+--------------+------------------------+-----------------------+ | ft - Tileset | Version 2.0.7 | Franz Mach | | ============ | (for Freeciv 2.0) | < ft@uliq.net > | +--------------+------------------------+-----------------------+ 0) INDEX """""""" 1) Description 2) Authors 3) How to get 4) Installing 5) Additional files 6) Changelog 6a) from 1.0 to 1.1 6b) from 1.1 to 2.0.3 6c) from 2.0.3 to 2.0.4 6d) from 2.0.4 to 2.0.5 6e) from 2.0.5 to 2.0.6 6f) from 2.0.6 to 2.0.7 1) DESCRIPTION """""""""""""" The ft-Tileset is based on the HiRes Tileset; some tiles are from the Trident Tileset. It uses the nation-shields instead of the flags. The most important Modification is the support for 8 (or 9) different city-styles : European (Barbarian) Classical Mesopotamian Arabian Tropical Precolumbian African Asian The city tiles will grow 4 times; when the city reaches the sizes 3, 5, 8, 12. The ft-Tileset includes more units as needed in the normal game; you can use the additional one for scenarios or modpacks (a guide how to do that and one example modpack will come out with the next version - 2.0.7) 2) AUTHORS """""""""" All is based on the great work from Tim Smith's HiRes Civ II Modpack http://www.geocities.com/yoohootim/hires.htm The city styles are a common work from F. Rodrigo and myself http://f.rodrigo.free.fr The unit graphics are from the HiRes, Trident and r-hires tilesets. The nation shields are drawn by myself because the standard shields're too big. Two ressource graphics from CapTVK http://forum.freeciv.org/profile.php?mode=viewprofile&u=18 small tiles graphics from unkown poster in the Freeciv forum http://forum.freeciv.org/viewtopic.php?t=553 3) HOW TO GET """"""""""""" You can get the ft-Tileset from my page http://www.uliq.net/downloads/freeciv/ft/ft-2.0/ft-2.0.6.tar.gz or from this site ftp://ftp4.extreme-players.de/freegamearts/image/tilesets/ft-2.0.6.tar.gz 4) INSTALLING """"""""""""" You just have to extract the compressed tar-archive into your freeciv-data-directory. For playing with the ft-Tileset start the civclient with "civclient --tiles ft" . Read point 5 for more information. 5) ADDITIONAL FILES """"""""""""""""""" At the moment Freeciv supports four different city-styles (European, Classical, Tropical and Asian) To use the other 4(5) styles from ft there was the ft-CityPatch. ft-CityPatch Since this ft version (2.0.6) the ft-CityPatch is outdated and shouldn't be used any more. The ft tileset no contains all you need and you've now three possibillities to use it: 1) start the civservers with the command rulesetdir ft to load the ft ruleset. 3) if you don't want to or can't use server commands after starting the civserver you can start the civserver with civserver -r /usr/share/freeciv/ft/ft.load note that you've to use the full path that points to "ft.load"! Note: if you start your server this way the clients do not need the ft tile-/ruleset mandatory. 2) copy the files cities.ruleset and nation.ruleset from the ft/ directory into the default/ directory to do this permanently. (Not recommended) 6) CHANGES FROM VERSION 1.0 """""""""""""""""""""""""""" 6a) from 1.0 to 1.1 ''''''''''''''''''' * New city style "Barbarian", two styles are renamed "Arabian" and "Precolombian" replaces "Arabic" and "Mayan" (Mayan was changed to be compatible to the r-Hires Tileset) * More city style tiles for African, Arabian and Babylonian style * Improved Fortress-Tiles (back- and frontside) * New explosion tiles * Better visibility of nation shields and city information * Better documentation 6b) from 1.1 to 2.0.3 ''''''''''''''''''''' this is the currently on the Freeciv Download page available version, it is just the 1.1 version with some workarounds to get it running with Freeciv 2.0 (this work wasn't done by myself) unfortunately there's a bug in ft.tilespec you've to remove "hires/newgfx.spec" with "ft/newgfx.spec" and in newgfx.spec you've to remove "hires/newgfx" with "ft/newgfx" to get it working otherwise the client would crash... 6c) from 2.0.3 to 2.0.4 (detailed log) '''''''''''''''''''''''''''''''''''''' ft.tilespec: removed broken dependency /hires/newgfx.spec because hires isn't mandatory for ft added dependency /misc/buildings.spec added dependency ft/levels.spec added dependency ft/shields_fantasy.spec added dependency ft/small.spec and removed misc/small.spec added version info disabled ft/dither as this currently doesn't work cities.png: redrawn and improved city-styles :D thanks to Frederic Rodrigo for his great arabian city style graphics cities.spec: nearly all is new here; NOTE: for better compatibility with the Freeciv 2.0beta8 some city style names have changed, unfortunately this breaks the compatibility to older ft tileset versions that means you will get incorrect city styles when loading games that have been started with ft 2.0.3 or older tileset versions! (it's possible to make it compatible for both but i don't want to mess up the spec files completely, but let me know if you're interested in backward compatibility then i'll include this in ft 2.0.7) levels.png: new graphic file containing the new veteranian symbols levels.spec: new spec-file for the veteranian symbols shields.png: splittet into shields.png and shields_fantasy.png 16 new shields added shields.spec: adjusted for the new shields.png file shields_fantasy.png: shields for non-country flags shields_fantasy.spec: new spec-file for non-country flags chiefs.spec: removed obsolet city flags because they're already in cities.spec tiles.png: added new tiles tiles.spec: added new tiles units.png: added awacs, worker and alternative fanatics graphic units.spec: added awacs, worker and alternative fanatics graphic newgfx.png: removed, this is now integrated into to ft tileset newgfx.spec: removed, this is now integrated into to ft tileset small.png: new small icons small.spec: adjusted for modified icon sizes 6d) from 2.0.4 to 2.0.5 ''''''''''''''''''''''' * added irrigation overlay tiles from the r-hires tileset * added the nice whale and orca ressource graphics from CapTVK http://forum.freeciv.org/viewtopic.php?t=648 * changed some unit graphics and replaced a few of the original ones from HiRes with the ones from r-hires * changed desert tile * changed vietnamese flag http://forum.freeciv.org/viewtopic.php?t=555 * corrected positions of airport graphics * corrected ft version in radar screen 6e) from 2.0.5 to 2.0.6 ''''''''''''''''''''''' * general cleanup * added up to date README file * added german README file "LIESMICH" * cleaned up incorrect version strings * corrected postions of fortresses * the tileset now contains a ruleset to use all the city styles - the usage of the ft-CityPatch is no longer recommended 6f) from 2.0.6 to 2.0.7 ''''''''''''''''''''''' * added ft.load file as civserver load file * added civ1 ruleset * added civ2 ruleset * added civ1.load and civ2.load as civserver load files * fixed city style of the barbarian nation in nation.ft