Freeciv-3.2
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Functions
colors.c File Reference
#include <SDL2/SDL.h>
#include "rgbcolor.h"
#include "tilespec.h"
#include "themespec.h"
#include "colors.h"

Go to the source code of this file.

Functions

SDL_Colorget_theme_color (enum theme_color themecolor)
 
SDL_Colorget_game_color (enum color_std stdcolor)
 
struct colorcolor_alloc_rgba (int r, int g, int b, int a)
 
struct colorcolor_alloc (int r, int g, int b)
 
void color_free (struct color *pcolor)
 
int color_brightness_score (struct color *pcolor)
 

Function Documentation

◆ color_alloc()

struct color * color_alloc ( int  r,
int  g,
int  b 
)

Allocate a solid color and return a pointer to it.

Definition at line 82 of file colors.c.

◆ color_alloc_rgba()

struct color * color_alloc_rgba ( int  r,
int  g,
int  b,
int  a 
)

Allocate a color with alpha channel and return a pointer to it. Alpha channel is not really used yet.

Definition at line 64 of file colors.c.

Referenced by ensure_color_rgba().

◆ color_brightness_score()

int color_brightness_score ( struct color pcolor)

Return a number indicating the perceptual brightness of this color relative to others (larger is brighter).

Definition at line 117 of file colors.c.

◆ color_free()

void color_free ( struct color pcolor)

Free resources allocated for color.

Definition at line 100 of file colors.c.

◆ get_game_color()

SDL_Color * get_game_color ( enum color_std  stdcolor)

Get color for some game object instance.

Definition at line 55 of file colors.c.

Referenced by get_tech_color(), popup_advanced_terrain_dialog(), and real_info_city_report_dialog_update().

◆ get_theme_color()

SDL_Color * get_theme_color ( enum theme_color  themecolor)

Get color from theme.

Definition at line 47 of file colors.c.

Referenced by convert_iconlabel_to_themeiconlabel2(), create_city_options_widget_list(), create_icon_theme_surf(), create_select_tech_icon(), create_tech_info(), create_themelabel2(), create_utf8_str(), draw_selection_rectangle(), economy_report_dialog_popup(), msg_callback(), nation_button_callback(), option_dialog_worklist(), popup_advanced_terrain_dialog(), popup_city_cma_dialog(), popup_conn_list_dialog(), popup_connection_dialog(), popup_diplomacy_dialog(), popup_diplomatic_objects(), popup_hurry_production_dialog(), popup_impr_info(), popup_join_game_dialog(), popup_new_user_passwd_dialog(), popup_newcity_dialog(), popup_notify_dialog(), popup_players_dialog(), popup_players_nations_dialog(), popup_races_dialog(), popup_sabotage_dialog(), popup_sell_impr_callback(), popup_tech_info(), popup_terrain_info_dialog(), popup_unit_disband_dlg(), popup_unit_info(), popup_unit_upgrade_dlg(), popup_upgrade_unit_callback(), popup_user_passwd_dialog(), popup_war_dialog(), popup_worklist_editor(), real_activeunits_report_dialog_update(), real_city_report_dialog_update_city(), real_economy_report_dialog_update(), real_info_city_report_dialog_update(), real_meswin_dialog_update(), real_players_dialog_update(), real_science_report_dialog_update(), real_units_report_dialog_update(), rebuild_imprm_list(), redraw_army_city_dialog(), redraw_city_dialog(), redraw_edit_chain(), redraw_happiness_city_dialog(), redraw_ibutton(), redraw_icon2(), redraw_impr_info_dlg(), redraw_info_city_dialog(), redraw_label(), redraw_misc_city_dialog(), redraw_supported_units_city_dialog(), redraw_tech_info_dlg(), redraw_tech_tree_dlg(), redraw_unit_info_dlg(), redraw_unit_info_label(), redraw_widget_info_label(), redraw_window(), resize_window(), save_cma_callback(), sell_imprvm_dlg_callback(), setup_auxiliary_tech_icons(), tilespec_setup_city_icons(), units_orders_city_dlg_callback(), update_city_cma_dialog(), update_diplomacy_dialog(), and update_info_label().