client/gui-sdl3/repodlgs.c:2166
msgid "Wonder"
msgstr "Ilmaime"

#. TRANS: Menu name to be used like "Set Improvement first"
#. *        This is about adding item to the beginning of the worklist.
#: client/gui-gtk-4.0/cityrep.c:1633
#, fuzzy, c-format
msgid "Set %s first"
msgstr "Tee kodulinnaks"

#. TRANS: Menu name to be used like "Set Improvement last"
#. *        This is about adding item to the end of the worklist.
#: client/gui-gtk-4.0/cityrep.c:1641
#, fuzzy, c-format
msgid "Set %s last"
msgstr "Tööde nimekiri"

#. TRANS: Menu name to be used like "Set Improvement next"
#. *        This is about adding item after current one on the worklist.
#: client/gui-gtk-4.0/cityrep.c:1649
#, c-format
msgid "Set %s next"
msgstr ""

#. TRANS: Menu name to be used like "Set Improvement 2nd last"
#. *        This is about adding item as second last on the worklist.
#: client/gui-gtk-4.0/cityrep.c:1657
#, c-format
msgid "Set %s 2nd last"
msgstr ""

#: client/gui-gtk-4.0/cityrep.c:1770 client/gui-gtk-4.0/cityrep.c:1778
#: client/gui-gtk-4.0/cityrep.c:1786
#, fuzzy, c-format
msgid "Building %s"
msgstr "Ehitised: "

#: client/gui-gtk-4.0/cityrep.c:1808
#, fuzzy, c-format
#| msgid "Supported Units"
msgid "Supported %s"
msgstr "Toetatud üksused"

#: client/gui-gtk-4.0/cityrep.c:1816 client/gui-gtk-4.0/cityrep.c:1824
#: client/gui-gtk-4.0/cityrep.c:1832
#, fuzzy, c-format
msgid "Present %s"
msgstr "President"

#: client/gui-gtk-4.0/cityrep.c:1840 client/gui-gtk-4.0/cityrep.c:1848
#: client/gui-gtk-4.0/cityrep.c:1856
#, fuzzy, c-format
#| msgid "Available Units"
msgid "Available %s"
msgstr "Saadaolevad väed"

#: client/gui-gtk-4.0/gui_main.c:274
msgid "gtk4-client gui-specific options are:\n"
msgstr ""

#: client/gui-gtk-4.0/gui_main.c:277
msgid "-r, --resolution WIDTHxHEIGHT\tAssume given resolution screen\n"
msgstr ""

#. TRANS: Keep word 'default' untranslated
#: client/gui-gtk-4.0/gui_main.c:281
msgid ""
"-z, --zoom LEVEL\tSet zoom level; use value 'default' to reset\n"
"\n"
msgstr ""

#: client/gui-gtk-4.0/gui_main.c:319
#, fuzzy, c-format
#| msgid "Unknown option '%s'."
msgid "Unknown command-line option \"%s\".\n"
msgstr "Tundmatu seade '%s'."

#: client/gui-gtk-4.0/gui_main.c:1850
msgid "Migrating options from gtk3.22 to gtk4 client"
msgstr ""

#: client/gui-gtk-4.0/gui_main.c:2568
#, c-format
msgid ""
"\n"
"Built against gtk %d.%d.%d, using %d.%d.%d\n"
"Built against glib %d.%d.%d, using %d.%d.%d"
msgstr ""

#: client/gui-gtk-4.0/menu.c:757
#, fuzzy
#| msgid "Report"
msgid "_Teleport"
msgstr "Raport"

#: client/gui-gtk-4.0/pages.c:1994
#, fuzzy, c-format
#| msgid ", difficulty level %s"
msgid "Difficulty: %s"
msgstr ", raskusaste %s"

#: client/gui-qt/chatline.cpp:274
#, fuzzy
msgid "Allies only"
msgstr "Võitis meeskond %s"

#: client/gui-qt/citydlg.cpp:633
#, fuzzy
msgid "Sell improvement?"
msgstr "Müü ehitisi"

#: client/gui-qt/citydlg.cpp:802 client/gui-sdl2/citydlg.c:444
#: client/gui-sdl3/citydlg.c:440
msgid "Activate unit"
msgstr "Aktiveeri üksus"

#: client/gui-qt/citydlg.cpp:804
#, fuzzy
msgid "Activate and close dialog"
msgstr "Aktiveeri üksus, sulge aken"

#: client/gui-qt/citydlg.cpp:809 client/gui-sdl2/citydlg.c:470
#: client/gui-sdl3/citydlg.c:466
msgid "Sentry unit"
msgstr ""

#: client/gui-qt/citydlg.cpp:816 client/gui-sdl2/citydlg.c:486
#: client/gui-sdl3/citydlg.c:482
msgid "Fortify unit"
msgstr "Kindlusta üksus"

#: client/gui-qt/citydlg.cpp:822 client/gui-sdl2/citydlg.c:503
#: client/gui-sdl3/citydlg.c:499
msgid "Disband unit"
msgstr "Saada üksus laiali"

#: client/gui-qt/citydlg.cpp:844 client/gui-qt/menu.cpp:1243
#: client/gui-qt/shortcuts.cpp:144
msgid "Unload"
msgstr "Lae Maha"

#: client/gui-qt/citydlg.cpp:851 client/gui-qt/menu.cpp:1248
#: client/gui-sdl2/menu.c:655 client/gui-sdl3/menu.c:651
#, fuzzy
msgid "Unload All From Transporter"
msgstr "Lae transporter tühjaks"

#: client/gui-qt/citydlg.cpp:858 client/gui-sdl2/menu.c:474
#: client/gui-sdl3/menu.c:470
#, fuzzy
msgid "Upgrade Unit"
msgstr "Uuenda üksust!"

#. TRANS: %1 is a custom string chosen by player.
#: client/gui-qt/citydlg.cpp:1247
#, fuzzy
#| msgid "_Governor"
msgid "Governor %1"
msgstr "_Valitseja"

#: client/gui-qt/citydlg.cpp:1371
#, fuzzy
#| msgid "Select a city:"
msgid "Autoworker activity:"
msgstr "Vali linn:"

#: client/gui-qt/citydlg.cpp:1408 client/gui-qt/citydlg.cpp:2806
#: client/gui-qt/cityrep.cpp:476
#, fuzzy
msgid "Clear"
msgstr "Puhasta logi"

#: client/gui-qt/citydlg.cpp:1522
#, fuzzy
msgid "Click to change city name"
msgstr "Ei suutnud laadida reeglistiku faili \"%s\""

#: client/gui-qt/citydlg.cpp:1577 client/gui-qt/menu.cpp:1066
msgid "Zoom in"
msgstr ""

#: client/gui-qt/citydlg.cpp:1583 client/gui-qt/menu.cpp:1074
#, fuzzy
#| msgid "Zoom to : %s"
msgid "Zoom out"
msgstr "Näita lähemalt: %s"

#: client/gui-qt/citydlg.cpp:1644 client/gui-qt/citydlg.cpp:1648
#, fuzzy
msgid "Show buildings"
msgstr "Ehitised: "

#: client/gui-qt/citydlg.cpp:1654 client/gui-qt/citydlg.cpp:1656
#: client/options.c:2494
#, fuzzy
msgid "Show units"
msgstr "%s üksust"

#: client/gui-qt/citydlg.cpp:1663 client/gui-qt/citydlg.cpp:1665
#, fuzzy
msgid "Show wonders"
msgstr "Käske pole"

#: client/gui-qt/citydlg.cpp:1672 client/gui-qt/citydlg.cpp:1674
msgid "Show future targets"
msgstr "Näita tulevasi eesmärke"

#: client/gui-qt/citydlg.cpp:1686
#, fuzzy
#| msgid "Close Dialog"
msgid "Close city dialog"
msgstr "Sule dialoog"

#: client/gui-qt/citydlg.cpp:1692
#, fuzzy
#| msgid "Next city"
msgid "Show next city"
msgstr "Järgmine linn"

#: client/gui-qt/citydlg.cpp:1699
#, fuzzy
#| msgid "Previous city"
msgid "Show previous city"
msgstr "Eelmine linn"

#: client/gui-qt/citydlg.cpp:1765
#, fuzzy
msgid "Worklist Option"
msgstr "Töönimekiri"

#: client/gui-qt/citydlg.cpp:1780
#, fuzzy
msgid "Click to change current production"
msgstr "Ei suutnud laadida reeglistiku faili \"%s\""

#: client/gui-qt/citydlg.cpp:1783 client/gui-qt/cityrep.cpp:486
#: client/gui-qt/cityrep.cpp:509
msgid "Change"
msgstr "Muuda"

#: client/gui-qt/citydlg.cpp:1784
#, fuzzy
msgid "Insert Before"
msgstr "Lisa"

#: client/gui-qt/citydlg.cpp:1785
#, fuzzy
msgid "Insert After"
msgstr "Lisa"

#: client/gui-qt/citydlg.cpp:1786
#, fuzzy
msgid "Add Last"
msgstr "Lisa mall"

#: client/gui-qt/citydlg.cpp:1806 client/gui-qt/cityrep.cpp:499
msgid "Worklist"
msgstr "Tööde nimekiri"

#: client/gui-qt/citydlg.cpp:1870
#, fuzzy
msgid "Presets:"
msgstr "_Mallid:"

#: client/gui-qt/citydlg.cpp:1871
#, fuzzy
#| msgid "Change City Governor settings"
msgid "Governor settings"
msgstr "Salvesta Linnapea seaded"

#: client/gui-qt/citydlg.cpp:1872
#, fuzzy
msgid "Results:"
msgstr "Tulemused"

#: client/gui-qt/citydlg.cpp:1883 client/gui-qt/optiondlg.cpp:167
#: client/gui-qt/shortcuts.cpp:646
#, fuzzy
msgid "Save"
msgstr "Salvesta mäng"

#: client/gui-qt/citydlg.cpp:1915 client/gui-qt/gotodlg.cpp:61 common/city.c:91
#: data/civ1/techs.ruleset:637 data/civ2/techs.ruleset:805
#: data/classic/techs.ruleset:808 data/sandbox/techs.ruleset:859
#: data/civ2civ3/techs.ruleset:834 data/multiplayer/techs.ruleset:813
msgid "Trade"
msgstr "Kaubandus"

#: client/gui-qt/citydlg.cpp:1922
msgid "Priority"
msgstr ""

#: client/gui-qt/citydlg.cpp:2110 client/gui-qt/citydlg.cpp:2117
#, fuzzy
msgid "Show city production"
msgstr "Linna toodang"

#: client/gui-qt/citydlg.cpp:2111 client/gui-qt/citydlg.cpp:2120
#, fuzzy
#| msgid "Show cursors animation"
msgid "Show counters information"
msgstr "Animeeri kursor"

#: client/gui-qt/citydlg.cpp:2114
#, fuzzy
#| msgid "Show cursors animation"
msgid "Show happiness information"
msgstr "Animeeri kursor"

#: client/gui-qt/citydlg.cpp:2623
#, fuzzy
msgid "No governor defined"
msgstr "(tööde nimekiri)"

#. TRANS: %1 is custom string chosen by player
#: client/gui-qt/citydlg.cpp:2636
#, fuzzy
#| msgid "Governor Enabl_ed"
msgid "<h3>Governor Enabled<br>(%1)</h3>"
msgstr "_Valitseja sisse lülitatud"

#: client/gui-qt/citydlg.cpp:2645
#, fuzzy
#| msgid "Governor Disabl_ed"
msgid "<h3>Governor Disabled</h3>"
msgstr "_Valitseja välja lülitatud"

#: client/gui-qt/citydlg.cpp:2659
#, fuzzy
msgid "Disable"
msgstr "Saada laiali"

#: client/gui-qt/citydlg.cpp:2661
#, fuzzy
msgid "Enable"
msgstr "Naine"

#: client/gui-qt/citydlg.cpp:2771
#, fuzzy
#| msgid "_Governor"
msgid "Remove Governor"
msgstr "_Valitseja"

#: client/gui-qt/citydlg.cpp:2804
#, fuzzy
msgid "Change worklist"
msgstr "Nimeta tööde nimekiri ümber"

#: client/gui-qt/citydlg.cpp:2805
#, fuzzy
msgid "Insert worklist"
msgstr "tühi tööde nimekiri"

#: client/gui-qt/citydlg.cpp:2831
#, fuzzy
msgid "Save worklist"
msgstr "Tööde nimekiri"

#: client/gui-qt/citydlg.cpp:2833 client/gui-qt/menu.cpp:980
#: client/gui-qt/menu.cpp:982 client/gui-qt/pages.cpp:212
#: client/gui-sdl2/mapctrl.c:1756 client/gui-sdl2/optiondlg.c:797
#: client/gui-sdl2/optiondlg.c:1390 client/gui-sdl2/pages.c:273
#: client/gui-sdl3/mapctrl.c:1752 client/gui-sdl3/optiondlg.c:811
#: client/gui-sdl3/optiondlg.c:1404 client/gui-sdl3/pages.c:273
msgid "Options"
msgstr "Seaded"

#: client/gui-qt/citydlg.cpp:2834
#, fuzzy
msgid "Allow disbanding city"
msgstr "Raja _linn"

#: client/gui-qt/citydlg.cpp:2895
#, fuzzy
msgid "Buy (%1 gold)"
msgid_plural "Buy (%1 gold)"
msgstr[0] " Osta "
msgstr[1] " Osta "

#: client/gui-qt/citydlg.cpp:2902
msgid "Buy"
msgstr "Osta"

#: client/gui-qt/citydlg.cpp:3040
#, fuzzy, c-format
msgid "Current value is: %d"
msgstr "Praegune andmete asukoht on: \"%s\""

#: client/gui-qt/citydlg.cpp:3043
#, c-format
msgid "Activated once value equal or higher than: %d"
msgstr ""

#: client/gui-qt/citydlg.cpp:3495
#, fuzzy, c-format
msgid "Buy %s for %d gold?"
msgid_plural "Buy %s for %d gold?"
msgstr[0] "Müü %s %d raha eest?"
msgstr[1] "Müü %s %d raha eest?"

#: client/gui-qt/citydlg.cpp:3628
#, fuzzy
#| msgid "Improvements"
msgid "Improvements - upkeep %1"
msgstr "Ehitised"

#: client/gui-qt/citydlg.cpp:3769
#, fuzzy
msgid "What should we name new worklist?"
msgstr "Milline on sobiv nimi uue mallile?"

#: client/gui-qt/citydlg.cpp:3770
#, fuzzy
msgid "Save current worklist"
msgstr "Hetke töönimekiri"

#: client/gui-qt/citydlg.cpp:3771
#, fuzzy
msgid "New worklist"
msgstr "tööde nimekiri"

#. TRANS: city dialog title
#: client/gui-qt/citydlg.cpp:3805
#, fuzzy
msgid "%1 - %2 citizens - DISORDER"
msgstr "<b>%s</b> - %s kodanikku"

#. TRANS: city dialog title
#: client/gui-qt/citydlg.cpp:3809
#, fuzzy
msgid "%1 - %2 citizens - celebrating"
msgstr "<b>%s</b> - %s kodanikku"

#. TRANS: city dialog title
#: client/gui-qt/citydlg.cpp:3813
#, fuzzy
msgid "%1 - %2 citizens - happy"
msgstr "<b>%s</b> - %s kodanikku"

#. TRANS: city dialog title
#: client/gui-qt/citydlg.cpp:3817
#, fuzzy
#| msgid "%s - %s citizens%s"
msgid "%1 - %2 citizens"
msgstr "%s - %s kodanikku%s"

#: client/gui-qt/citydlg.cpp:4028
msgid "Cost: %1, Upkeep: %2\n"
msgstr ""

#: client/gui-qt/citydlg.cpp:4035
msgid "Cost Estimate: %1, Upkeep: %2\n"
msgstr ""

#. TRANS: this and nearby literal strings are interpreted
#. * as (Qt) HTML
#: client/gui-qt/citydlg.cpp:4079
#, fuzzy
#| msgid "Obsolete by"
msgid "Obsoleted by %1 (%2)."
msgstr "Kasutuks muudab"

#. TRANS: Current unit obsoleted by other unit
#: client/gui-qt/citydlg.cpp:4083 client/gui-qt/helpdlg.cpp:983
#, fuzzy
#| msgid "Obsolete by"
msgid "Obsoleted by %1."
msgstr "Kasutuks muudab"

#: client/gui-qt/citydlg.cpp:4223 client/gui-qt/dialogs.cpp:564
#: client/gui-qt/hudwidget.cpp:1418 client/gui-qt/messagedlg.cpp:65
#: client/gui-qt/optiondlg.cpp:140 client/gui-qt/pages.cpp:421
#: client/gui-qt/pages.cpp:564 client/gui-qt/pages.cpp:631
#: client/gui-qt/ratesdlg.cpp:78 client/gui-qt/ratesdlg.cpp:168
#: client/gui-qt/shortcuts.cpp:625 client/gui-sdl2/action_dialog.c:1127
#: client/gui-sdl2/citydlg.c:548 client/gui-sdl2/citydlg.c:1468
#: client/gui-sdl2/connectdlg.c:314 client/gui-sdl2/connectdlg.c:633
#: client/gui-sdl2/connectdlg.c:833 client/gui-sdl2/connectdlg.c:1010
#: client/gui-sdl2/dialogs.c:734 client/gui-sdl2/dialogs.c:934
#: client/gui-sdl2/dialogs.c:3374 client/gui-sdl2/mapctrl.c:2808
#: client/gui-sdl3/action_dialog.c:1127 client/gui-sdl3/citydlg.c:544
#: client/gui-sdl3/citydlg.c:1464 client/gui-sdl3/connectdlg.c:310
#: client/gui-sdl3/connectdlg.c:629 client/gui-sdl3/connectdlg.c:829
#: client/gui-sdl3/connectdlg.c:1006 client/gui-sdl3/dialogs.c:730
#: client/gui-sdl3/dialogs.c:930 client/gui-sdl3/dialogs.c:3372
#: client/gui-sdl3/mapctrl.c:2803
msgid "Cancel"
msgstr "Katkesta"

#: client/gui-qt/cityrep.cpp:489
#, fuzzy
msgid "Add next"
msgstr "Lisa mall"

#: client/gui-qt/cityrep.cpp:492
#, fuzzy
msgid "Add before last"
msgstr "Uus töödenimekiri"

#: client/gui-qt/cityrep.cpp:495
#, fuzzy
msgid "Add last"
msgstr "Lisa tingimus..."

#: client/gui-qt/cityrep.cpp:502
#, fuzzy
msgid "Add"
msgstr "Lennuvägi"

#: client/gui-qt/cityrep.cpp:515
#, fuzzy
#| msgid "_Governor"
msgid "Governor"
msgstr "_Valitseja"

#: client/gui-qt/cityrep.cpp:518 client/gui-sdl2/citydlg.c:1477
#: client/gui-sdl2/repodlgs.c:1681 client/gui-sdl3/citydlg.c:1473
#: client/gui-sdl3/repodlgs.c:1681
msgid "Sell"
msgstr "Müü"

#: client/gui-qt/cityrep.cpp:529
#, fuzzy
#| msgid "City"
msgid "City/Buy"
msgstr "Linn"

#: client/gui-qt/cityrep.cpp:531
msgid "View"
msgstr "Vaade"

#: client/gui-qt/cityrep.cpp:533
msgid "Center"
msgstr "Keskele"

#: client/gui-qt/cityrep.cpp:541
#, fuzzy, c-format
msgid "Buy ( Cost: %d )"
msgstr "Kulud kokku: "

#: client/gui-qt/cityrep.cpp:672
#, fuzzy
#| msgid "Sell"
msgid "Sell?"
msgstr "Müü"

#: client/gui-qt/cityrep.cpp:1132 client/gui-qt/plrdlg.cpp:430
msgid "Column visibility"
msgstr ""

#: client/gui-qt/dialogs.cpp:459
#, fuzzy
msgid "Select Nation"
msgstr "Vali rahvus"

#: client/gui-qt/dialogs.cpp:478
#, fuzzy
msgid "Nation Set:"
msgstr "Rahvus valitud"

#: client/gui-qt/dialogs.cpp:508
#, fuzzy
msgid "Choose nation"
msgstr "Vali stsenaarium"

#: client/gui-qt/dialogs.cpp:509
#, fuzzy
msgid "Your leader name"
msgstr "Pea_liku nimi"

#: client/gui-qt/dialogs.cpp:572 client/gui-qt/messagedlg.cpp:69
#: client/gui-qt/optiondlg.cpp:174 client/gui-qt/ratesdlg.cpp:79
#: client/gui-qt/ratesdlg.cpp:169 client/gui-qt/shortcuts.cpp:653
msgid "Ok"
msgstr "Ok"

#: client/gui-qt/dialogs.cpp:861
msgid "Nation has been chosen by other player"
msgstr ""

#: client/gui-qt/dialogs.cpp:1118
#, fuzzy
#| msgid "Goto _Location"
msgid "Goto Location"
msgstr "_Mine sinna"

#: client/gui-qt/dialogs.cpp:1120
#, fuzzy
msgid "Inspect City"
msgstr "Vaata _linna"

#: client/gui-qt/dialogs.cpp:2256
#, fuzzy
#| msgid "Wait"
msgid "&Wait"
msgstr "Oota"

#: client/gui-qt/dialogs.cpp:2260
#, fuzzy
msgid "Do nothing"
msgstr "Monoteism"

#: client/gui-qt/dialogs.cpp:3207
msgid "Steal"
msgstr "Näppa"

#: client/gui-qt/dialogs.cpp:3814 client/gui-sdl2/action_dialog.c:2109
#: client/gui-sdl3/action_dialog.c:2108
#, fuzzy
#| msgid "Bribe Enemy Unit"
msgid "Bribe Enemy Stack"
msgstr "Paku vaenlasele pistist"

#. TRANS: %s is pre-pluralised "Treasury contains %d gold."
#: client/gui-qt/dialogs.cpp:3826 client/gui-sdl2/action_dialog.c:2178
#: client/gui-sdl3/action_dialog.c:2177
#, fuzzy, c-format
msgid ""
"Bribing the unit stack costs %d gold.\n"
"%s"
msgid_plural ""
"Bribing the unit stack costs %d gold.\n"
"%s"
msgstr[0] ""
"Pistise pakkumine läheb maksma %d raha.\n"
"Meil on %d raha."
msgstr[1] ""
"Pistise pakkumine läheb maksma %d raha.\n"
"Meil on %d raha."

#: client/gui-qt/dialogs.cpp:3897 client/gui-qt/menu.cpp:1441
#: common/events.c:125 common/events.c:135
msgid "Sabotage"
msgstr "Saboteerimine"

#: client/gui-qt/dialogs.cpp:3997
#, fuzzy
msgid "Are you sure you want to disband that %1 unit?"
msgid_plural "Are you sure you want to disband those %1 units?"
msgstr[0] "Ära välju veel, kogu maailm polegi sinu ideoloogiat täis."
msgstr[1] "Ära välju veel, kogu maailm polegi sinu ideoloogiat täis."

#: client/gui-qt/dialogs.cpp:4000 client/gui-qt/pages.cpp:1805
#: client/gui-qt/voteinfo_bar.cpp:39 client/gui-sdl2/action_dialog.c:1730
#: client/gui-sdl2/action_dialog.c:1975 client/gui-sdl2/action_dialog.c:2140
#: client/gui-sdl2/citydlg.c:1262 client/gui-sdl2/cma_fe.c:361
#: client/gui-sdl2/diplodlg.c:1504 client/gui-sdl2/plrdlg.c:251
#: client/gui-sdl2/repodlgs.c:268 client/gui-sdl3/action_dialog.c:1730
#: client/gui-sdl3/action_dialog.c:1975 client/gui-sdl3/action_dialog.c:2139
#: client/gui-sdl3/citydlg.c:1258 client/gui-sdl3/cma_fe.c:357
#: client/gui-sdl3/diplodlg.c:1500 client/gui-sdl3/plrdlg.c:247
#: client/gui-sdl3/repodlgs.c:268 client/text.c:692
msgid "Yes"
msgstr "Jah"

#: client/gui-qt/dialogs.cpp:4001 client/gui-qt/pages.cpp:1807
#: client/gui-qt/voteinfo_bar.cpp:40 client/gui-sdl2/action_dialog.c:1741
#: client/gui-sdl2/action_dialog.c:1985 client/gui-sdl2/action_dialog.c:2150
#: client/gui-sdl2/citydlg.c:1249 client/gui-sdl2/cma_fe.c:371
#: client/gui-sdl2/diplodlg.c:1492 client/gui-sdl2/plrdlg.c:251
#: client/gui-sdl2/repodlgs.c:255 client/gui-sdl2/repodlgs.c:1668
#: client/gui-sdl3/action_dialog.c:1741 client/gui-sdl3/action_dialog.c:1985
#: client/gui-sdl3/action_dialog.c:2149 client/gui-sdl3/citydlg.c:1245
#: client/gui-sdl3/cma_fe.c:367 client/gui-sdl3/diplodlg.c:1488
#: client/gui-sdl3/plrdlg.c:247 client/gui-sdl3/repodlgs.c:255
#: client/gui-sdl3/repodlgs.c:1668
msgid "No"
msgstr "Ei"

#: client/gui-qt/dialogs.cpp:4002
#, fuzzy
#| msgid "Disband unit"
msgid "Disband units"
msgstr "Saada üksus laiali"

#: client/gui-qt/dialogs.cpp:4046
msgid "Modpack suggests using %1 tileset."
msgstr ""

#: client/gui-qt/dialogs.cpp:4051
msgid "Keep current tileset"
msgstr "Jäta praegune ruudustik"

#: client/gui-qt/dialogs.cpp:4052
msgid "Load tileset"
msgstr "Lae ruudustik"

#: client/gui-qt/dialogs.cpp:4077
msgid "Modpack suggests using %1 soundset."
msgstr ""

#: client/gui-qt/dialogs.cpp:4082
#, fuzzy
msgid "Keep current soundset"
msgstr "Jäta praegune ruudustik"

#: client/gui-qt/dialogs.cpp:4083
#, fuzzy
msgid "Load soundset"
msgstr "_Lae üksus"

#: client/gui-qt/dialogs.cpp:4102
msgid "Modpack suggests using %1 musicset."
msgstr ""

#: client/gui-qt/dialogs.cpp:4107
#, fuzzy
msgid "Keep current musicset"
msgstr "Jäta praegune ruudustik"

#: client/gui-qt/dialogs.cpp:4108
#, fuzzy
msgid "Load musicset"
msgstr "Lae ruudustik"

#: client/gui-qt/dialogs.cpp:4438
#, fuzzy
#| msgid "Tileset"
msgid "Tileset error"
msgstr "Ruudustik"

#. TRANS: MP = Movement points
#: client/gui-qt/dialogs.cpp:4660
msgid "MP:"
msgstr ""

#. TRANS: HP - hit points
#: client/gui-qt/dialogs.cpp:4765
msgid "%1 HP:%2/%3"
msgstr ""

#: client/gui-qt/dialogs.cpp:4770 client/gui-qt/hudwidget.cpp:1503
#, fuzzy
#| msgid "%d unit"
#| msgid_plural "%d units"
msgid "%1 unit"
msgid_plural "%1 units"
msgstr[0] "%d üksus"
msgstr[1] "%d üksust"

#: client/gui-qt/dialogs.cpp:5036
#, fuzzy
#| msgid "Are you sure you want to quit?"
msgid "Are you sure you want to do %1?"
msgstr "Ära välju veel, kogu maailm polegi sinu ideoloogiat täis."

#: client/gui-qt/diplodlg.cpp:101
#, fuzzy
#| msgid "%d turn"
#| msgid_plural "%d turns"
msgid "%1 turn left"
msgid_plural "%1 turns left"
msgstr[0] "%d käik"
msgstr[1] "%d käiku"

#: client/gui-qt/diplodlg.cpp:351 client/gui-qt/diplodlg.cpp:361
#: client/gui-sdl2/diplodlg.c:614 client/gui-sdl3/diplodlg.c:610
#: data/granularity/techs.ruleset:432
msgid "Maps"
msgstr "Kaardid"

#: client/gui-qt/diplodlg.cpp:374 client/gui-sdl2/diplodlg.c:737
#: client/gui-sdl2/helpdlg.c:2035 client/gui-sdl3/diplodlg.c:733
#: client/gui-sdl3/helpdlg.c:2033
msgid "Advances"
msgstr "Leiutised"

#: client/gui-qt/diplodlg.cpp:438 client/gui-sdl2/diplodlg.c:596
#: client/gui-sdl3/diplodlg.c:592
msgid "Give shared vision"
msgstr "Jaga vaadet"

#: client/gui-qt/diplodlg.cpp:448 client/gui-sdl2/diplodlg.c:663
#: client/gui-sdl3/diplodlg.c:659
msgid "Give embassy"
msgstr "Anna saatkonnale"

#: client/gui-qt/diplodlg.cpp:458 client/gui-sdl2/diplodlg.c:532
#: client/gui-sdl3/diplodlg.c:528
msgid "Pacts"
msgstr "Paktid"

#: client/gui-qt/fc_client.cpp:136
#, fuzzy
msgid "Freeciv (%1)"
msgstr "Freeciv"

#: client/gui-qt/fc_client.cpp:175
msgid "Welcome to Freeciv"
msgstr "Tere tulemast Freecivi"

#: client/gui-qt/fc_client.cpp:267
#, fuzzy
msgid "This is Qt-client for Freeciv."
msgstr "Klient Freecivile"

#: client/gui-qt/fc_client.cpp:559 client/gui-qt/pages.cpp:1941
#, fuzzy
msgid "Don't Observe"
msgstr "Ära _vaatle"

#: client/gui-qt/fc_client.cpp:562 client/gui-qt/pages.cpp:706
#: client/gui-qt/pages.cpp:1943 client/gui-qt/pages.cpp:2038
#, fuzzy
msgid "Observe"
msgstr "_Vaatle"

#: client/gui-qt/fc_client.cpp:1186
#, fuzzy
#| msgid "City Options"
msgid "Client Options"
msgstr "Linna seaded"

#: client/gui-qt/fc_client.cpp:1214
#, fuzzy
msgid "More Game Options"
msgstr "Rohkem mängu_seadeid..."

#: client/gui-qt/fc_client.cpp:1220
#, fuzzy
#| msgid "Nation"
msgid "Nation:"
msgstr "Rahvus"

#: client/gui-qt/fc_client.cpp:1221
#, fuzzy
#| msgid "Ruler:"
msgid "Rules:"
msgstr "Juht:"

#: client/gui-qt/fc_client.cpp:1226
#, fuzzy
#| msgid "Players"
msgid "Players:"
msgstr "Mängijaid"

#: client/gui-qt/fc_client.cpp:1362
#, fuzzy
msgid "Set server options"
msgstr "Määra serveri seaded."

#: client/gui-qt/fonts.cpp:141
#, fuzzy, c-format
msgid "Failed to setup font for role %s."
msgstr "Viga uue AI mängija %s loomisel"

#: client/gui-qt/gotodlg.cpp:53
#, fuzzy
msgid "Building"
msgstr "Ehitised: "

#: client/gui-qt/gotodlg.cpp:59
#, fuzzy
msgid "Distance"
msgstr "Lepe: Liit"

#: client/gui-qt/gotodlg.cpp:86
#, fuzzy
#| msgid "Goto"
msgid "&Goto"
msgstr "Mine"

#: client/gui-qt/gotodlg.cpp:87
#, fuzzy
#| msgid "Airlift"
msgid "&Airlift"
msgstr "Lennuta"

#: client/gui-qt/gotodlg.cpp:88
#, fuzzy
#| msgid "Close"
msgid "&Close"
msgstr "Sulge"

#: client/gui-qt/gotodlg.cpp:93
#, fuzzy
#| msgid "Show _All Cities"
msgid "Show All Cities"
msgstr "Näita kõiki linnu"

#: client/gui-qt/gui_main.cpp:111
msgid ""
"This client accepts the standard Qt command-line options\n"
"after '--'. See the Qt documentation.\n"
"\n"
msgstr ""

#: client/gui-qt/gui_main.cpp:118
msgid "-s, --shortcutreset\tReset shortcut keys to default values\n"
msgstr ""

#: client/gui-qt/gui_main.cpp:157
msgid "Migrating Qt-client options from freeciv-2.5 options."
msgstr ""

#: client/gui-qt/gui_main.cpp:185
msgid "svg flags not enabled in this freeciv build.\n"
msgstr ""

#: client/gui-qt/gui_main.cpp:569 tools/fcmp/mpgui_qt.cpp:500
#, fuzzy
#| msgid "Quit"
msgid "Quit?"
msgstr "Välju"

#: client/gui-qt/gui_main.cpp:591
#, c-format
msgid ""
"\n"
"Built against Qt %s, using %s"
msgstr ""

#: client/gui-qt/gui_main.cpp:595
msgid ""
"\n"
"Built in Qt5 mode."
msgstr ""

#: client/gui-qt/gui_main.cpp:597
msgid ""
"\n"
"Built in Qt6x mode."
msgstr ""

#: client/gui-qt/gui_main.cpp:599
msgid ""
"\n"
"Built in Qt6 mode."
msgstr ""

#: client/gui-qt/helpdlg.cpp:167
#, fuzzy
msgid "About Qt"
msgstr "Info"

#: client/gui-qt/helpdlg.cpp:913
#, fuzzy
#| msgid "Moves"
msgid "Moves:"
msgstr "Käike"

#: client/gui-qt/helpdlg.cpp:933
#, fuzzy
#| msgid "Basic Upkeep:"
msgid "Basic upkeep:"
msgstr "Alalhoid:"

#. TRANS: this and similar literal strings interpreted as (Qt) HTML
#: client/gui-qt/helpdlg.cpp:945
#, fuzzy
msgid "Requires"
msgstr ""
"Vajab tehnoloogiat %s.\n"
"\n"

#: client/gui-qt/helpdlg.cpp:957
#, fuzzy
msgid "No technology required."
msgstr "%d raha käigus"

#: client/gui-qt/helpdlg.cpp:968
#, fuzzy
#| msgid "Obsolete by"
msgid "Obsoleted by"
msgstr "Kasutuks muudab"

#: client/gui-qt/helpdlg.cpp:988
#, fuzzy
msgid "Never obsolete."
msgstr "Müü aegunud"

#: client/gui-qt/helpdlg.cpp:1330
#, fuzzy
#| msgid "Move cost"
msgid "Move cost:"
msgstr "Käigu hind"

#: client/gui-qt/helpdlg.cpp:1332
#, fuzzy
#| msgid "Defense bonus"
msgid "Defense bonus:"
msgstr "Kaitseeelis"

#. TRANS: Display a percentage, eg "50%".
#: client/gui-qt/helpdlg.cpp:1335
msgid "%1%"
msgstr ""

#: client/gui-qt/helpdlg.cpp:1348
#, fuzzy
#| msgid "Irrig. Rslt/Time:"
msgid "Cultiv. Rslt/Time:"
msgstr "Niisut. Tulem/Aeg:"

#: client/gui-qt/helpdlg.cpp:1370
#, fuzzy
#| msgid "Trans. Rslt/Time:"
msgid "Plant Rslt/Time:"
msgstr "Trans. Tulem/Aeg:"

#: client/gui-qt/helpdlg.cpp:1393
msgid "Trans. Rslt/Time:"
msgstr "Trans. Tulem/Aeg:"

#. TRANS: %1 food, %2 shields, %3 trade
#: client/gui-qt/helpdlg.cpp:1441
msgid "Tile output becomes %1, %2, %3."
msgstr ""

#. TRANS: Tooltip decorating strings like "1, 2, 3".
#: client/gui-qt/helpdlg.cpp:1446
msgid "Output (Food, Shields, Trade) of a tile where the resource is present."
msgstr ""

#. TRANS: MP = Movement points
#: client/gui-qt/hudwidget.cpp:641
msgid "MP: "
msgstr ""

#: client/gui-qt/hudwidget.cpp:643
msgid "HP:%1/%2"
msgstr ""

#. TRANS: preserve leading space; always at least 2
#: client/gui-qt/hudwidget.cpp:652
#, fuzzy
#| msgid "Select a city"
msgid " (Selected %1 unit)"
msgid_plural " (Selected %1 units)"
msgstr[0] "Vali linn"
msgstr[1] "Vali linn"

#. TRANS: preserve leading space
#: client/gui-qt/hudwidget.cpp:660
#, fuzzy
#| msgid "%d unit"
#| msgid_plural "%d units"
msgid " +%1 unit"
msgid_plural " +%1 units"
msgstr[0] "%d üksus"
msgstr[1] "%d üksust"

#: client/gui-qt/hudwidget.cpp:1262
msgid "MP"
msgstr ""

#: client/gui-qt/hudwidget.cpp:1336
#, fuzzy
#| msgid "Unit Type"
msgid "Unit type"
msgstr "Üksuse tüüp"

#: client/gui-qt/hudwidget.cpp:1337
#, fuzzy
#| msgid "Select same type"
msgid "Selected type"
msgstr "Vali sama tüüp"

#: client/gui-qt/hudwidget.cpp:1339
#, fuzzy
#| msgid "All Cities"
msgid "All types"
msgstr "Kõik linnad"

#: client/gui-qt/hudwidget.cpp:1353
#, fuzzy
msgid "Unit activity"
msgstr "Tegevus: %s"

#: client/gui-qt/hudwidget.cpp:1354
#, fuzzy
msgid "Any activity"
msgstr "Tegevus: %s"

#: client/gui-qt/hudwidget.cpp:1356 common/fc_types.h:151 common/unit.c:679
msgid "Fortified"
msgstr "Kindlustatud"

#: client/gui-qt/hudwidget.cpp:1357 common/fc_types.h:139 common/unit.c:663
msgid "Idle"
msgstr "Tegevusetu"

#: client/gui-qt/hudwidget.cpp:1358
#, fuzzy
#| msgid "Sentry idle"
msgid "Sentried"
msgstr "Jõudeolekus üksused vahti pidama"

#: client/gui-qt/hudwidget.cpp:1373
msgid "Unit HP and MP"
msgstr ""

#: client/gui-qt/hudwidget.cpp:1374
#, fuzzy
#| msgid " unit"
msgid "Any unit"
msgstr " üksus"

#: client/gui-qt/hudwidget.cpp:1375
msgid "Full HP"
msgstr ""

#: client/gui-qt/hudwidget.cpp:1376
msgid "Full MP"
msgstr ""

#: client/gui-qt/hudwidget.cpp:1377
msgid "Full HP and MP"
msgstr ""

#: client/gui-qt/hudwidget.cpp:1393
#, fuzzy
#| msgid "Goto _Location"
msgid "Location"
msgstr "_Mine sinna"

#: client/gui-qt/hudwidget.cpp:1394
msgid "Anywhere"
msgstr ""

#: client/gui-qt/hudwidget.cpp:1395
#, fuzzy
#| msgid "Keep current tileset"
msgid "Current tile"
msgstr "Jäta praegune ruudustik"

#: client/gui-qt/hudwidget.cpp:1396
#, fuzzy
msgid "Current continent"
msgstr "Ühenda"

#: client/gui-qt/hudwidget.cpp:1397
#, fuzzy
msgid "Main continent"
msgstr "Ühenda"

#: client/gui-qt/hudwidget.cpp:1627
#, fuzzy
#| msgid "Terrain: %s"
msgid "Terrain: %1\n"
msgstr "Maastik: %s"

#: client/gui-qt/hudwidget.cpp:1628
#, fuzzy
#| msgid "Food/Prod/Trade: %s"
msgid "Food/Prod/Trade: %1\n"
msgstr "Toit/Tootm/Kaubandus: %s"

#: client/gui-qt/hudwidget.cpp:1632
#, fuzzy
#| msgid "Infrastructure: %s"
msgid "Infrastructure: %1\n"
msgstr "Infrastruktuur: %s"

#: client/gui-qt/hudwidget.cpp:1634
#, fuzzy
#| msgid "Defense bonus"
msgid "Defense bonus: %1%\n"
msgstr "Kaitseeelis"

#: client/gui-qt/hudwidget.cpp:1650 client/gui-qt/hudwidget.cpp:1652
#, fuzzy
#| msgid "Move cost"
msgid "Movement cost: %1"
msgstr "Käigu hind"

#: client/gui-qt/hudwidget.cpp:1680
#, fuzzy
#| msgid "Turn: %d"
msgid "Year: %1 (Turn: %2)"
msgstr "Käik: %d"

#: client/gui-qt/hudwidget.cpp:1686
#, fuzzy
#| msgid "Population: %s"
msgid "Population: %1"
msgstr "Rahvaarv: %s"

#. TRANS: current gold, then loss/gain per turn
#: client/gui-qt/hudwidget.cpp:1702
#, fuzzy
#| msgid "Gold: %d (%+d)"
msgid "Gold: %1 (%2)"
msgstr "Kulda: %d (%+d)"

#: client/gui-qt/luaconsole.cpp:77
#, fuzzy
msgid "Lua scripts"
msgstr "_Lae üksus"

#: client/gui-qt/luaconsole.cpp:79
#, fuzzy
msgid "Load lua script"
msgstr "_Lae üksus"

#: client/gui-qt/mapctrl.cpp:260
#, c-format
msgid "Selected city %s. Now choose rally point."
msgstr ""

#: client/gui-qt/mapctrl.cpp:264
#, fuzzy
#| msgid "No units selected."
msgid "No city selected. Aborted"
msgstr "Ühtegi üksust pole valitud."

#: client/gui-qt/mapctrl.cpp:279
#, c-format
msgid "Tile %s set as rally point from city %s."
msgstr ""

#: client/gui-qt/mapctrl.cpp:284
#, fuzzy, c-format
#| msgid "Shall we declare WAR on them?"
msgid "Could not set rally point for city %s."
msgstr "Kas kuulutame neile SÕJA?"

#. TRANS: T is shortcut from Turn
#: client/gui-qt/mapview.cpp:1023
msgid ""
"%1 \n"
"T:%2"
msgstr ""

#: client/gui-qt/mapview.cpp:1035
#, fuzzy
#| msgid "Gold: %d (%+d)"
msgid "%1 (+%2)"
msgstr "Kulda: %d (%+d)"

#: client/gui-qt/mapview.cpp:1039
#, fuzzy
#| msgid "Gold: %d (%+d)"
msgid "%1 (%2)"
msgstr "Kulda: %d (%+d)"

#: client/gui-qt/menu.cpp:132
msgid "Adding city %1 to trade planning"
msgstr ""

#: client/gui-qt/menu.cpp:180 client/gui-qt/menu.cpp:199
msgid "Removing city %1 from trade planning"
msgstr ""

#: client/gui-qt/menu.cpp:292
#, fuzzy, c-format
msgid "City %s - 1 free trade route."
msgid_plural "City %s - %d free trade routes."
msgstr[0] "Kaubateed : "
msgstr[1] "Kaubateed : "

#: client/gui-qt/menu.cpp:603
#, fuzzy
msgid "Revolution..."
msgstr "_Revolutsioon..."

#: client/gui-qt/menu.cpp:701
#, fuzzy
#| msgid "Goto and Close"
msgid "Go to and..."
msgstr "Mine ja sulge"

#: client/gui-qt/menu.cpp:972
msgid "Game"
msgstr "Mäng"

#: client/gui-qt/menu.cpp:987
msgid "Server Options"
msgstr "Serveri seaded."

#: client/gui-qt/menu.cpp:991
msgid "Shortcuts"
msgstr ""

#: client/gui-qt/menu.cpp:993
#, fuzzy
#| msgid "Load tileset"
msgid "Load another tileset"
msgstr "Lae ruudustik"

#: client/gui-qt/menu.cpp:995
#, fuzzy
msgid "Save Options Now"
msgstr "_Salvesta valikud"

#: client/gui-qt/menu.cpp:998
#, fuzzy
#| msgid "Save Options on _Exit"
msgid "Save Options on Exit"
msgstr "Salvesta seaded _Väljumisel."

#: client/gui-qt/menu.cpp:1007 client/gui-qt/menu.cpp:3890
#, fuzzy
#| msgid "Save Game _As..."
msgid "Save Game As..."
msgstr "Salvesta mäng _kui..."

#: client/gui-qt/menu.cpp:1011
#, fuzzy
msgid "Save Map to Image"
msgstr "Salvesta mäng"

#: client/gui-qt/menu.cpp:1021
#, fuzzy
#| msgid "Leave Game"
msgid "Leave game"
msgstr "Lahku mängust"

#: client/gui-qt/menu.cpp:1024 client/gui-qt/pages.cpp:212
#: client/gui-sdl2/optiondlg.c:897 client/gui-sdl2/pages.c:289
#: client/gui-sdl3/optiondlg.c:911 client/gui-sdl3/pages.c:289
msgid "Quit"
msgstr "Välju"

#: client/gui-qt/menu.cpp:1030 client/gui-qt/shortcuts.cpp:61
msgid "Center View"
msgstr "Vaade Keskele"

#: client/gui-qt/menu.cpp:1035 client/gui-qt/shortcuts.cpp:63
#: client/options.c:2704 client/options.c:2949 client/options.c:3207
#: client/options.c:3250 client/options.c:3289
#, fuzzy
msgid "Fullscreen"
msgstr "Täisekraan"

#: client/gui-qt/menu.cpp:1042
#, fuzzy
msgid "Minimap"
msgstr "Ülejääk vähemalt"

#: client/gui-qt/menu.cpp:1049
#, fuzzy
#| msgid "Show cursors animation"
msgid "Show new turn information"
msgstr "Animeeri kursor"

#: client/gui-qt/menu.cpp:1054
#, fuzzy
#| msgid "Show combat animation"
msgid "Show combat detailed information"
msgstr "Näita animeeritud võitlusi"

#: client/gui-qt/menu.cpp:1058
#, fuzzy
#| msgid "Interface"
msgid "Lock interface"
msgstr "Liides"

#: client/gui-qt/menu.cpp:1070
#, fuzzy
#| msgid " (default)"
msgid "Zoom default"
msgstr " (vaikimisi)"

#: client/gui-qt/menu.cpp:1078
#, fuzzy
#| msgid "Scale Unit Info"
msgid "Scale fonts"
msgstr "Skaalaühiku info"

#: client/gui-qt/menu.cpp:1084
#, fuzzy
msgid "City Outlines"
msgstr "Linna piirid"

#: client/gui-qt/menu.cpp:1095 client/gui-qt/shortcuts.cpp:69
msgid "Map Grid"
msgstr "Kaardivõrk"

#: client/gui-qt/menu.cpp:1101 client/gui-qt/shortcuts.cpp:71
msgid "National Borders"
msgstr "Riigipiirid"

#: client/gui-qt/menu.cpp:1118 client/gui-qt/shortcuts.cpp:101
#: client/options.c:2930 client/options.c:3177 client/options.c:3228
#: client/options.c:3267 client/options.c:3329
msgid "City Names"
msgstr "Linnanimed"

#: client/gui-qt/menu.cpp:1124
msgid "City Growth"
msgstr "Linna kasv"

#: client/gui-qt/menu.cpp:1139 client/gui-qt/shortcuts.cpp:97
#, fuzzy
msgid "City Trade Routes"
msgstr "Kaubateed : "

#: client/gui-qt/menu.cpp:1154
msgid "Single Unit (Unselect Others)"
msgstr ""

#: client/gui-qt/menu.cpp:1158
#, fuzzy
msgid "All On Tile"
msgstr "Jõudeolekus ük_sused vahti pidama"

#: client/gui-qt/menu.cpp:1163
#, fuzzy
msgid "Same Type on Tile"
msgstr "Salvesta mäng faili."

#: client/gui-qt/menu.cpp:1167
#, fuzzy
msgid "Same Type on Continent"
msgstr "Salvesta mäng faili."

#: client/gui-qt/menu.cpp:1172
#, fuzzy
msgid "Same Type Everywhere"
msgstr "Vali sama tüüp"

#: client/gui-qt/menu.cpp:1178 client/gui-qt/shortcuts.cpp:136
#: client/gui-sdl2/action_dialog.c:1114 client/gui-sdl2/menu.c:422
#: client/gui-sdl3/action_dialog.c:1114 client/gui-sdl3/menu.c:418
msgid "Wait"
msgstr "Oota"

#: client/gui-qt/menu.cpp:1183
msgid "Done"
msgstr "_Valmis"

#: client/gui-qt/menu.cpp:1189
#, fuzzy
#| msgid "Unit selection"
msgid "Advanced unit selection"
msgstr "Üksuse valimine"

#: client/gui-qt/menu.cpp:1196 client/gui-qt/shortcuts.cpp:134
#: client/gui-sdl2/menu.c:538 client/gui-sdl3/menu.c:534
#, fuzzy
msgid "Go to Tile"
msgstr "Mine"

#: client/gui-qt/menu.cpp:1205
#, fuzzy
msgid "Go to Nearest City"
msgstr "Naase lähimasse linna"

#: client/gui-qt/menu.cpp:1209 client/gui-qt/shortcuts.cpp:105
#, fuzzy
msgid "Go to/Airlift to City..."
msgstr "Mine/Lenda Linna"

#: client/gui-qt/menu.cpp:1215 client/gui-qt/shortcuts.cpp:107
#: client/gui-sdl2/menu.c:615 client/gui-sdl3/menu.c:611
msgid "Auto Explore"
msgstr "Automaatne avastamine"

#: client/gui-qt/menu.cpp:1220 client/gui-qt/shortcuts.cpp:109
#: client/gui-sdl2/menu.c:550 client/gui-sdl3/menu.c:546
msgid "Patrol"
msgstr "Patrulli"

#: client/gui-qt/menu.cpp:1232 client/gui-qt/shortcuts.cpp:111
#: client/gui-sdl2/menu.c:641 client/gui-sdl3/menu.c:637
msgid "Unsentry All On Tile"
msgstr ""

#: client/gui-qt/menu.cpp:1261 client/gui-qt/shortcuts.cpp:114
#: client/gui-sdl2/dialogs.c:747 client/gui-sdl3/dialogs.c:743
msgid "Upgrade"
msgstr "Uuenda"

#: client/gui-qt/menu.cpp:1266 common/fc_types.h:181 common/unit.c:695
#, fuzzy
msgid "Convert"
msgstr "_Ühendu"

#: client/gui-qt/menu.cpp:1270 client/gui-qt/repodlgs.cpp:1235
#: client/gui-sdl2/dialogs.c:947 client/gui-sdl3/dialogs.c:943
#, fuzzy
msgid "Disband"
msgstr "Saada laiali"

#: client/gui-qt/menu.cpp:1277 client/gui-sdl2/menu.c:772
#: client/gui-sdl3/menu.c:768
#, fuzzy
msgid "Fortify Unit"
msgstr "Kindlusta üksus"

#: client/gui-qt/menu.cpp:1292
#, fuzzy
msgid "Build Base"
msgstr "Ehita lennubaas"

#: client/gui-qt/menu.cpp:1294 client/gui-qt/shortcuts.cpp:178
#: data/alien/techs.ruleset:546
msgid "Paradrop"
msgstr "Langevarjuta"

#. TRANS: Menu item to bring up the action selection dialog.
#. TRANS: Button to bring up the action selection dialog.
#: client/gui-qt/menu.cpp:1304 client/gui-qt/shortcuts.cpp:112
#: client/gui-sdl2/menu.c:449 client/gui-sdl3/menu.c:445
msgid "Do..."
msgstr ""

#: client/gui-qt/menu.cpp:1311
#, fuzzy
msgid "Work"
msgstr "_Tööde nimekirjad"

#: client/gui-qt/menu.cpp:1318 client/gui-qt/menu.cpp:2482
#: client/gui-sdl2/menu.c:627 client/gui-sdl3/menu.c:623
#, fuzzy
#| msgid "Auto Explore"
msgid "Auto Worker"
msgstr "Automaatne avastamine"

#: client/gui-qt/menu.cpp:1324 client/gui-qt/shortcuts.cpp:126
msgid "Build Road"
msgstr "Ehita tee"

#: client/gui-qt/menu.cpp:1329
#, fuzzy
msgid "Build Path"
msgstr "Ehita lennubaas"

#: client/gui-qt/menu.cpp:1330 client/gui-qt/menu.cpp:2299
#: client/gui-qt/menu.cpp:2302 client/gui-qt/shortcuts.cpp:122
msgid "Build Irrigation"
msgstr "Niisuta maa-ala"

#: client/gui-qt/menu.cpp:1340 client/gui-qt/menu.cpp:2266
#: client/gui-qt/menu.cpp:2269 client/gui-qt/shortcuts.cpp:118
msgid "Build Mine"
msgstr "Ehita kaevandus"

#: client/gui-qt/menu.cpp:1351
#, fuzzy
msgid "Connect With Road"
msgstr "Ühenda tee"

#: client/gui-qt/menu.cpp:1355
#, fuzzy
msgid "Connect With Railroad"
msgstr "Ühenda/raudtee"

#: client/gui-qt/menu.cpp:1359
#, fuzzy
msgid "Connect With Maglev"
msgstr "Ühenda/raudtee"

#: client/gui-qt/menu.cpp:1363 client/gui-sdl2/menu.c:563
#: client/gui-sdl3/menu.c:559
#, fuzzy
msgid "Connect With Irrigation"
msgstr "Ühenda niisutus"

#: client/gui-qt/menu.cpp:1368 client/gui-qt/menu.cpp:2372
msgid "Transform Terrain"
msgstr "Muunda Maapinda"

#: client/gui-qt/menu.cpp:1390
#, fuzzy
msgid "Multiplayer"
msgstr "Kustuta mall"

#: client/gui-qt/menu.cpp:1391
msgid "Delayed Goto"
msgstr ""

#: client/gui-qt/menu.cpp:1394
msgid "Delayed Orders Execute"
msgstr ""

#: client/gui-qt/menu.cpp:1397
#, fuzzy
msgid "Clear Orders"
msgstr "_Tööde nimekiri:"

#: client/gui-qt/menu.cpp:1400
msgid "Add all cities to trade planning"
msgstr ""

#: client/gui-qt/menu.cpp:1402
msgid "Calculate trade planning"
msgstr ""

#: client/gui-qt/menu.cpp:1404
#, fuzzy
msgid "Add/Remove City"
msgstr "Kustutatud"

#: client/gui-qt/menu.cpp:1407
msgid "Clear Trade Planning"
msgstr ""

#: client/gui-qt/menu.cpp:1409
msgid "Automatic caravan"
msgstr ""

#: client/gui-qt/menu.cpp:1413
msgid "Set/Unset rally point"
msgstr ""

#: client/gui-qt/menu.cpp:1416
#, fuzzy
#| msgid "Airlift"
msgid "Quick Airlift"
msgstr "Lennuta"

#: client/gui-qt/menu.cpp:1420
msgid "Unit type for quickairlifting"
msgstr ""

#: client/gui-qt/menu.cpp:1425
msgid "Default action vs unit"
msgstr ""

#: client/gui-qt/menu.cpp:1427 client/gui-qt/menu.cpp:1456
msgid "Ask"
msgstr ""

#: client/gui-qt/menu.cpp:1434
#, fuzzy
msgid "Bribe Unit"
msgstr "Paku vaenlasele pistist"

#: client/gui-qt/menu.cpp:1448
#, fuzzy
msgid "Sabotage Unit Escape"
msgstr "Saboteeri linna"

#: client/gui-qt/menu.cpp:1455
#, fuzzy
msgid "Default action vs city"
msgstr "Vali sihtkoht"

#: client/gui-qt/menu.cpp:1463
#, fuzzy
#| msgid "_Investigate city"
msgid "Investigate city"
msgstr "Uuri l_inna"

#: client/gui-qt/menu.cpp:1470
#, fuzzy
#| msgid "Investigate City (free)"
msgid "Investigate city (spends the unit)"
msgstr "Uuri Linna (tasuta)"

#: client/gui-qt/menu.cpp:1477
#, fuzzy
#| msgid "Establish Embassy"
msgid "Establish embassy"
msgstr "Ava saatkond"

#: client/gui-qt/menu.cpp:1484
msgid "Become Ambassador"
msgstr ""

#: client/gui-qt/menu.cpp:1491
#, fuzzy
#| msgid "Steal _technology"
msgid "Steal technology"
msgstr "Varasta tehnoloogia"

#: client/gui-qt/menu.cpp:1498
#, fuzzy
#| msgid "Steal _technology"
msgid "Steal technology and escape"
msgstr "Varasta tehnoloogia"

#: client/gui-qt/menu.cpp:1505
#, fuzzy
#| msgid "Incite a _revolt"
msgid "Incite a revolt"
msgstr "Õhuta revolutsiooni"

#: client/gui-qt/menu.cpp:1512
#, fuzzy
#| msgid "Incite a Revolt!"
msgid "Incite a Revolt and Escape"
msgstr "Alusta mäss!"

#: client/gui-qt/menu.cpp:1519
#, fuzzy
#| msgid "_Poison city"
msgid "Poison city"
msgstr "Mürgita linn"

#: client/gui-qt/menu.cpp:1526
#, fuzzy
#| msgid "Poison City"
msgid "Poison City Escape"
msgstr "Mürgita linn"

#: client/gui-qt/menu.cpp:1534
#, fuzzy
msgid "Civilization"
msgstr "Miniaturiseerimine"

#: client/gui-qt/menu.cpp:1535
#, fuzzy
msgid "Tax Rates..."
msgstr "Maksumäär..."

#: client/gui-qt/menu.cpp:1541
#, fuzzy
#| msgid "Polish"
msgid "Policies..."
msgstr "Poolakas"

#: client/gui-qt/menu.cpp:1582
msgid "Demographics"
msgstr "Demograafia"

#: client/gui-qt/menu.cpp:1586
msgid "Spaceship"
msgstr "Kosmoselaev"

#: client/gui-qt/menu.cpp:1590 common/events.c:150
msgid "Achievements"
msgstr ""

#: client/gui-qt/menu.cpp:1593
#, fuzzy
#| msgid "Economy Report"
msgid "Endgame report"
msgstr "Majanduse raport"

#: client/gui-qt/menu.cpp:1598
#, fuzzy
msgid "Battle Groups"
msgstr "_Rahvused:"

#: client/gui-qt/menu.cpp:2157
#, fuzzy
msgid "Top %1 City"
msgid_plural "Top %1 Cities"
msgstr[0] "Mine linna"
msgstr[1] "Mine linna"

#. TRANS: Build mine of specific type
#. TRANS: Build irrigation of specific type
#. TRANS: Build road of specific type
#: client/gui-qt/menu.cpp:2262 client/gui-qt/menu.cpp:2295
#: client/gui-qt/menu.cpp:2412
#, fuzzy
msgid "Build %1"
msgstr "Druiid"

#. TRANS: Transform terrain to specific type
#: client/gui-qt/menu.cpp:2319
msgid "Cultivate to %1"
msgstr ""

#. TRANS: Transform terrain to specific type
#: client/gui-qt/menu.cpp:2342
#, fuzzy
msgid "Plant to %1"
msgstr "Manufaktuur"

#. TRANS: Transform terrain to specific type
#: client/gui-qt/menu.cpp:2368
#, fuzzy
msgid "Transform to %1"
msgstr "Muuda %s-ks"

#: client/gui-qt/menu.cpp:2480
msgid "Auto Settler"
msgstr "Automaatne asunik"

#: client/gui-qt/menu.cpp:2991
#, fuzzy
#| msgid "Didn't find a route to the destination!"
msgid "Didn't find any trade route to establish"
msgstr "Sihtkohani ei leidnud teed."

#: client/gui-qt/menu.cpp:3663
#, fuzzy
#| msgid "Available targets"
msgid "Available tilesets"
msgstr "Võimalikud sihtmärgid"

#: client/gui-qt/menu.cpp:3665
msgid "Some tilesets might not be compatible with current map topology!"
msgstr ""

#: client/gui-qt/menu.cpp:3858
msgid "Success"
msgstr ""

#: client/gui-qt/menu.cpp:3860
msgid "Failed to save image of the map"
msgstr ""

#: client/gui-qt/menu.cpp:3887
#, fuzzy
#| msgid "Save Game"
msgid "Save Games"
msgstr "Salvesta mäng"

#: client/gui-qt/menu.cpp:3961
msgid "Selection will cancel current assignments!"
msgstr ""

#: client/gui-qt/menu.cpp:3962
#, fuzzy
#| msgid "Unit Selection"
msgid "Confirm Disruptive Selection"
msgstr "Üksuse valik"

#: client/gui-qt/optiondlg.cpp:93
msgid "... read more in help"
msgstr ""

#: client/gui-qt/optiondlg.cpp:153 client/gui-qt/pages.cpp:416
msgid "Refresh"
msgstr "Värskenda"

#: client/gui-qt/optiondlg.cpp:160 client/gui-qt/ratesdlg.cpp:80
#: client/gui-qt/shortcuts.cpp:639
#, fuzzy
msgid "Apply"
msgstr "Kehtib vaid korra"

#: client/gui-qt/optiondlg.cpp:821
#, fuzzy
msgid "Select Font"
msgstr "Vali rahvus"

#: client/gui-qt/optiondlg.cpp:867
#, fuzzy
msgid "Select Color"
msgstr "Vali sihtmärk: "

#: client/gui-qt/pages.cpp:164
#, fuzzy, c-format
msgid "%s%s, Qt5 client"
msgstr "See käsk on ainult kliendile."

#: client/gui-qt/pages.cpp:167
#, fuzzy, c-format
msgid "%s%s, Qt6x client"
msgstr "See käsk on ainult kliendile."

#: client/gui-qt/pages.cpp:170
#, fuzzy, c-format
msgid "%s%s, Qt6 client"
msgstr "See käsk on ainult kliendile."

#. TRANS: "commit: [modified] <git commit id>"
#: client/gui-qt/pages.cpp:181 tools/fcmp/mpcli.c:136
#, fuzzy, c-format
msgid "commit: %s"
msgstr "Üksused: "

#: client/gui-qt/pages.cpp:187
#, fuzzy
msgid "Qt5 client"
msgstr "See käsk on ainult kliendile."

#: client/gui-qt/pages.cpp:189
#, fuzzy
msgid "Qt6x client"
msgstr "See käsk on ainult kliendile."

#: client/gui-qt/pages.cpp:191
#, fuzzy
msgid "Qt6 client"
msgstr "See käsk on ainult kliendile."

#: client/gui-qt/pages.cpp:210
#, fuzzy
msgid "Start new game"
msgstr "Alusta uut mängu"

#: client/gui-qt/pages.cpp:210
#, fuzzy
msgid "Start scenario game"
msgstr "Alusta uut s_tsenaariumi"

#: client/gui-qt/pages.cpp:211
#, fuzzy
msgid "Load saved game"
msgstr "Lae salvestatud mäng"

#: client/gui-qt/pages.cpp:211
#, fuzzy
msgid "Connect to network game"
msgstr "Ühendu _võrgumängu"

#: client/gui-qt/pages.cpp:340
#, fuzzy
#| msgid "Players"
msgid "?count:Players"
msgstr "Mängijaid"

#: client/gui-qt/pages.cpp:400 client/gui-qt/pages.cpp:427
#: client/gui-sdl2/connectdlg.c:624 client/gui-sdl3/connectdlg.c:620
msgid "Connect"
msgstr "Ühenda"

#: client/gui-qt/pages.cpp:400
#, fuzzy
msgid "Login"
msgstr "Kasutajanimi:"

#: client/gui-qt/pages.cpp:401
#, fuzzy
msgid "Password"
msgstr "Parool:"

#: client/gui-qt/pages.cpp:401
#, fuzzy
msgid "Confirm Password"
msgstr "Kinnita _parool:"

#: client/gui-qt/pages.cpp:441
#, fuzzy
#| msgid "Internet _Metaserver"
msgid "Internet servers:"
msgstr "Interneti _metaserver"

#: client/gui-qt/pages.cpp:444
#, fuzzy
msgid "Local servers:"
msgstr "Vaatleja"

#: client/gui-qt/pages.cpp:490
#, fuzzy
msgid "Loading..."
msgstr "Laen reeglistikke"

#: client/gui-qt/pages.cpp:513
#, fuzzy
msgid "Show preview"
msgstr "Näita kõiki linnu"

#: client/gui-qt/pages.cpp:514
msgid "Date"
msgstr ""

#: client/gui-qt/pages.cpp:558 client/gui-qt/pages.cpp:625
#, fuzzy
#| msgid "_Browse..."
msgid "Browse..."
msgstr "Lehitse..."

#: client/gui-qt/pages.cpp:642
#, fuzzy
msgid "Load Scenario"
msgstr "Alusta uut s_tsenaariumi"

#: client/gui-qt/pages.cpp:694
msgid "Disconnect"
msgstr "Katkesta ühendus"

#: client/gui-qt/pages.cpp:712 client/gui-qt/pages.cpp:1965
#: client/gui-qt/pages.cpp:1969 client/gui-sdl2/chatline.c:807
#: client/gui-sdl3/chatline.c:803
msgid "Start"
msgstr "Alusta"

#: client/gui-qt/pages.cpp:845
#, fuzzy
msgid "Save Files"
msgstr "Vali see mängija"

#: client/gui-qt/pages.cpp:848
#, fuzzy
#| msgid "Save _Filename:"
msgid "Open Save File"
msgstr "Salvestise _failinimi:"

#: client/gui-qt/pages.cpp:899
#, fuzzy
msgid "Scenarios Files"
msgstr "Alusta uut s_tsenaariumi"

#: client/gui-qt/pages.cpp:902
#, fuzzy
msgid "Open Scenario File"
msgstr "Alusta uut s_tsenaariumi"

#: client/gui-qt/pages.cpp:1291
#, fuzzy
msgid "Turn"
msgstr "Käike"

#: client/gui-qt/pages.cpp:1576
msgid "Authors: "
msgstr ""

#: client/gui-qt/pages.cpp:1734 client/gui-sdl2/connectdlg.c:327
#: client/gui-sdl2/plrdlg.c:365 client/gui-sdl3/connectdlg.c:323
#: client/gui-sdl3/plrdlg.c:361
#, fuzzy
#| msgid "?show:Dead Players"
msgid "?header:Players"
msgstr "?show:Surnud mängijad"

#: client/gui-qt/pages.cpp:1877
#, fuzzy
msgid "Global observers"
msgstr "Vaatleja"

#: client/gui-qt/pages.cpp:1950
#, fuzzy
#| msgid "Not _ready"
msgid "Not ready"
msgstr "Pole _valmis"

#: client/gui-qt/pages.cpp:2077
#, fuzzy
msgid "Set difficulty"
msgstr ", raskusaste %s"

#: client/gui-qt/pages.cpp:2098
#, fuzzy
msgid "Put on team"
msgstr "Lisa %s hulka"

#: client/gui-qt/pages.cpp:2188
msgid "Tax: %1% Science: %2% Luxury: %3%\n"
msgstr ""

#. TRANS: Government - max rate (of taxes) x%
#: client/gui-qt/pages.cpp:2193 client/gui-qt/ratesdlg.cpp:66
#, fuzzy
#| msgid "%s max rate: %d%%"
msgid "%1 - max rate: %2%"
msgstr "%s maksimaalne määr: %d%%"

#: client/gui-qt/plrdlg.cpp:655
#, fuzzy
msgid "<b>Techs unknown by %1:</b>"
msgstr "teadmata"

#: client/gui-qt/plrdlg.cpp:658
#, fuzzy
msgid "<b>Techs unknown by you :</b>"
msgstr "teadmata"

#: client/gui-qt/plrdlg.cpp:703
#, fuzzy
msgid "<b>Techs known by %1:</b>"
msgstr "teadmata"

#: client/gui-qt/plrdlg.cpp:731
#, fuzzy
#| msgid "Wonders of the World"
msgid "Wonders of %1 Empire"
msgstr "Ilmaimed"

#: client/gui-qt/plrdlg.cpp:732
#, fuzzy
#| msgid "Ruler:"
msgid "Rule: "
msgstr "Juht:"

#: client/gui-qt/plrdlg.cpp:749 client/gui-sdl2/inteldlg.c:458
#: client/gui-sdl3/inteldlg.c:454
#, fuzzy
#| msgid "Obsolete"
msgid " (obsolete)"
msgstr "Aegunud"

#: client/gui-qt/plrdlg.cpp:823
msgid "Meet"
msgstr "Kohtu"

#: client/gui-qt/plrdlg.cpp:825 client/gui-sdl2/diplodlg.c:1639
#: client/gui-sdl3/diplodlg.c:1635
msgid "Cancel Treaty"
msgstr "Katkesta kohtumine"

#: client/gui-qt/plrdlg.cpp:827
#, fuzzy
msgid "Withdraw Vision"
msgstr "_Võta vaade tagasi"

#: client/gui-qt/plrdlg.cpp:829 client/gui-qt/plrdlg.cpp:1129
#: client/gui-qt/plrdlg.cpp:1134
#, fuzzy
msgid "AI Mode"
msgstr "Käike"

#: client/gui-qt/plrdlg.cpp:833 client/gui-qt/plrdlg.cpp:1022
#, fuzzy
#| msgid "Video options"
msgid "Hide Relations"
msgstr "Video seaded"

#: client/gui-qt/plrdlg.cpp:835 client/gui-qt/plrdlg.cpp:1018
#, fuzzy
#| msgid "Goto _Location"
msgid "Show Relations"
msgstr "_Mine sinna"

#: client/gui-qt/plrdlg.cpp:840 client/gui-qt/plrdlg.cpp:1038
#, fuzzy
#| msgid "_Techs"
msgid "Hide Techs"
msgstr "_Tehnoloogiad"

#: client/gui-qt/plrdlg.cpp:842 client/gui-qt/plrdlg.cpp:1034
#, fuzzy
#| msgid "_Techs"
msgid "Show Techs"
msgstr "_Tehnoloogiad"

#: client/gui-qt/plrdlg.cpp:847 client/gui-qt/plrdlg.cpp:1054
#, fuzzy
#| msgid "Wonders"
msgid "Hide Wonders"
msgstr "Ilmaimed"

#: client/gui-qt/plrdlg.cpp:849 client/gui-qt/plrdlg.cpp:1050
#, fuzzy
msgid "Show Wonders"
msgstr "Käske pole"

#: client/gui-qt/plrdlg.cpp:970
#, fuzzy
#| msgid "_Toggle AI Mode"
msgid "Toggle AI Mode"
msgstr "_Lülita tehismõistuseks"

#: client/gui-qt/plrdlg.cpp:1131
#, fuzzy
msgid "Away Mode"
msgstr "Käike"

#: client/gui-qt/ratesdlg.cpp:56
#, fuzzy
msgid "Tax rates"
msgstr "Maksumäärad"

#: client/gui-qt/repodlgs.cpp:1237
msgid "Sell All"
msgstr "Müü kõik"

#: client/gui-qt/repodlgs.cpp:1239
#, fuzzy
msgid "Sell Redundant"
msgstr "?redundant:*"

#: client/gui-qt/repodlgs.cpp:1476
#, fuzzy
msgid "Disband Results"
msgstr "Saada üksus laiali"

#: client/gui-qt/shortcuts.cpp:65
#, fuzzy
msgid "Show minimap"
msgstr "Näita pisikaart"

#: client/gui-qt/shortcuts.cpp:73
msgid "Quick buy from map"
msgstr ""

#: client/gui-qt/shortcuts.cpp:75
msgid "Quick production select from map"
msgstr ""

#: client/gui-qt/shortcuts.cpp:77
#, fuzzy
msgid "Select button"
msgstr "Vali rahvus"

#: client/gui-qt/shortcuts.cpp:79
#, fuzzy
#| msgid "?Angry workers:A"
msgid "Adjust workers"
msgstr "?Angry workers:V"

#: client/gui-qt/shortcuts.cpp:81
#, fuzzy
msgid "Append focus"
msgstr "Nimeta tööde nimekiri ümber"

#: client/gui-qt/shortcuts.cpp:83
msgid "Popup tile info"
msgstr ""

#: client/gui-qt/shortcuts.cpp:85
#, fuzzy
#| msgid "Wake up"
msgid "Wakeup sentries"
msgstr "Ärata"

#: client/gui-qt/shortcuts.cpp:87
#, fuzzy
msgid "Show link to tile"
msgstr "Näita kõiki linnu"

#: client/gui-qt/shortcuts.cpp:89
#, fuzzy
#| msgid "Change production"
msgid "Paste production"
msgstr "Muuda tootmist"

#: client/gui-qt/shortcuts.cpp:91
#, fuzzy
#| msgid "City Production"
msgid "Copy production"
msgstr "Linna toodang"

#: client/gui-qt/shortcuts.cpp:93
#, fuzzy
msgid "Show/hide workers"
msgstr "Käske pole"

#: client/gui-qt/shortcuts.cpp:95
msgid "Units selection (for tile under mouse position)"
msgstr ""

#: client/gui-qt/shortcuts.cpp:99
#, fuzzy
msgid "City Production Levels"
msgstr "Linna toodangud"

#: client/gui-qt/shortcuts.cpp:116
#, fuzzy
msgid "Set Home City"
msgstr "Tee kodulinnaks"

#: client/gui-qt/shortcuts.cpp:128
msgid "Build City"
msgstr "Raja linn"

#: client/gui-qt/shortcuts.cpp:140
msgid "Explode Nuclear"
msgstr "Lõhka tuumapea"

#: client/gui-qt/shortcuts.cpp:146
#, fuzzy
msgid "Quick buy current production from map"
msgstr "Ei suutnud laadida reeglistiku faili \"%s\""

#: client/gui-qt/shortcuts.cpp:148
msgid "Lock/unlock interface"
msgstr ""

#: client/gui-qt/shortcuts.cpp:150
#, fuzzy
#| msgid "Auto Explore"
msgid "Auto worker"
msgstr "Automaatne avastamine"

#: client/gui-qt/shortcuts.cpp:154
#, fuzzy
#| msgid "Show combat animation"
msgid "Popup combat information"
msgstr "Näita animeeritud võitlusi"

#: client/gui-qt/shortcuts.cpp:156
#, fuzzy
#| msgid "Load theme"
msgid "Reload theme"
msgstr "Lae teema"

#: client/gui-qt/shortcuts.cpp:158
#, fuzzy
#| msgid "_Reload Tileset"
msgid "Reload tileset"
msgstr "Lae ruudustik uuesti"

#: client/gui-qt/shortcuts.cpp:160
msgid "Toggle city full bar visibility"
msgstr ""

#: client/gui-qt/shortcuts.cpp:162
#, fuzzy
#| msgid "_Reload Tileset"
msgid "Reload zoomed in tileset"
msgstr "Lae ruudustik uuesti"

#: client/gui-qt/shortcuts.cpp:164
#, fuzzy
#| msgid "_Reload Tileset"
msgid "Reload zoomed out tileset"
msgstr "Lae ruudustik uuesti"

#: client/gui-qt/shortcuts.cpp:166
#, fuzzy
msgid "Load Lua script"
msgstr "_Lae üksus"

#: client/gui-qt/shortcuts.cpp:168
#, fuzzy
msgid "Load last loaded Lua script"
msgstr "_Lae üksus"

#: client/gui-qt/shortcuts.cpp:170
#, fuzzy
#| msgid "All options with non-default values"
msgid "Reload tileset with default scale"
msgstr "Kõik seaded mitte-vaikimisi väärtustega"

#: client/gui-qt/shortcuts.cpp:172
#, fuzzy
msgid "Go And Build City"
msgstr "Raja _linn"

#: client/gui-qt/shortcuts.cpp:174
#, fuzzy
msgid "Go And Join City"
msgstr "Raja _linn"

#: client/gui-qt/shortcuts.cpp:457
msgid "NoButton"
msgstr ""

#: client/gui-qt/shortcuts.cpp:459
msgid "LeftButton"
msgstr ""

#: client/gui-qt/shortcuts.cpp:461
msgid "RightButton"
msgstr ""

#: client/gui-qt/shortcuts.cpp:463
msgid "MiddleButton"
msgstr ""

#: client/gui-qt/shortcuts.cpp:465
msgid "BackButton"
msgstr ""

#: client/gui-qt/shortcuts.cpp:467
msgid "ForwardButton"
msgstr ""

#: client/gui-qt/shortcuts.cpp:469
msgid "TaskButton"
msgstr ""

#: client/gui-qt/shortcuts.cpp:471
msgid "ExtraButton4"
msgstr ""

#: client/gui-qt/shortcuts.cpp:473
msgid "ExtraButton5"
msgstr ""

#: client/gui-qt/shortcuts.cpp:475
msgid "ExtraButton6"
msgstr ""

#: client/gui-qt/shortcuts.cpp:477
msgid "ExtraButton7"
msgstr ""

#: client/gui-qt/shortcuts.cpp:479
msgid "ExtraButton8"
msgstr ""

#: client/gui-qt/shortcuts.cpp:481
msgid "ExtraButton9"
msgstr ""

#: client/gui-qt/shortcuts.cpp:483
msgid "ExtraButton10"
msgstr ""

#: client/gui-qt/shortcuts.cpp:485
msgid "ExtraButton11"
msgstr ""

#: client/gui-qt/shortcuts.cpp:487
msgid "ExtraButton12"
msgstr ""

#: client/gui-qt/shortcuts.cpp:489
msgid "ExtraButton13"
msgstr ""

#: client/gui-qt/shortcuts.cpp:491
msgid "ExtraButton14"
msgstr ""

#: client/gui-qt/shortcuts.cpp:493
msgid "ExtraButton15"
msgstr ""

#: client/gui-qt/shortcuts.cpp:495
msgid "ExtraButton16"
msgstr ""

#: client/gui-qt/shortcuts.cpp:497
msgid "ExtraButton17"
msgstr ""

#: client/gui-qt/shortcuts.cpp:499
msgid "ExtraButton18"
msgstr ""

#: client/gui-qt/shortcuts.cpp:501
msgid "ExtraButton19"
msgstr ""

#: client/gui-qt/shortcuts.cpp:503
msgid "ExtraButton20"
msgstr ""

#: client/gui-qt/shortcuts.cpp:505
msgid "ExtraButton21"
msgstr ""

#: client/gui-qt/shortcuts.cpp:507
msgid "ExtraButton22"
msgstr ""

#: client/gui-qt/shortcuts.cpp:509
msgid "ExtraButton23"
msgstr ""

#: client/gui-qt/shortcuts.cpp:511
msgid "ExtraButton24"
msgstr ""

#. TRANS: Given shortcut(%1) is already assigned
#: client/gui-qt/shortcuts.cpp:567
#, fuzzy
#| msgid "%s is already observing %s."
msgid "%1 is already assigned to"
msgstr "%s juba vaatleb %s."

#: client/gui-qt/shortcuts.cpp:583
#, fuzzy
#| msgid "Sound options"
msgid "Shortcuts options"
msgstr "Heli seaded"

#: client/gui-qt/sidebar.cpp:726
#, fuzzy
msgid "Observe %1"
msgstr "Pealtvaataja: %s"

#: client/gui-qt/sidebar.cpp:737
#, fuzzy
#| msgid "Observe this player"
msgid "Observe globally"
msgstr "Vaatle seda mängijat"

#: client/gui-qt/spaceshipdlg.cpp:56 client/gui-sdl2/spaceshipdlg.c:191
#: client/gui-sdl3/spaceshipdlg.c:191
msgid "Launch"
msgstr "Saada välja"

#. TRANS: No full stop after the URL, could cause confusion.
#: client/gui-qt/themes.cpp:119
#, c-format
msgid ""
"No Qt-client theme was found. For instructions on how to get one, please "
"visit %s"
msgstr ""

#: client/gui-qt/voteinfo_bar.cpp:41
msgid "Abstain"
msgstr ""

#: client/gui-qt/voteinfo_bar.cpp:151
msgid "<b>%1 called a vote for:</b>"
msgstr ""

#: client/gui-sdl2/action_dialog.c:416 client/gui-sdl2/action_dialog.c:1374
#: client/gui-sdl2/action_dialog.c:1686 client/gui-sdl2/action_dialog.c:1756
#: client/gui-sdl2/action_dialog.c:2000 client/gui-sdl2/action_dialog.c:2165
#: client/gui-sdl2/chatline.c:224 client/gui-sdl2/citydlg.c:3605
#: client/gui-sdl2/cma_fe.c:523 client/gui-sdl2/cma_fe.c:939
#: client/gui-sdl2/dialogs.c:339 client/gui-sdl2/dialogs.c:543
#: client/gui-sdl2/dialogs.c:1131 client/gui-sdl2/dialogs.c:1390
#: client/gui-sdl2/dialogs.c:1750 client/gui-sdl2/dialogs.c:2320
#: client/gui-sdl2/dialogs.c:3780 client/gui-sdl2/finddlg.c:171
#: client/gui-sdl2/gotodlg.c:280 client/gui-sdl2/helpdlg.c:267
#: client/gui-sdl2/helpdlg.c:695 client/gui-sdl2/helpdlg.c:1986
#: client/gui-sdl2/inteldlg.c:272 client/gui-sdl2/optiondlg.c:813
#: client/gui-sdl2/plrdlg.c:380 client/gui-sdl2/plrdlg.c:701
#: client/gui-sdl2/repodlgs.c:418 client/gui-sdl2/repodlgs.c:2087
#: client/gui-sdl2/repodlgs.c:2980 client/gui-sdl2/repodlgs.c:3169
#: client/gui-sdl2/repodlgs.c:3458 client/gui-sdl2/spaceshipdlg.c:179
#: client/gui-sdl3/action_dialog.c:416 client/gui-sdl3/action_dialog.c:1374
#: client/gui-sdl3/action_dialog.c:1686 client/gui-sdl3/action_dialog.c:1756
#: client/gui-sdl3/action_dialog.c:2000 client/gui-sdl3/action_dialog.c:2164
#: client/gui-sdl3/chatline.c:220 client/gui-sdl3/citydlg.c:3601
#: client/gui-sdl3/cma_fe.c:519 client/gui-sdl3/cma_fe.c:935
#: client/gui-sdl3/dialogs.c:335 client/gui-sdl3/dialogs.c:539
#: client/gui-sdl3/dialogs.c:1127 client/gui-sdl3/dialogs.c:1386
#: client/gui-sdl3/dialogs.c:1746 client/gui-sdl3/dialogs.c:2317
#: client/gui-sdl3/dialogs.c:3778 client/gui-sdl3/finddlg.c:167
#: client/gui-sdl3/gotodlg.c:276 client/gui-sdl3/helpdlg.c:263
#: client/gui-sdl3/helpdlg.c:692 client/gui-sdl3/helpdlg.c:1984
#: client/gui-sdl3/inteldlg.c:268 client/gui-sdl3/optiondlg.c:827
#: client/gui-sdl3/plrdlg.c:376 client/gui-sdl3/plrdlg.c:697
#: client/gui-sdl3/repodlgs.c:418 client/gui-sdl3/repodlgs.c:2087
#: client/gui-sdl3/repodlgs.c:2980 client/gui-sdl3/repodlgs.c:3169
#: client/gui-sdl3/repodlgs.c:3458 client/gui-sdl3/spaceshipdlg.c:179
msgid "Close Dialog (Esc)"
msgstr "Sulge dialoog (Esc)"

#: client/gui-sdl2/action_dialog.c:996 client/gui-sdl3/action_dialog.c:996
msgid "Subvert Enemy Unit"
msgstr ""

#: client/gui-sdl2/chatline.c:745 client/gui-sdl3/chatline.c:741
#, c-format
msgid "Total users logged in : %d"
msgstr "Sisseloginud kasutajaid : %d"

#: client/gui-sdl2/chatline.c:795 client/gui-sdl3/chatline.c:791
msgid "Back"
msgstr "Tagasi"

#: client/gui-sdl2/chatline.c:830 client/gui-sdl2/pages.c:209
#: client/gui-sdl3/chatline.c:826 client/gui-sdl3/pages.c:209
msgid "Load Game"
msgstr "Lae mäng"

#: client/gui-sdl2/chatline.c:843 client/gui-sdl3/chatline.c:839
msgid "Server Settings"
msgstr "Serveri seaded"

#: client/gui-sdl2/citydlg.c:421 client/gui-sdl3/citydlg.c:417
#, fuzzy
msgid "Unit commands"
msgstr "Üksus %s"

#: client/gui-sdl2/citydlg.c:456 client/gui-sdl3/citydlg.c:452
msgid "Activate unit, close dialog"
msgstr "Aktiveeri üksus, sulge aken"

#: client/gui-sdl2/citydlg.c:533 client/gui-sdl3/citydlg.c:529
msgid "Upgrade unit"
msgstr "Uuenda üksust"

#: client/gui-sdl2/citydlg.c:754 client/gui-sdl2/mapview.c:832
#: client/gui-sdl3/citydlg.c:750 client/gui-sdl3/mapview.c:829
#, fuzzy
#| msgid "?city:Name"
msgid "?homecity:None"
msgstr "?city:Nimi"

#: client/gui-sdl2/citydlg.c:985 client/gui-sdl3/citydlg.c:981
msgid ""
"Allow unit production\n"
"to disband city"
msgstr ""

#: client/gui-sdl2/citydlg.c:1216 client/gui-sdl3/citydlg.c:1212
msgid "Sorry, you have already bought here in this turn."
msgstr "Vabanda, sa oled juba ostnud siin sel käigul."

#: client/gui-sdl2/citydlg.c:1219 client/gui-sdl3/citydlg.c:1215
msgid "Sorry, you can't buy here in this turn."
msgstr "Vabanda, sa ei saa osta siin sel käigul."

#: client/gui-sdl2/citydlg.c:1223 client/gui-sdl3/citydlg.c:1219
msgid "Buy it?"
msgstr "Ostad?"

#: client/gui-sdl2/citydlg.c:1440 client/gui-sdl3/citydlg.c:1436
#, fuzzy
msgid "Sell it?"
msgstr "Müüd?"

#: client/gui-sdl2/citydlg.c:1796 client/gui-sdl2/citydlg.c:3687
#: client/gui-sdl3/citydlg.c:1792 client/gui-sdl3/citydlg.c:3683
msgid "City options"
msgstr "Linna seaded"

#: client/gui-sdl2/citydlg.c:1841 client/gui-sdl3/citydlg.c:1837
#, c-format
msgid "Supported units: %d"
msgstr "Toetatud üksusi: %d"

#: client/gui-sdl2/citydlg.c:1898 client/gui-sdl3/citydlg.c:1894
#, fuzzy, c-format
msgid "Present units: %d"
msgstr "Kohaleolevad väed %d"

#: client/gui-sdl2/citydlg.c:1947 client/gui-sdl2/citydlg.c:3654
#: client/gui-sdl3/citydlg.c:1943 client/gui-sdl3/citydlg.c:3650
msgid "City info"
msgstr "Linna info"

#: client/gui-sdl2/citydlg.c:1968 client/gui-sdl3/citydlg.c:1964
#, c-format
msgid "Pollution: %d"
msgstr "Saast : %d"

#: client/gui-sdl2/citydlg.c:1996 client/gui-sdl3/citydlg.c:1992
msgid "Pollution: none"
msgstr "Saast: puudub"

#: client/gui-sdl2/citydlg.c:2012 client/gui-sdl3/citydlg.c:2008
#, fuzzy, c-format
msgid "Plague risk: %.1f%%"
msgstr "Mängijaid"

#: client/gui-sdl2/citydlg.c:2015 client/gui-sdl3/citydlg.c:2011
#, fuzzy
msgid "Plague risk: none"
msgstr "Mängijaid"

#: client/gui-sdl2/citydlg.c:2024 client/gui-sdl3/citydlg.c:2020
msgid "Trade routes: "
msgstr "Kaubateed : "

#: client/gui-sdl2/citydlg.c:2070 client/gui-sdl3/citydlg.c:2066
#, c-format
msgid "Trade: +%d"
msgstr "Kaubandus : +%d"

#: client/gui-sdl2/citydlg.c:2082 client/gui-sdl3/citydlg.c:2078
#, fuzzy
#| msgid "None"
msgid "?trade:None"
msgstr "Pole"

#: client/gui-sdl2/citydlg.c:2502 client/gui-sdl3/citydlg.c:2498
msgid "City improvements"
msgstr "Ehitised"

#: client/gui-sdl2/citydlg.c:2518 client/gui-sdl3/citydlg.c:2514
#, c-format
msgid "Food: %d per turn"
msgstr "Toit : %d käigus"

#: client/gui-sdl2/citydlg.c:2555 client/gui-sdl3/citydlg.c:2551
#, c-format
msgid "?food:Surplus: %d"
msgstr "?food:Ülejääk : %d"

#: client/gui-sdl2/citydlg.c:2602 client/gui-sdl3/citydlg.c:2598
#, c-format
msgid "Production: %d (%d) per turn"
msgstr "Toodang : %d (%d) käigus"

#: client/gui-sdl2/citydlg.c:2648 client/gui-sdl3/citydlg.c:2644
#, c-format
msgid "?production:Support: %d"
msgstr "?production:Toetus: %d"

#: client/gui-sdl2/citydlg.c:2687 client/gui-sdl3/citydlg.c:2683
#, c-format
msgid "Trade: %d per turn"
msgstr "Kaubandus: %d käigus"

#: client/gui-sdl2/citydlg.c:2721 client/gui-sdl3/citydlg.c:2717
#, c-format
msgid "Corruption: %d"
msgstr "Korruptsioon: %d"

#: client/gui-sdl2/citydlg.c:2758 client/gui-sdl3/citydlg.c:2754
#, c-format
msgid "Gold: %d (%d) per turn"
msgstr "Kulda: %d (%d) käigus"

#: client/gui-sdl2/citydlg.c:2805 client/gui-sdl3/citydlg.c:2801
#, c-format
msgid "Upkeep: %d"
msgstr "Ülalpidamine : %d"

#: client/gui-sdl2/citydlg.c:2845 client/gui-sdl3/citydlg.c:2841
#, c-format
msgid "Science: %d per turn"
msgstr "Teadus: %d käigus"

#: client/gui-sdl2/citydlg.c:2886 client/gui-sdl3/citydlg.c:2882
#, c-format
msgid "Luxury: %d per turn"
msgstr "Hüved: %d käigus"

#: client/gui-sdl2/citydlg.c:2925 client/gui-sdl3/citydlg.c:2921
msgid "City growth: blocked"
msgstr "Linna kasv: blokeeritud"

#: client/gui-sdl2/citydlg.c:2927 client/gui-sdl3/citydlg.c:2923
msgid "City growth: never"
msgstr "Linna kasv: mitte kunagi"

#: client/gui-sdl2/citydlg.c:2931 client/gui-sdl3/citydlg.c:2927
#, c-format
msgid "City shrinks: %d %s"
msgstr "Linn kahaneb: %d %s"

#: client/gui-sdl2/citydlg.c:2932 client/gui-sdl2/citydlg.c:2936
#: client/gui-sdl2/citydlg.c:3259 client/gui-sdl2/cityrep.c:575
#: client/gui-sdl2/cityrep.c:1117 client/gui-sdl2/menu.c:1119
#: client/gui-sdl2/menu.c:1173 client/gui-sdl2/menu.c:1190
#: client/gui-sdl2/menu.c:1205 client/gui-sdl2/menu.c:1218
#: client/gui-sdl2/menu.c:1231 client/gui-sdl2/menu.c:1246
#: client/gui-sdl2/menu.c:1267 client/gui-sdl2/menu.c:1290
#: client/gui-sdl2/plrdlg.c:739 client/gui-sdl2/repodlgs.c:594
#: client/gui-sdl2/repodlgs.c:993 client/gui-sdl2/wldlg.c:973
#: client/gui-sdl2/wldlg.c:1187 client/gui-sdl2/wldlg.c:1492
#: client/gui-sdl2/wldlg.c:1497 client/gui-sdl2/wldlg.c:1636
#: client/gui-sdl3/citydlg.c:2928 client/gui-sdl3/citydlg.c:2932
#: client/gui-sdl3/citydlg.c:3255 client/gui-sdl3/cityrep.c:571
#: client/gui-sdl3/cityrep.c:1113 client/gui-sdl3/menu.c:1115
#: client/gui-sdl3/menu.c:1169 client/gui-sdl3/menu.c:1186
#: client/gui-sdl3/menu.c:1201 client/gui-sdl3/menu.c:1214
#: client/gui-sdl3/menu.c:1227 client/gui-sdl3/menu.c:1242
#: client/gui-sdl3/menu.c:1263 client/gui-sdl3/menu.c:1286
#: client/gui-sdl3/plrdlg.c:735 client/gui-sdl3/repodlgs.c:594
#: client/gui-sdl3/repodlgs.c:993 client/gui-sdl3/wldlg.c:969
#: client/gui-sdl3/wldlg.c:1183 client/gui-sdl3/wldlg.c:1488
#: client/gui-sdl3/wldlg.c:1493 client/gui-sdl3/wldlg.c:1632
msgid "turn"
msgid_plural "turns"
msgstr[0] "käiku"
msgstr[1] "käiku"

#: client/gui-sdl2/citydlg.c:2935 client/gui-sdl3/citydlg.c:2931
#, c-format
msgid "City growth: %d %s"
msgstr "Linn kasvab: %d %s"

#: client/gui-sdl2/citydlg.c:2966 client/gui-sdl2/citydlg.c:3080
#: client/gui-sdl3/citydlg.c:2962 client/gui-sdl3/citydlg.c:3076
msgid "Stock"
msgstr "Toiduvaru"

#: client/gui-sdl2/citydlg.c:2977 client/gui-sdl3/citydlg.c:2973
#: data/civ1/buildings.ruleset:359 data/civ2/buildings.ruleset:421
#: data/classic/buildings.ruleset:428 data/sandbox/buildings.ruleset:531
#: data/civ2civ3/buildings.ruleset:528 data/multiplayer/buildings.ruleset:429
#: data/granularity/buildings.ruleset:187
msgid "Granary"
msgstr "Viljaait"

#: client/gui-sdl2/citydlg.c:3263 client/gui-sdl3/citydlg.c:3259
msgid "finished"
msgstr "lõpetatud"

#: client/gui-sdl2/citydlg.c:3519 client/gui-sdl3/citydlg.c:3515
#, c-format
msgid "City of %s (Population %s citizens)"
msgstr "%s (rahvaarv %s kodanikku)"

#. TRANS: preserve leading space
#: client/gui-sdl2/citydlg.c:3525 client/gui-sdl3/citydlg.c:3521
msgid " - DISORDER"
msgstr "- RAHUTUSED"

#. TRANS: preserve leading space
#: client/gui-sdl2/citydlg.c:3529 client/gui-sdl3/citydlg.c:3525
msgid " - celebrating"
msgstr "- pidustused"

#. TRANS: preserve leading space
#: client/gui-sdl2/citydlg.c:3533 client/gui-sdl3/citydlg.c:3529
msgid " - happy"
msgstr "- õnnelik"

#. TRANS: preserve leading space
#: client/gui-sdl2/citydlg.c:3540 client/gui-sdl3/citydlg.c:3536
msgid " - under Citizen Governor control."
msgstr " - linnapea juhtimise all."

#: client/gui-sdl2/citydlg.c:3618 client/gui-sdl3/citydlg.c:3614
msgid "Present units"
msgstr "Kohaleolevad väed"

#: client/gui-sdl2/citydlg.c:3629 client/gui-sdl3/citydlg.c:3625
msgid "Supported units"
msgstr "Toetatud väed"

#: client/gui-sdl2/citydlg.c:3701 client/gui-sdl3/citydlg.c:3697
msgid "Change production"
msgstr "Muuda tootmist"

#: client/gui-sdl2/citydlg.c:3715 client/gui-sdl2/dialogs.c:1813
#: client/gui-sdl3/citydlg.c:3711 client/gui-sdl3/dialogs.c:1809
msgid "Hurry production"
msgstr "Kiirusta tootmisega"

#: client/gui-sdl2/citydlg.c:3745 client/gui-sdl3/citydlg.c:3741
msgid "Previous city"
msgstr "Eelmine linn"

#: client/gui-sdl2/citydlg.c:3760 client/gui-sdl3/citydlg.c:3756
msgid "Next city"
msgstr "Järgmine linn"

#: client/gui-sdl2/cityrep.c:200 client/gui-sdl3/cityrep.c:196
msgid "size"
msgstr "suurus"

#: client/gui-sdl2/cityrep.c:205 client/gui-sdl3/cityrep.c:201
msgid ""
"time\n"
"to grow"
msgstr ""
"aeg\n"
"kasvada"

#: client/gui-sdl2/cityrep.c:225 client/gui-sdl2/mapctrl.c:1716
#: client/gui-sdl3/cityrep.c:221 client/gui-sdl3/mapctrl.c:1712
msgid "Cities Report"
msgstr "Linnade raport"

#: client/gui-sdl2/cityrep.c:241 client/gui-sdl3/cityrep.c:237
msgid "Close Dialog"
msgstr "Sule dialoog"

#: client/gui-sdl2/cityrep.c:254 client/gui-sdl3/cityrep.c:250
msgid "Information Report"
msgstr "Inforaport"

#: client/gui-sdl2/cityrep.c:264 client/gui-sdl3/cityrep.c:260
msgid "Happiness Report"
msgstr "Rahulolu raport"

#: client/gui-sdl2/cityrep.c:275 client/gui-sdl3/cityrep.c:271
msgid "Garrison Report"
msgstr "Garnisoni raport"

#: client/gui-sdl2/cityrep.c:285 client/gui-sdl3/cityrep.c:281
msgid "Maintenance Report"
msgstr "Hooldusraport"

#: client/gui-sdl2/cityrep.c:559 client/gui-sdl2/cityrep.c:1099
#: client/gui-sdl3/cityrep.c:555 client/gui-sdl3/cityrep.c:1095
msgid "worklist"
msgstr "tööde nimekiri"

#: client/gui-sdl2/cityrep.c:563 client/gui-sdl3/cityrep.c:559
msgid ""
"\n"
"finished"
msgstr ""
"\n"
"lõpetatud"

#: client/gui-sdl2/cma_fe.c:506 client/gui-sdl3/cma_fe.c:502
msgid "Presets"
msgstr "Mallid"

#: client/gui-sdl2/cma_fe.c:918 client/gui-sdl3/cma_fe.c:914
#, c-format
msgid "City of %s (Population %s citizens) : %s"
msgstr "Linn %s (rahvaarv %s kodanikku) : %s"

#: client/gui-sdl2/cma_fe.c:1035 client/gui-sdl3/cma_fe.c:1031
msgid "Save settings as..."
msgstr "Salvesta seaded kui..."

#: client/gui-sdl2/cma_fe.c:1044 client/gui-sdl3/cma_fe.c:1040
msgid "Load settings"
msgstr "Lae seaded"

#: client/gui-sdl2/cma_fe.c:1053 client/gui-sdl3/cma_fe.c:1049
msgid "Delete settings"
msgstr "Kustuta seaded"

#: client/gui-sdl2/cma_fe.c:1062 client/gui-sdl3/cma_fe.c:1058
msgid "Control city"
msgstr "Juhi linna"

#: client/gui-sdl2/cma_fe.c:1070 client/gui-sdl3/cma_fe.c:1066
msgid "Apply once"
msgstr "Kehtib vaid korra"

#: client/gui-sdl2/cma_fe.c:1078 client/gui-sdl3/cma_fe.c:1074
msgid "Release city"
msgstr "Vabasta linn"

#: client/gui-sdl2/connectdlg.c:240 client/gui-sdl3/connectdlg.c:236
msgid "Creating Server List..."
msgstr "Tekitan serverite nimekirja..."

#: client/gui-sdl2/connectdlg.c:289 client/gui-sdl2/connectdlg.c:354
#: client/gui-sdl3/connectdlg.c:285 client/gui-sdl3/connectdlg.c:350
msgid "No LAN servers found"
msgstr "Ei leidnud kohtvõrgus servereid"

#: client/gui-sdl2/connectdlg.c:291 client/gui-sdl2/connectdlg.c:356
#: client/gui-sdl3/connectdlg.c:287 client/gui-sdl3/connectdlg.c:352
msgid "No public servers found"
msgstr "Avalikke servereid ei leitud"

#. TRANS: "host.example.com Port 5556 Ver: 3.1.0 Running Players 3\n
#. * [server message]"
#: client/gui-sdl2/connectdlg.c:325 client/gui-sdl3/connectdlg.c:321
#, fuzzy, c-format
msgid ""
"%s Port %d Ver: %s %s %s %d\n"
"%s"
msgstr "Uus hääletus (number %d) mängijalt %s: %s."

#: client/gui-sdl2/connectdlg.c:565 client/gui-sdl3/connectdlg.c:561
msgid "Player Name :"
msgstr "Mängija nimi :"

#: client/gui-sdl2/connectdlg.c:583 client/gui-sdl3/connectdlg.c:579
msgid "Freeciv Server :"
msgstr "Freecivi server :"

#: client/gui-sdl2/connectdlg.c:601 client/gui-sdl3/connectdlg.c:597
msgid "Port :"
msgstr "Port :"

#: client/gui-sdl2/connectdlg.c:823 client/gui-sdl2/connectdlg.c:1002
#: client/gui-sdl3/connectdlg.c:819 client/gui-sdl3/connectdlg.c:998
msgid "Next"
msgstr "Järgmine"

#: client/gui-sdl2/dialogs.c:1153 client/gui-sdl3/dialogs.c:1149
#, fuzzy, c-format
msgid "Contact %s (%d / %d) %s(%d,%d,%s) %s"
msgstr "Kontakt %s (%d / %d) %s(%d,%d,%d) %s"

#: client/gui-sdl2/dialogs.c:1165 client/gui-sdl3/dialogs.c:1161
#, fuzzy, c-format
msgid "%s %s %s(A:%d D:%d M:%s FP:%d) HP:%d%%"
msgstr "R: %d K: %d FP: %d HP:%d/%d (%s)"

#. TRANS: "CtW" = "Chance to Win"; preserve leading space
#: client/gui-sdl2/dialogs.c:1178 client/gui-sdl2/dialogs.c:1976
#: client/gui-sdl2/dialogs.c:2102 client/gui-sdl3/dialogs.c:1174
#: client/gui-sdl3/dialogs.c:1972 client/gui-sdl3/dialogs.c:2098
#, c-format
msgid " CtW: Att:%d%% Def:%d%%"
msgstr " CtWTÕLGIMIND: Rün:%d%% Kts:%d%%"

#: client/gui-sdl2/dialogs.c:1318 client/gui-sdl3/dialogs.c:1314
#, c-format
msgid "Terrain Defense Bonus: +%d%% "
msgstr ""

#: client/gui-sdl2/dialogs.c:1343 client/gui-sdl2/dialogs.c:1760
#: client/gui-sdl3/dialogs.c:1339 client/gui-sdl3/dialogs.c:1756
msgid "Terrain Info"
msgstr "Maastiku Info"

#: client/gui-sdl2/dialogs.c:1733 client/gui-sdl3/dialogs.c:1729
msgid "Advanced Menu"
msgstr "Detailsem menüü"

#: client/gui-sdl2/dialogs.c:1787 client/gui-sdl3/dialogs.c:1783
#, c-format
msgid "Zoom to : %s"
msgstr "Näita lähemalt: %s"

#: client/gui-sdl2/dialogs.c:1801 client/gui-sdl3/dialogs.c:1797
msgid "Change Production"
msgstr "Muuda tootmist"

#: client/gui-sdl2/dialogs.c:1825 client/gui-sdl3/dialogs.c:1821
msgid "Change City Governor settings"
msgstr "Salvesta Linnapea seaded"

#: client/gui-sdl2/dialogs.c:1846 client/gui-sdl3/dialogs.c:1842
msgid "Goto here"
msgstr "Mine siia"

#: client/gui-sdl2/dialogs.c:1857 client/gui-sdl3/dialogs.c:1853
msgid "Patrol here"
msgstr "Patrulli siin"

#: client/gui-sdl2/dialogs.c:1870 client/gui-sdl3/dialogs.c:1866
msgid "Connect here"
msgstr "Ühenda siia"

#: client/gui-sdl2/dialogs.c:1889 client/gui-sdl3/dialogs.c:1885
msgid "Paradrop here"
msgstr "Langevarjuga siia"

#: client/gui-sdl2/dialogs.c:1943 client/gui-sdl2/dialogs.c:2060
#: client/gui-sdl3/dialogs.c:1939 client/gui-sdl3/dialogs.c:2056
#, fuzzy, c-format
msgid "Activate %s (%d / %d) %s (%d,%d,%s) %s"
msgstr "Ärata %s (%d / %d) %s (%d,%d,%d) %s"

#: client/gui-sdl2/dialogs.c:1962 client/gui-sdl2/dialogs.c:2088
#: client/gui-sdl3/dialogs.c:1958 client/gui-sdl3/dialogs.c:2084
#, fuzzy, c-format
msgid "%s %s %s (A:%d D:%d M:%s FP:%d) HP:%d%%"
msgstr "R: %d K: %d FP: %d HP:%d/%d (%s)"

#: client/gui-sdl2/dialogs.c:2021 client/gui-sdl3/dialogs.c:2017
msgid "Ready all"
msgstr "Kõik valmis"

#: client/gui-sdl2/dialogs.c:2030 client/gui-sdl3/dialogs.c:2026
msgid "Sentry idle"
msgstr "Jõudeolekus üksused vahti pidama"

#: client/gui-sdl2/dialogs.c:2121 client/gui-sdl3/dialogs.c:2117
#, c-format
msgid "Look up \"%s\" in the Help Browser"
msgstr ""

#: client/gui-sdl2/dialogs.c:2468 client/gui-sdl3/dialogs.c:2465
msgid "Choose Your New Government"
msgstr "Vali omale uus valitsus"

#: client/gui-sdl2/dialogs.c:3144 client/gui-sdl3/dialogs.c:3141
msgid "What nation will you be?"
msgstr "Mis rahvusest Sa oled ?"

#: client/gui-sdl2/dialogs.c:3238 client/gui-sdl3/dialogs.c:3236
#, fuzzy
#| msgid "Nations"
msgid "Nation set"
msgstr "Rahvused"

#: client/gui-sdl2/diplodlg.c:625 client/gui-sdl3/diplodlg.c:621
msgid "World map"
msgstr "Maailma kaart"

#: client/gui-sdl2/diplodlg.c:642 client/gui-sdl3/diplodlg.c:638
msgid "Sea map"
msgstr "Merekaart"

#: client/gui-sdl2/diplodlg.c:678 client/gui-sdl3/diplodlg.c:674
#, fuzzy
msgid "Share tiles"
msgstr "Vali see mängija"

#: client/gui-sdl2/diplodlg.c:696 client/gui-sdl3/diplodlg.c:692
#, c-format
msgid "Gold(max %d)"
msgstr "Kulda (max %d)"

#: client/gui-sdl2/diplodlg.c:965 client/gui-sdl3/diplodlg.c:961
msgid "Diplomacy meeting"
msgstr "Diplomaatiline kohtumine"

#. TRANS: "Polish incident !" FIXME!!!
#: client/gui-sdl2/diplodlg.c:1462 client/gui-sdl3/diplodlg.c:1458
#, c-format
msgid "%s incident !"
msgstr "%s vahejuhtum!"

#: client/gui-sdl2/diplodlg.c:1480 client/gui-sdl3/diplodlg.c:1476
msgid "Shall we declare WAR on them?"
msgstr "Kas kuulutame neile SÕJA?"

#: client/gui-sdl2/diplodlg.c:1597 client/gui-sdl3/diplodlg.c:1593
msgid "Foreign Minister"
msgstr "Välisminister"

#: client/gui-sdl2/diplodlg.c:1614 client/gui-sdl3/diplodlg.c:1610
#, c-format
msgid ""
"Sir!, the %s ambassador has arrived\n"
"What are your wishes?"
msgstr ""
"Härra, %s suursaadik jõudis kohale\n"
"Millised on teie soovid?"

#: client/gui-sdl2/diplodlg.c:1618 client/gui-sdl3/diplodlg.c:1614
#, fuzzy, c-format
msgid ""
"Ma'am!, the %s ambassador has arrived\n"
"What are your wishes?"
msgstr ""
"Härra, %s suursaadik jõudis kohale\n"
"Millised on teie soovid?"

#: client/gui-sdl2/diplodlg.c:1637 client/gui-sdl3/diplodlg.c:1633
msgid "Declare WAR"
msgstr "Kuuluta SÕDA"

#: client/gui-sdl2/diplodlg.c:1667 client/gui-sdl3/diplodlg.c:1663
msgid "Withdraw vision"
msgstr "Võta vaade tagasi"

#: client/gui-sdl2/diplodlg.c:1687 client/gui-sdl3/diplodlg.c:1683
msgid "Call Diplomatic Meeting"
msgstr "Kutsu kokku diplomaatiline kohtumine"

#: client/gui-sdl2/diplodlg.c:1704 client/gui-sdl3/diplodlg.c:1700
#, fuzzy
#| msgid "Send him back"
msgid "Send them back"
msgstr "Saada ta tagasi"

#: client/gui-sdl2/gotodlg.c:262 client/gui-sdl3/gotodlg.c:258
msgid "Select destination"
msgstr "Vali sihtkoht"

#: client/gui-sdl2/graphics.c:314 client/gui-sdl3/graphics.c:317
#, c-format
msgid "load_surf: Failed to load graphic file %s!"
msgstr "load_surf: Ei õnnestunud laadida graafikafaili %s!"

#: client/gui-sdl2/graphics.c:337
#, c-format
msgid "Unable to create Sprite (Surface) of size %d x %d %d Bits in format %d"
msgstr ""

#: client/gui-sdl2/graphics.c:523
#, fuzzy, c-format
msgid "Unable to initialize SDL2 library: %s"
msgstr "Ei suutnud käivitada SDL librat: %s"

#: client/gui-sdl2/graphics.c:531
#, fuzzy, c-format
msgid "Unable to initialize SDL2_ttf library: %s"
msgstr "Ei suutnud käivitada SDL_ttf librat: %s"

#: client/gui-sdl2/graphics.c:577 client/gui-sdl3/graphics.c:564
#, fuzzy, c-format
msgid "Failed to create RGB surface: %s"
msgstr "Viga uue AI mängija %s loomisel"

#: client/gui-sdl2/graphics.c:591 client/gui-sdl3/graphics.c:571
#, fuzzy, c-format
msgid "Failed to create renderer: %s"
msgstr "Viga uue AI mängija %s loomisel"

#: client/gui-sdl2/graphics.c:601 client/gui-sdl3/graphics.c:581
#, fuzzy, c-format
msgid "Failed to create texture: %s"
msgstr "Viga uue AI mängija %s loomisel"

#: client/gui-sdl2/graphics.c:636
#, fuzzy
msgid "SDL2 Client for Freeciv"
msgstr "Klient Freecivile"

#: client/gui-sdl2/graphics.c:643 client/gui-sdl3/graphics.c:620
#, fuzzy, c-format
msgid "Failed to create main window: %s"
msgstr "Viga uue AI mängija %s loomisel"

#: client/gui-sdl2/gui_main.c:183 client/gui-sdl3/gui_main.c:179
msgid "  -f,  --fullscreen\tStart Client in Fullscreen mode\n"
msgstr "-f, --fullscreen \tKäivita klient täisekraani režiimis\n"

#: client/gui-sdl2/gui_main.c:185 client/gui-sdl3/gui_main.c:181
msgid "  -F,  --Font SIZE\tUse SIZE as the base font size\n"
msgstr ""

#: client/gui-sdl2/gui_main.c:186
msgid "  -s,  --swrenderer\tUse SW renderer\n"
msgstr ""

#: client/gui-sdl2/gui_main.c:187 client/gui-sdl3/gui_main.c:182
msgid "  -t,  --theme THEME\tUse GUI theme THEME\n"
msgstr "  -t,  --theme TEEMA\tKasuta kasutajaliidese teemat TEEMA\n"

#: client/gui-sdl2/gui_main.c:212 client/gui-sdl3/gui_main.c:205
#, fuzzy, c-format
#| msgid "Invalid username '%s'"
msgid "Invalid font size %s"
msgstr "Vigane nimi '%s'"

#: client/gui-sdl2/gui_main.c:777 client/gui-sdl3/gui_main.c:770
#, fuzzy, c-format
msgid "Making screenshot %s"
msgstr "Teen ekraanipildi fc_%05d.bmp"

#: client/gui-sdl2/gui_main.c:1022
msgid "Migrating options from sdl to sdl2 client"
msgstr ""

#: client/gui-sdl2/gui_main.c:1064 client/gui-sdl3/gui_main.c:1064
#, c-format
msgid "Using Video Output: %s"
msgstr "Kasutan videoväljundit %s"

#. TRANS: Future Technology
#: client/gui-sdl2/gui_tilespec.c:406 client/gui-sdl3/gui_tilespec.c:403
msgid "FT"
msgstr "TT"

#: client/gui-sdl2/helpdlg.c:246 client/gui-sdl3/helpdlg.c:242
msgid "Help : Improvements"
msgstr "Abi: Ehitised"

#: client/gui-sdl2/helpdlg.c:439 client/gui-sdl3/helpdlg.c:436
#: tools/manual/manual_buildings.c:83 tools/manual/manual_buildings.c:103
#, fuzzy
#| msgid "None"
msgid "?req:None"
msgstr "Pole"

#: client/gui-sdl2/helpdlg.c:465 client/gui-sdl3/helpdlg.c:462
msgid "Never"
msgstr "Iialgi"

#: client/gui-sdl2/helpdlg.c:674 client/gui-sdl3/helpdlg.c:671
msgid "Help : Units"
msgstr "Abi: üksused"

#: client/gui-sdl2/helpdlg.c:817 client/gui-sdl2/helpdlg.c:829
#: client/gui-sdl2/wldlg.c:1480 client/gui-sdl2/wldlg.c:1485
#: client/gui-sdl2/wldlg.c:1491 client/gui-sdl2/wldlg.c:1496
#: client/gui-sdl2/wldlg.c:1524 client/gui-sdl2/wldlg.c:1528
#: client/gui-sdl2/wldlg.c:1627 client/gui-sdl2/wldlg.c:1635
#: client/gui-sdl2/wldlg.c:1647 client/gui-sdl3/helpdlg.c:815
#: client/gui-sdl3/helpdlg.c:827 client/gui-sdl3/wldlg.c:1476
#: client/gui-sdl3/wldlg.c:1481 client/gui-sdl3/wldlg.c:1487
#: client/gui-sdl3/wldlg.c:1492 client/gui-sdl3/wldlg.c:1520
#: client/gui-sdl3/wldlg.c:1524 client/gui-sdl3/wldlg.c:1623
#: client/gui-sdl3/wldlg.c:1631 client/gui-sdl3/wldlg.c:1643
msgid "shield"
msgid_plural "shields"
msgstr[0] "toodang"
msgstr[1] "toodangut"

#: client/gui-sdl2/helpdlg.c:821 client/gui-sdl2/helpdlg.c:844
#: client/gui-sdl3/helpdlg.c:819 client/gui-sdl3/helpdlg.c:842
msgid "citizen"
msgid_plural "citizens"
msgstr[0] "kodanik"
msgstr[1] "kodanikud"

#: client/gui-sdl2/helpdlg.c:834 client/gui-sdl3/helpdlg.c:832
msgid "food"
msgid_plural "foods"
msgstr[0] "toit"
msgstr[1] "toidud"

#: client/gui-sdl2/helpdlg.c:839 client/gui-sdl3/helpdlg.c:837
msgid "gold"
msgid_plural "golds"
msgstr[0] "raha"
msgstr[1] "raha"

#: client/gui-sdl2/helpdlg.c:905 client/gui-sdl3/helpdlg.c:903
#: tools/manual/manual_units.c:98
msgid "?utype:None"
msgstr ""

#: client/gui-sdl2/helpdlg.c:1102 client/gui-sdl3/helpdlg.c:1100
msgid "( with "
msgstr "( koos "

#: client/gui-sdl2/helpdlg.c:1105 client/gui-sdl3/helpdlg.c:1103
msgid " )"
msgstr " )"

#: client/gui-sdl2/helpdlg.c:1966 client/gui-sdl3/helpdlg.c:1964
msgid "Help : Advances Tree"
msgstr "Abi : Tehnoloogiate puu"

#: client/gui-sdl2/inteldlg.c:252 client/gui-sdl3/inteldlg.c:248
msgid "Foreign Intelligence Report"
msgstr "Välisluure Raport"

#: client/gui-sdl2/inteldlg.c:300 client/gui-sdl3/inteldlg.c:296
#, c-format
msgid "Intelligence Information about the %s Spaceship"
msgstr "Luureinfo %s kosmoselaeva kohta"

#: client/gui-sdl2/inteldlg.c:308 client/gui-sdl3/inteldlg.c:304
#, c-format
msgid "Intelligence Information for the %s Empire"
msgstr "%s impeeriumi luureinfo"

#: client/gui-sdl2/inteldlg.c:332 client/gui-sdl3/inteldlg.c:328
#, fuzzy, c-format
msgid ""
"Ruler: %s  Government: %s\n"
"Capital: %s  Gold: %d\n"
"Tax: %d%% Science: %d%% Luxury: %d%%\n"
"Researching: %s\n"
"Culture: %d"
msgstr ""
"Juht: %s %s  Valitsus: %s\n"
"Pealinn: %s  Raha: %d\n"
"Maksud: %d%% Teadus: %d%% Hüved: %d%%\n"
"Uurivad: %s(%d/%d)"

#: client/gui-sdl2/inteldlg.c:348 client/gui-sdl3/inteldlg.c:344
#, fuzzy, c-format
msgid ""
"Ruler: %s  Government: %s\n"
"Capital: %s  Gold: %d\n"
"Tax: %d%% Science: %d%% Luxury: %d%%\n"
"Researching: %s(%d/%d)\n"
"Culture: %d"
msgstr ""
"Juht: %s %s  Valitsus: %s\n"
"Pealinn: %s  Raha: %d\n"
"Maksud: %d%% Teadus: %d%% Hüved: %d%%\n"
"Uurivad: %s(%d/%d)"

#: client/gui-sdl2/inteldlg.c:367 client/gui-sdl3/inteldlg.c:363
#, fuzzy, c-format
msgid ""
"Ruler: %s  Government: %s\n"
"Capital: %s  Gold: %d\n"
"Tax rates unknown\n"
"Researching: (Unknown)\n"
"Culture: (Unknown)"
msgstr ""
"Juht: %s %s  Valitsus: %s\n"
"Pealinn: %s  Raha: %d\n"
"Maksud: %d%% Teadus: %d%% Hüved: %d%%\n"
"Uurivad: teadmata"

#: client/gui-sdl2/inteldlg.c:436 client/gui-sdl3/inteldlg.c:432
msgid "Their techs that we don't have :"
msgstr "Nende tehnoloogiad, mida meil ei ole :"

#: client/gui-sdl2/mapctrl.c:298 client/gui-sdl3/mapctrl.c:294
msgid "Show Unit Info Window"
msgstr "Näita üksuse infot"

#: client/gui-sdl2/mapctrl.c:358 client/gui-sdl2/mapctrl.c:1550
#: client/gui-sdl3/mapctrl.c:354 client/gui-sdl3/mapctrl.c:1546
msgid "Hide Unit Info Window"
msgstr "Peida üksuse info"

#: client/gui-sdl2/mapctrl.c:415 client/gui-sdl3/mapctrl.c:411
#, fuzzy
msgid "Show Mini Map"
msgstr "Näita pisikaart"

#: client/gui-sdl2/mapctrl.c:491 client/gui-sdl2/mapctrl.c:1780
#: client/gui-sdl3/mapctrl.c:487 client/gui-sdl3/mapctrl.c:1775
#, fuzzy
msgid "Hide Mini Map"
msgstr "Peida pisikaart"

#: client/gui-sdl2/mapctrl.c:534 client/gui-sdl3/mapctrl.c:530
#, fuzzy
msgid "Show Messages (F9)"
msgstr "Näita sõnumeid (F10)"

#: client/gui-sdl2/mapctrl.c:537 client/gui-sdl3/mapctrl.c:533
#, fuzzy
msgid "Hide Messages (F9)"
msgstr "Peida sõnumid (F10)"

#: client/gui-sdl2/mapctrl.c:727 client/gui-sdl3/mapctrl.c:723
#, fuzzy
msgid "Scale Mini Map"
msgstr "Muuda pisikaardi suurust"

#: client/gui-sdl2/mapctrl.c:738 client/gui-sdl3/mapctrl.c:734
msgid "Single Tile Width"
msgstr "Ühe ruudukese laius"

#: client/gui-sdl2/mapctrl.c:742 client/gui-sdl3/mapctrl.c:738
msgid "Single Tile Height"
msgstr "Ühe ruudukese kõrgus"

#: client/gui-sdl2/mapctrl.c:790 client/gui-sdl2/mapctrl.c:1168
#: client/gui-sdl3/mapctrl.c:786 client/gui-sdl3/mapctrl.c:1164
msgid "Exit"
msgstr "Välju"

#: client/gui-sdl2/mapctrl.c:1118 client/gui-sdl3/mapctrl.c:1114
msgid "Scale Unit Info"
msgstr "Skaalaühiku info"

#: client/gui-sdl2/mapctrl.c:1128 client/gui-sdl3/mapctrl.c:1124
msgid "Width"
msgstr "Laius"

#: client/gui-sdl2/mapctrl.c:1132 client/gui-sdl3/mapctrl.c:1128
msgid "Height"
msgstr "Kõrgus"

#: client/gui-sdl2/mapctrl.c:1527 client/gui-sdl2/mapview.c:324
#: client/gui-sdl2/mapview.c:328 client/gui-sdl3/mapctrl.c:1523
#: client/gui-sdl3/mapview.c:320 client/gui-sdl3/mapview.c:324
msgid "Revolution"
msgstr "Revolutsioon"

#: client/gui-sdl2/mapctrl.c:1717 client/gui-sdl3/mapctrl.c:1713
msgid "or"
msgstr "või"

#: client/gui-sdl2/mapctrl.c:1743 client/gui-sdl3/mapctrl.c:1739
msgid "Hide Messages"
msgstr "Peida teated"

#: client/gui-sdl2/mapview.c:161
#, fuzzy, c-format
msgid "Failed to add events to SDL2 event buffer: %s"
msgstr "Viga uue AI mängija %s loomisel"

#: client/gui-sdl2/mapview.c:329 client/gui-sdl3/mapview.c:325
#, fuzzy
#| msgid "None"
msgid "?gov:None"
msgstr "Pole"

#. TRANS: "(Obs) Egyptian..."
#: client/gui-sdl2/mapview.c:428 client/gui-sdl3/mapview.c:424
#, fuzzy, c-format
#| msgid "%s Population: %s  Year: %s  Gold %d "
msgid "%s%s Population: %s  Year: %s  Gold %d "
msgstr "%s rahvaarv: %s  Aasta: %s  Raha %d "

#. TRANS: Observer
#: client/gui-sdl2/mapview.c:431 client/gui-sdl3/mapview.c:427
msgid "(Obs) "
msgstr ""

#. TRANS: "(Observer) Egyptian..."
#: client/gui-sdl2/mapview.c:439 client/gui-sdl3/mapview.c:435
#, fuzzy, c-format
#| msgid "%s Population: %s  Year: %s  Gold %d Tax: %d Lux: %d Sci: %d "
msgid "%s%s Population: %s  Year: %s  Gold %d Tax: %d Lux: %d Sci: %d "
msgstr "%s Rahvaarv: %s  Aasta: %s  Raha %d Maks: %d Hüve: %d Tead: %d "

#: client/gui-sdl2/mapview.c:441 client/gui-sdl3/mapview.c:437
#, fuzzy
#| msgid "Observer"
msgid "(Observer) "
msgstr "Vaatleja"

#: client/gui-sdl2/mapview.c:601 client/gui-sdl3/mapview.c:598
#: client/text.c:153
msgid "?nation:Hostile"
msgstr "?nation:Vaenulikud"

#: client/gui-sdl2/mapview.c:603 client/gui-sdl3/mapview.c:600
#: client/text.c:155
msgid "?nation:Peaceful"
msgstr "?nation:Rahumeelsed"

#: client/gui-sdl2/mapview.c:603 client/gui-sdl3/mapview.c:600
#: client/text.c:155
msgid "?nation:Friendly"
msgstr "?nation:Sõbralikud"

#: client/gui-sdl2/mapview.c:604 client/gui-sdl3/mapview.c:601
#: client/text.c:156
msgid "?nation:Mysterious"
msgstr "?nation:Saladuslikud"

#: client/gui-sdl2/mapview.c:607 client/gui-sdl3/mapview.c:604
msgid ""
"\n"
"Our Territory"
msgstr ""
"\n"
"Meie territoorium"

#: client/gui-sdl2/mapview.c:618 client/gui-sdl3/mapview.c:615
#, c-format
msgid ""
"\n"
"%s territory (%d turn ceasefire)"
msgid_plural ""
"\n"
"%s territory (%d turn ceasefire)"
msgstr[0] ""
"\n"
"%s territoorium (%d käiku vaherahu)"
msgstr[1] ""
"\n"
"%s territoorium (%d käiku vaherahu)"

#: client/gui-sdl2/mapview.c:626 client/gui-sdl3/mapview.c:623
#, fuzzy, c-format
#| msgid ""
#| "\n"
#| "%s territory (%d turn ceasefire)"
#| msgid_plural ""
#| "\n"
#| "%s territory (%d turn ceasefire)"
msgid ""
"\n"
"%s territory (%d turn armistice)"
msgid_plural ""
"\n"
"%s territory (%d turn armistice)"
msgstr[0] ""
"\n"
"%s territoorium (%d käiku vaherahu)"
msgstr[1] ""
"\n"
"%s territoorium (%d käiku vaherahu)"

#: client/gui-sdl2/mapview.c:631 client/gui-sdl3/mapview.c:628
#, c-format
msgid ""
"\n"
"Territory of the %s %s"
msgstr ""
"\n"
"Maaomanik %s %s"

#: client/gui-sdl2/mapview.c:636 client/gui-sdl3/mapview.c:633
msgid ""
"\n"
"Unclaimed territory"
msgstr ""
"\n"
"Hõivamata maa"

#: client/gui-sdl2/mapview.c:646 client/gui-sdl2/mapview.c:647
#: client/gui-sdl3/mapview.c:643 client/gui-sdl3/mapview.c:644
msgid "?city:Neutral"
msgstr "?city:Neutraalne"

#: client/gui-sdl2/mapview.c:646 client/gui-sdl3/mapview.c:643
#: client/text.c:158
msgid "?city:Hostile"
msgstr "?city:Vaenulik"

#: client/gui-sdl2/mapview.c:647 client/gui-sdl3/mapview.c:644
#: client/text.c:160
msgid "?city:Peaceful"
msgstr "?city:Rahumeelne"

#: client/gui-sdl2/mapview.c:648 client/gui-sdl3/mapview.c:645
#: client/text.c:160
msgid "?city:Friendly"
msgstr "?city:Sõbralik"

#: client/gui-sdl2/mapview.c:648 client/gui-sdl3/mapview.c:645
#: client/text.c:160
msgid "?city:Mysterious"
msgstr "?city:Saladuslik"

#: client/gui-sdl2/mapview.c:651 client/gui-sdl3/mapview.c:648
#, c-format
msgid ""
"\n"
"City of %s"
msgstr ""
"\n"
"Linn %s"

#: client/gui-sdl2/mapview.c:665 client/gui-sdl3/mapview.c:662
msgid "?blistbegin: with "
msgstr " koos "

#: client/gui-sdl2/mapview.c:667 client/gui-sdl3/mapview.c:664
#: data/civ1/buildings.ruleset:137 data/civ2/buildings.ruleset:168
#: data/classic/buildings.ruleset:170 data/sandbox/buildings.ruleset:265
#: data/sandbox/units.ruleset:78 data/civ2civ3/buildings.ruleset:262
#: data/civ2civ3/units.ruleset:68 data/multiplayer/buildings.ruleset:198
#: data/granularity/buildings.ruleset:86
msgid "Barracks"
msgstr "Kasarmud"

#: client/gui-sdl2/mapview.c:669 client/gui-sdl2/mapview.c:675
#: client/gui-sdl2/mapview.c:681 client/gui-sdl3/mapview.c:666
#: client/gui-sdl3/mapview.c:672 client/gui-sdl3/mapview.c:678
#: client/helpdata.c:5064 client/helpdata.c:5072
msgid "?blistmore:, "
msgstr ", "

#: client/gui-sdl2/mapview.c:679 client/gui-sdl3/mapview.c:676
#: data/civ2/buildings.ruleset:87 data/classic/buildings.ruleset:87
#: data/sandbox/buildings.ruleset:87 data/civ2civ3/buildings.ruleset:87
#: data/multiplayer/buildings.ruleset:86
msgid "Airport"
msgstr "Lennujaam"

#: client/gui-sdl2/mapview.c:685 client/gui-sdl3/mapview.c:682
#: data/civ1/buildings.ruleset:254 data/civ2/buildings.ruleset:289
#: data/classic/buildings.ruleset:294 data/sandbox/buildings.ruleset:387
#: data/civ2civ3/buildings.ruleset:384 data/multiplayer/buildings.ruleset:322
#: data/granularity/buildings.ruleset:137
msgid "City Walls"
msgstr "Linnamüür"

#: client/gui-sdl2/mapview.c:688 client/gui-sdl3/mapview.c:685
msgid "?blistend:"
msgstr "?blistend:"

#. TRANS: (<nation>,<diplomatic_state>)"
#: client/gui-sdl2/mapview.c:697 client/gui-sdl3/mapview.c:694
#, c-format
msgid ""
"\n"
"(%s,%s)"
msgstr ""
"\n"
"(%s,%s)"

#: client/gui-sdl2/mapview.c:706 client/gui-sdl3/mapview.c:703
#, c-format
msgid ""
"\n"
"Food/Prod/Trade: %s"
msgstr ""
"\n"
"Toit/Tootm/Kaubandus: %s"

#: client/gui-sdl2/mapview.c:952 client/gui-sdl3/mapview.c:948
msgid "End of Turn"
msgstr "Käigu lõpp"

#: client/gui-sdl2/mapview.c:952 client/gui-sdl3/mapview.c:948
msgid "Press"
msgstr "Vajuta"

#: client/gui-sdl2/menu.c:406 client/gui-sdl3/menu.c:402
#, fuzzy
msgid "No Orders"
msgstr "Käske pole"

#. TRANS: "Space" refers to the space bar on a keyboard.
#: client/gui-sdl2/menu.c:408 client/gui-sdl3/menu.c:404
msgid "Space"
msgstr "Tühik"

#: client/gui-sdl2/menu.c:461 client/gui-sdl3/menu.c:457
msgid "Disband Unit"
msgstr "Saada laiali"

#: client/gui-sdl2/menu.c:487 client/gui-sdl3/menu.c:483
#, fuzzy
msgid "Convert Unit"
msgstr "Kindlusta üksus"

#: client/gui-sdl2/menu.c:501 client/gui-sdl3/menu.c:497
#, fuzzy
msgid "Return to Nearest City"
msgstr "Naase lähimasse linna"

#: client/gui-sdl2/menu.c:514 client/gui-sdl3/menu.c:510
#, fuzzy
msgid "Go to City"
msgstr "Mine linna"

#: client/gui-sdl2/menu.c:526 client/gui-sdl3/menu.c:522
#, fuzzy
msgid "Airlift to City"
msgstr "Mine/Lenda Linna"

#: client/gui-sdl2/menu.c:580 client/gui-sdl2/menu.c:599
#: client/gui-sdl3/menu.c:576 client/gui-sdl3/menu.c:595
#, fuzzy, c-format
msgid "Connect With %s (%s)"
msgstr "Ühenda siia"

#: client/gui-sdl2/menu.c:668 client/gui-sdl3/menu.c:664
#, fuzzy
msgid "Load Unit"
msgstr "_Lae üksus"

#: client/gui-sdl2/menu.c:680 client/gui-sdl3/menu.c:676
#, fuzzy
msgid "Unload Unit"
msgstr "L_ae üksus maha"

#: client/gui-sdl2/menu.c:718 client/gui-sdl3/menu.c:714
#, fuzzy
msgid "Sentry Unit"
msgstr "Üksus _vahiteenistusse"

#. TRANS: "Build Railroad (R) 3 turns"
#. TRANS: "Build Irrigation (I) 5 turns"
#. TRANS: "Build Mine (M) 5 turns"
#. TRANS: "Build Fortress (Shift+F) 5 turns"
#. TRANS: "Build Airbase (Shift+E) 5 turns"
#. TRANS: "Build Railroad (R) 3 turns"
#. TRANS: "Build Irrigation (I) 5 turns"
#. TRANS: "Build Mine (M) 5 turns"
#. TRANS: "Build Fortress (Shift+F) 5 turns"
#. TRANS: "Build Airbase (Shift+E) 5 turns"
#: client/gui-sdl2/menu.c:1116 client/gui-sdl2/menu.c:1171
#: client/gui-sdl2/menu.c:1188 client/gui-sdl2/menu.c:1244
#: client/gui-sdl2/menu.c:1265 client/gui-sdl3/menu.c:1112
#: client/gui-sdl3/menu.c:1167 client/gui-sdl3/menu.c:1184
#: client/gui-sdl3/menu.c:1240 client/gui-sdl3/menu.c:1261
#, fuzzy, c-format
msgid "Build %s (%s) %d %s"
msgstr "(ehitatamisel, %s linnas %s (%s))\n"

#: client/gui-sdl2/menu.c:1145 client/gui-sdl3/menu.c:1141
#, fuzzy, c-format
msgid "%s With %s ( %d one time bonus + %d trade ) (R)"
msgstr "Asuta kaubatee linna %s ( %d R&G + %d kaubandust ) (R)"

#: client/gui-sdl2/menu.c:1153 client/gui-sdl3/menu.c:1149
#, fuzzy, c-format
msgid "%s Of %s ( %d one time bonus ) (R)"
msgstr "Asuta kaubatee linna %s ( %d R&G + %d kaubandust ) (R)"

#: client/gui-sdl2/menu.c:1203 client/gui-sdl3/menu.c:1199
#, fuzzy
#| msgid "Activate unit"
msgid "Cultivate to"
msgstr "Aktiveeri üksus"

#: client/gui-sdl2/menu.c:1216 client/gui-sdl3/menu.c:1212
#, fuzzy
msgid "Plant to"
msgstr "Manufaktuur"

#: client/gui-sdl2/menu.c:1229 client/gui-sdl3/menu.c:1225
msgid "Transform to"
msgstr "Tekita siia"

#. TRANS: "Clean Pollution (P) 3 turns"
#: client/gui-sdl2/menu.c:1288 client/gui-sdl3/menu.c:1284
#, fuzzy, c-format
msgid "Clean %s (%s) %d %s"
msgstr "(ehitatamisel, %s linnas %s (%s))\n"

#: client/gui-sdl2/optiondlg.c:318 client/gui-sdl3/optiondlg.c:314
msgid "Local Options"
msgstr "Kohalikud seaded"

#: client/gui-sdl2/optiondlg.c:330 client/gui-sdl2/optiondlg.c:831
#: client/gui-sdl3/optiondlg.c:326 client/gui-sdl3/optiondlg.c:845
#, fuzzy
msgid "Server options"
msgstr "Serveri seaded."

#: client/gui-sdl2/optiondlg.c:822 client/gui-sdl3/optiondlg.c:836
#, fuzzy
msgid "Local options"
msgstr "Kohalikud seaded"

#: client/gui-sdl2/optiondlg.c:842 client/gui-sdl3/optiondlg.c:856
msgid "Worklists"
msgstr "Tööde nimekirjad"

#: client/gui-sdl2/optiondlg.c:853 client/gui-sdl3/optiondlg.c:867
#, fuzzy
msgid "Save Local Options"
msgstr "Kohalikud seaded"

#: client/gui-sdl2/optiondlg.c:873 client/gui-sdl3/optiondlg.c:887
#, fuzzy
#| msgid "Freeciv Help Browser"
msgid "Help Browser"
msgstr "Freeciv'i Abi Brauser"

#: client/gui-sdl2/optiondlg.c:885 client/gui-sdl3/optiondlg.c:899
msgid "Leave Game"
msgstr "Lahku mängust"

#: client/gui-sdl2/optiondlg.c:1038 client/gui-sdl3/optiondlg.c:1052
#, fuzzy
msgid "Apply changes"
msgstr "Kehtib vaid korra"

#: client/gui-sdl2/optiondlg.c:1155 client/gui-sdl3/optiondlg.c:1169
msgid "empty worklist"
msgstr "tühi tööde nimekiri"

#: client/gui-sdl2/optiondlg.c:1261 client/gui-sdl3/optiondlg.c:1275
msgid "Add new worklist"
msgstr "Uus töödenimekiri"

#. TRANS: Freeciv 3.2.0
#: client/gui-sdl2/pages.c:164 client/gui-sdl3/pages.c:164
#, fuzzy, c-format
msgid "Freeciv %s"
msgstr "Freeciv"

#. TRANS: gui-sdl2 client
#. TRANS: gui-sdl3 client
#: client/gui-sdl2/pages.c:178 client/gui-sdl3/pages.c:178
#, fuzzy, c-format
msgid "%s client"
msgstr "See käsk on ainult kliendile."

#: client/gui-sdl2/pages.c:193 client/gui-sdl3/pages.c:193
msgid "Start New Game"
msgstr "Alusta uut mängu"

#: client/gui-sdl2/pages.c:225 client/gui-sdl3/pages.c:225
msgid "Join Game"
msgstr "Ühine mänguga"

#: client/gui-sdl2/pages.c:241 client/gui-sdl3/pages.c:241
msgid "Join Pubserver"
msgstr "Ühine avaliku serveriga"

#: client/gui-sdl2/pages.c:257 client/gui-sdl3/pages.c:257
msgid "Join LAN Server"
msgstr "Ühine LANi serveriga"

#: client/gui-sdl2/pages.c:343
#, fuzzy
msgid "SDL2-client welcomes you..."
msgstr "Tervitus SDLClient poolt..."

#: client/gui-sdl2/pages.c:353 client/gui-sdl3/pages.c:353
#, fuzzy, c-format
msgid "Commit: %s"
msgstr "Linn %s"

#. TRANS: Dead -- Rest In Peace -- Reqia In Pace
#: client/gui-sdl2/plrdlg.c:459 client/gui-sdl3/plrdlg.c:455
#: client/plrdlg_common.c:234
#, fuzzy
msgid "R.I.P."
msgstr "Puhkab rahus"

#: client/gui-sdl2/plrdlg.c:649 client/gui-sdl3/plrdlg.c:645
msgid ""
"You cannot interact with that player with your current contact state - Try "
"right mouse button for intelligence."
msgstr ""

#: client/gui-sdl2/plrdlg.c:722 client/gui-sdl3/plrdlg.c:718
#: client/plrdlg_common.c:582 server/stdinhand.c:3654 server/stdinhand.c:6810
msgid "AI"
msgstr "Tehisintellekt"

#: client/gui-sdl2/plrdlg.c:726 client/gui-sdl3/plrdlg.c:722
#: client/plrdlg_common.c:256 client/plrdlg_common.c:265
msgid "done"
msgstr "valmis"

#: client/gui-sdl2/plrdlg.c:728 client/gui-sdl3/plrdlg.c:724
#: client/plrdlg_common.c:267
msgid "moving"
msgstr "käib"

#: client/gui-sdl2/plrdlg.c:731 client/gui-sdl3/plrdlg.c:727
msgid "disconnected"
msgstr "ühendus katkestatud"

#: client/gui-sdl2/repodlgs.c:377 client/gui-sdl3/repodlgs.c:377
#: common/fc_types.h:905
msgid "active"
msgstr "aktiivne"

#: client/gui-sdl2/repodlgs.c:382 client/gui-sdl3/repodlgs.c:382
msgid ""
"under\n"
"construction"
msgstr "Ehitamisel"

#: client/gui-sdl2/repodlgs.c:386 client/gui-sdl3/repodlgs.c:386
msgid ""
"soonest\n"
"completion"
msgstr ""
"valmimis-\n"
"aeg"

#: client/gui-sdl2/repodlgs.c:390 client/gui-sdl3/repodlgs.c:390
msgid "Total"
msgstr "Kokku"

#: client/gui-sdl2/repodlgs.c:401 client/gui-sdl3/repodlgs.c:401
msgid "Units Report"
msgstr "Üksuste raport"

#: client/gui-sdl2/repodlgs.c:1628 client/gui-sdl3/repodlgs.c:1628
#, c-format
msgid ""
"We have %d of %s\n"
"(total value is : %d)\n"
"We can sell %d of them for %d gold."
msgstr ""

#: client/gui-sdl2/repodlgs.c:1635 client/gui-sdl3/repodlgs.c:1635
#, c-format
msgid "We can't sell any %s in this turn."
msgstr "Me ei saa müüa ühtegi %s sellel käigul."

#: client/gui-sdl2/repodlgs.c:1639 client/gui-sdl3/repodlgs.c:1639
msgid "Sell It?"
msgstr "Müüd?"

#: client/gui-sdl2/repodlgs.c:1864 client/gui-sdl3/repodlgs.c:1864
msgid "Economy Report"
msgstr "Majanduse raport"

#: client/gui-sdl2/repodlgs.c:1879 client/gui-sdl3/repodlgs.c:1879
msgid "Treasury: "
msgstr "Rahasalv:"

#: client/gui-sdl2/repodlgs.c:1899 client/gui-sdl3/repodlgs.c:1899
msgid "Tax Rate: "
msgstr "Maksumäär: "

#: client/gui-sdl2/repodlgs.c:1918 client/gui-sdl3/repodlgs.c:1918
msgid "Total Income: "
msgstr "Tulud kokku: "

#: client/gui-sdl2/repodlgs.c:1936 client/gui-sdl3/repodlgs.c:1936
msgid "Total Cost: "
msgstr "Kulud kokku: "

#: client/gui-sdl2/repodlgs.c:1953 client/gui-sdl3/repodlgs.c:1953
msgid "Net Income: "
msgstr "Sissetulek (neto): "

#: client/gui-sdl2/repodlgs.c:1975 client/gui-sdl3/repodlgs.c:1975
#, c-format
msgid "%s max rate : %d%%"
msgstr "%s maksimaalne määr: %d%%"

#: client/gui-sdl2/repodlgs.c:2076 client/gui-sdl3/repodlgs.c:2076
msgid "Update"
msgstr "Värskenda vaadet"

#: client/gui-sdl2/repodlgs.c:2963 client/gui-sdl3/repodlgs.c:2963
msgid "What should we focus on now?"
msgstr "Millele me peaksime pühenduma?"

#: client/gui-sdl2/repodlgs.c:3153 client/gui-sdl3/repodlgs.c:3153
msgid "Select target :"
msgstr "Vali sihtmärk: "

#: client/gui-sdl2/repodlgs.c:3222 client/gui-sdl3/repodlgs.c:3222
msgid "step"
msgid_plural "steps"
msgstr[0] "samm"
msgstr[1] "sammu"

#: client/gui-sdl2/repodlgs.c:3534 client/gui-sdl3/repodlgs.c:3534
#, c-format
msgid "%2d: The %s ruler %s scored %d point\n"
msgid_plural "%2d: The %s ruler %s scored %d points\n"
msgstr[0] "%2d: %s oma juhiga %s kogusid %d punkti\n"
msgstr[1] "%2d: %s oma juhiga %s kogusid %d punkti\n"

#: client/gui-sdl2/repodlgs.c:3541 client/gui-sdl3/repodlgs.c:3541
msgid "Final Report:"
msgstr "Lõppraport:"

#: client/gui-sdl2/repodlgs.c:3542 client/gui-sdl3/repodlgs.c:3542
msgid "The Greatest Civilizations in the world."
msgstr "Vingeimad rahvused maailmas."

#: client/gui-sdl2/spaceshipdlg.c:158 client/gui-sdl3/spaceshipdlg.c:158
#, c-format
msgid "The %s Spaceship"
msgstr "Rahva %s komsoselaev"

#: client/gui-sdl2/sprite.c:78
#, c-format
msgid "load_gfxfile: Unable to load graphic file %s!"
msgstr "load_gfxfile: Ei suutnud laadida graafikafaili %s!"

#. TRANS: No full stop after the URL, could cause confusion.
#: client/gui-sdl2/themes.c:70
#, c-format
msgid ""
"No Sdl2-client theme was found. For instructions on how to get one, please "
"visit %s"
msgstr ""

#: client/gui-sdl2/themespec.c:353 client/gui-sdl3/themespec.c:353
msgid "No usable default theme found, aborting!"
msgstr ""

#: client/gui-sdl2/themespec.c:387 client/gui-sdl3/themespec.c:387
#, fuzzy, c-format
msgid "Loading theme \"%s\"."
msgstr "Laen reeglistikke"

#: client/gui-sdl2/themespec.c:499 client/gui-sdl2/themespec.c:538
#: client/gui-sdl3/themespec.c:499 client/gui-sdl3/themespec.c:538
#: client/tilespec.c:1654 client/tilespec.c:1689
#, fuzzy, c-format
msgid ""
"Could not open '%s':\n"
"%s"
msgstr "Ei suutnud avada \"%s\"."

#: client/gui-sdl2/wldlg.c:953 client/gui-sdl2/wldlg.c:1169
#: client/gui-sdl3/wldlg.c:949 client/gui-sdl3/wldlg.c:1165
#, fuzzy, c-format
msgid ""
"%s\n"
"%d gold per turn"
msgid_plural ""
"%s\n"
"%d gold per turn"
msgstr[0] ""
"%s\n"
"%d raha käigus"
msgstr[1] ""
"%s\n"
"%d raha käigus"

#: client/gui-sdl2/wldlg.c:959 client/gui-sdl2/wldlg.c:1174
#: client/gui-sdl3/wldlg.c:955 client/gui-sdl3/wldlg.c:1170
#, fuzzy, c-format
msgid ""
"%s\n"
"%d infrapoint per turn"
msgid_plural ""
"%s\n"
"%d infrapoints per turn"
msgstr[0] ""
"%s\n"
"%d raha käigus"
msgstr[1] ""
"%s\n"
"%d raha käigus"

#: client/gui-sdl2/wldlg.c:970 client/gui-sdl2/wldlg.c:1184
#: client/gui-sdl3/wldlg.c:966 client/gui-sdl3/wldlg.c:1180
#, c-format
msgid ""
"%s\n"
"blocked!"
msgstr ""
"%s\n"
"blokeeritud!"

#: client/gui-sdl2/wldlg.c:972 client/gui-sdl2/wldlg.c:1186
#: client/gui-sdl3/wldlg.c:968 client/gui-sdl3/wldlg.c:1182
#, c-format
msgid ""
"%s\n"
"%d %s"
msgstr ""
"%s\n"
"%d %s"

#: client/gui-sdl2/wldlg.c:976 client/gui-sdl2/wldlg.c:1190
#: client/gui-sdl3/wldlg.c:972 client/gui-sdl3/wldlg.c:1186
#, c-format
msgid ""
"%s\n"
"finished!"
msgstr ""
"%s\n"
"valmis!"

#. TRANS: length of worklist
#. TRANS: Length of worklist
#. TRANS: length of worklist
#. TRANS: Length of worklist
#: client/gui-sdl2/wldlg.c:1030 client/gui-sdl2/wldlg.c:1147
#: client/gui-sdl3/wldlg.c:1026 client/gui-sdl3/wldlg.c:1143
#, fuzzy, c-format
#| msgid "( %d entries )"
msgid "( %d entry )"
msgid_plural "( %d entries )"
msgstr[0] "( %d kirjet )"
msgstr[1] "( %d kirjet )"

#: client/gui-sdl2/wldlg.c:1131 client/gui-sdl3/wldlg.c:1127
#, c-format
msgid ""
"Worklist of\n"
"%s"
msgstr ""
"Linna %s\n"
"tööde nimekiri"

#: client/gui-sdl2/wldlg.c:1478 client/gui-sdl3/wldlg.c:1474
#, c-format
msgid ""
"(%s)\n"
"%d/%d %s\n"
"%s"
msgstr ""
"(%s)\n"
"%d/%d %s\n"
"%s"

#: client/gui-sdl2/wldlg.c:1483 client/gui-sdl3/wldlg.c:1479
#, c-format
msgid ""
"%d/%d %s\n"
"%s"
msgstr ""
"%d/%d %s\n"
"%s"

#: client/gui-sdl2/wldlg.c:1489 client/gui-sdl3/wldlg.c:1485
#, c-format
msgid ""
"(%s)\n"
"%d/%d %s\n"
"%d %s"
msgstr ""
"(%s)\n"
"%d/%d %s\n"
"%d %s"

#: client/gui-sdl2/wldlg.c:1494 client/gui-sdl3/wldlg.c:1490
#, c-format
msgid ""
"%d/%d %s\n"
"%d %s"
msgstr ""
"%d/%d %s\n"
"%d %s"

#: client/gui-sdl2/wldlg.c:1505 client/gui-sdl3/wldlg.c:1501
#, fuzzy, c-format
msgid "%d gold per turn"
msgid_plural "%d gold per turn"
msgstr[0] "%d raha käigus"
msgstr[1] "%d raha käigus"

#: client/gui-sdl2/wldlg.c:1509 client/gui-sdl3/wldlg.c:1505
#, fuzzy, c-format
#| msgid "Hitpoints:"
msgid "%d infrapoint per turn"
msgid_plural "%d infrapoints per turn"
msgstr[0] "Löögipunkte:"
msgstr[1] "Löögipunkte:"

#: client/gui-sdl2/wldlg.c:1522 client/gui-sdl3/wldlg.c:1518
#, c-format
msgid ""
"(%s)\n"
"%d %s"
msgstr ""
"(%s)\n"
"%d %s"

#. TRANS: <year> <label> -> "1000 BC"
#. TRANS: <year> <label> -> "1000 AD"
#: client/gui-sdl2/wldlg.c:1526 client/gui-sdl3/wldlg.c:1522
#: common/calendar.c:127 common/calendar.c:131
#, c-format
msgid "%d %s"
msgstr "%d %s"

#: client/gui-sdl2/wldlg.c:1532 client/gui-sdl3/wldlg.c:1528
msgid "shields into gold"
msgstr "toodang rahaks"

#: client/gui-sdl2/wldlg.c:1534 client/gui-sdl3/wldlg.c:1530
#, fuzzy
#| msgid "shields into gold"
msgid "shields into infrapoints"
msgstr "toodang rahaks"

#: client/gui-sdl2/wldlg.c:1622 client/gui-sdl3/wldlg.c:1618
#, fuzzy, c-format
msgid ""
"(%d/%d/%s)\n"
"%d/%d %s\n"
"never"
msgstr ""
"(%d/%d/%d)\n"
"%d/%d %s\n"
"mitte kunagi"

#: client/gui-sdl2/wldlg.c:1630 client/gui-sdl3/wldlg.c:1626
#, fuzzy, c-format
msgid ""
"(%d/%d/%s)\n"
"%d/%d %s\n"
"%d %s"
msgstr ""
"(%d/%d/%d)\n"
"%d/%d %s\n"
"%d %s"

#: client/gui-sdl2/wldlg.c:1642 client/gui-sdl3/wldlg.c:1638
#, fuzzy, c-format
msgid ""
"(%d/%d/%s)\n"
"%d %s"
msgstr ""
"(%d/%d/%d)\n"
"%d %s"

#: client/gui-sdl3/graphics.c:334
#, fuzzy, c-format
#| msgid "Unable to set this resolution: %d x %d %d bpp %s"
msgid "Unable to create Sprite (Surface) of size %d x %d %d Bits"
msgstr "Ei suutnud rakendada resolutsiooni : %d x %d %d bpp %s"

#: client/gui-sdl3/graphics.c:525
#, fuzzy, c-format
#| msgid "Unable to initialize SDL library: %s"
msgid "Unable to initialize SDL3 library: %s"
msgstr "Ei suutnud käivitada SDL librat: %s"

#: client/gui-sdl3/graphics.c:533
#, fuzzy, c-format
msgid "Unable to initialize SDL3_ttf library: %s"
msgstr "Ei suutnud käivitada SDL_ttf librat: %s"

#: client/gui-sdl3/graphics.c:616
#, fuzzy
msgid "SDL3 Client for Freeciv"
msgstr "Klient Freecivile"

#: client/gui-sdl3/gui_main.c:1015
msgid "Migrating options from sdl2 to sdl3 client"
msgstr ""

#: client/gui-sdl3/mapview.c:157
#, fuzzy, c-format
msgid "Failed to add events to SDL3 event buffer: %s"
msgstr "Viga uue AI mängija %s loomisel"

#: client/gui-sdl3/optiondlg.c:463
#, fuzzy, c-format
msgid "Failed to get display count: %s"
msgstr "Viga uue AI mängija %s loomisel"

#: client/gui-sdl3/optiondlg.c:471
#, fuzzy, c-format
msgid "Failed to get display modes for display %d: %s"
msgstr "Viga uue AI mängija %s loomisel"

#: client/gui-sdl3/pages.c:343
#, fuzzy
msgid "SDL3-client welcomes you..."
msgstr "Tervitus SDLClient poolt..."

#: client/gui-sdl3/sprite.c:74
#, fuzzy, c-format
#| msgid "load_gfxfile: Unable to load graphic file %s!"
msgid "load_gfxfile(): Unable to load graphic file %s!"
msgstr "load_gfxfile: Ei suutnud laadida graafikafaili %s!"

#. TRANS: No full stop after the URL, could cause confusion.
#: client/gui-sdl3/themes.c:70
#, c-format
msgid ""
"No Sdl3-client theme was found. For instructions on how to get one, please "
"visit %s"
msgstr ""

#. TRANS: Character appearing in the beginning of each helptext point
#: client/helpdata.c:63
msgid "?bullet:*"
msgstr ""

#. TRANS: bullet point with trailing space
#: client/helpdata.c:65
msgid "?bullet:* "
msgstr ""

#. TRANS: Header for fixed-width veteran level table.
#. * TRANS: Translators cannot change column widths :(
#. * TRANS: "Level name" left-justified, other two right-justified
#: client/helpdata.c:181
msgid "Veteran level      Power factor   Move bonus\n"
msgstr ""

#. TRANS: Part of header for veteran level table.
#: client/helpdata.c:184
msgid "--------------------------------------------"
msgstr ""

#: client/helpdata.c:240
#, c-format
msgid ""
"To transform a water tile to a land tile, the water tile must have %d "
"adjacent land tile.\n"
msgid_plural ""
"To transform a water tile to a land tile, the water tile must have %d "
"adjacent land tiles.\n"
msgstr[0] ""
msgstr[1] ""

#: client/helpdata.c:249
#, c-format
msgid ""
"To transform a land tile to a water tile, the land tile must have %d "
"adjacent water tile.\n"
msgid_plural ""
"To transform a land tile to a water tile, the land tile must have %d "
"adjacent water tiles.\n"
msgstr[0] ""
msgstr[1] ""

#. TRANS: Header for fixed-width terrain alteration table.
#. * TRANS: Translators cannot change column widths :(
#: client/helpdata.c:261
#, fuzzy
msgid "Terrain       Cultivate        Plant            Transform\n"
msgstr "Maastik     Tee    Niisutus       Kaevandamine   Muutmine\n"

#: client/helpdata.c:466
msgid "Time taken for the following activities is independent of terrain:\n"
msgstr ""

#. TRANS: Header for fixed-width terrain alteration table.
#. * TRANS: Translators cannot change column widths :(
#: client/helpdata.c:472
msgid "Activity            Time\n"
msgstr ""

#: client/helpdata.c:477
#, fuzzy, c-format
msgid ""
"\n"
"Clean              %3d"
msgstr "Kokku:                     %9d%9d%9d%9d"

#: client/helpdata.c:481
#, fuzzy, c-format
msgid ""
"\n"
"Pillage            %3d"
msgstr "Kokku:                     %9d%9d%9d%9d"

#: client/helpdata.c:514
msgid "In this ruleset, the following veteran levels are defined:"
msgstr ""

#: client/helpdata.c:515
msgid "This ruleset has no default veteran levels defined."
msgstr ""

#. TRANS: First %s is version string, e.g.,
#. * "Freeciv version 3.2.0-beta1 (beta version)" (translated).
#. * Second %s is client_string, e.g., "gui-gtk-4.0".
#: client/helpdata.c:523
#, fuzzy, c-format
msgid "This is %s, %s client."
msgstr "See käsk on ainult kliendile."

#. TRANS: First %s is a government name.
#: client/helpdata.c:637
#, fuzzy, c-format
msgid "?gov:Allows %s (with %s but no %s)."
msgstr "Võimaldab ehitada %s (kui on olemas %s)."

#. TRANS: First %s is a government name.
#: client/helpdata.c:639
#, fuzzy, c-format
#| msgid "* Allows %s (with %s).\n"
msgid "?gov:Allows %s (with %s)."
msgstr "* Võimaldab %s (kui on %s).\n"

#. TRANS: First %s is a government name.
#: client/helpdata.c:641
#, fuzzy, c-format
msgid "?gov:Allows %s (absent %s)."
msgstr "Võimaldab ehitada %s (kui on olemas %s)."

#. TRANS: %s is a government name.
#: client/helpdata.c:643
#, fuzzy, c-format
#| msgid "* Allows %s.\n"
msgid "?gov:Allows %s."
msgstr "* Võimaldab %s.\n"

#. TRANS: %s is a government name.
#: client/helpdata.c:645
#, fuzzy, c-format
msgid "?gov:Prevents %s."
msgstr "Preestrinna"

#. TRANS: First %s is a building name.
#: client/helpdata.c:656
#, fuzzy, c-format
msgid "?improvement:Allows %s (with %s but no %s)."
msgstr "Võimaldab ehitada %s (kui on olemas %s)."

#. TRANS: First %s is a building name.
#: client/helpdata.c:658
#, fuzzy, c-format
#| msgid "* Allows %s (with %s).\n"
msgid "?improvement:Allows %s (with %s)."
msgstr "* Võimaldab %s (kui on %s).\n"

#. TRANS: First %s is a building name.
#: client/helpdata.c:660
#, fuzzy, c-format
msgid "?improvement:Allows %s (absent %s)."
msgstr "Võimaldab ehitada %s (kui on olemas %s)."

#. TRANS: %s is a building name.
#: client/helpdata.c:662
#, fuzzy, c-format
msgid "?improvement:Allows %s."
msgstr "Ehitised"

#. TRANS: %s is a building name.
#: client/helpdata.c:664
#, fuzzy, c-format
msgid "?improvement:Prevents %s."
msgstr "Ehitised"

#. TRANS: First %s is a unit type name.
#: client/helpdata.c:675
#, fuzzy, c-format
msgid "?unittype:Allows %s (with %s but no %s)."
msgstr "Võimaldab ehitada %s (kui on olemas %s)."

#. TRANS: First %s is a unit type name.
#: client/helpdata.c:677
#, fuzzy, c-format
#| msgid "Allows %s (with %s)."
msgid "?unittype:Allows %s (with %s)."
msgstr "Võimaldab ehitada %s (kui on olemas %s)."

#. TRANS: First %s is a unit type name.
#: client/helpdata.c:679
#, fuzzy, c-format
msgid "?unittype:Allows %s (absent %s)."
msgstr "Võimaldab ehitada %s (kui on olemas %s)."

#. TRANS: %s is a unit type name.
#: client/helpdata.c:681
#, fuzzy, c-format
msgid "?unittype:Allows %s."
msgstr "Ehitised"

#. TRANS: %s is a unit type name.
#: client/helpdata.c:683
#, fuzzy, c-format
msgid "?unittype:Prevents %s."
msgstr "Ehitised"

#. TRANS: First %s is an extra name.
#: client/helpdata.c:693
#, fuzzy, c-format
msgid "?extra:Allows %s (with %s but no %s)."
msgstr "Võimaldab ehitada %s (kui on olemas %s)."

#. TRANS: First %s is an extra name.
#: client/helpdata.c:695
#, fuzzy, c-format
#| msgid "* Allows %s (with %s).\n"
msgid "?extra:Allows %s (with %s)."
msgstr "* Võimaldab %s (kui on %s).\n"

#. TRANS: First %s is an extra name.
#: client/helpdata.c:697
#, fuzzy, c-format
msgid "?extra:Allows %s (absent %s)."
msgstr "Võimaldab ehitada %s (kui on olemas %s)."

#. TRANS: %s is an extra name.
#: client/helpdata.c:699
#, fuzzy, c-format
#| msgid "* Allows %s.\n"
msgid "?extra:Allows %s."
msgstr "* Võimaldab %s.\n"

#. TRANS: %s is an extra name.
#: client/helpdata.c:701
#, fuzzy, c-format
msgid "?extra:Prevents %s."
msgstr "Preestrinna"

#. TRANS: First %s is a good name.
#: client/helpdata.c:711
#, fuzzy, c-format
msgid "?good:Allows %s (with %s but no %s)."
msgstr "Võimaldab ehitada %s (kui on olemas %s)."

#. TRANS: First %s is a good name.
#: client/helpdata.c:713
#, fuzzy, c-format
#| msgid "* Allows %s (with %s).\n"
msgid "?good:Allows %s (with %s)."
msgstr "* Võimaldab %s (kui on %s).\n"

#. TRANS: First %s is a good name.
#: client/helpdata.c:715
#, fuzzy, c-format
msgid "?good:Allows %s (absent %s)."
msgstr "Võimaldab ehitada %s (kui on olemas %s)."

#. TRANS: %s is a good name.
#: client/helpdata.c:717
#, fuzzy, c-format
#| msgid "* Allows %s.\n"
msgid "?good:Allows %s."
msgstr "* Võimaldab %s.\n"

#. TRANS: %s is a good name.
#: client/helpdata.c:719
#, fuzzy, c-format
msgid "?good:Prevents %s."
msgstr "Preestrinna"

#: client/helpdata.c:1015
#, fuzzy
msgid "Current ruleset contains no summary."
msgstr "Praegune reeglistike kataloog on \"%s\""

#: client/helpdata.c:1089
#, fuzzy
msgid "Current tileset contains no summary."
msgstr "Praegune reeglistike kataloog on \"%s\""

#: client/helpdata.c:1163
#, fuzzy
msgid "Current musicset contains no summary."
msgstr "Praegune reeglistike kataloog on \"%s\""

#: client/helpdata.c:1377
#, c-format
msgid "Sorry, no help topic for %s.\n"
msgstr "Kahjuks pole lisainfot teemal %s.\n"

#: client/helpdata.c:1381
#, c-format
msgid ""
"Sorry, no help topic for %s.\n"
"This page was auto-generated.\n"
"\n"
msgstr ""
"Kahjuks pole lisainfot teemal %s.\n"
"See leht on automaatselt loodud.\n"
"\n"

#: client/helpdata.c:1475
#, fuzzy, c-format
#| msgid "* The discovery of %s will make %s obsolete.\n"
msgid "%s The discovery of %s will make %s obsolete.\n"
msgstr "* Teaduse %s avastamine muudab iganenuks teaduse %s.\n"

#. TRANS: both %s are improvement names
#: client/helpdata.c:1484
#, fuzzy, c-format
#| msgid "* The discovery of %s will make %s obsolete.\n"
msgid "%s The presence of %s in the city will make %s obsolete.\n"
msgstr "* Teaduse %s avastamine muudab iganenuks teaduse %s.\n"

#: client/helpdata.c:1494
#, c-format
msgid ""
"%s A 'small wonder': at most one of your cities may possess this "
"improvement.\n"
msgstr ""

#. TRANS: 'Allows all players with knowledge of atomic
#. * power to build nuclear units.'
#: client/helpdata.c:1535
#, fuzzy, c-format
#| msgid "* Allows all players with knowledge of %s to build %s units.\n"
msgid "%s Allows all players with knowledge of %s to build %s units.\n"
msgstr "* Võimaldab mängijal, kes omab teadust %s, ehitada %s.\n"

#. TRANS: 'Allows all players with knowledge of required
#. * techs to build nuclear units.'
#: client/helpdata.c:1544
#, fuzzy, c-format
#| msgid "* Allows all players with knowledge of %s to build %s units.\n"
msgid ""
"%s Allows all players with knowledge of required techs to build %s units.\n"
msgstr "* Võimaldab mängijal, kes omab teadust %s, ehitada %s.\n"

#. TRANS: 'Allows all players to build nuclear units.'
#: client/helpdata.c:1551
#, fuzzy, c-format
#| msgid "* Allows all players with knowledge of %s to build %s units.\n"
msgid "%s Allows all players to build %s units.\n"
msgstr "* Võimaldab mängijal, kes omab teadust %s, ehitada %s.\n"

#. TRANS: Help build Wonder
#: client/helpdata.c:1613
#, fuzzy, c-format
msgid ""
"%s Makes it possible to target the city building it with the action '%s'.\n"
msgstr "%s uus kodulinn on %s."

#. TRANS: Help build Wonder
#: client/helpdata.c:1622
#, fuzzy, c-format
msgid "%s Makes it possible to target its city with the action '%s'.\n"
msgstr "%s uus kodulinn on %s."

#. TRANS: Help build Wonder
#: client/helpdata.c:1631
#, fuzzy, c-format
msgid ""
"%s Makes it possible to target its city and its trade partners with the "
"action '%s'.\n"
msgstr "%s uus kodulinn on %s."

#. TRANS: Help build Wonder
#: client/helpdata.c:1641
#, fuzzy, c-format
msgid ""
"%s Makes it possible to target all cities with its owner on its continent "
"with the action '%s'.\n"
msgstr "%s uus kodulinn on %s."

#. TRANS: Help build Wonder
#: client/helpdata.c:1651
#, fuzzy, c-format
msgid ""
"%s Makes it possible to target all cities with its owner with the action "
"'%s'.\n"
msgstr "%s uus kodulinn on %s."

#. TRANS: Help build Wonder
#: client/helpdata.c:1661
#, fuzzy, c-format
msgid ""
"%s Makes it possible to target all cities on the same team with the action "
"'%s'.\n"
msgstr "%s uus kodulinn on %s."

#. TRANS: Help build Wonder
#: client/helpdata.c:1671
#, fuzzy, c-format
msgid ""
"%s Makes it possible to target all cities owned by or allied to its owner "
"with the action '%s'.\n"
msgstr "%s uus kodulinn on %s."

#. TRANS: Help build Wonder
#: client/helpdata.c:1681
#, fuzzy, c-format
msgid "%s Makes it possible to target all cities with the action '%s'.\n"
msgstr "%s uus kodulinn on %s."

#. TRANS: Incite City
#: client/helpdata.c:1757
#, fuzzy, c-format
msgid "%s Makes it impossible to do the action '%s' to the city building it.\n"
msgstr "%s uus kodulinn on %s."

#. TRANS: Incite City
#: client/helpdata.c:1765
#, fuzzy, c-format
msgid "%s Makes it impossible to do the action '%s' to its city.\n"
msgstr "%s uus kodulinn on %s."

#. TRANS: Incite City
#: client/helpdata.c:1773
#, fuzzy, c-format
msgid ""
"%s Makes it impossible to do the action '%s' to its city or to its city's "
"trade partners.\n"
msgstr "%s uus kodulinn on %s."

#. TRANS: Incite City
#: client/helpdata.c:1781
#, fuzzy, c-format
msgid ""
"%s Makes it impossible to do the action '%s' to any city with its owner on "
"its continent.\n"
msgstr "%s uus kodulinn on %s."

#. TRANS: Incite City
#: client/helpdata.c:1789
#, fuzzy, c-format
msgid ""
"%s Makes it impossible to do the action '%s' to any city with its owner.\n"
msgstr "%s uus kodulinn on %s."

#. TRANS: Incite City
#: client/helpdata.c:1797
#, fuzzy, c-format
msgid ""
"%s Makes it impossible to do the action '%s' to any city on the same team.\n"
msgstr "%s uus kodulinn on %s."

#. TRANS: Incite City
#: client/helpdata.c:1805
#, fuzzy, c-format
msgid ""
"%s Makes it impossible to do the action '%s' to any city allied to or owned "
"by its owner.\n"
msgstr "%s uus kodulinn on %s."

#. TRANS: Incite City
#: client/helpdata.c:1813
#, fuzzy, c-format
msgid "%s Makes it impossible to do the action '%s' to any city in the game.\n"
msgstr "%s uus kodulinn on %s."

#: client/helpdata.c:1838
#, fuzzy, c-format
msgid "%s All players start with this improvement in their first city.\n"
msgstr "* Võimaldab mängijal, kes omab teadust %s, ehitada %s.\n"

#. TRANS: %s is a nation plural
#: client/helpdata.c:1861
#, c-format
msgid "%s The %s start with this improvement in their first city.\n"
msgstr ""

#. TRANS: don't translate 'savepalace'
#: client/helpdata.c:1872
#, c-format
msgid ""
"%s If you lose the city containing this improvement, it will be rebuilt for "
"free in another of your cities (if the 'savepalace' server setting is "
"enabled).\n"
msgstr ""

#. TRANS: indented unit class property, preserve leading spaces
#: client/helpdata.c:1940
#, fuzzy, c-format
#| msgid "%s is not controlled by the AI."
msgid "  %s Speed is not affected by terrain.\n"
msgstr "%s ei ole tehismõistuse juhitud."

#. TRANS: indented unit class property, preserve leading spaces
#: client/helpdata.c:1945
#, c-format
msgid "  %s Does not get defense bonuses from terrain.\n"
msgstr ""

#. TRANS: indented unit class property, preserve leading spaces
#: client/helpdata.c:1951
#, fuzzy, c-format
msgid "  %s Not subject to zones of control.\n"
msgstr "* Ei tee välja kontrolltsoonidest.\n"

#. TRANS: indented unit class property, preserve leading spaces
#: client/helpdata.c:1957
#, c-format
msgid "  %s Slowed down while damaged.\n"
msgstr ""

#. TRANS: indented unit class property, preserve leading spaces
#: client/helpdata.c:1963
#, c-format
msgid "  %s Is unreachable. Most units cannot attack this one.\n"
msgstr ""

#. TRANS: Indented unit class property, preserve leading spaces
#. TRANS: indented; preserve leading spaces
#: client/helpdata.c:1970 client/helpdata.c:2468
#, c-format
msgid "  %s Doesn't prevent enemy cities from working the tile it's on.\n"
msgstr ""

#: client/helpdata.c:2015
#, fuzzy, c-format
msgid "%s Belongs to %s unit class."
msgstr ""
"Kehtib ainult üksustele %s.\n"
"\n"

#. TRANS: Indented unit class property, preserve leading spaces
#: client/helpdata.c:2028
#, fuzzy, c-format
msgid "  %s Subject to zones of control.\n"
msgstr "* Ei tee välja kontrolltsoonidest.\n"

#. TRANS: Indented unit class property, preserve leading
#. * spaces
#: client/helpdata.c:2045
#, fuzzy, c-format
msgid "  %s Gets a %d%% defensive bonus while in cities.\n"
msgstr "* Topelt tulejõud linnade ründamisel.\n"

#. TRANS: Indented twice; preserve leading spaces
#: client/helpdata.c:2053
#, c-format
msgid ""
"    %s Doesn't prevent enemy units from attacking other units on its tile.\n"
msgstr ""

#. TRANS: Indented unit class property, preserve leading spaces
#: client/helpdata.c:2060
#, fuzzy, c-format
msgid "  %s Can attack units on non-native tiles.\n"
msgstr ""
"* Saab rünnata ainult meres asuvaid üksusi (ei saa rünnata maismaaüksusi).\n"

#. TRANS: percentage ... or-list of unit types
#: client/helpdata.c:2089 client/helpdata.c:2112
#, fuzzy, c-format
msgid "%s %d%% defense bonus if attacked by %s.\n"
msgstr "* Topelt tulejõud linnade ründamisel.\n"

#. TRANS: defense divider ... or-list of unit types
#: client/helpdata.c:2097
#, fuzzy, c-format
#| msgid "* Gets double firepower when attacking cities.\n"
msgid "%s Reduces target's defense to 1 / %d when attacking %s.\n"
msgstr "* Topelt tulejõud linnade ründamisel.\n"

#. TRANS: or-list of unit types
#: client/helpdata.c:2105
#, fuzzy, c-format
#| msgid "* Gets double firepower when attacking cities.\n"
msgid "%s Reduces target's firepower to 1 when attacking %s.\n"
msgstr "* Topelt tulejõud linnade ründamisel.\n"

#. TRANS: defense divider ... or-list of unit types
#: client/helpdata.c:2119
#, fuzzy, c-format
#| msgid "* Gets double firepower when attacking cities.\n"
msgid "%s Reduces target's defense to 1 / %.2f when attacking %s.\n"
msgstr "* Topelt tulejõud linnade ründamisel.\n"

#. TRANS: percentage ... or-list of unit types
#: client/helpdata.c:2127
#, c-format
msgid ""
"%s %d%% defense bonus instead of any bonuses from city improvements if "
"attacked by %s in a city.\n"
msgstr ""

#: client/helpdata.c:2146
#, c-format
msgid "%s Can pursue escaping units and kill them.\n"
msgstr ""

#: client/helpdata.c:2151
#, fuzzy, c-format
#| msgid "* May not be built in cities.\n"
msgid "%s May not be built in cities.\n"
msgstr "* Ei saa ehitada linnadesse.\n"

#: client/helpdata.c:2154
#, fuzzy, c-format
#| msgid "Only paratrooper units can do this."
msgid "%s Only barbarians may build this.\n"
msgstr "Ainult langevarjurid saavad seda teha."

#: client/helpdata.c:2157
#, fuzzy, c-format
#| msgid "* Can only be built if there is %s in the city.\n"
msgid "%s Can only be built in games where new cities are allowed.\n"
msgstr "* Saab ehitada, kui linnas on olemas %s.\n"

#. TRANS: indented; preserve leading spaces
#: client/helpdata.c:2161
#, c-format
msgid "  %s New cities are not allowed in the current game.\n"
msgstr ""

#. TRANS: indented; preserve leading spaces
#: client/helpdata.c:2165
#, c-format
msgid "  %s New cities are allowed in the current game.\n"
msgstr ""

#. TRANS: %s is a nation plural
#: client/helpdata.c:2186
#, fuzzy, c-format
msgid "%s The %s start the game with %d of these units.\n"
msgid_plural "%s The %s start the game with %d of these units.\n"
msgstr[0] "* Võimaldab mängijal, kes omab teadust %s, ehitada %s.\n"
msgstr[1] "* Võimaldab mängijal, kes omab teadust %s, ehitada %s.\n"

#. TRANS: %s is a list of unit types separated by "or".
#: client/helpdata.c:2208
#, c-format
msgid "%s May be obtained by conversion of %s.\n"
msgstr ""

#: client/helpdata.c:2215
#, fuzzy, c-format
#| msgid "* Never has a home city.\n"
msgid "%s Built without a home city.\n"
msgstr "* Ei oma kodulinna.\n"

#: client/helpdata.c:2217
#, fuzzy, c-format
#| msgid "* Never has a home city.\n"
msgid "%s Never has a home city.\n"
msgstr "* Ei oma kodulinna.\n"

#: client/helpdata.c:2221
#, fuzzy, c-format
#| msgid "* Losing this unit will lose you the game!\n"
msgid "%s Losing this unit will lose you the game!\n"
msgstr "* Selle üksuse kaotamisel kaotad kogu mängu!\n"

#: client/helpdata.c:2226
#, fuzzy, c-format
#| msgid "* Each player may only have one of this type of unit.\n"
msgid "%s Each player may only have one of this type of unit.\n"
msgstr "* Seda tüüpi üksusi võib igal mängijal olla vaid üks.\n"

#: client/helpdata.c:2240
#, fuzzy, c-format
msgid "%s Costs %d population to build.\n"
msgid_plural "%s Costs %d population to build.\n"
msgstr[0] "* Vajab ehitamiseks rahvaarvu %d.\n"
msgstr[1] "* Vajab ehitamiseks rahvaarvu %d.\n"

#. TRANS: %s is a list of unit classes separated by "or".
#: client/helpdata.c:2258
#, fuzzy, c-format
msgid "%s Can carry and refuel %d %s unit.\n"
msgid_plural "%s Can carry and refuel up to %d %s units.\n"
msgstr[0] "* Saab kanda ja tankida %d õhuüksust.\n"
msgstr[1] "* Saab kanda ja tankida %d õhuüksust.\n"

#. TRANS: indented; preserve leading spaces
#: client/helpdata.c:2287
#, fuzzy, c-format
msgid ""
"  %s Some cargo cannot be loaded except in a city or a base native to this "
"transport.\n"
msgstr "* Peab olema linnas või ehitises %s %d käigu järel.\n"

#. TRANS: indented; preserve leading spaces
#: client/helpdata.c:2293
#, fuzzy, c-format
msgid ""
"  %s Cargo cannot be loaded except in a city or a base native to this "
"transport.\n"
msgstr "* Peab olema linnas või ehitises %s %d käigu järel.\n"

#. TRANS: indented; preserve leading spaces
#: client/helpdata.c:2302
#, fuzzy, c-format
msgid ""
"  %s Some cargo cannot be unloaded except in a city or a base native to this "
"transport.\n"
msgstr "* Peab olema linnas või ehitises %s %d käigu järel.\n"

#. TRANS: indented; preserve leading spaces
#: client/helpdata.c:2308
#, fuzzy, c-format
msgid ""
"  %s Cargo cannot be unloaded except in a city or a base native to this "
"transport.\n"
msgstr "* Peab olema linnas või ehitises %s %d käigu järel.\n"

#: client/helpdata.c:2315
#, c-format
msgid "%s Must stay next to safe coast.\n"
msgstr ""

#. TRANS: %s is a list of unit classes separated
#. * by "or".
#: client/helpdata.c:2373
#, c-format
msgid "%s May load onto and unload from %s transports even when underway.\n"
msgstr ""

#. TRANS: %s is a list of unit classes separated
#. * by "or".
#: client/helpdata.c:2380
#, c-format
msgid "%s May load onto %s transports even when underway.\n"
msgstr ""

#. TRANS: %s is a list of unit classes separated
#. * by "or".
#: client/helpdata.c:2400
#, c-format
msgid "%s May unload from %s transports even when underway.\n"
msgstr ""

#: client/helpdata.c:2407
#, fuzzy, c-format
msgid "%s Strong in diplomatic battles.\n"
msgstr "* Saab diplomaatilisi tegevusi teha.\n"

#: client/helpdata.c:2411
#, fuzzy, c-format
msgid "%s Defends cities against diplomatic actions.\n"
msgstr "* Saab diplomaatilisi tegevusi teha.\n"

#: client/helpdata.c:2415
#, fuzzy, c-format
#| msgid "* Will never lose a diplomat-versus-diplomat fight.\n"
msgid "%s Will never lose a diplomat-versus-diplomat fight.\n"
msgstr "* Ei kaota kunagi diplomaat-vs-diplomaat võitlust.\n"

#: client/helpdata.c:2420
#, c-format
msgid "%s Will always survive a spy mission.\n"
msgstr ""

#: client/helpdata.c:2424
#, fuzzy, c-format
#| msgid "* Is invisible except when next to an enemy unit or city.\n"
msgid "%s Is invisible except when next to an enemy unit or city.\n"
msgstr "* Nähtamatu (välja arvatud vaenlase üksuse või linna kõrval).\n"

#: client/helpdata.c:2429
#, fuzzy, c-format
msgid "%s Can only attack units on native tiles.\n"
msgstr ""
"* Saab rünnata ainult meres asuvaid üksusi (ei saa rünnata maismaaüksusi).\n"

#: client/helpdata.c:2433
#, fuzzy, c-format
#| msgid "* Gets double firepower when attacking cities.\n"
msgid "%s Gets double firepower when attacking cities.\n"
msgstr "* Topelt tulejõud linnade ründamisel.\n"

#. TRANS: "MP" = movement points. %s may have a
#. * fractional part.
#: client/helpdata.c:2439
#, fuzzy, c-format
msgid "%s Ignores terrain effects (moving costs at most %s MP per tile).\n"
msgstr "* Maastik ei mõjuta seda üksust (kõik ruudukesed käituvad teedena).\n"

#: client/helpdata.c:2444
#, fuzzy, c-format
msgid "%s Never imposes a zone of control.\n"
msgstr "* Ei tee välja kontrolltsoonidest.\n"

#: client/helpdata.c:2446
#, fuzzy, c-format
msgid "%s May impose a zone of control on its adjacent tiles.\n"
msgstr "* Ei tee välja kontrolltsoonidest.\n"

#: client/helpdata.c:2450
#, fuzzy, c-format
msgid "%s Not subject to zones of control imposed by other units.\n"
msgstr "* Ei tee välja kontrolltsoonidest.\n"

#: client/helpdata.c:2455
#, fuzzy, c-format
msgid "%s A non-military unit:\n"
msgstr "Maaväed"

#. TRANS: indented; preserve leading spaces
#: client/helpdata.c:2458
#, fuzzy, c-format
msgid "  %s Cannot attack.\n"
msgstr "Merelt ei saa rünnata."

#. TRANS: indented; preserve leading spaces
#: client/helpdata.c:2461
#, fuzzy, c-format
msgid "  %s Doesn't impose martial law.\n"
msgstr "* Tsiviilüksus (ei saa rünnata ega sõjaseisukorda kehtestada).\n"

#. TRANS: indented; preserve leading spaces
#: client/helpdata.c:2464
#, c-format
msgid "  %s Can enter foreign territory regardless of peace treaty.\n"
msgstr ""

#: client/helpdata.c:2473
#, c-format
msgid "%s A field unit: one unhappiness applies even when non-aggressive.\n"
msgstr ""

#: client/helpdata.c:2480
#, c-format
msgid ""
"%s An enemy unit considering to auto attack this unit will choose to do so "
"even if it has better odds when defending against it than when attacking "
"it.\n"
msgstr ""

#: client/helpdata.c:2489
#, c-format
msgid "%s Can attack against %s units, which are usually not reachable.\n"
msgstr ""

#: client/helpdata.c:2510
#, fuzzy, c-format
msgid ""
"%s Unit has to end each turn next to safe coast or in a city or a base.\n"
msgstr "* Peab olema linnas või ehitises %s %d käigu järel.\n"

#. TRANS: Never called for 'turns = 1' case
#: client/helpdata.c:2517
#, fuzzy, c-format
msgid ""
"%s Unit has to be next to safe coast, in a city or a base after %d turn.\n"
msgid_plural ""
"%s Unit has to be next to safe coast, in a city or a base after %d turns.\n"
msgstr[0] "* Peab olema linnas või ehitises %s %d käigu järel.\n"
msgstr[1] "* Peab olema linnas või ehitises %s %d käigu järel.\n"

#: client/helpdata.c:2526
#, fuzzy, c-format
msgid "%s Unit has to be in a city or a base after %d turn.\n"
msgid_plural "%s Unit has to be in a city or a base after %d turns.\n"
msgstr[0] "* Peab olema linnas või ehitises %s %d käigu järel.\n"
msgstr[1] "* Peab olema linnas või ehitises %s %d käigu järel.\n"

#. TRANS: %s is a list of unit types separated by "or"
#: client/helpdata.c:2539
#, fuzzy, c-format
msgid ""
"%s Unit has to be next to safe coast, in a city, a base, or on a %s after %d "
"turn.\n"
msgid_plural ""
"%s Unit has to be next to safe coast, in a city, a base, or on a %s after %d "
"turns.\n"
msgstr[0] "* Peab olema linnas või ehitises %s %d käigu järel.\n"
msgstr[1] "* Peab olema linnas või ehitises %s %d käigu järel.\n"

#. TRANS: %s is a list of unit types separated by "or"
#: client/helpdata.c:2548
#, fuzzy, c-format
msgid "%s Unit has to be in a city, a base, or on a %s after %d turn.\n"
msgid_plural ""
"%s Unit has to be in a city, a base, or on a %s after %d turns.\n"
msgstr[0] "* Peab olema linnas või ehitises %s %d käigu järel.\n"
msgstr[1] "* Peab olema linnas või ehitises %s %d käigu järel.\n"

#: client/helpdata.c:2579
#, c-format
msgid ""
"%s Will never be forced (by the autoattack server setting) to attack units "
"moving to an adjacent tile.\n"
msgstr ""

#. TRANS: %s is the action's ruleset defined ui name
#: client/helpdata.c:2601
#, fuzzy, c-format
msgid "%s Can do the action '%s'.\n"
msgstr "%s uus kodulinn on %s."

#. TRANS: describes the target of an action.
#: client/helpdata.c:2612
msgid "domestic "
msgstr ""

#. TRANS: describes the target of an action.
#: client/helpdata.c:2616
#, fuzzy
msgid "foreign "
msgstr "Lisa"

#. TRANS: action sub target extras with tile
#. * extras target.
#: client/helpdata.c:2629
msgid "extras among "
msgstr ""

#. TRANS: action sub target kind.
#: client/helpdata.c:2633
#, fuzzy, c-format
msgid "%s "
msgstr "%d"

#. TRANS: First %s in %s%s%s is the sub target kind.
#. * The next may be an adjective (that includes a space).
#. * The next is the name of the target kind.
#. * Example: "* is done to extras on foreign tiles."
#: client/helpdata.c:2644
#, fuzzy, c-format
msgid "  %s is done to %s%s%s.\n"
msgstr ""
"Kehtib ainult üksustele %s.\n"
"\n"

#. TRANS: said about an action. %s is a unit type
#. * name.
#: client/helpdata.c:2654
#, fuzzy, c-format
#| msgid "%s rules the %s."
msgid "  %s uses up the %s.\n"
msgstr "%s on %s valitseja."

#. TRANS: The %s is a kind of battle defined in
#. * actions.h. Example: "diplomatic battle".
#: client/helpdata.c:2662
#, fuzzy, c-format
#| msgid "* Counts as 'mounted' against certain defenders.\n"
msgid "  %s can lead to a %s against a defender.\n"
msgstr "* Arvestatakse teatud üksuste ründamisel ratsaüksuseks.\n"

#: client/helpdata.c:2682
#, c-format
msgid "  %s may fail because of a dice throw.\n"
msgstr ""

#. TRANS: said about an action. %s is a unit type
#. * name.
#: client/helpdata.c:2692
#, fuzzy, c-format
#| msgid "Your %s was captured after completing the mission."
msgid ""
"  %s the %s may be captured while trying to escape after completing the "
"mission.\n"
msgstr "Su %s saadi kätte pärast ülesande täitmist."

#. TRANS: Indented unit action property, preserve
#. * leading spaces.
#: client/helpdata.c:2704
#, fuzzy, c-format
#| msgid "* Making an attack ends this unit's turn.\n"
msgid "  %s ends this unit's turn.\n"
msgstr "* Ründamine lõpetab selle üksuse käigu.\n"

#. TRANS: Indented unit action property, preserve
#. * leading spaces.
#: client/helpdata.c:2714
#, c-format
msgid ""
"  %s ending up on a native tile after this action has been performed ends "
"this unit's turn.\n"
msgstr ""

#. TRANS: distance between an actor unit and its
#. * target when performing a specific action.
#: client/helpdata.c:2737
#, fuzzy, c-format
#| msgid "You are not attached to a player."
msgid "  %s target must be at the same tile.\n"
msgstr "Sa pole seotud ühegi mängijaga."

#. TRANS: distance between an actor unit and its
#. * target when performing a specific action.
#: client/helpdata.c:2743
#, c-format
msgid "  %s target must be exactly %d tile away.\n"
msgid_plural "  %s target must be exactly %d tiles away.\n"
msgstr[0] ""
msgstr[1] ""

#. TRANS: distance between an actor unit and its
#. * target when performing a specific action.
#: client/helpdata.c:2755
#, c-format
msgid "  %s target can be anywhere.\n"
msgstr ""

#. TRANS: distance between an actor unit and its
#. * target when performing a specific action.
#: client/helpdata.c:2760
#, c-format
msgid "  %s target must be at least %d tile away.\n"
msgid_plural "  %s target must be at least %d tiles away.\n"
msgstr[0] ""
msgstr[1] ""

#. TRANS: distance between an actor unit and its
#. * target when performing a specific action.
#: client/helpdata.c:2771
#, fuzzy, c-format
msgid "  %s target can be max %d tile away.\n"
msgid_plural "  %s target can be max %d tiles away.\n"
msgstr[0] "Sa said %d raha."
msgstr[1] "Sa said %d raha."

#. TRANS: distance between an actor unit and its
#. * target when performing a specific action.
#: client/helpdata.c:2781
#, c-format
msgid "  %s target must be between %d and %d tile away.\n"
msgid_plural "  %s target must be between %d and %d tiles away.\n"
msgstr[0] ""
msgstr[1] ""

#. TRANS: ...performing this action ... Casus Belli
#: client/helpdata.c:2795
#, fuzzy
#| msgid "%s transported successfully."
msgid "successfully"
msgstr "%s edukalt transporditud."

#. TRANS: ...performing this action ... Casus Belli
#: client/helpdata.c:2797
msgid "getting caught before"
msgstr ""

#. TRANS: successfully ... Peace, or Alliance
#: client/helpdata.c:2846
#, c-format
msgid ""
"  %s %s performing this action during %s causes international outrage: the "
"whole world gets Casus Belli against you.\n"
msgstr ""

#. TRANS: successfully ... Peace, or Alliance
#: client/helpdata.c:2858
#, c-format
msgid ""
"  %s %s performing this action during %s gives the victim Casus Belli "
"against you.\n"
msgstr ""

#. TRANS: the %d is the number of shields the unit can
#. * contribute.
#: client/helpdata.c:2875
#, fuzzy, c-format
#| msgid "* Can help build wonders (adds %d production).\n"
msgid "  %s adds %d production.\n"
msgstr ""
"* Saab aidata kaasa ilmaimede ehitamisele (lisab toodangusse %d ühikut).\n"

#: client/helpdata.c:2886
#, c-format
msgid "  %s restores up to %d%% of the target unit's hit points.\n"
msgstr ""

#. TRANS: is talking about an action.
#: client/helpdata.c:2898
#, c-format
msgid "  %s is disabled in the current game.\n"
msgstr ""

#. TRANS: the %d is initial population.
#: client/helpdata.c:2903
#, fuzzy, c-format
msgid "  %s initial population: %d.\n"
msgid_plural "  %s initial population: %d.\n"
msgstr[0] "* Saab ehitada uusi linnu.\n"
msgstr[1] "* Saab ehitada uusi linnu.\n"

#. TRANS: the %d is population.
#: client/helpdata.c:2911
#, fuzzy, c-format
#| msgid "%s max rate: %d%%"
msgid "  %s max target size: %d.\n"
msgid_plural "  %s max target size: %d.\n"
msgstr[0] "%s maksimaalne määr: %d%%"
msgstr[1] "%s maksimaalne määr: %d%%"

#. TRANS: the %d is the population added.
#: client/helpdata.c:2917
#, fuzzy, c-format
msgid "  %s adds %d population.\n"
msgid_plural "  %s adds %d population.\n"
msgstr[0] "* Vajab ehitamiseks rahvaarvu %d.\n"
msgstr[1] "* Vajab ehitamiseks rahvaarvu %d.\n"

#. TRANS: %d is bombard rate.
#: client/helpdata.c:2925
#, fuzzy, c-format
#| msgid "Food: %d per turn"
msgid "  %s %d per turn.\n"
msgstr "Toit : %d käigus"

#. TRANS: talking about bombard
#: client/helpdata.c:2929
#, fuzzy, c-format
#| msgid ""
#| "* Does bombard attacks (%d per turn).  These attacks will only damage "
#| "(never kill) the defender, but have no risk for the attacker.\n"
msgid ""
"  %s Will damage all defenders on a tile, and have no risk for the "
"attacker.\n"
msgstr ""
"* Teeb pommitusrünnakuid (%d rünnakut käigus). Need rünnakud kahjustavad "
"(kuid ei tapa kunagi) kaitsjat, kuid ei ole ründajale ohtlikud.\n"

#. TRANS: %s is a unit type.
#: client/helpdata.c:2936
#, c-format
msgid ""
"  %s upgraded to %s or, when possible, to the unit type it upgrades to.\n"
msgstr ""

#: client/helpdata.c:2943
#, c-format
msgid ""
"  %s weaker when tired. If performed with less than a single move point left "
"the attack power is reduced accordingly.\n"
msgstr ""

#: client/helpdata.c:2950
#, c-format
msgid "  %s can wipe stack of units with zero defense.\n"
msgstr ""

#. TRANS: %s is a unit type. "MP" = movement points.
#: client/helpdata.c:2956
#, fuzzy, c-format
msgid "  %s is converted into %s (takes %d MP).\n"
msgid_plural "  %s is converted into %s (takes %d MP).\n"
msgstr[0] "%s ühines aadressilt %s."
msgstr[1] "%s ühines aadressilt %s."

#. TRANS: percentage
#: client/helpdata.c:2969
#, c-format
msgid ""
"  %s %d%% of the population of each city inside the nuclear blast dies.\n"
msgstr ""

#: client/helpdata.c:2974
#, c-format
msgid ""
"  %s can never destroy city completely (%d%% of size 1 rounds down to 0).\n"
msgstr ""

#: client/helpdata.c:2979
#, c-format
msgid ""
"  %s can even destroy city completely (%d%% of size 1 rounds up to 1).\n"
msgstr ""

#: client/helpdata.c:2986
#, c-format
msgid "  %s all units caught in the open by the nuclear blast die.\n"
msgstr ""

#. TRANS: percentage
#: client/helpdata.c:2990
#, c-format
msgid ""
"  %s a unit caught in the nuclear blast while inside a city has a %d%% "
"chance of survival.\n"
msgstr ""

#: client/helpdata.c:2996
#, c-format
msgid "  %s all units caught in the nuclear blast die.\n"
msgstr ""

#: client/helpdata.c:3011
#, c-format
msgid "  %s has a squared blast radius of %d.\n"
msgstr ""

#: client/helpdata.c:3020
#, fuzzy, c-format
msgid "  %s converts target tile terrain to another type.\n"
msgstr "Muunda Maapinda"

#. TRANS: %s is list of extra types separated by ',' and 'and'
#: client/helpdata.c:3040
#, fuzzy, c-format
#| msgid "* Can build mines on tiles.\n"
msgid "  %s builds %s on tiles.\n"
msgstr "* Saab ehitada kaevandusi.\n"

#. TRANS: list of extras separated by "and"
#: client/helpdata.c:3062
#, fuzzy, c-format
#| msgid "* Can clean pollution from tiles.\n"
msgid "  %s cleans %s from tiles.\n"
msgstr "* Võib ruutudelt eemaldada saasta.\n"

#. TRANS: list of extras separated by "and"
#: client/helpdata.c:3084
#, fuzzy, c-format
#| msgid "* Can clean pollution from tiles.\n"
msgid "  %s pillages %s from tiles.\n"
msgstr "* Võib ruutudelt eemaldada saasta.\n"

#. TRANS: indented unit action property, preserve
#. * leading spaces
#: client/helpdata.c:3113
#, fuzzy, c-format
msgid "  %s to stay put. No defensive bonus.\n"
msgstr "* Topelt tulejõud linnade ründamisel.\n"

#. TRANS: indented unit action property, preserve
#. * leading spaces
#: client/helpdata.c:3119
#, fuzzy, c-format
msgid "  %s granting a %d%% defensive bonus.\n"
msgstr "* Võib ehitada kindlustusi, lisades 50%% kaitseboonust.\n"

#. TRANS: indented unit action property, preserve
#. * leading spaces.
#. * %s is a list of extra types separated by "and".
#: client/helpdata.c:3152
#, fuzzy, c-format
msgid "  %s done to %s.\n"
msgstr ""
"Kehtib ainult üksustele %s.\n"
"\n"

#. TRANS: indented unit action property, preserve
#. * leading spaces.
#: client/helpdata.c:3169
#, c-format
msgid "  %s if a suitable hut is at the targetet tile it will be entered.\n"
msgstr ""

#. TRANS: indented unit action property, preserve
#. * leading spaces.
#: client/helpdata.c:3176
#, c-format
msgid "  %s if a suitable hut is at the targetet tile it will be frightened.\n"
msgstr ""

#. TRANS: indented unit action property, preserve
#. * leading spaces.
#. * The %s is the unit type name
#: client/helpdata.c:3184
#, c-format
msgid ""
"  %s the %s may end up loaded into a transport if it can't survive on its "
"own at the target tile.\n"
msgstr ""

#. TRANS: talking about non lethal attacks
#: client/helpdata.c:3191
#, fuzzy, c-format
#| msgid ""
#| "* Does bombard attacks (%d per turn).  These attacks will only damage "
#| "(never kill) the defender, but have no risk for the attacker.\n"
msgid "  %s These attacks will only damage (never kill) defenders.\n"
msgstr ""
"* Teeb pommitusrünnakuid (%d rünnakut käigus). Need rünnakud kahjustavad "
"(kuid ei tapa kunagi) kaitsjat, kuid ei ole ründajale ohtlikud.\n"

#. TRANS: %s is an action that can block another.
#: client/helpdata.c:3212
#, c-format
msgid "'%s'"
msgstr ""

#. TRANS: %s is a list of actions separated by "or".
#: client/helpdata.c:3224
#, fuzzy, c-format
msgid "  %s can't be done if %s is legal.\n"
msgstr "Sa ei osta %s!"

#: client/helpdata.c:3269
#, fuzzy, c-format
msgid "%s Doing the action '%s' to this unit is impossible.\n"
msgstr "%s uus kodulinn on %s."

#: client/helpdata.c:3277
#, fuzzy, c-format
#| msgid "* Will never achieve veteran status.\n"
msgid "%s Will never achieve veteran status.\n"
msgstr "* Ei saavuta kunagi veterani staatust.\n"

#: client/helpdata.c:3290
#, fuzzy, c-format
msgid "%s May acquire veteran status.\n"
msgstr "* Ei saavuta kunagi veterani staatust.\n"

#. TRANS: indented; preserve leading spaces
#: client/helpdata.c:3296
#, c-format
msgid "  %s Veterans have increased strength in combat.\n"
msgstr ""

#. TRANS: indented; preserve leading spaces
#: client/helpdata.c:3304
#, c-format
msgid "  %s Veterans have improved chances in diplomatic contests.\n"
msgstr ""

#. TRANS: indented; preserve leading spaces
#: client/helpdata.c:3309
#, c-format
msgid "  %s Veterans are more likely to survive missions.\n"
msgstr ""

#. TRANS: indented; preserve leading spaces
#: client/helpdata.c:3316
#, fuzzy, c-format
msgid "  %s Veterans work faster.\n"
msgstr "* Veteran-%s üksused.\n"

#: client/helpdata.c:3327
msgid "This type of unit has its own veteran levels:"
msgstr ""

#: client/helpdata.c:3367
#, fuzzy
msgid ""
"Belongs to the default tech class.\n"
"\n"
msgstr ""
"Kehtib ainult üksustele %s.\n"
"\n"

#: client/helpdata.c:3369
#, fuzzy, c-format
msgid ""
"Belongs to tech class %s.\n"
"\n"
msgstr ""
"Kehtib ainult üksustele %s.\n"
"\n"

#: client/helpdata.c:3382
#, fuzzy, c-format
msgid "Starting now, researching %s would need %d bulb."
msgid_plural "Starting now, researching %s would need %d bulbs."
msgstr[0] "Kui me nüüd hakkaks pihta teadusega %s, oleks meil tarvis %d pirni."
msgstr[1] "Kui me nüüd hakkaks pihta teadusega %s, oleks meil tarvis %d pirni."

#. TRANS: appended to another sentence. Preserve the
#. * leading space.
#: client/helpdata.c:3394
#, fuzzy, c-format
msgid " The whole project will require %d bulb to complete."
msgid_plural " The whole project will require %d bulbs to complete."
msgstr[0] ""
"Et jõuda tehnoloogiani %s, peame me enne %d muud tehnoloogiat saama. Kogu "
"selle projekti peale läheb %d pirni."
msgstr[1] ""
"Et jõuda tehnoloogiani %s, peame me enne %d muud tehnoloogiat saama. Kogu "
"selle projekti peale läheb %d pirni."

#. TRANS: last %s is a sentence pluralized separately.
#: client/helpdata.c:3400
#, fuzzy, c-format
msgid "To research %s you need to research %d other technology first.%s"
msgid_plural ""
"To research %s you need to research %d other technologies first.%s"
msgstr[0] ""
"Et jõuda tehnoloogiani %s, peame me enne %d muud tehnoloogiat saama. Kogu "
"selle projekti peale läheb %d pirni."
msgstr[1] ""
"Et jõuda tehnoloogiani %s, peame me enne %d muud tehnoloogiat saama. Kogu "
"selle projekti peale läheb %d pirni."

#: client/helpdata.c:3409
msgid "You cannot research this technology."
msgstr "Seda teadust sa ei saa uurida."

#. TRANS: preserve leading space
#: client/helpdata.c:3415
#, fuzzy
msgid " This number may vary depending on what other players research.\n"
msgstr ""
"See number võib erineda, sõltuvalt sellest, millist tehnoloogiat teised "
"mängijad uurivad.\n"

#: client/helpdata.c:3426
#, fuzzy
msgid "Requirements to research:\n"
msgstr "Nõudmised:"

#: client/helpdata.c:3444
#, fuzzy, c-format
msgid "%s All players start the game with knowledge of this technology.\n"
msgstr "* Võimaldab mängijal, kes omab teadust %s, ehitada %s.\n"

#. TRANS: %s is a nation plural
#: client/helpdata.c:3466
#, fuzzy, c-format
msgid "%s The %s start the game with knowledge of this technology.\n"
msgstr "* Võimaldab mängijal, kes omab teadust %s, ehitada %s.\n"

#. TRANS: 'and'-separated list of techs
#: client/helpdata.c:3521
#, c-format
msgid "%s Only those who know %s can acquire this technology (by any means).\n"
msgstr ""

#: client/helpdata.c:3531
#, fuzzy, c-format
#| msgid "* The first player to research %s gets an immediate advance.\n"
msgid "%s The first player to learn %s gets an immediate advance.\n"
msgstr "* Esimene mängija, kes avastab %s, saab kohe ühe tehnoloogia lisaks.\n"

#: client/helpdata.c:3548
#, c-format
msgid ""
"%s To preserve this technology for our nation some bulbs are needed each "
"turn.\n"
msgstr ""

#: client/helpdata.c:3588
#, fuzzy, c-format
#| msgid "* You cannot build cities on this terrain."
msgid "%s You cannot build cities on this terrain.\n"
msgstr "* Sa ei saa sellele maastikule linnu ehitada."

#: client/helpdata.c:3596
#, fuzzy, c-format
msgid "%s Paths cannot be built on this terrain.\n"
msgstr "* Sa ei saa sellele maastikule linnu ehitada."

#: client/helpdata.c:3607
#, fuzzy, c-format
msgid "%s Bases cannot be built on this terrain.\n"
msgstr "* Sa ei saa sellele maastikule linnu ehitada."

#: client/helpdata.c:3616
#, fuzzy, c-format
#| msgid "* The coastline of this terrain is unsafe."
msgid "%s The coastline of this terrain is unsafe.\n"
msgstr "* Selle piirkonna rannikuala on ebaturvaline."

#. TRANS: %s is a list of unit classes separated by "and".
#: client/helpdata.c:3633 client/helpdata.c:4105
#, fuzzy, c-format
msgid "%s Can be traveled by %s units.\n"
msgstr "* Saab rünnata vaenlase õhuüksusi.\n"

#: client/helpdata.c:3640
#, c-format
msgid ""
"%s Units on this terrain neither impose zones of control nor are restricted "
"by them.\n"
msgstr ""

#: client/helpdata.c:3644
#, c-format
msgid ""
"%s Units on this terrain may impose a zone of control, or be restricted by "
"one.\n"
msgstr ""

#: client/helpdata.c:3821
#, fuzzy, c-format
#| msgid "+%d Food / %d"
msgid ", +%d food"
msgid_plural ", +%d food"
msgstr[0] "+%d Toit / %d"
msgstr[1] "+%d Toit / %d"

#: client/helpdata.c:3825
#, fuzzy, c-format
#| msgid "Host: %s"
msgid ", +%d shield"
msgid_plural ", +%d shields"
msgstr[0] "Masin: %s"
msgstr[1] "Masin: %s"

#: client/helpdata.c:3829
#, fuzzy, c-format
#| msgid "+%d Trade / %d"
msgid ", +%d trade"
msgid_plural ", +%d trade"
msgstr[0] "+%d Kaubandus / %d"
msgstr[1] "+%d Kaubandus / %d"

#: client/helpdata.c:3887
msgid "Build by issuing an \"irrigate\" order.\n"
msgstr ""

#: client/helpdata.c:3891
msgid "Build by issuing a \"mine\" order.\n"
msgstr ""

#: client/helpdata.c:3895
msgid "Build by issuing a \"road\" order.\n"
msgstr ""

#: client/helpdata.c:3902
msgid "Build by issuing a \"build base\" order.\n"
msgstr ""

#. TRANS: %s is a gui_type base string from a ruleset
#: client/helpdata.c:3919
#, c-format
msgid "Build by issuing a \"%s\" order.\n"
msgstr ""

#: client/helpdata.c:3926
msgid "May randomly appear around polluting city.\n"
msgstr ""

#: client/helpdata.c:3931
msgid "May randomly appear around nuclear blast.\n"
msgstr ""

#: client/helpdata.c:3939
msgid "Placed by map generator.\n"
msgstr ""

#: client/helpdata.c:3944
#, fuzzy
msgid "Can be explored by certain units.\n"
msgstr "* Saab rünnata vaenlase õhuüksusi.\n"

#: client/helpdata.c:3949
msgid "May appear spontaneously.\n"
msgstr ""

#: client/helpdata.c:3964
#, fuzzy
msgid "Requirements to build:\n"
msgstr "Nõudmised:"

#: client/helpdata.c:3971
#, fuzzy, c-format
#| msgid "Cost:"
msgid "Cost: %d\n"
msgstr "Hind:"

#: client/helpdata.c:4003
#, fuzzy
msgid "Can be pillaged by units (time is terrain-dependent).\n"
msgstr "* Saab rünnata vaenlase õhuüksusi.\n"

#: client/helpdata.c:4006
#, fuzzy, c-format
msgid "Can be pillaged by units (takes %d turn).\n"
msgid_plural "Can be pillaged by units (takes %d turns).\n"
msgstr[0] "* Saab rünnata vaenlase õhuüksusi.\n"
msgstr[1] "* Saab rünnata vaenlase õhuüksusi.\n"

#: client/helpdata.c:4037
#, fuzzy
msgid "Can be cleaned by units (time is terrain-dependent).\n"
msgstr "* Saab rünnata vaenlase õhuüksusi.\n"

#: client/helpdata.c:4040
#, fuzzy, c-format
msgid "Can be cleaned by units (takes %d turn).\n"
msgid_plural "Can be cleaned by units (takes %d turns).\n"
msgstr[0] "* Saab rünnata vaenlase õhuüksusi.\n"
msgstr[1] "* Saab rünnata vaenlase õhuüksusi.\n"

#: client/helpdata.c:4054
#, fuzzy
msgid "Requirements to remove:\n"
msgstr "Nõudmised:"

#: client/helpdata.c:4079
#, c-format
msgid "%s Visible only if %s known.\n"
msgstr ""

#: client/helpdata.c:4086
#, c-format
msgid "%s Units inside are hidden from non-allied players.\n"
msgstr ""

#. TRANS: %s is a list of unit classes separated by "and".
#: client/helpdata.c:4110
#, fuzzy, c-format
msgid "%s Native to %s units.\n"
msgstr ""
"Kehtib ainult üksustele %s.\n"
"\n"

#. TRANS: indented; preserve leading spaces
#: client/helpdata.c:4119
#, c-format
msgid ""
"  %s Such units can move onto this tile even if it would not normally be "
"suitable terrain.\n"
msgstr ""

#. TRANS: indented; preserve leading spaces
#: client/helpdata.c:4126
#, c-format
msgid ""
"  %s Such units situated here are not considered aggressive if this tile is "
"within %d tile of a friendly city.\n"
msgid_plural ""
"  %s Such units situated here are not considered aggressive if this tile is "
"within %d tiles of a friendly city.\n"
msgstr[0] ""
msgstr[1] ""

#. TRANS: indented; preserve leading spaces
#: client/helpdata.c:4137
#, fuzzy, c-format
msgid "  %s Such units get a %d%% defense bonus on this tile.\n"
msgstr "* Topelt tulejõud linnade ründamisel.\n"

#. TRANS: %s is a list of unit types separated by "and".
#: client/helpdata.c:4159
#, fuzzy, c-format
msgid "%s Can be conquered by %s.\n"
msgstr "* Saab rünnata vaenlase õhuüksusi.\n"

#: client/helpdata.c:4167
#, c-format
msgid "%s Allows infinite movement.\n"
msgstr ""

#. TRANS: "MP" = movement points. Second %s may have a
#. * fractional part.
#: client/helpdata.c:4172
#, c-format
msgid "%s Movement cost along %s is %s MP.\n"
msgstr ""

#: client/helpdata.c:4182
#, c-format
msgid ""
"%s Defeat of one unit does not cause death of all other units on this tile.\n"
msgstr ""

#: client/helpdata.c:4188
#, c-format
msgid "%s Extends national borders of the building nation.\n"
msgstr ""

#: client/helpdata.c:4193
#, c-format
msgid "%s Grants permanent vision of an area around the tile to its owner.\n"
msgstr ""

#: client/helpdata.c:4198
#, c-format
msgid ""
"%s Allows the owner to see normally invisible stealth units in an area "
"around the tile.\n"
msgstr ""

#: client/helpdata.c:4203
#, c-format
msgid ""
"%s Allows the owner to see normally invisible subsurface units in an area "
"around the tile.\n"
msgstr ""

#: client/helpdata.c:4241
msgid ""
"\n"
"Time to build and output bonus depends on terrain:\n"
"\n"
msgstr ""

#. TRANS: Header for fixed-width road properties table.
#. * TRANS: Translators cannot change column widths :(
#: client/helpdata.c:4245
msgid ""
"Terrain       Time     Bonus F/P/T\n"
"----------------------------------\n"
msgstr ""

#: client/helpdata.c:4249
msgid ""
"\n"
"Time to build depends on terrain:\n"
"\n"
msgstr ""

#. TRANS: Header for fixed-width extra properties table.
#. * TRANS: Translators cannot change column widths :(
#: client/helpdata.c:4253
#, fuzzy
msgid ""
"Terrain       Time\n"
"------------------\n"
msgstr ""
"Vaikimisi lahingureeglid\n"
"---------------------"

#. TRANS: Header for fixed-width road properties table.
#. * TRANS: Translators cannot change column widths :(
#: client/helpdata.c:4260
msgid ""
"\n"
"Yields an output bonus with some terrains:\n"
"\n"
msgstr ""

#: client/helpdata.c:4262
msgid ""
"Terrain       Bonus F/P/T\n"
"-------------------------\n"
msgstr ""

#: client/helpdata.c:4322
#, fuzzy
#| msgid "Didn't find a route to the destination!"
msgid ""
"There's no bonuses paid when trade route gets established.\n"
"\n"
msgstr "Sihtkohani ei leidnud teed."

#: client/helpdata.c:4325
#, fuzzy, c-format
msgid "When trade route gets established, %d%% of the normal bonus is paid.\n"
msgstr "Kaubateed linnaga %s:\n"

#: client/helpdata.c:4328
#, c-format
msgid "Sending city enjoys %d%% income from the route.\n"
msgstr ""

#: client/helpdata.c:4330
#, c-format
msgid ""
"Receiving city enjoys %d%% income from the route.\n"
"\n"
msgstr ""

#: client/helpdata.c:4416
msgid "Features:\n"
msgstr "Omadused:\n"

#. TRANS: Empty output type list, should never happen.
#: client/helpdata.c:4543 client/helpdata.c:4544
#, fuzzy
msgid "?outputlist: Nothing "
msgstr ""
"Vajab ehitist %s.\n"
"\n"

#: client/helpdata.c:4556
#, c-format
msgid ""
"%s Military units away from home and field units will each cause %d citizen "
"to become unhappy.\n"
msgid_plural ""
"%s Military units away from home and field units will each cause %d citizens "
"to become unhappy.\n"
msgstr[0] ""
msgstr[1] ""

#: client/helpdata.c:4569
#, c-format
msgid ""
"%s Unhappiness from foreign citizens due to war with their home state is "
"%d%% the usual value.\n"
msgstr ""

#: client/helpdata.c:4575
#, c-format
msgid ""
"%s No unhappiness from foreign citizens even when at war with their home "
"state.\n"
msgstr ""

#. TRANS: not pluralised as gettext doesn't support
#. * fractional numbers, which this might be
#: client/helpdata.c:4582
#, c-format
msgid ""
"%s Each foreign citizen causes %.2g unhappiness in their city while you are "
"at war with their home state.\n"
msgstr ""

#: client/helpdata.c:4592
#, fuzzy, c-format
msgid "%s Each of your cities will avoid %d unhappiness caused by units.\n"
msgid_plural ""
"%s Each of your cities will avoid %d unhappiness caused by units.\n"
msgstr[0] ""
"* Igas su linnas muutub %d kodanikku vähem sõjaväeüksuste tõttu õnnetuks.\n"
msgstr[1] ""
"* Igas su linnas muutub %d kodanikku vähem sõjaväeüksuste tõttu õnnetuks.\n"

#: client/helpdata.c:4603
#, fuzzy, c-format
msgid ""
"%s Each of your cities will avoid %d unhappiness, not including that caused "
"by aggression.\n"
msgid_plural ""
"%s Each of your cities will avoid %d unhappiness, not including that caused "
"by aggression.\n"
msgstr[0] ""
"* Igas su linnas muutub %d kodanikku vähem sõjaväeüksuste tõttu õnnetuks.\n"
msgstr[1] ""
"* Igas su linnas muutub %d kodanikku vähem sõjaväeüksuste tõttu õnnetuks.\n"

#: client/helpdata.c:4614
#, fuzzy, c-format
msgid ""
"%s Each of your cities will avoid %d unhappiness, including that caused by "
"aggression.\n"
msgid_plural ""
"%s Each of your cities will avoid %d unhappiness, including that caused by "
"aggression.\n"
msgstr[0] ""
"* Igas su linnas muutub %d kodanikku vähem sõjaväeüksuste tõttu õnnetuks.\n"
msgstr[1] ""
"* Igas su linnas muutub %d kodanikku vähem sõjaväeüksuste tõttu õnnetuks.\n"

#. TRANS: %s is the output type, like 'shield'
#. * or 'gold'.
#: client/helpdata.c:4629
#, fuzzy, c-format
#| msgid "* You pay no %s upkeep for your units.\n"
msgid "%s You pay no %s upkeep for your units.\n"
msgstr "* Ei maksa %s tüüpi ülalpidamiskulu oma üksuste eest.\n"

#: client/helpdata.c:4633
#, fuzzy, c-format
#| msgid "* You pay no upkeep for your units.\n"
msgid "%s You pay no upkeep for your units.\n"
msgstr "* Üksuste eest ei pea ülalpidamiskulu maksma.\n"

#. TRANS: %s is the output type, like 'shield'
#. * or 'gold'.
#: client/helpdata.c:4642
#, fuzzy, c-format
msgid "%s You pay %.2g times normal %s upkeep for your units.\n"
msgstr "* Maksad %d korda tavalisest kõrgemat %s ülalpidamiskulu.\n"

#: client/helpdata.c:4647
#, fuzzy, c-format
msgid "%s You pay %.2g times normal upkeep for your units.\n"
msgstr ""
"* Maksad tavalisest %d korda kõrgemaid ülalpidamiskulusid oma üksuste eest.\n"

#. TRANS: %s is the output type, like 'shield' or
#. * 'gold'; pluralised in %d but there is currently
#. * no way to control the singular/plural name of the
#. * output type; sorry
#: client/helpdata.c:4662
#, fuzzy, c-format
msgid "%s Each of your cities will avoid paying %d %s upkeep for your units.\n"
msgid_plural ""
"%s Each of your cities will avoid paying %d %s upkeep for your units.\n"
msgstr[0] ""
"* Igas su linnas muutub %d kodanikku vähem sõjaväeüksuste tõttu õnnetuks.\n"
msgstr[1] ""
"* Igas su linnas muutub %d kodanikku vähem sõjaväeüksuste tõttu õnnetuks.\n"

#. TRANS: Amount is subtracted from upkeep cost
#. * for each upkeep type.
#: client/helpdata.c:4672
#, fuzzy, c-format
msgid "%s Each of your cities will avoid paying %d upkeep for your units.\n"
msgid_plural ""
"%s Each of your cities will avoid paying %d upkeep for your units.\n"
msgstr[0] ""
"* Igas su linnas muutub %d kodanikku vähem sõjaväeüksuste tõttu õnnetuks.\n"
msgstr[1] ""
"* Igas su linnas muutub %d kodanikku vähem sõjaväeüksuste tõttu õnnetuks.\n"

#: client/helpdata.c:4683
#, c-format
msgid "%s If you lose your capital, the base chance of civil war is %d%%.\n"
msgstr ""

#: client/helpdata.c:4691
#, fuzzy, c-format
msgid ""
"%s You can have %d city before an additional unhappy citizen appears in each "
"city due to civilization size.\n"
msgid_plural ""
"%s You can have up to %d cities before an additional unhappy citizen appears "
"in each city due to civilization size.\n"
msgstr[0] ""
"* Esimene kodanik, kes on õnnetu rahvaarvu suuruse tõttu, ilmub siis, kui "
"sul on %d linna.\n"
msgstr[1] ""
"* Esimene kodanik, kes on õnnetu rahvaarvu suuruse tõttu, ilmub siis, kui "
"sul on %d linna.\n"

#: client/helpdata.c:4703
#, fuzzy, c-format
msgid ""
"%s After the first unhappy citizen due to civilization size, for each %d "
"additional city another unhappy citizen will appear.\n"
msgid_plural ""
"%s After the first unhappy citizen due to civilization size, for each %d "
"additional cities another unhappy citizen will appear.\n"
msgstr[0] ""
"* Esimene kodanik, kes on õnnetu rahvaarvu suuruse tõttu, ilmub siis, kui "
"sul on %d linna.\n"
msgstr[1] ""
"* Esimene kodanik, kes on õnnetu rahvaarvu suuruse tõttu, ilmub siis, kui "
"sul on %d linna.\n"

#: client/helpdata.c:4717
#, fuzzy, c-format
#| msgid ""
#| "The maximum rate you can set for science, gold, or luxuries is %d%%.\n"
msgid ""
"%s The maximum rate you can set for science, gold, or luxuries is %d%%.\n"
msgstr "Maksimaalne teaduse, maksude või hüvede määr on  %d%%.\n"

#: client/helpdata.c:4722
#, fuzzy, c-format
#| msgid "Has unlimited science/gold/luxuries rates.\n"
msgid "%s Has unlimited science/gold/luxuries rates.\n"
msgstr "Piiramata suurusega teaduse/maksude/hüvede määr.\n"

#: client/helpdata.c:4730
#, c-format
msgid ""
"%s Your units may impose martial law. Each military unit inside a city will "
"force %d unhappy citizen to become content.\n"
msgid_plural ""
"%s Your units may impose martial law. Each military unit inside a city will "
"force %d unhappy citizens to become content.\n"
msgstr[0] ""
msgstr[1] ""

#: client/helpdata.c:4743
#, c-format
msgid "%s A maximum of %d unit in each city can enforce martial law.\n"
msgid_plural "%s A maximum of %d units in each city can enforce martial law.\n"
msgstr[0] ""
msgstr[1] ""

#: client/helpdata.c:4754
#, c-format
msgid "%s You may grow your cities by means of celebrations."
msgstr ""

#. TRANS: Preserve leading space. %d should always be
#. * 2 or greater.
#: client/helpdata.c:4760
#, c-format
msgid " (Cities below size %d cannot grow in this way.)"
msgstr ""

#: client/helpdata.c:4769
#, c-format
msgid ""
"%s If a city is in disorder for more than %d turn in a row, government will "
"fall into anarchy.\n"
msgid_plural ""
"%s If a city is in disorder for more than %d turns in a row, government will "
"fall into anarchy.\n"
msgstr[0] ""
msgstr[1] ""

#: client/helpdata.c:4780
#, fuzzy, c-format
#| msgid "* Has a senate that may prevent declaration of war.\n"
msgid "%s Has a senate that may prevent declaration of war.\n"
msgstr "* Omab senatit, mis võib ära hoida sõja kuulutamise.\n"

#: client/helpdata.c:4787
#, fuzzy, c-format
#| msgid "* Allows partisans when cities are taken by the enemy.\n"
msgid "%s Allows partisans when cities are taken by the enemy.\n"
msgstr "* Lubab partisanidel tegutsema hakata, kui linnad vallutatakse.\n"

#: client/helpdata.c:4794
#, fuzzy, c-format
#| msgid ""
#| "* Buildings that normally confer bonuses against unhappiness will instead "
#| "give gold.\n"
msgid ""
"%s Buildings that normally confer bonuses against unhappiness will instead "
"give gold.\n"
msgstr ""
"* Ehitised, mis muidu annaks boonuseid õnnetu meeleolu vastu, toodavad "
"hoopis raha.\n"

#. TRANS: %s is list of unit types separated by 'or'
#: client/helpdata.c:4810
#, fuzzy, c-format
#| msgid "* Pays no upkeep for fanatics.\n"
msgid "%s Pays no upkeep for %s.\n"
msgstr "* Ei maksa fanaatikute ülalpidamiskulusid.\n"

#: client/helpdata.c:4818
#, fuzzy, c-format
#| msgid "* Has no unhappy citizens.\n"
msgid "%s Has no unhappy citizens.\n"
msgstr "* Pole õnnetuid kodanikke.\n"

#. TRANS: %s is a unit class
#: client/helpdata.c:4843
#, c-format
msgid "?unitclass:* New %s units will be veteran.\n"
msgstr ""

#. TRANS: %s is a (translatable) unit type flag
#: client/helpdata.c:4849
#, c-format
msgid "?unitflag:* New %s units will be veteran.\n"
msgstr ""

#. TRANS: "* New Partisan units will have the rank
#. * of elite."
#: client/helpdata.c:4861
#, c-format
msgid "?unittype:%s New %s units will have the rank of %s.\n"
msgstr ""

#: client/helpdata.c:4870
#, c-format
msgid "%s New units will be veteran.\n"
msgstr ""

#. TRANS: %s is list of output types, with 'or';
#. * pluralised in %d but of course the output types
#. * can't be pluralised; sorry
#: client/helpdata.c:4880
#, c-format
msgid ""
"%s Each worked tile that gives more than %d %s will suffer a -1 penalty, "
"unless the city working it is celebrating."
msgid_plural ""
"%s Each worked tile that gives more than %d %s will suffer a -1 penalty, "
"unless the city working it is celebrating."
msgstr[0] ""
msgstr[1] ""

#. TRANS: Preserve leading space. %d should always be
#. * 2 or greater.
#: client/helpdata.c:4891 client/helpdata.c:4911
#, c-format
msgid " (Cities below size %d will not celebrate.)"
msgstr ""

#. TRANS: %s is list of output types, with 'or'
#: client/helpdata.c:4900
#, c-format
msgid ""
"%s Each worked tile with at least 1 %s will yield %d more of it while the "
"city working it is celebrating."
msgid_plural ""
"%s Each worked tile with at least 1 %s will yield %d more of it while the "
"city working it is celebrating."
msgstr[0] ""
msgstr[1] ""

#. TRANS: %s is list of output types, with 'or'
#: client/helpdata.c:4919
#, c-format
msgid "%s Each worked tile with at least 1 %s will yield %d more of it.\n"
msgid_plural ""
"%s Each worked tile with at least 1 %s will yield %d more of it.\n"
msgstr[0] ""
msgstr[1] ""

#. TRANS: %s is list of output types, with 'and'
#: client/helpdata.c:4930
#, fuzzy, c-format
msgid "%s %s production is increased %d%%.\n"
msgstr "* %s tootmisel läheb väga suur osa toodangust raisku.\n"

#. TRANS: %s is list of output types, with 'and'
#: client/helpdata.c:4938
#, fuzzy, c-format
msgid "%s %s production will suffer massive losses.\n"
msgstr "* %s tootmisel läheb väga suur osa toodangust raisku.\n"

#. TRANS: %s is list of output types, with 'and'
#: client/helpdata.c:4943
#, fuzzy, c-format
msgid "%s %s production will suffer some losses.\n"
msgstr "* %s tootmisel läheb veidike toodangust raisku.\n"

#. TRANS: %s is list of output types, with 'and'
#: client/helpdata.c:4948
#, fuzzy, c-format
msgid "%s %s production will suffer a small amount of losses.\n"
msgstr "* %s tootmisel läheb väike kogus toodangust raisku.\n"

#: client/helpdata.c:4957
#, fuzzy, c-format
msgid "%s Increases the chance of plague within your cities.\n"
msgstr "* Suurendab rahvastiku poolt tekitatavat saasta hulka.\n"

#: client/helpdata.c:4960
#, fuzzy, c-format
msgid "%s Decreases the chance of plague within your cities.\n"
msgstr "* Suurendab rahvastiku poolt tekitatavat saasta hulka.\n"

#. TRANS: %s is list of output types, with 'and'
#: client/helpdata.c:4976
#, fuzzy, c-format
msgid "%s %s losses will increase quickly with distance from capital.\n"
msgstr ""
"* %s tootmisel kasvab raisku minev hulk kiiresti võrreldes kaugusega "
"pealinnast.\n"

#. TRANS: %s is list of output types, with 'and'
#: client/helpdata.c:4982
#, fuzzy, c-format
msgid "%s %s losses will increase with distance from capital.\n"
msgstr ""
"* %s tootmisel kasvab raisku minev hulk võrreldes kaugusega pealinnast.\n"

#. TRANS: %s is list of output types, with 'and'
#: client/helpdata.c:4988
#, fuzzy, c-format
msgid "%s %s losses will increase slowly with distance from capital.\n"
msgstr ""
"* %s tootmisel kasvab raisku minev hulk aeglaselt võrreldes kaugusega "
"pealinnast.\n"

#: client/helpdata.c:4997
#, fuzzy, c-format
msgid "%s Increases the chance of migration into your cities.\n"
msgstr "* Suurendab rahvastiku poolt tekitatavat saasta hulka.\n"

#: client/helpdata.c:5000
#, fuzzy, c-format
msgid "%s Decreases the chance of migration into your cities.\n"
msgstr "* Suurendab rahvastiku poolt tekitatavat saasta hulka.\n"

#: client/helpdata.c:5008
#, fuzzy, c-format
msgid "%s All tiles inside your borders are monitored.\n"
msgstr "Siia ei saa linna rajada."

#. TRANS: action name ... action target
#. * ("individual units", etc)
#: client/helpdata.c:5034
#, fuzzy, c-format
msgid "%s Makes it impossible to do the action '%s' to your %s.\n"
msgstr "%s uus kodulinn on %s."

#. TRANS: "2 Food" or ", 1 Shield"
#: client/helpdata.c:5063
#, c-format
msgid "%s%d %s"
msgstr "%s%d %s"

#. TRANS: "2 Unhappy" or ", 1 Unhappy"
#: client/helpdata.c:5071
#, fuzzy, c-format
msgid "%s%d Unhappy"
msgstr "%s%d õnnetus"

#: client/helpdata.c:5115
#, fuzzy, c-format
msgid "Initial government is %s.\n"
msgstr "Riigikord: %s"

#. TRANS: %s is an and-separated list of techs
#: client/helpdata.c:5135
#, c-format
msgid ""
"Starts with knowledge of %s in addition to the standard starting "
"technologies.\n"
msgstr ""

#. TRANS: %s is an and-separated list of techs
#: client/helpdata.c:5140
#, fuzzy, c-format
msgid "Starts with knowledge of %s.\n"
msgstr "Sulle õpetatakse %s tarkus."

#. TRANS: a unit type followed by a count. For instance,
#. * "Fighter (2)" means two Fighters. Count is never 1.
#. * Used in a list.
#: client/helpdata.c:5179
#, fuzzy, c-format
msgid "%s (%d)"
msgstr "%s %s-s (%s)\n"

#. TRANS: %s is an and-separated list of unit types
#. * possibly with counts. Plurality is in total number of
#. * units represented.
#: client/helpdata.c:5201
#, c-format
msgid "Starts with the following additional unit: %s.\n"
msgid_plural "Starts with the following additional units: %s.\n"
msgstr[0] ""
msgstr[1] ""

#. TRANS: %s is an and-separated list of improvements
#: client/helpdata.c:5225
#, c-format
msgid ""
"First city will get %s for free in addition to the standard improvements.\n"
msgstr ""

#. TRANS: %s is an and-separated list of improvements
#: client/helpdata.c:5230
#, c-format
msgid "First city will get %s for free.\n"
msgstr ""

#: client/include/helpdlg_g.h:52 gen_headers/enums/manual_enums.def:10
msgid "Extras"
msgstr ""

#: client/luaconsole_common.c:111
#, fuzzy
msgid "This is the Client Lua Console."
msgstr "Seadete leht"

#: client/mapctrl_common.c:404
#, c-format
msgid "You don't know how to build %s!"
msgstr "Sa ei tea kuidas ehitada ehitist %s!"

#: client/mapctrl_common.c:415
#, c-format
msgid "Copy %s to clipboard."
msgstr ""

#: client/mapctrl_common.c:431
msgid "Clipboard is empty."
msgstr ""

#: client/mapview_common.c:4057
msgid "ISO|Hex"
msgstr ""

#: client/mapview_common.c:4059 common/fc_types.h:476
msgid "ISO"
msgstr ""

#: client/mapview_common.c:4062 common/fc_types.h:478
#, fuzzy
msgid "Hex"
msgstr "Rei"

#: client/mapview_common.c:4065 client/tilespec.h:50
#, fuzzy
#| msgid "Governador"
msgid "Overhead"
msgstr "Governador"

#: client/music.c:158
#, c-format
msgid "Musicset from %s has no name defined!"
msgstr ""

#. TRANS: enum value for 'gtk3_22/gtk4_message_chat_location'
#: client/options.c:1855
msgid "Split"
msgstr ""

#. TRANS: enum value for 'gtk3_22/gtk4_message_chat_location'
#: client/options.c:1857
msgid "Separate"
msgstr ""

#. TRANS: enum value for 'gtk3_22/gtk4_message_chat_location'
#: client/options.c:1859
msgid "Merged"
msgstr ""

#. TRANS: enum value for 'gui_popup_tech_help'
#: client/options.c:1875 server/settings.c:408
#, fuzzy
msgid "Enabled"
msgstr "Naine"

#. TRANS: enum value for 'gui_popup_tech_help'
#: client/options.c:1877 server/settings.c:342 server/settings.c:362
#: server/settings.c:407
#, fuzzy
msgid "Disabled"
msgstr "Saada laiali"

#. TRANS: enum value for 'gui_popup_tech_help'
#: client/options.c:1879 tools/fcmp/modinst.h:39
#, fuzzy
msgid "Ruleset"
msgstr "Kõrb"

#: client/options.c:1899
msgid "Login name"
msgstr "Kasutajanimi"

#: client/options.c:1900
msgid ""
"This is the default login username that will be used in the connection "
"dialogs or with the -a command-line parameter."
msgstr ""
"Vaikimisi loginanimi, mida kasutatakse ühenduse loomise akendes ja "
"käsureavõtmega -a."

#: client/options.c:1904
msgid "Default to previously used server"
msgstr ""

#: client/options.c:1905
msgid ""
"Automatically update \"Server\" and \"Server port\" options to match your "
"latest connection, so by default you connect to the same server you used on "
"the previous run. You should enable saving options on exit too, so that the "
"automatic updates to the options get saved too."
msgstr ""

#: client/options.c:1913
msgid "Server"
msgstr "Server"

#: client/options.c:1914
msgid ""
"This is the default server hostname that will be used in the connection "
"dialogs or with the -a command-line parameter."
msgstr ""
"Vaikimisi valitav serveri nimi, kasutatakse ühenduse loomise akendes ja "
"käsureavõtmega -a."

#: client/options.c:1919
msgid "Server port"
msgstr "Serveri port"

#: client/options.c:1920
msgid ""
"This is the default server port that will be used in the connection dialogs "
"or with the -a command-line parameter."
msgstr ""
"See on vaikimisi serveriport, mida kasutatakse ühenduse loomise "
"dialoogiakendes või käsureavõtmega -a."

#: client/options.c:1925
msgid "Metaserver"
msgstr "Metaserver"

#: client/options.c:1926
msgid ""
"The metaserver is a host that the client contacts to find out about games on "
"the internet.  Don't change this from its default value unless you know what "
"you're doing."
msgstr ""
"Metaserver on host, kuhu kasutajad ühenduvad, et Internetis toimuvate "
"mängude kohta infot saada. Ära vaikimisi väärtust muuda, kui sa just täiesti "
"kindel pole, mida sa teed."

#: client/options.c:1932
msgid "Send heartbeat messages to the server"
msgstr ""

#: client/options.c:1933
msgid ""
"Periodically send an empty heartbeat message to the server to probe whether "
"the connection is still up. This can help to make it obvious when the server "
"has cut the connection due to a connectivity outage, if the client would "
"otherwise sit idle for a long period."
msgstr ""

#: client/options.c:1940
msgid "Followtag override"
msgstr ""

#. TRANS: Leave 'builtin' untranslated
#: client/options.c:1942
msgid ""
"Followtag determines which kind of new freeciv versions' availability gets "
"checked from the metaserver. Special value 'builtin' means that value "
"builtin to the client gets used."
msgstr ""

#: client/options.c:1948
#, fuzzy
#| msgid "Saved settings to file %s"
msgid "Send desired settings to the server"
msgstr "Seaded salvestatud faili %s"

#: client/options.c:1949
msgid ""
"In single-player mode client usually sends user's desired server settings to "
"the server it has launched internally. By disabling this option one can "
"prevent such override of server settings from other sources, such as "
"settings balanced for a custom ruleset."
msgstr ""

#: client/options.c:1957 tools/fcmp/modinst.h:47
msgid "Soundset"
msgstr "Helikomplekt"

#: client/options.c:1958
#, fuzzy
#| msgid ""
#| "This is the soundset that will be used.  Changing this is the same as "
#| "using the -S command-line parameter."
msgid ""
"This is the soundset that will be used. Changing this is the same as using "
"the -S command-line parameter. Use modpack installer utility to install "
"additional soundsets."
msgstr ""
"Kasutatav helikomplekt. Väärtuse muutmine annab sama efekti, kui "
"käsureavõtme -S kasutamine."

#: client/options.c:1964 tools/fcmp/modinst.h:49
msgid "Musicset"
msgstr ""

#: client/options.c:1965
#, fuzzy
msgid ""
"This is the musicset that will be used. Changing this is the same as using "
"the -m command-line parameter. Use modpack installer utility to install "
"additional musicsets."
msgstr ""
"Kasutatav helikomplekt. Väärtuse muutmine annab sama efekti, kui "
"käsureavõtme -S kasutamine."

#: client/options.c:1972
msgid "Sound plugin"
msgstr "Heliplugin"

#: client/options.c:1973
msgid ""
"If you have a problem with sound, try changing the sound plugin.  The new "
"plugin won't take effect until you restart Freeciv.  Changing this is the "
"same as using the -P command-line option."
msgstr ""
"Kui heliga on probleeme, proovi helipluginat muuta. Uue plugina valimine ei "
"rakendu enne, kui Freecivi uuesti käivitad. Väärtuse muutmine annab sama "
"efekti, kui käsureavõtme -P kasutamine."

#: client/options.c:1979
#, fuzzy
msgid "The chat log file"
msgstr "Tehnoloogiad\n"

#: client/options.c:1980
msgid "The name of the chat log file."
msgstr ""

#: client/options.c:1985 client/options.c:1990 client/options.c:1995
#: client/options.c:2000 client/options.c:2005
msgid "Theme"
msgstr "Teema"

#: client/options.c:1986 client/options.c:1991 client/options.c:1996
#: client/options.c:2001 client/options.c:2006
msgid "By changing this option you change the active theme."
msgstr "Muudab aktiivset teemat."

#: client/options.c:2016
#, fuzzy
#| msgid "Tileset"
msgid "Tileset (Square)"
msgstr "Ruudustik"

#: client/options.c:2017
#, fuzzy
msgid ""
"Select the tileset used with Square based maps. This may change the "
"currently active tileset, if you are playing on such a map, in which case "
"this is the same as using the -t command-line parameter. Use modpack "
"installer utility to install additional tilesets."
msgstr ""
"Muudab aktiivset ruudustikku. Väärtuse muutmine annab sama efekti, kui "
"käsureavõtme -t kasutamine."

#: client/options.c:2026
#, fuzzy
#| msgid "Tileset"
msgid "Tileset (Hex)"
msgstr "Ruudustik"

#: client/options.c:2027
#, fuzzy
msgid ""
"Select the tileset used with Hex maps. This may change the currently active "
"tileset, if you are playing on such a map, in which case this is the same as "
"using the -t command-line parameter. Use modpack installer utility to "
"install additional tilesets."
msgstr ""
"Muudab aktiivset ruudustikku. Väärtuse muutmine annab sama efekti, kui "
"käsureavõtme -t kasutamine."

#: client/options.c:2036
#, fuzzy
#| msgid "Tileset"
msgid "Tileset (Iso-Hex)"
msgstr "Ruudustik"

#: client/options.c:2037
#, fuzzy
msgid ""
"Select the tileset used with Iso-Hex maps. This may change the currently "
"active tileset, if you are playing on such a map, in which case this is the "
"same as using the -t command-line parameter.Use modpack installer utility to "
"install additional tilesets."
msgstr ""
"Muudab aktiivset ruudustikku. Väärtuse muutmine annab sama efekti, kui "
"käsureavõtme -t kasutamine."

#: client/options.c:2047
#, fuzzy
msgid "Draw city outlines"
msgstr "Linna piirid"

#: client/options.c:2048
#, fuzzy
msgid "Setting this option will draw a line at the city workable limit."
msgstr "Uue linna loomisel hüppab automaatselt ette uue linna kohta käiv aken."

#: client/options.c:2052
#, fuzzy
msgid "Draw city output"
msgstr "Linna seaded"

#: client/options.c:2053
#, fuzzy
msgid "Setting this option will draw city output for every citizen."
msgstr "Linnu näidatakse ka ülevaate-aknas"

#: client/options.c:2057
#, fuzzy
msgid "Draw the map grid"
msgstr "Joonista linna kaardivõrgu"

#: client/options.c:2058
msgid "Setting this option will draw a grid over the map."
msgstr ""

#: client/options.c:2061
#, fuzzy
msgid "Draw the city bar"
msgstr "Joonista linnariba"

#: client/options.c:2062
msgid ""
"Setting this option will display a 'city bar' containing useful information "
"beneath each city. Disabling this option will display only the city's name "
"and, optionally, production."
msgstr ""

#: client/options.c:2068
#, fuzzy
msgid "Draw the city names"
msgstr "Joonista linnariba"

#: client/options.c:2069
#, fuzzy
msgid "Setting this option will draw the names of the cities on the map."
msgstr ""
"Selle keelamine lülitab välja üksustevahelise võitluse animeerimise "
"lahingus, kui on avatud kaardi vaade."

#: client/options.c:2073
#, fuzzy
msgid "Draw the city growth"
msgstr "Joonista linnariba"

#: client/options.c:2074
msgid ""
"Setting this option will draw in how many turns the cities will grow or "
"shrink."
msgstr ""

#: client/options.c:2078
#, fuzzy
msgid "Draw the city productions"
msgstr "Joonista linnariba"

#: client/options.c:2079
msgid ""
"Setting this option will draw what the cities are currently building on the "
"map."
msgstr ""

#: client/options.c:2083
#, fuzzy
msgid "Draw the city buy costs"
msgstr "Joonista linnariba"

#: client/options.c:2084
msgid ""
"Setting this option will draw how much gold is needed to buy the production "
"of the cities."
msgstr ""

#: client/options.c:2088
#, fuzzy
msgid "Draw the city trade routes"
msgstr "Joonista linnariba"

#: client/options.c:2089
msgid ""
"Setting this option will draw trade route lines between cities which have "
"trade routes."
msgstr ""

#: client/options.c:2093
#, fuzzy
msgid "Draw the terrain"
msgstr "Joonista linnariba"

#: client/options.c:2094
#, fuzzy
msgid "Setting this option will draw the terrain."
msgstr "Üksusi näidatakse ka ülevaate-aknas."

#: client/options.c:2097
#, fuzzy
msgid "Draw the coast line"
msgstr "Joonista linnariba"

#: client/options.c:2098
msgid ""
"Setting this option will draw a line to separate the land from the ocean."
msgstr ""

#: client/options.c:2102
#, fuzzy
msgid "Draw the paths"
msgstr "Joonista linnariba"

#: client/options.c:2103
#, fuzzy
msgid "Setting this option will draw all kind of paths on the map."
msgstr "Linnu näidatakse ka ülevaate-aknas"

#: client/options.c:2107
#, fuzzy
msgid "Draw the irrigation"
msgstr "Ühenda niisutus"

#: client/options.c:2108
#, fuzzy
msgid "Setting this option will draw the irrigation systems on the map."
msgstr ""
"Selle keelamine lülitab välja üksustevahelise võitluse animeerimise "
"lahingus, kui on avatud kaardi vaade."

#: client/options.c:2112
#, fuzzy
msgid "Draw the mines"
msgstr "Joonista linnariba"

#: client/options.c:2113
#, fuzzy
msgid "Setting this option will draw the mines on the map."
msgstr "Linnu näidatakse ka ülevaate-aknas"

#: client/options.c:2116
#, fuzzy
msgid "Draw the bases"
msgstr "Joonista linnariba"

#: client/options.c:2117
#, fuzzy
msgid "Setting this option will draw the bases on the map."
msgstr "Lülita see valik välja, et peita kaardi vaates kerimisribad."

#: client/options.c:2120
#, fuzzy
msgid "Draw the resources"
msgstr "Joonista linnariba"

#: client/options.c:2121
#, fuzzy
msgid "Setting this option will draw the resources on the map."
msgstr "Lülita see valik välja, et peita kaardi vaates kerimisribad."

#: client/options.c:2125
#, fuzzy
msgid "Draw the huts"
msgstr "Joonista linnariba"

#: client/options.c:2126
#, fuzzy
msgid "Setting this option will draw the huts on the map."
msgstr "Üksusi näidatakse ka ülevaate-aknas."

#: client/options.c:2130
msgid "Draw the pollution/nuclear fallout"
msgstr ""

#: client/options.c:2131
#, fuzzy
msgid "Setting this option will draw pollution and nuclear fallout on the map."
msgstr ""
"Selle keelamine lülitab välja üksustevahelise võitluse animeerimise "
"lahingus, kui on avatud kaardi vaade."

#: client/options.c:2135
#, fuzzy
msgid "Draw the cities"
msgstr "Joonista linnariba"

#: client/options.c:2136
#, fuzzy
msgid "Setting this option will draw the cities on the map."
msgstr "Linnu näidatakse ka ülevaate-aknas"

#: client/options.c:2139
#, fuzzy
msgid "Draw the units"
msgstr "Joonista linnariba"

#: client/options.c:2140
#, fuzzy
msgid "Setting this option will draw the units on the map."
msgstr "Üksusi näidatakse ka ülevaate-aknas."

#: client/options.c:2144
msgid "Solid unit background color"
msgstr ""

#: client/options.c:2145
msgid ""
"Setting this option will cause units on the map view to be drawn with a "
"solid background color instead of the flag backdrop."
msgstr ""

#: client/options.c:2150
msgid "Draw shield graphics for units"
msgstr ""

#: client/options.c:2151
msgid ""
"Setting this option will draw a shield icon as the flags on units.  If "
"unset, the full flag will be drawn."
msgstr ""

#: client/options.c:2155
#, fuzzy
msgid "Draw size of the unit stacks"
msgstr "Joonista linnariba"

#: client/options.c:2156
#, fuzzy
msgid ""
"Setting this option will draw a numbers indicating size of the unit stacks. "
"Not all clients support this."
msgstr ""
"Selle keelamine lülitab välja üksustevahelise võitluse animeerimise "
"lahingus, kui on avatud kaardi vaade."

#: client/options.c:2160
msgid "Draw the units in focus"
msgstr ""

#: client/options.c:2161
msgid ""
"Setting this option will cause the currently focused unit(s) to always be "
"drawn, even if units are not otherwise being drawn (for instance if 'Draw "
"the units' is unset)."
msgstr ""

#: client/options.c:2167
#, fuzzy
msgid "Draw the fog of war"
msgstr "Sõjaudu ülevaade"

#: client/options.c:2168
msgid "Setting this option will draw the fog of war."
msgstr ""

#: client/options.c:2171
#, fuzzy
msgid "Draw the borders"
msgstr "Joonista linnariba"

#: client/options.c:2172
msgid "Setting this option will draw the national borders."
msgstr ""

#: client/options.c:2175
#, fuzzy
msgid "Draw whether tiles are native to selected unit"
msgstr "Joonista linnariba"

#: client/options.c:2177
msgid ""
"Setting this option will highlight tiles that the currently selected unit "
"cannot enter unaided due to non-native terrain. (If multiple units are "
"selected, only tiles that all of them can enter are indicated.)"
msgstr ""

#: client/options.c:2184
msgid "Show dead players in Nations report"
msgstr ""

#: client/options.c:2185
#, fuzzy
msgid ""
"This option controls whether defeated nations are shown on the Nations "
"report page."
msgstr "See valik salvestab ekraani kõrguse"

#: client/options.c:2189
msgid "Sound bell at new turn"
msgstr "Helimärguanne käigu alguses"

#: client/options.c:2190
msgid ""
"Set this option to have a \"bell\" event be generated at the start of a new "
"turn.  You can control the behavior of the \"bell\" event by editing the "
"message options."
msgstr ""
"Tekitab helimärguande käigu alguses. Helimärguande käitumist saad muuta "
"teatevalikute juurest."

#: client/options.c:2196
msgid "Unit movement animation time (milliseconds)"
msgstr "Üksuse liikumise animeerimine (millisekundites)"

#: client/options.c:2197
msgid ""
"This option controls how long unit \"animation\" takes when a unit moves on "
"the map view.  Set it to 0 to disable animation entirely."
msgstr ""
"Näitab, kui kaua animeeritakse üksuse liikumist kaardi vaates. Sisesta "
"väärtuseks 0, et animeerimine välja lülitada."

#: client/options.c:2202
msgid "Mapview recentering time (milliseconds)"
msgstr "Kaardivaate tsentreerimise aeg (millisekundites)"

#: client/options.c:2203
msgid ""
"When the map view is recentered, it will slide smoothly over the map to its "
"new position.  This option controls how long this slide lasts.  Set it to 0 "
"to disable mapview sliding entirely."
msgstr ""
"Kui kaardi vaade on tsentreeritud, läheb vaade sujuvalt üle uude asukohta. "
"See valik määrab, kui kaua vaate liikumist animeeritakse. Sisesta väärtuseks "
"0, kui soovid vaate sujuvat liikumist keelata."

#: client/options.c:2209
#, fuzzy
msgid "Combat animation step time (milliseconds)"
msgstr "Üksuse liikumise animeerimine (millisekundites)"

#: client/options.c:2210
#, fuzzy
msgid ""
"This option controls the speed of combat animation between units on the "
"mapview.  Set it to 0 to disable animation entirely."
msgstr ""
"Näitab, kui kaua animeeritakse üksuse liikumist kaardi vaates. Sisesta "
"väärtuseks 0, et animeerimine välja lülitada."

#: client/options.c:2215
msgid "Show icons in the technology tree"
msgstr "Näita tehnoloogiapuus ikoone"

#: client/options.c:2216
msgid ""
"Setting this option will display icons on the technology tree diagram. "
"Turning this option off makes the technology tree more compact."
msgstr ""

#: client/options.c:2222
#, fuzzy
msgid "Use curved lines in the technology tree"
msgstr "Näita tehnoloogiapuus ikoone"

#: client/options.c:2223
msgid ""
"Setting this option make the technology tree diagram use curved lines to "
"show technology relations. Turning this option off causes the lines to be "
"drawn straight."
msgstr ""

#: client/options.c:2230
msgid "Color to highlight your player/user name"
msgstr ""

#: client/options.c:2231
msgid ""
"If set, your player and user name in the new chat messages will be "
"highlighted using this color as background.  If not set, it will just not "
"highlight anything."
msgstr ""

#: client/options.c:2236
msgid "Manual Turn Done in AI mode"
msgstr ""

#: client/options.c:2237
msgid ""
"Disable this option if you do not want to press the Turn Done button "
"manually when watching an AI player."
msgstr ""

#: client/options.c:2241
#, fuzzy
msgid "Auto center on units"
msgstr "Tsentreeri üksustele"

#: client/options.c:2242
msgid ""
"Set this option to have the active unit centered automatically when the unit "
"focus changes."
msgstr ""

#: client/options.c:2245
#, fuzzy
#| msgid "Supported units"
msgid "Show automated units"
msgstr "Toetatud väed"

#: client/options.c:2246
#, fuzzy
#| msgid ""
#| "Disabling this option will turn off combat animation between units on the "
#| "mapview."
msgid ""
"Disable this option if you do not want to see automated units autocentered "
"and animated."
msgstr ""
"Selle keelamine lülitab välja üksustevahelise võitluse animeerimise "
"lahingus, kui on avatud kaardi vaade."

#: client/options.c:2249
#, fuzzy
msgid "Auto center on combat"
msgstr "Tsentreeri lahingutele"

#: client/options.c:2250
msgid ""
"Set this option to have any combat be centered automatically.  Disabling "
"this will speed up the time between turns but may cause you to miss combat "
"entirely."
msgstr ""

#: client/options.c:2255
#, fuzzy
msgid "Auto center on new turn"
msgstr "Tsentreeri üksustele"

#: client/options.c:2256
msgid ""
"Set this option to have the client automatically recenter the map on a "
"suitable location at the start of each turn."
msgstr ""

#: client/options.c:2260
#, fuzzy
msgid "Focus on awakened units"
msgstr "Fookus ärganud üksustele"

#: client/options.c:2261
msgid "Set this option to have newly awoken units be focused automatically."
msgstr ""

#: client/options.c:2264
msgid "Keyboardless goto"
msgstr ""

#: client/options.c:2265
msgid ""
"If this option is set then a goto may be initiated by left-clicking and then "
"holding down the mouse button while dragging the mouse onto a different tile."
msgstr ""

#: client/options.c:2270
msgid "Allow goto into the unknown"
msgstr "Luba tundmatusse rännata"

#: client/options.c:2271
msgid ""
"Setting this option will make the game consider moving into unknown tiles.  "
"If not, then goto routes will detour around or be blocked by unknown tiles."
msgstr ""
"Selle seade aktiveerimine võimaldab mängul kaaluda tundmatutele ruutudele "
"minemist. Muidu aga üritatakse minna ümber tundmatute ruutude või siis "
"jäävad tundmatud ruudud teed blokeerima."

#: client/options.c:2275
msgid "Center map when popup city"
msgstr ""

#: client/options.c:2276
msgid ""
"Setting this option makes the mapview center on a city when its city dialog "
"is popped up."
msgstr ""
"Selle seade aktiveerimisel liigub kaardivaade automaatselt selle linna "
"peale, mille kohta avati aken."

#: client/options.c:2279
msgid "Show messages from previous turn"
msgstr ""

#: client/options.c:2280
msgid ""
"Message Window shows messages also from previous turn. This makes sure you "
"don't miss messages received in the end of the turn, just before the window "
"gets cleared."
msgstr ""

#: client/options.c:2284
#, fuzzy
msgid "Concise city production"
msgstr "Linna toodang"

#: client/options.c:2285
msgid ""
"Set this option to make the city production (as shown in the city dialog) to "
"be more compact."
msgstr ""

#: client/options.c:2288
#, fuzzy
msgid "End turn when done moving"
msgstr "Lõpeta käik, kui liikumine lõpetatud"

#: client/options.c:2289
msgid ""
"Setting this option makes your turn end automatically when all your units "
"are done moving."
msgstr ""
"Käik lõpetatakse automaatselt, kui kõik üksused on liikumise lõpetanud."

#: client/options.c:2292
msgid "Prompt for city names"
msgstr "Küsi linnanimesid"

#: client/options.c:2293
#, fuzzy
msgid ""
"Disabling this option will make the names of newly founded cities be chosen "
"automatically by the server."
msgstr "Selle valiku keelamisel valib server ise linnadele nimed."

#: client/options.c:2296
msgid "Pop up city dialog for new cities"
msgstr "Hüpikaken uue linna loomisel"

#: client/options.c:2297
msgid ""
"Setting this option will pop up a newly-founded city's city dialog "
"automatically."
msgstr "Uue linna loomisel hüppab automaatselt ette uue linna kohta käiv aken."

#: client/options.c:2300
#, fuzzy
msgid "Pop up caravan and spy actions"
msgstr "Karavani tegevused"

#: client/options.c:2301
msgid ""
"If this option is enabled, when a unit arrives at a city where it can "
"perform an action like establishing a trade route, helping build a wonder, "
"or establishing an embassy, a window will pop up asking which action should "
"be performed. Disabling this option means you will have to do the action "
"manually by pressing either 'r' (for a trade route), 'b' (for building a "
"wonder) or 'd' (for a spy action) when the unit is in the city."
msgstr ""

#: client/options.c:2311
#, fuzzy
msgid "Pop up attack questions"
msgstr "Karavani tegevused"

#: client/options.c:2312
msgid ""
"If this option is enabled, when a unit arrives at a target it can attack, a "
"window will pop up asking which action should be performed even if an attack "
"action is legal and no other interesting action are. This allows you to "
"change your mind or to select an uninteresting action."
msgstr ""

#: client/options.c:2324
msgid "Pop up actions when final move to allied tile"
msgstr ""

#: client/options.c:2325
msgid ""
"If this option is enabled the final move in a unit's orders to a tile with "
"allied units or cities it can perform an action to is interpreted as an "
"attempted action. This makes the action selection dialog pop up while the "
"unit is at the adjacent tile. This can, in cases where the action requires "
"that the actor unit has moves left, save a turn. The down side is that the "
"unit remains adjacent to rather than inside the protection of an allied city "
"or unit stack."
msgstr ""

#: client/options.c:2336
msgid "Enable cursor changing"
msgstr ""

#: client/options.c:2337
msgid ""
"This option controls whether the client should try to change the mouse "
"cursor depending on what is being pointed at, as well as to indicate changes "
"in the client or server state."
msgstr ""

#: client/options.c:2342
msgid "Select cities before units"
msgstr ""

#: client/options.c:2343
msgid ""
"If this option is enabled, when both cities and units are present in the "
"selection rectangle, only cities will be selected. See the help on Controls."
msgstr ""

#: client/options.c:2348
msgid "Clear unit orders on selection"
msgstr ""

#: client/options.c:2349
msgid ""
"Enabling this option will cause unit orders to be cleared as soon as one or "
"more units are selected. If this option is disabled, busy units will not "
"stop their current activity when selected. Giving them new orders will clear "
"their current ones; pressing <space> once will clear their orders and leave "
"them selected, and pressing <space> a second time will dismiss them."
msgstr ""

#: client/options.c:2358
msgid "Enable vote bar"
msgstr ""

#: client/options.c:2359
msgid ""
"If this option is turned on, the vote bar will be displayed to show vote "
"information."
msgstr ""

#: client/options.c:2363
msgid "Always display the vote bar"
msgstr ""

#: client/options.c:2364
#, fuzzy
msgid ""
"If this option is turned on, the vote bar will never be hidden, even if "
"there is no running vote."
msgstr "Kui valida see seade, siis klient kasutab kogu ekraani suuruse ära"

#: client/options.c:2368
msgid "Do not show vote bar if not a player"
msgstr ""

#: client/options.c:2369
#, fuzzy
msgid ""
"If this option is enabled, the client won't show the vote bar if you are not "
"a player."
msgstr "Kui valida see seade, siis klient kasutab kogu ekraani suuruse ära"

#: client/options.c:2372
msgid "Set new votes at front"
msgstr ""

#: client/options.c:2373
#, fuzzy
msgid ""
"If this option is enabled, then new votes will go to the front of the vote "
"list."
msgstr "Kui valida see seade, siis klient kasutab kogu ekraani suuruse ära"

#: client/options.c:2377
msgid "Autoaccept tileset suggestions"
msgstr ""

#: client/options.c:2378
msgid ""
"If this option is enabled, any tileset suggested by the ruleset is "
"automatically used; otherwise you are prompted to change tileset."
msgstr ""

#: client/options.c:2384
msgid "Enable sound effects"
msgstr ""

#: client/options.c:2385
msgid ""
"Play sound effects, assuming there's suitable sound plugin and soundset with "
"the sounds."
msgstr ""

#: client/options.c:2389
msgid "Enable in-game music"
msgstr ""

#: client/options.c:2390
msgid ""
"Play music during the game, assuming there's suitable sound plugin and "
"musicset with in-game tracks."
msgstr ""

#: client/options.c:2394
msgid "Enable menu music"
msgstr ""

#: client/options.c:2395
msgid ""
"Play music while not in actual game, assuming there's suitable sound plugin "
"and musicset with menu music tracks."
msgstr ""

#: client/options.c:2400
msgid "Silent when not in focus"
msgstr ""

#: client/options.c:2401
msgid ""
"Fade all sound out when the client is not in focus. Not all clients support "
"this."
msgstr ""

#: client/options.c:2405
#, fuzzy
#| msgid "Sound plugin"
msgid "Sound volume"
msgstr "Heliplugin"

#: client/options.c:2406
msgid "Volume scale from 0-100"
msgstr ""

#: client/options.c:2412
msgid "Autoaccept soundset suggestions"
msgstr ""

#: client/options.c:2413
#, fuzzy
msgid ""
"If this option is enabled, any soundset suggested by the ruleset is "
"automatically used."
msgstr "Kui valida see seade, siis klient kasutab kogu ekraani suuruse ära"

#: client/options.c:2417
msgid "Autoaccept musicset suggestions"
msgstr ""

#: client/options.c:2418
#, fuzzy
msgid ""
"If this option is enabled, any musicset suggested by the ruleset is "
"automatically used."
msgstr "Kui valida see seade, siis klient kasutab kogu ekraani suuruse ära"

#: client/options.c:2423
msgid "Background layer"
msgstr "Tagatausta kiht"

#: client/options.c:2424
msgid "The background layer of the overview shows just ocean and land."
msgstr "Tagatausta kiht näitab ülevaates ainult merd ja maad."

#: client/options.c:2428
msgid "Terrain relief map layer"
msgstr "Maastikureljeefi kaardi kiht"

#: client/options.c:2429
msgid "The relief layer shows all terrains on the map."
msgstr "Reljeefikaardi kiht näitab kaardi maastikke."

#: client/options.c:2432
msgid "Borders layer"
msgstr "Piiride kiht"

#: client/options.c:2433
msgid ""
"The borders layer of the overview shows which tiles are owned by each player."
msgstr ""
"Piiride kiht näitab ülevaates millised ruudukesed kuuluvad millisel "
"mängijale."

#: client/options.c:2437
#, fuzzy
msgid "Borders layer on ocean tiles"
msgstr "Piiride kiht"

#: client/options.c:2438
msgid ""
"The borders layer of the overview are drawn on ocean tiles as well (this may "
"look ugly with many islands). This option is only of interest if you have "
"set the option \"Borders layer\" already."
msgstr ""

#: client/options.c:2444
msgid "Units layer"
msgstr "Üksuste kiht"

#: client/options.c:2445
msgid "Enabling this will draw units on the overview."
msgstr "Üksusi näidatakse ka ülevaate-aknas."

#: client/options.c:2448
msgid "Cities layer"
msgstr "Linnade kiht"

#: client/options.c:2449
msgid "Enabling this will draw cities on the overview."
msgstr "Linnu näidatakse ka ülevaate-aknas"

#: client/options.c:2452
msgid "Overview fog of war"
msgstr "Sõjaudu ülevaade"

#: client/options.c:2453
msgid "Enabling this will show fog of war on the overview."
msgstr "Sõjaudu on ka ülevaate-aknas."

#: client/options.c:2459
msgid "Image format"
msgstr ""

#: client/options.c:2460
msgid "The image toolkit and file format used for map images."
msgstr ""

#: client/options.c:2465
msgid "Zoom factor for map images"
msgstr ""

#: client/options.c:2466
msgid "The magnification used for map images."
msgstr ""

#: client/options.c:2469
#, fuzzy
msgid "Show area within borders"
msgstr "Joonista linnariba"

#: client/options.c:2470
msgid "If set, the territory of each nation is shown on the saved image."
msgstr ""

#: client/options.c:2474
#, fuzzy
msgid "Show borders"
msgstr "Käske pole"

#: client/options.c:2475
msgid "If set, the border of each nation is shown on the saved image."
msgstr ""

#: client/options.c:2479
#, fuzzy
msgid "Show cities"
msgstr "Näita kõiki linnu"

#: client/options.c:2480
msgid "If set, cities are shown on the saved image."
msgstr ""

#: client/options.c:2483
#, fuzzy
msgid "Show fog of war"
msgstr "Sõjaudu ülevaade"

#: client/options.c:2484
msgid "If set, the extent of fog of war is shown on the saved image."
msgstr ""

#: client/options.c:2488
#, fuzzy
msgid "Show full terrain"
msgstr "Joonista linnariba"

#: client/options.c:2489
msgid ""
"If set, terrain relief is shown with different colors in the saved image; "
"otherwise, only land and water are distinguished."
msgstr ""

#: client/options.c:2495
msgid "If set, units are shown in the saved image."
msgstr ""

#: client/options.c:2498
#, fuzzy
msgid "Map image file name"
msgstr "write <failinimi>"

#: client/options.c:2499
msgid ""
"The base part of the filename for saved map images. A string identifying the "
"game turn and map options will be appended."
msgstr ""

#: client/options.c:2600 client/options.c:2708 client/options.c:2953
#, fuzzy
msgid "Show map scrollbars"
msgstr "Näita kaardi kerimisribasid"

#: client/options.c:2601 client/options.c:2709 client/options.c:2954
msgid "Disable this option to hide the scrollbars on the map view."
msgstr "Lülita see valik välja, et peita kaardi vaates kerimisribad."

#: client/options.c:2705 client/options.c:2950 client/options.c:3208
#: client/options.c:3251 client/options.c:3290
#, fuzzy
msgid ""
"If this option is set the client will use the whole screen area for drawing."
msgstr "Kui valida see seade, siis klient kasutab kogu ekraani suuruse ära"

#: client/options.c:2712 client/options.c:2957
msgid "Keep dialogs on top"
msgstr "Hoia aknad kõige peal"

#: client/options.c:2713 client/options.c:2958
msgid ""
"If this option is set then dialog windows will always remain in front of the "
"main Freeciv window. Disabling this has no effect in fullscreen mode."
msgstr ""
"Kui see valik on aktiivne, siis jäävad avanenud aknad Freecivi põhiakna "
"peale. Täisekraani korral ei muuda selle valiku keelamine midagi."

#: client/options.c:2717 client/options.c:2962
msgid "Show worklist task icons"
msgstr ""

#: client/options.c:2718 client/options.c:2963
msgid ""
"Disabling this will turn off the unit and building icons in the worklist "
"dialog and the production tab of the city dialog."
msgstr ""

#: client/options.c:2722 client/options.c:2967
msgid "Enable status report tabs"
msgstr ""

#: client/options.c:2723 client/options.c:2968
msgid ""
"If this option is enabled then report dialogs will be shown as separate tabs "
"rather than in popup dialogs."
msgstr ""

#: client/options.c:2728 client/options.c:2973
msgid "Show time for each chat message"
msgstr ""

#: client/options.c:2729 client/options.c:2974
msgid ""
"If this option is enabled then all chat messages will be prefixed by a time "
"string of the form [hour:minute:second]."
msgstr ""

#: client/options.c:2734 client/options.c:2979
msgid "New message events go to top of list"
msgstr ""

#: client/options.c:2735 client/options.c:2980
msgid ""
"If this option is enabled, new events in the message window will appear at "
"the top of the list, rather than being appended at the bottom."
msgstr ""

#: client/options.c:2740 client/options.c:2985
msgid "Show extra message window buttons"
msgstr ""

#: client/options.c:2741 client/options.c:2986
msgid ""
"If this option is enabled, there will be two buttons displayed in the "
"message window for inspecting a city and going to a location. If this option "
"is disabled, these buttons will not appear (you can still double-click with "
"the left mouse button or right-click on a row to inspect or goto "
"respectively). This option will only take effect once the message window is "
"closed and reopened."
msgstr ""

#: client/options.c:2751 client/options.c:2996
msgid "Metaserver tab first in network page"
msgstr ""

#: client/options.c:2752 client/options.c:2997
msgid ""
"If this option is enabled, the metaserver tab will be the first notebook tab "
"in the network page. This option requires a restart in order to take effect."
msgstr ""

#: client/options.c:2757 client/options.c:3002
msgid "Plain chat messages are sent to allies only"
msgstr ""

#: client/options.c:2758 client/options.c:3003
msgid ""
"If this option is enabled, then plain messages typed into the chat entry "
"while the game is running will only be sent to your allies. Otherwise plain "
"messages will be sent as public chat messages. To send a public chat message "
"with this option enabled, prefix the message with a single colon ':'. This "
"option can also be set using a toggle button beside the chat entry (only "
"visible in multiplayer games)."
msgstr ""

#: client/options.c:2770 client/options.c:3015
msgid "Messages and Chat reports location"
msgstr ""

#. TRANS: The strings used in the UI for 'Split' etc are
#. * tagged 'gui_gtk3_22/gtk4/gtk4_message_chat_location'
#. TRANS: The strings used in the UI for 'Split' etc are
#. * tagged 'gui_gtk3_22/gtk4_message_chat_location'
#: client/options.c:2773 client/options.c:3018
msgid ""
"Controls where the Messages and Chat reports appear relative to the main "
"view containing the map.\n"
"'Split' allows all three to be seen simultaneously, which is best for "
"multiplayer, but requires a large window to be usable.\n"
"'Separate' puts Messages and Chat in a notebook separate from the main view, "
"so that one of them can always be seen alongside the main view.\n"
"'Merged' makes the Messages and Chat reports into tabs alongside the map and "
"other reports; this allows a larger map view on small screens.\n"
"This option requires a restart in order to take effect."
msgstr ""

#: client/options.c:2789 client/options.c:3034
msgid "Arrange widgets for small displays"
msgstr ""

#: client/options.c:2790 client/options.c:3035
msgid ""
"If this option is enabled, widgets in the main window will be arranged so "
"that they take up the least amount of total screen space. Specifically, the "
"left panel containing the overview, player status, and the unit information "
"box will be extended over the entire left side of the window. This option "
"requires a restart in order to take effect."
msgstr ""

#: client/options.c:2799 client/options.c:3044
msgid "Mouse over the map widget selects it automatically"
msgstr ""

#: client/options.c:2800 client/options.c:3045
#, fuzzy
msgid ""
"If this option is enabled, then the map will be focused when the mouse "
"hovers over it."
msgstr "Kui valida see seade, siis klient kasutab kogu ekraani suuruse ära"

#: client/options.c:2804 client/options.c:3049
msgid "Player or user name autocompletion"
msgstr ""

#: client/options.c:2805 client/options.c:3050
msgid ""
"If this option is turned on, the tabulation key will be used in the chatline "
"to complete the word you are typing with the name of a player or a user."
msgstr ""

#: client/options.c:2810 client/options.c:3055
msgid "Width of the city dialog"
msgstr ""

#: client/options.c:2811 client/options.c:3056
msgid "This value is only used if the width of the city dialog is saved."
msgstr ""

#: client/options.c:2817 client/options.c:3062
msgid "Height of the city dialog"
msgstr ""

#: client/options.c:2818 client/options.c:3063
msgid "This value is only used if the height of the city dialog is saved."
msgstr ""

#: client/options.c:2824 client/options.c:3069
msgid "Width of the help dialog"
msgstr ""

#: client/options.c:2830 client/options.c:3076
msgid "Height of the help dialog"
msgstr ""

#: client/options.c:2836 client/options.c:3083
#, fuzzy
msgid "Width of the options dialog"
msgstr "Üksuse valimine"

#: client/options.c:2842 client/options.c:3089
#, fuzzy
msgid "Height of the options dialog"
msgstr "Üksuse valimine"

#: client/options.c:2848 client/options.c:3095
msgid "Popup tech help when gained"
msgstr ""

#: client/options.c:2849 client/options.c:3096
msgid ""
"Controls if tech help should be opened when new tech has been gained.\n"
"'Ruleset' means that behavior suggested by current ruleset is used."
msgstr ""

#: client/options.c:2856 client/options.c:3103
msgid "Minimum surplus for a governor"
msgstr ""

#: client/options.c:2857 client/options.c:3104
msgid ""
"The lower limit of the range for requesting surpluses from the governor."
msgstr ""

#: client/options.c:2863 client/options.c:3110
msgid "Maximum surplus for a governor"
msgstr ""

#: client/options.c:2864 client/options.c:3111
msgid ""
"The higher limit of the range for requesting surpluses from the governor."
msgstr ""

#: client/options.c:2870 client/options.c:3117
#, fuzzy
msgid "City Label"
msgstr "Linna nimi"

#: client/options.c:2871 client/options.c:3118
msgid "This font is used to display the city labels on city dialogs."
msgstr ""

#: client/options.c:2876 client/options.c:3123 client/options.c:3305
msgid "Notify Label"
msgstr ""

#: client/options.c:2877 client/options.c:3124 client/options.c:3306
msgid ""
"This font is used to display server reports such as the demographic report "
"or historian publications."
msgstr ""

#: client/options.c:2882 client/options.c:3129
#, fuzzy
msgid "Spaceship Label"
msgstr "Kosmoselaev"

#: client/options.c:2883 client/options.c:3130
#, fuzzy
msgid "This font is used to display the spaceship widgets."
msgstr "Kui see seade on 1, saavad mängijad ehitada kosmoselaevu."

#: client/options.c:2887 client/options.c:3134 client/options.c:3311
msgid "Help Label"
msgstr ""

#: client/options.c:2888 client/options.c:3135
msgid "This font is used to display the help headers in the help window."
msgstr ""

#: client/options.c:2893 client/options.c:3140
#, fuzzy
msgid "Help Link"
msgstr "Abi"

#: client/options.c:2894 client/options.c:3141
msgid "This font is used to display the help links in the help window."
msgstr ""

#: client/options.c:2899 client/options.c:3146 client/options.c:3317
#, fuzzy
msgid "Help Text"
msgstr "Abi"

#: client/options.c:2900 client/options.c:3147 client/options.c:3318
msgid "This font is used to display the help body text in the help window."
msgstr ""

#: client/options.c:2905 client/options.c:3152 client/options.c:3323
#, fuzzy
msgid "Chatline Area"
msgstr "Vestlemine"

#: client/options.c:2906 client/options.c:3153 client/options.c:3324
msgid "This font is used to display the text in the chatline area."
msgstr ""

#: client/options.c:2911 client/options.c:3158
msgid "Beta Label"
msgstr ""

#: client/options.c:2912 client/options.c:3159
msgid "This font is used to display the beta label."
msgstr ""

#: client/options.c:2916 client/options.c:3163
#, fuzzy
msgid "Small Font"
msgstr "Saadaolevad ilmaimed"

#: client/options.c:2917 client/options.c:3164
msgid ""
"This font is used for any small font request. For example, it is used for "
"display the building lists in the city dialog, the Economy report or the "
"Units report."
msgstr ""

#: client/options.c:2924 client/options.c:3171
#, fuzzy
msgid "Comment Label"
msgstr "Kommentaar"

#: client/options.c:2925 client/options.c:3172
msgid ""
"This font is used to display comment labels, such as in the governor page of "
"the city dialogs."
msgstr ""

#: client/options.c:2931 client/options.c:3178 client/options.c:3330
msgid "This font is used to the display the city names on the map."
msgstr ""

#: client/options.c:2936 client/options.c:3183 client/options.c:3234
#: client/options.c:3273 client/options.c:3335
msgid "City Productions"
msgstr "Linna toodangud"

#: client/options.c:2937 client/options.c:3184 client/options.c:3336
#, fuzzy
msgid "This font is used to display the city production on the map."
msgstr "Kui see seade on 1, saavad mängijad ehitada kosmoselaevu."

#: client/options.c:2942 client/options.c:3189 client/options.c:3341
#, fuzzy
msgid "Requirement Tree"
msgstr "Nõue"

#: client/options.c:2943 client/options.c:3190 client/options.c:3342
#, fuzzy
msgid ""
"This font is used to the display the requirement tree in the Research report."
msgstr "Kui see seade on 1, saavad mängijad ehitada kosmoselaevu."

#: client/options.c:3070
msgid "This value is only used if the width of the help dialog is saved."
msgstr ""

#: client/options.c:3077
msgid "This value is only used if the height of the help dialog is saved."
msgstr ""

#: client/options.c:3211 client/options.c:3254
#, fuzzy
msgid "Screen resolution"
msgstr "Vali uus produkt"

#: client/options.c:3212 client/options.c:3255
#, fuzzy
msgid "This option controls the resolution of the selected screen."
msgstr "See valik salvestab ekraani kõrguse"

#: client/options.c:3215
msgid "Use software rendering"
msgstr ""

#: client/options.c:3216
msgid ""
"Usually hardware rendering is used when possible. With this option set, "
"software rendering is always used."
msgstr ""

#: client/options.c:3219 client/options.c:3258
#, fuzzy
msgid "Do cursor animation"
msgstr "Animeeri kursor"

#: client/options.c:3220 client/options.c:3259
msgid ""
"If this option is disabled, the cursor will always be displayed as static."
msgstr ""

#: client/options.c:3223 client/options.c:3262
msgid "Use color cursors"
msgstr "Kasuta värvilisi kursoreid"

#: client/options.c:3224 client/options.c:3263
msgid ""
"If this option is disabled, the cursor will always be displayed in black and "
"white."
msgstr ""

#: client/options.c:3229 client/options.c:3268
#, fuzzy
msgid "The size of font used to the display the city names on the map."
msgstr "Kui see seade on 1, saavad mängijad ehitada kosmoselaevu."

#: client/options.c:3235 client/options.c:3274
#, fuzzy
msgid ""
"The size of font used to the display the city production names on the map."
msgstr "Kui see seade on 1, saavad mängijad ehitada kosmoselaevu."

#: client/options.c:3239 client/options.c:3278
msgid "Use theme defined font size"
msgstr ""

#: client/options.c:3240 client/options.c:3279
msgid ""
"Disable this to override base font size set by theme by the setting below."
msgstr ""

#: client/options.c:3243 client/options.c:3282
msgid "Base Font Size"
msgstr ""

#: client/options.c:3244 client/options.c:3283
msgid ""
"Base Font Size. All the fonts' sizes are defined relative to this. This "
"option has effect only if theme font sizes option is disabled."
msgstr ""

#: client/options.c:3293
#, fuzzy
msgid "Show titlebar"
msgstr "Näita kõiki linnu"

#: client/options.c:3294
msgid ""
"If this option is set the client will show a titlebar. If disabled, then no "
"titlebar will be shown, and minimize/maximize/etc buttons will be placed on "
"the menu bar."
msgstr ""

#: client/options.c:3300
#, fuzzy
msgid "Default font"
msgstr " (vaikimisi)"

#: client/options.c:3301
msgid "This is default font"
msgstr ""

#: client/options.c:3312
#, fuzzy
msgid "This font is used to display the help labels in the help window."
msgstr "Kui see seade on 1, saavad mängijad ehitada kosmoselaevu."

#: client/options.c:3346
#, fuzzy
#| msgid "Show focus animation"
msgid "Show savegame information"
msgstr "Animeeri fookus"

#: client/options.c:3347
#, fuzzy
#| msgid ""
#| "If this option is set the client will use the whole screen area for "
#| "drawing"
msgid ""
"If this option is set the client will show information and map preview of "
"current savegame."
msgstr "Kui valida see seade, siis klient kasutab kogu ekraani suuruse ära"

#: client/options.c:3350
#, fuzzy
msgid "Sidebar position"
msgstr "Mõnikord kasutatavad seaded"

#: client/options.c:3351
#, fuzzy
msgid ""
"If this option is set, the sidebar will be to the left of the map, otherwise "
"to the right."
msgstr "Kui valida see seade, siis klient kasutab kogu ekraani suuruse ära"

#: client/options.c:3355
#, fuzzy
#| msgid "Wake up"
msgid "Wake up sequence"
msgstr "Ärata"

#: client/options.c:3356
msgid ""
"String which will trigger sound in pregame page; %1 stands for username."
msgstr ""

#: client/options.c:3359
msgid "SVG flags features"
msgstr ""

#: client/options.c:3361
msgid ""
"Enable svgflags features, such as bigger flags on the diplomacy dialog. "
"Change to this comes to an effect on next client start."
msgstr ""

#: client/options.c:3365
msgid ""
"Enable svgflags features, such as bigger flags on the diplomacy dialog. This "
"has no effect on this freeciv build, as the svg support has not been built "
"in."
msgstr ""

#: client/options.c:3442
msgid "Graphics"
msgstr "Graafika"

#. TRANS: Options section for overview map (mini-map)
#: client/options.c:3445
#, fuzzy
msgid "?map:Overview"
msgstr "Ülevaade"

#: client/options.c:3447
msgid "Sound"
msgstr "Heli"

#: client/options.c:3449
msgid "Interface"
msgstr "Liides"

#: client/options.c:3451
#, fuzzy
msgid "Map Image"
msgstr "Kaardistamine"

#: client/options.c:3453
msgid "Network"
msgstr "Võrk"

#: client/options.c:3455
#, fuzzy
msgid "Font"
msgstr "Loenda"

#: client/options.c:5226
msgid "Deprecated event type E_UNIT_WIN in client options."
msgstr ""

#: client/options.c:5325
msgid "If you add a preset by hand, also update \"number_of_presets\""
msgstr "Kui lisad käsitsi uue malli, uuenda ka \"number_of_presets\" väärtust."

#: client/options.c:5434 client/options.c:5464
#, c-format
msgid "Didn't find '%s' option file, loading from '%s' instead."
msgstr ""

#: client/options.c:5449
msgid "Cannot find your home directory"
msgstr "Sinu kodukataloogi ei suuda leida."

#: client/options.c:5983
#, fuzzy
#| msgid "Didn't find a route to the destination!"
msgid "Didn't find the option file. Creating a new one."
msgstr "Sihtkohani ei leidnud teed."

#: client/options.c:6001
#, c-format
msgid "Save failed, cannot write to file %s"
msgstr "Salvestamine ebaõnnestus, ei suutnud kirjutada faili %s"

#: client/options.c:6003
#, c-format
msgid "Saved settings to file %s"
msgstr "Seaded salvestatud faili %s"

#: client/options.c:6197
msgid "Save failed, cannot find a filename."
msgstr "Salvestamine ebaõnnestus, faili nime ei suuda leida."

#: client/options.c:6285
#, fuzzy, c-format
#| msgid "Save failed, cannot write to file %s"
msgid "Saving options failed, cannot create directory %s"
msgstr "Salvestamine ebaõnnestus, ei suutnud kirjutada faili %s"

#: client/options.c:6294
#, fuzzy, c-format
#| msgid "Save failed, cannot write to file %s"
msgid "Saving options failed, cannot write to file %s"
msgstr "Salvestamine ebaõnnestus, ei suutnud kirjutada faili %s"

#: client/options.c:6296
#, fuzzy, c-format
#| msgid "Saved settings to file %s"
msgid "Saved options to file %s"
msgstr "Seaded salvestatud faili %s"

#: client/packhand.c:453 client/packhand.c:457
#, c-format
msgid "You were rejected from the game: %s"
msgstr ""

#: client/packhand.c:466
#, c-format
msgid "Client capability string: %s"
msgstr "Kliendi oskused: %s"

#: client/packhand.c:468
#, c-format
msgid "Server capability string: %s"
msgstr "Serveri oskused: %s"

#: client/packhand.c:1404
#, c-format
msgid "Start of turn %d"
msgstr "Käigu %d algus"

#: client/packhand.c:1523
#, c-format
msgid "Beginning turn %d"
msgstr ""

#: client/packhand.c:1580
#, fuzzy
msgid "Welcome"
msgstr "Tervist, %s"

#: client/packhand.c:2268 client/tilespec.c:1493
#, c-format
msgid "Map topology (%s) and tileset (%s) incompatible."
msgstr ""

#: client/packhand.c:2315
msgid ""
"This scenario may have manually set properties the editor cannot handle."
msgstr ""

#: client/packhand.c:2318
msgid "They won't be saved when scenario is saved from the editor."
msgstr ""

#: client/packhand.c:2597
#, fuzzy
msgid "AI mode is now ON."
msgstr "Tehisintellekti režiim on nüüd %s"

#: client/packhand.c:2603
#, fuzzy
msgid "AI mode is now OFF."
msgstr "Tehisintellekti režiim on nüüd %s"

#. TRANS: No connection
#: client/plrdlg_common.c:250
msgid "noconn"
msgstr ""

#: client/plrdlg_common.c:254 client/plrdlg_common.c:263
msgid "waiting"
msgstr "ootan"

#. TRANS: Turnblocking & player not connected
#: client/plrdlg_common.c:259
#, fuzzy
msgid "blocking"
msgstr "blokeeritud"

#: client/plrdlg_common.c:575
msgid "?Player:Name"
msgstr "?Player:Nimi"

#: client/plrdlg_common.c:576
msgid "Username"
msgstr "Kasutajanimi"

#: client/plrdlg_common.c:583
msgid "Attitude"
msgstr "Suhtumine"

#: client/plrdlg_common.c:584 common/events.c:121 common/events.c:131
#: common/events.c:164
msgid "Embassy"
msgstr "Saatkond"

#: client/plrdlg_common.c:585
msgid "Dipl.State"
msgstr "Dipl. olek"

#: client/plrdlg_common.c:589
msgid "?Player_dlg:Host"
msgstr "?Player_dlg:Masin"

#: client/plrdlg_common.c:590
msgid "?Player_dlg:Idle"
msgstr "?Player_dlg:Jõudeolekus"

#: client/plrdlg_common.c:591
msgid "Ping"
msgstr "Ping"

#: client/plrdlg_common.c:593 data/granularity/techs.ruleset:269
#: server/report.c:256
msgid "Culture"
msgstr ""

#: client/repodlgs_common.c:166
msgid "You cannot sell improvements."
msgstr "Sa ei saa müüa ehitisi."

#. TRANS: Obscure observer error.
#: client/repodlgs_common.c:207
msgid "You cannot disband units."
msgstr "Sa ei saa üksusi laiali saata."

#: client/repodlgs_common.c:212
#, c-format
msgid "%s cannot be disbanded."
msgstr "%s-t ei saa laiali saata.."

#: client/repodlgs_common.c:233
#, c-format
msgid "Disbanded %d %s."
msgstr "Saadeti laiali %d üksust %s."

#: client/repodlgs_common.c:236
#, c-format
msgid "No %s could be disbanded."
msgstr "Ühtegi %s ei saanud lahti lasta."

#. TRANS: Type is version tag name like "stable", "S3_2",
#. * "windows" (which can also be localised -- msgids start
#. * '?vertag:')
#: client/servers.c:153
#, c-format
msgid "There's no %s release yet."
msgstr ""

#. TRANS: Type is version tag name like "stable", "S3_2",
#. * "windows" (which can also be localised -- msgids start
#. * '?vertag:')
#: client/servers.c:169
#, c-format
msgid "Latest %s release of Freeciv is %s, this is %s."
msgstr ""

#: client/servers.c:175
#, c-format
msgid "There is no newer %s release of Freeciv available."
msgstr ""

#: client/servers.c:265
#, fuzzy, c-format
msgid "Failed to read the metaserver data from %s."
msgstr "Viga uue AI mängija %s loomisel"

#: client/servers.c:283
#, c-format
msgid ""
"Failed to parse the metaserver data from %s:\n"
"%s."
msgstr ""

#: client/servers.c:334 server/meta.c:257
#, fuzzy
msgid "Error connecting to metaserver"
msgstr "Kadus ühendus serveriga!"

#: client/servers.c:434
#, c-format
msgid ""
"Opening socket to listen LAN announcements failed:\n"
"%s"
msgstr ""

#: client/servers.c:474
#, c-format
msgid ""
"Binding socket to listen LAN announcements failed:\n"
"%s"
msgstr ""

#: client/servers.c:491
#, c-format
msgid ""
"Adding membership for IPv6 LAN announcement group failed:\n"
"%s"
msgstr ""

#: client/servers.c:511
#, c-format
msgid ""
"Adding membership for IPv4 LAN announcement group failed:\n"
"%s"
msgstr ""

#: client/servers.c:524
#, c-format
msgid ""
"Opening socket for sending LAN announcement request failed:\n"
"%s"
msgstr ""

#: client/servers.c:562
#, fuzzy, c-format
#| msgid "Saved settings to file %s"
msgid ""
"Setting Time-to-Live failed:\n"
"%s"
msgstr "Seaded salvestatud faili %s"

#: client/servers.c:577
#, fuzzy, c-format
#| msgid "Saved settings to file %s"
msgid ""
"Setting Broadcast option failed:\n"
"%s"
msgstr "Seaded salvestatud faili %s"

#: client/servers.c:595
#, c-format
msgid ""
"Sending LAN announcement request failed:\n"
"%s"
msgstr ""

#: client/svgflag.c:78
msgid "Client has no required support for svg. Disabled use of svg flags."
msgstr ""

#: client/svgflag.c:83
#, fuzzy
#| msgid "Client capability string: %s"
msgid "Client is capable of using svg flags."
msgstr "Kliendi oskused: %s"

#. TRANS: "AI <player name>"
#: client/text.c:110
#, c-format
msgid "AI %s"
msgstr ""

#. TRANS: "<nation adjective>, team <team name>"
#: client/text.c:134
#, fuzzy, c-format
msgid "%s, team %s"
msgstr ", meeskond %s"

#: client/text.c:156
msgid "?nation:Friendly(team)"
msgstr "?nation:Sõbralikud (meeskond)"

#: client/text.c:161
msgid "?city:Friendly(team)"
msgstr "?city:Sõbralik (meeskond)"

#: client/text.c:174
#, c-format
msgid "Location: (%d, %d) [%d]"
msgstr "Asukoht: (%d, %d) [%d]"

#: client/text.c:177
#, c-format
msgid "Native coordinates: (%d, %d)"
msgstr ""

#: client/text.c:185
#, fuzzy, c-format
msgid "Continent size: %d"
msgstr "Ühenda"

#: client/text.c:187
#, c-format
msgid "Surrounded by ocean %d"
msgstr ""

#: client/text.c:190
#, c-format
msgid "Continent size: at least %d"
msgstr ""

#: client/text.c:192
#, c-format
msgid "Maybe surrounded by ocean %d"
msgstr ""

#: client/text.c:200
#, fuzzy, c-format
#| msgid "Defense:"
msgid "Ocean size: %d"
msgstr "Kaitse:"

#: client/text.c:202
#, fuzzy, c-format
msgid "Surrounded by continent %d"
msgstr "Ühenda"

#: client/text.c:205
#, c-format
msgid "Ocean size: at least %d"
msgstr ""

#: client/text.c:207
#, c-format
msgid "Maybe surrounded by continent %d"
msgstr ""

#: client/text.c:212
#, fuzzy, c-format
#| msgid "Trade: +%d"
msgid "Latitude: %d"
msgstr "Kaubandus : +%d"

#: client/text.c:219
#, c-format
msgid "Terrain: %s"
msgstr "Maastik: %s"

#: client/text.c:220
#, c-format
msgid "Food/Prod/Trade: %s"
msgstr "Toit/Tootm/Kaubandus: %s"

#: client/text.c:241
#, fuzzy
msgid "Our territory"
msgstr "Meie territoorium"

#. TRANS: "Territory of <username> (<nation + team>)"
#: client/text.c:244
#, fuzzy, c-format
msgid "Territory of %s (%s)"
msgstr ""
"\n"
"Maaomanik %s %s"

#. TRANS: "Territory of <username> (<nation + team>)
#. * (<number> turn cease-fire)"
#: client/text.c:254
#, fuzzy, c-format
msgid "Territory of %s (%s) (%d turn cease-fire)"
msgid_plural "Territory of %s (%s) (%d turn cease-fire)"
msgstr[0] "Linn: %s (%s, %d käigu pikkune vaherahu)"
msgstr[1] "Linn: %s (%s, %d käigu pikkune vaherahu)"

#. TRANS: "Territory of <username> (<nation + team>)
#. * (<number> turn armistice)"
#: client/text.c:264
#, fuzzy, c-format
msgid "Territory of %s (%s) (%d turn armistice)"
msgid_plural "Territory of %s (%s) (%d turn armistice)"
msgstr[0] "Linn: %s (%s, %d käigu pikkune vaherahu)"
msgstr[1] "Linn: %s (%s, %d käigu pikkune vaherahu)"

#. TRANS: "Territory of <username>
#. * (<nation + team> | <diplomatic state>)"
#: client/text.c:273
#, fuzzy, c-format
msgid "Territory of %s (%s | %s)"
msgstr ""
"\n"
"Maaomanik %s %s"

#: client/text.c:278
msgid "Unclaimed territory"
msgstr "Omanikuta territoorium"

#. TRANS: "City: <city name> | <username> (<nation + team>)"
#: client/text.c:294
#, fuzzy, c-format
msgid "City: %s | %s (%s)"
msgstr "Linn: %s (%s, %s)"

#. TRANS:  "City: <city name> | <username>
#. * (<nation + team>, <number> turn cease-fire)"
#: client/text.c:304
#, fuzzy, c-format
msgid "City: %s | %s (%s, %d turn cease-fire)"
msgid_plural "City: %s | %s (%s, %d turn cease-fire)"
msgstr[0] "Linn: %s (%s, %d käigu pikkune vaherahu)"
msgstr[1] "Linn: %s (%s, %d käigu pikkune vaherahu)"

#. TRANS:  "City: <city name> | <username>
#. * (<nation + team>, <number> turn armistice)"
#: client/text.c:313
#, fuzzy, c-format
msgid "City: %s | %s (%s, %d turn armistice)"
msgid_plural "City: %s | %s (%s, %d turn armistice)"
msgstr[0] "Linn: %s (%s, %d käigu pikkune vaherahu)"
msgstr[1] "Linn: %s (%s, %d käigu pikkune vaherahu)"

#. TRANS: "City: <city name> | <username>
#. * (<nation + team>, <diplomatic state>)"
#: client/text.c:320
#, fuzzy, c-format
msgid "City: %s | %s (%s, %s)"
msgstr "Linn: %s (%s, %s)"

#. TRANS: preserve leading space
#: client/text.c:331
#, c-format
msgid " | Occupied with %d unit."
msgid_plural " | Occupied with %d units."
msgstr[0] ""
msgstr[1] ""

#. TRANS: preserve leading space
#: client/text.c:335 client/text.c:343
msgid " | Not occupied."
msgstr ""

#. TRANS: preserve leading space
#: client/text.c:340
msgid " | Occupied."
msgstr ""

#. TRANS: %s is a list of "and"-separated improvements.
#: client/text.c:360
#, fuzzy, c-format
msgid "   with %s."
msgstr "( koos "

#. TRANS: "Trade from Warsaw: 5"
#: client/text.c:373
#, c-format
msgid "Trade from %s: %d"
msgstr "Kaubandus linnast %s: %d"

#: client/text.c:383
#, c-format
msgid "Infrastructure: %s"
msgstr "Infrastruktuur: %s"

#: client/text.c:388
#, c-format
msgid "Activity: %s"
msgstr "Tegevus: %s"

#. TRANS: "Unit: <unit type> | <username> (<nation + team>)"
#: client/text.c:403
#, fuzzy, c-format
msgid "Unit: %s | %s (%s)"
msgstr "Üksus: %s (%s, %s)"

#. TRANS: on own line immediately following \n, "from <city> |
#. * <nationality> people"
#: client/text.c:411
#, fuzzy, c-format
msgid "from %s | %s people"
msgstr "%s kodanikku"

#. TRANS: Nationality of the people comprising a unit, if
#. * different from owner.
#: client/text.c:416 client/text.c:569 client/text.c:1209
#, fuzzy, c-format
msgid "%s people"
msgstr "%s kodanikku"

#. TRANS: on own line immediately following \n, ... <city>
#: client/text.c:421 client/text.c:561
#, c-format
msgid "from %s"
msgstr "%s-lt"

#. TRANS: on own line immediately following \n, from ...
#: client/text.c:426
#, fuzzy, c-format
msgid "carrying %s"
msgstr "Kaevandamine"

#. TRANS:  "Unit: <unit type> | <username> (<nation + team>,
#. * <number> turn cease-fire)"
#: client/text.c:437
#, fuzzy, c-format
msgid "Unit: %s | %s (%s, %d turn cease-fire)"
msgid_plural "Unit: %s | %s (%s, %d turn cease-fire)"
msgstr[0] "Üksus: %s (%s, %d-käigune sõjategevuse peatamine)"
msgstr[1] "Üksus: %s (%s, %d-käigune sõjategevuse peatamine)"

#. TRANS:  "Unit: <unit type> | <username> (<nation + team>,
#. * <number> turn armistice)"
#: client/text.c:447
#, fuzzy, c-format
msgid "Unit: %s | %s (%s, %d turn armistice)"
msgid_plural "Unit: %s | %s (%s, %d turn armistice)"
msgstr[0] "Üksus: %s (%s, %d-käigune sõjategevuse peatamine)"
msgstr[1] "Üksus: %s (%s, %d-käigune sõjategevuse peatamine)"

#. TRANS: "Unit: <unit type> | <username> (<nation + team>,
#. * <diplomatic state>)"
#: client/text.c:455
#, fuzzy, c-format
msgid "Unit: %s | %s (%s, %s)"
msgstr "Üksus: %s (%s, %s)"

#: client/text.c:461 common/events.c:61
#, fuzzy, c-format
msgid "Unit: %s"
msgstr "Üksused: "

#: client/text.c:468
#, fuzzy, c-format
msgid "Probable bribe cost: %d"
msgstr "Hind: %ld"

#: client/text.c:472
#, c-format
msgid "Estimated bribe cost: > %d"
msgstr ""

#. TRANS: "5 more" units on this tile
#: client/text.c:479
#, c-format
msgid "  (%d more)"
msgstr "  (%d veel)"

#. TRANS: on own line immediately following \n, ... <city>
#: client/text.c:507
#, c-format
msgid "far from %s"
msgstr ""

#. TRANS: on own line immediately following \n, ... <city>
#: client/text.c:510
#, c-format
msgid "near %s"
msgstr "lähim %s"

#. TRANS: on own line immediately following \n, ... <city>
#: client/text.c:513
#, c-format
msgid "in %s"
msgstr "%s-s"

#: client/text.c:811 client/text.c:815
msgid "Progress: no research"
msgstr "Progress: ei jaksa midagi uurida"

#: client/text.c:820
#, c-format
msgid "Progress: %d turn/advance"
msgid_plural "Progress: %d turns/advance"
msgstr[0] "Progress: %d käik avastuseni"
msgstr[1] "Progress: %d käiku avastuseni"

#: client/text.c:826
#, fuzzy, c-format
msgid "Progress: %d turn/advance loss"
msgid_plural "Progress: %d turns/advance loss"
msgstr[0] "Progress: %d käik avastuseni"
msgstr[1] "Progress: %d käiku avastuseni"

#: client/text.c:832
#, fuzzy
msgid "Progress: decreasing!"
msgstr "Progress: ei jaksa midagi uurida"

#: client/text.c:834
#, fuzzy
msgid "Progress: none"
msgstr "Progress: ei jaksa midagi uurida"

#. TRANS: <perturn> bulbs/turn
#: client/text.c:838 client/text.c:1453
#, c-format
msgid "%d bulb/turn"
msgid_plural "%d bulbs/turn"
msgstr[0] "%d pirn käigus"
msgstr[1] "%d pirni käigus"

#. TRANS: This is appended to "%d bulb/turn" text
#: client/text.c:843
#, c-format
msgid ", %d bulb/turn from team"
msgid_plural ", %d bulbs/turn from team"
msgstr[0] ", %d pirn/käigus meeskonnalt"
msgstr[1] ", %d pirni/käigus meeskonnalt"

#: client/text.c:854
#, c-format
msgid "Bulbs produced per turn: %d"
msgstr ""

#. TRANS: keep leading space; appended to "Bulbs produced per turn: %d"
#: client/text.c:856
#, c-format
msgid " (needed for technology upkeep: %d)"
msgstr ""

#: client/text.c:884
#, c-format
msgid "%d/- (never)"
msgstr "%d/- (iialgi)"

#: client/text.c:895
#, c-format
msgid "%d/%d (%d turn)"
msgid_plural "%d/%d (%d turns)"
msgstr[0] "%d/%d (%d käik)"
msgstr[1] "%d/%d (%d käiku)"

#: client/text.c:898
#, fuzzy, c-format
#| msgid "%d/%d (%d turn)"
#| msgid_plural "%d/%d (%d turns)"
msgid "%d/%d (%d turn to loss)"
msgid_plural "%d/%d (%d turns to loss)"
msgstr[0] "%d/%d (%d käik)"
msgstr[1] "%d/%d (%d käiku)"

#: client/text.c:903
#, c-format
msgid "%d/%d (never)"
msgstr "%d/%d (iialgi)"

#: client/text.c:943
#, c-format
msgid "%d step"
msgid_plural "%d steps"
msgstr[0] "%d samm"
msgstr[1] "%d sammu"

#: client/text.c:945
#, c-format
msgid "%d bulb"
msgid_plural "%d bulbs"
msgstr[0] "%d pirn"
msgstr[1] "%d pirni"

#: client/text.c:977
#, c-format
msgid "Population: %s"
msgstr "Rahvaarv: %s"

#: client/text.c:980
#, c-format
msgid "Year: %s (T%d)"
msgstr "Aasta: %s (K%d)"

#: client/text.c:984
#, c-format
msgid "Gold: %d (%+d)"
msgstr "Kulda: %d (%+d)"

#: client/text.c:987
#, c-format
msgid "Tax: %d Lux: %d Sci: %d"
msgstr "Maksud:%d Hüved:%d Teadus:%d"

#: client/text.c:994 client/text.c:1001
#, fuzzy
msgid "Moving: Nobody"
msgstr "Liigub: %s"

#: client/text.c:996 client/text.c:1003
#, c-format
msgid "Moving: %s"
msgstr "Liigub: %s"

#: client/text.c:1009
msgid "(Click for more info)"
msgstr "(Klõpsa rohkema nägemiseks)"

#: client/text.c:1029
#, c-format
msgid "%s People"
msgstr "%s kodanikku"

#: client/text.c:1032 server/gamehand.c:899
#, c-format
msgid "Year: %s"
msgstr "Aasta: %s"

#: client/text.c:1033
#, c-format
msgid "Turn: %d"
msgstr "Käik: %d"

#: client/text.c:1040
#, c-format
msgid "Gold: %d"
msgstr "Kulda: %d"

#: client/text.c:1042
#, c-format
msgid "Net Income: %d"
msgstr "Kogusissetulek: %d"

#. TRANS: Gold, luxury, and science rates are in percentage values.
#: client/text.c:1045
#, c-format
msgid "Tax rates: Gold:%d%% Luxury:%d%% Science:%d%%"
msgstr "Maksumäärad: Kuld:%d%% Hüved:%d%% Teadus:%d%%"

#: client/text.c:1049
#, c-format
msgid "Researching %s: %s"
msgstr "Uuritakse %s: %s"

#: client/text.c:1055
#, c-format
msgid "Bulbs per turn: %d - %d = %d"
msgstr ""

#: client/text.c:1059
#, c-format
msgid "Bulbs per turn: %d"
msgstr ""

#: client/text.c:1067
#, fuzzy, c-format
#| msgid "Nuclear winter chance: %d%% (%+d%%/turn)"
msgid "Culture: %d (%+d/turn)"
msgstr "Tõenäosus tuumatalveks: %d%% (%+d%%/käik)"

#: client/text.c:1077
#, c-format
msgid "Global warming chance: %d%% (%+d%%/turn)"
msgstr "Tõenäosus globaalseks soojenemiseks: %d%% (%+d%%/käik)"

#: client/text.c:1080 client/text.c:1484
#, fuzzy
msgid "Global warming deactivated."
msgstr "Globaalne soojenemine!"

#: client/text.c:1086
#, c-format
msgid "Nuclear winter chance: %d%% (%+d%%/turn)"
msgstr "Tõenäosus tuumatalveks: %d%% (%+d%%/käik)"

#: client/text.c:1089 client/text.c:1511
#, fuzzy
msgid "Nuclear winter deactivated."
msgstr "Tuumatalv!"

#: client/text.c:1093
#, c-format
msgid "Government: %s"
msgstr "Riigikord: %s"

#: client/text.c:1119
#, c-format
msgid "%d unit"
msgid_plural "%d units"
msgstr[0] "%d üksus"
msgstr[1] "%d üksust"

#. TRANS: Impossible to reach goto target tile
#: client/text.c:1157
msgid "?goto:Unreachable"
msgstr ""

#: client/text.c:1159
#, c-format
msgid "Turns to target: %d"
msgstr "Käike sihtmärgini: %d"

#: client/text.c:1161
#, c-format
msgid "Turns to target: %d to %d"
msgstr "Käike sihtmärgini: %d kuni %d"

#: client/text.c:1170
#, c-format
msgid "%d unit selected"
msgid_plural "%d units selected"
msgstr[0] "%d üksus valitud"
msgstr[1] "%d üksust valitud"

#: client/text.c:1271
#, c-format
msgid "Others: %d civil; %d military"
msgstr ""

#: client/text.c:1273
#, c-format
msgid "Others: %d civilian"
msgstr ""

#: client/text.c:1275
#, c-format
msgid "Others: %d military"
msgstr ""

#: client/text.c:1314
msgid "No units to upgrade!"
msgstr "Pole ühtki uuendamist vajavat üksust!"

#: client/text.c:1338
msgid "None of these units may be upgraded."
msgstr "Neid üksusi ei saa uuendada."

#. TRANS: this whole string is a sentence fragment that is only ever
#. * used by including it in another string (search comments for this
#. * string to find it)
#: client/text.c:1355
#, fuzzy, c-format
msgid "Upgrade %d unit"
msgid_plural "Upgrade %d units"
msgstr[0] "Uuenda üksust"
msgstr[1] "Uuenda üksust"

#. TRANS: This is complicated. The first %s is a pre-pluralised
#. * sentence fragment "Upgrade %d unit(s)"; the second is pre-pluralised
#. * "Treasury contains %d gold." So the whole thing reads
#. * "Upgrade 13 units for 1000 gold?\nTreasury contains 2000 gold."
#: client/text.c:1363
#, fuzzy, c-format
msgid ""
"%s for %d gold?\n"
"%s"
msgid_plural ""
"%s for %d gold?\n"
"%s"
msgstr[0] "Müü %s %d raha eest?"
msgstr[1] "Müü %s %d raha eest?"

#: client/text.c:1380
#, fuzzy
msgid "No units to disband!"
msgstr "Pole ühtki uuendamist vajavat üksust!"

#: client/text.c:1385
#, c-format
msgid "%s refuses to disband!"
msgstr "Üksus %s keeldub laiali minemast!"

#. TRANS: %s is a unit type
#: client/text.c:1390
#, fuzzy, c-format
msgid "Disband %s?"
msgstr "Saada laiali"

#: client/text.c:1403
#, fuzzy
msgid "None of these units may be disbanded."
msgstr "Neid üksusi ei saa uuendada."

#. TRANS: %d is never 0 or 1
#: client/text.c:1407
#, fuzzy, c-format
msgid "Disband %d unit?"
msgid_plural "Disband %d units?"
msgstr[0] "Saada üksus laiali"
msgstr[1] "Saada üksus laiali"

#: client/text.c:1426
msgid "Shows your progress in researching the current technology."
msgstr "Näitab tehnoloogia avastamise hetkeseisu."

#: client/text.c:1433
#, fuzzy
#| msgid "Progress: no research target"
msgid "No research target."
msgstr "Progress: pole teadustöö eesmärki"

#: client/text.c:1442
#, fuzzy, c-format
#| msgid "%d turn"
#| msgid_plural "%d turns"
msgid "%d turn to loss"
msgid_plural "%d turns to loss"
msgstr[0] "%d käik"
msgstr[1] "%d käiku"

#: client/text.c:1446
msgid "Decreasing"
msgstr ""

#: client/text.c:1448
#, fuzzy
msgid "No progress"
msgstr "Ehitamine"

#. TRANS: <tech>: <amount>/<total bulbs>
#: client/text.c:1456
#, fuzzy, c-format
msgid "%s: %d/%d (%s, %s)."
msgstr "%s %s-s (%s)\n"

#: client/text.c:1489
msgid "Shows the progress of global warming:"
msgstr "Näitab globaalse soojenemise arengut:"

#: client/text.c:1490
#, c-format
msgid "Pollution rate: %d%%"
msgstr "Saastamise määr: %d%%"

#: client/text.c:1491
#, c-format
msgid "Chance of catastrophic warming each turn: %d%%"
msgstr "Tõenäosus katastroofiliseks soojenemiseks igal käigul: %d%%"

#: client/text.c:1516
msgid "Shows the progress of nuclear winter:"
msgstr "Näitab tuumatalve arengut:"

#: client/text.c:1517
#, c-format
msgid "Fallout rate: %d%%"
msgstr "Tuumajäätmete määr: %d%%"

#: client/text.c:1518
#, c-format
msgid "Chance of catastrophic winter each turn: %d%%"
msgstr "Tõenäosus katastroofiliseks talveks igal käigul: %d"

#: client/text.c:1537
msgid "Shows your current government:"
msgstr "Näitab su praegust valitsus:"

#. TRANS: spaceship text; should have constant width.
#: client/text.c:1566
#, c-format
msgid "Population:      %5d"
msgstr "Rahvaarv:      %5d"

#. TRANS: spaceship text; should have constant width.
#: client/text.c:1569
#, c-format
msgid "Support:         %5d %%"
msgstr ""

#. TRANS: spaceship text; should have constant width.
#: client/text.c:1573
#, c-format
msgid "Energy:          %5d %%"
msgstr ""

#. TRANS: spaceship text; should have constant width.
#: client/text.c:1577
#, c-format
msgid "Mass:            %5d ton"
msgid_plural "Mass:            %5d tons"
msgstr[0] "Mass:            %5d tonn"
msgstr[1] "Mass:            %5d tonni"

#. TRANS: spaceship text; should have constant width.
#: client/text.c:1583
#, c-format
msgid "Travel time:     %5.1f years"
msgstr "Reisu aeg:     %5.1f aastat"

#. TRANS: spaceship text; should have constant width.
#: client/text.c:1587
msgid "Travel time:        N/A     "
msgstr "Reisu aeg:     Ei tea    "

#. TRANS: spaceship text; should have constant width.
#: client/text.c:1591
#, c-format
msgid "Success prob.:   %5d %%"
msgstr "Edu võimalus: %5d %%"

#. TRANS: spaceship text; should have constant width.
#: client/text.c:1595
#, c-format
msgid "Year of arrival: %8s"
msgstr "Saabumise aasta %8s"

#: client/text.c:1620
#, fuzzy
#| msgid "?timeout:off"
msgid "?timeout:wait"
msgstr "?timeout:väljas"

#: client/text.c:1622
#, fuzzy
#| msgid "?timeout:off"
msgid "?timeout:eta"
msgstr "?timeout:väljas"

#: client/text.c:1626
msgid "?timeout:off"
msgstr "?timeout:väljas"

#: client/text.c:1653
#, c-format
msgid "?seconds:%02ds"
msgstr "%02ds"

#: client/text.c:1655
#, c-format
msgid "?mins/secs:%02dm %02ds"
msgstr "%02dm %02ds"

#: client/text.c:1657
#, c-format
msgid "?hrs/mns:%02dh %02dm"
msgstr "%02dh %02dm"

#: client/text.c:1659
#, c-format
msgid "?dys/hrs:%02dd %02dh"
msgstr "%02dd %02dh"

#: client/text.c:1662
#, fuzzy
#| msgid "?nation:Neutral"
msgid "?duration:overflow"
msgstr "?nation:Neutraalsed"

#: client/text.c:1687
#, c-format
msgid "%6d.%02d ms"
msgstr "%6d.%02d ms"

#. TRANS: <nation adjective> <government name>.
#. * E.g. "Polish Republic".
#: client/text.c:1739
#, fuzzy, c-format
msgid "?nationgovernment:%s %s"
msgstr "Riigikord: %s"

#. TRANS: Just appending 2 strings, using the correct localized
#. * syntax.
#: client/text.c:1745
#, fuzzy, c-format
msgid "%s - %s"
msgstr "%s%d %s"

#. TRANS: "Observer - 1985 AD"
#: client/text.c:1750
#, fuzzy, c-format
msgid "Observer - %s"
msgstr "Pealtvaataja: %s"

#. TRANS: estimated one time bonus and recurring revenue for
#. * the Establish Trade _Route action.
#: client/text.c:1798
#, fuzzy, c-format
msgid "%d estimated one time bonus + %d trade"
msgstr "Asuta kaubatee linna %s ( %d R&G + %d kaubandust ) (R)"

#. TRANS: one time bonus and recurring revenue for
#. * the Establish Trade _Route action.
#: client/text.c:1805
#, c-format
msgid "%d one time bonus + %d trade"
msgstr ""

#. TRANS: recurring revenue for
#. * the Establish Trade _Route action.
#: client/text.c:1813
#, fuzzy, c-format
#| msgid "+%d Trade / %d"
msgid "%d trade"
msgstr "+%d Kaubandus / %d"

#. TRANS: estimated one time bonus for the Enter Marketplace
#. * action.
#: client/text.c:1833
#, fuzzy, c-format
msgid "%d estimated one time bonus"
msgstr "Asuta kaubatee linna %s ( %d R&G + %d kaubandust ) (R)"

#. TRANS: one time bonus for the Enter Marketplace
#. * action.
#: client/text.c:1838
#, c-format
msgid "%d one time bonus"
msgstr ""

#: client/text.c:1851
#, c-format
msgid "%d remaining"
msgstr ""

#: client/text.c:1889
#, fuzzy, c-format
#| msgid "Buildings: "
msgid "Buildings: %s."
msgstr "Ehitised: "

#: client/text.c:1892
#, fuzzy
#| msgid "Buildings: "
msgid "Buildings: None."
msgstr "Ehitised: "

#: client/text.c:1914
#, fuzzy
msgid "Nationality: "
msgstr "Rahvused"

#: client/text.c:1927
#, fuzzy, c-format
msgid "%d enemy nationalist"
msgid_plural "%d enemy nationalists"
msgstr[0] "Teadmata"
msgstr[1] "Teadmata"

#. TRANS: No enemy nationalities, as there's no enemies present.
#: client/text.c:1934
#, fuzzy
msgid "None."
msgstr "Puudub."

#. TRANS: No nationalities present.
#: client/text.c:1938
#, fuzzy
msgid "Disabled."
msgstr "Saada laiali"

#: client/text.c:1961
#, fuzzy, c-format
msgid "Wonders: %s."
msgstr "Ilmaimed: "

#: client/text.c:1964
#, fuzzy
#| msgid "Wonders: "
msgid "Wonders: None."
msgstr "Ilmaimed: "

#: client/text.c:1994
#, c-format
msgid "Cities: %d total, but no penalty for empire size."
msgid_plural "Cities: %d total, but no penalty for empire size."
msgstr[0] ""
msgstr[1] ""

#. TRANS: %d is number of citizens
#: client/text.c:2000 client/text.c:2074
#, c-format
msgid "%d content per city."
msgid_plural "%d content per city."
msgstr[0] ""
msgstr[1] ""

#. TRANS: sentence fragment, will have text appended
#: client/text.c:2040
#, fuzzy, c-format
#| msgid "Cities Report"
msgid "Cities: %d total:"
msgid_plural "Cities: %d total:"
msgstr[0] "Linnade raport"
msgstr[1] "Linnade raport"

#. TRANS: appended to "Cities: %d total:"; preserve leading
#. * space. Pluralized in "nearest threshold of %d cities".
#: client/text.c:2047
#, c-format
msgid " %d over nearest threshold of %d city."
msgid_plural " %d over nearest threshold of %d cities."
msgstr[0] ""
msgstr[1] ""

#. TRANS: Number of content [citizen(s)] ...
#: client/text.c:2052
#, c-format
msgid "%d content before penalty."
msgid_plural "%d content before penalty."
msgstr[0] ""
msgstr[1] ""

#: client/text.c:2056
#, fuzzy, c-format
msgid "%d additional unhappy citizen."
msgid_plural "%d additional unhappy citizens."
msgstr[0] "%d uut õnnetut kodanikku."
msgstr[1] "%d uut õnnetut kodanikku."

#: client/text.c:2061
#, fuzzy, c-format
msgid "%d angry citizen."
msgid_plural "%d angry citizens."
msgstr[0] "%s kodanikku%s"
msgstr[1] "%s kodanikku%s"

#. TRANS: appended to "Cities: %d total:"; preserve leading
#. * space.
#: client/text.c:2069
#, c-format
msgid " not more than %d, so no empire size penalty."
msgid_plural " not more than %d, so no empire size penalty."
msgstr[0] ""
msgstr[1] ""

#: client/text.c:2080
#, c-format
msgid "With %d more city, another citizen will become unhappy."
msgid_plural "With %d more cities, another citizen will become unhappy."
msgstr[0] ""
msgstr[1] ""

#: client/text.c:2091
#, c-format
msgid "With %d more city, another citizen will become angry."
msgid_plural "With %d more cities, another citizen will become angry."
msgstr[0] ""
msgstr[1] ""

#: client/text.c:2101
#, fuzzy
#| msgid "* Has no unhappy citizens.\n"
msgid "More cities will not cause more unhappy citizens."
msgstr "* Pole õnnetuid kodanikke.\n"

#: client/text.c:2125
#, fuzzy
msgid "Unlimited martial law in effect."
msgstr "Kehtib sõjaolukord ("

#: client/text.c:2127
#, fuzzy, c-format
msgid "%d military unit may impose martial law."
msgid_plural "Up to %d military units may impose martial law."
msgstr[0] "* Tsiviilüksus (ei saa rünnata ega sõjaseisukorda kehtestada).\n"
msgstr[1] "* Tsiviilüksus (ei saa rünnata ega sõjaseisukorda kehtestada).\n"

#: client/text.c:2131
#, fuzzy, c-format
msgid "Each military unit makes %d unhappy citizen content."
msgid_plural "Each military unit makes %d unhappy citizens content."
msgstr[0] "Lõbustab linnaelanikke, tehes 3 õnnetut kodanikku rahulolevaks."
msgstr[1] "Lõbustab linnaelanikke, tehes 3 õnnetut kodanikku rahulolevaks."

#: client/text.c:2138
msgid "Military units in the field may cause unhappiness. "
msgstr ""

#: client/text.c:2141
msgid "Military units have no happiness effect. "
msgstr "Sõjaväeüksusi ei mõjuta meeleolu."

#: client/text.c:2159
#, c-format
msgid "Luxury: %d total."
msgstr "Hüved: kokku %d."

#: client/text.c:2213
msgid " (us)"
msgstr ""

#: client/text.c:2215
msgid " (an ally)"
msgstr ""

#: client/text.c:2219
msgid " (an enemy)"
msgstr ""

#. TRANS: %s is a Nation
#: client/text.c:2229
#, c-format
msgid "%s%s: score %d"
msgstr ""

#: client/tilespec.c:1372
msgid "No usable default tileset found, aborting!"
msgstr ""
"Ei leitud kasutatavat vaikimisi valitavat ruudustikku, tegevus katkestatud!"

#: client/tilespec.c:1416
#, fuzzy, c-format
msgid "Loading tileset \"%s\"."
msgstr "Laen reeglistikke"

#: client/tilespec.c:1660 client/tilespec.c:1694
#, c-format
msgid "Specfile %s has incompatible capabilities"
msgstr ""

#: client/tilespec.c:1669
#, fuzzy, c-format
msgid "Could not load gfx file for the spec file \"%s\"."
msgstr "Ei suuda laadida salvestatud faili: %s"

#: client/tilespec.c:1867
#, c-format
msgid "Couldn't find a supported gfx file extension for \"%s\"."
msgstr ""

#. TRANS: "Overhead" or "Isometric"
#: client/tilespec.c:2111
#, fuzzy, c-format
#| msgid ""
#| "Client does not support isometric tilesets. Using default tileset instead."
msgid "Client does not support %s tilesets."
msgstr ""
"Mängijal puudub isomeetrilise ruudustiku tugi. Kasutan selle asemel "
"vaikimisi ruudustikku."

#: client/tilespec.c:2113
msgid "Using default tileset instead."
msgstr ""

#: client/tilespec.c:2317
#, c-format
msgid "Unknown unit_default_orientation \"%s\""
msgstr ""

#: client/tilespec.c:2398
#, c-format
msgid "[layer%d] match_types: \"%s\" initial ('%c') is not unique."
msgstr ""

#: client/tilespec.c:2411
#, c-format
msgid "No [%s] sections present."
msgstr ""

#: client/tilespec.c:2431
#, c-format
msgid "No terrain tag given in section [%s] in %s."
msgstr ""

#: client/tilespec.c:2841
#, fuzzy, c-format
msgid "Couldn't load gfx file \"%s\" for sprite '%s'."
msgstr "Ei suuda avada logifaili %s lisamaks \"%s\".\n"

#: client/tilespec.c:2852
#, c-format
msgid "Sprite '%s' in file \"%s\" isn't within the image!"
msgstr ""

#: client/tilespec.c:2926 client/tilespec.c:2936 client/tilespec.c:2945
#, c-format
msgid "Sprite for tag '%s' missing."
msgstr ""

#: client/tilespec.c:2958 client/tilespec.c:2976
#, c-format
msgid "Sprite for tags '%s' and alternate '%s' are both missing."
msgstr ""

#: client/tilespec.c:2970
#, c-format
msgid "%s: Using tag \"%s\" deprecated by \"%s\" in %s"
msgstr ""

#: client/tilespec.c:2997
#, c-format
msgid "Animation for tag '%s' missing."
msgstr ""

#: client/tilespec.c:3040
#, fuzzy, c-format
msgid "Animation sprite for tag '%s' missing."
msgstr "Puudu argument võtmele \"%s\".\n"

#: client/tilespec.c:3171
#, fuzzy, c-format
msgid "No graphics for specialist \"%s\" in %s."
msgstr "Sa hääletasid \"%s\" kasuks"

#: client/tilespec.c:3217
#, fuzzy, c-format
msgid "No graphics for citizen \"%s\" in %s."
msgstr "Sa hääletasid \"%s\" kasuks"

#: client/tilespec.c:3518
msgid "Missing necessary citybar.occupancy_N sprites."
msgstr ""

#: client/tilespec.c:3641
msgid "Missing overlay-color sprite colors.overlay_0."
msgstr ""

#: client/tilespec.c:3716
msgid "Sprite tx.darkness missing."
msgstr ""

#: client/tilespec.c:3869
#, c-format
msgid "Don't have graphics tags \"%s\" or \"%s\" for %s \"%s\"."
msgstr ""

#: client/tilespec.c:4004
#, c-format
msgid ""
"Missing %s unit sprites for tags \"%s\" and alternatives \"%s\" and \"%s\"."
msgstr ""

#: client/tilespec.c:4013
#, c-format
msgid ""
"Unit type %s has no unoriented sprites and tileset has no "
"unit_default_orientation."
msgstr ""

#: client/tilespec.c:4082
#, fuzzy, c-format
msgid "No extra style for \"%s\" or \"%s\"."
msgstr "Sa hääletasid \"%s\" kasuks"

#: client/tilespec.c:4135
#, fuzzy, c-format
msgid "No cardinal-style graphics \"%s*\" for extra \"%s\""
msgstr "Sa hääletasid \"%s\" kasuks"

#: client/tilespec.c:4162
#, c-format
msgid ""
"Missing %s building activity sprite for tags \"%s\" and alternatives \"%s\" "
"and \"%s\"."
msgstr ""

#: client/tilespec.c:4181
#, c-format
msgid ""
"Missing %s removal activity sprite for tags \"%s\" and alternatives \"%s\" "
"and \"%s\"."
msgstr ""

#: client/tilespec.c:4273
#, fuzzy, c-format
msgid "No river-style graphics \"%s*\" for extra \"%s\""
msgstr "Sa hääletasid \"%s\" kasuks"

#: client/tilespec.c:4330
#, c-format
msgid "No graphics with tag \"%s_bg/mg/fg\" for extra \"%s\""
msgstr ""

#: client/tilespec.c:4351
#, c-format
msgid "Terrain \"%s\": no graphic tile \"%s\", \"%s\", or \"%s\"."
msgstr ""

#: client/tilespec.c:4387
#, fuzzy, c-format
msgid "Missing base sprite for tag \"%s\"."
msgstr "Puudu argument võtmele \"%s\".\n"

#: client/tilespec.c:4642
#, c-format
msgid "Nation %s: no national flag."
msgstr ""

#: client/tilespec.c:5935
#, c-format
msgid ""
"Tileset \"%s\" doesn't support long goto paths, such as %d. Path not "
"displayed as expected."
msgstr ""

#: client/tilespec.c:6526
#, c-format
msgid ""
"Tileset \"%s\" doesn't support big cities size, such as %d. Size not "
"displayed as expected."
msgstr ""

#: client/tilespec.c:6715
#, c-format
msgid "City style \"%s\": no city graphics."
msgstr ""

#: client/tilespec.c:6720
#, c-format
msgid "City style \"%s\": no occupied graphics."
msgstr ""

#: client/tilespec.h:52 server/settings.c:265
#, fuzzy
msgid "Isometric"
msgstr "Imperatriss"

#. TRANS: the probability that an action will succeed. Given in
#. * percentage. Resolution is 0.5%.
#: common/actions.c:1290
#, c-format
msgid "%.1f%%"
msgstr ""

#. TRANS: the interval (end points included) where the probability of
#. * the action's success is. Given in percentage. Resolution is 0.5%.
#: common/actions.c:1294
#, c-format
msgid "[%.1f%%, %.1f%%]"
msgstr ""

#: common/actions.c:1336
#, c-format
msgid "%s%s (name may be wrong)"
msgstr ""

#. TRANS: action UI name's info part with custom info and probability.
#. * Hint: you can move the paren handling from this string to the action
#. * names if you need to add extra information (like a mnemonic letter
#. * that doesn't appear in the action UI name) to it. In that case you
#. * must do so for all strings with this comment and for every action
#. * name. To avoid a `()` when no UI name info part is added you have
#. * to add the extra information to every action name or remove the
#. * surrounding parens.
#: common/actions.c:1355
#, fuzzy, c-format
msgid " (%s; %s)"
msgstr "%s %s-s (%s)\n"

#. TRANS: action UI name's info part with probability.
#. * Hint: you can move the paren handling from this string to the action
#. * names if you need to add extra information (like a mnemonic letter
#. * that doesn't appear in the action UI name) to it. In that case you
#. * must do so for all strings with this comment and for every action
#. * name. To avoid a `()` when no UI name info part is added you have
#. * to add the extra information to every action name or remove the
#. * surrounding parens.
#. TRANS: action UI name's info part with custom info.
#. * Hint: you can move the paren handling from this string to the action
#. * names if you need to add extra information (like a mnemonic letter
#. * that doesn't appear in the action UI name) to it. In that case you
#. * must do so for all strings with this comment and for every action
#. * name. To avoid a `()` when no UI name info part is added you have
#. * to add the extra information to every action name or remove the
#. * surrounding parens.
#. TRANS: Appending the reason why a connection has closed.
#. * Preserve leading space.
#: common/actions.c:1365 common/actions.c:1375
#: common/networking/connection.c:489
#, fuzzy, c-format
msgid " (%s)"
msgstr " (seatud)"

#. TRANS: action probability of success. Given in percentage.
#. * Resolution is 0.5%.
#: common/actions.c:1435
#, c-format
msgid "The probability of success is %.1f%%."
msgstr ""

#. TRANS: action probability interval (min to max). Given in
#. * percentage. Resolution is 0.5%. The string at the end is
#. * shown when the interval is wide enough to not be caused by
#. * rounding. It explains that the interval is imprecise because
#. * the player doesn't have enough information.
#: common/actions.c:1444
#, c-format
msgid "The probability of success is %.1f%%, %.1f%% or somewhere in between.%s"
msgstr ""

#. TRANS: explanation used in the action probability tooltip
#. * above. Preserve leading space.
#: common/actions.c:1451
msgid ""
" (This is the most precise interval I can calculate given the information "
"our nation has access to.)"
msgstr ""

#. TRANS: ruledit shows this when an enabler for a tile targeted
#. * action requires that the actor has a diplomatic relationship to
#. * the target but doesn't require that the target tile is claimed.
#. * (DiplRel requirements to an unclaimed tile are never fulfilled
#. * so this is implicit.)
#: common/actions.c:1803
#, c-format
msgid ""
"Requirement {%s} of action \"%s\" implies a claimed tile. No diplomatic "
"relation to Nature."
msgstr ""

#. TRANS: ruledit shows this when an enabler for a tile targeted
#. * action requires that the target tile is unclaimed and that the
#. * actor has a diplomatic relationship to the target. (DiplRel
#. * requirements to an unclaimed tile are never fulfilled.)
#: common/actions.c:1867
#, c-format
msgid ""
"In enabler for \"%s\": No diplomatic relation to Nature. Requirements {%s} "
"and {%s} contradict each other."
msgstr ""

#. TRANS: ruledit warns a user about an unused action enabler
#: common/actions.c:2005
#, c-format
msgid "Action enabler for \"%s\" is never used by any unit."
msgstr ""

#. TRANS: requirement vector in an action enabler (ruledit)
#: common/actions.c:2079
#, fuzzy
#| msgid "Factor"
msgid "actor_reqs"
msgstr "Faktor"

#. TRANS: requirement vector in an action enabler (ruledit)
#: common/actions.c:2082
msgid "target_reqs"
msgstr ""

#. TRANS: _Poison City (3% chance of success).
#: common/actions.c:6106 data/civ2/actions.ruleset:262
#: data/classic/actions.ruleset:279 data/sandbox/actions.ruleset:313
#: data/civ2civ3/actions.ruleset:287 data/multiplayer/actions.ruleset:276
#, fuzzy, c-format
msgid "%sPoison City%s"
msgstr "Mürgita linn"

#. TRANS: _Poison City and Escape (3% chance of success).
#: common/actions.c:6109
#, fuzzy, c-format
msgid "%sPoison City and Escape%s"
msgstr "Mürgita linn"

#. TRANS: S_abotage Enemy Unit (3% chance of success).
#: common/actions.c:6112
#, fuzzy, c-format
msgid "S%sabotage Enemy Unit%s"
msgstr "Saboteeri Vastase Üksust"

#. TRANS: S_abotage Enemy Unit and Escape (3% chance of success).
#: common/actions.c:6115
#, fuzzy, c-format
msgid "S%sabotage Enemy Unit and Escape%s"
msgstr "Saboteeri Vastase Üksust"

#. TRANS: Bribe Enemy _Unit (3% chance of success).
#: common/actions.c:6118
#, fuzzy, c-format
msgid "Bribe Enemy %sUnit%s"
msgstr "Paku vaenlasele pistist"

#. TRANS: Bribe Enemy _Stack (3% chance of success).
#: common/actions.c:6121
#, fuzzy, c-format
msgid "Bribe Enemy %sStack%s"
msgstr "Paku vaenlasele pistist"

#. TRANS: _Sabotage City (3% chance of success).
#: common/actions.c:6124
#, fuzzy, c-format
msgid "%sSabotage City%s"
msgstr "Saboteeri linna"

#. TRANS: _Sabotage City and Escape (3% chance of success).
#: common/actions.c:6127
#, fuzzy, c-format
msgid "%sSabotage City and Escape%s"
msgstr "Saboteeri linna"

#. TRANS: Industria_l Sabotage (3% chance of success).
#: common/actions.c:6130
#, fuzzy, c-format
msgid "Industria%sl Sabotage%s"
msgstr "Tööstussabotaaž"

#. TRANS: Industria_l Sabotage Production (3% chance of success).
#: common/actions.c:6133
#, fuzzy, c-format
msgid "Industria%sl Sabotage Production%s"
msgstr "Tööstussabotaaž"

#. TRANS: Industria_l Sabotage and Escape (3% chance of success).
#: common/actions.c:6136
#, fuzzy, c-format
msgid "Industria%sl Sabotage and Escape%s"
msgstr "Tööstussabotaaž"

#. TRANS: Industria_l Sabotage Production and Escape (3% chance of success).
#: common/actions.c:6139
#, fuzzy, c-format
msgid "Industria%sl Sabotage Production and Escape%s"
msgstr "Tööstussabotaaž"

#. TRANS: Incite a Re_volt (3% chance of success).
#: common/actions.c:6142
#, fuzzy, c-format
msgid "Incite a Re%svolt%s"
msgstr "Õhuta Revolutsiooni"

#. TRANS: Incite a Re_volt and Escape (3% chance of success).
#: common/actions.c:6145
#, fuzzy, c-format
msgid "Incite a Re%svolt and Escape%s"
msgstr "Õhuta Revolutsiooni"

#. TRANS: Establish _Embassy (100% chance of success).
#: common/actions.c:6148
#, fuzzy, c-format
msgid "Establish %sEmbassy%s"
msgstr "Ava saatkond"

#. TRANS: Becom_e Ambassador (100% chance of success).
#: common/actions.c:6151
#, c-format
msgid "Becom%se Ambassador%s"
msgstr ""

#. TRANS: Steal _Technology (3% chance of success).
#: common/actions.c:6154
#, fuzzy, c-format
msgid "Steal %sTechnology%s"
msgstr "Näppa tehnoloogia"

#. TRANS: Steal _Technology and Escape (3% chance of success).
#: common/actions.c:6157
#, fuzzy, c-format
msgid "Steal %sTechnology and Escape%s"
msgstr "Näppa tehnoloogia"

#. TRANS: In_dustrial Espionage (3% chance of success).
#: common/actions.c:6160
#, fuzzy, c-format
msgid "In%sdustrial Espionage%s"
msgstr "Tööstus_sabotaaž"

#. TRANS: In_dustrial Espionage and Escape (3% chance of success).
#: common/actions.c:6163
#, fuzzy, c-format
msgid "In%sdustrial Espionage and Escape%s"
msgstr "Tööstus_sabotaaž"

#. TRANS: _Investigate City (100% chance of success).
#: common/actions.c:6166
#, fuzzy, c-format
msgid "%sInvestigate City%s"
msgstr "Uuri linna"

#. TRANS: _Investigate City (spends the unit) (100% chance of
#. * success).
#: common/actions.c:6170
#, fuzzy, c-format
msgid "%sInvestigate City (spends the unit)%s"
msgstr "Uuri linna"

#. TRANS: Steal _Gold (100% chance of success).
#: common/actions.c:6173
#, fuzzy, c-format
msgid "Steal %sGold%s"
msgstr "Näppa tehnoloogia"

#. TRANS: Steal _Gold and Escape (100% chance of success).
#: common/actions.c:6176
#, fuzzy, c-format
msgid "Steal %sGold and Escape%s"
msgstr "Näppa tehnoloogia"

#. TRANS: Spread _Plague (100% chance of success).
#: common/actions.c:6179
#, c-format
msgid "Spread %sPlague%s"
msgstr ""

#. TRANS: Steal _Maps (100% chance of success).
#: common/actions.c:6182
#, fuzzy, c-format
msgid "Steal %sMaps%s"
msgstr "Näppa tehnoloogia"

#. TRANS: Steal _Maps and Escape (100% chance of success).
#: common/actions.c:6185
#, fuzzy, c-format
msgid "Steal %sMaps and Escape%s"
msgstr "Näppa tehnoloogia"

#. TRANS: Establish Trade _Route (100% chance of success).
#: common/actions.c:6188
#, fuzzy, c-format
msgid "Establish Trade %sRoute%s"
msgstr "_Ava kaubatee"

#. TRANS: Enter _Marketplace (100% chance of success).
#: common/actions.c:6191
#, fuzzy, c-format
#| msgid "Enter Marketplace"
msgid "Enter %sMarketplace%s"
msgstr "Mine turule"

#. TRANS: Help _build Wonder (100% chance of success).
#: common/actions.c:6194
#, fuzzy, c-format
#| msgid "Help build Wonder"
msgid "Help %sbuild Wonder%s"
msgstr "Aita ilmaimet ehitada"

#. TRANS: _Capture Units (100% chance of success).
#: common/actions.c:6197
#, fuzzy, c-format
msgid "%sCapture Units%s"
msgstr "Kohaleolevad väed %d"

#. TRANS: _Expel Unit (100% chance of success).
#: common/actions.c:6200
#, fuzzy, c-format
msgid "%sExpel Unit%s"
msgstr "Paku vaenlasele pistist"

#. TRANS: _Found City (100% chance of success).
#: common/actions.c:6203
#, fuzzy, c-format
msgid "%sFound City%s"
msgstr "Mürgita linn"

#. TRANS: _Join City (100% chance of success).
#: common/actions.c:6206
#, fuzzy, c-format
msgid "%sJoin City%s"
msgstr "Mürgita linn"

#. TRANS: B_ombard (100% chance of success).
#: common/actions.c:6209
#, c-format
msgid "B%sombard%s"
msgstr ""

#. TRANS: B_ombard 2 (100% chance of success).
#: common/actions.c:6212
#, fuzzy, c-format
#| msgid "Bomber"
msgid "B%sombard 2%s"
msgstr "Pommitaja"

#. TRANS: B_ombard 3 (100% chance of success).
#: common/actions.c:6215
#, fuzzy, c-format
#| msgid "Bomber"
msgid "B%sombard 3%s"
msgstr "Pommitaja"

#. TRANS: B_ombard 4 (100% chance of success).
#: common/actions.c:6218
#, fuzzy, c-format
#| msgid "Bomber"
msgid "B%sombard 4%s"
msgstr "Pommitaja"

#. TRANS: Lethal B_ombard (100% chance of success).
#: common/actions.c:6222
#, fuzzy, c-format
#| msgid "Bomber"
msgid "Lethal B%sombard%s"
msgstr "Pommitaja"

#. TRANS: Suitcase _Nuke (100% chance of success).
#: common/actions.c:6225
#, c-format
msgid "Suitcase %sNuke%s"
msgstr ""

#. TRANS: Suitcase _Nuke and Escape (100% chance of success).
#: common/actions.c:6228
#, c-format
msgid "Suitcase %sNuke and Escape%s"
msgstr ""

#. TRANS: Explode _Nuclear (100% chance of success).
#: common/actions.c:6231
#, fuzzy, c-format
#| msgid "Explode Nuclear"
msgid "Explode %sNuclear%s"
msgstr "Lõhka tuumapea"

#. TRANS: _Nuke City (100% chance of success).
#: common/actions.c:6234
#, fuzzy, c-format
msgid "%sNuke City%s"
msgstr "Mürgita linn"

#. TRANS: _Nuke Units (100% chance of success).
#: common/actions.c:6237
#, fuzzy, c-format
msgid "%sNuke Units%s"
msgstr "Kohaleolevad väed %d"

#. TRANS: Destroy _City (100% chance of success).
#: common/actions.c:6240
#, fuzzy, c-format
msgid "Destroy %sCity%s"
msgstr "Hävitaja"

#. TRANS: Dis_band recovering production (100% chance of success).
#: common/actions.c:6243
#, fuzzy, c-format
msgid "Dis%sband recovering production%s"
msgstr "Joonista linnariba"

#. TRANS: Dis_band without recovering production (100% chance of success).
#: common/actions.c:6246
#, fuzzy, c-format
msgid "Dis%sband without recovering production%s"
msgstr "Joonista linnariba"

#. TRANS: Set _Home City (100% chance of success).
#: common/actions.c:6249
#, fuzzy, c-format
msgid "Set %sHome City%s"
msgstr "Tee kodulinnaks"

#. TRANS: Make _Homeless (100% chance of success).
#: common/actions.c:6252
#, c-format
msgid "Make %sHomeless%s"
msgstr ""

#. TRANS: _Upgrade Unit (100% chance of success).
#: common/actions.c:6255
#, fuzzy, c-format
msgid "%sUpgrade Unit%s"
msgstr "Uuenda üksust!"

#. TRANS: Drop _Paratrooper (100% chance of success).
#: common/actions.c:6258 common/actions.c:6261 common/actions.c:6264
#: common/actions.c:6267 common/actions.c:6270 common/actions.c:6273
#, fuzzy, c-format
msgid "Drop %sParatrooper%s"
msgstr "Langevarjurid"

#. TRANS: _Airlift to City (100% chance of success).
#: common/actions.c:6276
#, fuzzy, c-format
msgid "%sAirlift to City%s"
msgstr "Mine/Lenda Linna"

#. TRANS: _Attack (100% chance of success).
#: common/actions.c:6280
#, fuzzy, c-format
#| msgid "Attack:"
msgid "%sAttack%s"
msgstr "Rünnak:"

#. TRANS: _Suicide Attack (100% chance of success).
#: common/actions.c:6284
#, fuzzy, c-format
#| msgid "Attack:"
msgid "%sSuicide Attack%s"
msgstr "Rünnak:"

#. TRANS: _Wipe Units (100% chance of success).
#: common/actions.c:6287
#, fuzzy, c-format
msgid "%sWipe Units%s"
msgstr "Kohaleolevad väed %d"

#. TRANS: Collect _Ransom (100% chance of success).
#: common/actions.c:6290
#, c-format
msgid "Collect %sRansom%s"
msgstr ""

#. TRANS: Surgical Str_ike Building (100% chance of success).
#: common/actions.c:6293
#, c-format
msgid "Surgical Str%sike Building%s"
msgstr ""

#. TRANS: Surgical Str_ike Production (100% chance of success).
#: common/actions.c:6296
#, fuzzy, c-format
#| msgid "Surplus: Production"
msgid "Surgical Str%sike Production%s"
msgstr "Ülejääk: Tootmine"

#. TRANS: _Conquer City (100% chance of success).
#: common/actions.c:6301
#, fuzzy, c-format
msgid "%sConquer City%s"
msgstr "Mürgita linn"

#. TRANS: _Conquer City 2 (100% chance of success).
#: common/actions.c:6304
#, fuzzy, c-format
msgid "%sConquer City 2%s"
msgstr "Mürgita linn"

#. TRANS: _Conquer Extras (100% chance of success).
#: common/actions.c:6309
#, fuzzy, c-format
msgid "%sConquer Extras%s"
msgstr "Mürgita linn"

#. TRANS: _Conquer Extras 2 (100% chance of success).
#: common/actions.c:6312
#, fuzzy, c-format
msgid "%sConquer Extras 2%s"
msgstr "Mürgita linn"

#. TRANS: Heal _Unit (3% chance of success).
#: common/actions.c:6316
#, fuzzy, c-format
#| msgid "Help : Units"
msgid "Heal %sUnit%s"
msgstr "Abi: üksused"

#. TRANS: _Transform Terrain (3% chance of success).
#: common/actions.c:6320
#, fuzzy, c-format
#| msgid "Transform Terrain"
msgid "%sTransform Terrain%s"
msgstr "Muunda Maapinda"

#. TRANS: Transform by _Cultivating (3% chance of success).
#: common/actions.c:6324
#, fuzzy, c-format
#| msgid "Transform to %s"
msgid "Transform by %sCultivating%s"
msgstr "Muuda %s-ks"

#. TRANS: Transform by _Planting (3% chance of success).
#: common/actions.c:6328
#, fuzzy, c-format
#| msgid "Transform to %s"
msgid "Transform by %sPlanting%s"
msgstr "Muuda %s-ks"

#. TRANS: Pilla_ge (100% chance of success).
#: common/actions.c:6332
#, fuzzy, c-format
#| msgid "Pillage"
msgid "Pilla%sge%s"
msgstr "Rüüsta"

#. TRANS: Clean (100% chance of success).
#: common/actions.c:6336
#, fuzzy, c-format
msgid "%sClean%s"
msgstr "%s %s-s (%s)\n"

#. TRANS: _Fortify (100% chance of success).
#: common/actions.c:6340
#, fuzzy, c-format
#| msgid "Fortify"
msgid "%sFortify%s"
msgstr "Kindlusta"

#. TRANS: Build _Road (100% chance of success).
#: common/actions.c:6344
#, fuzzy, c-format
#| msgid "Build Road"
msgid "Build %sRoad%s"
msgstr "Ehita tee"

#. TRANS: _Convert Unit (100% chance of success).
#: common/actions.c:6347
#, fuzzy, c-format
msgid "%sConvert Unit%s"
msgstr "Kindlusta üksus"

#. TRANS: _Build Base (100% chance of success).
#: common/actions.c:6351
#, fuzzy, c-format
msgid "%sBuild Base%s"
msgstr "Ehita lennubaas"

#. TRANS: Build _Mine (100% chance of success).
#: common/actions.c:6355
#, fuzzy, c-format
#| msgid "Build Mine"
msgid "Build %sMine%s"
msgstr "Ehita kaevandus"

#. TRANS: Build _Irrigation (100% chance of success).
#: common/actions.c:6359
#, fuzzy, c-format
#| msgid "Build Irrigation"
msgid "Build %sIrrigation%s"
msgstr "Niisuta maa-ala"

#. TRANS: _Deboard (100% chance of success).
#: common/actions.c:6362
#, c-format
msgid "%sDeboard%s"
msgstr ""

#. TRANS: _Board (100% chance of success).
#: common/actions.c:6367
#, c-format
msgid "%sBoard%s"
msgstr ""

#. TRANS: _Embark (100% chance of success).
#: common/actions.c:6373
#, c-format
msgid "%sEmbark%s"
msgstr ""

#. TRANS: _Unload (100% chance of success).
#: common/actions.c:6376
#, fuzzy, c-format
#| msgid "Unload"
msgid "%sUnload%s"
msgstr "Lae Maha"

#. TRANS: _Load (100% chance of success).
#: common/actions.c:6381
#, fuzzy, c-format
#| msgid "Unload"
msgid "%sLoad%s"
msgstr "Lae Maha"

#. TRANS: _Disembark (100% chance of success).
#: common/actions.c:6386
#, c-format
msgid "%sDisembark%s"
msgstr ""

#. TRANS: _Disembark 2 (100% chance of success).
#: common/actions.c:6389
#, c-format
msgid "%sDisembark 2%s"
msgstr ""

#. TRANS: _Eliminate Diplomat (100% chance of success).
#: common/actions.c:6392
#, fuzzy, c-format
msgid "%sEliminate Diplomat%s"
msgstr "Vaenlase diplomaat: Äraostmine"

#. TRANS: Enter _Hut (100% chance of success).
#: common/actions.c:6398
#, fuzzy, c-format
#| msgid "Enter Marketplace"
msgid "Enter %sHut%s"
msgstr "Mine turule"

#. TRANS: Frighten _Hut (100% chance of success).
#: common/actions.c:6404
#, c-format
msgid "Frighten %sHut%s"
msgstr ""

#. TRANS: Regular _Move (100% chance of success).
#: common/actions.c:6409
#, fuzzy, c-format
#| msgid "Build Mine"
msgid "Regular %sMove%s"
msgstr "Ehita kaevandus"

#. TRANS: _Teleport (100% chance of success).
#: common/actions.c:6414 common/actions.c:6417 common/actions.c:6420
#: common/actions.c:6423 common/actions.c:6426 common/actions.c:6429
#, fuzzy, c-format
#| msgid "Report"
msgid "%sTeleport%s"
msgstr "Raport"

#. TRANS: _Escape To Nearest City (100% chance of success).
#: common/actions.c:6432
#, fuzzy, c-format
msgid "%sEscape To Nearest City%s"
msgstr "Naase lähimasse linna"

#. TRANS: _User Action 1 (100% chance of success).
#: common/actions.c:6435
#, c-format
msgid "%sUser Action 1%s"
msgstr ""

#. TRANS: _User Action 2 (100% chance of success).
#: common/actions.c:6438
#, c-format
msgid "%sUser Action 2%s"
msgstr ""

#. TRANS: _User Action 3 (100% chance of success).
#: common/actions.c:6441
#, c-format
msgid "%sUser Action 3%s"
msgstr ""

#. TRANS: _User Action 4 (100% chance of success).
#: common/actions.c:6444
#, c-format
msgid "%sUser Action 4%s"
msgstr ""

#: common/actions.c:6446
#, c-format
msgid "%sGain Veterancy%s"
msgstr ""

#: common/actions.c:6448
#, fuzzy, c-format
#| msgid "Unit: Relocated"
msgid "%sEscape%s"
msgstr "Üksus: Üle viidud"

#: common/actions.c:6450
#, fuzzy, c-format
msgid "%sCivil War%s"
msgstr " Kodusõda"

#: common/actions.c:7576
msgid "individual cities"
msgstr ""

#: common/actions.c:7577
#, fuzzy
#| msgid "Disband unit"
msgid "individual units"
msgstr "Saada üksus laiali"

#: common/actions.c:7578
#, fuzzy
#| msgid "Auto attack vs"
msgid "unit stacks"
msgstr "Auto Rünnak"

#: common/actions.c:7579
#, fuzzy
#| msgid "Tileset"
msgid "tiles"
msgstr "Ruudustik"

#: common/actions.c:7580
#, fuzzy
#| msgid "Tileset"
msgid "tile extras"
msgstr "Ruudustik"

#: common/actions.c:7581
#, fuzzy
msgid "itself"
msgstr "toodang"

#: common/actions.h:43
#, fuzzy
#| msgid "%d unit"
#| msgid_plural "%d units"
msgid "a unit"
msgstr "%d üksus"

#: common/actions.h:45
#, fuzzy
#| msgid "No city"
msgid "a city"
msgstr "Linna pole"

#: common/actions.h:47
#, fuzzy
#| msgid "Create _player"
msgid "a player"
msgstr "Loo _mängija"

#: common/actions.h:68
msgid "stays"
msgstr ""

#: common/actions.h:70 data/granularity/units.ruleset:52
msgid "regular"
msgstr ""

#: common/actions.h:72
#, fuzzy
#| msgid "Report"
msgid "teleport"
msgstr "Raport"

#: common/actions.h:74
#, fuzzy
#| msgid "Unit: Relocated"
msgid "escape"
msgstr "Üksus: Üle viidud"

#: common/actions.h:76
msgid "forced"
msgstr ""

#: common/actions.h:78
#, fuzzy
#| msgid "new preset"
msgid "unrepresentable"
msgstr "uus mall"

#: common/actions.h:85
#, fuzzy
#| msgid "Create _player"
msgid "the player"
msgstr "Loo _mängija"

#: common/actions.h:88
#, fuzzy
msgid "the game rules"
msgstr "Mängu lõppemise aasta"

#: common/actions.h:91
#, fuzzy
#| msgid "Server Name"
msgid "a server agent"
msgstr "Serveri nimi"

#. TRANS: in place of player name or "global observer"
#: common/actres.h:60 common/fc_types.h:899 server/stdinhand.c:5654
msgid "nothing"
msgstr ""

#: common/actres.h:62
#, fuzzy
msgid "buildings in"
msgstr "Ehitised: "

#: common/actres.h:64
#, fuzzy
#| msgid "%s from %s"
msgid "techs from"
msgstr "%s aadressilt %s"

#: common/actres.h:66
msgid "extras on"
msgstr ""

#: common/actres.h:68
msgid "create extras on"
msgstr ""

#: common/actres.h:77
#, fuzzy
#| msgid "Temple"
msgid "simple"
msgstr "Tempel"

#: common/actres.h:84
msgid "flexible"
msgstr ""

#: common/actres.h:91
#, fuzzy
#| msgid "Imparator"
msgid "mandatory"
msgstr "Imparator"

#: common/actres.h:99
msgid "no battle"
msgstr ""

#: common/actres.h:101
#, fuzzy
#| msgid "Battleship"
msgid "battle"
msgstr "Lahingulaev"

#: common/actres.h:103
#, fuzzy
#| msgid "Diplomatic Message"
msgid "diplomatic battle"
msgstr "Diplomaatiline teade"

#: common/ai.c:307
#, c-format
msgid "Too many AI modules. Max is %d."
msgstr ""

#: common/city.c:671
#, fuzzy
msgid "?wonder:W"
msgstr "?wonder:ime"

#: common/city.c:673
#, fuzzy
msgid "?destroyed:D"
msgstr "Hävitaja"

#: common/city.c:675
msgid "?built:B"
msgstr "?built:B"

#: common/city.c:682
msgid "?obsolete:O"
msgstr "?obsolete:O"

#: common/city.c:684
msgid "?redundant:*"
msgstr "?redundant:*"

#: common/city.c:1154
#, fuzzy, c-format
msgid "City name \"%s\" too long"
msgstr "Lubatud linnanimed"

#. TRANS: Worklist Cancelling behavior
#. * (when something cannot be built right away)
#: common/city.h:70
msgid "?wlcb:Smart"
msgstr ""

#: common/city.h:72
msgid "?wlcb:Always Purge"
msgstr ""

#: common/city.h:74
msgid "?wlcb:Always Postpone"
msgstr ""

#: common/clientutils.c:285
#, fuzzy, c-format
msgid "Pillage %s(%d)"
msgstr "Rüüsta"

#: common/clientutils.c:286
#, fuzzy, c-format
msgid "Clean %s(%d)"
msgstr "%s %s-s (%s)\n"

#. TRANS: "Chance to win: A:95% D:46%" - "%s" are just the percent signs.
#: common/clientutils.c:339
#, fuzzy, c-format
#| msgid "Chance to win: A:%d%% D:%d%%"
msgid "Chance to win: A:%d%s D:%d%s"
msgstr "Võiduvõimalus: R: %d%% K: %d%%"

#. TRANS: A is attack power, D is defense power, FP is firepower,
#. * HP is hitpoints (current and max).
#: common/clientutils.c:346
#, fuzzy, c-format
msgid "A:%d D:%d FP:%d HP:%d/%d"
msgstr "R: %d K: %d FP: %d HP:%d/%d (%s)"

#: common/effects.c:1289
msgid "?req-list-separator:+"
msgstr ""

#. TRANS: This and following strings are prefixes for event names, which
#. * replace %s. For instance, "Technology: Selected New Goal".
#: common/events.c:52
#, fuzzy, c-format
msgid "Technology: %s"
msgstr "Tehnoloogia"

#: common/events.c:53
#, fuzzy, c-format
msgid "Improvement: %s"
msgstr "Ehitised"

#: common/events.c:54
#, fuzzy, c-format
msgid "City: %s"
msgstr "Linn %s"

#: common/events.c:55
#, fuzzy, c-format
msgid "Diplomat Action: %s"
msgstr "Diplomaadi/Spiooni tegevused"

#: common/events.c:56
#, fuzzy, c-format
msgid "Enemy Diplomat: %s"
msgstr "Vaenlase diplomaat: Äraostmine"

#: common/events.c:57
#, fuzzy, c-format
msgid "Global: %s"
msgstr "Eesmärk"

#: common/events.c:58
#, fuzzy, c-format
msgid "Hut: %s"
msgstr "Masin: %s"

#: common/events.c:59
#, fuzzy, c-format
msgid "Nation: %s"
msgstr "Rahvused"

#: common/events.c:60
#, fuzzy, c-format
msgid "Treaty: %s"
msgstr "Suurepärased"

#. TRANS: "Vote" as a process
#: common/events.c:63
#, fuzzy, c-format
msgid "Vote: %s"
msgstr "Masin: %s"

#: common/events.c:64
#, fuzzy, c-format
msgid "Wonder: %s"
msgstr "Ilmaimed: "

#. TRANS: This and following strings are names for events which cause the
#. * server to generate messages. They are used in configuring how the client
#. * handles the different types of messages. Some of them will be displayed
#. * with prefixes, such as "Technology: Learned From Great Library".
#: common/events.c:87
#, fuzzy
#| msgid "Tech: Learned New Tech"
msgid "Acquired New Tech"
msgstr "Teadus: Õppisime uue tehnoloogia"

#: common/events.c:88
#, fuzzy
msgid "Learned New Tech"
msgstr "Teadus: Õppisime uue tehnoloogia"

#: common/events.c:89
#, fuzzy
#| msgid "Select Advance to Steal"
msgid "Selected New Goal"
msgstr "Vali teadus, mida varastada"

#: common/events.c:90
#, fuzzy
msgid "Lost a Tech"
msgstr "Näppa tehnoloogia"

#: common/events.c:91
msgid "Other Player Gained/Lost a Tech"
msgstr ""

#: common/events.c:92 common/events.c:169
#, fuzzy
msgid "Bought"
msgstr "Üksus: Ostetud"

#: common/events.c:94
#, fuzzy
msgid "Forced to Sell"
msgstr "Ehitis: Sunnitud müüma"

#: common/events.c:95
#, fuzzy
msgid "New Improvement Selected"
msgstr "Ehitis: Uus ehitis valitud"

#: common/events.c:96
#, fuzzy
msgid "Sold"
msgstr "Raha"

#: common/events.c:97
#, fuzzy
msgid "Building Unavailable Item"
msgstr "Linn: Ehitatav asi on aegunud"

#: common/events.c:98
#, fuzzy
msgid "Captured/Destroyed"
msgstr "Linn: Vallutatud/Hävitatud"

#: common/events.c:99
#, fuzzy
msgid "Celebrating"
msgstr "Pühitse"

#: common/events.c:100
#, fuzzy
msgid "Civil Disorder"
msgstr "Linn: Rahutused"

#: common/events.c:101 data/civ1/game.ruleset:433
#, fuzzy
msgid "Famine"
msgstr "Linn: Nälg"

#: common/events.c:102
#, fuzzy
msgid "Famine Feared"
msgstr "Linn: Näljahirm"

#: common/events.c:103
#, fuzzy
msgid "Growth"
msgstr "Linna kasv"

#: common/events.c:104
#, fuzzy
msgid "May Soon Grow"
msgstr "Linn: Võib varsti kasvada"

#: common/events.c:105
#, fuzzy
msgid "Needs Aqueduct"
msgstr "Linn: Vajab akvedukti"

#: common/events.c:106
#, fuzzy
msgid "Needs Aqueduct Being Built"
msgstr "Linn: Vajab akvedukti, mida juba rajatakse"

#: common/events.c:107 common/fc_types.h:359
#, fuzzy
msgid "Normal"
msgstr "tavaline"

#: common/events.c:108
#, fuzzy
msgid "Nuked"
msgstr "vürst"

#: common/events.c:109
#, fuzzy
msgid "Released from citizen governor"
msgstr "Linn: Vabastati kubernerist"

#: common/events.c:110
#, fuzzy
msgid "Suggest Growth Throttling"
msgstr "Linn: Soovitame kasvu piiramist"

#: common/events.c:111
#, fuzzy
msgid "Transfer"
msgstr "Muuda"

#: common/events.c:112
#, fuzzy
msgid "Was Built"
msgstr "Linn: Rajati"

#: common/events.c:113
#, fuzzy
msgid "Has Plague"
msgstr "Kustuta klausel"

#: common/events.c:114
#, fuzzy
msgid "City Map changed"
msgstr "Linn: Tootmine muutus"

#: common/events.c:115
#, fuzzy
msgid "Worklist Events"
msgstr "Linn: Tööjärjekorra sündmused"

#: common/events.c:116
#, fuzzy
msgid "Production changed"
msgstr "Linn: Tootmine muutus"

#: common/events.c:117
#, fuzzy
msgid "Disaster"
msgstr "Globaalne: Keskkonnakatastroof"

#: common/events.c:118 common/events.c:130
msgid "Bribe"
msgstr ""

#: common/events.c:119
#, fuzzy
msgid "Caused Incident"
msgstr "Diplomaadi tegevused: Tekitas vahejuhtumi"

#: common/events.c:120 data/alien/techs.ruleset:327
msgid "Escape"
msgstr ""

#: common/events.c:122 common/events.c:132
#, fuzzy
msgid "Failed"
msgstr "Naine"

#: common/events.c:123 common/events.c:133
#, fuzzy
msgid "Incite"
msgstr "innuit"

#: common/events.c:124 common/events.c:134
#, fuzzy
msgid "Poison"
msgstr "Mürgita linn"

#: common/events.c:126 common/events.c:136
#, fuzzy
msgid "Theft"
msgstr "Tempel"

#: common/events.c:127 common/events.c:137
#, fuzzy
#| msgid "Load theme"
msgid "Gold Theft"
msgstr "Lae teema"

#: common/events.c:128 common/events.c:138
#, fuzzy
#| msgid "Load theme"
msgid "Map Theft"
msgstr "Lae teema"

#: common/events.c:129 common/events.c:139
msgid "Suitcase Nuke"
msgstr ""

#: common/events.c:140
#, fuzzy
msgid "Eco-Disaster"
msgstr "Globaalne: Keskkonnakatastroof"

#: common/events.c:141
#, fuzzy
msgid "Nuke Detonated"
msgstr "Globaalne: Lõhati tuumapomm"

#: common/events.c:142
#, fuzzy
msgid "Barbarians in a Hut Roused"
msgstr "Onn: Barbarid äratati onnis"

#: common/events.c:143
#, fuzzy
msgid "City Founded from Hut"
msgstr "Onn: Onnist rajati linn"

#: common/events.c:144
#, fuzzy
msgid "Gold Found in Hut"
msgstr "Onn: Onnist leiti kulda"

#: common/events.c:145
#, fuzzy
msgid "Killed by Barbarians in a Hut"
msgstr "Onn: Tapeti barbarite poolt onnis"

#: common/events.c:146
#, fuzzy
msgid "Mercenaries Found in Hut"
msgstr "Onn: Onnist leiti palgasõdurid"

#: common/events.c:147
#, fuzzy
msgid "Settler Found in Hut"
msgstr "Onn: Onnist leiti asunikud"

#: common/events.c:148
#, fuzzy
msgid "Tech Found in Hut"
msgstr "Onn: Onnist leiti teadust"

#: common/events.c:149
#, fuzzy
msgid "Unit Spared by Barbarians"
msgstr "Onn: Barbarid säästsid üksust"

#: common/events.c:151
#, fuzzy
msgid "Barbarian Uprising"
msgstr "Civ: Barbarite ülestõus"

#: common/events.c:152
#, fuzzy
msgid "Civil War"
msgstr " Kodusõda"

#: common/events.c:153
#, fuzzy
msgid "Collapse to Anarchy"
msgstr "Civ: Kord kukkus kokku anarhiaks"

#: common/events.c:154
#, fuzzy
msgid "First Contact"
msgstr "Civ: Esimene kontakt"

#: common/events.c:155
#, fuzzy
msgid "Learned New Government"
msgstr "Civ: Õppisime uue valitsusetüübi"

#: common/events.c:156
#, fuzzy
msgid "Low Funds"
msgstr "Civ: Raha on vähe"

#: common/events.c:157
#, fuzzy
#| msgid "Civ: Pollution"
msgid "?event:Pollution"
msgstr "Civ: Saast"

#: common/events.c:158
#, fuzzy
msgid "Revolution Ended"
msgstr "Civ: Revolutsioon lõppes"

#: common/events.c:159
#, fuzzy
msgid "Revolution Started"
msgstr "Civ: Revolutsioon algas"

#: common/events.c:160
#, fuzzy
msgid "Spaceship Events"
msgstr "Civ: Kosmoselaeva sündmused"

#: common/events.c:161
#, fuzzy
msgid "Alliance"
msgstr "Lepe: Liit"

#: common/events.c:162
#, fuzzy
msgid "Broken"
msgstr "Vend"

#: common/events.c:163
#, fuzzy
msgid "Cease-fire"
msgstr "Lepe: Sõjategevus peatatud"

#: common/events.c:165
#, fuzzy
msgid "Peace"
msgstr "Palee"

#: common/events.c:166
#, fuzzy
msgid "Shared Vision"
msgstr "Jagatud vaateväli"

#: common/events.c:167
#, fuzzy
msgid "Attack Failed"
msgstr "Üksus: Rünnak ebaõnnestus"

#: common/events.c:168
#, fuzzy
msgid "Attack Succeeded"
msgstr "Üksus: Rünnak õnnestus"

#: common/events.c:171
#, fuzzy
msgid "Defender Destroyed"
msgstr "Üksus: Kaitsja hävitatud"

#: common/events.c:172
#, fuzzy
msgid "Defender Survived"
msgstr "Üksus: Kaitsja pidas vastu"

#: common/events.c:173
#, fuzzy
msgid "Promoted to Veteran"
msgstr "Üksus: Sai kogenumaks"

#: common/events.c:174
#, fuzzy
msgid "Lost outside battle"
msgstr " linna %s all"

#: common/events.c:175
#, fuzzy
msgid "Production Upgraded"
msgstr "Üksus: Tootmine uuendatud"

#: common/events.c:176
#, fuzzy
msgid "Relocated"
msgstr "Üksus: Üle viidud"

#: common/events.c:177
#, fuzzy
msgid "Orders / goto events"
msgstr "Üksus: Käsud / minekusündmused"

#: common/events.c:178
msgid "Built unit with population cost"
msgstr ""

#: common/events.c:179
msgid "Was Expelled"
msgstr ""

#: common/events.c:180
msgid "Did Expel"
msgstr ""

#: common/events.c:181
#, fuzzy
msgid "Action failed"
msgstr "Mängija hävitatud"

#. TRANS: "vote" as a process
#: common/events.c:183 server/stdinhand.c:4556
msgid "New vote"
msgstr ""

#. TRANS: "Vote" as a process
#: common/events.c:185
msgid "Vote resolved"
msgstr ""

#. TRANS: "Vote" as a process
#: common/events.c:187
msgid "Vote canceled"
msgstr ""

#: common/events.c:188
#, fuzzy
msgid "Finished"
msgstr "lõpetatud"

#: common/events.c:189
#, fuzzy
msgid "Made Obsolete"
msgstr "Müü aegunud"

#: common/events.c:190
#, fuzzy
msgid "Started"
msgstr "Staatus"

#: common/events.c:191
#, fuzzy
msgid "Stopped"
msgstr "Ilmaime: Peatatud"

#: common/events.c:192
#, fuzzy
msgid "Will Finish Next Turn"
msgstr "Ilmaime: Saab valmis järgmisel käigul"

#: common/events.c:193
msgid "AI Debug messages"
msgstr "Tehisintellekti silumissõnumid"

#: common/events.c:194
msgid "Broadcast Report"
msgstr "Raport kõigile"

#: common/events.c:195
msgid "Caravan actions"
msgstr "Karavani tegevused"

#: common/events.c:196
msgid "Chat error messages"
msgstr "Veasõnumid"

#: common/events.c:197
msgid "Chat messages"
msgstr "Sõnumid"

#: common/events.c:198
msgid "Connect/disconnect messages"
msgstr "Ühendumise/lahtiühendumise sõnumid"

#: common/events.c:199
msgid "Diplomatic Message"
msgstr "Diplomaatiline teade"

#: common/events.c:200
msgid "Error message from bad command"
msgstr "Veateade vigasest käsust"

#: common/events.c:201
msgid "Game Ended"
msgstr "Mäng lõppes"

#: common/events.c:202
msgid "Game Started"
msgstr "Mäng algas"

#: common/events.c:203
msgid "Nation Selected"
msgstr "Rahvus valitud"

#: common/events.c:204
msgid "Player Destroyed"
msgstr "Mängija hävitatud"

#: common/events.c:205
msgid "Report"
msgstr "Raport"

#: common/events.c:206
#, fuzzy
msgid "Server Aborting"
msgstr "Serveri port"

#: common/events.c:207
#, fuzzy
msgid "Server Problems"
msgstr "Serveri seaded."

#: common/events.c:208
#, fuzzy
msgid "Message from server operator"
msgstr "Teade serveri operaatorilt"

#: common/events.c:209
msgid "Server settings changed"
msgstr "Serveri seadeid muudeti"

#: common/events.c:210
msgid "Turn Bell"
msgstr "Käigulõpu heli"

#: common/events.c:211
msgid "Scenario/ruleset script message"
msgstr ""

#. TRANS: Event name for when the game year changes.
#: common/events.c:213
msgid "Year Advance"
msgstr "Aasta möödus"

#: common/events.c:214
msgid "Deprecated Modpack syntax warnings"
msgstr ""

#: common/events.c:215
msgid "Extra Appears or Disappears"
msgstr ""

#: common/events.c:216
#, fuzzy
#| msgid "Unit selection"
msgid "Unit Illegal Action"
msgstr "Üksuse valimine"

#: common/events.c:217
#, fuzzy
#| msgid "Unit: Relocated"
msgid "Unit escaped"
msgstr "Üksus: Üle viidud"

#: common/events.c:218
#, fuzzy
#| msgid "Help build Wonder"
msgid "Help for beginners"
msgstr "Aita ilmaimet ehitada"

#: common/events.c:219
#, fuzzy
msgid "Unit did heal"
msgstr "toodang"

#: common/events.c:220
#, fuzzy
msgid "Unit was healed"
msgstr "toodang"

#: common/events.c:221
#, fuzzy
msgid "Multiplier changed"
msgstr "Kustuta mall"

#: common/events.c:222
#, fuzzy
msgid "Your unit did"
msgstr "Su karavan saabus"

#: common/events.c:223
#, fuzzy
msgid "Your unit failed"
msgstr "Su karavan saabus"

#: common/events.c:224
msgid "Unit did to you"
msgstr ""

#: common/events.c:225
#, fuzzy
#| msgid "Unit List"
msgid "Unit did"
msgstr "Üksuste Nimekiri"

#: common/events.c:227
#, fuzzy
msgid "Map found from a hut"
msgstr "Onn: Onnist rajati linn"

#: common/events.c:228
#, fuzzy
msgid "Tiles shared"
msgstr "Puhasta saast"

#: common/events.c:229
#, fuzzy
#| msgid "%s conquered %s."
msgid "Conquered"
msgstr "%s vallutasid %s."

#: common/extras.h:31
msgid "?extraflag:NativeTile"
msgstr ""

#: common/extras.h:34
msgid "?extraflag:Refuel"
msgstr ""

#: common/extras.h:36
msgid "?extraflag:TerrChangeRemoves"
msgstr ""

#: common/extras.h:39
msgid "?extraflag:AutoOnCityCenter"
msgstr ""

#: common/extras.h:42
msgid "?extraflag:AlwaysOnCityCenter"
msgstr ""

#: common/extras.h:45
#, fuzzy
msgid "?extraflag:ConnectLand"
msgstr "Juht"

#: common/extras.h:48
#, fuzzy
msgid "?extraflag:GlobalWarming"
msgstr "Globaalne soojenemine!"

#: common/extras.h:51
#, fuzzy
msgid "?extraflag:NuclearWinter"
msgstr "Tuumaenergia"

#: common/extras.h:54
msgid "?extraflag:ShowFlag"
msgstr ""

#: common/extras.h:58
msgid "?extraflag:NaturalDefense"
msgstr ""

#: common/extras.h:61
msgid "NoStackDeath"
msgstr ""

#: common/extras.h:64
msgid "CauseZoC"
msgstr ""

#: common/fc_types.h:169 common/unit.c:677
msgid "Fortifying"
msgstr "Kindlustab"

#: common/fc_types.h:175 common/unit.c:691
#, fuzzy
msgid "Base"
msgstr "Jäätmed"

#: common/fc_types.h:222
msgid "No Casus Belli"
msgstr ""

#: common/fc_types.h:225
msgid "Victim Casus Belli"
msgstr ""

#: common/fc_types.h:228
msgid "International Outrage"
msgstr ""

#: common/fc_types.h:353
#, fuzzy
msgid "Restricted"
msgstr "Meeskondade nimekiri:"

#: common/fc_types.h:355
#, fuzzy
msgid "Novice"
msgstr "algaja"

#: common/fc_types.h:357
#, fuzzy
msgid "Easy"
msgstr "kerge"

#: common/fc_types.h:361
#, fuzzy
msgid "Hard"
msgstr "raske"

#: common/fc_types.h:363
#, fuzzy
msgid "Cheating"
msgstr "Lobariba"

#: common/fc_types.h:367
#, fuzzy
msgid "Experimental"
msgstr "eksperimentaalne"

#: common/fc_types.h:371 common/fc_types.h:374
msgid "Away"
msgstr ""

#: common/fc_types.h:480 common/fc_types.h:489
msgid "WrapX"
msgstr ""

#: common/fc_types.h:482 common/fc_types.h:491
msgid "WrapY"
msgstr ""

#: common/fc_types.h:902
msgid "passive"
msgstr ""

#. TRANS: year label (Anno Domini)
#: common/game.h:774 data/civ1/game.ruleset:395 data/civ2/game.ruleset:391
msgid "AD"
msgstr ""

#. TRANS: year label (Before Christ)
#: common/game.h:776 data/civ1/game.ruleset:397 data/civ2/game.ruleset:393
msgid "BC"
msgstr ""

#: common/government.c:434
#, fuzzy, c-format
msgid "Mr. %s"
msgstr "Haruldane"

#: common/government.c:436
#, fuzzy, c-format
msgid "Ms. %s"
msgstr "Mansa"

#: common/mapimg.c:302
msgid "not checked"
msgstr ""

#: common/mapimg.c:306
#, fuzzy
msgid "error"
msgstr "Meie territoorium"

#: common/mapimg.c:433
msgid "Standard ppm files"
msgstr ""

#: common/mapimg.c:438
msgid "ImageMagick"
msgstr ""

#: common/mapimg.c:474
#, fuzzy
msgid "internal error"
msgstr "Sisene"

#: common/mapimg.c:588
#, fuzzy
msgid "no players, only terrain"
msgstr "<ühendusi ei ole>"

#: common/mapimg.c:589
#, fuzzy
msgid "one image per player"
msgstr "_Vabasta mängija"

#: common/mapimg.c:590
#, fuzzy
msgid "one image per human player"
msgstr "_Vabasta mängija"

#: common/mapimg.c:591
#, fuzzy
msgid "all players on a single image"
msgstr "Kõik mängijad on valmis. Mäng algab."

#: common/mapimg.c:592
msgid "just the player named with 'plrname'"
msgstr ""

#: common/mapimg.c:593
msgid "just the player specified with 'plrid'"
msgstr ""

#: common/mapimg.c:594
msgid "one image per player in 'plrbv'"
msgstr ""

#. TRANS: This is help for a server command, so keywords like
#. * "define" in the first column are server keywords that must not
#. * be translated. Do not translate keywords in single quotes, but
#. * strings in <angle brackets> should be translated.
#: common/mapimg.c:693
#, c-format
msgid ""
"This command controls the creation of map images. Supported arguments:\n"
"  define <mapdef>  - define a map image; returns numeric <id>\n"
"  show <id>|all    - list map image definitions or show a specific one\n"
"  create <id>|all  - manually save image(s) for current map state\n"
"  delete <id>|all  - delete map image definition(s)\n"
"  colortest        - create test image(s) showing all colors\n"
"\n"
"Multiple definitions can be active at once. A definition <mapdef> consists "
"of colon-separated options:\n"
"\n"
"option                 (default)  description\n"
"\n"
"format=<[tool|]format> %-10s file format\n"
"show=<show>            %-10s which players to show\n"
"  plrname=<name>                    player name\n"
"  plrid=<id>                        numeric player id\n"
"  plrbv=<bit vector>                see example; first char = id 0\n"
"turns=<turns>          %-10s save image each <turns> turns\n"
"                                  (0=no autosave, save with 'create')\n"
"zoom=<zoom>            %-10s magnification factor (1-5)\n"
"map=<map>              %-10s which map layers to draw\n"
"\n"
"<[tool|]format> = use image format <format>, optionally specifying toolkit "
"<tool>. The following toolkits and formats are compiled in:\n"
"%s\n"
"\n"
"<show> determines which players are represented and how many images are "
"saved by this definition:\n"
"%s\n"
"\n"
"<map> can contain one or more of the following layers:\n"
" - 'a' show area within borders of specified players\n"
" - 'b' show borders of specified players\n"
" - 'c' show cities of specified players\n"
" - 'f' show fog of war (single-player images only)\n"
" - 'k' show only player knowledge (single-player images only)\n"
" - 't' full display of terrain types\n"
" - 'u' show units of specified players\n"
"\n"
"Examples of <mapdef>:\n"
" 'zoom=1:map=tcub:show=all:format=ppm|ppm'\n"
" 'zoom=2:map=tcub:show=each:format=png'\n"
" 'zoom=1:map=tcub:show=plrname:plrname=Otto:format=gif'\n"
" 'zoom=3:map=cu:show=plrbv:plrbv=010011:format=jpg'\n"
" 'zoom=1:map=t:show=none:format=magick|jpg'"
msgstr ""

#: common/mapimg.c:780
#, fuzzy
msgid "no map definition"
msgstr "Mängija algüksuste nimekiri"

#: common/mapimg.c:786
#, c-format
msgid "map definition string too long (max %d characters)"
msgstr ""

#: common/mapimg.c:793
#, c-format
msgid "maximum number of map definitions reached (%d)"
msgstr ""

#: common/mapimg.c:801
#, fuzzy, c-format
msgid "duplicate of map image definition %d ('%s')"
msgstr "Vigane nimi '%s'"

#: common/mapimg.c:823 common/mapimg.c:827
#, fuzzy, c-format
msgid "unknown map option: '%s'"
msgstr "Tundmatu seade '%s'."

#: common/mapimg.c:843
#, c-format
msgid "'show=%s' but no player name 'plrname'"
msgstr ""

#: common/mapimg.c:850
#, c-format
msgid "'show=%s' but no player id 'plrid'"
msgstr ""

#: common/mapimg.c:857
#, c-format
msgid "'show=%s' but no player bitvector 'plrbv'"
msgstr ""

#: common/mapimg.c:1010
#, fuzzy, c-format
msgid "invalid character in bitvector: '%c' (%s)"
msgstr "Vigane nimi '%s'"

#: common/mapimg.c:1031
#, c-format
msgid "'plrid' should be between 0 and %d"
msgstr ""

#: common/mapimg.c:1047
#, fuzzy, c-format
msgid "player name too long: '%s' (max: %lu)"
msgstr "Stringi väärtus on liiga pikk.  Kasutus: set <seade> <väärtus>."

#: common/mapimg.c:1077
msgid "'turns' should be between 0 and 99"
msgstr ""

#: common/mapimg.c:1095
msgid "'zoom' factor should be between 1 and 5"
msgstr ""

#: common/mapimg.c:1114
#, fuzzy, c-format
msgid "invalid value for option '%s': '%s'"
msgstr "Vigane nimi '%s'"

#: common/mapimg.c:1138
msgid "map definition not checked (game not started)"
msgstr ""

#: common/mapimg.c:1142
#, fuzzy, c-format
msgid "map definition deactivated: %s"
msgstr "Tuumatalv!"

#: common/mapimg.c:1242
#, fuzzy, c-format
msgid "Detailed information for map image definition %d\n"
msgstr "Vigane nimi '%s'"

#: common/mapimg.c:1245
#, fuzzy, c-format
msgid "  - status:                   %s (%s)\n"
msgstr "Kokku:                     %9d%9d%9d%9d"

#: common/mapimg.c:1248
#, fuzzy, c-format
msgid "  - status:                   %s\n"
msgstr "Kokku:                     %9d%9d%9d%9d"

#: common/mapimg.c:1251
#, c-format
msgid "  - file name string:         %s\n"
msgstr ""

#: common/mapimg.c:1253
#, c-format
msgid "  - image toolkit:            %s\n"
msgstr ""

#: common/mapimg.c:1255
#, c-format
msgid "  - image format:             %s\n"
msgstr ""

#: common/mapimg.c:1257
#, c-format
msgid "  - zoom factor:              %d\n"
msgstr ""

#: common/mapimg.c:1259
#, fuzzy, c-format
msgid "  - show area within borders: %s\n"
msgstr "Joonista linnariba"

#: common/mapimg.c:1260 common/mapimg.c:1262 common/mapimg.c:1264
#: common/mapimg.c:1266 common/mapimg.c:1268 common/mapimg.c:1272
#, fuzzy
msgid "yes"
msgstr "Tea"

#: common/mapimg.c:1260 common/mapimg.c:1262 common/mapimg.c:1264
#: common/mapimg.c:1266 common/mapimg.c:1268 common/mapimg.c:1272
#, fuzzy
msgid "no"
msgstr "Info"

#: common/mapimg.c:1261
#, c-format
msgid "  - show borders:             %s\n"
msgstr ""

#: common/mapimg.c:1263
#, c-format
msgid "  - show cities:              %s\n"
msgstr ""

#: common/mapimg.c:1265
#, c-format
msgid "  - show fog of war:          %s\n"
msgstr ""

#: common/mapimg.c:1267
#, c-format
msgid "  - show player knowledge:    %s\n"
msgstr ""

#: common/mapimg.c:1269
#, c-format
msgid "  - show terrain:             %s\n"
msgstr ""

#: common/mapimg.c:1270
msgid "full"
msgstr ""

#: common/mapimg.c:1270
msgid "basic"
msgstr ""

#: common/mapimg.c:1271
#, c-format
msgid "  - show units:               %s\n"
msgstr ""

#: common/mapimg.c:1273
#, c-format
msgid "  - players included:         %s"
msgstr ""

#: common/mapimg.c:1283
#, fuzzy, c-format
msgid ""
"\n"
"  - player name:              %s"
msgstr "Reisu aeg:     Ei tea    "

#: common/mapimg.c:1287
#, fuzzy, c-format
msgid ""
"\n"
"  - player id:                %d"
msgstr "Kokku:                     %9d%9d%9d%9d"

#: common/mapimg.c:1291
#, fuzzy, c-format
msgid ""
"\n"
"  - players:                  %s"
msgstr "Kokku:                     %9d%9d%9d%9d"

#: common/mapimg.c:1346
#, fuzzy
msgid "map not yet created"
msgstr ", pole valmis"

#: common/mapimg.c:1354 common/mapimg.c:1589
msgid "map definition not checked or error"
msgstr ""

#: common/mapimg.c:1572
#, fuzzy, c-format
msgid "no map definition with id %d"
msgstr "Tuumatalv!"

#: common/mapimg.c:1678
#, fuzzy, c-format
msgid "unknown player name: '%s'"
msgstr "Mängija nimi: %s"

#: common/mapimg.c:1694
#, fuzzy, c-format
msgid "invalid player id: %d"
msgstr "Vigane argument %d."

#: common/mapimg.c:1886
#, c-format
msgid "Turn: %4d - Year: %10s"
msgstr ""

#: common/mapimg.c:2056
#, fuzzy
msgid "toolkit not defined"
msgstr "(tööde nimekiri)"

#: common/mapimg.c:2062
#, fuzzy
msgid "can't create directory"
msgstr "Sinu kodukataloogi ei suuda leida."

#: common/mapimg.c:2120 common/mapimg.c:2327
msgid "error generating the file name"
msgstr ""

#: common/mapimg.c:2293
#, fuzzy, c-format
msgid "error saving map image '%s'"
msgstr "Loen skriptifaili: %s"

#: common/mapimg.c:2321
msgid "the ppm toolkit can only create images in the ppm format"
msgstr ""

#: common/mapimg.c:2333
#, fuzzy, c-format
msgid "could not open file: %s"
msgstr "Ei suutnud avada \"%s\"."

#: common/oblig_reqs.c:263
#, c-format
msgid "All action enablers for %s must require a foreign target."
msgstr ""

#. TRANS: error message for ruledit
#: common/oblig_reqs.c:289 common/oblig_reqs.c:305
#, c-format
msgid "All action enablers for %s must require a non domestic target."
msgstr ""

#: common/oblig_reqs.c:319
#, c-format
msgid "All action enablers for %s must require the absence of a real embassy."
msgstr ""

#: common/oblig_reqs.c:330
#, c-format
msgid ""
"All action enablers for %s must require that the actor unit isn't already "
"fortified."
msgstr ""

#: common/oblig_reqs.c:340
#, c-format
msgid "All action enablers for %s must require a domestic target."
msgstr ""

#: common/oblig_reqs.c:349 common/oblig_reqs.c:358 common/oblig_reqs.c:367
#: common/oblig_reqs.c:376 common/oblig_reqs.c:385
#, c-format
msgid "All action enablers for %s must require a domestic or allied target."
msgstr ""

#: common/oblig_reqs.c:398
#, fuzzy, c-format
msgid ""
"All action enablers for %s must require that the actor has the Workers utype "
"flag."
msgstr "Vajab rahvust %s.\n"

#: common/oblig_reqs.c:416
#, fuzzy, c-format
#| msgid "You cannot paradrop a unit that is transporting other units."
msgid ""
"All action enablers for %s must require that the target tile's terrain's "
"irrigation_time is above 0. (See \"TerrainAlter\"'s \"CanIrrigate\")"
msgstr "Ei saa langevarjutada üksust, mis transpordib teisi üksusi."

#: common/oblig_reqs.c:427
#, fuzzy, c-format
#| msgid "You cannot paradrop a unit that is transporting other units."
msgid ""
"All action enablers for %s must require that the target tile's terrain's "
"mining_time is above 0. (See \"TerrainAlter\"'s \"CanMine\")"
msgstr "Ei saa langevarjutada üksust, mis transpordib teisi üksusi."

#: common/oblig_reqs.c:438
#, fuzzy, c-format
#| msgid "You cannot paradrop a unit that is transporting other units."
msgid ""
"All action enablers for %s must require that the target tile's terrain's "
"road_time is above 0. (See \"TerrainAlter\"'s \"CanRoad\")"
msgstr "Ei saa langevarjutada üksust, mis transpordib teisi üksusi."

#: common/oblig_reqs.c:449
#, fuzzy, c-format
#| msgid "You cannot paradrop a unit that is transporting other units."
msgid ""
"All action enablers for %s must require that the target tile's terrain's "
"base_time is above 0. (See \"TerrainAlter\"'s \"CanBase\")"
msgstr "Ei saa langevarjutada üksust, mis transpordib teisi üksusi."

#: common/oblig_reqs.c:463
#, fuzzy, c-format
#| msgid "You cannot paradrop a unit that is transporting other units."
msgid ""
"All action enablers for %s must require that the target doesn't have the "
"NoCities terrain flag."
msgstr "Ei saa langevarjutada üksust, mis transpordib teisi üksusi."

#: common/oblig_reqs.c:476 common/oblig_reqs.c:655
#, fuzzy, c-format
msgid "All action enablers for %s must require that the actor has a home city."
msgstr "Vajab rahvust %s.\n"

#. TRANS: error message for ruledit
#: common/oblig_reqs.c:498
#, c-format
msgid ""
"All action enablers for %s must require that the actor has the NonMil utype "
"flag or that the target tile is unclaimed or that the diplomatic relation to "
"the target tile owner isn't peace."
msgstr ""

#: common/oblig_reqs.c:513
#, c-format
msgid ""
"All action enablers for %s must require that the actor doesn't have the "
"NonMil utype flag."
msgstr ""

#. TRANS: error message for ruledit
#: common/oblig_reqs.c:530
#, fuzzy, c-format
#| msgid "You cannot paradrop a unit that is transporting other units."
msgid ""
"All action enablers for %s must require no city at the target tile or that "
"the actor doesn't have the NonMil utype flag."
msgstr "Ei saa langevarjutada üksust, mis transpordib teisi üksusi."

#: common/oblig_reqs.c:543
#, c-format
msgid ""
"All action enablers for %s must require that the actor has the CanOccupyCity "
"uclass flag."
msgstr ""

#. TRANS: error message for ruledit
#: common/oblig_reqs.c:559
#, fuzzy, c-format
msgid ""
"All action enablers for %s must require no city at the target tile or that "
"the actor has the CanOccupyCity uclass flag."
msgstr "Vajab rahvust %s.\n"

#: common/oblig_reqs.c:572
#, c-format
msgid ""
"All action enablers for %s must require that the actor is at war with the "
"target."
msgstr ""

#. TRANS: error message for ruledit
#: common/oblig_reqs.c:586
#, fuzzy, c-format
msgid ""
"All action enablers for %s must require no city at the target tile or that "
"the actor is at war with the target."
msgstr "Vajab rahvust %s.\n"

#: common/oblig_reqs.c:599
#, c-format
msgid ""
"All action enablers for %s must require that the actor has a movement point "
"left."
msgstr ""

#: common/oblig_reqs.c:629
#, c-format
msgid "All action enablers for %s must require that the target city is empty."
msgstr ""

#: common/oblig_reqs.c:642
#, fuzzy, c-format
#| msgid "You cannot paradrop a unit that is transporting other units."
msgid ""
"All action enablers for %s must require that the actor isn't transporting "
"another unit."
msgstr "Ei saa langevarjutada üksust, mis transpordib teisi üksusi."

#: common/oblig_reqs.c:665
#, fuzzy, c-format
#| msgid "You cannot paradrop a unit that is transporting other units."
msgid ""
"All action enablers for %s must require that the target isn't transporting "
"another unit."
msgstr "Ei saa langevarjutada üksust, mis transpordib teisi üksusi."

#: common/oblig_reqs.c:675
#, c-format
msgid ""
"All action enablers for %s must require that the target is transporting a "
"unit."
msgstr ""

#: common/oblig_reqs.c:682
#, fuzzy, c-format
msgid "All action enablers for %s must require that the actor is transported."
msgstr "Vajab rahvust %s.\n"

#: common/oblig_reqs.c:691
#, fuzzy, c-format
msgid ""
"All action enablers for %s must require that the actor is on a livable tile."
msgstr "Vajab rahvust %s.\n"

#: common/oblig_reqs.c:700
#, c-format
msgid ""
"All action enablers for %s must require that the actor is transporting a "
"unit."
msgstr ""

#: common/oblig_reqs.c:707
#, fuzzy, c-format
msgid "All action enablers for %s must require that the target is transported."
msgstr "Vajab rahvust %s.\n"

#: common/oblig_reqs.c:714
#, fuzzy, c-format
msgid ""
"All action enablers for %s must require that the target is on a livable tile."
msgstr "Vajab rahvust %s.\n"

#: common/oblig_reqs.c:724
#, fuzzy, c-format
msgid ""
"All action enablers for %s must require that the actor isn't transported."
msgstr "Vajab rahvust %s.\n"

#: common/oblig_reqs.c:735
#, c-format
msgid ""
"All action enablers for %s must require that the actor unit is in a city."
msgstr ""

#: common/oblig_reqs.c:750
#, fuzzy, c-format
#| msgid "You cannot paradrop a unit that is transporting other units."
msgid ""
"All action enablers for %s must require that the actor unit doesn't have the "
"HutFrighten unit class flag."
msgstr "Ei saa langevarjutada üksust, mis transpordib teisi üksusi."

#: common/oblig_reqs.c:761
#, fuzzy, c-format
msgid ""
"All action enablers for %s must require that the actor unit has the "
"HutFrighten unit class flag."
msgstr "Vajab rahvust %s.\n"

#: common/oblig_reqs.c:782
#, c-format
msgid "All action enablers for %s must require a non animal player actor."
msgstr ""

#. TRANS: error message for ruledit
#: common/oblig_reqs.c:797
#, fuzzy, c-format
msgid ""
"All action enablers for %s must require no city at the target tile or a non "
"animal player actor."
msgstr "Vajab rahvust %s.\n"

#. TRANS: These words should be adjectives which can fit in the sentence
#. "The x are y towards us"
#. "The Babylonians are respectful towards us"
#: common/player.c:1360
msgid "?attitude:Genocidal"
msgstr "?attitude:Genotsiidne"

#: common/player.c:1362
msgid "?attitude:Belligerent"
msgstr "?attitude:Sõjahimuline"

#: common/player.c:1364
msgid "?attitude:Hostile"
msgstr "?attitude:Vaenulik"

#: common/player.c:1366
msgid "?attitude:Uncooperative"
msgstr "?attitude:Ebaabivalmis"

#: common/player.c:1368
msgid "?attitude:Uneasy"
msgstr "?attitude:Murelik"

#: common/player.c:1370
msgid "?attitude:Neutral"
msgstr "?attitude:Neutraalne"

#: common/player.c:1372
msgid "?attitude:Respectful"
msgstr "?attitude:Aupaklik"

#: common/player.c:1374
msgid "?attitude:Helpful"
msgstr "?attitude:Abivalmis"

#: common/player.c:1376
msgid "?attitude:Enthusiastic"
msgstr "?attitude:Entusiastlik"

#: common/player.c:1378
msgid "?attitude:Admiring"
msgstr "?attitude:Imetlev"

#: common/player.c:1381
msgid "?attitude:Worshipful"
msgstr "?attitude:Jumaldav"

#: common/player.h:48
msgid "Unassigned"
msgstr ""

#: common/player.h:138
msgid "?diplomatic_state:Armistice"
msgstr "?diplomatic_state:Vaherahu"

#: common/player.h:140
msgid "?diplomatic_state:War"
msgstr "?diplomatic_state:Sõda"

#: common/player.h:148
msgid "?diplomatic_state:Never met"
msgstr "?diplomatic_state:Pole kohtunud"

#: common/player.h:150
msgid "?diplomatic_state:Team"
msgstr "?diplomatic_state:Tiimikaaslane"

#: common/player.h:164
#, fuzzy
msgid "Gives shared vision"
msgstr "Jaga vaadet"

#: common/player.h:166
#, fuzzy
msgid "Receives shared vision"
msgstr "Jaga vaadet"

#: common/player.h:168
#, fuzzy
msgid "Hosts embassy"
msgstr "Ava saatkond"

#: common/player.h:170
#, fuzzy
msgid "Has embassy"
msgstr "Anna saatkonnale"

#: common/player.h:172
#, fuzzy
msgid "Hosts real embassy"
msgstr "Ava saatkond"

#: common/player.h:174
#, fuzzy
msgid "Has real embassy"
msgstr "Ava saatkond"

#: common/player.h:176
msgid "Has Casus Belli"
msgstr ""

#: common/player.h:178
msgid "Provided Casus Belli"
msgstr ""

#: common/player.h:180
#, fuzzy
msgid "Foreign"
msgstr "Lisa"

#: common/player.h:182
#, fuzzy
msgid "Has team embassy"
msgstr "Ava saatkond"

#: common/player.h:184
#, fuzzy
msgid "Hosts team embassy"
msgstr "Ava saatkond"

#: common/reqtext.c:65
#, fuzzy, c-format
msgid "Requires counter %s to achieve at minimum %d value."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:72
#, fuzzy, c-format
msgid "Requires counter %s to be less than %d value."
msgstr "Vajab vähemalt suurust %d.\n"

#: common/reqtext.c:83
#, fuzzy, c-format
msgid "Requires knowledge of the technology %s."
msgstr ""
"Vajab tehnoloogiat %s.\n"
"\n"

#: common/reqtext.c:87
#, fuzzy, c-format
msgid "Prevented by knowledge of the technology %s."
msgstr "Vajab tehnoloogiat %s.\n"

#: common/reqtext.c:95
#, fuzzy, c-format
msgid "Requires that a player on your team knows the technology %s."
msgstr "Vajab tehnoloogiat %s.\n"

#: common/reqtext.c:100
#, fuzzy, c-format
msgid "Prevented if any player on your team knows the technology %s."
msgstr "Vajab tehnoloogiat %s.\n"

#: common/reqtext.c:109
#, fuzzy, c-format
msgid "Requires that a player allied to you knows the technology %s."
msgstr "Vajab tehnoloogiat %s.\n"

#: common/reqtext.c:114
#, fuzzy, c-format
msgid "Prevented if any player allied to you knows the technology %s."
msgstr "Vajab tehnoloogiat %s.\n"

#: common/reqtext.c:124
#, fuzzy, c-format
msgid "Requires that someone has discovered the technology %s."
msgstr "Vajab tehnoloogiat %s.\n"

#: common/reqtext.c:129
#, fuzzy, c-format
msgid "Requires that no-one has yet discovered the technology %s."
msgstr "Vajab tehnoloogiat %s.\n"

#: common/reqtext.c:136
#, fuzzy, c-format
msgid "Requires that some player knows the technology %s."
msgstr "Vajab tehnoloogiat %s.\n"

#: common/reqtext.c:141
#, fuzzy, c-format
msgid "Requires that no player knows the technology %s."
msgstr "Vajab tehnoloogiat %s.\n"

#. TRANS: %s is a (translatable) tech flag.
#: common/reqtext.c:167
#, fuzzy, c-format
msgid "Requires knowledge of a technology with the \"%s\" flag."
msgstr "Vajab tehnoloogiat %s.\n"

#. TRANS: %s is a (translatable) tech flag.
#: common/reqtext.c:173
#, fuzzy, c-format
msgid "Prevented by knowledge of any technology with the \"%s\" flag."
msgstr "Vajab tehnoloogiat %s.\n"

#. TRANS: %s is a (translatable) tech flag.
#: common/reqtext.c:183
#, fuzzy, c-format
msgid ""
"Requires that a player on your team knows a technology with the \"%s\" flag."
msgstr "Vajab tehnoloogiat %s.\n"

#. TRANS: %s is a (translatable) tech flag.
#: common/reqtext.c:189
#, fuzzy, c-format
msgid ""
"Prevented if any player on your team knows any technology with the \"%s\" "
"flag."
msgstr "Vajab tehnoloogiat %s.\n"

#. TRANS: %s is a (translatable) tech flag.
#: common/reqtext.c:199
#, fuzzy, c-format
msgid ""
"Requires that a player allied to you knows a technology with the \"%s\" flag."
msgstr "Vajab tehnoloogiat %s.\n"

#. TRANS: %s is a (translatable) tech flag.
#: common/reqtext.c:205
#, fuzzy, c-format
msgid ""
"Prevented if any player allied to you knows any technology with the \"%s\" "
"flag."
msgstr "Vajab tehnoloogiat %s.\n"

#. TRANS: %s is a (translatable) tech flag.
#: common/reqtext.c:215
#, fuzzy, c-format
msgid "Requires that some player knows a technology with the \"%s\" flag."
msgstr "Vajab tehnoloogiat %s.\n"

#. TRANS: %s is a (translatable) tech flag.
#: common/reqtext.c:221
#, fuzzy, c-format
msgid "Requires that no player knows any technology with the \"%s\" flag."
msgstr "Vajab tehnoloogiat %s.\n"

#: common/reqtext.c:245
#, fuzzy, c-format
#| msgid "Requires the %s government.\n"
msgid "Requires the %s government."
msgstr "Vajab valitsusvormi %s\n"

#: common/reqtext.c:248
#, fuzzy, c-format
msgid "Not available under the %s government."
msgstr "Vajab valitsusvormi %s\n"

#: common/reqtext.c:258
#, fuzzy, c-format
msgid "Requires you to have achieved \"%s\"."
msgstr "Vajab tehnoloogiat %s.\n"

#: common/reqtext.c:261
#, fuzzy, c-format
msgid "Not available once you have achieved \"%s\"."
msgstr "Vajab tehnoloogiat %s.\n"

#: common/reqtext.c:269
#, fuzzy, c-format
msgid "Requires that at least one of your team-mates has achieved \"%s\"."
msgstr "Vajab tehnoloogiat %s.\n"

#: common/reqtext.c:273
#, c-format
msgid "Not available if any of your team-mates has achieved \"%s\"."
msgstr ""

#: common/reqtext.c:281
#, fuzzy, c-format
msgid "Requires that at least one of your allies has achieved \"%s\"."
msgstr "Vajab tehnoloogiat %s.\n"

#: common/reqtext.c:285
#, c-format
msgid "Not available if any of your allies has achieved \"%s\"."
msgstr ""

#: common/reqtext.c:293
#, fuzzy, c-format
msgid "Requires that at least one player has achieved \"%s\"."
msgstr "Vajab tehnoloogiat %s.\n"

#: common/reqtext.c:297
#, fuzzy, c-format
msgid "Not available if any player has achieved \"%s\"."
msgstr "Vajab tehnoloogiat %s.\n"

#: common/reqtext.c:320
#, fuzzy, c-format
msgid "Applies to the \"%s\" action."
msgstr ""
"Kehtib ainult üksustele %s.\n"
"\n"

#: common/reqtext.c:323
#, fuzzy, c-format
msgid "Doesn't apply to the \"%s\" action."
msgstr ""
"Kehtib ainult üksustele %s.\n"
"\n"

#: common/reqtext.c:339 common/reqtext.c:359
#, fuzzy, c-format
msgid "Applies to \"%s\" buildings."
msgstr ""
"Kehtib ainult üksustele %s.\n"
"\n"

#: common/reqtext.c:343 common/reqtext.c:363
#, fuzzy, c-format
msgid "Doesn't apply to \"%s\" buildings."
msgstr ""
"Kehtib ainult üksustele %s.\n"
"\n"

#: common/reqtext.c:379
#, fuzzy, c-format
msgid "Applies to players with \"%s\" flag."
msgstr "Vajab maastiku eripära %s.\n"

#: common/reqtext.c:383
#, fuzzy, c-format
msgid "Doesn't apply to players with \"%s\" flag."
msgstr ""
"Kehtib ainult üksustele %s.\n"
"\n"

#: common/reqtext.c:399
#, fuzzy, c-format
msgid "Applies to \"%s\" players."
msgstr ""
"Kehtib ainult üksustele %s.\n"
"\n"

#: common/reqtext.c:402
#, fuzzy, c-format
msgid "Doesn't apply to \"%s\" players."
msgstr ""
"Kehtib ainult üksustele %s.\n"
"\n"

#. TRANS: %s is a wonder
#: common/reqtext.c:424
#, fuzzy, c-format
msgid ""
"Requires that %s was built at some point, and that it has not yet been "
"rendered obsolete."
msgstr "Vajab rahvust %s.\n"

#. TRANS: %s is a wonder
#: common/reqtext.c:432
#, fuzzy, c-format
msgid "Requires that %s was built at some point."
msgstr "Vajab rahvust %s.\n"

#. TRANS: %s is a wonder
#: common/reqtext.c:441
#, fuzzy, c-format
msgid "Prevented if %s has ever been built, unless it would be obsolete."
msgstr "Vajab tehnoloogiat %s.\n"

#. TRANS: %s is a wonder
#: common/reqtext.c:448
#, fuzzy, c-format
msgid "Prevented if %s has ever been built."
msgstr "Vajab rahvust %s.\n"

#. TRANS: %s is a wonder
#: common/reqtext.c:460
#, fuzzy, c-format
msgid "Requires %s to be owned by any player and not yet obsolete."
msgstr "Vajab valitsusvormi %s\n"

#. TRANS: %s is a wonder
#: common/reqtext.c:467
#, fuzzy, c-format
msgid "Requires %s to be owned by any player."
msgstr "Vajab maastiku eripära %s.\n"

#. TRANS: %s is a wonder
#: common/reqtext.c:476
#, fuzzy, c-format
msgid ""
"Prevented if %s is currently owned by any player, unless it is obsolete."
msgstr "Vajab rahvust %s.\n"

#. TRANS: %s is a wonder
#: common/reqtext.c:483
#, fuzzy, c-format
msgid "Prevented if %s is currently owned by any player."
msgstr "Vajab rahvust %s.\n"

#. TRANS: %s is a wonder
#: common/reqtext.c:503
#, c-format
msgid ""
"Requires someone who is currently allied to you to have built %s at some "
"point, and for it not to have been rendered obsolete."
msgstr ""

#. TRANS: %s is a wonder
#: common/reqtext.c:511
#, fuzzy, c-format
msgid ""
"Requires someone who is currently allied to you to have built %s at some "
"point."
msgstr "Vajab valitsusvormi %s\n"

#. TRANS: %s is a wonder
#: common/reqtext.c:521
#, fuzzy, c-format
msgid ""
"Prevented if someone currently allied to you has ever built %s, unless it "
"would be obsolete."
msgstr "Vajab tehnoloogiat %s.\n"

#. TRANS: %s is a wonder
#: common/reqtext.c:529
#, fuzzy, c-format
msgid "Prevented if someone currently allied to you has ever built %s."
msgstr "Vajab rahvust %s.\n"

#. TRANS: %s is a wonder
#: common/reqtext.c:542
#, fuzzy, c-format
msgid ""
"Requires someone allied to you to own %s, and for it not to have been "
"rendered obsolete."
msgstr "Vajab rahvust %s.\n"

#. TRANS: %s is a wonder
#: common/reqtext.c:550
#, fuzzy, c-format
msgid "Requires someone allied to you to own %s."
msgstr "Vajab rahvust %s.\n"

#. TRANS: %s is a wonder
#: common/reqtext.c:559
#, fuzzy, c-format
msgid "Prevented if someone allied to you owns %s, unless it is obsolete."
msgstr "Vajab rahvust %s.\n"

#. TRANS: %s is a wonder
#: common/reqtext.c:566
#, fuzzy, c-format
msgid "Prevented if someone allied to you owns %s."
msgstr "Vajab rahvust %s.\n"

#. TRANS: %s is a wonder
#: common/reqtext.c:585
#, fuzzy, c-format
msgid ""
"Requires someone on your team to have built %s at some point, and for it not "
"to have been rendered obsolete."
msgstr "Vajab valitsusvormi %s\n"

#. TRANS: %s is a wonder
#: common/reqtext.c:593
#, fuzzy, c-format
msgid "Requires someone on your team to have built %s at some point."
msgstr "Vajab valitsusvormi %s\n"

#. TRANS: %s is a wonder
#: common/reqtext.c:603
#, fuzzy, c-format
msgid ""
"Prevented if someone on your team has ever built %s, unless it would be "
"obsolete."
msgstr "Vajab tehnoloogiat %s.\n"

#. TRANS: %s is a wonder
#: common/reqtext.c:610
#, fuzzy, c-format
msgid "Prevented if someone on your team has ever built %s."
msgstr "Vajab rahvust %s.\n"

#. TRANS: %s is a wonder
#: common/reqtext.c:623
#, fuzzy, c-format
msgid ""
"Requires someone on your team to own %s, and for it not to have been "
"rendered obsolete."
msgstr "Vajab rahvust %s.\n"

#. TRANS: %s is a wonder
#: common/reqtext.c:631
#, fuzzy, c-format
msgid "Requires someone on your team to own %s."
msgstr "Vajab rahvust %s.\n"

#. TRANS: %s is a wonder
#: common/reqtext.c:640
#, fuzzy, c-format
msgid "Prevented if someone on your team owns %s, unless it is obsolete."
msgstr "Vajab rahvust %s.\n"

#. TRANS: %s is a wonder
#: common/reqtext.c:647
#, fuzzy, c-format
msgid "Prevented if someone on your team owns %s."
msgstr "Vajab rahvust %s.\n"

#. TRANS: %s is a wonder
#: common/reqtext.c:666
#, fuzzy, c-format
msgid ""
"Requires you to have built %s at some point, and for it not to have been "
"rendered obsolete."
msgstr "Vajab rahvust %s.\n"

#. TRANS: %s is a wonder
#: common/reqtext.c:674
#, fuzzy, c-format
msgid "Requires you to have built %s at some point."
msgstr "Vajab rahvust %s.\n"

#. TRANS: %s is a wonder
#: common/reqtext.c:683
#, fuzzy, c-format
msgid "Prevented if you have ever built %s, unless it would be obsolete."
msgstr "Vajab tehnoloogiat %s.\n"

#. TRANS: %s is a wonder
#: common/reqtext.c:690
#, fuzzy, c-format
msgid "Prevented if you have ever built %s."
msgstr "Vajab tehnoloogiat %s.\n"

#. TRANS: %s is a wonder
#: common/reqtext.c:702
#, fuzzy, c-format
msgid "Requires you to own %s, which must not be obsolete."
msgstr "Vajab rahvust %s.\n"

#. TRANS: %s is a wonder
#: common/reqtext.c:709
#, fuzzy, c-format
msgid "Requires you to own %s."
msgstr "Vajab rahvust %s.\n"

#. TRANS: %s is a wonder
#: common/reqtext.c:718
#, fuzzy, c-format
msgid "Prevented if you own %s, unless it is obsolete."
msgstr "Vajab rahvust %s.\n"

#. TRANS: %s is a wonder
#: common/reqtext.c:725
#, fuzzy, c-format
msgid "Prevented if you own %s."
msgstr "Vajab rahvust %s.\n"

#. TRANS: %s is a wonder
#: common/reqtext.c:743
#, fuzzy, c-format
msgid ""
"Requires %s in one of your cities on the same continent, and not yet "
"obsolete."
msgstr "Vajab valitsusvormi %s\n"

#. TRANS: %s is a wonder
#: common/reqtext.c:750
#, fuzzy, c-format
msgid "Requires %s in one of your cities on the same continent."
msgstr "Vajab valitsusvormi %s\n"

#. TRANS: %s is a wonder
#: common/reqtext.c:760
#, fuzzy, c-format
msgid ""
"Prevented if %s is in one of your cities on the same continent, unless it is "
"obsolete."
msgstr "Sama efekt, kui igasse linna ehitada linnamüür"

#. TRANS: %s is a wonder
#: common/reqtext.c:767
#, fuzzy, c-format
msgid "Prevented if %s is in one of your cities on the same continent."
msgstr "Sama efekt, kui igasse linna ehitada linnamüür"

#. TRANS: %s is a building or wonder
#: common/reqtext.c:785
#, fuzzy, c-format
msgid "Requires %s in the city or a trade partner (and not yet obsolete)."
msgstr "Vajab rahvust %s.\n"

#. TRANS: %s is a building or wonder
#: common/reqtext.c:792
#, fuzzy, c-format
msgid "Requires %s in the city or a trade partner."
msgstr "Vajab rahvust %s.\n"

#. TRANS: %s is a building or wonder
#: common/reqtext.c:802
#, fuzzy, c-format
msgid "Prevented by %s in the city or a trade partner (unless it is obsolete)."
msgstr "Vajab rahvust %s.\n"

#. TRANS: %s is a building or wonder
#: common/reqtext.c:809
#, fuzzy, c-format
msgid "Prevented by %s in the city or a trade partner."
msgstr "Vajab rahvust %s.\n"

#. TRANS: %s is a building or wonder
#: common/reqtext.c:823
#, fuzzy, c-format
msgid "Requires %s in the city (and not yet obsolete)."
msgstr "Vajab rahvust %s.\n"

#. TRANS: %s is a building or wonder
#: common/reqtext.c:829
#, fuzzy, c-format
msgid "Requires %s in the city."
msgstr "Vajab rahvust %s.\n"

#. TRANS: %s is a building or wonder
#: common/reqtext.c:839
#, fuzzy, c-format
msgid "Prevented by %s in the city (unless it is obsolete)."
msgstr "Vajab rahvust %s.\n"

#. TRANS: %s is a building or wonder
#: common/reqtext.c:846
#, fuzzy, c-format
msgid "Prevented by %s in the city."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:856
#, fuzzy, c-format
msgid "Only applies to \"%s\" buildings."
msgstr ""
"Kehtib ainult üksustele %s.\n"
"\n"

#: common/reqtext.c:861
#, fuzzy, c-format
msgid "Does not apply to \"%s\" buildings."
msgstr ""
"Kehtib ainult üksustele %s.\n"
"\n"

#: common/reqtext.c:870
#, fuzzy, c-format
msgid "Requires \"%s\" building in a city on the tile."
msgstr "Vajab maastiku eripära %s.\n"

#: common/reqtext.c:875
#, fuzzy, c-format
msgid "Prevented by \"%s\" building in a city on the tile."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:894
#, fuzzy, c-format
msgid "Only applies to \"%s\" extras."
msgstr ""
"Kehtib ainult üksustele %s.\n"
"\n"

#: common/reqtext.c:898
#, fuzzy, c-format
msgid "Does not apply to \"%s\" extras."
msgstr ""
"Kehtib ainult üksustele %s.\n"
"\n"

#: common/reqtext.c:906
#, fuzzy, c-format
msgid "?extra:Requires %s on the tile."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:910
#, fuzzy, c-format
msgid "?extra:Prevented by %s on the tile."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:918
#, fuzzy, c-format
msgid "?extra:Requires %s on the tile or a cardinally adjacent tile."
msgstr "Vajab maastiku eripära %s.\n"

#: common/reqtext.c:923
#, fuzzy, c-format
msgid "?extra:Prevented by %s on the tile or any cardinally adjacent tile."
msgstr "Vajab maastiku eripära %s.\n"

#: common/reqtext.c:932
#, fuzzy, c-format
msgid "?extra:Requires %s on the tile or an adjacent tile."
msgstr "Vajab maastiku eripära %s.\n"

#: common/reqtext.c:937
#, fuzzy, c-format
msgid "?extra:Prevented by %s on the tile or any adjacent tile."
msgstr "Vajab maastiku eripära %s.\n"

#: common/reqtext.c:946
#, fuzzy, c-format
msgid "?extra:Requires %s on a tile within the city radius."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:951
#, fuzzy, c-format
msgid "?extra:Prevented by %s on any tile within the city radius."
msgstr "Vajab maastiku eripära %s.\n"

#: common/reqtext.c:960
#, fuzzy, c-format
msgid ""
"?extra:Requires %s on a tile within the city radius, or the city radius of a "
"trade partner."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:965
#, fuzzy, c-format
msgid ""
"?extra:Prevented by %s on any tile within the city radius or the city radius "
"of a trade partner."
msgstr "Vajab maastiku eripära %s.\n"

#: common/reqtext.c:986
#, fuzzy, c-format
msgid "?good:Requires import of %s."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:989
#, fuzzy, c-format
msgid "?goods:Prevented by import of %s."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:1014
#, fuzzy, c-format
msgid "?terrain:Requires %s on the tile."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:1017
#, fuzzy, c-format
msgid "?terrain:Prevented by %s on the tile."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:1025
#, fuzzy, c-format
msgid "?terrain:Requires %s on the tile or a cardinally adjacent tile."
msgstr "Vajab maastiku eripära %s.\n"

#: common/reqtext.c:1030
#, fuzzy, c-format
msgid "?terrain:Prevented by %s on the tile or any cardinally adjacent tile."
msgstr "Vajab maastiku eripära %s.\n"

#: common/reqtext.c:1039
#, fuzzy, c-format
msgid "?terrain:Requires %s on the tile or an adjacent tile."
msgstr "Vajab maastiku eripära %s.\n"

#: common/reqtext.c:1044
#, fuzzy, c-format
msgid "?terrain:Prevented by %s on the tile or any adjacent tile."
msgstr "Vajab maastiku eripära %s.\n"

#: common/reqtext.c:1053
#, fuzzy, c-format
msgid "?terrain:Requires %s on a tile within the city radius."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:1058
#, fuzzy, c-format
msgid "?terrain:Prevented by %s on any tile within the city radius."
msgstr "Vajab maastiku eripära %s.\n"

#: common/reqtext.c:1067
#, fuzzy, c-format
msgid ""
"?terrain:Requires %s on a tile within the city radius, or the city radius of "
"a trade partner."
msgstr "Vajab maastiku eripära %s.\n"

#: common/reqtext.c:1072
#, fuzzy, c-format
msgid ""
"?terrain:Prevented by %s on any tile within the city radius or the city "
"radius of a trade partner."
msgstr "Vajab maastiku eripära %s.\n"

#. TRANS: "... playing as the Swedes."
#: common/reqtext.c:1096
#, fuzzy, c-format
msgid "Requires that you are playing as the %s."
msgstr "Vajab rahvust %s.\n"

#. TRANS: "... playing as the Turks."
#: common/reqtext.c:1101
#, fuzzy, c-format
msgid "Requires that you are not playing as the %s."
msgstr "Vajab rahvust %s.\n"

#. TRANS: "... same team as the Indonesians."
#: common/reqtext.c:1110
#, fuzzy, c-format
msgid "Requires that you are on the same team as the %s."
msgstr "Vajab rahvust %s.\n"

#. TRANS: "... same team as the Greeks."
#: common/reqtext.c:1116
#, fuzzy, c-format
msgid "Requires that you are not on the same team as the %s."
msgstr "Vajab rahvust %s.\n"

#. TRANS: "... allied with the Koreans."
#: common/reqtext.c:1126
#, fuzzy, c-format
msgid "Requires that you are allied with the %s."
msgstr "Vajab rahvust %s.\n"

#. TRANS: "... allied with the Danes."
#: common/reqtext.c:1131
#, fuzzy, c-format
msgid "Requires that you are not allied with the %s."
msgstr "Vajab rahvust %s.\n"

#. TRANS: "Requires the Apaches to have ..."
#: common/reqtext.c:1141
#, fuzzy, c-format
msgid "Requires the %s to have been in the game."
msgstr "Vajab rahvust %s.\n"

#. TRANS: "Requires the Celts never to have ..."
#: common/reqtext.c:1146
#, fuzzy, c-format
msgid "Requires the %s never to have been in the game."
msgstr "Vajab rahvust %s.\n"

#. TRANS: "Requires the Belgians in the game."
#: common/reqtext.c:1154
#, fuzzy, c-format
msgid "Requires the %s in the game."
msgstr "Vajab rahvust %s.\n"

#. TRANS: "Requires that the Russians are not ...
#: common/reqtext.c:1159
#, fuzzy, c-format
msgid "Requires that the %s are not in the game."
msgstr "Vajab rahvust %s.\n"

#. TRANS: nation group: "... playing African nation."
#: common/reqtext.c:1184
#, fuzzy, c-format
msgid "Requires that you are playing %s nation."
msgstr "Vajab rahvust %s.\n"

#. TRANS: nation group: "... playing Imaginary nation."
#: common/reqtext.c:1189
#, fuzzy, c-format
msgid "Prevented if you are playing %s nation."
msgstr "Vajab rahvust %s.\n"

#. TRANS: nation group: "Requires Medieval nation ..."
#: common/reqtext.c:1198
#, fuzzy, c-format
msgid "Requires %s nation on your team."
msgstr "Vajab rahvust %s.\n"

#. TRANS: nation group: "Prevented by Medieval nation ..."
#: common/reqtext.c:1203
#, fuzzy, c-format
msgid "Prevented by %s nation on your team."
msgstr "Vajab rahvust %s.\n"

#. TRANS: nation group: "Requires Modern nation ..."
#: common/reqtext.c:1212
#, fuzzy, c-format
msgid "Requires %s nation in alliance with you."
msgstr "Vajab rahvust %s.\n"

#. TRANS: nation group: "Prevented by Modern nation ..."
#: common/reqtext.c:1217
#, fuzzy, c-format
msgid "Prevented if %s nation is in alliance with you."
msgstr "Vajab rahvust %s.\n"

#. TRANS: nation group: "Requires Asian nation ..."
#: common/reqtext.c:1226
#, fuzzy, c-format
msgid "Requires %s nation in the game."
msgstr "Vajab rahvust %s.\n"

#. TRANS: nation group: "Prevented by Asian nation ..."
#: common/reqtext.c:1231
#, fuzzy, c-format
msgid "Prevented by %s nation in the game."
msgstr "Vajab rahvust %s.\n"

#. TRANS: "Requires that you are playing Asian style
#. * nation."
#: common/reqtext.c:1257
#, fuzzy, c-format
msgid "Requires that you are playing %s style nation."
msgstr "Vajab rahvust %s.\n"

#. TRANS: "Requires that you are not playing Classical
#. * style nation."
#: common/reqtext.c:1263
#, fuzzy, c-format
msgid "Requires that you are not playing %s style nation."
msgstr "Vajab rahvust %s.\n"

#. TRANS: "Requires at least one Barbarian citizen ..."
#: common/reqtext.c:1275
#, fuzzy, c-format
msgid "Requires at least one %s citizen in the city or a trade partner."
msgstr "Vajab rahvust %s.\n"

#. TRANS: "... no Pirate citizens ..."
#: common/reqtext.c:1281
#, fuzzy, c-format
msgid ""
"Requires that there are no %s citizens in the city or any trade partners."
msgstr "Vajab rahvust %s.\n"

#. TRANS: "Requires at least one Barbarian citizen ..."
#: common/reqtext.c:1291
#, fuzzy, c-format
msgid "Requires at least one %s citizen in the city."
msgstr "Vajab rahvust %s.\n"

#. TRANS: "... no Pirate citizens ..."
#: common/reqtext.c:1296
#, fuzzy, c-format
msgid "Requires that there are no %s citizens in the city."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:1322
#, fuzzy, c-format
msgid "Requires city to be founded by %s."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:1326
#, fuzzy, c-format
msgid "Requires that city was not originally owned by %s."
msgstr "Vajab rahvust %s.\n"

#. TRANS: in this and following strings, '%s' can be one
#. * of a wide range of relationships; e.g., 'Peace',
#. * 'Never met', 'Foreign', 'Hosts embassy',
#. * 'Provided Casus Belli'
#: common/reqtext.c:1356
#, fuzzy, c-format
msgid ""
"Requires that you have the relationship '%s' with at least one other living "
"player."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:1361
#, fuzzy, c-format
msgid ""
"Requires that you do not have the relationship '%s' with any living player."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:1370
#, fuzzy, c-format
msgid ""
"Requires that somebody on your team has the relationship '%s' with at least "
"one other living player."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:1376
#, fuzzy, c-format
msgid ""
"Requires that nobody on your team has the relationship '%s' with any living "
"player."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:1385
#, fuzzy, c-format
msgid ""
"Requires that somebody in your alliance has the relationship '%s' with at "
"least one other living player."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:1391
#, fuzzy, c-format
msgid ""
"Requires that nobody in your alliance has the relationship '%s' with any "
"living player."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:1400
#, fuzzy, c-format
msgid "Requires the relationship '%s' between two living players."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:1405
#, fuzzy, c-format
msgid "Requires that no two living players have the relationship '%s'."
msgstr "Vajab tehnoloogiat %s.\n"

#: common/reqtext.c:1414
#, fuzzy, c-format
msgid "Requires that you have the relationship '%s' with the other player."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:1419
#, fuzzy, c-format
msgid ""
"Requires that you do not have the relationship '%s' with the other player."
msgstr "Vajab rahvust %s.\n"

#. TRANS: in this and following strings, '%s' can be one
#. * of a wide range of relationships; e.g., 'Peace',
#. * 'Never met', 'Foreign', 'Hosts embassy',
#. * 'Provided Casus Belli'
#: common/reqtext.c:1446
#, fuzzy, c-format
msgid ""
"Requires that the tile owner has the relationship '%s' with at least one "
"other living player."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:1451
#, fuzzy, c-format
msgid ""
"Requires that the tile owner does not have the relationship '%s' with any "
"living player."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:1460
#, fuzzy, c-format
msgid ""
"Requires that somebody on the tile owner's team has the relationship '%s' "
"with at least one other living player."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:1466
#, fuzzy, c-format
msgid ""
"Requires that nobody on the tile owner's team has the relationship '%s' with "
"any living player."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:1475
#, fuzzy, c-format
msgid ""
"Requires that somebody in the tile owner's alliance has the relationship "
"'%s' with at least one other living player."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:1481
#, fuzzy, c-format
msgid ""
"Requires that nobody in the tile owner's alliance has the relationship '%s' "
"with any living player."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:1490
#, fuzzy, c-format
msgid "Requires that you have the relationship '%s' with the tile owner."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:1495
#, fuzzy, c-format
msgid ""
"Requires that you do not have the relationship '%s' with the tile owner."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:1519
#, fuzzy, c-format
msgid ""
"Requires that the tile owner has the relationship '%s' with the other player."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:1524
#, fuzzy, c-format
msgid ""
"Requires that the tile owner does not have the relationship '%s' with the "
"other player."
msgstr "Vajab rahvust %s.\n"

#. TRANS: in this and following strings, '%s' can be one
#. * of a wide range of relationships; e.g., 'Peace',
#. * 'Never met', 'Foreign', 'Hosts embassy',
#. * 'Provided Casus Belli'
#: common/reqtext.c:1555
#, fuzzy, c-format
msgid ""
"Requires that the tile has at least one unit whose owner has the "
"relationship '%s' with at least one other living player."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:1561
#, fuzzy, c-format
msgid ""
"Requires that no unit at the tile is owned by a player who has the "
"relationship '%s' with any living player."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:1570
#, fuzzy, c-format
msgid ""
"Requires that the tile has at least one unit whose owner is on a team where "
"a member has the relationship '%s' with at least one other living player."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:1577
#, fuzzy, c-format
msgid ""
"Requires that no unit at the tile is owned by a player who is on a team "
"where a member has the relationship '%s' with at least one other living "
"player."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:1588
#, fuzzy, c-format
msgid ""
"Requires that the tile has at least one unit whose owner is allied to "
"someone that has the relationship '%s' with at least one other living player."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:1595
#, fuzzy, c-format
msgid ""
"Requires that no unit at the tile is owned by a player allied to someone "
"that has the relationship '%s' with any living player."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:1605
#, fuzzy, c-format
msgid ""
"Requires that you have the relationship '%s' with the owner of at least one "
"unit at the tile."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:1610
#, fuzzy, c-format
msgid ""
"Requires that you do not have the relationship '%s' with the owner of any "
"unit at the tile."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:1634
#, fuzzy, c-format
msgid ""
"Requires that the tile has at least one unit whose owner has the "
"relationship '%s' with the other player."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:1639
#, fuzzy, c-format
msgid ""
"Requires that no unit at the tile is owned by a player who has the "
"relationship '%s' with the other player."
msgstr "Vajab rahvust %s.\n"

#. TRANS: %s is a single kind of unit (e.g., "Settlers").
#: common/reqtext.c:1666
#, fuzzy, c-format
msgid "?unit:Requires %s."
msgstr ""
"Vajab tehnoloogiat %s.\n"
"\n"

#. TRANS: %s is a single kind of unit (e.g., "Settlers").
#: common/reqtext.c:1670
#, fuzzy, c-format
msgid "?unit:Does not apply to %s."
msgstr ""
"Kehtib ainult üksustele %s.\n"
"\n"

#. TRANS: %s is a list of unit types separated by "or".
#: common/reqtext.c:1703
#, fuzzy, c-format
msgid "?ulist:Requires %s."
msgstr ""
"Vajab tehnoloogiat %s.\n"
"\n"

#. TRANS: %s is a list of unit types separated by "or".
#: common/reqtext.c:1707
#, fuzzy, c-format
msgid "?ulist:Does not apply to %s."
msgstr ""
"Kehtib ainult üksustele %s.\n"
"\n"

#. TRANS: %s is a single unit class (e.g., "Air").
#: common/reqtext.c:1737
#, fuzzy, c-format
msgid "?uclass:Requires %s units."
msgstr ""
"Vajab tehnoloogiat %s.\n"
"\n"

#. TRANS: %s is a single unit class (e.g., "Air").
#: common/reqtext.c:1741
#, fuzzy, c-format
msgid "?uclass:Does not apply to %s units."
msgstr ""
"Kehtib ainult üksustele %s.\n"
"\n"

#. TRANS: %s is a list of unit classes separated by "or".
#: common/reqtext.c:1780
#, fuzzy, c-format
msgid "?uclasslist:Requires %s units."
msgstr ""
"Vajab tehnoloogiat %s.\n"
"\n"

#. TRANS: %s is a list of unit classes separated by "or".
#: common/reqtext.c:1784
#, fuzzy, c-format
msgid "?uclasslist:Does not apply to %s units."
msgstr ""
"Kehtib ainult üksustele %s.\n"
"\n"

#: common/reqtext.c:1820
#, fuzzy
msgid "Requires that the unit is transported."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:1823
#, fuzzy
msgid "Requires that the unit isn't transported."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:1830
#, fuzzy
msgid "Requires that the unit is on livable tile."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:1833
#, fuzzy
msgid "Requires that the unit isn't on livable tile."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:1840
#, fuzzy
msgid "Requires that the unit does transport one or more cargo units."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:1844
#, fuzzy
msgid "Requires that the unit doesn't transport any cargo units."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:1852
#, fuzzy
msgid "Requires that the unit has a home city."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:1855
#, fuzzy
msgid "Requires that the unit is homeless."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:1862
#, fuzzy
msgid "Requires that the unit is on native tile."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:1865
#, fuzzy
msgid "Requires that the unit isn't on native tile."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:1872
#, fuzzy
msgid "Requires that the unit is in a native extra."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:1875
#, fuzzy
msgid "Requires that the unit isn't in a native extra."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:1882
#, fuzzy
msgid "Requires that the unit has moved this turn."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:1885
#, fuzzy
msgid "Requires that the unit hasn't moved this turn."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:1917
#, fuzzy, c-format
msgid "Requires that the unit is performing activity %s."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:1921
#, fuzzy, c-format
msgid "Requires that the unit is not performing activity %s."
msgstr "Vajab rahvust %s.\n"

#. TRANS: %s is numeric move points; it may have a
#. * fractional part ("1 1/3 MP").
#: common/reqtext.c:1951
#, fuzzy, c-format
msgid "Requires that the unit has at least %s MP left."
msgstr "Vajab rahvust %s.\n"

#. TRANS: %s is numeric move points; it may have a
#. * fractional part ("1 1/3 MP").
#: common/reqtext.c:1957
#, fuzzy, c-format
msgid "Requires that the unit has less than %s MP left."
msgstr "Vajab vähemalt suurust %d.\n"

#: common/reqtext.c:1987
#, fuzzy, c-format
msgid "Requires a unit with at least %d veteran level."
msgid_plural "Requires a unit with at least %d veteran levels."
msgstr[0] "Vajab maastiku eripära %s.\n"
msgstr[1] "Vajab maastiku eripära %s.\n"

#: common/reqtext.c:1993
#, fuzzy, c-format
msgid "Requires a unit with fewer than %d veteran level."
msgid_plural "Requires a unit with fewer than %d veteran levels."
msgstr[0] "Vajab vähemalt suurust %d.\n"
msgstr[1] "Vajab vähemalt suurust %d.\n"

#: common/reqtext.c:2008
#, fuzzy, c-format
msgid "Requires a unit with at least %d hit point left."
msgid_plural "Requires a unit with at least %d hit points left."
msgstr[0] "Vajab ehitist %s.\n"
msgstr[1] "Vajab ehitist %s.\n"

#: common/reqtext.c:2014
#, fuzzy, c-format
msgid "Requires a unit with fewer than %d hit point left."
msgid_plural "Requires a unit with fewer than %d hit points left."
msgstr[0] "Vajab ehitist %s.\n"
msgstr[1] "Vajab ehitist %s.\n"

#. TRANS: "Applies only to Food."
#: common/reqtext.c:2030
#, fuzzy, c-format
msgid "?output:Applies only to %s."
msgstr ""
"Kehtib ainult üksustele %s.\n"
"\n"

#. TRANS: "Does not apply to Food."
#: common/reqtext.c:2034
#, fuzzy, c-format
msgid "?output:Does not apply to %s."
msgstr ""
"Kehtib ainult üksustele %s.\n"
"\n"

#. TRANS: "Applies only to Scientists."
#: common/reqtext.c:2046
#, fuzzy, c-format
msgid "?specialist:Applies only to %s."
msgstr ""
"Kehtib ainult üksustele %s.\n"
"\n"

#. TRANS: "Does not apply to Scientists."
#: common/reqtext.c:2050
#, fuzzy, c-format
msgid "?specialist:Does not apply to %s."
msgstr ""
"Kehtib ainult üksustele %s.\n"
"\n"

#: common/reqtext.c:2061
#, fuzzy, c-format
msgid "Requires a minimum city size of %d for this city or a trade partner."
msgid_plural ""
"Requires a minimum city size of %d for this city or a trade partner."
msgstr[0] "Vajab vähemalt suurust %d.\n"
msgstr[1] "Vajab vähemalt suurust %d.\n"

#: common/reqtext.c:2069
#, fuzzy, c-format
msgid ""
"Requires the city size to be less than %d for this city and all trade "
"partners."
msgid_plural ""
"Requires the city size to be less than %d for this city and all trade "
"partners."
msgstr[0] "Vajab vähemalt suurust %d.\n"
msgstr[1] "Vajab vähemalt suurust %d.\n"

#: common/reqtext.c:2081
#, fuzzy, c-format
msgid "Requires a minimum city size of %d."
msgid_plural "Requires a minimum city size of %d."
msgstr[0] "Vajab vähemalt suurust %d.\n"
msgstr[1] "Vajab vähemalt suurust %d.\n"

#: common/reqtext.c:2087
#, fuzzy, c-format
msgid "Requires the city size to be less than %d."
msgid_plural "Requires the city size to be less than %d."
msgstr[0] "Vajab vähemalt suurust %d.\n"
msgstr[1] "Vajab vähemalt suurust %d.\n"

#: common/reqtext.c:2114
#, fuzzy, c-format
msgid "Requires a minimum culture of %d in the city."
msgid_plural "Requires a minimum culture of %d in the city."
msgstr[0] "Vajab vähemalt suurust %d.\n"
msgstr[1] "Vajab vähemalt suurust %d.\n"

#: common/reqtext.c:2120
#, fuzzy, c-format
msgid "Requires the culture in the city to be less than %d."
msgid_plural "Requires the culture in the city to be less than %d."
msgstr[0] "Vajab vähemalt suurust %d.\n"
msgstr[1] "Vajab vähemalt suurust %d.\n"

#: common/reqtext.c:2132
#, fuzzy, c-format
msgid "Requires a minimum culture of %d in this city or a trade partner."
msgid_plural ""
"Requires a minimum culture of %d in this city or a trade partner."
msgstr[0] "Vajab vähemalt suurust %d.\n"
msgstr[1] "Vajab vähemalt suurust %d.\n"

#: common/reqtext.c:2140
#, fuzzy, c-format
msgid ""
"Requires the culture in this city and all trade partners to be less than %d."
msgid_plural ""
"Requires the culture in this city and all trade partners to be less than %d."
msgstr[0] "Vajab vähemalt suurust %d.\n"
msgstr[1] "Vajab vähemalt suurust %d.\n"

#: common/reqtext.c:2152
#, fuzzy, c-format
msgid "Requires your nation to have culture of at least %d."
msgid_plural "Requires your nation to have culture of at least %d."
msgstr[0] "Vajab rahvust %s.\n"
msgstr[1] "Vajab rahvust %s.\n"

#: common/reqtext.c:2160
#, fuzzy, c-format
msgid "Prevented if your nation has culture of %d or more."
msgid_plural "Prevented if your nation has culture of %d or more."
msgstr[0] "Vajab rahvust %s.\n"
msgstr[1] "Vajab rahvust %s.\n"

#: common/reqtext.c:2172
#, fuzzy, c-format
msgid "Requires someone on your team to have culture of at least %d."
msgid_plural "Requires someone on your team to have culture of at least %d."
msgstr[0] "Vajab valitsusvormi %s\n"
msgstr[1] "Vajab valitsusvormi %s\n"

#: common/reqtext.c:2180
#, fuzzy, c-format
msgid "Prevented if anyone on your team has culture of %d or more."
msgid_plural "Prevented if anyone on your team has culture of %d or more."
msgstr[0] "Vajab rahvust %s.\n"
msgstr[1] "Vajab rahvust %s.\n"

#: common/reqtext.c:2192
#, fuzzy, c-format
msgid ""
"Requires someone in your current alliance to have culture of at least %d."
msgid_plural ""
"Requires someone in your current alliance to have culture of at least %d."
msgstr[0] "Vajab valitsusvormi %s\n"
msgstr[1] "Vajab valitsusvormi %s\n"

#: common/reqtext.c:2200
#, fuzzy, c-format
msgid "Prevented if anyone in your current alliance has culture of %d or more."
msgid_plural ""
"Prevented if anyone in your current alliance has culture of %d or more."
msgstr[0] "Vajab rahvust %s.\n"
msgstr[1] "Vajab rahvust %s.\n"

#: common/reqtext.c:2212
#, fuzzy, c-format
msgid "Requires that some player has culture of at least %d."
msgid_plural "Requires that some player has culture of at least %d."
msgstr[0] "Vajab tehnoloogiat %s.\n"
msgstr[1] "Vajab tehnoloogiat %s.\n"

#: common/reqtext.c:2220
#, fuzzy, c-format
msgid "Requires that no player has culture of %d or more."
msgid_plural "Requires that no player has culture of %d or more."
msgstr[0] "Vajab tehnoloogiat %s.\n"
msgstr[1] "Vajab tehnoloogiat %s.\n"

#: common/reqtext.c:2244
#, c-format
msgid "At least %d%% of the citizens of the city must be foreign."
msgstr ""

#: common/reqtext.c:2249
#, c-format
msgid "Less than %d%% of the citizens of the city must be foreign."
msgstr ""

#: common/reqtext.c:2258
#, fuzzy, c-format
msgid ""
"At least %d%% of the citizens of the city or some trade partner must be "
"foreign."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:2263
#, fuzzy, c-format
msgid ""
"Less than %d%% of the citizens of the city and each trade partner must be "
"foreign."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:2288
#, fuzzy, c-format
msgid "At most %d unit may be present on the tile."
msgid_plural "At most %d units may be present on the tile."
msgstr[0] "Vajab maastiku eripära %s.\n"
msgstr[1] "Vajab maastiku eripära %s.\n"

#: common/reqtext.c:2294
#, fuzzy, c-format
msgid "There must be more than %d unit present on the tile."
msgid_plural "There must be more than %d units present on the tile."
msgstr[0] "Vajab maastiku eripära %s.\n"
msgstr[1] "Vajab maastiku eripära %s.\n"

#: common/reqtext.c:2306
#, fuzzy, c-format
msgid ""
"The tile or at least one cardinally adjacent tile must have %d unit or fewer."
msgid_plural ""
"The tile or at least one cardinally adjacent tile must have %d units or "
"fewer."
msgstr[0] "Vajab rahvust %s.\n"
msgstr[1] "Vajab rahvust %s.\n"

#: common/reqtext.c:2314
#, fuzzy, c-format
msgid ""
"The tile and all cardinally adjacent tiles must have more than %d unit each."
msgid_plural ""
"The tile and all cardinally adjacent tiles must have more than %d units each."
msgstr[0] "Vajab rahvust %s.\n"
msgstr[1] "Vajab rahvust %s.\n"

#: common/reqtext.c:2326
#, fuzzy, c-format
msgid "The tile or at least one adjacent tile must have %d unit or fewer."
msgid_plural ""
"The tile or at least one adjacent tile must have %d units or fewer."
msgstr[0] "Vajab rahvust %s.\n"
msgstr[1] "Vajab rahvust %s.\n"

#: common/reqtext.c:2334
#, fuzzy, c-format
msgid "The tile and all adjacent tiles must have more than %d unit each."
msgid_plural ""
"The tile and all adjacent tiles must have more than %d units each."
msgstr[0] "Vajab rahvust %s.\n"
msgstr[1] "Vajab rahvust %s.\n"

#. TRANS: AI level (e.g., "Handicapped")
#: common/reqtext.c:2364
#, fuzzy, c-format
msgid "Applies to %s AI players."
msgstr ""
"Kehtib ainult üksustele %s.\n"
"\n"

#. TRANS: AI level (e.g., "Cheating")
#: common/reqtext.c:2369
#, fuzzy, c-format
msgid "Does not apply to %s AI players."
msgstr ""
"Kehtib ainult üksustele %s.\n"
"\n"

#. TRANS: %s is a terrain class
#: common/reqtext.c:2381
#, fuzzy, c-format
msgid "?terrainclass:Requires %s terrain on the tile."
msgstr "Vajab maastiku eripära %s.\n"

#. TRANS: %s is a terrain class
#: common/reqtext.c:2387
#, fuzzy, c-format
msgid "?terrainclass:Prevented by %s terrain on the tile."
msgstr "Vajab maastiku eripära %s.\n"

#. TRANS: %s is a terrain class
#: common/reqtext.c:2397
#, fuzzy, c-format
msgid ""
"?terrainclass:Requires %s terrain on the tile or a cardinally adjacent tile."
msgstr "Vajab maastiku eripära %s.\n"

#. TRANS: %s is a terrain class
#: common/reqtext.c:2404
#, fuzzy, c-format
msgid ""
"?terrainclass:Prevented by %s terrain on the tile or any cardinally adjacent "
"tile."
msgstr "Vajab maastiku eripära %s.\n"

#. TRANS: %s is a terrain class
#: common/reqtext.c:2415
#, fuzzy, c-format
msgid "?terrainclass:Requires %s terrain on the tile or an adjacent tile."
msgstr "Vajab maastiku eripära %s.\n"

#. TRANS: %s is a terrain class
#: common/reqtext.c:2422
#, fuzzy, c-format
msgid "?terrainclass:Prevented by %s terrain on the tile or any adjacent tile."
msgstr "Vajab maastiku eripära %s.\n"

#. TRANS: %s is a terrain class
#: common/reqtext.c:2433
#, fuzzy, c-format
msgid "?terrainclass:Requires %s terrain on a tile within the city radius."
msgstr "Vajab maastiku eripära %s.\n"

#. TRANS: %s is a terrain class
#: common/reqtext.c:2440
#, fuzzy, c-format
msgid ""
"?terrainclass:Prevented by %s terrain on any tile within the city radius."
msgstr "Vajab maastiku eripära %s.\n"

#. TRANS: %s is a terrain class
#: common/reqtext.c:2451
#, fuzzy, c-format
msgid ""
"?terrainclass:Requires %s terrain on a tile within the city radius or the "
"city radius of a trade partner."
msgstr "Vajab maastiku eripära %s.\n"

#. TRANS: %s is a terrain class
#: common/reqtext.c:2459
#, fuzzy, c-format
msgid ""
"?terrainclass:Prevented by %s terrain on any tile within the city radius or "
"the city radius of a trade partner."
msgstr "Vajab maastiku eripära %s.\n"

#. TRANS: %s is a (translatable) terrain flag.
#: common/reqtext.c:2485
#, fuzzy, c-format
msgid "Requires terrain with the \"%s\" flag on the tile."
msgstr "Vajab maastiku eripära %s.\n"

#. TRANS: %s is a (translatable) terrain flag.
#: common/reqtext.c:2490
#, fuzzy, c-format
msgid "Prevented by terrain with the \"%s\" flag on the tile."
msgstr "Vajab maastiku eripära %s.\n"

#. TRANS: %s is a (translatable) terrain flag.
#: common/reqtext.c:2500
#, fuzzy, c-format
msgid ""
"Requires terrain with the \"%s\" flag on the tile or a cardinally adjacent "
"tile."
msgstr "Vajab maastiku eripära %s.\n"

#. TRANS: %s is a (translatable) terrain flag.
#: common/reqtext.c:2506
#, fuzzy, c-format
msgid ""
"Prevented by terrain with the \"%s\" flag on the tile or any cardinally "
"adjacent tile."
msgstr "Vajab maastiku eripära %s.\n"

#. TRANS: %s is a (translatable) terrain flag.
#: common/reqtext.c:2516
#, fuzzy, c-format
msgid "Requires terrain with the \"%s\" flag on the tile or an adjacent tile."
msgstr "Vajab maastiku eripära %s.\n"

#. TRANS: %s is a (translatable) terrain flag.
#: common/reqtext.c:2522
#, fuzzy, c-format
msgid ""
"Prevented by terrain with the \"%s\" flag on the tile or any adjacent tile."
msgstr "Vajab maastiku eripära %s.\n"

#. TRANS: %s is a (translatable) terrain flag.
#: common/reqtext.c:2532
#, fuzzy, c-format
msgid "Requires terrain with the \"%s\" flag on a tile within the city radius."
msgstr "Vajab maastiku eripära %s.\n"

#. TRANS: %s is a (translatable) terrain flag.
#: common/reqtext.c:2538
#, fuzzy, c-format
msgid ""
"Prevented by terrain with the \"%s\" flag on any tile within the city radius."
msgstr "Vajab maastiku eripära %s.\n"

#. TRANS: %s is a (translatable) terrain flag.
#: common/reqtext.c:2548
#, fuzzy, c-format
msgid ""
"Requires terrain with the \"%s\" flag on a tile within the city radius or "
"the city radius of a trade partner."
msgstr "Vajab maastiku eripära %s.\n"

#. TRANS: %s is a (translatable) terrain flag.
#: common/reqtext.c:2555
#, fuzzy, c-format
msgid ""
"Prevented by terrain with the \"%s\" flag on any tile within the city radius "
"or the city radius of a trade partner."
msgstr "Vajab maastiku eripära %s.\n"

#. TRANS: %s is a (translatable) road flag.
#: common/reqtext.c:2580
#, fuzzy, c-format
msgid "Only applies to roads with the \"%s\" flag."
msgstr ""
"Kehtib ainult üksustele %s.\n"
"\n"

#. TRANS: %s is a (translatable) road flag.
#: common/reqtext.c:2586
#, fuzzy, c-format
msgid "Does not apply to roads with the \"%s\" flag."
msgstr ""
"Kehtib ainult üksustele %s.\n"
"\n"

#. TRANS: %s is a (translatable) road flag.
#: common/reqtext.c:2596
#, fuzzy, c-format
msgid "Requires a road with the \"%s\" flag on the tile."
msgstr "Vajab maastiku eripära %s.\n"

#. TRANS: %s is a (translatable) road flag.
#: common/reqtext.c:2601
#, fuzzy, c-format
msgid "Prevented by a road with the \"%s\" flag on the tile."
msgstr "Vajab maastiku eripära %s.\n"

#. TRANS: %s is a (translatable) road flag.
#: common/reqtext.c:2611
#, fuzzy, c-format
msgid ""
"Requires a road with the \"%s\" flag on the tile or a cardinally adjacent "
"tile."
msgstr "Vajab maastiku eripära %s.\n"

#. TRANS: %s is a (translatable) road flag.
#: common/reqtext.c:2617
#, fuzzy, c-format
msgid ""
"Prevented by a road with the \"%s\" flag on the tile or any cardinally "
"adjacent tile."
msgstr "Vajab maastiku eripära %s.\n"

#. TRANS: %s is a (translatable) road flag.
#: common/reqtext.c:2627
#, fuzzy, c-format
msgid "Requires a road with the \"%s\" flag on the tile or an adjacent tile."
msgstr "Vajab maastiku eripära %s.\n"

#. TRANS: %s is a (translatable) road flag.
#: common/reqtext.c:2633
#, fuzzy, c-format
msgid ""
"Prevented by a road with the \"%s\" flag on the tile or any adjacent tile."
msgstr "Vajab maastiku eripära %s.\n"

#. TRANS: %s is a (translatable) road flag.
#: common/reqtext.c:2643
#, fuzzy, c-format
msgid "Requires a road with the \"%s\" flag on a tile within the city radius."
msgstr "Vajab rahvust %s.\n"

#. TRANS: %s is a (translatable) road flag.
#: common/reqtext.c:2649
#, fuzzy, c-format
msgid ""
"Prevented by a road with the \"%s\" flag on any tile within the city radius."
msgstr "Vajab maastiku eripära %s.\n"

#. TRANS: %s is a (translatable) road flag.
#: common/reqtext.c:2659
#, fuzzy, c-format
msgid ""
"Requires a road with the \"%s\" flag on a tile within the city radius or the "
"city radius of a trade partner."
msgstr "Vajab rahvust %s.\n"

#. TRANS: %s is a (translatable) road flag.
#: common/reqtext.c:2666
#, fuzzy, c-format
msgid ""
"Prevented by a road with the \"%s\" flag on any tile within the city radius "
"or the city radius of a trade partner."
msgstr "Vajab maastiku eripära %s.\n"

#. TRANS: %s is a (translatable) extra flag.
#: common/reqtext.c:2690
#, fuzzy, c-format
msgid "Only applies to extras with the \"%s\" flag."
msgstr "Vajab maastiku eripära %s.\n"

#. TRANS: %s is a (translatable) extra flag.
#: common/reqtext.c:2696
#, fuzzy, c-format
msgid "Does not apply to extras with the \"%s\" flag."
msgstr ""
"Kehtib ainult üksustele %s.\n"
"\n"

#. TRANS: %s is a (translatable) extra flag.
#: common/reqtext.c:2706
#, fuzzy, c-format
msgid "Requires an extra with the \"%s\" flag on the tile."
msgstr "Vajab maastiku eripära %s.\n"

#. TRANS: %s is a (translatable) extra flag.
#: common/reqtext.c:2711
#, fuzzy, c-format
msgid "Prevented by an extra with the \"%s\" flag on the tile."
msgstr "Vajab maastiku eripära %s.\n"

#. TRANS: %s is a (translatable) extra flag.
#: common/reqtext.c:2721
#, fuzzy, c-format
msgid ""
"Requires an extra with the \"%s\" flag on the tile or a cardinally adjacent "
"tile."
msgstr "Vajab maastiku eripära %s.\n"

#. TRANS: %s is a (translatable) extra flag.
#: common/reqtext.c:2727
#, fuzzy, c-format
msgid ""
"Prevented by an extra with the \"%s\" flag on the tile or any cardinally "
"adjacent tile."
msgstr "Vajab maastiku eripära %s.\n"

#. TRANS: %s is a (translatable) extra flag.
#: common/reqtext.c:2737
#, fuzzy, c-format
msgid "Requires an extra with the \"%s\" flag on the tile or an adjacent tile."
msgstr "Vajab maastiku eripära %s.\n"

#. TRANS: %s is a (translatable) extra flag.
#: common/reqtext.c:2743
#, fuzzy, c-format
msgid ""
"Prevented by an extra with the \"%s\" flag on the tile or any adjacent tile."
msgstr "Vajab maastiku eripära %s.\n"

#. TRANS: %s is a (translatable) extra flag.
#: common/reqtext.c:2753
#, fuzzy, c-format
msgid ""
"Requires an extra with the \"%s\" flag on a tile within the city radius."
msgstr "Vajab rahvust %s.\n"

#. TRANS: %s is a (translatable) extra flag.
#: common/reqtext.c:2759
#, fuzzy, c-format
msgid ""
"Prevented by an extra with the \"%s\" flag on any tile within the city "
"radius."
msgstr "Vajab maastiku eripära %s.\n"

#. TRANS: %s is a (translatable) extra flag.
#: common/reqtext.c:2769
#, fuzzy, c-format
msgid ""
"Requires an extra with the \"%s\" flag on a tile within the city radius or "
"the city radius of a trade partner."
msgstr "Vajab rahvust %s.\n"

#. TRANS: %s is a (translatable) extra flag.
#: common/reqtext.c:2776
#, fuzzy, c-format
msgid ""
"Prevented by an extra with the \"%s\" flag on any tile within the city "
"radius or the city radius of a trade partner."
msgstr "Vajab maastiku eripära %s.\n"

#: common/reqtext.c:2800
#, fuzzy, c-format
msgid "Requires the game to have reached the year %s."
msgstr "Vajab tehnoloogiat %s.\n"

#: common/reqtext.c:2804
#, fuzzy, c-format
msgid "Requires that the game has not yet reached the year %s."
msgstr "Vajab tehnoloogiat %s.\n"

#. TRANS: %s is a representation of a calendar fragment,
#. * from the ruleset. May be a bare number.
#: common/reqtext.c:2819
#, fuzzy, c-format
msgid "Requires the game to have reached %s."
msgstr "Vajab tehnoloogiat %s.\n"

#. TRANS: %s is a representation of a calendar fragment,
#. * from the ruleset. May be a bare number.
#: common/reqtext.c:2825
#, fuzzy, c-format
msgid "Requires that the game has not yet reached %s."
msgstr "Vajab tehnoloogiat %s.\n"

#. TRANS: topology flag name ("Hex", "ISO")
#. TRANS: wrap flag name ("WrapX", "WrapY")
#: common/reqtext.c:2838 common/reqtext.c:2856
#, fuzzy, c-format
msgid "Requires %s map."
msgstr ""
"Vajab tehnoloogiat %s.\n"
"\n"

#. TRANS: topology flag name ("Hex", "ISO")
#. TRANS: wrap flag name ("WrapX", "WrapY")
#: common/reqtext.c:2843 common/reqtext.c:2861
#, fuzzy, c-format
msgid "Prevented on %s map."
msgstr "Vajab rahvust %s.\n"

#. TRANS: %s is a server setting, its value and if it is
#. * required to be present or absent. The string's format
#. * is specified in ssetv_human_readable().
#. * Example: "killstack is enabled".
#: common/reqtext.c:2876
#, fuzzy, c-format
msgid "Requires that the server setting %s."
msgstr "Määra serveri seaded."

#: common/reqtext.c:2885
#, fuzzy, c-format
#| msgid "Requires the %s terrain.\n"
msgid "Requires age of %d turns."
msgstr "Vajab maastikku %s.\n"

#: common/reqtext.c:2889
#, fuzzy, c-format
msgid "Prevented if age is over %d turns."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:2898
#, fuzzy, c-format
#| msgid "Requires the %s terrain.\n"
msgid "Requires form age of %d turns."
msgstr "Vajab maastikku %s.\n"

#: common/reqtext.c:2902
#, fuzzy, c-format
msgid "Prevented if form age is over %d turns."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:2913
#, fuzzy, c-format
msgid "Requires %d techs to be known in the world."
msgstr "Vajab maastiku eripära %s.\n"

#: common/reqtext.c:2917
#, fuzzy, c-format
msgid "Prevented when %d techs are known in the world."
msgstr "Vajab maastiku eripära %s.\n"

#: common/reqtext.c:2925
#, fuzzy, c-format
#| msgid "Requires the %s terrain.\n"
msgid "Requires player to know %d techs."
msgstr "Vajab maastikku %s.\n"

#: common/reqtext.c:2929
#, fuzzy, c-format
msgid "Prevented when player knows %d techs."
msgstr "Vajab tehnoloogiat %s.\n"

#: common/reqtext.c:2954
#, fuzzy, c-format
#| msgid "Requires the %s terrain.\n"
msgid "Requires player to have at least %d cities."
msgstr "Vajab maastikku %s.\n"

#: common/reqtext.c:2958
#, fuzzy, c-format
msgid "Prevented when player has at least %d cities."
msgstr "Vajab tehnoloogiat %s.\n"

#: common/reqtext.c:2984
#, fuzzy, c-format
msgid "Requires terrain on which alteration %s is possible."
msgstr "Vajab ehitist %s.\n"

#: common/reqtext.c:2989
#, fuzzy, c-format
msgid "Prevented by terrain on which alteration %s can be made."
msgstr "Vajab ehitist %s.\n"

#: common/reqtext.c:3018
#, fuzzy
msgid "city centers"
msgstr "Vaade Keskele"

#: common/reqtext.c:3021
#, fuzzy
#| msgid "_Reload Tileset"
msgid "claimed tiles"
msgstr "Lae ruudustik uuesti"

#: common/reqtext.c:3024
msgid "owned extras"
msgstr ""

#: common/reqtext.c:3027
#, fuzzy
#| msgid "Load tileset"
msgid "worked tiles"
msgstr "Lae ruudustik"

#. TRANS: a specific city for each use case
#: common/reqtext.c:3031
#, fuzzy
msgid "tiles on the same continent as the city"
msgstr "Kas poolused on eraldi kontinendid"

#. TRANS: a specific city for each use case
#: common/reqtext.c:3042
msgid "tiles of a mass of a different terrain class next to the city"
msgstr ""

#. TRANS: a specific city for each use case
#: common/reqtext.c:3051
msgid "tiles of a body of water next to the city"
msgstr ""

#. TRANS: tile property ("city centers", etc)
#: common/reqtext.c:3065
#, fuzzy, c-format
msgid "?tileprop:Applies only to %s."
msgstr ""
"Kehtib ainult üksustele %s.\n"
"\n"

#. TRANS: tile property ("city centers", etc)
#: common/reqtext.c:3069
#, fuzzy, c-format
msgid "?tileprop:Does not apply to %s."
msgstr ""
"Kehtib ainult üksustele %s.\n"
"\n"

#. TRANS: tile property ("city centers", etc)
#: common/reqtext.c:3076
#, fuzzy, c-format
msgid "?tileprop:Applies only to %s and cardinally adjacent tiles."
msgstr "Vajab rahvust %s.\n"

#. TRANS: tile property ("city centers", etc)
#: common/reqtext.c:3081
#, fuzzy, c-format
msgid "?tileprop:Does not apply to %s or cardinally adjacent tiles."
msgstr ""
"Kehtib ainult üksustele %s.\n"
"\n"

#. TRANS: tile property ("city centers", etc)
#: common/reqtext.c:3090
#, fuzzy, c-format
msgid "?tileprop:Applies only to %s and adjacent tiles."
msgstr ""
"Kehtib ainult üksustele %s.\n"
"\n"

#. TRANS: tile property ("city centers", etc)
#: common/reqtext.c:3094
#, fuzzy, c-format
msgid "?tileprop:Does not apply to %s or adjacent tiles."
msgstr ""
"Kehtib ainult üksustele %s.\n"
"\n"

#: common/reqtext.c:3120
msgid "owned by original"
msgstr ""

#: common/reqtext.c:3123
#, fuzzy
msgid "starved"
msgstr "_Vaatle"

#: common/reqtext.c:3126
#, fuzzy
#| msgid "Border"
msgid "disorder"
msgstr "Piir"

#: common/reqtext.c:3129
#, fuzzy
msgid "celebration"
msgstr "Pühitse"

#: common/reqtext.c:3132
#, fuzzy
msgid "transferred"
msgstr "Muuda"

#. TRANS: city property ("owned by original", etc)
#: common/reqtext.c:3144
#, fuzzy, c-format
msgid "?cityprop:Applies only to %s cities."
msgstr ""
"Kehtib ainult üksustele %s.\n"
"\n"

#. TRANS: city property ("owned by original", etc)
#: common/reqtext.c:3148
#, fuzzy, c-format
msgid "?cityprop:Does not apply to %s cities."
msgstr ""
"Kehtib ainult üksustele %s.\n"
"\n"

#. TRANS: city property ("owned by original", etc)
#: common/reqtext.c:3156
#, fuzzy, c-format
msgid "?cityprop:Applies only to %s cities or their trade partners."
msgstr ""
"Kehtib ainult üksustele %s.\n"
"\n"

#. TRANS: city property ("owned by original", etc)
#: common/reqtext.c:3160
#, fuzzy, c-format
msgid "?cityprop:Does not apply to %s cities or their trade partners."
msgstr ""
"Kehtib ainult üksustele %s.\n"
"\n"

#: common/reqtext.c:3186
#, c-format
msgid "Some part of the world must be at latitude %d or further north."
msgstr ""

#: common/reqtext.c:3191
#, c-format
msgid "The entire world must be at latitude %d or further south."
msgstr ""

#: common/reqtext.c:3200 common/reqtext.c:3273
#, c-format
msgid "Tile must be at latitude %d or further north."
msgstr ""

#: common/reqtext.c:3204 common/reqtext.c:3269
#, c-format
msgid "Tile must be at latitude %d or further south."
msgstr ""

#: common/reqtext.c:3212
#, fuzzy, c-format
msgid "A cardinally adjacent tile must be at latitude %d or further north."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:3217
#, fuzzy, c-format
msgid "All cardinally adjacent tiles must be at latitude %d or further south."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:3226
#, c-format
msgid "An adjacent tile must be at latitude %d or further north."
msgstr ""

#: common/reqtext.c:3231
#, c-format
msgid "All adjacent tiles must be at latitude %d or further south."
msgstr ""

#: common/reqtext.c:3255
#, c-format
msgid "Some part of the world must be at latitude %d or further south."
msgstr ""

#: common/reqtext.c:3260
#, c-format
msgid "The entire world must be at latitude %d or further north."
msgstr ""

#: common/reqtext.c:3281
#, fuzzy, c-format
msgid "A cardinally adjacent tile must be at latitude %d or further south."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:3286
#, fuzzy, c-format
msgid "All cardinally adjacent tiles must be at latitude %d or further north."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:3295
#, c-format
msgid "An adjacent tile must be at latitude %d or further south."
msgstr ""

#: common/reqtext.c:3300
#, c-format
msgid "All adjacent tiles must be at latitude %d or further north."
msgstr ""

#: common/reqtext.c:3327
#, fuzzy
#| msgid "You are not attached to a player."
msgid "Must be the same tile."
msgstr "Sa pole seotud ühegi mängijaga."

#: common/reqtext.c:3329
#, fuzzy
#| msgid "You are not attached to a player."
msgid "Must not be the same tile."
msgstr "Sa pole seotud ühegi mängijaga."

#: common/reqtext.c:3334
#, fuzzy
msgid "Must be cardinally adjacent."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:3336
#, fuzzy
msgid "Must not be cardinally adjacent."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:3342
#, fuzzy
#| msgid "Move cost"
msgid "Must be adjacent."
msgstr "Käigu hind"

#: common/reqtext.c:3344
#, fuzzy
#| msgid "Move cost"
msgid "Must not be adjacent."
msgstr "Käigu hind"

#: common/reqtext.c:3351
#, c-format
msgid "The squared distance between the tiles must be at most %d."
msgstr ""

#: common/reqtext.c:3356
#, c-format
msgid "The squared distance between the tiles must be at least %d."
msgstr ""

#: common/reqtext.c:3389
#, fuzzy
msgid ""
"No other cardinally adjacent tile may be part of the same continent or ocean."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:3394
#, fuzzy, c-format
msgid ""
"No more than %d other cardinally adjacent tile may be part of the same "
"continent or ocean."
msgid_plural ""
"No more than %d other cardinally adjacent tiles may be part of the same "
"continent or ocean."
msgstr[0] "Vajab rahvust %s.\n"
msgstr[1] "Vajab rahvust %s.\n"

#: common/reqtext.c:3403
#, fuzzy, c-format
msgid ""
"Requires at least %d other cardinally adjacent tile of the same continent or "
"ocean."
msgid_plural ""
"Requires at least %d other cardinally adjacent tiles of the same continent "
"or ocean."
msgstr[0] "Vajab rahvust %s.\n"
msgstr[1] "Vajab rahvust %s.\n"

#: common/reqtext.c:3420
msgid "No other adjacent tile may be part of the same continent or ocean."
msgstr ""

#: common/reqtext.c:3425
#, c-format
msgid ""
"No more than %d other adjacent tile may be part of the same continent or "
"ocean."
msgid_plural ""
"No more than %d other adjacent tiles may be part of the same continent or "
"ocean."
msgstr[0] ""
msgstr[1] ""

#: common/reqtext.c:3434
#, fuzzy, c-format
msgid ""
"Requires at least %d other adjacent tile of the same continent or ocean."
msgid_plural ""
"Requires at least %d other adjacent tiles of the same continent or ocean."
msgstr[0] "Vajab valitsusvormi %s\n"
msgstr[1] "Vajab valitsusvormi %s\n"

#: common/reqtext.c:3447
#, fuzzy, c-format
msgid "Requires a continent or ocean size of at most %d."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:3451
#, fuzzy, c-format
msgid "Requires a continent or ocean size of at least %d."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:3477
#, fuzzy
msgid "Must be on the same terrain class."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:3480
msgid "Must be on a different terrain class."
msgstr ""

#: common/reqtext.c:3487
msgid "Must be cardinally adjacent to the same terrain class."
msgstr ""

#: common/reqtext.c:3491
msgid "Must not be cardinally adjacent to the same terrain class."
msgstr ""

#: common/reqtext.c:3499
#, fuzzy
msgid "Must be adjacent to the same terrain class."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:3502
#, fuzzy
msgid "Must not be adjacent to the same terrain class."
msgstr "* Sellel pinnasel ei saa tekitada saasta."

#: common/reqtext.c:3525
#, fuzzy
msgid "Must be on the same continent or ocean."
msgstr "Kas poolused on eraldi kontinendid"

#: common/reqtext.c:3528
msgid "Must be on a different continent or ocean."
msgstr ""

#: common/reqtext.c:3535
#, fuzzy
msgid "Must be cardinally adjacent to the same continent or ocean."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:3539
#, fuzzy
msgid "Must not be cardinally adjacent to the same continent or ocean."
msgstr "Vajab rahvust %s.\n"

#: common/reqtext.c:3547
msgid "Must be adjacent to the same continent or ocean."
msgstr ""

#: common/reqtext.c:3551
msgid "Must not be adjacent to the same continent or ocean."
msgstr ""

#: common/reqtext.c:3574
msgid "May only be cardinally adjacent to this other continent or ocean."
msgstr ""

#: common/reqtext.c:3578
msgid ""
"Must be cardinally adjacent to more than just this other continent or ocean."
msgstr ""

#: common/reqtext.c:3586
msgid "May only be adjacent to this other continent or ocean."
msgstr ""

#: common/reqtext.c:3590
msgid "Must be adjacent to more than just this other continent or ocean."
msgstr ""

#: common/reqtext.c:3614
msgid "Must be on a lake or island surrounded by this continent or ocean."
msgstr ""

#: common/reqtext.c:3618
msgid "Must not be on a lake or island surrounded by this continent or ocean."
msgstr ""

#: common/reqtext.c:3626
msgid ""
"Must be on or cardinally adjacent to a lake or island surrounded by this "
"continent or ocean."
msgstr ""

#: common/reqtext.c:3631
msgid ""
"Must not be on nor cardinally adjacent to a lake or island surrounded by "
"this continent or ocean."
msgstr ""

#: common/reqtext.c:3640
msgid ""
"Must be on or adjacent to a lake or island surrounded by this continent or "
"ocean."
msgstr ""

#: common/reqtext.c:3644
msgid ""
"Must not be on nor adjacent to a lake or island surrounded by this continent "
"or ocean."
msgstr ""

#. TRANS: default description of a requirement vector
#. * (used in ruledit)
#: common/requirements.c:6980
#, fuzzy
msgid "the requirement vector"
msgstr "Nõue"

#. TRANS: remove a requirement from a requirement vector
#. * (in ruledit).
#. * The first %s is the operation.
#. * The second %s is the requirement.
#. * The third %s is a description of the requirement vector,
#. * like "actor_reqs"
#: common/requirements.c:6994
#, fuzzy, c-format
#| msgid "%s from %s"
msgid "%s %s from %s"
msgstr "%s aadressilt %s"

#. TRANS: append a requirement to a requirement vector
#. * (in ruledit).
#. * The first %s is the operation.
#. * The second %s is the requirement.
#. * The third %s is a description of the requirement vector,
#. * like "actor_reqs"
#: common/requirements.c:7008
#, fuzzy, c-format
msgid "%s %s to %s"
msgstr "%s %s-s (%s)\n"

#. TRANS: do nothing to a requirement vector (in ruledit).
#. * The first %s is a description of the requirement vector,
#. * like "actor_reqs"
#: common/requirements.c:7019
#, fuzzy, c-format
msgid "Do nothing to %s"
msgstr "Monoteism"

#: common/requirements.c:7188
#, c-format
msgid "Requirements {%s} and {%s} contradict each other."
msgstr ""

#: common/requirements.c:7282
#, c-format
msgid "Requirement {%s} requires %s but it will never be there."
msgstr ""

#: common/requirements.c:7299
#, c-format
msgid "Requirement {%s} mentions %s but it will never be there."
msgstr ""

#: common/requirements.c:7362
#, fuzzy, c-format
msgid "Requirements {%s} and {%s} are the same."
msgstr "Vajab rahvust %s.\n"

#: common/requirements.c:7756
#, fuzzy, c-format
msgid "\"%s\" tech"
msgstr "Maastik"

#: common/requirements.c:7779
#, c-format
msgid "%s site"
msgstr ""

#: common/requirements.c:7823
#, fuzzy, c-format
msgid "%s citizens"
msgstr "%s kodanikku%s"

#. TRANS: Keep short. City founding nation.
#: common/requirements.c:7828
#, c-format
msgid "%s original owner"
msgstr ""

#. TRANS: Unit type flag
#: common/requirements.c:7845
#, fuzzy, c-format
msgid "?utflag:\"%s\" units"
msgstr "%s üksust"

#. TRANS: Unit class
#: common/requirements.c:7852
#, c-format
msgid "%s units"
msgstr "%s üksust"

#. TRANS: Unit class flag
#: common/requirements.c:7858
#, fuzzy, c-format
msgid "?ucflag:\"%s\" units"
msgstr "%s üksust"

#: common/requirements.c:7864
#, c-format
msgid "Veteran level >=%d"
msgstr ""

#. TRANS: unit state. (appears in strings like "Missile+Transported")
#: common/requirements.c:7871
#, fuzzy
#| msgid "Transport"
msgid "Transported"
msgstr "Transport"

#. TRANS: unit state. (appears in strings like
#. * "Missile+On livable tile")
#: common/requirements.c:7877
#, fuzzy
msgid "On livable tile"
msgstr "Asunikud"

#. TRANS: unit state. (appears in strings like "Missile+Transported")
#: common/requirements.c:7881
#, fuzzy
#| msgid "Transport"
msgid "Transporting"
msgstr "Transport"

#. TRANS: unit state. (appears in strings like "Missile+Has a home city")
#: common/requirements.c:7885
#, fuzzy
msgid "Has a home city"
msgstr "Leia kodulinn"

#. TRANS: unit state. (appears in strings like
#. * "Missile+On native tile")
#: common/requirements.c:7891
#, fuzzy
msgid "On native tile"
msgstr "Asunikud"

#. TRANS: unit state. (appears in strings like
#. * "Missile+In native extra")
#: common/requirements.c:7897
#, fuzzy
msgid "In native extra"
msgstr "Asunikud"

#. TRANS: unit state. (appears in strings like
#. * "Missile+Has moved this turn")
#: common/requirements.c:7902
msgid "Has moved this turn"
msgstr ""

#: common/requirements.c:7911
#, fuzzy, c-format
msgid "%s activity"
msgstr "Tegevus: %s"

#. TRANS: Minimum unit movement points left for requirement to be met
#. * (%s is a string like "1" or "2 1/3")
#: common/requirements.c:7917
#, c-format
msgid "%s MP"
msgstr ""

#. TRANS: HP = hit points
#: common/requirements.c:7922
#, c-format
msgid "%d HP"
msgstr ""

#: common/requirements.c:7926
#, fuzzy, c-format
#| msgid "Size %d"
msgid "Age %d"
msgstr "Suurus %d"

#: common/requirements.c:7930
#, c-format
msgid "Form age %d"
msgstr ""

#: common/requirements.c:7934
#, fuzzy, c-format
#| msgid "_Techs"
msgid "%d Techs"
msgstr "_Tehnoloogiad"

#: common/requirements.c:7938
#, fuzzy, c-format
#| msgid "Cities"
msgid "%d Cities"
msgstr "Linnad"

#: common/requirements.c:7954
#, c-format
msgid "Size %d"
msgstr "Suurus %d"

#: common/requirements.c:7958
#, fuzzy, c-format
msgid "Culture %d"
msgstr "Tuleviku tehnoloogia %d"

#: common/requirements.c:7962
#, c-format
msgid "%d%% Foreigners"
msgstr ""

#. TRANS: "Hard AI"
#: common/requirements.c:7967
#, fuzzy, c-format
msgid "%s AI"
msgstr "%d"

#. TRANS: here <= means 'less than or equal'
#: common/requirements.c:7972
#, fuzzy, c-format
msgid "<=%d unit"
msgid_plural "<=%d units"
msgstr[0] "%d üksus"
msgstr[1] "%d üksust"

#. TRANS: Terrain class: "Land terrain"
#: common/requirements.c:7978
#, fuzzy, c-format
msgid "%s terrain"
msgstr "Maastik"

#. TRANS: Terrain flag
#: common/requirements.c:7984
#, fuzzy, c-format
msgid "?terrflag:\"%s\" terrain"
msgstr "Maastik"

#. TRANS: Road flag
#: common/requirements.c:7991
#, fuzzy, c-format
msgid "?roadflag:\"%s\" road"
msgstr "Maastik"

#. TRANS: Extra flag
#: common/requirements.c:7997
#, fuzzy, c-format
msgid "?extraflag:\"%s\" extra"
msgstr "Maastik"

#: common/requirements.c:8001
#, fuzzy, c-format
msgid "After %s"
msgstr "lähim %s"

#. TRANS: here >= means 'greater than or equal'.
#. * %s identifies a calendar fragment (may be bare number).
#: common/requirements.c:8007
#, c-format
msgid ">=%s"
msgstr ""

#. TRANS: topology flag name ("Hex", "ISO")
#. TRANS: wrap flag name ("WrapX", "WrapY")
#: common/requirements.c:8012 common/requirements.c:8017
#, fuzzy, c-format
#| msgid "Sea map"
msgid "%s map"
msgstr "Merekaart"

#. TRANS: "Irrigation possible"
#: common/requirements.c:8026
#, fuzzy, c-format
msgid "%s possible"
msgstr "võimatu"

#: common/requirements.c:8032
#, fuzzy
msgid "City center"
msgstr "Vaade Keskele"

#: common/requirements.c:8035
#, fuzzy
msgid "Tile claimed"
msgstr "Puhasta saast"

#: common/requirements.c:8038
msgid "Extras owned"
msgstr ""

#: common/requirements.c:8041
#, fuzzy
#| msgid "Load tileset"
msgid "Worked tile"
msgstr "Lae ruudustik"

#: common/requirements.c:8044
#, fuzzy
msgid "Same continent tile"
msgstr "Ühenda"

#. TRANS: Short for "a tile of other terrain class mass near city"
#: common/requirements.c:8048
msgid "Port reachable tile"
msgstr ""

#: common/requirements.c:8059
msgid "Owned by original"
msgstr ""

#: common/requirements.c:8062
#, fuzzy
msgid "Starved"
msgstr "Staatus"

#: common/requirements.c:8065
#, fuzzy
msgid "Disorder"
msgstr "Linn: Rahutused"

#: common/requirements.c:8068
#, fuzzy
msgid "Celebration"
msgstr "Pühitse"

#. TRANS: CityStatus value - city has changed hands
#: common/requirements.c:8072
#, fuzzy
msgid "Transferred"
msgstr "Muuda"

#: common/requirements.c:8083
msgid "Same terrain class"
msgstr ""

#: common/requirements.c:8086
#, fuzzy
msgid "Same continent/ocean"
msgstr "Ühenda"

#: common/requirements.c:8089
#, fuzzy
msgid "Only other continent/ocean"
msgstr "Kas poolused on eraldi kontinendid"

#: common/requirements.c:8092
msgid "Lake/island surrounded"
msgstr ""

#. TRANS: here >= means 'greater than or equal'.
#: common/requirements.c:8102
#, c-format
msgid "Latitude >= %d"
msgstr ""

#. TRANS: here <= means 'less than or equal'.
#: common/requirements.c:8107
#, c-format
msgid "Latitude <= %d"
msgstr ""

#. TRANS: here <= means 'less than or equal'.
#: common/requirements.c:8112
#, c-format
msgid "Squared distance <= %d"
msgstr ""

#: common/requirements.c:8116
#, c-format
msgid "%d or fewer region tiles"
msgstr ""

#: common/requirements.h:291
#, fuzzy
#| msgid "Removed"
msgid "Remove"
msgstr "Eemaldatud"

#: common/requirements.h:293
#, fuzzy
msgid "Append"
msgstr "Nimeta tööde nimekiri ümber"

#: common/research.c:89
msgid "Future Tech."
msgstr "Tuleviku tehnoloogia."

#. TRANS: e.g. "members of team 1", or even "members of team Red".
#. * Used in many places where a nation plural might be used.
#: common/research.c:183
#, fuzzy, c-format
msgid "members of %s"
msgstr "Kaubateede arv"

#: common/research.c:285
#, fuzzy, c-format
#| msgid "Future Tech."
msgid "Future Tech. %d"
msgstr "Tuleviku tehnoloogia."

#. TRANS: this and following strings are 'road flags', which may rarely
#. * be presented to the player in ruleset help text
#: common/road.h:25 data/civ1/terrain.ruleset:1219
#: data/civ2/terrain.ruleset:1361 data/classic/terrain.ruleset:1662
#: data/sandbox/terrain.ruleset:1980 data/civ2civ3/terrain.ruleset:1872
#: data/multiplayer/terrain.ruleset:1634 data/granularity/terrain.ruleset:831
msgid "River"
msgstr "Jõgi"

#: common/road.h:27
#, fuzzy
msgid "UnrestrictedInfra"
msgstr "Meeskondade nimekiri:"

#: common/road.h:29
#, fuzzy
#| msgid "From:"
msgid "JumpFrom"
msgstr "Kust:"

#: common/road.h:31
msgid "JumpTo"
msgstr ""

#. TRANS: the first %s is a server setting, the second %s is it's value.
#. * Example: killstack is enabled
#: common/server_settings.c:191
#, fuzzy, c-format
msgid "%s is %s"
msgstr "%s %s-s (%s)\n"

#: common/server_settings.c:193 server/settings.c:634
#, fuzzy
msgid "enabled"
msgstr "Naine"

#: common/server_settings.c:193 server/settings.c:633
#, fuzzy
msgid "disabled"
msgstr "Saada laiali"

#: common/sex.c:47
msgid "Male"
msgstr "Mees"

#: common/sex.c:49
msgid "Female"
msgstr "Naine"

#: common/sex.c:80
#, fuzzy, c-format
#| msgid "Male"
msgid "%sMale"
msgstr "Mees"

#: common/sex.c:83
#, fuzzy, c-format
#| msgid "Female"
msgid "%sFemale"
msgstr "Naine"

#: common/team.c:221
#, fuzzy, c-format
msgid "Team %d"
msgstr "Meeskond 0"

#. TRANS: %s is ruleset-chosen team name (e.g. "Red")
#: common/team.c:437
#, fuzzy, c-format
msgid "team %s"
msgstr ", meeskond %s"

#. TRANS: this and following strings are 'tech flags', which may rarely
#. * be presented to the player in ruleset help text
#: common/tech.h:80
#, fuzzy
#| msgid "_Techs"
msgid "Bonus_Tech"
msgstr "_Tehnoloogiad"

#: common/tech.h:83
msgid "Bridge"
msgstr ""

#: common/tech.h:86
#, fuzzy
#| msgid "Build Airbase"
msgid "Build_Airborne"
msgstr "Ehita lennubaas"

#: common/traderoutes.h:66
#, fuzzy
#| msgid "None"
msgid "?routedir:None"
msgstr "Pole"

#: common/traderoutes.h:68
msgid "?routedir:From"
msgstr ""

#: common/traderoutes.h:70
msgid "?routedir:To"
msgstr ""

#: common/traderoutes.h:72
msgid "?routedir:Bidirectional"
msgstr ""

#: common/unit.c:685
msgid "Goto"
msgstr "Mine"

#: common/unit.c:687
msgid "Explore"
msgstr "Avasta"

#: common/unit.c:1226 common/unit.c:1231
msgid "Moves"
msgstr "Käike"

#: common/unit.c:1292
msgid "Food/Shield/Gold:"
msgstr ""

#. TRANS: Last %s is pre-pluralised "Treasury contains %d gold."
#: common/unit.c:2136
#, fuzzy, c-format
msgid ""
"Upgrade %s to %s for %d gold?\n"
"%s"
msgid_plural ""
"Upgrade %s to %s for %d gold?\n"
"%s"
msgstr[0] "%s uuendatud üksuseks %s %d raha eest."
msgstr[1] "%s uuendatud üksuseks %s %d raha eest."

#: common/unit.c:2145
#, c-format
msgid "Sorry, cannot upgrade %s (yet)."
msgstr "Vabadust: ei saa (veel) uuendada %s."

#. TRANS: Last %s is pre-pluralised "Treasury contains %d gold."
#: common/unit.c:2151
#, fuzzy, c-format
msgid ""
"Upgrading %s to %s costs %d gold.\n"
"%s"
msgid_plural ""
"Upgrading %s to %s costs %d gold.\n"
"%s"
msgstr[0] ""
"%s %s-iks uuendamine maksab %d.\n"
"Meil on %d raha."
msgstr[1] ""
"%s %s-iks uuendamine maksab %d.\n"
"Meil on %d raha."

#: common/unit.c:2161
msgid "You can only upgrade units in your cities."
msgstr "Üksuseid saab uuendada ainult oma linnades."

#: common/unit.c:2165
#, c-format
msgid "Upgrading this %s would strand units it transports."
msgstr "Selle %s uuendamine jätaks tema transporditud üksused maha."

#: common/unit.c:2170
#, fuzzy, c-format
msgid ""
"Upgrading this %s would result in a %s which can not survive at this place."
msgstr "Selle %s uuendamine jätaks tema transporditud üksused maha."

#: common/unit.c:2177
#, fuzzy, c-format
msgid ""
"Upgrading this %s would result in a %s which its current transport, %s, "
"could not transport."
msgstr "Selle %s uuendamine jätaks tema transporditud üksused maha."

#: common/unit.c:2185
#, c-format
msgid "Cannot upgrade %s while doing '%s'."
msgstr ""

#: common/unit.h:129
#, fuzzy
#| msgid "Server Name"
msgid "?serveragent:None"
msgstr "Serveri nimi"

#: common/unit.h:131
#, fuzzy
#| msgid "Auto Explore"
msgid "AutoWorker"
msgstr "Automaatne avastamine"

#: common/unit.h:133
#, fuzzy
#| msgid "Auto Explore"
msgid "Autoexplore"
msgstr "Automaatne avastamine"

#: common/unittype.c:1678
#, c-format
msgid "%s or similar units"
msgstr ""

#: common/unittype.c:1681
#, fuzzy, c-format
msgid "%s and similar units"
msgstr "Maaväed"

#: common/unittype.h:61
#, fuzzy
msgid "?uclassflag:TerrainSpeed"
msgstr "Juht"

#: common/unittype.h:63
msgid "?uclassflag:TerrainDefense"
msgstr ""

#: common/unittype.h:65
msgid "?uclassflag:DamageSlows"
msgstr ""

#: common/unittype.h:68
msgid "?uclassflag:CanOccupyCity"
msgstr ""

#: common/unittype.h:70
msgid "?uclassflag:BuildAnywhere"
msgstr ""

#: common/unittype.h:72
msgid "?uclassflag:Unreachable"
msgstr ""

#: common/unittype.h:75
msgid "?uclassflag:CollectRansom"
msgstr ""

#: common/unittype.h:78
msgid "?uclassflag:ZOC"
msgstr ""

#: common/unittype.h:81
msgid "?uclassflag:DoesntOccupyTile"
msgstr ""

#: common/unittype.h:84
#, fuzzy
msgid "?uclassflag:AttackNonNative"
msgstr "Juht"

#: common/unittype.h:87
msgid "?uclassflag:KillCitizen"
msgstr ""

#: common/unittype.h:90
#, fuzzy
msgid "?uclassflag:HutFrighten"
msgstr "Juht"

#: common/unittype.h:93
#, fuzzy
msgid "?uclassflag:NonNatBombardTgt"
msgstr "Juht"

#: common/unittype.h:191
msgid "?unitflag:HasNoZOC"
msgstr ""

#. TRANS: unit type flag (rarely shown): "ignore zones of control"
#: common/unittype.h:194
msgid "?unitflag:IgZOC"
msgstr ""

#: common/unittype.h:196
#, fuzzy
msgid "?unitflag:NonMil"
msgstr "Juht"

#. TRANS: unit type flag (rarely shown): "ignore terrain"
#: common/unittype.h:199
#, fuzzy
msgid "?unitflag:IgTer"
msgstr "Juht"

#: common/unittype.h:201
#, fuzzy
msgid "?unitflag:FieldUnit"
msgstr "Helikopter"

#: common/unittype.h:205
#, fuzzy
msgid "?unitflag:Provoking"
msgstr "Juht"

#: common/unittype.h:208
#, fuzzy
msgid "?unitflag:NeverProtects"
msgstr "Juht"

#: common/unittype.h:211
#, fuzzy
msgid "?unitflag:Workers"
msgstr "Töölised"

#: common/unittype.h:213
#, fuzzy
#| msgid "Diplomat"
msgid "?unitflag:Diplomat"
msgstr "Diplomaat"

#: common/unittype.h:216
#, fuzzy
msgid "?unitflag:CoastStrict"
msgstr "%s üksust"

#: common/unittype.h:219
#, fuzzy
#| msgid "Diplomat"
msgid "?unitflag:Coast"
msgstr "Diplomaat"

#: common/unittype.h:222
#, fuzzy
msgid "?unitflag:Spy"
msgstr "Juht"

#: common/unittype.h:225
#, fuzzy
msgid "?unitflag:Only_Native_Attack"
msgstr "Juht"

#: common/unittype.h:228
#, fuzzy
msgid "?unitflag:Fanatic"
msgstr "Juht"

#: common/unittype.h:231
msgid "?unitflag:GameLoss"
msgstr ""

#: common/unittype.h:234
#, fuzzy
msgid "?unitflag:Unique"
msgstr "Juht"

#: common/unittype.h:239
#, fuzzy
msgid "?unitflag:EvacuateFirst"
msgstr "Helikopter"

#: common/unittype.h:242
#, fuzzy
msgid "?unitflag:SuperSpy"
msgstr "Juht"

#: common/unittype.h:245
#, fuzzy
msgid "?unitflag:NoHome"
msgstr "Juht"

#: common/unittype.h:251
msgid "?unitflag:CityBuster"
msgstr ""

#: common/unittype.h:254
#, fuzzy
msgid "?unitflag:NoBuild"
msgstr "Juht"

#: common/unittype.h:258
msgid "?unitflag:BadWallAttacker"
msgstr ""

#: common/unittype.h:261
msgid "?unitflag:BadCityDefender"
msgstr ""

#: common/unittype.h:264
#, fuzzy
#| msgid "?plural:Barbarians"
msgid "?unitflag:BarbarianOnly"
msgstr "?plural:Barbarid"

#: common/unittype.h:267
msgid "?unitflag:NewCityGamesOnly"
msgstr ""

#: common/unittype.h:270
#, fuzzy
msgid "?unitflag:CanKillEscaping"
msgstr "Juht"

#: common/unittype.h:273
#, fuzzy
msgid "?unitflag:RandomMovement"
msgstr "Juht"

#: common/unittype.h:276
#, fuzzy
msgid "?unitflag:Flagless"
msgstr "Juht"

#: common/unittype.h:278
#, fuzzy
msgid "?unitflag:ProvidesRansom"
msgstr "Juht"

#: common/unittype.h:359
#, fuzzy
msgid "?unitflag:FirstBuild"
msgstr "Juht"

#: common/unittype.h:362
#, fuzzy
msgid "?unitflag:Explorer"
msgstr "Töölised"

#: common/unittype.h:365
#, fuzzy
msgid "?unitflag:Hut"
msgstr "%s üksust"

#: common/unittype.h:368
#, fuzzy
msgid "?unitflag:HutTech"
msgstr "Juht"

#: common/unittype.h:371
#, fuzzy
msgid "?unitflag:Partisan"
msgstr "Juht"

#: common/unittype.h:374
#, fuzzy
msgid "?unitflag:DefendOk"
msgstr "Juht"

#: common/unittype.h:377
msgid "?unitflag:DefendGood"
msgstr ""

#: common/unittype.h:380
#, fuzzy
msgid "?unitflag:FerryBoat"
msgstr "Juht"

#: common/unittype.h:383
#, fuzzy
#| msgid "?plural:Barbarians"
msgid "?unitflag:Barbarian"
msgstr "?plural:Barbarid"

#: common/unittype.h:386
#, fuzzy
#| msgid "?plural:Barbarians"
msgid "?unitflag:BarbarianTech"
msgstr "?plural:Barbarid"

#: common/unittype.h:389
#, fuzzy
#| msgid "?plural:Barbarians"
msgid "?unitflag:BarbarianBoat"
msgstr "?plural:Barbarid"

#: common/unittype.h:392
#, fuzzy
#| msgid "?plural:Barbarians"
msgid "?unitflag:BarbarianBoatTech"
msgstr "?plural:Barbarid"

#: common/unittype.h:395
#, fuzzy
#| msgid "?plural:Barbarians"
msgid "?unitflag:BarbarianBuild"
msgstr "?plural:Barbarid"

#: common/unittype.h:398
msgid "?unitflag:BarbarianBuildTech"
msgstr ""

#: common/unittype.h:401
#, fuzzy
#| msgid "Barbarian Leader"
msgid "?unitflag:BarbarianLeader"
msgstr "Barbarite pealik"

#: common/unittype.h:404
#, fuzzy
#| msgid "?plural:Barbarians"
msgid "?unitflag:BarbarianSea"
msgstr "?plural:Barbarid"

#: common/unittype.h:407
msgid "?unitflag:BarbarianSeaTech"
msgstr ""

#: common/unittype.h:410
#, fuzzy
msgid "?unitflag:CitiesStartUnit"
msgstr "%s üksust"

#: common/unittype.h:413
#, fuzzy
msgid "?unitflag:WorkerStartUnit"
msgstr "Töölised"

#: common/unittype.h:416
#, fuzzy
msgid "?unitflag:ExplorerStartUnit"
msgstr "Töölised"

#: common/unittype.h:419
#, fuzzy
msgid "?unitflag:KingStartUnit"
msgstr "%s üksust"

#: common/unittype.h:422
#, fuzzy
#| msgid "Diplomat"
msgid "?unitflag:DiplomatStartUnit"
msgstr "Diplomaat"

#: common/unittype.h:425
#, fuzzy
msgid "?unitflag:FerryStartUnit"
msgstr "Juht"

#: common/unittype.h:428
#, fuzzy
msgid "?unitflag:DefendOkStartUnit"
msgstr "Juht"

#: common/unittype.h:431
#, fuzzy
msgid "?unitflag:DefendGoodStartUnit"
msgstr "Juht"

#: common/unittype.h:434
#, fuzzy
msgid "?unitflag:AttackFastStartUnit"
msgstr "%s üksust"

#: common/unittype.h:437
#, fuzzy
msgid "?unitflag:AttackStrongStartUnit"
msgstr "Töölised"

#: common/unittype.h:440
#, fuzzy
msgid "?unitflag:Hunter"
msgstr "Helikopter"

#: common/unittype.h:443
#, fuzzy
msgid "?unitflag:Settlers"
msgstr "Juht"

#: common/version.c:41
#, fuzzy, c-format
msgid "Freeciv version %s %s (%s)"
msgstr "Freeciv versioon %s %s"

#: common/version.c:42 common/version.c:46
msgid "(beta version)"
msgstr "(beetaversioon)"

#: common/version.c:45
#, c-format
msgid "Freeciv version %s %s"
msgstr "Freeciv versioon %s %s"

#: common/version.c:49
#, fuzzy, c-format
msgid "Freeciv version %s (%s)"
msgstr "Freeciv versioon %s %s"

#: common/version.c:52
#, c-format
msgid "Freeciv version %s"
msgstr "Freeciv versioon %s"

#: common/version.c:65
msgid "betatest version "
msgstr "beetatest versioon "

#: common/version.c:67
msgid "version "
msgstr "versioon "

#: common/version.c:111
msgid "January"
msgstr "Jaanuar"

#: common/version.c:112
msgid "February"
msgstr "Veebruar"

#: common/version.c:113
msgid "March"
msgstr "Märts"

#: common/version.c:114
msgid "April"
msgstr "Aprill"

#: common/version.c:115
msgid "May"
msgstr "Mai"

#: common/version.c:116
msgid "June"
msgstr "Juuni"

#: common/version.c:117
msgid "July"
msgstr "Juuli"

#: common/version.c:118
msgid "August"
msgstr "August"

#: common/version.c:119
msgid "September"
msgstr "September"

#: common/version.c:120
msgid "October"
msgstr "Oktoober"

#: common/version.c:121
msgid "November"
msgstr "November"

#: common/version.c:122
msgid "December"
msgstr "Detsember"

#. TRANS: No full stop after the URL, could cause confusion.
#: common/version.c:128
#, fuzzy, c-format
msgid ""
"THIS IS A BETA VERSION\n"
"Freeciv %s will be released in %s, at %s"
msgstr ""
"SEE ON BEETAVERSIOON\n"
"Freeciv %s valmib\n"
"%s, vt %s"

#: common/version.c:133
#, fuzzy, c-format
msgid ""
"THIS IS A BETA VERSION\n"
"Freeciv %s will be released at %s"
msgstr ""
"SEE ON BEETAVERSIOON\n"
"Freeciv %s valmib\n"
"%s, vt %s"

#: common/version.c:150
msgid "THIS IS A DEVELOPMENT VERSION"
msgstr ""

#: common/version.c:179
msgid "'Cause civilization should be free!"
msgstr "Sest tsivilisatsioon peaks vaba olema!"

#: common/networking/connection.c:195 server/sernet.c:428 server/sernet.c:822
msgid "network exception"
msgstr ""

#: common/networking/connection.c:209 server/sernet.c:368
#, fuzzy
msgid "lagging connection"
msgstr "<ühendusi ei ole>"

#: common/networking/connection.c:274
msgid "buffer overflow"
msgstr ""

#: common/networking/connection.c:481
#, c-format
msgid "%s from %s"
msgstr "%s aadressilt %s"

#. TRANS: preserve leading space.
#: common/networking/connection.c:492
msgid " (connection incomplete)"
msgstr " (ühendus ebaõnnestus)"

#. TRANS: preserve leading space.
#: common/networking/connection.c:497
#, c-format
msgid " (player %s)"
msgstr " (mängija %s)"

#: common/networking/connection.c:898
#, c-format
msgid "\"%s\" is not a valid pattern type"
msgstr ""

#: common/networking/connection.c:909
msgid "Missing pattern type"
msgstr ""

#: common/networking/connection.c:922
msgid "Missing pattern"
msgstr ""

#: common/networking/packets.c:437
#, fuzzy
msgid "illegal packet size"
msgstr "Vigane väärtus autentimise pordile: \"%s\""

#: common/networking/packets.c:466 common/networking/packets.c:515
#: common/networking/packets_json.c:112
msgid "decoding error"
msgstr ""

#: common/networking/packets.c:527 common/networking/packets_json.c:171
#, fuzzy
msgid "unsupported packet type"
msgstr "toetatud seaded: %s"

#: common/networking/packets.c:588 common/networking/packets_json.c:235
msgid "incompatible packet contents"
msgstr ""

#: common/scriptcore/api_game_effects.c:148
#, fuzzy, c-format
#| msgid "Unknown option '%s'."
msgid "Unknown output identifier \"%s\""
msgstr "Tundmatu seade '%s'."

#: common/scriptcore/luascript.c:236
msgid "Execution time limit exceeded in script"
msgstr ""

#: data/civ1/actions.ruleset:250 data/civ2/actions.ruleset:282
#: data/classic/actions.ruleset:299 data/sandbox/actions.ruleset:333
#: data/civ2civ3/actions.ruleset:307 data/alien/actions.ruleset:264
#: data/multiplayer/actions.ruleset:296
#, fuzzy, c-format
msgid "Incite a %sRevolt%s"
msgstr "Õhuta Revolutsiooni"

#: data/civ1/actions.ruleset:254 data/civ2/actions.ruleset:286
#: data/classic/actions.ruleset:307 data/sandbox/actions.ruleset:337
#: data/civ2civ3/actions.ruleset:311 data/alien/actions.ruleset:272
#: data/multiplayer/actions.ruleset:300 data/granularity/actions.ruleset:212
#, fuzzy, c-format
msgid "%sBribe Enemy Unit%s"
msgstr "Paku vaenlasele pistist"

#: data/civ1/actions.ruleset:258 data/civ2/actions.ruleset:294
#: data/classic/actions.ruleset:315 data/sandbox/actions.ruleset:345
#: data/civ2civ3/actions.ruleset:319 data/alien/actions.ruleset:276
#: data/multiplayer/actions.ruleset:308 data/granularity/actions.ruleset:216
#, fuzzy, c-format
#| msgid "Build City"
msgid "%sBuild City%s"
msgstr "Raja linn"

#: data/civ1/actions.ruleset:262 data/civ2/actions.ruleset:298
#: data/classic/actions.ruleset:319 data/sandbox/actions.ruleset:349
#: data/civ2civ3/actions.ruleset:323 data/multiplayer/actions.ruleset:312
#, fuzzy, c-format
#| msgid "Add to City"
msgid "%sAdd to City%s"
msgstr "Ühine linnaga"

#: data/civ1/actions.ruleset:266 data/civ2/actions.ruleset:306
#: data/classic/actions.ruleset:323 data/civ2civ3/actions.ruleset:327
#: data/multiplayer/actions.ruleset:316
#, fuzzy, c-format
#| msgid "Explode Nuclear"
msgid "Explode %sNuclear In Place%s"
msgstr "Lõhka tuumapea"

#: data/civ1/actions.ruleset:270 data/civ2/actions.ruleset:310
#: data/classic/actions.ruleset:327 data/sandbox/actions.ruleset:373
#: data/civ2civ3/actions.ruleset:331 data/alien/actions.ruleset:280
#: data/multiplayer/actions.ruleset:320
#, fuzzy, c-format
#| msgid "Explode Nuclear"
msgid "%sExplode Missile%s"
msgstr "Lõhka tuumapea"

#: data/civ1/actions.ruleset:274
#, c-format
msgid "Enter %sHut from transport%s"
msgstr ""

#: data/civ1/actions.ruleset:278 data/civ2/actions.ruleset:318
#: data/classic/actions.ruleset:359 data/sandbox/actions.ruleset:437
#: data/civ2civ3/actions.ruleset:359 data/alien/actions.ruleset:300
#: data/multiplayer/actions.ruleset:344 data/granularity/actions.ruleset:228
#, fuzzy, c-format
#| msgid "Keep moving"
msgid "%sKeep moving%s"
msgstr "Jätka liikumist"

#: data/civ1/actions.ruleset:282 data/civ2/actions.ruleset:322
#, fuzzy, c-format
#| msgid "Clean Pollution"
msgid "Clean %sPollution%s"
msgstr "Puhasta saastast"

#: data/civ1/buildings.ruleset:85 data/civ2/buildings.ruleset:118
#: data/classic/buildings.ruleset:118 data/sandbox/buildings.ruleset:122
#: data/civ2civ3/buildings.ruleset:119 data/multiplayer/buildings.ruleset:146
msgid "Aqueduct"
msgstr "Akvedukt"

#: data/civ1/buildings.ruleset:103
msgid "Allows a city to grow larger than size 10."
msgstr "Võimaldab linnal kasvada suuremaks, kui suurus 10.  "

#: data/civ1/buildings.ruleset:105
msgid ""
"An Aqueduct also eliminates a city's risk of plague causing loss of "
"population, and of fire causing loss of buildings."
msgstr ""

#: data/civ1/buildings.ruleset:111 data/civ2/buildings.ruleset:142
#: data/classic/buildings.ruleset:144 data/sandbox/buildings.ruleset:239
#: data/civ2civ3/buildings.ruleset:236 data/multiplayer/buildings.ruleset:172
msgid "Bank"
msgstr "Pank"

#: data/civ1/buildings.ruleset:131 data/civ2/buildings.ruleset:162
#: data/classic/buildings.ruleset:164 data/multiplayer/buildings.ruleset:192
#, no-c-format
msgid ""
"Together with the Marketplace improvement, a Bank increases the luxury and "
"tax production within a city by 100%."
msgstr "Turuga koos tõstab pank maksudest ja hüvedest saadavat tulu 100%."

#: data/civ1/buildings.ruleset:158 data/civ1/buildings.ruleset:189
#: data/civ1/buildings.ruleset:219
#, fuzzy, no-c-format
#| msgid ""
#| "With a Barracks, each new unit built in a city will automatically have "
#| "Veteran status, which means that its attack and defense strengths are "
#| "increased by 50%.  Also, damaged units which stay in town for one full "
#| "turn without moving are completely restored."
msgid ""
"With a Barracks, each new unit built in a city will automatically have "
"Veteran status, which means that its attack and defense strengths are "
"increased by 50%."
msgstr ""
"Kasarmutega linnas saab iga uus üksus automaatselt veterani staatuse, mis "
"tähendab, et tema löögi- ja kaitsejõud on 50% võrra suuremad.  Lisaks, "
"haavatud üksused, mis terve käigu ilma liikumata linnas seisavad, taastuvad "
"täielikult."

#: data/civ1/buildings.ruleset:162 data/civ1/buildings.ruleset:193
#: data/civ1/buildings.ruleset:223
msgid ""
"Barracks also prevent stored food and goods in coastal cities being lost to "
"piracy."
msgstr ""

#: data/civ1/buildings.ruleset:168 data/civ2/buildings.ruleset:199
#: data/classic/buildings.ruleset:202 data/sandbox/buildings.ruleset:297
#: data/civ2civ3/buildings.ruleset:294 data/multiplayer/buildings.ruleset:230
msgid "Barracks II"
msgstr "Kasarmud II"

#: data/civ1/buildings.ruleset:199 data/civ2/buildings.ruleset:230
#: data/classic/buildings.ruleset:234 data/sandbox/buildings.ruleset:329
#: data/civ2civ3/buildings.ruleset:326 data/multiplayer/buildings.ruleset:262
msgid "Barracks III"
msgstr "Kasarmud III"

#: data/civ1/buildings.ruleset:229 data/civ2/buildings.ruleset:260
#: data/classic/buildings.ruleset:264 data/sandbox/buildings.ruleset:359
#: data/civ2civ3/buildings.ruleset:356 data/multiplayer/buildings.ruleset:292
msgid "Cathedral"
msgstr "Katedraal"

#: data/civ1/buildings.ruleset:247
#, fuzzy
msgid ""
"A Cathedral makes 4 unhappy citizens content in a city, making it easier to "
"maintain order in that city; however, it does not affect citizens made "
"unhappy by military activity."
msgstr ""
"Katedraal teeb 4 õnnetut kodanikku rahulolevaks antud linnas, muutes rahu "
"säilitamise seal linnas lihtamaks."

#: data/civ1/buildings.ruleset:273
#, fuzzy
msgid ""
"City Walls make it easier to defend a city.  They triple the defense "
"strength of units within the city. They are ineffective against Artillery "
"and Bombers. City Walls also prevent the loss of population which occurs "
"when a defending unit is destroyed by a land unit."
msgstr ""
"Linnamüür muudab linna kaitsmise lihtsamaks.Linnamüür kolmekordistab linnas "
"paiknevate üksuste kaitsetugevuse maa-, mere- ja helikopterirünnakute vastu. "
"Ei avalda mõju muude õhurünnakute ja haubitsa korral. Linnamüür hoiab ära "
"inimkaod, mis tekivad kaitsva üksuse hukkumisel maaüksuse rünnakus."

#: data/civ1/buildings.ruleset:279
msgid ""
"For cities near rivers, City Walls also eliminate the risk of population "
"loss from flooding."
msgstr ""

#: data/civ1/buildings.ruleset:285 data/civ2/buildings.ruleset:342
#: data/classic/buildings.ruleset:347
msgid "Colosseum"
msgstr "Kolosseum"

#: data/civ1/buildings.ruleset:303
#, fuzzy
msgid ""
"Entertains the citizens of a city, making 3 unhappy citizens content.  "
"However, it does not affect citizens made unhappy by military activity."
msgstr ""
"Pakub kodanikele meelelahutust, muutes 3 õnnetut kodanikku rahulolevaks. "
"(Kui on avastatud elekter, siis 4 kodanikku)."

#: data/civ1/buildings.ruleset:309 data/civ2/buildings.ruleset:367
#: data/classic/buildings.ruleset:374 data/sandbox/buildings.ruleset:471
#: data/civ2civ3/buildings.ruleset:468 data/multiplayer/buildings.ruleset:375
#: data/granularity/buildings.ruleset:162
msgid "Courthouse"
msgstr "Kohus"

#: data/civ1/buildings.ruleset:328
#, no-c-format
msgid ""
"Reduces the corruption in a city by 50%. Has no effect in your capital city."
msgstr ""

#: data/civ1/buildings.ruleset:334 data/civ2/buildings.ruleset:396
#: data/classic/buildings.ruleset:403 data/sandbox/buildings.ruleset:502
#: data/civ2civ3/buildings.ruleset:499 data/alien/buildings.ruleset:234
#: data/multiplayer/buildings.ruleset:404
msgid "Factory"
msgstr "Tehas"

#: data/civ1/buildings.ruleset:353 data/civ2/buildings.ruleset:415
#: data/classic/buildings.ruleset:422 data/multiplayer/buildings.ruleset:423
#, no-c-format
msgid ""
"Increases the shield production in a city by 50%.  This increase may also "
"contribute significantly to pollution."
msgstr ""
"Tõstab linna toodangut 50%. Samas võib see tähendada ka päris suurt "
"saastamise tõusu."

#: data/civ1/buildings.ruleset:377 data/civ2/buildings.ruleset:439
#: data/classic/buildings.ruleset:446 data/multiplayer/buildings.ruleset:447
msgid ""
"The amount of stored food will be set to half full whenever a city with a "
"Granary shrinks or grows. This helps a city to grow faster and more easily "
"withstand famine."
msgstr ""
"Kui viljaaidaga linn kasvab või kahaneb, pannakse olemasoleva toidu hulk "
"maksimaalsest poole peale. See aitab linnal kiiremini kasvada ja ka taluda "
"näljahäda."

#: data/civ1/buildings.ruleset:385
msgid ""
"Famine can occur when food stock reaches zero due to a food deficit (which a "
"Granary merely delays), in which case it leads to the loss of any Settlers "
"consuming food, or of city population if there are none. Famine can also "
"occur at any time due to random crop failure, in which case it causes loss "
"of population and all stored food; a Granary eliminates this risk."
msgstr ""

#: data/civ1/buildings.ruleset:395 data/civ2/buildings.ruleset:475
#: data/classic/buildings.ruleset:482 data/sandbox/buildings.ruleset:591
#: data/civ2civ3/buildings.ruleset:588 data/multiplayer/buildings.ruleset:480
msgid "Hydro Plant"
msgstr "Hüdroelektrijaam"

#: data/civ1/buildings.ruleset:416 data/civ2/buildings.ruleset:496
#, fuzzy, no-c-format
msgid ""
"Reduces the amount of pollution generated by production in a city by 50%.  "
"It also increases the shield production of a Factory or Mfg. Plant in the "
"city: a Factory and a Hydro Plant together give a 100% production bonus, and "
"a Factory, Mfg. Plant and Hydro Plant together give a 150% production bonus."
msgstr ""
"Vähendab linnas tootmisest tulenevat reostust 50%. Samutis suurendab linna "
"käsitöövabriku või tehase kogutoodangut: tehas ja hüdroelektrijaam annavad "
"100% boonuse, kuid tehas, käsitöövabrik ja hüdroelektrijaam üheskoos annavad "
"150%-lise toodanguboonuse.\n"
"\n"
"Linnas saab olla ainult üks hüdroelektrijaam, elektrijaam või "
"tuumaelektrijaam. Linn saab ehitada hüdroelektrijaama ainult siis, kui ta "
"vahetus läheduses asuvad mäed või jõgi."

#: data/civ1/buildings.ruleset:423
msgid ""
"A city can only have one Hydro Plant, Power Plant, or Nuclear Plant.  A city "
"can only build a Hydro Plant if it is next to (or on) a River tile."
msgstr ""

#: data/civ1/buildings.ruleset:432 data/civ2/buildings.ruleset:512
#: data/classic/buildings.ruleset:522 data/sandbox/buildings.ruleset:636
#: data/civ2civ3/buildings.ruleset:633 data/multiplayer/buildings.ruleset:517
#: data/granularity/buildings.ruleset:234
msgid "Library"
msgstr "Raamatukogu"

#: data/civ1/buildings.ruleset:451 data/civ2/buildings.ruleset:531
#: data/sandbox/buildings.ruleset:655
#, no-c-format
msgid "Increases the science output in a city by 50%."
msgstr "Suurendab linna teadustööd 50% võrra."

#: data/civ1/buildings.ruleset:456 data/civ2/buildings.ruleset:536
#: data/classic/buildings.ruleset:546 data/sandbox/buildings.ruleset:660
#: data/civ2civ3/buildings.ruleset:658 data/multiplayer/buildings.ruleset:541
#: data/granularity/buildings.ruleset:259
msgid "Marketplace"
msgstr "Turg"

#: data/civ1/buildings.ruleset:475 data/civ2/buildings.ruleset:555
#: data/classic/buildings.ruleset:565 data/sandbox/buildings.ruleset:679
#: data/civ2civ3/buildings.ruleset:677 data/multiplayer/buildings.ruleset:560
#, no-c-format
msgid "Increases the luxury and tax output in a city by 50%."
msgstr "Tõstab linna luksuskaupade ja maksude tootlikkust 50%."

#: data/civ1/buildings.ruleset:480 data/civ2/buildings.ruleset:560
#: data/classic/buildings.ruleset:570 data/sandbox/buildings.ruleset:684
#: data/civ2civ3/buildings.ruleset:682 data/multiplayer/buildings.ruleset:565
msgid "Mass Transit"
msgstr "Ühistransport"

#: data/civ1/buildings.ruleset:498 data/civ2/buildings.ruleset:578
#: data/classic/buildings.ruleset:588 data/multiplayer/buildings.ruleset:583
msgid ""
"Neutralizes the pollution generated by the population.  The population "
"simply has no effect on the pollution generated in the city."
msgstr ""
"Neutraliseerib elanike poolt tekitatava saasta. Elanikud ei mõjuta mitte "
"kuidagi linnas tekkiva saastamise hulka."

#: data/civ1/buildings.ruleset:505 data/civ2/buildings.ruleset:585
#: data/classic/buildings.ruleset:595 data/sandbox/buildings.ruleset:709
#: data/civ2civ3/buildings.ruleset:707 data/multiplayer/buildings.ruleset:590
msgid "Mfg. Plant"
msgstr "Manufaktuur"

#: data/civ1/buildings.ruleset:525
#, no-c-format
msgid ""
"Together with a Factory, a Manufacturing Plant increases the shield "
"production in a city by 100%."
msgstr "Koos tehasega tõstab manufaktuur linna toodangut 100%."

#: data/civ1/buildings.ruleset:531 data/civ2/buildings.ruleset:612
#: data/classic/buildings.ruleset:625 data/sandbox/buildings.ruleset:747
#: data/civ2civ3/buildings.ruleset:745 data/multiplayer/buildings.ruleset:617
msgid "Nuclear Plant"
msgstr "Tuumaelektrijaam"

#: data/civ1/buildings.ruleset:551 data/civ2/buildings.ruleset:632
#, fuzzy, no-c-format
msgid ""
"Reduces the amount of pollution generated by production in a city by 50%.  "
"It also increases the shield production of a Factory or Mfg. Plant in the "
"city: a Factory and a Nuclear Plant together give a 100% production bonus, "
"and a Factory, Mfg. Plant and Nuclear Plant together give a 150% production "
"bonus."
msgstr ""
"Vähendab tootmisest tuleneva saasta hulka 50%. Samuti suurendab tehase ja "
"manufaktuuri tootlikkust: tehas ja tuumaelektrijaam annavad 100% lisa; "
"tehas, manufaktuur ja tuumaelektrijaam koos annavad 150% lisa.\n"
"\n"
"Linnas saab korraga olla ainult üks elektrijaam - päikese- , hüdro-, tuuma- "
"või tavaline elektrijaam."

#: data/civ1/buildings.ruleset:558 data/civ1/buildings.ruleset:635
msgid "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant."
msgstr ""

#: data/civ1/buildings.ruleset:567 data/civ2/buildings.ruleset:673
#: data/classic/buildings.ruleset:694 data/sandbox/buildings.ruleset:820
#: data/civ2civ3/buildings.ruleset:818 data/multiplayer/buildings.ruleset:678
#: data/granularity/buildings.ruleset:383
msgid "Palace"
msgstr "Palee"

#: data/civ1/buildings.ruleset:586 data/classic/buildings.ruleset:713
#, fuzzy
msgid ""
"Makes a city the capital and the center of your government. Corruption in "
"other cities is related to how far away from the capital they are, except "
"when the government is Democracy or Communism. On top of this, corruption in "
"your capital itself is half of what it would otherwise be (as if it had a "
"Courthouse)."
msgstr ""
"Muudab linna riigi pealinnaks ja keskpunktiks. Korruptsiooni tase teistes "
"linnades sõltub sellest, kui kaugel on linn pealinnast (välja arvatud "
"demokraatlikus või kommunistlikus riigis). Mässu korraldamise maksumus "
"oleneb samuti kaugusest pealinnast (kõigi valitsusvormide puhul).\n"
"\n"
"Kanna oma pealinna eest pingsalt hoolt, kuna pealinna kaotamine võib "
"tähendada kodusõja puhkemist. Koos oma palee kaotamisega kaotad ka "
"kosmoselaeva."

#: data/civ1/buildings.ruleset:592
msgid ""
"The cost to enemy Diplomats of inciting a revolt in a city also depends upon "
"the city's distance from the capital (under all forms of government). Your "
"capital city itself cannot be incited to revolt, and enjoys a bonus when "
"enemy agents try to evade your own agents stationed in the city, or sabotage "
"your buildings."
msgstr ""

#: data/civ1/buildings.ruleset:598 data/civ2/buildings.ruleset:706
#: data/classic/buildings.ruleset:726 data/sandbox/buildings.ruleset:852
#: data/civ2civ3/buildings.ruleset:850 data/multiplayer/buildings.ruleset:711
msgid ""
"Take good care of your capital, as its loss may result in your empire "
"plunging into civil war. Losing your current palace also results in losing "
"whatever spaceship you might have."
msgstr ""

#: data/civ1/buildings.ruleset:602 data/civ2/buildings.ruleset:710
#: data/classic/buildings.ruleset:730 data/sandbox/buildings.ruleset:856
#: data/civ2civ3/buildings.ruleset:854 data/multiplayer/buildings.ruleset:715
msgid ""
"If the capital is in a dangerous location, or a more central capital would "
"give a better corruption distribution, you can move your palace by "
"rebuilding it in another city."
msgstr ""

#: data/civ1/buildings.ruleset:609 data/civ2/buildings.ruleset:769
#: data/classic/buildings.ruleset:797 data/sandbox/buildings.ruleset:989
#: data/civ2civ3/buildings.ruleset:958 data/multiplayer/buildings.ruleset:779
msgid "Power Plant"
msgstr "Elektrijaam"

#: data/civ1/buildings.ruleset:629 data/civ2/buildings.ruleset:789
#, fuzzy, no-c-format
msgid ""
"Increases the shield production of a Factory or Mfg. Plant in a city: a "
"Factory and a Power Plant together give a 100% production bonus, and a "
"Factory, Mfg. Plant and Power Plant together give a 150% production bonus.  "
"The extra production may lead to the city generating more pollution."
msgstr ""
"Tõstab linnas oleva vabriku või manufaktuuri toodangut. Tehas ja manufaktuur "
"koos annavad 100% toodangulisa; tehas, manufaktuur ja elektrijaam kolmekesi "
"annavad aga 150% boonuse. Toodangu kasv aga võib tekitada rohkem saasta.\n"
"\n"
"Linnas saab korraga olla ainult üks elektrijaam - päikese- , hüdro-, tuuma- "
"või tavaline elektrijaam."

#: data/civ1/buildings.ruleset:641 data/civ2/buildings.ruleset:801
#: data/classic/buildings.ruleset:834 data/sandbox/buildings.ruleset:1024
#: data/civ2civ3/buildings.ruleset:993 data/multiplayer/buildings.ruleset:813
msgid "Recycling Center"
msgstr "Ümbertöötlemise keskus"

#: data/civ1/buildings.ruleset:660 data/civ2/buildings.ruleset:820
#: data/classic/buildings.ruleset:853 data/multiplayer/buildings.ruleset:832
#, no-c-format
msgid ""
"Building a Recycling Center reduces the amount of pollution generated by "
"production in a city by 66%."
msgstr "Ümbertöötlemise keskus vähendab linna poolt tekitatavat saasta 66%."

#: data/civ1/buildings.ruleset:666 data/civ2/buildings.ruleset:878
#: data/classic/buildings.ruleset:911 data/sandbox/buildings.ruleset:1108
#: data/civ2civ3/buildings.ruleset:1077 data/multiplayer/buildings.ruleset:890
msgid "SDI Defense"
msgstr "SDI kaitse"

#: data/civ1/buildings.ruleset:684
msgid ""
"Protects a city and its environs (up to 2 tiles away) from attacks by other "
"nations' Nuclear units. A Nuclear unit not owned by you or a teammate which "
"attacks a city with SDI Defense, or attacks a unit (or is deliberately "
"exploded) within range, is shot down and simply has no effect."
msgstr ""

#: data/civ1/buildings.ruleset:692 data/civ2/buildings.ruleset:964
#: data/classic/buildings.ruleset:1004 data/sandbox/buildings.ruleset:1203
#: data/civ2civ3/buildings.ruleset:1172 data/alien/buildings.ruleset:615
#: data/multiplayer/buildings.ruleset:981
msgid "Space Component"
msgstr "Kosmoselaeva küttesüsteem"

#: data/civ1/buildings.ruleset:710 data/civ2/buildings.ruleset:982
#: data/classic/buildings.ruleset:1023 data/sandbox/buildings.ruleset:1225
#: data/civ2civ3/buildings.ruleset:1194 data/alien/buildings.ruleset:633
#: data/multiplayer/buildings.ruleset:1000
#, fuzzy
msgid ""
"Space Components can be differentiated into Propulsion and Fuel Components.  "
"Each pair of them reduces your spaceship's travel time.  You can build up to "
"8 pairs."
msgstr ""
"Kosmoselaeva küttesüsteem jaguneb reaktiivmootoriks ja kütusepaagiks. Nende "
"ehitamine vähendab kosmoselaeva kohalejõudmiseks kuluvat aega. Küttesüsteemi "
"osi saad ehitada kuni 8 paari.\n"
"\n"
"Enne kui saad hakata kosmoselaeva osi ehitama, peab üks mängijatest olema "
"ehitanud valmis Apollo programmi ilmaime."

#: data/civ1/buildings.ruleset:714 data/civ1/buildings.ruleset:751
#: data/civ1/buildings.ruleset:779 data/civ2/buildings.ruleset:986
#: data/civ2/buildings.ruleset:1023 data/civ2/buildings.ruleset:1051
#: data/classic/buildings.ruleset:1027 data/classic/buildings.ruleset:1065
#: data/classic/buildings.ruleset:1094 data/sandbox/buildings.ruleset:1229
#: data/sandbox/buildings.ruleset:1307 data/sandbox/buildings.ruleset:1339
#: data/civ2civ3/buildings.ruleset:1198 data/civ2civ3/buildings.ruleset:1239
#: data/civ2civ3/buildings.ruleset:1271
#, fuzzy
msgid ""
"Before you can build any spaceship parts, the Apollo Program wonder must "
"have been built by any player."
msgstr "Vajab maastiku eripära %s.\n"

#: data/civ1/buildings.ruleset:720 data/civ2/buildings.ruleset:992
#: data/classic/buildings.ruleset:1033 data/sandbox/buildings.ruleset:1272
#: data/civ2civ3/buildings.ruleset:1204 data/alien/buildings.ruleset:640
#: data/multiplayer/buildings.ruleset:1010
msgid "Space Module"
msgstr "Kosmosemoodul"

#: data/civ1/buildings.ruleset:738 data/civ2/buildings.ruleset:1010
#: data/classic/buildings.ruleset:1052 data/sandbox/buildings.ruleset:1294
#: data/civ2civ3/buildings.ruleset:1226 data/alien/buildings.ruleset:658
#: data/multiplayer/buildings.ruleset:1029
msgid ""
"Space Modules are the most expensive parts of spaceships.  There are three "
"different types of Space Module:"
msgstr ""

#: data/civ1/buildings.ruleset:741 data/civ2/buildings.ruleset:1013
#: data/classic/buildings.ruleset:1055 data/sandbox/buildings.ruleset:1297
#: data/civ2civ3/buildings.ruleset:1229 data/alien/buildings.ruleset:661
#: data/multiplayer/buildings.ruleset:1032
msgid "- Habitation Module: provides living space for 10,000 people."
msgstr ""

#: data/civ1/buildings.ruleset:743 data/civ2/buildings.ruleset:1015
#: data/classic/buildings.ruleset:1057 data/sandbox/buildings.ruleset:1299
#: data/civ2civ3/buildings.ruleset:1231 data/alien/buildings.ruleset:663
#: data/multiplayer/buildings.ruleset:1034
msgid ""
"- Life Support Module: provides food and water for the population of one "
"Habitation Module."
msgstr ""

#: data/civ1/buildings.ruleset:746 data/civ2/buildings.ruleset:1018
#: data/classic/buildings.ruleset:1060 data/sandbox/buildings.ruleset:1302
#: data/civ2civ3/buildings.ruleset:1234 data/alien/buildings.ruleset:666
#: data/multiplayer/buildings.ruleset:1037
msgid ""
"- Solar Panels: provides the energy needed for any two of the other Modules."
msgstr ""

#: data/civ1/buildings.ruleset:749 data/civ2/buildings.ruleset:1021
#: data/classic/buildings.ruleset:1063 data/sandbox/buildings.ruleset:1305
#: data/civ2civ3/buildings.ruleset:1237 data/alien/buildings.ruleset:669
#: data/multiplayer/buildings.ruleset:1040
msgid "You can build up to 4 Space Modules of each kind."
msgstr ""

#: data/civ1/buildings.ruleset:757 data/civ2/buildings.ruleset:1029
#: data/classic/buildings.ruleset:1071 data/sandbox/buildings.ruleset:1313
#: data/civ2civ3/buildings.ruleset:1245 data/alien/buildings.ruleset:674
#: data/multiplayer/buildings.ruleset:1048
msgid "Space Structural"
msgstr "Kosmoselaeva liitekohad"

#: data/civ1/buildings.ruleset:775 data/civ2/buildings.ruleset:1047
#: data/classic/buildings.ruleset:1090 data/sandbox/buildings.ruleset:1335
#: data/civ2civ3/buildings.ruleset:1267 data/alien/buildings.ruleset:692
#: data/multiplayer/buildings.ruleset:1067
#, fuzzy
msgid ""
"Space Structurals form the base of your spaceship.  All other spaceship "
"parts need to be connected to Structurals in order to function.  You can "
"build up to 32 Space Structurals."
msgstr ""
"Kosmoselaeva liitekohad on kosmoselaeva tugiosad. Et kosmoselaeva osad saaks "
"korralikult töötada, peavad nad liitekohtadega ühendatud olema. Liitekohti "
"saab ehitada kuni 32 tükki.\n"
"\n"
"Enne kui saad hakata kosmoselaeva osi ehitama, peab üks mängijatest olema "
"ehitanud valmis Apollo programmi ilmaime."

#: data/civ1/buildings.ruleset:785 data/civ2/buildings.ruleset:1136
#: data/classic/buildings.ruleset:1181 data/sandbox/buildings.ruleset:1433
#: data/civ2civ3/buildings.ruleset:1365 data/multiplayer/buildings.ruleset:1156
#: data/granularity/buildings.ruleset:309
msgid "Temple"
msgstr "Tempel"

#: data/civ1/buildings.ruleset:803
#, fuzzy
msgid ""
"Makes one unhappy citizen content. The Mysticism advance doubles this "
"effect, as does the Oracle wonder. With both Mysticism and the Oracle, 4 "
"citizens are made content. Does not affect citizens made unhappy by military "
"activity."
msgstr ""
"Muudab ühe õnnetu kodaniku rahulolevaks. Müstika ja Oraakel muudavad selle "
"mõju kahekordseks. Kui on olemas nii müstika kui Oraakel, muudetakse "
"rahulolevaks 4 kodanikku."

#: data/civ1/buildings.ruleset:808
msgid ""
"A Temple in a city near mountains additionally prevents population loss from "
"volcanic activity."
msgstr ""

#: data/civ1/buildings.ruleset:814 data/civ1/techs.ruleset:645
#: data/civ2/buildings.ruleset:1162 data/civ2/techs.ruleset:813
#: data/classic/buildings.ruleset:1207 data/classic/techs.ruleset:816
#: data/sandbox/buildings.ruleset:1459 data/sandbox/techs.ruleset:870
#: data/civ2civ3/buildings.ruleset:1391 data/civ2civ3/techs.ruleset:845
#: data/multiplayer/buildings.ruleset:1182 data/multiplayer/techs.ruleset:821
msgid "University"
msgstr "Ülikool"

#: data/civ1/buildings.ruleset:834 data/civ2/buildings.ruleset:1182
#, no-c-format
msgid ""
"Together with a Library, a University increases the science production of a "
"city by 100%."
msgstr "Raamatukoguga koos tõstab ülikool linna teadustoodangut 100%."

#: data/civ1/buildings.ruleset:840 data/civ2/buildings.ruleset:1188
#: data/classic/buildings.ruleset:1233 data/sandbox/buildings.ruleset:1521
#: data/civ2civ3/buildings.ruleset:1423 data/multiplayer/buildings.ruleset:1208
msgid "Apollo Program"
msgstr "Apollo Programm"

#: data/civ1/buildings.ruleset:855
#, fuzzy
msgid ""
"All cities on the map become visible for the player who owns it -- the "
"player always has up-to-date knowledge of all tiles with cities despite fog-"
"of-war. It allows all players to start building spaceship parts (assuming "
"they have researched the necessary technologies)."
msgstr ""
"Selle ilmaime omanik näeb kaardil kõiki linnu. Samuti võimaldab see kõigil "
"mängijatel alustada kosmoselaeva osade ehitamist (eeldusel, et vajalikud "
"tehnoloogiad on avastatud)."

#: data/civ1/buildings.ruleset:864 data/civ2/buildings.ruleset:1239
#: data/classic/buildings.ruleset:1284 data/sandbox/buildings.ruleset:1608
#: data/civ2civ3/buildings.ruleset:1485 data/multiplayer/buildings.ruleset:1259
msgid "Colossus"
msgstr "Kolossus"

#: data/civ1/buildings.ruleset:883 data/civ2/buildings.ruleset:1258
#: data/classic/buildings.ruleset:1303 data/sandbox/buildings.ruleset:1627
#: data/civ2civ3/buildings.ruleset:1504 data/multiplayer/buildings.ruleset:1279
#, fuzzy
msgid ""
"Each tile around the city where this wonder is built that is already "
"generating some trade produces one extra trade resource."
msgstr ""
"Linnas, kus see ilmaime on ehitatud, hakkavad kõik juba midagi tootvad "
"ruudukesed tootma kõike ühe ühiku võrra rohkem."

#: data/civ1/buildings.ruleset:889 data/civ2/buildings.ruleset:1264
#: data/classic/buildings.ruleset:1309 data/sandbox/buildings.ruleset:1633
#: data/civ2civ3/buildings.ruleset:1510 data/multiplayer/buildings.ruleset:1285
msgid "Copernicus' Observatory"
msgstr "Copernicuse Observatoorium"

#: data/civ1/buildings.ruleset:909 data/civ2/buildings.ruleset:1283
#, no-c-format
msgid "Boosts science production by 50% in the city where it is built."
msgstr "Tõstab teadustoodangut 50% linnas, kuhu see on ehitatud."

#: data/civ1/buildings.ruleset:914 data/civ2/buildings.ruleset:1288
#: data/classic/buildings.ruleset:1333 data/sandbox/buildings.ruleset:1658
#: data/civ2civ3/buildings.ruleset:1535 data/multiplayer/buildings.ruleset:1310
msgid "Cure For Cancer"
msgstr "Vähiravi"

#: data/civ1/buildings.ruleset:932 data/civ2/buildings.ruleset:1306
#: data/classic/buildings.ruleset:1351
#, fuzzy
msgid ""
"This stunning technological achievement makes one unhappy citizen content in "
"each of your cities (including citizens unhappy about military activity)."
msgstr ""
"See suurepärane tehnoloogiline läbimurre muudab igas su linnas ühe õnnetu "
"kodaniku rahulolevaks."

#: data/civ1/buildings.ruleset:939 data/civ2/buildings.ruleset:1313
#: data/classic/buildings.ruleset:1361 data/sandbox/buildings.ruleset:1686
#: data/civ2civ3/buildings.ruleset:1563 data/multiplayer/buildings.ruleset:1338
msgid "Darwin's Voyage"
msgstr "Darwini retk"

#: data/civ1/buildings.ruleset:957 data/civ2/buildings.ruleset:1331
#: data/classic/buildings.ruleset:1379
msgid ""
"Charles Darwin's voyage sparked the discovery of the evolution of the "
"species, which inspired greater confidence in science. Gives two immediate "
"technology advances."
msgstr ""
"Charles Darwini retk pani aluse liikide evolutsiooni avastamisele, mis "
"süvendas inimeste usku teadustöösse. Annab sulle koheselt kaks seni "
"avastamata tehnoloogiat."

#: data/civ1/buildings.ruleset:964 data/civ2/buildings.ruleset:1363
#: data/classic/buildings.ruleset:1411 data/sandbox/buildings.ruleset:1770
#: data/civ2civ3/buildings.ruleset:1617 data/multiplayer/buildings.ruleset:1389
msgid "Great Library"
msgstr "Suur Raamatukogu"

#: data/civ1/buildings.ruleset:983 data/civ2/buildings.ruleset:1382
#: data/classic/buildings.ruleset:1430
#, fuzzy
msgid ""
"The civilization which builds the Great Library gets every advance that at "
"least two other teams have achieved."
msgstr ""
"Tsivilisatsioon, mis ehitab Suure Raamatukogu, saab omale iga uue "
"tehnoloogia, mille on omale saanud vähemalt kaks muud tsivilisatsiooni."

#: data/civ1/buildings.ruleset:989 data/civ2/buildings.ruleset:1388
#: data/classic/buildings.ruleset:1436 data/sandbox/buildings.ruleset:1800
#: data/civ2civ3/buildings.ruleset:1645 data/multiplayer/buildings.ruleset:1414
msgid "Great Wall"
msgstr "Suur Müür"

#: data/civ1/buildings.ruleset:1008 data/civ2/buildings.ruleset:1407
#: data/classic/buildings.ruleset:1455
msgid "Works as a City Wall in all your cities."
msgstr "Sama efekt, kui igasse linna ehitada linnamüür"

#: data/civ1/buildings.ruleset:1015 data/civ2/buildings.ruleset:1414
#: data/classic/buildings.ruleset:1463 data/sandbox/buildings.ruleset:1828
#: data/civ2civ3/buildings.ruleset:1673 data/multiplayer/buildings.ruleset:1439
msgid "Hanging Gardens"
msgstr "Rippaiad"

#: data/civ1/buildings.ruleset:1034
#, fuzzy
msgid ""
"Makes one content citizen happy in every city. In the unlikely event where "
"there are no content citizens to get the effect of Hanging Gardens, the "
"wonder applies to unhappy citizens instead (including those unhappy about "
"military activity), making each content."
msgstr ""
"Muudab igas linnas ühe rahuloleva kodanikku õnnelikuks. Linnas, kuhu on "
"rippaiad ehitatud, muudatakse lisaks veel kaks (kokku siis 3) rahulolevat "
"kodanikku õnnelikuks. Kui juhtumisi pole linnas ühtki rahulolevat kodanikku, "
"muudetakse nende asemel õnnetuid kodanikke rahulolevaks."

#: data/civ1/buildings.ruleset:1042 data/civ2/buildings.ruleset:1443
#: data/classic/buildings.ruleset:1492 data/sandbox/buildings.ruleset:1855
#: data/civ2civ3/buildings.ruleset:1700 data/multiplayer/buildings.ruleset:1468
msgid "Hoover Dam"
msgstr "Hooveri tamm"

#: data/civ1/buildings.ruleset:1060
msgid ""
"Works as if you had a Hydro Plant in every city on the same continent where "
"the wonder is built.  (This reduces pollution and increases the effects of "
"Factories and Mfg. Plants.)"
msgstr ""
"Annab sama efekti, nagu sul oleks hüdroelektrijaam igas linnas, mis on selle "
"ilmaimega samal mandril. (See vähendab saastamist ja suurendab vabrikute ja "
"manufaktuuride efektiivsust.)"

#: data/civ1/buildings.ruleset:1068 data/civ2/buildings.ruleset:1467
#: data/classic/buildings.ruleset:1517 data/sandbox/buildings.ruleset:1883
#: data/civ2civ3/buildings.ruleset:1728 data/multiplayer/buildings.ruleset:1495
msgid "Isaac Newton's College"
msgstr "Isaac Newton'i Kolledž"

#: data/civ1/buildings.ruleset:1088 data/civ2/buildings.ruleset:1486
#: data/classic/buildings.ruleset:1328 data/multiplayer/buildings.ruleset:1305
#, no-c-format
msgid "Boosts science production by 100% in the city where it is built."
msgstr "Tõstab teadustoodangut 100% linnas, kuhu see ehitatakse."

#: data/civ1/buildings.ruleset:1093 data/civ2/buildings.ruleset:1491
#: data/classic/buildings.ruleset:1542 data/sandbox/buildings.ruleset:1911
#: data/civ2civ3/buildings.ruleset:1756 data/multiplayer/buildings.ruleset:1521
msgid "J.S. Bach's Cathedral"
msgstr "J.S. Bach'i Katedraal"

#: data/civ1/buildings.ruleset:1111
#, fuzzy
msgid ""
"Makes two unhappy citizens content in every city of yours on the same "
"continent where the wonder is built (including citizens unhappy about "
"military activity)."
msgstr ""
"Muudab rahulolevaks kaks õnnetut kodanikku igas sinu linnas, mis asub "
"ilmaimega samal mandril."

#: data/civ1/buildings.ruleset:1118 data/civ2/buildings.ruleset:1564
#: data/classic/buildings.ruleset:1615 data/sandbox/buildings.ruleset:1988
#: data/civ2civ3/buildings.ruleset:1833 data/multiplayer/buildings.ruleset:1597
msgid "Lighthouse"
msgstr "Tuletorn"

#: data/civ1/buildings.ruleset:1137 data/multiplayer/buildings.ruleset:1618
#, fuzzy
msgid "Gives all your sea units 1 additional movement point."
msgstr "Annab kõikidele mereüksustele 2 lisakäiku."

#: data/civ1/buildings.ruleset:1142 data/civ2/buildings.ruleset:1589
#: data/classic/buildings.ruleset:1641 data/sandbox/buildings.ruleset:2015
#: data/civ2civ3/buildings.ruleset:1860 data/multiplayer/buildings.ruleset:1623
msgid "Magellan's Expedition"
msgstr "Magellani ekspeditsioon"

#: data/civ1/buildings.ruleset:1160
msgid "Gives all sea units 1 additional movement point."
msgstr "Annab mereüksustele ühe lisakäigu."

#: data/civ1/buildings.ruleset:1165 data/civ2/buildings.ruleset:1612
#: data/classic/buildings.ruleset:1665 data/sandbox/buildings.ruleset:2042
#: data/civ2civ3/buildings.ruleset:1887 data/multiplayer/buildings.ruleset:1650
msgid "Manhattan Project"
msgstr "Manhattani projekt"

#: data/civ1/buildings.ruleset:1187 data/civ2/buildings.ruleset:1658
#: data/classic/buildings.ruleset:1711 data/sandbox/buildings.ruleset:2091
#: data/civ2civ3/buildings.ruleset:1936 data/multiplayer/buildings.ruleset:1698
msgid "Michelangelo's Chapel"
msgstr "Michelangelo Kabel"

#: data/civ1/buildings.ruleset:1206
msgid "Double effects of Cathedrals, in all cities."
msgstr "Kahekordistab katedraalide efekti kõigis linnades."

#: data/civ1/buildings.ruleset:1211 data/civ2/buildings.ruleset:1687
#: data/classic/buildings.ruleset:1740 data/multiplayer/buildings.ruleset:1728
msgid "Oracle"
msgstr "Oraakel"

#: data/civ1/buildings.ruleset:1230 data/civ2/buildings.ruleset:1706
#, fuzzy
msgid ""
"Doubles the effect of a Temple in every city. Does not affect citizens made "
"unhappy by military activity."
msgstr ""
"Muudab rahulolevaks kaks õnnetut kodanikku igas sinu linnas, mis asub "
"ilmaimega samal mandril."

#: data/civ1/buildings.ruleset:1236 data/civ2/buildings.ruleset:1712
#: data/classic/buildings.ruleset:1766 data/sandbox/buildings.ruleset:2197
#: data/civ2civ3/buildings.ruleset:2042 data/multiplayer/buildings.ruleset:1755
msgid "Pyramids"
msgstr "Püramiidid"

#: data/civ1/buildings.ruleset:1255 data/civ1/buildings.ruleset:1330
#: data/civ2/buildings.ruleset:1803 data/classic/buildings.ruleset:1859
#: data/multiplayer/buildings.ruleset:1852
msgid ""
"Allows you to choose any government, including those that have not yet been "
"researched by your civilization, and without the transition period of "
"Anarchy."
msgstr ""
"Laseb võtta suvalise valitsuse, kaasa arvatud need, mis pole veel avastatud "
"su tsivilisatsiooni poolt ja ilma anarhia-vaheperioodita."

#: data/civ1/buildings.ruleset:1262 data/civ2/buildings.ruleset:1735
#: data/classic/buildings.ruleset:1792
msgid "SETI Program"
msgstr "SETI programm"

#: data/civ1/buildings.ruleset:1281
#, no-c-format
msgid "Boosts science production in each city by 50%."
msgstr "Suurendab teadustegevust kõigis linnades 50% võrra."

#: data/civ1/buildings.ruleset:1286 data/civ2/buildings.ruleset:1760
#: data/classic/buildings.ruleset:1816 data/sandbox/buildings.ruleset:2254
#: data/civ2civ3/buildings.ruleset:2099 data/multiplayer/buildings.ruleset:1807
msgid "Shakespeare's Theater"
msgstr "Shakespeare'i teater"

#: data/civ1/buildings.ruleset:1306 data/civ2/buildings.ruleset:1779
#: data/classic/buildings.ruleset:1835 data/multiplayer/buildings.ruleset:1827
#, fuzzy
msgid ""
"Makes all angry and unhappy citizens content in the city where it is "
"located, including citizens unhappy about military activity."
msgstr ""
"Muudab kõik rahulolematud elanikud rahulolevateks linnas, kus on ehitatud."

#: data/civ1/buildings.ruleset:1312 data/civ2/buildings.ruleset:1837
#: data/classic/buildings.ruleset:1893 data/sandbox/buildings.ruleset:2421
#: data/civ2civ3/buildings.ruleset:2180 data/multiplayer/buildings.ruleset:1886
msgid "United Nations"
msgstr "ÜRO"

#: data/civ1/buildings.ruleset:1342 data/civ2/buildings.ruleset:1868
#: data/classic/buildings.ruleset:1916 data/sandbox/buildings.ruleset:2453
#: data/civ2civ3/buildings.ruleset:2212 data/multiplayer/buildings.ruleset:1911
msgid "Women's Suffrage"
msgstr "Naiste hääleõigus"

#: data/civ1/buildings.ruleset:1360
msgid ""
"In all cities, the unhappiness effect of every unit is reduced by 1. This "
"means that in a Republic, units do not cause unhappiness, and in a "
"Democracy, aggressive units cause only 1 unhappy citizen each."
msgstr ""
"Kõigis linnades väheneb üksuste õnnetu olemise mõju ühe punkti võrra. See "
"tähendab, et Vabariikliku korra ajal ei põhjusta üksused õnnetut meeleolu ja "
"demokraatlikus riigis muudab iga ründav üksus ainult ühe kodaniku õnnetuks."

#: data/civ1/cities.ruleset:48 data/civ2/cities.ruleset:48
#: data/classic/cities.ruleset:48 data/sandbox/cities.ruleset:48
#: data/civ2civ3/cities.ruleset:48 data/multiplayer/cities.ruleset:47
msgid "Entertainers"
msgstr "Meelelahutajad"

#: data/civ1/cities.ruleset:52 data/civ2/cities.ruleset:52
#: data/classic/cities.ruleset:52 data/sandbox/cities.ruleset:52
#: data/civ2civ3/cities.ruleset:52 data/multiplayer/cities.ruleset:51
msgid "?Elvis:E"
msgstr "?Elvis:E"

#: data/civ1/cities.ruleset:58 data/civ2/cities.ruleset:58
#: data/classic/cities.ruleset:58 data/multiplayer/cities.ruleset:57
msgid ""
"Each entertainer produces two luxury points for their city per turn. See the "
"section on Happiness for the effects of luxury points."
msgstr ""

#: data/civ1/cities.ruleset:64 data/civ2/cities.ruleset:64
#: data/classic/cities.ruleset:64 data/sandbox/cities.ruleset:65
#: data/civ2civ3/cities.ruleset:65 data/alien/cities.ruleset:65
#: data/multiplayer/cities.ruleset:63
msgid "Scientists"
msgstr "Teadlased"

#: data/civ1/cities.ruleset:66 data/civ2/cities.ruleset:66
#: data/classic/cities.ruleset:66 data/sandbox/cities.ruleset:67
#: data/civ2civ3/cities.ruleset:67 data/alien/cities.ruleset:66
#: data/multiplayer/cities.ruleset:65
msgid "?Scientist:S"
msgstr "?Teadlane:S"

#: data/civ1/cities.ruleset:72 data/civ2/cities.ruleset:72
msgid ""
"Each scientist adds two points to your empire's research output per turn."
msgstr ""

#: data/civ1/cities.ruleset:78 data/civ2/cities.ruleset:78
#: data/classic/cities.ruleset:78 data/sandbox/cities.ruleset:80
#: data/civ2civ3/cities.ruleset:80 data/multiplayer/cities.ruleset:77
msgid "Taxmen"
msgstr "Maksukogujad"

#: data/civ1/cities.ruleset:80 data/civ2/cities.ruleset:80
#: data/classic/cities.ruleset:80 data/sandbox/cities.ruleset:82
#: data/civ2civ3/cities.ruleset:82 data/multiplayer/cities.ruleset:79
msgid "?Taxman:T"
msgstr "?Maksukoguja:T"

#: data/civ1/cities.ruleset:86 data/civ2/cities.ruleset:86
msgid "Each tax collector produces two extra gold for your treasury per turn."
msgstr ""

#: data/civ1/game.ruleset:32
#, fuzzy
msgid "Civ1 ruleset"
msgstr "Laen reeglistikke"

#: data/civ1/game.ruleset:44
msgid ""
"You are playing with civ1 style rules. These rules are much simpler than the "
"Freeciv default rules. If you know only the default rules, spend some time "
"checking the differences.\n"
"\n"
" * There are fewer technologies, buildings and units.\n"
" * Hitpoints are meaningless. If unit wins a battle, it remains in full "
"health.\n"
msgstr ""

#: data/civ1/game.ruleset:389 data/civ2/game.ruleset:385
#: data/classic/game.ruleset:408 data/sandbox/game.ruleset:411
#: data/civ2civ3/game.ruleset:413 data/multiplayer/game.ruleset:411
#: data/granularity/game.ruleset:404
#, fuzzy
#| msgid "Ban"
msgid "Jan"
msgstr "Ban"

#: data/civ1/game.ruleset:390 data/civ2/game.ruleset:386
#: data/classic/game.ruleset:409 data/sandbox/game.ruleset:412
#: data/civ2civ3/game.ruleset:414 data/multiplayer/game.ruleset:412
#: data/granularity/game.ruleset:405
msgid "Feb"
msgstr ""

#: data/civ1/game.ruleset:424 data/classic/game.ruleset:443
#: data/sandbox/game.ruleset:446 data/civ2civ3/game.ruleset:448
#: data/alien/game.ruleset:441 data/granularity/game.ruleset:440
msgid "Earthquake"
msgstr ""

#: data/civ1/game.ruleset:442 data/classic/game.ruleset:453
#: data/sandbox/game.ruleset:464 data/civ2civ3/game.ruleset:466
#: data/alien/game.ruleset:446 data/granularity/techs.ruleset:321
msgid "Fire"
msgstr ""

#: data/civ1/game.ruleset:451 data/sandbox/game.ruleset:455
#: data/civ2civ3/game.ruleset:457
msgid "Flood"
msgstr ""

#: data/civ1/game.ruleset:461
#, fuzzy
msgid "Piracy"
msgstr "Kirjaoskus"

#: data/civ1/game.ruleset:473
#, fuzzy
msgid "Plague"
msgstr "Kustuta klausel"

#: data/civ1/game.ruleset:483
msgid "Volcano"
msgstr ""

#: data/civ1/game.ruleset:608 data/civ2/game.ruleset:539
#: data/classic/game.ruleset:591 data/sandbox/game.ruleset:734
#: data/civ2civ3/game.ruleset:678 data/multiplayer/game.ruleset:558
#: data/granularity/game.ruleset:563
#, fuzzy
msgid "Goods"
msgstr " M kaupa"

#: data/civ1/game.ruleset:733 data/civ2/game.ruleset:664
#: data/classic/game.ruleset:718 data/sandbox/game.ruleset:920
#: data/civ2civ3/game.ruleset:804 data/alien/game.ruleset:703
msgid "Team 1"
msgstr "Meeskond 1"

#: data/civ1/game.ruleset:734 data/civ2/game.ruleset:665
#: data/classic/game.ruleset:719 data/sandbox/game.ruleset:921
#: data/civ2civ3/game.ruleset:805 data/alien/game.ruleset:704
msgid "Team 2"
msgstr "Meeskond 2"

#: data/civ1/game.ruleset:735 data/civ2/game.ruleset:666
#: data/classic/game.ruleset:720 data/sandbox/game.ruleset:922
#: data/civ2civ3/game.ruleset:806 data/alien/game.ruleset:705
msgid "Team 3"
msgstr "Meeskond 3"

#: data/civ1/game.ruleset:736 data/civ2/game.ruleset:667
#: data/classic/game.ruleset:721 data/sandbox/game.ruleset:923
#: data/civ2civ3/game.ruleset:807 data/alien/game.ruleset:706
msgid "Team 4"
msgstr "Meeskond 4"

#: data/civ1/governments.ruleset:71 data/civ2/governments.ruleset:69
#: data/classic/governments.ruleset:69 data/sandbox/governments.ruleset:69
#: data/civ2civ3/governments.ruleset:69 data/alien/governments.ruleset:70
#: data/multiplayer/governments.ruleset:69
#: data/granularity/governments.ruleset:69
msgid "Anarchy"
msgstr "Anarhia"

#: data/civ1/governments.ruleset:79 data/civ2/governments.ruleset:77
#: data/classic/governments.ruleset:77 data/sandbox/governments.ruleset:77
#: data/sandbox/governments.ruleset:119 data/civ2civ3/governments.ruleset:77
#: data/civ2civ3/governments.ruleset:119
#: data/multiplayer/governments.ruleset:77
#: data/granularity/governments.ruleset:99
#, fuzzy, c-format
msgid "Warlord %s"
msgstr "Sõjapealik"

#: data/civ1/governments.ruleset:80 data/civ2/governments.ruleset:78
#: data/classic/governments.ruleset:78 data/sandbox/governments.ruleset:78
#: data/sandbox/governments.ruleset:120 data/civ2civ3/governments.ruleset:78
#: data/civ2civ3/governments.ruleset:120
#: data/multiplayer/governments.ruleset:78
#: data/granularity/governments.ruleset:100
#, fuzzy, c-format
msgid "Warlady %s"
msgstr "Sõjapealik"

#: data/civ1/governments.ruleset:82 data/civ2/governments.ruleset:80
#: data/classic/governments.ruleset:80 data/sandbox/governments.ruleset:80
#: data/civ2civ3/governments.ruleset:80 data/multiplayer/governments.ruleset:80
#, fuzzy
msgid ""
"Anarchy is simply the absence of any recognizable government. Citizens are "
"disorganized and unproductive, and will spend all income as quickly as "
"possible, rather than paying taxes or conducting research."
msgstr ""
"Anarhia on igasuguse äratuntava valitsuse puudumine. Kodanikud ei ole "
"kuidagi organiseerunud, on vähetootlikud ja raiskavad kogu sissetuleku "
"võimalikult kiiresti selle asemel, et makse maksta või uuringuid teostada.\n"
"\n"
"Anarhia ajal on veidi väiksem korruptsiooni ja jäätmetekke tase kui "
"despotisimi ajal, samas on kodanikud vähem õnnelikud."

#: data/civ1/governments.ruleset:87 data/classic/governments.ruleset:85
#: data/multiplayer/governments.ruleset:85
msgid ""
"Anarchy offers slightly less corruption than Despotism, but slightly more "
"unhappiness."
msgstr ""

#: data/civ1/governments.ruleset:95 data/civ2/governments.ruleset:93
#: data/classic/governments.ruleset:93 data/sandbox/governments.ruleset:152
#: data/civ2civ3/governments.ruleset:152 data/alien/governments.ruleset:88
#: data/multiplayer/governments.ruleset:93
#: data/granularity/governments.ruleset:110
msgid "Despotism"
msgstr "Despotism"

#: data/civ1/governments.ruleset:104 data/civ2/governments.ruleset:102
#: data/classic/governments.ruleset:102 data/sandbox/governments.ruleset:161
#: data/civ2civ3/governments.ruleset:161
#: data/multiplayer/governments.ruleset:102
#: data/granularity/governments.ruleset:121
#, fuzzy, c-format
msgid "Chief %s"
msgstr "Pealik"

#: data/civ1/governments.ruleset:105 data/civ2/governments.ruleset:103
#: data/classic/governments.ruleset:103 data/sandbox/governments.ruleset:162
#: data/civ2civ3/governments.ruleset:162
#: data/multiplayer/governments.ruleset:103
#: data/granularity/governments.ruleset:122
#, fuzzy, c-format
msgid "?female:Chief %s"
msgstr "?female:Pealik"

#: data/civ1/governments.ruleset:107 data/civ2/governments.ruleset:105
#: data/classic/governments.ruleset:105 data/sandbox/governments.ruleset:164
#: data/civ2civ3/governments.ruleset:164
#: data/multiplayer/governments.ruleset:105
#, fuzzy
msgid ""
"Under Despotism, you are the absolute ruler of your people.  Your control "
"over your citizens is maintained largely by martial law."
msgstr ""
"Anarhia on igasuguse äratuntava valitsuse puudumine. Kodanikud ei ole "
"kuidagi organiseerunud, on vähetootlikud ja raiskavad kogu sissetuleku "
"võimalikult kiiresti selle asemel, et makse maksta või uuringuid teostada.\n"
"\n"
"Anarhia ajal on veidi väiksem korruptsiooni ja jäätmetekke tase kui "
"despotisimi ajal, samas on kodanikud vähem õnnelikud."

#: data/civ1/governments.ruleset:110 data/classic/governments.ruleset:108
#: data/multiplayer/governments.ruleset:108
msgid ""
"Despotism suffers the highest level of corruption of all forms of government."
msgstr ""

#: data/civ1/governments.ruleset:118 data/civ1/techs.ruleset:447
#: data/civ2/governments.ruleset:116 data/civ2/techs.ruleset:543
#: data/classic/governments.ruleset:116 data/classic/techs.ruleset:540
#: data/sandbox/governments.ruleset:192 data/sandbox/techs.ruleset:556
#: data/civ2civ3/governments.ruleset:192 data/civ2civ3/techs.ruleset:551
#: data/multiplayer/governments.ruleset:116 data/multiplayer/techs.ruleset:548
#: data/granularity/governments.ruleset:132 data/granularity/techs.ruleset:482
msgid "Monarchy"
msgstr "Monarhia"

#: data/civ1/governments.ruleset:129 data/civ2/governments.ruleset:127
#: data/classic/governments.ruleset:127 data/sandbox/governments.ruleset:202
#: data/civ2civ3/governments.ruleset:202
#: data/multiplayer/governments.ruleset:127
#: data/granularity/governments.ruleset:143
#, fuzzy, c-format
msgid "King %s"
msgstr "%s-s"

#: data/civ1/governments.ruleset:130 data/civ2/governments.ruleset:128
#: data/classic/governments.ruleset:128 data/sandbox/governments.ruleset:203
#: data/civ2civ3/governments.ruleset:203
#: data/multiplayer/governments.ruleset:128
#, fuzzy, c-format
msgid "Queen %s"
msgstr "Kuninganna"

#: data/civ1/governments.ruleset:132 data/civ2/governments.ruleset:130
#: data/classic/governments.ruleset:130 data/sandbox/governments.ruleset:205
#: data/civ2civ3/governments.ruleset:205
#: data/multiplayer/governments.ruleset:130
#, fuzzy
msgid ""
"Under Monarchy, a king or queen serves as a hereditary figurehead for your "
"government."
msgstr ""
"Monarhilises valitsuses on valitsusjuhiks kuningas või kuninganna, kelle "
"ametikoht on päritav.\n"
"\n"
"Monarhial on sama korruptsiooni ja jäätmetekke tase kui Vabariigil."

#: data/civ1/governments.ruleset:135 data/classic/governments.ruleset:133
#: data/multiplayer/governments.ruleset:133
#, fuzzy
msgid ""
"Monarchy suffers the same small amount of corruption that the Republic does."
msgstr ""
"Monarhilises valitsuses on valitsusjuhiks kuningas või kuninganna, kelle "
"ametikoht on päritav.\n"
"\n"
"Monarhial on sama korruptsiooni ja jäätmetekke tase kui Vabariigil."

#: data/civ1/governments.ruleset:143 data/civ1/techs.ruleset:219
#: data/civ2/governments.ruleset:141 data/civ2/techs.ruleset:235
#: data/classic/governments.ruleset:141 data/classic/techs.ruleset:235
#: data/sandbox/governments.ruleset:232 data/sandbox/techs.ruleset:238
#: data/civ2civ3/governments.ruleset:232 data/civ2civ3/techs.ruleset:237
#: data/alien/governments.ruleset:111 data/multiplayer/governments.ruleset:141
#: data/multiplayer/techs.ruleset:235
msgid "Communism"
msgstr "Kommunism"

#: data/civ1/governments.ruleset:153 data/civ2/governments.ruleset:151
#: data/classic/governments.ruleset:151 data/sandbox/governments.ruleset:242
#: data/civ2civ3/governments.ruleset:242 data/alien/governments.ruleset:122
#: data/alien/governments.ruleset:170 data/multiplayer/governments.ruleset:151
#, fuzzy, c-format
msgid "Comrade %s"
msgstr "Seltsimees"

#: data/civ1/governments.ruleset:154 data/civ2/governments.ruleset:152
#: data/classic/governments.ruleset:152 data/sandbox/governments.ruleset:243
#: data/civ2civ3/governments.ruleset:243 data/alien/governments.ruleset:123
#: data/alien/governments.ruleset:171 data/multiplayer/governments.ruleset:152
#, fuzzy, c-format
msgid "?female:Comrade %s"
msgstr "?female:Seltsimees"

#: data/civ1/governments.ruleset:156 data/civ2/governments.ruleset:154
#: data/classic/governments.ruleset:154 data/sandbox/governments.ruleset:245
#: data/civ2civ3/governments.ruleset:245
#: data/multiplayer/governments.ruleset:154
#, fuzzy
msgid ""
"A Communist government is based on the ideal that all people are equal.  All "
"goods are owned by the state, rather than by private citizens.  Communism "
"gives a balance between military and commercial styles of government."
msgstr ""
"Kommunistlikus riigis lähtutakse põhimõttest, et kõik inimesed on võrdsed. "
"Kõik varad kuuluvad riigile, puudub eraomand. Kommunism on midagi "
"sõjaväelise ja kaubandusliku valitsemisstiili vahepealset.\n"
"\n"
"Kommunismi ajal ei olene korruptsiooni tase kaugusest pealinnast: kõigis "
"linnades on mõõdukas korruptsioonitase."

#: data/civ1/governments.ruleset:161 data/classic/governments.ruleset:159
#: data/multiplayer/governments.ruleset:159
msgid ""
"Under Communism, corruption does not vary by distance from the capital; all "
"cities (including the capital) have a modest amount of corruption."
msgstr ""

#: data/civ1/governments.ruleset:170 data/civ2/governments.ruleset:199
#: data/classic/governments.ruleset:168 data/sandbox/governments.ruleset:362
#: data/civ2civ3/governments.ruleset:361
#: data/multiplayer/governments.ruleset:168
msgid "Republic"
msgstr "Vabariik"

#: data/civ1/governments.ruleset:180 data/civ2/governments.ruleset:209
#: data/sandbox/governments.ruleset:333 data/civ2civ3/governments.ruleset:332
#: data/nation/byzantium.ruleset:32 data/nation/roman.ruleset:53
#, fuzzy, c-format
msgid "Consul %s"
msgstr "Konsul"

#: data/civ1/governments.ruleset:181 data/civ2/governments.ruleset:210
#: data/sandbox/governments.ruleset:334 data/civ2civ3/governments.ruleset:333
#: data/nation/byzantium.ruleset:32 data/nation/roman.ruleset:53
#, fuzzy, c-format
msgid "?female:Consul %s"
msgstr "?female:Konsul"

#: data/civ1/governments.ruleset:183 data/civ2/governments.ruleset:212
#: data/classic/governments.ruleset:181 data/sandbox/governments.ruleset:375
#: data/civ2civ3/governments.ruleset:374
#: data/multiplayer/governments.ruleset:181
msgid ""
"Under a Republican government, citizens hold an election to select a "
"representative who will govern them; since elected leaders must remain "
"popular to remain in control, citizens are given a greater degree of "
"freedom.  Citizens under the Republic become unhappy easily, but the self-"
"sufficiency of your citizens allows high levels of trade."
msgstr ""
"Vabariigi korraldavad kodanikud valimisi, et valida omale valitseja. Kuna "
"valitseja peab kontrolli säilitamiseks olema piisavalt populaarne, antakse "
"kodanikele suuremad vabadused. Vabariigis muutuvad kodanikud kergemini "
"õnnetuks, kuid samas on kaubandus märksa kõrgemal tasemel."

#: data/civ1/governments.ruleset:195 data/civ1/techs.ruleset:260
#: data/civ2/governments.ruleset:224 data/civ2/techs.ruleset:277
#: data/classic/governments.ruleset:193 data/classic/techs.ruleset:280
#: data/sandbox/governments.ruleset:404 data/sandbox/techs.ruleset:282
#: data/civ2civ3/governments.ruleset:402 data/civ2civ3/techs.ruleset:281
#: data/alien/governments.ruleset:135 data/multiplayer/governments.ruleset:193
#: data/multiplayer/techs.ruleset:280
msgid "Democracy"
msgstr "Demokraatia"

#: data/civ1/governments.ruleset:205 data/civ2/governments.ruleset:234
#: data/classic/governments.ruleset:178 data/sandbox/governments.ruleset:372
#: data/civ2civ3/governments.ruleset:371 data/alien/governments.ruleset:146
#: data/alien/governments.ruleset:194 data/multiplayer/governments.ruleset:178
#, fuzzy, c-format
msgid "President %s"
msgstr "President"

#: data/civ1/governments.ruleset:206 data/civ2/governments.ruleset:235
#: data/classic/governments.ruleset:179 data/sandbox/governments.ruleset:373
#: data/civ2civ3/governments.ruleset:372 data/alien/governments.ruleset:147
#: data/alien/governments.ruleset:195 data/multiplayer/governments.ruleset:179
#, fuzzy, c-format
msgid "?female:President %s"
msgstr "?female:President"

#: data/civ1/governments.ruleset:208 data/classic/governments.ruleset:206
#: data/multiplayer/governments.ruleset:206
msgid ""
"Under Democracy, citizens govern directly by voting on issues. Democracy "
"offers the highest possible level of trade, but also offers the most "
"potential for unhappiness.  There is no corruption during Democracy, but "
"citizens become very upset during wars."
msgstr ""
"Demokraatlikus riigis käib valitsemine erinevates küsimustes hääletamise "
"teel. Demokraatia annab kõige kõrgema kaubandustaseme, kuid samas on "
"võimalus õnnetuks meeleoluks samuti kõige suurem. Demokraatlikus riigis "
"puudub korruptsioon, kuid kodanikud ärrituvad sõdade ajal."

#: data/civ1/governments.ruleset:213 data/civ2/governments.ruleset:243
#, fuzzy
msgid ""
"Because (happy) citizens of Democracy believe strongly in the government, "
"their loyalty is unswerving.  Military units of Democratic civilizations "
"cannot be bribed, and Democratic cities cannot be incited to revolt by enemy "
"Diplomats and Spies."
msgstr ""
"Demokraatlikus riigis käib valitsemine erinevates küsimustes hääletamise "
"teel. Demokraatia annab kõige kõrgema kaubandustaseme, kuid samas on "
"võimalus õnnetuks meeleoluks samuti kõige suurem. Demokraatlikus riigis "
"puudub korruptsioon, kuid kodanikud ärrituvad sõdade ajal.\n"
"\n"
"Kuna (õnnelikud) kodanikud usuvad kindlalt oma valitsusse, siis on nende "
"lojaalsus vankumatu. Demokraatliku riigi sõjaväeüksusi ei saa ära osta, "
"samuti ei saa vaenlase diplomaadid ja spioonid linnu mässule õhutada."

#: data/civ1/nations.ruleset:102 data/civ2/nations.ruleset:104
#: data/default/nationlist.ruleset:60
msgid "?nationgroup:Ancient"
msgstr "?nationgroup:Iidsed"

#: data/civ1/nations.ruleset:106 data/civ2/nations.ruleset:108
#: data/default/nationlist.ruleset:69
msgid "?nationgroup:Modern"
msgstr "?nationgroup:Tänapäev"

#: data/civ1/nations.ruleset:110 data/civ2/nations.ruleset:112
#: data/default/nationlist.ruleset:90 data/alien/nations.ruleset:104
#, fuzzy
#| msgid "?nationgroup:African"
msgid "?nationgroup:Barbarian"
msgstr "?nationgroup:Aafrika"

#: data/civ1/nations.ruleset:118 data/civ2/nations.ruleset:120
#: data/nation/american.ruleset:5
msgid "American"
msgstr "Ameeriklane"

#: data/civ1/nations.ruleset:119 data/civ2/nations.ruleset:121
#: data/nation/american.ruleset:6
msgid "?plural:Americans"
msgstr "?plural:Ameeriklased"

#: data/civ1/nations.ruleset:121 data/civ2/nations.ruleset:123
#, fuzzy
msgid ""
"Formally named the United States of America. Independent from Great Britain "
"after a revolution in 1776-1783 AD."
msgstr ""
"Ametliku nimetusega Ameerika Ühendriigid,  Suurbritannia võimu alt vabanes "
"pärast revoutsiooni aastatel 1776 - 1783 m.a.j."

#: data/civ1/nations.ruleset:131 data/civ1/nations.ruleset:245
#: data/civ2/nations.ruleset:134 data/civ2/nations.ruleset:250
#: data/civ2/nations.ruleset:461 data/nation/american.ruleset:49
#: data/nation/aztec.ruleset:29 data/nation/celtic.ruleset:42
#, fuzzy, c-format
msgid "Speaker %s"
msgstr "Spiiker"

#: data/civ1/nations.ruleset:131 data/civ1/nations.ruleset:245
#: data/civ2/nations.ruleset:134 data/civ2/nations.ruleset:250
#: data/civ2/nations.ruleset:461 data/nation/american.ruleset:49
#: data/nation/aztec.ruleset:29 data/nation/celtic.ruleset:42
#, fuzzy, c-format
msgid "?female:Speaker %s"
msgstr "Seltsimees"

#: data/civ1/nations.ruleset:230 data/civ2/nations.ruleset:234
#: data/nation/aztec.ruleset:5
msgid "Aztec"
msgstr "Asteek"

#: data/civ1/nations.ruleset:231 data/civ2/nations.ruleset:235
#: data/nation/aztec.ruleset:6
msgid "?plural:Aztecs"
msgstr "?plural:Asteegid"

#: data/civ1/nations.ruleset:233 data/civ2/nations.ruleset:237
#: data/nation/aztec.ruleset:8
#, fuzzy
msgid ""
"The Azteca, a Nahuatl speaking people from the Sonoran desert, seized "
"control of the Toltec-derived civilizations of Central Mexico during the "
"15th century, reviving the practice of human sacrifice. They were conquered "
"by the Spanish under Cortés in 1521."
msgstr ""
"Asteegid, nahuatli keelt rääkiv rahvus, haaras endale kontrolli Kesk-Mehhiko "
"alade üle 15. sajandi jooksul, võttes kasutusele inimohvrite toomise. "
"Asteegid vallutati hispaanlaste poolt Cortezi juhtimisel aastal 1524."

#: data/civ1/nations.ruleset:330 data/civ2/nations.ruleset:335
#: data/nation/babylonian.ruleset:5
msgid "Babylonian"
msgstr "Babüloonlane"

#: data/civ1/nations.ruleset:331 data/civ2/nations.ruleset:336
#: data/nation/babylonian.ruleset:6
msgid "?plural:Babylonians"
msgstr "?plural:Babüloonlased"

#: data/civ1/nations.ruleset:333 data/civ2/nations.ruleset:338
#, fuzzy
msgid ""
"Babylon was the dominant city of Mesopotamia from the 18th to 7th centuries "
"BC under a succession of peoples including Amorites, Kassites, Assyrians, "
"and Chaldeans."
msgstr "Babüloonia oli Mesopotaamia juhtlinn 18. - 7. sajandil e.m.a"

#. TRANS: Lugal = Great Man
#: data/civ1/nations.ruleset:345 data/civ2/nations.ruleset:351
#: data/nation/babylonian.ruleset:25 data/nation/sumerian.ruleset:29
#, fuzzy, c-format
msgid "%s Lugal"
msgstr "Lugal"

#: data/civ1/nations.ruleset:345 data/civ2/nations.ruleset:351
#: data/nation/babylonian.ruleset:25 data/nation/sumerian.ruleset:29
#, fuzzy, c-format
msgid "?female:%s Lugal"
msgstr "Seltsimees"

#: data/civ1/nations.ruleset:346 data/civ2/nations.ruleset:352
#, fuzzy, c-format
msgid "%s Ensi"
msgstr "Ensi"

#: data/civ1/nations.ruleset:346 data/civ2/nations.ruleset:352
#, fuzzy, c-format
msgid "?female:%s Ensi"
msgstr "Konsul"

#: data/civ1/nations.ruleset:397 data/civ2/nations.ruleset:530
#: data/nation/chinese.ruleset:5
msgid "Chinese"
msgstr "Hiinlane"

#: data/civ1/nations.ruleset:398 data/civ2/nations.ruleset:531
#: data/nation/chinese.ruleset:6
msgid "?plural:Chinese"
msgstr "?plural:Hiinlased"

#: data/civ1/nations.ruleset:400 data/civ2/nations.ruleset:533
#, fuzzy
msgid ""
"China is the oldest major civilization that is still in existence today, "
"with written records dating back over 3,500 years. After first being unified "
"by the Qin dynasty in 221 BC, China alternated between periods of unity and "
"disunity, and was occasionally conquered by external ethnicities. Today, the "
"People's Republic of China, established by the Communists in 1949, occupies "
"the mainland, while the former Nationalist government of the Republic of "
"China governs the island of Taiwan."
msgstr ""
"Hiina on vanim suurtest tsivilisatsioonidest, mis ka praegu eksisteerib. "
"Varaseimad kirjalikud andmed Hiina kohta on üle 3500 aasta vanad. Pärast "
"seda, kui Qini dünastia ühendas aastal 221 e.m.a. Hiina ühtseks riigiks, on "
"Hiinas erinevatel perioodidel olnud ühtne riik ja killustatud riigid, samuti "
"on Hiina olnud korduvalt väliste jõudude poolt vallutatud. Tänapäeva Hiina "
"Rahvavabariik, millele panid aluse kommunistid aastal 1949, asub mandril, "
"endise Hiina Vabariigi valitsus aga põgenes pärast kodusõda Taiwanile."

#: data/civ1/nations.ruleset:416 data/civ2/nations.ruleset:550
#: data/civ2/nations.ruleset:1429 data/nation/aztec.ruleset:30
#: data/nation/brazilian.ruleset:30 data/nation/byzantium.ruleset:31
#: data/nation/chinese.ruleset:29 data/nation/ethiopian.ruleset:27
#: data/nation/japanese.ruleset:23
#, fuzzy, c-format
msgid "Emperor %s"
msgstr "Imperaator"

#: data/civ1/nations.ruleset:416 data/civ2/nations.ruleset:550
#: data/nation/chinese.ruleset:29
#, fuzzy, c-format
msgid "Empress Dowager %s"
msgstr "Imperaator"

#: data/civ1/nations.ruleset:417 data/civ2/nations.ruleset:551
#: data/nation/brazilian.ruleset:31 data/nation/chinese.ruleset:30
#, fuzzy, c-format
msgid "Chairman %s"
msgstr "Eesistuja"

#: data/civ1/nations.ruleset:417 data/civ2/nations.ruleset:551
#, fuzzy, c-format
msgid "Chairperson %s"
msgstr "Eesistuja"

#: data/civ1/nations.ruleset:546 data/civ2/nations.ruleset:680
#: data/nation/egyptian.ruleset:5
msgid "Egyptian"
msgstr "Egiptlane"

#: data/civ1/nations.ruleset:547 data/civ2/nations.ruleset:681
#: data/nation/egyptian.ruleset:6
msgid "?plural:Egyptians"
msgstr "?plural:Egiptlased"

#: data/civ1/nations.ruleset:549 data/civ2/nations.ruleset:683
#, fuzzy
#| msgid ""
#| "Egypt was the second-oldest of the world's civilizations.  Since ancient "
#| "times it has been unusually urbanized, supporting a large population on "
#| "silt deposited by the annual floodings of the Nile."
msgid ""
"Egypt was the second-oldest of the world's civilizations. Since ancient "
"times it has been unusually urbanized, supporting a large population on silt "
"deposited by the annual floodings of the Nile."
msgstr ""
"Egiptus on vanuselt teine tsivilisatsioon maailmas. Iidsete aegade algusest "
"saati on Egiptus olnud ebatavaliselt kõrge linnastumistasemega, Niiluse iga-"
"aastastest üleujutustest maha jäänud viljakas muda aitas rahvaarvul jõudsalt "
"kasvada."

#: data/civ1/nations.ruleset:560 data/civ2/nations.ruleset:695
#: data/nation/egyptian.ruleset:29
#, fuzzy, c-format
msgid "Pharaoh %s"
msgstr "Vaarao"

#: data/civ1/nations.ruleset:560 data/civ2/nations.ruleset:695
#: data/nation/egyptian.ruleset:29
#, fuzzy, c-format
msgid "?female:Pharaoh %s"
msgstr "Seltsimees"

#: data/civ1/nations.ruleset:561 data/civ2/nations.ruleset:696
#: data/nation/egyptian.ruleset:30
#, fuzzy, c-format
msgid "Great Pharaoh %s"
msgstr "Suur Vaarao"

#: data/civ1/nations.ruleset:561 data/civ2/nations.ruleset:696
#: data/nation/egyptian.ruleset:30
#, fuzzy, c-format
msgid "?female:Great Pharaoh %s"
msgstr "Suurkhaan"

#: data/civ1/nations.ruleset:628 data/civ2/nations.ruleset:763
#: data/nation/english.ruleset:5
msgid "English"
msgstr "Inglane"

#: data/civ1/nations.ruleset:629 data/civ2/nations.ruleset:764
#: data/nation/english.ruleset:6
msgid "?plural:English"
msgstr "?plural:Inglased"

#: data/civ1/nations.ruleset:631 data/civ2/nations.ruleset:766
#: data/nation/english.ruleset:8
#, fuzzy
msgid ""
"England was unified by Alfred the Great of Wessex in the late 9th century, "
"only to be conquered by William of Normandy a century later, in the last "
"successful invasion of the country."
msgstr ""
"Inglismaa ühendas ühtseks riigiks Wessexist pärit Alfred Suur 9. sajandil "
"m.a.j, kuid Normadia William vallutas Inglismaa kõigest sajand hiljem. See "
"oli Inglismaa ajaloos viimane kord, kui ta vallutati."

#: data/civ1/nations.ruleset:642 data/civ1/nations.ruleset:1035
#: data/civ2/nations.ruleset:778 data/civ2/nations.ruleset:1177
#: data/civ2/nations.ruleset:1431 data/civ2/nations.ruleset:1943
#: data/civ2/nations.ruleset:2017 data/classic/governments.ruleset:203
#: data/sandbox/governments.ruleset:414 data/civ2civ3/governments.ruleset:412
#: data/multiplayer/governments.ruleset:203
#, fuzzy, c-format
msgid "Prime Minister %s"
msgstr "Peaminister"

#: data/civ1/nations.ruleset:642 data/civ1/nations.ruleset:1035
#: data/civ2/nations.ruleset:778 data/civ2/nations.ruleset:1177
#: data/civ2/nations.ruleset:1431 data/civ2/nations.ruleset:1943
#: data/civ2/nations.ruleset:2017 data/classic/governments.ruleset:204
#: data/sandbox/governments.ruleset:415 data/civ2civ3/governments.ruleset:413
#: data/multiplayer/governments.ruleset:204
#, fuzzy, c-format
msgid "?female:Prime Minister %s"
msgstr "Peaminister"

#: data/civ1/nations.ruleset:741 data/civ2/nations.ruleset:878
#: data/nation/french.ruleset:5
msgid "French"
msgstr "Prantslane"

#: data/civ1/nations.ruleset:742 data/civ2/nations.ruleset:879
#: data/nation/french.ruleset:6
msgid "?plural:French"
msgstr "?plural:Prantslased"

#: data/civ1/nations.ruleset:744 data/civ2/nations.ruleset:881
msgid ""
"France has long been a major power in Europe. French conquerors like Emperor "
"Napoleon and King Charlemagne united large parts of Europe under the French "
"flag."
msgstr ""

#: data/civ1/nations.ruleset:755 data/civ2/nations.ruleset:893
#: data/nation/french.ruleset:42
#, fuzzy, c-format
msgid "Chieftain %s"
msgstr "Hõimupealik"

#: data/civ1/nations.ruleset:755 data/civ2/nations.ruleset:893
#: data/nation/french.ruleset:42
#, fuzzy, c-format
msgid "?female:Chieftain %s"
msgstr "President"

#: data/civ1/nations.ruleset:756 data/civ2/nations.ruleset:894
#: data/nation/french.ruleset:43
#, c-format
msgid "Premier %s"
msgstr ""

#: data/civ1/nations.ruleset:756 data/civ2/nations.ruleset:894
#, fuzzy, c-format
msgid "?female:Premier %s"
msgstr "President"

#: data/civ1/nations.ruleset:866 data/civ2/nations.ruleset:1005
#: data/nation/german.ruleset:5
msgid "German"
msgstr "Sakslane"

#: data/civ1/nations.ruleset:867 data/civ2/nations.ruleset:1006
#: data/nation/german.ruleset:6
msgid "?plural:Germans"
msgstr "?plural:Sakslased"

#: data/civ1/nations.ruleset:870 data/civ2/nations.ruleset:1009
#: data/nation/german.ruleset:9
msgid ""
"Germany was united in 1871 by the Prussian military force. After World War I "
"it became a republic, but fell into Nazism in 1933 and started World War II. "
"After the war it was split into two states, which reunited in 1990 at the "
"end of the Cold War."
msgstr ""

#: data/civ1/nations.ruleset:882 data/civ2/nations.ruleset:1022
#: data/nation/austrian.ruleset:51 data/nation/byzantium.ruleset:28
#: data/nation/egyptian.ruleset:28 data/nation/german.ruleset:33
#, fuzzy, c-format
msgid "Chancellor %s"
msgstr "Kantsler"

#: data/civ1/nations.ruleset:882 data/civ2/nations.ruleset:1022
#: data/nation/austrian.ruleset:51 data/nation/byzantium.ruleset:28
#: data/nation/egyptian.ruleset:28 data/nation/german.ruleset:33
#, fuzzy, c-format
msgid "?female:Chancellor %s"
msgstr "Konsul"

#: data/civ1/nations.ruleset:883 data/civ2/nations.ruleset:1023
#: data/nation/austrian.ruleset:53 data/nation/german.ruleset:35
#: data/nation/italian.ruleset:45 data/nation/polish.ruleset:38
#, fuzzy, c-format
msgid "First Secretary %s"
msgstr "Peasekretär"

#: data/civ1/nations.ruleset:883 data/civ2/nations.ruleset:1023
#: data/nation/austrian.ruleset:53 data/nation/german.ruleset:35
#: data/nation/italian.ruleset:45 data/nation/polish.ruleset:38
#, fuzzy, c-format
msgid "?female:First Secretary %s"
msgstr "Peasekretär"

#: data/civ1/nations.ruleset:1022 data/civ2/nations.ruleset:1163
#: data/nation/greek.ruleset:5
msgid "Greek"
msgstr "Kreeklane"

#: data/civ1/nations.ruleset:1023 data/civ2/nations.ruleset:1164
#: data/nation/greek.ruleset:6
msgid "?plural:Greeks"
msgstr "?plural:Kreeklased"

#: data/civ1/nations.ruleset:1025 data/civ2/nations.ruleset:1166
#: data/nation/greek.ruleset:8
msgid "The ancient Greeks, between Mycenae and the Roman conquest."
msgstr "Vanakreeklased Mükeene ja Rooma invasiooni vahelisel ajal"

#: data/civ1/nations.ruleset:1034 data/civ2/nations.ruleset:1176
#: data/nation/byzantium.ruleset:29 data/nation/greek.ruleset:24
#, fuzzy, c-format
msgid "Despot %s"
msgstr "Despoot"

#: data/civ1/nations.ruleset:1034 data/civ2/nations.ruleset:1176
#: data/nation/byzantium.ruleset:29 data/nation/greek.ruleset:24
#, fuzzy, c-format
msgid "?female:Despot %s"
msgstr "President"

#: data/civ1/nations.ruleset:1174 data/civ2/nations.ruleset:1316
#: data/nation/indian.ruleset:5
msgid "Indian"
msgstr "Indialane"

#: data/civ1/nations.ruleset:1175 data/civ2/nations.ruleset:1317
#: data/nation/indian.ruleset:6
msgid "?plural:Indians"
msgstr "?plural:Indialased"

#: data/civ1/nations.ruleset:1177 data/civ2/nations.ruleset:1319
msgid ""
"The cradle of Ancient Indian civilization lay in the Indus river valley in "
"modern-day Pakistan."
msgstr ""
"Iidse India tsivilisatsiooni juured asuvad Induse jõe orus tänapäeva "
"Pakistani aladel"

#: data/civ1/nations.ruleset:1187 data/civ2/nations.ruleset:1330
#: data/nation/indian.ruleset:26 data/nation/khmer.ruleset:26
#, fuzzy, c-format
msgid "Raja %s"
msgstr "Radza"

#: data/civ1/nations.ruleset:1187 data/civ2/nations.ruleset:1330
#: data/nation/indian.ruleset:26 data/nation/khmer.ruleset:26
#, fuzzy, c-format
msgid "Rani %s"
msgstr "Raudtee[TÕLGIMIND]"

#: data/civ1/nations.ruleset:1188 data/civ2/nations.ruleset:1331
#: data/nation/indian.ruleset:28 data/nation/khmer.ruleset:27
#, fuzzy, c-format
msgid "Maharaja %s"
msgstr "Maharadza"

#: data/civ1/nations.ruleset:1188 data/civ2/nations.ruleset:1331
#: data/nation/indian.ruleset:28 data/nation/khmer.ruleset:27
#, fuzzy, c-format
msgid "Maharani %s"
msgstr "Maharadza"

#: data/civ1/nations.ruleset:1189 data/civ2/nations.ruleset:1332
#: data/nation/indian.ruleset:29
#, fuzzy, c-format
msgid "Mahatma %s"
msgstr "Mahatma"

#: data/civ1/nations.ruleset:1189 data/civ2/nations.ruleset:1332
#: data/nation/indian.ruleset:29
#, fuzzy, c-format
msgid "?female:Mahatma %s"
msgstr "Seltsimees"

#: data/civ1/nations.ruleset:1271 data/civ2/nations.ruleset:1532
#: data/nation/mongol.ruleset:5
msgid "Mongol"
msgstr "Mongol"

#: data/civ1/nations.ruleset:1272 data/civ2/nations.ruleset:1533
#: data/nation/mongol.ruleset:6
msgid "?plural:Mongols"
msgstr "?plural:Mongolid"

#: data/civ1/nations.ruleset:1274 data/civ2/nations.ruleset:1535
#: data/nation/mongol.ruleset:8
#, fuzzy
msgid ""
"In the centuries after their unification by Chinggis Khan, the Mongols "
"conquered the largest empire in human history, encompassing most of the "
"continent of Asia. They became notorious for their utter ruthlessness in "
"warfare."
msgstr ""
"Tšingiš-Khaani poolt ühendamisele järgnevatel sajanditel vallutasid mongolid "
"suurima maa-ala inimkonna ajaloos, kattes enamiku Aasia maailmajaost. "
"Mongolid said kurikuulsaks erakordse julmusega sõjategevuses."

#: data/civ1/nations.ruleset:1286 data/civ2/nations.ruleset:1548
#: data/nation/hunnic.ruleset:42 data/nation/mongol.ruleset:33
#, fuzzy, c-format
msgid "%s Khan"
msgstr "Khaan"

#: data/civ1/nations.ruleset:1286 data/civ2/nations.ruleset:1548
#: data/nation/hunnic.ruleset:42 data/nation/mongol.ruleset:33
#, fuzzy, c-format
msgid "%s Khatan"
msgstr "Khaan"

#: data/civ1/nations.ruleset:1287 data/civ2/nations.ruleset:1549
#: data/nation/hunnic.ruleset:43 data/nation/mongol.ruleset:34
#, fuzzy, c-format
msgid "%s Khagan"
msgstr "Khaan"

#: data/civ1/nations.ruleset:1287 data/civ2/nations.ruleset:1549
#: data/nation/hunnic.ruleset:43 data/nation/mongol.ruleset:34
#, fuzzy, c-format
msgid "?female:%s Khagan"
msgstr "Konsul"

#: data/civ1/nations.ruleset:1338 data/civ2/nations.ruleset:1676
#: data/nation/roman.ruleset:5
msgid "Roman"
msgstr "Roomlane"

#: data/civ1/nations.ruleset:1339 data/civ2/nations.ruleset:1677
#: data/nation/roman.ruleset:6
msgid "?plural:Romans"
msgstr "?plural:Roomlased"

#: data/civ1/nations.ruleset:1341 data/civ2/nations.ruleset:1679
#, fuzzy
msgid ""
"Rome was, in legend, founded by Romulus in 753 BC. At its height, Rome "
"controlled nearly all of Europe, northern Africa and Mesopotamia."
msgstr ""
"Rooma asutas (legendi järgi) Romulus aastal 753 eKr.  Oma hiilgeajal "
"valitses Rooma peaaegu kogu Euroopat, Põhja-Aafrikat ja Mesopotaamiat."

#: data/civ1/nations.ruleset:1353 data/civ2/nations.ruleset:1691
#: data/nation/brazilian.ruleset:29 data/nation/roman.ruleset:51
#, fuzzy, c-format
msgid "Dictator %s"
msgstr "Diktaator"

#: data/civ1/nations.ruleset:1353 data/civ2/nations.ruleset:1691
#: data/nation/brazilian.ruleset:29 data/nation/roman.ruleset:51
#, fuzzy, c-format
msgid "Dictatrix %s"
msgstr "Diktatriss"

#: data/civ1/nations.ruleset:1354 data/civ2/nations.ruleset:1692
#, fuzzy, c-format
msgid "Imperator %s"
msgstr "Imperaator"

#: data/civ1/nations.ruleset:1354 data/civ2/nations.ruleset:1692
#, fuzzy, c-format
msgid "Imperatrix %s"
msgstr "Imperatriss"

#: data/civ1/nations.ruleset:1355 data/civ2/nations.ruleset:1693
#: data/alien/governments.ruleset:78 data/granularity/governments.ruleset:77
#: data/nation/byzantium.ruleset:27 data/nation/carthaginian.ruleset:22
#: data/nation/egyptian.ruleset:27 data/nation/greek.ruleset:23
#: data/nation/hittite.ruleset:27 data/nation/hunnic.ruleset:41
#: data/nation/roman.ruleset:49 data/nation/sumerian.ruleset:28
#, fuzzy, c-format
msgid "Usurper %s"
msgstr "Usurpaator"

#: data/civ1/nations.ruleset:1355 data/civ2/nations.ruleset:1693
#: data/alien/governments.ruleset:79 data/granularity/governments.ruleset:78
#: data/nation/byzantium.ruleset:27 data/nation/carthaginian.ruleset:22
#: data/nation/egyptian.ruleset:27 data/nation/greek.ruleset:23
#: data/nation/hittite.ruleset:27 data/nation/hunnic.ruleset:41
#: data/nation/roman.ruleset:49 data/nation/sumerian.ruleset:28
#, fuzzy, c-format
msgid "?female:Usurper %s"
msgstr "?female:Usurpaator"

#: data/civ1/nations.ruleset:1393 data/civ2/nations.ruleset:1731
#: data/nation/russian.ruleset:5
msgid "Russian"
msgstr "Venelane"

#: data/civ1/nations.ruleset:1394 data/civ2/nations.ruleset:1732
#: data/nation/russian.ruleset:6
msgid "?plural:Russians"
msgstr "?plural:Venelased"

#: data/civ1/nations.ruleset:1396 data/civ2/nations.ruleset:1734
#, fuzzy
msgid ""
"According to legend, Slavic and Finnic tribes of Novgorod invited in the "
"year 862 the Varangian (Viking) king Rurik to bring order to their land. "
"Rurik established Kievan Rus' in this realm, the first Russian state. By the "
"11th century, Kievan Rus' had disintegrated into lesser princedoms, which "
"were once again united into one state by Ivan III in the 15th century. After "
"decisive victory over Sweden and large territorial gains, Peter I pronounced "
"the Russian Empire in 1721. The Russian Empire lasted until 1917 when a "
"socialist revolution dethroned the last Russian emperor. After USSR "
"dissolution in 1991 Russia appeared on world map again, now as a federative "
"republic."
msgstr ""
"Legendi kohaselt kutsusid Novgorodis elavad slaavi ja soome hõimud aastal "
"862 varjaagide kuninga Rjuriku oma maale korda looma. Rjurik pani aluse "
"Kiievi-Vene riigile, Venemaa algsele riigile. 11. sajandiks oli Kiievi-Vene "
"riik lagunenud väiksemateks printsiriikideks, mille liitis uuesti ühtseks "
"riigiks Ivan III 15. sajandil. Pärast otsustavat võitu Rootsi vägede üle ja "
"ulatuslikke territoriaalseid vallutusi kuulutas Peeter I 1721,a, välja Vene "
"Impeeriumi. Vene Impeerium kestis 1917. aastani kui sotsialistliku "
"revolutsiooni käigus kukutati troonilt viimane Vene tsaar. Pärast NSVL "
"lagunemist 1991.a. ilmus Venemaa taas maailmakaardile, seekord föderatiivse "
"vabariigina."

#: data/civ1/nations.ruleset:1414 data/civ2/nations.ruleset:1753
#, fuzzy, c-format
msgid "Duke %s"
msgstr "vürst"

#: data/civ1/nations.ruleset:1414 data/civ2/nations.ruleset:1753
#, fuzzy, c-format
msgid "Duchess %s"
msgstr "vürstinna"

#: data/civ1/nations.ruleset:1415 data/civ2/nations.ruleset:1754
#: data/nation/russian.ruleset:50
#, fuzzy, c-format
msgid "Tsar %s"
msgstr "tsaar"

#: data/civ1/nations.ruleset:1415 data/civ2/nations.ruleset:1754
#: data/nation/russian.ruleset:50
#, fuzzy, c-format
msgid "Tsaritsa %s"
msgstr "tsarinna"

#: data/civ1/nations.ruleset:1490 data/civ2/nations.ruleset:2084
#: data/nation/zulu.ruleset:5
msgid "Zulu"
msgstr "Suulu"

#: data/civ1/nations.ruleset:1491 data/civ2/nations.ruleset:2085
#: data/nation/zulu.ruleset:6
msgid "?plural:Zulus"
msgstr "?plural:Suulud"

#: data/civ1/nations.ruleset:1493 data/civ2/nations.ruleset:2087
#: data/nation/zulu.ruleset:8
msgid ""
"The Zulus are a warlike Bantu people who migrated from west-central Africa "
"into southern Africa beginning in the early 1700s, conquering the native "
"Khoisan peoples and clashing with European settlers."
msgstr ""
"Suulud on sõjahimuline Bantu rahvas, kes tulid Kesk-Lääne-Aafrikast Lõuna- "
"Aafrikasse 1700ndate alguses vallutades kohaliku Khoisani rahva ja sõdides "
"Euroopa asunikega."

#: data/civ1/nations.ruleset:1504 data/civ2/nations.ruleset:1845
#: data/civ2/nations.ruleset:2099 data/nation/apache.ruleset:28
#: data/nation/cherokee.ruleset:24 data/nation/iroquois.ruleset:28
#: data/nation/polynesian.ruleset:22 data/nation/sioux.ruleset:29
#: data/nation/taino.ruleset:32 data/nation/tupi.ruleset:28
#: data/nation/zulu.ruleset:40
#, fuzzy, c-format
msgid "Great Chief %s"
msgstr "Suurpealik"

#: data/civ1/nations.ruleset:1504 data/civ2/nations.ruleset:1845
#: data/civ2/nations.ruleset:2099 data/nation/apache.ruleset:28
#: data/nation/cherokee.ruleset:24 data/nation/iroquois.ruleset:28
#: data/nation/polynesian.ruleset:22 data/nation/sioux.ruleset:29
#: data/nation/taino.ruleset:32 data/nation/tupi.ruleset:28
#: data/nation/zulu.ruleset:40
#, fuzzy, c-format
msgid "?female:Great Chief %s"
msgstr "President"

#: data/civ1/nations.ruleset:1505 data/civ2/nations.ruleset:460
#: data/civ2/nations.ruleset:1846 data/civ2/nations.ruleset:2100
#: data/nation/celtic.ruleset:41 data/nation/cherokee.ruleset:25
#: data/nation/iroquois.ruleset:29 data/nation/polynesian.ruleset:23
#: data/nation/sioux.ruleset:30 data/nation/zulu.ruleset:41
#, fuzzy, c-format
msgid "Spokesman %s"
msgstr "Eestkostja"

#: data/civ1/nations.ruleset:1505 data/civ2/nations.ruleset:460
#: data/civ2/nations.ruleset:1846 data/civ2/nations.ruleset:2100
#: data/nation/celtic.ruleset:41 data/nation/cherokee.ruleset:25
#: data/nation/iroquois.ruleset:29 data/nation/polynesian.ruleset:23
#: data/nation/sioux.ruleset:30 data/nation/zulu.ruleset:41
#, fuzzy, c-format
msgid "Spokeswoman %s"
msgstr "Eestkostja"

#: data/civ1/nations.ruleset:1506 data/civ2/nations.ruleset:1847
#: data/civ2/nations.ruleset:2101 data/nation/cherokee.ruleset:26
#: data/nation/iroquois.ruleset:30 data/nation/polynesian.ruleset:24
#: data/nation/sioux.ruleset:31 data/nation/tupi.ruleset:26
#: data/nation/zulu.ruleset:42
#, c-format
msgid "Principal Chief %s"
msgstr ""

#: data/civ1/nations.ruleset:1506 data/civ2/nations.ruleset:1847
#: data/civ2/nations.ruleset:2101 data/nation/cherokee.ruleset:26
#: data/nation/iroquois.ruleset:30 data/nation/polynesian.ruleset:24
#: data/nation/sioux.ruleset:31 data/nation/tupi.ruleset:26
#: data/nation/zulu.ruleset:42
#, fuzzy, c-format
msgid "?female:Principal Chief %s"
msgstr "President"

#: data/civ1/nations.ruleset:1562 data/civ2/nations.ruleset:2157
#: data/nation/barbarian.ruleset:5 data/nation/singlebarbarian.ruleset:5
#: server/stdinhand.c:3652 server/stdinhand.c:6808
msgid "Barbarian"
msgstr "Barbar"

#: data/civ1/nations.ruleset:1563 data/civ2/nations.ruleset:2158
#: data/nation/barbarian.ruleset:6 data/nation/singlebarbarian.ruleset:6
msgid "?plural:Barbarians"
msgstr "?plural:Barbarid"

#: data/civ1/nations.ruleset:1565 data/civ2/nations.ruleset:2160
#: data/nation/barbarian.ruleset:8 data/nation/singlebarbarian.ruleset:8
msgid ""
"Since the dawn of civilization, barbarians have been a threat to cultured "
"peoples everywhere."
msgstr ""
"Tsivilisatsiooni koidikust peale on barbarid olnud suur oht kultuursetele "
"inimestele igal pool."

#: data/civ1/nations.ruleset:1603 data/civ2/nations.ruleset:2198
#: data/nation/pirate.ruleset:5
msgid "Pirate"
msgstr "Piraat"

#: data/civ1/nations.ruleset:1604 data/civ2/nations.ruleset:2199
#: data/nation/pirate.ruleset:6
msgid "?plural:Pirates"
msgstr "?plural:Piraadid"

#: data/civ1/nations.ruleset:1606 data/civ2/nations.ruleset:2201
#: data/nation/pirate.ruleset:8
msgid ""
"As long as honest men have sailed the seas, pirates have been a scourge of "
"them and of all coastal dwelling peoples."
msgstr ""
"Nii kaua, kui ausad mehed on merd sõitnud, on ka piraadid nende ja "
"rannarahva nuhtluseks olnud."

#: data/civ1/styles.ruleset:29 data/civ2/styles.ruleset:29
#: data/classic/styles.ruleset:29 data/sandbox/styles.ruleset:29
#: data/civ2civ3/styles.ruleset:29 data/multiplayer/styles.ruleset:29
#, fuzzy
msgid "?style:European"
msgstr "?citystyle:euroopalik"

#: data/civ1/styles.ruleset:32 data/civ2/styles.ruleset:32
#: data/classic/styles.ruleset:32 data/sandbox/styles.ruleset:32
#: data/civ2civ3/styles.ruleset:32 data/multiplayer/styles.ruleset:32
#, fuzzy
msgid "?style:Classical"
msgstr "?citystyle:Klassikaline"

#: data/civ1/styles.ruleset:35 data/civ2/styles.ruleset:35
#: data/classic/styles.ruleset:35 data/sandbox/styles.ruleset:35
#: data/civ2civ3/styles.ruleset:35 data/multiplayer/styles.ruleset:35
#, fuzzy
msgid "?style:Tropical"
msgstr "?citystyle:Troopiline"

#: data/civ1/styles.ruleset:38 data/civ2/styles.ruleset:38
#: data/classic/styles.ruleset:38 data/sandbox/styles.ruleset:38
#: data/civ2civ3/styles.ruleset:38 data/multiplayer/styles.ruleset:38
#, fuzzy
msgid "?style:Asian"
msgstr "?citystyle:Aasia"

#: data/civ1/styles.ruleset:41 data/civ2/styles.ruleset:41
#: data/classic/styles.ruleset:41 data/sandbox/styles.ruleset:41
#: data/civ2civ3/styles.ruleset:41 data/multiplayer/styles.ruleset:41
#, fuzzy
msgid "?style:Babylonian"
msgstr "?citystyle:Baüloonia"

#: data/civ1/styles.ruleset:44 data/civ2/styles.ruleset:44
#: data/classic/styles.ruleset:44 data/sandbox/styles.ruleset:44
#: data/civ2civ3/styles.ruleset:44 data/multiplayer/styles.ruleset:44
#, fuzzy
msgid "?style:Celtic"
msgstr "?citystyle:Keldi"

#: data/civ1/styles.ruleset:65 data/civ2/styles.ruleset:65
#: data/classic/styles.ruleset:65 data/sandbox/styles.ruleset:65
#: data/civ2civ3/styles.ruleset:65 data/multiplayer/styles.ruleset:65
msgid "?citystyle:European"
msgstr "?citystyle:euroopalik"

#: data/civ1/styles.ruleset:74 data/civ2/styles.ruleset:74
#: data/classic/styles.ruleset:74 data/sandbox/styles.ruleset:74
#: data/civ2civ3/styles.ruleset:74 data/multiplayer/styles.ruleset:74
msgid "?citystyle:Classical"
msgstr "?citystyle:Klassikaline"

#: data/civ1/styles.ruleset:83 data/civ2/styles.ruleset:83
#: data/classic/styles.ruleset:83 data/sandbox/styles.ruleset:83
#: data/civ2civ3/styles.ruleset:83 data/multiplayer/styles.ruleset:83
msgid "?citystyle:Tropical"
msgstr "?citystyle:Troopiline"

#: data/civ1/styles.ruleset:92 data/civ2/styles.ruleset:92
#: data/classic/styles.ruleset:92 data/sandbox/styles.ruleset:92
#: data/civ2civ3/styles.ruleset:92 data/multiplayer/styles.ruleset:92
msgid "?citystyle:Asian"
msgstr "?citystyle:Aasia"

#: data/civ1/styles.ruleset:101 data/civ2/styles.ruleset:101
#: data/classic/styles.ruleset:101 data/sandbox/styles.ruleset:101
#: data/civ2civ3/styles.ruleset:101 data/multiplayer/styles.ruleset:101
msgid "?citystyle:Babylonian"
msgstr "?citystyle:Baüloonia"

#: data/civ1/styles.ruleset:110 data/civ2/styles.ruleset:110
#: data/classic/styles.ruleset:110 data/sandbox/styles.ruleset:110
#: data/civ2civ3/styles.ruleset:110 data/multiplayer/styles.ruleset:110
msgid "?citystyle:Celtic"
msgstr "?citystyle:Keldi"

#: data/civ1/styles.ruleset:119 data/civ2/styles.ruleset:119
msgid "?citystyle:Renaissance"
msgstr "?citystyle:Renessanss"

#: data/civ1/styles.ruleset:128 data/civ2/styles.ruleset:128
#: data/classic/styles.ruleset:119 data/sandbox/styles.ruleset:119
#: data/civ2civ3/styles.ruleset:119 data/multiplayer/styles.ruleset:119
msgid "?citystyle:Industrial"
msgstr "?citystyle:Tööstuslik"

#: data/civ1/styles.ruleset:137 data/civ2/styles.ruleset:137
#: data/classic/styles.ruleset:137 data/sandbox/styles.ruleset:137
#: data/civ2civ3/styles.ruleset:137 data/multiplayer/styles.ruleset:137
msgid "?citystyle:Modern"
msgstr "?citystyle:Kaasaegne"

#: data/civ1/styles.ruleset:146 data/civ2/styles.ruleset:146
#: data/classic/styles.ruleset:146 data/sandbox/styles.ruleset:146
#: data/civ2civ3/styles.ruleset:146 data/multiplayer/styles.ruleset:146
msgid "?citystyle:PostModern"
msgstr "?citystyle:Postmodernism"

#: data/civ1/techs.ruleset:114 data/civ2/techs.ruleset:114
#: data/classic/techs.ruleset:114 data/sandbox/techs.ruleset:114
#: data/civ2civ3/techs.ruleset:114 data/multiplayer/techs.ruleset:114
msgid "Advanced Flight"
msgstr "Arenenud lennundus"

#: data/civ1/techs.ruleset:122 data/civ2/techs.ruleset:122
#: data/classic/techs.ruleset:122 data/sandbox/techs.ruleset:124
#: data/civ2civ3/techs.ruleset:123 data/multiplayer/techs.ruleset:122
#: data/granularity/techs.ruleset:123
msgid "Alphabet"
msgstr "Tähestik"

#: data/civ1/techs.ruleset:130 data/civ2/techs.ruleset:138
#: data/classic/techs.ruleset:138 data/sandbox/techs.ruleset:140
#: data/civ2civ3/techs.ruleset:139 data/multiplayer/techs.ruleset:138
#: data/granularity/techs.ruleset:171
msgid "Astronomy"
msgstr "Astronoomia"

#: data/civ1/techs.ruleset:138 data/civ2/techs.ruleset:146
#: data/classic/techs.ruleset:146 data/sandbox/techs.ruleset:149
#: data/civ2civ3/techs.ruleset:148 data/multiplayer/techs.ruleset:146
msgid "Atomic Theory"
msgstr "Aatomiteooria"

#: data/civ1/techs.ruleset:146 data/civ2/techs.ruleset:154
#: data/classic/techs.ruleset:154 data/sandbox/techs.ruleset:157
#: data/civ2civ3/techs.ruleset:156 data/multiplayer/techs.ruleset:154
msgid "Automobile"
msgstr "Automobiil"

#: data/civ1/techs.ruleset:151 data/civ1/techs.ruleset:418
#: data/civ1/techs.ruleset:509 data/civ2/techs.ruleset:159
#: data/civ2/techs.ruleset:500 data/civ2/techs.ruleset:616
#: data/classic/techs.ruleset:159 data/classic/techs.ruleset:497
#: data/classic/techs.ruleset:613 data/multiplayer/techs.ruleset:159
#: data/multiplayer/techs.ruleset:505 data/multiplayer/techs.ruleset:621
#, fuzzy
#| msgid "* Increases the pollution generated by the population.\n"
msgid "Increases the population's contribution to pollution."
msgstr "* Suurendab rahvastiku poolt tekitatavat saasta hulka.\n"

#: data/civ1/techs.ruleset:154 data/civ2/techs.ruleset:162
#: data/classic/techs.ruleset:162 data/sandbox/techs.ruleset:165
#: data/civ2civ3/techs.ruleset:164 data/multiplayer/techs.ruleset:162
msgid "Banking"
msgstr "Pangandus"

#: data/civ1/techs.ruleset:162 data/civ2/techs.ruleset:170
#: data/classic/techs.ruleset:170 data/sandbox/techs.ruleset:173
#: data/civ2civ3/techs.ruleset:172 data/multiplayer/techs.ruleset:170
msgid "Bridge Building"
msgstr "Sillaehitus"

#: data/civ1/techs.ruleset:168 data/civ2/techs.ruleset:176
#: data/classic/techs.ruleset:176 data/sandbox/techs.ruleset:179
#: data/civ2civ3/techs.ruleset:178 data/multiplayer/techs.ruleset:176
#, fuzzy
msgid "Allows roads to be built on river tiles."
msgstr "* Võimaldab üksusel %s ehitada teid jõgedele.\n"

#: data/civ1/techs.ruleset:171 data/civ2/techs.ruleset:179
#: data/classic/techs.ruleset:179 data/sandbox/techs.ruleset:182
#: data/civ2civ3/techs.ruleset:181 data/multiplayer/techs.ruleset:179
msgid "Bronze Working"
msgstr "Pronksi töötlemine"

#: data/civ1/techs.ruleset:179 data/civ2/techs.ruleset:187
#: data/classic/techs.ruleset:187 data/sandbox/techs.ruleset:190
#: data/civ2civ3/techs.ruleset:189 data/multiplayer/techs.ruleset:187
msgid "Ceremonial Burial"
msgstr "Matusekombed"

#: data/civ1/techs.ruleset:187 data/civ2/techs.ruleset:195
#: data/classic/techs.ruleset:195 data/sandbox/techs.ruleset:198
#: data/civ2civ3/techs.ruleset:197 data/multiplayer/techs.ruleset:195
msgid "Chemistry"
msgstr "Keemia"

#: data/civ1/techs.ruleset:195 data/civ2/techs.ruleset:203
#: data/classic/techs.ruleset:203 data/sandbox/techs.ruleset:206
#: data/civ2civ3/techs.ruleset:205 data/multiplayer/techs.ruleset:203
msgid "Chivalry"
msgstr "Rüütelkond"

#: data/civ1/techs.ruleset:203 data/civ2/techs.ruleset:211
#: data/classic/techs.ruleset:211 data/sandbox/techs.ruleset:214
#: data/civ2civ3/techs.ruleset:213 data/multiplayer/techs.ruleset:211
#: data/granularity/techs.ruleset:229
msgid "Code of Laws"
msgstr "Seadused"

#: data/civ1/techs.ruleset:211 data/civ2/techs.ruleset:227
#: data/classic/techs.ruleset:227 data/sandbox/techs.ruleset:230
#: data/civ2civ3/techs.ruleset:229 data/multiplayer/techs.ruleset:227
msgid "Combustion"
msgstr "Sisepõlemine"

#: data/civ1/techs.ruleset:227 data/civ2/techs.ruleset:244
#: data/classic/techs.ruleset:244 data/sandbox/techs.ruleset:246
#: data/civ2civ3/techs.ruleset:245 data/multiplayer/techs.ruleset:244
msgid "Computers"
msgstr "Arvutid"

#: data/civ1/techs.ruleset:235 data/civ2/techs.ruleset:252
#: data/classic/techs.ruleset:252 data/sandbox/techs.ruleset:254
#: data/civ2civ3/techs.ruleset:253 data/multiplayer/techs.ruleset:252
msgid "Conscription"
msgstr "Ajateenistus"

#: data/civ1/techs.ruleset:243 data/civ2/techs.ruleset:260
#: data/classic/techs.ruleset:260 data/sandbox/techs.ruleset:262
#: data/civ2civ3/techs.ruleset:261 data/multiplayer/techs.ruleset:260
#: data/granularity/techs.ruleset:249
msgid "Construction"
msgstr "Ehitamine"

#: data/civ1/techs.ruleset:249
#, fuzzy
msgid "Allows Settlers to build fortresses."
msgstr "* Võimaldab üksusel %s ehitada kindluseid.\n"

#: data/civ1/techs.ruleset:252 data/civ2/techs.ruleset:269
#: data/classic/techs.ruleset:272 data/sandbox/techs.ruleset:274
#: data/civ2civ3/techs.ruleset:273 data/multiplayer/techs.ruleset:272
#: data/granularity/techs.ruleset:280
msgid "Currency"
msgstr "Raha"

#: data/civ1/techs.ruleset:268 data/civ2/techs.ruleset:293
#: data/classic/techs.ruleset:296 data/sandbox/techs.ruleset:298
#: data/civ2civ3/techs.ruleset:297 data/multiplayer/techs.ruleset:296
msgid "Electricity"
msgstr "Elekter"

#: data/civ1/techs.ruleset:276 data/civ2/techs.ruleset:302
#: data/classic/techs.ruleset:305 data/sandbox/techs.ruleset:312
#: data/civ2civ3/techs.ruleset:309 data/multiplayer/techs.ruleset:305
msgid "Electronics"
msgstr "Elektroonika"

#: data/civ1/techs.ruleset:284 data/civ2/techs.ruleset:310
#: data/classic/techs.ruleset:313 data/sandbox/techs.ruleset:320
#: data/civ2civ3/techs.ruleset:317 data/multiplayer/techs.ruleset:313
#: data/granularity/techs.ruleset:310
msgid "Engineering"
msgstr "Inseneriteadus"

#: data/civ1/techs.ruleset:292 data/civ2/techs.ruleset:334
#: data/classic/techs.ruleset:337 data/sandbox/techs.ruleset:344
#: data/civ2civ3/techs.ruleset:341 data/multiplayer/techs.ruleset:339
msgid "Explosives"
msgstr "Lõhkeained"

#: data/civ1/techs.ruleset:300 data/civ2/techs.ruleset:342
#: data/classic/techs.ruleset:345 data/sandbox/techs.ruleset:352
#: data/civ2civ3/techs.ruleset:349 data/multiplayer/techs.ruleset:347
msgid "Feudalism"
msgstr "Feodalism"

#: data/civ1/techs.ruleset:308 data/civ2/techs.ruleset:350
#: data/classic/techs.ruleset:353 data/sandbox/techs.ruleset:360
#: data/civ2civ3/techs.ruleset:357 data/multiplayer/techs.ruleset:355
#: data/granularity/techs.ruleset:342
msgid "Flight"
msgstr "Lendamine"

#: data/civ1/techs.ruleset:314 data/civ1/techs.ruleset:528
#: data/civ2/techs.ruleset:356 data/civ2/techs.ruleset:652
#: data/classic/techs.ruleset:359 data/classic/techs.ruleset:649
msgid "Decreases one-time revenue from new trade routes."
msgstr ""

#: data/civ1/techs.ruleset:317 data/civ2/techs.ruleset:367
#: data/classic/techs.ruleset:362 data/sandbox/techs.ruleset:369
#: data/civ2civ3/techs.ruleset:365 data/multiplayer/techs.ruleset:371
msgid "Fusion Power"
msgstr "Tuumasüntees"

#: data/civ1/techs.ruleset:325 data/civ2/techs.ruleset:375
#: data/classic/techs.ruleset:370 data/sandbox/techs.ruleset:379
#: data/civ2civ3/techs.ruleset:374 data/multiplayer/techs.ruleset:379
msgid "Genetic Engineering"
msgstr "Geenitehnoloogia"

#: data/civ1/techs.ruleset:333 data/civ2/techs.ruleset:391
#: data/classic/techs.ruleset:386 data/sandbox/techs.ruleset:395
#: data/civ2civ3/techs.ruleset:390 data/multiplayer/techs.ruleset:395
msgid "Gunpowder"
msgstr "Püssirohi"

#: data/civ1/techs.ruleset:341 data/civ2/techs.ruleset:399
#: data/classic/techs.ruleset:394 data/sandbox/techs.ruleset:402
#: data/civ2civ3/techs.ruleset:397 data/multiplayer/techs.ruleset:403
#: data/granularity/techs.ruleset:401
msgid "Horseback Riding"
msgstr "Ratsutamine"

#: data/civ1/techs.ruleset:349 data/civ2/techs.ruleset:407
#: data/classic/techs.ruleset:402 data/sandbox/techs.ruleset:410
#: data/civ2civ3/techs.ruleset:405 data/multiplayer/techs.ruleset:411
msgid "Industrialization"
msgstr "Industrialisatsioon"

#: data/civ1/techs.ruleset:354 data/civ2/techs.ruleset:412
#: data/classic/techs.ruleset:407 data/multiplayer/techs.ruleset:416
msgid "Population will start contributing to pollution."
msgstr ""

#: data/civ1/techs.ruleset:357 data/civ2/techs.ruleset:415
#: data/classic/techs.ruleset:410 data/sandbox/techs.ruleset:417
#: data/civ2civ3/techs.ruleset:412 data/multiplayer/techs.ruleset:419
msgid "Invention"
msgstr "Leiutamine"

#: data/civ1/techs.ruleset:365 data/civ2/techs.ruleset:423
#: data/classic/techs.ruleset:419 data/sandbox/techs.ruleset:426
#: data/civ2civ3/techs.ruleset:421 data/multiplayer/techs.ruleset:428
#: data/granularity/techs.ruleset:390
msgid "Iron Working"
msgstr "Raua töötlemine"

#: data/civ1/techs.ruleset:373 data/civ2/techs.ruleset:431
#: data/classic/techs.ruleset:427 data/sandbox/techs.ruleset:434
#: data/civ2civ3/techs.ruleset:429 data/multiplayer/techs.ruleset:436
msgid "Labor Union"
msgstr "Ametiühingud"

#: data/civ1/techs.ruleset:381 data/civ2/techs.ruleset:455
#: data/classic/techs.ruleset:451 data/sandbox/techs.ruleset:458
#: data/civ2civ3/techs.ruleset:453 data/multiplayer/techs.ruleset:460
msgid "Literacy"
msgstr "Kirjaoskus"

#: data/civ1/techs.ruleset:389 data/civ2/techs.ruleset:471
#: data/classic/techs.ruleset:467 data/sandbox/techs.ruleset:474
#: data/civ2civ3/techs.ruleset:469 data/multiplayer/techs.ruleset:476
#: data/granularity/techs.ruleset:423
msgid "Magnetism"
msgstr "Magnetism"

#: data/civ1/techs.ruleset:397 data/civ2/techs.ruleset:479
#: data/classic/techs.ruleset:476 data/sandbox/techs.ruleset:482
#: data/civ2civ3/techs.ruleset:477 data/multiplayer/techs.ruleset:484
msgid "Map Making"
msgstr "Kaardistamine"

#: data/civ1/techs.ruleset:405 data/civ2/techs.ruleset:487
#: data/classic/techs.ruleset:484 data/sandbox/techs.ruleset:490
#: data/civ2civ3/techs.ruleset:485 data/multiplayer/techs.ruleset:492
#: data/granularity/techs.ruleset:443
msgid "Masonry"
msgstr "Müüriladumine"

#: data/civ1/techs.ruleset:413 data/civ2/techs.ruleset:495
#: data/classic/techs.ruleset:492 data/sandbox/techs.ruleset:498
#: data/civ2civ3/techs.ruleset:493 data/multiplayer/techs.ruleset:500
msgid "Mass Production"
msgstr "Masstootmine"

#: data/civ1/techs.ruleset:421 data/civ2/techs.ruleset:503
#: data/classic/techs.ruleset:500 data/sandbox/techs.ruleset:506
#: data/civ2civ3/techs.ruleset:501 data/multiplayer/techs.ruleset:508
msgid "Mathematics"
msgstr "Matemaatika"

#: data/civ1/techs.ruleset:429 data/civ2/techs.ruleset:511
#: data/classic/techs.ruleset:508 data/sandbox/techs.ruleset:514
#: data/civ2civ3/techs.ruleset:509 data/multiplayer/techs.ruleset:516
#: data/granularity/techs.ruleset:452
msgid "Medicine"
msgstr "Meditsiin"

#: data/civ1/techs.ruleset:435
#, fuzzy
msgid "Eliminates the risk of population loss from plague in all your cities."
msgstr "* Suurendab rahvastiku poolt tekitatavat saasta hulka.\n"

#: data/civ1/techs.ruleset:439 data/civ2/techs.ruleset:519
#: data/classic/techs.ruleset:516 data/sandbox/techs.ruleset:527
#: data/civ2civ3/techs.ruleset:522 data/multiplayer/techs.ruleset:524
msgid "Metallurgy"
msgstr "Metallurgia"

#: data/civ1/techs.ruleset:455 data/civ2/techs.ruleset:559
#: data/classic/techs.ruleset:556 data/sandbox/techs.ruleset:572
#: data/civ2civ3/techs.ruleset:567 data/multiplayer/techs.ruleset:564
msgid "Mysticism"
msgstr "Müstika"

#: data/civ1/techs.ruleset:461 data/civ2/techs.ruleset:565
#: data/classic/techs.ruleset:562 data/sandbox/techs.ruleset:578
#: data/civ2civ3/techs.ruleset:573 data/multiplayer/techs.ruleset:570
msgid "Improves the effect of Temples."
msgstr "Suurendab templite efekti.P"

#: data/civ1/techs.ruleset:464 data/civ2/techs.ruleset:568
#: data/classic/techs.ruleset:565 data/sandbox/techs.ruleset:589
#: data/civ2civ3/techs.ruleset:576 data/multiplayer/techs.ruleset:573
msgid "Navigation"
msgstr "Navigatsioon"

#: data/civ1/techs.ruleset:472 data/civ2/techs.ruleset:576
#: data/classic/techs.ruleset:573 data/sandbox/techs.ruleset:597
#: data/civ2civ3/techs.ruleset:584 data/multiplayer/techs.ruleset:581
msgid "Nuclear Fission"
msgstr "Tuumalõhustamine"

#: data/civ1/techs.ruleset:480 data/civ2/techs.ruleset:584
#: data/classic/techs.ruleset:581 data/sandbox/techs.ruleset:605
#: data/civ2civ3/techs.ruleset:592 data/multiplayer/techs.ruleset:589
msgid "Nuclear Power"
msgstr "Tuumaenergia"

#: data/civ1/techs.ruleset:488 data/civ2/techs.ruleset:593
#: data/classic/techs.ruleset:590 data/sandbox/techs.ruleset:614
#: data/civ2civ3/techs.ruleset:601 data/multiplayer/techs.ruleset:598
msgid "Philosophy"
msgstr "Filosoofia"

#: data/civ1/techs.ruleset:496 data/civ2/techs.ruleset:603
#: data/classic/techs.ruleset:600 data/sandbox/techs.ruleset:624
#: data/civ2civ3/techs.ruleset:611 data/multiplayer/techs.ruleset:608
msgid "Physics"
msgstr "Füüsika"

#: data/civ1/techs.ruleset:504 data/civ2/techs.ruleset:611
#: data/classic/techs.ruleset:608 data/sandbox/techs.ruleset:632
#: data/civ2civ3/techs.ruleset:619 data/multiplayer/techs.ruleset:616
msgid "Plastics"
msgstr "Plastid"

#: data/civ1/techs.ruleset:512 data/civ2/techs.ruleset:627
#: data/classic/techs.ruleset:624 data/sandbox/techs.ruleset:648
#: data/civ2civ3/techs.ruleset:635 data/multiplayer/techs.ruleset:632
#: data/granularity/techs.ruleset:520
msgid "Pottery"
msgstr "Keraamika"

#: data/civ1/techs.ruleset:520 data/civ2/techs.ruleset:644
#: data/classic/techs.ruleset:641 data/sandbox/techs.ruleset:668
#: data/civ2civ3/techs.ruleset:655 data/multiplayer/techs.ruleset:649
#, fuzzy
#| msgid "Railroad"
msgid "?tech:Railroad"
msgstr "Raudtee"

#: data/civ1/techs.ruleset:526
#, fuzzy
#| msgid "* Allows %s to upgrade roads to railroads.\n"
msgid "Allows Settlers to upgrade roads to railroads."
msgstr "* Võimaldab üksusel %s uuendada teed raudteedeks.\n"

#: data/civ1/techs.ruleset:533 data/civ2/techs.ruleset:657
#: data/classic/techs.ruleset:654 data/sandbox/techs.ruleset:686
#: data/civ2civ3/techs.ruleset:671 data/multiplayer/techs.ruleset:660
msgid "Recycling"
msgstr "Korduvkasutus"

#: data/civ1/techs.ruleset:541 data/civ2/techs.ruleset:665
#: data/classic/techs.ruleset:662 data/sandbox/techs.ruleset:694
#: data/civ2civ3/techs.ruleset:679 data/multiplayer/techs.ruleset:668
msgid "Refining"
msgstr ""

#: data/civ1/techs.ruleset:549
msgid "Religion"
msgstr "Religioon"

#: data/civ1/techs.ruleset:557 data/civ2/techs.ruleset:684
#: data/classic/techs.ruleset:686 data/sandbox/techs.ruleset:719
#: data/civ2civ3/techs.ruleset:704 data/multiplayer/techs.ruleset:692
msgid "Robotics"
msgstr "Robootika"

#: data/civ1/techs.ruleset:565 data/civ2/techs.ruleset:692
#: data/classic/techs.ruleset:694 data/sandbox/techs.ruleset:727
#: data/civ2civ3/techs.ruleset:712 data/multiplayer/techs.ruleset:700
msgid "Rocketry"
msgstr "Raketiehitus"

#: data/civ1/techs.ruleset:573 data/civ2/techs.ruleset:716
#: data/classic/techs.ruleset:718 data/sandbox/techs.ruleset:762
#: data/civ2civ3/techs.ruleset:737 data/multiplayer/techs.ruleset:724
msgid "Space Flight"
msgstr "Kosmoselend"

#: data/civ1/techs.ruleset:581 data/civ2/techs.ruleset:732
#: data/classic/techs.ruleset:734 data/sandbox/techs.ruleset:778
#: data/civ2civ3/techs.ruleset:753 data/multiplayer/techs.ruleset:740
msgid "Steam Engine"
msgstr "Aurumootor"

#: data/civ1/techs.ruleset:589 data/civ2/techs.ruleset:740
#: data/classic/techs.ruleset:742 data/sandbox/techs.ruleset:786
#: data/civ2civ3/techs.ruleset:761 data/multiplayer/techs.ruleset:748
msgid "Steel"
msgstr "Teras"

#: data/civ1/techs.ruleset:597 data/civ2/techs.ruleset:748
#: data/classic/techs.ruleset:750 data/sandbox/techs.ruleset:794
#: data/civ2civ3/techs.ruleset:769 data/multiplayer/techs.ruleset:756
msgid "Superconductors"
msgstr "Ülijuhid"

#: data/civ1/techs.ruleset:605 data/civ2/techs.ruleset:764
#: data/classic/techs.ruleset:766 data/sandbox/techs.ruleset:814
#: data/civ2civ3/techs.ruleset:789 data/multiplayer/techs.ruleset:772
msgid "The Corporation"
msgstr "Korporatsioon"

#: data/civ1/techs.ruleset:613 data/civ2/techs.ruleset:772
#: data/classic/techs.ruleset:775 data/sandbox/techs.ruleset:826
#: data/civ2civ3/techs.ruleset:801 data/multiplayer/techs.ruleset:780
msgid "The Republic"
msgstr "Vabariik"

#: data/civ1/techs.ruleset:621 data/civ2/techs.ruleset:780
#: data/classic/techs.ruleset:783 data/sandbox/techs.ruleset:834
#: data/civ2civ3/techs.ruleset:809 data/multiplayer/techs.ruleset:788
#: data/granularity/techs.ruleset:625
msgid "The Wheel"
msgstr "Ratas"

#: data/civ1/techs.ruleset:629 data/civ2/techs.ruleset:797
#: data/classic/techs.ruleset:800 data/sandbox/techs.ruleset:851
#: data/civ2civ3/techs.ruleset:826 data/multiplayer/techs.ruleset:805
msgid "Theory of Gravity"
msgstr "Gravitatsiooni teooria"

#: data/civ1/techs.ruleset:653 data/civ2/techs.ruleset:829
#: data/classic/techs.ruleset:832 data/sandbox/techs.ruleset:886
#: data/civ2civ3/techs.ruleset:861 data/multiplayer/techs.ruleset:837
#: data/granularity/techs.ruleset:660
msgid "Writing"
msgstr "Kiri"

#: data/civ1/terrain.ruleset:26 data/civ2/terrain.ruleset:26
#: data/classic/terrain.ruleset:28 data/sandbox/terrain.ruleset:30
#: data/civ2civ3/terrain.ruleset:29 data/alien/terrain.ruleset:29
#: data/multiplayer/terrain.ruleset:28
#, fuzzy
#| msgid "Fortify"
msgid "NoFortify"
msgstr "Kindlusta"

#: data/civ1/terrain.ruleset:26 data/civ2/terrain.ruleset:26
#: data/classic/terrain.ruleset:28 data/sandbox/terrain.ruleset:30
#: data/civ2civ3/terrain.ruleset:29 data/alien/terrain.ruleset:29
#: data/multiplayer/terrain.ruleset:28
#, fuzzy
msgid "No units can fortify on this terrain."
msgstr "* Sa ei saa sellele maastikule linnu ehitada."

#: data/civ1/terrain.ruleset:214 data/civ2/terrain.ruleset:214
#: data/classic/terrain.ruleset:309 data/sandbox/terrain.ruleset:317
#: data/civ2civ3/terrain.ruleset:316 data/alien/terrain.ruleset:505
#: data/multiplayer/terrain.ruleset:307
msgid "Ocean"
msgstr "Ookean"

#: data/civ1/terrain.ruleset:255 data/civ2/terrain.ruleset:255
msgid "Oceans cover much of the world."
msgstr ""

#: data/civ1/terrain.ruleset:257
msgid ""
"In cities built on the coast, stored food and work towards the current "
"project are at risk from piracy, unless there is any kind of Barracks in the "
"city."
msgstr ""

#: data/civ1/terrain.ruleset:264
msgid "Arctic"
msgstr "Arktiline"

#: data/civ1/terrain.ruleset:305
#, fuzzy
msgid ""
"Arctic tiles are found only in the most northerly or southerly reaches of "
"the world.  They are very cold, and hence difficult to work with."
msgstr ""
"Arktilised kaardiruudud on ainult maa põhja- ja lõunaotsas. Nad on väga "
"külmad ja seega keerulised kasutada."

#: data/civ1/terrain.ruleset:312 data/civ2/terrain.ruleset:308
#: data/classic/terrain.ruleset:462 data/sandbox/terrain.ruleset:470
#: data/civ2civ3/terrain.ruleset:469 data/multiplayer/terrain.ruleset:454
msgid "Desert"
msgstr "Kõrb"

#: data/civ1/terrain.ruleset:354 data/civ2/terrain.ruleset:351
#: data/classic/terrain.ruleset:508 data/sandbox/terrain.ruleset:516
#: data/civ2civ3/terrain.ruleset:515 data/multiplayer/terrain.ruleset:498
msgid ""
"Deserts are regions of extreme dryness, making agriculture and trade very "
"difficult."
msgstr ""
"Kõrbed on äärmiselt kuivad, see teeb põllumajanduse ja kaubanduse väga "
"keeruliseks."

#: data/civ1/terrain.ruleset:360 data/civ2/terrain.ruleset:357
#: data/classic/terrain.ruleset:516 data/sandbox/terrain.ruleset:530
#: data/civ2civ3/terrain.ruleset:529 data/multiplayer/terrain.ruleset:506
msgid "Forest"
msgstr "Mets"

#: data/civ1/terrain.ruleset:404 data/civ2/terrain.ruleset:401
#: data/classic/terrain.ruleset:563 data/sandbox/terrain.ruleset:577
#: data/civ2civ3/terrain.ruleset:576 data/multiplayer/terrain.ruleset:551
msgid "Forests are densely wooded, making agriculture somewhat problematic."
msgstr "Metsades on palju puid, see teeb põllumajanduse veidi keeruliseks."

#: data/civ1/terrain.ruleset:410 data/civ2/terrain.ruleset:407
#: data/classic/terrain.ruleset:569 data/sandbox/terrain.ruleset:583
#: data/civ2civ3/terrain.ruleset:582 data/multiplayer/terrain.ruleset:557
msgid "Grassland"
msgstr "Rohumaa"

#: data/civ1/terrain.ruleset:452 data/civ2/terrain.ruleset:449
#: data/classic/terrain.ruleset:614 data/sandbox/terrain.ruleset:628
#: data/civ2civ3/terrain.ruleset:627 data/multiplayer/terrain.ruleset:600
msgid "Grasslands afford exceptional agricultural opportunities."
msgstr "Rohumaad annavad suurepärase võimaluse põlluharimiseks."

#: data/civ1/terrain.ruleset:457 data/civ2/terrain.ruleset:454
#: data/classic/terrain.ruleset:619 data/sandbox/terrain.ruleset:633
#: data/civ2civ3/terrain.ruleset:632 data/alien/terrain.ruleset:410
#: data/multiplayer/terrain.ruleset:605
msgid "Hills"
msgstr "Künkad"

#: data/civ1/terrain.ruleset:499 data/civ2/terrain.ruleset:496
#: data/classic/terrain.ruleset:664 data/sandbox/terrain.ruleset:678
#: data/civ2civ3/terrain.ruleset:677 data/multiplayer/terrain.ruleset:648
msgid ""
"In addition to being amenable to agriculture, Hills are frequently rich in "
"resources."
msgstr ""
"Peale selle, et seal saab põldu harida, on künkad veel tihtipeale maavarade "
"poolest rikkad."

#: data/civ1/terrain.ruleset:502
msgid ""
"A city built in or next to hills is at risk of earthquakes, which can "
"destroy buildings in that city. There is no technology or improvement which "
"can prevent this disaster."
msgstr ""

#: data/civ1/terrain.ruleset:509 data/civ2/terrain.ruleset:502
#: data/classic/terrain.ruleset:670 data/sandbox/terrain.ruleset:687
#: data/civ2civ3/terrain.ruleset:686 data/multiplayer/terrain.ruleset:654
msgid "Jungle"
msgstr "Džungel"

#: data/civ1/terrain.ruleset:550 data/civ2/terrain.ruleset:545
#: data/classic/terrain.ruleset:716 data/multiplayer/terrain.ruleset:698
msgid "Jungles are densely overgrown, making agriculture somewhat problematic."
msgstr "Džunglis on tihe taimestik, see teeb põllumajanduse raskemaks."

#: data/civ1/terrain.ruleset:556 data/civ2/terrain.ruleset:551
#: data/classic/terrain.ruleset:722 data/sandbox/terrain.ruleset:740
#: data/civ2civ3/terrain.ruleset:739 data/multiplayer/terrain.ruleset:704
msgid "Mountains"
msgstr "Mäed"

#: data/civ1/terrain.ruleset:596 data/civ2/terrain.ruleset:592
#: data/classic/terrain.ruleset:766 data/sandbox/terrain.ruleset:784
#: data/civ2civ3/terrain.ruleset:783 data/multiplayer/terrain.ruleset:746
msgid ""
"Mountains are regions of extreme altitude, making agriculture and trade very "
"difficult."
msgstr ""
"Mäed on äärmiselt kõrged, see teeb põllumajanduse ja kaubanduse väga raskeks."

#: data/civ1/terrain.ruleset:599
msgid ""
"Cities built in or next to mountains are at risk from volcanic activity. A "
"Temple in the city instils sufficient respect for the forces of nature to "
"prevent population loss."
msgstr ""

#: data/civ1/terrain.ruleset:606 data/civ2/terrain.ruleset:598
#: data/classic/terrain.ruleset:772 data/sandbox/terrain.ruleset:795
#: data/civ2civ3/terrain.ruleset:794 data/multiplayer/terrain.ruleset:752
msgid "Plains"
msgstr "Tasandik"

#: data/civ1/terrain.ruleset:648 data/civ2/terrain.ruleset:641
#: data/classic/terrain.ruleset:817 data/sandbox/terrain.ruleset:840
#: data/civ2civ3/terrain.ruleset:839 data/multiplayer/terrain.ruleset:795
msgid ""
"Plains are very broad, sparse regions, which makes trade slightly "
"inconvenient."
msgstr ""
"Tasandikud on väga laiad ja hõredalt asustatud alad. See teeb kaubanduse "
"veidi ebamugavaks."

#: data/civ1/terrain.ruleset:654 data/civ2/terrain.ruleset:647
#: data/classic/terrain.ruleset:823 data/sandbox/terrain.ruleset:846
#: data/civ2civ3/terrain.ruleset:845 data/multiplayer/terrain.ruleset:801
msgid "Swamp"
msgstr "Soo"

#: data/civ1/terrain.ruleset:697 data/civ2/terrain.ruleset:691
#: data/classic/terrain.ruleset:870 data/multiplayer/terrain.ruleset:846
msgid ""
"Swamps suffer from an over-abundance of water, making agriculture somewhat "
"problematic."
msgstr "Soodes on liiga palju vett, see teeb põllumajanduse raskemaks."

#: data/civ1/terrain.ruleset:703 data/civ2/terrain.ruleset:697
#: data/classic/terrain.ruleset:876 data/sandbox/terrain.ruleset:900
#: data/civ2civ3/terrain.ruleset:899 data/multiplayer/terrain.ruleset:852
msgid "Tundra"
msgstr "Tundra"

#: data/civ1/terrain.ruleset:744 data/civ2/terrain.ruleset:738
#: data/classic/terrain.ruleset:920 data/sandbox/terrain.ruleset:944
#: data/civ2civ3/terrain.ruleset:943 data/multiplayer/terrain.ruleset:894
msgid ""
"Tundra are broad, cold regions, fit for some agriculture and little else."
msgstr ""
"Tundrad on suured külmad alad. Neil võib natuke põldu harida, muud eriti "
"midagi."

#: data/civ1/terrain.ruleset:835
#, fuzzy
#| msgid "Build Fortress"
msgid "?gui_type:Build Fortress"
msgstr "Ehita kindlus"

#: data/civ1/terrain.ruleset:838
msgid "?gui_type:Build None"
msgstr ""

#: data/civ1/terrain.ruleset:966 data/civ2/terrain.ruleset:1037
#: data/classic/terrain.ruleset:1221 data/sandbox/terrain.ruleset:1245
#: data/civ2civ3/terrain.ruleset:1244 data/multiplayer/terrain.ruleset:1195
#: data/granularity/terrain.ruleset:674 tools/manual/manual_terrain.c:51
msgid "Irrigation"
msgstr "Niisutus"

#: data/civ1/terrain.ruleset:981 data/civ2/terrain.ruleset:1053
#, fuzzy
msgid ""
"Building an irrigation system on a suitable tile causes it to produce one "
"extra food each turn. This requires a nearby source of water: an ocean or "
"river tile, or another tile with an irrigation system, must share an edge "
"(not just a corner) with the target tile. However, once irrigated, land "
"remains so even if the water source is removed."
msgstr ""
"Sobivat tüüpi pinnast saab niisutada. Selleks on vaja, et lähedal asuks mõni "
"veevõtukoht. Ookeani, jõe ruut või mõni muu niisutatud ruut peab asuma "
"niisutatava ruudu vahetus läheduses - põhjas, lõunas, idas või läänes. "
"Niisutamine tõstab ruudu toidutoodangut. Kui sul on vastav tehnoloogia "
"olemas, võid ruutu niisutada ka teistkordselt, mis teeb sellest ruudust veel "
"viljakama põllumaa."

#: data/civ1/terrain.ruleset:988 data/civ2/terrain.ruleset:1060
msgid "Building irrigation on a tile with a mine will destroy it."
msgstr ""

#: data/civ1/terrain.ruleset:990 data/civ2/terrain.ruleset:1062
msgid ""
"City center tiles get their terrain's irrigation bonus automatically, if "
"there is no conflicting mine on the tile; however, this does not make cities "
"count as a water source for further irrigation. Irrigation can be built on "
"the city tile simply to allow building further irrigation elsewhere, but "
"will not give the tile any further bonus."
msgstr ""

#: data/civ1/terrain.ruleset:1000 data/civ2/terrain.ruleset:1072
#: data/classic/terrain.ruleset:1256 data/sandbox/terrain.ruleset:1286
#: data/civ2civ3/terrain.ruleset:1285 data/alien/terrain.ruleset:830
#: data/multiplayer/terrain.ruleset:1230 data/granularity/terrain.ruleset:726
#, fuzzy
msgid "?extra:Mine"
msgstr "Ameeriklane"

#: data/civ1/terrain.ruleset:1015 data/civ2/terrain.ruleset:1087
#: data/classic/terrain.ruleset:1275 data/multiplayer/terrain.ruleset:1249
#, fuzzy
msgid ""
"Mines can be built on some types of terrain, which increases the number of "
"production points produced by that tile. Hills get an extra 3 production "
"points per tile; other terrains get 1 extra production point."
msgstr ""
"Mõnda tüüpi maastikule saab kaevanduse ehitada, see suurendab tolle ruudu "
"toodetud ressursside (toodangu) arvu."

#: data/civ1/terrain.ruleset:1020 data/civ2/terrain.ruleset:1092
#: data/classic/terrain.ruleset:1280 data/sandbox/terrain.ruleset:1312
#: data/civ2civ3/terrain.ruleset:1311 data/multiplayer/terrain.ruleset:1254
msgid "Building a mine on an irrigated tile will destroy the irrigation."
msgstr ""

#: data/civ1/terrain.ruleset:1025 data/civ2/terrain.ruleset:1097
#: data/classic/terrain.ruleset:1313 data/sandbox/terrain.ruleset:1374
#: data/civ2civ3/terrain.ruleset:1373 data/alien/terrain.ruleset:851
#: data/multiplayer/terrain.ruleset:1287
#, fuzzy
#| msgid "Pollution"
msgid "?extra:Pollution"
msgstr "Saast"

#: data/civ1/terrain.ruleset:1043 data/civ2/terrain.ruleset:1115
msgid ""
"Pollution appears on land tiles around cities with high production or "
"population, or when a Nuclear unit is detonated. It halves all output from "
"its tile, and contributes to the risk of global warming."
msgstr ""

#: data/civ1/terrain.ruleset:1048
msgid ""
"The pollution can only be cleared by dispatching Settlers with the \"clean "
"pollution\" order."
msgstr ""

#: data/civ1/terrain.ruleset:1051
msgid ""
"Pollution from production is likely to start becoming important as your "
"civilization becomes more industrialized, giving you buildings such as "
"Factory and Power Plant which boost production. Replacing a Power Plant with "
"cleaner forms of energy -- a Hydro Plant / Hoover Dam or Nuclear Plant -- "
"will reduce pollution from production, as will a Recycling Center."
msgstr ""

#: data/civ1/terrain.ruleset:1058 data/civ2/terrain.ruleset:1130
#: data/classic/terrain.ruleset:1346 data/multiplayer/terrain.ruleset:1321
msgid ""
"The city's population starts adding to pollution with the discovery of "
"Industrialization, and Automobile, Mass Production, and Plastics make this "
"worse. Building a Mass Transit in a city eliminates the population's "
"contribution to pollution."
msgstr ""

#: data/civ1/terrain.ruleset:1063 data/civ2/terrain.ruleset:1135
#: data/classic/terrain.ruleset:1351 data/sandbox/terrain.ruleset:1414
#: data/civ2civ3/terrain.ruleset:1413 data/multiplayer/terrain.ruleset:1326
msgid ""
"The contribution of these factors can be seen in the city dialog; once it "
"exceeds a threshold, the excess is the percent chance of pollution appearing "
"each turn."
msgstr ""

#: data/civ1/terrain.ruleset:1067 data/civ2/terrain.ruleset:1139
msgid ""
"When an unused tile becomes polluted, there is the temptation to avoid the "
"effort of cleaning it; but the spread of pollution has far more terrible "
"results than the immediate economic impact -- every polluted tile increases "
"the chance of global warming. Each time global warming advances, the entire "
"world loses coastal land to jungles and swamps, and inland tiles are lost to "
"desert. This tends to devastate cities and leads to global impoverishment."
msgstr ""

#: data/civ1/terrain.ruleset:1075 data/civ2/terrain.ruleset:1147
#: data/classic/terrain.ruleset:1363 data/sandbox/terrain.ruleset:1426
#: data/civ2civ3/terrain.ruleset:1425 data/multiplayer/terrain.ruleset:1338
msgid ""
"The risk of global warming is cumulative; the longer polluted tiles are left "
"uncleaned, the higher the risk becomes, and the risk can linger for some "
"time even after all pollution has been cleaned. If a long time passes with "
"an elevated risk of warming, its effects will be all the more severe when it "
"does occur."
msgstr ""

#: data/civ1/terrain.ruleset:1084 data/civ2/terrain.ruleset:1156
#: data/classic/terrain.ruleset:1372 data/sandbox/terrain.ruleset:1435
#: data/civ2civ3/terrain.ruleset:1434 data/multiplayer/terrain.ruleset:1347
msgid "Minor Tribe Village"
msgstr "Väike höimu küla"

#: data/civ1/terrain.ruleset:1103 data/civ2/terrain.ruleset:1175
#: data/classic/terrain.ruleset:1391 data/sandbox/terrain.ruleset:1454
#: data/civ2civ3/terrain.ruleset:1453 data/multiplayer/terrain.ruleset:1366
msgid ""
"Villages (also called \"huts\") are primitive communities spread across the "
"world at the beginning of the game. Any land unit can enter a village, "
"making the village disappear and deliver a random response. If the village "
"proves hostile, it could produce barbarians or the unit entering may simply "
"be destroyed. If they are friendly, the player could receive gold, a new "
"technology, a military unit (occasionally a settler; and sometimes a unit "
"that the player cannot yet create), or even a new city."
msgstr ""

#: data/civ1/terrain.ruleset:1112
msgid "Flying units just fly over the village, leaving it untouched."
msgstr ""

#: data/civ1/terrain.ruleset:1117 data/civ2/terrain.ruleset:1222
#: data/classic/terrain.ruleset:1469 data/sandbox/terrain.ruleset:1601
#: data/sandbox/units.ruleset:30 data/civ2civ3/terrain.ruleset:1570
#: data/civ2civ3/units.ruleset:30 data/multiplayer/terrain.ruleset:1441
msgid "Fortress"
msgstr "Kindlus"

#: data/civ1/terrain.ruleset:1142
msgid "Fortresses improve defense for land units outside cities."
msgstr ""

#: data/civ1/terrain.ruleset:1146 data/civ2/terrain.ruleset:1253
#: data/classic/terrain.ruleset:1501 data/sandbox/terrain.ruleset:44
#: data/civ2civ3/terrain.ruleset:43 data/multiplayer/terrain.ruleset:1473
#, no-c-format
msgid "Diplomatic units get a 25% defense bonus in diplomatic fights."
msgstr ""

#: data/civ1/terrain.ruleset:1174 data/civ2/terrain.ruleset:1313
#: data/classic/terrain.ruleset:1614 data/multiplayer/terrain.ruleset:1586
#: data/granularity/terrain.ruleset:825
msgid ""
"Roads allow your land units to move more quickly, and on some terrain, also "
"provide a trade bonus."
msgstr ""

#: data/civ1/terrain.ruleset:1177 data/civ2/terrain.ruleset:1316
msgid ""
"Building roads on river tiles requires knowledge of Bridge Building. City "
"center tiles automatically get roads, and are an exception to this "
"requirement."
msgstr ""

#: data/civ1/terrain.ruleset:1184 data/civ2/terrain.ruleset:1323
#: data/classic/terrain.ruleset:1624 data/sandbox/terrain.ruleset:1900
#: data/civ2civ3/terrain.ruleset:1792 data/multiplayer/terrain.ruleset:1596
msgid "Railroad"
msgstr "Raudtee"

#: data/civ1/terrain.ruleset:1208 data/civ2/terrain.ruleset:1347
#: data/classic/terrain.ruleset:1648 data/multiplayer/terrain.ruleset:1620
#, fuzzy
msgid ""
"Once you learn the Railroad technology, you may upgrade your roads to "
"railroads. Units expend no movement points when moving along a railroad; you "
"may ride a railroad indefinitely. (As may your enemies!)"
msgstr ""
" - Üksused ei kuluta käigupunkte liikudes raudteed pidi. Raudteel võib sõita "
"lõpmata kaua käigu jooksul."

#: data/civ1/terrain.ruleset:1212
msgid ""
"A railroad also increases by half (rounding down) all kinds of resources "
"produced by a tile. A tile whose road is upgraded to a railroad retains any "
"trade bonus from the road as well."
msgstr ""

#: data/civ1/terrain.ruleset:1234
msgid "A grassland tile may have a River on it."
msgstr ""

#: data/civ1/terrain.ruleset:1236 data/civ2/terrain.ruleset:1383
#: data/classic/terrain.ruleset:1683 data/multiplayer/terrain.ruleset:1655
msgid ""
"Roads and railroads can only be built on River tiles if your civilization "
"has learned Bridge Building technology."
msgstr ""

#: data/civ1/terrain.ruleset:1239
msgid ""
"Cities built on or next to rivers are at risk of flooding, which will cause "
"a loss of population and stored food. City Walls eliminate this risk."
msgstr ""

#: data/civ1/terrain.ruleset:1260 data/civ2/terrain.ruleset:1417
#: data/classic/terrain.ruleset:1717 data/sandbox/terrain.ruleset:2044
#: data/civ2civ3/terrain.ruleset:1934 data/multiplayer/terrain.ruleset:1689
msgid "?animals:Game"
msgstr "?animals:Ulukid"

#: data/civ1/terrain.ruleset:1274 data/civ2/terrain.ruleset:1445
#: data/classic/terrain.ruleset:1745 data/sandbox/terrain.ruleset:2072
#: data/civ2civ3/terrain.ruleset:1962 data/multiplayer/terrain.ruleset:1717
msgid "Coal"
msgstr "Süsi"

#: data/civ1/terrain.ruleset:1288 data/civ2/terrain.ruleset:1459
#: data/classic/terrain.ruleset:1759 data/sandbox/terrain.ruleset:2086
#: data/civ2civ3/terrain.ruleset:1976 data/alien/terrain.ruleset:1328
#: data/multiplayer/terrain.ruleset:1731
msgid "Fish"
msgstr "Kala"

#: data/civ1/terrain.ruleset:1302 data/civ2/terrain.ruleset:1487
#: data/classic/terrain.ruleset:1787 data/sandbox/game.ruleset:692
#: data/sandbox/terrain.ruleset:2114 data/civ2civ3/terrain.ruleset:2004
#: data/multiplayer/terrain.ruleset:1759
msgid "Gems"
msgstr "Vääriskivid"

#: data/civ1/terrain.ruleset:1316
msgid "Horses"
msgstr "Hobused"

#: data/civ1/terrain.ruleset:1330 data/civ2/terrain.ruleset:1529
#: data/classic/terrain.ruleset:1829 data/sandbox/terrain.ruleset:2156
#: data/civ2civ3/terrain.ruleset:2046 data/multiplayer/terrain.ruleset:1801
msgid "Oasis"
msgstr "Oaas"

#: data/civ1/terrain.ruleset:1344 data/civ2/terrain.ruleset:1655
#: data/civ2/terrain.ruleset:1670 data/classic/terrain.ruleset:26
#: data/classic/terrain.ruleset:1955 data/sandbox/terrain.ruleset:26
#: data/sandbox/terrain.ruleset:2283 data/civ2civ3/terrain.ruleset:26
#: data/civ2civ3/terrain.ruleset:2173 data/multiplayer/terrain.ruleset:26
#: data/multiplayer/terrain.ruleset:1927
msgid "Oil"
msgstr "Nafta"

#: data/civ1/terrain.ruleset:1358 data/civ2/terrain.ruleset:1571
#: data/classic/terrain.ruleset:1871 data/sandbox/terrain.ruleset:2199
#: data/civ2civ3/terrain.ruleset:2089 data/alien/terrain.ruleset:1252
#: data/multiplayer/terrain.ruleset:1843 tools/manual/manual_terrain.c:48
msgid "Resources"
msgstr "Loodusvarad"

#: data/civ1/terrain.ruleset:1372
msgid "Seals"
msgstr "Hülged"

#: data/civ1/units.ruleset:24 data/civ2/units.ruleset:29
#: data/classic/units.ruleset:36 data/sandbox/units.ruleset:39
#: data/civ2civ3/units.ruleset:35 data/alien/units.ruleset:27
#, fuzzy
#| msgid "Trade Routes"
msgid "TradeRoute"
msgstr "Kaubandusteed"

#: data/civ1/units.ruleset:24 data/civ2/units.ruleset:29
#: data/classic/units.ruleset:36 data/sandbox/units.ruleset:39
#: data/civ2civ3/units.ruleset:35 data/alien/units.ruleset:27
#, fuzzy
msgid "Can establish trade routes (must travel to target city)."
msgstr "Kahjuks ei saa sinu %s luua kaubateed, kuna üksusel puudub kodulinn"

#: data/civ1/units.ruleset:25 data/civ2/units.ruleset:30
#: data/classic/units.ruleset:37 data/sandbox/units.ruleset:40
#: data/civ2civ3/units.ruleset:36 data/alien/units.ruleset:28
#: data/multiplayer/units.ruleset:36
#, fuzzy
#| msgid "Help build Wonder"
msgid "HelpWonder"
msgstr "Aita ilmaimet ehitada"

#: data/civ1/units.ruleset:27 data/civ2/units.ruleset:32
#: data/classic/units.ruleset:39 data/sandbox/units.ruleset:45
#: data/civ2civ3/units.ruleset:41 data/multiplayer/units.ruleset:38
#, fuzzy
#| msgid "Add to City"
msgid "AddToCity"
msgstr "Ühine linnaga"

#: data/civ1/units.ruleset:28 data/civ1/units.ruleset:1350
#: data/civ2/units.ruleset:33 data/civ2/units.ruleset:2143
#: data/classic/units.ruleset:40 data/classic/units.ruleset:2101
#: data/sandbox/units.ruleset:46 data/sandbox/units.ruleset:2449
#: data/civ2civ3/units.ruleset:42 data/civ2civ3/units.ruleset:2342
#: data/multiplayer/units.ruleset:39 data/multiplayer/units.ruleset:2212
msgid "Nuclear"
msgstr "Tuumapomm"

#: data/civ1/units.ruleset:29 data/civ2/units.ruleset:36
#: data/classic/units.ruleset:43 data/sandbox/units.ruleset:51
#: data/civ2civ3/units.ruleset:45 data/alien/units.ruleset:34
#: data/multiplayer/units.ruleset:43 data/granularity/units.ruleset:31
#, fuzzy
#| msgid "_Fortify"
msgid "Cant_Fortify"
msgstr "_Kindlusta"

#: data/civ1/units.ruleset:30 data/civ2/units.ruleset:37
#: data/classic/units.ruleset:44 data/sandbox/units.ruleset:52
#: data/civ2civ3/units.ruleset:46 data/multiplayer/units.ruleset:44
#, fuzzy
#| msgid "Attack:"
msgid "OneAttack"
msgstr "Rünnak:"

#: data/civ1/units.ruleset:31 data/civ2/units.ruleset:40
#: data/sandbox/units.ruleset:53 data/civ2civ3/units.ruleset:47
#: server/ruleset/rscompat.c:359
#, fuzzy
#| msgid "Veteran"
msgid "NoVeteran"
msgstr "Veteran"

#: data/civ1/units.ruleset:42 data/civ2/units.ruleset:51
#: data/classic/units.ruleset:57 data/sandbox/units.ruleset:73
#: data/civ2civ3/units.ruleset:63 data/alien/units.ruleset:46
#: data/multiplayer/units.ruleset:57
msgid "Missile"
msgstr "Mürsk"

#: data/civ1/units.ruleset:43 data/civ2/units.ruleset:52
#: data/classic/units.ruleset:58 data/sandbox/units.ruleset:74
#: data/civ2civ3/units.ruleset:64 data/alien/units.ruleset:47
#: data/multiplayer/units.ruleset:58
#, fuzzy
#| msgid "Pillage"
msgid "CanPillage"
msgstr "Rüüsta"

#: data/civ1/units.ruleset:44 data/civ2/units.ruleset:53
#: data/classic/units.ruleset:59 data/sandbox/units.ruleset:75
#: data/civ2civ3/units.ruleset:65 data/alien/units.ruleset:48
#: data/multiplayer/units.ruleset:59 data/granularity/units.ruleset:45
#, fuzzy
#| msgid "Fortify"
msgid "CanFortify"
msgstr "Kindlusta"

#: data/civ1/units.ruleset:46 data/civ2/units.ruleset:55
#: data/classic/units.ruleset:61 data/sandbox/units.ruleset:77
#: data/civ2civ3/units.ruleset:67 data/alien/units.ruleset:50
#: data/multiplayer/units.ruleset:61 data/granularity/units.ruleset:47
#, fuzzy, no-c-format
msgid "Gets a 50% defensive bonus while in cities."
msgstr "* Topelt tulejõud linnade ründamisel.\n"

#: data/civ1/units.ruleset:47
#, fuzzy
msgid "HutNothing"
msgstr "Monoteism"

#: data/civ1/units.ruleset:52 data/civ1/units.ruleset:1432
#: data/civ2/units.ruleset:60 data/civ2/units.ruleset:2225
#: data/civ2/units.ruleset:2324 data/classic/units.ruleset:66
#: data/classic/units.ruleset:474 data/classic/units.ruleset:523
#: data/classic/units.ruleset:568 data/classic/units.ruleset:2131
#: data/classic/units.ruleset:2503 data/classic/units.ruleset:2545
#: data/sandbox/units.ruleset:85 data/sandbox/units.ruleset:525
#: data/sandbox/units.ruleset:573 data/sandbox/units.ruleset:617
#: data/sandbox/units.ruleset:711 data/sandbox/units.ruleset:2390
#: data/sandbox/units.ruleset:2480 data/sandbox/units.ruleset:2543
#: data/sandbox/units.ruleset:2954 data/sandbox/units.ruleset:2996
#: data/civ2civ3/units.ruleset:75 data/civ2civ3/units.ruleset:512
#: data/civ2civ3/units.ruleset:560 data/civ2civ3/units.ruleset:604
#: data/civ2civ3/units.ruleset:2283 data/civ2civ3/units.ruleset:2372
#: data/civ2civ3/units.ruleset:2777 data/civ2civ3/units.ruleset:2818
#: data/multiplayer/units.ruleset:66 data/multiplayer/units.ruleset:474
#: data/multiplayer/units.ruleset:524 data/multiplayer/units.ruleset:569
#: data/multiplayer/units.ruleset:2242 data/multiplayer/units.ruleset:2602
#: data/multiplayer/units.ruleset:2644 data/granularity/units.ruleset:52
msgid "green"
msgstr "roheline"

#: data/civ1/units.ruleset:52 data/civ1/units.ruleset:1432
#: data/civ2/units.ruleset:60 data/civ2/units.ruleset:2225
#: data/civ2/units.ruleset:2324 data/classic/units.ruleset:66
#: data/sandbox/units.ruleset:85 data/sandbox/units.ruleset:2390
#: data/civ2civ3/units.ruleset:75 data/civ2civ3/units.ruleset:2283
#: data/multiplayer/units.ruleset:66
msgid "veteran"
msgstr "veteran"

#. TRANS: Unit class: used adjectivally
#: data/civ1/units.ruleset:131 data/civ2/units.ruleset:146
#: data/classic/units.ruleset:152 data/sandbox/units.ruleset:172
#: data/civ2civ3/units.ruleset:162 data/multiplayer/units.ruleset:152
#, fuzzy
msgid "?unitclass:Land"
msgstr "Juht"

#. TRANS: Unit class: used adjectivally
#: data/civ1/units.ruleset:140 data/civ2/units.ruleset:158
#: data/classic/units.ruleset:164 data/sandbox/units.ruleset:209
#: data/civ2civ3/units.ruleset:199 data/alien/units.ruleset:151
#: data/multiplayer/units.ruleset:164
#, fuzzy
msgid "?unitclass:Sea"
msgstr "Juht"

#: data/civ1/units.ruleset:144 data/civ2/units.ruleset:35
#: data/civ2/units.ruleset:162 data/classic/units.ruleset:42
#: data/classic/units.ruleset:56 data/sandbox/units.ruleset:50
#: data/sandbox/units.ruleset:72 data/civ2civ3/units.ruleset:44
#: data/civ2civ3/units.ruleset:62 data/alien/units.ruleset:155
#: data/multiplayer/units.ruleset:42 data/multiplayer/units.ruleset:56
#, fuzzy
msgid "Can launch attack from non-native tiles."
msgstr "* Võib puhastada kaardiruute tuumajäätmetest.\n"

#. TRANS: Unit class: used adjectivally
#: data/civ1/units.ruleset:150 data/civ2/units.ruleset:175
#: data/classic/units.ruleset:185 data/sandbox/units.ruleset:234
#: data/civ2civ3/units.ruleset:221 data/multiplayer/units.ruleset:185
#, fuzzy
msgid "?unitclass:Air"
msgstr "Juht"

#. TRANS: Unit class: used adjectivally
#: data/civ1/units.ruleset:157 data/civ2/units.ruleset:139
#: data/classic/units.ruleset:145 data/sandbox/units.ruleset:164
#: data/civ2civ3/units.ruleset:154 data/alien/units.ruleset:181
#: data/multiplayer/units.ruleset:145
#, fuzzy
msgid "?unitclass:Missile"
msgstr "Juht"

#: data/civ1/units.ruleset:428 data/civ2/units.ruleset:437
#: data/classic/units.ruleset:447 data/sandbox/units.ruleset:497
#: data/civ2civ3/units.ruleset:484 data/alien/units.ruleset:444
#: data/multiplayer/units.ruleset:447 data/granularity/units.ruleset:779
msgid "Settlers"
msgstr "Asunikud"

#: data/civ1/units.ruleset:455 data/civ2/units.ruleset:465
msgid ""
"Settlers are one of the key units in the game, as they are your main means "
"of founding new cities, and can also improve terrain; see the help on "
"Terrain and Terrain Alterations."
msgstr ""

#: data/civ1/units.ruleset:459 data/classic/units.ruleset:486
msgid ""
"Upkeep for Settlers is in food as well as production, and a Settler can die "
"if its supporting city runs out of food. Settlers in a Republic or Democracy "
"require twice as much food per turn."
msgstr ""

#: data/civ1/units.ruleset:466
msgid "Militia"
msgstr ""

#: data/civ1/units.ruleset:493 data/civ2/units.ruleset:551
#: data/classic/units.ruleset:619 data/sandbox/units.ruleset:748
#: data/civ2civ3/units.ruleset:694 data/multiplayer/units.ruleset:620
msgid ""
"This unit may be built from the start of the game.  It is the weakest "
"offensive unit."
msgstr ""

#: data/civ1/units.ruleset:499 data/civ2/units.ruleset:557
#: data/classic/units.ruleset:625 data/sandbox/units.ruleset:754
#: data/civ2civ3/units.ruleset:700 data/multiplayer/units.ruleset:626
#: data/granularity/units.ruleset:461
msgid "Phalanx"
msgstr "Faalanks"

#: data/civ1/units.ruleset:529 data/civ2/units.ruleset:587
#: data/classic/units.ruleset:655 data/sandbox/units.ruleset:784
#: data/civ2civ3/units.ruleset:730 data/multiplayer/units.ruleset:656
msgid "The Phalanx is armored infantry, suitable for defending your cities."
msgstr ""

#: data/civ1/units.ruleset:534 data/civ2/units.ruleset:628
#: data/classic/units.ruleset:696 data/sandbox/units.ruleset:825
#: data/civ2civ3/units.ruleset:771 data/multiplayer/units.ruleset:697
#: data/granularity/units.ruleset:496
msgid "Legion"
msgstr "Leegion"

#: data/civ1/units.ruleset:564 data/civ2/units.ruleset:658
#: data/classic/units.ruleset:726 data/sandbox/units.ruleset:855
#: data/civ2civ3/units.ruleset:801 data/multiplayer/units.ruleset:727
msgid ""
"Legions are heavily armed and well disciplined infantry units with an "
"excellent offensive value."
msgstr ""

#: data/civ1/units.ruleset:570 data/civ2/units.ruleset:704
#: data/classic/units.ruleset:772 data/sandbox/units.ruleset:897
#: data/civ2civ3/units.ruleset:843 data/multiplayer/units.ruleset:773
msgid "Musketeers"
msgstr "Musketärid"

#: data/civ1/units.ruleset:601
msgid ""
"Musketeers are infantry equipped with early firearms and replace Phalanx as "
"the preferred city defender."
msgstr ""

#: data/civ1/units.ruleset:608 data/civ2/units.ruleset:861
#: data/classic/units.ruleset:890 data/sandbox/units.ruleset:935
#: data/civ2civ3/units.ruleset:881 data/multiplayer/units.ruleset:930
msgid "Riflemen"
msgstr "Püssimehed"

#: data/civ1/units.ruleset:638 data/civ2/units.ruleset:891
#: data/classic/units.ruleset:920 data/sandbox/units.ruleset:965
#: data/civ2civ3/units.ruleset:911 data/multiplayer/units.ruleset:960
msgid ""
"Riflemen are World War-era infantry, very good at defending your cities."
msgstr ""

#: data/civ1/units.ruleset:644 data/civ2/units.ruleset:973
#: data/classic/units.ruleset:1002 data/sandbox/units.ruleset:1182
#: data/civ2civ3/units.ruleset:1123 data/multiplayer/units.ruleset:1042
msgid "Mech. Inf."
msgstr "Meh. jalavägi"

#: data/civ1/units.ruleset:674
msgid ""
"Mechanized Infantry; this unit has the strongest defense strength of any "
"land unit, but is only available near the end of the technology tree."
msgstr ""
"Mehaniseeritud jalavägi; sel üksusel on kõige tugevam kaitsevõime kõigest "
"maaväest, kuid see on kättesaadav alles tehnoloogiapuu lõpus."

#: data/civ1/units.ruleset:681 data/civ2/units.ruleset:1227
#: data/classic/units.ruleset:1184 data/sandbox/units.ruleset:1441
#: data/civ2civ3/units.ruleset:1382 data/multiplayer/units.ruleset:1296
msgid "Cavalry"
msgstr "Ratsavägi"

#: data/civ1/units.ruleset:711
msgid ""
"Cavalry are mounted warriors and an early shock-troop that can penetrate "
"deep into enemy territory."
msgstr ""

#: data/civ1/units.ruleset:718 data/civ2/units.ruleset:1047
#: data/classic/units.ruleset:1076 data/sandbox/units.ruleset:1258
#: data/civ2civ3/units.ruleset:1199 data/multiplayer/units.ruleset:1116
msgid "Chariot"
msgstr "Kaarik"

#: data/civ1/units.ruleset:748
msgid ""
"Chariots are horse-pulled war wagons, stronger but more expensive than "
"Cavalry."
msgstr ""

#: data/civ1/units.ruleset:754 data/civ2/units.ruleset:1155
#: data/classic/units.ruleset:1112 data/sandbox/units.ruleset:1370
#: data/civ2civ3/units.ruleset:1311 data/multiplayer/units.ruleset:1224
msgid "Knights"
msgstr "Rüütlid"

#: data/civ1/units.ruleset:785 data/civ2/units.ruleset:1186
#: data/classic/units.ruleset:1143 data/sandbox/units.ruleset:1401
#: data/civ2civ3/units.ruleset:1342 data/multiplayer/units.ruleset:1255
msgid "Knights are mounted and heavily armored warriors."
msgstr ""

#: data/civ1/units.ruleset:790 data/civ2/units.ruleset:1262
#: data/classic/units.ruleset:1219 data/sandbox/units.ruleset:1476
#: data/civ2civ3/units.ruleset:1417 data/multiplayer/units.ruleset:1331
msgid "Armor"
msgstr "Soomuk"

#: data/civ1/units.ruleset:820 data/civ2/units.ruleset:1292
#: data/classic/units.ruleset:1249 data/multiplayer/units.ruleset:1361
msgid ""
"Armors are motorized war wagons that are faster, stronger, and can take more "
"damage than any mounted unit."
msgstr ""

#: data/civ1/units.ruleset:827 data/civ2/units.ruleset:1299
#: data/classic/units.ruleset:1256 data/sandbox/units.ruleset:1515
#: data/civ2civ3/units.ruleset:1456 data/multiplayer/units.ruleset:1368
#: data/granularity/units.ruleset:672
msgid "Catapult"
msgstr "Katapult"

#: data/civ1/units.ruleset:857 data/civ2/units.ruleset:1329
#: data/classic/units.ruleset:1286 data/sandbox/units.ruleset:1545
#: data/civ2civ3/units.ruleset:1486 data/multiplayer/units.ruleset:1398
msgid ""
"Catapults are large rock-throwing machines of war. They are very strong "
"attackers but equally weak defenders and will need an escort to be effective."
msgstr ""

#: data/civ1/units.ruleset:864 data/civ2/units.ruleset:1336
#: data/classic/units.ruleset:1293 data/sandbox/units.ruleset:1557
#: data/civ2civ3/units.ruleset:1498 data/multiplayer/units.ruleset:1405
msgid "Cannon"
msgstr "Suurtükk"

#: data/civ1/units.ruleset:894 data/civ2/units.ruleset:1366
#: data/classic/units.ruleset:1323 data/multiplayer/units.ruleset:1435
msgid ""
"Cannons are large firearms that can fire heavy projectiles over long "
"distances. They are very strong attackers but equally weak defenders and "
"will need an escort to be effective."
msgstr ""

#: data/civ1/units.ruleset:902 data/civ2/units.ruleset:1374
#: data/classic/units.ruleset:1331 data/sandbox/units.ruleset:1595
#: data/civ2civ3/units.ruleset:1536 data/multiplayer/units.ruleset:1443
msgid "Artillery"
msgstr "Kahurvägi"

#: data/civ1/units.ruleset:932
msgid ""
"The artillery is an upgraded cannon with improved defensive as well as "
"offensive capabilities. It can shoot over city walls, ignoring their effect."
msgstr ""

#: data/civ1/units.ruleset:939 data/civ2/units.ruleset:38
#: data/civ2/units.ruleset:1448 data/classic/units.ruleset:1405
#: data/sandbox/units.ruleset:1669 data/civ2civ3/units.ruleset:1610
#: data/multiplayer/units.ruleset:1517
msgid "Fighter"
msgstr "Hävitaja"

#: data/civ1/units.ruleset:970 data/civ2/units.ruleset:1486
#: data/classic/units.ruleset:1442 data/sandbox/units.ruleset:1700
#: data/civ2civ3/units.ruleset:1641 data/multiplayer/units.ruleset:1554
msgid ""
"Fighters are your first airborne units. They can move anywhere and attack "
"any unit."
msgstr ""

#: data/civ1/units.ruleset:976 data/civ2/units.ruleset:39
#: data/civ2/units.ruleset:1492 data/classic/units.ruleset:45
#: data/classic/units.ruleset:1448 data/sandbox/units.ruleset:1711
#: data/civ2civ3/units.ruleset:1652 data/multiplayer/units.ruleset:45
#: data/multiplayer/units.ruleset:1560 data/granularity/units.ruleset:743
msgid "Bomber"
msgstr "Pommitaja"

#: data/civ1/units.ruleset:1006 data/civ2/units.ruleset:1522
#: data/classic/units.ruleset:1478 data/sandbox/units.ruleset:1742
#: data/civ2civ3/units.ruleset:1683 data/multiplayer/units.ruleset:1590
msgid ""
"Bombers are specialized airborne units that may only attack ground targets, "
"not other airborne units."
msgstr ""

#. TRANS: unit type
#: data/civ1/units.ruleset:1014 data/civ2/units.ruleset:1650
#: data/classic/units.ruleset:1608 data/sandbox/units.ruleset:1884
#: data/civ2civ3/units.ruleset:1825 data/multiplayer/units.ruleset:1719
#: data/granularity/units.ruleset:886
msgid "Trireme"
msgstr "Trireem"

#: data/civ1/units.ruleset:1045 data/civ2/units.ruleset:1681
msgid ""
"The Trireme is your first boat unit. It can act as a transport ship and has "
"rudimentary offensive capabilities, but may not stray too far from the shore."
msgstr ""

#: data/civ1/units.ruleset:1052
msgid "Sail"
msgstr ""

#: data/civ1/units.ruleset:1083
msgid ""
"The Sail replaces the Trireme and is much more reliable on the open seas."
msgstr ""

#: data/civ1/units.ruleset:1089 data/civ2/units.ruleset:1763
#: data/classic/units.ruleset:1721 data/sandbox/units.ruleset:2002
#: data/civ2civ3/units.ruleset:1942 data/multiplayer/units.ruleset:1832
msgid "Frigate"
msgstr "Fregatt"

#: data/civ1/units.ruleset:1120 data/civ2/units.ruleset:1794
#: data/classic/units.ruleset:1752 data/multiplayer/units.ruleset:1863
msgid ""
"The Frigate is a highly versatile boat unit, that is both a strong offensive "
"unit as well as a decent transport ship."
msgstr ""

#: data/civ1/units.ruleset:1127 data/civ2/units.ruleset:1801
#: data/classic/units.ruleset:1759 data/sandbox/units.ruleset:2038
#: data/civ2civ3/units.ruleset:1978 data/multiplayer/units.ruleset:1870
msgid "Ironclad"
msgstr "Aurik"

#: data/civ1/units.ruleset:1157 data/civ2/units.ruleset:1831
#: data/classic/units.ruleset:1789 data/multiplayer/units.ruleset:1900
msgid ""
"The Ironclad is an armored ship that is much more sturdy than the Frigate "
"but loses the latter's transport capability."
msgstr ""

#: data/civ1/units.ruleset:1164 data/civ2/units.ruleset:1876
#: data/classic/units.ruleset:1834 data/sandbox/units.ruleset:2117
#: data/civ2civ3/units.ruleset:2057 data/multiplayer/units.ruleset:1945
msgid "Cruiser"
msgstr "Ristleja"

#: data/civ1/units.ruleset:1194 data/civ2/units.ruleset:1906
#: data/classic/units.ruleset:1864 data/sandbox/units.ruleset:2147
#: data/civ2civ3/units.ruleset:2087 data/multiplayer/units.ruleset:1975
msgid "The Cruiser is a strong offensive boat unit."
msgstr ""

#: data/civ1/units.ruleset:1199 data/civ2/units.ruleset:1951
#: data/classic/units.ruleset:1909 data/sandbox/units.ruleset:2192
#: data/civ2civ3/units.ruleset:2132 data/multiplayer/units.ruleset:2020
msgid "Battleship"
msgstr "Lahingulaev"

#: data/civ1/units.ruleset:1229 data/civ2/units.ruleset:1981
#: data/classic/units.ruleset:1939 data/sandbox/units.ruleset:2226
#: data/civ2civ3/units.ruleset:2162 data/multiplayer/units.ruleset:2050
msgid ""
"The Battleship is the supreme naval unit with excellent offensive and "
"defensive values."
msgstr ""

#: data/civ1/units.ruleset:1235 data/civ2/units.ruleset:1987
#: data/classic/units.ruleset:1945 data/sandbox/units.ruleset:33
#: data/sandbox/units.ruleset:2232 data/civ2civ3/units.ruleset:33
#: data/civ2civ3/units.ruleset:2168 data/multiplayer/units.ruleset:2056
msgid "Submarine"
msgstr "Allveelaev"

#: data/civ1/units.ruleset:1266 data/civ2/units.ruleset:2020
#: data/classic/units.ruleset:1978 data/sandbox/units.ruleset:2265
#: data/civ2civ3/units.ruleset:2201 data/multiplayer/units.ruleset:2089
msgid ""
"Traveling under the surface of the ocean, Submarines have a very high "
"strategic value, but a weak defense if caught off guard."
msgstr ""

#: data/civ1/units.ruleset:1273 data/civ2/units.ruleset:2027
#: data/classic/units.ruleset:1985 data/sandbox/units.ruleset:2312
#: data/civ2civ3/units.ruleset:2208 data/multiplayer/units.ruleset:2096
msgid "Carrier"
msgstr "Emalaev"

#: data/civ1/units.ruleset:1304 data/civ2/units.ruleset:2058
#: data/classic/units.ruleset:2016 data/sandbox/units.ruleset:2346
#: data/civ2civ3/units.ruleset:2239 data/multiplayer/units.ruleset:2127
msgid "The Carrier is a mobile airport."
msgstr ""

#: data/civ1/units.ruleset:1306 data/civ2/units.ruleset:2060
#: data/classic/units.ruleset:2018 data/sandbox/units.ruleset:2352
#: data/civ2civ3/units.ruleset:2245 data/multiplayer/units.ruleset:2129
#, fuzzy
msgid ""
"TIP:  Guard Carriers with a handful of fast-moving ships and a battleship, "
"as losing a fully-equipped Carrier is VERY painful and expensive."
msgstr ""
"Nõuanne: Hoia emalaeva läheduses mõni kiiresti liikuv laev ja lahingulaev, "
"sest emalaeva põhjaminek on VÄGA valus ja kallis."

#: data/civ1/units.ruleset:1313 data/civ2/units.ruleset:2067
#: data/classic/units.ruleset:2025 data/sandbox/units.ruleset:2359
#: data/civ2civ3/units.ruleset:2252 data/multiplayer/units.ruleset:2136
msgid "Transport"
msgstr "Transport"

#: data/civ1/units.ruleset:1344 data/civ2/units.ruleset:2098
#: data/classic/units.ruleset:2056 data/sandbox/units.ruleset:2396
#: data/civ2civ3/units.ruleset:2289 data/multiplayer/units.ruleset:2167
msgid ""
"The Transport cannot attack on its own but may defend itself when under "
"attack."
msgstr ""

#: data/civ1/units.ruleset:1380 data/civ2/units.ruleset:2173
#: data/classic/units.ruleset:2137 data/sandbox/units.ruleset:2549
#: data/multiplayer/units.ruleset:2248
msgid ""
"You can build Nuclear units when you have the required advance, and the "
"Manhattan Project wonder has been built by any player."
msgstr ""

#: data/civ1/units.ruleset:1383 data/civ2/units.ruleset:2176
msgid ""
"On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
"squares for rectangular grids), including friendly units. Any city within "
"the blast area loses half its population, and land tiles within the blast "
"area are subject to nuclear fallout, which appears as pollution and "
"contributes to global warming."
msgstr ""

#: data/civ1/units.ruleset:1389 data/civ2/units.ruleset:2182
#: data/classic/units.ruleset:2148 data/multiplayer/units.ruleset:2259
msgid ""
"TIP 1:  Nuking the ocean will not generate fallout, and is a most effective "
"(but expensive!!) way of getting rid of enemy ships."
msgstr ""

#: data/civ1/units.ruleset:1393
msgid ""
"TIP 2:  You may be involved in a situation where you've invaded an enemy "
"country en masse, but the enemy cities are too strong. Before using a "
"Nuclear unit, assemble a gang of Settlers next to the city and have them "
"ready to fix the fallout on the same turn it occurs!  This minimizes the "
"chance of global warming.  Eco-friendly nukes!"
msgstr ""

#: data/civ1/units.ruleset:1403 data/civ2/units.ruleset:2196
#: data/classic/units.ruleset:2162 data/sandbox/units.ruleset:2577
#: data/civ2civ3/units.ruleset:2404 data/multiplayer/units.ruleset:2273
msgid "Diplomat"
msgstr "Diplomaat"

#: data/civ1/units.ruleset:1438 data/civ2/units.ruleset:2231
#: data/classic/units.ruleset:2205 data/sandbox/units.ruleset:2622
#: data/civ2civ3/units.ruleset:2449 data/multiplayer/units.ruleset:2316
msgid ""
"A Diplomat is an official that carries your dispatches and is authorized to "
"deal with foreign dignitaries. He may also undertake various covert "
"operations with the intent of harming your opponents; Diplomats in your own "
"cities defend them against such actions."
msgstr ""

#: data/civ1/units.ruleset:1444 data/civ2/units.ruleset:2237
#: data/classic/units.ruleset:2211 data/multiplayer/units.ruleset:2322
msgid ""
"Many covert actions may be attempted even in peacetime, but the more "
"aggressive actions will be discovered and cause diplomatic incidents, which "
"can allow Republics and Democracies to break treaties."
msgstr ""

#: data/civ1/units.ruleset:1448 data/civ2/units.ruleset:2241
#: data/classic/units.ruleset:2215 data/multiplayer/units.ruleset:2326
msgid ""
"If a foreign unit is alone on a tile, you may attempt to bribe it with your "
"Diplomat. By paying a sum of gold the unit will immediately become yours; "
"the exact sum depends on the status of the unit and that of the civilization "
"owning it. However, units belonging to Democratic governments cannot be "
"bribed. Bribery when not at war will cause a diplomatic incident."
msgstr ""

#: data/civ1/units.ruleset:1455 data/civ2/units.ruleset:2248
msgid ""
"Diplomats can also perform a number of actions in another player's city, "
"although each Diplomat may attempt only one action. Most of these actions "
"have a chance of failure. Also, any enemy Diplomats or Spies in the city "
"will oppose hostile actions; in this case, either your unit or the defending "
"unit will die. If the defending unit dies, you lose one movement point and "
"may try again."
msgstr ""

#: data/civ1/units.ruleset:1462 data/civ2/units.ruleset:2255
#: data/classic/units.ruleset:2230 data/sandbox/units.ruleset:2648
#: data/civ2civ3/units.ruleset:2475 data/multiplayer/units.ruleset:2341
msgid "The actions available to Diplomats in a city are:"
msgstr ""

#: data/civ1/units.ruleset:1464 data/civ2/units.ruleset:2257
#: data/classic/units.ruleset:2232 data/multiplayer/units.ruleset:2343
msgid ""
" - \"Establish Embassy\": This action always succeeds, and gives permanent "
"contact with the city's owner, as well as intelligence on their tax rates "
"and technology."
msgstr ""

#: data/civ1/units.ruleset:1468 data/civ2/units.ruleset:2261
#: data/classic/units.ruleset:2236 data/multiplayer/units.ruleset:2347
msgid ""
" - \"Investigate City\": Your unit attempts to report detailed information "
"about the city: its status, what buildings and units are within, and what it "
"is currently producing."
msgstr ""

#: data/civ1/units.ruleset:1472 data/civ2/units.ruleset:2265
#: data/classic/units.ruleset:2240 data/sandbox/units.ruleset:2661
#: data/civ2civ3/units.ruleset:2488 data/multiplayer/units.ruleset:2351
msgid ""
" - \"Sabotage City\": Your unit attempts either to disrupt all the city's "
"work so far towards its current project, or to destroy an existing building "
"in the city, at random. Once built, Palaces and Wonders cannot be sabotaged, "
"and attempts to sabotage City Walls or any building in a capital each halve "
"the chance of success. Sabotage may only be attempted when openly at war."
msgstr ""

#: data/civ1/units.ruleset:1479 data/civ2/units.ruleset:2272
#: data/classic/units.ruleset:2247 data/sandbox/units.ruleset:2668
#: data/civ2civ3/units.ruleset:2495 data/multiplayer/units.ruleset:2358
msgid ""
" - \"Steal Technology\": Your unit attempts to learn the secrets of a random "
"technology known to the city's owner but not to you. Technology may only be "
"stolen once from a given enemy city by Diplomats. This action may be "
"attempted even when not at war, but will cause a diplomatic incident."
msgstr ""

#: data/civ1/units.ruleset:1485 data/civ2/units.ruleset:2278
#: data/classic/units.ruleset:2253 data/multiplayer/units.ruleset:2364
msgid ""
" - \"Incite a Revolt\": In return for gold a foreign city will change "
"allegiance and join your empire, bringing along all nearby units that call "
"it home, but reducing its size by 1. Units in other cities remain in the "
"enemy's control, but units outside cities are lost to both players. The "
"exact sum depends on the status of the city and that of the civilization "
"that owns it. It is not possible to incite a rebellion in a capital, or in "
"any city governed by a democracy. Incitement may be attempted in peacetime, "
"but will cause a diplomatic incident."
msgstr ""

#: data/civ1/units.ruleset:1495 data/civ2/units.ruleset:2288
#: data/classic/units.ruleset:2263 data/sandbox/units.ruleset:2683
#: data/civ2civ3/units.ruleset:2510 data/multiplayer/units.ruleset:2374
msgid ""
"In some game strategies, hordes of Diplomats can be used to wreak havoc on "
"the enemy.  Little wonder that Diplomats are often viewed with suspicion and "
"fear!"
msgstr ""

#: data/civ1/units.ruleset:1502 data/civ2/units.ruleset:2359
#: data/classic/units.ruleset:2347 data/sandbox/units.ruleset:2784
#: data/civ2civ3/units.ruleset:2608 data/alien/units.ruleset:1469
#: data/multiplayer/units.ruleset:2458
msgid "Caravan"
msgstr "Karavan"

#: data/civ1/units.ruleset:1532 data/civ2/units.ruleset:2389
#: data/classic/units.ruleset:2377
msgid ""
"A Caravan carries goods or material for trading with distant cities and "
"foreign countries, or to help build wonders in your cities."
msgstr ""

#: data/civ1/units.ruleset:1535 data/civ2/units.ruleset:2392
msgid ""
"Caravans can establish trade routes with your own cities or those of other "
"nations (even enemies) by traveling to them. A route's ongoing revenue is "
"doubled if the two cities involved are on different continents, and doubled "
"again if the cities are from different civilizations. This last condition "
"means the net benefit to your civilization of a trade route is the same "
"regardless of whether you own both cities or only one of them; if you only "
"own one city, trade in each city is doubled, but you only get the benefit "
"from one end of the route. Each city can support a maximum of three trade "
"routes."
msgstr ""

#: data/civ1/units.ruleset:1545 data/civ2/units.ruleset:2402
#: data/classic/units.ruleset:2393
msgid ""
"Every Caravan that is used to build a wonder will add 50 shields towards the "
"production of the wonder."
msgstr ""

#: data/civ1/units.ruleset:1548 data/civ2/units.ruleset:2405
#: data/classic/units.ruleset:2396 data/sandbox/units.ruleset:2831
#: data/civ2civ3/units.ruleset:2654 data/multiplayer/units.ruleset:2494
msgid ""
"TIP:  You can stockpile a stack of Caravans in advance and bring them all "
"into a city where you have started to build a wonder, and finish it in only "
"one turn!"
msgstr ""

#: data/civ1/units.ruleset:1555 data/civ2/units.ruleset:2484
#: data/classic/units.ruleset:2516 data/sandbox/units.ruleset:2967
#: data/civ2civ3/units.ruleset:2790 data/multiplayer/units.ruleset:2615
msgid "Barbarian Leader"
msgstr "Barbarite pealik"

#: data/civ1/units.ruleset:1582 data/civ2/units.ruleset:2511
#: data/classic/units.ruleset:2551 data/sandbox/units.ruleset:3002
#: data/civ2civ3/units.ruleset:2824 data/multiplayer/units.ruleset:2650
msgid ""
"One Barbarian Leader appears every time there is a barbarian uprising "
"somewhere in the world."
msgstr ""

#: data/civ1/units.ruleset:1585
#, fuzzy
msgid ""
"When a Barbarian Leader is killed on a tile without any defending units, the "
"ransom is paid, but only to land units. Usually the ransom is 100 gold, but "
"can be less if the barbarian has less money."
msgstr ""
"Kui barbarite juht tappa ilma ühegi kaitsva üksuseta, makstakse 100 raha "
"tema pea eest, aga ainult maismaaüksustele ja helikopteritele."

#: data/civ2/actions.ruleset:266 data/classic/actions.ruleset:283
#: data/sandbox/actions.ruleset:317 data/civ2civ3/actions.ruleset:291
#: data/multiplayer/actions.ruleset:280
#, fuzzy, c-format
msgid "%sSabotage City Escape%s"
msgstr "Saboteeri linna"

#: data/civ2/actions.ruleset:270 data/classic/actions.ruleset:287
#: data/sandbox/actions.ruleset:321 data/civ2civ3/actions.ruleset:295
#: data/multiplayer/actions.ruleset:284
#, fuzzy, c-format
msgid "Industrial %sSabotage%s"
msgstr "Tööstussabotaaž"

#: data/civ2/actions.ruleset:274 data/classic/actions.ruleset:291
#: data/sandbox/actions.ruleset:325 data/civ2civ3/actions.ruleset:299
#: data/multiplayer/actions.ruleset:288
#, fuzzy, c-format
msgid "Industrial %sSabotage Production%s"
msgstr "Tööstussabotaaž"

#: data/civ2/actions.ruleset:278 data/classic/actions.ruleset:295
#: data/sandbox/actions.ruleset:329 data/civ2civ3/actions.ruleset:303
#: data/multiplayer/actions.ruleset:292
#, fuzzy, c-format
msgid "Indus%strial Espionage%s"
msgstr "Tööstus_sabotaaž"

#: data/civ2/actions.ruleset:290 data/classic/actions.ruleset:311
#: data/sandbox/actions.ruleset:341 data/civ2civ3/actions.ruleset:315
#: data/multiplayer/actions.ruleset:304
#, fuzzy, c-format
msgid "%sSabotage Enemy Unit%s"
msgstr "Saboteeri Vastase Üksust"

#: data/civ2/actions.ruleset:302
#, c-format
msgid "Plant %sNuclear Device%s"
msgstr ""

#: data/civ2/actions.ruleset:314 data/classic/actions.ruleset:355
#: data/sandbox/actions.ruleset:429 data/civ2civ3/actions.ruleset:355
#: data/alien/actions.ruleset:296 data/multiplayer/actions.ruleset:340
#, c-format
msgid "%sParadrop to Contested Landing%s"
msgstr ""

#: data/civ2/buildings.ruleset:105 data/classic/buildings.ruleset:105
#: data/sandbox/buildings.ruleset:105 data/civ2civ3/buildings.ruleset:105
#: data/multiplayer/buildings.ruleset:104
#, fuzzy
msgid ""
"Allows a city to produce veteran air units (including helicopters and "
"missiles). Also, damaged air units (again, including helicopters) which stay "
"in town for one full turn without moving are completely restored."
msgstr ""
"Võimaldab ehitada veteranlaevu. Samuti parandab täielikult ära viga saanud "
"laevad, mis jäävad linna vähemalt üheks käiguks."

#: data/civ2/buildings.ruleset:110 data/classic/buildings.ruleset:110
#: data/multiplayer/buildings.ruleset:109
#, fuzzy
msgid ""
"Two cities with Airports can airlift one unit per turn.  Airlifting "
"instantly transports the unit from one city to another and will use all of "
"the unit's movement points.  A unit must have some movement points left to "
"be airlifted."
msgstr ""
"Võimaldab ehitada veteran-õhuüksusi. Samuti parandatakse viga saanud "
"õhuüksused täielikult ära, kui nad püsivad linnas vähemalt ühe käigu.\n"
"\n"
"Ühest lennujaamaga linnast saab üksuse teise linna transportida kõigest ühe "
"käiguga. Lennutransport viib üksuse koheselt ühest linnast teise ja kasutab "
"ära kõik üksuse liikumispunktid. Õhutranspordi kasutamiseks peab üksusel "
"alles olema mõni liikumispunkt."

#: data/civ2/buildings.ruleset:136 data/classic/buildings.ruleset:136
#: data/multiplayer/buildings.ruleset:164
msgid ""
"Allows a city to grow larger than size 8.  A Sewer System is also required "
"for a city to grow larger than size 12."
msgstr ""
"Võimaldab linnal kasvada suuremaks, kui 8. Et kasvada suuremaks, kui 12, on "
"vajalik kanalisatsiooni olemasolu."

#: data/civ2/buildings.ruleset:189 data/civ2/buildings.ruleset:220
#: data/civ2/buildings.ruleset:250 data/classic/buildings.ruleset:192
#: data/classic/buildings.ruleset:224 data/classic/buildings.ruleset:254
#: data/multiplayer/buildings.ruleset:220
#: data/multiplayer/buildings.ruleset:252
#: data/multiplayer/buildings.ruleset:282
#, fuzzy, no-c-format
#| msgid ""
#| "With a Barracks, each new land unit built in a city will automatically "
#| "have Veteran status, which means that its attack and defense strengths "
#| "are increased by 50%.  Also, damaged land units which stay in town for "
#| "one full turn without moving are completely restored."
msgid ""
"With a Barracks, each new land unit built in a city will automatically have "
"Veteran status, which means that its attack and defense strengths are "
"increased by 50%."
msgstr ""
"Kasarmud muudavad iga uue üksuse koheselt veteraniks, mis tähendab, et nende "
"üksuste kaitse- ja ründejõud suurenevad 50%. Samuti paranevad viga saanud "
"maaüksused täielikult, kui nad püsivad linnas vähemalt ühe käigu."

#: data/civ2/buildings.ruleset:193 data/civ2/buildings.ruleset:224
#: data/civ2/buildings.ruleset:254 data/classic/buildings.ruleset:196
#: data/classic/buildings.ruleset:228 data/classic/buildings.ruleset:258
#: data/sandbox/buildings.ruleset:291 data/sandbox/buildings.ruleset:323
#: data/sandbox/buildings.ruleset:353 data/civ2civ3/buildings.ruleset:288
#: data/civ2civ3/buildings.ruleset:320 data/civ2civ3/buildings.ruleset:350
#: data/multiplayer/buildings.ruleset:224
#: data/multiplayer/buildings.ruleset:256
#: data/multiplayer/buildings.ruleset:286
#, fuzzy
#| msgid ""
#| "Allows a city to build veteran sea units.  Also, damaged sea units which "
#| "stay in town for one full turn without moving are completely restored."
msgid ""
"Also, damaged land units which stay in town for one full turn without moving "
"are completely restored."
msgstr ""
"Võimaldab ehitada veteranlaevu. Samuti parandab täielikult ära viga saanud "
"laevad, mis jäävad linna vähemalt üheks käiguks."

#: data/civ2/buildings.ruleset:278 data/classic/buildings.ruleset:283
#: data/multiplayer/buildings.ruleset:311
#, fuzzy
msgid ""
"A Cathedral makes 3 unhappy citizens content in a city, making it easier to "
"maintain order in that city; however, it does not affect citizens made "
"unhappy by military activity.  The discovery of Theology increases the "
"effect of a Cathedral, making an additional unhappy citizen content.  The "
"discovery of Communism lessens the effect of a Cathedral, reducing by one "
"the number of unhappy citizens made content."
msgstr ""
"Katedraal teeb 4 õnnetut kodanikku rahulolevaks antud linnas, muutes rahu "
"säilitamise seal linnas lihtamaks. Teoloogia avastamine suurendab katedraali "
"efekti, muutes veel ühe õnnetu kodaniku rahulolevaks. Kommunismi avastamine "
"vähendab katedraali mõju ehk rahulolevaks muudetakse üks õnnetu kodanik "
"vähem."

#: data/civ2/buildings.ruleset:308 data/classic/buildings.ruleset:313
#: data/multiplayer/buildings.ruleset:341
#, fuzzy
msgid ""
"City Walls make it easier to defend a city.  They triple the defense "
"strength of units within the city against land and helicopter units.  They "
"are ineffective against airborne and sea units as well as Howitzers.  City "
"Walls also prevent the loss of population which occurs when a defending unit "
"is destroyed by a land unit."
msgstr ""
"Linnamüür muudab linna kaitsmise lihtsamaks.Linnamüür kolmekordistab linnas "
"paiknevate üksuste kaitsetugevuse maa-, mere- ja helikopterirünnakute vastu. "
"Ei avalda mõju muude õhurünnakute ja haubitsa korral. Linnamüür hoiab ära "
"inimkaod, mis tekivad kaitsva üksuse hukkumisel maaüksuse rünnakus."

#: data/civ2/buildings.ruleset:317 data/classic/buildings.ruleset:322
#: data/sandbox/buildings.ruleset:417 data/civ2civ3/buildings.ruleset:414
#: data/multiplayer/buildings.ruleset:350
msgid "Coastal Defense"
msgstr "Rannakaitse"

#: data/civ2/buildings.ruleset:336 data/classic/buildings.ruleset:341
#: data/multiplayer/buildings.ruleset:369
msgid ""
"Increases the defense strength of units within a city by a factor of 2 when "
"defending against bombardments from enemy ships."
msgstr ""
"Tõstab linnas olevate üksuste kaitsejõudu 2 korda, kui kaitstakse vaenlase "
"laevadelt tuleva pommitamise vastu."

#: data/civ2/buildings.ruleset:360
#, fuzzy
msgid ""
"Entertains the citizens of a city, making 3 unhappy citizens content.  (Four "
"after the discovery of Electronics.)  However, it does not affect citizens "
"made unhappy by military activity."
msgstr ""
"Võimaldab linnaelanikel meelt lahutada, muudab sellega rahulolevaks 3 "
"õnnetut kodanikku (4 pärast elektroonika avastamist."

#: data/civ2/buildings.ruleset:386 data/multiplayer/buildings.ruleset:394
#, no-c-format
msgid ""
"Reduces the corruption and waste in a city by 50%, and makes the revolt cost "
"of the city 4 times bigger. (These effects are redundant in your capital "
"city.)"
msgstr ""

#: data/civ2/buildings.ruleset:390 data/classic/buildings.ruleset:397
#: data/multiplayer/buildings.ruleset:398
#, fuzzy
msgid ""
"Under a Democracy, a Courthouse also makes 1 unhappy citizen content (unless "
"that citizen is unhappy about military activity)."
msgstr ""
"Vähendab korruptsiooni ja jäätmete hulka linnas 50%. Demokraatlikus riigis "
"muudab kohus ühe õnnetu kodaniku rahulolevaks. Samuti muudab mässu "
"algatamise kulu 4 korda suuremaks."

#: data/civ2/buildings.ruleset:449 data/classic/buildings.ruleset:456
#: data/sandbox/buildings.ruleset:564 data/civ2civ3/buildings.ruleset:561
#: data/multiplayer/buildings.ruleset:454
msgid "Harbor"
msgstr "Sadam"

#: data/civ2/buildings.ruleset:469 data/classic/buildings.ruleset:476
#: data/multiplayer/buildings.ruleset:474
#, fuzzy
msgid ""
"Gives one extra food resource on all Oceanic tiles. The city needs to be "
"coastal to build this improvement."
msgstr ""
"Lisab kõigile mereruudukestele ühe punkti toidutoodangut. Saab ehitada "
"ainult mereäärsetes linnades."

#: data/civ2/buildings.ruleset:503
msgid ""
"A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or Solar "
"Plant.  A city can only build a Hydro Plant if it is next to (or on) a River "
"tile."
msgstr ""

#: data/civ2/buildings.ruleset:605 data/classic/buildings.ruleset:615
#: data/multiplayer/buildings.ruleset:610
#, fuzzy, no-c-format
msgid ""
"Together with a Factory, a Manufacturing Plant increases the shield "
"production in a city by 100%. A Manufacturing Plant on its own increases "
"shield production by 50%."
msgstr "Koos tehasega tõstab manufaktuur linna toodangut 100%."

#: data/civ2/buildings.ruleset:639 data/civ2/buildings.ruleset:795
#: data/civ2/buildings.ruleset:958
msgid ""
"A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or Solar "
"Plant."
msgstr ""

#: data/civ2/buildings.ruleset:648 data/classic/buildings.ruleset:669
#: data/sandbox/buildings.ruleset:791 data/civ2civ3/buildings.ruleset:789
#: data/multiplayer/buildings.ruleset:653
msgid "Offshore Platform"
msgstr "Mereplatvorm"

#: data/civ2/buildings.ruleset:667 data/classic/buildings.ruleset:688
#: data/multiplayer/buildings.ruleset:672
#, fuzzy
msgid ""
"Adds 1 extra shield resource on all Oceanic tiles worked by a city.  The "
"city needs to be coastal to build this improvement."
msgstr ""
"Lisab 1 toodangupunkti kõigile mereruudukestele linna ümbruses. Saab ehitada "
"ainult mereäärsetes linnades."

#: data/civ2/buildings.ruleset:692 data/multiplayer/buildings.ruleset:697
#, fuzzy
msgid ""
"Makes a city the capital and the center of your government. Corruption and "
"waste in other cities is related to how far away from the capital they are, "
"except when the government is Democracy or Communism. On top of this, "
"corruption and waste in your capital itself is half of what it would "
"otherwise be (as if it had a Courthouse)."
msgstr ""
"Muudab linna riigi pealinnaks ja keskpunktiks. Korruptsiooni tase teistes "
"linnades sõltub sellest, kui kaugel on linn pealinnast (välja arvatud "
"demokraatlikus või kommunistlikus riigis). Mässu korraldamise maksumus "
"oleneb samuti kaugusest pealinnast (kõigi valitsusvormide puhul).\n"
"\n"
"Kanna oma pealinna eest pingsalt hoolt, kuna pealinna kaotamine võib "
"tähendada kodusõja puhkemist. Koos oma palee kaotamisega kaotad ka "
"kosmoselaeva."

#: data/civ2/buildings.ruleset:699 data/classic/buildings.ruleset:719
#: data/sandbox/buildings.ruleset:845 data/civ2civ3/buildings.ruleset:843
#: data/multiplayer/buildings.ruleset:704
msgid ""
"The cost to enemy Diplomats and Spies of inciting a revolt in a city also "
"depends upon the city's distance from the capital (under all forms of "
"government). Your capital city itself cannot be incited to revolt, and "
"enjoys a bonus when enemy agents try to evade your own agents stationed in "
"the city, or sabotage your buildings."
msgstr ""

#: data/civ2/buildings.ruleset:717 data/classic/buildings.ruleset:742
#: data/sandbox/buildings.ruleset:936 data/civ2civ3/buildings.ruleset:905
#: data/multiplayer/buildings.ruleset:727
msgid "Police Station"
msgstr "Politseimaja"

#: data/civ2/buildings.ruleset:735 data/classic/buildings.ruleset:760
#, fuzzy
msgid ""
"Reduces the unhappiness caused by aggressively deployed military units owned "
"by the city by 2 under Democracy and 1 under Republic -- in other words, it "
"neutralizes the unhappiness caused by a single military unit. This "
"improvement has no effect under other governments."
msgstr ""
"Vähendab võrra meeleolu langust, mis on põhjustatud linna läheduses asuvate "
"sõdurite poolt, demokraatia korral 2, vabariigi korral 1 võrra. Muude "
"valitsusvormide korral pole sellest ehitisest midagi kasu."

#: data/civ2/buildings.ruleset:743 data/classic/buildings.ruleset:771
#: data/sandbox/buildings.ruleset:961 data/civ2civ3/buildings.ruleset:930
#: data/multiplayer/buildings.ruleset:753
msgid "Port Facility"
msgstr "Sõjaväesadam"

#: data/civ2/buildings.ruleset:762 data/classic/buildings.ruleset:790
#: data/sandbox/buildings.ruleset:980 data/civ2civ3/buildings.ruleset:949
#: data/multiplayer/buildings.ruleset:772
msgid ""
"Allows a city to build veteran sea units.  Also, damaged sea units which "
"stay in town for one full turn without moving are completely restored."
msgstr ""
"Võimaldab ehitada veteranlaevu. Samuti parandab täielikult ära viga saanud "
"laevad, mis jäävad linna vähemalt üheks käiguks."

#: data/civ2/buildings.ruleset:826 data/classic/buildings.ruleset:859
#: data/sandbox/buildings.ruleset:1051 data/civ2civ3/buildings.ruleset:1020
#: data/multiplayer/buildings.ruleset:838
msgid "Research Lab"
msgstr "Uuringukeskus"

#: data/civ2/buildings.ruleset:846
#, no-c-format
msgid ""
"Together with a Library, a Research Lab increases the science production of "
"a city by 100%. Together with a Library and a University, a Research Lab "
"increases the science production of a city by 150%."
msgstr ""
"Raamatukoguga koos tõstab uuringukeskus teadustoodangut 100%. Koos "
"raamatukogu ja ülikooliga tõstab uuringukeskus teadustoodangut 150%."

#: data/civ2/buildings.ruleset:854 data/classic/buildings.ruleset:887
#: data/sandbox/buildings.ruleset:1084 data/civ2civ3/buildings.ruleset:1053
#: data/multiplayer/buildings.ruleset:866
msgid "SAM Battery"
msgstr "Õhutõrjesüsteem"

#: data/civ2/buildings.ruleset:872 data/classic/buildings.ruleset:905
#: data/multiplayer/buildings.ruleset:884
#, fuzzy
msgid ""
"Doubles the defense of all units inside the city when attacked by aircraft "
"(not including helicopters or missiles)."
msgstr ""
"Tõstab kõigi linnas asuvate üksuste kaitsejõudu, kui neid ründab mõni "
"õhuüksus (välja arvatud tuumapomm)"

#: data/civ2/buildings.ruleset:896 data/classic/buildings.ruleset:929
#: data/multiplayer/buildings.ruleset:908
msgid ""
"Protects a city and its environs (up to 2 tiles away) from attacks by other "
"nations' Nuclear units. A Nuclear unit not owned by you or a teammate which "
"attacks a city with SDI Defense, or attacks a unit (or is deliberately "
"exploded) within range, is shot down and simply has no effect. Also, doubles "
"defense for units in the city against non-nuclear missiles."
msgstr ""

#: data/civ2/buildings.ruleset:907 data/classic/buildings.ruleset:940
#: data/sandbox/buildings.ruleset:1136 data/civ2civ3/buildings.ruleset:1105
#: data/multiplayer/buildings.ruleset:917
msgid "Sewer System"
msgstr "Kanalisatsioon"

#: data/civ2/buildings.ruleset:926 data/classic/buildings.ruleset:959
#: data/multiplayer/buildings.ruleset:936
msgid ""
"Allows a city to grow larger than size 12.  An Aqueduct is first required "
"for a city to grow larger than size 8."
msgstr ""
"Võimaldab linnal kasvada suuremaks, kui 12. Eelnevalt peab olemas olema "
"akvedukt, et oleks võimalik kasvada suuremaks, kui 8."

#: data/civ2/buildings.ruleset:932 data/classic/buildings.ruleset:967
#: data/sandbox/buildings.ruleset:1162 data/civ2civ3/buildings.ruleset:1131
#: data/multiplayer/buildings.ruleset:944
msgid "Solar Plant"
msgstr "Päikeseelektrijaam"

#: data/civ2/buildings.ruleset:952
#, fuzzy, no-c-format
msgid ""
"Eliminates all pollution generated by production in a city. It also "
"increases the shield production of a Factory or Mfg. Plant in the city: a "
"Factory and a Solar Plant together give a 100% production bonus, and a "
"Factory, Mfg. Plant and Solar Plant together give a 150% production bonus."
msgstr ""
"Vähendab linnas tootmisest tulenevat reostust 50%. Samutis suurendab linna "
"käsitöövabriku või tehase kogutoodangut: tehas ja hüdroelektrijaam annavad "
"100% boonuse, kuid tehas, käsitöövabrik ja hüdroelektrijaam üheskoos annavad "
"150%-lise toodanguboonuse.\n"
"\n"
"Linnas saab olla ainult üks hüdroelektrijaam, elektrijaam või "
"tuumaelektrijaam. Linn saab ehitada hüdroelektrijaama ainult siis, kui ta "
"vahetus läheduses asuvad mäed või jõgi."

#: data/civ2/buildings.ruleset:1057 data/classic/buildings.ruleset:1100
#: data/sandbox/buildings.ruleset:1345 data/civ2civ3/buildings.ruleset:1277
#: data/multiplayer/buildings.ruleset:1077
msgid "Stock Exchange"
msgstr "Börs"

#: data/civ2/buildings.ruleset:1077 data/classic/buildings.ruleset:1120
#: data/multiplayer/buildings.ruleset:1097
#, fuzzy, no-c-format
msgid ""
"Together with a Bank, a Stock Exchange boosts tax and luxury production in a "
"city by 50%. Together with a Marketplace and a Bank, a Stock Exchange boosts "
"tax and luxury production in a city by 150%."
msgstr ""
"Turu ja pangaga üheskoos tõstab börs maksudest ja hüvedest saadavat tulu "
"150%."

#: data/civ2/buildings.ruleset:1085 data/classic/buildings.ruleset:1128
#: data/sandbox/buildings.ruleset:1373 data/civ2civ3/buildings.ruleset:1305
#: data/multiplayer/buildings.ruleset:1105
msgid "Super Highways"
msgstr "Super kiirtee"

#: data/civ2/buildings.ruleset:1104 data/classic/buildings.ruleset:1147
#: data/multiplayer/buildings.ruleset:1124
#, fuzzy, no-c-format
msgid "Increases trade resources by 50% on all tiles with roads or railroads."
msgstr ""
"Suurendab kaubanduse tootlikkust 50% ruudukestel, millel on teed või "
"raudteed."

#: data/civ2/buildings.ruleset:1110 data/classic/buildings.ruleset:1155
#: data/sandbox/buildings.ruleset:1407 data/civ2civ3/buildings.ruleset:1339
#: data/multiplayer/buildings.ruleset:1130
msgid "Supermarket"
msgstr "Ostukeskus"

#: data/civ2/buildings.ruleset:1129 data/classic/buildings.ruleset:1174
#: data/sandbox/buildings.ruleset:1426 data/civ2civ3/buildings.ruleset:1358
#, fuzzy, no-c-format
msgid ""
"Increases the food resources by 50% on each farmland tile which is being "
"used around the city.  Farmland tiles are those which have been irrigated a "
"second time."
msgstr ""
"Tõstab linna ümbruses olevate põllumaade toidutoodangut 50%. Põllumaadeks "
"peetakse ruudukesi, mida on kaks korda niisutatud."

#: data/civ2/buildings.ruleset:1154
#, fuzzy
msgid ""
"Makes one unhappy citizen content. The Mysticism advance doubles this "
"effect, as does Oracle wonder. With both Mysticism and the Oracle, 4 "
"citizens are made content. Does not affect citizens made unhappy by military "
"activity."
msgstr ""
"Muudab ühe õnnetu kodaniku rahulolevaks. Müstika ja Oraakel muudavad selle "
"mõju kahekordseks. Kui on olemas nii müstika kui Oraakel, muudetakse "
"rahulolevaks 4 kodanikku."

#: data/civ2/buildings.ruleset:1206 data/classic/buildings.ruleset:1251
#, fuzzy
msgid ""
"The entire map becomes permanently visible to the player who owns it -- the "
"player always has up-to-date knowledge of all terrain and cities (but not "
"units) despite fog-of-war. It allows all players to start building spaceship "
"parts (assuming they have researched the necessary technologies)."
msgstr ""
"Mängija, kellel on see ilmaime, näeb kogu maailmakaarti. Samuti võimaldab "
"hakata ehitama kosmoselaeva osi (eeldusel, et vajalikud tehnoloogiad on "
"avastatud)."

#: data/civ2/buildings.ruleset:1215 data/classic/buildings.ruleset:1260
#: data/sandbox/buildings.ruleset:1553 data/civ2civ3/buildings.ruleset:1455
#: data/multiplayer/buildings.ruleset:1234
msgid "A.Smith's Trading Co."
msgstr "A. Smithi kaubafirma"

#: data/civ2/buildings.ruleset:1233
msgid ""
"City improvements which would normally have an upkeep of 1 are free of "
"upkeep, for all cities."
msgstr ""
"Ehitised, mille ülalpidamiskulu on 1 kuldraha, vabastatakse "
"ülalpidamiskulust. Kehtib kõigis linnades."

#: data/civ2/buildings.ruleset:1338 data/classic/buildings.ruleset:1386
#: data/sandbox/buildings.ruleset:1714 data/civ2civ3/buildings.ruleset:1591
#: data/multiplayer/buildings.ruleset:1363
msgid "Eiffel Tower"
msgstr "Eiffeli torn"

#: data/civ2/buildings.ruleset:1357
#, fuzzy, no-c-format
msgid ""
"Your reputation and goodwill among other nations is recovered four times as "
"fast."
msgstr ""
"Kui sul on see ilmaime, hindavad su vastased sind kõrgemalt ja suhtuvad "
"sinusse paremini. Su reputatsioon paraneb kaks korda kiiremini."

#: data/civ2/buildings.ruleset:1433 data/classic/buildings.ruleset:1482
#, fuzzy
msgid ""
"Makes one content citizen happy in every city. Makes two extra content "
"citizens happy in the city containing the Hanging Gardens (that is, a total "
"of 3). In the unlikely event where there are no content citizens to get the "
"effect of Hanging Gardens, the wonder applies to unhappy citizens (including "
"those unhappy about military activity), making each content then happy."
msgstr ""
"Muudab igas linnas ühe rahuloleva kodanikku õnnelikuks. Linnas, kuhu on "
"rippaiad ehitatud, muudatakse lisaks veel kaks (kokku siis 3) rahulolevat "
"kodanikku õnnelikuks. Kui juhtumisi pole linnas ühtki rahulolevat kodanikku, "
"muudetakse nende asemel õnnetuid kodanikke rahulolevaks."

#: data/civ2/buildings.ruleset:1461 data/classic/buildings.ruleset:1511
msgid ""
"Works as if you had a Hydro Plant in every city.  (This reduces pollution "
"and increases the effects of Factories and Mfg. Plants.)"
msgstr ""
"Annab sama efekti, nagu sul oleks hüdroelektrijaam igas linnas. (See "
"vähendab saastamist ja suurendab vabrikute ja manufaktuuride efektiivsust.)"

#: data/civ2/buildings.ruleset:1509 data/classic/buildings.ruleset:1560
#, fuzzy
msgid ""
"Makes two unhappy citizens content in every city (including citizens unhappy "
"about military activity)."
msgstr ""
"Muudab rahulolevaks kaks õnnetut kodanikku igas linnas, kus on olemas tempel"

#: data/civ2/buildings.ruleset:1515 data/classic/buildings.ruleset:1566
#: data/sandbox/buildings.ruleset:1935 data/civ2civ3/buildings.ruleset:1780
#: data/multiplayer/buildings.ruleset:1546
msgid "King Richard's Crusade"
msgstr "Kuningas Richardi ristisõda"

#: data/civ2/buildings.ruleset:1534 data/classic/buildings.ruleset:1585
#: data/multiplayer/buildings.ruleset:1566
#, fuzzy
msgid ""
"Adds one extra shield resource on every tile around the city where it is "
"built."
msgstr ""
"Lisab selle linna, kuhu see ilmaime on ehitatud, igale ruudukesele ühe "
"toodangupunkti juurde."

#: data/civ2/buildings.ruleset:1540 data/classic/buildings.ruleset:1591
#: data/sandbox/buildings.ruleset:1964 data/civ2civ3/buildings.ruleset:1809
#: data/multiplayer/buildings.ruleset:1572
msgid "Leonardo's Workshop"
msgstr "Leonardo Töökoda"

#: data/civ2/buildings.ruleset:1559 data/classic/buildings.ruleset:1610
#: data/sandbox/buildings.ruleset:1983 data/civ2civ3/buildings.ruleset:1828
msgid "Upgrades one obsolete unit per game turn."
msgstr "Uuendab iga käigu jooksul ühe iganenud üksuse."

#: data/civ2/buildings.ruleset:1583
#, fuzzy
msgid ""
"Gives all your sea units 1 additional movement point. Makes all your new "
"military sea units veterans (for all cities)."
msgstr ""
"Annab kõigile mereüksustele 1 lisakäigu ja kaotab riski trireemide "
"kaotamiseks avamerel. Teeb kõik uued mereüksused veteranideks (kõigis "
"linnades)."

#: data/civ2/buildings.ruleset:1607
msgid "Gives all sea units 2 additional movement points."
msgstr "Annab kõikidele mereüksustele 2 lisakäiku."

#: data/civ2/buildings.ruleset:1634 data/classic/buildings.ruleset:1687
#: data/sandbox/buildings.ruleset:2064 data/civ2civ3/buildings.ruleset:1909
#: data/multiplayer/buildings.ruleset:1672
msgid "Marco Polo's Embassy"
msgstr "Marco Polo Saatkond"

#: data/civ2/buildings.ruleset:1653 data/classic/buildings.ruleset:1706
#: data/sandbox/buildings.ruleset:2083 data/civ2civ3/buildings.ruleset:1928
msgid "The player who owns it gets an embassy with all players."
msgstr "Seda omav mängija saab kõigi mängijatega saatkonna."

#: data/civ2/buildings.ruleset:1676 data/classic/buildings.ruleset:1729
#, fuzzy
msgid ""
"Counts as having a Cathedral in each of your cities.  This makes 3 unhappy "
"citizens content in each city; however, it does not affect citizens made "
"unhappy by military activity.  The discovery of Theology increases the "
"effect of a Cathedral, making an additional unhappy citizen content.  The "
"discovery of Communism lessens the effect of a Cathedral, reducing by one "
"the number of unhappy citizens made content."
msgstr ""
"Sama, mis katedraali ehitamine igasse linna ehk muudab igas linnas 3 õnnetut "
"kodanikku rahulolevaks. Teoloogia avastamine suurendab katedraali efekti, "
"muutes veel ühe õnnetu kodaniku rahulolevaks. Kommunismi avastamine vähendab "
"katedraali mõju ehk rahulolevaks muudetakse üks õnnetu kodanik vähem."

#: data/civ2/buildings.ruleset:1730
msgid "Counts as having a Granary in every city."
msgstr "Nagu igasse linna viljaaida ehitamine."

#: data/civ2/buildings.ruleset:1754
#, fuzzy, no-c-format
msgid ""
"Boosts science production in each city with a Library by 50%.  (Counts as "
"having a Research Lab in all of your cities.)"
msgstr ""
"Tõstab teadustoodangut 50% kõigis linnades, kus on olemas raamatukogu. (Nagu "
"oleks igas su linnas teaduslabor.)"

#: data/civ2/buildings.ruleset:1785 data/classic/buildings.ruleset:1841
#: data/sandbox/buildings.ruleset:2322 data/civ2civ3/buildings.ruleset:2127
#: data/multiplayer/buildings.ruleset:1833
msgid "Statue of Liberty"
msgstr "Vabadussammas"

#: data/civ2/buildings.ruleset:1810 data/classic/buildings.ruleset:1866
#: data/sandbox/buildings.ruleset:2349 data/civ2civ3/buildings.ruleset:2154
#: data/multiplayer/buildings.ruleset:1859
msgid "Sun Tzu's War Academy"
msgstr "Sun Tzu Sõjaakadeemia"

#: data/civ2/buildings.ruleset:1830
#, fuzzy, no-c-format
msgid ""
"All your new military land units become veterans (for all cities).  The "
"chance of a land unit becoming a veteran after a battle increases from 50% "
"to 100%."
msgstr ""
"Kõik uued maaüksused saavad koheselt veteranideks (kõigis linnades). "
"Tõenäosus lahingu järel veteraniks saamiseks tõuseb 50% pealt 100% peale."

#: data/civ2/buildings.ruleset:1855 data/classic/buildings.ruleset:1911
msgid "All your units regain two extra hitpoints per turn."
msgstr "Kõik su üksused taastavad kaks lisa-tervisepunkti käigus."

#: data/civ2/buildings.ruleset:1886 data/classic/buildings.ruleset:1934
#, fuzzy
msgid ""
"Counts as a Police Station in every city. (That is, for each city, it "
"reduces the unhappiness caused by aggressively deployed military units owned "
"by that city by 2 under Democracy and 1 under Republic -- in other words, it "
"neutralizes the unhappiness caused by a single military unit per city. This "
"wonder has no effect under other governments.)"
msgstr ""
"Sama, mis igas linnas politseimaja omamine. (See tähendab, vähendab igas "
"linnas linnapiiridest väljaspool olevate sõjaväeüksuste õnnetut meeleolu "
"demokraatia ajal 2, vabariigi ajal 1 võrra. Teiste valitsemisviiside puhul "
"ei ole sellest ilmaimest mitte midagi kasu.)"

#: data/civ2/buildings.ruleset:1896
msgid "Capitalization"
msgstr ""

#: data/civ2/buildings.ruleset:1912
#, fuzzy
#| msgid ""
#| "This is not a normal improvement.  Instead, setting a city's production "
#| "to Coinage means its shield production is converted to tax output (money, "
#| "coins!)."
msgid ""
"This is not a normal improvement. Instead, setting a city's production to "
"Capitalization means its shield production is converted to tax output "
"(money)."
msgstr ""
"See pole tavaline arengusamm. Rahatrüki alustamisel muudetakse toodang "
"maksudeks."

#: data/civ2/game.ruleset:32
#, fuzzy
msgid "Civ2 ruleset"
msgstr "Laen reeglistikke"

#: data/civ2/game.ruleset:44
msgid ""
"You are playing with civ2 style rules. These are somewhat close to classic "
"(old default) Freeciv rules, but with some additions, and without certain "
"more recent changes."
msgstr ""

#: data/civ2/governments.ruleset:85
msgid ""
"Anarchy offers slightly less corruption and waste than Despotism, but "
"slightly more unhappiness."
msgstr ""

#: data/civ2/governments.ruleset:108
msgid ""
"Despotism suffers the highest level of corruption and waste of all forms of "
"government."
msgstr ""

#: data/civ2/governments.ruleset:133
#, fuzzy
msgid ""
"Monarchy suffers the same small amount of corruption and waste that the "
"Republic does."
msgstr ""
"Monarhilises valitsuses on valitsusjuhiks kuningas või kuninganna, kelle "
"ametikoht on päritav.\n"
"\n"
"Monarhial on sama korruptsiooni ja jäätmetekke tase kui Vabariigil."

#: data/civ2/governments.ruleset:159
msgid ""
"Under Communism, corruption and waste does not vary by distance from the "
"capital; all cities (including the capital) have a modest amount of "
"corruption."
msgstr ""

#: data/civ2/governments.ruleset:168 data/civ2/techs.ruleset:359
#: data/sandbox/governments.ruleset:274 data/civ2civ3/governments.ruleset:273
#: data/multiplayer/governments.ruleset:217 data/multiplayer/techs.ruleset:363
msgid "Fundamentalism"
msgstr "Fundamentalism"

#: data/civ2/governments.ruleset:178 data/sandbox/governments.ruleset:284
#: data/civ2civ3/governments.ruleset:283
#: data/multiplayer/governments.ruleset:227
#, fuzzy, c-format
msgid "High Priest %s"
msgstr "Ülempreester"

#: data/civ2/governments.ruleset:179 data/sandbox/governments.ruleset:285
#: data/civ2civ3/governments.ruleset:284
#: data/multiplayer/governments.ruleset:228
#, fuzzy, c-format
msgid "High Priestess %s"
msgstr "Ülempreestrinna"

#: data/civ2/governments.ruleset:181 data/sandbox/governments.ruleset:287
#: data/civ2civ3/governments.ruleset:286
#: data/multiplayer/governments.ruleset:230
msgid ""
"Fundamentalism is a form of government organized around a central set of "
"beliefs. The beliefs, usually religious in nature, form a rigid guideline "
"for actions and reactions of both the rulers and the people."
msgstr ""

#: data/civ2/governments.ruleset:186 data/sandbox/governments.ruleset:292
#: data/civ2civ3/governments.ruleset:291
#: data/multiplayer/governments.ruleset:235
msgid ""
"In a fundamentalist society, the people and the rulers are entirely devoted "
"to their beliefs, and are usually willing to die to preserve them."
msgstr ""

#: data/civ2/governments.ruleset:190 data/sandbox/governments.ruleset:296
#: data/civ2civ3/governments.ruleset:295
#: data/multiplayer/governments.ruleset:239
msgid ""
"Improvements that normally convert unhappy citizens to content citizens, "
"produce `tithes' (gold) equivalent to the number of people they would "
"convert, and require no maintenance."
msgstr ""

#: data/civ2/governments.ruleset:237
#, fuzzy
msgid ""
"Under Democracy, citizens govern directly by voting on issues. Democracy "
"offers the highest possible level of trade, but also offers the most "
"potential for unhappiness.  There is no corruption or waste during "
"Democracy, but citizens become very upset during wars."
msgstr ""
"Demokraatlikus riigis käib valitsemine erinevates küsimustes hääletamise "
"teel. Demokraatia annab kõige kõrgema kaubandustaseme, kuid samas on "
"võimalus õnnetuks meeleoluks samuti kõige suurem. Demokraatlikus riigis "
"puudub korruptsioon, kuid kodanikud ärrituvad sõdade ajal."

#: data/civ2/nations.ruleset:135 data/nation/american.ruleset:50
#: data/nation/dutch.ruleset:40
#, fuzzy, c-format
msgid "Reverend %s"
msgstr "Pastor"

#: data/civ2/nations.ruleset:135 data/nation/american.ruleset:50
#: data/nation/dutch.ruleset:40
#, fuzzy, c-format
msgid "?female:Reverend %s"
msgstr "President"

#: data/civ2/nations.ruleset:403 data/nation/carthaginian.ruleset:5
msgid "Carthaginian"
msgstr "Kartaagolane"

#: data/civ2/nations.ruleset:404 data/nation/carthaginian.ruleset:6
msgid "?plural:Carthaginians"
msgstr "?plural:Kartaagolased"

#: data/civ2/nations.ruleset:406
#, fuzzy
msgid ""
"The Carthaginians, descendants of Phoenician traders, ran a naval empire in "
"the Mediterranean from the 5th to 2nd centuries BC. Carthage was destroyed "
"by Rome in 146 BC."
msgstr ""
"Kartaagolased, Foiniikia kaupmeeste järeltulijad, olid 5. - 2. saj. e.m.a. "
"vahemereäärse impeeriumi valitsejad. Kartaago hävitati roomlaste poolt "
"146.a. e.m.a."

#: data/civ2/nations.ruleset:439 data/nation/celtic.ruleset:5
msgid "Celtic"
msgstr ""

#: data/civ2/nations.ruleset:440 data/nation/celtic.ruleset:6
#, fuzzy
msgid "?plural:Celts"
msgstr "?plural:Gallid"

#: data/civ2/nations.ruleset:442 data/nation/celtic.ruleset:8
msgid ""
"The Celts were an Indo-European ethno-linguistic complex in Western Europe, "
"probably originating from the area between the upper Rhine and upper Danube, "
"from the Urnfield culture and the western group of the Hallstatt culture. "
"The Celts were known as cruel and savage warriors who terrorized the ancient "
"civilized peoples of Europe and Asia Minor. The Celts colonized much of "
"Europe and had a large influence on the development of European civilization."
msgstr ""

#: data/civ2/nations.ruleset:458 data/nation/celtic.ruleset:39
#, fuzzy, c-format
msgid "Great Warrior %s"
msgstr "Suur Vaarao"

#: data/civ2/nations.ruleset:458 data/nation/celtic.ruleset:39
#, fuzzy, c-format
msgid "?female:Great Warrior %s"
msgstr "Suurkhaan"

#: data/civ2/nations.ruleset:459 data/nation/celtic.ruleset:40
#: data/nation/khmer.ruleset:28
#, fuzzy, c-format
msgid "Brother %s"
msgstr "Vend"

#: data/civ2/nations.ruleset:459 data/nation/celtic.ruleset:40
#: data/nation/khmer.ruleset:28
#, fuzzy, c-format
msgid "Sister %s"
msgstr "Õde"

#: data/civ2/nations.ruleset:462 data/nation/celtic.ruleset:43
#, fuzzy, c-format
msgid "High Druid %s"
msgstr "Druiid"

#: data/civ2/nations.ruleset:462 data/nation/celtic.ruleset:43
#, fuzzy, c-format
msgid "?female:High Druid %s"
msgstr "President"

#: data/civ2/nations.ruleset:779 data/nation/english.ruleset:30
#, fuzzy, c-format
msgid "Lord Protector %s"
msgstr "Lordprotektor"

#: data/civ2/nations.ruleset:779 data/nation/english.ruleset:30
#, fuzzy, c-format
msgid "Lady Protector %s"
msgstr "Lordprotektor"

#: data/civ2/nations.ruleset:895 data/civ2/nations.ruleset:1024
#: data/nation/austrian.ruleset:52 data/nation/german.ruleset:34
#: data/nation/italian.ruleset:44
#, fuzzy, c-format
msgid "Archbishop %s"
msgstr "Peapiiskop"

#: data/civ2/nations.ruleset:895 data/civ2/nations.ruleset:1024
#: data/nation/german.ruleset:34
#, fuzzy, c-format
msgid "?female:Archbishop %s"
msgstr "Konsul"

#: data/civ2/nations.ruleset:1333 data/nation/indian.ruleset:27
#, fuzzy, c-format
msgid "Guru %s"
msgstr "kasutajanimi %s, "

#: data/civ2/nations.ruleset:1333 data/nation/indian.ruleset:27
#, fuzzy, c-format
msgid "?female:Guru %s"
msgstr "President"

#: data/civ2/nations.ruleset:1415 data/nation/japanese.ruleset:5
msgid "Japanese"
msgstr "Jaapanlane"

#: data/civ2/nations.ruleset:1416 data/nation/japanese.ruleset:6
msgid "?plural:Japanese"
msgstr "Jaapanlased"

#: data/civ2/nations.ruleset:1418
msgid ""
"According to traditional Japanese mythology, Japan was founded in the 7th "
"century BC by the ancestral Emperor Jimmu."
msgstr ""
"Traditsioonilise jaapani mütoloogia kohaselt loodi Jaapan 7. saj. e.m.a "
"iidse keisri Jimmu poolt."

#: data/civ2/nations.ruleset:1429 data/nation/aztec.ruleset:30
#: data/nation/brazilian.ruleset:30 data/nation/byzantium.ruleset:31
#: data/nation/ethiopian.ruleset:27 data/nation/japanese.ruleset:23
#, fuzzy, c-format
msgid "Empress %s"
msgstr "Imperaator"

#: data/civ2/nations.ruleset:1430 data/nation/japanese.ruleset:24
#, fuzzy, c-format
msgid "Shogun %s"
msgstr "Šogun"

#: data/civ2/nations.ruleset:1430 data/nation/japanese.ruleset:24
#, fuzzy, c-format
msgid "?female:Shogun %s"
msgstr "Seltsimees"

#: data/civ2/nations.ruleset:1600 data/nation/persian.ruleset:5
msgid "Persian"
msgstr "Pärslane"

#: data/civ2/nations.ruleset:1601 data/nation/persian.ruleset:6
msgid "?plural:Persians"
msgstr "Pärslased"

#: data/civ2/nations.ruleset:1603
#, fuzzy
msgid ""
"The first Persian (Achaemenid) Empire lasted from 550 BC to 330 BC; the "
"second (Sassanid) from 226 AD to 642 AD."
msgstr ""
"Esimene Pärsia (Achaemenidi) impeerium eksisteeris aastast 550 e.m.a kuni "
"330 e.m.a, teine (Sassaniidi) kestis aastast 226 m.a.j kuni 642 m.a.j."

#: data/civ2/nations.ruleset:1614 data/nation/persian.ruleset:25
#, fuzzy, c-format
msgid "%s Shah"
msgstr "šahh"

#: data/civ2/nations.ruleset:1614 data/nation/persian.ruleset:25
#, fuzzy, c-format
msgid "%s Shahbanu"
msgstr "keisrinna"

#: data/civ2/nations.ruleset:1615 data/nation/persian.ruleset:26
#, fuzzy, c-format
msgid "Ayatollah %s"
msgstr "ajatolla"

#: data/civ2/nations.ruleset:1615 data/nation/persian.ruleset:26
#, fuzzy, c-format
msgid "?female:Ayatollah %s"
msgstr "Konsul"

#: data/civ2/nations.ruleset:1755 data/nation/byzantium.ruleset:30
#: data/nation/ethiopian.ruleset:26 data/nation/portuguese.ruleset:32
#: data/nation/russian.ruleset:51
#, fuzzy, c-format
msgid "Patriarch %s"
msgstr "Patriarh"

#: data/civ2/nations.ruleset:1755 data/nation/byzantium.ruleset:30
#: data/nation/ethiopian.ruleset:26 data/nation/russian.ruleset:51
#, fuzzy, c-format
msgid "Matriarch %s"
msgstr "Matriarh"

#: data/civ2/nations.ruleset:1830 data/nation/sioux.ruleset:5
msgid "Sioux"
msgstr "Siuu"

#: data/civ2/nations.ruleset:1831 data/nation/sioux.ruleset:6
msgid "?plural:Sioux"
msgstr "Siuud"

#: data/civ2/nations.ruleset:1833 data/nation/sioux.ruleset:8
msgid ""
"The Sioux was a North American nation that fought several decisive battles "
"against the United States. It consisted of three distinct groups of tribes: "
"the Lakota, the Dakota and the Nakota."
msgstr ""
"Siuud olid Põhja-Ameerika rahvus, kes pidas mitu otsustavat lahingut "
"Ameerika Ühendriikide vastu. See rahvus koosnes kolmest erinevast hõimude "
"grupist - Lakotad, Dakotad ja Nakotad."

#: data/civ2/nations.ruleset:1924 data/nation/spanish.ruleset:5
msgid "Spanish"
msgstr "Hispaanlane"

#: data/civ2/nations.ruleset:1925 data/nation/spanish.ruleset:6
msgid "?plural:Spanish"
msgstr "Hispaanlased"

#: data/civ2/nations.ruleset:1927 data/nation/spanish.ruleset:8
#, fuzzy
msgid ""
"The modern Spanish nation was formed when the rulers of the kingdoms of "
"Castile and Aragon led the recapture of the Iberian peninsula from the "
"Moslems. The Reconquista was completed in 1492, the same year Columbus "
"sailed. Spain then went on to create an empire on which the sun never set."
msgstr ""
"Praegune Hispaania riik loodi, kui Castille'i ja Aragoni kuningriikide "
"valitsejate juhtumisel vallutati moslemitelt tagasi Ibeeria poolsaar. "
"Reconquista viidi lõpule aastal 1492 m.a.j, samal aastal, kui Kolumbus "
"lahkus Euroopa kallastelt"

#: data/civ2/nations.ruleset:1941 data/nation/spanish.ruleset:42
#, fuzzy, c-format
msgid "Caudillo %s"
msgstr "Caudillo"

#: data/civ2/nations.ruleset:1941 data/nation/spanish.ruleset:42
#, fuzzy, c-format
msgid "Caudilla %s"
msgstr "Caudilla"

#: data/civ2/nations.ruleset:1942 data/nation/french.ruleset:44
#: data/nation/spanish.ruleset:43
#, fuzzy, c-format
msgid "Cardinal %s"
msgstr "Kardinal"

#: data/civ2/nations.ruleset:1942
#, fuzzy, c-format
msgid "?female:Cardinal %s"
msgstr "Konsul"

#: data/civ2/nations.ruleset:2001 data/nation/viking.ruleset:5
msgid "Viking"
msgstr "Viiking"

#: data/civ2/nations.ruleset:2002 data/nation/viking.ruleset:6
msgid "?plural:Vikings"
msgstr "Viikingid"

#: data/civ2/nations.ruleset:2004
#, fuzzy
msgid ""
"The Vikings raided and traded along the coasts of Europe between 800 AD and "
"1100 AD. Viking raiders eventually became the rulers of Normandy, Russia, "
"and a short-lived kingdom in Sicily."
msgstr ""
"Viikingid röövisid ja kauplesid Euroopa kallastel aastate 800 AD ja 1100 AD "
"vahel. Viikingitest rüüstajad said lõpuks Normandia, Venemaa ja lühiajalise "
"Sitsiila kuningriigi valitsejateks."

#: data/civ2/nations.ruleset:2016
#, fuzzy, c-format
msgid "%s Jarl"
msgstr "Patrulli"

#: data/civ2/nations.ruleset:2016
#, fuzzy, c-format
msgid "?female:%s Jarl"
msgstr "Seltsimees"

#: data/civ2/techs.ruleset:130 data/classic/techs.ruleset:130
#: data/sandbox/techs.ruleset:132 data/civ2civ3/techs.ruleset:131
#: data/multiplayer/techs.ruleset:130
msgid "Amphibious Warfare"
msgstr "Amfiibne sõjavarustus"

#: data/civ2/techs.ruleset:219 data/classic/techs.ruleset:219
#: data/sandbox/techs.ruleset:222 data/civ2civ3/techs.ruleset:221
#: data/multiplayer/techs.ruleset:219
msgid "Combined Arms"
msgstr "Kombineeritud Relvad"

#: data/civ2/techs.ruleset:241 data/classic/techs.ruleset:241
#: data/multiplayer/techs.ruleset:241
msgid "Reduces the effect of Cathedrals."
msgstr "Vähendab katedraalide efekti."

#: data/civ2/techs.ruleset:266
#, fuzzy
msgid "Allows Settlers and Engineers to build fortresses."
msgstr "* Võimaldab üksusel %s ehitada kindluseid.\n"

#: data/civ2/techs.ruleset:285 data/classic/techs.ruleset:288
#: data/sandbox/techs.ruleset:290 data/civ2civ3/techs.ruleset:289
#: data/multiplayer/techs.ruleset:288 server/report.c:253
msgid "Economics"
msgstr "Ökonoomika"

#: data/civ2/techs.ruleset:299 data/classic/techs.ruleset:302
msgid "Improves the effect of Colosseums."
msgstr "Suurendab kolosseumide efekti."

#: data/civ2/techs.ruleset:318 data/classic/techs.ruleset:321
#: data/sandbox/techs.ruleset:328 data/civ2civ3/techs.ruleset:325
#: data/multiplayer/techs.ruleset:321
msgid "Environmentalism"
msgstr "Rohelised"

#: data/civ2/techs.ruleset:326 data/classic/techs.ruleset:329
#: data/sandbox/techs.ruleset:336 data/civ2civ3/techs.ruleset:333
#: data/multiplayer/techs.ruleset:331
msgid "Espionage"
msgstr "Spionaaž"

#: data/civ2/techs.ruleset:383 data/classic/techs.ruleset:378
#: data/sandbox/techs.ruleset:387 data/civ2civ3/techs.ruleset:382
#: data/multiplayer/techs.ruleset:387
msgid "Guerilla Warfare"
msgstr "Geriljavõitlus"

#: data/civ2/techs.ruleset:439 data/classic/techs.ruleset:435
#: data/sandbox/techs.ruleset:442 data/civ2civ3/techs.ruleset:437
#: data/multiplayer/techs.ruleset:444
msgid "Laser"
msgstr "Laser"

#: data/civ2/techs.ruleset:447 data/classic/techs.ruleset:443
#: data/sandbox/techs.ruleset:450 data/civ2civ3/techs.ruleset:445
#: data/multiplayer/techs.ruleset:452
msgid "Leadership"
msgstr "Juhtimine"

#: data/civ2/techs.ruleset:463 data/classic/techs.ruleset:459
#: data/sandbox/techs.ruleset:466 data/civ2civ3/techs.ruleset:461
#: data/multiplayer/techs.ruleset:468
msgid "Machine Tools"
msgstr ""

#: data/civ2/techs.ruleset:527 data/classic/techs.ruleset:524
#: data/sandbox/techs.ruleset:535 data/civ2civ3/techs.ruleset:530
#: data/multiplayer/techs.ruleset:532
msgid "Miniaturization"
msgstr "Miniaturiseerimine"

#: data/civ2/techs.ruleset:535 data/classic/techs.ruleset:532
#: data/sandbox/techs.ruleset:548 data/civ2civ3/techs.ruleset:543
#: data/multiplayer/techs.ruleset:540
msgid "Mobile Warfare"
msgstr "Mobiilne sõjandus"

#: data/civ2/techs.ruleset:551 data/classic/techs.ruleset:548
#: data/sandbox/techs.ruleset:564 data/civ2civ3/techs.ruleset:559
#: data/multiplayer/techs.ruleset:556
msgid "Monotheism"
msgstr "Monoteism"

#: data/civ2/techs.ruleset:590 data/classic/techs.ruleset:587
#: data/sandbox/techs.ruleset:611 data/civ2civ3/techs.ruleset:598
#: data/multiplayer/techs.ruleset:595
msgid "Gives sea units one extra move."
msgstr "Annab mereüksustele ühe lisakäigu."

#: data/civ2/techs.ruleset:597 data/classic/techs.ruleset:594
#: data/sandbox/techs.ruleset:618 data/civ2civ3/techs.ruleset:605
#, fuzzy, c-format
#| msgid ""
#| "Great philosophers from all the world join your civilization: you get an "
#| "immediate advance."
msgid ""
"Great philosophers from all the world join your civilization: you learn %s "
"immediately."
msgstr ""
"Suured filosoofid üle kogu maailma ühinevad sinu tsivilisatsiooniga — sa "
"saad kohe ühe tehnoloogia."

#: data/civ2/techs.ruleset:619 data/classic/techs.ruleset:616
#: data/sandbox/techs.ruleset:640 data/civ2civ3/techs.ruleset:627
#: data/multiplayer/techs.ruleset:624
msgid "Polytheism"
msgstr "Polüteism"

#: data/civ2/techs.ruleset:635 data/classic/techs.ruleset:632
#: data/sandbox/techs.ruleset:656 data/civ2civ3/techs.ruleset:643
#: data/multiplayer/techs.ruleset:640
msgid "Radio"
msgstr "Raadio"

#: data/civ2/techs.ruleset:641
#, fuzzy
msgid "Allows Settlers and Engineers to build airbases."
msgstr "* Võimaldab üksusel %s ehitada lennuvälju.\n"

#: data/civ2/techs.ruleset:650
#, fuzzy
msgid "Allows Settlers and Engineers to upgrade roads to railroads."
msgstr "* Võimaldab üksusel %s ehitada lennuvälju.\n"

#: data/civ2/techs.ruleset:673 data/classic/techs.ruleset:674
#: data/sandbox/techs.ruleset:707 data/civ2civ3/techs.ruleset:692
#: data/multiplayer/techs.ruleset:680
msgid "Refrigeration"
msgstr "Külmutamine"

#: data/civ2/techs.ruleset:679
#, fuzzy
#| msgid "* Allows %s to upgrade irrigation to farmland.\n"
msgid ""
"Allows Settlers and Engineers to upgrade irrigation systems to farmland."
msgstr "* Võimaldab üksusel %s uuendada niisutuse põllumaaks.\n"

#: data/civ2/techs.ruleset:700 data/classic/techs.ruleset:702
#: data/sandbox/techs.ruleset:746 data/civ2civ3/techs.ruleset:721
#: data/multiplayer/techs.ruleset:708
msgid "Sanitation"
msgstr "Hügieen"

#: data/civ2/techs.ruleset:708 data/classic/techs.ruleset:710
#: data/sandbox/techs.ruleset:754 data/civ2civ3/techs.ruleset:729
#: data/multiplayer/techs.ruleset:716 data/granularity/techs.ruleset:585
msgid "Seafaring"
msgstr "Merel sõitmine"

#: data/civ2/techs.ruleset:724 data/classic/techs.ruleset:726
#: data/sandbox/techs.ruleset:770 data/civ2civ3/techs.ruleset:745
#: data/multiplayer/techs.ruleset:732
msgid "Stealth"
msgstr "Radarikaitse"

#: data/civ2/techs.ruleset:756 data/classic/techs.ruleset:758
#: data/sandbox/techs.ruleset:806 data/civ2civ3/techs.ruleset:781
#: data/multiplayer/techs.ruleset:764
msgid "Tactics"
msgstr "Taktika"

#: data/civ2/techs.ruleset:788 data/classic/techs.ruleset:791
#: data/sandbox/techs.ruleset:842 data/civ2civ3/techs.ruleset:817
#: data/multiplayer/techs.ruleset:796
msgid "Theology"
msgstr "Teoloogia"

#: data/civ2/techs.ruleset:794 data/classic/techs.ruleset:797
#: data/sandbox/techs.ruleset:848 data/civ2civ3/techs.ruleset:823
#: data/multiplayer/techs.ruleset:802
msgid "Improves the effect of Cathedrals."
msgstr "Suurendab katedraalide mõju."

#: data/civ2/techs.ruleset:821 data/classic/techs.ruleset:824
#: data/sandbox/techs.ruleset:878 data/civ2civ3/techs.ruleset:853
#: data/multiplayer/techs.ruleset:829
msgid "Warrior Code"
msgstr "Sõdalase Koodeks"

#: data/civ2/terrain.ruleset:260 data/classic/terrain.ruleset:409
#: data/sandbox/terrain.ruleset:419 data/civ2civ3/terrain.ruleset:418
#: data/multiplayer/terrain.ruleset:403
msgid "Glacier"
msgstr "Liustik"

#: data/civ2/terrain.ruleset:301 data/classic/terrain.ruleset:453
#: data/sandbox/terrain.ruleset:463 data/civ2civ3/terrain.ruleset:462
#: data/multiplayer/terrain.ruleset:445
msgid ""
"Glaciers are found only in the most northerly or southerly reaches of the "
"world.  They are very cold, and hence difficult to work with."
msgstr ""
"Liustikud leiduvad ainult maa kõige põhja- ja lõunapoolsemates otsades.  Nad "
"on väga külmad, sellepärast on nendega keeruline tegeleda."

#: data/civ2/terrain.ruleset:906 data/alien/terrain.ruleset:668
msgid "?gui_type:Build Land base"
msgstr ""

#: data/civ2/terrain.ruleset:909 data/alien/terrain.ruleset:671
#, fuzzy
#| msgid "Build Airbase"
msgid "?gui_type:Build Airforce base"
msgstr "Ehita lennubaas"

#: data/civ2/terrain.ruleset:1120
msgid ""
"The pollution can only be cleared by dispatching Settlers or Engineers with "
"the \"clean pollution\" order."
msgstr ""

#: data/civ2/terrain.ruleset:1123 data/classic/terrain.ruleset:1339
#: data/sandbox/terrain.ruleset:1400 data/civ2civ3/terrain.ruleset:1399
msgid ""
"Pollution from production is likely to start becoming important as your "
"civilization becomes more industrialized, giving you buildings such as "
"Factory and Power Plant which boost production. Replacing a Power Plant with "
"cleaner forms of energy -- a Hydro Plant / Hoover Dam, Nuclear Plant, or "
"Solar Plant -- will reduce pollution from production, as will a Recycling "
"Center."
msgstr ""

#: data/civ2/terrain.ruleset:1184 data/classic/terrain.ruleset:1400
#: data/sandbox/terrain.ruleset:1463 data/civ2civ3/terrain.ruleset:1462
#: data/multiplayer/terrain.ruleset:1375
msgid ""
"Later in the game, helicopters may also enter villages, but overflight by "
"other aircraft will cause the villagers to take fright and disband."
msgstr ""

#: data/civ2/terrain.ruleset:1190 data/classic/terrain.ruleset:1406
#: data/sandbox/terrain.ruleset:1499 data/civ2civ3/terrain.ruleset:1468
#: data/multiplayer/terrain.ruleset:1381
msgid "Farmland"
msgstr "Põllumaa"

#: data/civ2/terrain.ruleset:1211 data/classic/terrain.ruleset:1427
#: data/sandbox/terrain.ruleset:1522 data/civ2civ3/terrain.ruleset:1491
#, no-c-format
msgid ""
"Once Refrigeration is known, irrigation systems can be upgraded to farmland "
"by irrigating them a second time; if the city working the tile has a "
"Supermarket, a farmland tile provides 50% more food. (Hence, farmland is "
"only useful on tiles which with irrigation yield 2 or more food.)"
msgstr ""

#: data/civ2/terrain.ruleset:1217
msgid "Like irrigation, farmland is incompatible with mines."
msgstr ""

#: data/civ2/terrain.ruleset:1247
msgid ""
"Fortresses improve defense for land units outside cities. Among other "
"effects, a land unit remaining in a fortress for a whole turn without moving "
"recovers a quarter of its hit points."
msgstr ""

#: data/civ2/terrain.ruleset:1258 data/civ2/units.ruleset:24
#: data/classic/terrain.ruleset:1506 data/classic/units.ruleset:30
#: data/sandbox/terrain.ruleset:1732 data/civ2civ3/terrain.ruleset:1658
#: data/multiplayer/terrain.ruleset:1478 data/multiplayer/units.ruleset:30
msgid "Airbase"
msgstr "Lennubaas"

#: data/civ2/terrain.ruleset:1282 data/classic/terrain.ruleset:1529
#: data/multiplayer/terrain.ruleset:1501
msgid ""
"Airbases allow your air units to land and refuel outside cities. Air units "
"in an airbase may be attacked also by land units."
msgstr ""

#: data/civ2/terrain.ruleset:1285 data/classic/terrain.ruleset:1532
#: data/sandbox/terrain.ruleset:41 data/civ2civ3/terrain.ruleset:40
#: data/alien/terrain.ruleset:1046 data/multiplayer/terrain.ruleset:1504
#, fuzzy
msgid "Units can paradrop from this tile."
msgstr "* Võib puhastada kaardiruute tuumajäätmetest.\n"

#: data/civ2/terrain.ruleset:1351 data/classic/terrain.ruleset:1652
#: data/sandbox/terrain.ruleset:1930 data/civ2civ3/terrain.ruleset:1822
#: data/multiplayer/terrain.ruleset:1624
#, fuzzy
msgid ""
"A railroad also increases any shield resources produced by a tile by half. A "
"tile whose road is upgraded to a railroad retains any trade bonus from the "
"road as well."
msgstr " - Mõnel maastiku tüübil suurendab tee saadavaid kaubandusressurse."

#: data/civ2/terrain.ruleset:1355 data/classic/terrain.ruleset:1656
#: data/sandbox/terrain.ruleset:1934 data/civ2civ3/terrain.ruleset:1826
#: data/multiplayer/terrain.ruleset:1628
msgid ""
"City center tiles with roads are automatically upgraded to railroads when "
"you learn the Railroad technology."
msgstr ""

#: data/civ2/terrain.ruleset:1378 data/classic/terrain.ruleset:1678
#: data/multiplayer/terrain.ruleset:1650
#, fuzzy, no-c-format
msgid ""
"Any land terrain type may have a River on it.  A River adds 1 trade to the "
"resources produced by that tile.  It also increases a tile's defense factor "
"by 50%.  Finally, land units may move along a River (but not diagonally) for "
"fast travel."
msgstr ""
"Jõgi võib olla kõigil maastiku tüüpidel peale ookeani.  Jõgi annab 1 "
"kaubanduspunkti lisaks oma kaardiruudule.  Samuti suurendab see kaardiruudu "
"kaitsefaktorit 50% võrra.  Veel saavad maaväed liikuda piki jõge (mitte "
"diagonaalis) 1/3 käigupunktiga.\n"
"\n"
"Teid ja raudteid saab jõgedele ehitada siis, kui su tsivilisatsioon avastab "
"sillaehituse kunsti."

#: data/civ2/terrain.ruleset:1403 data/classic/terrain.ruleset:1703
#: data/sandbox/terrain.ruleset:2030 data/civ2civ3/terrain.ruleset:1920
#: data/multiplayer/terrain.ruleset:1675 data/granularity/terrain.ruleset:851
msgid "Iron"
msgstr "Raud"

#: data/civ2/terrain.ruleset:1431 data/classic/terrain.ruleset:1731
#: data/sandbox/terrain.ruleset:2058 data/civ2civ3/terrain.ruleset:1948
#: data/multiplayer/terrain.ruleset:1703
msgid "Furs"
msgstr "Karusnahk"

#: data/civ2/terrain.ruleset:1473 data/classic/terrain.ruleset:1773
#: data/sandbox/terrain.ruleset:2100 data/civ2civ3/terrain.ruleset:1990
#: data/multiplayer/terrain.ruleset:1745
msgid "Fruit"
msgstr "Puuvili"

#: data/civ2/terrain.ruleset:1501 data/classic/terrain.ruleset:1801
#: data/sandbox/terrain.ruleset:2128 data/civ2civ3/terrain.ruleset:2018
#: data/multiplayer/terrain.ruleset:1773
msgid "Buffalo"
msgstr "Pühvel"

#: data/civ2/terrain.ruleset:1515 data/classic/terrain.ruleset:1815
#: data/sandbox/terrain.ruleset:2142 data/civ2civ3/terrain.ruleset:2032
#: data/multiplayer/terrain.ruleset:1787 data/granularity/terrain.ruleset:870
msgid "Wheat"
msgstr "Nisu"

#: data/civ2/terrain.ruleset:1543 data/classic/terrain.ruleset:1843
#: data/sandbox/terrain.ruleset:2171 data/civ2civ3/terrain.ruleset:2061
#: data/multiplayer/terrain.ruleset:1815
msgid "Peat"
msgstr "Turvas"

#: data/civ2/terrain.ruleset:1557 data/classic/terrain.ruleset:1857
#: data/sandbox/terrain.ruleset:2185 data/civ2civ3/terrain.ruleset:2075
#: data/multiplayer/terrain.ruleset:1829
msgid "Pheasant"
msgstr "Faasan"

#: data/civ2/terrain.ruleset:1585 data/classic/terrain.ruleset:1885
#: data/sandbox/terrain.ruleset:2213 data/civ2civ3/terrain.ruleset:2103
#: data/multiplayer/terrain.ruleset:1857
msgid "Ivory"
msgstr "Elevandiluu"

#: data/civ2/terrain.ruleset:1599 data/classic/terrain.ruleset:1899
#: data/sandbox/terrain.ruleset:2227 data/civ2civ3/terrain.ruleset:2117
#: data/multiplayer/terrain.ruleset:1871
msgid "Silk"
msgstr "Siid"

#: data/civ2/terrain.ruleset:1613 data/classic/terrain.ruleset:1913
#: data/sandbox/game.ruleset:681 data/sandbox/terrain.ruleset:2241
#: data/civ2civ3/terrain.ruleset:2131 data/multiplayer/terrain.ruleset:1885
msgid "Spice"
msgstr "Vürts"

#: data/civ2/terrain.ruleset:1627 data/classic/terrain.ruleset:1927
#: data/sandbox/terrain.ruleset:2255 data/civ2civ3/terrain.ruleset:2145
#: data/multiplayer/terrain.ruleset:1899
msgid "Whales"
msgstr "Vaalad"

#: data/civ2/terrain.ruleset:1641 data/classic/terrain.ruleset:1941
#: data/sandbox/terrain.ruleset:2269 data/civ2civ3/terrain.ruleset:2159
#: data/multiplayer/terrain.ruleset:1913
msgid "Wine"
msgstr "Vein"

#: data/civ2/units.ruleset:26 data/classic/units.ruleset:32
#: data/sandbox/units.ruleset:32 data/civ2civ3/units.ruleset:32
#: data/multiplayer/units.ruleset:32
#, fuzzy
#| msgid "Attack:"
msgid "AirAttacker"
msgstr "Rünnak:"

#: data/civ2/units.ruleset:26 data/classic/units.ruleset:32
#: data/sandbox/units.ruleset:32 data/civ2civ3/units.ruleset:32
#: data/multiplayer/units.ruleset:32
#, fuzzy
msgid "Very bad at attacking AEGIS."
msgstr "Parimad ründeüksused"

#: data/civ2/units.ruleset:27 data/classic/units.ruleset:33
#: data/multiplayer/units.ruleset:33
#, fuzzy
#| msgid "Horses"
msgid "Horse"
msgstr "Hobused"

#: data/civ2/units.ruleset:27 data/classic/units.ruleset:33
#: data/multiplayer/units.ruleset:33
msgid "Attack value halved when attacking Pikemen."
msgstr ""

#. TRANS: unit type
#: data/civ2/units.ruleset:28 data/civ2/units.ruleset:1530
#: data/classic/units.ruleset:34 data/classic/units.ruleset:1486
#: data/sandbox/units.ruleset:1758 data/civ2civ3/units.ruleset:1699
#: data/multiplayer/units.ruleset:34 data/multiplayer/units.ruleset:1598
msgid "Helicopter"
msgstr "Helikopter"

#: data/civ2/units.ruleset:28 data/classic/units.ruleset:34
#: data/multiplayer/units.ruleset:34
msgid "Defends very badly against Fighters."
msgstr ""

#: data/civ2/units.ruleset:34 data/civ2/units.ruleset:932
#: data/classic/units.ruleset:41 data/classic/units.ruleset:961
#: data/sandbox/units.ruleset:49 data/sandbox/units.ruleset:1138
#: data/civ2civ3/units.ruleset:43 data/civ2civ3/units.ruleset:1080
#: data/alien/units.ruleset:33 data/multiplayer/units.ruleset:41
#: data/multiplayer/units.ruleset:1001
msgid "Paratroopers"
msgstr "Langevarjurid"

#: data/civ2/units.ruleset:34 data/classic/units.ruleset:41
#: data/sandbox/units.ruleset:49 data/civ2civ3/units.ruleset:43
#: data/alien/units.ruleset:33 data/multiplayer/units.ruleset:41
#, fuzzy
msgid "Can be paradropped from a friendly city or suitable base."
msgstr "* Võib langevarjutada sõbralikust linnast (Raadius: %d).\n"

#: data/civ2/units.ruleset:35 data/civ2/units.ruleset:897
#: data/classic/units.ruleset:42 data/classic/units.ruleset:926
#: data/sandbox/units.ruleset:50 data/sandbox/units.ruleset:1100
#: data/civ2civ3/units.ruleset:44 data/civ2civ3/units.ruleset:1043
#: data/multiplayer/units.ruleset:42 data/multiplayer/units.ruleset:966
msgid "Marines"
msgstr "Merejalaväelased"

#: data/civ2/units.ruleset:152 data/classic/units.ruleset:158
#: data/multiplayer/units.ruleset:158
#, fuzzy
msgid "  * Can be airlifted from a suitable city."
msgstr "* Saab ehitada, kui linnas on olemas %s.\n"

#. TRANS: Unit class: used adjectivally
#: data/civ2/units.ruleset:168 data/classic/units.ruleset:178
#: data/sandbox/units.ruleset:226 data/civ2civ3/units.ruleset:213
#: data/multiplayer/units.ruleset:178
#, fuzzy
msgid "?unitclass:Helicopter"
msgstr "Helikopter"

#: data/civ2/units.ruleset:469
msgid ""
"Upkeep for Settlers is in food as well as production, and a Settler can die "
"if its supporting city runs out of food. Settlers require twice as much food "
"per turn under Republic, Democracy, Communism, or Fundamentalism."
msgstr ""

#: data/civ2/units.ruleset:477 data/classic/units.ruleset:538
#: data/sandbox/units.ruleset:629 data/civ2civ3/units.ruleset:616
#: data/multiplayer/units.ruleset:539
msgid "Engineers"
msgstr "Insenerid"

#: data/civ2/units.ruleset:508
#, fuzzy
msgid ""
"Engineers are similar to Settlers, but they work twice as fast and move "
"twice as fast.  Engineers may also perform major terrain transformations "
"(for example, converting Tundra into Desert) which are beyond the "
"capabilities of Settlers; see the Terrain Alterations section for more "
"details."
msgstr ""
"Insenerid on asunike sarnased, kuid nad töötavad ja liiguvad kaks korda "
"kiiremini. Insenerid oskavad ka ette võtta ulatuslikumaid maastikumuudatusi "
"(näiteks tundra kõrbeks muutmine), millega aga asunikud hakkama ei saa.\n"
"\n"
"Nõuanne 1: Uuenda asunikud võimalikult kiiresti insenerideks, kuna "
"inseneride ülalpidamine on sama kulukas, kui asunike ülalpidamine.\n"
"\n"
"Nõuanne 2: Kui sa suudad valmis ehitada Leonardo töökoja, siis avasta "
"Lõhkeained enne töökoja iganemist. Niiviisi uuendatakse su asunikud "
"insenerideks tasuta."

#: data/civ2/units.ruleset:514
msgid ""
"TIP 1:  Upgrade Settlers to Engineers when possible, as Engineers require "
"the same resources as ordinary Settlers."
msgstr ""

#: data/civ2/units.ruleset:517
msgid ""
"TIP 2:  If you manage to build Leonardo's Workshop, research Explosives "
"before the Workshop becomes obsolete.  This way, your Settler units will be "
"upgraded for free."
msgstr ""

#: data/civ2/units.ruleset:524 data/classic/units.ruleset:592
#: data/sandbox/units.ruleset:721 data/civ2civ3/units.ruleset:667
#: data/multiplayer/units.ruleset:593 data/granularity/units.ruleset:426
msgid "Warriors"
msgstr "Sõdalased"

#: data/civ2/units.ruleset:592 data/classic/units.ruleset:660
#: data/sandbox/units.ruleset:789 data/civ2civ3/units.ruleset:735
#: data/multiplayer/units.ruleset:661 data/granularity/units.ruleset:602
msgid "Archers"
msgstr "Vibumehed"

#: data/civ2/units.ruleset:622 data/classic/units.ruleset:690
#: data/multiplayer/units.ruleset:691
msgid ""
"Archers fight with bows and arrows and have a good offensive value as well "
"as decent defense."
msgstr ""

#: data/civ2/units.ruleset:664 data/classic/units.ruleset:732
#: data/sandbox/units.ruleset:861 data/civ2civ3/units.ruleset:807
#: data/multiplayer/units.ruleset:733
msgid "Pikemen"
msgstr "Piigimehed"

#: data/civ2/units.ruleset:698 data/classic/units.ruleset:766
#: data/sandbox/units.ruleset:891 data/civ2civ3/units.ruleset:837
#: data/multiplayer/units.ruleset:767
msgid ""
"Equipped with long pikes, Pikemen replaces Phalanx as the preferred city "
"defender."
msgstr ""

#: data/civ2/units.ruleset:735 data/classic/units.ruleset:803
#: data/sandbox/units.ruleset:928 data/civ2civ3/units.ruleset:874
#: data/multiplayer/units.ruleset:804
msgid ""
"Musketeers are infantry equipped with early firearms and replace Pikemen as "
"the preferred city defender."
msgstr ""

#: data/civ2/units.ruleset:742 data/sandbox/units.ruleset:1057
#: data/civ2civ3/units.ruleset:1001 data/multiplayer/units.ruleset:811
msgid "Fanatics"
msgstr "Fanaatikud"

#: data/civ2/units.ruleset:773 data/sandbox/units.ruleset:1091
#: data/civ2civ3/units.ruleset:1034 data/multiplayer/units.ruleset:842
msgid "Fanatics are warriors extremely devoted to a higher cause."
msgstr ""

#: data/civ2/units.ruleset:775 data/multiplayer/units.ruleset:844
msgid ""
"Fundamentalist nations can maintain Fanatic units without having to pay any "
"shields for upkeep."
msgstr ""

#: data/civ2/units.ruleset:781 data/classic/units.ruleset:810
#: data/sandbox/units.ruleset:1010 data/civ2civ3/units.ruleset:955
#: data/multiplayer/units.ruleset:850
msgid "Partisan"
msgstr "Sissid"

#: data/civ2/units.ruleset:811 data/classic/units.ruleset:840
#: data/sandbox/units.ruleset:1043 data/civ2civ3/units.ruleset:987
#: data/multiplayer/units.ruleset:880
msgid ""
"Partisans are guerilla fighters who are experts at using the terrain to "
"their advantage."
msgstr ""

#: data/civ2/units.ruleset:814 data/classic/units.ruleset:843
#: data/multiplayer/units.ruleset:883
#, fuzzy
msgid ""
"A number of Partisans are granted free when an enemy conquers your city -- "
"they automatically assume defensive positions in the surrounding countryside "
"-- but only under these conditions:\n"
" - Guerilla Warfare must be known by at least one player.\n"
" - You must be the player who originally built the city.\n"
" - You must know about Communism and Gunpowder.\n"
" - You must run either a Democracy or a Communist government."
msgstr ""
"Kui sinu linn vallutatakse, antakse sulle tasuta teatav hulk sisse, kuid "
"ainult neil tingimustel:\n"
"\n"
"- Vähemalt üks mängija peab olema avastanud geriljavõitluse.\n"
"\n"
"- Sa pead olema selle linna ise ehitanud.\n"
"\n"
"- Samuti peab olema avastatud kommunism ja püssirohi.\n"
"\n"
"- SU valitsus peab olema kas demokraatlik või kommunistlik."

#: data/civ2/units.ruleset:825 data/classic/units.ruleset:854
#: data/sandbox/units.ruleset:971 data/civ2civ3/units.ruleset:917
#: data/multiplayer/units.ruleset:894
msgid "Alpine Troops"
msgstr "Alpi sõdurid"

#: data/civ2/units.ruleset:855 data/classic/units.ruleset:884
#: data/sandbox/units.ruleset:1004 data/civ2civ3/units.ruleset:949
#: data/multiplayer/units.ruleset:924
msgid "Alpine Troops are highly mobile units as well as excellent defenders."
msgstr ""

#: data/civ2/units.ruleset:927 data/classic/units.ruleset:956
#: data/sandbox/units.ruleset:1133 data/civ2civ3/units.ruleset:1075
#: data/multiplayer/units.ruleset:996
msgid "Marines are infantry who are experts at marine warfare."
msgstr ""

#: data/civ2/units.ruleset:962 data/classic/units.ruleset:991
#: data/multiplayer/units.ruleset:1031
msgid ""
"Paratroopers are experts at airborne attacks. From a friendly city or "
"airbase, Paratroopers who have not expended any movement points can paradrop "
"directly to any tile in range, and be immediately ready to act there. "
"(Beware dropping into unseen territory, as Paratroopers landing on a tile "
"occupied by enemy units are easy targets!)"
msgstr ""

#: data/civ2/units.ruleset:1003 data/classic/units.ruleset:1032
#: data/multiplayer/units.ruleset:1072
#, fuzzy
msgid ""
"The Mechanized Infantry has the strongest defensive strength of any land "
"unit, but is only available near the end of the technology tree."
msgstr ""
"Mehaniseeritud jalavägi; sel üksusel on kõige tugevam kaitsevõime kõigest "
"maaväest, kuid see on kättesaadav alles tehnoloogiapuu lõpus."

#: data/civ2/units.ruleset:1010 data/classic/units.ruleset:1039
#: data/sandbox/units.ruleset:1221 data/civ2civ3/units.ruleset:1162
#: data/multiplayer/units.ruleset:1079 data/granularity/units.ruleset:637
msgid "Horsemen"
msgstr "Ratsanikud"

#: data/civ2/units.ruleset:1040 data/classic/units.ruleset:1069
#: data/sandbox/units.ruleset:1251 data/civ2civ3/units.ruleset:1192
#: data/multiplayer/units.ruleset:1109
msgid ""
"Horsemen are mounted warriors and an early shock-troop that can penetrate "
"deep into enemy territory."
msgstr ""

#: data/civ2/units.ruleset:1077 data/classic/units.ruleset:1106
#: data/multiplayer/units.ruleset:1146
msgid ""
"Chariots are horse-pulled war wagons, stronger but more expensive than "
"horsemen."
msgstr ""

#: data/civ2/units.ruleset:1083 data/sandbox/units.ruleset:1298
#: data/civ2civ3/units.ruleset:1239 data/multiplayer/units.ruleset:1152
msgid "Elephants"
msgstr "Elevandid"

#: data/civ2/units.ruleset:1113 data/multiplayer/units.ruleset:1182
msgid ""
"Elephants are towering animals trained for war that are often used as "
"powerful shock troops, but defend poorly against most other units."
msgstr ""

#: data/civ2/units.ruleset:1119 data/sandbox/units.ruleset:1334
#: data/civ2civ3/units.ruleset:1275 data/multiplayer/units.ruleset:1188
msgid "Crusaders"
msgstr "Ristirüütlid"

#: data/civ2/units.ruleset:1149 data/sandbox/units.ruleset:1364
#: data/civ2civ3/units.ruleset:1305 data/multiplayer/units.ruleset:1218
msgid ""
"Crusaders are highly disciplined mounted warriors driven by a higher cause."
msgstr ""

#: data/civ2/units.ruleset:1191 data/classic/units.ruleset:1148
#: data/sandbox/units.ruleset:1406 data/civ2civ3/units.ruleset:1347
#: data/multiplayer/units.ruleset:1260
msgid "Dragoons"
msgstr "Tragunid"

#: data/civ2/units.ruleset:1222 data/classic/units.ruleset:1179
#: data/sandbox/units.ruleset:1436 data/civ2civ3/units.ruleset:1377
#: data/multiplayer/units.ruleset:1291
msgid "Dragoons are mounted warriors carrying early firearms."
msgstr ""

#: data/civ2/units.ruleset:1257 data/classic/units.ruleset:1214
#: data/sandbox/units.ruleset:1471 data/civ2civ3/units.ruleset:1412
#: data/multiplayer/units.ruleset:1326
msgid "Cavalry are mounted and highly trained soldiers."
msgstr ""

#: data/civ2/units.ruleset:1404 data/classic/units.ruleset:1361
#: data/multiplayer/units.ruleset:1473
msgid ""
"The artillery is an upgraded cannon. It is a very strong attacker but "
"equally weak defender and will need an escort to be effective."
msgstr ""

#: data/civ2/units.ruleset:1411 data/classic/units.ruleset:1368
#: data/sandbox/units.ruleset:1632 data/civ2civ3/units.ruleset:1573
#: data/multiplayer/units.ruleset:1480
msgid "Howitzer"
msgstr "Haubits"

#: data/civ2/units.ruleset:1441 data/classic/units.ruleset:1398
#: data/multiplayer/units.ruleset:1510
msgid ""
"Howitzers are upgraded artillery with improved defensive as well as "
"offensive capabilities. They can shoot over city walls, ignoring their "
"effect."
msgstr ""

#: data/civ2/units.ruleset:1489 data/civ2/units.ruleset:1610
msgid "Fighters scramble from cities, repulsing enemy airstrikes."
msgstr ""

#: data/civ2/units.ruleset:1560 data/classic/units.ruleset:1516
#, fuzzy
msgid ""
"The Helicopter is a very powerful unit, as it can both fly and conquer "
"cities. Care must be exercised, because Helicopters lose a small amount of "
"health for every turn not spent in a city or airbase or on a Carrier, unless "
"you have the United Nations wonder, and Helicopters may be attacked also by "
"ground units."
msgstr ""
"Helikopter on väga võimas üksus, kuna saab nii lennata kui linnu vallutada.  "
"Nendega peab hoolikalt ümber käima, kuna helikopterid kaotavad väikese osa "
"oma tervisest iga käigu eest, mis linnas väljas veedeti, kui sul pole ÜRO "
"imet."

#: data/civ2/units.ruleset:1569 data/classic/units.ruleset:1525
#: data/sandbox/units.ruleset:1807 data/civ2civ3/units.ruleset:1748
#: data/multiplayer/units.ruleset:1636
msgid "Stealth Fighter"
msgstr "Stealth hävitaja"

#: data/civ2/units.ruleset:1607 data/classic/units.ruleset:1563
#: data/sandbox/units.ruleset:1839 data/civ2civ3/units.ruleset:1780
#: data/multiplayer/units.ruleset:1674
msgid "An improved Fighter, with improved attack and a higher movement radius."
msgstr "Parem hävitaja, millel on tugevam rünnak ja suurem tegevusraadius."

#: data/civ2/units.ruleset:1613 data/classic/units.ruleset:1569
#: data/sandbox/units.ruleset:1845 data/civ2civ3/units.ruleset:1786
#: data/multiplayer/units.ruleset:1680
msgid "Stealth Bomber"
msgstr "Stealth pommitaja"

#: data/civ2/units.ruleset:1643 data/classic/units.ruleset:1601
#: data/sandbox/units.ruleset:1877 data/civ2civ3/units.ruleset:1818
#: data/multiplayer/units.ruleset:1712
msgid "An improved Bomber, with improved attack and a higher movement radius."
msgstr "Parem pommitaja, millel tugevam rünnak ja suurem tegevusraadius."

#: data/civ2/units.ruleset:1688 data/classic/units.ruleset:1646
#: data/sandbox/units.ruleset:1925 data/civ2civ3/units.ruleset:1866
#: data/multiplayer/units.ruleset:1757
msgid "Caravel"
msgstr "Karavell"

#: data/civ2/units.ruleset:1719
msgid ""
"The Caravel replaces the Trireme and is much more reliable on the open seas."
msgstr ""

#: data/civ2/units.ruleset:1725 data/classic/units.ruleset:1683
#: data/sandbox/units.ruleset:1964 data/civ2civ3/units.ruleset:1904
#: data/multiplayer/units.ruleset:1794
msgid "Galleon"
msgstr "Galeoon"

#: data/civ2/units.ruleset:1756 data/classic/units.ruleset:1714
#: data/multiplayer/units.ruleset:1825
msgid ""
"The Galleon is a pure transport ship and cannot attack other ships, though "
"it may still defend itself when attacked."
msgstr ""

#: data/civ2/units.ruleset:1838 data/classic/units.ruleset:1796
#: data/sandbox/units.ruleset:2074 data/civ2civ3/units.ruleset:2014
#: data/alien/units.ruleset:1325 data/multiplayer/units.ruleset:1907
msgid "Destroyer"
msgstr "Hävitaja"

#: data/civ2/units.ruleset:1868 data/classic/units.ruleset:1826
#: data/multiplayer/units.ruleset:1937
msgid "An improved Ironclad, with better move rate and vision."
msgstr ""

#: data/civ2/units.ruleset:1870 data/classic/units.ruleset:1828
#: data/multiplayer/units.ruleset:1939
msgid ""
"TIP:  A very fast unit, which is very useful for hunting down enemy "
"Transports."
msgstr ""
"Nõuanne: Väga kiire üksus, kasulik vaenlase transportüksuste rajalt maha "
"võtmiseks."

#: data/civ2/units.ruleset:1911 data/classic/units.ruleset:1869
#: data/sandbox/units.ruleset:2152 data/civ2civ3/units.ruleset:2092
#: data/multiplayer/units.ruleset:1980
msgid "AEGIS Cruiser"
msgstr "AEGIS ristleja"

#: data/civ2/units.ruleset:1945 data/classic/units.ruleset:1903
#: data/sandbox/units.ruleset:2186 data/civ2civ3/units.ruleset:2126
#: data/multiplayer/units.ruleset:2014
msgid ""
"The AEGIS Cruiser is equipped with an advanced defensive missile system."
msgstr ""

#: data/civ2/units.ruleset:2104 data/classic/units.ruleset:2062
#: data/sandbox/units.ruleset:2408 data/civ2civ3/units.ruleset:2301
#: data/multiplayer/units.ruleset:2173
msgid "Cruise Missile"
msgstr "Suundrakett"

#: data/civ2/units.ruleset:2134 data/classic/units.ruleset:2092
#: data/sandbox/units.ruleset:2440 data/civ2civ3/units.ruleset:2333
#: data/multiplayer/units.ruleset:2203
msgid ""
"The Cruise Missile is a long-distance missile that can strike deep into "
"enemy territory."
msgstr ""

#: data/civ2/units.ruleset:2137 data/classic/units.ruleset:2095
#: data/sandbox/units.ruleset:2443 data/civ2civ3/units.ruleset:2336
#: data/multiplayer/units.ruleset:2206
msgid ""
"TIP:  A handful of these can successfully keep the waters around your "
"treasured homeland free of enemy ships."
msgstr ""
"Nõuanne: Mõnest sellisest piisab, et hoida oma kallis kodurand vaenlase "
"laevadest puhas."

#: data/civ2/units.ruleset:2186
msgid ""
"TIP 2:  You may be involved in a situation where you've invaded an enemy "
"country en masse, but the enemy cities are too strong. Before using a "
"Nuclear unit, assemble a gang of Settlers and/or Engineers next to the city "
"and have them ready to fix the fallout on the same turn it occurs!  This "
"minimizes the chance of global warming.  Eco-friendly nukes!"
msgstr ""

#: data/civ2/units.ruleset:2295 data/classic/units.ruleset:2273
#: data/sandbox/units.ruleset:2706 data/civ2civ3/units.ruleset:2533
#: data/multiplayer/units.ruleset:2384
msgid "Spy"
msgstr "Spioon"

#: data/civ2/units.ruleset:2330 data/classic/units.ruleset:2317
#: data/sandbox/units.ruleset:2751 data/civ2civ3/units.ruleset:2578
#: data/multiplayer/units.ruleset:2428
msgid ""
"A Spy is more skilled in the arts of espionage than her Diplomat predecessor."
msgstr ""

#: data/civ2/units.ruleset:2332 data/classic/units.ruleset:2319
#: data/sandbox/units.ruleset:2753 data/civ2civ3/units.ruleset:2580
#: data/multiplayer/units.ruleset:2430
msgid ""
"She can perform all the functions of the Diplomat; refer to the Diplomat "
"entry for more details. Unlike a Diplomat, a Spy may also survive an "
"operation in a foreign city and become more experienced as a result. Spies "
"are also more effective than Diplomats at defending cities against foreign "
"Diplomats and Spies."
msgstr ""

#: data/civ2/units.ruleset:2338 data/classic/units.ruleset:2325
#: data/civ2civ3/units.ruleset:2586 data/multiplayer/units.ruleset:2436
msgid ""
"A Spy can also be used to:\n"
" - sabotage an enemy unit (reducing its hit points to half), if it is alone "
"on a tile and the players are at war;\n"
" - poison the water supply of an enemy city (reducing the population by "
"one);\n"
" - steal specific technology (with a reduced chance of success);\n"
" - steal further technologies from a city which has already been stolen from "
"(although cities become more resistant each time they are stolen from);\n"
" - sabotage predetermined city targets (with a reduced chance of success)."
msgstr ""

#: data/civ2/units.ruleset:2350 data/classic/units.ruleset:2337
#: data/sandbox/units.ruleset:2774 data/civ2civ3/units.ruleset:2598
#: data/multiplayer/units.ruleset:2448
msgid ""
"A Spy that survives the more aggressive actions (sabotage, theft, inciting "
"rebellion, and poisoning) escapes to the safety of the nearest friendly city."
msgstr ""

#: data/civ2/units.ruleset:2354
msgid "Spies built under a Communist government will be built as veteran."
msgstr ""

#: data/civ2/units.ruleset:2412 data/classic/units.ruleset:2403
#: data/sandbox/units.ruleset:2838 data/civ2civ3/units.ruleset:2661
#: data/alien/units.ruleset:1429 data/multiplayer/units.ruleset:2501
msgid "Freight"
msgstr "Rekka"

#: data/civ2/units.ruleset:2442
#, fuzzy
msgid ""
"The Freight unit replaces the Caravan, moves at twice the speed and brings "
"you twice bigger benefit at arrival."
msgstr "Rekka asendab karavani ja liigub kaks korda kiiremini."

#: data/civ2/units.ruleset:2448 data/classic/units.ruleset:2438
#: data/sandbox/units.ruleset:2875 data/civ2civ3/units.ruleset:2698
#: data/alien/units.ruleset:1185 data/multiplayer/units.ruleset:2537
#: data/granularity/units.ruleset:34 data/granularity/units.ruleset:994
msgid "Explorer"
msgstr "Rändur"

#: data/civ2/units.ruleset:2478 data/classic/units.ruleset:2468
#: data/sandbox/units.ruleset:2906 data/civ2civ3/units.ruleset:2729
#: data/multiplayer/units.ruleset:2567
#, fuzzy
msgid ""
"Explorers are brave individuals that are very useful for mapping unknown "
"territory."
msgstr "Rändur on väga kasulik kaardistamata territooriumi avastamiseks."

#: data/civ2/units.ruleset:2514 data/classic/units.ruleset:2554
#: data/sandbox/units.ruleset:3005 data/civ2civ3/units.ruleset:2827
#: data/multiplayer/units.ruleset:2653
#, fuzzy
msgid ""
"When a Barbarian Leader is killed on a tile without any defending units, the "
"ransom is paid, but only to land units and helicopters. Usually the ransom "
"is 100 gold, but can be less if the barbarian has less money."
msgstr ""
"Kui barbarite juht tappa ilma ühegi kaitsva üksuseta, makstakse 100 raha "
"tema pea eest, aga ainult maismaaüksustele ja helikopteritele."

#: data/default/default.lua:24
#, fuzzy, c-format
msgid "%s found %d gold."
msgid_plural "%s found %d gold."
msgstr[0] "Sa leidsid %d raha."
msgstr[1] "Sa leidsid %d raha."

#: data/default/default.lua:41
#, c-format
msgid "You found %s in ancient scrolls of wisdom."
msgstr "Sa leidsid tehnoloogia %s iidsetest tarkuserullidest."

#. TRANS: One player got tech for the whole team.
#: data/default/default.lua:45
#, fuzzy, c-format
#| msgid "You found %s in ancient scrolls of wisdom."
msgid "The %s found %s in ancient scrolls of wisdom for you."
msgstr "Sa leidsid tehnoloogia %s iidsetest tarkuserullidest."

#. TRANS: first %s is nation plural or team name
#: data/default/default.lua:50
#, c-format
msgid "The %s have acquired %s from ancient scrolls of wisdom."
msgstr "%s leidsid tehnoloogia %s iidsetest tarkuserullidest."

#: data/default/default.lua:73
msgid "A band of friendly mercenaries joins your cause."
msgstr "Jõuk sõbralikke kõrilõikajad liituvad su vägedega."

#: data/default/default.lua:89
msgid "You found a friendly city."
msgstr "Sa leidsid sõbraliku linna."

#: data/default/default.lua:94
msgid "Friendly nomads are impressed by you, and join you."
msgstr "Sa vaimustasid sõbralikke nomaade, nad ühinevad sinuga."

#: data/default/default.lua:115 server/unittools.c:3323
msgid "An abandoned village is here."
msgstr "Siin on mahajäetud küla."

#: data/default/default.lua:123
msgid "You have unleashed a horde of barbarians!"
msgstr "Sa vallandasid barbarite hordi viha!"

#: data/default/default.lua:126 server/unittools.c:3326
#, c-format
msgid "Your %s has been killed by barbarians!"
msgstr "Barbarid lõikasid su üksuse %s kõri!"

#: data/default/default.lua:137
#, c-format
msgid "%s finds a map of the surrounding terrain."
msgstr ""

#: data/default/default.lua:181
#, fuzzy
#| msgid "Your overflight frightens the tribe; they scatter in terror."
msgid "Your overflight frightens the tribe;"
msgstr "Su ülelend ehmatab hõimu, nad jooksevad paanikas laiali."

#: data/default/default.lua:220 data/default/default.lua:222
#, c-format
msgid "The loss of %s has inspired partisans!"
msgstr ""

#: data/default/default.lua:233
msgid "We survived the disaster without serious damage."
msgstr ""

#: data/default/default.lua:243
#, fuzzy, c-format
#| msgid "Your %s has run out of fuel."
msgid "Your %s has run out of supplies."
msgstr "Üksusel %s sai bensiin otsa."

#: data/default/default.lua:247
#, c-format
msgid "Your %s has run out of fuel."
msgstr "Üksusel %s sai bensiin otsa."

#: data/default/nationlist.ruleset:23
#, fuzzy
msgid "?nationset:Core"
msgstr "?nation:Neutraalsed"

#. TRANS: Description of 'Core' nation set in default rulesets.
#. ; If you have translated all of the nations in the extended set, not
#. ; just these core nations, feel free to discard the words about
#. ; localization, rather than translating literally.
#: data/default/nationlist.ruleset:29
msgid ""
"A small set of playable nations that should be fully localized into "
"languages other than English."
msgstr ""

#: data/default/nationlist.ruleset:34
#, fuzzy
msgid "?nationset:Extended"
msgstr "?nation:Neutraalsed"

#. TRANS: Description of the 'Extended' nation set in default rulesets,
#. ; which contains all nations that come with Freeciv.
#. ; If you have only translated the Core nations, replace this
#. ; description to say so rather than making it a literal translation.
#. ; Conversely, if you have translated everything, you can get rid of the
#. ; caveat about localization.
#: data/default/nationlist.ruleset:42
msgid ""
"The complete set of playable nations; this allows for larger games or more "
"variety, but not all of these may have been localized into languages other "
"than English."
msgstr ""

#: data/default/nationlist.ruleset:63
msgid "?nationgroup:Medieval"
msgstr "?nationgroup:Keskaeg"

#: data/default/nationlist.ruleset:66
#, fuzzy
msgid "?nationgroup:Early Modern"
msgstr "?nationgroup:Tänapäev"

#: data/default/nationlist.ruleset:72
msgid "?nationgroup:African"
msgstr "?nationgroup:Aafrika"

#: data/default/nationlist.ruleset:75
msgid "?nationgroup:American"
msgstr "?nationgroup:Ameerika"

#: data/default/nationlist.ruleset:78
msgid "?nationgroup:Asian"
msgstr "?nationgroup:Aasia"

#: data/default/nationlist.ruleset:81
msgid "?nationgroup:European"
msgstr "?nationgroup:Euroopa"

#: data/default/nationlist.ruleset:84
msgid "?nationgroup:Oceanian"
msgstr "?nationgroup:Okeaania"

#: data/default/nationlist.ruleset:87
#, fuzzy
msgid "?nationgroup:Imaginary"
msgstr "?nationgroup:Aasia"

#: data/classic/actions.ruleset:303
#, fuzzy, c-format
msgid "Sell %sGoods%s"
msgstr "Näppa tehnoloogia"

#: data/classic/actions.ruleset:331 data/sandbox/actions.ruleset:389
#: data/civ2civ3/actions.ruleset:339 data/alien/actions.ruleset:288
#: data/multiplayer/actions.ruleset:324 data/granularity/actions.ruleset:224
#, c-format
msgid "%sDisembark from non native%s"
msgstr ""

#: data/classic/actions.ruleset:335 data/sandbox/actions.ruleset:401
#: data/civ2civ3/actions.ruleset:343 data/multiplayer/actions.ruleset:328
#, c-format
msgid "Eliminate %sSpy%s"
msgstr ""

#: data/classic/actions.ruleset:339 data/multiplayer/actions.ruleset:332
#, fuzzy, c-format
msgid "%sConquer Fortress%s"
msgstr "Kohaleolevad väed %d"

#: data/classic/actions.ruleset:343 data/multiplayer/actions.ruleset:336
#, fuzzy, c-format
msgid "%sConquer Fortress from non native%s"
msgstr "Mürgita linn"

#: data/classic/actions.ruleset:347 data/sandbox/actions.ruleset:413
#: data/civ2civ3/actions.ruleset:347 data/alien/actions.ruleset:292
#, fuzzy, c-format
msgid "Enter %sHut from non native%s"
msgstr "Mürgita linn"

#: data/classic/actions.ruleset:351 data/sandbox/actions.ruleset:417
#: data/civ2civ3/actions.ruleset:351
#, fuzzy, c-format
msgid "Frighten %sHut from non native%s"
msgstr "Mürgita linn"

#: data/classic/buildings.ruleset:365 data/sandbox/buildings.ruleset:464
#: data/civ2civ3/buildings.ruleset:461 data/multiplayer/buildings.ruleset:139
#, fuzzy
msgid ""
"Entertains the citizens of a city, making 3 unhappy citizens content.  (Four "
"after the discovery of Electricity.)  However, it does not affect citizens "
"made unhappy by military activity."
msgstr ""
"Pakub kodanikele meelelahutust, muutes 3 õnnetut kodanikku rahulolevaks. "
"(Kui on avastatud elekter, siis 4 kodanikku)."

#: data/classic/buildings.ruleset:393
#, no-c-format
msgid ""
"Reduces the corruption in a city by 50%, and makes the revolt cost of the "
"city 4 times bigger. (These effects are redundant in your capital city.)"
msgstr ""

#: data/classic/buildings.ruleset:503 data/multiplayer/buildings.ruleset:501
#, fuzzy, no-c-format
msgid ""
"Increases the effect of Factory and Mfg. Plant on the shield production of a "
"city, and also reduces the amount of pollution generated by that "
"production.  A Hydro Plant in combination with either a Factory or Mfg. "
"Plant gives a 75% production bonus over the level without any of these "
"improvements, while giving pollution only 75% of the equivalent combination "
"with a Power Plant; a Hydro Plant, Factory, and Mfg. Plant together give a "
"150% production bonus with pollution only 50% of the equivalent combination "
"with a Power Plant."
msgstr ""
"Vähendab linnas tootmisest tulenevat reostust 50%. Samutis suurendab linna "
"käsitöövabriku või tehase kogutoodangut: tehas ja hüdroelektrijaam annavad "
"100% boonuse, kuid tehas, käsitöövabrik ja hüdroelektrijaam üheskoos annavad "
"150%-lise toodanguboonuse.\n"
"\n"
"Linnas saab olla ainult üks hüdroelektrijaam, elektrijaam või "
"tuumaelektrijaam. Linn saab ehitada hüdroelektrijaama ainult siis, kui ta "
"vahetus läheduses asuvad mäed või jõgi."

#: data/classic/buildings.ruleset:513 data/classic/buildings.ruleset:658
#: data/classic/buildings.ruleset:825 data/classic/buildings.ruleset:998
#: data/sandbox/buildings.ruleset:630 data/sandbox/buildings.ruleset:785
#: data/sandbox/buildings.ruleset:1018 data/sandbox/buildings.ruleset:1197
#: data/civ2civ3/buildings.ruleset:627 data/civ2civ3/buildings.ruleset:783
#: data/civ2civ3/buildings.ruleset:987 data/civ2civ3/buildings.ruleset:1166
#: data/multiplayer/buildings.ruleset:511
#: data/multiplayer/buildings.ruleset:647
#: data/multiplayer/buildings.ruleset:807
#: data/multiplayer/buildings.ruleset:975
msgid ""
"In each city, only one Power Plant, Hydro Plant, Nuclear Plant, or Solar "
"Plant can take effect at any one time."
msgstr ""

#: data/classic/buildings.ruleset:541 data/multiplayer/buildings.ruleset:536
#, no-c-format
msgid "Increases the science output in a city by 100%."
msgstr "Tõstab linna teadustoodangut 100%."

#: data/classic/buildings.ruleset:619 data/sandbox/buildings.ruleset:741
#: data/civ2civ3/buildings.ruleset:739
msgid ""
"A Manufacturing Plant also has a small risk of suffering an industrial "
"accident, which can lead to pollution and reduce the city's population."
msgstr ""

#: data/classic/buildings.ruleset:645 data/multiplayer/buildings.ruleset:637
#, fuzzy, no-c-format
msgid ""
"Increases the effect of Factory and Mfg. Plant on the shield production of a "
"city, and also reduces the amount of pollution generated by that "
"production.  A Nuclear Plant in combination with either a Factory or Mfg. "
"Plant gives a 75% production bonus over the level without any of these "
"improvements, while giving pollution only 75% of the equivalent combination "
"with a Power Plant; a Nuclear Plant, Factory, and Mfg. Plant together give a "
"150% production bonus with pollution only 50% of the equivalent combination "
"with a Power Plant."
msgstr ""
"Vähendab linnas tootmisest tulenevat reostust 50%. Samutis suurendab linna "
"käsitöövabriku või tehase kogutoodangut: tehas ja hüdroelektrijaam annavad "
"100% boonuse, kuid tehas, käsitöövabrik ja hüdroelektrijaam üheskoos annavad "
"150%-lise toodanguboonuse.\n"
"\n"
"Linnas saab olla ainult üks hüdroelektrijaam, elektrijaam või "
"tuumaelektrijaam. Linn saab ehitada hüdroelektrijaama ainult siis, kui ta "
"vahetus läheduses asuvad mäed või jõgi."

#: data/classic/buildings.ruleset:655 data/sandbox/buildings.ruleset:782
#: data/civ2civ3/buildings.ruleset:780
msgid ""
"A Nuclear Plant has a small risk of suffering a nuclear accident, which can "
"lead to fallout and reduce the city's population."
msgstr ""

#: data/classic/buildings.ruleset:736 data/multiplayer/buildings.ruleset:721
#, no-c-format
msgid ""
"Under Despotism the city containing the palace gains a +75% production "
"bonus, and under Monarchy a +50% production bonus."
msgstr ""

#: data/classic/buildings.ruleset:817 data/multiplayer/buildings.ruleset:799
#, fuzzy, no-c-format
msgid ""
"Increases the effect of Factory and Mfg. Plant on the shield production of a "
"city.  A Power Plant in combination with either a Factory or Mfg. Plant "
"gives a 75% production bonus over the level without any of these "
"improvements; a Power Plant, Factory, and Mfg. Plant together give a 150% "
"production bonus. The extra production may lead to the city generating more "
"pollution."
msgstr ""
"Vähendab linnas tootmisest tulenevat reostust 50%. Samutis suurendab linna "
"käsitöövabriku või tehase kogutoodangut: tehas ja hüdroelektrijaam annavad "
"100% boonuse, kuid tehas, käsitöövabrik ja hüdroelektrijaam üheskoos annavad "
"150%-lise toodanguboonuse.\n"
"\n"
"Linnas saab olla ainult üks hüdroelektrijaam, elektrijaam või "
"tuumaelektrijaam. Linn saab ehitada hüdroelektrijaama ainult siis, kui ta "
"vahetus läheduses asuvad mäed või jõgi."

#: data/classic/buildings.ruleset:879 data/multiplayer/buildings.ruleset:858
#, no-c-format
msgid ""
"Together with a Library, a Research Lab increases the science production of "
"a city by 200%. Together with a Library and a University, a Research Lab "
"increases the science production of a city by 450%."
msgstr ""
"Raamatukoguga koos tõstab uuringukeskus teadustoodangut 200%. Koos "
"raamatukogu ja ülikooliga tõstab uuringukeskus teadustoodangut 450%."

#: data/classic/buildings.ruleset:987 data/multiplayer/buildings.ruleset:964
#, fuzzy, no-c-format
msgid ""
"Increases the effect of Factory and Mfg. Plant on the shield production of a "
"city, and also greatly reduces the amount of pollution generated by that "
"production; a Solar Plant leads to less overall pollution than no plant at "
"all. A Solar Plant in combination with either a Factory or Mfg. Plant gives "
"a 75% production bonus over the level without any of these improvements, "
"while giving pollution only 50% of the equivalent combination with a Power "
"Plant; a Solar Plant, Factory, and Mfg. Plant together give a 150% "
"production bonus, and eliminates all pollution generated by production in "
"that city."
msgstr ""
"Vähendab linnas tootmisest tulenevat reostust 50%. Samutis suurendab linna "
"käsitöövabriku või tehase kogutoodangut: tehas ja hüdroelektrijaam annavad "
"100% boonuse, kuid tehas, käsitöövabrik ja hüdroelektrijaam üheskoos annavad "
"150%-lise toodanguboonuse.\n"
"\n"
"Linnas saab olla ainult üks hüdroelektrijaam, elektrijaam või "
"tuumaelektrijaam. Linn saab ehitada hüdroelektrijaama ainult siis, kui ta "
"vahetus läheduses asuvad mäed või jõgi."

#: data/classic/buildings.ruleset:1199 data/multiplayer/buildings.ruleset:1174
#, fuzzy
msgid ""
"Makes one unhappy citizen content. The Mysticism advance doubles this "
"effect. With both Mysticism and the Oracle, 4 citizens are made content. "
"Does not affect citizens made unhappy by military activity."
msgstr ""
"Muudab ühe õnnetu kodaniku rahulolevaks. Müstika ja Oraakel muudavad selle "
"mõju kahekordseks. Kui on olemas nii müstika kui Oraakel, muudetakse "
"rahulolevaks 4 kodanikku."

#: data/classic/buildings.ruleset:1227 data/multiplayer/buildings.ruleset:1202
#, no-c-format
msgid ""
"Together with a Library, a University increases the science production of a "
"city by 250%."
msgstr "Raamatukoguga koos tõstab ülikool linna teadustoodangut 250%."

#: data/classic/buildings.ruleset:1278
msgid ""
"City improvements which would normally have an upkeep of 1 are free of "
"upkeep, for all your cities."
msgstr ""
"Ehitised, mille ülalpidamiskulu on 1 kuldraha, vabastatakse "
"ülalpidamiskulust. Kehtib kõigis linnades."

#: data/classic/buildings.ruleset:1405
#, fuzzy, no-c-format
msgid ""
"Your reputation and goodwill among other nations is recovered twice as fast."
msgstr ""
"Kui sul on see ilmaime, hindavad su vastased sind kõrgemalt ja suhtuvad "
"sinusse paremini. Su reputatsioon paraneb kaks korda kiiremini."

#: data/classic/buildings.ruleset:1536
#, no-c-format
msgid ""
"Boosts science production by 100% in every city you control that has a "
"University."
msgstr ""
"Tõstab teadustoodangut 100% igas sinu valduses olevas ülikooliga linnas."

#: data/classic/buildings.ruleset:1635
#, fuzzy
msgid ""
"Gives all your sea units 1 additional movement point. Makes all your new "
"military sea units veterans (for all your cities)."
msgstr ""
"Annab kõigile mereüksustele 1 lisakäigu ja kaotab riski trireemide "
"kaotamiseks avamerel. Teeb kõik uued mereüksused veteranideks (kõigis "
"linnades)."

#: data/classic/buildings.ruleset:1660
msgid "Gives all your sea units 2 additional movement points."
msgstr "Annab kõikidele mereüksustele 2 lisakäiku."

#: data/classic/buildings.ruleset:1759
#, fuzzy
msgid ""
"Makes two additional unhappy citizens content in every city with a Temple.  "
"Does not affect citizens made unhappy by military activity."
msgstr ""
"Muudab rahulolevaks kaks õnnetut kodanikku igas sinu linnas, mis asub "
"ilmaimega samal mandril."

#: data/classic/buildings.ruleset:1785
#, no-c-format
msgid ""
"The amount of stored food lost when one of your cities grows or shrinks is "
"reduced by 25%.  This helps a city to grow faster and more easily withstand "
"famine.  Cumulative with Granary."
msgstr ""
"Linna kasvamisel või kahanemisel kaotsi mineva toidu hulk väheneb 25%. See "
"aitab linnal kiiremini kasvada ja kergemini näljahäda üle elada. Mõju liitub "
"viljaaida mõjule."

#: data/classic/buildings.ruleset:1811
#, fuzzy, no-c-format
msgid "Boosts science production in each city with a Research Lab by 100%."
msgstr "Tõstab kõigi uuringukeskust omavate linnade teadustoodangut 100%."

#: data/classic/buildings.ruleset:1885
#, fuzzy
msgid ""
"All your new military land units start with an additional veteran level "
"(this is cumulative with any Barracks building in a city; with both, units "
"are created as Hardened). The chance of a land unit getting the next veteran "
"level after a battle increases by half."
msgstr ""
"Kõik su uued maismaaüksused alustavad esimese taseme veteranidena. Šanss "
"veteranitaseme suurenemisele pärast lahingut suureneb poole võrra."

#: data/classic/buildings.ruleset:1947 data/sandbox/buildings.ruleset:2479
#: data/civ2civ3/buildings.ruleset:2238 data/alien/buildings.ruleset:591
#: data/multiplayer/buildings.ruleset:1940
msgid "Coinage"
msgstr "Rahatrükk"

#: data/classic/buildings.ruleset:1971 data/sandbox/buildings.ruleset:2503
#: data/civ2civ3/buildings.ruleset:2262 data/alien/buildings.ruleset:607
#: data/multiplayer/buildings.ruleset:1956
#, fuzzy
#| msgid ""
#| "This is not a normal improvement.  Instead, setting a city's production "
#| "to Coinage means its shield production is converted to tax output (money, "
#| "coins!)."
msgid ""
"This is not a normal improvement. Instead, setting a city's production to "
"Coinage means its shield production is converted to tax output (money, "
"coins!)."
msgstr ""
"See pole tavaline arengusamm. Rahatrüki alustamisel muudetakse toodang "
"maksudeks."

#: data/classic/cities.ruleset:72 data/multiplayer/cities.ruleset:71
msgid ""
"Each scientist adds three points to your empire's research output per turn."
msgstr ""

#: data/classic/cities.ruleset:86 data/multiplayer/cities.ruleset:85
msgid ""
"Each tax collector produces three extra gold for your treasury per turn."
msgstr ""

#: data/classic/game.ruleset:32
#, fuzzy
msgid "Classic ruleset"
msgstr "Laen reeglistikke"

#: data/classic/game.ruleset:44
msgid ""
"You are playing with classic Freeciv ruleset for single player games. Note "
"that in addition to the ruleset, also server settings affect the rules of "
"the game.\n"
"\n"
"This was the default ruleset until Freeciv 2.6."
msgstr ""

#. TRANS: year label (Common Era)
#: data/classic/game.ruleset:414 data/sandbox/game.ruleset:417
#: data/civ2civ3/game.ruleset:419 data/multiplayer/game.ruleset:417
#: data/granularity/game.ruleset:410
msgid "CE"
msgstr ""

#. TRANS: year label (Before Common Era)
#: data/classic/game.ruleset:416 data/sandbox/game.ruleset:419
#: data/civ2civ3/game.ruleset:421 data/multiplayer/game.ruleset:419
#: data/granularity/game.ruleset:412
msgid "BCE"
msgstr ""

#: data/classic/game.ruleset:448
msgid "Pestilence"
msgstr ""

#: data/classic/game.ruleset:458 data/sandbox/game.ruleset:473
#: data/civ2civ3/game.ruleset:475
#, fuzzy
#| msgid "Industrialization"
msgid "Industrial Accident"
msgstr "Industrialisatsioon"

#: data/classic/game.ruleset:467 data/sandbox/game.ruleset:482
#: data/civ2civ3/game.ruleset:484
#, fuzzy
msgid "Nuclear Accident"
msgstr "Tuumaenergia"

#: data/classic/game.ruleset:476 data/sandbox/game.ruleset:491
#: data/civ2civ3/game.ruleset:493
msgid "Robbery"
msgstr ""

#: data/classic/script.lua:75 data/sandbox/script.lua:381
#: data/civ2civ3/script.lua:345
#, fuzzy
msgid "Highest Peak"
msgstr "Ülempreester"

#: data/classic/script.lua:80 data/sandbox/script.lua:228
#: data/civ2civ3/script.lua:192
#, fuzzy
msgid "Deep Trench"
msgstr "Ookean"

#: data/classic/script.lua:85
msgid "Scorched Spot"
msgstr ""

#: data/classic/script.lua:90 data/sandbox/script.lua:282
#: data/civ2civ3/script.lua:246
msgid "Frozen Lake"
msgstr ""

#: data/classic/styles.ruleset:128 data/sandbox/styles.ruleset:128
#: data/civ2civ3/styles.ruleset:128 data/multiplayer/styles.ruleset:128
#, fuzzy
msgid "?citystyle:ElectricAge"
msgstr "?citystyle:Keldi"

#: data/classic/techs.ruleset:266 data/multiplayer/techs.ruleset:266
#, fuzzy
msgid ""
"Allows Settlers, Workers and Engineers to build fortresses, and to build oil "
"wells on Desert tiles."
msgstr "Asunikud ja Insenerid võivad maastiku mitmel moel muuta."

#: data/classic/techs.ruleset:416 data/sandbox/techs.ruleset:146
#: data/civ2civ3/techs.ruleset:145 data/multiplayer/techs.ruleset:425
msgid "Increases units' vision when in fortresses."
msgstr ""

#: data/classic/techs.ruleset:473 data/classic/techs.ruleset:772
#, fuzzy
msgid "Allows establishing one more trade route from each city."
msgstr "Katse luua kaubatee linna %s ei õnnestunud."

#: data/classic/techs.ruleset:638 data/multiplayer/techs.ruleset:646
#, fuzzy
msgid "Allows Workers and Engineers to build airbases and buoys."
msgstr "* Võimaldab üksusel %s ehitada lennuvälju.\n"

#: data/classic/techs.ruleset:647 data/multiplayer/techs.ruleset:655
#, fuzzy
msgid "Allows Settlers, Workers and Engineers to upgrade roads to railroads."
msgstr "Asunikud ja Insenerid võivad maastiku mitmel moel muuta."

#: data/classic/techs.ruleset:668 data/multiplayer/techs.ruleset:674
#, fuzzy
msgid ""
"Allows Settlers, Workers and Engineers to build oil wells on Glacier tiles."
msgstr "Asunikud ja Insenerid võivad maastiku mitmel moel muuta."

#: data/classic/techs.ruleset:680 data/multiplayer/techs.ruleset:686
#, fuzzy
msgid ""
"Allows Settlers, Workers and Engineers to upgrade irrigation systems to "
"farmland."
msgstr "Asunikud ja Insenerid võivad maastiku mitmel moel muuta."

#: data/classic/terrain.ruleset:26 data/multiplayer/terrain.ruleset:26
msgid "Has Oil Well instead of Mine."
msgstr ""

#: data/classic/terrain.ruleset:27 data/sandbox/terrain.ruleset:28
#: data/civ2civ3/terrain.ruleset:28 data/alien/terrain.ruleset:28
#: data/multiplayer/terrain.ruleset:27
#, fuzzy
#| msgid "Pollution"
msgid "NoPollution"
msgstr "Saast"

#: data/classic/terrain.ruleset:27 data/sandbox/terrain.ruleset:28
#: data/civ2civ3/terrain.ruleset:28 data/alien/terrain.ruleset:28
#: data/multiplayer/terrain.ruleset:27
#, fuzzy
#| msgid "Pollution & Fallout"
msgid "No Pollution nor Fallout appear here."
msgstr "Saast & Tuumajäätmed"

#: data/classic/terrain.ruleset:219 data/sandbox/terrain.ruleset:227
#: data/civ2civ3/terrain.ruleset:226 data/alien/terrain.ruleset:220
#: data/multiplayer/terrain.ruleset:219
msgid "Inaccessible"
msgstr ""

#: data/classic/terrain.ruleset:255 data/sandbox/terrain.ruleset:263
#: data/civ2civ3/terrain.ruleset:262 data/multiplayer/terrain.ruleset:255
msgid "No unit can enter this terrain, nor can any city work its tiles."
msgstr ""

#: data/classic/terrain.ruleset:260 data/sandbox/terrain.ruleset:268
#: data/civ2civ3/terrain.ruleset:267 data/multiplayer/terrain.ruleset:260
#, fuzzy
msgid "Lake"
msgstr "jaapanlane"

#: data/classic/terrain.ruleset:304 data/sandbox/terrain.ruleset:312
#: data/civ2civ3/terrain.ruleset:311 data/multiplayer/terrain.ruleset:302
msgid "Lakes are substantial bodies of fresh water."
msgstr ""

#: data/classic/terrain.ruleset:353 data/sandbox/terrain.ruleset:362
#: data/civ2civ3/terrain.ruleset:361 data/multiplayer/terrain.ruleset:349
msgid ""
"Shallow oceans are mostly found near coastlines, and are often rich sources "
"of food and other resources."
msgstr ""

#: data/classic/terrain.ruleset:359 data/sandbox/terrain.ruleset:368
#: data/civ2civ3/terrain.ruleset:367 data/multiplayer/terrain.ruleset:355
#, fuzzy
msgid "Deep Ocean"
msgstr "Ookean"

#: data/classic/terrain.ruleset:403 data/sandbox/terrain.ruleset:413
#: data/civ2civ3/terrain.ruleset:412 data/multiplayer/terrain.ruleset:397
#, fuzzy
msgid ""
"Deep oceans cover much of the world away from coastlines, and only seaworthy "
"units (not including Triremes) can travel on them."
msgstr ""
"Ookeanid katavad suure osa maast. Ainult merevägi (trireemid ja muud paadid) "
"suudab seal liikuda.\n"
"\n"
"Ookeani kaardiruutudele ei tule kunagi tuumajäätmeid ega saasta."

#: data/classic/terrain.ruleset:457 data/multiplayer/terrain.ruleset:449
msgid "Oil wells can be built when Refining is known."
msgstr ""

#: data/classic/terrain.ruleset:511 data/multiplayer/terrain.ruleset:501
msgid "Oil wells can be built when Construction is known."
msgstr ""

#: data/classic/terrain.ruleset:1090 data/multiplayer/terrain.ruleset:1064
#, fuzzy
#| msgid "Build Fortress"
msgid "?gui_type:Build Fortress/Buoy"
msgstr "Ehita kindlus"

#: data/classic/terrain.ruleset:1093 data/multiplayer/terrain.ruleset:1067
#, fuzzy
#| msgid "Build Airbase"
msgid "?gui_type:Build Airbase"
msgstr "Ehita lennubaas"

#: data/classic/terrain.ruleset:1237 data/multiplayer/terrain.ruleset:1211
#, fuzzy
msgid ""
"Building an irrigation system on a suitable tile causes it to produce one "
"extra food each turn. This requires a nearby source of water: an ocean, "
"lake, or river tile, or another tile with an irrigation system, must share "
"an edge (not just a corner) with the target tile. However, once irrigated, "
"land remains so even if the water source is removed."
msgstr ""
"Sobivat tüüpi pinnast saab niisutada. Selleks on vaja, et lähedal asuks mõni "
"veevõtukoht. Ookeani, jõe ruut või mõni muu niisutatud ruut peab asuma "
"niisutatava ruudu vahetus läheduses - põhjas, lõunas, idas või läänes. "
"Niisutamine tõstab ruudu toidutoodangut. Kui sul on vastav tehnoloogia "
"olemas, võid ruutu niisutada ka teistkordselt, mis teeb sellest ruudust veel "
"viljakama põllumaa."

#: data/classic/terrain.ruleset:1244 data/sandbox/terrain.ruleset:1274
#: data/civ2civ3/terrain.ruleset:1273 data/multiplayer/terrain.ruleset:1218
msgid "Building irrigation on a tile with a mine or oil well will destroy it."
msgstr ""

#: data/classic/terrain.ruleset:1246 data/sandbox/terrain.ruleset:1276
#: data/civ2civ3/terrain.ruleset:1275 data/multiplayer/terrain.ruleset:1220
msgid ""
"City center tiles get their terrain's irrigation bonus automatically, if "
"there is no conflicting mine or oil well on the tile; however, this does not "
"make cities count as a water source for further irrigation. Irrigation can "
"be built on the city tile simply to allow building further irrigation "
"elsewhere, but will not give the tile any further bonus."
msgstr ""

#: data/classic/terrain.ruleset:1285 data/sandbox/terrain.ruleset:1317
#: data/civ2civ3/terrain.ruleset:1316 data/multiplayer/terrain.ruleset:1259
msgid "Oil Well"
msgstr ""

#: data/classic/terrain.ruleset:1304 data/multiplayer/terrain.ruleset:1278
msgid ""
"Oil wells behave like mines (giving an extra production point), but require "
"more technology. Oil wells can be built on Desert with knowledge of "
"Construction, and on Glacier with knowledge of Refining."
msgstr ""

#: data/classic/terrain.ruleset:1308 data/multiplayer/terrain.ruleset:1282
msgid "Building an oil well on an irrigated tile will destroy the irrigation."
msgstr ""

#: data/classic/terrain.ruleset:1331
msgid ""
"Pollution appears on land tiles around cities with high production or "
"population, or when a Mfg. Plant suffers an industrial accident. It halves "
"all output from its tile, and contributes to the risk of global warming."
msgstr ""

#: data/classic/terrain.ruleset:1336 data/multiplayer/terrain.ruleset:1310
msgid ""
"The pollution can only be cleared by dispatching Workers, Settlers, or "
"Engineers with the \"clean pollution\" order."
msgstr ""

#: data/classic/terrain.ruleset:1355 data/sandbox/terrain.ruleset:1418
#: data/civ2civ3/terrain.ruleset:1417 data/multiplayer/terrain.ruleset:1330
msgid ""
"When an unused tile becomes polluted, there is the temptation to avoid the "
"effort of cleaning it; but the spread of pollution has far more terrible "
"results than the immediate economic impact -- every polluted tile increases "
"the chance of global warming. Each time global warming advances, the entire "
"world loses coastal land to the sea and to jungles and swamps, and inland "
"tiles are lost to desert. This tends to devastate cities and leads to global "
"impoverishment."
msgstr ""

#: data/classic/terrain.ruleset:1433 data/sandbox/terrain.ruleset:1530
#: data/civ2civ3/terrain.ruleset:1499 data/multiplayer/terrain.ruleset:1406
msgid "Like irrigation, farmland is incompatible with mines and oil wells."
msgstr ""

#: data/classic/terrain.ruleset:1438 data/sandbox/terrain.ruleset:1535
#: data/civ2civ3/terrain.ruleset:1504 data/alien/terrain.ruleset:941
#: data/multiplayer/terrain.ruleset:1411
msgid "Fallout"
msgstr "Tuumajäätmed"

#: data/classic/terrain.ruleset:1456
msgid ""
"Nuclear fallout can appear on land tiles when a Nuclear unit is detonated, "
"or when a city's Nuclear Plant has an accident. It halves all output from "
"its tile."
msgstr ""

#: data/classic/terrain.ruleset:1460 data/sandbox/terrain.ruleset:1557
#: data/civ2civ3/terrain.ruleset:1526 data/multiplayer/terrain.ruleset:1432
msgid ""
"Every tile with nuclear fallout also increases the risk of global nuclear "
"winter. If nuclear winter occurs, land across the globe changes into desert, "
"tundra, and ice, and lakes and oceans freeze."
msgstr ""

#: data/classic/terrain.ruleset:1464 data/multiplayer/terrain.ruleset:1436
#, fuzzy
msgid "Settlers, Workers, and Engineers can clean up nuclear fallout."
msgstr "Asunikud ja Insenerid võivad maastiku mitmel moel muuta."

#: data/classic/terrain.ruleset:1494 data/multiplayer/terrain.ruleset:1466
msgid ""
"Fortresses improve defense for land units outside cities. Among other "
"effects, a land unit remaining in a fortress for a whole turn without moving "
"recovers a quarter of its hit points. With Invention, fortresses gain "
"watchtowers from which land units can see further afield."
msgstr ""

#: data/classic/terrain.ruleset:1537 data/sandbox/terrain.ruleset:1776
#: data/civ2civ3/terrain.ruleset:1701 data/multiplayer/terrain.ruleset:1509
#, fuzzy
msgid "Buoy"
msgstr "Osta"

#: data/classic/terrain.ruleset:1559 data/multiplayer/terrain.ruleset:1531
msgid ""
"Buoys may be built in the ocean (by units on a sea-going vessel) to allow "
"their owner to see the surrounding tiles."
msgstr ""

#: data/classic/terrain.ruleset:1565 data/sandbox/terrain.ruleset:1809
#: data/civ2civ3/terrain.ruleset:1730 data/multiplayer/terrain.ruleset:1537
#, fuzzy
msgid "Ruins"
msgstr "Reiting"

#: data/classic/terrain.ruleset:1585 data/sandbox/terrain.ruleset:1829
#: data/civ2civ3/terrain.ruleset:1750 data/multiplayer/terrain.ruleset:1557
msgid ""
"Ruins mark the former site of a city that was destroyed or abandoned. They "
"have no effect on gameplay."
msgstr ""

#: data/classic/terrain.ruleset:1617 data/multiplayer/terrain.ruleset:1589
msgid ""
"Building roads on river tiles requires knowledge of Bridge Building. City "
"center tiles automatically get roads (unless they are on a river tile and "
"you do not yet know Bridge Building)."
msgstr ""

#: data/classic/units.ruleset:35 data/sandbox/units.ruleset:38
#: data/civ2civ3/units.ruleset:34 data/multiplayer/units.ruleset:35
#, fuzzy
msgid "Unbribable"
msgstr "Naine"

#: data/classic/units.ruleset:45 data/multiplayer/units.ruleset:45
#, fuzzy
#| msgid "Best attacking units"
msgid "Bad at attacking Fighters"
msgstr "Parimad ründeüksused"

#: data/classic/units.ruleset:56 data/sandbox/units.ruleset:72
#: data/civ2civ3/units.ruleset:62 data/multiplayer/units.ruleset:56
msgid "AttFromNonNative"
msgstr ""

#: data/classic/units.ruleset:66 data/sandbox/units.ruleset:85
#: data/sandbox/units.ruleset:2390 data/civ2civ3/units.ruleset:75
#: data/civ2civ3/units.ruleset:2283 data/multiplayer/units.ruleset:66
msgid "hardened"
msgstr "kogenud"

#: data/classic/units.ruleset:66 data/sandbox/units.ruleset:85
#: data/sandbox/units.ruleset:2390 data/civ2civ3/units.ruleset:75
#: data/civ2civ3/units.ruleset:2283 data/multiplayer/units.ruleset:66
msgid "elite"
msgstr "eliit"

#. TRANS: Unit class: used adjectivally
#: data/classic/units.ruleset:171 data/sandbox/units.ruleset:218
#: data/civ2civ3/units.ruleset:206 data/multiplayer/units.ruleset:171
#, fuzzy
msgid "?unitclass:Trireme"
msgstr "Juht"

#: data/classic/units.ruleset:480 data/sandbox/units.ruleset:531
#: data/civ2civ3/units.ruleset:518 data/multiplayer/units.ruleset:480
msgid ""
"Settlers are one of the key units in the game, as they are your main means "
"of founding new cities."
msgstr ""

#: data/classic/units.ruleset:483 data/multiplayer/units.ruleset:483
msgid ""
"Settlers can also perform most of the same terrain alterations as Workers "
"(but cannot build Airbases or Buoys)."
msgstr ""

#: data/classic/units.ruleset:493 data/sandbox/units.ruleset:589
#: data/civ2civ3/units.ruleset:576 data/multiplayer/units.ruleset:494
#: data/granularity/units.ruleset:813
#, fuzzy
msgid "?unit:Workers"
msgstr "Töölised"

#: data/classic/units.ruleset:529 data/sandbox/units.ruleset:623
#: data/civ2civ3/units.ruleset:610 data/multiplayer/units.ruleset:530
msgid ""
"Workers have the ability to improve terrain tiles. See the help on Terrain "
"and Terrain Alterations for the effects of their actions."
msgstr ""

#: data/classic/units.ruleset:532 data/multiplayer/units.ruleset:533
msgid ""
"Workers can build airbases and buoys, which Settlers cannot. Workers must be "
"on board a ship to build buoys."
msgstr ""

#: data/classic/units.ruleset:574 data/multiplayer/units.ruleset:575
#, fuzzy
msgid ""
"Engineers are similar to Workers, but they work twice as fast and move twice "
"as fast. Engineers may also perform major terrain transformations which are "
"beyond the capabilities of Workers and Settlers, such as converting Tundra "
"into Desert, or even Ocean into Swamp in some circumstances (when on board "
"an ocean-going vessel, on a tile surrounded by sufficient existing land). "
"See the Terrain Alterations section for more details."
msgstr ""
"Insenerid on tööliste sarnased, kuid nad töötavad ja liiguvad kaks korda "
"kiiremini. Insenerid oskavad ka ette võtta ulatuslikumaid maastikumuudatusi "
"(näiteks tundra kõrbeks muutmine), millega aga töölised hakkama ei saa.\n"
"\n"
"Nõuanne 1: Uuenda töölised võimalikult kiiresti insenerideks, kuna "
"inseneride ülalpidamine on sama kulukas, kui asunike ülalpidamine.\n"
"\n"
"Nõuanne 2: Kui sa suudad valmis ehitada Leonardo töökoja, siis avasta "
"Lõhkeained enne töökoja iganemist. Niiviisi uuendatakse su töölised "
"insenerideks tasuta."

#: data/classic/units.ruleset:582 data/multiplayer/units.ruleset:583
msgid ""
"TIP 1:  Upgrade Workers to Engineers when possible, as Engineers require the "
"same resources as ordinary Workers."
msgstr ""

#: data/classic/units.ruleset:585 data/multiplayer/units.ruleset:586
msgid ""
"TIP 2:  If you manage to build Leonardo's Workshop, research Explosives "
"before the Workshop becomes obsolete.  This way, your Workers units will be "
"upgraded for free."
msgstr ""

#: data/classic/units.ruleset:1639 data/multiplayer/units.ruleset:1750
msgid ""
"The Trireme is your first boat unit. It can act as a transport ship and has "
"rudimentary offensive capabilities, but may not enter deep ocean tiles."
msgstr ""

#: data/classic/units.ruleset:1677 data/multiplayer/units.ruleset:1788
msgid "The Caravel replaces the Trireme and can enter any ocean tile."
msgstr ""

#: data/classic/units.ruleset:2140 data/sandbox/units.ruleset:2494
#: data/sandbox/units.ruleset:2556 data/civ2civ3/units.ruleset:2386
#: data/multiplayer/units.ruleset:2251
msgid ""
"On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
"squares for rectangular grids), including friendly units. Any city within "
"the blast area loses half its population, and land tiles within the blast "
"area are subject to nuclear fallout."
msgstr ""

#: data/classic/units.ruleset:2145 data/sandbox/units.ruleset:2499
#: data/sandbox/units.ruleset:2561 data/civ2civ3/units.ruleset:2391
#: data/multiplayer/units.ruleset:2256
msgid ""
"Nuclear fallout reduces tile output and increases the risk of global nuclear "
"winter; see the help on Fallout."
msgstr ""

#: data/classic/units.ruleset:2152 data/multiplayer/units.ruleset:2263
msgid ""
"TIP 2:  You may be involved in a situation where you've invaded an enemy "
"country en masse, but the enemy cities are too strong. Before using a "
"Nuclear unit, assemble a gang of Settlers, Workers, and/or Engineers next to "
"the city and have them ready to fix the fallout on the same turn it occurs!  "
"This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
msgstr ""

#. TRANS: diplomatic rank.
#: data/classic/units.ruleset:2193 data/sandbox/units.ruleset:2610
#: data/civ2civ3/units.ruleset:2437 data/multiplayer/units.ruleset:2304
#, fuzzy
msgid "?diplomatic_rank:attaché"
msgstr "?diplomatic_state:Rahu"

#. TRANS: diplomatic rank
#: data/classic/units.ruleset:2195 data/sandbox/units.ruleset:2612
#: data/civ2civ3/units.ruleset:2439 data/multiplayer/units.ruleset:2306
#, fuzzy
msgid "?diplomatic_rank:secretary"
msgstr "?diplomatic_state:Rahu"

#. TRANS: diplomatic rank
#: data/classic/units.ruleset:2197 data/sandbox/units.ruleset:2614
#: data/civ2civ3/units.ruleset:2441 data/multiplayer/units.ruleset:2308
#, fuzzy
msgid "?diplomatic_rank:envoy"
msgstr "?diplomatic_state:Tiimikaaslane"

#. TRANS: diplomatic rank
#: data/classic/units.ruleset:2199 data/sandbox/units.ruleset:2616
#: data/civ2civ3/units.ruleset:2443 data/multiplayer/units.ruleset:2310
#, fuzzy
msgid "?diplomatic_rank:ambassador"
msgstr "?diplomatic_state:Sõda"

#: data/classic/units.ruleset:2222 data/sandbox/units.ruleset:2640
#: data/civ2civ3/units.ruleset:2467 data/multiplayer/units.ruleset:2333
msgid ""
"Diplomats can also perform a number of actions in another player's city, "
"although each Diplomat may attempt only one action. Most of these actions "
"have a chance of failure. Also, any enemy Diplomats or Spies in the city "
"will oppose hostile actions, as will the enemy Leader in games with leaders; "
"in this case, either your unit or the defending unit will die (if you go up "
"against the Leader you will always die). If the defending unit dies, you "
"lose one movement point and may try again."
msgstr ""

#: data/classic/units.ruleset:2267 data/multiplayer/units.ruleset:2378
#, fuzzy
msgid ""
"Diplomats built under a Communist government will start at the first veteran "
"level (secretary)."
msgstr "Uuendab iga käigu jooksul ühe iganenud üksuse."

#. TRANS: Spy veteran level
#: data/classic/units.ruleset:2305 data/sandbox/units.ruleset:2739
#: data/civ2civ3/units.ruleset:2566 data/multiplayer/units.ruleset:2416
msgid "?spy_level:informant"
msgstr ""

#. TRANS: Spy veteran level
#: data/classic/units.ruleset:2307 data/sandbox/units.ruleset:2741
#: data/civ2civ3/units.ruleset:2568 data/multiplayer/units.ruleset:2418
msgid "?spy_level:handler"
msgstr ""

#. TRANS: Spy veteran level
#: data/classic/units.ruleset:2309 data/sandbox/units.ruleset:2743
#: data/civ2civ3/units.ruleset:2570 data/multiplayer/units.ruleset:2420
msgid "?spy_level:agent"
msgstr ""

#. TRANS: Spy veteran level
#: data/classic/units.ruleset:2311 data/sandbox/units.ruleset:2745
#: data/civ2civ3/units.ruleset:2572 data/multiplayer/units.ruleset:2422
msgid "?spy_level:spymaster"
msgstr ""

#: data/classic/units.ruleset:2341 data/multiplayer/units.ruleset:2452
#, fuzzy
msgid ""
"Spies built under a Communist government will start at the first veteran "
"level (handler)."
msgstr "Uuendab iga käigu jooksul ühe iganenud üksuse."

#: data/classic/units.ruleset:2380
msgid ""
"Caravans can establish trade routes with your own cities or those of other "
"nations (even enemies) by traveling to them. A route's ongoing revenue is "
"doubled if the two cities involved are on different continents, and doubled "
"again if the cities are from different civilizations. This last condition "
"means the net benefit to your civilization of a trade route is the same "
"regardless of whether you own both cities or only one of them; if you only "
"own one city, trade in each city is doubled, but you only get the benefit "
"from one end of the route."
msgstr ""

#: data/classic/units.ruleset:2389
msgid ""
"Initially cities can support a maximum of two trade routes. Knowledge of the "
"technologies Magnetism and The Corporation each increase this limit by one; "
"knowing both allows cities to support four trade routes each."
msgstr ""

#: data/classic/units.ruleset:2433
msgid "The Freight unit replaces the Caravan, and moves at twice the speed."
msgstr "Rekka asendab karavani ja liigub kaks korda kiiremini."

#: data/classic/units.ruleset:2474 data/sandbox/units.ruleset:2925
#: data/civ2civ3/units.ruleset:2748 data/multiplayer/units.ruleset:2573
#, fuzzy
msgid "?unit:Leader"
msgstr "Juht"

#: data/classic/units.ruleset:2509 data/sandbox/units.ruleset:2960
#: data/civ2civ3/units.ruleset:2783 data/multiplayer/units.ruleset:2608
msgid "This is you. If you lose this unit, you lose the game. So don't."
msgstr ""
"See oled sina. Kui sa selle üksuse kaotad, oled mängu kaotanud. Nii et ära "
"kaota!"

#: data/classic/units.ruleset:2511 data/sandbox/units.ruleset:2962
#: data/civ2civ3/units.ruleset:2785 data/multiplayer/units.ruleset:2610
msgid "Won't unleash barbarians from huts."
msgstr ""

#: data/classic/units.ruleset:2562 data/sandbox/units.ruleset:3013
#: data/civ2civ3/units.ruleset:2835 data/multiplayer/units.ruleset:2661
msgid "AWACS"
msgstr "LHKS"

#: data/classic/units.ruleset:2592 data/sandbox/units.ruleset:3043
#: data/civ2civ3/units.ruleset:2865 data/multiplayer/units.ruleset:2691
msgid ""
"The AWACS (Airborne Warning and Control System) is an airplane with an "
"advanced radar that can determine the location of enemy units over a wide "
"area."
msgstr ""
"LHKS (Lendav hoiatus- ja kontrollsüsteem) on lennuk, millel on ülihea radar, "
"mille abil saab üsna suurel alal vaenlaste üksuste asukoha täpselt kindlaks "
"määrata."

#: data/sandbox/actions.ruleset:353
#, fuzzy, c-format
msgid "Steal %sMap Fragments and Escape%s"
msgstr "Näppa tehnoloogia"

#: data/sandbox/actions.ruleset:357
#, c-format
msgid "%sNuke Target Tile%s"
msgstr ""

#: data/sandbox/actions.ruleset:361
#, fuzzy, c-format
msgid "%sNuke%s"
msgstr "Mürgita linn"

#: data/sandbox/actions.ruleset:365
#, c-format
msgid "Tactical %sNuke%s"
msgstr ""

#: data/sandbox/actions.ruleset:369
#, c-format
msgid "Make %sSacrifice of Work%s"
msgstr ""

#: data/sandbox/actions.ruleset:377 data/civ2civ3/actions.ruleset:335
#: data/alien/actions.ruleset:284 data/granularity/actions.ruleset:220
#, c-format
msgid "%sBombard%s"
msgstr ""

#: data/sandbox/actions.ruleset:381 data/sandbox/actions.ruleset:385
#, fuzzy, c-format
#| msgid "Transport"
msgid "%sSwitch Transporter%s"
msgstr "Transport"

#: data/sandbox/actions.ruleset:393
#, fuzzy, c-format
#| msgid "Transform Terrain"
msgid "%sTransfer Cargo%s"
msgstr "Muunda Maapinda"

#: data/sandbox/actions.ruleset:397
#, fuzzy, c-format
#| msgid "_Release player"
msgid "Release %sPlague%s"
msgstr "_Vabasta mängija"

#: data/sandbox/actions.ruleset:405
#, fuzzy, c-format
#| msgid "%s of the %s"
msgid "%sStorm the Castle%s"
msgstr "%s %s-te hulgast"

#: data/sandbox/actions.ruleset:409
#, fuzzy, c-format
msgid "%sStorm the Castle from non native%s"
msgstr "Mürgita linn"

#: data/sandbox/actions.ruleset:421
#, c-format
msgid "%sRepair%s"
msgstr ""

#: data/sandbox/actions.ruleset:425
#, c-format
msgid "%sCut Root%s"
msgstr ""

#: data/sandbox/actions.ruleset:433
#, fuzzy, c-format
msgid "%sWipe Defenders%s"
msgstr "Rannakaitse"

#: data/sandbox/actions.ruleset:441
#, c-format
msgid "%sDisrupt Supply Lines%s"
msgstr ""

#: data/sandbox/actions.ruleset:445
#, c-format
msgid "%sUse Ancient Transportation Network%s"
msgstr ""

#: data/sandbox/buildings.ruleset:110
#, fuzzy
msgid ""
"A city with an Airport can airlift an extra unit per turn. Airlifting "
"instantly transports the unit from one city to another and will use all of "
"the unit's movement points. A unit must have some movement points left to be "
"airlifted, and cannot carry cargo."
msgstr ""
"Võimaldab ehitada veteran-õhuüksusi. Samuti parandatakse viga saanud "
"õhuüksused täielikult ära, kui nad püsivad linnas vähemalt ühe käigu.\n"
"\n"
"Ühest lennujaamaga linnast saab üksuse teise linna transportida kõigest ühe "
"käiguga. Lennutransport viib üksuse koheselt ühest linnast teise ja kasutab "
"ära kõik üksuse liikumispunktid. Õhutranspordi kasutamiseks peab üksusel "
"alles olema mõni liikumispunkt."

#: data/sandbox/buildings.ruleset:116
msgid ""
"Two cities with Airports can airlift medium and heavy weight units once "
"Advanced Flight and Fusion Power are discovered."
msgstr ""

#: data/sandbox/buildings.ruleset:142 data/sandbox/buildings.ruleset:180
#: data/sandbox/buildings.ruleset:219 data/civ2civ3/buildings.ruleset:139
#: data/civ2civ3/buildings.ruleset:177 data/civ2civ3/buildings.ruleset:216
#, fuzzy
#| msgid ""
#| "Allows a city to grow larger than size 8.  A Sewer System is also "
#| "required for a city to grow larger than size 12."
msgid ""
"Allows a city to grow larger than size 8. (A Sewer System is required for a "
"city to grow larger than size 16.)"
msgstr ""
"Võimaldab linnal kasvada suuremaks, kui 8. Et kasvada suuremaks, kui 12, on "
"vajalik kanalisatsiooni olemasolu."

#: data/sandbox/buildings.ruleset:147 data/sandbox/buildings.ruleset:185
#: data/sandbox/buildings.ruleset:224 data/civ2civ3/buildings.ruleset:144
#: data/civ2civ3/buildings.ruleset:182 data/civ2civ3/buildings.ruleset:221
#, no-c-format
msgid ""
"These larger cities enjoy increased defense (+50%) against both land and sea "
"units; however, such large settlements have a small risk of fire, which can "
"destroy buildings in the city."
msgstr ""

#: data/sandbox/buildings.ruleset:153 data/sandbox/buildings.ruleset:191
#: data/sandbox/buildings.ruleset:230 data/civ2civ3/buildings.ruleset:150
#: data/civ2civ3/buildings.ruleset:188 data/civ2civ3/buildings.ruleset:227
#, no-c-format
msgid ""
"Starting at size 5, growing cities incur an increasing risk of plague due to "
"overcrowding; an Aqueduct reduces that base chance by 30%."
msgstr ""

#: data/sandbox/buildings.ruleset:156 data/civ2civ3/buildings.ruleset:153
msgid ""
"Building an Aqueduct in a city without access to a lake or river requires "
"knowledge of Construction, and it costs more to build and maintain."
msgstr ""

#: data/sandbox/buildings.ruleset:162 data/civ2civ3/buildings.ruleset:159
#, fuzzy
msgid "Aqueduct, Lake"
msgstr "Akvedukt"

#: data/sandbox/buildings.ruleset:194 data/civ2civ3/buildings.ruleset:191
msgid ""
"Aqueducts in cities with access to a lake require no special technology and "
"are cheap to build and maintain."
msgstr ""

#: data/sandbox/buildings.ruleset:200 data/civ2civ3/buildings.ruleset:197
#, fuzzy
msgid "Aqueduct, River"
msgstr "Akvedukt"

#: data/sandbox/buildings.ruleset:233 data/civ2civ3/buildings.ruleset:230
msgid ""
"Aqueducts in cities with access to a river require no special technology and "
"are cheap to build and maintain."
msgstr ""

#: data/sandbox/buildings.ruleset:259 data/civ2civ3/buildings.ruleset:256
#, fuzzy, no-c-format
msgid ""
"Increases the luxury and tax output in a city by an additional 50%. With "
"both a Bank and a Marketplace in a city, the total bonus is 100%."
msgstr "Tõstab linna luksuskaupade ja maksude tootlikkust 50%."

#: data/sandbox/buildings.ruleset:287 data/sandbox/buildings.ruleset:319
#: data/sandbox/buildings.ruleset:349 data/civ2civ3/buildings.ruleset:284
#: data/civ2civ3/buildings.ruleset:316 data/civ2civ3/buildings.ruleset:346
#, fuzzy, no-c-format
#| msgid ""
#| "With a Barracks, each new land unit built in a city will automatically "
#| "have Veteran status, which means that its attack and defense strengths "
#| "are increased by 50%.  Also, damaged land units which stay in town for "
#| "one full turn without moving are completely restored."
msgid ""
"With a Barracks, each new military land unit built in a city will "
"automatically have Veteran status, which means that its attack and defense "
"strengths are increased by 50%."
msgstr ""
"Kasarmud muudavad iga uue üksuse koheselt veteraniks, mis tähendab, et nende "
"üksuste kaitse- ja ründejõud suurenevad 50%. Samuti paranevad viga saanud "
"maaüksused täielikult, kui nad püsivad linnas vähemalt ühe käigu."

#: data/sandbox/buildings.ruleset:378 data/civ2civ3/buildings.ruleset:375
#, fuzzy
msgid ""
"A Cathedral makes 3 unhappy citizens content in a city, making it easier to "
"maintain order in that city; however, it does not affect citizens made "
"unhappy by aggression. Knowledge of Theology increases the effect of a "
"Cathedral, making an additional unhappy citizen content, except under "
"Communism."
msgstr ""
"Katedraal teeb 4 õnnetut kodanikku rahulolevaks antud linnas, muutes rahu "
"säilitamise seal linnas lihtamaks. Teoloogia avastamine suurendab katedraali "
"efekti, muutes veel ühe õnnetu kodaniku rahulolevaks. Kommunismi avastamine "
"vähendab katedraali mõju ehk rahulolevaks muudetakse üks õnnetu kodanik "
"vähem."

#: data/sandbox/buildings.ruleset:407 data/civ2civ3/buildings.ruleset:404
#, fuzzy, no-c-format
msgid ""
"City Walls make it easier to defend a city. They add a +100% bonus to the "
"intrinsic defense strength of units within the city against land units (that "
"is a two-thirds increase for small cities, or a one-half increase for cities "
"larger than size 8), but are ineffective against airborne and sea units. "
"City Walls also prevent the loss of population which occurs when a defending "
"unit is defeated by a land unit."
msgstr ""
"Linnamüür muudab linna kaitsmise lihtsamaks.Linnamüür kolmekordistab linnas "
"paiknevate üksuste kaitsetugevuse maa-, mere- ja helikopterirünnakute vastu. "
"Ei avalda mõju muude õhurünnakute ja haubitsa korral. Linnamüür hoiab ära "
"inimkaod, mis tekivad kaitsva üksuse hukkumisel maaüksuse rünnakus."

#: data/sandbox/buildings.ruleset:437 data/civ2civ3/buildings.ruleset:434
#, no-c-format
msgid ""
"Gives a +100% bonus to the intrinsic defense strength of units within a city "
"when defending against enemy ships. For small cities the defense strength is "
"doubled by this improvement; for cities larger than size 8, it is increased "
"by two-thirds."
msgstr ""

#: data/sandbox/buildings.ruleset:445 data/civ2civ3/buildings.ruleset:442
#: data/multiplayer/buildings.ruleset:120
msgid "Amphitheater"
msgstr ""

#: data/sandbox/buildings.ruleset:489 data/civ2civ3/buildings.ruleset:486
msgid ""
"Halves all kinds of waste in a city (corruption, production waste, and food "
"waste). In your capital, corruption and production waste is eliminated. A "
"Granary together with a Courthouse in a city will eliminate food waste."
msgstr ""

#: data/sandbox/buildings.ruleset:494 data/civ2civ3/buildings.ruleset:491
#, fuzzy
msgid ""
"Also makes one unhappy citizen content (unless that citizen is unhappy about "
"military activity)."
msgstr ""
"Vähendab korruptsiooni ja jäätmete hulka linnas 50%. Demokraatlikus riigis "
"muudab kohus ühe õnnetu kodaniku rahulolevaks. Samuti muudab mässu "
"algatamise kulu 4 korda suuremaks."

#: data/sandbox/buildings.ruleset:497 data/civ2civ3/buildings.ruleset:494
#, fuzzy
msgid "A city with a Courthouse cannot be incited to revolt."
msgstr "* Su linnu ei saa mässule õhutada.\n"

#: data/sandbox/buildings.ruleset:521 data/civ2civ3/buildings.ruleset:518
#, fuzzy, no-c-format
msgid ""
"Increases the shield production in a city by 25%, or 50% with an electrical "
"plant of any kind in the same city."
msgstr ""
"Tõstab linna toodangut 50%. Samas võib see tähendada ka päris suurt "
"saastamise tõusu."

#: data/sandbox/buildings.ruleset:524 data/civ2civ3/buildings.ruleset:521
#, fuzzy
msgid ""
"This increase in production may contribute significantly to pollution; a "
"Factory also increases the pollution caused by the population of the city."
msgstr ""
"Tõstab linna toodangut 50%. Samas võib see tähendada ka päris suurt "
"saastamise tõusu."

#: data/sandbox/buildings.ruleset:549 data/civ2civ3/buildings.ruleset:546
msgid ""
"When any small city grows or shrinks, 10 food points are saved; this helps "
"cities to grow faster and more easily withstand famine. With a Granary this "
"is extended to cities of size 4 and above. (10 food points is half what a "
"small city needs to grow, but more points are needed for later growth steps.)"
msgstr ""

#: data/sandbox/buildings.ruleset:555 data/civ2civ3/buildings.ruleset:552
msgid ""
"A Granary also halves the food wasted in cities far from your capital. "
"Together with a Courthouse it eliminates food waste."
msgstr ""

#: data/sandbox/buildings.ruleset:558 data/civ2civ3/buildings.ruleset:555
msgid ""
"TIP: to maximise the speed with which a city grows, you should build a "
"Granary before it grows larger than size 4."
msgstr ""

#: data/sandbox/buildings.ruleset:584 data/civ2civ3/buildings.ruleset:581
#, fuzzy
msgid ""
"Gives one extra food resource on all Ocean or Deep Ocean tiles (but not "
"Lakes). The city needs to be coastal (next to one of these tiles) to build "
"this improvement."
msgstr ""
"Lisab kõigile mereruudukestele ühe punkti toidutoodangut. Saab ehitada "
"ainult mereäärsetes linnades."

#: data/sandbox/buildings.ruleset:612 data/sandbox/buildings.ruleset:767
#: data/sandbox/buildings.ruleset:1009 data/sandbox/buildings.ruleset:1182
#: data/civ2civ3/buildings.ruleset:609 data/civ2civ3/buildings.ruleset:765
#: data/civ2civ3/buildings.ruleset:978 data/civ2civ3/buildings.ruleset:1151
#, fuzzy, no-c-format
msgid ""
"Any kind of electrical plant increases the shield production effects of any "
"Factory or Mfg. Plant in its city by 25% each. Thus, an electrical plant in "
"combination with either a Factory or Mfg. Plant gives a 50% production bonus "
"over the level without any of these improvements; an electrical plant, "
"Factory, and Mfg. Plant together give a 100% production bonus. The extra "
"production may lead to the city generating more pollution."
msgstr ""
"Vähendab linnas tootmisest tulenevat reostust 50%. Samutis suurendab linna "
"käsitöövabriku või tehase kogutoodangut: tehas ja hüdroelektrijaam annavad "
"100% boonuse, kuid tehas, käsitöövabrik ja hüdroelektrijaam üheskoos annavad "
"150%-lise toodanguboonuse.\n"
"\n"
"Linnas saab olla ainult üks hüdroelektrijaam, elektrijaam või "
"tuumaelektrijaam. Linn saab ehitada hüdroelektrijaama ainult siis, kui ta "
"vahetus läheduses asuvad mäed või jõgi."

#: data/sandbox/buildings.ruleset:623 data/civ2civ3/buildings.ruleset:620
#, no-c-format
msgid ""
"However, a Hydro Plant also reduces the pollution associated with shield "
"production to 50% of its normal value, or 25% in combination with a "
"Recycling Center; pollution is reduced further for the player who owns the "
"Hoover Dam. (A Hydro Plant's effect is the same as that of a Nuclear Plant; "
"with the Hoover Dam, its effect is increased to that of a Solar Plant.)"
msgstr ""

#: data/sandbox/buildings.ruleset:702 data/civ2civ3/buildings.ruleset:700
#, fuzzy
#| msgid ""
#| "Neutralizes the pollution generated by the population.  The population "
#| "simply has no effect on the pollution generated in the city."
msgid ""
"Reduces the pollution generated by the population in a city; this building "
"counteracts the additional pollution associated with any two other buildings."
msgstr ""
"Neutraliseerib elanike poolt tekitatava saasta. Elanikud ei mõjuta mitte "
"kuidagi linnas tekkiva saastamise hulka."

#: data/sandbox/buildings.ruleset:729 data/civ2civ3/buildings.ruleset:727
#, fuzzy, no-c-format
msgid ""
"Increases the shield production in a city by an additional 25%, or 50% with "
"an electrical plant of any kind in the same city; this effect is cumulative "
"with that of a Factory."
msgstr ""
"Tõstab linna toodangut 50%. Samas võib see tähendada ka päris suurt "
"saastamise tõusu."

#: data/sandbox/buildings.ruleset:733 data/civ2civ3/buildings.ruleset:731
msgid ""
"With sufficient shield production, cities with a Manufacturing Plant can "
"produce up to two units each turn (but only single units of types which cost "
"population)."
msgstr ""

#: data/sandbox/buildings.ruleset:737 data/civ2civ3/buildings.ruleset:735
#, fuzzy
msgid ""
"This increase in shield production may contribute significantly to "
"pollution; a Manufacturing Plant also increases the pollution caused by the "
"population of the city."
msgstr ""
"Tõstab linna toodangut 50%. Samas võib see tähendada ka päris suurt "
"saastamise tõusu."

#: data/sandbox/buildings.ruleset:778 data/civ2civ3/buildings.ruleset:776
#, no-c-format
msgid ""
"However, a Nuclear Plant also reduces the pollution associated with shield "
"production to 50% of its normal value, or 25% in combination with a "
"Recycling Center. (Its effect is the same as that of a Hydro Plant.)"
msgstr ""

#: data/sandbox/buildings.ruleset:810 data/civ2civ3/buildings.ruleset:808
#, fuzzy
msgid ""
"Every Ocean or Lake tile worked by the city yields one extra shield "
"resource, as well as any Deep Ocean tile containing an oil platform. The "
"city needs to be next to a water tile to build this improvement."
msgstr ""
"Lisab 1 toodangupunkti kõigile mereruudukestele linna ümbruses. Saab ehitada "
"ainult mereäärsetes linnades."

#: data/sandbox/buildings.ruleset:814 data/civ2civ3/buildings.ruleset:812
#, fuzzy
msgid ""
"Offshore Platforms also increase the pollution caused by the population of "
"the city."
msgstr "* Suurendab rahvastiku poolt tekitatavat saasta hulka.\n"

#: data/sandbox/buildings.ruleset:838 data/civ2civ3/buildings.ruleset:836
#, fuzzy
msgid ""
"Makes a city the capital and the center of your government. Waste in other "
"cities (corruption, production waste, and food waste) is often related to "
"how far away from the capital they are. On top of this, corruption and "
"production waste in your capital itself is half of what it would otherwise "
"be (and a Courthouse will eliminate it entirely)."
msgstr ""
"Muudab linna riigi pealinnaks ja keskpunktiks. Korruptsiooni tase teistes "
"linnades sõltub sellest, kui kaugel on linn pealinnast (välja arvatud "
"demokraatlikus või kommunistlikus riigis). Mässu korraldamise maksumus "
"oleneb samuti kaugusest pealinnast (kõigi valitsusvormide puhul).\n"
"\n"
"Kanna oma pealinna eest pingsalt hoolt, kuna pealinna kaotamine võib "
"tähendada kodusõja puhkemist. Koos oma palee kaotamisega kaotad ka "
"kosmoselaeva."

#: data/sandbox/buildings.ruleset:862 data/sandbox/buildings.ruleset:901
#: data/civ2civ3/buildings.ruleset:860 data/civ2civ3/buildings.ruleset:899
#, no-c-format
msgid ""
"Under Despotism the city containing the palace gains a +75% gold bonus, and "
"under Monarchy a +50% gold bonus."
msgstr ""

#: data/sandbox/buildings.ruleset:868 data/civ2civ3/buildings.ruleset:866
msgid "Ecclesiastical Palace"
msgstr ""

#: data/sandbox/buildings.ruleset:886 data/civ2civ3/buildings.ruleset:884
msgid ""
"Makes a city the ecclesiastical capital, that acts as a second center of "
"government."
msgstr ""

#: data/sandbox/buildings.ruleset:889 data/civ2civ3/buildings.ruleset:887
#, fuzzy
msgid ""
"Waste in other cities (corruption, production waste, and food waste) is "
"related to how far away from the nearest capital they are. On top of this, "
"corruption and production waste in the capital itself is half of what it "
"would otherwise be (and a Courthouse will eliminate it entirely)."
msgstr ""
"Muudab linna riigi pealinnaks ja keskpunktiks. Korruptsiooni tase teistes "
"linnades sõltub sellest, kui kaugel on linn pealinnast (välja arvatud "
"demokraatlikus või kommunistlikus riigis). Mässu korraldamise maksumus "
"oleneb samuti kaugusest pealinnast (kõigi valitsusvormide puhul).\n"
"\n"
"Kanna oma pealinna eest pingsalt hoolt, kuna pealinna kaotamine võib "
"tähendada kodusõja puhkemist. Koos oma palee kaotamisega kaotad ka "
"kosmoselaeva."

#: data/sandbox/buildings.ruleset:895 data/civ2civ3/buildings.ruleset:893
msgid ""
"The city where this palace is located cannot be incited to revolt, and "
"enjoys a bonus when enemy agents try to evade your own agents stationed in "
"the city, or sabotage your buildings."
msgstr ""

#: data/sandbox/buildings.ruleset:909
msgid "Amêzârâkian Mysteries"
msgstr ""

#: data/sandbox/buildings.ruleset:928
msgid ""
"Initiates of The School of Amêzârâk knows how to operate an Ancient "
"Transport Hub."
msgstr ""

#: data/sandbox/buildings.ruleset:931
msgid "Initiates of The School of Amêzârâk know how to heal wounded flesh."
msgstr ""

#: data/sandbox/buildings.ruleset:954 data/civ2civ3/buildings.ruleset:923
msgid ""
"A Police Station neutralizes any unhappiness caused by one military unit in "
"its city. It also makes up to 2 more unhappy citizens content provided they "
"are not unhappy about aggression."
msgstr ""

#: data/sandbox/buildings.ruleset:1043 data/civ2civ3/buildings.ruleset:1012
#, fuzzy, no-c-format
msgid ""
"Building a Recycling Center reduces the amount of pollution generated by "
"shield production in a city by 50%, or by an additional 25% in cities with "
"another building which reduces pollution (Nuclear Plant, Hydro Plant, or "
"Solar Plant)."
msgstr "Ümbertöötlemise keskus vähendab linna poolt tekitatavat saasta 66%."

#: data/sandbox/buildings.ruleset:1071 data/civ2civ3/buildings.ruleset:1040
#, fuzzy, no-c-format
msgid ""
"Increases the science output in a city by an additional 50%, or by 100% once "
"the Internet wonder has been built by any player."
msgstr "Tõstab linna teadustoodangut 100%."

#: data/sandbox/buildings.ruleset:1076
#, no-c-format
msgid ""
"The total bonus is 150% if a Library, a University and a Research Lab are "
"all present in the same city, increasing to 250% once Isaac Newton's "
"College, and the Internet have both been built."
msgstr ""

#: data/sandbox/buildings.ruleset:1102 data/civ2civ3/buildings.ruleset:1071
#, fuzzy
msgid ""
"Doubles the intrinsic defense strength of units within a city when defending "
"against aircraft (including helicopters)."
msgstr ""
"Tõstab kõigi linnas asuvate üksuste kaitsejõudu, kui neid ründab mõni "
"õhuüksus (välja arvatud tuumapomm)"

#: data/sandbox/buildings.ruleset:1126 data/civ2civ3/buildings.ruleset:1095
msgid ""
"Protects a city and its environs (up to 2 tiles away) from attacks by other "
"nations' Nuclear units. A Nuclear unit not owned by you or a teammate which "
"attacks a city with SDI Defense, or attacks a unit (or is deliberately "
"exploded) within range, is shot down and simply has no effect. Also, doubles "
"the intrinsic defense strength of units in the city when defending against "
"conventional missiles."
msgstr ""

#: data/sandbox/buildings.ruleset:1156 data/civ2civ3/buildings.ruleset:1125
#, fuzzy, no-c-format
msgid ""
"Together with an Aqueduct, allows a city to grow larger than size 16, and "
"further reduces the chance of a plague (by 30% of the base chance)."
msgstr ""
"Võimaldab linnal kasvada suuremaks, kui 12. Eelnevalt peab olemas olema "
"akvedukt, et oleks võimalik kasvada suuremaks, kui 8."

#: data/sandbox/buildings.ruleset:1193 data/civ2civ3/buildings.ruleset:1162
#, no-c-format
msgid ""
"However, a Solar Plant also reduces the pollution associated with shield "
"production to 25% of its normal value, or eliminates it entirely in "
"combination with a Recycling Center."
msgstr ""

#: data/sandbox/buildings.ruleset:1235
msgid "Space Elevator Tether"
msgstr ""

#: data/sandbox/buildings.ruleset:1255 data/sandbox/buildings.ruleset:2305
#, fuzzy
msgid ""
"Each tile around the city that is already generating some trade, produces "
"one extra trade resource."
msgstr ""
"Linnas, kus see ilmaime on ehitatud, hakkavad kõik juba midagi tootvad "
"ruudukesed tootma kõike ühe ühiku võrra rohkem."

#: data/sandbox/buildings.ruleset:1258 data/sandbox/buildings.ruleset:2308
#, fuzzy
msgid "Adds 3 trade route slots to the city."
msgstr "Kahjuks katkestas %s kaubatee linnast %s sinu linna %s."

#: data/sandbox/buildings.ruleset:1260 data/sandbox/buildings.ruleset:2310
#, fuzzy
msgid "Increases the radius of the city."
msgstr "Suurendab linna teadustööd 50% võrra."

#: data/sandbox/buildings.ruleset:1262 data/sandbox/buildings.ruleset:2312
#, fuzzy
msgid "Increases the vision radius of the city."
msgstr "Suurendab linna teadustööd 50% võrra."

#: data/sandbox/buildings.ruleset:1264 data/sandbox/buildings.ruleset:2314
msgid ""
"A Space Elevator is too easy for an enemy to destroy to leave operational "
"and fully assembled during war. It is therefore shut down and without any "
"effect if its owner is at war with anyone at all."
msgstr ""

#: data/sandbox/buildings.ruleset:1365 data/civ2civ3/buildings.ruleset:1297
#, no-c-format
msgid ""
"Increases the luxury and tax output in a city by an additional 50%, or 100% "
"if Super Highways are also in the city. A Marketplace, Bank, and Stock "
"Exchange together in a city yield a total bonus of 150%; adding Super "
"Highways yields a total of 200%."
msgstr ""

#: data/sandbox/buildings.ruleset:1391 data/civ2civ3/buildings.ruleset:1323
#, fuzzy
msgid ""
"Each tile around the city with roads and without farmland, that is already "
"generating some trade, produces one extra trade resource. The same applies "
"to the city center tile (even if it is receiving a farmland bonus)."
msgstr ""
"Linnas, kus see ilmaime on ehitatud, hakkavad kõik juba midagi tootvad "
"ruudukesed tootma kõike ühe ühiku võrra rohkem."

#: data/sandbox/buildings.ruleset:1398 data/civ2civ3/buildings.ruleset:1330
#, no-c-format
msgid ""
"Also doubles the effect of any Stock Exchange in the city (increasing luxury "
"and tax output by an additional 50%)."
msgstr ""

#: data/sandbox/buildings.ruleset:1401 data/civ2civ3/buildings.ruleset:1333
#, fuzzy
msgid ""
"Super Highways also increase the pollution caused by the population of the "
"city."
msgstr "* Suurendab rahvastiku poolt tekitatavat saasta hulka.\n"

#: data/sandbox/buildings.ruleset:1451 data/civ2civ3/buildings.ruleset:1383
#, fuzzy
msgid ""
"Makes one unhappy citizen content. The Mysticism advance doubles this effect "
"(except under a Communist government). With both Mysticism and the Temple of "
"Artemis, 4 citizens are made content (3 under Communism). Does not affect "
"citizens made unhappy by aggression."
msgstr ""
"Muudab ühe õnnetu kodaniku rahulolevaks. Müstika ja Oraakel muudavad selle "
"mõju kahekordseks. Kui on olemas nii müstika kui Oraakel, muudetakse "
"rahulolevaks 4 kodanikku."

#: data/sandbox/buildings.ruleset:1479 data/civ2civ3/buildings.ruleset:1411
#, fuzzy, no-c-format
msgid ""
"Increases the science output in a city by an additional 50%, or by 100% once "
"Isaac Newton's College has been built by any player."
msgstr "Tõstab linna teadustoodangut 100%."

#: data/sandbox/buildings.ruleset:1484
#, no-c-format
msgid ""
"The total bonus is 100% if a Library and a University are present together "
"in the same city, increasing to 150% once Isaac Newton's College has been "
"built."
msgstr ""

#: data/sandbox/buildings.ruleset:1495
msgid "Altar to The Divine Ruler"
msgstr ""

#: data/sandbox/buildings.ruleset:1514
msgid ""
"Makes it possible to receive sacrifices from your subjects. A Sacrifice of "
"Work makes the unit unhomed and therefore without material or happiness "
"upkeep."
msgstr ""

#: data/sandbox/buildings.ruleset:1539 data/civ2civ3/buildings.ruleset:1441
#, fuzzy
msgid ""
"The entire map becomes permanently visible to the player who owns it -- the "
"player always has up-to-date knowledge of all terrain and cities (but not "
"units) despite fog-of-war.  It allows all players to start building "
"spaceship parts (assuming they have researched the necessary technologies)."
msgstr ""
"Mängija, kellel on see ilmaime, näeb kogu maailmakaarti. Samuti võimaldab "
"hakata ehitama kosmoselaeva osi (eeldusel, et vajalikud tehnoloogiad on "
"avastatud)."

#: data/sandbox/buildings.ruleset:1545 data/civ2civ3/buildings.ruleset:1447
msgid ""
"Completion of the Apollo Program also allows nuclear-armed powers to declare "
"war without provocation, regardless of the existence of the United Nations, "
"and AI players will no longer be friendly towards the owner of the United "
"Nations or the Eiffel Tower."
msgstr ""

#: data/sandbox/buildings.ruleset:1572 data/civ2civ3/buildings.ruleset:1474
#, fuzzy
msgid ""
"In every city with a Stock Exchange, city improvements which would normally "
"have an upkeep of 1 become free of upkeep. (Communist governments inherently "
"give this benefit, so there is no bonus under Communism.)"
msgstr ""
"Ehitised, mille ülalpidamiskulu on 1 kuldraha, vabastatakse "
"ülalpidamiskulust. Kehtib kõigis linnades."

#: data/sandbox/buildings.ruleset:1577 data/civ2civ3/buildings.ruleset:1479
msgid ""
"Upon completion of this wonder, tax collector specialists' gold output "
"increases to 3 permanently for every nation."
msgstr ""

#: data/sandbox/buildings.ruleset:1583
msgid "Chichen Itza"
msgstr ""

#: data/sandbox/buildings.ruleset:1602
msgid ""
"In a city with Chichen Itza, settlers can be built without size of the city "
"shrinking."
msgstr ""

#: data/sandbox/buildings.ruleset:1652 data/civ2civ3/buildings.ruleset:1529
#, fuzzy
msgid ""
"Each tile worked by the city where this wonder is built produces one extra "
"research point."
msgstr ""
"Linnas, kus see ilmaime on ehitatud, hakkavad kõik juba midagi tootvad "
"ruudukesed tootma kõike ühe ühiku võrra rohkem."

#: data/sandbox/buildings.ruleset:1677 data/civ2civ3/buildings.ruleset:1554
#, fuzzy, no-c-format
msgid ""
"This stunning technological achievement makes one content citizen happy in "
"each of your cities (2 extra luxury per city). It further reduces your risk "
"of plague (by 10% of the base chance); with knowledge of Medicine, any of "
"your cities with an Aqueduct and a Sewer System will be entirely free of "
"plague."
msgstr ""
"See suurepärane tehnoloogiline läbimurre muudab igas su linnas ühe õnnetu "
"kodaniku rahulolevaks."

#: data/sandbox/buildings.ruleset:1704 data/civ2civ3/buildings.ruleset:1581
#, fuzzy
#| msgid ""
#| "Charles Darwin's voyage sparked the discovery of the evolution of the "
#| "species, which inspired greater confidence in science. Gives two "
#| "immediate technology advances."
msgid ""
"Charles Darwin's voyage sparked the discovery of the evolution of the "
"species, which inspired greater confidence in science. All your cities "
"generate 1 extra science bulb."
msgstr ""
"Charles Darwini retk pani aluse liikide evolutsiooni avastamisele, mis "
"süvendas inimeste usku teadustöösse. Annab sulle koheselt kaks seni "
"avastamata tehnoloogiat."

#: data/sandbox/buildings.ruleset:1708 data/civ2civ3/buildings.ruleset:1585
msgid ""
"Upon completion of this wonder, scientist specialists' research output "
"increases to 3 permanently for every nation."
msgstr ""

#: data/sandbox/buildings.ruleset:1732 data/civ2civ3/buildings.ruleset:1609
msgid ""
"AI nations are more inclined to be friendly and forgiving toward the owner "
"of this wonder (until the Apollo Program is completed). It also reduces the "
"pollution caused by the population; it counteracts the pollution associated "
"with a single building in each of your cities."
msgstr ""

#: data/sandbox/buildings.ruleset:1746
msgid "Guidestones"
msgstr ""

#: data/sandbox/buildings.ruleset:1764
msgid ""
"Allows releasing plague against any city as this helps maintain humanity "
"under 500,000,000."
msgstr ""

#: data/sandbox/buildings.ruleset:1789 data/civ2civ3/buildings.ruleset:1636
msgid ""
"Gives an immediate technology advance to the player that builds it, and "
"thereafter 4 extra research points every turn to its city."
msgstr ""

#: data/sandbox/buildings.ruleset:1794
#, no-c-format
msgid ""
"Completion of this wonder starts permanent tech sharing so that once a tech "
"is known by 30% of players, also all the others get it."
msgstr ""

#: data/sandbox/buildings.ruleset:1820 data/civ2civ3/buildings.ruleset:1665
#, fuzzy, no-c-format
msgid ""
"Increases the defense of all your cities by adding a +50% bonus to its "
"units' intrinsic defense strength against land units (this is cumulative "
"with any City Walls), and preventing the loss of population which occurs "
"when a defending unit is defeated by a land unit."
msgstr ""
"Linnamüür muudab linna kaitsmise lihtsamaks.Linnamüür kolmekordistab linnas "
"paiknevate üksuste kaitsetugevuse maa-, mere- ja helikopterirünnakute vastu. "
"Ei avalda mõju muude õhurünnakute ja haubitsa korral. Linnamüür hoiab ära "
"inimkaod, mis tekivad kaitsva üksuse hukkumisel maaüksuse rünnakus."

#: data/sandbox/buildings.ruleset:1847 data/civ2civ3/buildings.ruleset:1692
#, fuzzy
msgid ""
"Makes one unhappy citizen content in every city of the player that owns it "
"(not including citizens unhappy about aggression). This wonder also makes "
"two content citizens happy in the city where it is located (4 extra luxury "
"points)."
msgstr ""
"Muudab rahulolevaks kaks õnnetut kodanikku igas linnas, kus on olemas tempel"

#: data/sandbox/buildings.ruleset:1876 data/civ2civ3/buildings.ruleset:1721
#, no-c-format
msgid ""
"Acts as a Hydro Plant in the city where it is built, and reduces pollution "
"from shield production by a further 25% in all cities with Hydro Plants, "
"making them equivalent to Solar Plants."
msgstr ""

#: data/sandbox/buildings.ruleset:1902 data/civ2civ3/buildings.ruleset:1747
msgid ""
"Gives an immediate technology advance to the player that builds it, and "
"thereafter 6 extra research points every turn to its city."
msgstr ""

#: data/sandbox/buildings.ruleset:1905 data/civ2civ3/buildings.ruleset:1750
msgid ""
"Completion of this wonder permanently doubles the effect of Universities for "
"every player."
msgstr ""

#: data/sandbox/buildings.ruleset:1929 data/civ2civ3/buildings.ruleset:1774
#, fuzzy
msgid ""
"Makes one content citizen happy in every city of the player that owns it (2 "
"extra luxury points per city)."
msgstr "Muudab igas linnas kaks õnnetut kodanikku rahulolevaks."

#: data/sandbox/buildings.ruleset:1954 data/civ2civ3/buildings.ruleset:1799
#, fuzzy
msgid ""
"Reduces the unhappiness caused by aggressively deployed military units owned "
"by the city by 1 -- in other words, it neutralizes the unhappiness caused by "
"a single military unit (except under Democracy, where a single unit makes "
"two citizens unhappy). Under governments where unit upkeep is paid in gold, "
"it gives two free gold per city towards upkeep every turn."
msgstr ""
"Vähendab võrra meeleolu langust, mis on põhjustatud linna läheduses asuvate "
"sõdurite poolt, demokraatia korral 2, vabariigi korral 1 võrra. Muude "
"valitsusvormide korral pole sellest ehitisest midagi kasu."

#: data/sandbox/buildings.ruleset:2008 data/civ2civ3/buildings.ruleset:1853
#, fuzzy
msgid ""
"Gives all your sea units 1 additional movement point (except Triremes while "
"moving on rivers). Makes all your new sea units veterans (for all your "
"cities)."
msgstr ""
"Annab kõigile mereüksustele 1 lisakäigu ja kaotab riski trireemide "
"kaotamiseks avamerel. Teeb kõik uued mereüksused veteranideks (kõigis "
"linnades)."

#: data/sandbox/buildings.ruleset:2035 data/civ2civ3/buildings.ruleset:1880
#, fuzzy
msgid ""
"Gives all your sea units 1 additional movement point. The chance of a sea "
"unit getting the next veteran level after a battle increases by half."
msgstr ""
"Kõik su uued maismaaüksused alustavad esimese taseme veteranidena. Šanss "
"veteranitaseme suurenemisele pärast lahingut suureneb poole võrra."

#: data/sandbox/buildings.ruleset:2085 data/civ2civ3/buildings.ruleset:1930
msgid ""
"TIP: if you're behind in research, this can help you catch up, by reducing "
"the cost of technologies that other players already know."
msgstr ""

#: data/sandbox/buildings.ruleset:2110 data/civ2civ3/buildings.ruleset:1955
#, fuzzy
msgid ""
"Doubles the base effect of Cathedrals. This makes 3 additional unhappy "
"citizens content in each city with a Cathedral; however, it does not affect "
"citizens made unhappy by aggression."
msgstr ""
"Pakub kodanikele meelelahutust, muutes 3 õnnetut kodanikku rahulolevaks. "
"(Kui on avastatud elekter, siis 4 kodanikku)."

#: data/sandbox/buildings.ruleset:2117 data/civ2civ3/buildings.ruleset:1962
msgid "Mausoleum of Mausolos"
msgstr ""

#: data/sandbox/buildings.ruleset:2136 data/civ2civ3/buildings.ruleset:1981
#, fuzzy
msgid ""
"With this wonder, City Walls and Courthouses each make one unhappy citizen "
"content in their city, unless that citizen is unhappy about aggression. "
"Also, none of the owner's cities can be incited to revolt."
msgstr ""
"Muudab rahulolevaks kaks õnnetut kodanikku igas sinu linnas, mis asub "
"ilmaimega samal mandril."

#: data/sandbox/buildings.ruleset:2143 data/civ2civ3/buildings.ruleset:1988
#, fuzzy
msgid "Statue of Zeus"
msgstr "Vabadussammas"

#: data/sandbox/buildings.ruleset:2162 data/civ2civ3/buildings.ruleset:2007
#, fuzzy
msgid ""
"Reduces by 1 the unhappiness caused by one aggressively deployed military "
"unit per city -- in other words, in each city it neutralizes the unhappiness "
"caused by a single military unit (except under Democracy, where it just "
"halves the unhappiness from that unit). Each city also avoids one shield of "
"upkeep for units."
msgstr ""
"Vähendab võrra meeleolu langust, mis on põhjustatud linna läheduses asuvate "
"sõdurite poolt, demokraatia korral 2, vabariigi korral 1 võrra. Muude "
"valitsusvormide korral pole sellest ehitisest midagi kasu."

#: data/sandbox/buildings.ruleset:2171 data/civ2civ3/buildings.ruleset:2016
msgid "Temple of Artemis"
msgstr ""

#: data/sandbox/buildings.ruleset:2191 data/civ2civ3/buildings.ruleset:2036
#, fuzzy
msgid ""
"Makes 2 additional unhappy citizens content in every city with a Temple. "
"Does not affect citizens made unhappy by aggression."
msgstr ""
"Muudab rahulolevaks kaks õnnetut kodanikku igas sinu linnas, mis asub "
"ilmaimega samal mandril."

#: data/sandbox/buildings.ruleset:2216 data/civ2civ3/buildings.ruleset:2061
#, fuzzy
msgid ""
"Each tile around the city where this wonder is built that is already "
"generating some shield output produces one extra shield resource. Under "
"Despotism or Tribal governments, the Pyramids cancel the penalty to worked "
"tiles with output greater than 2 (for all kinds of output), as if all your "
"cities were always celebrating."
msgstr ""
"Linnas, kus see ilmaime on ehitatud, hakkavad kõik juba midagi tootvad "
"ruudukesed tootma kõike ühe ühiku võrra rohkem."

#: data/sandbox/buildings.ruleset:2225 data/civ2civ3/buildings.ruleset:2070
#, fuzzy
msgid "Internet"
msgstr "Sisene"

#: data/sandbox/buildings.ruleset:2244 data/civ2civ3/buildings.ruleset:2089
msgid ""
"Gives an immediate technology advance to the player that builds it, and "
"thereafter all cities on the map are continuously visible to its owner "
"despite fog-of-war."
msgstr ""

#: data/sandbox/buildings.ruleset:2248 data/civ2civ3/buildings.ruleset:2093
msgid ""
"Completion of this wonder permanently doubles the effect of Research Labs "
"for every player."
msgstr ""

#: data/sandbox/buildings.ruleset:2273 data/civ2civ3/buildings.ruleset:2118
#, fuzzy
msgid ""
"Gives 1 additional luxury to every city, and 6 luxuries to the city where it "
"is located."
msgstr "Muudab igas linnas kaks õnnetut kodanikku rahulolevaks."

#: data/sandbox/buildings.ruleset:2276 data/civ2civ3/buildings.ruleset:2121
msgid ""
"Upon completion of this wonder, entertainer specialists' luxury output "
"increases to 3 permanently for every nation."
msgstr ""

#: data/sandbox/buildings.ruleset:2282
#, fuzzy
#| msgid "Space Module"
msgid "Space Elevator"
msgstr "Kosmosemoodul"

#: data/sandbox/buildings.ruleset:2340 data/civ2civ3/buildings.ruleset:2145
#, fuzzy
msgid ""
"Allows you to choose any government, including those that have not yet been "
"researched by your civilization, and without the transition period of "
"Anarchy. It also allows unprovoked declaration of war regardless of any "
"senate instituted by a Democracy or Federation government or by the United "
"Nations."
msgstr ""
"Laseb võtta suvalise valitsuse, kaasa arvatud need, mis pole veel avastatud "
"su tsivilisatsiooni poolt ja ilma anarhia-vaheperioodita."

#: data/sandbox/buildings.ruleset:2368 data/civ2civ3/buildings.ruleset:2173
#, fuzzy
msgid ""
"All your new military land units start with an additional veteran level "
"(this is cumulative with any Barracks building in a city; with both, units "
"are created as Hardened)."
msgstr ""
"Kõik su uued maismaaüksused alustavad esimese taseme veteranidena. Šanss "
"veteranitaseme suurenemisele pärast lahingut suureneb poole võrra."

#: data/sandbox/buildings.ruleset:2392
msgid "Treuga Dei"
msgstr ""

#: data/sandbox/buildings.ruleset:2410
msgid ""
"Historical note: The real Treuga Dei was far less extreme. Fighting was "
"allowed around 80 days each year. It also both began and ended during the "
"middle ages - long before communism."
msgstr ""

#: data/sandbox/buildings.ruleset:2415
msgid ""
"Makes violence impossible before Communism is discovered. Makes every "
"violent action a Casus Belli after Communism is discovered."
msgstr ""

#: data/sandbox/buildings.ruleset:2439 data/civ2civ3/buildings.ruleset:2198
msgid ""
"Creates a world senate that prevents unprovoked declaration of war by any "
"nuclear-capable nation (that is, any nation with knowledge of Nuclear "
"Fission, once the Manhattan Project has been built). AI players are more "
"inclined to be friendly and forgiving toward the owner of this wonder. These "
"effects last until the Apollo Program is completed."
msgstr ""

#: data/sandbox/buildings.ruleset:2446 data/civ2civ3/buildings.ruleset:2205
msgid ""
"Also, if any player's city is in disorder for more than two turns in a row, "
"that player's government falls (even for governments other than Republic and "
"Democracy)."
msgstr ""

#: data/sandbox/buildings.ruleset:2471 data/civ2civ3/buildings.ruleset:2230
#, fuzzy
msgid ""
"Neutralizes the unhappiness caused by one aggressively deployed military "
"unit per city. Under Democracy, it additionally halves the unhappiness "
"caused by military units (reducing it to the same level as a Republic)."
msgstr ""
"Vähendab võrra meeleolu langust, mis on põhjustatud linna läheduses asuvate "
"sõdurite poolt, demokraatia korral 2, vabariigi korral 1 võrra. Muude "
"valitsusvormide korral pole sellest ehitisest midagi kasu."

#: data/sandbox/cities.ruleset:58 data/civ2civ3/cities.ruleset:58
msgid ""
"Each entertainer produces two luxury points for their city per turn, "
"increasing to three once any player has built Shakespeare's Theater. See the "
"section on Happiness for the effects of luxury points."
msgstr ""

#: data/sandbox/cities.ruleset:73 data/civ2civ3/cities.ruleset:73
msgid ""
"Each scientist adds two points to your empire's research output per turn, "
"increasing to three once any player has built Darwin's Voyage."
msgstr ""

#: data/sandbox/cities.ruleset:88 data/civ2civ3/cities.ruleset:88
msgid ""
"Each tax collector produces two extra gold for your treasury per turn, "
"increasing to three once any player has built A.Smith's Trading Co."
msgstr ""

#: data/sandbox/game.ruleset:32
#, fuzzy
msgid "Sandbox ruleset"
msgstr "Laen reeglistikke"

#. TRANS: In the client, this is displayed alongside the contents of
#. ;    README.sandbox, which are not localized.
#: data/sandbox/game.ruleset:46
msgid ""
"You are playing Freeciv with sandbox ruleset. This showcases new or unusual "
"features available in Freeciv without regard for strict game balancing, "
"playability, AI performance, availability of graphics, or savegame "
"compatibility between versions.\n"
"\n"
"This ruleset was originally based on current default ruleset, civ2civ3, as "
"it stood in 2.6."
msgstr ""

#: data/sandbox/game.ruleset:520 data/civ2civ3/game.ruleset:522
#, fuzzy
msgid "Spaceship Launch"
msgstr "Kosmoselaev"

#: data/sandbox/game.ruleset:524 data/civ2civ3/game.ruleset:526
#, fuzzy
msgid "You're the first one to launch a spaceship towards Alpha Centauri!"
msgstr "%s jõudsid kosmoselaevaga Alpha Centaurile."

#: data/sandbox/game.ruleset:525 data/civ2civ3/game.ruleset:527
#, fuzzy
msgid "You have launched a spaceship towards Alpha Centauri!"
msgstr "%s jõudsid kosmoselaevaga Alpha Centaurile."

#: data/sandbox/game.ruleset:528 data/civ2civ3/game.ruleset:530
msgid "Entire Map Known"
msgstr ""

#: data/sandbox/game.ruleset:533 data/civ2civ3/game.ruleset:535
#, fuzzy
msgid "You're the first one to have mapped the entire world!"
msgstr "Sa saad rahva %s maailmakaardi."

#: data/sandbox/game.ruleset:534 data/civ2civ3/game.ruleset:536
#, fuzzy
msgid "You have mapped the entire world!"
msgstr "Sa saad rahva %s maailmakaardi."

#: data/sandbox/game.ruleset:537 data/civ2civ3/game.ruleset:539
#, fuzzy
#| msgid "Land Area"
msgid "Land Ahoy"
msgstr "Pindala"

#: data/sandbox/game.ruleset:542 data/civ2civ3/game.ruleset:544
msgid "Your people were the first in history to sight a foreign shore!"
msgstr ""

#: data/sandbox/game.ruleset:543 data/civ2civ3/game.ruleset:545
msgid "You sighted your first foreign shore!"
msgstr ""

#: data/sandbox/game.ruleset:546 data/civ2civ3/game.ruleset:548
#, fuzzy
#| msgid "Literacy"
msgid "Literate"
msgstr "Kirjaoskus"

#: data/sandbox/game.ruleset:552 data/civ2civ3/game.ruleset:554
#, fuzzy, no-c-format
msgid "Your nation is the first to reach 100% literacy!"
msgstr "Sa saad rahva %s maailmakaardi."

#: data/sandbox/game.ruleset:554 data/civ2civ3/game.ruleset:556
#, fuzzy, no-c-format
msgid "Your nation has reached 100% literacy!"
msgstr "Sa vabastasid linna %s!"

#: data/sandbox/game.ruleset:557 data/civ2civ3/game.ruleset:559
msgid "Multicultural"
msgstr ""

#: data/sandbox/game.ruleset:562 data/civ2civ3/game.ruleset:564
#, fuzzy
msgid "You're the first nation to have citizens of multiple nationalities!"
msgstr "Sa saad rahva %s maailmakaardi."

#: data/sandbox/game.ruleset:563 data/civ2civ3/game.ruleset:565
#, fuzzy
msgid "Your nation now has citizens of multiple nationalities!"
msgstr "Sa vabastasid linna %s!"

#: data/sandbox/game.ruleset:566 data/civ2civ3/game.ruleset:568
msgid "Metropolis"
msgstr ""

#: data/sandbox/game.ruleset:571 data/civ2civ3/game.ruleset:573
#, fuzzy
msgid "Your nation is the first with a city of population 20!"
msgstr "Su rahvus on kodusõjas."

#: data/sandbox/game.ruleset:572 data/civ2civ3/game.ruleset:574
msgid "One of your cities has reached population 20!"
msgstr ""

#: data/sandbox/game.ruleset:575 data/civ2civ3/game.ruleset:577
#, fuzzy
msgid "Cultured City"
msgstr "Tuleviku tehnoloogia %d"

#: data/sandbox/game.ruleset:580 data/civ2civ3/game.ruleset:582
#, fuzzy
msgid "Your nation is the first with a city of 1000 culture points!"
msgstr "Su rahvus on kodusõjas."

#: data/sandbox/game.ruleset:581 data/civ2civ3/game.ruleset:583
#, fuzzy
msgid "One of your cities has 1000 culture points!"
msgstr "Sa vabastasid linna %s!"

#: data/sandbox/game.ruleset:584 data/civ2civ3/game.ruleset:586
#, fuzzy
#| msgid "United Nations"
msgid "Cultured Nation"
msgstr "ÜRO"

#: data/sandbox/game.ruleset:588 data/civ2civ3/game.ruleset:590
#, fuzzy
msgid "Your nation is the first one to achieve 10000 culture points!"
msgstr "Su rahvus on kodusõjas."

#: data/sandbox/game.ruleset:589 data/civ2civ3/game.ruleset:591
#, fuzzy
msgid "Your nation has achieved 10000 culture points!"
msgstr "Sa vabastasid linna %s!"

#: data/sandbox/game.ruleset:676
msgid "Wares"
msgstr ""

#: data/sandbox/game.ruleset:703
msgid "Jewelry"
msgstr ""

#: data/sandbox/game.ruleset:714
#, fuzzy
#| msgid "Order"
msgid "Ore"
msgstr "Anna käsk"

#: data/sandbox/game.ruleset:723
#, fuzzy
#| msgid "Metallurgy"
msgid "Metal"
msgstr "Metallurgia"

#: data/sandbox/game.ruleset:746
#, fuzzy
#| msgid "Requirement"
msgid "Equipment"
msgstr "Nõue"

#: data/sandbox/game.ruleset:844
#, fuzzy
#| msgid "Turn Done"
msgid "Turn Owned 1"
msgstr "Käigud käidud"

#: data/sandbox/game.ruleset:851
#, fuzzy
#| msgid "Turn Done"
msgid "Turn Owned 2"
msgstr "Käigud käidud"

#: data/sandbox/game.ruleset:858
#, fuzzy
msgid "Turn of Celebration"
msgstr "Pühitse"

#: data/sandbox/game.ruleset:865
#, fuzzy
msgid "Turn of Disorder"
msgstr "Linn: Rahutused"

#: data/sandbox/governments.ruleset:87 data/civ2civ3/governments.ruleset:87
#, no-c-format
msgid ""
"* Buildings and technologies do not require any upkeep.\n"
"* Each worked tile that gives more than 2 Food, Shield, or Trade will suffer "
"a -1 penalty, unless the city working it is celebrating. (Cities below size "
"3 will not celebrate.)\n"
"* Each city can support up to 2 units for free; further units each cost 1 "
"shield per turn.\n"
"* Military units do not cause unhappiness even when deployed aggressively.\n"
"* Military units impose martial law. Up to 3 military units inside a city "
"will each force 1 unhappy citizen to become content.\n"
"* You have no control over tax rates. All trade income is converted to "
"luxuries.\n"
"* Half of the luxuries, including those converted from other trade income, "
"are wasted.\n"
"* Conventional corruption increases with distance from the capital (half as "
"fast with knowledge of The Corporation).\n"
"* Base production waste is 30%. This increases with distance from the "
"capital (half as fast with knowledge of Trade)."
msgstr ""

#: data/sandbox/governments.ruleset:110 data/civ2civ3/governments.ruleset:110
#: data/granularity/governments.ruleset:88
msgid "Tribal"
msgstr ""

#: data/sandbox/governments.ruleset:122 data/civ2civ3/governments.ruleset:122
#, fuzzy
msgid ""
"Under a Tribal government, you are part ruler of your people. Your control "
"over your citizens is maintained largely by spiritual counsel."
msgstr ""
"Anarhia on igasuguse äratuntava valitsuse puudumine. Kodanikud ei ole "
"kuidagi organiseerunud, on vähetootlikud ja raiskavad kogu sissetuleku "
"võimalikult kiiresti selle asemel, et makse maksta või uuringuid teostada.\n"
"\n"
"Anarhia ajal on veidi väiksem korruptsiooni ja jäätmetekke tase kui "
"despotisimi ajal, samas on kodanikud vähem õnnelikud."

#: data/sandbox/governments.ruleset:125 data/civ2civ3/governments.ruleset:125
msgid ""
"Compared to Despotism, a Tribal economy is more shield-oriented. Its bonuses "
"to veterancy can be an advantage in wartime, but it lacks the martial law of "
"other early governments."
msgstr ""

#: data/sandbox/governments.ruleset:131 data/civ2civ3/governments.ruleset:131
#, no-c-format
msgid ""
"* Increases by half the chance of land units getting the next veteran level "
"after a battle.\n"
"* Each worked tile that gives more than 2 Food, Shield, or Trade will suffer "
"a -1 penalty, unless the city working it is celebrating. (Cities below size "
"3 will not celebrate.)\n"
"* Each city gets 1 extra content citizen.\n"
"* Each city can support up to 2 units for free; further units each cost 1 "
"shield per turn.\n"
"* Unlike later governments, military units do not cause unhappiness even "
"when deployed aggressively.\n"
"* Base corruption is 30% (the highest under any government). This increases "
"with distance from the capital (half as fast with knowledge of The "
"Corporation).\n"
"* There is no base level of production waste, but an increasing amount with "
"distance from the capital (half as fast with knowledge of Trade)."
msgstr ""

#: data/sandbox/governments.ruleset:167 data/civ2civ3/governments.ruleset:167
msgid "Compared to Tribalism, a Despotic economy is more trade-oriented."
msgstr ""

#: data/sandbox/governments.ruleset:171 data/civ2civ3/governments.ruleset:171
#, no-c-format
msgid ""
"* Your centers of government (cities with Palace and Ecclesiastical Palace) "
"get a +75% bonus to gold production.\n"
"* Each worked tile that gives more than 2 Food, Shield, or Trade will suffer "
"a -1 penalty, unless the city working it is celebrating. (Cities below size "
"3 will not celebrate.)\n"
"* Each city can support up to 2 units for free; further units each cost 1 "
"gold per turn.\n"
"* Unlike later governments, military units do not cause unhappiness even "
"when deployed aggressively.\n"
"* Military units impose martial law. Up to 3 military units inside a city "
"will each force 1 unhappy citizen to become content.\n"
"* Base corruption is 20%. This increases with distance from the capital "
"(half as fast with knowledge of The Corporation).\n"
"* Base production waste is 10%. This increases with distance from the "
"capital (half as fast with knowledge of Trade)."
msgstr ""

#: data/sandbox/governments.ruleset:208 data/civ2civ3/governments.ruleset:208
msgid "Monarchy gives low unit upkeep costs."
msgstr ""

#: data/sandbox/governments.ruleset:212 data/civ2civ3/governments.ruleset:212
#, no-c-format
msgid ""
"* Your centers of government (cities with Palace and Ecclesiastical Palace) "
"get a +50% bonus to gold production.\n"
"* Celebrating cities produce one extra trade point for every tile which is "
"already producing trade. (Cities below size 3 will not celebrate.)\n"
"* Each city can support up to 3 units for free (the maximum possible); "
"further units each cost 1 gold per turn.\n"
"* Each city tolerates up to 3 aggressively deployed military units; each "
"further unit causes 1 unhappy citizen.\n"
"* Military units impose martial law. Up to 3 military units inside a city "
"will each force 1 unhappy citizen to become content.\n"
"* Base corruption is 10%. This increases with distance from the capital "
"(half as fast with knowledge of The Corporation).\n"
"* Base production waste is 20%. This increases with distance from the "
"capital (half as fast with knowledge of Trade)."
msgstr ""

#: data/sandbox/governments.ruleset:250 data/civ2civ3/governments.ruleset:250
msgid ""
"Communism is a good government for maximizing shield production, and for "
"large empires."
msgstr ""

#: data/sandbox/governments.ruleset:255 data/civ2civ3/governments.ruleset:255
#, no-c-format
msgid ""
"* City improvements which would normally have an upkeep of 1 gold are free "
"of upkeep.\n"
"* Cancels the bonus from Mysticism and Theology (to Temples and "
"Cathedrals).\n"
"* Each city can support up to 3 units for free (the maximum possible); "
"further units each cost 1 shield per turn.\n"
"* Each city tolerates up to 3 aggressively deployed military units; each "
"further unit causes 1 unhappy citizen.\n"
"* Military units impose martial law. Up to 3 military units inside a city "
"will each force 2 unhappy citizens to become content (the maximum "
"possible).\n"
"* Base corruption is 30%, but is not affected by distance to the capital.\n"
"* There is no production waste."
msgstr ""

#: data/sandbox/governments.ruleset:268 data/sandbox/governments.ruleset:398
#: data/sandbox/governments.ruleset:439
msgid "* Your bureaucracy can prevent you from disbanding certain units."
msgstr ""

#: data/sandbox/governments.ruleset:300 data/civ2civ3/governments.ruleset:299
msgid ""
"Fundamentalism is a good government for maximizing gold, and its Fanatics "
"are useful in wartime, but it has a heavy penalty to technological progress."
msgstr ""

#: data/sandbox/governments.ruleset:306 data/civ2civ3/governments.ruleset:305
#, no-c-format
msgid ""
"* Base science production is half that of other governments. (A "
"Fundamentalist city with a Library produces as much science as a city under "
"another government does alone.)\n"
"* Each city can support up to 2 units for free; further units each cost 2 "
"gold per turn (except for Fanatics).\n"
"* Each city tolerates up to 2 aggressively deployed military units; each "
"further unit causes 1 unhappy citizen.\n"
"* Base corruption is 15%. This increases with distance from the capital "
"(half as fast with knowledge of The Corporation).\n"
"* Base production waste is 15%. This increases with distance from the "
"capital (half as fast with knowledge of Trade)."
msgstr ""

#: data/sandbox/governments.ruleset:323 data/civ2civ3/governments.ruleset:322
#, fuzzy
msgid "Federation"
msgstr "Külmutamine"

#: data/sandbox/governments.ruleset:336 data/civ2civ3/governments.ruleset:335
msgid ""
"Federalism is a system in which the power to govern is shared between "
"national and provincial governments.  This decentralization minimizes the "
"corruption and waste caused by distance to capital, and avoids separatist "
"movements."
msgstr ""

#: data/sandbox/governments.ruleset:343 data/civ2civ3/governments.ruleset:342
#, no-c-format
msgid ""
"* Each city gets 2 extra luxury points.\n"
"* Celebrating cities produce one extra trade point for every tile which is "
"already producing trade. (Cities below size 3 will not celebrate.)\n"
"* Each city can support up to 2 units for free; further units each cost 2 "
"gold per turn.\n"
"* Each city tolerates up to 2 aggressively deployed military units; each "
"further unit causes 1 unhappy citizen.\n"
"* There is no base level of corruption, but an increasing amount with "
"distance from the capital (half as much as with most other governments). "
"Knowledge of The Corporation eliminates this corruption.\n"
"* Base production waste is 30%, but is not affected by distance to the "
"capital.\n"
"* Has a senate that may prevent declaration of war."
msgstr ""

#: data/sandbox/governments.ruleset:384 data/civ2civ3/governments.ruleset:383
#, no-c-format
msgid ""
"* Cities produce an extra trade point for every worked land tile that is "
"already producing trade.\n"
"* Celebrating cities produce a further trade point for every worked tile "
"(land or water) which is already producing trade. (Cities below size 3 will "
"not celebrate.)\n"
"* Each city can support one unit for free; further units each cost 1 shield "
"per turn.\n"
"* Each city tolerates a single aggressively deployed military unit; each "
"further unit causes 1 unhappy citizen.\n"
"* Base corruption is 25%. This increases with distance from the capital "
"(half as fast with knowledge of The Corporation).\n"
"* Base production waste is 5%. This increases with distance from the capital "
"(half as fast with knowledge of Trade)."
msgstr ""

#: data/sandbox/governments.ruleset:417 data/civ2civ3/governments.ruleset:415
#, fuzzy
#| msgid ""
#| "Under Democracy, citizens govern directly by voting on issues. Democracy "
#| "offers the highest possible level of trade, but also offers the most "
#| "potential for unhappiness.  There is no corruption during Democracy, but "
#| "citizens become very upset during wars."
msgid ""
"Under Democracy, citizens govern directly by voting on issues. Democracy "
"offers the highest possible level of trade, but also offers the most "
"potential for unhappiness; citizens become very upset during wars."
msgstr ""
"Demokraatlikus riigis käib valitsemine erinevates küsimustes hääletamise "
"teel. Demokraatia annab kõige kõrgema kaubandustaseme, kuid samas on "
"võimalus õnnetuks meeleoluks samuti kõige suurem. Demokraatlikus riigis "
"puudub korruptsioon, kuid kodanikud ärrituvad sõdade ajal."

#: data/sandbox/governments.ruleset:424 data/civ2civ3/governments.ruleset:422
#, no-c-format
msgid ""
"* Cities produce an extra trade point for every worked land tile that is "
"already producing trade.\n"
"* Celebrating cities produce a further trade point for every worked tile "
"(land or water) which is already producing trade. (Cities below size 3 will "
"not celebrate.)\n"
"* Each city can support one unit for free; further units each cost 2 gold "
"per turn.\n"
"* Each city tolerates a single aggressively deployed military unit; each "
"further unit causes 2 unhappy citizens.\n"
"* Base corruption is 5%. This increases with distance from the capital (half "
"as fast with knowledge of The Corporation).\n"
"* Base production waste is 25%. This increases with distance from the "
"capital (half as fast with knowledge of Trade).\n"
"* Has a senate that may prevent declaration of war."
msgstr ""

#: data/sandbox/governments.ruleset:471
#, fuzzy
msgid "Personal Freedom"
msgstr "Civ: Esimene kontakt"

#: data/sandbox/governments.ruleset:477
#, no-c-format
msgid ""
"Each step of personal freedom you allow your citizens yields a 10% increase "
"in science output, but makes an additional citizen unhappy for every "
"aggressively deployed military unit."
msgstr ""

#: data/sandbox/governments.ruleset:484
msgid "Polluting Productivity"
msgstr ""

#: data/sandbox/governments.ruleset:490
#, no-c-format
msgid ""
"Each step of polluting productivity increases a cities shield production by "
"1%, but also increases all pollution related to shields by 5%."
msgstr ""

#: data/sandbox/governments.ruleset:497
msgid "Military Training Duration"
msgstr ""

#: data/sandbox/governments.ruleset:503
#, no-c-format
msgid ""
"Each step increases newly built military units veterancy level by 1, but "
"also increases the costs of the unit by 25% due to the additional training."
msgstr ""

#: data/sandbox/governments.ruleset:510
msgid "Diplomatic Training Duration"
msgstr ""

#: data/sandbox/governments.ruleset:516
#, no-c-format
msgid ""
"Each step increases newly built diplomatic units veterancy level by 1, but "
"also increases the costs of the unit by 25% due to the additional training."
msgstr ""

#: data/sandbox/governments.ruleset:523
#, fuzzy
msgid "Civil Training Duration"
msgstr "Miniaturiseerimine"

#: data/sandbox/governments.ruleset:529
#, no-c-format
msgid ""
"Each step increases newly built civil (workers, engineers) units veterancy "
"level by 1, but also increases the costs of the unit by 25% due to the "
"additional training."
msgstr ""

#: data/sandbox/script.lua:33
#, fuzzy
msgid "You found Hermit's Place."
msgstr "Sa leidsid %d raha."

#: data/sandbox/script.lua:38
#, c-format
msgid "Secluded studies have led the Hermit to the discovery of %s!"
msgstr ""

#: data/sandbox/script.lua:42
msgid "The Hermit has left nothing useful."
msgstr ""

#: data/sandbox/script.lua:54
#, c-format
msgid "Your %s has overflied a Hermit's Place and destroyed it!"
msgstr ""

#: data/sandbox/script.lua:212 data/civ2civ3/script.lua:176
#, fuzzy
#| msgid "Gran Bardo"
msgid "Grand Canyon"
msgstr "Gran Bardo"

#: data/sandbox/script.lua:214 data/civ2civ3/script.lua:178
#, fuzzy
msgid "Deep Gorge"
msgstr "Ookean"

#: data/sandbox/script.lua:216 data/civ2civ3/script.lua:180
msgid "Fjords"
msgstr ""

#: data/sandbox/script.lua:218 data/civ2civ3/script.lua:182
msgid "Waterfalls"
msgstr ""

#: data/sandbox/script.lua:220 data/civ2civ3/script.lua:184
msgid "Travertine Terraces"
msgstr ""

#: data/sandbox/script.lua:230 data/civ2civ3/script.lua:194
#: data/alien/terrain.ruleset:1309
msgid "Thermal Vent"
msgstr ""

#: data/sandbox/script.lua:238 data/civ2civ3/script.lua:202
msgid "Atoll Chain"
msgstr ""

#: data/sandbox/script.lua:240 data/civ2civ3/script.lua:204
#, fuzzy
#| msgid "Glacier"
msgid "Glacier Bay"
msgstr "Liustik"

#: data/sandbox/script.lua:242 data/civ2civ3/script.lua:206
#, fuzzy
msgid "Great Barrier Reef"
msgstr "Suur Vaarao"

#: data/sandbox/script.lua:245 data/civ2civ3/script.lua:209
#, fuzzy
msgid "Great Blue Hole"
msgstr "Ilmaime"

#: data/sandbox/script.lua:253 data/civ2civ3/script.lua:217
#, fuzzy
msgid "Great Lakes"
msgstr "Suurvürst"

#: data/sandbox/script.lua:256 data/civ2civ3/script.lua:220
#, fuzzy
#| msgid "Dead"
msgid "Dead Sea"
msgstr "Surnud"

#: data/sandbox/script.lua:258 data/civ2civ3/script.lua:222
#, fuzzy
msgid "Rift Lake"
msgstr "jaapanlane"

#: data/sandbox/script.lua:266 data/civ2civ3/script.lua:230
msgid "Grand Prismatic Spring"
msgstr ""

#: data/sandbox/script.lua:269 data/civ2civ3/script.lua:233
#, fuzzy
#| msgid "Plant Forest"
msgid "Mangrove Forest"
msgstr "Istuta mets"

#: data/sandbox/script.lua:271 data/civ2civ3/script.lua:235
msgid "Cenotes"
msgstr ""

#: data/sandbox/script.lua:279 data/civ2civ3/script.lua:243
msgid "Ice Sheet"
msgstr ""

#: data/sandbox/script.lua:285 data/civ2civ3/script.lua:249
msgid "Ice Shelf"
msgstr ""

#: data/sandbox/script.lua:287 data/civ2civ3/script.lua:251
msgid "Advancing Glacier"
msgstr ""

#: data/sandbox/script.lua:293 data/civ2civ3/script.lua:257
msgid "Geothermal Area"
msgstr ""

#: data/sandbox/script.lua:300 data/civ2civ3/script.lua:264
#, fuzzy
#| msgid "Land Area"
msgid "Sand Sea"
msgstr "Pindala"

#: data/sandbox/script.lua:303 data/civ2civ3/script.lua:267
msgid "Salt Flat"
msgstr ""

#: data/sandbox/script.lua:305 data/civ2civ3/script.lua:269
msgid "Singing Dunes"
msgstr ""

#: data/sandbox/script.lua:307 data/civ2civ3/script.lua:271
#, fuzzy
#| msgid "Desert"
msgid "White Desert"
msgstr "Kõrb"

#: data/sandbox/script.lua:315 data/civ2civ3/script.lua:279
msgid "Long Beach"
msgstr ""

#: data/sandbox/script.lua:317 data/civ2civ3/script.lua:281
msgid "Valley of Geysers"
msgstr ""

#: data/sandbox/script.lua:319 data/civ2civ3/script.lua:283
msgid "Rock Pillars"
msgstr ""

#: data/sandbox/script.lua:327 data/civ2civ3/script.lua:291
msgid "White Cliffs"
msgstr ""

#: data/sandbox/script.lua:329 data/civ2civ3/script.lua:293
msgid "Giant Cave"
msgstr ""

#: data/sandbox/script.lua:331 data/civ2civ3/script.lua:295
#, fuzzy
#| msgid "Pick Nation"
msgid "Rock Formation"
msgstr "Vali rahvus"

#: data/sandbox/script.lua:339 data/civ2civ3/script.lua:303
#, fuzzy
#| msgid "Plant Forest"
msgid "Rainforest"
msgstr "Istuta mets"

#: data/sandbox/script.lua:342 data/civ2civ3/script.lua:306
#, fuzzy
msgid "Subterranean River"
msgstr "  Jõed"

#: data/sandbox/script.lua:344 data/civ2civ3/script.lua:308
msgid "Sinkholes"
msgstr ""

#: data/sandbox/script.lua:351 data/civ2civ3/script.lua:315
#, fuzzy
#| msgid "Plant Forest"
msgid "Stone Forest"
msgstr "Istuta mets"

#: data/sandbox/script.lua:354 data/civ2civ3/script.lua:318
#, fuzzy
#| msgid "Plant Forest"
msgid "Sequoia Forest"
msgstr "Istuta mets"

#: data/sandbox/script.lua:356 data/civ2civ3/script.lua:320
msgid "Millenary Trees"
msgstr ""

#: data/sandbox/script.lua:365 data/civ2civ3/script.lua:329
#, fuzzy
#| msgid "Mountains"
msgid "Table Mountain"
msgstr "Mäed"

#: data/sandbox/script.lua:368 data/civ2civ3/script.lua:332
#, fuzzy
#| msgid "Insert"
msgid "Inselberg"
msgstr "Lisa"

#: data/sandbox/script.lua:371 data/civ2civ3/script.lua:335
msgid "Karst Landscape"
msgstr ""

#: data/sandbox/script.lua:373 data/civ2civ3/script.lua:337
msgid "Mud Volcanoes"
msgstr ""

#: data/sandbox/script.lua:384 data/civ2civ3/script.lua:348
#, fuzzy
msgid "Sacred Mount"
msgstr "Jagatud vaateväli"

#: data/sandbox/script.lua:387 data/civ2civ3/script.lua:351
msgid "Cliff Coast"
msgstr ""

#: data/sandbox/script.lua:389 data/civ2civ3/script.lua:353
#, fuzzy
#| msgid "Active"
msgid "Active Volcano"
msgstr "Aktiivne"

#: data/sandbox/script.lua:391 data/civ2civ3/script.lua:355
msgid "High Summit"
msgstr ""

#. TRANS: Your Marines does Disrupt Supply Lines to American Armor.
#: data/sandbox/script.lua:456
#, fuzzy, c-format
msgid "Your %s does %s to %s %s."
msgstr "Sa said %d raha."

#. TRANS: German Paratroopers does Disrupt Supply Lines to your Armor.
#: data/sandbox/script.lua:466
#, fuzzy, c-format
#| msgid "You must select your city style."
msgid "%s %s does %s to your %s."
msgstr "Sa pead valima linnade stiili"

#. TRANS: Your Marines didn't survive doing
#. --  * Use Ancient Transportation Network.
#: data/sandbox/script.lua:507
#, fuzzy, c-format
msgid "Your %s didn't survive doing %s."
msgstr "Sa said %d raha."

#: data/sandbox/script.lua:512
msgid "Be more careful the next time you select a target."
msgstr ""

#: data/sandbox/techs.ruleset:120 data/civ2civ3/techs.ruleset:120
msgid "Enables movement of nuclear units."
msgstr ""

#: data/sandbox/techs.ruleset:121
msgid "Enables airlift of medium weight units."
msgstr ""

#: data/sandbox/techs.ruleset:268 data/civ2civ3/techs.ruleset:267
#, fuzzy
msgid ""
"Allows Settlers, Migrants, Workers, Engineers, and military infantry units "
"to build forts and fortresses."
msgstr "Asunikud ja Insenerid võivad maastiku mitmel moel muuta."

#: data/sandbox/techs.ruleset:304 data/civ2civ3/techs.ruleset:303
#, fuzzy
msgid ""
"Allows irrigation without an adjacent water source, improves the effect of "
"Amphitheaters, and increases city vision radius."
msgstr "Suurendab kolosseumide efekti."

#: data/sandbox/techs.ruleset:307
#, fuzzy
msgid "Grants you vision inside your borders."
msgstr "Siia ei saa linna rajada."

#: data/sandbox/techs.ruleset:366
msgid "Enables airlift of light weight units."
msgstr ""

#: data/sandbox/techs.ruleset:375 data/civ2civ3/techs.ruleset:371
msgid "Makes it possible for Engineers to transform terrains."
msgstr ""

#: data/sandbox/techs.ruleset:376
msgid "Enables airlift of heavy weight units."
msgstr ""

#: data/sandbox/techs.ruleset:423 data/civ2civ3/techs.ruleset:418
#, fuzzy
msgid "Halves the upgrade cost of your units."
msgstr "Üksuseid saab uuendada ainult oma linnades."

#: data/sandbox/techs.ruleset:521 data/civ2civ3/techs.ruleset:516
#, no-c-format
msgid ""
"Reduces the risk of plague in your cities by 30% of the base chance (this is "
"additive with the benefits of any buildings)."
msgstr ""

#: data/sandbox/techs.ruleset:541 data/civ2civ3/techs.ruleset:536
#, fuzzy
msgid ""
"Allows Settlers, Migrants, Workers, Engineers, and Transports to build oil "
"platforms on Deep Ocean, required to get the bonus from Offshore Platforms."
msgstr "Asunikud ja Insenerid võivad maastiku mitmel moel muuta."

#: data/sandbox/techs.ruleset:581
msgid "Nanomaterials"
msgstr ""

#: data/sandbox/techs.ruleset:662 data/civ2civ3/techs.ruleset:649
#, fuzzy
msgid ""
"Allows Settlers, Migrants, Workers and Engineers to build airstrips, "
"airbases and buoys. Allows Transports to build buoys."
msgstr "Asunikud ja Insenerid võivad maastiku mitmel moel muuta."

#: data/sandbox/techs.ruleset:674 data/civ2civ3/techs.ruleset:661
#, fuzzy
msgid ""
"Allows Settlers, Migrants, Workers and Engineers to upgrade roads to "
"railroads."
msgstr "Asunikud ja Insenerid võivad maastiku mitmel moel muuta."

#: data/sandbox/techs.ruleset:677
#, fuzzy
#| msgid "Total trade from trade routes: %d"
msgid "Halves one-time revenue from new trade routes."
msgstr "Kokku kaupa kaubateedelt: %d"

#: data/sandbox/techs.ruleset:679 data/civ2civ3/techs.ruleset:664
msgid ""
"For Despotism or Tribal governments, cancels the penalty to worked tiles "
"with output greater than 2 (as if all your cities were always celebrating)."
msgstr ""

#: data/sandbox/techs.ruleset:700 data/civ2civ3/techs.ruleset:685
#, fuzzy
msgid ""
"Allows Settlers, Migrants, Workers and Engineers to upgrade mines to oil "
"wells on Desert and Glacier tiles, for an extra production point."
msgstr "Asunikud ja Insenerid võivad maastiku mitmel moel muuta."

#: data/sandbox/techs.ruleset:713 data/civ2civ3/techs.ruleset:698
#, fuzzy
msgid ""
"Allows Settlers, Migrants, Workers and Engineers to upgrade irrigation "
"systems to farmland."
msgstr "Asunikud ja Insenerid võivad maastiku mitmel moel muuta."

#: data/sandbox/techs.ruleset:733 data/civ2civ3/techs.ruleset:718
msgid "Doubles movement of nuclear units."
msgstr ""

#: data/sandbox/techs.ruleset:739
msgid "Ruler Apotheosis"
msgstr ""

#: data/sandbox/techs.ruleset:800 data/civ2civ3/techs.ruleset:775
#, fuzzy
msgid ""
"Allows Settlers, Migrants, Workers and Engineers to upgrade railroads with "
"maglev."
msgstr "Asunikud ja Insenerid võivad maastiku mitmel moel muuta."

#: data/sandbox/techs.ruleset:820 data/civ2civ3/techs.ruleset:795
msgid ""
"Halves the corruption of trade related to distance from the capital (or "
"eliminates it for Federation governments)."
msgstr ""

#: data/sandbox/techs.ruleset:865 data/civ2civ3/techs.ruleset:840
#, fuzzy
msgid "Halves the waste of production related to distance from the capital."
msgstr ""
"* %s tootmisel kasvab raisku minev hulk võrreldes kaugusega pealinnast.\n"

#: data/sandbox/terrain.ruleset:26 data/civ2civ3/terrain.ruleset:26
msgid "Mine can be upgraded to Oil Well."
msgstr ""

#: data/sandbox/terrain.ruleset:27 data/civ2civ3/terrain.ruleset:27
msgid "Sea"
msgstr "Merevägi"

#: data/sandbox/terrain.ruleset:27 data/civ2civ3/terrain.ruleset:27
#, fuzzy
msgid "Allows cities to build Harbors and coastal wonders."
msgstr "* Võimaldab üksusel %s ehitada kindluseid.\n"

#: data/sandbox/terrain.ruleset:29
msgid "DifficultLanding"
msgstr ""

#: data/sandbox/terrain.ruleset:29
#, fuzzy
#| msgid "Only nuclear units can do this."
msgid "Only veterans can paradrop here."
msgstr "Ainult tuumarelvad saavad seda teha."

#: data/sandbox/terrain.ruleset:41 data/civ2civ3/terrain.ruleset:40
#, fuzzy
#| msgid "Paradrop"
msgid "ParadropFrom"
msgstr "Langevarjuta"

#: data/sandbox/terrain.ruleset:42 data/civ2civ3/terrain.ruleset:41
#, fuzzy
#| msgid "Diplomat"
msgid "DiplomatDefense"
msgstr "Diplomaat"

#: data/sandbox/terrain.ruleset:45 data/civ2civ3/terrain.ruleset:44
#, fuzzy
#| msgid "Irrigation"
msgid "IrrigationSource"
msgstr "Niisutus"

#: data/sandbox/terrain.ruleset:46 data/civ2civ3/terrain.ruleset:45
msgid "AllowsFarmlandOnDesert"
msgstr ""

#: data/sandbox/terrain.ruleset:519 data/civ2civ3/terrain.ruleset:518
msgid ""
"Deserts can be irrigated for a small amount of extra food, but without an "
"oasis or river, bare desert cannot be further improved with farmland."
msgstr ""

#: data/sandbox/terrain.ruleset:523 data/civ2civ3/terrain.ruleset:522
msgid ""
"Rivers bring fertile soil to deserts; on a desert river not already "
"benefiting from an oasis, building irrigation will yield two extra food "
"resources rather than the usual one."
msgstr ""

#: data/sandbox/terrain.ruleset:681 data/civ2civ3/terrain.ruleset:680
msgid ""
"Cities built in hills are at risk of earthquakes, which can interrupt a "
"city's current project."
msgstr ""

#: data/sandbox/terrain.ruleset:733 data/civ2civ3/terrain.ruleset:732
#, fuzzy
#| msgid ""
#| "Jungles are densely overgrown, making agriculture somewhat problematic."
msgid ""
"Jungles are densely overgrown, making agriculture somewhat problematic. Big "
"Land units may not move into jungle without a road."
msgstr "Džunglis on tihe taimestik, see teeb põllumajanduse raskemaks."

#: data/sandbox/terrain.ruleset:787 data/civ2civ3/terrain.ruleset:786
msgid ""
"Land units that move into mountains can see an extra space, but a fast land "
"unit ending its turn in mountains without a road will start its next turn "
"with one fewer movement point. Big Land units may not move into mountains "
"without a road."
msgstr ""

#: data/sandbox/terrain.ruleset:893 data/civ2civ3/terrain.ruleset:892
#, fuzzy
#| msgid ""
#| "Swamps suffer from an over-abundance of water, making agriculture "
#| "somewhat problematic."
msgid ""
"Swamps suffer from an over-abundance of water, making agriculture somewhat "
"problematic. Big Land units may not move in swamps without a road."
msgstr "Soodes on liiga palju vett, see teeb põllumajanduse raskemaks."

#: data/sandbox/terrain.ruleset:1114 data/civ2civ3/terrain.ruleset:1113
msgid "?gui_type:Build Fort/Fortress/Buoy"
msgstr ""

#: data/sandbox/terrain.ruleset:1117 data/civ2civ3/terrain.ruleset:1116
msgid "?gui_type:Build Airstrip/Airbase"
msgstr ""

#: data/sandbox/terrain.ruleset:1262 data/civ2civ3/terrain.ruleset:1261
#, fuzzy
msgid ""
"Building an irrigation system on a suitable tile causes it to produce some "
"extra food each turn. Most tiles yield one extra food; a desert with a river "
"will yield two, if it is not already benefiting from an oasis."
msgstr ""
"Sobivat tüüpi pinnast saab niisutada. Selleks on vaja, et lähedal asuks mõni "
"veevõtukoht. Ookeani, jõe ruut või mõni muu niisutatud ruut peab asuma "
"niisutatava ruudu vahetus läheduses - põhjas, lõunas, idas või läänes. "
"Niisutamine tõstab ruudu toidutoodangut. Kui sul on vastav tehnoloogia "
"olemas, võid ruutu niisutada ka teistkordselt, mis teeb sellest ruudust veel "
"viljakama põllumaa."

#: data/sandbox/terrain.ruleset:1267 data/civ2civ3/terrain.ruleset:1266
#, fuzzy
msgid ""
"Without knowledge of Electricity, irrigation requires a nearby source of "
"water: an ocean, lake, or river tile, or another tile with an irrigation "
"system, must share an edge (not just a corner) with the target tile. "
"However, once irrigated, land remains so even if the water source is "
"removed. Once Electricity is known, any suitable tile may be irrigated "
"without a water source."
msgstr ""
"Sobivat tüüpi pinnast saab niisutada. Selleks on vaja, et lähedal asuks mõni "
"veevõtukoht. Ookeani, jõe ruut või mõni muu niisutatud ruut peab asuma "
"niisutatava ruudu vahetus läheduses - põhjas, lõunas, idas või läänes. "
"Niisutamine tõstab ruudu toidutoodangut. Kui sul on vastav tehnoloogia "
"olemas, võid ruutu niisutada ka teistkordselt, mis teeb sellest ruudust veel "
"viljakama põllumaa."

#: data/sandbox/terrain.ruleset:1307 data/civ2civ3/terrain.ruleset:1306
#, fuzzy
msgid ""
"Mines can be built on some types of terrain, which increases the number of "
"production points produced by that tile. Hills and Mountains get an extra 2 "
"production points per tile; other terrains get 1 extra production point."
msgstr ""
"Mõnda tüüpi maastikule saab kaevanduse ehitada, see suurendab tolle ruudu "
"toodetud ressursside (toodangu) arvu."

#: data/sandbox/terrain.ruleset:1339 data/civ2civ3/terrain.ruleset:1338
msgid ""
"Once Refining is known, mines on Desert and Glacier tiles can be upgraded to "
"oil wells for an extra production point."
msgstr ""

#: data/sandbox/terrain.ruleset:1345 data/civ2civ3/terrain.ruleset:1344
#, fuzzy
#| msgid "Offshore Platform"
msgid "Oil Platform"
msgstr "Mereplatvorm"

#: data/sandbox/terrain.ruleset:1365 data/civ2civ3/terrain.ruleset:1364
msgid ""
"Oil platforms allow cities with Offshore Platforms to get an extra "
"production point from Deep Ocean tiles."
msgstr ""

#: data/sandbox/terrain.ruleset:1368 data/civ2civ3/terrain.ruleset:1367
msgid ""
"Oil platforms can be built by Workers and similar units on board ships, or "
"directly by Transport units."
msgstr ""

#: data/sandbox/terrain.ruleset:1392 data/civ2civ3/terrain.ruleset:1391
msgid ""
"Pollution appears on tiles around cities with high production or population, "
"or when a Mfg. Plant suffers an industrial accident. It halves all output "
"from its tile, and contributes to the risk of global warming."
msgstr ""

#: data/sandbox/terrain.ruleset:1397 data/civ2civ3/terrain.ruleset:1396
msgid ""
"The pollution can only be cleared by dispatching Workers, Migrants, "
"Settlers, Engineers, or a Transport with the \"clean pollution\" order."
msgstr ""

#: data/sandbox/terrain.ruleset:1407 data/civ2civ3/terrain.ruleset:1406
msgid ""
"The city's population starts adding to pollution with the Factory, Super "
"Highways, Offshore Platform, and Mfg. Plant buildings; each building causes "
"the population to add more to pollution. A Mass Transit will counteract the "
"pollution from two buildings in a city, and the Eiffel Tower wonder will "
"counteract the pollution from one building in all the owner's cities."
msgstr ""

#: data/sandbox/terrain.ruleset:1469
msgid "Hermit's Place"
msgstr ""

#: data/sandbox/terrain.ruleset:1490
#, no-c-format
msgid ""
"One can explore Hermit's Places once the philosopher has abandoned them. In "
"most cases one can learn some of the wisdom of the former inhabitant, with "
"the cost of 20% of the normal price. After year 1000 there's no more such "
"individuals figuring entire technologies out in the solitude. "
msgstr ""

#: data/sandbox/terrain.ruleset:1528 data/civ2civ3/terrain.ruleset:1497
msgid "Farmland on a tile prevents any trade bonus from Super Highways."
msgstr ""

#: data/sandbox/terrain.ruleset:1553 data/civ2civ3/terrain.ruleset:1522
msgid ""
"Nuclear fallout can appear on tiles when a Nuclear unit is detonated, or "
"when a city's Nuclear Plant has an accident. It halves all output from its "
"tile."
msgstr ""

#: data/sandbox/terrain.ruleset:1561 data/civ2civ3/terrain.ruleset:1530
msgid ""
"Settlers, Workers, Migrants, Engineers, and Transport units can all clean up "
"nuclear fallout."
msgstr ""

#: data/sandbox/terrain.ruleset:1567 data/civ2civ3/terrain.ruleset:1536
#: data/granularity/terrain.ruleset:752
#, fuzzy
#| msgid "Fortify"
msgid "Fort"
msgstr "Kindlusta"

#: data/sandbox/terrain.ruleset:1594 data/civ2civ3/terrain.ruleset:1563
#, no-c-format
msgid ""
"Forts are rapidly-built fortifications providing some defense (+50%) against "
"land units and boats. A fort is also necessary to start building a fortress."
msgstr ""

#: data/sandbox/terrain.ruleset:1631 data/civ2civ3/terrain.ruleset:1598
msgid ""
"Fortresses are more permanent forts; construction on them can only begin "
"once the underlying fort is complete. Forts on River tiles cannot be "
"upgraded to Fortresses."
msgstr ""

#: data/sandbox/terrain.ruleset:1637 data/civ2civ3/terrain.ruleset:1604
#, no-c-format
msgid ""
"Compared to a fort, units in a fortress receive extra defense (+50%) against "
"all units (in total, their defense against land units and boats is doubled), "
"and do not count as aggressive if near a friendly city. Any kind of land "
"unit remaining in a fortress for a whole turn without moving recovers a "
"quarter of its hit points."
msgstr ""

#: data/sandbox/terrain.ruleset:1643 data/civ2civ3/terrain.ruleset:1610
msgid ""
"With Astronomy, fortresses gain watchtowers from which units can see further "
"afield."
msgstr ""

#: data/sandbox/terrain.ruleset:1649
#, fuzzy
#| msgid "Coastline"
msgid "Castle"
msgstr "Rannajoon"

#: data/sandbox/terrain.ruleset:1679
msgid ""
"Castles are fortresses with an administration center; construction on them "
"can only begin once the underlying fortress is complete."
msgstr ""

#: data/sandbox/terrain.ruleset:1682
msgid ""
"The castle and its surrounding area is ruled by a vassal with a high degree "
"of autonomy. This makes a castle able to control terrain far from the "
"borders of its nation's cities."
msgstr ""

#: data/sandbox/terrain.ruleset:1690 data/civ2civ3/terrain.ruleset:1616
#, fuzzy
#| msgid "Austrian"
msgid "Airstrip"
msgstr "Austrialane"

#: data/sandbox/terrain.ruleset:1716 data/civ2civ3/terrain.ruleset:1642
msgid ""
"Airstrips are rapidly-built runways allowing air units to land, refuel, and "
"recover outside cities; an aircraft remaining on an airstrip for a whole "
"turn without moving recovers a tenth of its hit points (that is, the same "
"amount it loses each turn while airborne). However, air units on an airstrip "
"are vulnerable to attack by land units."
msgstr ""

#: data/sandbox/terrain.ruleset:1724 data/civ2civ3/terrain.ruleset:1650
#, no-c-format
msgid ""
"Any units on an airstrip receive extra defense (+50%) against enemy aircraft."
msgstr ""

#: data/sandbox/terrain.ruleset:1727 data/civ2civ3/terrain.ruleset:1653
msgid "An airstrip is necessary to start building an airbase."
msgstr ""

#: data/sandbox/terrain.ruleset:1761 data/civ2civ3/terrain.ruleset:1686
msgid ""
"Airbases are more permanent airstrips; construction on them can only begin "
"once the underlying airstrip is complete. Airstrips on River tiles cannot be "
"upgraded to Airbases."
msgstr ""

#: data/sandbox/terrain.ruleset:1767 data/civ2civ3/terrain.ruleset:1692
#, no-c-format
msgid ""
"Compared to an airstrip, units in an airbase receive extra defense (+50%) "
"against all units (in total, their defense against air units and missiles is "
"doubled), do not count as aggressive if near a friendly city, and can see "
"further afield. Also, air units recover more hit points (a third per turn, "
"the same as in a city without an Airport)."
msgstr ""

#: data/sandbox/terrain.ruleset:1800 data/civ2civ3/terrain.ruleset:1724
msgid ""
"Buoys may be built in the ocean by Transports (or by worker units on a sea-"
"going vessel) to allow their owner to see the surrounding tiles."
msgstr ""

#: data/sandbox/terrain.ruleset:1803
msgid ""
"Only those players that already know Radio can see Buoys of any players."
msgstr ""

#: data/sandbox/terrain.ruleset:1835
#, fuzzy
#| msgid "Transport"
msgid "Ancient Transport Hub"
msgstr "Transport"

#: data/sandbox/terrain.ruleset:1852
msgid ""
"An Ancient Transport Hub can transport units to any other Ancient Transport "
"Hub on the map."
msgstr ""

#: data/sandbox/terrain.ruleset:1855
msgid ""
"Using an Ancient Transport Hub to move to an Ancient Transport Hub known to "
"exist, to be free from non-allied units and on native terrain should be "
"reasonably safe."
msgstr ""

#: data/sandbox/terrain.ruleset:1886
msgid ""
"Roads allow your land units to move more quickly, allow wheeled Big Land "
"units such as Chariots and Catapults to travel through otherwise difficult "
"terrain (Mountains, Jungle, and Swamp), and Merchant units (Caravans and "
"Freight) can only travel on roads, railroads, rivers or ships."
msgstr ""

#: data/sandbox/terrain.ruleset:1892 data/civ2civ3/terrain.ruleset:1784
msgid "On some terrains, roads also provide a trade bonus."
msgstr ""

#: data/sandbox/terrain.ruleset:1894 data/civ2civ3/terrain.ruleset:1786
msgid ""
"Building roads on river tiles requires knowledge of Bridge Building. City "
"center tiles automatically get roads (even on a river tile)."
msgstr ""

#: data/sandbox/terrain.ruleset:1926 data/civ2civ3/terrain.ruleset:1818
msgid ""
"Once you learn the Railroad technology, you may upgrade your roads to "
"railroads. Units travel considerably faster along railroads than along roads."
msgstr ""

#: data/sandbox/terrain.ruleset:1940 data/civ2civ3/terrain.ruleset:1832
#: data/alien/techs.ruleset:432 data/alien/terrain.ruleset:1109
msgid "Maglev"
msgstr ""

#: data/sandbox/terrain.ruleset:1965 data/civ2civ3/terrain.ruleset:1857
#, fuzzy
msgid ""
"With sufficient technology, you may build magnetic levitation systems along "
"your railroad routes. Land and Small Land units expend no movement points "
"when riding a maglev; you may ride indefinitely. (As may your enemies!)"
msgstr ""
" - Üksused ei kuluta käigupunkte liikudes raudteed pidi. Raudteel võib sõita "
"lõpmata kaua käigu jooksul."

#: data/sandbox/terrain.ruleset:1970 data/civ2civ3/terrain.ruleset:1862
msgid ""
"Your regular railroads are still used to carry heavy Big Land and Merchant "
"units for which the maglev system is unsuitable, and they continue to "
"provide production and trade bonuses."
msgstr ""

#: data/sandbox/terrain.ruleset:1974 data/civ2civ3/terrain.ruleset:1866
msgid ""
"City center tiles with railroads are automatically upgraded to maglev when "
"you learn about Superconductors."
msgstr ""

#: data/sandbox/terrain.ruleset:1997 data/civ2civ3/terrain.ruleset:1889
#, fuzzy, no-c-format
msgid ""
"Any land terrain type may have a River on it. A River adds 1 trade to the "
"resources produced by that tile. It also increases a tile's defense factor "
"by 25%."
msgstr ""
"Jõgi võib olla kõigil maastiku tüüpidel peale ookeani.  Jõgi annab 1 "
"kaubanduspunkti lisaks oma kaardiruudule.  Samuti suurendab see kaardiruudu "
"kaitsefaktorit 50% võrra.  Veel saavad maaväed liikuda piki jõge (mitte "
"diagonaalis) 1/3 käigupunktiga.\n"
"\n"
"Teid ja raudteid saab jõgedele ehitada siis, kui su tsivilisatsioon avastab "
"sillaehituse kunsti."

#: data/sandbox/terrain.ruleset:2001
msgid ""
"Land units may move along rivers for faster travel (but not diagonally), and "
"Merchant units (Caravans and Freight) may require rivers to travel along in "
"the absence of roads. Triremes may also travel up rivers (although later "
"boats cannot)."
msgstr ""

#: data/sandbox/terrain.ruleset:2006 data/civ2civ3/terrain.ruleset:1896
msgid ""
"Roads and railroads can only be built on River tiles if your civilization "
"has learned Bridge Building technology. Fortresses and Airbases cannot be "
"built on River tiles."
msgstr ""

#: data/sandbox/terrain.ruleset:2010 data/civ2civ3/terrain.ruleset:1900
msgid ""
"Cities built on or next to rivers incur a small risk of flooding, which will "
"destroy stored food."
msgstr ""

#: data/sandbox/units.ruleset:30 data/civ2civ3/units.ruleset:30
#, fuzzy
#| msgid "* Can build fortresses.\n"
msgid "Can build Forts and Fortresses."
msgstr "* Saab ehitada kindlusi.\n"

#: data/sandbox/units.ruleset:33 data/civ2civ3/units.ruleset:33
msgid "Attack value halved when attacking Destroyer."
msgstr ""

#: data/sandbox/units.ruleset:34
#, fuzzy
#| msgid "Happiness"
msgid "SupplyLines"
msgstr "Rahulolu"

#: data/sandbox/units.ruleset:34
msgid ""
"Can slow down (take 1 MP from) an enemy unit by disrupting its supply lines."
msgstr ""

#: data/sandbox/units.ruleset:35
#, fuzzy
msgid "Consensus"
msgstr "Konsul"

#: data/sandbox/units.ruleset:35
msgid "Undisbandable when your bureaucracy has a veto."
msgstr ""

#: data/sandbox/units.ruleset:36
msgid "FleshBased"
msgstr ""

#: data/sandbox/units.ruleset:37
#, fuzzy
#| msgid "Ironclad"
msgid "IronBased"
msgstr "Aurik"

#: data/sandbox/units.ruleset:41 data/civ2civ3/units.ruleset:37
#: data/alien/units.ruleset:29
#, fuzzy
msgid "Capturer"
msgstr "Tuleviku tehnoloogia %d"

#: data/sandbox/units.ruleset:41 data/civ2civ3/units.ruleset:37
#: data/alien/units.ruleset:29
#, fuzzy
msgid "Can capture some enemy units."
msgstr "* Saab rünnata vaenlase õhuüksusi.\n"

#: data/sandbox/units.ruleset:42 data/civ2civ3/units.ruleset:38
#: data/alien/units.ruleset:30
#, fuzzy
msgid "Capturable"
msgstr "Uuenda"

#: data/sandbox/units.ruleset:42 data/civ2civ3/units.ruleset:38
#: data/alien/units.ruleset:30
#, fuzzy
msgid "Can be captured by some enemy units."
msgstr "* Saab rünnata vaenlase õhuüksusi.\n"

#: data/sandbox/units.ruleset:43 data/civ2civ3/units.ruleset:39
#: data/alien/units.ruleset:31 data/granularity/units.ruleset:33
#, fuzzy
#| msgid "Border"
msgid "Bombarder"
msgstr "Piir"

#: data/sandbox/units.ruleset:47
#, fuzzy
#| msgid "Nuclear"
msgid "NuclearOP"
msgstr "Tuumapomm"

#: data/sandbox/units.ruleset:48
#, fuzzy
#| msgid "Tactics"
msgid "TacticalNuke"
msgstr "Taktika"

#: data/sandbox/units.ruleset:54 data/civ2civ3/units.ruleset:48
#, fuzzy
#| msgid "Shield"
msgid "ShieldToGold"
msgstr "Toodang"

#: data/sandbox/units.ruleset:54 data/civ2civ3/units.ruleset:48
msgid ""
"The 1 shield unit upkeep becomes 1 gold under Despotism and Monarchy, and 2 "
"gold under Fundamentalism, Federation and Democracy."
msgstr ""

#: data/sandbox/units.ruleset:67
msgid "LightWeight"
msgstr ""

#: data/sandbox/units.ruleset:67
msgid "Airliftable once you learn Flight."
msgstr ""

#: data/sandbox/units.ruleset:68
msgid "MediumWeight"
msgstr ""

#: data/sandbox/units.ruleset:68
msgid "Airliftable from Airport after you learn Advanced Flight."
msgstr ""

#: data/sandbox/units.ruleset:69
#, fuzzy
#| msgid "Height"
msgid "HeavyWeight"
msgstr "Kõrgus"

#: data/sandbox/units.ruleset:69
msgid "Airliftable from Airport after you learn Fusion Power."
msgstr ""

#: data/sandbox/units.ruleset:70
#, fuzzy
#| msgid "Border"
msgid "BorderPolice"
msgstr "Piir"

#: data/sandbox/units.ruleset:70
msgid "Can peacefully expel certain foreign units."
msgstr ""

#: data/sandbox/units.ruleset:71
#, fuzzy
msgid "Expellable"
msgstr "Naine"

#: data/sandbox/units.ruleset:71
msgid "Can be peacefully expelled from foreign tiles."
msgstr ""

#: data/sandbox/units.ruleset:78 data/civ2civ3/units.ruleset:68
msgid "Benefits from barracks"
msgstr ""

#: data/sandbox/units.ruleset:79 data/civ2civ3/units.ruleset:69
#, fuzzy
#| msgid "Sound"
msgid "Ground"
msgstr "Heli"

#: data/sandbox/units.ruleset:79 data/civ2civ3/units.ruleset:69
#, fuzzy
#| msgid "Air units"
msgid "Ground units"
msgstr "Õhuväed"

#: data/sandbox/units.ruleset:80 data/civ2civ3/units.ruleset:70
msgid "Aerial"
msgstr ""

#: data/sandbox/units.ruleset:80 data/civ2civ3/units.ruleset:70
#, fuzzy
#| msgid "Air units"
msgid "Aerial units"
msgstr "Õhuväed"

#. TRANS: Unit class: used adjectivally
#: data/sandbox/units.ruleset:182 data/civ2civ3/units.ruleset:172
#, fuzzy
msgid "?unitclass:Small Land"
msgstr "Juht"

#. TRANS: Unit class: used adjectivally
#: data/sandbox/units.ruleset:191 data/civ2civ3/units.ruleset:181
#, fuzzy
msgid "?unitclass:Big Land"
msgstr "Juht"

#. TRANS: Unit class: used adjectivally
#: data/sandbox/units.ruleset:200 data/civ2civ3/units.ruleset:190
#, fuzzy
msgid "?unitclass:Merchant"
msgstr "Juht"

#: data/sandbox/units.ruleset:534 data/civ2civ3/units.ruleset:521
msgid "Settlers can also perform the same terrain alterations as Workers."
msgstr ""

#: data/sandbox/units.ruleset:536 data/civ2civ3/units.ruleset:523
msgid ""
"TIP: optimal production of Settlers occurs in cities of at most size 4, or "
"cities with a Granary of at most size 6."
msgstr ""

#: data/sandbox/units.ruleset:542 data/civ2civ3/units.ruleset:529
#, fuzzy
msgid "Migrants"
msgstr "Niisutus"

#: data/sandbox/units.ruleset:579 data/civ2civ3/units.ruleset:566
msgid ""
"Migrants can be used to transfer population to other cities, but may not "
"found new cities. They can also perform the same terrain alterations as "
"Workers."
msgstr ""

#: data/sandbox/units.ruleset:583 data/civ2civ3/units.ruleset:570
msgid ""
"TIP: Migrants can be a good alternative to Workers in overpopulated cities, "
"as they benefit from free food upkeep."
msgstr ""

#: data/sandbox/units.ruleset:659 data/civ2civ3/units.ruleset:646
msgid "beginner"
msgstr ""

#: data/sandbox/units.ruleset:659 data/civ2civ3/units.ruleset:646
msgid "seasoned"
msgstr ""

#: data/sandbox/units.ruleset:659 data/civ2civ3/units.ruleset:646
msgid "senior"
msgstr ""

#: data/sandbox/units.ruleset:659 data/civ2civ3/units.ruleset:646
msgid "expert"
msgstr ""

#: data/sandbox/units.ruleset:665 data/civ2civ3/units.ruleset:652
msgid ""
"Engineers are similar to Workers, but they work twice as fast, move twice as "
"fast, and may gain experience from work enabling them to work even faster."
msgstr ""

#: data/sandbox/units.ruleset:669 data/civ2civ3/units.ruleset:656
#, fuzzy
msgid ""
"With knowledge of Fusion Power, Engineers may also perform more radical "
"terrain transformations than Workers, Settlers, or Migrants, with the "
"\"transform\" order. Examples include conversion of Tundra into Plains, or "
"even Ocean into Swamp in some circumstances (when on board an ocean-going "
"vessel, on a tile surrounded by sufficient existing land). See the Terrain "
"Alterations section for more details."
msgstr ""
"Insenerid on tööliste sarnased, kuid nad töötavad ja liiguvad kaks korda "
"kiiremini. Insenerid oskavad ka ette võtta ulatuslikumaid maastikumuudatusi "
"(näiteks tundra kõrbeks muutmine), millega aga töölised hakkama ei saa.\n"
"\n"
"Nõuanne 1: Uuenda töölised võimalikult kiiresti insenerideks, kuna "
"inseneride ülalpidamine on sama kulukas, kui asunike ülalpidamine.\n"
"\n"
"Nõuanne 2: Kui sa suudad valmis ehitada Leonardo töökoja, siis avasta "
"Lõhkeained enne töökoja iganemist. Niiviisi uuendatakse su töölised "
"insenerideks tasuta."

#: data/sandbox/units.ruleset:680
#, fuzzy
msgid "Mechanic"
msgstr "Ookean"

#: data/sandbox/units.ruleset:716
msgid "A Mechanic can repair machines in the field."
msgstr ""

#: data/sandbox/units.ruleset:819 data/civ2civ3/units.ruleset:765
msgid "Archers fight with bows and arrows and have a good offensive value."
msgstr ""

#: data/sandbox/units.ruleset:1046 data/civ2civ3/units.ruleset:990
#, fuzzy
msgid ""
"A number of Partisans are granted free when an enemy conquers your city -- "
"they automatically assume defensive positions in the surrounding countryside "
"-- but only under these conditions:\n"
" - Guerilla Warfare must be known by at least one player.\n"
" - At least three quarters of the citizens must have your nationality.\n"
" - You must know about Communism and Gunpowder.\n"
" - You must run either a Democracy or a Communist government."
msgstr ""
"Kui sinu linn vallutatakse, antakse sulle tasuta teatav hulk sisse, kuid "
"ainult neil tingimustel:\n"
"\n"
"- Vähemalt üks mängija peab olema avastanud geriljavõitluse.\n"
"\n"
"- Sa pead olema selle linna ise ehitanud.\n"
"\n"
"- Samuti peab olema avastatud kommunism ja püssirohi.\n"
"\n"
"- SU valitsus peab olema kas demokraatlik või kommunistlik."

#: data/sandbox/units.ruleset:1093 data/civ2civ3/units.ruleset:1036
msgid ""
"Fundamentalist nations can maintain Fanatic units without having to pay any "
"upkeep nor causing military unhappiness.  Instead, each unit reduces the "
"population by 1."
msgstr ""

#: data/sandbox/units.ruleset:1171 data/civ2civ3/units.ruleset:1112
msgid ""
"Paratroopers are experts at airborne attacks. From a friendly city, airbase, "
"or airstrip, Paratroopers who have not expended any movement points can "
"paradrop directly to any tile in range, and be immediately ready to act "
"there. (Beware dropping into unseen territory, as Paratroopers landing on a "
"tile occupied by enemy units are easy targets!)"
msgstr ""

#: data/sandbox/units.ruleset:1178
msgid "Veteran Paratroopers can land on forest and jungle tiles."
msgstr ""

#: data/sandbox/units.ruleset:1212 data/civ2civ3/units.ruleset:1153
#, fuzzy
msgid ""
"The Mechanized Infantry has the strongest inherent defensive strength of any "
"land unit, and is very fast on roads and easy terrain, but it is hindered "
"rather than helped by rough terrain (it cannot move into mountains, swamps, "
"or jungles), and it is only available near the end of the technology tree."
msgstr ""
"Mehaniseeritud jalavägi; sel üksusel on kõige tugevam kaitsevõime kõigest "
"maaväest, kuid see on kättesaadav alles tehnoloogiapuu lõpus."

#: data/sandbox/units.ruleset:1288 data/civ2civ3/units.ruleset:1229
msgid ""
"Chariots are horse-pulled war wagons. They have a stronger attack than "
"Horsemen, but their speed comes at a cost: they are more expensive to build, "
"they cannot take advantage of terrain to defend themselves, they cannot move "
"in rough terrain (mountains, swamps, and jungles) without roads, and they "
"cannot be transported by sea using early ships (Triremes and Caravels)."
msgstr ""

#: data/sandbox/units.ruleset:1328 data/civ2civ3/units.ruleset:1269
msgid ""
"Elephants are towering animals trained for war that are often used as "
"powerful shock troops."
msgstr ""

#: data/sandbox/units.ruleset:1506 data/civ2civ3/units.ruleset:1447
msgid ""
"Armors are motorized war wagons that are faster, stronger, and can take more "
"damage than any mounted unit. However, they are less adaptable to very rough "
"terrain (they cannot move into mountains, swamps, or jungles without roads), "
"and unable to use less rough terrain to improve their defense."
msgstr ""

#: data/sandbox/units.ruleset:1549 data/civ2civ3/units.ruleset:1490
msgid ""
"While powerful, Catapults (and their successors) are bulky and awkward; they "
"require roads to move in rough terrain (mountains, swamps, and jungles), are "
"difficult to defend, and are too big for early ships (Triremes and Caravels)."
msgstr ""

#: data/sandbox/units.ruleset:1587 data/civ2civ3/units.ruleset:1528
msgid ""
"Cannons are large firearms that can fire heavy projectiles over long "
"distances. As with the catapults they replace, they are very strong "
"attackers but equally weak defenders and will need an escort to be "
"effective, and have limited mobility."
msgstr ""

#: data/sandbox/units.ruleset:1625 data/civ2civ3/units.ruleset:1566
msgid ""
"The artillery is an upgraded cannon. As with its predecessors, it is a very "
"strong attacker but equally weak defender and will need an escort to be "
"effective, and has limited mobility."
msgstr ""

#: data/sandbox/units.ruleset:1662 data/civ2civ3/units.ruleset:1603
msgid ""
"Howitzers are upgraded artillery with improved defensive as well as "
"offensive capabilities. However, they still have the limited mobility of "
"their predecessors."
msgstr ""

#: data/sandbox/units.ruleset:1705 data/civ2civ3/units.ruleset:1646
#, no-c-format
msgid ""
"Fighters and other aircraft lose 10% of their hitpoints for every turn not "
"spent in a city, airstrip, or airbase, or on a Carrier."
msgstr ""

#: data/sandbox/units.ruleset:1746 data/civ2civ3/units.ruleset:1687
msgid ""
"A Bomber's attack against units on land is a bombard attack; against units "
"on water it has a regular attack."
msgstr ""

#: data/sandbox/units.ruleset:1751 data/civ2civ3/units.ruleset:1692
#, no-c-format
msgid ""
"As with other aircraft, Bombers lose 10% of their hitpoints for every turn "
"not spent in a city, airstrip, or airbase, or on a Carrier."
msgstr ""

#: data/sandbox/units.ruleset:1790 data/civ2civ3/units.ruleset:1731
msgid ""
"A Helicopter's attack against units on land is a bombard attack; against "
"units on water it has a regular attack."
msgstr ""

#: data/sandbox/units.ruleset:1793 data/civ2civ3/units.ruleset:1734
msgid ""
"Helicopters can also transport one military land unit; while most troops "
"must load or unload in a city, airstrip, or airbase (and not in the field or "
"onboard a Carrier), units specializing in mobility (Paratroopers, Alpine "
"Troops, Marines, Partisans, and Fanatics) can embark or disembark at any "
"time."
msgstr ""

#: data/sandbox/units.ruleset:1799 data/civ2civ3/units.ruleset:1740
msgid ""
"Unlike other aircraft, Helicopters are not required to return to a city, "
"base, or Carrier to refuel after a set number of turns; however, care must "
"be exercised, due to the health they lose every turn."
msgstr ""

#: data/sandbox/units.ruleset:1916 data/civ2civ3/units.ruleset:1857
msgid ""
"The Trireme is your first boat unit. It can act as a transport ship, and "
"unlike later boats can travel on rivers, but it may not enter deep ocean "
"tiles. It cannot attack other ships, though it may still defend itself when "
"attacked."
msgstr ""

#: data/sandbox/units.ruleset:1957
msgid ""
"The Caravel is a sailing ship that can enter any ocean tile, but have to "
"spend at least every third turn change next to land to load supplies for the "
"crew."
msgstr ""

#: data/sandbox/units.ruleset:1996 data/civ2civ3/units.ruleset:1936
msgid ""
"The Galleon is a big transport ship, the first which can transport large "
"wheeled units."
msgstr ""

#: data/sandbox/units.ruleset:2032 data/civ2civ3/units.ruleset:1972
msgid ""
"The Frigate is a specialized ship with a strong offensive value, and can "
"attack units on land, but it cannot transport units."
msgstr ""

#: data/sandbox/units.ruleset:2068 data/civ2civ3/units.ruleset:2008
msgid "The Ironclad is an armored ship, more sturdy than the Frigate."
msgstr ""

#: data/sandbox/units.ruleset:2108 data/civ2civ3/units.ruleset:2048
msgid ""
"An improved Ironclad, with better move rate and vision. Anti-submarine "
"weapons double its defense against Submarines."
msgstr ""

#: data/sandbox/units.ruleset:2111 data/civ2civ3/units.ruleset:2051
#, fuzzy
msgid ""
"TIP:  A very fast unit, which is very useful for hunting down enemy "
"Transports and Submarines."
msgstr ""
"Nõuanne: Väga kiire üksus, kasulik vaenlase transportüksuste rajalt maha "
"võtmiseks."

#: data/sandbox/units.ruleset:2272
msgid "SSBN"
msgstr ""

#: data/sandbox/units.ruleset:2305
msgid "A SSBN is a nuclear submarine."
msgstr ""

#: data/sandbox/units.ruleset:2307
msgid "It gets tactical nukes once you discover Rocketry."
msgstr ""

#: data/sandbox/units.ruleset:2348 data/civ2civ3/units.ruleset:2241
msgid ""
"It can transport aircraft and military land units (not wheeled), although "
"land units cannot always be transferred to and from Helicopters while "
"onboard (see Helicopter help)."
msgstr ""

#: data/sandbox/units.ruleset:2399 data/civ2civ3/units.ruleset:2292
msgid ""
"Transports can also clean pollution and fallout on water tiles, and with "
"knowledge of Miniaturization, may build oil platforms on deep ocean tiles "
"(for use by Offshore Platforms)."
msgstr ""

#: data/sandbox/units.ruleset:2486 data/civ2civ3/units.ruleset:2378
msgid ""
"You can build Nuclear units when you have the required advance, and the "
"Manhattan Project wonder has been built by any player. However, without "
"further technology they cannot move on their own."
msgstr ""

#: data/sandbox/units.ruleset:2490 data/civ2civ3/units.ruleset:2382
msgid ""
"With Advanced Flight, all Nuclear units (including those already built) gain "
"a range of 8 movement points, and Rocketry increases this to 16."
msgstr ""

#: data/sandbox/units.ruleset:2502 data/sandbox/units.ruleset:2567
#: data/civ2civ3/units.ruleset:2394
msgid ""
"TIP:  You may be involved in a situation where you've invaded an enemy "
"country en masse, but the enemy cities are too strong. Before using a "
"Nuclear unit, assemble a gang of cleanup units next to the city and have "
"them ready to fix the fallout on the same turn it occurs! This minimizes the "
"chance of nuclear winter. Eco-friendly nukes!"
msgstr ""

#: data/sandbox/units.ruleset:2512
msgid "ICBM"
msgstr ""

#: data/sandbox/units.ruleset:2552
msgid ""
"Has unlimited range but 0 moves. Specify the target tile by selecting the "
"ICBM, ordering `Do...` (or by pressing `d`) and then clicking at the target "
"tile."
msgstr ""

#: data/sandbox/units.ruleset:2564
msgid ""
"Make sure that the upkeep (gold and shield) of your ICBM is paid. A non "
"maintained nuke will detonate in place."
msgstr ""

#: data/sandbox/units.ruleset:2628 data/civ2civ3/units.ruleset:2455
msgid ""
"Many covert actions may be attempted even in peacetime, but the more "
"aggressive actions will be discovered and cause diplomatic incidents, giving "
"an excuse for the breaking of treaties by a Federation or Democracy, or a "
"nuclear-armed regime otherwise restrained by the United Nations."
msgstr ""

#: data/sandbox/units.ruleset:2634 data/civ2civ3/units.ruleset:2461
msgid ""
"If a foreign unit is alone on a tile, you may attempt to bribe it with your "
"Diplomat. By paying a sum of gold the unit will immediately become yours; "
"the exact sum depends on the status of the unit and that of the civilization "
"owning it. Bribery when not at war will cause a diplomatic incident. "
"Homeless Diplomats cannot bribe units."
msgstr ""

#: data/sandbox/units.ruleset:2650 data/sandbox/units.ruleset:2911
#: data/civ2civ3/units.ruleset:2477 data/civ2civ3/units.ruleset:2734
msgid ""
" - \"Establish Embassy\": This action always succeeds, and gives permanent "
"contact with the city's owner, as well as intelligence on their tax rates "
"and technology. Each player you have an embassy with that knows a technology "
"reduces that technology's research cost to you."
msgstr ""

#: data/sandbox/units.ruleset:2656 data/sandbox/units.ruleset:2917
#: data/civ2civ3/units.ruleset:2483 data/civ2civ3/units.ruleset:2740
msgid ""
" - \"Investigate City\": Your unit attempts to report detailed information "
"about the city: its status, what buildings and units are within, and what it "
"is currently producing. The unit is not consumed by this action."
msgstr ""

#: data/sandbox/units.ruleset:2674 data/civ2civ3/units.ruleset:2501
msgid ""
" - \"Incite a Revolt\": In return for gold a foreign city will change "
"allegiance and join your empire, bringing along all nearby units that call "
"it home, but reducing its size by 1. Units in other cities remain in the "
"enemy's control, but units outside cities are lost to both players. The "
"exact sum depends on the status of the city and that of the civilization "
"that owns it. It is not possible to incite a rebellion in a capital, or in "
"any city with Courthouse. Incitement may be attempted in peacetime, but will "
"cause a diplomatic incident."
msgstr ""

#: data/sandbox/units.ruleset:2687 data/civ2civ3/units.ruleset:2514
#, fuzzy
msgid ""
"Diplomats built under Communist or Federation governments will start at the "
"first veteran level (secretary)."
msgstr "Uuendab iga käigu jooksul ühe iganenud üksuse."

#: data/sandbox/units.ruleset:2692 data/civ2civ3/units.ruleset:2519
#, no-c-format
msgid ""
"The cost to bribe units or incite cities increases +50% for each 1000 "
"culture points accumulated by the target player, up to +500% (as if the "
"distance to the capital was 6 times lower) when the player reaches 10000 "
"culture points."
msgstr ""

#: data/sandbox/units.ruleset:2699 data/civ2civ3/units.ruleset:2526
#, no-c-format
msgid ""
"A city gets +5% resistance in diplomatic fights against enemy agents for "
"each 100 culture points, up to +50% when the city reaches 1000 culture "
"points."
msgstr ""

#: data/sandbox/units.ruleset:2759
msgid ""
"A Spy can also be used to:\n"
" - sabotage an enemy unit (reducing its hit points to half), if it is alone "
"on a tile and the players are at war;\n"
" - poison the water supply of an enemy city (reducing the population by "
"one);\n"
" - steal specific technology (with a reduced chance of success);\n"
" - steal further technologies from a city which has already been stolen from "
"(although cities become more resistant each time they are stolen from);\n"
" - sabotage predetermined city targets (with a reduced chance of success);\n"
" - release plague in an enemy city if it has a Research Lab and the Spy's "
"owner knows Medicine. Be careful! Plague spreads along trade routes."
msgstr ""

#: data/sandbox/units.ruleset:2778 data/civ2civ3/units.ruleset:2602
msgid ""
"Spies built under Communist or Federation governments will start at the "
"first veteran level (handler)."
msgstr ""

#: data/sandbox/units.ruleset:2815 data/civ2civ3/units.ruleset:2639
msgid ""
"A Caravan carries goods or material for trading with other nations, or to "
"help build wonders in your own cities."
msgstr ""

#: data/sandbox/units.ruleset:2818
msgid ""
"Caravans can only travel on roads, railroads, rivers or ships. (Caravans "
"cannot take advantage of maglevs, but may travel on the railroads that "
"accompany them.)"
msgstr ""

#: data/sandbox/units.ruleset:2822 data/civ2civ3/units.ruleset:2645
msgid ""
"A Caravan sent to a foreign city (one not owned by an enemy) can establish a "
"trade route. The route's ongoing revenue is doubled if the two cities "
"involved are on different continents. Each city can support a maximum of two "
"trade routes."
msgstr ""

#: data/sandbox/units.ruleset:2827 data/civ2civ3/units.ruleset:2650
msgid ""
"A Caravan sent to one of your own cities that is building a wonder can add "
"50 shields towards its production. If your city is not building a wonder, "
"the Caravan can take no special action."
msgstr ""

#: data/sandbox/units.ruleset:2869 data/civ2civ3/units.ruleset:2692
#, fuzzy
msgid ""
"The Freight unit replaces the Caravan, and moves at twice the speed. It has "
"the same behavior and movement restrictions."
msgstr "Rekka asendab karavani ja liigub kaks korda kiiremini."

#: data/sandbox/units.ruleset:2909 data/civ2civ3/units.ruleset:2732
msgid "Explorers can also perform some actions in another player's city:"
msgstr ""

#: data/sandbox/units.ruleset:3050 data/civ2civ3/units.ruleset:2872
msgid "Storm"
msgstr ""

#: data/sandbox/units.ruleset:3079 data/civ2civ3/units.ruleset:2901
msgid "Storms move randomly at seas."
msgstr ""

#: data/civ2civ3/buildings.ruleset:110
#, fuzzy
msgid ""
"Two cities with Airports can airlift one unit per turn (including aircraft). "
"Airlifting instantly transports the unit from one city to another and will "
"use all of the unit's movement points. A unit must have some movement points "
"left to be airlifted, and cannot carry cargo."
msgstr ""
"Võimaldab ehitada veteran-õhuüksusi. Samuti parandatakse viga saanud "
"õhuüksused täielikult ära, kui nad püsivad linnas vähemalt ühe käigu.\n"
"\n"
"Ühest lennujaamaga linnast saab üksuse teise linna transportida kõigest ühe "
"käiguga. Lennutransport viib üksuse koheselt ühest linnast teise ja kasutab "
"ära kõik üksuse liikumispunktid. Õhutranspordi kasutamiseks peab üksusel "
"alles olema mõni liikumispunkt."

#: data/civ2civ3/buildings.ruleset:652
#, fuzzy, no-c-format
msgid ""
"Increases the science output in a city by 50%, or by 100% once the Great "
"Library has been built by any player."
msgstr "Tõstab linna teadustoodangut 100%."

#: data/civ2civ3/buildings.ruleset:1045
#, no-c-format
msgid ""
"The total bonus is 150% if a Library, a University and a Research Lab are "
"all present in the same city, increasing to 300% once the Great Library, "
"Isaac Newton's College, and the Internet have all been built."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1416
#, no-c-format
msgid ""
"The total bonus is 100% if a Library and a University are present together "
"in the same city, increasing to 200% once the Great Library and Isaac "
"Newton's College have both been built."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1639
msgid ""
"Completion of this wonder permanently doubles the effect of Libraries for "
"every player."
msgstr ""

#: data/civ2civ3/game.ruleset:32
#, fuzzy
msgid "Civ2Civ3 ruleset"
msgstr "Laen reeglistikke"

#. TRANS: In the client, this is displayed alongside the contents of
#. ;    README.civ2civ3, which are not localized.
#: data/civ2civ3/game.ruleset:46
msgid ""
"You are playing Freeciv with civ2civ3 rules:\n"
"\n"
"Gameplay more similar to civ3, keeping the combat system from civ2.\n"
"\n"
"Adapted for single player, with AI less aggressive at start, but more "
"challenging at the end.\n"
"\n"
"The differences from the former default ruleset, 'classic', are listed in "
"full in README.civ2civ3."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1780
msgid ""
"Roads allow your land units to move more quickly, and allow wheeled Big Land "
"units such as Chariots and Catapults to travel through otherwise difficult "
"terrain (Mountains, Jungle, and Swamp)."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1893
msgid ""
"Land units may move along rivers for faster travel (but not diagonally). "
"Triremes may also travel up rivers (although later boats cannot)."
msgstr ""

#: data/civ2civ3/units.ruleset:61 data/alien/units.ruleset:45
#, fuzzy
#| msgid "Airlift"
msgid "Airliftable"
msgstr "Lennuta"

#: data/civ2civ3/units.ruleset:61 data/alien/units.ruleset:45
#, fuzzy
msgid "Can be airlifted from a suitable city."
msgstr "* Saab ehitada, kui linnas on olemas %s.\n"

#: data/civ2civ3/units.ruleset:1898
msgid "The Caravel is a sailing ship that can enter any ocean tile."
msgstr ""

#: data/civ2civ3/units.ruleset:2642
msgid ""
"Caravans cannot take advantage of maglevs, but may travel on the railroads "
"that accompany them."
msgstr ""

#: data/alien/actions.ruleset:260
#, fuzzy, c-format
#| msgid "Researching %s: %s"
msgid "Copy Research %sData%s"
msgstr "Uuritakse %s: %s"

#: data/alien/actions.ruleset:268
#, c-format
msgid "Monetize %sContainers%s"
msgstr ""

#: data/alien/buildings.ruleset:87
msgid "Antigrav Port"
msgstr ""

#: data/alien/buildings.ruleset:106
#, no-c-format
msgid ""
"Allows one unit airlift from and to city, increased to three once Low-Level "
"Orbit is known."
msgstr ""

#: data/alien/buildings.ruleset:111
#, fuzzy
msgid "Archive"
msgstr "Vibumehed"

#: data/alien/buildings.ruleset:130
#, fuzzy, no-c-format
msgid "Increases the science production of a city by 75%."
msgstr "Suurendab linna teadustööd 50% võrra."

#: data/alien/buildings.ruleset:134
#, fuzzy
msgid "Basic Infrastructure"
msgstr "Infrastruktuur: "

#: data/alien/buildings.ruleset:152
#, no-c-format
msgid ""
"Basic Infrastructure to the city. This improvement has no maintenance, and "
"cannot be sabotaged by enemy Stealth Spy.\n"
"\n"
"Without this improvement city cannot grow bigger than size 2."
msgstr ""

#: data/alien/buildings.ruleset:159
msgid "Bunker"
msgstr ""

#: data/alien/buildings.ruleset:180
#, no-c-format
msgid "Revolt cannot be incited in a city with bunker."
msgstr ""

#: data/alien/buildings.ruleset:185
#, fuzzy
msgid "Central Mine"
msgstr "Ameeriklane"

#: data/alien/buildings.ruleset:205
#, no-c-format
msgid "City center tile produces three extra shields."
msgstr ""

#: data/alien/buildings.ruleset:210
msgid "Cyberpart Factory"
msgstr ""

#: data/alien/buildings.ruleset:229
#, fuzzy, no-c-format
msgid "Increases the tax output in a city by 75%."
msgstr "Suurendab linna teadustööd 50% võrra."

#: data/alien/buildings.ruleset:252
msgid ""
"Factory produces spare parts for two units removing their production upkeep."
msgstr ""

#: data/alien/buildings.ruleset:257
#, fuzzy
msgid "Filter"
msgstr "Hävitaja"

#: data/alien/buildings.ruleset:276
msgid ""
"Filter System gets 1 extra food and 1 extra production from each oceanic "
"tile."
msgstr ""

#: data/alien/buildings.ruleset:281
#, fuzzy
msgid "Force Walls"
msgstr "Suur Müür"

#: data/alien/buildings.ruleset:301
#, no-c-format
msgid ""
"Force Walls doubles city defense against all kind of attacks. Bonus is "
"increased to 150% when Strong Force technology is known."
msgstr ""

#: data/alien/buildings.ruleset:306
msgid "Headquarters"
msgstr ""

#: data/alien/buildings.ruleset:324
#, no-c-format
msgid ""
"Headquarters building marks city as your capital. City with headquarters is "
"also safe from enemy's incite revolt attacks."
msgstr ""

#: data/alien/buildings.ruleset:329
#, fuzzy
msgid "Hospital"
msgstr "Pealinn:"

#: data/alien/buildings.ruleset:348
#, no-c-format
msgid ""
"Damaged units which stay in city without moving, heal 50% of their hitpoints "
"each turn."
msgstr ""

#: data/alien/buildings.ruleset:353
#, fuzzy
msgid "Information Distillery"
msgstr "Inforaport"

#: data/alien/buildings.ruleset:372
#, no-c-format
msgid ""
"Improved information gathering. Only 2 other factions needs to know given "
"technology before we gain access to it."
msgstr ""

#: data/alien/buildings.ruleset:377
#, fuzzy
msgid "Mood Center"
msgstr "Keskele"

#: data/alien/buildings.ruleset:396
#, fuzzy, no-c-format
msgid "Makes 3 unhappy citizens content."
msgstr "Lõbustab linnaelanikke, tehes 3 õnnetut kodanikku rahulolevaks."

#: data/alien/buildings.ruleset:401
#, fuzzy
msgid "Training Facility"
msgstr "Sõjaväesadam"

#: data/alien/buildings.ruleset:420
#, no-c-format
msgid "All new units are built as Elite ones."
msgstr ""

#: data/alien/buildings.ruleset:425
#, fuzzy
msgid "Transportation"
msgstr "Transport"

#: data/alien/buildings.ruleset:444
#, no-c-format
msgid ""
"City workers can travel further from city center to work and goods can be "
"transported from further away to city center. On hex maps city radius grows "
"to 2 tiles. On square based maps increases city area by 8 tiles."
msgstr ""

#: data/alien/buildings.ruleset:452
msgid "Radar Tower"
msgstr ""

#: data/alien/buildings.ruleset:470
msgid "City with Radar Tower sees much further than one without."
msgstr ""

#: data/alien/buildings.ruleset:474
msgid "Radiation Resistor"
msgstr ""

#: data/alien/buildings.ruleset:492
msgid "Radiation Resistor increases maximum city size by 3."
msgstr ""

#: data/alien/buildings.ruleset:497
#, fuzzy
msgid "Research Nest"
msgstr "Teadus"

#: data/alien/buildings.ruleset:516
#, fuzzy, no-c-format
msgid "Increases the science production of a city by 100%."
msgstr "Tõstab linna teadustoodangut 100%."

#: data/alien/buildings.ruleset:520
msgid "Secret Police"
msgstr ""

#: data/alien/buildings.ruleset:538
msgid ""
"Secret Police is good at leading army.\n"
"\n"
"Makes martial law possible. Each military unit in city makes one unhappy "
"citizen content, to the maximum of 2."
msgstr ""

#: data/alien/buildings.ruleset:544
msgid "Skyscraper"
msgstr ""

#: data/alien/buildings.ruleset:562
msgid ""
"Radiation is weaker miles high. Top levels of really tall buildings can "
"safely house more people.\n"
"\n"
"Cities can grow 5 sizes bigger."
msgstr ""

#: data/alien/buildings.ruleset:567
msgid "Virtual Reality Theatre"
msgstr ""

#: data/alien/buildings.ruleset:586
#, fuzzy, no-c-format
msgid "Makes two unhappy citizens content."
msgstr "* Pole õnnetuid kodanikke.\n"

#: data/alien/buildings.ruleset:699
#, fuzzy
msgid "Earth Monument"
msgstr "Maa (klassikaline, keskmine)"

#: data/alien/buildings.ruleset:716
#, fuzzy
msgid ""
"Monument to celebrate our true home planet, Earth.\n"
"\n"
"Each square around the city where this wonder is built that is already "
"generating some trade produces one extra trade resource."
msgstr ""
"Linnas, kus see ilmaime on ehitatud, hakkavad kõik juba midagi tootvad "
"ruudukesed tootma kõike ühe ühiku võrra rohkem."

#: data/alien/buildings.ruleset:723
#, fuzzy
msgid "Great Tunnel"
msgstr "Ilmaime"

#: data/alien/buildings.ruleset:741
#, fuzzy
msgid ""
"Real deep mining.\n"
"\n"
"Each square around the city where this wonder is built that is already "
"generating some production produces one extra shield resource."
msgstr ""
"Linnas, kus see ilmaime on ehitatud, hakkavad kõik juba midagi tootvad "
"ruudukesed tootma kõike ühe ühiku võrra rohkem."

#: data/alien/buildings.ruleset:748
msgid "Antigrav Control Center"
msgstr ""

#: data/alien/buildings.ruleset:767
#, fuzzy, no-c-format
msgid ""
"All player's antigravity units will regenerate 50% of their hitpoints each "
"turn."
msgstr "Kõik su üksused taastavad kaks lisa-tervisepunkti käigus."

#: data/alien/buildings.ruleset:773
#, fuzzy
msgid "Oceanic Downtown"
msgstr "Ookean"

#: data/alien/buildings.ruleset:792
msgid "Each oceanic city center generates 3 points more trade and production."
msgstr ""

#: data/alien/buildings.ruleset:797
msgid "Monument of Co-operation"
msgstr ""

#: data/alien/buildings.ruleset:816
#, fuzzy, no-c-format
msgid ""
"All player's native alien units will regenerate 50% of their hitpoints each "
"turn."
msgstr "Kõik su üksused taastavad kaks lisa-tervisepunkti käigus."

#: data/alien/buildings.ruleset:822
#, fuzzy
msgid "Protector"
msgstr "Toodang"

#: data/alien/buildings.ruleset:840
msgid ""
"Provides additional protection against radiation making it possible for all "
"cities player owns to grow 2 sizes bigger, unless growth is blocked by lack "
"of the Basic Infrastructure."
msgstr ""

#: data/alien/cities.ruleset:52
msgid "Culturists"
msgstr ""

#: data/alien/cities.ruleset:53
msgid "?Culturists:C"
msgstr ""

#: data/alien/cities.ruleset:60
msgid ""
"Culturists create works that keep people satisfied. They create two luxury "
"points per turn, four if Specialist Training tech is known."
msgstr ""

#: data/alien/cities.ruleset:73
msgid ""
"Scientist research two bulbs worth of science each turn, four bulbs when "
"Specialist Training tech is known."
msgstr ""

#: data/alien/cities.ruleset:78
#, fuzzy
msgid "Government Merchants"
msgstr "Riigikord: %s"

#: data/alien/cities.ruleset:80
#, fuzzy
msgid "?Merchant:M"
msgstr "Juht"

#: data/alien/cities.ruleset:87
msgid ""
"Government Merchants produce two gold for the government each turn, four "
"once Specialist Training tech is known."
msgstr ""

#: data/alien/game.ruleset:34
#, fuzzy
msgid "Alien World"
msgstr "Nimeta tööde nimekiri ümber"

#. TRANS: In the client, this is displayed alongside the contents of
#. ;    README.alien, which are not localized.
#: data/alien/game.ruleset:48
msgid ""
"One of the design goals of this ruleset was that it has to provide gameplay "
"different from standard rules. Do not assume that any rules you know from "
"classic rules apply with this ruleset.\n"
"\n"
"See https://www.freeciv.org/wiki/Alien_World and https://www.cazfi.net/"
"freeciv/alien/ for additional ruleset info."
msgstr ""

#. TRANS: Quarters
#: data/alien/game.ruleset:407
msgid "Q1"
msgstr ""

#: data/alien/game.ruleset:408
msgid "Q2"
msgstr ""

#: data/alien/game.ruleset:409
msgid "Q3"
msgstr ""

#: data/alien/game.ruleset:410
msgid "Q4"
msgstr ""

#: data/alien/game.ruleset:413
msgid "GE"
msgstr ""

#: data/alien/game.ruleset:414
msgid "BGE"
msgstr ""

#: data/alien/game.ruleset:451
msgid "Radiation Burst"
msgstr ""

#: data/alien/game.ruleset:456
msgid "Rebels"
msgstr ""

#: data/alien/game.ruleset:461
msgid "Alien Microbes"
msgstr ""

#: data/alien/game.ruleset:576
#, fuzzy
#| msgid "Cities"
msgid "Commodities"
msgstr "Linnad"

#: data/alien/governments.ruleset:81
msgid "Anarchy happens between government changes."
msgstr ""

#: data/alien/governments.ruleset:99
#, fuzzy, c-format
msgid "Leader %s"
msgstr "Suur Juht"

#: data/alien/governments.ruleset:100
#, fuzzy, c-format
msgid "?female:Leader %s"
msgstr "?female:Juht"

#: data/alien/governments.ruleset:103
#, no-c-format
msgid ""
"This is the only available form of government in the beginning.\n"
"\n"
"Max tax/science/lux rate is 40%."
msgstr ""

#: data/alien/governments.ruleset:126
#, no-c-format
msgid ""
"Government type for military might.\n"
"\n"
"Max tax/science/lux rate is 60%.\n"
"\n"
"Communism gains 20% bonus to production."
msgstr ""

#: data/alien/governments.ruleset:150
#, no-c-format
msgid ""
"Government type of freedom.\n"
"\n"
"Max tax/science/lux rate is 70%.\n"
"\n"
"Democracy gains 20% bonus to trade."
msgstr ""

#: data/alien/governments.ruleset:159
#, fuzzy
msgid "Dual Communism"
msgstr "Kommunism"

#: data/alien/governments.ruleset:174
#, no-c-format
msgid ""
"Government type for military might for both humans and aliens alike.\n"
"\n"
"Max tax/science/lux rate is 80%.\n"
"\n"
"Dual Communism gains 40% production bonus, and 20% trade bonus."
msgstr ""

#: data/alien/governments.ruleset:183
#, fuzzy
msgid "Dual Democracy"
msgstr "Demokraatia"

#: data/alien/governments.ruleset:198
#, no-c-format
msgid ""
"Government type of freedom for both humans and aliens alike.\n"
"\n"
"Max tax/science/lux rate is 90%.\n"
"\n"
"Dual Democracy gains 40% trade bonus, and 20% production bonus."
msgstr ""

#: data/alien/script.lua:24
#, fuzzy, c-format
msgid "It was a safe containing %d gold."
msgid_plural "It was a safe containing %d gold."
msgstr[0] ""
"%s maksab %d raha.\n"
"Meil on %d raha."
msgstr[1] ""
"%s maksab %d raha.\n"
"Meil on %d raha."

#: data/alien/script.lua:37
#, c-format
msgid "There was a datapod containing research info about %s."
msgstr ""

#: data/alien/script.lua:40
#, c-format
msgid "The %s found datapod containing research info about %s."
msgstr ""

#. TRANS: first %s is nation plural or team name
#: data/alien/script.lua:45
#, fuzzy, c-format
#| msgid "The %s have acquired %s from the %s."
msgid "The %s have acquired %s from Space Capsule they found."
msgstr "%s said teaduse %s rahvuselt %s."

#: data/alien/script.lua:61
#, fuzzy
#| msgid "You found a friendly city."
msgid "You found a base starting kit."
msgstr "Sa leidsid sõbraliku linna."

#: data/alien/script.lua:80
msgid "The Space Capsule was already scavenged by someone."
msgstr ""

#: data/alien/script.lua:88
msgid "It was a trap! Set by the outcasts."
msgstr ""

#: data/alien/script.lua:91
#, fuzzy, c-format
#| msgid "Your %s has been killed by barbarians!"
msgid "Your %s has been killed by outcasts!"
msgstr "Barbarid lõikasid su üksuse %s kõri!"

#: data/alien/script.lua:133
msgid ""
"Deneb 7 was known to have strange force field surrounding it\n"
"that made it impossible to get near planet with year\n"
"250 Galactic Era Earth technology. However, when you were\n"
"flying past, that field suddenly reverted and sucked you\n"
"to the planet.\n"
"\n"
"You find yourself in a strange world, probably touched\n"
"by superior technology, where big portion of Earth science\n"
"is invalid. You have to learn new rules,\n"
"rules of this world.\n"
"\n"
"There's deadly radiation that no known shielding works against.\n"
"There's alien life, but more surprisingly also some\n"
"edible plants just like on Earth.\n"
"\n"
"Radio doesn't work,\n"
"air doesn't allow flying, some basic Physics does\n"
"not apply here.\n"
"\n"
"You struggle to live on this planet, and read\n"
"Roadside Picnic by Strugatsky brothers once more."
msgstr ""

#: data/alien/styles.ruleset:30
#, fuzzy
msgid "?style:Human"
msgstr "?citystyle:euroopalik"

#: data/alien/styles.ruleset:51
#, fuzzy
msgid "?citystyle:Human"
msgstr "?citystyle:Aasia"

#: data/alien/styles.ruleset:60
#, fuzzy
msgid "?citystyle:Dual"
msgstr "?citystyle:Tööstuslik"

#: data/alien/styles.ruleset:70
#, fuzzy
msgid "?citystyle:Oceanic"
msgstr "?citystyle:Keldi"

#: data/alien/techs.ruleset:118
#, fuzzy
msgid "Alien Rights"
msgstr "Rüütlid"

#: data/alien/techs.ruleset:124
msgid ""
"They're smart. Should they have rights too?\n"
"\n"
"Alien Forest tiles produce +1 production."
msgstr ""

#: data/alien/techs.ruleset:129
msgid "Alien Taming"
msgstr ""

#: data/alien/techs.ruleset:135
msgid "Some of the Alien lifeforms now work for us."
msgstr ""

#: data/alien/techs.ruleset:138
msgid "Alien Training"
msgstr ""

#: data/alien/techs.ruleset:144
msgid "Trained native lifeforms - deadly."
msgstr ""

#: data/alien/techs.ruleset:147
#, fuzzy
msgid "Amphibious Tactics"
msgstr "Amfiibne sõjavarustus"

#: data/alien/techs.ruleset:153
msgid "Warfare with amphibious units."
msgstr ""

#: data/alien/techs.ruleset:156
#, fuzzy
msgid "Antigravity"
msgstr "Tegevus: %s"

#: data/alien/techs.ruleset:162
msgid ""
"Even if normal method of flying is impossible in this world antigravity "
"works. We just need to master it."
msgstr ""

#: data/alien/techs.ruleset:166
msgid "Burrowing"
msgstr ""

#: data/alien/techs.ruleset:172
msgid ""
"Since it seems to be impossible to fly in this world, we focus on opposite "
"direction. Burrowing through earth is possible.\n"
"\n"
" In addition to making first burrowing units available, knowledge of this "
"tech allows mining of Thick Mountains."
msgstr ""

#: data/alien/techs.ruleset:180
msgid "Brain Development"
msgstr ""

#: data/alien/techs.ruleset:188
#, fuzzy
msgid "Brute Force"
msgstr "Vähiravi"

#: data/alien/techs.ruleset:194
msgid "It's time to make more powerful weapons than ever before."
msgstr ""

#: data/alien/techs.ruleset:197
#, fuzzy
msgid "City Defense"
msgstr "Rannakaitse"

#: data/alien/techs.ruleset:203
msgid ""
"Advanced form of force channeling allows us to protect city size objects "
"with channeled radiation energy."
msgstr ""

#: data/alien/techs.ruleset:207
msgid "Commercial Antigravity"
msgstr ""

#: data/alien/techs.ruleset:213
msgid ""
"Antigravity is not only for military. It has commercial applications as well."
msgstr ""

#: data/alien/techs.ruleset:217
#, fuzzy
msgid "Communication"
msgstr "Sisepõlemine"

#: data/alien/techs.ruleset:223
msgid ""
"Conventional radio does not work here. Develop working alternative that "
"takes advantage of the local radiation. You'll get contact to other factions "
"and much more information about them.\n"
"\n"
"Also your own bases can communicate more efficiently with each other, so "
"number of bases you have is not causing as much unhappiness as before."
msgstr ""

#: data/alien/techs.ruleset:230
#, fuzzy
msgid "Composites"
msgstr "Arvutid"

#: data/alien/techs.ruleset:236
msgid "Stronger materials mean stronger armors."
msgstr ""

#: data/alien/techs.ruleset:239
#, fuzzy
#| msgid "Controls"
msgid "Controlled Biomass"
msgstr "Juhtnupud"

#: data/alien/techs.ruleset:245
msgid ""
"Bugs, Slimes, Molds. We can drive masses of them together and then control "
"movement of that biomass to act like a one being."
msgstr ""

#: data/alien/techs.ruleset:249
#, fuzzy
msgid "Crust Defense"
msgstr "Rannakaitse"

#: data/alien/techs.ruleset:255
msgid "Defense against burrowing units."
msgstr ""

#: data/alien/techs.ruleset:258
msgid "Cyber Aliens"
msgstr ""

#: data/alien/techs.ruleset:264
msgid "Alliance of the machine and alien organisms."
msgstr ""

#: data/alien/techs.ruleset:267
msgid "Cybermodules"
msgstr ""

#: data/alien/techs.ruleset:273
msgid ""
"Standardized cyber units save money - or make money to those producing them."
msgstr ""

#: data/alien/techs.ruleset:277
#, fuzzy
msgid "Cybernetics"
msgstr "Veteran"

#: data/alien/techs.ruleset:283
msgid ""
"Making old Earth technology better than before is relatively easy task to "
"do. For small investment, cybernetics gives us much better attack units."
msgstr ""

#: data/alien/techs.ruleset:287
msgid "Data Storage"
msgstr ""

#: data/alien/techs.ruleset:293
msgid ""
"Needs to archive all the media produced for and by politics drive "
"development of better data storage methods."
msgstr ""

#: data/alien/techs.ruleset:297
#, fuzzy
msgid "Deep Pumping"
msgstr "Jätka liikumist"

#: data/alien/techs.ruleset:303
msgid ""
"We can pump water from the depths of the crust. We no longer need any of the "
"adjacent tiles to have water in order to build Greenhouses."
msgstr ""

#: data/alien/techs.ruleset:307
msgid "Deneb Radar"
msgstr ""

#: data/alien/techs.ruleset:313
msgid ""
"Not really an conventional radar, but named so as it fills similar role. "
"It's based on Deneb 7 radiation and works on this planet."
msgstr ""

#: data/alien/techs.ruleset:317
#, fuzzy
msgid "Dual Government"
msgstr "Valitsus"

#: data/alien/techs.ruleset:323
msgid "Government should consider both Humans and Native aliens."
msgstr ""

#: data/alien/techs.ruleset:333
msgid ""
"We are finally able to escape force field surrounding Deneb 7. In addition "
"to technical insight it requires correct attitude."
msgstr ""

#: data/alien/techs.ruleset:337
#, fuzzy
msgid "Faction Government"
msgstr "_Muuda valitsust"

#: data/alien/techs.ruleset:343
msgid "Familiar government types adjusted to local environment."
msgstr ""

#: data/alien/techs.ruleset:346
msgid "Faction Politics"
msgstr ""

#: data/alien/techs.ruleset:352
msgid ""
"Human relations in this situation, where various factions have been forced "
"to this strange planet, are quite unlike anything seen before. It very well "
"deserves small study. Maybe we then can co-operate with other factions."
msgstr ""

#: data/alien/techs.ruleset:358
#, fuzzy
msgid "Food Regeneration"
msgstr "Külmutamine"

#: data/alien/techs.ruleset:365
#, no-c-format
msgid ""
"If what we harvest grows back faster, we get more food. It's simple as "
"that.\n"
"\n"
"Protein Houses tiles get additional 50% food production bonus."
msgstr ""

#: data/alien/techs.ruleset:370
msgid "Force Channeling"
msgstr ""

#: data/alien/techs.ruleset:376
msgid ""
"Radiation is obstacle for us, but now also an resource. We know how to "
"channel Deneb 7's power to our own use.\n"
"\n"
"Engineers can build Force Fortresses."
msgstr ""

#: data/alien/techs.ruleset:381
msgid "Gravity Manipulation"
msgstr ""

#: data/alien/techs.ruleset:387
msgid ""
"From inside the crust we gather information required to understand how "
"gravity works and what one can do with it."
msgstr ""

#: data/alien/techs.ruleset:391
#, fuzzy
msgid "Global Knowledge"
msgstr "Vaatleja"

#: data/alien/techs.ruleset:397
msgid ""
"Information flows to us. We learn any tech known by four other factions."
msgstr ""

#: data/alien/techs.ruleset:401
msgid "High-Tech Filtering"
msgstr ""

#: data/alien/techs.ruleset:407
msgid "You can get a lot of things from ocean if you know how."
msgstr ""

#: data/alien/techs.ruleset:416
msgid "Simply knowing this tech makes two content citizens happy in each city."
msgstr ""

#: data/alien/techs.ruleset:420
msgid "Low-Level Orbit"
msgstr ""

#: data/alien/techs.ruleset:426
msgid ""
"With further advances in antigravitics we are able to enter orbit even if we "
"still are prisoners of the force field surrounding Deneb 7.\n"
"\n"
"Makes Antigrav Ports more efficient. They can airlift three units instead of "
"just one."
msgstr ""

#: data/alien/techs.ruleset:438
msgid ""
"Using Deneb 7's own power available everywhere land travel speeds can reach "
"levels never seen before."
msgstr ""

#: data/alien/techs.ruleset:442
#, fuzzy
msgid "Manufacturing"
msgstr "Merel sõitmine"

#: data/alien/techs.ruleset:448
msgid ""
"It takes some research to even make basic manufacturing in this alien world."
msgstr ""

#: data/alien/techs.ruleset:452
#, fuzzy
msgid "Martial Law"
msgstr "Marslane"

#: data/alien/techs.ruleset:458
msgid ""
"Effective martial law requires that we can react quickly, to immediately "
"send forces where they are needed.\n"
"\n"
"Maximum martial law for cities with Secret Police is increased from two to "
"five."
msgstr ""

#: data/alien/techs.ruleset:464
#, fuzzy
msgid "Mental Powers"
msgstr "Tuumaenergia"

#: data/alien/techs.ruleset:470
msgid ""
"I WANT\n"
"\n"
"One way to resist radiation is willpower.\n"
"\n"
"Simply knowing this tech allows cities to grow 3 sizes bigger."
msgstr ""

#: data/alien/techs.ruleset:475
#, fuzzy
#| msgid "Mining"
msgid "?tech:Mining"
msgstr "Kaevandamine"

#: data/alien/techs.ruleset:481
msgid ""
"Earthly mining technologies were not sufficient for heavy scale mining on "
"this planet."
msgstr ""

#: data/alien/techs.ruleset:485
msgid "Modified Spitter"
msgstr ""

#: data/alien/techs.ruleset:491
msgid ""
"We already know how to make modifications to alien lifeforms. Let's improve "
"spitters."
msgstr ""

#: data/alien/techs.ruleset:495
#, fuzzy
msgid "Mood Manipulation"
msgstr "Rahvaarv"

#: data/alien/techs.ruleset:501
msgid "People are happy if they believe that they are happy."
msgstr ""

#: data/alien/techs.ruleset:504
msgid "Naval Superiority"
msgstr ""

#: data/alien/techs.ruleset:510
msgid ""
"It's no longer enough to replicate old Earth technologies. We want "
"superiority."
msgstr ""

#: data/alien/techs.ruleset:514
#, fuzzy
msgid "New Frontier"
msgstr "%d käik"

#: data/alien/techs.ruleset:521
#, no-c-format
msgid ""
"We finally fully realize that we are not limited to what we had as part of "
"Earth empire.\n"
"\n"
"Increases max tax/science/lux rate by 10%."
msgstr ""

#: data/alien/techs.ruleset:526
#, fuzzy
msgid "Ocean Cities"
msgstr "Linnu pole"

#: data/alien/techs.ruleset:532
msgid "Cities on ocean. Why not?"
msgstr ""

#: data/alien/techs.ruleset:535
#, fuzzy
msgid "Organic Structures"
msgstr "Kosmoselaeva liitekohad"

#: data/alien/techs.ruleset:541
msgid ""
"The art of making armor from alien organisms resistant to Deneb 7's strange "
"radiation allows us to enter new areas.\n"
"\n"
"Cities can work radiating tiles."
msgstr ""

#: data/alien/techs.ruleset:551
msgid ""
"It's easy to fall all the way from orbit, but to hit small target and to be "
"ready to act immediately after landing are hard for aliens. They need extra "
"mental powers for that."
msgstr ""

#: data/alien/techs.ruleset:556
#, fuzzy
msgid "Personal Contact"
msgstr "Civ: Esimene kontakt"

#: data/alien/techs.ruleset:562
#, no-c-format
msgid ""
"With Virtual Reality it's like actor actually was there with you. When you "
"allow actors to teleport to meet their audience, maybe she is.\n"
"\n"
"Stealth Spies protecting your cities against enemy Spies will get 40% bonus. "
"It also gets 40% harder for enemies to sabotage specific buildings."
msgstr ""

#: data/alien/techs.ruleset:569
msgid "Protein Modifications"
msgstr ""

#: data/alien/techs.ruleset:575
#, no-c-format
msgid ""
"Turns out we can make alien lifeforms edible.\n"
"\n"
"Engineers can build Protein Houses, which increases tile food production by "
"50%."
msgstr ""

#: data/alien/techs.ruleset:580
msgid "Radiation Resistance"
msgstr ""

#: data/alien/techs.ruleset:586
msgid ""
"By closely examining alien lifeform and how they survive the radiation, we "
"are able to build some radiation resistance to our cities. \n"
"\n"
"Simply knowing this tech allows cities to grow 1 size bigger."
msgstr ""

#: data/alien/techs.ruleset:591
#, fuzzy
msgid "Regeneration"
msgstr "Külmutamine"

#: data/alien/techs.ruleset:597
msgid ""
"We know how aliens regenerate, we know how self-repairing machines "
"regenerate, we know how Earth organisms regenerate."
msgstr ""

#: data/alien/techs.ruleset:601
#, fuzzy
msgid "Research Methods"
msgstr "Teadustöö kiirus"

#: data/alien/techs.ruleset:608
#, no-c-format
msgid ""
"Research methods suitable for tackling challenges here allow us to gain "
"knowledge much faster.\n"
"\n"
"Simply knowing this tech increases science output by 35%."
msgstr ""

#: data/alien/techs.ruleset:613
msgid "Smart Aliens"
msgstr ""

#: data/alien/techs.ruleset:619
msgid ""
"Once we have given some smarts, backed with some remote control, to them, "
"they can work on more demanding tasks."
msgstr ""

#: data/alien/techs.ruleset:623
msgid "Soul"
msgstr ""

#: data/alien/techs.ruleset:629
msgid ""
"By combining our knowledge about humans and aliens we finally understand "
"universal concept of soul.\n"
"\n"
"We can cause terror in our enemies. Once somebody knows Soul, two content "
"citizens is converted to unhappy in every city in the world unless owner of "
"the city also knows Soul."
msgstr ""

#: data/alien/techs.ruleset:636
#, fuzzy
msgid "Specialist Training"
msgstr "Spetsialistid"

#: data/alien/techs.ruleset:642
msgid ""
"Based on our Tactics teaching techniques, we can teach our specialists trick "
"or two.\n"
"\n"
"Output of all specialists doubles."
msgstr ""

#: data/alien/techs.ruleset:647
#, fuzzy
msgid "Spitter Control"
msgstr "Juhtnupud"

#: data/alien/techs.ruleset:653
msgid ""
"Alien lifeforms spitting solid objects are interesting research subject."
msgstr ""

#: data/alien/techs.ruleset:657
#, fuzzy
msgid "Stealth Module"
msgstr "Stealth pommitaja"

#: data/alien/techs.ruleset:663
msgid ""
"Even when we know this technology making our units invisible, it's far too "
"expensive to be used for armies. It's perfect for individuals in espionage "
"mission."
msgstr ""

#: data/alien/techs.ruleset:668
msgid "Strong Force"
msgstr ""

#: data/alien/techs.ruleset:674
msgid ""
"We are quite capable of making different energy fields out of radiation. We "
"can still improve, though.\n"
"\n"
"Allows Engineers to build Towers instead of Force Fortresses."
msgstr ""

#: data/alien/techs.ruleset:679
msgid "Strong Resistance"
msgstr ""

#: data/alien/techs.ruleset:685
msgid ""
"We get better at building resistance against radiation.\n"
"\n"
"Simply knowing this tech allows cities to grow 2 sizes bigger."
msgstr ""

#: data/alien/techs.ruleset:689
#, fuzzy
msgid "Supermodule"
msgstr "Kosmosemoodul"

#: data/alien/techs.ruleset:695
msgid "Supermodule combines lesser modules in one extremely efficient pack."
msgstr ""

#: data/alien/techs.ruleset:699
msgid "Synthetic Food"
msgstr ""

#: data/alien/techs.ruleset:705
msgid ""
"This is completely new, and extremely efficient, way of making synthetic "
"food.\n"
"\n"
"As their food consumption is no longer an problem, we can grow bigger, "
"meaner, aliens."
msgstr ""

#: data/alien/techs.ruleset:711
#, fuzzy
msgid "Teleportation"
msgstr "Korporatsioon"

#: data/alien/techs.ruleset:717
msgid ""
"We can teleport relatively small objects relatively short distances. This "
"reduces problem of not being able to fly."
msgstr ""

#: data/alien/techs.ruleset:721
#, fuzzy
msgid "Thermal Module"
msgstr "Kosmosemoodul"

#: data/alien/techs.ruleset:727
msgid ""
"To be competent in boiling waters requires good control of temperature "
"surrounding vessels. Also, knowledge about basic module technology allows "
"more advanced modules in the future.\n"
"\n"
"Cities can work Boiling Ocean tiles."
msgstr ""

#: data/alien/techs.ruleset:733
msgid "Underground Habitat"
msgstr ""

#: data/alien/techs.ruleset:739
msgid ""
"If needed, we can produce everything we need without ever leaving "
"underground bunker."
msgstr ""

#: data/alien/techs.ruleset:743
#, fuzzy
msgid "Travel"
msgstr "Karavell"

#: data/alien/techs.ruleset:749
msgid ""
"Once we master ship manufacturing, traveling more hospitable seas of Deneb 7 "
"proved to be no different from other planets."
msgstr ""

#: data/alien/techs.ruleset:754
msgid "Unified Theory"
msgstr ""

#: data/alien/techs.ruleset:760
msgid ""
"We now understand that radiation and antigravity are two sides of the same "
"phenomenon."
msgstr ""

#: data/alien/techs.ruleset:764
#, fuzzy
msgid "Virtual Entertainment"
msgstr "Meelelahutajad"

#: data/alien/techs.ruleset:770
msgid "Another tech that Earth has long been close to mastering."
msgstr ""

#: data/alien/techs.ruleset:773
msgid "Virtual Reality Training"
msgstr ""

#: data/alien/techs.ruleset:779
msgid ""
"Virtual Reality provides excellent way to train our forces, both infantry "
"and naval forces."
msgstr ""

#: data/alien/techs.ruleset:783
#, fuzzy
msgid "War Monsters"
msgstr "Peaminister"

#: data/alien/techs.ruleset:789
msgid ""
"We can tame monsters suitable for war. These might be relatively weak, but "
"they are the only thing that can wage war on radiating areas for the time "
"being."
msgstr ""

#: data/alien/techs.ruleset:794
msgid "Water Flow"
msgstr ""

#: data/alien/techs.ruleset:800
msgid ""
"We understand Deneb 7 fluid dynamics and can get water to flow where we "
"want. Building Greenhouses becomes possible in tiles adjacent to cities and "
"rivers."
msgstr ""

#: data/alien/terrain.ruleset:27
#, fuzzy
#| msgid "Rating"
msgid "Radiating"
msgstr "Reiting"

#: data/alien/terrain.ruleset:27
#, fuzzy
msgid "Terrain has alien radiation."
msgstr "Maastiku muutmine"

#: data/alien/terrain.ruleset:256
msgid "No unit can enter this terrain, nor can city work the tile."
msgstr ""

#: data/alien/terrain.ruleset:261
msgid "Savannah"
msgstr ""

#: data/alien/terrain.ruleset:304
msgid "For some reason, there is Earth like plants and animals around."
msgstr ""

#: data/alien/terrain.ruleset:309
#, fuzzy
msgid "Alien Forest"
msgstr "Istuta mets"

#: data/alien/terrain.ruleset:352
msgid ""
"These forests are filled with strange alien organisms. This planet's "
"radiation makes it impossible for Earthly organisms to survive here.\n"
"\n"
"Cities can work these tiles only when Organic Structures is known. Inventing "
"Alien Rights gives +1 production bonus to Alien Forest tiles."
msgstr ""

#: data/alien/terrain.ruleset:360
msgid "Radiating Rocks"
msgstr ""

#: data/alien/terrain.ruleset:403
msgid ""
"Planet's radiation makes it impossible for Earth organisms to survive here.\n"
"\n"
"Cities can work these tiles only when Organic Structures is known."
msgstr ""

#: data/alien/terrain.ruleset:452
msgid "Hills just like on Earth."
msgstr ""

#: data/alien/terrain.ruleset:457
#, fuzzy
msgid "Thick Mountains"
msgstr "Mäed"

#: data/alien/terrain.ruleset:498
msgid ""
"What are these mountains made of?!? Diamond drill makes no scratch on them.\n"
"\n"
"Burrowing units are unable to burrow through these mountains, but at least "
"Burrowing technology makes mining them possible."
msgstr ""

#: data/alien/terrain.ruleset:547
#, fuzzy
msgid "This is normal oceanic terrain."
msgstr "* Maaüksused ei saa liikuda mere aladel."

#: data/alien/terrain.ruleset:552
#, fuzzy
msgid "Boiling Ocean"
msgstr "Ehitavad seda üksust"

#: data/alien/terrain.ruleset:594
msgid ""
"This ocean is boiling. No ship without special equipment can enter.\n"
"\n"
"Cities can work these tiles only when Thermal Module is known, and city can "
"never be located on Boiling Ocean."
msgstr ""

#: data/alien/terrain.ruleset:799
msgid "Greenhouses"
msgstr ""

#: data/alien/terrain.ruleset:816
msgid ""
"Greenhouses can be built on certain terrain types to give a food bonus. "
"Building Greenhouses requires the tile to have a water source:\n"
"- Cities have Greenhouses built in, unless there is a Mine on the tile. They "
"do not need to be built.\n"
"- With Manufacturing, Greenhouses can be built outside cities directly on "
"river tiles, or cardinally adjacent to Oceanic tiles.\n"
"- With Water Flow, it becomes possible to also build Greenhouses cardinally "
"adjacent to river tiles or city centers.\n"
"- Deep Pumping allows water to be drawn from the depths of the crust, "
"allowing Greenhouses to be built anywhere."
msgstr ""

#: data/alien/terrain.ruleset:845
msgid ""
"Mines can be built on Hills for an extra production point. Once Burrowing is "
"known, Thick Mountains can also be mined."
msgstr ""

#: data/alien/terrain.ruleset:869
msgid ""
"Pollution appears on tiles around cities with high production. It halves all "
"output from its tile."
msgstr ""

#: data/alien/terrain.ruleset:872
msgid ""
"The pollution can only be cleared by dispatching Engineer or Hunter units "
"with the \"clean pollution\" order."
msgstr ""

#: data/alien/terrain.ruleset:875
msgid ""
"The contribution of production to pollution can be seen in the city dialog; "
"once it exceeds a threshold, the excess is the percent chance of pollution "
"appearing each turn."
msgstr ""

#: data/alien/terrain.ruleset:882
#, fuzzy
msgid "Space Capsule"
msgstr "Kosmosemoodul"

#: data/alien/terrain.ruleset:900
msgid ""
"Space Capsules have landed to the surface of Deneb Seven. Any unit can enter "
"tile with a capsule to open it. Capsule disappears from the map in the "
"process. There can be gold, blueprints of new technologies, equipment for a "
"unit, or it can even provide starting kit for a new base on the spot. "
"Unfortunately it's also possible that Madmen or Lunatics have already found "
"the capsule, and are there ready to kill anybody who enters."
msgstr ""

#: data/alien/terrain.ruleset:911
msgid "Protein Houses"
msgstr ""

#: data/alien/terrain.ruleset:933
#, no-c-format
msgid ""
"Once Protein Modifications are understood, Greenhouses can be upgraded to "
"Protein Houses, giving 50% more food. Once Food Regeneration is known, "
"Protein Houses give a further 50% food. City center tiles automatically get "
"Protein Houses as soon as they are available."
msgstr ""

#: data/alien/terrain.ruleset:959
msgid ""
"Fallout appears after Rebels strike a city. It halves all output from its "
"tile."
msgstr ""

#: data/alien/terrain.ruleset:962
msgid ""
"Fallout can only be cleared by dispatching Engineer or Hunter units with the "
"\"clean fallout\" order."
msgstr ""

#: data/alien/terrain.ruleset:968
msgid "Tower"
msgstr ""

#: data/alien/terrain.ruleset:996
#, fuzzy
msgid "Force Fortress"
msgstr "Kindlus"

#: data/alien/terrain.ruleset:1023
msgid "Antigrav Base"
msgstr ""

#: data/alien/terrain.ruleset:1073
msgid ""
"Basic Road is available for building from the beginning of the game.\n"
"\n"
"Having Road on Savannah tile provides increase of +1 to trade on that tile."
msgstr ""

#: data/alien/terrain.ruleset:1080
#, fuzzy
msgid "Highway"
msgstr "Super kiirtee"

#: data/alien/terrain.ruleset:1104
#, fuzzy
msgid "You can upgrade Roads to Highways."
msgstr "Üksuseid saab uuendada ainult oma linnades."

#: data/alien/terrain.ruleset:1133
#, no-c-format
msgid ""
"You can upgrade Highways to Maglevs.\n"
"\n"
"Units can move via Maglevs indefinitely, Shield production of any tile with "
"Maglev is increased by 50%."
msgstr ""

#: data/alien/terrain.ruleset:1141
msgid "Tunnel"
msgstr ""

#: data/alien/terrain.ruleset:1166
#, no-c-format
msgid ""
"Earthly units can travel on radiating tiles with tunnel built on them. "
"Tunnel provides no increase to unit speed, but they give 35% defense bonus."
msgstr ""

#: data/alien/terrain.ruleset:1172
msgid "Burrow Tube"
msgstr ""

#: data/alien/terrain.ruleset:1194
msgid ""
"Burrow Tubes provide the only way for burrowing units to cross oceans. They "
"can be built on oceanic terrains only, but first part of the tube must be "
"built cardinally adjacent to land and following parts must be built in order."
msgstr ""

#: data/alien/terrain.ruleset:1202
#, fuzzy
msgid "Green River"
msgstr "  Jõed"

#: data/alien/terrain.ruleset:1219 data/alien/terrain.ruleset:1244
#, fuzzy, no-c-format
msgid ""
"Any river increases a tile's natural defense factor by 50%. Native and "
"Amphibious units may move along a River (but not diagonally) for fast travel."
msgstr ""
"Jõgi võib olla kõigil maastiku tüüpidel peale ookeani.  Jõgi annab 1 "
"kaubanduspunkti lisaks oma kaardiruudule.  Samuti suurendab see kaardiruudu "
"kaitsefaktorit 50% võrra.  Veel saavad maaväed liikuda piki jõge (mitte "
"diagonaalis) 1/3 käigupunktiga.\n"
"\n"
"Teid ja raudteid saab jõgedele ehitada siis, kui su tsivilisatsioon avastab "
"sillaehituse kunsti."

#: data/alien/terrain.ruleset:1222
msgid "Green River increases also tile's food production by 1."
msgstr ""

#: data/alien/terrain.ruleset:1227
#, fuzzy
msgid "Brown River"
msgstr "  Jõed"

#: data/alien/terrain.ruleset:1247
msgid "Brown River increases also tile's shield production by 1."
msgstr ""

#: data/alien/terrain.ruleset:1265
#, no-c-format
msgid ""
"There is more than average amount of various resources, but nothing exciting."
msgstr ""

#: data/alien/terrain.ruleset:1271
#, fuzzy
msgid "Alien Mine"
msgstr "Ehita kaevandus"

#: data/alien/terrain.ruleset:1284
#, no-c-format
msgid ""
"Mine run by superior alien technology ready to operate. We have no idea who "
"built it nor where they went."
msgstr ""

#: data/alien/terrain.ruleset:1290
#, fuzzy
msgid "Huge Plant"
msgstr "Manufaktuur"

#: data/alien/terrain.ruleset:1303
#, no-c-format
msgid ""
"Entire forest seems to be of the single fast-growing organism with huge "
"central blooming."
msgstr ""

#: data/alien/terrain.ruleset:1322
#, no-c-format
msgid "Where the heat from inside the planet escapes, mineral rich hills form."
msgstr ""

#: data/alien/terrain.ruleset:1341
#, no-c-format
msgid ""
"Weird alien fish might look like something escaped from nightmares, but are "
"in fact very tasty."
msgstr ""

#: data/alien/terrain.ruleset:1347
msgid "Glowing Rocks"
msgstr ""

#: data/alien/terrain.ruleset:1360
#, no-c-format
msgid "Rocks in the area have unusually bright glow."
msgstr ""

#: data/alien/units.ruleset:55 data/alien/units.ruleset:1540
msgid "Regular"
msgstr ""

#: data/alien/units.ruleset:55 data/alien/units.ruleset:1540
#, fuzzy
msgid "Elite"
msgstr "eliit"

#: data/alien/units.ruleset:55 data/alien/units.ruleset:1540
msgid "Superb"
msgstr ""

#: data/alien/units.ruleset:133
#, fuzzy
msgid "?unitclass:Earthly"
msgstr "Juht"

#: data/alien/units.ruleset:142
#, fuzzy
msgid "?unitclass:Native"
msgstr "Juht"

#: data/alien/units.ruleset:160
#, fuzzy
msgid "?unitclass:Amphibious"
msgstr "Juht"

#: data/alien/units.ruleset:169
#, fuzzy
msgid "?unitclass:Antigravity"
msgstr "Juht"

#: data/alien/units.ruleset:175
#, fuzzy
msgid "?unitclass:Burrowing"
msgstr "Juht"

#: data/alien/units.ruleset:471
msgid ""
"This is Earth technology settler. Most military enemy units can capture it "
"instead of killing it."
msgstr ""

#: data/alien/units.ruleset:477
#, fuzzy
msgid "Native Settlers"
msgstr "Asunikud"

#: data/alien/units.ruleset:506
msgid ""
"This is native Settler that can enter radiating areas. Most military enemy "
"units can capture it instead of killing it."
msgstr ""

#: data/alien/units.ruleset:512
#, fuzzy
msgid "Engineer"
msgstr "Insenerid"

#: data/alien/units.ruleset:539
#, fuzzy
msgid "This is Earth technology engineer."
msgstr "Näita tehnoloogiapuus ikoone"

#: data/alien/units.ruleset:544
#, fuzzy
msgid "Native Engineer"
msgstr "Insenerid"

#: data/alien/units.ruleset:575
#, fuzzy
msgid "Native version of the Engineer unit."
msgstr "Viga uue AI mängija %s loomisel"

#: data/alien/units.ruleset:580
#, fuzzy
msgid "Water Engineer"
msgstr "Insenerid"

#: data/alien/units.ruleset:612
msgid ""
"Amphibious Engineer that can also establish new cities on Ocean. Cities "
"cannot be located on Boiling Ocean."
msgstr ""

#: data/alien/units.ruleset:618
#, fuzzy
msgid "Star Marines"
msgstr "Merejalaväelased"

#: data/alien/units.ruleset:645
#, fuzzy
msgid ""
"This unit may be built from the start of the game.  It is the weakest "
"military unit."
msgstr ""
"Seda üksust võib ehitada kohe mängu algusest peale.  See on kõige nõrgem "
"üksus."

#: data/alien/units.ruleset:651
msgid "Cyborgs"
msgstr ""

#: data/alien/units.ruleset:681
msgid "Attack power to the early game."
msgstr ""

#: data/alien/units.ruleset:686
msgid "Tank"
msgstr ""

#: data/alien/units.ruleset:717
msgid "This is the most powerful Earth technology unit."
msgstr ""

#: data/alien/units.ruleset:722
msgid "War Monster"
msgstr ""

#: data/alien/units.ruleset:752
msgid "As a native unit, this can move and fight on radiating areas too."
msgstr ""

#: data/alien/units.ruleset:757
#, fuzzy
msgid "Crusher"
msgstr "Ristirüütlid"

#: data/alien/units.ruleset:787
msgid "Alien lifeform trained to be fast."
msgstr ""

#: data/alien/units.ruleset:792
msgid "Cyber Alien"
msgstr ""

#: data/alien/units.ruleset:822
msgid ""
"Alien lifeform with cybernetic implants. Good in combat, and has better "
"vision than any purely organic unit."
msgstr ""

#. TRANS: Alien lifeform. Name refers to Tyrannosaurus Rex, not "King" role
#: data/alien/units.ruleset:828
#, fuzzy
msgid "Rex"
msgstr "Rei"

#: data/alien/units.ruleset:857
msgid "Most powerful alien lifeform, like one from Earth's Jurassic period."
msgstr ""

#: data/alien/units.ruleset:862
#, fuzzy
msgid "Paradropper"
msgstr "Langevarjuta"

#: data/alien/units.ruleset:892
msgid "Alien lifeform able to paradrop."
msgstr ""

#: data/alien/units.ruleset:897
#, fuzzy
msgid "Turtle Defender"
msgstr "Rannakaitse"

#: data/alien/units.ruleset:928
msgid "This is excellent defense vehicle."
msgstr ""

#: data/alien/units.ruleset:933
msgid "Earth Sub"
msgstr ""

#: data/alien/units.ruleset:963
msgid ""
"Burrow through earth. Only some special units can attack against Earth Sub. "
"These can pass ocean tiles only through Burrow Tubes."
msgstr ""

#: data/alien/units.ruleset:968
#, fuzzy
msgid "Hunter"
msgstr "Keskele"

#: data/alien/units.ruleset:1000
msgid ""
"Burrowing unit that also has capability to attack Antigravity units with its "
"own minimissiles.\n"
"\n"
"It's also an settler type unit for hostile areas, well capable of defending "
"itself."
msgstr ""

#: data/alien/units.ruleset:1007
#, fuzzy
msgid "Light Saucer"
msgstr "Tuletorn"

#: data/alien/units.ruleset:1037
msgid ""
"Nobody, but some of the other Antigravity units and Hunters can attack this "
"unit. This unit itself can attack other Antigravity units."
msgstr ""

#: data/alien/units.ruleset:1042
#, fuzzy
msgid "Bomb Saucer"
msgstr "Pommitaja"

#: data/alien/units.ruleset:1072
msgid ""
"Nobody, but some of the other Antigravity and Hunters units can attack this "
"unit."
msgstr ""

#: data/alien/units.ruleset:1076
msgid "Spitter"
msgstr ""

#: data/alien/units.ruleset:1107
msgid "This alien lifeform is first bombarding unit."
msgstr ""

#: data/alien/units.ruleset:1112
msgid "Heavy Spitter"
msgstr ""

#: data/alien/units.ruleset:1144
msgid ""
"This improved spitter can both make bombard attacks, and transport missiles "
"next to targets."
msgstr ""

#: data/alien/units.ruleset:1149
msgid "Biomass"
msgstr ""

#: data/alien/units.ruleset:1180
msgid ""
"Just let the biomass to engulf your tank and pick it up, then enjoy the ride "
"in the radiation-safe inside of the slimy being."
msgstr ""

#: data/alien/units.ruleset:1212
msgid ""
"Like all Earthly units, Explorer are unable to enter radiating tiles. They "
"can maintain themselves, no upkeep cost to homecity."
msgstr ""

#: data/alien/units.ruleset:1218
msgid "Scout Animal"
msgstr ""

#: data/alien/units.ruleset:1248
msgid "This is native scout animal that can enter any land terrain."
msgstr ""

#: data/alien/units.ruleset:1253
msgid "Raft"
msgstr ""

#: data/alien/units.ruleset:1282
msgid "  This vessel allows coastal travel, but not on Boiling Seas."
msgstr ""

#: data/alien/units.ruleset:1287
msgid "Ship"
msgstr ""

#: data/alien/units.ruleset:1319
msgid ""
"  This is basic ship type. It has no any special equipment, so it cannot "
"enter boiling seas."
msgstr ""

#: data/alien/units.ruleset:1354
msgid "This vessel is for battle! Too bad it cannot enter boiling oceans."
msgstr ""

#: data/alien/units.ruleset:1359
#, fuzzy
msgid "Battle Unit"
msgstr "Lahingulaev"

#: data/alien/units.ruleset:1388
#, fuzzy
msgid "Amphibious battle machine."
msgstr "Amfiibne sõjavarustus"

#: data/alien/units.ruleset:1392
#, fuzzy
msgid "Amphibious Transport"
msgstr "Amfiibne sõjavarustus"

#: data/alien/units.ruleset:1424
msgid "This is first unit that can enter boiling oceans - and more."
msgstr ""

#: data/alien/units.ruleset:1459
msgid ""
"Earth technology unit that can establish trade routes and transfer goods to "
"help build wonders in other cities."
msgstr ""

#: data/alien/units.ruleset:1462 data/alien/units.ruleset:1502
msgid ""
"Trade routes with other factions provide three times as much ongoing trade "
"as routes within your faction. Each city can support up to four trade routes."
msgstr ""

#: data/alien/units.ruleset:1500
#, fuzzy
msgid "Native caravan unit, that can move on all land terrains."
msgstr "* Maaüksused ei saa liikuda mere aladel."

#: data/alien/units.ruleset:1509
#, fuzzy
msgid "Stealth Spy"
msgstr "Radarikaitse"

#: data/alien/units.ruleset:1546
msgid ""
"Stealth Spy can make diplomatic actions, and is invisible until next to "
"enemy unit or city."
msgstr ""

#: data/alien/units.ruleset:1551
#, fuzzy
msgid "Teleporting Missile"
msgstr "Suundrakett"

#: data/alien/units.ruleset:1578
msgid "Teleporting Missile can teleport and attack to neighbor tile."
msgstr ""

#: data/alien/units.ruleset:1582
msgid "Antiburrow Missile"
msgstr ""

#: data/alien/units.ruleset:1610
msgid ""
"Missile that can attack also against burrowing units. Since more expensive "
"than normal Teleporting Missile, does not completely replace it."
msgstr ""

#: data/alien/nation/adventurers.ruleset:5
msgid "Adventurers"
msgstr ""

#: data/alien/nation/adventurers.ruleset:6
#, fuzzy
msgid "?plural:Adventurers"
msgstr "?plural:Argentiinlased"

#: data/alien/nation/adventurers.ruleset:7
msgid ""
"Without any destination, they were just traveling around, looking for "
"trouble.\n"
"\n"
"* All units have one extra movement point\n"
"* City size limits one size bigger than for other factions"
msgstr ""

#: data/alien/nation/galacticsound.ruleset:5
msgid "Galactic Sound"
msgstr ""

#: data/alien/nation/galacticsound.ruleset:6
#, fuzzy
msgid "?plural:Fans"
msgstr "Pärslased"

#: data/alien/nation/galacticsound.ruleset:7
msgid ""
"Shipful of music fans originally heading to big concert happening.\n"
"\n"
"* Three unhappy citizens in each city becomes content"
msgstr ""

#: data/alien/nation/jw.ruleset:5
#, fuzzy
msgid "J&W Corporation"
msgstr "Korporatsioon"

#: data/alien/nation/jw.ruleset:6
#, fuzzy
msgid "?plural:JeeWees"
msgstr "?plural:Ueilslased"

#: data/alien/nation/jw.ruleset:8
#, no-c-format
msgid ""
"J&W Corporation ship was heading to establish another branch.\n"
"\n"
"* 40% bonus to trade."
msgstr ""

#: data/alien/nation/kindergarden.ruleset:5
msgid "Kindergarden"
msgstr ""

#: data/alien/nation/kindergarden.ruleset:6
#, fuzzy
msgid "?plural:Children"
msgstr "?plural:Tšiillased"

#: data/alien/nation/kindergarden.ruleset:8
#, no-c-format
msgid ""
"Deneb 7 ended vacation of children and their parents. Everyone had kids, so "
"obviously there was nobody supporting zero child policy.\n"
"\n"
"* Granary is not emptied when city grows, but set to 25% full"
msgstr ""

#: data/alien/nation/lunatics.ruleset:5
#, fuzzy
msgid "Lunatic"
msgstr "Fanaatikud"

#: data/alien/nation/lunatics.ruleset:6
#, fuzzy
msgid "?plural:Lunatics"
msgstr "lätlased"

#: data/alien/nation/lunatics.ruleset:8
msgid "Something drove them crazy, made them escape the society to seas."
msgstr ""

#: data/alien/nation/madmen.ruleset:5
msgid "Madmen"
msgstr ""

#: data/alien/nation/madmen.ruleset:6
#, fuzzy
msgid "?plural:Madmen"
msgstr "?plural:Mantšud"

#: data/alien/nation/madmen.ruleset:8
msgid "They have escaped society, and attack it for no sane reason."
msgstr ""

#: data/alien/nation/mathclub.ruleset:5
msgid "Math Club"
msgstr ""

#: data/alien/nation/mathclub.ruleset:6
#, fuzzy
msgid "?plural:Mathematicians"
msgstr "?plural:Ameeriklased"

#: data/alien/nation/mathclub.ruleset:8
#, no-c-format
msgid ""
"Math Club was traveling home from Math Competition when Deneb 7 got their "
"ship.\n"
"\n"
"* 30% bonus to science output"
msgstr ""

#: data/alien/nation/secretsociety.ruleset:5
msgid "Secret Society"
msgstr ""

#: data/alien/nation/secretsociety.ruleset:6
#, fuzzy
msgid "?plural:Billionaries"
msgstr "?plural:Britid"

#: data/alien/nation/secretsociety.ruleset:8
#, no-c-format
msgid ""
"They are the truly rich of whom nobody knows anything since they socialize "
"only in their own circles.\n"
"\n"
"* Builds veteran Stealth Spies\n"
"* Has 50% spy resistance bonus\n"
"* 20% bonus to trade"
msgstr ""

#: data/alien/nation/teamgladiators.ruleset:5
msgid "Team Gladiators"
msgstr ""

#: data/alien/nation/teamgladiators.ruleset:6
#, fuzzy
msgid "?plural:Athletes"
msgstr "Poolakad"

#: data/alien/nation/teamgladiators.ruleset:7
msgid ""
"Spaceball is sport of massive teams. Team Gladiators ship contained enough "
"players to start entire planetary faction.\n"
"\n"
"* Builds elite units, superb units in cities with Training Facility\n"
"* Each city receives free unit upkeep worth one shield"
msgstr ""

#: data/helpdata.txt:44
msgid ""
"Freeciv is a turn-based strategy game, in which each player becomes the "
"leader of a civilization. You compete against several opponents to found "
"cities, use them to support a military and economy, and finally to complete "
"an empire that survives all encounters with its neighbors to emerge "
"victorious. Each opponent may be either another human or be controlled by "
"the computer. All players begin at the dawn of history with a handful of "
"units -- typically with an explorer and a couple of settlers in 4000 BCE -- "
"and race to expand outward from those humble beginnings."
msgstr ""

#: data/helpdata.txt:54
msgid ""
"Achieving success requires a balance between economic expansion, military "
"strength, and technological development. Not only must you develop all three "
"in concert to both expand and successfully defend your empire, but any of "
"the three may provide victory over your opponents:"
msgstr ""

#: data/helpdata.txt:60
msgid ""
" - As in other games of conquest and expansion, you are declared the winner "
"by default once the last city and unit of every other civilization is "
"destroyed."
msgstr ""

#: data/helpdata.txt:64
msgid ""
" - Once technological progress has brought you into the space age, you may "
"launch a spacecraft destined for Alpha Centauri; the first civilization "
"whose craft reaches the system wins."
msgstr ""

#: data/helpdata.txt:68
msgid ""
" - In the absence of other means to determine victory, the game will end "
"after 5000 turns if no spacecraft have yet been launched. The surviving "
"civilizations are then rated, and the one with the highest score is the "
"winner."
msgstr ""

#: data/helpdata.txt:73
msgid ""
"A word of warning: Freeciv is highly customizable, both through run-time "
"configuration and through custom rulesets which can change almost any aspect "
"of the game rules. This help system tries to adapt to different rules, but "
"may not completely cover rulesets which are very different from the classic "
"rules."
msgstr ""

#: data/helpdata.txt:83
msgid ""
"While every game is different, there's a basic strategy which most players "
"follow, especially at the start of the game."
msgstr ""
"Iga mäng on erinev, kuid siiski kasutab enamus mängijaid kindlat "
"strateegiat, eriti mängu algfaasis."

#: data/helpdata.txt:86
msgid ""
"These steps may vary depending upon the server options, but in general, the "
"steps are: "
msgstr ""
"Olenevalt serveri seadetest võivad need sammud erineda, kuid üldiselt on "
"need sammud järgmised:"

#: data/helpdata.txt:89
#, fuzzy
msgid ""
" 0. Choosing the first city site.\n"
" 1. Mapping the countryside.\n"
" 2. Defending the cities.\n"
" 3. Deciding which units to build first.\n"
" 4. Improving the land.\n"
" 5. Deciding where to build cities.\n"
" 6. Taking care of the cities.\n"
" 7. Interacting with other players (diplomacy).\n"
" 8. Exploring the world.\n"
" 9. Things to keep in mind.\n"
"10. Making your own strategy for the game.\n"
msgstr ""
" 0. Esimese linna asukoha valik.\n"
" 1. Ümbruse kaardistamine.\n"
" 2. Linnade kaitse.\n"
" 3. Otsustamine, milliseid üksusi kõigepealt ehitada.\n"
" 4. Põlluharimise täiustamine.\n"
" 5. Otsustamine, kuhu järgmine linn ehitada.\n"
" 6. Linnade eest hoolitsemine.\n"
" 7. Maadeavastamine.\n"
" 8. Mida meeles pidada.\n"
" 9. Oma strateegia väljamõtlemine.\n"
"10. Teiste mängijatega suhtlemine (Diplomaatia).\n"

#: data/helpdata.txt:101
msgid ""
" 0. Choosing the first city site.\n"
"\n"
"    Start the game by wandering around BRIEFLY to find a good place to build "
"the first city.  Don't feel tempted to investigate any yellow-roofed "
"villages yet - they might contain barbarian tribes.  Build the city close to "
"resources and perhaps close to the sea.  Keep in mind that the city you "
"build first will be your capital!  The idea is to balance the quality of the "
"site you find against getting your first city established as early as "
"possible."
msgstr ""
"0. Esimese linna asukoha valik.\n"
"\n"
"    Mängu alguses rända LÜHIAJALISELT ringi, et leida esimese linna jaoks "
"sobiv asukoht. Ei ole soovitav kohe hakata kollase katusega hüttide sisu "
"uurima, kuna neis võivad sind varitseda barbarid. Ehita linn "
"ressursirikkasse kohta, võibolla ka mere äärde. Sinu esimesest linnast saab "
"su pealinn, pea seda meeles! Asja iva seisneb selles, et on vaja leida "
"mingisugune tasakaal linna asukoha kvaliteedi ja linna rajamiseni kuluva aja "
"vahel."

#: data/helpdata.txt:112
msgid ""
" 1. Mapping the countryside.\n"
"\n"
"    After the capital city has been founded, it will start producing a "
"warrior unit.  These units can be used to rove around exploring the "
"countryside.  Remember, it is risky to leave a city undefended, so perhaps "
"keep the first warrior in the city, and use the following one to explore.  "
"If you started the game with an explorer unit, use that to explore, "
"obviously!"
msgstr ""
"1. Ümbruse kaardistamine.\n"
"\n"
"    Kui pealinn on rajatud, hakkab ta sõdalasi treenima. Nende abil saad "
"ümbruses ringi rännata ja samas ümbrust avastada. Pea aga meeles, et ei tasu "
"oma linnu kaitseta jätta, niisiis on mõistlik esimene sõdalane linna jätta "
"ja teisega ringi rändama hakata. Kui sul juba alguses on olemas rändur, "
"kasuta ringi rändamiseks  loomulikult teda."

#: data/helpdata.txt:121
msgid ""
" 2. Defending the cities.\n"
"\n"
"    At this point, defend your cities by always leaving a warrior unit in "
"them.  As your civilization develops units with a greater defense strength, "
"replace the obsolete units with new ones to ensure your cities have maximum "
"defense.  The units most often used for defense are (in order of strength):  "
"Warrior, Phalanx, Pikemen, Musketeers, and Riflemen."
msgstr ""
"2. Linnade kaitsmine.\n"
"\n"
"    Alguses piisab linna kaitsmiseks sinna ühe sõdalase jätmisest. Arengu "
"käigus uuenda kindlasti iganenud üksusi, sest uued üksused on suuremad ja "
"tugevamad ja kaitsevad su linna paremini. Tavalisemad üksused, mida "
"kaitsesse jäetakse, on (tugevuse järjekorras) sõdalane, faalanks, piigimees, "
"musketär ja püssimees."

#: data/helpdata.txt:131
#, fuzzy, no-c-format
msgid ""
"    Keep in mind that with some types of government, military units inside "
"or outside cities can reduce or create unhappiness. Also remember that when "
"a land unit is inside a city, it gets a 50% defensive bonus, as if "
"fortified.  When a new city is built, the city starts to build the best "
"available defensive unit from the above list."
msgstr ""
"   Pea meeles, et mõne valitsustüübi puhul muutuvad kodanikud õnnetuks, kui "
"sõdurid on linnas või linna läheduses. Samuti on hea teada, et linnas olles "
"on üksused kaitses 50% tugevamad, just nagu kindlustatud olekus. Uue linna "
"ehitamisel hakatakse kohe treenima ülalpool nimetatud üksustest parimat "
"saadaolevat."

#: data/helpdata.txt:138
#, fuzzy
msgid ""
" 3. Deciding which units to build first.\n"
"\n"
"    After building one or two Warrior units, start building Settlers.  "
"Settlers take city population, but if you picked a good city site, your city "
"should be big enough by now.  Settlers are best put to use founding new "
"cities; while they can also build agricultural improvements (see the next "
"section), it is better to use Workers for this when available, as unlike "
"Settlers, Workers do not consume food from their parent city.  Keep in mind "
"that a large population increases both the amount of productivity and your "
"civilization's research rate, not to mention that cities secure land for "
"your empire, so founding new cities should be a high priority initially."
msgstr ""
"3. Otsustamine, milliseid üksusi kõigepealt ehitada.\n"
"\n"
"    Kui oled valmis saanud mõned sõdalased, hakka treenima asunikke. Oma "
"teise asunikuga võid ehitada teid ja niisutada linna lähedal asuvat "
"põllumaad. Kolmanda asunikuga võid luua uue linna. Või siis võid kasutada "
"oma teist asunikku uue linna rajamiseks ja kolmandat põllumajanduse "
"edasiarendamiseks linnade ümbruses. Tasub meeles pidada, et suurem rahvaarv "
"tõstab nii su linna tootlikkust kui teadusuuringute kiirust."

#: data/helpdata.txt:151
#, fuzzy
msgid ""
" 4. Improving the land.\n"
"\n"
"    Each city has an area of land around it that can be used for growing "
"food, producing goods, and generating trade.  This output can be increased "
"by using Workers (or Settlers) to improve the land close to your cities.  "
"The land can be improved with irrigation (increasing food), roads (allowing "
"units to move faster and increasing trade), and mines (increasing "
"production), among other improvements."
msgstr ""
"4. Põlluharimise täiustamine.\n"
"\n"
"    Iga linna vahetus ümbruses on põllumaad, mida saab kasutada toidu ja "
"kaupade tootmiseks või kaubandustegevuseks. Asunike abil saad põllumaade "
"tootlikkust suurendada, kui ehitad teid, niisutust, kaevandusi jms."

#: data/helpdata.txt:161
msgid ""
" 5. Deciding where to build cities.\n"
"\n"
"    The best location for a city is a matter of taste.  A city which is "
"placed near the sea is easier to spot by opponents, but can also serve as a "
"port for sea-going units.  (They also usually need a coastal defense later "
"on.)  The best strategy is to build a few of both, but keep in mind that "
"your opponents will find it harder to locate your city if you don't build it "
"by the sea."
msgstr ""
"5. Otsustamine, kuhu järgmine linn ehitada.\n"
"\n"
"    Parim asukoht linna rajamiseks on maitse küsimus. Mereäärsed linnad "
"paistavad vaenlastele paremini silma, samas saab neid kasutada ka sadamana "
"su laevadele.(Mereäärsetes linnades on mõistlik ehitada kaitseks "
"rannakaitsed.) Parim strateegia on ehitada nii mereäärseid kui sisemaal "
"asuvaid linnu, kuid pea siiski meeles, et sisemaal asuvaid linnu on hoopis "
"raskem avastada."

#: data/helpdata.txt:170
#, fuzzy
msgid ""
" 6. Taking care of the cities.\n"
"\n"
"    Every city has a band of citizens.  The number of citizens depends on "
"the city's population.  When you click on a city, you can see how the land "
"around the city is being used.  You can assign your citizens to the land, or "
"they can be specialists that contribute to your civilization in other ways.  "
"Especially at the start of the game, care should be taken to ensure that the "
"citizens are employed so that they maximize growth, trade and production."
msgstr ""
"6. Linnade eest hoolitsemine.\n"
"\n"
"    Igas linnas on teatav hulk kodanikke. Kodanike arv sõltub linna "
"rahvaarvust. Linna peal klõpsates näed, kuidas kasutatakse linna ümbruses "
"asuvaid põllumaid. Samuti võid panna oma kodanikud põldu harima, teadustööd "
"tegema, meelelahutust pakkuma või makse koguma. Just mängu alguses peaksid "
"hoolikalt jälgima, et kõigil kodanikel leiduks tööd, kuna nii tagad "
"maksimaalse tootlikkuse ja kasvukiiruse."

#: data/helpdata.txt:180
#, fuzzy
msgid ""
"    If too much food is being generated, a citizen can be taken off the land "
"by clicking on the occupied land tile.  This citizen can then be transferred "
"to the other duties mentioned previously."
msgstr ""
"    Kui toodetakse liiga palju toitu, siis võib kodaniku eemaldada "
"põllumaalt, klõpsates selleks põllumaale, kus mõni kodanik töötab. Vabanenud "
"kodaniku võid rakendada mõnes eelnevalt mainitud ametis."

#: data/helpdata.txt:185
#, fuzzy
msgid ""
"    If you move all of your citizens into the city and right-click on the "
"central tile of the land, the citizens will be rearranged to maximize food "
"production."
msgstr ""
"    Kui viid kõik oma kodanikud linna ja teed klõpsu parema hiirenupuga "
"keskmisel põllumaa-ruudukesel, siis korraldatakse nad ringi nii, et "
"toodetaks maksimaalne kogus toitu."

#: data/helpdata.txt:191
#, fuzzy
msgid ""
"    The golden rule of taking care of a city is that there should be at "
"least as many happy citizens as unhappy citizens.  A city where this is not "
"so falls into disorder; such cities are labeled with a raised fist or a "
"lightning bolt (depending on the tileset).  Take care not to let this happen "
"to any of your cities, as cities in disorder produce nothing, and are prone "
"to revolt."
msgstr ""
"    Linna eest hoolitsemise kuldreegel on, et linnas peaks olema vähemalt "
"sama palju õnnelikke kodanikke, kui on õnnetuid. Linn, kus see pole "
"täidetud, märgitakse äiksenoole kujutisega. Vaata et seda sinu linnadega ei "
"juhtuks, kuna õnnetud kodanikud ei tooda midagi ja hakkavad üpris kiiresti "
"mässama."

#: data/helpdata.txt:198
msgid ""
" 7. Interacting with other players (diplomacy).\n"
"\n"
"    When one of your units first meets a unit of another nation, or finds "
"one of their cities (or equally if they find you), a basic contact is "
"established between the two nations.  This provides each with basic "
"intelligence about the other, which can be accessed from the 'Nations' "
"report."
msgstr ""

#: data/helpdata.txt:206
msgid ""
"    This communication will lapse after a set number of turns with no "
"contact.  Establishing an embassy will give a more permanent communication "
"channel, as well as more advanced intelligence such as details of "
"technology.  Embassies are one-way - the nation hosting the embassy receives "
"no benefit - and once established, cannot be revoked."
msgstr ""

#: data/helpdata.txt:213
#, fuzzy
msgid ""
"    If you are in contact with another player, then you can arrange a "
"diplomatic meeting.  From the 'Nations' report, this is done by clicking on "
"the nation with whom you wish to meet and selecting 'Meet'.  If the entry "
"under the embassy column is not blank and the other player is connected (or "
"is a server AI) then a treaty dialog will pop up."
msgstr ""
"10. Teiste mängijatega suhtlemine (Diplomaatia).\n"
"\n"
"    Kui oled teise mängijaga kontakteerunud (või saatkonna loonud), siis "
"saad korraldada diplomaatilise kohtumise. Seda saad teha, kui valid "
"raportite menüü, sealt \"mängijad\", siis valid mängija, kellega soovid "
"kohtumise korraldada, ja vajutad nuppu \"Kohta\". Kui saatkonna lahter on "
"täidetud ja mängija on serveriga ühendatud (või on arvuti poolt juhitav), "
"siis avaneb diplomaatia aken."

#: data/helpdata.txt:220
msgid ""
"    In this dialog you can negotiate an exchange of assets (maps, vision, "
"advances, cities, or gold), embassies, or binding pacts such as a cease-fire "
"or peace.  There is no need to trade like for like; you can trade, say, an "
"advance or city for gold - you can consider this buying and selling.  Each "
"player builds a list of offered items.  To remove an item from the list, "
"double-click on it.  When both players indicate satisfaction, the pact is "
"concluded."
msgstr ""

#: data/helpdata.txt:228
msgid ""
"    Pacts affect where your units can go and what they can do, and a pact "
"with one nation can affect your relations with others.  Under authoritarian "
"governments such as Monarchy you can break a pact at any time, but the "
"representative governments (Republic and Democracy) have a senate which will "
"block the unprovoked cancellation of a treaty; unless a foreign Diplomat or "
"Spy sparks a diplomatic incident, the only way to dissolve a pact in this "
"situation is to dissolve your government.  The details of pacts are "
"described in the Diplomacy section."
msgstr ""

#: data/helpdata.txt:238
msgid "    A couple of notes:"
msgstr ""

#: data/helpdata.txt:240
msgid "   - You can't give away your capital."
msgstr ""

#: data/helpdata.txt:242
msgid ""
"   - You can only request property that you know about; so you can't request "
"technology unless you have an embassy, and if you can't see a city on your "
"map, then you can't request it.  Of course, the owner of that city can still "
"offer it to you, in which case the area around the city is shown on your map "
"before you accept the treaty."
msgstr ""

#: data/helpdata.txt:249
#, fuzzy
msgid ""
"   - One important thing to note: when a city is transferred, any units in "
"the field and supported by that city are also transferred (but not those "
"sitting in other cities).  So make sure the other player isn't getting a "
"better deal than you expect."
msgstr ""
"    Muidugi võib linna omanik ikkagi linna sulle anda, misjärel muutub linna "
"ümbrus kaardil nähtavaks. Olgu ära mainitud, et linnaga koos antakse üle ka "
"linnas elavad sõjaüksused (välja arvatud need, kes on teistes linnades). Nii "
"et pane tähele, et teine mängija ei saa tehingust magusamat tükki, kui sa "
"anda plaanisid."

#: data/helpdata.txt:254
#, fuzzy
msgid ""
" 8. Exploring the world.\n"
"\n"
"    After you have fortified your cities with troops, build Triremes in the "
"cities near the sea.  Use the Triremes to map the world in search of "
"opponents and new lands.  If you are on an island, you should spend less on "
"military and more on expansion.  Or if you are located close to an opponent, "
"it is truly a good idea to make a peace treaty and share the advances you "
"have made. Diplomatic units are very useful here, and WILL pay off later."
msgstr ""
" 7. Maadeavastamine.\n"
"\n"
"    Kui oled oma linnad üksustega kindlustanud, ehita sadamalinnades "
"trireeme. Trireemide abil kaardista kogu maailm, et leida uusi maid ja "
"määrata kindlaks vaenlaste asukoht.  Kui asud saarel, peaksid kulutama vähem "
"sõjaväele ja keskenduma laienemisele. Kui aga oled vastase lähedal, on "
"mõistlik sõlmida rahuleping ja jagada avastatud teadusi. Diplomaadid on "
"siinkohal väga kasulikud ja tasuvad kindlasti hiljem ära."

#: data/helpdata.txt:264
#, fuzzy
msgid ""
" 9. Things to keep in mind.\n"
"\n"
"  - What the next advance you'll need is.\n"
"\n"
"  - What your tax, luxury and research rates are currently set to.\n"
"\n"
"  - Treaties are often broken, so don't neglect defense...\n"
"\n"
"  - Some wonders can be made obsolete."
msgstr ""
" 8. Mida meeles pidada.\n"
"\n"
" - mis on järgmine avastus, mida sul vaja läheb.\n"
"\n"
" - kui kõrged on hetkel maksu- hüvede ja teadusavastuste määrad.\n"
"\n"
" - lepinguid tihtipeale murtakse, nii et ära oma kaitset ära unusta...\n"
"\n"
" - mõned ilmaimed muutuvad iganenuks, kui teatud teadused avastada."

#: data/helpdata.txt:274
#, fuzzy
msgid ""
" 10. Making your own strategy for the game.\n"
"\n"
"    These basic concepts will allow you to play the game pretty well, "
"especially in the beginning of the game.  But to improve, you need to study "
"the various units and advances, and PRACTICE, PRACTICE, PRACTICE!  Freeciv "
"has many twists, so if you haven't played a similar game before, try "
"consulting the Freeciv WWW pages at:"
msgstr ""
" 9. Oma strateegia väljamõtlemine.\n"
"\n"
"    Eelnevalt väljatoodud põhimõtted võimaldavad päris heal tasemel mängida, "
"eriti mängu algfaasis. Et edasi areneda, pead uurima erinevaid üksuseid ja "
"teadusi ning loomulikult teeb harjutamine meistriks. Freeciv-is on mõned "
"iseärasused, nii et kui sa pole ühtki sarnast mängu varem mänginud, siis loe "
"eelnevalt Freecivi veebilehekülge aadressil http://www.freeciv.org/\n"
"Sealt leiad rohkelt nõuandeid mängimiseks, samuti on seal olemas info teiste "
"mängijatega kontakteerumiseks."

#: data/helpdata.txt:285
msgid ""
"You'll find more tips for playing, and details of how to contact other "
"players."
msgstr ""

#: data/helpdata.txt:292
msgid ""
"Terrain serves three roles: the theater upon which your units battle rival "
"civilizations, the landscape across which your units travel, and the medium "
"which your cities work to produce resources. The different types of terrain "
"each have different strengths and drawbacks; see the sections on each "
"terrain type for details."
msgstr ""

#: data/helpdata.txt:298
msgid ""
"Terrain affects combat very simply: when a unit is attacked, its defense "
"strength is multiplied by the defense factor (\"bonus\") of the terrain "
"beneath it. (However, some types of units do not enjoy this bonus; in the "
"classic ruleset, only land units do.) See the help section on Combat for "
"further details."
msgstr ""

#: data/helpdata.txt:304
msgid ""
"Terrain can complicate the movement of units. For instance, in the classic "
"ruleset, moving onto rough terrain such as Mountains can cost land units "
"more than flat terrain like Plains, although sea and air units always expend "
"one movement point to move one tile."
msgstr ""

#: data/helpdata.txt:309
msgid ""
"Tiles within range of a city may be worked by that city to produce food, "
"production, and trade points, and the quantity of each produced depends on "
"the terrain. These three products are so important that we specify the "
"output of a tile simply by listing them with slashes in between: for "
"example, \"1/2/0\" describes a tile that each turn when it is being worked "
"produces one food point, two production points, and no trade points. In "
"addition to the characteristic output of the terrain, some tiles have an "
"additional special resource that boosts one or two of the products. See the "
"Economy section for more information on the use of these products."
msgstr ""

#: data/helpdata.txt:320
#, fuzzy
msgid ""
"The net benefit of a tile for your city depends on your government type as "
"well as city improvements and wonders."
msgstr ""
"Ruudukese toodangu hulk sõltub nii valitsuse tüübist, kui linnas olevatest "
"ehitistest ja ilmaimedest."

#: data/helpdata.txt:323
msgid ""
"It is possible for your units to change the terrain and hence its effects; "
"see the section on Terrain Alterations for more details."
msgstr ""

#. TRANS: Preserve the leading space: it controls nesting
#: data/helpdata.txt:337
#, fuzzy
#| msgid "Resources"
msgid " Resources"
msgstr "Loodusvarad"

#: data/helpdata.txt:338
msgid "Tiles can have natural resources in addition to their base terrain."
msgstr ""

#. TRANS: Preserve the leading space: it controls nesting
#: data/helpdata.txt:348
msgid " Terrain Alterations"
msgstr "Maastiku muutmine"

#: data/helpdata.txt:349
msgid ""
"Certain units have the ability to alter terrain tiles in several ways: they "
"may add or remove tile improvements, remove unwanted features such as "
"pollution, or change the base terrain type entirely."
msgstr ""

#: data/helpdata.txt:353
msgid ""
"Tile improvements typically provide some lasting bonus for as long as they "
"are present, such as a production bonus when a city works the tile. Roads or "
"paths typically ease movement, if they connect to a similar road on an "
"adjacent tile, and bases often provide protection and refueling. The "
"available tile improvements are described in the following sections."
msgstr ""

#: data/helpdata.txt:360
msgid ""
"Improvements can be built by issuing one of several orders to a suitable "
"unit while on a suitable tile: \"mine\", \"irrigate\", \"road\", or \"build "
"base\" (although whether the order builds an improvement of the same name is "
"up to the ruleset). Terrain alterations can also be requested from the city "
"map (see the help on Cities)."
msgstr ""

#: data/helpdata.txt:366
msgid ""
"Terrain can sometimes be permanently converted into a type more suitable to "
"the player's needs, although this usually takes longer than adding an "
"improvement. Converting terrain from one type to another in this way may "
"destroy existing improvements, if the new terrain is unsuitable, and may "
"also remove access to special resources if they were specific to the "
"original terrain type."
msgstr ""

#: data/helpdata.txt:373
msgid ""
"The requirements for terrain conversion are set by the ruleset. It can be "
"initiated in several ways:"
msgstr ""

#: data/helpdata.txt:376
msgid ""
" - By issuing \"irrigate\" or \"mine\" orders when on terrain unsuitable for "
"tile improvements."
msgstr ""

#: data/helpdata.txt:379
msgid ""
" - By issuing the special \"transform\" order. This often causes more "
"radical transformations."
msgstr ""

#: data/helpdata.txt:382
msgid ""
"In some rulesets, units can even reclaim land from water tiles, and "
"similarly land can be transformed to water, although such radical "
"transformations may require a certain number of surrounding tiles to already "
"be land or water respectively. Terrain-altering units that cannot reach the "
"existing terrain may have to be loaded onto a suitable vessel, and if "
"necessary and possible, they will move to safe neighboring tiles when the "
"conversion is complete."
msgstr ""

#: data/helpdata.txt:390
msgid ""
"Units may also be able to destroy terrain alterations, by pillaging; "
"typically more kinds of unit can pillage an improvement than could build it "
"in the first place. Some tile features can only be removed by specialized "
"units, with the \"clean\" order."
msgstr ""

#: data/helpdata.txt:395
#, fuzzy
msgid ""
"Terrain conversions cannot be undone in this way; for example, in the "
"classic ruleset, if a Forest tile has been irrigated to convert it into "
"Plains, you cannot convert it back into a Forest by pillaging -- to do so, "
"you would have to convert the tile again with a suitable unit."
msgstr ""
"Kui ruudukesel pole tehtud muudatusi (ehitatud põllumaa, niisutus, "
"kaevandus, kindlus, lennubaas, raudtee, tee), siis ei saa seda ruudukest "
"rüüstada. Samuti ei saa rüüstamise abil maastikumuudatusi tagasi võtta. "
"Näiteks kui oled niisutamise abil muutnud metsaruudu lagendikuks, siis "
"rüüstamine ei tee sellest ruudust jälle metsa -- selle jaoks peaksid "
"kasutama asunikku või inseneri."

#: data/helpdata.txt:400
#, fuzzy
msgid ""
"The time it takes a unit to alter terrain depends on its movement rate. The "
"following table shows the number of turns required for a unit with 1 "
"movement point to complete an activity; these numbers are reduced for units "
"with faster move rates (such as Engineers in the classic ruleset). The time "
"taken can be reduced further by several units working together as a team; if "
"two or more units are working on the same task on the same tile, their "
"efforts will be added together each turn until the task is finished. Be "
"careful not to dedicate too many units to one task, though; excess effort "
"can be wasted, and groups of terrain improving units are often vulnerable to "
"enemy attacks."
msgstr ""
"Töölised on ühed tähtsamad üksused kogu mängus. Asunike abil saab maid "
"niisutada, ehitada teid, raudteid, kindlusi, kaevandusi ja lennuväebaase. "
"Samuti saavad asunikud maad puhastada saastast ja tuumajäätmetest. Asunike "
"ülalpidamiseks kulub nii toitu kui toodangut, asunik võib nälga surra, kui "
"tema kodulinnas saab toit otsa.\n"
"\n"
"Asunikud, töölised ja insenerid oskavad suuremate projektide kiirema "
"valmimise huvides koostööd teha. Kui kaks või rohkem töölist ja/või inseneri "
"töötavad sama ruudukese kallal, siis nende panus töö valmimisse "
"summeeritakse iga käigu lõpus kuni töö valmimiseni. Ole aga ettevaatlik "
"liiga paljude asunike korraga samasse kohta tööle panemisel - üleliigne "
"tööjõud läheb lihtsalt raisku, samuti on töölised ja insenerid vaenlastele "
"kerge saak."

#. TRANS: Preserve the leading space: it controls nesting
#: data/helpdata.txt:425
#, fuzzy
msgid " National Borders"
msgstr "Riigipiirid"

#: data/helpdata.txt:426
msgid ""
"If enabled on the server, each nation has borders, which can be seen as "
"dotted lines on the map. Borders determine what land your citizens can work "
"and where you can found new cities, and whether your units are considered to "
"be aggressively deployed by your citizens (see the section on Happiness). "
"Borders also come into play when there is a diplomatic pact between nations "
"(see the section on Diplomacy)."
msgstr ""

#: data/helpdata.txt:433
msgid ""
"Founding a city establishes a claim on an area of land around the city. In "
"the classic ruleset, once claimed, a tile that can be directly worked by a "
"city can not change ownership unless the city does (or is destroyed). "
"However, the ownership of land that is out of range of any city can change "
"depending on factors such as the relative size of nearby nations' cities. "
"Other rulesets may differ in which, if any, tiles are permanently claimed by "
"a city."
msgstr ""

#: data/helpdata.txt:441
msgid ""
"Normally borders extend into water only for tiles adjacent to a city; beyond "
"that, only narrow inlets and inland lakes can usually be claimed. Some "
"rulesets may allow water tiles to be claimed as easily as land tiles in some "
"circumstances, although the classic ruleset does not. Border claims can "
"never extend to remote islands."
msgstr ""

#: data/helpdata.txt:447
msgid ""
"Bases can also extend national borders. See the help on Terrain Alterations "
"for more details."
msgstr ""

#: data/helpdata.txt:454
msgid ""
"The products which your cities extract from the surrounding terrain are the "
"fountain from which your civilization is watered. There are three types of "
"products: food points, production points, and trade points. The following "
"sections describe each of these resources along with its properties, uses, "
"and limitations."
msgstr ""

#. TRANS: Preserve the leading space: it controls nesting
#: data/helpdata.txt:464
#, fuzzy
msgid " Food"
msgstr "Toit"

#: data/helpdata.txt:465
msgid ""
"Your population needs food to survive. Each citizen requires two food points "
"per turn; in addition, some units (such as Settlers in the classic ruleset) "
"may require food points from the city supporting them."
msgstr ""

#: data/helpdata.txt:470
msgid ""
"Every city has a granary for storing food points (the building called a "
"Granary in the classic ruleset only enhances this capability). Cities "
"producing more food than they require accumulate the surplus in their "
"granary, while those producing less than they require deplete their granary. "
"When food is needed but none remains, the city population starves, killing "
"food-consuming units first, followed by citizens, until the food deficit "
"ends."
msgstr ""

#: data/helpdata.txt:478
msgid ""
"Excess food can increase the population: the city granary has a limited "
"capacity, and once full the city grows by one citizen and the granary starts "
"again at empty. But since granary capacity increases with population, each "
"citizen is more costly than the last, making this mode of growth important "
"only for small cities. (An alternative way for cities to grow is "
"\"rapture\", described in the section on Happiness.)"
msgstr ""

#. TRANS: Preserve the leading space: it controls nesting
#: data/helpdata.txt:490
#, fuzzy
msgid " Production"
msgstr "Toodang"

#: data/helpdata.txt:491
msgid ""
"Production points (also known as \"shields\") represent manufacturing "
"output. In the classic ruleset, most units require production points as "
"upkeep, and demand them from their home city, although under autocratic "
"regimes each city supports a few units for free. If city production drops "
"too low, the units that cannot be supported are automatically disbanded. You "
"can also disband most types of unit at any time. If a unit is disbanded "
"while in a city, half of its production cost will usually be put towards "
"that city's surplus."
msgstr ""

#: data/helpdata.txt:500
msgid ""
"Production points in excess of any required by the city's units are put "
"towards whichever unit, building, or wonder has been selected as the city's "
"current product. Just as food points accumulate in the city granary and "
"yield a citizen when it reaches full, so production points accumulate until "
"the cost of the product has been achieved. Products appear in their city "
"when complete -- units appear on the map while improvements and wonders are "
"added to their city's list of structures. Any leftover production points "
"remain available to be applied towards the next project."
msgstr ""

#: data/helpdata.txt:510
msgid ""
"Some units, such as Settlers, are built from city population as well as "
"production points; the city size will reduce when the unit is built. By "
"default, a city will not finish building a unit that would take all of the "
"city's remaining population; in this case, production points will continue "
"to accumulate until the city is of sufficient size. You can allow a city to "
"be disbanded from the city's dialog; however, you cannot disband your last "
"city this way."
msgstr ""

#: data/helpdata.txt:518
msgid ""
"In the classic ruleset, a city can build at most one product per turn, "
"regardless of its production surplus. However, in some rulesets, factors "
"such as city size and technology may enable a single city to produce more "
"than one unit in a single turn under certain conditions. A city with "
"multiple \"build slots\", ordered to build a unit, can build as many of that "
"single kind of unit per turn as its production surplus allows, up to the "
"number of slots. Units which cost city population to build are an exception "
"to this rule; they can only be built singly, as can buildings."
msgstr ""

#: data/helpdata.txt:528
msgid ""
"A city can be given a list of several products to build in its \"worklist\", "
"avoiding the need to pay attention to it every few turns. Each item on the "
"worklist represents a single product (such as a unit); the city will work "
"through them in order. When a city has finished all the work you have given "
"it to do, it will try to build the last item again if possible, otherwise it "
"will choose a new target itself. If a city is currently producing gold "
"(building Coinage in the classic rules), an activity which never completes, "
"putting an item on its worklist will cause it to stop producing gold and "
"start working on the new item next turn. In rulesets which permit it, a city "
"may take several units of the same type off its worklist in a single turn, "
"but if a different kind of item is reached, production pauses until the "
"following turn. This can be used to limit the number of units produced by "
"highly productive cities."
msgstr ""

#: data/helpdata.txt:543
msgid ""
"Each player is free to build any products that their technology has made "
"available, with a few restrictions; see the sections on Units, City "
"Improvements, and Wonders of the World for more information. Be careful -- "
"the game even gives you the freedom to produce units you cannot support and "
"buildings whose upkeep you cannot afford, both of which will be disbanded "
"immediately after completion."
msgstr ""

#: data/helpdata.txt:550
msgid ""
"You can always change the product on which a city is working, though you "
"lose half of the accumulated production points when switching from a "
"building, unit, or wonder to a product from one of the other two categories. "
"You can spend gold to complete a project in one turn by hitting the Buy "
"button on the city dialog."
msgstr ""

#: data/helpdata.txt:556
msgid ""
"Some production points may be lost to waste, although there is no waste in "
"the classic rules. Waste can result in your cities not building anything."
msgstr ""

#: data/helpdata.txt:560
msgid ""
"Cities with a large production output contribute to pollution, which affects "
"the tiles around the city. See the Terrain help."
msgstr ""

#. TRANS: Preserve the leading space: it controls nesting
#: data/helpdata.txt:567
#, fuzzy
msgid " Trade"
msgstr "Kaubandus"

#: data/helpdata.txt:568
msgid ""
"Trade points reflect wealth generated in each city by external commerce. "
"Some trade points may be lost to corruption, which varies among forms of "
"government, and tends to increase with distance from your center of "
"government. Each city distributes its remaining trade points among three "
"uses: gold, in the form of taxes, goes into your national treasury; luxury "
"points influence citizen morale; and science points (\"bulbs\") contribute "
"towards the discovery of new technology."
msgstr ""

#: data/helpdata.txt:577
msgid ""
"You must choose a single ratio for your civilization by which trade points "
"are distributed among these three uses. Though you may alter the tax rates "
"on any turn, you are constrained to multiples of ten percent, and most forms "
"of government limit their maximum value."
msgstr ""

#: data/helpdata.txt:582
msgid ""
"Having this single ratio does not impact gold and science, because gold and "
"technological progress are both empire-wide tallies. Luxury is more "
"problematic, however, because its effect is local -- it affects only the "
"city producing it. Thus, while it would be convenient for unhappy cities to "
"invest all their trade in luxury while others invested in science or taxes "
"instead, you will instead have to compromise among the needs of all your "
"cities (although there may be ways to make local adjustments, such as "
"assigning citizens as entertainers in the classic ruleset). See the section "
"on Happiness for more details on the effect of luxuries."
msgstr ""

#: data/helpdata.txt:593
msgid ""
"Besides working terrain gifted with rare commodities, or logistical benefits "
"such as waterways or roads, you can increase trade by using units to "
"establish permanent trade routes between two cities, if the ruleset allows "
"it."
msgstr ""

#: data/helpdata.txt:598
msgid ""
"The ruleset may limit the ability to trade or the yield from doing so "
"depending on whether the two cities are on different continents and/or in "
"different nations; for international trade routes, on the diplomatic status "
"of the two trade partners; and for domestic routes, there must be a minimum "
"distance between the two cities, controlled by the 'trademindist' server "
"option (default nine tiles)."
msgstr ""

#: data/helpdata.txt:605
msgid ""
"A trade route is established when a suitable unit (in the classic ruleset, a "
"Caravan or Freight unit) enters an eligible city. For your own or allied "
"cities, you need to issue the \"Establish Trade Route\" command. This "
"creates a trade route between the unit's home city (which might be different "
"from the city that originally produced it) and the destination."
msgstr ""

#: data/helpdata.txt:612
msgid ""
"Depending on the ruleset, the origin civilization of the unit may gain "
"immediate revenue in gold, science, or both from selling its trade goods at "
"the destination city. The initial revenue depends on the trade already "
"produced by the two cities involved and their distance apart. The "
"destination civilization learns about the location of the origin city, if it "
"is not already known."
msgstr ""

#: data/helpdata.txt:619
msgid ""
"The ongoing trade route that is established benefits both its origin and "
"destination cities equally by generating trade points for each city every "
"turn. The amount of ongoing trade increases with the size of each city and "
"the distance between them, and may also depend on the factors mentioned "
"above. The trade relationship also gives each civilization limited ongoing "
"intelligence about the partner city. If a trade route ever becomes "
"unsustainable -- for instance, if war breaks out in a ruleset where enemies "
"cannot trade -- it may be permanently canceled."
msgstr ""

#: data/helpdata.txt:629
msgid ""
"Each city can only support a limited number of trade routes (the exact limit "
"is set by ruleset and circumstance). If you attempt to establish more, the "
"trade route with the smallest ongoing revenue is canceled if it would be "
"less than the new route. (Otherwise, the origin civilization can still gain "
"initial revenue by entering the marketplace and selling trade goods, but it "
"is reduced to a third.)"
msgstr ""

#: data/helpdata.txt:636
msgid ""
"This limit is enforced only when attempting to establish a new route. If you "
"temporarily lose the ability to establish as many trade routes as a city "
"already has, existing ones are not affected."
msgstr ""

#: data/helpdata.txt:640
msgid ""
"Beware: in rulesets where plague is enabled, it can travel along trade "
"routes. See the section on Plague for more details."
msgstr ""

#: data/helpdata.txt:643
msgid ""
"To view the current trade routes of a city, click and hold over the Trade: "
"line in the Overview tab in the city view."
msgstr ""

#. TRANS: Preserve the leading space: it controls nesting
#: data/helpdata.txt:650
#, fuzzy
msgid " Goods"
msgstr " M kaupa"

#: data/helpdata.txt:651
msgid "Goods are carried via trade routes."
msgstr ""

#: data/helpdata.txt:660
msgid ""
"Cities are your sole instrument for developing natural resources and "
"channeling them toward expansion, technological progress, and warfare."
msgstr ""

#: data/helpdata.txt:663
msgid ""
"A city is created when Settlers are given the \"build city\" command on "
"suitable terrain, removing the unit from play to provide the city with its "
"first citizens. A city may grow to include dozens of citizens, some working "
"within the city while others are dispatched as new settlers. Famine, war, "
"and plague kill citizens and reduce population; with the loss of its last "
"citizen a city disappears (in the classic ruleset, this can leave ruins, "
"although these have no effect on gameplay)."
msgstr ""

#: data/helpdata.txt:672
msgid ""
"While city growth should usually be your aim, it comes with challenges. As "
"cities grow, managing happiness becomes a problem; this is described in its "
"own section. Depending on the ruleset, pollution (described in the Terrain "
"help), plague, and migration can also be issues."
msgstr ""

#: data/helpdata.txt:677
msgid ""
"Each city may work the terrain within its reach. In the classic ruleset, "
"this is a fixed radius of approximately three tiles, giving access to 20 "
"tiles on rectangular maps, or 18 tiles on hexagonal ones, in addition to the "
"city center tile. In other rulesets it may be different, and may vary "
"depending on factors such as the size of the city and known technologies."
msgstr ""

#: data/helpdata.txt:684
msgid ""
"To extract resources from a tile, you must have a citizen working there. You "
"cannot begin working a tile which a neighboring city is already working, nor "
"can you work terrain upon which an enemy unit is standing, or terrain inside "
"another player's borders. Thus you can simulate conditions of siege by "
"stationing your units atop valuable resources around an enemy city. Units "
"can also be ordered to pillage, which damages improvements. Worker units "
"could even transform the terrain to make the tile less productive."
msgstr ""

#: data/helpdata.txt:693
msgid ""
"The section on Terrain describes how the output of each tile is affected by "
"the terrain, the presence of special resources such as game or minerals, and "
"tile improvements built by units. Note that the tile on which the city "
"itself rests -- the city center -- gets worked for free, without being "
"assigned a citizen. The city's tile may also receive other benefits. In the "
"classic ruleset, it always produces at least one food and one production "
"point regardless of terrain; gains whatever advantages the terrain offers "
"with an irrigation system (because cities come with water systems built-in); "
"and is usually developed with roads. Other rulesets may differ in detail."
msgstr ""

#: data/helpdata.txt:704
msgid ""
"The roles of citizens are controlled from the City dialog. Citizens working "
"the land are represented by three numbers showing their output on the tile "
"they are working. Clicking on these numbers will remove the citizen from the "
"tile, turning them into a specialist (see the section on Specialists for "
"more details); this can be seen in the row of citizen icons. You can click "
"another tile to assign the citizen to work it, or click on the specialist "
"icon to change their specialist role."
msgstr ""

#: data/helpdata.txt:713
msgid ""
"Clicking on the city center tile in the city map will automatically choose "
"citizen roles and tiles to work, with an emphasis on food production and "
"hence growth. Citizen roles are also automatically assigned when a city "
"grows; you may want to inspect cities that have just grown and adjust the "
"role in which the new citizen has been placed. You can set different "
"priorities for a city with the Citizen Governor; see its help section."
msgstr ""

#: data/helpdata.txt:721
msgid ""
"You can also request tile alterations from the city map, as an alternative "
"to explicitly instructing units to make them. In clients which support it, "
"right-clicking on a city map tile gives a menu of changes which can be made "
"to that tile, such as irrigation and building roads (see the section on "
"Terrain Alterations); you can select one improvement per tile at a time. "
"These 'worker tasks' will be carried out by any units capable of them that "
"are in 'auto worker' mode."
msgstr ""

#: data/helpdata.txt:730
msgid ""
"Citizens have a nationality distinct from that of the state they inhabit. "
"When a city grows due to food surplus, new citizens take the nationality of "
"the city's current owner, but when a city is conquered or otherwise "
"transferred, its citizens retain their original nationality, as do any "
"immigrants. Units founding or contributing citizens to a city can also bring "
"their own nationality."
msgstr ""

#: data/helpdata.txt:737
msgid ""
"Citizens of another nationality will work in your cities just the same as "
"your own, and behave the same in most respects, but they may become unhappy "
"when you are at war with their associated state; their presence makes it "
"cheaper for their state's agents to incite revolt in your cities; and if "
"migration is enabled, they have an increased tendency to migrate to their "
"state's cities. Over time, citizens may be assimilated into their home city, "
"depending on ruleset settings."
msgstr ""

#: data/helpdata.txt:745
msgid ""
"Some rulesets do not have nationality; in this case, citizens always "
"consider their nationality to be that of their home city. If nationality is "
"enabled, you can see the cultural makeup of your cities and any consequent "
"effects on happiness in the City dialog, on the Happiness tab."
msgstr ""

#: data/helpdata.txt:751
msgid ""
"Cities may be enhanced with a wide variety of buildings, which can improve "
"their productivity, their military strength, or give them new abilities. See "
"the sections on City Improvements and Wonders of the World for more "
"information."
msgstr ""

#. TRANS: Preserve the leading space: it controls nesting
#: data/helpdata.txt:760
#, fuzzy
msgid " Specialists"
msgstr "Spetsialistid"

#: data/helpdata.txt:761
msgid ""
"The first citizens of each city usually work the land, each toiling to yield "
"up the resources of one terrain tile. However, there may be other specialist "
"roles citizens can assume; in fact, taking another role is the only way they "
"can stop working. A city may outgrow the land available for it to work, in "
"which case some citizens must become specialists."
msgstr ""

#: data/helpdata.txt:768
msgid ""
"All specialists enjoy enough privilege to remain perpetually content -- they "
"do not contribute to unhappiness or to celebration. See the section on "
"Happiness for more details."
msgstr ""

#: data/helpdata.txt:772
msgid ""
"This section describes the available specialist roles, their effects, and "
"their requirements, if any."
msgstr ""

#. TRANS: Preserve the leading space: it controls nesting
#: data/helpdata.txt:782
#, fuzzy
msgid " Happiness"
msgstr "Rahulolu"

#: data/helpdata.txt:783
#, fuzzy
msgid ""
"Keeping your citizens happy (or at least content) is one of the most "
"important objectives in Freeciv. When your citizens become unhappy, your "
"cities will fall into disorder, which disrupts production; but when your "
"citizens are happy, your cities will celebrate, and your production will "
"increase greatly. (If migration is enabled, happiness also affects the "
"relative desirability of cities; see the section on Migration for details.)"
msgstr ""
"Kodanikud võivad olla õnnelikud, rahulolevad või õnnetud. Kodanike "
"õnnelikuna (või vähemalt rahulolevana) hoidmine on üks olulisemaid eesmärke "
"Freecivis. Kui kodanikud on õnnetud, tekivad linnades rahutused (mis "
"halvavad linna toodangu), kuid kui su kodanikud on õnnelikud, suureneb "
"toodang märkimisväärselt."

#: data/helpdata.txt:791
msgid ""
"Each citizen working the land is either happy, content, unhappy, or angry. "
"The normal state of a working citizen is contentment. However, as your "
"cities grow larger, crowding causes citizens to become unhappy. In the "
"classic rules, each citizen in a city after the fourth will be generated "
"unhappy, instead of content."
msgstr ""

#: data/helpdata.txt:797
#, fuzzy
msgid ""
"If the number of unhappy citizens in a city exceeds the number of happy "
"citizens, the city falls into disorder. A city in disorder produces no food "
"or production surplus, science, or taxes; only luxury production remains. "
"Cities which are in disorder are also easier for enemy agents to incite to "
"revolt. Prolonged disorder under certain governments can lead to a "
"spontaneous national revolution, overthrowing your government."
msgstr ""
"Kui linnas on rohkem õnnetuid kodanikke, kui õnnelikke, siis tekivad linnas "
"rahutused. Rahutuste ajal ei tooda linn midagi. Rahutuste ajal on vaenlase "
"spioonidel ja diplomaatidel palju lihtsam mässu tekitada. Demokraatia ajal "
"võivad pikaajalised rahutused põhjustada iseeneslikku revolutsiooni, mis "
"kukutab su valitsuse."

#: data/helpdata.txt:805
msgid ""
"It should be stressed that only citizens working the land vary in morale -- "
"specialists enjoy enough privilege to remain perpetually content (see the "
"section on Specialists). Thus one solution to the problem of an unhappy "
"citizen is simply to assign that citizen to the role of a specialist. But if "
"cities are ever to work more than four terrain tiles at once, the problem of "
"morale must be confronted more directly."
msgstr ""

#: data/helpdata.txt:813
msgid ""
"There are many ways of making unhappy citizens content, which does prevent "
"disorder but is without further benefit. Producing happy citizens can "
"balance the effect of unhappy citizens and also bring other benefits."
msgstr ""

#: data/helpdata.txt:818
msgid ""
"Cities that are sufficiently large celebrate when at least half their "
"citizens are happy and none remain unhappy. The effects of celebration vary; "
"in the classic ruleset, they depend on your government type:"
msgstr ""

#: data/helpdata.txt:822
#, fuzzy
msgid ""
" - Under Anarchy or Despotism, you will not suffer the normal production "
"penalty for tiles which produce more than 2 points of any resource (food, "
"production, or trade)."
msgstr ""
"- Anarhia ja despootluse korral ei kaota sa sellest midagi, kui mõni ruuduke "
"toodab  (toitu, toodangut või kaubandust) rohkem, kui 2 ühikut."

#: data/helpdata.txt:826
#, fuzzy
msgid ""
" - Under Monarchy or Communism, your city will gain the trade bonus of "
"Republican/Democratic governments: 1 bonus trade point in any tile which "
"already produces at least 1 trade."
msgstr ""
"- Monarhia või kommunismi korral saab su linn kaubandusboonuse, kui teeb "
"kaupa teise vabariikliku/demokraatliku riigiga: lisandub 1 kaubaühik iga "
"ruudu kohta, mis juba annab vähemalt ühe ühiku kaupa."

#: data/helpdata.txt:830
#, fuzzy
msgid ""
" - Under a Republic or a Democracy, your city will enter \"rapture\": its "
"population will increase by 1 each turn until there is no excess food or "
"until the number of happy citizens is no longer sufficient for celebration. "
"Without rapture, large cities can grow only by struggling to produce a food "
"surplus -- which can be difficult enough -- and then waiting dozens of turns "
"for their granary to fill."
msgstr ""
"- Vabariigi või demokraatia ajal suureneb su linna rahvaarv igal käigul ühe "
"võrra, kuni toitu enam üle ei jää või pole enam piisavalt õnnelikke "
"kodanikke pidustuste korraldamiseks."

#: data/helpdata.txt:837
msgid ""
"In small empires, as already stated, the fifth citizen in each city is the "
"first unhappy one. As you gain more cities, this limit actually decreases, "
"to simulate the difficulty of imposing order upon a large empire. The "
"precise thresholds depend on government type; see the section on Government "
"for details."
msgstr ""

#: data/helpdata.txt:845
msgid ""
"Thus, you may find that founding or conquering a city triggers widespread "
"disorder across your empire. Continued empire growth may lead to further "
"penalty steps. In empires that grow beyond the point where no citizens are "
"naturally content, angry citizens will appear; these must all be made merely "
"unhappy before any unhappy citizens can be made content, but in all other "
"respects behave as unhappy citizens."
msgstr ""

#: data/helpdata.txt:855
msgid ""
"Luxury makes citizens happy. For every two luxury points a city produces, "
"one content citizen is made happy (if there are no content citizens left, "
"unhappy citizens become content then happy). Each city receives back some of "
"the trade points it produces as luxury points according to your empire's tax "
"rates; see the section on Trade. Luxury points may also be produced by other "
"means, such as entertainer specialists in the classic ruleset."
msgstr ""

#: data/helpdata.txt:863
msgid ""
"There are several city improvements that will make content those remaining "
"citizens that are unhappy due to crowding, such as Temples and Colosseums in "
"the classic rules. Some wonders of the world can also have this effect. See "
"the appropriate sections for details."
msgstr ""

#: data/helpdata.txt:868
msgid ""
"Military units can affect city happiness. Under authoritarian regimes this "
"is helpful, as military units stationed in a city can prevent unhappiness by "
"imposing martial law. However, under representative governments, citizens "
"become unhappy when their city is supporting military units which have been "
"deployed into an aggressive stance. This includes units not inside your "
"national borders, a friendly city (including the cities of your allies), or "
"a suitable base within three tiles of a friendly city; however, certain "
"units (\"field units\") are inherently aggressive and cause unhappiness "
"regardless of location."
msgstr ""

#: data/helpdata.txt:879
msgid ""
"If you are at war with a civilization and some of your citizens are of that "
"nationality, those citizens may also become unhappy."
msgstr ""

#: data/helpdata.txt:882
msgid ""
"These forms of unhappiness are distinct from that caused by overcrowding, "
"and cannot be offset by luxuries, or by most city improvements. In the "
"classic ruleset, Police Stations and the Women's Suffrage wonder can offset "
"unhappiness caused by units, and only a few wonders -- such as J.S. Bach's "
"Cathedral -- can offset any kind of unhappiness, even that caused by "
"military or diplomatic tensions."
msgstr ""

#: data/helpdata.txt:889
msgid ""
"The Happiness tab on the city dialog will give detailed insight into the "
"mood of the citizenry and its causes."
msgstr ""

#. TRANS: Preserve the leading space: it controls nesting
#: data/helpdata.txt:896
#, fuzzy
msgid " Plague"
msgstr "Kustuta klausel"

#: data/helpdata.txt:897
msgid "Plague is a ruleset option, and is not enabled in the classic ruleset."
msgstr ""

#: data/helpdata.txt:900
msgid ""
"When plague strikes a city, its population is reduced by one. Unless action "
"is taken to reduce the risk of plague, this tends to act as a natural limit "
"on city size. Rulesets which enable plague will typically have city "
"improvements or other means to reduce the risk of plague."
msgstr ""

#: data/helpdata.txt:906
msgid ""
"The risk of plague depends on city size (overcrowding leads to insanitary "
"conditions) and on the pollution generated in a city. Also, plague can "
"spread via trade routes (without regard for nationality); after a city has "
"been struck by plague, it will remain infectious to its trade partners for "
"several turns, increasing the risk of plague in those cities by a factor "
"depending on the size of both cities."
msgstr ""

#: data/helpdata.txt:913
msgid ""
"If migration is enabled, citizens will tend to prefer cities with a lower "
"risk of plague."
msgstr ""

#. TRANS: Preserve the leading space: it controls nesting
#: data/helpdata.txt:920
#, fuzzy
msgid " Migration"
msgstr "Niisutus"

#: data/helpdata.txt:921
msgid ""
"Migration is the movement of citizens from one city to another based on the "
"relative attractions of living in each city. Whether migration is enabled is "
"controlled by the server option 'migration'; it is disabled by default."
msgstr ""

#: data/helpdata.txt:926
msgid ""
"When migration is enabled, every few turns, a citizen of each city in the "
"game may migrate to a nearby, more attractive city, either within the same "
"nation or even across national borders (to a lesser extent, by default)."
msgstr ""

#: data/helpdata.txt:931
msgid ""
"You cannot directly prevent or direct the migration of citizens. However, "
"you can influence the attractiveness of your cities. The following factors "
"affect the perceived desirability of each city, in approximately decreasing "
"order of importance. (Each factor counts for much more in the citizen's "
"current city, as they prefer not to move without a compelling reason.)"
msgstr ""

#: data/helpdata.txt:938
#, fuzzy
msgid " - City size."
msgstr "Linn %s"

#: data/helpdata.txt:940
msgid ""
" - The number of happy citizens. (To a lesser extent, unhappy and angry "
"citizens reduce the desirability of a city.)"
msgstr ""

#: data/helpdata.txt:943
msgid ""
" - In rulesets where nationality is enabled, citizens have a strong "
"preference to move to cities of their own nationality."
msgstr ""

#: data/helpdata.txt:946
msgid ""
" - The presence of any wonder in a city will greatly increase its "
"desirability (further wonders do not contribute except by the lesser effect "
"of their build cost)."
msgstr ""

#: data/helpdata.txt:950
msgid ""
" - Capital cities are more attractive than other cities, all other factors "
"being equal; in addition, citizens will never migrate out of a capital city."
msgstr ""

#: data/helpdata.txt:954
msgid " - A high risk of plague reduces a city's attractiveness."
msgstr ""

#: data/helpdata.txt:956
msgid " - Food surplus. (A food deficit reduces the desirability of a city.)"
msgstr ""

#: data/helpdata.txt:958
msgid ""
" - Cities that are further away are less desirable. The absolute maximum "
"distance that a citizen is prepared to migrate is controlled by the server "
"option 'mgr_dist'."
msgstr ""

#: data/helpdata.txt:962
#, fuzzy
msgid " - Trade surplus."
msgstr "%4d : Kogu ülejääk"

#: data/helpdata.txt:964
#, fuzzy
msgid " - Luxury and science output."
msgstr "Vali maksu, hüvede ja teaduse määrad"

#: data/helpdata.txt:966
msgid ""
" - The quantity of city improvements (and wonders), measured by build cost."
msgstr ""

#: data/helpdata.txt:969
msgid ""
" - Depending on the ruleset, a number of other factors such as government "
"type and city improvements may increase or decrease the desirability of "
"cities; these are noted in other sections of the help. (The classic ruleset "
"contains no such effects.)"
msgstr ""

#: data/helpdata.txt:974
msgid ""
"Citizens will not migrate to cities which cannot increase in size to support "
"them, for instance due to lack of a city improvement such as an Aqueduct. If "
"the server option 'mgr_foodneeded' is set, they will not migrate to cities "
"which would not have enough food to support them."
msgstr ""

#: data/helpdata.txt:979
msgid ""
"Migration can even cause cities to be completely abandoned (ownership of any "
"units being transferred to your nearest remaining city). However, cities "
"with wonders will never be disbanded (so the wonder will not be destroyed), "
"and the last citizen from your only remaining city will never migrate to "
"another nation."
msgstr ""

#: data/helpdata.txt:985
msgid ""
"Several of the details of migration can be changed with the 'mgr_*' server "
"options."
msgstr ""

#: data/helpdata.txt:992
msgid ""
"Cities may be improved with a wide variety of buildings, each with a "
"different effect. Each city may have only one of each improvement, and some "
"improvements require others to have been built first."
msgstr ""

#: data/helpdata.txt:996
msgid ""
"It costs production points to build improvements, and once completed, many "
"improvements require an upkeep of one or more gold pieces per turn. You may "
"dismantle and sell an improvement, receiving one gold piece for each "
"production point used in its construction, although you may only sell one "
"improvement per city per turn. If a turn comes on which you cannot pay the "
"upkeep on all of your improvements, some of them will be automatically sold; "
"obviously this should be avoided as the improvements chosen might not be "
"ones you would have preferred to sell."
msgstr ""

#: data/helpdata.txt:1006
msgid ""
"Most improvements become available only when you achieve certain "
"technologies, and some improvements can become obsolete, at which point they "
"are automatically sold."
msgstr ""

#: data/helpdata.txt:1017
msgid ""
"Wonders are special buildings which can each be completed by only one player "
"each game, and which often enhance their entire civilization. Unlike "
"ordinary city improvements, which must be built with local production "
"points, certain special units built in one city (Caravans and Freight in the "
"classic ruleset) can contribute their full cost in production points towards "
"the construction of a wonder in another city."
msgstr ""

#: data/helpdata.txt:1025
msgid ""
"Once built, a wonder is placed in the city that constructed it, and cannot "
"be sold or destroyed (unless the entire city is destroyed). However, some "
"wonders are made obsolete under certain, ruleset dependent, circumstances, "
"and lose their effect. Note the asymmetry under many rulesets: while you "
"must personally achieve the advance required by each wonder to build it, it "
"will be disabled when any player achieves the obsoleting advance."
msgstr ""

#: data/helpdata.txt:1040
msgid ""
"Units provide both the mobility your civilization needs, and the violence "
"with which it will survive and expand. The available units may be classified "
"as military units, whose talents are those of defense and aggression, and a "
"few noncombatants which support expansion, diplomacy, and trade."
msgstr ""

#: data/helpdata.txt:1046
msgid ""
"Units are usually built in cities using production points. Once built, units "
"are owned by the city that built them (although they can later be re-homed "
"while visiting a different city) and demand support from that city; this "
"will be one of your major expenses. Most units require upkeep such as "
"production points from their home city every turn, although some autocratic "
"styles of government can force cities to support several units for free. If "
"the upkeep of a unit outweighs its benefit, you can disband it; see the "
"section on Production. A few units, particularly those that you start the "
"game with, have no home city and thus require no upkeep."
msgstr ""

#: data/helpdata.txt:1057
msgid ""
"Most units begin every turn with one or more movement points. Every action "
"undertaken by a unit consumes movement points."
msgstr ""

#: data/helpdata.txt:1060
msgid ""
"The most basic action is movement; units can move into any of the tiles "
"surrounding their current location, subject to restrictions imposed by their "
"physical nature (the terrain they are 'native' to), by diplomatic "
"obligations (see the section on Diplomacy), and by enemy units (see the "
"section on Zones of Control). The number of movement points consumed may "
"depend on the type of terrain; see the Terrain help."
msgstr ""

#: data/helpdata.txt:1068
msgid ""
"A unit cannot move onto a tile occupied by an enemy unit, and when directed "
"to do so will attack instead (if capable of attack), locking the two units "
"in combat until one is destroyed. The outcome depends on the attributes of "
"the units in question (hit points, attack and defense strength, and "
"firepower); the Combat section describes the process in detail, and the "
"following sections list specific units' attributes."
msgstr ""

#: data/helpdata.txt:1076
msgid ""
"Units' attributes can be further boosted by being veteran. Units may be "
"built as veteran by means of certain city improvements or other influences; "
"once built, units can also become veteran through experience (such as "
"surviving combat), which may provide further levels of bonuses beyond those "
"available from their initial training."
msgstr ""

#: data/helpdata.txt:1084
#, fuzzy
msgid ""
"Units which have been damaged in combat will regain hit points each turn in "
"which they are not moved. Normally, a unit which has not moved will regain "
"one hit point per turn. Units which are fortified gain an extra hit point. A "
"unit which spends a turn in a city regains one third of its base hit points, "
"and city improvements appropriate to the unit type can improve this further. "
"In the field, bases on tiles can improve the recovery rate (for instance, "
"fortresses in the classic ruleset have this effect); units must stay on the "
"tile for a whole turn to get this recovery bonus. Wonders can also boost "
"recovery (such as the United Nations in the classic ruleset). Damaged units "
"in Sentry mode will wake up when they have regained all of their hit points."
msgstr ""
"Lahingus viga saanud üksused saavad tagasi elupunkte igal käigul, kui nad ei "
"liigu. Tavatingimustes saab paigale jäänud üksus igal käigul tagasi ühe "
"elupunkti. Täielikult saavad oma elupunktid tagasi maaüksused linnas, kus on "
"kasarmud, laevad sõjaväesadamaga linnas ja lennukid lennujaamas -- seda "
"juhul, kui nad käigu jooksul ei liigu. Muudel juhtudel saavad liikumatuks "
"jäädes tagasi kolmandiku esialgsetest elupunktidest, kui nad on linnas. "
"Kindluses ühe käigu veetnud üksused saavad tagasi neljandiku elupunktidest. "
"Kindlustatud üksused saavad tagasi ühe elupunkti lisaks. Kui aga mängija on "
"ehitanud ÜRO ilmaime, saavad tema üksused igal käigul tagasi kaks elupunkti, "
"ka siis, kui üksused liiguvad. Helikopterid, mis ei lõpeta käiku linnas, "
"kaotavad kaks elupunkti (või siis saavad juurde kaks punkti vähem). Sentry "
"olekust ärkavad viga saanud üksused üles, kui nad on oma elupunktid "
"täielikult taastanud."

#: data/helpdata.txt:1097
msgid ""
"As technology advances, new types of units become available which obsolete "
"existing types. When you discover such a new technology, your existing units "
"remain intact, but you can no longer build new units of the obsolete type. "
"While an obsolete unit is in one of your cities, you can choose to upgrade "
"it to the latest equivalent by spending gold, with the cost increasing with "
"the difference in production point cost between the two types. When a unit "
"is upgraded, its hit points and movement points are preserved as a fraction "
"of the total; however, in some rulesets (but not the classic rules) it will "
"lose some or all of its veteran levels."
msgstr ""

#: data/helpdata.txt:1115
#, fuzzy
msgid ""
"In standard combat, when one unit attacks another unit, either the attacker "
"will be destroyed, or the defender will be destroyed -- never both (unless "
"the attacker was a missile)."
msgstr ""
"Kui üksus ründab teist üksust, saab tulemuseks olla ainult ühe üksuse "
"hukkumine -- mitte kunagi ei saa surma mõlemad korraga (kui just ründaja "
"pole rakett). Lahingu tulemus sõltub mitmest faktorist, kaasa arvatud õnnest."

#: data/helpdata.txt:1119
msgid ""
"(In some rulesets, certain units sometimes use a different style of attack "
"called 'bombardment', which works rather differently: the attacker sustains "
"no damage, and damages every unit in the target tile or city, but defenders "
"are never completely destroyed.)"
msgstr ""

#: data/helpdata.txt:1124
msgid "The outcome of combat depends on several factors, including chance."
msgstr ""

#: data/helpdata.txt:1126
msgid ""
"The description below is for the classic ruleset, and does not match exactly "
"current default ruleset, civ2civ3. The principles are similar for any "
"ruleset. Notice that many bonuses are possible for defenders, but few for "
"attackers, aside from veteran status; an attacking unit can mostly expect "
"circumstance to work against it."
msgstr ""

#: data/helpdata.txt:1134
msgid "First, the attacker's strength is modified."
msgstr "Esiteks muudetakse ründaja jõudu."

#: data/helpdata.txt:1136
#, fuzzy
msgid ""
" - If the attacker is a veteran, its strength is multiplied by the bonus "
"associated with its veteran level."
msgstr "- kui ründaja on veteran, kasvab jõud 1,5-kordseks."

#: data/helpdata.txt:1139
msgid ""
" - Some rulesets (but not the classic rules) have 'tired attacks': a unit "
"that attacks with less than a full movement point will have its strength "
"proportionally reduced."
msgstr ""

#: data/helpdata.txt:1145
msgid "Next, the defender's strength is modified."
msgstr "Järgmisena muudetakse kaitsja jõudu."

#: data/helpdata.txt:1147
#, fuzzy
msgid ""
" - If the defender is a veteran, then its strength is multiplied by the "
"bonus associated with its veteran level."
msgstr "- kui kaitsja on veteran, kasvab jõud 1,5-kordseks."

#: data/helpdata.txt:1152
msgid ""
" - Then the defender's strength is multiplied by the defense factor of the "
"terrain it occupies."
msgstr ""
"- kaitsja kaitsejõud korrutatakse maastiku, millel kaitsja asub, "
"kaitseteguriga."

#: data/helpdata.txt:1157
#, fuzzy
msgid ""
" - If the defender is fortified, or is of a type that could fortify and is "
"inside a city, its strength is multiplied by 1.5."
msgstr ""
"- viimaseks, kui kaitsja on maaüksus ja ta on kindlustatud või linnas, siis "
"ta jõud korrutatakse 1,5-ga."

#: data/helpdata.txt:1160
msgid " - Ruleset-specific bonuses are applied:"
msgstr ""

#: data/helpdata.txt:1164
#, fuzzy
msgid ""
"   - The defender's strength is doubled if it is a Pikeman unit defending "
"against a mounted unit."
msgstr ""
"- Kaitsja jõud kahekordistub, kui ta on piigimees ja kaitseb ratsaüksuse "
"vastu."

#: data/helpdata.txt:1169
#, fuzzy
msgid ""
"   - If the defender is an AEGIS Cruiser defending against airborne units "
"(including missiles and Helicopters), the defense is quintupled."
msgstr ""
"- Kui kaitsja on AEGIS ristleja ja tõrjub lennukite, helikopterite või "
"rakettide rünnakut, siis kaitsejõud neljakordistub."

#: data/helpdata.txt:1175
#, fuzzy
msgid ""
"   - The defender's strength is doubled again if it is in a city with a SAM "
"Battery and the attacker is an air unit (other than a Helicopter or a "
"missile)."
msgstr ""
"- kaitsja jõud kahekordistub, kui ta on linnas, kus on õhutõrjepatarei ja "
"ründaja on lennuk või rakett."

#: data/helpdata.txt:1181
#, fuzzy
msgid ""
"   - An SDI Defense doubles the defender's strength against missile attacks."
msgstr "- SDI kaitse kahekordistab veelkord kaitsja jõu raketirünnakute vastu."

#: data/helpdata.txt:1186
#, fuzzy
msgid ""
"   - If the attacker is a ship and the defender is in a city with a Coastal "
"Defense, the defender's strength is doubled."
msgstr ""
"- kui ründaja on laev ja kaitsja on linnas, millel on rannakaitse, siis "
"kaitsja jõud kahekordistub."

#: data/helpdata.txt:1191
#, fuzzy
msgid ""
"   - Against land units (other than Howitzers) and Helicopters, defending "
"units in a city with City Walls have their strength tripled."
msgstr ""
"- maaüksuste (välja arvatud haubitsad) ja helikopterite rünnakute tõrjumisel "
"linnas, kus on linnamüür, kaitsja jõud kolmekordistub."

#: data/helpdata.txt:1197
#, fuzzy
msgid ""
"   - If the defender is in a fortress (and not a city), its strength is "
"doubled."
msgstr "- Kui kaitsja on kindluses (mitte linnas), tema tugevus kahekordistub."

#: data/helpdata.txt:1202
#, fuzzy
msgid ""
"   - Finally, if the attacker is a fighter and the defender is a helicopter, "
"the defender's strength is halved."
msgstr ""
"- kui ründaja on laev ja kaitsja on linnas, millel on rannakaitse, siis "
"kaitsja jõud kahekordistub."

#: data/helpdata.txt:1205
#, fuzzy
msgid ""
"If, after these modifications, the attacker has a strength of 0, it "
"automatically loses. Otherwise, if the defender has a strength of 0, the "
"defender loses."
msgstr ""
"Kui pärast neid muudatusi on ründajal ikka ründejõud 0, siis ta saab "
"automaatselt pähe. Kui kaitsjal jääb jõud nulli peale, saab tema kotti."

#: data/helpdata.txt:1211
msgid "The firepower of the attacker and defender are also modified."
msgstr "Muutub ka nii kaitsja kui ründaja tulejõud."

#: data/helpdata.txt:1215
msgid ""
" - If the defender is a ship and is inside a city the firepower of the "
"attacker is doubled and the firepower of the ship is set to 1."
msgstr ""
"- kui kaitsja on laev ja ta on linnas, siis ründaja tulejõud kahekordistub "
"ja laeva tulejõud seatakse tasemele 1."

#: data/helpdata.txt:1220
#, fuzzy
msgid ""
" - If a fighter is attacking a helicopter the firepower of the helicopter is "
"set to 1."
msgstr ""
"- kui hävitaja ründab helikopterit, seatakse helikopteri tulejõud tasemele 1."

#: data/helpdata.txt:1225
#, fuzzy
msgid ""
" - If neither unit could move to where the other is, such as a ship "
"attacking a land unit on land, the firepower of both is set to 1."
msgstr "- kui laev ründab maaüksust, seatakse mõlema tulejõud tasemele 1."

#: data/helpdata.txt:1228
#, fuzzy
msgid ""
"After these preliminaries, combat occurs, as long as both units are still "
"alive (i.e., hit points are greater than 0). Each round, a random number "
"between 1 and the sum of the attacker's and defender's strengths is "
"generated. If this number is greater than the defender's strength, the "
"defender loses hit points equal to the attacker's firepower. Otherwise, the "
"attacker loses hit points equal to the defender's firepower. The first unit "
"to reach 0 hit points (or negative hit points) loses."
msgstr ""
"Võttes arvesse eelnevad muudatused, toimub lahing nii kaua, kui mõlemad "
"üksused on elus (s.t. elupunkte on rohkem, kui 0). Igal ringil "
"genereeritakse suvaline number, mis vahemikus 1 kuni kaitsja ja ründaja "
"jõudude summa. Kui valitud number on suurem, kui kaitsja jõud, kaotab ta "
"ründaja tulejõu jagu elupunkte. Vastasel juhul kaotab ründaja kaitsja "
"tulejõu jagu elupunkte. Kes esimesena elupunktidega nulli jõuab (või jõuab "
"negatiivse arvuni), on kaotanud."

#: data/helpdata.txt:1243
#, fuzzy, no-c-format
msgid ""
"Whichever unit survives the fight has a chance of being promoted a veteran "
"level. In the classic ruleset, if the winner's civilization has the Sun "
"Tzu's War Academy (and if it isn't obsolete), the chance is increased by "
"half in case of land units."
msgstr ""
"Kui lahingu võitja pole juba veteran, siis tal on võimalus selleks saada. "
"Kui võitja riigil on Sun Tzu akadeemia (ja see pole iganenud), siis saab "
"võitjaüksus alati veteraniks. Muudel juhtudel on veteraniks saamise "
"tõenäosus 50%."

#: data/helpdata.txt:1250
#, fuzzy
msgid ""
"If the attacker is a land unit and wins, and the defender is in a city "
"without City Walls, the city is reduced in size by 1. (This can be changed "
"with the 'killcitizen' server option.)"
msgstr ""
"Kui ründaja on maaüksus ja võidab ning kaitsja on linnas, kus pole "
"linnamüüri, siis väheneb linna suurus ühe võrra."

#: data/helpdata.txt:1256
#, fuzzy
msgid ""
"If the defender loses, and is not inside a city, fortress, or airbase, all "
"other units at the defender's location may be destroyed along with the "
"defender. (This can be changed with the 'killstack' server option.)"
msgstr ""
"Kui kaitsja kaotab ja ta pole linnas ega kindluses, siis hävinevad kõik "
"kaitsjaga samal ruudul olevad üksused."

#. TRANS: Preserve the leading space: it controls nesting
#: data/helpdata.txt:1265
msgid " Combat example 1"
msgstr "Lahingunäide 1"

#: data/helpdata.txt:1266
#, fuzzy
msgid ""
"Suppose a Cannon (A:8, D:1, HP:20, FP:1) attacks a Musketeer (A:3, D:3, "
"HP:20, FP:1) inside a city with City Walls built on a Forest tile.  Neither "
"are veteran."
msgstr ""
"Oletame, et Kahur (A:8, D:1, HP:20, F:1) ründab musketäri (A:3, D:3, HP:20, "
"F:1), kes on linnas, millel on kaitsemüür ja mis asub metsas. Kumbki pole "
"veteran."

#: data/helpdata.txt:1270
msgid ""
"The defender's base strength is 3.  Because it is on a Forest tile, its "
"strength becomes 4.5.  It is behind City Walls, so its strength is tripled, "
"to 13.5.  It is a ground unit inside a city, so its strength is increased to "
"20.25."
msgstr ""
"Kaitsva üksuse tugevus on 3. Metsas asumise tõttu tõuseb 4,5 peale. Kuna "
"linnal on kaitsemüür, tõuseb tugevus kolmekordseks, 13,5 peale. Musketär on "
"maaüksus ja asub linnas, seega tõuseb kaitsetugevus 20,25 peale."

#: data/helpdata.txt:1275
msgid ""
"Strength values inside the game are actually multiplied by 10, with "
"fractions dropped, so the attacker's strength is 80, and the defender's "
"strength is 202."
msgstr ""
"Mängusiseselt korrutatakse tegelikult tugevused 10-ga ja komakohad jäetakse "
"ära, seega on ründaja tugevus 80 ja kaitsja tugevus 202. "

#: data/helpdata.txt:1279
msgid "Both units keep their firepower of 1 unchanged."
msgstr "Mõlema üksuse tulejõud jääb samale tasemele, milleks on 1."

#: data/helpdata.txt:1282
#, no-c-format
msgid ""
"Each round of combat, a random number between 1 and 282 is generated.  If "
"the number is greater than 202 (about a 28% chance), the defender loses 1 "
"hit point.  Otherwise (about a 72% chance), the attacker loses 1 point."
msgstr ""
"Iga käigu ajal lahingus valitakse suvaline number 1 ja 282 vahel. Kui see "
"number on suurem, kui 202 (umbes 28% tõenäosus), siis kaotab kaitsja 1 "
"elupunkti. Vastasel juhul (tõenäosus 72%) kaotab elupunkti ründaja."

#: data/helpdata.txt:1293
#, no-c-format
msgid ""
"Since both units have 20 hit points, the odds favor a victory for the "
"defender.  The defender will probably lose somewhere around 40% of its hit "
"points during the fight.  But the outcome is never certain as long as both "
"units have non-zero strengths; the defender might emerge untouched, or it "
"might lose most of its hit points, or it might even lose the battle."
msgstr ""
"Kuna mõlemal üksusel on 20 elupunkti, on tõenäolisem, et võidab kaitsja. "
"Samas kaotab kaitsja lahingus tõenäoliselt ligikaudu 40% elupunktidest. "
"Tulemus ei ole kunagi kindel, kui lahingus osalejatel on tugevus kõrgem, kui "
"0. Kaitsja võib lahingust täiesti tervelt väljuda, või siis kaotada enamuse "
"elupunktidest või hoopis lahingu kaotada."

#. TRANS: Preserve the leading space: it controls nesting
#: data/helpdata.txt:1304
msgid " Combat example 2"
msgstr "Lahingunäide 2"

#: data/helpdata.txt:1305
msgid ""
"Values in this example match classic ruleset, not the current default "
"ruleset, civ2civ3."
msgstr ""

#: data/helpdata.txt:1308
#, fuzzy
msgid ""
"Suppose a veteran Battleship (A:12, D:12, HP:40, FP:2) with 3 movement "
"points attacks a veteran Alpine Troops (A:5, D:5, HP:20, FP:1) inside a city "
"built on a Grassland tile, with City Walls and a Coastal Defense."
msgstr ""
"Oletame, et veteranist sõjalaev (A:12, D:12, HP:40, F:2), kellel on 3 "
"liikumispunkti, ründab veteranidest Alpi Sõdureid (A:5, D:5, HP:20, F:1), "
"kes on rohumaale ehitatud linnas, mida kaitsevad linnamüür ja rannakaitse."

#: data/helpdata.txt:1313
msgid "The attacker's strength is 12, raised to 18 because of veteran status."
msgstr "Ründaja ründejõud on 12, veterani staatuse tõttu tõuseb see 18 peale."

#: data/helpdata.txt:1316
msgid ""
"The defender's strength is 5, raised to 7.5 due to veteran status. The "
"terrain's defense factor is 1 (no effect).  The Coastal Defense doubles the "
"defender's strength to 15. (The City Walls have no effect against attacking "
"sea units.) The defender is a ground unit inside a city, so its total "
"strength is 22.5."
msgstr ""
"Kaitsja kaitsejõud on 5, mis tõuseb veterani staatuse tõttu 7,5 peale. "
"Maastiku kaitsefaktor on 1 (ei avalda mingit mõju). Rannakaitse tõstab "
"kaitsja jõu kahekordseks 15 peale. (Linnamüür ei avalda mereüksuste "
"rünnakutele mingit mõju.) Kaitsja on maaüksus ja asub linnas, mis teeb tema "
"tugevuseks kokku 22,5."

#: data/helpdata.txt:1322
msgid ""
"Internally, the values used for attacker and defender strength are 180 and "
"225, respectively."
msgstr "Mängusiseselt on ründaja ja kaitsja tugevus vastavalt 180 ja 225."

#: data/helpdata.txt:1325
msgid "The firepower of the Battleship is set from 2 to 1."
msgstr "Lahingulaeva tulejõud väheneb 2 pealt 1 peale."

#: data/helpdata.txt:1328
#, no-c-format
msgid ""
"Each round, a random number from 1 to 405 is generated.  If it is greater "
"than 225 (about a 44% chance) the defender loses 1 hit point.  Otherwise, "
"the attacker loses 1 hit point."
msgstr ""
"Iga käigu ajal valitakse suvaline number 1 ja 405 vahel. Kui valitud number "
"on suurem, kui 225 (umbes 44% tõenäosus), kaotab kaitsja elupunkti. Vastasel "
"juhul kaotab elupunkti ründaja."

#: data/helpdata.txt:1339
#, no-c-format
msgid ""
"In this case, the odds greatly favor the attacker winning.  The Battleship "
"is 25% less likely to score a hit in any given round, but the Battleship has "
"twice as many hit points. The Battleship should expect to lose about 60% of "
"its hit points during the fight, and should expect to have no movement "
"points left."
msgstr ""
"Antud juhul on ründajal suuremad šansid võitmiseks. Lahingulaeval on vastase "
"tabamise tõenäosus 25% väiksem, kuid samas on tal kaks korda rohkem "
"elupunkte. Lahingu tulemusena kaotab lahingulaev tõenäoliselt 60% "
"elupunktidest ja ei saa lahingu lõppedes samal käigul enam liikuda."

#: data/helpdata.txt:1349
msgid ""
"Once a counter for a specific thing, such as turns since the city was "
"conquered, reach its trigger value, ruleset specified effects are enabled."
msgstr ""

#: data/helpdata.txt:1358
msgid ""
"Zones of Control, abbreviated as ZOC, is a game concept which prevents you "
"moving freely in zones controlled (or partially controlled) by enemy forces."
msgstr ""
"Kontrolltsoonid ehk lühendatult KTS on mängu põhimõte, mis takistab sul "
"vabalt liikumast piirkondades, mis on sinu vastaste (osalise) kontrolli all."

#: data/helpdata.txt:1362
msgid ""
"Zones of control are only enforceable on some terrain -- in the classic "
"rules, only on land tiles. When ZOC applies, the general rule is that a unit "
"which is adjacent to an enemy occupied tile cannot move directly to another "
"tile which is also adjacent to an enemy occupied tile. An enemy occupied "
"tile is one with a foreign unit of a type that imposes ZOC, unless you have "
"an Alliance pact with that nation. Adjacency means any of the eight tiles "
"surrounding a unit for rectangular grids, or six tiles for hexagonal grids."
msgstr ""

#: data/helpdata.txt:1371
msgid ""
"In the following special cases, units can move regardless of ZOC:\n"
"- A unit moving directly into or out of a city.\n"
"- A unit moving onto a tile already occupied by a friendly unit.\n"
"- A unit moving to or from a terrain where ZOC cannot be enforced; for "
"instance, in the classic rules, a land unit disembarking from a boat which "
"is on an ocean tile.\n"
"- A unit type which explicitly ignores ZOC, such as Diplomats and Spies in "
"the classic rules."
msgstr ""

#: data/helpdata.txt:1380
msgid "Notes:"
msgstr ""

#: data/helpdata.txt:1382
msgid "- ZOC does not restrict unit attacks, only movement."
msgstr ""

#: data/helpdata.txt:1384
msgid ""
"- Units may only impose ZOC when they are on terrain that supports it. Thus, "
"units that are not native to terrain effectively cannot impose ZOC except "
"for the special case where they are in a city."
msgstr ""

#: data/helpdata.txt:1388
msgid ""
"- An enemy city counts as an enemy occupied tile if there are any units "
"inside the city, but not if the city is empty."
msgstr ""

#: data/helpdata.txt:1391
msgid ""
"TIP:  You can infiltrate enemy zones by first moving in a Diplomat (or some "
"other unit which ignores ZOC), and then moving regular units onto the tile "
"now occupied by the Diplomat. By repeating this process (and optionally "
"leaving some units behind to keep tiles occupied), you can make a path "
"through enemy territory."
msgstr ""

#: data/helpdata.txt:1402
msgid ""
"Your government type influences your cities' productivity and commerce, your "
"citizens' happiness, and many other game factors."
msgstr ""
"Valitsuse tüüp mõjutab su linnade tootlikkust ja kaubandust, kodanike "
"meeleolu ja palju muid mängu tegureid."

#: data/helpdata.txt:1405
#, fuzzy
msgid ""
"In the classic rules, your start out ruling your civilization through "
"Despotism. As your technology improves, you can select other forms of "
"government (listed below). In order to change your form of government, you "
"must start a revolution. This will cause your civilization to undergo a "
"period of Anarchy (lasting 1-5 turns); at the end of this time, you will be "
"able to choose your new government."
msgstr ""
"Mängu alguses on valitsusvormiks despootlus. Teaduse arenedes võid aga "
"allpool olevate valitsusvormide hulgast omale mõne muu valida. Valitsuse "
"muutmiseks pead korraldama revolutsiooni, mis tähendab, et su riigis "
"valitseb mõnda aega anarhia (1 kuni 5 käiku). Seejärel saad omale uue "
"valitsusvormi valida."

#: data/helpdata.txt:1413
#, fuzzy
msgid ""
"TIP 1:  Offensive military campaigns are difficult under Republican and "
"Democratic governments unless you give your citizens lots of luxuries to "
"keep them happy. When conquering other civilizations, it may be helpful to "
"switch to one of the more militant styles of government."
msgstr ""
"Nõuanne 1: sõdaderohket mängu on raske mängida vabariikliku või "
"demokraatliku valitsusega, kui sa just ei taha oma kodanikele hulganisti "
"hüvesid pakkuda, et neid õnnelikuna hoida. Vastaste vallutamisel võibki olla "
"mõistlik vahetada valitsus mõne sõjalembelisema vastu."

#: data/helpdata.txt:1419
#, fuzzy
msgid ""
"TIP 2:  Scientific advancement requires high levels of trade, which are much "
"easier to achieve under Republican and Democratic governments. Consider "
"switching to the Republic as soon as you can; gaining advanced technology "
"early in the game puts you at an advantage."
msgstr ""
"Nõuanne 2: Kiire teadustöö jaoks on vajalik kõrge kaubandustase -- seda on "
"märksa lihtsam saavutada vabariikliku või demokraatliku valitsusega. "
"Mõistlik on võimalikult kiiresti muuta valitsus vabariigiks, kuna mängu "
"varajases faasis kuluvad teadusavastused marjaks ära."

#. TRANS: Preserve the leading space: it controls nesting
#: data/helpdata.txt:1432
msgid " Civil War"
msgstr " Kodusõda"

#: data/helpdata.txt:1433
#, fuzzy
msgid ""
"Civil war is devastating to any empire. In rulesets with civil war, it is "
"triggered by the loss of your capital. Up to half of your cities will rebel "
"and declare allegiance to a new (AI) leader, who will loot half of your "
"treasury and retain all of your scientific advances."
msgstr ""
"Kodusõda on iga impeeriumi jaoks hävitav, kodusõda põhjustab pealinna (ja "
"palee) kaotamine. Kuni pooled su linnad alustavad mässu ja vannuvad truudust "
"uuele (arvutist) juhile, kes aga paneb pihta poole su rahast ja võtab omale "
"kõik su teadusavastused."

#: data/helpdata.txt:1439
msgid ""
"Players remain in the civil war state for just one turn, after which the "
"empire enters a state of anarchy."
msgstr ""
"Kodusõda kestab ainult ühe käigu, misjärel langeb impeerium anarhiasse."

#: data/helpdata.txt:1442
#, fuzzy
msgid ""
"The capture of your capital does not always lead to civil war. If you have "
"treated your people with kindness, you are more likely to retain their "
"loyalty. Each city that is celebrating reduces the chance of civil war, "
"while each city in disorder increases the likelihood."
msgstr ""
"Pealinna vallutamisel ei puhke alati kodusõda. Kui oled oma rahva vastu "
"lahke olnud, siis nad on sulle ka lojaalsemad. Iga pidutsev linn vähendab "
"kodusõja puhkemise tõenäosust, samas kui rahutustega linnad seda tõenäosust "
"tõstavad."

#: data/helpdata.txt:1448
#, fuzzy
msgid ""
"In addition, the form of government directly contributes to the chance of "
"civil war. Governments with universal franchise are far less likely to "
"revolt than those more despotic in nature."
msgstr ""
"Lisaks sõltub kodusõja puhkemise tõenäosus ka valitsusvormist. "
"Mitmekülgsemate valitsusvormide puhul on kodusõja tõenäosus tunduvalt "
"väiksem, kui despootlikku tüüpi valitsusvormide korral."

#: data/helpdata.txt:1452
#, fuzzy
msgid ""
"The number of cities an empire needs before it can erupt into civil war is "
"by default 10. That is, empires with fewer than 10 cities are immune from "
"civil war. However, this is a server option ('civilwarsize'), and may vary "
"upwards from a minimum of 6."
msgstr ""
"Kodusõja puhkemiseks peab riigil olema vähemalt 10 linna. See tähendab, et "
"kui riigil on vähem, kui 10 linna, siis selles riigis kodusõda puhkeda ei "
"saa. See on serveri seade, nii et linnade arvu väärtus võib olla vabalt "
"valitud arv, mis on suurem, kui 6."

#: data/helpdata.txt:1461
msgid ""
"Some rulesets define \"policies\". These are empire-wide settings, usually "
"trade-offs similar to tax rates. If the current ruleset defines any "
"policies, they are described in the following sections."
msgstr ""

#: data/helpdata.txt:1465
msgid ""
"You may change policy values at any time, but any changes only take effect "
"at the next turn."
msgstr ""

#: data/helpdata.txt:1475
#, fuzzy
msgid ""
"There are five diplomatic states between players: War, Cease-fire, "
"Armistice, Peace, and Alliance. The first is the natural state, while the "
"others can be achieved by signing diplomatic treaties."
msgstr ""
"    Mängijate vahel saab olla viit tüüpi suhteid: sõda, vaherahu, relvarahu, "
"rahu ja liitlane. Vaikimisi on kõik mängijad üksteisega sõjajalal, muid "
"suhteid saab luua diplomaatilisi lepinguid sõlmides."

#: data/helpdata.txt:1479
#, fuzzy
msgid ""
"During War, you can freely move your units inside enemy territory and attack "
"their units and cities at will."
msgstr ""
"    Vaikimisi on mängijad üksteisega sõjajalal. Sõja ajal võid vabalt "
"liikuda vastase maadel ringi ja tema üksusi ja linnu rünnata."

#: data/helpdata.txt:1482
#, fuzzy
msgid ""
"When two players decide to end hostilities between them, they can agree on a "
"Cease-fire treaty. This prevents each player from attacking the other, but "
"you can still move your units inside the other player's borders. After a set "
"number of turns, the Cease-fire will lead back to War. Upon first contact "
"with an AI player, it will automatically offer you a Cease-fire treaty."
msgstr ""
"    Kui kaks mängijat on otsustanud sõdimise lõpetada, saavad nad sõlmida "
"vaherahu. Teatud arvu käikude möödudes aga saab vaherahu läbi ja sõda hakkab "
"uuesti pihta. Arvuti poolt juhitava mängijaga esmakordsel kohtumisel pakub "
"ta automaatselt vaherahu sõlmimist."

#: data/helpdata.txt:1489
#, fuzzy
msgid ""
"If you wish for a more permanent peaceful coexistence with another player, "
"you may sign a peace pact. This will enter a transitional Armistice state, "
"which after another set number of turns will turn into a permanent Peace. "
"Breaking an Armistice will drop you directly back to War."
msgstr ""
"    Kui soovid pikemaajalist rahumeelset läbisaamist teise mängijaga, võid "
"sõlmida relvarahu, mis muutub teatud arvu käikude möödudes rahulepinguks. "
"Relvarahu rikkumisel oled koheselt sõjajalal tagasi."

#: data/helpdata.txt:1495
#, fuzzy
msgid ""
"At the moment two players enter into the diplomatic state of Peace, all "
"military units belonging to either player that happen to be within the "
"other's borders will be automatically disbanded according to the treaty. "
"After this, you may not move military units into the other's territory until "
"you either declare War, or forge an Alliance. Breaking a Peace treaty will "
"drop you directly back to War."
msgstr ""
"    Kui kaks mängijat sõlmivad rahu, siis -- nagu näeb ette rahuleping -- "
"saadetakse laiali kõik üksused, mis on mängijal lepingu teiseks pooleks "
"oleva mängija aladel. Pärast lepingu sõlmimist ei tohi sa viia oma üksusi "
"teise mängija aladele, kui sa just ei kuuluta talle sõda või ei hakka tema "
"liitlaseks. Rahulepingu rikkumisel kaevatakse jälle sõjakirves välja ja oled "
"tagasi sõjajalal."

#: data/helpdata.txt:1502
msgid ""
"An Alliance is the ultimate diplomatic relationship between two players. In "
"this state, you may move units into each other's cities and your units may "
"share the same tile; units no longer impose zones of control. However, "
"alliance treaties come with obligations; you won't be able to ally with a "
"player that is at war with a current ally unless you break the first treaty. "
"If one of your allies declares war on another, the alliance with the "
"aggressor is automatically broken. Breaking an Alliance will drop you to an "
"Armistice treaty. An allied AI player will freely give you its world maps "
"and shared vision, and will seriously consider trading technologies and "
"cities, but in return will expect you to join its wars against other players."
msgstr ""

#: data/helpdata.txt:1518
msgid ""
"Research into technology is a necessity for improving the ability of your "
"civilization to develop new military units and city improvements."
msgstr ""
"Selle tehnoloogia avastamine on vajalik, et su riik saaks arendada uusi "
"ehitisi ja sõjaväeüksusi."

#: data/helpdata.txt:1522
msgid ""
"There are a few ways to gain advances from other civilizations: you will "
"sometimes discover enemy technology when you capture a city; your agents can "
"steal advances; wonders can provide you with technology; and another player "
"might grant technology in the terms of a pact. But otherwise advances must "
"be discovered through the efforts of your own people."
msgstr ""

#: data/helpdata.txt:1529
msgid ""
"Most technology progress comes from trade (see the Trade section) and, in "
"the classic ruleset, from scientist specialists (see the Specialists "
"section). While it is possible to change which advance you are currently "
"researching, by default all progress is lost by doing so."
msgstr ""

#: data/helpdata.txt:1534
msgid ""
"While the majority of the resulting research output (\"bulbs\") usually goes "
"toward advancing technology, in some rulesets (but not the classic rules), "
"some of it may be diverted to maintain expertise in existing technologies; "
"the quantity required for technology upkeep increases with the total "
"research cost of all advances known to you. The state of advancement at "
"which you start paying this upkeep may depend on factors such as your "
"government type. If research output drops below that required for upkeep, "
"your civilization will forget an advance, requiring it to be researched "
"again."
msgstr ""

#: data/helpdata.txt:1544
msgid ""
"Technological advances can render units, city improvements, and wonders "
"obsolete. While obsolete units merely become impossible for you to make -- "
"leaving the ones you have already made intact -- obsolete improvements are "
"immediately sold, and obsolete wonders lose their effect. See the relevant "
"sections for more information."
msgstr ""

#: data/helpdata.txt:1557
#, fuzzy
msgid ""
"The Space Race is a second option to win the game, besides eliminating all "
"other civilizations. If your spaceship arrives first at Alpha Centauri, the "
"game is over and you have won. (However it is possible for this to be "
"disabled on the server.)"
msgstr ""
"Lisaks kõigi vastaste hävitamisele on mängu võitmiseks võimalik võita "
"kosmosevõidujooks. Kui sinu kosmoselaev jõuab esimesena Alfa Centaurini, "
"siis ongi mäng läbi ja sa oled võitnud. (Siiski on võimalik, et serveri "
"seadetes ei ole kosmosevõidujooks võimaldatud.)"

#: data/helpdata.txt:1562
#, fuzzy
msgid ""
"In the classic rules, before you can build spaceship parts, the Apollo "
"Program wonder must have been built by any player. You also need specific "
"technologies to build the different spaceship parts: see the help texts for "
"Space Structural, Space Component, and Space Module, under City "
"Improvements. (If there are no help texts for these items, it probably means "
"the 'SPACERACE' victory type is not enabled in the 'victories' server "
"setting for your game.)"
msgstr ""
"Enne, kui saad hakata kosmoselaeva osi ehitama, peab üks mängija (ükskõik "
"kes) ehitama Apollo programmi. Samuti peavad sul olema avastatud "
"spetsiifilised tehnoloogiad: vaata abitekste kosmoselaeva küttesüsteemi, "
"liitekohtade ja kosmosemooduli kohta linna ehitiste alt. (Kui abitekste "
"nende ehitiste kohta pole, siis tõenäoliselt ei ole selles serveri seadetes "
"võimaldatud kosmosevõidujooks.)"

#: data/helpdata.txt:1570
#, fuzzy
msgid ""
"When you have started building your spaceship, you can see it with the "
"\"Spaceship\" command in the Report menu. To see spaceships of other "
"players, select the player in the Nations report and click \"Spaceship\"."
msgstr ""
"Kui oled alustanud kosmoselaeva ehitamist, näed seda Raporti menüüs "
"Kosmoselaeva osas. Teiste mängijate kosmoselaeva nägemiseks vali mängijate "
"aknast soovitud mängija ja vajuta nupule \"Kosmoselaev\"."

#: data/helpdata.txt:1575
#, fuzzy
msgid ""
"If the success probability is below 100%, some fraction of the people on "
"board may not survive the journey. This reduces the score bonus from the "
"spaceship, but it still counts as a win."
msgstr ""
"Kui õnnestumise tõenäosus on alla 100%, ei pruugi kõik inimesed reisi üle "
"elada. See võtab kosmoselaeva eest saadavaid punkte maha, kuid läheb siiski "
"võiduna kirja."

#: data/helpdata.txt:1579
msgid ""
"If the capital of a civilization is captured, a spaceship that has been "
"launched will be lost, so defend your capital well!"
msgstr ""
"Kui tsivilisatsiooni pealinn kaotatakse, kaotatakse ka õhku tõusnud "
"kosmoselaev, nii et kaitse oma pealinna hoolikalt!"

#: data/helpdata.txt:1582
#, fuzzy
msgid ""
"TIP:  If an enemy civilization has launched a spaceship, try to quickly "
"build a light spaceship with many propulsion units that will arrive earlier. "
"The only other option is to capture their capital."
msgstr ""
"Nõuanne: kui vastane saadab kosmoselaeva teele, ürita kiiresti ehitada väike "
"kosmoselaev, millel on mitu reaktiivmootorit ja mis seega jõuab kiiremini "
"kohale. Ainus alternatiiv on vastase pealinn ära vallutada."

#: data/helpdata.txt:1600
msgid ""
"Each player in the game is represented by a nation. A nation can be a modern-"
"day nation state, a historical state or empire, an ethnic group, or even a "
"fictional nation."
msgstr ""

#: data/helpdata.txt:1604
msgid ""
"Nations are distinguished by their flags, leaders and city names; in the "
"classic rules they are identical in all other aspects and play by the same "
"rules, but other rules may have nation-specific behavior."
msgstr ""

#: data/helpdata.txt:1615
msgid ""
"Before a game is started, anyone can connect to the server by supplying its "
"hostname and port number (5556 by default). If the server is started with "
"the -m flag, it will report to the metaserver,"
msgstr ""
"Enne mängu alustamist võib igaüks serverisse ühenduda, andes ette serveri "
"aadressi ja pordi (vaikimisi 5556). Kui server käivitatakse -m võtmega, "
"annab ta endast teada metaserverile."

#: data/helpdata.txt:1622
#, fuzzy
msgid ""
"The client can fetch this page, too: use the Metaserver button in the "
"connection dialog.  If it never shows any results, check whether your WWW "
"browser is using a HTTP proxy; to make the client use the same proxy, before "
"starting the client, set the $http_proxy environment variable to:"
msgstr ""
"Klient võib samuti seda lehekülge näha: kasuta Metaserveri nuppu ühenduse "
"loomise aknas. Kui mingeid tulemusi ei ilmu, kontrolli, kas su "
"veebilehitseja kasutab HTTP proxyt. Kui soovid, et civclient kasutaks sama "
"proxyt, anna enne civclienti käivitamist keskkonnamuutujale $http_proxy "
"seesugune väärtus: \n"
"\n"
"  http://proxyaadress:proxypordinumber/"

#: data/helpdata.txt:1630
msgid ""
"When the game has started, everyone can connect as any player who isn't "
"already connected, including AI players.  Merely connecting to an AI player "
"doesn't make it human controlled; this is an independent server setting.  If "
"you lose connection early in the game and reconnect, use the name you chose "
"for your ruler, not your original nickname!  If the server is reporting on "
"the metaserver, the player names can be found there."
msgstr ""
"Kui mäng on alanud, võib igaüks ühenduda ja mängida kui mängija, kes ei ole "
"juba ühendunud, kaasa arvatud arvuti poolt juhitavad mängijad. Kas arvuti "
"poolt juhitava mängijana ühendumine annab mängija kontrolli inimesele, "
"sõltub juba eraldi serveriseadetest. Kui kaotad mängu algfaasis ühenduse ja "
"ühendud uuesti, kasuta ühendumisel oma valitseja nime, mitte oma "
"kasutajanime! Kui server raporteerib metaserverile, siis leiad sealt "
"mängijate nimed."

#. TRANS: This text mentions the names of some client options. These names
#. ;  * are separately translated elsewhere; they should match!
#: data/helpdata.txt:1644
#, fuzzy
msgid ""
"Unit Orders:\n"
"============\n"
"  a:      (a)uto-worker  (settler/worker units)\n"
"  b:      (b)uild city  (settler units)\n"
"  b:      help (b)uild wonder  (caravan units)\n"
"  B:      go to and (B)uild city on target tile  (settler units)\n"
"  d:      (d)o an action to the selected tile (press twice to target own "
"tile)\n"
"  d:      (d)o the action to the selected tile (when in go-to mode)\n"
"  D:      (D)isband unit\n"
"  E:      build airbas(e)  (airbase units)\n"
"  f:      (f)ortify unit  (military units)\n"
"  F:      build (f)ortress  (settler/worker units)\n"
"  g:      (g)o to tile  (then left-click mouse to select target tile)\n"
"  g:      add a (g)o-to waypoint  (when in go-to mode)\n"
"  G:      return unit to nearest friendly city\n"
"  h:      set unit's (h)omecity  (to city on current tile)\n"
"  i:      build (i)rrigation  (settler/worker units)\n"
"  I:      change terrain by cultivating\n"
"  Ctrl+I: connect current and target tile with (I)rrigation\n"
"  Ctrl+I: set an (I)rrigation waypoint  (when connecting with irrigation)\n"
"  j:      drop paratrooper  (paratroop units)\n"
"  l:      (l)oad unit on transporter\n"
"  Ctrl+L: connect current and target tile with rai(L)\n"
"  Ctrl+L: set a rai(L) waypoint  (when connecting with rail)\n"
"  m:      build (m)ine  (settler/worker units)\n"
"  M:      change terrain by planting\n"
"  Ctrl+M: connect current and target tile with M)aglev\n"
"  N:      explode (N)uclear\n"
"  o:      transf(o)rm terrain  (engineer unit)\n"
"  O:      c(O)nvert to another kind of unit\n"
"  p:      clean (p)ollution  (settler/worker units)\n"
"  P:      (P)illage  (destroy terrain alteration)\n"
"  q:      patrol with unit  (then left-click mouse to select other "
"endpoint)\n"
"  q:      add a patrol waypoint  (when in patrol mode)\n"
"  r:      build (r)oad/railroad  (settler/worker units)\n"
"  r:      establish trade (r)oute  (caravan units)\n"
"  Ctrl+R: connect current and target tile with (R)oad\n"
"  Ctrl+R: set a (R)oad waypoint  (when connecting with road)\n"
"  s:      (s)entry unit\n"
"  S:      un(S)entry all units on tile\n"
"  t:      unit go (t)o/airlift to city\n"
"  T:      unload all units from (T)ransporter\n"
"  u:      (u)nload unit from transporter\n"
"  U:      (U)pgrade unit\n"
"  x:      unit auto e(x)plore\n"
msgstr ""
"Üksuste käsud:\n"
"============\n"
"    a: (a)utomaat-asunik  (asunikud/töölised)\n"
"    b: ehita linn  (asunikud)\n"
"    b: aita ilmaime ehitada (karavanid)\n"
"    C: unit (c)onnect  (then left-click mouse to select destination)\n"
"    d: diplomaadi/spiooni tegevused  (diplomaadid/spioonid)\n"
"    D: saada üksus laiali\n"
"    e: (e)hita lennujaam  (lennujaamad)\n"
"    f: (f)ortify unit  (military units)\n"
"    f: ehit kindlus  (asunikud/töölised)\n"
"    g: unit (g)oto  (then left-click mouse to select destination)\n"
"    g: add a (g)oto waypoint (when in goto mode)\n"
"    G: mine lähimasse linna\n"
"    h: change (h)omecity  (to city at current location)\n"
"    i: build (i)rrigation or convert terrain (settler/worker units)\n"
"    l: laadi üksus laevale\n"
"    L: go/air(l)ift to city\n"
"    m: build (m)ine or convert terrain (settler/worker units)\n"
"    n: puhasta tuumajäätmed\n"
"    N: lõhka tuumapomm\n"
"    o: transf(o)rm terrain (engineer unit)\n"
"    p: puhasta saastast  (asunikud/töölised)\n"
"    p: (p)aradrop  (paratroop units)\n"
"    P: (P)illage terrain alteration\n"
"    q: unit patrol  (then left-click mouse to select destination)\n"
"    q: add a patrol waypoint (when in patrol mode)\n"
"    r: build (r)oad/railroad  (settler/worker units)\n"
"    r: establish trade (r)oute  (caravan units)\n"
"    s: (s)entry unit\n"
"    u: lae üksus maha\n"
"    U: lae kõik üksused laevalt maha\n"
"    W: (W)ake up other units on tile\n"
"    x: auto-e(x)plore\n"
"    y: vali kõik üksusega sama tüüpi jõudeoleksu üksused\n"
"tühik: üksus jääb paigale\n"
"\n"
"      Ctrl-U: (u)uenda üksust\n"
"Shift-Ctrl-B: Goto and (B)uild city on target\n"
"Shift-Ctrl-R: Connect current and target tile with (R)oad\n"
"Shift-Ctrl-L: Connect current and target tile with rai(L)\n"
"Shift-Ctrl-I: Connect current and target tile with (I)rrigation\n"

#: data/helpdata.txt:1690
msgid ""
"Unit Selection:\n"
"==============\n"
"  z:   select only first unit of selected group\n"
"  v:   select all units on tile\n"
"  V:   (on tile) select all units of the same type as the active unit\n"
"  C:   (on continent) select all units of the same type as the active unit\n"
"  X:   (everywhere) select all units of the same type as the active unit\n"
"\n"
"  w:   (w)ait: focus on next unit\n"
"  5:   focus on previous unit\n"
"space: done giving orders  (unit stays put)\n"
msgstr ""

#: data/helpdata.txt:1702
msgid ""
"Unit Movement:\n"
"==============\n"
"  (Some do not apply in some map topologies)\n"
"\n"
"  1,End:       move down and left\n"
"  2,Down:      move down\n"
"  3,Page Down: move down and right\n"
"  4,Left:      move left\n"
"  6,Right:     move right\n"
"  7,Home:      move up and left\n"
"  8,Up:        move up\n"
"  9,Page Up:   move up and right\n"
msgstr ""

#: data/helpdata.txt:1714
#, fuzzy
msgid ""
"Main Map (Keys):\n"
"================\n"
"  Some clients support zooming/scaling the map graphics with the + and - "
"keys.\n"
"  Some clients support audio volume control with '<' and '>' keys.\n"
"  c:            (c)enter view on active unit\n"
"  Shift-home:   center view on capital\n"
"  Shift-arrows: scroll map\n"
"\n"
"  Ctrl-B: show/hide national borders\n"
"  Ctrl-D: show/hide city trade routes\n"
"  Ctrl-G: show/hide map grid lines\n"
"  Ctrl-N: show/hide city names\n"
"  Ctrl-P: show/hide city production\n"
"  Ctrl-O: show/hide city growth\n"
"  Ctrl-V: show/hide city output values\n"
"  Ctrl-Y: show/hide city outlines\n"
msgstr ""
"Kaart (nuppudega):\n"
"================\n"
"    Shift-home: center on capital\n"
"  Shift-noolenupud: liiguta vaadet\n"
"        Ctrl-G: näita/peida kaardi ruudustik\n"
"        Ctrl-B: näita/peida valduste piirid\n"
"        Ctrl-N: näita/peida linnanimed\n"
"        Ctrl-R: näita/peida linna kasv\n"
"        Ctrl-P: näita peida linna tootmise info\n"
"             t: näita linna töölisi (linna lähedal või hiirega linna kohal)\n"

#: data/helpdata.txt:1731
msgid ""
"Main Map (Mouse):\n"
"=================\n"
"  Left-click on city:            Pop up city dialog\n"
"  Left-click on unit:            Select a single unit\n"
"                                 (cancels any current activity if \"clear\n"
"                                 unit orders on selection\" is set)\n"
"  Shift-left-click on unit:      Add unit to selection (GTK)\n"
"  Left-click-and-drag on unit:   Go-to command for unit\n"
"                                 (if \"keyboardless goto\" enabled in "
"options)\n"
"  Center-click, Alt-left-click:  Show tile info\n"
"  Right-click:                   Center tile in view\n"
"  Ctrl-center-click:             Wake up sentried units"
msgstr ""

#: data/helpdata.txt:1744
msgid ""
"  Quick unit selection:\n"
"  =====================\n"
"  Ctrl-left-click on tile:       Select a sea unit (prefers transporters)\n"
"  Ctrl-right-click on tile:      Select a land unit (prefers military)\n"
"\n"
"  These combinations choose and select a single unit from those on a tile. "
"All other things being equal, units which have movement points left are "
"preferred. If keyboardless goto is enabled, dragging allows the unit to be "
"selected and moved in one gesture."
msgstr ""

#: data/helpdata.txt:1754
msgid ""
"  City manipulation (GTK):\n"
"  ========================\n"
"  Shift-Ctrl-left-click:         Adjust city workers\n"
"  Shift-Alt-right-click:         Show city workers (mouse over or near "
"city)\n"
"  Shift-right-click:             Copy production (from city or unit)\n"
"  Shift-Ctrl-right-click:        Paste production into city"
msgstr ""

#: data/helpdata.txt:1761
msgid ""
"  Area Selection mode (GTK):\n"
"  ==========================\n"
"  Right-click-and-drag:          Select units/cities by area\n"
"  Shift-right-click-and-drag:    Append area contents to existing selection\n"
"\n"
"  In this mode, multiple units and/or cities are selected. If the selection "
"rectangle contains any cities, and \"Select cities before units\" is set in "
"the options, only the cities are selected and the current unit selection is "
"left alone; otherwise, both cities and units are selected.\n"
"\n"
"  Selected cities are highlighted on the map and in the Cities report for "
"further mass actions. Immediately after selecting, the set of cities can be "
"adjusted by left-clicking on individual cities; and the production for all "
"the highlighted cities can be changed with Shift-Ctrl-right-click (see "
"previous section). Right-clicking leaves this mode."
msgstr ""

#: data/helpdata.txt:1777
msgid ""
"  Chatline (GTK):\n"
"  ===============\n"
"  ' (apostrophe):                Focus chatline\n"
"  Ctrl-Alt-right-click:          Paste city or tile link into chatline\n"
"  Shift-Ctrl-Alt-right-click:    Paste unit link into chatline\n"
"\n"
"  These controls allow map elements to be referred to in chat. See the "
"Chatline help for more details.\n"
msgstr ""

#: data/helpdata.txt:1786
msgid ""
"Overview Map (Mouse):\n"
"=====================\n"
"  Left-click, Shift-left-click, and Right-click have the same functions as "
"they do on the main map.\n"
msgstr ""

#: data/helpdata.txt:1791
#, fuzzy
msgid ""
"Dialogs and Reports:\n"
"====================\n"
"     F1: show Map View\n"
"     F2: open Units Report\n"
"     F3: open Nations Report\n"
"     F4: open Cities Report\n"
"     F5: open Economy Report\n"
"     F6: open Research Report\n"
"     F7: open World Wonders\n"
"     F8: open Top Cities\n"
"     F9: open Messages dialog\n"
"    F11: open Demographics\n"
"    F12: open Spaceship\n"
"\n"
"    Ctrl-F:       open Find City dialog\n"
"    Shift-Ctrl-L: open Worklists dialog\n"
"    Ctrl-T:       open Tax/Lux/Sci Rates dialog\n"
"    Shift-Ctrl-G: open Revolution dialog\n"
"    Shift-Ctrl-I: open Infrapoints dialog\n"
"    Shift-Ctrl-R: open Rally point dialog\n"
"\n"
"Shift-Return: Turn done\n"
msgstr ""
"Aknad ja raportid:\n"
"====================\n"
"     F1: ava linnaraport\n"
"     F2: ava üksuste raport\n"
"     F3: ava mängijate aken\n"
"     F5: ava majandusraport\n"
"     F6: ava teadusraport\n"
"     F7: ava ilmaimed\n"
"     F8: ava viis vingemat linna\n"
"     F9: ava teadete aken\n"
"    F11: ava demograafia\n"
"    F12: ava kosmoselaev\n"
"\n"
"      T: ava Tax/Lux/Sci Rates aken\n"
"      F: ava linna otsimise aken\n"
" Ctrl-L: ava töönimekirjade aken\n"
"      R: ava revolutsiooni aken\n"
"\n"
"Shift-Return: Käigu lõpp"

#: data/helpdata.txt:1814
msgid ""
"Editing Mode (GTK):\n"
"===================\n"
"    Ctrl-E:       toggle editing mode\n"
"    Ctrl-Shift-W: toggle fog of war in editing mode\n"
msgstr ""

#: data/helpdata.txt:1819
msgid ""
"Battle Groups (GTK & Qt):\n"
"====================\n"
"    Four Battle Groups are supported, controlled by F1, F2, F3, and F4.\n"
"    Ctrl-F?:       Assign selected units as a Battle Group\n"
"    Ctrl-Shift-F?: Add selected units to a Battle Group\n"
"    Shift-F?:      Select a Battle Group\n"
msgstr ""

#: data/helpdata.txt:1830
msgid ""
"The Citizen Governor (formerly called the CMA) helps you manage your cities. "
"It deploys the available workers on the free tiles around the city to "
"achieve maximal city output. It also changes workers to specialists, if "
"appropriate. And the governor has another ability: whenever possible, it "
"keeps your cities content."
msgstr ""

#: data/helpdata.txt:1836
msgid ""
"There are various means to tell the governor what kind of output you would "
"like. Open the city window and click on the governor tab. There are two "
"kinds of sliders: On the left, you can set a Minimal Surplus for each kind "
"of production; e.g. Gold = +3 means the city earns 3 gold more than it needs "
"to upkeep its improvements. On the right, the sliders let you define by how "
"much you prefer one kind of production to another; setting science to 3 "
"means you prefer a single bulb to three shields (or gold, trade,...). You "
"can set different factors for each kind of production, according to your "
"needs."
msgstr ""

#: data/helpdata.txt:1847
msgid ""
"If you set up some Minimal Surpluses which are impossible to fulfill, the "
"governor can't be activated. Whenever the governor can't fulfill its task in "
"the ongoing game, it passes back control to you. So you'd better not define "
"too high a surplus; instead, use factors to achieve your goals."
msgstr ""

#: data/helpdata.txt:1853
msgid ""
"The Celebrate checkbox lets your city - celebrate. This will work only with "
"a high luxury rate. See help about 'Happiness'."
msgstr ""

#: data/helpdata.txt:1856
msgid ""
"Clicking on 'Control city' puts the city under control of the governor, "
"'Release city' passes control back to you."
msgstr ""

#: data/helpdata.txt:1859
msgid ""
"For ease of use, you can save your slider setting as a preset with a name. "
"Click on 'add preset' and enter a name for your setting. You can use this "
"preset in every city by just clicking on its name. Also, you can control "
"your setting from within the city report, in the governor column. And you "
"can change it from there (use 'change' --> 'Citizen Governor'), if you have "
"saved it as a preset."
msgstr ""

#: data/helpdata.txt:1866
msgid ""
"Use 'Game' --> 'Options' --> 'Save Settings' to store your presets "
"permanently."
msgstr ""

#: data/helpdata.txt:1869
msgid ""
"But beware! If you use the governor for some of your cities, you will "
"encounter some difficulties with managing cities nearby, by hand. It's best "
"to manage all cities on an island either by hand or by governor. Read more "
"hints, some background information, and some preset examples in the file "
"README.governor, included with Freeciv."
msgstr ""

#: data/helpdata.txt:1879
#, fuzzy
#| msgid ""
#| "The client has a primitive chat interface.  The lines you type are sent "
#| "to all players, except:"
msgid ""
"The client has a primitive chat interface. The lines you type are sent to "
"all players, or only to your allies if the client is configured for that, "
"except:"
msgstr ""
"Mängul on primitiivne jutuka-liides. Sissetrükitud read saadetakse kõigile "
"mängijatele, välja arvatud:"

#: data/helpdata.txt:1883
msgid ""
"  - Messages starting with '/' are interpreted as server commands and "
"executed, if you have the required access level."
msgstr ""
"- Kaldkriipsuga (/) algavaid teateid peetakse serverikäskudeks ja "
"täidetakse, kui sul on selleks piisavalt õigusi."

#: data/helpdata.txt:1886
#, fuzzy
#| msgid ""
#| "  - Messages starting with 'John:' are private messages to 'John'. Names "
#| "can be abbreviated. The server looks for players named 'John' and if that "
#| "fails tries to match a username beginning with 'John' (like 'Johnathan')."
msgid ""
"  - Messages starting with 'John:' are private messages to 'John'. Names can "
"be abbreviated, or surrounded with double-quotes if they have spaces. The "
"server looks for players named 'John' and if that fails tries to match a "
"username beginning with 'John' (like 'Johnathan')."
msgstr ""
"- Teated algusega 'Jaan:' on erateated kasutajale 'Jaan'. Nimesid võib "
"lühendada. Server otsib mängijat nimega 'Jaan', kui sellist ei leita, "
"üritatakse leida mängija, kelle nime alguses on 'Jaan' (näiteks 'Jaanson')."

#: data/helpdata.txt:1891
#, fuzzy
#| msgid ""
#| "  - Messages starting with 'John::' are private messages as above, but "
#| "will match only users (not players) named 'John'.  'Johnathan' will still "
#| "match."
msgid ""
"  - Messages starting with 'John::' are private messages as above, but will "
"match only users (not players) named 'John'. A user name 'Johnathan' will "
"still be matched."
msgstr ""
"- Teated algusega 'Jaan::' on samamoodi erateated, aga otsitakse ainult "
"kasutajat (mitte mängijat) nimega 'Jaan'. 'Jaanson' leitakse sel moel "
"endiselt."

#: data/helpdata.txt:1895
#, fuzzy
#| msgid "  - Messages starting with '.' will be sent only to all your allies."
msgid ""
"  - Messages starting with ':' will be sent to everyone (even if your client "
"is configured to send only to allies by default)."
msgstr ""
"- Teated, mis algavad punktiga (.), saadetakse kõigile sinu liitlastele."

#: data/helpdata.txt:1898
#, fuzzy
#| msgid "  - Messages starting with '.' will be sent only to all your allies."
msgid ""
"  - Messages starting with '.' will be sent only to all your allies (or, if "
"you're a global observer, only to other global observers)."
msgstr ""
"- Teated, mis algavad punktiga (.), saadetakse kõigile sinu liitlastele."

#: data/helpdata.txt:1901
msgid ""
"Featured text (GTK):\n"
"====================\n"
"\n"
"Since 2.2, the GTK client has featured text support.  This feature allows "
"users to format the chat messages they are sending using boldface, italic, "
"colors, links, etc...  Such changes are performed using escape sequences."
msgstr ""

#: data/helpdata.txt:1908
msgid ""
"* Getting boldface:\n"
"Full name sequence: '[bold] ... [/bold]'\n"
"Abbreviation sequence: '[b] ... [/b]'\n"
"Short cut in the entry: Ctrl-B\n"
"Example: '[b]bold[/b]' will display the word 'bold' in bold style."
msgstr ""

#: data/helpdata.txt:1914
msgid ""
"* Getting colors:\n"
"Full name sequence: '[color] ... [/color]' \n"
"Abbreviation sequence: '[c] ... [/c]'\n"
"Short cut in the entry: Ctrl-C (you also need to select the color in the "
"toolbar over the entry)\n"
"The color start sequence always takes at least one of the following "
"parameters:\n"
"- 'foreground' (abbreviation 'fg'): a color name such as red, or a hex "
"specification such as #3050b2 or #35b.\n"
"- 'background' (abbreviation 'bg'): same as above.\n"
"Example: '[c fg=\"blue\" bg=\"yellow\"]color[/c]' will display the word "
"'color' in blue on a yellow background."
msgstr ""

#: data/helpdata.txt:1927
msgid ""
"* Getting italic:\n"
"Full name sequence: '[italic] ... [/italic]'\n"
"Abbreviation sequence: '[i] ... [/i]'\n"
"Short cut in the entry: Ctrl-I\n"
"Example: '[i]italic[/i]' will display the word 'italic' in italic style."
msgstr ""

#: data/helpdata.txt:1933
msgid ""
"* Getting strikethrough:\n"
"Full name sequence: '[strike] ... [/strike]'\n"
"Abbreviation sequence: '[s] ... [/s]'\n"
"Short cut in the entry: Ctrl-S\n"
"Example: '[s]strikethrough[/s]' will display the word 'strikethrough' with a "
"strike."
msgstr ""

#: data/helpdata.txt:1940
msgid ""
"* Getting underline:\n"
"Full name sequence: '[underline] ... [/underline]'\n"
"Abbreviation sequence: '[u] ... [/u]'\n"
"Short cut in the entry: Ctrl-U\n"
"Example: '[u]underlined[/u]' will display the word 'underlined' with an "
"underline."
msgstr ""

#: data/helpdata.txt:1947
msgid ""
"* Getting city links:\n"
"Full name sequence: '[link target=\"city\"] ... [/link]'\n"
"Abbreviation sequence: '[l tgt=\"city\"] ... [/l]'\n"
"Short cut: Control-Alt-Right-click on a city on the map.\n"
"The 'id' parameter must be set to the id of the city you are pointing.\n"
"An optional 'name' parameter can be set to bind the city name in the case "
"the destination users don't know this city on their map.\n"
"This expression can also be started and finished within the same pair of "
"brackets, like '[link target=\"city\" id=121 /]' (note the slash at the "
"end).\n"
"Examples: '[l tgt=\"city\" id=65]city[/l]' will make the word 'city' "
"clickable and pointing to the city id 65.\n"
"'[l tgt=\"city\" id=65 name=\"noname\" /]' will display the name of the city "
"id 65 if known, else, the word 'noname'."
msgstr ""

#: data/helpdata.txt:1962
msgid ""
"* Getting tile links:\n"
"Full name sequence: '[link target=\"tile\"] ... [/link]'\n"
"Abbreviation sequence: '[l tgt=\"tile\"] ... [/l]'\n"
"Short cut: Control-Alt-Right-click on a tile without city on the map.\n"
"The 'x' and 'y' parameters must be set to the tile location you are "
"pointing.\n"
"This expression can also be started and finished within the same pair of "
"brackets, like '[link target=\"tile\" x=5 y=36 /]' (note the slash at the "
"end).\n"
"Example: '[l tgt=\"tile\" x=17 y=3]this tile[/l]' will make the string 'this "
"tile' clickable and pointing to the tile (17, 3)."
msgstr ""

#: data/helpdata.txt:1974
msgid ""
"* Getting unit links:\n"
"Full name sequence: '[link target=\"unit\"] ... [/link]'\n"
"Abbreviation sequence: '[l tgt=\"unit\"] ... [/l]'\n"
"Short cut: Shift-Control-Alt-Right-click on a unit on the map.\n"
"The 'id' parameter must be set to the id of the unit you are pointing to.  "
"An optional 'name' parameter can be set to bind the unit name in the case "
"the destination users don't know this unit on their map.\n"
"This expression can also be started and finished within the same pair of "
"brackets, like '[link target=\"unit\" id=109 /]' (note the slash at the "
"end).\n"
"Examples: '[l tgt=\"unit\" id=235]unit[/l]' will make the word 'unit' "
"clickable and pointing to the unit id 235.\n"
"'[l tgt=\"unit\" id=235 name=\"Warrior\" /]' will display the name of the "
"unit id 235 if known, else, the word 'Warrior'."
msgstr ""

#: data/helpdata.txt:1989
msgid ""
"Of course, the different escape sequences can be combined in the same "
"sentence, like '[i][c fg=\"blue\"]this [b]is [s]funny[c bg=\"green\"] [u]to[/"
"i] test[/b] this[/s] [/c]new[/u] feature[/c]'."
msgstr ""

#: data/helpdata.txt:1997
msgid ""
"The worklist editor is used to edit both worklists for each city (from the "
"city dialog) and global worklists. Using this editor you can create lists "
"specifying what to build in the turns to come."
msgstr ""
"Töönimekirja redaktoriga saab muuta nii iga linna töönimekirja (linna aknas) "
"kui globaalset töönimekirja. Selle redaktori abil saad kindlaks määrata, "
"mida su linnad järgnevate käikude jooksul ehitama hakkavad."

#: data/helpdata.txt:2001
msgid ""
"To add an item to the worklist, double-click the desired item in the list of "
"available items. You can also press the Help button to get help on the "
"selected item. Pressing Help with no item selected will display this page."
msgstr ""
"Uue elemendi töönimekirja lisamiseks tee topeltklõps saadaolevate asjade "
"nimekirjas oleval soovitud asjal. Samas saad vajutada ka Lisainfo nupul, et "
"saada lähemat infot "

#: data/helpdata.txt:2005
msgid ""
"To remove an item from the worklist simply double-click the item to remove. "
"Use the buttons below the worklist to move items up and/or down in the list."
msgstr ""
"Töönimekirjast elementide eemaldamiseks tee neil lihtsalt topeltklõps. "
"Töönimekirja allotsas olevate nuppudega saad nimekirjas olevaid asju "
"liigutada nimekirjas üles ja alla."

#: data/helpdata.txt:2008
#, fuzzy
msgid ""
"Keyboard shortcuts: Home to focus the worklist, End to focus the available "
"list, Up/Down arrows to select previous/next item in worklist or available "
"list, PageUp/Down to move items up/down in the worklist, Insert to insert "
"items from the available list into the worklist and Delete to delete the "
"selected item from the worklist."
msgstr ""
"Klaviatuuri lühiteed: Home valub töönimekirja, End valib saadaolevate asjade "
"nimekirja, Üles/alla nooleklahvidega saad valida eelmise/järgmise asja "
"töönimekirjas või saadaolevate asjade nimekirjas. PageUp/PageDown liigutavad "
"elemente töönimekirjas üles/alla, Insert lisab elemente töönimekirja ja "
"Delete kustutab valitud elemendi töönimekirjast."

#: data/helpdata.txt:2014
msgid ""
"If you want to buy the unit that's first on the list, you can do that from "
"the City Overview window."
msgstr ""
"Kui soovid töönimekirjas esimesel kohal olevat üksust osta, saad sed teha "
"linna ülevaate aknas."

#: data/helpdata.txt:2021
#, fuzzy
msgid ""
"Freeciv supports several local languages.  See the Native Language Support "
"section of the README file for instructions on how to use one of these "
"languages.\n"
"\n"
"First, check whether a localization is already in progress for your language:"
msgstr ""
"Freeciv toetab mitmeid erinevaid keeli. Loe README failist peatükki Native "
"Language Support, et teada saada, kuidas mõnd keelt kasutusele võtta.\n"
"\n"
"Kui soovid lisada tõlke oma emakeelde, loe instruktsioone sellelt "
"aadressilt:\n"
"\n"
"  http://www.freeciv.org/index.php/Localization\n"
"\n"
"Enne tee aga kindlaks, kas sellesse keelde tõlkimine juba alanud pole:\n"
"\n"
"  http://www.freeciv.org/index.php/Translations\n"
"\n"
"Samuti võid saata tekkinud küsimused freeciv-i18n meililisti:\n"
"\n"
"  freeciv-i18n@freeciv.org"

#: data/helpdata.txt:2030
msgid ""
"If you would like to add a localization (translation) for your language, "
"please see the instructions at:"
msgstr ""

#: data/helpdata.txt:2035
msgid ""
"You are also welcome to send any questions to the translation mailing list:"
msgstr ""

#: data/helpdata.txt:2051
msgid ""
"Freeciv is released under the GNU General Public License (version 2 or, at "
"your option, any later version).  In short, you may copy this program "
"(including source) freely, but see the full license text below for full "
"details."
msgstr ""

#. TRANS: followed by a URL
#: data/helpdata.txt:2360
#, fuzzy
msgid ""
"If you find any bugs, then please send us a bug report.  This is best done "
"by visiting the Freeciv Bug Tracking System, at:"
msgstr ""
"Kui leiad Freecivis vigu, siis palun saada vearaport.  Parim on, kui teed "
"seda spetsiaalse Freecivi vigadejahtimissüsteemi kaudu:\n"
"\n"
"  http://bugs.freeciv.org/"

#: data/helpdata.txt:2365
#, fuzzy
msgid ""
"Please quote the above version information. For more information about "
"submitting bug reports see the file BUGS in the Freeciv distribution."
msgstr ""
"Vigade edastamise kohta saab lisainfot failist BUGS, mis on Freeciv-iga "
"kaasas. Igasugu muud infot saab Freecivi kodulehelt aadressil:"

#: data/helpdata.txt:2369
msgid ""
"To contact the developers about anything else, please email one of the "
"project's mailing lists:"
msgstr ""

#: data/helpdata.txt:2372
msgid ""
"    freeciv-dev_at_freelists.org   - public development mailing\n"
"                                     list (archives are public)\n"
"    freeciv-private_at_lists.sourceforge.net\n"
"                                   - private project administration\n"
"                                     list (for security issues, etc)"
msgstr ""

#: data/helpdata.txt:2378
msgid ""
"  Original authors:\n"
"    (they are no longer involved, please don't mail them!)"
msgstr ""
"  Esimesed autorid:\n"
"    (enam projektiga ei tegele, ärge neile kirjutage!)"

#: data/helpdata.txt:2385
msgid "  Present administrators: "
msgstr "  Praegused haldajad:"

#: data/helpdata.txt:2392
msgid "For more information in general, visit the Freeciv website, at:"
msgstr ""

#: data/multiplayer/buildings.ruleset:745
#, fuzzy
msgid ""
"Reduces the unhappiness caused by aggressively deployed military units owned "
"by the city by 4 under Democracy and 2 under Republic -- in other words, it "
"neutralizes the unhappiness caused by two military units. This improvement "
"has no effect under other governments."
msgstr ""
"Vähendab võrra meeleolu langust, mis on põhjustatud linna läheduses asuvate "
"sõdurite poolt, demokraatia korral 2, vabariigi korral 1 võrra. Muude "
"valitsusvormide korral pole sellest ehitisest midagi kasu."

#: data/multiplayer/buildings.ruleset:1004
#: data/multiplayer/buildings.ruleset:1042
#: data/multiplayer/buildings.ruleset:1071
#, fuzzy
msgid ""
"Before you can build any spaceship parts, you must build the Apollo Program."
msgstr "Vajab maastiku eripära %s.\n"

#: data/multiplayer/buildings.ruleset:1149
#, fuzzy, no-c-format
msgid ""
"Increases the food resources by 100% on each farmland tile which is being "
"used around the city.  Farmland tiles are those which have been irrigated a "
"second time."
msgstr ""
"Tõstab linna ümbruses olevate põllumaade toidutoodangut 50%. Põllumaadeks "
"peetakse ruudukesi, mida on kaks korda niisutatud."

#: data/multiplayer/buildings.ruleset:1227
msgid ""
"Allows you to start building spaceship parts in cities with factories "
"(assuming you have researched the necessary technologies)."
msgstr ""

#: data/multiplayer/buildings.ruleset:1253
#, fuzzy
msgid ""
"City improvements which would normally have an upkeep of 1 are free of "
"upkeep, for all your cities on the same continent."
msgstr ""
"Ehitised, mille ülalpidamiskulu on 1 kuldraha, vabastatakse "
"ülalpidamiskulust. Kehtib kõigis linnades."

#: data/multiplayer/buildings.ruleset:1328
#, fuzzy
msgid ""
"This stunning technological achievement makes two content citizens happy in "
"all cities of all players who have researched Genetic Engineering. In the "
"unlikely event where there are not enough content citizens to benefit from "
"this effect in a city, the wonder applies to unhappy citizens (including "
"those unhappy about military activity), making each content then happy."
msgstr ""
"Muudab igas linnas ühe rahuloleva kodanikku õnnelikuks. Linnas, kuhu on "
"rippaiad ehitatud, muudatakse lisaks veel kaks (kokku siis 3) rahulolevat "
"kodanikku õnnelikuks. Kui juhtumisi pole linnas ühtki rahulolevat kodanikku, "
"muudetakse nende asemel õnnetuid kodanikke rahulolevaks."

#: data/multiplayer/buildings.ruleset:1357
msgid ""
"Gives immediate technology advance the first time it is built by each player."
msgstr ""

#: data/multiplayer/buildings.ruleset:1383
#, no-c-format
msgid ""
"Each city on the same continent may support one unit free of shield upkeep."
msgstr ""

#: data/multiplayer/buildings.ruleset:1409
#, fuzzy, no-c-format
msgid "Reduces corruption by 50% in all cities on the same continent."
msgstr "Vajab valitsusvormi %s\n"

#: data/multiplayer/buildings.ruleset:1434
#, fuzzy
msgid "Works as a City Wall in all your cities on the same continent."
msgstr "Sama efekt, kui igasse linna ehitada linnamüür"

#: data/multiplayer/buildings.ruleset:1459
#, fuzzy
msgid ""
"Makes two content citizens happy in every city on the same continent. In the "
"unlikely event where there are no content citizens to get the effect of "
"Hanging Gardens, the wonder applies to unhappy citizens (including those "
"unhappy about military activity), making each content then happy."
msgstr ""
"Muudab igas linnas ühe rahuloleva kodanikku õnnelikuks. Linnas, kuhu on "
"rippaiad ehitatud, muudatakse lisaks veel kaks (kokku siis 3) rahulolevat "
"kodanikku õnnelikuks. Kui juhtumisi pole linnas ühtki rahulolevat kodanikku, "
"muudetakse nende asemel õnnetuid kodanikke rahulolevaks."

#: data/multiplayer/buildings.ruleset:1488
#, fuzzy
msgid ""
"Works as if you had a Hydro Plant in every city on the same continent. (This "
"reduces pollution and increases the effects of Factories and Mfg. Plants.)"
msgstr ""
"Annab sama efekti, nagu sul oleks hüdroelektrijaam igas linnas. (See "
"vähendab saastamist ja suurendab vabrikute ja manufaktuuride efektiivsust.)"

#: data/multiplayer/buildings.ruleset:1515
#, fuzzy, no-c-format
msgid ""
"Boosts science production by 100% in every city on the same continent that "
"has a University."
msgstr ""
"Tõstab teadustoodangut 100% igas sinu valduses olevas ülikooliga linnas."

#: data/multiplayer/buildings.ruleset:1540
#, fuzzy
msgid ""
"Makes two unhappy citizens content in every city on the same continent "
"(including citizens unhappy about military activity)."
msgstr ""
"Muudab rahulolevaks kaks õnnetut kodanikku igas linnas, kus on olemas tempel"

#: data/multiplayer/buildings.ruleset:1592
#, fuzzy
msgid "Upgrades two obsolete units per game turn."
msgstr "Uuendab iga käigu jooksul ühe iganenud üksuse."

#: data/multiplayer/buildings.ruleset:1643
#, fuzzy
msgid ""
"All your new sea units built in cities on the same continent start with an "
"additional veteran level (this is cumulative with any Port Facility in a "
"city; with both, units are created as Hardened)."
msgstr ""
"Kõik su uued maismaaüksused alustavad esimese taseme veteranidena. Šanss "
"veteranitaseme suurenemisele pärast lahingut suureneb poole võrra."

#: data/multiplayer/buildings.ruleset:1692
#, fuzzy, no-c-format
msgid "Increases trade output by 40% in all cities on the same continent."
msgstr ""
"Suurendab kaubanduse tootlikkust 50% ruudukestel, millel on teed või "
"raudteed."

#: data/multiplayer/buildings.ruleset:1717
#, fuzzy
msgid ""
"Counts as having a Cathedral in each of your cities on the same continent. "
"This makes 3 unhappy citizens content in each city; however, it does not "
"affect citizens made unhappy by military activity. The discovery of Theology "
"increases the effect of a Cathedral, making an additional unhappy citizen "
"content. The discovery of Communism lessens the effect of a Cathedral, "
"reducing by one the number of unhappy citizens made content."
msgstr ""
"Sama, mis katedraali ehitamine igasse linna ehk muudab igas linnas 3 õnnetut "
"kodanikku rahulolevaks. Teoloogia avastamine suurendab katedraali efekti, "
"muutes veel ühe õnnetu kodaniku rahulolevaks. Kommunismi avastamine vähendab "
"katedraali mõju ehk rahulolevaks muudetakse üks õnnetu kodanik vähem."

#: data/multiplayer/buildings.ruleset:1748
#, fuzzy
msgid ""
"Makes two of your unhappy citizens content in every city with a Temple on "
"the same continent. Does not affect citizens made unhappy by military "
"activity."
msgstr ""
"Muudab rahulolevaks kaks õnnetut kodanikku igas sinu linnas, mis asub "
"ilmaimega samal mandril."

#: data/multiplayer/buildings.ruleset:1775
#, no-c-format
msgid ""
"The city where this wonder is built will experience rapture growth when "
"celebrating."
msgstr ""

#: data/multiplayer/buildings.ruleset:1781
#, fuzzy
msgid "The Internet"
msgstr "Sisene"

#: data/multiplayer/buildings.ruleset:1801
#, fuzzy, no-c-format
msgid ""
"Boosts science production in each city on the same continent with a Research "
"Lab by 100%."
msgstr "Tõstab kõigi uuringukeskust omavate linnade teadustoodangut 100%."

#: data/multiplayer/buildings.ruleset:1879
#, fuzzy
msgid ""
"All your new military land units produced in cities on the same continent "
"start with an additional veteran level (this is cumulative with any Barracks "
"building in a city; with both, units are created as Hardened)."
msgstr ""
"Kõik su uued maismaaüksused alustavad esimese taseme veteranidena. Šanss "
"veteranitaseme suurenemisele pärast lahingut suureneb poole võrra."

#: data/multiplayer/buildings.ruleset:1904
msgid ""
"Creates a world senate that may prevent declarations of war in some "
"circumstances. If any player's city is in revolt for more than two turns, "
"that player's government falls."
msgstr ""

#: data/multiplayer/buildings.ruleset:1930
#, fuzzy
msgid ""
"Counts as a Police Station in every city on the same continent. (That is, "
"for each city, it reduces the unhappiness caused by aggressively deployed "
"military units owned by that city by 4 under Democracy and 2 under Republic "
"-- in other words, it neutralizes the unhappiness caused by two military "
"units per city. This wonder has no effect under other governments.)"
msgstr ""
"Sama, mis igas linnas politseimaja omamine. (See tähendab, vähendab igas "
"linnas linnapiiridest väljaspool olevate sõjaväeüksuste õnnetut meeleolu "
"demokraatia ajal 2, vabariigi ajal 1 võrra. Teiste valitsemisviiside puhul "
"ei ole sellest ilmaimest mitte midagi kasu.)"

#: data/multiplayer/game.ruleset:32
#, fuzzy
msgid "Multiplayer ruleset"
msgstr "Kustuta mall"

#. TRANS: In the client, this is displayed alongside the contents of
#. ;    README.multiplayer, which are not localized.
#: data/multiplayer/game.ruleset:46
msgid ""
"You are playing Freeciv with rules designed for multiplayer gaming. The "
"biggest differences from the classic ruleset are that trade routes are "
"disabled, and that most wonders can be built once by each player, and affect "
"only cities on the same continent. A full description of the differences "
"from the classic ruleset can be found in README.multiplayer."
msgstr ""

#. TRANS: Name of a color; used as unique identifier for a team
#. TRANS: With this and other color team names, uniqueness is more
#. TRANS: important than precise translation. To see the colors, start a
#. TRANS: multiplayer game with 32 players and look at the Nations report.
#: data/multiplayer/game.ruleset:688
#, fuzzy
msgid "?team name:Red"
msgstr "President"

#. TRANS: Name of a color; used as unique identifier for a team
#: data/multiplayer/game.ruleset:690
msgid "?team name:Yellow"
msgstr ""

#. TRANS: Name of a color; used as unique identifier for a team
#: data/multiplayer/game.ruleset:692
msgid "?team name:Blue"
msgstr ""

#. TRANS: Name of a color; used as unique identifier for a team
#: data/multiplayer/game.ruleset:694
#, fuzzy
msgid "?team name:Purple"
msgstr "President"

#. TRANS: Name of a color; used as unique identifier for a team
#: data/multiplayer/game.ruleset:696
msgid "?team name:Orange"
msgstr ""

#. TRANS: Name of a color; used as unique identifier for a team
#: data/multiplayer/game.ruleset:698
#, fuzzy
msgid "?team name:Magenta"
msgstr "Seltsimees"

#. TRANS: Name of a color; used as unique identifier for a team
#: data/multiplayer/game.ruleset:700
#, fuzzy
msgid "?team name:Cornflower"
msgstr "President"

#. TRANS: Name of a color; used as unique identifier for a team
#: data/multiplayer/game.ruleset:702
#, fuzzy
msgid "?team name:Emerald"
msgstr "Konsul"

#. TRANS: Name of a color; used as unique identifier for a team
#: data/multiplayer/game.ruleset:704
#, fuzzy
msgid "?team name:Salmon"
msgstr "Seltsimees"

#. TRANS: Name of a color; used as unique identifier for a team
#: data/multiplayer/game.ruleset:706
msgid "?team name:Green"
msgstr ""

#. TRANS: Name of a color; used as unique identifier for a team
#: data/multiplayer/game.ruleset:708
#, fuzzy
msgid "?team name:Burgundy"
msgstr "President"

#. TRANS: Name of a color; used as unique identifier for a team
#: data/multiplayer/game.ruleset:710
msgid "?team name:Pink"
msgstr ""

#. TRANS: Name of a color; used as unique identifier for a team
#: data/multiplayer/game.ruleset:712
msgid "?team name:Silver"
msgstr ""

#. TRANS: Name of a color; used as unique identifier for a team
#: data/multiplayer/game.ruleset:714
msgid "?team name:Heliotrope"
msgstr ""

#. TRANS: Name of a color; used as unique identifier for a team
#: data/multiplayer/game.ruleset:716
msgid "?team name:Fuchsia"
msgstr ""

#. TRANS: Name of a color; used as unique identifier for a team
#: data/multiplayer/game.ruleset:718
msgid "?team name:Azure"
msgstr ""

#. TRANS: Name of a color; used as unique identifier for a team
#: data/multiplayer/game.ruleset:720
#, fuzzy
msgid "?team name:Gold"
msgstr "President"

#. TRANS: Name of a color; used as unique identifier for a team
#: data/multiplayer/game.ruleset:722
#, fuzzy
msgid "?team name:Khaki"
msgstr "Konsul"

#. TRANS: Name of a color; used as unique identifier for a team
#: data/multiplayer/game.ruleset:724
#, fuzzy
msgid "?team name:Butter"
msgstr "President"

#. TRANS: Name of a color; used as unique identifier for a team
#: data/multiplayer/game.ruleset:726
#, fuzzy
msgid "?team name:Mint"
msgstr "Seltsimees"

#. TRANS: Name of a color; used as unique identifier for a team
#: data/multiplayer/game.ruleset:728
#, fuzzy
msgid "?team name:Lime"
msgstr "President"

#. TRANS: Name of a color; used as unique identifier for a team
#: data/multiplayer/game.ruleset:730
#, fuzzy
msgid "?team name:Peach"
msgstr "President"

#. TRANS: Name of a color; used as unique identifier for a team
#: data/multiplayer/game.ruleset:732
#, fuzzy
msgid "?team name:Vermilion"
msgstr "Konsul"

#. TRANS: Name of a color; used as unique identifier for a team
#: data/multiplayer/game.ruleset:734
#, fuzzy
msgid "?team name:Puce"
msgstr "President"

#. TRANS: Name of a color; used as unique identifier for a team
#: data/multiplayer/game.ruleset:736
#, fuzzy
msgid "?team name:Mustard"
msgstr "Seltsimees"

#. TRANS: Name of a color; used as unique identifier for a team
#: data/multiplayer/game.ruleset:738
#, fuzzy
msgid "?team name:Aubergine"
msgstr "President"

#. TRANS: Name of a color; used as unique identifier for a team
#: data/multiplayer/game.ruleset:740
#, fuzzy
msgid "?team name:Brown"
msgstr "President"

#. TRANS: Name of a color; used as unique identifier for a team
#: data/multiplayer/game.ruleset:742
#, fuzzy
msgid "?team name:Pumpkin"
msgstr "President"

#. TRANS: Name of a color; used as unique identifier for a team
#: data/multiplayer/game.ruleset:744
msgid "?team name:Turquoise"
msgstr ""

#. TRANS: Name of a color; used as unique identifier for a team
#: data/multiplayer/game.ruleset:746
#, fuzzy
msgid "?team name:Crimson"
msgstr "President"

#. TRANS: Name of a color; used as unique identifier for a team
#: data/multiplayer/game.ruleset:748
msgid "?team name:Lavender"
msgstr ""

#. TRANS: Name of a color; used as unique identifier for a team
#: data/multiplayer/game.ruleset:750
#, fuzzy
msgid "?team name:Cream"
msgstr "President"

#: data/multiplayer/script.lua:48
#, fuzzy, c-format
#| msgid "%s boosts research; you gain %d immediate advance."
#| msgid_plural "%s boosts research; you gain %d immediate advances."
msgid "%s boosts research; you gain the immediate advance %s."
msgstr "%s annab uuringutele tõuke, saad kohe %d avastuse."

#: data/multiplayer/script.lua:53
#, fuzzy, c-format
#| msgid "%s boosts research; you gain %d immediate advance."
#| msgid_plural "%s boosts research; you gain %d immediate advances."
msgid "%s boosts %s research; you gain the immediate advance %s."
msgstr "%s annab uuringutele tõuke, saad kohe %d avastuse."

#. TRANS: 1st %s is nation or team name
#: data/multiplayer/script.lua:62
#, fuzzy, c-format
#| msgid "The %s have acquired %s from %s."
msgid "The %s gain %s from %s."
msgstr "%s õppisid %s-lt %s."

#: data/multiplayer/script.lua:123
#, fuzzy, c-format
#| msgid ""
#| "Great philosophers from all the world join your civilization: you get an "
#| "immediate advance."
msgid ""
"Great philosophers from all the world join your civilization: you get the "
"immediate advance %s."
msgstr ""
"Suured filosoofid üle kogu maailma ühinevad sinu tsivilisatsiooniga — sa "
"saad kohe ühe tehnoloogia."

#: data/multiplayer/script.lua:128
#, fuzzy, c-format
#| msgid ""
#| "Great philosophers from all the world join your civilization: you get an "
#| "immediate advance."
msgid ""
"Great philosophers from all the world join the %s: you get the immediate "
"advance %s."
msgstr ""
"Suured filosoofid üle kogu maailma ühinevad sinu tsivilisatsiooniga — sa "
"saad kohe ühe tehnoloogia."

#. TRANS: first %s is nation plural or team name
#: data/multiplayer/script.lua:136
#, fuzzy, c-format
#| msgid ""
#| "Great philosophers from all the world join your civilization: you get an "
#| "immediate advance."
msgid ""
"Great philosophers from all the world join the %s: they get %s as an "
"immediate advance."
msgstr ""
"Suured filosoofid üle kogu maailma ühinevad sinu tsivilisatsiooniga — sa "
"saad kohe ühe tehnoloogia."

#: data/multiplayer/techs.ruleset:302
#, fuzzy
msgid "Improves the effect of Amphitheaters."
msgstr "Suurendab templite efekti.P"

#: data/multiplayer/techs.ruleset:327
msgid "Having this advance decreases pollution in all your cities by 50%."
msgstr ""

#: data/multiplayer/techs.ruleset:604
msgid ""
"When you research this technology, you also get one other immediate "
"technology advance."
msgstr ""

#: data/multiplayer/techs.ruleset:849
#, fuzzy
msgid "Theory of Evolution"
msgstr "Gravitatsiooni teooria"

#: data/multiplayer/techs.ruleset:856
msgid ""
"This technology is only acquired the first time you build Darwin's Voyage."
msgstr ""

#: data/multiplayer/terrain.ruleset:1305
msgid ""
"Pollution appears on land tiles around cities with high production or "
"population. It halves all output from its tile, and contributes to the risk "
"of global warming."
msgstr ""

#: data/multiplayer/terrain.ruleset:1313
msgid ""
"Pollution from production is likely to start becoming important as your "
"civilization becomes more industrialized, giving you buildings such as "
"Factory and Power Plant which boost production. Replacing a Power Plant with "
"cleaner forms of energy -- a Hydro Plant / Hoover Dam, Nuclear Plant, or "
"Solar Plant -- will reduce pollution from production, as will a Recycling "
"Center or knowledge of Environmentalism."
msgstr ""

#: data/multiplayer/terrain.ruleset:1402
#, no-c-format
msgid ""
"Once Refrigeration is known, irrigation systems can be upgraded to farmland "
"by irrigating them a second time; if the city working the tile has a "
"Supermarket, a farmland tile provides twice as much food."
msgstr ""

#: data/multiplayer/terrain.ruleset:1429
msgid ""
"Nuclear fallout can appear on land tiles when a Nuclear unit is detonated. "
"It halves all output from its tile."
msgstr ""

#: data/multiplayer/units.ruleset:40
msgid "Infra"
msgstr ""

#: data/multiplayer/units.ruleset:40
#, fuzzy
msgid "Can build infrastructure."
msgstr "* Võib ehitada lennubaase.\n"

#: data/multiplayer/units.ruleset:486
msgid ""
"Upkeep for Settlers is in food as well as production, and a Settler can die "
"if its supporting city runs out of food. Settlers in a Republic or Democracy "
"require twice as much food per turn, and in Fundamentalist societies, three "
"times as much."
msgstr ""

#: data/multiplayer/units.ruleset:1628
#, fuzzy
msgid ""
"The Helicopter is a very powerful unit, as it can both fly and conquer "
"cities. Care must be exercised, because Helicopters lose a small amount of "
"health for every turn not spent in a city or airbase or on a Carrier, and "
"they may be attacked also by ground units."
msgstr ""
"Helikopter on väga võimas üksus, kuna saab nii lennata kui linnu vallutada.  "
"Nendega peab hoolikalt ümber käima, kuna helikopterid kaotavad väikese osa "
"oma tervisest iga käigu eest, mis linnas väljas veedeti, kui sul pole ÜRO "
"imet."

#: data/multiplayer/units.ruleset:2488
msgid ""
"A Caravan carries goods or material to help build wonders in your cities."
msgstr ""

#: data/multiplayer/units.ruleset:2491
msgid ""
"Every Caravan that is used to build a wonder will add 30 shields towards the "
"production of the wonder."
msgstr ""

#: data/multiplayer/units.ruleset:2531
#, fuzzy
msgid ""
"The Freight unit replaces the Caravan, and moves at twice the speed. Each "
"Freight used to build a wonder will add 50 shields."
msgstr "Rekka asendab karavani ja liigub kaks korda kiiremini."

#: data/granularity/actions.ruleset:232
#, fuzzy, c-format
msgid "%sRelocate%s"
msgstr "Üksus: Üle viidud"

#: data/granularity/buildings.ruleset:104
#, fuzzy, c-format
#| msgid ""
#| "With a Barracks, each new land unit built in a city will automatically "
#| "have Veteran status, which means that its attack and defense strengths "
#| "are increased by 50%.  Also, damaged land units which stay in town for "
#| "one full turn without moving are completely restored."
msgid ""
"With a Barracks, each new land unit built in a city will automatically have "
"Veteran status. Units in a city with Barracks heal additional 20% of their "
"maximum hitpoints each turn."
msgstr ""
"Kasarmud muudavad iga uue üksuse koheselt veteraniks, mis tähendab, et nende "
"üksuste kaitse- ja ründejõud suurenevad 50%. Samuti paranevad viga saanud "
"maaüksused täielikult, kui nad püsivad linnas vähemalt ühe käigu."

#: data/granularity/buildings.ruleset:112
msgid "Brewery"
msgstr ""

#: data/granularity/buildings.ruleset:131
#, no-c-format
msgid ""
"Increases luxury output by 25%, and gold output by 15%. Adds food output of "
"the Wheat tiles by 50."
msgstr ""

#: data/granularity/buildings.ruleset:156
#, fuzzy
msgid ""
"City Walls make it easier to defend a city. They triple the defense strength "
"of units within the city against land units."
msgstr ""
"Linnamüür muudab linna kaitsmise lihtsamaks.Linnamüür kolmekordistab linnas "
"paiknevate üksuste kaitsetugevuse maa-, mere- ja helikopterirünnakute vastu. "
"Ei avalda mõju muude õhurünnakute ja haubitsa korral. Linnamüür hoiab ära "
"inimkaod, mis tekivad kaitsva üksuse hukkumisel maaüksuse rünnakus."

#: data/granularity/buildings.ruleset:181
#, no-c-format
msgid ""
"Reduces corruption by 30% - from the computational total, that might be over "
"100% of all trade."
msgstr ""

#: data/granularity/buildings.ruleset:205
#, c-format
msgid ""
"Granary reduces famine speed by making city food storage half full after "
"city shrinks, and speeds up city growth by making the food storage 10% full "
"after city grows."
msgstr ""

#: data/granularity/buildings.ruleset:212
msgid "Housing"
msgstr ""

#: data/granularity/buildings.ruleset:229
msgid "Space for people to live allows settlements to grow one size bigger."
msgstr ""

#: data/granularity/buildings.ruleset:252
msgid ""
"Increases science output by 50%, 75% if Science known. Produces two points "
"of history each turn, three points if Literature known."
msgstr ""

#: data/granularity/buildings.ruleset:277
msgid "Increases gold output by 50%. Increases luxury output by 30%."
msgstr ""

#: data/granularity/buildings.ruleset:283
#, fuzzy
msgid "Sacred Grove"
msgstr "Jagatud vaateväli"

#: data/granularity/buildings.ruleset:301
#: data/granularity/buildings.ruleset:327
#, fuzzy
msgid ""
"Makes one unhappy citizen content. Does not affect citizens made unhappy by "
"military activity."
msgstr ""
"Muudab rahulolevaks kaks õnnetut kodanikku igas sinu linnas, mis asub "
"ilmaimega samal mandril."

#: data/granularity/buildings.ruleset:304
msgid "Produces one point of history each turn."
msgstr ""

#: data/granularity/buildings.ruleset:330
msgid "Produces two points of history each turn."
msgstr ""

#: data/granularity/buildings.ruleset:335
#, fuzzy
msgid "Central Rock Pile"
msgstr "Ameeriklane"

#: data/granularity/buildings.ruleset:353
msgid ""
"This Rock Pile marks the spot where your people first settled, and found a "
"city. Increases city center food production by 100. It marks your capital "
"city until you have more fitting building to do so."
msgstr ""

#: data/granularity/buildings.ruleset:360
msgid "Throne"
msgstr ""

#: data/granularity/buildings.ruleset:378
msgid "City with your throne is your capital city."
msgstr ""

#: data/granularity/buildings.ruleset:402
msgid "Palace reduces corruption in the empire and gives +3 history each turn."
msgstr ""

#: data/granularity/buildings.ruleset:407
msgid "Quarry"
msgstr ""

#: data/granularity/buildings.ruleset:425
msgid "Quarry produces 300 infrapoints per turn."
msgstr ""

#: data/granularity/buildings.ruleset:430
#, fuzzy
#| msgid "Plant Forest"
msgid "Stone Circle"
msgstr "Istuta mets"

#: data/granularity/buildings.ruleset:448
msgid ""
"Stone Circle produces two points of history per turn for each city, five "
"points for the city its located at."
msgstr ""

#: data/granularity/buildings.ruleset:454
#, fuzzy
msgid "Gather Wood"
msgstr "Vend"

#: data/granularity/buildings.ruleset:469
#, fuzzy
#| msgid ""
#| "This is not a normal improvement.  Instead, setting a city's production "
#| "to Coinage means its shield production is converted to tax output (money, "
#| "coins!)."
msgid ""
"This is not a normal improvement. Instead, setting a city's production to "
"this means its shield production is converted to infra points."
msgstr ""
"See pole tavaline arengusamm. Rahatrüki alustamisel muudetakse toodang "
"maksudeks."

#: data/granularity/cities.ruleset:48
#, fuzzy
msgid "Generic"
msgstr "Veteran"

#: data/granularity/cities.ruleset:49
#, fuzzy
#| msgid "?specialist:S"
msgid "?gspecialist:G"
msgstr "?specialist:S"

#: data/granularity/cities.ruleset:57
#, fuzzy
#| msgid "Philosophy"
msgid "Philosopher"
msgstr "Filosoofia"

#: data/granularity/cities.ruleset:58
#, fuzzy
#| msgid "?specialist:S"
msgid "?specialist:P"
msgstr "?specialist:S"

#: data/granularity/game.ruleset:32
#, fuzzy
#| msgid "Granary"
msgid "Granularity"
msgstr "Viljaait"

#: data/granularity/game.ruleset:44
msgid ""
"Values in this ruleset have a high granularity. Rules are less subject to "
"integer math peculiarities than in standard rulesets.\n"
"THIS RULESET IS STILL IN DEVELOPMENT, NOT BALANCED NOR COMPLETE."
msgstr ""

#: data/granularity/game.ruleset:474
msgid "Your explorers are best in the world, and gain a longer vision range."
msgstr ""

#: data/granularity/governments.ruleset:80
msgid ""
"Anarchy happens between government changes. No new cities can be acquired "
"during anarchy."
msgstr ""

#: data/granularity/governments.ruleset:102
msgid ""
"The initial form of government. Under tribalism the maximum nation size is "
"five cities."
msgstr ""

#: data/granularity/governments.ruleset:124
msgid ""
"Compared to tribalism, despotism gives some more power to the leader. It's "
"possible acquire up to ten cities."
msgstr ""

#: data/granularity/governments.ruleset:144
#, fuzzy, c-format
msgid "?female:Queen %s"
msgstr "President"

#: data/granularity/governments.ruleset:146
msgid "It's possible to acquire more than ten cities."
msgstr ""

#: data/granularity/governments.ruleset:179
#, fuzzy
#| msgid "Starting game."
msgid "Farming Time"
msgstr "Alustame mänguga."

#: data/granularity/governments.ruleset:185
#, no-c-format
msgid ""
"People take time from the production work to the farming work. Each step "
"increases food output by 10%, and reduces shields output by 10%."
msgstr ""

#: data/granularity/governments.ruleset:191
msgid "Offensive Strategies"
msgstr ""

#: data/granularity/governments.ruleset:202
#, no-c-format
msgid ""
"Gear your military training, and whole nation, towards offensive strategies, "
"at the cost of defensive ones. Each step gives +5% bonus for attack, and -5% "
"penalty for defense. Once the policy has been set, it cannot be changed "
"again before five turns has passed - it takes time to align entire nation "
"with such decisions."
msgstr ""

#: data/granularity/styles.ruleset:29
#, fuzzy
msgid "?style:Generic"
msgstr "?citystyle:Keldi"

#: data/granularity/styles.ruleset:50
#, fuzzy
msgid "?citystyle:Generic"
msgstr "?citystyle:Keldi"

#: data/granularity/techs.ruleset:114
#, fuzzy
msgid "Agriculture"
msgstr "Tuleviku tehnoloogia %d"

#: data/granularity/techs.ruleset:120
msgid "Agriculture allows placing irrigation."
msgstr ""

#: data/granularity/techs.ruleset:129
msgid ""
"Abstract symbols to mark things make it possible to adjust tax/science/lux "
"rates more freely."
msgstr ""

#: data/granularity/techs.ruleset:135
#, fuzzy
#| msgid "Kingdom"
msgid "Animal Taming"
msgstr "Riik"

#: data/granularity/techs.ruleset:144
#, fuzzy
#| msgid "Archers"
msgid "Archery"
msgstr "Vibumehed"

#: data/granularity/techs.ruleset:153
#, fuzzy
msgid "Architecture"
msgstr "Vibumehed"

#: data/granularity/techs.ruleset:162
#, fuzzy
#| msgid "Air"
msgid "Art"
msgstr "Lennuvägi"

#: data/granularity/techs.ruleset:180
msgid "Brewing"
msgstr ""

#: data/granularity/techs.ruleset:186
msgid "The art of industrial brewing."
msgstr ""

#: data/granularity/techs.ruleset:191
#, fuzzy
#| msgid "Bronze Working"
msgid "Bronze Weapons"
msgstr "Pronksi töötlemine"

#: data/granularity/techs.ruleset:200
msgid "Calendar"
msgstr ""

#: data/granularity/techs.ruleset:206
#, fuzzy
#| msgid "The parties agree on a cease-fire"
msgid "Allows nations to agree on fixed length ceasefire."
msgstr "Osapooled teevad vaherahu"

#: data/granularity/techs.ruleset:211
#, fuzzy
#| msgid "moving"
msgid "Carving"
msgstr "käib"

#: data/granularity/techs.ruleset:217
msgid "Boats can be carved from wood."
msgstr ""

#: data/granularity/techs.ruleset:220
#, fuzzy
msgid "Cave Painting"
msgstr "Lobariba"

#: data/granularity/techs.ruleset:226
msgid "Cave Paintings record hunting and fights."
msgstr ""

#: data/granularity/techs.ruleset:238
msgid "Combat Practice"
msgstr ""

#: data/granularity/techs.ruleset:244
#, fuzzy
#| msgid "* Your units cannot be bribed.\n"
msgid "Also humans can be trained."
msgstr "* Su üksusi ei saa ära osta.\n"

#: data/granularity/techs.ruleset:258
#, fuzzy
#| msgid "Connecting"
msgid "Counting"
msgstr "Ühendamine"

#: data/granularity/techs.ruleset:264
msgid "Allows collecting taxes without miscalculation penalties."
msgstr ""

#: data/granularity/techs.ruleset:275
msgid "Multiplies culture output by 1.5."
msgstr ""

#: data/granularity/techs.ruleset:286
msgid ""
"Makes it possible for diplomatic units to bribe opponents. Makes it possible "
"to agree on gold transfer as part of diplomatic treaties."
msgstr ""

#: data/granularity/techs.ruleset:292
#, fuzzy
msgid "Deception"
msgstr "Kirjeldus:"

#: data/granularity/techs.ruleset:316
#, fuzzy
#| msgid "You can only upgrade units in your cities."
msgid "Makes it possible to upgrade units in cities."
msgstr "Üksuseid saab uuendada ainult oma linnades."

#: data/granularity/techs.ruleset:327
msgid ""
"With fire, there can be a place to live permanently. Allows settlements to "
"grow two sizes bigger."
msgstr ""

#: data/granularity/techs.ruleset:333
#, fuzzy
#| msgid "Fish"
msgid "Fishing"
msgstr "Kala"

#: data/granularity/techs.ruleset:339
#, fuzzy
msgid "Makes it possible to use Oceanic tiles."
msgstr "%s uus kodulinn on %s."

#: data/granularity/techs.ruleset:348
msgid "First flying machines."
msgstr ""

#: data/granularity/techs.ruleset:351
#, fuzzy
msgid "Food Preservation"
msgstr "Külmutamine"

#: data/granularity/techs.ruleset:360
#, fuzzy
#| msgid "Rocketry"
msgid "Geometry"
msgstr "Raketiehitus"

#: data/granularity/techs.ruleset:378
msgid "Herbs"
msgstr ""

#: data/granularity/techs.ruleset:384
#, c-format
msgid ""
"Makes units that do not move during the turn to heal additional 10% of their "
"maximum hitpoints. Outside cities that might be the only healing they do."
msgstr ""

#: data/granularity/techs.ruleset:396
#, fuzzy
#| msgid "No Wonders Available"
msgid "Make iron available."
msgstr "Ühtki ilmaime pole saadaval"

#: data/granularity/techs.ruleset:410
#, fuzzy
#| msgid "Literacy"
msgid "Literature"
msgstr "Kirjaoskus"

#: data/granularity/techs.ruleset:416
msgid ""
"Player knowing the Literature tech get the benegit of Tech Leakage from "
"other players. If other players know techs that the Tech Leakage receiving "
"player does not, some bulbs leak per tech per player each turn."
msgstr ""

#: data/granularity/techs.ruleset:438
msgid ""
"If both parties know this advance, Maps and Seamaps can be exchanged between "
"players."
msgstr ""

#: data/granularity/techs.ruleset:458
msgid ""
"Advancement of medicine allows people to live in higher density. Allows "
"settlements to grow two sizes bigger."
msgstr ""

#: data/granularity/techs.ruleset:464
#, fuzzy
#| msgid "Military Report"
msgid "Military Constructs"
msgstr "Sõjaväe Raport"

#: data/granularity/techs.ruleset:473 tools/manual/manual_terrain.c:51
msgid "Mining"
msgstr "Kaevandamine"

#: data/granularity/techs.ruleset:491
#, fuzzy
msgid "Naval Strategies"
msgstr "Strateegia ja taktika"

#: data/granularity/techs.ruleset:500
msgid "Plow"
msgstr ""

#: data/granularity/techs.ruleset:506
msgid "Make Irrigation fully effective."
msgstr ""

#: data/granularity/techs.ruleset:511
#, fuzzy
#| msgid "Polish"
msgid "Policing"
msgstr "Poolakas"

#: data/granularity/techs.ruleset:527
#, no-c-format
msgid ""
"As food can be stored, granary is set to 15% full when city grows or 25% "
"full when city shrinks."
msgstr ""

#: data/granularity/techs.ruleset:533
#, fuzzy
msgid "Road Building"
msgstr "Ehitised: "

#: data/granularity/techs.ruleset:539
msgid "Allows build actual roads."
msgstr ""

#: data/granularity/techs.ruleset:542
msgid "Rituals"
msgstr ""

#: data/granularity/techs.ruleset:548
msgid ""
"Provides a morale boost increasing both attack and defense values of units "
"by 20%."
msgstr ""

#: data/granularity/techs.ruleset:553
msgid "Rope"
msgstr ""

#: data/granularity/techs.ruleset:562
msgid "Sailing"
msgstr ""

#: data/granularity/techs.ruleset:568
msgid "Increases speed of sea-going vessels by 1."
msgstr ""

#: data/granularity/techs.ruleset:579
msgid "Enables philosophers specialist type. Libraries provide more science."
msgstr ""

#: data/granularity/techs.ruleset:594
#, fuzzy
#| msgid "Steam Engine"
msgid "Siege Engines"
msgstr "Aurumootor"

#: data/granularity/techs.ruleset:603
msgid "Spirits"
msgstr ""

#: data/granularity/techs.ruleset:609
msgid ""
"Belief in natural spirits is the first step in Religious tech tree branch."
msgstr ""

#: data/granularity/techs.ruleset:614
#, fuzzy
msgid "Strategies"
msgstr "Strateegia ja taktika"

#: data/granularity/techs.ruleset:620
#, fuzzy
msgid "Makes it possible to adjust Offensive Strategies policy."
msgstr "%s uus kodulinn on %s."

#: data/granularity/techs.ruleset:631
msgid ""
"With carts it's possible to bring produce and resources longer distance "
"away. Increases city radius."
msgstr ""

#: data/granularity/techs.ruleset:637
#, fuzzy
msgid "Tools"
msgstr "Kokku"

#: data/granularity/techs.ruleset:643
msgid ""
"Anything can be done with right tools. Allows more efficient use of "
"production resources."
msgstr ""

#: data/granularity/techs.ruleset:649
#, fuzzy
msgid "Trenches"
msgstr "Prantslane"

#: data/granularity/techs.ruleset:655
#, fuzzy
msgid "Allows units to fortify."
msgstr "* Võimaldab üksusel %s ehitada kindluseid.\n"

#: data/granularity/terrain.ruleset:543 server/ruleset/ruleload.c:3145
#, fuzzy
msgid "?gui_type:Build Type A Base"
msgstr "Ehita lennubaas"

#: data/granularity/terrain.ruleset:546 server/ruleset/ruleload.c:3150
#, fuzzy
msgid "?gui_type:Build Type B Base"
msgstr "Ehita lennubaas"

#: data/granularity/terrain.ruleset:695
msgid ""
"Irrigation increases tile food production. Full bonus is achieved only when "
"player also knows the Plow tech, otherwise only 3/4 of the bonus is "
"effective."
msgstr ""

#: data/granularity/terrain.ruleset:702
msgid "Nets"
msgstr ""

#: data/granularity/terrain.ruleset:723
msgid "Nets increase ocean tile food production."
msgstr ""

#: data/granularity/terrain.ruleset:747
#, fuzzy
msgid "Mine increases tile shield production."
msgstr "Suurendab linna teadustööd 50% võrra."

#: data/granularity/terrain.ruleset:773
#, c-format
msgid "Simplest of military castles, Fort provides just 35% defense bonus."
msgstr ""

#: data/granularity/terrain.ruleset:778
#, fuzzy
msgid "Path"
msgstr "Haletsusväärsed"

#: data/granularity/terrain.ruleset:800
msgid "Path is the simplest road type, buildable from the beginning."
msgstr ""

#: data/granularity/terrain.ruleset:845
#, fuzzy
msgid ""
"Any land terrain type may have a River on it. Land units may move along a "
"River (but not diagonally) for fast travel."
msgstr ""
"Jõgi võib olla kõigil maastiku tüüpidel peale ookeani.  Jõgi annab 1 "
"kaubanduspunkti lisaks oma kaardiruudule.  Samuti suurendab see kaardiruudu "
"kaitsefaktorit 50% võrra.  Veel saavad maaväed liikuda piki jõge (mitte "
"diagonaalis) 1/3 käigupunktiga.\n"
"\n"
"Teid ja raudteid saab jõgedele ehitada siis, kui su tsivilisatsioon avastab "
"sillaehituse kunsti."

#: data/granularity/terrain.ruleset:864
msgid ""
"Adds +200 to the tile shield output. Becomes visible and usable by the Iron "
"Working tech."
msgstr ""

#: data/granularity/terrain.ruleset:884
#, fuzzy
msgid "Generic Resource"
msgstr "Maastik: %s"

#: data/granularity/units.ruleset:32
#, fuzzy
#| msgid "Defense:"
msgid "Defenseless"
msgstr "Kaitse:"

#: data/granularity/units.ruleset:32
#, fuzzy
msgid "Can be captured by any military unit."
msgstr "* Saab rünnata vaenlase õhuüksusi.\n"

#: data/granularity/units.ruleset:34
msgid "Gets explorer unit bonuses."
msgstr ""

#. TRANS: terrain class: used adjectivally
#: data/granularity/units.ruleset:129 gen_headers/enums/terrain_enums.def:11
msgid "Land"
msgstr "Maavägi"

#: data/granularity/units.ruleset:135
msgid "ShallowSea"
msgstr ""

#: data/granularity/units.ruleset:141
msgid "Air"
msgstr "Lennuvägi"

#: data/granularity/units.ruleset:393
msgid "Nomad"
msgstr ""

#: data/granularity/units.ruleset:420
msgid ""
"Nomads can both fight and found new cities, but unlike specialized units "
"they cost two population points to build."
msgstr ""

#: data/granularity/units.ruleset:456
msgid "Warriors are the first unit specialized in war."
msgstr ""

#: data/granularity/units.ruleset:491
msgid "Phalanx is a good defender for your early cities."
msgstr ""

#: data/granularity/units.ruleset:526
msgid "Legion is fairly good both at defending and attacking. "
msgstr ""

#: data/granularity/units.ruleset:531
#, fuzzy
msgid "Hunters"
msgstr "Keskele"

#: data/granularity/units.ruleset:561
msgid ""
"Hunters and their dogs can mostly provide upkeep for themselves, not "
"requiring as much of it from their homecity."
msgstr ""

#: data/granularity/units.ruleset:567
#, fuzzy
msgid "Mercenaries"
msgstr "Vali stsenaarium"

#: data/granularity/units.ruleset:597
msgid ""
"Mercenaries are not bound to march under specific flag, but can be serving "
"any master."
msgstr ""

#: data/granularity/units.ruleset:632
#, fuzzy
#| msgid "Best attacking units"
msgid "Powerful attack unit."
msgstr "Parimad ründeüksused"

#: data/granularity/units.ruleset:667
msgid "Horsemen are the first fast unit."
msgstr ""

#: data/granularity/units.ruleset:703
msgid ""
"Catapults are the first bombarding unit and it can also destroy buildings."
msgstr ""

#: data/granularity/units.ruleset:708
#, fuzzy
msgid "Bounty Hunter"
msgstr "Keskele"

#: data/granularity/units.ruleset:738
msgid "Bounty Hunters are able to capture all enemy units."
msgstr ""

#: data/granularity/units.ruleset:774
msgid "Unit capable of bombing enemy cities, and more."
msgstr ""

#: data/granularity/units.ruleset:808
msgid "Settlers are specialized in founding new cities."
msgstr ""

#: data/granularity/units.ruleset:843
#, fuzzy
msgid ""
"Workers have the ability to transform terrain by cutting and planting trees "
"and plants."
msgstr "Asunikud ja Insenerid võivad maastiku mitmel moel muuta."

#: data/granularity/units.ruleset:849
msgid "Boats"
msgstr ""

#: data/granularity/units.ruleset:880
msgid "Boats carved from logs. They cannot sail off the coast."
msgstr ""

#: data/granularity/units.ruleset:917
msgid ""
"First boat type able to leave the coastline, but still restricted to sail on "
"shallow oceans only."
msgstr ""

#: data/granularity/units.ruleset:923
msgid "Longboat"
msgstr ""

#: data/granularity/units.ruleset:954
msgid "Faster ship than earlier Trireme."
msgstr ""

#: data/granularity/units.ruleset:959
msgid "Emissary"
msgstr ""

#: data/granularity/units.ruleset:989
#, fuzzy
#| msgid "Diplomatic Message"
msgid "Diplomatic unit."
msgstr "Diplomaatiline teade"

#: data/granularity/units.ruleset:1024
msgid ""
"Explorers constantly track their surroundings, providing them most of the "
"upkeep they need, and giving them high vision radius."
msgstr ""

#: data/nation/american.ruleset:8
msgid ""
"The United States of America achieved its independence from Great Britain "
"after a revolution in 1776-1783 CE. Its constitution was proclaimed in 1789, "
"making the country one of the first modern representative republics. The "
"United States then started to expand its territory, first on the North "
"American mainland and later also overseas. By the 20th century the country "
"had become a world superpower; its cultural, economic and political "
"influence on the rest of the world is enormous."
msgstr ""

#: data/nation/animals.ruleset:5
#, fuzzy
#| msgid "Kingdom"
msgid "Animal Kingdom"
msgstr "Riik"

#: data/nation/animals.ruleset:6
#, fuzzy
#| msgid "?plural:Indians"
msgid "?plural:Animals"
msgstr "?plural:Indialased"

#: data/nation/animals.ruleset:8
msgid ""
"Before civilization claimed the lands, ancient man had to survive the "
"wilderness with all kinds of dangerous animals."
msgstr ""

#: data/nation/apache.ruleset:5
#, fuzzy
msgid "Apache"
msgstr "Tühik"

#: data/nation/apache.ruleset:6
#, fuzzy
msgid "?plural:Apaches"
msgstr "taanlased"

#: data/nation/apache.ruleset:8
msgid ""
"The Apaches are a group of Athabascan speaking Indian tribes living in "
"Arizona, New Mexico and Oklahoma. Apache groups include the Western, "
"Chiricahua, Mescalero, Jicarilla, Lipan and Plains Apache. They came from "
"the Far North around 1000 CE. The Apache are known as fierce warriors. In "
"the 19th century it took the United States half a century to subdue them."
msgstr ""

#: data/nation/apache.ruleset:27
#, fuzzy, c-format
msgid "Great Shaman %s"
msgstr "ülemšamaan"

#: data/nation/apache.ruleset:27
#, fuzzy, c-format
msgid "?female:Great Shaman %s"
msgstr "Suurkhaan"

#: data/nation/arab.ruleset:5
msgid "Arab"
msgstr "Araablane"

#: data/nation/arab.ruleset:6
msgid "?plural:Arabs"
msgstr "?plural:Araablased"

#: data/nation/arab.ruleset:8
#, fuzzy
msgid "The Arab/Islamic civilization of 622 to 1495 CE."
msgstr "Araabia/Islamlik tsivilisatsioon aastatest 622-1495 pKr."

#: data/nation/arab.ruleset:23
#, fuzzy, c-format
msgid "Sheikh %s"
msgstr "rootslane"

#: data/nation/arab.ruleset:23
#, fuzzy, c-format
msgid "Shaykha %s"
msgstr "šahh"

#: data/nation/arab.ruleset:24
#, fuzzy, c-format
msgid "Vizier %s"
msgstr "Laser"

#: data/nation/arab.ruleset:24
#, fuzzy, c-format
msgid "?female:Vizier %s"
msgstr "?female:Juht"

#: data/nation/arab.ruleset:25 data/nation/songhai.ruleset:27
#: data/nation/turk.ruleset:32
#, fuzzy, c-format
msgid "Caliph %s"
msgstr "Kaliif"

#: data/nation/arab.ruleset:25 data/nation/songhai.ruleset:27
#: data/nation/turk.ruleset:32
#, fuzzy, c-format
msgid "Calipha %s"
msgstr "Kaliif"

#: data/nation/austrian.ruleset:5
msgid "Austrian"
msgstr "Austrialane"

#: data/nation/austrian.ruleset:6
msgid "?plural:Austrians"
msgstr "?plural:Austrialased"

#. TRANS: Legend for nation in "core" set
#: data/nation/austrian.ruleset:9
msgid ""
"The origins of Austria date back to the time of the Roman Empire when a "
"Celtic kingdom was conquered by the Romans in approximately 15 BCE, and "
"later became Noricum, a Roman province, in the mid 1st century CE - an area "
"which mostly encloses today's Austria. In 788 CE, the Frankish king "
"Charlemagne conquered the area, and introduced Christianity. Under the "
"native Habsburg dynasty, Austria became one of the great powers of Europe. "
"In 1867, the Austrian Empire was reformed into Austria-Hungary. The Austro-"
"Hungarian Empire collapsed in 1918 with the end of World War I. After "
"establishing the First Austrian Republic in 1919, Austria joined Nazi "
"Germany in the Anschluss in 1938. This lasted until the end of World War II "
"in 1945, after which Austria was occupied by the Allies."
msgstr ""

#: data/nation/austrian.ruleset:49
#, fuzzy, c-format
msgid "Archduke %s"
msgstr "Suurvürst"

#: data/nation/austrian.ruleset:49
#, fuzzy, c-format
msgid "Archduchess %s"
msgstr "vürstinna"

#: data/nation/austrian.ruleset:50 data/nation/german.ruleset:36
#, fuzzy, c-format
msgid "Kaiser %s"
msgstr "Laser"

#: data/nation/austrian.ruleset:50 data/nation/german.ruleset:36
#, fuzzy, c-format
msgid "Kaiserin %s"
msgstr "Nigeerlane"

#: data/nation/austrian.ruleset:52 data/nation/french.ruleset:44
#: data/nation/italian.ruleset:44 data/nation/polish.ruleset:37
#: data/nation/portuguese.ruleset:32 data/nation/spanish.ruleset:43
#, fuzzy, c-format
msgid "Mother Superior %s"
msgstr "Konsul"

#: data/nation/babylonian.ruleset:8
#, fuzzy
msgid ""
"Babylon was the dominant city of Mesopotamia from the 18th to 7th centuries "
"BCE under a succession of peoples including Amorites, Kassites, Assyrians, "
"and Chaldeans."
msgstr "Babüloonia oli Mesopotaamia juhtlinn 18. - 7. sajandil e.m.a"

#: data/nation/brazilian.ruleset:5
msgid "Brazilian"
msgstr "Brasiillane"

#: data/nation/brazilian.ruleset:6
msgid "?plural:Brazilians"
msgstr "?plural:Brasiillased"

#: data/nation/brazilian.ruleset:8
msgid ""
"Brazil was founded as a colony of Portugal but became independent in 1822 as "
"a result of Portugal's occupation by Napoleonic France. The country was "
"first established as an empire under the exiled Portuguese royal family. The "
"empire lasted until the establishment of a republican government in 1889."
msgstr ""

#: data/nation/brazilian.ruleset:31 data/nation/chinese.ruleset:30
#, fuzzy, c-format
msgid "Chairwoman %s"
msgstr "Eesistuja"

#: data/nation/brazilian.ruleset:32
#, fuzzy, c-format
msgid "Director-President %s"
msgstr "Direktor-President"

#: data/nation/brazilian.ruleset:32
#, fuzzy, c-format
msgid "?female:Director-President %s"
msgstr "President"

#: data/nation/byzantium.ruleset:5
msgid "Byzantine"
msgstr "Bütsantslane"

#: data/nation/byzantium.ruleset:6
msgid "?plural:Byzantines"
msgstr "?plural:Bütsantslased"

#: data/nation/byzantium.ruleset:8
msgid ""
"At the time of the decline of the old Roman empire, the Emperor Constantine "
"moved the empire's capital to Byzantium and formed a new empire mostly known "
"as the Eastern Roman empire or the Byzantine empire. This empire lasted "
"until 1453 when its capital fell to the Ottomans. At the time of Justinian "
"I, the Byzantines controlled nearly all of the Middle East, northern Africa, "
"Italy, and parts of Spain."
msgstr ""

#: data/nation/carthaginian.ruleset:8
#, fuzzy
msgid ""
"The Carthaginians, descendants of Phoenician traders, ran a naval empire in "
"the Mediterranean from the 5th to 2nd centuries BCE. Carthage was destroyed "
"by Rome in 146 BCE."
msgstr ""
"Kartaagolased, Foiniikia kaupmeeste järeltulijad, olid 5. - 2. saj. e.m.a. "
"vahemereäärse impeeriumi valitsejad. Kartaago hävitati roomlaste poolt "
"146.a. e.m.a."

#: data/nation/carthaginian.ruleset:23
#, fuzzy, c-format
msgid "Judge %s"
msgstr "_Valmis"

#: data/nation/carthaginian.ruleset:23
#, fuzzy, c-format
msgid "?female:Judge %s"
msgstr "President"

#: data/nation/cherokee.ruleset:5
msgid "Cherokee"
msgstr ""

#: data/nation/cherokee.ruleset:6
#, fuzzy
msgid "?plural:Cherokees"
msgstr "kreeklased"

#: data/nation/cherokee.ruleset:8
msgid ""
"The Cherokee nation is the largest Native American nation in North America "
"today."
msgstr ""

#: data/nation/chinese.ruleset:8
#, fuzzy
msgid ""
"China is the oldest major civilization that is still in existence today, "
"with written records dating back over 3,500 years. After first being unified "
"by the Qin dynasty in 221 BCE, China alternated between periods of unity and "
"disunity, and was occasionally conquered by external ethnicities. Today, the "
"People's Republic of China, established by the Communists in 1949, occupies "
"the mainland, while the former Nationalist government of the Republic of "
"China governs the island of Taiwan."
msgstr ""
"Hiina on vanim suurtest tsivilisatsioonidest, mis ka praegu eksisteerib. "
"Varaseimad kirjalikud andmed Hiina kohta on üle 3500 aasta vanad. Pärast "
"seda, kui Qini dünastia ühendas aastal 221 e.m.a. Hiina ühtseks riigiks, on "
"Hiinas erinevatel perioodidel olnud ühtne riik ja killustatud riigid, samuti "
"on Hiina olnud korduvalt väliste jõudude poolt vallutatud. Tänapäeva Hiina "
"Rahvavabariik, millele panid aluse kommunistid aastal 1949, asub mandril, "
"endise Hiina Vabariigi valitsus aga põgenes pärast kodusõda Taiwanile."

#: data/nation/danish.ruleset:5
msgid "Danish"
msgstr "Taanlane"

#: data/nation/danish.ruleset:6
msgid "?plural:Danes"
msgstr "?plural:Taanlased"

#: data/nation/danish.ruleset:8
#, fuzzy
msgid ""
"The founding of the Danish kingdom is generally assigned to the reign of "
"Harald Blåtand, who unified what is now Denmark between 958 CE and 988 CE."
msgstr ""
"Taani kuningriigi rajamise ajaks arvatakse olevat Harald Blatandi "
"valitsusaeg -- tema ühendas aastatel 958 - 988 m.a.j ühtseks riigiks alad, "
"kus praegugi asub Taani."

#: data/nation/danish.ruleset:34 data/nation/swedish.ruleset:34
#: data/nation/viking.ruleset:29
#, fuzzy, c-format
msgid "Earl %s"
msgstr "Kardinal"

#: data/nation/danish.ruleset:34 data/nation/swedish.ruleset:34
#: data/nation/viking.ruleset:29
#, fuzzy, c-format
msgid "?female:Earl %s"
msgstr "Seltsimees"

#: data/nation/dutch.ruleset:5
msgid "Dutch"
msgstr "Hollandlane"

#: data/nation/dutch.ruleset:6
msgid "?plural:Dutch"
msgstr "?plural:Hollandlased"

#: data/nation/dutch.ruleset:8
msgid ""
"When the Holy Roman Emperor sentenced the entire population to death, the "
"people of the Netherlands revolted and declared themselves independent, "
"forming the Union of Utrecht in 1579. The Netherlands grew to be a dominant "
"maritime and economic power in the 17th century."
msgstr ""
"Kui Püha Rooma Keiser määras kogu hollandi rahvale surmanuhtluse, tekkis "
"Hollandis mäss, mille tagajärjel kuulutas Holland end iseseisvaks ja 1579.a. "
"moodustatud Utrechti Liit. 17.-ks sajandiks oli Hollandist saanud juhtiv "
"merendus- ja majandusriik."

#: data/nation/dutch.ruleset:39 data/nation/polish.ruleset:36
#: data/nation/russian.ruleset:49
#, fuzzy, c-format
msgid "Prince %s"
msgstr "Printsess"

#: data/nation/dutch.ruleset:39 data/nation/polish.ruleset:36
#: data/nation/russian.ruleset:49
#, fuzzy, c-format
msgid "Princess %s"
msgstr "Printsess"

#: data/nation/dutch.ruleset:41
#, fuzzy, c-format
msgid "Stadtholder %s"
msgstr "Stealth pommitaja"

#: data/nation/dutch.ruleset:41
#, fuzzy, c-format
msgid "Stadtholdress %s"
msgstr "Diktaator"

#: data/nation/egyptian.ruleset:8
msgid ""
"Egypt was the second-oldest of the world's civilizations.  Since ancient "
"times it has been unusually urbanized, supporting a large population on silt "
"deposited by the annual floodings of the Nile."
msgstr ""
"Egiptus on vanuselt teine tsivilisatsioon maailmas. Iidsete aegade algusest "
"saati on Egiptus olnud ebatavaliselt kõrge linnastumistasemega, Niiluse iga-"
"aastastest üleujutustest maha jäänud viljakas muda aitas rahvaarvul jõudsalt "
"kasvada."

#: data/nation/english.ruleset:27 data/nation/russian.ruleset:48
#: data/nation/spanish.ruleset:41
#, fuzzy, c-format
msgid "Pretender %s"
msgstr "Presidente"

#: data/nation/english.ruleset:27 data/nation/russian.ruleset:48
#: data/nation/spanish.ruleset:41
#, fuzzy, c-format
msgid "?female:Pretender %s"
msgstr "President"

#: data/nation/english.ruleset:28 data/nation/mayan.ruleset:27
#, fuzzy, c-format
msgid "Lord %s"
msgstr "Lae"

#: data/nation/english.ruleset:28 data/nation/mayan.ruleset:27
#, fuzzy, c-format
msgid "Lady %s"
msgstr "%d %s"

#: data/nation/english.ruleset:29 data/nation/polish.ruleset:37
#, fuzzy, c-format
msgid "Bishop %s"
msgstr "Peapiiskop"

#: data/nation/english.ruleset:29
#, fuzzy, c-format
msgid "?female:Bishop %s"
msgstr "Konsul"

#: data/nation/ethiopian.ruleset:5
msgid "Ethiopian"
msgstr "Etiooplane"

#: data/nation/ethiopian.ruleset:6
msgid "?plural:Ethiopians"
msgstr "?plural:Etiooplased"

#: data/nation/ethiopian.ruleset:8
msgid ""
"Ethiopia is the oldest nation in Africa and the only one to remain "
"independent during European colonialism."
msgstr ""
"Etioopia on Aafrika vanim rahvas ja ainuke, mis jäi Euroopa kolonialismi "
"ajal iseseisvaks."

#: data/nation/french.ruleset:8
msgid ""
"France has long been a major power in Europe. French conquerors like Emperor "
"Napoleon and King Charlemagne united large parts of Europe under the French "
"flag. The country also built the world's second largest colonial empire. The "
"French kingdom first came into existence when it grew out of the western "
"part of the Frankish empire during the High Middle Ages. France - and indeed "
"the world - was shaken on its foundations by the French Revolution of 1789."
msgstr ""

#: data/nation/french.ruleset:41
#, fuzzy, c-format
msgid "Citizen %s"
msgstr "Elanikud"

#: data/nation/french.ruleset:41
#, fuzzy, c-format
msgid "?female:Citizen %s"
msgstr "President"

#: data/nation/french.ruleset:43
#, fuzzy, c-format
msgid "Premiere %s"
msgstr "Presidente"

#: data/nation/greek.ruleset:25 data/nation/mayan.ruleset:28
#: data/nation/zulu.ruleset:39
#, fuzzy, c-format
msgid "Elder %s"
msgstr "Elekter"

#: data/nation/greek.ruleset:25 data/nation/mayan.ruleset:28
#: data/nation/zulu.ruleset:39
#, fuzzy, c-format
msgid "?female:Elder %s"
msgstr "?female:Juht"

#: data/nation/hittite.ruleset:5
msgid "Hittite"
msgstr "Hitiit"

#: data/nation/hittite.ruleset:6
msgid "?plural:Hittites"
msgstr "?plural:Hitiidid"

#: data/nation/hittite.ruleset:8
#, fuzzy
msgid ""
"The Hittite kingdom lasted from about 1680 BCE to about 1180 BCE. They were "
"the first civilization to discover iron working. At its height, they "
"controlled central Anatolia, north-western Syria and Mesopotamia down to "
"Babylon."
msgstr ""
"Hitiidi kuningriik püsis aastatel 1680 - 1180 e.m.a. Hitiidid olid esimesed, "
"kes avastasid raua töötlemise. Oma haripunktis oli kesk-Anatoolia, Loode-"
"Süüria ja Mesopotaamia kuni Babüloni linnani nende võimu all."

#: data/nation/hunnic.ruleset:5
#, fuzzy
msgid "Hunnic"
msgstr "Reiting"

#: data/nation/hunnic.ruleset:6
#, fuzzy
msgid "?plural:Huns"
msgstr "Keenialased"

#: data/nation/hunnic.ruleset:8
msgid ""
"The European Huns were an ancient tribal confederation who first appeared in "
"the 4th century. The Huns inhabited the Eurasian steppes and were known as "
"formidable horse archers. In the fifth century CE they created a powerful "
"military empire under the leadership of Attila, famous for his campaigns "
"against the Roman Empire. Attila died in 453, and the empire fell apart one "
"year later. The origins of the Huns are still a matter of dispute; they have "
"long been associated with the Xiongnu mentioned in Chinese sources, but that "
"link has still not been unequivocally proven. Hunnic ethnic relations and "
"language are likewise controversial."
msgstr ""

#: data/nation/inca.ruleset:5
msgid "Inca"
msgstr "Inka"

#: data/nation/inca.ruleset:6
msgid "?plural:Incas"
msgstr "Inkad"

#: data/nation/inca.ruleset:9
msgid ""
"The Inca were an Amerind people of the Northern Andes who conquered an "
"empire stretching along the west coast of South America from what is now "
"southern Chile nearly to the Equator. They had the bad timing to do it just "
"a few decades before the Spanish conquistadors arrived in their part of the "
"world in the 1530s CE. In that short time frame, the Inca were able to build "
"over 15,000 km of roads throughout their realm. Their state was the largest "
"in the Americas prior to the Spanish conquest and was maintained through a "
"complex, hierarchical and pragmatic administrative system. They were, "
"however, wracked as many kingdoms have been by crises of succession. When "
"the Spanish arrived, the Inca were in the middle of one such crisis - the "
"war between Atawallpa and Waskhar. They were the sons of the late ruler "
"Wayna Qhapaq, who had died from disease - likely smallpox - that was "
"sweeping through the land."
msgstr ""

#: data/nation/inca.ruleset:35
#, fuzzy, c-format
msgid "Inka %s"
msgstr "Khaan"

#: data/nation/inca.ruleset:35
#, fuzzy, c-format
msgid "Qoya %s"
msgstr " linna %s lähedal"

#: data/nation/inca.ruleset:36
#, fuzzy, c-format
msgid "Sapa Inka %s"
msgstr "inka"

#: data/nation/inca.ruleset:36
#, fuzzy, c-format
msgid "Sapa Qoya %s"
msgstr "inka"

#: data/nation/indian.ruleset:8
msgid ""
"The Republic of India was created in 1950 following a non-violent "
"independence movement led by Mahatma Gandhi. With more than a billion "
"inhabitants it is the world's second most populous country as well as the "
"world's largest democracy."
msgstr ""

#: data/nation/indonesian.ruleset:5
msgid "Indonesian"
msgstr "Indoneeslane"

#: data/nation/indonesian.ruleset:6
msgid "?plural:Indonesians"
msgstr "?plural:Indoneeslased"

#: data/nation/indonesian.ruleset:8
msgid ""
"Indonesia is a large country on the Malay Archipelago with central "
"government on the island of Java. The country has a Muslim majority and is "
"one of the most populous in the world."
msgstr ""

#: data/nation/indonesian.ruleset:21 data/nation/turk.ruleset:31
#, fuzzy, c-format
msgid "Sultan %s"
msgstr "Sultan"

#: data/nation/indonesian.ruleset:21 data/nation/turk.ruleset:31
#, fuzzy, c-format
msgid "Sultana %s"
msgstr "Sultana"

#: data/nation/indonesian.ruleset:22
#, fuzzy, c-format
msgid "Imam %s"
msgstr ", meeskond %s"

#: data/nation/indonesian.ruleset:22
#, fuzzy, c-format
msgid "Imama %s"
msgstr "Laama"

#: data/nation/iroquois.ruleset:5
msgid "Iroquois"
msgstr "Irokees"

#: data/nation/iroquois.ruleset:6
msgid "?plural:Iroquois"
msgstr "?plural:Irokeesid"

#: data/nation/iroquois.ruleset:8
msgid ""
"The Iroquois Confederacy - known as Haudenosaunee in their own language - "
"was a North American group of nations with common language and culture. They "
"were based in what is now upstate New York and consisted originally of five "
"nations: Seneca, Cayuga, Onondaga, Oneida and Mohawk. The confederacy had a "
"written constitution and a currency system making them the most advanced "
"state in North America upon the arrival of the Europeans."
msgstr ""
"Irokeesi Konföderatsioon - nende oma keeles Haudenosaunee - oli grupp Põhja- "
"Ameerika rahvaid, kellel oli sarnane keel ja kultuur. Nad elasid praeguse "
"New Yorki asukohas, algselt koosnes konföderatsioon viiest rahvusest: "
"senecad, cayugad, onondagad, oneidad ja mohikaanlased. Neil oli kirja pandud "
"põhiseadus ja käibel ka oma raha, mistõttu nad olid arenenuim riik Põhja- "
"Ameerikas eurooplaste saabumise ajal."

#: data/nation/italian.ruleset:5
msgid "Italian"
msgstr "Itaallane"

#: data/nation/italian.ruleset:6
msgid "?plural:Italians"
msgstr "Itaallased"

#: data/nation/italian.ruleset:8
msgid ""
"The Italian nation was unified in 1870 CE after decades of campaigning by "
"indigenous nationalists. It was a monarchy under the House of Savoy until "
"1922, then a fascist state until 1945 after which democracy was restored by "
"the World War II victors."
msgstr ""

#: data/nation/italian.ruleset:43
#, fuzzy, c-format
msgid "Duce %s"
msgstr "vürst"

#: data/nation/italian.ruleset:43
#, fuzzy, c-format
msgid "Ducezza %s"
msgstr "vürst"

#: data/nation/japanese.ruleset:8
#, fuzzy
msgid ""
"According to traditional Japanese mythology, Japan was founded in the 7th "
"century BCE by the ancestral Emperor Jimmu."
msgstr ""
"Traditsioonilise jaapani mütoloogia kohaselt loodi Jaapan 7. saj. e.m.a "
"iidse keisri Jimmu poolt."

#: data/nation/khmer.ruleset:5
msgid "Khmer"
msgstr ""

#: data/nation/khmer.ruleset:6
#, fuzzy
msgid "?plural:Khmers"
msgstr "türklased"

#: data/nation/khmer.ruleset:8
msgid ""
"The Khmer Empire, established in 802 CE, dominated Southeast Asia for many "
"centuries during the Middle Ages. Heavily influenced by Indian culture, the "
"Khmers were great builders who erected innumerable stone temples to Hindu "
"deities. The Khmers today are the majority ethnicity of Cambodia."
msgstr ""

#: data/nation/korean.ruleset:5
msgid "Korean"
msgstr "Korealane"

#: data/nation/korean.ruleset:6
msgid "?plural:Koreans"
msgstr "Korealased"

#: data/nation/korean.ruleset:8
#, fuzzy
msgid ""
"According to legend, the first Korean kingdom was founded in prehistory by "
"the ancestral Tangun in southern Manchuria. The Korean kingdoms were united "
"in 668 by king Munmu. Today the Korean peninsula is divided into two states, "
"North and South Korea, as a result of the stalemate after the Korean war in "
"1953."
msgstr ""
"Legendi kohaselt rajas esialgse Korea kuningriigi eelajalooline tegelane "
"Tangun Lõuna-Mandžuurias. Kuningas Munmu ühendas Korea kuningriigid ühtseks "
"riigiks, kuid tänapäeval on ikkagi Korea poolsaar jagunenud kaheks eraldi "
"riigiks tänu teravnenud olukorrale pärast Korea sõda 1953. aastal."

#: data/nation/mali.ruleset:5
#, fuzzy
msgid "Mali"
msgstr "Malikta"

#: data/nation/mali.ruleset:6
#, fuzzy
msgid "?plural:Malis"
msgstr "Malilased"

#: data/nation/mali.ruleset:8
#, fuzzy
msgid ""
"Sub-Saharan Africa has been a cultural and ethnical melting pot for "
"millennia. In medieval times, the region was home to a succession of empires "
"called the Sahelian kingdoms. Of these, the Islamic Mali Empire was the most "
"influential. This empire reigned from the 14th to the 17th century and was "
"famed for its wealth and benevolent kings. The modern Republic of Mali "
"derives its name from this empire."
msgstr ""
"Sahhaara kõrbest lõunasse jääv piirkond on juba tuhat aastat olnud erinevate "
"rahvuste segunemise kohaks. Keskajal asusid selles piirkonnas mitmed saheli "
"kuningriigid. Mõjukaim neist oli islamistlik Mali impeerium. See kuningriik "
"püsis 14. sajandist 17. sajandini ja oli kuulus oma jõukuse ja heldete "
"kuningate poolest. Tänapäeva Mali vabariik saigi oma nime just sellelt "
"kuningriigilt."

#. TRANS: Mansa = King of kings
#: data/nation/mali.ruleset:28 data/nation/songhai.ruleset:28
#, fuzzy, c-format
msgid "Mansa %s"
msgstr "Mansa"

#: data/nation/mali.ruleset:28 data/nation/songhai.ruleset:28
#, fuzzy, c-format
msgid "?female:Mansa %s"
msgstr "Seltsimees"

#: data/nation/mayan.ruleset:5
msgid "Mayan"
msgstr "Maia"

#: data/nation/mayan.ruleset:6
msgid "?plural:Mayas"
msgstr "Maiad"

#: data/nation/mayan.ruleset:8
#, fuzzy
msgid ""
"The Mayans were a Mesoamerican civilization. They are famous for building "
"great pyramids and palaces in the jungle."
msgstr ""
"Maiad olid Kesk-Ameerika tsivilisatsioon, tuntud oma hiiglaslike püramiidide "
"ja džunglis asuvate paleede poolest."

#: data/nation/persian.ruleset:8
#, fuzzy
msgid ""
"The first Persian (Achaemenid) Empire lasted from 550 BCE to 330 BCE; the "
"second (Sassanid) from 226 CE to 642 CE."
msgstr ""
"Esimene Pärsia (Achaemenidi) impeerium eksisteeris aastast 550 e.m.a kuni "
"330 e.m.a, teine (Sassaniidi) kestis aastast 226 m.a.j kuni 642 m.a.j."

#: data/nation/persian.ruleset:24
#, fuzzy, c-format
msgid "Satrap %s"
msgstr " linna %s lähedal"

#: data/nation/persian.ruleset:24
#, fuzzy, c-format
msgid "?female:Satrap %s"
msgstr "Seltsimees"

#: data/nation/polish.ruleset:5
msgid "Polish"
msgstr "Poolakas"

#: data/nation/polish.ruleset:6
msgid "?plural:Poles"
msgstr "Poolakad"

#: data/nation/polish.ruleset:8
msgid ""
"The Polish state was formed about a millennium ago, and reached its Golden "
"Age near the end of the 16th century."
msgstr ""
"Poola riik asutati umbes tuhat aastat tagasi ja saavutas oma kuldaja 16. "
"sajandi lõpus."

#: data/nation/polynesian.ruleset:5
msgid "Polynesian"
msgstr "Polüneeslane"

#: data/nation/polynesian.ruleset:6
#, fuzzy
#| msgid "?plural:Polynesian"
msgid "?plural:Polynesians"
msgstr "?plural:Polüneeslased"

#: data/nation/polynesian.ruleset:8
msgid ""
"Polynesian culture stretches from Hawaii to New Zealand to Easter Island and "
"covers all the islands in between."
msgstr ""
"Polüneesia kultuur ulatub Havaist Uus-Meremaa ja Lihavõttesaareni, hõlmates "
"kõik saared nende vahel."

#: data/nation/portuguese.ruleset:5
msgid "Portuguese"
msgstr "Portugaallane"

#: data/nation/portuguese.ruleset:6
msgid "?plural:Portuguese"
msgstr "Portugaallased"

#: data/nation/portuguese.ruleset:8
#, fuzzy
#| msgid ""
#| "Portugal founded the first of the great mercantile empires in the 1400s "
#| "on the shipbuilding advances funded by Prince Henry the Navigator."
msgid ""
"Portugal was originally a Castillian county that achieved independence. "
"After finishing it's reconquista in 1249, Portugal founded the first of the "
"great mercantile empires in the 1400s on the shipbuilding advances funded by "
"Prince Henry the Navigator."
msgstr ""
"Portugal rajas esimese suurtest merkantilistlikest impeeriumidest 15. "
"sajandil, tuginedes prints Henry Meresõitja poolt rahastatud laevaehituse "
"arengule."

#: data/nation/portuguese.ruleset:31
#, fuzzy, c-format
#| msgid "Count"
msgid "Count %s"
msgstr "Arv"

#: data/nation/portuguese.ruleset:31
#, fuzzy, c-format
msgid "Countess %s"
msgstr "Arv"

#: data/nation/roman.ruleset:8
msgid ""
"Rome was, in legend, founded by Romulus in 753 BCE. At its height, Rome "
"controlled much of Europe, northern Africa and the Near East. Roman culture "
"adopted much of the civilizations it conquered, such as the Greeks and "
"Etruscans, and forms one of the bases of the Western culture. Even today, "
"Roman influence in fields such as law, philosophy and language remains "
"enormous. The Roman civilization spanned more than a millennium; first as a "
"kingdom, later as a republic and then from 27 BCE onward as an empire. The "
"empire was split in the 4th century CE. The Western Roman Empire fell in 476 "
"CE, the Eastern Roman or Byzantine Empire survived almost a thousand years "
"more; its capital Constantinople fell to the Turks in 1453."
msgstr ""

#: data/nation/roman.ruleset:50
#, fuzzy, c-format
msgid "Tribune %s"
msgstr "Printsess"

#: data/nation/roman.ruleset:50
#, fuzzy, c-format
msgid "?female:Tribune %s"
msgstr "Konsul"

#: data/nation/roman.ruleset:52
#, fuzzy, c-format
msgid "%s Augustus"
msgstr "August"

#: data/nation/roman.ruleset:52
#, fuzzy, c-format
msgid "%s Augusta"
msgstr "August"

#: data/nation/russian.ruleset:8
#, fuzzy
msgid ""
"Russia is the largest country in the world, occupying a huge part of both "
"Europe and Asia. According to legend, Slavic tribes of Novgorod invited the "
"Varangian (Viking) king Oleg to bring order to their land. Oleg established "
"the Kievan Rus' in this realm, the first Russian state. By the 11th century, "
"the Kievan Rus' had disintegrated into lesser princedoms, which were once "
"again united into one state by Ivan III in the 15th century. After a "
"decisive victory over Sweden and large territorial gains, Peter I pronounced "
"the Russian Empire in 1721. The Russian Empire lasted until 1917 when a "
"socialist revolution dethroned the last Russian emperor. After the "
"dissolution of the USSR in 1991 Russia appeared on the world map again, now "
"as a federal republic."
msgstr ""
"Legendi kohaselt kutsusid Novgorodis elavad slaavi ja soome hõimud aastal "
"862 varjaagide kuninga Rjuriku oma maale korda looma. Rjurik pani aluse "
"Kiievi-Vene riigile, Venemaa algsele riigile. 11. sajandiks oli Kiievi-Vene "
"riik lagunenud väiksemateks printsiriikideks, mille liitis uuesti ühtseks "
"riigiks Ivan III 15. sajandil. Pärast otsustavat võitu Rootsi vägede üle ja "
"ulatuslikke territoriaalseid vallutusi kuulutas Peeter I 1721,a, välja Vene "
"Impeeriumi. Vene Impeerium kestis 1917. aastani kui sotsialistliku "
"revolutsiooni käigus kukutati troonilt viimane Vene tsaar. Pärast NSVL "
"lagunemist 1991.a. ilmus Venemaa taas maailmakaardile, seekord föderatiivse "
"vabariigina."

#: data/nation/sioux.ruleset:32 data/nation/tupi.ruleset:27
#, fuzzy, c-format
msgid "Shaman %s"
msgstr "šamaan"

#: data/nation/sioux.ruleset:32 data/nation/tupi.ruleset:27
#, fuzzy, c-format
msgid "?female:Shaman %s"
msgstr "Seltsimees"

#: data/nation/songhai.ruleset:5
msgid "Songhai"
msgstr ""

#: data/nation/songhai.ruleset:6
#, fuzzy
msgid "?plural:Songhai"
msgstr "?plural:Saamid"

#: data/nation/songhai.ruleset:8
msgid ""
"The Songhai people established a state in the 11th century CE centered on "
"the city of Gao. Following the decline of the Mali empire a few hundred "
"years later, the Songhai established an empire of their own which eventually "
"grew to become one of the largest in the history of Africa. The rulers of "
"Songhai became known for their wealth as well as their devotion to the "
"Muslim faith."
msgstr ""

#: data/nation/sumerian.ruleset:5
msgid "Sumerian"
msgstr "Sumer"

#: data/nation/sumerian.ruleset:6
msgid "?plural:Sumerians"
msgstr "Sumerid"

#: data/nation/sumerian.ruleset:8
msgid ""
"Sumer controlled southern Mesopotamia until the rise of Babylonia. Tablets "
"of Sumerian writing some 5500 years old have been found, pre-dating every "
"other writing in history."
msgstr ""
"Sumer valitses Mesopotaamia üle kuni Babüloonia tõusuni. Leitud on 5500 "
"aasta vanuseid sumeri kirjadega savitahvleid , mis teeb sumeri kirjast kogu "
"ajaloo vanima kirja ."

#: data/nation/swedish.ruleset:5
msgid "Swedish"
msgstr "Rootslane"

#: data/nation/swedish.ruleset:6
msgid "?plural:Swedes"
msgstr "Rootslased"

#: data/nation/swedish.ruleset:8
#, fuzzy
msgid ""
"The Kingdom of Sweden was christianized and consolidated as a political "
"entity by the 12th century CE. The country rose to prominence as one of the "
"great powers of Europe in the 17th century, following substantial military "
"conquests by the so called Warrior Kings. However, due to a worsening "
"economy and several disastrous defeats to Russia, Sweden soon lost most of "
"its gained territory. The country has not been involved in an armed conflict "
"since 1814."
msgstr ""
"Rootsi Kuningriik ristiti ja muudeti riigiks kaheteistkümnendaks sajandiks "
"m.a.j. 17. saj. tõusis Rootsi märkimisväärsete sõjaliste vallutuste järel, "
"mida juhtisid nn Sõjakuningad, üheks mõjuvõimsamaks Euroopa riigiks. Aga "
"majandusraskuste ja Venemaale hävitavalt kaotatud lahingute tõttu kaotas "
"Rootsi enamuse vallutatud aladest. Rootsi ei ole reslvastatud kokkupõrgetes "
"osalenud 1814.a. saati."

#: data/nation/taino.ruleset:5
#, fuzzy
msgid "Taino"
msgstr "Maastik"

#: data/nation/taino.ruleset:6
#, fuzzy
msgid "?plural:Taino"
msgstr "tailased"

#: data/nation/taino.ruleset:8
msgid ""
"Native inhabitants of the Bahamas, Cuba, Hispaniola, Puerto Rico, Jamaica, "
"and other Caribbean islands who gave us the root words for hurricane, "
"tobacco, potato, canoe, barbeque, hammock, and yucca. They were a "
"matrilineal people, and the first that Columbus came into contact with in "
"1492. Though numbering the hundreds of thousands, if not millions, "
"throughout the Caribbean, the Taino fell victim to slavery and disease, and "
"their population declined rapidly as a result. Spanish accounts paint them "
"as a peaceful people compared to their Carib neighbors to the south. Their "
"dugout canoes, which were often nearly as long as Columbus' ships, ferried "
"traders between islands. Recent genetic studies show that roughly half of "
"Puerto Ricans have Taino maternal descent."
msgstr ""

#: data/nation/thai.ruleset:5
msgid "Thai"
msgstr "Tailane"

#: data/nation/thai.ruleset:6
msgid "?plural:Thai"
msgstr "Tailased"

#: data/nation/thai.ruleset:8
#, fuzzy
msgid ""
"The Thai kingdom was the only country in Southeast Asia to preserve its "
"independence through the colonial era of the 18th and 19th centuries CE."
msgstr ""
"Tai kuningriik oli ainuke Kagu-Aasia riik, mis säilitas oma iseseisvuse "
"koloniaalvallutuste ajastul 18. ja 19. sajandil."

#: data/nation/tupi.ruleset:5
msgid "Tupi"
msgstr ""

#: data/nation/tupi.ruleset:6
#, fuzzy
msgid "?plural:Tupi"
msgstr "tailased"

#: data/nation/tupi.ruleset:9
msgid ""
"The Tupi are a native Brazilian people related to the Guarani who inhabited "
"the modern Brazilian states of Paraiba, Pernambuco, Ceara, Rio Grande do "
"Norte, Alagoas, Sergipe and others as well. Their chiefdoms were destroyed "
"through Portuguese slave-raids, the creation of mission-villages, and "
"disease. The Tupi intermarried with African slaves and Europeans alike and a "
"great many Brazilian place names are derived from Tupi words. "
msgstr ""

#: data/nation/turk.ruleset:5
#, fuzzy
msgid "Turkish"
msgstr "türklane"

#: data/nation/turk.ruleset:6
msgid "?plural:Turks"
msgstr "Türklased"

#: data/nation/turk.ruleset:8
#, fuzzy
msgid ""
"Modern Turkey is the successor state of the Ottoman Empire, which collapsed "
"and was dismembered by the victors in World War I after backing the Central "
"Powers. The country was subsequently reformed and secularized by Kemal "
"Mustapha, the hero of the defense of Gallipoli."
msgstr ""
"Praegune Türgi on järglane endisele Ottomani impeeriumile, mis kukkus kokku "
"ja jagati Esimese Maailmasõja võitjate vahel pärast Keskjõudude toetamist. "
"Järgnevalt viidi sisse reformid ja ilmalikustati Türgi Gallipoli kaitsmise "
"kangelane Kemal Mustapha"

#: data/nation/turk.ruleset:30
#, fuzzy, c-format
msgid "%s Pasha"
msgstr "Jäätmed"

#: data/nation/turk.ruleset:30
#, fuzzy, c-format
msgid "?female:%s Pasha"
msgstr "Seltsimees"

#: data/nation/viking.ruleset:8
#, fuzzy
msgid ""
"The Vikings raided and traded along the coasts of Europe between 800 CE and "
"1100 CE. Viking raiders eventually became the rulers of Normandy, Russia, "
"and a short-lived kingdom in Sicily."
msgstr ""
"Viikingid röövisid ja kauplesid Euroopa kallastel aastate 800 AD ja 1100 AD "
"vahel. Viikingitest rüüstajad said lõpuks Normandia, Venemaa ja lühiajalise "
"Sitsiila kuningriigi valitsejateks."

#: data/alio.tilespec:18
msgid "Tileset containing graphics suitable for playing with alien ruleset."
msgstr ""

#: data/amplio2.tilespec:15
#, fuzzy
#| msgid "Load tileset"
msgid "Large isometric tileset."
msgstr "Lae ruudustik"

#: data/cimpletoon.tilespec:15
msgid ""
"Variant of Amplio2 isometric tileset with unit sprites showing the direction "
"the unit is facing."
msgstr ""

#: data/hex2t.tilespec:15
#, fuzzy
msgid "Small hex tileset."
msgstr "Vali see mängija"

#: data/hexemplio.tilespec:17
msgid "Large iso-hex tileset, similar to Amplio."
msgstr ""

#: data/isophex.tilespec:15
#, fuzzy
msgid "Small iso-hex tileset."
msgstr "Vali see mängija"

#: data/isotrident.tilespec:15
msgid "Isometric tileset based on Trident tileset."
msgstr ""

#: data/toonhex.tilespec:18
msgid ""
"Large iso-hex tileset combining Hexemplio's terrains and Cimpletoon's units "
"with orientation."
msgstr ""

#: data/trident.tilespec:14
#, fuzzy
msgid "Small overhead tileset."
msgstr "Vali see mängija"

#: data/scenarios/british-isles.sav:5
#, fuzzy
msgid "British Isles (classic/medium)"
msgstr "Briti saared (keskmine/klassikaline)"

#: data/scenarios/british-isles.sav:6
msgid ""
"Map: Martin McMahon, Daniel Markstedt\n"
"Start positions: Mateusz Stefek"
msgstr ""

#: data/scenarios/british-isles.sav:7
#, fuzzy
#| msgid "Classic-style 85x80 map of the British Isles."
msgid "Overhead 73x81 map of the British Isles."
msgstr "Klassikalises stiilis 85x80 Briti saarte kaart."

#: data/scenarios/earth-large.sav:5
#, fuzzy
msgid "Earth (classic/large)"
msgstr "Maa (klassikaline, suur)"

#: data/scenarios/earth-large.sav:6
msgid ""
"Map: Daniel Gudlat, Daniel Markstedt\n"
"Start positions: Jason Dorje Short, Mateusz Stefek, Mathieu Roy, David "
"Fernandez, Rhue"
msgstr ""

#: data/scenarios/earth-large.sav:7
#, fuzzy
msgid "Overhead 160x90 map of the Earth."
msgstr "Klassikalises stiilis 85x80 Briti saarte kaart."

#: data/scenarios/earth-small.sav:5
#, fuzzy
msgid "Earth (classic/small)"
msgstr "Maa (klassikaline, väike)"

#: data/scenarios/earth-small.sav:6
msgid ""
"Map: Daniel Gudlat, Daniel Markstedt\n"
"Start positions: Jason Dorje Short, Mateusz Stefek, David Fernandez"
msgstr ""

#: data/scenarios/earth-small.sav:7
#, fuzzy
msgid "Overhead 80x50 map of the Earth."
msgstr "Klassikalises stiilis 85x80 Briti saarte kaart."

#: data/scenarios/europe.sav:5
#, fuzzy
msgid "Europe (classic/giant)"
msgstr "Euroopa (hiiglaslik/klassikaline)"

#: data/scenarios/europe.sav:6
msgid ""
"Map: Christian Grothoff, Jerzy Klek, Mateusz Stefek, Daniel Markstedt\n"
"Start positions: Jason Dorje Short, Mateusz Stefek"
msgstr ""

#: data/scenarios/europe.sav:7
#, fuzzy
msgid "Overhead 177x100 map of Europe."
msgstr "Väga suur klassikalises stiilis Euroopa kaart."

#: data/scenarios/france.sav:5
#, fuzzy
msgid "France (classic/large)"
msgstr "Maa (klassikaline, suur)"

#: data/scenarios/france.sav:6
msgid "Mathieu Roy"
msgstr ""

#: data/scenarios/france.sav:7
#, fuzzy
msgid "Overhead 140x90 map of France."
msgstr "Klassikalises stiilis 160x90 Maa stsenaarium."

#: data/scenarios/hagworld.sav:5
#, fuzzy
msgid "Earth (classic/medium)"
msgstr "Maa (klassikaline, keskmine)"

#: data/scenarios/hagworld.sav:6
msgid "Helge Arne Gudmestad, Daniel Markstedt"
msgstr ""

#: data/scenarios/hagworld.sav:7
#, fuzzy
msgid "Overhead 120x60 map of the Earth."
msgstr "Klassikalises stiilis 85x80 Briti saarte kaart."

#: data/scenarios/iberian-peninsula.sav:5
msgid "Iberian Peninsula (classic/large)"
msgstr "Ibeeria poolsaar (klassikaline/suur)"

#: data/scenarios/iberian-peninsula.sav:6
msgid "Miguel Farah, Daniel Markstedt"
msgstr ""

#: data/scenarios/iberian-peninsula.sav:7
#, fuzzy
msgid ""
"Overhead 136x100 map of the Iberian Peninsula (modern-day Spain and "
"Portugal)."
msgstr ""
"Suur klassikalises stiilis Ibeeria poolsaare kaart (tänapäeva Hispaania ja "
"Portugal)."

#: data/scenarios/italy.sav:5
#, fuzzy
msgid "Italy (classic/medium)"
msgstr "Maa (klassikaline, keskmine)"

#: data/scenarios/italy.sav:6
msgid "Paolo Sammicheli"
msgstr ""

#: data/scenarios/italy.sav:7
#, fuzzy
msgid "Overhead 114x100 map of Italy."
msgstr "Klassikalises stiilis 85x80 Briti saarte kaart."

#: data/scenarios/japan.sav:5
#, fuzzy
msgid "Japan (classic/medium)"
msgstr "Maa (klassikaline, keskmine)"

#: data/scenarios/japan.sav:6 data/scenarios/north_america.sav:6
msgid "Robert Michael Best"
msgstr ""

#: data/scenarios/japan.sav:7
msgid "Overhead 88x100 map of Japan (Mercator projection)."
msgstr ""

#: data/scenarios/north_america.sav:5
#, fuzzy
msgid "North America (classic/medium)"
msgstr "Maa (klassikaline, keskmine)"

#: data/scenarios/north_america.sav:7
#, fuzzy
msgid "Overhead 116x100 map of North America (conical projection)."
msgstr "Klassikalises stiilis 160x90 Maa stsenaarium."

#: data/scenarios/europe_1900_WWI.sav:5
msgid "Europe 1900"
msgstr ""

#: data/scenarios/europe_1900_WWI.sav:6
msgid "Ferdinand Steinkrüger (a.k.a. XYZ) and Jamie Troini (a.k.a. Nimrod)."
msgstr ""

#: data/scenarios/europe_1900_WWI.sav:7
msgid ""
"Europe 1900\n"
"\n"
"An attempt at an historically accurate recreation of the Great Powers of "
"Europe just prior to the outbreak of the First World War.\n"
"\n"
"WARNING: Each AI controlled player will spend a long time on its moves "
"during turn change.\n"
"\n"
"(update: 28.07.2016) "
msgstr ""

#: data/scenarios/tutorial.sav:5
msgid "Tutorial"
msgstr "Õpe"

#: data/scenarios/tutorial.sav:6
msgid ""
"Play this tutorial scenario to get an introduction to Freeciv. This is "
"intended for single-player games. It uses the default (civ2civ3) rules."
msgstr ""

#: data/scenarios/tutorial.sav:108
#, fuzzy
#| msgid ""
#| "Welcome to Freeciv.  You lead a civilization.  Your\n"
#| "task is to conquer the world!  You should start by\n"
#| "exploring the land around you with your explorer,\n"
#| "and using your settlers to find a good place to build\n"
#| "a city.  Use the number pad to move units around."
msgid ""
"Welcome to Freeciv. You lead a civilization. Your\n"
"task is to conquer the world! You should start by\n"
"exploring the land around you with your explorer,\n"
"and using your settlers to find a good place to build\n"
"a city. Use the number pad to move units around."
msgstr ""
"Teretulemast Freeciv'i. Sa juhid üht tsivilisatsiooni. \n"
"Sinu ülesanne on vallutada maailm. Sa peaks \n"
"alustama end ümbritseva maa avastamisest \n"
"maadeuurijaga, asunike abil saad otsida sobiva paiga linna ehitamiseks. "
"Üksuste liigutamiseks \n"
"kasuta numbriklahve."

#: data/scenarios/tutorial.sav:129
msgid ""
"Outside of a city, if a 'stack' of units on a single tile is\n"
"attacked, the strongest unit defends; and if that unit is defeated,\n"
"ALL of the units on the tile are killed. Therefore, it's often a\n"
"good idea to spread units out, avoiding 'stacks' of units like this,\n"
"particularly on land."
msgstr ""

#: data/scenarios/tutorial.sav:144
#, fuzzy, c-format
#| msgid ""
#| "This looks like a good place to build a city.  The next time this\n"
#| "unit gets a chance to move, press (b) to found a city.\n"
#| "\n"
#| "In general you want to build cities on open ground near water.  Food\n"
#| "is the most important resource for any city.  Grassland and plains\n"
#| "provide plenty of food."
msgid ""
"This looks like a good place to build a city. The next time this\n"
"%s gets a chance to move, press (b) to found a city.\n"
"\n"
"In general you want to build cities on open ground near water. Food\n"
"is the most important resource for any city. Grassland and plains\n"
"provide plenty of food."
msgstr ""
"See paistab olevat hea koht linna ehitamiseks. Järgmine kord, kui \n"
"see üksus saab liikuda, vajuta (b), et rajada linn.\n"
"\n"
"Üldiselt on mõistlik ehitada linn avamaale vee lähedale. Toit \n"
"on iga linna kõige väärtuslikum resurss. Rohumaadel ja lagendikel on "
"küllaldaselt toitu."

#: data/scenarios/tutorial.sav:157
#, fuzzy
#| msgid ""
#| "Now you have built your first city.  The city window should have\n"
#| "opened automatically; if not click on the city to open it.  Cities are\n"
#| "a fundamental concept in Freeciv, so you should familiarize yourself\n"
#| "with them by playing around in the window.  See the help menu for more.\n"
#| "\n"
#| "You probably want to build some settlers first, so as to expand your\n"
#| "civilization further.  Click on the production tab, then click on the\n"
#| "settler unit from the list of possible productions, then click on the\n"
#| "Change button to begin building it.  When you are done, close the city\n"
#| "dialog.  If all goes well the city should display the settler\n"
#| "production on the map view."
msgid ""
"Now you have built your first city. The city window should have\n"
"opened automatically; if not click on the city to open it. Cities are\n"
"a fundamental concept in Freeciv, so you should familiarize yourself\n"
"with them by playing around in the window. See the help menu for more.\n"
"\n"
"You probably want to build some settlers first, so as to expand your\n"
"civilization further. Click on the production tab, then click on the\n"
"settler unit from the list of possible productions, then click on the\n"
"Change button to begin building it. When you are done, close the city\n"
"dialog. If all goes well the city should display the settler\n"
"production on the map view."
msgstr ""
"Nüüd on sul valmis oma esimene linn. Linna aken avanes \n"
"tõenäoliselt automaatselt; kui ei, siis vajuta linna peal, et seda avada.\n"
"Linnad on Freecivi lahutamatuks osaks, niisiis peaksid linnaga tutvuma\n"
"avanenud aknas ringi vaadates. Lisainfo saamiseks vaata Abi menüüd.\n"
"\n"
"Arvatavasti tahad sa kõigepealt luua mõned asunikud, et oma\n"
"tsivilisatsiooni laiendada. Vajuta toodangu sakil, seejärel vali võimalike\n"
"toodangu variantide hulgast Asunik ja vajuta Muuda toodangut nuppu.\n"
"Kui see on tehtud, sulge linna dialoogiaken. Kui kõik läks korda, peaks\n"
"linn kuvama kaardi vaates, et toodetakse Asunikke."

#: data/scenarios/tutorial.sav:167
#, fuzzy
#| msgid ""
#| "Congratulations, you have founded your second city.  This city will\n"
#| "behave almost exactly like the first one - it will be slightly different\n"
#| "because of the terrain around it.  You probably want to build\n"
#| "settlers here too."
msgid ""
"Congratulations, you have founded your second city. This city will\n"
"behave almost exactly like the first one - it will be slightly different\n"
"because of the terrain around it. You probably want to build\n"
"settlers here too."
msgstr ""
"Õnnitlused, oled rajanud oma teise linna. See linn käitub peaaegu\n"
"samamoodi, kui esimene - erinevused võivad olla põhjustatud\n"
" ümbritsevast maastikust. Mõistlik on ka siin ehitada asunikke."

#: data/scenarios/tutorial.sav:177
#, fuzzy
#| msgid ""
#| "You have built your third city!  Your civilization seems to be\n"
#| "thriving.  It might be time to think about a military.  Pick one of\n"
#| "the cities that has a high production, and convert it into a military\n"
#| "base. Build a Barracks there first, then start work on a military\n"
#| "unit.  Pick the best unit you have available - at the beginning of\n"
#| "the game, Warriors will be the only choice, but soon you will have \n"
#| "plenty of options.\n"
#| "\n"
#| "This might also be a good time to use the worklist feature of the\n"
#| "city dialog production report.  Click on Barracks, then click Change\n"
#| "to begin building them.  Then double-click on a military unit to\n"
#| "append it to the worklist.  As soon as the Barracks are complete the\n"
#| "city will automatically switch over to producing the unit."
msgid ""
"You have built your third city! Your civilization seems to be\n"
"thriving. It might be time to think about a military. Pick one of\n"
"the cities that has a high production, and turn it into a military\n"
"center. Build a Barracks there first, then start work on a military\n"
"unit. Pick the best unit you have available - at the beginning of\n"
"the game, Warriors will be the only choice, but soon you will have\n"
"plenty of options.\n"
"\n"
"This might also be a good time to use the worklist feature of the\n"
"city dialog production report. Click on Barracks, then click Change\n"
"to begin building them. Then double-click on a military unit to\n"
"append it to the worklist. As soon as the Barracks are complete the\n"
"city will automatically switch over to producing the unit."
msgstr ""
"Sa oled ehitanud oma kolmanda linna! Su tsivilisatsioon\n"
"paistab õitsevat. Nüüd võib olla õige aeg hakata mõtlema\n"
"sõjaväe peale. Vali üks oma linn, millel on kõrge toodang, ja\n"
"muuda see oma sõjaväebaasiks. Ehita kõigepealt Kasarmud,\n"
"seejärel alusta sõjaüksuste treenimist. Vali parimad saada-\n"
"olevad üksused - mängu alguses on valida ainult Sõdalased, hiljem on "
"valikuid juba palju rohkem.\n"
"\n"
"Samuti on mõistlik hakata kasutama toodanguraporti töönimekirja.\n"
"Vali Kasarmud, siis vajuta Muuda tootmist, et alustada ehitamist.\n"
"Seejärel tee topeltklõps sõjaüksusel, et ta lisada töönimekirja.\n"
"Kui Kasarmud saavad valmis, hakatakse kohe treenima sõjaüksusi."

#: data/scenarios/tutorial.sav:187
#, fuzzy
msgid ""
"Another city! You are really getting the hang of this. You\n"
"probably have a pretty good idea what to do with new cities by\n"
"now.  Take a moment to look at the bar below the city on the map\n"
"view. This display shows some useful information about the city.\n"
"The flag and background color indicate what civilization the city\n"
"belongs to (this will be useful when you meet other civilizations).\n"
"The top row of the bar also shows the name and size of the city, and\n"
"will show one or more stars to indicate if there are units in the\n"
"city. The bottom row shows what the city is building, and how long it\n"
"will take; it also shows how long the city will take to grow to the\n"
"next largest size."
msgstr ""
"Järjekordne linn! Sul on asi juba päris käpas. Tõenäoliselt\n"
"on sul praeguseks olemas ettekujutus, mida uute linnadega\n"
"peale hakata. Viska korraks pilk peale linna nime sisaldavale\n"
"kastikesele. Lipp ja kasti värv näitavad, millisele tsivilisatsioonile\n"
"linn kuulub (hea teada uute tsivilisatsioonidega kohtumisel).\n"
"Kasti ülemises osas on linna nimi ja suurus, väikesed tähekesed\n"
"lipu kõrval näitavad, kui palju sinu mehi linnas asub. Kasti alumises\n"
"osas on näha toodetav objekt ja mitu ringi veel tootmiseks kulub.\n"
"Parempoolseim number näitab mitu ringi on jäänud linna suuremaks\n"
"kasvamiseni."

#: data/scenarios/tutorial.sav:197
#, fuzzy
msgid ""
"As the number of cities in your empire grows, it becomes harder to\n"
"manage individual cities. This is where the Cities report becomes\n"
"useful. Press F4 to bring it up. This report shows a list of cities\n"
"with various statistics about each. Play around with it a bit if you\n"
"like (return to the map view by pressing F1 or clicking on the View\n"
"tab). With a bit of practice it is possible to control almost every\n"
"aspect of the cities from this report. The full power of the Cities\n"
"report is beyond the scope of this tutorial, however."
msgstr ""
"Sinu impeeriumi kasvades on aina raskem kõigil linnadel korraga\n"
"silma peal hoida. Siinkohal on abiks linnaraport. Vajuta F1, et see\n"
"avada. Linnaraport näitab sinu valduses olevate linnade kohta\n"
"infot. Soovi korral võid raportiaknas ringi vaadata (kaardi vaatesse\n"
"tagasi pöördumiseks vajuta Kaardi sakil), Mõningase harjutamisega\n"
"on võimalik kogu linna selle raporti kaudu juhtida. Linnaraportiga\n"
"saab veel igasugu toredaid asju teha, aga see pole praeguse õppe\n"
"eesmärk."

#: data/scenarios/tutorial.sav:228
#, fuzzy, c-format
msgid ""
"%s has grown!  As a city grows, more citizens become\n"
"available that can be put to work in the fields or dedicated as\n"
"citizen specialists. A city with two citizens gets to work two\n"
"different tiles, in addition to its center tile which is worked\n"
"for free. In the city dialog, the map shows which tiles are worked\n"
"and how much food, shields, and trade each provides. Food is used\n"
"to grow your city, shields are used for production of buildings\n"
"and units, while trade provides taxable revenue that can be\n"
"turned into science research, gold, or luxuries.\n"
"\n"
"Click on a worked tile to remove the citizen from that tile. Then\n"
"click on an unworked tile to place a citizen there. You may place\n"
"up to two citizens on tiles, of course. The remaining citizens are\n"
"all specialists - by default they are all entertainers which provide\n"
"only luxuries (which will not be useful until later)."
msgstr ""
"Su linn kasvas jälle suuremaks! Kolme kodanikuga on juba\n"
"võimalik valida, kuidas linn peaks oma resursse jaotama.\n"
"Kolme elanikuga linn saab ära kasutada kolm erinevat ruudukest,\n"
"lisaks linna keskel olevale ruudule, millel töötatakse tasuta.\n"
"Linna aknas näha oleval kaardilt saab vaadata millistel ruutudel\n"
"töötatakse ja kui palju toitu, toodangut ja kaubandust ruut pakub.\n"
"Toitu kasutatakse linna kasvamisel, toodang kulub ehitiste ja\n"
"üksuste tootmiseks, kaubandusest saab makse, mida kasutatakse\n"
"teadustööks, raha saamiseks või naudinguteks.\n"
"\n"
"Vajuta kasutusel oleval ruudul, et ruut vabastada. Seejärel vajuta\n"
"tühjal ruudul, et tööline sinna tööle saata. Otse loomulikult saad\n"
"tööle rakendada maksimaalselt kolm töölist. Ülejäänud kodanikud\n"
"on kõik spetsialistid - hetkel on kõik meelelahutajad, kelle eesmärk\n"
"on pakkuda naudinguid (naudingutest pole hetkel kasu, hiljem aga küll)."

#: data/scenarios/tutorial.sav:232
#, fuzzy, c-format
#| msgid ""
#| "Your city has grown!  As a city grows, more citizens become\n"
#| "available that can be put to work in the fields or dedicated as\n"
#| "citizen specialists.  A city of size two or more may also build\n"
#| "settlers, which costs one unit of population.\n"
#| "\n"
#| "If your city is building settlers, you should consider buying them\n"
#| "now.  Open the city dialog and click on the Buy button.  This trades\n"
#| "in gold (if you have enough of it) to instantly complete the\n"
#| "production."
msgid ""
"%s has grown again! Now with three citizens you have\n"
"a fair amount of choice over where the city should focus its\n"
"resources. A city of size three or more may also build\n"
"settlers, which costs two units of population.\n"
"\n"
"If your city is building settlers, you should consider buying them\n"
"now. Open the city dialog and click on the Buy button. This trades\n"
"in gold (if you have enough of it) to instantly complete the\n"
"production."
msgstr ""
"Sinu linn on kasvanud! Linna kasvades tekib rohkem elanikke,\n"
"keda rakendada tööle põldudel või keda panna spetsialistideks.\n"
"Linn suurusega kaks ja rohkem saab toota asunikke, mis \n"
"vajavad üht ühikut populatsioonist.\n"
"\n"
"Kui su linn toodab asunikke, siis peaksid praegu mõtlema \n"
"hoopis nende ostmisele. Ava linna dialoogiaken ja vajuta Osta \n"
"nuppu. Sellega saad tootmise raha eest (kui sul seda piisavalt \n"
"on) koheselt lõpule viia."

#: data/scenarios/tutorial.sav:236
#, fuzzy, c-format
msgid ""
"Now %s has grown to size five. As cities get larger unrest\n"
"becomes a problem. A city of this size will usually have one unhappy\n"
"citizen unless pacifying effects are used; meaning one entertainer\n"
"specialist is required to keep your citizens content. This is basically\n"
"a wasted citizen.\n"
"\n"
"There are several things that can be done about this. One quick fix\n"
"is to build a temple (or other cultural building) that will make an\n"
"unhappy citizen content (see the help on City Improvements for specs\n"
"on each building type). As you get more large cities, it may pay off\n"
"to change your tax rates (by pressing ctrl-T) to dedicate some of\n"
"your taxes directly to luxuries (every two luxuries will pacify one\n"
"citizen). Building a marketplace enhances the benefit from this\n"
"by providing +50%% luxuries to the city."
msgstr ""
"Nüüd on sinu linna suuruseks 5. Linna kasvades tekib uus\n"
"probleem - rahutused. Sellise suurusega linnas on tavaliselt\n"
"üks õnnetu kodanik, kui just selle vastu pole midagi ette võetud.\n"
"See tähendab, vaja läheb üht meelelahutusega tegelevat\n"
"kodanikku. Põhimõtteliselt on see kodanik kasutu.\n"
"\n"
"Rahutuste vastu annab mitmeid asju ette võtta. Üheks lahenduseks\n"
"on templi (või mõne muu kultuuriehitise) ehitamine, misjärel\n"
"muudetakse üks õnnetu kodanik rahulolevaks. Erinevate hoonete\n"
"kohta saab lisainfot Abimenüüst. Linna kasvades võib osutuda\n"
"mõistlikuks maksude jaotamine ümber jagada (selleks vajuta\n"
"shift-T) et mingi osa maksudest läheks naudinguteks (kaks\n"
"ühikut naudinguid rahustab ühe kodaniku). Turu ehitamine\n"
"tõstab naudingute tootlikkust 50%%."

#: data/scenarios/tutorial.sav:240
#, fuzzy, c-format
#| msgid ""
#| "Finally you have grown a city to size eight.  A size eight city can\n"
#| "provide substantial output provided you have enough luxuries to keep\n"
#| "your population content.\n"
#| "\n"
#| "To grow a city beyond size eight requires an aqueduct.  If your city is\n"
#| "going to continue to grow you should start building one soon.  Building\n"
#| "an aqueduct requires the Construction technology."
msgid ""
"Finally you have grown %s to size eight. A size eight city can\n"
"provide substantial output provided you have enough luxuries to keep\n"
"your population content.\n"
"\n"
"To grow a city beyond size eight requires an aqueduct. If your city is\n"
"going to continue to grow you should start building one soon. Building\n"
"an aqueduct requires the Construction technology, unless your city is next "
"to lake or river."
msgstr ""
"Lõpuks on su linn kasvanud suuruseni 8. Sellise suurusega linn\n"
"on väga tootlik, kui suudad naudingute abil oma rahva rahulolevana\n"
"hoida.\n"
"\n"
"Et kasvada suuremaks, kui 8, pead ehitama akvedukti. Kui arvad, et\n"
"su linn kasvab lähiajal suuremaks, peaksid seda kohe ehitama\n"
"hakkama. Akvedukti ehitamiseks läheb vaja Ehitamisteadust."

#: data/scenarios/tutorial.sav:244
#, fuzzy, c-format
#| msgid ""
#| "You have grown a city to size twelve.  To grow\n"
#| "it larger, however, you will need to build a Sewer System.  This\n"
#| "requires the Sanitation technology."
msgid ""
"You have grown %s to size 16. To grow\n"
"it larger, however, you will need to build a Sewer System. This\n"
"requires the Sanitation technology."
msgstr ""
"Sa oled linna kasvatanud suuruseni 12. Linna suurendamiseks\n"
"pead ehitama Kanalisatsiooni. Selleks on vajalik \n"
"Hügieeni tehnoloogia."

#: data/scenarios/tutorial.sav:248
#, fuzzy, c-format
msgid ""
"Congratulations, you have grown %s to size 17. A city this\n"
"large can provide a tremendous amount of output if properly upgraded.\n"
"Make sure you have enough taxes and cultural buildings to keep your\n"
"citizens content. You should also make sure the city is upgraded\n"
"with buildings that provide bonuses to its output. Library, Marketplace,\n"
"Factory, and Offshore Platform are four good buildings that provide a\n"
"large bonus to big cities. Consider how much benefit each building\n"
"will provide and weigh this against its cost - for very large cities\n"
"almost all buildings are worthwhile. Such large cities will also\n"
"provide enough taxable revenue (gold) to allow you to purchase some\n"
"buildings to accelerate their productions."
msgstr ""
"Õnnitlused - oled kasvatanud linna suuruseni 13. Nii suur linn\n"
"annab meeletu koguse toodangut, kui korralikult vajalikke uuendusi\n"
"teha. Vaata, et sul kogutaks piisavalt makse ja et oleks piisaval\n"
"hulgal kultuurihooneid, et rahvas rahul oleks. Soovitav on ka ehitada\n"
"hooneid, mis tõstavad linna tootlikkust. Raamatukogu, turg, tehas ja\n"
"mereplatvorm on neli paremat ehitist, mis annavad suurtele linnadele\n"
"kõvasti boonuseid. Muidugi pead vaatama, kas ehitise poolt antavad\n"
"boonused on suuremad, kui kulud. Nii suurtest linnadest kogutakse\n"
"piisavalt maksusid, et sul oleks võimalik ehitada toodangu\n"
"kiirendamiseks erinevaid hooneid,"

#: data/scenarios/tutorial.sav:268
#, fuzzy
msgid ""
"You have built a settlers unit. Settlers are best used to build \n"
"new cities, so as to expand your civilization. Move your settler\n"
"away from your existing cities to find a spot for a new city. When\n"
"you have picked a spot press B to build the city.\n"
"\n"
"Again, cities are best built on open ground near water. Grassland\n"
"and plains provide food for the city. Forests and hills provide\n"
"the resources (shields) needed for building things. Rivers and ocean\n"
"give trade bonuses that provide civilization-wide benefits. Desert\n"
"and tundra generally provide little output and are not of much\n"
"use to small cities. See the help on Terrain for more information\n"
"about terrain specs."
msgstr ""
"Sa tootsid asuniku. Asunike abil saad oma tsivilisatsiooni laienemise\n"
"tarvis linnu ehitada. Vii oma asunik olemasolevatest linnadest eemale,\n"
"et leida sobiv koht uue linna jaoks. Kui koht on olemas, vajuta linna\n"
"rajamiseks B.\n"
"\n"
"Jällegi, parimad kohad linnade jaoks on avamaad vee lähedal.\n"
"Rohumaad ja lagendikud annavad linnale toitu. Metsad ja mäed\n"
"annavad ehitamiseks vajalikke resursse (toodangut). Jõed ja\n"
"ookeanid annavad kaubandusboonuseid kogu tsivilisatsioonile.\n"
"Kõrb, tundra ja mäed annavad üldiselt vähe ja neist pole väikestele\n"
"linnadele suurt kasu. Vaata lisainfot erinevate maastike kohta abi-\n"
"infost maastiku peatükist."

#: data/scenarios/tutorial.sav:271
#, fuzzy
msgid ""
"Your second Settlers should also be used to build a new city.\n"
"Notice how when you move the Settlers away from your existing cities\n"
"an outline is drawn around them. This shows the area that would be\n"
"covered by a city built at this location; it fits in with the outline\n"
"already on the map view that shows which tiles are covered by your\n"
"existing cities. Generally when building new cities you want to make\n"
"sure that all tiles are covered by at least one city, but after that\n"
"it is best that your cities overlap as little as possible. Spreading\n"
"out cities properly gives each city access to more resources, allowing\n"
"them to grow to larger sizes."
msgstr ""
"Asunikke on mõistlik kasutada linnade rajamiseks. Loodetavasti\n"
"märkasid asunike liikumisel nende ümber tekkivat piirjoont.\n"
"See piirjoon näitab ala, mis jääks linna alla, kui linn sellesse kohta\n"
"ehitada. Üldiselt on hea, kui kogu kaardi kõik ruudud on mõne linna\n"
"poolt kaetud, kuid mida vähem linnade ala kattub, seda parem.\n"
"Linnade korralik paigutus tagab linnadele piisava ligipääsu \n"
"erinevatele resurssidele, mis omakorda võimaldab linnadel suuremaks\n"
"kasvada."

#: data/scenarios/tutorial.sav:276
#, fuzzy
#| msgid ""
#| "You have built your first military unit!  Military units have two\n"
#| "basic purposes: attack and defense.  Each unit has an attack strength\n"
#| "and a defense strength.  While a Warriors is a measly 1/1, a Phalanx\n"
#| "is a must stronger defender with 2 defense (1/2).  A Catapult is a good\n"
#| "attacking unit because it has 6 attack (6/1).\n"
#| "\n"
#| "Usually it is a good idea to keep one or two defenders in each city.\n"
#| "Important cities like your capital may deserve extra protection.  Units\n"
#| "built in one city may be sent to another city to defend (press the G\n"
#| "key to enter goto mode to move units easily over distances).  If you\n"
#| "are at war, however, you may wish to move your unit toward an enemy\n"
#| "city to attack.  Be careful not to lose it though!"
msgid ""
"You have built your first military unit! Military units have two\n"
"basic purposes: attack and defense. Each unit has an attack strength\n"
"and a defense strength. While a Warriors is a measly 1/1, a Phalanx\n"
"is a much stronger defender with 2 defense (1/2). A Catapult is a good\n"
"attacking unit because it has 6 attack (6/1).\n"
"\n"
"Usually it is a good idea to keep one or two defenders in each city.\n"
"Important cities like your capital may deserve extra protection. Units\n"
"built in one city may be sent to another city to defend (press the G\n"
"key to enter goto mode to move units easily over distances). If you\n"
"are at war, however, you may wish to move your unit toward an enemy\n"
"city to attack. Be careful not to lose it though!"
msgstr ""
"Sa oled valmis saanud oma esimese sõjaväeüksuse! Üksustel on \n"
"kaks põhieesmärki: rünnak ja kaitse. Igal üksusel on oma rünnaku- \n"
"ja kaitsetugevus. Kui Sõdalastel on tugevuseks hädised 1/1, siis \n"
"Faalanks on kaitses palju tugevam oma 2 ühikuga (1/2). Katapult on \n"
"hea rünnakuüksus, kuna tal on rünnakutugevus 6 (6/1).\n"
"\n"
"Mõistlik on jätta igasse linna mõned üksused kaitsesse. Tähtsad linnad \n"
"nagu su pealinn võivad olla tugevamalt kaitstud. Ühe linna üksusi võib \n"
"saata teise linna kaitsesse (vajuta G, et minna liikumise töörežiimi \n"
"üksuste lihtsamaks liigutamiseks pikkade vahemaade vahel). \n"
"Sõja ajal võib olla tarvis viia üksused vaenlase linnale lähemale, et \n"
"rünnakut alustada. Aga pane tähele, et sa oma üksusi ei kaotaks!"

#: data/scenarios/tutorial.sav:289
msgid ""
"You have built your first waterborne unit. These can transport\n"
"other units across water, allowing you to explore and settle new\n"
"lands. You can load land units onto your boat in one of two ways.\n"
"When your boat and the unit you want to transport are in the same\n"
"city, select the latter and press L to load the unit; or if the boat\n"
"is adjacent to a land tile, you can move the unit from there onto the\n"
"boat. When you want to disembark, select the transported unit and\n"
"press U, or move it onto a land tile."
msgstr ""

#: data/scenarios/tutorial.sav:305
#, fuzzy
msgid ""
"You have built a Barracks. This building will make any military\n"
"units you build start out as veterans. Veteran units are stronger\n"
"than inexperienced (green) troops, and will survive longer in\n"
"combat. See the help on City Improvements for more information\n"
"about this and other buildings.\n"
"\n"
"You probably want to start building a military unit in the city\n"
"that built the Barracks. A barracks are a significant investment\n"
"and have a small upkeep as well, so it is not a good idea to let\n"
"them go to waste."
msgstr ""
"Sa oled valmis saanud kasarmud. Nüüd on kõik üksused kohe\n"
"pärast treenimist veteranid. Veteranid on kogenematutest\n"
"(kollanokkadest) üksustest tugevamad ja peavad lahingus\n"
"kauem vastu. Kasarmute ja muude ehitiste kohta leiad lisainfot\n"
"Abist.\n"
"\n"
"Mõistlik on hakata treenima sõjaväge linnas, kuhu ehitasid\n"
"kasarmud. Kasarmud nõuavad üsna suurt investeeringut ja\n"
"nõuavad ülalpidamiseks vähe kulutusi, seega pole kuigi mõttekas\n"
"neil lasta raisku minna."

#: data/scenarios/tutorial.sav:318
#, fuzzy
#| msgid ""
#| "Your city cannot build a settler.  Settlers take one unit of\n"
#| "population to build, so a city of size one cannot build one without\n"
#| "disbanding the city.\n"
#| "\n"
#| "To remedy this, you need to adjust the citizens in the city to\n"
#| "provide more food so as to grow the city faster.  Cities that\n"
#| "do not have much food should not try to build settlers.  When\n"
#| "founding a new city, make sure it is built on terrain that provides\n"
#| "enough food - grassland is best; plains or hills are almost as good."
msgid ""
"Your city cannot build a settler. Settlers take two units of\n"
"population to build, so a city of size one or two cannot build one without\n"
"disbanding the city.\n"
"\n"
"To remedy this, you need to adjust the citizens in the city to\n"
"provide more food so as to grow the city faster. Cities that\n"
"do not have much food should not try to build settlers. When\n"
"founding a new city, make sure it is built on terrain that provides\n"
"enough food - grassland is best; plains or hills are almost as good."
msgstr ""
"Su linn ei saa toota uut asunikku. Asuniku tootmiseks on vaja\n"
"üht ühikut populatsioonist, niisiis ei saa toota asunikku\n"
"ilma et keegi peaks lahkuma.\n"
"\n"
"Olukorra leevendamiseks pead linnaelanikke ümber \n"
"organiseerima, et toodetaks rohkem toitu ja linn kasvaks\n"
"kiiremini. Linnades, kus pole kuigi palju toitu, ei peaks\n"
"üritama toota asunikke. Uue linna loomisel pane tähele,\n"
"et  see oleks rajatud pinnasele, mis pakub piisavalt toitu -\n"
"rohumaad on parim koht; lagendikud ja mäed on veidi \n"
"halvemad."

#: data/scenarios/tutorial.sav:331
#, fuzzy
msgid ""
"You have gained your first technology! Technological advances\n"
"are an integral concept in Freeciv. As you increase your technology\n"
"level new units, buildings, governments, and various free bonuses will\n"
"become available to you.\n"
"\n"
"For now, go over into the Research report and play around a little.\n"
"Press F6 to open the Research report (or click on the Research tab in\n"
"the main window area). Find the technology called Republic and click\n"
"on it. Now Republic has been set as your technology goal; this means\n"
"the next advance on the path toward this technology will automatically\n"
"be chosen to research. In the top of the window it shows how much\n"
"scientific research you are accomplishing each turn - research (bulbs)\n"
"comes from the taxable trade in your cities. In the bottom of the\n"
"window is the tech tree; here you may left-click to set the research\n"
"target or research goal, or right-click to get help about a particular\n"
"technology. When you are done playing around click on the View tab\n"
"(F1) to return to the map view."
msgstr ""
"Sa oled avastanud oma esimese tehnoloogia! Tehnoloogilised uuendused\n"
"on Freeciv-is tähtis osa. Tehnoloogilist taset täiustades saad kasutada\n"
"uusi üksusi, ehitisi, valitsusi ja mitmeid erinevaid tasuta boonuseid.\n"
"\n"
"Nüüd võid minna Teaduste Aknasse ja seal ringi vaadata.\n"
"Vajuta F6, et avada teaduste aken (või vajuta Teaduste sakile põhiaknas).\n"
"Otsi üles Vabariigi nimeline tehnoloogia ja vajuta sellele. Sellega on \n"
"Vabariik seatud sinu tehnoloogiliseks eesmärgiks; see tähendab, et \n"
"järgmine samm selle tehnoloogia suunas valitakse automaatselt \n"
"avastamiseks. Akna ülaosas on näha, kui palju teadustööd \n"
"sa teed iga ringi jooksul - teadustöö kiirus sõltub maksustatavast \n"
"kaubandusest su linnades. Akna alaosas on näha tehnoloogiapuu; \n"
"vasaku hiireklõpsu abil saad valida avastatava tehnoloogia või \n"
"tehnoloogilise eesmärgi, parema hiireklõpsu abil saad lisainfot kindla \n"
"tehnoloogia kohta. Kui oled lõpetanud ringi vaatamise, vajuta Kaardi \n"
"sakile (Alt-M) et pöörduda tagasi kaardi vaatesse."

#: data/scenarios/tutorial.sav:334
#, fuzzy
msgid ""
"Now you have gained your second technology. Go back into the\n"
"Research report (F6) and take a quick look at your progress. If you\n"
"set Republic as your technology goal earlier, a new research target\n"
"should have been chosen for you automatically. If you do not have\n"
"any goal set, however, there will not be any new target chosen until\n"
"the end of the turn.\n"
"\n"
"In the turn when you complete your research, you can pick a new tech\n"
"to research. However, switching targets midway through researching a\n"
"particular technology costs you all of the research done on\n"
"it so far. Setting your technology goal wisely means you do not have\n"
"to worry about picking a new research target each time you finish\n"
"researching a technology."
msgstr ""
"Nüüd oled avastanud oma teise tehnoloogia. Ava teaduste dialoogi-\n"
"aken ja viska edusammudele pilk peale. Kui seadsid varemalt\n"
"tehnoloogiliseks eesmärgiks Vabariigi, siis valiti järgmine tehnoloogia\n"
"automaatselt. Kui aga eesmärki valitud pole, ei valita uut eesmärki\n"
"enne ringi lõppu.\n"
"\n"
"Sel ringil, kui uue tehnoloogia oled avastanud, saad valida uue "
"tehnoloogia.\n"
"Poole uuringu pealt eesmärgi vahetamisega kaotad kogu senise\n"
"progressi. Valides hoolikalt tehnoloogilise eesmärgi ei pea sa\n"
"muretsema järgmise uuritava tehnoloogia valimise pärast, kui mõne\n"
"tehnoloogia uurimine lõppeb."

#: data/scenarios/tutorial.sav:337
#, fuzzy
msgid ""
"You have successfully completed research into The Republic. This\n"
"technology is particularly useful because it allows a new form of\n"
"government. The government your civilization follows is very\n"
"important in determining your development. In the beginning you\n"
"started as a Despotism, a very inefficient form of government. Later\n"
"government options will give you some choice of whether your\n"
"civilization is to be a peaceful trading nation or a conquering\n"
"juggernaut. Each has advantages.\n"
"\n"
"For now, you probably want to switch straight into Republic. In the\n"
"Civilization menu, go to the Government submenu and choose\n"
"Republic. Yes you want a revolution! Changing governments means\n"
"going through a few turns of anarchy, so it is not without cost.\n"
"However Republic is a substantially better form of government\n"
"than Despotism so the investment will soon pay off."
msgstr ""
"Nüüdseks oled avastanud Vabariigi. See on kasulik avastus\n"
"seetõttu, et nüüd saad muuta oma riigi valitsemisviisi. \n"
"Valitsemisviisi valik on sinu edasise arengu suhtes väga oluline.\n"
"Mängu alguses oli sul valitsemisviisiks despotism, mis on\n"
"väga ebaefektiivne valitsemisviis. Hiljem võimaldavad erinevad\n"
"valitsemisviisid valida, kas tahad oma riigist arendada\n"
"rahumeelse kaubandusriigi või kavatsed kõvasti sõdima hakata.\n"
"Mõlemal on omad head ja vead.\n"
"\n"
"Praegu tahad sa tõenäoliselt üle minna vabariigile. \n"
"Valitsemismenüüs vali Vaheta valitsus ja sealt vali vabariik.\n"
"Jah, sa tahad alustada revolutsiooni! Valitsemisviisi vahetamise\n"
"järel kestab mõned käigud anarhia, nii et päris niisama valitsust\n"
"vahetada ikka ei saa. Aga vabariik on despotismist kõvasti parem,\n"
"nii et asi on seda väärt."

#: data/scenarios/tutorial.sav:350
#, fuzzy, c-format
#| msgid ""
#| "Your unit has found a Hut.  These are small villages scattered across\n"
#| "the landscape.  When a unit enters one several things may happen.  The\n"
#| "most likely outcome is that you will find resources worth a small\n"
#| "amount of gold.  However it is also possible to find technologies or\n"
#| "mercenary units inside a hut.  Some huts contain native settlers\n"
#| "that will join your civilization and bring a new city into your\n"
#| "empire.  Finally, some huts contain barbarians which will kill your\n"
#| "unit instantly.  On average, it is beneficial to search out and enter\n"
#| "any huts you find as soon as possible."
msgid ""
"%s has found a Hut. These are small villages scattered across\n"
"the landscape. When a unit enters one, several things may happen. The\n"
"most likely outcome is that you will find resources worth a small\n"
"amount of gold. However it is also possible to find technologies or\n"
"mercenary units inside a hut. Some huts contain native settlers\n"
"that will join your civilization and bring a new city into your\n"
"empire. Finally, some huts contain barbarians which will kill your\n"
"unit instantly. On average, it is beneficial to search out and enter\n"
"any huts you find as soon as possible."
msgstr ""
"Su üksus avastas Hüti. Hütid on väikesed külad, mida leidub hajali\n"
"kogu kaardi ulatuses. Kui üksus siseneb hütti, võib juhtuda mitu asja.\n"
"Kõige tõenäolisemalt leiad väikese koguse raha. Samas on võimalik\n"
"hüttidest leida ka tehnoloogiaid või palgasõdureid. Mõnes hütis on\n"
"kohalikke asunikke, kes liituvad sinu tsivilisatsiooniga ja toovad su \n"
"impeeriumile juurde uue linna. Viimasena on võimalik hütist leida\n"
"barbareid, kes su üksuse tapavad. Tavaliselt  on kasulik võimalikult\n"
"palju hütte üles otsida ja neid külastada niipea, kui võimalik."

#: data/scenarios/tutorial.sav:357
msgid "Loading tutorial events."
msgstr "Laen õppestsenaariumi sündmusi."

#: gen_headers/enums/manual_enums.def:7
#, fuzzy
#| msgid "_Settings"
msgid "Settings"
msgstr "Seaded"

#: gen_headers/enums/manual_enums.def:8
#, fuzzy
#| msgid "Command:"
msgid "Commands"
msgstr "Käsk:"

#: gen_headers/enums/manual_enums.def:13
#, fuzzy
#| msgid "Government"
msgid "Governments"
msgstr "Valitsus"

#: gen_headers/enums/manual_enums.def:15
#, fuzzy
msgid "Unit Classes"
msgstr "toodang"

#: gen_headers/enums/manual_enums.def:16
#, fuzzy
#| msgid "_Techs"
msgid "Techs"
msgstr "_Tehnoloogiad"

#. TRANS: terrain class: used adjectivally
#: gen_headers/enums/terrain_enums.def:13
#, fuzzy
msgid "Oceanic"
msgstr "Ookean"

#. TRANS: this and following strings may rarely be presented to the player
#. * in ruleset help text, to denote the set of terrains which can be altered
#. * in a particular way
#: gen_headers/enums/terrain_enums.def:30
#, fuzzy
msgid "CanBase"
msgstr "Jäätmed"

#: gen_headers/enums/terrain_enums.def:32
#, fuzzy
msgid "CanIrrigate"
msgstr "_Niisuta"

#: gen_headers/enums/terrain_enums.def:34
#, fuzzy
msgid "CanMine"
msgstr "Kaevandus"

#: gen_headers/enums/terrain_enums.def:36
#, fuzzy
#| msgid "Pillage"
msgid "CanPlace"
msgstr "Rüüsta"

#: gen_headers/enums/terrain_enums.def:38
#, fuzzy
msgid "CanRoad"
msgstr "Tee"

#. TRANS: this and following strings are 'terrain flags', which may rarely
#. * be presented to the player in ruleset help text
#: gen_headers/enums/terrain_enums.def:51
msgid "CanHaveRiver"
msgstr ""

#: gen_headers/enums/terrain_enums.def:53
#, fuzzy
#| msgid "Border"
msgid "EnterBorders"
msgstr "Piir"

#: gen_headers/enums/terrain_enums.def:55
msgid "FreshWater"
msgstr ""

#: gen_headers/enums/terrain_enums.def:57
msgid "Frozen"
msgstr ""

#: gen_headers/enums/terrain_enums.def:59
msgid "NotGenerated"
msgstr ""

#: gen_headers/enums/terrain_enums.def:61
msgid "NoBarbs"
msgstr ""

#: gen_headers/enums/terrain_enums.def:63
#, fuzzy
#| msgid "No Cities"
msgid "NoCities"
msgstr "Linnu pole"

#: gen_headers/enums/terrain_enums.def:65
msgid "NoZoc"
msgstr ""

#: gen_headers/enums/terrain_enums.def:67
#, fuzzy
msgid "Starter"
msgstr "Staatus"

#: gen_headers/enums/terrain_enums.def:69
msgid "UnsafeCoast"
msgstr ""

#. TRANS: Version tag name received from metaserver
#: translations/Strings.txt:15
msgid "?vertag:stable"
msgstr ""

#: translations/Strings.txt:16
msgid "?vertag:windows"
msgstr ""

#: translations/Strings.txt:17
msgid "?vertag:macos"
msgstr ""

#: translations/Strings.txt:18
msgid "?vertag:S3_1"
msgstr ""

#: translations/Strings.txt:19
msgid "?vertag:S3_2"
msgstr ""

#: translations/Strings.txt:20
msgid "?vertag:S3_3"
msgstr ""

#: translations/Strings.txt:21
msgid "?vertag:crosser"
msgstr ""

#: translations/Strings.txt:22
msgid "?vertag:windows-S3_1"
msgstr ""

#: translations/Strings.txt:23
msgid "?vertag:windows-S3_2"
msgstr ""

#: translations/Strings.txt:24
msgid "?vertag:windows-S3_3"
msgstr ""

#: translations/Strings.txt:25
msgid "?vertag:macos-S3_2"
msgstr ""

#: translations/Strings.txt:26
msgid "?vertag:macos-S3_3"
msgstr ""

#. TRANS: part of revision based version number string
#. "(modified 855bfb8e2f)" (the second 'word' is a git hash)
#. (Preserve the trailing space.)
#: translations/Strings.txt:34
#, fuzzy
#| msgid "Fortified"
msgid "modified "
msgstr "Kindlustatud"

#. TRANS: Modpack subtype, "isometric"
#: translations/Strings.txt:40
#, fuzzy
#| msgid "Vision"
msgid "iso"
msgstr "Vaateväli"

#. TRANS: Modpack subtype
#: translations/Strings.txt:42
#, fuzzy
msgid "hex"
msgstr "Rei"

#. TRANS: Modpack subtype, isometric hex
#: translations/Strings.txt:44
msgid "hex & iso"
msgstr ""

#. TRANS: Modpack subtype, overhead tileset
#: translations/Strings.txt:46
#, fuzzy
#| msgid "Governador"
msgid "overhead"
msgstr "Governador"

#: tools/ruleup.c:70
msgid "Raise a signal on failed assertion or broken data"
msgstr ""

#. TRANS: "ruleset" is exactly what user must type, do not translate.
#: tools/ruleup.c:74 tools/manual/fc_manual.c:491 server/srv_entrypoint.c:340
msgid "ruleset RULESET"
msgstr ""

#: tools/ruleup.c:75
#, fuzzy
#| msgid "Update"
msgid "Update RULESET"
msgstr "Värskenda vaadet"

#. TRANS: "output" is exactly what user must type, do not translate.
#: tools/ruleup.c:78
msgid "output DIRECTORY"
msgstr ""

#: tools/ruleup.c:79
msgid "Create directory DIRECTORY for output"
msgstr ""

#: tools/ruleup.c:81
msgid "Clean up the ruleset before saving it."
msgstr ""

#: tools/ruleup.c:94
msgid "Multiple rulesets requested. Only one ruleset at time supported.\n"
msgstr ""

#: tools/ruleup.c:101
msgid "Multiple output directories given.\n"
msgstr ""

#: tools/ruleup.c:230
#, fuzzy, c-format
#| msgid "Can't add %s to %s."
msgid "Can't load ruleset %s"
msgstr "Ei saa lisada üksust %s linnale %s."

#: tools/fcmp/download.c:100
msgid "Recursive dependencies too deep"
msgstr ""

#: tools/fcmp/download.c:104
msgid "No URL given"
msgstr ""

#: tools/fcmp/download.c:110 tools/fcmp/download.c:120
msgid "This does not look like modpack URL"
msgstr ""

#: tools/fcmp/download.c:123
#, c-format
msgid "Installing modpack %s from %s"
msgstr ""

#: tools/fcmp/download.c:126
#, fuzzy
msgid "Cannot install to given directory hierarchy"
msgstr "Sinu kodukataloogi ei suuda leida."

#. TRANS: %s is a filename with suffix '.mpdl'
#: tools/fcmp/download.c:133
#, c-format
msgid "Downloading \"%s\" control file."
msgstr ""

#: tools/fcmp/download.c:140
#, fuzzy
msgid "Failed to get and parse modpack control file"
msgstr "Viga uue AI mängija %s loomisel"

#: tools/fcmp/download.c:146
#, fuzzy
msgid "Modpack control file has no capability string"
msgstr "Kliendi oskused: %s"

#: tools/fcmp/download.c:156
msgid "Modpack control file is incompatible"
msgstr ""

#: tools/fcmp/download.c:161
msgid "Modpack name not defined in control file"
msgstr ""

#: tools/fcmp/download.c:165
msgid "Modpack version not defined in control file"
msgstr ""

#: tools/fcmp/download.c:171
msgid "Illegal modpack type"
msgstr ""

#: tools/fcmp/download.c:197
msgid "Dependency has no download URL"
msgstr ""

#: tools/fcmp/download.c:203
msgid "Illegal dependency modpack type"
msgstr ""

#: tools/fcmp/download.c:226
msgid "Download dependency modpack"
msgstr ""

#: tools/fcmp/download.c:338
#, fuzzy, c-format
msgid "Illegal path for %s"
msgstr "Vigane väärtus autentimise pordile: \"%s\""

#: tools/fcmp/download.c:371
#, fuzzy
msgid "Cannot create required directories"
msgstr "Sinu kodukataloogi ei suuda leida."

#: tools/fcmp/download.c:377
#, c-format
msgid "Downloading %s"
msgstr ""

#: tools/fcmp/download.c:387
#, fuzzy, c-format
msgid "Failed to download %s"
msgstr "Viga uue AI mängija %s loomisel"

#: tools/fcmp/download.c:414
msgid "Some parts of the modpack failed to install."
msgstr ""

#: tools/fcmp/download.c:441
msgid "Cannot fetch and parse modpack list"
msgstr ""

#: tools/fcmp/download.c:451
msgid "Invalid modpack list URL"
msgstr ""

#: tools/fcmp/download.c:457
#, fuzzy
msgid "Modpack list has no capability string"
msgstr "Kliendi oskused: %s"

#: tools/fcmp/download.c:467
msgid "Modpack list is incompatible"
msgstr ""

#: tools/fcmp/modinst.h:41
msgid "Tileset"
msgstr "Ruudustik"

#: tools/fcmp/modinst.h:43
msgid "Modpack"
msgstr ""

#: tools/fcmp/modinst.h:51
msgid "Group"
msgstr ""

#. TRANS: Unknown modpack type
#: tools/fcmp/mpcli.c:67 tools/fcmp/mpgui_gtk3.c:378
#: tools/fcmp/mpgui_gtk4.c:392 tools/fcmp/mpgui_qt.cpp:397
msgid "?"
msgstr ""

#. TRANS: License of modpack is not known
#: tools/fcmp/mpcli.c:74 tools/fcmp/mpgui_gtk3.c:385
#: tools/fcmp/mpgui_gtk4.c:399 tools/fcmp/mpgui_qt.cpp:404
#, fuzzy
msgid "?license:Unknown"
msgstr "Teadmata"

#: tools/fcmp/mpcli.c:79 tools/fcmp/mpgui_gtk3.c:231
#: tools/fcmp/mpgui_gtk3.c:390 tools/fcmp/mpgui_gtk4.c:243
#: tools/fcmp/mpgui_gtk4.c:404 tools/fcmp/mpgui_qt.cpp:362
#: tools/fcmp/mpgui_qt.cpp:409
msgid "Not installed"
msgstr ""

#: tools/fcmp/mpcli.c:83
#, fuzzy, c-format
msgid "Name=\"%s\""
msgstr "Nimi"

#: tools/fcmp/mpcli.c:84
#, fuzzy, c-format
msgid "Version=\"%s\""
msgstr "Versioon"

#: tools/fcmp/mpcli.c:85
#, c-format
msgid "Installed=\"%s\""
msgstr ""

#: tools/fcmp/mpcli.c:86
#, c-format
msgid "Type=\"%s\" / \"%s\""
msgstr ""

#: tools/fcmp/mpcli.c:87
#, c-format
msgid "License=\"%s\""
msgstr ""

#: tools/fcmp/mpcli.c:88
#, fuzzy, c-format
msgid "URL=\"%s\""
msgstr "%s"

#: tools/fcmp/mpcli.c:90
#, fuzzy, c-format
msgid "Comment=\"%s\""
msgstr "Kommentaar"

#: tools/fcmp/mpcli.c:112
msgid ""
"This modpack installer does not support any specific options\n"
"\n"
msgstr ""

#: tools/fcmp/mpcli.c:119
#, fuzzy, c-format
#| msgid "Unknown option '%s'."
msgid "Unknown option '--' '%s'"
msgstr "Tundmatu seade '%s'."

#: tools/fcmp/mpcli.c:130
#, fuzzy
msgid "Freeciv modpack installer (command line version)"
msgstr "Vali teadus, mida varastada"

#: tools/fcmp/mpcli.c:145
msgid "To install a modpack, run:"
msgstr ""

#: tools/fcmp/mpcli.c:146
#, c-format
msgid "%s -i <URL>"
msgstr ""

#: tools/fcmp/mpcli.c:153
#, fuzzy
msgid "Modpack installed successfully"
msgstr "%s edukalt transporditud."

#: tools/fcmp/mpcli.c:155
#, c-format
msgid "Modpack install failed: %s"
msgstr ""

#. TRANS: "List" is exactly what user must type, do not translate.
#: tools/fcmp/mpcmdline.c:64
msgid "List URL"
msgstr ""

#: tools/fcmp/mpcmdline.c:65
msgid "Load modpack list from given URL"
msgstr ""

#. TRANS: "prefix" is exactly what user must type, do not translate.
#: tools/fcmp/mpcmdline.c:68
msgid "prefix DIR"
msgstr ""

#: tools/fcmp/mpcmdline.c:69
msgid "Install modpacks to given directory hierarchy"
msgstr ""

#. TRANS: "install" is exactly what user must type, do not translate.
#: tools/fcmp/mpcmdline.c:72
msgid "install URL"
msgstr ""

#: tools/fcmp/mpcmdline.c:73
msgid "Automatically install modpack from a given URL"
msgstr ""

#: tools/fcmp/mpdb.c:148
#, fuzzy, c-format
#| msgid "Choose new ruleset directory or modpack."
msgid "Can't create directory \"%s\" for modpack database."
msgstr "Vali uus reeglistik või modifikatsioon."

#: tools/fcmp/mpdb.c:174
#, fuzzy, c-format
#| msgid "Failed reading PNG file: %s"
msgid "Creating \"%s\" failed: %s"
msgstr "Viga PNG faili lugemisel: %s"

#: tools/fcmp/mpdb.c:195
#, c-format
msgid "Opening \"%s\" failed: %s"
msgstr ""

#: tools/fcmp/mpdb.c:244
#, fuzzy, c-format
msgid "Failed to insert modpack '%s' information"
msgstr "Viga uue AI mängija %s loomisel"

#: tools/fcmp/mpgui_gtk3.c:102 tools/fcmp/mpgui_gtk4.c:113
#: tools/fcmp/mpgui_qt.cpp:496
#, fuzzy
#| msgid "Are you sure you want to quit?"
msgid ""
"Modpack installation in progress.\n"
"Are you sure you want to quit?"
msgstr "Ära välju veel, kogu maailm polegi sinu ideoloogiat täis."

#: tools/fcmp/mpgui_gtk3.c:286 tools/fcmp/mpgui_gtk4.c:298
#: tools/fcmp/mpgui_qt.cpp:325
msgid "Another download already active"
msgstr ""

#: tools/fcmp/mpgui_gtk3.c:299 tools/fcmp/mpgui_gtk4.c:311
#, fuzzy
msgid "Failed to start downloader"
msgstr "Viga uue AI mängija %s loomisel"

#: tools/fcmp/mpgui_gtk3.c:450 tools/fcmp/mpgui_gtk4.c:466
#, c-format
msgid ""
"%s%s\n"
"commit: %s"
msgstr ""

#: tools/fcmp/mpgui_gtk3.c:470 tools/fcmp/mpgui_gtk4.c:486
#: tools/fcmp/mpgui_qt.cpp:232
msgid "Installed"
msgstr ""

#: tools/fcmp/mpgui_gtk3.c:475 tools/fcmp/mpgui_gtk4.c:491
#: tools/fcmp/mpgui_qt.cpp:232
msgid "?modpack:Type"
msgstr ""

#: tools/fcmp/mpgui_gtk3.c:481 tools/fcmp/mpgui_gtk4.c:497
#: tools/fcmp/mpgui_qt.cpp:233
msgid "Subtype"
msgstr ""

#. TRANS: noun
#: tools/fcmp/mpgui_gtk3.c:488 tools/fcmp/mpgui_gtk4.c:504
#: tools/fcmp/mpgui_qt.cpp:233
msgid "License"
msgstr ""

#: tools/fcmp/mpgui_gtk3.c:493 tools/fcmp/mpgui_gtk4.c:509
#: tools/fcmp/mpgui_qt.cpp:234
msgid "URL"
msgstr ""

#: tools/fcmp/mpgui_gtk3.c:499 tools/fcmp/mpgui_gtk4.c:515
#: tools/fcmp/mpgui_qt.cpp:196
msgid "Install modpack"
msgstr ""

#: tools/fcmp/mpgui_gtk3.c:507 tools/fcmp/mpgui_gtk4.c:520
#: tools/fcmp/mpgui_qt.cpp:193
msgid "Modpack URL"
msgstr ""

#: tools/fcmp/mpgui_gtk3.c:524 tools/fcmp/mpgui_gtk4.c:536
#: tools/fcmp/mpgui_qt.cpp:273
#, fuzzy
msgid "Select modpack to install"
msgstr "Vali teadus, mida varastada"

#: tools/fcmp/mpgui_gtk3.c:575
msgid ""
"This modpack installer accepts the standard Gtk command-line options\n"
"after '--'. See the Gtk documentation.\n"
"\n"
msgstr ""

#: tools/fcmp/mpgui_gtk3.c:597
#, fuzzy
msgid "Freeciv modpack installer (gtk3)"
msgstr "Vali teadus, mida varastada"

#: tools/fcmp/mpgui_gtk4.c:580
#, fuzzy
msgid "Freeciv modpack installer (gtk4)"
msgstr "Vali teadus, mida varastada"

#: tools/fcmp/mpgui_qt.cpp:98
msgid ""
"This modpack installer accepts the standard Qt command-line options\n"
"after '--'. See the Qt documentation.\n"
"\n"
msgstr ""

#: tools/fcmp/mpgui_qt.cpp:129
#, fuzzy
msgid "Freeciv modpack installer (Qt)"
msgstr "Vali teadus, mida varastada"

#: tools/fcmp/mpgui_qt.cpp:218
#, fuzzy, c-format
msgid ""
"%s%s\n"
"commit: %s\n"
"%s"
msgstr "See käsk on ainult kliendile."

#: tools/manual/fc_manual.c:301
#, c-format
msgid "Could not write manual file %s."
msgstr "Ei suutnud laadida reeglistiku faili \"%s\""

#: tools/manual/fc_manual.c:325
#, c-format
msgid "%s (%d) manual successfully written."
msgstr ""

#: tools/manual/fc_manual.c:398
msgid "Multiple rulesets requested. Only one ruleset at a time is supported.\n"
msgstr ""

#: tools/manual/fc_manual.c:488 server/srv_entrypoint.c:292
#, fuzzy
msgid "Use FILE as logfile"
msgstr "  -l, --log FILE\tLogi faili FILE\n"

#: tools/manual/fc_manual.c:492
msgid "Make manual for RULESET"
msgstr ""

#: tools/manual/fc_manual.c:496
msgid "Write manual in wiki format"
msgstr ""

#. TRANS: markup ... Freeciv version ... ruleset name ... markup
#: tools/manual/manual_buildings.c:50
#, fuzzy, c-format
#| msgid ""
#| "<h1>Freeciv %s buildings help</h1>\n"
#| "\n"
msgid ""
"%sFreeciv %s buildings help (%s)%s\n"
"\n"
msgstr ""
"<h1>Freeciv %s ehitiste lisainfo</h1>\n"
"\n"

#. TRANS: markup ... Freeciv version ... ruleset name ... markup
#: tools/manual/manual_buildings.c:54
#, fuzzy, c-format
#| msgid ""
#| "<h1>Freeciv %s wonders help</h1>\n"
#| "\n"
msgid ""
"%sFreeciv %s wonders help (%s)%s\n"
"\n"
msgstr ""
"<h1>Freeciv %s ilmaimede lisainfo</h1>\n"
"\n"

#: tools/manual/manual_buildings.c:60
msgid "Upkeep"
msgstr "Ülalpidamine"

#: tools/manual/manual_buildings.c:61
msgid "Requirement"
msgstr "Nõue"

#: tools/manual/manual_buildings.c:61
msgid "Obsolete by"
msgstr "Kasutuks muudab"

#: tools/manual/manual_buildings.c:61
msgid "More info"
msgstr "Lisainfo"

#. TRANS: Feature required to be absent.
#: tools/manual/manual_buildings.c:91 tools/manual/manual_buildings.c:111
#, fuzzy, c-format
msgid "no %s"
msgstr "Nabongo"

#. TRANS: markup ... Freeciv version ... markup
#: tools/manual/manual_commands.c:45
#, fuzzy, c-format
#| msgid ""
#| "<h1>Freeciv %s server commands</h1>\n"
#| "\n"
msgid ""
"%sFreeciv %s server commands%s\n"
"\n"
msgstr ""
"<h1>Freeciv %s serverikäsud</h1>\n"
"\n"

#: tools/manual/manual_commands.c:59
#, c-format
msgid ""
"<table>\n"
"<tr>\n"
"<td valign=\"top\"><pre>Synopsis:</pre></td>\n"
"<td>"
msgstr ""
"<table>\n"
"<tr>\n"
"<td valign=\"top\"><pre>Üldine kirjeldus:</pre></td>\n"
"<td>"

#: tools/manual/manual_commands.c:64
#, fuzzy, c-format
#| msgid ""
#| "<p class=\"level\">Level: %s</p>\n"
#| "\n"
msgid "<p class=\"level\">Level: %s</p>\n"
msgstr ""
"<p class=\"level\">Tase: %s</p>\n"
"\n"

#: tools/manual/manual_commands.c:75
#, c-format
msgid ""
"<p>Description:</p>\n"
"\n"
msgstr ""
"<p>Kirjeldus:</p>\n"
"\n"

#. TRANS: markup ... Freeciv version ... ruleset name ... markup
#: tools/manual/manual_extras.c:48
#, fuzzy, c-format
#| msgid ""
#| "<h1>Freeciv %s wonders help</h1>\n"
#| "\n"
msgid ""
"%sFreeciv %s extras help (%s)%s\n"
"\n"
msgstr ""
"<h1>Freeciv %s ilmaimede lisainfo</h1>\n"
"\n"

#. TRANS: markup ... Freeciv version ... ruleset name ... markup
#: tools/manual/manual_governments.c:51
#, fuzzy, c-format
msgid ""
"%sFreeciv %s governments help (%s)%s\n"
"\n"
msgstr ""
"<h1>Freeciv %s ilmaimede lisainfo</h1>\n"
"\n"

#. TRANS: markup ... Freeciv version ... markup
#: tools/manual/manual_settings.c:50
#, fuzzy, c-format
#| msgid ""
#| "<h1>Freeciv %s server options</h1>\n"
#| "\n"
msgid ""
"%sFreeciv %s server settings%s\n"
"\n"
msgstr ""
"<h1>Freeciv'i serveri %s seaded</h1>\n"
"\n"

#: tools/manual/manual_settings.c:71
#, c-format
msgid "Level: %s.<br>"
msgstr "Tase: %s.<br>"

#: tools/manual/manual_settings.c:73
#, c-format
msgid "Category: %s.<br>"
msgstr "Kategooria: %s.<br>"

#: tools/manual/manual_settings.c:79
#, c-format
msgid "Is locked by the ruleset."
msgstr ""

#: tools/manual/manual_settings.c:81
#, fuzzy, c-format
msgid "Can only be used in server console."
msgstr "Saab kasutada ainult serveri käsureal."

#: tools/manual/manual_settings.c:89 server/stdinhand.c:1805
msgid "Minimum:"
msgstr ""

#: tools/manual/manual_settings.c:90 tools/manual/manual_settings.c:128
#: server/stdinhand.c:1806 server/stdinhand.c:1825 server/stdinhand.c:1841
#, fuzzy
msgid "Default:"
msgstr " (vaikimisi)"

#: tools/manual/manual_settings.c:91 server/stdinhand.c:1807
#, fuzzy
msgid "Maximum:"
msgstr "maksimumi pole, "

#: tools/manual/manual_settings.c:98 server/stdinhand.c:1814
msgid "Possible values:"
msgstr ""

#: tools/manual/manual_settings.c:111 server/stdinhand.c:1833
msgid "Possible values (option can take any number of these):"
msgstr ""

#: tools/manual/manual_settings.c:131
#, fuzzy, c-format
#| msgid ""
#| "<p class=\"changed\">Value set to %s</p>\n"
#| "\n"
msgid ""
"\n"
"<p class=\"changed\">Value set to %s</p>\n"
msgstr ""
"<p class=\"changed\">Väärtuseks seati %s</p>\n"
"\n"

#. TRANS: markup ... Freeciv version ... ruleset name ... markup
#: tools/manual/manual_techs.c:49
#, fuzzy, c-format
#| msgid ""
#| "<h1>Freeciv %s terrain help</h1>\n"
#| "\n"
msgid ""
"%sFreeciv %s tech help (%s)%s\n"
"\n"
msgstr ""
"<h1>Freeciv %s maastiku abiinfo</h1>\n"
"\n"

#. TRANS: Markup ... Freeciv version ... ruleset name ... markup
#: tools/manual/manual_terrain.c:45
#, fuzzy, c-format
#| msgid ""
#| "<h1>Freeciv %s terrain help</h1>\n"
#| "\n"
msgid ""
"%sFreeciv %s terrain help (%s)%s\n"
"\n"
msgstr ""
"<h1>Freeciv %s maastiku abiinfo</h1>\n"
"\n"

#: tools/manual/manual_terrain.c:49
msgid "Move cost"
msgstr "Käigu hind"

#: tools/manual/manual_terrain.c:49
msgid "Defense bonus"
msgstr "Kaitseeelis"

#: tools/manual/manual_terrain.c:53
#, no-c-format
msgid "% of Road bonus"
msgstr ""

#: tools/manual/manual_terrain.c:53
msgid "turns"
msgstr "käiku[TÕLGIMIND]"

#: tools/manual/manual_terrain.c:112 tools/manual/manual_terrain.c:126
#: tools/manual/manual_terrain.c:137 tools/manual/manual_terrain.c:151
msgid "impossible"
msgstr "võimatu"

#. TRANS: markup ... Freeciv version ... ruleset name ... markup
#: tools/manual/manual_uclass.c:48
#, fuzzy, c-format
#| msgid ""
#| "<h1>Freeciv %s wonders help</h1>\n"
#| "\n"
msgid ""
"%sFreeciv %s unit classes help (%s)%s\n"
"\n"
msgstr ""
"<h1>Freeciv %s ilmaimede lisainfo</h1>\n"
"\n"

#. TRANS: markup ... Freeciv version ... ruleset name ... markup
#: tools/manual/manual_units.c:51
#, fuzzy, c-format
#| msgid ""
#| "<h1>Freeciv %s wonders help</h1>\n"
#| "\n"
msgid ""
"%sFreeciv %s unit types help (%s)%s\n"
"\n"
msgstr ""
"<h1>Freeciv %s ilmaimede lisainfo</h1>\n"
"\n"

#: tools/manual/manual_units.c:62
#, fuzzy, c-format
#| msgid "Host: %s"
msgid "Cost: %d shield"
msgid_plural "Cost: %d shields"
msgstr[0] "Masin: %s"
msgstr[1] "Masin: %s"

#: tools/manual/manual_units.c:68
#, fuzzy, c-format
#| msgid "Upkeep: %d"
msgid "Upkeep: %s"
msgstr "Ülalpidamine : %d"

#: tools/manual/manual_units.c:72
#, fuzzy, c-format
#| msgid "Moves"
msgid "Moves: %s"
msgstr "Käike"

#: tools/manual/manual_units.c:76
#, fuzzy, c-format
#| msgid "Vision:"
msgid "Vision: %d"
msgstr "Nägemisulatus:"

#: tools/manual/manual_units.c:80
#, fuzzy, c-format
#| msgid "Attack:"
msgid "Attack: %d"
msgstr "Rünnak:"

#: tools/manual/manual_units.c:84
#, fuzzy, c-format
#| msgid "Defense:"
msgid "Defense: %d"
msgstr "Kaitse:"

#: tools/manual/manual_units.c:88
#, fuzzy, c-format
#| msgid "Firepower:"
msgid "Firepower: %d"
msgstr "Tulejõud:"

#: tools/manual/manual_units.c:92
#, fuzzy, c-format
#| msgid "Hitpoints:"
msgid "Hitpoints: %d"
msgstr "Löögipunkte:"

#: tools/manual/manual_units.c:96
#, fuzzy, c-format
#| msgid "Obsolete by:"
msgid "Obsolete by: %s"
msgstr "Igandatud:"

#: tools/ruleutil/comments.c:117
msgid "Can't find the comments file"
msgstr ""

#: tools/ruleutil/comments.c:123
msgid "Can't parse the comments file"
msgstr ""

#: tools/ruleutil/comments.c:134
#, c-format
msgid "Can't read %s from comments file"
msgstr ""

#: tools/ruleutil/comments.c:288
#, c-format
msgid "Comment for %s missing."
msgstr ""

#: tools/ruleutil/comments.c:302
#, c-format
msgid "Comment to section %s missing."
msgstr ""

#: tools/ruleutil/rulesave.c:3478
#, fuzzy, c-format
msgid "Failed to create directory %s"
msgstr "Viga uue AI mängija %s loomisel"

#. TRANS: Suitcase Nuke ... San Francisco
#: server/actiontools.c:228
#, fuzzy, c-format
#| msgid "You have caused an incident while bribing the %s %s."
msgid ""
"You have caused an diplomatic incident getting caught trying to do %s to %s."
msgstr "Sa põhjustasid intsidendi üritades ära osta rahvuse %s üksust %s."

#. TRANS: Bribe Enemy Unit ... American ... Partisan
#: server/actiontools.c:238
#, fuzzy, c-format
#| msgid "You have caused an incident while bribing the %s %s."
msgid ""
"You have caused an diplomatic incident getting caught trying to do %s to %s "
"%s."
msgstr "Sa põhjustasid intsidendi üritades ära osta rahvuse %s üksust %s."

#. TRANS: Explode Nuclear ... (54, 26)
#: server/actiontools.c:249
#, fuzzy, c-format
#| msgid "You have caused an incident while bribing the %s %s."
msgid ""
"You have caused an diplomatic incident getting caught trying to do %s at %s."
msgstr "Sa põhjustasid intsidendi üritades ära osta rahvuse %s üksust %s."

#. TRANS: Europeans ... Suitcase Nuke ... San Francisco
#: server/actiontools.c:285
#, fuzzy, c-format
msgid ""
"The %s have caused an diplomatic incident getting caught trying to do %s to "
"%s."
msgstr "%s põhjustasid intsidendi, kui üritasid revolutsiooni süüdata %s-s."

#. TRANS: Europeans ... Bribe Enemy Unit ... Partisan
#: server/actiontools.c:296
#, fuzzy, c-format
msgid ""
"The %s have caused an diplomatic incident getting caught trying to do %s to "
"your %s."
msgstr "%s põhjustas intsidendi, kui üritas osta ära su %s."

#. TRANS: Europeans ... Explode Nuclear ... (54, 26)
#: server/actiontools.c:307
#, fuzzy, c-format
msgid ""
"The %s have caused an diplomatic incident getting caught trying to do %s at "
"%s."
msgstr "%s põhjustasid intsidendi, kui üritasid revolutsiooni süüdata %s-s."

#. TRANS: Suitcase Nuke
#: server/actiontools.c:337
#, c-format
msgid ""
"Getting caught while trying to do %s gives everyone a casus belli against "
"you."
msgstr ""

#. TRANS: Suitcase Nuke ... Europeans
#: server/actiontools.c:344
#, c-format
msgid ""
"Getting caught while trying to do %s to you gives everyone a casus belli "
"against the %s."
msgstr ""

#. TRANS: Europeans ... Suitcase Nuke
#: server/actiontools.c:352
#, c-format
msgid ""
"You now have a casus belli against the %s. They got caught trying to do %s."
msgstr ""

#. TRANS: Europeans ... Suitcase Nuke ... Americans
#: server/actiontools.c:360
#, fuzzy, c-format
msgid ""
"You now have a casus belli against the %s. They got caught trying to do %s "
"to the %s."
msgstr "Sa põhjustasid intsidendi üritades ära osta rahvuse %s üksust %s."

#. TRANS: Suitcase Nuke ... San Francisco
#: server/actiontools.c:411
#, fuzzy, c-format
msgid "You have caused an diplomatic incident doing %s to %s."
msgstr "Sa põhjustasid intsidendi üritades ära osta rahvuse %s üksust %s."

#: server/actiontools.c:420
#, fuzzy, c-format
#| msgid "You have caused an incident while bribing the %s %s."
msgid "You have caused an diplomatic incident doing %s to %s %s."
msgstr "Sa põhjustasid intsidendi üritades ära osta rahvuse %s üksust %s."

#. TRANS: Explode Nuclear ... (54, 26)
#: server/actiontools.c:430
#, fuzzy, c-format
msgid "You have caused an diplomatic incident doing %s at %s."
msgstr "Sa põhjustasid intsidendi üritades ära osta rahvuse %s üksust %s."

#. TRANS: Europeans ... Suitcase Nuke ... San Francisco
#: server/actiontools.c:465
#, fuzzy, c-format
msgid "The %s have caused an diplomatic incident doing %s to %s."
msgstr "%s põhjustasid intsidendi, kui üritasid revolutsiooni süüdata %s-s."

#. TRANS: Europeans ... Bribe Enemy Unit ... Partisan
#: server/actiontools.c:475
#, fuzzy, c-format
msgid "The %s have caused an diplomatic incident doing %s to your %s."
msgstr "%s põhjustas intsidendi, kui üritas osta ära su %s."

#. TRANS: Europeans ... Explode Nuclear ... (54, 26)
#: server/actiontools.c:486
#, fuzzy, c-format
msgid "The %s have caused an diplomatic incident doing %s at %s."
msgstr "%s põhjustasid intsidendi, kui üritasid revolutsiooni süüdata %s-s."

#. TRANS: Suitcase Nuke
#: server/actiontools.c:515
#, c-format
msgid "Doing %s gives everyone a casus belli against you."
msgstr ""

#. TRANS: Suitcase Nuke ... Europeans
#: server/actiontools.c:521
#, c-format
msgid "Doing %s to you gives everyone a casus belli against the %s."
msgstr ""

#. TRANS: Europeans ... Suitcase Nuke
#: server/actiontools.c:529
#, c-format
msgid "You now have a casus belli against the %s. They did %s."
msgstr ""

#. TRANS: Europeans ... Suitcase Nuke ... Americans
#: server/actiontools.c:537
#, fuzzy, c-format
msgid "You now have a casus belli against the %s. They did %s to the %s."
msgstr "Sa põhjustasid intsidendi üritades ära osta rahvuse %s üksust %s."

#: server/aiiface.c:85
#, c-format
msgid "Cannot open AI module %s (%s)"
msgstr ""

#: server/aiiface.c:92
#, fuzzy, c-format
msgid "Cannot find capstr function from ai module %s (%s)"
msgstr "Ei leia helifaili %s"

#: server/aiiface.c:99
#, c-format
msgid "Incompatible ai module %s:"
msgstr ""

#: server/aiiface.c:100
#, fuzzy, c-format
msgid "  Module options:    %s"
msgstr "faili seaded: %s"

#: server/aiiface.c:101
#, fuzzy, c-format
msgid "  Supported options: %s"
msgstr "toetatud seaded: %s"

#: server/aiiface.c:109
#, fuzzy, c-format
msgid "Cannot find setup function from ai module %s (%s)"
msgstr "Ei leia helifaili %s"

#: server/aiiface.c:116
#, fuzzy, c-format
msgid "Setup of ai module %s failed."
msgstr "Katse ehitada ilmaime linna %s ei õnnestunud."

#: server/aiiface.c:166 server/aiiface.c:177 server/aiiface.c:188
#, fuzzy, c-format
msgid "Failed to setup \"%s\" AI module"
msgstr "Viga uue AI mängija %s loomisel"

#: server/aiiface.c:207
#, fuzzy, c-format
msgid "Failed to setup default AI module \"%s\", cannot continue."
msgstr "Viga uue AI mängija %s loomisel"

#: server/auth.c:86
#, c-format
msgid "Warning: the guest name '%s' has been taken, renaming to user '%s'."
msgstr "Hoiatus: külalisnimi '%s' on juba võetud, uueks nimeks saab '%s'."

#: server/auth.c:92
msgid "Guests are not allowed on this server. Sorry."
msgstr "Siia serverisse pole külalised lubatud. Vabanda."

#: server/auth.c:94
#, c-format
msgid "%s was rejected: Guests not allowed."
msgstr "%s-le öeldi ära. Külalisi ei lubata."

#: server/auth.c:113
#, c-format
msgid ""
"There was an error reading the user database, logging in as guest connection "
"'%s'."
msgstr "Viga kasutajabaasi lugemisel, logib sisse külalisena '%s'."

#: server/auth.c:118
msgid ""
"There was an error reading the user database and guest logins are not "
"allowed. Sorry"
msgstr ""
"Kasutajate andmebaasi lugemisel juhtus mingi viga ja külalisi ei lubata "
"seetõttu sisse. Vabanda"

#: server/auth.c:121
#, c-format
msgid "%s was rejected: Database error and guests not allowed."
msgstr "%s-le keelduti: Andmebaasi viga ja külalised pole lubatud."

#: server/auth.c:127
#, c-format
msgid "Enter password for %s:"
msgstr "Sisesta kasutaja %s parool:"

#. TRANS: Try not to make the translation much longer than the original.
#: server/auth.c:136
#, fuzzy
#| msgid "Enter a new password (and remember it)."
msgid "First time login. Set a new password and confirm it."
msgstr "Sisesta parool (ja jäta meelde)."

#: server/auth.c:141
msgid "This server allows only preregistered users. Sorry."
msgstr "Siia serveri on lubatud ainult registreeritud kasutajad."

#: server/auth.c:143
#, fuzzy, c-format
msgid "%s was rejected: Only preregistered users allowed."
msgstr "%s-le öeldi ära. Lubatud on ainult registreeritud kasutajad."

#: server/auth.c:165 server/auth.c:221
msgid "Sorry, too many wrong tries..."
msgstr "Dang, liiga palju vigaseid katseid..."

#: server/auth.c:166
#, c-format
msgid "%s was rejected: Too many wrong password verifies for new user."
msgstr "%s-le keelduti: Liiga palju uue kasutaja paroolivigu."

#: server/auth.c:178
msgid ""
"Warning: There was an error in saving to the database. Continuing, but your "
"stats will not be saved."
msgstr ""
"Hoiatus: Andmebaasi salvestamine ei õnnestunud. Jätkan, kuid su statistikat "
"ei salvestata."

#: server/auth.c:222
#, c-format
msgid "%s was rejected: Too many wrong password tries."
msgstr "%s-le öeldi ära. Liiga palju katseid parooli sisestamisel."

#: server/auth.c:224 server/auth.c:244
#, fuzzy
msgid "auth failed"
msgstr "Naine"

#: server/auth.c:231
msgid "Your password is incorrect. Try again."
msgstr "Parool on vale. Proovi uuesti."

#: server/auth.c:241
msgid "Sorry, your connection timed out..."
msgstr "Vabanda, su ühendus aegus..."

#: server/auth.c:242
#, c-format
msgid "%s was rejected: Connection timeout waiting for password."
msgstr "%s-le keelduti: Ühendus aegus parooli ootamisel."

#: server/auth.c:308
#, c-format
msgid "Your password is too short, the minimum length is %d. Try again."
msgstr "Parool liiga lühike, vähim pikkus on %d. Proovi uuesti."

#: server/auth.c:314
#, c-format
msgid ""
"The password must have at least %d capital letters, %d numbers, and be at "
"minimum %d [printable] characters long. Try again."
msgstr ""
"Paroolis peab olema vähemalt %d suurtähte, %d numbrit ja kokku vähemalt %d "
"[nähtavat] tähte pikk. Proovi uuesti."

#: server/barbarian.c:191
#, c-format
msgid "%s gain a leader by the name %s. Dangerous times may lie ahead."
msgstr "%s saavad juhi nimega %s. Asi võib ohtlikuks minna."

#: server/barbarian.c:724
#, c-format
msgid "Native unrest near %s led by %s."
msgstr "Pärismaalaste rahutused %s lähedal juhituna %s poolt."

#: server/barbarian.c:729
#, c-format
msgid "Sea raiders seen near %s!"
msgstr "Merel seilajaid märgatud %s lähistel!"

#: server/cityhand.c:251
msgid "You have already sold something here this turn."
msgstr "Sa oled selle käigu jooksul juba midagi müünud."

#: server/cityhand.c:262
#, fuzzy, c-format
msgid "You sell %s in %s for %d gold."
msgid_plural "You sell %s in %s for %d gold."
msgstr[0] "Müüd %s %s-s %d raha eest."
msgstr[1] "Müüd %s %s-s %d raha eest."

#: server/cityhand.c:304
msgid "Cannot buy in city created this turn."
msgstr "Ei ole võimalik osta sellel käigul loodud linnas."

#: server/cityhand.c:310
msgid "You have already bought this turn."
msgstr "Sa oled juba ostnud selle käigu jooksul."

#: server/cityhand.c:316
#, c-format
msgid "You don't buy %s!"
msgstr "Sa ei osta %s!"

#: server/cityhand.c:323
msgid "Can't buy units when city is in disorder."
msgstr "Ei saa osta üksuseid, kui linnas on rahutused."

#. TRANS: This whole string is only ever used when included in one
#. * other string (search for this string to find it).
#: server/cityhand.c:339
#, fuzzy, c-format
msgid "%d gold required."
msgid_plural "%d gold required."
msgstr[0] "%d raha käigus"
msgstr[1] "%d raha käigus"

#. TRANS: %s is a pre-pluralised string:
#. * "%d gold required."
#: server/cityhand.c:345
#, fuzzy, c-format
msgid "%s You only have %d gold."
msgid_plural "%s You only have %d gold."
msgstr[0] "On vaja %d raha. Sul on ainult %d."
msgstr[1] "On vaja %d raha. Sul on ainult %d."

#. TRANS: bought an unit.
#: server/cityhand.c:364
#, fuzzy, c-format
msgid "?unit:You bought %s in %s."
msgstr "Sa ei osta %s!"

#. TRANS: bought an improvement .
#: server/cityhand.c:370
#, fuzzy, c-format
msgid "?improvement:You bought %s in %s."
msgstr "Sa ei osta %s!"

#: server/cityhand.c:471
msgid "You have bought this turn, can't change."
msgstr "Sa oled selle käigu jooksul juba ostnud, muutmine pole võimalik."

#: server/citytools.c:383
#, c-format
msgid "You already have a city called %s."
msgstr "Sul on juba linn nimega %s."

#: server/citytools.c:395
#, c-format
msgid "A city called %s already exists."
msgstr "Linn nimega %s on juba olemas."

#: server/citytools.c:423
#, c-format
msgid "Can't use %s as a city name. It is reserved for %s."
msgstr "%s ei saa kasutada linna nimena. See on reserveeritud %s jaoks."

#: server/citytools.c:441
#, c-format
msgid ""
"%s is not a valid name. Only ASCII or ruleset names are allowed for cities."
msgstr ""
"%s ei ole lubatud nimi. Linna nimeks sobib ainult ASCII või standartne nimi."

#: server/citytools.c:561
#, c-format
msgid "City no. %d"
msgstr "Linn nr. %d"

#: server/citytools.c:568
msgid "A poorly-named city"
msgstr "Halvasti nimetatud linn"

#: server/citytools.c:611
#, c-format
msgid "Changed homecity of %s to %s."
msgstr "%s uus kodulinn on %s."

#. TRANS: Americans ... Leader
#: server/citytools.c:640
#, c-format
msgid "The %s already have a %s. Can't transfer yours."
msgstr ""

#: server/citytools.c:659
#, c-format
msgid "Transferred %s in %s from %s to %s."
msgstr "%s %s-s liigutati %s-lt %s-le."

#: server/citytools.c:673
#, c-format
msgid "Transferred %s from %s to %s."
msgstr "%s liigutati %s-lt %s-le."

#. TRANS: Polish Destroyer ... German <city>
#: server/citytools.c:687
#, c-format
msgid "%s %s lost in transfer to %s %s"
msgstr "Rahva %s %s läks kaduma üleviimisel rahva %s linna %s"

#: server/citytools.c:817 server/unithand.c:452
#, c-format
msgid "%s lost along with control of %s."
msgstr "%s kaotatud koos kontrolliga linna %s üle."

#. TRANS: <building> ... <city>
#: server/citytools.c:1056
#, fuzzy, c-format
msgid "A replacement %s was built in %s."
msgstr "Uus %s rajati linna %s."

#: server/citytools.c:1186
#, c-format
msgid "You already had a city called %s. The city was renamed to %s."
msgstr "Sul on juba linn nimega %s. Linn nimetati ümber %s."

#: server/citytools.c:1297
#, fuzzy, c-format
#| msgid "Transf_orm to %s"
msgid "Transfer of %s"
msgstr "_Muuda %s-iks"

#: server/citytools.c:1315
#, fuzzy, c-format
msgid "The people in %s are stunned by your technological insight!"
msgstr ""
"%s elanikud on meeletus vaimustuses su tehnotaibust!\n"
"      Töötajad spontaanselt koguneved ja sutsti! uuendavad linna raudteedega."

#: server/citytools.c:1321
#, c-format
msgid "Workers spontaneously gather and upgrade %s with %s."
msgstr ""

#: server/citytools.c:1326
#, c-format
msgid "Workers spontaneously gather and upgrade %s infrastructure."
msgstr ""

#. TRANS: Reason that a building was added to the city.
#. *        Building is given for free to player's first city.
#: server/citytools.c:1474 server/citytools.c:1497
#, c-format
msgid "?initbldg:Free %s"
msgstr ""

#: server/citytools.c:1644
#, c-format
msgid "You have founded %s."
msgstr "Sa rajasid linna %s."

#: server/citytools.c:1792
#, fuzzy, c-format
msgid "Moved %s out of disbanded city %s since it cannot stay on %s."
msgstr "Viisin %s välja laiali saadetavast linnast %s, et ta kuivale ei jääks."

#: server/citytools.c:1804
#, c-format
msgid ""
"When %s was disbanded your %s could not get out, and it was therefore lost."
msgstr "Kui %s saadeti laiali, su %s ei suutnud välja saada ja hukkus."

#: server/citytools.c:1838
#, fuzzy, c-format
msgid ""
"When %s was disbanded your %s in %s was trapped, and it was therefore lost."
msgstr "Kui %s saadeti laiali, su %s ei suutnud välja saada ja hukkus."

#: server/citytools.c:2046 server/unithand.c:4825
#, c-format
msgid "You destroy %s completely."
msgstr "Sa hävitasid linna %s täielikult."

#: server/citytools.c:2049 server/unithand.c:4832
#, c-format
msgid "%s has been destroyed by %s."
msgstr "Linna %s hävitas %s."

#: server/citytools.c:2075
#, c-format
msgid "You conquer %s; your lootings accumulate to %d gold!"
msgid_plural "You conquer %s; your lootings accumulate to %d gold!"
msgstr[0] "Vallutasid linna %s. Saagiks said %d raha!"
msgstr[1] "Vallutasid linna %s. Saagiks said %d raha!"

#: server/citytools.c:2082
#, c-format
msgid "%s conquered %s and looted %d gold from the city."
msgid_plural "%s conquered %s and looted %d gold from the city."
msgstr[0] "%s vallutasid %s ja said %d raha linnast saagiks."
msgstr[1] "%s vallutasid %s ja said %d raha linnast saagiks."

#: server/citytools.c:2091
#, fuzzy, c-format
msgid "You conquer %s."
msgstr "Vallutasid %s"

#: server/citytools.c:2094
#, c-format
msgid "%s conquered %s."
msgstr "%s vallutasid %s."

#: server/citytools.c:2101
#, c-format
msgid "You have liberated %s! Lootings accumulate to %d gold."
msgid_plural "You have liberated %s! Lootings accumulate to %d gold."
msgstr[0] "Vabastasid oma linna %s! Saagiks %d raha."
msgstr[1] "Vabastasid oma linna %s! Saagiks %d raha."

#: server/citytools.c:2108
#, c-format
msgid "%s liberated %s and looted %d gold from the city."
msgid_plural "%s liberated %s and looted %d gold from the city."
msgstr[0] "%s vabastas %s ja röövis linnast %d raha."
msgstr[1] "%s vabastas %s ja sai linnast %d raha."

#: server/citytools.c:2117
#, c-format
msgid "You have liberated %s!"
msgstr "Sa vabastasid linna %s!"

#: server/citytools.c:2120
#, c-format
msgid "%s liberated %s."
msgstr "%s vabastas %s."

#: server/citytools.c:2904
#, c-format
msgid "Trade between %s and %s lost along with city."
msgstr ""

#: server/citytools.c:2909
#, c-format
msgid "Trade route between %s and %s canceled."
msgstr ""

#. TRANS: "...between Spanish city Madrid and Paris..."
#: server/citytools.c:2917
#, c-format
msgid "Trade between %s city %s and %s lost along with their city."
msgstr ""

#: server/citytools.c:2925
#, fuzzy, c-format
msgid "Sorry, the %s canceled the trade route from %s to your city %s."
msgstr "Kahjuks katkestas %s kaubatee linnast %s sinu linna %s."

#. TRANS: "...from Paris to Spanish city Madrid."
#: server/citytools.c:2931
#, fuzzy, c-format
msgid "We canceled the trade route from %s to %s city %s."
msgstr "Kahjuks katkestas %s kaubatee linnast %s sinu linna %s."

#: server/citytools.c:2986
#, c-format
msgid "%s has been struck by a plague! Population lost!"
msgstr ""

#: server/citytools.c:3051
#, fuzzy, c-format
#| msgid "Moving: %s"
msgid "Moving %s"
msgstr "Liigub: %s"

#: server/citytools.c:3054
#, fuzzy, c-format
msgid "Acquiring %s"
msgstr "%s-s"

#: server/citytools.c:3213
#, c-format
msgid "The %s have stopped building The %s in %s."
msgstr "%s on lõpetanud %s ehitamise linnas %s."

#. TRANS: Possible 'source' of the production change
#. * (in "<city> is building ..." sentence). Preserve leading space.
#: server/citytools.c:3235
msgid " from the worklist"
msgstr " tööde nimekirjast"

#. TRANS: Possible 'source' of the production change
#. * (in "<city> is building ..." sentence). Preserve leading space.
#: server/citytools.c:3240
msgid " as suggested by the advisor"
msgstr ""

#. TRANS: "<city> is building <production><source>."
#. * 'source' might be an empty string, or a clause like
#. * " from the worklist".
#: server/citytools.c:3257
#, c-format
msgid "%s is building %s%s."
msgstr "%s ehitab %s%s."

#: server/citytools.c:3266
#, c-format
msgid "The %s have started building The %s in %s."
msgstr "%s on alustanud %s ehitamist linnas %s."

#: server/citytools.c:3435
#, fuzzy, c-format
msgid "You sell %s in %s (now landlocked) for %d gold."
msgid_plural "You sell %s in %s (now landlocked) for %d gold."
msgstr[0] "Linn %s (nüüd ilma merele pääsuta) müüb %s %d raha eest."
msgstr[1] "Linn %s (nüüd ilma merele pääsuta) müüb %s %d raha eest."

#: server/citytools.c:3575
#, fuzzy, c-format
msgid "The size of the city map of %s is %s."
msgstr "%s rahvusel %s (%s)"

#: server/citytools.c:3577
#, fuzzy
msgid "increased"
msgstr "Lennubaas"

#: server/citytools.c:3578
msgid "reduced"
msgstr ""

#: server/cityturn.c:248
#, fuzzy, c-format
#| msgid "%s is selling %s (obsolete) for %d."
msgid "%s is selling %s (obsolete) for %d."
msgid_plural "%s is selling %s (obsolete) for %d."
msgstr[0] "%s müüb %s (iganenud) %d eest."
msgstr[1] "%s müüb %s (iganenud) %d eest."

#: server/cityturn.c:501
#, c-format
msgid "Notice: Wonder %s in %s will be finished next turn."
msgstr "Tähelepanek: Ilmaime %s linnas %s saab valmis järgmisel käigul."

#: server/cityturn.c:536
#, c-format
msgid ""
"Suggest throttling growth in %s to use %s (being built) more effectively."
msgstr ""
"Soovitatakse pidurdada kasvu %s's et kasutada %s (juba ehituses) "
"efektiivsemalt."

#: server/cityturn.c:551
#, c-format
msgid "%s may soon grow to size %i."
msgstr "%s võib varsti kasvada suurusele %i."

#: server/cityturn.c:563
#, c-format
msgid "Warning: Famine feared in %s."
msgstr "Hoiatus: Näljahäda linnas %s."

#: server/cityturn.c:935
#, fuzzy, c-format
msgid "%s needs %s (being built) to grow beyond size %d."
msgstr "%s vajab edasikasvamiseks, et ehitataks %s (parasjagu ehitamisel)."

#: server/cityturn.c:941
#, fuzzy, c-format
msgid "%s needs an improvement to grow beyond size %d."
msgstr "%s vajab edasikasvamiseks mingit ehitist."

#: server/cityturn.c:1026
#, c-format
msgid "%s grows to size %d."
msgstr "%s uus suurus on %d."

#: server/cityturn.c:1098
#, c-format
msgid "A recent plague outbreak prevents growth in %s."
msgstr ""

#: server/cityturn.c:1130
#, c-format
msgid "Famine feared in %s, %s lost!"
msgstr "Näljahirm linnas %s, %s saadeti laiali!"

#: server/cityturn.c:1144
#, c-format
msgid "Famine causes population loss in %s."
msgstr "Näljahäda põhjustab rahvastiku vähenemise linnas %s."

#: server/cityturn.c:1149
#, c-format
msgid "Famine destroys %s entirely."
msgstr "Nälg hävitas linna %s täielikult."

#: server/cityturn.c:1210
#, fuzzy, c-format
msgid "%s can't build %s from the worklist. Postponing..."
msgstr "%s ei saa ehitada tööde nimekirjast ehitist %s.  Eemaldan..."

#: server/cityturn.c:1225
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; counter %s value's checkpoint do not "
"met Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i; enne peab olema %s.  Lükkan "
"edasi..."

#: server/cityturn.c:1240 server/cityturn.c:2268
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; tech %s not yet available. Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i - tehnoloogia %s pole veel "
"kättesaadav.  Lükkan edasi..."

#: server/cityturn.c:1257
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; no tech with flag \"%s\" yet available. "
"Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast ehitist %s; pole veel tehnoloogiliselt "
"võimalik.  Lükkan edasi..."

#: server/cityturn.c:1279 server/cityturn.c:1309 server/cityturn.c:1339
#: server/cityturn.c:1365
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; need to have %s first. Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i; enne peab olema %s.  Lükkan "
"edasi..."

#: server/cityturn.c:1290 server/cityturn.c:1320 server/cityturn.c:1350
#: server/cityturn.c:1376
#, fuzzy, c-format
msgid "%s can't build %s from the worklist; need to not have %s. Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i; enne peab olema %s.  Lükkan "
"edasi..."

#: server/cityturn.c:1393
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; it needs %s government. Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i - vajab %s valitsust.  Lükkan "
"edasi..."

#: server/cityturn.c:1403
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; it cannot have %s government. "
"Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i - vajab %s valitsust.  Lükkan "
"edasi..."

#: server/cityturn.c:1416
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; it needs \"%s\" achievement. "
"Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i - vajab %s valitsust.  Lükkan "
"edasi..."

#: server/cityturn.c:1432 server/cityturn.c:1455
#, fuzzy, c-format
msgid ""
"?extra:%s can't build %s from the worklist; %s is required. Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i - maastikuks peab olema %s.  Lükkan "
"edasi..."

#: server/cityturn.c:1442 server/cityturn.c:1465
#, fuzzy, c-format
msgid ""
"?extra:%s can't build %s from the worklist; %s is prohibited. Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i - maastikuks peab olema %s.  Lükkan "
"edasi..."

#: server/cityturn.c:1478
#, fuzzy, c-format
msgid ""
"?terrain:%s can't build %s from the worklist; %s terrain is required. "
"Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i - maastikuks peab olema %s.  Lükkan "
"edasi..."

#: server/cityturn.c:1488
#, fuzzy, c-format
msgid ""
"?terrain:%s can't build %s from the worklist; %s terrain is prohibited. "
"Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i - maastikuks peab olema %s.  Lükkan "
"edasi..."

#. TRANS: "%s nation" is adjective
#: server/cityturn.c:1507
#, fuzzy, c-format
msgid ""
"?nation:%s can't build %s from the worklist; %s nation is required. "
"Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i - maastikuks peab olema %s.  Lükkan "
"edasi..."

#: server/cityturn.c:1517
#, fuzzy, c-format
msgid ""
"?nation:%s can't build %s from the worklist; %s nation is prohibited. "
"Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i - maastikuks peab olema %s.  Lükkan "
"edasi..."

#. TRANS: "%s nation" is adjective
#: server/cityturn.c:1537
#, fuzzy, c-format
msgid ""
"?ngroup:%s can't build %s from the worklist; %s nation is required. "
"Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i - maastikuks peab olema %s.  Lükkan "
"edasi..."

#: server/cityturn.c:1547
#, fuzzy, c-format
msgid ""
"?ngroup:%s can't build %s from the worklist; %s nation is prohibited. "
"Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i - maastikuks peab olema %s.  Lükkan "
"edasi..."

#: server/cityturn.c:1564
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; only %s style cities may build this. "
"Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i - ainult %s võivad ehitada seda.  "
"Lükkan edasi..."

#: server/cityturn.c:1574
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; %s style cities may not build this. "
"Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i - ainult %s võivad ehitada seda.  "
"Lükkan edasi..."

#. TRANS: Latter %s is citizen nationality
#: server/cityturn.c:1590
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; only city with %s may build this. "
"Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i - ainult %s võivad ehitada seda.  "
"Lükkan edasi..."

#. TRANS: Latter %s is citizen nationality
#: server/cityturn.c:1601
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; only city without %s may build this. "
"Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i - ainult %s võivad ehitada seda.  "
"Lükkan edasi..."

#. TRANS: '%s' is a wide range of relationships;
#. * e.g., 'Peace', 'Never met', 'Foreign',
#. * 'Hosts embassy', 'Provided Casus Belli'
#: server/cityturn.c:1626
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; the relationship '%s' is required.  "
"Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i - maastikuks peab olema %s.  Lükkan "
"edasi..."

#: server/cityturn.c:1650
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; the relationship '%s' is prohibited.  "
"Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i - maastikuks peab olema %s.  Lükkan "
"edasi..."

#. TRANS: '%s' is a wide range of relationships;
#. * e.g., 'Peace', 'Never met', 'Foreign',
#. * 'Hosts embassy', 'Provided Casus Belli'
#: server/cityturn.c:1681
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; unit with the relationship '%s' is "
"required.  Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i - maastikuks peab olema %s.  Lükkan "
"edasi..."

#: server/cityturn.c:1703
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; unit with the relationship '%s' is "
"prohibited.  Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i - maastikuks peab olema %s.  Lükkan "
"edasi..."

#: server/cityturn.c:1726
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; city must be of size %d or larger. "
"Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i - linna suurus peab olema %d.  "
"Lükkan edasi..."

#: server/cityturn.c:1737
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; city must be of size %d or "
"smaller.Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i - linna suurus peab olema %d.  "
"Lükkan edasi..."

#: server/cityturn.c:1751
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; city must have culture of %d. "
"Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i - linna suurus peab olema %d.  "
"Lükkan edasi..."

#: server/cityturn.c:1767
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; city must have %d%% foreign population. "
"Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i - linna suurus peab olema %d.  "
"Lükkan edasi..."

#: server/cityturn.c:1777
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; city must have %d%% native population. "
"Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i - linna suurus peab olema %d.  "
"Lükkan edasi..."

#: server/cityturn.c:1790
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; %d techs must be known. Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i; põhjust ei tea!  Lükkan edasi..."

#: server/cityturn.c:1805
#, fuzzy, c-format
msgid "%s can't build %s from the worklist; Must own %d cities. Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i; põhjust ei tea!  Lükkan edasi..."

#: server/cityturn.c:1820
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; more than %d unit on tile.  "
"Postponing..."
msgid_plural ""
"%s can't build %s from the worklist; more than %d units on tile.  "
"Postponing..."
msgstr[0] ""
"%s ei saa ehitada tööde nimekirjast %s'i; põhjust ei tea!  Lükkan edasi..."
msgstr[1] ""
"%s ei saa ehitada tööde nimekirjast %s'i; põhjust ei tea!  Lükkan edasi..."

#: server/cityturn.c:1835
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; fewer than %d unit on tile.  "
"Postponing..."
msgid_plural ""
"%s can't build %s from the worklist; fewer than %d units on tile.  "
"Postponing..."
msgstr[0] ""
"%s ei saa ehitada tööde nimekirjast %s'i; enne peab olema %s.  Lükkan "
"edasi..."
msgstr[1] ""
"%s ei saa ehitada tööde nimekirjast %s'i; enne peab olema %s.  Lükkan "
"edasi..."

#: server/cityturn.c:1862
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; terrain with \"%s\" flag is required. "
"Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i - maastikuks peab olema %s.  Lükkan "
"edasi..."

#: server/cityturn.c:1873
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; terrain with \"%s\" flag is prohibited. "
"Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i - maastikuks peab olema %s.  Lükkan "
"edasi..."

#: server/cityturn.c:1892
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; road with \"%s\" flag is required. "
"Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i - maastikuks peab olema %s.  Lükkan "
"edasi..."

#: server/cityturn.c:1903
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; road with \"%s\" flag is prohibited. "
"Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i - maastikuks peab olema %s.  Lükkan "
"edasi..."

#: server/cityturn.c:1917
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; extra with \"%s\" flag is required. "
"Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i - maastikuks peab olema %s.  Lükkan "
"edasi..."

#: server/cityturn.c:1928
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; extra with \"%s\" flag is prohibited. "
"Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i - maastikuks peab olema %s.  Lükkan "
"edasi..."

#: server/cityturn.c:1950
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; different terrain class nearby is "
"required. Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i - maastikuks peab olema %s.  Lükkan "
"edasi..."

#: server/cityturn.c:1960
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; different terrain class nearby is "
"prohibited. Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i - maastikuks peab olema %s.  Lükkan "
"edasi..."

#. TRANS: last %s is a CityStatus ("OwnedByOriginal")
#: server/cityturn.c:2004
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; only available when city in range %s "
"\"%s\". Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast ehitist %s; pole veel tehnoloogiliselt "
"võimalik.  Lükkan edasi..."

#. TRANS: last %s is a CityStatus ("OwnedByOriginal")
#: server/cityturn.c:2016
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; not available when city in range %s is "
"\"%s\". Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast ehitist %s; pole veel tehnoloogiliselt "
"võimalik.  Lükkan edasi..."

#. TRANS: last %s is a date
#. TRANS: last %s is a calendar fragment from
#. * the ruleset; may be a bare number
#: server/cityturn.c:2036 server/cityturn.c:2056
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; only available from %s. Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast ehitist %s; pole veel tehnoloogiliselt "
"võimalik.  Lükkan edasi..."

#. TRANS: last %s is a calendar fragment from
#. * the ruleset; may be a bare number
#: server/cityturn.c:2069
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; not available after %s. Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast ehitist %s; pole veel tehnoloogiliselt "
"võimalik.  Lükkan edasi..."

#. TRANS: third %s is topology flag name
#. * ("Hex", "ISO"
#. TRANS: third %s is wrap flag name
#. * ("WrapX", "Wrapy")
#: server/cityturn.c:2084 server/cityturn.c:2100
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; only available in worlds with %s map."
msgstr ""
"%s ei saa ehitada tööde nimekirjast ehitist %s; pole veel tehnoloogiliselt "
"võimalik.  Lükkan edasi..."

#. TRANS: %s is a server setting, its value and
#. * if it is required to be present or absent.
#. * The string's format is specified in
#. * ssetv_human_readable().
#. * Example: "killstack is enabled".
#: server/cityturn.c:2118
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; only available when the server setting "
"%s."
msgstr ""
"%s ei saa ehitada tööde nimekirjast ehitist %s; pole veel tehnoloogiliselt "
"võimalik.  Lükkan edasi..."

#: server/cityturn.c:2134
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; only available once %d turns old. "
"Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast ehitist %s; pole veel tehnoloogiliselt "
"võimalik.  Lükkan edasi..."

#: server/cityturn.c:2150
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; only available once %d turns old form. "
"Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast ehitist %s; pole veel tehnoloogiliselt "
"võimalik.  Lükkan edasi..."

#: server/cityturn.c:2275
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; multiple techs still needed. "
"Postponing..."
msgstr ""
"%s ei saa ehitada tööde nimekirjast %s'i; põhjust ei tea!  Lükkan edasi..."

#: server/cityturn.c:2299 server/cityturn.c:2367
#, fuzzy, c-format
msgid "%s can't build %s from the worklist. Purging..."
msgstr "%s ei saa ehitada tööde nimekirjast ehitist %s.  Eemaldan..."

#: server/cityturn.c:2318 server/cityturn.c:2356 server/cityturn.c:2491
#: server/cityturn.c:2539
#, c-format
msgid "Production of %s is upgraded to %s in %s."
msgstr "%s tootmine uuendatud %s'ks %s-s."

#. TRANS: The <city> worklist ....
#: server/cityturn.c:2405
#, c-format
msgid "The %s worklist is now empty."
msgstr "Linna %s tööde nimekiri on nüüd tühi."

#: server/cityturn.c:2573
#, c-format
msgid "%s can't upkeep %s, unit disbanded."
msgstr "%s ei suuda alal hoida %s't, üksus saadeti laiali."

#: server/cityturn.c:2613
#, c-format
msgid "Citizens in %s perish for their failure to upkeep %s!"
msgstr "Linna %s rahvastik väheneb, kuna ei jaksanud üleval hoida %s!"

#: server/cityturn.c:2619
#, fuzzy, c-format
#| msgid "Citizens in %s perish for their failure to upkeep %s!"
msgid "Citizens in %s perish for their failure to upkeep units!"
msgstr "Linna %s rahvastik väheneb, kuna ei jaksanud üleval hoida %s!"

#: server/cityturn.c:2668 server/cityturn.c:2883
#, c-format
msgid "%s is building %s, which is no longer available."
msgstr "%s ehitab %s, mis ei ole enam saadaval."

#: server/cityturn.c:2700
#, fuzzy, c-format
#| msgid "Population: %s"
msgid "Completion of %s"
msgstr "Rahvaarv: %s"

#: server/cityturn.c:2709
#, c-format
msgid "The %s have finished building %s in %s."
msgstr "%s on lõpetanud %s ehitamise linnas %s."

#: server/cityturn.c:2716
#, c-format
msgid "%s has finished building %s."
msgstr "%s lõpetas ehitise %s ehitamise."

#: server/cityturn.c:2737
#, c-format
msgid "%s boosts research; you gain %d immediate advance."
msgid_plural "%s boosts research; you gain %d immediate advances."
msgstr[0] "%s annab uuringutele tõuke, saad kohe %d avastuse."
msgstr[1] "%s annab uuringutele tõuke, saad kohe %d avastuse."

#. TRANS: Tech from building (Darwin's Voyage)
#: server/cityturn.c:2751
#, fuzzy, c-format
#| msgid "The %s have acquired %s from %s."
msgid "?frombldg:Acquired %s from %s."
msgstr "%s õppisid %s-lt %s."

#. TRANS: Tech from building (Darwin's
#. * Voyage)
#: server/cityturn.c:2757
#, fuzzy, c-format
#| msgid "The %s have acquired %s from %s."
msgid "?frombldg:The %s have acquired %s from %s."
msgstr "%s õppisid %s-lt %s."

#: server/cityturn.c:2764
#, c-format
msgid "The %s have started building a spaceship!"
msgstr "%s alustasid kosmoselaeva ehitamist!"

#. TRANS: city ... utype ... size ... pop_cost
#: server/cityturn.c:2908
#, fuzzy, c-format
msgid "%s can't build %s yet. (city size: %d, unit population cost: %d)"
msgstr "* Saab ehitada uusi linnu.\n"

#. TRANS: <city> is finished building <unit>, carrying <goods>.
#: server/cityturn.c:2945
#, fuzzy, c-format
#| msgid "%s is finished building %s."
msgid "%s is finished building %s, carrying %s."
msgstr "%s sai valmis %s."

#. TRANS: <city> is finished building <unit/building>.
#: server/cityturn.c:2951
#, c-format
msgid "%s is finished building %s."
msgstr "%s sai valmis %s."

#. TRANS: "<unit> cost... <city> shrinks..."
#. * Plural in "%d population", not "size %d".
#: server/cityturn.c:2989
#, c-format
msgid "%s cost %d population. %s shrinks to size %d."
msgid_plural "%s cost %d population. %s shrinks to size %d."
msgstr[0] ""
msgstr[1] ""

#: server/cityturn.c:3069
#, c-format
msgid "Can't afford to maintain %s in %s, building sold!"
msgstr "Pole raha, et käigus hoida %s linnas %s, ehitis müüdud!"

#: server/cityturn.c:3220
#, fuzzy, c-format
msgid "Not enough gold. %s disbanded."
msgstr "Raha on otsakorral. %s saadeti laiali"

#: server/cityturn.c:3461 server/cityturn.c:4343
#, c-format
msgid "Pollution near %s."
msgstr "Saast linna %s lähedal."

#: server/cityturn.c:3643
#, fuzzy, c-format
msgid "Celebrations in your honor in %s."
msgstr "Metsikud peod sinu auks linnas %s."

#: server/cityturn.c:3649
#, fuzzy, c-format
msgid "Celebrations canceled in %s."
msgstr "Pidu linnas %s jäeti ära."

#. TRANS: preserve leading space; this string will be appended to
#. * another sentence
#: server/cityturn.c:3753
msgid " Unrest threatens to spread beyond the city."
msgstr ""

#. TRANS: second %s is an optional extra sentence
#: server/cityturn.c:3760
#, fuzzy, c-format
#| msgid "Civil disorder in %s."
msgid "Civil disorder in %s.%s"
msgstr "Rahutused linnas %s."

#. TRANS: second %s is an optional extra sentence
#: server/cityturn.c:3765
#, fuzzy, c-format
#| msgid "CIVIL DISORDER CONTINUES in %s."
msgid "CIVIL DISORDER CONTINUES in %s.%s"
msgstr "RAHUTUSED JÄTKUVAD linnas %s."

#: server/cityturn.c:3771
#, c-format
msgid "Order restored in %s."
msgstr "Kord taastatud linnas %s."

#. TRANS: %s - government form, e.g., Democracy
#: server/cityturn.c:3789
#, c-format
msgid "The people have overthrown your %s, your country is in turmoil."
msgstr "Rahvas on su %s kukutanud, riigis lokkab mäss."

#: server/cityturn.c:3833
#, fuzzy, c-format
#| msgid "%s can't build %s yet, and we can't disband our only city."
msgid "%s can't build %s yet, as we can't disband our only city."
msgstr ""
"%s ei saa veel %s't ehitada, ja me ei saa oma ainsat linna laiali saata."

#. TRANS: "<city> is disbanded into Settler."
#: server/cityturn.c:3862
#, c-format
msgid "%s is disbanded into %s."
msgstr "%s saadeti laiali %s'ks."

#. TRANS: From <city1> to <city2>.
#: server/cityturn.c:4072
#, c-format
msgid ""
"Migrants from %s can't go to %s because there is not enough food available!"
msgstr ""

#. TRANS: From <city1> to <city2> (<city2 nation adjective>).
#: server/cityturn.c:4079
#, c-format
msgid ""
"Migrants from %s can't go to %s (%s) because there is not enough food "
"available!"
msgstr ""

#. TRANS: From <city1> (<city1 nation adjective>) to <city2>.
#: server/cityturn.c:4084
#, c-format
msgid ""
"Migrants from %s (%s) can't go to %s because there is not enough food "
"available!"
msgstr ""

#. TRANS: From <city1> to <city2>.
#: server/cityturn.c:4099
#, c-format
msgid ""
"Migrants from %s can't go to %s because it needs an improvement to grow!"
msgstr ""

#. TRANS: From <city1> to <city2> of <city2 nation adjective>.
#: server/cityturn.c:4106
#, c-format
msgid ""
"Migrants from %s can't go to %s (%s) because it needs an improvement to grow!"
msgstr ""

#. TRANS: From <city1> (<city1 nation adjective>) to <city2>.
#: server/cityturn.c:4111
#, c-format
msgid ""
"Migrants from %s (%s) can't go to %s because it needs an improvement to grow!"
msgstr ""

#: server/cityturn.c:4160
#, fuzzy, c-format
msgid "%s was disbanded by its citizens."
msgstr "%s saadeti laiali %s'ks."

#. TRANS: From <city1> to <city2>.
#: server/cityturn.c:4198
#, c-format
msgid "Migrants from %s moved to %s in search of a better life."
msgstr ""

#. TRANS: From <city1> to <city2> (<city2 nation adjective>).
#: server/cityturn.c:4204
#, c-format
msgid "Migrants from %s moved to %s (%s) in search of a better life."
msgstr ""

#. TRANS: From <city1> (<city1 nation adjective>) to <city2>.
#: server/cityturn.c:4209
#, c-format
msgid "Migrants from %s (%s) moved to %s in search of a better life."
msgstr ""

#. TRANS: %s is a city name
#: server/cityturn.c:4301
#, fuzzy, c-format
#| msgid "Your %s destroyed the %s in %s."
msgid "All stored food destroyed in %s."
msgstr "Su %s hävitas %s linnas %s."

#. TRANS: Disasters such as Earthquake
#: server/cityturn.c:4323
#, fuzzy, c-format
msgid "%s was hit by %s."
msgstr "%s sai pihta %s tuumapommiga."

#: server/cityturn.c:4333
#, c-format
msgid "Robbery in %s. %d gold stolen."
msgid_plural "Robbery in %s. %d gold stolen."
msgstr[0] ""
msgstr[1] ""

#: server/cityturn.c:4351
#, fuzzy, c-format
#| msgid "Pollution near %s."
msgid "Fallout near %s."
msgstr "Saast linna %s lähedal."

#. TRANS: "Industrial Accident destroys Bogota entirely."
#: server/cityturn.c:4362
#, fuzzy, c-format
#| msgid "Famine destroys %s entirely."
msgid "%s destroys %s entirely."
msgstr "Nälg hävitas linna %s täielikult."

#. TRANS: "Nuclear Accident ... Montreal."
#: server/cityturn.c:4368
#, fuzzy, c-format
#| msgid "Famine causes population loss in %s."
msgid "%s causes population loss in %s."
msgstr "Näljahäda põhjustab rahvastiku vähenemise linnas %s."

#. TRANS: second %s is the name of a city improvement
#: server/cityturn.c:4393
#, fuzzy, c-format
#| msgid "The %s destroyed the %s in %s."
msgid "%s destroys %s in %s."
msgstr "%s hävitas %s %s-is."

#. TRANS: "Production of Colossus in Rhodes destroyed."
#: server/cityturn.c:4418
#, fuzzy, c-format
#| msgid "Production of %s is upgraded to %s in %s."
msgid "Production of %s in %s destroyed."
msgstr "%s tootmine uuendatud %s'ks %s-s."

#: server/cityturn.c:4588
#, c-format
msgid "Citizens of %s are thinking about migrating to %s for a better life."
msgstr ""

#. TRANS: <city1> to <city2> (<city2 nation adjective>).
#: server/cityturn.c:4610
#, c-format
msgid ""
"Citizens of %s are thinking about migrating to %s (%s) for a better life."
msgstr ""

#: server/commands.c:56
msgid "Start the game, or restart after loading a savegame."
msgstr "Alusta mänguga või jätka salvestatud mängu."

#: server/commands.c:57
#, fuzzy
msgid ""
"This command starts the game. When starting a new game, it should be used "
"after all human players have connected, and AI players have been created (if "
"required), and any desired changes to initial server options have been made. "
"After 'start', each human player will be able to choose their nation, and "
"then the game will begin. This command is also required after loading a "
"savegame for the game to recommence. Once the game is running this command "
"is no longer available, since it would have no effect."
msgstr ""
"See käsk alustab mängu.  Seda käsku peaks kasutama kui kõik mängijad on "
"ühendatud serveriga ja arvuti juhitud mängijad loodud (kui vaja), ja "
"igasugused muudatused serveri konfiguratsioonis tehtud. Peale 'start'-i "
"saavad inimmängijad valida oma rahvuse ja seejärel mäng algab.  Sedakäsku "
"kasutatakse ka peale salvestatud mängu laadimist selle jätkamiseks.  Kui "
"mäng juba käib, seda käsku enam kasutada ei saa, kuna tal poleks mingit "
"toimet."

#. TRANS: translate text between <> only
#: server/commands.c:71
msgid ""
"help\n"
"help commands\n"
"help options\n"
"help <command-name>\n"
"help <option-name>"
msgstr ""
"help\n"
"help commands\n"
"help options\n"
"help <käsu nimi>\n"
"help <lipu nimi>"

#: server/commands.c:76
msgid "Show help about server commands and server options."
msgstr "Näita abi serveri käskude ja lippude (seadete) kohta."

#: server/commands.c:77
#, fuzzy
msgid ""
"With no arguments gives some introductory help. With argument \"commands\" "
"or \"options\" gives respectively a list of all commands or all options. "
"Otherwise the argument is taken as a command name or option name, and help "
"is given for that command or option. For options, the help information "
"includes the current and default values for that option. The argument may be "
"abbreviated where unambiguous."
msgstr ""
"Ilma argumentideta annab tiba üldist abi. Argumendiga \"commands\" või "
"\"options\" kuvab vastaval nimekirja kõikidest käskudest või seadetest.  "
"Muul juhul on argument kas käsu või lipu nimi ja näidatakse selle "
"kohtakäivat abi.  Lippude puhul näidab abi ka praegust ja vaikeväärtust.  "
"Argumenti võib lühendada kuni ei kattu mõne teisega."

#: server/commands.c:102
msgid "Show a list of various things."
msgstr ""

#. TRANS: Don't translate text in ''
#: server/commands.c:104
#, fuzzy
msgid ""
"Show a list of:\n"
" - AI types,\n"
" - the player colors,\n"
" - connections to the server,\n"
" - all player delegations,\n"
" - your ignore list,\n"
" - the list of defined map images,\n"
" - the list of the players in the game,\n"
" - the available rulesets (for 'read' command),\n"
" - the available scenarios,\n"
" - the available nation sets in this ruleset,\n"
" - the teams of players or\n"
" - the running votes.\n"
"The argument may be abbreviated, and defaults to 'players' if absent."
msgstr ""
"Näita mängijate nimekirja, meeskondi, ühendusi serverisse või saadavaid "
"stsenaariume. Argumenti võib lühendada ja kui seda mitte määrata, on see "
"vaikimisi \"players\"."

#: server/commands.c:124
msgid "Quit the game and shutdown the server."
msgstr "Lõpeta mäng ja pane server kinni."

#. TRANS: translate text between <> only
#: server/commands.c:129
msgid "cut <connection-name>"
msgstr "cut <ühenduse nimi>"

#: server/commands.c:130
msgid "Cut a client's connection to server."
msgstr "Katkestab kliendi ühenduse."

#: server/commands.c:131
#, fuzzy
msgid ""
"Cut specified client's connection to the server, removing that client from "
"the game. If the game has not yet started that client's player is removed "
"from the game, otherwise there is no effect on the player. Note that this "
"command now takes connection names, not player names."
msgstr ""
"Katkesta selle kliendi ühendus serverisse, sellega ta mängust eemaldades. "
"Kui mäng ei ole veel alanud, selle kliendi taga olev mängija eemaldatakse "
"mängust, muidu ei juhtu talle midagi.  Pane tähele, see käsk võtab "
"argumendiks nüüd ühenduste, mitte mängijate nimed."

#. TRANS: translate text between <> only
#: server/commands.c:140
msgid ""
"explain\n"
"explain <option-name>"
msgstr ""
"explain\n"
"explain <seade nimi>"

#: server/commands.c:142
msgid "Explain server options."
msgstr "Seletab serveri seadeid."

#: server/commands.c:143
#, fuzzy
msgid ""
"The 'explain' command gives a subset of the functionality of 'help', and is "
"included for backward compatibility. With no arguments it gives a list of "
"options (like 'help options'), and with an argument it gives help for a "
"particular option (like 'help <option-name>')."
msgstr ""
"'explain' käsk annab osa 'help' infost ja on kasutusel ainult tagurpidi "
"ühildavuse huvides.  Ilma argumentiteda annab seadete nimekira (nagu 'help "
"options'), argumendiga toimib nagu 'help <seade nimi>'."

#. TRANS: translate text between <> only
#: server/commands.c:152
msgid ""
"show\n"
"show <option-name>\n"
"show <option-prefix>\n"
"show all\n"
"show vital\n"
"show situational\n"
"show rare\n"
"show changed\n"
"show locked\n"
"show rulesetdir"
msgstr ""

#: server/commands.c:162
msgid "Show server options."
msgstr "Näita serveri seadeid."

#: server/commands.c:163
msgid ""
"With no arguments, shows vital server options (or available options, when "
"used by clients). With an option name argument, show only the named option, "
"or options with that prefix. With \"all\", it shows all options. With "
"\"vital\", \"situational\" or \"rare\", a set of options with this level. "
"With \"changed\", it shows only the options which have been modified, while "
"with \"locked\" all settings locked by the ruleset will be listed. With "
"\"ruleset\", it will show the current ruleset directory name."
msgstr ""

#. TRANS: translate text between <> only
#: server/commands.c:175
msgid "wall <message>"
msgstr "wall <teade>"

#: server/commands.c:176
msgid "Send message to all connections."
msgstr "Saada sõnum kõigile ühendustele."

#: server/commands.c:177
msgid ""
"For each connected client, pops up a window showing the message entered."
msgstr ""
"Iga ühendunud kliendi kohta hüppab välja kast, kus kirjas sisestatud sõnum."

#. TRANS: translate text between <> only
#: server/commands.c:183
#, fuzzy
msgid "connectmsg <message>"
msgstr "Ühendumise/lahtiühendumise sõnumid"

#: server/commands.c:184
#, fuzzy
msgid "Set message to show to connecting players."
msgstr "Saada sõnum kõigile ühendustele."

#: server/commands.c:185
msgid ""
"Set message to send to clients when they connect.\n"
"Empty message means that no message is sent."
msgstr ""

#. TRANS: translate text between [] only; "vote" is as a process
#: server/commands.c:191
#, fuzzy
msgid "vote yes|no|abstain [vote number]"
msgstr "hääleta yes|no [hääletuse number]"

#. TRANS: "vote" as an instance of voting
#: server/commands.c:193
msgid "Cast a vote."
msgstr "Hääleta."

#: server/commands.c:195
#, fuzzy, no-c-format
msgid ""
"A player with basic level access issuing a control level command starts a "
"new vote for the command. The /vote command followed by \"yes\", \"no\", or "
"\"abstain\", and optionally a vote number, gives your vote. If you do not "
"add a vote number, your vote applies to the latest vote. You can only "
"suggest one vote at a time. The vote will pass immediately if more than half "
"of the voters who have not abstained vote for it, or fail immediately if at "
"least half of the voters who have not abstained vote against it."
msgstr ""
"Mängija, kel on info-taseme juurdepääs alustab juht-taseme käsu andmisel "
"hääletuse selle käsu kohta.  /vote-käsk, millele järgneb \"yes\" või \"no\" "
"(ja vabatahtlikus korras ka hääletuse number) annab su hääle.  Kui sa ei "
"anna hääletuse numbrit, läheb hääl viimasesse hääletusse.  Korraga saab "
"hääletusele panna ainult ühe ettepaneku.  Hääletus on automaatselt võidetud, "
"kui rohkem kui pooled mängijad hääletavad poolt või automaatselt kaotatud, "
"kui üle poole mängijatest hääletab vastu."

#. TRANS: translate text between <> only
#: server/commands.c:208
#, fuzzy
msgid ""
"debug diplomacy <player>\n"
"debug ferries\n"
"debug tech <player>\n"
"debug city <x> <y>\n"
"debug units <x> <y>\n"
"debug unit <id>\n"
"debug timing\n"
"debug info"
msgstr ""
"debug [ player <mängija> | city <x> <y> | units <x> <y> | unit <id> | tech "
"<mängija> | timing | info]"

#: server/commands.c:216
msgid "Turn on or off AI debugging of given entity."
msgstr "Lülita antud isendi tehismõistuse silumine sisse või välja."

#: server/commands.c:217
#, fuzzy
msgid ""
"Print AI debug information about given entity and turn continuous debugging "
"output for this entity on or off."
msgstr ""
"Näita antud isendi tehismõistuse silumisinfot ja lülita pidev silumisväljund "
"selle isendi kohta sisse või välja."

#. TRANS: translate text between <> only
#: server/commands.c:223
msgid "set <option-name> <value>"
msgstr "set <seade nimi> <väärtus>"

#: server/commands.c:224
msgid "Set server option."
msgstr "Määra serveri seaded."

#. TRANS: don't translate text in ''
#: server/commands.c:226
msgid ""
"Set an option on the server. The syntax and legal values depend on the "
"option; see the help for each option. Some options are \"bitwise\", in that "
"they consist of a choice from a set of values; separate these with |, for "
"instance, '/set topology wrapx|iso'. For these options, use syntax like '/"
"set topology \"\"' to set no values."
msgstr ""

#. TRANS: translate text between <> only
#: server/commands.c:236
#, fuzzy
msgid "team <player> <team>"
msgstr "team <mängija> [meeskond]"

#: server/commands.c:237
#, fuzzy
msgid "Change a player's team affiliation."
msgstr "Muuda, lisa või eemalda mängija meeskonda kuuluvust."

#: server/commands.c:238
msgid ""
"A team is a group of players that start out allied, with shared vision and "
"embassies, and fight together to achieve team victory with averaged "
"individual scores. Each player is always a member of a team (possibly the "
"only member). This command changes which team a player is a member of. Use "
"\"\" if names contain whitespace."
msgstr ""

#. TRANS: translate text between <> only
#: server/commands.c:248
msgid "rulesetdir <directory>"
msgstr "rulesetdir <kataloog>"

#: server/commands.c:249
msgid "Choose new ruleset directory or modpack."
msgstr "Vali uus reeglistik või modifikatsioon."

#. TRANS: translate text between <> only
#: server/commands.c:255
#, fuzzy
msgid "metamessage <meta-line>"
msgstr "metapatch <meta-rida>"

#: server/commands.c:256
msgid "Set metaserver info line."
msgstr "Määra metaserveri info-rida."

#: server/commands.c:257
#, fuzzy
msgid ""
"This command is deprecated. Set metamessage setting directly instead. "
"Command sets user defined metaserver info line. If parameter is omitted, "
"previously set metamessage will be removed. For most of the time user "
"defined metamessage will be used instead of automatically generated "
"messages, if it is available."
msgstr ""
"Määra metaserveri info-rea. Kui parameetrit mitte anda, viimati\n"
"seatud metasõnum eemaldatakse. Üldjuhul kasutatakse kasutaja seatud\n"
"metasõnumit automaatselt genereeritu asemel, kui see on olemas."

#. TRANS: translate text between <> only
#: server/commands.c:266
#, fuzzy
msgid "metapatches <meta-line>"
msgstr "metapatch <meta-rida>"

#: server/commands.c:267
msgid "Set metaserver patches line."
msgstr "Määra metaserveri lapirida."

#: server/commands.c:276
msgid "Control metaserver connection."
msgstr "Kontrolli ühendust metaserveriga."

#: server/commands.c:277
#, fuzzy
msgid ""
"'metaconnection ?' reports on the status of the connection to metaserver. "
"'metaconnection down' or 'metac d' brings the metaserver connection down. "
"'metaconnection up' or 'metac u' brings the metaserver connection up. "
"'metaconnection persistent' or 'metac p' is like 'up', but keeps trying "
"after failures. "
msgstr ""
"'metaconnection ?' näitab metaserverisse ühendumise staatust.\n"
"'metaconnection down' ehk 'metac d' ühendub metaserverist lahti.\n"
"'metaconnection up' ehk 'metac up' ühendub metaserverisse."

#. TRANS: translate text between <> only
#: server/commands.c:286
msgid "metaserver <address>"
msgstr "metaserver <aadress>"

#: server/commands.c:287
msgid "Set address (URL) for metaserver to report to."
msgstr "Määrab aadressi (URL), millele metaserver raporti saadab."

#. TRANS: translate text between <> only
#: server/commands.c:292
msgid "aitoggle <player-name>"
msgstr "aitoggle <mängija nimi>"

#: server/commands.c:293
msgid "Toggle AI status of player."
msgstr "Lülitab mängija AI-oleku."

#. TRANS: translate text between [] and <> only
#: server/commands.c:298
msgid "take [connection-name] <player-name>"
msgstr "take [ühenduse-nimi] <mängija-nimi>"

#: server/commands.c:299
msgid "Take over a player's place in the game."
msgstr "Võta mängija positsioon mängus endale."

#. TRANS: Don't translate text between ''
#: server/commands.c:301
#, fuzzy
msgid ""
"Only the console and connections with cmdlevel 'hack' can force other "
"connections to take over a player. If you're not one of these, only the "
"<player-name> argument is allowed. If '-' is given for the player name and "
"the connection does not already control a player, one is created and "
"assigned to the connection. The 'allowtake' option controls which players "
"may be taken and in what circumstances."
msgstr ""
"Ainult konsool ja 'hack'-käsutasemega ühendused saavad sundida teisi "
"ühendusi üle võtma mängijat. Kui sa pole üks neist, on ainult <mängija-nimi> "
"lubatud argument.  Kui '-' on mängija nimeks antud ja see ühendus ei juhi "
"juba mängijat, luuakse uus mängija ja antakse tollele ühendusele."

#. TRANS: translate text between [] only
#: server/commands.c:312
msgid "observe [connection-name] [player-name]"
msgstr "observe [ühenduse-nimi] [mängija-nimi]"

#: server/commands.c:313
msgid "Observe a player or the whole game."
msgstr "Piilu mängijat või tervet mängu."

#. TRANS: Don't translate text between ''
#: server/commands.c:315
#, fuzzy
msgid ""
"Only the console and connections with cmdlevel 'hack' can force other "
"connections to observe a player. If you're not one of these, only the "
"[player-name] argument is allowed. If the console gives no player-name or "
"the connection uses no arguments, then the connection is attached to a "
"global observer. The 'allowtake' option controls which players may be "
"observed and in what circumstances."
msgstr ""
"Ainult konsool ja 'hack'-käsutasemega ühendused saavad sundida teisi "
"ühendusi piiluma kedagi. Kui sa pole üks neist, on ainult [mängija-nimi] "
"lubatud argument.  Kui konsool ei anna mängija nime või ühendus ei kasuta "
"argumente, siis ühendus pannakse globaalse vaatleja külge."

#. TRANS: translate text between <> only
#: server/commands.c:325
msgid "detach <connection-name>"
msgstr "detach <ühenduse-nimi>"

#: server/commands.c:326
#, fuzzy
msgid "Detach from a player."
msgstr "ühendub mängijast lahti."

#: server/commands.c:327
msgid ""
"Only the console and connections with cmdlevel 'hack' can force other "
"connections to detach from a player."
msgstr ""
"Ainult konsool ja 'hack'-käsutasemega ühendused saavad sundida teisi "
"ühendusi ühenduma lahti mängijast."

#. TRANS: translate text between <> and [] only
#: server/commands.c:333
#, fuzzy
msgid "create <player-name> [ai type]"
msgstr "create <mängija nimi>"

#: server/commands.c:334
msgid "Create an AI player with a given name."
msgstr "Loob selle nimega AI-mängija."

#. TRANS: don't translate text between single quotes
#: server/commands.c:336
msgid ""
"With the 'create' command a new player with the given name is created.\n"
"If 'player-name' is empty, a random name will be assigned when the game "
"begins. Until then the player will be known by a name derived from its "
"type.\n"
"The 'ai type' parameter can be used to select which AI module will be used "
"for the created player. This requires that the respective module has been "
"loaded or built in to the server.\n"
"If the game has already started, the new player will have no units or "
"cities; also, if no free player slots are available, the slot of a dead "
"player can be reused (removing all record of that player from the running "
"game)."
msgstr ""

#: server/commands.c:353
msgid "Set yourself in away mode. The AI will watch your back."
msgstr "Paneb su eemalolekurežiimi. Tehisintellekt hoolitseb su eest seni."

#. TRANS: translate text between <> only
#: server/commands.c:359
#, fuzzy
#| msgid ""
#| "novice\n"
#| "novice <player-name>"
msgid ""
"restricted\n"
"restricted <player-name>"
msgstr ""
"novice\n"
"novice <mängija-nimi>"

#. TRANS: translate 'Restricted' as AI skill level
#: server/commands.c:362
#, fuzzy
#| msgid "Set one or all AI players to 'novice'."
msgid "Set one or all AI players to 'Restricted'."
msgstr "Märgib ühe või kõik tehismõistuse mängijatest algajaks."

#. TRANS: translate text between <> only
#: server/commands.c:367
msgid ""
"novice\n"
"novice <player-name>"
msgstr ""
"novice\n"
"novice <mängija-nimi>"

#. TRANS: translate 'Novice' as AI skill level
#: server/commands.c:370
#, fuzzy
#| msgid "Set one or all AI players to 'novice'."
msgid "Set one or all AI players to 'Novice'."
msgstr "Märgib ühe või kõik tehismõistuse mängijatest algajaks."

#. TRANS: translate text between <> only
#: server/commands.c:375
msgid ""
"easy\n"
"easy <player-name>"
msgstr ""
"easy\n"
"easy <mängija nimi>"

#. TRANS: translate 'Easy' as AI skill level
#: server/commands.c:378
#, fuzzy
#| msgid "Set one or all AI players to 'easy'."
msgid "Set one or all AI players to 'Easy'."
msgstr "Märgib ühe või kõik tehismõistuse mängijatest lihtsateks."

#. TRANS: translate text between <> only
#: server/commands.c:383
msgid ""
"normal\n"
"normal <player-name>"
msgstr ""
"normal\n"
"normal <mängija-nimi>"

#. TRANS: translate 'Normal' as AI skill level
#: server/commands.c:386
#, fuzzy
#| msgid "Set one or all AI players to 'normal'."
msgid "Set one or all AI players to 'Normal'."
msgstr "Märgib ühe või kõik AI mängijatest normaalseteks."

#. TRANS: translate text between <> only
#: server/commands.c:391
msgid ""
"hard\n"
"hard <player-name>"
msgstr ""
"hard\n"
"hard <mängija-nimi>"

#. TRANS: translate 'Hard' as AI skill level
#: server/commands.c:394
#, fuzzy
#| msgid "Set one or all AI players to 'hard'."
msgid "Set one or all AI players to 'Hard'."
msgstr "Märgib ühe või kõik tehismõistuse mängijatest rasketeks."

#. TRANS: translate text between <> only
#: server/commands.c:399
#, fuzzy
msgid ""
"cheating\n"
"cheating <player-name>"
msgstr "create <mängija nimi>"

#. TRANS: translate 'Cheating' as AI skill level
#: server/commands.c:402
#, fuzzy
msgid "Set one or all AI players to 'Cheating'."
msgstr "Märgib ühe või kõik tehisintellekti mängijatest lihtsateks."

#. TRANS: translate text between <> only
#: server/commands.c:408
msgid ""
"experimental\n"
"experimental <player-name>"
msgstr ""
"experimental\n"
"experimental <mängija-nimi>"

#. TRANS: translate 'Experimental' as AI skill level
#: server/commands.c:411
#, fuzzy
#| msgid "Set one or all AI players to 'experimental'."
msgid "Set one or all AI players to 'Experimental'."
msgstr "Märgib ühe või kõik AI mängijatest eksperimentaalseks."

#. TRANS: translate text between <> only
#: server/commands.c:417
msgid ""
"cmdlevel\n"
"cmdlevel <level>\n"
"cmdlevel <level> new\n"
"cmdlevel <level> first\n"
"cmdlevel <level> <connection-name>"
msgstr ""
"cmdlevel\n"
"cmdlevel <tase>\n"
"cmdlevel <tase> new\n"
"cmdlevel <tase> first\n"
"cmdlevel <tase> <ühenduse-nimi>"

#: server/commands.c:422
msgid "Query or set command access level access."
msgstr "Päri või määra käsutaseme ligipääsu."

#: server/commands.c:423
#, fuzzy
msgid ""
"The command access level controls which server commands are available to "
"users via the client chatline. The available levels are:\n"
"    none  -  no commands\n"
"    info  -  informational or observer commands only\n"
"    basic -  commands available to players in the game\n"
"    ctrl  -  commands that affect the game and users\n"
"    admin -  commands that affect server operation\n"
"    hack  -  *all* commands - dangerous!\n"
"With no arguments, the current command access levels are reported. With a "
"single argument, the level is set for all existing connections, and the "
"default is set for future connections. If 'new' is specified, the level is "
"set for newly connecting clients. If 'first come' is specified, the 'first "
"come' level is set; it will be granted to the first client to connect, or if "
"there are connections already, the first client to issue the 'first' "
"command. If a connection name is specified, the level is set for that "
"connection only.\n"
"Command access levels do not persist if a client disconnects, because some "
"untrusted person could reconnect with the same name. Note that this command "
"now takes connection names, not player names."
msgstr ""
"Käsutase määrab, milliseid serveri käske saavad\n"
"kasutajad kliendi lobisemiserea kaudu käivitada.  Võimalikud tasemed on:\n"
"    none  -  midagi ei saa\n"
"    info  -  saavad infot pärida\n"
"    ctrl  -  käsud, mis mõjutavad mängu ja kasutajaid\n"
"    hack  -  *kõik* käsud - ohtlik!\n"
"Kui argumente mitte anda, näidatakse praegust käsutaset.\n"
"Ühe argumendiga seatakse käsutase kõigile olemasolevatele ühendustele\n"
"ja tulevastele ühendustele seatakse vaikimisi käsutase.\n"
"Kui anda argument 'new', seatakse käsutase uutele ühenduvatele klientidele.\n"
"Kui seada 'first come' ,siis esimene ühenduv klient saab selle\n"
"käsutaseme. Kui kliendid on juba ühendunud, siis saab selle \n"
"käsutaseme klient, kes esimesena laseb käima käsu 'first'.\n"
"Kui määrata ühenduse nimi, seatakse käsutase ainult sellele ühendusele.\n"
"Käsutasemed ei ela lahtiühendumist üle, kuna nii võiks keegi paha inimene "
"ühenduda privilegeeritud mängijaga sama nimega.  Pane tähele, see käsk võtab "
"nüüd argumendiks ühenduste, mitte mängijate nimesid."

#: server/commands.c:449
msgid "If there is none, become the game organizer with increased permissions."
msgstr "Kui sellist ei leidu, hakka suuremate õigustega mängujuhiks."

#. TRANS: translate text between <> only
#: server/commands.c:455
msgid "timeoutincrease <turn> <turninc> <value> <valuemult>"
msgstr "timeoutincrease <käik> <käiguinkrement> <väärtus> <kordaja>"

#: server/commands.c:456
#, fuzzy
#| msgid "See \"help timeoutincrease\"."
msgid "See \"/help timeoutincrease\"."
msgstr "Vaata \"help timeoutincrease\"."

#: server/commands.c:457
#, fuzzy
msgid ""
"Every <turn> turns, add <value> to timeout timer, then add <turninc> to "
"<turn> and multiply <value> by <valuemult>. Use this command in concert with "
"the option \"timeout\". Defaults are 0 0 0 1"
msgstr ""
"Iga <käik> käigu tagant lisa <väärtus> ajalimiidi taimerile, siis liida "
"<käiguinkrement> <käik>-ule ja korruta <väärtus>t <kordaja>ga.  Kasuta seda "
"käsku koos \"timeout\" seadega. Vaikimisi väärtused on 0 0 0 1"

#. TRANS: translate text between <> only; "vote" is as a process
#: server/commands.c:464
msgid ""
"cancelvote\n"
"cancelvote <vote number>\n"
"cancelvote all\n"
msgstr ""

#. TRANS: "vote" as a process
#: server/commands.c:468
msgid "Cancel a running vote."
msgstr ""

#. TRANS: "vote" as a process
#: server/commands.c:470
msgid ""
"With no arguments this command removes your own vote. If you have an admin "
"access level, you can cancel any vote by vote number, or all votes with the "
"'all' argument."
msgstr ""

#. TRANS: translate text between <> and [] only
#: server/commands.c:477
msgid "ignore [type=]<pattern>"
msgstr ""

#: server/commands.c:478
msgid "Block all messages from users matching the pattern."
msgstr ""

#: server/commands.c:479
msgid ""
"The given pattern will be added to your ignore list; you will not receive "
"any messages from users matching this pattern. The type may be either "
"\"user\", \"host\", or \"ip\". The default type (if omitted) is to match "
"against the username. The pattern supports unix glob style wildcards, i.e., "
"* matches zero or more character, ? exactly one character, [abc] exactly one "
"of 'a' 'b' or 'c', etc. To access your current ignore list, issue \"/list "
"ignore\"."
msgstr ""

#. TRANS: translate text between <>
#: server/commands.c:490
msgid "unignore <range>"
msgstr ""

#: server/commands.c:491
#, fuzzy
msgid "Remove ignore list entries."
msgstr "Eemalda mall"

#: server/commands.c:492
msgid ""
"The ignore list entries in the given range will be removed; you will be able "
"to receive messages from the respective users. The range argument may be a "
"single number or a pair of numbers separated by a dash '-'. If the first "
"number is omitted, it is assumed to be 1; if the last is omitted, it is "
"assumed to be the last valid ignore list index. To access your current "
"ignore list, issue \"/list ignore\"."
msgstr ""

#. TRANS: translate text between <>
#: server/commands.c:503
msgid ""
"playercolor <player-name> <color>\n"
"playercolor <player-name> reset"
msgstr ""

#: server/commands.c:505
#, fuzzy
msgid "Define the color of a player."
msgstr "ühendub mängijast lahti."

#: server/commands.c:506
msgid ""
"This command sets the color of a specific player, overriding any color "
"assigned according to the 'plrcolormode' setting.\n"
"The color is defined using hexadecimal notation (hex) for the combination of "
"Red, Green, and Blue color components (RGB), similarly to HTML. For each "
"component, the lowest (darkest) value is 0 (in hex: 00), and the highest "
"value is 255 (in hex: FF). The color definition is simply the three hex "
"values concatenated together (RRGGBB). For example, the following command "
"sets Caesar to pure red:\n"
"  playercolor Caesar ff0000\n"
"Before the game starts, this command can only be used if the 'plrcolormode' "
"setting is set to 'PLR_SET'; a player's color can be unset again by "
"specifying 'reset'.\n"
"Once the game has started and colors have been assigned, this command "
"changes the player color in any mode; 'reset' cannot be used.\n"
"To list the player colors, use 'list colors'."
msgstr ""

#. TRANS: translate text between <> and [] only
#: server/commands.c:525
msgid "playernation <player-name> [nation] [is-male] [leader] [style]"
msgstr ""

#: server/commands.c:526
#, fuzzy
msgid "Define the nation of a player."
msgstr "ühendub mängijast lahti."

#: server/commands.c:527
msgid ""
"This command sets the nation, leader name, style, and gender of a specific "
"player.\n"
"The gender parameter should be 1 if male, otherwise 0. Omitting any of the "
"player settings will reset the player to defaults.\n"
"This command may not be used once the game has started."
msgstr ""

#: server/commands.c:537
msgid "End the game immediately in a draw."
msgstr "Lõpeta mäng kohe viigiga."

#: server/commands.c:543
msgid "Concede the game."
msgstr "Anna alla."

#: server/commands.c:544
msgid ""
"This tells everyone else that you concede the game, and if all but one "
"player (or one team) have conceded the game in this way then the game ends."
msgstr ""
"See teatab kõigile, et sa annad alla ja kui kõik peale ühe mängija on alla "
"andnud, mäng lõpeb."

#. TRANS: translate text between <> only
#: server/commands.c:551
msgid "remove <player-name>"
msgstr "remove <mängija nimi>"

#: server/commands.c:552
msgid "Fully remove player from game."
msgstr "Korista mängija täielikult mängust ära."

#: server/commands.c:553
#, fuzzy
msgid ""
"This *completely* removes a player from the game, including all cities and "
"units etc. Use with care!"
msgstr ""
"See koristab *täielikult* mängija mängust, ka tema linnad ja üksused jne.  "
"Kasuta ettevaatlikult!"

#. TRANS: translate text between <> only
#: server/commands.c:559
msgid ""
"save\n"
"save <file-name>"
msgstr ""
"save\n"
"save <failinimi>"

#: server/commands.c:561
msgid "Save game to file."
msgstr "Salvesta mäng faili."

#: server/commands.c:562
#, fuzzy
msgid ""
"Save the current game to file <file-name>. If no file-name argument is given "
"saves to \"<auto-save name prefix><year>m.sav[.gz]\". To reload a savegame "
"created by 'save', start the server with the command-line argument:\n"
"    '--file <filename>' or '-f <filename>'\n"
"and use the 'start' command once players have reconnected."
msgstr ""
"Salvesta praegune mäng faili <failinimi>. Kui failinime mitte anda, "
"salvestatakse faili \"<autosalvesuse nime prefix><aasta>m.sav[.gz]\".\n"
"Salvestatud mängu laadimiseks lase server käima käsureaargumendiga\n"
"    --file <failinimi>\n"
"ja lase käima käsk 'start', kui mängijad on ühendunud."

#. TRANS: translate text between <> only
#: server/commands.c:572
#, fuzzy
msgid ""
"scensave\n"
"scensave <file-name>"
msgstr ""
"save\n"
"save <failinimi>"

#: server/commands.c:574
#, fuzzy
msgid "Save game to file as scenario."
msgstr "Salvesta mäng faili."

#: server/commands.c:575
#, fuzzy
msgid ""
"Save the current game to file <file-name> as scenario. If no file-name "
"argument is given saves to \"<auto-save name prefix><year>m.sav[.gz]\". To "
"reload a savegame created by 'scensave', start the server with the command-"
"line argument:\n"
"    '--file <filename>' or '-f <filename>'\n"
"and use the 'start' command once players have reconnected."
msgstr ""
"Salvesta praegune mäng faili <failinimi>. Kui failinime mitte anda, "
"salvestatakse faili \"<autosalvesuse nime prefix><aasta>m.sav[.gz]\".\n"
"Salvestatud mängu laadimiseks lase server käima käsureaargumendiga\n"
"    --file <failinimi>\n"
"ja lase käima käsk 'start', kui mängijad on ühendunud."

#. TRANS: translate text between <> only
#: server/commands.c:585
msgid ""
"load\n"
"load <file-name>"
msgstr "load <failinimi>"

#: server/commands.c:587
msgid "Load game from file."
msgstr "Lae mäng failist."

#: server/commands.c:588
#, fuzzy
msgid ""
"Load a game from <file-name>. Any current data including players, rulesets "
"and server options are lost."
msgstr ""
"Lae mäng failist <failinimi>. Kõik praegused andmed, sh. mängijad, "
"reeglistikud ja serveri seaded on kaovad.\n"

#. TRANS: translate text between <> only
#: server/commands.c:594
msgid "read <file-name>"
msgstr "read <failinimi>"

#: server/commands.c:595
msgid "Process server commands from file."
msgstr "Loe serveri käsud failist."

#. TRANS: translate text between <> only
#: server/commands.c:600
msgid "write <file-name>"
msgstr "write <failinimi>"

#: server/commands.c:601
msgid "Write current settings as server commands to file."
msgstr "Salvesta praegused seaded serveri käskudena faili."

#: server/commands.c:607
#, fuzzy
msgid "Reset all server settings."
msgstr "Määra serveri seaded."

#: server/commands.c:608
msgid ""
"Reset all settings if it is possible. The following levels are supported:\n"
"  game     - using the values defined at the game start\n"
"  ruleset  - using the values defined in the ruleset\n"
"  script   - using default values and rereading the start script\n"
"  default  - using default values\n"
msgstr ""

#. TRANS: translate text between <> only
#: server/commands.c:618
#, fuzzy
#| msgid "cut <connection-name>"
msgid "default <option name>"
msgstr "cut <ühenduse nimi>"

#: server/commands.c:619
#, fuzzy
#| msgid "All options with non-default values"
msgid "Set option to its default value"
msgstr "Kõik seaded mitte-vaikimisi väärtustega"

#: server/commands.c:620
msgid ""
"Reset the option to its default value. If the default ever changes in a "
"future version, the option's value will follow that change."
msgstr ""

#. TRANS: translate text between <> only
#: server/commands.c:627
msgid ""
"lua cmd <script line>\n"
"lua unsafe-cmd <script line>\n"
"lua file <script file>\n"
"lua unsafe-file <script file>\n"
"lua <script line> (deprecated)"
msgstr ""

#: server/commands.c:632
msgid ""
"Evaluate a line of Freeciv script or a Freeciv script file in the current "
"game."
msgstr ""

#. TRANS: Do not translate 'unsafe' or 'hack'
#: server/commands.c:635
msgid ""
"Subcommands with the 'unsafe' prefix run the script in an instance separate "
"from the ruleset. This instance doesn't restrict access to Lua functions "
"that can be used to hack the computer running the Freeciv server. Access to "
"it is therefore limited to the console and connections with cmdlevel 'hack'"
msgstr ""

#. TRANS: translate text between <>
#: server/commands.c:644
msgid "kick <user>"
msgstr ""

#: server/commands.c:645
#, fuzzy
msgid "Cut a connection and disallow reconnect."
msgstr "Metaserveri ühendus on juba suletud."

#: server/commands.c:646
msgid ""
"The connection given by the 'user' argument will be cut from the server and "
"not allowed to reconnect. The time the user wouldn't be able to reconnect is "
"controlled by the 'kicktime' setting."
msgstr ""

#. TRANS: translate only text between [] and <>
#: server/commands.c:653
msgid ""
"delegate to <username> [player-name]\n"
"delegate cancel [player-name]\n"
"delegate take <player-name>\n"
"delegate restore\n"
"delegate show <player-name>"
msgstr ""

#: server/commands.c:658
msgid "Delegate control to another user."
msgstr ""

#: server/commands.c:659
msgid ""
"Delegation allows a user to nominate another user who can temporarily take "
"over control of their player while they are away.\n"
"'delegate to <username>': allow <username> to 'delegate take' your player.\n"
"'delegate cancel': nominated user can no longer take your player.\n"
"'delegate take <player-name>': take control of a player who has been "
"delegated to you. (Behaves like 'take', except that the 'allowtake' "
"restrictions are not enforced.)\n"
"'delegate restore': relinquish control of a delegated player (opposite of "
"'delegate take') and restore your previous view, if any. (This also happens "
"automatically if the player's owner reconnects.)\n"
"'delegate show': show who control of your player is currently delegated to, "
"if anyone.\n"
"The [player-name] argument can only be used by connections with cmdlevel "
"'admin' or above to force the corresponding change of the delegation status."
msgstr ""

#. TRANS: translate text between <> only
#: server/commands.c:679
#, fuzzy
msgid "aicmd <player> <command>"
msgstr "team <mängija> [meeskond]"

#: server/commands.c:680
msgid "Execute AI command"
msgstr ""

#: server/commands.c:681
msgid "Execute a command in the context of the AI for the given player"
msgstr ""

#. TRANS: translate text between <> only
#: server/commands.c:687
msgid ""
"fcdb reload\n"
"fcdb lua <script>"
msgstr ""

#: server/commands.c:689
msgid "Manage the authentication database."
msgstr ""

#: server/commands.c:690
msgid ""
"The argument 'reload' causes the database script file to be re-read after a "
"change, while the argument 'lua' evaluates a line of Lua script in the "
"context of the Lua instance for the database."
msgstr ""

#. TRANS: translate text between <> only
#: server/commands.c:697
msgid ""
"mapimg define <mapdef>\n"
"mapimg show <id>|all\n"
"mapimg create <id>|all\n"
"mapimg delete <id>|all\n"
"mapimg colortest"
msgstr ""

#: server/commands.c:702
msgid "Create image files of the world/player map."
msgstr ""

#. TRANS: translate text between <> only
#: server/commands.c:708
#, fuzzy
#| msgid "Load settings"
msgid "lock <setting>"
msgstr "Lae seaded"

#: server/commands.c:709
msgid "Lock setting so that non-admins can't change it."
msgstr ""

#. TRANS: translate text between <> only
#: server/commands.c:715
#, fuzzy
#| msgid "Load settings"
msgid "unlock <setting>"
msgstr "Lae seaded"

#: server/commands.c:716
msgid "Unlock setting so that non-admins can change it."
msgstr ""

#: server/commands.c:723
msgid "Switch server output between 'RFC-style' and normal style."
msgstr "Lülita serveri väljund 'RFC-stiil'ilt tavalise stiilile või vastupidi."

#: server/commands.c:729
msgid "Simply returns the id of the server."
msgstr "Lihtsalt annab serveri ID."

#: server/connecthand.c:146
#, c-format
msgid "%s Welcome"
msgstr "Tervist, %s"

#: server/connecthand.c:172
#, c-format
msgid "Welcome to the %s Server running at %s port %d."
msgstr "Tere tulemast %s serverisse %s port %d."

#: server/connecthand.c:176
#, c-format
msgid "Welcome to the %s Server at port %d."
msgstr "Tere tulemast %s serverisse pordil %d."

#: server/connecthand.c:184 server/connecthand.c:331
#, c-format
msgid "%s has connected from %s."
msgstr "%s ühines aadressilt %s."

#: server/connecthand.c:213
#, c-format
msgid "Your delegate %s was controlling your player '%s'; now detached."
msgstr ""

#: server/connecthand.c:217
#, c-format
msgid "%s reconnected, ending your delegated control of player '%s'."
msgstr ""

#: server/connecthand.c:226
#, c-format
msgid "Couldn't get control of '%s' from delegation to %s."
msgstr ""

#: server/connecthand.c:265
#, fuzzy
#| msgid "Couldn't attach your connection to new player."
msgid "Couldn't attach your connection to a scenario player."
msgstr "Ei suutnud siduda su ühendust uue mängijaga."

#: server/connecthand.c:278
msgid "Couldn't attach your connection to new player."
msgstr "Ei suutnud siduda su ühendust uue mängijaga."

#: server/connecthand.c:296
#, c-format
msgid "You are logged in as '%s' connected to no player."
msgstr "Oled sees kui '%s' aga pole seotud ühegi mängijaga."

#: server/connecthand.c:300
#, c-format
msgid "You are logged in as '%s' connected to %s."
msgstr "Oled sees kui '%s' ja oled seotud mängijaga %s."

#: server/connecthand.c:315
#, fuzzy, c-format
msgid "%s has connected (player %s)."
msgstr "%s ühines aadressilt %s."

#: server/connecthand.c:320
#, fuzzy, c-format
msgid "%s has connected from %s (player %s)."
msgstr "%s ühines aadressilt %s."

#: server/connecthand.c:327
#, fuzzy, c-format
#| msgid "%s is not connected."
msgid "%s has connected."
msgstr "%s ei ole ühendatud."

#: server/connecthand.c:349
#, c-format
msgid "Turn-blocking game play: waiting on %s to finish turn..."
msgstr "Blokeerivate käikudega mäng: ootame, et %s lõpetaks käigu..."

#: server/connecthand.c:358
msgid " *** Server is in edit mode. *** "
msgstr ""

#: server/connecthand.c:388
#, c-format
msgid "Client rejected: %s."
msgstr "Klient tagasi lükatud: %s."

#: server/connecthand.c:408
#, c-format
msgid "Connection request from %s from %s"
msgstr "Kasutaja %s proovib ühenduda aadressilt %s"

#: server/connecthand.c:412
#, c-format
msgid "%s has client version %d.%d.%d%s"
msgstr "%s kliendi versioon on %d.%d.%d%s"

#: server/connecthand.c:422
#, c-format
msgid ""
"The client is missing a capability that this server needs.\n"
"Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may help!"
msgstr ""
"Sellel kliendil pole kõiki võimalusi, mida server vajab.\n"
"Serveri versioon: %d.%d.%d%s Kliendi versioon: %d.%d.%d%s.  Versiooniuuendus "
"aitaks (võibolla)!"

#: server/connecthand.c:429 server/connecthand.c:444
#, c-format
msgid "%s was rejected: Mismatched capabilities."
msgstr "%s saadeti ära: Kokkusobimatud võimed"

#: server/connecthand.c:437
#, c-format
msgid ""
"The server is missing a capability that the client needs.\n"
"Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may help!"
msgstr ""
"Serveril pole kõiki võimalusi, mida see klient vajab.\n"
"Serveri versioon: %d.%d.%d%s Kliendi versioon: %d.%d.%d%s.  Versiooniuuendus "
"aitaks (võibolla)!"

#: server/connecthand.c:470
#, c-format
msgid "Invalid username '%s'"
msgstr "Vigane nimi '%s'"

#: server/connecthand.c:472
#, c-format
msgid "%s was rejected: Invalid name [%s]."
msgstr "%s saadeti kukele, nimi [%s] on invaliidne."

#: server/connecthand.c:478
#, c-format
msgid ""
"You have been kicked from this server and cannot reconnect for %d seconds."
msgstr ""

#: server/connecthand.c:482
#, fuzzy, c-format
msgid "%s was rejected: Connection kicked (%d seconds remaining)."
msgstr "%s-le keelduti: Ühendus aegus parooli ootamisel."

#: server/connecthand.c:491
#, c-format
msgid "'%s' already connected."
msgstr "'%s' on juba ühendatud"

#: server/connecthand.c:494
#, c-format
msgid "%s was rejected: Duplicate login name [%s]."
msgstr "%s saadeti kukele: selline loginanimi ([%s]) on juba olemas."

#: server/connecthand.c:536 server/connecthand.c:541
#, c-format
msgid "Lost connection: %s."
msgstr "Kadus ühendus: %s."

#: server/connecthand.c:567
msgid "?IP:Hidden"
msgstr ""

#: server/connecthand.c:846
#, fuzzy, c-format
msgid "Detaching from %s."
msgstr "ühendun lahti %s-st."

#. TRANS: No full stop after the URL, could cause confusion.
#: server/console.c:74 utility/bugs.c:42 utility/log.c:564
#, c-format
msgid "Please report this message at %s"
msgstr ""

#: server/console.c:255
msgid "Ok. RFC-style set."
msgstr "Ok. RFC-stiil seatud."

#: server/console.c:257
msgid "Ok. Standard style set."
msgstr "Ok. Standardstiil seatud."

#: server/console.c:278
msgid "For introductory help, type 'help'."
msgstr "Sissejuhatavaks abiks trüki 'help'."

#: server/diplhand.c:216
#, c-format
msgid "The %s can't accept %s."
msgstr "%s ei suuda vastu võtta %s."

#: server/diplhand.c:229
#, c-format
msgid "You don't have tech %s, you can't accept treaty."
msgstr "Sul pole tehnoloogiat %s, ei saa lepingut sõlmida."

#: server/diplhand.c:239
msgid "City you are trying to give no longer exists, you can't accept treaty."
msgstr ""
"Linna, mida püüad anda, enam ei eksisteeri. Sa ei saa lepingut sõlmida."

#: server/diplhand.c:245
#, c-format
msgid "You are not owner of %s, you can't accept treaty."
msgstr "Sa ei ole linna %s omanik. Ei saa lepingut sõlmida."

#: server/diplhand.c:251 server/diplhand.c:390
#, c-format
msgid "Your capital (%s) is requested, you can't accept treaty."
msgstr "Küsitakse su pealinna (%s), ei saa lepingut sõlmida."

#: server/diplhand.c:273
#, c-format
msgid "You cannot form an alliance because you are at war with an ally of %s."
msgstr ""

#: server/diplhand.c:278
#, c-format
msgid "You cannot form an alliance because %s is at war with an ally of yours."
msgstr ""

#: server/diplhand.c:289
msgid "You don't have enough gold, you can't accept treaty."
msgstr "Sul pole piisavalt raha, et lepingut sõlmida."

#: server/diplhand.c:325 server/diplhand.c:330
#, c-format
msgid "A treaty containing %d clause was agreed upon."
msgid_plural "A treaty containing %d clauses was agreed upon."
msgstr[0] "Nõustuti leppega, milles on %d tingimus."
msgstr[1] "Nõustuti leppega, milles on %d tingimust."

#: server/diplhand.c:349 server/diplhand.c:353
#, c-format
msgid "Clause requirements are no longer fulfilled. Treaty with %s canceled!"
msgstr ""

#: server/diplhand.c:366 server/diplhand.c:370
#, c-format
msgid "One of the cities the %s are giving away is destroyed! Treaty canceled!"
msgstr "Linn, mille %s ära annavad, on hävitatud! Lepe tühistatud!"

#: server/diplhand.c:377 server/diplhand.c:382
#, c-format
msgid "The %s no longer control %s! Treaty canceled!"
msgstr "%s ei valitse enam linnas %s! Lepe tühistatud!"

#: server/diplhand.c:420 server/diplhand.c:424
#, c-format
msgid "The %s don't have the promised amount of gold! Treaty canceled!"
msgstr "%s ei oma lubatud koguses raha! Lepe tühistatud!"

#: server/diplhand.c:454
#, c-format
msgid "You gave an embassy to %s."
msgstr "Sa andsid saatkonna %s-le."

#: server/diplhand.c:457
#, c-format
msgid "%s allowed you to create an embassy!"
msgstr "%s lubas sul teha saatkonna!"

#: server/diplhand.c:480
#, c-format
msgid "You are taught the knowledge of %s."
msgstr "Sulle õpetatakse %s tarkus."

#: server/diplhand.c:489
#, fuzzy, c-format
msgid "You have acquired %s thanks to the %s treaty with the %s."
msgstr "Sa põhjustasid intsidendi üritades ära osta rahvuse %s üksust %s."

#. TRANS: Tech from another player
#: server/diplhand.c:497
#, fuzzy, c-format
#| msgid "The %s have acquired %s from the %s."
msgid "?fromplr:The %s have acquired %s from the %s."
msgstr "%s said teaduse %s rahvuselt %s."

#: server/diplhand.c:517
#, fuzzy, c-format
msgid "You get %d gold."
msgid_plural "You get %d gold."
msgstr[0] "Sa said %d raha."
msgstr[1] "Sa said %d raha."

#. TRANS: ... Polish worldmap.
#: server/diplhand.c:525
#, c-format
msgid "You receive the %s worldmap."
msgstr "Sa saad rahva %s maailmakaardi."

#. TRANS: ... Polish seamap.
#: server/diplhand.c:534
#, c-format
msgid "You receive the %s seamap."
msgstr "Sa saad rahva %s merekaardi."

#: server/diplhand.c:550
#, fuzzy, c-format
msgid "You receive the city of %s from %s."
msgstr "Saad linna %s rahvalt %s."

#: server/diplhand.c:554
#, fuzzy, c-format
msgid "You give the city of %s to %s."
msgstr "Sa annad linna %s rahvale %s."

#: server/diplhand.c:573 server/diplhand.c:576
#, c-format
msgid "You agree on a cease-fire with %s."
msgstr "Sa sõlmid %s'ga vaherahu."

#. TRANS: ... the Poles ... Polish territory
#: server/diplhand.c:598 server/diplhand.c:612
#, fuzzy, c-format
msgid ""
"You agree on an armistice with the %s. In %d turn, it will become a peace "
"treaty. Move your military units out of %s territory to avoid them being "
"disbanded."
msgid_plural ""
"You agree on an armistice with the %s. In %d turns, it will become a peace "
"treaty. Move any military units out of %s territory to avoid them being "
"disbanded."
msgstr[0] ""
"Sinu ja %s vahel on nüüd relvarahu. %d käigu pärast muutub see rahuleppeks. "
"Korista oma üksused %s-te territooriumilt ära."
msgstr[1] ""
"Sinu ja %s vahel on nüüd relvarahu. %d käigu pärast muutub see rahuleppeks. "
"Korista oma üksused %s-te territooriumilt ära."

#: server/diplhand.c:637 server/diplhand.c:640
#, c-format
msgid "You agree on an alliance with %s."
msgstr "Sa astusid %s-tega liitu."

#: server/diplhand.c:650
#, c-format
msgid "You give shared vision to %s."
msgstr "Sa annad %s-tele jagatud vaate."

#: server/diplhand.c:653
#, c-format
msgid "%s gives you shared vision."
msgstr "%s annavad sulle jagatud vaate."

#: server/diplhand.c:663
#, fuzzy, c-format
#| msgid "You agree on an alliance with %s."
msgid "You share your tiles with %s."
msgstr "Sa astusid %s-tega liitu."

#: server/diplhand.c:666
#, c-format
msgid "%s shares their tiles with you."
msgstr ""

#: server/diplhand.c:814
#, c-format
msgid "%s canceled the meeting!"
msgstr "%s jättis kohtumise ära!"

#: server/diplhand.c:821
#, c-format
msgid "Meeting with %s canceled."
msgstr "Kohtumine %s-iga katkestati."

#: server/diplhand.c:861
msgid "Your diplomatic envoy was decapitated!"
msgstr "Su saadikud tehti peajagu lühemaks."

#. TRANS: unit, action
#: server/diplomats.c:134 server/diplomats.c:257
#, fuzzy, c-format
#| msgid "Your %s was caught in the attempt of sabotage!"
msgid "Your %s was caught attempting to do %s!"
msgstr "Su %s püüti kinni sabotaažikatsel!"

#. TRANS: nation, unit, action, city
#: server/diplomats.c:140 server/diplomats.c:263
#, fuzzy, c-format
#| msgid "You caught %s %s attempting to sabotage the %s in %s!"
msgid "You caught %s %s attempting to do %s in %s!"
msgstr "Sa püüdsid kinni %s-te %s, kes üritas saboteerida %s-i %s-is!"

#: server/diplomats.c:162
#, c-format
msgid "Your %s poisoned the water supply of %s."
msgstr "Sinu %s mürgitas vee linnas %s."

#: server/diplomats.c:166
#, c-format
msgid "%s is suspected of poisoning the water supply of %s."
msgstr "Su %s kahtlustatakse vee mürgitamises linnas %s."

#: server/diplomats.c:180
#, fuzzy, c-format
msgid "Your %s destroyed %s by poisoning its water supply."
msgstr "Su %s ei suutnud mürgitada vett linnas %s."

#: server/diplomats.c:184
#, fuzzy, c-format
msgid "%s is suspected of destroying %s by poisoning its water supply."
msgstr "Su %s kahtlustatakse vee mürgitamises linnas %s."

#. TRANS: unit, action, city
#: server/diplomats.c:292
#, fuzzy, c-format
msgid "Your %s did %s to %s."
msgstr "Sa said %d raha."

#. TRANS: action, city, nation
#: server/diplomats.c:298
#, fuzzy, c-format
#| msgid "Famine destroys %s entirely."
msgid "%s done to %s, %s suspected."
msgstr "Nälg hävitas linna %s täielikult."

#: server/diplomats.c:516
#, c-format
msgid "You have established an embassy in %s."
msgstr "Sa avasid saatkonna linnas %s."

#: server/diplomats.c:520
#, c-format
msgid "The %s have established an embassy in %s."
msgstr "%s avas saatkonna linnas %s."

#: server/diplomats.c:592
#, fuzzy, c-format
#| msgid "Your %s succeeded in sabotaging the %s %s."
msgid "Your %s's successful sabotage killed the %s %s."
msgstr "Su %s saboteeris rahvuse %s üksust %s."

#. TRANS: ... the Poles!
#: server/diplomats.c:599
#, fuzzy, c-format
#| msgid "Your %s was nuked by %s."
msgid "Your %s was killed by %s sabotage!"
msgstr "Sinu linn %s sai  pihta %s tuumapommiga."

#: server/diplomats.c:610
#, c-format
msgid "Your %s succeeded in sabotaging the %s %s."
msgstr "Su %s saboteeris rahvuse %s üksust %s."

#. TRANS: ... the Poles!
#: server/diplomats.c:617
#, c-format
msgid "Your %s was sabotaged by the %s!"
msgstr "Su %s saboteerisid %s!"

#: server/diplomats.c:691
#, c-format
msgid "You don't have enough gold to bribe the %s %s."
msgstr "Sul pole piisavalt raha et osta ära rahvuse %s üksust %s."

#. TRANS: <diplomat> ... <unit>
#: server/diplomats.c:733
#, c-format
msgid "Your %s succeeded in bribing the %s."
msgstr "Su %s ostis ära üksuse %s."

#. TRANS: <unit> ... <Poles>
#: server/diplomats.c:741 server/diplomats.c:856
#, c-format
msgid "Your %s was bribed by the %s."
msgstr "Su %s ostsid ära %s."

#: server/diplomats.c:828
#, fuzzy
#| msgid "Orders for %s aborted as there are units in the way."
msgid "You are not in war with all the units in the stack."
msgstr "Käsk üksusele %s katkestatud, kuna teised üksused on tee peal ees."

#: server/diplomats.c:839
#, fuzzy
#| msgid "You don't have enough gold to bribe the %s %s."
msgid "You don't have enough gold to bribe the unit stack."
msgstr "Sul pole piisavalt raha et osta ära rahvuse %s üksust %s."

#. TRANS: <diplomat> ...
#: server/diplomats.c:875
#, fuzzy, c-format
#| msgid "Your %s succeeded in bribing the %s."
msgid "Your %s succeeded in bribing %d units."
msgstr "Su %s ostis ära üksuse %s."

#. TRANS: Paris was expecting ... Your Spy was caught
#: server/diplomats.c:1127
#, c-format
msgid ""
"%s was expecting your attempt to steal technology again. Your %s was caught "
"and executed."
msgstr ""
"%s arvas ära, et sa võid veel korra tehnoloogiat varastada üritada. Su %s "
"püüti kinni ja tehti peajagu lühemaks."

#. TRANS: The Belgian Spy ... from Paris
#: server/diplomats.c:1134
#, fuzzy, c-format
#| msgid "The %s %s failed to steal technology from %s."
msgid ""
"The %s %s failed to steal technology again from %s. We were prepared for the "
"attempt."
msgstr "Rahvuse %s %s ei suutnud varastada tehnoloogiat linnast %s."

#. TRANS: Your Spy was caught ... from %s.
#: server/diplomats.c:1143
#, c-format
msgid "Your %s was caught in the attempt of stealing technology from %s."
msgstr "Su %s jäi vahele kui püüdis varastada tehnoloogiat linnast %s."

#. TRANS: The Belgian Spy ... from Paris
#: server/diplomats.c:1150
#, c-format
msgid "The %s %s failed to steal technology from %s."
msgstr "Rahvuse %s %s ei suutnud varastada tehnoloogiat linnast %s."

#: server/diplomats.c:1168
#, c-format
msgid "No new technology found in %s."
msgstr "Linnas %s uusi tehnoloogilisi avastusi ei leitud."

#: server/diplomats.c:1211
#, fuzzy, c-format
#| msgid "Your %s paradropped into the %s and was lost."
msgid "Your %d gold prepared to incite the revolt was lost!"
msgid_plural "Your %d gold prepared to incite the revolt was lost!"
msgstr[0] "Su üksus %s langevarjutati linna %s ja kaotati."
msgstr[1] "Su üksus %s langevarjutati linna %s ja kaotati."

#: server/diplomats.c:1222
#, c-format
msgid "Your security service captured %d gold prepared to incite your town!"
msgid_plural ""
"Your security service captured %d gold prepared to incite your town!"
msgstr[0] ""
msgstr[1] ""

#: server/diplomats.c:1292
#, c-format
msgid "You don't have enough gold to subvert %s."
msgstr "Sul pole piisavalt raha, et õõnestada %s."

#: server/diplomats.c:1314
#, c-format
msgid "Your %s was caught in the attempt of inciting a revolt!"
msgstr "Su %s jäi vahele kui üritas ülestõusu korraldada!"

#: server/diplomats.c:1318
#, c-format
msgid "You caught %s %s attempting to incite a revolt in %s!"
msgstr "Püüti kinni rahvuse %s %s, kes üritas linnas %s mässu algatada"

#: server/diplomats.c:1348
#, c-format
msgid "Revolt incited in %s, you now rule the city!"
msgstr "Mäss linnas %s, nüüdsest valitsed linna sina!"

#: server/diplomats.c:1351
#, c-format
msgid "%s has revolted, %s influence suspected."
msgstr "%s-is on revolutsioon. Kahtlustatakse et %s on asjaosalised."

#: server/diplomats.c:1442
#, c-format
msgid "Your %s was caught in the attempt of industrial sabotage!"
msgstr "Su %s püüti tööstussabotaaži katses kinni!"

#: server/diplomats.c:1447
#, c-format
msgid "You caught %s %s attempting sabotage in %s!"
msgstr "Sa püüdsid kinni %s-te %s, kes üritasid saboteerida %s-t!"

#: server/diplomats.c:1483
#, c-format
msgid "Your %s could not find anything to sabotage in %s."
msgstr "Su %s ei leidnud midagi saboteeritavat linnas %s!"

#: server/diplomats.c:1540
#, c-format
msgid "You cannot sabotage a %s!"
msgstr "Saboteeritav asi ei saa olla %s!"

#: server/diplomats.c:1551
#, c-format
msgid "Your %s could not find the %s to sabotage in %s."
msgstr "Su %s ei suutnud leida saboteerimiseks ehitist %s linnas %s!"

#: server/diplomats.c:1576 server/unithand.c:5418
#, c-format
msgid "Your %s succeeded in destroying the production of %s in %s."
msgstr "Su %s oli edukas %s toomise lõpetamises linnas %s."

#: server/diplomats.c:1583 server/unithand.c:5424
#, c-format
msgid "The production of %s was destroyed in %s, %s are suspected."
msgstr "%s tootmine %s-is hävitati. Kahtlusalusteks on %s."

#: server/diplomats.c:1607
#, c-format
msgid "Your %s was caught in the attempt of sabotage!"
msgstr "Su %s püüti kinni sabotaažikatsel!"

#: server/diplomats.c:1611
#, c-format
msgid "You caught %s %s attempting to sabotage the %s in %s!"
msgstr "Sa püüdsid kinni %s-te %s, kes üritas saboteerida %s-i %s-is!"

#: server/diplomats.c:1630 server/unithand.c:5541
#, c-format
msgid "Your %s destroyed the %s in %s."
msgstr "Su %s hävitas %s linnas %s."

#: server/diplomats.c:1636 server/unithand.c:5547
#, c-format
msgid "The %s destroyed the %s in %s."
msgstr "%s hävitas %s %s-is."

#: server/diplomats.c:1733
#, fuzzy, c-format
#| msgid "Your %s was caught in the attempt of sabotage!"
msgid "Your %s was caught attempting to steal gold!"
msgstr "Su %s püüti kinni sabotaažikatsel!"

#. TRANS: nation, unit, city
#: server/diplomats.c:1738
#, fuzzy, c-format
#| msgid "You caught %s %s attempting to incite a revolt in %s!"
msgid "You caught %s %s attempting to steal your gold in %s!"
msgstr "Püüti kinni rahvuse %s %s, kes üritas linnas %s mässu algatada"

#. TRANS: unit, gold, city
#: server/diplomats.c:1784
#, fuzzy, c-format
msgid "Your %s stole %d gold from %s."
msgid_plural "Your %s stole %d gold from %s."
msgstr[0] "Sa said %d raha."
msgstr[1] "Sa said %d raha."

#. TRANS: gold, city, nation
#: server/diplomats.c:1789
#, c-format
msgid "%d gold stolen from %s, %s suspected."
msgid_plural "%d gold stolen from %s, %s suspected."
msgstr[0] ""
msgstr[1] ""

#: server/diplomats.c:1870
#, fuzzy, c-format
#| msgid "Your %s was caught in the attempt of sabotage!"
msgid "Your %s was caught in an attempt of stealing parts of the %s world map!"
msgstr "Su %s püüti kinni sabotaažikatsel!"

#: server/diplomats.c:1876
#, fuzzy, c-format
#| msgid "You caught %s %s attempting to incite a revolt in %s!"
msgid "You caught %s %s attempting to steal parts of your world map in %s!"
msgstr "Püüti kinni rahvuse %s %s, kes üritas linnas %s mässu algatada"

#: server/diplomats.c:1926
#, fuzzy, c-format
#| msgid "Your %s could not find the %s to sabotage in %s."
msgid "Your %s stole parts of the %s world map in %s."
msgstr "Su %s ei suutnud leida saboteerimiseks ehitist %s linnas %s!"

#: server/diplomats.c:1931
#, fuzzy, c-format
#| msgid "The %s %s failed to steal technology from %s."
msgid "The %s are suspected of stealing parts of your world map in %s."
msgstr "Rahvuse %s %s ei suutnud varastada tehnoloogiat linnast %s."

#: server/diplomats.c:1999
#, fuzzy, c-format
#| msgid "Your %s was caught in the attempt of inciting a revolt!"
msgid "Your %s was caught in an attempt of hiding a nuke in %s!"
msgstr "Su %s jäi vahele kui üritas ülestõusu korraldada!"

#: server/diplomats.c:2005
#, fuzzy, c-format
#| msgid "You caught %s %s attempting to incite a revolt in %s!"
msgid "You caught %s %s attempting to hide a nuke in %s!"
msgstr "Püüti kinni rahvuse %s %s, kes üritas linnas %s mässu algatada"

#: server/diplomats.c:2024
#, fuzzy, c-format
#| msgid "Your %s was nuked by %s."
msgid "Your %s hid a nuke in %s."
msgstr "Sinu linn %s sai  pihta %s tuumapommiga."

#: server/diplomats.c:2028
#, fuzzy, c-format
#| msgid "The %s have started building The %s in %s."
msgid "The %s are suspected of hiding a nuke in %s."
msgstr "%s on alustanud %s ehitamist linnas %s."

#. TRANS: <unit> ... <diplomat>
#: server/diplomats.c:2197
#, c-format
msgid "An enemy %s has been eliminated by your %s."
msgstr "Vaenlase üksus %s hävitati sinu üksuse %s poolt."

#. TRANS: <unit> ... <city> ... <diplomat>
#: server/diplomats.c:2204
#, c-format
msgid "Your %s has been eliminated defending %s against a %s."
msgstr "Su %s hävitati, kui ta üritas kaitsta %s-i %s-ide vastu."

#. TRANS: <nation adj> <unit> ... <city>
#. * TRANS: ... <diplomat>
#: server/diplomats.c:2211
#, fuzzy, c-format
msgid "A %s %s has been eliminated defending %s against a %s."
msgstr "Su %s hävitati, kui ta üritas kaitsta %s-i %s-ide vastu."

#. TRANS: ... <unit> ... <nation adj> <city>
#. * TRANS: ... <diplomat>
#: server/diplomats.c:2218
#, fuzzy, c-format
msgid "Your %s has been eliminated defending %s %s against a %s."
msgstr "Su %s hävitati, kui ta üritas kaitsta %s-i %s-ide vastu."

#. TRANS: <unit> ... <diplomat>
#. TRANS: ... <unit> ... <diplomat>
#: server/diplomats.c:2227 server/diplomats.c:2238
#, c-format
msgid "Your %s has been eliminated defending against a %s."
msgstr "Su %s langes kaitses üksuse %s vastu."

#. TRANS: <nation adj> <unit> ... <diplomat>
#: server/diplomats.c:2232
#, fuzzy, c-format
msgid "A %s %s has been eliminated defending against a %s."
msgstr "Su %s langes kaitses üksuse %s vastu."

#: server/diplomats.c:2263
#, c-format
msgid "Your %s was eliminated by a defending %s."
msgstr "Su %s elimineeriti kaitsva %s poolt."

#: server/diplomats.c:2269
#, fuzzy, c-format
msgid "Eliminated a %s %s while infiltrating %s."
msgstr "Elimineeriti %s-te %s, kes üritas hiilida %s-sse."

#: server/diplomats.c:2274
#, fuzzy, c-format
msgid "A %s %s eliminated a %s %s while infiltrating %s."
msgstr "Elimineeriti %s-te %s, kes üritas hiilida %s-sse."

#: server/diplomats.c:2279
#, fuzzy, c-format
msgid "Your %s eliminated a %s %s while infiltrating %s."
msgstr "Elimineeriti %s-te %s, kes üritas hiilida %s-sse."

#: server/diplomats.c:2287
#, fuzzy, c-format
msgid "Eliminated a %s %s while infiltrating our troops."
msgstr "Elimineeriti %s-te %s, kes üritas me üksustega midagi teha."

#: server/diplomats.c:2292
#, fuzzy, c-format
msgid "A %s %s eliminated a %s %s while infiltrating our troops."
msgstr "Elimineeriti %s-te %s, kes üritas me üksustega midagi teha."

#. TRANS: ... <unit> ... <diplomat>
#: server/diplomats.c:2298
#, fuzzy, c-format
msgid "Your %s eliminated a %s %s while infiltrating our troops."
msgstr "Elimineeriti %s-te %s, kes üritas me üksustega midagi teha."

#: server/diplomats.c:2420
#, c-format
msgid ""
"Your %s has successfully completed the mission and returned unharmed to %s."
msgstr "Su %s lõpetas edukalt oma missiooni ja naases vigastamatult linna %s."

#: server/diplomats.c:2441
#, c-format
msgid "Your %s was captured after completing the mission in %s."
msgstr "Su %s saadi kätte, aga ta jõudis oma ülesande täita linnas %s."

#: server/diplomats.c:2447
#, c-format
msgid "Your %s was captured after completing the mission."
msgstr "Su %s saadi kätte pärast ülesande täitmist."

#: server/edithand.c:202
#, c-format
msgid " *** Server set to edit mode by %s! *** "
msgstr ""

#: server/edithand.c:208
#, c-format
msgid " *** Edit mode canceled by %s. *** "
msgstr ""

#: server/edithand.c:312 server/edithand.c:349 server/edithand.c:390
#, c-format
msgid "Cannot edit the tile because %d is not a valid tile index on this map!"
msgstr ""

#. TRANS: ..." the tile <tile-coordinates> because"...
#: server/edithand.c:321
#, c-format
msgid ""
"Cannot modify terrain for the tile %s because %d is not a valid terrain id."
msgstr ""

#. TRANS: ..." the tile <tile-coordinates> because"...
#: server/edithand.c:357
#, c-format
msgid ""
"Cannot modify extras for the tile %s because %d is not a valid extra id."
msgstr ""

#: server/edithand.c:452
#, c-format
msgid "Cannot create units because %d is not a valid tile index on this map!"
msgstr ""

#. TRANS: ..." at <tile-coordinates> because"...
#: server/edithand.c:461
#, fuzzy, c-format
msgid ""
"Cannot create a unit at %s because the given unit type id %d is invalid."
msgstr "Mäng: Sa ei saa selle rahvuse üksust ära osta."

#. TRANS: ..." type <unit-type> at <tile-coordinates>"...
#: server/edithand.c:471
#, fuzzy, c-format
msgid ""
"Cannot create a unit of type %s at %s because the given owner's player id %d "
"is invalid."
msgstr "Mäng: Sa ei saa selle rahvuse üksust ära osta."

#: server/edithand.c:481
#, c-format
msgid ""
"Cannot create another instance of unique unit type %s. Player already has "
"one such unit."
msgstr ""

#: server/edithand.c:488
#, fuzzy, c-format
msgid "Cannot create multiple instances of unique unit type %s."
msgstr "Ei suuda luua toru"

#. TRANS: ..." type <unit-type> on enemy tile
#. * <tile-coordinates>"...
#: server/edithand.c:502
#, fuzzy, c-format
msgid "Cannot create unit of type %s on enemy tile %s."
msgstr "Ei suuda luua toru"

#. TRANS: ..." type <unit-type> on the terrain at
#. * <tile-coordinates>"...
#: server/edithand.c:512
#, fuzzy, c-format
msgid "Cannot create a unit of type %s on the terrain at %s."
msgstr "Mäng: Sa ei saa selle rahvuse üksust ära osta."

#: server/edithand.c:555
#, c-format
msgid "Cannot remove units because %d is not a valid tile index on this map!"
msgstr ""

#. TRANS: ..." at <tile-coordinates> because"...
#: server/edithand.c:564
#, c-format
msgid ""
"Cannot remove a unit at %s because the given unit type id %d is invalid."
msgstr ""

#. TRANS: ..." type <unit-type> at <tile-coordinates>
#. * because"...
#: server/edithand.c:575
#, c-format
msgid ""
"Cannot remove a unit of type %s at %s because the given owner's player id %d "
"is invalid."
msgstr ""

#: server/edithand.c:606 server/edithand.c:629
#, fuzzy, c-format
msgid "No such unit (ID %d)."
msgstr "Pole sellist hääletust (%d)."

#: server/edithand.c:667
#, c-format
msgid "Invalid veteran level %d for unit %d (%s)."
msgstr ""

#: server/edithand.c:703
#, c-format
msgid "Cannot create a city because %d is not a valid tile index on this map!"
msgstr ""

#. TRANS: ..." at <tile-coordinates> because"...
#: server/edithand.c:712
#, c-format
msgid ""
"Cannot create a city at %s because the given owner's player id %d is invalid"
msgstr ""

#. TRANS: ..." at <tile-coordinates>."
#: server/edithand.c:724
#, fuzzy, c-format
msgid "A city may not be built at %s."
msgstr "* Ei saa ehitada linnadesse.\n"

#: server/edithand.c:764
#, c-format
msgid "Cannot edit city with invalid city ID %d."
msgstr ""

#: server/edithand.c:777
#, fuzzy, c-format
msgid "Cannot edit city name: %s"
msgstr "Ühenduse nimi: %s"

#: server/edithand.c:788
#, c-format
msgid "Invalid city size %d for city %s."
msgstr ""

#: server/edithand.c:810
#, c-format
msgid "It is impossible for a city to have %s!"
msgstr ""

#: server/edithand.c:852
#, c-format
msgid ""
"Invalid city food stock amount %d for city %s (allowed range is %d to %d)."
msgstr ""

#: server/edithand.c:867
#, c-format
msgid ""
"Invalid city shield stock amount %d for city %s (allowed range is %d to %d)."
msgstr ""

#: server/edithand.c:918
#, c-format
msgid ""
"No more players can be added because the maximum number of players (%d) has "
"been reached."
msgstr ""

#: server/edithand.c:926
#, c-format
msgid ""
"No more players can be added because there's already maximum number of "
"players allowed by maxplayers setting (value %d)"
msgstr ""

#: server/edithand.c:934
#, c-format
msgid ""
"No more players can be added because there are no available nations (%d "
"used)."
msgstr ""

#: server/edithand.c:943
#, fuzzy
msgid "Player cannot be created because random nation selection failed."
msgstr "Mängijaid ei saa eemaldada kui mäng juba käib."

#: server/edithand.c:952
#, fuzzy
msgid "Player creation failed."
msgstr "Mängija hävitatud"

#: server/edithand.c:995
#, fuzzy, c-format
msgid "No such player (ID %d)."
msgstr "Pole sellist hääletust (%d)."

#: server/edithand.c:1025
#, c-format
msgid "Cannot edit player with invalid player ID %d."
msgstr ""

#: server/edithand.c:1042
#, c-format
msgid "Cannot change name of player (%d) '%s' to '%s': %s"
msgstr ""

#: server/edithand.c:1053
#, c-format
msgid ""
"Cannot change nation for player %d (%s) because the given nation ID %d is "
"invalid."
msgstr ""

#: server/edithand.c:1059
#, c-format
msgid ""
"Cannot change nation for player %d (%s) to nation %d (%s) because that "
"nation is already assigned to player %d (%s)."
msgstr ""

#: server/edithand.c:1068
#, fuzzy, c-format
msgid ""
"Cannot change nation for player %d (%s) to nation %d (%s) because that "
"nation is not in the current nation set."
msgstr "Mäng: Sa ei saa selle rahvuse üksust ära osta."

#: server/edithand.c:1077
#, c-format
msgid ""
"Cannot change nation for player %d (%s) to nation %d (%s) because that "
"nation is unsuitable for this player."
msgstr ""

#: server/edithand.c:1117
#, c-format
msgid ""
"Cannot set gold for player %d (%s) because the value %d is outside the "
"allowed range."
msgstr ""

#: server/edithand.c:1131
#, fuzzy, c-format
msgid ""
"Cannot set infrapoints for player %d (%s) because the value %d is outside "
"the allowed range."
msgstr "Mäng: Sa ei saa selle rahvuse üksust ära osta."

#: server/edithand.c:1237
#, c-format
msgid "Cannot edit vision because %d is not a valid tile index on this map!"
msgstr ""

#. TRANS: ..." at <tile-coordinates> because"...
#: server/edithand.c:1246
#, c-format
msgid ""
"Cannot edit vision for the tile at %s because given player id %d is invalid."
msgstr ""

#: server/edithand.c:1315
#, fuzzy, c-format
msgid "No such city (ID %d)."
msgstr "Pole sellist hääletust (%d)."

#: server/edithand.c:1341
#, fuzzy
msgid "Cannot toggle fog-of-war when it is already disabled."
msgstr "Mängu ei saa alustada, see juba käib."

#: server/edithand.c:1349
#, fuzzy, c-format
msgid "Cannot toggle fog-of-war for invalid player ID %d."
msgstr "Ei saa ümber lülitada barbar-mängijat."

#: server/edithand.c:1377 server/edithand.c:1416
#, c-format
msgid "Invalid tile index %d for start position."
msgstr ""

#: server/edithand.c:1424
#, c-format
msgid ""
"Cannot edit start position nations at (%d, %d) because there is no start "
"position there."
msgstr ""

#: server/edithand.c:1523
msgid "No permissions to remotely save scenario."
msgstr ""

#: server/edithand.c:1530
msgid "Scenario information not set. Cannot save scenario."
msgstr ""

#: server/fcdb.c:128
#, fuzzy, c-format
msgid ""
"Cannot load fcdb config file '%s':\n"
"%s"
msgstr "Ei suutnud laadida autentimise konfifaili \"%s\""

#: server/gamehand.c:441
#, fuzzy, c-format
#| msgid "Didn't find a route to the destination!"
msgid "Didn't find optimal solution for team placement in %d iterations."
msgstr "Sihtkohani ei leidnud teed."

#: server/gamehand.c:876
#, fuzzy, c-format
msgid "No units placed for %s!"
msgstr "Ühtegi üksust pole valitud."

#: server/gamehand.c:1004
#, fuzzy
msgid "The turn timeout has exceeded its maximum value, fixing at its maximum."
msgstr ""
"Käigu ajalimiit läks üle maksimaalse lubatud väärtuse. Fikseerin ta "
"maksimumile."

#: server/gamehand.c:1012
msgid "The turn timeout is smaller than zero, fixing at zero."
msgstr "Käigu tegemise aeg on nullist väiksem, sean nulliks."

#: server/generator/mapgen.c:1473
msgid "The server couldn't allocate starting positions."
msgstr ""

#: server/generator/mapgen.c:2118
msgid "High landmass - this may take a few seconds."
msgstr "Massiivne maa - see võib võtta mõni sekund."

#: server/generator/mapgen.c:2401
msgid "Generator 3 didn't place all big islands."
msgstr "Generaator 3 ei paigutanud kõiki suuri saari."

#: server/generator/mapgen.c:2431
#, c-format
msgid "Generator 3 left %li landmass unplaced."
msgstr "Generaator 3 jättis %li maad paigutamata."

#: server/generator/mapgen_topology.c:124
#, c-format
msgid "Creating a map of size %d x %d = %d tiles (%d requested)."
msgstr ""

#: server/generator/mapgen_topology.c:180
#, c-format
msgid "Creating a map of size %d x %d = %d tiles (map size: %d)."
msgstr ""

#: server/generator/mapgen_topology.c:192
#, c-format
msgid ""
"Map size calculated for %d (land) tiles per player and %d player(s) too "
"small. Setting map size to the minimal size %d."
msgstr ""

#: server/generator/mapgen_topology.c:199
#, c-format
msgid ""
"Map size calculated for %d (land) tiles per player and %d player(s) too "
"large. Setting map size to the maximal size %d."
msgstr ""

#: server/generator/mapgen_topology.c:205
#, c-format
msgid ""
"Setting map size to %d (approx. %d (land) tiles for each of the %d "
"player(s))."
msgstr ""

#: server/generator/startpos.c:499
#, fuzzy
msgid ""
"The server appears to have gotten into an infinite loop in the allocation of "
"starting positions.\n"
"Maybe the number of players is too high for this map."
msgstr ""
"Server paistab olevat sattunud lõpmatusse tsüklisse lähtepositsioonide "
"reserveerimise käigus.\n"
"Võimalik, et mängijate arv on selle kaardi jaoks liiga suur,\n"
"Palun anna sellest veast teada aadressil %s."

#: server/handchat.c:109
#, c-format
msgid "%s is an ambiguous player name-prefix."
msgstr "%s on segane nime eesliide"

#: server/handchat.c:113
#, c-format
msgid "%s is an ambiguous connection name-prefix."
msgstr "%s on segane ühenduse nime eesliide."

#: server/handchat.c:117
#, fuzzy, c-format
msgid "%s is an anonymous name. Use connection name."
msgstr "%s on anonüümne nimi. Kasuta ühenduse nime."

#: server/handchat.c:136 server/handchat.c:173
#, c-format
msgid "You cannot send messages to %s; you are ignored."
msgstr ""

#: server/handchat.c:232
#, c-format
msgid "%s to allies: %s"
msgstr "%s liidule: %s"

#: server/handchat.c:264
#, fuzzy, c-format
msgid "%s to global observers: %s"
msgstr "%s vaatleb nüüd %s"

#: server/handchat.c:360
msgid "You are not attached to a player."
msgstr "Sa pole seotud ühegi mängijaga."

#: server/handchat.c:446
#, c-format
msgid "%s is not connected."
msgstr "%s ei ole ühendatud."

#: server/handchat.c:457
#, c-format
msgid "There is no connection by the name %s."
msgstr "Ei leidu ühendust nimega %s."

#: server/handchat.c:460
#, c-format
msgid "There is no player nor connection by the name %s."
msgstr "Ei leidu mängijat ega ühendust nimega %s"

#: server/infrapts.c:47
#, fuzzy, c-format
#| msgid "Your %s has been lost on unsafe terrain."
msgid "Cannot place %s to unseen tile."
msgstr "%s sai hukka, kuna rändas ringi ohtlikus piirkonnas."

#: server/infrapts.c:54
#, c-format
msgid "Cannot place %s for lack of infrapoints."
msgstr ""

#: server/infrapts.c:61
#, fuzzy, c-format
#| msgid "Cannot find sound spec-file \"%s\"."
msgid "Cannot place unbuildable %s."
msgstr "Ei leidnud heli speki-faili \"%s\"."

#: server/maphand.c:108
msgid "Global warming has occurred!"
msgstr "Globaalne soojenemine!"

#: server/maphand.c:110
msgid ""
"Coastlines have been flooded and vast ranges of grassland have become "
"deserts."
msgstr ""
"Rannaalad on üleujutatud ja tohutul hulgal rohumaid on muutunud kõrbeks."

#: server/maphand.c:121
msgid "Nuclear winter has occurred!"
msgstr "Tuumatalv!"

#: server/maphand.c:123
msgid "Wetlands have dried up and vast ranges of grassland have become tundra."
msgstr ""
"Mäng Märgalad on kuivanud ja tohutul hulgal rohumaad on muutunud tundraks."

#: server/maphand.c:313
#, fuzzy
msgid ""
"New hope sweeps like fire through the country as the discovery of new "
"infrastructure building technology is announced."
msgstr ""
"Uus lootus levis kulutulena läbi riigi, kui teatati raudtee leiutamisest.\n"
"      Töötajad kogunevad spontaanselt ja uuendavad kõik linnad raudteedega."

#: server/maphand.c:320
#, fuzzy
msgid ""
"The people are pleased to hear that your scientists finally know about new "
"infrastructure building technology."
msgstr ""
"äng: Rahval on heameel kuulda, et teadlased lõpuks teavad midagi raudteest.\n"
"      Töötajad kogunevad spontaanselt ja uuendavad kõiki linnu raudteedega."

#: server/maphand.c:328
msgid ""
"Workers spontaneously gather and upgrade all possible cities with better "
"infrastructure."
msgstr ""

#: server/maphand.c:332
#, c-format
msgid "Workers spontaneously gather and upgrade all possible cities with %s."
msgstr ""

#: server/maphand.c:1853
#, c-format
msgid "Moved your %s due to changing terrain."
msgstr "Su %s nihutati, kuna maastik muutus."

#: server/maphand.c:1911
#, c-format
msgid "Disbanded your %s due to changing terrain."
msgstr "Su %s lasti lahti, kuna maastik muutus."

#: server/meta.c:215
msgid "Not reporting to the metaserver in this game."
msgstr "Selles mängus metaserverile ei raporteerita."

#: server/meta.c:220
#, fuzzy
#| msgid "Metaserver connection is already open."
msgid "Metaserver connection currently failing."
msgstr "Metaserveri ühendus on juba avatud."

#: server/plrhand.c:165
#, c-format
msgid "The %s are no more!"
msgstr "%s lõppesid otsa!"

#: server/plrhand.c:294
msgid "Cannot change rates before game start."
msgstr "Enne mängu algust ei saa määrasid muuta."

#: server/plrhand.c:318
#, c-format
msgid "%s rate exceeds the max rate for %s."
msgstr "%s määr ületab %s maksimummäära."

#: server/plrhand.c:361
#, c-format
msgid "%s now governs the %s as a %s."
msgstr "%s valitseb rahvust %s valitsusvormiga %s."

#: server/plrhand.c:384
#, c-format
msgid ""
"The tax rates for the %s are changed from %3d%%/%3d%%/%3d%% (tax/luxury/"
"science) to %3d%%/%3d%%/%3d%%."
msgstr ""

#: server/plrhand.c:419
#, fuzzy, c-format
#| msgid "Your %s could not find the %s to sabotage in %s."
msgid "You looted parts of %s map!"
msgstr "Su %s ei suutnud leida saboteerimiseks ehitist %s linnas %s!"

#: server/plrhand.c:428
#, fuzzy, c-format
msgid "You loot %d gold!"
msgid_plural "You loot %d gold!"
msgstr[0] "Sa said %d raha."
msgstr[1] "Sa said %d raha."

#. TRANS: Getting a city as loot
#: server/plrhand.c:492
#, fuzzy, c-format
msgid "You conquer %s as loot!"
msgstr "Vallutasid %s"

#: server/plrhand.c:555
msgid "You can't revolt without selecting target government."
msgstr ""

#: server/plrhand.c:610
msgid "You can't revolt the same turn you finished previous revolution."
msgstr ""

#. TRANS: Switching to a new form of government
#: server/plrhand.c:631
#, fuzzy, c-format
msgid "The %s will switch to %s in the end of the player phase."
msgstr "Mäng lõpeb sellel aastal."

#. TRANS: This is a message event so don't make it
#. * too long.
#: server/plrhand.c:640
#, c-format
msgid ""
"The %s have incited a revolt! %d turn of anarchy will ensue! Target "
"government is %s."
msgid_plural ""
"The %s have incited a revolt! %d turns of anarchy will ensue! Target "
"government is %s."
msgstr[0] ""
"%s algatasid mässu! %d käik anarhiat ootab ees. Eesmärgiks saada valitsuseks "
"%s."
msgstr[1] ""
"%s algatasid mässu! %d käiku anarhiat ootab ees. Eesmärgiks saada "
"valitsuseks %s."

#: server/plrhand.c:654
msgid "Revolution: returning to anarchy."
msgstr "Revolutsioon: langesime uuesti anarhiasse."

#: server/plrhand.c:715
msgid "You should choose a new government from the government menu."
msgstr "Sa peaks valima uue valitsusvormi valitsuse menüüst."

#: server/plrhand.c:783
#, fuzzy
msgid "Tax rate exceeded the max rate; adjusted."
msgstr "Maksumäär ületas %s maksimummäära; kohandati."

#: server/plrhand.c:787
#, fuzzy
msgid "Science rate exceeded the max rate; adjusted."
msgstr "Teaduse määr ületas %s maksimummäära; kohandati."

#: server/plrhand.c:791
#, fuzzy
msgid "Luxury rate exceeded the max rate; adjusted."
msgstr "Hüvede määr ületas %s maksimummäära; kohandati."

#: server/plrhand.c:906
#, c-format
msgid "%s no longer gives us shared vision!"
msgstr "%s ei anna enam meile jagatud vaatevälja!"

#: server/plrhand.c:926
#, fuzzy, c-format
#| msgid "%s no longer gives us shared vision!"
msgid "%s no longer shares tiles with us!"
msgstr "%s ei anna enam meile jagatud vaatevälja!"

#: server/plrhand.c:937
#, fuzzy, c-format
#| msgid ""
#| "The senate will not allow you to break treaty with the %s.  You must "
#| "either dissolve the senate or wait until a more timely moment."
msgid ""
"The senate will not allow you to break treaty with the %s. You must either "
"dissolve the senate or wait until a more timely moment."
msgstr ""
"Senat ei luba sul murda lepet %s-dega.  Sa pead kas senati laiali saatma või "
"ootama paremat aega."

#: server/plrhand.c:1001
#, c-format
msgid ""
"The senate passes your bill because of the constant provocations of the %s."
msgstr "Senat nõustub su ettepanekuga, kuna %s käib pidevalt närvidele."

#: server/plrhand.c:1006
#, c-format
msgid ""
"The senate refuses to break treaty with the %s, but you have no trouble "
"finding a new senate."
msgstr ""
"Senat keeldub murdmast lepet %s-dega, kuid ega uue senati leidmine polegi "
"nii raske.."

#: server/plrhand.c:1030
#, c-format
msgid "The diplomatic state between the %s and the %s is now %s."
msgstr " %s ja %s diplomaatiline suhe on nüüd %s."

#: server/plrhand.c:1036
#, c-format
msgid ""
" %s canceled the diplomatic agreement! The diplomatic state between the %s "
"and the %s is now %s."
msgstr " %s lõpetasid leppe! %s ja %s diplomaatiline suhe on nüüd %s."

#: server/plrhand.c:1054
#, c-format
msgid ""
"%s has attacked your ally %s! You cancel your alliance to the aggressor."
msgstr "%s ründasid su liitlast %s! Sa lõpetad oma liidu agressoriga."

#: server/plrhand.c:1067
#, c-format
msgid ""
"Your team mate %s declared war on %s. You are obligated to cancel alliance "
"with %s."
msgstr ""
"Su meeskonnakaaslane %s kuulutas sõja %s-le. Sa oled kohustatud lõpetama "
"liidu %s-ga."

#: server/plrhand.c:1722
msgid ""
"Can only set player color prior to game start if 'plrcolormode' is PLR_SET."
msgstr ""

#: server/plrhand.c:1862
msgid "no color"
msgstr ""

#: server/plrhand.c:1954
#, c-format
msgid "Removing player %s."
msgstr "Eemaldan mängija %s."

#: server/plrhand.c:1957
msgid "You've been removed from the game!"
msgstr "Sind eemaldati mängust!"

#: server/plrhand.c:1960
#, c-format
msgid "%s has been removed from the game."
msgstr "%s eemaldati mängust."

#: server/plrhand.c:2116
msgid "Please choose a non-blank name."
msgstr "Palun vali mittetühi nimi."

#: server/plrhand.c:2129
msgid "That nation is already in use."
msgstr "See rahvus on juba kasutusel."

#: server/plrhand.c:2134
#, fuzzy, c-format
msgid "Another player already has the name '%s'. Please choose another name."
msgstr "Nimi '%s' on juba kasutusel. Palun vali mõni teine nimi."

#: server/plrhand.c:2158
msgid "Please choose a name containing only ASCII characters."
msgstr "Palun vali nimi, mis sisaldab ainult ASCII märke."

#: server/plrhand.c:2233 server/plrhand.c:2247
#, fuzzy, c-format
msgid "Player no. %d"
msgstr "Mängija %d"

#: server/plrhand.c:2262
#, fuzzy
msgid "A poorly-named player"
msgstr "Halvasti nimetatud linn"

#: server/plrhand.c:2332 server/plrhand.c:2336
#, c-format
msgid "You have made contact with the %s, ruled by %s."
msgstr "Lõid kontakti rahvusega %s, valitseja %s."

#: server/plrhand.c:3028
#, c-format
msgid "Could not throw %s into civil war - too many players"
msgstr "Ei saanud %s kodusõtta ajada - liiga palju mängijaid"

#: server/plrhand.c:3035
#, fuzzy, c-format
#| msgid "Could not throw %s into civil war - too many players"
msgid "Could not throw %s into civil war - maxplayers (%d) reached"
msgstr "Ei saanud %s kodusõtta ajada - liiga palju mängijaid"

#: server/plrhand.c:3042
#, fuzzy, c-format
msgid "Could not throw %s into civil war - no available nations"
msgstr "Ei saanud %s kodusõtta ajada - liiga palju mängijaid"

#: server/plrhand.c:3077
#, fuzzy, c-format
msgid "Could not throw %s into civil war - no available cities"
msgstr "Ei saanud %s kodusõtta ajada - liiga palju mängijaid"

#: server/plrhand.c:3100
#, fuzzy
msgid "Your nation is thrust into civil war."
msgstr "Su rahvus on kodusõjas."

#. TRANS: <leader> ... the Poles.
#: server/plrhand.c:3104
#, fuzzy, c-format
msgid "%s is the rebellious leader of the %s."
msgstr "%s kuulutati ülestõusnute juhiks %s."

#. TRANS: <city> ... the Poles.
#: server/plrhand.c:3126
#, fuzzy, c-format
msgid "%s declares allegiance to the %s."
msgstr "%s vannub truudust %s'le."

#. TRANS: ... Danes ... Poles ... <7> cities.
#: server/plrhand.c:3151
#, c-format
msgid "Civil war partitions the %s; the %s now hold %d city."
msgid_plural "Civil war partitions the %s; the %s now hold %d cities."
msgstr[0] "Kodusõda lõhestab rahva %s. Rahva %s käes on nüüd %d linn."
msgstr[1] "Kodusõda lõhestab rahva %s. Rahva %s käes on nüüd %d linna."

#. TRANS: '/delegate cancel' is a server command and must not
#. * be translated
#: server/plrhand.c:3293
#, c-format
msgid ""
"User '%s' is currently allowed to take control of your player while you are "
"away. Use '/delegate cancel' to revoke this access."
msgstr ""

#: server/plrhand.c:3306
#, fuzzy, c-format
msgid "Control of player '%s' is delegated to you."
msgstr "Mängija %s liidetud meeskonda %s."

#. TRANS: '/delegate take' is a server command and must not
#. * be translated; but <player> should be translated.
#: server/plrhand.c:3315
msgid "Use '/delegate take <player>' to take control of a delegated player."
msgstr ""

#: server/plrhand.c:3521
#, fuzzy, c-format
msgid "WARNING, we're LOW on FUNDS %s."
msgstr "HOIATAN, meie VARA on KAHANEMAS, härra."

#. TRANS: year <name> reports ...
#: server/report.c:97
#, c-format
msgid "%s %s reports on the RICHEST Civilizations in the World."
msgstr "%s %s raporteerib RIKKAIMATEST tsivilisatsioonidest maailmas"

#. TRANS: year <name> reports ...
#: server/report.c:99
#, c-format
msgid "%s %s reports on the most ADVANCED Civilizations in the World."
msgstr "%s %s raporteerib ARENENUIMATEST tsivilisatsioonidest maailmas."

#. TRANS: year <name> reports ...
#: server/report.c:101
#, c-format
msgid "%s %s reports on the most MILITARIZED Civilizations in the World."
msgstr "%s %s raporteerib MILITAARSEIMATEST tsivilisatsioonidest maailmas."

#. TRANS: year <name> reports ...
#: server/report.c:103
#, c-format
msgid "%s %s reports on the HAPPIEST Civilizations in the World."
msgstr "%s %s raporteerib ÕNNELIKEIMATEST tsivilisatsioonidest maailmas."

#. TRANS: year <name> reports ...
#: server/report.c:105
#, c-format
msgid "%s %s reports on the LARGEST Civilizations in the World."
msgstr "%s %s raporteerib SUURIMATEST tsivilisatsioonidest maailmas."

#. TRANS: year <name> reports ...
#: server/report.c:107
#, fuzzy, c-format
#| msgid "%s %s reports on the RICHEST Civilizations in the World."
msgid "%s %s reports on the MOST CULTURAL Civilizations in the World."
msgstr "%s %s raporteerib RIKKAIMATEST tsivilisatsioonidest maailmas"

#. TRANS: [year] <name> [reports ...]
#: server/report.c:112
msgid "Herodotus"
msgstr "Lauda-Mati"

#. TRANS: [year] <name> [reports ...]
#: server/report.c:114
msgid "Thucydides"
msgstr "Üks naine saunast"

#. TRANS: [year] <name> [reports ...]
#: server/report.c:116
msgid "Pliny the Elder"
msgstr "Külavanema Edgar"

#. TRANS: [year] <name> [reports ...]
#: server/report.c:118
msgid "Livy"
msgstr "Suur Udmurt"

#. TRANS: [year] <name> [reports ...]
#: server/report.c:120
msgid "Toynbee"
msgstr "Hillar Palamets ja Ajalootund"

#. TRANS: [year] <name> [reports ...]
#: server/report.c:122
msgid "Gibbon"
msgstr "Lennart Meri"

#. TRANS: [year] <name> [reports ...]
#: server/report.c:124
msgid "Ssu-ma Ch'ien"
msgstr "Hiina Jumal"

#. TRANS: [year] <name> [reports ...]
#: server/report.c:126
msgid "Pan Ku"
msgstr "Naabri Muri"

#: server/report.c:246
msgid "Population"
msgstr "Rahvaarv"

#: server/report.c:247
msgid "Land Area"
msgstr "Pindala"

#: server/report.c:248
msgid "Settled Area"
msgstr "Asustatud ala"

#: server/report.c:249
msgid "Research Speed"
msgstr "Teadustöö kiirus"

#. TRANS: How literate people are.
#: server/report.c:251
#, fuzzy
#| msgid "Literacy"
msgid "?ability:Literacy"
msgstr "Kirjaoskus"

#: server/report.c:254
msgid "Military Service"
msgstr "Ajateenistus"

#. TRANS: <#>: The <ranking> Poles
#: server/report.c:274
#, fuzzy, c-format
msgid "%2d: The Supreme %s"
msgstr "%2d: %s %s\n"

#. TRANS: <#>: The <ranking> Poles
#: server/report.c:276
#, fuzzy, c-format
msgid "%2d: The Magnificent %s"
msgstr "Hiilgavad"

#. TRANS: <#>: The <ranking> Poles
#: server/report.c:278
#, fuzzy, c-format
msgid "%2d: The Great %s"
msgstr "%2d: %s %s\n"

#. TRANS: <#>: The <ranking> Poles
#: server/report.c:280
#, fuzzy, c-format
msgid "%2d: The Glorious %s"
msgstr "%2d: %s %s\n"

#. TRANS: <#>: The <ranking> Poles
#: server/report.c:282
#, fuzzy, c-format
msgid "%2d: The Excellent %s"
msgstr "%2d: %s %s\n"

#. TRANS: <#>: The <ranking> Poles
#: server/report.c:284
#, fuzzy, c-format
msgid "%2d: The Eminent %s"
msgstr "%2d: %s %s\n"

#. TRANS: <#>: The <ranking> Poles
#: server/report.c:286
#, fuzzy, c-format
msgid "%2d: The Distinguished %s"
msgstr "%2d: %s %s\n"

#. TRANS: <#>: The <ranking> Poles
#: server/report.c:288
#, fuzzy, c-format
msgid "%2d: The Average %s"
msgstr "%2d: %s %s\n"

#. TRANS: <#>: The <ranking> Poles
#: server/report.c:290
#, fuzzy, c-format
msgid "%2d: The Mediocre %s"
msgstr "%2d: %s %s\n"

#. TRANS: <#>: The <ranking> Poles
#: server/report.c:292
#, fuzzy, c-format
msgid "%2d: The Ordinary %s"
msgstr "%2d: %s %s\n"

#. TRANS: <#>: The <ranking> Poles
#: server/report.c:294
#, fuzzy, c-format
msgid "%2d: The Pathetic %s"
msgstr "%2d: %s %s\n"

#. TRANS: <#>: The <ranking> Poles
#: server/report.c:296
#, fuzzy, c-format
msgid "%2d: The Useless %s"
msgstr "%2d: %s %s\n"

#. TRANS: <#>: The <ranking> Poles
#: server/report.c:298
#, fuzzy, c-format
msgid "%2d: The Valueless %s"
msgstr "%2d: %s %s\n"

#. TRANS: <#>: The <ranking> Poles
#: server/report.c:300
#, fuzzy, c-format
msgid "%2d: The Worthless %s"
msgstr "%2d: %s %s\n"

#. TRANS: <#>: The <ranking> Poles
#: server/report.c:302
#, fuzzy, c-format
msgid "%2d: The Wretched %s"
msgstr "%2d: %s %s\n"

#: server/report.c:385
msgid "Historian Publishes!"
msgstr "Ajaloolane Avaldab!"

#. TRANS:"The French City of Lyon (team 3) of size 18".
#: server/report.c:458
#, fuzzy, c-format
msgid "%2d: The %s City of %s (%s) of size %d, "
msgstr "%2d: %s linn %s suurusega %d, "

#: server/report.c:464
#, c-format
msgid "%2d: The %s City of %s of size %d, "
msgstr "%2d: %s linn %s suurusega %d, "

#: server/report.c:471
#, fuzzy
#| msgid "with no wonders\n"
msgid "with no Great Wonders\n"
msgstr "ilma ilmaimedeta\n"

#: server/report.c:474
#, fuzzy, c-format
#| msgid "with %d wonder\n"
#| msgid_plural "with %d wonders\n"
msgid "with %d Great Wonder\n"
msgid_plural "with %d Great Wonders\n"
msgstr[0] "%d imega\n"
msgstr[1] "%d imega\n"

#: server/report.c:481
#, fuzzy, c-format
#| msgid "The Five Greatest Cities in the World!"
msgid "The %d Greatest City in the World!"
msgid_plural "The %d Greatest Cities in the World!"
msgstr[0] "Viis parimat linna maailmas!"
msgstr[1] "Viis parimat linna maailmas!"

#: server/report.c:485 server/report.c:596 server/report.c:670
msgid "Traveler's Report:"
msgstr "Reisumees jutustab:"

#. TRANS: "Colossus in Rhodes (Greek, team 2)".
#: server/report.c:518 server/report.c:623
#, fuzzy, c-format
msgid "%s in %s (%s, %s)\n"
msgstr "%s %s-s (%s)\n"

#: server/report.c:524 server/report.c:629
#, c-format
msgid "%s in %s (%s)\n"
msgstr "%s %s-s (%s)\n"

#: server/report.c:544 server/report.c:635
#, c-format
msgid "%s has been DESTROYED\n"
msgstr "%s on HÄVITATUD\n"

#. TRANS: "([...] (Roman, team 4))".
#: server/report.c:572 server/report.c:655
#, fuzzy, c-format
msgid "(building %s in %s (%s, %s))\n"
msgstr "(ehitatamisel, %s linnas %s (%s))\n"

#: server/report.c:577 server/report.c:660
#, c-format
msgid "(building %s in %s (%s))\n"
msgstr "(ehitatamisel, %s linnas %s (%s))\n"

#. TRANS: abbreviation of "square miles"
#: server/report.c:1020
#, fuzzy
msgid " sq. mi."
msgid_plural " sq. mi."
msgstr[0] " ruutmiili"
msgstr[1] " ruutmiili"

#. TRANS: "M tons" = million tons, so always plural
#: server/report.c:1041
#, fuzzy
msgid " M tons"
msgid_plural " M tons"
msgstr[0] " M tonni"
msgstr[1] " M tonni"

#. TRANS: "M goods" = million goods, so always plural
#: server/report.c:1051
#, fuzzy
msgid " M goods"
msgid_plural " M goods"
msgstr[0] " M kaupa"
msgstr[1] " M kaupa"

#: server/report.c:1060
#, fuzzy
msgid " bulb"
msgid_plural " bulbs"
msgstr[0] " pirni"
msgstr[1] " pirni"

#: server/report.c:1069
msgid " month"
msgid_plural " months"
msgstr[0] " kuu"
msgstr[1] " kuud"

#: server/report.c:1078
msgid " ton"
msgid_plural " tons"
msgstr[0] " tonn"
msgstr[1] " tonni"

#. TRANS: Unit(s) of culture
#: server/report.c:1088
#, fuzzy
#| msgid "Hitpoints:"
msgid " point"
msgid_plural " points"
msgstr[0] "Löögipunkte:"
msgstr[1] "Löögipunkte:"

#: server/report.c:1120
#, c-format
msgid "(ranked %d)"
msgstr ""

#: server/report.c:1236 server/report.c:1263
msgid "Demographics Report:"
msgstr "Demograafiline Raport:"

#: server/report.c:1237
msgid "Sorry, the Demographics report is unavailable."
msgstr "Vabandame, Demograafiline raport pole kättesaadav."

#: server/report.c:1242 server/report.c:1279
#, fuzzy, c-format
msgid "%s %s (%s)"
msgstr "%s %s-s (%s)\n"

#: server/report.c:1293
#, fuzzy
msgid "Achievements List:"
msgstr "?Teadlane:S"

#: server/report.c:1730
msgid "Population\n"
msgstr "Rahvaarv\n"

#. TRANS: "M goods" = million goods
#: server/report.c:1732
msgid ""
"Trade\n"
"(M goods)"
msgstr ""

#. TRANS: "M tons" = million tons
#: server/report.c:1734
msgid ""
"Production\n"
"(M tons)"
msgstr ""
"Toodang\n"
"(M tonni)"

#: server/report.c:1735
msgid "Cities\n"
msgstr "Linnad\n"

#: server/report.c:1736
msgid "Technologies\n"
msgstr "Tehnoloogiad\n"

#: server/report.c:1737
msgid ""
"Military Service\n"
"(months)"
msgstr ""
"Ajateenistus\n"
"(kuud)"

#: server/report.c:1738
msgid "Wonders\n"
msgstr "Ilmaimed\n"

#: server/report.c:1739
#, fuzzy
#| msgid ""
#| "Research Speed\n"
#| "(%)"
msgid ""
"Research Speed\n"
"(bulbs)"
msgstr ""
"Teadustöö kiirus\n"
"(%)"

#. TRANS: "sq. mi." is abbreviation for "square miles"
#: server/report.c:1741
msgid ""
"Land Area\n"
"(sq. mi.)"
msgstr ""
"Pindala\n"
"(ruutmiili)"

#. TRANS: "sq. mi." is abbreviation for "square miles"
#: server/report.c:1743
msgid ""
"Settled Area\n"
"(sq. mi.)"
msgstr ""
"Asustatud ala\n"
"(ruutmiili)"

#: server/report.c:1744
msgid ""
"Literacy\n"
"(%)"
msgstr ""
"Kirjaoskus\n"
"(%)"

#: server/report.c:1745
msgid "Culture\n"
msgstr ""

#: server/report.c:1746
msgid "Spaceship\n"
msgstr "Kosmoselaev\n"

#: server/report.c:1747
#, fuzzy
msgid "Built Units\n"
msgstr "Ehitavad üksusi"

#: server/report.c:1748
#, fuzzy
msgid "Killed Units\n"
msgstr "Saadaolevad väed"

#: server/report.c:1749
#, fuzzy
msgid "Unit Losses\n"
msgstr "toodang"

#: server/report.c:1750
#, fuzzy
msgid "Units Used\n"
msgstr "toodang"

#. TRANS: message about an installation error.
#: server/ruleset/ruleload.c:550
#, c-format
msgid "Could not find a readable \"%s.%s\" ruleset file."
msgstr "Ei suutnud leida loetavat \"%s.%s\" reeglistiku faili."

#: server/ruleset/ruleload.c:9270
msgid "Ruleset couldn't be loaded. Keeping previous one."
msgstr ""

#: server/ruleset/ruleload.c:9292
#, fuzzy
msgid "Ruleset couldn't be loaded. Switching to default one."
msgstr "Kõik seaded mitte-vaikimisi väärtustega"

#: server/ruleset/ruleload.c:9299
msgid ""
"Cannot load any ruleset. Freeciv-web ruleset is available from https://"
"github.com/freeciv/freeciv-web"
msgstr ""

#: server/ruleset/ruleload.c:9343
#, fuzzy
msgid "Loading rulesets."
msgstr "Laen reeglistikke"

#: server/ruleset/rscompat.c:359
#, fuzzy
msgid "May acquire veteran status."
msgstr "* Ei saavuta kunagi veterani staatust.\n"

#: server/ruleset/rscompat.c:360
#, fuzzy
#| msgid "Unit: Relocated"
msgid "CanEscape"
msgstr "Üksus: Üle viidud"

#: server/ruleset/rscompat.c:360
msgid "Can try to escape stack death."
msgstr ""

#: server/ruleset/rscompat.c:361
#, fuzzy
#| msgid "Shield"
msgid "Shield2Gold"
msgstr "Toodang"

#: server/ruleset/rscompat.c:361
msgid "May switch from shield upkeep to gold upkeep"
msgstr ""

#: server/ruleset/rscompat.c:406
#, fuzzy
#| msgid "Ocean"
msgid "Claim_Ocean"
msgstr "Ookean"

#: server/ruleset/rscompat.c:407
msgid "National borders expand freely into the ocean."
msgstr ""

#: server/ruleset/rscompat.c:408
msgid "Claim_Ocean_Limited"
msgstr ""

#: server/ruleset/rscompat.c:409
msgid "National borders from oceanic sources expand freely."
msgstr ""

#: server/ruleset/rssanity.c:66
#, c-format
msgid ""
"Too long ruleset summary. It can be only %d bytes long. Put longer "
"explanations to ruleset description."
msgstr ""

#: server/ruleset/rssanity.c:185
#, fuzzy, c-format
#| msgid "World-ranged requirements are only supported for wonders."
msgid ""
"%s: World-ranged requirement not supported for %s (only great wonders "
"supported)"
msgstr "Maailma tasandil nõudmisi toetatakse ainult ilmaimede puhul."

#: server/ruleset/rssanity.c:191
#, fuzzy, c-format
#| msgid "Island-ranged requirements are only supported for wonders."
msgid "%s: %s-ranged requirement not supported for %s (only wonders supported)"
msgstr "Saare tasandil nõudmisi toetatakse ainult ilmaimede puhul."

#: server/ruleset/rssanity.c:204
#, c-format
msgid "%s: MinCalFrag requirement used in ruleset without calendar fragments"
msgstr ""

#: server/ruleset/rssanity.c:209
#, c-format
msgid "%s: MinCalFrag requirement %d out of range (max %d in this ruleset)"
msgstr ""

#: server/ruleset/rssanity.c:228
#, c-format
msgid ""
"%s: ServerSetting requirement %s isn't visible enough to appear in a "
"requirement. Everyone should be able to see the value of a server setting "
"that appears in a requirement."
msgstr ""

#: server/ruleset/rssanity.c:239
#, c-format
msgid "%s: ServerSetting requirement setting %s isn't about a game rule."
msgstr ""

#: server/ruleset/rssanity.c:291
#, c-format
msgid ""
"%s: Requirement list has multiple local-ranged extra requirements (did you "
"mean to make them tile-ranged?)"
msgstr ""

#: server/ruleset/rssanity.c:309 server/ruleset/rssanity.c:317
#, c-format
msgid "%s: Requirement list has both tile terrain and terrainclass requirement"
msgstr ""

#: server/ruleset/rssanity.c:326
#, c-format
msgid "%s: Requirement list has duplicate %s requirement at Tile range"
msgstr ""

#: server/ruleset/rssanity.c:365
#, c-format
msgid "%s: Requirement list has multiple %s requirements"
msgstr ""

#: server/ruleset/rssanity.c:374 server/ruleset/rssanity.c:384
#: server/ruleset/rssanity.c:395 server/ruleset/rssanity.c:406
#, c-format
msgid ""
"%s: Requirement list has more %s requirements than can ever be fulfilled."
msgstr ""

#: server/ruleset/rssanity.c:572
#, c-format
msgid ""
"The effect Action_Success_Target_Move_Cost has the requirement {%s} but the "
"action %s isn't (single) unit targeted."
msgstr ""

#: server/ruleset/rssanity.c:588
#, c-format
msgid ""
"The effect Action_Success_Actor_Move_Cost has the requirement {%s} but the "
"action %s isn't performed by a unit."
msgstr ""

#: server/ruleset/rssanity.c:606
#, c-format
msgid ""
"The effect %s has the requirement {%s} but the action %s doesn't roll the "
"dice to see if it fails."
msgstr ""

#: server/ruleset/rssanity.c:622
msgid "Effects have conflicting or invalid requirements!"
msgstr ""

#: server/ruleset/rssanity.c:637
#, fuzzy
#| msgid "Cannot toggle a barbarian player."
msgid "No role barbarian leader units"
msgstr "Ei saa ümber lülitada barbar-mängijat."

#: server/ruleset/rssanity.c:641
#, fuzzy
#| msgid "Only paratrooper units can do this."
msgid "No role barbarian build units"
msgstr "Ainult langevarjurid saavad seda teha."

#: server/ruleset/rssanity.c:645
#, fuzzy
msgid "No role barbarian ship units"
msgstr "Barbar"

#: server/ruleset/rssanity.c:661
#, c-format
msgid "Barbarian boat (%s) needs to be able to move at sea."
msgstr ""

#: server/ruleset/rssanity.c:667
msgid "No role sea raider barbarian units"
msgstr ""

#: server/ruleset/rssanity.c:675
#, c-format
msgid "Barbarian boat %s has no capacity for both leader and at least one man."
msgstr ""

#: server/ruleset/rssanity.c:687
#, c-format
msgid "Barbarian boat %s cannot transport barbarian cargo %s."
msgstr ""

#: server/ruleset/rssanity.c:709
msgid "No flag Worker units"
msgstr ""

#: server/ruleset/rssanity.c:713
msgid "No role Start Explorer units"
msgstr ""

#: server/ruleset/rssanity.c:717
msgid "No role Ferryboat units"
msgstr ""

#: server/ruleset/rssanity.c:721
#, fuzzy
#| msgid "Can't build a city."
msgid "No role Firstbuild units"
msgstr "Linna ei saa rajada."

#: server/ruleset/rssanity.c:739
#, c-format
msgid "Ferryboat (%s) needs to be able to move at sea."
msgstr ""

#: server/ruleset/rssanity.c:748
msgid "Inspire_Partisans effect present, but no units with partisan role."
msgstr ""

#: server/ruleset/rssanity.c:766
#, fuzzy, c-format
#| msgid "%s lost to an attack by the %s %s."
msgid "%s has transport capacity %d, but no cargo types."
msgstr "Üksus %s kaotati rahva %s rünnakus üksusega %s."

#: server/ruleset/rssanity.c:772
#, c-format
msgid "%s has cargo types, but no transport capacity."
msgstr ""

#: server/ruleset/rssanity.c:791
#, c-format
msgid "Gold producing improvement %s with genus other than \"Convert\""
msgstr ""

#: server/ruleset/rssanity.c:798
msgid "The same improvement has both \"Gold\" and \"Infra\" flags"
msgstr ""

#: server/ruleset/rssanity.c:804
#, c-format
msgid "Infrapoints producing improvement %s with genus other than \"Convert\""
msgstr ""

#: server/ruleset/rssanity.c:811
#, c-format
msgid "Improvement %s with no conversion target with genus \"Convert\""
msgstr ""

#: server/ruleset/rssanity.c:819
#, c-format
msgid "Disasterproof improvement %s with genus other than \"Improvement\""
msgstr ""

#: server/ruleset/rssanity.c:832
#, c-format
msgid "Space part %s with genus other than \"Special\""
msgstr ""

#: server/ruleset/rssanity.c:839
#, c-format
msgid "%s is a nonsellable building with a nonzero upkeep value"
msgstr ""

#: server/ruleset/rssanity.c:886
#, c-format
msgid ""
"Boolean effect %s can get disabled, but it can't get enabled before that."
msgstr ""

#: server/ruleset/rssanity.c:922
msgid ""
"Cost based free tech method, but tech cost style \"Civ I|II\" so all techs "
"cost the same."
msgstr ""

#: server/ruleset/rssanity.c:942
#, c-format
msgid "Tech \"%s\" requires itself."
msgstr ""

#: server/ruleset/rssanity.c:951
#, c-format
msgid "Tech \"%s\" requires itself indirectly via \"%s\"."
msgstr ""

#: server/ruleset/rssanity.c:965
#, c-format
msgid ""
"Tech \"%s\" requires a tech in its research_reqs. This isn't supported yet. "
"Please keep using req1 and req2 like before."
msgstr ""

#: server/ruleset/rssanity.c:980
#, c-format
msgid ""
"Tech \"%s\" has the requirement %s in its research_reqs. This requirement "
"may change during the game. Changing requirements aren't supported yet."
msgstr ""

#: server/ruleset/rssanity.c:994
#, c-format
msgid "Tech \"%s\" bonus message is not format with %%s for a bonus tech name."
msgstr ""

#: server/ruleset/rssanity.c:1004
#, c-format
msgid ""
"The government form %s reserved for revolution handling has been set as "
"default_government."
msgstr ""

#: server/ruleset/rssanity.c:1023
#, c-format
msgid "Tech %s does not exist, but is initial tech for everyone."
msgstr ""

#: server/ruleset/rssanity.c:1031
#, c-format
msgid "Tech %s is initial for everyone, but %s has no root_req for it."
msgstr ""

#: server/ruleset/rssanity.c:1048
#, c-format
msgid "Tech %s does not exist, but is initial tech for %s."
msgstr ""

#: server/ruleset/rssanity.c:1056
#, c-format
msgid "Tech %s is initial for %s, but they have no root_req for it."
msgstr ""

#: server/ruleset/rssanity.c:1068
#, c-format
msgid "Nation %s has init_buildings set but as barbarians will never get them."
msgstr ""

#: server/ruleset/rssanity.c:1074
#, c-format
msgid ""
"The government form %s reserved for revolution handling has been set as "
"initial government for %s."
msgstr ""

#: server/ruleset/rssanity.c:1093
#, c-format
msgid "There seems to be obsoleted_by loop in update chain that starts from %s"
msgstr ""

#: server/ruleset/rssanity.c:1111
#, c-format
msgid ""
"The unit type '%s' has the 'Spy' unit type flag but not the 'Diplomat' unit "
"type flag."
msgstr ""

#: server/ruleset/rssanity.c:1124
#, c-format
msgid ""
"The paratroopers_range of the unit type '%s' is %d. That is out of range. "
"Max range is %d."
msgstr ""

#: server/ruleset/rssanity.c:1134
#, c-format
msgid ""
"Unit type '%s' would build size %d cities. City sizes must be from 1 to %d."
msgstr ""

#: server/ruleset/rssanity.c:1154 server/ruleset/rssanity.c:1173
#, fuzzy, c-format
msgid "There is no base %s effect."
msgstr "Mängijale %s pole vaba mängijakohta."

#: server/ruleset/rssanity.c:1168
#, c-format
msgid "Missing base %s effect. Please add one."
msgstr ""

#: server/ruleset/rssanity.c:1190
msgid "Disasters have conflicting or invalid requirements!"
msgstr ""

#: server/ruleset/rssanity.c:1200
msgid "Goods have conflicting or invalid requirements!"
msgstr ""

#: server/ruleset/rssanity.c:1210
msgid "Buildings have conflicting or invalid requirements!"
msgstr ""

#: server/ruleset/rssanity.c:1216
msgid "Buildings have conflicting or invalid obsolescence req!"
msgstr ""

#: server/ruleset/rssanity.c:1226
msgid "Governments have conflicting or invalid requirements!"
msgstr ""

#: server/ruleset/rssanity.c:1236
msgid "Specialists have conflicting or invalid requirements!"
msgstr ""

#: server/ruleset/rssanity.c:1246
msgid "Extras have conflicting or invalid requirements!"
msgstr ""

#: server/ruleset/rssanity.c:1252
msgid "Extras have conflicting or invalid removal requirements!"
msgstr ""

#: server/ruleset/rssanity.c:1259
msgid "Requirements for extra removal defined but not a valid remove cause!"
msgstr ""

#: server/ruleset/rssanity.c:1276
#, c-format
msgid "Road '%s' integrates with '%s' but not vice versa!"
msgstr ""

#: server/ruleset/rssanity.c:1289
msgid "City styles have conflicting or invalid requirements!"
msgstr ""

#: server/ruleset/rssanity.c:1300
#, c-format
msgid "Action \"%s\": unsupported target kind %s."
msgstr ""

#: server/ruleset/rssanity.c:1308
#, c-format
msgid "Action %s: negative min distance (%d)."
msgstr ""

#: server/ruleset/rssanity.c:1315
#, c-format
msgid ""
"Action %s: min distance (%d) larger than any distance on a map can be (%d)."
msgstr ""

#: server/ruleset/rssanity.c:1324
#, c-format
msgid "Action %s: max distance is %d. A map can't be that big."
msgstr ""

#: server/ruleset/rssanity.c:1332
#, c-format
msgid "Action %s: min distance is %d but max distance is %d."
msgstr ""

#: server/ruleset/rssanity.c:1346
#, fuzzy, c-format
#| msgid "The %s can't accept %s."
msgid "The action %s can't block %s."
msgstr "%s ei suuda vastu võtta %s."

#: server/ruleset/rssanity.c:1359
#, c-format
msgid "Action enabler for %s has conflicting or invalid requirements!"
msgstr ""

#: server/ruleset/rssanity.c:1371
#, fuzzy, c-format
msgid ""
"An action enabler for %s has a target requirement vector. %s doesn't have a "
"target."
msgstr "Vajab rahvust %s.\n"

#: server/ruleset/rssanity.c:1388
#, c-format
msgid ""
"Action enabler for %s has a local DiplRel requirement %s in target_reqs! "
"Please read the section \"Requirement vector rules\" in doc/README.actions"
msgstr ""

#: server/ruleset/rssanity.c:1403
#, c-format
msgid ""
"Action enabler for %s has a tile MaxDistanceSq requirement %s in "
"target_reqs! Please read the section \"Requirement vector rules\" in doc/"
"README.actions"
msgstr ""

#: server/ruleset/rssanity.c:1460
#, c-format
msgid "diplchance_initial_odds: \"%s\" not supported."
msgstr ""

#: server/ruleset/rssanity.c:1468
#, fuzzy, c-format
#| msgid "You are not attached to a player."
msgid "%s both enters and frightens a hut at the same time."
msgstr "Sa pole seotud ühegi mängijaga."

#: server/ruleset/rssanity.c:1492
#, c-format
msgid "auto_attack: %s not supported in attack_actions."
msgstr ""

#: server/ruleset/rssanity.c:1504
#, c-format
msgid "There's no basic city style for nation style %s"
msgstr ""

#: server/ruleset/rssanity.c:1514
msgid "Music Styles have conflicting or invalid requirements!"
msgstr ""

#: server/ruleset/rssanity.c:1523
#, c-format
msgid "%s has %s as animal to appear, but it's not native to the terrain."
msgstr ""

#: server/ruleset/rssanity.c:1534
#, c-format
msgid "%s has %s as a resource, but it's not a resource extra."
msgstr ""

#: server/ruleset/rssanity.c:1565
#, fuzzy, c-format
#| msgid "Unit %d does not exist."
msgid "Unit class %s cannot exist anywhere."
msgstr "Üksus %d ei eksisteeri."

#: server/ruleset/rssanity.c:1575
#, c-format
msgid ""
"Achievement %s has no message for consecutive gainers though it's possible "
"to be gained by multiple players"
msgstr ""

#: server/ruleset/rssanity.c:1591
#, c-format
msgid ""
"There's nation %s listed in embedded nations, but there's no such nation."
msgstr ""

#: server/ruleset/rssanity.c:1721
msgid "Disabling 'barbarians' setting for lack of suitable unit types."
msgstr ""

#: server/savegame/savecompat.c:177
#, c-format
msgid ""
"Run compatibility function for version: <%d (save file: %d; server: %d)."
msgstr ""

#: server/savegame/savecompat.c:212
#, c-format
msgid ""
"Run post load compatibility function for version: <%d (save file: %d; "
"server: %d)."
msgstr ""

#: server/savegame/savecompat.c:1281
#, c-format
msgid ""
"The save game is wrong about what the closest relationship %s (player %d) "
"and %s (player %d) have had is. Fixing it..."
msgstr ""

#. TRANS: Minor error message.
#: server/savegame/savegame2.c:241 server/savegame/savegame3.c:251
#, fuzzy
msgid ""
"Saved game contains incomplete map data. This can happen with old saved "
"games, or it may indicate an invalid saved game file. Proceed at your own "
"risk."
msgstr ""
"Mängu salvestises on kaart mittetäielik.  See saab juhtuda vanade "
"salvestatud mängudega või on salvestis lihtsalt vigane.  Jätka omal riisikol."

#: server/savegame/savegame2.c:752 server/savegame/savegame2.c:763
#: server/savegame/savegame2.c:775 server/savegame/savegame3.c:928
#: server/savegame/savegame3.c:939 server/savegame/savegame3.c:951
msgid "Syntax error in attribute block."
msgstr ""

#: server/savegame/savegame2.c:1427 server/savegame/savegame3.c:1426
#, fuzzy, c-format
msgid "Failed to load ruleset '%s' needed for savegame."
msgstr "Viga uue AI mängija %s loomisel"

#: server/savegame/savegame2.c:2978 server/savegame/savegame3.c:3994
#: server/srv_main.c:2621 server/srv_main.c:2626
#, fuzzy, c-format
msgid "%s has been added as %s level AI-controlled player (%s)."
msgstr "%s liideti kui %s arvuti juhitud mängijana."

#: server/savegame/savegame2.c:2983 server/savegame/savegame3.c:3999
#, fuzzy, c-format
msgid "%s has been added as human player."
msgstr "%s liitus arvuti juhitud mängijana."

#. TRANS: Minor error message: <Leader> ... <Poles>.
#: server/savegame/savegame2.c:3007 server/savegame/savegame3.c:4022
#, c-format
msgid "%s had invalid nation; changing to %s."
msgstr "%s sattus vigase rahva juhiks. Annan talle rahva %s."

#: server/savegame/savegame2.c:3094 server/savegame/savegame2.c:3100
#: server/savegame/savegame3.c:4113 server/savegame/savegame3.c:4119
#, fuzzy, c-format
#| msgid "You give shared vision to %s."
msgid "%s did not give shared vision to team member %s."
msgstr "Sa annad %s-tele jagatud vaate."

#: server/savegame/savegame2.c:5664 server/savegame/savegame3.c:8186
#, fuzzy, c-format
#| msgid "You cannot research this technology."
msgid "%s had invalid researching technology."
msgstr "Seda teadust sa ei saa uurida."

#: server/savegame/savegame2.c:5674 server/savegame/savegame3.c:8196
#, fuzzy, c-format
#| msgid "%s had invalid nation; changing to %s."
msgid "%s had invalid technology goal."
msgstr "%s sattus vigase rahva juhiks. Annan talle rahva %s."

#: server/savegame/savegame2.c:5717 server/savegame/savegame3.c:8216
#, c-format
msgid ""
"%s has multiple units of type %s though it should be possible to have only "
"one."
msgstr ""

#: server/savegame/savegame3.c:1371
#, fuzzy, c-format
msgid "Failed to load ruleset '%s'."
msgstr "Viga uue AI mängija %s loomisel"

#: server/savegame/savegame3.c:1383
#, fuzzy, c-format
#| msgid "Client capability string: %s"
msgid "Scenario requires ruleset capabilities: %s"
msgstr "Kliendi oskused: %s"

#: server/savegame/savegame3.c:1384
#, fuzzy, c-format
#| msgid "Client capability string: %s"
msgid "Ruleset has capabilities: %s"
msgstr "Kliendi oskused: %s"

#. TRANS: ... ruleset dir ... scenario name ...
#: server/savegame/savegame3.c:1387
#, fuzzy, c-format
msgid ""
"Current ruleset %s not compatible with the scenario %s. Trying to switch to "
"the ruleset specified by the scenario."
msgstr "Praegune reeglistike kataloog on \"%s\""

#: server/savegame/savegame3.c:1421
#, c-format
msgid "Failed to load either of rulesets '%s' or '%s' needed for savegame."
msgstr ""

#. TRANS: ruleset dir
#: server/savegame/savegame3.c:1433
#, c-format
msgid "Successfully loaded the scenario's ruleset %s."
msgstr ""

#: server/savegame/savegame3.c:1459
#, c-format
msgid "Can't find scenario luadata file %s.luadata."
msgstr ""

#: server/savegame/savegame3.c:1466
#, fuzzy, c-format
msgid "Failed to load scenario luadata file %s.luadata"
msgstr "Viga uue AI mängija %s loomisel"

#: server/savegame/savemain.c:133
#, c-format
msgid "Failed saving game as %s"
msgstr "Ei suutnud salvestada mängu faili %s"

#: server/savegame/savemain.c:136
#, fuzzy
#| msgid "Failed saving game as %s"
msgid "Failed saving game."
msgstr "Ei suutnud salvestada mängu faili %s"

#: server/savegame/savemain.c:138
#, c-format
msgid "Game saved as %s"
msgstr "Mäng salvestati faili %s."

#: server/savegame/savemain.c:247 server/savegame/savemain.c:250
#, fuzzy, c-format
msgid "Unsupported compression type %d."
msgstr "toetatud seaded: %s"

#: server/savegame/savemain.c:263
#, fuzzy, c-format
msgid "Can't create saves directory %s!"
msgstr "Sinu kodukataloogi ei suuda leida."

#: server/savegame/savemain.c:267
#, fuzzy
msgid "Can't create saves directory!"
msgstr "Sinu kodukataloogi ei suuda leida."

#: server/savegame/savemain.c:281
#, fuzzy, c-format
msgid "Can't create scenario saves directory %s!"
msgstr "Viga uue AI mängija %s loomisel"

#: server/savegame/savemain.c:285
#, fuzzy
msgid "Can't create scenario saves directory!"
msgstr "Sinu kodukataloogi ei suuda leida."

#: server/scripting/api_server_edit.c:954
#, fuzzy, c-format
msgid "?fromscript:You acquire %s."
msgstr ""
"Linna %s\n"
"tööde nimekiri"

#. TRANS: "The Greeks ..." or "The members of
#. * team Red ..."
#: server/scripting/api_server_edit.c:958
#, c-format
msgid "?fromscript:The %s acquire %s and share this advance with you."
msgstr ""

#. TRANS: "The Greeks ..." or "The members of
#. * team Red ..."
#: server/scripting/api_server_edit.c:964
#, fuzzy, c-format
msgid "?fromscript:The %s acquire %s."
msgstr ""
"Linna %s\n"
"tööde nimekiri"

#: server/scripting/script_fcdb.c:311
msgid "Database capabilities not compatible with server"
msgstr ""

#: server/scripting/script_fcdb.c:341
#, c-format
msgid "Database not compatible. Freeciv caps: %s, DB caps: %s"
msgstr ""

#: server/sernet.c:145
msgid "Server cannot read standard input. Ignoring input."
msgstr "Server ei suuda standardsisendit lugeda. Ignoreerin sisendit."

#: server/sernet.c:504
msgid "rejected"
msgstr ""

#: server/sernet.c:602
#, fuzzy
msgid "Shutting down for lack of players."
msgstr "taaskäivitun mängijate vähesuse tõttu"

#: server/sernet.c:605
#, fuzzy
msgid "Restarting for lack of players."
msgstr "taaskäivitun mängijate vähesuse tõttu"

#: server/sernet.c:625
#, fuzzy, c-format
msgid "Shutting down in %d seconds for lack of players."
msgstr "taaskäivitun mängijate vähesuse tõttu"

#: server/sernet.c:628
#, fuzzy
msgid "shutting down soon for lack of players"
msgstr "taaskäivitun mängijate vähesuse tõttu"

#: server/sernet.c:630
#, fuzzy, c-format
msgid "Restarting in %d seconds for lack of players."
msgstr "taaskäivitun mängijate vähesuse tõttu"

#: server/sernet.c:633
#, fuzzy
msgid "restarting soon for lack of players"
msgstr "taaskäivitun mängijate vähesuse tõttu"

#: server/sernet.c:661
msgid "ping timeout"
msgstr ""

#: server/sernet.c:898
#, fuzzy
msgid "client disconnected"
msgstr "ühendus katkestatud"

#: server/sernet.c:1165
#, fuzzy, c-format
msgid "Server: bad address: <%s:%d>."
msgstr "Server: halb aadress: [%s:%d]."

#. TRANS: Game state for local server
#: server/sernet.c:1632
msgid "Pregame"
msgstr "Mänguootel"

#. TRANS: Game state for local server
#: server/sernet.c:1636
#, fuzzy
msgid "Running"
msgstr "Reiting"

#. TRANS: Game state for local server
#: server/sernet.c:1640 server/settings.c:392
#, fuzzy
msgid "Game over"
msgstr "Mäng lõppes"

#. TRANS: Description of caravan bonus style setting value.
#. TRANS: Description of trade revenue style setting value.
#: server/settings.c:238 server/settings.c:292
#, fuzzy
msgid "Classic Freeciv"
msgstr "Laen reeglistikke"

#: server/settings.c:239
msgid "Log^2 N style"
msgstr ""

#: server/settings.c:252
#, fuzzy
msgid "Number of tiles"
msgstr "Kaubateede arv"

#: server/settings.c:253
#, fuzzy
msgid "Tiles per player"
msgstr "_Vabasta mängija"

#: server/settings.c:254
msgid "Width and height"
msgstr ""

#: server/settings.c:266
msgid "Hexagonal"
msgstr ""

#: server/settings.c:278
msgid "Wrap East-West"
msgstr ""

#: server/settings.c:279
msgid "Wrap North-South"
msgstr ""

#: server/settings.c:293
msgid "Proportional to tile trade"
msgstr ""

#: server/settings.c:305
#, fuzzy
msgid "Scenario map"
msgstr "Vali stsenaarium"

#: server/settings.c:306
msgid "Fully random height"
msgstr ""

#: server/settings.c:307
msgid "Pseudo-fractal height"
msgstr ""

#: server/settings.c:308
msgid "Island-based"
msgstr ""

#: server/settings.c:309
#, fuzzy
#| msgid "Farmland"
msgid "Fair islands"
msgstr "Põllumaa"

#: server/settings.c:310
msgid "Fracture map"
msgstr ""

#: server/settings.c:322
msgid "Generator's choice"
msgstr ""

#: server/settings.c:324
msgid "One player per continent"
msgstr ""

#: server/settings.c:326
#, fuzzy
msgid "Two or three players per continent"
msgstr "Kas poolused on eraldi kontinendid"

#: server/settings.c:328
#, fuzzy
msgid "All players on a single continent"
msgstr "Kõik mängijad on valmis. Mäng algab."

#: server/settings.c:330
msgid "Depending on size of continents"
msgstr ""

#: server/settings.c:344
#, fuzzy
msgid "As close as possible"
msgstr "võimatu"

#: server/settings.c:346
#, fuzzy
msgid "On the same continent"
msgstr "Kas poolused on eraldi kontinendid"

#: server/settings.c:348
msgid "Horizontal placement"
msgstr ""

#: server/settings.c:350
msgid "Vertical placement"
msgstr ""

#: server/settings.c:364
#, fuzzy
msgid "As long as connected"
msgstr "ühendus katkestatud"

#: server/settings.c:376
#, fuzzy
msgid "Spacerace"
msgstr "Kosmose võidujooks"

#: server/settings.c:377
#, fuzzy
msgid "Allied victory"
msgstr "Võitis meeskond %s"

#: server/settings.c:378
msgid "Culture victory"
msgstr ""

#: server/settings.c:379
#, fuzzy
msgid "World Peace victory"
msgstr "Võitis meeskond %s"

#: server/settings.c:391
#, fuzzy
msgid "New turn"
msgstr "%d käik"

#: server/settings.c:393
#, fuzzy
msgid "No player connections"
msgstr "<ühendusi ei ole>"

#: server/settings.c:394
#, fuzzy
msgid "Server interrupted"
msgstr "ühendus katkestatud"

#: server/settings.c:395
msgid "Timer"
msgstr ""

#: server/settings.c:410
msgid "See everything inside borders"
msgstr ""

#: server/settings.c:412
#, fuzzy
msgid "Borders expand to unknown, revealing tiles"
msgstr "Piiride kiht"

#: server/settings.c:423
#, fuzzy
#| msgid "fixed"
msgid "Fixed"
msgstr "fikseeritud"

#: server/settings.c:424
#, fuzzy
#| msgid "Event"
msgid "Even"
msgstr "Sündmus"

#: server/settings.c:435
#, fuzzy
msgid "Per-player, in order"
msgstr "Mängija %d"

#: server/settings.c:436
msgid "Per-player, random"
msgstr ""

#: server/settings.c:437
msgid "Set manually"
msgstr ""

#: server/settings.c:438
msgid "Per-team, in order"
msgstr ""

#: server/settings.c:439
#, fuzzy
msgid "Per-nation, in order"
msgstr "Riigipiirid"

#: server/settings.c:450
msgid "Borders are not helping"
msgstr ""

#: server/settings.c:451
#, fuzzy
msgid "Happy within own borders"
msgstr "Joonista linnariba"

#: server/settings.c:452
#, fuzzy
msgid "Happy within allied borders"
msgstr "Riigipiirid"

#: server/settings.c:463
msgid "Enabled for everyone"
msgstr ""

#: server/settings.c:465
msgid "Only allowed between human players"
msgstr ""

#: server/settings.c:466
msgid "Only allowed between AI players"
msgstr ""

#: server/settings.c:467
msgid "Only allowed when human involved"
msgstr ""

#: server/settings.c:468
msgid "Only allowed between two humans, or two AI players"
msgstr ""

#: server/settings.c:469
#, fuzzy
msgid "Restricted to teams"
msgstr "Meeskondade nimekiri:"

#: server/settings.c:470
msgid "Disabled for everyone"
msgstr ""

#: server/settings.c:481
#, fuzzy
msgid "No restrictions"
msgstr "Ehitamine"

#: server/settings.c:482
#, fuzzy
msgid "Unique to a player"
msgstr "Üksuste kiht"

#: server/settings.c:483
msgid "Globally unique"
msgstr ""

#: server/settings.c:484
#, fuzzy
msgid "No city name stealing"
msgstr "Lubatud linnanimed"

#: server/settings.c:495
#, fuzzy
msgid "No barbarians"
msgstr "Barbar"

#: server/settings.c:496
msgid "Only in huts"
msgstr ""

#: server/settings.c:497
msgid "Normal rate of appearance"
msgstr ""

#: server/settings.c:498
#, fuzzy
msgid "Frequent barbarian uprising"
msgstr "Civ: Barbarite ülestõus"

#: server/settings.c:499
#, fuzzy
msgid "Raging hordes"
msgstr "Rippaiad"

#: server/settings.c:510
msgid "Fixed to 'revolen' turns"
msgstr ""

#: server/settings.c:511
msgid "Randomly 1-'revolen' turns"
msgstr ""

#: server/settings.c:512
msgid "First time 'revolen', then always quicker"
msgstr ""

#: server/settings.c:513
msgid "Random, max always quicker"
msgstr ""

#: server/settings.c:524
msgid "Reveal map at game start"
msgstr ""

#: server/settings.c:525
msgid "Unfog map for dead players"
msgstr ""

#: server/settings.c:537
#, fuzzy
msgid "Allows units to be airlifted from allied cities"
msgstr "* Võimaldab üksusel %s ehitada teid jõgedele.\n"

#: server/settings.c:539
msgid "Allows units to be airlifted to allied cities"
msgstr ""

#: server/settings.c:541
msgid "Unlimited units from source city"
msgstr ""

#: server/settings.c:543
#, fuzzy
msgid "Unlimited units to destination city"
msgstr "Vali sihtkoht"

#: server/settings.c:554
msgid "All players move concurrently"
msgstr ""

#: server/settings.c:556
msgid "All players alternate movement"
msgstr ""

#: server/settings.c:557
msgid "Team alternate movement"
msgstr ""

#: server/settings.c:569
#, fuzzy
#| msgid "<no players>"
msgid "All players"
msgstr "<mängijaid ei ole>"

#: server/settings.c:570
#, fuzzy
msgid "Human players only"
msgstr "<ühendusi ei ole>"

#: server/settings.c:582
#, fuzzy
msgid "No compression"
msgstr "Ehitamine"

#: server/settings.c:584
msgid "Using zlib (gzip format)"
msgstr ""

#: server/settings.c:591
msgid "Using xz"
msgstr ""

#: server/settings.c:594
msgid "Using zstd"
msgstr ""

#: server/settings.c:654
#, c-format
msgid ""
"This setting controls whether players may make moves at the same time during "
"a turn. Change in setting takes effect next turn. Currently, at least to the "
"end of this turn, mode is \"%s\"."
msgstr ""

#: server/settings.c:673
#, c-format
msgid ""
"%s\n"
"Currently this setting is being overridden by an old scenario or savegame, "
"which has set the absolute number of huts to %d. Explicitly set this setting "
"again to make it take effect instead."
msgstr ""

#: server/settings.c:709 server/settings.c:711
#, fuzzy, c-format
#| msgid "Warning: Famine feared in %s."
msgid "Warning: aifill not met: %s."
msgstr "Hoiatus: Näljahäda linnas %s."

#: server/settings.c:741
#, fuzzy
msgid "Warning: not enough nations in this nation set for all current players."
msgstr "Pole piisavalt mängijaid, mäng ei alga."

#: server/settings.c:878
#, fuzzy
msgid "Failed to update default AI type."
msgstr "Viga uue AI mängija %s loomisel"

#: server/settings.c:898
#, c-format
msgid "Invalid save name definition: '%s' (resolves to '%s')."
msgstr ""

#: server/settings.c:917
#, fuzzy
msgid "You cannot disable the map generator."
msgstr "Sa ei saa üksusi laiali saata."

#: server/settings.c:924
msgid "You cannot require a map generator when a map is loaded."
msgstr ""

#: server/settings.c:941
#, fuzzy, c-format
msgid "Invalid score name definition: '%s'."
msgstr "Vigane nimi '%s'"

#: server/settings.c:964
#, fuzzy, c-format
msgid ""
"Demography string validation failed at character: '%c'. Try \"/help "
"demography\"."
msgstr "Demograafia stringis on imelikud tähed. Proovi \"help demography\"."

#: server/settings.c:1031
#, fuzzy, c-format
msgid ""
"Allowed take string validation failed at character: '%c'. Try \"/help "
"allowtake\"."
msgstr ""
"\"Allowed take string\"is on keelatud\n"
"märgid.  Vaata \"help startunits\"."

#: server/settings.c:1066
#, fuzzy, c-format
msgid ""
"Starting units string validation failed at character '%c'. Try \"/help "
"startunits\"."
msgstr ""
"Algüksuste stringis on keelatud\n"
"märgid.  Vaata \"help startunits\"."

#: server/settings.c:1086
#, fuzzy
msgid ""
"The first starting unit must be native to at least one \"Starter\" terrain. "
"Try \"/help startunits\"."
msgstr ""
"Algüksuste stringis pole vähemalt\n"
"ühte linnaasutajat.  Vaata\n"
"\"help startunits\"."

#: server/settings.c:1105
#, fuzzy
msgid "Cannot set endturn earlier than current turn."
msgstr "Ei saa seada lõpuaastat varasemaks praegusest aastast."

#: server/settings.c:1119
#, fuzzy, c-format
msgid ""
"Number of players (%d) is higher than requested value (%d). Keeping old "
"value."
msgstr ""
"Mängijate arv on suurem kui küsitud väärtus.\n"
" Jätan vana väärtuse."

#: server/settings.c:1129
#, fuzzy, c-format
msgid ""
"Requested value (%d) is greater than number of available start positions "
"(%d). Keeping old value."
msgstr ""
"Mängijate arv on suurem kui küsitud väärtus.\n"
" Jätan vana väärtuse."

#. TRANS: do not translate 'list nationsets'
#: server/settings.c:1153
#, c-format
msgid "Unknown nation set \"%s\". See '%slist nationsets' for possible values."
msgstr ""

#: server/settings.c:1169 server/settings.c:1207
#, fuzzy
msgid "You are not allowed to set timeout values less than 30 seconds."
msgstr "Sa ei tohi seda seadet muuta."

#. TRANS: Do not translate setting names in ''.
#: server/settings.c:1178 server/settings.c:1224
msgid ""
"For autogames ('timeout' = -1) 'unitwaittime' should be deactivated (= 0)."
msgstr ""

#. TRANS: Do not translate setting names in ''.
#: server/settings.c:1188
#, c-format
msgid ""
"'timeout' can not be lower than 3/2 of the 'unitwaittime' setting (= %d). "
"Please change 'unitwaittime' first."
msgstr ""

#. TRANS: Do not translate setting names in ''.
#: server/settings.c:1232
#, c-format
msgid ""
"'unitwaittime' has to be lower than 2/3 of the 'timeout' setting (= %d). "
"Please change 'timeout' first."
msgstr ""

#: server/settings.c:1252 server/settings.c:1310 server/settings.c:1330
msgid "For an isometric or hexagonal map the ysize must be even."
msgstr ""

#: server/settings.c:1270 server/settings.c:1295
#, c-format
msgid "The map size (%d * %d = %d) must be larger than %d tiles."
msgstr ""

#: server/settings.c:1276 server/settings.c:1301
#, c-format
msgid "The map size (%d * %d = %d) must be lower than %d tiles."
msgstr ""

#: server/settings.c:1346
msgid "Freeciv-web doesn't support this topology."
msgstr ""

#: server/settings.c:1362
#, fuzzy
#| msgid "No such vote (%d)."
msgid "No such AI type loaded."
msgstr "Pole sellist hääletust (%d)."

#: server/settings.c:1382
msgid "Freeciv-web doesn't support this map wrap."
msgstr ""

#: server/settings.c:1405
msgid "No nations in the currently loaded ruleset have associated colors."
msgstr ""

#: server/settings.c:1481
msgid "Map size definition"
msgstr ""

#. TRANS: The strings between double quotes are also translated
#. * separately (they must match!). The strings between single
#. * quotes are setting names and shouldn't be translated. The
#. * strings between parentheses and in uppercase must stay as
#. * untranslated.
#: server/settings.c:1487
msgid ""
"Chooses the method used to define the map size. Other options specify the "
"parameters for each method.\n"
"- \"Number of tiles\" (FULLSIZE): Map area (option 'size').\n"
"- \"Tiles per player\" (PLAYER): Number of (land) tiles per player (option "
"'tilesperplayer').\n"
"- \"Width and height\" (XYSIZE): Map width and height in tiles (options "
"'xsize' and 'ysize')."
msgstr ""

#: server/settings.c:1498
#, fuzzy
msgid "Map area (in thousands of tiles)"
msgstr "Kaardi suurus (tuhandetes ruutudes)"

#. TRANS: The strings between double quotes are also translated
#. * separately (they must match!). The strings between single
#. * quotes are setting names and shouldn't be translated. The
#. * strings between parentheses and in uppercase must stay as
#. * untranslated.
#: server/settings.c:1504
#, fuzzy
msgid ""
"This value is used to determine the map area.\n"
"  size = 4 is a normal map of 4,000 tiles (default)\n"
"  size = 20 is a huge map of 20,000 tiles\n"
"For this option to take effect, the \"Map size definition\" option "
"('mapsize') must be set to \"Number of tiles\" (FULLSIZE)."
msgstr ""
"See väärtus määrab kaardi mõõtmed.\n"
"  size = 4 on tavaline kaart 4000 ruuduga (vaikimisi)\n"
"  size = 20 on hiiglaslik kaart 20 000 ruuduga"

#: server/settings.c:1514
#, fuzzy
msgid "Number of (land) tiles per player"
msgstr "Algteaduste arv mängija kohta"

#. TRANS: The strings between double quotes are also translated
#. * separately (they must match!). The strings between single
#. * quotes are setting names and shouldn't be translated. The
#. * strings between parentheses and in uppercase must stay as
#. * untranslated.
#: server/settings.c:1520
#, fuzzy
msgid ""
"This value is used to determine the map dimensions. It calculates the map "
"size at game start based on the number of players and the value of the "
"setting 'landmass'.\n"
"For this option to take effect, the \"Map size definition\" option "
"('mapsize') must be set to \"Tiles per player\" (PLAYER)."
msgstr ""
"See väärtus määrab kaardi mõõtmed.\n"
"  size = 4 on tavaline kaart 4000 ruuduga (vaikimisi)\n"
"  size = 20 on hiiglaslik kaart 20 000 ruuduga"

#: server/settings.c:1531
#, fuzzy
msgid "Map width in tiles"
msgstr "Joonista linnariba"

#. TRANS: The strings between double quotes are also translated
#. * separately (they must match!). The strings between single
#. * quotes are setting names and shouldn't be translated. The
#. * strings between parentheses and in uppercase must stay as
#. * untranslated.
#: server/settings.c:1537
msgid ""
"Defines the map width.\n"
"For this option to take effect, the \"Map size definition\" option "
"('mapsize') must be set to \"Width and height\" (XYSIZE)."
msgstr ""

#: server/settings.c:1545
msgid "Map height in tiles"
msgstr ""

#. TRANS: The strings between double quotes are also translated
#. * separately (they must match!). The strings between single
#. * quotes are setting names and shouldn't be translated. The
#. * strings between parentheses and in uppercase must stay as
#. * untranslated.
#: server/settings.c:1551
msgid ""
"Defines the map height.\n"
"For this option to take effect, the \"Map size definition\" option "
"('mapsize') must be set to \"Width and height\" (XYSIZE)."
msgstr ""

#: server/settings.c:1560
#, fuzzy
#| msgid "Map topology index"
msgid "Map topology"
msgstr "Kaardi topoloogia indeks"

#. TRANS: Freeciv-web version of the help text.
#: server/settings.c:1563
msgid "Freeciv-web maps are always two-dimensional.\n"
msgstr ""

#. TRANS: do not edit the ugly ASCII art
#: server/settings.c:1566
#, fuzzy
msgid ""
"Freeciv maps are always two-dimensional. Individual tiles may be rectangular "
"or hexagonal, with either an overhead (\"classic\") or isometric alignment.\n"
"To play with a particular topology, clients will need a matching tileset.\n"
"Overhead rectangular:      Isometric rectangular:\n"
"      _________               /\\/\\/\\/\\/\\\n"
"     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
"     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
"     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
"                             \\/\\/\\/\\/\\/\n"
"Hex:                       Iso-hex:\n"
"  /\\/\\/\\/\\/\\/\\               _   _   _   _   _\n"
"  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\\n"
"  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/\n"
"   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\\n"
"   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/\n"
msgstr ""
"Freecivi kaardid on alati kahemõõtmelised. Kaardid võivad keerduda põhja-"
"lõuna ja ida-lääne suunas tasase kaardi, silindri või toori (sõõriku) "
"tekitamiseks. Ühikruudud võivad olla ruudukujulised või kuusnurksed, kas "
"klassikalise või isomeetrilise paigutusega - seda peaks sättima vastavalt "
"kasutatavale ruudustikule.\n"
"   0 Tasane Maa (keerdumata)\n"
"   1 Maa (keerdub E-W)\n"
"   2 Uraan (keerdub N-S)\n"
"   3 Sõõrikplaneet (keerdub N-S, E-W)\n"
"   4 Tasane Maa (isomeetriline)\n"
"   5 Maa (isomeetriline)\n"
"   6 Uraan (isomeetriline)\n"
"   7 Sõõrikplaneet (isomeetriline)\n"
"   8 Flat Earth (kuusnurkne)\n"
"   9 Maa (kuusnurkne)\n"
"  10 Uraan (kuusnurkne)\n"
"  11 Sõõrikplaneet (kuusnurkne)\n"
"  12 Flat Earth (iso-kuusnurk)\n"
"  13 Maa (iso-kuusnurk)\n"
"  14 Uraan (iso-kuusnurk)\n"
"  15 Sõõrikplaneet (iso-kuusnurk)\n"
"Klassikaline ruudustik:       Isomeetriline ruudustik:\n"
"      _________               /\\/\\/\\/\\/\\ \n"
"     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
"     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
"     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
"                             \\/\\/\\/\\/\\/  \n"
"Kuusnurkne:                 Isomeetriline kuusnurkne:\n"
"  /\\/\\/\\/\\/\\/\\               _   _   _   _   _       \n"
"  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\      \n"
"  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/  \n"
"   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\      \n"
"   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/    \n"

#: server/settings.c:1591
#, fuzzy
#| msgid "Map Grid"
msgid "Map wrap"
msgstr "Kaardivõrk"

#. TRANS: Freeciv-web version of the help text.
#: server/settings.c:1594
msgid ""
"Freeciv-web maps may wrap at the east-west directions to form a flat map or "
"a cylinder.\n"
msgstr ""

#. TRANS: do not edit the ugly ASCII art
#: server/settings.c:1599
msgid ""
"Freeciv maps may wrap at the north-south and east-west directions to form a "
"flat map, a cylinder, or a torus (donut)."
msgstr ""

#: server/settings.c:1607
msgid "Method used to generate map"
msgstr "Kaardi tekitamise meetod"

#. TRANS: The strings between double quotes are also translated
#. * separately (they must match!). The strings between single
#. * quotes (except 'fair') are setting names and shouldn't be
#. * translated. The strings between parentheses and in uppercase
#. * must stay as untranslated.
#: server/settings.c:1613
msgid ""
"Specifies the algorithm used to generate the map. If the default value of "
"the 'startpos' option is used, then the chosen generator chooses an "
"appropriate 'startpos' setting; otherwise, the generated map tries to "
"accommodate the chosen 'startpos' setting.\n"
"- \"Scenario map\" (SCENARIO): indicates a pre-generated map. By default, if "
"the scenario does not specify start positions, they will be allocated "
"depending on the size of continents.\n"
"- \"Fully random height\" (RANDOM): generates maps with a number of equally "
"spaced, relatively small islands. By default, start positions are allocated "
"depending on continent size.\n"
"- \"Pseudo-fractal height\" (FRACTAL): generates Earthlike worlds with one "
"or more large continents and a scattering of smaller islands. By default, "
"players are all placed on a single continent.\n"
"- \"Island-based\" (ISLAND): generates 'fair' maps with a number of "
"similarly-sized and -shaped islands, each with approximately the same ratios "
"of terrain types. By default, each player gets their own island.\n"
"- \"Fair islands\" (FAIR): generates the exact copy of the same island for "
"every player or every team.\n"
"- \"Fracture map\" (FRACTURE): generates maps from a fracture pattern. Tends "
"to place hills and mountains along the edges of the continents.\n"
"If the requested generator is incompatible with other server settings, the "
"server may fall back to another generator."
msgstr ""

#: server/settings.c:1643
msgid "Method used to choose start positions"
msgstr "Algasukohtade valimise meetod"

#. TRANS: The strings between double quotes are also translated
#. * separately (they must match!). The strings between single
#. * quotes (except 'best') are setting names and shouldn't be
#. * translated. The strings between parentheses and in uppercase
#. * must stay as untranslated.
#: server/settings.c:1649
msgid ""
"The method used to choose where each player's initial units start on the "
"map. (For scenarios which include pre-set start positions, this setting is "
"ignored.)\n"
"- \"Generator's choice\" (DEFAULT): the start position placement will depend "
"on the map generator chosen. See the 'generator' setting.\n"
"- \"One player per continent\" (SINGLE): one player is placed on each of a "
"set of continents of approximately equivalent value (if possible).\n"
"- \"Two or three players per continent\" (2or3): similar to SINGLE except "
"that two players will be placed on each continent, with three on the 'best' "
"continent if there is an odd number of players.\n"
"- \"All players on a single continent\" (ALL): all players will start on the "
"'best' available continent.\n"
"- \"Depending on size of continents\" (VARIABLE): players will be placed on "
"the 'best' available continents such that, as far as possible, the number of "
"players on each continent is proportional to its value.\n"
"If the server cannot satisfy the requested setting due to there being too "
"many players for continents, it may fall back to one of the others. "
"(However, map generators try to create the right number of continents for "
"the choice of this 'startpos' setting and the number of players, so this is "
"unlikely to occur.)"
msgstr ""

#: server/settings.c:1678
#, fuzzy
#| msgid "Method used to generate map"
msgid "Method used for placement of team mates"
msgstr "Kaardi tekitamise meetod"

#. TRANS: The strings between double quotes are also translated
#. * separately (they must match!). The strings between single
#. * quotes are setting names and shouldn't be translated. The
#. * strings between parentheses and in uppercase must stay as
#. * untranslated.
#: server/settings.c:1684
msgid ""
"After start positions have been generated thanks to the 'startpos' setting, "
"this setting controls how the start positions will be assigned to the "
"different players of the same team.\n"
"- \"Disabled\" (DISABLED): the start positions will be randomly assigned to "
"players, regardless of teams.\n"
"- \"As close as possible\" (CLOSEST): players will be placed as close as "
"possible, regardless of continents.\n"
"- \"On the same continent\" (CONTINENT): if possible, place all players of "
"the same team onto the same island/continent.\n"
"- \"Horizontal placement\" (HORIZONTAL): players of the same team will be "
"placed horizontally.\n"
"- \"Vertical placement\" (VERTICAL): players of the same team will be placed "
"vertically."
msgstr ""

#: server/settings.c:1703
msgid "Presence of 1x1 islands"
msgstr "1x1 saarte olemasolu"

#: server/settings.c:1704
msgid ""
"This setting controls whether the map generator is allowed to make islands "
"of one only tile size."
msgstr ""

#: server/settings.c:1711
msgid "Whether the poles are separate continents"
msgstr "Kas poolused on eraldi kontinendid"

#: server/settings.c:1712
msgid "If this setting is disabled, the continents may attach to poles."
msgstr ""

#: server/settings.c:1717
msgid "How much the land at the poles is flattened"
msgstr ""

#. TRANS: The strings in quotes shouldn't be translated.
#: server/settings.c:1719
msgid ""
"Controls how much the height of the poles is flattened during map "
"generation, preventing a diversity of land terrain there. 0 is no "
"flattening, 100 is maximum flattening. Only affects the 'RANDOM' and "
"'FRACTAL' map generators."
msgstr ""

#: server/settings.c:1730
msgid "Northernmost latitude"
msgstr ""

#. TRANS: The string between single quotes is a setting name
#. * and should not be translated.
#: server/settings.c:1733
msgid ""
"Combined with 'southlatitude', controls what climatic zones exist on the "
"map. Higher values are further north, lower values are further south.\n"
"\n"
"1000 and -1000 gives a full planetary map.\n"
"1000 and     0 gives only a northern hemisphere.\n"
" 500 and   500 gives a map with the same middle-latitude climate "
"everywhere.\n"
" 300 and  -300 gives an equatorial map.\n"
"\n"
"In rulesets that support it, latitude may also have certain effects during "
"gameplay."
msgstr ""

#: server/settings.c:1751
msgid "Southernmost latitude"
msgstr ""

#. TRANS: The string between single quotes is a setting name
#. * and should not be translated.
#: server/settings.c:1754
msgid ""
"Combined with 'northlatitude', controls what climatic zones exist on the "
"map. Higher values are further north, lower values are further south.\n"
"\n"
"1000 and -1000 gives a full planetary map.\n"
"1000 and     0 gives only a northern hemisphere.\n"
" 500 and   500 gives a map with the same middle-latitude climate "
"everywhere.\n"
" 300 and  -300 gives an equatorial map.\n"
"\n"
"In rulesets that support it, latitude may also have certain effects during "
"gameplay."
msgstr ""

#: server/settings.c:1773
msgid "Average temperature of the planet"
msgstr "Planeedi keskmine temperatuur"

#: server/settings.c:1774
#, fuzzy
msgid ""
"Small values will give a cold map, while larger values will give a hotter "
"map.\n"
"\n"
"100 means a very dry and hot planet with no polar arctic zones, only "
"tropical and dry zones.\n"
" 70 means a hot planet with little polar ice.\n"
" 50 means a temperate planet with normal polar, cold, temperate, and "
"tropical zones; a desert zone overlaps tropical and temperate zones.\n"
" 30 means a cold planet with small tropical zones.\n"
"  0 means a very cold planet with large polar zones and no tropics."
msgstr ""
"Väikesed väärtused annavad külma kaardi, suuremad annavad kuumema kaardi.\n"
"\n"
"100 tähendab, et tuleb väga kuum ja kuiv planeet ilma arktiliste "
"piirkondadeta poolustel - ainult troopilised ja kuivad alad.\n"
"\n"
"70 tähendab kuuma planeeti vähese polaarjääga.\n"
"\n"
"50 tähendab mõõdukat planeeti normaalse polaarse, külma, mõõduka ja "
"troopilise alaga, kõrbetsoon kattub mõõduka ja troopilise alaga.\n"
"\n"
"30 tähendab külma planeeti väihese troopilise alaga.\n"
"\n"
"\n"
"0 tähendab väga külma planeeti suurte polaaraladega, kus pole troopikat."

#: server/settings.c:1792
msgid "Percentage of the map that is land"
msgstr "Maismaa protsent kaardist"

#: server/settings.c:1793
msgid ""
"This setting gives the approximate percentage of the map that will be made "
"into land."
msgstr "See seade määrab umbkaudu maismaa osa kaardil."

#: server/settings.c:1800
msgid "Amount of hills/mountains"
msgstr "Mägede ja küngaste hulk"

#: server/settings.c:1801
msgid ""
"Small values give flat maps, while higher values give a steeper map with "
"more hills and mountains."
msgstr ""
"Väike väärtus tekitab tasase kaardi, suurem annab järsema kaardi rohkemate "
"küngaste ja mägedega."

#: server/settings.c:1809
#, fuzzy
msgid "Amount of water on landmasses"
msgstr "Vee hulk kontinentidel"

#: server/settings.c:1810
msgid ""
"Small values mean lots of dry, desert-like land; higher values give a wetter "
"map with more swamps, jungles, and rivers."
msgstr ""
"Väikesed väärtused tähendavad paljut kuiva, kõrbe moodi maad. Kõrgemad "
"väärtused annavad niiskema maa rohkemate soode, džunglite ja jõgedega."

#: server/settings.c:1817
#, fuzzy
msgid "Global warming"
msgstr "Globaalne soojenemine!"

#: server/settings.c:1818
msgid ""
"If turned off, global warming will not occur as a result of pollution. This "
"setting does not affect pollution."
msgstr ""

#: server/settings.c:1825
#, fuzzy
msgid "Global warming percent"
msgstr "Globaalne soojenemine!"

#: server/settings.c:1826
msgid "This is a multiplier for the rate of accumulation of global warming."
msgstr ""

#: server/settings.c:1834
#, fuzzy
msgid "Nuclear winter"
msgstr "Tuumaenergia"

#: server/settings.c:1835
msgid ""
"If turned off, nuclear winter will not occur as a result of nuclear war."
msgstr ""

#: server/settings.c:1841
#, fuzzy
msgid "Nuclear winter percent"
msgstr "Tuumaenergia"

#: server/settings.c:1842
msgid "This is a multiplier for the rate of accumulation of nuclear winter."
msgstr ""

#: server/settings.c:1855
msgid "Map generation random seed"
msgstr "Kaardi loomisel kasutatav suvaline 11-kohaline algarv (või mõni muu)"

#: server/settings.c:1856
#, fuzzy
#| msgid ""
#| "The same seed will always produce the same map; for zero (the default) a "
#| "seed will be chosen based on the time to give a random map. This setting "
#| "is usually only of interest while debugging the game."
msgid ""
"The same seed will always produce the same map; for zero (the default) a "
"seed will be generated randomly, based on gameseed. If also gameseed is "
"zero, the map will be completely random."
msgstr ""
"Sama seeme annab alati sama kaardi. Nullväärtuse (vaikimisi) puhul valitakse "
"arv olenevalt kellaajast, et tekiks juhuslik kaart. Seda seadet kasutatakse "
"tavaliselt ainult silumisel."

#: server/settings.c:1875
msgid "Game random seed"
msgstr "Mängu juhuslikkuse seeme"

#: server/settings.c:1876
#, fuzzy
msgid ""
"For zero (the default) a seed will be chosen based on system entropy or, "
"failing that, the current time."
msgstr ""
"Nulli (vaikimisi) korral valitakse seeme kellaaja järgi. Seda seadet "
"kasutatakse tavaliselt ainult mängu silumisel"

#: server/settings.c:1883
#, fuzzy
msgid "Amount of \"special\" resource tiles"
msgstr "\"Spetsiaalsete\" resurssidega ruutude arv"

#: server/settings.c:1884
msgid ""
"Special resources improve the basic terrain type they are on. The server "
"variable's scale is parts per thousand."
msgstr ""
"Spetsiaalsed resurssid parendavad pinnatüüpi, millel nad on. Serveri muutuja "
"skaala ühik on tükki tuhande kohta."

#: server/settings.c:1891
#, fuzzy
#| msgid "Amount of huts (minor tribe villages)"
msgid "Amount of huts (bonus extras)"
msgstr "Onnide (pärismaalaste külade) arv"

#: server/settings.c:1892
#, fuzzy
#| msgid ""
#| "Special resources improve the basic terrain type they are on. The server "
#| "variable's scale is parts per thousand."
msgid ""
"Huts are tile extras that usually may be investigated by units. The server "
"variable's scale is huts per thousand tiles."
msgstr ""
"Spetsiaalsed resurssid parendavad pinnatüüpi, millel nad on. Serveri muutuja "
"skaala ühik on tükki tuhande kohta."

#: server/settings.c:1900
#, fuzzy
#| msgid "Amount of hills/mountains"
msgid "Amount of animals"
msgstr "Mägede ja küngaste hulk"

#: server/settings.c:1901
#, fuzzy
#| msgid ""
#| "Special resources improve the basic terrain type they are on. The server "
#| "variable's scale is parts per thousand."
msgid ""
"Number of animals initially created on terrains defined for them in the "
"ruleset (if the ruleset supports it). The server variable's scale is animals "
"per thousand tiles."
msgstr ""
"Spetsiaalsed resurssid parendavad pinnatüüpi, millel nad on. Serveri muutuja "
"skaala ühik on tükki tuhande kohta."

#: server/settings.c:1913
msgid "Minimum number of players"
msgstr "Minimaalne mängijate arv"

#: server/settings.c:1914
#, fuzzy
msgid ""
"There must be at least this many players (connected human players) before "
"the game can start."
msgstr ""
"Mängu alustamiseks peab olema vähemalt nii palju mängijaid (kas siis "
"ühendunud inimesi või tehismõistusi)."

#: server/settings.c:1921
msgid "Maximum number of players"
msgstr "Maksimaalne mängijate arv"

#: server/settings.c:1922
#, fuzzy
msgid ""
"The maximal number of human and AI players who can be in the game. When this "
"number of players are connected in the pregame state, any new players who "
"try to connect will be rejected.\n"
"When playing a scenario which defines player start positions, this setting "
"cannot be set to greater than the number of defined start positions."
msgstr ""
"Maksimaalne inimeste ja tehismõistuste arv, kes saavad mängida. Kui nii mitu "
"mängijat on ühendunud mängueelses seisus, ei anta edaspidi uutele "
"üritajatele võimalust ühenduda."

#: server/settings.c:1934
#, fuzzy
msgid "Limited number of AI players"
msgstr "Minimaalne mängijate arv"

#: server/settings.c:1935
#, fuzzy
msgid ""
"If set to a positive value, then AI players will be automatically created or "
"removed to keep the total number of players at this amount. As more players "
"join, these AI players will be replaced. When set to zero, all AI players "
"will be removed."
msgstr ""
"Kui seatud positiivsele väärtusele, luuakse või eemaldatakse tehismõistusi "
"parajasti nii palju, et mängijate koguarv oleks see väärtus."

#: server/settings.c:1945
msgid "When the Readiness of a player gets autotoggled off"
msgstr ""

#: server/settings.c:1946
msgid ""
"In pre-game, usually when new players join or old ones leave, those who have "
"already accepted game to start by toggling \"Ready\" get that autotoggled "
"off in the changed situation. This setting can be used to make readiness "
"more persistent."
msgstr ""

#: server/settings.c:1955
#, fuzzy
msgid "Set of nations to choose from"
msgstr "Nimekiri ühendustest serverisse:"

#. TRANS: do not translate '/list nationsets'
#: server/settings.c:1957
msgid ""
"Controls the set of nations allowed in the game. The choices are defined by "
"the ruleset.\n"
"Only nations in the set selected here will be allowed in any circumstances, "
"including new players and civil war; small sets may thus limit the number of "
"players in a game.\n"
"If this is left blank, the ruleset's default nation set is used.\n"
"See '/list nationsets' for possible choices for the currently loaded ruleset."
msgstr ""

#: server/settings.c:1971
msgid "Event cache for this number of turns"
msgstr ""

#: server/settings.c:1972
msgid ""
"Event messages are saved for this number of turns. A value of 0 deactivates "
"the event cache."
msgstr ""

#: server/settings.c:1980
msgid "Size of the event cache"
msgstr ""

#: server/settings.c:1981
msgid "This defines the maximal number of events in the event cache."
msgstr ""

#: server/settings.c:1988
msgid "Save chat messages in the event cache"
msgstr ""

#: server/settings.c:1989
msgid "If turned on, chat messages will be saved in the event cache."
msgstr ""

#: server/settings.c:1995
msgid "Print turn and time for each cached event"
msgstr ""

#. TRANS: Don't translate the text between single quotes.
#: server/settings.c:1997
msgid ""
"If turned on, all cached events will be marked by the turn and time of the "
"event like '(T2 - 15:29:52)'."
msgstr ""

#: server/settings.c:2007
msgid "List of players' initial units"
msgstr "Mängija algüksuste nimekiri"

#: server/settings.c:2008
#, fuzzy
msgid ""
"This should be a string of characters, each of which specifies a unit role. "
"The first character must be native to at least one \"Starter\" terrain. The "
"characters and their meanings are:\n"
"    c   = City founder (eg., Settlers)\n"
"    w   = Terrain worker (eg., Engineers)\n"
"    x   = Explorer (eg., Explorer)\n"
"    k   = Gameloss (eg., King)\n"
"    s   = Diplomat (eg., Diplomat)\n"
"    f   = Ferryboat (eg., Trireme)\n"
"    d   = Ok defense unit (eg., Warriors)\n"
"    D   = Good defense unit (eg., Phalanx)\n"
"    a   = Fast attack unit (eg., Horsemen)\n"
"    A   = Strong attack unit (eg., Catapult)\n"
msgstr ""
"Siin peaks olema string märkidest, millest igaüks märgib üksust. Stringis "
"peab olema vähemalt üks linnaehitaja. Märgid ja nende tähendused on:\n"
"    c   = Linnaehitaja (nt. Asunikud)\n"
"    w   = Maaparandaja (nt. Insenerid)\n"
"    x   = Maadeuurija (nt. Maadeuurija)\n"
"    k   = Mängukaotaja (nt. Juht)\n"
"    s   = Diplomaat (nt. Diplomaat)\n"
"    d   = Käib-küll kaitsja (nt. Sõdalased)\n"
"    D   = Hea kaitsja (nt. Faalanks)\n"
"    a   = Kiire ründaja (nt. Ratsanikud)\n"
"    A   = Tugev ründaja (nt. Katapult)\n"

#: server/settings.c:2027
#, fuzzy
msgid "Whether player starts with a city"
msgstr "Kas logida mängijate statistika"

#: server/settings.c:2028
msgid ""
"If this is set, game will start with player's first city already founded to "
"starting location."
msgstr ""

#: server/settings.c:2035
msgid "Area where initial units are located"
msgstr "Ala, millel esialgsed üksused paiknevad"

#: server/settings.c:2036
msgid "This is the radius within which the initial units are dispersed."
msgstr "See on raadius, mille piires hajutatakse algüksused."

#: server/settings.c:2044
msgid "Starting gold per player"
msgstr "Kuld mängu alguses"

#: server/settings.c:2045
msgid "At the beginning of the game, each player is given this much gold."
msgstr "Mängu alguses antakse igale mängijale nii palju raha."

#: server/settings.c:2052
#, fuzzy
#| msgid "Starting gold per player"
msgid "Starting infrapoints per player"
msgstr "Kuld mängu alguses"

#: server/settings.c:2053
#, fuzzy
#| msgid "At the beginning of the game, each player is given this much gold."
msgid ""
"At the beginning of the game, each player is given this many infrapoints."
msgstr "Mängu alguses antakse igale mängijale nii palju raha."

#: server/settings.c:2060
msgid "Number of initial techs per player"
msgstr "Algteaduste arv mängija kohta"

#. TRANS: The string between single quotes is a setting name and
#. * should not be translated.
#: server/settings.c:2063
#, fuzzy
msgid ""
"At the beginning of the game, each player is given this many technologies. "
"The technologies chosen are random for each player. Depending on the value "
"of tech_cost_style in the ruleset, a big value for 'techlevel' can make the "
"next techs really expensive."
msgstr ""
"Mängu alguses antakse igale mängijale nii mitu tehnoloogiat. Tehnoloogiad "
"valitakse juhuslikult iga mängija puhul. Sõltuvalt tech_cost_style "
"väärtusest reeglistikus võib suur techlevel'i väärtus muuta järgmise "
"tehnoloogia saamise väga kalliks."

#: server/settings.c:2073
msgid "Technology cost multiplier percentage"
msgstr "Tehnoloogia hinna kordaja protsent"

#: server/settings.c:2074
msgid ""
"This affects how quickly players can research new technology. All tech costs "
"are multiplied by this amount (as a percentage). The base tech costs are "
"determined by the ruleset or other game settings."
msgstr ""
"Mõjutab seda, kui kiiresti mängijad suudavad avastada uusi tehnoloogiaid. "
"Kõigi tehnoloogiate hinnad korrutatakse läbi selle väärtusega (kui "
"protsendiga). Tehnoloogiate baashinnad määratakse reeglistikuga või muude "
"mänguseadetega."

#: server/settings.c:2083
#, fuzzy
#| msgid "You cannot research this technology."
msgid "Allow researching multiple technologies"
msgstr "Seda teadust sa ei saa uurida."

#: server/settings.c:2084
msgid ""
"Allows switching to any technology without wasting old research. Bulbs are "
"never transferred to new technology. Techpenalty options are ineffective "
"after enabling that option."
msgstr ""

#: server/settings.c:2092
msgid "Percentage penalty when changing tech"
msgstr "Protsendiline trahv tehnoloogia muutmise eest"

#: server/settings.c:2093
msgid ""
"If you change your current research technology, and you have positive "
"research points, you lose this percentage of those research points. This "
"does not apply when you have just gained a technology this turn."
msgstr ""
"Kui muudad oma uuritavat tehnoloogiat ja omad juba positiivseid "
"teaduspunkte, kaotad selle protsendi neist. See ei kehti, kui oled sellel "
"käigul just avastanud uue tehnoloogia."

#: server/settings.c:2102
msgid "Chance to lose a technology while receiving it"
msgstr ""

#: server/settings.c:2103
msgid "The chance that learning a technology by treaty or theft will fail."
msgstr ""

#: server/settings.c:2110
msgid "Chance to lose a technology while giving it"
msgstr ""

#: server/settings.c:2111
msgid ""
"The chance that your civilization will lose a technology if you teach it to "
"someone else by treaty, or if it is stolen from you."
msgstr ""

#: server/settings.c:2119
msgid "Tech leakage percent"
msgstr ""

#: server/settings.c:2120
msgid ""
"The rate of the tech leakage. This multiplied by the percentage of players "
"who know the tech tell which percentage of tech's bulb cost gets leaked each "
"turn. This setting has no effect if the ruleset has disabled tech leakage."
msgstr ""

#: server/settings.c:2130
msgid "Team pooled research"
msgstr ""

#: server/settings.c:2131
msgid ""
"If this setting is turned on, then the team mates will share the science "
"research. Else, every player of the team will have to make its own."
msgstr ""

#: server/settings.c:2138
#, fuzzy
#| msgid "Penalty when getting tech or gold from treaty"
msgid "Penalty when getting tech from treaty"
msgstr "Trahv lepingust tehnoloogia saamise eest"

#: server/settings.c:2139
#, fuzzy
#| msgid ""
#| "For each technology you gain by conquering an enemy city, you lose "
#| "research points equal to this percentage of the cost to research a new "
#| "technology. If this is non-zero, you can end up with negative research "
#| "points."
msgid ""
"For each technology you gain from a diplomatic treaty, you lose research "
"points equal to this percentage of the cost to research a new technology. If "
"this is non-zero, you can end up with negative research points."
msgstr ""
"Iga leiutise eest, mille sa saad läbi vastase linna vallutamise, kaotad "
"teaduspunkte nõnda palju kui on see protsent korda uue leiutise hind.  Kui "
"see väärtus ei ole null, võid omada negatiivseid teaduspunkte."

#: server/settings.c:2148
#, fuzzy
#| msgid "Penalty when getting tech or gold from treaty"
msgid "Penalty when getting gold from treaty"
msgstr "Trahv lepingust tehnoloogia saamise eest"

#: server/settings.c:2149
msgid ""
"When transferring gold in diplomatic treaties, this percentage of the agreed "
"sum is lost to both parties; it is deducted from the donor but not received "
"by the recipient."
msgstr ""

#: server/settings.c:2157
msgid "Probability of gold loss during inciting revolt"
msgstr ""

#: server/settings.c:2158
msgid ""
"When unit trying to incite revolt is eliminated, half of the gold (or "
"quarter, if unit was caught), prepared to bribe citizens, can be lost or "
"captured by enemy."
msgstr ""

#: server/settings.c:2167
msgid "Probability of gold capture during inciting revolt"
msgstr ""

#: server/settings.c:2168
msgid ""
"When unit trying to incite revolt is eliminated and lose its gold, there is "
"chance that this gold would be captured by city defender. Transfer tax would "
"be applied, though. This setting is irrelevant, if incite_gold_loss_chance "
"is zero."
msgstr ""

#: server/settings.c:2178
msgid "Penalty when getting tech from conquering"
msgstr "Protsendiline trahv tehnoloogia saamisel vallutusest"

#: server/settings.c:2179
msgid ""
"For each technology you gain by conquering an enemy city, you lose research "
"points equal to this percentage of the cost to research a new technology. If "
"this is non-zero, you can end up with negative research points."
msgstr ""
"Iga leiutise eest, mille sa saad läbi vastase linna vallutamise, kaotad "
"teaduspunkte nõnda palju kui on see protsent korda uue leiutise hind.  Kui "
"see väärtus ei ole null, võid omada negatiivseid teaduspunkte."

#: server/settings.c:2189
msgid "Penalty when getting a free tech"
msgstr "Protsendiline trahv tehnoloogia tasuta saamise eest"

#. TRANS: The strings between single quotes are setting names and
#. * shouldn't be translated.
#: server/settings.c:2192
#, fuzzy
msgid ""
"For each technology you gain \"for free\" (other than covered by 'diplcost' "
"or 'conquercost': for instance, from huts or from Great Library effects), "
"you lose research points equal to this percentage of the cost to research a "
"new technology. If this is non-zero, you can end up with negative research "
"points."
msgstr ""
"Iga leituse eest, mille sa saad \"tasuta\" (peale nende mida ei kata "
"diplcost või conquercost: täpsemalt onnidest või Suurest Raamatukogust "
"saadud), kaotad teaduspunkte see protsent korda uue leiutise hind. Kui see "
"väärtus ei ole null, võid omada negatiivseid teaduspunkte."

#: server/settings.c:2203
msgid "Research point debt threshold for losing tech"
msgstr ""

#: server/settings.c:2204
msgid ""
"When you have negative research points, and your shortfall is greater than "
"this percentage of the cost of your current research, you forget a "
"technology you already knew.\n"
"The special value -1 prevents loss of technology regardless of research "
"points."
msgstr ""

#: server/settings.c:2215
msgid "Research points restored after losing a tech"
msgstr ""

#: server/settings.c:2216
msgid ""
"When you lose a technology due to a negative research balance (see "
"'techlossforgiveness'), this percentage of its research cost is credited to "
"your research balance (this may not be sufficient to make it positive).\n"
"The special value -1 means that your research balance is always restored to "
"zero, regardless of your previous shortfall."
msgstr ""

#: server/settings.c:2229
msgid "Food required for a city to grow"
msgstr "Linna kasvuks vajaliku toidu hulk"

#: server/settings.c:2230
msgid ""
"This is the base amount of food required to grow a city. This value is "
"multiplied by another factor that comes from the ruleset and is dependent on "
"the size of the city."
msgstr ""
"See on toidu baaskogus, mis on vajalik linna kasvatamiseks. See väärtus "
"korrutatakse läbi teise teguriga, mis tuleb reeglistikust ja sõltub linna "
"suurusest."

#: server/settings.c:2238
#, fuzzy
#| msgid "Percentage food lost when building needed"
msgid "Percentage food lost when city can't grow"
msgstr "Toidu kaotus protsentides, kui puudub vajalik ehitis"

#: server/settings.c:2239
#, fuzzy
#| msgid ""
#| "If a city would expand, but it can't because it needs an Aqueduct (or "
#| "Sewer System), it loses this percentage of its foodbox (or half that "
#| "amount when it has a Granary)."
msgid ""
"If a city would expand, but it can't because it lacks some prerequisite "
"(traditionally an Aqueduct or Sewer System), this is the base percentage of "
"its foodbox that is lost each turn; the penalty may be reduced by buildings "
"or other circumstances, depending on the ruleset."
msgstr ""
"Kui linn kasvaks, kuid ei saa (sest vajab akvedukti või kanalisatsiooni), "
"siis kaotab ta nii mitu protsenti oma toiduvarust. Kui linnal on viljaait, "
"kaotab ta poole sellest arvust."

#: server/settings.c:2251
msgid "Multiplier percentage for production costs"
msgstr "Tootmiskulude kordaja-protsent"

#: server/settings.c:2252
msgid ""
"This affects how quickly units and buildings can be produced.  The base "
"costs are multiplied by this value (as a percentage)."
msgstr ""
"See mõjutab üksuste ja ehitiste valmistamise kiirust.  Alushinda "
"korrutatakse selle väärtusega (kui protsendiga)."

#: server/settings.c:2266
msgid "Minimum city size to get full trade"
msgstr "Linna miinimumsuurus täieliku kaubanduse saamiseks"

#. TRANS: The strings between single quotes are setting names and
#. * shouldn't be translated.
#: server/settings.c:2269
#, fuzzy
msgid ""
"There is a trade penalty in all cities smaller than this. The penalty is "
"100% (no trade at all) for sizes up to 'notradesize', and decreases "
"gradually to 0% (no penalty except the normal corruption) for "
"size='fulltradesize'. See also 'notradesize'."
msgstr ""
"Kõik linnad, mis on väiksemad kui see, saavad kaubandusetrahvi. Trahv on "
"100% (polegi mingit kaubandust) kuni suuruseni notradesize ja väheneb "
"sujuvalt 0%-ni (pole trahvi välja arvatud tavaline korruptsioon) suuruse "
"fulltradesize korral. Vaata ka notradesize."

#: server/settings.c:2279
msgid "Maximum size of a city without trade"
msgstr "Kaubanduseta linna maksimaalne suurus"

#. TRANS: The strings between single quotes are setting names and
#. * shouldn't be translated.
#: server/settings.c:2282
#, fuzzy
msgid ""
"Cities do not produce any trade at all unless their size is larger than this "
"amount. The produced trade increases gradually for cities larger than "
"'notradesize' and smaller than 'fulltradesize'. See also 'fulltradesize'."
msgstr ""
"Linnad ei tooda ühtegi kaubanduspunkti, kui nende suurus pole suurem sellest "
"väärtusest. Linnade puhul, mis on suuremad kui 'notradesize' ja väiksemad "
"kui 'fulltradesize', on toodetud kaubanduspunktide hulk kusagil 0 ja "
"maksimumi vahel. Vaata ka 'fulltradesize'."

#: server/settings.c:2292
msgid "How largely trade distance is relative to world size"
msgstr ""

#. TRANS: The strings between single quotes are setting names and
#. * shouldn't be translated.
#: server/settings.c:2295
msgid ""
"When determining trade between cities, the distance factor can be partly or "
"fully relative to world size. This setting determines how big percentage of "
"the bonus calculation is relative to world size, and how much only absolute "
"distance matters."
msgstr ""

#: server/settings.c:2307
msgid "Minimum distance between cities"
msgstr "Minimaalne linnadevaheline kaugus"

#: server/settings.c:2308
#, fuzzy
msgid ""
"When a player attempts to found a new city, it is prevented if the distance "
"from any existing city is less than this setting. For example, when this "
"setting is 3, there must be at least two clear tiles in any direction "
"between all existing cities and the new city site. A value of 1 removes any "
"such restriction on city placement."
msgstr ""
"Kui mängija asutab uue linna, kontrollitakse, ega muid linnu kaugusel "
"'citymindist' ei ole. Näiteks, kui 'citymindist' on 3, kahe linna vahel peab "
"vähemalt 2 tühja ruutu igas suunas olema. Kui see väärtus on 0 (vaikimisi), "
"kasutatakse reeglistiku väärtust."

#: server/settings.c:2320
#, fuzzy
msgid "Technology trading"
msgstr "Tehnoloogia"

#: server/settings.c:2321
msgid ""
"If turned off, trading technologies in the diplomacy dialog is not allowed."
msgstr ""

#: server/settings.c:2327
#, fuzzy
msgid "Gold trading"
msgstr "Kulda: %d"

#: server/settings.c:2328
msgid "If turned off, trading gold in the diplomacy dialog is not allowed."
msgstr ""

#: server/settings.c:2334
#, fuzzy
msgid "City trading"
msgstr "Linn: Pühitseb"

#: server/settings.c:2335
msgid "If turned off, trading cities in the diplomacy dialog is not allowed."
msgstr ""

#: server/settings.c:2341
#, fuzzy
#| msgid "Caravan actions"
msgid "Caravan bonus style"
msgstr "Karavani tegevused"

#: server/settings.c:2342
msgid ""
"The formula for the bonus when a caravan enters a city. CLASSIC bonuses are "
"proportional to distance and trade of source and destination with "
"multipliers for overseas and international destinations. LOGARITHMIC bonuses "
"are proportional to log^2(distance + trade)."
msgstr ""

#: server/settings.c:2352
#, fuzzy
#| msgid "Trade routes: "
msgid "Trade revenue style"
msgstr "Kaubateed : "

#: server/settings.c:2353
msgid ""
"The formula for the trade a city receives from a trade route. CLASSIC "
"revenues are given by the sum of the two city sizes plus the distance "
"between them, with multipliers for overseas and international routes. SIMPLE "
"revenues are proportional to the average trade of the two cities."
msgstr ""

#: server/settings.c:2364
#, fuzzy
msgid "Minimum distance for trade routes"
msgstr "Minimaalne linnadevaheline kaugus"

#: server/settings.c:2365
msgid ""
"In order for two cities in the same civilization to establish a trade route, "
"they must be at least this far apart on the map. For square grids, the "
"distance is calculated as \"Manhattan distance\", that is, the sum of the "
"displacements along the x and y directions."
msgstr ""

#: server/settings.c:2376
msgid "Number of turns between rapture effect"
msgstr "Käikude arv joovastuse efekti vahel"

#: server/settings.c:2377
msgid ""
"Sets the number of turns between rapture growth of a city. If set to n a "
"city will grow after celebrating for n+1 turns."
msgstr ""
"Määra käikude arv, mis jääb linna joovastusest tuleneva kasvu vahele. Kui "
"seatud n-iks, siis joovastuses linn kasvab iga n+1 käigu tagant."

#: server/settings.c:2387
msgid "Frequency of disasters"
msgstr ""

#: server/settings.c:2388
msgid ""
"Affects how often random disasters happen to cities, if any are defined by "
"the ruleset. The relative frequency of disaster types is set by the ruleset. "
"Zero prevents any random disasters from occurring."
msgstr ""

#: server/settings.c:2398
msgid "AI trait distribution method"
msgstr ""

#: server/settings.c:2399
msgid "How trait values are given to AI players."
msgstr ""

#: server/settings.c:2404
msgid "Chance for conquered building destruction"
msgstr "Võimalus vallutatud ehitise hävitamisele"

#: server/settings.c:2405
msgid ""
"When a player conquers a city, each city improvement has this percentage "
"chance to be destroyed."
msgstr ""
"Kui mängija vallutab linna on igal linna ehitisel nii mitu protsenti šanssi "
"saada hävitatud."

#: server/settings.c:2411
msgid "Chance of moving into tile after attack"
msgstr "Võimalus peale rünnakut ruutu liikumisele"

#: server/settings.c:2412
msgid ""
"If set to 0, combat is Civ1/2-style (when you attack, you remain in place). "
"If set to 100, attacking units will always move into the tile they attacked "
"when they win the combat (and no enemy units remain in the tile). If set to "
"a value between 0 and 100, this will be used as the percent chance of "
"\"occupying\" territory."
msgstr ""
"Kui seade on 0, käib võitlus Civ1/2 stiilis (kui ründad, jääd omale kohale). "
"Kui 100, /iiguvad ründavad üksused ruutu, kuhu nad ründasid kui nad võidavad "
"lahingu (ruutu ei jää ühtegi vastase üksust). Kui arv on 0 ja 100 vahel, "
"näitab see protsendilist võimalust territooriumi \"hõivamiseks\"."

#: server/settings.c:2424
msgid "Turn on/off server-side autoattack"
msgstr "Lülita serveripoolne automaatne ründamine sisse/välja"

#: server/settings.c:2425
#, fuzzy
msgid ""
"If set to on, units with moves left will automatically consider attacking "
"enemy units that move adjacent to them."
msgstr ""
"Kui see on sisse lülitatud, kaaluvad üksused, mil on ülejäänud käike "
"automaatselt, kas rünnata vaenlase üksusi, mis nende kõrval liiguvad."

#: server/settings.c:2432
msgid "Do all units in tile die with defender"
msgstr ""

#: server/settings.c:2433
#, fuzzy
msgid ""
"If this is enabled, each time a defender unit loses in combat, and is not "
"inside a city or suitable base, all units in the same tile are destroyed "
"along with the defender. If this is disabled, only the defender unit is "
"destroyed."
msgstr ""
"Kui kaitsja kaotab ja ta pole linnas ega kindluses, siis hävinevad kõik "
"kaitsjaga samal ruudul olevad üksused."

#: server/settings.c:2441
msgid "Reduce city population after attack"
msgstr "Linna rahvaarvu vähenemine peale rünnakut"

#: server/settings.c:2442
#, fuzzy
msgid ""
"This flag indicates whether a city's population is reduced after a "
"successful attack by an enemy unit. If this is disabled, population is never "
"reduced. Even when this is enabled, only some units may kill citizens."
msgstr ""
"See lipp näitab, kas linna rahvaarvu vähendatakse eduka rünnaku tagajärjel, "
"sõltub ründaja üksuse tüübist (OR-tehe):\n"
"  1 = land\n"
"  2 = sea\n"
"  4 = heli\n"
"  8 = air"

#: server/settings.c:2450
msgid "Slowly kill units without home cities (e.g., starting units)"
msgstr ""

#: server/settings.c:2451
msgid ""
"If greater than 0, then every unit without a homecity will lose hitpoints "
"each turn. The number of hitpoints lost is given by 'killunhomed' percent of "
"the hitpoints of the unit type. At least one hitpoint is lost every turn "
"until the death of the unit."
msgstr ""

#: server/settings.c:2462
#, fuzzy
msgid "National borders"
msgstr "Riigipiirid"

#: server/settings.c:2463
msgid ""
"If this is not disabled, then any land tiles around a city or border-"
"claiming extra (like the classic ruleset's Fortress base) will be owned by "
"that nation. SEE_INSIDE and EXPAND makes everything inside a player's "
"borders visible at once. ENABLED will, in some rulesets, grant the same "
"visibility if certain conditions are met."
msgstr ""

#: server/settings.c:2474
msgid "Units inside borders cause no unhappiness"
msgstr "Territooriumil asuvad üksused ei põhjusta rahulolematust."

#: server/settings.c:2475
#, fuzzy
#| msgid ""
#| "If this is set, units will not cause unhappiness when inside your own "
#| "borders."
msgid ""
"If this is set, units will not cause unhappiness when inside your borders, "
"or even allies borders, depending on value."
msgstr ""
"Kui see on seatud, ei põhjusta kodumaa territooriumil asuvad üksused "
"rahulolematust."

#: server/settings.c:2483
msgid "Ability to do diplomacy with other players"
msgstr "Võime diplomaatiat teha teiste mängijatega"

#: server/settings.c:2484
#, fuzzy
msgid "This setting controls the ability to do diplomacy with other players."
msgstr "Võime diplomaatiat teha teiste mängijatega"

#: server/settings.c:2490
msgid "Allowed city names"
msgstr "Lubatud linnanimed"

#. TRANS: The strings between double quotes are also translated
#. * separately (they must match!). The strings between parentheses
#. * and in uppercase must not be translated.
#: server/settings.c:2494
#, fuzzy
msgid ""
"- \"No restrictions\" (NO_RESTRICTIONS): players can have multiple cities "
"with the same names.\n"
"- \"Unique to a player\" (PLAYER_UNIQUE): one player can't have multiple "
"cities with the same name.\n"
"- \"Globally unique\" (GLOBAL_UNIQUE): all cities in a game have to have "
"different names.\n"
"- \"No city name stealing\" (NO_STEALING): like \"Globally unique\", but a "
"player isn't allowed to use a default city name of another nation unless it "
"is a default for their nation also."
msgstr ""
"0 = Piiranguid pole - mängijatel võb olla mitu linna sama nimega.\n"
"\n"
"1 = Linnanimed peavad olema unikaalsed mängija piires, teisel mängijal võib "
"olla sama nimega linn.\n"
"\n"
"2 = Linnanimed peavad olema unikaalsed - kõik mängu linnad peavad olema eri "
"nimedega.\n"
"\n"
"3 = Nagu valik 2, ainult mängijad ei tohi valida võõra rahvuse vaikimisi "
"linnanime, kui see ei ole samas ka nende enda vaikimisi linnanimi."

#: server/settings.c:2508
#, fuzzy
msgid "How to pick player colors"
msgstr "Mängijate nimekiri:"

#. TRANS: The strings between double quotes are also translated
#. * separately (they must match!). The strings between single quotes
#. * are setting names and shouldn't be translated. The strings
#. * between parentheses and in uppercase must not be translated.
#: server/settings.c:2513
msgid ""
"This setting determines how player colors are chosen. Player colors are used "
"in the Nations report, for national borders on the map, and so on.\n"
"- \"Per-player, in order\" (PLR_ORDER): colors are assigned to individual "
"players in order from a list defined by the ruleset.\n"
"- \"Per-player, random\" (PLR_RANDOM): colors are assigned to individual "
"players randomly from the set defined by the ruleset.\n"
"- \"Set manually\" (PLR_SET): colors can be set with the 'playercolor' "
"command before the game starts; these are not restricted to the ruleset "
"colors. Any players for which no color is set when the game starts get a "
"random color from the ruleset.\n"
"- \"Per-team, in order\" (TEAM_ORDER): colors are assigned to teams from the "
"list in the ruleset. Every player on the same team gets the same color.\n"
"- \"Per-nation, in order\" (NATION_ORDER): if the ruleset defines a color "
"for a player's nation, the player takes that color. Any players whose "
"nations don't have associated colors get a random color from the list in the "
"ruleset.\n"
"Regardless of this setting, individual player colors can be changed after "
"the game starts with the 'playercolor' command."
msgstr ""

#: server/settings.c:2555
msgid "Barbarian appearance frequency"
msgstr "Barbarite ilmumise sagedus"

#. TRANS: The string between single quotes is a setting name and
#. * should not be translated.
#: server/settings.c:2558
msgid ""
"This setting controls how frequently the barbarians appear in the game. See "
"also the 'onsetbarbs' setting."
msgstr ""

#: server/settings.c:2565
#, fuzzy
msgid "Barbarian onset turn"
msgstr "Barbarite tuleku aasta"

#: server/settings.c:2566
#, fuzzy
msgid "Barbarians will not appear before this turn."
msgstr "Barbarid ei ilmu enne seda aastat."

#: server/settings.c:2573
msgid "Way to determine revolution length"
msgstr ""

#: server/settings.c:2574
msgid ""
"Which method is used in determining how long period of anarchy lasts when "
"changing government. The actual value is set with 'revolen' setting. The "
"'quickening' methods depend on how many times any player has changed to this "
"type of government before, so it becomes easier to establish a new system of "
"government if it has been done before."
msgstr ""

#: server/settings.c:2585
#, fuzzy
#| msgid "Length in turns of revolution"
msgid "Length of revolution"
msgstr "Revolutsiooni pikkus käikudes"

#: server/settings.c:2586
#, fuzzy
msgid ""
"When changing governments, a period of anarchy will occur. Value of this "
"setting, used the way 'revolentype' setting dictates, defines the length of "
"the anarchy."
msgstr ""
"Valitsust vahetades on nii mitu käiku kestev anarhia. Seade 0 tähendab, et "
"valitakse juhuslik arv 1 ja 6 vahel."

#: server/settings.c:2595
msgid "Whether to enable fog of war"
msgstr "Kas kasutada 'sõja udu'"

#: server/settings.c:2596
#, fuzzy
msgid ""
"If this is enabled, only those units and cities within the vision range of "
"your own units and cities will be revealed to you. You will not see new "
"cities or terrain changes in tiles not observed."
msgstr ""
"Kui see on 1, on näha ainult need linnad ja üksused, mis on oma linnade ja "
"üksuste nägemispiirkonnas. Sa ei näe uusi linnu või territooriumi muutusi "
"ruutudes, mis ei ole nägemispiirkonnas."

#: server/settings.c:2604
msgid "Whether fog of war applies to border changes"
msgstr ""

#: server/settings.c:2605
msgid ""
"If this setting is enabled, players will not be able to see changes in tile "
"ownership if they do not have direct sight of the affected tiles. Otherwise, "
"players can see any or all changes to borders as long as they have "
"previously seen the tiles."
msgstr ""

#: server/settings.c:2614
#, fuzzy
msgid "Airlifting style"
msgstr "Lennuta"

#. TRANS: The strings between double quotes are also
#. * translated separately (they must match!). The strings
#. * between parenthesis and in uppercase must not be
#. * translated.
#: server/settings.c:2619
msgid ""
"This setting affects airlifting units between cities. It can be a set of the "
"following values:\n"
"- \"Allows units to be airlifted from allied cities\" (FROM_ALLIES).\n"
"- \"Allows units to be airlifted to allied cities\" (TO_ALLIES).\n"
"- \"Unlimited units from source city\" (SRC_UNLIMITED): airlifting from a "
"city doesn't reduce the airlifted counter. It depends on the ruleset whether "
"this is possible even with zero airlift capacity.\n"
"- \"Unlimited units to destination city\" (DEST_UNLIMITED): airlifting to a "
"city doesn't reduce the airlifted counter. It depends on the ruleset whether "
"this is possible even with zero airlift capacity."
msgstr ""

#: server/settings.c:2638
#, fuzzy
msgid "Base chance for diplomats and spies to succeed"
msgstr "Diplomaatide ja spioonide edu baasšanss"

#: server/settings.c:2639
msgid ""
"The base chance of a spy returning from a successful mission and the base "
"chance of success for diplomats and spies for most aggressive mission types. "
"Not all the mission types use diplchance as a base chance – a ruleset can "
"even say that no action at all does. Unit Bribing, and Unit Sabotaging never "
"do. Non-aggressive missions typically have no base chance at all, but always "
"success."
msgstr ""

#: server/settings.c:2652
msgid "What kinds of victories are possible"
msgstr ""

#. TRANS: The strings between double quotes are also translated
#. * separately (they must match!). The strings between single
#. * quotes are setting names and shouldn't be translated. The
#. * strings between parentheses and in uppercase must stay as
#. * untranslated.
#: server/settings.c:2658
msgid ""
"This setting controls how game can be won. One can always win by conquering "
"entire planet, but other victory conditions can be enabled or disabled:\n"
"- \"Spacerace\" (SPACERACE): Spaceship is built and travels to Alpha "
"Centauri.\n"
"- \"Allied\" (ALLIED): After defeating enemies, all remaining players are "
"allied.\n"
"- \"Culture\" (CULTURE): Player meets ruleset defined cultural domination "
"criteria.\n"
"- \"World Peace\" (WORLDPEACE): There's no wars in the world for the "
"specified amount of turns.\n"
msgstr ""

#: server/settings.c:2673
msgid "Should the game end if the spaceship arrives?"
msgstr ""

#: server/settings.c:2674
#, fuzzy
msgid ""
"If this option is turned on, the game will end with the arrival of a "
"spaceship at Alpha Centauri."
msgstr "Kui see seade on 1, saavad mängijad ehitada kosmoselaevu."

#: server/settings.c:2681
msgid "Percentage to multiply spaceship travel time by"
msgstr ""

#: server/settings.c:2682
#, fuzzy
msgid ""
"This percentage is multiplied onto the time it will take for a spaceship to "
"arrive at Alpha Centauri."
msgstr "Kui see seade on 1, saavad mängijad ehitada kosmoselaevu."

#: server/settings.c:2690
msgid "Minimum number of cities for civil war"
msgstr "Minimaalne linnade arv kodusõja puhkemiseks"

#: server/settings.c:2691
msgid ""
"A civil war is triggered when a player has at least this many cities and the "
"player's capital is captured. If this option is set to the maximum value, "
"civil wars are turned off altogether."
msgstr ""
"Kodusõda läheb lahti kui mängijal on vähemalt niipalju linnu ja pealinn "
"vallutatakse.  Kui see seade on maksimumis siis ei toimu üldse kodusõdu."

#: server/settings.c:2701
msgid "Restrict the use of the infrastructure for enemy units"
msgstr ""

#: server/settings.c:2702
#, fuzzy
msgid ""
"If this option is enabled, the use of roads and rails will be restricted for "
"enemy units."
msgstr "Kui valida see seade, siis klient kasutab kogu ekraani suuruse ära"

#: server/settings.c:2709
msgid "Does unreachable unit protect reachable ones"
msgstr ""

#: server/settings.c:2710
msgid ""
"This option controls whether tiles with both unreachable and reachable units "
"can be attacked. If disabled, any tile with reachable units can be attacked. "
"If enabled, tiles with an unreachable unit in them cannot be attacked. Some "
"units in some rulesets may override this, never protecting reachable units "
"on their tile."
msgstr ""

#: server/settings.c:2721
msgid "Turns until player contact is lost"
msgstr "Käikude arv, kuni mängija ühendus loetakse katkenuks"

#: server/settings.c:2722
msgid ""
"Players may meet for diplomacy this number of turns after their units have "
"last met, even when they do not have an embassy. If set to zero, then "
"players cannot meet unless they have an embassy."
msgstr ""
"Mängijad võivad diplomaatilisi kohtumisi teha nii mitu käiku pärast nende "
"viimast kohtumist - isegi, kui neil saatkonda pole. Kui seade on 0, siis "
"mängijad ei saa kohtuda, kui neil pole saatkonda."

#: server/settings.c:2733
msgid "Rebuild palace whenever capital is conquered"
msgstr "Ehita palee uuesti, kui pealinn vallutatakse"

#: server/settings.c:2734
#, fuzzy
msgid ""
"If this is turned on, when the capital is conquered the palace is "
"automatically rebuilt for free in another randomly chosen city. This is "
"significant because the technology requirement for building a palace will be "
"ignored. (In some rulesets, buildings other than the palace are affected by "
"this setting.)"
msgstr ""
"Kui seatud 1-ks, siis pealinna vallutamisel ehitatakse automaatselt tasuta "
"palee juhuslikult valitud linnas. See on oluline, kuna nii ignoreeritakse "
"palee tehnoloogilisi nõudmisi."

#: server/settings.c:2745
#, fuzzy
msgid "Give caught units a homecity"
msgstr "* Ei oma kodulinna.\n"

#. TRANS: The string between single quotes is a setting name and
#. * should not be translated.
#: server/settings.c:2748
msgid ""
"If unset, caught units will have no homecity and will be subject to the "
"'killunhomed' option."
msgstr ""

#: server/settings.c:2755
msgid "Whether to use natural city names"
msgstr "Kas kasutada loomulikke linnanimesid"

#: server/settings.c:2756
msgid ""
"If enabled, the default city names will be determined based on the "
"surrounding terrain."
msgstr "Kui sees, määratakse vaikimisi linnanimed ümbritseva maastiku järgi."

#: server/settings.c:2763
#, fuzzy
msgid "Whether to enable citizen migration"
msgstr "Kas kasutada 'sõja udu'"

#. TRANS: The strings between single quotes are setting names
#. * and should not be translated.
#: server/settings.c:2766
msgid ""
"This is the master setting that controls whether citizen migration is active "
"in the game. If enabled, citizens may automatically move from less desirable "
"cities to more desirable ones. The \"desirability\" of a given city is "
"calculated from a number of factors. In general larger cities with more "
"income and improvements will be preferred. Citizens will never migrate out "
"of the capital, or cause a wonder to be lost by disbanding a city. A number "
"of other settings control how migration behaves:\n"
"  'mgr_turninterval' - How often citizens try to migrate.\n"
"  'mgr_foodneeded'   - Whether destination food is checked.\n"
"  'mgr_distance'     - How far citizens will migrate.\n"
"  'mgr_worldchance'  - Chance for inter-nation migration.\n"
"  'mgr_nationchance' - Chance for intra-nation migration."
msgstr ""

#: server/settings.c:2785
#, fuzzy
msgid "Number of turns between migrations from a city"
msgstr "Käikude arv joovastuse efekti vahel"

#. TRANS: Do not translate 'migration' setting name.
#: server/settings.c:2787
msgid ""
"This setting controls the number of turns between migration checks for a "
"given city. The interval is calculated from the founding turn of the city. "
"So for example if this setting is 5, citizens will look for a suitable "
"migration destination every five turns from the founding of their current "
"city. Migration will never occur the same turn that a city is built. This "
"setting has no effect unless migration is enabled by the 'migration' setting."
msgstr ""

#: server/settings.c:2802
msgid "Whether migration is limited by food"
msgstr ""

#. TRANS: Do not translate 'migration' setting name.
#: server/settings.c:2804
msgid ""
"If this setting is enabled, citizens will not migrate to cities which would "
"not have enough food to support them. This setting has no effect unless "
"migration is enabled by the 'migration' setting."
msgstr ""

#: server/settings.c:2813
#, fuzzy
msgid "Maximum distance citizens may migrate"
msgstr "Minimaalne linnadevaheline kaugus"

#. TRANS: Do not translate 'migration' setting name.
#: server/settings.c:2815
msgid ""
"This setting controls how far citizens may look for a suitable migration "
"destination when deciding which city to migrate to. The value is added to "
"the candidate target city's radius and compared to the distance between the "
"two cities. If the distance is lower or equal, migration is possible. (So "
"with a setting of 0, citizens will only consider migrating if their city's "
"center is within the destination city's working radius.) This setting has no "
"effect unless migration is enabled by the 'migration' setting."
msgstr ""

#: server/settings.c:2831
msgid "Percent probability for migration within the same nation"
msgstr ""

#. TRANS: Do not translate 'migration' setting name.
#: server/settings.c:2833
msgid ""
"This setting controls how likely it is for citizens to migrate between "
"cities owned by the same player. Zero indicates migration will never occur, "
"100 means that migration will always occur if the citizens find a suitable "
"destination. This setting has no effect unless migration is activated by the "
"'migration' setting."
msgstr ""

#: server/settings.c:2846
msgid "Percent probability for migration between foreign cities"
msgstr ""

#. TRANS: Do not translate 'migration' setting name.
#: server/settings.c:2848
msgid ""
"This setting controls how likely it is for migration to occur between cities "
"owned by different players. Zero indicates migration will never occur, 100 "
"means that citizens will always migrate if they find a suitable destination. "
"This setting has no effect if migration is not enabled by the 'migration' "
"setting."
msgstr ""

#: server/settings.c:2867
msgid "Players that users are allowed to take"
msgstr "Mängijad ,mida kasutajad võivad võtta"

#. TRANS: the strings in double quotes are server command names
#. * and should not be translated.
#: server/settings.c:2870
#, fuzzy
msgid ""
"This should be a string of characters, each of which specifies a type or "
"status of a civilization (player).\n"
"Clients will only be permitted to take or observe those players which match "
"one of the specified letters. This only affects future uses of the \"take\" "
"or \"observe\" commands; it is not retroactive. The characters and their "
"meanings are:\n"
"    o,O = Global observer\n"
"    b   = Barbarian players\n"
"    d   = Dead players\n"
"    a,A = AI players\n"
"    h,H = Human players\n"
"The first description on this list which matches a player is the one which "
"applies. Thus 'd' does not include dead barbarians, 'a' does not include "
"dead AI players, and so on. Upper case letters apply before the game has "
"started, lower case letters afterwards.\n"
"Each character above may be followed by one of the following numbers to "
"allow or restrict the manner of connection:\n"
"(none) = Controller allowed, observers allowed, can displace connections. "
"(Displacing a connection means that you may take over a player, even when "
"another user already controls that player.)\n"
"     1 = Controller allowed, observers allowed, can't displace connections;\n"
"     2 = Controller allowed, no observers allowed, can displace "
"connections;\n"
"     3 = Controller allowed, no observers allowed, can't displace "
"connections;\n"
"     4 = No controller allowed, observers allowed"
msgstr ""
"Siin peab olema string märkidest, millest igaüks näitab tsivilisatsiooni "
"(mängija) tüüpi või olekut. Klientidel on lubatud võtta või vaadelda ainult "
"neid mängijaid, mis on nende tähtedega märgitud. See mõjutab ainult tulevasi "
"'take' ja 'observe' käske ega ole retroaktiivne. Märgid ja nende "
"tähendused:\n"
"    o,O = Globaalne vaatleja\n"
"    b   = Barbarid\n"
"    d   = Surnud mängijad\n"
"    a,A = Tehismõistused\n"
"    h,H = Inimmängijad\n"
"Esimene kirjeldus, mis sobib antud mängijaga, läheb käiku. Seega, 'd' ei "
"hõlma surnud barbareid, 'a' ei hõlma surnud tehismõistusi jne. Suurtähed "
"mõjuvad enne mängu algust, väiketähed pärast.\n"
"\n"
"Iga sellise tähe järele võib panna ühe järgnevatest numbritest, see lubab "
"või keelab ühendusviise:\n"
"\n"
"(mitte midagi) = Controller allowed, observers allowed, can displace "
"connections. (Displacing a connection means that you may take over a player, "
"even if another user already controls that player.) TÕLGIMIND\n"
"\n"
"1 = Controller allowed, observers allowed, can't displace connections;\n"
"\n"
"2 = Controller allowed, no observers allowed, can displace connections;\n"
"\n"
"3 = Controller allowed, no observers allowed, can't displace connections;\n"
"\n"
"4 = No controller allowed, observers allowed;\n"
"\n"

#: server/settings.c:2906
msgid "Whether AI-status toggles with connection"
msgstr "Kas AI-staatus muutub ühendusega"

#: server/settings.c:2907
#, fuzzy
msgid ""
"If enabled, AI status is turned off when a player connects, and on when a "
"player disconnects."
msgstr ""
"Kui see on1, AI-d ei kasutata, kui mängija ühendub ja kasutatakse kui "
"mängija lahkub."

#: server/settings.c:2913
#, fuzzy
msgid "Turn the game ends"
msgstr "Mängu lõppemise aasta"

#: server/settings.c:2914
#, fuzzy
msgid "The game will end at the end of the given turn."
msgstr "Mäng lõpeb sellel aastal."

#: server/settings.c:2920
msgid "Reveal the map"
msgstr ""

#. TRANS: The strings between double quotes are also translated
#. * separately (they must match!). The strings between single
#. * quotes are setting names and shouldn't be translated. The
#. * strings between parentheses and in uppercase must not be
#. * translated.
#: server/settings.c:2926
msgid ""
"If \"Reveal map at game start\" (START) is set, the initial state of the "
"entire map will be known to all players from the start of the game, although "
"it may still be fogged (depending on the 'fogofwar' setting). If \"Unfog map "
"for dead players\" (DEAD) is set, dead players can see the entire map, if "
"they are alone in their team."
msgstr ""

#: server/settings.c:2937
msgid "Maximum seconds per turn"
msgstr "Maksimaalne käigu aeg"

#. TRANS: \"Turn Done\" refers to the client button; it is also
#. * translated separately, the translation should be the same.
#. * \"timeoutincrease\" is a command name and must not to be
#. * translated.
#: server/settings.c:2942
#, fuzzy
msgid ""
"If all players have not hit \"Turn Done\" before this time is up, then the "
"turn ends automatically. Zero means there is no timeout. In servers compiled "
"with debugging, a timeout of -1 sets the autogame test mode. Only "
"connections with hack level access may set the timeout to fewer than 30 "
"seconds. Use this with the command \"timeoutincrease\" to have a dynamic "
"timer. The first turn is treated as a special case and is controlled by the "
"'first_timeout' setting."
msgstr ""
"Kui kõik mängijad pole vajutanud \"Käik sooritatud\" enne kui see aeg saab "
"otsa, siis käik lõpeb automaatselt. Null tähendab ajalimiidi puudumist. "
"Serveritel, mis kompileeritud silumise toega tähendab ajalimiit -1 "
"automaatse mängu testrežiimi sisse lülitamist. Kasuta seda seadet koostöös "
"käsuga \"timeoutincrease\", et saada dünaamiline taimer."

#: server/settings.c:2956
msgid "First turn timeout"
msgstr ""

#. TRANS: The strings between single quotes are setting names and
#. * should not be translated.
#: server/settings.c:2959
msgid ""
"If greater than 0, T1 will last for 'first_timeout' seconds.\n"
"If set to 0, T1 will not have a timeout.\n"
"If set to -1, the special treatment of T1 will be disabled.\n"
"See also 'timeout'."
msgstr ""

#: server/settings.c:2969
msgid "Timeout at least n seconds when enemy moved"
msgstr "Vähemalt n sekundit ajalimiiti kui vaenlane käis"

#: server/settings.c:2970
#, fuzzy
msgid ""
"Any time a unit moves while in sight of an enemy player, the remaining "
"timeout is increased to this value."
msgstr ""
"Iga kord, kui nähtav vaenlane liigub, seatakse taimer selle väärtuse peale, "
"kui taimer oli allpool seda."

#: server/settings.c:2978
msgid "Minimum time between unit actions over turn change"
msgstr ""

#. TRANS: The string between single quotes is a setting name and
#. * should not be translated.
#: server/settings.c:2981
msgid ""
"This setting gives the minimum amount of time in seconds between unit moves "
"and other significant actions (such as building cities) after a turn change "
"occurs. For example, if this setting is set to 20 and a unit moves 5 seconds "
"before the turn change, it will not be able to move or act in the next turn "
"for at least 15 seconds. This value is limited to a maximum value of 2/3 "
"'timeout'."
msgstr ""

#: server/settings.c:2997
#, fuzzy
msgid "Control of simultaneous player/team phases"
msgstr "Kas lubada mängijate samaaegsed käigud"

#: server/settings.c:2998
msgid ""
"This setting controls whether players may make moves at the same time during "
"a turn. Change in setting takes effect next turn."
msgstr ""

#: server/settings.c:3005
msgid "Seconds to let a client's network connection block"
msgstr "Sekundite arv, kui kaua võib kliendi võrguühendus blokeerida"

#: server/settings.c:3006
msgid ""
"If a network connection is blocking for a time greater than this value, then "
"the connection is closed. Zero means there is no timeout (although "
"connections will be automatically disconnected eventually)."
msgstr ""
"Kui võrguühendus blokeerib sellest väärtusest kauem, siis see ühendus "
"suletakse. Null tähendab, et ajalimiiti pole, kuid ühendused suletakse "
"niikuinii varem või hiljem automaatselt."

#: server/settings.c:3015
msgid "Max seconds for network buffers to drain"
msgstr "Maksimaalne sekundite arv võrgu puhvrite tühjenemiseks"

#: server/settings.c:3016
msgid ""
"The server will wait for up to the value of this parameter in seconds, for "
"all client connection network buffers to unblock. Zero means the server will "
"not wait at all."
msgstr ""
"Server ootab nii mitu sekundit kõigi klientide võrguühenduste puhvrite "
"tühjenemiseks. Null tähenab, et server ei oota üldse."

#: server/settings.c:3024
msgid "Seconds between PINGs"
msgstr "Sekundite arv pingide vahel"

#: server/settings.c:3025
#, fuzzy
msgid ""
"The server will poll the clients with a PING request each time this period "
"elapses."
msgstr "civserver saadab klientidele PING-päringuid iga selle aja järel."

#: server/settings.c:3032
msgid "Time to cut a client"
msgstr "Aeg kliendi lahtiühendamiseks"

#: server/settings.c:3033
msgid ""
"If a client doesn't reply to a PING in this time the client is disconnected."
msgstr ""
"Kui klient ei vasta pingile selle aja jooksul, katkestatakse ta ühendus."

#: server/settings.c:3040
#, fuzzy
#| msgid "Keep current theme"
msgid "Keep client IP hidden"
msgstr "Jäta praegune teema"

#: server/settings.c:3041
msgid ""
"Don't tell client IP address to other clients. Server operator can still see "
"it. Also, changing this setting cannot do anything to the information "
"already sent before."
msgstr ""

#: server/settings.c:3049
msgid "Turn-blocking game play mode"
msgstr "Blokeeriva käiguga mängu režiim"

#: server/settings.c:3050
#, fuzzy
msgid ""
"If this is turned on, the game turn is not advanced until all players have "
"finished their turn, including disconnected players."
msgstr ""
"Kui see on 1 ei lõpe käik enne, kui kõik mängijad on oma käigu lõpetanud, "
"kaasaarvatud lahti ühendatud mängijad."

#: server/settings.c:3058
msgid "Fixed-length turns play mode"
msgstr "Määratud pikkusega käigud"

#. TRANS: \"Turn Done\" refers to the client button; it is also
#. * translated separately, the translation should be the same.
#: server/settings.c:3061
#, fuzzy
msgid ""
"If this is turned on the game turn will not advance until the timeout has "
"expired, even after all players have clicked on \"Turn Done\"."
msgstr ""
"Kui see on 1, ei lõpe mängu käik enne, kui käik on kestnud kindla aja, "
"isegi, kui kõik mängijad on vajutanud \"Käik käidud\"."

#: server/settings.c:3069
#, fuzzy
#| msgid "Number of units present"
msgid "Number of cities in Top Cities report"
msgstr "Kohalolevad väed"

#: server/settings.c:3070
msgid ""
"How many cities should the Top Cities report contain? If this is zero, Top "
"Cities report is not available at all."
msgstr ""

#: server/settings.c:3079
msgid "What is in the Demographics report"
msgstr "Mida näidata Demograafilises rapordis"

#. TRANS: The strings between double quotes should be
#. * translated.
#: server/settings.c:3082
#, fuzzy
msgid ""
"This should be a string of characters, each of which specifies the inclusion "
"of a line of information in the Demographics report.\n"
"The characters and their meanings are:\n"
"    N = include Population\n"
"    P = include Production\n"
"    A = include Land Area\n"
"    L = include Literacy\n"
"    R = include Research Speed\n"
"    S = include Settled Area\n"
"    E = include Economics\n"
"    M = include Military Service\n"
"    O = include Pollution\n"
"    C = include Culture\n"
"Additionally, the following characters control whether or not certain "
"columns are displayed in the report:\n"
"    q = display \"quantity\" column\n"
"    r = display \"rank\" column\n"
"    b = display \"best nation\" column\n"
"The order of characters is not significant, but their capitalization is."
msgstr ""
"See on tähtede sõne, millest igaüks tähendab selle info lisamist demograafia "
"raportisse.\n"
"Tähtede tähendused on:\n"
"    N = näita rahvaarvu\n"
"    P = näita toodangut\n"
"    A = näita riigi pindala\n"
"    L = näita kirjaoskust\n"
"    R = näita teadustöö kiirust\n"
"    S = näita asustatud pindala\n"
"    R = näita teadustöö kiirust\n"
"    E = näita majandust\n"
"    M = näita sõjaväeteenistust\n"
"    O = näita saastamist\n"
"Lisaks tähistavad järgnevad tähed, kas vastavaid tulpi näidatakse või "
"mitte:\n"
"    q = näita \"hulk\"-tulpa\n"
"    r = näita \"koht\"-tulpa\n"
"    b = näita \"parim\"-tulpa\n"
"Tähtede järekord ei ole oluline, aga suur- ja väiketähed on."

#: server/settings.c:3107
msgid "Turns per auto-save"
msgstr "Käike automaatse salvestuse kohta"

#. TRANS: The string between double quotes is also translated
#. * separately (it must match!). The string between single
#. * quotes is a setting name and shouldn't be translated.
#: server/settings.c:3111
msgid ""
"How many turns elapse between automatic game saves. This setting only has an "
"effect when the 'autosaves' setting includes \"New turn\"."
msgstr ""

#: server/settings.c:3118
#, fuzzy
msgid "Minutes per auto-save"
msgstr "Käike automaatse salvestuse kohta"

#. TRANS: The string between double quotes is also translated
#. * separately (it must match!). The string between single
#. * quotes is a setting name and shouldn't be translated.
#: server/settings.c:3122
msgid ""
"How many minutes elapse between automatic game saves. Unlike other save "
"types, this save is only meant as backup for computer memory, and it always "
"uses the same name, older saves are not kept. This setting only has an "
"effect when the 'autosaves' setting includes \"Timer\"."
msgstr ""

#: server/settings.c:3131
msgid "Which savegames are generated automatically"
msgstr ""

#. TRANS: The strings between double quotes are also translated
#. * separately (they must match!). The strings between single
#. * quotes are setting names and shouldn't be translated. The
#. * strings between parentheses and in uppercase must stay as
#. * untranslated.
#: server/settings.c:3137
msgid ""
"This setting controls which autosave types get generated:\n"
"- \"New turn\" (TURN): Save when turn begins, once every 'saveturns' turns.\n"
"- \"Game over\" (GAMEOVER): Final save when game ends.\n"
"- \"No player connections\" (QUITIDLE): Save before server restarts due to "
"lack of players.\n"
"- \"Server interrupted\" (INTERRUPT): Save when server quits due to "
"interrupt.\n"
"- \"Timer\" (TIMER): Save every 'savefrequency' minutes."
msgstr ""

#: server/settings.c:3150
#, fuzzy
#| msgid "Whether the poles are separate continents"
msgid "Whether to do saving in separate thread"
msgstr "Kas poolused on eraldi kontinendid"

#. TRANS: The string between single quotes is a setting name and
#. * should not be translated.
#: server/settings.c:3153
msgid ""
"If this is turned in, compressing and saving the actual file containing the "
"game situation takes place in the background while game otherwise continues. "
"This way users are not required to wait for the save to finish."
msgstr ""

#: server/settings.c:3161
msgid "Savegame compression level"
msgstr "Salvestatud mängu kokkupakkimise tase"

#. TRANS: 'compresstype' setting name should not be translated.
#: server/settings.c:3163
#, fuzzy
msgid ""
"If non-zero, saved games will be compressed depending on the 'compresstype' "
"setting. Larger values will give better compression but take longer."
msgstr ""
"Kui suurem kui null, pakitakse salvestatavad mängud zlibi abil (gzipi "
"formaati). Suuremad väärtuseda annavad väiksema faili, kuid võtavad kauema "
"aega. Kui maksimum on null, ei kompileeritud serverit zlib toega."

#: server/settings.c:3171
msgid "Savegame compression algorithm"
msgstr "Salvestatud mängu kokkupakkimise algoritm"

#: server/settings.c:3172
msgid "Compression library to use for savegames."
msgstr ""

#: server/settings.c:3177
msgid "Definition of the save file name"
msgstr ""

#. TRANS: %R, %S, %T and %Y must not be translated. The
#. * strings (examples and setting names) between single quotes
#. * neither. The strings between <> should be translated.
#: server/settings.c:3182
#, no-c-format
msgid ""
"Within the string the following custom formats are allowed:\n"
"  %R = <reason>\n"
"  %S = <suffix>\n"
"  %T = <turn-number>\n"
"  %Y = <game-year>\n"
"\n"
"Example: 'freeciv-T%04T-Y%+05Y-%R' => 'freeciv-T0100-Y00001-manual'\n"
"\n"
"Be careful to use at least one of %T and %Y, else newer savegames will "
"overwrite old ones. If none of the formats is used '-T%04T-Y%05Y-%R' is "
"appended to the value of 'savename'."
msgstr ""

#: server/settings.c:3205
msgid "Whether to log player statistics"
msgstr "Kas logida mängijate statistika"

#. TRANS: The string between single quotes is a setting name and
#. * should not be translated.
#: server/settings.c:3208
#, fuzzy
msgid ""
"If this is turned on, player statistics are appended to the file defined by "
"the option 'scorefile' every turn. These statistics can be used to create "
"power graphs after the game."
msgstr ""
"Kui see on 1, lisatakse faili \"civscore.log\" iga käigu järel mängijate "
"statistika. Selle abil saab peale mängu luua võimsuse graafikuid."

#: server/settings.c:3216
#, fuzzy
#| msgid "Savegame compression level"
msgid "Scorelog level"
msgstr "Salvestatud mängu kokkupakkimise tase"

#: server/settings.c:3217
msgid ""
"Whether scores are logged for all players including AIs, or only for human "
"players."
msgstr ""

#: server/settings.c:3225
msgid "Name for the score log file"
msgstr ""

#. TRANS: Don't translate the string in single quotes.
#: server/settings.c:3227
msgid "The default name for the score log file is 'freeciv-score.log'."
msgstr ""

#: server/settings.c:3235
#, fuzzy
msgid "Maximum number of connections to the server per host"
msgstr "Nimekiri ühendustest serverisse:"

#: server/settings.c:3236
msgid ""
"New connections from a given host will be rejected if the total number of "
"connections from the very same host equals or exceeds this value. A value of "
"0 means that there is no limit, at least up to the maximum number of "
"connections supported by the server."
msgstr ""

#: server/settings.c:3247
msgid "Time before a kicked user can reconnect"
msgstr ""

#. TRANS: the string in double quotes is a server command name and
#. * should not be translated
#: server/settings.c:3250
msgid ""
"Gives the time in seconds before a user kicked using the \"kick\" command "
"may reconnect. Changing this setting will affect users kicked in the past."
msgstr ""

#: server/settings.c:3257
#, fuzzy
#| msgid "?timeout:off"
msgid "Lua timeout"
msgstr "?timeout:väljas"

#: server/settings.c:3258
msgid ""
"Time in seconds that a single lua script can run before it gets forcibly "
"terminated."
msgstr ""

#: server/settings.c:3264
#, fuzzy
#| msgid "Set metaserver info line."
msgid "Metaserver info line"
msgstr "Määra metaserveri info-rida."

#: server/settings.c:3265
#, fuzzy
msgid ""
"User defined metaserver info line. For most of the time a user defined "
"metamessage will be used instead of an automatically generated message. Set "
"to empty (\"\", not \"empty\") to always use an automatically generated meta "
"server message."
msgstr ""
"Määra metaserveri info-rea. Kui parameetrit mitte anda, viimati\n"
"seatud metasõnum eemaldatakse. Üldjuhul kasutatakse kasutaja seatud\n"
"metasõnumit automaatselt genereeritu asemel, kui see on olemas."

#: server/settings.c:3274
msgid "Level of new AIs"
msgstr ""

#: server/settings.c:3275
msgid ""
"Difficulty level of any AI players to be created now on. Changing value of "
"this setting does not affect existing players."
msgstr ""

#: server/settings.c:3282
#, fuzzy
msgid "Default AI type"
msgstr " (vaikimisi)"

#: server/settings.c:3283
msgid ""
"Name of the default AI type. New AI players will be created with that type "
"by default. Changing this setting does not affect existing AI players."
msgstr ""

#: server/settings.c:3401
#, fuzzy, c-format
msgid "The setting '%s' can't be modified after the map is fixed."
msgstr "Seda seadet ei saa muuta pärast mängu algust."

#: server/settings.c:3437
#, fuzzy, c-format
msgid "The setting '%s' can't be modified after the game has started."
msgstr "Seda seadet ei saa muuta pärast mängu algust."

#: server/settings.c:3450
#, fuzzy
msgid "Internal error."
msgstr "Sisene"

#: server/settings.c:3467
#, fuzzy, c-format
msgid "You are not allowed to change the setting '%s'."
msgstr "Sa ei tohi seda seadet muuta."

#: server/settings.c:3478
#, c-format
msgid "The setting '%s' is locked by the ruleset."
msgstr ""

#: server/settings.c:3484
#, fuzzy, c-format
msgid "The setting '%s' is locked by admin."
msgstr "Seadete leht"

#: server/settings.c:3584
#, c-format
msgid "\"%s\" prefix is ambiguous. Candidates are: %s."
msgstr ""

#: server/settings.c:3591
#, fuzzy
msgid "Missing value."
msgstr "Mürsk"

#: server/settings.c:3600
#, fuzzy, c-format
msgid "No match for \"%s\"."
msgstr "Sa hääletasid \"%s\" kasuks"

#: server/settings.c:3638
#, fuzzy
msgid "This setting is not a boolean."
msgstr "Seadete leht"

#: server/settings.c:3769
#, fuzzy
msgid "This setting is not an integer."
msgstr "Seadete leht"

#: server/settings.c:3775
#, fuzzy, c-format
msgid "Value out of range: %d (min: %d; max: %d)."
msgstr "Väärtus lubatud vahemikust väljas (miinimum: %d, maksimum: %d)."

#: server/settings.c:3840
#, fuzzy
msgid "This setting is not a string."
msgstr "Seadete leht"

#: server/settings.c:3846
#, fuzzy, c-format
msgid "String value too long (max length: %lu)."
msgstr "Stringi väärtus on liiga pikk.  Kasutus: set <seade> <väärtus>."

#: server/settings.c:3944
#, fuzzy
msgid "This setting is not an enumerator."
msgstr "Seadete leht"

#. TRANS: only emphasizing a string.
#: server/settings.c:4124
#, fuzzy, c-format
msgid "\"%s\""
msgstr "%s"

#. TRANS: Bitwise setting has no bits set.
#: server/settings.c:4133
#, fuzzy
msgid "empty value"
msgstr "Mürsk"

#: server/settings.c:4185
#, fuzzy
msgid "This setting is not a bitwise."
msgstr "Seadete leht"

#: server/settings.c:4492 server/settings.c:4512 server/settings.c:4532
#: server/settings.c:4556 server/settings.c:4580
#, fuzzy, c-format
msgid "Ruleset: '%s' has been set to %s."
msgstr "Seade: %s seati \"%s\"."

#: server/settings.c:4604
#, fuzzy, c-format
msgid "Ruleset: '%s' has been locked by the ruleset."
msgstr "Seade: %s seati \"%s\"."

#: server/settings.c:4964 server/settings.c:4996 server/settings.c:5025
#: server/settings.c:5059 server/settings.c:5093
#, fuzzy, c-format
msgid "Savegame: '%s' has been set to %s."
msgstr "Seade: %s seati \"%s\"."

#: server/settings.c:4972 server/settings.c:5004 server/settings.c:5033
#: server/settings.c:5067 server/settings.c:5101
#, c-format
msgid "Savegame: '%s' explicitly set to value same as default."
msgstr ""

#: server/settings.h:39
msgid "Geological"
msgstr "Geoloogia"

#: server/settings.h:41
msgid "Sociological"
msgstr "Sotsioloogia"

#: server/settings.h:43
msgid "Economic"
msgstr "Majandus"

#: server/settings.h:45
msgid "Military"
msgstr "Sõjavägi"

#: server/settings.h:47
msgid "Scientific"
msgstr "Teadus"

#: server/settings.h:49
#, fuzzy
msgid "Internal"
msgstr "Liides"

#: server/settings.h:51
msgid "Networking"
msgstr "Võrgundus"

#: server/settings.h:59
msgid "?ssetlevel:None"
msgstr ""

#: server/settings.h:63
msgid "Vital"
msgstr "Eluliselt vajalik"

#: server/settings.h:65
msgid "Situational"
msgstr "Mõnikord kasutatav"

#: server/settings.h:67
msgid "Rare"
msgstr "Haruldane"

#: server/settings.h:69
msgid "Changed"
msgstr "Muudetud"

#: server/settings.h:71
#, fuzzy
msgid "Locked"
msgstr "Lukusta"

#: server/spacerace.c:174
msgid "You need to have a capital in order to launch your spaceship."
msgstr "Kosmoselaeva välja saatmiseks peab sul olema pealinn."

#: server/spacerace.c:180
msgid "Your spaceship is already launched!"
msgstr "Su kosmoselaev on juba lennus!"

#: server/spacerace.c:186
msgid "Your spaceship can't be launched yet!"
msgstr "Su kosmoselaeva ei saa veel välja saata!"

#: server/spacerace.c:195
#, fuzzy, c-format
msgid ""
"The %s have launched a spaceship!  It is estimated to arrive at Alpha "
"Centauri in %s."
msgstr "%s saatsid välja kosmoselaeva!  See jõuab Alpha Centaurile aastaks %s."

#: server/spacerace.c:223
msgid "Spaceship action received, but you don't have a spaceship!"
msgstr "Saadeti kosmoselaeva aktsioon, aga sul ei ole kosmoselaeva!"

#: server/spacerace.c:233
msgid "You can't modify your spaceship after launch!"
msgstr "Ei saa lennus kosmoselaeva ehitada!"

#: server/spacerace.c:247
msgid "You don't have any unplaced Space Structurals!"
msgstr "Sul ei ole paigutamata Laeva struktuurijuppe!"

#: server/spacerace.c:256
msgid "That Space Structural would not be connected!"
msgstr "See jupp ei oleks ühendatud!"

#: server/spacerace.c:275 server/spacerace.c:303
msgid "You don't have any unplaced Space Components!"
msgstr "Sul ei ole paigutamata Laeva komponente!"

#: server/spacerace.c:283
msgid "Your spaceship already has the maximum number of Fuel Components!"
msgstr "Su laeval on juba maksimaalselt kütusekomponente!"

#: server/spacerace.c:312
msgid "Your spaceship already has the maximum number of Propulsion Components!"
msgstr "Su laeval on juba maksimaalselt liikumiskomponente!"

#: server/spacerace.c:333 server/spacerace.c:362 server/spacerace.c:391
msgid "You don't have any unplaced Space Modules!"
msgstr "Sul ei ole paigutamata Laeva mooduleid!"

#: server/spacerace.c:341
msgid "Your spaceship already has the maximum number of Habitation Modules!"
msgstr "Su laeval on juba maksimaalselt elumooduleid!"

#: server/spacerace.c:370
msgid "Your spaceship already has the maximum number of Life Support Modules!"
msgstr "Su laeval on juba maksimaalselt elutagamismooduleid!"

#: server/spacerace.c:399
msgid "Your spaceship already has the maximum number of Solar Panel Modules!"
msgstr "Su laeval on juba maksimaalselt päikesepaneele!"

#: server/spacerace.c:423
#, c-format
msgid "The %s spaceship has arrived at Alpha Centauri."
msgstr "%s jõudsid kosmoselaevaga Alpha Centaurile."

#: server/spacerace.c:434
#, c-format
msgid "Without guidance from the capital, the %s spaceship is lost!"
msgstr "%s kosmoselaev läks kaotsi, kuna side pealinnaga katkes!"

#: server/srv_entrypoint.c:126
#, c-format
msgid "Warning: the %s option is obsolete.  Use -m to enable the metaserver.\n"
msgstr "Hoiatus: võti %s on iganenud.  Metaserveri jaoks kasuta -m lippu.\n"

#: server/srv_entrypoint.c:204
#, c-format
msgid "Illegal value \"%s\" for --Announce"
msgstr ""

#: server/srv_entrypoint.c:212
#, fuzzy, c-format
msgid "Failed to load AI module \"%s\"\n"
msgstr "Viga uue AI mängija %s loomisel"

#: server/srv_entrypoint.c:218
#, c-format
msgid "Error: unknown option '%s'\n"
msgstr "Viga: teadmata võti '%s'\n"

#: server/srv_entrypoint.c:229
#, c-format
msgid "This is the server for %s"
msgstr "See on %s server"

#. TRANS: No full stop after the URL, could cause confusion.
#: server/srv_entrypoint.c:231
#, c-format
msgid "You can learn a lot about Freeciv at %s"
msgstr "Sa võid Freecivi kohta juurde õppida siin: %s"

#. TRANS: "Database" is exactly what user must type, do not translate.
#: server/srv_entrypoint.c:245
msgid "Database FILE"
msgstr ""

#: server/srv_entrypoint.c:246
#, fuzzy
msgid "Enable database connection with configuration from FILE."
msgstr ""
"  -a  --auth FAIL\tLülita sisse serveri autentimine konfiga mis tuleb "
"FAIList.\n"

#: server/srv_entrypoint.c:249
msgid "Enable server authentication (requires --Database)."
msgstr ""

#: server/srv_entrypoint.c:251
#, fuzzy
msgid "Allow guests to login if auth is enabled."
msgstr ""
"  -G  --Guests\t\tLuba külalistel sisse logistada, kui autentimine on sisse "
"lülitatud.\n"

#: server/srv_entrypoint.c:253
#, fuzzy
msgid "Allow new users to login if auth is enabled."
msgstr ""
"  -N  --Newusers\tLuba uutel kasutajatel sisse logistada, kui autentimine on "
"sisse lülitatud.\n"

#. TRANS: "bind" is exactly what user must type, do not translate.
#: server/srv_entrypoint.c:257
msgid "bind ADDR"
msgstr ""

#: server/srv_entrypoint.c:258
#, fuzzy
msgid "Listen for clients on ADDR"
msgstr "  -b  --bind ADDR\tootab kliente aadressil ADDR\n"

#: server/srv_entrypoint.c:260
#, fuzzy
msgid "Connect to metaserver from this address"
msgstr "Selles mängus metaserverile ei raporteerita."

#. TRANS: "identity" is exactly what user must type, do not translate.
#: server/srv_entrypoint.c:287
msgid "identity ADDR"
msgstr ""

#: server/srv_entrypoint.c:288
#, fuzzy
msgid "Be known as ADDR at metaserver or LAN client"
msgstr "  -M, --Metaserver ADDR\tMäära metaserveri aadressiks ADDR\n"

#: server/srv_entrypoint.c:294
#, fuzzy
msgid "Notify metaserver and send server's info"
msgstr "  -m, --meta\t\tSaada teave metaserverile\n"

#. TRANS: "Metaserver" is exactly what user must type, do not translate.
#: server/srv_entrypoint.c:297
#, fuzzy
msgid "Metaserver ADDR"
msgstr "Metaserver"

#: server/srv_entrypoint.c:298
#, fuzzy
msgid "Set ADDR as metaserver address"
msgstr "metaserver <aadress>"

#. TRANS: "type" is exactly what user must type, do not translate.
#: server/srv_entrypoint.c:302
#, fuzzy
#| msgid "Type"
msgid "type TYPE"
msgstr "Tüüp"

#: server/srv_entrypoint.c:303
msgid "Set TYPE as server type in metaserver"
msgstr ""

#: server/srv_entrypoint.c:306
msgid "Keep updating game information on metaserver even after failure"
msgstr ""

#: server/srv_entrypoint.c:311
#, fuzzy
msgid "Listen for clients on port PORT"
msgstr "  -p, --port PORT\tKuula pordil PORT\n"

#. TRANS: "quitidle" is exactly what user must type, do not translate.
#: server/srv_entrypoint.c:314
msgid "quitidle TIME"
msgstr ""

#: server/srv_entrypoint.c:315
#, fuzzy
msgid "Quit if no players for TIME seconds"
msgstr "  -q, --quitidle AEG\tVälju, kui AEG sekundit ei ole ühtegi mängijat\n"

#: server/srv_entrypoint.c:317
#, fuzzy
msgid "When a game ends, exit instead of restarting"
msgstr "  -e, --exit-on-end\tMängu lõppedes välju taaskäivituse asemel\n"

#. TRANS: "saves" is exactly what user must type, do not translate.
#: server/srv_entrypoint.c:320
msgid "saves DIR"
msgstr ""

#: server/srv_entrypoint.c:321
#, fuzzy
msgid "Save games to directory DIR"
msgstr "  -s, --saves DIR\tSalvesta mängud kataloogi DIR\n"

#. TRANS: "scenarios" is exactly what user must type, do not translate.
#: server/srv_entrypoint.c:324
#, fuzzy
msgid "scenarios DIR"
msgstr "Vali stsenaarium"

#: server/srv_entrypoint.c:325
#, fuzzy
msgid "Save scenarios to directory DIR"
msgstr "  -s, --saves DIR\tSalvesta mängud kataloogi DIR\n"

#. TRANS: "Serverid" is exactly what user must type, do not translate.
#: server/srv_entrypoint.c:328
#, fuzzy
msgid "Serverid ID"
msgstr "Serveri ID: %s"

#: server/srv_entrypoint.c:329
#, fuzzy
msgid "Sets the server id to ID"
msgstr "  -S, --Serverid ID\tSäti serveri identifikatsioon ID-ks\n"

#: server/srv_entrypoint.c:333
#, fuzzy
msgid "Read startup script FILE"
msgstr "  -r, --read FAIL\tLoe käivitusskript FAIL\n"

#. TRANS: "Ranklog" is exactly what user must type, do not translate.
#: server/srv_entrypoint.c:336
msgid "Ranklog FILE"
msgstr ""

#: server/srv_entrypoint.c:337
#, fuzzy
msgid "Use FILE as ranking logfile"
msgstr "  -R, --Ranklog FILE\tKasuta FILEi kui edetabeli logifaili\n"

#: server/srv_entrypoint.c:341
#, fuzzy
msgid "Load ruleset RULESET"
msgstr "Laen reeglistikke"

#. TRANS: "LoadAI" is exactly what user must type, do not translate.
#: server/srv_entrypoint.c:345
msgid "LoadAI MODULE"
msgstr ""

#: server/srv_entrypoint.c:346
msgid "Load ai module MODULE. Can appear multiple times"
msgstr ""

#: server/srv_entrypoint.c:364
msgid "Requested authentication with --auth, but no --Database given\n"
msgstr ""

#. TRANS: Another entry in winners list (", the Tibetans")
#: server/srv_main.c:382 server/srv_main.c:512 server/srv_main.c:542
#, c-format
msgid "?winners:, the %s"
msgstr ""

#. TRANS: Beginning of the winners list ("the French")
#: server/srv_main.c:386 server/srv_main.c:507 server/srv_main.c:537
#, c-format
msgid "?winners:the %s"
msgstr ""

#. TRANS: There can be several winners listed
#: server/srv_main.c:396 server/srv_main.c:397
#, fuzzy, c-format
msgid "Scenario victory to %s."
msgstr "Võitis meeskond %s"

#: server/srv_main.c:425 server/srv_main.c:426 server/stdinhand.c:4764
#, fuzzy
msgid "Game is over."
msgstr "Mäng lõppes"

#: server/srv_main.c:460 server/srv_main.c:462 server/srv_main.c:682
#, fuzzy, c-format
msgid "Team victory to %s."
msgstr "Võitis meeskond %s"

#. TRANS: There can be several winners listed
#: server/srv_main.c:519 server/srv_main.c:520
#, fuzzy, c-format
msgid "Allied victory to %s."
msgstr "Võitis meeskond %s"

#. TRANS: There can be several winners listed
#: server/srv_main.c:552 server/srv_main.c:553
#, fuzzy, c-format
msgid "World Peace victory to %s."
msgstr "Võitis meeskond %s"

#: server/srv_main.c:579 server/srv_main.c:580
#, fuzzy, c-format
msgid "Game ended in conquest victory for %s."
msgstr "Mäng lõppes %s võiduga"

#: server/srv_main.c:610 server/srv_main.c:612
#, fuzzy, c-format
msgid "Game ended in cultural domination victory for %s."
msgstr "Mäng lõppes %s võiduga"

#: server/srv_main.c:623 server/srv_main.c:624
#, fuzzy
msgid "Game ended as the turn limit was exceeded."
msgstr "Mäng lõppes viigiga, kuna lõpuaasta saabus"

#: server/srv_main.c:629
#, fuzzy
msgid ""
"Notice: game will end at the end of this turn due to 'endturn' server "
"setting."
msgstr "Mäng lõpeb sellel aastal."

#: server/srv_main.c:690
#, fuzzy, c-format
msgid "Game ended in victory for %s."
msgstr "Mäng lõppes %s võiduga"

#: server/srv_main.c:716
#, fuzzy, c-format
#| msgid "The %s spaceship has arrived at Alpha Centauri."
msgid ""
"Notice: the %s spaceship will likely arrive at Alpha Centauri next turn."
msgstr "%s jõudsid kosmoselaevaga Alpha Centaurile."

#. TRANS: "... 2 military units in Norwegian territory."
#: server/srv_main.c:890
#, c-format
msgid "Warning: you still have %d military unit in %s territory."
msgid_plural "Warning: you still have %d military units in %s territory."
msgstr[0] ""
msgstr[1] ""

#. TRANS: %s is another, separately translated sentence,
#. * ending in a full stop.
#: server/srv_main.c:899
#, fuzzy, c-format
#| msgid ""
#| "Your %s was disbanded in accordance with your peace treaty with the %s."
msgid ""
"%s Any such units will be disbanded in %d turn, in accordance with peace "
"treaty."
msgid_plural ""
"%s Any such units will be disbanded in %d turns, in accordance with peace "
"treaty."
msgstr[0] "Su üksus %s lasti lahti, kuna nii nõudis rahulepe rahvusega %s."
msgstr[1] "Su üksus %s lasti lahti, kuna nii nõudis rahulepe rahvusega %s."

#: server/srv_main.c:922 server/srv_main.c:937
#, c-format
msgid "Your %s was disbanded in accordance with your peace treaty with the %s."
msgstr "Su üksus %s lasti lahti, kuna nii nõudis rahulepe rahvusega %s."

#: server/srv_main.c:987
#, c-format
msgid ""
"Concerned citizens point out that the cease-fire with %s will run out soon."
msgstr "Ärevuses kodanikud märgivad ära, et vaherahu %s'ga lõpeb varsti."

#: server/srv_main.c:996 server/srv_main.c:1001
#, c-format
msgid "The cease-fire with %s has run out. You are now at war with the %s."
msgstr "Vaherahu %s'ga on lõpenud. Oled nüüd %s-ga sõjas."

#: server/srv_main.c:1041 server/srv_main.c:1051
#, fuzzy, c-format
msgid ""
"The cease-fire between %s and %s has run out. They are at war. You cancel "
"your alliance with %s."
msgstr ""
"Vaherahu %s ja %s vahel on lõppenud. Nad on nüüd sõjas. Sa katkestad liidu "
"mõlemaga."

#: server/srv_main.c:1061
#, fuzzy, c-format
msgid ""
"The cease-fire between %s and %s has run out. They are at war. You cancel "
"your alliance with both."
msgstr ""
"Vaherahu %s ja %s vahel on lõppenud. Nad on nüüd sõjas. Sa katkestad liidu "
"mõlemaga."

#. TRANS: %s is a unit type
#: server/srv_main.c:1213
#, c-format
msgid "%s retired!"
msgstr ""

#: server/srv_main.c:1471
#, fuzzy, c-format
msgid "%s restored to the default value %d"
msgstr "Kõik seaded mitte-vaikimisi väärtustega"

#: server/srv_main.c:1480
#, fuzzy, c-format
#| msgid "%s grows to size %d."
msgid "%s now at value %d"
msgstr "%s uus suurus on %d."

#: server/srv_main.c:1550
msgid "Automatically placed spaceship parts that were still not placed."
msgstr ""

#. TRANS: Small Fish disappears from (32, 72).
#: server/srv_main.c:1782
#, fuzzy, c-format
#| msgid "%s detaching from %s"
msgid "%s disappears from %s."
msgstr "%s ühendub lahti %s-st"

#. TRANS: Small Fish appears to (32, 72).
#: server/srv_main.c:1830
#, fuzzy, c-format
msgid "%s appears to %s."
msgstr "%s vallutasid %s."

#: server/srv_main.c:1920
msgid "The game is already running."
msgstr "Mäng juba käib."

#: server/srv_main.c:1928
#, c-format
msgid "%s lost control cmdlevel on game start.  Use voting from now on."
msgstr "%s kaotas käsutaseme mängu alguses.  Edaspidi peab hääletama."

#: server/srv_main.c:1936
msgid "Starting game."
msgstr "Alustame mänguga."

#: server/srv_main.c:2060
#, c-format
msgid "request for unknown report (type %d)"
msgstr "küsiti tundmatut raportit (tüüp %d)"

#: server/srv_main.c:2150
#, c-format
msgid "Warning: rejecting old client %s"
msgstr "Hoiatus: ei luba sisse vana klienti %s"

#: server/srv_main.c:2161
msgid ""
"Your client is too old. To use this server, please upgrade your client to a "
"Freeciv 2.2 or later."
msgstr ""

#: server/srv_main.c:2221
#, fuzzy
msgid "You are not allowed to edit."
msgstr "Sa ei tohi seda seadet muuta."

#: server/srv_main.c:2433 server/stdinhand.c:4336
#, fuzzy, c-format
msgid "%s nation is not available for user selection."
msgstr "Rahvus %s ei ole saadaval selles stsenaariumis."

#: server/srv_main.c:2439 server/stdinhand.c:4344
#, c-format
msgid "%s nation is already in use."
msgstr "Rahvus %s on juba kasutuses."

#: server/srv_main.c:2455
#, c-format
msgid "%s is the %s ruler %s."
msgstr "%s on rahvuse %s valitseja %s."

#: server/srv_main.c:2531
#, fuzzy, c-format
#| msgid "Waiting to start game: %d out of %d players are ready to start."
msgid "Waiting to start game: %d out of %d alive players are ready to start."
msgstr "Ootan mängu alustamist: %d %d-st mängijast on juba valmis alustama."

#: server/srv_main.c:2557
msgid "requested more than 'maxplayers' setting"
msgstr ""

#: server/srv_main.c:2564
msgid ""
"not enough playable nations in this nation set (see 'nationset' setting)"
msgstr ""

#: server/srv_main.c:2567
msgid "not enough playable nations"
msgstr ""

#: server/srv_main.c:2914 server/srv_main.c:2918
#, c-format
msgid "%s rules the %s."
msgstr "%s on %s valitseja."

#: server/srv_main.c:3113
#, fuzzy
msgid ""
"This freeciv-server program has player authentication support, but it's "
"currently not in use."
msgstr ""
"See civserver'i programm toetab mängijate autentimist, kuid see pole hetkel "
"kasutuses."

#: server/srv_main.c:3174 server/stdinhand.c:4025
#, c-format
msgid "Ruleset directory \"%s\" not found"
msgstr "Reeglistike kataloogi \"%s\" ei leitud"

#: server/srv_main.c:3194
#, fuzzy, c-format
msgid "Sending info to metaserver <%s>."
msgstr "Saadan infot metaserverile [%s]"

#: server/srv_main.c:3198
msgid "Not starting without explicitly requested metaserver connection."
msgstr ""

#: server/srv_main.c:3221
msgid "The game is over..."
msgstr "Mäng on läbi..."

#: server/srv_main.c:3356
#, fuzzy
msgid "Failed to create suitable map, retrying with another mapseed."
msgstr "Mäng: Sa ei saa selle rahvuse üksust ära osta."

#: server/srv_main.c:3362
#, c-format
msgid "Attempt %d/%d"
msgstr ""

#: server/srv_main.c:3391
#, fuzzy
msgid "Cannot create suitable map with given settings."
msgstr "Mäng: Sa ei saa selle rahvuse üksust ära osta."

#: server/srv_main.c:3414 server/srv_main.c:3418
#, fuzzy, c-format
msgid "Setting '%s' has been adjusted from %s to %s."
msgstr "Seade: %s seati \"%s\"."

#: server/srv_main.c:3625
#, fuzzy, c-format
#| msgid "Now accepting new client connections."
msgid "Now accepting new client connections on port %d."
msgstr "Ootan klientprogrammide ühendusi."

#: server/srv_signal.c:67
msgid "Setting timeout to 0. Autogame will stop."
msgstr ""

#: server/srv_signal.c:71
#, fuzzy
msgid "You must interrupt Freeciv twice within one second to make it exit."
msgstr ""
"Sa pead Freecivi 2 korda ühe sekundi jooksul katkestama, et teda väljuma "
"panna.\n"

#: server/srv_signal.c:115
#, c-format
msgid "Failed to install SIGINT handler: %s\n"
msgstr ""

#: server/srv_signal.c:122
#, c-format
msgid "Failed to install SIGHUP handler: %s\n"
msgstr ""

#: server/srv_signal.c:129
#, c-format
msgid "Failed to install SIGTERM handler: %s\n"
msgstr ""

#: server/srv_signal.c:138
#, c-format
msgid "Failed to ignore SIGPIPE: %s\n"
msgstr ""

#: server/stdinhand.c:201
msgid "Can't use an empty name."
msgstr "Tühja nime ei saa kasutada."

#: server/stdinhand.c:204
#, c-format
msgid "That name exceeds the maximum of %d chars."
msgstr "See nimi ületab piirpikkust %d märki."

#: server/stdinhand.c:209
msgid "That name is not allowed."
msgstr "See nimi pole lubatud."

#. TRANS: ambiguous command
#: server/stdinhand.c:335
msgid "(ambiguous)"
msgstr "(mitmetähenduslik)"

#: server/stdinhand.c:435
msgid "Name is empty, so cannot be a player."
msgstr "Nimi on tühi, järelikult ei saa olla mängija."

#: server/stdinhand.c:439
msgid "Name is too long, so cannot be a player."
msgstr "Nimi on liiga pikk, järelikult ei saa olla mängija."

#: server/stdinhand.c:443
#, c-format
msgid "Player name prefix '%s' is ambiguous."
msgstr "Mängija nime prefix '%s' on mitmesti mõistetav."

#: server/stdinhand.c:447
#, c-format
msgid "No player by the name of '%s'."
msgstr "Pole mängijat nimega '%s'."

#: server/stdinhand.c:451 server/stdinhand.c:486
#, c-format
msgid "Unexpected match_result %d (%s) for '%s'."
msgstr "Ootamatu match_result %d (%s) '%s' kohta."

#: server/stdinhand.c:470
msgid "Name is empty, so cannot be a connection."
msgstr "Nimi on tühi, seega see ei saa olla ühendus."

#: server/stdinhand.c:474
msgid "Name is too long, so cannot be a connection."
msgstr "Nimi on liiga pikk, seega ei saa olla ühendus."

#: server/stdinhand.c:478
#, c-format
msgid "Connection name prefix '%s' is ambiguous."
msgstr "Ühenduse nimi '%s' on mitmesti mõistetav."

#: server/stdinhand.c:482
#, c-format
msgid "No connection by the name of '%s'."
msgstr "Pole ühendust nimega '%s'."

#: server/stdinhand.c:502
#, c-format
msgid "Open metaserver connection to [%s]."
msgstr "Ava metaserveri ühendus masinasse [%s]."

#: server/stdinhand.c:515
#, c-format
msgid "Close metaserver connection to [%s]."
msgstr "Sule metaserveri ühendus masinasse [%s]."

#: server/stdinhand.c:532
msgid "Metaserver connection is open."
msgstr "Metaserveri ühendus on avatud."

#: server/stdinhand.c:535
msgid "Metaserver connection is closed."
msgstr "Metaserveri ühendus on suletud."

#: server/stdinhand.c:554
msgid "Metaserver connection is already open."
msgstr "Metaserveri ühendus on juba avatud."

#: server/stdinhand.c:565
msgid "Metaserver connection is already closed."
msgstr "Metaserveri ühendus on juba suletud."

#: server/stdinhand.c:570
#, fuzzy
#| msgid "Argument must be 'u', 'up', 'd', 'down', or '?'."
msgid "Argument must be 'u', 'up', 'd', 'down', 'p', 'persistent', or '?'."
msgstr "Argument peab olema 'u', 'up', 'd', 'down' või '?'."

#: server/stdinhand.c:591
#, c-format
msgid "Metaserver patches string set to '%s'."
msgstr "Metaserveri lappide string seatud väärtusele '%s'."

#: server/stdinhand.c:594
#, c-format
msgid "Metaserver patches string set to '%s', not reporting to metaserver."
msgstr "Metaserveri lappide string seatud '%s', ei kanna ette metaserverile."

#: server/stdinhand.c:609
msgid "/metamessage command is deprecated. Set metamessage setting instead."
msgstr ""

#: server/stdinhand.c:620
#, c-format
msgid "Metaserver message string set to '%s'."
msgstr "Metaserveri sõnumi string seatud väärtusele '%s'."

#: server/stdinhand.c:623
#, c-format
msgid "Metaserver message string set to '%s', not reporting to metaserver."
msgstr ""
"Metaserveri sõnumi string seatud väärtusele '%s', ei kanna ette "
"metaserverile."

#: server/stdinhand.c:649
#, c-format
msgid "Metaserver is now [%s]."
msgstr "Metaserver on nüüd [%s]."

#: server/stdinhand.c:658
#, c-format
msgid "Server id: %s"
msgstr "Serveri ID: %s"

#: server/stdinhand.c:671 server/stdinhand.c:688
msgid "You cannot save games manually on this server."
msgstr "Selles serveris ei saa mänge käsitsi salvestada."

#: server/stdinhand.c:706
#, c-format
msgid "%s is now under AI control."
msgstr "%s on nüüd tehismõistuse juhitud."

#: server/stdinhand.c:715
#, c-format
msgid "%s is now under human control."
msgstr "%s on nüüd inimese juhitud."

#: server/stdinhand.c:768
msgid "Wrong number of arguments to create command."
msgstr ""

#: server/stdinhand.c:827
#, fuzzy
msgid "A living user already exists by that name."
msgstr "Sellise nimega mängija on juba olemas."

#: server/stdinhand.c:835
#, fuzzy
msgid "A living player already exists by that name."
msgstr "Sellise nimega mängija on juba olemas."

#: server/stdinhand.c:842
#, fuzzy, c-format
msgid "Can't create player, requested nation %s not in current nation set."
msgstr "Mäng: Sa ei saa selle rahvuse üksust ära osta."

#: server/stdinhand.c:850
#, fuzzy, c-format
msgid "Can't create players, nation %s conflicts with %s."
msgstr "Mäng: Sa ei saa selle rahvuse üksust ära osta."

#: server/stdinhand.c:861
#, fuzzy
msgid "Can't create players, no nations available."
msgstr "Rohkem mängijaid ei saa lisada, serveril on kuhi peal."

#: server/stdinhand.c:879
#, fuzzy
msgid "Can't create players, no slots available."
msgstr "Rohkem mängijaid ei saa lisada, serveril on kuhi peal."

#: server/stdinhand.c:884
msgid "Maxplayers setting prevents creation of more players."
msgstr ""

#: server/stdinhand.c:901 server/stdinhand.c:915
#, fuzzy, c-format
msgid "%s is replacing dead player %s as an AI-controlled player."
msgstr "%s liitus arvuti juhitud mängijana."

#: server/stdinhand.c:934 server/stdinhand.c:1087
#, fuzzy, c-format
msgid "Failed to create new player %s."
msgstr "Viga uue AI mängija %s loomisel"

#: server/stdinhand.c:940
#, fuzzy, c-format
msgid "New player %s created."
msgstr "Lülita mängija valmidust"

#. TRANS: keep one space at the beginning of the string.
#: server/stdinhand.c:956
#, fuzzy, c-format
msgid " Nation of the new player: %s."
msgstr "Viga uue AI mängija %s loomisel"

#: server/stdinhand.c:1021
msgid "A player already exists by that name."
msgstr "Sellise nimega mängija on juba olemas."

#: server/stdinhand.c:1026
msgid "A user already exists by that name."
msgstr "Sellise nimega mängija on juba olemas."

#: server/stdinhand.c:1037
msgid "Can't add more players, server is full."
msgstr "Rohkem mängijaid ei saa lisada, serveril on kuhi peal."

#: server/stdinhand.c:1044
#, fuzzy
msgid ""
"Can't add more players, not enough playable nations in current nation set "
"(see 'nationset' setting)."
msgstr "Mäng: Sa ei saa selle rahvuse üksust ära osta."

#: server/stdinhand.c:1048
#, fuzzy
msgid "Can't add more players, not enough playable nations."
msgstr "Rohkem mängijaid ei saa lisada, serveril on kuhi peal."

#: server/stdinhand.c:1059
#, fuzzy, c-format
msgid "There is no AI type %s."
msgstr "Mängijale %s pole vaba mängijakohta."

#. TRANS: <name> replacing <name> ...
#: server/stdinhand.c:1076
#, fuzzy, c-format
msgid "%s replacing %s as an AI-controlled player."
msgstr "%s liitus arvuti juhitud mängijana."

#: server/stdinhand.c:1092
#, fuzzy, c-format
msgid "%s has been added as an AI-controlled player (%s)."
msgstr "%s liitus arvuti juhitud mängijana."

#: server/stdinhand.c:1137
#, fuzzy, c-format
msgid ""
"Command level '%s' or greater needed to remove a player once the game has "
"started."
msgstr "Mängijaid ei saa eemaldada kui mäng juba käib."

#: server/stdinhand.c:1149
#, c-format
msgid "Removed player %s from the game."
msgstr "Mängija %s eemaldati mängust."

#: server/stdinhand.c:1215 server/stdinhand.c:3806 server/stdinhand.c:4016
#, c-format
msgid "Name \"%s\" disallowed for security reasons."
msgstr "Nime \"%s\" ei lubata turvapõhjustel."

#: server/stdinhand.c:1228
#, c-format
msgid "No command script found by the name \"%s\"."
msgstr "Ei leidu käsuskripti nimega \"%s\"."

#: server/stdinhand.c:1236
#, fuzzy, c-format
msgid "Loading script file '%s'."
msgstr "Loen skriptifaili: %s"

#: server/stdinhand.c:1254
#, c-format
msgid "Cannot read command line scriptfile '%s'."
msgstr "Ei suuda lugeda käsurea skriptifaili '%s'."

#: server/stdinhand.c:1256 server/stdinhand.c:4921
#, c-format
msgid "Could not read script file '%s'."
msgstr "Ei suutnud lugeda skriptifaili '%s'."

#: server/stdinhand.c:1327
#, c-format
msgid "Could not write script file '%s'."
msgstr "Ei suutnud kirjutada skriptifaili '%s'."

#: server/stdinhand.c:1340
msgid "You cannot use the write command on this server for security reasons."
msgstr "Sa ei saa kasudada 'write' käsku siin serveris turvapõhjustel."

#. TRANS: Failed to write server script, e.g., 'example.serv'
#: server/stdinhand.c:1360
#, fuzzy, c-format
msgid "Failed to write %s."
msgstr "Viga uue AI mängija %s loomisel"

#. TRANS: Wrote server script, e.g., 'example.serv'
#: server/stdinhand.c:1366
#, fuzzy, c-format
msgid "Wrote %s."
msgstr "Ilmaimed: "

#: server/stdinhand.c:1392
#, c-format
msgid ""
"Cannot decrease command access level '%s' for connection '%s'; you only have "
"'%s'."
msgstr "Ei saa alandada käsutasest '%s' ühendusel '%s' — sul on ainult '%s'."

#: server/stdinhand.c:1401
#, c-format
msgid "Command access level set to '%s' for connection %s."
msgstr "Käsutase seatud '%s'-iks ühendusel %s."

#: server/stdinhand.c:1451
#, c-format
msgid ""
"Anyone can now become game organizer '%s' by issuing the 'first' command."
msgstr "Ükskõik kes võib nüüd saada mängujuhiks '%s' andes käsu 'first'."

#: server/stdinhand.c:1475
msgid "Command access levels in effect:"
msgstr "Hetkel aktiivsed käsutasemed:"

#: server/stdinhand.c:1488
#, c-format
msgid "Command access level for new connections: %s"
msgstr "Käsutase uutele ühendustele: %s"

#: server/stdinhand.c:1491
#, c-format
msgid "Command access level for first player to take it: %s"
msgstr "Käsutase esimesele võtjale: %s"

#. TRANS: comma and 'or' separated list of access levels
#: server/stdinhand.c:1510
#, fuzzy, c-format
msgid "Command access level must be one of %s."
msgstr ""
"Viga: käsutase peab olema üks neist: 'none', 'info', 'ctrl' või 'hack'."

#: server/stdinhand.c:1516
#, c-format
msgid ""
"Cannot increase command access level to '%s'; you only have '%s' yourself."
msgstr "Ei saa tõsta käsutaset '%s' peale, sul on endal ainult '%s'."

#: server/stdinhand.c:1543 server/stdinhand.c:1557 server/stdinhand.c:1578
#, c-format
msgid "Command access level set to '%s' for new players."
msgstr "Käsutase seatud '%s'-iks uutele mängijatele."

#: server/stdinhand.c:1548 server/stdinhand.c:1562 server/stdinhand.c:1572
#, c-format
msgid "Command access level set to '%s' for first player to grab it."
msgstr "Käsutase seatud '%s' esimesele mängijale, kes selle võtab."

#: server/stdinhand.c:1607
msgid "The 'first' command makes no sense from the server command line."
msgstr "Käsk 'first' on mõttetu serveri käsureal."

#: server/stdinhand.c:1611
#, c-format
msgid "You already have command access level '%s' or better."
msgstr "Sul on juba käsutase '%s' või parem."

#: server/stdinhand.c:1616
#, fuzzy
msgid "Someone else is already game organizer."
msgstr "Keegi teine on juba mängujuht."

#: server/stdinhand.c:1621
#, c-format
msgid "Connection %s has opted to become the game organizer."
msgstr "Ühendus %s on vabatahtlik mängujuhiks saama."

#: server/stdinhand.c:1634
msgid "Default cmdlevel lowered to 'basic' on game start."
msgstr ""

#: server/stdinhand.c:1684
#, c-format
msgid "Invalid argument %d."
msgstr "Vigane argument %d."

#: server/stdinhand.c:1691 server/stdinhand.c:3360 server/stdinhand.c:3508
#: server/stdinhand.c:3520 server/stdinhand.c:3693 server/stdinhand.c:3795
#, fuzzy, c-format
msgid ""
"Usage:\n"
"%s"
msgstr "Kasutus: away"

#: server/stdinhand.c:1698
#, c-format
msgid "Dynamic timeout set to %d %d %d %d"
msgstr "Dünaamiline ajapiirang seatud %d %d %d %d"

#. TRANS: <untranslated name> - translated short help
#: server/stdinhand.c:1776
#, fuzzy, c-format
msgid "Option: %s  -  %s"
msgstr "Seade: %s  -  %s."

#. TRANS: <untranslated name>
#: server/stdinhand.c:1781
#, fuzzy, c-format
msgid "Option: %s"
msgstr "Seaded: %s"

#: server/stdinhand.c:1789 server/stdinhand.c:6476
msgid "Description:"
msgstr "Kirjeldus:"

#: server/stdinhand.c:1794
#, c-format
msgid "Status: %s"
msgstr "Staatus: %s"

#: server/stdinhand.c:1795
msgid "changeable"
msgstr "muudetav"

#: server/stdinhand.c:1795
msgid "fixed"
msgstr "fikseeritud"

#: server/stdinhand.c:1804 server/stdinhand.c:1825 server/stdinhand.c:1839
#, fuzzy
msgid "Value:"
msgstr "Mees"

#: server/stdinhand.c:1861
msgid "Explanations are available for the following server options:"
msgstr "Selgitused on saadaval järgnevatele serveri seadetele:"

#: server/stdinhand.c:1906
msgid "No explanation for that yet."
msgstr "Sellele ei ole veel selgitust."

#: server/stdinhand.c:1909 server/stdinhand.c:2940
msgid "Ambiguous option name."
msgstr "Mitmesti mõistetav seade nimi."

#: server/stdinhand.c:1929
#, c-format
msgid "Server Operator: %s"
msgstr "Serveri operaator: %s"

#: server/stdinhand.c:1968
#, c-format
msgid "Connectmsg truncated to %u bytes."
msgstr ""

#: server/stdinhand.c:2005 server/stdinhand.c:2043 server/stdinhand.c:2061
#, c-format
msgid "Player '%s' now has AI skill level '%s'."
msgstr "Mängijal '%s' on nüüd tehismõistuse mänguoskus '%s'."

#: server/stdinhand.c:2048
#, c-format
msgid "%s is not controlled by the AI."
msgstr "%s ei ole tehismõistuse juhitud."

#: server/stdinhand.c:2069
#, c-format
msgid "Default AI skill level set to '%s'."
msgstr "Tehismõistuse vaikimisi mänguoskus '%s'."

#: server/stdinhand.c:2086
msgid "This command is client only."
msgstr "See käsk on ainult kliendile."

#: server/stdinhand.c:2093
msgid "Only players may use the away command."
msgstr "Ainult mängijad võivad away-käsku käivitada."

#: server/stdinhand.c:2104
#, c-format
msgid "%s set to away mode."
msgstr "%s seatud eemalolekurežiimi."

#: server/stdinhand.c:2109
#, c-format
msgid "%s returned to game."
msgstr "%s taasühines mänguga."

#: server/stdinhand.c:2176
#, c-format
msgid "Sorry, you do not have access to view option '%s'."
msgstr "Vabanda, sul ei ole ligipääsu seade '%s' nägemiseks."

#: server/stdinhand.c:2185
#, c-format
msgid "Unknown option '%s'."
msgstr "Tundmatu seade '%s'."

#: server/stdinhand.c:2198
#, c-format
msgid "Current ruleset directory is \"%s\""
msgstr "Praegune reeglistike kataloog on \"%s\""

#: server/stdinhand.c:2222
msgid "All options with non-default values"
msgstr "Kõik seaded mitte-vaikimisi väärtustega"

#: server/stdinhand.c:2225
msgid "All options"
msgstr "Kõik seaded"

#: server/stdinhand.c:2228
msgid "Vital options"
msgstr "Eluliselt tähtsad seaded"

#: server/stdinhand.c:2231
msgid "Situational options"
msgstr "Mõnikord kasutatavad seaded"

#: server/stdinhand.c:2234
msgid "Rarely used options"
msgstr "Harva kasutatavad seaded"

#: server/stdinhand.c:2237
msgid "Options locked by the ruleset"
msgstr ""

#: server/stdinhand.c:2249
msgid "In the column '##' the status of the option is shown:"
msgstr ""

#: server/stdinhand.c:2250
#, fuzzy
msgid " - a '!' means the option is locked by the ruleset."
msgstr "= tähendab, et see seade on vaikimisi väärtusega"

#: server/stdinhand.c:2251
#, fuzzy
msgid " - a '+' means you may change the option."
msgstr "+ tähendab, et sa võid muuta seda seadet"

#: server/stdinhand.c:2252
#, fuzzy
msgid " - a '~' means that option follows default value."
msgstr "= tähendab, et see seade on vaikimisi väärtusega"

#: server/stdinhand.c:2253
#, fuzzy
msgid " - a '=' means the value is same as default."
msgstr "= tähendab, et see seade on vaikimisi väärtusega"

#: server/stdinhand.c:2255
#, fuzzy, c-format
msgid "%-*s ## value (min, max)"
msgstr "%-*s väärtus   (min,max)      "

#: server/stdinhand.c:2256
msgid "Option"
msgstr "Seade"

#: server/stdinhand.c:2299
msgid "A help text for each option is available via 'help <option>'."
msgstr ""

#: server/stdinhand.c:2303
#, fuzzy
msgid ""
"Try 'show situational' or 'show rare' to show more options.\n"
"Try 'show changed' to show settings with non-default values.\n"
"Try 'show locked' to show settings locked by the ruleset."
msgstr ""
"Proovi 'show situational' või 'show rare', näitamaks muid valikuid.\n"
"Proovi 'show changed', näitamaks muudetud seadeid."

#: server/stdinhand.c:2405
msgid "Cannot change teams once game has begun."
msgstr "Ei saa muuta meeskondi peale mängu algust."

#: server/stdinhand.c:2415 server/stdinhand.c:2557 server/stdinhand.c:2748
#: server/stdinhand.c:2773 server/stdinhand.c:2815 server/stdinhand.c:2846
#: server/stdinhand.c:2888 server/stdinhand.c:2913 server/stdinhand.c:2975
#: server/stdinhand.c:3150 server/stdinhand.c:3178
#, fuzzy, c-format
msgid ""
"Undefined argument. Usage:\n"
"%s"
msgstr "Defineerimata argument.  Kasutus: set <seade> <väärtus>."

#: server/stdinhand.c:2437
#, fuzzy, c-format
#| msgid "No such team %s.  Please give a valid team name or number."
msgid "No such team %s. Please give a valid team name or number."
msgstr "Pole meeskonda %s.  Palun anna kobe meeskonna nimi või number."

#: server/stdinhand.c:2444
msgid "Cannot team a barbarian."
msgstr "Ei saa võtta meeskonda barbarit."

#: server/stdinhand.c:2452
#, c-format
msgid "Player %s set to team %s."
msgstr "Mängija %s liidetud meeskonda %s."

#. TRANS: "Vote" or "Teamvote" is voting-as-a-process. Used as
#. * part of a sentence.
#. TRANS: "Vote" as a process. Used as part of a sentence.
#: server/stdinhand.c:2482 server/voting.c:539
#, fuzzy
msgid "Teamvote"
msgstr "Meeskond"

#. TRANS: "Vote" as a process. Used as part of a sentence.
#: server/stdinhand.c:2482 server/voting.c:544
msgid "Vote"
msgstr ""

#. TRANS: "[Vote|Teamvote] 3 \"proposed change\" (needs ..."
#: server/stdinhand.c:2485
#, c-format
msgid ""
"%s %d \"%s\" (needs %0.0f%%%s): %d for, %d against, and %d abstained out of "
"%d players."
msgstr ""

#. TRANS: preserve leading space
#: server/stdinhand.c:2490
msgid " no dissent"
msgstr ""

#: server/stdinhand.c:2498
msgid "There are no votes going on."
msgstr "Hetkel pole ühtegi hääletust."

#: server/stdinhand.c:2543 server/stdinhand.c:2668 server/stdinhand.c:4585
#: server/stdinhand.c:4788
msgid "You are not allowed to use this command."
msgstr "Sul pole lubatud seda käsku kasutada."

#: server/stdinhand.c:2552
#, fuzzy, c-format
msgid "The argument \"%s\" is ambiguous."
msgstr "Abi argument '%s' on mitmesti mõistetav."

#: server/stdinhand.c:2569
#, fuzzy
msgid "There are no votes running."
msgstr "Hetkel pole ühtegi hääletust."

#. TRANS: "vote" as a process
#: server/stdinhand.c:2572
#, fuzzy, c-format
msgid "No legal last vote (%d %s)."
msgstr "Pole kobedat viimast hääletust."

#: server/stdinhand.c:2573
msgid "other vote running"
msgid_plural "other votes running"
msgstr[0] ""
msgstr[1] ""

#: server/stdinhand.c:2580
msgid "Value must be an integer."
msgstr "Väärtus peab olema täisarv."

#. TRANS: "vote" as a process
#: server/stdinhand.c:2587 server/stdinhand.c:2677
#, c-format
msgid "No such vote (%d)."
msgstr "Pole sellist hääletust (%d)."

#: server/stdinhand.c:2593
#, fuzzy
msgid "You are not allowed to vote on that."
msgstr "Sa ei tohi seda seadet muuta."

#: server/stdinhand.c:2598
#, c-format
msgid "You voted for \"%s\""
msgstr "Sa hääletasid \"%s\" kasuks"

#: server/stdinhand.c:2602
#, c-format
msgid "You voted against \"%s\""
msgstr "Sa hääletasid \"%s\" vastu."

#: server/stdinhand.c:2607
#, c-format
msgid "You abstained from voting on \"%s\""
msgstr ""

#. TRANS: "vote" as a process
#: server/stdinhand.c:2644
msgid "Missing argument <vote number> or the string \"all\"."
msgstr ""

#: server/stdinhand.c:2651
#, fuzzy
msgid "You don't have any vote going on."
msgstr "Sul ei ole siin töölist."

#: server/stdinhand.c:2658
#, fuzzy
msgid "There isn't any vote going on."
msgstr "Hetkel pole ühtegi hääletust."

#. TRANS: "votes" as a process
#: server/stdinhand.c:2664
msgid "All votes have been removed."
msgstr ""

#. TRANS: "vote" as a process
#: server/stdinhand.c:2683
#, fuzzy, c-format
msgid "You are not allowed to cancel this vote (%d)."
msgstr "Sa ei tohi seda seadet muuta."

#. TRANS: "vote" as a process
#: server/stdinhand.c:2690
msgid "Usage: /cancelvote [<vote number>|all]"
msgstr ""

#. TRANS: "vote" as a process
#: server/stdinhand.c:2700
#, fuzzy, c-format
msgid "%s has canceled the vote \"%s\" (number %d)."
msgstr "Kahjuks katkestas %s kaubatee linnast %s sinu linna %s."

#. TRANS: "vote" as a process
#: server/stdinhand.c:2707
#, c-format
msgid "The vote \"%s\" (number %d) has been canceled."
msgstr ""

#: server/stdinhand.c:2728
msgid "Can only use this command once game has begun."
msgstr "Seda käsku saab kasutada ainult pärast mängu algust."

#: server/stdinhand.c:2759
#, c-format
msgid "%s diplomacy no longer debugged"
msgstr "%s diplomaatiat ei debugita enam"

#: server/stdinhand.c:2763
#, c-format
msgid "%s diplomacy debugged"
msgstr "%s diplomaatiat debugitakse"

#: server/stdinhand.c:2784
#, c-format
msgid "%s tech no longer debugged"
msgstr "%s teadust ei debugita enam"

#: server/stdinhand.c:2788
#, c-format
msgid "%s tech debugged"
msgstr "%s teadust debugitakse"

#: server/stdinhand.c:2803 server/stdinhand.c:2806
#, c-format
msgid "players=%d cities=%d citizens=%d units=%d"
msgstr ""

#: server/stdinhand.c:2820 server/stdinhand.c:2851
msgid "Value 2 & 3 must be integer."
msgstr "Väärtus 2 & 3 peab olema täisarv"

#: server/stdinhand.c:2824 server/stdinhand.c:2855
msgid "Bad map coordinates."
msgstr "Vigased kaardi koordinaadid."

#: server/stdinhand.c:2829
msgid "No city at this coordinate."
msgstr "Pole linna neil koordinaatidel."

#: server/stdinhand.c:2834
#, c-format
msgid "%s no longer debugged"
msgstr "%s ei debugita enam."

#: server/stdinhand.c:2861 server/stdinhand.c:2902
#, fuzzy, c-format
msgid "%s %s no longer debugged."
msgstr "Rahva %s %s'i ei debugita enam."

#: server/stdinhand.c:2876
msgid "Ferry system is no longer in debug mode."
msgstr ""

#: server/stdinhand.c:2880
msgid "Ferry system in debug mode."
msgstr ""

#: server/stdinhand.c:2893
msgid "Value 2 must be integer."
msgstr "Väärtus 2 peab olema täisarv."

#: server/stdinhand.c:2897
#, c-format
msgid "Unit %d does not exist."
msgstr "Üksus %d ei eksisteeri."

#: server/stdinhand.c:2937
#, c-format
msgid "Option '%s' not recognized."
msgstr ""

#. TRANS: 'rulesetdir' is the command. Do not translate.
#: server/stdinhand.c:2945
#, c-format
msgid "Use the '%srulesetdir' command to change the ruleset directory."
msgstr ""

#: server/stdinhand.c:3017
#, c-format
msgid "The parameter %s should only contain +- and 0-9."
msgstr "Parameeter %s peaks sisaldama ainult märke +- ja 0-9."

#: server/stdinhand.c:3110
#, fuzzy, c-format
msgid "Console: '%s' has been set to %s."
msgstr "Seade: %s seati \"%s\"."

#: server/stdinhand.c:3212
#, fuzzy
msgid "You cannot take a new player at this time."
msgstr "Vabanda, selles mängus ei saa hakata inimmängijaks."

#. TRANS: Do not translate "maxplayers".
#: server/stdinhand.c:3220
#, c-format
msgid ""
"You cannot take a new player because the maximum of %d player has already "
"been reached (maxplayers setting)."
msgid_plural ""
"You cannot take a new player because the maximum of %d players has already "
"been reached (maxplayers setting)."
msgstr[0] ""
msgstr[1] ""

#: server/stdinhand.c:3232
msgid "You cannot take a new player because there are no free player slots."
msgstr ""

#: server/stdinhand.c:3257
msgid "Sorry, one can't observe globally in this game."
msgstr "Vabanda, selles mängus ei saa olla globaalne vaatleja."

#: server/stdinhand.c:3265
msgid "Sorry, one can't observe barbarians in this game."
msgstr "Vabanda, selles mängus ei saa vaadelda barbareid."

#: server/stdinhand.c:3268
msgid "Sorry, one can't take barbarians in this game."
msgstr "Vabanda, selles mängus ei saa hakata barbariks."

#: server/stdinhand.c:3277
msgid "Sorry, one can't observe dead players in this game."
msgstr "Vabanda, selles mängus ei saa vaadelda surnud mängijaid."

#: server/stdinhand.c:3281
msgid "Sorry, one can't take dead players in this game."
msgstr "Vabanda, selles mängus ei saa hakata surnud mängijaks."

#: server/stdinhand.c:3291
msgid "Sorry, one can't observe AI players in this game."
msgstr "Vabanda, selles mängus ei saa vaadelda tehismõistusi."

#: server/stdinhand.c:3294
msgid "Sorry, one can't take AI players in this game."
msgstr "Vabanda, selles mängijas ei saa hakata tehismõistuseks."

#: server/stdinhand.c:3304
msgid "Sorry, one can't observe human players in this game."
msgstr "Vabanda, selles mängus ei saa vaadelda inimmängijaid."

#: server/stdinhand.c:3308
msgid "Sorry, one can't take human players in this game."
msgstr "Vabanda, selles mängus ei saa hakata inimmängijaks."

#: server/stdinhand.c:3318
msgid "Sorry, one can't observe in this game."
msgstr "Vabanda, seda mängu ei saa vaadelda."

#: server/stdinhand.c:3323
msgid "Sorry, one can't take players in this game."
msgstr "Vabanda, selles mängus ei saa mängijaks hakata."

#: server/stdinhand.c:3330
msgid "Sorry, one can't take players already connected in this game."
msgstr ""
"Vabanda, selles mängus ei saa hakata mängijateks, kes on juba ühendunud "
"mängu."

#: server/stdinhand.c:3367 server/stdinhand.c:3515
#, fuzzy
msgid "Only the player name form is allowed."
msgstr "See nimi pole lubatud."

#: server/stdinhand.c:3417
#, c-format
msgid "%s already controls %s. Using 'observe' would remove %s"
msgstr "%s juba juhib %s. 'observe' kasutamine eemaldaks %s"

#: server/stdinhand.c:3428
#, c-format
msgid "%s is already observing %s."
msgstr "%s juba vaatleb %s."

#: server/stdinhand.c:3433
#, c-format
msgid "%s is already observing."
msgstr "%s juba vaatleb."

#: server/stdinhand.c:3465
#, c-format
msgid "%s now observes %s"
msgstr "%s vaatleb nüüd %s"

#: server/stdinhand.c:3469
#, c-format
msgid "%s now observes"
msgstr "%s on nüüd pealtvaataja"

#: server/stdinhand.c:3536
#, fuzzy
msgid "You cannot issue \"/take -\" when the game has already started."
msgstr "Mängijaid ei saa eemaldada kui mäng juba käib."

#: server/stdinhand.c:3560
#, c-format
msgid "A delegation is active for player '%s'. /take not possible."
msgstr ""

#: server/stdinhand.c:3575
#, fuzzy, c-format
msgid "%s already controls %s."
msgstr "%s juba juhib %s"

#: server/stdinhand.c:3589
#, fuzzy, c-format
msgid "There is no free player slot for %s."
msgstr "Mängijale %s pole vaba mängijakohta."

#: server/stdinhand.c:3605
#, fuzzy, c-format
msgid "Reassigned nation to %s by server console."
msgstr "Saab kasutada ainult serveri käsureal."

#: server/stdinhand.c:3609
#, c-format
msgid "Reassigned nation to %s by %s."
msgstr ""

#: server/stdinhand.c:3648
#, fuzzy, c-format
msgid "%s now controls %s (%s, %s)."
msgstr " %s juhib nüüd %s (%s, %s)"

#: server/stdinhand.c:3655 server/stdinhand.c:6812
msgid "Human"
msgstr "inimene"

#: server/stdinhand.c:3657
msgid "Alive"
msgstr "Elus"

#: server/stdinhand.c:3658
msgid "Dead"
msgstr "Surnud"

#: server/stdinhand.c:3661
#, fuzzy, c-format
msgid "%s failed to attach to any player."
msgstr "%s ei ole ühendatud ühegi mängija külge."

#: server/stdinhand.c:3714
msgid "You can not detach other users."
msgstr "Sa ei saa teisi kasutajaid lahti ühendada."

#: server/stdinhand.c:3723
#, c-format
msgid "%s is not attached to any player."
msgstr "%s ei ole ühendatud ühegi mängija külge."

#: server/stdinhand.c:3733
#, c-format
msgid "%s detaching from %s"
msgstr "%s ühendub lahti %s-st"

#: server/stdinhand.c:3736
#, c-format
msgid "%s no longer observing."
msgstr "%s ei jälgi enam."

#: server/stdinhand.c:3801
msgid "Cannot load a game while another is running."
msgstr "Mängu ei saa laadida, teine juba käib."

#: server/stdinhand.c:3849
#, c-format
msgid "Cannot find savegame or scenario with the name \"%s\"."
msgstr "Ei leia salvestust või stsenaariumi nimega \"%s\"."

#: server/stdinhand.c:3863
#, c-format
msgid "Could not load savefile: %s"
msgstr "Ei suuda laadida salvestatud faili: %s"

#: server/stdinhand.c:3981
msgid ""
"You must provide a ruleset name. Use \"/show ruleset\" to see what is the "
"current ruleset."
msgstr ""

#: server/stdinhand.c:3988
#, fuzzy
#| msgid "You are not allowed to use this command."
msgid "Changing ruleset not allowed. It was locked from the commandline."
msgstr "Sul pole lubatud seda käsku kasutada."

#: server/stdinhand.c:3995
msgid "This setting can't be modified after the game has started."
msgstr "Seda seadet ei saa muuta pärast mängu algust."

#. TRANS: scenario name
#: server/stdinhand.c:4000
#, c-format
msgid ""
"The ruleset of \"%s\" can be changed by switching to a compatible ruleset "
"before loading it."
msgstr ""

#: server/stdinhand.c:4009
#, c-format
msgid "Ruleset directory is already \"%s\""
msgstr "Reeglistike kataloog on juba \"%s\""

#: server/stdinhand.c:4058
#, c-format
msgid "Ruleset directory set to \"%s\""
msgstr "Reeglistiku kataloog seatud väärtusele \"%s\""

#: server/stdinhand.c:4061
#, fuzzy, c-format
msgid "Failed loading rulesets from directory \"%s\", using \"%s\""
msgstr "Praegune reeglistike kataloog on \"%s\""

#: server/stdinhand.c:4081 server/stdinhand.c:4117 server/stdinhand.c:6728
msgid "That would be rather silly, since you are not a player."
msgstr ""

#: server/stdinhand.c:4088
#, c-format
msgid "%s. Try /help ignore"
msgstr ""

#: server/stdinhand.c:4100
#, c-format
msgid "Added pattern %s as entry %d to your ignore list."
msgstr ""

#: server/stdinhand.c:4126 server/stdinhand.c:6733
#, fuzzy
msgid "Your ignore list is empty."
msgstr "Linna %s tööde nimekiri on nüüd tühi."

#: server/stdinhand.c:4133
msgid "Missing range. Try /help unignore."
msgstr ""

#: server/stdinhand.c:4142 server/stdinhand.c:4150 server/stdinhand.c:4156
#, c-format
msgid "\"%s\" is not a valid range. Try /help unignore."
msgstr ""

#: server/stdinhand.c:4165
#, fuzzy, c-format
msgid "Invalid entry number: %d."
msgstr "Vigane nimi '%s'"

#: server/stdinhand.c:4168
#, fuzzy, c-format
msgid "Invalid range: %d to %d."
msgstr "Vigane argument %d."

#: server/stdinhand.c:4182
#, c-format
msgid "Removed pattern %s (entry %d) from your ignore list."
msgstr ""

#: server/stdinhand.c:4212
msgid "Two arguments needed. See '/help playercolor'."
msgstr ""

#: server/stdinhand.c:4239
#, fuzzy
msgid "Can only unset player color before game starts."
msgstr "Enne mängu algust ei saa määrasid muuta."

#: server/stdinhand.c:4245
msgid "Invalid player color definition. See '/help playercolor'."
msgstr ""

#. TRANS: "... [c0ffee] for Caesar ... to Hammurabi."
#: server/stdinhand.c:4256
#, c-format
msgid "Warning: new color [%s] for %s is identical to %s."
msgstr ""

#: server/stdinhand.c:4269
#, fuzzy, c-format
msgid "Color of player %s set to [%s]."
msgstr "Mängija %s liidetud meeskonda %s."

#: server/stdinhand.c:4298
msgid "At least one argument needed. See '/help playernation'."
msgstr ""

#: server/stdinhand.c:4305
#, fuzzy
msgid "Can only set player nation before game starts."
msgstr "Enne mängu algust ei saa määrasid muuta."

#: server/stdinhand.c:4322
#, fuzzy, c-format
msgid "Nation of player %s reset."
msgstr "Viga uue AI mängija %s loomisel"

#: server/stdinhand.c:4329
#, fuzzy, c-format
#| msgid "Unrecognized option: \"%s\"\n"
msgid "Unrecognized nation: %s."
msgstr "Tundmatu võti: \"%s\"\n"

#. TRANS: Nation resetting form of /playernation does not require sex
#: server/stdinhand.c:4352
msgid "Leader sex must be given when setting nation."
msgstr ""

#: server/stdinhand.c:4363
#, c-format
msgid "Unrecognized gender: %s, expecting 1 or 0."
msgstr ""

#: server/stdinhand.c:4372
#, fuzzy, c-format
#| msgid "Unrecognized option: \"%s\"\n"
msgid "Unrecognized style: %s."
msgstr "Tundmatu võti: \"%s\"\n"

#: server/stdinhand.c:4396
#, fuzzy, c-format
msgid "Nation of player %s set to [%s]."
msgstr "Mängija %s liidetud meeskonda %s."

#: server/stdinhand.c:4413
msgid "Goodbye."
msgstr "Head aega."

#: server/stdinhand.c:4487
msgid "Sorry, you are not allowed to use server commands."
msgstr "Vabanda, sa ei tohi serveri käske käivitada."

#: server/stdinhand.c:4512
#, c-format
msgid "Warning: '%s' interpreted as '%s', but it is ambiguous.  Try '%shelp'."
msgstr ""
"Hoiatus: '%s' interpreteeriti kui '%s', kuid see on mitmesti mõistetav.  "
"Vaata '%shelp'."

#: server/stdinhand.c:4516
#, fuzzy, c-format
msgid "Unknown command '%s%s'.  Try '%shelp'."
msgstr "Tundmatu käsk.  Vaata '%shelp'"

#. TRANS: "vote" as a process
#: server/stdinhand.c:4544
#, fuzzy
msgid "Your new vote canceled your previous vote."
msgstr "Sinu uus hääletus anulleeris su eelmise hääletuse."

#. TRANS: "vote" as a process
#: server/stdinhand.c:4551
msgid "New teamvote"
msgstr ""

#. TRANS: "[New vote|New teamvote] (number 3)
#. * by fred: proposed change"
#: server/stdinhand.c:4563
#, fuzzy, c-format
msgid "%s (number %d) by %s: %s"
msgstr "Uus hääletus (number %d) mängijalt %s: %s."

#. TRANS: "vote" as a process
#: server/stdinhand.c:4573
#, c-format
msgid "Your new vote (\"%s\") was not legal or was not recognized."
msgstr "Su uus hääletus (\"%s\") oli segane."

#: server/stdinhand.c:4618
msgid "(server prompt)"
msgstr "(serveri käsurida)"

#: server/stdinhand.c:4768
msgid ""
"Ending the game. The server will restart once all clients have disconnected."
msgstr ""
"Lõpetame mängu. Server taaskäivitub peale kõigi klientide lahtiühendumist."

#: server/stdinhand.c:4773
msgid "Cannot end the game: no game running."
msgstr "Mängu ei saa lõpetada, mäng ei käi."

#: server/stdinhand.c:4793
msgid "You cannot surrender now."
msgstr "Sa ei saa praegu alla anda."

#: server/stdinhand.c:4800
#, fuzzy
#| msgid "You have already bought this turn."
msgid "You have already conceded the game."
msgstr "Sa oled juba ostnud selle käigu jooksul."

#: server/stdinhand.c:4809
#, c-format
msgid "%s has conceded the game and can no longer win."
msgstr "%s andis alla ega saa enam võita."

#: server/stdinhand.c:4860
#, fuzzy
msgid "Guessing argument 'ruleset'."
msgstr "Puudu argument võtmele \"%s\".\n"

#: server/stdinhand.c:4864
#, fuzzy
msgid "Guessing argument 'game'."
msgstr "Puudu argument võtmele \"%s\".\n"

#: server/stdinhand.c:4872
msgid "The valid arguments are: 'game', 'ruleset', 'script' or 'default'."
msgstr ""

#: server/stdinhand.c:4887
#, fuzzy
msgid "Reset all settings to the values at the game start."
msgstr "Seda seadet ei saa muuta pärast mängu algust."

#: server/stdinhand.c:4890
msgid "No saved settings from the game start available."
msgstr ""

#: server/stdinhand.c:4894
#, fuzzy
msgid "No game started..."
msgstr "Mäng algas."

#: server/stdinhand.c:4903
msgid "Reset all settings to ruleset values."
msgstr ""

#: server/stdinhand.c:4906
#, fuzzy
msgid "Failed to reset settings to ruleset values."
msgstr "Kõik seaded mitte-vaikimisi väärtustega"

#: server/stdinhand.c:4912
msgid "Reset all settings and rereading the server start script."
msgstr ""

#: server/stdinhand.c:4930
#, fuzzy
msgid "Reset all settings to default values."
msgstr "Kõik seaded mitte-vaikimisi väärtustega"

#: server/stdinhand.c:4936
msgid "Settings re-initialized."
msgstr ""

#: server/stdinhand.c:4968
#, fuzzy, c-format
msgid "Option '%s' reset to default value, and will track any default changes."
msgstr "Kõik seaded mitte-vaikimisi väärtustega"

#: server/stdinhand.c:5033
#, c-format
msgid "Fall back to old syntax '%slua <script command>'."
msgstr ""

#: server/stdinhand.c:5043
#, fuzzy, c-format
msgid "No lua command or lua script file. See '%shelp lua'."
msgstr "Ei suuda lugeda käsurea skriptifaili '%s'."

#: server/stdinhand.c:5056 server/stdinhand.c:5069
msgid "Unsafe Lua code can only be run by explicit command."
msgstr ""

#: server/stdinhand.c:5061 server/stdinhand.c:5074
#, fuzzy
#| msgid "You are not allowed to use this command."
msgid "You aren't allowed to run unsafe Lua code."
msgstr "Sul pole lubatud seda käsku kasutada."

#: server/stdinhand.c:5093
#, fuzzy, c-format
msgid "Freeciv script '%s' disallowed for security reasons."
msgstr "Nime \"%s\" ei lubata turvapõhjustel."

#: server/stdinhand.c:5107
#, fuzzy, c-format
msgid "No Freeciv script found by the name '%s'."
msgstr "Ei leidu käsuskripti nimega \"%s\"."

#: server/stdinhand.c:5132 server/stdinhand.c:5145
#, fuzzy, c-format
msgid "Loading Freeciv script file '%s'."
msgstr "Loen skriptifaili: %s"

#: server/stdinhand.c:5139 server/stdinhand.c:5152
#, fuzzy, c-format
msgid "Cannot read Freeciv script '%s'."
msgstr "Ei suuda lugeda käsurea skriptifaili '%s'."

#: server/stdinhand.c:5201
msgid "Game not started - cannot delegate yet."
msgstr ""

#. TRANS: do not translate the command 'delegate'.
#: server/stdinhand.c:5257
#, c-format
msgid "Valid arguments for 'delegate' are: %s."
msgstr ""

#: server/stdinhand.c:5277
#, fuzzy, c-format
msgid "Command level '%s' or greater needed to modify others' delegations."
msgstr "Mängijaid ei saa eemaldada kui mäng juba käib."

#: server/stdinhand.c:5286
msgid "Please specify a player for whom delegation should be canceled."
msgstr ""

#: server/stdinhand.c:5297 server/stdinhand.c:5327
#, fuzzy
msgid "You can't switch players from the console."
msgstr "Vabanda, selles mängus ei saa hakata inimmängijaks."

#: server/stdinhand.c:5316
msgid "Please specify a player for whom the delegation should be shown."
msgstr ""

#: server/stdinhand.c:5341
#, fuzzy
msgid "Please specify a player to take control of."
msgstr "Viga uue AI mängija %s loomisel"

#: server/stdinhand.c:5363
msgid "Please specify a user to whom control is to be delegated."
msgstr ""

#: server/stdinhand.c:5384
#, fuzzy, c-format
msgid ""
"Command level '%s' or greater or special permission needed to modify others' "
"delegations."
msgstr "Mängijaid ei saa eemaldada kui mäng juba käib."

#: server/stdinhand.c:5394
#, fuzzy
msgid "You do not control a player."
msgstr "Sa pole seotud ühegi mängijaga."

#: server/stdinhand.c:5419
#, c-format
msgid ""
"Can't delegate control of '%s' belonging to %s while they are controlling "
"another player."
msgstr ""

#: server/stdinhand.c:5425
#, c-format
msgid "Can't change delegation of '%s' while controlled by delegate %s."
msgstr ""

#: server/stdinhand.c:5432
msgid ""
"You can't delegate control while you are controlling a delegated player "
"yourself."
msgstr ""

#. TRANS: don't translate 'delegate cancel'
#: server/stdinhand.c:5446
#, c-format
msgid ""
"%s already owns '%s', so cannot also be delegate. Use '%sdelegate cancel' to "
"cancel an existing delegation."
msgstr ""

#. TRANS: don't translate '/delegate cancel'
#: server/stdinhand.c:5455
msgid ""
"You can't delegate control to yourself. Use '/delegate cancel' to cancel an "
"existing delegation."
msgstr ""

#: server/stdinhand.c:5468 server/stdinhand.c:5484
#, fuzzy, c-format
msgid "Control of player '%s' delegated to user %s."
msgstr "Mängija %s liidetud meeskonda %s."

#: server/stdinhand.c:5480 server/stdinhand.c:5494
#, fuzzy, c-format
msgid "No delegation defined for '%s'."
msgstr "Pole ühendust nimega '%s'."

#: server/stdinhand.c:5514 server/stdinhand.c:5589 server/stdinhand.c:5618
msgid "Unexpected failure."
msgstr ""

#: server/stdinhand.c:5519
#, c-format
msgid "Your delegated control of player '%s' was canceled."
msgstr ""

#: server/stdinhand.c:5524
#, fuzzy, c-format
msgid "Delegation of '%s' canceled."
msgstr "Pidu linnas %s jäeti ära."

#. TRANS: don't translate '/delegate restore'.
#: server/stdinhand.c:5537
msgid ""
"You are already controlling a delegated player. Use '/delegate restore' to "
"relinquish control of your current player first."
msgstr ""

#. TRANS: don't translate '/delegate cancel'.
#: server/stdinhand.c:5551
msgid ""
"Can't take player while you have delegated control yourself. Use '/delegate "
"cancel' to cancel your own delegation first."
msgstr ""

#: server/stdinhand.c:5561
#, fuzzy, c-format
msgid "You already control '%s'."
msgstr "%s juba juhib %s"

#: server/stdinhand.c:5570
#, fuzzy, c-format
msgid "Control of player '%s' has not been delegated to you."
msgstr "Seade: %s seati \"%s\"."

#: server/stdinhand.c:5579
#, fuzzy, c-format
msgid "Another user already controls player '%s'."
msgstr "%s juba juhib %s"

#: server/stdinhand.c:5595
#, fuzzy, c-format
msgid "%s is now controlling player '%s'."
msgstr "%s ei ole tehismõistuse juhitud."

#: server/stdinhand.c:5607
#, fuzzy
msgid "You are not currently controlling a delegated player."
msgstr "Sa pole seotud ühegi mängijaga."

#. TRANS: "<user> is now connected to <player>" where <player>
#. * can also be "global observer" or "nothing"
#: server/stdinhand.c:5626
#, fuzzy, c-format
msgid "%s is now connected as %s."
msgstr "%s ei ole ühendatud."

#: server/stdinhand.c:5646
#, fuzzy, c-format
msgid "%s (observer)"
msgstr " (pealtvaataja)"

#: server/stdinhand.c:5651
#, fuzzy
msgid "global observer"
msgstr "Vaatleja"

#: server/stdinhand.c:5709
#, fuzzy
msgid "Ambiguous 'mapimg' command."
msgstr "Mitmesti mõistetav seade nimi."

#: server/stdinhand.c:5735 server/stdinhand.c:6065
#, fuzzy, c-format
msgid "The valid arguments are: %s."
msgstr "Vigane argument %d."

#: server/stdinhand.c:5750
#, fuzzy
msgid "Missing argument for 'mapimg define'."
msgstr "Puudu argument võtmele \"%s\".\n"

#: server/stdinhand.c:5756 server/stdinhand.c:5765
#, fuzzy, c-format
msgid "Can't use definition: %s."
msgstr "Vigane nimi '%s'"

#: server/stdinhand.c:5773
#, fuzzy, c-format
msgid "Defined as map image definition %d: '%s'."
msgstr "Vigane nimi '%s'"

#: server/stdinhand.c:5783
#, fuzzy
msgid "Missing argument for 'mapimg delete'."
msgstr "Puudu argument võtmele \"%s\".\n"

#: server/stdinhand.c:5794
msgid "All map image definitions deleted."
msgstr ""

#: server/stdinhand.c:5804
#, fuzzy, c-format
msgid "Couldn't delete definition: %s."
msgstr "Vigane nimi '%s'"

#: server/stdinhand.c:5807
#, c-format
msgid "Map image definition %d deleted."
msgstr ""

#: server/stdinhand.c:5812
#, fuzzy, c-format
msgid "Bad argument for 'mapimg delete': '%s'."
msgstr "Puudu argument võtmele \"%s\".\n"

#: server/stdinhand.c:5835
#, fuzzy, c-format
msgid "Couldn't show definition: %s."
msgstr "Vigane nimi '%s'"

#: server/stdinhand.c:5840
#, fuzzy, c-format
msgid "Bad argument for 'mapimg show': '%s'."
msgstr "Puudu argument võtmele \"%s\".\n"

#: server/stdinhand.c:5851
msgid "Map color test images saved."
msgstr ""

#: server/stdinhand.c:5857
#, fuzzy
msgid "Missing argument for 'mapimg create'."
msgstr "Puudu argument võtmele \"%s\".\n"

#: server/stdinhand.c:5878 server/stdinhand.c:5895
#, fuzzy, c-format
msgid "Error saving map image %d: %s."
msgstr "Loen skriptifaili: %s"

#: server/stdinhand.c:5900
#, fuzzy, c-format
msgid "Bad argument for 'mapimg create': '%s'."
msgstr "Puudu argument võtmele \"%s\".\n"

#: server/stdinhand.c:5928
msgid "No player given for aicmd."
msgstr ""

#: server/stdinhand.c:5945
msgid "No command for the AI console defined."
msgstr ""

#: server/stdinhand.c:5959
#, c-format
msgid "AI console for player %s. Command: '%s'."
msgstr ""

#: server/stdinhand.c:5965
#, c-format
msgid "No AI console defined for the AI '%s' of player %s."
msgstr ""

#: server/stdinhand.c:5969
#, fuzzy, c-format
msgid "No AI defined for player %s."
msgstr "Pole ühendust nimega '%s'."

#: server/stdinhand.c:6009
msgid "Freeciv database script deactivated at compile time."
msgstr ""

#: server/stdinhand.c:6016
msgid ""
"Freeciv database script not activated at server start. See the Freeciv "
"server's --auth command line option."
msgstr ""

#: server/stdinhand.c:6035
msgid "Ambiguous fcdb command."
msgstr ""

#: server/stdinhand.c:6169
#, fuzzy, c-format
msgid ""
"Not enough human players ('minplayers' server setting has value %d); game "
"will not start."
msgstr "Pole piisavalt mängijaid, mäng ei alga."

#: server/stdinhand.c:6176
#, fuzzy
msgid "No players; game will not start."
msgstr "Pole piisavalt mängijaid, mäng ei alga."

#: server/stdinhand.c:6181
#, fuzzy
msgid ""
"Not enough nations in the current nation set for all players; game will not "
"start. (See 'nationset' setting.)"
msgstr "Pole piisavalt mängijaid, mäng ei alga."

#: server/stdinhand.c:6186
#, fuzzy
msgid "Not enough nations for all players; game will not start."
msgstr "Pole piisavalt mängijaid, mäng ei alga."

#: server/stdinhand.c:6192
msgid ""
"Neither 'startcity' nor 'startunits' setting gives players anything to start "
"game with; game will not start."
msgstr ""

#: server/stdinhand.c:6203
msgid "All players are ready; starting game."
msgstr "Kõik mängijad on valmis. Mäng algab."

#. TRANS: given when /start is invoked during gameover.
#: server/stdinhand.c:6219
msgid ""
"Cannot start the game: the game is waiting for all clients to disconnect."
msgstr "Ei saa mängu alustada: mäng ootab kõigi klientide lahtiühendumist."

#. TRANS: given when /start is invoked while the game
#. * is running.
#: server/stdinhand.c:6226
msgid "Cannot start the game: it is already running."
msgstr "Mängu ei saa alustada, see juba käib."

#: server/stdinhand.c:6258
#, c-format
msgid "Cutting connection %s."
msgstr "Lõikas %s ühenduse."

#: server/stdinhand.c:6259
#, fuzzy
msgid "connection cut"
msgstr "Katkesta ühendus"

#: server/stdinhand.c:6347
#, fuzzy
msgid "You may not kick yourself."
msgstr "Sa pead valima endale soo"

#: server/stdinhand.c:6370
#, c-format
msgid ""
"There must be at least %d unique connections to the server for this command "
"to be valid."
msgstr ""

#: server/stdinhand.c:6397
#, fuzzy
msgid "kicked"
msgstr "blokeeritud"

#: server/stdinhand.c:6413
#, fuzzy
msgid ""
"Welcome - this is the introductory help text for the Freeciv server.\n"
"\n"
"Two important server concepts are Commands and Options. Commands, such as "
"'help', are used to interact with the server. Some commands take one or more "
"arguments, separated by spaces. In many cases commands and command arguments "
"may be abbreviated. Options are settings which control the server as it is "
"running.\n"
"\n"
"To find out how to get more information about commands and options, use "
"'help help'.\n"
"\n"
"For the impatient, the main commands to get going are:\n"
"  show   -  to see current options\n"
"  set    -  to set options\n"
"  start  -  to start the game once players have connected\n"
"  save   -  to save the current game\n"
"  quit   -  to exit"
msgstr ""
"Tervitus! See on Freeciv serveri sissejuhatav abitekst.\n"
"\n"
"Kaks olulist mõistet serveris on Käsud ja Seaded.\n"
"Käsud nagu 'help' on serveriga suhtlemiseks.\n"
"Mõned käsud võtavad ühe või rohkem argumente, eraldatud komadega.\n"
"Paljudel juhtudel võib käske ja argumente lühendada.\n"
"Seaded on valikud, mis võimaldavad juhtida serveri käitumist.\n"
"\n"
"Teada saamaks, kuidas saab rohkem infot käskude ja seadete kohta,\n"
"toksi 'help help'.\n"
"\n"
"Kannatamatutele: põhilised käsud minema saamiseks on:\n"
"  show   -  praeguste seadete nägemiseks\n"
"  set    -  seadete muutmiseks\n"
"  start  -  mängu alustamiseks, kui mängijad on ühendunud\n"
"  save   -  praeguse mängu salvestamiseks\n"
"  quit   -  väljumiseks"

#. TRANS: <untranslated name> - translated short help
#: server/stdinhand.c:6450
#, fuzzy, c-format
msgid "Command: %s  -  %s"
msgstr "Käsk: %s  -  %s"

#. TRANS: <untranslated name>
#: server/stdinhand.c:6456
#, fuzzy, c-format
msgid "Command: %s"
msgstr "Käsk: %s"

#: server/stdinhand.c:6461
msgid "Synopsis: "
msgstr "Kokkuvõte:"

#: server/stdinhand.c:6470
#, c-format
msgid "Level: %s"
msgstr "Tase: %s"

#: server/stdinhand.c:6494
msgid "The following server commands are available:"
msgstr "Järgmised serveri käsud on saadaval:"

#: server/stdinhand.c:6556
#, c-format
msgid "Possible matches: %s"
msgstr ""

#: server/stdinhand.c:6618
#, c-format
msgid "Help argument '%s' is ambiguous."
msgstr "Abi argument '%s' on mitmesti mõistetav."

#: server/stdinhand.c:6625
#, c-format
msgid "No match for help argument '%s'."
msgstr "Pole vasteid abi argumendile '%s'."

#: server/stdinhand.c:6666
msgid "List of connections to server:"
msgstr "Nimekiri ühendustest serverisse:"

#: server/stdinhand.c:6670
msgid "<no connections>"
msgstr "<ühendusi ei ole>"

#: server/stdinhand.c:6691
#, fuzzy
msgid "List of all delegations:"
msgstr "Meeskondade nimekiri:"

#. TRANS: last %s is either " (active)" or empty string
#: server/stdinhand.c:6703
#, c-format
msgid "%s delegates control over player '%s' to user %s%s."
msgstr ""

#. TRANS: preserve leading space
#: server/stdinhand.c:6706
#, fuzzy
msgid " (active)"
msgstr "aktiivne"

#: server/stdinhand.c:6712
msgid "No delegations defined."
msgstr ""

#: server/stdinhand.c:6737
msgid "Your ignore list:"
msgstr ""

#: server/stdinhand.c:6753
msgid "List of players:"
msgstr "Mängijate nimekiri:"

#: server/stdinhand.c:6757 server/stdinhand.c:7047
msgid "<no players>"
msgstr "<mängijaid ei ole>"

#: server/stdinhand.c:6787
#, fuzzy, c-format
msgid ", user %s"
msgstr "kasutajanimi %s, "

#: server/stdinhand.c:6791
msgid ", ready"
msgstr ", valmis"

#: server/stdinhand.c:6795
msgid ", not ready"
msgstr ", pole valmis"

#: server/stdinhand.c:6801
msgid ", Dead"
msgstr ", Surnud"

#: server/stdinhand.c:6815
#, c-format
msgid ", %s"
msgstr ""

#: server/stdinhand.c:6816
#, c-format
msgid ", difficulty level %s"
msgstr ", raskusaste %s"

#: server/stdinhand.c:6822
#, fuzzy, c-format
msgid ", %d connection:"
msgid_plural ", %d connections:"
msgstr[0] " %d ühendus:"
msgstr[1] " %d ühendust:"

#: server/stdinhand.c:6829
#, fuzzy, c-format
msgid "%s from %s (command access level %s), bufsize=%dkb"
msgstr " %s %s-ist (käsutase %s), puhver=%dkb"

#. TRANS: preserve leading space
#: server/stdinhand.c:6835
msgid " (observer mode)"
msgstr " (vaatlejarežiim)"

#. TRANS: don't translate text between ''
#: server/stdinhand.c:6896
msgid "List of available rulesets, and how to load them:"
msgstr ""

#: server/stdinhand.c:6899
msgid "Ruleset : /rulesetdir <dir> : /read <script>"
msgstr ""

#: server/stdinhand.c:6918
msgid "List of scenarios available:"
msgstr "Nimekiri saadaolevatest stsenaariumidest:"

#. TRANS: don't translate text between ''
#: server/stdinhand.c:6943
#, fuzzy
msgid "List of nation sets available for 'nationset' option:"
msgstr "Selgitused on saadaval järgnevatele serveri seadetele:"

#. TRANS: nation set description; %d refers to number of playable
#. * nations in set
#: server/stdinhand.c:6957
#, fuzzy, c-format
msgid " %-10s  %s (%d playable)"
msgid_plural " %-10s  %s (%d playable)"
msgstr[0] "%2d : '%s' : %d mängija"
msgstr[1] "%2d : '%s' : %d mängijat"

#: server/stdinhand.c:6980
msgid "List of teams:"
msgstr "Meeskondade nimekiri:"

#. TRANS: There will always be at least 2 players here.
#: server/stdinhand.c:6990
#, fuzzy, c-format
msgid "%2d : '%s' : %d player :"
msgid_plural "%2d : '%s' : %d players :"
msgstr[0] "%2d : '%s' : %d mängija"
msgstr[1] "%2d : '%s' : %d mängijat"

#: server/stdinhand.c:7011
#, fuzzy
msgid "No map image definitions."
msgstr "Mängija algüksuste nimekiri"

#: server/stdinhand.c:7013
#, fuzzy
msgid "List of map image definitions:"
msgstr "Mängija algüksuste nimekiri"

#: server/stdinhand.c:7018
#, c-format
msgid "[%2d] %s"
msgstr ""

#: server/stdinhand.c:7029
#, fuzzy
#| msgid "List of teams:"
msgid "List of AI types:"
msgstr "Meeskondade nimekiri:"

#: server/stdinhand.c:7044
#, fuzzy
msgid "List of player colors:"
msgstr "Mängijate nimekiri:"

#: server/stdinhand.c:7050
#, fuzzy, c-format
msgid "%s (user %s): [%s]"
msgstr "Uus hääletus (number %d) mängijalt %s: %s."

#: server/stdinhand.c:7113
#, fuzzy, c-format
#| msgid "Bad list argument: '%s'.  Try '%shelp list'."
msgid "Bad list argument: '%s'. Try '%shelp list'."
msgstr "Halb listi argument: '%s'.  Vaata '%shelp list'."

#: server/techtools.c:118
#, c-format
msgid "The %s have researched %s."
msgstr "%s teavad kõike teemal %s."

#. TRANS: Tech from source of an effect
#. * (Great Library)
#: server/techtools.c:223
#, fuzzy, c-format
#| msgid "%s acquired from %s!"
msgid "?fromeffect:%s acquired from %s!"
msgstr "Said %s %s-telt."

#. TRANS: Tech from source of an effect
#. * (Great Library)
#: server/techtools.c:229
#, fuzzy, c-format
#| msgid "%s acquired from %s!"
msgid "?fromeffect:%s acquired from %s's %s!"
msgstr "Said %s %s-telt."

#. TRANS: Tech from source of an effect
#. * (Great Library)
#: server/techtools.c:236
#, fuzzy, c-format
#| msgid "The %s have acquired %s from %s."
msgid "?fromeffect:The %s have acquired %s from %s."
msgstr "%s õppisid %s-lt %s."

#: server/techtools.c:384
#, c-format
msgid "Discovery of %s OBSOLETES %s in %s!"
msgstr "Teaduse %s avastamine IGANDAB %s linnas %s!"

#: server/techtools.c:468
#, fuzzy, c-format
#| msgid ""
#| "\n"
#| "City of %s"
msgid "Discovery of %s"
msgstr ""
"\n"
"Linn %s"

#: server/techtools.c:514
#, c-format
msgid "Learned %s. Our scientists focus on %s; goal is %s."
msgstr ""
"%s selgeks saadud. Teadlased fokuseerivad tehnoloogiale %s, sihtmärk on %s."

#: server/techtools.c:558
#, fuzzy, c-format
msgid "Learned %s. Scientists do not know what to research next."
msgstr "%s selgeks saadud.  Teadlased ei tea, mida edasi uurida."

#: server/techtools.c:563
#, fuzzy, c-format
msgid "Learned %s. Scientists choose to research %s."
msgstr "%s selgeks saadud.  Teadlased valivad uurimiseks %s."

#: server/techtools.c:602
#, fuzzy, c-format
#| msgid ""
#| "Great scientists from all the world join your civilization: you get an "
#| "immediate advance."
msgid ""
"Great scientists from all the world join your civilization: you learn %s "
"immediately."
msgstr ""
"Suured teadlased üle kogu maa ühinevad sinu tsivilisatsiooniga ja saad kohe "
"uue tehnoloogia."

#: server/techtools.c:608
#, c-format
msgid "%s acquire %s as a result of learning %s."
msgstr ""

#: server/techtools.c:711
#, fuzzy, c-format
msgid "Insufficient science output. We lost %s."
msgstr "Suurendab linna teadustööd 50% võrra."

#. TRANS: technology loss
#: server/techtools.c:836 server/techtools.c:848
#, fuzzy, c-format
#| msgid "The %s have researched %s."
msgid "The %s have lost %s."
msgstr "%s teavad kõike teemal %s."

#: server/techtools.c:870
#, c-format
msgid ""
"The required technology for our government '%s' was lost. The citizens have "
"started a revolution into '%s'."
msgstr ""

#: server/techtools.c:886
#, c-format
msgid ""
"The required technology for our new government '%s' was lost. The citizens "
"chose '%s' as new target government."
msgstr ""

#: server/techtools.c:906 server/techtools.c:919
#, c-format
msgid "%s can't build %s. The required technology was lost."
msgstr ""

#: server/techtools.c:1087
#, c-format
msgid "Technology goal is %s."
msgstr "Tehnoloogiline eesmärk on %s."

#: server/techtools.c:1301
#, c-format
msgid "You steal %s from the %s."
msgstr "Varastad %s %s-telt."

#: server/techtools.c:1305
#, fuzzy, c-format
#| msgid "The %s have stolen %s from the %s."
msgid "The %s stole %s from the %s and shared it with you."
msgstr "%s varastasid tehnoloogia %s rahvuselt %s."

#: server/techtools.c:1311
#, c-format
msgid "The %s stole %s from you!"
msgstr "%s varastasid sult %s!"

#: server/techtools.c:1316
#, c-format
msgid "The %s have stolen %s from the %s."
msgstr "%s varastasid tehnoloogia %s rahvuselt %s."

#: server/techtools.c:1424
#, c-format
msgid "Too bad! You made a mistake transferring the tech %s and lost it."
msgstr ""

#: server/techtools.c:1428
#, c-format
msgid "Too bad! The %s made a mistake transferring the tech %s and lost it."
msgstr ""

#: server/techtools.c:1470
#, c-format
msgid "Too bad! You made a mistake transferring the tech %s and didn't get it."
msgstr ""

#: server/techtools.c:1474
#, c-format
msgid ""
"Too bad! The %s made a mistake transferring the tech %s and didn't get it."
msgstr ""

#. TRANS: "Discovery of <tech>"
#: server/techtools.c:1564
#, fuzzy, c-format
#| msgid ""
#| "Discovery of %s makes the government form %s available. You may want to "
#| "start a revolution."
msgid ""
"%s makes several new government forms available. You may want to start a "
"revolution."
msgstr ""
"Teaduse %s avastamine võimaldab valida valitsusvormi %s. Võid tahta alustada "
"revolutsiooni."

#. TRANS: "Discovery of <tech>"
#: server/techtools.c:1577
#, fuzzy, c-format
#| msgid ""
#| "Discovery of %s makes the government form %s available. You may want to "
#| "start a revolution."
msgid ""
"%s makes the government form %s available. You may want to start a "
"revolution."
msgstr ""
"Teaduse %s avastamine võimaldab valida valitsusvormi %s. Võid tahta alustada "
"revolutsiooni."

#: server/unithand.c:204
#, c-format
msgid "Illegal packet, can't upgrade %s (yet)."
msgstr "Vigane pakett, ei saa uuendada üksust %s (veel)."

#. TRANS: "2 Musketeers upgraded to Riflemen for 100 gold."
#. * Plurality is in gold (second %d), not units.
#: server/unithand.c:237
#, fuzzy, c-format
msgid "%d %s upgraded to %s for %d gold."
msgid_plural "%d %s upgraded to %s for %d gold."
msgstr[0] "%d üksust %s uuendatud üksusteks %s %d raha eest."
msgstr[1] "%d üksust %s uuendatud üksusteks %s %d raha eest."

#: server/unithand.c:247
msgid "No units could be upgraded."
msgstr "Ühtki üksust ei saanud uuendada."

#: server/unithand.c:272
#, fuzzy, c-format
msgid "%s upgraded to %s for %d gold."
msgid_plural "%s upgraded to %s for %d gold."
msgstr[0] "%s uuendatud üksuseks %s %d raha eest."
msgstr[1] "%s uuendatud üksuseks %s %d raha eest."

#. TRANS: You can only have one Leader.
#: server/unithand.c:372
#, fuzzy, c-format
#| msgid "You have founded %s."
msgid "You can only have one %s."
msgstr "Sa rajasid linna %s."

#. TRANS: <unit> ... <unit>
#: server/unithand.c:430
#, fuzzy, c-format
msgid "Your %s succeeded in capturing the %s %s."
msgstr "Su %s ostis ära üksuse %s."

#. TRANS: <unit> ... <Poles>
#: server/unithand.c:439
#, fuzzy, c-format
msgid "Your %s was captured by the %s."
msgstr "Su %s ostsid ära %s."

#. TRANS: <unit> ... <unit>
#: server/unithand.c:572
#, fuzzy, c-format
#| msgid "Your %s destroyed the %s in %s."
msgid "Your %s wiped the %s %s."
msgstr "Su %s hävitas %s linnas %s."

#. TRANS: <unit> ... <Poles>
#: server/unithand.c:578
#, fuzzy, c-format
#| msgid "Your %s was bribed by the %s."
msgid "Your %s was wiped by the %s."
msgstr "Su %s ostsid ära %s."

#. TRANS: <Poles> <Spy>
#: server/unithand.c:650
#, c-format
msgid "The %s don't have a capital to expel their %s to."
msgstr ""

#. TRANS: <Border Patrol> ... <Spy>
#: server/unithand.c:664
#, fuzzy, c-format
#| msgid "Your %s succeeded in sabotaging the %s %s."
msgid "Your %s succeeded in expelling the %s %s."
msgstr "Su %s saboteeris rahvuse %s üksust %s."

#. TRANS: <unit> ... <Poles>
#: server/unithand.c:669
#, fuzzy, c-format
msgid "Your %s was expelled by the %s."
msgstr "Su %s ostsid ära %s."

#. TRANS: used instead of nation adjective when the nation is
#. * domestic.
#: server/unithand.c:805
#, fuzzy
#| msgid "yourself"
msgid "your"
msgstr "iseennast"

#. TRANS: If foreign: Your Leader heals Finnish Warrior.
#. * If domestic: Your Leader heals your Warrior.
#: server/unithand.c:813
#, fuzzy, c-format
msgid "Your %s heals %s %s."
msgstr "Sa said %d raha."

#. TRANS: Norwegian ... Leader ... Warrior
#: server/unithand.c:819
#, fuzzy, c-format
#| msgid "%s is the %s ruler %s."
msgid "%s %s heals your %s."
msgstr "%s on rahvuse %s valitseja %s."

#: server/unithand.c:1975
#, fuzzy
#| msgid "Cannot attack from sea."
msgid "Unit cannot do anything."
msgstr "Merelt ei saa rünnata."

#: server/unithand.c:1979 server/unithand.c:1989
#, fuzzy, c-format
#| msgid "Your %s could not sabotage the %s %s."
msgid "Your %s found no suitable target."
msgstr "Su %s ei suutnud saboteerida rahvuse %s üksust %s."

#. TRANS: terrain name
#. * "Your Diplomat cannot act from Ocean. Only
#. * Spy or Partisan ...
#: server/unithand.c:2017
#, c-format
msgid "Your %s cannot act from %s. Only %s can act from a non livable tile."
msgstr ""

#. TRANS: terrain name
#: server/unithand.c:2027
#, fuzzy, c-format
#| msgid "Cannot attack from sea."
msgid "Unit cannot act from %s."
msgstr "Merelt ei saa rünnata."

#. TRANS: terrain name
#: server/unithand.c:2035
#, fuzzy, c-format
#| msgid "Cannot attack from sea."
msgid "Unit cannot act against %s."
msgstr "Merelt ei saa rünnata."

#: server/unithand.c:2040
#, fuzzy
#| msgid "This unit is being transported, and so cannot bombard."
msgid "This unit is being transported, and so cannot act."
msgstr "Seda üksust transporditakse, seega ta ei saa pommitada."

#: server/unithand.c:2045
#, fuzzy
msgid "This unit cannot act when it isn't being transported."
msgstr "Vajab rahvust %s.\n"

#: server/unithand.c:2050
#, fuzzy
#| msgid "This unit is being transported, and so cannot bombard."
msgid "This unit is transporting, and so cannot act."
msgstr "Seda üksust transporditakse, seega ta ei saa pommitada."

#: server/unithand.c:2055
#, fuzzy
msgid "This unit cannot act when it isn't transporting."
msgstr "Vajab rahvust %s.\n"

#: server/unithand.c:2059
#, fuzzy
#| msgid "This unit is being transported, and so cannot bombard."
msgid "This unit has a home city, and so cannot act."
msgstr "Seda üksust transporditakse, seega ta ei saa pommitada."

#: server/unithand.c:2063
#, fuzzy
#| msgid "This unit cannot paradrop into %s."
msgid "This unit cannot act unless it has a home city."
msgstr "Seda üksus ei saa langevarjutada linna %s."

#: server/unithand.c:2067
#, fuzzy, c-format
msgid "You must declare war on %s first. Try using the Nations report (F3)."
msgstr "Sa pead rahvusele %s enne sõja kuulutama.  Vaata mängijate akent (F3)."

#: server/unithand.c:2077
#, fuzzy, c-format
msgid ""
"You must break peace with %s first. Try using the Nations report to declare "
"war (F3)."
msgstr "Sa pead rahvusele %s enne sõja kuulutama.  Vaata mängijate akent (F3)."

#: server/unithand.c:2087
#, fuzzy
#| msgid "This unit cannot paradrop into %s."
msgid "This unit cannot act against domestic targets."
msgstr "Seda üksus ei saa langevarjutada linna %s."

#: server/unithand.c:2091
#, fuzzy
#| msgid "This unit cannot paradrop into %s."
msgid "This unit cannot act against foreign targets."
msgstr "Seda üksus ei saa langevarjutada linna %s."

#. TRANS: Riflemen
#: server/unithand.c:2096
#, fuzzy, c-format
#| msgid "This unit cannot paradrop into %s."
msgid "%s cannot act against tiles with non allied units."
msgstr "Seda üksus ei saa langevarjutada linna %s."

#. TRANS: Swedish ... Riflemen
#: server/unithand.c:2102
#, fuzzy, c-format
msgid "%s %s cannot act."
msgstr "%s-t ei saa laiali saata.."

#. TRANS: ... Pirate ...
#: server/unithand.c:2109
#, fuzzy, c-format
#| msgid "This unit cannot paradrop into %s."
msgid "This unit cannot act against %s targets."
msgstr "Seda üksus ei saa langevarjutada linna %s."

#: server/unithand.c:2114
#, fuzzy
#| msgid "This unit has no moves left."
msgid "This unit has too few moves left to act."
msgstr "Üksusel on käigud otsas."

#: server/unithand.c:2118
#, fuzzy
#| msgid "This unit cannot paradrop into %s."
msgid "This unit cannot act against city centers."
msgstr "Seda üksus ei saa langevarjutada linna %s."

#: server/unithand.c:2122
#, fuzzy
#| msgid "This unit cannot paradrop into %s."
msgid "This unit cannot act against non city centers."
msgstr "Seda üksus ei saa langevarjutada linna %s."

#: server/unithand.c:2126
#, fuzzy
#| msgid "This unit cannot paradrop into %s."
msgid "This unit cannot act against claimed tiles."
msgstr "Seda üksus ei saa langevarjutada linna %s."

#: server/unithand.c:2130
#, fuzzy
#| msgid "This unit cannot paradrop into %s."
msgid "This unit cannot act against unclaimed tiles."
msgstr "Seda üksus ei saa langevarjutada linna %s."

#: server/unithand.c:2134
#, fuzzy
#| msgid "This unit has no moves left."
msgid "This unit is too near its target to act."
msgstr "Üksusel on käigud otsas."

#: server/unithand.c:2138
#, fuzzy
#| msgid "This unit has no moves left."
msgid "This unit is too far away from its target to act."
msgstr "Üksusel on käigud otsas."

#: server/unithand.c:2142
msgid "Can't perform any action this scenario permits."
msgstr ""

#: server/unithand.c:2146
msgid "Can't perform any action this close to a city."
msgstr ""

#. TRANS: Settler ... Berlin
#: server/unithand.c:2151
#, c-format
msgid "%s can't do anything to %s. It is too big."
msgstr ""

#. TRANS: London ... Settlers
#: server/unithand.c:2158
#, fuzzy, c-format
#| msgid "%s needs an improvement to grow, so you cannot add %s."
msgid "%s needs an improvement to grow, so %s cannot do anything to it."
msgstr "%s vajab ehitist kasvamiseks, seega sa ei saa lisada sinna %s."

#. TRANS: Paris ... Warriors (think: airlift)
#: server/unithand.c:2166
#, fuzzy, c-format
#| msgid "%s needs an improvement to grow, so you cannot add %s."
msgid "%s don't have enough capacity, so %s cannot do anything."
msgstr "%s vajab ehitist kasvamiseks, seega sa ei saa lisada sinna %s."

#. TRANS: Paratroopers ...
#: server/unithand.c:2174
#, fuzzy, c-format
#| msgid "Your %s could not find the %s to sabotage in %s."
msgid "%s can't do anything to an unknown target tile."
msgstr "Su %s ei suutnud leida saboteerimiseks ehitist %s linnas %s!"

#. TRANS: "Spy can't do anything. 154 gold may help.
#. * Treasury contains 100 gold."
#: server/unithand.c:2191
#, fuzzy, c-format
#| msgid "Your %s could not find the %s to sabotage in %s."
msgid "%s can't do anything. %d gold may help. %s"
msgid_plural "%s can't do anything. %d gold may help. %s"
msgstr[0] "Su %s ei suutnud leida saboteerimiseks ehitist %s linnas %s!"
msgstr[1] "Su %s ei suutnud leida saboteerimiseks ehitist %s linnas %s!"

#. TRANS: "Trireme cannot move ..."
#: server/unithand.c:2200 server/unithand.c:2913 server/unithand.c:5635
#, c-format
msgid "%s cannot move that far from the coast line."
msgstr ""

#. TRANS: "Riflemen cannot disembark ... native base
#. * for Helicopter."
#: server/unithand.c:2205 server/unithand.c:2920 server/unithand.c:5650
#, c-format
msgid "%s cannot disembark outside of a city or a native base for %s."
msgstr ""

#: server/unithand.c:2213
#, c-format
msgid "%s can't do anything since there is an unreachable unit."
msgstr ""

#: server/unithand.c:2219
#, fuzzy, c-format
#| msgid "Your %s could not find the %s to sabotage in %s."
msgid "%s can't do anything since there is unit with a positive defense value."
msgstr "Su %s ei suutnud leida saboteerimiseks ehitist %s linnas %s!"

#: server/unithand.c:2225
#, fuzzy, c-format
#| msgid "Your %s could not find the %s to sabotage in %s."
msgid "%s can't do anything since you already have a %s."
msgstr "Su %s ei suutnud leida saboteerimiseks ehitist %s linnas %s!"

#: server/unithand.c:2236
#, fuzzy
#| msgid "No diplomat action possible."
msgid "No action possible."
msgstr "Diplomaatiat ei saa teha."

#: server/unithand.c:2315
#, fuzzy
#| msgid "You are not attached to a player."
msgid "Target not at target tile."
msgstr "Sa pole seotud ühegi mängijaga."

#. TRANS: "Your Spy found ... suitable for
#. * Bribe Enemy Unit."
#: server/unithand.c:2558
#, fuzzy, c-format
#| msgid "Your %s could not sabotage the %s %s."
msgid "Your %s found no target suitable for %s."
msgstr "Su %s ei suutnud saboteerida rahvuse %s üksust %s."

#. TRANS: "Having your Spy do Bribe Enemy Unit to
#. * this target ..."
#: server/unithand.c:2566
#, c-format
msgid "Having your %s do %s to this target is redundant."
msgstr ""

#. TRANS: action name.
#. * "Your Spy can't do Steal Gold from Ocean.
#. * Only Explorer or Partisan can do Steal Gold ..."
#: server/unithand.c:2595
#, fuzzy, c-format
#| msgid "Your %s has been lost on unsafe terrain."
msgid "Your %s can't do %s from %s. Only %s can do %s from a non livable tile."
msgstr "%s sai hukka, kuna rändas ringi ohtlikus piirkonnas."

#. TRANS: action name.
#. * "Your Spy can't do Steal Gold from Ocean."
#: server/unithand.c:2609
#, fuzzy, c-format
msgid "Your %s can't do %s from %s."
msgstr "Sa said %d raha."

#. TRANS: action name.
#. * "Your Spy can't do Industrial Sabotage to Mountains."
#: server/unithand.c:2621
#, fuzzy, c-format
msgid "Your %s can't do %s to %s."
msgstr "Sa said %d raha."

#. TRANS: action name.
#. * "Your Spy can't do Industrial Sabotage while ..."
#: server/unithand.c:2631
#, fuzzy, c-format
msgid "Your %s can't do %s while being transported."
msgstr "Elimineeriti %s-te %s, kes üritas hiilida %s-sse."

#. TRANS: action name.
#. * "Your Spy can't do Industrial Sabotage while ..."
#: server/unithand.c:2640
#, fuzzy, c-format
msgid "Your %s can't do %s while not being transported."
msgstr "Muuda %s-ks"

#. TRANS: action name.
#. * "Your Spy can't do Industrial Sabotage while ..."
#: server/unithand.c:2649
#, fuzzy, c-format
msgid "Your %s can't do %s while transporting."
msgstr "Elimineeriti %s-te %s, kes üritas hiilida %s-sse."

#. TRANS: action name.
#. * "Your Spy can't do Industrial Sabotage while ..."
#: server/unithand.c:2658
#, fuzzy, c-format
msgid "Your %s can't do %s while not transporting."
msgstr "Muuda %s-ks"

#. TRANS: action name.
#. * "Your Spy can't do Industrial Sabotage because ..."
#: server/unithand.c:2667
#, fuzzy, c-format
msgid "Your %s can't do %s because it has a home city."
msgstr "Kahjuks ei saa sinu %s luua kaubateed, kuna üksusel puudub kodulinn"

#. TRANS: action name.
#. * "Your Spy can't do Industrial Sabotage because ..."
#: server/unithand.c:2676
#, fuzzy, c-format
msgid "Your %s can't do %s because it is homeless."
msgstr "Sinu karavan saabus linnas %s"

#. TRANS: action name.
#. * "Your Spy can't do Industrial Sabotage while you
#. * aren't at war with Prester John."
#: server/unithand.c:2686
#, c-format
msgid "Your %s can't do %s while you aren't at war with %s."
msgstr ""

#. TRANS: action name.
#. * "Your Spy can't do Industrial Sabotage while you
#. * are at peace with Prester John. Try using the
#. * Nations report (F3)."
#: server/unithand.c:2699
#, fuzzy, c-format
msgid ""
"Your %s can't do %s while you are at peace with %s. Try using the Nations "
"report to declare war (F3)."
msgstr "Sa pead rahvusele %s enne sõja kuulutama.  Vaata mängijate akent (F3)."

#. TRANS: action name.
#. * "Your Riflemen can't do Expel Unit to domestic
#. * unit stacks."
#: server/unithand.c:2716
#, fuzzy, c-format
msgid "Your %s can't do %s to domestic %s."
msgstr "Sa said %d raha."

#. TRANS: action name.
#. * "Your Leader can't do Use Court Physician to foreign
#. * unit stacks."
#: server/unithand.c:2728
#, fuzzy, c-format
#| msgid "Your %s could not find the %s to sabotage in %s."
msgid "Your %s can't do %s to foreign %s."
msgstr "Su %s ei suutnud leida saboteerimiseks ehitist %s linnas %s!"

#. TRANS: Paratroopers ... Drop Paratrooper
#: server/unithand.c:2738
#, fuzzy, c-format
msgid "Your %s can't do %s to tiles with non allied units."
msgstr "Sinu karavan saabus linnas %s"

#. TRANS: action name.
#. * "Swedish Riflemen can't do Expel Unit."
#: server/unithand.c:2747
#, fuzzy, c-format
msgid "%s %s can't do %s."
msgstr "Ainult %s suudab merelt rünnata."

#. TRANS: action name.
#. * "Riflemen... Expel Unit... Pirate Migrants."
#: server/unithand.c:2757
#, fuzzy, c-format
msgid "Your %s can't do %s to %s %s."
msgstr "Sa said %d raha."

#. TRANS: action name.
#. * "Your Spy has ... to do Bribe Enemy Unit."
#: server/unithand.c:2769
#, fuzzy, c-format
#| msgid "%s unit has no moves left to add to %s."
msgid "Your %s has too few moves left to do %s."
msgstr "Üksusel %s pole käike, mida üle anda üksusele %s."

#. TRANS: action name.
#. * "Your Spy can't do Bribe Enemy Unit to city centers."
#: server/unithand.c:2778
#, fuzzy, c-format
msgid "Your %s can't do %s to city centers."
msgstr ""
"Kehtib ainult üksustele %s.\n"
"\n"

#. TRANS: action name.
#. * "Your Spy can only do Investigate City to
#. * city centers."
#: server/unithand.c:2788
#, fuzzy, c-format
msgid "Your %s can only do %s to city centers."
msgstr ""
"Kehtib ainult üksustele %s.\n"
"\n"

#. TRANS: action name.
#. * "Your Settlers can't do Build City to claimed tiles."
#: server/unithand.c:2797
#, fuzzy, c-format
msgid "Your %s can't do %s to claimed tiles."
msgstr "Sinu karavan saabus linnas %s"

#. TRANS: action name.
#. * "Your Spy can't do Bribe Enemy Unit to
#. * unclaimed tiles."
#: server/unithand.c:2807
#, fuzzy, c-format
#| msgid "Your %s has been lost on unsafe terrain."
msgid "Your %s can't do %s to unclaimed tiles."
msgstr "%s sai hukka, kuna rändas ringi ohtlikus piirkonnas."

#. TRANS: action name.
#. * "Your Spy must be at least 2 tiles away to do
#. * Incite a Revolt and Escape."
#: server/unithand.c:2817
#, c-format
msgid "Your %s must be at least %d tile away to do %s."
msgid_plural "Your %s must be at least %d tiles away to do %s."
msgstr[0] ""
msgstr[1] ""

#. TRANS: action name.
#. * "Your Diplomat can't be more than 1 tile away to do
#. * Establish Embassy."
#: server/unithand.c:2830
#, fuzzy, c-format
msgid "Your %s can't be more than %d tile away to do %s."
msgid_plural "Your %s can't be more than %d tiles away to do %s."
msgstr[0] "Sa said %d raha."
msgstr[1] "Sa said %d raha."

#. TRANS: Can't do Build City in this scenario.
#: server/unithand.c:2841
#, fuzzy, c-format
#| msgid "Can't add %s to %s."
msgid "Can't do %s in this scenario."
msgstr "Ei saa lisada üksust %s linnale %s."

#. TRANS: Can't do Build City this close to a city.
#: server/unithand.c:2848
#, fuzzy, c-format
#| msgid "Can't add %s to %s."
msgid "Can't do %s this close to a city."
msgstr "Ei saa lisada üksust %s linnale %s."

#. TRANS: Settlers ... Join City ... London
#: server/unithand.c:2855
#, fuzzy, c-format
msgid "%s can't do %s to %s. It is too big."
msgstr "%s ei saa ehitada tööde nimekirjast ehitist %s.  Eemaldan..."

#. TRANS: London ... Settlers ... Join City
#: server/unithand.c:2864
#, fuzzy, c-format
#| msgid "%s needs an improvement to grow, so you cannot add %s."
msgid "%s needs an improvement to grow, so %s cannot do %s."
msgstr "%s vajab ehitist kasvamiseks, seega sa ei saa lisada sinna %s."

#. TRANS: Paris ... Airlift to City ... Warriors
#: server/unithand.c:2874
#, fuzzy, c-format
#| msgid "%s lost to an attack by the %s %s."
msgid "%s has no capacity to %s %s."
msgstr "Üksus %s kaotati rahva %s rünnakus üksusega %s."

#. TRANS: Paratroopers ... Drop Paratrooper
#: server/unithand.c:2883
#, fuzzy, c-format
#| msgid "Your %s has been lost on unsafe terrain."
msgid "%s can't do %s to an unknown tile."
msgstr "%s sai hukka, kuna rändas ringi ohtlikus piirkonnas."

#. TRANS: "Spy can't do Bribe Unit for 154 gold.
#. * Treasury contains 100 gold."
#: server/unithand.c:2902
#, fuzzy, c-format
msgid "%s can't do %s for %d gold. %s"
msgid_plural "%s can't do %s for %d gold. %s"
msgstr[0] "%s uuendatud üksuseks %s %d raha eest."
msgstr[1] "%s uuendatud üksuseks %s %d raha eest."

#. TRANS: "Your Spy can't do Bribe Enemy Unit there ..."
#: server/unithand.c:2930
#, fuzzy, c-format
msgid "Your %s can't do %s there since there's an unreachable unit."
msgstr "Sa ei osta %s!"

#. TRANS: "Your Legion can't do Wipe Units there ..."
#: server/unithand.c:2939
#, fuzzy, c-format
msgid ""
"Your %s can't do %s there since there's an unit with positive defense value."
msgstr "Sa ei osta %s!"

#. TRANS: "You already have a Leader."
#: server/unithand.c:2947
#, fuzzy, c-format
#| msgid "You already have a city called %s."
msgid "You already have a %s."
msgstr "Sul on juba linn nimega %s."

#. TRANS: Freight ... Disband Unit Recover ... Help Wonder ...
#: server/unithand.c:2957
#, fuzzy, c-format
msgid "Your %s can't do %s when %s is legal."
msgstr "Sa ei osta %s!"

#. TRANS: action name.
#. * "Your Spy was unable to do Bribe Enemy Unit."
#: server/unithand.c:2969
#, fuzzy, c-format
msgid "Your %s was unable to do %s."
msgstr "Sinu linn %s sai  pihta %s tuumapommiga."

#. TRANS: Spy ... 5 ... Drop Paratrooper
#: server/unithand.c:3056
#, fuzzy, c-format
#| msgid "Your %s was caught in the attempt of stealing technology from %s."
msgid "Your %s lost %d hit points while attempting to do %s."
msgstr "Su %s jäi vahele kui püüdis varastada tehnoloogiat linnast %s."

#. TRANS: Spy ... Drop Paratrooper
#: server/unithand.c:3069
#, fuzzy, c-format
#| msgid "Your %s was caught in the attempt of stealing technology from %s."
msgid "Your %s was killed while attempting to do %s."
msgstr "Su %s jäi vahele kui püüdis varastada tehnoloogiat linnast %s."

#. TRANS: Spy ... movement point text that may include
#. * fractions.
#: server/unithand.c:3098
#, c-format
msgid "Your %s lost %s MP for attempting an illegal action."
msgstr ""

#: server/unithand.c:3161
#, c-format
msgid ""
"No explanation why you couldn't do %s. This is a bug. Sorry about that. -- "
"Sveinung"
msgstr ""

#. TRANS: other player ... unit type ... city name.
#: server/unithand.c:4196
#, fuzzy, c-format
#| msgid "Transferred %s from %s to %s."
msgid "%s transferred control over a %s to you in %s."
msgstr "%s liigutati %s-lt %s-le."

#: server/unithand.c:4237
#, c-format
msgid "%s added to aid %s in growing."
msgstr "%s lisatud aitamaks linnal %s kasvada."

#. TRANS: another player had their unit join your city.
#: server/unithand.c:4245
#, fuzzy, c-format
#| msgid "You must select your city style."
msgid "%s adds %s to your city %s."
msgstr "Sa pead valima linnade stiili"

#. TRANS: Battleship ... Los Angeles ... Bombard
#: server/unithand.c:4570
#, fuzzy, c-format
#| msgid "Your %s destroyed the %s in %s."
msgid "Your %s destroyed %s by doing %s."
msgstr "Su %s hävitas %s linnas %s."

#. TRANS: Sigurd I Magnusson ... Alkasse ... Attack
#: server/unithand.c:4576
#, fuzzy, c-format
#| msgid "The %s destroyed the %s in %s."
msgid "%s destroyed %s by doing %s."
msgstr "%s hävitas %s %s-is."

#. TRANS: Your Bomber killed the English Rifleman by
#. * doing Bombard.
#: server/unithand.c:4631
#, fuzzy, c-format
msgid "Your %s killed the %s %s by doing %s."
msgstr "Sa said %d raha."

#. TRANS: Your Rifleman was killed by the French
#. * Bomber doing Bombard.
#: server/unithand.c:4640
#, fuzzy, c-format
msgid "Your %s was killed by the %s %s doing %s."
msgstr "Su %s ostsid ära %s."

#. TRANS: Your Bomber bombards the English Rifleman.
#: server/unithand.c:4649
#, fuzzy, c-format
#| msgid "Your %s destroyed the %s in %s."
msgid "Your %s bombards the %s %s."
msgstr "Su %s hävitas %s linnas %s."

#. TRANS: Your Rifleman is bombarded by the French
#. * Bomber.
#: server/unithand.c:4657
#, fuzzy, c-format
#| msgid "Your %s was bribed by the %s."
msgid "Your %s is bombarded by the %s %s."
msgstr "Su %s ostsid ära %s."

#: server/unithand.c:4728
#, fuzzy, c-format
msgid "Your %s was shot down by SDI defenses, what a waste."
msgstr "SDI kaitse lasi su tuumapommi alla. Milline raiskamine."

#: server/unithand.c:4731
#, c-format
msgid "The nuclear attack on %s was avoided by your SDI defense."
msgstr "Tuumarünnak linnale %s hoiti ära su SDI kaitse poolt."

#. TRANS: " and achieved the rank of <veteran level>";
#. * preserve leading space
#: server/unithand.c:4893
#, fuzzy, c-format
msgid " and achieved the rank of %s"
msgstr "Üksus %s sai kogenumaks!"

#. TRANS: tired; note trailing space
#: server/unithand.c:4910
msgid "tired "
msgstr ""

#. TRANS: FP = Firepower of a unit; note trailing space
#: server/unithand.c:4934
#, c-format
msgid "FP:%d "
msgstr ""

#. TRANS: "Your green Legion [id:100 ...D:4.0 lost 1 HP,
#. * 9 HP remaining] survived the pathetic ...attack from
#. * green Warriors [id:90 ...A:1.0 HP:10].
#: server/unithand.c:5108
#, c-format
msgid ""
"Your %s %s [id:%d %sD:%.1f lost %d HP, %d HP remaining] survived the "
"pathetic %sattack from %s %s [id:%d %sA:%.1f HP:%d]."
msgstr ""

#. TRANS: "Your green Legion [id:100 ...D:4.0 lost 1 HP,
#. * 9 HP remaining] survived the pathetic ...attack from the
#. * Greek green Warriors [id:90 ...A:1.0 HP:10].
#: server/unithand.c:5131
#, c-format
msgid ""
"Your %s %s [id:%d %sD:%.1f lost %d HP, %d HP remaining] survived the "
"pathetic %sattack from the %s %s %s [id:%d %sA:%.1f HP:%d]."
msgstr ""

#. TRANS: "Your attacking green Cannon [id:100 ...A:8.0
#. * failed against green Destroyer [id:200 lost
#. * 27 HP, 3 HP remaining%s]!";
#. * last %s is either "and ..." or empty string
#: server/unithand.c:5162
#, c-format
msgid ""
"Your attacking %s %s [id:%d %sA:%.1f HP:%d] failed against %s %s [id:%d lost "
"%d HP, %d HP remaining%s]!"
msgstr ""

#. TRANS: "Your attacking green Cannon [id:100 ...A:8.0
#. * failed against the Polish green Destroyer [id:200 lost
#. * 27 HP, 3 HP remaining%s]!";
#. * last %s is either "and ..." or empty string
#: server/unithand.c:5184
#, c-format
msgid ""
"Your attacking %s %s [id:%d %sA:%.1f HP:%d] failed against the %s %s %s [id:"
"%d lost %d HP, %d HP remaining%s]!"
msgstr ""

#. TRANS: "Your green Warriors [id:100 ...D:1.0 HP:10]
#. * lost to an attack by green Legion
#. * [id:200 ...A:4.0 lost 1 HP, has 9 HP remaining%s]."
#. * last %s is either "and ..." or empty string
#: server/unithand.c:5220
#, c-format
msgid ""
"Your %s %s [id:%d %sD:%.1f HP:%d] lost to an attack by %s %s [id:%d %sA:%.1f "
"lost %d HP, has %d HP remaining%s]."
msgstr ""

#. TRANS: "Your green Warriors [id:100 ...D:1.0 HP:10]
#. * lost to an attack by the Greek green Legion
#. * [id:200 ...A:4.0 lost 1 HP, has 9 HP remaining%s]."
#. * last %s is either "and ..." or empty string
#: server/unithand.c:5244
#, c-format
msgid ""
"Your %s %s [id:%d %sD:%.1f HP:%d] lost to an attack by the %s %s %s [id:%d "
"%sA:%.1f lost %d HP, has %d HP remaining%s]."
msgstr ""

#. TRANS: "Your attacking green Legion [id:200 ...A:4.0
#. * lost 1 HP, has 9 HP remaining] succeeded against
#. * green Warriors [id:100 HP:10]."
#: server/unithand.c:5270
#, c-format
msgid ""
"Your attacking %s %s [id:%d %s%sA:%.1f lost %d HP, has %d remaining] "
"succeeded against %s %s [id:%d HP:%d]."
msgstr ""

#. TRANS: "Your attacking green Legion [id:200 ...A:4.0
#. * lost 1 HP, has 9 HP remaining] succeeded against the
#. * Greek green Warriors [id:100 HP:10]."
#: server/unithand.c:5291
#, c-format
msgid ""
"Your attacking %s %s [id:%d %s%sA:%.1f lost %d HP, has %d remaining] "
"succeeded against the %s %s %s [id:%d HP:%d]."
msgstr ""

#. TRANS: unit, action, city
#: server/unithand.c:5394 server/unithand.c:5482
#, fuzzy, c-format
msgid "Your %s failed to do %s in %s."
msgstr "Sa said %d raha."

#: server/unithand.c:5500
#, fuzzy, c-format
msgid "Your %s didn't find a %s to %s in %s."
msgstr "Sa said %d raha."

#: server/unithand.c:5516
#, fuzzy, c-format
msgid "Your %s cannot do %s to %s in %s."
msgstr "Sa said %d raha."

#: server/unithand.c:5624 server/unittools.c:3193
msgid "Cannot attack unless you declare war first."
msgstr "Rünnata ei saa, selleks peab enne sõja kuulutama."

#: server/unithand.c:5629
#, c-format
msgid "%s can only move into your own zone of control."
msgstr "%s võib liikuda ainult oma kontrolltsoonis."

#: server/unithand.c:5642
#, fuzzy, c-format
msgid "Cannot invade unless you break peace with %s first."
msgstr "Ei saa territooriumile tungida, peab enne sõja kuulutama %s-tele."

#: server/unithand.c:5659
#, fuzzy, c-format
#| msgid "* This terrain is unsafe for units to travel on."
msgid "Terrain is unsuitable for %s units."
msgstr "* See maastik on üksustele liikumiseks ohtlik."

#. TRANS: Your Caravan does "Disband Unit Recover" to help build the
#. * current production in Bergen (4 surplus).
#. * "Disband Unit Recover" says "current production" rather than its name.
#: server/unithand.c:5961
#, fuzzy
#| msgid "Hurry production"
msgid "current production"
msgstr "Kiirusta tootmisega"

#. TRANS: Your Caravan does "Help Wonder" to help build the
#. * Pyramids in Bergen (4 remaining).
#. * You can reorder '4' and 'remaining' in the actual format string.
#: server/unithand.c:5968
#, fuzzy
#| msgid "Mining"
msgid "remaining"
msgstr "Kaevandamine"

#. TRANS: Your Caravan does "Help Wonder" to help build the
#. * Pyramids in Bergen (4 surplus).
#. * You can reorder '4' and 'surplus' in the actual format string.
#: server/unithand.c:5973
#, fuzzy
#| msgid "Surplus"
msgid "surplus"
msgstr "Ülejääk"

#. TRANS: Your Caravan does "Help Wonder" to help build the
#. * Pyramids in Bergen (4 surplus).
#: server/unithand.c:5980
#, fuzzy, c-format
#| msgid "Your %s helps build the %s in %s (%d surplus)."
msgid "Your %s does %s to help build the %s in %s (%d %s)."
msgstr "Su %s aitab ehitada ilmaimet %s linnas %s (%d jäi üle)."

#. TRANS: Help building the Pyramids in Bergen received
#. * from Persian Caravan (4 surplus).
#: server/unithand.c:5999
#, c-format
msgid "Help building the %s in %s received from %s %s (%d %s)."
msgstr ""

#: server/unithand.c:6055
#, fuzzy, c-format
msgid ""
"Sorry, your %s cannot establish a trade route because it has no home city."
msgstr "Kahjuks ei saa sinu %s luua kaubateed, kuna üksusel puudub kodulinn"

#: server/unithand.c:6065
#, fuzzy, c-format
msgid ""
"Sorry, your %s cannot establish a trade route because it's not carrying any "
"goods."
msgstr "Kahjuks ei saa sinu %s luua kaubateed, kuna üksusel puudub kodulinn"

#: server/unithand.c:6076
#, fuzzy, c-format
msgid "Sorry, your %s cannot establish a trade route between %s and %s."
msgstr "Kahjuks ei saa su %s luua kaubateed linnade %s ja %s vahel"

#: server/unithand.c:6115 server/unithand.c:6140
#, c-format
msgid "Sorry, your %s cannot establish a trade route here!"
msgstr "Kahjuks ei saa sinu %s siia kaubateed luua."

#: server/unithand.c:6121 server/unithand.c:6146
#, fuzzy, c-format
#| msgid "      The city of %s already has %d better trade routes!"
msgid "      The city of %s already has %d better trade route!"
msgid_plural "      The city of %s already has %d better trade routes!"
msgstr[0] "Linnal %s on juba %d paremat kaubateed olemas!"
msgstr[1] "Linnal %s on juba %d paremat kaubateed olemas!"

#. TRANS: ... Caravan ... Paris ... Stockholm ... Goods
#: server/unithand.c:6179
#, fuzzy, c-format
msgid "Your %s from %s has arrived in %s carrying %s."
msgstr "Sinu karavan saabus linnas %s"

#. TRANS: ... Caravan ... Paris ... Stockholm, ... Goods...
#: server/unithand.c:6189
#, fuzzy, c-format
msgid ""
"Your %s from %s has arrived in %s carrying %s, and revenues amount to %d in "
"gold."
msgid_plural ""
"Your %s from %s has arrived in %s carrying %s, and revenues amount to %d in "
"gold."
msgstr[0] ""
"Sinu %s linnast %s jõudis linna %s, maksudeks koguti %d raha ja teadust."
msgstr[1] ""
"Sinu %s linnast %s jõudis linna %s, maksudeks koguti %d raha ja teadust."

#. TRANS: ... Caravan ... Paris ... Stockholm, ... Goods...
#: server/unithand.c:6204
#, fuzzy, c-format
msgid ""
"Your %s from %s has arrived in %s carrying %s, and revenues amount to %d in "
"research."
msgid_plural ""
"Your %s from %s has arrived in %s carrying %s, and revenues amount to %d in "
"research."
msgstr[0] ""
"Sinu %s linnast %s jõudis linna %s, maksudeks koguti %d raha ja teadust."
msgstr[1] ""
"Sinu %s linnast %s jõudis linna %s, maksudeks koguti %d raha ja teadust."

#. TRANS: ... Caravan ... Paris ... Stockholm, ... Goods...
#: server/unithand.c:6219
#, fuzzy, c-format
msgid ""
"Your %s from %s has arrived in %s carrying %s, and revenues amount to %d in "
"gold and research."
msgid_plural ""
"Your %s from %s has arrived in %s carrying %s, and revenues amount to %d in "
"gold and research."
msgstr[0] ""
"Sinu %s linnast %s jõudis linna %s, maksudeks koguti %d raha ja teadust."
msgstr[1] ""
"Sinu %s linnast %s jõudis linna %s, maksudeks koguti %d raha ja teadust."

#: server/unithand.c:6260
#, fuzzy, c-format
msgid "New trade route established from %s to %s."
msgstr "Kaubateed linnaga %s:\n"

#: server/unithand.c:6266
#, fuzzy, c-format
msgid "The %s established a trade route between their city %s and %s."
msgstr "Kahjuks ei saa su %s luua kaubateed linnade %s ja %s vahel"

#: server/unittools.c:457
#, c-format
msgid "%s was upgraded for free to %s."
msgstr "Üksus %s uuendati tasuta üksuseks %s."

#: server/unittools.c:502
#, fuzzy, c-format
#| msgid "Your %s has run out of hit points."
msgid ""
"Your %s has run out of hit points because it was not supported by a city."
msgstr "%s hukkus elupunktide lõppemise tõttu."

#: server/unittools.c:507
#, c-format
msgid "Your %s has run out of hit points."
msgstr "%s hukkus elupunktide lõppemise tõttu."

#: server/unittools.c:582
#, c-format
msgid "Your %s has returned to refuel."
msgstr "Üksus %s tuli tankima."

#. TRANS: Your <unit> became ... rank of <veteran level>.
#: server/unittools.c:767
#, fuzzy, c-format
msgid "Your %s became more experienced and achieved the rank of %s."
msgstr "Üksus %s sai kogenumaks!"

#: server/unittools.c:787
#, fuzzy, c-format
msgid "%s converted to %s."
msgstr "%s vallutasid %s."

#: server/unittools.c:793
#, fuzzy, c-format
msgid "%s cannot be converted."
msgstr "%s-t ei saa laiali saata.."

#: server/unittools.c:806
#, fuzzy, c-format
msgid "Orders for %s aborted because activity is no longer available."
msgstr "Käsk üksusele %s katkestatud, kuna ei õnnestunud liikuda."

#: server/unittools.c:1204
#, c-format
msgid "Teleported your %s to %s."
msgstr "Sinu %s teleporditi linna %s."

#. TRANS: A unit is moved to resolve stack conflicts.
#: server/unittools.c:1271
#, c-format
msgid "Moved your %s."
msgstr "Sinu üksust %s nihutati."

#. TRANS: A unit is disbanded to resolve stack conflicts.
#: server/unittools.c:1298
#, c-format
msgid "Disbanded your %s."
msgstr "Sinu %s saadeti laiali."

#: server/unittools.c:1869
#, c-format
msgid "Unable to defend %s, %s has lost the game."
msgstr "Kuna %s kaitsmine ei õnnestunud, siis kaotas %s mängu."

#: server/unittools.c:1873
#, c-format
msgid "Losing %s meant losing the game! Be more careful next time!"
msgstr ""
"Kuna kaotasid %s, siis kaotasid ka kogu mängu! Ole järgmine kord hoolikam!"

#: server/unittools.c:1930
#, c-format
msgid "%s lost when %s was lost."
msgstr "Üksus %s kaotati koos üksusega %s."

#: server/unittools.c:2184
#, c-format
msgid "%s escaped the destruction of %s, and fled to %s."
msgstr "Üksus %s pääses üksuse %s hävitamisest ja põgenes linna %s."

#. TRANS: "... Cannon ... Destroyer ...."
#: server/unittools.c:2387
#, fuzzy, c-format
#| msgid "Your attacking %s succeeded against the %s %s!"
msgid "Your attacking %s succeeded against %s (and %d other unit)!"
msgid_plural "Your attacking %s succeeded against %s (and %d other units)!"
msgstr[0] "Sinu ründav üksus %s võitis lahingu rahva %s üksuse %s vastu!"
msgstr[1] "Sinu ründav üksus %s võitis lahingu rahva %s üksuse %s vastu!"

#. TRANS: "... Cannon ... the Polish Destroyer ...."
#: server/unittools.c:2397
#, c-format
msgid "Your attacking %s succeeded against the %s %s (and %d other unit)!"
msgid_plural ""
"Your attacking %s succeeded against the %s %s (and %d other units)!"
msgstr[0] ""
msgstr[1] ""

#. TRANS: "Cannon ... Destroyer."
#: server/unittools.c:2427
#, fuzzy, c-format
#| msgid "%s lost to an attack by the %s %s."
msgid "%s lost to an attack by %s."
msgstr "Üksus %s kaotati rahva %s rünnakus üksusega %s."

#. TRANS: "Cannon ... the Polish Destroyer."
#: server/unittools.c:2434
#, c-format
msgid "%s lost to an attack by the %s %s."
msgstr "Üksus %s kaotati rahva %s rünnakus üksusega %s."

#. TRANS: "Cannon lost when Destroyer
#. * attacked Musketeers."
#: server/unittools.c:2448
#, fuzzy, c-format
#| msgid "%s lost when the %s %s attacked the %s %s."
msgid "%s lost when %s attacked %s."
msgstr "Kaotati üksus %s, kui rahva %s üksus %s ründas rahva %s üksust %s."

#. TRANS: "Cannon lost when the Polish Destroyer
#. * attacked Musketeers."
#: server/unittools.c:2457
#, fuzzy, c-format
#| msgid "%s lost when the %s %s attacked the %s %s."
msgid "%s lost when the %s %s attacked %s."
msgstr "Kaotati üksus %s, kui rahva %s üksus %s ründas rahva %s üksust %s."

#. TRANS: "Cannon lost when Destroyer
#. * attacked the German Musketeers."
#: server/unittools.c:2469
#, fuzzy, c-format
#| msgid "%s lost when the %s %s attacked the %s %s."
msgid "%s lost when %s attacked the %s %s."
msgstr "Kaotati üksus %s, kui rahva %s üksus %s ründas rahva %s üksust %s."

#. TRANS: "Cannon lost when the Polish Destroyer
#. * attacked the German Musketeers."
#: server/unittools.c:2479
#, c-format
msgid "%s lost when the %s %s attacked the %s %s."
msgstr "Kaotati üksus %s, kui rahva %s üksus %s ründas rahva %s üksust %s."

#. TRANS: "Musketeers (and Cannon) lost to an
#. * attack from Destroyer."
#: server/unittools.c:2498
#, fuzzy, c-format
#| msgid "%s (and %s) lost to an attack from the %s %s."
msgid "%s (and %s) lost to an attack from %s."
msgstr "Ükss %s (ja üksus%s) kaotati rahva %s üksuse %s rünnakus."

#. TRANS: "Musketeers (and Cannon) lost to an
#. * attack from the Polish Destroyer."
#: server/unittools.c:2507
#, c-format
msgid "%s (and %s) lost to an attack from the %s %s."
msgstr "Ükss %s (ja üksus%s) kaotati rahva %s üksuse %s rünnakus."

#. TRANS: "Musketeers and 3 other units lost to
#. * an attack from Destroyer."
#. * (only happens with at least 2 other units)
#: server/unittools.c:2520
#, fuzzy, c-format
#| msgid "%s (and %s) lost to an attack from the %s %s."
msgid "%s and %d other unit lost to an attack from %s."
msgid_plural "%s and %d other units lost to an attack from %s."
msgstr[0] "Ükss %s (ja üksus%s) kaotati rahva %s üksuse %s rünnakus."
msgstr[1] "Ükss %s (ja üksus%s) kaotati rahva %s üksuse %s rünnakus."

#. TRANS: "Musketeers and 3 other units lost to
#. * an attack from the Polish Destroyer."
#. * (only happens with at least 2 other units)
#: server/unittools.c:2533
#, c-format
msgid "%s and %d other unit lost to an attack from the %s %s."
msgid_plural "%s and %d other units lost to an attack from the %s %s."
msgstr[0] ""
msgstr[1] ""

#. TRANS: "2 units lost when Destroyer
#. * attacked Musketeers."
#. * (only happens with at least 2 other units)
#: server/unittools.c:2551
#, fuzzy, c-format
msgid "%d unit lost when %s attacked %s."
msgid_plural "%d units lost when %s attacked %s."
msgstr[0] "Kaotasime %d üksuse, kui %s-ide %s ründas %s-ide %s."
msgstr[1] "Kaotasime %d üksust, kui %s-ide %s ründas %s-ide %s."

#. TRANS: "2 units lost when the Polish Destroyer
#. * attacked Musketeers."
#. * (only happens with at least 2 other units)
#: server/unittools.c:2563
#, fuzzy, c-format
msgid "%d unit lost when the %s %s attacked %s."
msgid_plural "%d units lost when the %s %s attacked %s."
msgstr[0] "Kaotasime %d üksuse, kui %s-ide %s ründas %s-ide %s."
msgstr[1] "Kaotasime %d üksust, kui %s-ide %s ründas %s-ide %s."

#. TRANS: "2 units lost when Destroyer
#. * attacked the German Musketeers."
#. * (only happens with at least 2 other units)
#: server/unittools.c:2578
#, fuzzy, c-format
msgid "%d unit lost when %s attacked the %s %s."
msgid_plural "%d units lost when %s attacked the %s %s."
msgstr[0] "Kaotasime %d üksuse, kui %s-ide %s ründas %s-ide %s."
msgstr[1] "Kaotasime %d üksust, kui %s-ide %s ründas %s-ide %s."

#. TRANS: "2 units lost when the Polish Destroyer
#. * attacked the German Musketeers."
#. * (only happens with at least 2 other units)
#: server/unittools.c:2591
#, fuzzy, c-format
msgid "%d unit lost when the %s %s attacked the %s %s."
msgid_plural "%d units lost when the %s %s attacked the %s %s."
msgstr[0] "Kaotasime %d üksuse, kui %s-ide %s ründas %s-ide %s."
msgstr[1] "Kaotasime %d üksust, kui %s-ide %s ründas %s-ide %s."

#: server/unittools.c:2614
#, fuzzy, c-format
msgid "%d unit escaped from attack by %s"
msgid_plural "%d units escaped from attack by %s"
msgstr[0] "Kaotasime %d üksuse, kui %s-ide %s ründas %s-ide %s."
msgstr[1] "Kaotasime %d üksust, kui %s-ide %s ründas %s-ide %s."

#: server/unittools.c:2622
#, fuzzy, c-format
msgid "%d unit escaped from attack by %s %s"
msgid_plural "%d units escaped from attack by %s %s"
msgstr[0] "Kaotasime %d üksuse, kui %s-ide %s ründas %s-ide %s."
msgstr[1] "Kaotasime %d üksust, kui %s-ide %s ründas %s-ide %s."

#: server/unittools.c:2667
#, fuzzy, c-format
msgid "%d Barbarian leader captured."
msgid_plural "%d Barbarian leaders captured."
msgstr[0] "Barbarite juht vangistatud, maksti lunaraha %d raha."
msgstr[1] "Barbarite juht vangistatud, maksti lunaraha %d raha."

#: server/unittools.c:2672
#, fuzzy, c-format
msgid "%d gold ransom paid."
msgid_plural "%d gold ransom paid."
msgstr[0] "%d raha käigus"
msgstr[1] "%d raha käigus"

#: server/unittools.c:2712
#, fuzzy, c-format
#| msgid "%s has connected from %s."
msgid "%s %s collected ransom of %s."
msgstr "%s ühines aadressilt %s."

#: server/unittools.c:2718
#, fuzzy, c-format
#| msgid "Your %s could not find the %s to sabotage in %s."
msgid "%s %s collected ransom of %s and %d other unit."
msgid_plural "%s %s collected ransom of %s and %d other units."
msgstr[0] "Su %s ei suutnud leida saboteerimiseks ehitist %s linnas %s!"
msgstr[1] "Su %s ei suutnud leida saboteerimiseks ehitist %s linnas %s!"

#: server/unittools.c:2969
#, c-format
msgid "Your %s was nuked by %s."
msgstr "Sinu linn %s sai  pihta %s tuumapommiga."

#: server/unittools.c:2972 server/unittools.c:2994
msgid "yourself"
msgstr "iseennast"

#: server/unittools.c:2976
#, fuzzy, c-format
msgid "The %s %s was nuked."
msgstr "Mängija %s %s sai tuumapommiga pihta."

#: server/unittools.c:2991
#, c-format
msgid "%s was nuked by %s."
msgstr "%s sai pihta %s tuumapommiga."

#: server/unittools.c:2999
#, c-format
msgid "You nuked %s."
msgstr "Sa lasid %s tuumapommiga õhku."

#: server/unittools.c:3010
#, fuzzy, c-format
#| msgid "%s has been destroyed by %s."
msgid "%s was destroyed by the nuke."
msgstr "Linna %s hävitas %s."

#: server/unittools.c:3014
#, fuzzy, c-format
#| msgid "You nuked %s."
msgid "Your nuke destroyed %s."
msgstr "Sa lasid %s tuumapommiga õhku."

#: server/unittools.c:3063
#, fuzzy, c-format
msgid "The %s detonated a nuke!"
msgstr "Rahvus %s lasi tuumapommi õhku!"

#: server/unittools.c:3078
#, c-format
msgid "%s transported successfully."
msgstr "%s edukalt transporditud."

#: server/unittools.c:3166
#, c-format
msgid "This unit cannot paradrop into %s."
msgstr "Seda üksus ei saa langevarjutada linna %s."

#. TRANS: Paratroopers ... Paradrop Unit
#: server/unittools.c:3178
#, fuzzy, c-format
msgid "%s cannot conquer a city with \"%s\"."
msgstr "Linna ei saa rajada."

#: server/unittools.c:3207
#, c-format
msgid "Your %s paradropped into the %s and was lost."
msgstr "Su üksus %s langevarjutati linna %s ja kaotati."

#: server/unittools.c:3228
#, c-format
msgid "Your %s was killed by enemy units at the paradrop destination."
msgstr "Su üksus %s tapeti vaenlase poolt langevarjutamise sihtkohas."

#: server/unittools.c:3316
#, fuzzy, c-format
msgid "You found %d gold."
msgid_plural "You found %d gold."
msgstr[0] "Sa leidsid %d raha."
msgstr[1] "Sa leidsid %d raha."

#: server/unittools.c:3717
#, c-format
msgid "Orders for %s aborted after enemy movement was spotted."
msgstr "Käsk üksusele %s katkestatud, kuna märgati vaenlase liikumist."

#: server/unittools.c:4574
#, c-format
msgid "Orders for %s aborted as there are units nearby."
msgstr "Käsk üksusele %s katkestatud, kuna läheduses on vastaste mehed."

#: server/unittools.c:4662
#, c-format
msgid "Orders for %s aborted since they give an invalid activity."
msgstr "Käsk üksusele %s katkestatud, kuna seesugust tegevust ei saa teha."

#: server/unittools.c:4672
#, c-format
msgid "Orders for %s aborted since they give an invalid location."
msgstr "Käsk üksusele %s katkestatud, kuna anti ette vigane asukoht."

#: server/unittools.c:4683
#, c-format
msgid "Orders for %s aborted as there are units in the way."
msgstr "Käsk üksusele %s katkestatud, kuna teised üksused on tee peal ees."

#: server/unittools.c:4728
#, c-format
msgid "Orders for %s aborted because of failed move."
msgstr "Käsk üksusele %s katkestatud, kuna ei õnnestunud liikuda."

#: server/unittools.c:4869
#, fuzzy, c-format
msgid "%s could not do %s to %s."
msgstr "%s vallutasid %s."

#: server/unittools.c:4907
#, fuzzy, c-format
#| msgid "Orders for %s aborted because building of city failed."
msgid "Orders for %s aborted because doing %s to %s failed."
msgstr "Käsk üksusele %s katkestatud, kuna linna ehitamine ebaõnnestus."

#: server/unittools.c:4931
#, c-format
msgid "Your %s has invalid orders."
msgstr "Su üksusel %s on vigased käsud."

#: server/unittools.c:5065
#, c-format
msgid "Your unit may not act for another %s this turn. See /help unitwaittime."
msgstr ""

#. TRANS: "[Vote|Teamvote] 3 \"proposed change\" is ..."
#: server/voting.c:551
#, fuzzy, c-format
msgid ""
"%s %d \"%s\" is passed %d to %d with %d abstentions and %d who did not vote."
msgstr "Hääletus \"%s\" läks läbi häältega %d %d vastu, %d jätsid hääletamata."

#. TRANS: "[Vote|Teamvote] 3 \"proposed change\" failed ..."
#: server/voting.c:558
#, fuzzy, c-format
msgid ""
"%s %d \"%s\" failed with %d against, %d for, %d abstentions and %d who did "
"not vote."
msgstr ""
"Hääletus \"%s\" lükati tagasi häältega %d %d vastu, %d jätsid hääletamata."

#: server/voting.c:578
#, c-format
msgid "%s %d: %s voted yes."
msgstr ""

#: server/voting.c:583
#, c-format
msgid "%s %d: %s voted no."
msgstr ""

#: server/voting.c:588
#, c-format
msgid "%s %d: %s chose to abstain."
msgstr ""

#. TRANS: Describing a new vote that can only pass
#. * if there are no dissenting votes.
#: server/voting.c:758
#, c-format
msgid "%s (needs %0.0f%% and no dissent)."
msgstr ""

#. TRANS: Describing a new vote that can pass only if the
#. * given percentage of players votes 'yes'.
#: server/voting.c:764
#, c-format
msgid "%s (needs %0.0f%% in favor)."
msgstr ""

#. TRANS: "or"-separated string list with one single item.
#: utility/astring.c:322
#, fuzzy, c-format
msgid "?or-list-single:%s"
msgstr "Tööde nimekirjad"

#. TRANS: "or"-separated string list with 2 items.
#: utility/astring.c:325
#, fuzzy, c-format
msgid "?or-list:%s or %s"
msgstr ""
"Linna %s\n"
"tööde nimekiri"

#. TRANS: start of an "or"-separated string list with more than
#. * two items.
#: utility/astring.c:331
#, fuzzy, c-format
msgid "?or-list:%s"
msgstr "Tööde nimekirjad"

#. TRANS: next elements of an "or"-separated string list with more
#. * than two items.
#: utility/astring.c:335
#, fuzzy, c-format
msgid "?or-list:, %s"
msgstr ", %s"

#. TRANS: end of an "or"-separated string list with more than
#. * two items.
#: utility/astring.c:339
#, fuzzy, c-format
msgid "?or-list:, or %s"
msgstr ""
"Linna %s\n"
"tööde nimekiri"

#. TRANS: "and"-separated string list with one single item.
#: utility/astring.c:360
#, fuzzy, c-format
msgid "?and-list-single:%s"
msgstr "Viljaait"

#. TRANS: "and"-separated string list with 2 items.
#: utility/astring.c:363
#, fuzzy, c-format
msgid "?and-list:%s and %s"
msgstr "Spetsialistid"

#. TRANS: start of an "and"-separated string list with more than
#. * two items.
#: utility/astring.c:369
#, fuzzy, c-format
msgid "?and-list:%s"
msgstr "Viljaait"

#. TRANS: next elements of an "and"-separated string list with more
#. * than two items.
#: utility/astring.c:373
#, fuzzy, c-format
msgid "?and-list:, %s"
msgstr ", %s"

#. TRANS: end of an "and"-separated string list with more than
#. * two items.
#: utility/astring.c:377
#, fuzzy, c-format
msgid "?and-list:, and %s"
msgstr "Spetsialistid"

#: utility/fc_cmdhelp.c:107
#, fuzzy, c-format
msgid ""
"Usage: %s [option ...]\n"
"Valid option are:\n"
msgstr ""
"Kasutamine: %s [võti ...]\n"
"Võimalikud võtmed on:\n"

#: utility/fc_cmdhelp.c:124
#, c-format
msgid "Try \"%s -- --help\" for more."
msgstr ""

#: utility/fc_cmdhelp.c:130
#, fuzzy
msgid "Pass any following options to the UI."
msgstr ""
"      --\t\tAnna mõni järgnevatest valikutest kasutajaliidesele.\n"
"\t\t\tProovi \"%s -- --help\" lisainfo saamiseks.\n"

#: utility/fc_cmdline.c:73
#, c-format
msgid "Empty argument for \"%s\".\n"
msgstr "Puudu argument võtmele \"%s\".\n"

#: utility/fc_cmdline.c:77
#, c-format
msgid "Missing argument for \"%s\".\n"
msgstr "Puudu argument võtmele \"%s\".\n"

#: utility/fciconv.c:139
#, fuzzy, c-format
msgid ""
"You are running Freeciv without using iconv. Unless\n"
"you are using the UTF-8 character set, some characters\n"
"may not be displayed properly. You can download iconv\n"
"at https://gnu.org/.\n"
msgstr ""
"Freeciv töötab ilma iconv'i toeta. Kui su character set\n"
"pole latin1 võivad mõned märgid valesti välja tulla.\n"
"iconv asub http://gnu.org.\n"

#. TRANS: "Could not convert text from <encoding a> to <encoding b>:"
#. *        <externally translated error string>."
#: utility/fciconv.c:220
#, fuzzy, c-format
#| msgid "Could not convert text from %s to %s: %s"
msgid "Could not convert text from %s to %s: %s.\n"
msgstr "Ei suuda teisendada teksti  %s %s-ks: %s"

#: utility/inputfile.c:508
msgid "End-of-file not in line of its own"
msgstr ""

#: utility/inputfile.c:901
#, fuzzy, c-format
#| msgid "Cannot find sound spec-file \"%s\"."
msgid "Cannot find stringfile \"%s\"."
msgstr "Ei leidnud heli speki-faili \"%s\"."

#: utility/inputfile.c:909
#, fuzzy, c-format
#| msgid "Cannot find sound spec-file \"%s\"."
msgid "Cannot open stringfile \"%s\"."
msgstr "Ei leidnud heli speki-faili \"%s\"."

#: utility/log.c:119
#, c-format
msgid "Bad log level \"%s\".\n"
msgstr "Vigane logimistase \"%s\".\n"

#. TRANS: Do not translate log level names that user has to provide in English
#: utility/log.c:124
msgid ""
"Do not provide log level with a numerical value. Use one of the levels "
"Fatal, Error, Warning, Normal, Verbose, Debug"
msgstr ""

#: utility/log.c:133
#, c-format
msgid "Bad log level %d in \"%s\".\n"
msgstr "Vigane logimistase %d - \"%s\" \n"

#: utility/log.c:138
#, fuzzy, c-format
#| msgid ""
#| "Freeciv must be compiled with the DEBUG flag to use debug level %d.\n"
msgid ""
"Freeciv must be compiled with the FREECIV_DEBUG flag to use debug level %d.\n"
msgstr ""
"Freeciv tuleb kompileerida DEBUG võtmega, et saaks kasutada silumistaset %d\n"

#: utility/log.c:160
#, fuzzy, c-format
#| msgid "Bad log level %d in \"%s\".\n"
msgid "Bad log level %c in \"%s\".\n"
msgstr "Vigane logimistase %d - \"%s\" \n"

#: utility/log.c:165 utility/log.c:179 utility/log.c:222
#, c-format
msgid "Badly formed log level argument \"%s\".\n"
msgstr "Halvasti formuleeritud logimistaseme argument \"%s\".\n"

#: utility/log.c:199 utility/log.c:204
#, fuzzy, c-format
#| msgid "Not an integer: '%s'\n"
msgid "Not an unsigned integer: '%s'\n"
msgstr "'%s' ei ole täisarv\n"

#: utility/log.c:211
#, c-format
msgid "Empty filename in log level argument \"%s\".\n"
msgstr "Tühi failinimi logimistaseme argumendis \"%s\" \n"

#: utility/log.c:233
#, fuzzy
msgid ""
"Freeciv must be compiled with the FREECIV_DEBUG flag to use advanced log "
"levels based on files.\n"
msgstr ""
"Freeciv tuleb kompileerida DEBUG võtmega, et saaks kasutada silumistaset %d\n"

#: utility/log.c:446
#, c-format
msgid "Couldn't open logfile: %s for appending \"%s\".\n"
msgstr "Ei suuda avada logifaili %s lisamaks \"%s\".\n"

#: utility/log.c:459 utility/log.c:480
#, c-format
msgid "last message repeated %d time"
msgid_plural "last message repeated %d times"
msgstr[0] "viimast teadet korrati %d kord"
msgstr[1] "viimast teadet korrati %d korda"

#. TRANS: preserve leading space
#: utility/log.c:465 utility/log.c:485
#, c-format
msgid " (total %d repeat)"
msgid_plural " (total %d repeats)"
msgstr[0] " (kokku %d kordus)"
msgstr[1] " (kokku %d kordust)"

#. TRANS: first %s is URL, second is Curl error message
#. * (not in Freeciv translation domain)
#: utility/netfile.c:134
#, fuzzy, c-format
msgid "Failed to fetch %s: %s"
msgstr "Viga uue AI mängija %s loomisel"

#: utility/netfile.c:183 utility/registry_ini.c:666
#, fuzzy, c-format
msgid "Could not open %s for writing"
msgstr "Ei suutnud avada \"%s\"."

#: utility/randseed.c:65
#, c-format
msgid "getentropy() failed: %s"
msgstr ""

#: utility/randseed.c:120
#, fuzzy, c-format
#| msgid "Failed reading PNG file: %s"
msgid "Opening %s failed: %s"
msgstr "Viga PNG faili lugemisel: %s"

#: utility/randseed.c:125
#, fuzzy, c-format
#| msgid "Failed reading PNG file: %s"
msgid "Reading %s failed: %s"
msgstr "Viga PNG faili lugemisel: %s"

#: utility/randseed.c:127
#, c-format
msgid "Reading %s: short read without error"
msgstr ""

#: utility/randseed.c:169
#, c-format
msgid "clock_gettime(CLOCK_REALTIME) failed: %s"
msgstr ""

#: utility/randseed.c:211
msgid ""
"No good random source usable. Falling back to time-based random seeding."
msgstr ""

#: utility/randseed.c:220
msgid ""
"Falling back to predictable random seed from current coarse-granularity time."
msgstr ""

#. TRANS: do not translate <Freeciv>
#: utility/registry_xml.c:47
msgid "XML-file has no root node <Freeciv>"
msgstr ""

#: utility/registry_xml.c:55
#, fuzzy
msgid "XML-file has no capabilities defined!"
msgstr "Kliendi oskused: %s"

#: utility/registry_xml.c:61
msgid "XML-file has incompatible capabilities."
msgstr ""

#: utility/registry_xml.c:62
#, fuzzy, c-format
#| msgid "Server capability string: %s"
msgid "Freeciv capabilities: %s"
msgstr "Serveri oskused: %s"

#: utility/registry_xml.c:63
#, fuzzy, c-format
#| msgid "Client capability string: %s"
msgid "File capabilities: %s"
msgstr "Kliendi oskused: %s"

#: utility/shared.c:680
#, fuzzy, c-format
msgid "Storage dir is \"%s\"."
msgstr "Laen reeglistikke"

#. TRANS: <FREECIV_DATA_PATH> configuration error
#: utility/shared.c:908
#, fuzzy, c-format
msgid "\"%s\" is set but empty; using default \"%s\" data directories instead."
msgstr ""
"Keskkonnamuutuja FREECIV_PATH on määratud, kuid tühi. Kasutan vaikimisi "
"andmete asukohta."

#. TRANS: <FREECIV_SAVE_PATH> configuration error
#: utility/shared.c:944
#, fuzzy, c-format
msgid "\"%s\" is set but empty; using default \"%s\" save directories instead."
msgstr ""
"Keskkonnamuutuja FREECIV_PATH on määratud, kuid tühi. Kasutan vaikimisi "
"andmete asukohta."

#. TRANS: <FREECIV_SCENARIO_PATH> configuration error
#: utility/shared.c:995
#, fuzzy, c-format
msgid ""
"\"%s\" is set but empty; using default \"%s\" scenario directories instead."
msgstr ""
"Keskkonnamuutuja FREECIV_PATH on määratud, kuid tühi. Kasutan vaikimisi "
"andmete asukohta."

#. TRANS: "...: <externally translated error string>."
#: utility/shared.c:1044
#, c-format
msgid "Could not read data directory %s: %s."
msgstr "Ei suuda lugeda andmekataloogi %s: %s."

#: utility/shared.c:1549
#, c-format
msgid "%s: Fatal error: you're trying to run me as superuser!\n"
msgstr "%s: VIGA: Sa proovid mind käivitada administraatori õigustega!\n"

#: utility/shared.c:1551
msgid "Use a non-privileged account instead.\n"
msgstr "Kasuta selle asemel mittepriviligeeritud kontot.\n"

#: utility/shared.c:1567
msgid "exact match"
msgstr "täpne vaste"

#: utility/shared.c:1568
msgid "only match"
msgstr "ainus vaste"

#: utility/shared.c:1569
msgid "ambiguous"
msgstr "ebaselge"

#: utility/shared.c:1570
msgid "empty"
msgstr "tühi"

#: utility/shared.c:1571
msgid "too long"
msgstr "liiga pikk"

#: utility/shared.c:1572
msgid "non-match"
msgstr "mittevastav"

#: utility/shared.c:1985
#, fuzzy
msgid "day"
msgid_plural "days"
msgstr[0] "Mai"
msgstr[1] "Mai"

#: utility/shared.c:1990
#, fuzzy
msgid "hour"
msgid_plural "hours"
msgstr[0] "või"
msgstr[1] "või"

#: utility/shared.c:1996
#, fuzzy
msgid "minute"
msgid_plural "minutes"
msgstr[0] "Linn: Nälg"
msgstr[1] "Linn: Nälg"

#: utility/shared.c:2002
#, fuzzy
msgid "second"
msgid_plural "seconds"
msgstr[0] "Salvesta"
msgstr[1] "Salvesta"

#: utility/support.c:617
#, c-format
msgid "error %ld (failed FormatMessage)"
msgstr "viga %ld (FormatMessage andis vea)"

#: utility/support.c:630
#, c-format
msgid "error %d (compiled without strerror)"
msgstr "viga %d (kompileeritud ilma strerror'ita)"

#, fuzzy
#~| msgid "_Techs"
#~ msgid "Tech"
#~ msgstr "_Tehnoloogiad"

#, fuzzy
#~| msgid "_Leave"
#~ msgid "Leave"
#~ msgstr "_Lahku"

#, fuzzy
#~ msgid ""
#~ "Unit Movement:\n"
#~ "==============\n"
#~ "  1: move south-west\n"
#~ "  2: move south\n"
#~ "  3: move south-east\n"
#~ "  4: move west\n"
#~ "  6: move east\n"
#~ "  7: move north-west\n"
#~ "  8: move north\n"
#~ "  9: move north-east\n"
#~ msgstr ""
#~ "Üksuste liigutamine:\n"
#~ "==============\n"
#~ "  1: liigu edelasse\n"
#~ "  2: liigu lõunasse\n"
#~ "  3: liigu kagu suunas\n"
#~ "  4: liigu läände\n"
#~ "  6: liigu itta\n"
#~ "  7: liigu loodesse\n"
#~ "  8: liigu põhja\n"
#~ "  9: liigu kirdesse\n"
#~ "\n"

#, fuzzy
#~ msgid "Freeciv modpack installer (gtk4x)"
#~ msgstr "Vali teadus, mida varastada"

#~ msgid "Clean Pollution"
#~ msgstr "Puhasta saastast"

#, fuzzy
#~| msgid "Clean fallout"
#~ msgid "Clean Fallout"
#~ msgstr "Puhasta tuumajäätmetest"

#~ msgid "_Auto Settler"
#~ msgstr "Automaatne asunik"

#~ msgid "Clean _Pollution"
#~ msgstr "_Puhasta saast"

#~ msgid "Clean _Nuclear Fallout"
#~ msgstr "Puhasta _tuumajäätmetest"

#, fuzzy
#~ msgid "City Traderoutes"
#~ msgstr "Kaubateed : "

#~ msgid "Clean Nuclear Fallout"
#~ msgstr "Puhasta tuumajäätmetest"

#~ msgid "Clean pollution"
#~ msgstr "Puhasta saast"

#, fuzzy, c-format
#~ msgid "Clean %s %d %s"
#~ msgstr "(ehitatamisel, %s linnas %s (%s))\n"

#, fuzzy
#~ msgid "Draw the roads and the railroads"
#~ msgstr "* Saab ehitada teid ja raudteid.\n"

#, fuzzy
#~ msgid ""
#~ "Setting this option will draw the roads and the railroads on the map."
#~ msgstr ""
#~ "Selle keelamine lülitab välja üksustevahelise võitluse animeerimise "
#~ "lahingus, kui on avatud kaardi vaade."

#, fuzzy, c-format
#~| msgid "Clean fallout"
#~ msgid "Clean %sFallout%s"
#~ msgstr "Puhasta tuumajäätmetest"

#, fuzzy
#~| msgid "Auto Settler"
#~ msgid "Autosettlers"
#~ msgstr "Automaatne asunik"

#, fuzzy
#~ msgid "?unitflag:NoVeteran"
#~ msgstr "Juht"

#, fuzzy
#~ msgid "?unitflag:CanEscape"
#~ msgstr "Juht"

#, fuzzy, c-format
#~ msgid "%sConquer City from non native%s"
#~ msgstr "Mürgita linn"

#, fuzzy, c-format
#~ msgid "Viscount %s"
#~ msgstr "Vaateväli"

#, fuzzy, c-format
#~ msgid ""
#~ "?terrainclass:%s can't build %s from the worklist; %s terrain is "
#~ "required.  Postponing..."
#~ msgstr ""
#~ "%s ei saa ehitada tööde nimekirjast %s'i - maastikuks peab olema %s.  "
#~ "Lükkan edasi..."

#, fuzzy, c-format
#~ msgid ""
#~ "?terrainclass:%s can't build %s from the worklist; %s terrain is "
#~ "prohibited.  Postponing..."
#~ msgstr ""
#~ "%s ei saa ehitada tööde nimekirjast %s'i - maastikuks peab olema %s.  "
#~ "Lükkan edasi..."

#, fuzzy, c-format
#~| msgid "You cannot research this technology."
#~ msgid "%s had finished researches count wrong."
#~ msgstr "Seda teadust sa ei saa uurida."

#, fuzzy, c-format
#~ msgid "List of rulesets available with '%sread' command:"
#~ msgstr "Selgitused on saadaval järgnevatele serveri seadetele:"

#, fuzzy, c-format
#~ msgid "%s"
#~ msgstr "%s"

#, fuzzy, c-format
#~ msgid "Set debug log level (%d to %d)"
#~ msgstr "  -d, --debug NUM\tMäära logimistase (0 - 3)\n"

#, fuzzy, c-format
#~ msgid "Updating old metaserver address \"%s\"."
#~ msgstr "metaserver <aadress>"

#, fuzzy, c-format
#~ msgid "Default metaserver has been set to value \"%s\"."
#~ msgstr "Seade: %s seati \"%s\"."

#~ msgid "_Keep moving"
#~ msgstr "Jät_ka liikumist"

#~ msgid "_Prev city"
#~ msgstr "_Eelmine linn"

#~ msgid "_Next city"
#~ msgstr "_Järgmine linn"

#~ msgid "Mine"
#~ msgstr "Kaevandus"

#~ msgid "_Female"
#~ msgstr "_Naine"

#~ msgid "_Male"
#~ msgstr "_Mees"

#~ msgid "FirePower:"
#~ msgstr "Tulejõud:"

#, fuzzy
#~ msgid "Top _Five Cities"
#~ msgstr "Viis parimat linna"

#, fuzzy
#~ msgid "City _Production Levels"
#~ msgstr "Linna toodang"

#, fuzzy
#~ msgid "Worklist menu"
#~ msgstr "Linn: Tööjärjekorra sündmused"

#~ msgid "Top Five Cities"
#~ msgstr "Viis parimat linna"

#, fuzzy
#~| msgid "Clean pollution"
#~ msgid "Paradrop/clean pollution"
#~ msgstr "Puhasta saast"

#, fuzzy, c-format
#~ msgid ""
#~ "\n"
#~ "Clean pollution    %3d"
#~ msgstr "Puhasta saast"

#, fuzzy, c-format
#~ msgid ""
#~ "\n"
#~ "Clean fallout      %3d"
#~ msgstr "Puhasta tuumajäätmetest"

#, fuzzy, c-format
#~| msgid "Select Unit(s)"
#~ msgid "Rec%sycle Unit%s"
#~ msgstr "Vali üksus(ed)"

#, fuzzy, c-format
#~ msgid "%sAlight%s"
#~ msgstr "Rüütlid"

#, fuzzy
#~| msgid "Upkeep"
#~ msgid "Unit Upkeep"
#~ msgstr "Ülalpidamine"

#, fuzzy
#~ msgid "NoAggressive"
#~ msgstr "Ehitamine"

#, fuzzy
#~ msgid "Requires that the unit is on a domestic tile."
#~ msgstr "Vajab rahvust %s.\n"

#, fuzzy
#~ msgid "Requires that the unit isn't on a domestic tile."
#~ msgstr "Vajab rahvust %s.\n"

#, fuzzy, c-format
#~ msgid "team %d"
#~ msgstr "Aurumootor"

#, fuzzy
#~ msgid "Reserved 2"
#~ msgstr "_Vaatle"

#, fuzzy
#~ msgid "?unitflag:OneAttack"
#~ msgstr "Juht"

#, fuzzy
#~ msgid "Reserved 1"
#~ msgstr "_Vaatle"

#, fuzzy
#~| msgid "Barbarian"
#~ msgid "BarbarianBuild"
#~ msgstr "Barbar"

#, fuzzy
#~ msgid ""
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units."
#~ msgstr ""
#~ "Kui barbarite juht tappa ilma ühegi kaitsva üksuseta, makstakse 100 raha "
#~ "tema pea eest, aga ainult maismaaüksustele ja helikopteritele."

#, fuzzy
#~ msgid ""
#~ "Also makes one unhappy citizen content (unless that citizen is unhappy "
#~ "about military activity), and makes the revolt cost of the city 4 times "
#~ "bigger."
#~ msgstr ""
#~ "Vähendab korruptsiooni ja jäätmete hulka linnas 50%. Demokraatlikus "
#~ "riigis muudab kohus ühe õnnetu kodaniku rahulolevaks. Samuti muudab mässu "
#~ "algatamise kulu 4 korda suuremaks."

#, fuzzy
#~ msgid "Allows Workers and Engineers to build airstrips, airbases and buoys."
#~ msgstr "* Võimaldab üksusel %s ehitada lennuvälju.\n"

#~ msgid "Clean fallout"
#~ msgstr "Puhasta tuumajäätmetest"

#, fuzzy, c-format
#~ msgid "%s can't build %s from the worklist; reason unknown! Postponing..."
#~ msgstr ""
#~ "%s ei saa ehitada tööde nimekirjast %s'i; põhjust ei tea!  Lükkan edasi..."

#, fuzzy
#~ msgid "BeachLander"
#~ msgstr "Juht"

#, fuzzy
#~| msgid "The %s destroyed the %s in %s."
#~ msgid "Unit is destroyed when it attacks"
#~ msgstr "%s hävitas %s %s-is."

#, fuzzy
#~ msgid "Can pillage tile improvements."
#~ msgstr "Saadaolevad ehitised"

#~ msgid "All the map is temperate"
#~ msgstr "Kogu kaart on mõõduka kliimaga"

#, fuzzy
#~ msgid ""
#~ "If this setting is enabled, the temperature will be equivalent everywhere "
#~ "on the map. As a result, the poles won't be generated."
#~ msgstr "Kui valida see seade, siis klient kasutab kogu ekraani suuruse ära"

#, fuzzy
#~ msgid ""
#~ "The base chance of a spy returning from a successful mission and the base "
#~ "chance of success for diplomats and spies."
#~ msgstr ""
#~ "Tõenäosus, et spioon jõuab edukalt missioonilt tagasi ja diplomaatide ja "
#~ "spioonide edu baasšanss."

#~ msgid "This unit has no moves left."
#~ msgstr "Üksusel on käigud otsas."

#~ msgid ""
#~ "A transported unit is not allied to all units or city on target tile."
#~ msgstr "Transporditav üksus pole liidus kõigi teiste üksustega sihtruudul."

#, c-format
#~ msgid "%+4d : Citizens\n"
#~ msgstr "%+4d : Kodanikud\n"

#, fuzzy, c-format
#~ msgid "%+4d : Loss from %s (%+d%%)\n"
#~ msgstr "%s aadressilt %s"

#, fuzzy, c-format
#~ msgid "%+4d : Size penalty\n"
#~ msgstr "%+4d : Kodanikud\n"

#, fuzzy, c-format
#~ msgid "%+4d : Waste%s\n"
#~ msgstr "%+4d : Saast\n"

#, fuzzy, c-format
#~ msgid "%+4d : Corruption%s\n"
#~ msgstr "Korruptsioon"

#, c-format
#~ msgid "%+4d : Disorder\n"
#~ msgstr "%+4d : Rahutused\n"

#, c-format
#~ msgid "%+4d : Used\n"
#~ msgstr "%+4d : Kasutatud\n"

#, fuzzy, c-format
#~ msgid "%+4d : (unknown)\n"
#~ msgstr "(teadmata)"

#~ msgid "==== : Adds up to\n"
#~ msgstr "====: Kokku\n"

#, c-format
#~ msgid "%4d : Total surplus"
#~ msgstr "%4d : Kogu ülejääk"

#, fuzzy, c-format
#~ msgid "%+5.1f : Risk from trade\n"
#~ msgstr "%+4d : Maksud kaubandusest\n"

#, fuzzy, c-format
#~ msgid "%+5.1f : Bonus from %s\n"
#~ msgstr "%s aadressilt %s"

#, fuzzy, c-format
#~ msgid "%+5.1f : Risk from %s\n"
#~ msgstr "%+4d : Maksud kaubandusest\n"

#, fuzzy, c-format
#~| msgid "%+4d : Disorder\n"
#~ msgid "%4d : History\n"
#~ msgstr "%+4d : Rahutused\n"

#, fuzzy, c-format
#~| msgid "%+4d : Used\n"
#~ msgid "%4d : %s\n"
#~ msgstr "%+4d : Kasutatud\n"

#, fuzzy, c-format
#~| msgid "%4d : Total surplus"
#~ msgid "%4d : Total culture"
#~ msgstr "%4d : Kogu ülejääk"

#, fuzzy
#~ msgid "Year"
#~ msgstr "Aasta: %s"

#~ msgid "n/a"
#~ msgstr "n/a"

#, fuzzy
#~ msgid "Better fog will only work in truecolor. Disabling it"
#~ msgstr "Parem udu töötab ainult truecolor-režiimis.  Lülitan välja"

#, fuzzy
#~ msgid "Better Fog of War"
#~ msgstr "Sõjaudu"

#, fuzzy
#~ msgid "Go _to and Build city"
#~ msgstr "Raja _linn"

#, fuzzy
#~| msgid "Explode Nuclear"
#~ msgid "Explode Nuke"
#~ msgstr "Lõhka tuumapea"

#, fuzzy, c-format
#~ msgid "%s%s (%s), %s client"
#~ msgstr "See käsk on ainult kliendile."

#, fuzzy
#~ msgid "Clear Chat Log"
#~ msgstr "_Puhasta logi"

#, fuzzy
#~ msgid "Save Chat Log"
#~ msgstr "_Puhasta logi"

#, fuzzy
#~ msgid "Local Client"
#~ msgstr "Kohalikud seaded"

#, fuzzy
#~ msgid "Message"
#~ msgstr "_Teated"

#, fuzzy
#~ msgid "Remote Server"
#~ msgstr "Kustuta"

#, fuzzy
#~| msgid "_Reload Tileset"
#~ msgid "Reload Tileset"
#~ msgstr "Lae ruudustik uuesti"

#, fuzzy
#~ msgid "Save Map Image As..."
#~ msgstr "Salvesta mäng _kui..."

#, fuzzy
#~ msgid "Client Lua Script"
#~ msgstr "_Lae üksus"

#~ msgid "Mines"
#~ msgstr "Kaevandused"

#~ msgid "Pollution & Fallout"
#~ msgstr "Saast & Tuumajäätmed"

#~ msgid "Focus Unit"
#~ msgstr "Fokusseeri üksus"

#~ msgid "Fog of War"
#~ msgstr "Sõjaudu"

#, fuzzy
#~ msgid "Toggle Fog of War"
#~ msgstr "Sõjaudu"

#, fuzzy
#~| msgid "_Go to"
#~ msgid "Go to"
#~ msgstr "_Mine"

#, fuzzy
#~ msgid "Go to/Airlift to City"
#~ msgstr "Mine/Lenda Linna"

#, fuzzy
#~ msgid "Go to and Build city"
#~ msgstr "Raja _linn"

#, fuzzy
#~| msgid "_Tax Rates"
#~ msgid "Tax Rates"
#~ msgstr "_Maksumäärad"

#, fuzzy, c-format
#~ msgid "Upgrade to %s"
#~ msgstr "Uuenda"

#, fuzzy, c-format
#~ msgid "Convert to %s"
#~ msgstr "Arvutid"

#, fuzzy
#~| msgid "_Inspect"
#~ msgid "Inspect"
#~ msgstr "_Vaata"

#~ msgid "New"
#~ msgstr "Uus"

#, fuzzy
#~| msgid "_Properties"
#~ msgid "Properties"
#~ msgstr "_Omadused"

#, fuzzy
#~ msgid "Disband at size 1"
#~ msgstr "Saada laiali"

#, fuzzy, c-format
#~ msgid "%s%s (%s), Qt client"
#~ msgstr "See käsk on ainult kliendile."

#, fuzzy
#~| msgid "Find _Nearest"
#~ msgid "Find Nearest"
#~ msgstr "Leia lähim"

#~ msgid "REVOLUTION!"
#~ msgstr "REVOLUTSIOON!"

#, fuzzy
#~ msgid "Toggle Mini Map Mode"
#~ msgstr "Lülita pisikaardi režiim"

#~ msgid "Transform Tile"
#~ msgstr "Muuda kaardiruutu"

#~ msgid "Irrigate to"
#~ msgstr "Tekita siia"

#~ msgid "Auto Attack"
#~ msgstr "Auto rünnak"

#, fuzzy, c-format
#~ msgid "Freeciv %s (%s)"
#~ msgstr "Freeciv versioon %s %s"

#, c-format
#~ msgid "* Allows %s (with %s).\n"
#~ msgstr "* Võimaldab %s (kui on %s).\n"

#, c-format
#~ msgid "* Allows %s.\n"
#~ msgstr "* Võimaldab %s.\n"

#, c-format
#~ msgid "* Can only be built if there is %s in the city.\n"
#~ msgstr "* Saab ehitada, kui linnas on olemas %s.\n"

#, c-format
#~ msgid "* Can only be built with %s as government.\n"
#~ msgstr "* Saab ehitada, kui valitsuseks on %s.\n"

#, fuzzy
#~| msgid "* You cannot build cities on this terrain."
#~ msgid "* Units able to fortify may do so on this terrain.\n"
#~ msgstr "* Sa ei saa sellele maastikule linnu ehitada."

#, c-format
#~ msgid "* Allows you to build %s.\n"
#~ msgstr "* Võimaldab ehitada ehitise %s.\n"

#, fuzzy
#~ msgid "Tileset (Isometric)"
#~ msgstr "Imperatriss"

#, fuzzy
#~ msgid ""
#~ "Select the tileset used with Isometric maps. This may change currently "
#~ "active tileset, if you are playing on such a map, in which case this is "
#~ "the same as using the -t command-line parameter."
#~ msgstr ""
#~ "Muudab aktiivset ruudustikku. Väärtuse muutmine annab sama efekti, kui "
#~ "käsureavõtme -t kasutamine."

#, fuzzy
#~ msgid ""
#~ "Select the tileset used with Isometric Hex maps. This may change "
#~ "currently active tileset, if you are playing on such a map, in which case "
#~ "this is the same as using the -t command-line parameter."
#~ msgstr ""
#~ "Muudab aktiivset ruudustikku. Väärtuse muutmine annab sama efekti, kui "
#~ "käsureavõtme -t kasutamine."

#~ msgid "Better fog-of-war drawing"
#~ msgstr "Parem sõjaudu joonistamine"

#~ msgid ""
#~ "If this is enabled then a better method is used for drawing fog-of-war.  "
#~ "It is not any slower but will consume about twice as much memory."
#~ msgstr ""
#~ "Selle valiku sisselülitamisel kasutatakse paremat meetodit sõjaudu "
#~ "joonistamiseks. See meetod ei ole aeglasem, kuid nõuab umbes kaks korda "
#~ "rohkem mälu."

#, fuzzy
#~ msgid "Help Title"
#~ msgstr "Abi"

#, fuzzy, c-format
#~ msgid "Cannot load river \"%s\" or \"%s\""
#~ msgstr "Ei suuda lugeda käsurea skriptifaili '%s'."

#, fuzzy
#~ msgid "Is foreign"
#~ msgstr "Lisa"

#, fuzzy, c-format
#~ msgid "Requires a base with the \"%s\" flag on the tile."
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy, c-format
#~ msgid "Prevented by a base with the \"%s\" flag on the tile."
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy, c-format
#~ msgid ""
#~ "Requires a base with the \"%s\" flag on the tile or a cardinally adjacent "
#~ "tile."
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy, c-format
#~ msgid ""
#~ "Prevented by a base with the \"%s\" flag on the tile or any cardinally "
#~ "adjacent tile."
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy, c-format
#~ msgid ""
#~ "Requires a base with the \"%s\" flag on the tile or an adjacent tile."
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy, c-format
#~ msgid ""
#~ "Prevented by a base with the \"%s\" flag on the tile or any adjacent tile."
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy, c-format
#~ msgid ""
#~ "Requires a base with the \"%s\" flag on a tile within the city radius."
#~ msgstr "Vajab rahvust %s.\n"

#, fuzzy, c-format
#~ msgid ""
#~ "Prevented by a base with the \"%s\" flag on any tile within the city "
#~ "radius."
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy, c-format
#~ msgid ""
#~ "Requires a base with the \"%s\" flag on a tile within the city radius or "
#~ "the city radius of a trade partner."
#~ msgstr "Vajab rahvust %s.\n"

#, fuzzy, c-format
#~ msgid ""
#~ "Prevented by a base with the \"%s\" flag on any tile within the city "
#~ "radius or the city radius of a trade partner."
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy, c-format
#~ msgid "?baseflag:\"%s\" base"
#~ msgstr "%s üksust"

#, fuzzy
#~ msgid "?uclassflag:CanFortify"
#~ msgstr "Juht"

#, fuzzy
#~ msgid "?unitflag:Cant_Fortify"
#~ msgstr "Juht"

#, fuzzy
#~ msgid "?unitflag:Partial_Invis"
#~ msgstr "Juht"

#, fuzzy
#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defense "
#~ "strength of units within the city against land, sea, and helicopter "
#~ "units.  They are ineffective against non-helicopter airborne units as "
#~ "well as Artillery.  City Walls also prevent the loss of population which "
#~ "occurs when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "Linnamüür muudab linna kaitsmise lihtsamaks.Linnamüür kolmekordistab "
#~ "linnas paiknevate üksuste kaitsetugevuse maa-, mere- ja "
#~ "helikopterirünnakute vastu. Ei avalda mõju muude õhurünnakute ja "
#~ "suurtükirünnaku korral. Linnamüür hoiab ära inimkaod, mis tekivad kaitsva "
#~ "üksuse hukkumisel maaüksuse rünnakus."

#, fuzzy
#~ msgid ""
#~ "Building a mine on suitable terrain increases the number of production "
#~ "points produced by that tile. However, it is not possible to have an "
#~ "irrigation system and a mine on the same tile."
#~ msgstr ""
#~ "Mõnda tüüpi maastikule saab kaevanduse ehitada, see suurendab tolle ruudu "
#~ "toodetud ressursside (toodangu) arvu."

#, fuzzy
#~ msgid ""
#~ "Building an irrigation system on a suitable tile causes it to produce "
#~ "some extra food each turn. This requires a nearby source of water: an "
#~ "ocean or river tile, or another tile with an irrigation system, must "
#~ "share an edge (not just a corner) with the target tile. Once irrigated, "
#~ "land remains so even if the water source is removed. When Refrigeration "
#~ "is known, irrigation systems can be upgraded to Farmland by irrigating "
#~ "them a second time; this provides more food to a city if it has a "
#~ "Supermarket."
#~ msgstr ""
#~ "Sobivat tüüpi pinnast saab niisutada. Selleks on vaja, et lähedal asuks "
#~ "mõni veevõtukoht. Ookeani, jõe ruut või mõni muu niisutatud ruut peab "
#~ "asuma niisutatava ruudu vahetus läheduses - põhjas, lõunas, idas või "
#~ "läänes. Niisutamine tõstab ruudu toidutoodangut. Kui sul on vastav "
#~ "tehnoloogia olemas, võid ruutu niisutada ka teistkordselt, mis teeb "
#~ "sellest ruudust veel viljakama põllumaa."

#, fuzzy
#~ msgid "You're the first one to launch spaceship towards Alpha Centauri!"
#~ msgstr "%s jõudsid kosmoselaevaga Alpha Centaurile."

#, fuzzy
#~ msgid "You have launched spaceship towards Alpha Centauri!"
#~ msgstr "%s jõudsid kosmoselaevaga Alpha Centaurile."

#, fuzzy
#~ msgid "You have entire world mapped!"
#~ msgstr "Sa saad rahva %s maailmakaardi."

#, fuzzy
#~ msgid "Your city is the first one to achieve 1000 culture points!"
#~ msgstr "Sa annad linna %s rahvale %s."

#, fuzzy
#~ msgid ""
#~ "Building an irrigation system on a suitable tile causes it to produce "
#~ "some extra food each turn. Without knowledge of Electricity, this "
#~ "requires a nearby source of water: an ocean, lake, or river tile, or "
#~ "another tile with an irrigation system, must share an edge (not just a "
#~ "corner) with the target tile. Once Electricity is known, irrigation "
#~ "systems may be built without a water source. Once irrigated, land remains "
#~ "so even if the water source is removed. When Refrigeration is known, "
#~ "irrigation systems can be upgraded to Farmland by irrigating them a "
#~ "second time; this provides more food to a city if it has a Supermarket."
#~ msgstr ""
#~ "Sobivat tüüpi pinnast saab niisutada. Selleks on vaja, et lähedal asuks "
#~ "mõni veevõtukoht. Ookeani, jõe ruut või mõni muu niisutatud ruut peab "
#~ "asuma niisutatava ruudu vahetus läheduses - põhjas, lõunas, idas või "
#~ "läänes. Niisutamine tõstab ruudu toidutoodangut. Kui sul on vastav "
#~ "tehnoloogia olemas, võid ruutu niisutada ka teistkordselt, mis teeb "
#~ "sellest ruudust veel viljakama põllumaa."

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. After Industrialization is researched this effect of the "
#~ "Aqueduct is reduced."
#~ msgstr ""
#~ "Võimaldab linnal kasvada suuremaks, kui 8. Et kasvada suuremaks, kui 12, "
#~ "on vajalik kanalisatsiooni olemasolu."

#, fuzzy
#~ msgid "A Sewer System is required for a city to grow larger than size 12."
#~ msgstr ""
#~ "Võimaldab linnal kasvada suuremaks, kui 8. Et kasvada suuremaks, kui 12, "
#~ "on vajalik kanalisatsiooni olemasolu."

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 12. Pre-requirement is an Aqueduct "
#~ "for a city to grow larger than size 8. The Sewer System further reduces "
#~ "the chance of a plague."
#~ msgstr ""
#~ "Võimaldab linnal kasvada suuremaks, kui 12. Eelnevalt peab olemas olema "
#~ "akvedukt, et oleks võimalik kasvada suuremaks, kui 8."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes one unhappy citizen content "
#~ "in each of your cities (including citizens unhappy about military "
#~ "activity). It further reduces the possibility for an illness in the city."
#~ msgstr ""
#~ "See suurepärane tehnoloogiline läbimurre muudab igas su linnas ühe õnnetu "
#~ "kodaniku rahulolevaks."

#, fuzzy
#~| msgid "The player who owns it gets an embassy with all players."
#~ msgid ""
#~ "The player who owns it gets an embassy with all players with whom one has "
#~ "ever had contact with."
#~ msgstr "Seda omav mängija saab kõigi mängijatega saatkonna."

#, fuzzy
#~ msgid "Experimental ruleset"
#~ msgstr "eksperimentaalne"

#, fuzzy, no-c-format
#~ msgid "You're the first one to have 20% of the world mapped!"
#~ msgstr "Sa saad rahva %s maailmakaardi."

#, fuzzy, no-c-format
#~ msgid "You have 20% of the world mapped!"
#~ msgstr "Sa saad rahva %s maailmakaardi."

#, fuzzy
#~ msgid ""
#~ "Allows Settlers, Workers and Engineers to upgrade railroads with maglev."
#~ msgstr "Asunikud ja Insenerid võivad maastiku mitmel moel muuta."

#, fuzzy
#~ msgid ""
#~ "With sufficient technology, you may build magnetic levitation systems "
#~ "along your railroad routes. Land units expend no movement points when "
#~ "riding a maglev; you may ride indefinitely. (As may your enemies!)"
#~ msgstr ""
#~ " - Üksused ei kuluta käigupunkte liikudes raudteed pidi. Raudteel võib "
#~ "sõita lõpmata kaua käigu jooksul."

#, fuzzy, no-c-format
#~ msgid ""
#~ "Any land terrain type may have a River on it. A River adds 1 trade to the "
#~ "resources produced by that tile. It also increases a tile's defense "
#~ "factor by 50%."
#~ msgstr ""
#~ "Jõgi võib olla kõigil maastiku tüüpidel peale ookeani.  Jõgi annab 1 "
#~ "kaubanduspunkti lisaks oma kaardiruudule.  Samuti suurendab see "
#~ "kaardiruudu kaitsefaktorit 50% võrra.  Veel saavad maaväed liikuda piki "
#~ "jõge (mitte diagonaalis) 1/3 käigupunktiga.\n"
#~ "\n"
#~ "Teid ja raudteid saab jõgedele ehitada siis, kui su tsivilisatsioon "
#~ "avastab sillaehituse kunsti."

#, fuzzy
#~ msgid ""
#~ "Space Modules are the most expensive parts of spaceships.  There are "
#~ "three different types of Space Module:\n"
#~ "\n"
#~ "- Habitation Module: provides living space for 10,000 people.\n"
#~ "\n"
#~ "- Life Support Module: provides food and water for the population of  one "
#~ "Habitation Module.\n"
#~ "\n"
#~ "- Solar Panels: provides the energy needed for any two of the other  "
#~ "Modules.\n"
#~ "\n"
#~ "You can build up to 4 Space Modules of each kind."
#~ msgstr ""
#~ "Kosmosemoodulid on kosmoselaeva kõige kallimad osad. Mooduleid on kolme "
#~ "tüüpi:\n"
#~ "\n"
#~ "- Elamismoodul: suudab majutada 10 000 inimest.\n"
#~ "\n"
#~ "- \n"
#~ "- Päikesepaneelid: annavad eelnevale kahele moodulile töös püsimiseks "
#~ "energiat.\n"
#~ "\n"
#~ "Igat moodulit võid ehitada kuni 4 tükki.\n"
#~ "\n"
#~ "Enne kui saad hakata kosmoselaeva osi ehitama, peab üks mängijatest olema "
#~ "ehitanud valmis Apollo programmi ilmaime."

#, fuzzy
#~ msgid ""
#~ "Mines can be built on some types of terrain, which increases the number "
#~ "of production points (shields) produced by that tile."
#~ msgstr ""
#~ "Mõnda tüüpi maastikule saab kaevanduse ehitada, see suurendab tolle ruudu "
#~ "toodetud ressursside (toodangu) arvu."

#, fuzzy
#~ msgid " Pollution"
#~ msgstr "Saast"

#, fuzzy
#~ msgid "Classic-style 88x100 map of Japan."
#~ msgstr "Klassikalises stiilis 85x80 Briti saarte kaart."

#, fuzzy
#~ msgid "Freeciv modpack installer (gtk3x)"
#~ msgstr "Vali teadus, mida varastada"

#, fuzzy, c-format
#~ msgid ""
#~ "%s can't build %s from the worklist; base with \"%s\" flag is required. "
#~ "Postponing..."
#~ msgstr ""
#~ "%s ei saa ehitada tööde nimekirjast %s'i - maastikuks peab olema %s.  "
#~ "Lükkan edasi..."

#, fuzzy, c-format
#~ msgid ""
#~ "%s can't build %s from the worklist; base with \"%s\" flag is prohibited. "
#~ "Postponing..."
#~ msgstr ""
#~ "%s ei saa ehitada tööde nimekirjast %s'i - maastikuks peab olema %s.  "
#~ "Lükkan edasi..."

#, fuzzy
#~ msgid ""
#~ "handicapped\n"
#~ "handicapped <player-name>"
#~ msgstr ""
#~ "novice\n"
#~ "novice <mängija-nimi>"

#, fuzzy
#~ msgid "Set one or all AI players to 'handicapped'."
#~ msgstr "Märgib ühe või kõik tehismõistuse mängijatest algajaks."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'handicapped', and "
#~ "sets the default level for any new AI players to 'handicapped'. With an "
#~ "argument, sets the skill level for that player only."
#~ msgstr ""
#~ "Ilma argumentideta määrab kõigi tehismõistuste tasemeks \"algaja\" ja "
#~ "edaspidi kõigi uute tehismõistuste jaoks ka.  Argumendiga määrab ainult "
#~ "selle mängija taseme."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'novice', and sets "
#~ "the default level for any new AI players to 'novice'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Ilma argumentideta määrab kõigi tehismõistuste tasemeks \"algaja\" ja "
#~ "edaspidi kõigi uute tehismõistuste jaoks ka.  Argumendiga määrab ainult "
#~ "selle mängija taseme."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'normal', and sets "
#~ "the default level for any new AI players to 'normal'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Ilma argumentideta määrab kõigi tehismõistuste tasemeks \"tavaline\" ja "
#~ "edaspidi kõigi uute tehismõistuste jaoks ka.  Argumendiga määrab ainult "
#~ "selle mängija taseme."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'hard', and sets "
#~ "the default level for any new AI players to 'hard'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Ilma argumentideta määrab kõigi tehismõistuste tasemeks \"keeruline\" ja "
#~ "edaspidi kõigi uute tehismõistuste jaoks ka.  Argumendiga määrab ainult "
#~ "selle mängija taseme."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'cheating', and "
#~ "sets the default level for any new AI players to 'cheating'. With an "
#~ "argument, sets the skill level for that player only."
#~ msgstr ""
#~ "Ilma argumentideta määrab kõigi tehisintellektide tasemeks \"lihtne\" ja "
#~ "edaspidi kõigi uute tehisintellektide jaoks ka.  Argumendiga määrab "
#~ "ainult selle mängija taseme."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill 'experimental', and sets "
#~ "the default level for any new AI players to this. With an argument, sets "
#~ "the skill level for that player only. THIS IS ONLY FOR TESTING OF NEW AI "
#~ "FEATURES! For ordinary servers, this option has no effect."
#~ msgstr ""
#~ "Ilma argumentideta määrab kõigi tehismõistuste tasemeks "
#~ "\"eksperimentaalne\" ja edaspidi kõigi uute tehismõistuste jaoks ka.  "
#~ "Argumendiga määrab ainult selle mängija taseme. SEE ON AINULT "
#~ "TEHISINTELLEKTI UUTE VÕIMALUSTE TESTIMISEKS! Tavalistel serveritel ei "
#~ "tähenda see seade midagi."

#, fuzzy, c-format
#~| msgid "The %s %s failed to steal technology from %s."
#~ msgid "The %s are suspected of stealing %d gold from %s."
#~ msgid_plural "The %s are suspected of stealing %d gold from %s."
#~ msgstr[0] "Rahvuse %s %s ei suutnud varastada tehnoloogiat linnast %s."
#~ msgstr[1] "Rahvuse %s %s ei suutnud varastada tehnoloogiat linnast %s."

#, fuzzy
#~ msgid ""
#~ "Saved game uses the ancient format terrain ruleset, and is no longer "
#~ "supported."
#~ msgstr ""
#~ "Salvestatud mäng kasutab \"klassikalist\" maastiku reeglite seadistust, "
#~ "mis ei ole enam toetaud."

#, c-format
#~ msgid ""
#~ "Warning: Different rulesetdirs ('%s' and '%s') are no longer supported. "
#~ "Using '%s'."
#~ msgstr ""
#~ "Hoiatus: Erinevad reeglistike kataloogid ('%s' ja '%s') ei ole enam "
#~ "toetatud. Kasutan '%s'."

#, fuzzy
#~ msgid "Saved game is too old, at least version 2.0.0 required."
#~ msgstr "Salvestatud mäng on liiga vana, vaja on vähemalt versiooni 1.9.0."

#, fuzzy
#~ msgid "Can found cities."
#~ msgstr "* Võib ehitada lennubaase.\n"

#, fuzzy
#~| msgid "* This unit's attack causes a nuclear explosion!\n"
#~ msgid "This unit's attack causes a nuclear explosion!"
#~ msgstr "* Selle üksuse rünnak põhjustab tuumaplahvatuse!\n"

#, fuzzy
#~| msgid ""
#~| "This setting gives the exact number of huts that will be placed on the "
#~| "entire map. Huts are small tribal villages that may be investigated by "
#~| "units."
#~ msgid ""
#~ "This setting gives number of huts that will be placed on every one "
#~ "thousand tiles. Huts are tile extras that may be investigated by units."
#~ msgstr ""
#~ "See säting annab täpse onnide arvu, mis kogu kaardile pannakse. Onnid on "
#~ "väikesed hõimude külad, mida üksused võivad uurida."

#, fuzzy, c-format
#~ msgid "Your %s survived the pathetic attack from the %s %s."
#~ msgstr "Su %s lõi tagasi %s üksuse %s rünnaku."

#, fuzzy, c-format
#~ msgid "Your attacking %s failed against the %s %s!"
#~ msgstr "Su ründav üksus %s sai lüüa %s üksuselt %s!"

#, fuzzy
#~| msgid "Progress: no research"
#~ msgid "?tradebonustype:gold and research"
#~ msgstr "Progress: ei jaksa midagi uurida"

#, fuzzy, c-format
#~| msgid "Your %s could not find the %s to sabotage in %s."
#~ msgid "%s could not do %s. No target tile."
#~ msgstr "Su %s ei suutnud leida saboteerimiseks ehitist %s linnas %s!"

#, fuzzy, c-format
#~| msgid "Your %s could not find the %s to sabotage in %s."
#~ msgid "%s could not do %s. No target city."
#~ msgstr "Su %s ei suutnud leida saboteerimiseks ehitist %s linnas %s!"

#~ msgid "%s is selling %s (not needed) for %d."
#~ msgstr "%s müüb %s (ebavajalik) %d eest."

#, fuzzy
#~ msgid "Drop _Paratrooper"
#~ msgstr "Langevarjurid"

#~ msgid "Ruleset _Version:"
#~ msgstr "_Reeglistiku versioon:"

#, fuzzy
#~ msgid "Change homecity"
#~ msgstr "Tee uueks kodulinnaks"

#, fuzzy
#~ msgid "Overview"
#~ msgstr "_Linna ülevaade"

#, fuzzy
#~ msgid "Click to change worklist production"
#~ msgstr "Ei suutnud laadida reeglistiku faili \"%s\""

#, fuzzy
#~ msgid "Next City"
#~ msgstr "Järgmine linn"

#, fuzzy
#~ msgid "Previous City"
#~ msgstr "Eelmine linn"

#, fuzzy
#~| msgid "Buy it?"
#~ msgid "Buy ?"
#~ msgstr "Ostad?"

#, fuzzy
#~| msgid "Number of _Players (including AI):"
#~ msgid ""
#~ "Number of Players\n"
#~ "(including AI):"
#~ msgstr "_Mängijate arv (tehismõistus kaasa arvatud):"

#, fuzzy
#~| msgid "AI Skill _Level:"
#~ msgid "AI Skill Level:"
#~ msgstr "_Tehisintellekti tase:"

#, fuzzy
#~| msgid "Ruleset _Version:"
#~ msgid "Ruleset Version:"
#~ msgstr "_Reeglistiku versioon:"

#, fuzzy
#~ msgid ""
#~ "Shows your current luxury/science/tax rates. Use mouse wheel to change "
#~ "them"
#~ msgstr ""
#~ "Näitab su praegusi hüve/teaduse/maksude määrasid. Klõpsa nende "
#~ "ümberlülitamiseks."

#, fuzzy
#~| msgid "%s from %s"
#~ msgid "%1 from %2"
#~ msgstr "%s aadressilt %s"

#~ msgid "load_surf: Unable to convert file %s into screen's format!"
#~ msgstr ""
#~ "load_surf: Ei suutnud konvertida faili %s ekraani formaadile sobivaks!"

#~ msgid "load_surf_with_flags: Unable to load file %s."
#~ msgstr "load_surf_with_flags: Ei suutnud laadida faili %s."

#~ msgid "Unable to convert image from file %s into format %d."
#~ msgstr "Ei suutnud konvertida pilti failist %s formaati %d."

#~ msgid "No available mode for this resolution : %d x %d %d bpp"
#~ msgstr "Sellele resolutsioonile pole saadaval töörežiimi: %d x %d %d bpp"

#~ msgid "Setting default resolution to : 640 x 480 16 bpp SW"
#~ msgstr "Sean vailimisi resolutsiooniks : 640 x 480 16 bpp SW"

#~ msgid "Setting resolution to: %d x %d %d bpp"
#~ msgstr "Sean resolutsiooniks : %d x %d %d bpp"

#, fuzzy
#~ msgid "Find Home City"
#~ msgstr "Leia kodulinn"

#, fuzzy
#~ msgid "?resource:Requires %s on the tile.\n"
#~ msgstr "Vajab rahvust %s.\n"

#, fuzzy
#~ msgid "?resource:Prevented by %s on the tile.\n"
#~ msgstr "Vajab rahvust %s.\n"

#, fuzzy
#~ msgid "?resource:Requires %s on the tile or a cardinally adjacent tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid ""
#~ "?resource:Prevented by %s on the tile or any cardinally adjacent tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "?resource:Requires %s on the tile or an adjacent tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "?resource:Prevented by %s on the tile or any adjacent tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "?resource:Requires %s on a tile within the city radius.\n"
#~ msgstr "Vajab rahvust %s.\n"

#, fuzzy
#~ msgid "?resource:Prevented by %s on any tile within the city radius.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid ""
#~ "?resource:Requires %s on a tile within the city radius or the city radius "
#~ "of a trade partner.\n"
#~ msgstr "Vajab rahvust %s.\n"

#, fuzzy
#~ msgid ""
#~ "?resource:Prevented by %s on any tile within the city radius or the city "
#~ "radius of a trade partner.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid ""
#~ "Requires that your diplomatic relationship to the other player isn't %s.\n"
#~ msgstr "Vajab rahvust %s.\n"

#, fuzzy
#~ msgid "  * Can launch attack from non-native tiles.\n"
#~ msgstr "* Võib puhastada kaardiruute tuumajäätmetest.\n"

#, fuzzy
#~ msgid "* Can do the action '%s' to some %s (adds %d production).\n"
#~ msgstr "%s uus kodulinn on %s."

#, fuzzy
#~ msgid "* Can do the action '%s' to some %s (initial population %d).%s\n"
#~ msgid_plural ""
#~ "* Can do the action '%s' to some %s (initial population %d).%s\n"
#~ msgstr[0] "%s uus kodulinn on %s."
#~ msgstr[1] "%s uus kodulinn on %s."

#, fuzzy
#~ msgid ""
#~ "* Can do the action '%s' to some %s of no more than size %d (adds %d "
#~ "population).\n"
#~ msgid_plural ""
#~ "* Can do the action '%s' to some %s of no more than size %d (adds %d "
#~ "population).\n"
#~ msgstr[0] ""
#~ "* Võib lisada %d rahvaarvule linnades, mille suurus on ülimalt %d.\n"
#~ msgstr[1] ""
#~ "* Võib lisada %d rahvaarvule linnades, mille suurus on ülimalt %d.\n"

#~ msgid "Investigate City"
#~ msgstr "Uuri linna"

#, fuzzy
#~ msgid "Steal Gold"
#~ msgstr "Stealth pommitaja"

#~ msgid "Sabotage City"
#~ msgstr "Saboteeri linna"

#, fuzzy
#~ msgid "Targeted Sabotage City"
#~ msgstr "Saboteeri linna"

#, fuzzy
#~ msgid "Steal Tech"
#~ msgstr "Näppa tehnoloogia"

#, fuzzy
#~ msgid "Targeted Steal Tech"
#~ msgstr "Teadus: Õppisime uue tehnoloogia"

#, fuzzy
#~ msgid "Incite City"
#~ msgstr "Vaata _linna"

#, fuzzy
#~ msgid "Establish Trade Route"
#~ msgstr "_Ava kaubatee"

#~ msgid "Enter Marketplace"
#~ msgstr "Mine turule"

#, fuzzy
#~| msgid "Activate Units"
#~ msgid "Capture Units"
#~ msgstr "Aktiveeri Üksused"

#, fuzzy
#~| msgid "Poison City"
#~ msgid "Join City"
#~ msgstr "Mürgita linn"

#, fuzzy
#~| msgid "Steal"
#~ msgid "Steal Maps"
#~ msgstr "Näppa"

#, fuzzy
#~ msgid "Destroy City"
#~ msgstr "Hävitaja"

#, fuzzy
#~ msgid "Expel Unit"
#~ msgstr "Uuenda üksust!"

#, fuzzy
#~| msgid "Recycling"
#~ msgid "Recycle Unit"
#~ msgstr "Korduvkasutus"

#, fuzzy
#~ msgid "Gain of new Tech"
#~ msgstr "Teadus: Õppisime uue tehnoloogia"

#~ msgid "None"
#~ msgstr "Pole"

#, fuzzy
#~ msgid "?unitflag:Trireme"
#~ msgstr "Juht"

#, fuzzy
#~| msgid "Paratroopers"
#~ msgid "?unitflag:Paratroopers"
#~ msgstr "Langevarjurid"

#~ msgid "Team 0"
#~ msgstr "Meeskond 0"

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. A Sewer System is required for a city to grow larger "
#~ "than size 12."
#~ msgstr ""
#~ "Võimaldab linnal kasvada suuremaks, kui 8. Et kasvada suuremaks, kui 12, "
#~ "on vajalik kanalisatsiooni olemasolu."

#~ msgid "Freeciv is covered by the GPL, which is included here: "
#~ msgstr ""
#~ "Freeciv on kaitstud litsentsiga GPL, mis on siinkohal välja toodud: "

#, fuzzy
#~ msgid ""
#~ "?resource:%s can't build %s from the worklist; %s is required. "
#~ "Postponing..."
#~ msgstr ""
#~ "%s ei saa ehitada tööde nimekirjast %s'i - maastikuks peab olema %s.  "
#~ "Lükkan edasi..."

#, fuzzy
#~ msgid ""
#~ "?resource:%s can't build %s from the worklist; %s is prohibited. "
#~ "Postponing..."
#~ msgstr ""
#~ "%s ei saa ehitada tööde nimekirjast %s'i - maastikuks peab olema %s.  "
#~ "Lükkan edasi..."

#~ msgid "%s can't build %s yet."
#~ msgstr "%s ei saa veel ehitada üksust %s."

#, fuzzy
#~ msgid "Scorelog only human players"
#~ msgstr "_Vabasta mängija"

#, fuzzy
#~ msgid "Can't build a city on %s."
#~ msgstr "Linna ei saa rajada."

#~ msgid "This type of troops cannot take over a city."
#~ msgstr "Seda tüüpi väed ei saa linna üle võtta."

#, fuzzy
#~ msgid "%s is not an attack unit."
#~ msgstr "Üksus %s kaotati rahva %s rünnakus üksusega %s."

#, fuzzy
#~ msgid "%s can't launch attack from %s."
#~ msgstr "Ainult %s suudab merelt rünnata."

#, fuzzy
#~ msgid "%s can't attack to %s."
#~ msgstr "Ainult %s suudab merelt rünnata."

#, fuzzy
#~| msgid "Research"
#~ msgid "research"
#~ msgstr "Teadus"

#, fuzzy
#~ msgid "%s cannot be transported to %s."
#~ msgstr "Muuda %s-ks"

#~ msgid "This unit type can not be paradropped."
#~ msgstr "Seda tüüpi üksust ei saa langevarjutada."

#~ msgid "The destination location is not known."
#~ msgstr "Sihtkoht on tundmatu."

#~ msgid ""
#~ "The distance to the target (%i) is greater than the unit's range (%i)."
#~ msgstr "Kaugus sihtmärgini (%i) on suurem, kui üksuse laskeulatus (%i)."

#~ msgid "Attempt to change homecity for %s failed."
#~ msgstr "Katse muuta %s kodulinna ei õnnestunud."

#~ msgid "+%d Res. / %d"
#~ msgstr "+ %d Res. / %d"

#, fuzzy
#~ msgid "Turn timeout disabled"
#~ msgstr "Saada laiali"

#, fuzzy
#~ msgid "_Specials"
#~ msgstr "Spetsiaalid"

#, fuzzy
#~ msgid "_Diplomat/Spy Actions"
#~ msgstr "Diplomaadi/Spiooni tegevused"

#, fuzzy
#~ msgid "Explode _Nuclear"
#~ msgstr "Lõhka tuumapea"

#~ msgid "Help _Build Wonder"
#~ msgstr "Aita ilmaimet ehitada"

#, fuzzy
#~ msgid "Establish Trade _Route"
#~ msgstr "_Ava kaubatee"

#, fuzzy
#~ msgid "%s%s(%s), %s client"
#~ msgstr "See käsk on ainult kliendile."

#, fuzzy
#~ msgid "Are you sure you want to disband that unit?"
#~ msgstr "Ära välju veel, kogu maailm polegi sinu ideoloogiat täis."

#, fuzzy
#~| msgid "Diplomat/Spy Actions"
#~ msgid "Diplomat/Spy actions"
#~ msgstr "Diplomaadi/Spiooni tegevused"

#~ msgid "Help build Wonder"
#~ msgstr "Aita ilmaimet ehitada"

#, fuzzy
#~ msgid "Leader"
#~ msgstr "Juhtija:"

#~ msgid ""
#~ "  -e,  --eventthread\tInit Event Subsystem in other thread (only Linux "
#~ "and BeOS)\n"
#~ msgstr ""
#~ "  -e,  --eventthread\tInitsialiseeri sündmuste allsüsteemi eraldi lõimes "
#~ "(ainult Linuxis ja BeOSis)\n"

#~ msgid "Initializing Client"
#~ msgstr "Initsialiseerin klienti"

#~ msgid "Waiting for the beginning of the game"
#~ msgstr "Ootan mängu algust"

#, fuzzy
#~ msgid ""
#~ "The SDL event buffer is full; you may see drawing errors as a result."
#~ msgstr ""
#~ "SDL'i sündmustepuhver on täis, seetõttu võib esineda vigu\n"
#~ "joonistamisel. Kui antud teade esineb tihti, palun teate sellest\n"
#~ "aadressile %s."

#~ msgid "Diplomat/Spy Actions"
#~ msgstr "Diplomaadi/Spiooni tegevused"

#~ msgid "Help Build Wonder"
#~ msgstr "Aita ilmaimet ehitada"

#, fuzzy
#~ msgid "Establish Trade Route With %s ( %d R&G + %d trade ) (R)"
#~ msgstr "Ava kaubatee linna %s ( %d T&K + %d kaubandust )"

#~ msgid "SDLClient welcomes you..."
#~ msgstr "Tervitus SDLClient poolt..."

#, fuzzy
#~ msgid ""
#~ "Population: %s\n"
#~ "Year: %s\n"
#~ "Gold %d\n"
#~ "Tax: %d Lux: %d Sci: %d"
#~ msgstr ""
#~ "Rahvaarv: %s\n"
#~ "Aasta: %s\n"
#~ "Kulda: %d\n"
#~ "Maks: %d Hüve: %d Tead: %d"

#, fuzzy
#~ msgid ""
#~ "Granary:   %3d/%-3d\n"
#~ "Change in: %s"
#~ msgstr "Viljaait:  %3d/%-3d"

#~ msgid ""
#~ "Food:  %3d (%+-4d)\n"
#~ "Prod:  %3d (%+-4d)\n"
#~ "Trade: %3d (%+-4d)"
#~ msgstr ""
#~ "Toit:  %3d (%+-4d)\n"
#~ "Toodang:  %3d (%+-4d)\n"
#~ "Kaup: %3d (%+-4d)"

#~ msgid ""
#~ "Gold:  %3d (%+-4d)\n"
#~ "Lux:   %3d\n"
#~ "Sci:   %3d"
#~ msgstr ""
#~ "Kuld:  %3d (%+-4d)\n"
#~ "Hüved:   %3d\n"
#~ "Teadus:   %3d"

#~ msgid "(is empty)"
#~ msgstr "(on tühi)"

#~ msgid "(in prog.)"
#~ msgstr "(käigus)"

#~ msgid "These trade routes have been established with %s:\n"
#~ msgstr "Kaubateed linnaga %s:\n"

#~ msgid "No trade routes exist.\n"
#~ msgstr "Kaubateid ei eksisteeri.\n"

#~ msgid ""
#~ "\n"
#~ "Total trade %d Trade/Year\n"
#~ msgstr ""
#~ "\n"
#~ "Kokku kaubandust %d aastas\n"

#~ msgid "%s - %s citizens  Governor: %s"
#~ msgstr "%s - %s linnaelanikku  Valitseja: %s"

#, fuzzy
#~ msgid "Workers"
#~ msgstr "Ilmaimed"

#~ msgid "What should we name the new preset?"
#~ msgstr "Milline on sobiv nimi uue mallile?"

#~ msgid "Do you really want to remove %s?"
#~ msgstr "Kas tõesti tahad eemaldada '%s'?"

#~ msgid "LAN Servers"
#~ msgstr "Serverid kohtvõrgus"

#~ msgid "You must select a nation."
#~ msgstr "Sa pead valima rahvuse"

#~ msgid "The %s offerings"
#~ msgstr "%s pakub"

#, fuzzy
#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results of the diplomatic work between\n"
#~ "The %s %s\n"
#~ "and\n"
#~ "The %s %s"
#~ msgstr ""
#~ "See Igavene Leping\n"
#~ "on raske diplomaatilise\n"
#~ "töö tulemuseks\n"
#~ "%s %s %s\n"
#~ "ja %s %s %s vahel"

#~ msgid "%s view:"
#~ msgstr "%s vaade:"

#~ msgid "NONE"
#~ msgstr "POLE"

#~ msgid "No version number in resources."
#~ msgstr "Ressurssidel pole versiooninumbrit."

#~ msgid ""
#~ "You probably have an old (circa V1.0) Freeciv resource file somewhere."
#~ msgstr "Sul on kuskil ilmselt vana (umbes V1.0) Freecivi ressursifail."

#~ msgid "Game version does not match Resource version."
#~ msgstr "Mängu ja ressursside versioonid ei klapi."

#~ msgid "Game version: %s - Resource version: %s"
#~ msgstr "Mängu versioon: %s - Ressursside versioon: %s"

#~ msgid ""
#~ "You might have an old Freeciv resourcefile in /usr/lib/X11/app-defaults"
#~ msgstr ""
#~ "Võib-olla on sul vana Freecivi ressursifail kataloogis /usr/lib/X11/app-"
#~ "defaults"

#~ msgid "Using fallback resources - which is OK"
#~ msgstr "Kasutame tagasikukkuvaid resursse - mis on OK"

#~ msgid "Only color displays are supported for now..."
#~ msgstr "Ainult värvilised ekraanid on toetatud..."

#~ msgid "Doing 'xset fp rehash' may temporarily solve a problem."
#~ msgstr "Käsk 'xset fp rehash' võib ajutiselt probleemi lahendada."

#~ msgid "Allows %s.\n"
#~ msgstr "Lubab %s.\n"

#~ msgid "Obsoletes %s.\n"
#~ msgstr "Muudab kasutuks: %s.\n"

#~ msgid "Allows %s (with %s).\n"
#~ msgstr "Lubab %s (kui on %s).\n"

#, fuzzy
#~ msgid "Build: %d MP\n"
#~ msgstr "Ehita kaevandus"

#, fuzzy
#~ msgid "Ruler: %s"
#~ msgstr "Juht: %s %s"

#~ msgid "Tax: %d%%"
#~ msgstr "Maksud: %d%%"

#~ msgid "Science: %d%%"
#~ msgstr "Teadus: %d%%"

#~ msgid "Luxury: %d%%"
#~ msgstr "Hüved: %d%%"

#~ msgid "Researching: (Unknown)"
#~ msgstr "Uuritakse: (Teadmata)"

#~ msgid "Researching: Unknown(%d/-)"
#~ msgstr "Uuritakse: Teadmata(%d/-)"

#~ msgid "Researching: %s(%d/%d)"
#~ msgstr "Uuritakse: %s(%d/%d)"

#~ msgid "Capital: %s"
#~ msgstr "Pealinn: %s"

#~ msgid "Intelligence Diplomacy Information for the %s Empire"
#~ msgstr "%s impeeriumi luureinfo"

#~ msgid "Save Settings"
#~ msgstr "Salvesta seaded"

#~ msgid "Export Log"
#~ msgstr "Ekspordi logi"

#~ msgid "Clear Log"
#~ msgstr "Puhasta logi"

#, fuzzy
#~ msgid "Select Same Type Everywhere"
#~ msgstr "Vali sama tüüp"

#~ msgid "ZOC"
#~ msgstr "Kontrolltsoon"

#~ msgid "(idle %d turn)"
#~ msgid_plural "(idle %d turns)"
#~ msgstr[0] "(jõude %d käik)"
#~ msgstr[1] "(jõude %d käiku)"

#~ msgid "You need an embassy to establish a diplomatic meeting."
#~ msgstr "Diplomaatilise kohtumise organiseerimiseks on vaja saatkonda,"

#~ msgid "Researching %s: %d/%s"
#~ msgstr "Uuritakse %s: %d/%s"

#~ msgid "Researching %s: %d/%d"
#~ msgstr "Uuritakse %s: %d/%d"

#~ msgid "Goal: %s (%d steps)"
#~ msgstr "Sihtmärk: %s (%d sammu)"

#~ msgid "Income:%6d    Total Costs: %6d"
#~ msgstr "Sissetulek: %6d    Kogu kulud: %6d"

#~ msgid "Totals: ..."
#~ msgstr "Kokku: ..."

#~ msgid "Totals:                     %9d%9d%9d%9d"
#~ msgstr "Kokku:                     %9d%9d%9d%9d"

#~ msgid "What should the new name be?"
#~ msgstr "Mis peaks saama uueks nimeks ?"

#, fuzzy
#~ msgid "Applies only to city centers.\n"
#~ msgstr ""
#~ "Kehtib ainult üksustele %s.\n"
#~ "\n"

#~ msgid "Allows %s."
#~ msgstr "Võimaldab ehitada teadust %s."

#~ msgid "* May not be disbanded.\n"
#~ msgstr "* Ei saa laiali saata.\n"

#~ msgid "* Can build roads and railroads.\n"
#~ msgstr "* Saab ehitada teid ja raudteid.\n"

#, fuzzy
#~ msgid "* Can build irrigation and farmland on tiles.\n"
#~ msgstr "* Saab ehitada niisutust.\n"

#~ msgid "* Can clean nuclear fallout from tiles.\n"
#~ msgstr "* Võib puhastada kaardiruute tuumajäätmetest.\n"

#, fuzzy
#~ msgid "Draw the specials"
#~ msgstr "Joonista linnariba"

#, fuzzy
#~ msgid "Setting this option will draw the specials on the map."
#~ msgstr "Lülita see valik välja, et peita kaardi vaates kerimisribad."

#, fuzzy
#~ msgid "units"
#~ msgstr "üksus"

#, fuzzy
#~ msgid "cities"
#~ msgstr "kodanik"

#, fuzzy
#~| msgid "Transport"
#~ msgid "Needs transport"
#~ msgstr "Transport"

#, fuzzy
#~ msgid "Settlers can also build roads, railroads, or fortresses."
#~ msgstr "* Võimaldab üksusel %s ehitada kindluseid.\n"

#, fuzzy
#~ msgid "Can build airbases and buoys."
#~ msgstr "* Võib ehitada lennubaase.\n"

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city (-30%).  A Sewer System is required for a city to grow "
#~ "larger than size 16."
#~ msgstr ""
#~ "Võimaldab linnal kasvada suuremaks, kui 8. Et kasvada suuremaks, kui 12, "
#~ "on vajalik kanalisatsiooni olemasolu."

#, fuzzy
#~ msgid ""
#~ "Whenever a city with a Granary shrinks or grows, the foodbox keeps 10 "
#~ "stored food.  This helps a city to grow faster and more easily withstand "
#~ "famine."
#~ msgstr ""
#~ "Kui viljaaidaga linn kasvab või kahaneb, pannakse olemasoleva toidu hulk "
#~ "maksimaalsest poole peale. See aitab linnal kiiremini kasvada ja ka "
#~ "taluda näljahäda."

#, fuzzy
#~ msgid "Reduces the pollution generated by the population in a city by 50%."
#~ msgstr "* Suurendab rahvastiku poolt tekitatavat saasta hulka.\n"

#, fuzzy
#~ msgid ""
#~ "Manufacturing Plants also increase the pollution caused by the population "
#~ "of the city (+25%)."
#~ msgstr "* Suurendab rahvastiku poolt tekitatavat saasta hulka.\n"

#, fuzzy
#~ msgid ""
#~ "Adds 1 extra shield resource on all Oceanic tiles worked by a city.  The "
#~ "city needs to be coastal to build this improvement.  Deep ocean tiles "
#~ "need to be mined in order to take advantage of the shield bonus."
#~ msgstr ""
#~ "Lisab 1 toodangupunkti kõigile mereruudukestele linna ümbruses. Saab "
#~ "ehitada ainult mereäärsetes linnades."

#, fuzzy
#~ msgid ""
#~ "Makes 2 unhappy citizens content.  And it neutralises the unhappiness "
#~ "caused by 1 military unit."
#~ msgstr ""
#~ "Muudab rahulolevaks kaks õnnetut kodanikku igas linnas, kus on olemas "
#~ "tempel"

#, fuzzy
#~ msgid ""
#~ "Increases by 25% the effect of a Factory and another 25% the effect of a "
#~ "Mfg. Plant.  A Power Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 50% production bonus over the level without any of these "
#~ "improvements; a Power Plant, Factory, and Mfg. Plant together give a 100% "
#~ "production bonus.  The extra production may lead to the city generating "
#~ "more pollution."
#~ msgstr ""
#~ "Vähendab linnas tootmisest tulenevat reostust 50%. Samutis suurendab "
#~ "linna käsitöövabriku või tehase kogutoodangut: tehas ja hüdroelektrijaam "
#~ "annavad 100% boonuse, kuid tehas, käsitöövabrik ja hüdroelektrijaam "
#~ "üheskoos annavad 150%-lise toodanguboonuse.\n"
#~ "\n"
#~ "Linnas saab olla ainult üks hüdroelektrijaam, elektrijaam või "
#~ "tuumaelektrijaam. Linn saab ehitada hüdroelektrijaama ainult siis, kui ta "
#~ "vahetus läheduses asuvad mäed või jõgi."

#, fuzzy
#~ msgid ""
#~ "Increases the luxury and tax output in a city by an additional 50% (by "
#~ "100% if Super Highways were built in the city)."
#~ msgstr "Tõstab linna luksuskaupade ja maksude tootlikkust 50%."

#, fuzzy
#~ msgid ""
#~ "Increases the science output in a city by an additional 50% (by 100% if "
#~ "the Great Library wonder was built by any player)."
#~ msgstr "Tõstab linna teadustoodangut 100%."

#, fuzzy
#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for every city with a Stock Exchange.  It also increases to 3 the "
#~ "output of Taxman specialists for every nation."
#~ msgstr ""
#~ "Ehitised, mille ülalpidamiskulu on 1 kuldraha, vabastatakse "
#~ "ülalpidamiskulust. Kehtib kõigis linnades."

#, fuzzy
#~ msgid ""
#~ "Charles Darwin's voyage sparked the discovery of the evolution of the "
#~ "species, which inspired greater confidence in science.  All your cities "
#~ "generate 1 extra science bulb.  It also increases to 3 the output of "
#~ "Scientist specialists for every nation."
#~ msgstr ""
#~ "Charles Darwini retk pani aluse liikide evolutsiooni avastamisele, mis "
#~ "süvendas inimeste usku teadustöösse. Annab sulle koheselt kaks seni "
#~ "avastamata tehnoloogiat."

#, fuzzy
#~ msgid ""
#~ "Your reputation and goodwill among other nations is recovered twice as "
#~ "fast.  It also reduces the pollution caused by the population (-25% "
#~ "pollution) in all your cities."
#~ msgstr ""
#~ "Kui sul on see ilmaime, hindavad su vastased sind kõrgemalt ja suhtuvad "
#~ "sinusse paremini. Su reputatsioon paraneb kaks korda kiiremini."

#, fuzzy
#~ msgid "Works as an extra City Wall (+50% defense bonus) in all your cities."
#~ msgstr "Sama efekt, kui igasse linna ehitada linnamüür"

#, fuzzy
#~ msgid ""
#~ "It neutralises the unhappiness caused by one military unit per city, and "
#~ "it gives two free gold per city for upkeep of units."
#~ msgstr ""
#~ "Vähendab võrra meeleolu langust, mis on põhjustatud linna läheduses "
#~ "asuvate sõdurite poolt, demokraatia korral 2, vabariigi korral 1 võrra. "
#~ "Muude valitsusvormide korral pole sellest ehitisest midagi kasu."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point.  Makes all your new "
#~ "military sea units veterans (for all your cities)."
#~ msgstr ""
#~ "Annab kõigile mereüksustele 1 lisakäigu ja kaotab riski trireemide "
#~ "kaotamiseks avamerel. Teeb kõik uued mereüksused veteranideks (kõigis "
#~ "linnades)."

#, fuzzy
#~ msgid ""
#~ "It neutralises the unhappiness caused by one military unit per city, and "
#~ "it gives one free shield per city for upkeep of units."
#~ msgstr ""
#~ "Vähendab võrra meeleolu langust, mis on põhjustatud linna läheduses "
#~ "asuvate sõdurite poolt, demokraatia korral 2, vabariigi korral 1 võrra. "
#~ "Muude valitsusvormide korral pole sellest ehitisest midagi kasu."

#, fuzzy
#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is low corruption during Democracy, but "
#~ "citizens become very upset during wars."
#~ msgstr ""
#~ "Demokraatlikus riigis käib valitsemine erinevates küsimustes hääletamise "
#~ "teel. Demokraatia annab kõige kõrgema kaubandustaseme, kuid samas on "
#~ "võimalus õnnetuks meeleoluks samuti kõige suurem. Demokraatlikus riigis "
#~ "puudub korruptsioon, kuid kodanikud ärrituvad sõdade ajal."

#, fuzzy
#~ msgid "Reduces by 30% the chance of illness in your cities."
#~ msgstr "* Suurendab rahvastiku poolt tekitatavat saasta hulka.\n"

#, fuzzy
#~ msgid ""
#~ "Allows Settlers, Workers and Engineers to build railroads. Decreases one-"
#~ "time revenue from new trade routes."
#~ msgstr "Asunikud ja Insenerid võivad maastiku mitmel moel muuta."

#, fuzzy
#~ msgid ""
#~ "The Helicopter can transport one unit of infantry, and it can bombard to "
#~ "enemy units.  Care must be exercised, because Helicopters lose a small "
#~ "amount of health for every turn not spent in a city or airbase or on a "
#~ "Carrier."
#~ msgstr ""
#~ "Helikopter on väga võimas üksus, kuna saab nii lennata kui linnu "
#~ "vallutada.  Nendega peab hoolikalt ümber käima, kuna helikopterid "
#~ "kaotavad väikese osa oma tervisest iga käigu eest, mis linnas väljas "
#~ "veedeti, kui sul pole ÜRO imet."

#~ msgid "Connect to Freeciv Server"
#~ msgstr "Ühenda Freecivi Serveriga"

#~ msgid "Freeciv Server Selection"
#~ msgstr "Freeciv'i serveri valik"

#~ msgid "Verify Password"
#~ msgstr "Kinnita parool"

#~ msgid "Freeciv Server List"
#~ msgstr "Freecivi serverite nimekiri"

#~ msgid ""
#~ "Server Name                         Port  Version     Status  Players  "
#~ "Comment"
#~ msgstr ""
#~ "Serveri Nimi                        Port  Versioon    Olek   Mängijaid  "
#~ "Kommentaar"

#~ msgid "The following clauses have been agreed upon:"
#~ msgstr "Järgnevates punktides on jõutud kokkuleppele:"

#~ msgid "Erase clause"
#~ msgstr "Kustuta klausel"

#~ msgid "Shared vision"
#~ msgstr "Jagatud vaateväli"

#~ msgid "Variant:"
#~ msgstr "Variant:"

#~ msgid "Movement/Defense:"
#~ msgstr "Liikumine/Kaitse"

#~ msgid "Food/Resources/Trade:"
#~ msgstr "Toit/Resurssid/Kaubandus:"

#~ msgid "Road Result/Time:"
#~ msgstr "Tee tulemus/aeg:"

#~ msgid "Irrig. Result/Time:"
#~ msgstr "Niis. tulemus/aeg"

#~ msgid "Mine Result/Time:"
#~ msgstr "Kaev. tulemus/aeg:"

#~ msgid "Trans. Result/Time:"
#~ msgstr "Trans. Tulemus/aeg:"

#~ msgid "Select destination:"
#~ msgstr "Vali sihtkoht:"

#~ msgid "Make new homecity"
#~ msgstr "Tee uueks kodulinnaks"

#~ msgid "Where to Display Messages"
#~ msgstr "Kus näidata teateid"

#~ msgid ""
#~ "Out = Output window, Mes = Messages window,\n"
#~ "Pop = Popup individual window"
#~ msgstr ""
#~ "Väl = Väljundaken, Tea = Teadeteaken, \n"
#~ "Uue = Uues aknas"

#~ msgid " Out Mes Pop"
#~ msgstr "Väl Tea Uue"

#~ msgid "Rates"
#~ msgstr "Määrad"

#~ msgid "Select tax, luxury and science rates:"
#~ msgstr "Vali maksu, hüvede ja teaduse määrad:"

#~ msgid "Help:"
#~ msgstr "Abi:"

#~ msgid "Citizen governor..."
#~ msgstr "Linnapea..."

#~ msgid "Add Preset"
#~ msgstr "Lisa mall"

#~ msgid "Remove Preset"
#~ msgstr "Eemalda mall"

#~ msgid "Control City"
#~ msgstr "Juhi linna"

#~ msgid "Release City"
#~ msgstr "Vabasta linn"

#~ msgid "Minimal Surplus:"
#~ msgstr "Vähim ülejääk:"

#~ msgid "Factor:"
#~ msgstr "Faktor:"

#~ msgid "Remove preset?"
#~ msgstr "Eemaldan malli?"

#~ msgid "Make new citizens into:     "
#~ msgstr "Uued kodanikud hakkavad ametilt:     "

#~ msgid "Disband if build settler at size 1:"
#~ msgstr "Koli ära, kui tehakse asunikud suuruse 1 puhul:"

#~ msgid "Auto-attack vs land units:         "
#~ msgstr "Auto ründamine maaüksuste vastu:    "

#~ msgid "Auto-attack vs sea units:          "
#~ msgstr "Auto ründamine veeüksuste vastu:    "

#~ msgid "Auto-attack vs air units:          "
#~ msgstr "Auto ründamine õhuüksuste vastu:    "

#~ msgid "Auto-attack vs helicopters:        "
#~ msgstr "Auto ründamine helikopterite vastu:    "

#~ msgid "Popup"
#~ msgstr "Hüpik"

#~ msgid "Change All..."
#~ msgstr "Vaheta kõik..."

#~ msgid "Configure..."
#~ msgstr "Seadista..."

#~ msgid "Configure Cities Report"
#~ msgstr "Seadista linnade raportit"

#~ msgid "Set columns shown"
#~ msgstr "Vali näidatavad tulbad"

#~ msgid "Change Production Everywhere"
#~ msgstr "Muuda Tootmist Kõikjal"

#~ msgid "To:"
#~ msgstr "Kuhu:"

#~ msgid "Building Name       Count Cost Total"
#~ msgstr "Ehitise Nimi        Hulk  Hind Kokku"

#~ msgid "Unit Type            Upgrade  In-Prog   Active   Shield     Food"
#~ msgstr "Üksuse tüüp      Uuendus Tegemisel Aktiivne Kaitse     Toit"

#~ msgid "Available worklists"
#~ msgstr "Olemasolevad töönimekirjad"

#~ msgid "Rename"
#~ msgstr "Nimeta ümber"

#~ msgid "Rename worklist"
#~ msgstr "Nimeta tööde nimekiri ümber"

#~ msgid "Orders"
#~ msgstr "Käsud"

#~ msgid "Reports"
#~ msgstr "Raportid"

#, fuzzy
#~ msgid "Editor"
#~ msgstr "R_edigeeri"

#~ msgid "Select new production"
#~ msgstr "Vali uus produkt"

#~ msgid "Production Worklist"
#~ msgstr "Tööde Nimekiri"

#~ msgid "Current worklist"
#~ msgstr "Hetke töönimekiri"

#~ msgid "Prepend"
#~ msgstr "Lisa esimeseks"

#~ msgid "Up"
#~ msgstr "Üleval"

#~ msgid "Down"
#~ msgstr "All"

#~ msgid "  Ok  "
#~ msgstr "  Ok  "

#~ msgid "Trade Routes"
#~ msgstr "Kaubandusteed"

#~ msgid "Darn"
#~ msgstr "Põrgut"

#, fuzzy
#~ msgid "Establish trade route"
#~ msgstr "Ava kaubatee"

#~ msgid "Your New Government"
#~ msgstr "Sinu uus valitsus"

#~ msgid "Select government type:"
#~ msgstr "Vali riigikord:"

#~ msgid "Choose unit activity:"
#~ msgstr "Vali üksuse tegevus:"

#, fuzzy
#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it\n"
#~ "under certain conditions; See the \"Copying\" item on the Help menu.\n"
#~ "Now ... Go give 'em hell!"
#~ msgstr ""
#~ "Freeciv on vaba tarkvara ja sa võid vabalt levitada selle koopiaid\n"
#~ "arvestades teatud tingimusi; Loe Abi menüüst \"Koopiate tegemine\".\n"
#~ "Aga nüüd mine ja tiri nendel närakatel tsivilisatsioon üle kõrvade!"

#~ msgid " Sell "
#~ msgstr " Müü "

#~ msgid "Rename..."
#~ msgstr "Nimeta ümber..."

#~ msgid "Unit List..."
#~ msgstr "Üksuste nimekiri..."

#~ msgid "City Options..."
#~ msgstr "Linna seaded..."

#~ msgid " Buy "
#~ msgstr " Osta "

#~ msgid "Change..."
#~ msgstr "Muuda..."

#~ msgid "Worklist..."
#~ msgstr "Tööde nimekiri..."

#~ msgid "Supported units:"
#~ msgstr "Toetatud üksused:"

#~ msgid "Units present:"
#~ msgstr "Kohalolevad üksused:"

#~ msgid "Select nation and name:"
#~ msgstr "Vali rahvus ja nimi:"

#~ msgid "Pick Name"
#~ msgstr "Vali nimi"

#~ msgid "Select your sex:"
#~ msgstr "Vali oma sugu:"

#~ msgid "Male  "
#~ msgstr "Mees  "

#~ msgid "Select city style:"
#~ msgstr "Vali linna stiil:"

#~ msgid " Ok "
#~ msgstr " Ok "

#~ msgid ""
#~ "Name             Nation       Embassy  Dipl.State      Vision   "
#~ "Reputation    State    Host"
#~ msgstr ""
#~ "Nimi             Rahvus       Esindus  Dipl.Olek      Visioon   "
#~ "Reputatsioon    Olek     Host"

#~ msgid "Intelligence"
#~ msgstr "Luureinfo"

#~ msgid "Cancel pact"
#~ msgstr "Tühista lepe"

#~ msgid "Goto location"
#~ msgstr "Mine teise kohta"

#, fuzzy
#~ msgid "  Name             Ready  Leader           Nation          Team "
#~ msgstr "Nimi              Olek   Juht          Rahvus          "

#, fuzzy
#~ msgid "Take Player"
#~ msgstr "Vali see mängija"

#, fuzzy
#~ msgid "City got destroyed completely."
#~ msgstr "Sa hävitasid linna %s täielikult."

#, fuzzy
#~ msgid "Some population lost."
#~ msgstr "Näljahäda põhjustab rahvastiku vähenemise linnas %s."

#, fuzzy
#~ msgid "%s destroyed."
#~ msgstr "Hävitaja"

#, fuzzy
#~ msgid "Production box emptied."
#~ msgstr "Tootmine valmis"

#~ msgid "%s has caused an incident while bribing your %s."
#~ msgstr "%s põhjustas intsidendi, kui üritas osta ära su %s."

#, fuzzy
#~ msgid "You have caused an incident while sabotaging the %s %s."
#~ msgstr "Sa põhjustasid intsidendi üritades ära osta rahvuse %s üksust %s."

#~ msgid "You have caused an incident while attempting to steal tech from %s."
#~ msgstr "Sa põhjustasid intsidendi, kui üritasid varastada teadust %s-ilt."

#~ msgid "%s has caused an incident while attempting to steal tech from you."
#~ msgstr "%s põhjustas intsidendi üritades varastada sult teadust."

#~ msgid "You have caused an incident while inciting a revolt in %s."
#~ msgstr "Sa põhjustasid intsidendi, kui üritasid revolutsiooni süüdata %s-s."

#, fuzzy
#~ msgid "You have caused an incident while stealing gold from %s."
#~ msgstr "Sa põhjustasid intsidendi üritades ära osta rahvuse %s üksust %s."

#, fuzzy
#~ msgid "The %s have caused an incident while stealing gold from %s."
#~ msgstr "%s põhjustas intsidendi, kui üritas osta ära su %s."

#~ msgid "Only %s can build a city."
#~ msgstr "Ainult %s saab rajada linna."

#~ msgid "Can't add to a city."
#~ msgstr "Ei saa linnale lisanduda."

#~ msgid "%s unit has no moves left to build city."
#~ msgstr "Üksusel %s pole käike linna asutamiseks."

#, fuzzy
#~ msgid "%s is owned by %s, cannot add %s."
#~ msgstr "%s on liiga suur, et lisada %s."

#~ msgid "%s is too big to add %s."
#~ msgstr "%s on liiga suur, et lisada %s."

#, fuzzy
#~| msgid "Orders for %s aborted since they give an invalid activity."
#~ msgid "Orders for %s aborted since they give a location without a city."
#~ msgstr "Käsk üksusele %s katkestatud, kuna seesugust tegevust ei saa teha."

#~ msgid "Attempt to establish trade route for %s failed."
#~ msgstr "Katse luua kaubatee linna %s ei õnnestunud."

#~ msgid "Attempt to build wonder for %s failed."
#~ msgstr "Katse ehitada ilmaime linna %s ei õnnestunud."

#, fuzzy
#~ msgid "\"%s\" is set but empty; trying \"%s\" instead."
#~ msgstr ""
#~ "Keskkonnamuutuja FREECIV_PATH on määratud, kuid tühi. Kasutan vaikimisi "
#~ "andmete asukohta."

#~ msgid "Too far for this unit."
#~ msgstr "Liiga kaugel selle üksuse jaoks."

#, fuzzy
#~ msgid "Only the GGZ client must call freeciv-client in ggz mode!\n"
#~ msgstr "Ainult GGZ klient saab kutsuda välja civclienti ggz-režiimis!\n"

#~ msgid "Help build _Wonder (%d remaining)"
#~ msgstr "Aita ilmaimet ehitada (%d jäänud)"

#~ msgid "Help build _Wonder"
#~ msgstr "Aita _ilmaimet ehitada"

#, fuzzy
#~ msgid "Your %s Has Arrived"
#~ msgstr "Su karavan saabus"

#, fuzzy
#~ msgid "Establish _Trade route"
#~ msgstr "_Ava kaubatee"

#, fuzzy
#~ msgid "_Fortify Unit"
#~ msgstr "_Kindlusta üksus"

#~ msgid "Connect to Gaming _Zone"
#~ msgstr "Ühendu Gaming _Zone'sse"

#~ msgid "Record"
#~ msgstr "Salvesta"

#, fuzzy
#~ msgid "CMA settings"
#~ msgstr "Lae seaded"

#, fuzzy
#~ msgid "CMA is enabled"
#~ msgstr "Naine"

#, fuzzy
#~ msgid "citizens"
#~ msgstr "kodanik"

#, fuzzy
#~ msgid "DISORDER"
#~ msgstr "- RAHUTUSED"

#, fuzzy
#~ msgid "happy"
#~ msgstr " õnnelik"

#, fuzzy
#~ msgid "All Nations"
#~ msgstr "Kõik seaded"

#, fuzzy
#~ msgid "Are you sure you want to disband those %1 units?"
#~ msgstr "Ära välju veel, kogu maailm polegi sinu ideoloogiat täis."

#, fuzzy
#~ msgid "Disband unit(s)"
#~ msgstr "Saada üksus laiali"

#, fuzzy
#~ msgid "End Turn"
#~ msgstr "Käigu lõpp"

#, fuzzy
#~ msgid "from"
#~ msgstr "%s-lt"

#, fuzzy
#~ msgid "Freeciv is covered by the GPL. "
#~ msgstr ""
#~ "Freeciv on kaitstud litsentsiga GPL, mis on siinkohal välja toodud: "

#, fuzzy
#~ msgid "Qt-client is experimental!"
#~ msgstr "eksperimentaalne"

#, fuzzy
#~ msgid "&Refresh"
#~ msgstr "Värskenda"

#, fuzzy
#~ msgid "&Cancel"
#~ msgstr "Katkesta"

#, fuzzy
#~ msgid "&Connect"
#~ msgstr "Ühenda"

#, fuzzy
#~ msgid "Browse"
#~ msgstr "Lehitse..."

#, fuzzy
#~ msgid "nation"
#~ msgstr "Rahvus"

#, fuzzy
#~ msgid "Establish Trade route with %s ( %d R&G + %d trade )"
#~ msgstr "Ava kaubatee linna %s ( %d T&K + %d kaubandust )"

#~ msgid "Enter Marketplace ( %d R&G bonus )"
#~ msgstr "Mine turule ( %d T&K boonust)"

#, fuzzy
#~ msgid "Requires the culture in the nation to be less than %d.\n"
#~ msgid_plural "Requires the culture in the nation to be less than %d.\n"
#~ msgstr[0] "Vajab vähemalt suurust %d.\n"
#~ msgstr[1] "Vajab vähemalt suurust %d.\n"

#, fuzzy
#~ msgid "Requires a minimum culture of %d in some allied nation.\n"
#~ msgid_plural "Requires a minimum culture of %d in some allied nation.\n"
#~ msgstr[0] "Vajab vähemalt suurust %d.\n"
#~ msgstr[1] "Vajab vähemalt suurust %d.\n"

#, fuzzy
#~ msgid "Requires the culture in all allied nations to be less than %d.\n"
#~ msgid_plural ""
#~ "Requires the culture in all allied nations to be less than %d.\n"
#~ msgstr[0] "Vajab vähemalt suurust %d.\n"
#~ msgstr[1] "Vajab vähemalt suurust %d.\n"

#, fuzzy
#~ msgid "Requires a minimum culture of %d in some teamed nation.\n"
#~ msgid_plural "Requires a minimum culture of %d in some teamed nation.\n"
#~ msgstr[0] "Vajab vähemalt suurust %d.\n"
#~ msgstr[1] "Vajab vähemalt suurust %d.\n"

#, fuzzy
#~ msgid "Requires a minimum culture of %d in some nation.\n"
#~ msgid_plural "Requires a minimum culture of %d in some nation.\n"
#~ msgstr[0] "Vajab vähemalt suurust %d.\n"
#~ msgstr[1] "Vajab vähemalt suurust %d.\n"

#, fuzzy
#~ msgid "Requires the culture in all nations to be less than %d.\n"
#~ msgid_plural "Requires the culture in all nations to be less than %d.\n"
#~ msgstr[0] "Vajab vähemalt suurust %d.\n"
#~ msgstr[1] "Vajab vähemalt suurust %d.\n"

#~ msgid "?clistmore:, %s"
#~ msgstr ", %s"

#~ msgid "* Pollution cannot be generated on this terrain."
#~ msgstr "* Sellel pinnasel ei saa tekitada saasta."

#, fuzzy
#~ msgid "* Cannot be built.\n"
#~ msgstr "* Ei saa ära osta.\n"

#~ msgid "None. "
#~ msgstr "Puudub."

#~ msgid "?clistend:."
#~ msgstr "."

#, fuzzy
#~ msgid "You have %d different nationalities in your cities!"
#~ msgstr "Üksuseid saab uuendada ainult oma linnades."

#, fuzzy
#~ msgid "Learned From Great Library"
#~ msgstr "Teadus: Õpitud Suurest Raamatukogust"

#, fuzzy
#~ msgid ""
#~ "Any land terrain type may have a River on it. A River adds 1 trade to the "
#~ "resources produced by that tile, and 1 food to Desert tiles. It also "
#~ "increases a tile's defense factor by 25%."
#~ msgstr ""
#~ "Jõgi võib olla kõigil maastiku tüüpidel peale ookeani.  Jõgi annab 1 "
#~ "kaubanduspunkti lisaks oma kaardiruudule.  Samuti suurendab see "
#~ "kaardiruudu kaitsefaktorit 50% võrra.  Veel saavad maaväed liikuda piki "
#~ "jõge (mitte diagonaalis) 1/3 käigupunktiga.\n"
#~ "\n"
#~ "Teid ja raudteid saab jõgedele ehitada siis, kui su tsivilisatsioon "
#~ "avastab sillaehituse kunsti."

#, fuzzy
#~ msgid "Choose Your Covert Strategy"
#~ msgstr "Vali oma diplomaadi strateegia"

#, fuzzy
#~ msgid " Villages"
#~ msgstr "Rüüsta"

#, fuzzy
#~ msgid ""
#~ "All your new sea units built in cities on the same continent start at the "
#~ "first veteran level."
#~ msgstr "Uuendab iga käigu jooksul ühe iganenud üksuse."

#~ msgid "You are logged in as '%s' connected to an anonymous player."
#~ msgstr "Oled sees kui '%s' ja oled seotud anonüümse mängijaga."

#~ msgid "Cannot change maxplayers in GGZ mode."
#~ msgstr "Pole võimalik muuta maxplayers'i GGZ-režiimis."

#~ msgid ""
#~ "For each technology you gain from a diplomatic treaty, you lose research "
#~ "points equal to this percentage of the cost to research a new technology. "
#~ "If this is non-zero, you can end up with negative research points. Also "
#~ "applies to gold transfers in diplomatic treaties."
#~ msgstr ""
#~ "Iga leiutise eest, mille sa saad läbi diplomaatilise leppe kaotad "
#~ "teaduspunkte nõnda palju kui on see protsent korda uue leiutise hind.  "
#~ "Kui see väärtus ei ole null, võid omada negatiivseid teaduspunkte. See "
#~ "seade muudab samuti raha ülekandeid diplomaatilistes lepetes."

#~ msgid "Learned %s. "
#~ msgstr "%s selgeks saadud."

#~ msgid "Researching %s."
#~ msgstr "Uuritakse %s."

#~ msgid "Your %s helps build the %s in %s (%d remaining)."
#~ msgstr "Su %s aitab ehitada ilmaimet %s linnas %s (%d veel)."

#~ msgid "Ooops..."
#~ msgstr "Oih..."

#~ msgid "This unit cannot be bribed!"
#~ msgstr "Sellele üksusele ei saa pistist anda!"

#~ msgid "Establish _Embassy"
#~ msgstr "Ava saatkond"

#~ msgid "_Investigate City"
#~ msgstr "Uuri linna"

#~ msgid "_Sabotage City"
#~ msgstr "_Saboteeri linna"

#~ msgid "Steal _Technology"
#~ msgstr "Varasta _Tehnoloogia"

#~ msgid "Incite a _Revolt"
#~ msgstr "Alusta mäss"

#~ msgid "_Poison City"
#~ msgstr "_Mürgita linn"

#~ msgid "Industrial _Sabotage"
#~ msgstr "_Tööstussabotaaž"

#~ msgid "_Bribe Enemy Unit"
#~ msgstr "_Paku vaenlase üksusele pistist"

#~ msgid "_Sabotage Enemy Unit"
#~ msgstr "_Saboteeri vaenlase üksust"

#~ msgid "Road Rslt/Time:"
#~ msgstr "Teega Tulem/Aeg:"

#, fuzzy
#~ msgid "_Roads & Rails"
#~ msgstr "Teed & Raudteed"

#~ msgid "Bu_ild Farmland"
#~ msgstr "Raja põllumaa"

#, fuzzy
#~ msgid "Activate given unit"
#~ msgstr "Aktiveeri üksus"

#, fuzzy
#~ msgid "Activates given unit and closes dialog"
#~ msgstr "Aktiveeri üksus, sulge aken"

#, fuzzy
#~ msgid "Sentry given unit"
#~ msgstr "Üksus _vahiteenistusse"

#, fuzzy
#~ msgid "Changes homecity of given unit to current city"
#~ msgstr "%s uus kodulinn on %s."

#, fuzzy
#~ msgid "Build city"
#~ msgstr "Raja linn"

#~ msgid ""
#~ "\n"
#~ "veteran"
#~ msgstr ""
#~ "\n"
#~ "veteran"

#, fuzzy
#~ msgid "Freeciv %s, %s client"
#~ msgstr "Freecivi klient"

#~ msgid "Roads & Rails"
#~ msgstr "Teed & Raudteed"

#~ msgid "Build Farmland"
#~ msgstr "Ehita põllumaa"

#, fuzzy
#~ msgid "Requires that the %s wonder has not yet been built by any player.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s wonder to either not be owned by you or be on a different "
#~ "continent.\n"
#~ msgstr "Vajab valitsusvormi %s\n"

#, fuzzy
#~ msgid "Requires the %s terrain special on the tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Prevented by the %s terrain special on the tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Requires the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Requires the %s terrain special on a tile within the city radius.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on a tile within the city radius.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Requires the %s resource on the tile or an adjacent tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Prevented by the %s resource on the tile or an adjacent tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Requires the %s resource on a tile within the city radius.\n"
#~ msgstr "Vajab rahvust %s.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on the tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Requires %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Requires %s terrain class on an adjacent tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on an adjacent tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Requires %s terrain class on a tile within the city radius.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Requires a %s on an adjacent tile.\n"
#~ msgstr "Vajab rahvust %s.\n"

#, fuzzy
#~ msgid "Prevented by a %s on an adjacent tile.\n"
#~ msgstr "Vajab rahvust %s.\n"

#, fuzzy
#~ msgid ""
#~ "* Can establish trade routes (must travel to target city and must be at "
#~ "least %d tiles [in Manhattan distance] from this unit's home city).\n"
#~ msgstr ""
#~ "* Saab luua kaubateid (selleks peab rändama mõnda linna, mis asub üksuse "
#~ "kodulinnast vähemalt 9 ruudukese kaugusel.\n"

#~ msgid "* Can build farmland.\n"
#~ msgstr "* Saab ehitada põllumaad.\n"

#~ msgid "* Can build farmland (if %s is known).\n"
#~ msgstr "* Saab ehitada põllumaad (kui on teada %s).\n"

#~ msgid "* Can build farmland (if any of the following are known: %s).\n"
#~ msgstr "* Saab ehitada põllumaad (kui on teada üks järgnevaist: %s).\n"

#~ msgid "* Can perform diplomatic actions, plus special spy abilities.\n"
#~ msgstr "* Oskab lisaks diplomaatilistele tegevustele ka spiooni tegevusi.\n"

#~ msgid "* May not be bribed.\n"
#~ msgstr "* Ei saa ära osta.\n"

#~ msgid "* Ignores the effects of city walls.\n"
#~ msgstr "* Linnamüüride mõju ei lähe arvesse.\n"

#, fuzzy
#~ msgid ""
#~ "* Each of your cities will avoid %d unhappiness, including unhappiness "
#~ "caused by units.\n"
#~ msgid_plural ""
#~ "* Each of your cities will avoid %d unhappiness, including unhappiness "
#~ "caused by units.\n"
#~ msgstr[0] ""
#~ "* Igas su linnas muutub %d kodanikku vähem sõjaväeüksuste tõttu "
#~ "õnnetuks.\n"
#~ msgstr[1] ""
#~ "* Igas su linnas muutub %d kodanikku vähem sõjaväeüksuste tõttu "
#~ "õnnetuks.\n"

#~ msgid "* Veteran %s units.\n"
#~ msgstr "* Veteran-%s üksused.\n"

#~ msgid "* Veteran units.\n"
#~ msgstr "* Veteranid.\n"

#~ msgid "Could not open temp file."
#~ msgstr "Ei suutnud avada ajutist faili."

#~ msgid "Player-ranged requirements are only supported for wonders."
#~ msgstr "Mängija tasandil nõudmisi toetatakse ainult ilmaimede puhul."

#, fuzzy
#~ msgid ""
#~ "Surviving requirements are only supported at world and player ranges."
#~ msgstr "Ellujäämise nõudmisi toetakse ainult maailma lõikes."

#~ msgid "Hut"
#~ msgstr "Onn"

#~ msgid ""
#~ "Reduces the corruption in a city by 50%.  Under a Democracy, a Courthouse "
#~ "makes 1 unhappy citizen content.  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr ""
#~ "Vähendab linnas korruptsiooni 50%. Demokraatliku korra ajal muudab "
#~ "kohtumaja ühe õnnetu kodaniku rahulolevaks. Samuti vähendab mässu "
#~ "alustamise tasu arvutamisel arvesse võetavat kaugust pealinnast poole "
#~ "võrra."

#, fuzzy
#~ msgid ""
#~ "Reduces the corruption and waste in a city by 50%.  Under a Democracy, a "
#~ "Courthouse also makes 1 unhappy citizen content (unless that citizen is "
#~ "unhappy about military activity).  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr ""
#~ "Vähendab korruptsiooni ja jäätmete tekke hulka 50%. Demokraatlikus riigis "
#~ "muudab kohtumaja ühe õnnetu kodaniku rahulolevaks. Samuti vähendab poole "
#~ "võrra mässu tekitamise arvesse võetavat kaugust pealinnast."

#, fuzzy
#~ msgid ""
#~ "All your new military land units start at the first veteran level. The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."
#~ msgstr ""
#~ "Kõik su uued maismaaüksused alustavad esimese taseme veteranidena. Šanss "
#~ "veteranitaseme suurenemisele pärast lahingut suureneb poole võrra."

#, fuzzy
#~ msgid "Default ruleset"
#~ msgstr "Kustuta mall"

#, fuzzy
#~ msgid "Shakespeare's Theatre"
#~ msgstr "Shakespeare'i teater"

#, fuzzy
#~ msgid ""
#~ "All your new military land units start at the first veteran level.  The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."
#~ msgstr ""
#~ "Kõik su uued maismaaüksused alustavad esimese taseme veteranidena. Šanss "
#~ "veteranitaseme suurenemisele pärast lahingut suureneb poole võrra."

#, fuzzy
#~ msgid ""
#~ "It reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by that city by 2 under Democracy and 1 under Republic or "
#~ "Federation -- in other words, it neutralises the unhappiness caused by a "
#~ "single military unit per city."
#~ msgstr ""
#~ "Vähendab võrra meeleolu langust, mis on põhjustatud linna läheduses "
#~ "asuvate sõdurite poolt, demokraatia korral 2, vabariigi korral 1 võrra. "
#~ "Muude valitsusvormide korral pole sellest ehitisest midagi kasu."

#, fuzzy
#~ msgid ""
#~ "Roads can be built on any land tile, even if there are other improvements "
#~ "on that tile. (To build a road on a River tile, though, you must know "
#~ "Bridge Building.) With the appropriate advance, roads may later be "
#~ "upgraded to railroads. Roads and railroads allow your units to move more "
#~ "quickly, and they increase the resources produced in cities."
#~ msgstr ""
#~ "Sõidu- ja raudteid saab ehitada kõikjale, välja arvatud ookeani. (Siiski "
#~ "pead oskama ehitada Silda, et teed ehitada üle jõe.) Teed võimaldavad su "
#~ "üksustel liikuda kiiremini, samuti tõstavad need linnade tootlikkust."

#, fuzzy
#~ msgid ""
#~ " - Units use only one third of a movement point when going from one tile "
#~ "to an adjacent tile, if both tiles have a road."
#~ msgstr ""
#~ " - Üksused kasutavad ära ainult kolmandiku käigupunktist liikudes teega "
#~ "ruudult teisele teega ruudule."

#, fuzzy
#~ msgid ""
#~ " - A railroad additionally increases the shield resources produced by a "
#~ "tile by 50%. (Depending on server options, railroads may also increase "
#~ "food and trade resources, or may increase shield resources by an amount "
#~ "other than 50%.)"
#~ msgstr ""
#~ " - Raudtee suurendab saadavat toodangumahtu 50% võrra. (Serveri seadetest "
#~ "olenevalt võivab raudtee ka toidu ja kaubanduse hulka suurendada või "
#~ "suurendada kaubanduse boonust muu koguse kui võrra.)"

#~ msgid "  Pillaging"
#~ msgstr "  Rüüstamine"

#, fuzzy
#~ msgid ""
#~ "Many units -- in the default rules, all land units -- have the ability to "
#~ "destroy terrain alterations, by pillaging. Pillaging removes one terrain "
#~ "alteration per turn per unit. Depending upon the ruleset, you may be "
#~ "given a choice of which terrain alteration to pillage, or they will be "
#~ "pillaged in the following order:"
#~ msgstr ""
#~ "Kõik maaüksused oskavad rüüstamise abil maastikumuudatusi lõhkuda. "
#~ "Rüüstamine purustab igal käigul ühe maastikumuudatuse. Olenevalt "
#~ "serveriseadetest võidakse sulle anda valida, millist muudatust hävitada, "
#~ "või siis rüüstatakse ruudul olemvad muudatused selles järjekorras:"

#, fuzzy
#~ msgid ""
#~ " - farmland\n"
#~ " - irrigation\n"
#~ " - mining\n"
#~ " - a base (fortress, airbase, ...)\n"
#~ " - a railroad\n"
#~ " - a road"
#~ msgstr ""
#~ " - põllumaa\n"
#~ " - niisutus\n"
#~ " - kaevandus\n"
#~ " - kindlus\n"
#~ " - lennubaas\n"
#~ " - raudtee\n"
#~ " - tee"

#~ msgid " Modifying Combat Rules"
#~ msgstr "Lahingureeglite muutmine"

#~ msgid ""
#~ "Modifying Combat Rules\n"
#~ "----------------------"
#~ msgstr ""
#~ "Lahingureeglite muutmine\n"
#~ "----------------------"

#, fuzzy
#~ msgid ""
#~ "The combat rules described before can be modified by changing the "
#~ "following modifiers in game.ruleset, section combat_rules: "
#~ msgstr ""
#~ "Eelnevalt kirjeldatud lahingureegleid saab muuta, kui muudad järgnevaid "
#~ "väärtusi game.ruleset failis, combat_rules peatükis:"

#, fuzzy
#~ msgid ""
#~ " - killstack (default: 1). If set to 0, units on the same tile as a lost "
#~ "defender are not destroyed."
#~ msgstr ""
#~ "- killstack. (vaikimisi 1) Kui väärtus on 0, siis kaitseüksuse hukkumisel "
#~ "ei hävine samal ruudul olevad kaitseüksused."

#, fuzzy
#~ msgid ""
#~ "These rules differ slightly from previous versions of Freeciv (release "
#~ "1.8.0 and before) in the following ways:\n"
#~ "- Enemy cities with no units in them no longer impose ZOC.\n"
#~ "- The special case for land units disembarking is new."
#~ msgstr ""
#~ "Need reeglid erinevad veidi eelmiste Freecivi  versioonide (1.8.0 ja "
#~ "varasemad) reeglitest sel moel:\n"
#~ "- Vaenlase linnad, kus pole kedagi sees, ei kehtesta kontrolltsooni.\n"
#~ "- The special case for land units disembarking is new."

#, fuzzy
#~ msgid ""
#~ "All your new military land units produced in cities on the same continent "
#~ "start at the first veteran level."
#~ msgstr "Uuendab iga käigu jooksul ühe iganenud üksuse."

#, fuzzy
#~ msgid "Ruthenian"
#~ msgstr "Leedukas"

#, fuzzy
#~ msgid "?plural:Ruthenians"
#~ msgstr "?plural:Venelased"

#~ msgid ""
#~ "%s can't build %s from the worklist; %s special is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s ei saa ehitada tööde nimekirjast %s'i — enne peab olema %s.  Lükkan "
#~ "edasi..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s resource is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s ei saa ehitada tööde nimekirjast %s'i — enne peab olema %s.  Lükkan "
#~ "edasi..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; only AI of level %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "%s ei saa ehitada tööde nimekirjast %s'i - ainult %s võivad ehitada "
#~ "seda.  Lükkan edasi..."

#, fuzzy
#~ msgid "Search for scenarios in directory DIR"
#~ msgstr "  -s, --saves DIR\tSalvesta mängud kataloogi DIR\n"

#~ msgid "Your %s was executed in %s by primitive %s."
#~ msgstr "Su %s hukkasid linnas %s primitiivsed %s."

#~ msgid "You can't bribe a unit from this nation."
#~ msgstr "Sa ei saa selle rahvuse üksust ära osta."

#~ msgid "You cannot bribe the %s!"
#~ msgstr "Sa ei ära osta üksust %s!"

#~ msgid "You can't subvert this city."
#~ msgstr "Sa ei saa seda linna õõnestada."

#, fuzzy
#~ msgid "fcdb option \"%s\":"
#~ msgstr "Autentimise seade \"%s\":"

#~ msgid " missing from config file (using default)"
#~ msgstr " puuub konfifailist (kasutan vaikimisi väärtust)"

#~ msgid " (config)"
#~ msgstr " (konfist)"

#~ msgid " (set)"
#~ msgstr " (seatud)"

#, fuzzy
#~ msgid "Illegal value for fcdb port: \"%s\""
#~ msgstr "Vigane väärtus autentimise pordile: \"%s\""

#~ msgid "Sea moving start units are not yet supported. Nobody gets %s."
#~ msgstr ""
#~ "Merel sõitvad algüksused ei ole veel toetatud. Keegi ei saanud %s-t."

#, fuzzy
#~ msgid ""
#~ "New hope sweeps like fire through the country as the discovery of new "
#~ "road building technology is announced."
#~ msgstr ""
#~ "Uus lootus levis kulutulena läbi riigi, kui teatati raudtee "
#~ "leiutamisest.\n"
#~ "      Töötajad kogunevad spontaanselt ja uuendavad kõik linnad "
#~ "raudteedega."

#, fuzzy
#~ msgid ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "new road building technology."
#~ msgstr ""
#~ "äng: Rahval on heameel kuulda, et teadlased lõpuks teavad midagi "
#~ "raudteest.\n"
#~ "      Töötajad kogunevad spontaanselt ja uuendavad kõiki linnu "
#~ "raudteedega."

#~ msgid "Whether to allow space race"
#~ msgstr "Kas lubada võidujooksu kosmosesse"

#, fuzzy
#~ msgid "If this option is enabled, players can build spaceships."
#~ msgstr "Kui see seade on 1, saavad mängijad ehitada kosmoselaevu."

#~ msgid "The %s have researched Future Tech. %d."
#~ msgstr "%s on avastanud Tuleviku Tehnoloogia %d."

#~ msgid "You can't attack there."
#~ msgstr "Sinna ei saa rünnata."

#, fuzzy
#~ msgid "The path may be set via the \"%s\" environment variable."
#~ msgstr "Andmete asukohta saab määrata keskkonnamuutuja FREECIV_PATH abil."

#~ msgid "The \"%s\" file is required ... aborting!"
#~ msgstr "\"%s\" fail on puudu ... katkestan!"

#~ msgid "_Cancel meeting"
#~ msgstr "_Katkesta kohtumine"

#~ msgid "Accept _treaty"
#~ msgstr "Võta vastu"

#~ msgid "_Gold:"
#~ msgstr "Kulda:"

#~ msgid "The diplomat is waiting for your command"
#~ msgstr "Diplomaat ootab sinu käsklusi"

#~ msgid "no extra / %d"
#~ msgstr "ei lisandu / %d"

#, fuzzy
#~ msgid "_Fortress & Airbase"
#~ msgstr "Kindlused & Lennubaasid"

#, fuzzy
#~ msgid "Nation's Legend"
#~ msgstr "Rahvus valitud"

#~ msgid "Fortress & Airbase"
#~ msgstr "Kindlused & Lennubaasid"

#~ msgid "Build Railroad"
#~ msgstr "Ehita raudtee"

#, fuzzy
#~ msgid "%*sRivers"
#~ msgstr "  Jõed"

#~ msgid "* Can transform tiles.\n"
#~ msgstr "* Võib muuta kaardiruute.\n"

#, fuzzy
#~ msgid ""
#~ "* Can attack from aboard sea units: against enemy cities and onto land "
#~ "tiles.\n"
#~ msgstr "* Saab rünnata laevade pealt linnu ja maaüksusi.\n"

#~ msgid "* Gets double defense against units specified as 'mounted'.\n"
#~ msgstr "* Kahekordne kaitsejõud ratsaüksuste vastu kaitstes.\n"

#, fuzzy
#~ msgid "* Very good at attacking 'helicopter' units.\n"
#~ msgstr "Parimad ründeüksused"

#~ msgid "* Gets quintuple defense against missiles and aircraft.\n"
#~ msgstr "* Neljakordselt tugev kaitse õhurünnakute vastu.\n"

#, fuzzy
#~ msgid "* May be promoted through combat or training.\n"
#~ msgstr ""
#~ "* Võib treenimise või võitluste tulemusena saavutada veterani staatuse.\n"

#, fuzzy
#~ msgid "* May be built as a veteran through training.\n"
#~ msgstr ""
#~ "* Võib treenimise või võitluste tulemusena saavutada veterani staatuse.\n"

#, fuzzy
#~ msgid "Setting this option will draw the tiles that unit cannot enter."
#~ msgstr "Üksusi näidatakse ka ülevaate-aknas."

#~ msgid "Invalid $http_proxy or metaserver value, must start with 'http://'"
#~ msgstr ""
#~ "Vigane $http_proxy või metaserver, nimi peab algama stringiga 'http://'"

#~ msgid "Failed looking up metaserver's host"
#~ msgstr "Metaserveri hosti lahendamine ebaõnnestus"

#, fuzzy
#~ msgid "Unknown player name: '%s'."
#~ msgstr "Tundmatu seade '%s'."

#, fuzzy
#~ msgid ""
#~ "Oceans cover much of the world, and only sea units (Triremes and other "
#~ "boats) can travel on them."
#~ msgstr ""
#~ "Ookeanid katavad suure osa maast. Ainult merevägi (trireemid ja muud "
#~ "paadid) suudab seal liikuda.\n"
#~ "\n"
#~ "Ookeani kaardiruutudele ei tule kunagi tuumajäätmeid ega saasta."

#, fuzzy
#~ msgid ""
#~ "The modern Spanish nation was formed when the rulers of the kingdoms of "
#~ "Castile and Aragon led the recapture of the Iberian peninsula from the "
#~ "Moslems.  The Reconquista was completed in 1492 AD, the same year "
#~ "Columbus sailed."
#~ msgstr ""
#~ "Praegune Hispaania riik loodi, kui Castille'i ja Aragoni kuningriikide "
#~ "valitsejate juhtumisel vallutati moslemitelt tagasi Ibeeria poolsaar. "
#~ "Reconquista viidi lõpule aastal 1492 m.a.j, samal aastal, kui Kolumbus "
#~ "lahkus Euroopa kallastelt"

#, fuzzy
#~ msgid "working man"
#~ msgstr "Võrgundus"

#, fuzzy
#~ msgid "Dictatress %s"
#~ msgstr "Diktaator"

#, fuzzy
#~ msgid "?female:Empress %s"
#~ msgstr "President"

#, fuzzy
#~ msgid "?female:Princess %s"
#~ msgstr "President"

#, fuzzy
#~ msgid "?female:Popess %s"
#~ msgstr "President"

#, fuzzy
#~ msgid "Motswana"
#~ msgstr "Mansa"

#, fuzzy
#~ msgid "?female:Sheikh %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "?female:Duchess %s"
#~ msgstr "President"

#, fuzzy
#~ msgid "Mother Superior"
#~ msgstr "Konsul"

#, fuzzy
#~ msgid "?female:Rani %s"
#~ msgstr "Konsul"

#, fuzzy
#~ msgid "Stadholdress %s"
#~ msgstr "Diktaator"

#~ msgid "Rail"
#~ msgstr "Raudtee[TÕLGIMIND]"

#, fuzzy
#~ msgid "Cannot determine control directory"
#~ msgstr "Sinu kodukataloogi ei suuda leida."

#~ msgid "metainfo <meta-line>"
#~ msgstr "metainfo <meta-rida>"

#, fuzzy
#~ msgid "Save game to file using the old format."
#~ msgstr "Salvesta mäng faili."

#, fuzzy
#~ msgid "current version"
#~ msgstr "(beetaversioon)"

#, fuzzy
#~ msgid "freeciv 2.3.0"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid "freeciv 2.4.0 (development)"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid "Land moving units"
#~ msgstr "Maaväed"

#, fuzzy
#~ msgid "Sea moving units"
#~ msgstr "Mereväed"

#, fuzzy
#~ msgid ""
#~ "The game will be automatically saved per this number of turns. See also "
#~ "setting 'autosaves'."
#~ msgstr ""
#~ "Mäng salvestatakse automaatselt iga selle arvu käikude järel. Null "
#~ "tähendab, et automaatselt ei salvestata."

#~ msgid "Game ended in a draw."
#~ msgstr "Mäng lõppes viigiga."

#, fuzzy
#~ msgid "No player with the name '%s' found or ambiguous name."
#~ msgstr "Pole mängijat nimega '%s'."

#, fuzzy
#~ msgid "A user is connect to player '%s'."
#~ msgstr "%s ühines aadressilt %s."

#, fuzzy
#~ msgid "no map images defined"
#~ msgstr "(tööde nimekiri)"

#~ msgid "  -f, --file FILE\tLoad saved game FILE\n"
#~ msgstr "  -f, --file FAIL\tLae salvestatud mäng FAIL\n"

#~ msgid "  -M, --Metaserver ADDR\tSet ADDR as metaserver address\n"
#~ msgstr "  -M, --Metaserver ADDR\tMäära metaserveri aadressiks ADDR\n"

#~ msgid "  -P, --Ppm\t\tSave ppms of the map when saving the game.\n"
#~ msgstr "  -P, --Ppm\t\tSalvesta kaardi ppm-id mängu salvestamisel.\n"

#, fuzzy
#~ msgid "Metaserver: bad address: <%s %d>."
#~ msgstr "Metaserver: halb aadress: [%s:%d]."

#, fuzzy
#~ msgid ""
#~ "The server appears to have gotten into an infinite loop in the allocation "
#~ "of starting positions.\n"
#~ " Maybe the number of players is too high for this map."
#~ msgstr ""
#~ "Server paistab olevat sattunud lõpmatusse tsüklisse lähtepositsioonide "
#~ "reserveerimise käigus.\n"
#~ "Võimalik, et mängijate arv on selle kaardi jaoks liiga suur,\n"
#~ "Palun anna sellest veast teada aadressil %s."

#~ msgid "_Ready all"
#~ msgstr "Pane kõik valmis"

#~ msgid "_Sentry idle"
#~ msgstr "Jõudeolekus ük_sused vahti pidama"

#, fuzzy
#~ msgid "Select _all"
#~ msgstr "Vali"

#~ msgid "Build _Railroad"
#~ msgstr "Ehita _raudtee"

#~ msgid "Strategy and tactics"
#~ msgstr "Strateegia ja taktika"

#, fuzzy
#~ msgid "Cannot determine user home directory"
#~ msgstr "Sinu kodukataloogi ei suuda leida."

#, fuzzy
#~ msgid "Amir Al-Muminin %s"
#~ msgstr "President"

#, fuzzy
#~ msgid "Amirat Al-Muminin %s"
#~ msgstr "President"

#, fuzzy
#~ msgid "Sheik %s"
#~ msgstr "rootslane"

#, fuzzy
#~ msgid "Malik %s"
#~ msgstr "Malikta"

#, fuzzy
#~ msgid "Malika %s"
#~ msgstr "Malikta"

#, fuzzy
#~ msgid "Presidenta %s"
#~ msgstr "Presidenta"

#, fuzzy
#~ msgid "Mallku %s"
#~ msgstr "Mees"

#, fuzzy
#~ msgid "Ttalla %s"
#~ msgstr "Kokku"

#, fuzzy
#~ msgid "?title:Leader %s"
#~ msgstr "Juht"

#, fuzzy
#~ msgid "Liberator %s"
#~ msgstr "Raamatukogu"

#, fuzzy
#~ msgid "?female:Liberator %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "Mwami %s"
#~ msgstr "All"

#, fuzzy
#~ msgid "Mwamikazi %s"
#~ msgstr "All"

#, fuzzy
#~ msgid "Basileus %s"
#~ msgstr "Basileus"

#, fuzzy
#~ msgid "Basilissa %s"
#~ msgstr "Basileus"

#, fuzzy
#~ msgid "Mother %s"
#~ msgstr "Vend"

#~ msgid ""
#~ "The Confederate States of America was a splinter nation of the United "
#~ "States during the American Civil War. It was formed in 1861 by six "
#~ "Southern states but had to abandon their claims of independence a few "
#~ "years later after several military defeats by United States troops."
#~ msgstr ""
#~ "Ameerika konföderatsioon eraldus Ameerika Ühendriikidest kodusõja ajal. "
#~ "Konföderatsiooni lõid kuus osariiki 1861. aastal, kuid juba mõni aasta "
#~ "hiljem pidid nad iseseisvusest loobuma, kuna nad kaotasid mitu otsustavat "
#~ "lahingut Ühendriikide vägedega."

#, fuzzy
#~ msgid "Thane %s"
#~ msgstr "Vabamees"

#, fuzzy
#~ msgid "Ratu %s"
#~ msgstr " linna %s lähedal"

#, fuzzy
#~ msgid "Adi %s"
#~ msgstr "%d %s"

#, fuzzy
#~ msgid "Potestate %s"
#~ msgstr "Portugaallane"

#, fuzzy
#~ msgid "?female:Potestate %s"
#~ msgstr "?female:President"

#, fuzzy
#~ msgid "Don %s"
#~ msgstr "%s-s"

#, fuzzy
#~ msgid "Dona %s"
#~ msgstr "All"

#, fuzzy
#~ msgid "Mencey %s"
#~ msgstr "Teadus"

#, fuzzy
#~ msgid "?female:Mencey %s"
#~ msgstr "President"

#, fuzzy
#~ msgid "Kikmongwi %s"
#~ msgstr "Kuningas"

#, fuzzy
#~ msgid "?female:Kikmongwi %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "Manikongo %s"
#~ msgstr "Kaevandamine"

#, fuzzy
#~ msgid "?female:Manikongo %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "Mirza %s"
#~ msgstr "Emiir"

#, fuzzy
#~ msgid "Great Duchess %s"
#~ msgstr "Suurvürstinna"

#, fuzzy
#~ msgid "Tun %s"
#~ msgstr "%s-s"

#, fuzzy
#~ msgid "Toqui %s"
#~ msgstr "Irokees"

#, fuzzy
#~ msgid "?female:Toqui %s"
#~ msgstr "President"

#, fuzzy
#~ msgid "Ajaw %s"
#~ msgstr "Ajaw"

#, fuzzy
#~ msgid "?female:Ajaw %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "?Female:Bailiff %s"
#~ msgstr "brasiillane"

#, fuzzy
#~ msgid "Perfect %s"
#~ msgstr "Toodang"

#, fuzzy
#~ msgid "Perfectae %s"
#~ msgstr "Toodang"

#, fuzzy
#~ msgid "Corrector %s"
#~ msgstr "Lordprotektor"

#, fuzzy
#~ msgid "Correctrix %s"
#~ msgstr "Korruptsioon"

#~ msgid "The Papuans are a Melanesian people on the island of New Guinea."
#~ msgstr "Paapualased on Uus-Guinea saarel elava Melaneesia rahvus"

#, fuzzy
#~ msgid "Noaidi %s"
#~ msgstr "Rahvused"

#, fuzzy
#~ msgid "?female:Noaidi %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "Chogyal %s"
#~ msgstr "Eesmärk"

#, fuzzy
#~ msgid "?female:Chogyal %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "Encik %s"
#~ msgstr "Encik"

#, fuzzy
#~ msgid "Datu %s"
#~ msgstr " linna %s lähedal"

#, fuzzy
#~ msgid "?female:Datu %s"
#~ msgstr "President"

#, fuzzy
#~ msgid "%s Beg"
#~ msgstr "Bey"

#, fuzzy
#~ msgid "?female:%s Beg"
#~ msgstr "?female:Pealik"

#, fuzzy
#~ msgid "?female:Chairperson %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "Dictador %s"
#~ msgstr "Dictador"

#, fuzzy
#~ msgid "Dictadora %s"
#~ msgstr "Dictadora"

#~ msgid ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr ""
#~ "Kas uuendada %s %s-ks %d raha eest?\n"
#~ "Meil on %d raha."

#, fuzzy
#~ msgid "?bzip2error:Finish ok"
#~ msgstr "Soomlane"

#, fuzzy
#~ msgid "?bzip2error:Stream end"
#~ msgstr "Aurumootor"

#, fuzzy
#~ msgid "?bzip2error:Config error"
#~ msgstr "Seadista"

#, fuzzy
#~ msgid "?bzip2error:Sequence error"
#~ msgstr "Teaduse raport"

#, fuzzy
#~ msgid "?bzip2error:Mem error"
#~ msgstr "Imperaator"

#, fuzzy
#~ msgid "Bz2: \"%s\" (%d)"
#~ msgstr "Aasta: %s (K%d)"

#~ msgid "* A non-military unit (cannot attack; no martial law).\n"
#~ msgstr "* Tsiviilüksus (ei saa rünnata ega sõjaseisukorda kehtestada).\n"

#~ msgid ""
#~ "Upgrade %d unit for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgid_plural ""
#~ "Upgrade %d units for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr[0] ""
#~ "Kas uuendada %d üksuse %d raha eest?\n"
#~ "Meil on hetkel %d raha."
#~ msgstr[1] ""
#~ "Kas uuendada %d üksust %d raha eest?\n"
#~ "Meil on hetkel %d raha."

#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr ""
#~ "Ostan %s %d raha eest?\n"
#~ "Meil on %d raha. "

#~ msgid "Build _Fortress"
#~ msgstr "Ehita _kindlus"

#~ msgid "Build Airbas_e"
#~ msgstr "Ehita _lennubaas"

#~ msgid "Add to City (_B)"
#~ msgstr "Ühine linnaga (_B)"

#~ msgid "Change to %s (_I)"
#~ msgstr "Tekita %s (_I)"

#~ msgid "Change to %s (_M)"
#~ msgstr "Tekita %s (_M)"

#~ msgid "Sell _Obsolete"
#~ msgstr "Müü iganenud"

#~ msgid "Upkeep (Total: %d)"
#~ msgstr "Ülalpidamine (kokku: %d)"

#~ msgid "City Overview"
#~ msgstr "Linna ülevaade"

#~ msgid "Misc. Settings"
#~ msgstr "Muud seaded"

#~ msgid "Units present"
#~ msgstr "Kohalolevad väed"

#~ msgid "_Yes"
#~ msgstr "Jah"

#~ msgid "_No"
#~ msgstr "Ei"

#~ msgid "Trade with %s gives %d trade.\n"
#~ msgstr "Linnaga %s kauplemine annab %d ühikut kaupa.\n"

#~ msgid "No trade routes exist."
#~ msgstr "Kaubateid ei ole."

#, fuzzy
#~ msgid "_Activate Unit"
#~ msgstr "_Aktiveeri üksus"

#, fuzzy
#~ msgid "Activate Unit, _Close Dialog"
#~ msgstr "Aktiveeri üksus, _sulge dialoog"

#, fuzzy
#~ msgid "_Sentry Unit"
#~ msgstr "Üksus _vahiteenistusse"

#, fuzzy
#~ msgid "_Disband Unit"
#~ msgstr "Saada laiali"

#, fuzzy
#~ msgid "_Upgrade Unit"
#~ msgstr "Uuenda üksust!"

#~ msgid "Elvises"
#~ msgstr "Elvised"

#~ msgid "Configure City Report"
#~ msgstr "Konfigureeri Linna Raporti"

#~ msgid "No Buildings Available"
#~ msgstr "Ühtki ehitist pole saadaval"

#~ msgid "No Units Available"
#~ msgstr "Ühtki üksust pole saadaval"

#~ msgid "Available To Build"
#~ msgstr "Ehitamiseks valmis:"

#~ msgid "Select a unit or improvement to change production from."
#~ msgstr "Vali ehitis või üksus, mille tootmist muuta."

#~ msgid "Select a unit or improvement to change production to."
#~ msgstr "Vali ehitis või üksus, mida tootma hakata."

#~ msgid "That's the same thing!"
#~ msgstr "See on sama asi!"

#~ msgid "Change All"
#~ msgstr "Muuda kõik"

#~ msgid "Configure"
#~ msgstr "Seadista"

#~ msgid "City Advisor"
#~ msgstr "Linna nõunik"

#~ msgid "City Report"
#~ msgstr "Linna raport"

#~ msgid "CMA and presets"
#~ msgstr "Linnapea ja mallid"

#~ msgid "see README.cma."
#~ msgstr "vaata faili README.cma."

#~ msgid "Couldn't load the savegame"
#~ msgstr "Ei suuda laadida salvestatud mängu: %s"

#~ msgid "Local Area Network"
#~ msgstr "Kohtvõrk"

#~ msgid "Connect To Network Game"
#~ msgstr "Ühenda võrgumänguga"

#~ msgid "Choose a nation to play"
#~ msgstr "Vali omale rahvus"

#~ msgid "Number of players (Including AI):"
#~ msgstr "Mängijate hulk (kaasa arvatud arvuti):"

#~ msgid "AI skill level:"
#~ msgstr "Arvuti mänguoskus:"

#~ msgid "Game Options"
#~ msgstr "Mängu seaded"

#~ msgid "Start Game"
#~ msgstr "Alusta mängu"

#~ msgid "Host:"
#~ msgstr "Server:"

#~ msgid "Port:"
#~ msgstr "Port:"

#~ msgid "City Style:"
#~ msgstr "Linna stiil"

#~ msgid "Erase Clause"
#~ msgstr "Kustuta klausel"

#~ msgid "Allows "
#~ msgstr "Lubab"

#~ msgid "Obsoletes "
#~ msgstr "Muudab kasutuks"

#~ msgid "?techhelp:)."
#~ msgstr "?techhelp:)."

#~ msgid "Ruler: %s %s"
#~ msgstr "Juht: %s %s"

#~ msgid "Local _Options"
#~ msgstr "Lokaalsed _Seaded"

#~ msgid "_Message Options"
#~ msgstr "_Teadete seaded"

#~ msgid "Sa_ve Settings"
#~ msgstr "Sal_vesta seaded"

#~ msgid "Server O_ptions"
#~ msgstr "Serveri v_alikud"

#~ msgid "_Write Log"
#~ msgstr "Kirjuta _logi"

#~ msgid "_Clear Log"
#~ msgstr "_Puhasta logi"

#~ msgid "_Disconnect"
#~ msgstr "Katkesta ühendus"

#~ msgid "_Orders"
#~ msgstr "_Käsud"

#~ msgid "Transf_orm to Hills"
#~ msgstr "Muuda mägedeks"

#~ msgid "_Road"
#~ msgstr "_Tee"

#~ msgid "Rai_l"
#~ msgstr "_Raudtee"

#, fuzzy
#~ msgid "_Go to Tile"
#~ msgstr "_Mine"

#~ msgid "_Reports"
#~ msgstr "_Raportid"

#~ msgid "Out:"
#~ msgstr "Väl:"

#~ msgid "Mes:"
#~ msgstr "Tea:"

#~ msgid "Pop:"
#~ msgstr "Uue:"

#~ msgid ""
#~ "Where to Display Messages\n"
#~ "Out = Output window, Mes = Messages window, Pop = Popup individual window"
#~ msgstr ""
#~ "Teateid näidatakse:\n"
#~ "Väl = väljundaknas, Tea = Teateaknas, Uue = Uues aknas"

#~ msgid "(%d step)"
#~ msgid_plural "(%d steps)"
#~ msgstr[0] "(%d samm)"
#~ msgstr[1] "(%d sammu)"

#~ msgid "Trade Report"
#~ msgstr "Kaubanduse raport"

#~ msgid "Sell Obsolete"
#~ msgstr "Müü aegunud"

#~ msgid "Building Name"
#~ msgstr "Ehituse nimi"

#~ msgid "Totals"
#~ msgstr "Kokku"

#~ msgid "Rename Worklist"
#~ msgstr "Nimeta tööde nimekiri ümber"

#~ msgid "Undo"
#~ msgstr "Tagasi"

#, fuzzy
#~ msgid ""
#~ "Main Map (Mouse):\n"
#~ "=================\n"
#~ "  Left-click on city:          Pop up city dialog\n"
#~ "  Left-click on unit:          Activate unit\n"
#~ "  Left-click-and-drag on unit: Go-to command for unit\n"
#~ "                               (if keyboardless goto enabled in options)\n"
#~ "  Center-click:                Show tile info\n"
#~ "  Right-click:                 Center tile in view\n"
#~ "\n"
#~ "  Shift-Left-click:            Copy production (GTK)\n"
#~ "  Shift-Right-click on city:   Paste production into city (GTK)\n"
#~ "\n"
#~ "  Shift-Control-Left-click:    Adjust city workers\n"
#~ "  Control-Center-click:        Wake up sentried units\n"
#~ "  Shift-Alt-Right-click:       Show city workers (mouse over or near "
#~ "city)\n"
#~ "\n"
#~ "  Area Selection mode (GTK):\n"
#~ "  ==========================\n"
#~ "  Right-click-and-drag: Enter Area Selection mode\n"
#~ "  Left-click:           Toggle tile highlighting\n"
#~ "  Shift-Right-click:    Paste production into highlighted cities\n"
#~ "  Right-click:          Cancel Area Selection mode\n"
#~ "\n"
#~ "  The cities that become highlighted on the map,\n"
#~ "  will also be highlighted in the City Report."
#~ msgstr ""
#~ "Kaart (hiirega):\n"
#~ "=================\n"
#~ "  Vasak klõps linna peal:        näita linna akent\n"
#~ "  Vasak klõps üksusel :          vali üksus\n"
#~ "  Vasak-klõps-ja-hiire-liigutus üksusel: määra üksuse teekond\n"
#~ "  Keskmine klõps:                näita ruudukese kohta infot\n"
#~ "  Parem klõps:                 ruuduke vaate keskele\n"
#~ "\n"
#~ "  Shift-vasak-klõps:            kopeeri tootmine (GTK)\n"
#~ "  Shift-parem-klõps linna peal:  rakenda linnas kopeeritud tootmine "
#~ "(GTK)\n"
#~ "\n"
#~ "  Shift-Control-vasak-klõps:    muuda linna tööliste asetust\n"
#~ "  Control-keskmine-klõps:        Wake up sentried units\n"
#~ "\n"
#~ "  Piirkonna valimine (GTK):\n"
#~ "  ==========================\n"
#~ "  Parem-klõps-ja-hiire-liigutus: vali piirkond\n"
#~ "  Vasak klõps:           näita/peida valitud piirkond\n"
#~ "  Shift-parem-klõps:    rakenda kopeeritud toomine valitud linnades\n"
#~ "  Parem klõps:          katkesta piirkonna valik\n"
#~ "\n"
#~ "  Linnad, mis on kaardil valitud, on esile tõstetud\n"
#~ "  ka linnaraportis."

#, fuzzy
#~ msgid ""
#~ "Selecting \"Generator's choice\" (DEFAULT) means the default value will "
#~ "be picked based on the generator chosen. See the 'generator' setting.\n"
#~ "Note: generators try to create the right number of continents for the "
#~ "choice of start pos and to the number of players"
#~ msgstr ""
#~ "0 = Generaatori valik.  Selle seade valimine tähendab, et\n"
#~ "    kasutatakse generaatori vaikimisi valikut.\n"
#~ "    Vaata ka \"generator\" seadet.\n"
#~ "1 = Püüa panna ühe mängija igale kontinendile.\n"
#~ "2 = Püüa panna kaks mängijat igale kontinendile.\n"
#~ "3 = Püüa panna kõik mängijad samale kontinendile.\n"
#~ "4 = Jaota mängijad vastavalt kontinentide suurusele.\n"
#~ "NB: generaatorid püüavad teha õige arvu kontinente vastavalt startpos "
#~ "väärtusele ja mängijate arvule."

#~ msgid "Falling back to generator %d."
#~ msgstr "Kasutan ikkagi generaatorit %d."

#, fuzzy
#~ msgid "Big Land"
#~ msgstr "Maavägi"

#, fuzzy
#~ msgid "Whether border changes are seen through fog of war"
#~ msgstr "Kas kasutada 'sõja udu'"

#~ msgid "_Full Screen"
#~ msgstr "_Täisekraan"

#~ msgid "View Civiliopedia entry for %s"
#~ msgstr "Vaata Civilopedia sissekannet teemal %s"

#~ msgid "Pollution:    %3d"
#~ msgstr "Saast:    %3d"

#~ msgid "<AI>"
#~ msgstr "<tehismõistus>"

#, fuzzy
#~ msgid "  -h, --help             Print a summary of the options\n"
#~ msgstr "  -h, --help\t\tVõtmete ülevaade\n"

#, fuzzy
#~ msgid "  -v, --version          Print the version number\n"
#~ msgstr "  -v, --version\t\tNäita versiooninumbrit\n"

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electricity.)"
#~ msgstr "Lõbustab linnaelanikke, tehes 3 õnnetut kodanikku rahulolevaks."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes two citizens happy in all "
#~ "cities of all players who have researched Genetic Engineering."
#~ msgstr ""
#~ "See imeline tehnoloogiline saavutus muudab kõigis linnades ühe õnnetu "
#~ "kodaniku rahulolevaks."

#, fuzzy
#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities on the same "
#~ "continent. This makes 3 unhappy citizens content in each city. The "
#~ "discovery of Theology increases the effect of a Cathedral, making an "
#~ "additional unhappy citizen content. The discovery of Communism lessens "
#~ "the effect of a Cathedral, reducing by one the number of unhappy citizens "
#~ "made content."
#~ msgstr ""
#~ "Sama, mis katedraali ehitamine igasse linna ehk muudab igas linnas 3 "
#~ "õnnetut kodanikku rahulolevaks. Teoloogia avastamine suurendab katedraali "
#~ "efekti, muutes veel ühe õnnetu kodaniku rahulolevaks. Kommunismi "
#~ "avastamine vähendab katedraali mõju ehk rahulolevaks muudetakse üks "
#~ "õnnetu kodanik vähem."

#, fuzzy
#~ msgid ""
#~ "Makes two of your unhappy citizens content in every city with a temple on "
#~ "the same continent."
#~ msgstr ""
#~ "Muudab rahulolevaks kaks õnnetut kodanikku igas sinu linnas, mis asub "
#~ "ilmaimega samal mandril."

#~ msgid " or "
#~ msgstr "või"

#~ msgid " and "
#~ msgstr " ja "

#~ msgid "?or:, "
#~ msgstr "?or:,"

#~ msgid "?and:, "
#~ msgstr "?and:, "

#, fuzzy
#~ msgid "freeciv 2.2.x"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid "?clistbegin:\"%s\""
#~ msgstr " koos %s"

#, fuzzy
#~ msgid "?clistmore:, \"%s\""
#~ msgstr ", %s"

#, fuzzy
#~ msgid "?clistlast:, and \"%s\""
#~ msgstr "Spetsialistid"

#, fuzzy
#~ msgid "?clistnone:none"
#~ msgstr "."

#, fuzzy
#~ msgid "?clistbegin: with %s"
#~ msgstr " koos %s"

#, fuzzy
#~ msgid "Trans_form"
#~ msgstr "Muuda"

#, fuzzy
#~ msgid "?plural:Holy See"
#~ msgstr "Poolakad"

#, fuzzy
#~ msgid "?female:Patriarch %s"
#~ msgstr "Seltsimees"

#~ msgid "Game ended in a draw"
#~ msgstr "Mäng lõppes viigiga"

#, fuzzy
#~ msgid "?female:Imam %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "?female:%s Nipa"
#~ msgstr "Konsul"

#, fuzzy
#~ msgid "%s Nipsa"
#~ msgstr "%s üksust"

#, fuzzy
#~ msgid "?female:%s Nipsa"
#~ msgstr "Konsul"

#, fuzzy
#~ msgid "He'a %s"
#~ msgstr "Hetman"

#, fuzzy
#~ msgid "?female:He'a %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "Cap de Govern %s"
#~ msgstr "_Muuda valitsust"

#, fuzzy
#~ msgid "Bisbe %s"
#~ msgstr "Jäätmed"

#, fuzzy
#~ msgid "Gran Bruixa %s"
#~ msgstr "Gran Bruixa"

#, fuzzy
#~ msgid "Malka %s"
#~ msgstr "Malka"

#, fuzzy
#~ msgid "Malikta %s"
#~ msgstr "Malikta"

#, fuzzy
#~ msgid "Cabezaleru %s"
#~ msgstr "lähim %s"

#, fuzzy
#~ msgid "Cabezalera %s"
#~ msgstr "?female:Juht"

#, fuzzy
#~ msgid "Rei %s"
#~ msgstr "%s-s"

#, fuzzy
#~ msgid "Reina %s"
#~ msgstr "%s-s"

#, fuzzy
#~ msgid "Tlahtoani %s"
#~ msgstr "Tlatoani"

#, fuzzy
#~ msgid "Cihuatlahtoani %s"
#~ msgstr "Tlatoani"

#, fuzzy
#~ msgid "Hueyi Tlahtoani %s"
#~ msgstr "Huey Tlatoani"

#, fuzzy
#~ msgid "Hueyi Cihuatlahtoani %s"
#~ msgstr "Tlatoani"

#, fuzzy
#~ msgid "Oba %s"
#~ msgstr " linna %s lähedal"

#, fuzzy
#~ msgid "Iye Oba %s"
#~ msgstr " linna %s lähedal"

#, fuzzy
#~ msgid "Dug %s"
#~ msgstr "Masin: %s"

#, fuzzy
#~ msgid "Dugez %s"
#~ msgstr "vürst"

#, fuzzy
#~ msgid "Roue %s"
#~ msgstr "Valitseja: %s %s"

#, fuzzy
#~ msgid "Rouanez %s"
#~ msgstr "roomlane"

#, fuzzy
#~ msgid "Drugariat %s"
#~ msgstr "Drugariat"

#, fuzzy
#~ msgid "Drugarkata %s"
#~ msgstr "Drugarkata"

#, fuzzy
#~ msgid "Sveta Maika %s"
#~ msgstr "Sveta Maika"

#, fuzzy
#~ msgid "Bohmugyi %s"
#~ msgstr "Bohmugyi"

#, fuzzy
#~ msgid "?female:Bohmugyi %s"
#~ msgstr "Konsul"

#, fuzzy
#~ msgid "Comunera %s"
#~ msgstr "Arvutid"

#, fuzzy
#~ msgid "Arquebisbe %s"
#~ msgstr "Arquebisbe"

#, fuzzy
#~ msgid "Wot %s"
#~ msgstr "Masin: %s"

#, fuzzy
#~ msgid "?female:Wot %s"
#~ msgstr "President"

#, fuzzy
#~ msgid "Paraivo %s"
#~ msgstr "Vaarao"

#, fuzzy
#~ msgid "?female:Paraivo %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "Ataman %s"
#~ msgstr "maksukoguja"

#, fuzzy
#~ msgid "?female:Ataman %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "Landmeisterin %s"
#~ msgstr "Nigeerlane"

#, fuzzy
#~ msgid "Ahosu %s"
#~ msgstr "või"

#, fuzzy
#~ msgid "Kpojito %s"
#~ msgstr "Seaded: %s"

#, fuzzy
#~ msgid "Zilach %s"
#~ msgstr "Diplomaatia: %s"

#, fuzzy
#~ msgid "?female:Zilach %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "?female:%s Yabgu"
#~ msgstr "?female:Usurpaator"

#, fuzzy
#~ msgid "?female:Mbuyape %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "Maharajadhiraja %s"
#~ msgstr "Maharadza"

#, fuzzy
#~ msgid "Maharanidhirani %s"
#~ msgstr "Maharadza"

#, fuzzy
#~ msgid "Caddi %s"
#~ msgstr "Caudillo"

#, fuzzy
#~ msgid "Raiis Jomhoor %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "?female:Raiis Jomhoor %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "%s Taishi"
#~ msgstr "Taanlane"

#, fuzzy
#~ msgid "?female:%s Taishi"
#~ msgstr "Konsul"

#, fuzzy
#~ msgid "?female:Nabongo %s"
#~ msgstr "Konsul"

#, fuzzy
#~ msgid "Laibon %s"
#~ msgstr "Lennart Meri"

#, fuzzy
#~ msgid "?female:Laibon %s"
#~ msgstr "Konsul"

#, fuzzy
#~ msgid "Mahapatih %s"
#~ msgstr "Mahatma"

#, fuzzy
#~ msgid "?female:Mahapatih %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "Saudeleur %s"
#~ msgstr "Stealth pommitaja"

#, fuzzy
#~ msgid "?female:Saudeleur %s"
#~ msgstr "?female:Juht"

#, fuzzy
#~ msgid "Saqmaw %s"
#~ msgstr "šamaan"

#, fuzzy
#~ msgid "?female:Saqmaw %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "Voievod %s"
#~ msgstr "vojevood"

#, fuzzy
#~ msgid "Doamna %s"
#~ msgstr "Doamna"

#, fuzzy
#~ msgid "Tovaras %s"
#~ msgstr "Tovaras"

#, fuzzy
#~ msgid "Tovarasa %s"
#~ msgstr "Tovarasa"

#, fuzzy
#~ msgid "Inazor %s"
#~ msgstr "lähim %s"

#, fuzzy
#~ msgid "?female:Inazor %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "Kgosi %s"
#~ msgstr "mongol"

#, fuzzy
#~ msgid "?female:Kgosi %s"
#~ msgstr "?female:Konsul"

#, fuzzy
#~ msgid "Usaque %s"
#~ msgstr "Usurpaator"

#, fuzzy
#~ msgid "?female:Usaque %s"
#~ msgstr "?female:Usurpaator"

#, fuzzy
#~ msgid "Theod %s"
#~ msgstr "Teoloogia"

#, fuzzy
#~ msgid "?female:Theod %s"
#~ msgstr "President"

#, fuzzy
#~ msgid "Cwene %s"
#~ msgstr "lähim %s"

#, fuzzy
#~ msgid "Chaabat %s"
#~ msgstr "_Loba"

#, fuzzy
#~ msgid "?female:Chaabat %s"
#~ msgstr "Maharadza"

#, fuzzy
#~ msgid "Reiks %s"
#~ msgstr "Rei"

#, fuzzy
#~ msgid "?female:Reiks %s"
#~ msgstr "President"

#, fuzzy
#~ msgid "Thiud %s"
#~ msgstr "Tailane"

#, fuzzy
#~ msgid "Qens %s"
#~ msgstr "Kuninganna"

#, fuzzy
#~ msgid "Hakan %s"
#~ msgstr "Hakan"

#, fuzzy
#~ msgid "?female:Hakan %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "Milkot %s"
#~ msgstr "Milkot"

#, fuzzy
#~ msgid "Prymas %s"
#~ msgstr "Prymas"

#, fuzzy
#~ msgid "?female:Prymas %s"
#~ msgstr "?female:Prymas"

#, fuzzy
#~ msgid "Kasonsi %s"
#~ msgstr "mongol"

#, fuzzy
#~ msgid "?female:Kasonsi %s"
#~ msgstr "?female:Konsul"

#, fuzzy
#~ msgid "Ngwenyama %s"
#~ msgstr "Ngwenyama"

#, fuzzy
#~ msgid "Indovuzaki %s"
#~ msgstr "Indovuzaki"

#, fuzzy
#~ msgid "?female:Hankwa %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "Rhesos %s"
#~ msgstr "Resurssid:"

#, fuzzy
#~ msgid "?female:Rhesos %s"
#~ msgstr "President"

#, fuzzy
#~ msgid "Lantsa %s"
#~ msgstr "Mereväelased"

#, fuzzy
#~ msgid "Morubixaba %s"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "?female:Morubixaba %s"
#~ msgstr "Seltsimees"

#~ msgid "st"
#~ msgstr "."

#~ msgid "nd"
#~ msgstr "."

#~ msgid "rd"
#~ msgstr "."

#~ msgid "th"
#~ msgstr "."

#~ msgid "0 = no 1x1 islands; 1 = some 1x1 islands"
#~ msgstr "0 = pole 1x1 saari, 1 = mõned 1x1 saared"

#~ msgid ""
#~ "0 = continents may attach to poles; 1 = poles will usually be separate"
#~ msgstr ""
#~ "0 = kontinendid võivad pooluste külge ühenduda, 1 = poolused on "
#~ "tavaliselt eraldi"

#~ msgid "0 = normal Earth-like planet; 1 = all-temperate planet "
#~ msgstr ""
#~ "0 = tavaline Maa-moodi planeet, 1 = kogu planeet on mõõduka kliimaga"

#, fuzzy
#~ msgid "Paths longer than 99 turns are not supported."
#~ msgstr ""
#~ "Teekond, mis on pikem, kui 99 käiku, ei ole toetatud.\n"
#~ "Teata sellest veast sinna: %s"

#~ msgid ""
#~ "The Citizen Governor (formerly called the CMA) helps you manage your "
#~ "cities. It deploys the available workers on the free tiles around the "
#~ "city to achieve maximal city output. It also changes workers to "
#~ "scientists, taxmen, or entertainers, if appropriate. And the governor has "
#~ "another ability: whenever possible, it keeps your cities content.\n"
#~ "\n"
#~ "There are various means to tell the governor what kind of output you "
#~ "would like. Open the city window and click on the governor tab. There are "
#~ "two kinds of sliders: On the left, you can set a Minimal Surplus for each "
#~ "kind of production; e.g. Gold = +3 means the city earns 3 gold more than "
#~ "it needs to upkeep its improvements. On the right, the sliders let you "
#~ "define by how much you prefer one kind of production to another; setting "
#~ "science to 3 means you prefer a single bulb to three shields (or gold, "
#~ "trade,...). You can set different factors for each kind of production, "
#~ "according to your needs.\n"
#~ "\n"
#~ "If you set up some Minimal Surpluses which are impossible to fulfill, the "
#~ "governor can't be activated. Whenever the governor can't fulfill its task "
#~ "in the ongoing game, it passes back control to you. So you'd better not "
#~ "define too high a surplus; instead, use factors to achieve your goals.\n"
#~ "\n"
#~ "The Celebrate checkbox lets your city - celebrate. This will work only "
#~ "with a high luxury rate. See help about 'Happiness'.\n"
#~ "\n"
#~ "Clicking on 'Control city' puts the city under control of the governor, "
#~ "'Release city' passes control back to you.\n"
#~ "\n"
#~ "For ease of use, you can save your slider setting as a preset with a "
#~ "name. Click on 'add preset' and enter a name for your setting. You can "
#~ "use this preset in every city by just clicking on its name. Also, you can "
#~ "control your setting from within the city report, in the governor column. "
#~ "And you can change it from there (use 'change' --> 'Citizen Governor'), "
#~ "if you have saved it as a preset.\n"
#~ "\n"
#~ "Use 'Game' --> 'Save Settings' to store your presets permanently.\n"
#~ "\n"
#~ "But beware! If you use the governor for some of your cities, you will "
#~ "encounter some difficulties with managing cities nearby, by hand. It's "
#~ "best to manage all cities on an island either by hand or by governor. "
#~ "Read more hints, some background information, and some preset examples in "
#~ "the file README.cma, included with Freeciv.\n"
#~ msgstr ""
#~ "Linnapea (endise nimega CMA) aitab sul linnade eest hoolt kanda. Ta "
#~ "jaotab töölised linna ümbrusse vabadele ruutudele niiviisi, et oleks "
#~ "tagatud maksimaalne tootlikkus. Samuti võib ta töölisi muuta teadlasteks, "
#~ "maksukogujateks või meelelahutajateks, olenevalt vajadusest. Samuti oskab "
#~ "linnapea su linna hoida rahulolevana.\n"
#~ "\n"
#~ "Linnapeale saab mitut moodi selgeks teha, millist toodangut sa eelistad. "
#~ "Ava linna aken ja vali linnapea sakk. Seal on näha kaht eri tüüpi "
#~ "liugurit: vasakpoolse abil saad kindlaks määrata minimaalse ülejäägi iga "
#~ "toodetava asja kohta. Näiteks raha = +3 tähendab, et linn teenib 3 "
#~ "rahaühikut rohkem, kui ülalpidamiskuludeks vaja läheb. Parempoolsete "
#~ "liuguritega saad määrata, kui palju sa üht toodangut teisele eelistad. "
#~ "Näiteks teaduste juures väärtus 3 tähendaks, et sa eelistad üht "
#~ "lambipirni kolmele toodangu- (või kauba- või raha-)ühikule. Vastavalt "
#~ "vajadusele saad iga toodangutüübi kohta määrata eraldi faktorid. \n"
#~ "\n"
#~ "Kui oled kindlaks määranud minimaalsed ülejäägid, mida ei ole võimalik "
#~ "täita, siis ei saa linnapea teeneid kasutada. Kui linnapea avastab, et ta "
#~ "ei saa talle määratud ülesannete täitmisega hakkama, siis ta astub tagasi "
#~ "ja annab kontrolli linna asjade üle sulle. Seega ei ole mõistlik liiga "
#~ "kõrgeid ülejääke määrata. Selle asemel on parem kasutada faktoreid.\n"
#~ "\n"
#~ "Pidutsemise kastikese abil saad --üllatus, üllatus -- pidustusi "
#~ "korraldada. Seda saab aga teha ainult siis, kui on määratud kõrge hüvede "
#~ "tase. Lisainfot vaata meeleolude peatükist.\n"
#~ ". \n"
#~ "Nupu 'Juhi linna' abil saad anda kontrolli linna üle linnapeale, 'Vabasta "
#~ "linn' annab kontrolli sulle tagasi.\n"
#~ "\n"
#~ "Lihtsuse huvides saad liugurite asendi salvestada eraldi nimega "
#~ "eelseadeks. Vajuta 'Lisa uus eelseade' ja vali seadetele nimi. Eelseadeid "
#~ "saad linnaraporti lehelt kontrollida linnapea tulbas. Kui seaded on "
#~ "salvestatud eelseadena, siis saad sealtsamast neid muuta (vali 'muuda' -> "
#~ "'Linnapea').\n"
#~ "\n"
#~ "Eelseadete jäävaks salvestamiseks kasuta 'mäng' --> 'salvesta seaded'.\n"
#~ "\n"
#~ "Hoiatuseks olgu öeldud, et kui kasutad mõnes oma linnas linnapead, siis "
#~ "võivad tekkida mõned probleemid linnades, mida juhid käsitsi. Kõige "
#~ "mõttekam on kas lasta linnapeadel kontrollida kõiki linnu või juhtida "
#~ "kõiki linnu ise. Nõuandeid, taustainformatsiooni ja näidis-eelseadeid "
#~ "leiad Freeciv-iga kaasas olevast README.cma failist.\n"

#~ msgid "King"
#~ msgstr "Kuningas"

#~ msgid "elvis"
#~ msgstr "elvis"

#~ msgid "scientist"
#~ msgstr "teadlane"

#~ msgid "taxman"
#~ msgstr "maksukoguja"

#~ msgid "Prince"
#~ msgstr "Prints"

#~ msgid "Reina"
#~ msgstr "Reina"

#, fuzzy
#~ msgid "?female:Iye Oba"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "?female:Khan"
#~ msgstr "Konsul"

#, fuzzy
#~ msgid "Great Khan"
#~ msgstr "ülemšamaan"

#, fuzzy
#~ msgid "?female:Great Khan"
#~ msgstr "Suurkhaan"

#, fuzzy
#~ msgid "?female:Kpojito"
#~ msgstr "?female:Konsul"

#~ msgid "Pope"
#~ msgstr "Paavst"

#, fuzzy
#~ msgid "Grand Prince"
#~ msgstr "Prints"

#~ msgid "Raina"
#~ msgstr "Raina"

#, fuzzy
#~ msgid "Mai"
#~ msgstr "Maoor"

#, fuzzy
#~ msgid "Great Khatan"
#~ msgstr "ülemšamaan"

#~ msgid "Tun"
#~ msgstr "Tun"

#~ msgid "Milk"
#~ msgstr "Milk"

#, fuzzy
#~ msgid "?female:Elector"
#~ msgstr "Seltsimees"

#~ msgid "Noaydde"
#~ msgstr "noaiid"

#, fuzzy
#~ msgid "Datu"
#~ msgstr "Staatus"

#, fuzzy
#~ msgid "Lant"
#~ msgstr "Tee"

#~ msgid ""
#~ "You are running Freeciv without using iconv.  Unless\n"
#~ "you are using the latin1 character set, some characters\n"
#~ "may not be displayed properly.  You can download iconv\n"
#~ "at http://gnu.org/.\n"
#~ msgstr ""
#~ "Freeciv töötab ilma iconv'i toeta. Kui su character set\n"
#~ "pole latin1 võivad mõned märgid valesti välja tulla.\n"
#~ "iconv asub http://gnu.org.\n"

#, fuzzy
#~ msgid "Duplicate filename \"%s\" in log level argument.\n"
#~ msgstr "Tühi failinimi logimistaseme argumendis \"%s\" \n"

#, fuzzy
#~ msgid "\"%s\" is set but empty; using default \"%s\" instead."
#~ msgstr ""
#~ "Keskkonnamuutuja FREECIV_PATH on määratud, kuid tühi. Kasutan vaikimisi "
#~ "andmete asukohta."

#, fuzzy
#~ msgid "The data path may be set via the \"%s\" environment variable."
#~ msgstr "Andmete asukohta saab määrata keskkonnamuutuja FREECIV_PATH abil."

#~ msgid "Current data path is: \"%s\""
#~ msgstr "Praegune andmete asukoht on: \"%s\""

#~ msgid "Cannot load auth config file \"%s\"!"
#~ msgstr "Ei suutnud laadida autentimise konfifaili \"%s\""

#~ msgid ""
#~ "You must interrupt Freeciv twice within one second to make it exit.\n"
#~ msgstr ""
#~ "Sa pead Freecivi 2 korda ühe sekundi jooksul katkestama, et teda väljuma "
#~ "panna.\n"

#~ msgid ""
#~ "  -d, --debug NUM\tSet debug log level (0 to 4, or 4:file1,min,max:...)\n"
#~ msgstr ""
#~ "  -d, --debug NUM\tMäära silumise logimistase (0 - 4 või 4:file1,min, "
#~ "max:...)\n"

#~ msgid "  -d, --debug NUM\tSet debug log level (0 to 3)\n"
#~ msgstr "  -d, --debug NUM\tMäära logimistase (0 - 3)\n"

#~ msgid ""
#~ "This command starts the game.  When starting a new game, it should be "
#~ "used after all human players have connected, and AI players have been "
#~ "created (if required), and any desired changes to initial server options "
#~ "have been made.  After 'start', each human player will be able to choose "
#~ "their nation, and then the game will begin.  This command is also "
#~ "required after loading a savegame for the game to recommence.  Once the "
#~ "game is running this command is no longer available, since it would have "
#~ "no effect."
#~ msgstr ""
#~ "See käsk alustab mängu.  Seda käsku peaks kasutama kui kõik mängijad on "
#~ "ühendatud serveriga ja arvuti juhitud mängijad loodud (kui vaja), ja "
#~ "igasugused muudatused serveri konfiguratsioonis tehtud. Peale 'start'-i "
#~ "saavad inimmängijad valida oma rahvuse ja seejärel mäng algab.  Sedakäsku "
#~ "kasutatakse ka peale salvestatud mängu laadimist selle jätkamiseks.  Kui "
#~ "mäng juba käib, seda käsku enam kasutada ei saa, kuna tal poleks mingit "
#~ "toimet."

#~ msgid ""
#~ "With no arguments gives some introductory help.  With argument "
#~ "\"commands\" or \"options\" gives respectively a list of all commands or "
#~ "all options.  Otherwise the argument is taken as a command name or option "
#~ "name, and help is given for that command or option.  For options, the "
#~ "help information includes the current and default values for that "
#~ "option.  The argument may be abbreviated where unambiguous."
#~ msgstr ""
#~ "Ilma argumentideta annab tiba üldist abi. Argumendiga \"commands\" või "
#~ "\"options\" kuvab vastaval nimekirja kõikidest käskudest või seadetest.  "
#~ "Muul juhul on argument kas käsu või lipu nimi ja näidatakse selle "
#~ "kohtakäivat abi.  Lippude puhul näidab abi ka praegust ja vaikeväärtust.  "
#~ "Argumenti võib lühendada kuni ei kattu mõne teisega."

#~ msgid "Show a list of players, teams, connections, or scenarios."
#~ msgstr ""
#~ "Näita mängijate, meeskondade, ühenduste või stsenaariumite nimekirja."

#~ msgid ""
#~ "Show a list of players in the game, teams of players, connections to the "
#~ "server, or available scenarios.  The argument may be abbreviated, and "
#~ "defaults to 'players' if absent."
#~ msgstr ""
#~ "Näita mängijate nimekirja, meeskondi, ühendusi serverisse või saadavaid "
#~ "stsenaariume. Argumenti võib lühendada ja kui seda mitte määrata, on see "
#~ "vaikimisi \"players\"."

#~ msgid ""
#~ "Cut specified client's connection to the server, removing that client "
#~ "from the game.  If the game has not yet started that client's player is "
#~ "removed from the game, otherwise there is no effect on the player.  Note "
#~ "that this command now takes connection names, not player names."
#~ msgstr ""
#~ "Katkesta selle kliendi ühendus serverisse, sellega ta mängust eemaldades. "
#~ "Kui mäng ei ole veel alanud, selle kliendi taga olev mängija eemaldatakse "
#~ "mängust, muidu ei juhtu talle midagi.  Pane tähele, see käsk võtab "
#~ "argumendiks nüüd ühenduste, mitte mängijate nimed."

#~ msgid ""
#~ "The 'explain' command gives a subset of the functionality of 'help', and "
#~ "is included for backward compatibility.  With no arguments it gives a "
#~ "list of options (like 'help options'), and with an argument it gives help "
#~ "for a particular option (like 'help <option-name>')."
#~ msgstr ""
#~ "'explain' käsk annab osa 'help' infost ja on kasutusel ainult tagurpidi "
#~ "ühildavuse huvides.  Ilma argumentiteda annab seadete nimekira (nagu "
#~ "'help options'), argumendiga toimib nagu 'help <seade nimi>'."

#, fuzzy
#~ msgid ""
#~ "With no arguments, shows vital server options (or available options, when "
#~ "used by clients). With an option name argument, show only the named "
#~ "option, or options with that prefix. With \"all\", it shows all options. "
#~ "With \"vital\", \"situational\" or \"rare\", a set of options with this "
#~ "level. With \"changed\", it shows only the options which have been "
#~ "modified."
#~ msgstr ""
#~ "Ilma argumentiteta näitab kõiki võimalikke serveri seadeid.  Argumendiga "
#~ "näitab ainult nimetet seadet või nõnda algavaid seadeid."

#, fuzzy
#~ msgid ""
#~ "A player with basic level access issuing a control level command starts a "
#~ "new vote for the command.  The /vote command followed by \"yes\", \"no\", "
#~ "or \"abstain\", and optionally a vote number, gives your vote.  If you do "
#~ "not add a vote number, your vote applies to the latest vote.  You can "
#~ "only suggest one vote at a time.  The vote will pass immediately if more "
#~ "than half of the voters who have not abstained vote for it, or fail "
#~ "immediately if at least half of the voters who have not abstained vote "
#~ "against it."
#~ msgstr ""
#~ "Mängija, kel on info-taseme juurdepääs alustab juht-taseme käsu andmisel "
#~ "hääletuse selle käsu kohta.  /vote-käsk, millele järgneb \"yes\" või "
#~ "\"no\" (ja vabatahtlikus korras ka hääletuse number) annab su hääle.  Kui "
#~ "sa ei anna hääletuse numbrit, läheb hääl viimasesse hääletusse.  Korraga "
#~ "saab hääletusele panna ainult ühe ettepaneku.  Hääletus on automaatselt "
#~ "võidetud, kui rohkem kui pooled mängijad hääletavad poolt või "
#~ "automaatselt kaotatud, kui üle poole mängijatest hääletab vastu."

#~ msgid ""
#~ "Choose new ruleset directory or modpack. Calling this\n"
#~ " without any arguments will show you the currently selected ruleset."
#~ msgstr ""
#~ "Vali uus reeglistik või modifikatsioon. Selle käivitamine\n"
#~ " ilma argumentideta näitab praegust reeglistikku."

#~ msgid ""
#~ "Set user defined metaserver info line. If parameter is omitted,\n"
#~ "previously set metamessage will be removed. For most of the time\n"
#~ "user defined metamessage will be used instead of automatically\n"
#~ "generated messages, if it is available."
#~ msgstr ""
#~ "Määra metaserveri info-rea. Kui parameetrit mitte anda, viimati\n"
#~ "seatud metasõnum eemaldatakse. Üldjuhul kasutatakse kasutaja seatud\n"
#~ "metasõnumit automaatselt genereeritu asemel, kui see on olemas."

#~ msgid ""
#~ "'metaconnection ?' reports on the status of the connection to "
#~ "metaserver.\n"
#~ "'metaconnection down' or 'metac d' brings the metaserver connection "
#~ "down.\n"
#~ "'metaconnection up' or 'metac u' brings the metaserver connection up."
#~ msgstr ""
#~ "'metaconnection ?' näitab metaserverisse ühendumise staatust.\n"
#~ "'metaconnection down' ehk 'metac d' ühendub metaserverist lahti.\n"
#~ "'metaconnection up' ehk 'metac up' ühendub metaserverisse."

#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to take over a player. If you're not one of these, only the "
#~ "<player-name> argument is allowed.  If '-' is given for the player name "
#~ "and the connection does not already control a player, one is created and "
#~ "assigned to the connection."
#~ msgstr ""
#~ "Ainult konsool ja 'hack'-käsutasemega ühendused saavad sundida teisi "
#~ "ühendusi üle võtma mängijat. Kui sa pole üks neist, on ainult <mängija-"
#~ "nimi> lubatud argument.  Kui '-' on mängija nimeks antud ja see ühendus "
#~ "ei juhi juba mängijat, luuakse uus mängija ja antakse tollele ühendusele."

#~ msgid ""
#~ "The 'create' command is only available before the game has been started."
#~ msgstr "'create' käsk on kasutatav ainult enne mängu algust."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'novice', and sets "
#~ "the default level for any new AI players to 'novice'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Ilma argumentideta määrab kõigi tehismõistuste tasemeks \"algaja\" ja "
#~ "edaspidi kõigi uute tehismõistuste jaoks ka.  Argumendiga määrab ainult "
#~ "selle mängija taseme."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'easy', and sets "
#~ "the default level for any new AI players to 'easy'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Ilma argumentideta määrab kõigi tehismõistuste tasemeks \"lihtne\" ja "
#~ "edaspidi kõigi uute tehismõistuste jaoks ka.  Argumendiga määrab ainult "
#~ "selle mängija taseme."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'normal', and sets "
#~ "the default level for any new AI players to 'normal'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Ilma argumentideta määrab kõigi tehismõistuste tasemeks \"tavaline\" ja "
#~ "edaspidi kõigi uute tehismõistuste jaoks ka.  Argumendiga määrab ainult "
#~ "selle mängija taseme."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'hard', and sets "
#~ "the default level for any new AI players to 'hard'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Ilma argumentideta määrab kõigi tehismõistuste tasemeks \"keeruline\" ja "
#~ "edaspidi kõigi uute tehismõistuste jaoks ka.  Argumendiga määrab ainult "
#~ "selle mängija taseme."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'cheating', and "
#~ "sets the default level for any new AI players to 'cheating'.  With an "
#~ "argument, sets the skill level for that player only."
#~ msgstr ""
#~ "Ilma argumentideta määrab kõigi tehisintellektide tasemeks \"lihtne\" ja "
#~ "edaspidi kõigi uute tehisintellektide jaoks ka.  Argumendiga määrab "
#~ "ainult selle mängija taseme."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill 'experimental', and sets "
#~ "the default level for any new AI players to this.  With an argument, sets "
#~ "the skill level for that player only. THIS IS ONLY FOR TESTING OF NEW AI "
#~ "FEATURES! For ordinary servers, this option has no effect."
#~ msgstr ""
#~ "Ilma argumentideta määrab kõigi tehismõistuste tasemeks "
#~ "\"eksperimentaalne\" ja edaspidi kõigi uute tehismõistuste jaoks ka.  "
#~ "Argumendiga määrab ainult selle mängija taseme. SEE ON AINULT "
#~ "TEHISINTELLEKTI UUTE VÕIMALUSTE TESTIMISEKS! Tavalistel serveritel ei "
#~ "tähenda see seade midagi."

#, fuzzy
#~ msgid ""
#~ "The command access level controls which server commands are available\n"
#~ "to users via the client chatline.  The available levels are:\n"
#~ "    none  -  no commands\n"
#~ "    info  -  informational or observer commands only\n"
#~ "    basic -  commands available to players in the game\n"
#~ "    ctrl  -  commands that affect the game and users\n"
#~ "    admin -  commands that affect server operation\n"
#~ "    hack  -  *all* commands - dangerous!\n"
#~ "With no arguments, the current command access levels are reported.\n"
#~ "With a single argument, the level is set for all existing connections,\n"
#~ "and the default is set for future connections.\n"
#~ "If 'new' is specified, the level is set for newly connecting clients.\n"
#~ "If 'first come' is specified, the 'first come' level is set; it will be\n"
#~ "granted to the first client to connect, or if there are connections\n"
#~ "already, the first client to issue the 'first' command.\n"
#~ "If a connection name is specified, the level is set for that connection "
#~ "only.\n"
#~ "Command access levels do not persist if a client disconnects, because "
#~ "some untrusted person could reconnect with the same name.  Note that this "
#~ "command now takes connection names, not player names."
#~ msgstr ""
#~ "Käsutase määrab, milliseid serveri käske saavad\n"
#~ "kasutajad kliendi lobisemiserea kaudu käivitada.  Võimalikud tasemed on:\n"
#~ "    none  -  midagi ei saa\n"
#~ "    info  -  saavad infot pärida\n"
#~ "    ctrl  -  käsud, mis mõjutavad mängu ja kasutajaid\n"
#~ "    hack  -  *kõik* käsud - ohtlik!\n"
#~ "Kui argumente mitte anda, näidatakse praegust käsutaset.\n"
#~ "Ühe argumendiga seatakse käsutase kõigile olemasolevatele ühendustele\n"
#~ "ja tulevastele ühendustele seatakse vaikimisi käsutase.\n"
#~ "Kui anda argument 'new', seatakse käsutase uutele ühenduvatele "
#~ "klientidele.\n"
#~ "Kui seada 'first come' ,siis esimene ühenduv klient saab selle\n"
#~ "käsutaseme. Kui kliendid on juba ühendunud, siis saab selle \n"
#~ "käsutaseme klient, kes esimesena laseb käima käsu 'first'.\n"
#~ "Kui määrata ühenduse nimi, seatakse käsutase ainult sellele ühendusele.\n"
#~ "Käsutasemed ei ela lahtiühendumist üle, kuna nii võiks keegi paha inimene "
#~ "ühenduda privilegeeritud mängijaga sama nimega.  Pane tähele, see käsk "
#~ "võtab nüüd argumendiks ühenduste, mitte mängijate nimesid."

#~ msgid ""
#~ "Every <turn> turns, add <value> to timeout timer, then add <turninc> to "
#~ "<turn> and multiply <value> by <valuemult>.  Use this command in concert "
#~ "with the option \"timeout\". Defaults are 0 0 0 1"
#~ msgstr ""
#~ "Iga <käik> käigu tagant lisa <väärtus> ajalimiidi taimerile, siis liida "
#~ "<käiguinkrement> <käik>-ule ja korruta <väärtus>t <kordaja>ga.  Kasuta "
#~ "seda käsku koos \"timeout\" seadega. Vaikimisi väärtused on 0 0 0 1"

#~ msgid ""
#~ "This *completely* removes a player from the game, including all cities "
#~ "and units etc.  Use with care!"
#~ msgstr ""
#~ "See koristab *täielikult* mängija mängust, ka tema linnad ja üksused "
#~ "jne.  Kasuta ettevaatlikult!"

#~ msgid ""
#~ "Save the current game to file <file-name>.  If no file-name argument is "
#~ "given saves to \"<auto-save name prefix><year>m.sav[.gz]\".\n"
#~ "To reload a savegame created by 'save', start the server with the command-"
#~ "line argument:\n"
#~ "    --file <filename>\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "Salvesta praegune mäng faili <failinimi>. Kui failinime mitte anda, "
#~ "salvestatakse faili \"<autosalvesuse nime prefix><aasta>m.sav[.gz]\".\n"
#~ "Salvestatud mängu laadimiseks lase server käima käsureaargumendiga\n"
#~ "    --file <failinimi>\n"
#~ "ja lase käima käsk 'start', kui mängijad on ühendunud."

#~ msgid ""
#~ "Load a game from <file-name>. Any current data including players, "
#~ "rulesets and server options are lost.\n"
#~ msgstr ""
#~ "Lae mäng failist <failinimi>. Kõik praegused andmed, sh. mängijad, "
#~ "reeglistikud ja serveri seaded on kaovad.\n"

#, fuzzy
#~ msgid "No such tile (ID %d)."
#~ msgstr "Pole sellist hääletust (%d)."

#~ msgid ""
#~ "Demography string contains invalid characters. Try \"help demography\"."
#~ msgstr "Demograafia stringis on imelikud tähed. Proovi \"help demography\"."

#~ msgid ""
#~ "Saved game contains incomplete map data.  This can happen with old saved "
#~ "games, or it may indicate an invalid saved game file.  Proceed at your "
#~ "own risk."
#~ msgstr ""
#~ "Mängu salvestises on kaart mittetäielik.  See saab juhtuda vanade "
#~ "salvestatud mängudega või on salvestis lihtsalt vigane.  Jätka omal "
#~ "riisikol."

#~ msgid ""
#~ "Allowed take string contains invalid\n"
#~ "characters.  Try \"help allowtake\"."
#~ msgstr ""
#~ "\"Allowed take string\"is on keelatud\n"
#~ "märgid.  Vaata \"help startunits\"."

#~ msgid ""
#~ "Starting units string contains invalid\n"
#~ "characters.  Try \"help startunits\"."
#~ msgstr ""
#~ "Algüksuste stringis on keelatud\n"
#~ "märgid.  Vaata \"help startunits\"."

#~ msgid ""
#~ "Number of players is higher than requested value;\n"
#~ "Keeping old value."
#~ msgstr ""
#~ "Mängijate arv on suurem kui küsitud väärtus.\n"
#~ " Jätan vana väärtuse."

#~ msgid ""
#~ "This value is used to determine the map dimensions.\n"
#~ "  size = 4 is a normal map of 4,000 tiles (default)\n"
#~ "  size = 20 is a huge map of 20,000 tiles"
#~ msgstr ""
#~ "See väärtus määrab kaardi mõõtmed.\n"
#~ "  size = 4 on tavaline kaart 4000 ruuduga (vaikimisi)\n"
#~ "  size = 20 on hiiglaslik kaart 20 000 ruuduga"

#~ msgid ""
#~ "Freeciv maps are always two-dimensional. They may wrap at the north-south "
#~ "and east-west directions to form a flat map, a cylinder, or a torus "
#~ "(donut). Individual tiles may be rectangular or hexagonal, with either a "
#~ "classic or isometric alignment - this should be set based on the tileset "
#~ "being used.\n"
#~ "   0 Flat Earth (unwrapped)\n"
#~ "   1 Earth (wraps E-W)\n"
#~ "   2 Uranus (wraps N-S)\n"
#~ "   3 Donut World (wraps N-S, E-W)\n"
#~ "   4 Flat Earth (isometric)\n"
#~ "   5 Earth (isometric)\n"
#~ "   6 Uranus (isometric)\n"
#~ "   7 Donut World (isometric)\n"
#~ "   8 Flat Earth (hexagonal)\n"
#~ "   9 Earth (hexagonal)\n"
#~ "  10 Uranus (hexagonal)\n"
#~ "  11 Donut World (hexagonal)\n"
#~ "  12 Flat Earth (iso-hex)\n"
#~ "  13 Earth (iso-hex)\n"
#~ "  14 Uranus (iso-hex)\n"
#~ "  15 Donut World (iso-hex)\n"
#~ "Classic rectangular:       Isometric rectangular:\n"
#~ "      _________               /\\/\\/\\/\\/\\ \n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "                             \\/\\/\\/\\/\\/  \n"
#~ "Hex tiles:                 Iso-hex:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _       \n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/  \n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/    \n"
#~ msgstr ""
#~ "Freecivi kaardid on alati kahemõõtmelised. Kaardid võivad keerduda põhja-"
#~ "lõuna ja ida-lääne suunas tasase kaardi, silindri või toori (sõõriku) "
#~ "tekitamiseks. Ühikruudud võivad olla ruudukujulised või kuusnurksed, kas "
#~ "klassikalise või isomeetrilise paigutusega - seda peaks sättima vastavalt "
#~ "kasutatavale ruudustikule.\n"
#~ "   0 Tasane Maa (keerdumata)\n"
#~ "   1 Maa (keerdub E-W)\n"
#~ "   2 Uraan (keerdub N-S)\n"
#~ "   3 Sõõrikplaneet (keerdub N-S, E-W)\n"
#~ "   4 Tasane Maa (isomeetriline)\n"
#~ "   5 Maa (isomeetriline)\n"
#~ "   6 Uraan (isomeetriline)\n"
#~ "   7 Sõõrikplaneet (isomeetriline)\n"
#~ "   8 Flat Earth (kuusnurkne)\n"
#~ "   9 Maa (kuusnurkne)\n"
#~ "  10 Uraan (kuusnurkne)\n"
#~ "  11 Sõõrikplaneet (kuusnurkne)\n"
#~ "  12 Flat Earth (iso-kuusnurk)\n"
#~ "  13 Maa (iso-kuusnurk)\n"
#~ "  14 Uraan (iso-kuusnurk)\n"
#~ "  15 Sõõrikplaneet (iso-kuusnurk)\n"
#~ "Klassikaline ruudustik:       Isomeetriline ruudustik:\n"
#~ "      _________               /\\/\\/\\/\\/\\ \n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
#~ "     |_|_|_|_|_|             /\\/\\/\\/\\/\\/ \n"
#~ "                             \\/\\/\\/\\/\\/  \n"
#~ "Kuusnurkne:                 Isomeetriline kuusnurkne:\n"
#~ "  /\\/\\/\\/\\/\\/\\               _   _   _   _   _       \n"
#~ "  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/  \n"
#~ "   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\      \n"
#~ "   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/    \n"

#~ msgid ""
#~ "0 = Scenario map - no generator;\n"
#~ "1 = Fully random height generator;              [4]\n"
#~ "2 = Pseudo-fractal height generator;             [3]\n"
#~ "3 = Island-based generator (fairer but boring)   [1]\n"
#~ "\n"
#~ "Numbers in [] give the default values for placement of starting "
#~ "positions.  If the default value of startpos is used then a startpos "
#~ "setting will be chosen based on the generator.  See the \"startpos\" "
#~ "setting."
#~ msgstr ""
#~ "0 = Stsenaariumi kaart - pole generaatorit;\n"
#~ "1 = Täiesti juhuslik kõrguste generaator;       [4]\n"
#~ "2 = Pseudofraktaalne kõrguste generaator;       [3]\n"
#~ "3 = Saartepõhine generaator (ausam, aga igav)   [1]\n"
#~ "\n"
#~ "Arvud kantsulgude [] vahel näitavad algasukohtade valimise vaikimisi "
#~ "väärtusi. Kui startpos'i väärtuseks on vaikimisi seade, siis määrab "
#~ "algasukoha generaator. Vaata ka \"startpos\" seadet."

#~ msgid ""
#~ "0 = Generator's choice.  Selecting this setting means\n"
#~ "    the default value will be picked based on the generator\n"
#~ "    chosen.  See the \"generator\" setting.\n"
#~ "1 = Try to place one player per continent.\n"
#~ "2 = Try to place two players per continent.\n"
#~ "3 = Try to place all players on a single continent.\n"
#~ "4 = Place players depending on size of continents.\n"
#~ "Note: generators try to create the right number of continents for the "
#~ "choice of start pos and to the number of players"
#~ msgstr ""
#~ "0 = Generaatori valik.  Selle seade valimine tähendab, et\n"
#~ "    kasutatakse generaatori vaikimisi valikut.\n"
#~ "    Vaata ka \"generator\" seadet.\n"
#~ "1 = Püüa panna ühe mängija igale kontinendile.\n"
#~ "2 = Püüa panna kaks mängijat igale kontinendile.\n"
#~ "3 = Püüa panna kõik mängijad samale kontinendile.\n"
#~ "4 = Jaota mängijad vastavalt kontinentide suurusele.\n"
#~ "NB: generaatorid püüavad teha õige arvu kontinente vastavalt startpos "
#~ "väärtusele ja mängijate arvule."

#~ msgid ""
#~ "Small values will give a cold map, while larger values will give a hotter "
#~ "map.\n"
#~ "\n"
#~ "100 means a very dry and hot planet with no polar arctic zones, only "
#~ "tropical and dry zones.\n"
#~ "\n"
#~ "70 means a hot planet with little polar ice.\n"
#~ "\n"
#~ "50 means a temperate planet with normal polar, cold, temperate, and "
#~ "tropical zones; a desert zone overlaps tropical and temperate zones.\n"
#~ "\n"
#~ "30 means a cold planet with small tropical zones.\n"
#~ "\n"
#~ "0 means a very cold planet with large polar zones and no tropics"
#~ msgstr ""
#~ "Väikesed väärtused annavad külma kaardi, suuremad annavad kuumema "
#~ "kaardi.\n"
#~ "\n"
#~ "100 tähendab, et tuleb väga kuum ja kuiv planeet ilma arktiliste "
#~ "piirkondadeta poolustel - ainult troopilised ja kuivad alad.\n"
#~ "\n"
#~ "70 tähendab kuuma planeeti vähese polaarjääga.\n"
#~ "\n"
#~ "50 tähendab mõõdukat planeeti normaalse polaarse, külma, mõõduka ja "
#~ "troopilise alaga, kõrbetsoon kattub mõõduka ja troopilise alaga.\n"
#~ "\n"
#~ "30 tähendab külma planeeti väihese troopilise alaga.\n"
#~ "\n"
#~ "\n"
#~ "0 tähendab väga külma planeeti suurte polaaraladega, kus pole troopikat."

#, fuzzy
#~ msgid ""
#~ "If this is set to greater than 0, then any land tiles around a fortress "
#~ "or city will be owned by that nation.\n"
#~ "  0 = Disabled\n"
#~ "  1 = Enabled\n"
#~ "  2 = See everything inside borders\n"
#~ "  3 = Borders expand to unknown, revealing tiles"
#~ msgstr ""
#~ "Kui see seade > 0, siis kaardiruudud, mis on selle raadiuse kaugusel "
#~ "linnast, on linna rahvuse omad. Ookeani kaardiruutude ja kaardiruutude, "
#~ "mis on rohkem kui ühe rahvuse linna mõjusfääris, kohta käivad eraldi "
#~ "reeglid."

#~ msgid ""
#~ "0 = default; diplomacy is enabled for everyone.\n"
#~ "1 = diplomacy is only allowed between human players.\n"
#~ "2 = diplomacy is only allowed between AI players.\n"
#~ "3 = diplomacy is restricted to teams.\n"
#~ "4 = diplomacy is disabled for everyone."
#~ msgstr ""
#~ "0 = vaikimisi, diplomaatia on lubatud kõigile.\n"
#~ "1 = diplomaatia on lubatud ainult inimestele.\n"
#~ "2 = diplomaatia on lubatud ainult tehismõistuste vahel.\n"
#~ "3 = diplomaatia on piiratud meeskondadega.\n"
#~ "4 = diplomaatia on välja lülitatud."

#~ msgid ""
#~ "0 = There are no restrictions: players can have multiple cities with the "
#~ "same names.\n"
#~ "\n"
#~ "1 = City names have to be unique to a player: one player can't have "
#~ "multiple cities with the same name.\n"
#~ "\n"
#~ "2 = City names have to be globally unique: all cities in a game have to "
#~ "have different names.\n"
#~ "\n"
#~ "3 = Like setting 2, but a player isn't allowed to use a default city name "
#~ "of another nations unless it is a default for their nation also."
#~ msgstr ""
#~ "0 = Piiranguid pole - mängijatel võb olla mitu linna sama nimega.\n"
#~ "\n"
#~ "1 = Linnanimed peavad olema unikaalsed mängija piires, teisel mängijal "
#~ "võib olla sama nimega linn.\n"
#~ "\n"
#~ "2 = Linnanimed peavad olema unikaalsed - kõik mängu linnad peavad olema "
#~ "eri nimedega.\n"
#~ "\n"
#~ "3 = Nagu valik 2, ainult mängijad ei tohi valida võõra rahvuse vaikimisi "
#~ "linnanime, kui see ei ole samas ka nende enda vaikimisi linnanimi."

#~ msgid ""
#~ "0 = no barbarians \n"
#~ "1 = barbarians only in huts \n"
#~ "2 = normal rate of barbarian appearance \n"
#~ "3 = frequent barbarian uprising \n"
#~ "4 = raging hordes, lots of barbarians"
#~ msgstr ""
#~ "0 - barbareid pole\n"
#~ "1 - barbarid ilmuvad ainult onnidest\n"
#~ "2 - normaalne barbarite ilmumise määr\n"
#~ "3 - sagedased barbarite ülestõusud4 - märatsevad barbarite hordid, palju-"
#~ "palju"

#~ msgid ""
#~ "This should be a string of characters, each of which specifies a type or "
#~ "status of a civilization (player). Clients will only be permitted to take "
#~ "or observe those players which match one of the specified letters. This "
#~ "only affects future uses of the take or observe command; it is not "
#~ "retroactive. The characters and their meanings are:\n"
#~ "    o,O = Global observer\n"
#~ "    b   = Barbarian players\n"
#~ "    d   = Dead players\n"
#~ "    a,A = AI players\n"
#~ "    h,H = Human players\n"
#~ "The first description on this list which matches a player is the one "
#~ "which applies. Thus 'd' does not include dead barbarians, 'a' does not "
#~ "include dead AI players, and so on. Upper case letters apply before the "
#~ "game has started, lower case letters afterwards.\n"
#~ "\n"
#~ "Each character above may be followed by one of the following numbers to "
#~ "allow or restrict the manner of connection:\n"
#~ "\n"
#~ "(none) = Controller allowed, observers allowed, can displace connections. "
#~ "(Displacing a connection means that you may take over a player, even when "
#~ "another user already controls that player.)\n"
#~ "\n"
#~ "1 = Controller allowed, observers allowed, can't displace connections;\n"
#~ "\n"
#~ "2 = Controller allowed, no observers allowed, can displace connections;\n"
#~ "\n"
#~ "3 = Controller allowed, no observers allowed, can't displace "
#~ "connections;\n"
#~ "\n"
#~ "4 = No controller allowed, observers allowed;\n"
#~ "\n"
#~ msgstr ""
#~ "Siin peab olema string märkidest, millest igaüks näitab tsivilisatsiooni "
#~ "(mängija) tüüpi või olekut. Klientidel on lubatud võtta või vaadelda "
#~ "ainult neid mängijaid, mis on nende tähtedega märgitud. See mõjutab "
#~ "ainult tulevasi 'take' ja 'observe' käske ega ole retroaktiivne. Märgid "
#~ "ja nende tähendused:\n"
#~ "    o,O = Globaalne vaatleja\n"
#~ "    b   = Barbarid\n"
#~ "    d   = Surnud mängijad\n"
#~ "    a,A = Tehismõistused\n"
#~ "    h,H = Inimmängijad\n"
#~ "Esimene kirjeldus, mis sobib antud mängijaga, läheb käiku. Seega, 'd' ei "
#~ "hõlma surnud barbareid, 'a' ei hõlma surnud tehismõistusi jne. Suurtähed "
#~ "mõjuvad enne mängu algust, väiketähed pärast.\n"
#~ "\n"
#~ "Iga sellise tähe järele võib panna ühe järgnevatest numbritest, see lubab "
#~ "või keelab ühendusviise:\n"
#~ "\n"
#~ "(mitte midagi) = Controller allowed, observers allowed, can displace "
#~ "connections. (Displacing a connection means that you may take over a "
#~ "player, even if another user already controls that player.) TÕLGIMIND\n"
#~ "\n"
#~ "1 = Controller allowed, observers allowed, can't displace connections;\n"
#~ "\n"
#~ "2 = Controller allowed, no observers allowed, can displace connections;\n"
#~ "\n"
#~ "3 = Controller allowed, no observers allowed, can't displace "
#~ "connections;\n"
#~ "\n"
#~ "4 = No controller allowed, observers allowed;\n"
#~ "\n"

#~ msgid ""
#~ "If this is set to 1, player statistics are appended to the file "
#~ "\"civscore.log\" every turn. These statistics can be used to create power "
#~ "graphs after the game."
#~ msgstr ""
#~ "Kui see on 1, lisatakse faili \"civscore.log\" iga käigu järel mängijate "
#~ "statistika. Selle abil saab peale mängu luua võimsuse graafikuid."

#~ msgid "You are not allowed to set this option."
#~ msgstr "Sa ei tohi seda seadet muuta."

#, fuzzy
#~ msgid "Value out of range."
#~ msgstr "Väärtus peab olema täisarv."

#, fuzzy
#~ msgid "String value too long."
#~ msgstr "Stringi väärtus on liiga pikk.  Kasutus: set <seade> <väärtus>."

#~ msgid "restarting for lack of players"
#~ msgstr "taaskäivitun mängijate vähesuse tõttu"

#, fuzzy
#~ msgid "Waiting"
#~ msgstr "ootan"

#~ msgid "Can't add AI players once the game has begun."
#~ msgstr "Ei saa lisada tehismõistusi, kui mäng juba käib."

#~ msgid "description"
#~ msgstr "kirjeldus"

#~ msgid ""
#~ "Try 'show situational' or 'show rare' to show more options.\n"
#~ "Try 'show changed' to show settings with non-default values."
#~ msgstr ""
#~ "Proovi 'show situational' või 'show rare', näitamaks muid valikuid.\n"
#~ "Proovi 'show changed', näitamaks muudetud seadeid."

#~ msgid "The parameter %s should only contain digits 0-1."
#~ msgstr "Parameeter %s võib sisaldada ainult numbreid 0-1."

#~ msgid "Value out of range (minimum: 0, maximum: 1)."
#~ msgstr "Väärtus lubatud vahemikust väljas (miinimum: 0, maksimum: 1)."

#~ msgid "Option: %s has been set to %d."
#~ msgstr "Seade: %s seati %d-ks."

#~ msgid "Value out of range (minimum: %d, maximum: %d)."
#~ msgstr "Väärtus lubatud vahemikust väljas (miinimum: %d, maksimum: %d)."

#~ msgid ""
#~ "Welcome - this is the introductory help text for the Freeciv server.\n"
#~ "\n"
#~ "Two important server concepts are Commands and Options.\n"
#~ "Commands, such as 'help', are used to interact with the server.\n"
#~ "Some commands take one or more arguments, separated by spaces.\n"
#~ "In many cases commands and command arguments may be abbreviated.\n"
#~ "Options are settings which control the server as it is running.\n"
#~ "\n"
#~ "To find out how to get more information about commands and options,\n"
#~ "use 'help help'.\n"
#~ "\n"
#~ "For the impatient, the main commands to get going are:\n"
#~ "  show   -  to see current options\n"
#~ "  set    -  to set options\n"
#~ "  start  -  to start the game once players have connected\n"
#~ "  save   -  to save the current game\n"
#~ "  quit   -  to exit"
#~ msgstr ""
#~ "Tervitus! See on Freeciv serveri sissejuhatav abitekst.\n"
#~ "\n"
#~ "Kaks olulist mõistet serveris on Käsud ja Seaded.\n"
#~ "Käsud nagu 'help' on serveriga suhtlemiseks.\n"
#~ "Mõned käsud võtavad ühe või rohkem argumente, eraldatud komadega.\n"
#~ "Paljudel juhtudel võib käske ja argumente lühendada.\n"
#~ "Seaded on valikud, mis võimaldavad juhtida serveri käitumist.\n"
#~ "\n"
#~ "Teada saamaks, kuidas saab rohkem infot käskude ja seadete kohta,\n"
#~ "toksi 'help help'.\n"
#~ "\n"
#~ "Kannatamatutele: põhilised käsud minema saamiseks on:\n"
#~ "  show   -  praeguste seadete nägemiseks\n"
#~ "  set    -  seadete muutmiseks\n"
#~ "  start  -  mängu alustamiseks, kui mängijad on ühendunud\n"
#~ "  save   -  praeguse mängu salvestamiseks\n"
#~ "  quit   -  väljumiseks"

#~ msgid "%2d : '%s' : 1 player : %s"
#~ msgstr "%2d : '%s' : 1 mängija : %s"

#~ msgid "Empty team: %s"
#~ msgstr "Tühi meeskond: %s"

#~ msgid ""
#~ "There has been a CMA error.  Your citizen governor settings may be broken."
#~ msgstr "Juhtus linnapea viga:  Su linnapea seaded võivad olla vigased."

#~ msgid "Exporting output window to civgame.log ..."
#~ msgstr "Ekspordin väljundakna sisu faili civgame.log ..."

#~ msgid "%3d/%3d:%s"
#~ msgstr "%3d/%3d:%s"

#~ msgid "%3d/%3d %s"
#~ msgstr "%3d/%3d %s"

#, fuzzy
#~ msgid "%+2.1f : Risk from trade\n"
#~ msgstr "%+4d : Maksud kaubandusest\n"

#, fuzzy
#~ msgid "%+2.1f : Bonus from %s\n"
#~ msgstr "%s aadressilt %s"

#~ msgid "?entertainers/scientists/taxmen:E/S/T"
#~ msgstr "?entertainers/scientists/taxmen:E/T/M"

#~ msgid "Entertainers, Scientists, Taxmen"
#~ msgstr "Esinejad, Teadlased, Maksukogujad"

#, fuzzy
#~ msgid "  * %s units\n"
#~ msgstr "%s üksust"

#~ msgid "Screen width"
#~ msgstr "Ekraani laius"

#~ msgid "This option saves the width of the selected screen resolution"
#~ msgstr "See valik salvestab ekraani laiuse"

#~ msgid "This option saves the height of the selected screen resolution"
#~ msgstr "See valik salvestab ekraani kõrguse"

#~ msgid ""
#~ "Name: %s\n"
#~ "Food:       %10s Gold:    %10s\n"
#~ "Production: %10s Luxury:  %10s\n"
#~ "Trade:      %10s Science: %10s\n"
#~ "\n"
#~ "    People (W/E/S/T): %s\n"
#~ "          City grows: %s\n"
#~ "Production completed: %s"
#~ msgstr ""
#~ "Nimi: %s\n"
#~ "Toit:       %10s Raha:    %10s\n"
#~ "Toodang: %10s Hüved:  %10s\n"
#~ "Kaubandus:      %10s Teadus: %10s\n"
#~ "\n"
#~ "    Rahvas (Tö/Lõ/Te/Ma): %s\n"
#~ "          Linn kasvab: %s\n"
#~ "Toodang valmis: %s"

#~ msgid "Better fog will only work in truecolor.  Disabling it"
#~ msgstr "Parem udu töötab ainult truecolor-režiimis.  Lülitan välja"

#~ msgid "_View"
#~ msgstr "_Vaade"

#~ msgid "Give info access"
#~ msgstr "Anna käsutase info "

#~ msgid "Give ctrl access"
#~ msgstr "Anna käsutase ctrl"

#~ msgid "?Building:Name"
#~ msgstr "?Building: Nimi"

#~ msgid "true"
#~ msgstr "tõene"

#~ msgid "false"
#~ msgstr "väär"

#~ msgid "(hidden)"
#~ msgstr "(peidetud)"

#~ msgid ""
#~ "Current Setup\n"
#~ "Fullscreen %dx%d"
#~ msgstr ""
#~ "Praegune seadistus\n"
#~ "Täisekraan %dx%d"

#~ msgid ""
#~ "Current Setup\n"
#~ "%dx%d"
#~ msgstr ""
#~ "Praegune seadistus\n"
#~ "%dx%d"

#~ msgid "Fullscreen Mode"
#~ msgstr "Täisekraan"

#~ msgid "Smooth unit move steps"
#~ msgstr "Üksuste liikumise silumine"

#~ msgid "Draw city map grid"
#~ msgstr "Joonista linna kaardivõrgu"

#~ msgid "Draw city worker map grid"
#~ msgstr "Joonista linna tööliste kaardiruudud"

#~ msgid "Special Resources"
#~ msgstr "Eriressursid"

#~ msgid "Roads and Rails"
#~ msgstr "Teed ja raudteed"

#~ msgid "Fortress and Airbase"
#~ msgstr "Kindlus ja lennubaas"

#~ msgid "Civ3 city text style"
#~ msgstr "Civ3 linna teksti stiil"

#~ msgid "Game options"
#~ msgstr "Mängu seaded"

#~ msgid "Map options"
#~ msgstr "Kaardi seaded"

#~ msgid "Can only be used in server console. "
#~ msgstr "Saab kasutada ainult serveri käsureal."

#~ msgid ""
#~ "<p class=\"changed\">Value set to %d</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"changed\">Väärtuseks seati %d</p>\n"
#~ "\n"

#, fuzzy
#~ msgid ""
#~ " - Fortresses improve defense. Units inside a fortress defend at twice "
#~ "their normal strength; also, units inside a fortress must be destroyed "
#~ "one at a time. See the Combat help section for further details. Occupied "
#~ "fortresses also extend your borders (see the section on National Borders)."
#~ msgstr ""
#~ "Asunikud ja insenerid võivad ka kindlusi ehitada. Kindluses asuvad "
#~ "üksused kaitsevad kahekordse jõuga, samuti langevad kindluses olevad "
#~ "üksused ühekaupa. Vaata Lahingu osast täpsemaid detaile."

#, fuzzy
#~ msgid ""
#~ "Makes a city the capital and the center of your government.  Corruption "
#~ "in other cities is related to how far away from the capital they are, "
#~ "except when the government is Democracy or Communism.  The cost of "
#~ "inciting a revolt in a city also depends upon the city's distance from "
#~ "the capital (under all forms of government).\n"
#~ "\n"
#~ "Take good care of your capital, as its loss may result in your empire "
#~ "plunging into civil war. Losing your current palace also results in "
#~ "losing whatever spaceship you might have.\n"
#~ "\n"
#~ "Under Despotism the city containing the palace gains a +75% production "
#~ "bonus, and under Monarchy a +50% production bonus."
#~ msgstr ""
#~ "Muudab linna pealinnaks ja su riigi keskuseks. Korruptsiooni tase sõltub "
#~ "sellest, kui kaugel on su linnad  pealinnast, välja arvatud demokraatia "
#~ "ja kommunismi korral. Mässu algatamine sõltub samuti sellest, kui kaugel "
#~ "on linn pealinnast (kõigi valitsusvormide korral).\n"
#~ "\n"
#~ "Hoolitse oma pealinna eest hästi, kuna selle kaotamine võib põhjustada "
#~ "kodusõja. Palee kaotamine tähendab ka seda, et kaotad kõik oma "
#~ "kosmoselaeva osad.\n"
#~ "\n"
#~ "Despootlikus riigis annab palee 75% toodangulisa, monarhia korral 50% "
#~ "toodangulisa."

#~ msgid ""
#~ "The civilization which builds the Great Library gets every advance that "
#~ "at least two other civilizations have achieved."
#~ msgstr ""
#~ "Tsivilisatsioon, mis ehitab Suure Raamatukogu, saab omale iga uue "
#~ "tehnoloogia, mille on omale saanud vähemalt kaks muud tsivilisatsiooni."

#~ msgid "?nationgroup:Fictional"
#~ msgstr "?nationgroup:Ulme"

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant.  A city can only build a Hydro Plant if it is next to (or "
#~ "on) a Mountain or River tile."
#~ msgstr ""
#~ "Vähendab linnas tootmisest tulenevat reostust 50%. Samutis suurendab "
#~ "linna käsitöövabriku või tehase kogutoodangut: tehas ja hüdroelektrijaam "
#~ "annavad 100% boonuse, kuid tehas, käsitöövabrik ja hüdroelektrijaam "
#~ "üheskoos annavad 150%-lise toodanguboonuse.\n"
#~ "\n"
#~ "Linnas saab olla ainult üks hüdroelektrijaam, elektrijaam või "
#~ "tuumaelektrijaam. Linn saab ehitada hüdroelektrijaama ainult siis, kui ta "
#~ "vahetus läheduses asuvad mäed või jõgi."

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 100% "
#~ "production bonus, and a Factory, Mfg. Plant and Nuclear Plant together "
#~ "give a 150% production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Vähendab linnas tootmisest tulenevat reostust 50%. Samutis suurendab "
#~ "linna käsitöövabriku või tehase kogutoodangut: tehas ja hüdroelektrijaam "
#~ "annavad 100% boonuse, kuid tehas, käsitöövabrik ja hüdroelektrijaam "
#~ "üheskoos annavad 150%-lise toodanguboonuse.\n"
#~ "\n"
#~ "Linnas saab olla ainult üks hüdroelektrijaam, elektrijaam või "
#~ "tuumaelektrijaam. Linn saab ehitada hüdroelektrijaama ainult siis, kui ta "
#~ "vahetus läheduses asuvad mäed või jõgi."

#, fuzzy
#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Vähendab linnas tootmisest tulenevat reostust 50%. Samutis suurendab "
#~ "linna käsitöövabriku või tehase kogutoodangut: tehas ja hüdroelektrijaam "
#~ "annavad 100% boonuse, kuid tehas, käsitöövabrik ja hüdroelektrijaam "
#~ "üheskoos annavad 150%-lise toodanguboonuse.\n"
#~ "\n"
#~ "Linnas saab olla ainult üks hüdroelektrijaam, elektrijaam või "
#~ "tuumaelektrijaam. Linn saab ehitada hüdroelektrijaama ainult siis, kui ta "
#~ "vahetus läheduses asuvad mäed või jõgi."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "sea units veterans (for all cities)."
#~ msgstr ""
#~ "Annab kõigile mereüksustele 1 lisakäigu ja kaotab riski trireemide "
#~ "kaotamiseks avamerel. Teeb kõik uued mereüksused veteranideks (kõigis "
#~ "linnades)."

#, fuzzy
#~ msgid ""
#~ "All your new land units become veterans (for all cities).  The chance of "
#~ "a land unit becoming a veteran after a battle increases from 50% to 100%."
#~ msgstr ""
#~ "Kõik uued maaüksused saavad koheselt veteranideks (kõigis linnades). "
#~ "Tõenäosus lahingu järel veteraniks saamiseks tõuseb 50% pealt 100% peale."

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant.  A "
#~ "city can only build a Hydro Plant if it is next to (or on) a Mountain or "
#~ "River tile."
#~ msgstr ""
#~ "Vähendab linnas tootmisest tulenevat saasta 50%. Samutis suurendab linna "
#~ "tehase ja manufaktuuri kogutoodangut: tehas ja hüdroelektrijaam annavad "
#~ "100% boonuse, kuid tehas, manufaktuur ja hüdroelektrijaam üheskoos "
#~ "annavad 150%-lise toodanguboonuse.\n"
#~ "\n"
#~ "Linnas saab olla ainult üks hüdroelektrijaam, elektrijaam või "
#~ "tuumaelektrijaam. Linn saab ehitada hüdroelektrijaama ainult siis, kui ta "
#~ "vahetus läheduses asuvad mäed või jõgi."

#~ msgid ""
#~ "Anarchy is simply the absence of any recognizable government. Citizens "
#~ "are disorganized and unproductive, and will spend all income as quickly "
#~ "as possible, rather than paying taxes or conducting research.\n"
#~ "\n"
#~ "Anarchy offers slightly less corruption and waste than Despotism, but "
#~ "slightly more unhappiness."
#~ msgstr ""
#~ "Anarhia on igasuguse äratuntava valitsuse puudumine. Kodanikud ei ole "
#~ "kuidagi organiseerunud, on vähetootlikud ja raiskavad kogu sissetuleku "
#~ "võimalikult kiiresti selle asemel, et makse maksta või uuringuid "
#~ "teostada.\n"
#~ "\n"
#~ "Anarhia ajal on veidi väiksem korruptsiooni ja jäätmetekke tase kui "
#~ "despotisimi ajal, samas on kodanikud vähem õnnelikud."

#~ msgid ""
#~ "Under Despotism, you are the absolute ruler of your people.  Your control "
#~ "over your citizens is maintained largely by martial law.\n"
#~ "\n"
#~ "Despotism suffers the highest level of corruption and waste of all forms "
#~ "of government."
#~ msgstr ""
#~ "Despootliku valitsuse ajal oled sina oma rahva absoluutne valitseja. "
#~ "Rahva üle hoitakse kontrolli suures osas sõjaseisukorra rakendamisega.\n"
#~ "\n"
#~ "Despotismil on kõigist valitsusvormidest kõrgeim korruptsiooni ja "
#~ "jäätmetekke tase."

#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government.\n"
#~ "\n"
#~ "Under Communism, corruption and waste does not vary by distance from the "
#~ "capital; all cities (including the capital) have a modest amount of "
#~ "corruption."
#~ msgstr ""
#~ "Kommunistlik valitsemisviis põhineb ideel, et kõik inimesed on võrdsed. "
#~ "Kogu vara kuulub riigile ehk puudub eraomand. Kommunism on midagi  "
#~ "vahepealset sõjalise ja kaubandusliku valitsemiskorra vahel.\n"
#~ "\n"
#~ "Kommunismi ajal ei olene jäätmete tekke hulk kaugusest pealinnast. Kõigis "
#~ "linnades (ka pealinnas) on tagasihoidlikul määral korruptsiooni."

#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption or waste during "
#~ "Democracy, but citizens become very upset during wars.\n"
#~ "\n"
#~ "Because (happy) citizens of Democracy believe strongly in the government, "
#~ "their loyalty is unswerving.  Military units of Democratic civilizations "
#~ "cannot be bribed, and Democratic cities cannot be incited to revolt by "
#~ "enemy Diplomats and Spies."
#~ msgstr ""
#~ "Demokraatlikus riigis käib valitsemine erinevates küsimustes hääletamise "
#~ "teel. Demokraatia annab kõige kõrgema kaubandustaseme, kuid samas on "
#~ "võimalus õnnetuks meeleoluks samuti kõige suurem. Demokraatlikus riigis "
#~ "puudub korruptsioon ja ei teki jäätmeid, kuid kodanikud ärrituvad sõdade "
#~ "ajal.\n"
#~ "\n"
#~ "Kuna (õnnelikud) kodanikud usuvad kindlalt oma valitsusse, siis on nende "
#~ "lojaalsus vankumatu. Demokraatliku riigi sõjaväeüksusi ei saa ära osta, "
#~ "samuti ei saa vaenlase diplomaadid ja spioonid linnu mässule õhutada."

#, fuzzy
#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers, Workers, and "
#~ "Engineers can clean up nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers, Workers, and/or Engineers next "
#~ "to the city and have them ready to fix the fallout on the same turn it "
#~ "occurs!  This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "Tuumapomme saad ehitada siis, kui vajalikud teadused on avastatud ja mõni "
#~ "mängija on ehitanud Manhattani Projekti.\n"
#~ "\n"
#~ "Lõhkemisel hävitab tuumapomm kõik (ka sõbralikud) üksused 3x3 ruudu "
#~ "suurusel alal. Kui tuumapomm tabab linna, siis linna suurus väheneb poole "
#~ "võrra ja ümbritsevaid ruudukesi tabab tuumareostus.\n"
#~ "\n"
#~ "Nõuanne 1: Ookeanis tuumapommi lõhkamine ei tekita tuumajäätmeid ja on "
#~ "kõige efektiivsem (ja ka kallim!) viis vaenlase laevade hävitamiseks.\n"
#~ "\n"
#~ "Nõuanne 2: On võimalik, et tekib olukord, kus oled vallutanud enamuse "
#~ "vastase maadest, kuid vastase linnad on vallutamiseks liiga tugevad. Enne "
#~ "tuumapommi kasutamist kogu grupp asunikke ja/või insenere linna lähedusse "
#~ "ja korista tuumajäätmed tuumapommi lõhkamisega samal käigul! Niiviisi "
#~ "vähendad tunduvalt tuumatalve tekkimise tõenäosust. Öko-tuumapommid!"

#, fuzzy
#~ msgid ""
#~ "A Caravan carries goods or material for trading with distant cities and "
#~ "foreign countries, or to help build wonders in your cities.\n"
#~ "\n"
#~ "Every Caravan that is used to build a wonder will add 50 shields towards "
#~ "the production of the wonder.\n"
#~ "\n"
#~ "TIP:  You can stockpile a stack of Caravans in advance and bring them all "
#~ "into a city where you have started to build a wonder, and finish it in "
#~ "only one turn!"
#~ msgstr ""
#~ "Iga karavan, mida sa kasutad ilmaime ehitamisel, annab ilmaime "
#~ "ehitamisele juurde 50 toodanguühikut.\n"
#~ "\n"
#~ "Soovitus: Võid koguda suurema hulga karavane ja siis need viia linna, kus "
#~ "oled asunud ilmaime ehitama. Niiviisi on võimalik ilmaime valmis ehitada "
#~ "ühe käiguga!"

#, fuzzy
#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers and Engineers "
#~ "can clean up nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers and/or Engineers next to the "
#~ "city and have them ready to fix the fallout on the same turn it occurs!  "
#~ "This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "Tuumapomme saad ehitada siis, kui vajalikud teadused on avastatud ja mõni "
#~ "mängija on ehitanud Manhattani Projekti.\n"
#~ "\n"
#~ "Lõhkemisel hävitab tuumapomm kõik (ka sõbralikud) üksused 3x3 ruudu "
#~ "suurusel alal. Kui tuumapomm tabab linna, siis linna suurus väheneb poole "
#~ "võrra ja ümbritsevaid ruudukesi tabab tuumareostus.\n"
#~ "\n"
#~ "Nõuanne 1: Ookeanis tuumapommi lõhkamine ei tekita tuumajäätmeid ja on "
#~ "kõige efektiivsem (ja ka kallim!) viis vaenlase laevade hävitamiseks.\n"
#~ "\n"
#~ "Nõuanne 2: On võimalik, et tekib olukord, kus oled vallutanud enamuse "
#~ "vastase maadest, kuid vastase linnad on vallutamiseks liiga tugevad. Enne "
#~ "tuumapommi kasutamist kogu grupp asunikke ja/või insenere linna lähedusse "
#~ "ja korista tuumajäätmed tuumapommi lõhkamisega samal käigul! Niiviisi "
#~ "vähendad tunduvalt tuumatalve tekkimise tõenäosust. Öko-tuumapommid!"

#, fuzzy
#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers can clean up "
#~ "nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers next to the city and have them "
#~ "ready to fix the fallout on the same turn it occurs!  This minimizes the "
#~ "chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "Tuumapomme saad ehitada siis, kui on olemas vajalikud teadusavastused ja "
#~ "mõni mängija on ehitanud Manhattani projekti.\n"
#~ "\n"
#~ "Lõhkemisel hävitab tuumapomm 3x3 suurusel alal kõik üksused, ka sinu ja "
#~ "su liitlaste omad. Kui tuumapomm tabab linna, väheneb linna suurus poole "
#~ "võrra ja ümbritsevaid alasid tabab tuumareostus.\n"
#~ "\n"
#~ "Nõuanne 1: Tuumapommi lõhkamine ookeanis ei tekita tuumareostust ja on "
#~ "kõige tõhusam (aga jubedalt kallis) viis  vaenlase laevade "
#~ "häävitamiseks.\n"
#~ "\n"
#~ "Nõuanne 2: Võib tekkida olukord, kui oled vallutanud vastase maad, kuid "
#~ "linnade kaitse on liiga tugev, Enne tuumapommi viskamist linnale kogu "
#~ "linna ümber asunikke, et tuumajäätmed eemaldada lõhkamisega samal käigul. "
#~ "Tuumapommid loodussõbralikuks!"

#, fuzzy
#~ msgid ""
#~ "One Barbarian Leader appears every time there is a barbarian uprising "
#~ "somewhere in the world.\n"
#~ "\n"
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units."
#~ msgstr ""
#~ "Kui barbarite juht tapetakse ruudul, kus pole kaitseüksusi, makstakse "
#~ "maaüksustele lunaraha 100 raha."

#, fuzzy
#~ msgid "Shaykhah"
#~ msgstr "šahh"

#, fuzzy
#~ msgid "Malikah"
#~ msgstr "Malikta"

#, fuzzy
#~ msgid "?female:Caliph"
#~ msgstr "Seltsimees"

#~ msgid ""
#~ "Austria means Eastern Realm, given its position as the far east territory "
#~ "of the medieval Holy Roman Empire."
#~ msgstr ""
#~ "Austria nimi tähendab \"idapoolne riik\", see nimi tuleb tema asukohast "
#~ "Vana-Rooma impeeriumi aegadel."

#, fuzzy
#~ msgid "Cihualahtoani"
#~ msgstr "Tlatoani"

#, fuzzy
#~ msgid "?plural:Burundi"
#~ msgstr "?plural:Britid"

#~ msgid "Chile is located on the south-western coast of South America."
#~ msgstr "Tšiili asub Lõuna-Ameerika edelaosas."

#~ msgid ""
#~ "Mexico borrows its name from the Mexica people, another name for the "
#~ "Aztecs."
#~ msgstr ""
#~ "Mehhiko sai oma nime mexica inimestelt. Mexica on asteekide teine nimi."

#~ msgid "Caconzi"
#~ msgstr "Caconzi"

#, fuzzy
#~ msgid "?female:Caconzi"
#~ msgstr "?female:Konsul"

#~ msgid ""
#~ "Switzerland is a federation of cantons, some of which have more than 700 "
#~ "years of history as a confederacy."
#~ msgstr ""
#~ "Šveits on kantonitest koosnev föderatsioon, mõned kantonid on üle 700 "
#~ "aasta vanad."

#~ msgid ""
#~ "When the Chinese nationalists lost the armed struggle against the Chinese "
#~ "communists, the nationalist government evacuated to the island of Taiwan "
#~ "where they formed the Republic of China."
#~ msgstr ""
#~ "Kui hiina natsionalistid jäid alla relvastatud vastupanus hiina "
#~ "kommunistidele, natsionalistlik valitsus kolis Taiwani saarele, kus nad "
#~ "asutasid Hiina Vabariigi."

#~ msgid "Governadora"
#~ msgstr "Governadora"

#~ msgid ""
#~ "Congratulations; you have grown a city to size 13.  A city this\n"
#~ "large can provide a tremendous amount of output if properly upgraded.\n"
#~ "Make sure you have enough taxes and cultural buildings to keep your\n"
#~ "citizens content.  You should also make sure the city is upgraded\n"
#~ "with buildings that provide bonuses to its output.  Library, "
#~ "Marketplace,\n"
#~ "Factory, and Offshore Platform are four good buildings that provide a\n"
#~ "large bonus to big cities.  Consider how much benefit each building\n"
#~ "will provide and weigh this against its cost - for very large cities\n"
#~ "almost all buildings are worthwhile.  Such large cities will also\n"
#~ "provide enough taxable revenue (gold) to allow you to purchase some\n"
#~ "buildings to accelerate their productions."
#~ msgstr ""
#~ "Õnnitlused - oled kasvatanud linna suuruseni 13. Nii suur linn\n"
#~ "annab meeletu koguse toodangut, kui korralikult vajalikke uuendusi\n"
#~ "teha. Vaata, et sul kogutaks piisavalt makse ja et oleks piisaval\n"
#~ "hulgal kultuurihooneid, et rahvas rahul oleks. Soovitav on ka ehitada\n"
#~ "hooneid, mis tõstavad linna tootlikkust. Raamatukogu, turg, tehas ja\n"
#~ "mereplatvorm on neli paremat ehitist, mis annavad suurtele linnadele\n"
#~ "kõvasti boonuseid. Muidugi pead vaatama, kas ehitise poolt antavad\n"
#~ "boonused on suuremad, kui kulud. Nii suurtest linnadest kogutakse\n"
#~ "piisavalt maksusid, et sul oleks võimalik ehitada toodangu\n"
#~ "kiirendamiseks erinevaid hooneid,"

#~ msgid "Team 5"
#~ msgstr "Meeskond 5"

#~ msgid "Team 6"
#~ msgstr "Meeskond 6"

#~ msgid "Team 7"
#~ msgstr "Meeskond 7"

#~ msgid "Team 8"
#~ msgstr "Meeskond 8"

#~ msgid "Team 9"
#~ msgstr "Meeskond 9"

#~ msgid "Team 10"
#~ msgstr "Meeskond 10"

#~ msgid "Team 11"
#~ msgstr "Meeskond 11"

#~ msgid "Team 12"
#~ msgstr "Meeskond 12"

#~ msgid "Team 13"
#~ msgstr "Meeskond 13"

#~ msgid "Team 14"
#~ msgstr "Meeskond 14"

#~ msgid "Team 15"
#~ msgstr "Meeskond 15"

#~ msgid "Team 16"
#~ msgstr "Meeskond 16"

#~ msgid "Team 17"
#~ msgstr "Meeskond 17"

#~ msgid "Team 18"
#~ msgstr "Meeskond 18"

#~ msgid "Team 19"
#~ msgstr "Meeskond 19"

#~ msgid "Team 20"
#~ msgstr "Meeskond 20"

#~ msgid "Team 21"
#~ msgstr "Meeskond 21"

#~ msgid "Team 22"
#~ msgstr "Meeskond 22"

#~ msgid "Team 23"
#~ msgstr "Meeskond 23"

#~ msgid "Team 24"
#~ msgstr "Meeskond 24"

#~ msgid "Team 25"
#~ msgstr "Meeskond 25"

#~ msgid "Team 26"
#~ msgstr "Meeskond 26"

#~ msgid "Team 27"
#~ msgstr "Meeskond 27"

#~ msgid "Team 28"
#~ msgstr "Meeskond 28"

#~ msgid "Team 29"
#~ msgstr "Meeskond 29"

#~ msgid "Team 30"
#~ msgstr "Meeskond 30"

#~ msgid "Team 31"
#~ msgstr "Meeskond 31"

#~ msgid ""
#~ "Sets a player as member of a team. If no team specified, the player is "
#~ "set teamless. Use \"\" if names contain whitespace. A team is a group of "
#~ "players that start out allied, with shared vision and embassies, and "
#~ "fight together to achieve team victory with averaged individual scores."
#~ msgstr ""
#~ "Määrab mängija meeskonna osaks. Kui meeskonda ei valita, jääb mängija "
#~ "üksikuks. Kasuta \"\", kui nimes on tühikuid. Meeskond on grupp "
#~ "mängijaid, kes alustavad liitlastena, jagatud vaatega ja saatkondadega ja "
#~ "võitlevad koos meeskonnavõidu nimel. Punktid jagatakse võrdselt liikmete "
#~ "vahel."

#~ msgid "Auto-save name prefix"
#~ msgstr "Automaatselt salvestatud mängu nime prefix"

#, fuzzy
#~ msgid ""
#~ "Automatically saved games will have name \"<prefix>-T<turn>-"
#~ "Y<year>.sav\". This setting sets the <prefix> part."
#~ msgstr ""
#~ "Automaatselt salvestatud mängude nimeks tuleb \"<prefix><year>.sav\". See "
#~ "seade määrab <prefix>i."

#~ msgid "Got a packet of type %d from a dead or observer player"
#~ msgstr "Sain paketi tüübiga %d surnud mängijalt või vaatlejalt"

#, fuzzy
#~ msgid "Wonders of the WOrld"
#~ msgstr "Ilmaimed"

#~ msgid "?city_state:Rapture"
#~ msgstr "?city_state:Joovastus"

#, fuzzy
#~ msgid "Requires the %s terrain special near the tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Requires the %s terrain near the tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Requires %s terrain class near the tile.\n"
#~ msgstr "Vajab maastiku eripära %s.\n"

#, fuzzy
#~ msgid "Requires a %s near the tile.\n"
#~ msgstr "Vajab rahvust %s.\n"

#~ msgid "Language_s"
#~ msgstr "_Keeled"

#~ msgid "Co_nnecting"
#~ msgstr "Ü_hendumine"

#~ msgid "C_hatline"
#~ msgstr "Vestlus"

#~ msgid "_Worklist Editor"
#~ msgstr "_Tööde nimekirja redaktor"

#~ msgid "Citizen _Management"
#~ msgstr "Kodanike _haldus"

#~ msgid "_Playing"
#~ msgstr "_Mängimine"

#~ msgid "City _Improvements"
#~ msgstr "_Ehitised"

#~ msgid "Com_bat"
#~ msgstr "Võitlemine"

#~ msgid "_ZOC"
#~ msgstr "Kontrollitavad alad"

#~ msgid "Techno_logy"
#~ msgstr "Tehno_loogia"

#~ msgid "Won_ders"
#~ msgstr "Ilmaime_d"

#, fuzzy
#~ msgid "Diplomac_y"
#~ msgstr "Diplomaatia"

#~ msgid "Happin_ess"
#~ msgstr "Õnn"

#~ msgid "Space _Race"
#~ msgstr "Kosmose _ralli"

#~ msgid "_Copying"
#~ msgstr "Koopiate tegemine"

#~ msgid "_About"
#~ msgstr "_Info"

#~ msgid "Playing"
#~ msgstr "Mängimine"

#~ msgid ""
#~ "Freeciv is a turn-based strategy game, in which each player becomes the "
#~ "leader of a civilization, fighting to obtain the ultimate goal: the "
#~ "extinction of all other civilizations."
#~ msgstr ""
#~ "Freeciv on käigupõhine mäng, kus iga mängija on oma tsivilisatsiooni "
#~ "juht, võideldes teistega Suure Eesmärgi poole: kõikide teiste "
#~ "tsivilisatsioonide häving."

#~ msgid ""
#~ "City improvements are built in each of your cities to improve trade "
#~ "revenue, science production, etc.  Most improvements require you to pay "
#~ "an upkeep every turn.  If you can't afford the upkeep for a building, "
#~ "then it'll be automatically sold."
#~ msgstr ""
#~ "Ehitisi ehitatakse linnadesse, et suurendada kaubanduse tulu, "
#~ "teadustoodangut jms sissetulekuid. Enamusel ehitistest on ka teatav "
#~ "ülalpidamiskulu, mida makstakse igal käigul. Kui sul pole piisavalt raha, "
#~ "et ehitise ülalpidamiskulu maksta, müüakse see ehitis automaatselt maha."

#, fuzzy
#~ msgid ""
#~ "City centers (the tile a city is on) are special. A city center is worked "
#~ "for free in the default rules. When a city is built a road is "
#~ "automatically put on the city, and a railroad will also be placed there "
#~ "whenever possible. City centers are auto-irrigated: they get the benefits "
#~ "of irrigation, although they are not actually irrigated -- they cannot "
#~ "serve as the water source for other irrigation systems. Finally, the city "
#~ "center may have a ruleset-dependent minimum for food, shield, and trade "
#~ "output."
#~ msgstr ""
#~ "Linna keskus (ruuduke, millele on ehitatud linn) on eriline. Linna "
#~ "keskuses tehakse vaikimisi reeglite korral tööd tasuta. Linna ehitamisel "
#~ "ehitatakse automaatselt linna ka tee ja kui raudtee ehitamine on "
#~ "võimalik, siis ehitatakse linna ka raudtee. Linna keskused on automaatse "
#~ "niisutusega: neil on niisutatud maa boonused, kuigi linna keskusi ei saa "
#~ "niisutada. Linna keskusel on ka reeglistikuga määratud minimaalne toidu, "
#~ "toodangu ja kaubanduse tootmise tase."

#~ msgid ""
#~ "Corruption is the loss of trade due to inefficiency and greed. Under most "
#~ "forms of government, the farther away from the capital a city is, the "
#~ "more trade will be lost to corruption.  (If you do not have a capital, "
#~ "your cities will suffer extremely high levels of corruption.)  A "
#~ "Courthouse will reduce the level of corruption in a city."
#~ msgstr ""
#~ "Korruptsioon tähendab kaubanduse kadu ahnuse ja halva töökorralduse "
#~ "tõttu. Enamiku valitsusvormide korral on korruptsiooni tase vastavuses "
#~ "kaugusega pealinnast. (Kui sul aga pealinna pole, siis on "
#~ "korruptsioonitase hirmsalt kõrge.) Kohtumaja ehitamisega saad natuke "
#~ "korruptsioonitaset vähendada."

#~ msgid ""
#~ "Waste is the loss of shields due to inefficiency and greed. Under most "
#~ "forms of government, the farther away from the capital a city is, the "
#~ "more shields will be lost to waste.  (If you do not have a capital, your "
#~ "cities will suffer extremely high levels of waste.)  A Courthouse will "
#~ "reduce the level of waste in a city. Waste can result in your cities not "
#~ "building anything."
#~ msgstr ""
#~ "Jäätmed tekivad ahnuse ja toodangu tootmise halva korralduse tõttu. "
#~ "Enamiku valitsusvormide korral on jäätmete tekke tase vastavuses "
#~ "kaugusega pealinnast. (Kui sul aga pealinna pole, siis on jäätmete tekke "
#~ "tase hirmsalt kõrge.) Kohtumaja ehitamisega saad natuke jäätmete "
#~ "tekkimist vähendada."

#~ msgid ""
#~ "However, if the number of happy citizens in a city is at least as great "
#~ "as the number of content citizens, and you have no unhappy citizens in "
#~ "that city, and the city has at least 3 citizens, then the city "
#~ "celebrates.  This is designated by the term \"Rapture\" on the City "
#~ "Report.  The effects of celebration vary depending on your government "
#~ "type:"
#~ msgstr ""
#~ "Kui aga su linnas on vähemalt sama palju õnnelikke inimesi, kui on "
#~ "rahulolevaid, ja pole ühtki õnnetut kodanikku ning linnas on vähemalt 3 "
#~ "kodanikku, siis korraldatakse pidustused. Linnaraportis on see näha "
#~ "nimetuse \"Pidustused\" all. Pidustuste mõju on erinevate valitsuste "
#~ "korral erinev:"

#~ msgid ""
#~ "The normal state of a citizen is contentment.  However, as your cities "
#~ "grow larger, crowding causes citizens to become unhappy. Each citizen in "
#~ "a city after the 4th (that is, the default value of the option "
#~ "unhappysize in the server) will be generated unhappy, instead of "
#~ "content.  If you have a large number of cities (depending on your "
#~ "government as well as the server option cityfactor), the limit on content "
#~ "citizens is reduced to 3."
#~ msgstr ""
#~ "Kõige tavalisem kodaniku meeleolu on rahulolu. Aga mida suuremaks su linn "
#~ "kasvab, seda rohkem kodanikke muutub rahvaarvu suurenemise tõttu "
#~ "õnnetuks. Pärast neljandat kodanikku juurde tulevad kodanikud on kohe "
#~ "alguses õnnetud (see oleneb serveri seade unhappysize väärtusest). Kui "
#~ "sul on väga palju linnu (sõltuvalt valitsuse tüübist ja serveri seadest "
#~ "cityfactor), siis on pärast kolmandat kodanikku juurde tulevad kodanikud "
#~ "õnnetud."

#~ msgid ""
#~ "In order to offset unhappiness, you may build city improvements that make "
#~ "unhappy citizens content  (such as, a Temple, a Colosseum, or a Cathedral "
#~ "- or even a Courthouse if your government is a Democracy), and/or "
#~ "relevant wonders of the world, and/or convert part of your trade into "
#~ "luxuries.  For every two luxuries produced in a city, one content citizen "
#~ "is made happy.  After converting all content citizens to happy citizens, "
#~ "unhappy citizens are converted to happy and/or content.  Some wonders of "
#~ "the world have also effects on citizens' happiness (see the appropriate "
#~ "sections for details)."
#~ msgstr ""
#~ "Et õnnetust meeleolust lahti saada, võid ehitada maju, mis muudavad "
#~ "õnnetuid kodanikke rahulolevateks (näiteks tempel, Kolosseum või "
#~ "katedraal, või isega kohtumaja, kui sul on demokraatlik valitsus), ja/või "
#~ "vastavaid ilmaimesid ja/või muuta osa kaubandusest hüvedeks.Kaks ühikut "
#~ "hüvesid muudab ühe rahuloleva kodaniku õnnelikuks. Kui kõik rahulolevad "
#~ "kodanikud on õnnetuks muudetud, hakatakse õnnetuid rahulolevateks/"
#~ "õnnelikeks muutma. Mõned ilmaimed avaldavad samuti meeleolule mõju (vaata "
#~ "vastavat sektsiooni lisainfo saamiseks)."

#~ msgid "Doubles the effect of Temples, in all cities."
#~ msgstr "Kahekordistab templite efekti kõigis linnades."

#, fuzzy
#~ msgid "Willka"
#~ msgstr "Rüüsta"

#, fuzzy
#~ msgid "Tata"
#~ msgstr "Tsarinna"

#, fuzzy
#~ msgid "Mama"
#~ msgstr "All"

#, fuzzy
#~ msgid "Markachiri"
#~ msgstr "Märts"

#, fuzzy
#~ msgid "?female:Buruzagi"
#~ msgstr "President"

#, fuzzy
#~ msgid "Errege"
#~ msgstr "Mänguootel"

#, fuzzy
#~ msgid "Erregina"
#~ msgstr "Tsarinna"

#~ msgid "Major"
#~ msgstr "Major"

#~ msgid "Tzar"
#~ msgstr "Tsaar"

#~ msgid "Tzaritza"
#~ msgstr "Tsarinna"

#~ msgid "Saya"
#~ msgstr "Saya"

#~ msgid "Sayama"
#~ msgstr "Sayama"

#, fuzzy
#~ msgid "Ganwa"
#~ msgstr "Khaan"

#, fuzzy
#~ msgid "?female:Ganwa"
#~ msgstr "Seltsimees"

#~ msgid "Primer Ministre"
#~ msgstr "Primer Ministre"

#~ msgid "Primera Ministre"
#~ msgstr "Primera Ministre"

#~ msgid "Primeiro Ministro"
#~ msgstr "Primeiro Ministro"

#~ msgid "Primeira Ministra"
#~ msgstr "Primeira Ministra"

#~ msgid "Grande Bardesa"
#~ msgstr "Grande Bardesa"

#, fuzzy
#~ msgid "?female:Maharajadhiraja"
#~ msgstr "Maharadza"

#, fuzzy
#~ msgid "Inka"
#~ msgstr "inka"

#, fuzzy
#~ msgid "Willaq Umu"
#~ msgstr "Rüüsta"

#, fuzzy
#~ msgid "Lonko"
#~ msgstr "Lukusta"

#, fuzzy
#~ msgid "Machi"
#~ msgstr "Märts"

#, fuzzy
#~ msgid "?female:Ah kin"
#~ msgstr "Konsul"

#~ msgid "Suffet"
#~ msgstr "Suffet"

#~ msgid "Dyktator"
#~ msgstr "Dyktator"

#~ msgid "Dyktatorka"
#~ msgstr "Dyktatorka"

#~ msgid "Pierwszy Sekretarz"
#~ msgstr "Pierwszy Sekretarz"

#~ msgid "?female:Pierwszy Sekretarz"
#~ msgstr "?female:Pierwszy Sekretarz"

#~ msgid "Rege"
#~ msgstr "Kuningas"

#~ msgid "Regina"
#~ msgstr "Kuninganna"

#~ msgid "Koku-o"
#~ msgstr "Koku-o"

#~ msgid "Jo-o"
#~ msgstr "Jo-o"

#~ msgid "?male:Leader"
#~ msgstr "?male:Juht"

#, fuzzy
#~ msgid "Nin"
#~ msgstr "Rahvus"

#~ msgid "President of the Confederation"
#~ msgstr "Konföderatsiooni president"

#~ msgid "Federal Chancellor"
#~ msgstr "riiklik nõustaja"

#, fuzzy
#~ msgid "Bohike"
#~ msgstr "Vend"

#, fuzzy
#~ msgid "?female:Guacanaoma"
#~ msgstr "Seltsimees"

#, fuzzy
#~ msgid "Paje"
#~ msgstr "Mängijaid"

#, fuzzy
#~ msgid "?female:Representative"
#~ msgstr "?female:President"

#~ msgid "Terrateniente"
#~ msgstr "Terrateniente"

#, fuzzy
#~ msgid "Terratenienta"
#~ msgstr "Maastik"

#~ msgid "Classic-style 80x50 Earth scenario."
#~ msgstr "Klassikalises stiilis 80x50 Maa stsenaarium."

#~ msgid "Classic-style 120x60 Earth scenario."
#~ msgstr "Klassikalises stiilis 120x60 Maa stsenaarium."

#~ msgid "Tutorial Scenario."
#~ msgstr "Õppestsenaarium"

#~ msgid ""
#~ "show\n"
#~ "show <option-name>\n"
#~ "show <option-prefix>"
#~ msgstr ""
#~ "show\n"
#~ "show <seade nimi>\n"
#~ "show <seade prefiks>"

#~ msgid ""
#~ "%s and %s meet and go to instant war. You cancel your alliance with both."
#~ msgstr ""
#~ "%s ja %s kohtuvad ja hakkavad kohe sõdima. Sa lõpetad liidu mõlemaga."

#~ msgid "Choose a _nation to play:"
#~ msgstr "Vali _rahvus, mida mängida:"

#~ msgid "* May pillage to destroy infrastructure from tiles.\n"
#~ msgstr "* Võib ruudukesi infrastruktuuri hävitamiseks rüüstada.\n"

#~ msgid ""
#~ "Units can be used for three purposes: attack, defense, and "
#~ "reconnaissance.  How useful a particular unit is for each of these roles "
#~ "depends on the unit's strength in attack and defense, and its ability to "
#~ "move."
#~ msgstr ""
#~ "Üksusi saab kasutada kolmer erineval eesmärgil: rünnak, kaitse ja luure. "
#~ "Selle, kui hästi mingi üksus millekski sobib, määravad ära tema kaitse- "
#~ "ja rünnakujõud ning liikumisoskus."

#~ msgid ""
#~ "There are four general types of unit: Land, Sea, Air, and Helicopter.  "
#~ "(Helicopters are sufficiently different from other air units that it is "
#~ "easiest to think of them as a separate unit type.)"
#~ msgstr ""
#~ "Üksusi on nelja põhilist tüüpi: maa-, mere-, õhu- ja helikoperiüksused. "
#~ "(Helikopterid on õhuüksustest piisavalt erinevad, et neid eraldi tüübiks "
#~ "pidada.)"

#, fuzzy
#~ msgid ""
#~ "Land units move on land, and suffer the movement effects of terrain, but "
#~ "benefit from roads and railroads.  They cannot move on ocean tiles except "
#~ "when carried by an appropriate sea unit.  When at sea, they cannot attack "
#~ "or defend for themselves, but rely on the sea unit carrying them.  Land "
#~ "units are the only units subject to zones of control.  On land, land "
#~ "units can fortify to get a 50% defensive bonus; land units in cities "
#~ "automatically get this bonus, whether fortified or not.  When a land unit "
#~ "successfully attacks a city without City Walls, the city is reduced by "
#~ "one population point.  Land units with zero attack strength are non-"
#~ "military units: they require no upkeep, have no happiness effects, and "
#~ "cannot attack enemy units or capture enemy cities."
#~ msgstr ""
#~ "Maaüksused liiguvad maad mööda, nende liikumisele avaldab maastik mõju, "
#~ "kuid seda aitavad leevendada teed ja raudteed. Merel saavad nad liikuda "
#~ "ainult vastavas laevas. Ja kui nad juba merel on, ei suuda nad rünnata "
#~ "ega end kaitsta, vaid peavad lootma, et neid kandev laev neid kaitseb. "
#~ "Maaüksused on ainsad, kellele avaldavad kontrolltsoonid mõju. Maa peal "
#~ "olles võivad maaüksused jääda kindlustatud asendisse, mis annab 50% "
#~ "kaitseboonuse. Linnas saavad maaüksused selle boonuse nii kui nii. Kui "
#~ "maaüksus vallutab linna, kus pole linnamüüri, kaotab linn ühe "
#~ "elanikupunkti. Maaüksused, kellel on ründejõud null, polegi üldse "
#~ "sõjaväeüksused - neil ülalpidamiskulud puuduvad, meeleolu neid ei mõjuta, "
#~ "samuti ei saa nad vastaseid rünnata ega linnu vallutada."

#, fuzzy
#~ msgid ""
#~ "Sea units move on Ocean tiles and into cities next to Ocean tiles.  They "
#~ "can only be built by such cities.  The movement rate of sea units is "
#~ "affected by several wonders (Lighthouse, Magellan's Expedition) and by "
#~ "the advance of Nuclear Power.  Most sea units can attack units on the "
#~ "coast and in coastal cities, but they cannot enter an enemy city to "
#~ "capture it, even if the city is undefended."
#~ msgstr ""
#~ "Mereüksused liiguvad mööda merd ja saavad siseneda mereäärsetesse "
#~ "linnadesse. Laevu saab ehitada ainult mereäärsetes linnades. Laevade "
#~ "liikumisvõimet mõjutavad mitmed ilmaimed (tuletorn, Magellani "
#~ "ekspeditsioon) ja ka tuumaenergia tundmine. Enamus laevu saavad rünnata "
#~ "rannikul olevaid vaenlase üksusi ja ka rannaäärseid linnu, kuid nad ei "
#~ "saa neisse linnadesse isegi siis siseneda, kui kedagi linnas pole."

#, fuzzy
#~ msgid ""
#~ "Air units can move on any tiles not occupied by an enemy unit or enemy "
#~ "city.  The movement rate of air units is not affected by loss of "
#~ "hitpoints.  Air units require fuel, which is obtained by ending their "
#~ "turn in a friendly city, Airbase or Carrier (or a Submarine for missile "
#~ "units).  The number of turns an air unit can last without fuel varies by "
#~ "the unit type (see the individual units). Like sea units, air units are "
#~ "unable to enter an empty enemy city to capture it.  When outside cities, "
#~ "air units can only be attacked by Fighters (or Stealth Fighters).  Air "
#~ "units cannot be used to explore villages; depending upon server options, "
#~ "an overflown village may disband."
#~ msgstr ""
#~ "Õhuüksused saavad liikuda igal ruudul, kus parasjagu pole vastaste üksust "
#~ "ega linna. Liikumisvõime ei olene sellest, kui palju elupunkte õhuüksusel "
#~ "on.Õhuüksused vajavad aga liikumiseks kütust, mida tangitakse, kui üksus "
#~ "maandub mõnes sinu või su liitlase linnas, lennuväljal või lennukikandjal "
#~ "(või hoopis allveelaeval, kui on tegemist raketiga). Kui kaua õhuüksus "
#~ "suudab tankimata õhus püsida, sõltub juba konkreetsest üksusest (vaata "
#~ "üksuste lisainfot). Nagu ka laevad, ei suuda lennukid siseneda vastaste "
#~ "linna, et seda omale saada. Väljaspool linnu saavad õhuüksusi rünnata "
#~ "ainult hävitajad (ja Stealth hävitajad). Lennukitega ei saa uurida ka "
#~ "leitud külasid. Olenevalt serveri seadetest võib külast lennukiga üle "
#~ "lendamisel küla ka laiali joosta."

#, fuzzy
#~ msgid ""
#~ "Like air units, Helicopters can move on any tile not occupied by an enemy "
#~ "unit or enemy city, and their movement rate is not affected by loss of "
#~ "hitpoints.  Helicopters do not require fuel, but they lose a small amount "
#~ "of health for every turn not spent in a city or an Airbase, unless you "
#~ "have the United Nations wonder.  Unlike other air units, Helicopters can "
#~ "capture enemy cities."
#~ msgstr ""
#~ "Nagu ka lennukid, saavad helikopterid liikuda igal ruudul, kus pole "
#~ "vaenlase üksust ega linna, ning nende liikumist ei mõjuta elupunktide "
#~ "arv. Helikopterid ei vaja lendamiseks kütust, kuid nad kaotavad väikese "
#~ "osa elupunktidest igal käigul, mida nad ei lõpeta linnas ega lennujaamas "
#~ "-- välja arvatud juhul, kui sa oled ehitanud ÜRO ilmaime. Helikopterid "
#~ "saavad vastase linnu okupeerida."

#~ msgid ""
#~ "Depending upon server options, any set of unit types may reduce the "
#~ "population of a City without City Walls by one point upon a successful "
#~ "attack."
#~ msgstr ""
#~ "Olenevalt serveri seadetest võib iga üksusetüüp vähendada linna "
#~ "ründamisel selle linna elanike arvu ühe võrra, kui sellel linnal puudub "
#~ "linnamüür ja rünnak õnnestub."

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game.  They can be used to found "
#~ "new cities, irrigate land, build roads, railroads, fortresses and mines, "
#~ "and clean up pollution and nuclear fallout.  Upkeep for Settlers is in "
#~ "food as well as production, and a Settler can die if its supporting city "
#~ "runs out of food.\n"
#~ "\n"
#~ "Settlers and Engineers may work together to decrease the amount of time "
#~ "required for long projects.  If two or more Settlers and/or Engineers are "
#~ "both working on the same task in the same tile, their efforts will be "
#~ "added together each turn until the task is finished.  Be careful not to "
#~ "dedicate too many workers to one task, though; excess effort can be "
#~ "wasted, and a group of Settlers and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "Asunikud on mängu üks tähtsamaid üksusi.  Nad võivad asustada uusi linnu, "
#~ "rajada niisutuskanaleid, ehitada sõidu- ja raudteid, rajada kindlustusi "
#~ "ja kaevandusi ning koristada saasta ning tuumajäätmeid.\n"
#~ "\n"
#~ "Asunikud ja insenerid võivad teha koostööd, et vähendada pikkadele "
#~ "projektidele kuluvat aega. Kui kaks või enam asunikku ja/või inseneri "
#~ "töötavad sama asja kallal samal ruudul, nende pingutused liituvad iga "
#~ "käigu lõpus kuni lõpuks ülesanne valmis saab. Aga vaata ette, et liiga "
#~ "palju töölisi sama ülesannet tegema poleks pandud, kuna liigsed "
#~ "pingutused võivad raisku minna, samuti on asunike ja/või inseneride "
#~ "grupid vaenlase rünnakutele heaks sihtmärgiks."

#, fuzzy
#~ msgid ""
#~ "A Diplomat is an official that carries your dispatches and is authorized "
#~ "to deal with foreign dignitaries. He may also undertake various covert "
#~ "operations with the intent of harming your opponents.\n"
#~ "\n"
#~ "If an enemy unit is alone on a tile, you may attempt to bribe it with "
#~ "your diplomat. By paying a sum of gold the unit will immediately become "
#~ "yours.\n"
#~ "\n"
#~ "The diplomat can also perform a number of actions in another player's "
#~ "city:\n"
#~ "- \"Investigate\" Reveal detailed information about the city.\n"
#~ "- \"Establish Embassy\" Get permanent intelligence on the player.\n"
#~ "- \"Sabotage\" Ruin any production in the city.\n"
#~ "- \"Steal Technology\" Acquire an advance from the city's owner.\n"
#~ "- \"Incite a Revolt\" Make a city your own by paying a sum of gold. Note "
#~ "that you cannot incite a revolt in a capital city.\n"
#~ "\n"
#~ "In some game strategies, hordes of Diplomats can be used to wreak havoc "
#~ "on the enemy.  Little wonder that Diplomats are often viewed with "
#~ "suspicion and fear!"
#~ msgstr ""
#~ "- Diplomaat võib rajada saatkondi teiste tsivilisatsioonidega, kui ta "
#~ "rändab teiste mängijate linnadesse.\n"
#~ "\n"
#~ "- diplomaadid võivad ka vastaste toodangut saboteerida või varastada "
#~ "vastase linnast mõni tehnoloogia. (Igast linnast saab pihta panna ainult "
#~ "ühe tehnoloogia).\n"
#~ "\n"
#~ "- diplomaat võib samuti pakkuda vastase üksusele pistist, kui see üksus "
#~ "on ainukesena oma ruudul.\n"
#~ "\n"
#~ "- kui sul on piisavalt raha, võivad diplomaadid alustada vastase linnas "
#~ "revolutsiooni ja muuta see linn sinu omaks.\n"
#~ "\n"
#~ "- osad mängustrateegiad näevad ette suure hulga diplomaatide treenimist "
#~ "ja nende abil vastaste purustamist. Pole siis ime, et diplomaate "
#~ "kardetakse ja umbusaldatakse."

#, fuzzy
#~ msgid ""
#~ "A Spy is more skilled in the arts of espionage than her Diplomat "
#~ "predecessor.\n"
#~ "\n"
#~ "She can perform all the functions of the Diplomat, but with a higher rate "
#~ "of success. Refer to the Diplomat entry for an outline.\n"
#~ "\n"
#~ "She can also be used to: poison the water supply of an enemy city "
#~ "(reducing the population); steal specific technology; and sabotage "
#~ "predetermined city targets (note: sabotaging improvements in a capital or "
#~ "sabotaging City Walls increases the risks of capture). A Spy can also "
#~ "infiltrate a city and ferment a revolt.\n"
#~ "\n"
#~ "A Spy can also be of aid on the battlefield - sabotaging enemy units as "
#~ "well as bribing them to change allegiance."
#~ msgstr ""
#~ "Spioon on täielik professionaal ja seega on ta ka osavam, kui tema "
#~ "töökaaslane diplomaat.\n"
#~ "\n"
#~ "Kõige rahumeelsem spiooni oskus on võime koguda linnade uurimine - "
#~ "detailse info kogumine ja saatkondade loomine. Kui aga su spioon on "
#~ "saanud kurikuulsaks oma salapärase käitumise tõttu ja ta üritab saatkonda "
#~ "luua, siis ta hukatakse.\n"
#~ "\n"
#~ "Spiooni abil saab veel vaenlase linna veevarud mürgitada (vähendab "
#~ "rahvaarvu); varastada mingi kindla tehnoloogia ja saboteerida eelnevalt "
#~ "määratud sihtmärki (olgu öeldud, et linnamüüride ja pealinna ehitiste "
#~ "saboteerimisel on vahele jäämise tõenäosus palju suurem). Spioon võib ka "
#~ "linnas mässu alustada.\n"
#~ "\n"
#~ "Spiooni saab kasutada ka lahingus - kas siis vaenlase üksuste "
#~ "saboteerijana või siis pistise pakkujana, et vaenlase üksusi oma poolele "
#~ "saada."

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game.  They can be used to found "
#~ "new cities, irrigate land, build roads, railroads, fortresses, airbases "
#~ "and mines, and clean up pollution and nuclear fallout.  Upkeep for "
#~ "Settlers is in food as well as production, and a Settler can die if its "
#~ "supporting city runs out of food.\n"
#~ "\n"
#~ "Settlers and Engineers may work together to decrease the amount of time "
#~ "required for long projects.  If two or more Settlers and/or Engineers are "
#~ "both working on the same task in the same tile, their efforts will be "
#~ "added together each turn until the task is finished.  Be careful not to "
#~ "dedicate too many workers to one task, though; excess effort can be "
#~ "wasted, and a group of Settlers and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "Asunikud on ühed tähtsamad üksused kogu mängus. Asunike abil saad luua "
#~ "uusi linnu, maid niisutada, ehitada teid, raudteid, kaevandusi, "
#~ "lennuväebaase ja kindlusi. Samuti saavad asunikud maad puhastada saastast "
#~ "ja tuumajäätmetest. Asunike ülalpidamiseks kulub nii toitu kui toodangut, "
#~ "asunik võib nälga surra, kui tema kodulinnas saab toit otsa.\n"
#~ "\n"
#~ "Asunikud ja insenerid oskavad suuremate projektide kiirema valmimise "
#~ "huvides koostööd teha. Kui kaks või rohkem asunikku ja/või inseneri "
#~ "töötavad sama ruudukese kallal, siis nende panus töö valmimisse "
#~ "summeeritakse iga käigu lõpus kuni töö valmimiseni. Ole aga ettevaatlik "
#~ "liiga paljude asunike korraga samasse kohta tööle panemisel - üleliigne "
#~ "tööjõud läheb lihtsalt raisku, samuti on asunikud ja insenerid "
#~ "vaenlastele kerge saak."

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game.  They can be used to found "
#~ "new cities, irrigate land, build roads, railroads, fortresses and mines, "
#~ "and clean up pollution and nuclear fallout.  Upkeep for Settlers is in "
#~ "food as well as production, and a Settler can die if its supporting city "
#~ "runs out of food.\n"
#~ "\n"
#~ "Settlers may work together to decrease the amount of time required for "
#~ "long projects.  If two or more Settlers are both working on the same task "
#~ "in the same tile, their efforts will be added together each turn until "
#~ "the task is finished.  Be careful not to dedicate too many workers to one "
#~ "task, though; excess effort can be wasted, and a group of Settlers is "
#~ "highly vulnerable to enemy attacks."
#~ msgstr ""
#~ "Asunikud on ühed tähtsamad üksused kogu mängus. Asunike abil saad luua "
#~ "uusi linnu, maid niisutada, ehitada teid, raudteid ja kindlusi. Samuti "
#~ "saavad asunikud maad puhastada saastast ja tuumajäätmetest. Asunike "
#~ "ülalpidamiseks kulub nii toitu kui toodangut, asunik võib nälga surra, "
#~ "kui tema kodulinnas saab toit otsa.\n"
#~ "\n"
#~ "Asunikud oskavad suuremate projektide kiirema valmimise huvides koostööd "
#~ "teha. Kui kaks või rohkem asunikku töötavad sama ruudukese kallal, siis "
#~ "nende panus töö valmimisse summeeritakse iga käigu lõpus kuni töö "
#~ "valmimiseni. Ole aga ettevaatlik liiga paljude asunike korraga samasse "
#~ "kohta tööle panemisel - üleliigne tööjõud läheb lihtsalt raisku, samuti "
#~ "on asunikud vaenlastele kerge saak."

#~ msgid "Tutorial message"
#~ msgstr "Õppealane teade"

#~ msgid "Server: %s has connected from %s."
#~ msgstr "Server: %s ühines aadressilt %s."

#~ msgid "Command access level could not be set to '%s' for connection %s."
#~ msgstr "Ei saanud seada käsutaset '%s'-iks ühendusele %s."

#~ msgid "Value: %d, Minimum: 0, Default: %d, Maximum: 1"
#~ msgstr "Väärtus: %d, miinimum: 0, vaikimisi: %d, maksimum: 1"

#~ msgid "Value: %d, Minimum: %d, Default: %d, Maximum: %d"
#~ msgstr "Väärtus: %d, miinimum: %d, vaikimisi %d, maksimum: %d"

#~ msgid "Value: \"%s\", Default: \"%s\""
#~ msgstr "Väärtus: \"%s\", vaikimisi \"%s\""

#~ msgid "Sorry, you can't take a global observer. Observe it instead."
#~ msgstr ""
#~ "Vabanda, selles mängus ei saa võtta globaalset vaatlejat. Vaatle hoopis "
#~ "seda."

#~ msgid "(Railroads and fortresses require 3 turns, regardless of terrain.)"
#~ msgstr ""
#~ "(Raudteede ja kindlustuste peale läheb 3 käiku, sõltumata maastikust.)"

#~ msgid "Make new _homecity"
#~ msgstr "Määra _uus kodulinn"

#~ msgid "_Chat"
#~ msgstr "_Loba"

#, fuzzy
#~ msgid "City _Traderoutes"
#~ msgstr "Kaubateed : "

#~ msgid "_Unload Transporter"
#~ msgstr "_Lae transporter tühjaks"

#~ msgid "Wake up o_thers"
#~ msgstr "Ärata teised"

#~ msgid "_Connect"
#~ msgstr "Ü_henda"

#~ msgid "Go _to"
#~ msgstr "_Mine"

#~ msgid "Patrol (_Q)"
#~ msgstr "Patrulli (_Q)"

#~ msgid "Go\\/Airlift to City"
#~ msgstr "Mine/lenda linna"

#~ msgid "Diplomat\\/Spy Actions"
#~ msgstr "diplomaadi\\/spiooni tegevused"

#, fuzzy
#~ msgid "Single"
#~ msgstr "Džungel"

#~ msgid "_Top Five Cities"
#~ msgstr "_Viis vingeimat linna"

#~ msgid "Make Trade _Route"
#~ msgstr "Ava kaubatee"

#~ msgid "_Paradrop"
#~ msgstr "Viska _langevarjuga"

#~ msgid ""
#~ "By changing this option you change the active theme. This is the same as "
#~ "using the -- --theme command-line parameter."
#~ msgstr ""
#~ "Selle valiku muutmisega muudad aktiivset teemat. Sama efekti annab "
#~ "käsureavõtme -- --theme kasutamine."

#~ msgid "Diplomat|Spy Actions"
#~ msgstr "Diplomaadi|Spiooni tegevused"

#~ msgid "Connect railroad"
#~ msgstr "Ühenda raudtee"

#~ msgid "Auto-Explore"
#~ msgstr "Automaatne avastamine"

#~ msgid "Auto-Attack"
#~ msgstr "Auto rünnak"

#~ msgid "Auto-Settler"
#~ msgstr "Automaatne asunik"

#~ msgid "Wake Up Others"
#~ msgstr "Ärata teised"

#~ msgid "Form Traderoute"
#~ msgstr "Loo kaubatee"

#~ msgid "_Upgrade unit"
#~ msgstr "_Uuenda üksust"

#~ msgid "_Revolution"
#~ msgstr "_Revolutsioon"

#~ msgid "Make Trade Route"
#~ msgstr "Ava kaubandustee"

#~ msgid "Wake up others"
#~ msgstr "Ärata Teised"

#~ msgid "Connect/Road"
#~ msgstr "Ühenda/Tee"

#~ msgid "Connect/Irrigation"
#~ msgstr "Ühenda/Niisutus"

#~ msgid "Can be changed during a game. "
#~ msgstr "Saab muuta mängu kestel."

#~ msgid "Can <b>not</b> be changed during a game. "
#~ msgstr "<b>Ei saa</b> muuta mängu kestel."

#~ msgid ""
#~ "<p class=\"bounds\">Minimum: 0, Default: %d, Maximum: 1</p>\n"
#~ "\n"
#~ msgstr "<p class=\"bounds\">Miinimum: 0, vaikimisi: %d, maksimum: 1</p>\n"

#~ msgid ""
#~ "<p class=\"bounds\">Minimum: %d, Default: %d, Maximum: %d</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"bounds\">Miinimum: %d, vaikimisi: %d, maksimum: %d</p>\n"
#~ "\n"

#~ msgid ""
#~ "<p class=\"bounds\">Default: \"%s\"</p>\n"
#~ "\n"
#~ msgstr ""
#~ "<p class=\"bounds\">Vaikimisi: \"%s\"</p>\n"
#~ "\n"

#~ msgid ""
#~ "    In this menu you can choose to:\n"
#~ "\n"
#~ "   - Trade Maps (Sea or entire map),\n"
#~ "\n"
#~ "   - Trade Advances,\n"
#~ "\n"
#~ "   - Trade Cities,\n"
#~ "\n"
#~ "   - Trade Shared Vision,\n"
#~ "\n"
#~ "   - Exchange Embassies,\n"
#~ "\n"
#~ "   - Create Treaties,\n"
#~ "\n"
#~ "   - and Give Gold."
#~ msgstr ""
#~ "    Sellest aknast saad valida järgnevate tegevuste vahel:\n"
#~ "\n"
#~ "   - kaartide vahetamine (mere- või kogu maailma kaart),\n"
#~ "\n"
#~ "   - teaduste javamine,\n"
#~ "\n"
#~ "   - linnade vahetamine,\n"
#~ "\n"
#~ "   - vaate jagamine,\n"
#~ "\n"
#~ "   - saatkondade loomine,\n"
#~ "\n"
#~ "   - paktide sõlmimine,\n"
#~ "\n"
#~ "   - ja raha andmine."

#~ msgid ""
#~ "    A couple of notes:\n"
#~ "\n"
#~ "   - You can't give away your capital.\n"
#~ "\n"
#~ "   - If you can't see a city on your map, then you can't request it."
#~ msgstr ""
#~ "    Mõned märkused:\n"
#~ "\n"
#~ "    - pealinna ei saa ära anda.\n"
#~ "\n"
#~ "    - kui sa oma linna kaardil ei näe, siis ei saa sa seda küsida. "

#~ msgid ""
#~ "Each wonder has specific benefits for your civilization. Each wonder is "
#~ "unique and is placed in the city which constructed it."
#~ msgstr ""
#~ "Iga ime annab su tsivilisatsioonile mingi eelise. Iga ime on ainulaadne "
#~ "ja pannakse linna, kus ta ehitati."

#~ msgid ""
#~ "The different types of terrain each have different strengths and "
#~ "drawbacks.  When choosing a place for a new city, make sure there are "
#~ "enough food-producing squares nearby to support your growing population."
#~ msgstr ""
#~ "Igal maastikutüübil on oma head ja vead. Linna asukoha valimisel veendu, "
#~ "et läheduses oleks ikka piisavalt ruudukesi, kust saab linna "
#~ "kasvatamiseks küllaldaselt toitu."

#~ msgid ""
#~ "You may also build Airbases, at which your air units may land and refuel."
#~ msgstr ""
#~ "Võid ehitada ka Lennubaase, kus su õhuüksused võivad maanduda ja tankida."

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 75% production "
#~ "bonus, and a Factory, Mfg. Plant and Nuclear Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Vähendab linnas tootmisest tulenevat reostust 50%. Samutis suurendab "
#~ "linna käsitöövabriku või tehase kogutoodangut: tehas ja hüdroelektrijaam "
#~ "annavad 100% boonuse, kuid tehas, käsitöövabrik ja hüdroelektrijaam "
#~ "üheskoos annavad 150%-lise toodanguboonuse.\n"
#~ "\n"
#~ "Linnas saab olla ainult üks hüdroelektrijaam, elektrijaam või "
#~ "tuumaelektrijaam. Linn saab ehitada hüdroelektrijaama ainult siis, kui ta "
#~ "vahetus läheduses asuvad mäed või jõgi."

#~ msgid ""
#~ "Protects a city from attacks from Nuclear units.  Nuclear attacks simply "
#~ "have no effect on the city.  Also, doubles defence against non-nuclear "
#~ "missiles."
#~ msgstr ""
#~ "Kaitseb linna tuumarünnakute eest. Kui SDI kaitse on olemas, ei tee "
#~ "tuumapommid linnale mitte kui midagi. Samuti tõstab kaitset rakettide "
#~ "(välja arvatud tuumapommid) vastu kaks korda."

#, fuzzy
#~ msgid ""
#~ "Eliminates all pollution generated by production in a city. It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 75% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production "
#~ "bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Vähendab linnas tootmisest tulenevat reostust 50%. Samutis suurendab "
#~ "linna käsitöövabriku või tehase kogutoodangut: tehas ja hüdroelektrijaam "
#~ "annavad 100% boonuse, kuid tehas, käsitöövabrik ja hüdroelektrijaam "
#~ "üheskoos annavad 150%-lise toodanguboonuse.\n"
#~ "\n"
#~ "Linnas saab olla ainult üks hüdroelektrijaam, elektrijaam või "
#~ "tuumaelektrijaam. Linn saab ehitada hüdroelektrijaama ainult siis, kui ta "
#~ "vahetus läheduses asuvad mäed või jõgi."

#~ msgid ""
#~ "Together with a Marketplace and a Bank, a Stock Exchange boosts tax and "
#~ "luxury production in a city by 150%."
#~ msgstr ""
#~ "Turu ja pangaga üheskoos tõstab börs maksudest ja hüvedest saadavat tulu "
#~ "150%."

#~ msgid "Works as a City Wall in all cities."
#~ msgstr "Töötab nagu linnamüür kõigis linnades."

#~ msgid "Units regain two extra hitpoints per turn."
#~ msgstr "Üksused taastavad lisaks kaks tervisepunkti igal käigul."

#, fuzzy
#~ msgid "Asian"
#~ msgstr "Assüürlane"

#, fuzzy
#~ msgid "Medieval"
#~ msgstr "Keskpärased"

#~ msgid "City: Building Unavailable Item"
#~ msgstr "Linn: Ehitatav asi on aegunud"

#~ msgid "City: Captured/Destroyed"
#~ msgstr "Linn: Vallutatud/Hävitatud"

#~ msgid "City: Civil Disorder"
#~ msgstr "Linn: Rahutused"

#~ msgid "City: Famine"
#~ msgstr "Linn: Nälg"

#~ msgid "City: Famine Feared"
#~ msgstr "Linn: Näljahirm"

#~ msgid "City: Growth"
#~ msgstr "Linn: Kasv"

#~ msgid "City: May Soon Grow"
#~ msgstr "Linn: Võib varsti kasvada"

#~ msgid "City: Needs Aqueduct"
#~ msgstr "Linn: Vajab akvedukti"

#~ msgid "City: Needs Aqueduct Being Built"
#~ msgstr "Linn: Vajab akvedukti, mida juba rajatakse"

#~ msgid "City: Normal"
#~ msgstr "Linn: Normaalne"

#~ msgid "City: Nuked"
#~ msgstr "Linn: Sai tuumapommiga"

#~ msgid "City: Released from citizen governor"
#~ msgstr "Linn: Linnapea lasti lahti"

#~ msgid "City: Suggest Growth Throttling"
#~ msgstr "Linn: Soovitame kasvu piiramist"

#~ msgid "City: Transfer"
#~ msgstr "Linn: Üle viimine"

#~ msgid "City: Was Built"
#~ msgstr "Linn: Rajati"

#~ msgid "City: Worklist Events"
#~ msgstr "Linn: Tööjärjekorra sündmused"

#~ msgid "City: Production changed"
#~ msgstr "Linn: Tootmine muutus"

#~ msgid "Civ: Barbarian Uprising"
#~ msgstr "Civ: Barbarite ülestõus"

#~ msgid "Civ: Civil War"
#~ msgstr "Civ: Kodusõda"

#~ msgid "Civ: Collapse to Anarchy"
#~ msgstr "Civ: Kord kukkus kokku anarhiaks"

#~ msgid "Civ: First Contact"
#~ msgstr "Civ: Esimene kontakt"

#~ msgid "Civ: Learned New Government"
#~ msgstr "Civ: Õppisime uue valitsusetüübi"

#~ msgid "Civ: Low Funds"
#~ msgstr "Civ: Raha on vähe"

#~ msgid "Civ: Revolt Ended"
#~ msgstr "Civ: Revolutsioon lõppes"

#~ msgid "Civ: Revolt Started"
#~ msgstr "Civ: Revolutsioon algas"

#~ msgid "Civ: Spaceship Events"
#~ msgstr "Civ: Kosmoselaeva sündmused"

#~ msgid "Diplomat Action: Bribe"
#~ msgstr "Diplomaadi tegevused: Äraostmine"

#~ msgid "Diplomat Action: Caused Incident"
#~ msgstr "Diplomaadi tegevused: Tekitas vahejuhtumi"

#~ msgid "Diplomat Action: Escape"
#~ msgstr "Diplomaadi tegevused: Pääsemine"

#~ msgid "Diplomat Action: Embassy"
#~ msgstr "Diplomaadi tegevused: Saatkond"

#~ msgid "Diplomat Action: Failed"
#~ msgstr "Diplomaadi tegevused: Kukkus läbi"

#~ msgid "Diplomat Action: Incite"
#~ msgstr "Diplomaadi tegevused: Mäss"

#~ msgid "Diplomat Action: Poison"
#~ msgstr "Diplomaadi tegevused: Mürgitamine"

#~ msgid "Diplomat Action: Sabotage"
#~ msgstr "Diplomaadi tegevused: Sabotaaž"

#~ msgid "Diplomat Action: Theft"
#~ msgstr "Diplomaadi tegevused: Vargus"

#~ msgid "Enemy Diplomat: Bribe"
#~ msgstr "Vaenlase diplomaat: Äraostmine"

#~ msgid "Enemy Diplomat: Embassy"
#~ msgstr "Vaenlase diplomaat: Saatkond"

#~ msgid "Enemy Diplomat: Failed"
#~ msgstr "Vaenlase diplomaat: Kukkus läbi"

#~ msgid "Enemy Diplomat: Incite"
#~ msgstr "Vaenlase diplomaat: Mässule õhutamine"

#~ msgid "Enemy Diplomat: Poison"
#~ msgstr "Vaenlase diplomaat: Mürgitamine"

#~ msgid "Enemy Diplomat: Sabotage"
#~ msgstr "Vaenlase diplomaat: Sabotaaž"

#~ msgid "Enemy Diplomat: Theft"
#~ msgstr "Vaenlase diplomaat: Vargus"

#~ msgid "Message from Server Operator"
#~ msgstr "Teade serveri operaatorilt"

#~ msgid "Global: Eco-Disaster"
#~ msgstr "Globaalne: Keskkonnakatastroof"

#~ msgid "Global: Nuke Detonated"
#~ msgstr "Globaalne: Lõhati tuumapomm"

#~ msgid "Hut: Barbarians in a Hut Roused"
#~ msgstr "Onn: Barbarid äratati onnis"

#~ msgid "Hut: City Founded from Hut"
#~ msgstr "Onn: Onnist rajati linn"

#~ msgid "Hut: Gold Found in Hut"
#~ msgstr "Onn: Onnist leiti raha"

#~ msgid "Hut: Killed by Barbarians in a Hut"
#~ msgstr "Onn: Tapeti barbarite poolt onnis"

#~ msgid "Hut: Mercenaries Found in Hut"
#~ msgstr "Onn: Onnist leiti palgasõdurid"

#~ msgid "Hut: Settler Found in Hut"
#~ msgstr "Onn: Onnist leiti asunikud"

#~ msgid "Hut: Tech Found in Hut"
#~ msgstr "Onn: Onnist leiti teadust"

#~ msgid "Hut: Unit Spared by Barbarians"
#~ msgstr "Onn: Barbarid säästsid üksust"

#~ msgid "Improvement: Bought"
#~ msgstr "Ehitis: ostetud"

#~ msgid "Improvement: Built"
#~ msgstr "Ehitis: valmis"

#~ msgid "Improvement: Forced to Sell"
#~ msgstr "Ehitis: Sunnitud müüma"

#~ msgid "Improvement: New Improvement Selected"
#~ msgstr "Ehitis: Uus ehitis valitud"

#~ msgid "Improvement: Sold"
#~ msgstr "Ehitis: Müüdud"

#~ msgid "Tech: Learned From Great Library"
#~ msgstr "Teadus: Õpitud Suurest Raamatukogust"

#~ msgid "Treaty: Alliance"
#~ msgstr "Lepe: Liit"

#~ msgid "Treaty: Broken"
#~ msgstr "Lepe: Murtud"

#~ msgid "Treaty: Cease-fire"
#~ msgstr "Lepe: Sõjategevus peatatud"

#~ msgid "Treaty: Peace"
#~ msgstr "Lepe: Rahu"

#~ msgid "Treaty: Shared Vision"
#~ msgstr "Lepe: Jagatud vaateväli"

#~ msgid "Unit: Attack Succeeded"
#~ msgstr "Üksus: Rünnak õnnestus"

#~ msgid "Unit: Bought"
#~ msgstr "Üksus: Ostetud"

#~ msgid "Unit: Built"
#~ msgstr "Üksus: Valmis"

#~ msgid "Unit: Defender Destroyed"
#~ msgstr "Üksus: Kaitsja hävitatud"

#~ msgid "Unit: Defender Survived"
#~ msgstr "Üksus: Kaitsja pidas vastu"

#~ msgid "Unit: Promoted to Veteran"
#~ msgstr "Üksus: Edutatud veteraniks"

#~ msgid "Unit: Production Upgraded"
#~ msgstr "Üksus: Tootmine uuendatud"

#~ msgid "Unit: Orders / goto events"
#~ msgstr "Üksus: Käsud / minekusündmused"

#~ msgid "Wonder: Finished"
#~ msgstr "Ilmaime: Lõpetatud"

#~ msgid "Wonder: Made Obsolete"
#~ msgstr "Ilmaime: Aegunud"

#~ msgid "Wonder: Started"
#~ msgstr "Ilmaime: Alustatud"

#~ msgid "Wonder: Stopped"
#~ msgstr "Ilmaime: Peatatud"

#~ msgid "Wonder: Will Finish Next Turn"
#~ msgstr "Ilmaime: Saab valmis järgmisel käigul"

#~ msgid "Treaty: Embassy"
#~ msgstr "Lepe: Saatkond"

#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released in\n"
#~ "%s, at %s"
#~ msgstr ""
#~ "SEE ON BEETAVERSIOON\n"
#~ "Freeciv %s valmib\n"
#~ "%s, vt %s"

#~ msgid "%d BC"
#~ msgstr "%d eKr"

#~ msgid "%d AD"
#~ msgstr "%d"

#~ msgid "FREECIV_PATH is set but empty; using default path instead."
#~ msgstr ""
#~ "Keskkonnamuutuja FREECIV_PATH on määratud, kuid tühi. Kasutan vaikimisi "
#~ "andmete asukohta."

#~ msgid "The data path may be set via the environment variable FREECIV_PATH."
#~ msgstr "Andmete asukohta saab määrata keskkonnamuutuja FREECIV_PATH abil."

#~ msgid "%s was rejected: Only preregister users allowed."
#~ msgstr "%s-le öeldi ära. Lubatud on ainult registreeritud kasutajad."

#~ msgid "You lost %s. A new %s was built in %s."
#~ msgstr "Kaotasid %s. Uus %s rajati linna %s."

#~ msgid "Moved %s out of disbanded city %s to avoid being landlocked."
#~ msgstr ""
#~ "Viisin %s välja laiali saadetavast linnast %s, et ta kuivale ei jääks."

#~ msgid "We Love The %s Day celebrated in %s."
#~ msgstr "Tähistati 'Me Armastame %s Päeva' linnas %s."

#~ msgid "We Love The %s Day canceled in %s."
#~ msgstr "'Me Armastame %s Päev' linnas %s jäeti ära."

#~ msgid "Report bugs at %s.\n"
#~ msgstr "Teata vigadest aadressile %s.\n"

#~ msgid ""
#~ "away\n"
#~ "away"
#~ msgstr ""
#~ "eemal\n"
#~ "eemal"

#~ msgid "endgame"
#~ msgstr "mängu lõpuosa"

#~ msgid "surrender"
#~ msgstr "alistu"

#~ msgid "(%d) %s: connected [%s]"
#~ msgstr "(%d) %s ühines aadressilt %s."

#~ msgid "(%d) %s: connection request [%s]"
#~ msgstr "(%d) %s: ühendumise katse [%s]"

#~ msgid "The client is missing a capability that this server needs."
#~ msgstr "Sellel kliendil pole mingit võimet, mida server vajab."

#~ msgid "(%d) %s rejected: mismatched capabilities!"
#~ msgstr "(%d) %s saadeti ära: kokkusobimatud võimed!"

#~ msgid "This server is missing a capability that the client needs."
#~ msgstr "Serveril pole mingit võimet, mida see klient vajab."

#~ msgid "The username is invalid!"
#~ msgstr "Vigane loginanimi!"

#~ msgid "(%d) %s rejected: invalid username [%s]"
#~ msgstr "(%d) %s saadeti kukele, loginanimi [%s] on invaliidne"

#~ msgid "Your username is already connected!"
#~ msgstr "Su loginanimi on juba ühendunud!"

#~ msgid "(%d) %s rejected: duplicate username [%s]"
#~ msgstr "(%d) %s saadeti kukele: selline loginanimi [%s] on juba olemas."

#, fuzzy
#~ msgid ""
#~ "Your nation is thrust into civil war! %s is declared the leader of the "
#~ "rebel states."
#~ msgstr "Su rahvus on kodusõjas, %s kuulutati ülestõusnute juhiks."

#~ msgid "%s declares allegiance to %s."
#~ msgstr "%s vannub truudust %s'le."

#, fuzzy
#~ msgid ""
#~ "Capture of the %s capital and destruction of the empire's administrative\n"
#~ "      structures have sparked a civil war.  Opportunists have flocked to "
#~ "the rebel cause,\n"
#~ "      and the upstart %s now holds power in %d rebel provinces."
#~ msgstr ""
#~ "%s'i pealinna vallutamine ja riigi administratiivstruktuuride hävitamine\n"
#~ "      on käivitanud kodusõja.  Oportunistid on liikunud ülestõusnute "
#~ "ridadesse,\n"
#~ "      ja %s omab nüüd võimu %d-s mässajate provintsis."

#~ msgid "%s report on the RICHEST Civilizations in the World."
#~ msgstr "%s raporteerib RIKKAMATEST tsivilisatsioonidest maailmas"

#~ msgid "%s report on the most ADVANCED Civilizations in the World."
#~ msgstr "%s raporteerib ARENENUIMATEST tsivilisatsioonidest maailmas."

#~ msgid "%s report on the most MILITARIZED Civilizations in the World."
#~ msgstr "%s raporteerib MILITAARSEIMATEST tsivilisatsioonidest maailmas."

#~ msgid "%s report on the HAPPIEST Civilizations in the World."
#~ msgstr "%s raporteerib ÕNNELIKEIMATEST tsivilisatsioonidest maailmas."

#~ msgid "%s report on the LARGEST Civilizations in the World."
#~ msgstr "%s raporteerib SUURIMATEST tsivilisatsioonidest maailmas."

#~ msgid "Herodotus'"
#~ msgstr "Lauda-Mati"

#~ msgid "Thucydides'"
#~ msgstr "Üks naine saunast"

#~ msgid "Pliny the Elder's"
#~ msgstr "Külavanema Edgar"

#~ msgid "Livy's"
#~ msgstr "Suur Udmurt"

#~ msgid "Toynbee's"
#~ msgstr "Hillar Palamets ja Ajalootund"

#~ msgid "Gibbon's"
#~ msgstr "Lennart Meri"

#~ msgid "Ssu-ma Ch'ien's"
#~ msgstr "Hiina Jumal"

#~ msgid "Pan Ku's"
#~ msgstr "Naabri Muri"

#~ msgid "Magnificent"
#~ msgstr "Hiilgavad"

#~ msgid "Glorious"
#~ msgstr "Toredad"

#~ msgid "Decent"
#~ msgstr "Korralikud"

#~ msgid "Mediocre"
#~ msgstr "Keskpärased"

#~ msgid "Hilarious"
#~ msgstr "Näeruväärsed"

#~ msgid "Worthless"
#~ msgstr "Väärtusetud"

#~ msgid "Useless"
#~ msgstr "Kasutud"

#~ msgid "%2d: The %s %s\n"
#~ msgstr "%2d: %s %s\n"

#~ msgid "No barbarian nation in rulesets, at least one required!"
#~ msgstr ""
#~ "Reeglistikus pole ühtki barbari rahvust, vähemalt üks barbari rahvus on "
#~ "kohustuslik!"

#~ msgid "Total number of players (including AI players)"
#~ msgstr "Mängijate koguarv (koos tehismõistustega)"

#~ msgid ""
#~ "If set to a positive value, then AI players will be automatically created "
#~ "or removed to keep the total number of players at this amount."
#~ msgstr ""
#~ "Kui seatud positiivsele väärtusele, luuakse või eemaldatakse "
#~ "tehismõistusi parajasti nii palju, et mängijate koguarv oleks see väärtus."

#~ msgid "City size before people become unhappy"
#~ msgstr "Linna suurus enne rahvas õnnetuks muutumist"

#~ msgid ""
#~ "Before other adjustments, the first unhappysize citizens in a city are "
#~ "content, and subsequent citizens are unhappy. See also cityfactor."
#~ msgstr ""
#~ "Enne muid muudatusi on esimesed 'unhappysize' elanikud linnas rahul, "
#~ "järgmised on õnnetud. Vaata ka 'cityfactor'."

#~ msgid "Number of cities for higher unhappiness"
#~ msgstr "Rohkemate õnnetutega linnade arv"

#~ msgid ""
#~ "When the number of cities a player owns is greater than cityfactor, one "
#~ "extra citizen is unhappy before other adjustments; see also unhappysize. "
#~ "This assumes a Democracy; for other governments the effect occurs at "
#~ "smaller numbers of cities."
#~ msgstr ""
#~ "Kui mängija linnade arv on suurem kui 'cityfactor' ,muutub veel üks "
#~ "elanik õnnetuks enne muid muudatusi. Vaata ka 'unhappysize'.  See eeldab "
#~ "demokraatiat - teiste riigikordadega avaldub see fenomen väiksema arvu "
#~ "linnade korral."

#~ msgid "National borders radius"
#~ msgstr "Riigipiiride raadius"

#~ msgid ""
#~ "If true, all players' movement phases will occur simultaneously; if "
#~ "false, then players will alternate movement."
#~ msgstr ""
#~ "Kui lubatud, kõigi mängijate käigud toimuvad korraga. Kui mitte, siis "
#~ "mängijad käivad järjestikku."

#~ msgid ""
#~ "If non-zero, saved games will be compressed using zlib (gzip format). "
#~ "Larger values will give better compression but take longer. If the "
#~ "maximum is zero this server was not compiled to use zlib."
#~ msgstr ""
#~ "Kui suurem kui null, pakitakse salvestatavad mängud zlibi abil (gzipi "
#~ "formaati). Suuremad väärtuseda annavad väiksema faili, kuid võtavad "
#~ "kauema aega. Kui maksimum on null, ei kompileeritud serverit zlib toega."

#~ msgid "Usage: timeoutincrease <turn> <turnadd> <value> <valuemult>."
#~ msgstr ""
#~ "Kasutamine: timeoutincrease <käik> <käigulisand> <väärtus> <väärtusetegur>"

#~ msgid "Option:"
#~ msgstr "Seade:"

#~ msgid "Usage: away"
#~ msgstr "Kasutus: away"

#~ msgid "Undefined argument.  Usage: team <player> <team>."
#~ msgstr "Defineerimata argument.  Kasutus: team <mängija> <meeskond>."

#~ msgid "Undefined arguments. Usage: vote yes|no [vote number]."
#~ msgstr "Defineerimata argumendid. Kasutus: vote yes|no [hääletuse nr]."

#~ msgid "Observers cannot vote."
#~ msgstr "Vaatlejad ei saa hääletada."

#~ msgid ""
#~ "You can only vote in a running game.  Use 'first' to become the game "
#~ "organizer if there currently is none."
#~ msgstr ""
#~ "Hääletada saab ainult käimas olevas mängus.  Kasuta käsku 'first' saamaks "
#~ "mängujuhiks, kui hetkel pole mängujuhti."

#~ msgid "Vote %d \"%s\": %d for, %d against"
#~ msgstr "Hääletus %d \"%s\": %d poolt, %d vastu"

#~ msgid ""
#~ "Undefined arguments. Usage: debug <diplomacy <player> | city <x> <y> | "
#~ "units <x> <y> | unit <id> | tech <player> | timing | info>."
#~ msgstr ""
#~ "Defineerimata argumendid. Kasutus: debug <diplomaatia <mängija> | city "
#~ "<x> <y> | units <x> <y> | unit <id> | tech <mängija> | timing | info>."

#, fuzzy
#~ msgid "%s %s debugged."
#~ msgstr "Rahva %s %s'i debugitakse."

#~ msgid "Undefined argument.  Usage: set <option> <value>."
#~ msgstr "Defineerimata argument.  Kasutus: set <seade> <väärtus>."

#~ msgid "String value too long.  Usage: set <option> <value>."
#~ msgstr "Stringi väärtus on liiga pikk.  Kasutus: set <seade> <väärtus>."

#~ msgid "Usage: observe [connection-name [player-name]]"
#~ msgstr "Kasutus: observe [ühenduse nimi [mängija nimi]]"

#~ msgid "Usage: observe [player-name]"
#~ msgstr "Kasutus: observe [mängija nimi]"

#~ msgid "Usage: take <connection-name> <player-name>"
#~ msgstr "Kasutamine: take <ühenduse-nimi> <mängija-nimi>"

#~ msgid "Usage: take <player-name>"
#~ msgstr "Kasutamine: take <mängija nimi>"

#~ msgid "Usage: take [connection-name] <player-name>"
#~ msgstr "Kasutus: take [ühenduse nimi] <mängija nimi>"

#~ msgid "being detached from %s."
#~ msgstr "ühendub lahti %s-st"

#~ msgid "Usage: detach <connection-name>"
#~ msgstr "Kasutus: detach <ühenduse nimi>"

#~ msgid "Usage: load <game name>"
#~ msgstr "Kasutamine: load <mängu nimi>"

#~ msgid "Unit must be on land to perform diplomatic action."
#~ msgstr "Üksus peab asuma maapinnal, et diplomaatiaga tegeleda."

#, fuzzy
#~ msgid "Not enough gold to pay upkeep for %s. Unit disbanded."
#~ msgstr "Raha on otsakorral. %s saadeti laiali"

#~ msgid "Your %s has been lost on the high seas."
#~ msgstr "Sinu %s läks avamerel põhja."

#~ msgid "Your %s survived on the high seas and became more experienced!"
#~ msgstr "Sinu %s sai tänu osavale seilamisele tugevamaks!"

#~ msgid ""
#~ "The server appears to have gotten into an infinite loop in the allocation "
#~ "of starting positions.\n"
#~ "Maybe the number of players is too high for this map.\n"
#~ "Please report this bug at %s."
#~ msgstr ""
#~ "Server paistab olevat sattunud lõpmatusse tsüklisse lähtepositsioonide "
#~ "reserveerimise käigus.\n"
#~ "Võimalik, et mängijate arv on selle kaardi jaoks liiga suur,\n"
#~ "Palun anna sellest veast teada aadressil %s."

#~ msgid "Plugin %s found but can't be initialized."
#~ msgstr "Plugin %s leiti, aga ei suudetud käivitada."

#~ msgid "Proceeding with sound support disabled"
#~ msgstr "Jätkan ilma heli toeta."

#~ msgid "No sound spec-file given!"
#~ msgstr "Heli speki-faili ei antud!"

#~ msgid "Perhaps there is some misconfiguration or bad permissions"
#~ msgstr "Võibolla on asi vigastes seadetes või valedes pääsuõigustes"

#~ msgid "%s (XX) %d/turn"
#~ msgstr "%s (XX) %d/käik"

#~ msgid "%s (%d) %d turn"
#~ msgid_plural "%s (%d) %d turns"
#~ msgstr[0] "%s (%d) %d/käik"
#~ msgstr[1] "%s (%d) %d/käiku"

#~ msgid "novice"
#~ msgstr "algaja"

#~ msgid "easy"
#~ msgstr "kerge"

#~ msgid "normal"
#~ msgstr "tavaline"

#~ msgid "hard"
#~ msgstr "raske"

#~ msgid "* Can carry and refuel %d missile unit.\n"
#~ msgid_plural "* Can carry and refuel %d missile units.\n"
#~ msgstr[0] "* Suudab kanda ja tankida %d raketi.\n"
#~ msgstr[1] "* Suudab kanda ja tankida %d raketti.\n"

#~ msgid "* Can carry %d ground unit across water.\n"
#~ msgid_plural "* Can carry %d ground units across water.\n"
#~ msgstr[0] "* Saab kanda %d üksuse üle vee.\n"
#~ msgstr[1] "* Saab kanda %d üksuse üle vee.\n"

#~ msgid ""
#~ "* May be disbanded in a city to recover 50%% of the production cost.\n"
#~ msgstr "* Linnas laiali saates annab tagasi 50%% toodangukuludest.\n"

#~ msgid "* Can build fortresses (if %s is known).\n"
#~ msgstr "* Saab ehitada kindlusi (kui on olemas %s).\n"

#~ msgid "* Can build fortresses (if any of the following are known: %s).\n"
#~ msgstr "* Saab ehitada kindlusi (kui üks järgnevatest on olemas: %s).\n"

#~ msgid "* Can attack enemy air units.\n"
#~ msgstr "* Saab rünnata vaenlase õhuüksusi.\n"

#~ msgid "* A missile unit: gets used up in making an attack.\n"
#~ msgstr "* Rakett: ründamisel ei saa uuesti kasutada.\n"

#~ msgid ""
#~ "* Must end turn in a city or next to land, or has a 50%% risk of being "
#~ "lost at sea.\n"
#~ msgstr ""
#~ "* Peab käigu lõpetama linna või maismaa lähedal, muidu on 50%% võimalus "
#~ "põhjaminekuks.\n"

#~ msgid "* The discovery of %s reduces the risk to 25%%.\n"
#~ msgstr "* %s avastamine vähendab riski 25%%-ni.\n"

#~ msgid "* %s reduces the risk to 12%%.\n"
#~ msgstr "* %s vähendab riski 12%%-ni.\n"

#~ msgid "* Reduces the chance of losing boats on the high seas to 25%%.\n"
#~ msgstr "* Vähendab laevade põhjamineku tõenäosust 25%%.\n"

#~ msgid "* Reduces the chance of losing boats on the high seas to 12%%.\n"
#~ msgstr "* Vähendab laevade põhjamineku tõenäosust 12%%.\n"

#~ msgid "* Chance of civil war is %d%% if you lose your capital.\n"
#~ msgstr "* Tõenäosus kodusõjaks pealinna kaotamisel on %d%%.\n"

#~ msgid ""
#~ "* You may grow your cities by means of celebrations.  Your cities must be "
#~ "at least size %d before they can grow in this manner.\n"
#~ msgstr ""
#~ "* Kasvada saab ka pidustuste korraldamise abil. Su linna suurus peab "
#~ "olema vähemalt %d, et sel viisil kasvada.\n"

#~ msgid ""
#~ "* Government will fall into anarchy if any city is in disorder for more "
#~ "than two turns in a row.\n"
#~ msgstr ""
#~ "* Valitsus langeb anarhiasse, kui mõnes linnas on rahutused kauem, kui "
#~ "kaks käiku järjest.\n"

#, fuzzy
#~ msgid "You were rejected from the game...."
#~ msgstr "Sind ei võetud mängu:"

#~ msgid "ON"
#~ msgstr "SEES"

#~ msgid "OFF"
#~ msgstr "VÄLJAS"

#~ msgid "R.I.P"
#~ msgstr "Puhkab rahus"

#~ msgid ""
#~ "Paths longer than 99 turns are not supported.\n"
#~ "Report this bug at %s"
#~ msgstr ""
#~ "Teekond, mis on pikem, kui 99 käiku, ei ole toetatud.\n"
#~ "Teata sellest veast sinna: %s"

#~ msgid "_Happiness"
#~ msgstr "_Rahulolu"

#~ msgid "_Rename..."
#~ msgstr "Nimeta ümber..."

#~ msgid "<Novice AI>"
#~ msgstr "<Algaja tehismõistus>"

#~ msgid "<Easy AI>"
#~ msgstr "<Kerge tehismõistus>"

#~ msgid "<Normal AI>"
#~ msgstr "<Normaalne tehismõistus>"

#~ msgid "<Hard AI>"
#~ msgstr "<Raske tehismõistus>"

#~ msgid "Sa_ve Options"
#~ msgstr "_Salvesta seaded"

#~ msgid "Gov_ernment"
#~ msgstr "Valitsus"

#~ msgid "Chan_ge Production"
#~ msgstr "_Muuda tootmist"

#~ msgid "Making screenshot fc_%05d.bmp"
#~ msgstr "Teen ekraanipildi fc_%05d.bmp"

#~ msgid ""
#~ "The SDL event buffer is full; you may see drawing errors\n"
#~ "as a result.  If you see this message often, please\n"
#~ "report it at %s. Thank you."
#~ msgstr ""
#~ "SDL'i sündmustepuhver on täis, seetõttu võib esineda vigu\n"
#~ "joonistamisel. Kui antud teade esineb tihti, palun teate sellest\n"
#~ "aadressile %s."

#~ msgid "Now.. Go give'em hell!"
#~ msgstr "Nüüd aga... mine ja anna neile nii et tolmab!"

#~ msgid ""
#~ "%s file appears incompatible:\n"
#~ "file: \"%s\"\n"
#~ "file options: %s\n"
#~ "supported options: %s"
#~ msgstr ""
#~ "%s fail paistab olevat ebasobiv:\n"
#~ "fail: \"%s\"\n"
#~ "fail valikud: %s\n"
#~ "toetatud valikud: %s"

#~ msgid ""
#~ "%s file claims required option(s) which we don't support:\n"
#~ "file: \"%s\"\n"
#~ "file options: %s\n"
#~ "supported options: %s"
#~ msgstr ""
#~ "%s fail nõuab seadet (seadeid), mida me ei toeta:\n"
#~ "fail: \"%s\"\n"
#~ "faili seaded: %s\n"
#~ "toetatud seaded: %s"

#~ msgid "Trying \"%s\" theme."
#~ msgstr "Proovime teemat \"%s\"."

#~ msgid "Failed creating PNG struct"
#~ msgstr "Viga PNG andmestruktuuri loomisel"

#~ msgid "Failed while reading PNG file: %s"
#~ msgstr "Viga PNG faili lugemisel: %s"

#~ msgid "PNG file has no palette: %s"
#~ msgstr "PNG failil puudub palett: %s"

#~ msgid ""
#~ "If you find any bugs, then please send us a bug report.  This is best "
#~ "done by visiting the Freeciv Bug Tracking System, at:\n"
#~ "\n"
#~ "  http://bugs.freeciv.org/"
#~ msgstr ""
#~ "Kui leiad Freecivis vigu, siis palun saada vearaport.  Parim on, kui teed "
#~ "seda spetsiaalse Freecivi vigadejahtimissüsteemi kaudu:\n"
#~ "\n"
#~ "  http://bugs.freeciv.org/"

#, fuzzy
#~ msgid ""
#~ "Freeciv supports several local languages.  See the Native Language "
#~ "Support section of the README file for instructions on how to use one of "
#~ "these languages.\n"
#~ "\n"
#~ "If you would like to add a localization (translation) for your language, "
#~ "please see the instructions at:\n"
#~ "\n"
#~ "  http://www.freeciv.org/wiki/Localization\n"
#~ "\n"
#~ "Check first if a localization is already in progress for your language:\n"
#~ "\n"
#~ "  http://www.freeciv.org/wiki/Translations\n"
#~ "\n"
#~ "You are also welcome to send any questions to the freeciv-i18n mailing "
#~ "list:\n"
#~ "\n"
#~ "  freeciv-i18n@gna.org"
#~ msgstr ""
#~ "Freeciv toetab mitmeid erinevaid keeli. Loe README failist peatükki "
#~ "Native Language Support, et teada saada, kuidas mõnd keelt kasutusele "
#~ "võtta.\n"
#~ "\n"
#~ "Kui soovid lisada tõlke oma emakeelde, loe instruktsioone sellelt "
#~ "aadressilt:\n"
#~ "\n"
#~ "  http://www.freeciv.org/index.php/Localization\n"
#~ "\n"
#~ "Enne tee aga kindlaks, kas sellesse keelde tõlkimine juba alanud pole:\n"
#~ "\n"
#~ "  http://www.freeciv.org/index.php/Translations\n"
#~ "\n"
#~ "Samuti võid saata tekkinud küsimused freeciv-i18n meililisti:\n"
#~ "\n"
#~ "  freeciv-i18n@freeciv.org"

#~ msgid ""
#~ "The client can fetch this page, too: use the Metaserver button in the "
#~ "connection dialog.  If it never shows any results, check if your WWW "
#~ "browser is using a HTTP proxy; to make civclient use the same proxy, set "
#~ "the $http_proxy environment variable to\n"
#~ "\n"
#~ "  http://proxyhost:proxyportnumber/\n"
#~ "\n"
#~ "before starting civclient."
#~ msgstr ""
#~ "Klient võib samuti seda lehekülge näha: kasuta Metaserveri nuppu ühenduse "
#~ "loomise aknas. Kui mingeid tulemusi ei ilmu, kontrolli, kas su "
#~ "veebilehitseja kasutab HTTP proxyt. Kui soovid, et civclient kasutaks "
#~ "sama proxyt, anna enne civclienti käivitamist keskkonnamuutujale "
#~ "$http_proxy seesugune väärtus: \n"
#~ "\n"
#~ "  http://proxyaadress:proxypordinumber/"

#~ msgid ""
#~ " 9. Making your own strategy for the game.\n"
#~ "\n"
#~ "    These basic concepts will allow you to play the game pretty well, "
#~ "especially in the beginning of the game.  But to improve, you need to "
#~ "study the various units and advances, and PRACTICE, PRACTICE, PRACTICE!  "
#~ "Freeciv has many twists, so if you haven't played a similar game before, "
#~ "try consulting the Freeciv WWW pages at http://www.freeciv.org/\n"
#~ "You'll find more tips for playing, and details of how to contact other "
#~ "players."
#~ msgstr ""
#~ " 9. Oma strateegia väljamõtlemine.\n"
#~ "\n"
#~ "    Eelnevalt väljatoodud põhimõtted võimaldavad päris heal tasemel "
#~ "mängida, eriti mängu algfaasis. Et edasi areneda, pead uurima erinevaid "
#~ "üksuseid ja teadusi ning loomulikult teeb harjutamine meistriks. Freeciv-"
#~ "is on mõned iseärasused, nii et kui sa pole ühtki sarnast mängu varem "
#~ "mänginud, siis loe eelnevalt Freecivi veebilehekülge aadressil http://"
#~ "www.freeciv.org/\n"
#~ "Sealt leiad rohkelt nõuandeid mängimiseks, samuti on seal olemas info "
#~ "teiste mängijatega kontakteerumiseks."

#, fuzzy
#~ msgid ""
#~ "     To have a diplomatic relationship with another player, you must "
#~ "first establish contact with that player. To establish contact, you have "
#~ "to move one of your units next to a city or unit belonging to that "
#~ "player, or vice versa. Unless you establish an embassy with that player, "
#~ "you may again lose contact with them after a set number of turns without "
#~ "direct physical contact."
#~ msgstr ""
#~ "    Et teise mängijaga diplomaatilised suhted luua, pead temaga "
#~ "kõigepealt kokku saama. Selleks pead oma üksusega minema tema linna või "
#~ "üksuse lähedusse, või vastupidi. Kui sa just selle mängijaga saatkonda ei "
#~ "loo, siis võib teievaheline leping katkeda, kui möödub teatav arv käike, "
#~ "mil puudub teievaheline otsene kontakt."

#~ msgid ""
#~ "     An Alliance is the ultimate diplomatic relationship between two "
#~ "players. In this state, you may move units into each other's cities and "
#~ "your units may share the same square. An allied AI player will freely "
#~ "give you its world maps, shared vision, as well as seriously consider "
#~ "trading technologies and cities. The only drawback with an alliance, is "
#~ "that it will draw you into to any wars your ally enters against other "
#~ "players. Breaking an Alliance will drop you to an Armistice treaty."
#~ msgstr ""
#~ "    Kõige paremad on diplomaatilised suhted kahe mängija vahel siis, kui "
#~ "nad on liitlased. Sel korral võite oma üksustega siseneda üksteise "
#~ "linnadesse ja olla samal ajal samal ruudul. Arvutist liitlane annab hea "
#~ "meelega sulle maailmakaardi, jagatud vaate ning on valmis vahetama "
#~ "tehnoloogiaid ning linnu. Liitlussuhte ainsaks miinuseks on see, et kui "
#~ "liitlane alustab mõne teise mängijaga sõda, oled ka sina selle mängijaga "
#~ "sõjajalal. Liitlassuhete rikkumise korral hakkab kehtima relvarahu."

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 75% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant.  A "
#~ "city can only build a Hydro Plant if it is next to (or on) a Mountain or "
#~ "River tile."
#~ msgstr ""
#~ "Vähendab linnas tootmisest tulenevat saastamist 50%. Samutis suurendab "
#~ "linna käsitöövabriku või tehase kogutoodangut: tehas ja hüdroelektrijaam "
#~ "annavad 100% boonuse, kuid tehas, käsitöövabrik ja hüdroelektrijaam "
#~ "üheskoos annavad 150%-lise toodanguboonuse.\n"
#~ "\n"
#~ "Linnas saab olla ainult üks hüdroelektrijaam, elektrijaam või "
#~ "tuumaelektrijaam. Linn saab ehitada hüdroelektrijaama ainult siis, kui ta "
#~ "vahetus läheduses asuvad mäed või jõgi."

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 75% production "
#~ "bonus, and a Factory, Mfg. Plant and Nuclear Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant."
#~ msgstr ""
#~ "Vähendab tootmisest tuleneva saastamise hulka 50%. Samuti suurendab "
#~ "tehase ja manufaktuuri tootlikkust: vabrik ja tuumaelektrijaam annavad "
#~ "75% lisa; teahs, manufaktuur ja tuumaelektrijaam koos annavad 150% lisa.\n"
#~ "\n"
#~ "Linnas saab korraga olla ainult üks elektrijaam - päikese- , hüdro-, "
#~ "tuuma- või tavaline elektrijaam."

#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 75% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant."
#~ msgstr ""
#~ "Tõstab linnas oleva vabriku või manufaktuuri toodangut. Tehas ja "
#~ "manufaktuur koos annavad 75% toodangulisa; tehas, manufaktuur ja "
#~ "elektrijaam kolmekesi annavad aga 150% boonuse. Toodangu kasv aga võib "
#~ "tekitada rohkem saasta.\n"
#~ "\n"
#~ "Linnas saab korraga olla ainult üks elektrijaam - päikese- , hüdro-, "
#~ "tuuma- või tavaline elektrijaam."

#~ msgid ""
#~ "Gives all your sea units 1 additional movement point and eliminates the "
#~ "risk of losing Triremes on the high seas.  Makes all your new sea units "
#~ "veterans (for all your cities)."
#~ msgstr ""
#~ "Annab kõigile mereüksustele 1 lisakäigu ja kaotab riski trireemide "
#~ "kaotamiseks avamerel. Teeb kõik uued mereüksused veteranideks (kõigis "
#~ "linnades)."

#~ msgid ""
#~ "Eliminates all pollution generated by production in a city.  It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production "
#~ "bonus.\n"
#~ "\n"
#~ "A city can only have one Solar Plant, Hydro Plant, Power Plant, or "
#~ "Nuclear Plant."
#~ msgstr ""
#~ "Eemaldab kogu saasta, mis tuleneb linnas tootmisest. Samuti suurendab "
#~ "tehase ja manufaktuuri toodangut. Tehas ja päikeseelektrijaam lisavad "
#~ "toodangule 100%; manufaktuur, tehas ja päikeseelektrijaam koos annavad "
#~ "lisa 150%.\n"
#~ "\n"
#~ "Linnas saab korraga olla ainult üks elektrijaam - päikese- , hüdro-, "
#~ "tuuma- või tavaline elektrijaam."

#~ msgid ""
#~ "Gives all sea units 1 additional movement point and eliminates the risk "
#~ "of losing Triremes on the high seas.  Makes all new sea units veterans "
#~ "(for all cities)."
#~ msgstr ""
#~ "Annab laevadele ühe lisapunkti liikumiseks ja välistab trireemide "
#~ "põhjamineku. Muudab kõik uued laevad koheselt veteranideks (kõigis "
#~ "linnades)."

#~ msgid "Petroleum"
#~ msgstr "Petrooleum"

#~ msgid ""
#~ "Submarines have a very high strategic value, but have a weak defence."
#~ msgstr "Allveelaevadel on väga suur strateegiline väärtus, aga nõrk kaitse."

#~ msgid "Explorers are very useful for mapping unknown territory."
#~ msgstr "Rändur on väga kasulik kaardistamata territooriumi avastamiseks."

#~ msgid ""
#~ "Australia was founded as a British penal colony in 1788AD. It is the only "
#~ "country on earth to occupy an entire continent."
#~ msgstr ""
#~ "Austraalia riik rajati 1788.a. kui briti vangikoloonia. Austraalia on "
#~ "ainus riik maailmas, mis hõlmab kogu mannert."

#~ msgid "Bosnia & Herzegovina"
#~ msgstr "Bosnia & Hertsegoviina"

#~ msgid ""
#~ "Brazil was founded as a colony of Portugal but became independent in "
#~ "1822AD. It is the only country in the New World that has been the seat of "
#~ "a monarchy."
#~ msgstr ""
#~ "Brasiilia oli algselt Portugali koloonia, kuid saavutas iseseisvuse "
#~ "1822.a. Brasiilia on ainus Uue Maailma riik, mida on valitsenud monarh."

#~ msgid ""
#~ "Catalunya (aka Catalonia in English) is the north-eastern-most coastal "
#~ "region of Spain near the southern foot of the Pyrenees."
#~ msgstr ""
#~ "Catalunya (Kataloonia) on Hispaania loodetipus asuv rannikuala Püreneede "
#~ "lõunajalamil."

#~ msgid ""
#~ "Colombia is a country in northern South America. The region was an "
#~ "Amerindian cultural center in pre-European time. The Spanish began "
#~ "settling Colombia's north coast around 1500. In 1819 the The Republic of "
#~ "Colombia gained independence."
#~ msgstr ""
#~ "Kolumbia on riik Lõuna-Ameerikas. Enne eurooplaste sisserännakut oli "
#~ "Kolumbia aladel ameerika indiaanlaste kultuurikeskus. Hispaanlased asusid "
#~ "Kolumbia aladele elama arvatavasti 16. sajandi alguses. 1819. aastal "
#~ "saavutas Kolumbia Vabariik iseseisvuse. "

#~ msgid "Emporer"
#~ msgstr "Emporer"

#~ msgid ""
#~ "France has long been a major power in Europe. French conquerer kings like "
#~ "Napoleon and Charlemagne each united large parts of Europe under the "
#~ "French flag."
#~ msgstr ""
#~ "Prantsusmaa on kaua olnud suuri jõude Euroopas. Prantsuse vallutajatest "
#~ "kuningad (näiteks Napoleon ja Charlemagne) ühendasid suuri osi Euroopast "
#~ "Prantsuse lipu alla."

#~ msgid ""
#~ "The Gauls were a Celtic people occupying what is now France and Belgium."
#~ msgstr ""
#~ "Gallid olid Kelti rahvas, kes elasid praegustel Prantsusmaa ja Belgia "
#~ "aladel."

#~ msgid ""
#~ "The Inca were an Amerind people of the Northern Andes who conquered an "
#~ "empire stretching along the west coast of South America from what is now "
#~ "southern Chile nearly to the Equator. They had the bad timing to do it "
#~ "just a few decades before the Spanish conquistadors arrived in their part "
#~ "of the world in the mid-1500s AD."
#~ msgstr ""
#~ "Inkad olid Amerindi rahvus Põhja-Andides, kelle vallutused ulatusid Lõuna-"
#~ "Ameerika läänekaldalt - tänapäeva Tšiili aladelt - kuni ekvaatorini. Neil "
#~ "aga ei vedanud, kuna nad olid vallutustega ametis kõigest mõnikümmend "
#~ "aastat enne, kui konkistadoorid sinnasamma 16. sajandi keskel jõudsid."

#~ msgid "Sapa Inca"
#~ msgstr "Sapa Inca"

#~ msgid ""
#~ "The Inuit people inhabits northern Canada and Greenland. Legend says that "
#~ "the Great Shaman Qitdlarssuaq lead his people to Thule (Qaanaaq) on the "
#~ "west coast of Greenland in the 10th century. All Inuit of today are "
#~ "descendents of the Thule culture."
#~ msgstr ""
#~ "Innuitid elavad Kanada põhjaosas ja Gröönimaal. Legendi kohaselt juhtis "
#~ "Suur Šamaan Qitdlarssuaq 10. sajandil oma rahva Thule-sse (teise nimega "
#~ "Qaanaaq), mis asub Gröönimaa läänekaldal. Kõik praeguse aja innuitid on "
#~ "seal loodud kultuuri pärijad."

#~ msgid "Kampuchean"
#~ msgstr "Kampuchealane"

#~ msgid "?plural:Kampucheans"
#~ msgstr "?plural:Kampuchealased"

#~ msgid ""
#~ "Kampuchea is the modern successor state of the mighty Khmer Empire, which "
#~ "ruled most of the Indochinese Peninsula between the 11th and 14th "
#~ "centuries."
#~ msgstr ""
#~ "Kampuchea on järeltulijaks võimsale Khmeri impeeriumile, mis valitses "
#~ "suurt osa Indo-Hiina poolsaarest 11. sajandist 14. sajandini."

#~ msgid ""
#~ "Phoenicia was an ancient civilization, based in what is now the coastal "
#~ "regions of Lebanon and Syria."
#~ msgstr ""
#~ "Foniikia oli iidne tsivilisatsioon praeguste Liibanoni ja Süüria "
#~ "rannapiirkonnas."

#~ msgid ""
#~ "Romania as a nation was formed at the beginning of the 20th century, when "
#~ "the states of Transylvania, Wallachia, and Moldavia merged. It is a "
#~ "country inhabited by people speaking a language reminiscent from the time "
#~ "of ancient Rome. It's history is convoluted as it was always at the "
#~ "borders of great empires: Roman, Ottoman, Austro-Hungarian, and Russian."
#~ msgstr ""
#~ "Rumeenia riik loodi 20. sajandi alguses, kui Transilvaania, Wallachia ja "
#~ "Moldaavia ühinesid. Rumeenias elavad inimesed, kes räägivad Vana-Rooma "
#~ "aega meenutavat keelt. Ajalooliselt on Rumeenia olnud alati suurte "
#~ "impeeriumide piirialal: Rooma, Ottomani, Austria-Ungari ja Vene "
#~ "impeeriumide."

#~ msgid "Presedinte"
#~ msgstr "President"

#~ msgid ""
#~ "The Sami are a people of northern Scandinavia. Their nation spans over "
#~ "the northernmost regions of the Scandinavian countries: Finnmark of "
#~ "Norway and Lapland of Sweden and Finland."
#~ msgstr ""
#~ "Saamid on Põhja-Skandinaavia rahvus. Nad elavad põhjapoolseimates "
#~ "skandinaavia riikide osades - Norra Finnmarki regioonis ning Rootsi ja "
#~ "Soome Laplandi regioonis."

#~ msgid "Elected King"
#~ msgstr "Valitud kuningas"

#~ msgid "Elected Queen"
#~ msgstr "Valitud kuninganna"

#~ msgid "Elected Priest"
#~ msgstr "Valitud preester"

#~ msgid "Elected Priestess"
#~ msgstr "Valitud preestrinna"

#~ msgid ""
#~ "Texas is second largest and second most populous state of the USA, famous "
#~ "for it's \"larger than life\" cowboy mentality."
#~ msgstr ""
#~ "Texas on suuruselt teine ja suurima rahvaarvuga osariik USAs, kuulus oma "
#~ "\"suurem kui elu\"-kauboimõtteviisi poolest."

#~ msgid "Turk"
#~ msgstr "Türklane"

#~ msgid "Venezuela"
#~ msgstr "Venetsueellane"

#, fuzzy
#~ msgid ""
#~ "Westphalia, before becoming a Prussian province, was the western region "
#~ "of the duchy of Saxony. Today it makes up the northern part of the "
#~ "largest German federal state, North Rhine-Westphalia."
#~ msgstr ""
#~ "Vestfaal oli enne Preisimaa provintsiks saamist Saksi hertsogiriigi "
#~ "läänepiirkond. Tänapäeval hõlmab see Saksamaa suurima fõderaalosariigi "
#~ "Põhja-Reini-Vestfaali."

#, fuzzy
#~ msgid "%s territory"
#~ msgstr "%s-ide territoorium"

#~ msgid "%s territory (%d turn cease-fire)"
#~ msgid_plural "%s territory (%d turn cease-fire)"
#~ msgstr[0] "Rahvuse %s territoorium (%d käigu pikkune vaherahu)"
#~ msgstr[1] "Rahvuse %s territoorium (%d käigu pikkune vaherahu)"

#, fuzzy
#~ msgid "%s territory (%s)"
#~ msgstr "Maaomanik %s %s"

#~ msgid "City: %s (%s)"
#~ msgstr "Linn: %s (%s)"

#, fuzzy
#~ msgid "Unit: %s (%s)"
#~ msgstr "Üksus: %s (%s)"

#, fuzzy
#~ msgid "Auth config filename \"%s\" not allowed!"
#~ msgstr "See nimi pole lubatud."

#~ msgid "The %s of the %s (%s)"
#~ msgstr "%s rahvusel %s (%s)"

#~ msgid ""
#~ "Illegal alliance structure detected: %s alliance to %s reduced to peace "
#~ "treaty."
#~ msgstr ""
#~ "Leitud vigane liitlaste struktuur: rahva %s liit rahvaga %s muudeti "
#~ "rahuleppeks."

#~ msgid "And, became more experienced!"
#~ msgstr " ja sai kogenumaks!"

#~ msgid "We can't take control of server, attempting to kill it."
#~ msgstr "Me ei saa serveri üle võimu, üritan maha tappa."

#~ msgid "%d unit maximum, "
#~ msgid_plural "%d units maximum, "
#~ msgstr[0] "%d üksust maks, "
#~ msgstr[1] "%d üksust maks, "

#~ msgid "%d per unit). "
#~ msgstr "%d üksuse kohta). "

#~ msgid ""
#~ "Couldn't find stdfont.ttf file. Please link/copy/move anyunicode ttf font "
#~ "to data dir as stdfont.ttf"
#~ msgstr ""
#~ "Ei leidnud faili stdfont.ttf. Palun lingi/kopeeri/liiguta ükskõik milline "
#~ "unicode ttf font andmekataloogi selliselt, et ta oleks nimega stdfont.ttf"

#~ msgid ""
#~ "%s%s  -  %s%s\n"
#~ "\n"
#~ msgstr ""
#~ "%s%s  -  %s%s\n"
#~ "\n"

#~ msgid ", "
#~ msgstr "."

#~ msgid "Your %s succeeded in bribing %s's %s and became more experienced."
#~ msgstr "Su %s ostis ära %s-te %s ja sai kogenumaks."

#~ msgid ""
#~ "Your %s has successfully completed her mission and returned unharmed to "
#~ "%s and has become more experienced."
#~ msgstr ""
#~ "Su %s lõpetas edukalt oma missiooni ja naases vigastamatult %s-sse, "
#~ "muutudes vahepeal kogenumaks."

#~ msgid "Your bombarding %s%s became more experienced!"
#~ msgstr "Su pommitav %s%s sai kogenumaks!"

#~ msgid ""
#~ "Your %s%s survived the pathetic attack from %s's %s and became more "
#~ "experienced!"
#~ msgstr "Su %s%s lõi tagasi %s üksuse %s rünnaku ja sai kogenumaks!"

#~ msgid " in %s"
#~ msgstr " linnas %s"

#~ msgid " near %s"
#~ msgstr " linna %s lähedal"

#~ msgid ""
#~ "Your attacking %s succeeded against %s's %s (and %d other unit)%s and "
#~ "became more experienced!"
#~ msgid_plural ""
#~ "Your attacking %s succeeded against %s's %s (and %d other units)%s and "
#~ "became more experienced!"
#~ msgstr[0] ""
#~ "Su ründav %s sai hakkama %s-te %s-iga (ja %d muu üksusega)%s ja sai "
#~ "kogenumaks!"
#~ msgstr[1] ""
#~ "Su ründav %s sai hakkama %s-te %s-iga (ja %d muu üksusega)%s ja sai "
#~ "kogenumaks!"

#~ msgid "%s lost to an attack from %s's %s."
#~ msgstr "Üksus %s hukkus võitluses mängija %s üksusega %s."

#~ msgid " Choose Your Diplomat's Strategy"
#~ msgstr " Vali oma diplomaadi strateegia"

#~ msgid ""
#~ "Eliminated %s %s while infiltrating %s. The defender became more "
#~ "experienced."
#~ msgstr ""
#~ "Elimineeriti %s-de %s, kes üritas hiilida %s-sse. Kaitsja sai kogenumaks."

#~ msgid ""
#~ "Eliminated %s %s while infiltrating our troops. The defender became more "
#~ "experienced."
#~ msgstr ""
#~ "Elimineeriti %s-te %s, kes üritas meie üksustega midagi teha. Kaitsja sai "
#~ "kogenumaks."

#~ msgid ""
#~ "Your client is too old. To use this server, please upgrade your client to "
#~ "a Freeciv 2.1 or later."
#~ msgstr ""
#~ "Su klient on liiga vana. Et seda serverit kasutada, pead uuendama oma "
#~ "kliendi versioonile Freeciv 2.1 või hilisemale."

#~ msgid "Ruleset directory name \"%s\" disallowed for security reasons."
#~ msgstr "Reeglistike kataloog \"%s\" keelatud turvapõhjustel."

#~ msgid ", nation %s"
#~ msgstr ", rahvus %s"

#~ msgid "_Map"
#~ msgstr "_Kaart"

#~ msgid "Gover_nment"
#~ msgstr "_Valitsus"

#~ msgid "_Players"
#~ msgstr "_Mängijad"

#~ msgid "_Science"
#~ msgstr "Teadu_s"

#~ msgid "S_paceship"
#~ msgstr "_Kosmoselaev"

#~ msgid "Game _Options..."
#~ msgstr "Mängu _seaded..."

#~ msgid "Clear _Log"
#~ msgstr "Puhasta _Logi"

#~ msgid "Science Report"
#~ msgstr "Teaduse raport"

#~ msgid "Reason: line not found"
#~ msgstr "Põhjus: rida ei leitud"

#~ msgid "Reason: line too short (expected %d got %lu"
#~ msgstr "Põhjus: rida on liiga lühike (loodeti %d, saadi %lu"

#~ msgid "Plugin '%s' is now selected"
#~ msgstr "Plugin '%s' valitud."

#~ msgid "No real audio plugin present, proceeding with sound support disabled"
#~ msgstr "Ühtki audio-plugina ei leitud, jätkan heli toeta."

#~ msgid "http://www.libsdl.org/projects/SDL_mixer/index.html"
#~ msgstr "http://www.libsdl.org/projects/SDL_mixer/index.html"

#~ msgid "Will continue with disabled sounds."
#~ msgstr "Jätkan ilma heliefektideta."

#~ msgid "file: \"%s\""
#~ msgstr "fail: \"%s\""

#~ msgid "Goto _location"
#~ msgstr "Mine _kohta"

#~ msgid "Error in create_string16: Aborting ..."
#~ msgstr "Viga funktsioonis create_string16: katkestan tegevuse  ..."

#~ msgid "Couldn't blit text to display: %s"
#~ msgstr "Ei suuda teskti ekraanile kuvada: %s."

#~ msgid ""
#~ "Error in SDL_create_str16_surf: Couldn't convert text to display format: "
#~ "%s"
#~ msgstr ""
#~ "Viga funktsioonis SDL_create_str16_surf: ei suudetud muuta teksti "
#~ "kuvatavale kujule: %s"

#~ msgid "SDL_create_str16_surf: String is %d lenght"
#~ msgstr "SDL_create_str16_surf: String on %d märki pikk"

#~ msgid "Error in load_font: Couldn't load %d pt font from %s: %s"
#~ msgstr ""
#~ "Viga kohas load_font: ei suutnud laadida %d pt fonti asukohast %s: %s"

#~ msgid ""
#~ "When built, every civilization's attitude toward you is improved by 25%."
#~ msgstr "Tõstab kõigi tsivilisatsioonide suhtumist sinusse 25%."

#~ msgid ""
#~ "- A Diplomat can establish embassies with other civilizations by moving "
#~ "into another player's city.\n"
#~ "\n"
#~ "- Diplomats can also try to sabotage enemy production, or steal an "
#~ "advance from an enemy city.  (An advance can only be stolen once per "
#~ "city).\n"
#~ "\n"
#~ "- A Diplomat can also bribe an enemy unit, if that unit is the only unit "
#~ "on its square.\n"
#~ "\n"
#~ "- Diplomats can even start a revolution in an enemy city and turn it into "
#~ "your own, if you have the money!\n"
#~ "\n"
#~ "- In some game strategies, hordes of Diplomats can be used to wreak havoc "
#~ "on the enemy.  Little wonder that Diplomats are often viewed with "
#~ "suspicion and fear!"
#~ msgstr ""
#~ "- Diplomaat võib rajada saatkondi teiste tsivilisatsioonidega, kui ta "
#~ "rändab teiste mängijate linnadesse.\n"
#~ "\n"
#~ "- diplomaadid võivad ka vastaste toodangut saboteerida või varastada "
#~ "vastase linnast mõni tehnoloogia. (Igast linnast saab pihta panna ainult "
#~ "ühe tehnoloogia).\n"
#~ "\n"
#~ "- diplomaat võib samuti pakkuda vastase üksusele pistist, kui see üksus "
#~ "on ainukesena oma ruudul.\n"
#~ "\n"
#~ "- kui sul on piisavalt raha, võivad diplomaadid alustada vastase linnas "
#~ "revolutsiooni ja muuta see linn sinu omaks.\n"
#~ "\n"
#~ "- osad mängustrateegiad näevad ette suure hulga diplomaatide treenimist "
#~ "ja nende abil vastaste purustamist. Pole siis ime, et diplomaate "
#~ "kardetakse ja umbusaldatakse."

#~ msgid "Team 32"
#~ msgstr "Meeskond 32"

#~ msgid "_Darn"
#~ msgstr "Paran_da"

#~ msgid "Shields"
#~ msgstr "Toodang"

#~ msgid "City Overview page"
#~ msgstr "Linna ülevaate leht"

#~ msgid "Units page"
#~ msgstr "Üksuste leht"

#~ msgid "Worklist page"
#~ msgstr "Tööde nimekirja leht"

#~ msgid "Trade Routes page"
#~ msgstr "Kaubateede leht"

#~ msgid "Freeciv - Cityview"
#~ msgstr "Freeciv - Linna vaade"

#~ msgid "_Sell"
#~ msgstr "Müü"

#~ msgid "Name:"
#~ msgstr "Nimi:"

#~ msgid "City grows:"
#~ msgstr "Linn kasvab:"

#~ msgid "_Change"
#~ msgstr "_Muuda"

#~ msgid "_Release city"
#~ msgstr "_Vabasta linn"

#~ msgid "Helicopters"
#~ msgstr "Helikopterid"

#~ msgid "%s (%s) (worklist)"
#~ msgstr "%s (%s) (nimekirjast)"

#~ msgid "_Ok"
#~ msgstr "_Ok"

#~ msgid "Con_figure"
#~ msgstr "Seadista"

#~ msgid "Server Selection"
#~ msgstr "Serveri valik"

#~ msgid "_Name"
#~ msgstr "_Nimi"

#~ msgid "_Host"
#~ msgstr "_Host"

#~ msgid "_Port"
#~ msgstr "_Port"

#~ msgid "_Goto and Close"
#~ msgstr "Mine ja sul_ge"

#~ msgid "_Sabotage city"
#~ msgstr "_Saboteeri linna"

#~ msgid "_Establish traderoute"
#~ msgstr "Ava kaubat_ee"

#~ msgid "_Enter Marketplace"
#~ msgstr "Mine _turule"

#~ msgid "_Help build Wonder"
#~ msgstr "Aita kaasa ilmaime e_hitamisele"

#~ msgid "Freeciv - Pillage"
#~ msgstr "Freeciv - Rüüstamine"

#~ msgid "Freeciv - Connect"
#~ msgstr "Freeciv - Ühenda"

#~ msgid "Freeciv - Select an unit"
#~ msgstr "Freeciv - Vali üksus"

#~ msgid "_Ready All"
#~ msgstr "Kõik valmis"

#~ msgid "Freeciv - Select a Nation"
#~ msgstr "Freeciv - Vali rahvus"

#~ msgid "_City Style"
#~ msgstr "Linna stiil"

#~ msgid "Sorry: cannot upgrade %s."
#~ msgstr "Vabadust: ei saa uuendada %s."

#~ msgid "_Accept treaty"
#~ msgstr "Nõustu lepinguga"

#~ msgid "World-Map"
#~ msgstr "Maakaart"

#~ msgid "Sea-Map"
#~ msgstr "Merekaart"

#~ msgid "_Airlift"
#~ msgstr "Lenda"

#~ msgid "Options..."
#~ msgstr "Seaded..."

#~ msgid "Message Options..."
#~ msgstr "Teadete seaded..."

#~ msgid "Players..."
#~ msgstr "Mängijad..."

#~ msgid "Message..."
#~ msgstr "Teade..."

#~ msgid "Server opt initial..."
#~ msgstr "Serveri val. alguses"

#~ msgid "Server opt ongoing..."
#~ msgstr "Serveri val. praegu"

#~ msgid "Find City..."
#~ msgstr "Leia linn..."

#~ msgid "Worklists..."
#~ msgstr "Tööde nimekirjad..."

#~ msgid "REVOLUTION..."
#~ msgstr "REVOLUTSIOON..."

#~ msgid "Road & Rails"
#~ msgstr "Teed & Raudteed"

#~ msgid "City Report..."
#~ msgstr "Linna raport..."

#~ msgid "Science Report..."
#~ msgstr "Teaduse raport..."

#~ msgid "Trade Report..."
#~ msgstr "Kaubanduse raport..."

#~ msgid "Military Report..."
#~ msgstr "Sõjaväe raport..."

#~ msgid ""
#~ "Turn\n"
#~ "Done"
#~ msgstr ""
#~ "Käigud\n"
#~ "tehtud"

#~ msgid ""
#~ "Couldn't open the main window (Gfx memory problem or screensize too "
#~ "small)\n"
#~ msgstr ""
#~ "Ei suutnud avada põhiakent (graafikamälu probleem või ekraan liiga "
#~ "väike)\n"

#~ msgid " wonder"
#~ msgstr " ilmaime"

#~ msgid " improvement"
#~ msgstr "ehitis"

#~ msgid "Defense: %ld.%ld"
#~ msgstr "Kaitse: %ld.%ld"

#~ msgid ""
#~ "Food:   %d\n"
#~ "Shield: %d\n"
#~ "Trade:  %d"
#~ msgstr ""
#~ "Toit:   %d\n"
#~ "Toodang: %d\n"
#~ "Kaubandus:  %d"

#~ msgid "City: %s(%s)"
#~ msgstr "Linn: %s(%s)"

#~ msgid "with City Walls"
#~ msgstr "linnamüüridega"

#~ msgid "Unit: %s(%s%s)"
#~ msgstr "Üksus: %s (%s%s)"

#~ msgid "List all units"
#~ msgstr "Kõikide üksuste nimekiri"

#~ msgid "Connect to this location"
#~ msgstr "Ühenda siia"

#~ msgid "Goto this location"
#~ msgstr "Mine asukohta"

#~ msgid "City_name"
#~ msgstr "Li_nna nimi"

#~ msgid "Tax:%d Lux:%d Sci:%d"
#~ msgstr "Maksud:%d Hüved:%d Teadus:%d"

#~ msgid "Reputation"
#~ msgstr "Reputatsioon"

#~ msgid "(%ld steps)"
#~ msgstr "(%ld sammu)"

#~ msgid "Science Advisor"
#~ msgstr "Teaduste nõunik"

#~ msgid ""
#~ "%s\n"
#~ "(no research)"
#~ msgstr ""
#~ "%s\n"
#~ "(teadustööd ei tehta)"

#~ msgid ""
#~ "%s\n"
#~ "(%d turn/advance)"
#~ msgid_plural ""
#~ "%s\n"
#~ "(%d turns/advance)"
#~ msgstr[0] ""
#~ "%s\n"
#~ "(%d käik/avastus)"
#~ msgstr[1] ""
#~ "%s\n"
#~ "(%d käiku/avastus)"

#~ msgid "_Goal"
#~ msgstr "Eesmärk"

#~ msgid "Trade Advisor"
#~ msgstr "Kaubanduse nõunik"

#~ msgid ""
#~ "Population:\n"
#~ "Support:\n"
#~ "Energy:\n"
#~ "Mass:\n"
#~ "Travel time:\n"
#~ "Success prob.:\n"
#~ "Year of arrival:"
#~ msgstr ""
#~ "Rahvaarv:\n"
#~ "Support:\n"
#~ "Energia:\n"
#~ "Mass:\n"
#~ "Lennuaeg:\n"
#~ "Õnnestumise tõen.:\n"
#~ "Saabumisaasta:"

#~ msgid ""
#~ "%5d\n"
#~ "%5d %%\n"
#~ "%5d %%\n"
#~ "%5d tons\n"
#~ "%5.1f years\n"
#~ "%5d %%\n"
#~ "%8s"
#~ msgstr ""
#~ "%5d\n"
#~ "%5d %%\n"
#~ "%5d %%\n"
#~ "%5d tonni\n"
#~ "%5.1f aastat\n"
#~ "%5d %%\n"
#~ "%8s"

#~ msgid "Freeciv - Edit Worklists"
#~ msgstr "Freeciv - muuda töönimekirju"

#~ msgid "Available Worklists"
#~ msgstr "Tööde nimekirjad"

#~ msgid "_Remove"
#~ msgstr "Kustuta"

#~ msgid "Freeciv - Edit Worklist"
#~ msgstr "Freeciv - muuda töönimekirja"

#
#~ msgid "entry"
#~ msgid_plural "entries"
#~ msgstr[0] "kirje"
#~ msgstr[1] "kirjet"

#~ msgid "Accept"
#~ msgstr "Nõustu"

#~ msgid "Available Targets"
#~ msgstr "Saadaolevad eesmärgid"

#~ msgid "Worklist for city"
#~ msgstr "Linna tööde nimekiri"

#~ msgid "Name of Worklist"
#~ msgstr "Töönimekirja nimi"

#~ msgid "Options panel"
#~ msgstr "Seadete paneel"

#~ msgid "Garrison Panel (%d %s)"
#~ msgstr "Garnisonipaneel (%d %s)"

#~ msgid "Info Panel"
#~ msgstr "Infopaneel"

#~ msgid "Happiness panel"
#~ msgstr "Rahulolu paneel"

#~ msgid "Maintenance panel"
#~ msgstr "Hoolduspaneel"

#~ msgid "Garrison panel"
#~ msgstr "Garnisonipaneel"

#~ msgid "Information panel"
#~ msgstr "Infopaneel"

#~ msgid "Exit Report"
#~ msgstr "Välju: raportid"

#~ msgid ""
#~ "\n"
#~ "finshed"
#~ msgstr ""
#~ "\n"
#~ "lõpetatud"
