Freeciv-3.1: Globals

Freeciv-3.1

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Here is a list of all macros with links to the files they belong to:

### - r -

- R__ : fcintl.h
- RAMPAGE_ANYTHING : aiunit.h
- RAMPAGE_FREE_CITY_OR_BETTER : aiunit.h
- RAMPAGE_HUT_OR_BETTER : aiunit.h
- RATE_NOT_SET : aihand.c
- RATE_REMAINS : aihand.c
- RATE_VALID : aihand.c
- RECEIVE_PACKET_END : packets.h, packets_json.h
- RECEIVE_PACKET_FIELD_ERROR : packets.h, packets_json.h
- RECEIVE_PACKET_START : packets.h, packets_json.h
- RECT_LIMIT : graphics.h
- REPORT_BODYSIZE : report.h
- REPORT_TITLESIZE : report.h
- req_edit_list_iterate : ruledit_qt.h
- req_edit_list_iterate_end : ruledit_qt.h
- REQ_LABEL_NEVER : helpdlg.c, helpdlg.cpp, helpdlg.c
- REQ_LABEL_NONE : helpdlg.c, helpdlg.cpp
- req_range_iterate : requirements.h
- req_range_iterate_end : requirements.h
- REQ_RANGE_MAX : requirements.h
- req_vec_fix_list_iterate : ruledit_qt.h
- req_vec_fix_list_iterate_end : ruledit_qt.h
- REQEST_BACKGROUND_FAST_AUTO_ATTACK : packhand.c
- REQEST_BACKGROUND_REFRESH : packhand.c
- REQEST_PLAYER_INITIATED : packets.h
- REQUC_CITYSTATUS : requirements.c
- REQUC_CITYTILE : requirements.c
- REQUC_IMPR : requirements.c
- REQUC_LOCAL : requirements.c
- REQUC_NALLY : requirements.c
- REQUC_PRESENT : requirements.c
- REQUC_WORLD : requirements.c
- requirement_citytile_ereq : unittype.c
- requirement_diplrel_ereq : requirements.h
- requirement_fulfilled_by_action : requirements.h
- requirement_fulfilled_by_extra : requirements.h
- requirement_fulfilled_by_government : requirements.h
- requirement_fulfilled_by_improvement : requirements.h
- requirement_fulfilled_by_nation : requirements.h
- requirement_fulfilled_by_output_type : requirements.h
- requirement_fulfilled_by_terrain : requirements.h
- requirement_fulfilled_by_unit_class : requirements.h
- requirement_fulfilled_by_unit_type : requirements.h
- requirement_needs_improvement : requirements.h
- requirement_unit_state_ereq : unittype.c
- requirement_vector_iterate : requirements.h
- requirement_vector_iterate_end : requirements.h
- research_is_allowed : research.c
- RESEARCH_ITER : research.c
- research_may_become_allowed : research.c
- RESEARCH_PLAYER_ITER : research.c
- research_players_iterate : research.h
- research_players_iterate_end : research.h
- researches_iterate : research.h
- researches_iterate_end : research.h
- RESOURCE_NONE_IDENTIFIER : terrain.h
- RESOURCE_NULL_IDENTIFIER : terrain.h
- RESOURCE_SECTION_PREFIX : ruleset.c
- RESPONSE_CANCEL_MEETING : diplodlg.c
- RESPONSE_CANCEL_MEETING_ALL : diplodlg.c
- RESULT_COLUMNS : cma_fec.c
- RESULT_IS_ENOUGH : daisettler.c
- RETURN_IS_ACTIVITY_ENABLED_UNIT_ON : unit.c
- RETURN_VALUE_AFTER_EXIT : support.h
- REVERSED_RPT : fc_types.h
- rgbcolor_check : rgbcolor.h
- rgbcolor_list_iterate : rgbcolor.h
- rgbcolor_list_iterate_end : rgbcolor.h
- RIVERS_MAXTRIES : mapgen.c
- road_deps_iterate : road.h
- road_deps_iterate_end : road.h
- ROAD_NONE : road.h
- ROAD_SECTION_PREFIX : ruleset.c
- road_type_list_iterate : road.h
- road_type_list_iterate_end : road.h
- RQ_ : fcintl.h
- RS_ACTION_NO_MAX_DISTANCE : game.h
- RS_DEFAULT_ACTION_ACTOR_CONSUMING_ALWAYS : game.h
- RS_DEFAULT_ACTION_MAX_RANGE : game.h
- RS_DEFAULT_ACTION_MIN_RANGE : game.h
- RS_DEFAULT_BASE_BRIBE_COST : game.h
- RS_DEFAULT_BASE_POLLUTION : game.h
- RS_DEFAULT_BASE_TECH_COST : game.h
- RS_DEFAULT_BORDER_RADIUS_SQ_CITY : game.h
- RS_DEFAULT_BORDER_RADIUS_SQ_CITY_PERMANENT : game.h
- RS_DEFAULT_BORDER_SIZE_EFFECT : game.h
- RS_DEFAULT_CALENDAR_SKIP_0 : game.h
- RS_DEFAULT_CITIES_MIN_DIST : game.h
- RS_DEFAULT_CITY_CENTER_OUTPUT : game.h
- RS_DEFAULT_CITY_RADIUS_SQ : game.h
- RS_DEFAULT_CIVIL_WAR_CELEB : game.h
- RS_DEFAULT_CIVIL_WAR_UNHAPPY : game.h
- RS_DEFAULT_COMBAT_ODDS_SCALED_VETERANCY : ruleset.h
- RS_DEFAULT_CULTURE_MIGRATION_PML : ruleset.h
- RS_DEFAULT_CULTURE_VIC_LEAD : ruleset.h
- RS_DEFAULT_CULTURE_VIC_POINTS : ruleset.h
- RS_DEFAULT_DAMAGE_REDUCES_BOMBARD_RATE : ruleset.h
- RS_DEFAULT_EXPLODE_NUCLEAR_MAX_RANGE : game.h
- RS_DEFAULT_EXTRA_APPEARANCE : ruleset.h
- RS_DEFAULT_EXTRA_DISAPPEARANCE : ruleset.h
- RS_DEFAULT_FOOD_COST : game.h
- RS_DEFAULT_GOLD_UPKEEP_STYLE : ruleset.h
- RS_DEFAULT_GOODS_SELECTION : ruleset.h
- RS_DEFAULT_GRANARY_FOOD_INC : game.h
- RS_DEFAULT_GRANARY_FOOD_INI : game.h
- RS_DEFAULT_HAPPY_COST : game.h
- RS_DEFAULT_HISTORY_INTEREST_PML : ruleset.h
- RS_DEFAULT_ILLNESS_BASE_FACTOR : game.h
- RS_DEFAULT_ILLNESS_MIN_SIZE : game.h
- RS_DEFAULT_ILLNESS_ON : game.h
- RS_DEFAULT_ILLNESS_POLLUTION_PCT : game.h
- RS_DEFAULT_ILLNESS_TRADE_INFECTION_PCT : game.h
- RS_DEFAULT_INCITE_BASE_COST : game.h
- RS_DEFAULT_INCITE_IMPROVEMENT_FCT : game.h
- RS_DEFAULT_INCITE_TOTAL_FCT : game.h
- RS_DEFAULT_INCITE_UNIT_FCT : game.h
- RS_DEFAULT_MUUK_FOOD_WIPE : ruleset.h
- RS_DEFAULT_MUUK_GOLD_WIPE : ruleset.h
- RS_DEFAULT_MUUK_SHIELD_WIPE : ruleset.h
- RS_DEFAULT_NEG_YEAR_LABEL : game.h
- RS_DEFAULT_NUKE_DEFENDER_SURVIVAL_CHANCE_PCT : game.h
- RS_DEFAULT_NUKE_POP_LOSS_PCT : game.h
- RS_DEFAULT_ONLY_KILLING_VETERAN : ruleset.h
- RS_DEFAULT_ONLY_REAL_FIGHT_VETERAN : ruleset.h
- RS_DEFAULT_PILLAGE_SELECT : game.h
- RS_DEFAULT_POISON_EMPTIES_FOOD_STOCK : game.h
- RS_DEFAULT_POS_YEAR_LABEL : game.h
- RS_DEFAULT_PYTHAGOREAN_DIAGONAL : ruleset.h
- RS_DEFAULT_RANSOM_GOLD : game.h
- RS_DEFAULT_SMALL_WONDER_VISIBILITY : ruleset.h
- RS_DEFAULT_STEAL_MAP_REVEALS_CITIES : game.h
- RS_DEFAULT_TECH_COST_STYLE : ruleset.h
- RS_DEFAULT_TECH_LEAKAGE : ruleset.h
- RS_DEFAULT_TECH_LOSS_HOLES : ruleset.h
- RS_DEFAULT_TECH_PARASITE_HOLES : ruleset.h
- RS_DEFAULT_TECH_STEAL_HOLES : ruleset.h
- RS_DEFAULT_TECH_TRADE_HOLES : ruleset.h
- RS_DEFAULT_TECH_TRADE_LOSS_HOLES : ruleset.h
- RS_DEFAULT_TECH_UPKEEP_DIVIDER : game.h
- RS_DEFAULT_TECH_UPKEEP_STYLE : ruleset.h
- RS_DEFAULT_TIRED_ATTACK : game.h
- RS_DEFAULT_UPGRADE_VETERAN_LOSS : game.h
- RS_DEFAULT_USER_ACTION_TARGET_KIND : game.h
- RS_DEFAULT_VIS_RADIUS_SQ : game.h
- RS_MAX_BASE_BRIBE_COST : game.h
- RS_MAX_BASE_TECH_COST : game.h
- RS_MAX_BORDER_RADIUS_SQ_CITY : game.h
- RS_MAX_BORDER_RADIUS_SQ_CITY_PERMANENT : game.h
- RS_MAX_BORDER_SIZE_EFFECT : game.h
- RS_MAX_CITIES_MIN_DIST : game.h
- RS_MAX_CITY_CENTER_OUTPUT : game.h
- RS_MAX_CITY_RADIUS_SQ : game.h
- RS_MAX_FOOD_COST : game.h
- RS_MAX_GRANARY_FOOD_INC : game.h
- RS_MAX_HAPPY_COST : game.h
- RS_MAX_ILLNESS_BASE_FACTOR : game.h
- RS_MAX_ILLNESS_MIN_SIZE : game.h
- RS_MAX_ILLNESS_POLLUTION_PCT : game.h
- RS_MAX_ILLNESS_TRADE_INFECTION_PCT : game.h
- RS_MAX_INCITE_BASE_COST : game.h
- RS_MAX_INCITE_IMPROVEMENT_FCT : game.h
- RS_MAX_INCITE_TOTAL_FCT : game.h
- RS_MAX_INCITE_UNIT_FCT : game.h
- RS_MAX_NUKE_DEFENDER_SURVIVAL_CHANCE_PCT : game.h
- RS_MAX_NUKE_POP_LOSS_PCT : game.h
- RS_MAX_RANSOM_GOLD : game.h
- RS_MAX_TECH_UPKEEP_DIVIDER : game.h
- RS_MAX_UPGRADE_VETERAN_LOSS : game.h
- RS_MAX_VALUE : game.h
- RS_MAX_VIS_RADIUS_SQ : game.h
- RS_MIN_BASE_BRIBE_COST : game.h
- RS_MIN_BASE_TECH_COST : game.h
- RS_MIN_BORDER_RADIUS_SQ_CITY : game.h
- RS_MIN_BORDER_RADIUS_SQ_CITY_PERMANENT : game.h
- RS_MIN_BORDER_SIZE_EFFECT : game.h
- RS_MIN_CITIES_MIN_DIST : game.h
- RS_MIN_CITY_CENTER_OUTPUT : game.h
- RS_MIN_CITY_RADIUS_SQ : game.h
- RS_MIN_FOOD_COST : game.h
- RS_MIN_GRANARY_FOOD_INC : game.h
- RS_MIN_HAPPY_COST : game.h
- RS_MIN_ILLNESS_BASE_FACTOR : game.h
- RS_MIN_ILLNESS_MIN_SIZE : game.h
- RS_MIN_ILLNESS_POLLUTION_PCT : game.h
- RS_MIN_ILLNESS_TRADE_INFECTION_PCT : game.h
- RS_MIN_INCITE_BASE_COST : game.h
- RS_MIN_INCITE_IMPROVEMENT_FCT : game.h
- RS_MIN_INCITE_TOTAL_FCT : game.h
- RS_MIN_INCITE_UNIT_FCT : game.h
- RS_MIN_NUKE_DEFENDER_SURVIVAL_CHANCE_PCT : game.h
- RS_MIN_NUKE_POP_LOSS_PCT : game.h
- RS_MIN_RANSOM_GOLD : game.h
- RS_MIN_TECH_UPKEEP_DIVIDER : game.h
- RS_MIN_UPGRADE_VETERAN_LOSS : game.h
- RS_MIN_VIS_RADIUS_SQ : game.h
- rs_sanity_veteran : ruleset.c
- RSFORMAT_3_1 : ruleset.h
- RULEDIT_WINHEIGHT : ruledit_qt.h
- RULEDIT_WINWIDTH : ruledit_qt.h
- rulename : name_translation.h
- ruler_titles_iterate : government.h
- ruler_titles_iterate_end : government.h
- RULES_SUFFIX : ruleset.c
- RULESET_CAPABILITIES : ruleset.h
- RULESET_CAPABILITIES_BASE : ruleset.h
- RULESET_COMPAT_CAP : rscompat.h
- ruleset_error : ruleset.h
- RULESET_SUFFIX : fc_types.h