Freeciv-3.1: RANDOM_STATE Struct Reference

Freeciv-3.1

Loading...
Searching...
No Matches
Data Fields
RANDOM_STATE Struct Reference

`#include <rand.h>`

## Data Fields

RANDOM_TYPE | v [56]
int | j
int | k
int | x
bool | is_init

## Detailed Description

Definition at line 28 of file rand.h.

## Field Documentation

## ◆ is_init

bool RANDOM_STATE::is_init

Definition at line 31 of file rand.h.

Referenced by fc_rand_debug(), fc_rand_is_init(), fc_rand_uninit(), fc_srand(), sg_load_random(), sg_load_random(), and sg_save_random().

## ◆ j

int RANDOM_STATE::j

Definition at line 30 of file rand.h.

Referenced by fc_rand_debug(), fc_rand_set_state(), fc_rand_state(), fc_srand(), sg_load_random(), sg_load_random(), and sg_save_random().

## ◆ k

int RANDOM_STATE::k

Definition at line 30 of file rand.h.

Referenced by fc_rand_debug(), fc_rand_set_state(), fc_rand_state(), fc_srand(), sg_load_random(), sg_load_random(), and sg_save_random().

## ◆ v

RANDOM_TYPE RANDOM_STATE::v[56]

Definition at line 29 of file rand.h.

Referenced by fc_rand_debug(), fc_rand_set_state(), fc_rand_state(), fc_srand(), sg_load_random(), sg_load_random(), and sg_save_random().

## ◆ x

int RANDOM_STATE::x

Definition at line 30 of file rand.h.

Referenced by fc_rand_debug(), fc_rand_set_state(), fc_rand_state(), fc_srand(), sg_load_random(), sg_load_random(), and sg_save_random().