Freeciv-3.1: Globals

Freeciv-3.1

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Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:

### - w -

- wait_at_network : agents.c
- wait_at_network_requests : agents.c
- WAIT_BETWEEN_TRIES : connectdlg_common.c
- wait_for_requests() : agents.c, agents.h
- wait_till_request_got_processed() : client_main.c, client_main.h
- waiting_for_end_turn : client_main.c, client_main.h
- waiting_queue_add_pending_request() : update_queue.c
- waiting_queue_data_destroy() : update_queue.c
- waiting_queue_data_extract() : update_queue.c
- waiting_queue_data_new() : update_queue.c
- waiting_queue_execute_pending_requests() : update_queue.c
- waiting_queue_list_iterate : update_queue.c
- waiting_queue_list_iterate_end : update_queue.c
- waiting_turn_change : client_main.c
- WAITING_TYPE : pages.c, fc_client.h
- WAKEUP : menu.h
- wakeup_button_pressed() : mapctrl_common.h, mapctrl_common.c
- wakeup_neighbor_sentries() : unittools.c
- wakeup_sentried_units() : control.c, control.h
- wall() : stdinhand.c
- wall_timer : cma_core.c
- want_tech_for_improvement_effect() : daicity.c
- want_techs_for_improvement_effect() : daicity.c, daicity.h
- WAR : aiunit.h
- war_countdown() : daidiplomacy.c
- WAR_MOOD_LASTS : mood.h
- WARMING_FACTOR : advbuilding.h
- WC_ALL : mapgen.c
- WC_DRY : mapgen.c
- WC_NDRY : mapgen.c
- web_lsend_packet : packets.h
- web_send_packet : packets.h
- wetness_c : mapgen.c
- WF_DRAW_FRAME_AROUND_WIDGET : widget.h
- WF_DRAW_TEXT_LABEL_WITH_SPACE : widget.h
- WF_EDIT_LOOP : widget.h
- WF_FREE_DATA : widget.h
- WF_FREE_GFX : widget.h
- WF_FREE_PRIVATE_DATA : widget.h
- WF_FREE_STRING : widget.h
- WF_FREE_THEME : widget.h
- WF_FREE_THEME2 : widget.h
- WF_HIDDEN : widget.h
- WF_ICON_ABOVE_TEXT : widget.h
- WF_ICON_CENTER : widget.h
- WF_ICON_CENTER_RIGHT : widget.h
- WF_ICON_UNDER_TEXT : widget.h
- WF_PASSWD_EDIT : widget.h
- WF_RESTORE_BACKGROUND : widget.h
- WF_SELECT_WITHOUT_BAR : widget.h
- WF_WIDGET_HAS_INFO_LABEL : widget.h
- whole_map_iterate : map.h
- whole_map_iterate_end : map.h
- whole_map_iterate_filtered : mapgen_utils.h
- whole_map_iterate_filtered_end : mapgen_utils.h
- widget_add_as_prev() : widget.h, widget.c
- widget_add_next : widget_scrollbar.c
- widget_core_draw_frame() : widget_core.c
- widget_core_flush() : widget_core.c
- widget_core_mark_dirty() : widget_core.c
- widget_core_redraw() : widget_core.c
- widget_core_resize() : widget_core.c
- widget_core_select() : widget_core.c
- widget_core_set_area() : widget_core.c
- widget_core_set_position() : widget_core.c
- widget_core_undraw() : widget_core.c
- widget_core_unselect() : widget_core.c
- widget_destroyed() : gui_stuff.c, gui_stuff.h
- widget_draw_frame() : widget.h
- widget_flag : widget.h
- widget_flush() : widget.h
- widget_free() : widget.h, widget_core.c
- widget_get_child() : gui_stuff.c, gui_stuff.h
- widget_info_counter : gui_main.c, widget.c
- widget_mark_dirty() : widget.h
- widget_new() : widget_core.c, widget_p.h
- widget_pressed_action() : widget.c, widget.h
- widget_redraw() : widget.h
- widget_resize() : widget.h
- widget_selected_action() : widget.c, widget.h
- widget_set_area() : widget.h
- widget_set_position() : widget.h
- widget_state : widget.h
- widget_type : widget.h
- widget_undraw() : widget.h
- width : canvas_g.h, sprite_g.h
- wiki_tags : civmanual.c
- wildcard_asterisk_fit() : shared.c
- wildcard_fit_string() : shared.c, shared.h
- wildcard_range_fit() : shared.c
- WIN_CAPITAL : aidata.h
- win_chance() : combat.c, combat.h
- WIN_OPEN : aidata.h
- WIN_SPACE : aidata.h
- WIN_WAR : aidata.h
- windfall_benefit() : caravan.c
- window_select() : widget_window.c
- window_set_position() : widget_window.c
- WINDOW_TITLE_HEIGHT : widget.h
- window_unselect() : widget_window.c
- window_worklist_editor_callback() : wldlg.c
- winning_strategy : aidata.h
- wipe_unit() : unittools.c, unittools.h
- wipe_unit_full() : unittools.c
- with_role : unittype.c
- withdraw_vision_dlg_callback() : diplodlg.c
- wl_append_menu : cityrep.c
- wl_dnd_targets : wldlg.c
- wl_help_from_iter() : wldlg.c
- wl_right_button_up() : wldlg.c
- wl_set_menu : cityrep.c
- wld : game.c, game.h
- wndr_a_select_menu : cityrep.c
- wndr_b_select_menu : cityrep.c
- wndr_p_select_menu : cityrep.c
- wonder_benefit() : caravan.c
- wonder_built() : improvement.c, improvement.h
- WONDER_BUILT : improvement.h
- WONDER_DESTROYED : improvement.h
- wonder_destroyed() : improvement.c, improvement.h
- wonder_dialog_list_iterate : inteldlg.c
- wonder_dialog_list_iterate_end : inteldlg.c
- wonder_dialogs : inteldlg.c
- wonder_is_built() : improvement.c, improvement.h
- wonder_is_lost() : improvement.c, improvement.h
- WONDER_LOST : improvement.h
- WONDER_NOT_BUILT : improvement.h
- WONDER_NOT_OWNED : improvement.h
- WONDER_OWNED : improvement.h
- wonder_visible_to_player() : improvement.c, improvement.h
- WONDERS : happiness.c
- word_version() : version.h, version.c
- work_lists_callback() : optiondlg.c
- work_menu : menu.c
- worker : mpgui_qt.cpp
- WORKER_FACTOR : autosettlers.c
- worker_task_init() : workertask.c, workertask.h
- worker_task_is_sane() : workertask.c, workertask.h
- worker_task_list_iterate : workertask.h
- worker_task_list_iterate_end : workertask.h
- workertask_dlg_destroy() : citydlg.c
- workertask_req : citydlg.c
- worklist_advance() : worklist.c, worklist.h
- worklist_append() : worklist.c, worklist.h
- worklist_change_build_target() : cityturn.c
- worklist_copy() : worklist.c, worklist.h
- worklist_destroy() : wldlg.c
- worklist_editor_item_callback() : wldlg.c
- worklist_editor_targets_callback() : wldlg.c
- worklist_first_impr_or_unit_iterate() : cityrep.c
- worklist_init() : worklist.c, worklist.h
- worklist_insert() : worklist.c, worklist.h
- worklist_is_empty() : worklist.c, worklist.h
- worklist_item_postpone_req_vec() : cityturn.c
- worklist_iterate : worklist.h
- worklist_iterate_end : worklist.h
- worklist_last_impr_or_unit_iterate() : cityrep.c
- worklist_length() : worklist.c, worklist.h
- worklist_load() : savegame2.c, savegame3.c
- worklist_next_impr_or_unit_iterate() : cityrep.c
- worklist_next_to_last_impr_or_unit_iterate() : cityrep.c
- WORKLIST_PAGE : citydlg.c
- worklist_peek() : worklist.c, worklist.h
- worklist_peek_ith() : worklist.c, worklist.h
- worklist_remove() : worklist.c, worklist.h
- worklist_save() : savegame3.c
- worklists_callback() : menu.c
- WORKLISTS_CLOSE : wldlg.c
- WORKLISTS_DELETE : wldlg.c
- worklists_destroy_callback() : wldlg.c
- worklists_list : wldlg.c
- WORKLISTS_NEW : wldlg.c
- WORKLISTS_PROPERTIES : wldlg.c
- worklists_response() : wldlg.c
- worklists_shell : wldlg.c
- worklists_store : wldlg.c
- worst_fitness() : cm.c
- wrap_double() : overview_common.c
- write_chatline_content() : chatline_common.c, chatline_common.h
- write_command() : stdinhand.c
- write_init_script() : stdinhand.c
- write_shortcuts() : fc_client.cpp, shortcuts.cpp, shortcuts.h
- write_socket_data() : connection.c
- write_utf8() : gui_string.c, gui_string.h
- WT_BUTTON : widget.h
- WT_CHECKBOX : widget.h
- WT_COMBO : widget.h
- WT_EDIT : widget.h
- WT_HSCROLLBAR : widget.h
- WT_I_BUTTON : widget.h
- WT_I_LABEL : widget.h
- WT_ICON : widget.h
- WT_ICON2 : widget.h
- WT_T2_LABEL : widget.h
- WT_T_LABEL : widget.h
- WT_TCHECKBOX : widget.h
- WT_TI_BUTTON : widget.h
- WT_TI_LABEL : widget.h
- WT_VSCROLLBAR : widget.h
- WT_WINDOW : widget.h