Freeciv-3.1: Globals

Freeciv-3.1

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Here is a list of all functions with links to the files they belong to:

### - k -

- keep_moving() : dialogs.cpp
- key_bases_toggle() : control.c, control.h
- key_cancel_action() : control.c, control.h
- key_center_capital() : control.c, control.h
- key_cities_toggle() : control.c, control.h
- key_city_buycost_toggle() : control.c, control.h
- key_city_full_bar_toggle() : control.c, control.h
- key_city_growth_toggle() : control.c, control.h
- key_city_names_toggle() : control.c, control.h
- key_city_outlines_toggle() : control.c, control.h
- key_city_output_toggle() : control.c, control.h
- key_city_overlay() : mapctrl_common.h, mapctrl_common.c
- key_city_productions_toggle() : control.c, control.h
- key_city_trade_routes_toggle() : control.c, control.h
- key_coastline_toggle() : control.c, control.h
- key_editor_recalculate_borders() : control.c, control.h
- key_editor_toggle() : control.c, control.h
- key_editor_toggle_fogofwar() : control.c, control.h
- key_end_turn() : control.c, control.h
- key_focus_unit_toggle() : control.c, control.h
- key_fog_of_war_toggle() : control.h, control.c
- key_huts_toggle() : control.c, control.h
- key_irrigation_toggle() : control.c, control.h
- key_map_borders_toggle() : control.c, control.h
- key_map_grid_toggle() : control.c, control.h
- key_map_native_toggle() : control.h, control.c
- key_mines_toggle() : control.c, control.h
- key_pollution_toggle() : control.c, control.h
- key_press_map_canvas() : gui_main.c
- key_recall_previous_focus_unit() : control.h, control.c
- key_resources_toggle() : control.c, control.h
- key_roads_rails_toggle() : control.c, control.h
- key_terrain_toggle() : control.c, control.h
- key_unit_action_select() : control.c, control.h
- key_unit_action_select_tgt() : control.h, control.c
- key_unit_airbase() : control.c, control.h
- key_unit_assign_battlegroup() : control.c, control.h
- key_unit_auto_explore() : control.c, control.h
- key_unit_auto_settle() : control.c, control.h
- key_unit_build_city() : control.h, control.c
- key_unit_build_wonder() : control.c, control.h
- key_unit_clean() : control.c, control.h
- key_unit_connect() : control.c, control.h
- key_unit_convert() : control.c, control.h
- key_unit_cultivate() : control.c, control.h
- key_unit_done() : control.c, control.h
- key_unit_extra() : control.c
- key_unit_fallout() : control.c, control.h
- key_unit_fortify() : control.c, control.h
- key_unit_fortress() : control.c, control.h
- key_unit_gen_clean() : control.c
- key_unit_goto() : control.c, control.h
- key_unit_homecity() : control.c, control.h
- key_unit_irrigate() : control.c, control.h
- key_unit_mine() : control.c, control.h
- key_unit_move() : control.c, control.h
- key_unit_paradrop() : control.c, control.h
- key_unit_patrol() : control.c, control.h
- key_unit_pillage() : control.c, control.h
- key_unit_plant() : control.c, control.h
- key_unit_pollution() : control.c, control.h
- key_unit_road() : control.c, control.h
- key_unit_select_battlegroup() : control.c, control.h
- key_unit_sentry() : control.c, control.h
- key_unit_shields_toggle() : control.c, control.h
- key_unit_solid_bg_toggle() : control.c, control.h
- key_unit_stack_size_toggle() : control.c, control.h
- key_unit_trade_route() : control.c, control.h
- key_unit_transform() : control.c, control.h
- key_unit_unload_all() : control.c, control.h
- key_unit_wait() : control.c, control.h
- key_unit_wakeup_others() : control.c, control.h
- key_units_toggle() : control.c, control.h
- keyboard_handler() : citydlg.c
- kick_command() : stdinhand.c
- kill_desire() : aiunit.h, aiunit.c
- kill_dying_players() : srv_main.c
- kill_player() : plrhand.c, plrhand.h
- kill_something_with() : daimilitary.c
- kill_unit() : unittools.c, unittools.h
- killcitizen_enum_str() : savecompat.c
- kills_citizen_after_attack() : unit.c, unit.h