Freeciv-3.2: Globals

Freeciv-3.2

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Here is a list of all functions with links to the files they belong to:

### - t -

- tactical_req_cb() : daimilitary.c
- take_child_choice() : cm.c
- take_command() : stdinhand.c
- take_sibling_choice() : cm.c
- target_drag_data_received() : citydlg.c
- target_get_section() : climisc.c
- target_government_init() : packhand.h
- tax_rate_callback() : menu.c
- taxrates_callback() : dialogs.h, dialogs.c, dialogs.h, dialogs.c
- tdc_plr_get() : daisettler.c
- tdc_plr_set() : daisettler.c
- team_add_player() : team.c, team.h
- team_by_number() : team.c, team.h
- team_command() : stdinhand.c
- team_count() : team.c, team.h
- team_destroy() : team.c, team.h
- team_has_embassy() : player.c, player.h
- team_index() : team.c, team.h
- team_members() : team.h, team.c
- team_name_translation() : team.c, team.h
- team_new() : team.c, team.h
- team_number() : team.c, team.h
- team_placement_continent() : gamehand.c
- team_placement_horizontal() : gamehand.c
- team_placement_state_destroy() : gamehand.c
- team_placement_vertical() : gamehand.c
- team_pretty_name() : team.c, team.h
- team_remove_player() : team.c, team.h
- team_rule_name() : team.c, team.h
- team_slot_by_number() : team.c, team.h
- team_slot_by_rule_name() : team.c, team.h
- team_slot_count() : team.c, team.h
- team_slot_create_default_name() : team.c
- team_slot_defined_name() : team.c, team.h
- team_slot_first() : team.c, team.h
- team_slot_get_team() : team.c, team.h
- team_slot_index() : team.h, team.c
- team_slot_is_used() : team.c, team.h
- team_slot_name_translation() : team.c, team.h
- team_slot_next() : team.c, team.h
- team_slot_rule_name() : team.c, team.h
- team_slot_set_defined_name() : team.c, team.h
- team_slots_free() : team.c, team.h
- team_slots_init() : team.c, team.h
- team_slots_initialised() : team.c, team.h
- teamplacement_name() : settings.c
- tearoff_callback() : gui_main.c
- tearoff_close() : gui_main.c
- tearoff_destroy() : gui_main.c
- tearoff_reattach() : gui_main.c
- tech_callback() : inteldlg.c
- tech_can_be_stolen() : actions.c
- tech_class_by_number() : tech.c, tech.h
- tech_class_by_rule_name() : tech.c, tech.h
- tech_class_name_translation() : tech.c, tech.h
- tech_class_rule_name() : tech.c, tech.h
- tech_classes_init() : tech.c, tech.h
- tech_flag_helptxt() : tech.c, tech.h
- tech_flag_id_name_cb() : tech.c
- tech_free() : tech.c
- tech_researched() : techtools.c
- tech_transfer() : techtools.h, techtools.c
- technology_load() : savegame2.c, savegame3.c
- technology_save() : savegame3.c
- techs_callback() : diplodlg.c
- techs_free() : tech.c, tech.h
- techs_have_fixed_costs() : tech.c, tech.h
- techs_init() : tech.c, tech.h
- techs_precalc_data() : tech.c, tech.h
- teleport_unit_to_city() : unittools.c, unittools.h
- temperature_is_initialized() : temperature_map.c, temperature_map.h
- terminate_signal_processing() : gui_main.c, gui_main.h
- terrain2char() : savegame3.c
- terrain_array_first() : terrain.c, terrain.h
- terrain_array_last() : terrain.c, terrain.h
- terrain_by_identifier() : terrain.c, terrain.h
- terrain_by_number() : terrain.h, terrain.c
- terrain_by_rule_name() : terrain.c, terrain.h
- terrain_by_translated_name() : terrain.c, terrain.h
- terrain_can_support_alteration() : terrain.c, terrain.h
- terrain_canvas() : helpdlg.cpp
- terrain_change_bounce_single_unit() : maphand.c
- terrain_changed() : maphand.c, maphand.h
- terrain_class_name_translation() : terrain.h, terrain.c
- terrain_count() : terrain.c, terrain.h
- terrain_extra_build_time() : terrain.c, terrain.h
- terrain_extra_removal_time() : terrain.c, terrain.h
- terrain_flag_helptxt() : terrain.c, terrain.h
- terrain_flag_id_name_cb() : terrain.c
- terrain_has_resource() : terrain.h, terrain.c
- terrain_identifier() : terrain.c, terrain.h
- terrain_index() : terrain.c, terrain.h
- terrain_info_callback() : dialogs.c
- terrain_info_window_dlg_callback() : dialogs.c
- terrain_is_too_high() : mapgen.c
- terrain_name_translation() : terrain.c, terrain.h
- terrain_number() : terrain.c, terrain.h
- terrain_rule_name() : terrain.c, terrain.h
- terrain_surroundings_allow_change() : map.c, map.h
- terrain_type_found() : requirements.c
- terrain_type_terrain_class() : terrain.h, terrain.c
- terrains_free() : terrain.h, terrain.c
- terrains_init() : terrain.h, terrain.c
- territory_claiming_base() : base.h, base.c
- tersel_free() : mapgen.c
- tersel_new() : mapgen.c
- test_miscellaneous() : mapgen.c
- test_player_sell_building_now() : improvement.c, improvement.h
- test_random1() : rand.c, rand.h
- test_unit_can_airlift_to() : unit.c, unit.h
- test_wetness() : mapgen.c
- texai_check_messages() : texaiplayer.c
- texai_city_alloc() : texaicity.c, texaicity.h
- texai_city_changed() : texaiworld.c, texaiworld.h
- texai_city_created() : texaiworld.c, texaiworld.h
- texai_city_data() : texaicity.h
- texai_city_destroyed() : texaiworld.c, texaiworld.h
- texai_city_destruction_recv() : texaiworld.c, texaiworld.h
- texai_city_free() : texaicity.c, texaicity.h
- texai_city_info_recv() : texaiworld.h, texaiworld.c
- texai_city_update() : texaiworld.c
- texai_city_worker_requests_create() : texaicity.c, texaicity.h
- texai_city_worker_task_select() : texaicity.c
- texai_city_worker_wants() : texaicity.c, texaicity.h
- texai_control_gained() : texaiplayer.c, texaiplayer.h
- texai_control_lost() : texaiplayer.h, texaiplayer.c
- texai_first_activities() : texaimsg.c, texaimsg.h
- texai_get_self() : texai.c, texaiplayer.h
- texai_init_self() : texai.c
- texai_init_threading() : texaiplayer.c, texaiplayer.h
- texai_map_alloc() : texaiplayer.c, texaiplayer.h
- texai_map_alloc_recv() : texaiplayer.c
- texai_map_city() : texaiworld.c, texaiworld.h
- texai_map_close() : texaiworld.c, texaiworld.h
- texai_map_free() : texaiplayer.c, texaiplayer.h
- texai_map_free_recv() : texaiplayer.c
- texai_map_get() : texaiworld.c, texaiworld.h
- texai_map_init() : texaiworld.c, texaiworld.h
- texai_module_close() : texai.c
- texai_msg_to_thr() : texaiplayer.c, texaiplayer.h
- texai_phase_finished() : texaimsg.c, texaimsg.h
- texai_player_alloc() : texaiplayer.c, texaiplayer.h
- texai_player_data() : texaiplayer.h
- texai_player_free() : texaiplayer.h, texaiplayer.c
- texai_player_units() : texaiplayer.c, texaiplayer.h
- texai_refresh() : texaiplayer.c, texaiplayer.h
- texai_req_from_thr() : texaiplayer.c, texaiplayer.h
- texai_req_worker_task_rcv() : texaicity.c, texaicity.h
- texai_send_msg() : texaimsg.c, texaimsg.h
- texai_send_req() : texaimsg.c, texaimsg.h
- texai_thread_running() : texaiplayer.c, texaiplayer.h
- texai_thread_start() : texaiplayer.c
- texai_tile_info() : texaiworld.c, texaiworld.h
- texai_tile_info_recv() : texaiworld.c, texaiworld.h
- texai_tile_worker_task_select() : texaicity.c
- texai_unit_changed() : texaiworld.c, texaiworld.h
- texai_unit_created() : texaiworld.c, texaiworld.h
- texai_unit_destroyed() : texaiworld.c, texaiworld.h
- texai_unit_destruction_recv() : texaiworld.c, texaiworld.h
- texai_unit_info_recv() : texaiworld.c, texaiworld.h
- texai_unit_move_seen() : texaiworld.h, texaiworld.c
- texai_unit_moved_recv() : texaiworld.c, texaiworld.h
- texai_unit_update() : texaiworld.c
- texai_whole_map_copy() : texaiplayer.c, texaiplayer.h
- texai_world_close() : texaiworld.c, texaiworld.h
- texai_world_init() : texaiworld.c, texaiworld.h
- text2chain() : widget_edit.c
- text_happiness_buildings() : text.c, text.h
- text_happiness_cities() : pages.cpp, text.c, text.h
- text_happiness_luxuries() : text.c, text.h
- text_happiness_nationality() : text.c, text.h
- text_happiness_units() : text.c, text.h
- text_happiness_wonders() : text.c, text.h
- text_link_type_name() : featured_text.c
- text_tag_color_background() : featured_text.c, featured_text.h
- text_tag_color_foreground() : featured_text.c, featured_text.h
- text_tag_copy() : featured_text.h, featured_text.c
- text_tag_destroy() : featured_text.c, featured_text.h
- text_tag_init_from_sequence() : featured_text.c
- text_tag_initv() : featured_text.c
- text_tag_link_id() : featured_text.c, featured_text.h
- text_tag_link_type() : featured_text.c, featured_text.h
- text_tag_new() : featured_text.c, featured_text.h
- text_tag_replace_text() : featured_text.c
- text_tag_start_offset() : featured_text.c, featured_text.h
- text_tag_start_sequence() : featured_text.c
- text_tag_stop_offset() : featured_text.c, featured_text.h
- text_tag_stop_sequence() : featured_text.c
- text_tag_type() : featured_text.c, featured_text.h
- text_tag_type_name() : featured_text.c
- text_tag_type_short_name() : featured_text.c
- textcalfrag() : calendar.c, calendar.h
- textyear() : calendar.c, calendar.h
- texwai_auto_settler_cont() : texai.c
- texwai_auto_settler_reset() : texai.c
- texwai_auto_settler_run() : texai.c
- texwai_build_adv_adjust() : texai.c
- texwai_build_adv_init() : texai.c
- texwai_build_adv_override() : texai.c
- texwai_city_alloc() : texai.c
- texwai_city_free() : texai.c
- texwai_city_load() : texai.c
- texwai_city_log() : texai.c
- texwai_city_save() : texai.c
- texwai_consider_plr_dangerous() : texai.c
- texwai_consider_tile_dangerous() : texai.c
- texwai_consider_wonder_city() : texai.c
- texwai_control_gained() : texai.c
- texwai_control_lost() : texai.c
- texwai_created_by_civil_war() : texai.c
- texwai_diplomacy_actions() : texai.c
- texwai_diplomacy_first_contact() : texai.c
- texwai_ferry_init_ferry() : texai.c
- texwai_ferry_lost() : texai.c
- texwai_ferry_transformed() : texai.c
- texwai_first_activities() : texai.c
- texwai_gov_value() : texai.c
- texwai_incident() : texai.c
- texwai_last_activities() : texai.c
- texwai_phase_begin() : texai.c
- texwai_phase_finished() : texai.c
- texwai_player_alloc() : texai.c
- texwai_player_free() : texai.c
- texwai_player_load() : texai.c
- texwai_player_save() : texai.c
- texwai_refresh() : texai.c
- texwai_restart_phase() : texai.c
- texwai_split_by_civil_war() : texai.c
- texwai_switch_to_explore() : texai.c
- texwai_treaty_accepted() : texai.c
- texwai_treaty_evaluate() : texai.c
- texwai_unit_alloc() : texai.c
- texwai_unit_free() : texai.c
- texwai_unit_load() : texai.c
- texwai_unit_log() : texai.c
- texwai_unit_move_or_attack() : texai.c
- texwai_unit_new_adv_task() : texai.c
- texwai_unit_save() : texai.c
- texwai_unit_turn_end() : texai.c
- texwai_units_ruleset_close() : texai.c
- texwai_units_ruleset_init() : texai.c
- texwai_wonder_city_distance() : texai.c
- tgt_city_local_building() : actions.c
- tgt_city_local_utype() : actions.c
- tgt_citytile_act_cache_set() : unittype.c
- tgt_extra_change_callback() : action_dialog.c
- tgt_extra_descr() : unitselextradlg.c
- tgt_unit_change_callback() : action_dialog.c
- thaw() : agents.c
- theme_background_system_free() : themebackgrounds.h, themebackgrounds.c
- theme_background_system_read() : themebackgrounds.c, themebackgrounds.h, themebackgrounds.c, themebackgrounds.h
- theme_color_system_free() : themecolors.h, themecolors.c, themecolors.h
- theme_color_system_read() : themecolors.c, themecolors.h, themecolors.c, themecolors.h
- theme_default_font_size() : themespec.c, themespec.h, themespec.c, themespec.h
- theme_ensure_big_sprite() : themespec.c
- theme_finish_loading_sprites() : themespec.c
- theme_font_filename() : themespec.c, themespec.h, themespec.c, themespec.h
- theme_free() : themespec.h, themespec.c, themespec.h
- theme_free_sprites() : themespec.c, themespec.h, themespec.c, themespec.h
- theme_free_toplevel() : themespec.c
- theme_get_background() : themebackgrounds.h, themebackgrounds.c, themebackgrounds.h, themebackgrounds.c
- theme_get_background_system() : themespec.c, themespec.h, themespec.c, themespec.h
- theme_get_color() : themecolors.c, themecolors.h, themecolors.c, themecolors.h
- theme_get_color_system() : themespec.c, themespec.h, themespec.c
- theme_get_name() : themespec.c, themespec.h, themespec.c, themespec.h
- theme_load_sprite() : themespec.c
- theme_load_sprites() : themespec.h, themespec.c, themespec.h, themespec.c
- theme_lookup_sprite_tag_alt() : themespec.c, themespec.h, themespec.c, themespec.h
- theme_lookup_sprite_tags() : themespec.c
- theme_new() : themespec.c
- theme_read_toplevel() : themespec.c, themespec.h, themespec.c
- theme_reread_callback() : themes_common.c, themes_common.h
- theme_suggestion_callback() : theme_dlg.c
- theme_suggestion_response() : theme_dlg.c
- theme_unload_all_sprites() : themespec.c
- theme_unload_sprite() : themespec.c
- themespec_fullname() : themespec.c
- themespec_gfx_filename() : themespec.c, themespec.h, themespec.c, themespec.h
- themespec_reread() : themespec.c, themespec.h, themespec.c, themespec.h
- themespec_try_read() : themespec.c, themespec.h, themespec.c
- throw_units_from_illegal_cities() : unittools.c
- tile_activity_time() : tile.c, tile.h
- tile_add_extra() : tile.c, tile.h
- tile_allied_city() : city.c, city.h
- tile_allied_unit() : unit.c, unit.h
- tile_apply_activity() : tile.c, tile.h
- tile_before_end_path() : goto.c, goto.h
- tile_border_source_radius_sq() : borders.c, borders.h
- tile_border_source_strength() : borders.c, borders.h
- tile_border_strength() : borders.c, borders.h
- tile_change_side_effects() : maphand.c, maphand.h
- tile_change_terrain() : tile.c, tile.h
- tile_city() : tile.c, tile.h
- tile_claim_bases() : maphand.c, maphand.h
- tile_create_extra() : tile.c
- tile_cultivate() : tile.c
- tile_data_cache_copy() : daisettler.c
- tile_data_cache_destroy() : daisettler.c
- tile_data_cache_new() : daisettler.c
- tile_destroy_extra() : tile.c
- tile_enemy_city() : city.c, city.h
- tile_enemy_unit() : unit.c, unit.h
- tile_extra_apply() : tile.c, tile.h
- tile_extra_rm_apply() : tile.c, tile.h
- tile_extras() : tile.h
- tile_extras_class_defense_bonus() : tile.c, tile.h
- tile_extras_defense_bonus() : tile.c, tile.h
- tile_extras_null() : tile.c, tile.h
- tile_extras_safe() : tile.h, tile.c
- tile_free() : map.c
- tile_get() : cm.c
- tile_get_info_text() : tile.c, tile.h
- tile_get_known() : tile.c, tile.h
- tile_has_base() : tile.c, tile.h
- tile_has_cause_extra() : tile.h, tile.c
- tile_has_claimable_base() : tile.c, tile.h
- tile_has_conflicting_extra() : tile.c, tile.h
- tile_has_extra_flag() : tile.c, tile.h
- tile_has_native_base() : tile.c, tile.h
- tile_has_not_aggressive_extra_for_unit() : tile.c, tile.h
- tile_has_refuel_extra() : tile.c, tile.h
- tile_has_river() : tile.c, tile.h
- tile_has_road() : tile.c, tile.h
- tile_has_road_flag() : tile.c, tile.h
- tile_has_units_not_allied_to_but_seen_by() : unithand.c
- tile_has_visible_extra() : tile.c, tile.h
- tile_hash_key() : tile.c, tile.h
- tile_info_pollution() : tile.c
- tile_init() : map.c
- tile_irrigate() : tile.c
- tile_is_placing() : tile.c, tile.h
- tile_is_seen() : tile.c, tile.h
- tile_link() : featured_text.c, featured_text.h
- tile_map_check() : tile.c, tile.h
- tile_mine() : tile.c
- tile_move_cost_ptrs() : map.c, map.h
- tile_non_allied_city() : city.c, city.h
- tile_non_allied_unit() : unit.c, unit.h
- tile_non_attack_city() : city.c, city.h
- tile_non_attack_unit() : unit.c, unit.h
- tile_other_players_unit() : unit.c, unit.h
- tile_plant() : tile.c
- tile_really_has_any_specials() : editor.c
- tile_remove_extra() : tile.c, tile.h
- tile_resource_is_valid() : tile.h
- tile_roads_output_bonus() : tile.h, tile.c
- tile_roads_output_incr() : tile.c, tile.h
- tile_set_continent() : tile.c, tile.h
- tile_set_label() : tile.c, tile.h
- tile_set_owner() : tile.c, tile.h
- tile_set_resource() : tile.c, tile.h
- tile_set_terrain() : tile.c, tile.h
- tile_set_worked() : tile.c, tile.h
- tile_to_canvas_pos() : mapview_common.c, mapview_common.h
- tile_transform() : tile.c
- tile_type_better() : cm.c
- tile_type_destroy() : cm.c
- tile_type_dup() : cm.c
- tile_type_equal() : cm.c
- tile_type_get() : cm.c
- tile_type_init() : cm.c
- tile_type_lattice_add() : cm.c
- tile_type_num_prereqs() : cm.c
- tile_type_num_tiles() : cm.c
- tile_type_vector_find_equivalent() : cm.c
- tile_type_vector_free_all() : cm.c
- tile_virtual_destroy() : tile.h, tile.c
- tile_virtual_new() : tile.c, tile.h
- tile_visible_and_not_on_border_mapcanvas() : mapview_common.c, mapview_common.h
- tile_visible_mapcanvas() : mapview_common.c, mapview_common.h
- tiles_lookup_sprite_tag_alt() : tilespec.h, tilespec.c
- tileset_background_free() : tilespec.c, tilespec.h
- tileset_background_init() : tilespec.c, tilespec.h
- tileset_basename() : tilespec.c, tilespec.h
- tileset_changed() : mapview.c, mapview.cpp
- tileset_citybar_offset_y() : tilespec.c, tilespec.h
- tileset_description() : tilespec.c, tilespec.h, fc_manual.c
- tileset_error() : tilespec.c, tilespec.h
- tileset_free() : tilespec.h, tilespec.c
- tileset_free_tiles() : tilespec.c, tilespec.h
- tileset_free_toplevel() : tilespec.c
- tileset_full_tile_height() : tilespec.c, tilespec.h
- tileset_full_tile_width() : tilespec.c, tilespec.h
- tileset_get_layer() : tilespec.c, tilespec.h
- tileset_hex_height() : tilespec.h, tilespec.c
- tileset_hex_width() : tilespec.c, tilespec.h
- tileset_init() : tilespec.c, tilespec.h
- tileset_is_fully_loaded() : tilespec.c, tilespec.h
- tileset_is_isometric() : tilespec.c, tilespec.h
- tileset_layer_in_category() : tilespec.c, tilespec.h
- tileset_load_tiles() : tilespec.c, tilespec.h
- tileset_lookup_sprite_tags() : tilespec.c
- tileset_main_intro_filename() : tilespec.c, tilespec.h
- tileset_map_topo_compatible() : mapview_common.c, mapview_common.h
- tileset_name_for_topology() : options.h, options.c
- tileset_name_get() : tilespec.c, tilespec.h, fc_manual.c
- tileset_new() : tilespec.c
- tileset_num_city_colors() : tilespec.c, tilespec.h
- tileset_player_free() : tilespec.c
- tileset_player_init() : tilespec.c, tilespec.h
- tileset_read_toplevel() : tilespec.c
- tileset_ruleset_reset() : tilespec.c, tilespec.h
- tileset_scale() : tilespec.c, tilespec.h
- tileset_scan_single_list() : tilespec.c
- tileset_setup_base() : tilespec.c
- tileset_setup_citizen_types() : tilespec.c
- tileset_setup_citizen_types_default_set() : tilespec.c
- tileset_setup_city_tiles() : tilespec.c, tilespec.h
- tileset_setup_extra() : tilespec.c, tilespec.h
- tileset_setup_government() : tilespec.c, tilespec.h
- tileset_setup_impr_type() : tilespec.c, tilespec.h
- tileset_setup_nation_flag() : tilespec.h, tilespec.c
- tileset_setup_resource() : tilespec.h
- tileset_setup_road() : tilespec.c
- tileset_setup_specialist_type() : tilespec.c
- tileset_setup_specialist_type_default_set() : tilespec.c, tilespec.h
- tileset_setup_tech_type() : tilespec.c, tilespec.h
- tileset_setup_tile_type() : tilespec.c, tilespec.h
- tileset_setup_unit_direction() : tilespec.c
- tileset_setup_unit_type() : tilespec.c, tilespec.h
- tileset_setup_unit_type_from_tag() : tilespec.c
- tileset_small_sprite_height() : tilespec.c, tilespec.h
- tileset_small_sprite_width() : tilespec.c, tilespec.h
- tileset_suggestion_callback() : tileset_dlg.c
- tileset_suggestion_response() : tileset_dlg.c
- tileset_summary() : tilespec.c, fc_manual.c, tilespec.h
- tileset_svg_flag_height() : tilespec.c, tilespec.h
- tileset_tile_height() : tilespec.c, tilespec.h
- tileset_tile_width() : tilespec.c, tilespec.h
- tileset_tilelabel_offset_y() : tilespec.c, tilespec.h
- tileset_topo_index() : tilespec.c, tilespec.h
- tileset_type_set() : graphics.c, gui_interface.c
- tileset_unit_height() : tilespec.c, tilespec.h
- tileset_unit_layout_offset_y() : tilespec.c, tilespec.h
- tileset_unit_layout_small_offset_y() : tilespec.c, tilespec.h
- tileset_unit_width() : tilespec.c, tilespec.h
- tileset_unit_with_small_upkeep_height() : tilespec.c, tilespec.h
- tileset_unit_with_upkeep_height() : tilespec.c, tilespec.h
- tileset_upkeep_height() : tilespec.c
- tileset_use_hard_coded_fog() : tilespec.c, tilespec.h
- tileset_use_preferred_theme() : tilespec.c, tilespec.h
- tileset_version() : tilespec.c, tilespec.h, fc_manual.c
- tileset_what_ruleset() : tilespec.c, tilespec.h
- tilespec_free_city_gfx() : gui_tilespec.h, gui_tilespec.c, gui_tilespec.h
- tilespec_free_city_icons() : gui_tilespec.c, gui_tilespec.h, gui_tilespec.c, gui_tilespec.h
- tilespec_free_theme() : gui_tilespec.c, gui_tilespec.h, gui_tilespec.c, gui_tilespec.h
- tilespec_fullname() : tilespec.c
- tilespec_gfx_filename() : tilespec.c
- tilespec_reread() : tilespec.c, tilespec.h
- tilespec_reread_callback() : tilespec.c, tilespec.h
- tilespec_reread_frozen_refresh() : tilespec.c, tilespec.h
- tilespec_setup_city_gfx() : gui_tilespec.h, gui_tilespec.c, gui_tilespec.h
- tilespec_setup_city_icons() : gui_tilespec.h, gui_tilespec.c, gui_tilespec.h, gui_tilespec.c
- tilespec_setup_theme() : gui_tilespec.c, gui_tilespec.h, gui_tilespec.c, gui_tilespec.h
- tilespec_try_read() : tilespec.h, tilespec.c
- time_duplicate() : stdinhand.c
- timeout_action() : settings.c
- timeout_callback() : settings.c
- timeout_command() : stdinhand.c
- timer_callback() : gui_main.c
- timer_clear() : timing.c, timing.h
- timer_destroy() : timing.h, timing.c
- timer_in_use() : timing.c, timing.h
- timer_name() : timing.c
- timer_new() : timing.c, timing.h
- timer_read_seconds() : timing.c, timing.h
- timer_renew() : timing.c, timing.h
- timer_start() : timing.c, timing.h
- timer_stop() : timing.c, timing.h
- timer_usleep_since_start() : timing.c, timing.h
- timing_log_free() : srv_log.c, srv_log.h
- timing_log_init() : srv_log.c, srv_log.h
- timing_log_real() : srv_log.c, srv_log.h
- timing_results_real() : srv_log.c, srv_log.h
- title_for_player() : client_main.c, client_main.h
- tmap_is() : temperature_map.c, temperature_map.h
- toggle_ai_command() : stdinhand.c
- toggle_ai_player_direct() : stdinhand.c, stdinhand.h
- toggle_block_callback() : repodlgs.c
- toggle_checkbox() : widget_checkbox.c, widget_checkbox.h, widget_checkbox.c, widget_checkbox.h
- toggle_city_color() : mapview_common.c, mapview_common.h
- toggle_city_hilite() : cityrep.c, cityrep.cpp
- toggle_cma_celebrating_callback() : cma_fe.c
- toggle_dead_players() : plrdlg.c
- toggle_draw_alliance_status_callback() : plrdlg.c
- toggle_draw_ceasefire_status_callback() : plrdlg.c
- toggle_draw_neutral_status_callback() : plrdlg.c
- toggle_draw_peace_status_callback() : plrdlg.c
- toggle_draw_war_status_callback() : plrdlg.c
- toggle_focus_unit_state() : tilespec.c, tilespec.h
- toggle_fog_callback() : menu.c
- toggle_full_tree_mode_in_help_dlg_callback() : helpdlg.c
- toggle_goto_nations_cities_dialog_callback() : gotodlg.c
- toggle_map_window_callback() : mapctrl.c
- toggle_msg_window_callback() : mapctrl.c
- toggle_tile_hilite() : mapctrl_common.c, mapctrl_common.h
- toggle_unit_color() : mapview_common.c, mapview_common.h
- toggle_unit_info_window_callback() : mapctrl.c
- toggle_units_report() : pages.cpp, repodlgs.cpp, repodlgs.h
- toggle_view() : cityrep.c, plrdlg.c, cityrep.c, plrdlg.c
- tolua_bnd_takeownership() : tolua_common_z_gen.c, tolua_client_gen.c, tolua_server_gen.c, tolua_fcdb_gen.c, tolua_game_gen.c, tolua_common_a_gen.c, tolua_signal_gen.c
- tolua_client_chat_base00() : tolua_client_gen.c
- tolua_client_open() : tolua_client_gen.c, tolua_client_gen.h
- tolua_common_a__00() : tolua_common_a_gen.c
- tolua_common_a_comparable_version00() : tolua_common_a_gen.c
- tolua_common_a_fc_version00() : tolua_common_a_gen.c
- tolua_common_a_log_base00() : tolua_common_a_gen.c
- tolua_common_a_log_deprecation_warning00() : tolua_common_a_gen.c
- tolua_common_a_N_00() : tolua_common_a_gen.c
- tolua_common_a_name_version00() : tolua_common_a_gen.c
- tolua_common_a_open() : tolua_common_a_gen.c, tolua_common_a_gen.h
- tolua_common_a_PL_00() : tolua_common_a_gen.c
- tolua_common_a_Q_00() : tolua_common_a_gen.c
- tolua_common_a_random00() : tolua_common_a_gen.c
- tolua_common_a_version_string00() : tolua_common_a_gen.c
- tolua_common_a_versions_compare00() : tolua_common_a_gen.c
- tolua_common_z_open() : tolua_common_z_gen.h, tolua_common_z_gen.c
- tolua_fcdb_auth_get_cmdlevel00() : tolua_fcdb_gen.c
- tolua_fcdb_auth_get_ipaddr00() : tolua_fcdb_gen.c
- tolua_fcdb_auth_get_username00() : tolua_fcdb_gen.c
- tolua_fcdb_auth_set_cmdlevel00() : tolua_fcdb_gen.c
- tolua_fcdb_fcdb_option00() : tolua_fcdb_gen.c
- tolua_fcdb_open() : tolua_fcdb_gen.c, tolua_fcdb_gen.h
- tolua_game_Achievement_name_translation00() : tolua_game_gen.c
- tolua_game_Achievement_rule_name00() : tolua_game_gen.c
- tolua_game_Action_name_translation00() : tolua_game_gen.c
- tolua_game_Action_rule_name00() : tolua_game_gen.c
- tolua_game_Action_target_kind00() : tolua_game_gen.c
- tolua_game_Building_Type_is_great_wonder00() : tolua_game_gen.c
- tolua_game_Building_Type_is_improvement00() : tolua_game_gen.c
- tolua_game_Building_Type_is_small_wonder00() : tolua_game_gen.c
- tolua_game_Building_Type_is_wonder00() : tolua_game_gen.c
- tolua_game_Building_Type_name_translation00() : tolua_game_gen.c
- tolua_game_Building_Type_rule_name00() : tolua_game_gen.c
- tolua_game_City_culture00() : tolua_game_gen.c
- tolua_game_City_has_building00() : tolua_game_gen.c
- tolua_game_City_inspire_partisans00() : tolua_game_gen.c
- tolua_game_City_is_capital00() : tolua_game_gen.c
- tolua_game_City_is_celebrating00() : tolua_game_gen.c
- tolua_game_City_is_gov_center00() : tolua_game_gen.c
- tolua_game_City_is_happy00() : tolua_game_gen.c
- tolua_game_City_is_primary_capital00() : tolua_game_gen.c
- tolua_game_City_is_unhappy00() : tolua_game_gen.c
- tolua_game_City_link_text00() : tolua_game_gen.c
- tolua_game_City_List_Link_data00() : tolua_game_gen.c
- tolua_game_City_List_Link_next00() : tolua_game_gen.c
- tolua_game_City_map_sq_radius00() : tolua_game_gen.c
- tolua_game_City_properties_size00() : tolua_game_gen.c
- tolua_game_City_properties_tile00() : tolua_game_gen.c
- tolua_game_City_tile_link_text00() : tolua_game_gen.c
- tolua_game_Counter_get00() : tolua_game_gen.c
- tolua_game_Counter_name_translation00() : tolua_game_gen.c
- tolua_game_Counter_rule_name00() : tolua_game_gen.c
- tolua_game_direction_next_ccw00() : tolua_game_gen.c
- tolua_game_direction_next_cw00() : tolua_game_gen.c
- tolua_game_direction_opposite00() : tolua_game_gen.c
- tolua_game_Direction_properties_cardinal00() : tolua_game_gen.c
- tolua_game_Direction_properties_id00() : tolua_game_gen.c
- tolua_game_Direction_properties_name00() : tolua_game_gen.c
- tolua_game_direction_str2dir00() : tolua_game_gen.c
- tolua_game_Disaster_name_translation00() : tolua_game_gen.c
- tolua_game_Disaster_rule_name00() : tolua_game_gen.c
- tolua_game_effects_city_bonus00() : tolua_game_gen.c
- tolua_game_effects_player_bonus00() : tolua_game_gen.c
- tolua_game_effects_tile_bonus00() : tolua_game_gen.c
- tolua_game_effects_unit_bonus00() : tolua_game_gen.c
- tolua_game_effects_unit_vs_tile_bonus00() : tolua_game_gen.c
- tolua_game_effects_world_bonus00() : tolua_game_gen.c
- tolua_game_find_achievement00() : tolua_game_gen.c
- tolua_game_find_achievement01() : tolua_game_gen.c
- tolua_game_find_achievement02() : tolua_game_gen.c
- tolua_game_find_action00() : tolua_game_gen.c
- tolua_game_find_action01() : tolua_game_gen.c
- tolua_game_find_action02() : tolua_game_gen.c
- tolua_game_find_action03() : tolua_game_gen.c
- tolua_game_find_building_type00() : tolua_game_gen.c
- tolua_game_find_building_type01() : tolua_game_gen.c
- tolua_game_find_city00() : tolua_game_gen.c
- tolua_game_find_counter00() : tolua_game_gen.c
- tolua_game_find_counter01() : tolua_game_gen.c
- tolua_game_find_direction00() : tolua_game_gen.c
- tolua_game_find_direction01() : tolua_game_gen.c
- tolua_game_find_disaster00() : tolua_game_gen.c
- tolua_game_find_government00() : tolua_game_gen.c
- tolua_game_find_government01() : tolua_game_gen.c
- tolua_game_find_nation_type00() : tolua_game_gen.c
- tolua_game_find_nation_type01() : tolua_game_gen.c
- tolua_game_find_nonexistent00() : tolua_game_gen.c
- tolua_game_find_player00() : tolua_game_gen.c
- tolua_game_find_player01() : tolua_game_gen.c
- tolua_game_find_role_unit_type00() : tolua_game_gen.c
- tolua_game_find_tech_type00() : tolua_game_gen.c
- tolua_game_find_tech_type01() : tolua_game_gen.c
- tolua_game_find_terrain00() : tolua_game_gen.c
- tolua_game_find_terrain01() : tolua_game_gen.c
- tolua_game_find_tile00() : tolua_game_gen.c
- tolua_game_find_tile01() : tolua_game_gen.c
- tolua_game_find_transport_unit00() : tolua_game_gen.c
- tolua_game_find_unit00() : tolua_game_gen.c
- tolua_game_find_unit_type00() : tolua_game_gen.c
- tolua_game_find_unit_type01() : tolua_game_gen.c
- tolua_game_game_current_fragment00() : tolua_game_gen.c
- tolua_game_game_current_turn00() : tolua_game_gen.c
- tolua_game_game_current_year00() : tolua_game_gen.c
- tolua_game_game_current_year_text00() : tolua_game_gen.c
- tolua_game_game_ruleset_name00() : tolua_game_gen.c
- tolua_game_game_rulesetdir00() : tolua_game_gen.c
- tolua_game_game_turn00() : tolua_game_gen.c
- tolua_game_Government_name_translation00() : tolua_game_gen.c
- tolua_game_Government_rule_name00() : tolua_game_gen.c
- tolua_game_methods_private_list_players00() : tolua_game_gen.c
- tolua_game_methods_private_Player_city_list_head00() : tolua_game_gen.c
- tolua_game_methods_private_Player_unit_list_head00() : tolua_game_gen.c
- tolua_game_methods_private_Tile_next_outward_index00() : tolua_game_gen.c
- tolua_game_methods_private_Tile_tile_for_outward_index00() : tolua_game_gen.c
- tolua_game_methods_private_Tile_unit_list_head00() : tolua_game_gen.c
- tolua_game_methods_private_Unit_cargo_list_head00() : tolua_game_gen.c
- tolua_game_Nation_Type_name_translation00() : tolua_game_gen.c
- tolua_game_Nation_Type_plural_translation00() : tolua_game_gen.c
- tolua_game_Nation_Type_rule_name00() : tolua_game_gen.c
- tolua_game_open() : tolua_game_gen.h, tolua_game_gen.c
- tolua_game_Player_can_build_direct00() : tolua_game_gen.c
- tolua_game_Player_can_build_direct01() : tolua_game_gen.c
- tolua_game_Player_can_research00() : tolua_game_gen.c
- tolua_game_Player_can_upgrade00() : tolua_game_gen.c
- tolua_game_Player_controlling_gui00() : tolua_game_gen.c
- tolua_game_Player_culture00() : tolua_game_gen.c
- tolua_game_Player_gold00() : tolua_game_gen.c
- tolua_game_Player_has_flag00() : tolua_game_gen.c
- tolua_game_Player_has_wonder00() : tolua_game_gen.c
- tolua_game_Player_infrapoints00() : tolua_game_gen.c
- tolua_game_Player_knows_tech00() : tolua_game_gen.c
- tolua_game_Player_num_cities00() : tolua_game_gen.c
- tolua_game_Player_num_future_techs00() : tolua_game_gen.c
- tolua_game_Player_num_units00() : tolua_game_gen.c
- tolua_game_Player_properties_bulbs00() : tolua_game_gen.c
- tolua_game_Player_properties_id00() : tolua_game_gen.c
- tolua_game_Player_research_name_translation00() : tolua_game_gen.c
- tolua_game_Player_research_rule_name00() : tolua_game_gen.c
- tolua_game_Player_researching00() : tolua_game_gen.c
- tolua_game_Player_researching_cost00() : tolua_game_gen.c
- tolua_game_Player_shares_research00() : tolua_game_gen.c
- tolua_game_Player_tech_cost00() : tolua_game_gen.c
- tolua_game_Tech_Type_name_translation00() : tolua_game_gen.c
- tolua_game_Tech_Type_rule_name00() : tolua_game_gen.c
- tolua_game_Terrain_class_name00() : tolua_game_gen.c
- tolua_game_Terrain_name_translation00() : tolua_game_gen.c
- tolua_game_Terrain_rule_name00() : tolua_game_gen.c
- tolua_game_Tile_city00() : tolua_game_gen.c
- tolua_game_Tile_city_exists_within_max_city_map00() : tolua_game_gen.c
- tolua_game_Tile_extra_owner00() : tolua_game_gen.c
- tolua_game_Tile_has_base00() : tolua_game_gen.c
- tolua_game_Tile_has_extra00() : tolua_game_gen.c
- tolua_game_Tile_has_road00() : tolua_game_gen.c
- tolua_game_Tile_is_enemy00() : tolua_game_gen.c
- tolua_game_Tile_link_text00() : tolua_game_gen.c
- tolua_game_Tile_num_units00() : tolua_game_gen.c
- tolua_game_Tile_properties_nat_x00() : tolua_game_gen.c
- tolua_game_Tile_properties_nat_y00() : tolua_game_gen.c
- tolua_game_Tile_properties_x00() : tolua_game_gen.c
- tolua_game_Tile_properties_y00() : tolua_game_gen.c
- tolua_game_Tile_sq_distance00() : tolua_game_gen.c
- tolua_game_Unit_can_upgrade00() : tolua_game_gen.c
- tolua_game_Unit_facing00() : tolua_game_gen.c
- tolua_game_Unit_is_on_possible_city_tile00() : tolua_game_gen.c
- tolua_game_Unit_link_text00() : tolua_game_gen.c
- tolua_game_Unit_List_Link_data00() : tolua_game_gen.c
- tolua_game_Unit_List_Link_next00() : tolua_game_gen.c
- tolua_game_Unit_properties_tile00() : tolua_game_gen.c
- tolua_game_Unit_tile_link_text00() : tolua_game_gen.c
- tolua_game_Unit_transform_problem00() : tolua_game_gen.c
- tolua_game_Unit_transporter00() : tolua_game_gen.c
- tolua_game_Unit_Type_can_exist_at_tile00() : tolua_game_gen.c
- tolua_game_Unit_Type_has_flag00() : tolua_game_gen.c
- tolua_game_Unit_Type_has_role00() : tolua_game_gen.c
- tolua_game_Unit_Type_name_translation00() : tolua_game_gen.c
- tolua_game_Unit_Type_rule_name00() : tolua_game_gen.c
- tolua_get_Achievement_Achievement_id() : tolua_game_gen.c
- tolua_get_Action_Action_id() : tolua_game_gen.c
- tolua_get_Building_Type_Building_Type_build_cost() : tolua_game_gen.c
- tolua_get_Building_Type_Building_Type_item_number() : tolua_game_gen.c
- tolua_get_City_City_id() : tolua_game_gen.c
- tolua_get_City_City_name() : tolua_game_gen.c
- tolua_get_City_City_original_ptr() : tolua_game_gen.c
- tolua_get_City_City_owner_ptr() : tolua_game_gen.c
- tolua_get_Connection_Connection_id() : tolua_game_gen.c
- tolua_get_Disaster_Disaster_id() : tolua_game_gen.c
- tolua_get_game_game_info_substructure() : tolua_game_gen.c
- tolua_get_game_game_server_autoupgrade_veteran_loss() : tolua_server_gen.c
- tolua_get_game_game_server_multiresearch() : tolua_server_gen.c
- tolua_get_game_game_server_upgrade_veteran_loss() : tolua_server_gen.c
- tolua_get_Game_Info_Game_Info_base_tech_cost() : tolua_game_gen.c
- tolua_get_Game_Info_Game_Info_min_tech_cost() : tolua_game_gen.c
- tolua_get_Game_Info_Game_Info_sciencebox() : tolua_game_gen.c
- tolua_get_Game_Info_Game_Info_tech_cost_style() : tolua_game_gen.c
- tolua_get_Game_Info_Game_Info_tech_leak_pct() : tolua_game_gen.c
- tolua_get_Game_Info_Game_Info_tech_leakage() : tolua_game_gen.c
- tolua_get_Game_Info_Game_Info_tech_loss_allow_holes() : tolua_game_gen.c
- tolua_get_Game_Info_Game_Info_tech_parasite_allow_holes() : tolua_game_gen.c
- tolua_get_Game_Info_Game_Info_tech_steal_allow_holes() : tolua_game_gen.c
- tolua_get_Game_Info_Game_Info_tech_trade_allow_holes() : tolua_game_gen.c
- tolua_get_Game_Info_Game_Info_tech_trade_loss_allow_holes() : tolua_game_gen.c
- tolua_get_Government_Government_item_number() : tolua_game_gen.c
- tolua_get_Nation_Type_Nation_Type_item_number() : tolua_game_gen.c
- tolua_get_Player_Player_government_ptr() : tolua_game_gen.c
- tolua_get_Player_Player_is_alive() : tolua_game_gen.c
- tolua_get_Player_Player_name() : tolua_game_gen.c
- tolua_get_Player_Player_nation_ptr() : tolua_game_gen.c
- tolua_get_Tech_Type_Tech_Type_cost() : tolua_game_gen.c
- tolua_get_Tech_Type_Tech_Type_item_number() : tolua_game_gen.c
- tolua_get_Terrain_Terrain_item_number() : tolua_game_gen.c
- tolua_get_Tile_Tile_index() : tolua_game_gen.c
- tolua_get_Tile_Tile_owner_ptr() : tolua_game_gen.c
- tolua_get_Tile_Tile_terrain_ptr() : tolua_game_gen.c
- tolua_get_Unit_Type_Unit_Type_build_cost() : tolua_game_gen.c
- tolua_get_Unit_Type_Unit_Type_item_number() : tolua_game_gen.c
- tolua_get_Unit_Type_Unit_Type_obsoleted_by_ptr() : tolua_game_gen.c
- tolua_get_Unit_Unit_homecity() : tolua_game_gen.c
- tolua_get_Unit_Unit_id() : tolua_game_gen.c
- tolua_get_Unit_Unit_owner_ptr() : tolua_game_gen.c
- tolua_get_Unit_Unit_utype_ptr() : tolua_game_gen.c
- tolua_get_Unit_Unit_veteran() : tolua_game_gen.c
- tolua_reg_types() : tolua_common_z_gen.c, tolua_common_a_gen.c, tolua_client_gen.c, tolua_server_gen.c, tolua_signal_gen.c, tolua_game_gen.c, tolua_fcdb_gen.c
- tolua_server_Counter_increase00() : tolua_server_gen.c
- tolua_server_Counter_zero00() : tolua_server_gen.c
- tolua_server_edit_add_city_history00() : tolua_server_gen.c
- tolua_server_edit_add_player_history00() : tolua_server_gen.c
- tolua_server_edit_change_gold00() : tolua_server_gen.c
- tolua_server_edit_change_infrapoints00() : tolua_server_gen.c
- tolua_server_edit_change_terrain00() : tolua_server_gen.c
- tolua_server_edit_civil_war00() : tolua_server_gen.c
- tolua_server_edit_climate_change00() : tolua_server_gen.c
- tolua_server_edit_create_base00() : tolua_server_gen.c
- tolua_server_edit_create_building00() : tolua_server_gen.c
- tolua_server_edit_create_city00() : tolua_server_gen.c
- tolua_server_edit_create_extra00() : tolua_server_gen.c
- tolua_server_edit_create_owned_extra00() : tolua_server_gen.c
- tolua_server_edit_create_player00() : tolua_server_gen.c
- tolua_server_edit_create_road00() : tolua_server_gen.c
- tolua_server_edit_create_unit00() : tolua_server_gen.c
- tolua_server_edit_create_unit_full00() : tolua_server_gen.c
- tolua_server_edit_give_bulbs00() : tolua_server_gen.c
- tolua_server_edit_give_tech00() : tolua_server_gen.c
- tolua_server_edit_movement_allow00() : tolua_server_gen.c
- tolua_server_edit_movement_disallow00() : tolua_server_gen.c
- tolua_server_edit_perform_action00() : tolua_server_gen.c
- tolua_server_edit_perform_action01() : tolua_server_gen.c
- tolua_server_edit_perform_action02() : tolua_server_gen.c
- tolua_server_edit_perform_action03() : tolua_server_gen.c
- tolua_server_edit_perform_action04() : tolua_server_gen.c
- tolua_server_edit_perform_action05() : tolua_server_gen.c
- tolua_server_edit_perform_action06() : tolua_server_gen.c
- tolua_server_edit_place_partisans00() : tolua_server_gen.c
- tolua_server_edit_player_victory00() : tolua_server_gen.c
- tolua_server_edit_remove_building00() : tolua_server_gen.c
- tolua_server_edit_remove_city00() : tolua_server_gen.c
- tolua_server_edit_remove_extra00() : tolua_server_gen.c
- tolua_server_edit_tile_hide00() : tolua_server_gen.c
- tolua_server_edit_tile_set_label00() : tolua_server_gen.c
- tolua_server_edit_tile_show00() : tolua_server_gen.c
- tolua_server_edit_trait_mod00() : tolua_server_gen.c
- tolua_server_edit_transfer_city00() : tolua_server_gen.c
- tolua_server_edit_unit_kill00() : tolua_server_gen.c
- tolua_server_edit_unit_move00() : tolua_server_gen.c
- tolua_server_edit_unit_teleport00() : tolua_server_gen.c
- tolua_server_edit_unit_turn00() : tolua_server_gen.c
- tolua_server_edit_unleash_barbarians00() : tolua_server_gen.c
- tolua_server_luadata_get_str00() : tolua_server_gen.c
- tolua_server_Nation_Type_trait_default00() : tolua_server_gen.c
- tolua_server_Nation_Type_trait_max00() : tolua_server_gen.c
- tolua_server_Nation_Type_trait_min00() : tolua_server_gen.c
- tolua_server_notify_embassies_msg00() : tolua_server_gen.c
- tolua_server_notify_event_msg00() : tolua_server_gen.c
- tolua_server_notify_research_embassies_msg00() : tolua_server_gen.c
- tolua_server_notify_research_msg00() : tolua_server_gen.c
- tolua_server_open() : tolua_server_gen.c, tolua_server_gen.h
- tolua_server_Player_bulbs_saved00() : tolua_server_gen.c
- tolua_server_Player_lose00() : tolua_server_gen.c
- tolua_server_Player_properties_free_bulbs00() : tolua_server_gen.c
- tolua_server_Player_trait00() : tolua_server_gen.c
- tolua_server_Player_trait_base00() : tolua_server_gen.c
- tolua_server_Player_trait_current_mod00() : tolua_server_gen.c
- tolua_server_server_civilization_score00() : tolua_server_gen.c
- tolua_server_server_play_music00() : tolua_server_gen.c
- tolua_server_server_save00() : tolua_server_gen.c
- tolua_server_server_setting_get00() : tolua_server_gen.c
- tolua_server_server_started00() : tolua_server_gen.c
- tolua_server_Unit_transform00() : tolua_server_gen.c
- tolua_server_Unit_upgrade00() : tolua_server_gen.c
- tolua_set_Building_Type_Building_Type_build_cost() : tolua_game_gen.c
- tolua_set_City_City_original_ptr() : tolua_game_gen.c
- tolua_set_City_City_owner_ptr() : tolua_game_gen.c
- tolua_set_game_game_info_substructure() : tolua_game_gen.c
- tolua_set_Player_Player_government_ptr() : tolua_game_gen.c
- tolua_set_Player_Player_is_alive() : tolua_game_gen.c
- tolua_set_Player_Player_nation_ptr() : tolua_game_gen.c
- tolua_set_Tile_Tile_owner_ptr() : tolua_game_gen.c
- tolua_set_Tile_Tile_terrain_ptr() : tolua_game_gen.c
- tolua_set_Unit_Type_Unit_Type_build_cost() : tolua_game_gen.c
- tolua_set_Unit_Type_Unit_Type_obsoleted_by_ptr() : tolua_game_gen.c
- tolua_set_Unit_Unit_homecity() : tolua_game_gen.c
- tolua_set_Unit_Unit_owner_ptr() : tolua_game_gen.c
- tolua_set_Unit_Unit_utype_ptr() : tolua_game_gen.c
- tolua_set_Unit_Unit_veteran() : tolua_game_gen.c
- tolua_signal_find_signal00() : tolua_signal_gen.c
- tolua_signal_find_signal_callback00() : tolua_signal_gen.c
- tolua_signal_open() : tolua_signal_gen.c, tolua_signal_gen.h
- tolua_signal_signal_connect00() : tolua_signal_gen.c
- tolua_signal_signal_defined00() : tolua_signal_gen.c
- tolua_signal_signal_remove00() : tolua_signal_gen.c
- tool_gui_color_free() : tools_fc_interface.c
- tool_init() : editor.c
- tool_player_tile_city_id_get() : tools_fc_interface.c
- tool_player_tile_vision_get() : tools_fc_interface.c
- tool_set_init_value() : editor.c
- tool_value_selector_run() : editgui.c
- tool_value_selector_treeview_row_activated() : editgui.c
- top_sort_lattice() : cm.c
- toplevel_focus() : gui_main.c
- toplevel_handler() : gui_main.c
- toplevel_key_press_handler() : gui_main.c
- toplevel_key_release_handler() : gui_main.c
- topology_action() : settings.c
- topology_callback() : settings.c
- topology_name() : settings.c
- total_activity() : unittools.c
- total_activity_done() : unittools.c
- total_player_citizens() : score.c, score.h
- trade_base_between_cities() : traderoutes.c, traderoutes.h
- trade_benefit() : caravan.c
- trade_from_route() : traderoutes.c, traderoutes.h
- trade_route_cancelling_type_by_name() : traderoutes.h, traderoutes.c
- trade_route_cancelling_type_name() : traderoutes.c, traderoutes.h
- trade_route_settings_by_type() : traderoutes.c, traderoutes.h
- trade_route_to_canvas_lines() : mapview_common.c
- trade_route_type_by_name() : traderoutes.c, traderoutes.h
- trade_route_type_name() : traderoutes.c, traderoutes.h
- trade_route_type_trade_pct() : traderoutes.c, traderoutes.h
- trade_route_types_init() : traderoutes.h, traderoutes.c
- traderevenuestyle_name() : settings.c
- trait_dist_name() : settings.c
- transfer_city() : citytools.c, citytools.h
- transfer_city_units() : citytools.c, citytools.h
- transfer_unit() : citytools.c
- transform_terrain() : dialogs.cpp
- transform_terrain_callback() : menu.c
- transform_unit() : unittools.c, unittools.h
- transport_board() : dialogs.cpp
- transport_board2() : dialogs.cpp
- transport_board3() : dialogs.cpp
- transport_deboard() : dialogs.cpp
- transport_embark() : dialogs.cpp
- transport_embark2() : dialogs.cpp
- transport_embark3() : dialogs.cpp
- transport_embark4() : dialogs.cpp
- transport_load() : dialogs.cpp
- transport_load2() : dialogs.cpp
- transport_load3() : dialogs.cpp
- transport_response_callback() : transportdlg.c
- transport_unload() : dialogs.cpp
- transporter_for_unit() : unit.c, unit.h
- transporter_for_unit_at() : unit.c, unit.h
- treaties_free() : diptreaty.c, diptreaty.h
- treaties_init() : diptreaty.c, diptreaty.h
- treaties_iterate() : diptreaty.c, diptreaty.h
- treaty_add() : diptreaty.c, diptreaty.h
- treaty_remove() : diptreaty.c, diptreaty.h
- treaty_save() : savegame3.c
- tri_req_active() : requirements.c, requirements.h
- tri_req_active_turns() : requirements.c, requirements.h
- tri_req_present() : requirements.c
- tri_reqs_cb_active() : requirements.c, requirements.h
- try_default_city_action() : dialogs.h, dialogs.cpp
- try_default_unit_action() : dialogs.cpp, dialogs.h
- try_summon_barbarians() : barbarian.c
- try_to_autoconnect() : clinet.c, clinet.h
- try_to_connect() : clinet.c
- try_to_save_unit() : unittools.c
- try_to_sell_stuff() : daicity.c
- try_to_set_editor_tool() : editgui.c
- ts_topology_index() : tilespec.c
- tstore_append() : gui_stuff.c, gui_stuff.h, gui_stuff.c, gui_stuff.h
- turns_per_advance() : text.c
- turns_to_activity_done() : clientutils.c, clientutils.h
- turns_to_research_done() : text.c
- turns_to_tech_loss() : text.c