Freeciv-3.1: /fast/freeciv/nightly/S3_1/common/scriptcore/api_game_effects.h Source File

Freeciv-3.1

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api_game_effects.h
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1/*****************************************************************************
2 Freeciv - Copyright (C) 2005 - The Freeciv Project
3 This program is free software; you can redistribute it and/or modify
4 it under the terms of the GNU General Public License as published by
5 the Free Software Foundation; either version 2, or (at your option)
6 any later version.
7
8 This program is distributed in the hope that it will be useful,
9 but WITHOUT ANY WARRANTY; without even the implied warranty of
10 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 GNU General Public License for more details.
12*****************************************************************************/
13
14#ifndef FC__API_GAME_EFFECTS_H
15#define FC__API_GAME_EFFECTS_H
16
17#ifdef __cplusplus
18extern "C" {
19#endif /* __cplusplus */
20
21/* common/scriptcore */
22#include "luascript_types.h"
23
24struct lua_State;
25
26int api_effects_world_bonus(lua_State *L, const char *effect_type);
27int api_effects_player_bonus(lua_State *L, Player *pplayer,
28 const char *effect_type);
29int api_effects_city_bonus(lua_State *L, City *pcity,
30 const char *effect_type);
31int api_effects_unit_bonus(lua_State *L, Unit *punit, Player *other_player,
32 const char *effect_type);
33int api_effects_unit_vs_tile_bonus(lua_State *L, Unit *punit, Tile *ptile,
34 const char *effect_type);
35
36#ifdef __cplusplus
37}
38#endif /* __cplusplus */
39
40#endif /* API_GAME_EFFECTS */
api_effects_unit_vs_tile_bonus
int api_effects_unit_vs_tile_bonus(lua_State *L, Unit *punit, Tile *ptile, const char *effect_type)
Definition api_game_effects.c:117
api_effects_player_bonus
int api_effects_player_bonus(lua_State *L, Player *pplayer, const char *effect_type)
Definition api_game_effects.c:46
api_effects_city_bonus
int api_effects_city_bonus(lua_State *L, City *pcity, const char *effect_type)
Definition api_game_effects.c:65
api_effects_unit_bonus
int api_effects_unit_bonus(lua_State *L, Unit *punit, Player *other_player, const char *effect_type)
Definition api_game_effects.c:85
api_effects_world_bonus
int api_effects_world_bonus(lua_State *L, const char *effect_type)
Definition api_game_effects.c:29
punit
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit * punit
Definition dialogs_g.h:73
luascript_types.h
city
Definition city.h:309
player
Definition player.h:249
tile
Definition tile.h:49
unit
Definition unit.h:138