freeciv 1.9.0 - en to unknown language translation catalogue (28 entries)

en: Railroad
target: Railway

en: The people in %s are stunned by your technological insight!
          Workers spontaneously gather and upgrade the city with railroads.
target: The people in %s are stunned by your technological insight!
          Workers spontaneously gather and upgrade the city with railways.

en: The %s don't have the promised amount of gold! Treaty canceled!
target: The %s don't have the promised amount of gold! Treaty cancelled!

en: %s canceled the meeting!
target: %s cancelled the meeting!

en: New hope sweeps like fire through the country as the discovery of railroad is announced.
          Workers spontaneously gather and upgrade all cities with railroads.
target: New hope sweeps like fire through the country as the invention of railways is announced.
          Workers spontaneously gather and upgrade all cities with railways.

en: The people are pleased to hear that your scientists finally know about railroads.
          Workers spontaneously gather and upgrade all cities with railroads.
target: The people are pleased to hear that your scientists finally know about railways.
          Workers spontaneously gather and upgrade all cities with railways.

en: Traveler's Report:
target: Traveller's Report:

en: Solid unit background color
target: Solid unit background colour

en: Auto Center on Units
target: Auto Centre on Units

en: Auto Center on Combat
target: Auto Centre on Combat

en: Center map when Popup city
target: Centre map when Popup city

en: _Center View
target: _Centre View

en: Build _Railroad
target: Build _Railway

en: Center View
target: Centre View

en: Center
target: Centre

en: Only color displays are supported for now...
target: Only colour displays are supported for now...

en: Land units move on land, and suffer the movement effects of terrain, but benefit from roads and railroads.  They cannot move on ocean squares except when carried by an appropriate sea unit.  When at sea, they cannot attack or defend for themselves, but rely on the sea unit carrying them.  Land units are the only units subject to zones of control.  On land, land units can fortify to get a 50% defensive bonus; land units in cities automatically get this bonus, whether fortified or not.  When a land unit successfully attacks a city without City Walls, the city is reduced by one population point.  Land units with zero attack strength are non-military units: they require no upkeep, have no happiness effects, and cannot attack enemy units or capture enemy cities.
target: Land units move on land, and suffer the movement effects of terrain, but benefit from roads and railways.  They cannot move on ocean squares except when carried by an appropriate sea unit.  When at sea, they cannot attack or defend for themselves, but rely on the sea unit carrying them.  Land units are the only units subject to zones of control.  On land, land units can fortify to get a 50% defensive bonus; land units in cities automatically get this bonus, whether fortified or not.  When a land unit successfully attacks a city without City Walls, the city is reduced by one population point.  Land units with zero attack strength are non-military units: they require no upkeep, have no happiness effects, and cannot attack enemy units or capture enemy cities.

en: Roads and railroads can be built on any square except Ocean.  (To build a road or railroad on a River square, though, you must know Bridge Building.)  Roads and railroads allow your units to move more quickly, and they increase the resources produced in cities.
target: Roads and railways can be built on any square except Ocean.  (To build a road or railway on a River square, though, you must know Bridge Building.)  Roads and railways allow your units to move more quickly, and they increase the resources produced in cities.

en:  - Units expend no movement points when moving along a railroad. You may ride a railroad indefinitely.
target:  - Units expend no movement points when moving along a railway. You may ride a railway indefinitely.

en:  - A railroad increases the shield resources produced by a square by 50%.  (Depending on server options, railroads may also increase food and trade resources, or may increase shield resources by an amount other than 50%.)
target:  - A railway increases the shield resources produced by a square by 50%.  (Depending on server options, railways may also increase food and trade resources, or may increase shield resources by an amount other than 50%.)

en:  - farmland
     - irrigation
     - mining
     - a fortress
     - an airbase
     - a railroad
     - a road
target:  - farmland
     - irrigation
     - mining
     - a fortress
     - an airbase
     - a railway
     - a road

en: Tiles that do not have terrain alterations (farmland, irrigation, mining, fortress, airbase, railroad or road) cannot be pillaged. In addition, terrain conversions and transformations cannot be undone by pillaging.  For example, if you have irrigated a Forest tile to convert it into a Plain, pillaging will not convert it back into a Forest -- to do so, you would have to convert the tile again with a Settler or Engineer.
target: Terrain tiles that do not have alterations (farmland, irrigation, mining, fortress, airbase, railway or road) cannot be pillaged. In addition, terrain conversions and transformations cannot be undone by pillaging.  For example, if you have irrigated a Forest tile to convert it into a Plain, pillaging will not convert it back into a Forest -- to do so, you would have to convert the tile again with a Settler or Engineer.

en: Recycling Center
target: Recycling Centre

en: Increases trade resources by 50% on all squares with roads or railroads.
target: Increases trade resources by 50% on all squares with roads or railways.

en: Any terrain type (except Ocean) may have a River on it.  A River adds 1 trade to the resources produced by that tile.  It also increases a tile's defense factor by 50%.  Finally, land units may move along a River (but not diagonally); movement along a River costs only 1/3 of a movement point.
    
    Roads and railroads can only be built on River squares if your civilization has learned Bridge Building technology.
target: Any terrain type (except Ocean) may have a River on it.  A River adds 1 trade to the resources produced by that tile.  It also increases a tile's defense factor by 50%.  Finally, land units may move along a River (but not diagonally); movement along a River costs only 1/3 of a movement point.
    
    Roads and railways can only be built on River squares if your civilization has learned Bridge Building technology.

en: Armor
target: Armour

en: Settlers are one of the key units in the game.  They can be used to found new cities, irrigate land, build roads, railroads, fortresses, airbases and mines, and clean up pollution and nuclear fallout.  Upkeep for Settlers is in food as well as production, and a Settler can die if its supporting city runs out of food.
    
    Settlers and Engineers may work together to decrease the amount of time required for long projects.  If two or more Settlers and/or Engineers are both working on the same task in the same square, their efforts will be added together each turn until the task is finished.  Be careful not to dedicate too many workers to one task, though; excess effort can be wasted, and a group of Settlers and/or Engineers is highly vulnerable to enemy attacks.
target: Setters are one of the key units in the game.  They can be used to found new cities, irrigate land, build roads, railways, fortresses, airbases and mines, and clean up pollution.  Upkeep for Settlers is in food as well as production, and a Setter can die if its supporting city runs out of food.
    
    Settlers and Engineers may work together to decrease the amount of time required for long projects.  If two or more Settlers and/or Engineers are both working on the same task in the same square, their efforts will be added together each turn until the task is finished.  Be careful not to dedicate too many workers to one task, though; excess effort can be wasted, and a group of Settlers and/or Engineers is highly vulnerable to enemy attacks.

en: Settlers are one of the key units in the game.  They can be used to found new cities, irrigate land, build roads, railroads, fortresses and mines, and clean up pollution and nuclear fallout.  Upkeep for Settlers is in food as well as production, and a Settler can die if its supporting city runs out of food.
    
    Settlers may work together to decrease the amount of time required for long projects.  If two or more Settlers are both working on the same task in the same square, their efforts will be added together each turn until the task is finished.  Be careful not to dedicate too many workers to one task, though; excess effort can be wasted, and a group of Settlers is highly vulnerable to enemy attacks.
target: Settlers are one of the key units in the game.  They can be used to found new cities, irrigate land, build roads, railways, fortresses and mines, and clean up pollution and nuclear fallout.  Upkeep for Settlers is in food as well as production, and a Settler can die if its supporting city runs out of food.
    
    Settlers may work together to decrease the amount of time required for long projects.  If two or more Settlers are both working on the same task in the same square, their efforts will be added together each turn until the task is finished.  Be careful not to dedicate too many workers to one task, though; excess effort can be wasted, and a group of Settlers is highly vulnerable to enemy attacks.
