Freeciv-3.1: Globals

Freeciv-3.1

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Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:

### - i -

- I : md5.c
- i_am_client() : fc_interface.c, fc_interface.h
- i_am_server() : fc_interface.c, fc_interface.h
- i_am_tool() : fc_interface.h
- I_DESTROYED : city.h
- I_NEVER : city.h
- ice_base_colatitude : mapgen_topology.h, mapgen_topology.c
- ICE_BASE_LEVEL : mapgen_topology.h
- ICON_CITYDLG : tilespec.h
- ICON_COUNT : tilespec.h
- ICON_FREECIV : tilespec.h
- icon_label_button_new() : gui_stuff.c, gui_stuff.h, gui_stuff.c
- icon_type : tilespec.h
- icons : gui_tilespec.c, gui_tilespec.h
- icu_buffer1 : support.c
- icu_buffer2 : support.c
- icu_buffer_mutex : support.c
- icu_buffer_uchars : support.c
- icu_buffers_increase() : support.c
- icu_buffers_initial() : support.c
- id : editgui_g.h
- ID_ADD_NEW_WORKLIST : gui_id.h
- ID_BRIBE_DLG_EXIT_BUTTON : gui_id.h
- ID_BRIBE_DLG_WINDOW : gui_id.h
- ID_BUTTON : gui_id.h
- ID_CANCEL_BUTTON : gui_id.h
- ID_CARAVAN_DLG_EXIT_BUTTON : gui_id.h
- ID_CARAVAN_DLG_WINDOW : gui_id.h
- ID_CHANGE_PROD_DLG_DOWN_BUTTON : gui_id.h
- ID_CHANGE_PROD_DLG_EXIT_BUTTON : gui_id.h
- ID_CHANGE_PROD_DLG_UP_BUTTON : gui_id.h
- ID_CHANGE_PROD_DLG_VSCROLLBAR : gui_id.h
- ID_CHANGE_PROD_DLG_WINDOW : gui_id.h
- ID_CHANGE_TAXRATE_DLG_CANCEL_BUTTON : gui_id.h
- ID_CHANGE_TAXRATE_DLG_GOVERMENT_LABEL : gui_id.h
- ID_CHANGE_TAXRATE_DLG_LUX_BLOCK_CHECKBOX : gui_id.h
- ID_CHANGE_TAXRATE_DLG_LUX_LABEL : gui_id.h
- ID_CHANGE_TAXRATE_DLG_LUX_SCROLLBAR : gui_id.h
- ID_CHANGE_TAXRATE_DLG_OK_BUTTON : gui_id.h
- ID_CHANGE_TAXRATE_DLG_SCI_BLOCK_CHECKBOX : gui_id.h
- ID_CHANGE_TAXRATE_DLG_SCI_LABEL : gui_id.h
- ID_CHANGE_TAXRATE_DLG_SCI_SCROLLBAR : gui_id.h
- ID_CHANGE_TAXRATE_DLG_TAX_BLOCK_CHECKBOX : gui_id.h
- ID_CHANGE_TAXRATE_DLG_TAX_LABEL : gui_id.h
- ID_CHANGE_TAXRATE_DLG_TAX_SCROLLBAR : gui_id.h
- ID_CHANGE_TAXRATE_DLG_WINDDOW : gui_id.h
- ID_CHATLINE_DOWN_BUTTON : gui_id.h
- ID_CHATLINE_INPUT_EDIT : gui_id.h
- ID_CHATLINE_TOGGLE_LOG_WINDOW_BUTTON : gui_id.h
- ID_CHATLINE_UP_BUTTON : gui_id.h
- ID_CHATLINE_VSCROLLBAR : gui_id.h
- ID_CHATLINE_WINDOW : gui_id.h
- ID_CHECKBOX : gui_id.h
- ID_CITIES : gui_id.h
- ID_CITY_DLG_ARMY_BUTTON : gui_id.h
- ID_CITY_DLG_BUILDING_DOWN_BUTTON : gui_id.h
- ID_CITY_DLG_BUILDING_LABEL : gui_id.h
- ID_CITY_DLG_BUILDING_UP_BUTTON : gui_id.h
- ID_CITY_DLG_BUILDING_VSCROLLBAR : gui_id.h
- ID_CITY_DLG_CHANGE_PROD_BUTTON : gui_id.h
- ID_CITY_DLG_CITIZENS_LABEL : gui_id.h
- ID_CITY_DLG_CMA_BUTTON : gui_id.h
- ID_CITY_DLG_CURRENTLY_BUILDING_LABEL : gui_id.h
- ID_CITY_DLG_EXIT_BUTTON : gui_id.h
- ID_CITY_DLG_HAPPY_BUTTON : gui_id.h
- ID_CITY_DLG_INFO_BUTTON : gui_id.h
- ID_CITY_DLG_MAP_LABEL : gui_id.h
- ID_CITY_DLG_NAME_EDIT : gui_id.h
- ID_CITY_DLG_NEXT_BUTTON : gui_id.h
- ID_CITY_DLG_OPTIONS_BUTTON : gui_id.h
- ID_CITY_DLG_PREV_BUTTON : gui_id.h
- ID_CITY_DLG_PROD_BUY_BUTTON : gui_id.h
- ID_CITY_DLG_PROD_Q_BUTTON : gui_id.h
- ID_CITY_DLG_RESOURCE_MAP : gui_id.h
- ID_CITY_DLG_SUPPORT_BUTTON : gui_id.h
- ID_CITY_DLG_WINDOW : gui_id.h
- ID_CLIENT_OPTIONS : gui_id.h
- ID_CLIENT_OPTIONS_BUTTON : gui_id.h
- ID_COMBO : gui_id.h
- ID_COMBO_MENU : gui_id.h
- ID_CONNECT_BUTTON : gui_id.h
- ID_CONNECT_DLG_EXIT_BUTTON : gui_id.h
- ID_CONNECT_DLG_WINDOW : gui_id.h
- ID_COOLING_ICON : gui_id.h
- ID_DIPLOMAT_DLG_WINDOW : gui_id.h
- ID_ECONOMY : gui_id.h
- ID_ECONOMY_DIALOG_WINDOW : gui_id.h
- ID_EDIT : gui_id.h
- ID_ERROR : gui_id.h
- ID_GOVERNMENT_DLG_WINDOW : gui_id.h
- ID_ICON : gui_id.h
- ID_INCITE_DLG_EXIT_BUTTON : gui_id.h
- ID_INCITE_DLG_WINDOW : gui_id.h
- ID_JOIN_GAME : gui_id.h
- ID_JOIN_META_GAME : gui_id.h
- ID_LABEL : gui_id.h
- ID_LAN_SERVERS_WINDOW : gui_id.h
- ID_LOAD_GAME : gui_id.h
- ID_META_SERVERS_BUTTON : gui_id.h
- ID_META_SERVERS_WINDOW : gui_id.h
- ID_MINI_MAP_WINDOW : gui_id.h
- ID_MOVED_WINDOW : gui_id.h
- ID_NATION_NEXT_NATIONSET_BUTTON : gui_id.h
- ID_NATION_PREV_NATIONSET_BUTTON : gui_id.h
- ID_NATION_WIZARD_BACK_BUTTON : gui_id.h
- ID_NATION_WIZARD_CHANGE_SEX_BUTTON : gui_id.h
- ID_NATION_WIZARD_DISCONNECT_BUTTON : gui_id.h
- ID_NATION_WIZARD_EXIT_BUTTON : gui_id.h
- ID_NATION_WIZARD_LEADER_NAME_EDIT : gui_id.h
- ID_NATION_WIZARD_NEXT_LEADER_NAME_BUTTON : gui_id.h
- ID_NATION_WIZARD_PREV_LEADER_NAME_BUTTON : gui_id.h
- ID_NATION_WIZARD_START_BUTTON : gui_id.h
- ID_NATION_WIZARD_WINDOW : gui_id.h
- ID_NEW_TURN : gui_id.h
- ID_NEWCITY_NAME_CANCEL_BUTTON : gui_id.h
- ID_NEWCITY_NAME_EDIT : gui_id.h
- ID_NEWCITY_NAME_LABEL : gui_id.h
- ID_NEWCITY_NAME_OK_BUTTON : gui_id.h
- ID_NEWCITY_NAME_WINDOW : gui_id.h
- ID_OPTIONS_APPLY_BUTTON : gui_id.h
- ID_OPTIONS_BACK_BUTTON : gui_id.h
- ID_OPTIONS_CLIENT_BUTTON : gui_id.h
- ID_OPTIONS_DISC_BUTTON : gui_id.h
- ID_OPTIONS_EXIT_BUTTON : gui_id.h
- ID_OPTIONS_HELP_BROWSER_BUTTON : gui_id.h
- ID_OPTIONS_SAVE_BUTTON : gui_id.h
- ID_OPTIONS_SAVE_GAME_BUTTON : gui_id.h
- ID_OPTIONS_SERVER_BUTTON : gui_id.h
- ID_OPTIONS_WINDOW : gui_id.h
- ID_OPTIONS_WORKLIST_BUTTON : gui_id.h
- ID_PILLAGE_DLG_EXIT_BUTTON : gui_id.h
- ID_PILLAGE_DLG_WINDOW : gui_id.h
- ID_PLAYER_NAME_EDIT : gui_id.h
- ID_PLAYERS : gui_id.h
- ID_PORT_EDIT : gui_id.h
- ID_QUIT : gui_id.h
- ID_RESEARCH : gui_id.h
- ID_REVOLUTION : gui_id.h
- ID_REVOLUTION_DLG_CANCEL_BUTTON : gui_id.h
- ID_REVOLUTION_DLG_LABEL : gui_id.h
- ID_REVOLUTION_DLG_OK_BUTTON : gui_id.h
- ID_REVOLUTION_DLG_WINDOW : gui_id.h
- ID_SCIENCE_CANCEL_DLG_BUTTON : gui_id.h
- ID_SCIENCE_DLG_CHANGE_GOAL_BUTTON : gui_id.h
- ID_SCIENCE_DLG_CHANGE_GOAL_CANCEL_BUTTON : gui_id.h
- ID_SCIENCE_DLG_CHANGE_GOAL_DOWN_BUTTON : gui_id.h
- ID_SCIENCE_DLG_CHANGE_GOAL_UP_BUTTON : gui_id.h
- ID_SCIENCE_DLG_CHANGE_GOAL_WINDOW : gui_id.h
- ID_SCIENCE_DLG_CHANGE_REASARCH_BUTTON : gui_id.h
- ID_SCIENCE_DLG_CHANGE_REASARCH_WINDOW : gui_id.h
- ID_SCIENCE_DLG_WINDOW : gui_id.h
- ID_SCROLLBAR : gui_id.h
- ID_SEPARATOR : gui_id.h
- ID_SERVER_NAME_EDIT : gui_id.h
- ID_START_NEW_GAME : gui_id.h
- ID_TERRAIN_ADV_DLG_EXIT_BUTTON : gui_id.h
- ID_TERRAIN_ADV_DLG_WINDOW : gui_id.h
- ID_TERRAIN_INFO_DLG_EXIT_BUTTON : gui_id.h
- ID_TERRAIN_INFO_DLG_WINDOW : gui_id.h
- ID_TOGGLE_MAP_WINDOW_BUTTON : gui_id.h
- ID_TOGGLE_UNITS_WINDOW_BUTTON : gui_id.h
- ID_UNIT_ORDER_AIRBASE : gui_id.h
- ID_UNIT_ORDER_AIRLIFT : gui_id.h
- ID_UNIT_ORDER_AUTO_EXPLORE : gui_id.h
- ID_UNIT_ORDER_AUTO_SETTLER : gui_id.h
- ID_UNIT_ORDER_BOARD : gui_id.h
- ID_UNIT_ORDER_BUILD_CITY : gui_id.h
- ID_UNIT_ORDER_BUILD_WONDER : gui_id.h
- ID_UNIT_ORDER_CONNECT_IRRIGATE : gui_id.h
- ID_UNIT_ORDER_CONNECT_RAILROAD : gui_id.h
- ID_UNIT_ORDER_CONNECT_ROAD : gui_id.h
- ID_UNIT_ORDER_CONVERT : gui_id.h
- ID_UNIT_ORDER_CULTIVATE : gui_id.h
- ID_UNIT_ORDER_DEBOARD : gui_id.h
- ID_UNIT_ORDER_DIPLOMAT_DLG : gui_id.h
- ID_UNIT_ORDER_DISBAND : gui_id.h
- ID_UNIT_ORDER_DONE : gui_id.h
- ID_UNIT_ORDER_FALLOUT : gui_id.h
- ID_UNIT_ORDER_FORTIFY : gui_id.h
- ID_UNIT_ORDER_FORTRESS : gui_id.h
- ID_UNIT_ORDER_GOTO : gui_id.h
- ID_UNIT_ORDER_GOTO_CITY : gui_id.h
- ID_UNIT_ORDER_HOMECITY : gui_id.h
- ID_UNIT_ORDER_IRRIGATE : gui_id.h
- ID_UNIT_ORDER_MINE : gui_id.h
- ID_UNIT_ORDER_NUKE : gui_id.h
- ID_UNIT_ORDER_PARADROP : gui_id.h
- ID_UNIT_ORDER_PATROL : gui_id.h
- ID_UNIT_ORDER_PILLAGE : gui_id.h
- ID_UNIT_ORDER_PLANT : gui_id.h
- ID_UNIT_ORDER_POLLUTION : gui_id.h
- ID_UNIT_ORDER_RETURN : gui_id.h
- ID_UNIT_ORDER_ROAD : gui_id.h
- ID_UNIT_ORDER_SENTRY : gui_id.h
- ID_UNIT_ORDER_TRADE_ROUTE : gui_id.h
- ID_UNIT_ORDER_TRANSFORM : gui_id.h
- ID_UNIT_ORDER_UNLOAD_TRANSPORTER : gui_id.h
- ID_UNIT_ORDER_UPGRADE : gui_id.h
- ID_UNIT_ORDER_WAIT : gui_id.h
- ID_UNIT_ORDER_WAKEUP_OTHERS : gui_id.h
- ID_UNIT_SELECT_DLG_DOWN_BUTTON : gui_id.h
- ID_UNIT_SELECT_DLG_EXIT_BUTTON : gui_id.h
- ID_UNIT_SELECT_DLG_UP_BUTTON : gui_id.h
- ID_UNIT_SELECT_DLG_VSCROLLBAR : gui_id.h
- ID_UNIT_SELECT_DLG_WINDOW : gui_id.h
- ID_UNITS : gui_id.h
- ID_UNITS_DIALOG_WINDOW : gui_id.h
- ID_UNITS_WINDOW : gui_id.h
- ID_WAITING_LABEL : gui_id.h
- ID_WARMING_ICON : gui_id.h
- ID_WINDOW : gui_id.h
- identity_number() : srv_main.c, srv_main.h
- identity_number_is_used() : srv_main.c
- identity_number_release() : srv_main.c, srv_main.h
- identity_number_reserve() : srv_main.c, srv_main.h
- IDENTITY_NUMBER_SIZE : srv_main.h
- IDENTITY_NUMBER_SKIP : srv_main.h
- IDENTITY_NUMBER_ZERO : fc_types.h
- identity_numbers_used : srv_main.c
- idex_free() : idex.c, idex.h
- idex_init() : idex.c, idex.h
- idex_lookup_city() : idex.c, idex.h
- idex_lookup_unit() : idex.c, idex.h
- idex_register_city() : idex.c, idex.h
- idex_register_unit() : idex.c, idex.h
- idex_unregister_city() : idex.c, idex.h
- idex_unregister_unit() : idex.h, idex.c
- idle_callback_wrapper() : gui_main.c
- iec_cb : effects.h
- ignore_command() : stdinhand.c
- il_gained_focus() : chatline.c
- il_lost_focus() : chatline.c
- illegal_action() : unithand.c
- illegal_action_msg() : unithand.h, unithand.c
- illegal_action_pay_price() : unithand.c
- image_copy() : canvas.cpp, canvas.h
- IMG_BORDER_HEIGHT : mapimg.c
- IMG_BORDER_WIDTH : mapimg.c
- img_createmap() : mapimg.c
- img_destroy() : mapimg.c
- img_filename() : mapimg.c
- img_index() : mapimg.c
- IMG_LINE_HEIGHT : mapimg.c
- img_new() : mapimg.c
- img_playerstr() : mapimg.c
- img_plot() : mapimg.c
- img_plot_tile() : mapimg.c
- img_save() : mapimg.c
- img_save_func : mapimg.c
- img_save_ppm() : mapimg.c
- img_set_pixel() : mapimg.c
- IMG_SPACER_HEIGHT : mapimg.c
- img_special : mapimg.c
- IMG_TEXT_HEIGHT : mapimg.c
- img_toolkit_get() : mapimg.c
- img_toolkit_iterate : mapimg.c
- img_toolkit_iterate_end : mapimg.c
- img_toolkits : mapimg.c
- img_toolkits_count : mapimg.c
- IMGCOLOR_BACKGROUND : mapimg.c
- IMGCOLOR_ERROR : mapimg.c
- IMGCOLOR_GROUND : mapimg.c
- IMGCOLOR_OCEAN : mapimg.c
- imgcolor_player() : mapimg.c
- imgcolor_special() : mapimg.c
- imgcolor_terrain() : mapimg.c
- IMGCOLOR_TEXT : mapimg.c
- immediate_destination() : aitools.c, aitools.h
- impr_a_select_menu : cityrep.c
- impr_allows_actions() : improvement.c
- impr_b_select_menu : cityrep.c
- impr_base_build_shield_cost() : improvement.c, improvement.h
- impr_build_shield_cost() : improvement.c, improvement.h
- impr_buy_gold_cost() : improvement.h, improvement.c
- impr_callback() : citydlg.c
- impr_contra_genus() : requirements.c
- impr_estimate_build_shield_cost() : improvement.c, improvement.h
- impr_or_unit_iterate() : cityrep.c
- impr_p_select_menu : cityrep.c
- impr_prevents_disaster() : improvement.c
- impr_protects_vs_actions() : improvement.c
- impr_provides_buildable_extras() : improvement.c
- impr_provides_buildable_units() : improvement.c
- impr_sell_gold() : improvement.h, improvement.c
- Impr_type_id : fc_types.h
- improve() : reqtree.c
- improvement_array_first() : improvement.c, improvement.h
- improvement_array_last() : improvement.c, improvement.h
- improvement_by_number() : improvement.c, improvement.h
- improvement_by_rule_name() : improvement.c, improvement.h
- improvement_by_translated_name() : improvement.c, improvement.h
- improvement_count() : improvement.c, improvement.h
- improvement_feature_cache_init() : improvement.c, improvement.h
- improvement_found() : requirements.c
- improvement_free() : improvement.c
- improvement_has_effects() : improvement.c
- improvement_has_flag() : improvement.c, improvement.h
- improvement_has_side_effects() : improvement.c
- improvement_index() : improvement.c, improvement.h
- improvement_iterate : improvement.h
- improvement_iterate_end : improvement.h
- improvement_name_translation() : improvement.c, improvement.h
- improvement_number() : improvement.c, improvement.h
- improvement_obsolete() : improvement.c, improvement.h
- improvement_re_active_iterate : improvement.h
- improvement_re_active_iterate_end : improvement.h
- improvement_replacement() : improvement.c, improvement.h
- improvement_rule_name() : improvement.c, improvement.h
- improvement_types : improvement.c
- improvements_free() : improvement.c, improvement.h
- improvements_init() : improvement.c, improvement.h
- INADDR_NONE : netintf.c
- INCIDENT_ACTION : ai.h
- INCIDENT_LAST : ai.h
- incident_type : ai.h
- INCIDENT_WAR : ai.h
- incite_dlg : action_dialog.c
- incite_dlg_window_callback() : action_dialog.c
- INCITE_IMPOSSIBLE_COST : city.h
- incite_response() : action_dialog.c
- incoming_client_packets() : sernet.c
- increase_maxbuycost() : daicity.c
- increase_secfile_turn_int() : savecompat.c
- increase_timeout_because_unit_moved() : gamehand.c, gamehand.h
- increment_identity_number() : srv_main.c
- index_to_map_pos : map.h
- index_to_map_pos_x() : map.h
- index_to_map_pos_y() : map.h
- index_to_native_pos : map.h
- index_to_native_pos_x : map.h
- index_to_native_pos_y : map.h
- index_to_tile() : map.c, map.h
- INDICATOR_BULB : tilespec.h
- INDICATOR_COOLING : tilespec.h
- INDICATOR_COUNT : tilespec.h
- indicator_type : tilespec.h
- INDICATOR_WARMING : tilespec.h
- inf_at_eof() : inputfile.c, inputfile.h
- inf_close() : inputfile.c, inputfile.h
- inf_close_partial() : inputfile.c
- INF_DEBUG_FOUND : inputfile.c
- INF_DEBUG_NOT_FOUND : inputfile.c
- inf_discard_tokens() : inputfile.c, inputfile.h
- inf_filename() : inputfile.c
- inf_from_file() : inputfile.c, inputfile.h
- inf_from_stream() : inputfile.c, inputfile.h
- inf_log : inputfile.c
- inf_log_str() : inputfile.c, inputfile.h
- INF_MAGIC : inputfile.c
- inf_sanity_check() : inputfile.c
- INF_TOK_COMMA : inputfile.h
- INF_TOK_ENTRY_NAME : inputfile.h
- INF_TOK_EOL : inputfile.h
- INF_TOK_FIRST : inputfile.h
- INF_TOK_LAST : inputfile.h
- INF_TOK_SECTION_NAME : inputfile.h
- INF_TOK_TABLE_END : inputfile.h
- INF_TOK_TABLE_START : inputfile.h
- INF_TOK_VALUE : inputfile.h
- inf_token() : inputfile.c, inputfile.h
- inf_token_type : inputfile.h
- inf_warn : inputfile.c
- INFO_AIRLIFT : citydlg.c
- info_area : mapview.c, widget.c
- info_city_dlg_callback() : citydlg.c
- INFO_CORRUPTION : citydlg.c
- INFO_CULTURE : citydlg.c
- INFO_EMBASSY : plrhand.h
- INFO_FOOD : citydlg.c
- INFO_FULL : plrhand.h
- INFO_GOLD : citydlg.c
- INFO_GRANARY : citydlg.c
- INFO_GROWTH : citydlg.c
- INFO_ILLNESS : citydlg.c
- info_label : widget.c
- INFO_LUXURY : citydlg.c
- INFO_MEETING : plrhand.h
- INFO_MINIMUM : plrhand.h
- INFO_POLLUTION : citydlg.c
- info_popup_closed() : gui_main.c
- INFO_SCIENCE : citydlg.c
- INFO_SHIELD : citydlg.c
- INFO_SIZE : citydlg.c
- INFO_STEAL : citydlg.c
- INFO_TRADE : citydlg.c
- info_user_event : gui_main.c
- INFO_WASTE : citydlg.c
- infra_dialog_callback() : menu.c
- infra_dialog_open() : infradlg.c
- infra_dialog_popup() : infradlg.h, infradlg.c, infradlg.h
- infra_list_box : infradlg.c
- infra_list_grid : infradlg.c
- infra_placement_mode() : infradlg.c, infradlg.h, infradlg.c, infradlg.h
- infra_placement_set_tile() : infradlg.c, infradlg.h, infradlg.c, infradlg.h
- infra_response_callback() : infradlg.c
- infra_rows : infradlg.c
- infra_selected_callback() : infradlg.c
- INFRA_WEIGHTING : advbuilding.h
- infratile : mapview_common.c
- ingame_votebar : voteinfo_bar.c, voteinfo_bar.h, voteinfo_bar.c, voteinfo_bar.h, voteinfo_bar.c, voteinfo_bar.h
- ini_hmap_low_level : mapgen.c
- init : mapimg.c, mapgen.c, settings.c
- init_ai() : ai.c, ai.h
- init_character_encodings() : fciconv.c, fciconv.h
- init_city_report_game_data() : cityrepdata.h, cityrepdata.c
- init_citydlg_dimensions() : citydlg.c
- init_client_goto() : goto.c, goto.h
- init_connections() : sernet.c, sernet.h
- init_datum_number() : cityrepdata.c
- init_datum_string() : cityrepdata.c
- init_dir_checked_status() : barbarian.c
- init_game_seed() : srv_main.c, srv_main.h
- init_government_of_nation() : nation.c, nation.h
- init_mapcanvas_and_overview() : mapview_common.c, mapview_common.h
- init_min_production() : cm.c
- init_move_fragments() : movement.c, movement.h
- init_new_game() : gamehand.c, gamehand.h
- init_nls() : shared.c, shared.h
- init_options_button() : optiondlg.c, optiondlg.h
- init_our_capability() : capstr.c, capstr.h
- init_packet_hashes() : connection.c
- init_partial_solution() : cm.c
- init_player_dlg_common() : plrdlg_common.c, plrdlg_common.h
- init_sdl() : graphics.c, graphics.h
- init_sdl_audio() : audio_sdl.c
- init_specialist_lattice_nodes() : cm.c
- init_tech() : techtools.c, techtools.h
- init_themes() : themes_common.h, themes_common.c
- init_tile_lattice() : cm.c
- init_treaty() : diptreaty.c, diptreaty.h
- init_zeros() : inputfile.c
- INITIAL_QUEUE_SIZE : path_finding.c
- INITIALIZE_ARRAY : shared.h
- initialize_city_dialogs() : citydlg.c
- initialize_globals() : game.c, game.h
- initialize_infrastructure_cache() : infracache.c, infracache.h
- initialize_isle_data() : startpos.c
- initialized : effects.c, agents.c
- initworld() : mapgen.c
- input_dialog_callback_t : inputdlg.h
- input_dialog_close() : inputdlg.c
- input_dialog_create() : inputdlg.c, inputdlg.h, inputdlg.c, inputdlg.h, inputdlg.c, inputdlg.h
- input_dialog_response() : inputdlg.c
- input_edit_conn_callback() : chatline.c
- input_from_server() : clinet.c, clinet.h
- input_from_server_till_request_got_processed() : clinet.c, clinet.h
- inputline_grab_focus() : chatline.c, chatline.h, chatline.c, chatline.h, chatline.c, chatline.h
- inputline_handler() : chatline.c
- inputline_has_focus() : chatline.c, chatline.h, chatline.c, chatline.h, chatline.c, chatline.h
- inputline_is_visible() : chatline.h, chatline.c, chatline.h, chatline.c
- inputline_make_chat_link() : chatline.c, chatline.h, chatline.c, chatline.h
- inputline_make_tag() : chatline.c
- inputline_return() : chatline.c
- inputline_return_callback() : chatline.c
- inputline_toolkit_view_append_button() : chatline.c, chatline.h, chatline.c, chatline.h, chatline.c, chatline.h
- inputline_toolkit_view_new() : chatline.c, chatline.h, chatline.c, chatline.h, chatline.c, chatline.h
- insert_allows() : helpdata.c
- insert_allows_single() : helpdata.c
- insert_client_build_info() : gui_main.c, gui_interface.c, civmanual.c
- insert_generated_text() : helpdata.c
- insert_server_side_agent() : savecompat.c
- insert_veteran_help() : helpdata.c
- insert_worklist() : wldlg.c
- inside_scroll_down_loop() : widget_scrollbar.c
- inside_scroll_up_loop() : widget_scrollbar.c
- install_clicked() : mpgui_gtk4.c, mpgui_gtk3.c
- install_info_list_iterate : mpdb.h
- install_info_list_iterate_end : mpdb.h
- instruction_label : infradlg.c, rallypointdlg.c, infradlg.c, rallypointdlg.c
- int_to_text() : shared.h, shared.c
- int_validate_func_t : settings.c
- intel_destroy_callback() : inteldlg.c
- intel_dialog_done() : inteldlg.h, inteldlg.c, inteldlg.h, inteldlg.c, inteldlg.h
- intel_dialog_init() : inteldlg.c, inteldlg.h, inteldlg.c, inteldlg.h, inteldlg.c, inteldlg.h, inteldlg.c
- intel_window_dlg_callback() : inteldlg.c
- intel_wonder_destroy_callback() : inteldlg.c
- internal_encoding : fciconv.c
- internal_server_port : connectdlg_common.c
- internal_to_data_string_malloc() : fciconv.h
- internal_to_local_string_buffer() : fciconv.h
- internal_to_local_string_malloc() : fciconv.h
- interpret_tilde() : shared.c, shared.h
- interpret_tilde_alloc() : shared.c, shared.h
- intl_slist() : gui_stuff.c, gui_stuff.h, gui_stuff.c, gui_stuff.h, gui_stuff.c, gui_stuff.h
- intro_expose() : pages.c
- intro_free() : pages.c
- intro_gfx_sprite : graphics.h
- invalid_iter_get() : iterator.c
- invalid_iter_init() : iterator.c, iterator.h
- invalid_iter_next() : iterator.c
- invalid_iter_valid() : iterator.c
- INVASION_ATTACK : aiunit.h
- invasion_funct() : aiunit.c
- INVASION_OCCUPY : aiunit.h
- invisible : packhand.c
- irrigate() : dialogs.cpp
- IRRIGATION : menu.h
- irrigation_callback() : menu.c
- is_achievement_needed() : validity.c, validity.h
- is_achievement_req_active() : requirements.c
- is_action_enabled() : actions.c
- is_action_enabled_unit_on_city() : actions.h, actions.c
- is_action_enabled_unit_on_city_full() : actions.c
- is_action_enabled_unit_on_extras() : actions.h, actions.c
- is_action_enabled_unit_on_extras_full() : actions.c
- is_action_enabled_unit_on_self() : actions.c, actions.h
- is_action_enabled_unit_on_self_full() : actions.c
- is_action_enabled_unit_on_tile() : actions.c, actions.h
- is_action_enabled_unit_on_tile_full() : actions.c
- is_action_enabled_unit_on_unit() : actions.c, actions.h
- is_action_enabled_unit_on_unit_full() : actions.c
- is_action_enabled_unit_on_units() : actions.c, actions.h
- is_action_enabled_unit_on_units_full() : actions.c
- is_action_possible() : actions.c
- is_action_possible_on_city() : actions.c, actions.h
- is_action_req_active() : requirements.c
- is_activity_on_tile() : control.c
- is_activity_req_active() : requirements.c
- is_adv_data_phase_open() : advdata.c, advdata.h
- is_age_req_active() : requirements.c
- is_ai : player.h
- is_ai_data_phase_open() : aidata.h, aidata.c
- is_ai_req_active() : requirements.c
- is_allied_city_tile() : city.h
- is_allied_unit_tile() : unit.h
- is_allowed_city_name() : citytools.c, citytools.h
- is_allowed_to_take() : stdinhand.c
- is_ascii() : shared.c
- is_ascii_name() : shared.h, shared.c
- is_attack_unit() : unit.c, unit.h
- IS_ATTACKER : aiunit.h
- is_barbarian() : player.h
- is_base64url() : shared.c, shared.h
- is_bigendian() : support.h
- is_boat_free() : aiferry.c, aiferry.h
- is_border_source() : borders.c, borders.h
- is_border_tile() : map.h
- is_boss_of_boat() : aiferry.h, aiferry.c
- is_build_activity() : unit.c, unit.h
- is_building_needed() : validity.c, validity.h
- is_building_replaced() : effects.c, effects.h
- is_building_req_active() : requirements.c
- is_buildinggenus_req_active() : requirements.c
- is_capital() : city.h, city.c
- is_capitalization_enabled() : fcintl.c, fcintl.h
- is_cardinal_dir() : map.c, map.h
- is_cardinal_dir_calculate() : map.c
- is_cardinal_only_road() : road.c, road.h
- is_cardinal_tileset_dir() : tilespec.c
- is_city_center() : city.h
- is_city_channel_tile() : movement.c, movement.h
- is_city_event() : events.c, events.h
- is_city_hilited() : mapctrl_common.c, mapctrl_common.h
- is_city_in_tile() : requirements.c
- is_city_option_set() : city.h, city.c
- is_city_report_open() : cityrep.h, cityrep.c
- is_city_surrounded_by_our_spies() : aidiplomat.c
- is_citystatus_req_active() : requirements.c
- is_citytile_req_active() : requirements.c
- is_claimable_ocean() : maphand.c
- is_clean_activity() : unit.c, unit.h
- is_client_edit_packet() : srv_main.c
- is_client_quitting() : client_main.c, client_main.h
- is_comment() : inputfile.c
- is_default_city_name() : citytools.c
- is_diplrel_between() : player.c, player.h
- is_diplrel_in_range() : requirements.c
- is_diplrel_req_active() : requirements.c
- is_diplrel_tile_o_req_active() : requirements.c
- is_diplrel_tile_req_active() : requirements.c
- is_diplrel_to_other() : player.c, player.h
- is_diplrel_unitany_in_range() : requirements.c
- is_diplrel_unitany_o_req_active() : requirements.c
- is_diplrel_unitany_req_active() : requirements.c
- is_effect_prevented() : effects.c
- is_effect_val_known() : actions.c
- is_enabler_active() : actions.c
- is_enemy_city_tile() : city.h
- is_enemy_unit_tile() : unit.h
- is_extra_card_near() : extras.c, extras.h
- is_extra_caused_by : extras.h
- is_extra_caused_by_action() : extras.c, extras.h
- is_extra_caused_by_worker_action() : extras.c, extras.h
- is_extra_drawing_enabled() : tilespec.c
- is_extra_flag_card_near() : extras.h, extras.c
- is_extra_flag_near_tile() : extras.h, extras.c
- is_extra_near_tile() : extras.c, extras.h
- is_extra_needed() : validity.c, validity.h
- is_extra_removed_by() : extras.c, extras.h
- is_extra_removed_by_action() : extras.c, extras.h
- is_extra_removed_by_worker_action() : extras.c, extras.h
- is_extra_req_active() : requirements.c
- is_extraflag_req_active() : requirements.c
- is_field_unit() : unit.c, unit.h
- is_first_access_level_taken() : stdinhand.c
- is_flush_queued : mapview.c
- is_focus_anim_enabled() : mapview.c
- is_free_worked() : city.c, city.h
- is_free_worked_index : city.h
- is_friendly_city_near() : city.c, city.h
- is_future_tech() : tech.h, tech.c
- is_good_needed() : validity.c, validity.h
- is_good_password() : auth.c
- is_good_req_active() : requirements.c
- is_gov_center() : city.c, city.h
- is_gov_req_active() : requirements.c
- is_government_needed() : validity.h, validity.c
- is_great_wonder() : improvement.c, improvement.h
- is_guest_name() : auth.c
- is_gui_up() : gui_main.c, gui_main.h, gui_main.c, gui_main.h, gui_main.c, gui_main.h
- is_hiding_unit() : unit.h, unit.c
- is_human : player.h
- is_improvement() : improvement.c, improvement.h
- is_improvement_productive() : improvement.c, improvement.h
- is_improvement_redundant() : improvement.c, improvement.h
- is_improvement_visible() : improvement.c, improvement.h
- is_in_rect_area() : graphics.c, graphics.h
- is_init : fciconv.c
- is_land_barbarian() : barbarian.c, barbarian.h
- is_legal_table_entry_name() : registry_ini.c
- is_losing_hp() : unit.c, unit.h
- is_map_scrolling : gui_main.c
- is_maxunitsontile_req_active() : requirements.c
- is_metaserver_open() : meta.c, meta.h
- is_military_unit() : unit.c, unit.h
- is_mincalfrag_req_active() : requirements.c
- is_minculture_req_active() : requirements.c
- is_minforeignpct_req_active() : requirements.c
- is_minhitpoints_req_active() : requirements.c
- is_minmovefrags_req_active() : requirements.c
- is_minsize_req_active() : requirements.c
- is_mintechs_req_active() : requirements.c
- is_minveteran_req_active() : requirements.c
- is_minyear_req_active() : requirements.c
- is_more_user_input_needed : action_dialog.c, dialogs.cpp, action_dialog.c
- is_move_cardinal() : map.c, map.h
- is_multiplier_needed() : validity.c, validity.h
- is_my_turn() : aiunit.c
- is_my_zoc() : unit.h
- is_nation_group_hidden() : nation.c, nation.h
- is_nation_pickable() : nation.c, nation.h
- is_nation_playable() : nation.c, nation.h
- is_nation_req_active() : requirements.c
- is_nationality_req_active() : requirements.c
- is_nationgroup_req_active() : requirements.c
- is_native_extra_to_uclass() : extras.c, extras.h
- is_native_extra_to_utype() : extras.c, extras.h
- is_native_move() : movement.c, movement.h
- is_native_near_tile() : movement.h, movement.c
- is_native_tile() : movement.c, movement.h
- is_native_tile_to_class() : movement.h
- is_native_tile_to_extra() : extras.c, extras.h
- is_native_tile_to_road() : road.c, road.h
- is_native_to_class() : movement.c, movement.h
- is_near_land() : barbarian.c, mapgen.c
- is_non_allied_city_adjacent() : goto.c
- is_non_allied_city_tile() : city.h
- is_non_allied_unit_tile() : unit.h
- is_non_attack_city_tile() : city.h
- is_non_attack_unit_tile() : unit.h
- is_none_req_active() : requirements.c
- is_normal_map_pos() : map.h, map.c
- is_normal_nat_pos() : mapgen_utils.c, mapgen_utils.h
- is_ocean : terrain.h
- is_ocean_tile : terrain.h
- is_on_allowed_list() : ruleset.c
- is_on_unit_upgrade_path() : aiunit.c, aiunit.h
- is_option() : fc_cmdline.c, fc_cmdline.h
- is_other_players_unit_tile() : unit.h
- is_outputtype_req_active() : requirements.c
- is_outstanding_request() : agents.c
- is_pact_clause : diptreaty.h
- is_plain_public_message() : chatline.c, chatline.cpp
- is_player_phase() : game.c, game.h
- is_plr_zoc_client() : unit.c, unit.h
- is_plr_zoc_srv() : unit.c, unit.h
- is_point_in_area() : mapview.cpp, mapview.h
- is_possible_base_fuel() : pf_tools.c
- is_production_equal() : citytools.h
- is_race_dialog_open : dialogs.cpp
- is_real_activity() : unit.h, unit.c
- is_real_map_pos() : map.h, map.c
- is_refuel_point() : unittools.c, unittools.h
- is_refuel_tile() : unittools.c
- is_reg_file_for_access() : support.c, support.h
- is_req_active() : requirements.h, requirements.c
- is_req_active_cb : requirements.c
- IS_REQ_ACTIVE_VARIANT_ASSERT : requirements.c
- is_req_in_vec() : requirements.c, requirements.h
- is_req_knowable() : metaknowledge.c
- is_req_preventing() : requirements.c, requirements.h
- is_req_unchanging() : requirements.c, requirements.h
- is_resource_card_near() : terrain.c, terrain.h
- is_resource_close() : mapgen.c
- is_resource_near_tile() : terrain.c, terrain.h
- is_restricted() : stdinhand.c
- is_road_flag_card_near() : road.c, road.h
- is_road_flag_near_tile() : road.c, road.h
- is_roadflag_req_active() : requirements.c
- is_ruleset_compat_mode() : game.h
- is_safe_filename() : shared.c, shared.h
- is_safe_ocean() : map.c, map.h
- is_sea_barbarian() : barbarian.c, barbarian.h
- is_secfile_entry_name_valid() : registry_ini.c
- is_server() : fc_interface.h
- is_server_busy() : client_main.c, client_main.h
- is_server_running() : connectdlg_common.c, connectdlg_common.h
- is_serversetting_req_active() : requirements.c
- is_settable_ai_level() : player.c, player.h
- is_showing_pillage_dialog : dialogs.c, dialogs.cpp
- is_showing_workertask_dialog : citydlg.c
- is_singular_tile() : map.h, map.c
- is_small_wonder() : improvement.c, improvement.h
- is_special_improvement() : improvement.c, improvement.h
- is_specialist_req_active() : requirements.c
- is_square_threatened() : unit.c, unit.h
- is_stack_vulnerable() : combat.h, combat.c
- is_style_req_active() : requirements.c
- is_target_possible() : actions.c
- is_tech_needed() : validity.c, validity.h
- is_tech_req_active() : requirements.c
- is_techflag_req_active() : requirements.c
- is_temperature_type_near() : temperature_map.c, temperature_map.h
- is_terrain_card_near() : terrain.c, terrain.h
- is_terrain_change_activity() : unit.c, unit.h
- is_terrain_class_card_near() : terrain.c, terrain.h
- is_terrain_class_near_tile() : terrain.c, terrain.h
- is_terrain_ecologically_wet() : maphand.c
- is_terrain_flag_card_near() : terrain.c, terrain.h
- is_terrain_flag_near_tile() : terrain.c, terrain.h
- is_terrain_near_tile() : terrain.c, terrain.h
- is_terrain_needed() : validity.c, validity.h
- is_terrain_req_active() : requirements.c
- is_terrainalter_req_active() : requirements.c
- is_terrainclass_req_active() : requirements.c
- is_terrainflag_req_active() : requirements.c
- is_this_widget_first_on_list() : widget.c, widget.h
- is_tile_activity() : unit.c, unit.h
- is_tile_seen_adj() : metaknowledge.c
- is_tile_seen_cadj() : metaknowledge.c
- is_tile_seen_city() : metaknowledge.c
- is_tile_seen_trade_route() : metaknowledge.c
- is_tiles_adjacent() : map.c, map.h
- is_tiny_island() : mapgen.c
- is_tired_attack() : combat.c, combat.h
- is_topology_req_active() : requirements.c
- is_ts_option_unset() : options.c
- is_unit_activity_on_tile() : unit.c, unit.h
- is_unit_being_refueled() : unittools.c, unittools.h
- is_unit_choice_type() : advchoice.c, advchoice.h
- is_unit_move_blocked : action_dialog.c, mapctrl.c, gui_main.c, dialogs.c
- is_unit_near_a_friendly_city() : city.c, city.h
- is_unit_reachable_at() : combat.c, combat.h
- is_unit_reachable_by_unit() : combat.c
- is_unitclass_req_active() : requirements.c
- is_unitclassflag_req_active() : requirements.c
- is_unitflag_req_active() : requirements.c
- is_unitstate_req_active() : requirements.c
- is_unittype_req_active() : requirements.c
- is_universal_needed() : validity.c
- is_utype_needed() : validity.c, validity.h
- is_valid_alliance() : player.c
- is_valid_city_coords() : city.h, city.c
- is_valid_demography() : report.c, report.h
- is_valid_dir() : map.c, map.h
- is_valid_dir_calculate() : map.c
- is_valid_goto_destination() : goto.h, goto.c
- is_valid_goto_draw_line() : goto.c, goto.h
- is_valid_start_pos() : startpos.c
- is_valid_tileset_dir() : tilespec.c
- is_valid_username() : player.c, player.h
- is_view_supported() : gui_interface.c, graphics.c
- is_waiting_turn_change() : client_main.c, client_main.h
- is_wonder() : improvement.c, improvement.h
- island_river_mouth_suitability() : mapgen.c
- island_river_suitability() : mapgen.c
- island_terrain : mapgen.c
- island_terrain_free() : mapgen.c
- island_terrain_init() : mapgen.c
- islands : startpos.c
- islands_index : startpos.c
- item_toggled() : messagedlg.c
- iterate_effect_cache() : effects.c, effects.h
- iterate_outward : map.h
- iterate_outward_dxy : map.h
- iterate_outward_dxy_end : map.h
- iterate_outward_end : map.h
- ITERATOR : iterator.h
- iterator_get() : iterator.h
- iterator_next() : iterator.h
- iterator_valid() : iterator.h
- ITF_NO : requirements.h
- ITF_NOT_APPLICABLE : requirements.h
- ITF_YES : requirements.h
- itree_begin() : gui_stuff.c, gui_stuff.h, gui_stuff.c, gui_stuff.h, gui_stuff.c, gui_stuff.h
- itree_end() : gui_stuff.h, gui_stuff.c, gui_stuff.h, gui_stuff.c
- itree_get() : gui_stuff.c, gui_stuff.h, gui_stuff.c, gui_stuff.h, gui_stuff.c, gui_stuff.h
- itree_is_selected() : gui_stuff.c, gui_stuff.h, gui_stuff.c, gui_stuff.h, gui_stuff.c, gui_stuff.h
- itree_next() : gui_stuff.h, gui_stuff.c, gui_stuff.h, gui_stuff.c
- itree_select() : gui_stuff.c, gui_stuff.h, gui_stuff.c, gui_stuff.h, gui_stuff.c, gui_stuff.h
- itree_set() : gui_stuff.h, gui_stuff.c, gui_stuff.h, gui_stuff.c
- itree_unselect() : gui_stuff.c, gui_stuff.h, gui_stuff.c, gui_stuff.h, gui_stuff.c, gui_stuff.h