Freeciv-3.2: Globals

Freeciv-3.2

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Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:

### - u -

- U_LAST : unittype.h
- U_NOT_OBSOLETED : unittype.h
- UCF_LAST_USER_FLAG : unittype.h
- UCF_LAST_USER_FLAG_3_0 : rscompat.c
- UCL_LAST : fc_types.h
- uclass_by_number() : unittype.c, unittype.h
- uclass_count() : unittype.c, unittype.h
- uclass_flag_is_in_use() : unittype.c, unittype.h
- uclass_has_flag() : unittype.h
- uclass_index : unittype.h
- uclass_name_translation() : unittype.c, unittype.h
- uclass_need_trans_between() : daiunit.c, daiunit.h
- uclass_number() : unittype.c, unittype.h
- uclass_rule_name() : unittype.c, unittype.h
- uclasses : comments.c
- UEFF_SECTION_PREFIX : ruleset.c
- ueffects : effects.c
- ueffs : comments.c
- uflags_building : comments.c
- uflags_extra : comments.c
- uflags_tech : comments.c
- uflags_terrain : comments.c
- uflags_uclass : comments.c
- uflags_utype : comments.c
- ui_builder : menu.c
- ui_exit() : gui_main.c, gui_interface.c
- ui_init() : gui_interface.c, gui_main.c
- ui_main() : gui_main.c, gui_interface.c
- ui_name_str : actions.c
- uk_rem_gold : cityturn.c
- uk_rem_gold_append() : cityturn.c
- uk_rem_gold_callback() : cityturn.c
- unbuffer_shared_vision() : maphand.c
- unchanging_building() : requirements.c
- unchanging_citystatus() : requirements.c
- unchanging_citytile() : requirements.c
- unchanging_local() : requirements.c
- unchanging_noally() : requirements.c
- unchanging_present() : requirements.c
- unchanging_world() : requirements.c
- undraw_group() : widget.c, widget.h, widget.c, widget.h
- undraw_order_widgets() : menu.c, menu.h, menu.c, menu.h
- unexpected_non_otype() : rulesave.c
- unfogged_players : edithand.c
- unhappy_city_check() : city.c
- UNHAPPY_PENALTY_ALL_PRODUCTION : city.h
- UNHAPPY_PENALTY_NONE : city.h
- UNHAPPY_PENALTY_SURPLUS : city.h
- unignore_command() : stdinhand.c
- Unit : luascript_types.h
- unit_a_select_menu : cityrep.c
- unit_achieved_rank_string() : unithand.c
- unit_action_new() : actions.c
- unit_activate_callback() : citydlg.c
- unit_activities_cancel() : unittools.c, unittools.h
- unit_activities_cancel_all_illegal_area() : unittools.h, unittools.c
- unit_activities_cancel_all_illegal_plr() : unittools.c, unittools.h
- unit_activities_cancel_all_illegal_tile() : unittools.c, unittools.h
- unit_activity_astr() : unit.c, unit.h
- unit_activity_dependencies() : unithand.c
- unit_activity_found() : requirements.c
- unit_activity_handling() : unithand.h, unithand.c
- unit_activity_handling_targeted() : unithand.c, unithand.h
- unit_activity_internal() : unithand.c
- unit_activity_needs_target_from_client() : unittools.h, unittools.c
- unit_activity_targeted_internal() : unithand.c
- unit_ai_data() : unit.c, unit.h
- unit_airlift_result : unit.h
- unit_assign_specific_activity_target() : unittools.c, unittools.h
- unit_att_rating_now() : daiunit.c
- unit_att_rating_squared() : daiunit.c
- unit_attack_all_at_tile_result() : combat.c
- unit_attack_any_at_tile_result() : combat.c
- unit_attack_civilian_casualties() : unithand.c
- unit_attack_result : combat.h
- unit_attack_unit_at_tile_result() : combat.c, combat.h
- unit_attack_units_at_tile_result() : combat.c, combat.h
- unit_b_select_menu : cityrep.c
- unit_being_aggressive() : unit.c, unit.h
- unit_below_image : gui_main.c
- unit_below_image_button : gui_main.c
- unit_below_pic : gui_main.c
- UNIT_BG_AMPHIBIOUS : climisc.h
- unit_bg_color_type : climisc.h
- UNIT_BG_FLYING : climisc.h
- UNIT_BG_HP_LOSS : climisc.h
- UNIT_BG_LAND : climisc.h
- UNIT_BG_SEA : climisc.h
- unit_board_callback() : menu.c
- unit_bombard() : unithand.c
- unit_bombard_rate() : combat.c, combat.h
- unit_bombs_unit() : unittools.c, unittools.h
- unit_bribe_cost() : unit.c, unit.h
- unit_build_shield_cost() : unittype.h, unittype.c
- unit_build_shield_cost_base() : unittype.c, unittype.h
- unit_can_act_cache : unittype.c
- unit_can_act_cache_set() : unittype.c
- unit_can_add_or_build_city() : unit.c, unit.h
- unit_can_airlift_to() : unit.c, unit.h
- unit_can_be_retired() : unittools.c, unittools.h
- unit_can_convert() : unit.h, unit.c
- unit_can_defend_here() : movement.c, movement.h
- unit_can_displace_hut() : extras.c, extras.h
- unit_can_do_action() : unit.c, unit.h
- unit_can_do_action_now() : unittools.c, unittools.h
- unit_can_do_action_result() : unit.h, unit.c
- unit_can_do_action_sub_result() : unit.c, unit.h
- unit_can_enter_hut() : extras.c, extras.h
- unit_can_est_trade_route_here() : unit.c, unit.h
- unit_can_help_build_wonder_here() : unit.c, unit.h
- unit_can_load() : movement.c, movement.h
- unit_can_move_to_tile() : movement.c, movement.h
- unit_can_take_over() : unittype.c, unittype.h
- unit_can_teleport_to_tile() : movement.c, movement.h
- unit_cargo_depth() : unit.c, unit.h
- unit_cargo_iterate : unit.h
- unit_cargo_iterate_end : unit.h
- unit_center_callback() : citydlg.c
- unit_change_battlegroup() : control.c, control.h
- unit_change_homecity_handling() : unithand.c, unithand.h
- unit_change_owner() : unittools.c, unittools.h
- unit_class_array_first() : unittype.c, unittype.h
- unit_class_array_last() : unittype.c, unittype.h
- unit_class_by_rule_name() : unittype.c, unittype.h
- unit_class_flag_helptxt() : unittype.c, unittype.h
- unit_class_flag_id_name_cb() : unittype.c
- unit_class_flags_free() : unittype.c, unittype.h
- unit_class_found() : requirements.c
- unit_class_get() : unittype.c, unittype.h
- Unit_Class_id : fc_types.h
- unit_class_iterate : unittype.h
- unit_class_iterate_end : unittype.h
- unit_class_list_iterate : unittype.h
- unit_class_list_iterate_end : unittype.h
- unit_class_re_active_iterate : unittype.h
- unit_class_re_active_iterate_end : unittype.h
- UNIT_CLASS_SECTION_PREFIX : ruleset.c
- unit_classes : unittype.c
- unit_classes_free() : unittype.c, unittype.h
- unit_classes_init() : unittype.c, unittype.h
- unit_color_type() : climisc.c, climisc.h
- unit_conquer_city() : citytools.c, citytools.h
- unit_contained_in() : unit.c, unit.h
- unit_convert() : unittools.c
- unit_convert_callback() : menu.c
- unit_could_load_at() : movement.c, movement.h
- unit_deboard_callback() : menu.c
- unit_def_rating() : daiunit.c
- unit_def_rating_squared() : daiunit.c
- unit_description() : text.c, text.h
- unit_did_action() : unittools.c, unittools.h
- unit_disband_callback() : citydlg.c, menu.c, citydlg.c, menu.c
- unit_disband_dlg : dialogs.c
- unit_disband_recover() : dialogs.cpp
- unit_do_action() : unithand.c, unithand.h
- unit_do_destroy_city() : unithand.c
- unit_do_disband_trad() : daicity.c
- unit_do_help_build() : unithand.c
- unit_do_regular_move() : unithand.c
- unit_done_callback() : menu.c
- unit_drawn_with_city_outline() : tilespec.c, tilespec.h
- unit_enter_hut() : unittools.c
- unit_explore_callback() : menu.c
- unit_firepower_if_not_one() : unithand.c
- unit_focus_add() : control.c, control.h
- unit_focus_advance() : control.h, control.c
- unit_focus_remove() : control.c, control.h
- unit_focus_set() : control.c, control.h
- unit_focus_set_and_select() : control.c, control.h
- unit_focus_set_status() : climisc.c, climisc.h
- unit_focus_status : unit.h
- unit_focus_update() : control.c, control.h
- unit_focus_urgent() : control.c, control.h
- unit_food_upkeep() : daicity.c
- unit_foodbox_cost() : daicity.c
- unit_forget_last_activity() : unittools.c, unittools.h
- unit_fortify_callback() : citydlg.c
- unit_gain_hitpoints() : unit.c, unit.h
- unit_get_goods() : unittools.c, unittools.h
- unit_goes_out_of_sight() : unittools.h, unittools.c
- unit_goto_and_callback() : menu.c
- unit_goto_callback() : menu.c
- unit_goto_city_callback() : menu.c
- unit_has_class_flag() : unittype.c, unittype.h
- unit_has_orders() : unit.c, unit.h
- unit_has_type_flag() : unittype.c, unittype.h
- unit_has_type_role() : unittype.c, unittype.h
- unit_help_callback() : dialogs.c
- unit_hidden : extras.c
- unit_home : unit.h
- unit_home_city() : dialogs.cpp
- unit_homecity_callback() : citydlg.c, menu.c, citydlg.c, menu.c
- unit_id_top : gui_main.c
- unit_ids : gui_main.c
- unit_image : gui_main.c
- unit_image_button : gui_main.c
- unit_image_table : gui_main.c
- unit_info_box : gui_main.c, gui_main.h, gui_main.c
- UNIT_INFO_CITY_PRESENT : packets.h
- UNIT_INFO_CITY_SUPPORTED : packets.h
- unit_info_dlg : mapctrl.c
- unit_info_frame : gui_main.h, gui_main.c, gui_main.h, gui_main.c
- UNIT_INFO_IDENTITY : packets.h
- unit_info_label : gui_main.c, gui_main.h, gui_main.c, gui_main.h
- unit_info_use : packets.h
- unit_info_window_callback() : mapctrl.c
- unit_is_alive() : unit.c, unit.h
- unit_is_cityfounder() : unit.c, unit.h
- unit_is_in_focus() : control.c, control.h
- unit_is_on_layer() : maphand.c
- unit_is_virtual() : unit.c, unit.h
- unit_link() : featured_text.c, featured_text.h
- unit_list_both_iterate : unitlist.h
- unit_list_both_iterate_end : unitlist.h
- unit_list_compare() : mapctrl_common.c
- unit_list_find() : unitlist.c, unitlist.h
- unit_list_iterate : unitlist.h
- unit_list_iterate_end : unitlist.h
- unit_list_iterate_safe : unitlist.h
- unit_list_iterate_safe_end : unitlist.h
- Unit_List_Link : luascript_types.h
- unit_list_referred_destroy() : cityturn.c
- unit_list_refresh_vision() : unittools.h, unittools.c
- unit_list_sort_ord_city() : unitlist.h, unitlist.c
- unit_list_sort_ord_map() : unitlist.h, unitlist.c
- unit_load_callback() : citydlg.c
- UNIT_LOG : srv_log.h
- unit_lost_with_transport() : unittools.c
- UNIT_MAX_PARADROP_RANGE : unittype.h
- unit_menu : menu.c
- unit_move() : unittools.c, unittools.h
- unit_move_by_data() : unittools.c
- unit_move_consequences() : unittools.c
- unit_move_data_get() : unittools.c
- unit_move_data_list_iterate : unittools.c
- unit_move_data_list_iterate_end : unittools.c
- unit_move_data_list_iterate_rev : unittools.c
- unit_move_data_list_iterate_rev_end : unittools.c
- unit_move_data_unref() : unittools.c
- unit_move_handling() : unithand.c, unithand.h
- unit_move_pay() : barbarian.c
- unit_move_rate() : movement.h, movement.c
- unit_move_result : movement.h
- unit_move_to_tile_test() : movement.c, movement.h
- unit_name_translation() : unittype.c, unittype.h
- unit_nationality() : unit.c, unit.h
- unit_node_vector_iterate : citydlg.c
- unit_node_vector_iterate_end : citydlg.c
- unit_nuke() : unithand.c
- unit_occupies_tile() : unit.c, unit.h
- unit_order_activity_to_action() : savecompat.c
- unit_order_callback() : menu.c
- unit_order_list_is_sane() : unit.c, unit.h
- unit_ordering_apply() : savegame2.c, savegame3.c
- unit_ordering_calc() : savegame3.c
- unit_orders : unit.h
- unit_owner : unit.h
- unit_p_select_menu : cityrep.c
- unit_patrol_callback() : menu.c
- unit_pays_mp_for_action() : unit.c, unit.h
- unit_perform_action() : unithand.c, unithand.h
- unit_pic : gui_main.c
- unit_pic_table : gui_main.c
- unit_plans_clear() : unithand.c
- unit_pop_value() : unittype.c, unittype.h
- unit_query_impossible() : unithand.c
- unit_really_ignores_citywalls() : combat.h
- unit_refresh_vision() : unittools.c, unittools.h
- unit_register_battlegroup() : control.h, control.c
- unit_report_columns : repodlgs.c
- unit_restore_hitpoints() : unittools.c
- unit_restore_movepoints() : unittools.c
- unit_return_callback() : menu.c
- unit_role_defender() : daiunit.c
- unit_rule_name() : unittype.c, unittype.h
- unit_s_select_menu : cityrep.c
- UNIT_SECTION_PREFIX : ruleset.c
- unit_sel_extra_destroyed() : unitselextradlg.c
- unit_sel_extra_toggled() : unitselextradlg.c
- unit_sel_unit_destroyed() : unitselunitdlg.c
- unit_sel_unit_toggled() : unitselunitdlg.c
- unit_select_callback() : dialogs.c
- unit_select_dialog_popdown() : unitselect.c, dialogs.c, unitselect.c, unitselect.h
- unit_select_dialog_popup() : dialogs.c, dialogs.cpp, dialogs.c
- unit_select_dialog_popup_main() : unitselect.c, unitselect.h, unitselect.c
- unit_select_dialog_update() : update_queue.c
- unit_select_dialog_update_real() : dialogs.c, dialogs.cpp, dialogs.c
- unit_select_dlg : unitselect.c, dialogs.c, unitselect.c, dialogs.c
- unit_select_window_callback() : dialogs.c
- unit_sentry_callback() : citydlg.c, menu.c, citydlg.c, menu.c
- unit_server_side_agent_set() : unithand.h, unithand.c
- unit_set_ai_data() : unit.c, unit.h
- unit_set_removal_callback() : unittools.c, unittools.h
- unit_shield_value() : unit.c, unit.h
- unit_state_action_cache_set() : unittype.c
- unit_survive_autoattack() : unittools.c
- unit_tc_effect_refresh() : unittools.h, unittools.c
- unit_tech_reqs_iterate : unittype.h
- unit_tech_reqs_iterate_end : unittype.h
- unit_teleport_callback() : menu.c
- unit_teleport_to_tile_test() : movement.c, movement.h
- unit_tile : unit.h
- unit_tile_link() : featured_text.c, featured_text.h
- unit_tile_set() : unit.h, unit.c
- unit_tired_attack_string() : unithand.c
- unit_transform_result() : unit.c, unit.h
- unit_transport_cargo() : unit.c, unit.h
- unit_transport_check() : unit.c, unit.h
- unit_transport_check_one() : unit.c
- unit_transport_depth() : unit.h, unit.c
- unit_transport_get() : unit.c, unit.h
- unit_transport_load() : unit.c, unit.h
- unit_transport_load_send() : unittools.c, unittools.h
- unit_transport_load_tp_status() : unittools.c
- unit_transport_unload() : unit.c, unit.h
- unit_transport_unload_send() : unittools.h, unittools.c
- unit_transported() : unit.c, unit.h
- unit_transported_client : unit.h
- unit_transported_server : unit.h
- unit_transports_iterate : unit.h
- unit_transports_iterate_end : unit.h
- Unit_Type : luascript_types.h
- unit_type_action_cache_init() : unittype.c, unittype.h
- unit_type_action_cache_set() : unittype.h, unittype.c
- unit_type_array_first() : unittype.c, unittype.h
- unit_type_array_last() : unittype.c, unittype.h
- unit_type_by_rule_name() : unittype.c, unittype.h
- unit_type_by_translated_name() : unittype.c, unittype.h
- unit_type_flag_helptxt() : unittype.c, unittype.h
- unit_type_flag_id_name_cb() : unittype.c
- unit_type_flags_free() : unittype.c, unittype.h
- unit_type_found() : requirements.c
- unit_type_free() : unittype.c
- unit_type_get() : unittype.c, unittype.h
- Unit_type_id : fc_types.h
- unit_type_is_losing_hp() : unit.c, unit.h
- unit_type_iterate : unittype.h
- unit_type_iterate_end : unittype.h
- unit_type_list_iterate : unittype.h
- unit_type_list_iterate_end : unittype.h
- unit_type_re_active_iterate : unittype.h
- unit_type_re_active_iterate_end : unittype.h
- unit_type_really_ignores_zoc() : unit.c, unit.h
- unit_types : unittype.c
- unit_types_free() : unittype.c, unittype.h
- unit_types_init() : unittype.c, unittype.h
- unit_unload_callback() : citydlg.c
- unit_unload_transporter_callback() : menu.c
- unit_unsentry_callback() : menu.c
- unit_unset_removal_callback() : unittools.c, unittools.h
- unit_upgrade() : dialogs.cpp
- unit_upgrade_callback() : menu.c, citydlg.c, menu.c
- unit_upgrade_dlg : dialogs.c
- unit_upgrade_info() : unit.c, unit.h
- unit_upgrade_price() : unittype.c, unittype.h
- unit_upgrade_result : unit.h
- unit_upgrade_test() : unit.c, unit.h
- unit_upgrades_to() : cityturn.c
- unit_upkeep_astr() : unit.c, unit.h
- unit_versus_unit() : unittools.c, unittools.h
- unit_veteran_level_string() : unithand.c
- unit_virtual_create() : unit.c, unit.h
- unit_virtual_destroy() : unit.c, unit.h
- unit_virtual_prepare() : unittools.h, unittools.c
- unit_vision_range_modifiers() : unittools.c
- unit_wait_callback() : menu.c
- unit_win_chance() : combat.c, combat.h
- unit_wipe_units_at_tile_result() : combat.c, combat.h
- unitinfo_h : mapctrl.c
- unitinfo_w : mapctrl.c
- UNITS : happiness.c
- units_action_callback() : mapctrl.c
- units_are_occupied() : unitlist.c, unitlist.h
- units_can_convert() : unitlist.c, unitlist.h
- units_can_do_action() : unitlist.c, unitlist.h
- units_can_do_action_with_result() : unitlist.c, unitlist.h
- units_can_load() : unitlist.c, unitlist.h
- units_can_unload() : unitlist.c, unitlist.h
- units_can_upgrade() : unitlist.c, unitlist.h
- units_contain_cityfounder() : unitlist.c, unitlist.h
- units_dialog_callback() : repodlgs.c
- units_dlg : repodlgs.c
- units_have_activity_on_tile() : unitlist.h, unitlist.c
- units_have_type_flag() : unitlist.c, unitlist.h
- units_info_window : mapctrl.c
- units_orders_city_dlg_callback() : citydlg.c
- units_orders_dlg_callback() : citydlg.c
- units_report : repodlgs.c
- units_report_columns : repodlgs.c
- units_report_command_callback() : repodlgs.c
- units_report_dialog_popdown() : repodlgs.h, repodlgs.c, repodlgs.h, repodlgs.c, repodlgs.h, repodlgs.c
- units_report_dialog_popup() : repodlgs.c, repodlgs.cpp, repodlgs.c
- units_report_dialog_update() : repodlgs_g.h, update_queue.c
- units_report_free() : repodlgs.c
- units_report_init() : repodlgs.c
- units_report_response : repodlgs.c
- units_report_selection_callback() : repodlgs.c
- units_report_store_new() : repodlgs.c
- units_report_update() : repodlgs.c
- UNITS_TIMER_INTERVAL : gui_main.c
- units_upg_dlg : repodlgs.c
- UNITTYPE_COSTS : daiunit.h
- unittype_def_rating_squared() : daiunit.c, daiunit.h
- unitwaittime_callback() : settings.c
- univ_kind_values_cb : univ_value.h
- universal_build_shield_cost() : requirements.h, requirements.c
- universal_by_number() : requirements.c, requirements.h
- universal_by_rule_name() : requirements.c, requirements.h
- universal_copy() : requirements.c, requirements.h
- universal_extraction() : requirements.c, requirements.h
- universal_found : requirements.c
- universal_found_function : requirements.c
- universal_found_functions_init() : requirements.c, requirements.h
- universal_fulfills_requirement() : requirements.c, requirements.h
- universal_fulfills_requirements() : requirements.c, requirements.h
- universal_is_legal_in_requirement() : requirements.c, requirements.h
- universal_is_mentioned_by_requirement : requirements.h
- universal_is_mentioned_by_requirements() : requirements.h, requirements.c
- universal_is_relevant_to_requirement() : requirements.h, requirements.c
- universal_kind_values() : univ_value.h, univ_value.c
- universal_name_translation() : requirements.h, requirements.c
- universal_never_there() : requirements.h, requirements.c
- universal_number() : requirements.c, requirements.h
- universal_replace_in_req_vec() : requirements.c, requirements.h
- universal_rule_name() : requirements.c, requirements.h
- universal_type_rule_name() : requirements.c, requirements.h
- universal_value_cb() : req_edit.cpp
- universal_value_from_str() : requirements.c, requirements.h
- universal_value_initial() : univ_value.c, univ_value.h
- universals_iterate : requirements.h
- universals_iterate_end : requirements.h
- universals_mean_unfulfilled() : requirements.c, requirements.h
- universals_say_everything() : requirements.c, requirements.h
- UNKNOWN : tilespec.c
- unleash_barbarians() : barbarian.c, barbarian.h
- unload_all_sprites() : tilespec.c
- unload_cursors() : gui_mouse.c, gui_mouse.h, gui_mouse.c, gui_mouse.h
- unload_font() : gui_string.h, gui_string.c
- unload_sprite() : tilespec.c
- unlock_command() : stdinhand.c
- unlock_screen : graphics.h
- unlock_surf : graphics.h
- unpack_tech_req() : packhand.c
- unpackage_short_unit() : packhand.c
- unpackage_unit() : packhand.c
- unqueue_flush() : mapview.h, mapview.c, mapview.h, mapview.c
- unqueue_mapview_updates() : mapview_common.c, mapview_common.h
- unquote_block() : savegame2.c, savegame3.c
- unscale_point() : mapview.h, mapview.cpp
- unscaled_tileset : tilespec.c, tilespec.h
- unselect_widget_action() : widget.c, widget.h, widget.c, widget.h
- unsentry_all_callback() : menu.c
- unserialize_hash() : attribute.c
- unstable_message() : version.h, version.c
- untargeted_revolution_allowed() : government.c, government.h
- untranslated_name() : name_translation.h
- up_scroll_widget_list() : widget_scrollbar.c
- update_acceptance_icons() : diplodlg.c
- update_animation() : mapview_common.c, mapview_common.h
- update_bulbs() : techtools.c, techtools.h
- update_button_hold_state() : gui_main.c
- update_capital() : plrhand.c, plrhand.h
- update_city_activities() : cityturn.c, cityturn.h
- update_city_activity() : cityturn.c
- update_city_cma_dialog() : cma_fe.h, cma_fe.c
- update_city_description() : mapview_common.h, mapview_common.c
- update_city_descriptions() : mapview.c, mapview.cpp, mapview.c
- UPDATE_CITY_DESCRIPTIONS : mapview_common.c
- update_clauses_list() : diplodlg.c
- update_cma_preset_list() : cma_fe.c
- update_diplomacy_dialog() : diplodlg.c
- update_diplomatics() : srv_main.c
- update_dumb_city() : citytools.c, citytools.h
- update_environmental_upset() : srv_main.c
- update_find_dialog() : finddlg.c
- update_font_from_theme() : gui_main.c, gui_main.h, gui_main.c, gui_main.h
- update_goto_dialog() : gotodlg.c
- update_governor_menu() : cityrep.c
- update_help_fonts() : helpdlg.h, helpdlg.cpp
- update_improvement_from_packet() : packhand.c
- update_info_label() : mapview.c, mapview.cpp, mapview.c
- update_infra_dialog() : infradlg.c, gui_interface.c, infradlg.c
- update_intel_dialog() : inteldlg.c, inteldlg.cpp, inteldlg.c
- update_intel_wonder_dialog() : inteldlg.h, inteldlg.c
- update_last_part() : goto.c
- update_line() : mapctrl_common.c, mapctrl_common.h
- update_load_page() : pages.c
- update_main_screen() : graphics.h, graphics.c, graphics.h
- update_map_canvas() : mapview_common.c, mapview_common.h
- update_map_canvas_scrollbars() : mapview.c, mapview.cpp, mapview.c
- update_map_canvas_scrollbars_size() : mapview.h, mapview.c, mapview.cpp, mapview.h, mapview.c
- UPDATE_MAP_CANVAS_VISIBLE : mapview_common.c
- update_map_canvas_visible() : mapview_common.c, mapview_common.h
- update_max_unit_size() : wldlg.c
- update_mouse_cursor() : mapview.c, gui_mouse.c, mapview.cpp, gui_mouse.c, mapview.c
- update_national_activities() : plrhand.c, plrhand.h
- update_nations_with_startpos() : srv_main.c, srv_main.h
- update_nationset_combo() : dialogs.cpp, dialogs.h
- update_network_lists() : pages.c
- update_network_page() : pages.c
- update_network_statusbar() : pages.c
- UPDATE_NONE : mapview_common.c
- update_order_widgets() : menu.c, menu.h, menu.c, menu.h
- update_overview_scroll_window_pos() : mapview.c, mapview.cpp, mapview.c
- update_player_tile_knowledge() : maphand.c, maphand.h
- update_player_tile_last_seen() : maphand.c, maphand.h
- update_players_after_alliance_breakup() : plrhand.c, plrhand.h
- update_players_menu() : plrdlg.c
- update_queue : update_queue.c
- update_queue_add() : update_queue.c, update_queue.h
- update_queue_add_full() : update_queue.c, update_queue.h
- update_queue_connect_processing_finished() : update_queue.c, update_queue.h
- update_queue_connect_processing_finished_full() : update_queue.h, update_queue.c
- update_queue_connect_processing_started() : update_queue.c, update_queue.h
- update_queue_connect_processing_started_full() : update_queue.c, update_queue.h
- update_queue_data_destroy() : update_queue.c
- update_queue_data_new() : update_queue.c
- update_queue_force_thaw() : update_queue.c, update_queue.h
- update_queue_free() : update_queue.c, update_queue.h
- update_queue_freeze() : update_queue.h, update_queue.c
- update_queue_frozen_level : update_queue.c
- update_queue_has_callback() : update_queue.c, update_queue.h
- update_queue_has_callback_full() : update_queue.c, update_queue.h
- update_queue_has_idle_callback : update_queue.c
- update_queue_hash_iterate : update_queue.c
- update_queue_hash_iterate_end : update_queue.c
- update_queue_init() : update_queue.c, update_queue.h
- update_queue_is_frozen() : update_queue.c, update_queue.h
- update_queue_is_switching_page() : update_queue.c, update_queue.h
- update_queue_processing_finished() : update_queue.c, update_queue.h
- update_queue_processing_started() : update_queue.c, update_queue.h
- update_queue_push() : update_queue.c
- update_queue_thaw() : update_queue.c, update_queue.h
- update_rect_at_mouse_pos() : mapctrl.c, mapctrl.cpp, mapctrl.c
- update_revolution() : plrhand.c, plrhand.h
- update_scenario_page() : pages.c
- update_selection_rectangle() : mapctrl_common.c, mapctrl_common.h
- update_server_list() : pages.c
- update_server_playerlist() : pages.c
- update_simple_ai_types() : daiunit.c
- update_source_label() : gotodlg.c
- update_start_page() : pages.c, pages.cpp, pages.c
- update_start_page_buttons() : pages.c
- update_tile_knowledge() : maphand.c, maphand.h
- update_tile_label() : mapview_common.h, mapview_common.c
- UPDATE_TILE_LABELS : mapview_common.c
- update_timeout() : gamehand.c, gamehand.h
- update_timeout_label() : mapview.c, gui_interface.c
- update_total_buy_cost() : cityrep.c
- update_turn_done_button() : mapview.c, mapview.cpp, mapview.c
- update_turn_done_button_state() : mapctrl_common.c, mapctrl_common.h
- update_turn_done_tooltip() : mapctrl.cpp, sidebar.h, sidebar.cpp, gui_main.h, gui_main.c, gui_main.h, gui_main.c
- update_type : mapview_common.c
- update_unit_activities() : unittools.c, unittools.h
- update_unit_activity() : unittools.c
- update_unit_info_label() : mapview.c, mapview.cpp, mapview.c
- update_unit_pix_label() : control.c, control.h
- update_unit_upkeep() : citytools.c, citytools.h
- update_unqueue() : update_queue.c
- update_view_menu() : cityrep.c
- update_views() : plrdlg.c
- update_worklist_report_dialog() : wldlg.h, wldlg.c, wldlg.cpp, optiondlg.c, wldlg.c, optiondlg.c
- UPGRADE : menu.h
- upgrade_all_city_extras() : maphand.c, maphand.h
- upgrade_building_prod() : cityturn.c
- upgrade_callback() : action_dialog.c
- upgrade_canvas_clipboard() : mapctrl_common.c, mapctrl_common.h
- upgrade_city_extras() : maphand.c, maphand.h
- upgrade_server_side_agent() : savecompat.c
- upgrade_unit_order_targets() : savecompat.c
- upgrade_unit_prod() : cityturn.c
- upgrade_unit_window_callback() : repodlgs.c, dialogs.c, repodlgs.c, dialogs.c
- upgrade_units_orders_city_dlg_callback() : citydlg.c
- upkeep_kill_unit() : cityturn.c
- UPRISE_CIV_SIZE : barbarian.h
- uq_callback_t : update_queue.h
- uq_free_fn_t : update_queue.h
- UQ_FREEDATA : update_queue.h
- ur_transform_unit() : api_server_edit.c
- URD_COL_ACTIVE : repodlgs.c
- URD_COL_EMPTY : repodlgs.c
- URD_COL_FOOD : repodlgs.c
- URD_COL_GOLD : repodlgs.c
- URD_COL_IN_PROGRESS : repodlgs.c
- URD_COL_N_UPGRADABLE : repodlgs.c
- URD_COL_NUM : repodlgs.c
- URD_COL_NUPG_VISIBLE : repodlgs.c
- URD_COL_SHIELD : repodlgs.c
- URD_COL_TEXT_WEIGHT : repodlgs.c
- URD_COL_UPG_VISIBLE : repodlgs.c
- URD_COL_UPGRADABLE : repodlgs.c
- URD_COL_UTYPE_ID : repodlgs.c
- URD_COL_UTYPE_NAME : repodlgs.c
- URD_RES_NEAREST : repodlgs.c
- URD_RES_UPGRADE : repodlgs.c
- urgent_focus_queue : control.c
- URL_input : mpgui_gtk3.c, mpgui_gtk4.c
- URL_LABEL_TEXT : mpgui_qt.cpp
- URL_return() : mpgui_gtk4.c, mpgui_gtk3.c
- usdata_destroy() : unitselect_common.c
- usdata_hash_data_iterate : unitselect_common.h
- usdata_hash_data_iterate_end : unitselect_common.h
- usdata_new() : unitselect_common.c
- usdlg_check_unit_activity() : unitselect_common.c
- usdlg_check_unit_location() : unitselect_common.c
- usdlg_cmd : unitselect.c
- USDLG_CMD_CENTER : unitselect.c
- usdlg_cmd_center() : unitselect.c
- usdlg_cmd_cursor_changed() : unitselect.c
- usdlg_cmd_deselect() : unitselect.c
- USDLG_CMD_DESELECT : unitselect.c
- usdlg_cmd_exec() : unitselect.c
- usdlg_cmd_exec_unit() : unitselect.c
- usdlg_cmd_focus() : unitselect.c
- USDLG_CMD_FOCUS : unitselect.c
- usdlg_cmd_focus_real() : unitselect.c
- USDLG_CMD_LAST : unitselect.c
- usdlg_cmd_ready() : unitselect.c
- USDLG_CMD_READY : unitselect.c
- usdlg_cmd_ready() : unitselect.c
- usdlg_cmd_row_activated() : unitselect.c
- usdlg_cmd_select() : unitselect.c
- USDLG_CMD_SELECT : unitselect.c
- usdlg_cmd_sentry() : unitselect.c
- USDLG_CMD_SENTRY : unitselect.c
- usdlg_cmd_sentry() : unitselect.c
- USDLG_COL_ACTIVITY : unitselect.c
- USDLG_COL_LOCATION : unitselect.c
- USDLG_COL_ROW_TYPE : unitselect.c
- USDLG_COL_STYLE : unitselect.c
- usdlg_col_titles : unitselect.c
- usdlg_col_types : unitselect.c
- USDLG_COL_UID : unitselect.c
- USDLG_COL_UTID : unitselect.c
- USDLG_COL_WEIGHT : unitselect.c
- usdlg_column_types : unitselect.c
- USDLG_COLUMNS_ALL : unitselect.c
- USDLG_COLUMNS_DEBUG : unitselect.c
- USDLG_COLUMNS_DEFAULT : unitselect.c
- USDLG_COLUMNS_SHOW : unitselect.c
- usdlg_create() : unitselect.c
- usdlg_data_add_unit() : unitselect_common.c
- usdlg_data_destroy() : unitselect_common.h, unitselect_common.c
- usdlg_data_new() : unitselect_common.c, unitselect_common.h
- usdlg_destroy() : unitselect.c
- usdlg_destroy_callback() : unitselect.c
- usdlg_get() : unitselect.c
- usdlg_get_unit_descr() : unitselect.c, unitselect.h, unitselect.c
- usdlg_get_unit_image() : unitselect.h, unitselect.c, unitselect.h, unitselect.c
- usdlg_refresh() : unitselect.c
- usdlg_row_types : unitselect.c
- usdlg_tab_append_activity() : unitselect.c
- usdlg_tab_append_units() : unitselect.c
- usdlg_tab_append_utype() : unitselect.c
- usdlg_tab_select() : unitselect.c
- usdlg_tab_store_new() : unitselect.c
- usdlg_tab_update() : unitselect.c
- usdlg_tile() : unitselect.c
- USE_COMPRESSION : connection.h
- use_default_shortcuts : shortcuts.cpp
- USE_DUFFS_LOOP : graphics.h
- used_slots : player.c, team.c
- USER_AREA_MULT : score.c
- user_class_flags : unittype.c
- user_effect_ai_valued_as() : effects.c, effects.h
- user_effect_ai_valued_set() : effects.c, effects.h
- USER_EFFECT_NUMBER : effects.h
- user_ended_turn() : client_main.c, client_main.h
- USER_EVENT_ID : gui_main.c
- user_event_type : gui_main.c
- user_extra_flags : extras.c
- user_extra_flags_init() : extras.h, extras.c
- user_flag_free() : game.h, game.c
- user_flag_init() : game.h, game.c
- user_home_dir() : shared.c, shared.h
- user_impr_flags : improvement.c
- user_impr_flags_init() : improvement.c, improvement.h
- user_name : client_main.c, client_main.h
- user_tech_flags : tech.c
- user_tech_flags_free() : tech.c, tech.h
- user_tech_flags_init() : tech.c, tech.h
- user_terrain_flags : terrain.c
- user_terrain_flags_free() : terrain.c, terrain.h
- user_terrain_flags_init() : terrain.c, terrain.h
- user_type_flags : unittype.c
- user_unit_class_flags_init() : unittype.h, unittype.c
- user_unit_type_flags_init() : unittype.c, unittype.h
- user_username() : shared.c, shared.h
- ustate_act_cache : unittype.c
- ustate_found() : requirements.c
- utf8_str : gui_string.h
- utf8_str_size() : gui_string.c, gui_string.h, gui_string.c, gui_string.h
- UTYF_LAST_USER_FLAG : unittype.h
- UTYF_LAST_USER_FLAG_3_0 : rscompat.c
- utype_act_takes_all_mp_cache : unittype.c
- utype_act_takes_all_mp_cache_set() : unittype.c
- utype_act_takes_all_mp_ustate_cache : unittype.c
- utype_act_takes_all_mp_ustate_cache_set() : unittype.c
- utype_action_takes_all_mp() : unittype.h, unittype.c
- utype_action_takes_all_mp_if_ustate_is() : unittype.h, unittype.c
- utype_acts_hostile() : unittype.c, unittype.h
- utype_ai_data() : unittype.c, unittype.h
- utype_build_shield_cost() : unittype.c, unittype.h
- utype_build_shield_cost_base() : unittype.h, unittype.c
- utype_buy_gold_cost() : unittype.c, unittype.h
- utype_by_number() : unittype.c, unittype.h
- utype_can_act_if_tgt_diplrel_tile_other() : unittype.c, unittype.h
- utype_can_create_extra() : unittype.c, unittype.h
- utype_can_do_act_if_tgt_citytile() : unittype.h, unittype.c
- utype_can_do_act_when_ustate() : unittype.c, unittype.h
- utype_can_do_action() : unittype.c, unittype.h
- utype_can_do_action_result() : unittype.c, unittype.h
- utype_can_do_action_result_when_ustate() : unittype.c, unittype.h
- utype_can_do_action_role() : unittype.c
- utype_can_do_action_sub_result() : unittype.c, unittype.h
- utype_can_freely_load() : unittype.c, unittype.h
- utype_can_freely_unload() : unittype.c, unittype.h
- utype_can_remove_extra() : unittype.c, unittype.h
- utype_can_take_over() : unittype.c, unittype.h
- utype_class : unittype.h
- utype_count() : unittype.h, unittype.c
- utype_flag_is_in_use() : unittype.h, unittype.c
- utype_fuel : unittype.h
- utype_happy_cost() : unittype.c, unittype.h
- utype_has_class_flag() : unittype.c, unittype.h
- utype_has_flag() : unittype.h
- utype_has_role() : unittype.c, unittype.h
- utype_index() : unittype.h, unittype.c
- utype_is_cityfounder() : unittype.c, unittype.h
- utype_is_consumed_by_action() : unittype.c, unittype.h
- utype_is_consumed_by_action_result() : unittype.c, unittype.h
- utype_is_moved_to_tgt_by_action() : unittype.c, unittype.h
- utype_is_unmoved_by_action() : unittype.h, unittype.c
- utype_may_act_at_all() : unittype.c, unittype.h
- utype_may_act_move_frags() : unittype.c, unittype.h
- utype_may_act_tgt_city_tile() : unittype.c, unittype.h
- utype_may_do_escape_action() : helpdata.c
- utype_move_rate() : movement.c, movement.h
- utype_move_type() : unittype.c, unittype.h
- utype_name_translation() : unittype.c, unittype.h
- utype_needs_improvement() : daiunit.c, daiunit.h
- utype_number() : unittype.c, unittype.h
- utype_pays_for_regular_move_to_tgt() : unittype.c, unittype.h
- utype_pays_mp_for_action_base() : unittype.c, unittype.h
- utype_pays_mp_for_action_estimate() : unittype.c, unittype.h
- utype_player_already_has_this() : unittype.c, unittype.h
- utype_player_already_has_this_unique() : unittype.c, unittype.h
- utype_pop_value() : unittype.c, unittype.h
- utype_primary_tech_req() : unittype.c, unittype.h
- utype_rule_name() : unittype.h, unittype.c
- utype_set_ai_data() : unittype.c, unittype.h
- utype_unknown_move_cost() : movement.c, movement.h
- utype_upkeep_cost() : unittype.c, unittype.h
- utype_values_string() : unittype.c, unittype.h
- utype_values_translation() : unittype.c, unittype.h
- utype_veteran_has_power_bonus() : unittype.c, unittype.h
- utype_veteran_level() : unittype.c, unittype.h
- utype_veteran_levels() : unittype.c, unittype.h
- utype_veteran_name_translation() : unittype.c, unittype.h
- utype_veteran_system() : unittype.h, unittype.c
- utypes : comments.c
- UU_NO_MONEY : unit.h
- UU_NO_UNITTYPE : unit.h
- UU_NOT_ACTIVITY : unit.h
- UU_NOT_CITY_OWNER : unit.h
- UU_NOT_ENOUGH_ROOM : unit.h
- UU_NOT_IN_CITY : unit.h
- UU_NOT_TERRAIN : unit.h
- UU_OK : unit.h
- UU_UNSUITABLE_TRANSPORT : unit.h