Freeciv-3.3: Globals

Freeciv-3.3

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Here is a list of all functions with links to the files they belong to:

### - a -

- a_connection_exists() : stdinhand.c
- accept_treaty_callback() : diplodlg.c
- access_level_for_next_connection() : stdinhand.c, stdinhand.h
- achievement_by_number() : achievements.c, achievements.h
- achievement_by_rule_name() : achievements.c, achievements.h
- achievement_check() : achievements.c, achievements.h
- achievement_claimed() : achievements.c, achievements.h
- achievement_first_msg() : achievements.c, achievements.h
- achievement_index() : achievements.c, achievements.h
- achievement_later_msg() : achievements.c, achievements.h
- achievement_name_translation() : achievements.c, achievements.h
- achievement_number() : achievements.c, achievements.h
- achievement_player_has() : achievements.c, achievements.h
- achievement_plr() : achievements.c, achievements.h
- achievement_rule_name() : achievements.c, achievements.h
- achievements_free() : achievements.c, achievements.h
- achievements_init() : achievements.c, achievements.h
- act_conf_response() : dialogs.c
- act_data() : action_dialog.c
- act_prob_unseen_target() : actions.c
- act_sel_action_tool_tip() : text.c, text.h
- act_sel_cancel_callback() : action_dialog.c
- act_sel_close_callback() : action_dialog.c
- act_sel_destroy_callback() : action_dialog.c
- act_sel_done_primary() : action_dialog.c
- act_sel_done_secondary() : action_dialog.c
- act_sel_location_callback() : action_dialog.c
- act_sel_new_extra_tgt_callback() : action_dialog.c
- act_sel_new_unit_tgt_callback() : action_dialog.c
- act_sel_wait() : dialogs.cpp
- act_sel_wait_callback() : action_dialog.c
- action_actor_consuming_always_ruleset_var_name() : actions.c, actions.h
- action_actor_utype_hard_reqs_ok() : actions.h, actions.c
- action_actor_utype_hard_reqs_ok_full() : actions.c
- action_array_add_all_by_result() : actions.c, actions.h
- action_array_end() : actions.c, actions.h
- action_auto_perf_by_number() : actions.c, actions.h
- action_auto_perf_slot_number() : actions.c, actions.h
- action_auto_perf_unit_do() : actiontools.h, actiontools.c
- action_auto_perf_unit_prob() : actiontools.c, actiontools.h
- action_auto_perf_unit_sel() : actiontools.c, actiontools.h
- action_blocked_by_ruleset_var_name() : actions.c, actions.h
- action_button_pressed() : mapctrl_common.c, mapctrl_common.h
- action_by_number() : actions.h
- action_by_rule_name() : actions.c, actions.h
- action_confirmation() : control.c, control.h
- action_consequence_caught() : actiontools.c, actiontools.h
- action_consequence_common() : actiontools.c
- action_consequence_complete() : actiontools.c, actiontools.h
- action_consequence_success() : actiontools.c, actiontools.h
- action_decision_clear_want() : control.c, control.h
- action_decision_handle() : packhand.c
- action_decision_maybe_auto() : packhand.c
- action_decision_request() : control.c, control.h
- action_dice_roll_initial_odds() : actions.c, actions.h
- action_dice_roll_odds() : actions.c, actions.h
- action_distance_accepted() : actions.c, actions.h
- action_distance_inside_max() : actions.c, actions.h
- action_enabled_local() : actions.c
- action_enabler_add() : actions.c, actions.h
- action_enabler_copy() : actions.h, actions.c
- action_enabler_free() : actions.c, actions.h
- action_enabler_new() : actions.c, actions.h
- action_enabler_possible_actor() : actions.c, actions.h
- action_enabler_remove() : actions.c, actions.h
- action_enabler_suggest_improvement() : actions.c, actions.h
- action_enabler_suggest_repair() : actions.c, actions.h
- action_enabler_suggest_repair_oblig() : actions.c, actions.h
- action_enabler_utype_possible_actor() : actions.c, actions.h
- action_enabler_vector_by_number() : actions.c, actions.h
- action_enabler_vector_by_number_name() : actions.c, actions.h
- action_enabler_vector_number() : actions.c, actions.h
- action_enablers_for_action() : actions.h, actions.c
- action_entry() : action_dialog.c, dialogs.cpp, action_dialog.c
- action_entry_update() : action_dialog.c, dialogs.cpp
- action_ever_possible() : actions.c, actions.h
- action_failed_dice_roll() : actiontools.c, actiontools.h
- action_found() : requirements.c
- action_get_actor_kind() : actions.c, actions.h
- action_get_role() : actions.c, actions.h
- action_get_sub_target_kind() : actions.c, actions.h
- action_get_target_kind() : actions.c, actions.h
- action_get_ui_name_mnemonic() : actions.h, actions.c
- action_give_casus_belli() : actiontools.c
- action_hard_reqs_actor() : actions.c
- action_has_complex_target() : actions.c, actions.h
- action_has_possible_actor_hard_reqs() : actions.c
- action_id_exists() : actions.c, actions.h
- action_id_is_internal() : actions.c, actions.h
- action_id_is_rare_pop_up() : actions.h, actions.c
- action_id_name_translation() : actions.c, actions.h
- action_id_rule_name() : actions.c, actions.h
- action_immune_government() : actions.c, actions.h
- action_is_blocked_by() : actions.c, actions.h
- action_is_in_use() : actions.c, actions.h
- action_is_internal() : actions.h, actions.c
- action_list_by_activity() : actions.c, actions.h
- action_list_by_result() : actions.c, actions.h
- action_max_range_ruleset_var_name() : actions.c, actions.h
- action_may_happen_unit_on_city() : daimilitary.c
- action_maybe_possible_actor_unit() : actions.c, actions.h
- action_min_range_ruleset_var_name() : actions.c, actions.h
- action_mp_full_makes_legal() : actions.c, actions.h
- action_name_translation() : actions.c, actions.h
- action_new() : actions.c
- action_not_enabled_reason() : unithand.h, unithand.c
- action_number() : actions.c, actions.h
- action_post_success_forced_ruleset_var_name() : actions.c, actions.h
- action_prepare_ui_name() : actions.c, actions.h
- action_prob() : actions.c
- action_prob_and() : actions.c, actions.h
- action_prob_battle_then_dice_roll() : actions.c
- action_prob_certain() : actions.c, actions.h
- action_prob_cmp_pessimist() : actions.c, actions.h
- action_prob_explain() : actions.c, actions.h
- action_prob_fall_back() : actions.c, actions.h
- action_prob_is_signal() : actions.c
- action_prob_new_certain() : actions.c, actions.h
- action_prob_new_impossible() : actions.c, actions.h
- action_prob_new_not_impl() : actions.c, actions.h
- action_prob_new_not_relevant() : actions.c, actions.h
- action_prob_new_unknown() : actions.c, actions.h
- action_prob_not_impl() : actions.c
- action_prob_not_relevant() : actions.c
- action_prob_possible() : actions.c, actions.h
- action_prob_pre_action_dice_roll() : actions.c
- action_prob_self() : actions.c, actions.h
- action_prob_self_full() : actions.c
- action_prob_to_0_to_1_pessimist() : actions.c, actions.h
- action_prob_to_text() : actions.c
- action_prob_unit_vs_tgt() : actions.c, actions.h
- action_prob_vs_city() : actions.c, actions.h
- action_prob_vs_city_full() : actions.c
- action_prob_vs_extras() : actions.h, actions.c
- action_prob_vs_extras_full() : actions.c
- action_prob_vs_stack() : actions.c, actions.h
- action_prob_vs_stack_full() : actions.c
- action_prob_vs_tile() : actions.c, actions.h
- action_prob_vs_tile_full() : actions.c
- action_prob_vs_unit() : actions.c, actions.h
- action_prob_vs_unit_full() : actions.c
- action_requires_confirmation() : control.c
- action_requires_details() : actions.h, actions.c
- action_rule_name() : actions.c, actions.h
- action_selection_actor_unit() : action_dialog.c, dialogs.cpp, action_dialog.c, dialogs.c
- action_selection_close() : dialogs.cpp, dialogs.c, action_dialog.c
- action_selection_next_in_focus() : control.c, control.h
- action_selection_no_longer_in_progress() : control.c, control.h
- action_selection_no_longer_in_progress_gui_specific() : action_dialog.c, dialogs.c, action_dialog.c, dialogs.cpp, action_dialog.c
- action_selection_refresh() : action_dialog.c, dialogs.cpp, action_dialog.c, dialogs.c
- action_selection_target_city() : action_dialog.c, dialogs.c, action_dialog.c, dialogs.cpp, action_dialog.c
- action_selection_target_extra() : action_dialog.c, dialogs.c, action_dialog.c, dialogs.cpp
- action_selection_target_tile() : action_dialog.c, dialogs.cpp, action_dialog.c, dialogs.c
- action_selection_target_unit() : action_dialog.c, dialogs.c, action_dialog.c, dialogs.cpp, action_dialog.c
- action_speculate_unit_on_city() : actions.c, actions.h
- action_speculate_unit_on_extras() : actions.c, actions.h
- action_speculate_unit_on_self() : actions.c, actions.h
- action_speculate_unit_on_stack() : actions.c, actions.h
- action_speculate_unit_on_tile() : actions.c, actions.h
- action_speculate_unit_on_unit() : actions.c, actions.h
- action_sub_target_id_for_action() : actiontools.c, actiontools.h
- action_success_actor_consume() : actiontools.c
- action_success_actor_price() : actiontools.c, actiontools.h
- action_success_pay_mp() : actiontools.c
- action_success_target_pay_mp() : actiontools.c, actiontools.h
- action_target_kind_help() : actions.c, actions.h
- action_target_kind_ruleset_var_name() : actions.c, actions.h
- action_target_neg_util() : daicity.c
- action_tgt_city() : actiontools.c, actiontools.h
- action_tgt_tile() : actiontools.c, actiontools.h
- action_tgt_tile_extra() : actiontools.c, actiontools.h
- action_tgt_unit() : actiontools.c, actiontools.h
- action_ui_name_default() : actions.c, actions.h
- action_ui_name_ruleset_var_name() : actions.c, actions.h
- action_univs_not_blocking() : actions.c, actions.h
- action_widget_activated() : gui_stuff.c
- action_would_be_blocked_by() : actions.c, actions.h
- actions_are_ready() : actions.c, actions.h
- actions_free() : actions.c, actions.h
- actions_init() : actions.c, actions.h
- actions_rs_pre_san_gen() : actions.c, actions.h
- activate_all_units() : citydlg_common.c, citydlg_common.h
- activate_and_exit_units_orders_city_dlg_callback() : citydlg.c
- activate_gui() : gui_main.c, mpgui_gtk4.c, mpgui_gtk5.c
- activate_units_orders_city_dlg_callback() : citydlg.c
- activated_topic() : helpdlg.c
- activity2char() : savegame2.c, savegame3.c
- activity_default_action() : unit.c, unit.h
- activity_is_valid_in_requirement() : requirements.c
- activity_requires_target() : unit.c, unit.h
- activity_to_extra_cause() : extras.c, extras.h
- activity_to_extra_rmcause() : extras.h, extras.c
- actres_activity_result() : actres.c, actres.h
- actres_creates_extra() : actres.c, actres.h
- actres_dice_type() : actres.c, actres.h
- actres_free() : actres.c, actres.h
- actres_get_act_time() : actres.c, actres.h
- actres_get_battle_kind() : actres.c, actres.h
- actres_init() : actres.c, actres.h
- actres_is_hostile() : actres.c, actres.h
- actres_legal_target_kind() : actres.c, actres.h
- actres_max_range_default() : actres.c, actres.h
- actres_min_range_default() : actres.c, actres.h
- actres_possible() : actres.c, actres.h
- actres_removes_extra() : actres.c, actres.h
- actres_sub_target_kind_default() : actres.h, actres.c
- actres_target_compl_calc() : actres.c, actres.h
- actres_target_kind_default() : actres.c, actres.h
- add_act_help_for_terrain() : helpdlg.c
- add_clause() : diptreaty.c, diptreaty.h
- add_column() : editprop.c
- add_connection_data() : connection.c
- add_dummy_nodes() : reqtree.c
- add_global_worklist() : wldlg.c
- add_gui_layer() : graphics.c, graphics.h, graphics.c, graphics.h
- add_idle_callback() : gui_main.c, gui_interface.c, gui_main.c
- add_net_input() : gui_main.c, gui_interface.c
- add_new_worklist_callback() : optiondlg.c
- add_part() : goto.c
- add_recursive_extras() : tile.c
- add_requirement() : reqtree.c
- add_resources() : mapgen.c
- add_specialist_output() : city.c, city.h
- add_target_to_production() : wldlg.c
- add_target_to_worklist() : wldlg.c
- add_tax_income() : city.c, city.h
- add_to_chat_list() : chatline.c
- add_to_gui_list() : widget.c, widget.h, widget.c
- add_tree_col() : pages.c
- add_treeview_column() : gui_stuff.c, gui_stuff.h, gui_stuff.c, gui_stuff.h, gui_stuff.c, gui_stuff.h
- add_widget_to_vertical_scroll_widget_list() : widget_scrollbar.c, widget.h
- add_worker() : cm.c
- add_workers() : cm.c
- add_worklist_dnd_target() : wldlg.c, wldlg.h, wldlg.c, wldlg.h, wldlg.c, wldlg.h
- addr_family_for_announce_type() : netintf.c, net_types.h
- adjust_ai_unit_choice() : daimilitary.c
- adjust_choice() : daitools.h, daitools.c
- adjust_default_options() : gui_main.c
- adjust_improvement_wants_by_effects() : daicity.c
- adjust_int_map_filtered() : mapgen_utils.c, mapgen_utils.h
- adjust_terrain_param() : mapgen.c
- adjust_wants_for_reqs() : daicity.c
- adjust_workers_button_pressed() : mapctrl_common.c, mapctrl_common.h
- adv_avoid_risks() : advgoto.h, advgoto.c
- adv_best_government() : advdata.c, advdata.h
- adv_better_choice() : advchoice.c, advchoice.h
- adv_better_choice_free() : advchoice.c, advchoice.h
- adv_calc_cultivate() : infracache.c
- adv_calc_extra() : infracache.c
- adv_calc_plant() : infracache.c
- adv_calc_rmextra() : infracache.c
- adv_calc_transform() : infracache.c
- adv_choice_copy() : advchoice.h
- adv_choice_get_use() : advchoice.h
- adv_choice_rule_name() : advchoice.c, advchoice.h
- adv_city_alloc() : infracache.c, infracache.h
- adv_city_free() : infracache.c, infracache.h
- adv_city_update() : infracache.c, infracache.h
- adv_city_worker_act_get() : infracache.c, infracache.h
- adv_city_worker_act_set() : infracache.c, infracache.h
- adv_city_worker_extra_get() : infracache.c, infracache.h
- adv_city_worker_extra_set() : infracache.c, infracache.h
- adv_city_worker_rmextra_get() : infracache.c, infracache.h
- adv_city_worker_rmextra_set() : infracache.c, infracache.h
- adv_could_be_my_zoc() : advgoto.c
- adv_could_unit_move_to_tile() : advgoto.h, advgoto.c
- adv_danger_at() : advgoto.c, advgoto.h
- adv_data_analyze_rulesets() : advdata.c, advdata.h
- adv_data_city_impr_calc() : advdata.c
- adv_data_close() : advdata.c, advdata.h
- adv_data_default() : advdata.c, advdata.h
- adv_data_get() : advdata.c, advdata.h
- adv_data_init() : advdata.c, advdata.h
- adv_data_phase_done() : advdata.c, advdata.h
- adv_data_phase_init() : advdata.c, advdata.h
- adv_deinit_choice() : advchoice.c, advchoice.h
- adv_dipl_free() : advdata.c
- adv_dipl_get() : advdata.c
- adv_dipl_new() : advdata.c
- adv_eval_calc_city() : advcity.c, advcity.h
- adv_follow_path() : advgoto.c, advgoto.h
- adv_free_choice() : advchoice.c, advchoice.h
- adv_gov_action_immunity_want() : advdata.c, advdata.h
- adv_gov_player_bonus_want() : advdata.c, advdata.h
- adv_init_choice() : advchoice.c, advchoice.h
- adv_is_player_dangerous() : advdata.c, advdata.h
- adv_new_choice() : advchoice.h, advchoice.c
- adv_spaceship_autoplace() : advspace.c, advspace.h
- adv_unit_att_rating() : advgoto.c, advgoto.h
- adv_unit_def_rating_basic() : advgoto.c, advgoto.h
- adv_unit_def_rating_basic_squared() : advgoto.c, advgoto.h
- adv_unit_execute_path() : advgoto.c, advgoto.h
- adv_unit_move() : advgoto.c
- adv_unit_new_task() : autoworkers.c, autoworkers.h
- adv_unit_select_all_callback() : dialogs.c
- adv_unit_select_callback() : dialogs.c
- adv_unit_sentry_idle_callback() : dialogs.c
- adv_units_ruleset_init() : advruleset.c, advruleset.h
- adv_unittype_att_rating() : advgoto.c, advgoto.h
- adv_wants_science() : advdata.c, advdata.h
- adv_worker_safe_tile() : autoworkers.c, autoworkers.h
- adv_workers_free() : autoworkers.c, autoworkers.h
- adv_workers_road_bonus() : autoworkers.c, autoworkers.h
- advance_array_last() : tech.c, tech.h
- advance_by_number() : tech.c, tech.h
- advance_by_rule_name() : tech.c, tech.h
- advance_by_translated_name() : tech.c, tech.h
- advance_count() : tech.h
- advance_count_real() : tech.c, tech.h
- advance_has_flag() : tech.c, tech.h
- advance_index() : tech.c, tech.h
- advance_name_translation() : tech.c, tech.h
- advance_number() : tech.c, tech.h
- advance_req_iter_get() : tech.c
- advance_req_iter_init() : tech.c, tech.h
- advance_req_iter_next() : tech.c
- advance_req_iter_sizeof() : tech.c, tech.h
- advance_req_iter_valid() : tech.c
- advance_required() : tech.c, tech.h
- advance_requires() : tech.c, tech.h
- advance_root_req_iter_get() : tech.c
- advance_root_req_iter_init() : tech.c, tech.h
- advance_root_req_iter_next() : tech.c
- advance_root_req_iter_sizeof() : tech.h, tech.c
- advance_root_req_iter_valid() : tech.c
- advance_rule_name() : tech.c, tech.h
- advanced_terrain_window_dlg_callback() : dialogs.c
- advisor_choose_build() : advbuilding.c, advbuilding.h
- ae_contra_close() : oblig_reqs.c
- ae_suggest_repair_if_no_oblig() : actions.c
- af_map_init() : dialogs.cpp
- agent_by_name() : agents.c
- agents_before_new_turn() : agents.h, agents.c
- agents_busy() : agents.c, agents.h
- agents_city_changed() : agents.c, agents.h
- agents_city_new() : agents.c, agents.h
- agents_city_remove() : agents.c, agents.h
- agents_disconnect() : agents.c, agents.h
- agents_free() : agents.c, agents.h
- agents_freeze_hint() : agents.c, agents.h
- agents_game_joined() : agents.c, agents.h
- agents_game_start() : agents.c, agents.h
- agents_init() : agents.c, agents.h
- agents_new_turn() : agents.c, agents.h
- agents_processing_finished() : agents.h, agents.c
- agents_processing_started() : agents.c, agents.h
- agents_start_turn() : agents.c, agents.h
- agents_thaw_hint() : agents.c, agents.h
- agents_tile_changed() : agents.c, agents.h
- agents_tile_new() : agents.c, agents.h
- agents_tile_remove() : agents.c, agents.h
- agents_unit_changed() : agents.c, agents.h
- agents_unit_new() : agents.c, agents.h
- agents_unit_remove() : agents.c, agents.h
- ai_fill_changed_by_server() : pages.c, pages.h, pages.c, pages.h, pages.c, pages.h
- ai_fill_changed_by_user() : pages.c
- ai_fuzzy() : difficulty.c, difficulty.h
- ai_init() : aiiface.c, aiiface.h
- ai_level_convert() : savecompat.c, savecompat.h
- ai_level_help() : difficulty.c, difficulty.h
- ai_level_name_update_cb() : ai.c, fc_types.h
- ai_name() : ai.c, ai.h
- ai_skill_callback() : pages.c
- ai_start_phase() : srv_main.c
- ai_trait_get_value() : aitraits.c, aitraits.h
- ai_traits_close() : aitraits.c, aitraits.h
- ai_traits_init() : aitraits.c, aitraits.h
- ai_type_alloc() : ai.h, ai.c
- ai_type_by_name() : ai.c, ai.h
- ai_type_dealloc() : ai.c, ai.h
- ai_type_get_count() : ai.c, ai.h
- ai_type_name_or_fallback() : ai.c, ai.h
- ai_type_number() : ai.c, ai.h
- aia_utype_is_considered_caravan() : aiactions.c, aiactions.h
- aia_utype_is_considered_caravan_trade() : aiactions.c, aiactions.h
- aia_utype_is_considered_spy() : aiactions.c, aiactions.h
- aia_utype_is_considered_spy_vs_city() : aiactions.c, aiactions.h
- aia_utype_is_considered_worker() : aiactions.c, aiactions.h
- aicmd_command() : stdinhand.c
- aiferry_avail_boats() : aiferry.c, aiferry.h
- aiferry_clear_boat() : aiferry.c, aiferry.h
- aiferry_find_boat() : aiferry.c, aiferry.h
- aiferry_find_boat_nearby() : aiferry.c
- aiferry_find_interested_city() : aiferry.c
- aiferry_findcargo() : aiferry.c
- aiferry_gobyboat() : aiferry.c, aiferry.h
- aiferry_goto_amphibious() : aiferry.c, aiferry.h
- aiferry_init_stats() : aiferry.c, aiferry.h
- aiferry_make_available() : aiferry.c
- aiferry_psngr_meet_boat() : aiferry.c
- aiferry_request_boat() : aiferry.c
- aifill() : srv_main.c, srv_main.h
- aifill_action() : settings.c
- aiguard_assign_guard_city() : aiguard.c, aiguard.h
- aiguard_assign_guard_unit() : aiguard.c, aiguard.h
- aiguard_charge_city() : aiguard.c, aiguard.h
- aiguard_charge_unit() : aiguard.h, aiguard.c
- aiguard_check_charge_unit() : aiguard.c, aiguard.h
- aiguard_check_guard() : aiguard.c, aiguard.h
- aiguard_clear_charge() : aiguard.c, aiguard.h
- aiguard_clear_guard() : aiguard.c, aiguard.h
- aiguard_guard_of() : aiguard.c, aiguard.h
- aiguard_has_charge() : aiguard.c, aiguard.h
- aiguard_has_guard() : aiguard.c, aiguard.h
- aiguard_request_guard() : aiguard.c, aiguard.h
- aiguard_update_charge() : aiguard.c, aiguard.h
- aiguard_wanted() : aiguard.c, aiguard.h
- ailevel_name() : settings.c
- airlift() : dialogs.cpp
- airliftingstyle_name() : settings.c
- aitype_action() : settings.c
- aitype_callback() : settings.c
- alert_close_response() : gui_stuff.c, gui_stuff.h
- allied_chat_button_toggled() : gui_main.c
- allied_chat_only_callback() : gui_main.c
- allowtake_callback() : settings.c
- alpha_message() : version.c, version.h
- alphablit() : graphics.c, graphics.h, graphics.c, graphics.h
- amortize() : advtools.c, advtools.h
- amphibious_behaviour() : pf_tools.c
- amphibious_extra_cost() : pf_tools.c
- amphibious_is_pos_dangerous() : pf_tools.c
- amphibious_move() : pf_tools.c
- amphibious_move_scope() : pf_tools.c
- anchor_selection_rectangle() : mapctrl_common.c, mapctrl_common.h
- anim_cursor_cb() : mapview.c
- anim_timer_renew() : mapview_common.c
- animal_for_terrain() : animals.c
- animate_mouse_cursor() : gui_mouse.c, gui_mouse.h, gui_mouse.c
- animation_add() : mapview_common.c
- animation_idle_cb() : gui_main.c, gui_main.h, gui_main.c, gui_main.h
- animations_free() : mapview_common.c, mapview_common.h
- animations_init() : mapview_common.c, mapview_common.h
- announce_player() : srv_main.c
- announce_trade_route_removal() : citytools.c
- annuity() : caravan.c
- ap_dipl_battle_win() : actions.c
- ap_diplomat_battle() : actions.c
- api_auth_get_cmdlevel() : api_fcdb_auth.c, api_fcdb_auth.h
- api_auth_get_ipaddr() : api_fcdb_auth.c, api_fcdb_auth.h
- api_auth_get_username() : api_fcdb_auth.c, api_fcdb_auth.h
- api_auth_set_cmdlevel() : api_fcdb_auth.c, api_fcdb_auth.h
- api_client_chat_base() : api_client_base.h, api_client_base.c
- api_counter_increase() : api_server_counters.c, api_server_counters.h
- api_counter_zero() : api_server_counters.c, api_server_counters.h
- api_edit_change_gold() : api_server_edit.c, api_server_edit.h
- api_edit_change_infrapoints() : api_server_edit.c, api_server_edit.h
- api_edit_change_terrain() : api_server_edit.c, api_server_edit.h
- api_edit_city_add_history() : api_server_edit.c, api_server_edit.h
- api_edit_civil_war() : api_server_edit.c, api_server_edit.h
- api_edit_climate_change() : api_server_edit.c, api_server_edit.h
- api_edit_create_base() : api_server_edit.c, api_server_edit.h
- api_edit_create_building() : api_server_edit.c, api_server_edit.h
- api_edit_create_city() : api_server_edit.c, api_server_edit.h
- api_edit_create_extra() : api_server_edit.h, api_server_edit.c
- api_edit_create_owned_extra() : api_server_edit.c, api_server_edit.h
- api_edit_create_player() : api_server_edit.c, api_server_edit.h
- api_edit_create_road() : api_server_edit.c, api_server_edit.h
- api_edit_create_unit() : api_server_edit.c, api_server_edit.h
- api_edit_create_unit_full() : api_server_edit.c, api_server_edit.h
- api_edit_give_technology() : api_server_edit.c, api_server_edit.h
- api_edit_perform_action_unit_vs_city() : api_server_edit.c, api_server_edit.h
- api_edit_perform_action_unit_vs_city_impr() : api_server_edit.c, api_server_edit.h
- api_edit_perform_action_unit_vs_city_tech() : api_server_edit.c, api_server_edit.h
- api_edit_perform_action_unit_vs_self() : api_server_edit.c, api_server_edit.h
- api_edit_perform_action_unit_vs_tile() : api_server_edit.c, api_server_edit.h
- api_edit_perform_action_unit_vs_tile_extra() : api_server_edit.c, api_server_edit.h
- api_edit_perform_action_unit_vs_unit() : api_server_edit.c, api_server_edit.h
- api_edit_place_partisans() : api_server_edit.c, api_server_edit.h
- api_edit_player_add_history() : api_server_edit.c, api_server_edit.h
- api_edit_player_give_bulbs() : api_server_edit.c, api_server_edit.h
- api_edit_player_victory() : api_server_edit.c, api_server_edit.h
- api_edit_remove_building() : api_server_edit.c, api_server_edit.h
- api_edit_remove_city() : api_server_edit.h, api_server_edit.c
- api_edit_remove_extra() : api_server_edit.c, api_server_edit.h
- api_edit_tile_hide() : api_server_edit.c, api_server_edit.h
- api_edit_tile_set_label() : api_server_edit.c, api_server_edit.h
- api_edit_tile_show() : api_server_edit.c, api_server_edit.h
- api_edit_trait_mod_set() : api_server_edit.c, api_server_edit.h
- api_edit_transfer_city() : api_server_edit.h, api_server_edit.c
- api_edit_unit_kill() : api_server_edit.c, api_server_edit.h
- api_edit_unit_move() : api_server_edit.c, api_server_edit.h
- api_edit_unit_moving_allow() : api_server_edit.c, api_server_edit.h
- api_edit_unit_moving_disallow() : api_server_edit.c, api_server_edit.h
- api_edit_unit_teleport() : api_server_edit.c, api_server_edit.h
- api_edit_unit_transform() : api_server_edit.h, api_server_edit.c
- api_edit_unit_turn() : api_server_edit.c, api_server_edit.h
- api_edit_unit_upgrade() : api_server_edit.c, api_server_edit.h
- api_edit_unleash_barbarians() : api_server_edit.c, api_server_edit.h
- api_effects_city_bonus() : api_game_effects.c, api_game_effects.h
- api_effects_player_bonus() : api_game_effects.c, api_game_effects.h
- api_effects_tile_bonus() : api_game_effects.c, api_game_effects.h
- api_effects_unit_bonus() : api_game_effects.h, api_game_effects.c
- api_effects_unit_vs_tile_bonus() : api_game_effects.c, api_game_effects.h
- api_effects_world_bonus() : api_game_effects.c, api_game_effects.h
- api_fcdb_option() : api_fcdb_base.c, api_fcdb_base.h
- api_fcdb_specenum_open() : api_fcdb_specenum.c, api_fcdb_specenum.h
- api_find_achievement() : api_game_find.c, api_game_find.h
- api_find_achievement_by_name() : api_game_find.c, api_game_find.h
- api_find_action() : api_game_find.c, api_game_find.h
- api_find_action_by_name() : api_game_find.c, api_game_find.h
- api_find_action_type_by_id() : api_game_find.c, api_game_find.h
- api_find_action_type_by_name() : api_game_find.c, api_game_find.h
- api_find_building_type() : api_game_find.c, api_game_find.h
- api_find_building_type_by_name() : api_game_find.h, api_game_find.c
- api_find_city() : api_game_find.c, api_game_find.h
- api_find_counter() : api_game_find.c, api_game_find.h
- api_find_counter_by_name() : api_game_find.c, api_game_find.h
- api_find_direction() : api_game_find.c, api_game_find.h
- api_find_disaster() : api_game_find.c, api_game_find.h
- api_find_disaster_by_name() : api_game_find.h, api_game_find.c
- api_find_government() : api_game_find.c, api_game_find.h
- api_find_government_by_name() : api_game_find.c, api_game_find.h
- api_find_nation_type() : api_game_find.c, api_game_find.h
- api_find_nation_type_by_name() : api_game_find.c, api_game_find.h
- api_find_nonexistent() : api_game_find.c, api_game_find.h
- api_find_player() : api_game_find.c, api_game_find.h
- api_find_player_by_name() : api_game_find.c, api_game_find.h
- api_find_role_unit_type() : api_game_find.c, api_game_find.h
- api_find_tech_type() : api_game_find.c, api_game_find.h
- api_find_tech_type_by_name() : api_game_find.c, api_game_find.h
- api_find_terrain() : api_game_find.c, api_game_find.h
- api_find_terrain_by_name() : api_game_find.c, api_game_find.h
- api_find_tile() : api_game_find.c, api_game_find.h
- api_find_tile_by_index() : api_game_find.h, api_game_find.c
- api_find_transport_unit() : api_game_find.c, api_game_find.h
- api_find_unit() : api_game_find.c, api_game_find.h
- api_find_unit_type() : api_game_find.c, api_game_find.h
- api_find_unit_type_by_name() : api_game_find.c, api_game_find.h
- api_game_specenum_open() : api_game_specenum.c, api_game_specenum.h
- api_intl__() : api_common_intl.h, api_common_intl.c
- api_intl_N_() : api_common_intl.c, api_common_intl.h
- api_intl_PL_() : api_common_intl.c, api_common_intl.h
- api_intl_Q_() : api_common_intl.c, api_common_intl.h
- api_luadata_get_str() : api_server_luadata.c, api_server_luadata.h
- api_method_player_can_research() : api_game_methods.c, api_game_methods.h
- api_methods_achievement_name_translation() : api_game_methods.h, api_game_methods.c
- api_methods_achievement_rule_name() : api_game_methods.c, api_game_methods.h
- api_methods_action_name_translation() : api_game_methods.c, api_game_methods.h
- api_methods_action_rule_name() : api_game_methods.c, api_game_methods.h
- api_methods_action_target_kind() : api_game_methods.c, api_game_methods.h
- api_methods_building_type_is_great_wonder() : api_game_methods.c, api_game_methods.h
- api_methods_building_type_is_improvement() : api_game_methods.c, api_game_methods.h
- api_methods_building_type_is_small_wonder() : api_game_methods.h, api_game_methods.c
- api_methods_building_type_is_wonder() : api_game_methods.c, api_game_methods.h
- api_methods_building_type_name_translation() : api_game_methods.c, api_game_methods.h
- api_methods_building_type_rule_name() : api_game_methods.c, api_game_methods.h
- api_methods_city_culture_get() : api_game_methods.c, api_game_methods.h
- api_methods_city_has_building() : api_game_methods.c, api_game_methods.h
- api_methods_city_inspire_partisans() : api_game_methods.c, api_game_methods.h
- api_methods_city_link() : api_game_methods.c, api_game_methods.h
- api_methods_city_list_link_data() : api_game_methods.c, api_game_methods.h
- api_methods_city_list_next_link() : api_game_methods.c, api_game_methods.h
- api_methods_city_map_sq_radius() : api_game_methods.c, api_game_methods.h
- api_methods_city_size_get() : api_game_methods.c, api_game_methods.h
- api_methods_city_tile_get() : api_game_methods.h, api_game_methods.c
- api_methods_city_tile_link() : api_game_methods.c, api_game_methods.h
- api_methods_counter_city_get() : api_game_methods.c, api_game_methods.h
- api_methods_counter_name_translation() : api_game_methods.c, api_game_methods.h
- api_methods_counter_rule_name() : api_game_methods.c, api_game_methods.h
- api_methods_disaster_name_translation() : api_game_methods.c, api_game_methods.h
- api_methods_disaster_rule_name() : api_game_methods.h, api_game_methods.c
- api_methods_enemy_tile() : api_game_methods.c, api_game_methods.h
- api_methods_game_ruleset_name() : api_game_methods.c, api_game_methods.h
- api_methods_game_rulesetdir() : api_game_methods.c, api_game_methods.h
- api_methods_game_turn() : api_game_methods.c, api_game_methods.h
- api_methods_game_turn_deprecated() : api_game_methods.c, api_game_methods.h
- api_methods_game_year() : api_game_methods.c, api_game_methods.h
- api_methods_game_year_fragment() : api_game_methods.c, api_game_methods.h
- api_methods_game_year_text() : api_game_methods.h, api_game_methods.c
- api_methods_government_name_translation() : api_game_methods.c, api_game_methods.h
- api_methods_government_rule_name() : api_game_methods.c, api_game_methods.h
- api_methods_is_capital() : api_game_methods.c, api_game_methods.h
- api_methods_is_city_celebrating() : api_game_methods.c, api_game_methods.h
- api_methods_is_city_happy() : api_game_methods.c, api_game_methods.h
- api_methods_is_city_unhappy() : api_game_methods.c, api_game_methods.h
- api_methods_is_gov_center() : api_game_methods.c, api_game_methods.h
- api_methods_is_primary_capital() : api_game_methods.c, api_game_methods.h
- api_methods_nation_trait_default() : api_server_game_methods.c, api_server_game_methods.h
- api_methods_nation_trait_max() : api_server_game_methods.c, api_server_game_methods.h
- api_methods_nation_trait_min() : api_server_game_methods.c, api_server_game_methods.h
- api_methods_nation_type_name_translation() : api_game_methods.h, api_game_methods.c
- api_methods_nation_type_plural_translation() : api_game_methods.c, api_game_methods.h
- api_methods_nation_type_rule_name() : api_game_methods.c, api_game_methods.h
- api_methods_player_bulbs() : api_game_methods.c, api_game_methods.h
- api_methods_player_can_build_impr_direct() : api_game_methods.c, api_game_methods.h
- api_methods_player_can_build_unit_direct() : api_game_methods.c, api_game_methods.h
- api_methods_player_can_upgrade() : api_game_methods.c, api_game_methods.h
- api_methods_player_controlling_gui() : api_game_methods.c, api_game_methods.h
- api_methods_player_culture_get() : api_game_methods.c, api_game_methods.h
- api_methods_player_free_bulbs() : api_server_game_methods.c, api_server_game_methods.h
- api_methods_player_future() : api_game_methods.c, api_game_methods.h
- api_methods_player_gold() : api_game_methods.c, api_game_methods.h
- api_methods_player_has_flag() : api_game_methods.c, api_game_methods.h
- api_methods_player_has_wonder() : api_game_methods.h, api_game_methods.c
- api_methods_player_infrapoints() : api_game_methods.c, api_game_methods.h
- api_methods_player_knows_tech() : api_game_methods.c, api_game_methods.h
- api_methods_player_lose() : api_server_game_methods.c, api_server_game_methods.h
- api_methods_player_num_cities() : api_game_methods.c, api_game_methods.h
- api_methods_player_num_units() : api_game_methods.c, api_game_methods.h
- api_methods_player_number() : api_game_methods.c, api_game_methods.h
- api_methods_player_research_cost() : api_game_methods.c, api_game_methods.h
- api_methods_player_researching() : api_game_methods.c, api_game_methods.h
- api_methods_player_shares_research() : api_game_methods.c, api_game_methods.h
- api_methods_player_tech_bulbs() : api_server_game_methods.c, api_server_game_methods.h
- api_methods_player_tech_cost() : api_game_methods.c, api_game_methods.h
- api_methods_player_trait() : api_server_game_methods.h, api_server_game_methods.c
- api_methods_player_trait_base() : api_server_game_methods.c, api_server_game_methods.h
- api_methods_player_trait_current_mod() : api_server_game_methods.c, api_server_game_methods.h
- api_methods_private_list_players() : api_game_methods.c, api_game_methods.h
- api_methods_private_player_city_list_head() : api_game_methods.c, api_game_methods.h
- api_methods_private_player_unit_list_head() : api_game_methods.c, api_game_methods.h
- api_methods_private_tile_for_outward_index() : api_game_methods.c, api_game_methods.h
- api_methods_private_tile_next_outward_index() : api_game_methods.c, api_game_methods.h
- api_methods_private_tile_unit_list_head() : api_game_methods.c, api_game_methods.h
- api_methods_private_unit_cargo_list_head() : api_game_methods.c, api_game_methods.h
- api_methods_research_name_translation() : api_game_methods.c, api_game_methods.h
- api_methods_research_rule_name() : api_game_methods.c, api_game_methods.h
- api_methods_tech_type_name_translation() : api_game_methods.c, api_game_methods.h
- api_methods_tech_type_rule_name() : api_game_methods.c, api_game_methods.h
- api_methods_terrain_class_name() : api_game_methods.c, api_game_methods.h
- api_methods_terrain_name_translation() : api_game_methods.c, api_game_methods.h
- api_methods_terrain_rule_name() : api_game_methods.c, api_game_methods.h
- api_methods_tile_city() : api_game_methods.c, api_game_methods.h
- api_methods_tile_city_exists_within_max_city_map() : api_game_methods.c, api_game_methods.h
- api_methods_tile_extra_owner() : api_game_methods.c, api_game_methods.h
- api_methods_tile_has_base() : api_game_methods.c, api_game_methods.h
- api_methods_tile_has_extra() : api_game_methods.h, api_game_methods.c
- api_methods_tile_has_road() : api_game_methods.c, api_game_methods.h
- api_methods_tile_link() : api_game_methods.c, api_game_methods.h
- api_methods_tile_map_x() : api_game_methods.c, api_game_methods.h
- api_methods_tile_map_y() : api_game_methods.c, api_game_methods.h
- api_methods_tile_nat_x() : api_game_methods.c, api_game_methods.h
- api_methods_tile_nat_y() : api_game_methods.h, api_game_methods.c
- api_methods_tile_num_units() : api_game_methods.c, api_game_methods.h
- api_methods_tile_sq_distance() : api_game_methods.c, api_game_methods.h
- api_methods_unit_can_upgrade() : api_game_methods.c, api_game_methods.h
- api_methods_unit_city_can_be_built_here() : api_game_methods.c, api_game_methods.h
- api_methods_unit_link() : api_game_methods.c, api_game_methods.h
- api_methods_unit_list_link_data() : api_game_methods.h, api_game_methods.c
- api_methods_unit_list_next_link() : api_game_methods.c, api_game_methods.h
- api_methods_unit_orientation_get() : api_game_methods.c, api_game_methods.h
- api_methods_unit_tile_get() : api_game_methods.c, api_game_methods.h
- api_methods_unit_tile_link() : api_game_methods.c, api_game_methods.h
- api_methods_unit_transform_problem() : api_game_methods.c, api_game_methods.h
- api_methods_unit_transporter() : api_game_methods.c, api_game_methods.h
- api_methods_unit_type_can_exist_at_tile() : api_game_methods.h, api_game_methods.c
- api_methods_unit_type_has_flag() : api_game_methods.c, api_game_methods.h
- api_methods_unit_type_has_role() : api_game_methods.c, api_game_methods.h
- api_methods_unit_type_name_translation() : api_game_methods.c, api_game_methods.h
- api_methods_unit_type_rule_name() : api_game_methods.c, api_game_methods.h
- api_notify_embassies_msg() : api_server_notify.c, api_server_notify.h
- api_notify_event_msg() : api_server_notify.c, api_server_notify.h
- api_notify_research_embassies_msg() : api_server_notify.c, api_server_notify.h
- api_notify_research_msg() : api_server_notify.c, api_server_notify.h
- api_play_music() : api_server_base.c, api_server_base.h
- api_server_player_civilization_score() : api_server_base.c, api_server_base.h
- api_server_save() : api_server_base.c, api_server_base.h
- api_server_setting_get() : api_server_base.h, api_server_base.c
- api_server_was_started() : api_server_base.c, api_server_base.h
- api_signal_by_index() : api_signal_base.c, api_signal_base.h
- api_signal_callback_by_index() : api_signal_base.c, api_signal_base.h
- api_signal_connect() : api_signal_base.c, api_signal_base.h
- api_signal_defined() : api_signal_base.c, api_signal_base.h
- api_signal_remove() : api_signal_base.c, api_signal_base.h
- api_specenum_create_table() : api_specenum.c, api_specenum.h
- API_SPECENUM_DEFINE_INDEX_REV() : api_game_specenum.c
- api_utilities_comparable_version() : api_common_utilities.c, api_common_utilities.h
- api_utilities_deprecation_warning() : api_common_utilities.c, api_common_utilities.h
- api_utilities_dir2str() : api_common_utilities.c, api_common_utilities.h
- api_utilities_dir_ccw() : api_common_utilities.c, api_common_utilities.h
- api_utilities_dir_cw() : api_common_utilities.c, api_common_utilities.h
- api_utilities_direction_id() : api_common_utilities.c, api_common_utilities.h
- api_utilities_direction_is_cardinal() : api_common_utilities.c, api_common_utilities.h
- api_utilities_fc_version() : api_common_utilities.c, api_common_utilities.h
- api_utilities_log_base() : api_common_utilities.c, api_common_utilities.h
- api_utilities_name_version() : api_common_utilities.c, api_common_utilities.h
- api_utilities_opposite_dir() : api_common_utilities.h, api_common_utilities.c
- api_utilities_random() : api_common_utilities.c, api_common_utilities.h
- api_utilities_str2dir() : api_common_utilities.c, api_common_utilities.h
- api_utilities_version_string() : api_common_utilities.c, api_common_utilities.h
- api_utilities_versions_compare() : api_common_utilities.c, api_common_utilities.h
- append_city_buycost_string() : mapview_common.c
- append_cma_to_menu_item() : cityrep.c
- append_impr_or_unit_to_menu() : cityrep.c
- append_impr_or_unit_to_menu_item() : cityrep.c
- append_network_statusbar() : pages.c, pages.h, pages.c, pages.h, pages.c, pages.h
- append_worklist_callback() : cityrep.c
- append_worklist_foreach() : cityrep.c
- apply_callback() : optiondlg.c
- apply_city_names_font() : gui_main.c
- apply_city_productions_font() : gui_main.c
- apply_cmresult_to_city() : cityturn.c, cityturn.h
- apply_disaster() : cityturn.c
- apply_font() : gui_main.cpp
- apply_fullscreen() : gui_main.cpp
- apply_help_font() : gui_main.cpp
- apply_notify_font() : gui_main.cpp
- apply_reqtree_text_font() : gui_main.c
- apply_result_on_server() : cma_core.c
- apply_sidebar() : gui_main.cpp
- apply_solution() : cm.c
- apply_tags() : chatline.cpp, chatline.h
- apply_taxrates_callback() : repodlgs.c
- apply_text_tag() : chatline.c, chatline.h, chatline.c, chatline.h, chatline.c, chatline.h
- apply_titlebar() : gui_main.cpp
- are_action_probabilitys_equal() : actions.c, actions.h
- are_deprecation_warnings_enabled() : deprecations.c, deprecations.h
- are_diplstates_equal() : player.c, player.h
- are_prods_same_class() : wldlg.c
- are_reqs_active() : requirements.c, requirements.h
- are_reqs_active_ranges() : requirements.c, requirements.h
- are_requirements_contradictions() : requirements.c, requirements.h
- are_requirements_equal() : requirements.c, requirements.h
- are_requirements_opposites() : requirements.c
- are_road_reqs_fulfilled() : road.c
- are_strvecs_equal() : string_vector.c, string_vector.h
- are_support_services_available() : support.c, support.h
- are_tiles_in_range() : requirements.c
- are_unit_orders_equal() : unit.h, unit.c
- are_universals_equal() : requirements.c, requirements.h
- are_worklists_equal() : worklist.c, worklist.h
- area_is_too_flat() : height_map.c, height_map.h
- area_to_text() : report.c
- army_city_dlg_callback() : citydlg.c
- arrange_widgets() : optiondlg.c
- array_shuffle() : shared.c, shared.h
- ascii_hex2bin() : savecompat.c, savecompat.h
- ask_server_for_actions() : control.c
- assess_danger() : daimilitary.c
- assess_danger_unit() : daimilitary.c
- assess_defense() : daimilitary.c, daimilitary.h
- assess_defense_backend() : daimilitary.c
- assess_defense_igwall() : daimilitary.c
- assess_defense_quadratic() : daimilitary.c, daimilitary.h
- assess_defense_unit() : daimilitary.c, daimilitary.h
- assign_continent_flood() : mapgen_utils.c
- assign_continent_numbers() : mapgen_utils.c, mapgen_utils.h
- assign_player_colors() : plrhand.c, plrhand.h
- astr_add() : astring.c, astring.h
- astr_add_line() : astring.c, astring.h
- astr_break_lines() : astring.c, astring.h
- astr_buffer_free() : astring.c
- astr_buffer_get() : astring.c
- astr_buffer_grow() : astring.c
- astr_build_and_list() : astring.c, astring.h
- astr_build_or_list() : astring.c, astring.h
- astr_capacity() : astring.h
- astr_clear() : astring.h, astring.c
- astr_copy() : astring.h, astring.c
- astr_empty() : astring.h
- astr_free() : astring.c, astring.h
- astr_init() : astring.c, astring.h
- astr_len() : astring.h
- astr_reserve() : astring.c, astring.h
- astr_set() : astring.h, astring.c
- astr_size() : astring.h
- astr_str() : astring.h
- astr_to_str() : astring.c, astring.h
- astr_vadd() : astring.c, astring.h
- astr_vadd_at() : astring.c
- at_eol() : inputfile.c
- at_exit() : client_main.c
- attach_city_counter() : counters.h, counters.c
- attack() : dialogs.cpp
- attr_city_get() : attribute.c, attribute.h
- attr_city_get_int() : attribute.c, attribute.h
- attr_city_set() : attribute.c, attribute.h
- attr_city_set_int() : attribute.c, attribute.h
- attr_key_comp() : attribute.c
- attr_key_destroy() : attribute.c
- attr_key_dup() : attribute.c
- attr_key_val() : attribute.c
- attr_player_get() : attribute.c, attribute.h
- attr_player_set() : attribute.c, attribute.h
- attr_tile_get() : attribute.c, attribute.h
- attr_tile_set() : attribute.c, attribute.h
- attr_unit_get() : attribute.c, attribute.h
- attr_unit_get_int() : attribute.c, attribute.h
- attr_unit_set() : attribute.c, attribute.h
- attr_unit_set_int() : attribute.c, attribute.h
- attribute_flush() : attribute.c, attribute.h
- attribute_free() : attribute.c, attribute.h
- attribute_get() : attribute.c, attribute.h
- attribute_init() : attribute.c, attribute.h
- attribute_restore() : attribute.c, attribute.h
- attribute_set() : attribute.c, attribute.h
- audio_add_plugin() : audio.c, audio.h
- audio_get_all_plugin_names() : audio.c, audio.h
- audio_get_volume() : audio.c, audio.h
- audio_init() : audio.c, audio.h
- audio_none_init() : audio_none.h, audio_none.c
- audio_pause() : audio.c, audio.h
- audio_play_music() : audio.c, audio.h
- audio_play_music_tag() : audio.c
- audio_play_sound() : audio.c, audio.h
- audio_play_sound_tag() : audio.c
- audio_play_tag() : audio.c
- audio_play_track() : audio.c, audio.h
- audio_real_init() : audio.c, audio.h
- audio_restart() : audio.c, audio.h
- audio_resume() : audio.c, audio.h
- audio_sdl_init() : audio_sdl.c, audio_sdl.h
- audio_select_plugin() : audio.c, audio.h
- audio_set_volume() : audio.c, audio.h
- audio_shutdown() : audio.c, audio.h
- audio_shutdown_atexit() : audio.c
- audio_stop() : audio.h, audio.c
- audio_stop_usage() : audio.c, audio.h
- audiospec_fullname() : audio.c
- auth_get_ipaddr() : auth.c, auth.h
- auth_get_username() : auth.c, auth.h
- auth_handle_reply() : auth.c, auth.h
- auth_process_status() : auth.h, auth.c
- auth_user() : auth.c, auth.h
- auto_arrange_workers() : cityturn.c, cityturn.h
- auto_attack_act() : packhand.c
- auto_center_on_focus_unit() : control.c, control.h
- auto_work_callback() : menu.c
- auto_worker_findwork() : autoworkers.c, autoworkers.h
- auto_worker_setup_work() : autoworkers.c, autoworkers.h
- auto_workers_player() : autoworkers.c, autoworkers.h
- auto_workers_ruleset_init() : autoworkers.c, autoworkers.h
- auto_workers_speculate_can_act_at() : autoworkers.c, autoworkers.h
- autoadjust_ruleset_data() : rssanity.c, rssanity.h
- autoattack_prob_free() : unittools.c
- autolock_settings() : rssanity.c, rssanity.h
- autosaves_callback() : settings.c
- autosaves_name() : settings.c
- autotoggle_action() : settings.c
- autoworker_tile_behavior() : autoworkers.c
- aux_menu_new() : gui_stuff.c, gui_stuff.h, gui_stuff.c, gui_stuff.h
- avg_benefit() : daiunit.c
- away_command() : stdinhand.c