Freeciv-3.3: drawing_data Struct Reference

Freeciv-3.3

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Data Structures | Data Fields
drawing_data Struct Reference

## Data Structures

struct | drawing_layer

## Data Fields

bool | init
char * | name
int | num_layers
struct drawing_data::drawing_layer | layer [MAX_NUM_LAYERS]
bool | is_reversed
int | blending
struct sprite * | blender
struct sprite * | blend [4]

## Detailed Description

Definition at line 167 of file tilespec.c.

## Field Documentation

## ◆ blend

struct sprite* drawing_data::blend[4]

Definition at line 199 of file tilespec.c.

## ◆ blender

struct sprite* drawing_data::blender

Definition at line 198 of file tilespec.c.

## ◆ blending

int drawing_data::blending

Definition at line 197 of file tilespec.c.

## ◆ init

bool drawing_data::init

Definition at line 168 of file tilespec.c.

## ◆ is_reversed

bool drawing_data::is_reversed

Definition at line 195 of file tilespec.c.

## ◆ layer

struct drawing_data::drawing_layer drawing_data::layer[MAX_NUM_LAYERS]

Referenced by tileset_setup_tile_type().

## ◆ name

char* drawing_data::name

Definition at line 170 of file tilespec.c.

## ◆ num_layers

int drawing_data::num_layers

Definition at line 172 of file tilespec.c.

Referenced by fill_terrain_sprite_layer().