Freeciv-3.2: Globals

Freeciv-3.2

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Here is a list of all macros with links to the files they belong to:

### - a -

- A_ARRAY_SIZE : tech.h
- A_FIRST : tech.h
- A_FUTURE : tech.h
- A_LAST : tech.h
- A_NEVER : tech.h
- A_NONE : tech.h
- A_UNKNOWN : tech.h
- A_UNSET : tech.h
- ABS : shared.h
- ACHIEVEMENT_SECTION_PREFIX : ruleset.c
- achievements_iterate : achievements.h
- achievements_iterate_end : achievements.h
- achievements_re_active_iterate : achievements.h
- achievements_re_active_iterate_end : achievements.h
- ACT_TIME_INSTANTANEOUS : fc_types.h
- ACTION_AND_FAKES : unittype.c
- ACTION_ANY : actions.h
- action_array_iterate : actions.h
- action_array_iterate_end : actions.h
- ACTION_AUTO_ESCAPE_CITY : actions.h
- ACTION_AUTO_ESCAPE_STACK : actions.h
- ACTION_AUTO_MOVED_ADJ : actions.h
- action_auto_perf_acquire_targets : actiontools.c
- action_auto_perf_actions_iterate : actions.h
- action_auto_perf_actions_iterate_end : actions.h
- action_auto_perf_by_cause_iterate : actions.h
- action_auto_perf_by_cause_iterate_end : actions.h
- action_auto_perf_iterate : actions.h
- action_auto_perf_iterate_end : actions.h
- ACTION_AUTO_POST_ATTACK : actions.h
- ACTION_AUTO_POST_ATTACK2 : actions.h
- ACTION_AUTO_POST_BRIBE : actions.h
- ACTION_AUTO_POST_COLLECT_RANSOM : actions.h
- ACTION_AUTO_POST_WIPE_UNITS : actions.h
- ACTION_AUTO_UPKEEP_FOOD : actions.h
- ACTION_AUTO_UPKEEP_GOLD : actions.h
- ACTION_AUTO_UPKEEP_SHIELD : actions.h
- action_by_activity_iterate : actions.h
- action_by_activity_iterate_end : actions.h
- action_by_result_iterate : actions.h
- action_by_result_iterate_end : actions.h
- ACTION_DISTANCE_LAST_NON_SIGNAL : actions.h
- ACTION_DISTANCE_MAX : actions.h
- ACTION_DISTANCE_UNLIMITED : actions.h
- action_enabler_list_iterate : actions.h
- action_enabler_list_iterate_end : actions.h
- action_enabler_list_re_iterate : actions.h
- action_enabler_list_re_iterate_end : actions.h
- ACTION_ENABLER_SECTION_PREFIX : ruleset.c
- action_enablers_iterate : actions.h
- action_enablers_iterate_end : actions.h
- action_get_activity : actions.h
- action_has_result : actions.h
- action_has_result_safe : actions.h
- ACTION_HOSTILE : unittype.c
- action_id : actions.h
- action_id_distance_accepted : actions.h
- action_id_distance_inside_max : actions.h
- action_id_get_act_time : actions.h
- action_id_get_activity : actions.h
- action_id_get_actor_kind : actions.h
- action_id_get_role : actions.h
- action_id_get_sub_target_kind : actions.h
- action_id_get_target_kind : actions.h
- action_id_has_complex_target : actions.h
- action_id_has_result_safe : actions.h
- action_id_requires_details : actions.h
- action_id_univs_not_blocking : actions.h
- action_iterate : actions.h
- action_iterate_all : actions.h
- action_iterate_all_end : actions.h
- action_iterate_end : actions.h
- action_list_iterate : actions.h
- action_list_iterate_end : actions.h
- ACTION_NONE : actions.h
- ACTION_ODDS_PCT_DICE_ROLL_NA : actions.h
- ACTION_PERFORM_UNIT_ANY : unithand.c
- ACTION_PERFORM_UNIT_CITY : unithand.c
- ACTION_PERFORM_UNIT_EXTRAS : unithand.c
- ACTION_PERFORM_UNIT_SELF : unithand.c
- ACTION_PERFORM_UNIT_TILE : unithand.c
- ACTION_PERFORM_UNIT_UNIT : unithand.c
- ACTION_PERFORM_UNIT_UNITS : unithand.c
- ACTIVITY_FACTOR : tile.h
- ACTIVITY_LAST_SAVEGAME2 : savegame2.c
- ACTIVITY_LAST_SAVEGAME3 : savegame3.c
- ACTIVITY_OLD_FALLOUT_SG2 : savegame2.c
- ACTIVITY_OLD_FALLOUT_SG3 : savegame3.c
- ACTIVITY_OLD_POLLUTION_SG2 : savegame2.c
- ACTIVITY_OLD_POLLUTION_SG3 : savegame3.c
- ACTIVITY_OLD_RAILROAD : savegame2.c
- ACTIVITY_OLD_ROAD : savegame2.c
- activity_type_iterate : unit.h
- activity_type_iterate_end : unit.h
- activity_type_list_iterate : unit.h
- activity_type_list_iterate_end : unit.h
- ACTPROB_CERTAIN : actions.h
- ACTPROB_IMPOSSIBLE : actions.h
- ACTPROB_NA : actions.h
- ACTPROB_NOT_IMPLEMENTED : actions.h
- ACTPROB_NOT_KNOWN : actions.h
- ACTPROB_VAL_1_PCT : actions.c
- ACTPROB_VAL_MAX : actions.c
- ACTPROB_VAL_MIN : actions.c
- ACTPROB_VAL_NA : actions.c
- ACTPROB_VAL_NOT_IMPL : actions.c
- ACTRES_NONE : fc_types.h
- ADD_OLD_ACCELERATOR : menu.c
- ADD_OLD_SHORTCUT : menu.cpp
- ADD_SPRITE : themespec.c, tilespec.c
- ADD_SPRITE_FULL : tilespec.c, themespec.c
- ADD_SPRITE_IF_NOT_NULL : tilespec.c
- ADD_SPRITE_SIMPLE : themespec.c, tilespec.c
- ADD_TO_POINTER : shared.h
- ADDPROP : editprop.c
- adj_font : gui_string.c
- adj_size : gui_main.h
- adj_surf : graphics.h
- adjc_dir_base_iterate : map.h
- adjc_dir_base_iterate_end : map.h
- adjc_dir_iterate : map.h
- adjc_dir_iterate_end : map.h
- adjc_dirlist_base_iterate : map.h
- adjc_dirlist_base_iterate_end : map.h
- adjc_dirlist_iterate : map.h
- adjc_dirlist_iterate_end : map.h
- adjc_iterate : map.h
- adjc_iterate_end : map.h
- adjust_int_map : mapgen_utils.h
- ADV_CHOICE_ASSERT : advchoice.h
- ADV_CHOICE_LOG : advchoice.h
- adv_choice_log_info : advchoice.h
- adv_choice_log_int : advchoice.h
- adv_choice_mark : advchoice.h
- adv_choice_set_use : advchoice.h
- ADV_NUM_SEEN : dialogs.c
- ADV_WANT_PRINTF : fc_types.h
- ADV_WANTS_EQ : advtools.h
- advance_index_iterate : tech.h
- advance_index_iterate_end : tech.h
- advance_index_iterate_max : tech.h
- advance_index_iterate_max_end : tech.h
- advance_iterate : tech.h
- advance_iterate_all : tech.h
- advance_iterate_all_end : tech.h
- advance_iterate_base : tech.h
- advance_iterate_base_end : tech.h
- advance_iterate_end : tech.h
- advance_re_active_iterate : tech.h
- advance_re_active_iterate_end : tech.h
- ADVANCE_REQ_ITER : tech.c
- advance_req_iterate : tech.h
- advance_req_iterate_end : tech.h
- ADVANCE_ROOT_REQ_ITER : tech.c
- advance_root_req_iterate : tech.h
- advance_root_req_iterate_end : tech.h
- ADVANCE_SECTION_PREFIX : ruleset.c
- AI_BA_RECALC_SPEED : daicity.c
- AI_BULBS_RESERVE_MIN_TURNS : aihand.c
- AI_CITY_RECALC_SPEED : daicity.c
- AI_GOLD_RESERVE_MIN_TURNS : aihand.c
- ai_level_cmd : player.h
- ai_timer_free : ai.h
- ai_timer_init : ai.h
- ai_timer_player_start : ai.h
- ai_timer_player_stop : ai.h
- ai_timer_start : ai.h
- ai_timer_stop : ai.h
- ai_type_iterate : ai.h
- ai_type_iterate_end : ai.h
- AILOG_OUT : srv_log.c
- alive_phase_players_iterate : plrhand.h
- alive_phase_players_iterate_end : plrhand.h
- ALL_DIRECTIONS_CARDINAL : map.h
- allowed_nations_iterate : plrhand.h
- allowed_nations_iterate_end : plrhand.h
- ALPHA_BLEND : graphics.h
- ALPHA_BLEND128 : graphics.h
- ALWAYS_APPLY_AT_SERVER : cma_core.c
- ANNOUNCE_DEFAULT : net_types.h
- ANON_PLAYER_NAME : player.h
- ANON_USER_NAME : player.h
- any_web_conns : game.h
- API_SPECENUM_CREATE_TABLE : api_specenum.h
- API_SPECENUM_CREATE_TABLE_REV : api_specenum.h
- API_SPECENUM_DEFINE_INDEX : api_specenum.h
- API_SPECENUM_DEFINE_INDEX_REV : api_specenum.h
- API_SPECENUM_INDEX_NAME : api_specenum.h
- API_SPECENUM_NAME_NAME : api_specenum.h
- ARG_PLRBV : mapimg.c
- ARG_PLRID : mapimg.c
- ARG_PLRNAME : mapimg.c
- ARRAY_SIZE : shared.h
- as_extra_action_iterate : autosettlers.h
- as_extra_action_iterate_end : autosettlers.h
- as_rmextra_action_iterate : autosettlers.h
- as_rmextra_action_iterate_end : autosettlers.h
- as_transform_action_iterate : autosettlers.h
- as_transform_action_iterate_end : autosettlers.h
- ASSERT_UNUSED_ACTION_CASES : actions.h
- ASSERT_UNUSED_ACTRES_CASES : actres.h
- ASSERT_VISION : vision.h
- ASTRING_INIT : astring.h
- ATTACK_POWER : daiunit.h
- ATTRIBUTE_CHUNK_SIZE : conn_types.h
- attribute_hash_iterate : attribute.c
- attribute_hash_iterate_end : attribute.c
- attribute_hash_values_iterate : attribute.c
- attribute_hash_values_iterate_end : attribute.c
- autoattack_prob_list_iterate_safe : unittools.c
- autoattack_prob_list_iterate_safe_end : unittools.c
- AUTOCONNECT_INTERVAL : clinet.c
- axis_iterate : mapgen_utils.h
- axis_iterate_end : mapgen_utils.h