Freeciv-3.2
|
#include "bitvector.h"
#include "shared.h"
#include "fc_types.h"
#include "name_translation.h"
#include "requirements.h"
#include "specenum_gen.h"
#include "speclist.h"
Go to the source code of this file.
Data Structures | |
struct | unit_class |
struct | combat_bonus |
struct | veteran_level |
struct | veteran_system |
struct | unit_type |
Typedefs | |
typedef bool(* | role_unit_callback) (struct unit_type *ptype, void *data) |
Enumerations | |
enum | move_level { MOVE_NONE , MOVE_PARTIAL , MOVE_FULL } |
#define combat_bonus_list_iterate | ( | bonuslist, | |
pbonus | |||
) | TYPED_LIST_ITERATE(struct combat_bonus, bonuslist, pbonus) |
Definition at line 480 of file unittype.h.
#define combat_bonus_list_iterate_end LIST_ITERATE_END |
Definition at line 482 of file unittype.h.
#define L_FIRST (UTYF_LAST_USER_FLAG + 1) |
Definition at line 349 of file unittype.h.
#define L_LAST (L_SETTLERS + 1) |
Definition at line 439 of file unittype.h.
#define MAX_NUM_USER_UCLASS_FLAGS |
Definition at line 128 of file unittype.h.
#define MAX_NUM_USER_UNIT_FLAGS (UTYF_LAST_USER_FLAG - UTYF_USER_FLAG_1 + 1) |
Definition at line 332 of file unittype.h.
#define SPECENUM_BITVECTOR bv_unit_class_flags |
Definition at line 124 of file unittype.h.
#define SPECENUM_BITVECTOR bv_unit_type_flags |
Definition at line 124 of file unittype.h.
Definition at line 122 of file unittype.h.
Definition at line 59 of file unittype.h.
Definition at line 59 of file unittype.h.
Definition at line 59 of file unittype.h.
Definition at line 59 of file unittype.h.
Definition at line 59 of file unittype.h.
#define SPECENUM_NAMEOVERRIDE |
Definition at line 123 of file unittype.h.
#define SPECENUM_NAMEOVERRIDE |
Definition at line 123 of file unittype.h.
#define SPECENUM_VALUE0 UCF_TERRAIN_SPEED |
Definition at line 60 of file unittype.h.
Definition at line 60 of file unittype.h.
#define SPECENUM_VALUE0 UTYF_NOZOC |
Definition at line 60 of file unittype.h.
#define SPECENUM_VALUE0 CBONUS_DEFENSE_MULTIPLIER |
Definition at line 60 of file unittype.h.
Definition at line 61 of file unittype.h.
#define SPECENUM_VALUE0NAME "Land" |
Definition at line 61 of file unittype.h.
Definition at line 61 of file unittype.h.
#define SPECENUM_VALUE0NAME "DefenseMultiplier" |
Definition at line 61 of file unittype.h.
#define SPECENUM_VALUE1 UCF_TERRAIN_DEFENSE |
Definition at line 62 of file unittype.h.
Definition at line 62 of file unittype.h.
#define SPECENUM_VALUE1 UTYF_IGZOC |
Definition at line 62 of file unittype.h.
#define SPECENUM_VALUE1 CBONUS_DEFENSE_DIVIDER |
Definition at line 62 of file unittype.h.
#define SPECENUM_VALUE10 UCF_KILLCITIZEN |
Definition at line 86 of file unittype.h.
#define SPECENUM_VALUE10 UTYF_COAST |
Definition at line 86 of file unittype.h.
#define SPECENUM_VALUE100 L_START_KING |
Definition at line 413 of file unittype.h.
Definition at line 414 of file unittype.h.
#define SPECENUM_VALUE101 L_START_DIPLOMAT |
Definition at line 416 of file unittype.h.
Definition at line 417 of file unittype.h.
#define SPECENUM_VALUE102 L_START_FERRY |
Definition at line 419 of file unittype.h.
Definition at line 420 of file unittype.h.
#define SPECENUM_VALUE103 L_START_DEFEND_OK |
Definition at line 422 of file unittype.h.
Definition at line 423 of file unittype.h.
#define SPECENUM_VALUE104 L_START_DEFEND_GOOD |
Definition at line 425 of file unittype.h.
Definition at line 426 of file unittype.h.
#define SPECENUM_VALUE105 L_START_ATTACK_FAST |
Definition at line 428 of file unittype.h.
Definition at line 429 of file unittype.h.
#define SPECENUM_VALUE106 L_START_ATTACK_STRONG |
Definition at line 431 of file unittype.h.
Definition at line 432 of file unittype.h.
Definition at line 434 of file unittype.h.
Definition at line 435 of file unittype.h.
#define SPECENUM_VALUE108 L_SETTLERS |
Definition at line 437 of file unittype.h.
Definition at line 438 of file unittype.h.
Definition at line 87 of file unittype.h.
Definition at line 87 of file unittype.h.
#define SPECENUM_VALUE11 UCF_HUT_FRIGHTEN |
Definition at line 89 of file unittype.h.
#define SPECENUM_VALUE11 UTYF_SHIELD2GOLD |
Definition at line 89 of file unittype.h.
Definition at line 90 of file unittype.h.
Definition at line 90 of file unittype.h.
#define SPECENUM_VALUE12 UCF_NONNAT_BOMBARD_TGT |
Definition at line 92 of file unittype.h.
Definition at line 92 of file unittype.h.
Definition at line 93 of file unittype.h.
Definition at line 93 of file unittype.h.
#define SPECENUM_VALUE13 UCF_USER_FLAG_1 |
Definition at line 95 of file unittype.h.
#define SPECENUM_VALUE13 UTYF_ONLY_NATIVE_ATTACK |
Definition at line 95 of file unittype.h.
Definition at line 226 of file unittype.h.
#define SPECENUM_VALUE14 UCF_USER_FLAG_2 |
Definition at line 96 of file unittype.h.
#define SPECENUM_VALUE14 UTYF_FANATIC |
Definition at line 96 of file unittype.h.
Definition at line 229 of file unittype.h.
#define SPECENUM_VALUE15 UCF_USER_FLAG_3 |
Definition at line 97 of file unittype.h.
#define SPECENUM_VALUE15 UTYF_GAMELOSS |
Definition at line 97 of file unittype.h.
Definition at line 232 of file unittype.h.
#define SPECENUM_VALUE16 UCF_USER_FLAG_4 |
Definition at line 98 of file unittype.h.
#define SPECENUM_VALUE16 UTYF_UNIQUE |
Definition at line 98 of file unittype.h.
Definition at line 235 of file unittype.h.
#define SPECENUM_VALUE17 UCF_USER_FLAG_5 |
Definition at line 99 of file unittype.h.
#define SPECENUM_VALUE17 UTYF_EVAC_FIRST |
Definition at line 99 of file unittype.h.
Definition at line 240 of file unittype.h.
#define SPECENUM_VALUE18 UCF_USER_FLAG_6 |
Definition at line 100 of file unittype.h.
#define SPECENUM_VALUE18 UTYF_SUPERSPY |
Definition at line 100 of file unittype.h.
Definition at line 243 of file unittype.h.
#define SPECENUM_VALUE19 UCF_USER_FLAG_7 |
Definition at line 101 of file unittype.h.
#define SPECENUM_VALUE19 UTYF_NOHOME |
Definition at line 101 of file unittype.h.
Definition at line 246 of file unittype.h.
Definition at line 63 of file unittype.h.
#define SPECENUM_VALUE1NAME "Sea" |
Definition at line 63 of file unittype.h.
Definition at line 63 of file unittype.h.
#define SPECENUM_VALUE1NAME "DefenseDivider" |
Definition at line 63 of file unittype.h.
#define SPECENUM_VALUE2 UCF_DAMAGE_SLOWS |
Definition at line 64 of file unittype.h.
Definition at line 64 of file unittype.h.
#define SPECENUM_VALUE2 UTYF_CIVILIAN |
Definition at line 64 of file unittype.h.
#define SPECENUM_VALUE2 CBONUS_LOW_FIREPOWER |
Definition at line 64 of file unittype.h.
#define SPECENUM_VALUE20 UCF_USER_FLAG_8 |
Definition at line 102 of file unittype.h.
#define SPECENUM_VALUE20 UTYF_NO_VETERAN |
Definition at line 102 of file unittype.h.
Definition at line 249 of file unittype.h.
#define SPECENUM_VALUE21 UCF_USER_FLAG_9 |
Definition at line 103 of file unittype.h.
#define SPECENUM_VALUE21 UTYF_CITYBUSTER |
Definition at line 103 of file unittype.h.
Definition at line 252 of file unittype.h.
#define SPECENUM_VALUE22 UCF_USER_FLAG_10 |
Definition at line 104 of file unittype.h.
#define SPECENUM_VALUE22 UTYF_NOBUILD |
Definition at line 104 of file unittype.h.
Definition at line 255 of file unittype.h.
#define SPECENUM_VALUE23 UCF_USER_FLAG_11 |
Definition at line 105 of file unittype.h.
#define SPECENUM_VALUE23 UTYF_BADWALLATTACKER |
Definition at line 105 of file unittype.h.
Definition at line 259 of file unittype.h.
#define SPECENUM_VALUE24 UCF_USER_FLAG_12 |
Definition at line 106 of file unittype.h.
#define SPECENUM_VALUE24 UTYF_BADCITYDEFENDER |
Definition at line 106 of file unittype.h.
Definition at line 262 of file unittype.h.
#define SPECENUM_VALUE25 UCF_USER_FLAG_13 |
Definition at line 107 of file unittype.h.
#define SPECENUM_VALUE25 UTYF_BARBARIAN_ONLY |
Definition at line 107 of file unittype.h.
Definition at line 265 of file unittype.h.
#define SPECENUM_VALUE26 UCF_USER_FLAG_14 |
Definition at line 108 of file unittype.h.
#define SPECENUM_VALUE26 UTYF_NEWCITY_GAMES_ONLY |
Definition at line 108 of file unittype.h.
Definition at line 268 of file unittype.h.
#define SPECENUM_VALUE27 UCF_USER_FLAG_15 |
Definition at line 109 of file unittype.h.
#define SPECENUM_VALUE27 UTYF_CANESCAPE |
Definition at line 109 of file unittype.h.
Definition at line 271 of file unittype.h.
#define SPECENUM_VALUE28 UCF_USER_FLAG_16 |
Definition at line 110 of file unittype.h.
#define SPECENUM_VALUE28 UTYF_CANKILLESCAPING |
Definition at line 110 of file unittype.h.
Definition at line 274 of file unittype.h.
#define SPECENUM_VALUE29 UCF_USER_FLAG_17 |
Definition at line 111 of file unittype.h.
#define SPECENUM_VALUE29 UTYF_RANDOM_MOVEMENT |
Definition at line 111 of file unittype.h.
Definition at line 277 of file unittype.h.
Definition at line 65 of file unittype.h.
#define SPECENUM_VALUE2NAME "Both" |
Definition at line 65 of file unittype.h.
Definition at line 65 of file unittype.h.
#define SPECENUM_VALUE2NAME "LowFirepower" |
Definition at line 65 of file unittype.h.
#define SPECENUM_VALUE3 UCF_CAN_OCCUPY_CITY |
Definition at line 67 of file unittype.h.
#define SPECENUM_VALUE3 UTYF_IGTER |
Definition at line 67 of file unittype.h.
#define SPECENUM_VALUE3 CBONUS_DEFENSE_MULTIPLIER_PCT |
Definition at line 67 of file unittype.h.
#define SPECENUM_VALUE30 UCF_USER_FLAG_18 |
Definition at line 112 of file unittype.h.
#define SPECENUM_VALUE30 UTYF_USER_FLAG_1 |
Definition at line 112 of file unittype.h.
#define SPECENUM_VALUE31 UCF_USER_FLAG_19 |
Definition at line 113 of file unittype.h.
#define SPECENUM_VALUE31 UTYF_USER_FLAG_2 |
Definition at line 113 of file unittype.h.
#define SPECENUM_VALUE32 UCF_USER_FLAG_20 |
Definition at line 114 of file unittype.h.
#define SPECENUM_VALUE32 UTYF_USER_FLAG_3 |
Definition at line 114 of file unittype.h.
#define SPECENUM_VALUE33 UCF_USER_FLAG_21 |
Definition at line 115 of file unittype.h.
#define SPECENUM_VALUE33 UTYF_USER_FLAG_4 |
Definition at line 115 of file unittype.h.
#define SPECENUM_VALUE34 UCF_USER_FLAG_22 |
Definition at line 116 of file unittype.h.
#define SPECENUM_VALUE34 UTYF_USER_FLAG_5 |
Definition at line 116 of file unittype.h.
#define SPECENUM_VALUE35 UCF_USER_FLAG_23 |
Definition at line 117 of file unittype.h.
#define SPECENUM_VALUE35 UTYF_USER_FLAG_6 |
Definition at line 117 of file unittype.h.
#define SPECENUM_VALUE36 UCF_USER_FLAG_24 |
Definition at line 118 of file unittype.h.
#define SPECENUM_VALUE36 UTYF_USER_FLAG_7 |
Definition at line 118 of file unittype.h.
#define SPECENUM_VALUE37 UCF_USER_FLAG_25 |
Definition at line 119 of file unittype.h.
#define SPECENUM_VALUE37 UTYF_USER_FLAG_8 |
Definition at line 119 of file unittype.h.
#define SPECENUM_VALUE38 UTYF_USER_FLAG_9 |
Definition at line 287 of file unittype.h.
#define SPECENUM_VALUE39 UTYF_USER_FLAG_10 |
Definition at line 288 of file unittype.h.
Definition at line 68 of file unittype.h.
Definition at line 68 of file unittype.h.
#define SPECENUM_VALUE3NAME "DefenseMultiplierPct" |
Definition at line 68 of file unittype.h.
#define SPECENUM_VALUE4 UCF_BUILD_ANYWHERE |
Definition at line 69 of file unittype.h.
#define SPECENUM_VALUE4 UTYF_FIELDUNIT |
Definition at line 69 of file unittype.h.
#define SPECENUM_VALUE4 CBONUS_DEFENSE_DIVIDER_PCT |
Definition at line 69 of file unittype.h.
#define SPECENUM_VALUE40 UTYF_USER_FLAG_11 |
Definition at line 289 of file unittype.h.
#define SPECENUM_VALUE41 UTYF_USER_FLAG_12 |
Definition at line 290 of file unittype.h.
#define SPECENUM_VALUE42 UTYF_USER_FLAG_13 |
Definition at line 291 of file unittype.h.
#define SPECENUM_VALUE43 UTYF_USER_FLAG_14 |
Definition at line 292 of file unittype.h.
#define SPECENUM_VALUE44 UTYF_USER_FLAG_15 |
Definition at line 293 of file unittype.h.
#define SPECENUM_VALUE45 UTYF_USER_FLAG_16 |
Definition at line 294 of file unittype.h.
#define SPECENUM_VALUE46 UTYF_USER_FLAG_17 |
Definition at line 295 of file unittype.h.
#define SPECENUM_VALUE47 UTYF_USER_FLAG_18 |
Definition at line 296 of file unittype.h.
#define SPECENUM_VALUE48 UTYF_USER_FLAG_19 |
Definition at line 297 of file unittype.h.
#define SPECENUM_VALUE49 UTYF_USER_FLAG_20 |
Definition at line 298 of file unittype.h.
Definition at line 70 of file unittype.h.
Definition at line 70 of file unittype.h.
#define SPECENUM_VALUE4NAME "DefenseDividerPct" |
Definition at line 70 of file unittype.h.
#define SPECENUM_VALUE5 UCF_UNREACHABLE |
Definition at line 71 of file unittype.h.
#define SPECENUM_VALUE5 UTYF_PROVOKING |
Definition at line 71 of file unittype.h.
#define SPECENUM_VALUE5 CBONUS_SCRAMBLES_PCT |
Definition at line 71 of file unittype.h.
#define SPECENUM_VALUE50 UTYF_USER_FLAG_21 |
Definition at line 299 of file unittype.h.
#define SPECENUM_VALUE51 UTYF_USER_FLAG_22 |
Definition at line 300 of file unittype.h.
#define SPECENUM_VALUE52 UTYF_USER_FLAG_23 |
Definition at line 301 of file unittype.h.
#define SPECENUM_VALUE53 UTYF_USER_FLAG_24 |
Definition at line 302 of file unittype.h.
#define SPECENUM_VALUE54 UTYF_USER_FLAG_25 |
Definition at line 303 of file unittype.h.
#define SPECENUM_VALUE55 UTYF_USER_FLAG_26 |
Definition at line 304 of file unittype.h.
#define SPECENUM_VALUE56 UTYF_USER_FLAG_27 |
Definition at line 305 of file unittype.h.
#define SPECENUM_VALUE57 UTYF_USER_FLAG_28 |
Definition at line 306 of file unittype.h.
#define SPECENUM_VALUE58 UTYF_USER_FLAG_29 |
Definition at line 307 of file unittype.h.
#define SPECENUM_VALUE59 UTYF_USER_FLAG_30 |
Definition at line 308 of file unittype.h.
Definition at line 72 of file unittype.h.
Definition at line 72 of file unittype.h.
#define SPECENUM_VALUE5NAME "CityDefensePct" |
Definition at line 72 of file unittype.h.
#define SPECENUM_VALUE6 UCF_COLLECT_RANSOM |
Definition at line 74 of file unittype.h.
#define SPECENUM_VALUE6 UTYF_NEVER_PROTECTS |
Definition at line 74 of file unittype.h.
#define SPECENUM_VALUE60 UTYF_USER_FLAG_31 |
Definition at line 309 of file unittype.h.
#define SPECENUM_VALUE61 UTYF_USER_FLAG_32 |
Definition at line 310 of file unittype.h.
#define SPECENUM_VALUE62 UTYF_USER_FLAG_33 |
Definition at line 311 of file unittype.h.
#define SPECENUM_VALUE63 UTYF_USER_FLAG_34 |
Definition at line 312 of file unittype.h.
#define SPECENUM_VALUE64 UTYF_USER_FLAG_35 |
Definition at line 313 of file unittype.h.
#define SPECENUM_VALUE65 UTYF_USER_FLAG_36 |
Definition at line 314 of file unittype.h.
#define SPECENUM_VALUE66 UTYF_USER_FLAG_37 |
Definition at line 315 of file unittype.h.
#define SPECENUM_VALUE67 UTYF_USER_FLAG_38 |
Definition at line 316 of file unittype.h.
#define SPECENUM_VALUE68 UTYF_USER_FLAG_39 |
Definition at line 317 of file unittype.h.
#define SPECENUM_VALUE69 UTYF_USER_FLAG_40 |
Definition at line 318 of file unittype.h.
Definition at line 75 of file unittype.h.
Definition at line 75 of file unittype.h.
Definition at line 77 of file unittype.h.
#define SPECENUM_VALUE7 UTYF_SETTLERS |
Definition at line 77 of file unittype.h.
#define SPECENUM_VALUE70 UTYF_USER_FLAG_41 |
Definition at line 319 of file unittype.h.
#define SPECENUM_VALUE71 UTYF_USER_FLAG_42 |
Definition at line 320 of file unittype.h.
#define SPECENUM_VALUE72 UTYF_USER_FLAG_43 |
Definition at line 321 of file unittype.h.
#define SPECENUM_VALUE73 UTYF_USER_FLAG_44 |
Definition at line 322 of file unittype.h.
#define SPECENUM_VALUE74 UTYF_USER_FLAG_45 |
Definition at line 323 of file unittype.h.
#define SPECENUM_VALUE75 UTYF_USER_FLAG_46 |
Definition at line 324 of file unittype.h.
#define SPECENUM_VALUE76 UTYF_USER_FLAG_47 |
Definition at line 325 of file unittype.h.
#define SPECENUM_VALUE77 UTYF_USER_FLAG_48 |
Definition at line 326 of file unittype.h.
#define SPECENUM_VALUE78 UTYF_USER_FLAG_49 |
Definition at line 327 of file unittype.h.
#define SPECENUM_VALUE79 UTYF_USER_FLAG_50 |
Definition at line 328 of file unittype.h.
Definition at line 78 of file unittype.h.
Definition at line 78 of file unittype.h.
#define SPECENUM_VALUE8 UCF_DOESNT_OCCUPY_TILE |
Definition at line 80 of file unittype.h.
#define SPECENUM_VALUE8 UTYF_DIPLOMAT |
Definition at line 80 of file unittype.h.
#define SPECENUM_VALUE80 L_FIRSTBUILD |
Definition at line 353 of file unittype.h.
Definition at line 354 of file unittype.h.
#define SPECENUM_VALUE81 L_EXPLORER |
Definition at line 356 of file unittype.h.
Definition at line 357 of file unittype.h.
Definition at line 359 of file unittype.h.
Definition at line 360 of file unittype.h.
#define SPECENUM_VALUE83 L_HUT_TECH |
Definition at line 362 of file unittype.h.
Definition at line 363 of file unittype.h.
#define SPECENUM_VALUE84 L_PARTISAN |
Definition at line 365 of file unittype.h.
Definition at line 366 of file unittype.h.
#define SPECENUM_VALUE85 L_DEFEND_OK |
Definition at line 368 of file unittype.h.
Definition at line 369 of file unittype.h.
#define SPECENUM_VALUE86 L_DEFEND_GOOD |
Definition at line 371 of file unittype.h.
Definition at line 372 of file unittype.h.
#define SPECENUM_VALUE87 L_FERRYBOAT |
Definition at line 374 of file unittype.h.
Definition at line 375 of file unittype.h.
#define SPECENUM_VALUE88 L_BARBARIAN |
Definition at line 377 of file unittype.h.
Definition at line 378 of file unittype.h.
#define SPECENUM_VALUE89 L_BARBARIAN_TECH |
Definition at line 380 of file unittype.h.
Definition at line 381 of file unittype.h.
Definition at line 81 of file unittype.h.
Definition at line 81 of file unittype.h.
#define SPECENUM_VALUE9 UCF_ATTACK_NON_NATIVE |
Definition at line 83 of file unittype.h.
#define SPECENUM_VALUE9 UTYF_COAST_STRICT |
Definition at line 83 of file unittype.h.
#define SPECENUM_VALUE90 L_BARBARIAN_BOAT |
Definition at line 383 of file unittype.h.
Definition at line 384 of file unittype.h.
#define SPECENUM_VALUE91 L_BARBARIAN_BOAT_TECH |
Definition at line 386 of file unittype.h.
Definition at line 387 of file unittype.h.
#define SPECENUM_VALUE92 L_BARBARIAN_BUILD |
Definition at line 389 of file unittype.h.
Definition at line 390 of file unittype.h.
#define SPECENUM_VALUE93 L_BARBARIAN_BUILD_TECH |
Definition at line 392 of file unittype.h.
Definition at line 393 of file unittype.h.
#define SPECENUM_VALUE94 L_BARBARIAN_LEADER |
Definition at line 395 of file unittype.h.
Definition at line 396 of file unittype.h.
#define SPECENUM_VALUE95 L_BARBARIAN_SEA |
Definition at line 398 of file unittype.h.
Definition at line 399 of file unittype.h.
#define SPECENUM_VALUE96 L_BARBARIAN_SEA_TECH |
Definition at line 401 of file unittype.h.
Definition at line 402 of file unittype.h.
#define SPECENUM_VALUE97 L_START_CITIES |
Definition at line 404 of file unittype.h.
Definition at line 405 of file unittype.h.
#define SPECENUM_VALUE98 L_START_WORKER |
Definition at line 407 of file unittype.h.
Definition at line 408 of file unittype.h.
#define SPECENUM_VALUE99 L_START_EXPLORER |
Definition at line 410 of file unittype.h.
Definition at line 411 of file unittype.h.
Definition at line 84 of file unittype.h.
Definition at line 84 of file unittype.h.
#define SPECLIST_TAG combat_bonus |
Definition at line 476 of file unittype.h.
#define SPECLIST_TAG unit_class |
Definition at line 476 of file unittype.h.
Definition at line 476 of file unittype.h.
#define SPECLIST_TYPE struct combat_bonus |
Definition at line 477 of file unittype.h.
#define SPECLIST_TYPE struct unit_class |
Definition at line 477 of file unittype.h.
Definition at line 477 of file unittype.h.
#define U_LAST MAX_NUM_UNITS |
Definition at line 40 of file unittype.h.
Definition at line 528 of file unittype.h.
#define UCF_LAST_USER_FLAG UCF_USER_FLAG_25 |
Definition at line 127 of file unittype.h.
Definition at line 742 of file unittype.h.
Definition at line 905 of file unittype.h.
#define unit_class_iterate_end |
Definition at line 912 of file unittype.h.
#define unit_class_list_iterate | ( | uclass_list, | |
pclass | |||
) | TYPED_LIST_ITERATE(struct unit_class, uclass_list, pclass) |
Definition at line 929 of file unittype.h.
#define unit_class_list_iterate_end LIST_ITERATE_END |
Definition at line 931 of file unittype.h.
Definition at line 917 of file unittype.h.
#define unit_class_re_active_iterate_end |
Definition at line 921 of file unittype.h.
#define UNIT_MAX_PARADROP_RANGE (65535 - 1) |
Definition at line 56 of file unittype.h.
Definition at line 872 of file unittype.h.
#define unit_tech_reqs_iterate_end |
Definition at line 878 of file unittype.h.
Definition at line 852 of file unittype.h.
#define unit_type_iterate_end |
Definition at line 859 of file unittype.h.
#define unit_type_list_iterate | ( | utype_list, | |
ptype | |||
) | TYPED_LIST_ITERATE(struct unit_type, utype_list, ptype) |
Definition at line 937 of file unittype.h.
#define unit_type_list_iterate_end LIST_ITERATE_END |
Definition at line 939 of file unittype.h.
Definition at line 864 of file unittype.h.
#define unit_type_re_active_iterate_end |
Definition at line 868 of file unittype.h.
#define UTYF_LAST_USER_FLAG UTYF_USER_FLAG_50 |
Definition at line 331 of file unittype.h.
Definition at line 749 of file unittype.h.
Definition at line 836 of file unittype.h.
Definition at line 722 of file unittype.h.
Enumerator | |
---|---|
MOVE_NONE | |
MOVE_PARTIAL | |
MOVE_FULL |
Definition at line 144 of file unittype.h.
Return "best" unit this city can build, with given role/flag. Returns NULL if none match. "Best" means highest unit type id.
Definition at line 2271 of file unittype.c.
Referenced by city_choose_build_default(), contemplate_new_city(), dai_choose_diplomat_defensive(), dai_choose_diplomat_offensive(), dai_choose_help_wonder(), dai_choose_trade_route(), dai_city_choose_build(), dai_effect_value(), and domestic_advisor_choose_build().
Return "best" unit the player can build, with given role/flag. Returns NULL if none match. "Best" means highest unit type id.
TODO: Cache the result per player?
Definition at line 2297 of file unittype.c.
Referenced by api_find_role_unit_type(), calculate_city_clusters(), city_gold_worth(), dai_wonder_city_distance(), find_best_city_placement(), and find_something_to_kill().
BV_DEFINE | ( | bv_unit_classes | , |
UCL_LAST | |||
) |
BV_DEFINE | ( | bv_unit_type_roles | , |
L_MAX | |||
) |
BV_DEFINE | ( | bv_unit_types | , |
U_LAST | |||
) |
bool can_player_build_unit_direct | ( | const struct player * | p, |
const struct unit_type * | punittype, | ||
bool | consider_reg_impr_req | ||
) |
Whether player can build given unit somewhere, ignoring whether unit is obsolete and assuming the player has a coastal city.
consider_reg_impr_req affects only regular buildings that player may have in a city despite being unable to build it any more. E.g. Great Wonder built by someone else make it obvious that this player cannot build the unit, even if consider_reg_impr_req is FALSE.
Definition at line 1968 of file unittype.c.
Referenced by adv_data_phase_init(), api_methods_player_can_build_unit_direct(), can_city_build_unit_direct(), can_city_build_unit_now(), can_player_build_unit_later(), can_player_build_unit_now(), can_upgrade_unittype(), clipboard_copy_production(), and find_a_unit_type().
Whether player can eventually build given unit somewhere – ie, returns TRUE if unit is available with current tech OR will be available with future tech. Returns FALSE if unit is obsolete.
Definition at line 2099 of file unittype.c.
Referenced by can_city_build_unit_later(), collect_eventually_buildable_targets(), and popup_worklist_editor().
Whether player can build given unit somewhere; returns FALSE if unit is obsolete.
Definition at line 2078 of file unittype.c.
Referenced by best_role_unit_for_player(), collect_buildable_targets(), collect_eventually_buildable_targets(), first_role_unit_for_player(), popup_worklist_editor(), and mr_menu::update_airlift_menu().
bool can_unit_act_when_ustate_is | ( | const struct unit_type * | punit_type, |
const enum ustate_prop | prop, | ||
const bool | is_there | ||
) |
Return TRUE iff there exists an (action enabler controlled) action that a unit of the type punit_type can perform while its unit state property prop has the value is_there.
Definition at line 943 of file unittype.c.
Referenced by pf_action_possible().
const struct unit_type * can_upgrade_unittype | ( | const struct player * | pplayer, |
const struct unit_type * | punittype | ||
) |
Return whether this player can upgrade this unit type (to any other unit type). Returns NULL if no upgrade is possible.
Definition at line 1703 of file unittype.c.
Referenced by api_edit_unit_upgrade(), api_methods_player_can_upgrade(), count_my_units(), create_unit_menu(), dai_upgrade_units(), do_unit_upgrade(), do_upgrade_effects(), expl_act_not_enabl(), get_units_upgrade_info(), handle_unit_action_query(), handle_unit_type_upgrade(), popup_upgrade_unit_callback(), present_unit_callback(), real_activeunits_report_dialog_update(), real_menus_update(), real_units_report_dialog_update(), unit_upgrade_info(), unit_upgrade_test(), units_orders_city_dlg_callback(), units_report_command_callback(), units_report_selection_callback(), units_report_update(), units_reports::update_units(), upgrade_canvas_clipboard(), and unittype_item::upgrade_units().
bool can_utype_do_act_if_tgt_diplrel | ( | const struct unit_type * | punit_type, |
const action_id | act_id, | ||
const int | prop, | ||
const bool | is_there | ||
) |
Return TRUE iff the given (action enabler controlled) action can be performed by a unit of the given type while the given property of its owner's diplomatic relationship to the target's owner has the given value.
Note: since this only supports the local range no information for other ranges are stored in dipl_rel_action_cache.
Definition at line 1017 of file unittype.c.
Referenced by city_can_be_built_here(), expl_act_not_enabl(), helptext_unit(), need_war_player_hlp(), and send_goto_route().
FC_STATIC_ASSERT | ( | L_LAST - L_FIRST<= | L_MAX, |
too_many_unit_roles | |||
) |
Return first unit the player can build, with given role/flag. Returns NULL if none match. Used eg when placing starting units.
Definition at line 2322 of file unittype.c.
Referenced by building_advisor(), and crole_to_unit_type().
Return index-th unit with specified role/flag. Index -1 means (n-1), ie last one.
Definition at line 2253 of file unittype.c.
Referenced by adv_data_phase_init(), api_find_role_unit_type(), calculate_city_clusters(), crole_to_unit_type(), dai_barbarian_choose_build(), dai_choose_diplomat_defensive(), dai_choose_help_wonder(), dai_choose_trade_route(), dai_effect_value(), dai_wants_role_unit(), find_a_unit_type(), find_best_city_placement(), find_something_to_kill(), get_tile_value(), helptext_building(), place_partisans(), role_units_translations(), rs_barbarian_units(), rs_common_units(), srv_ready(), startunits_callback(), and try_summon_barbarians().
Tell if the given tech is one of unit's tech requirements
Definition at line 2710 of file unittype.c.
Referenced by create_select_tech_icon(), create_tech_info(), research_diagram::create_tooltip_help(), draw_reqtree(), help_update_tech(), is_tech_needed(), node_rectangle_minimum_size(), real_science_report_dialog_update(), and help_widget::set_topic_tech().
How many unit types have specified role/flag.
Definition at line 2203 of file unittype.c.
Referenced by adv_data_phase_init(), api_edit_place_partisans(), api_find_role_unit_type(), autolock_settings(), building_advisor(), calculate_city_clusters(), crole_to_unit_type(), dai_barbarian_choose_build(), dai_choose_diplomat_defensive(), dai_choose_help_wonder(), dai_choose_trade_route(), dai_effect_value(), dai_wants_role_unit(), find_a_unit_type(), get_tile_value(), helptext_building(), role_units_translations(), rs_barbarian_units(), rs_common_units(), and unleash_barbarians().
Initialize; it is safe to call this multiple times (e.g., if units have changed due to rulesets in client).
Definition at line 2175 of file unittype.c.
Referenced by load_rulesetdir(), and set_client_state().
Free memory allocated by role_unit_precalcs().
Definition at line 2160 of file unittype.c.
Referenced by game_ruleset_free(), and role_unit_precalcs().
struct unit_type * role_units_iterate | ( | int | role, |
role_unit_callback | cb, | ||
void * | data | ||
) |
Iterate over all the role units and feed them to callback. Once callback returns TRUE, no further units are feeded to it and we return the unit that caused callback to return TRUE
Definition at line 2217 of file unittype.c.
struct unit_type * role_units_iterate_backwards | ( | int | role, |
role_unit_callback | cb, | ||
void * | data | ||
) |
Iterate over all the role units and feed them to callback, starting from the last one. Once callback returns TRUE, no further units are feeded to it and we return the unit that caused callback to return TRUE
Definition at line 2236 of file unittype.c.
Referenced by dai_role_utype_for_terrain_class().
Return a string with all the names of units with this flag. If "alts" is set, separate with "or", otherwise "and". Return FALSE if no unit with this flag exists.
Definition at line 1668 of file unittype.c.
Referenced by illegal_action_msg(), req_text_insert(), and request_unit_goto().
void set_unit_class_caches | ( | struct unit_class * | pclass | ) |
Set caches for unit class.
Definition at line 2742 of file unittype.c.
Referenced by handle_rulesets_ready(), and load_rulesetdir().
void set_unit_move_type | ( | struct unit_class * | puclass | ) |
Set move_type for unit class.
Definition at line 2910 of file unittype.c.
Referenced by handle_rulesets_ready().
Set caches for unit types.
Definition at line 2801 of file unittype.c.
Referenced by handle_rulesets_ready(), and load_rulesetdir().
void set_user_unit_class_flag_name | ( | enum unit_class_flag_id | id, |
const char * | name, | ||
const char * | helptxt | ||
) |
Sets user defined name for unit class flag.
Definition at line 1812 of file unittype.c.
Referenced by handle_ruleset_unit_class_flag(), and load_unit_names().
void set_user_unit_type_flag_name | ( | enum unit_type_flag_id | id, |
const char * | name, | ||
const char * | helptxt | ||
) |
Sets user defined name for unit flag.
Definition at line 1876 of file unittype.c.
Referenced by handle_ruleset_unit_flag(), and load_unit_names().
struct unit_class * uclass_by_number | ( | const Unit_Class_id | id | ) |
Returns unit class pointer for an ID value.
Definition at line 2476 of file unittype.c.
Referenced by edit_extra::edit_extra(), edit_terrain::edit_terrain(), handle_ruleset_unit(), handle_ruleset_unit_class(), universal_by_number(), and universal_value_initial().
Unit_Class_id uclass_count | ( | void | ) |
Return the unit_class count.
Definition at line 2445 of file unittype.c.
Referenced by helptext_extra(), helptext_terrain(), helptext_unit(), and req_text_insert().
bool uclass_flag_is_in_use | ( | enum unit_class_flag_id | ucflag | ) |
Returns TRUE iff the specified unit class flag is in use by any unit class.
ucflag | the unit class flag to check if is in use. |
Definition at line 2967 of file unittype.c.
Referenced by universal_never_there().
|
inlinestatic |
Definition at line 766 of file unittype.h.
Referenced by actres_possible(), can_attack_non_native_hard_reqs(), can_city_build_unit_direct(), can_city_build_unit_later(), can_exist_at_tile(), dai_choose_attacker_air(), dai_fill_unit_param(), editor_grab_tool(), get_defense_power(), get_virtual_defense_power(), helptext_unit(), is_unitclassflag_req_active(), load_ruleset_units(), city_production_delegate::paint(), pf_get_move_scope(), remove_city(), req_text_insert(), sanity_check_ruleset_data(), save_uclass_vec(), save_units_ruleset(), tile_move_cost_ptrs(), uclass_flag_is_in_use(), unit_attack_civilian_casualties(), unit_class_found(), unit_color_type(), unit_has_class_flag(), unit_occupies_tile(), unit_type_found(), unit_type_really_ignores_zoc(), utype_has_class_flag(), utype_move_rate(), and utype_unknown_move_cost().
const char * uclass_name_translation | ( | const struct unit_class * | pclass | ) |
Return the (translated) name of the unit class. You don't have to free the return pointer.
Definition at line 1632 of file unittype.c.
Referenced by can_unit_move_to_tile_with_notify(), helptext_extra(), helptext_government(), helptext_terrain(), helptext_unit(), req_text_insert(), and universal_name_translation().
Unit_Class_id uclass_number | ( | const struct unit_class * | pclass | ) |
Return the unit_class index.
Definition at line 2467 of file unittype.c.
Referenced by pf_pos_hash_val(), send_ruleset_unit_classes(), send_ruleset_units(), and universal_number().
const char * uclass_rule_name | ( | const struct unit_class * | pclass | ) |
Return the (untranslated) rule name of the unit class. You don't have to free the return pointer.
Definition at line 1641 of file unittype.c.
Referenced by edit_extra::edit_extra(), edit_terrain::edit_terrain(), load_ruleset_units(), sanity_check_ruleset_data(), save_terrain_ruleset(), save_uclass_vec(), save_units_ruleset(), unit_class_by_rule_name(), universal_kind_values(), and universal_rule_name().
Returns the number of shields it takes to build this unit.
Definition at line 1476 of file unittype.c.
Referenced by city_gold_worth(), city_incite_cost(), and get_discounted_reward().
Returns the number of shields this unit represents
Definition at line 1484 of file unittype.c.
Referenced by adv_avoid_risks(), dai_action_value_unit_vs_city(), dai_evaluate_tile_for_air_attack(), dai_hunter_juiciness(), dai_hunter_manage(), dai_rampage_want(), find_best_city_placement(), find_something_to_kill(), get_attacker(), get_defender(), kill_something_with(), reinforcements_cost_and_value(), settler_map_iterate(), stack_cost(), stack_value(), unit_bribe_cost(), and wonder_benefit().
Return whether the unit can take over enemy cities.
Definition at line 264 of file unittype.c.
Referenced by adv_data_phase_init(), assess_danger(), dai_rampage_want(), dai_should_we_air_attack_tile(), find_something_to_kill(), invasion_funct(), kill_something_with(), and unit_conquer_city().
struct unit_class * unit_class_array_first | ( | void | ) |
Return the first item of unit_classes.
Definition at line 2423 of file unittype.c.
const struct unit_class * unit_class_array_last | ( | void | ) |
Return the last item of unit_classes.
Definition at line 2434 of file unittype.c.
struct unit_class * unit_class_by_rule_name | ( | const char * | s | ) |
Returns the unit class that has the given (untranslated) rule name. Returns NULL if none match.
Definition at line 1784 of file unittype.c.
Referenced by load_ruleset_terrain(), load_ruleset_units(), and universal_value_from_str().
const char * unit_class_flag_helptxt | ( | enum unit_class_flag_id | id | ) |
Return the (untranslated) help text of the user unit class flag.
Definition at line 1854 of file unittype.c.
Referenced by helptext_unit(), save_units_ruleset(), and send_ruleset_unit_classes().
Frees the memory associated with all unit class flags
Definition at line 2411 of file unittype.c.
Referenced by game_ruleset_free().
struct unit_class * unit_class_get | ( | const struct unit * | punit | ) |
Returns unit class pointer for a unit.
Definition at line 2498 of file unittype.c.
Referenced by actres_possible(), adv_data_phase_init(), assess_danger_unit(), can_player_see_unit_at(), can_type_transport_units_cargo(), can_unit_move_to_tile_with_notify(), can_unit_transport(), count_my_units(), dai_caravan_can_trade_cities_diff_cont(), dai_caravan_goto(), dai_fill_unit_param(), dai_manage_caravan(), dai_military_defend(), do_paradrop(), editor_grab_tool(), explorer_desirable(), find_something_to_kill(), get_defense_power(), has_defense(), is_plr_zoc_srv(), is_square_threatened(), is_unit_reachable_by_unit(), kill_something_with(), pf_attack_possible(), request_unit_return(), settler_map_iterate(), unit_attack_civilian_casualties(), unit_gain_hitpoints(), unit_has_class_flag(), and unit_occupies_tile().
Free resources allocated for unit classes.
Definition at line 2528 of file unittype.c.
Referenced by game_ruleset_free().
Initialize unit_class structures.
Definition at line 2506 of file unittype.c.
Referenced by game_ruleset_init().
Return whether the unit has the class flag.
Definition at line 1649 of file unittype.c.
Return whether the unit has the given flag.
Definition at line 190 of file unittype.c.
Referenced by actres_possible(), adv_could_unit_move_to_tile(), ap_dipl_battle_win(), assess_danger(), auto_settler_findwork(), base_assess_defense_unit(), can_unit_do_connect(), civil_war(), count_diplomats_on_tile(), count_my_units(), dai_auto_settler_run(), dai_data_phase_begin(), dai_fill_unit_param(), dai_gothere_bodyguard(), dai_hunter_juiciness(), dai_hunter_manage(), dai_manage_unit(), dai_upgrade_units(), diplomat_escape_full(), diplomat_success_vs_defender(), get_defender(), get_diplomatic_defender(), get_modified_firepower(), get_unit_info_label_text2(), hut_get_limited(), is_enter_borders_unit(), is_field_unit(), is_guard_unit(), is_martial_law_unit(), is_occupying_unit(), is_plr_zoc_client(), is_plr_zoc_srv(), is_special_unit(), kill_unit(), manage_auto_explorer(), maybe_become_veteran_real(), place_unit(), popup_advanced_terrain_dialog(), random_movements(), server_remove_unit_full(), settler_evaluate_city_requests(), settler_evaluate_improvements(), texai_tile_worker_task_select(), unit_attack_all_at_tile_result(), unit_gain_hitpoints(), unit_survive_autoattack(), units_have_type_flag(), and wipe_unit_full().
Return whether the unit has the given role.
Definition at line 208 of file unittype.c.
Referenced by actres_possible(), dai_fill_unit_param(), dai_hunter_qualify(), dai_manage_barbarian_leader(), dai_manage_unit(), dai_spend_gold(), and dai_unit_make_homecity().
Return the (translated) name of the unit. You don't have to free the return pointer.
Definition at line 1569 of file unittype.c.
Referenced by clipboard_copy_production(), create_advances_list(), create_improvements_list(), debug_command(), diplomat_sabotage(), do_disband_alternative(), do_paradrop(), explain_why_no_action_enabled(), get_unit_info_label_text1(), get_units_disband_info(), handle_unit_packet_common(), illegal_action_msg(), illegal_action_pay_price(), popup_action_selection(), popup_sabotage_dialog(), popup_sabotage_dialog(), redraw_unit_info_label(), request_unit_goto(), spy_steal_popup_shared(), spy_steal_shared(), text_tag_initv(), text_tag_replace_text(), text_tag_start_sequence(), unit_bombard(), unit_link(), unit_tile_link(), unit_upgrade_info(), hud_units::update_actions(), and usdlg_get_unit_descr().
How much population this unit contains. This can be different from what it originally cost, i.e., from what utype_pop_cost() for the unit type returns.
Definition at line 1543 of file unittype.c.
Referenced by actres_possible(), city_add_unit(), city_desirability(), and expl_act_not_enabl().
Return the (untranslated) rule name of the unit. You don't have to free the return pointer.
Definition at line 1587 of file unittype.c.
Referenced by adv_unit_execute_path(), agents_unit_changed(), agents_unit_new(), agents_unit_remove(), auto_settlers_player(), caravan_optimize_callback(), check_units_single_tile(), client_remove_unit(), dai_caravan_goto(), dai_diplomat_city(), dai_evaluate_tile_for_air_attack(), dai_find_strategic_airbase(), dai_hunter_manage(), dai_manage_airunit(), dai_manage_caravan(), dai_rampage_want(), dai_spend_gold(), dai_unit_new_task(), dai_upgrade_units(), do_attack(), execute_orders(), find_something_to_bomb(), find_something_to_kill(), game_remove_unit(), handle_tile_info(), handle_unit_orders(), handle_unit_packet_common(), handle_unit_sscs_set(), idex_register_unit(), idex_unregister_unit(), immediate_destination(), look_for_charge(), make_path_orders(), real_bodyguard_log(), real_unit_log(), select_tgt_unit(), sell_random_unit(), sg_load_player_unit(), sg_load_player_unit(), sg_load_players(), sg_load_players(), sg_load_sanitycheck(), sg_load_sanitycheck(), sg_save_player_units(), teleport_unit_to_city(), terrain_change_bounce_single_unit(), throw_units_from_illegal_cities(), transfer_city_units(), transfer_unit(), uk_rem_gold_callback(), unit_activity_astr(), unit_bombard(), unit_nuke(), unit_survive_autoattack(), and upgrade_unit_order_targets().
Cache what unit types may be allowed do what actions, both at all and when certain properties are true.
Definition at line 931 of file unittype.c.
Referenced by load_rulesetdir().
Cache if any action may be possible for a unit of the type putype given the property tested for. Since a it could be ignored both present and !present must be checked.
Definition at line 915 of file unittype.c.
Referenced by handle_rulesets_ready(), and unit_type_action_cache_init().
Return the first item of unit_types.
Definition at line 58 of file unittype.c.
Referenced by api_edit_create_unit_full().
Return the last item of unit_types.
Definition at line 69 of file unittype.c.
Referenced by api_edit_create_unit_full().
Returns the unit type that has the given (untranslated) rule name. Returns NULL if none match.
Definition at line 1767 of file unittype.c.
Referenced by api_find_unit_type_by_name(), tab_unit::initialize_new_utype(), lookup_unit_list(), lookup_unit_type(), tab_unit::select_unit(), sg_load_player_units(), sg_load_player_units(), and universal_value_from_str().
Returns the unit type that has the given (translated) name. Returns NULL if none match.
Definition at line 1752 of file unittype.c.
Referenced by help_update_unit_type(), help_dialog::make_tree(), and help_widget::set_topic_unit().
const char * unit_type_flag_helptxt | ( | enum unit_type_flag_id | id | ) |
Return the (untranslated) helptxt of the user unit flag.
Definition at line 1917 of file unittype.c.
Referenced by helptext_unit(), save_units_ruleset(), and send_ruleset_units().
Frees the memory associated with all unit type flags
Definition at line 2399 of file unittype.c.
Referenced by game_ruleset_free().
Return the unit type for this unit.
Definition at line 123 of file unittype.c.
Referenced by act_sel_new_extra_tgt_callback(), action_auto_perf_unit_sel(), action_decision_handle(), action_dice_roll_odds(), action_may_happen_unit_on_city(), action_maybe_possible_actor_unit(), action_mp_full_makes_legal(), action_prob_pre_action_dice_roll(), action_prob_self_full(), action_prob_vs_city_full(), action_prob_vs_extras_full(), action_prob_vs_stack_full(), action_prob_vs_tile_full(), action_prob_vs_unit_full(), action_success_actor_consume(), action_success_target_pay_mp(), actres_get_act_time(), actres_possible(), adv_danger_at(), adv_data_phase_init(), adv_unit_att_rating(), adv_unit_def_rating_basic(), adv_unit_execute_path(), adv_unit_move(), ap_dipl_battle_win(), api_edit_create_unit_full(), api_edit_unit_upgrade(), api_effects_unit_bonus(), are_road_reqs_fulfilled(), assess_danger(), assess_danger_unit(), auto_settlers_player(), base_assess_defense_unit(), base_get_defense_power(), base_transporter_for_unit(), build_city_callback(), build_city_callback(), calculate_want_for_paratrooper(), can_be_irrigated(), can_build_base(), can_build_extra(), can_player_see_hypotetic_units_at(), can_player_see_unit_at(), can_remove_extra(), can_unit_do_activity_targeted_at(), can_unit_do_autosettlers(), can_unit_do_connect(), can_unit_exist_at_tile(), can_unit_move_to_tile_with_notify(), can_unit_survive_at_tile(), can_unit_transport(), can_unit_unload(), city_add_unit(), city_build(), city_can_be_built_here(), city_distribute_surplus_shields(), city_gold_worth(), city_unit_present(), city_unit_slots_available(), city_unit_supported(), city_unit_unhappiness(), clipboard_copy_production(), combat_odds_to_astr(), construct_move_data_list(), contemplate_terrain_improvements(), could_unit_load(), count_my_units(), cr_entry_attack(), cr_entry_defense(), create_extra(), units_select::create_pixmap(), create_present_supported_units_widget_list(), create_unit_menu(), dai_action_value_unit_vs_city(), dai_airlift(), dai_choose_defender_versus(), dai_consider_tile_dangerous(), dai_data_phase_begin(), dai_diplomat_bribe_nearby(), dai_evaluate_tile_for_air_attack(), dai_fill_unit_param(), dai_find_strategic_airbase(), dai_gothere_bodyguard(), dai_hunter_juiciness(), dai_hunter_manage(), dai_hunter_missile_want(), dai_hunter_try_launch(), dai_manage_airunit(), dai_manage_diplomat(), dai_manage_hitpoint_recovery(), dai_manage_military(), dai_manage_paratrooper(), dai_manage_unit(), dai_military_attack(), dai_military_findjob(), dai_rampage_want(), dai_set_defenders(), dai_unit_attack(), dai_unit_make_homecity(), dai_unit_move(), dai_unit_new_task(), dai_upgrade_units(), dai_war_desire(), decrease_unit_hp_smooth(), defense_multiplication(), destroy_extra(), diplomat_bribe(), diplomat_embassy(), diplomat_escape_full(), diplomat_get_tech(), diplomat_incite(), diplomat_infiltrate_tile(), diplomat_investigate(), diplomat_sabotage(), diplomat_success_vs_defender(), disband_all_units(), do_attack(), do_capture_units(), do_conquer_extras(), do_expel_unit(), do_heal_unit(), do_move_unit(), do_paradrop(), do_unit_act_sel_vs(), do_unit_conquer_city(), do_unit_establish_trade(), do_unit_strike_city_building(), do_unit_strike_city_production(), do_unit_upgrade(), do_upgrade_effects(), do_wipe_units(), does_nation_block_action(), does_terrain_block_action(), edit_buffer_copy(), editor_grab_tool(), expl_act_not_enabl(), explain_why_no_action_enabled(), explorer_desirable(), fill_grid_sprite_array(), fill_parameter_part(), fill_unit_sprite_array(), find_best_focus_candidate(), find_best_tile_to_paradrop_to(), find_nearest_airbase(), find_nearest_safe_city(), find_nearest_unit(), find_something_to_kill(), get_act_sel_action_custom_text(), get_activity_rate(), get_attack_power(), get_economy_report_units_data(), get_fortified_defense_power(), get_modified_firepower(), get_total_attack_power(), get_total_defense_power(), get_transporter_capacity(), get_unit_bonus(), get_unit_info_label_text2(), get_unit_vs_tile_bonus(), get_units_report_data(), get_units_upgrade_info(), goods_can_be_provided(), goto_fill_parameter_base(), handle_edit_unit(), handle_edit_unit_remove(), handle_unit_action_query(), handle_unit_combat_info(), handle_unit_packet_common(), handle_unit_type_upgrade(), hp_gain_coord(), illegal_action_msg(), illegal_action_pay_price(), immediate_destination(), invasion_funct(), is_action_enabled_unit_on_city_full(), is_action_enabled_unit_on_extras_full(), is_action_enabled_unit_on_self_full(), is_action_enabled_unit_on_stack_full(), is_action_enabled_unit_on_tile_full(), is_action_enabled_unit_on_unit_full(), is_attack_unit(), is_city_surrounded_by_our_spies(), is_hiding_unit(), is_losing_hp(), is_my_turn(), is_possible_base_fuel(), is_refuel_tile(), is_square_threatened(), is_unit_reachable_at(), is_unit_reachable_by_unit(), is_unitstate_req_active(), key_unit_action_select(), kill_something_with(), look_for_charge(), map_move_cost_unit(), maybe_become_veteran_real(), maybe_claim_base(), mr_menu::menus_sensitive(), move_unit_map_canvas(), need_war_player_hlp(), notify_unit_experience(), objbind_get_allowed_value_span(), objbind_get_value_from_object(), package_short_unit(), package_unit(), units_select::paint(), paste_tile(), pf_attack_possible(), pf_get_move_scope(), pf_reverse_map_unit_pos(), pf_transport_check(), pft_fill_unit_attack_param(), pft_fill_unit_default_parameter(), pft_fill_unit_overlap_param(), pft_fill_unit_parameter(), player_restore_units(), popup_advanced_terrain_dialog(), popup_info_text(), present_unit_callback(), quickselect(), real_menus_update(), redraw_unit_info_label(), remove_city(), request_unit_return(), request_unit_select(), resolve_city_emergency(), select_tgt_extra(), select_tgt_unit(), send_goto_route(), sg_load_player_unit(), sg_load_player_unit(), sg_load_player_units(), sg_load_sanitycheck(), sg_load_sanitycheck(), mr_menu::slot_build_city(), spy_attack(), spy_escape(), spy_nuke_city(), spy_poison(), spy_sabotage_unit(), spy_spread_plague(), spy_steal_gold(), spy_steal_popup_shared(), spy_steal_some_maps(), test_unit_can_airlift_to(), texai_tile_worker_task_select(), texai_unit_update(), transfer_unit(), transform_unit(), unit_activity_astr(), unit_activity_targeted_internal(), unit_att_rating_now(), unit_attack_civilian_casualties(), unit_attack_unit_at_tile_result(), unit_being_aggressive(), unit_bombard(), unit_bombard_rate(), unit_bribe_cost(), unit_build_shield_cost(), unit_build_shield_cost_base(), unit_can_convert(), unit_can_defend_here(), unit_can_do_action(), unit_can_do_action_result(), unit_can_do_action_sub_result(), unit_can_est_trade_route_here(), unit_can_help_build_wonder_here(), unit_can_take_over(), unit_change_homecity_handling(), unit_change_owner(), unit_class_get(), unit_conquer_city(), unit_convert(), unit_def_rating(), unit_description(), unit_do_destroy_city(), unit_do_help_build(), unit_do_regular_move(), unit_food_upkeep(), unit_foodbox_cost(), unit_gain_hitpoints(), unit_has_type_flag(), unit_has_type_role(), unit_is_cityfounder(), unit_is_on_layer(), unit_move(), unit_move_consequences(), unit_move_rate(), unit_move_to_tile_test(), unit_name_translation(), unit_nuke(), unit_pays_mp_for_action(), unit_pop_value(), unit_restore_hitpoints(), unit_rule_name(), unit_select_dialog_popup(), unit_shield_value(), unit_teleport_to_tile_test(), unit_transform_result(), unit_transport_check(), unit_upgrade_info(), unit_upgrade_test(), unit_veteran_level_string(), unit_virtual_create(), unit_vision_range_modifiers(), unit_wipe_units_at_tile_result(), units_can_convert(), units_orders_city_dlg_callback(), units_report_update(), hud_units::update_actions(), update_national_activities(), update_unit_activity(), update_unit_upkeep(), units_reports::update_units(), upgrade_unit_order_targets(), usdlg_check_unit_location(), usdlg_data_add_unit(), usdlg_data_new(), usdlg_tab_append_units(), utype_player_already_has_this(), windfall_benefit(), and wipe_unit_full().
Frees the memory associated with all unit types.
Definition at line 2385 of file unittype.c.
Referenced by game_ruleset_free().
Inialize unit-type structures.
Definition at line 2346 of file unittype.c.
Referenced by game_ruleset_init().
int unit_upgrade_price | ( | const struct player * | pplayer, |
const struct unit_type * | from, | ||
const struct unit_type * | to | ||
) |
Return the cost (gold) of upgrading a single unit of the specified type to the new type. This price could (but currently does not) depend on other attributes (like nation or government type) of the player the unit belongs to.
Definition at line 1731 of file unittype.c.
Referenced by dai_upgrade_units(), do_unit_upgrade(), expl_act_not_enabl(), get_units_upgrade_info(), handle_unit_action_query(), handle_unit_type_upgrade(), popup_upgrade_unit_callback(), unit_upgrade_info(), unit_upgrade_test(), units_report_command_callback(), and unittype_item::upgrade_units().
Initialize user unit class flags.
Definition at line 1800 of file unittype.c.
Referenced by game_ruleset_init().
Initialize user unit type flags.
Definition at line 1864 of file unittype.c.
Referenced by game_ruleset_init().
Returns TRUE iff performing the specified action always will consume all remaining MP of an actor unit of the specified type.
putype | the unit type performing the action |
paction | the action that is performed |
Definition at line 1191 of file unittype.c.
Referenced by find_something_to_kill(), helptext_unit(), pf_danger_map_iterate(), pf_fuel_map_attack_is_possible(), pf_fuel_map_iterate(), pf_normal_map_iterate(), and single_invader().
bool utype_action_takes_all_mp_if_ustate_is | ( | const struct unit_type * | putype, |
struct action * | paction, | ||
const enum ustate_prop | prop | ||
) |
Returns TRUE iff performing the specified action always will consume all remaining MP of an actor unit of the specified type when the specified unit state property is true after the action has been performed.
putype | the unit type performing the action |
paction | the action that is performed |
prop | the unit state property |
Definition at line 1207 of file unittype.c.
Referenced by helptext_unit().
Return TRUE iff units of this type can do hostile actions controlled by generalized (ruleset defined) action enablers.
Definition at line 443 of file unittype.c.
Referenced by assess_danger(), dai_hunter_juiciness(), dai_hunter_manage(), find_something_to_kill(), goto_fill_parameter_base(), and is_square_threatened().
Return pointer to ai data of given unit type and ai type.
Definition at line 2725 of file unittype.c.
Referenced by assess_danger(), dai_can_unit_type_follow_unit_type(), dai_hunter_guess_best(), dai_unit_defense_desirability(), dai_units_ruleset_close(), and dai_units_ruleset_init().
int utype_build_shield_cost | ( | const struct city * | pcity, |
const struct player * | pplayer, | ||
const struct unit_type * | punittype | ||
) |
Returns the number of shields it takes to build this unit type. If pplayer is NULL, owner of the pcity is used instead.
Definition at line 1438 of file unittype.c.
Referenced by city_build_unit(), city_production_build_units(), dai_choose_attacker(), dai_choose_bodyguard(), dai_choose_defender_versus(), dai_choose_diplomat_offensive(), dai_choose_trade_route(), dai_hunter_guess_best(), dai_hunter_missile_want(), dai_process_defender_want(), dai_spend_gold(), find_something_to_kill(), get_city_dialog_production_row(), name_and_sort_items(), popup_worklist_editor(), process_attacker_want(), real_city_report_dialog_update_city(), real_info_city_report_dialog_update(), redraw_city_dialog(), unit_build_shield_cost(), universal_build_shield_cost(), city_dialog::update_improvements(), and utype_buy_gold_cost().
Returns the number of shields this unit type represents.
Definition at line 1468 of file unittype.c.
Referenced by build_cost_balanced(), dai_choose_help_wonder(), get_tooltip_unit(), help_update_unit_type(), helptext_unit(), kill_something_with(), manual_units(), popup_unit_info(), help_widget::set_topic_unit(), unit_build_shield_cost_base(), unit_shield_value(), and unit_upgrade_price().
int utype_buy_gold_cost | ( | const struct city * | pcity, |
const struct unit_type * | punittype, | ||
int | shields_in_stock | ||
) |
Returns the amount of gold it takes to rush this unit.
Definition at line 1492 of file unittype.c.
Referenced by city_gold_worth(), and city_production_buy_gold_cost().
struct unit_type * utype_by_number | ( | const Unit_type_id | id | ) |
Return a pointer for the unit type struct for the given unit type id.
This function returns NULL for invalid unit pointers (some callers rely on this).
Definition at line 112 of file unittype.c.
Referenced by tab_unit::add_now(), api_find_unit_type(), cid_decode(), city_choose_build_default(), eco_report::disband_units(), editor_tool_get_value_name(), editor_unit_virtual_create(), get_tool_value_pixbuf(), handle_edit_unit_create(), handle_edit_unit_remove(), handle_ruleset_nation(), handle_ruleset_terrain(), handle_ruleset_unit(), handle_ruleset_unit_bonus(), handle_unit_type_upgrade(), multiairlift(), popup_unit_info(), popup_upgrade_unit_callback(), texai_unit_info_recv(), units_report_command_callback(), units_report_selection_callback(), universal_by_number(), universal_value_initial(), unpackage_short_unit(), and unpackage_unit().
bool utype_can_act_if_tgt_diplrel_tile_other | ( | const struct unit_type * | punit_type, |
const action_id | act_id, | ||
const int | prop, | ||
const bool | is_there | ||
) |
Return TRUE iff the given (action enabler controlled) action can be performed by a unit of the given type while the given property of its owner's diplomatic relationship to the target tile's owner has the given value.
Definition at line 1036 of file unittype.c.
Referenced by need_war_player_hlp().
Return whether the unit can do an action that creates the specified extra kind.
Definition at line 217 of file unittype.c.
Referenced by act_sel_new_extra_tgt_callback().
bool utype_can_do_act_if_tgt_citytile | ( | const struct unit_type * | punit_type, |
const action_id | act_id, | ||
const enum citytile_type | prop, | ||
const bool | is_there | ||
) |
Returns TRUE iff the unit type can do the specified (action enabler controlled) action while its target's CityTile property state has the value is_there.
Definition at line 996 of file unittype.c.
Referenced by action_prob_vs_stack_full().
bool utype_can_do_act_when_ustate | ( | const struct unit_type * | punit_type, |
const action_id | act_id, | ||
const enum ustate_prop | prop, | ||
const bool | is_there | ||
) |
Return TRUE iff the unit type can do the specified (action enabler controlled) action while its unit state property prop has the value is_there.
Definition at line 955 of file unittype.c.
Referenced by can_unit_act_when_ustate_is(), city_can_be_built_here(), expl_act_not_enabl(), explain_why_no_action_enabled(), illegal_action_msg(), unit_attack_unit_at_tile_result(), unit_wipe_units_at_tile_result(), and utype_can_do_action_result_when_ustate().
Return TRUE iff units of the given type can do the specified generalized (ruleset defined) action enabler controlled action.
Note that a specific unit in a specific situation still may be unable to perform the specified action.
Definition at line 371 of file unittype.c.
Referenced by action_decision_handle(), action_may_happen_unit_on_city(), action_maybe_possible_actor_unit(), adv_data_phase_init(), build_city_callback(), build_city_callback(), calculate_city_clusters(), city_can_be_built_here(), count_my_units(), dai_choose_diplomat_offensive(), dai_choose_help_wonder(), dai_choose_paratrooper(), dai_choose_trade_route(), dai_evaluate_tile_for_air_attack(), dai_hunter_missile_want(), dai_hunter_try_launch(), dai_unit_new_task(), dai_units_ruleset_init(), dai_wonder_city_distance(), disband_all_units(), does_nation_block_action(), does_terrain_block_action(), expl_act_not_enabl(), helptext_unit(), impr_allows_actions(), pf_danger_map_iterate(), pf_fuel_map_attack_is_possible(), pf_fuel_map_iterate(), pf_normal_map_iterate(), popup_info_text(), real_menus_update(), send_ruleset_units(), mr_menu::slot_build_city(), unit_attack_unit_at_tile_result(), unit_can_do_action(), unit_can_est_trade_route_here(), unit_can_help_build_wonder_here(), unit_wipe_units_at_tile_result(), units_can_convert(), mr_menu::update_airlift_menu(), update_simple_ai_types(), utype_act_takes_all_mp_cache_set(), utype_act_takes_all_mp_ustate_cache_set(), utype_acts_hostile(), utype_can_create_extra(), utype_can_do_action_result(), utype_can_do_action_role(), utype_can_do_action_sub_result(), utype_can_remove_extra(), utype_is_consumed_by_action_result(), utype_may_act_at_all(), utype_may_do_escape_action(), and utype_unknown_move_cost().
Return TRUE iff units of the given type can do any enabler controlled action with the specified action result.
Note that a specific unit in a specific situation still may be unable to perform the specified action.
Definition at line 387 of file unittype.c.
Referenced by aia_utype_is_considered_caravan(), aia_utype_is_considered_caravan_trade(), aia_utype_is_considered_spy(), aia_utype_is_considered_spy_vs_city(), aia_utype_is_considered_worker(), assess_danger_unit(), can_attack_non_native(), can_player_build_unit_direct(), dai_fill_unit_param(), get_fortified_defense_power(), helptext_extra(), helptext_unit(), look_for_charge(), city_production_delegate::paint(), unit_can_do_action_result(), unit_conquer_city(), utype_can_take_over(), and utype_is_cityfounder().
bool utype_can_do_action_result_when_ustate | ( | const struct unit_type * | putype, |
enum action_result | result, | ||
const enum ustate_prop | prop, | ||
const bool | is_there | ||
) |
Return TRUE iff units of the given type can do any enabler controlled action with the specified action result while its unit state property prop has the value is_there.
Note that a specific unit in a specific situation still may be unable to perform the specified action.
Definition at line 975 of file unittype.c.
Referenced by can_attack_from_non_native().
bool utype_can_do_action_sub_result | ( | const struct unit_type * | putype, |
enum action_sub_result | sub_result | ||
) |
Return TRUE iff units of the given type can do any enabler controlled action with the specified action sub result.
Note that a specific unit in a specific situation still may be unable to perform the specified action.
Definition at line 408 of file unittype.c.
Referenced by unit_can_do_action_sub_result().
bool utype_can_freely_load | ( | const struct unit_type * | pcargotype, |
const struct unit_type * | ptranstype | ||
) |
Return TRUE iff the given cargo type has no restrictions on when it can load onto the given transporter. (Does not check that cargo is valid for transport!)
Definition at line 288 of file unittype.c.
Referenced by could_unit_load(), helptext_unit(), is_possible_base_fuel(), and pf_get_move_scope().
bool utype_can_freely_unload | ( | const struct unit_type * | pcargotype, |
const struct unit_type * | ptranstype | ||
) |
Return TRUE iff the given cargo type has no restrictions on when it can unload from the given transporter. (Does not check that cargo is valid for transport!)
Definition at line 300 of file unittype.c.
Referenced by amphibious_move_scope(), base_transporter_for_unit(), can_unit_unload(), helptext_unit(), pf_danger_map_iterate(), pf_fuel_map_iterate(), pf_get_move_scope(), and pf_normal_map_new().
Return whether the unit can do an action that removes the specified extra kind.
Definition at line 241 of file unittype.c.
Referenced by act_sel_new_extra_tgt_callback().
Return whether the unit type can take over enemy cities.
Definition at line 276 of file unittype.c.
Referenced by adv_data_phase_init(), dai_units_ruleset_init(), pf_get_action(), pf_get_move_scope(), process_attacker_want(), and unit_can_take_over().
Unit_type_id utype_count | ( | void | ) |
Return the number of unit types.
Definition at line 80 of file unittype.c.
Referenced by collect_production_targets(), editor_tool_is_usable(), explain_why_no_action_enabled(), helptext_extra(), helptext_unit(), illegal_action_msg(), popup_unit_info(), send_ruleset_units(), units_report_update(), and units_reports::update_units().
bool utype_flag_is_in_use | ( | enum unit_type_flag_id | uflag | ) |
Returns TRUE iff the specified unit type flag is in use by any unit type.
uflag | the unit type flag to check if is in use. |
Definition at line 2986 of file unittype.c.
Referenced by universal_never_there().
Return the "happy cost" (the number of citizens who are discontented) for this unit.
Definition at line 181 of file unittype.c.
Referenced by city_unit_unhappiness(), and resolve_city_emergency().
Return whether the unit type has the class flag.
Definition at line 1657 of file unittype.c.
Referenced by get_modified_firepower().
Definition at line 617 of file unittype.h.
Referenced by adjust_ai_unit_choice(), adv_units_ruleset_init(), api_methods_unit_type_has_flag(), can_attack_non_native_hard_reqs(), can_exist_at_tile(), can_player_build_unit_direct(), can_player_build_unit_later(), can_unit_survive_at_tile(), choose_build_target(), city_production_build_units(), combat_bonus_against(), create_unit_full(), dai_hunter_guess_best(), dai_hunter_missile_want(), dai_process_defender_want(), dai_unit_attack_desirability(), dai_unit_defense_desirability(), dai_units_ruleset_init(), do_capture_units(), get_unit_info_label_text2(), handle_edit_unit_create(), helptext_government(), helptext_unit(), is_possible_base_fuel(), is_refuel_tile(), is_unitflag_req_active(), load_ruleset_units(), city_production_delegate::paint(), pf_attack_possible(), pf_danger_node_init(), pf_fuel_node_init(), pf_get_move_scope(), pf_normal_node_init(), pf_pos_hash_cmp(), pf_pos_hash_val(), pft_enable_default_actions(), player_may_explore(), role_unit_precalcs(), sanity_check_ruleset_data(), save_units_ruleset(), sg_load_sanitycheck(), sg_load_sanitycheck(), target_get_section(), tile_move_cost_ptrs(), transfer_unit(), try_summon_barbarians(), unit_has_type_flag(), unit_move_to_tile_test(), unit_teleport_to_tile_test(), unit_type_found(), unit_type_really_ignores_zoc(), unit_virtual_create(), unit_virtual_prepare(), update_simple_ai_types(), utype_flag_is_in_use(), utype_player_already_has_this_unique(), utype_unknown_move_cost(), and utype_upkeep_cost().
Return whether the given unit type has the role. Roles are like flags but have no meaning except to the AI.
Definition at line 199 of file unittype.c.
Referenced by adv_units_ruleset_init(), api_methods_unit_type_has_role(), can_player_build_unit_direct(), dai_choose_bodyguard(), dai_process_defender_want(), load_ruleset_units(), role_unit_precalcs(), rs_barbarian_units(), save_units_ruleset(), unit_has_type_role(), and unit_role_defender().
Unit_type_id utype_index | ( | const struct unit_type * | punittype | ) |
Return the unit type index.
Currently same as utype_number(), paired with utype_count() indicates use as an array index.
Definition at line 91 of file unittype.c.
Referenced by assess_danger(), can_utype_do_act_if_tgt_diplrel(), city_production_build_units(), city_production_caravan_shields_init(), city_production_gets_caravan_shields(), dai_process_defender_want(), dai_wants_defender_against(), defense_multiplication(), do_capture_units(), get_unit_info_label_text2(), get_units_report_data(), get_unittype_sprite(), load_ruleset_units(), load_unit_names(), local_dipl_rel_action_cache_set(), local_dipl_rel_tile_other_tgt_action_cache_set(), package_city(), pf_transport_check(), pft_fill_amphibious_parameter(), pft_fill_unit_default_parameter(), real_activeunits_report_dialog_update(), real_units_report_dialog_update(), tab_unit::refresh(), set_unit_type_caches(), sg_load_sanitycheck(), sg_load_sanitycheck(), texai_city_worker_wants(), texai_tile_worker_task_select(), tgt_citytile_act_cache_set(), tileset_setup_unit_type(), unit_hud_selector::type_filter(), unit_can_act_cache_set(), unit_hud_selector::unit_hud_selector(), unit_state_action_cache_set(), units_report_update(), mr_menu::update_airlift_menu(), units_reports::update_units(), usdlg_data_add_unit(), usdlg_data_new(), usdlg_tab_append_activity(), usdlg_tab_append_units(), usdlg_tab_append_utype(), usdlg_tab_update(), utype_act_takes_all_mp_cache_set(), utype_act_takes_all_mp_ustate_cache_set(), utype_action_takes_all_mp(), utype_action_takes_all_mp_if_ustate_is(), utype_can_act_if_tgt_diplrel_tile_other(), utype_can_do_act_if_tgt_citytile(), utype_can_do_act_when_ustate(), and utype_can_do_action().
Is cityfounder type
Definition at line 2951 of file unittype.c.
Referenced by dai_spend_gold(), dai_war_desire(), sanity_check_ruleset_data(), and unit_is_cityfounder().
Returns TRUE iff performing the specified action will consume an actor unit of the specified type.
Definition at line 1219 of file unittype.c.
Referenced by action_success_actor_consume(), dai_action_value_unit_vs_city(), diplomat_embassy(), diplomat_escape_full(), diplomat_get_tech(), diplomat_investigate(), do_attack(), helptext_unit(), spy_nuke_city(), unit_order_list_is_sane(), utype_is_consumed_by_action_result(), and utype_may_do_escape_action().
bool utype_is_consumed_by_action_result | ( | enum action_result | result, |
const struct unit_type * | utype | ||
) |
Returns TRUE iff performing an action with the specified action result will consume an actor unit of the specified type.
Definition at line 1229 of file unittype.c.
Referenced by dai_choose_paratrooper(), and city_production_delegate::paint().
bool utype_is_moved_to_tgt_by_action | ( | const struct action * | paction, |
const struct unit_type * | utype | ||
) |
Returns TRUE iff successfully performing the specified action always will move the actor unit of the specified type to the target's tile.
Definition at line 1249 of file unittype.c.
Referenced by adv_unit_move(), dai_action_value_unit_vs_city(), dai_unit_move(), illegal_action_pay_price(), unit_order_list_is_sane(), upgrade_unit_order_targets(), utype_pays_for_regular_move_to_tgt(), and utype_pays_mp_for_action_estimate().
Returns TRUE iff successfully performing the specified action never will move the actor unit from its current tile.
Definition at line 1288 of file unittype.c.
Referenced by dai_action_value_unit_vs_city(), unit_order_list_is_sane(), and upgrade_unit_order_targets().
Return TRUE iff units of this type can do actions controlled by generalized (ruleset defined) action enablers.
Definition at line 359 of file unittype.c.
Referenced by dai_fill_unit_param(), do_unit_act_sel_vs(), goto_fill_parameter_base(), key_unit_action_select(), local_dipl_rel_action_cache_set(), pft_enable_default_actions(), tgt_citytile_act_cache_set(), unit_state_action_cache_set(), utype_may_act_move_frags(), and utype_may_act_tgt_city_tile().
bool utype_may_act_move_frags | ( | const struct unit_type * | punit_type, |
const action_id | act_id, | ||
const int | move_fragments | ||
) |
Return TRUE iff the given (action enabler controlled) action may be performed by a unit of the given type that has the given number of move fragments left.
Note: Values aren't cached. If a performance critical user appears it would be a good idea to cache the (merged) ranges of move fragments where a unit of the given type can perform the specified action.
Definition at line 1058 of file unittype.c.
Referenced by action_mp_full_makes_legal(), test_unit_can_airlift_to(), and utype_may_act_move_frags().
bool utype_may_act_tgt_city_tile | ( | const struct unit_type * | punit_type, |
const action_id | act_id, | ||
const enum citytile_type | prop, | ||
const bool | is_there | ||
) |
Return TRUE iff the given (action enabler controlled) action may be performed by a unit of the given type if the target tile has the given property.
Note: Values aren't cached. If a performance critical user appears it would be a good idea to cache the result.
Definition at line 1124 of file unittype.c.
Referenced by expl_act_not_enabl(), and utype_may_act_tgt_city_tile().
enum unit_move_type utype_move_type | ( | const struct unit_type * | punittype | ) |
Return move type of the unit type
Definition at line 1551 of file unittype.c.
Referenced by editor_grab_tool(), quickselect(), and usdlg_check_unit_location().
Return the (translated) name of the unit type. You don't have to free the return pointer.
Definition at line 1560 of file unittype.c.
Referenced by add_global_worklist(), add_target_to_worklist(), api_methods_unit_type_name_translation(), boot_help_texts(), can_unit_move_to_tile_with_notify(), city_build_unit(), city_dialog_update_building(), client_change_all(), create_present_supported_units_widget_list(), create_tech_info(), diplomat_bribe(), disband_all_units(), disband_city(), eco_report::disband_units(), do_capture_units(), do_unit_upgrade(), do_upgrade_effects(), economy_report_command_callback(), economy_report_update(), editbar_reload_tileset(), editor_tool_get_value_name(), explain_why_no_action_enabled(), get_production_name(), get_tooltip_unit(), get_unit_info_label_text2(), handle_edit_unit_create(), handle_edit_unit_remove(), handle_unit_type_upgrade(), help_callback(), help_update_tech(), help_update_unit_type(), helptext_building(), helptext_extra(), helptext_government(), helptext_nation(), helptext_unit(), illegal_action_msg(), insert_allows(), manual_units(), research_diagram::mousePressEvent(), objbind_get_value_from_object(), city_production_delegate::paint(), city_production_model::populate(), popup_advanced_terrain_dialog(), popup_info_text(), popup_unit_info(), popup_upgrade_unit_callback(), popup_worklist_editor(), real_activeunits_report_dialog_update(), real_city_report_dialog_update_city(), real_info_city_report_dialog_update(), real_menus_update(), really_handle_city_buy(), redraw_city_dialog(), redraw_unit_info_label(), req_text_insert(), research_tech_lost(), role_units_translations(), select_tgt_extra(), select_tgt_unit(), set_global_worklist(), help_widget::set_topic_tech(), help_widget::set_topic_unit(), sg_load_sanitycheck(), sg_load_sanitycheck(), try_to_save_unit(), unit_convert(), unit_description(), unit_hud_selector::unit_hud_selector(), unit_lost_with_transport(), unit_name_translation(), unit_select_dialog_popup(), unit_type_by_translated_name(), unit_upgrade_info(), units_report_command_callback(), units_report_update(), universal_name_translation(), mr_menu::update_airlift_menu(), eco_report::update_report(), units_reports::update_units(), upgrade_unit_prod(), unittype_item::upgrade_units(), usdlg_tab_append_utype(), utype_values_translation(), wl_help_from_iter(), worklist_change_build_target(), and worklist_item_postpone_req_vec().
Unit_type_id utype_number | ( | const struct unit_type * | punittype | ) |
Return the unit type index.
Definition at line 100 of file unittype.c.
Referenced by cid_encode(), create_tech_info(), eco_report::disband_units(), editbar_reload_tileset(), editor_grab_tool(), get_target_help_data(), has_player_unit_type(), lookup_unit_list(), package_short_unit(), package_unit(), paste_tile(), popup_advanced_terrain_dialog(), popup_unit_info(), real_activeunits_report_dialog_update(), real_units_report_dialog_update(), send_ruleset_nations(), send_ruleset_terrain(), send_ruleset_units(), set_global_worklist(), texai_unit_update(), units_report_command_callback(), universal_number(), and unittype_item::upgrade_units().
bool utype_pays_for_regular_move_to_tgt | ( | const struct action * | paction, |
const struct unit_type * | utype | ||
) |
Returns TRUE iff successfully performing the specified action always will cost the actor unit of the specified type the move fragments it would take to perform a regular move to the target's tile. This cost is added to the cost of successfully performing the action.
Definition at line 1330 of file unittype.c.
Referenced by dai_action_value_unit_vs_city(), and utype_pays_mp_for_action_estimate().
int utype_pays_mp_for_action_base | ( | const struct action * | paction, |
const struct unit_type * | putype | ||
) |
Returns the amount of movement points successfully performing the specified action will consume in the actor unit type without taking effects or regular moves into account.
Definition at line 1381 of file unittype.c.
Referenced by unit_pays_mp_for_action(), and utype_pays_mp_for_action_estimate().
int utype_pays_mp_for_action_estimate | ( | const struct civ_map * | nmap, |
const struct action * | paction, | ||
const struct unit_type * | putype, | ||
const struct player * | act_player, | ||
const struct tile * | act_tile, | ||
const struct tile * | tgt_tile | ||
) |
Returns an estimate of the amount of movement points successfully performing the specified action will consume in the actor unit type.
Definition at line 1393 of file unittype.c.
Referenced by dai_evaluate_tile_for_air_attack().
bool utype_player_already_has_this | ( | const struct player * | pplayer, |
const struct unit_type * | putype | ||
) |
Returns TRUE iff the player already has a unit of this type.
Definition at line 1941 of file unittype.c.
Referenced by impr_allows_actions(), and utype_player_already_has_this_unique().
bool utype_player_already_has_this_unique | ( | const struct player * | pplayer, |
const struct unit_type * | putype | ||
) |
Returns TRUE iff the unit type is unique and the player already has one.
Definition at line 1927 of file unittype.c.
Referenced by actres_possible(), api_edit_create_unit_full(), can_player_build_unit_direct(), crole_to_unit_type(), diplomat_bribe(), do_capture_units(), expl_act_not_enabl(), handle_edit_unit_create(), place_animal(), transfer_unit(), try_summon_barbarians(), unit_change_homecity_handling(), unit_change_owner(), and unleash_barbarians().
How much city shrinks when it builds unit of this type.
Definition at line 1528 of file unittype.c.
Referenced by city_build_unit(), city_create_unit(), and city_production_build_units().
Return primary tech requirement for the unit type. Avoid using this, and support full list of requirements instead. Returns pointer to A_NONE if there's no requirements for the unit type.
Definition at line 2696 of file unittype.c.
Referenced by get_tooltip_unit(), help_update_unit_type(), popup_unit_info(), help_widget::set_topic_unit(), and spy_steal_popup_shared().
Return the (untranslated) rule name of the unit type. You don't have to free the return pointer.
Definition at line 1578 of file unittype.c.
Referenced by adv_choice_rule_name(), api_edit_create_unit_full(), api_methods_unit_type_rule_name(), choose_build_target(), city_build_unit(), city_production_caravan_shields_init(), contemplate_terrain_improvements(), dai_choose_attacker_air(), dai_choose_diplomat_defensive(), dai_choose_diplomat_offensive(), dai_choose_help_wonder(), dai_choose_paratrooper(), dai_process_defender_want(), dai_upgrade_units(), dai_wants_defender_against(), dai_wants_role_unit(), tab_unit::delete_now(), diplomat_bribe(), tab_unit::edit_effects(), tab_unit::edit_reqs(), edit_utype::edit_utype(), find_best_city_placement(), is_tech_needed(), kill_something_with(), load_ruleset_units(), military_advisor_choose_build(), tab_unit::name_given(), process_attacker_want(), tab_unit::refresh(), rs_barbarian_units(), rs_common_units(), sanity_check_ruleset_data(), save_terrain_ruleset(), save_unit_list(), save_units_ruleset(), hud_unit_loader::show_me(), tileset_setup_unit_type(), try_summon_barbarians(), unit_can_act_cache_set(), unit_rule_name(), unit_type_by_rule_name(), universal_kind_values(), universal_rule_name(), unleash_barbarians(), tab_unit::update_utype_info(), utype_act_takes_all_mp_cache_set(), and utype_act_takes_all_mp_ustate_cache_set().
Attach ai data to unit type
Definition at line 2733 of file unittype.c.
Referenced by dai_units_ruleset_close(), and dai_units_ruleset_init().
int utype_upkeep_cost | ( | const struct unit_type * | ut, |
struct player * | pplayer, | ||
Output_type_id | otype | ||
) |
Returns the upkeep of a unit of this type.
Definition at line 132 of file unittype.c.
Referenced by city_distribute_surplus_shields(), dai_choose_attacker(), dai_choose_attacker_air(), dai_choose_bodyguard(), dai_choose_paratrooper(), dai_hunter_guess_best(), domestic_advisor_choose_build(), get_economy_report_units_data(), sg_load_player_unit(), sg_load_player_unit(), unit_food_upkeep(), update_national_activities(), and update_unit_upkeep().
Return string describing unit type values. String is static buffer that gets reused when function is called again.
Definition at line 1596 of file unittype.c.
Referenced by get_city_dialog_production_row(), and utype_values_translation().
Return string with translated unit name and list of its values. String is static buffer that gets reused when function is called again.
Definition at line 1617 of file unittype.c.
Referenced by name_and_sort_items(), and city_dialog::update_improvements().
Return whether this unit type's veteran system, if any, confers a power factor bonus at any level (it could just add extra moves).
Definition at line 2626 of file unittype.c.
Referenced by helptext_unit().
Return veteran level properties of given unit in given veterancy level.
Definition at line 2583 of file unittype.c.
Referenced by ap_dipl_battle_win(), base_get_attack_power(), base_get_defense_power(), dai_gothere_bodyguard(), diplomat_escape_full(), diplomat_success_vs_defender(), get_activity_rate(), get_virtual_defense_power(), handle_edit_unit(), helptext_government(), maybe_become_veteran_real(), notify_unit_experience(), send_ruleset_units(), unit_bribe_cost(), unit_veteran_level_string(), utype_move_rate(), utype_veteran_has_power_bonus(), and utype_veteran_name_translation().
Return veteran levels of the given unit type.
Definition at line 2613 of file unittype.c.
Referenced by city_production_unit_veteran_level(), helptext_unit(), objbind_get_allowed_value_span(), pf_reverse_map_utype_pos(), pft_fill_utype_default_parameter(), send_ruleset_units(), sg_load_player_unit(), sg_load_player_unit(), unit_virtual_create(), ur_transform_unit(), utype_veteran_has_power_bonus(), and utype_veteran_name_translation().
Return translated name of the given veteran level. NULL if this unit type doesn't have different veteran levels.
Definition at line 2598 of file unittype.c.
Referenced by combat_odds_to_astr(), create_present_supported_units_widget_list(), popup_advanced_terrain_dialog(), redraw_unit_info_label(), unit_description(), and unit_select_dialog_popup().
Return veteran system used for this unit type.
Definition at line 2567 of file unittype.c.
Referenced by helptext_government(), maybe_become_veteran_real(), notify_unit_experience(), transform_unit(), utype_veteran_level(), and utype_veteran_levels().
void veteran_system_definition | ( | struct veteran_system * | vsystem, |
int | level, | ||
const char * | vlist_name, | ||
int | vlist_power, | ||
int | vlist_move, | ||
int | vlist_raise, | ||
int | vlist_wraise | ||
) |
Fill veteran level in given veteran system with given information.
Definition at line 2671 of file unittype.c.
Referenced by handle_ruleset_game(), handle_ruleset_unit(), and load_ruleset_veteran().
void veteran_system_destroy | ( | struct veteran_system * | vsystem | ) |
Free veteran system
Definition at line 2658 of file unittype.c.
Referenced by game_ruleset_free(), and unit_type_free().
struct veteran_system * veteran_system_new | ( | int | count | ) |
Allocate new veteran system structure with given veteran level count.
Definition at line 2640 of file unittype.c.
Referenced by handle_ruleset_game(), handle_ruleset_unit(), and load_ruleset_veteran().