Freeciv-3.3: Globals

Freeciv-3.3

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Here is a list of all functions with links to the files they belong to:

### - c -

- cache_rulesets() : gamehand.h, gamehand.c
- cai_auto_settler_cont() : classicai.c
- cai_auto_settler_reset() : classicai.c
- cai_auto_settler_run() : classicai.c
- cai_build_adv_adjust() : classicai.c
- cai_build_adv_init() : classicai.c
- cai_build_adv_override() : classicai.c
- cai_city_alloc() : classicai.c
- cai_city_free() : classicai.c
- cai_city_load() : classicai.c
- cai_city_log() : classicai.c
- cai_city_save() : classicai.c
- cai_consider_plr_dangerous() : classicai.c
- cai_consider_tile_dangerous() : classicai.c
- cai_consider_wonder_city() : classicai.c
- cai_created_by_civil_war() : classicai.c
- cai_data_phase_begin() : classicai.c
- cai_data_phase_finished() : classicai.c
- cai_diplomacy_actions() : classicai.c
- cai_diplomacy_first_contact() : classicai.c
- cai_do_first_activities() : classicai.c
- cai_do_last_activities() : classicai.c
- cai_ferry_init_ferry() : classicai.c
- cai_ferry_lost() : classicai.c
- cai_ferry_transformed() : classicai.c
- cai_gained_control() : classicai.c
- cai_gov_value() : classicai.c
- cai_incident() : classicai.c
- cai_module_close() : classicai.c
- cai_player_alloc() : classicai.c
- cai_player_free() : classicai.c
- cai_player_load_relations() : classicai.c
- cai_player_save_relations() : classicai.c
- cai_restart_phase() : classicai.c
- cai_revolution_start() : classicai.c
- cai_split_by_civil_war() : classicai.c
- cai_switch_to_explore() : classicai.c
- cai_treaty_accepted() : classicai.c
- cai_treaty_evaluate() : classicai.c
- cai_unit_close() : classicai.c
- cai_unit_init() : classicai.c
- cai_unit_load() : classicai.c
- cai_unit_log() : classicai.c
- cai_unit_move_or_attack() : classicai.c
- cai_unit_new_adv_task() : classicai.c
- cai_unit_save() : classicai.c
- cai_unit_turn_end() : classicai.c
- cai_units_ruleset_close() : classicai.c
- cai_units_ruleset_init() : classicai.c
- cai_wonder_city_distance() : classicai.c
- calc_activity() : clientutils.c
- calc_civ_score() : score.h, score.c
- calc_mapview_origin() : mapview_common.c
- calculate_city_clusters() : advbuilding.c
- calculate_diagram_layout() : reqtree.c
- calculate_max_upkeep_height() : tilespec.c
- calculate_overview_dimensions() : overview_common.c, overview_common.h
- calculate_want_for_paratrooper() : aiparatrooper.c
- calendar_text() : calendar.c, calendar.h, hudwidget.cpp
- call_ai_refresh() : aiiface.h, aiiface.c
- call_first_contact() : plrhand.c
- call_handle_methods() : agents.c
- call_incident() : aiiface.c, aiiface.h
- call_meeting_dlg_callback() : diplodlg.c
- call_treaty_accepted() : diplhand.c
- call_treaty_evaluate() : diplhand.c
- calls_are_equal() : agents.c
- can_ask_server_for_actions() : control.c
- can_attack_from_non_native() : movement.h, movement.c
- can_attack_non_native() : movement.c, movement.h
- can_attack_non_native_hard_reqs() : movement.c, movement.h
- can_be_irrigated() : control.c
- can_build_base() : base.c, base.h
- can_build_extra() : extras.c, extras.h
- can_build_extra_base() : extras.c, extras.h
- can_build_road() : road.c, road.h
- can_change_to_government() : government.c, government.h
- can_channel_land() : map.c, map.h
- can_cities_trade() : traderoutes.c, traderoutes.h
- can_city_build_direct() : city.c, city.h
- can_city_build_improvement_direct() : city.c, city.h
- can_city_build_improvement_later() : city.c, city.h
- can_city_build_improvement_now() : city.c, city.h
- can_city_build_later() : city.c, city.h
- can_city_build_now() : city.c, city.h
- can_city_build_unit_direct() : city.c, city.h
- can_city_build_unit_later() : city.h, city.c
- can_city_build_unit_now() : city.c, city.h
- can_city_sell_building() : improvement.c, improvement.h
- can_city_sell_universal() : cityrepdata.c, cityrepdata.h
- can_client_access_hack() : connectdlg_common.c, connectdlg_common.h
- can_client_change_view() : client_main.c, client_main.h
- can_client_control() : client_main.c, client_main.h
- can_client_issue_orders() : client_main.c, client_main.h
- can_conn_edit() : connection.c, connection.h
- can_conn_edit_players_nation() : nation.c, nation.h
- can_conn_enable_editing() : connection.h, connection.c
- can_create_unit_at_tile() : editprop.c
- can_disaster_happen() : disaster.c, disaster.h
- can_do_cached_drawing() : mapview_common.c
- can_edit_tile_properties() : editor.c
- can_end_turn() : mapctrl_common.c, mapctrl_common.h
- can_establish_trade_route() : traderoutes.h, traderoutes.c
- can_exist_at_tile() : movement.c, movement.h
- can_extra_appear() : extras.c, extras.h
- can_extra_be_removed() : extras.c
- can_extra_disappear() : extras.c, extras.h
- can_extras_coexist() : extras.c, extras.h
- can_freeze_terrain() : map.c, map.h
- can_improvement_go_obsolete() : improvement.c, improvement.h
- can_intel_with_player() : client_main.c, client_main.h
- can_meet_with_player() : client_main.c, client_main.h
- can_player_attack_tile() : combat.c
- can_player_build_improvement_direct() : improvement.c, improvement.h
- can_player_build_improvement_later() : improvement.h, improvement.c
- can_player_build_improvement_now() : improvement.c, improvement.h
- can_player_build_unit_direct() : unittype.c, unittype.h
- can_player_build_unit_later() : unittype.c, unittype.h
- can_player_build_unit_now() : unittype.c, unittype.h
- can_player_see_city_internals() : player.c, player.h
- can_player_see_hypotetic_units_at() : player.c, player.h
- can_player_see_tile() : player.c, player.h
- can_player_see_unit() : player.c, player.h
- can_player_see_unit_at() : player.c, player.h
- can_player_see_units_in_city() : player.c, player.h
- can_plr_see_all_sym_diplrels_of() : metaknowledge.c
- can_reclaim_ocean() : map.c, map.h
- can_remove_extra() : extras.c, extras.h
- can_see_techs_of_target() : metaknowledge.c, metaknowledge.h
- can_sell_building() : improvement.c, improvement.h
- can_step_taken_wrt_to_zoc() : movement.c, movement.h
- can_thaw_terrain() : map.c, map.h
- can_type_transport_units_cargo() : unit.c
- can_unit_act_when_ustate_is() : unittype.c, unittype.h
- can_unit_attack_tile() : combat.c, combat.h
- can_unit_change_homecity() : unit.c, unit.h
- can_unit_change_homecity_to() : unit.c, unit.h
- can_unit_continue_current_activity() : unit.c, unit.h
- can_unit_deboard_or_be_unloaded() : unit.c, unit.h
- can_unit_do_activity() : unit.c, unit.h
- can_unit_do_activity_targeted() : unit.c, unit.h
- can_unit_do_activity_targeted_at() : unit.c, unit.h
- can_unit_do_autoworker() : unit.c, unit.h
- can_unit_do_connect() : control.c, control.h
- can_unit_exist_at_tile() : movement.c, movement.h
- can_unit_load() : unit.h, unit.c
- can_unit_move_to_tile_with_notify() : unithand.c
- can_unit_paradrop() : unit.c, unit.h
- can_unit_survive_at_tile() : movement.c, movement.h
- can_unit_teleport() : unit.c, unit.h
- can_unit_transport() : movement.c, movement.h
- can_unit_type_transport() : movement.c, movement.h
- can_unit_unload() : unit.c, unit.h
- can_units_attack_at() : control.c
- can_units_do() : unitlist.c, unitlist.h
- can_units_do_activity() : unitlist.c, unitlist.h
- can_units_do_activity_targeted() : unitlist.c, unitlist.h
- can_units_do_any_road() : unitlist.c, unitlist.h
- can_units_do_base_gui() : unitlist.c, unitlist.h
- can_units_do_connect() : climisc.c, climisc.h
- can_units_do_on_map() : unitlist.c, unitlist.h
- can_upgrade_unittype() : unittype.c, unittype.h
- can_utype_do_act_if_tgt_diplrel() : unittype.c, unittype.h
- cancel_all_meetings() : diplhand.c, diplhand.h
- cancel_buy_prod_city_dlg_callback() : citydlg.c
- cancel_city() : control.c, control.h
- cancel_connect_dlg_callback() : connectdlg.c
- cancel_connection_votes() : voting.c, voting.h
- cancel_disband_unit_callback() : dialogs.c
- cancel_help_dlg_callback() : dialogs.c
- cancel_meeting_callback() : diplodlg.c
- cancel_orders() : unittools.c
- cancel_pact_dlg_callback() : diplodlg.c
- cancel_pact_result() : player.c, player.h
- cancel_passwd_callback() : connectdlg.c
- cancel_sdip_dlg_callback() : diplodlg.c
- cancel_selection_rectangle() : mapctrl_common.c, mapctrl_common.h
- cancel_sell_impr_callback() : repodlgs.c
- cancel_sld_cma_callback() : cma_fe.c
- cancel_tile_hiliting() : mapctrl_common.c, mapctrl_common.h
- cancel_units_orders_city_dlg_callback() : citydlg.c
- cancel_upgrade_unit_callback() : dialogs.c, repodlgs.c, dialogs.c, repodlgs.c
- cancelvote_command() : stdinhand.c
- canvas_copy() : canvas.c, gui_interface.c
- canvas_create() : canvas.c, gui_interface.c, canvas.c
- canvas_draw_cb() : citydlg.c
- canvas_exposed_cb() : citydlg.c
- canvas_fill_sprite_area() : canvas.c, gui_interface.c, canvas.c
- canvas_free() : canvas.c, gui_interface.c
- canvas_mapview_init() : canvas.c, gui_interface.c, canvas.c
- canvas_pos_to_nearest_tile() : mapview_common.c, mapview_common.h
- canvas_pos_to_tile() : mapview_common.c, mapview_common.h
- canvas_put_curved_line() : gui_interface.c, canvas.c
- canvas_put_flag_sprite() : svgflag.c, svgflag.h
- canvas_put_line() : canvas.c, gui_interface.c
- canvas_put_rectangle() : canvas.c, gui_interface.c, canvas.c
- canvas_put_sprite() : canvas.c, gui_interface.c
- canvas_put_sprite_fogged() : canvas.c, gui_interface.c, canvas.c
- canvas_put_sprite_full() : canvas.c, gui_interface.c, canvas.c
- canvas_put_sprite_full_scaled() : canvas.c, gui_interface.c, canvas.c
- canvas_put_text() : canvas.c, gui_interface.c, canvas.c
- canvas_set_zoom() : gui_interface.c, canvas.c
- canvas_to_city_pos() : citydlg_common.c, citydlg_common.h
- capitalization_opt_in() : fcintl.c, fcintl.h
- capitalized_string() : fcintl.c, fcintl.h
- capture_units() : dialogs.cpp
- caravan_establish_trade() : dialogs.cpp
- caravan_find_best_destination() : caravan.h, caravan.c
- caravan_find_best_destination_notransit() : caravan.c
- caravan_find_best_destination_withtransit() : caravan.c
- caravan_help_build() : dialogs.cpp
- caravan_marketplace() : dialogs.cpp
- caravan_optimize_allpairs() : caravan.c, caravan.h
- caravan_optimize_callback() : daiunit.c
- caravan_optimize_notransit() : caravan.c
- caravan_optimize_withtransit() : caravan.c
- caravan_parameter_init_default() : caravan.c, caravan.h
- caravan_parameter_init_from_unit() : caravan.c, caravan.h
- caravan_parameter_is_legal() : caravan.c, caravan.h
- caravan_parameter_log_real() : caravan.c, caravan.h
- caravan_result_compare() : caravan.h, caravan.c
- caravan_result_init() : caravan.c
- caravan_result_init_zero() : caravan.h, caravan.c
- caravan_search_from() : caravan.c
- caravanbonusstyle_name() : settings.c
- cardinal_index_str() : tilespec.c
- cargo_iter_get() : unit.c
- cargo_iter_init() : unit.c, unit.h
- cargo_iter_next() : unit.c
- cargo_iter_sizeof() : unit.c, unit.h
- cargo_iter_valid() : unit.c
- casus_belli_range_for() : player.c, player.h
- cat_snprintf() : support.c, support.h
- cat_utf8_snprintf_rep() : fc_utf8.c, fc_utf8.h
- cat_utf8_snprintf_trunc() : fc_utf8.h, fc_utf8.c
- catastrophe_scaled() : climisc.c
- cause_a_city_changed_for_agent() : agents.c, agents.h
- cause_a_unit_changed_for_agent() : agents.c, agents.h
- cell_data_func() : cma_fe.c
- cell_edited() : wldlg.c
- cell_render_func() : wldlg.c
- center_iterate() : cityrep.c
- center_next_enemy_city() : pages.cpp
- center_next_player_capital() : pages.cpp
- center_next_player_city() : pages.cpp
- center_on_something() : climisc.c, climisc.h
- center_on_unit() : mapctrl.c, mapctrl.h, mapctrl.c, mapctrl.h
- center_tile_mapcanvas() : mapview_common.c, mapview_common.h
- center_tile_overviewcanvas() : overview_common.c, overview_common.h
- center_view_callback() : menu.c
- cf_bool_seq() : shared.h
- cf_char_seq() : shared.h
- cf_end() : shared.h
- cf_float_seq() : shared.h
- cf_hexa_seq() : shared.h
- cf_int_seq() : shared.h
- cf_ptr_seq() : shared.h
- cf_str_seq() : shared.h
- cf_trans_bool_seq() : shared.h
- cfbdw_callback() : caravan.c
- chain2text() : widget_edit.c
- chainlen() : widget_edit.c
- chance_killed_at() : advgoto.c
- change_build_target() : citytools.c, citytools.h
- change_callback() : wldlg.c
- change_fonto_utf8() : gui_string.h, gui_string.c
- change_gov_callback() : helpdlg.c
- change_impr_callback() : helpdlg.c
- change_nation_label() : dialogs.c
- change_playertile_site() : maphand.c, maphand.h
- change_prod_dlg_callback() : citydlg.c
- change_production() : wldlg.c
- change_production_callback() : citydlg.c, dialogs.c
- change_ptsize_utf8() : gui_string.c, gui_string.h, gui_string.c
- change_research_callback() : repodlgs.c
- change_research_goal_callback() : repodlgs.c
- change_research_goal_dialog_callback() : repodlgs.c
- change_sex_callback() : dialogs.c
- change_tech_callback() : helpdlg.c
- change_unit_callback() : helpdlg.c
- char2activity() : savegame2.c, savegame3.c
- char2dir() : savegame2.c, savegame3.c
- char2num() : savecompat.c, savecompat.h
- char2order() : savegame3.c, savegame2.c
- char2resource() : savegame2.c
- char2terrain() : savegame2.c, savegame3.c, pages.cpp
- charsets_init() : client_main.c
- chat_msg_to_all() : handchat.c
- chat_msg_to_allies() : handchat.c
- chat_msg_to_conn() : handchat.c
- chat_msg_to_global_observers() : handchat.c
- chat_msg_to_player() : handchat.c
- chat_pointer_motion() : chatline.c
- chat_welcome_message() : chatline_common.h, chatline_common.c
- chatline_autocomplete() : chatline.c
- chatline_init() : chatline.c, chatline.h, chatline.c, chatline.h, chatline.c, chatline.h
- chatline_is_scrolled_to_bottom() : chatline.c, chatline.h, chatline.c, chatline.h, chatline.c
- chatline_scroll_callback() : chatline.c
- chatline_scroll_to_bottom() : chatline.h, chatline.c, chatline.h, chatline.c
- check_audiofile_capstr() : audio.c
- check_box_rect() : plrdlg.cpp
- check_city() : cma_core.c
- check_city_migrations() : cityturn.c, cityturn.h
- check_city_migrations_player() : cityturn.c
- check_disasters() : cityturn.c, cityturn.h
- check_edited_tile_terrains() : edithand.c
- check_for_full_turn_done() : srv_main.c, srv_main.h
- check_for_game_over() : srv_main.c, srv_main.h
- check_help_nodes_init() : helpdata.c
- check_include() : inputfile.c
- check_leader_names() : ruleload.c
- check_leaving_edit_mode() : edithand.c
- check_native_area() : startpos.c
- check_player_max_rates() : plrhand.c, plrhand.h
- check_player_or_user_name() : chatline.c
- check_pollution() : cityturn.c
- check_recursive_road_connect() : control.c, control.h
- check_scroll_area() : gui_main.c
- check_server_scan() : pages.c
- check_sprite_type() : tilespec.c
- check_strlen() : shared.c, shared.h
- check_terrain_change() : maphand.c, maphand.h
- check_themespec_capabilities() : themespec.c
- check_tilespec_capabilities() : tilespec.c
- check_unit_activity() : unittools.c
- check_units_single_tile() : maphand.c
- check_vote() : voting.c
- choice_dialog_add() : choice_dialog.h, choice_dialog.c, choice_dialog.h, choice_dialog.c, choice_dialog.h, choice_dialog.c
- choice_dialog_button_move_to_the_end() : choice_dialog.c, choice_dialog.h, choice_dialog.c, choice_dialog.h, choice_dialog.c
- choice_dialog_button_set_label() : choice_dialog.c, choice_dialog.h, choice_dialog.c, choice_dialog.h, choice_dialog.c, choice_dialog.h
- choice_dialog_button_set_sensitive() : choice_dialog.h, choice_dialog.c, choice_dialog.h, choice_dialog.c
- choice_dialog_button_set_tooltip() : choice_dialog.c, choice_dialog.h, choice_dialog.c, choice_dialog.h
- choice_dialog_clicked() : choice_dialog.c
- choice_dialog_destroy() : choice_dialog.h, choice_dialog.c, choice_dialog.h, choice_dialog.c
- choice_dialog_end() : choice_dialog.c, choice_dialog.h, choice_dialog.c, choice_dialog.h, choice_dialog.c, choice_dialog.h
- choice_dialog_get_nth_button() : choice_dialog.c
- choice_dialog_get_number_of_buttons() : choice_dialog.c, choice_dialog.h, choice_dialog.c, choice_dialog.h, choice_dialog.c, choice_dialog.h
- choice_dialog_set_hide() : choice_dialog.h, choice_dialog.c, choice_dialog.h, choice_dialog.c
- choice_dialog_start() : choice_dialog.c, choice_dialog.h, choice_dialog.c, choice_dialog.h, choice_dialog.c, choice_dialog.h
- choice_is_promising() : cm.c
- choice_stack_empty() : cm.c
- choose_build_target() : cityturn.h, cityturn.c
- choose_random_tech() : techtools.h, techtools.c
- choose_tech() : techtools.c, techtools.h
- choose_tech_goal() : techtools.c, techtools.h
- choose_tech_to_steal() : daiactions.c
- cid_decode() : climisc.c, climisc.h
- cid_encode() : climisc.h, climisc.c
- cid_encode_building() : climisc.c, climisc.h
- cid_encode_from_city() : climisc.c, climisc.h
- cid_encode_unit() : climisc.c, climisc.h
- circle_bresenham() : fracture_map.c
- cities_action_callback() : mapctrl.c
- cities_callback() : diplodlg.c
- cities_trade_route_type() : traderoutes.c, traderoutes.h
- cities_update_callback() : update_queue.c
- citizen_base_mood() : city.c
- citizen_content_buildings() : city.c
- citizen_convert_check() : citizenshand.c
- citizen_happiness_nationality() : city.c
- citizen_happy_luxury() : city.c
- citizen_happy_units() : city.c
- citizen_happy_wonders() : city.c
- citizen_luxury_happy() : city.c
- citizen_rule_name() : tilespec.c
- citizens_callback() : citydlg.c
- citizens_convert() : citizenshand.c, citizenshand.h
- citizens_convert_conquest() : citizenshand.c, citizenshand.h
- citizens_count() : citizens.c, citizens.h
- citizens_dialog_close() : citizensinfo.c, citizensinfo.h, citizensinfo.c, citizensinfo.h
- citizens_dialog_create() : citizensinfo.c
- citizens_dialog_default_sort_column() : citizensinfo.c
- citizens_dialog_display() : citizensinfo.c, citizensinfo.h, citizensinfo.c, citizensinfo.h, citizensinfo.c, citizensinfo.h
- citizens_dialog_done() : citizensinfo.c, citizensinfo.h, citizensinfo.c, citizensinfo.h, citizensinfo.c
- citizens_dialog_get() : citizensinfo.c
- citizens_dialog_init() : citizensinfo.c, citizensinfo.h, citizensinfo.c
- citizens_dialog_refresh() : citizensinfo.c, citizensinfo.h, citizensinfo.c, citizensinfo.h, citizensinfo.c, citizensinfo.h
- citizens_dialog_row() : citizensinfo.c
- citizens_dialog_store_new() : citizensinfo.c
- citizens_free() : citizens.c, citizens.h
- citizens_init() : citizens.c, citizens.h
- citizens_nation_add() : citizens.c, citizens.h
- citizens_nation_foreign() : citizens.c, citizens.h
- citizens_nation_get() : citizens.c, citizens.h
- citizens_nation_move() : citizens.c, citizens.h
- citizens_nation_set() : citizens.c, citizens.h
- citizens_print() : citizenshand.c, citizenshand.h
- citizens_random() : citizens.c, citizens.h
- citizens_reduction_apply() : citizenshand.c, citizenshand.h
- citizens_unit_nationality() : citizenshand.c, citizenshand.h
- citizens_update() : citizenshand.c, citizenshand.h
- city_activated_callback() : cityrep.c
- city_add_improvement() : city.h, city.c
- city_add_improvement_with_gov_notice() : citytools.c, citytools.h
- city_add_unit() : unithand.c
- city_ai_data() : city.c, city.h
- city_airlift_max() : city.c, city.h
- city_balance_treasury_buildings() : cityturn.c
- city_balance_treasury_units() : cityturn.c
- city_base_to_city_map() : city.h, city.c
- city_build() : unithand.c
- city_build_building() : cityturn.c
- city_build_free_buildings() : citytools.c, citytools.h
- city_build_slots() : city.c, city.h
- city_build_stuff() : cityturn.c
- city_build_unit() : cityturn.c
- city_building_impr_or_unit() : cityrep.c
- city_building_present() : climisc.c, climisc.h
- city_built_last_turn() : city.c, city.h
- city_buy_cost_compare() : climisc.c
- city_buy_production() : citydlg_common.c, citydlg_common.h, mapctrl.cpp
- city_can_be_built_here() : city.c, city.h
- city_can_be_built_tile_only() : city.c, city.h
- city_can_buy() : citydlg_common.h, citydlg_common.c
- city_can_change_build() : city.c, city.h
- city_can_grow_to() : city.c, city.h
- city_can_use_specialist() : city.c, city.h
- city_can_work_tile() : city.c, city.h
- city_celebrating() : city.c, city.h
- city_center_contra() : requirements.c
- city_change_production() : citydlg_common.c, citydlg_common.h
- city_change_production_penalty() : city.c, city.h
- city_change_size() : cityturn.c, cityturn.h
- city_change_specialist() : citydlg_common.c, citydlg_common.h
- city_changed() : cma_core.c
- city_choose_build_default() : city.c, city.h
- city_citywalls_gfx() : citytools.c
- city_clear_worklist_callback() : cityrep.c
- city_command_callback() : cityrep.c
- city_comp_by_turn_founded() : citydlg.c
- city_counters_refresh() : cityturn.c, cityturn.h
- city_create_unit() : cityturn.c
- city_culture() : culture.c, culture.h
- city_desirability() : daisettler.c
- city_destroy_callback() : citydlg.c
- city_dialog_is_open() : citydlg.c, gui_interface.c, citydlg.c
- city_dialog_map_create() : citydlg.c
- city_dialog_map_recenter() : citydlg.c
- city_dialog_redraw_map() : citydlg_common.c, citydlg_common.h
- city_dialog_update_building() : citydlg.c
- city_dialog_update_citizens() : citydlg.c
- city_dialog_update_improvement_list() : citydlg.c
- city_dialog_update_information() : citydlg.c
- city_dialog_update_map() : citydlg.c
- city_dialog_update_present_units() : citydlg.c
- city_dialog_update_prev_next() : citydlg.c
- city_dialog_update_supported_units() : citydlg.c
- city_dialog_update_title() : citydlg.c
- city_distribute_surplus_shields() : cityturn.c
- city_dlg_callback() : citydlg.c
- city_empty_food_stock() : cityturn.c, cityturn.h
- city_exist() : city.c, city.h
- city_exists_within_max_city_map() : city.c, city.h
- city_font_update() : citydlg.h, gui_main.cpp, citydlg.cpp
- city_freeze_workers() : citytools.c, citytools.h
- city_freeze_workers_queue() : citytools.c, citytools.h
- city_from_great_wonder() : improvement.c, improvement.h
- city_from_small_wonder() : improvement.h, improvement.c
- city_from_wonder() : improvement.c, improvement.h
- city_get_queue() : citydlg_common.c, citydlg_common.h
- city_global_turn_notify() : cityturn.c
- city_gold_worth() : aisupport.c, aisupport.h
- city_got_defense_effect() : city.c, city.h
- city_granary_size() : city.c, city.h
- city_growth_granary_savings() : cityturn.c, cityturn.h
- city_had_recent_plague() : city.c, city.h
- city_happy() : city.c, city.h
- city_has_building() : city.c, city.h
- city_history_gain() : culture.c, culture.h
- city_illness_calc() : city.c, city.h
- city_illness_check() : cityturn.c
- city_illness_strike() : citytools.c, citytools.h
- city_improvement_name_translation() : city.c, city.h
- city_improvement_upkeep() : city.c, city.h
- city_incite_cost() : cityturn.h, cityturn.c
- city_increase_size() : cityturn.c
- city_invert_selection_callback() : cityrep.c
- city_is_occupied() : city.c, city.h
- city_is_virtual() : city.c, city.h
- city_landlocked_sell_coastal_improvements() : citytools.h, citytools.c
- city_link() : featured_text.c, featured_text.h
- city_list_find_name() : city.c, city.h
- city_list_find_number() : city.c, city.h
- city_map_canvas_free() : mapview.c, mapview.h, mapview.c, mapview.h
- city_map_includes_tile() : city.c, city.h
- city_map_radius_sq_get() : city.c, city.h
- city_map_radius_sq_set() : city.c, city.h
- city_map_tiles() : city.c, city.h
- city_map_to_tile() : city.c, city.h
- city_map_update_all() : citytools.h, citytools.c
- city_map_update_all_cities_for_player() : citytools.c, citytools.h
- city_map_update_empty() : citytools.c, citytools.h
- city_map_update_radius_sq() : citytools.c, citytools.h
- city_map_update_tile_direct() : citytools.c
- city_map_update_tile_frozen() : citytools.c, citytools.h
- city_map_update_tile_now() : citytools.c, citytools.h
- city_map_update_worker() : citytools.c, citytools.h
- city_migration_score() : cityturn.c
- city_model_fill() : cityrep.c
- city_model_find() : cityrep.c
- city_model_get() : cityrep.c
- city_model_set() : cityrep.c
- city_name_compare() : city.c, city.h
- city_name_get() : city.c, city.h
- city_name_set() : city.c, city.h
- city_name_suggestion() : citytools.c, citytools.h
- city_num_trade_routes() : traderoutes.h, traderoutes.c
- city_original_owner() : citytools.c, citytools.h
- city_packet_common() : packhand.c
- city_pollution() : city.c, city.h
- city_pollution_types() : city.c, city.h
- city_populate() : cityturn.c
- city_population() : city.c, city.h
- city_production_build_shield_cost() : city.c, city.h
- city_production_build_units() : city.c, city.h
- city_production_buy_gold_cost() : citytools.c, citytools.h
- city_production_caravan_shields_init() : city.c, city.h
- city_production_cost_str() : citydlg_common.c, citydlg_common.h
- city_production_gets_caravan_shields() : city.h, city.c
- city_production_has_flag() : city.c, city.h
- city_production_is_genus() : city.c, city.h
- city_production_name_translation() : city.c, city.h
- city_production_turns_to_build() : city.c, city.h
- city_production_unit_veteran_level() : city.h, city.c
- city_queue_clear() : citydlg_common.c, citydlg_common.h
- city_queue_insert() : citydlg_common.c, citydlg_common.h
- city_queue_insert_worklist() : citydlg_common.c, citydlg_common.h
- city_rally_point_clear() : city.c, city.h
- city_rally_point_receive() : city.c, city.h
- city_rapture_grow() : city.c, city.h
- city_receives_goods() : traderoutes.c, traderoutes.h
- city_reduce_size() : cityturn.c, cityturn.h
- city_reduce_specialists() : cityturn.c
- city_reduce_workers() : cityturn.c
- city_refresh() : cityturn.c, cityturn.h
- city_refresh_after_city_size_increase() : cityturn.c
- city_refresh_for_player() : cityturn.h, cityturn.c
- city_refresh_from_main_map() : city.h, city.c
- city_refresh_queue_add() : cityturn.h, cityturn.c
- city_refresh_queue_processing() : cityturn.h, cityturn.c
- city_refresh_vision() : citytools.c, citytools.h
- city_remove() : cma_core.c, cma_fec.c
- city_remove_improvement() : city.c, city.h
- city_rename() : citydlg_common.c, citydlg_common.h
- city_repair_size() : cityturn.c, cityturn.h
- city_report_dialog_popdown() : cityrep.h, cityrep.c, cityrep.h, cityrep.c, cityrep.h, cityrep.c, cityrep.h, cityrep.c
- city_report_dialog_popup() : cityrep.c, cityrep.cpp, cityrep.c
- city_report_dialog_store_new() : cityrep.c
- city_report_dialog_update() : cityrep_g.h, update_queue.c
- city_report_dialog_update_city() : cityrep_g.h, update_queue.c
- city_report_spec_show_ptr() : cityrepdata.c, cityrepdata.h
- city_report_spec_tagname() : cityrepdata.c, cityrepdata.h
- city_report_update_views() : cityrep.c
- city_report_windows_callback() : cityrep.c
- city_reset_foodbox() : cityturn.c
- city_rotate_specialist() : citydlg_common.c, citydlg_common.h
- city_select_all_callback() : cityrep.c
- city_select_building_callback() : cityrep.c
- city_select_coastal_callback() : cityrep.c
- city_select_island_callback() : cityrep.c
- city_select_same_island_callback() : cityrep.c
- city_selection_changed_callback() : cityrep.c
- city_sell_improvement() : citydlg_common.h, citydlg_common.c
- city_set_ai_data() : city.c, city.h
- city_set_queue() : citydlg_common.c, citydlg_common.h
- city_set_worklist() : citydlg_common.c, citydlg_common.h
- city_shrink_granary_savings() : cityturn.c, cityturn.h
- city_size_add() : city.c, city.h
- city_size_get() : city.h
- city_size_set() : city.c, city.h
- city_specialists() : city.c, city.h
- city_style() : style.c, style.h
- city_style_by_rule_name() : city.c, city.h
- city_style_by_translated_name() : city.c, city.h
- city_style_name_translation() : city.c, city.h
- city_style_refresh() : cityturn.c, cityturn.h
- city_style_rule_name() : city.c, city.h
- city_styles_alloc() : city.c, city.h
- city_styles_free() : city.c, city.h
- city_sum_add_real() : citydlg_common.c
- city_sum_compare() : citydlg_common.c
- city_sum_new() : citydlg_common.c
- city_sum_total() : citydlg_common.c
- city_support() : city.c
- city_tc_effect_refresh() : cityturn.c, cityturn.h
- city_thaw_workers() : citytools.c, citytools.h
- city_thaw_workers_queue() : citytools.c, citytools.h
- city_tile_cache_get_output() : city.c
- city_tile_cache_update() : city.c
- city_tile_found() : requirements.c
- city_tile_index_to_xy() : city.c, city.h
- city_tile_link() : featured_text.c, featured_text.h
- city_tile_output() : city.c, city.h
- city_tile_output_now() : city.c, city.h
- city_tile_to_city_map() : city.c, city.h
- city_tile_value() : infracache.h, infracache.c
- city_tile_xy_to_index() : city.c, city.h
- city_to_canvas_pos() : citydlg_common.c, citydlg_common.h
- city_toggle_worker() : citydlg_common.c, citydlg_common.h
- city_total_impr_gold_upkeep() : city.c, city.h
- city_total_unit_gold_upkeep() : city.h, city.c
- city_trade_removable() : traderoutes.c, traderoutes.h
- city_turn_notify() : cityturn.c
- city_turns_to_build() : city.c, city.h
- city_turns_to_grow() : city.c, city.h
- city_unhappy() : city.c, city.h
- city_unit_present() : climisc.h, climisc.c
- city_unit_slots_available() : city.c, city.h
- city_unit_supported() : climisc.c, climisc.h
- city_unit_unhappiness() : city.c, city.h
- city_units_upkeep() : citytools.c, citytools.h
- city_unselect_all_callback() : cityrep.c
- city_waste() : city.c, city.h
- city_workers_queue_remove() : citytools.c
- city_worklist_commit() : citydlg_common.c, citydlg_common.h
- citydlg_keyboard_handler() : citydlg.c
- citydlg_response_callback() : citydlg.c
- citylog_map_data() : city.c, city.h
- citylog_map_line() : city.c
- citylog_map_workers() : city.c, city.h
- citymap_free() : citymap.c, citymap.h
- citymap_free_city_spot() : citymap.c, citymap.h
- citymap_is_reserved() : citymap.c, citymap.h
- citymap_read() : citymap.c, citymap.h
- citymap_reserve_city_spot() : citymap.c, citymap.h
- citymap_reserve_tile() : citymap.c, citymap.h
- citymap_turn_init() : citymap.c, citymap.h
- citymindist_prevents_city_on_tile() : city.c, city.h
- citynames_name() : settings.c
- cityopt_callback() : citydlg.c
- cityrep_buy() : climisc.c, climisc.h
- cityrep_sort_func() : cityrep.c
- cityrepfield_compare() : cityrepdata.c, cityrepdata.h
- cityresult_destroy() : daisettler.c
- cityresult_fill() : daisettler.c
- cityresult_new() : daisettler.c
- civ_population() : game.c, game.h
- civil_war() : plrhand.c, plrhand.h
- civil_war_possible() : plrhand.c, plrhand.h
- civil_war_triggered() : plrhand.c, plrhand.h
- classic_ai_get_self() : classicai.c
- classic_ai_set_self() : classicai.c
- clause_enabled() : diptreaty.c, diptreaty.h
- clause_info_get() : diptreaty.h, diptreaty.c
- clause_infos_free() : diptreaty.c, diptreaty.h
- clause_infos_init() : diptreaty.c, diptreaty.h
- clean() : dialogs.cpp
- clean_callback() : menu.c
- clean_lattice() : cm.c
- clean_menu_callback() : menu.c
- clean_nuisance_callback() : menu.c
- clear_all_votes() : voting.c, voting.h
- clear_chat_logs_callback() : menu.c
- clear_double_messages_call() : gui_main.c
- clear_hover_state() : control.c, control.h
- clear_network_statusbar() : pages.c
- clear_old_treaty() : daidiplomacy.c
- clear_output_window() : chatline.c, chatline.cpp
- clear_surface() : graphics.c, graphics.h, graphics.c, graphics.h
- clear_tool_store() : editgui.c
- clear_tool_stores() : editgui.c
- clear_treaty() : diptreaty.c, diptreaty.h
- clear_unit_orders() : control.c, control.h
- clear_wflag() : widget.h, widget_core.c, widget.h, widget_core.c
- clear_worker_task() : citytools.c, citytools.h
- clear_worker_tasks() : citytools.h, citytools.c
- clear_worklist_foreach_func() : cityrep.c
- click_on_tab_callback() : gui_stuff.c
- client_aitoggle_player() : pages.c
- client_can_pick_nation() : plrhand.c, plrhand.h
- client_change_all() : climisc.c, climisc.h
- client_city_can_work_tile() : climap.h, climap.c
- client_city_tile() : climap.c, climap.h
- client_conn_close_callback() : clinet.c
- client_cooling_sprite() : climisc.c, climisc.h
- client_current_nation_set() : climisc.c, climisc.h
- client_diplomacy_clause_string() : climisc.h, climisc.c
- client_disband_unit_data_destroy() : control.c
- client_exit() : client_main.c, client_main.h
- client_game_free() : client_main.c
- client_game_init() : client_main.c
- client_game_reset() : client_main.c
- client_government_sprite() : climisc.c, climisc.h
- client_handle_packet() : packhand_gen.c, packhand_gen.h
- client_has_player() : client_main.c, client_main.h
- client_infratile() : mapview_common.c, mapview_common.h
- client_infratile_set() : mapview_common.c, mapview_common.h
- client_init_meeting() : clitreaty.c, clitreaty.h
- client_is_global_observer() : client_main.c, client_main.h
- client_is_observer() : client_main.c, client_main.h
- client_kill_server() : connectdlg_common.c, connectdlg_common.h
- client_lua_script_callback() : menu.c
- client_main() : client_main.c, client_main.h
- client_map_is_known_and_seen() : client_main.c, client_main.h
- client_nation_is_in_current_set() : fc_manual.c, climisc.h, climisc.c
- client_option_bitwise_secfile_str() : options.c
- client_option_bool_def() : options.c
- client_option_bool_get() : options.c
- client_option_bool_set() : options.c
- client_option_category() : options.c
- client_option_color_def() : options.c
- client_option_color_get() : options.c
- client_option_color_set() : options.c
- client_option_description() : options.c
- client_option_enum_def() : options.c
- client_option_enum_get() : options.c
- client_option_enum_pretty_names() : options.c
- client_option_enum_secfile_str() : options.c
- client_option_enum_set() : options.c
- client_option_font_def() : options.c
- client_option_font_get() : options.c
- client_option_font_set() : options.c
- client_option_font_target() : options.c
- client_option_help_text() : options.c
- client_option_int_def() : options.c
- client_option_int_get() : options.c
- client_option_int_max() : options.c
- client_option_int_min() : options.c
- client_option_int_set() : options.c
- client_option_is_changeable() : options.c
- client_option_load() : options.c
- client_option_name() : options.c
- client_option_next() : options.c
- client_option_next_valid() : options.c
- client_option_number() : options.c
- client_option_save() : options.c
- client_option_str_def() : options.c
- client_option_str_get() : options.c
- client_option_str_set() : options.c
- client_option_str_values() : options.c
- client_option_video_mode_def() : options.c
- client_option_video_mode_get() : options.c
- client_option_video_mode_set() : options.c
- client_options_callback() : optiondlg.c
- client_optset_category_name() : options.c
- client_optset_category_number() : options.c
- client_optset_option_by_number() : options.c
- client_optset_option_first() : options.c
- client_packet_input() : client_main.c, client_main.h
- client_player_init() : climisc.c, climisc.h
- client_player_maps_reset() : climisc.c, climisc.h
- client_player_number() : diplodlg.cpp, client_main.h, client_main.c
- client_plr_tile_city_id_get() : client_main.c
- client_recv_accept_treaty() : clitreaty.c, clitreaty.h
- client_recv_cancel_meeting() : clitreaty.c, clitreaty.h
- client_recv_create_clause() : clitreaty.c, clitreaty.h
- client_recv_remove_clause() : clitreaty.c, clitreaty.h
- client_remove_all_cli_conn() : client_main.c, client_main.h
- client_remove_city() : climisc.c, climisc.h
- client_remove_cli_conn() : client_main.c, client_main.h
- client_remove_player() : climisc.h
- client_remove_unit() : climisc.c, climisc.h
- client_research_sprite() : climisc.c, climisc.h
- client_ss_by_name() : client_main.c
- client_ss_name_get() : client_main.c
- client_ss_type_get() : client_main.c
- client_ss_val_bitwise_get() : client_main.c
- client_ss_val_bool_get() : client_main.c
- client_ss_val_int_get() : client_main.c
- client_start_server() : connectdlg_common.c, connectdlg_common.h
- client_start_server_and_set_page() : update_queue.c, update_queue.h
- client_state() : client_main.c, fc_manual.c, client_main.h
- client_take_player() : pages.c
- client_tile_get_known() : climap.c, climap.h
- client_unit_init_act_prob_cache() : climisc.c, climisc.h
- client_warming_sprite() : climisc.c, climisc.h
- climate_change() : maphand.h, maphand.c
- clipboard_copy_production() : mapctrl_common.c, mapctrl_common.h
- clipboard_paste_production() : mapctrl_common.c, mapctrl_common.h
- clipboard_send_production_packet() : mapctrl_common.c
- close_all_diplomacy_dialogs() : diplodlg.c, diplodlg.cpp
- close_callback() : citydlg.c, gui_stuff.c, citydlg.c, gui_stuff.c, citydlg.c, gui_stuff.c
- close_city_dialog() : citydlg.c
- close_citydlg_unit_popover() : citydlg.c
- close_cma_dialog() : cma_fe.c, cma_fe.h, cma_fe.c, cma_fe.h, cma_fe.c, cma_fe.h
- close_conn_menu_popover() : pages.c
- close_connection() : sernet.c
- close_connection_dialog() : connectdlg.c, gui_interface.c, connectdlg.c
- close_connections_and_socket() : sernet.c, sernet.h
- close_diplomacy_dialog() : diplodlg.c
- close_game_page() : mapctrl.h, mapctrl.c
- close_happiness_dialog() : happiness.c, happiness.h, happiness.c, happiness.h, happiness.c, happiness.h
- close_intel_dialog() : inteldlg.c, inteldlg.cpp
- close_intel_wonder_dialog() : inteldlg.c, inteldlg.h, inteldlg.c, inteldlg.h, inteldlg.c, inteldlg.h
- close_metaserver_connection() : stdinhand.c
- close_mpdbs() : mpdb.c, mpdb.h
- close_socket_nomessage() : clinet.c
- cm_are_parameter_equal() : cm.c, cm.h
- cm_clear_cache() : cm.c, cm.h
- cm_copy_parameter() : cm.h, cm.c
- cm_find_best_solution() : cm.c
- cm_free() : cm.h, cm.c
- cm_init() : cm.c, cm.h
- cm_init_citymap() : cm.c, cm.h
- cm_init_emergency_parameter() : cm.c, cm.h
- cm_init_parameter() : cm.c, cm.h
- cm_print_city() : cm.c, cm.h
- cm_print_result() : cm.c, cm.h
- cm_query_result() : cm.c, cm.h
- cm_result_citizens() : cm.c, cm.h
- cm_result_copy() : cm.c
- cm_result_destroy() : cm.h, cm.c
- cm_result_from_main_map() : cm.c, cm.h
- cm_result_new() : cm.c, cm.h
- cm_result_specialists() : cm.c, cm.h
- cm_result_workers() : cm.c, cm.h
- cm_state_free() : cm.c
- cm_state_init() : cm.c
- cma_activate_preset_callback() : cma_fe.c
- cma_active_callback() : cma_fe.c
- cma_add_preset_callback() : cma_fe.c
- cma_apply_result() : cma_core.c, cma_core.h
- cma_callback() : dialogs.c
- cma_city_dlg_callback() : citydlg.c
- cma_del_preset_callback() : cma_fe.c
- cma_dialog_destroy_callback() : cma_fe.c
- cma_dlg_callback() : cma_fe.c
- cma_fe_done() : cma_fe.c, cma_fe.h, cma_fe.c, cma_fe.h, cma_fe.c, cma_fe.h
- cma_fe_init() : cma_fe.c, cma_fe.h, cma_fe.c, cma_fe.h, cma_fe.c, cma_fe.h
- cma_get_parameter() : cma_core.c, cma_core.h
- cma_init() : cma_core.c, cma_core.h
- cma_is_city_under_agent() : cma_core.c, cma_core.h
- cma_iterate() : cityrep.c
- cma_preset_add_popup_callback() : cma_fe.c
- cma_preset_key_pressed() : cma_fe.c
- cma_preset_key_pressed_callback() : cma_fe.c
- cma_preset_remove() : cma_fe.c
- cma_preset_remove_response() : cma_fe.c
- cma_put_city_under_agent() : cma_core.c, cma_core.h
- cma_release_city() : cma_core.h, cma_core.c
- cma_set_parameter() : cma_core.c, cma_core.h
- cmafec_free() : cma_fec.c, cma_fec.h
- cmafec_get_fe_parameter() : cma_fec.c, cma_fec.h
- cmafec_get_result_descr() : cma_fec.c, cma_fec.h
- cmafec_get_short_descr() : cma_fec.c, cma_fec.h
- cmafec_get_short_descr_of_city() : cma_fec.h, cma_fec.c
- cmafec_init() : cma_fec.c, cma_fec.h
- cmafec_preset_add() : cma_fec.c, cma_fec.h
- cmafec_preset_get_descr() : cma_fec.c, cma_fec.h
- cmafec_preset_get_index_of_parameter() : cma_fec.c, cma_fec.h
- cmafec_preset_get_parameter() : cma_fec.h, cma_fec.c
- cmafec_preset_num() : cma_fec.c, cma_fec.h
- cmafec_preset_remove() : cma_fec.c, cma_fec.h
- cmafec_set_fe_parameter() : cma_fec.c, cma_fec.h
- cmd_of_level() : stdinhand.c
- cmd_reply() : stdinhand.c, stdinhand.h
- cmd_reply_line() : stdinhand.c
- cmd_reply_matches() : stdinhand.c
- cmd_reply_no_such_conn() : stdinhand.c
- cmd_reply_no_such_player() : stdinhand.c
- cmd_reply_prefix() : stdinhand.c
- cmdarg_compare() : fc_cmdhelp.c
- cmdarg_destroy() : fc_cmdhelp.c
- cmdarg_new() : fc_cmdhelp.c
- cmdhelp_add() : fc_cmdhelp.c, fc_cmdhelp.h
- cmdhelp_destroy() : fc_cmdhelp.h, fc_cmdhelp.c
- cmdhelp_display() : fc_cmdhelp.c, fc_cmdhelp.h
- cmdhelp_new() : fc_cmdhelp.c, fc_cmdhelp.h
- cmdlevel_command() : stdinhand.c
- cmdline_option_values_free() : fc_cmdline.c, fc_cmdline.h
- cmp() : city.c
- cmp_culture() : plrdlg_common.c
- cmp_diplstate() : plrdlg_common.c
- cmp_func() : reqtree.c, repodlgs.c
- cmp_gold() : plrdlg_common.c
- cmp_love() : plrdlg_common.c
- cmp_luxury() : plrdlg_common.c
- cmp_name() : plrdlg_common.c
- cmp_science() : plrdlg_common.c
- cmp_score() : plrdlg_common.c
- cmp_tax() : plrdlg_common.c
- col_ai() : plrdlg_common.c
- col_citizens() : citizensinfo.c
- col_culture() : plrdlg_common.c
- col_diplstate() : plrdlg_common.c
- col_embassy() : plrdlg_common.c
- col_gold() : plrdlg_common.c
- col_government() : plrdlg_common.c
- col_host() : plrdlg_common.c
- col_idle() : plrdlg_common.c
- col_love() : plrdlg_common.c
- col_luxury() : plrdlg_common.c
- col_name() : plrdlg_common.c
- col_nation() : citizensinfo.c, plrdlg_common.c
- col_research() : plrdlg_common.c
- col_science() : plrdlg_common.c
- col_tax() : plrdlg_common.c
- col_team() : plrdlg_common.c
- col_username() : plrdlg_common.c
- col_vision() : plrdlg_common.c
- collect_already_built_targets() : climisc.h, climisc.c
- collect_buildable_targets() : climisc.h, climisc.c
- collect_currently_building_targets() : climisc.c, climisc.h
- collect_eventually_buildable_targets() : climisc.c, climisc.h
- collect_production_targets() : climisc.c, climisc.h
- collect_ransom() : unittools.c, unittools.h
- color_alloc() : colors.c, gui_interface.c, colors.c
- color_alloc_rgba() : colors.c, colors.h, colors.c, colors.h
- color_best_contrast() : colors_common.c, colors_common.h
- color_brightness_score() : colors.c, colors.cpp, colors.c
- color_free() : colors.c, gui_interface.c, colors.c
- color_selected() : chatline.c
- color_selector_response_callback() : optiondlg.c
- color_set() : chatline.c
- color_system_free() : colors_common.h, colors_common.c
- color_system_read() : colors_common.h, colors_common.c
- combat_bonus_against() : combat.h, combat.c
- combat_odds_to_astr() : clientutils.h, clientutils.c
- combat_veterans() : unittools.c, unittools.h
- combined_land_sea_move() : aiferry.c
- combo_menu_callback() : widget_combo.c
- combo_menu_item_callback() : widget_combo.c
- combo_new() : widget_combo.c, widget_combo.h, widget_combo.c, widget_combo.h
- combo_popdown() : widget_combo.c, widget_combo.h, widget_combo.c, widget_combo.h
- combo_popup() : widget_combo.h, widget_combo.c, widget_combo.h
- combo_redraw() : widget_combo.c
- command_by_number() : commands.c, commands.h
- command_echo() : commands.c, commands.h
- command_extra_help() : commands.c, commands.h
- command_level() : commands.h, commands.c
- command_name() : commands.c, commands.h
- command_name_by_number() : commands.c, commands.h
- command_named() : stdinhand.c
- command_short_help() : commands.c, commands.h
- command_synopsis() : commands.c, commands.h
- command_vote_flags() : commands.c, commands.h
- command_vote_percent() : commands.c, commands.h
- comment_achievements() : comments.c, comments.h
- comment_actions_dc_initial_odds() : comments.c, comments.h
- comment_actions_quiet_actions() : comments.c, comments.h
- comment_actions_ui_names() : comments.c, comments.h
- comment_auto_attack() : comments.h, comments.c
- comment_bases() : comments.c, comments.h
- comment_borders_radius_permanent() : comments.c, comments.h
- comment_buildings() : comments.c, comments.h
- comment_calendar_fragments() : comments.c, comments.h
- comment_citystyles() : comments.h, comments.c
- comment_civstyle_airlift_always() : comments.c, comments.h
- comment_civstyle_gameloss_style() : comments.c, comments.h
- comment_civstyle_gold_upkeep_style() : comments.c, comments.h
- comment_civstyle_granary() : comments.c, comments.h
- comment_civstyle_homeless_gold_upkeep() : comments.c, comments.h
- comment_civstyle_ransom_gold() : comments.c, comments.h
- comment_clauses() : comments.c, comments.h
- comment_combat_rules_damage_reduces_bombard_rate() : comments.c, comments.h
- comment_combat_rules_low_fp_badwallattacker() : comments.c, comments.h
- comment_combat_rules_low_fp_combat_bonus() : comments.c, comments.h
- comment_combat_rules_low_fp_nonnat_bombard() : comments.c, comments.h
- comment_combat_rules_low_fp_pearl_harbour() : comments.c, comments.h
- comment_combat_rules_nuke_defender_survival() : comments.c, comments.h
- comment_combat_rules_nuke_pop_loss() : comments.c, comments.h
- comment_combat_rules_only_killing_veteran() : comments.c, comments.h
- comment_combat_rules_only_real_fight_veteran() : comments.c, comments.h
- comment_combat_rules_scaled_veterancy() : comments.c, comments.h
- comment_combat_rules_tired_attack() : comments.h, comments.c
- comment_counters() : comments.c, comments.h
- comment_culture_history_interest() : comments.c, comments.h
- comment_culture_migration_pml() : comments.c, comments.h
- comment_disasters() : comments.c, comments.h
- comment_effects() : comments.c, comments.h
- comment_enablers() : comments.c, comments.h
- comment_entry_write() : comments.c
- comment_extras() : comments.c, comments.h
- comment_file_header() : comments.c, comments.h
- comment_goods() : comments.c, comments.h
- comment_govs() : comments.c, comments.h
- comment_incite_cost() : comments.c, comments.h
- comment_musicstyles() : comments.c, comments.h
- comment_nationgroups() : comments.c, comments.h
- comment_nations() : comments.c, comments.h
- comment_nations_ruledit() : comments.c, comments.h
- comment_nationsets() : comments.c, comments.h
- comment_policies() : comments.c, comments.h
- comment_research_base_tech_cost() : comments.c, comments.h
- comment_research_free_tech_method() : comments.c, comments.h
- comment_research_min_tech_cost() : comments.c, comments.h
- comment_research_tech_cost_style() : comments.h, comments.c
- comment_research_tech_leakage() : comments.c, comments.h
- comment_research_upkeep_style() : comments.c, comments.h
- comment_resources() : comments.c, comments.h
- comment_roads() : comments.c, comments.h
- comment_specialists() : comments.h, comments.c
- comment_styles() : comments.c, comments.h
- comment_tech_classes() : comments.c, comments.h
- comment_techs() : comments.c, comments.h
- comment_terrains() : comments.c, comments.h
- comment_trade_settings() : comments.c, comments.h
- comment_uclasses() : comments.c, comments.h
- comment_ueffs() : comments.c, comments.h
- comment_uflags_building() : comments.c, comments.h
- comment_uflags_extra() : comments.c, comments.h
- comment_uflags_tech() : comments.c, comments.h
- comment_uflags_terrain() : comments.h, comments.c
- comment_uflags_uclass() : comments.c, comments.h
- comment_uflags_utype() : comments.c, comments.h
- comment_utypes() : comments.c, comments.h
- comment_wonder_visibility_small_wonders() : comments.c, comments.h
- comment_world_peace_turns() : comments.c, comments.h
- comment_write() : comments.c
- comments_free() : comments.c, comments.h
- comments_load() : comments.c, comments.h
- commit_worklist() : wldlg.c
- common_taxrates_callback() : climisc.c, climisc.h
- comp_less_than() : repodlgs.cpp, repodlgs.h
- compar_event_message_texts() : events.c
- compar_unit_ord_city() : unitlist.c
- compar_unit_ord_map() : unitlist.c
- compare_file_mtime_ptrs() : shared.c
- compare_file_name_ptrs() : shared.c
- compare_fileinfo_name() : shared.c
- compare_islands() : startpos.c
- compare_iter_index() : city.c, city.h
- compare_road_move_cost() : road.c, road.h
- compare_strings() : shared.c, shared.h
- compare_strings_ptrs() : shared.c, shared.h
- compare_strings_strvec() : shared.c, shared.h
- compare_tile_type_by_fitness() : cm.c
- compare_tile_type_by_lattice_order() : cm.c
- compare_tile_type_by_stat() : cm.c
- compare_units() : unittools.c
- compat_load_020400() : savecompat.c
- compat_load_020500() : savecompat.c
- compat_load_020600() : savecompat.c
- compat_load_030000() : savecompat.c
- compat_load_030100() : savecompat.c
- compat_load_030200() : savecompat.c
- compat_load_030300() : savecompat.c
- compat_post_load_030100() : savecompat.c
- complain_ambiguous() : handchat.c
- complete_solution() : cm.c
- compresstype_name() : settings.c
- compute_fitness() : cm.c
- compute_max_stats_heuristic() : cm.c
- compute_tech_sell_price() : daidiplomacy.c
- compute_tile_production() : cm.c
- con_dump() : console.c
- con_flush() : console.c, console.h
- con_get_style() : console.c, console.h
- con_handle_log() : console.c
- con_log_close() : console.c, console.h
- con_log_init() : console.h, console.c
- con_prompt_enter() : console.c, console.h
- con_prompt_enter_clear() : console.c, console.h
- con_prompt_init() : console.c, console.h
- con_prompt_off() : console.c, console.h
- con_prompt_on() : console.c, console.h
- con_puts() : console.c, console.h
- con_set_style() : console.c, console.h
- con_update_prompt() : console.c
- con_write() : console.c, console.h
- concat_tile_activity_text() : clientutils.c, clientutils.h
- condition_filter() : mapgen.c
- configure_font() : fonts.h, fonts.cpp
- configure_fonts() : fonts.cpp, fonts.h
- configure_single() : fonts.cpp
- confirm_cancel_pact() : plrdlg.c
- conn_by_number() : connection.c, connection.h
- conn_by_user() : connection.c, connection.h
- conn_by_user_prefix() : connection.c, connection.h
- conn_can_see_vote() : voting.h, voting.c
- conn_can_vote() : voting.c, voting.h
- conn_compression_freeze() : connection.c, connection.h
- conn_compression_frozen() : connection.c, connection.h
- conn_compression_thaw() : connection.h, packets.c
- conn_controls_player() : connection.h, connection.c
- conn_description() : connection.c, connection.h
- conn_dlg_callback() : chatline.c
- conn_get_access() : connection.c, connection.h
- conn_get_player() : connection.c, connection.h
- conn_is_global_observer() : connection.c, connection.h
- conn_is_ignored() : handchat.c
- conn_is_kicked() : stdinhand.c, stdinhand.h
- conn_is_valid() : connection.c, connection.h
- conn_list_compression_freeze() : connection.c, connection.h
- conn_list_compression_thaw() : connection.c, connection.h
- conn_list_dialog_update() : gui_main_g.h, update_queue.c
- conn_list_do_buffer() : connection.c, connection.h
- conn_list_do_unbuffer() : connection.c, connection.h
- conn_list_select_conn() : pages.c
- conn_list_selection() : pages.c
- conn_menu_connection_command() : pages.c
- conn_menu_info_chosen() : pages.c
- conn_menu_nation_chosen() : pages.c
- conn_menu_player_command() : pages.c
- conn_menu_player_take() : pages.c
- conn_menu_ready_chosen() : pages.c
- conn_menu_team_chosen() : pages.c
- conn_pattern_destroy() : connection.c, connection.h
- conn_pattern_from_string() : connection.c, connection.h
- conn_pattern_list_match() : connection.c, connection.h
- conn_pattern_match() : connection.c, connection.h
- conn_pattern_new() : connection.c, connection.h
- conn_pattern_to_string() : connection.c, connection.h
- conn_reset_delta_state() : connection.c, connection.h
- conn_set_access() : connecthand.h, connecthand.c
- conn_set_capability() : connection.c, connection.h
- connect_callback() : pages.c, connectdlg.c, pages.c
- connect_irrigation_callback() : menu.c
- connect_list_left_button() : pages.c
- connect_list_right_button() : pages.c
- connect_maglev_callback() : menu.c
- connect_network_game_callback() : pages.c
- connect_rail_callback() : menu.c
- connect_road_callback() : menu.c
- connect_to_server() : clinet.c, clinet.h
- connection_accessor() : connection.c
- connection_attach() : connecthand.h, connecthand.c
- connection_attach_real() : connecthand.c
- connection_close() : connection.c, connection.h
- connection_close_server() : connecthand.c, connecthand.h
- connection_common_close() : connection.c, connection.h
- connection_common_init() : connection.h, connection.c
- connection_delegate_restore() : connecthand.c, connecthand.h
- connection_delegate_take() : connecthand.c, connecthand.h
- connection_detach() : connecthand.c, connecthand.h
- connection_do_buffer() : connection.c, connection.h
- connection_do_unbuffer() : connection.c, connection.h
- connection_list_event() : pages.c
- connection_list_row_callback() : pages.c
- connection_list_store_new() : pages.c
- connection_ping() : sernet.c
- connection_send_data() : connection.c, connection.h
- connection_state_reset() : pages.c
- connection_vote() : voting.c, voting.h
- connections_set_close_callback() : connection.c, connection.h
- connectmsg_command() : stdinhand.c
- conquer_city() : dialogs.cpp
- conquer_city2() : dialogs.cpp
- conquer_extras() : dialogs.cpp
- conquer_extras2() : dialogs.cpp
- consider_worker_action() : autoworkers.c
- construct_move_data_list() : unittools.c
- contemplate_new_city() : daisettler.c, daisettler.h
- contemplate_terrain_improvements() : daicity.c
- control_free() : control.c, control.h
- control_init() : control.c, control.h
- control_mouse_cursor() : control.c, control.h
- control_unit_killed() : control.c, control.h
- CONV_FUNC_STATIC() : fciconv.c
- conv_log() : ruleup.c
- conversion_log_cb() : ruledit_qt.cpp
- convert_first_passwd_callback() : connectdlg.c
- convert_iconlabel_to_themeiconlabel2() : widget_label.h, widget_label.c, widget_label.h
- convert_modifiers() : editgui.c
- convert_mouse_button() : editgui.c
- convert_passwd_callback() : connectdlg.c
- convert_playername_callback() : connectdlg.c
- convert_portnr_callback() : connectdlg.c
- convert_second_passwd_callback() : connectdlg.c
- convert_servername_callback() : connectdlg.c
- convert_solution_to_result() : cm.c
- convert_string() : fciconv.c
- convert_surf() : graphics.c, graphics.h, graphics.c, graphics.h
- convert_unit() : dialogs.cpp
- convert_utf8_str_to_const_surface_width() : gui_string.c, gui_string.h, gui_string.c
- copy_chars_to_utf8_str() : gui_string.c, gui_string.h, gui_string.c, gui_string.h
- copy_partial_solution() : cm.c
- copy_surface() : graphics.h, graphics.c, graphics.h, graphics.c
- correct_rect_region() : graphics.c, graphics.h, graphics.c, graphics.h
- correct_size_bcgnd_surf() : widget.c, widget_p.h, widget.c, widget_p.h
- could_intel_with_player() : diptreaty.h, diptreaty.c
- could_meet_with_player() : diptreaty.c, diptreaty.h
- could_unit_be_in_transport() : unit.c, unit.h
- could_unit_load() : unit.c, unit.h
- count_card_adjc_elevated_tiles() : mapgen.c
- count_crossings() : reqtree.c
- count_diplomats_on_tile() : diplomats.c, diplomats.h
- count_my_units() : advdata.c
- count_playable_nations() : plrhand.c, plrhand.h
- count_river_near_tile() : road.c, road.h
- count_river_type_near_tile() : road.c, road.h
- count_river_type_tile_card() : road.c, road.h
- count_road_near_tile() : road.c, road.h
- count_sabotagable_improvements() : daiactions.c
- count_stealable_techs() : aidiplomat.c
- count_terrain_class_near_tile() : terrain.c, terrain.h
- count_terrain_flag_near_tile() : terrain.c, terrain.h
- count_terrain_property_near_tile() : terrain.c, terrain.h
- count_voters() : voting.c, voting.h
- counter_by_id() : counters.c, counters.h
- counter_by_index() : counters.c, counters.h
- counter_by_rule_name() : counters.c, counters.h
- counter_by_translated_name() : counters.c, counters.h
- counter_id() : counters.c, counters.h
- counter_index() : counters.c, counters.h
- counter_name_translation() : counters.h, counters.c
- counter_rule_name() : counters.c, counters.h
- counters_free() : counters.c, counters.h
- counters_get_city_counters_count() : counters.c, counters.h
- counters_init() : counters.c, counters.h
- cowt_callback() : caravan.c
- cr_entry_angry() : cityrepdata.c
- cr_entry_attack() : cityrepdata.c
- cr_entry_build_cost() : cityrepdata.c
- cr_entry_build_slots() : cityrepdata.c
- cr_entry_building() : cityrepdata.c
- cr_entry_cityname() : cityrepdata.c
- cr_entry_cma() : cityrepdata.c
- cr_entry_content() : cityrepdata.c
- cr_entry_continent() : cityrepdata.c
- cr_entry_corruption() : cityrepdata.c
- cr_entry_culture() : cityrepdata.c
- cr_entry_defense() : cityrepdata.c
- cr_entry_foodplus() : cityrepdata.c
- cr_entry_gold() : cityrepdata.c
- cr_entry_growturns() : cityrepdata.c
- cr_entry_happy() : cityrepdata.c
- cr_entry_history() : cityrepdata.c
- cr_entry_hstate_concise() : cityrepdata.c
- cr_entry_hstate_verbose() : cityrepdata.c
- cr_entry_luxury() : cityrepdata.c
- cr_entry_nation() : cityrepdata.c
- cr_entry_output() : cityrepdata.c
- cr_entry_performance() : cityrepdata.c
- cr_entry_plague_risk() : cityrepdata.c
- cr_entry_pollution() : cityrepdata.c
- cr_entry_present() : cityrepdata.c
- cr_entry_prodplus() : cityrepdata.c
- cr_entry_resources() : cityrepdata.c
- cr_entry_science() : cityrepdata.c
- cr_entry_size() : cityrepdata.c
- cr_entry_specialist() : cityrepdata.c
- cr_entry_specialists() : cityrepdata.c
- cr_entry_supported() : cityrepdata.c
- cr_entry_trade_routes() : cityrepdata.c
- cr_entry_tradeplus() : cityrepdata.c
- cr_entry_unhappy() : cityrepdata.c
- cr_entry_waste() : cityrepdata.c
- cr_entry_workers() : cityrepdata.c
- create_advances_list() : action_dialog.c
- create_ai_menu() : plrdlg.c
- create_and_append_buildings_page() : citydlg.c
- create_and_append_cma_page() : citydlg.c
- create_and_append_happiness_page() : citydlg.c
- create_and_append_map_page() : citydlg.c
- create_and_append_overview_page() : citydlg.c
- create_and_append_settings_page() : citydlg.c
- create_and_append_worklist_page() : citydlg.c
- create_animals() : animals.c, animals.h
- create_barbarian_player() : barbarian.c, barbarian.h
- create_bcgnd_surf() : widget.c, widget.h, widget.c
- create_change_menu() : cityrep.c
- create_checkbox() : widget_checkbox.c, widget_checkbox.h, widget_checkbox.c, widget_checkbox.h
- create_city() : citytools.h, citytools.c
- create_city_dialog() : citydlg.c
- create_city_for_player() : citytools.c, citytools.h
- create_city_info_table() : citydlg.c
- create_city_map() : mapview.c, mapview.h, mapview.c, mapview.h
- create_city_options_widget_list() : citydlg.c
- create_city_pixbuf() : editprop.c
- create_city_report_dialog() : cityrep.c
- create_city_report_menu() : cityrep.c
- create_city_report_menubar() : cityrep.c
- create_city_virtual() : city.h, city.c
- create_citydlg_improvement_list() : citydlg.c
- create_citydlg_main_map() : citydlg.c
- create_clause_menu() : diplodlg.c
- create_cma_dialog() : cma_fe.h, cma_fe.c, cma_fe.h, cma_fe.c
- create_command() : stdinhand.c
- create_command_newcomer() : stdinhand.c, stdinhand.h
- create_command_pregame() : stdinhand.c, stdinhand.h
- create_conn_menu() : pages.c, pages.h, pages.c
- create_current_governments_data() : techtools.h, techtools.c
- create_current_governments_data_all() : techtools.c, techtools.h
- create_dead_players_menu_item() : plrdlg.c
- create_default_cma_presets() : cma_fec.c, cma_fec.h
- create_diplomacy_dialog() : diplodlg.c
- create_diplomacy_menu() : plrdlg.c
- create_display_menu() : cityrep.c
- create_display_menu_item() : cityrep.c
- create_dummy_reqtree() : reqtree.c
- create_edit() : widget_edit.h, widget_edit.c, widget_edit.h, widget_edit.c
- create_event() : climisc.c, climisc.h
- create_extra() : maphand.c, maphand.h
- create_extra_pixbuf() : sprite.c, sprite.h, sprite.c, sprite.h, sprite.c
- create_filled_surface() : graphics.c, graphics.h, graphics.c, graphics.h
- create_first_menu() : cityrep.c
- create_frame() : graphics.h, graphics.c, graphics.h
- create_goto_dialog() : gotodlg.c
- create_governor_menu() : cityrep.c
- create_happiness_dialog() : happiness.c
- create_help_dialog() : helpdlg.c
- create_horizontal() : widget_scrollbar.c, widget_scrollbar.h, widget_scrollbar.c, widget_scrollbar.h
- create_horizontal_scrollbar() : widget_scrollbar.c, widget_scrollbar.h, widget_scrollbar.c, widget_scrollbar.h
- create_horizontal_surface() : widget_scrollbar.c
- create_icon2() : widget_icon.c, widget_icon.h, widget_icon.c
- create_icon_button() : widget_button.c, widget_button.h, widget_button.c, widget_button.h
- create_icon_from_theme() : widget_icon.c, widget_icon.h, widget_icon.c, widget_icon.h
- create_icon_theme_surf() : widget_icon.c, widget_icon.h, widget_icon.c
- create_iconlabel() : widget_label.c, widget_label.h, widget_label.c, widget_label.h
- create_improvements_list() : action_dialog.c
- create_intel_dialog() : inteldlg.c
- create_intel_wonder_dialog() : inteldlg.c
- create_intelligence_menu() : plrdlg.c
- create_island() : mapgen.c
- create_last_menu() : cityrep.c
- create_line() : graphics.h, graphics.c
- create_line_at_mouse_pos() : mapctrl.c, mapctrl.cpp, mapctrl.c
- create_list_of_nations_in_group() : dialogs.c
- create_load_page() : pages.c, pages.h, pages.c, pages.h, pages.c, pages.h
- create_main_page() : pages.c, pages.h, pages.c, pages.h, pages.c
- create_md5sum() : md5.c, md5.h
- create_messageopt_dialog() : messagedlg.c
- create_mpdb() : mpdb.c, mpdb.h
- create_multiplier_dialog() : gamedlgs.c
- create_nation_selection_lists() : dialogs.c
- create_network_page() : pages.c, pages.h, pages.c, pages.h, pages.c, pages.h
- create_new_line_utf8strs() : utf8string.c, utf8string.h, utf8string.c
- create_next_menu() : cityrep.c
- create_next_to_last_menu() : cityrep.c
- create_pixbuf_from_layers() : editprop.c
- create_placed_map() : mapgen_utils.c, mapgen_utils.h
- create_player_icon() : plrdlg.c, plrdlg.h, plrdlg.c, plrdlg.h
- create_players_dialog() : plrdlg.c
- create_plr_sprite() : tilespec.c
- create_plrdlg_display_menu_item() : plrdlg.c
- create_present_supported_units_widget_list() : citydlg.c
- create_production_header() : citydlg.c
- create_production_menu() : cityrep.c
- create_races_dialog() : dialogs.c
- create_rates_dialog() : gamedlgs.c
- create_reqtree() : reqtree.c, reqtree.h
- create_ruleset_file() : rulesave.c
- create_scenario_page() : pages.c, pages.h, pages.c, pages.h, pages.c, pages.h
- create_select_menu() : cityrep.c
- create_select_tech_icon() : repodlgs.c, repodlgs.h, repodlgs.c, repodlgs.h
- create_sell_menu() : cityrep.c
- create_show_menu() : plrdlg.c
- create_spaceship_dialog() : spaceshipdlg.c
- create_sprite() : sprite.c, gui_interface.c
- create_start_page() : pages.c, pages.h, pages.c, pages.h, pages.c, pages.h
- create_start_positions() : startpos.c, startpos.h
- create_statusbar() : pages.h, pages.c, pages.h, pages.c
- create_surf() : graphics.c, graphics.h, graphics.c
- create_surf_with_format() : graphics.h, graphics.c, graphics.h, graphics.c
- create_surfaces() : graphics.c, graphics.h, graphics.c, graphics.h
- create_tech_info() : helpdlg.c
- create_tech_tree() : helpdlg.c
- create_terrain_pixbuf() : editgui.c
- create_text_surf_from_utf8() : gui_string.h, gui_string.c
- create_text_surf_smaller_than_w() : gui_string.c, gui_string.h, gui_string.c, gui_string.h
- create_textcheckbox() : widget_checkbox.c, widget_checkbox.h, widget_checkbox.c, widget_checkbox.h
- create_themeicon() : widget_icon.c, widget_icon.h, widget_icon.c, widget_icon.h
- create_themeicon_button() : widget_button.c, widget_button.h, widget_button.c, widget_button.h
- create_themelabel() : widget_label.h, widget_label.c, widget_label.h
- create_themelabel2() : widget_label.h, widget_label.c, widget_label.h, widget_label.c
- create_tile_pixbuf() : editprop.c
- create_tmap() : temperature_map.c, temperature_map.h
- create_toggle_menu_item() : menu.c
- create_toggle_menu_item_for_key() : menu.c
- create_tool_value_selector() : editgui.c
- create_unit() : unittools.c, unittools.h
- create_unit_full() : unittools.c, unittools.h
- create_unit_menu() : citydlg.c
- create_unit_orders() : unit.c, unit.h
- create_unit_pixbuf() : editprop.c
- create_unit_surface() : citydlg.c
- create_units_order_widgets() : menu.h, menu.c, menu.h, menu.c
- create_utf8_multi_surf() : gui_string.c
- create_utf8_str() : gui_string.c, gui_string.h, gui_string.c, gui_string.h
- create_utf8_str_fonto() : gui_string.c, gui_string.h, gui_string.c, gui_string.h
- create_utf8_surf() : gui_string.c
- create_vertical() : widget_scrollbar.c, widget_scrollbar.h, widget_scrollbar.c, widget_scrollbar.h
- create_vertical_scrollbar() : widget_scrollbar.c, widget_scrollbar.h, widget_scrollbar.c, widget_scrollbar.h
- create_vertical_surface() : widget_scrollbar.c
- create_vision_dependencies() : maphand.c
- create_window() : widget_window.c, widget_window.h, widget_window.c, widget_window.h
- create_window_skeleton() : widget_window.c, widget_window.h, widget_window.c, widget_window.h
- create_wl_menu() : cityrep.c, wldlg.c, cityrep.c
- create_worklist() : wldlg.c, wldlg.h, wldlg.c, wldlg.h, wldlg.c, wldlg.h
- create_worklists_report() : wldlg.c
- crole_to_role_id() : gamehand.c, gamehand.h
- crole_to_unit_type() : gamehand.c, gamehand.h
- crop_blankspace() : sprite.c, sprite.h, sprite.c, sprite.h, sprite.c, sprite.h
- crop_rect_from_surface() : graphics.h, graphics.c, graphics.h
- crop_sprite() : sprite.c, gui_interface.c, sprite.c
- crop_visible_part_from_surface() : graphics.c, graphics.h, graphics.c, graphics.h
- ctor_sprite() : sprite.c
- cultivate() : dialogs.cpp
- cultivate_callback() : menu.c
- culture_to_text() : report.c
- current_app() : gui_main.cpp, gui_main.h
- current_compat_ver() : savecompat.c, savecompat.h
- current_focus_append() : control.c
- current_focus_remove() : control.c
- current_musicset_description() : music.c, music.h, fc_manual.c
- current_musicset_name() : music.c, music.h, fc_manual.c
- current_musicset_summary() : music.c, music.h, fc_manual.c
- current_musicset_version() : music.h, fc_manual.c, music.c
- current_nationset() : plrhand.c
- current_turn_timeout() : game.c, game.h
- cut_client_connection() : stdinhand.c
- cut_helptext() : citydlg.cpp, optiondlg.cpp, optiondlg.h, repodlgs.cpp
- cut_lagging_connection() : sernet.c
- cycle_enemy_units() : pages.cpp